/*
* This file is part of SpellChecker plugin for Code::Blocks Studio
* Copyright (C) 2009 Daniel Anselmi
*
* SpellChecker plugin is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* SpellChecker plugin is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with SpellChecker. If not, see <http://www.gnu.org/licenses/>.
*
*/

#ifndef SPELLCHECKER_H_INCLUDED
#define SPELLCHECKER_H_INCLUDED

// For compilers that support precompilation, includes <wx/wx.h>
#include <wx/wxprec.h>

#ifndef WX_PRECOMP
#include <wx/wx.h>
#endif

#include <cbplugin.h> // for "class cbPlugin"
class wxSpellCheckEngineInterface;
class SpellCheckHelper;
class OnlineSpellChecker;
class Thesaurus;
class SpellCheckerConfig;
class MySpellingDialog;
class SpellCheckerStatusField;

class SpellCheckerPlugin : public cbPlugin
{
public:
    /** Constructor. */
    SpellCheckerPlugin();
    /** Destructor. */
    virtual ~SpellCheckerPlugin();

    /** Return the plugin's configuration priority.
      * This is a number (default is 50) that is used to sort plugins
      * in configuration dialogs. Lower numbers mean the plugin's
      * configuration is put higher in the list.
      */
    virtual int GetConfigurationPriority() const
    {
        return 50;
    }

    /** Return the configuration group for this plugin. Default is cgUnknown.
      * Notice that you can logically OR more than one configuration groups,
      * so you could set it, for example, as "cgCompiler | cgContribPlugin".
      */
    virtual int GetConfigurationGroup() const
    {
        return cgEditor;
    }

    /** Return plugin's configuration panel.
      * @param parent The parent window.
      * @return A pointer to the plugin's cbConfigurationPanel. It is deleted by the caller.
      */
    virtual cbConfigurationPanel* GetConfigurationPanel(wxWindow* parent);

    /** Return plugin's configuration panel for projects.
      * The panel returned from this function will be added in the project's
      * configuration dialog.
      * @param parent The parent window.
      * @param project The project that is being edited.
      * @return A pointer to the plugin's cbConfigurationPanel. It is deleted by the caller.
      */
    virtual cbConfigurationPanel* GetProjectConfigurationPanel(cb_unused wxWindow* parent, cb_unused cbProject* project)
    {
        return 0;
    }

    /** This method is called by Code::Blocks and is used by the plugin
      * to add any menu items it needs on Code::Blocks's menu bar.\n
      * It is a pure virtual method that needs to be implemented by all
      * plugins. If the plugin does not need to add items on the menu,
      * just do nothing ;)
      * @param menuBar the wxMenuBar to create items in
      */
    virtual void BuildMenu(wxMenuBar* menuBar);

    /** This method is called by Code::Blocks core modules (EditorManager,
      * ProjectManager etc) and is used by the plugin to add any menu
      * items it needs in the module's popup menu. For example, when
      * the user right-clicks on a project file in the project tree,
      * ProjectManager prepares a popup menu to display with context
      * sensitive options for that file. Before it displays this popup
      * menu, it asks all attached plugins (by asking PluginManager to call
      * this method), if they need to add any entries
      * in that menu. This method is called.\n
      * If the plugin does not need to add items in the menu,
      * just do nothing ;)
      * @param type the module that's preparing a popup menu
      * @param menu pointer to the popup menu
      * @param data pointer to FileTreeData object (to access/modify the file tree)
      */
    virtual void BuildModuleMenu(const ModuleType type, wxMenu* menu, const FileTreeData* data = 0);

    /** This method is called by Code::Blocks and is used by the plugin
      * to add any toolbar items it needs on Code::Blocks's toolbar.\n
      * It is a pure virtual method that needs to be implemented by all
      * plugins. If the plugin does not need to add items on the toolbar,
      * just do nothing ;)
      * @param toolBar the wxToolBar to create items on
      * @return The plugin should return true if it needed the toolbar, false if not
      */
    virtual bool BuildToolBar(wxToolBar* toolBar);

#ifdef wxUSE_STATUSBAR
    virtual void CreateStatusField(cbStatusBar *bar);
#endif

    void OnEditorHook(cbEditor* editor, wxScintillaEvent& event);

protected:
    /** Any descendent plugin should override this virtual method and
      * perform any necessary initialization. This method is called by
      * Code::Blocks (PluginManager actually) when the plugin has been
      * loaded and should attach in Code::Blocks. When Code::Blocks
      * starts up, it finds and <em>loads</em> all plugins but <em>does
      * not</em> activate (attaches) them. It then activates all plugins
      * that the user has selected to be activated on start-up.\n
      * This means that a plugin might be loaded but <b>not</b> activated...\n
      * Think of this method as the actual constructor...
      */
    virtual void OnAttach();

    /** Any descendent plugin should override this virtual method and
      * perform any necessary de-initialization. This method is called by
      * Code::Blocks (PluginManager actually) when the plugin has been
      * loaded, attached and should de-attach from Code::Blocks.\n
      * Think of this method as the actual destructor...
      * @param appShutDown If true, the application is shutting down. In this
      *         case *don't* use Manager::Get()->Get...() functions or the
      *         behaviour is undefined...
      */
    virtual void OnRelease(bool appShutDown);


public:
    void ReloadSettings();
    static wxString GetOnlineCheckerConfigPath();

private:
    void OnSpelling(wxCommandEvent &event);
    void OnUpdateSpelling(wxUpdateUIEvent &event);
    void OnUpdateThesaurus(wxUpdateUIEvent &event);
    void OnThesaurus(wxCommandEvent &event);
    void OnCamelCase(wxCommandEvent &event);
    bool DoGetWordStarts(const wxString& word, wxArrayInt& wordStarts, int numWords);
    void OnReplaceBySuggestion(wxCommandEvent &event);
    void OnMoreSuggestions(wxCommandEvent &event);
    void OnAddToPersonalDictionary(wxCommandEvent &event);

    void ConfigureHunspellSpellCheckEngine();
    void ConfigureThesaurus();
    void ConfigurePersonalDictionary();
    void SavePersonalDictionary();
    void OnEditorSaved(CodeBlocksEvent& event);
    void OnEditorTooltip(CodeBlocksEvent& event);
    //void OnRightUpOverStatus(wxMouseEvent &event);
    bool ActiveEditorHasTextSelected(void);

public:
    void EditPersonalDictionary();

private:
    int m_FunctorId;
    wxSpellCheckEngineInterface* m_pSpellChecker;
    MySpellingDialog *m_pSpellingDialog;
    SpellCheckHelper *m_pSpellHelper;
    OnlineSpellChecker *m_pOnlineChecker;
    Thesaurus *m_pThesaurus;
    SpellCheckerConfig *m_sccfg;

    wxArrayString m_suggestions;
    int m_wordstart, m_wordend;
    void AppStartupDone(CodeBlocksEvent& event);
    void Init();
#ifdef wxUSE_STATUSBAR
private:
    SpellCheckerStatusField *m_fld;
#endif

private:
    DECLARE_EVENT_TABLE();
};

#endif // SPELLCHECKER_H_INCLUDED
