diff -Nru es2gears-0~20100713/debian/changelog es2gears-0~20100728/debian/changelog --- es2gears-0~20100713/debian/changelog 2010-07-13 15:46:21.000000000 +0100 +++ es2gears-0~20100728/debian/changelog 2010-07-28 14:35:49.000000000 +0100 @@ -1,3 +1,10 @@ +es2gears (0~20100728) maverick; urgency=low + + * Set default precision in the fragment shader, so that we strictly adhere + to the ES shader language standard. + + -- Alexandros Frantzis Wed, 28 Jul 2010 16:31:28 +0300 + es2gears (0~20100713) maverick; urgency=low * Use perspective projection transformation. diff -Nru es2gears-0~20100713/es2gears.c es2gears-0~20100728/es2gears.c --- es2gears-0~20100713/es2gears.c 2010-07-13 15:45:45.000000000 +0100 +++ es2gears-0~20100728/es2gears.c 2010-07-28 14:30:46.000000000 +0100 @@ -635,6 +635,7 @@ "}"; static const char fragment_shader[] = +"precision mediump float;\n" "varying vec4 Color;\n" "\n" "void main(void)\n"