diff -Nru endless-sky-0.9.11/changelog endless-sky-0.9.12/changelog --- endless-sky-0.9.11/changelog 2020-02-24 15:50:12.000000000 +0000 +++ endless-sky-0.9.12/changelog 2020-05-01 19:02:38.000000000 +0000 @@ -1,3 +1,61 @@ +Version 0.9.12: + * Bug fixes: + * Typo fixes. (@Amazinite, @Anarchist2, @Arachi-Lover, @MCOfficer, Mr. Doom, @Naminson, @NomadicVolcano, @petervdmeer, @oo13, @Proont, @tehhowch, @TheMarksman-ES, @waterhouse, @Zitchas) + * The Penguin now requires a Remnant license to purchase. (@Zitchas) + * Out-of-system ships can no longer be selected in the outfitter and shipyard. (@tehhowch) + * Pressing D to depart will no longer also immediately deploy fighters on launch. (@petervdmeer) + * Fixed various instances of missing or unnecessary minor tags on missions. (@Amazinite, @Anarchist2) + * Governments now have the same attitude toward the " Hai " government as they do the "Hai" government. (@NomadicVolcano) + * No longer able to ask the Remnant about the Ka'het before having passed the blood test. (@beccabunny) + * Max depreciation age now accounts for the 7-day grace period. (@Amazinite) + * The Wanderer outfit license is now granted when you return to Wanderer space instead of while in Hai space. (@Amazinite) + * The number of drone and fighter bays is now properly displayed in the ship info when in flight. (@tehhowch) + * The pop-up dialog when launching with ships that can not leave the system will now always refer to the correct number of ships. (@tehhowch) + * Fixed various cases where the map would improperly display whether a mission's objectives were satisfied. (@tehhowch) + * Afterburner and other visual effects are no longer drawn "shifted" by their velocity. (@tehhowch) + * Fixed a possible crash on startup caused by unsupported VSync settings. (@tehhowch) + * Restored the visual alert for fatal errors that occur during startup. (@tehhowch) + * Game content: + * New content: + * New variant of the mystery deliver jobs that has unique dialog for station destinations. (@Anarchist2) + * Remnant ships now have unique leak effects. (@Zitchas) + * New missions in Hai space where the player helps a Hai captain who has just bought her first ship. (@Arachi-Lover, @Janaszar) + * Added a new person ship. (@Zitchas, @beccabunny) + * Added a new, extremely rare and valuable minable asteroid. (@Arachi-Lover, @beccabunny) + * There are now more large passenger jobs in human space to balance out with the abundance of large cargo jobs. (@MasterOfGrey) + * Added new Remnant outfits, an afterburner and a turret, to be used in future missions. (@Zitchas, @beccabunny) + * Added a new Heliarch turret, the Ion Hail Turret. (@Arachi-Lover, @beccabunny) + * More Ka'het ship names and hails. (@beccabunny) + * Added a new star/planet type, the brown dwarf. (@ravenshining) + * Added spaceport news stories for Hai space. (@NomadicVolcano) + * Balance: + * Slightly increased the hull and ion damage of the Ion Rain Gun. (@Arachi-Lover) + * Reduced the outfit space requirement of solar panels to make them more attractive to use. (@Zitchas, @Amazinite) + * Reduced the number of gun ports on the Kestrel (More Weapons) from 18 to 12. (@Naminson) + * Other: + * Kor Mereti will now use Wanderer hails after becoming friendly. (@Amazinite) + * The Pug in Pug Iyik are now a separate government from the Pug in Deneb. (@Amazinite) + * Hai space is now patrolled by Hai ships with scanners. (@NomadicVolcano) + * Added a blue flame to the base of the Fire-Lance projectile sprite to give it a blow-torch effect. (@Amazinite) + * Solar panels are now used by various human ships. (@Amazinite) + * Tweaked the description of the Ka'het Primary Cooling. (@beccabunny) + * Renamed the Carrier and Cruiser licenses to the Navy Carrier and Navy Cruiser licenses. (@Zitchas) + * The Pug Arfecta will now defend the Wanderers if the player attacks them. (@Amazinite) + * The Hauler VI missions now mention why Southbound Shipyards skipped over the Hauler IV and V. (@Anarchist2) + * Game mechanics: + * Added a "solar heat" attribute that generates heat based on the type of and distance to the system star(s). (@Amazinite) + * Automatic conditions are now updated daily instead of only on landing. (@petervdmeer) + * The flagship's system and planet are now automatic condition variables. (@petervdmeer) + * Negative shield/hull energy and shield/hull fuel will no longer block the ability to repair. (@Amazinite) + * Under the hood: + * Organized the game data into subfolders based off of factions and species. (@Amazinite) + * Generate downloadable continuous builds upon commit. (@MCOfficer) + * Make AppImage releases compatible with systems older than Ubuntu 18.04. (@MCOfficer) + * Expanded the credits to acknowledge everyone who has contributed to the game on GitHub. (@Zitchas) + * The game's build systems now support placing code files in subdirectories. (@tehhowch) + * Various improvements to the GitHub build pipeline. (@MCOfficer, @petervdmeer, @tehhowch) + * Release note updates for the Appstream XML file. (@corecontingency) + Version 0.9.11: * Big changes: * Added the Graveyard, a region near the Ember Waste, and its inhabitants. (@beccabunny) diff -Nru endless-sky-0.9.11/copyright endless-sky-0.9.12/copyright --- endless-sky-0.9.11/copyright 2020-02-24 15:50:12.000000000 +0000 +++ endless-sky-0.9.12/copyright 2020-05-01 19:02:38.000000000 +0000 @@ -334,10 +334,16 @@ License: CC-BY-SA-4.0 Files: + images/effect/remnant?afterburner/remnant?afterburner* images/hardpoint/annihilator?turret* + images/hardpoint/inhibitor?turret* + images/hardpoint/ion?hail?turret* images/hardpoint/ravager?turret* + images/outfit/inhibitor?turret* + images/outfit/ion?hail?turret* images/outfit/overcharged?shield?module* images/outfit/overclocked?repair?module* + images/outfit/remnant?afterburner* images/outfit/remnant?capital?license* images/outfit/salvage?scanner* images/outfit/tiny?remnant?engine* @@ -356,11 +362,24 @@ images/planet/station3c* images/ship/archon?b* images/ship/archon?c* + images/asteroid/yottrite* Copyright: Becca Tommaso (tommasobecca03@gmail.com) License: CC-BY-SA-4.0 Comment: Derived from works by Michael Zahniser (under the same license). Files: + images/outfit/harvested?yottrite* +Copyright: Becca Tommaso (tommasobecca03@gmail.com) +License: CC-BY-SA-3.0 +Comment: Derived from works by Michael Zahniser and Rob Lavinsky (under the same license). + +Files: + images/effect/flotsam?yottrite* +Copyright: Becca Tommaso (tommasobecca03@gmail.com) +License: CC-BY-SA-3.0 +Comment: Derived from works by Rob Lavinsky (under the same license). + +Files: images/land/badlands0* images/land/badlands1* images/land/badlands2* @@ -549,11 +568,16 @@ images/ship/nest* images/ship/roost* images/ship/skein* + images/thumbnail/nest* + images/thumbnail/roost* + images/thumbnail/skein* Copyright: Iaz Poolar License: CC-BY-SA-4.0 Comment: Derived from works by Michael Zahniser (under the same license) and detailed by Becca Tommaso (tommasobecca03@gmail.com). -Files: images/ship/boxwing* +Files: + images/ship/boxwing* + images/thumbnail/boxwing* Copyright: Iaz Poolar License: CC-BY-SA-4.0 Comment: Detailed by Becca Tommaso (tommasobecca03@gmail.com). @@ -574,6 +598,21 @@ images/ship/leviathan* images/ship/shuttle* images/ship/star?queen* + images/thumbnail/argosy* + images/thumbnail/clipper* + images/thumbnail/dreadnought* + images/thumbnail/fury* + images/thumbnail/hauler?i* + images/thumbnail/hauler?ii* + images/thumbnail/hauler?iii* + images/thumbnail/modified argosy* + images/thumbnail/bastion* + images/thumbnail/behemoth* + images/thumbnail/heavy?shuttle* + images/thumbnail/firebird* + images/thumbnail/leviathan* + images/thumbnail/shuttle* + images/thumbnail/star?queen* images/ship/localworldship* Copyright: Michael Zahniser License: CC-BY-SA-4.0 @@ -582,6 +621,8 @@ Files: images/ship/mfirebird* images/ship/mleviathan* + images/thumbnail/mfirebird* + images/thumbnail/mleviathan* Copyright: Maximilian Korber License: CC-BY-SA-4.0 Comment: Derived from works by Michael Zahniser (under the same license) and detailed by Becca Tommaso (tommasobecca03@gmail.com). @@ -608,6 +649,7 @@ images/planet/station16* images/planet/station17* images/ship/maeri'het* + images/ship/subsidurial* images/ship/telis'het* images/ship/faes'mar* images/ship/selii'mar* @@ -615,6 +657,7 @@ images/thumbnail/telis'het* images/thumbnail/faes'mar* images/thumbnail/selii'mar* + images/thumbnail/subsidurial* images/effect/ravager?impact* images/outfit/ka'het?annihilator?turret* images/outfit/ka'het?annihilator* @@ -654,6 +697,29 @@ License: CC-BY-SA-4.0 Comment: Made in cooperation with Becca Tommaso (tommasobecca03@gmail.com) and derived from works by Michael Zahniser (under the same license) and Maximilian Korber (under the same license) +Files + images/effect/remnant leak* + images/effect/remnant leak sparkle* +Copyright: Benjamin Jackson (gods.benyamin@outlook.com) +License: CC-BY-SA-4.0 +Comment: Derived from works by Michael Zahniser (under the same license) + +Files + images/planet/browndwarf-l-rouge* + images/planet/browndwarf-l* + images/planet/browndwarf-y-rouge* + images/planet/browndwarf-y* +Copyright: Lia Gerty (https://github.com/ravenshining) +License: CC-BY-SA-4.0 + +Files + images/planet/browndwarf-t-rouge* + images/planet/browndwarf-t* +Copyright: Lia Gerty (https://github.com/ravenshining) +License: CC-BY-SA-4.0 +Comment: Derived from works by NASA (public domain) + + License: GPL-3+ This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by diff -Nru endless-sky-0.9.11/credits.txt endless-sky-0.9.12/credits.txt --- endless-sky-0.9.11/credits.txt 2020-02-24 15:50:12.000000000 +0000 +++ endless-sky-0.9.12/credits.txt 2020-05-01 19:02:38.000000000 +0000 @@ -1,17 +1,80 @@ Welcome to Endless Sky! -version 0.9.11 +version 0.9.12 This game is open source. To report bugs, give feedback, or contribute to story writing, artwork, or programming, visit: -https://endless-sky.github.io -The game's Steam forums -Discord (invite: ZeuASSx) +- https://endless-sky.github.io +- The game's Steam forums +- Discord (invite: ZeuASSx) -Programming +Creator and Lead Programmer Michael Zahniser +Developers + Amazinite + Pointedstick + tehhowch + +Major Programming + AdamKauffman + Amazinite + comnom + CyberShadow + db47h + Elyssaen + EndrosG + flaviojs + guillochon + Hadron1776 + kozbot + MarcelineVQ + NomadicVolcano + oo13 + petervdmeer + tehhowch + +Storyline & Faction Authors + Amazinite + Arachi-Lover + beccabunny + LocalGod79 + Petervdmeer + Pointedstick + TheUnfetteredOne + Zitchas + +Editors & Proofreaders + Arrow2thekn33 + Bladewood + Fzzr + jafdy + Janaszar + LocalGod79 + MCOfficer + Moonbeam + RecursiveParadox + Tadrix + temtemy + Zearth Goh aka TheMarksman + +Artwork + Michael Zahniser (CC-BY-SA 4.0) + Maximilian Korber (CC-BY-SA 4.0) + Iaz Poolar (CC-BY-SA 4.0) + Matthew Smestad (CC-BY-SA 4.0) + Jonathan Steck (CC-BY-SA 4.0) + Nate Graham (CC-BY-SA 4.0) + Evan Fluharty (CC-BY-SA 4.0) + Nick Barry (CC-BY-SA 3.0) + ESO / L. Calcada (CC-BY-4.0) + Becca Tommaso (CC-BY-SA 4.0) + Frederick Goy IV (CC-BY-SA 4.0) + Zachary Siple (CC-BY-SA 4.0) + Darcy Manoel (CC-BY-SA 4.0) + Lia Gerty (CC-BY-SA 4.0) + Photos from Wikimedia Commons Berthold Werner (CC-BY-SA 3.0) Dmitry A. Mottl (CC-BY-SA 3.0) @@ -31,21 +94,6 @@ morguefile.com unsplash.com -Other Artwork - Michael Zahniser (CC-BY-SA 4.0) - Maximilian Korber (CC-BY-SA 4.0) - Iaz Poolar (CC-BY-SA 4.0) - Matthew Smestad (CC-BY-SA 4.0) - Jonathan Steck (CC-BY-SA 4.0) - Nate Graham (CC-BY-SA 4.0) - Evan Fluharty (CC-BY-SA 4.0) - Nick Barry (CC-BY-SA 3.0) - ESO / L. Calcada (CC-BY-4.0) - Becca Tommaso (CC-BY-SA 4.0) - Frederick Goy IV (CC-BY-SA 4.0) - Zachary Siple (CC-BY-SA 4.0) - Darcy Manoel (CC-BY-SA 4.0) - Sounds from public domain sources freesound.org @@ -61,3 +109,165 @@ Sean Fahey Mauricio Gomes Iaz Poolar + +Thank you to all the following +people on GitHub who have +contributed to Endless Sky: + 7even + abenkovskii + AdamKauffman + akien-mga + AlbertNewton + AlexBassett + alextd + Alkallid + Amazinite + AMDmi3 + anarcat + Anarchist2 + Arachi-Lover + Aurelite + barthalion + beccabunny + BlackVegetable + Bladewood + bojidar-bg + Brick63 + ChamEV + colbygallup + comnom + corecontingency + CyberShadow + czartrak + Darcman99 + davidarcher + davidwhitman + db47h + DingusShingleton + Disiuze + dplepage + DrBlight + dreness + dufferzafar + dzhu + eflyon + elgeonmb + Elyssaen + endless-sky + EndrosG + fcfort + Ferociousfeind + flaviojs + Fzzr + gecko-locator + Gods-Righthand + guillochon + gunqqer + Hacklin + Hadron1776 + har9862 + Hyugat + ItsNickBarry + jafdy + Janaszar + jjhankins + jmhorjus + jostephd + jozef-mitro + Jugosloven1612 + KevinKorzekwa + kilobyte + kkuchta + kozbot + Kryes-Omega + lheckemann + Lineth + LocalGod79 + Lorantine + LordInsane + Luckz + luiges90 + macfreek + MageKing17 + Mailaender + MarcelineVQ + MasterOfGrey + mattsoulanille + maxrd2 + MCOfficer + MessyMix + MillerNerd + mimirzero + mootootwo + naehc + Naminson + Nescio0 + nobodywasishere + NomadicVolcano + oo13 + OverYrPaygrade + PaulBlay + perey + petervdmeer + ph2000 + ph2000bis + PhaedrusES + pkubaj + plague006 + Pointedstick + pscamman + Rakete1111 + ravenshining + realityforge + redschalken + reizbar + RestingImmortal + retrue + rlane + Rob59er + rugk + rzahniser + schrauger + sdennie + seanfahey + sfiera + solardawning + SolraBizna + starscollide5 + StrawberryDelite + strollcata + Tadrix + tboby + tehhowch + temtemy + TheMarksman-ES + thenerdfreak + TheUnfetteredOne + thomasballinger + Thunderforge + tiennou + timbennett + TJesionowski + tmbutterworth + toilethinges + TurkeyMcMac + Turtleroku + Vilhelm16 + Waffleship + Waladil + warp-core + waterhouse + whismerhill + willbeason + wjp + Wrzlprnft + YellowApple + ZBok + Zitchas + zwparchman + +Special thanks to MCOfficer for +creating, managing, and hosting +the nightly & continuous builds +that make so much of this work +possible. diff -Nru "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/boarding missions.txt" "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/boarding missions.txt" --- "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/boarding missions.txt" 2020-02-24 15:50:12.000000000 +0000 +++ "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/boarding missions.txt" 1970-01-01 00:00:00.000000000 +0000 @@ -1,425 +0,0 @@ -# Copyright (c) 2015 by Michael Zahniser -# -# Endless Sky is free software: you can redistribute it and/or modify it under the -# terms of the GNU General Public License as published by the Free Software -# Foundation, either version 3 of the License, or (at your option) any later version. -# -# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY -# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A -# PARTICULAR PURPOSE. See the GNU General Public License for more details. - -conversation "assisting merchant" - `When you repair the , the captain thanks you for your assistance and pays you .` - decline - -mission "Assisting Merchant (Small)" - assisting - repeat - minor - to offer - random < 20 - source - government "Merchant" - category "Interceptor" "Light Warship" "Transport" "Light Freighter" - not attributes "automaton" - on offer - payment 10000 - conversation "assisting merchant" - # A mission with no destination will not be offered, so give it one. - # What the destination is doesn't matter, because you always 'decline' this. - destination "Earth" - -mission "Assisting Merchant (Medium)" - assisting - repeat - minor - to offer - random < 15 - source - government "Merchant" - category "Medium Warship" "Heavy Freighter" - not attributes "automaton" - on offer - payment 20000 - conversation "assisting merchant" - destination "Earth" - -mission "Assisting Merchant (Large)" - assisting - repeat - minor - to offer - random < 10 - source - government "Merchant" - category "Heavy Warship" - not attributes "automaton" - on offer - payment 30000 - conversation "assisting merchant" - destination "Earth" - - -mission "Asteroid Course" - assisting - minor - name "Passengers to " - description "Transport the remaining crew of a destroyed ship, people that were working on the , to ." - to offer - random < 6 - source - government "Merchant" "Syndicate" - category "Light Freighter" "Interceptor" - not attributes "automaton" - passengers 3 7 - destination - distance 1 3 - not government "Pirate" - attributes shipyard - on offer - conversation - `As you are approaching the , your radar sensors detect that the ship you are assisting is about to be slammed by a huge asteroid! While in a normal flight this wouldn't cause much trouble, a ship that has already suffered heavy damages and cannot dodge could be completely destroyed.` - branch unarmed - not "armament deterrence" - choice - ` (Shoot the asteroid.)` - goto fire - ` (Maneuver my ship to shield the .)` - goto move - ` (Attempt to repair the so that it can dodge the asteroid.)` - goto repair - ` (Interrupt the docking maneuvers and fly away.)` - goto escape - label unarmed - choice - ` (Maneuver my ship to shield the .)` - goto move - ` (Attempt to repair the so that it can dodge the asteroid.)` - goto repair - ` (Interrupt the docking maneuvers and fly away.)` - label escape - ` You turn your ship around and activate your thrusters, trying to get as far as you can from the disabled ship. A few seconds later, the asteroid collides with the , tearing it to shreds and killing all of its crew members while leaving little more than a scratch on the asteroid's surface.` - depart - label fire - branch success - random > 50 - ` You fire at the asteroid in an attempt to destroy it, but it looks like you've only made things worse. The asteroid has now broken up into dozens of smaller chunks still flying directly for the . Before you can even react to fix your mistake, most of the chunks have already hit the , which is now quickly depressurizing. There's nothing more you can do except move a safe distance away from the exploding ship...` - depart - label success - ` The shots you fire quickly break the asteroid into pieces, which seem to have changed course enough to completely miss the . After repairing it, you hail its captain, who thanks you with a payment of 30,000 credits.` - decline - label repair - branch crew - random > 60 - ` You dock with the , hoping to get out of this alive, but as soon as you reach the hatch, the asteroid hits and a series of explosions start coming from the disabled ship. You are able to reach your cockpit and undock, but the crew on the other ship couldn't reach yours in time...` - depart - label crew - ` You dock with the , hoping to get out of this alive, but, as soon as you reach the hatch, the asteroid hits and a series of explosions start coming from the disabled ship. Most of the other ship's crew has been able to reach your ship by the time you undock from it, and they ask you to take them to .` - choice - ` "Okay, it's not far."` - launch - ` "How much can you pay me?"` - ` "I have a few hundred thousand credits," one of them says, presumably the captain. "I need to save enough to buy a new starship, but you will still receive a decent pay."` - launch - label move - ` The asteroid, after hitting your shield, breaks into a million fragments which fly away from the . After repairing it, you hail its captain, who thanks you with a payment of 30,000 credits.` - decline - on decline - payment 30000 - on complete - payment - payment 35000 - dialog "The captain you talked with before thanks you again for saving him and his crew, and hands you ." - - - -mission "Dangerous Journey" - assisting - minor - name "Delivery to " - description "Deliver to . Payment is ." - to offer - random < 10 - source - government "Merchant" - category "Light Freighter" "Heavy Freighter" - not attributes "automaton" - destination - government "Republic" "Syndicate" "Free Worlds" - attributes "frontier" - distance 2 3 - cargo random 5 2 .1 - on offer - conversation - `When you repair the , the captain hails you. "This is the fourth time I've nearly died in the past week doing this job! Here, take this to and finish this job for me. They said the payment is ."` - choice - ` (Take the cargo.)` - accept - ` (Don't take the cargo.)` - ` The captain begins loudly swearing, so you cut the feed. Hopefully they make it to their destination in one piece.` - decline - on complete - payment 7500 - dialog `You drop off your cargo of , explain how the original merchant who took the job quit and handed off the cargo to you, and collect your payment of .` - - - -conversation "assisting law enforcement" - `The captain of the thanks you for repairing them, but informs you that the pirates that disabled them are only a smaller part of a fleet attacking .` - ` The authorities of will probably pay you quite well if you assist them, but this could also be an easy way to get yourself killed.` - choice - ` (Don't join the fight.)` - decline - ` (Join the defense fleet.)` - accept - -mission "Assisting Free Worlds" - assisting - repeat - minor - name "Defend " - description "Defeat a pirate raid on ." - to offer - "combat rating" > 100 - random < 5 - source - government "Free Worlds" - not category "Fighter" "Drone" - not attributes "automaton" - destination - government "Free Worlds" - distance 2 4 - on offer - conversation "assisting law enforcement" - npc kill - government "Pirate" - personality heroic staying target harvests plunders - system destination - fleet "Large Southern Pirates" 2 - fleet "Small Southern Pirates" - npc - government "Free Worlds" - personality heroic staying - system destination - fleet "Large Free Worlds" - on complete - payment 150000 - dialog phrase "generic pirate attack payment dialog" - -mission "Assisting Republic" - assisting - repeat - minor - name "Defend " - description "Defeat a pirate raid on ." - to offer - "combat rating" > 100 - random < 5 - source - government "Republic" - not category "Fighter" "Drone" - not attributes "automaton" - destination - government "Republic" - distance 2 4 - on offer - conversation "assisting law enforcement" - npc kill - government "Pirate" - personality heroic staying target harvests plunders - system destination - fleet "Large Northern Pirates" 2 - fleet "Small Northern Pirates" - npc - government "Republic" - personality heroic staying - system destination - fleet "Small Republic" 2 - on complete - payment 150000 - dialog phrase "generic pirate attack payment dialog" - -mission "Assisting Deep Security" - assisting - repeat - minor - name "Defend " - description "Defeat a pirate raid on ." - to offer - "combat rating" > 100 - random < 5 - source - government "Deep Security" - not category "Fighter" "Drone" - not attributes "automaton" - destination - attributes "deep" - distance 2 4 - on offer - conversation "assisting law enforcement" - npc kill - government "Pirate" - personality heroic staying target harvests plunders - system destination - fleet "Large Northern Pirates" 2 - fleet "Small Northern Pirates" - npc - government "Deep Security" - personality heroic staying - system destination - fleet "Large Deep Security" - on complete - payment 150000 - dialog phrase "generic pirate attack payment dialog" - -mission "Assisting Syndicate" - assisting - repeat - minor - name "Defend " - description "Defeat a pirate raid on ." - to offer - "combat rating" > 100 - random < 5 - source - government "Syndicate" - not category "Fighter" "Drone" - not attributes "automaton" - destination - government "Syndicate" - distance 2 4 - on offer - conversation "assisting law enforcement" - npc kill - government "Pirate" - personality heroic staying target harvests plunders - system destination - fleet "Large Core Pirates" 2 - fleet "Small Core Pirates" - npc - government "Syndicate" - personality heroic staying - system destination - fleet "Large Syndicate" - on complete - payment 150000 - dialog phrase "generic pirate attack payment dialog" - - - -conversation "boarding pirate" - `You make short-range scans of the 's outfits and cargo. Among the cargo, you find a crate full of credit chips worth . You drag the crate onto your ship before considering your next move.` - decline - -mission "Boarding Pirate (Small)" - boarding - repeat - minor - to offer - random < 7 - source - government "Pirate" - category "Interceptor" "Light Warship" "Transport" "Light Freighter" - on offer - payment 50000 - conversation "boarding pirate" - destination "Earth" - -mission "Boarding Pirate (Medium)" - boarding - repeat - minor - to offer - random < 5 - source - government "Pirate" - category "Medium Warship" "Heavy Freighter" - on offer - payment 100000 - conversation "boarding pirate" - destination "Earth" - -mission "Boarding Pirate (Large)" - boarding - repeat - minor - to offer - random < 3 - source - government "Pirate" - category "Heavy Warship" - on offer - payment 150000 - conversation "boarding pirate" - destination "Earth" - - - -mission "Pirate Ambush" - invisible - boarding - repeat - minor - deadline 1 - to offer - "combat rating" > 100 - random < 5 - source - government "Pirate" - category "Interceptor" "Light Warship" "Transport" "Light Freighter" - not attributes "automaton" - on offer - conversation - `You board the , but find no crew aboard. When you reach the cockpit of the ship, you look out into space to see an escape pod floating away. The is emitting a distress signal to nearby pirates, and a self destruct sequence has been activated! You run back to your ship and get ready to fight.` - launch - destination "Earth" - npc kill - government "Pirate" - personality nemesis harvests plunders entering - fleet "pirate raid" 2 - - - -mission "Pirate Mutiny" - boarding - minor - description "Bring ex-pirate crew members to ." - to offer - random < 10 - source - government "Pirate" - category "Medium Warship" "Heavy Warship" - not attributes "automaton" - destination - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - distance 2 4 - passengers 10 20 - on offer - conversation - `When you board the , you find most of the crew already dead. One of the surviving crew members, who looks like a teenaged boy no older than 16, approaches you with his hands in the air. He explains that after the ship was disabled, a section of the crew decided to overthrow the tyrannical captain. He continues, saying how most pirate crew members are forced into servitude on pirate ships. The surviving crew members beg you to bring them to so that they can escape from pirate slavery.` - ` The fight seems to have damaged the ship beyond repair. It may not last much longer in the vacuum of space if you leave the pirates here.` - choice - ` (Help the pirate crew.)` - launch - ` (Leave the pirate crew.)` - flee - on complete - payment 25000 - dialog `The pirate crew members thank you for bringing them to . One of them hands you a small payment of . You wish them all the best of luck with their new lives and part ways.` - - - -mission "Assisting Hai" - assisting - repeat - to offer - random < 27 - source - government "Hai" - not attributes "automaton" - on offer - payment 30000 - conversation - `Knowing you risked your life to save the , the captain gives you .` - decline - destination "Hai-home" diff -Nru "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/coalition/coalition jobs.txt" "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/coalition/coalition jobs.txt" --- "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/coalition/coalition jobs.txt" 1970-01-01 00:00:00.000000000 +0000 +++ "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/coalition/coalition jobs.txt" 2020-05-01 19:02:38.000000000 +0000 @@ -0,0 +1,1324 @@ +# Copyright (c) 2016 by Michael Zahniser +# +# Endless Sky is free software: you can redistribute it and/or modify it under the +# terms of the GNU General Public License as published by the Free Software +# Foundation, either version 3 of the License, or (at your option) any later version. +# +# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY +# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A +# PARTICULAR PURPOSE. See the GNU General Public License for more details. + +phrase "coalition ringworld workers" + word + `You drop off the workers on the . A few minutes later you receive a transfer of .` + +mission "Coalition: Ringworld Workers 1" + job + repeat + name "Workers to the " + description "Transport this crew of workers to the Heliarch , where they will help in the efforts to maintain and expand the ringworld. Payment will be ." + passengers 5 8 .2 + to offer + has "known to the heliarchs" + random < 40 + source + government "Coalition" + destination + government "Heliarch" + on visit + dialog phrase "generic passenger on visit" + on complete + "coalition jobs" ++ + payment + payment 10000 + dialog phrase "coalition ringworld workers" + +mission "Coalition: Ringworld Workers 2" + job + repeat + name "Workers to the " + description "Transport this crew of workers to the Heliarch , where they will help in the efforts to maintain and expand the ringworld. Payment will be ." + passengers 5 5 .1 + to offer + has "known to the heliarchs" + random < 20 + source + government "Coalition" + destination + government "Heliarch" + on visit + dialog phrase "generic passenger on visit" + on complete + "coalition jobs" ++ + payment + payment 15000 + dialog phrase "coalition ringworld workers" + +mission "Coalition: Ringworld Workers 3" + job + repeat + name "Workers to the " + description "Transport this crew of workers to the Heliarch , where they will help in the efforts to maintain and expand the ringworld. Payment will be ." + passengers 5 3 .04 + to offer + has "known to the heliarchs" + random < 10 + source + government "Coalition" + destination + government "Heliarch" + on visit + dialog phrase "generic passenger on visit" + on complete + "coalition jobs" ++ + payment + payment 20000 + dialog phrase "coalition ringworld workers" + + +phrase "coalition ringworld volunteers" + word + `You drop off the volunteers on the , where they are met by a Heliarch agent. A few minutes later you receive a transfer of .` + +mission "Coalition: Ringworld Volunteers 1" + job + repeat + name "Volunteers to the " + description "The government will pay you to bring these volunteer workers to the , where they will assist in the construction effort in return for room and board." + passengers 5 3 .3 + to offer + has "known to the heliarchs" + random < 60 + source + government "Coalition" + destination + government "Heliarch" + on visit + dialog phrase "generic passenger on visit" + on complete + "coalition jobs" ++ + payment + payment 4000 + dialog phrase "coalition ringworld volunteers" + +mission "Coalition: Ringworld Volunteers 2" + job + repeat + name "Volunteers to the " + description "The government will pay you to bring these volunteer workers to the , where they will assist in the construction effort in return for room and board." + passengers 5 10 .5 + to offer + has "known to the heliarchs" + random < 30 + source + government "Coalition" + destination + government "Heliarch" + on visit + dialog phrase "generic passenger on visit" + on complete + "coalition jobs" ++ + payment + payment 8000 + dialog phrase "coalition ringworld volunteers" + +mission "Coalition: Ringworld Volunteers 3" + job + repeat + name "Volunteers to the " + description "The government will pay you to bring these volunteer workers to the , where they will assist in the construction effort in return for room and board." + passengers 5 4 .2 + to offer + has "known to the heliarchs" + random < 20 + source + government "Coalition" + destination + government "Heliarch" + on visit + dialog phrase "generic passenger on visit" + on complete + "coalition jobs" ++ + payment + payment 12000 + dialog phrase "coalition ringworld volunteers" + + +phrase "coalition ringworld materials" + word + `You drop off the construction materials and receive in payment.` + +mission "Coalition: Ringworld Materials 1" + job + repeat + name "Materials to the " + description "Deliver these of construction materials to the Heliarch by . Payment will be ." + deadline + cargo "Construction" 10 3 .02 + to offer + has "known to the heliarchs" + random < 30 + source + government "Coalition" + destination + government "Heliarch" + on visit + dialog phrase "generic cargo on visit" + on complete + "coalition jobs" ++ + payment + payment 30000 + dialog phrase "coalition ringworld materials" + +mission "Coalition: Ringworld Materials 2" + job + repeat + name "Materials to the " + description "Deliver these of construction materials to the Heliarch by . Payment will be ." + deadline + cargo "Construction" 10 4 .02 + to offer + has "known to the heliarchs" + random < 20 + source + government "Coalition" + destination + government "Heliarch" + on visit + dialog phrase "generic cargo on visit" + on complete + "coalition jobs" ++ + payment + payment 40000 + dialog phrase "coalition ringworld materials" + +mission "Coalition: Ringworld Materials 3" + job + repeat + name "Materials to the " + description "Deliver these of construction materials to the Heliarch by . Payment will be ." + deadline + cargo "Construction" 10 5 .02 + to offer + has "known to the heliarchs" + random < 10 + source + government "Coalition" + destination + government "Heliarch" + on visit + dialog phrase "generic cargo on visit" + on complete + "coalition jobs" ++ + payment + payment 50000 + dialog phrase "coalition ringworld materials" + + +phrase "coalition ringworld supplies" + word + `You drop off the donation of and receive in payment.` + +mission "Coalition: Ringworld Supplies 1" + job + repeat + name "Supplies to the " + description "This shipment of of supplies is a donation from the government of to help support the Heliarch . You will be paid on delivery." + cargo random 5 10 .2 + to offer + has "known to the heliarchs" + random < 50 + source + government "Coalition" + destination + government "Heliarch" + on visit + dialog phrase "generic cargo on visit" + on complete + "coalition jobs" ++ + payment + payment 2000 + dialog phrase "coalition ringworld supplies" + +mission "Coalition: Ringworld Supplies 2" + job + repeat + name "Supplies to the " + description "This shipment of of supplies is a donation from the government of to help support the Heliarch . You will be paid on delivery." + cargo random 5 10 .15 + to offer + has "known to the heliarchs" + random < 30 + source + government "Coalition" + destination + government "Heliarch" + on visit + dialog phrase "generic cargo on visit" + on complete + "coalition jobs" ++ + payment + payment 4000 + dialog phrase "coalition ringworld supplies" + +mission "Coalition: Ringworld Supplies 3" + job + repeat + name "Supplies to the " + description "This shipment of of supplies is a donation from the government of to help support the Heliarch . You will be paid on delivery." + cargo random 5 10 .1 + to offer + has "known to the heliarchs" + random < 20 + source + government "Coalition" + destination + government "Heliarch" + on visit + dialog phrase "generic cargo on visit" + on complete + "coalition jobs" ++ + payment + payment 6000 + dialog phrase "coalition ringworld supplies" + + +mission "Coalition: Heliarch Candidate" + job + repeat + name "Candidate to the " + description "You will be paid for transporting this candidate for elevation to the rank of Heliarch to the by ." + passengers 1 + deadline 5 1 + to offer + has "known to the heliarchs" + random < 10 + source + government "Coalition" + destination + government "Heliarch" + on visit + dialog phrase "generic passenger on visit" + on complete + "coalition jobs" ++ + payment + payment 50000 + dialog `Heliarch agents meet your ship as soon as it docks and receive the candidate whom you have been transporting, in a small ceremony. A few minutes later you receive a transfer of .` + + +phrase "coalition interpreters dialog" + word + `You drop off the interpreters on . A few minutes later you receive a transfer of .` + +mission "Coalition: Interpreters 1" + job + repeat + name "Interpreters to " + description "Bring these Heliarch agents, trained as interpreters and mediators, to . Payment is ." + passengers 2 3 .5 + to offer + has "known to the heliarchs" + random < 40 + source + government "Heliarch" + destination + government "Coalition" + on visit + dialog phrase "generic passenger on visit" + on complete + "coalition jobs" ++ + payment + payment 5000 + dialog phrase "coalition interpreters dialog" + +mission "Coalition: Interpreters 2" + job + repeat + name "Interpreters to " + description "Bring these Heliarch agents, trained as interpreters and mediators, to . Payment is ." + passengers 2 5 .5 + to offer + has "known to the heliarchs" + random < 20 + source + government "Heliarch" + destination + government "Coalition" + on visit + dialog phrase "generic passenger on visit" + on complete + "coalition jobs" ++ + payment + payment 10000 + dialog phrase "coalition interpreters dialog" + +mission "Coalition: Interpreters 3" + job + repeat + name "Interpreters to " + description "Bring these Heliarch agents, trained as interpreters and mediators, to . Payment is ." + passengers 2 10 .5 + to offer + has "known to the heliarchs" + random < 10 + source + government "Heliarch" + destination + government "Coalition" + on visit + dialog phrase "generic passenger on visit" + on complete + "coalition jobs" ++ + payment + payment 10000 + dialog phrase "coalition interpreters dialog" + + +phrase "coalition peacekeepers dialog" + word + `You drop off the peacekeepers on . A few minutes later you receive a transfer of .` + +mission "Coalition: Peacekeepers 1" + job + repeat + name "Peacekeepers to " + description "Transport this corps of peacekeepers to to investigate reports of Resistance activity. Payment is ." + passengers 10 10 .2 + to offer + has "known to the heliarchs" + random < 20 + source + government "Heliarch" + destination + government "Coalition" + on visit + dialog phrase "generic passenger on visit" + on complete + "coalition jobs" ++ + payment + payment 20000 + dialog phrase "coalition peacekeepers dialog" + +mission "Coalition: Peacekeepers 2" + job + repeat + name "Peacekeepers to " + description "Transport this corps of peacekeepers to to investigate reports of Resistance activity. Payment is ." + passengers 10 5 .1 + to offer + has "known to the heliarchs" + random < 10 + source + government "Heliarch" + destination + government "Coalition" + on visit + dialog phrase "generic passenger on visit" + on complete + "coalition jobs" ++ + payment + payment 30000 + dialog phrase "coalition peacekeepers dialog" + + +phrase "coalition interspecies settlers" + word + `You drop off the settlers on . A few minutes later you receive a transfer of .` + +mission "Coalition: Saryd Interspecies 1" + job + repeat + name "Saryds to " + description "As part of the Interspecies Exchange Program, these volunteer settlers need transportation to . The government will pay their transport fee of ." + passengers 4 2 .1 + to offer + has "known to the heliarchs" + random < 70 + source + attributes "saryd" + destination + attributes "kimek" "arach" + on visit + dialog phrase "generic passenger on visit" + on complete + "coalition jobs" ++ + payment + payment 10000 + dialog phrase "coalition interspecies settlers" + +mission "Coalition: Saryd Interspecies 2" + job + repeat + name "Saryds to " + description "As part of the Interspecies Exchange Program, these volunteer settlers need transportation to . The government will pay their transport fee of ." + passengers 4 4 .1 + to offer + has "known to the heliarchs" + random < 30 + source + attributes "saryd" + destination + attributes "kimek" "arach" + on visit + dialog phrase "generic passenger on visit" + on complete + "coalition jobs" ++ + payment + payment 15000 + dialog phrase "coalition interspecies settlers" + +mission "Coalition: Kimek Interspecies 1" + job + repeat + name "Kimek to " + description "As part of the Interspecies Exchange Program, these volunteer settlers need transportation to . The government will pay their transport fee of ." + passengers 4 2 .1 + to offer + has "known to the heliarchs" + random < 70 + source + attributes "kimek" + destination + attributes "saryd" "arach" + on visit + dialog phrase "generic passenger on visit" + on complete + "coalition jobs" ++ + payment + payment 10000 + dialog phrase "coalition interspecies settlers" + +mission "Coalition: Kimek Interspecies 2" + job + repeat + name "Kimek to " + description "As part of the Interspecies Exchange Program, these volunteer settlers need transportation to . The government will pay their transport fee of ." + passengers 4 4 .1 + to offer + has "known to the heliarchs" + random < 30 + source + attributes "kimek" + destination + attributes "saryd" "arach" + on visit + dialog phrase "generic passenger on visit" + on complete + "coalition jobs" ++ + payment + payment 15000 + dialog phrase "coalition interspecies settlers" + +mission "Coalition: Arach Interspecies 1" + job + repeat + name "Arachi to " + description "As part of the Interspecies Exchange Program, these volunteer settlers need transportation to . The government will pay their transport fee of ." + passengers 4 2 .1 + to offer + has "known to the heliarchs" + random < 70 + source + attributes "arach" + destination + attributes "saryd" "kimek" + on visit + dialog phrase "generic passenger on visit" + on complete + "coalition jobs" ++ + payment + payment 10000 + dialog phrase "coalition interspecies settlers" + +mission "Coalition: Arach Interspecies 2" + job + repeat + name "Arachi to " + description "As part of the Interspecies Exchange Program, these volunteer settlers need transportation to . The government will pay their transport fee of ." + passengers 4 4 .1 + to offer + has "known to the heliarchs" + random < 30 + source + attributes "arach" + destination + attributes "saryd" "kimek" + on visit + dialog phrase "generic passenger on visit" + on complete + "coalition jobs" ++ + payment + payment 15000 + dialog phrase "coalition interspecies settlers" + + +phrase "coalition transfer dialog" + word + `You drop off the workers on . A few minutes later you receive a transfer of .` + +mission "Coalition: Transfer 1" + job + repeat + name "Transfer to " + description "As a part of the Full Employment Program, these workers need transportation to . The government will pay their transport fee of ." + passengers 2 10 .3 + to offer + has "known to the heliarchs" + random < 40 + source + government "Coalition" + destination + government "Coalition" + attributes "mining" "farming" "factory" "oil" + distance 2 20 + on visit + dialog phrase "generic passenger on visit" + on complete + "coalition jobs" ++ + payment + payment 5000 + dialog phrase "coalition transfer dialog" + +mission "Coalition: Transfer 2" + job + repeat + name "Transfer to " + description "As a part of the Full Employment Program, these workers need transportation to . The government will pay their transport fee of ." + passengers 2 10 .2 + to offer + has "known to the heliarchs" + random < 30 + source + government "Coalition" + destination + government "Coalition" + attributes "mining" "farming" "factory" "oil" + distance 2 20 + on visit + dialog phrase "generic passenger on visit" + on complete + "coalition jobs" ++ + payment + payment 10000 + dialog phrase "coalition transfer dialog" + +mission "Coalition: Transfer 3" + job + repeat + name "Transfer to " + description "As a part of the Full Employment Program, these workers need transportation to . The government will pay their transport fee of ." + passengers 2 10 .1 + to offer + has "known to the heliarchs" + random < 20 + source + government "Coalition" + destination + government "Coalition" + attributes "mining" "farming" "factory" "oil" + distance 2 20 + on visit + dialog phrase "generic passenger on visit" + on complete + "coalition jobs" ++ + payment + payment 15000 + dialog phrase "coalition transfer dialog" + + +phrase "coalition tourists outbound" + word + `The tourists thank you for bringing them to and pay you .` + +mission "Coalition: Tourists Out 1" + job + repeat + name "Vacationers to " + description "These tourists will pay you to bring them to . Payment is void if they do not arrive by ." + deadline + passengers 2 5 .5 + to offer + has "known to the heliarchs" + random < 40 + on offer + require "Luxury Accommodations" + source + government "Coalition" + destination + government "Coalition" + attributes "tourism" + distance 5 20 + on visit + dialog phrase "generic passenger on visit" + on complete + "coalition jobs" ++ + payment 22000 200 + dialog phrase "coalition tourists outbound" + +mission "Coalition: Tourists Out 2" + job + repeat + name "Vacationers to " + description "These tourists will pay you to bring them to . Payment is void if they do not arrive by ." + deadline + passengers 2 5 .4 + to offer + has "known to the heliarchs" + random < 30 + on offer + require "Luxury Accommodations" + source + government "Coalition" + destination + government "Coalition" + attributes "tourism" + distance 5 20 + on visit + dialog phrase "generic passenger on visit" + on complete + "coalition jobs" ++ + payment 32000 200 + dialog phrase "coalition tourists outbound" + +mission "Coalition: Tourists Out 3" + job + repeat + name "Vacationers to " + description "These tourists will pay you to bring them to . Payment is void if they do not arrive by ." + deadline + passengers 2 5 .3 + to offer + has "known to the heliarchs" + random < 20 + on offer + require "Luxury Accommodations" + source + government "Coalition" + destination + government "Coalition" + attributes "tourism" + distance 5 20 + on visit + dialog phrase "generic passenger on visit" + on complete + "coalition jobs" ++ + payment 42000 200 + dialog phrase "coalition tourists outbound" + + +phrase "coalition tourists homebound" + word + `The tourists thank you for bringing them home and pay you .` + +mission "Coalition: Tourists Home 1" + job + repeat + name "Vacationers to " + description "These tourists will pay you to bring them home to . Payment is void if they do not arrive by ." + deadline + passengers 2 5 .5 + to offer + has "known to the heliarchs" + random < 40 + on offer + require "Luxury Accommodations" + source + government "Coalition" + attributes "tourism" + destination + government "Coalition" + distance 5 20 + on visit + dialog phrase "generic passenger on visit" + on complete + "coalition jobs" ++ + payment 22000 200 + dialog phrase "coalition tourists homebound" + +mission "Coalition: Tourists Home 2" + job + repeat + name "Vacationers to " + description "These tourists will pay you to bring them home to . Payment is void if they do not arrive by ." + deadline + passengers 2 5 .4 + to offer + has "known to the heliarchs" + random < 30 + on offer + require "Luxury Accommodations" + source + government "Coalition" + attributes "tourism" + destination + government "Coalition" + distance 5 20 + on visit + dialog phrase "generic passenger on visit" + on complete + "coalition jobs" ++ + payment 32000 200 + dialog phrase "coalition tourists homebound" + +mission "Coalition: Tourists Home 3" + job + repeat + name "Vacationers to " + description "These tourists will pay you to bring them home to . Payment is void if they do not arrive by ." + deadline + passengers 2 5 .3 + to offer + has "known to the heliarchs" + random < 20 + on offer + require "Luxury Accommodations" + source + government "Coalition" + attributes "tourism" + destination + government "Coalition" + distance 5 20 + on visit + dialog phrase "generic passenger on visit" + on complete + "coalition jobs" ++ + payment 42000 200 + dialog phrase "coalition tourists homebound" + + +phrase "coalition fast courier" + word + `The recipient thanks you for bringing the here so quickly, and pays you .` + +mission "Coalition: Fast Courier 1" + job + repeat + name "Fast courier to " + description "Deliver to by . The payment is ." + deadline 5 1 + cargo random 2 20 .6 + to offer + has "known to the heliarchs" + random < 60 + source + government "Coalition" + destination + government "Coalition" + distance 6 20 + on visit + dialog phrase "generic cargo on visit" + on complete + "coalition jobs" ++ + payment + payment 30000 + dialog phrase "coalition fast courier" + +mission "Coalition: Fast Courier 2" + job + repeat + name "Fast courier to " + description "Deliver to by . The payment is ." + deadline 5 1 + cargo random 2 30 .6 + to offer + has "known to the heliarchs" + random < 40 + source + government "Coalition" + destination + government "Coalition" + distance 6 20 + on visit + dialog phrase "generic cargo on visit" + on complete + "coalition jobs" ++ + payment + payment 40000 + dialog phrase "coalition fast courier" + +mission "Coalition: Fast Courier 3" + job + repeat + name "Fast courier to " + description "Deliver to by . The payment is ." + deadline 5 1 + cargo random 2 40 .6 + to offer + has "known to the heliarchs" + random < 30 + source + government "Coalition" + destination + government "Coalition" + distance 6 20 + on visit + dialog phrase "generic cargo on visit" + on complete + "coalition jobs" ++ + payment + payment 50000 + dialog phrase "coalition fast courier" + + +phrase "coalition commodity delivery" + word + `You drop off the on , and receive in payment.