lp:~baxemyr/+junk/towerdefense

Created by Marco Baxemyr on 2009-09-09 and last modified on 2010-05-09
Get this branch:
bzr branch lp:~baxemyr/+junk/towerdefense
Only Marco Baxemyr can upload to this branch. If you are Marco Baxemyr please log in for upload directions.

Related bugs

Related blueprints

Branch information

Owner:
Marco Baxemyr
Status:
Development

Recent revisions

77. By Marco Baxemyr <email address hidden> on 2010-05-09

Changed font size on the help screen so that the text fit. Also moved the text down so that the logo is in full sight.

76. By Marco Baxemyr <email address hidden> on 2010-03-15

Added tower descriptions and added word wrapping to tooltip and selection_info (MessageBox) boxes. Added tower numbering below the tower menu, corresponding to the keyboard hotkeys. Fixed a bug related to selection of newly upgraded towers. Known bug with the new pathfinding algorithm: Sometimes, often when you have a complex maze in place - a (sometimes huge) bunch of your towers will get sold simultaneously.

75. By Marco Baxemyr <email address hidden> on 2010-03-14

New pathfinding algorithm. It appears to be a great deal more efficient when the map changes, and it hopefully won't introduce many oddities. One oddity is that you can't build towers on top of enemies anymore (which may be considered a good thing anyway). Credit goes to nedo.

74. By Marco Baxemyr <email address hidden> on 2010-03-14

tweaked ice and fire tower aoefactor. Fixed a bug allowing a tower to be upgraded several times (by pressing 1), ending up with several towers on top of each other.

73. By Marco Baxemyr <email address hidden> on 2010-03-14

I forgot to include a new piece of art.

72. By Marco Baxemyr <email address hidden> on 2010-03-14

Increased first wait time from 5 to 15 seconds. Sorted out a bug that, among other things, caused 4 tiles above the goal to be blocked.

71. By Marco Baxemyr <email address hidden> on 2010-03-13

Added 9 additional levels. Renamed some towers. Fixed some bugs and graphical glitches. Build towers with 1,2,3,4 instead of clicking on the icons. If you have an upgradeable tower selected, you can use 1,2,3,4 to upgrade it. Removed a lot of unnecessary, big files.

70. By Marco Baxemyr <email address hidden> on 2010-03-12

It is now possible to upgrade towers using a button-interface supporting several kinds of upgrades. Neat!

69. By Marco Baxemyr <email address hidden> on 2010-03-11

It is now possible to upgrade Arrow Tower. Select it and press U (buttons on the way).

68. By Marco Baxemyr <email address hidden> on 2010-03-11

Various changes over a long period. Removed experience system. Added support for animated towers. Enemy waves now consist of random individuals. Attempted (and failed) to implement a save game function. + More!

Branch metadata

Branch format:
Branch format 6
Repository format:
Bazaar pack repository format 1 (needs bzr 0.92)
This branch contains Public information 
Everyone can see this information.

Subscribers