Format: 1.8 Date: Sun, 24 Dec 2017 14:37:08 +0200 Source: dustrac Binary: dustrac Architecture: source Version: 2.0.0-1 Distribution: xenial Urgency: medium Maintainer: Jussi Lind Changed-By: Jussi Lind Description: dustrac - Tile-based 2D racing game and track editor Changes: dustrac (2.0.0-1) xenial; urgency=medium . * CMake: Set C++ standard with set_property() * Fix some Clang warnings * CMake: Set Debug and Release flags separately * Improve off-track particle effects * Improvements to 'Figure 8.trk' * Tune sound levels * Add ability to do burnouts * Tune virtual revs * Make speed in km/h a bit higher * Hide cursor by default * Add FPS menu * Fix all resolutions getting triggered * Add specific menu shader * Set selected resolution correctly * Switch AI to 'cool down' mode when the race is completed * Update (guess) German translations * Force upper case on titles in the credits page * Tune sound volume levels * Replace intro fade with a simple timer * Update Italian translations * Update Czech translations * Update Italian translations * Update all .ts-files * Add scripts/updateTranslationFiles.sh * Update authors and credits * Add some missing license headers * Add info text to lap count menu * Update translation instructions * Animate menu transitions * Set default moment of inertia factor to 10 * Refactor MCRectShape init * Add default contructor to MCOBBox * Always select difficulty and lap count after selecting "Play" * Move audio-related files to audio/ * Move menu-related files to menu/ * Tune Twineburg.trk * Handle first and last menu item properly * Make track selection menu a way cooler! * Reset shadow FBO in ~Renderer() * Make track length unitless * Fixes to Radiator.trk * Refactor top-level rendering code * Add surrounding sand area to infinity.trk * Adjust AI braking in Far Lands * Editor: Fix object add on target nodes and other objects * Remove MCTypes * Editor: Fix the behavior of right-click * Editor: Fix undo erasing computer hints * Add more stuff to Far Lands * Fade in/out the FBO shader only * Create the bridge object as a mesh * Improve mesh support * Share code between surfaces and meshes * Fix lighting issues * New Dust Racing 2D banner object * Editor: Add option to force object stationary * Editor: Lock qhash random seed so that XML output is not randomized * Fix the bridge * Tune light colors * Double the wall mass * Improvements to twister.trk * Fix undo on target node resize and object rotation * Reset also shadowFbo on resolution change * Fix GitHub issue #26: Undo resets tile rotations * MiniCore: Don't use surface object batching * MiniCore: Use correct programs in surface object renderers * Editor: Add CLI option to force language * Update Finnish translations * Remove dustRacing2D.svg * New about.png * Remove dustRacing.png * Fix computer driving line in Desert Storm.trk * Set colors for skid marks * Set color for braking glow * MiniCore: Fix most problems with transparent particle / object batches * Refactor credits * MiniCore: Make MCTextureText copyable * Move settingsBack.svg to a correct dir * New intro image * More trees to triangle.trk * Randomize trees * Fix menu background images with respect to width * New settings back * Fix driving lines in Curvastone * Fix brake lights * Make all objects movable * Rewrite trees * MiniCore: Update legacy renderers * MiniCore: Make it possible to scale MCShapeView * MiniCore: Remove useless batchMode crap * MiniCore: Fix surface color and alpha blending mess * MiniCore: Refactor MCSurface::setScale() * MiniCore: Add all objects to the grid * MiniCore: Fix object clipping * MiniCore: Refactor object and view ID's * MiniCore: Move MCShape::setRadius() to public scope * Fix qmake build * More transparent smoke * New sparkle particle * New mud particle * Make TrackItem use the new stepTime(int) member * Animate menu items * MiniCore: MCTextureText sizes in floats * Improve texture font generation * MiniCore: Fix the use of GL_MAX_TEXTURE_SIZE * MiniCore: MCTextureText size as floats * Fix GitHub issue #24: Change the game font to DejaVu * MiniCore: Add support for texture font densities * Remove obsolete fonts.conf * Tune particle parameters * MiniCore: Improved MCVector2D::lengthFast() * Fix some particle life times * MiniCore: Fix angular integration * Take per-vertex Z-coordinate into account in MCSurfaceObjectRenderer * Update MiniCore * Sky as SVG * Fix some compiler warnings * Refactor MXE build scripts * Refactor renderer.cpp * Decrease view angle to 22.5 degrees * Add build scripts for Jenkins * Make unit tests guiless * Update brake sign, add SVG * Update left and right signs, add SVG * Install AppData file to the right location * Install also possible font licence files * Add licence for Ubuntu fonts * Fix shader deletion issues reported by Valgrind * Fixing clang build which attributes wrongly std=c++11 into C compiler flags. * Fixing build with GLEW and QOpenGLFunctions=OFF. * Update screenshots in README.md * Fix CMake dev build Checksums-Sha1: e6b579d3eff3b387ab9acc6385932b770c7d4b70 1320 dustrac_2.0.0-1.dsc 1fb0cd15106adeb287ebe637af48a311ff60a673 17416871 dustrac_2.0.0-1.tar.gz Checksums-Sha256: d5d3288968ed6928d72143e9e8878d41789516e0e45550eb7a0c90d1bfa309ad 1320 dustrac_2.0.0-1.dsc 4ee8bc87b6dabdbe25ded71bfb5b95da5766653eb4f561b57eb8caf6792db52a 17416871 dustrac_2.0.0-1.tar.gz Files: 6dbcb2a565cf5c2d59dde45e9c007a4d 1320 games extra dustrac_2.0.0-1.dsc 8f0431bd034018a585b6c3deb1f46c74 17416871 games extra dustrac_2.0.0-1.tar.gz