` + +mission "Coalition: Cargo 1" + job + repeat + name "Cargo to " + description "Deliver to . Payment is ." + cargo random 4 6 .3 + to offer + has "known to the heliarchs" + random < 80 + source + government "Coalition" + destination + government "Coalition" + distance 2 20 + on visit + dialog phrase "generic cargo on visit" + on complete + "coalition jobs" ++ + payment + payment 2000 + dialog phrase "coalition commodity delivery" + +mission "Coalition: Cargo 2" + job + repeat + name "Cargo to " + description "Deliver to . Payment is ." + cargo random 4 8 .3 + to offer + has "known to the heliarchs" + random < 70 + source + government "Coalition" + destination + government "Coalition" + distance 2 20 + on visit + dialog phrase "generic cargo on visit" + on complete + "coalition jobs" ++ + payment + payment 4000 + dialog phrase "coalition commodity delivery" + +mission "Coalition: Cargo 3" + job + repeat + name "Cargo to " + description "Deliver to . Payment is ." + cargo random 4 11 .3 + to offer + has "known to the heliarchs" + random < 60 + source + government "Coalition" + destination + government "Coalition" + distance 2 20 + on visit + dialog phrase "generic cargo on visit" + on complete + "coalition jobs" ++ + payment + payment 6000 + dialog phrase "coalition commodity delivery" + +mission "Coalition: Cargo 4" + job + repeat + name "Cargo to " + description "Deliver to . Payment is ." + cargo random 4 15 .3 + to offer + has "known to the heliarchs" + random < 50 + source + government "Coalition" + destination + government "Coalition" + distance 2 20 + on visit + dialog phrase "generic cargo on visit" + on complete + "coalition jobs" ++ + payment + payment 8000 + dialog phrase "coalition commodity delivery" + + +mission "Coalition: Bulk 1" + job + repeat + name "Bulk cargo to " + description "Deliver to . Payment is ." + cargo random 20 6 .1 + to offer + has "known to the heliarchs" + random < 60 + source + government "Coalition" + destination + government "Coalition" + distance 3 20 + on visit + dialog phrase "generic cargo on visit" + on complete + "coalition jobs" ++ + payment + payment 10000 + dialog phrase "coalition commodity delivery" + +mission "Coalition: Bulk 2" + job + repeat + name "Bulk cargo to " + description "Deliver to . Payment is ." + cargo random 30 9 .1 + to offer + has "known to the heliarchs" + random < 50 + source + government "Coalition" + destination + government "Coalition" + distance 3 20 + on visit + dialog phrase "generic cargo on visit" + on complete + "coalition jobs" ++ + payment + payment 14000 + dialog phrase "coalition commodity delivery" + +mission "Coalition: Bulk 3" + job + repeat + name "Bulk cargo to " + description "Deliver to . Payment is ." + cargo random 40 15 .1 + to offer + has "known to the heliarchs" + random < 40 + source + government "Coalition" + destination + government "Coalition" + distance 3 20 + on visit + dialog phrase "generic cargo on visit" + on complete + "coalition jobs" ++ + payment + payment 20000 + dialog phrase "coalition commodity delivery" + +mission "Coalition: Bulk 4" + job + repeat + name "Bulk cargo to " + description "Deliver to . Payment is ." + cargo random 50 25 .1 + to offer + has "known to the heliarchs" + random < 30 + source + government "Coalition" + destination + government "Coalition" + distance 3 20 + on visit + dialog phrase "generic cargo on visit" + on complete + "coalition jobs" ++ + payment + payment 30000 + dialog phrase "coalition commodity delivery" + + +mission "Coalition: Rush 1" + job + repeat + name "Rush Delivery to " + description " needs a shipment of by . Payment will be ." + deadline + cargo random 10 8 .2 + to offer + has "known to the heliarchs" + random < 60 + source + government "Coalition" + destination + government "Coalition" + distance 4 20 + on visit + dialog phrase "generic cargo on visit" + on complete + "coalition jobs" ++ + payment + payment 32000 + dialog phrase "coalition commodity delivery" + +mission "Coalition: Rush 2" + job + repeat + name "Rush Delivery to " + description " needs a shipment of by . Payment will be ." + deadline + cargo random 10 12 .2 + to offer + has "known to the heliarchs" + random < 50 + source + government "Coalition" + destination + government "Coalition" + distance 4 20 + on visit + dialog phrase "generic cargo on visit" + on complete + "coalition jobs" ++ + payment + payment 40000 + dialog phrase "coalition commodity delivery" + +mission "Coalition: Rush 3" + job + repeat + name "Rush Delivery to " + description " needs a shipment of by . Payment will be ." + deadline + cargo random 10 18 .2 + to offer + has "known to the heliarchs" + random < 40 + source + government "Coalition" + destination + government "Coalition" + distance 4 20 + on visit + dialog phrase "generic cargo on visit" + on complete + "coalition jobs" ++ + payment + payment 50000 + dialog phrase "coalition commodity delivery" + + +mission "Coalition: Doctors" + job + repeat + name "Doctors to " + description "The government will pay you to bring this team of doctors to , to address a viral outbreak. They must arrive by ." + deadline 8 1 + passengers 4 10 .4 + to offer + has "known to the heliarchs" + random < 20 + source + government "Coalition" + destination + government "Coalition" + distance 4 20 + on visit + dialog phrase "generic passenger on visit" + on complete + "coalition jobs" ++ + payment + payment 50000 + dialog `The doctors methodically pack up their equipment and leave your ship. From their lack of urgency, it appears that this is a routine event, not a crisis. A few minutes later you receive a transfer of .` + + +phrase "coalition cadets dialog" + word + `You drop off the cadets on . A few minutes later you receive a transfer of .` + +mission "Coalition: Cadets 1" + job + repeat + name "Cadets to " + description "These new recruits need transport to the Academy on . Payment is ." + passengers 10 10 .5 + to offer + has "known to the heliarchs" + random < 30 + source + near "Belug" 1 20 + government "Coalition" + destination "Belug's Plunge" + on visit + dialog phrase "generic passenger on visit" + on complete + "coalition jobs" ++ + payment + payment 10000 + dialog phrase "coalition cadets dialog" + +mission "Coalition: Cadets 2" + job + repeat + name "Cadets to " + description "These new recruits need transport to the Academy on . Payment is ." + passengers 10 10 .4 + to offer + has "known to the heliarchs" + random < 20 + source + near "Belug" 2 20 + government "Coalition" + destination "Belug's Plunge" + on visit + dialog phrase "generic passenger on visit" + on complete + "coalition jobs" ++ + payment + payment 12000 + dialog phrase "coalition cadets dialog" + + +phrase "coalition games dialog" + word + `The passengers thank you for bringing them to and pay you .` + +mission "Coalition: To Games 1" + job + repeat + name "Spectators to " + description "These passengers will pay for transportation to in time for the Coalition Games (by )." + deadline + passengers 4 4 .2 + to offer + has "known to the heliarchs" + random < 90 + month == 7 + source + near "Homeward" 2 20 + government "Coalition" + destination "Far Home" + on visit + dialog phrase "generic passenger on visit" + on complete + "coalition jobs" ++ + payment 10000 200 + dialog phrase "coalition games dialog" + +mission "Coalition: To Games 2" + job + repeat + name "Spectators to " + description "These passengers will pay for transportation to in time for the Coalition Games (by )." + deadline + passengers 4 4 .1 + to offer + has "known to the heliarchs" + random < 70 + month == 7 + source + near "Homeward" 2 20 + government "Coalition" + destination "Far Home" + on visit + dialog phrase "generic passenger on visit" + on complete + "coalition jobs" ++ + payment 15000 200 + dialog phrase "coalition games dialog" + +mission "Coalition: To Games 3" + job + repeat + name "Spectators to " + description "These passengers will pay for transportation to in time for the Coalition Games (by )." + deadline + passengers 4 4 .05 + to offer + has "known to the heliarchs" + random < 50 + month == 7 + source + near "Homeward" 2 20 + government "Coalition" + destination "Far Home" + on visit + dialog phrase "generic passenger on visit" + on complete + "coalition jobs" ++ + payment 25000 200 + dialog phrase "coalition games dialog" + + +mission "Coalition: From Games 1" + job + repeat + name "Passengers to " + description "Transport passengers, who were on for the Coalition Games, back to their home world of . Payment is ." + passengers 4 4 .2 + to offer + has "known to the heliarchs" + random < 90 + month > 7 + month < 10 + source "Far Home" + destination + government "Coalition" + distance 2 20 + on visit + dialog phrase "generic passenger on visit" + on complete + "coalition jobs" ++ + payment + payment 10000 + dialog phrase "coalition games dialog" + +mission "Coalition: From Games 2" + job + repeat + name "Passengers to " + description "Transport passengers, who were on for the Coalition Games, back to their home world of . Payment is ." + passengers 4 4 .1 + to offer + has "known to the heliarchs" + random < 70 + month > 7 + month < 10 + source "Far Home" + destination + government "Coalition" + distance 2 20 + on visit + dialog phrase "generic passenger on visit" + on complete + "coalition jobs" ++ + payment + payment 15000 + dialog phrase "coalition games dialog" + +mission "Coalition: From Games 3" + job + repeat + name "Passengers to " + description "Transport passengers, who were on for the Coalition Games, back to their home world of . Payment is ." + passengers 4 4 .05 + to offer + has "known to the heliarchs" + random < 50 + month > 7 + month < 10 + source "Far Home" + destination + government "Coalition" + distance 2 20 + on visit + dialog phrase "generic passenger on visit" + on complete + "coalition jobs" ++ + payment + payment 25000 + dialog phrase "coalition games dialog" diff -Nru "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/coalition/coalition missions.txt" "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/coalition/coalition missions.txt" --- "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/coalition/coalition missions.txt" 1970-01-01 00:00:00.000000000 +0000 +++ "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/coalition/coalition missions.txt" 2020-05-01 19:02:38.000000000 +0000 @@ -0,0 +1,145 @@ +# Copyright (c) 2016 by Michael Zahniser +# +# Endless Sky is free software: you can redistribute it and/or modify it under the +# terms of the GNU General Public License as published by the Free Software +# Foundation, either version 3 of the License, or (at your option) any later version. +# +# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY +# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A +# PARTICULAR PURPOSE. See the GNU General Public License for more details. + +mission "Coalition: First Contact" + landing + name "Register with the Heliarchs" + description "You have been told to travel to the to register with the rulers of Coalition space and petition them for permission to do business here." + source + government "Coalition" + destination "Ring of Friendship" + on offer + "reputation: Coalition" += 10 + "reputation: Heliarch" += 10 + log "Factions" "Coalition" `The Coalition is an alliance of three different alien species living in peace with each other: the Saryds, the Kimek, and the Arachi. On many Coalition worlds, all three species live together in harmony, which is made easier by the fact that each species prefers a very different climate and thus gravitates to different parts of a planet. They are ruled by individuals known as the Heliarchs.` + conversation + `This planet seems to be inhabited by at least three different sentient species. First are giant beetles, about a meter tall, who scurry quickly toward your ship and swarm around it, gawking at you, as soon as you land. The second species, even more disturbing than the beetles, are giant spiders. And the third species are centaurs. Not just something vaguely resembling centaurs; they look like they could have stepped right off the page of a story book from ancient Earth.` + ` One of the spiders walks up to you, stretching its legs to raise its face and many eyes to the level of your own face, and says something to you in a gloopy sort of burbling language that you don't understand. The beetles, meanwhile, are talking to each other in a different language, all clicks and chittering. And the centaur stands quietly at a distance and keeps glancing back toward the spaceport as if waiting for someone.` + ` And eventually, someone does arrive: a beetle, a spider, and a centaur all wearing yellow armbands and some sort of electric box hanging on a chain around each of their necks. They walk up to you, and the centaur speaks. After a brief delay, the box around its neck says, "In the name of the Heliarchs, who drove out the oppressors, who maintain peace, we the human visitor greet."` + choice + ` "Thank you."` + goto next + ` "How do you know my language?"` + ` The spider speaks, and the box around its neck translates. "Our nearest and most recent neighbor you are. The Heliarchs in their great wisdom, all things that come to pass in our region of space, they are aware of."` + label next + ` Speaking through its own translation box, the beetle says, "To the seat of the Heliarch government must you go. Once to the Heliarchs you have become known, in many ways to our society, contribute you may."` + ` The centaur pulls out a map printed on a thin sheet of plastic. You recognize it as a star map of this region. Lines mark out three different territories, and where they meet are three star systems colored yellow. The centaur points to the southernmost of the three. "Where you must go, here it is," it says.` + choice + ` "Thank you. I will go there."` + goto end + ` "Can you tell me more about yourselves, first?"` + ` The spider says, "The wise Heliarchs, all your questions they will answer."` + label end + ` Eventually the crowd disperses and allows you to visit the spaceport, although no one offers you any jobs or the opportunity to buy anything but basic commodities. Perhaps you need to register with the "Heliarchs" first.` + accept + on complete + "reputation: Coalition" += 10 + "reputation: Heliarch" += 10 + set "known to the heliarchs" + log "Factions" "Heliarchs" `The Heliarchs are the rulers of Coalition space: apparently not elected, but instead selected by merit from among the citizens of the Coalition in such a way as to ensure that all three species are equally represented. Thousands of years ago, the Heliarchs led their three species to band together and drive the Quarg out of Coalition space. The Heliarch centers of government are the three Quarg ringworlds that they captured in that war. They are the only ones in Coalition space who are allowed to have weapons on their starships, and they act as a sort of police force, maintaining peace between the Coalition species.` + conversation + `Your first view of the landing area confirms beyond a doubt that this is a Quarg ringworld, not just an imitation of one. The interior architecture is unmistakable. But no Quarg are present here, only the three species of the Coalition. Soon after you land, a delegation approaches your ship: again, one of each species, but these are wearing golden circlets around their heads. The circlets are not merely decorative, but seem to contain some electronics as well.` + ` Again, the centaur speaks first. "To our territory, to welcome you we are glad," it says.` + ` The beetle says, "With our people you may mingle. The beauty of our culture, you may experience."` + ` The spider adds, "Our people and yours perhaps one day may trade. Perhaps one day the humans our great and free Coalition may join."` + choice + ` "Tell me more about your Coalition."` + ` "Is this a Quarg ringworld? Where are the Quarg?"` + ` The centaur says, "Like you, our three species once, by the Quarg were ruled. But with each other, connections we made. An alliance we formed, and the oppressors we drove away. For six thousand Earth years now, in prosperity and freedom from Quarg constraint and in friendship with each other we have lived."` + choice + ` "The Quarg don't seem that oppressive to me."` + goto oppressive + ` "How did you defeat the Quarg?"` + ` The spider says, "Alone, no species all skills or all knowledge possesses. But when our abilities we combine, powerful we may become. That, the reason is, that the Quarg all species in isolation keep."` + goto next + label oppressive + ` The spider says, "In separate boxes, they each species keep. And in subtle ways, your development and discoveries they limit. And on your technology, restrictions they place."` + ` The beetle says, "Or, wrong are we? And the jump drive that brought you here, a gift from the Quarg it is? They its secret no longer hoard?" You tell it that the Quarg do indeed refuse to give jump drives to humans, and it says, "Then, prisoners indeed you are."` + label next + branch hai + has "First Contact: Hai: offered" + choice + ` "I suppose you may be right about the Quarg."` + goto end + ` "Perhaps the Quarg will change their minds in the future."` + ` The giant beetle considers you gravely. "Hope, we can only," it says.` + goto end + label hai + choice + ` "I suppose you may be right about the Quarg."` + goto end + ` "But, the Quarg do let the humans and the Hai make contact with each other."` + ` This, apparently, is news to them. You explain to them who the Hai are, and that some humans have made contact with them and are living in their territory. "A second Coalition you are forming!" says the centaur, tapping its hooves on the floor in excitement. "Once again, foiled the Quarg are. A secret way for species to work together, they have overlooked. Great things, from this may come."` + label end + ` You talk with them for a while longer, and learn that the centaurs are called "Saryds," and are the oldest of the three species. The beetles are the "Kimek," and come next, and the spiders are called "Arachi," and were the last of the three to discover spaceflight.` + ` They tell you that the best way to learn more about them is to visit their worlds, and to see for yourself how the three species live in friendship and equality. They also offer to give you jobs to do in their territory, so that you may become a "valuable contributor" to their society.` + +mission "Discovered Coalition Space" + landing + invisible + source + government "Heliarch" + on offer + event "label coalition space" + fail + +event "label coalition space" + galaxy "label saryds" + sprite "label/saryds" + galaxy "label kimek" + sprite "label/kimek" + galaxy "label arachi" + sprite "label/arachi" + + + +mission "Coalition: Contributor" + landing + name "Return to the " + description "Return to the to see if the Heliarchs will grant you a higher status in the Coalition now that you have been working among them for some time." + to offer + "coalition jobs" >= 30 + source + government "Coalition" + destination "Ring of Friendship" + on offer + conversation + `A Heliarch agent contacts you soon after you land, and says, "In many useful ways, among us you have been working. The Heliarchs you should petition, and your rights and status among us they may elevate." The agent instructs you to return to the and petition the Heliarch rulers there.` + accept + on complete + "reputation: Coalition" += 10 + "reputation: Heliarch" += 10 + set "license: Coalition" + log "Completed a lot of Coalition jobs and received permission to purchase civilian technology and ships." + log "Factions" "Saryds" `Saryds are an alien species who look suspiciously similar to the centaurs found in early human mythology. They prefer to live on worlds with as much green space as possible, and even their major cities are full of parks and gardens. Most Saryds live in small communes with up to a few dozen of them per house.` + log "Factions" "Kimek" `The Kimek are large insectoid aliens, and are members of the Coalition. They discovered spaceflight after the Saryds, but before the Arachi. They are intensely social creatures, preferring to live together in massive buildings with thousands of inhabitants, and many of their worlds have populations in the tens of billions, far more than any human world.` + log "Factions" "Arachi" `The spider-like Arachi were the last of the three Coalition species to discover interstellar travel. Most members of their society owe allegiance to one of the great Arachi "Houses," organizations that are somewhat similar to guilds and that each specialize in one particular form of industry or technology.` + conversation + `Once again, when you exit your ship you are met by a member of each of the three Coalition species, wearing the golden circlets that mark them as Heliarchs. "Told we have been," says the Saryd, "that among us with great diligence and commitment, small tasks you have performed."` + ` The Kimek says, "Those who in our society's prosperity have invested, with our society's technology may be trusted."` + ` "But," says the Arach, "like all civilians, even citizens, to you our weapons and warships we still cannot sell."` + choice + ` "Thank you."` + goto end + ` "Why don't you allow civilians to purchase weapons or warships?"` + ` "For the sake of peace it is," says the Saryd. "The Heliarch military, well trained to use weapons only for defense and only for justice, they are. And to place the needs of the Coalition over the ambitions of their own native species, each one committed is. No such discipline do civilians have."` + label end + ` Apparently nothing is for sale here, but they assure you that many Coalition worlds will now grant you access to their shipyards and outfitters.` + +#For pre-0.9.7 compatibility +mission "Coalition License Patch" + invisible + landing + to offer + has "Coalition: Contributor: done" + not "license: Coalition" + on offer + set "license: Coalition" + fail diff -Nru "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/coalition/coalition outfits.txt" "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/coalition/coalition outfits.txt" --- "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/coalition/coalition outfits.txt" 1970-01-01 00:00:00.000000000 +0000 +++ "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/coalition/coalition outfits.txt" 2020-05-01 19:02:38.000000000 +0000 @@ -0,0 +1,277 @@ +# Copyright (c) 2016 by Michael Zahniser +# +# Endless Sky is free software: you can redistribute it and/or modify it under the +# terms of the GNU General Public License as published by the Free Software +# Foundation, either version 3 of the License, or (at your option) any later version. +# +# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY +# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A +# PARTICULAR PURPOSE. See the GNU General Public License for more details. + +outfit "Small Collector Module" + category "Power" + licenses + Coalition + cost 60000 + thumbnail "outfit/small collector module" + "mass" 8 + "outfit space" -6 + "solar collection" .8 + "heat generation" .4 + description "Solar power is the mainstay of the Coalition's merchant marine. The design of these panels has been refined over the millennia, growing ever more efficient." + +outfit "Large Collector Module" + category "Power" + licenses + Coalition + cost 300000 + thumbnail "outfit/large collector module" + "mass" 28 + "outfit space" -21 + "solar collection" 3.3 + "heat generation" 1.5 + description "One of these solar panels is enough to meet the energy needs of a medium-sized Coalition civilian ship, especially given the energy efficiency of their engines and the fact that under their laws only Heliarch ships are allowed to have weapons." + +outfit "Small Reactor Module" + category "Power" + licenses + Heliarch + cost 5497000 + thumbnail "outfit/small reactor module" + "mass" 42 + "outfit space" -42 + "energy generation" 8.8 + "heat generation" 19 + description "Solar power is sufficient for commerce, but excessive thriftiness is seldom a winning strategy in warfare. So for ships that must have a reliable energy source to power weapons, the Heliarchs use nuclear reactors." + +outfit "Large Reactor Module" + category "Power" + licenses + Heliarch + cost 17754000 + thumbnail "outfit/large reactor module" + "mass" 98 + "outfit space" -98 + "energy generation" 22.3 + "heat generation" 45 + description "This reactor was designed for the most powerful Heliarch warships. Its design has not changed significantly in the millennia since the first battle with the Quarg, but each generation of reactors is made slightly more efficient than the previous ones." + +outfit "Small Battery Module" + category "Power" + licenses + Coalition + cost 44000 + thumbnail "outfit/small battery module" + "mass" 4 + "outfit space" -4 + "energy capacity" 900 + description "Because Coalition ships rely on solar power, they must also be able to store a substantial amount of energy. This small battery pack is much more efficient than comparable human technology." + +outfit "Large Battery Module" + category "Power" + licenses + Coalition + cost 340000 + thumbnail "outfit/large battery module" + "mass" 18 + "outfit space" -18 + "energy capacity" 4500 + description "This battery pack stores enough power to allow a Coalition ship to continue maneuvering even when its solar panels are only producing a fraction of their peak output." + + +outfit "Small Shield Module" + category "Systems" + licenses + Coalition + cost 84000 + thumbnail "outfit/small shield module" + "mass" 11 + "outfit space" -11 + "shield generation" .28 + "shield energy" .28 + "shield heat" .1 + description "Although combat is almost unheard of in Coalition space, almost all of their ships are able to recharge their shields when necessary." + +outfit "Large Shield Module" + category "Systems" + licenses + Coalition + cost 553000 + thumbnail "outfit/large shield module" + "mass" 39 + "outfit space" -39 + "shield generation" 1.3 + "shield energy" 1.3 + "shield heat" .5 + description "The Coalition manufactures heavy shield generators for their ships in case they ever face aggression from the Quarg or another species." + +outfit "Overcharged Shield Module" + category "Systems" + licenses + Heliarch + cost 1216000 + thumbnail "outfit/overcharged shield module" + "mass" 44 + "outfit space" -44 + "shield generation" 3.7 + "shield energy" 3.7 + "shield heat" 1.4 + "energy consumption" 1.5 + description "These modular shield generators are the most powerful emitters produced in Coalition space, and as such they are strictly controlled and exclusively used by the Heliarchs. The additions made to the Large Shield Module nearly tripled its shield generation, but at the cost of it requiring a constant supply of energy to stabilize it." + +outfit "Small Repair Module" + category "Systems" + licenses + Coalition + cost 64000 + thumbnail "outfit/small repair module" + "mass" 6 + "outfit space" -6 + "hull repair rate" .12 + "hull energy" .12 + "hull heat" .1 + description "Arachi ships, which rely more on strong hull than on energy shields, often carry one of these repair modules to allow damaged hull plating to be patched back together on the fly." + +outfit "Large Repair Module" + category "Systems" + licenses + Coalition + cost 553000 + thumbnail "outfit/large repair module" + "mass" 21 + "outfit space" -21 + "hull repair rate" .57 + "hull energy" .57 + "hull heat" .5 + description "This hub houses a small fleet of repair robots that can climb around on a ship's hull and repair damage to it, even in the middle of combat." + +outfit "Overclocked Repair Module" + category "Systems" + licenses + Heliarch + cost 1126000 + thumbnail "outfit/overclocked repair module" + "mass" 32 + "outfit space" -32 + "hull repair rate" 1.3 + "hull energy" 1.3 + "hull heat" 1.14 + "heat generation" .6 + description "These advanced repair modules are issued to Heliarch ships, providing hull repair unparalleled in all of Coalition space. The legions of small repair drones come with the extensive pathways they use to quickly get around a ship, and as such the outfit can interfere with a ship's cooling and heat dissipation systems." + +outfit "Cooling Module" + category "Systems" + licenses + Coalition + cost 160000 + thumbnail "outfit/cooling module" + "mass" 5 + "outfit space" -5 + "active cooling" 21 + "cooling energy" 1.4 + description "This cooling module consumes energy. To conserve power, it does not ramp up to full strength unless a ship is very close to overheating." + +outfit "Scanning Module" + category "Systems" + licenses + Heliarch + cost 453600 + thumbnail "outfit/scan module" + "mass" 3 + "outfit space" -3 + "outfit scan power" 25 + "outfit scan speed" 1 + "cargo scan power" 25 + "cargo scan speed" 1 + "tactical scan power" 25 + description "This system allows the Heliarchs to scan nearby ships, enabling them to detect weapons or illegal goods." + + +outfit "Small Thrust Module" + category "Engines" + licenses + Coalition + "cost" 66000 + thumbnail "outfit/small thrust module" + "mass" 9 + "outfit space" -9 + "engine capacity" -9 + "thrust" 6.6 + "thrusting energy" 0.46 + "thrusting heat" 3.5 + "flare sprite" "effect/coalition flare/small" + "frame rate" 4.8 + "flare sound" "atomic tiny" + description "This tiny thruster produces a considerable amount of thrust... but also a considerable amount of heat." + +outfit "Large Thrust Module" + category "Engines" + licenses + Coalition + "cost" 292000 + thumbnail "outfit/large thrust module" + "mass" 32 + "outfit space" -32 + "engine capacity" -32 + "thrust" 26.2 + "thrusting energy" 1.7 + "thrusting heat" 12.5 + "flare sprite" "effect/coalition flare/large" + "frame rate" 3.5 + "flare sound" "atomic small" + description "Coalition engineers prefer to focus on perfecting a few versatile designs rather than producing a wide range of them. This thruster is quite efficient, but large ships will need several of them stacked together to produce sufficient thrust." + +outfit "Small Steering Module" + category "Engines" + licenses + Coalition + "cost" 60000 + thumbnail "outfit/small steering module" + "mass" 7 + "outfit space" -7 + "engine capacity" -7 + "turn" 178.8 + "turning energy" 0.26 + "turning heat" 2.3 + description "Despite its high efficiency, this module is not sufficient for any but the tiniest of ships. Instead, the modules are designed with the expectation that ships may use two or three of them in tandem." + +outfit "Large Steering Module" + category "Engines" + licenses + Coalition + "cost" 269000 + thumbnail "outfit/large steering module" + "mass" 25 + "outfit space" -25 + "engine capacity" -25 + "turn" 711.9 + "turning energy" 1.0 + "turning heat" 8.2 + description "By focusing on small, modular engines rather than the massive capital ship drives that most other species develop, the Coalition loses some of the potential efficiency for very large ships, but gains a considerable amount of flexibility." + +outfit "Enforcer Confrontation Gear" + category "Hand to Hand" + licenses + Heliarch + cost 369000 + thumbnail "outfit/enforcer confrontation gear" + "capture attack" 3.1 + "capture defense" 4.9 + "unplunderable" 1 + description "The peak of Heliarch combat engineering, this weapon uses condensed blasts of energy to dispatch any who dare threaten the Coalition safety." + +outfit "Enforcer Riot Staff" + category "Hand to Hand" + licenses + Heliarch + cost 97000 + thumbnail "outfit/enforcer riot staff" + "capture attack" 2.0 + "capture defense" 3.5 + "unplunderable" 1 + description "Made to deal with the occasional dissidents that pop up around Coalition space in a non lethal manner, these weapons see minimal use in shipbound combat, but are carried anyway in the event a dissident gets aboard." + +outfit "Coalition License" + category "Special" + thumbnail "outfit/coalition license" + description "Completed a lot of Coalition jobs and received permission to purchase civilian technology and ships." diff -Nru "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/coalition/coalition ships.txt" "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/coalition/coalition ships.txt" --- "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/coalition/coalition ships.txt" 1970-01-01 00:00:00.000000000 +0000 +++ "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/coalition/coalition ships.txt" 2020-05-01 19:02:38.000000000 +0000 @@ -0,0 +1,1047 @@ +# Copyright (c) 2016 by Michael Zahniser +# +# Endless Sky is free software: you can redistribute it and/or modify it under the +# terms of the GNU General Public License as published by the Free Software +# Foundation, either version 3 of the License, or (at your option) any later version. +# +# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY +# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A +# PARTICULAR PURPOSE. See the GNU General Public License for more details. + +ship "Arach Courier" + sprite "ship/arach courier" + thumbnail "thumbnail/arach courier" + attributes + category "Light Freighter" + licenses + Coalition + "cost" 723000 + "shields" 1200 + "hull" 2000 + "required crew" 1 + "bunks" 1 + "mass" 100 + "drag" 2.9 + "heat dissipation" .65 + "fuel capacity" 300 + "cargo space" 78 + "outfit space" 148 + "weapon capacity" 39 + "engine capacity" 40 + weapon + "blast radius" 20 + "shield damage" 200 + "hull damage" 100 + "hit force" 300 + outfits + "Small Collector Module" + "Small Battery Module" + "Small Repair Module" + + "Small Thrust Module" 2 + "Small Steering Module" 2 + "Hyperdrive" + + engine -27 58 .6 + engine -15 58 .8 + engine 15 58 .8 + engine 27 58 .6 + gun -14 -38 + gun 14 -38 + explode "tiny explosion" 10 + explode "small explosion" 10 + "final explode" "final explosion small" + description `These hardy little cargo ships are the perfect size for young Arachi just setting out into the sky with dreams of one day building their own merchant fleets. Of course, an Arach lucky enough to be born into one of the great Houses can probably find a patron to buy them a much larger ship instead.` + +ship "Arach Freighter" + sprite "ship/arach freighter" + thumbnail "thumbnail/arach freighter" + attributes + category "Light Freighter" + licenses + Coalition + "cost" 4580000 + "shields" 3400 + "hull" 8500 + "required crew" 3 + "bunks" 10 + "mass" 380 + "drag" 10.6 + "heat dissipation" .55 + "fuel capacity" 500 + "cargo space" 310 + "outfit space" 349 + "weapon capacity" 132 + "engine capacity" 92 + weapon + "blast radius" 80 + "shield damage" 800 + "hull damage" 400 + "hit force" 1200 + outfits + "Small Collector Module" 3 + "Small Battery Module" 2 + "Small Shield Module" + "Small Repair Module" 2 + + "Large Thrust Module" + "Small Thrust Module" 2 + "Large Steering Module" + "Small Steering Module" 2 + "Hyperdrive" + + engine -18 141 .7 + engine 0 143 1 + engine 18 141 .7 + gun -19 -112 + gun 19 -112 + turret -41 37 + turret 41 37 + explode "tiny explosion" 10 + explode "small explosion" 15 + explode "medium explosion" 15 + "final explode" "final explosion medium" + description `Arach cargo ship hulls are legendary for their durability. It is not uncommon for a large Arach family to convert a freighter that is no longer space-worthy into a planet-side dwelling, and even in the harshest of conditions these converted houses can last for hundreds of years with little or no exterior maintenance.` + +ship "Arach Hulk" + sprite "ship/arach hulk" + thumbnail "thumbnail/arach hulk" + attributes + category "Heavy Freighter" + licenses + Coalition + "cost" 9978000 + "shields" 5700 + "hull" 13800 + "required crew" 8 + "bunks" 14 + "mass" 670 + "drag" 18.9 + "heat dissipation" .50 + "fuel capacity" 500 + "cargo space" 541 + "outfit space" 520 + "weapon capacity" 208 + "engine capacity" 148 + weapon + "blast radius" 120 + "shield damage" 1200 + "hull damage" 600 + "hit force" 1800 + outfits + "Large Collector Module" + "Large Battery Module" + "Small Battery Module" + "Small Shield Module" 2 + "Large Repair Module" + + "Large Thrust Module" 2 + "Small Thrust Module" 2 + "Large Steering Module" 2 + "Small Steering Module" 2 + "Hyperdrive" + + engine -13 198 .7 + engine 0 199 1 + engine 13 198 .7 + gun -27 -88 + gun 27 -88 + turret 0 -65 + turret -90 88 + turret 90 88 + turret 0 189 + explode "small explosion" 10 + explode "medium explosion" 20 + explode "large explosion" 30 + explode "huge explosion" 10 + "final explode" "final explosion large" + description `The Arachi believe that efficient functionality is the highest form of beauty, and none of their ships demonstrate that principle more clearly than the ugly yet utilitarian Hulk, designed with detachable side pods that can be swapped out on a planet in a matter of minutes if the captain is in a hurry to reach the next destination.` + +ship "Arach Spindle" + sprite "ship/arach spindle" + thumbnail "thumbnail/arach spindle" + attributes + category "Heavy Freighter" + licenses + Coalition + "cost" 6652000 + "shields" 5000 + "hull" 9700 + "required crew" 4 + "bunks" 14 + "mass" 340 + "drag" 10.8 + "heat dissipation" .55 + "fuel capacity" 500 + "cargo space" 280 + "outfit space" 434 + "weapon capacity" 138 + "engine capacity" 148 + weapon + "blast radius" 100 + "shield damage" 1000 + "hull damage" 500 + "hit force" 1500 + outfits + "Large Collector Module" + "Large Battery Module" + "Small Battery Module" + "Small Shield Module" 2 + "Small Repair Module" 3 + "Cooling Module" + + "Large Thrust Module" 2 + "Small Thrust Module" 3 + "Large Steering Module" 2 + "Small Steering Module" 1 + "Hyperdrive" + + engine -13 198 .7 + engine 0 199 1 + engine 13 198 .7 + gun -27 -88 + gun 27 -88 + turret 0 -65 + turret 0 189 + explode "small explosion" 10 + explode "medium explosion" 20 + explode "large explosion" 20 + "final explode" "final explosion large" + description `The Arach Hulk is an ungainly, lumbering behemoth of a ship, but with its side pods removed it becomes the much more maneuverable Spindle. Because of its much lower cargo space, usually the only reason a fleet would include a Spindle is if they are planning on picking up new cargo pods at their destination.` + +ship "Arach Transport" + sprite "ship/arach transport" + thumbnail "thumbnail/arach transport" + attributes + category "Light Freighter" + licenses + Coalition + "cost" 2772000 + "shields" 2300 + "hull" 4800 + "required crew" 2 + "bunks" 5 + "mass" 280 + "drag" 7.2 + "heat dissipation" .60 + "fuel capacity" 400 + "cargo space" 190 + "outfit space" 281 + "weapon capacity" 96 + "engine capacity" 70 + weapon + "blast radius" 40 + "shield damage" 400 + "hull damage" 200 + "hit force" 600 + outfits + "Small Collector Module" 2 + "Small Battery Module" + "Small Shield Module" + "Small Repair Module" + + "Large Thrust Module" + "Large Steering Module" + "Small Steering Module" + "Hyperdrive" + + engine -14 117 .4 + engine -7 117 .9 + engine 7 117 .9 + engine 14 117 .4 + gun -22 13 + gun 22 13 + turret 0 -77 + explode "small explosion" 10 + explode "medium explosion" 30 + explode "large explosion" 5 + "final explode" "final explosion medium" + description `The Arach Transport is the oldest of their ship designs, dating back to the time when they first joined the Coalition in overthrowing the Quarg and capturing their ringworlds. Back then, Transports were occasionally used as warships, but now, thousands of years later, they are considered outdated compared to the latest Heliarch military ships.` + + +ship "Heliarch Interdictor" + sprite "ship/heliarch interdictor" + thumbnail "thumbnail/heliarch interdictor" + attributes + category "Medium Warship" + licenses + Heliarch + "cost" 35487000 + "shields" 65300 + "hull" 54600 + "required crew" 42 + "bunks" 70 + "mass" 520 + "drag" 7.4 + "heat dissipation" .70 + "fuel capacity" 800 + "cargo space" 79 + "outfit space" 544 + "weapon capacity" 179 + "engine capacity" 135 + weapon + "blast radius" 250 + "shield damage" 3000 + "hull damage" 1500 + "hit force" 3800 + outfits + "Finisher Pod" 2 + "Finisher Torpedo" 80 + "Heliarch Attractor" + "Heliarch Repulsor" + + "Large Reactor Module" + "Large Battery Module" + "Overcharged Shield Module" + "Overclocked Repair Module" + "Cooling Module" 2 + "Scanning Module" 3 + "Enforcer Riot Staff" 28 + "Enforcer Confrontation Gear" 30 + + "Large Thrust Module" 2 + "Large Steering Module" 2 + "Hyperdrive" + + engine -30 163 .5 + engine -20 163 .85 + engine 20 163 .85 + engine 30 163 .5 + gun -20 -98 "Finisher Pod" + gun 20 -98 "Finisher Pod" + turret -8 -63 "Heliarch Attractor" + turret 8 -63 "Heliarch Repulsor" + explode "small explosion" 20 + explode "medium explosion" 50 + explode "large explosion" 30 + explode "huge explosion" 10 + "final explode" "final explosion large" 1 + description `Anyone who incurs the wrath of the Heliarchs cannot count on making a fast getaway thanks to the Interdictors, which were primarily designed to carry a pair of attractor and repulsor beams that can hold a ship a safe distance away while pushing it around enough to prevent it from getting a hyperspace lock to jump out of the system.` + +ship "Heliarch Interdictor" "Heliarch Interdictor (Bombardment)" + outfits + "Finisher Pod" 2 + "Finisher Torpedo" 80 + "Bombardment Turret" 2 + + "Large Reactor Module" + "Large Battery Module" + "Overcharged Shield Module" + "Overclocked Repair Module" + "Cooling Module" + "Scanning Module" 3 + "Enforcer Riot Staff" 31 + "Enforcer Confrontation Gear" 27 + + "Large Thrust Module" 2 + "Small Thrust Module" + "Large Steering Module" 2 + "Small Steering Module" + "Hyperdrive" + +ship "Heliarch Interdictor" "Heliarch Interdictor (Ions)" + outfits + "Ion Hail Turret" 2 + "Ion Rain Gun" 2 + + "Large Reactor Module" + "Small Reactor Module" + "Large Battery Module" + "Small Battery Module" + "Overcharged Shield Module" 2 + "Overclocked Repair Module" 2 + "Cooling Module" 3 + "Scanning Module" 3 + "Outfits Expansion" + "Enforcer Riot Staff" 36 + "Enforcer Confrontation Gear" 33 + + "Large Thrust Module" 2 + "Large Steering Module" 2 + "Hyperdrive" + + +ship "Heliarch Neutralizer" + sprite "ship/heliarch neutralizer" + thumbnail "thumbnail/heliarch neutralizer" + attributes + category "Light Warship" + licenses + Heliarch + "cost" 18847000 + "shields" 36400 + "hull" 32800 + "required crew" 17 + "bunks" 24 + "mass" 270 + "drag" 4.1 + "heat dissipation" .75 + "fuel capacity" 1000 + "cargo space" 36 + "outfit space" 367 + "weapon capacity" 72 + "engine capacity" 102 + weapon + "blast radius" 150 + "shield damage" 1800 + "hull damage" 900 + "hit force" 2100 + outfits + "Ion Rain Gun" 4 + + "Small Reactor Module" 2 + "Large Battery Module" + "Overcharged Shield Module" + "Overclocked Repair Module" + "Cooling Module" + "Scanning Module" 2 + "Enforcer Riot Staff" 9 + "Enforcer Confrontation Gear" 11 + + "Large Thrust Module" + "Small Thrust Module" 2 + "Large Steering Module" + "Small Steering Module" 2 + "Hyperdrive" + + engine -17 82 .7 + engine 0 74 1 + engine 17 82 .7 + gun -16 -59 "Ion Rain Gun" + gun 16 -59 "Ion Rain Gun" + gun -22 -57 "Ion Rain Gun" + gun 22 -57 "Ion Rain Gun" + explode "small explosion" 30 + explode "medium explosion" 40 + explode "large explosion" 20 + "final explode" "final explosion medium" 1 + description `The most common Heliarch patrol ship, Neutralizers are designed to be just strong enough to keep an enemy vessel occupied until reinforcements can arrive.` + +ship "Heliarch Neutralizer" "Heliarch Neutralizer (Missile)" + outfits + "Finisher Pod" 2 + "Finisher Torpedo" 80 + + "Small Reactor Module" + "Large Battery Module" + "Overcharged Shield Module" + "Overclocked Repair Module" + "Cooling Module" + "Scanning Module" 2 + "Enforcer Riot Staff" 8 + "Enforcer Confrontation Gear" 12 + + "Large Thrust Module" + "Small Thrust Module" 2 + "Large Steering Module" + "Small Steering Module" 2 + "Hyperdrive" + + gun "Finisher Pod" + gun "Finisher Pod" + gun + gun + +ship "Heliarch Neutralizer" "Heliarch Neutralizer (Nimble)" + outfits + "Ion Rain Gun" 4 + + "Small Reactor Module" 2 + "Large Battery Module" + "Overcharged Shield Module" + "Large Repair Module" + "Cooling Module" + "Scanning Module" 2 + "Enforcer Riot Staff" 10 + "Enforcer Confrontation Gear" 10 + + "Large Thrust Module" + "Small Thrust Module" + "Large Steering Module" 2 + "Small Steering Module" + "Hyperdrive" + +ship "Heliarch Neutralizer" "Heliarch Neutralizer (Scrappy)" + outfits + "Bombardment Cannon" 4 + + "Small Reactor Module" 2 + "Small Battery Module" + "Overcharged Shield Module" + "Overclocked Repair Module" + "Cooling Module" 2 + "Scanning Module" 2 + "Enforcer Riot Staff" 11 + "Enforcer Confrontation Gear" 9 + + "Large Thrust Module" + "Small Thrust Module" + "Large Steering Module" 2 + "Hyperdrive" + + +ship "Heliarch Punisher" + sprite "ship/heliarch punisher" + thumbnail "thumbnail/heliarch punisher" + attributes + category "Heavy Warship" + licenses + Heliarch + "cost" 58487000 + "shields" 108000 + "hull" 85000 + "required crew" 96 + "bunks" 145 + "mass" 780 + "drag" 12.2 + "heat dissipation" .60 + "fuel capacity" 600 + "cargo space" 94 + "outfit space" 885 + "weapon capacity" 324 + "engine capacity" 187 + weapon + "blast radius" 400 + "shield damage" 4800 + "hull damage" 2400 + "hit force" 6000 + outfits + "Ion Rain Gun" 4 + "Finisher Pod" 2 + "Finisher Torpedo" 80 + "Bombardment Turret" 4 + + "Large Reactor Module" 2 + "Large Battery Module" + "Overcharged Shield Module" 2 + "Overclocked Repair Module" 2 + "Cooling Module" 4 + "Scanning Module" 4 + "Enforcer Riot Staff" 78 + "Enforcer Confrontation Gear" 44 + + "Large Thrust Module" 2 + "Small Thrust Module" 2 + "Large Steering Module" 2 + "Small Steering Module" 2 + "Hyperdrive" + + engine -24 184 .6 + engine 0 187 1.1 + engine 24 184 .6 + gun -21 -121 "Ion Rain Gun" + gun 21 -121 "Ion Rain Gun" + gun -27 -118 "Ion Rain Gun" + gun 27 -118 "Ion Rain Gun" + gun -43 -43 "Finisher Pod" + gun 43 -43 "Finisher Pod" + turret -13 -42 "Bombardment Turret" + turret 13 -42 "Bombardment Turret" + turret 0 -35 "Bombardment Turret" + turret 0 164 "Bombardment Turret" + explode "small explosion" 20 + explode "medium explosion" 60 + explode "large explosion" 40 + explode "huge explosion" 20 + "final explode" "final explosion large" 1 + description `Although not quite as strong or powerful as the Quarg ships that they are designed to oppose, Heliarch Punishers are versatile and durable ships. Rumors say that the Heliarchs have a small stash of stolen Quarg Skylances that they can outfit the Punishers with in times of war.` + +ship "Heliarch Punisher" "Heliarch Punisher (Interdicting)" + outfits + "Bombardment Cannon" 4 + "Finisher Pod" 2 + "Finisher Torpedo" 80 + "Heliarch Attractor" 2 + "Heliarch Repulsor" + "Bombardment Turret" + + "Large Reactor Module" 2 + "Large Battery Module" + "Overcharged Shield Module" 2 + "Overclocked Repair Module" 2 + "Cooling Module" 4 + "Scanning Module" 4 + "Enforcer Riot Staff" 80 + "Enforcer Confrontation Gear" 42 + + "Large Thrust Module" 2 + "Small Thrust Module" 2 + "Large Steering Module" 2 + "Small Steering Module" 2 + "Hyperdrive" + + gun "Bombardment Cannon" + gun "Bombardment Cannon" + gun "Bombardment Cannon" + gun "Bombardment Cannon" + gun "Finisher Pod" + gun "Finisher Pod" + turret "Heliarch Attractor" + turret "Heliarch Attractor" + turret "Heliarch Repulsor" + turret "Bombardment Turret" + +ship "Heliarch Punisher" "Heliarch Punisher (Ions)" + outfits + "Ion Hail Turret" 4 + "Ion Rain Gun" 6 + + "Large Reactor Module" 2 + "Small Reactor Module" + "Large Battery Module" 2 + "Small Battery Module" + "Overcharged Shield Module" 3 + "Overclocked Repair Module" 3 + "Cooling Module" 5 + "Scanning Module" 4 + "Outfits Expansion" 2 + "Enforcer Riot Staff" 96 + "Enforcer Confrontation Gear" 48 + + "Large Thrust Module" 2 + "Small Thrust Module" 2 + "Large Steering Module" 2 + "Small Steering Module" 2 + "Hyperdrive" + +ship "Heliarch Punisher" "Heliarch Punisher (Missile)" + outfits + "Finisher Pod" 6 + "Finisher Torpedo" 240 + "Heliarch Repulsor" + + "Large Reactor Module" + "Small Reactor Module" + "Large Battery Module" 2 + "Overcharged Shield Module" 3 + "Overclocked Repair Module" 2 + "Cooling Module" 3 + "Scanning Module" 4 + "Enforcer Riot Staff" 85 + "Enforcer Confrontation Gear" 40 + + "Large Thrust Module" 4 + "Large Steering Module" 2 + "Small Steering Module" + "Hyperdrive" + + turret + turret + turret "Heliarch Repulsor" + turret + +ship "Heliarch Punisher" "Heliarch Punisher (Scrappy)" + outfits + "Bombardment Cannon" 6 + "Bombardment Turret" 4 + + "Large Reactor Module" 2 + "Small Reactor Module" + "Large Battery Module" + "Overcharged Shield Module" 2 + "Overclocked Repair Module" 3 + "Cooling Module" 5 + "Scanning Module" 4 + "Outfits Expansion" 3 + "Enforcer Riot Staff" 77 + "Enforcer Confrontation Gear" 45 + + "Large Thrust Module" 2 + "Small Thrust Module" + "Large Steering Module" 4 + "Small Steering Module" 2 + "Hyperdrive" + + +ship "Kimek Briar" + sprite "ship/kimek briar" + thumbnail "thumbnail/kimek briar" + attributes + category "Transport" + licenses + Coalition + "cost" 1532000 + "shields" 3600 + "hull" 1700 + "required crew" 3 + "bunks" 25 + "mass" 180 + "drag" 3.8 + "heat dissipation" .75 + "fuel capacity" 700 + "cargo space" 21 + "outfit space" 245 + "weapon capacity" 89 + "engine capacity" 60 + weapon + "blast radius" 34 + "shield damage" 340 + "hull damage" 170 + "hit force" 510 + outfits + "Small Collector Module" 2 + "Small Battery Module" 2 + "Small Shield Module" 2 + + "Large Thrust Module" + "Large Steering Module" + "Hyperdrive" + + engine -12 85 .5 + engine 0 89 1.2 + engine 12 85 .5 + gun -10 -52 + gun 10 -52 + turret 0 -14 + explode "tiny explosion" 5 + explode "small explosion" 20 + explode "medium explosion" 5 + "final explode" "final explosion medium" + description `With more than twice the population of the Saryds and Arachi combined, the Kimek are constantly in need of transport ships to carry individuals from one world to another.` + +ship "Kimek Spire" + sprite "ship/kimek spire" + thumbnail "thumbnail/kimek spire" + attributes + category "Transport" + licenses + Coalition + "cost" 9375000 + "shields" 14200 + "hull" 4900 + "required crew" 19 + "bunks" 197 + "mass" 570 + "drag" 8.4 + "heat dissipation" .60 + "fuel capacity" 800 + "cargo space" 64 + "outfit space" 489 + "weapon capacity" 256 + "engine capacity" 129 + weapon + "blast radius" 140 + "shield damage" 1400 + "hull damage" 700 + "hit force" 2100 + outfits + "Large Collector Module" + "Small Collector Module" + "Large Battery Module" + "Large Shield Module" + "Small Shield Module" + + "Large Thrust Module" 2 + "Large Steering Module" 2 + "Small Steering Module" + "Hyperdrive" + + engine -22 221 .6 + engine -10 219 .8 + engine 10 219 .8 + engine 22 221 .6 + gun -14 -183 + gun 14 -183 + turret 0 -153 + turret 0 -43 + turret -42 131 + turret 42 131 + explode "small explosion" 10 + explode "medium explosion" 30 + explode "large explosion" 20 + explode "huge explosion" 5 + "final explode" "final explosion large" + description `The Spire is the largest passenger transport in Coalition space, able to carry nearly two hundred individuals... as long as they're comfortable staying in the tiny bunk rooms that are primarily designed to meet the needs of a Kimek. Most of the ceilings are too short for a Saryd to stand up straight, and the beds are too small for an Arach to stretch their legs out comfortably.` + +ship "Kimek Thistle" + sprite "ship/kimek thistle" + thumbnail "thumbnail/kimek thistle" + attributes + category "Transport" + licenses + Coalition + "cost" 2904000 + "shields" 7500 + "hull" 2800 + "required crew" 7 + "bunks" 52 + "mass" 270 + "drag" 5.8 + "heat dissipation" .70 + "fuel capacity" 700 + "cargo space" 29 + "outfit space" 321 + "weapon capacity" 118 + "engine capacity" 87 + weapon + "blast radius" 60 + "shield damage" 600 + "hull damage" 300 + "hit force" 900 + outfits + "Large Collector Module" + "Small Battery Module" + "Small Shield Module" 3 + + "Large Thrust Module" + "Small Thrust Module" 2 + "Large Steering Module" + "Small Steering Module" + "Hyperdrive" + + engine -13 120 .7 + engine 0 123 1 + engine 13 120 .7 + gun -11 -92 + gun 11 -92 + turret -13 3 + turret 13 3 + explode "small explosion" 10 + explode "medium explosion" 30 + explode "large explosion" 10 + "final explode" "final explosion medium" + description `The Kimek love traveling so much that some of them will happily spend months at a time in a transport this size, and the passengers often grow into a tight-knit community by the end of their journeys together.` + +ship "Kimek Thorn" + sprite "ship/kimek thorn" + thumbnail "thumbnail/kimek thorn" + attributes + category "Transport" + licenses + Coalition + "cost" 440000 + "shields" 1400 + "hull" 800 + "required crew" 1 + "bunks" 7 + "mass" 80 + "drag" 1.8 + "heat dissipation" .80 + "fuel capacity" 600 + "cargo space" 12 + "outfit space" 133 + "weapon capacity" 40 + "engine capacity" 38 + weapon + "blast radius" 14 + "shield damage" 140 + "hull damage" 70 + "hit force" 210 + outfits + "Small Collector Module" + "Small Battery Module" + "Small Shield Module" + + "Small Thrust Module" 2 + "Small Steering Module" 2 + "Hyperdrive" + + engine -8 41 .7 + engine 0 43 1 + engine 8 41 .7 + gun -8 -23 + gun 8 -23 + explode "tiny explosion" 10 + explode "small explosion" 5 + "final explode" "final explosion small" + description `The Thorn is the Kimek equivalent of a shuttle, and thanks to their speed and maneuverability they are used throughout Coalition space for transferring passengers from one ship to another or from a planet into orbit.