Publishing details
Changelog
wine1.7 (1:1.7.51+guildwarsii-1~vivid1) vivid; urgency=medium
* This is a d3d command stream multithreading interim build.
The sources are from official wine and wine-staging git repositories.
CSMT can be activated by making sure StrictDrawOrdering is not enabled
in the wine registry, and adding this string value to the registry:
HKCU/Software/Wine/Direct3D/CSMT = "enabled"
Guild Wars 2 performace will probably be best when run with the
WINEDEBUG=-all environment variable set, and the -dx9single switch
included on the Gw2.exe command line.
* New upstream release 1.7.51
- XAudio2 implementation using OpenAL Soft.
- Support for the new Universal C Runtime DLL.
- Dropdown menu support in the standard Open Dialog.
- Grayscale rendering mode in DirectWrite.
- Various bug fixes.
* Apply patches from ubuntu-wine 1.7.50. (1.7.51 is not yet published.)
* Refresh 0039-winepulse-Forward-winmm-functions-to-winealsa.patch
* Add CSMT patch series from wine-staging.
- makedep-PARENTSPEC
- ntdll-DllRedirects
- wined3d-DXTn
- wined3d-CSMT_Helper
- wined3d-CSMT_Main
* Add -DSTAGING_CSMT to CFLAGS in override_dh_auto_build.
* Add ClipCursor patch series from wine-staging.
https://bugs.winehq.org/show_bug.cgi?id=33479#c45
- server-ClipCursor
* Revert minimize-on-focus-loss behavior.
https://bugs.winehq.org/show_bug.cgi?id=37937
- revert_minimize_on_focus_loss.patch
-- Forest <email address hidden> Mon, 07 Sep 2015 22:14:11 -0700
Builds
Built packages
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wine
Microsoft Windows Compatibility Layer (meta-package)
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wine1.7
Microsoft Windows Compatibility Layer (Binary Emulator and Library)
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wine1.7-amd64
Microsoft Windows Compatibility Layer (64-bit support)
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wine1.7-dbg
Microsoft Windows Compatibility Layer (debugging symbols)
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wine1.7-dev
Microsoft Windows Compatibility Layer (Development files)
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wine1.7-i386
Microsoft Windows Compatibility Layer (32-bit support)
Package files