gigalomania (0.27) trusty; urgency=low
* Fixed crash when trying to shutdown the sector, if not all buildings have
been built.
* If moving army in another sector directly to the player's tower, if
retreating, some soldiers weren't being killed.
* If moving army in another sector directly to the player's tower, land
soldiers should not have been able to cross sea.
* Layout of shield and defences meant that the 4th shield or defence
couldn't easily be selected to deploy if you also had men in the
sector.
* Fixed problem with accuracy of game time, could vary slightly depending on
frame rate due to rounding problem.
* Animation of soldiers walking wasn't quite right.
* Animation now speeds up when on faster time rate.
* Fixed crash on Linux if unable to create data folder in user space.
* If game is already paused, the game going to background shouldn't
have unpaused it.
* Quitting game now works when screen is fading in.
* No longer displays "nuke sector" popup text for sectors already nuked.
* Each player now has a special skill.
* New in-game music.
* Speech samples! (Thanks to Rob Hunter.)
* Sound effects for biplanes, bombers and spaceships.
* Explosion animations for bombs from biplanes, bombers and spaceships.
* Full support for Windows 8 touchscreens/tablets.
* New option "Disallow Nukes" - play without nukes or nuclear defences if
you prefer!
* New button to return to choosing island screen, after clicking to play
an island.
* Now supports SDL 2: window can be resized in windowed mode; faster startup
due to not having to prescale graphics; no longer have to change PC's
resolution when running in fullscreen mode.
* Now runs fullscreen by default on most platforms (use "windowed"
command line argument to run in windowed mode).
* Improved graphics: unarmed man, caveman, bombs, and minor changes to
some of the defenders.
* Faster startup time.
* Max frame rate of 62.5fps now allowed (rather than 40fps).
* Options (sound/music and one mouse button mode) now saved.
* Message displayed when game paused; mouse pointer no longer frozen when
paused.
* Pressing quit (Escape or close button) on game win/lose/quit screen goes
back to main menu.
* Pressing quit (Escape or close button) when choosing number of people
now returns to the age/island selection mode.
-- Mark Harman <email address hidden> Mon, 14 Jul 2014 21:51:00 +0100