` + + +ship "Saryd Runabout" + sprite "ship/saryd runabout" + thumbnail "thumbnail/saryd runabout" + attributes + category "Light Freighter" + licenses + Coalition + "cost" 942000 + "shields" 2000 + "hull" 1400 + "required crew" 2 + "bunks" 13 + "mass" 140 + "drag" 2.8 + "heat dissipation" .70 + "fuel capacity" 400 + "cargo space" 42 + "outfit space" 172 + "weapon capacity" 44 + "engine capacity" 42 + weapon + "blast radius" 22 + "shield damage" 220 + "hull damage" 110 + "hit force" 330 + outfits + "Small Collector Module" 2 + "Small Battery Module" + "Small Shield Module" + + "Small Thrust Module" 2 + "Small Steering Module" 3 + "Hyperdrive" + + engine -14 52 1 + engine 14 52 1 + gun -21 -4 + gun 21 -4 + explode "tiny explosion" 10 + explode "small explosion" 10 + "final explode" "final explosion small" + description `Saryds place high value both on solitude, but also on community and collaboration. So, it is not surprising that their smallest spacefaring vessel requires a team of at least two individuals to operate it. It is quite common for a lone Saryd to take on a Kimek or Arach copilot as a way of building cross-species friendships.` + +ship "Saryd Sojourner" + sprite "ship/saryd sojourner" + thumbnail "thumbnail/saryd sojourner" + attributes + category "Heavy Freighter" + licenses + Coalition + "cost" 11075000 + "shields" 13000 + "hull" 7700 + "required crew" 17 + "bunks" 84 + "mass" 640 + "drag" 12.9 + "heat dissipation" .50 + "fuel capacity" 800 + "cargo space" 260 + "outfit space" 568 + "weapon capacity" 202 + "engine capacity" 156 + weapon + "blast radius" 200 + "shield damage" 2000 + "hull damage" 1000 + "hit force" 3000 + outfits + "Large Collector Module" + "Small Collector Module" 3 + "Large Battery Module" + "Large Shield Module" + "Small Repair Module" 2 + + "Large Thrust Module" 2 + "Small Thrust Module" 3 + "Large Steering Module" 2 + "Small Steering Module" + "Hyperdrive" + + engine -24 176 .6 + engine -11 181 .8 + engine 11 181 .8 + engine 24 176 .6 + gun -23 -104 + gun 23 -104 + turret -17 -104 + turret 17 -104 + turret 0 -96 + turret 0 157 + explode "small explosion" 20 + explode "medium explosion" 30 + explode "large explosion" 10 + explode "huge explosion" 10 + "final explode" "final explosion large" + description `When the first wars were fought against the Quarg, the Saryds had been spacefaring for more than ten thousand Earth years, and their starship technology was considerably more advanced than the Kimek or the Arachi. At that time, ships similar to the modern Sojourner were the most powerful capital ships in the Coalition fleet.` + +ship "Saryd Traveler" + sprite "ship/saryd traveler" + thumbnail "thumbnail/saryd traveler" + attributes + category "Heavy Freighter" + licenses + Coalition + "cost" 3385000 + "shields" 6500 + "hull" 4000 + "required crew" 10 + "bunks" 45 + "mass" 350 + "drag" 5.5 + "heat dissipation" .60 + "fuel capacity" 600 + "cargo space" 137 + "outfit space" 466 + "weapon capacity" 177 + "engine capacity" 79 + weapon + "blast radius" 72 + "shield damage" 720 + "hull damage" 360 + "hit force" 1080 + outfits + "Small Collector Module" 3 + "Small Battery Module" 2 + "Small Shield Module" 2 + "Small Repair Module" + + "Large Thrust Module" + "Small Thrust Module" + "Large Steering Module" + "Small Steering Module" + "Hyperdrive" + + engine -30 87 .7 + engine -21 86 .7 + engine 21 86 .7 + engine 30 87 .7 + gun -32 -18 + gun 32 -18 + gun -22 -18 + gun 22 -18 + turret -41 9 + turret 41 9 + explode "small explosion" 30 + explode "medium explosion" 20 + explode "large explosion" 10 + "final explode" "final explosion medium" + description `Travelers were originally designed as science vessels, thousands of years ago before the Saryds had catalogued all the life forms and physical phenomena of every world in Coalition space. Today, many Saryd communities still choose to live in a Traveler and journey together from system to system rather than putting down roots on a planet.` + +ship "Saryd Visitor" + sprite "ship/saryd visitor" + thumbnail "thumbnail/saryd visitor" + attributes + category "Light Freighter" + licenses + Coalition + "cost" 1982000 + "shields" 4000 + "hull" 2400 + "required crew" 5 + "bunks" 29 + "mass" 270 + "drag" 4.4 + "heat dissipation" .65 + "fuel capacity" 400 + "cargo space" 98 + "outfit space" 320 + "weapon capacity" 90 + "engine capacity" 57 + weapon + "blast radius" 42 + "shield damage" 420 + "hull damage" 210 + "hit force" 630 + outfits + "Small Collector Module" 2 + "Small Battery Module" 2 + "Small Shield Module" + "Small Repair Module" + + "Small Thrust Module" 3 + "Large Steering Module" + "Hyperdrive" + + engine -23 75 .6 + engine -11 78 .8 + engine 11 78 .8 + engine 23 75 .6 + gun -15 -51 + gun 15 -51 + turret 0 26 + explode "tiny explosion" 20 + explode "small explosion" 30 + explode "medium explosion" 5 + "final explode" "final explosion medium" + description `Rather than specializing in carrying passengers or carrying cargo, Saryds seek to make their ships as well-balanced and versatile as possible. As a result, the crew of a typical Visitor can count on performing a different sort of job every week.` diff -Nru endless-sky-0.9.11/data/coalition/coalition.txt endless-sky-0.9.12/data/coalition/coalition.txt --- endless-sky-0.9.11/data/coalition/coalition.txt 1970-01-01 00:00:00.000000000 +0000 +++ endless-sky-0.9.12/data/coalition/coalition.txt 2020-05-01 19:02:38.000000000 +0000 @@ -0,0 +1,987 @@ +# Copyright (c) 2016 by Michael Zahniser +# +# Endless Sky is free software: you can redistribute it and/or modify it under the +# terms of the GNU General Public License as published by the Free Software +# Foundation, either version 3 of the License, or (at your option) any later version. +# +# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY +# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A +# PARTICULAR PURPOSE. See the GNU General Public License for more details. + +fleet "Heliarch" + government "Heliarch" + names "heliarch" + cargo 1 + personality + heroic opportunistic + variant 40 + "Heliarch Neutralizer" + variant 20 + "Heliarch Interdictor" + variant 10 + "Heliarch Punisher" + variant 4 + "Heliarch Neutralizer (Missile)" + variant 4 + "Heliarch Neutralizer (Nimble)" + variant 4 + "Heliarch Neutralizer (Scrappy)" + variant 2 + "Heliarch Interdictor (Bombardment)" + variant 8 + "Heliarch Interdictor (Ions)" + variant 1 + "Heliarch Punisher (Interdicting)" + variant 7 + "Heliarch Punisher (Ions)" + variant 1 + "Heliarch Punisher (Missile)" + variant 1 + "Heliarch Punisher (Scrappy)" + +fleet "Small Arach" + government "Coalition" + names "arach" + cargo 3 + personality + timid + variant 20 + "Arach Transport" + "Arach Courier" + variant 20 + "Arach Freighter" + "Arach Courier" + variant 30 + "Arach Courier" 2 + variant 20 + "Arach Courier" + variant 10 + "Arach Freighter" 2 + variant 5 + "Arach Freighter" + "Kimek Thorn" 2 + variant 5 + "Arach Transport" + "Saryd Runabout" + variant 5 + "Arach Courier" + "Saryd Runabout" + +fleet "Large Arach" + government "Coalition" + names "arach" + cargo 3 + personality + timid + variant 30 + "Arach Hulk" + variant 20 + "Arach Spindle" + variant 40 + "Arach Freighter" + "Arach Transport" + "Arach Courier" 2 + variant 10 + "Arach Hulk" + "Arach Spindle" + variant 10 + "Arach Spindle" + "Arach Freighter" + variant 5 + "Arach Freighter" + "Arach Transport" + "Kimek Thistle" + variant 5 + "Arach Spindle" + "Kimek Briar" + "Saryd Visitor" + +fleet "Small Kimek" + government "Coalition" + names "kimek" + cargo 3 + personality + timid + variant 40 + "Kimek Thorn" + variant 30 + "Kimek Thorn" 2 + variant 20 + "Kimek Thorn" 3 + variant 20 + "Kimek Briar" + "Kimek Thorn" + variant 10 + "Kimek Thistle" + variant 10 + "Kimek Thistle" + "Kimek Thorn" + variant 10 + "Kimek Briar" 2 + variant 5 + "Kimek Briar" + "Saryd Runabout" + variant 5 + "Kimek Thistle" + "Arach Courier" + +fleet "Large Kimek" + government "Coalition" + names "kimek" + cargo 3 + personality + timid + variant 40 + "Kimek Spire" + variant 30 + "Kimek Spire" + "Kimek Thorn" 2 + variant 20 + "Kimek Thistle" + "Kimek Briar" + "Kimek Thorn" + variant 10 + "Kimek Thistle" 3 + variant 10 + "Kimek Spire" + "Kimek Thistle" + "Kimek Briar" + "Kimek Thorn" + variant 5 + "Kimek Spire" 2 + variant 5 + "Kimek Spire" + "Saryd Traveler" + variant 5 + "Kimek Thistle" + "Kimek Thorn" 2 + "Saryd Visitor" + +fleet "Small Saryd" + government "Coalition" + names "saryd" + cargo 3 + personality + timid + variant 60 + "Saryd Runabout" + variant 40 + "Saryd Visitor" + variant 20 + "Saryd Runabout" 2 + variant 20 + "Saryd Visitor" + "Saryd Runabout" + variant 10 + "Saryd Visitor" + "Saryd Runabout" 2 + variant 5 + "Saryd Visitor" + "Kimek Thorn" 2 + variant 5 + "Saryd Visitor" + "Arach Courier" + +fleet "Large Saryd" + government "Coalition" + names "saryd" + cargo 3 + personality + timid + variant 60 + "Saryd Traveler" + variant 40 + "Saryd Sojourner" + variant 30 + "Saryd Traveler" + "Saryd Visitor" + variant 20 + "Saryd Traveler" + "Saryd Visitor" + "Saryd Runabout" + variant 10 + "Saryd Visitor" 3 + variant 10 + "Saryd Sojourner" + "Saryd Traveler" + variant 10 + "Saryd Sojourner" + "Saryd Visitor" 2 + variant 5 + "Saryd Sojourner" + "Kimek Thorn" 4 + variant 5 + "Saryd Traveler" + "Arach Courier" 2 + "Kimek Briar" + + +outfitter "Coalition Basics" + "Small Collector Module" + "Small Battery Module" + "Small Shield Module" + "Small Repair Module" + "Cooling Module" + "Small Thrust Module" + "Small Steering Module" + "Cargo Expansion" + "Outfits Expansion" + "Hyperdrive" + "Local Map" + +outfitter "Coalition Advanced" + "Small Collector Module" + "Large Collector Module" + "Small Battery Module" + "Large Battery Module" + "Small Shield Module" + "Large Shield Module" + "Small Repair Module" + "Large Repair Module" + "Cooling Module" + "Small Thrust Module" + "Large Thrust Module" + "Small Steering Module" + "Large Steering Module" + "Cargo Expansion" + "Outfits Expansion" + "Luxury Accommodations" + "Hyperdrive" + "Local Map" + +outfitter "Heliarch" + "Small Reactor Module" + "Large Reactor Module" + "Scanning Module" + "Bombardment Cannon" + "Bombardment Turret" + "Finisher Pod" + "Finisher Torpedo" + "Heliarch Attractor" + "Heliarch Repulsor" + "Ion Rain Gun" + "Local Map" + + +shipyard "Arach" + "Arach Courier" + "Arach Freighter" + "Arach Hulk" + "Arach Spindle" + "Arach Transport" + +shipyard "Kimek" + "Kimek Briar" + "Kimek Spire" + "Kimek Thistle" + "Kimek Thorn" + +shipyard "Saryd" + "Saryd Runabout" + "Saryd Sojourner" + "Saryd Traveler" + "Saryd Visitor" + +shipyard "Coalition Basics" + "Arach Courier" + "Kimek Thorn" + "Saryd Runabout" + + +phrase "arach start" + word + "Mug" + "Glub" + "Blog" + "Blop" + "Blub" + "Mog" + "Mob" + "Dub" + "Drub" + "Lub" + "Log" + "Lug" + "Bloog" + "Loob" + "Bloob" + "Moog" + "Mup" + "Plug" + "Ploog" + "Plort" + "Pot" + "Put" + "Plub" + "Ploot" + "Toop" + "Tup" + "Tug" + "Tum" + "Flug" + "Floot" + "Flut" + "Flop" +phrase "arach middle" + word + "alug" + "abug" + "glug" + "glop" + "alop" + "ploot" + "plug" + "glub" + "blug" + "mug" + "mog" + "amug" + "amog" + "ap" + "ug" + "at" + "oot" + "up" + "ub" + "moog" + "goom" + "goot" + "poot" + "put" + "blut" + "glob" + "blag" + "talug" + "atug" + "tup" + "ptup" + "blot" + "arub" + "oob" + "root" + "rup" + "rub" +phrase "arach next" + word + " " + phrase + "arach start" +phrase "arach empty" + word + "" +phrase "arach" + phrase + "arach start" + phrase + "arach middle" + phrase + "arach middle" + "arach empty" + "arach next" + phrase + "arach middle" + "arach empty" + +phrase "kimek start" + word + "I" + "Ie" + "Ee" + "A" + "Ka" + "Ki" + "Chi" + "Ky" + "Ri" + "Ry" + "Ree" + "Pai" + "Pa" + "Pi" +phrase "kimek middle" + word + "ka" + "cha" + "pa" + "rra" + "ki" + "chi" + "pri" + "rri" + "ry" + "kee" + "chee" + "ree" + "kie" + "rrie" + "'a" + "'i" + "'ee" + "'ie" + "yee" + "ya" + "yi" +phrase "kimek next" + word + " " + phrase + "kimek start" +phrase "kimek" + phrase + "kimek start" + phrase + "kimek middle" + phrase + "kimek next" + "kimek middle" + phrase + "kimek next" + "kimek middle" + phrase + "kimek middle" + +phrase "saryd start" + word + "Lo" + "Ip" + "Do" + "Sit" + "A" + "Con" + "Ad" + "El" + "Sed" + "Eius" + "Tem" + "In" + "Ut" + "Lab" + "Et" + "Mag" + "Ali" + "En" + "Mi" + "Ve" + "Quis" + "Nos" + "Exer" + "Ul" + "Nisi" + "Ex" + "Com" + "Au" + "I" + "Rep" +phrase "saryd middle" + word + "rem" + "sum" + "lor" + "met" + "sec" + "tu" + "e" + "tur" + "lit" + "mod" + "por" + "cid" + "bor" + "na" + "qua" + "lam" + "mod" + "red" + "lup" + "tat" + "la" + "par" + "pi" + "dat" + "fic" + "ser" + "lit" +phrase "saryd middle" + word + "" +phrase "saryd end" + word + "um" + "i" + "o" + "orum" + "is" + "as" + "a" + "ae" + "am" + "arum" + "o" + "est" + "et" + "umus" + "unt" + "ibus" + "us" + "um" + "u" + "ui" + "es" + "em" + "e" + "ebus" + "erum" + "or" + "aris" + "atur" + "amur" + "ar" + "aris" + "atur" +phrase "saryd" + phrase + "saryd start" + phrase + "saryd middle" + phrase + "saryd end" + word + " " + phrase + "saryd start" + phrase + "saryd middle" + phrase + "saryd end" + +phrase "heliarch" + word + "Watchful" + "Patient" + "Kind" + "Helpful" + "Friendly" + "Pragmatic" + "Careful" + "Cautious" + "Attentive" + "Observant" + "Wary" + "Vigilant" + "Heedful" + "Wakeful" + "Judicious" + "Mindful" + "Prudent" + "Alert" + "Thoughtful" + "Rigorous" + "Fastidious" + "Assiduous" + "Shielding" + "Sheltering" + "Strong" + "Able" + "Capable" + "Durable" + "Forceful" + "Steady" + "Tenacious" + "Hardy" + "Mighty" + "Rugged" + "Stalwart" + "Staunch" + "Stout" + "Sturdy" + "Unyielding" + "Adamant" + "Implacable" + "Relentless" + "Unwavering" + "Obdurate" + "Unbending" + word + " " + word + "Guardian" + "Protector" + "Friend" + "Interpreter" + "Agent" + "Advocate" + "Ally" + "Guard" + "Custodian" + "Shield" + "Defender" + "Helper" + "Seeker" + "Escort" + "Warden" + "Sentinel" + "Sentry" + "Ward" + "Watcher" + "Curator" + "Governor" + "Officer" + "Overseer" + "Ranger" + "Shepherd" + "Champion" + "Chief" + "Superior" + "Director" + "Inspector" + "Judge" + "Manager" + + +phrase "friendly heliarch" + word + "All sentient beings" + "Sentient beings" + "All sentient species" + "Sentient species" + "All of us" + "We all" + "Every species" + "Every sentient species" + "Every wise species" + "Every thoughtful species" + "Every one of our species" + "All our species" + word + " " + word + "to live together" + "to coexist" + "to work together" + "to join together" + "to unite together" + "to form an alliance" + "to form a coalition" + "to stand together" + "to stand as one people" + "to be unified" + "to join our Coalition" + "to join us" + "for living" + "for coexisting" + "for joining" + "for standing together" + "for uniting" + word + " " + word + "in peace" + "in friendship" + "in goodwill" + "for a common cause" + "to create a just society" + "to create a prosperous society" + "in equal partnership" + "for each other's good" + "throughout the galaxy" + "to drive out the oppressors" + "to take control of our own fate" + "for the betterment of all" + "in prosperity" + "in harmony" + word + " " + word + "are able" + "can aspire" + "can try" + "should seek" + "should choose" + "can learn" + "the capacity have" + "to be able ought to be" + "should try" + "can labor" + "can serve" + "are called" + "are capable" + word + "." + +phrase "friendly heliarch" + word + "To protect" + "To protect others" + "For protection" + "In order to shield the weak" + "For the sake of others" + "To preserve the Coalition" + "To defend against oppression" + "So that free you all may be" + "For the cause of justice" + "For the greater good" + "To fulfill our duty" + word + " " + word + "and not" + "rather than" + "instead of" + "above any need" + "without desire" + "and never" + "and not ever" + word + " " + word + "to enrich ourselves" + "for our own wellbeing" + "for our own benefit" + "for our own glory" + "for glory or power" + "to win honor" + "to please ourselves" + "to misuse our power" + "for the sake of your praise" + "for recognition or reward" + word + " " + word + "we serve" + "you we serve" + "we vow" + "we are called" + "we have vowed" + "we have committed" + "we do serve" + "we do vow" + word + "." + +phrase "friendly disabled heliarch" + word + "Repairs, we do need" + "Disabled, our ship has become" + "Disabled, our ship is" + word + ". " + word + "Board our ship, you must" + "Help, you must" + "Appreciated, assistance would be" + word + "." + +phrase "hostile heliarch phrase 1 (the+our)" + word + "the" + "our" + word + " " + word + "Coalition" + "alliance" + "union" + "friendship of sentient species" + "citizens of the Coalition" + "citizens" + "Coalition" + "alliance" + "union" + +phrase "hostile heliarch phrase 1 (our only)" + word + "our" + word + " " + word + "friendship" + "just government" + "just meritocracy" + "just government of merit" + "society" + +phrase "hostile heliarch" + word + "Destroying" + "Betraying" + "Dishonoring" + "Ruining" + "Invading" + "Attacking" + "Conquering" + "Oppressing" + "Backstabbing" + word + " " + phrase + "hostile heliarch phrase 1 (the+our)" + "hostile heliarch phrase 1 (our only)" + word + " " + word + "you will" + "you shall" + word + " " + word + "not" + "never" + word + " " + word + "succeed" + word + "." + "!" + +phrase "hostile heliarch" + word + "Impossible" + "No chance" + "Little chance" + "Very difficult" + "Very hard" + "Not possible" + word + " " + word + "it is " + word + "to defeat" + "to destroy" + "to demoralize" + "to outpower" + "to be stronger than" + "to be greater than" + word + " " + word + "the" + "our" + word + " " + word + "indestructible" + "committed" + "advanced" + "disciplined" + "oathkeeping" + "peacekeeping" + "powerful" + "everlasting" + "legendary" + word + " " + word + "Heliarch" + word + " " + word + "military" + "law-enforcers" + "navy" + word + "." + +phrase "hostile heliarch phrase 2 (the+our)" + word + "the" + "our" + word + " " + word + "Coalition" + "friendship" + "friendship of sentient species" + "union" + "alliance" + +phrase "hostile heliarch phrase 2 (the only)" + word + "the" + word + " " + word + "anti-oppressors" + +phrase "hostile heliarch phrase 2 (our only)" + word + "our" + word + " " + word + "society" + "ideals" + +phrase "hostile heliarch" + word + "Forever" + "Until the end of time" + "Until the end of life" + word + " " + phrase + "hostile heliarch phrase 2 (the+our)" + "hostile heliarch phrase 2 (the only)" + "hostile heliarch phrase 2 (our only)" + word + " " + word + "will" + "shall" + word + " " + word + "live on" + "not be destroyed" + "not be history" + "not die" + "not be extinct" + word + "!" + +phrase "hostile disabled heliarch" + word + "You" + "Alone, you must leave me, you" + "Meet me again, you'd better hope never happen, you" + "Cross me, you'd better not, you" + "Avenge me, my friends will, you" + "Away from me, you must stay, you" + "Board me, I dare the" + word + " " + phrase + "shakespearean insults" + word + "." + "!" + +phrase "hostile disabled heliarch" + word + "A " + phrase + "shakespearean insults" + word + " " + word + ", you are" + "at the mercy of, I can not believe I am" + word + "." + "!" + +phrase "hostile disabled heliarch" + word + "(" + word + "The Heliarch ship hails you, speaking in a language you do not understand." + "The Heliarch yell at you in an alien language." + word + " " + word + "Their translation device must be broken" + "You can only wonder what they're saying" + word + ".)" diff -Nru "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/coalition/coalition weapons.txt" "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/coalition/coalition weapons.txt" --- "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/coalition/coalition weapons.txt" 1970-01-01 00:00:00.000000000 +0000 +++ "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/coalition/coalition weapons.txt" 2020-05-01 19:02:38.000000000 +0000 @@ -0,0 +1,350 @@ +# Copyright (c) 2016 by Michael Zahniser +# +# Endless Sky is free software: you can redistribute it and/or modify it under the +# terms of the GNU General Public License as published by the Free Software +# Foundation, either version 3 of the License, or (at your option) any later version. +# +# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY +# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A +# PARTICULAR PURPOSE. See the GNU General Public License for more details. + +outfit "Bombardment Cannon" + category "Guns" + licenses + Heliarch + cost 437000 + thumbnail "outfit/bombardment cannon" + "mass" 12 + "outfit space" -12 + "weapon capacity" -12 + "gun ports" -1 + weapon + sprite "projectile/bombardment" + "frame rate" 3.2 + "no repeat" + sound "bombardment" + "hit effect" "bombardment impact" + "inaccuracy" 4 + "velocity" 6 + "random velocity" 1 + "lifetime" 150 + "reload" 9 + "firing energy" 17 + "firing heat" 14 + "shield damage" 22 + "hull damage" 25 + description `The Bombardment Cannon was designed during the original war with the Quarg, in order to give Heliarch civilian ships a way to strike Quarg warships from a safe distance. But now, as with all their weapons, its use is limited to Heliarch warships.` + +outfit "Bombardment Turret" + category "Turrets" + licenses + Heliarch + cost 1845000 + thumbnail "outfit/bombardment turret" + "mass" 43 + "outfit space" -43 + "weapon capacity" -43 + "required crew" 1 + "turret mounts" -1 + weapon + sprite "projectile/bombardment" + "frame rate" 3.2 + "no repeat" + "hardpoint sprite" "hardpoint/bombardment turret" + "hardpoint offset" 10. + sound "bombardment" + "hit effect" "bombardment impact" + "inaccuracy" 4 + "turret turn" 2.8 + "velocity" 6 + "random velocity" 1 + "lifetime" 150 + "reload" 3 + "firing energy" 17 + "firing heat" 14 + "shield damage" 22 + "hull damage" 25 + description `A Bombardment Turret is not one of the most dangerous Heliarch weapons, but it has the advantage that it can hit targets a considerable distance away.` + +effect "bombardment impact" + sprite "effect/bombardment impact" + "no repeat" + "frame rate" 40 + "lifetime" 7 + "random angle" 40 + "random spin" 20 + "random velocity" 2 + "velocity scale" -.2 + + +outfit "Finisher Pod" + category "Secondary Weapons" + licenses + Heliarch + cost 1370000 + thumbnail "outfit/finisher pod" + "mass" 16 + "outfit space" -36 + "weapon capacity" -36 + "gun ports" -1 + "finisher capacity" 40 + weapon + sprite "projectile/finisher activating" + "frame rate" 1 + "no repeat" + sound "finisher" + ammo "Finisher Torpedo" + icon "icon/finisher" + "fire effect" "finisher sparks" 8 + "hit effect" "finisher impact" 2 + "hit effect" "finisher fragment" 12 + "die effect" "finisher fragment" 6 + "inaccuracy" 5 + "velocity" 10 + "lifetime" 60 + "reload" 80 + "firing energy" 120 + "firing heat" 20 + "acceleration" .8 + "drag" .1 + "turn" 0.1 + "homing" 2 + "radar tracking" .8 + "missile strength" 50 + "submunition" "Active Finisher" 1 + description `Finisher Torpedoes are one of the Heliarchs' most dreaded weapons. In fact, in one way or another most of their other weapons merely exist to hold a ship in place for long enough for a barrage of Finishers to destroy it.` + +outfit "Active Finisher" + weapon + sprite "projectile/finisher" + "frame rate" 2.4 + "live effect" "finisher trail" 50 + "hit effect" "finisher impact" 2 + "hit effect" "finisher fragment" 12 + "die effect" "small explosion" + "lifetime" 500 + "acceleration" 1 + "drag" .1 + "turn" 2 + "homing" 4 + "radar tracking" .8 + "optical tracking" .5 + "missile strength" 50 + "shield damage" 1500 + "hull damage" 1900 + "hit force" 750 + +outfit "Finisher Torpedo" + plural "Finisher Torpedoes" + category "Ammunition" + cost 32000 + thumbnail "outfit/finisher" + "mass" .5 + "finisher capacity" -1 + description `This extremely powerful but also expensive missile is ammunition for the Heliarch Finisher Pod.` + +effect "finisher sparks" + sprite "effect/finisher sparks" + "no repeat" + "frame rate" 10 + "lifetime" 19 + "random angle" 30 + "random spin" 100 + "random velocity" 4 + +effect "finisher trail" + sprite "effect/finisher trail" + "no repeat" + "frame rate" 5 + "lifetime" 37 + "random spin" 1 + "random velocity" 1 + "velocity scale" .8 + +effect "finisher impact" + sprite "effect/finisher impact" + "no repeat" + "frame rate" 20 + "lifetime" 13 + "random spin" 20 + "random velocity" 2 + "velocity scale" -.2 + +effect "finisher fragment" + sprite "effect/finisher trail" + "no repeat" + "frame rate" 8 + "lifetime" 23 + "random angle" 360 + "random spin" 1 + "random velocity" 10 + "velocity scale" -.1 + + +outfit "Heliarch Attractor" + category "Turrets" + licenses + Heliarch + cost 2187000 + thumbnail "outfit/heliarch attractor" + "mass" 49 + "outfit space" -49 + "weapon capacity" -49 + "required crew" 1 + "turret mounts" -1 + weapon + sprite "projectile/attractor" + "frame rate" 5.2 + "random start frame" + "hardpoint sprite" "hardpoint/heliarch attractor" + "hardpoint offset" 9. + sound "heliarch attractor" + "hit effect" "attractor impact" + "inaccuracy" 2 + "turret turn" 4.1 + "velocity" 640 + "lifetime" 1 + "reload" 1 + "firing energy" 4.8 + "firing heat" 4.5 + "shield damage" 5.4 + "hull damage" 4.2 + "firing force" -30 + "hit force" -30 + description "When battling the Quarg, the Heliarchs learned that the Quarg would not engage in a battle that their ships might be unable to escape. In response, they focused on building weapons that would keep a ship from being able to come to a stop and activate its jump drive." + +effect "attractor impact" + sprite "effect/attractor impact" + "no repeat" + "frame rate" 20 + "lifetime" 13 + "random angle" 20 + "random spin" 20 + "random velocity" -10 + "velocity scale" -.01 + + +outfit "Heliarch Repulsor" + category "Turrets" + licenses + Heliarch + cost 2549000 + thumbnail "outfit/heliarch repulsor" + "mass" 56 + "outfit space" -56 + "weapon capacity" -56 + "required crew" 1 + "turret mounts" -1 + weapon + sprite "projectile/repulsor" + "frame rate" 3.2 + "random start frame" + "hardpoint sprite" "hardpoint/heliarch repulsor" + "hardpoint offset" 9. + sound "heliarch repulsor" + "hit effect" "repulsor impact" + "inaccuracy" 3 + "turret turn" 3.4 + "velocity" 560 + "lifetime" 1 + "reload" 1 + "firing energy" 5.9 + "firing heat" 1.2 + "shield damage" 3.6 + "hull damage" 5.8 + "firing force" 60 + "hit force" 60 + "slowing damage" .1 + description "This beam turret allows a Heliarch ship to hold its enemies far enough away that they cannot make use of their short-range weapons." + +effect "repulsor impact" + sprite "effect/repulsor impact" + "no repeat" + "frame rate" 10 + "lifetime" 20 + "random angle" 360 + "random spin" 10 + "random velocity" 4 + "velocity scale" .01 + + +outfit "Ion Hail Turret" + category "Turrets" + licenses + Heliarch + cost 1268000 + thumbnail "outfit/ion hail turret" + "mass" 26 + "outfit space" -26 + "weapon capacity" -26 + "required crew" 1 + "turret mounts" -1 + weapon + "hardpoint sprite" "hardpoint/ion hail turret" + "hardpoint offset" 10. + sound "ion rain" + "inaccuracy" 3 + "turret turn" 4.2 + "velocity" 12 + "reload" 15 + "burst reload" 3 + "burst count" 5 + "firing energy" 48 + "firing heat" 24 + "submunition" "ion hail" 4 + description "Instead of just placing an Ion Rain Gun on a turret mount, the Heliarch tweaked the cycles of shots, having each shot be significantly more effective and seeing an overall increase to the weapon's range, but at the cost of a reload period." + +outfit "ion hail" + weapon + sprite "projectile/ion rain" + "frame rate" 7 + "random start frame" + "hit effect" "ion rain impact" + "inaccuracy" 1 + "random velocity" 3 + "lifetime" 40 + "random lifetime" 4 + "hit force" 1 + "shield damage" 12 + "hull damage" 5 + "ion damage" .32 + + +outfit "Ion Rain Gun" + category "Guns" + licenses + Heliarch + cost 798000 + thumbnail "outfit/ion rain gun" + "mass" 17 + "outfit space" -17 + "weapon capacity" -17 + "gun ports" -1 + weapon + sprite "projectile/ion rain" + "frame rate" 7 + "random start frame" + sound "ion rain" + "hit effect" "ion rain impact" + "inaccuracy" 4.5 + "velocity" 16 + "random velocity" 2 + "lifetime" 25 + "random lifetime" 5 + "reload" 4 + "firing energy" 12 + "firing heat" 4 + "shield damage" 12 + "hull damage" 5 + "ion damage" .32 + description "Heliarch ships primarily serve as a police force. This weapon is designed to neutralize a target's offensive capabilities until more Heliarch ships can join the fray." + +effect "ion rain impact" + sprite "effect/ion rain impact" + "no repeat" + "frame rate" 60 + "lifetime" 5 + "random angle" 360 + "random spin" 2 + "random velocity" 10 + "velocity scale" -.1 diff -Nru "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/coalition jobs.txt" "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/coalition jobs.txt" --- "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/coalition jobs.txt" 2020-02-24 15:50:12.000000000 +0000 +++ "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/coalition jobs.txt" 1970-01-01 00:00:00.000000000 +0000 @@ -1,1324 +0,0 @@ -# Copyright (c) 2016 by Michael Zahniser -# -# Endless Sky is free software: you can redistribute it and/or modify it under the -# terms of the GNU General Public License as published by the Free Software -# Foundation, either version 3 of the License, or (at your option) any later version. -# -# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY -# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A -# PARTICULAR PURPOSE. See the GNU General Public License for more details. - -phrase "coalition ringworld workers" - word - `You drop off the workers on the . A few minutes later you receive a transfer of .` - -mission "Coalition: Ringworld Workers 1" - job - repeat - name "Workers to the " - description "Transport this crew of workers to the Heliarch , where they will help in the efforts to maintain and expand the ringworld. Payment will be ." - passengers 5 8 .2 - to offer - has "known to the heliarchs" - random < 40 - source - government "Coalition" - destination - government "Heliarch" - on visit - dialog phrase "generic passenger on visit" - on complete - "coalition jobs" ++ - payment - payment 10000 - dialog phrase "coalition ringworld workers" - -mission "Coalition: Ringworld Workers 2" - job - repeat - name "Workers to the " - description "Transport this crew of workers to the Heliarch , where they will help in the efforts to maintain and expand the ringworld. Payment will be ." - passengers 5 5 .1 - to offer - has "known to the heliarchs" - random < 20 - source - government "Coalition" - destination - government "Heliarch" - on visit - dialog phrase "generic passenger on visit" - on complete - "coalition jobs" ++ - payment - payment 15000 - dialog phrase "coalition ringworld workers" - -mission "Coalition: Ringworld Workers 3" - job - repeat - name "Workers to the " - description "Transport this crew of workers to the Heliarch , where they will help in the efforts to maintain and expand the ringworld. Payment will be ." - passengers 5 3 .04 - to offer - has "known to the heliarchs" - random < 10 - source - government "Coalition" - destination - government "Heliarch" - on visit - dialog phrase "generic passenger on visit" - on complete - "coalition jobs" ++ - payment - payment 20000 - dialog phrase "coalition ringworld workers" - - -phrase "coalition ringworld volunteers" - word - `You drop off the volunteers on the , where they are met by a Heliarch agent. A few minutes later you receive a transfer of .` - -mission "Coalition: Ringworld Volunteers 1" - job - repeat - name "Volunteers to the " - description "The government will pay you to bring these volunteer workers to the , where they will assist in the construction effort in return for room and board." - passengers 5 3 .3 - to offer - has "known to the heliarchs" - random < 60 - source - government "Coalition" - destination - government "Heliarch" - on visit - dialog phrase "generic passenger on visit" - on complete - "coalition jobs" ++ - payment - payment 4000 - dialog phrase "coalition ringworld volunteers" - -mission "Coalition: Ringworld Volunteers 2" - job - repeat - name "Volunteers to the " - description "The government will pay you to bring these volunteer workers to the , where they will assist in the construction effort in return for room and board." - passengers 5 10 .5 - to offer - has "known to the heliarchs" - random < 30 - source - government "Coalition" - destination - government "Heliarch" - on visit - dialog phrase "generic passenger on visit" - on complete - "coalition jobs" ++ - payment - payment 8000 - dialog phrase "coalition ringworld volunteers" - -mission "Coalition: Ringworld Volunteers 3" - job - repeat - name "Volunteers to the " - description "The government will pay you to bring these volunteer workers to the , where they will assist in the construction effort in return for room and board." - passengers 5 4 .2 - to offer - has "known to the heliarchs" - random < 20 - source - government "Coalition" - destination - government "Heliarch" - on visit - dialog phrase "generic passenger on visit" - on complete - "coalition jobs" ++ - payment - payment 12000 - dialog phrase "coalition ringworld volunteers" - - -phrase "coalition ringworld materials" - word - `You drop off the construction materials and receive in payment.` - -mission "Coalition: Ringworld Materials 1" - job - repeat - name "Materials to the " - description "Deliver these of construction materials to the Heliarch by . Payment will be ." - deadline - cargo "Construction" 10 3 .02 - to offer - has "known to the heliarchs" - random < 30 - source - government "Coalition" - destination - government "Heliarch" - on visit - dialog phrase "generic cargo on visit" - on complete - "coalition jobs" ++ - payment - payment 30000 - dialog phrase "coalition ringworld materials" - -mission "Coalition: Ringworld Materials 2" - job - repeat - name "Materials to the " - description "Deliver these of construction materials to the Heliarch by . Payment will be ." - deadline - cargo "Construction" 10 4 .02 - to offer - has "known to the heliarchs" - random < 20 - source - government "Coalition" - destination - government "Heliarch" - on visit - dialog phrase "generic cargo on visit" - on complete - "coalition jobs" ++ - payment - payment 40000 - dialog phrase "coalition ringworld materials" - -mission "Coalition: Ringworld Materials 3" - job - repeat - name "Materials to the " - description "Deliver these of construction materials to the Heliarch by . Payment will be ." - deadline - cargo "Construction" 10 5 .02 - to offer - has "known to the heliarchs" - random < 10 - source - government "Coalition" - destination - government "Heliarch" - on visit - dialog phrase "generic cargo on visit" - on complete - "coalition jobs" ++ - payment - payment 50000 - dialog phrase "coalition ringworld materials" - - -phrase "coalition ringworld supplies" - word - `You drop off the donation of and receive in payment.` - -mission "Coalition: Ringworld Supplies 1" - job - repeat - name "Supplies to the " - description "This shipment of of supplies is a donation from the government of to help support the Heliarch . You will be paid on delivery." - cargo random 5 10 .2 - to offer - has "known to the heliarchs" - random < 50 - source - government "Coalition" - destination - government "Heliarch" - on visit - dialog phrase "generic cargo on visit" - on complete - "coalition jobs" ++ - payment - payment 2000 - dialog phrase "coalition ringworld supplies" - -mission "Coalition: Ringworld Supplies 2" - job - repeat - name "Supplies to the " - description "This shipment of of supplies is a donation from the government of to help support the Heliarch . You will be paid on delivery." - cargo random 5 10 .15 - to offer - has "known to the heliarchs" - random < 30 - source - government "Coalition" - destination - government "Heliarch" - on visit - dialog phrase "generic cargo on visit" - on complete - "coalition jobs" ++ - payment - payment 4000 - dialog phrase "coalition ringworld supplies" - -mission "Coalition: Ringworld Supplies 3" - job - repeat - name "Supplies to the " - description "This shipment of of supplies is a donation from the government of to help support the Heliarch . You will be paid on delivery." - cargo random 5 10 .1 - to offer - has "known to the heliarchs" - random < 20 - source - government "Coalition" - destination - government "Heliarch" - on visit - dialog phrase "generic cargo on visit" - on complete - "coalition jobs" ++ - payment - payment 6000 - dialog phrase "coalition ringworld supplies" - - -mission "Coalition: Heliarch Candidate" - job - repeat - name "Candidate to the " - description "You will be paid for transporting this candidate for elevation to the rank of Heliarch to the by ." - passengers 1 - deadline 5 1 - to offer - has "known to the heliarchs" - random < 10 - source - government "Coalition" - destination - government "Heliarch" - on visit - dialog phrase "generic passenger on visit" - on complete - "coalition jobs" ++ - payment - payment 50000 - dialog `Heliarch agents meet your ship as soon as it docks and receive the candidate whom you have been transporting, in a small ceremony. A few minutes later you receive a transfer of .` - - -phrase "coalition interpreters dialog" - word - `You drop off the interpreters on . A few minutes later you receive a transfer of .` - -mission "Coalition: Interpreters 1" - job - repeat - name "Interpreters to " - description "Bring these Heliarch agents, trained as interpreters and mediators, to . Payment is ." - passengers 2 3 .5 - to offer - has "known to the heliarchs" - random < 40 - source - government "Heliarch" - destination - government "Coalition" - on visit - dialog phrase "generic passenger on visit" - on complete - "coalition jobs" ++ - payment - payment 5000 - dialog phrase "coalition interpreters dialog" - -mission "Coalition: Interpreters 2" - job - repeat - name "Interpreters to " - description "Bring these Heliarch agents, trained as interpreters and mediators, to . Payment is ." - passengers 2 5 .5 - to offer - has "known to the heliarchs" - random < 20 - source - government "Heliarch" - destination - government "Coalition" - on visit - dialog phrase "generic passenger on visit" - on complete - "coalition jobs" ++ - payment - payment 10000 - dialog phrase "coalition interpreters dialog" - -mission "Coalition: Interpreters 3" - job - repeat - name "Interpreters to " - description "Bring these Heliarch agents, trained as interpreters and mediators, to . Payment is ." - passengers 2 10 .5 - to offer - has "known to the heliarchs" - random < 10 - source - government "Heliarch" - destination - government "Coalition" - on visit - dialog phrase "generic passenger on visit" - on complete - "coalition jobs" ++ - payment - payment 10000 - dialog phrase "coalition interpreters dialog" - - -phrase "coalition peacekeepers dialog" - word - `You drop off the peacekeepers on . A few minutes later you receive a transfer of .` - -mission "Coalition: Peacekeepers 1" - job - repeat - name "Peacekeepers to " - description "Transport this corps of peacekeepers to to investigate reports of Resistance activity. Payment is ." - passengers 10 10 .2 - to offer - has "known to the heliarchs" - random < 20 - source - government "Heliarch" - destination - government "Coalition" - on visit - dialog phrase "generic passenger on visit" - on complete - "coalition jobs" ++ - payment - payment 20000 - dialog phrase "coalition peacekeepers dialog" - -mission "Coalition: Peacekeepers 2" - job - repeat - name "Peacekeepers to " - description "Transport this corps of peacekeepers to to investigate reports of Resistance activity. Payment is ." - passengers 10 5 .1 - to offer - has "known to the heliarchs" - random < 10 - source - government "Heliarch" - destination - government "Coalition" - on visit - dialog phrase "generic passenger on visit" - on complete - "coalition jobs" ++ - payment - payment 30000 - dialog phrase "coalition peacekeepers dialog" - - -phrase "coalition interspecies settlers" - word - `You drop off the settlers on . A few minutes later you receive a transfer of .` - -mission "Coalition: Saryd Interspecies 1" - job - repeat - name "Saryds to " - description "As part of the Interspecies Exchange Program, these volunteer settlers need transportation to . The government will pay their transport fee of ." - passengers 4 2 .1 - to offer - has "known to the heliarchs" - random < 70 - source - attributes "saryd" - destination - attributes "kimek" "arach" - on visit - dialog phrase "generic passenger on visit" - on complete - "coalition jobs" ++ - payment - payment 10000 - dialog phrase "coalition interspecies settlers" - -mission "Coalition: Saryd Interspecies 2" - job - repeat - name "Saryds to " - description "As part of the Interspecies Exchange Program, these volunteer settlers need transportation to . The government will pay their transport fee of ." - passengers 4 4 .1 - to offer - has "known to the heliarchs" - random < 30 - source - attributes "saryd" - destination - attributes "kimek" "arach" - on visit - dialog phrase "generic passenger on visit" - on complete - "coalition jobs" ++ - payment - payment 15000 - dialog phrase "coalition interspecies settlers" - -mission "Coalition: Kimek Interspecies 1" - job - repeat - name "Kimek to " - description "As part of the Interspecies Exchange Program, these volunteer settlers need transportation to . The government will pay their transport fee of ." - passengers 4 2 .1 - to offer - has "known to the heliarchs" - random < 70 - source - attributes "kimek" - destination - attributes "saryd" "arach" - on visit - dialog phrase "generic passenger on visit" - on complete - "coalition jobs" ++ - payment - payment 10000 - dialog phrase "coalition interspecies settlers" - -mission "Coalition: Kimek Interspecies 2" - job - repeat - name "Kimek to " - description "As part of the Interspecies Exchange Program, these volunteer settlers need transportation to . The government will pay their transport fee of ." - passengers 4 4 .1 - to offer - has "known to the heliarchs" - random < 30 - source - attributes "kimek" - destination - attributes "saryd" "arach" - on visit - dialog phrase "generic passenger on visit" - on complete - "coalition jobs" ++ - payment - payment 15000 - dialog phrase "coalition interspecies settlers" - -mission "Coalition: Arach Interspecies 1" - job - repeat - name "Arachi to " - description "As part of the Interspecies Exchange Program, these volunteer settlers need transportation to . The government will pay their transport fee of ." - passengers 4 2 .1 - to offer - has "known to the heliarchs" - random < 70 - source - attributes "arach" - destination - attributes "saryd" "kimek" - on visit - dialog phrase "generic passenger on visit" - on complete - "coalition jobs" ++ - payment - payment 10000 - dialog phrase "coalition interspecies settlers" - -mission "Coalition: Arach Interspecies 2" - job - repeat - name "Arachi to " - description "As part of the Interspecies Exchange Program, these volunteer settlers need transportation to . The government will pay their transport fee of ." - passengers 4 4 .1 - to offer - has "known to the heliarchs" - random < 30 - source - attributes "arach" - destination - attributes "saryd" "kimek" - on visit - dialog phrase "generic passenger on visit" - on complete - "coalition jobs" ++ - payment - payment 15000 - dialog phrase "coalition interspecies settlers" - - -phrase "coalition transfer dialog" - word - `You drop off the workers on . A few minutes later you receive a transfer of .` - -mission "Coalition: Transfer 1" - job - repeat - name "Transfer to " - description "As a part of the Full Employment Program, these workers need transportation to . The government will pay their transport fee of ." - passengers 2 10 .3 - to offer - has "known to the heliarchs" - random < 40 - source - government "Coalition" - destination - government "Coalition" - attributes "mining" "farming" "factory" "oil" - distance 2 20 - on visit - dialog phrase "generic passenger on visit" - on complete - "coalition jobs" ++ - payment - payment 5000 - dialog phrase "coalition transfer dialog" - -mission "Coalition: Transfer 2" - job - repeat - name "Transfer to " - description "As a part of the Full Employment Program, these workers need transportation to . The government will pay their transport fee of ." - passengers 2 10 .2 - to offer - has "known to the heliarchs" - random < 30 - source - government "Coalition" - destination - government "Coalition" - attributes "mining" "farming" "factory" "oil" - distance 2 20 - on visit - dialog phrase "generic passenger on visit" - on complete - "coalition jobs" ++ - payment - payment 10000 - dialog phrase "coalition transfer dialog" - -mission "Coalition: Transfer 3" - job - repeat - name "Transfer to " - description "As a part of the Full Employment Program, these workers need transportation to . The government will pay their transport fee of ." - passengers 2 10 .1 - to offer - has "known to the heliarchs" - random < 20 - source - government "Coalition" - destination - government "Coalition" - attributes "mining" "farming" "factory" "oil" - distance 2 20 - on visit - dialog phrase "generic passenger on visit" - on complete - "coalition jobs" ++ - payment - payment 15000 - dialog phrase "coalition transfer dialog" - - -phrase "coalition tourists outbound" - word - `The tourists thank you for bringing them to and pay you .` - -mission "Coalition: Tourists Out 1" - job - repeat - name "Vacationers to " - description "These tourists will pay you to bring them to . Payment is void if they do not arrive by ." - deadline - passengers 2 5 .5 - to offer - has "known to the heliarchs" - random < 40 - on offer - require "Luxury Accommodations" - source - government "Coalition" - destination - government "Coalition" - attributes "tourism" - distance 5 20 - on visit - dialog phrase "generic passenger on visit" - on complete - "coalition jobs" ++ - payment 22000 200 - dialog phrase "coalition tourists outbound" - -mission "Coalition: Tourists Out 2" - job - repeat - name "Vacationers to " - description "These tourists will pay you to bring them to . Payment is void if they do not arrive by ." - deadline - passengers 2 5 .4 - to offer - has "known to the heliarchs" - random < 30 - on offer - require "Luxury Accommodations" - source - government "Coalition" - destination - government "Coalition" - attributes "tourism" - distance 5 20 - on visit - dialog phrase "generic passenger on visit" - on complete - "coalition jobs" ++ - payment 32000 200 - dialog phrase "coalition tourists outbound" - -mission "Coalition: Tourists Out 3" - job - repeat - name "Vacationers to " - description "These tourists will pay you to bring them to . Payment is void if they do not arrive by ." - deadline - passengers 2 5 .3 - to offer - has "known to the heliarchs" - random < 20 - on offer - require "Luxury Accommodations" - source - government "Coalition" - destination - government "Coalition" - attributes "tourism" - distance 5 20 - on visit - dialog phrase "generic passenger on visit" - on complete - "coalition jobs" ++ - payment 42000 200 - dialog phrase "coalition tourists outbound" - - -phrase "coalition tourists homebound" - word - `The tourists thank you for bringing them home and pay you .` - -mission "Coalition: Tourists Home 1" - job - repeat - name "Vacationers to " - description "These tourists will pay you to bring them home to . Payment is void if they do not arrive by ." - deadline - passengers 2 5 .5 - to offer - has "known to the heliarchs" - random < 40 - on offer - require "Luxury Accommodations" - source - government "Coalition" - attributes "tourism" - destination - government "Coalition" - distance 5 20 - on visit - dialog phrase "generic passenger on visit" - on complete - "coalition jobs" ++ - payment 22000 200 - dialog phrase "coalition tourists homebound" - -mission "Coalition: Tourists Home 2" - job - repeat - name "Vacationers to " - description "These tourists will pay you to bring them home to . Payment is void if they do not arrive by ." - deadline - passengers 2 5 .4 - to offer - has "known to the heliarchs" - random < 30 - on offer - require "Luxury Accommodations" - source - government "Coalition" - attributes "tourism" - destination - government "Coalition" - distance 5 20 - on visit - dialog phrase "generic passenger on visit" - on complete - "coalition jobs" ++ - payment 32000 200 - dialog phrase "coalition tourists homebound" - -mission "Coalition: Tourists Home 3" - job - repeat - name "Vacationers to " - description "These tourists will pay you to bring them home to . Payment is void if they do not arrive by ." - deadline - passengers 2 5 .3 - to offer - has "known to the heliarchs" - random < 20 - on offer - require "Luxury Accommodations" - source - government "Coalition" - attributes "tourism" - destination - government "Coalition" - distance 5 20 - on visit - dialog phrase "generic passenger on visit" - on complete - "coalition jobs" ++ - payment 42000 200 - dialog phrase "coalition tourists homebound" - - -phrase "coalition fast courier" - word - `The recipient thanks you for bringing the here so quickly, and pays you .` - -mission "Coalition: Fast Courier 1" - job - repeat - name "Fast courier to " - description "Deliver to by . The payment is ." - deadline 5 1 - cargo random 2 20 .6 - to offer - has "known to the heliarchs" - random < 60 - source - government "Coalition" - destination - government "Coalition" - distance 6 20 - on visit - dialog phrase "generic cargo on visit" - on complete - "coalition jobs" ++ - payment - payment 30000 - dialog phrase "coalition fast courier" - -mission "Coalition: Fast Courier 2" - job - repeat - name "Fast courier to " - description "Deliver to by . The payment is ." - deadline 5 1 - cargo random 2 30 .6 - to offer - has "known to the heliarchs" - random < 40 - source - government "Coalition" - destination - government "Coalition" - distance 6 20 - on visit - dialog phrase "generic cargo on visit" - on complete - "coalition jobs" ++ - payment - payment 40000 - dialog phrase "coalition fast courier" - -mission "Coalition: Fast Courier 3" - job - repeat - name "Fast courier to " - description "Deliver to by . The payment is ." - deadline 5 1 - cargo random 2 40 .6 - to offer - has "known to the heliarchs" - random < 30 - source - government "Coalition" - destination - government "Coalition" - distance 6 20 - on visit - dialog phrase "generic cargo on visit" - on complete - "coalition jobs" ++ - payment - payment 50000 - dialog phrase "coalition fast courier" - - -phrase "coalition commodity delivery" - word - `You drop off the on , and receive in payment.` - -mission "Coalition: Cargo 1" - job - repeat - name "Cargo to " - description "Deliver to . Payment is ." - cargo random 4 6 .3 - to offer - has "known to the heliarchs" - random < 80 - source - government "Coalition" - destination - government "Coalition" - distance 2 20 - on visit - dialog phrase "generic cargo on visit" - on complete - "coalition jobs" ++ - payment - payment 2000 - dialog phrase "coalition commodity delivery" - -mission "Coalition: Cargo 2" - job - repeat - name "Cargo to " - description "Deliver to . Payment is ." - cargo random 4 8 .3 - to offer - has "known to the heliarchs" - random < 70 - source - government "Coalition" - destination - government "Coalition" - distance 2 20 - on visit - dialog phrase "generic cargo on visit" - on complete - "coalition jobs" ++ - payment - payment 4000 - dialog phrase "coalition commodity delivery" - -mission "Coalition: Cargo 3" - job - repeat - name "Cargo to " - description "Deliver to . Payment is ." - cargo random 4 11 .3 - to offer - has "known to the heliarchs" - random < 60 - source - government "Coalition" - destination - government "Coalition" - distance 2 20 - on visit - dialog phrase "generic cargo on visit" - on complete - "coalition jobs" ++ - payment - payment 6000 - dialog phrase "coalition commodity delivery" - -mission "Coalition: Cargo 4" - job - repeat - name "Cargo to " - description "Deliver to . Payment is ." - cargo random 4 15 .3 - to offer - has "known to the heliarchs" - random < 50 - source - government "Coalition" - destination - government "Coalition" - distance 2 20 - on visit - dialog phrase "generic cargo on visit" - on complete - "coalition jobs" ++ - payment - payment 8000 - dialog phrase "coalition commodity delivery" - - -mission "Coalition: Bulk 1" - job - repeat - name "Bulk cargo to " - description "Deliver to . Payment is ." - cargo random 20 6 .1 - to offer - has "known to the heliarchs" - random < 60 - source - government "Coalition" - destination - government "Coalition" - distance 3 20 - on visit - dialog phrase "generic cargo on visit" - on complete - "coalition jobs" ++ - payment - payment 10000 - dialog phrase "coalition commodity delivery" - -mission "Coalition: Bulk 2" - job - repeat - name "Bulk cargo to " - description "Deliver to . Payment is ." - cargo random 30 9 .1 - to offer - has "known to the heliarchs" - random < 50 - source - government "Coalition" - destination - government "Coalition" - distance 3 20 - on visit - dialog phrase "generic cargo on visit" - on complete - "coalition jobs" ++ - payment - payment 14000 - dialog phrase "coalition commodity delivery" - -mission "Coalition: Bulk 3" - job - repeat - name "Bulk cargo to " - description "Deliver to . Payment is ." - cargo random 40 15 .1 - to offer - has "known to the heliarchs" - random < 40 - source - government "Coalition" - destination - government "Coalition" - distance 3 20 - on visit - dialog phrase "generic cargo on visit" - on complete - "coalition jobs" ++ - payment - payment 20000 - dialog phrase "coalition commodity delivery" - -mission "Coalition: Bulk 4" - job - repeat - name "Bulk cargo to " - description "Deliver to . Payment is ." - cargo random 50 25 .1 - to offer - has "known to the heliarchs" - random < 30 - source - government "Coalition" - destination - government "Coalition" - distance 3 20 - on visit - dialog phrase "generic cargo on visit" - on complete - "coalition jobs" ++ - payment - payment 30000 - dialog phrase "coalition commodity delivery" - - -mission "Coalition: Rush 1" - job - repeat - name "Rush Delivery to " - description " needs a shipment of by . Payment will be ." - deadline - cargo random 10 8 .2 - to offer - has "known to the heliarchs" - random < 60 - source - government "Coalition" - destination - government "Coalition" - distance 4 20 - on visit - dialog phrase "generic cargo on visit" - on complete - "coalition jobs" ++ - payment - payment 32000 - dialog phrase "coalition commodity delivery" - -mission "Coalition: Rush 2" - job - repeat - name "Rush Delivery to " - description " needs a shipment of by . Payment will be ." - deadline - cargo random 10 12 .2 - to offer - has "known to the heliarchs" - random < 50 - source - government "Coalition" - destination - government "Coalition" - distance 4 20 - on visit - dialog phrase "generic cargo on visit" - on complete - "coalition jobs" ++ - payment - payment 40000 - dialog phrase "coalition commodity delivery" - -mission "Coalition: Rush 3" - job - repeat - name "Rush Delivery to " - description " needs a shipment of by . Payment will be ." - deadline - cargo random 10 18 .2 - to offer - has "known to the heliarchs" - random < 40 - source - government "Coalition" - destination - government "Coalition" - distance 4 20 - on visit - dialog phrase "generic cargo on visit" - on complete - "coalition jobs" ++ - payment - payment 50000 - dialog phrase "coalition commodity delivery" - - -mission "Coalition: Doctors" - job - repeat - name "Doctors to " - description "The government will pay you to bring this team of doctors to , to address a viral outbreak. They must arrive by ." - deadline 8 1 - passengers 4 10 .4 - to offer - has "known to the heliarchs" - random < 20 - source - government "Coalition" - destination - government "Coalition" - distance 4 20 - on visit - dialog phrase "generic passenger on visit" - on complete - "coalition jobs" ++ - payment - payment 50000 - dialog `The doctors methodically pack up their equipment and leave your ship. From their lack of urgency, it appears that this is a routine event, not a crisis. A few minutes later you receive a transfer of .` - - -phrase "coalition cadets dialog" - word - `You drop off the cadets on . A few minutes later you receive a transfer of .` - -mission "Coalition: Cadets 1" - job - repeat - name "Cadets to " - description "These new recruits need transport to the Academy on . Payment is ." - passengers 10 10 .5 - to offer - has "known to the heliarchs" - random < 30 - source - near "Belug" 1 20 - government "Coalition" - destination "Belug's Plunge" - on visit - dialog phrase "generic passenger on visit" - on complete - "coalition jobs" ++ - payment - payment 10000 - dialog phrase "coalition cadets dialog" - -mission "Coalition: Cadets 2" - job - repeat - name "Cadets to " - description "These new recruits need transport to the Academy on . Payment is ." - passengers 10 10 .4 - to offer - has "known to the heliarchs" - random < 20 - source - near "Belug" 2 20 - government "Coalition" - destination "Belug's Plunge" - on visit - dialog phrase "generic passenger on visit" - on complete - "coalition jobs" ++ - payment - payment 12000 - dialog phrase "coalition cadets dialog" - - -phrase "coalition games dialog" - word - `The passengers thank you for bringing them to and pay you .` - -mission "Coalition: To Games 1" - job - repeat - name "Spectators to " - description "These passengers will pay for transportation to in time for the Coalition Games (by )." - deadline - passengers 4 4 .2 - to offer - has "known to the heliarchs" - random < 90 - month == 7 - source - near "Homeward" 2 20 - government "Coalition" - destination "Far Home" - on visit - dialog phrase "generic passenger on visit" - on complete - "coalition jobs" ++ - payment 10000 200 - dialog phrase "coalition games dialog" - -mission "Coalition: To Games 2" - job - repeat - name "Spectators to " - description "These passengers will pay for transportation to in time for the Coalition Games (by )." - deadline - passengers 4 4 .1 - to offer - has "known to the heliarchs" - random < 70 - month == 7 - source - near "Homeward" 2 20 - government "Coalition" - destination "Far Home" - on visit - dialog phrase "generic passenger on visit" - on complete - "coalition jobs" ++ - payment 15000 200 - dialog phrase "coalition games dialog" - -mission "Coalition: To Games 3" - job - repeat - name "Spectators to " - description "These passengers will pay for transportation to in time for the Coalition Games (by )." - deadline - passengers 4 4 .05 - to offer - has "known to the heliarchs" - random < 50 - month == 7 - source - near "Homeward" 2 20 - government "Coalition" - destination "Far Home" - on visit - dialog phrase "generic passenger on visit" - on complete - "coalition jobs" ++ - payment 25000 200 - dialog phrase "coalition games dialog" - - -mission "Coalition: From Games 1" - job - repeat - name "Passengers to " - description "Transport passengers, who were on for the Coalition Games, back to their home world of . Payment is ." - passengers 4 4 .2 - to offer - has "known to the heliarchs" - random < 90 - month > 7 - month < 10 - source "Far Home" - destination - government "Coalition" - distance 2 20 - on visit - dialog phrase "generic passenger on visit" - on complete - "coalition jobs" ++ - payment - payment 10000 - dialog phrase "coalition games dialog" - -mission "Coalition: From Games 2" - job - repeat - name "Passengers to " - description "Transport passengers, who were on for the Coalition Games, back to their home world of . Payment is ." - passengers 4 4 .1 - to offer - has "known to the heliarchs" - random < 70 - month > 7 - month < 10 - source "Far Home" - destination - government "Coalition" - distance 2 20 - on visit - dialog phrase "generic passenger on visit" - on complete - "coalition jobs" ++ - payment - payment 15000 - dialog phrase "coalition games dialog" - -mission "Coalition: From Games 3" - job - repeat - name "Passengers to " - description "Transport passengers, who were on for the Coalition Games, back to their home world of . Payment is ." - passengers 4 4 .05 - to offer - has "known to the heliarchs" - random < 50 - month > 7 - month < 10 - source "Far Home" - destination - government "Coalition" - distance 2 20 - on visit - dialog phrase "generic passenger on visit" - on complete - "coalition jobs" ++ - payment - payment 25000 - dialog phrase "coalition games dialog" diff -Nru "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/coalition missions.txt" "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/coalition missions.txt" --- "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/coalition missions.txt" 2020-02-24 15:50:12.000000000 +0000 +++ "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/coalition missions.txt" 1970-01-01 00:00:00.000000000 +0000 @@ -1,145 +0,0 @@ -# Copyright (c) 2016 by Michael Zahniser -# -# Endless Sky is free software: you can redistribute it and/or modify it under the -# terms of the GNU General Public License as published by the Free Software -# Foundation, either version 3 of the License, or (at your option) any later version. -# -# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY -# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A -# PARTICULAR PURPOSE. See the GNU General Public License for more details. - -mission "Coalition: First Contact" - landing - name "Register with the Heliarchs" - description "You have been told to travel to the to register with the rulers of Coalition space and petition them for permission to do business here." - source - government "Coalition" - destination "Ring of Friendship" - on offer - "reputation: Coalition" += 10 - "reputation: Heliarch" += 10 - log "Factions" "Coalition" `The Coalition is an alliance of three different alien species living in peace with each other: the Saryds, the Kimek, and the Arachi. On many Coalition worlds, all three species live together in harmony, which is made easier by the fact that each species prefers a very different climate and thus gravitates to different parts of a planet. They are ruled by individuals known as the Heliarchs.` - conversation - `This planet seems to be inhabited by at least three different sentient species. First are giant beetles, about a meter tall, who scurry quickly toward your ship and swarm around it, gawking at you, as soon as you land. The second species, even more disturbing than the beetles, are giant spiders. And the third species are centaurs. Not just something vaguely resembling centaurs; they look like they could have stepped right off the page of a story book from ancient Earth.` - ` One of the spiders walks up to you, stretching its legs to raise its face and many eyes to the level of your own face, and says something to you in a gloopy sort of burbling language that you don't understand. The beetles, meanwhile, are talking to each other in a different language, all clicks and chittering. And the centaur stands quietly at a distance and keeps glancing back toward the spaceport as if waiting for someone.` - ` And eventually, someone does arrive: a beetle, a spider, and a centaur all wearing yellow armbands and some sort of electric box hanging on a chain around each of their necks. They walk up to you, and the centaur speaks. After a brief delay, the box around its neck says, "In the name of the Heliarchs, who drove out the oppressors, who maintain peace, we the human visitor greet."` - choice - ` "Thank you."` - goto next - ` "How do you know my language?"` - ` The spider speaks, and the box around its neck translates. "Our nearest and most recent neighbor you are. The Heliarchs in their great wisdom, all things that come to pass in our region of space, they are aware of."` - label next - ` Speaking through its own translation box, the beetle says, "To the seat of the Heliarch government must you go. Once to the Heliarchs you have become known, in many ways to our society, contribute you may."` - ` The centaur pulls out a map printed on a thin sheet of plastic. You recognize it as a star map of this region. Lines mark out three different territories, and where they meet are three star systems colored yellow. The centaur points to the southernmost of the three. "Where you must go, here it is," it says.` - choice - ` "Thank you. I will go there."` - goto end - ` "Can you tell me more about yourselves, first?"` - ` The spider says, "The wise Heliarchs, all your questions they will answer."` - label end - ` Eventually the crowd disperses and allows you to visit the spaceport, although no one offers you any jobs or the opportunity to buy anything but basic commodities. Perhaps you need to register with the "Heliarchs" first.` - accept - on complete - "reputation: Coalition" += 10 - "reputation: Heliarch" += 10 - set "known to the heliarchs" - log "Factions" "Heliarchs" `The Heliarchs are the rulers of Coalition space: apparently not elected, but instead selected by merit from among the citizens of the Coalition in such a way as to ensure that all three species are equally represented. Thousands of years ago, the Heliarchs led their three species to band together and drive the Quarg out of Coalition space. The Heliarch centers of government are the three Quarg ringworlds that they captured in that war. They are the only ones in Coalition space who are allowed to have weapons on their starships, and they act as a sort of police force, maintaining peace between the Coalition species.` - conversation - `Your first view of the landing area confirms beyond a doubt that this is a Quarg ringworld, not just an imitation of one. The interior architecture is unmistakable. But no Quarg are present here, only the three species of the Coalition. Soon after you land, a delegation approaches your ship: again, one of each species, but these are wearing golden circlets around their heads. The circlets are not merely decorative, but seem to contain some electronics as well.` - ` Again, the centaur speaks first. "To our territory, to welcome you we are glad," it says.` - ` The beetle says, "With our people you may mingle. The beauty of our culture, you may experience."` - ` The spider adds, "Our people and yours perhaps one day may trade. Perhaps one day the humans our great and free Coalition may join."` - choice - ` "Tell me more about your Coalition."` - ` "Is this a Quarg ringworld? Where are the Quarg?"` - ` The centaur says, "Like you, our three species once, by the Quarg were ruled. But with each other, connections we made. An alliance we formed, and the oppressors we drove away. For six thousand Earth years now, in prosperity and freedom from Quarg constraint and in friendship with each other we have lived."` - choice - ` "The Quarg don't seem that oppressive to me."` - goto oppressive - ` "How did you defeat the Quarg?"` - ` The spider says, "Alone, no species all skills or all knowledge possesses. But when our abilities we combine, powerful we may become. That, the reason is, that the Quarg all species in isolation keep."` - goto next - label oppressive - ` The spider says, "In separate boxes, they each species keep. And in subtle ways, your development and discoveries they limit. And on your technology, restrictions they place."` - ` The beetle says, "Or, wrong are we? And the jump drive that brought you here, a gift from the Quarg it is? They its secret no longer hoard?" You tell it that the Quarg do indeed refuse to give jump drives to humans, and it says, "Then, prisoners indeed you are."` - label next - branch hai - has "First Contact: Hai: offered" - choice - ` "I suppose you may be right about the Quarg."` - goto end - ` "Perhaps the Quarg will change their minds in the future."` - ` The giant beetle considers you gravely. "Hope, we can only," it says.` - goto end - label hai - choice - ` "I suppose you may be right about the Quarg."` - goto end - ` "But, the Quarg do let the humans and the Hai make contact with each other."` - ` This, apparently, is news to them. You explain to them who the Hai are, and that some humans have made contact with them and are living in their territory. "A second Coalition you are forming!" says the centaur, tapping its hooves on the floor in excitement. "Once again, foiled the Quarg are. A secret way for species to work together, they have overlooked. Great things, from this may come."` - label end - ` You talk with them for a while longer, and learn that the centaurs are called "Saryds," and are the oldest of the three species. The beetles are the "Kimek," and come next, and the spiders are called "Arachi," and were the last of the three to discover spaceflight.` - ` They tell you that the best way to learn more about them is to visit their worlds, and to see for yourself how the three species live in friendship and equality. They also offer to give you jobs to do in their territory, so that you may become a "valuable contributor" to their society.` - -mission "Discovered Coalition Space" - landing - invisible - source - government "Heliarch" - on offer - event "label coalition space" - fail - -event "label coalition space" - galaxy "label saryds" - sprite "label/saryds" - galaxy "label kimek" - sprite "label/kimek" - galaxy "label arachi" - sprite "label/arachi" - - - -mission "Coalition: Contributor" - landing - name "Return to the " - description "Return to the to see if the Heliarchs will grant you a higher status in the Coalition now that you have been working among them for some time." - to offer - "coalition jobs" >= 30 - source - government "Coalition" - destination "Ring of Friendship" - on offer - conversation - `A Heliarch agent contacts you soon after you land, and says, "In many useful ways, among us you have been working. The Heliarchs you should petition, and your rights and status among us they may elevate." The agent instructs you to return to the and petition the Heliarch rulers there.` - accept - on complete - "reputation: Coalition" += 10 - "reputation: Heliarch" += 10 - set "license: Coalition" - log "Completed a lot of Coalition jobs and received permission to purchase civilian technology and ships." - log "Factions" "Saryds" `Saryds are an alien species who look suspiciously similar to the centaurs found in early human mythology. They prefer to live on worlds with as much green space as possible, and even their major cities are full of parks and gardens. Most Saryds live in small communes with up to a few dozen of them per house.` - log "Factions" "Kimek" `The Kimek are large insectoid aliens, and are members of the Coalition. They discovered spaceflight after the Saryds, but before the Arachi. They are intensely social creatures, preferring to live together in massive buildings with thousands of inhabitants, and many of their worlds have populations in the tens of billions, far more than any human world.` - log "Factions" "Arachi" `The spider-like Arachi were the last of the three Coalition species to discover interstellar travel. Most members of their society owe allegiance to one of the great Arachi "Houses," organizations that are somewhat similar to guilds and that each specialize in one particular form of industry or technology.` - conversation - `Once again, when you exit your ship you are met by a member of each of the three Coalition species, wearing the golden circlets that mark them as Heliarchs. "Told we have been," says the Saryd, "that among us with great diligence and commitment, small tasks you have performed."` - ` The Kimek says, "Those who in our society's prosperity have invested, with our society's technology may be trusted."` - ` "But," says the Arach, "like all civilians, even citizens, to you our weapons and warships we still cannot sell."` - choice - ` "Thank you."` - goto end - ` "Why don't you allow civilians to purchase weapons or warships?"` - ` "For the sake of peace it is," says the Saryd. "The Heliarch military, well trained to use weapons only for defense and only for justice, they are. And to place the needs of the Coalition over the ambitions of their own native species, each one committed is. No such discipline do civilians have."` - label end - ` Apparently nothing is for sale here, but they assure you that many Coalition worlds will now grant you access to their shipyards and outfitters.` - -#For pre-0.9.7 compatibility -mission "Coalition License Patch" - invisible - landing - to offer - has "Coalition: Contributor: done" - not "license: Coalition" - on offer - set "license: Coalition" - fail diff -Nru "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/coalition outfits.txt" "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/coalition outfits.txt" --- "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/coalition outfits.txt" 2020-02-24 15:50:12.000000000 +0000 +++ "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/coalition outfits.txt" 1970-01-01 00:00:00.000000000 +0000 @@ -1,277 +0,0 @@ -# Copyright (c) 2016 by Michael Zahniser -# -# Endless Sky is free software: you can redistribute it and/or modify it under the -# terms of the GNU General Public License as published by the Free Software -# Foundation, either version 3 of the License, or (at your option) any later version. -# -# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY -# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A -# PARTICULAR PURPOSE. See the GNU General Public License for more details. - -outfit "Small Collector Module" - category "Power" - licenses - Coalition - cost 60000 - thumbnail "outfit/small collector module" - "mass" 8 - "outfit space" -8 - "solar collection" .8 - "heat generation" .4 - description "Solar power is the mainstay of the Coalition's merchant marine. The design of these panels has been refined over the millennia, growing ever more efficient." - -outfit "Large Collector Module" - category "Power" - licenses - Coalition - cost 300000 - thumbnail "outfit/large collector module" - "mass" 28 - "outfit space" -28 - "solar collection" 3.3 - "heat generation" 1.5 - description "One of these solar panels is enough to meet the energy needs of a medium-sized Coalition civilian ship, especially given the energy efficiency of their engines and the fact that under their laws only Heliarch ships are allowed to have weapons." - -outfit "Small Reactor Module" - category "Power" - licenses - Heliarch - cost 5497000 - thumbnail "outfit/small reactor module" - "mass" 42 - "outfit space" -42 - "energy generation" 8.8 - "heat generation" 19 - description "Solar power is sufficient for commerce, but excessive thriftiness is seldom a winning strategy in warfare. So for ships that must have a reliable energy source to power weapons, the Heliarchs use nuclear reactors." - -outfit "Large Reactor Module" - category "Power" - licenses - Heliarch - cost 17754000 - thumbnail "outfit/large reactor module" - "mass" 98 - "outfit space" -98 - "energy generation" 22.3 - "heat generation" 45 - description "This reactor was designed for the most powerful Heliarch warships. Its design has not changed significantly in the millennia since the first battle with the Quarg, but each generation of reactors is made slightly more efficient than the previous ones." - -outfit "Small Battery Module" - category "Power" - licenses - Coalition - cost 44000 - thumbnail "outfit/small battery module" - "mass" 4 - "outfit space" -4 - "energy capacity" 900 - description "Because Coalition ships rely on solar power, they must also be able to store a substantial amount of energy. This small battery pack is much more efficient than comparable human technology." - -outfit "Large Battery Module" - category "Power" - licenses - Coalition - cost 340000 - thumbnail "outfit/large battery module" - "mass" 18 - "outfit space" -18 - "energy capacity" 4500 - description "This battery pack stores enough power to allow a Coalition ship to continue maneuvering even when its solar panels are only producing a fraction of their peak output." - - -outfit "Small Shield Module" - category "Systems" - licenses - Coalition - cost 84000 - thumbnail "outfit/small shield module" - "mass" 11 - "outfit space" -11 - "shield generation" .28 - "shield energy" .28 - "shield heat" .1 - description "Although combat is almost unheard of in Coalition space, almost all of their ships are able to recharge their shields when necessary." - -outfit "Large Shield Module" - category "Systems" - licenses - Coalition - cost 553000 - thumbnail "outfit/large shield module" - "mass" 39 - "outfit space" -39 - "shield generation" 1.3 - "shield energy" 1.3 - "shield heat" .5 - description "The Coalition manufactures heavy shield generators for their ships in case they ever face aggression from the Quarg or another species." - -outfit "Overcharged Shield Module" - category "Systems" - licenses - Heliarch - cost 1216000 - thumbnail "outfit/overcharged shield module" - "mass" 44 - "outfit space" -44 - "shield generation" 3.7 - "shield energy" 3.7 - "shield heat" 1.4 - "energy consumption" 1.5 - description "These modular shield generators are the most powerful emitters produced in Coalition space, and as such they are strictly controlled and exclusively used by the Heliarchs. The additions made to the Large Shield Module nearly tripled its shield generation, but at the cost of it requiring a constant supply of energy to stabilize it." - -outfit "Small Repair Module" - category "Systems" - licenses - Coalition - cost 64000 - thumbnail "outfit/small repair module" - "mass" 6 - "outfit space" -6 - "hull repair rate" .12 - "hull energy" .12 - "hull heat" .1 - description "Arachi ships, which rely more on strong hull than on energy shields, often carry one of these repair modules to allow damaged hull plating to be patched back together on the fly." - -outfit "Large Repair Module" - category "Systems" - licenses - Coalition - cost 553000 - thumbnail "outfit/large repair module" - "mass" 21 - "outfit space" -21 - "hull repair rate" .57 - "hull energy" .57 - "hull heat" .5 - description "This hub houses a small fleet of repair robots that can climb around on a ship's hull and repair damage to it, even in the middle of combat." - -outfit "Overclocked Repair Module" - category "Systems" - licenses - Heliarch - cost 1126000 - thumbnail "outfit/overclocked repair module" - "mass" 32 - "outfit space" -32 - "hull repair rate" 1.3 - "hull energy" 1.3 - "hull heat" 1.14 - "heat generation" .6 - description "These advanced repair modules are issued to Heliarch ships, providing hull repair unparalleled in all of Coalition space. The legions of small repair drones come with the extensive pathways they use to quickly get around a ship, and as such the outfit can interfere with a ship's cooling and heat dissipation systems." - -outfit "Cooling Module" - category "Systems" - licenses - Coalition - cost 160000 - thumbnail "outfit/cooling module" - "mass" 5 - "outfit space" -5 - "active cooling" 21 - "cooling energy" 1.4 - description "This cooling module consumes energy. To conserve power, it does not ramp up to full strength unless a ship is very close to overheating." - -outfit "Scanning Module" - category "Systems" - licenses - Heliarch - cost 453600 - thumbnail "outfit/scan module" - "mass" 3 - "outfit space" -3 - "outfit scan power" 25 - "outfit scan speed" 1 - "cargo scan power" 25 - "cargo scan speed" 1 - "tactical scan power" 25 - description "This system allows the Heliarchs to scan nearby ships, enabling them to detect weapons or illegal goods." - - -outfit "Small Thrust Module" - category "Engines" - licenses - Coalition - "cost" 66000 - thumbnail "outfit/small thrust module" - "mass" 9 - "outfit space" -9 - "engine capacity" -9 - "thrust" 6.6 - "thrusting energy" 0.46 - "thrusting heat" 3.5 - "flare sprite" "effect/coalition flare/small" - "frame rate" 4.8 - "flare sound" "atomic tiny" - description "This tiny thruster produces a considerable amount of thrust... but also a considerable amount of heat." - -outfit "Large Thrust Module" - category "Engines" - licenses - Coalition - "cost" 292000 - thumbnail "outfit/large thrust module" - "mass" 32 - "outfit space" -32 - "engine capacity" -32 - "thrust" 26.2 - "thrusting energy" 1.7 - "thrusting heat" 12.5 - "flare sprite" "effect/coalition flare/large" - "frame rate" 3.5 - "flare sound" "atomic small" - description "Coalition engineers prefer to focus on perfecting a few versatile designs rather than producing a wide range of them. This thruster is quite efficient, but large ships will need several of them stacked together to produce sufficient thrust." - -outfit "Small Steering Module" - category "Engines" - licenses - Coalition - "cost" 60000 - thumbnail "outfit/small steering module" - "mass" 7 - "outfit space" -7 - "engine capacity" -7 - "turn" 178.8 - "turning energy" 0.26 - "turning heat" 2.3 - description "Despite its high efficiency, this module is not sufficient for any but the tiniest of ships. Instead, the modules are designed with the expectation that ships may use two or three of them in tandem." - -outfit "Large Steering Module" - category "Engines" - licenses - Coalition - "cost" 269000 - thumbnail "outfit/large steering module" - "mass" 25 - "outfit space" -25 - "engine capacity" -25 - "turn" 711.9 - "turning energy" 1.0 - "turning heat" 8.2 - description "By focusing on small, modular engines rather than the massive capital ship drives that most other species develop, the Coalition loses some of the potential efficiency for very large ships, but gains a considerable amount of flexibility." - -outfit "Enforcer Confrontation Gear" - category "Hand to Hand" - licenses - Heliarch - cost 369000 - thumbnail "outfit/enforcer confrontation gear" - "capture attack" 3.1 - "capture defense" 4.9 - "unplunderable" 1 - description "The peak of Heliarch combat engineering, this weapon uses condensed blasts of energy to dispatch any who dare threaten the Coalition safety." - -outfit "Enforcer Riot Staff" - category "Hand to Hand" - licenses - Heliarch - cost 97000 - thumbnail "outfit/enforcer riot staff" - "capture attack" 2.0 - "capture defense" 3.5 - "unplunderable" 1 - description "Made to deal with the occasional dissidents that pop up around Coalition space in a non lethal manner, these weapons see minimal use in shipbound combat, but are carried anyway in the event a dissident gets aboard." - -outfit "Coalition License" - category "Special" - thumbnail "outfit/coalition license" - description "Completed a lot of Coalition jobs and received permission to purchase civilian technology and ships." diff -Nru "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/coalition ships.txt" "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/coalition ships.txt" --- "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/coalition ships.txt" 2020-02-24 15:50:12.000000000 +0000 +++ "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/coalition ships.txt" 1970-01-01 00:00:00.000000000 +0000 @@ -1,1003 +0,0 @@ -# Copyright (c) 2016 by Michael Zahniser -# -# Endless Sky is free software: you can redistribute it and/or modify it under the -# terms of the GNU General Public License as published by the Free Software -# Foundation, either version 3 of the License, or (at your option) any later version. -# -# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY -# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A -# PARTICULAR PURPOSE. See the GNU General Public License for more details. - -ship "Arach Courier" - sprite "ship/arach courier" - thumbnail "thumbnail/arach courier" - attributes - category "Light Freighter" - licenses - Coalition - "cost" 723000 - "shields" 1200 - "hull" 2000 - "required crew" 1 - "bunks" 1 - "mass" 100 - "drag" 2.9 - "heat dissipation" .65 - "fuel capacity" 300 - "cargo space" 78 - "outfit space" 148 - "weapon capacity" 39 - "engine capacity" 40 - weapon - "blast radius" 20 - "shield damage" 200 - "hull damage" 100 - "hit force" 300 - outfits - "Small Collector Module" - "Small Battery Module" - "Small Repair Module" - - "Small Thrust Module" 2 - "Small Steering Module" 2 - "Hyperdrive" - - engine -27 58 .6 - engine -15 58 .8 - engine 15 58 .8 - engine 27 58 .6 - gun -14 -38 - gun 14 -38 - explode "tiny explosion" 10 - explode "small explosion" 10 - "final explode" "final explosion small" - description `These hardy little cargo ships are the perfect size for young Arachi just setting out into the sky with dreams of one day building their own merchant fleets. Of course, an Arach lucky enough to be born into one of the great Houses can probably find a patron to buy them a much larger ship instead.` - -ship "Arach Freighter" - sprite "ship/arach freighter" - thumbnail "thumbnail/arach freighter" - attributes - category "Light Freighter" - licenses - Coalition - "cost" 4580000 - "shields" 3400 - "hull" 8500 - "required crew" 3 - "bunks" 10 - "mass" 380 - "drag" 10.6 - "heat dissipation" .55 - "fuel capacity" 500 - "cargo space" 310 - "outfit space" 349 - "weapon capacity" 132 - "engine capacity" 92 - weapon - "blast radius" 80 - "shield damage" 800 - "hull damage" 400 - "hit force" 1200 - outfits - "Small Collector Module" 3 - "Small Battery Module" 2 - "Small Shield Module" - "Small Repair Module" 2 - - "Large Thrust Module" - "Small Thrust Module" 2 - "Large Steering Module" - "Small Steering Module" 2 - "Hyperdrive" - - engine -18 141 .7 - engine 0 143 1 - engine 18 141 .7 - gun -19 -112 - gun 19 -112 - turret -41 37 - turret 41 37 - explode "tiny explosion" 10 - explode "small explosion" 15 - explode "medium explosion" 15 - "final explode" "final explosion medium" - description `Arach cargo ship hulls are legendary for their durability. It is not uncommon for a large Arach family to convert a freighter that is no longer space-worthy into a planet-side dwelling, and even in the harshest of conditions these converted houses can last for hundreds of years with little or no exterior maintenance.` - -ship "Arach Hulk" - sprite "ship/arach hulk" - thumbnail "thumbnail/arach hulk" - attributes - category "Heavy Freighter" - licenses - Coalition - "cost" 9978000 - "shields" 5700 - "hull" 13800 - "required crew" 8 - "bunks" 14 - "mass" 670 - "drag" 18.9 - "heat dissipation" .50 - "fuel capacity" 500 - "cargo space" 541 - "outfit space" 520 - "weapon capacity" 208 - "engine capacity" 148 - weapon - "blast radius" 120 - "shield damage" 1200 - "hull damage" 600 - "hit force" 1800 - outfits - "Large Collector Module" - "Large Battery Module" - "Small Battery Module" - "Small Shield Module" 2 - "Large Repair Module" - - "Large Thrust Module" 2 - "Small Thrust Module" 2 - "Large Steering Module" 2 - "Small Steering Module" 2 - "Hyperdrive" - - engine -13 198 .7 - engine 0 199 1 - engine 13 198 .7 - gun -27 -88 - gun 27 -88 - turret 0 -65 - turret -90 88 - turret 90 88 - turret 0 189 - explode "small explosion" 10 - explode "medium explosion" 20 - explode "large explosion" 30 - explode "huge explosion" 10 - "final explode" "final explosion large" - description `The Arachi believe that efficient functionality is the highest form of beauty, and none of their ships demonstrate that principle more clearly than the ugly yet utilitarian Hulk, designed with detachable side pods that can be swapped out on a planet in a matter of minutes if the captain is in a hurry to reach the next destination.` - -ship "Arach Spindle" - sprite "ship/arach spindle" - thumbnail "thumbnail/arach spindle" - attributes - category "Heavy Freighter" - licenses - Coalition - "cost" 6652000 - "shields" 5000 - "hull" 9700 - "required crew" 4 - "bunks" 14 - "mass" 340 - "drag" 10.8 - "heat dissipation" .55 - "fuel capacity" 500 - "cargo space" 280 - "outfit space" 434 - "weapon capacity" 138 - "engine capacity" 148 - weapon - "blast radius" 100 - "shield damage" 1000 - "hull damage" 500 - "hit force" 1500 - outfits - "Large Collector Module" - "Large Battery Module" - "Small Battery Module" - "Small Shield Module" 2 - "Small Repair Module" 3 - "Cooling Module" - - "Large Thrust Module" 2 - "Small Thrust Module" 3 - "Large Steering Module" 2 - "Small Steering Module" 1 - "Hyperdrive" - - engine -13 198 .7 - engine 0 199 1 - engine 13 198 .7 - gun -27 -88 - gun 27 -88 - turret 0 -65 - turret 0 189 - explode "small explosion" 10 - explode "medium explosion" 20 - explode "large explosion" 20 - "final explode" "final explosion large" - description `The Arach Hulk is an ungainly, lumbering behemoth of a ship, but with its side pods removed it becomes the much more maneuverable Spindle. Because of its much lower cargo space, usually the only reason a fleet would include a Spindle is if they are planning on picking up new cargo pods at their destination.` - -ship "Arach Transport" - sprite "ship/arach transport" - thumbnail "thumbnail/arach transport" - attributes - category "Light Freighter" - licenses - Coalition - "cost" 2772000 - "shields" 2300 - "hull" 4800 - "required crew" 2 - "bunks" 5 - "mass" 280 - "drag" 7.2 - "heat dissipation" .60 - "fuel capacity" 400 - "cargo space" 190 - "outfit space" 281 - "weapon capacity" 96 - "engine capacity" 70 - weapon - "blast radius" 40 - "shield damage" 400 - "hull damage" 200 - "hit force" 600 - outfits - "Small Collector Module" 2 - "Small Battery Module" - "Small Shield Module" - "Small Repair Module" - - "Large Thrust Module" - "Large Steering Module" - "Small Steering Module" - "Hyperdrive" - - engine -14 117 .4 - engine -7 117 .9 - engine 7 117 .9 - engine 14 117 .4 - gun -22 13 - gun 22 13 - turret 0 -77 - explode "small explosion" 10 - explode "medium explosion" 30 - explode "large explosion" 5 - "final explode" "final explosion medium" - description `The Arach Transport is the oldest of their ship designs, dating back to the time when they first joined the Coalition in overthrowing the Quarg and capturing their ringworlds. Back then, Transports were occasionally used as warships, but now, thousands of years later, they are considered outdated compared to the latest Heliarch military ships.` - - -ship "Heliarch Interdictor" - sprite "ship/heliarch interdictor" - thumbnail "thumbnail/heliarch interdictor" - attributes - category "Medium Warship" - licenses - Heliarch - "cost" 35487000 - "shields" 65300 - "hull" 54600 - "required crew" 42 - "bunks" 70 - "mass" 520 - "drag" 7.4 - "heat dissipation" .70 - "fuel capacity" 800 - "cargo space" 79 - "outfit space" 544 - "weapon capacity" 179 - "engine capacity" 135 - weapon - "blast radius" 250 - "shield damage" 3000 - "hull damage" 1500 - "hit force" 3800 - outfits - "Finisher Pod" 2 - "Finisher Torpedo" 80 - "Heliarch Attractor" - "Heliarch Repulsor" - - "Large Reactor Module" - "Large Battery Module" - "Overcharged Shield Module" - "Overclocked Repair Module" - "Cooling Module" 2 - "Scanning Module" 3 - "Enforcer Riot Staff" 28 - "Enforcer Confrontation Gear" 30 - - "Large Thrust Module" 2 - "Large Steering Module" 2 - "Hyperdrive" - - engine -30 163 .5 - engine -20 163 .85 - engine 20 163 .85 - engine 30 163 .5 - gun -20 -98 "Finisher Pod" - gun 20 -98 "Finisher Pod" - turret -8 -63 "Heliarch Attractor" - turret 8 -63 "Heliarch Repulsor" - explode "small explosion" 20 - explode "medium explosion" 50 - explode "large explosion" 30 - explode "huge explosion" 10 - "final explode" "final explosion large" 1 - description `Anyone who incurs the wrath of the Heliarchs cannot count on making a fast getaway thanks to the Interdictors, which were primarily designed to carry a pair of attractor and repulsor beams that can hold a ship a safe distance away while pushing it around enough to prevent it from getting a hyperspace lock to jump out of the system.` - -ship "Heliarch Interdictor" "Heliarch Interdictor (Bombardment)" - outfits - "Finisher Pod" 2 - "Finisher Torpedo" 80 - "Bombardment Turret" 2 - - "Large Reactor Module" - "Large Battery Module" - "Overcharged Shield Module" - "Overclocked Repair Module" - "Cooling Module" - "Scanning Module" 3 - "Enforcer Riot Staff" 31 - "Enforcer Confrontation Gear" 27 - - "Large Thrust Module" 2 - "Small Thrust Module" - "Large Steering Module" 2 - "Small Steering Module" - "Hyperdrive" - - -ship "Heliarch Neutralizer" - sprite "ship/heliarch neutralizer" - thumbnail "thumbnail/heliarch neutralizer" - attributes - category "Light Warship" - licenses - Heliarch - "cost" 18847000 - "shields" 36400 - "hull" 32800 - "required crew" 17 - "bunks" 24 - "mass" 270 - "drag" 4.1 - "heat dissipation" .75 - "fuel capacity" 1000 - "cargo space" 36 - "outfit space" 367 - "weapon capacity" 72 - "engine capacity" 102 - weapon - "blast radius" 150 - "shield damage" 1800 - "hull damage" 900 - "hit force" 2100 - outfits - "Ion Rain Gun" 4 - - "Small Reactor Module" 2 - "Large Battery Module" - "Overcharged Shield Module" - "Overclocked Repair Module" - "Cooling Module" - "Scanning Module" 2 - "Enforcer Riot Staff" 9 - "Enforcer Confrontation Gear" 11 - - "Large Thrust Module" - "Small Thrust Module" 2 - "Large Steering Module" - "Small Steering Module" 2 - "Hyperdrive" - - engine -17 82 .7 - engine 0 74 1 - engine 17 82 .7 - gun -16 -59 "Ion Rain Gun" - gun 16 -59 "Ion Rain Gun" - gun -22 -57 "Ion Rain Gun" - gun 22 -57 "Ion Rain Gun" - explode "small explosion" 30 - explode "medium explosion" 40 - explode "large explosion" 20 - "final explode" "final explosion medium" 1 - description `The most common Heliarch patrol ship, Neutralizers are designed to be just strong enough to keep an enemy vessel occupied until reinforcements can arrive.` - -ship "Heliarch Neutralizer" "Heliarch Neutralizer (Missile)" - outfits - "Finisher Pod" 2 - "Finisher Torpedo" 80 - - "Small Reactor Module" - "Large Battery Module" - "Overcharged Shield Module" - "Overclocked Repair Module" - "Cooling Module" - "Scanning Module" 2 - "Enforcer Riot Staff" 8 - "Enforcer Confrontation Gear" 12 - - "Large Thrust Module" - "Small Thrust Module" 2 - "Large Steering Module" - "Small Steering Module" 2 - "Hyperdrive" - - gun "Finisher Pod" - gun "Finisher Pod" - gun - gun - -ship "Heliarch Neutralizer" "Heliarch Neutralizer (Nimble)" - outfits - "Ion Rain Gun" 4 - - "Small Reactor Module" 2 - "Large Battery Module" - "Overcharged Shield Module" - "Large Repair Module" - "Cooling Module" - "Scanning Module" 2 - "Enforcer Riot Staff" 10 - "Enforcer Confrontation Gear" 10 - - "Large Thrust Module" - "Small Thrust Module" - "Large Steering Module" 2 - "Small Steering Module" - "Hyperdrive" - -ship "Heliarch Neutralizer" "Heliarch Neutralizer (Scrappy)" - outfits - "Bombardment Cannon" 4 - - "Small Reactor Module" 2 - "Small Battery Module" - "Overcharged Shield Module" - "Overclocked Repair Module" - "Cooling Module" 2 - "Scanning Module" 2 - "Enforcer Riot Staff" 11 - "Enforcer Confrontation Gear" 9 - - "Large Thrust Module" - "Small Thrust Module" - "Large Steering Module" 2 - "Hyperdrive" - - -ship "Heliarch Punisher" - sprite "ship/heliarch punisher" - thumbnail "thumbnail/heliarch punisher" - attributes - category "Heavy Warship" - licenses - Heliarch - "cost" 58487000 - "shields" 108000 - "hull" 85000 - "required crew" 96 - "bunks" 145 - "mass" 780 - "drag" 12.2 - "heat dissipation" .60 - "fuel capacity" 600 - "cargo space" 94 - "outfit space" 885 - "weapon capacity" 324 - "engine capacity" 187 - weapon - "blast radius" 400 - "shield damage" 4800 - "hull damage" 2400 - "hit force" 6000 - outfits - "Ion Rain Gun" 4 - "Finisher Pod" 2 - "Finisher Torpedo" 80 - "Bombardment Turret" 4 - - "Large Reactor Module" 2 - "Large Battery Module" - "Overcharged Shield Module" 2 - "Overclocked Repair Module" 2 - "Cooling Module" 4 - "Scanning Module" 4 - "Enforcer Riot Staff" 78 - "Enforcer Confrontation Gear" 44 - - "Large Thrust Module" 2 - "Small Thrust Module" 2 - "Large Steering Module" 2 - "Small Steering Module" 2 - "Hyperdrive" - - engine -24 184 .6 - engine 0 187 1.1 - engine 24 184 .6 - gun -21 -121 "Ion Rain Gun" - gun 21 -121 "Ion Rain Gun" - gun -27 -118 "Ion Rain Gun" - gun 27 -118 "Ion Rain Gun" - gun -43 -43 "Finisher Pod" - gun 43 -43 "Finisher Pod" - turret -13 -42 "Bombardment Turret" - turret 13 -42 "Bombardment Turret" - turret 0 -35 "Bombardment Turret" - turret 0 164 "Bombardment Turret" - explode "small explosion" 20 - explode "medium explosion" 60 - explode "large explosion" 40 - explode "huge explosion" 20 - "final explode" "final explosion large" 1 - description `Although not quite as strong or powerful as the Quarg ships that they are designed to oppose, Heliarch Punishers are versatile and durable ships. Rumors say that the Heliarchs have a small stash of stolen Quarg Skylances that they can outfit the Punishers with in times of war.` - -ship "Heliarch Punisher" "Heliarch Punisher (Interdicting)" - outfits - "Bombardment Cannon" 4 - "Finisher Pod" 2 - "Finisher Torpedo" 80 - "Heliarch Attractor" 2 - "Heliarch Repulsor" - "Bombardment Turret" - - "Large Reactor Module" 2 - "Large Battery Module" - "Overcharged Shield Module" 2 - "Overclocked Repair Module" 2 - "Cooling Module" 4 - "Scanning Module" 4 - "Enforcer Riot Staff" 80 - "Enforcer Confrontation Gear" 42 - - "Large Thrust Module" 2 - "Small Thrust Module" 2 - "Large Steering Module" 2 - "Small Steering Module" 2 - "Hyperdrive" - - gun "Bombardment Cannon" - gun "Bombardment Cannon" - gun "Bombardment Cannon" - gun "Bombardment Cannon" - gun "Finisher Pod" - gun "Finisher Pod" - turret "Heliarch Attractor" - turret "Heliarch Attractor" - turret "Heliarch Repulsor" - turret "Bombardment Turret" - -ship "Heliarch Punisher" "Heliarch Punisher (Missile)" - outfits - "Finisher Pod" 6 - "Finisher Torpedo" 240 - "Heliarch Repulsor" - - "Large Reactor Module" - "Small Reactor Module" - "Large Battery Module" 2 - "Overcharged Shield Module" 3 - "Overclocked Repair Module" 2 - "Cooling Module" 3 - "Scanning Module" 4 - "Enforcer Riot Staff" 85 - "Enforcer Confrontation Gear" 40 - - "Large Thrust Module" 4 - "Large Steering Module" 2 - "Small Steering Module" - "Hyperdrive" - - turret - turret - turret "Heliarch Repulsor" - turret - -ship "Heliarch Punisher" "Heliarch Punisher (Scrappy)" - outfits - "Bombardment Cannon" 6 - "Bombardment Turret" 4 - - "Large Reactor Module" 2 - "Small Reactor Module" - "Large Battery Module" - "Overcharged Shield Module" 2 - "Overclocked Repair Module" 3 - "Cooling Module" 5 - "Scanning Module" 4 - "Outfits Expansion" 3 - "Enforcer Riot Staff" 77 - "Enforcer Confrontation Gear" 45 - - "Large Thrust Module" 2 - "Small Thrust Module" - "Large Steering Module" 4 - "Small Steering Module" 2 - "Hyperdrive" - - -ship "Kimek Briar" - sprite "ship/kimek briar" - thumbnail "thumbnail/kimek briar" - attributes - category "Transport" - licenses - Coalition - "cost" 1532000 - "shields" 3600 - "hull" 1700 - "required crew" 3 - "bunks" 25 - "mass" 180 - "drag" 3.8 - "heat dissipation" .75 - "fuel capacity" 700 - "cargo space" 21 - "outfit space" 245 - "weapon capacity" 89 - "engine capacity" 60 - weapon - "blast radius" 34 - "shield damage" 340 - "hull damage" 170 - "hit force" 510 - outfits - "Small Collector Module" 2 - "Small Battery Module" 2 - "Small Shield Module" 2 - - "Large Thrust Module" - "Large Steering Module" - "Hyperdrive" - - engine -12 85 .5 - engine 0 89 1.2 - engine 12 85 .5 - gun -10 -52 - gun 10 -52 - turret 0 -14 - explode "tiny explosion" 5 - explode "small explosion" 20 - explode "medium explosion" 5 - "final explode" "final explosion medium" - description `With more than twice the population of the Saryds and Arachi combined, the Kimek are constantly in need of transport ships to carry individuals from one world to another.` - -ship "Kimek Spire" - sprite "ship/kimek spire" - thumbnail "thumbnail/kimek spire" - attributes - category "Transport" - licenses - Coalition - "cost" 9375000 - "shields" 14200 - "hull" 4900 - "required crew" 19 - "bunks" 197 - "mass" 570 - "drag" 8.4 - "heat dissipation" .60 - "fuel capacity" 800 - "cargo space" 64 - "outfit space" 489 - "weapon capacity" 256 - "engine capacity" 129 - weapon - "blast radius" 140 - "shield damage" 1400 - "hull damage" 700 - "hit force" 2100 - outfits - "Large Collector Module" - "Small Collector Module" - "Large Battery Module" - "Large Shield Module" - "Small Shield Module" - - "Large Thrust Module" 2 - "Large Steering Module" 2 - "Small Steering Module" - "Hyperdrive" - - engine -22 221 .6 - engine -10 219 .8 - engine 10 219 .8 - engine 22 221 .6 - gun -14 -183 - gun 14 -183 - turret 0 -153 - turret 0 -43 - turret -42 131 - turret 42 131 - explode "small explosion" 10 - explode "medium explosion" 30 - explode "large explosion" 20 - explode "huge explosion" 5 - "final explode" "final explosion large" - description `The Spire is the largest passenger transport in Coalition space, able to carry nearly two hundred individuals... as long as they're comfortable staying in the tiny bunk rooms that are primarily designed to meet the needs of a Kimek. Most of the ceilings are too short for a Saryd to stand up straight, and the beds are too small for an Arach to stretch their legs out comfortably.` - -ship "Kimek Thistle" - sprite "ship/kimek thistle" - thumbnail "thumbnail/kimek thistle" - attributes - category "Transport" - licenses - Coalition - "cost" 2904000 - "shields" 7500 - "hull" 2800 - "required crew" 7 - "bunks" 52 - "mass" 270 - "drag" 5.8 - "heat dissipation" .70 - "fuel capacity" 700 - "cargo space" 29 - "outfit space" 321 - "weapon capacity" 118 - "engine capacity" 87 - weapon - "blast radius" 60 - "shield damage" 600 - "hull damage" 300 - "hit force" 900 - outfits - "Large Collector Module" - "Small Battery Module" - "Small Shield Module" 3 - - "Large Thrust Module" - "Small Thrust Module" 2 - "Large Steering Module" - "Small Steering Module" - "Hyperdrive" - - engine -13 120 .7 - engine 0 123 1 - engine 13 120 .7 - gun -11 -92 - gun 11 -92 - turret -13 3 - turret 13 3 - explode "small explosion" 10 - explode "medium explosion" 30 - explode "large explosion" 10 - "final explode" "final explosion medium" - description `The Kimek love traveling so much that some of them will happily spend months at a time in a transport this size, and the passengers often grow into a tight-knit community by the end of their journeys together.` - -ship "Kimek Thorn" - sprite "ship/kimek thorn" - thumbnail "thumbnail/kimek thorn" - attributes - category "Transport" - licenses - Coalition - "cost" 440000 - "shields" 1400 - "hull" 800 - "required crew" 1 - "bunks" 7 - "mass" 80 - "drag" 1.8 - "heat dissipation" .80 - "fuel capacity" 600 - "cargo space" 12 - "outfit space" 133 - "weapon capacity" 40 - "engine capacity" 38 - weapon - "blast radius" 14 - "shield damage" 140 - "hull damage" 70 - "hit force" 210 - outfits - "Small Collector Module" - "Small Battery Module" - "Small Shield Module" - - "Small Thrust Module" 2 - "Small Steering Module" 2 - "Hyperdrive" - - engine -8 41 .7 - engine 0 43 1 - engine 8 41 .7 - gun -8 -23 - gun 8 -23 - explode "tiny explosion" 10 - explode "small explosion" 5 - "final explode" "final explosion small" - description `The Thorn is the Kimek equivalent of a shuttle, and thanks to their speed and maneuverability they are used throughout Coalition space for transferring passengers from one ship to another or from a planet into orbit.` - - -ship "Saryd Runabout" - sprite "ship/saryd runabout" - thumbnail "thumbnail/saryd runabout" - attributes - category "Light Freighter" - licenses - Coalition - "cost" 942000 - "shields" 2000 - "hull" 1400 - "required crew" 2 - "bunks" 13 - "mass" 140 - "drag" 2.8 - "heat dissipation" .70 - "fuel capacity" 400 - "cargo space" 42 - "outfit space" 172 - "weapon capacity" 44 - "engine capacity" 42 - weapon - "blast radius" 22 - "shield damage" 220 - "hull damage" 110 - "hit force" 330 - outfits - "Small Collector Module" 2 - "Small Battery Module" - "Small Shield Module" - - "Small Thrust Module" 2 - "Small Steering Module" 3 - "Hyperdrive" - - engine -14 52 1 - engine 14 52 1 - gun -21 -4 - gun 21 -4 - explode "tiny explosion" 10 - explode "small explosion" 10 - "final explode" "final explosion small" - description `Saryds place high value both on solitude, but also on community and collaboration. So, it is not surprising that their smallest spacefaring vessel requires a team of at least two individuals to operate it. It is quite common for a lone Saryd to take on a Kimek or Arach copilot as a way of building cross-species friendships.` - -ship "Saryd Sojourner" - sprite "ship/saryd sojourner" - thumbnail "thumbnail/saryd sojourner" - attributes - category "Heavy Freighter" - licenses - Coalition - "cost" 11075000 - "shields" 13000 - "hull" 7700 - "required crew" 17 - "bunks" 84 - "mass" 640 - "drag" 12.9 - "heat dissipation" .50 - "fuel capacity" 800 - "cargo space" 260 - "outfit space" 568 - "weapon capacity" 202 - "engine capacity" 156 - weapon - "blast radius" 200 - "shield damage" 2000 - "hull damage" 1000 - "hit force" 3000 - outfits - "Large Collector Module" - "Small Collector Module" 3 - "Large Battery Module" - "Large Shield Module" - "Small Repair Module" 2 - - "Large Thrust Module" 2 - "Small Thrust Module" 3 - "Large Steering Module" 2 - "Small Steering Module" - "Hyperdrive" - - engine -24 176 .6 - engine -11 181 .8 - engine 11 181 .8 - engine 24 176 .6 - gun -23 -104 - gun 23 -104 - turret -17 -104 - turret 17 -104 - turret 0 -96 - turret 0 157 - explode "small explosion" 20 - explode "medium explosion" 30 - explode "large explosion" 10 - explode "huge explosion" 10 - "final explode" "final explosion large" - description `When the first wars were fought against the Quarg, the Saryds had been spacefaring for more than ten thousand Earth years, and their starship technology was considerably more advanced than the Kimek or the Arachi. At that time, ships similar to the modern Sojourner were the most powerful capital ships in the Coalition fleet.` - -ship "Saryd Traveler" - sprite "ship/saryd traveler" - thumbnail "thumbnail/saryd traveler" - attributes - category "Heavy Freighter" - licenses - Coalition - "cost" 3385000 - "shields" 6500 - "hull" 4000 - "required crew" 10 - "bunks" 45 - "mass" 350 - "drag" 5.5 - "heat dissipation" .60 - "fuel capacity" 600 - "cargo space" 137 - "outfit space" 466 - "weapon capacity" 177 - "engine capacity" 79 - weapon - "blast radius" 72 - "shield damage" 720 - "hull damage" 360 - "hit force" 1080 - outfits - "Small Collector Module" 3 - "Small Battery Module" 2 - "Small Shield Module" 2 - "Small Repair Module" - - "Large Thrust Module" - "Small Thrust Module" - "Large Steering Module" - "Small Steering Module" - "Hyperdrive" - - engine -30 87 .7 - engine -21 86 .7 - engine 21 86 .7 - engine 30 87 .7 - gun -32 -18 - gun 32 -18 - gun -22 -18 - gun 22 -18 - turret -41 9 - turret 41 9 - explode "small explosion" 30 - explode "medium explosion" 20 - explode "large explosion" 10 - "final explode" "final explosion medium" - description `Travelers were originally designed as science vessels, thousands of years ago before the Saryds had catalogued all the life forms and physical phenomena of every world in Coalition space. Today, many Saryd communities still choose to live in a Traveler and journey together from system to system rather than putting down roots on a planet.` - -ship "Saryd Visitor" - sprite "ship/saryd visitor" - thumbnail "thumbnail/saryd visitor" - attributes - category "Light Freighter" - licenses - Coalition - "cost" 1982000 - "shields" 4000 - "hull" 2400 - "required crew" 5 - "bunks" 29 - "mass" 270 - "drag" 4.4 - "heat dissipation" .65 - "fuel capacity" 400 - "cargo space" 98 - "outfit space" 320 - "weapon capacity" 90 - "engine capacity" 57 - weapon - "blast radius" 42 - "shield damage" 420 - "hull damage" 210 - "hit force" 630 - outfits - "Small Collector Module" 2 - "Small Battery Module" 2 - "Small Shield Module" - "Small Repair Module" - - "Small Thrust Module" 3 - "Large Steering Module" - "Hyperdrive" - - engine -23 75 .6 - engine -11 78 .8 - engine 11 78 .8 - engine 23 75 .6 - gun -15 -51 - gun 15 -51 - turret 0 26 - explode "tiny explosion" 20 - explode "small explosion" 30 - explode "medium explosion" 5 - "final explode" "final explosion medium" - description `Rather than specializing in carrying passengers or carrying cargo, Saryds seek to make their ships as well-balanced and versatile as possible. As a result, the crew of a typical Visitor can count on performing a different sort of job every week.` diff -Nru endless-sky-0.9.11/data/coalition.txt endless-sky-0.9.12/data/coalition.txt --- endless-sky-0.9.11/data/coalition.txt 2020-02-24 15:50:12.000000000 +0000 +++ endless-sky-0.9.12/data/coalition.txt 1970-01-01 00:00:00.000000000 +0000 @@ -1,983 +0,0 @@ -# Copyright (c) 2016 by Michael Zahniser -# -# Endless Sky is free software: you can redistribute it and/or modify it under the -# terms of the GNU General Public License as published by the Free Software -# Foundation, either version 3 of the License, or (at your option) any later version. -# -# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY -# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A -# PARTICULAR PURPOSE. See the GNU General Public License for more details. - -fleet "Heliarch" - government "Heliarch" - names "heliarch" - cargo 1 - personality - heroic opportunistic - variant 40 - "Heliarch Neutralizer" - variant 20 - "Heliarch Interdictor" - variant 10 - "Heliarch Punisher" - variant 4 - "Heliarch Neutralizer (Missile)" - variant 4 - "Heliarch Neutralizer (Nimble)" - variant 4 - "Heliarch Neutralizer (Scrappy)" - variant 2 - "Heliarch Interdictor (Bombardment)" - variant 1 - "Heliarch Punisher (Interdicting)" - variant 1 - "Heliarch Punisher (Missile)" - variant 1 - "Heliarch Punisher (Scrappy)" - -fleet "Small Arach" - government "Coalition" - names "arach" - cargo 3 - personality - timid - variant 20 - "Arach Transport" - "Arach Courier" - variant 20 - "Arach Freighter" - "Arach Courier" - variant 30 - "Arach Courier" 2 - variant 20 - "Arach Courier" - variant 10 - "Arach Freighter" 2 - variant 5 - "Arach Freighter" - "Kimek Thorn" 2 - variant 5 - "Arach Transport" - "Saryd Runabout" - variant 5 - "Arach Courier" - "Saryd Runabout" - -fleet "Large Arach" - government "Coalition" - names "arach" - cargo 3 - personality - timid - variant 30 - "Arach Hulk" - variant 20 - "Arach Spindle" - variant 40 - "Arach Freighter" - "Arach Transport" - "Arach Courier" 2 - variant 10 - "Arach Hulk" - "Arach Spindle" - variant 10 - "Arach Spindle" - "Arach Freighter" - variant 5 - "Arach Freighter" - "Arach Transport" - "Kimek Thistle" - variant 5 - "Arach Spindle" - "Kimek Briar" - "Saryd Visitor" - -fleet "Small Kimek" - government "Coalition" - names "kimek" - cargo 3 - personality - timid - variant 40 - "Kimek Thorn" - variant 30 - "Kimek Thorn" 2 - variant 20 - "Kimek Thorn" 3 - variant 20 - "Kimek Briar" - "Kimek Thorn" - variant 10 - "Kimek Thistle" - variant 10 - "Kimek Thistle" - "Kimek Thorn" - variant 10 - "Kimek Briar" 2 - variant 5 - "Kimek Briar" - "Saryd Runabout" - variant 5 - "Kimek Thistle" - "Arach Courier" - -fleet "Large Kimek" - government "Coalition" - names "kimek" - cargo 3 - personality - timid - variant 40 - "Kimek Spire" - variant 30 - "Kimek Spire" - "Kimek Thorn" 2 - variant 20 - "Kimek Thistle" - "Kimek Briar" - "Kimek Thorn" - variant 10 - "Kimek Thistle" 3 - variant 10 - "Kimek Spire" - "Kimek Thistle" - "Kimek Briar" - "Kimek Thorn" - variant 5 - "Kimek Spire" 2 - variant 5 - "Kimek Spire" - "Saryd Traveler" - variant 5 - "Kimek Thistle" - "Kimek Thorn" 2 - "Saryd Visitor" - -fleet "Small Saryd" - government "Coalition" - names "saryd" - cargo 3 - personality - timid - variant 60 - "Saryd Runabout" - variant 40 - "Saryd Visitor" - variant 20 - "Saryd Runabout" 2 - variant 20 - "Saryd Visitor" - "Saryd Runabout" - variant 10 - "Saryd Visitor" - "Saryd Runabout" 2 - variant 5 - "Saryd Visitor" - "Kimek Thorn" 2 - variant 5 - "Saryd Visitor" - "Arach Courier" - -fleet "Large Saryd" - government "Coalition" - names "saryd" - cargo 3 - personality - timid - variant 60 - "Saryd Traveler" - variant 40 - "Saryd Sojourner" - variant 30 - "Saryd Traveler" - "Saryd Visitor" - variant 20 - "Saryd Traveler" - "Saryd Visitor" - "Saryd Runabout" - variant 10 - "Saryd Visitor" 3 - variant 10 - "Saryd Sojourner" - "Saryd Traveler" - variant 10 - "Saryd Sojourner" - "Saryd Visitor" 2 - variant 5 - "Saryd Sojourner" - "Kimek Thorn" 4 - variant 5 - "Saryd Traveler" - "Arach Courier" 2 - "Kimek Briar" - - -outfitter "Coalition Basics" - "Small Collector Module" - "Small Battery Module" - "Small Shield Module" - "Small Repair Module" - "Cooling Module" - "Small Thrust Module" - "Small Steering Module" - "Cargo Expansion" - "Outfits Expansion" - "Hyperdrive" - "Local Map" - -outfitter "Coalition Advanced" - "Small Collector Module" - "Large Collector Module" - "Small Battery Module" - "Large Battery Module" - "Small Shield Module" - "Large Shield Module" - "Small Repair Module" - "Large Repair Module" - "Cooling Module" - "Small Thrust Module" - "Large Thrust Module" - "Small Steering Module" - "Large Steering Module" - "Cargo Expansion" - "Outfits Expansion" - "Luxury Accommodations" - "Hyperdrive" - "Local Map" - -outfitter "Heliarch" - "Small Reactor Module" - "Large Reactor Module" - "Scanning Module" - "Bombardment Cannon" - "Bombardment Turret" - "Finisher Pod" - "Finisher Torpedo" - "Heliarch Attractor" - "Heliarch Repulsor" - "Ion Rain Gun" - "Local Map" - - -shipyard "Arach" - "Arach Courier" - "Arach Freighter" - "Arach Hulk" - "Arach Spindle" - "Arach Transport" - -shipyard "Kimek" - "Kimek Briar" - "Kimek Spire" - "Kimek Thistle" - "Kimek Thorn" - -shipyard "Saryd" - "Saryd Runabout" - "Saryd Sojourner" - "Saryd Traveler" - "Saryd Visitor" - -shipyard "Coalition Basics" - "Arach Courier" - "Kimek Thorn" - "Saryd Runabout" - - -phrase "arach start" - word - "Mug" - "Glub" - "Blog" - "Blop" - "Blub" - "Mog" - "Mob" - "Dub" - "Drub" - "Lub" - "Log" - "Lug" - "Bloog" - "Loob" - "Bloob" - "Moog" - "Mup" - "Plug" - "Ploog" - "Plort" - "Pot" - "Put" - "Plub" - "Ploot" - "Toop" - "Tup" - "Tug" - "Tum" - "Flug" - "Floot" - "Flut" - "Flop" -phrase "arach middle" - word - "alug" - "abug" - "glug" - "glop" - "alop" - "ploot" - "plug" - "glub" - "blug" - "mug" - "mog" - "amug" - "amog" - "ap" - "ug" - "at" - "oot" - "up" - "ub" - "moog" - "goom" - "goot" - "poot" - "put" - "blut" - "glob" - "blag" - "talug" - "atug" - "tup" - "ptup" - "blot" - "arub" - "oob" - "root" - "rup" - "rub" -phrase "arach next" - word - " " - phrase - "arach start" -phrase "arach empty" - word - "" -phrase "arach" - phrase - "arach start" - phrase - "arach middle" - phrase - "arach middle" - "arach empty" - "arach next" - phrase - "arach middle" - "arach empty" - -phrase "kimek start" - word - "I" - "Ie" - "Ee" - "A" - "Ka" - "Ki" - "Chi" - "Ky" - "Ri" - "Ry" - "Ree" - "Pai" - "Pa" - "Pi" -phrase "kimek middle" - word - "ka" - "cha" - "pa" - "rra" - "ki" - "chi" - "pri" - "rri" - "ry" - "kee" - "chee" - "ree" - "kie" - "rrie" - "'a" - "'i" - "'ee" - "'ie" - "yee" - "ya" - "yi" -phrase "kimek next" - word - " " - phrase - "kimek start" -phrase "kimek" - phrase - "kimek start" - phrase - "kimek middle" - phrase - "kimek next" - "kimek middle" - phrase - "kimek next" - "kimek middle" - phrase - "kimek middle" - -phrase "saryd start" - word - "Lo" - "Ip" - "Do" - "Sit" - "A" - "Con" - "Ad" - "El" - "Sed" - "Eius" - "Tem" - "In" - "Ut" - "Lab" - "Et" - "Mag" - "Ali" - "En" - "Mi" - "Ve" - "Quis" - "Nos" - "Exer" - "Ul" - "Nisi" - "Ex" - "Com" - "Au" - "I" - "Rep" -phrase "saryd middle" - word - "rem" - "sum" - "lor" - "met" - "sec" - "tu" - "e" - "tur" - "lit" - "mod" - "por" - "cid" - "bor" - "na" - "qua" - "lam" - "mod" - "red" - "lup" - "tat" - "la" - "par" - "pi" - "dat" - "fic" - "ser" - "lit" -phrase "saryd middle" - word - "" -phrase "saryd end" - word - "um" - "i" - "o" - "orum" - "is" - "as" - "a" - "ae" - "am" - "arum" - "o" - "est" - "et" - "umus" - "unt" - "ibus" - "us" - "um" - "u" - "ui" - "es" - "em" - "e" - "ebus" - "erum" - "or" - "aris" - "atur" - "amur" - "ar" - "aris" - "atur" -phrase "saryd" - phrase - "saryd start" - phrase - "saryd middle" - phrase - "saryd end" - word - " " - phrase - "saryd start" - phrase - "saryd middle" - phrase - "saryd end" - -phrase "heliarch" - word - "Watchful" - "Patient" - "Kind" - "Helpful" - "Friendly" - "Pragmatic" - "Careful" - "Cautious" - "Attentive" - "Observant" - "Wary" - "Vigilant" - "Heedful" - "Wakeful" - "Judicious" - "Mindful" - "Prudent" - "Alert" - "Thoughtful" - "Rigorous" - "Fastidious" - "Assiduous" - "Shielding" - "Sheltering" - "Strong" - "Able" - "Capable" - "Durable" - "Forceful" - "Steady" - "Tenacious" - "Hardy" - "Mighty" - "Rugged" - "Stalwart" - "Staunch" - "Stout" - "Sturdy" - "Unyielding" - "Adamant" - "Implacable" - "Relentless" - "Unwavering" - "Obdurate" - "Unbending" - word - " " - word - "Guardian" - "Protector" - "Friend" - "Interpreter" - "Agent" - "Advocate" - "Ally" - "Guard" - "Custodian" - "Shield" - "Defender" - "Helper" - "Seeker" - "Escort" - "Warden" - "Sentinel" - "Sentry" - "Ward" - "Watcher" - "Curator" - "Governor" - "Officer" - "Overseer" - "Ranger" - "Shepherd" - "Champion" - "Chief" - "Superior" - "Director" - "Inspector" - "Judge" - "Manager" - - -phrase "friendly heliarch" - word - "All sentient beings" - "Sentient beings" - "All sentient species" - "Sentient species" - "All of us" - "We all" - "Every species" - "Every sentient species" - "Every wise species" - "Every thoughtful species" - "Every one of our species" - "All our species" - word - " " - word - "to live together" - "to coexist" - "to work together" - "to join together" - "to unite together" - "to form an alliance" - "to form a coalition" - "to stand together" - "to stand as one people" - "to be unified" - "to join our Coalition" - "to join us" - "for living" - "for coexisting" - "for joining" - "for standing together" - "for uniting" - word - " " - word - "in peace" - "in friendship" - "in goodwill" - "for a common cause" - "to create a just society" - "to create a prosperous society" - "in equal partnership" - "for each other's good" - "throughout the galaxy" - "to drive out the oppressors" - "to take control of our own fate" - "for the betterment of all" - "in prosperity" - "in harmony" - word - " " - word - "are able" - "can aspire" - "can try" - "should seek" - "should choose" - "can learn" - "the capacity have" - "to be able ought to be" - "should try" - "can labor" - "can serve" - "are called" - "are capable" - word - "." - -phrase "friendly heliarch" - word - "To protect" - "To protect others" - "For protection" - "In order to shield the weak" - "For the sake of others" - "To preserve the Coalition" - "To defend against oppression" - "So that free you all may be" - "For the cause of justice" - "For the greater good" - "To fulfill our duty" - word - " " - word - "and not" - "rather than" - "instead of" - "above any need" - "without desire" - "and never" - "and not ever" - word - " " - word - "to enrich ourselves" - "for our own wellbeing" - "for our own benefit" - "for our own glory" - "for glory or power" - "to win honor" - "to please ourselves" - "to misuse our power" - "for the sake of your praise" - "for recognition or reward" - word - " " - word - "we serve" - "you we serve" - "we vow" - "we are called" - "we have vowed" - "we have committed" - "we do serve" - "we do vow" - word - "." - -phrase "friendly disabled heliarch" - word - "Repairs, we do need" - "Disabled, our ship has become" - "Disabled, our ship is" - word - ". " - word - "Board our ship, you must" - "Help, you must" - "Appreciated, assistance would be" - word - "." - -phrase "hostile heliarch phrase 1 (the+our)" - word - "the" - "our" - word - " " - word - "Coalition" - "alliance" - "union" - "friendship of sentient species" - "citizens of the Coalition" - "citizens" - "Coalition" - "alliance" - "union" - -phrase "hostile heliarch phrase 1 (our only)" - word - "our" - word - " " - word - "friendship" - "just government" - "just meritocracy" - "just government of merit" - "society" - -phrase "hostile heliarch" - word - "Destroying" - "Betraying" - "Dishonoring" - "Ruining" - "Invading" - "Attacking" - "Conquering" - "Oppressing" - "Backstabbing" - word - " " - phrase - "hostile heliarch phrase 1 (the+our)" - "hostile heliarch phrase 1 (our only)" - word - " " - word - "you will" - "you shall" - word - " " - word - "not" - "never" - word - " " - word - "succeed" - word - "." - "!" - -phrase "hostile heliarch" - word - "Impossible" - "No chance" - "Little chance" - "Very difficult" - "Very hard" - "Not possible" - word - " " - word - "it is " - word - "to defeat" - "to destroy" - "to demoralize" - "to outpower" - "to be stronger than" - "to be greater than" - word - " " - word - "the" - "our" - word - " " - word - "indestructible" - "committed" - "advanced" - "disciplined" - "oathkeeping" - "peacekeeping" - "powerful" - "everlasting" - "legendary" - word - " " - word - "Heliarch" - word - " " - word - "military" - "law-enforcers" - "navy" - word - "." - -phrase "hostile heliarch phrase 2 (the+our)" - word - "the" - "our" - word - " " - word - "Coalition" - "friendship" - "friendship of sentient species" - "union" - "alliance" - -phrase "hostile heliarch phrase 2 (the only)" - word - "the" - word - " " - word - "anti-oppressors" - -phrase "hostile heliarch phrase 2 (our only)" - word - "our" - word - " " - word - "society" - "ideals" - -phrase "hostile heliarch" - word - "Forever" - "Until the end of time" - "Until the end of life" - word - " " - phrase - "hostile heliarch phrase 2 (the+our)" - "hostile heliarch phrase 2 (the only)" - "hostile heliarch phrase 2 (our only)" - word - " " - word - "will" - "shall" - word - " " - word - "live on" - "not be destroyed" - "not be history" - "not die" - "not be extinct" - word - "!" - -phrase "hostile disabled heliarch" - word - "You" - "Alone, you must leave me, you" - "Meet me again, you'd better hope never happen, you" - "Cross me, you'd better not, you" - "Avenge me, my friends will, you" - "Away from me, you must stay, you" - "Board me, I dare the" - word - " " - phrase - "shakespearean insults" - word - "." - "!" - -phrase "hostile disabled heliarch" - word - "A " - phrase - "shakespearean insults" - word - " " - word - ", you are" - "at the mercy of, I can not believe I am" - word - "." - "!" - -phrase "hostile disabled heliarch" - word - "(" - word - "The Heliarch ship hails you, speaking in a language you do not understand." - "The Heliarch yell at you in an alien language." - word - " " - word - "Their translation device must be broken" - "You can only wonder what they're saying" - word - ".)" diff -Nru "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/coalition weapons.txt" "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/coalition weapons.txt" --- "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/coalition weapons.txt" 2020-02-24 15:50:12.000000000 +0000 +++ "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/coalition weapons.txt" 1970-01-01 00:00:00.000000000 +0000 @@ -1,308 +0,0 @@ -# Copyright (c) 2016 by Michael Zahniser -# -# Endless Sky is free software: you can redistribute it and/or modify it under the -# terms of the GNU General Public License as published by the Free Software -# Foundation, either version 3 of the License, or (at your option) any later version. -# -# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY -# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A -# PARTICULAR PURPOSE. See the GNU General Public License for more details. - -outfit "Bombardment Cannon" - category "Guns" - licenses - Heliarch - cost 437000 - thumbnail "outfit/bombardment cannon" - "mass" 12 - "outfit space" -12 - "weapon capacity" -12 - "gun ports" -1 - weapon - sprite "projectile/bombardment" - "frame rate" 3.2 - "no repeat" - sound "bombardment" - "hit effect" "bombardment impact" - "inaccuracy" 4 - "velocity" 6 - "random velocity" 1 - "lifetime" 150 - "reload" 9 - "firing energy" 17 - "firing heat" 14 - "shield damage" 22 - "hull damage" 25 - description `The Bombardment Cannon was designed during the original war with the Quarg, in order to give Heliarch civilian ships a way to strike Quarg warships from a safe distance. But now, as with all their weapons, its use is limited to Heliarch warships.` - -outfit "Bombardment Turret" - category "Turrets" - licenses - Heliarch - cost 1845000 - thumbnail "outfit/bombardment turret" - "mass" 43 - "outfit space" -43 - "weapon capacity" -43 - "required crew" 1 - "turret mounts" -1 - weapon - sprite "projectile/bombardment" - "frame rate" 3.2 - "no repeat" - "hardpoint sprite" "hardpoint/bombardment turret" - "hardpoint offset" 10. - sound "bombardment" - "hit effect" "bombardment impact" - "inaccuracy" 4 - "turret turn" 2.8 - "velocity" 6 - "random velocity" 1 - "lifetime" 150 - "reload" 3 - "firing energy" 17 - "firing heat" 14 - "shield damage" 22 - "hull damage" 25 - description `A Bombardment Turret is not one of the most dangerous Heliarch weapons, but it has the advantage that it can hit targets a considerable distance away.` - -effect "bombardment impact" - sprite "effect/bombardment impact" - "no repeat" - "frame rate" 40 - "lifetime" 7 - "random angle" 40 - "random spin" 20 - "random velocity" 2 - "velocity scale" -.2 - - -outfit "Finisher Pod" - category "Secondary Weapons" - licenses - Heliarch - cost 1370000 - thumbnail "outfit/finisher pod" - "mass" 16 - "outfit space" -36 - "weapon capacity" -36 - "gun ports" -1 - "finisher capacity" 40 - weapon - sprite "projectile/finisher activating" - "frame rate" 1 - "no repeat" - sound "finisher" - ammo "Finisher Torpedo" - icon "icon/finisher" - "fire effect" "finisher sparks" 8 - "hit effect" "finisher impact" 2 - "hit effect" "finisher fragment" 12 - "die effect" "finisher fragment" 6 - "inaccuracy" 5 - "velocity" 10 - "lifetime" 60 - "reload" 80 - "firing energy" 120 - "firing heat" 20 - "acceleration" .8 - "drag" .1 - "turn" 0.1 - "homing" 2 - "radar tracking" .8 - "missile strength" 50 - "submunition" "Active Finisher" 1 - description `Finisher Torpedoes are one of the Heliarchs' most dreaded weapons. In fact, in one way or another most of their other weapons merely exist to hold a ship in place for long enough for a barrage of Finishers to destroy it.` - -outfit "Active Finisher" - weapon - sprite "projectile/finisher" - "frame rate" 2.4 - "live effect" "finisher trail" 50 - "hit effect" "finisher impact" 2 - "hit effect" "finisher fragment" 12 - "die effect" "small explosion" - "lifetime" 500 - "acceleration" 1 - "drag" .1 - "turn" 2 - "homing" 4 - "radar tracking" .8 - "optical tracking" .5 - "missile strength" 50 - "shield damage" 1500 - "hull damage" 1900 - "hit force" 750 - -outfit "Finisher Torpedo" - plural "Finisher Torpedoes" - category "Ammunition" - cost 32000 - thumbnail "outfit/finisher" - "mass" .5 - "finisher capacity" -1 - description `This extremely powerful but also expensive missile is ammunition for the Heliarch Finisher Pod.` - -effect "finisher sparks" - sprite "effect/finisher sparks" - "no repeat" - "frame rate" 10 - "lifetime" 19 - "random angle" 30 - "random spin" 100 - "random velocity" 4 - -effect "finisher trail" - sprite "effect/finisher trail" - "no repeat" - "frame rate" 5 - "lifetime" 37 - "random spin" 1 - "random velocity" 1 - "velocity scale" .8 - -effect "finisher impact" - sprite "effect/finisher impact" - "no repeat" - "frame rate" 20 - "lifetime" 13 - "random spin" 20 - "random velocity" 2 - "velocity scale" -.2 - -effect "finisher fragment" - sprite "effect/finisher trail" - "no repeat" - "frame rate" 8 - "lifetime" 23 - "random angle" 360 - "random spin" 1 - "random velocity" 10 - "velocity scale" -.1 - - -outfit "Heliarch Attractor" - category "Turrets" - licenses - Heliarch - cost 2187000 - thumbnail "outfit/heliarch attractor" - "mass" 49 - "outfit space" -49 - "weapon capacity" -49 - "required crew" 1 - "turret mounts" -1 - weapon - sprite "projectile/attractor" - "frame rate" 5.2 - "random start frame" - "hardpoint sprite" "hardpoint/heliarch attractor" - "hardpoint offset" 9. - sound "heliarch attractor" - "hit effect" "attractor impact" - "inaccuracy" 2 - "turret turn" 4.1 - "velocity" 640 - "lifetime" 1 - "reload" 1 - "firing energy" 4.8 - "firing heat" 4.5 - "shield damage" 5.4 - "hull damage" 4.2 - "firing force" -30 - "hit force" -30 - description "When battling the Quarg, the Heliarchs learned that the Quarg would not engage in a battle that their ships might be unable to escape. In response, they focused on building weapons that would keep a ship from being able to come to a stop and activate its jump drive." - -effect "attractor impact" - sprite "effect/attractor impact" - "no repeat" - "frame rate" 20 - "lifetime" 13 - "random angle" 20 - "random spin" 20 - "random velocity" -10 - "velocity scale" -.01 - - -outfit "Heliarch Repulsor" - category "Turrets" - licenses - Heliarch - cost 2549000 - thumbnail "outfit/heliarch repulsor" - "mass" 56 - "outfit space" -56 - "weapon capacity" -56 - "required crew" 1 - "turret mounts" -1 - weapon - sprite "projectile/repulsor" - "frame rate" 3.2 - "random start frame" - "hardpoint sprite" "hardpoint/heliarch repulsor" - "hardpoint offset" 9. - sound "heliarch repulsor" - "hit effect" "repulsor impact" - "inaccuracy" 3 - "turret turn" 3.4 - "velocity" 560 - "lifetime" 1 - "reload" 1 - "firing energy" 5.9 - "firing heat" 1.2 - "shield damage" 3.6 - "hull damage" 5.8 - "firing force" 60 - "hit force" 60 - "slowing damage" .1 - description "This beam turret allows a Heliarch ship to hold its enemies far enough away that they cannot make use of their short-range weapons." - -effect "repulsor impact" - sprite "effect/repulsor impact" - "no repeat" - "frame rate" 10 - "lifetime" 20 - "random angle" 360 - "random spin" 10 - "random velocity" 4 - "velocity scale" .01 - - -outfit "Ion Rain Gun" - category "Guns" - licenses - Heliarch - cost 798000 - thumbnail "outfit/ion rain gun" - "mass" 17 - "outfit space" -17 - "weapon capacity" -17 - "gun ports" -1 - weapon - sprite "projectile/ion rain" - "frame rate" 7 - "random start frame" - sound "ion rain" - "hit effect" "ion rain impact" - "inaccuracy" 4.5 - "velocity" 16 - "random velocity" 2 - "lifetime" 25 - "random lifetime" 5 - "reload" 4 - "firing energy" 12 - "firing heat" 4 - "shield damage" 12 - "hull damage" 2 - "ion damage" .2 - description "Heliarch ships primarily serve as a police force. This weapon is designed to neutralize a target's offensive capabilities until more Heliarch ships can join the fray." - -effect "ion rain impact" - sprite "effect/ion rain impact" - "no repeat" - "frame rate" 60 - "lifetime" 5 - "random angle" 360 - "random spin" 2 - "random velocity" 10 - "velocity scale" -.1 diff -Nru "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/deep jobs.txt" "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/deep jobs.txt" --- "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/deep jobs.txt" 2020-02-24 15:50:12.000000000 +0000 +++ "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/deep jobs.txt" 1970-01-01 00:00:00.000000000 +0000 @@ -1,292 +0,0 @@ -# Copyright (c) 2014 by Michael Zahniser and Nate Graham -# -# Endless Sky is free software: you can redistribute it and/or modify it under the -# terms of the GNU General Public License as published by the Free Software -# Foundation, either version 3 of the License, or (at your option) any later version. -# -# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY -# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A -# PARTICULAR PURPOSE. See the GNU General Public License for more details. - -phrase "deep mystery cube pickup" - word - `As instructed, you` - `You` - word - ` ` - word - `open a deposit box` - `open a storage locker` - word - ` ` - word - `in an unmarked and uninhabited warehouse` - `near your landing site` - word - ` ` - word - `and pick up the mystery package. It is a small black cube, about two centimeters to a side, surprisingly heavy for its size, with no markings of any kind. Odd.` - -phrase "deep mystery cube dropoff payment" - word - `As instructed, you` - word - ` ` - word - `leave the mystery cube by the side of the road a few kilometers away from the spaceport.` - `leave the mystery cube behind a rickety-looking wooden tower.` - `bury the cube out in the middle of nowhere before landing in the spaceport.` - `hand the cube to the first beggar woman you see planetside. She accepts it without a word, and leaves.` - `drop the cube at a warehouse. Nobody comes around to collect it.` - word - `` - ` "This has to be legal, or they couldn't post it to the job board," you remind yourself.` - word - ` ` - word - `Your bank account immediately notifies you that the agreed-upon payment of has been deposited. You wonder how they knew.` - -mission "Deep Mystery Cube [0]" - name "Mystery delivery to " - job - repeat - description "Deliver a package to . Payment is ." - cargo "mystery package" 1 - to offer - random < 25 - "combat rating" > 35 - source - attributes "deep" - destination - distance 7 16 - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Hai" "Quarg" - not attributes "station" - on accept - dialog phrase "deep mystery cube pickup" - on visit - dialog phrase "generic cargo on visit" - on complete - "mystery cube" ++ - payment 5000 1000 - dialog phrase "deep mystery cube dropoff payment" - npc - government "Bounty Hunter" - personality nemesis disables waiting plunders - system - distance 6 9 - fleet "Bounty Hunters" - - -mission "Deep Mystery Cube [1]" - name "Mystery delivery to " - job - repeat - description "Deliver a package to . Payment is ." - cargo "mystery package" 1 - to offer - random < 10 - "combat rating" > 35 - source - attributes "deep" - destination - distance 9 20 - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Hai" "Quarg" - not attributes "station" - on accept - dialog phrase "deep mystery cube pickup" - on visit - dialog phrase "generic cargo on visit" - on complete - "mystery cube" ++ - payment 5000 1000 - dialog phrase "deep mystery cube dropoff payment" - npc - government "Bounty Hunter" - personality nemesis disables waiting plunders - system - distance 6 9 - fleet "Bounty Hunters" - - -mission "Deep Mystery Cube [2]" - name "Mystery delivery to " - job - repeat - description "Deliver a package to . Payment is ." - cargo "mystery package" 1 - to offer - random < 10 - "combat rating" > 35 - source - attributes "deep" - destination - distance 9 20 - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Hai" "Quarg" - not attributes "station" - on accept - dialog phrase "deep mystery cube pickup" - on visit - dialog phrase "generic cargo on visit" - on complete - "mystery cube" ++ - payment 5000 1000 - dialog phrase "deep mystery cube dropoff payment" - npc - government "Bounty Hunter" - personality nemesis disables waiting plunders - system - distance 6 9 - fleet "Bounty Hunters" - - -mission "Deep Mystery Cube [3]" - name "Mystery delivery to " - job - repeat - description "Deliver a package to . Payment is ." - cargo "mystery package" 1 - to offer - random < 10 - "combat rating" > 35 - source - attributes "deep" - destination - distance 9 20 - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Hai" "Quarg" - on accept - dialog phrase "deep mystery cube pickup" - on visit - dialog phrase "generic cargo on visit" - on complete - "mystery cube" ++ - payment 5000 1000 - dialog phrase "deep mystery cube dropoff payment" - npc - government "Bounty Hunter" - personality nemesis disables waiting plunders - system - distance 6 9 - fleet "Bounty Hunters" - - -mission "Mystery retrieval" - job - repeat - description "Retrieve a package from , then return to . Payment is ." - cargo "mystery package" 1 - to offer - random < 10 - "combat rating" > 35 - source - attributes "deep" - stopover - distance 9 20 - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Hai" "Quarg" - not attributes "station" - on stopover - dialog phrase "deep mystery cube pickup" - on visit - dialog phrase "generic missing stopover or cargo" - on complete - "mystery cube" ++ - payment 5000 1000 - dialog phrase "deep mystery cube dropoff payment" - npc - government "Bounty Hunter" - personality nemesis disables waiting plunders - system - distance 10 17 - fleet "Bounty Hunters" - - -mission "Transport scientists" - name "Transport scientists" - description "A team of scientists needs some research notes analyzed at the facility on . Take the scientists there and then return them to for ." - job - repeat - to offer - random < 15 - passengers 5 16 - source - attributes "deep" - stopover - attributes "research" - distance 2 50 - on stopover - dialog "The scientists have been giddily discussing the results of their research during the entire trip. You're happy for a bit of peace and quiet as they make tracks for a prominent research lab to have the results analyzed. You prepare for the return journey to ." - on visit - dialog phrase "generic missing stopover or passengers" - on complete - dialog "You bid goodbye to the scientists and accept your payment of ." - payment - payment 30000 - - -mission "Escort science vessel" - description "The crew of the science vessel requests an escort to where they plan to study some unusual phenomena. Escort them there and then return them to for ." - job - repeat - to offer - random < 15 - "combat rating" > 50 - source - attributes "research" - stopover - attributes "quarg" "pirate" "volcanic" "frontier" "dirt belt" "north" "south" - distance 6 50 - npc - government "Pirate" - personality nemesis waiting plunders - system - distance 2 3 - fleet "pirate raid" - - npc accompany save - government "Merchant" - personality escort timid - fleet - names "deep" - variant - "Scout" - variant - "Bounder" - variant - "Star Queen" - on stopover - dialog "The lands alongside you and teams of scientists wearing crisp white lab coats and serious-looking boots and gloves descend on the test site with all manner of exotic equipment. As they take their measurements, you prepare for the return journey to ." - on visit - dialog "You have reached , but you can't complete this mission until the has visited with you and then joined you here." - on complete - dialog "You bid goodbye to the captain of the and accept your payment of ." - payment - payment 60000 - -phrase "academic conference recording payment" - word - `You touch down on and make your way to the conference hall at a grand university. The provided credentials gain you access and you set up the recording equipment at the back of the room.` - word - ` ` - word - `The panelists are electrifying, speaking eloquently on a variety of cutting-edge topics in the sciences and humanities. The experience leaves you feeling remarkably optimistic about the future of humanity here in the stars.` - word - ` ` - word - `You transmit the video to your contact on and receive your payment of .` - -mission "Record academic conference" - job - repeat - description "Record an academic conference on for professors who cannot attend. Credentials and recording equipment will be provided. Payment is ." - cargo "recording equipment" 1 - to offer - random < 15 - source - attributes "deep" - destination - attributes "research" "quarg" "rich" "paradise" - distance 4 10 - on visit - dialog phrase "generic cargo on visit" - on complete - dialog phrase "academic conference recording payment" - payment 5000 1000 diff -Nru "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/deep missions.txt" "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/deep missions.txt" --- "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/deep missions.txt" 2020-02-24 15:50:12.000000000 +0000 +++ "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/deep missions.txt" 1970-01-01 00:00:00.000000000 +0000 @@ -1,2335 +0,0 @@ -# Copyright (c) 2017 by Michael Zahniser -# -# Endless Sky is free software: you can redistribute it and/or modify it under the -# terms of the GNU General Public License as published by the Free Software -# Foundation, either version 3 of the License, or (at your option) any later version. -# -# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY -# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A -# PARTICULAR PURPOSE. See the GNU General Public License for more details. - -mission "Deep: Syndicate Convoy" - minor - name `Pickup from Hephaestus` - description `Escort a convoy of freighters to where they will pick up materials needed for scientific experiments. Return the convoy to by for payment ().` - source - attributes "deep" - near "Gomeisa" 2 - stopover "Hephaestus" - deadline - to offer - "combat rating" > 65 - not "Deep: Mystery Cubes 4: done" - random < 20 + "deep convoy" * 15 - or - not "chosen sides" - has "main plot completed" - - on offer - conversation - `You are approached by a man in a Deep Security uniform who asks if you would be willing to escort a few freighters to and back by . "We would normally have our own fleet do it," he says, "but we're short on available ships given certain circumstances."` - choice - ` "Sure, I can do that."` - ` "Sorry, but I won't be traveling in that direction any time soon."` - decline - - ` "Good. Before you leave, know that there may be pirate forces waiting for you in Alphard, Sirius, and Altair. You can try to avoid them, but make sure you get the freighters back on time."` - ` The Deep Security officer wishes you good luck and walks off, leaving you to wonder how he knows where pirate fleets might be waiting for you.` - accept - - npc accompany save - government "Merchant" - personality timid escort - fleet - names "civilian" - variant - "Bulk Freighter" 2 - "Mule" - npc - government "Merchant" - personality timid - fleet - fighters "civilian" - variant - "Dagger" - variant - "Boxwing" - npc - government "Pirate" - personality nemesis staying - system "Alphard" - fleet "Large Northern Pirates" - npc - government "Pirate" - personality nemesis staying - system "Sirius" - fleet "Large Northern Pirates" - npc - government "Pirate" - personality nemesis staying - system "Altair" - fleet "Small Northern Pirates" - npc - government "Pirate" - personality nemesis - system "Castor" - fleet "Small Northern Pirates" - npc - government "Pirate" - personality nemesis - system "Porrima" - fleet "Large Northern Pirates" - npc - government "Pirate" - personality nemesis staying - system "Markab" - fleet "Large Northern Pirates" - - on stopover - dialog `You arrive at the pickup location on the night side of Hephaestus. The Syndicate employees who load the freighters do not allow you to see what is inside the cargo, and advise you to leave quickly once the cargo is loaded.` - on visit - dialog `You have reached , but you're missing something! Either you haven't visited , or you left part of the convoy behind.` - on complete - "deep convoy" ++ - payment 500000 - conversation - `A Deep Security officer greets you when you return to with the freighters. The officer hands you and thanks you for accepting the job on such short notice. "We'll make sure to contact you in the future should we need your help. If you want to help us further at the moment, I suggest you check the job boards in the Deep for mystery delivery and retrieval jobs."` - - - -mission "Deep: Tarazed Convoy" - minor - name `Pickup from Tarazed` - description `Escort a convoy of freighters to where they will pick up materials needed for scientific experiments. Return the convoy to by for payment ().` - source - attributes "deep" - near "Gomeisa" 2 - stopover "Wayfarer" - deadline - to offer - "combat rating" > 65 - not "Deep: Mystery Cubes 4: done" - random < 20 + "deep convoy" * 15 - or - not "chosen sides" - has "main plot completed" - - on offer - conversation - `As you are walking through the spaceport, a woman in a Deep Security uniform stops you. "You're Captain , correct?" You nod. "Would you be willing to transport a handful of freighters to to pick up some cargo? We'd need them to return here by . Normally this kind of job would be done by Deep Security, but we have no ships to spare at the moment."` - choice - ` "Sure, I can do that."` - ` "Sorry, but I won't be traveling in that direction any time soon."` - decline - - ` "Thank you, Captain. Before you go, I need to inform you that you may encounter pirate fleets near Tania Australis, Muphrid, and Ascella, and you might not have time to go around these systems."` - ` The Deep Security officer wishes you good luck and walks off, leaving you to wonder how she knows where pirate fleets might be waiting for you.` - accept - - npc accompany save - government "Merchant" - personality timid escort - fleet - names "civilian" - variant - "Freighter" 3 - "Mule" 2 - npc - government "Merchant" - personality timid - fleet - fighters "civilian" - variant - "Dagger" 2 - variant - "Boxwing" 2 - variant - "Dagger" - "Boxwing" - npc - government "Pirate" - personality nemesis staying - system "Tania Australis" - fleet "Large Northern Pirates" - npc - government "Pirate" - personality nemesis staying - system "Muphrid" - fleet "Large Northern Pirates" - npc - government "Pirate" - personality nemesis staying - system "Ascella" - fleet "Small Northern Pirates" - npc - government "Pirate" - personality nemesis - system "Sirius" - fleet "Large Northern Pirates" - npc - government "Pirate" - personality nemesis - system "Seginus" - fleet "Small Northern Pirates" - npc - government "Pirate" - personality nemesis staying - system "Tarazed" - fleet "Large Northern Pirates" - - on stopover - dialog `You and the freighters are directed to park in a private hangar owned by the Tarazed Corporation. While watching the cargo crates get loaded on to the freighters, you notice that the crates have labels on them which read "To be opened by addressee only" in large red letters.` - on visit - dialog `You have reached , but you're missing something! Either you haven't visited , or you left part of the convoy behind.` - on complete - "deep convoy" ++ - payment 650000 - conversation - `A Deep Security officer greets you when you return to with the freighters. The officer hands you and thanks you for accepting the job on such short notice. "We'll make sure to contact you in the future should we need your help. If you want to help us further at the moment, I suggest you check the job boards in the Deep for mystery delivery and retrieval jobs."` - - - -mission "Deep: Kraz Convoy" - minor - name `Pickup from Kraz` - description `Escort a convoy of freighters to where they will pick up materials needed for scientific experiments. Return the convoy to by for payment ().` - source - attributes "deep" - near "Gomeisa" 2 - stopover "Rust" - deadline - to offer - "combat rating" > 80 - not "Deep: Mystery Cubes 4: done" - random < 20 + "deep convoy" * 15 - or - not "chosen sides" - has "main plot completed" - - on offer - conversation - `A Deep Security officer approaches you when you enter the spaceport and asks if you would be able to do a job for the Deep. "We're short on Deep Security ships at the moment, but we need three Behemoths escorted to . After they pick up the cargo, bring them back here by ."` - choice - ` "Sure, I can do that."` - ` "Sorry, but I won't be traveling in that direction any time soon."` - decline - - ` "Much appreciated, Captain. And for your well-being as well as that of the cargo, you must know that there may be pirates waiting in Algieba, Cor Caroli, and Wei. Behemoths are tough ships, so you should be able to travel through those systems and not slow yourself down by taking alternative routes."` - ` The Deep Security officer wishes you good luck and walks off, leaving you to wonder how she knows where pirate fleets might be waiting for you.` - accept - - npc accompany save - government "Merchant" - personality timid escort - fleet - names "civilian" - variant - "Behemoth" 3 - npc - government "Pirate" - personality nemesis staying - system "Algieba" - fleet "Large Northern Pirates" - fleet "Small Northern Pirates" - npc - government "Pirate" - personality nemesis staying - system "Cor Caroli" - fleet "Large Northern Pirates" - fleet "Small Northern Pirates" - npc - government "Pirate" - personality nemesis staying - system "Wei" - fleet "Large Northern Pirates" - fleet "Small Northern Pirates" - npc - government "Pirate" - personality nemesis - system "Rutilicus" - fleet "Large Northern Pirates" - npc - government "Pirate" - personality nemesis - system destination - fleet "Large Northern Pirates" - npc - government "Pirate" - personality nemesis staying - system "Kraz" - fleet "Large Northern Pirates" - fleet "Small Northern Pirates" - - on stopover - dialog `When you arrive, Kraz Cybernetics already has the cargo waiting by the spaceport. After a few hours of loading the massive freighters, the spaceport crew gives you the 'all clear' signal, and the Behemoth captains get ready to depart.` - on visit - dialog `You have reached , but you're missing something! Either you haven't visited , or you left part of the convoy behind.` - on complete - "deep convoy" ++ - payment 800000 - conversation - `A Deep Security officer greets you when you return to with the freighters. The officer hands you and thanks you for accepting the job on such short notice. "We'll make sure to contact you in the future should we need your help. If you want to help us further at the moment, I suggest you check the job boards in the Deep for mystery delivery and retrieval jobs."` - - - -mission "Deep: Mystery Cubes 0" - minor - name `Gaining an Edge` - description `Land on the designated systems to place the mysterious cubes that Lieutenant Paris has given you, then return to .` - source - attributes "deep" - not system "Zosma" - not attributes "station" - destination "Memory" - stopover "New Sahara" - stopover "Bounty" - stopover "Heartland" - stopover "New Tibet" - stopover "New Greenland" - stopover "New Switzerland" - stopover "Tundra" - stopover "Arabia" - to offer - "mystery cube" >= 3 - "combat rating" > 100 - random < "deep convoy" * 30 - or - not "chosen sides" - has "main plot completed" - - on offer - conversation - `A Deep Security officer calls your name and approaches you as you enter the spaceport's central market. "Greetings, Captain , I'm Lieutenant Paris. Would you be interested in conducting some more work for the Deep? We are currently in need of a few extra ships to assist in an ongoing situation."` - choice - ` "I'd love to help. What's the situation?"` - goto situation - ` "Sorry, but I can't help right now."` - - ` "Whatever plans you have, I suggest you change them, as this is an urgent situation."` - choice - ` "Okay, I'll help. What is the situation?"` - ` "Then I can't help you. Sorry."` - decline - - label situation - ` "Excellent. I'm sure that you are aware that much of Deep Security is currently preoccupied, hence why we have been recruiting merchants to escort many of the Deep's convoys. The reason this is the case is that we have been attempting to detain a particularly meddlesome pirate warlord who goes by the name of 'Beelzebub'. From what we can ascertain, Beelzebub has extensive knowledge on the inner workings of Deep Security, which is making tracking him down rather difficult, as he seems to know our every move. That is where you and a few other merchants come in."` - ` Paris reaches into his pocket and pulls out a bag. Inside of the bag are at least two dozen of the mysterious cubes that you have transported in the past, only with one distinct difference: a thick red streak running down the middle of each cube.` - ` "The Deep requires that you place these on a number of worlds in the Dirt Belt which I will mark on your map for you. Place at least four of these devices around the spaceport of each marked planet, then come to where I will collect any remaining cubes that you may have. If a Deep Security ship did this then it would likely catch the attention of any pirates in the system and that information would make its way to Beelzebub, but random merchants should be inconspicuous enough to throw Beelzebub off our trail. Is that clear?"` - choice - ` "Crystal clear, Lieutenant. I will prepare to leave shortly."` - accept - ` "What do these cubes do?"` - - ` "I don't believe that I am authorized to tell you that. Just know that they will help us catch Beelzebub."` - choice - ` "Understood. I'll place the cubes for you."` - accept - ` "This feels too secretive for me. I don't want to help anymore."` - decline - - npc - government "Pirate" - personality disables plunders harvests - system - distance 5 10 - fleet "Large Northern Pirates" - npc - government "Pirate" - personality disables plunders harvests - system - distance 10 15 - fleet "Large Northern Pirates" - npc - government "Pirate" - personality disables plunders harvests - system - distance 15 20 - fleet "Large Northern Pirates" - on stopover - dialog `You have placed cubes on the last of the planets that Paris has asked you to. When you look into the bag you find that there are three left. Go to to give the remaining cubes to Paris.` - on complete - event "deep: warlord detected" 21 - payment 500000 - log `Placed multiple mysterious cubes on planets in the Dirt Belt for the Deep. Deep Security is using these cubes to somehow help in their hunt for a pirate warlord named "Beelzebub."` - conversation - `You find Lieutenant Paris waiting for you in the spaceport. You hand him the bag of remaining cubes, and he hands you for helping.` - choice - ` "Is there anything else that you need me to do?"` - goto next - ` "Are you able to tell me what the cubes are for?"` - - ` Paris takes a moment to pause before responding. "They're sensor devices. They are used to track the movement of pirate fleets, but they are almost useless alone; dozens could be needed in a single system to track entire fleets. The ones that I gave you were fine-tuned though, designed to only detect the ship that we know that Beelzebub is using. That is all that I am allowed to tell you, at least for the time being."` - - choice - ` "Is there anything else that you need me to do?"` - - label next - ` "Not at the moment, Captain, but I'll contact you should anything else arise."` - -event "deep: warlord detected" - - - -mission "Deep: Mystery Cubes 1" - minor - landing - name `Travel to ` - description `Travel to to learn more about the situation with the warlord Beelzebub.` - source - government "Republic" "Free Worlds" "Neutral" "Syndicate" "Independent" - not system "Sol" - destination "Luna" - to offer - has "event: deep: warlord detected" - or - not "chosen sides" - has "main plot completed" - - on offer - dialog `You receive a message from Lieutenant Paris. "Greetings, Captain. The situation involving Beelzebub has gone slightly sour, and the Navy is involved now. I have been asked to gather the merchants who assisted the Deep previously in placing the cubes. If you are interested, please come to ."` - - - -mission "Deep: Mystery Cubes 2" - landing - name `Blockading the Devil` - description `Travel to to set up a blockade in hopes of capturing the warlord Beelzebub.` - source "Luna" - destination "Maelstrom" - deadline - to offer - has "Deep: Mystery Cubes 1: done" - - on offer - log `Traveled to a restricted Navy base on Luna. Beelzebub has been causing trouble for both Deep Security and the Navy, so Navy has begun recruiting merchants to help in the search for the warlord.` - conversation - `A pair of men in Navy uniforms escort you to a restricted area of the Luna facility. One of them uses a keycard to open an elevator and ushers you in. The elevator opens up many floors below the spaceport, to an area of the facility that looks far newer than that on the surface.` - ` You are kept in what looks like a waiting room along with five others. After a bit of talking, you find out that these are the other merchant captains who helped place the cubes across different regions of the galaxy.` - ` An hour of waiting passes, and Lieutenant Paris walks into the room followed by a Navy admiral. "I hope you are all enjoying your stay," the admiral remarks. "Now. How is it that most of the cubes you placed were mysteriously disabled shortly after pirates entered each system?"` - ` The admiral looks to each of the captains in the room, seemingly waiting for a response.` - choice - ` (Say nothing.)` - goto next - ` "Maybe they know how to detect the cubes."` - - ` The admiral looks at you. "Doubtful." Paris nods, as if to back up this claim.` - label next - ` He clears his throat and continues, "Allow me to explain the situation. Roughly two weeks after the last of your 'deliveries' were activated, the sensors identified Beelzebub's ship in the northern reaches of the Dirt Belt. We dispatched half of the nearest Navy garrison to apprehend the vessel, only to arrive and find a convoy of Star Barges instead.` - ` "Worse, while our ships were in pursuit of the decoys, a pirate fleet managed to assault their home base and captured a handful of docked Cruisers. And, amidst the chaos, most of the cubes you placed in the Dirt Belt and Core were disabled!"` - ` Before the admiral can work himself up further, Paris intercedes with the rest of the story. "The cubes that Deep Security had you position on multiple worlds were surveillance devices - sensor cubes, as we call them - designed to track Beelzebub's ship and notify us when the ship was located. It can be presumed that Beelzebub now has access to these cubes and has undoubtedly converted them to work in his favor. It may take us weeks to retrieve them, but at the moment it can be assumed that Beelzebub knows where we will be."` - choice - ` "Why are you involving us in this?"` - ` "Are we part of a plan to take Beelzebub down?"` - - ` "Beelzebub is perhaps the most wanted pirate warlord since the 28th century. With both Navy and Deep technology now in the hands of this criminal, every available ship will be required to take him down. Given this, we are now hoping that you would be willing to assist us in trapping Beelzebub. The six of your fleets combined would certainly make up for anything that the Navy has lost in the attack."` - ` "How much will we be paid?" one of the other merchant captains asks. "At minimum, one million credits," the admiral replies. The captain who asked instantly agrees to help, as do two others.` - choice - ` "I'll help as well."` - goto accept - ` "Sorry, but I am not interested in helping."` - - ` One other merchant captain also declines, and you both are escorted out of the room, into the waiting elevator. The trip back to the surface is silent, and your escort dismisses you both with a simple "Goodbye."` - decline - - label accept - ` In the end, only one of the merchant captains declines. She is escorted out of the room, and the admiral explains each merchant captain's new role.` - ` "We assume that Beelzebub knows where we will be, but we know where he is as well - the stolen Cruisers and the pirate fleet that attacked our base moved toward the Core. Given the severity of the crime that Beelzebub has just committed, he will undoubtedly attempt to get as far away from the law as possible. That leaves us only two possible destinations: Buccaneer Bay, or the anarchist colonies of the Far North. Our best guess is that the colonies are the more appealing option to a warlord.` - ` "We'll be setting up multiple blockades in hopes of boxing Beelzebub in as a number of fleets sweep the galaxy. Captain , you will be stationed on with Lieutenant Paris and a small Navy fleet. Please gather your things and travel there immediately."` - accept - - on visit - dialog `You have reached , but some of your escorts have not yet reached the system. Wait for all escorts to enter the system before landing.` - - npc accompany save - government "Deep Security" - personality heroic escort - fleet - names "deep" - variant - "Mule" - "Raven" 2 - npc accompany save - government "Republic" - personality heroic opportunistic escort - fleet - names "republic capital" - variant - "Cruiser" - "Gunboat" 2 - - - -mission "Deep: Mystery Cubes 3: Escorts" - landing - invisible - to offer - has "Deep: Mystery Cubes 2: done" - to fail - has "Deep: Mystery Cubes 4: done" - npc kill - government "Deep Security" - personality heroic escort vindictive - fleet - names "deep" - fighters "deep fighter" - variant - "Mule" - "Raven" 2 - "Dagger" - npc kill - government "Republic" - personality heroic opportunistic escort vindictive - fleet - names "republic capital" - variant - "Cruiser" - "Gunboat" 2 - npc kill - government "Republic" - personality timid - fleet - fighters "republic fighter" - variant - "Combat Drone" 4 - - - -mission "Deep: Mystery Cubes 3" - landing - name `Defend ` - description `Destroy the pirates attacking .` - source "Maelstrom" - to offer - has "Deep: Mystery Cubes 2: done" - - on offer - conversation - `Several of the spaceport landing pads are suitable for even the largest of Navy capital ships. Paris explains to you that at one time this world was used as a major Navy base, but has since been replaced by Farpoint closer to the Far North anarchist worlds.` - ` Once every ship is parked, a captains' briefing is held on an empty landing pad. "Don't expect this job to be fun," Lieutenant Paris states. "We could be waiting around here for days before anything happens, and we need to stay in system the entire time."` - choice - ` "What do we do while we wait?"` - ` "For now, you can walk around the spaceport and see what there might be to do, but don't stray too far, otherwise you might never get back to your ship in time." Paris hands you a communication device. "This way you can be notified when something happens regardless of where you are. I'm going to stay on my ship and monitor the incoming transmissions."` - choice - ` (Wander the spaceport.)` - ` (Stay near my ship.)` - goto ship - ` Other than the occasional blaring of a train whistle, the spaceport of is rather tranquil. You pass the time by talking to a few tourists, most of whom are getting ready to go rock climbing. While walking through the restaurant district, the ground begins to shake slightly. Many of the locals don't even react to the earthquake, and eventually it subsides. Once you have walked through the entire spaceport and seen all that it has to offer, you begin to make your way back to your ship.` - goto mirfak - - label ship - ` One of the Navy crewmen produces a football from their cabin, and a small game begins inside of an open landing pad. Others try to pass the time by reading or writing. Everyone comes to a standstill though once the ground begins to rumble; an earthquake. A Navy member calls out to everyone. "Don't worry, this is a small one. We get earthquakes like this a lot on Gemstone." The shaking eventually subsides, and you decide to go into your ship to rest.` - - label mirfak - ` Suddenly, your communication device beeps and you hear Lieutenant Paris' voice, "The blockade in Mirfak has just been attacked. I repeat, the blockade in Mirfak has just been attacked. Reports are that the blockade has sustained heavy losses as the pirate fleet included one of the stolen Cruisers."` - ` A rather young recruit asks, "Should we go help them?" to which a senior officer responds, "We were given orders and we're going to follow them unless told otherwise." The comms fall silent, and the waiting resumes.` - `` - ` A few anxious hours pass with no new information. Suddenly, without warning, one of the Ravens takes off and your communications device begins blaring. "A pirate fleet just jumped into the system, alongside two Navy Cruisers painted in pirate colors!" All the captains and their crew scatter for their ships, ready to fight.` - launch - - npc kill - government "Pirate" - personality staying heroic unconstrained target harvests plunders - fleet - names "pirate" - variant - "Cruiser" 2 - "Fury (Laser)" 3 - - - -mission "Deep: Mystery Cubes 4" - landing - name `Rendezvous on ` - description `Travel to with reinforcements for its blockade.` - source "Maelstrom" - destination "Farpoint" - to offer - has "Deep: Mystery Cubes 3: done" - - on offer - conversation - `Despite the commandeered Navy Cruisers, the pirates were unable to break through the blockade. After all of your group has landed, Paris invites the captains into his ship and makes contact with mission control. He relays the battle report, and you hear that the blockade in Matar was also attacked, but no stolen Cruisers were sighted.` - ` "What are your orders, Admiral?" Paris asks over the comms.` - ` "Lieutenant, your report makes three Cruisers accounted for, yet still no sign of Beelzebub. Our recon fleets have almost reached the blockades, meaning we'll catch this warlord soon enough. After the Navy fleet sweeping toward your post enters Nihal, I want you to lead everyone to . Beelzebub may be planning an attack on the blockade there with the remaining three Cruisers."` - ` "Understood sir." After contacting the captain of the Navy fleet approaching , Paris holds a short all-hands briefing to inform the crew that they should be ready to leave for in a few hours.` - accept - - npc - government "Republic" - personality heroic opportunistic escort entering - fleet - names "republic capital" - fighters "republic fighter" - variant - "Carrier" - "Combat Drone" 6 - "Dagger" 4 - npc - government "Merchant" - personality staying vindictive - system destination - fleet - names civilian - variant - "Bastion" - "Manta" 2 - npc - government "Republic" - personality staying heroic opportunistic vindictive - system destination - fleet - names "republic capital" - fighters "republic fighter" - variant - "Cruiser" - "Combat Drone" 4 - "Frigate" - npc - government "Deep Security" - personality staying heroic opportunistic vindictive - system destination - fleet - names "deep" - fighters "deep fighter" - variant - "Aerie" 2 - "Dagger" 4 - "Corvette (Speedy)" - npc - government "Republic" - personality heroic opportunistic vindictive - system Sol - fleet - names "republic capital" - fighters "republic fighter" - variant - "Carrier" - "Cruiser" 2 - "Combat Drone" 14 - "Lance" 4 - "Frigate" 2 - npc evade - government "Pirate" - personality staying heroic unconstrained target plunders harvests - system destination - fleet - names pirate - variant - "Cruiser" 3 - "Marauder Leviathan" - "Leviathan (Hai Engines)" - "Headhunter (Particle)" 3 - "Firebird (Plasma)" 2 - "Marauder Firebird (Weapons)" 2 - - on enter "Alnitak" - dialog `Alnitak is in chaos when you enter the system. An outnumbered defense fleet is fighting a group of pirate ships, and among the pirates your sensors identify the three stolen Cruisers.` - on visit - dialog `You have landed on , but there are still pirates attacking the system. Defeat all of the pirates in order to complete this mission.` - on enter "Hassaleh" - set "deep: passed through north" - on complete - event "assisted the deep" 7 - payment 1000000 - log `Helped to destroy the last of the Navy Cruisers stolen by Beelzebub, but he has escaped. The Navy is still searching, but is no longer asking for help from merchants.` - conversation - `As you come in for a landing, you can see that a number of buildings have taken fire from the pirate fleet above. White tents have been set up to tend to the wounded and multiple ships are being repaired. You are directed to an unscathed building in which a number of Navy officers, the admiral you met on Luna, Lieutenant Paris, and your fellow merchant captains have convened. After you enter the room and get settled down, the admiral begins to speak.` - ` "Here's the sitrep. Beelzebub's ship was spotted entering the system, followed by the rest of the pirate fleet. His ship seemed to disappear in the confusion, so we have no idea where he went. Either Beelzebub is currently hiding on the anarchist worlds or made a dash for the Core, in which case the chase goes on."` - branch core - not "deep: passed through north" - - ` "Beelzebub can't have gone to the Core," Paris butts in. "We traveled here through the uninhabited systems. We would have seen Beelzebub had he gone that way."` - ` "That's good news then. All we have to do is wait Beelzebub out until he decides to poke his little head back out.` - - label core - ` "Luckily, all six stolen Cruisers are accounted for, albeit destroyed. Deep Security forces have begun to collect the stolen sensor cubes. We can confirm that Beelzebub was watching our every move, since the cubes are being found all over the Paradise Worlds and Core. They should all be retrieved within the next week." The admiral then turns to the merchant captains. "Now that Beelzebub doesn't have the upper hand anymore, you are no longer needed. As promised, will be transfered to each of your accounts for your services."` - ` "Thank you, Admiral," one of the captains replies.` - ` "No, thank you. All of you. You didn't have to accept this risk but you did, and I speak for the whole Navy when I say that we are grateful for that."` - -event "assisted the deep" - - - -mission "Deep: TMBR 0" - minor - name `Find "There Might Be Riots"` - description `Find and convince "There Might Be Riots" to throw a concert on .` - source - not system "Aludra" - attributes "deep" - destination "Midgard" - deadline 120 - to offer - random < 60 - has "There Might Be Riots part 3B: done" - not "Deep: Remnant 0: offered" - not "Deep: Project Hawking: offered" - or - not "chosen sides" - has "main plot completed" - - on offer - conversation - `When you enter the spaceport, you hear what is undoubtedly a "There Might Be Riots" song playing loudly enough for everyone in the spaceport to hear. A quick glance around reveals the source of the noise to be the external speakers of a nearby Bounder and several people dancing.` - choice - ` (Dance with them.)` - goto dance - ` (See what's going on.)` - ` (Ignore them.)` - defer - - ` You approach the Bounder and count five people dancing in total: three women and two men. One of the women dancing notices you walking over and exclaims, "Looks like someone else is about to join the party!" Her shout is met by a raucous cheer from the rest of the dancers, but you refuse to dance when they try to pull you into the fray.` - ` After the music begins to subside, one of the dancers introduces himself to you as Garrison. Garrison then lists off the names of his fellow dancers: Pierre, Rayna, Hannah, and Laura. As you make your introductions, you learn that everyone here is part of the same research team, working for one of the Deep's many science bureaus, and they are currently wrapping up a short vacation by listening to their favorite band before they travel to Midgard on assignment.` - goto choice - - label dance - ` You approach the Bounder and count five people dancing in total: three women and two men. One of the women dancing notices you walking over and exclaims, "Looks like someone else is about to join the party!" Her shout is met by a raucous cheer from the rest of the dancers, and they pull you into the fray.` - ` After a few minutes of dancing, the music begins to subside. One of the dancers introduces himself to you as Garrison, and lists off the names of his fellow dancers: Pierre, Rayna, Hannah, and Laura. As you make your introductions, you learn that everyone here is part of the same research team, working for one of the Deep's many science bureaus, and they are currently wrapping up a short vacation by listening to their favorite band before they travel to Midgard on assignment.` - - label choice - ` "How do you know about 'There Might Be Riots?'" Hannah asks you.` - choice - ` "I've met them."` - goto met - ` "I just like to listen to their music."` - - ` One of the other scientists, an older looking man named Pierre, looks right at you and stares. After a few moments he says, "I know you! You were in the 'Songs for the End of Civilization' broadcast from Pilot!" The rest of the scientists start agreeing with him as they look at you closer.` - - label met - ` "You know 'There Might Be Riots?' You are so lucky!" says Rayna.` - ` "I couldn't even see them during the 'Trouble on the Tarmac' tour, but you've met them? That's insane!" shrieks Laura.` - ` Hannah chimes in, "Do you know where the band is? They've been quiet for a while now, ever since that broadcast. I heard rumors that the Republic detained them for trespassing, but since you're here..."` - choice - ` "I know where they are and rest assured, they're safe."` - ` "Sorry, I don't know where they are."` - goto decline - - ` The group falls silent until Rayna asks "Do you think you could bring them to us for a live concert?"` - choice - ` "I'd love to."` - ` "No thanks. I have better things to do."` - goto decline - - ` All five scientists burst out in a cheer, clearly excited for the chance to see their favorite band live. As the cheering dies down Laura says, "We must get going now, . We're being stationed on Midgard for the next few months, so if you do find 'There Might Be Riots,' please bring them there." Each member of the group says goodbye to you as they depart.` - accept - - label decline - ` The group looks visibly disappointed. A few minutes of talking later, they inform you that they must depart for Midgard and say their farewells.` - decline - to complete - has "Deep: TMBR 1: offered" - - - -mission "Deep: TMBR: Hint" - name `Reunite with the band` - description `A human on indicated she saw "There Might Be Riots" perform on last week. Hopefully they are still there.` - source - not system "Fah Soom" - government "Hai" - attributes "human tourism" - destination "Greenwater" - to offer - has "Deep: TMBR 0: active" - not "Deep: TMBR 1: offered" - random < 30 - - on offer - conversation - `It takes you a while, but after a few hours of asking around the spaceport, you finally find someone who knows where the band is. "I saw them on ," she says. "They were throwing a pretty gnarly concert just last week. I haven't heard of them playing anywhere else, so they might still be there."` - accept - - - -mission "Deep: TMBR 1" - landing - name `Transport band to ` - description `Give the band "There Might Be Riots" a ride to so that they can perform for the Deep scientists.` - source "Greenwater" - destination "Midgard" - blocked "You have reached , but you'll need to continue this mission. Return here when you have the required space free." - cargo "musical equipment" 4 - passengers 8 - to offer - has "Deep: TMBR 0: active" - on offer - conversation - `You find "There Might Be Riots" playing a gig right in the spaceport of . Judging by the large number of Hai in the audience, they seem to have amassed quite the following, even in Hai space.` - ` While the band intermixes crowd favorites and some new songs clearly inspired by their time in Hai space, you make your way to the side of the makeshift stage. Once the concert ends, Ulrich notices you and approaches.` - ` "Captain , it's been a while! We've been having a great time with the peaceful squirrels ever since you dropped us off. It's the craziest experience we've ever had." He regales you with a number of adventures the band has been on since they came to Hai space, and how they were all surprised that even in such an idyllic place war was still a reality. "Say, what brings you here?"` - ` He listens intently to your story of the scientists on , but his brow furrows when you mention the rumor of imprisonment by the Republic.` - ` "Maybe we've been away long enough. I thought there would be some rumors or recordings that made it back to the Republic from here, but this place is a pretty well-kept secret, so perhaps not. Maybe it's time to go back to the land of the humans."` - ` Ulrich gathers up the rest of the band and they pack up their supplies. You chart a course for as the band load their musical equipment on your ship and get ready for the long ride back to human space.` - accept - - on visit - dialog `You arrive on , but realize that your escort carrying the band and their supplies has not arrived yet. Better depart and wait for your escorts to enter the system.` - on complete - payment 250000 - log `Brought "There Might Be Riots" back to human space from their vacation in Hai space to play a concert for a team of scientists in the Deep.` - conversation - `Almost as soon as "There Might Be Riots" steps off your ship, a crowd gathers. When it is clear that the band is not simply disembarking, but preparing to perform, the uproar makes you glad that you had not given any advance notification to the locals. As the band gets ready, you contact the spaceport authorities and have them notify Garrison and the other scientists that you have returned. The authorities don't seem too enthused about hosting a concert with no advance warning, but they agree to send your message.` - ` The crowd gets larger and larger over time, and judging by the increased number of ships landing, word has quickly spread that "There Might Be Riots" is back.` - ` As Ulrich and the band take the stage, you spot the scientists in the front row, grinning and cheering wildly. The first song is one you heard them play in Hai space, and even though none in the audience know the words to sing along, they appear to love the message, and the cheers and screams only grow more frenetic.` - ` During an intermission, you invite the scientists onto your ship to personally meet the band. The thrill in the eyes of each of the scientists is astounding as they meet the members of "There Might Be Riots."` - ` Before the intermission ends, each of the scientists thank you personally for bringing the band to Midgard, and Pierre even hands you . "It's the least we could give you," he adds. As the scientists start to depart your ship to listen to the rest of the concert, Hannah runs back to hug you before rejoining her friends in the crowd.` - - - -mission "Deep: Interrogation" - landing - invisible - source - attributes "deep" - attributes "spaceport" - to offer - has "Deep Archaeology 5: done" - - on offer - log `Was interrogated by the Deep for helping Albert Foster. The Deep now knows that Albert Foster thinks that there is an artificial singularity on Midgard.` - conversation "deep: questioning" - - - -mission "Deep: Questions" - landing - name `Mysterious Message` - description `Travel to to meet the author of an encrypted message.` - source - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - not system "Zosma" - destination - attributes "deep" - attributes "urban" - to offer - has "event: assisted the deep" - has "Deep: Interrogation: offered" - not "deep: helped before archaeology" - - on offer - dialog `Upon landing, you receive an encrypted message from an unknown sender. "Hello, Captain . Your recent assistance of the Deep is much appreciated. I'd like to speak with you on if you are interested." The message is not signed.` - on complete - conversation "deep: questioning" - - - -conversation "deep: questioning" - branch question1 - has "Deep: Interrogation: offered" - - `When you land on and open your ship's main hatch, you find yourself face-to-face with two Deep Security officers, neither of whom appear armed. "Hello, Captain . We're going to need to ask you some questions. If you would please step off of your ship and follow us, that would be much appreciated."` - choice - ` (Follow their orders.)` - goto orders - ` "Why do you need to question me?"` - ` (Close the hatch and flee)` - goto flee - - ` "Because we wish to question you on the nature of your work for Albert Foster. Now please, step off your ship and come with us."` - choice - ` (Follow their orders.)` - ` (Close the hatch and flee.)` - goto flee - - label orders - ` You follow the officers to a building located on the eastern edge of the spaceport. You are led to a small, dimly lit room on the second floor that contains nothing but two chairs and a table. You are told to sit in one of the chairs and wait.` - goto questioning - - label flee - ` You attempt to close the hatch, but a strong tingling sensation radiates from your abdomen. As you drop to the floor convulsing, you hold your eyes open long enough to glimpse a stun gun in one officer's hand.` - `` - ` You wake up, slumped in a chair, in a dimly lit room. Across the table is another chair, empty. As you twist about, examining the rest of the room, the lingering soreness in your abdomen reminds you that even though you are alone for the moment, attempting to leave is likely unwise.` - - label questioning - choice - ` (Wait.)` - - ` Ten minutes pass in silence until a figure enters the room. In the dim light, you discern a tall, dark woman wearing what looks like a Deep Security uniform. Some of its badges, pins, and striping are unfamiliar to you.` - ` "I hope my men didn't have to struggle too much to get you here."` - choice - ` "Don't worry, it was just fine."` - ` "It wasn't the warmest welcome I've ever received."` - - ` The woman chuckles slightly. "No need to be sarcastic with me. Now, you know why you're here."` - choice - ` "I do?"` - goto clueless - ` "I didn't commit any crimes, so you have no right to detain me."` - - ` "Indeed, no crimes were committed during your work for Albert Foster, but we still have the right to detain you to keep the Deep safe. Cause us no trouble during this little meeting, answer my questions, and you will be on your way in a few minutes' time.` - goto foster - - label clueless - ` "Well if you don't then let me jog your memory: You took a small chip of wood from a historical church on Midgard - nothing criminal, mind you - and returned it to Vinci, where I assume you handed it over to the 'archaeologist' Albert Foster." The tone of her voice as she says "archaeologist," clearly conveys her disdain for his title. "Later you returned to Midgard with Albert Foster in tow, prompting us to run you out of the Deep.` - - label foster - ` "My first question to you: what exactly were you doing with Albert Foster?"` - choice - ` "We were scanning Midgard with gravitational field mapping equipment and spotted an artificial singularity before we fled."` - goto honest - ` "He told me he was researching the Deep and he needed help conducting his research."` - - ` "And why do you think he needed someone else to do the work for him?"` - choice - ` "Because he wanted something illegal done."` - ` "Because he isn't allowed in the Deep."` - goto allowed - - ` "I already told you that you didn't commit a crime. The reason is that Foster has caused the Deep plenty of trouble in the past, so we don't particularly enjoy his presence. Now, did Albert make any discoveries due to your assistance?"` - goto choice - - label allowed - ` "Precisely. Now, did Albert make any discoveries due to your assistance?"` - - label choice - choice - ` "He discovered that the church on Midgard is far older than should be possible, dating back to at least the early 1700s."` - ` "We spotted something on Midgard that he called an 'artificial singularity.'"` - goto honest - - ` "Interesting finding, Captain. Is there anything else that he discovered?"` - choice - ` "No."` - ` "Yes. We used gravitational mapping equipment on Midgard and we found what looked like an artificial singularity."` - goto honest - - ` The woman does not respond for a few seconds. When she does begin speaking, you have to lean in to hear her. "Don't lie to me. I can make this experience very uncomfortable for you."` - choice - ` "Alright. We discovered an artificial singularity on Midgard."` - - ` "See? That wasn't so hard to admit, now was it?"` - - label honest - branch helped - has "Deep: Mystery Cubes 4: done" - - ` The woman's mouth turns into a sly smile as she leans back in her chair. "Thank you for the information. That is all we needed you for. You will be escorted back outside momentarily. Enjoy the rest of your day, ."` - goto next - - label helped - apply - set "deep: helped before archaeology" - ` The woman's mouth turns into a sly smile as she leans back in her chair. "Thank you for the information, Captain. Before I let you go, I'd like to thank you for the work you've done for the Deep. I was interested to hear that the same Captain who helped us pursue Beelzebub also helped Albert Foster. Don't worry, we all make stupid mistakes. We'll scratch this one off your record.` - ` "You clearly mean no harm to the Deep, so I'll give you the privilege of asking me any questions you might have after this encounter."` - goto questions - - label question1 - `You are escorted by two security guards to a Corvette occupying a landing pad close to the spaceport's Deep Security complex. Standing below the Corvette is the tall, dark-skinned woman who questioned you on your work for Albert Foster.` - ` "Good evening, Captain," she looks up to the overcast sky for a moment, "or whatever time of day it might be right now. I've been informed that you proved yourself a great asset to the Navy and Deep Security in tracking down and... almost trapping Beelzebub. Please, come inside my ship for a moment."` - choice - ` (Follow her.)` - goto ask - ` "Why?"` - - ` "You can leave if you wish to, but I'd only be keeping you for a moment."` - choice - ` (Enter her ship.)` - ` (Leave.)` - decline - - label ask - ` The woman closes the Corvette's hatch, leaving you in the light of dim fluorescent bulbs. This must be quite an old ship to still be using fluorescent bulbs instead of the LED lights that most modern ships use for their interiors.` - ` "I've asked you onto my ship so that we may have some privacy. You clearly mean no harm to the Deep. For starters, I'm sure you'll be happy to hear that we've scratched your incident with Albert Foster from your record. Additionally, I'm extending you the privilege of asking me any questions you might have relating to our last encounter."` - goto questions - - label questions - choice - ` "When was the Deep really settled?"` - ` "Is there really an artificial singularity on Midgard?"` - goto singularity? - ` "I don't have any questions."` - goto none - - ` "The exact date has been lost to time, but folklore states that the first humans arrived here in the mid-1300s, before the time of the 'Black Death' plague on ancient Earth. It's not wise to believe in wonder tales, though."` - choice - ` "Were the original humans of the Deep really brought here by aliens?"` - ` "I don't have any more questions."` - goto none - - ` "That's a question for the people who were originally brought here." The woman flashes another sly smile.` - choice - ` "Is there really an artificial singularity on Midgard?"` - ` "I don't have any more questions."` - goto none - - ` "Those gravitational mapping devices can be so finicky sometimes. I'm sure it was nothing."` - goto done - - label singularity? - ` "Those gravitational mapping devices can be so finicky sometimes. I'm sure it was nothing."` - choice - ` "When was the Deep really settled?"` - ` "I don't have any questions."` - goto none - - ` "The exact date has been lost to time, but folklore states that the first humans arrived here in the mid-1300s, before the time of the 'Black Death' plague on ancient Earth. It's not wise to believe in wonder tales, though."` - choice - ` "Were the original humans of the Deep really brought here by aliens?"` - ` "I don't have any more questions."` - goto none - - ` "That's a question for the people who were originally brought here." The woman flashes another sly smile.` - - label done - branch question2 - has "Deep: Interrogation: offered" - - ` "That will be enough questions for now. You will be escorted back outside momentarily. Enjoy the rest of your day, Captain."` - goto next - - label question2 - ` "That will be enough questions for now."` - goto next - - label none - branch question3 - has "Deep: Interrogation: offered" - - ` "If that is all, then this meeting is over. You will be escorted back outside momentarily. Enjoy the rest of your day, Captain."` - goto next - - label question3 - ` "Very well."` - goto next - - label next - branch question4 - has "Deep: Interrogation: offered" - - ` The woman gets up from her chair and stops in the doorway. She turns her head slightly and says in a low voice, "I'll be watching," then leaves. Moments later, the same two men that brought you here step into the room and ask you to follow them. They lead you to an entryway and lock the door as you step out into the spaceport.` - decline - - label question4 - ` The woman opens the hatch to the ship. "We might meet again in the future. Stay on your best behavior and our next meeting will surely be on good terms. Goodbye, Captain."` - decline - - - -mission "Deep: Project Hawking" - minor - name `Research Supplies` - description `Fetch research supplies from and return them to by for "Project Hawking."` - source - attributes "deep" - not attributes "station" - destination "Midgard" - clearance - stopover "Carbuncle Station" - stopover "Prime" - stopover "Vinci" - passengers 4 - cargo "project supplies" 50 - deadline - deadline 10 - to offer - random < 40 - has "Deep: Mystery Cubes 4: done" - or - not "chosen sides" - has "main plot completed" - - on offer - conversation - `While walking away from an argument with a local merchant over the price of a basket of fruit (ten credits is far too much for only a dozen pieces of fruit), you spy a group of four scientists moving about, briefly speaking with various captains.` - branch know - has "Deep: TMBR 0: offered" - ` One of them sees you, and after a brief moment examining the tablet in his hand, leads the group toward you.` - ` "Hello, Captain," the tall man among the group says. " , is it?" You nod. "Splendid. I'm Garrison, and these are my colleagues Hannah, Pierre, and Laura. We're looking for a captain who would be able to give us a ride to a few planets in the Paradise sector where we will be acquiring supplies for our research. The Deep is currently short on spare transport ships, but did give us permission to hire trustworthy merchant captains so we don't miss our deadline. Would you be able to help?"` - choice - ` "I'd be glad to help. Where do you need to go?"` - goto accept - ` "Sorry, I'm too busy at the moment. You'll need to find a different captain."` - decline - - label know - ` You recognize them as Garrison, Hannah, Pierre, and Laura, the scientists who asked you to find There Might Be Riots. " , is that you? What a great time to run in to you!" Garrison exclaims. "We're looking for a captain who can give us a ride to a few planets in the Paradise sector while we pick up supplies for our research. We'd normally use an official transport from the Deep, but they're having some trouble sparing one at the moment. Instead, we received permission to hire a trustworthy merchant captain to act as our transport. Would you be able to help?"` - choice - ` "I'd be glad to help. Where do you need to go?"` - ` "Sorry, I'm too busy at the moment. You'll need to find a different captain."` - decline - - label accept - ` "Thank you, Captain. The planets that we need to go to are..." Garrison turns to the other three scientists. "," Hannah says.` - ` "... Thanks. After we've gathered all the supplies, we'll need to be dropped off on ."` - ` You bring the scientists to your ship where they quickly make themselves comfy in the bunk rooms. As you walk to the bridge, you overhear Pierre quietly communicating with what you assume to be the spaceport authorities, "... agreed. I expect 'Project Hawking' to proceed on schedule. We will arrive before ." As you prepare for launch, you wonder what you've just signed up for.` - accept - - on visit - dialog `You have arrived on , but you do not have all the supplies needed for "Project Hawking". Return to to collect all of the required cargo.` - - npc - government "Independent" - personality staying - system "Naos" - ship "Marauder Quicksilver (Engines)" "Gusoyn" - - on visit - dialog `You arrive on , but realize that your escort carrying the scientists and their supplies has not arrived yet. Better depart and wait for your escorts to enter the system.` - on complete - payment 1500000 - log `Helped gather materials for "Project Hawking," an energy and weapons research project being conducted by scientists of the Deep. A pirate Quicksilver attacked the building where the supplies were being placed and crashlanded into the ground, triggering an earthquake.` - conversation - `"Don't go to the spaceport," Garrison says. "We'll be dropping the supplies off elsewhere." He directs you toward the mountains.` - branch know - has "Deep Archaeology 5: done" - ` As the peaks loom nearer, Garrison points to a set of four landing pads adjacent to a single building, the entire complex surrounded by trees. The nearest village is easily a few kilometers away.` - goto next - - label know - ` As the peaks loom nearer, Garrison points to a set of four landing pads adjacent to a single building, the entire complex surrounded by trees. It is very close to the church whose wood you sampled for Albert Foster, meaning that it is also very close to where his gravitational sensors supposedly identified an "artificial singularity."` - - label next - ` Several dozen forklifts are waiting for your ship on the surface, and your passengers busy themselves by supervising the unloading process. The high fencing around the landing pads prevents you from wandering, but you stretch your legs and enjoy the clear mountain air while you can.` - ` Your stroll around the launchpads is interrupted by the familiar warning tones emitted by landing spacecraft, and you look up to see a Deep Security Raven, descending rapidly. It lands next to the , and Lieutenant Paris steps out, looking rather distressed.` - ` "Captain! I'm going to need your ship's scanner logs from as far back as when you took this job."` - ` Hearing the urgency in his voice, you hastily return to your ship's cockpit, copy the scanner logs onto a data chip, and bring it to Paris. He views the logs on a tablet.` - ` "There appear to be three unidentified ships that began following you after each time you retrieved more cargo. Whether their intent is malicious or not, they are clearly interested in this project."` - choice - ` "What are you going to do?"` - ` "Do you fear that we're in danger?"` - ` "I have no idea." Paris looks over to the crew that are unloading the cargo. "Hurry up, men!" One of them shouts back, "Only a few more crates left, Sir."` - ` Paris turns to you and says "I suggest you leave immediately," and then turns to the scientists, "and you four should come with me while we figure out what is happening here. Here may not be safe for you."` - ` In space, the noise from high-powered atomic engines can only be heard as a dull rumbling, and even then, only aboard the ship they propel. In atmosphere, however, they are deafening. The thunderclap of a high-speed atmospheric re-entry forces everyone to look up. A battle-scarred Quicksilver in pirate colors is racing toward the building. The workers scramble for cover, abandoning their machinery and the cargo.` - choice - ` (Run for my ship.)` - ` (Run for the nearest cover.)` - goto cover - - ` You sprint toward your ship as fast as you can, but before you can reach it you hear the Quicksilver's cannons roar to life. The projectiles stream right overhead, exploding into the side of the building, sending rubble everywhere and knocking you off your feet.` - goto crash - - label cover - ` You duck for cover behind a concrete barrier that divides two landing pads when you hear the Quicksilver's cannons roar to life. The projectiles stream right overhead, exploding into the side of the building, sending rubble everywhere.` - - label crash - ` As quickly as it appeared, the Quicksilver disappears, shrouded from view by the trees. Even though its engine noise has abated, Paris has to shout for his orders to be heard above the commotion. As you rise to your feet you feel the earth heave, and a few moments later the muffled thud of an explosion drowns out Paris's voice. A dark cloud of smoke is rising up from a half kilometer away, in the direction the Quicksilver flew. Even in daylight you can see light from the fires below, reflected ominously by the airborne soot. A second tremor, somehow larger than the first, catches everyone off guard, knocking you back to the ground.` - choice - ` "Earthquake!"` - ` "What is happening?"` - - ` No one is able to hear you over the low rumble of the shaking ground and the rustling of the forest around the complex. The building, already scarred and torn open by weapons fire, crumbles under the new stresses leaving only a pile of rubble. A minute after the tremor began, the vibrations stop, leaving the air silent; not even the rustle of the leaves or the tweet of a bird can be heard.` - ` Everyone is clearly startled by the experience as they slowly raise themselves from the ground. You spot Garrison helping up Pierre and Hannah. Lieutenant Paris and Laura are in a tight embrace, but quickly release each other when they notice you looking.` - ` A few Deep Security ships begin to land, dropping off medics and cleanup crews to take care of the destroyed building. One of the ships flies in the direction of the fire. Paris says to you, "Captain, I think you should leave. Deep Security will handle the situation here."` - ` You say goodbye to the scientists, who thank you for helping them, even if much of the cargo was destroyed. You board your ship and fly toward the spaceport. Upon landing, you find that have been transfered to your account from Deep Security.` - - - -mission "Deep: Project Hawking: Carbuncle" - landing - invisible - source "Carbuncle Station" - to offer - has "Deep: Project Hawking: active" - to fail - has "Deep: Project Hawking: done" - npc kill - government "Independent" - personality waiting - ship "Marauder Splinter (Engines)" "Abaddon" - on offer - conversation - `The majority of Carbuncle Station is restricted to normal visitors. The workers here will not even refuel your ship upon request. It's clear that Lovelace Labs, the owners of this station, have secrets stored within the walls of this station.` - ` You open your docking doors, only to find the bulkhead doors to the rest of the station blocked by three well-armed security officers. You follow the scientists' lead and approach the guards. They spend several minutes conversing, but eventually a guard activates a toggle on his communicator. A video screen next to the bulkhead blinks on, revealing a woman in a uniform distinctly more embellished than those of the guards before you.` - ` "What brings you here to Carbuncle Station?"` - ` Pierre responds with only two words, "Project Hawking," and the screen momentarily goes blank. When it flickers on again, she is equally succinct and says only, "Admit three."` - ` After a short discussion, Garrison agrees to stay behind with you. Pierre, Hannah, and Laura are lead through an awkwardly small opening in the bulkhead door, into the restricted area. Rather than wait in front of the guards, you return to the comfort of your ship with Garrison.` - choice - ` "How should we pass the time while we wait?"` - ` "How long will it be before they come back?"` - goto wait - - ` "It shouldn't take long for them to come back, so we could have a short chat if you want."` - goto questions - - label wait - ` "At most ten minutes. In the meantime, we could have a short chat. I find dead air annoyingly awkward."` - - label questions - choice - ` "Do you know what Lovelace Labs keeps in this station?"` - ` "What is 'Project Hawking'?"` - goto project - - ` "I haven't the faintest idea what they keep here. Even if I did, I'm sure I wouldn't be allowed to tell you. The only thing I know for sure they have here are components for the project we're working on."` - ` "Project Hawking?" you ask. Garrison nods.` - - label project - ` "The exact details of Project Hawking are classified. I'm not able to tell you much aside from the fact that we're doing energy and weapons research. Scientists from the Deep who are highly specialized in a certain field will be asked to work on government projects every so often.` - ` "In the field of energy engineering, I'm among the best that the Deep has to offer. I worked on the Dwarf Core." Garrison pauses and chuckles to himself before saying, "I also contributed toward the creation of those comically impractical LP576a battery packs that I have yet to see a single ship using.` - ` "Anyhow, because of my past work, the Deep approached me to work on this project. The pay was better than what I was getting before so I accepted it. It was a pleasant surprise to meet my partners as well. Hannah graduated in the same class as me, double majoring in quantum mechanics and ancient history, of all things."` - choice - ` "What is it that you need from Carbuncle Station that is so secret?"` - ` "What about Pierre and Laura?"` - goto partners - - ` "Like I said already, the project is classified. It's not something I would understand, though. It's in Laura's field of expertise. You see, she majored in-"` - goto end - - label partners - branch electron - has "event: navy using mark ii ships" - ` "Pierre is an older guy, he's been working on laser weaponry for the better part of three decades now. Before this he was working on a separate project, but the Deep asked that he take time away from that to work on Project Hawking while they try to find a replacement for him, since the project needed someone with better knowledge in laser weaponry than the rest of us.` - goto laura - - label electron - ` "Pierre is an older guy. He has been working on laser weaponry for the better part of three decades now. If you've ever seen an electron beam in action, you have him to thank for that. And a few others, of course, but one of his findings is really what brought the whole project together.` - - label laura - ` "Laura, on the other hand-"` - - label end - ` Before Garrison can finish speaking, the other three scientists return, helping each other carry a sealed metal box. "We're just going to set this in the back, if you don't mind," Pierre says. The scientists make themselves cozy in the bunk rooms and get ready to depart.` - ` A chirping from your ship's radio indicates you have received a message from the station. You open it and are not shocked at its contents:` - `` - ` Your immediate departure is required.` - ` Carbuncle Station Docking Authority` - `` - ` You signal to your crew and passengers that takeoff is imminent, and obey the wishes of the Lovelace Lab's research station.` - launch - - - -mission "Deep: Project Hawking: Prime" - landing - invisible - source "Prime" - to offer - has "Deep: Project Hawking: active" - to fail - has "Deep: Project Hawking: done" - npc kill - government "Independent" - personality waiting - ship "Marauder Raven (Engines)" "Krampus" - on offer - conversation - `As you approach the massive spaceport building, Pierre directs you to park on a landing pad on the third story close to the warehouse section. "We're picking up various materials used in the creation of ships that we need samples of for testing," Pierre explains.` - ` The scientists speak with the spaceport authorities, who begin loading several tons of alloys into your cargo from an overhead platform. You sit with Pierre as you wait for them to finish.` - choice - ` "That's a lot of different alloys. What are they going to be used for?"` - ` "Why did we need to come all the way to Prime to get these materials?"` - goto alloys - - ` Pierre cocks his head to the side as he looks at you. "We're going to destroy them. Short and simple. We need to see how different ship alloys hold up to the technology we're working on.` - - label alloys - ` "We could have gotten materials from a shipyard local to the Deep, but Betelgeuse Shipyards gets regular shipments of metals more commonly used by shipyards in the Dirt Belt, so it's really the closest place to get everything we need."` - choice - ` "Do you enjoy the work you do for the Deep?"` - ` "How long have you been working for the Deep?"` - - label story - ` "Let me answer that question with a short story of my life." Pierre clears his throat and puffs up his chest a little, as if preparing himself to tell a great epic. He may enjoy talking about himself a little too much...` - ` "I was born on Windblain in the Regor system. It's a small, quiet world of little galactic importance, but you should give it a visit sometime. My family wasn't the most well off, so I needed to work hard in my studies, which paid off immensely. Thanks to my exceptional grades in university, I was offered a government job even before graduation. I've been working directly for the Deep for the past 35 years and counting, and I've loved every minute of it! My younger sister though... well, let's just say she wasn't so focused on being successful in school and ended up on the wrong side of the law.` - ` "How about you?"` - ` You tell Pierre about your life on New Boston, and how you saved up your money working at the textile mill from the age of fifteen until you were able to buy a pilot's license and finally leave your home world for the stars.` - ` "We aren't too different then," Pierre remarks. "We both worked hard to get where we are today. Thanks for sharing, ."` - ` "The cargo is all in, Captain!" Garrison yells down from the platform above. "We're ready when you are!"` - accept - - - -mission "Deep: Project Hawking: Vinci" - landing - invisible - source "Vinci" - to offer - has "Deep: Project Hawking: active" - to fail - has "Deep: Project Hawking: done" - npc kill - government "Independent" - personality waiting - ship "Marauder Manta (Engines)" "Valac" - on offer - conversation - `"It might take a while to get a hold of the electronics we need," Pierre says after you land. "Just stick around the spaceport while we're gone."` - ` "You guys can handle it, right?" Hannah asks. "I haven't been to Vinci in years. I want to see the virtual reality activities they have in the spaceport arcade now."` - ` The other three scientists agree that they can make do without her, and she immediately runs off in the direction of the spaceport arcade. When you find her, she is busy playing a VR table tennis game against an AI hologram. By the look of things she is an amazing player, and the score is currently tied.` - choice - ` "You're doing great! Do you play table tennis often?"` - ` "You can do it!"` - - ` Hannah slams the virtual ball with her paddle, causing it to bounce off the table, fly right past her opponent, and disintegrate into thin air.` - ` "I did pretty good, didn't I? It's my first time playing table tennis, too."` - ` "How did you do that good for your first time?"` - ` "I'm just a quick learner. Always have been. In university I would do work for my history courses while sitting through lectures on quantum mechanics. Got straight A's in both classes without a problem."` - choice - ` "That's a strange combination of classes."` - ` "What did you learn in ancient history?"` - goto history - - ` "That's what everyone else told me, too. It was fun though, and a lot of what I learned in ancient history was just as interesting as what I learned in quantum mechanics."` - ` "What did you learn in ancient history?" you ask.` - - label history - ` "I could spend weeks on end talking about what I learned in those classes. The most interesting thing I learned has to be my ancestry. Most of my ancestors came from a place on Earth called Scandinavia, and my last name means 'garden' in an ancient language.` - ` "It's interesting to know where my ancestors lived over a thousand years ago when humanity was still stuck on Earth. It's amazing that the hyperdrive was invented when it was too, because we could have easily wiped ourselves out if we hadn't. Life still isn't perfect across the galaxy, but it's still far better on average than it was on Earth alone."` - ` Hannah looks like she is ready to endlessly blather on about Earth before the hyperdrive was invented, but you are saved by Laura. "We got the electronics we need loaded onto your ship, Captain. Garrison and Pierre are waiting for us there."` - accept - - - -mission "Deep: Remnant 0" - minor - name `Fetching Keystones` - description `Buy 10 Quantum Keystones from Hai space and return them to , where Ivan and his team will research them and their link to the spatial anomaly in Terminus.` - source - attributes "deep" - not system "Epsilon Leonis" - to offer - random < 40 - has "Deep: Mystery Cubes 4: done" - has "Terminus exploration: done" - has "First Contact: Hai: offered" - or - not "chosen sides" - has "main plot completed" - - on offer - conversation - `While wandering through the spaceport, you are approached by a man you instantly recognize as the scientist whose drone you recovered data from in Terminus, thanks to his comically thick glasses. He introduces himself as Ivan and mentions that he heard how helpful you have been to others within the Deep.` - ` "I was hoping you would continue assisting us in our research on the spatial anomaly in Terminus. Thanks to the data you retrieved, we have deduced that the anomaly is in fact some sort of wormhole, but it is far too unstable to support sending anything through it.` - ` "I must ask you, do you know of the Hai?" You nod. "Splendid! Then you will be able to help. One of the scientists on my team grew up in their territory, and suggested that the so called 'Quantum Keystones' which they sell might have something to do with the wormhole. He recalls hearing some Hai folktales of these stones making travel between the stars easier, and since the Hai once lived close to where the wormhole is, there may be a relation. Given that it would be immensely difficult to stabilize the wormhole with our current knowledge, it may be that these stones will make access into the wormhole easier. Would you kindly retrieve ten of them for us, so that we may be able to discover if these legends are true?"` - branch remnant - has "First Contact: Remnant: offered" - choice - ` "I would be glad to help."` - ` "Sorry, but Hai space is too far for me."` - decline - - ` "Thank you again, Captain!" he says very enthusiastically. "I'd have traveled myself, but I must confess we are low on funds and will not receive more unless we make some sort of discovery. We will be able to pay for half the cost of the stones once you return."` - accept - - label remnant - choice - ` "I already know what is on the other side of the wormhole. In fact, installing a single Quantum Keystone is enough to enter into the spatial anomaly."` - ` "Sorry, but Hai space is too far for me right now."` - decline - apply - set "deep: knew of stones before scientists" - ` Ivan looks like he is about to fall over with joy after you mention having entered the wormhole. "Really? Please, tell me what you found!"` - branch friendly - has "event: ember waste label" - ` You tell Ivan all that you saw on the other side of the wormhole, and how you found strange-looking humans who communicate in song and sign language that attacked you after you wouldn't submit to a blood test.` - goto end - - label friendly - ` You tell Ivan about how the region of space beyond the wormhole is known as the "Ember Waste" and that it is inhabited by a group of friendly humans who fled there during the Alpha Wars. These humans have advanced independently from the rest of humanity for centuries. You mention their strange culture, sharing what you can remember about the songs the Remnant people sang.` - - label end - ` "This is very interesting, and would turn out to be an amazing discovery if true. Please, bring us the Quantum Keystones so that we might try to understand the properties which allow entry into the wormhole's threshold. Later we will learn more about these inhabitants you describe. Oh, before I forget: we can pay you for half of the cost of the Keystones."` - choice - ` "I would be glad to help."` - accept - ` "Sorry, I don't want to help with this."` - decline - on visit - dialog `You do not have the 10 Quantum Keystones that Ivan asked you to purchase in Hai space. You should return here after obtaining them.` - on complete - outfit "Quantum Keystone" -10 - event "deep: keystone research" 14 - payment 60000 - log `Ran into the scientists who are investigating the anomaly in Terminus. Gave them ten Quantum Keystones from Hai space to examine.` - conversation - branch TMBR - has "Deep: TMBR 0: offered" - `Upon returning to , you learn that Ivan has left for his research lab on Valhalla, but his research assistant, Rayna, is waiting to retrieve the keystones. She hands you , enough to pay for half of the cost of the stones.` - goto end - - label TMBR - `Upon returning to , you learn that Ivan has left for his research lab on Valhalla, but instead you find that Rayna is waiting to retrieve the keystones. She hands you , enough to pay for half of the cost of the stones.` - - label end - ` "Thank you for buying these keystones for us. It may take us a month or two to fully study them. We'll contact you when we're in need of your assistance again."` - -event "deep: keystone research" - - - -mission "Deep: Remnant: Keystone Research" - landing - name `Travel to ` - description `Meet up with Ivan on to learn about his research on the Quantum Keystones you brought him.` - source - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - not system "Epsilon Leonis" - destination "Valhalla" - to offer - has "event: deep: keystone research" - or - not "chosen sides" - has "main plot completed" - - on offer - dialog - `You receive a message from Ivan, the scientist working on the spatial anomaly in Terminus. "Captain, we have finished studying the Quantum Keystones, and they do in fact allow access through the wormhole. Please meet with me on if you wish to continue helping us with our research."` - - - -# Branch A occurs if the player has yet to discover the Remnant -mission "Deep: Remnant 1A" - landing - name `Exploring the Unknown` - description `Explore the region of space beyond the Terminus wormhole. Return to after exploring everything you can reach.` - source "Valhalla" - waypoint "Terminus" - to offer - has "Deep: Remnant: Keystone Research: done" - not "deep: knew of stones before scientists" - not "First Contact: Remnant: offered" - - on offer - conversation "deep: remnant" - on accept - outfit "Quantum Keystone" 1 - on enter "Arculus" - dialog `This region of space appears to be inhabited. You should attempt to find out more about the beings living here.` - on enter "Nenia" - set "discovered void sprites" - dialog - `This system is full of strange, space-dwelling creatures that appear to be eating asteroids. The sight of their mouthparts chewing rock into dust is sure to be a recurring nightmare for any captain who visits this system. You make a note to avoid flying too close, in case they mistake your ship for their next meal.` - ` With these strange creatures so close to the wormhole, one can only wonder what lies deeper in this region of space.` - on visit - dialog `You have landed on , but you have not explored enough of the space beyond the wormhole. Return to the wormhole and continue exploring the region for anything of interest.` - to complete - has "First Contact: Remnant: offered" - has "discovered void sprites" - - - -mission "Deep: Remnant 2A" - landing - name `Analyze Remnant Ships` - description `Scan the outfits of the Remnant ships in Arculus, then return to the scientists on with the detailed scanner logs.` - source "Valhalla" - waypoint "Arculus" - to offer - has "Deep: Remnant 1A: done" - - on offer - conversation "deep: remnant" - - npc "scan outfits" - government "Remnant" - personality staying uninterested target - system "Arculus" - fleet - names "remnant" - variant - "Albatross" - "Starling" - dialog `You have finished scanning the Remnant ships in the system. You may now return to with the scanner logs.` - - on visit - dialog `You show your scanner logs to Ivan, but he shakes his head. "This isn't enough. There should be more ships for you to scan in . Make sure you're using an outfit scanner as well."` - on complete - event "deep: scan log research" 14 - log `Scanned Remnant ships beyond the wormhole in Terminus and handed the scan logs over to Ivan and his team.` - dialog - `The team is visibly excited when you return with the scanner logs. "Give us a few weeks to look these over," Ivan says. "Then we will contact you about what we want you to do next."` - - - -# Branch B occurs if the player discovered the Remnant before "Deep: Remnant: Keystone Research" -mission "Deep: Remnant 1B" - landing - name `Analyze Remnant Ships` - description `Scan the outfits of the Remnant ships in Arculus, then return to the scientists on with the detailed scanner logs.` - source "Valhalla" - waypoint "Arculus" - to offer - has "Deep: Remnant: Keystone Research: done" - has "deep: knew of stones before scientists" - - on offer - conversation "deep: remnant" - - npc "scan outfits" - government "Remnant" - personality staying uninterested target - system "Arculus" - fleet - names "remnant" - variant - "Albatross" - "Starling" - dialog `You have finished scanning the Remnant ships in the system. You may now return to with the scanner logs.` - - on visit - dialog `You show your scanner logs to Ivan, but he shakes his head. "This isn't enough. There should be more ships for you to scan in . Make sure you're using an outfit scanner as well."` - on complete - event "deep: scan log research" 14 - log `Scanned Remnant ships beyond the wormhole in Terminus and handed the scan logs over to Ivan and his team.` - dialog - `The team is visibly excited when you return with the scanner logs. "Give us a few weeks to look these over," Ivan says. "Then we will contact you about what we want you to do next."` - - - -# Branch C occurs if the player discovered the Remnant after "Deep: Remnant: Keystone Research" -mission "Deep: Remnant 1C" - landing - name `Analyze Remnant Ships` - description `Scan the outfits of the Remnant ships in Arculus, then return to the scientists on with the detailed scanner logs.` - source "Valhalla" - waypoint "Arculus" - to offer - has "Deep: Remnant: Keystone Research: done" - not "deep: knew of stones before scientists" - has "First Contact: Remnant: offered" - not "Deep: Remnant 1A: offered" - - on offer - conversation "deep: remnant" - - npc "scan outfits" - government "Remnant" - personality staying uninterested target - system "Arculus" - fleet - names "remnant" - variant - "Albatross" - "Starling" - dialog `You have finished scanning the Remnant ships in the system. You may now return to with the scanner logs.` - - on visit - dialog `You show your scanner logs to Ivan, but he shakes his head. "This isn't enough. There should be more ships for you to scan in . Make sure you're using an outfit scanner as well."` - on complete - event "deep: scan log research" 14 - log `Scanned Remnant ships beyond the wormhole in Terminus and handed the scan logs over to Ivan and his team.` - dialog - `The team is visibly excited when you return with the scanner logs. "Give us a few weeks to look these over," Ivan says. "Then we will contact you about what we want you to do next."` - - - -conversation "deep: remnant" - branch 2A1 ABC # Are we in mission 2A or any other mission? - has "Deep: Remnant 1A: done" - - label ABC # Appears at the beginning of Remnant 1A, 1B, and 1C - `You contact Ivan after you land and he sends you directions to his research lab, located on the outskirts of the city. When you arrive you hardly have time to greet Ivan, Rayna, and the others before Ivan begins discussing what they have learned from the Quantum Keystones.` - branch B1 AC1 # Are we in mission 1B or 1A/1C? - has "Deep: Remnant: Keystone Research: done" - has "deep: knew of stones before scientists" - - label B1 # The end of 1B - ` "As you mentioned before, a single Keystone is sufficient to enter the wormhole. We've determined that there is a stabilization effect, either on the ship or the wormhole, that allows matter to cross the threshold. However, we'll need much more time to fully understand the true mechanism." Ivan asks, "Last time, you mentioned that there were humans living in this space, the... the 'Remainder?'"` - ` "Remnant."` - ` "Right, that was it. Well, we've decided that we need to know more about their ships and technology - perhaps they have some alternative method of interacting with these unstable wormholes that can accelerate our understanding. Would you kindly bring us some outfit scanning logs from their ships?"` - choice - ` "Sure, I'm willing to do it."` - accept - ` "Sorry, you'll need to find someone else."` - decline - - label AC1 # The middle section of 1A and 1C - ` "We've analyzed the Keystones, and surprisingly they do allow entry into the wormhole in Terminus. It would appear that the stones stabilize the wormhole as the ship passes through it, or maybe it is stabilizing the ship in some way and not the wormhole. We'll need much more time to fully understand the true mechanism that is at play here. Whatever the case is, one stone is required for each ship to pass through the wormhole.` - ` "We sent a single drone through the wormhole to test that it was passable, and programmed it to return immediately in case the region beyond is hostile or dangerous. Would you be willing to explore the region for us? You may want to install a ramscoop, as we are unsure if there will be anywhere for your ship to refuel."` - branch 1A 1C1 # Are we in mission 1A or 1C? - has "Deep: Remnant: Keystone Research: done" - not "deep: knew of stones before scientists" - not "First Contact: Remnant: offered" - - label 1A # The end of 1A - choice - ` "I'm always willing to go on an adventure."` - ` "This sounds too risky. You're going to need to find someone else to go exploring."` - decline - - ` "Splendid! We will give you a single Quantum Keystone in order to travel through the wormhole. Return here once you have finished exploring."` - accept - - label 1C1 # The choice of 1C - choice - ` "I already explored the region beyond the wormhole while you were researching."` - goto AC2 - ` "Sorry, I don't want to work for you anymore."` - decline - - label 2A1 # Only appears in Remnant 2A - `When you return, Ivan and the rest of the scientists wait eagerly for you to explain what you discovered.` - ` You begin by recounting your experience with the strange space-dwelling creatures you found in the Nenia system. Ivan's eyes go wide when you mention the ease with which they fed on asteroids, and how they seemed to effortlessly escape from the gravity of local gas giants.` - goto AC2 - - label AC2 # The end of 2A and 1C - branch 2A2 1C2 # Are we in mission 2A or 1C? - has "Deep: Remnant 1A: done" - - label 2A2 - branch friendly1 - has "event: ember waste label" - ` You then tell them about the strange-looking humans who communicate in song and sign language that attacked you after you wouldn't submit to a blood test.` - goto AC3 - - label friendly1 - ` You then tell them about the Remnant, a group of friendly humans who fled human space during the Alpha Wars and have advanced independently of humanity for centuries, and how they call the region of space the "Ember Waste."` - goto AC3 - - label 1C2 - branch friendly2 - has "event: ember waste label" - ` The scientists look very surprised, and ask that you tell them what you found. You recall your encounter with strange-looking humans who communicate in song and sign language and attacked you after you wouldn't submit to a blood test.` - goto AC3 - - label friendly2 - ` The scientists look very surprised, and ask that you tell them what you found. You recall your encounter with the Remnant, a group of friendly humans who fled human space during the Alpha Wars and have advanced independently of humanity for centuries, and how they call the region of space the "Ember Waste."` - goto AC3 - - label AC3 - ` The group of scientists looks captivated the entire time, almost like kindergarten children listening to a fairy tale. When you finish talking, they immediately chatter among themselves, seeming to be most interested in the human beings which inhabit the region. They seem to agree that they need to learn more about these humans, and more specifically about the technology which they have developed.` - ` They eventually come to the conclusion that you should return to this region of space and scan the ships of these humans so that they can learn more about them.` - choice - ` "Okay, I'm willing to do it."` - accept - ` "This seems too risky for me. You'll need to find someone else."` - decline - - - -event "deep: scan log research" - - - -mission "Deep: Remnant Technology" - landing - name `Travel to ` - description `Meet up with Ivan on to learn what he wants you to do next.` - source - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - not system "Epsilon Leonis" - destination "Valhalla" - to offer - has "event: deep: scan log research" - - on offer - payment 250000 - dialog `You receive a message from Ivan after you land. "Thanks for all your help recently. We brought our findings to the Deep government and they gave us more funding! We've transfered to your account and made sure you were listed as a primary contributor on all the reports of these immense discoveries. Please meet us on if you wish to assist us further. Your help would be appreciated, but we will make progress even if you're a bit busy at the moment."` - on decline - set "Deep: Remnant Research: done" - on fail - set "Deep: Remnant Research: done" - - - -mission "Deep: Remnant: Engines" - landing - name `Fetching Engines` - description `Acquire "Forge-Class" thruster and steering engines from the Remnant and bring them to .` - source "Valhalla" - to offer - has "Deep: Remnant Technology: done" - - on offer - conversation - `Thanks to the new funding grants from the Deep, the team has moved their research lab into a more advanced facility closer to the spaceport. "This new location will make transferring cargo from your ship to the lab much easier, something we expect to do a lot of in the next few months," Ivan explains. "A careful study of the outfit scans you collected has indicated that the Remnant technology uses unprecedented advancements and improvements that haven't been seen in any human technology before.` - - branch friendly - has "event: ember waste label" - ` "Even though the Remnant have attacked you, we are very interested in what additional secrets their technology may hold. Are you willing to steal some of their technology and bring it to us for analysis?"` - choice - ` "Is this really necessary?"` - ` "I'd be more than happy to help."` - goto accept - ` "Sorry, but I'm not interested in working for you anymore."` - decline - - ` "If they aren't willing to be friendly and simply sell you their technology then I'm afraid that this is the only way that we can obtain it. You don't have to destroy their ships if you don't want to, we simply need you to disable a few and take some of their outfits."` - choice - ` "Alright, I'll do it."` - goto accept - ` "Sorry, but I'm not going to attack human beings for the sake of science."` - decline - - label friendly - ` "You told us that these humans were friendly. Do they allow you to purchase their technology?"` - branch license - has "license: Remnant" - ` "No," you respond. "They have not given me a license to buy any of their outfits or ships."` - ` The scientists ponder this for a moment. Eventually, Rayna speaks up. "Maybe if you assist them in some way they may welcome you into their society. I can imagine that they are a little wary after all those years on their own. Try doing jobs for them or see if anyone in their spaceports needs something from you."` - ` "You could also plunder their technology if they won't sell it to you," Ivan chimes in.` - choice - ` "I'll see if I can try to get my hands on what you need."` - goto accept - ` "Sorry, but I'm not interested in doing that kind of work for you."` - decline - - label license - ` "Yes," you respond. "I had to do a few odd jobs for them, but they eventually allowed me to purchase their outfits and ships."` - ` "Then all you need to do is buy whatever we ask you to and bring it back here. Are you interested?"` - choice - ` "I'd be glad to help."` - ` "Sorry, but I don't want to spend money for your research."` - decline - - label accept - ` "Great!" Ivan exclaims. "Right now we'd be interested in studying their engines. Please bring us one Forge-Class Thruster and one Forge-Class Steering. They shouldn't be too hard to get."` - accept - - on decline - set "Deep: Remnant Research: done" - on fail - set "Deep: Remnant Research: done" - on visit - dialog `You have landed on , but you do not have both a Forge-Class Thruster and Forge-Class Steering. Return to once you have obtained both engines.` - on complete - outfit "Forge-Class Thruster" -1 - outfit "Forge-Class Steering" -1 - - - -mission "Deep: Remnant: Generators" - landing - name `Fetching a Generator` - description `Acquire a Millennium Cell generator from the Remnant and bring it to .` - source "Valhalla" - to offer - has "Deep: Remnant: Engines: done" - - on offer - payment 417000 - conversation - `An unloading crew quickly removes the engines from your ship and transports them to Ivan's research lab. You are escorted into a lobby where one of the administrative staff pays you in exchange for the engines. He asks you to wait, indicating that Ivan or one of the other scientists should be out to meet you shortly. After about three hours of waiting, Ivan enters the room.` - ` "These engines, they are fantastic! The scans made them seem similar to human ion engines, but surprisingly they can outperform even atomic engines! The thrust-to-mass ratio is great, and they have somehow avoided the immense heat generation that our engines emit. They do have some downsides, but it's still amazing that such an isolated group of humans could make technological leaps beyond even what the Deep has accomplished.` - ` "We've decided that the next Remnant technology we'd like to examine is their power generation. Could you bring us one of their Millennium Cells?"` - choice - ` "Sure. I'll be back in no time at all."` - accept - ` "Sorry, but I'm no longer interested in working for you."` - decline - - on decline - set "Deep: Remnant Research: done" - on fail - set "Deep: Remnant Research: done" - on visit - dialog `You have landed on , but you do not have a Millennium Cell. Return to once you have obtained the generator.` - on complete - outfit "Millennium Cell" -1 - - - -mission "Deep: Remnant: Inhibitor Cannon" - landing - name `Fetching a Cannon` - description `Acquire an Inhibitor Cannon from the Remnant and bring the weapon to .` - source "Valhalla" - to offer - has "Deep: Remnant: Generators: done" - - on offer - payment 276500 - conversation - `Again, the Remnant technology is removed from your ship and transported to the research lab. You wander into the waiting area and are paid . After several hours, the scientists come to you with their initial findings.` - ` "This Millennium Cell is little more than a radiothermal generator. Not exactly the best kind of generator if you're looking for lots of power - our fusion reactors are far better at that - but for a radiothermal generator, it produces remarkably little heat. We'll have to take it apart to find out how they are manipulating the decay heat so effectively, but preparing for that will take some time.` - ` "I suppose by now you've seen the Remnant ships in combat more than a few times. The outfit scans showed one of their primary weapons is a modified particle cannon, but we'd need to see the actual weapon in order to understand how the modification works. Would you retrieve an Inhibitor Cannon for us?"` - choice - ` "I'd be glad to."` - accept - ` "Sorry, but I'm no longer interested in working for you."` - decline - - on decline - set "Deep: Remnant Research: done" - on fail - set "Deep: Remnant Research: done" - on visit - dialog `You have landed on , but you do not have an Inhibitor Cannon. Return to once you have the weapon.` - on complete - outfit "Inhibitor Cannon" -1 - - - -mission "Deep: Remnant Surveillance" - landing - name `Remnant Surveillance` - description `Land on each of the Remnant worlds () and place a number of sensor cubes. Then return to once you are done.` - source "Valhalla" - stopover "Viminal" - stopover "Aventine" - stopover "Caelian" - to offer - has "Deep: Remnant: Inhibitor Cannon: done" - - on offer - payment 235500 - log `Delivered various pieces of Remnant technology to the Deep to be examined. Ivan's project has drawn the attention of the Deep, and the Inhibitor Cannon was taken away by Deep Security before it could be researched.` - conversation - `Instead of sending the Inhibitor Cannon to Ivan's lab, the unloading crew transfers it to a waiting Deep Security ship, which immediately departs when its cargo bay doors close. Unlike the previous crews that met you upon landing, they are all in military garb. When you meet Ivan at his lab, he explains that the Deep was especially interested in the Remnant technology after reading his previous reports, and that his team would need to study it in a "more secure location."` - branch friendly - "reputation: Remnant" >= 1 - ` Ivan hands you . "Thank you for all the help, Captain . You've done a lot for humanity in these past few months. It may take us years to fully understand the technology you have brought us, but rest assured that that once we do understand it, the galaxy will be a better place. I'll see you later, Captain. Stay safe."` - decline - - label friendly - ` Ivan hands you . "Thank you for all the help, Captain , but I have one last thing to ask." Ivan reaches into his pocket and retrieves six objects that you recognize as sensor cubes. "Would you bring two of these to each of the Remnant worlds? We've been learning a great deal from the study of the Remnant outfits, but aside from your scanning logs we have very little information on the Remnant ships. If you were to place these near their spaceports, they would be able to scan any nearby ships, which would be most helpful."` - choice - ` "You can count on me, Ivan."` - ` "Sorry, but this doesn't seem like the right thing to do. You'll need to find someone else to do this for you."` - decline - - ` "Thank you, Captain. Return here once you have finished, and I'll ensure you are well compensated for the journey."` - accept - - on decline - set "Deep: Remnant Research: done" - on fail - set "Deep: Remnant Research: done" - on visit - dialog `You have landed on , but you have not placed two cubes on all the Remnant worlds. Return to the Ember Waste and make sure you have placed surveillance devices on .` - on complete - payment 500000 - set "Deep: Remnant Research: done" - log `Secretly placed sensor cubes near the spaceport of each Remnant planet. Ivan hopes to use the data gathered from these cubes to learn more about Remnant ships.` - dialog - `When you return to , you are unable to find Ivan. Instead, Rayna waves you down and hands you a credits chip worth .` - `"Ivan told me to give this to you, Captain. Thanks again for helping us out so much. We couldn't have done it without you."` - - - -mission "Deep: Remnant Surveillance - Viminal" - landing - invisible - source "Viminal" - to offer - has "Deep: Remnant Surveillance: active" - on offer - conversation - `You try to make an effort to not be seen as you decide where to place the cubes. You place one outside of the spaceport dome, burying it in the snow so it is difficult to find. The other you tuck into a dark corner of the spaceport, and as soon as you let it go it blends in surprisingly well with its surroundings.` - decline - -mission "Deep: Remnant Surveillance - Caelian" - landing - invisible - source "Caelian" - to offer - has "Deep: Remnant Surveillance: active" - on offer - conversation - `You place the first of the cubes at the entrance of a now-abandoned underground settlement, in a dark area where it will not be seen. Unable to find a good spot for the second, you decide to leave it in a ditch and cover it in sand. Although you are unable to see anyone, you feel that you are being watched. As the only non-Remnant you are not exactly inconspicuous, but no one approaches you as you return to your ship.` - decline - -mission "Deep: Remnant Surveillance - Aventine" - landing - invisible - source "Aventine" - to offer - has "Deep: Remnant Surveillance: active" - on offer - conversation - `As you walk through the oldest part of the town, you spot an alleyway that has plenty of nooks in which a cube can be concealed. You decide to place the other one far outside of town, near the top of the valley where the spaceport can still be seen.` - decline - - - -mission "Deep: Scientist Rescue Timer" - minor - landing - invisible - to offer - has "Deep: Remnant Research: done" - has "Deep: Project Hawking: done" - on offer - event "deep: scientist rescue timer" 60 - fail - -event "deep: scientist rescue timer" - - - -mission "Deep: Scientist Rescue 0" - minor - name "Locate Missing Scientists" - description "A Star Queen transporting prominent Deep scientists has gone missing. It was last seen near the Betelgeuse system in the Far North. Find its whereabouts and return it to if possible." - source - attributes "deep" - not attributes "station" - destination "Valhalla" - waypoint "Betelgeuse" - to offer - has "event: deep: scientist rescue timer" - or - not "chosen sides" - has "main plot completed" - - on offer - conversation - `While watching a local sports game on the telescreen of a spaceport restaurant called "The Sif," your name is called from the entrance. You turn your head and spot Lieutenant Paris waving at you to come outside. You pay for your meal and walk outside.` - ` "Hello Captain. Do you have a moment to talk?"` - choice - ` "I do. What do you need?"` - goto situation - ` "Sorry, but I'm busy right now."` - - ` "This isn't a situation that can wait, Captain. You are needed immediately."` - choice - ` "What is it?"` - ` "I can't help you. You're going to need to find someone else."` - decline - - label situation - ` "A number of scientists have been kidnapped during a venture to the Far North. Their intent was to research the Wolf-Rayet star in the Gorvi system. Due to this system's proximity to the anarchist worlds, very little research has been conducted on it. Pierre, Hannah, and... and Laura were all aboard the Star Queen which contained the scientists. Since you know them I only thought it fair that you should know about the situation.` - ` "It was yesterday that we were informed of the kidnapping. The Star Queen and its escorts were preparing to refuel on Prime in the Betelgeuse system when a large pirate fleet entered the system. The Star Queen's escorts were swiftly destroyed, and she was captured. We lost all communications with the vessel after that. Would you be willing to help us locate the Star Queen while we prepare a rescue force?"` - choice - ` "I would be glad to help. I'll prepare my ship immediately."` - accept - ` "Why can't you locate it yourself?"` - - ` "Given the importance of the scientists aboard the Star Queen, we took great care in providing them with some of the strongest warships we had. The loss of these ships and their crew is a major blow to Deep Security's combat capabilities. We are recoiling from the impact of this loss while we assemble a proper rescue fleet and are unable to spare any ships for a scout fleet at this moment.` - ` "In a situation like this, every minute matters, and if someone like you can find the Star Queen quickly then that means that there is a higher chance everyone can come out of this alive."` - choice - ` "Okay, I'm willing to help."` - accept - ` "Sorry, but this doesn't sound worth it to me."` - decline - - on enter "Arneb" - set "found star queen" - dialog `As you enter Arneb, your scanners pick up the Star Queen landing on Haven. Unfortunately, there are also a large number of pirate vessels headed in your direction. You should report back to Paris on for further instruction.` - on visit - dialog `You have landed on Valhalla, but you have not located the Star Queen! Find it somewhere in the Far North.` - to complete - has "found star queen" - - - -mission "Deep: Scientist Rescue 0: Prime" - landing - source "Prime" - to offer - has "Deep: Scientist Rescue 0: active" - not "found star queen" - - on offer - conversation - `The Star Queen is not in this system, so you attempt to find somebody who may have some information. After visiting several shops, you find a merchant who was clearing cargo through customs as the Star Queen departed. According to her, a large pirate fleet jumped in, eviscerated the escorts with weapons she had never seen before, and escaped north towards Rigel with the hostage Star Queen. You can only hope the trail is not already cold.` - decline - - - -mission "Deep: Scientist Rescue 0: Farpoint" - landing - source "Farpoint" - to offer - has "Deep: Scientist Rescue 0: active" - not "found star queen" - - on offer - conversation - `After speaking with a Navy officer for a few minutes, you find out that the Star Queen came through here over a week ago, escorted by several large pirate ships. The Navy did not want to risk the lives of those on the ship by engaging the pirate fleet, so they let it continue north.` - ` You spot preparations for a rescue mission, but upon inquiring, learn that the recent destruction of a number of Navy capital ships in the days preceding the Star Queen's abduction resulted in an order to wait for additional reinforcements before any Navy ships are allowed to leave station.` - ` The Navy officer ends by hinting that the Star Queen is likely to be in Alnilam or Arneb, as those systems are the farthest from anyone looking to find or rescue the ship.` - decline - - - -mission "Deep: Scientist Rescue 0: Pirates" - invisible - landing - destination "Haven" - to offer - has "Deep: Scientist Rescue 0: active" - to fail - or - has "Deep: Scientist Rescue 3A: done" - has "Deep: Scientist Rescue 3B: offered" - npc kill - government "Pirate" - personality nemesis staying - system Arneb - ship "Leviathan (Hai Engines)" "Barbas" - ship "Leviathan (Hai Engines)" "Barbatos" - - - -mission "Deep: Scientist Rescue 0: Haven" - landing - source "Haven" - to offer - has "Deep: Scientist Rescue 0: active" - - on offer - conversation - `You spend a few hours scanning the surface of the planet in an attempt to find the Star Queen, but nothing comes up. It will likely require military-grade scanners in order to find the ship, which the Deep Security rescue fleet will undoubtedly have.` - decline - - - -mission "Deep: Scientist Rescue 0: Haven Pirates Backup" - landing - invisible - source "Haven" - destination "Valhalla" - to offer - has "Deep: Scientist Rescue 0: Haven: offered" - has "Deep: Scientist Rescue 0: Pirates: done" - has "Deep: Scientist Rescue 0: active" - npc evade - government "Pirate" - personality staying harvests plunders - confusion 20 - system "Arneb" - fleet "Large Northern Pirates" 2 - fleet "Small Northern Pirates" - - - -mission "Deep: Scientist Rescue 1" - landing - name "Secure the Scientists" - description "Escort the to to retrieve the Star Queen. Escorts will be waiting for you on Memory in the Zosma system and Farpoint in the Alnitak system." - source "Valhalla" - destination "Haven" - clearance - to offer - has "Deep: Scientist Rescue 0: done" - - on offer - payment 250000 - log `Located the Deep Star Queen that was kidnapped by pirates while en route to Gorvi. Deep Security has finished gathering their rescue fleet and will soon be making the trip to rescue the scientists.` - log "People" "Tom Paris" `Paris is a high ranking guard in Deep Security, equivalent to an admiral in the Republic Navy. While most of Deep Security is designed to keep the Deep safe internally and repel any pirates that might try to make their way into the region, Paris is in charge of Deep Security's external affairs, defending the Deep's interests outside its own borders.` - conversation - `You return to Valhalla and find Lieutenant Paris with a large group of men and women in Deep Security uniforms. As you approach them, the Lieutenant stops speaking to the group after noticing you. "Captain ! Have you located the Star Queen?"` - choice - ` "Yes, it is located on , but is heavily defended."` - - branch unknown - has "Deep: Scientist Rescue 0: Prime: offered" - ` You mention the multiple heavy warships that you saw in the system, and the fact that there are likely many more waiting on Haven.` - goto next - - label unknown - ` You mention the multiple heavy warships that you saw in the system, and the fact that there are likely many more waiting on Haven. You also relay the merchant's claim that the pirates were using weapons she had never seen before.` - - label next - ` After hearing this news, many of the faces in the group turn grim as they realize that they will need to fight to retrieve the Star Queen. Paris ponders this information for a moment, then turns back to the group. "Guards, ready your ships!" The group responds with a collective "Sir, yes sir!" before running off to their ships.` - ` Before leaving for his own ship, he walks up to you and hands you .` - ` "Thank you for locating the Star Queen. Now, Captain , would you be willing to help us? If the Star Queen is as heavily defended as you say it is, we are going to need every ship we can get."` - choice - ` "I'd be glad to."` - ` "I would rather let the professionals handle things. Good luck."` - decline - - ` "Thank you so much. The plan is to rendezvous with a number of warships on Memory and then head to Alnitak. My superiors received word from the admiral on Farpoint that there are a number of Navy ships at the ready to avenge their fallen comrades, so I expect we'll pick up some help there when we refuel. After the fleet is mustered, we go to Arneb." He smiles tensely, adding, "Just make sure that the makes it onto the planet. She'll be carrying the landing crew, along with myself."` - ` The communications device on his belt rings, and he quickly responds, giving orders to the fleet that will be joining you on the mission. Before you can return to your ship, he says, "Good luck, Captain, and may we all make it out of this alive. We'll meet you in orbit."` - accept - - npc save accompany - government "Deep Security" - personality escort - ship "Mule (Heavy)" "D.S.S. Faraday" - - on visit - dialog `You have landed on Haven, but you left the behind! Wait for the to enter the system before landing.` - on accept - event "battle in arneb" - on fail - event "battle in arneb end" - -event "battle in arneb" - system "Arneb" - remove fleet "Large Northern Pirates" - remove fleet "Small Northern Pirates" - remove fleet "Large Republic" - add fleet "Large Republic" 10000 - - - -mission "Deep: Scientist Rescue 1: Pirates" - invisible - landing - to offer - has "Deep: Scientist Rescue 0: done" - to fail - or - has "Deep: Scientist Rescue 3A: done" - has "Deep: Scientist Rescue 3B: offered" - npc kill - government "Pirate" - personality nemesis staying - system "Arneb" - ship "Firebird (Hai Shields)" "Murmur" - ship "Firebird (Hai Shields)" "Ronove" - ship "Headhunter (Hai)" "Naberius" - ship "Headhunter (Hai)" "Zozo" - - - -mission "Deep: Scientist Rescue 1: Recruit Escorts" - landing - name "Deep Security escorts on " - description "Lieutenant Paris mentioned an escort squadron of Deep Security ships was preparing to join you on your mission. Meet up with them on , if you want to." - source "Valhalla" - destination "Memory" - to offer - has "Deep: Scientist Rescue 0: done" - to fail - or - has "Deep: Scientist Rescue 1: declined" - has "Deep: Scientist Rescue 1: done" - - - -mission "Deep: Scientist Rescue 1: Escorts" - invisible - landing - source "Memory" - to offer - has "Deep: Scientist Rescue 1: Recruit Escorts: done" - to fail - has "Deep: Scientist Rescue 2: done" - - on offer - conversation - `As you land, you notice a group of Deep Security warships - three Aeries and their fighter squadrons - loading munitions just outside of the spaceport. Before you can make it into the spaceport, one of the pilots waves you over for a brief conversation: aside from a few trivial items left on their preflight checklist, the warships are ready to launch and join in on the rescue mission.` - accept - npc kill - government "Deep Security" - personality heroic escort - fleet 3 - names "deep" - fighters "deep fighter" - variant - "Aerie" - "Dagger" 2 - - - -mission "Deep: Scientist Rescue 1: Recruit Reinforcements" - landing - name "Republic Navy escorts on " - description "Lieutenant Paris mentioned that some Navy officers were interested in avenging the loss of their comrades. Meet up with them on , if you want to." - source "Valhalla" - destination "Farpoint" - to offer - has "Deep: Scientist Rescue 0: done" - to fail - or - has "Deep: Scientist Rescue 1: declined" - has "Deep: Scientist Rescue 1: done" - - - -mission "Deep: Scientist Rescue 1: Reinforcements" - invisible - landing - source "Farpoint" - to offer - has "Deep: Scientist Rescue 1: Recruit Reinforcements: done" - to fail - has "Deep: Scientist Rescue 2: done" - - on offer - conversation - `While refueling at the Farpoint naval base, you are approached by two Navy officers who recognize you as Captain . They tell you that Lieutenant Paris contacted them a few days ago, indicating that the rescue fleet was en route and would be reaching the Alnitak system shortly. They inform you that they have requisitioned two Cruisers to assist in the Star Queen's retrieval, and depart for their ships.` - accept - npc kill - government "Republic" - personality heroic escort - fleet 2 - names "republic capital" - fighters "republic fighter" - variant - "Cruiser" - "Combat Drone" 4 - - - -ship "Star Queen" "Star Queen (Unarmed)" - outfits - "NT-200 Nucleovoltaic" - "LP072a Battery Pack" - "D94-YV Shield Generator" - "Small Radar Jammer" 3 - "X3700 Ion Thruster" - "X3200 Ion Steering" - "Hyperdrive" - - - -mission "Deep: Scientist Rescue 2" - landing - name "Return to " - description "Now that you have secured the Star Queen, escort it safely to ." - source "Haven" - destination "Valhalla" - to offer - has "Deep: Scientist Rescue 1: done" - - on offer - conversation - `The remaining fleet quickly enters the atmosphere of Haven and begins scanning the surface. After roughly an hour of flying, you receive a transmission that the Star Queen has been found, along with its coordinates.` - ` You watch from afar as the Mule lands outside a hangar in some sort of pirate facility. The Mule immediately unloads what looks to be at least four dozen armed soldiers who quickly surround and breach the hangar. "Lieutenant, they have alien technology in here," one of the soldiers says over the radio. "Some of it is from the Hai, but some of it I've never seen before."` - ` "Plant explosives on any alien technology you find. We don't have the capabilities to take it all back with us. It's better off destroyed."` - ` After fifteen minutes, the hangar doors slide open to reveal the Star Queen, still intact. You hear chatter over the radio saying that most of the crew and scientists are still inside.` - ` "Good job, everyone," you hear Lieutenant Paris say over the comms. "Now we just need to make it back to in one piece." Just as he says that, a bright light pierces the sky, obliterating the Mule while its shields are down. Soldiers begin scrambling into the Star Queen, which quickly takes off into space along with the rest of the fleet. You turn your repulsor engines to full and begin flying up into space behind them as multiple explosions come from the facility behind you.` - launch - - on enter - dialog "As your engines roar, you notice a large pirate ship looming over the planet. Even from the underside, it is undeniably a Bactrian, but how a pirate could ever attain one is a mystery." - dialog ` You receive a transmission from Lieutenant Paris. "I have a sneaking suspicion that Beelzebub may be behind this. I suggest we jump out of here immediately and make it back to the Deep alive before taking on that Bactrian."` - - npc save accompany - government "Deep Security" - personality timid escort - ship "Star Queen (Unarmed)" "D.S.S. Alcubierre" - - on visit - dialog `You have landed on Valhalla, but you left the behind! Wait for it to enter the system before landing.` - on fail - event "battle in arneb end" - - - -ship "Bactrian" "Bactrian (Cosmic Devil)" - outfits - "Inhibitor Cannon" 2 - "Thrasher Turret" 4 - "Point Defense Turret" - "Heavy Anti-Missile Turret" - "Boulder Reactor" 2 - "Hai Ravine Batteries" - "Hai Chasm Batteries" - "Hai Diamond Regenerator" - "Liquid Helium Cooler" - "Outfits Expansion" 4 - "Quantum Keystone" - "Ramscoop" - `"Bondir" Atomic Thruster` - `"Bufaer" Atomic Steering` - Hyperdrive - - - -mission "Deep: Scientist Rescue 2: Pirate Bactrian" - landing - invisible - destination "Valhalla" - to offer - has "Deep: Scientist Rescue 1: done" - to fail - has "Deep: Scientist Rescue 2: done" - npc kill - government "Pirate" - personality staying nemesis - ship "Bactrian (Cosmic Devil)" "Cosmic Devil" - dialog - `After the Bactrian is eliminated, you receive a transmission from an unknown source. It suddenly opens on its own and an electronically distorted voice begins speaking to you.` - ` "Well done, Captain. Well done at being a thorn in my side. You will pay for this. One day."` - `The transmission cuts out as abruptly as it had started.` - - - -mission "Deep: Scientist Rescue 2: More Pirates" - landing - invisible - to offer - has "Deep: Scientist Rescue 1: done" - to fail - or - has "Deep: Scientist Rescue 3A: done" - has "Deep: Scientist Rescue 3B: offered" - npc kill - government "Pirate" - personality staying nemesis - ship "Leviathan (Hai Weapons)" "Furfur" - ship "Leviathan (Hai Weapons)" "Pithius" - - - -mission "Deep: Scientist Rescue 3A" - landing - name "Take down the Devil" - description "You have returned the scientists, but the pirates still have a Bactrian. Eliminate it and return to ." - source "Valhalla" - waypoint "Arneb" - to offer - has "Deep: Scientist Rescue 2: done" - not "Deep: Scientist Rescue 2: Pirate Bactrian: done" - not "Deep: Scientist Rescue 3B: offered" - - on offer - payment 2000000 - log `Escorted the rescued Star Queen back to the Deep. Some of the crew didn't make it. The pirates still have a Bactrian, and the Deep wants it destroyed.` - conversation - `As you land near the Star Queen, you can see its passengers being escorted off. Rayna and Hannah come running off the ship in tears over to Garrison, who must have arrived as soon as he heard the news. A medical team is examining each passenger while a Deep Security officer asks questions and jots down the responses. Sadly, you also notice a number of body bags next to the ship, likely from scientists or crew that were found dead on the ship.` - ` Lieutenant Paris is waiting for you outside of your ship, and hands you another when you walk up to him. "Thanks for all the help, Captain . We couldn't have done it without you."` - ` Paris looks back to the Star Queen, and you can overhear one of the Deep Security officers listing off names. "Sarah Reevs, Nicole Faye, Pierre Joules, Laura Paris..." the list goes on for slightly over a dozen total names. "The surviving crew tells us that only a few were killed initially, either during boarding or by being thrown out the airlock on the way to Haven. Most of the others were either killed or dragged off after they had reached their destination at a facility of some sort, its purpose unidentifiable to the crew."` - ` When you look back to Lieutenant Paris, you notice that he is holding back tears. Laura Paris was one of the scientists who died.` - ` He talks to you in a rather strained voice. "I want you to return to Arneb and take out every single one of those pirates that are left. Especially the Bactrian. We try to keep Bactrians out of unworthy hands, so whenever a pirate gets one we make sure we destroy it immediately. Seeing as how we're going to be busy here for a while, you need to be the one who destroys it."` - choice - ` "I'll make sure it gets done, Lieutenant."` - goto accept - ` "I'm sorry, but I don't have the power to defeat that Bactrian. You're going to need to do it yourself."` - - ` "I see... Good luck on your travels, Captain ." Lieutenant Paris starts walking over to the Star Queen, leaving you alone next to your ship.` - decline - - label accept - ` "Thank you, ." Lieutenant Paris starts walking over to the Star Queen, leaving you alone next to your ship.` - accept - - npc kill - government "Pirate" - personality staying nemesis - system "Arneb" - ship "Bactrian (Cosmic Devil)" "Cosmic Devil" - dialog - `After the Bactrian is eliminated, you receive a transmission from an unknown source. It suddenly opens on its own and an electronically distorted voice begins speaking to you.` - ` "Well done, Captain. Well done at being a thorn in my side. You will pay for this. One day."` - `The transmission cuts out as abruptly as it had started.` - on decline - event "battle in arneb end" - on visit - dialog "You landed on Valhalla, but you didn't kill the Bactrian! Return to Arneb and make sure that the Bactrian is destroyed and forever out of pirate hands." - on fail - event "battle in arneb end" - on complete - set "license: City-Ship" - event "battle in arneb end" - log `Destroyed the pirate Bactrian that was attempting to prevent the rescue of the Star Queen and was given a city-ship license by Paris.` - conversation - `When you return to Valhalla, the Star Queen is no longer on the landing pad and the spaceport seems to be running normally. Shortly after landing, you find Lieutenant Paris at the same restaurant in which he first found you. Before saying a word to you, he hands you a license.` - ` "Thank you. I've said it before, but there's really no way I can thank you enough."` - ` You look down at the license that Paris just handed you and notice that it's a city-ship license, one that will allow you to purchase the Bactrian. "I think it's only fair that you be able to purchase one after having to fight one to the death, and the government of the Deep agrees. It's really the least I... we could do for you."` - choice - ` "Thank you so much! I'll make sure that this gets put to good use."` - ` "Really? You shouldn't have."` - - ` "It's yours to keep. I hope you have good luck with your travels, and have fun using the Bactrian. It's a mighty fine ship to fly." Lieutenant Paris pays his bill and leaves, as you ponder the possibilities that await.` - - - -mission "Deep: Scientist Rescue 3B" - landing - invisible - to offer - has "Deep: Scientist Rescue 2: done" - has "Deep: Scientist Rescue 2: Pirate Bactrian: done" - not "Deep: Scientist Rescue 3A: offered" - - on offer - set "license: City-Ship" - event "battle in arneb end" - payment 2000000 - log `Escorted the rescued Star Queen back to the Deep. Some of the crew didn't make it. Destroyed the pirate Bactrian that was attempting to prevent the rescue of the Star Queen and was given a city-ship license by Paris.` - conversation - `As you land near the Star Queen, you can see its passengers being escorted off. Rayna and Hannah come running off the ship in tears over to Garrison, who must have arrived as soon as he heard the news. A medical team is examining each passenger while a Deep Security officer asks questions and jots down the responses. Sadly, you also notice a number of body bags next to the ship, likely from scientists or crew that were found dead on the ship.` - ` Lieutenant Paris is waiting for you outside of your ship, and hands you another when you walk up to him. "Thanks for all the help, Captain . We couldn't have done it without you."` - ` Paris looks back to the Star Queen, and you can overhear one of the Deep Security officers listing off names. "Sarah Reevs, Nicole Faye, Pierre Joules, Laura Paris..." the list goes on for slightly over a dozen total names. "The surviving crew tells us that only a few were killed initially, either during boarding or by being thrown out the airlock on the way to Haven. Most of the others were either killed or dragged off after they had reached their destination at a facility of some sort, its purpose unidentifiable to the crew."` - ` When you look back to Lieutenant Paris, you notice that he is holding back tears. Laura Paris was one of the scientists who died.` - ` He turns to you and hands you a license, then says in a rather strained voice. "Thank you. I've said it before, but there's really no way I can thank you enough.` - ` You look down at the license that Paris just handed you and notice that it's a city-ship license, one that will allow you to purchase the Bactrian. "I think it's only fair that you be able to purchase one after having to fight one to the death, and the government of the Deep agrees. It's really the least I... we could do for you."` - choice - ` "Thank you so much! I'll make sure that this gets put to good use."` - ` "Really? You shouldn't have."` - - ` "It's yours to keep. I hope you have good luck with your travels, and have fun using the Bactrian. It's a mighty fine ship to fly." Lieutenant Paris starts walking over to the Star Queen, leaving you alone to ponder the possibilities that await.` - decline - -event "battle in arneb end" - system Arneb - remove fleet "Large Republic" - add fleet "Small Northern Pirates" 400 - add fleet "Large Northern Pirates" 500 - add fleet "Large Republic" 15000 diff -Nru "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/deprecated outfits.txt" "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/deprecated outfits.txt" --- "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/deprecated outfits.txt" 2020-02-24 15:50:12.000000000 +0000 +++ "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/deprecated outfits.txt" 2020-05-01 19:02:38.000000000 +0000 @@ -190,3 +190,37 @@ "random spin" 4 "random velocity" .8 "velocity scale" .4 + +# Deprecated to clarify their name as being part of the Navy, and not a general purpose license for cruiser type ships. +outfit "Cruiser License" + category "Special" + thumbnail "outfit/navy cruiser license" + description "It is a very rare privilege to be permitted to purchase a Navy capital ship for private use - not just because of a Cruiser's firepower, but because it is a potent symbol of the Republic's strength." + +# Deprecated to clarify their name as being part of the Navy, and not a general purpose license for carrier type ships. +outfit "Carrier License" + category "Special" + thumbnail "outfit/navy carrier license" + description "Only a handful of people in the past century have been given permission to purchase a Navy Carrier, even a decommissioned one, for private use." + +# Compatibility patch for those who use plug-ins that give all the licenses. +# Each one checks for the presence of one of the two licenses, then replaces it. +mission "Navy Cruiser License Compatibility" + landing + invisible + to offer + has "license: Cruiser" + on offer + set "license: Navy Cruiser" + fail + + + +mission "Navy Carrier License Compatibility" + landing + invisible + to offer + has "license: Carrier" + on offer + set "license: Navy Carrier" + fail diff -Nru "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/dirt belt jobs.txt" "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/dirt belt jobs.txt" --- "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/dirt belt jobs.txt" 2020-02-24 15:50:12.000000000 +0000 +++ "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/dirt belt jobs.txt" 1970-01-01 00:00:00.000000000 +0000 @@ -1,340 +0,0 @@ -# Copyright (c) 2017 by Michael Zahniser -# -# Endless Sky is free software: you can redistribute it and/or modify it under the -# terms of the GNU General Public License as published by the Free Software -# Foundation, either version 3 of the License, or (at your option) any later version. -# -# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY -# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A -# PARTICULAR PURPOSE. See the GNU General Public License for more details. - -mission "Drought Relief" - name `Drought relief to ` - job - repeat - description `The farming world of is currently experiencing a drought. Deliver to the planet by for .` - cargo "drought relief supplies" 25 2 .05 - deadline - to offer - random < 10 - source - government "Republic" - not attributes "farming" - destination - distance 3 10 - attributes "dirt belt" - attributes "farming" - on visit - dialog phrase "generic cargo on visit" - on complete - payment 10000 160 - dialog "You drop off your cargo of and collect your payment of . A group of citizens thank you and bid you farewell." - - -mission "To Remembrance Day celebration [0]" - name `Remembrance Day celebration` - job - repeat - description `Bring to by for the Remembrance Day celebration on February 19th. Payment is .` - passengers 4 4 .5 - to offer - or - and - random < 20 - month == 12 - day >= 21 - and - random < 30 - month == 1 - and - random < 10 - month == 2 - day < 19 - to fail - month == 2 - day == 19 - source - attributes "dirt belt" - destination - distance 3 15 - attributes "dirt belt" - on visit - dialog phrase "generic passenger on visit" - on complete - payment 1000 180 - dialog "You wish your the best of luck on . The children run off your ship in green face paint, and the parents pay you ." - - -mission "To Remembrance Day celebration [1]" - name `Remembrance Day celebration` - job - repeat - description `Deliver to by in preparation for the Remembrance Day celebration on February 19th. Payment is .` - cargo random 5 2 .1 - to offer - or - and - random < 40 - month == 12 - day >= 21 - and - random < 60 - month == 1 - and - random < 20 - month == 2 - day < 19 - to fail - month == 2 - day == 19 - source - attributes "dirt belt" - destination - distance 3 15 - attributes "dirt belt" - on visit - dialog phrase "generic cargo on visit" - on complete - payment 1000 180 - dialog `Spaceport workers already festively dressed for Remembrance Day remove the cargo of from your ship and hand you your payment of .` - -mission "To Remembrance Day celebration [2]" - name `Remembrance Day celebration` - job - repeat - description `Deliver to by in preparation for the Remembrance Day celebration on February 19th. Payment is .` - cargo random 5 2 .1 - to offer - or - and - random < 40 - month == 12 - day >= 21 - and - random < 60 - month == 1 - and - random < 20 - month == 2 - day < 19 - to fail - month == 2 - day == 19 - source - attributes "dirt belt" - destination - distance 3 15 - attributes "dirt belt" - on visit - dialog phrase "generic cargo on visit" - on complete - payment 1000 180 - dialog `Spaceport workers already festively dressed for Remembrance Day remove the cargo of from your ship and hand you your payment of .` - - -mission "From Remembrance Day celebration [0]" - name `Return from Remembrance Day` - job - repeat - description `Bring home to after the Remembrance Day celebration. Payment is .` - passengers 4 4 .5 - to offer - or - and - random < 25 - month == 2 - day > 19 - and - random < 15 - month == 3 - and - random < 10 - month == 4 - day < 20 - source - attributes "dirt belt" - destination - distance 3 15 - attributes "dirt belt" - on visit - dialog phrase "generic passenger on visit" - on complete - payment - payment 1000 - dialog `Your passengers thank you for returning them to , and you collect your payment of .` - - -mission "From Remembrance Day celebration [1]" - name `Return from Remembrance Day` - job - repeat - description `Bring home to after the Remembrance Day celebration. Payment is .` - passengers 4 4 .3 - to offer - or - and - random < 20 - month == 2 - day > 19 - and - random < 10 - month == 3 - and - random < 5 - month == 4 - day < 20 - source - attributes "dirt belt" - destination - distance 3 15 - attributes "dirt belt" - on visit - dialog phrase "generic passenger on visit" - on complete - payment - payment 1000 - dialog `Your passengers thank you for returning them to , and you collect your payment of .` - - -mission "Food Convoy [0]" - name `Food convoy to ` - job - repeat - deadline - description `The captain of the , leading a small convoy of ships carrying food, will pay you to escort them to by .` - to offer - random < 30 - "combat rating" > 30 - source - attributes "dirt belt" - destination - distance 2 8 - attributes "near earth" "paradise" - npc - government "Pirate" - personality nemesis harvests plunders - confusion 20 - system destination - fleet "Small Northern Pirates" - npc - government "Pirate" - personality nemesis harvests plunders - confusion 20 - system destination - fleet "Small Northern Pirates" - npc - government "Pirate" - personality nemesis entering harvests plunders - confusion 20 - system destination - fleet "Small Northern Pirates" - npc - government "Pirate" - personality nemesis staying harvests plunders - confusion 20 - system destination - fleet "Small Northern Pirates" 2 - - npc accompany save - government "Merchant" - personality escort timid - fleet - names "civilian" - variant - "Freighter" 3 - on complete - payment 100000 - dialog "The captain of the thanks you for escorting their ships safely, and pays you ." - on visit - dialog phrase "generic arrived-without-npc dialog" - - -mission "Food Convoy [1]" - name `Food convoy to ` - job - repeat - deadline - description `The captain of the , leading a convoy of ships carrying food, will pay you to escort them to by .` - to offer - random < 25 - "combat rating" > 60 - source - attributes "dirt belt" - destination - distance 3 9 - attributes "near earth" "paradise" - npc - government "Pirate" - personality nemesis harvests plunders - system destination - fleet "Large Northern Pirates" - npc - government "Pirate" - personality nemesis entering harvests plunders - system destination - fleet "Small Northern Pirates" - npc - government "Pirate" - personality nemesis staying harvests plunders - system destination - fleet "Large Northern Pirates" - - npc accompany save - government "Merchant" - personality escort timid - fleet - names "civilian" - variant - "Behemoth" - "Freighter" 2 - on complete - payment 160000 - dialog "The captain of the thanks you for escorting their ships safely, and pays you ." - on visit - dialog phrase "generic arrived-without-npc dialog" - - -mission "Food Convoy [2]" - name `Food convoy to ` - job - repeat - deadline - description `The captain of the , leading a large convoy of ships carrying food, will pay you to escort them to by .` - to offer - random < 15 - "combat rating" > 90 - source - attributes "dirt belt" - destination - distance 4 10 - attributes "near earth" "paradise" - npc - government "Pirate" - personality nemesis harvests plunders - system destination - fleet "Small Northern Pirates" - fleet "Large Northern Pirates" - npc - government "Pirate" - personality nemesis entering harvests plunders - system destination - fleet "Large Northern Pirates" - npc - government "Pirate" - personality nemesis staying harvests plunders - system destination - fleet "Small Northern Pirates" - fleet "Large Northern Pirates" - - npc accompany save - government "Merchant" - personality escort timid - fleet - names "civilian" - variant - "Behemoth" 2 - on complete - payment 220000 - dialog "The captain of the thanks you for escorting their ships safely, and pays you ." - on visit - dialog phrase "generic arrived-without-npc dialog" diff -Nru "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/drak/drak missions.txt" "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/drak/drak missions.txt" --- "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/drak/drak missions.txt" 1970-01-01 00:00:00.000000000 +0000 +++ "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/drak/drak missions.txt" 2020-05-01 19:02:38.000000000 +0000 @@ -0,0 +1,89 @@ +# Copyright (c) 2016 by Michael Zahniser +# +# Endless Sky is free software: you can redistribute it and/or modify it under the +# terms of the GNU General Public License as published by the Free Software +# Foundation, either version 3 of the License, or (at your option) any later version. +# +# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY +# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A +# PARTICULAR PURPOSE. See the GNU General Public License for more details. + +mission "Drak guarding Korath space" + invisible + landing + npc kill + government Drak + personality heroic vindictive staying + system Fasitopfar + ship "Archon" "Kasiliri's Folly" + npc kill + government Drak + personality heroic vindictive staying + system Kasikfar + ship "Archon B" "Sword of Eden" + npc kill + government Drak + personality heroic vindictive staying + system Peresedersi + ship "Archon C" "Snows of Far Door Nai" + +mission "Drak guarding Sayaiban" + invisible + landing + npc kill + government Drak + personality heroic vindictive staying + system Sayaiban + ship "Archon" "Watchful Gravetender" + on enter Sayaiban + log "Factions" "Archons" `Archons consider it to be their job to enforce peace and to prevent extinction. If they are unable to prevent a species from driving itself extinct, they will still try to preserve some of what that species created as a memorial to them.` + `They are capable of communicating telepathically.` + conversation + `A voice says, "This system is off limits. You should leave."` + ` After a second, you realize that the voice did not come from your communications equipment. In fact, now that you think about it, you're not sure if it was an audible voice, or just something in your head.` + choice + ` (Ignore it.)` + ` "Why should I leave?"` + goto why + ` "You can't tell me what to do."` + goto why + ` "You should leave." The thought repeats itself, insistently. Either you're going crazy, or a creature is communicating with you telepathically.` + choice + ` "Why should I leave?"` + ` "You can't tell me what to do."` + label why + ` You feel as if a vast and patient creature has just heaved an immense sigh. "Human, you would do well not to ignore the warning of an Archon. I am here to warn off those who might be harmed by the swarm intelligence that infests this system. If you remain here long your ship will be digested by the swarm."` + ` You recall that "Archon" is what Drak ships are called.` + choice + ` "What do you mean, 'digested'?"` + ` "What is a 'swarm intelligence'?"` + goto swarm + ` "I mean that your ship will be broken down into its component parts." You notice, as the voice says this, that your shields are registering small energy bursts, as if they are being struck by invisible weapons.` + ` "What is this swarm?" you ask.` + label swarm + ` "Self-replicating miniature robots," the voice replies. "A weapon created by the Korath, the last of their great abominations. If you wish to feed your ship to the swarm, I will not stop you, but they already possess enough raw material here without your assistance." The voice's tone, inasmuch as a disembodied imaginary voice can be said to have a tone, is sardonic.` + choice + ` "Okay, okay, I'll get out of here."` + goto end + ` "Wait, I have more questions."` + ` "Yes?"` + ` You ask, "Why don't you just destroy the swarm, if it is so dangerous?"` + ` The voice says, "Because if the Korath manage to drive themselves extinct, this intelligence will be their last and greatest surviving creation, and we will preserve it as a living memorial to them. Please do not interfere here." When the voice speaks the phrase, "drive themselves extinct," the words are accompanied by an emotion that you cannot put a name to.` + ` Also, the empty space around your ship is beginning to light up with small sparks, like an angry swarm of fireflies.` + choice + ` "Well, it's an honor to meet you. I'll be leaving now."` + goto end + ` "Why do you care if they go extinct?"` + ` "Our directive is to enforce peace and prevent extinction," says the voice. As before, the words "prevent extinction" echo loud in your mind as if underlined by a nameless emotion. "Now, enough questions," says the voice.` + label end + ` The presence inside your head seems to fall away, and you are left talking to thin air.` + decline + +mission "Drak guarding Void Sprites" + invisible + landing + npc kill + government Drak + personality heroic vindictive staying + system Nenia + ship "Archon (Cloaked)" "Sleeping Dragon" diff -Nru endless-sky-0.9.11/data/drak/drak.txt endless-sky-0.9.12/data/drak/drak.txt --- endless-sky-0.9.11/data/drak/drak.txt 1970-01-01 00:00:00.000000000 +0000 +++ endless-sky-0.9.12/data/drak/drak.txt 2020-05-01 19:02:38.000000000 +0000 @@ -0,0 +1,254 @@ +# Copyright (c) 2016 by Michael Zahniser +# +# Endless Sky is free software: you can redistribute it and/or modify it under the +# terms of the GNU General Public License as published by the Free Software +# Foundation, either version 3 of the License, or (at your option) any later version. +# +# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY +# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A +# PARTICULAR PURPOSE. See the GNU General Public License for more details. + +outfit "Drak Distancer" + category "Turrets" + cost 1000000 + thumbnail "outfit/unknown" + "mass" 64 + "outfit space" -64 + "weapon capacity" -64 + "turret mounts" -1 + weapon + "fire effect" "distancer flare" + "turret turn" 4. + "velocity" 2000 + "lifetime" 1 + "reload" 1 + "firing energy" 15 + "firing heat" 10 + "firing force" 60 + description "This is a thruster that can produce force in any direction, allowing a Drak ship to keep a safe distance away from its target." + +effect "distancer flare" + sprite "effect/distancer" + "frame rate" 1.618 + "lifetime" 0 + "velocity scale" 1 + +outfit "Drak Draining Field" + category "Turrets" + cost 1000000 + thumbnail "outfit/unknown" + "mass" 84 + "outfit space" -84 + "weapon capacity" -84 + "turret mounts" -1 + weapon + "turret turn" 4. + "velocity" 400 + "lifetime" 1 + "reload" 1 + "firing energy" 20 + "firing heat" 5 + "firing force" 30 + "hit force" 60 + "shield damage" 50 + "ion damage" .5 + description "This device produces a field that drains energy from any ship within it." + +outfit "Drak Anti-Missile Field" + category "Turrets" + cost 1000000 + thumbnail "outfit/unknown" + "mass" 66 + "outfit space" -66 + "weapon capacity" -66 + "turret mounts" -1 + weapon + "velocity" 400 + "lifetime" 1 + "reload" 1 + "firing energy" 10 + "firing heat" 1 + "anti-missile" 100 + description "This device produces a field that destroys any missiles that come within it." + +outfit "Drak Turret" + category "Turrets" + cost 1000000 + thumbnail "outfit/unknown" + "mass" 48 + "outfit space" -48 + "weapon capacity" -48 + "turret mounts" -1 + weapon + sprite "projectile/drak bolt" + "frame rate" 13.318 + "random start frame" + "hit effect" "drak bolt impact" + "inaccuracy" 1 + "turret turn" 4. + "velocity" 36 + "lifetime" 30 + "reload" 16 + "firing energy" 160 + "firing heat" 160 + "shield damage" 256 + "hull damage" 256 + "hit force" 120 + description "This is a turret based cannon with significant range and accuracy." + +effect "drak bolt impact" + sprite "effect/drak bolt impact" + "no repeat" + "frame rate" 30 + sound "explosion small" + "lifetime" 20 + "random angle" 20 + "random spin" 10 + "velocity scale" -.05 + +outfit "Drak Antimatter Cannon" + category "Guns" + cost 10000000 + thumbnail "outfit/unknown" + "mass" 96 + "outfit space" -96 + "weapon capacity" -96 + "gun ports" -1 + "inscrutable" 1 + weapon + "inaccuracy" 0 + "velocity" 20 + "lifetime" 1 + "submunition" "Drak Antimatter Fragment" 3 + "hit effect" "antimatter dust" 10 + "hit effect" "nuke explosion" + "safe" + "reload" 187 + "firing energy" 5610 + "firing heat" 1870 + "blast radius" 100 + "hit force" 1000 + description "This is the Drak's ultimate weapon." + +outfit "Drak Antimatter Fragment" + weapon + sprite "projectile/drak bolt" + "frame rate" 9.835 + "random start frame" + "live effect" "antimatter spark" 249 + "live effect" "antimatter dust" 249 + "hit effect" "antimatter dust" 10 + "hit effect" "nuke explosion" + "safe" + "inaccuracy" 1 + "lifetime" 499 + "hit force" 1000 + "shield damage" 5610 + "hull damage" 5610 + "blast radius" 100 + +effect "antimatter spark" + sprite "effect/antimatter spark" + "frame rate" 3 + "lifetime" 40 + "random angle" 1 + "random spin" .1 + "random velocity" 8 + "velocity scale" .6 + +effect "antimatter dust" + sprite "effect/smoke" + "no repeat" + "frame rate" 30 + "lifetime" 13 + "random angle" 30 + "random spin" 50 + "random velocity" 12 + "velocity scale" .1 + + + +ship "Archon" + noun "entity" + sprite "ship/archon" + "frame rate" 0.87 + thumbnail "thumbnail/archon" + "never disabled" + attributes + category "Heavy Warship" + "cost" 1000000000 + "shields" 4000000 + "hull" 1000000 + "required crew" 1 + "bunks" 1 + "mass" 1000 + "drag" 27 + "heat dissipation" 40 + "fuel capacity" 800 + "cargo space" 0 + "outfit space" 800 + "weapon capacity" 600 + "engine capacity" 200 + "energy capacity" 10000 + "energy generation" 500 + "heat generation" 17 + "shield generation" 100 + "shield energy" 100 + "hull repair rate" 100 + "hull energy" 100 + "ramscoop" 100 + weapon + "blast radius" 200 + "shield damage" 20000 + "hull damage" 10000 + "hit force" 30000 + outfits + "Drak Antimatter Cannon" + "Drak Anti-Missile Field" 2 + "Drak Draining Field" + "Drak Distancer" 2 + "Drak Turret" 3 + + "Medium Graviton Thruster" + "Medium Graviton Steering" + "Hyperdrive" + "Jump Drive" + + engine -17 92 + engine 17 92 + gun 0 -74 "Drak Antimatter Cannon" + turret 0 -10 "Drak Anti-Missile Field" + turret 0 -10 "Drak Anti-Missile Field" + turret 0 -10 "Drak Draining Field" + turret -40 -13 "Drak Turret" + turret 40 -13 "Drak Turret" + turret 0 81 "Drak Turret" + turret -55 16 "Drak Distancer" + turret 55 16 "Drak Distancer" + explode "nuke explosion" 3 + "final explode" "final explosion large" + +ship "Archon" "Archon B" + "never disabled" + sprite "ship/archon b" + "frame rate" 0.87 + +ship "Archon" "Archon C" + "never disabled" + sprite "ship/archon c" + "frame rate" 0.87 + +ship "Archon" "Archon (Cloaked)" + sprite "ship/archon c" + "frame rate" 0.87 + "never disabled" + add attributes + "cloak" .04 + turret "Drak Anti-Missile Field" + turret "Drak Anti-Missile Field" + turret "Drak Draining Field" + turret "Drak Turret" + turret "Drak Turret" + turret "Drak Turret" + turret "Drak Distancer" + turret "Drak Distancer" diff -Nru endless-sky-0.9.11/data/drak/indigenous.txt endless-sky-0.9.12/data/drak/indigenous.txt --- endless-sky-0.9.11/data/drak/indigenous.txt 1970-01-01 00:00:00.000000000 +0000 +++ endless-sky-0.9.12/data/drak/indigenous.txt 2020-05-01 19:02:38.000000000 +0000 @@ -0,0 +1,195 @@ +# Copyright (c) 2017 by Michael Zahniser +# +# Endless Sky is free software: you can redistribute it and/or modify it under the +# terms of the GNU General Public License as published by the Free Software +# Foundation, either version 3 of the License, or (at your option) any later version. +# +# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY +# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A +# PARTICULAR PURPOSE. See the GNU General Public License for more details. + +ship "Subsidurial" + noun "creature" + sprite "ship/subsidurial" + thumbnail "thumbnail/subsidurial" + "never disabled" + attributes + category "Light Freighter" + "hull" 11600 + "automaton" 1 + "mass" 700 + "drag" 8.2 + "heat dissipation" .8 + "cargo space" 70 + "thrust" 10 + "turn" 800 + "hull repair rate" 3 + "energy capacity" 1 + "fuel capacity" 100 + "inscrutable" 1 + "gaslining" 1 + outfits + Mouthparts? 3 + gun 0 -97 Mouthparts? + gun -23 -95 Mouthparts? + gun 23 -95 Mouthparts? + turret -28 0 + turret 28 0 + leak "blood" 30 50 + explode "blood" 45 + "final explode" "subsidurial death" + description "It is unclear what these creatures are, where they come from, or how they evolved. Scientists have dissected several, but so far the results have simply been that these creatures contain no materials or resources of value; are not even slightly edible, and are too big to be kept as pets." + description " To date, none have demonstrated any sign of sapience, and the few captains who have seen them basically consider them to be the cows of space." + +effect "subsidurial death" + sprite "effect/subsidurial death/subsidurial death" + "no repeat" + "frame rate" 20 + "lifetime" 16 + "velocity scale" .01 + + + +ship "Void Sprite" + noun "creature" + sprite "ship/void sprite adult" + "frame rate" 3.2 + rewind + "never disabled" + attributes + category "Medium Warship" + "hull" 9600 + "required crew" 4 + "bunks" 4 + "mass" 480 + "drag" 8.2 + "heat dissipation" .8 + "cargo space" 40 + "thrust" 20 + "turn" 900 + "hull repair rate" 3 + "energy capacity" 1 + "fuel capacity" 1 + "inscrutable" 1 + "gaslining" 1 + outfits + Mouthparts? 2 + gun -4 -111 + gun 6 -111 + leak "blood" 40 40 + explode "blood" 40 + "final explode" "void sprite adult death" + +effect "blood" + sprite "effect/blood" + "no repeat" + "frame rate" 10 + "random start frame" + "lifetime" 61 + "random angle" 20 + "random velocity" 1 + "random spin" 5 + +effect "void sprite adult death" + sprite "effect/void sprite adult death" + "no repeat" + "frame rate" 20 + "lifetime" 16 + "velocity scale" .01 + + + +ship "Void Sprite" "Void Sprite (Infant)" + sprite "ship/void sprite infant" + "frame rate" 7.4 + rewind + "never disabled" + attributes + category "Light Warship" + "hull" 2800 + "required crew" 2 + "bunks" 2 + "mass" 200 + "drag" 5.4 + "heat dissipation" .9 + "cargo space" 20 + "thrust" 18 + "turn" 450 + "hull repair rate" 1 + "energy capacity" 1 + "fuel capacity" 1 + "inscrutable" 1 + "gaslining" 1 + outfits + Mouthparts? + gun 4 -41 + leak "blood" 60 50 + explode "blood" 25 + "final explode" "void sprite infant death" + +effect "void sprite infant death" + sprite "effect/void sprite infant death" + "no repeat" + "frame rate" 15 + "lifetime" 21 + "velocity scale" .01 + + + +outfit Mouthparts? + category "Guns" + "gun ports" -1 + weapon + sound "crunch" + "hit effect" "void sprite chewing" + "inaccuracy" 180 + "velocity" 10 + "lifetime" 1 + "reload" 70 + "burst reload" 35 + "burst count" 3 + "cluster" + "shield damage" 300 + "hull damage" 300 + +effect "void sprite chewing" + sprite "effect/smoke" + "no repeat" + "frame rate" 15 + "lifetime" 29 + "random angle" 360 + "random velocity" .4 + "random spin" 2 + "random frame rate" 5 + "velocity scale" .0001 + + + +fleet "Subsidurial" + government "Indigenous Lifeform" + cargo 0 + personality + timid mining harvests mute unconstrained + variant 100 + "Subsidurial" + variant 1 + "Subsidurial" 2 + + + +fleet "Void Sprites" + government "Indigenous Lifeform" + cargo 0 + personality + timid mining harvests mute + variant + "Void Sprite" + variant + "Void Sprite" + "Void Sprite (Infant)" + variant + "Void Sprite" + "Void Sprite (Infant)" 2 + variant + "Void Sprite" + "Void Sprite (Infant)" 3 diff -Nru "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/drak missions.txt" "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/drak missions.txt" --- "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/drak missions.txt" 2020-02-24 15:50:12.000000000 +0000 +++ "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/drak missions.txt" 1970-01-01 00:00:00.000000000 +0000 @@ -1,89 +0,0 @@ -# Copyright (c) 2016 by Michael Zahniser -# -# Endless Sky is free software: you can redistribute it and/or modify it under the -# terms of the GNU General Public License as published by the Free Software -# Foundation, either version 3 of the License, or (at your option) any later version. -# -# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY -# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A -# PARTICULAR PURPOSE. See the GNU General Public License for more details. - -mission "Drak guarding Korath space" - invisible - landing - npc kill - government Drak - personality heroic vindictive staying - system Fasitopfar - ship "Archon" "Kasiliri's Folly" - npc kill - government Drak - personality heroic vindictive staying - system Kasikfar - ship "Archon B" "Sword of Eden" - npc kill - government Drak - personality heroic vindictive staying - system Peresedersi - ship "Archon C" "Snows of Far Door Nai" - -mission "Drak guarding Sayaiban" - invisible - landing - npc kill - government Drak - personality heroic vindictive staying - system Sayaiban - ship "Archon" "Watchful Gravetender" - on enter Sayaiban - log "Factions" "Archons" `Archons consider it to be their job to enforce peace and to prevent extinction. If they are unable to prevent a species from driving itself extinct, they will still try to preserve some of what that species created as a memorial to them.` - `They are capable of communicating telepathically.` - conversation - `A voice says, "This system is off limits. You should leave."` - ` After a second, you realize that the voice did not come from your communications equipment. In fact, now that you think about it, you're not sure if it was an audible voice, or just something in your head.` - choice - ` (Ignore it.)` - ` "Why should I leave?"` - goto why - ` "You can't tell me what to do."` - goto why - ` "You should leave." The thought repeats itself, insistently. Either you're going crazy, or a creature is communicating with you telepathically.` - choice - ` "Why should I leave?"` - ` "You can't tell me what to do."` - label why - ` You feel as if a vast and patient creature has just heaved an immense sigh. "Human, you would do well not to ignore the warning of an Archon. I am here to warn off those who might be harmed by the swarm intelligence that infests this system. If you remain here long your ship will be digested by the swarm."` - ` You recall that "Archon" is what Drak ships are called.` - choice - ` "What do you mean, 'digested'?"` - ` "What is a 'swarm intelligence'?"` - goto swarm - ` "I mean that your ship will be broken down into its component parts." You notice, as the voice says this, that your shields are registering small energy bursts, as if they are being struck by invisible weapons.` - ` "What is this swarm?" you ask.` - label swarm - ` "Self-replicating miniature robots," the voice replies. "A weapon created by the Korath, the last of their great abominations. If you wish to feed your ship to the swarm, I will not stop you, but they already possess enough raw material here without your assistance." The voice's tone, inasmuch as a disembodied imaginary voice can be said to have a tone, is sardonic.` - choice - ` "Okay, okay, I'll get out of here."` - goto end - ` "Wait, I have more questions."` - ` "Yes?"` - ` You ask, "Why don't you just destroy the swarm, if it is so dangerous?"` - ` The voice says, "Because if the Korath manage to drive themselves extinct, this intelligence will be their last and greatest surviving creation, and we will preserve it as a living memorial to them. Please do not interfere here." When the voice speaks the phrase, "drive themselves extinct," the words are accompanied by an emotion that you cannot put a name to.` - ` Also, the empty space around your ship is beginning to light up with small sparks, like an angry swarm of fireflies.` - choice - ` "Well, it's an honor to meet you. I'll be leaving now."` - goto end - ` "Why do you care if they go extinct?"` - ` "Our directive is to enforce peace and prevent extinction," says the voice. As before, the words "prevent extinction" echo loud in your mind as if underlined by a nameless emotion. "Now, enough questions," says the voice.` - label end - ` The presence inside your head seems to fall away, and you are left talking to thin air.` - decline - -mission "Drak guarding Void Sprites" - invisible - landing - npc kill - government Drak - personality heroic vindictive staying - system Nenia - ship "Archon (Cloaked)" "Sleeping Dragon" diff -Nru endless-sky-0.9.11/data/drak.txt endless-sky-0.9.12/data/drak.txt --- endless-sky-0.9.11/data/drak.txt 2020-02-24 15:50:12.000000000 +0000 +++ endless-sky-0.9.12/data/drak.txt 1970-01-01 00:00:00.000000000 +0000 @@ -1,254 +0,0 @@ -# Copyright (c) 2016 by Michael Zahniser -# -# Endless Sky is free software: you can redistribute it and/or modify it under the -# terms of the GNU General Public License as published by the Free Software -# Foundation, either version 3 of the License, or (at your option) any later version. -# -# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY -# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A -# PARTICULAR PURPOSE. See the GNU General Public License for more details. - -outfit "Drak Distancer" - category "Turrets" - cost 1000000 - thumbnail "outfit/unknown" - "mass" 64 - "outfit space" -64 - "weapon capacity" -64 - "turret mounts" -1 - weapon - "fire effect" "distancer flare" - "turret turn" 4. - "velocity" 2000 - "lifetime" 1 - "reload" 1 - "firing energy" 15 - "firing heat" 10 - "firing force" 60 - description "This is a thruster that can produce force in any direction, allowing a Drak ship to keep a safe distance away from its target." - -effect "distancer flare" - sprite "effect/distancer" - "frame rate" 1.618 - "lifetime" 0 - "velocity scale" 1 - -outfit "Drak Draining Field" - category "Turrets" - cost 1000000 - thumbnail "outfit/unknown" - "mass" 84 - "outfit space" -84 - "weapon capacity" -84 - "turret mounts" -1 - weapon - "turret turn" 4. - "velocity" 400 - "lifetime" 1 - "reload" 1 - "firing energy" 20 - "firing heat" 5 - "firing force" 30 - "hit force" 60 - "shield damage" 50 - "ion damage" .5 - description "This device produces a field that drains energy from any ship within it." - -outfit "Drak Anti-Missile Field" - category "Turrets" - cost 1000000 - thumbnail "outfit/unknown" - "mass" 66 - "outfit space" -66 - "weapon capacity" -66 - "turret mounts" -1 - weapon - "velocity" 400 - "lifetime" 1 - "reload" 1 - "firing energy" 10 - "firing heat" 1 - "anti-missile" 100 - description "This device produces a field that destroys any missiles that come within it." - -outfit "Drak Turret" - category "Turrets" - cost 1000000 - thumbnail "outfit/unknown" - "mass" 48 - "outfit space" -48 - "weapon capacity" -48 - "turret mounts" -1 - weapon - sprite "projectile/drak bolt" - "frame rate" 13.318 - "random start frame" - "hit effect" "drak bolt impact" - "inaccuracy" 1 - "turret turn" 4. - "velocity" 36 - "lifetime" 30 - "reload" 16 - "firing energy" 160 - "firing heat" 160 - "shield damage" 256 - "hull damage" 256 - "hit force" 120 - description "This is a turret based cannon with significant range and accuracy." - -effect "drak bolt impact" - sprite "effect/drak bolt impact" - "no repeat" - "frame rate" 30 - sound "explosion small" - "lifetime" 20 - "random angle" 20 - "random spin" 10 - "velocity scale" -.05 - -outfit "Drak Antimatter Cannon" - category "Guns" - cost 10000000 - thumbnail "outfit/unknown" - "mass" 96 - "outfit space" -96 - "weapon capacity" -96 - "gun ports" -1 - "inscrutable" 1 - weapon - "inaccuracy" 0 - "velocity" 20 - "lifetime" 1 - "submunition" "Drak Antimatter Fragment" 3 - "hit effect" "antimatter dust" 10 - "hit effect" "nuke explosion" - "safe" - "reload" 187 - "firing energy" 5610 - "firing heat" 1870 - "blast radius" 100 - "hit force" 1000 - description "This is the Drak's ultimate weapon." - -outfit "Drak Antimatter Fragment" - weapon - sprite "projectile/drak bolt" - "frame rate" 9.835 - "random start frame" - "live effect" "antimatter spark" 249 - "live effect" "antimatter dust" 249 - "hit effect" "antimatter dust" 10 - "hit effect" "nuke explosion" - "safe" - "inaccuracy" 1 - "lifetime" 499 - "hit force" 1000 - "shield damage" 5610 - "hull damage" 5610 - "blast radius" 100 - -effect "antimatter spark" - sprite "effect/antimatter spark" - "frame rate" 3 - "lifetime" 40 - "random angle" 1 - "random spin" .1 - "random velocity" 8 - "velocity scale" .6 - -effect "antimatter dust" - sprite "effect/smoke" - "no repeat" - "frame rate" 30 - "lifetime" 13 - "random angle" 30 - "random spin" 50 - "random velocity" 12 - "velocity scale" .1 - - - -ship "Archon" - noun "entity" - sprite "ship/archon" - "frame rate" 0.87 - thumbnail "thumbnail/archon" - "never disabled" - attributes - category "Heavy Warship" - "cost" 1000000000 - "shields" 4000000 - "hull" 1000000 - "required crew" 1 - "bunks" 1 - "mass" 1000 - "drag" 27 - "heat dissipation" 40 - "fuel capacity" 800 - "cargo space" 0 - "outfit space" 800 - "weapon capacity" 600 - "engine capacity" 200 - "energy capacity" 10000 - "energy generation" 500 - "heat generation" 17 - "shield generation" 100 - "shield energy" 100 - "hull repair rate" 100 - "hull energy" 100 - "ramscoop" 100 - weapon - "blast radius" 200 - "shield damage" 20000 - "hull damage" 10000 - "hit force" 30000 - outfits - "Drak Antimatter Cannon" - "Drak Anti-Missile Field" 2 - "Drak Draining Field" - "Drak Distancer" 2 - "Drak Turret" 3 - - "Medium Graviton Thruster" - "Medium Graviton Steering" - "Hyperdrive" - "Jump Drive" - - engine -17 92 - engine 17 92 - gun 0 -74 "Drak Antimatter Cannon" - turret 0 -10 "Drak Anti-Missile Field" - turret 0 -10 "Drak Anti-Missile Field" - turret 0 -10 "Drak Draining Field" - turret -40 -13 "Drak Turret" - turret 40 -13 "Drak Turret" - turret 0 81 "Drak Turret" - turret -55 16 "Drak Distancer" - turret 55 16 "Drak Distancer" - explode "nuke explosion" 3 - "final explode" "final explosion large" - -ship "Archon" "Archon B" - "never disabled" - sprite "ship/archon b" - "frame rate" 0.87 - -ship "Archon" "Archon C" - "never disabled" - sprite "ship/archon c" - "frame rate" 0.87 - -ship "Archon" "Archon (Cloaked)" - sprite "ship/archon c" - "frame rate" 0.87 - "never disabled" - add attributes - "cloak" .04 - turret "Drak Anti-Missile Field" - turret "Drak Anti-Missile Field" - turret "Drak Draining Field" - turret "Drak Turret" - turret "Drak Turret" - turret "Drak Turret" - turret "Drak Distancer" - turret "Drak Distancer" diff -Nru endless-sky-0.9.11/data/effects.txt endless-sky-0.9.12/data/effects.txt --- endless-sky-0.9.11/data/effects.txt 2020-02-24 15:50:12.000000000 +0000 +++ endless-sky-0.9.12/data/effects.txt 2020-05-01 19:02:38.000000000 +0000 @@ -71,6 +71,24 @@ "random spin" 2 "random velocity" 12 +effect "remnant leak" + sprite "effect/remnant leak" + "no repeat" + "frame rate" 30 + "lifetime" 7 + "random angle" 20 + "random spin" 2 + "random velocity" 12 + +effect "remnant leak sparkle" + sprite "effect/remnant leak sparkle" + "no repeat" + "frame rate" 30 + "lifetime" 7 + "random angle" 20 + "random spin" 2 + "random velocity" 12 + effect "tiny explosion" sprite "effect/explosion/tiny" diff -Nru endless-sky-0.9.11/data/engines.txt endless-sky-0.9.12/data/engines.txt --- endless-sky-0.9.11/data/engines.txt 2020-02-24 15:50:12.000000000 +0000 +++ endless-sky-0.9.12/data/engines.txt 1970-01-01 00:00:00.000000000 +0000 @@ -1,526 +0,0 @@ -# Copyright (c) 2014 by Michael Zahniser -# -# Endless Sky is free software: you can redistribute it and/or modify it under the -# terms of the GNU General Public License as published by the Free Software -# Foundation, either version 3 of the License, or (at your option) any later version. -# -# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY -# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A -# PARTICULAR PURPOSE. See the GNU General Public License for more details. - -outfit "Afterburner" - category "Engines" - "cost" 70000 - thumbnail "outfit/afterburner" - "mass" 15 - "outfit space" -15 - "engine capacity" -15 - "afterburner thrust" 25.0 - "afterburner fuel" .5 - "afterburner heat" 10.0 - "afterburner effect" "afterburner" - description "An afterburner works by dumping hyperspace fuel into your engines and igniting it, producing a large amount of thrust. This can be very useful for dodging missiles or briefly escaping from faster opponents, but you must be careful to avoid using up so much fuel that you do not have enough left for hyperspace travel." - -effect "afterburner" - sprite "effect/afterburner" - "no repeat" - "frame rate" 30 - sound "afterburner" - "lifetime" 10 - "random angle" 30 - "random spin" 10 - "random velocity" 1. - "velocity scale" 1. - - -outfit "Ionic Afterburner" - category "Engines" - "cost" 340000 - thumbnail "outfit/ionic afterburner" - "mass" 24 - "outfit space" -24 - "engine capacity" -24 - "afterburner thrust" 29.0 - "afterburner fuel" .1 - "afterburner energy" 5.1 - "afterburner heat" 12.0 - "afterburner effect" "ionic afterburner" - description "The ionic afterburner was designed by the Syndicate to compensate for the primary weakness of an ordinary afterburner: namely, that it consumes hyperspace fuel at a prodigious rate. Ionic afterburners instead use a small amount of fuel combined with a large burst of energy from your ship's batteries to achieve the same effect." - -effect "ionic afterburner" - sprite "effect/ionic afterburner" - "no repeat" - "frame rate" 30 - sound "ionic afterburner" - "lifetime" 12 - "random angle" 360 - "random spin" 30 - "random velocity" 1. - "velocity scale" 1. - - - -outfit "X1050 Ion Engines" - category "Engines" - "cost" 20000 - thumbnail "outfit/tiny ion engines" - "mass" 20 - "outfit space" -20 - "engine capacity" -20 - "turn" 110 - "turning energy" .25 - "turning heat" .5 - "thrust" 4.0 - "thrusting energy" .4 - "thrusting heat" .6 - "flare sprite" "effect/ion flare/tiny" - "frame rate" 1.2 - "flare sound" "ion tiny" - description `When designing the Barb, the Syndicate took the opportunity to integrate their smallest thruster models to create a more compact steering and thrusting engine. The result is not very useful on anything but a fighter, and is only "adequate" in that role. Still, if engine space is at a premium, this is the smallest set of engines that will still get you there (eventually).` - - - -outfit "X1700 Ion Thruster" - category "Engines" - "cost" 12000 - thumbnail "outfit/tiny ion thruster" - "mass" 16 - "outfit space" -16 - "engine capacity" -16 - "thrust" 6.0 - "thrusting energy" .6 - "thrusting heat" .9 - "flare sprite" "effect/ion flare/tiny" - "frame rate" 1.2 - "flare sound" "ion tiny" - description "This is the smallest thruster that you can buy, so weak that anything larger than a drone will accelerate quite slowly when using this engine. On the other hand, it is also very energy-efficient." - description " Ion engines consume less energy than plasma engines and produce less heat, but they also take up more space." - -outfit "X2700 Ion Thruster" - category "Engines" - "cost" 26000 - thumbnail "outfit/small ion thruster" - "mass" 27 - "outfit space" -27 - "engine capacity" -27 - "thrust" 11.5 - "thrusting energy" 1.1 - "thrusting heat" 1.7 - "flare sprite" "effect/ion flare/small" - "frame rate" 1.1 - "flare sound" "ion small" - description "The X2700 ion thruster is intended mostly for use in small, single-person or two-person ships, as well as in fighters. It is also used in larger ships, such as freighters, that have very little space for propulsion systems or energy to drive them. But these larger ships move unbearably slowly as a result." - description " Ion engines consume less energy than plasma engines and produce less heat, but they also take up more space." - -outfit "X3700 Ion Thruster" - category "Engines" - "cost" 58000 - thumbnail "outfit/medium ion thruster" - "mass" 46 - "outfit space" -46 - "engine capacity" -46 - "thrust" 22.1 - "thrusting energy" 1.9 - "thrusting heat" 3.2 - "flare sprite" "effect/ion flare/medium" - "frame rate" 1.0 - "flare sound" "ion medium" - description "The X3700 ion thruster is designed for heavy freighters and small capital ships. In theory, it could be installed in smaller ships too, if they have enough engine space, to attain almost ridiculous speeds." - description " Ion engines consume less energy than plasma engines and produce less heat, but they also take up more space." - -outfit "X4700 Ion Thruster" - category "Engines" - "cost" 128000 - thumbnail "outfit/large ion thruster" - "mass" 79 - "outfit space" -79 - "engine capacity" -79 - "thrust" 42.5 - "thrusting energy" 3.5 - "thrusting heat" 6.2 - "flare sprite" "effect/ion flare/large" - "frame rate" 0.9 - "flare sound" "ion large" - description "The X4700 ion thruster was developed when the Republic Navy began building warships so large that the X3700 was not sufficient for them. It allows even a capital ship to move at a respectable speed." - description " Ion engines consume less energy than plasma engines and produce less heat, but they also take up more space." - -outfit "X5700 Ion Thruster" - category "Engines" - "cost" 281000 - thumbnail "outfit/huge ion thruster" - "mass" 134 - "outfit space" -134 - "engine capacity" -134 - "thrust" 81.5 - "thrusting energy" 6.3 - "thrusting heat" 11.7 - "flare sprite" "effect/ion flare/huge" - "frame rate" 0.8 - "flare sound" "ion huge" - description "The X5700 thruster is intended for only the largest of capital ships. When the Syndicate first began producing them, these engines were considered little more than a publicity stunt, because no ship at the time was large enough to hold one." - description " Ion engines consume less energy than plasma engines and produce less heat, but they also take up more space." - - -outfit "X1200 Ion Steering" - category "Engines" - "cost" 10000 - thumbnail "outfit/tiny ion steering" - "mass" 12 - "outfit space" -12 - "engine capacity" -12 - "turn" 160 - "turning energy" .3 - "turning heat" .6 - description "This is the smallest set of steering thrusters that you can buy, generally considered suitable only for tiny, pilotless drones. Occasionally pilots looking for some extra outfit space will try swapping out their larger steering systems for one of these, but the results are invariably disappointing." - description " Ion engines consume less energy than plasma engines and produce less heat, but they also take up more space." - -outfit "X2200 Ion Steering" - category "Engines" - "cost" 21000 - thumbnail "outfit/small ion steering" - "mass" 20 - "outfit space" -20 - "engine capacity" -20 - "turn" 307 - "turning energy" .6 - "turning heat" 1.1 - description "The X2200 steering system is designed for fighters and other small spacecraft, as well as for use in larger ships when maneuverability is not needed." - description " Ion engines consume less energy than plasma engines and produce less heat, but they also take up more space." - -outfit "X3200 Ion Steering" - category "Engines" - "cost" 46000 - thumbnail "outfit/medium ion steering" - "mass" 35 - "outfit space" -35 - "engine capacity" -35 - "turn" 590 - "turning energy" 1.1 - "turning heat" 2.0 - description "The X3200 steering system is intended for small warships and freighters. It produces enough turning force to lend agility to all but the largest of human ships, and it is considerably more energy-efficient than the plasma-drive alternatives." - description " Ion engines consume less energy than plasma engines and produce less heat, but they also take up more space." - -outfit "X4200 Ion Steering" - category "Engines" - "cost" 102000 - thumbnail "outfit/large ion steering" - "mass" 59 - "outfit space" -59 - "engine capacity" -59 - "turn" 1132 - "turning energy" 1.9 - "turning heat" 3.9 - description "The X4200 is a powerful steering system, designed mostly for warships because quick steering is seldom a requirement in freighter design." - description " Ion engines consume less energy than plasma engines and produce less heat, but they also take up more space." - -outfit "X5200 Ion Steering" - category "Engines" - "cost" 225000 - thumbnail "outfit/huge ion steering" - "mass" 100 - "outfit space" -100 - "engine capacity" -100 - "turn" 2174 - "turning energy" 3.5 - "turning heat" 7.3 - description "The X5200 is a steering system so large and powerful that only a handful of ships can install it. Due to its limited market, it is produced in small numbers." - description " Ion engines consume less energy than plasma engines and produce less heat, but they also take up more space." - - - -outfit "Chipmunk Plasma Thruster" - category "Engines" - "cost" 20000 - thumbnail "outfit/tiny plasma thruster" - "mass" 20 - "outfit space" -20 - "engine capacity" -20 - "thrust" 9.6 - "thrusting energy" 1.0 - "thrusting heat" 1.8 - "flare sprite" "effect/plasma flare/tiny" - "frame rate" 5 - "flare sound" "plasma tiny" - description "This is the smallest of the plasma propulsion systems produced by Delta V Corporation, suitable for very light fighters and interceptors." - description " Plasma engines are a bit more powerful than ion engines of the same size, but they are less energy efficient and produce more heat." - -outfit "Greyhound Plasma Thruster" - category "Engines" - "cost" 45000 - thumbnail "outfit/small plasma thruster" - "mass" 34 - "outfit space" -34 - "engine capacity" -34 - "thrust" 18.4 - "thrusting energy" 1.8 - "thrusting heat" 3.4 - "flare sprite" "effect/plasma flare/small" - "frame rate" 6 - "flare sound" "plasma small" - description "This thruster is intended for small ships and for freighters. It comes in a crate decorated with a stylized cartoon of a running greyhound." - description " Plasma engines are a bit more powerful than ion engines of the same size, but they are less energy efficient and produce more heat." - -outfit "Impala Plasma Thruster" - category "Engines" - "cost" 99000 - thumbnail "outfit/medium plasma thruster" - "mass" 58 - "outfit space" -58 - "engine capacity" -58 - "thrust" 35.4 - "thrusting energy" 3.2 - "thrusting heat" 6.5 - "flare sprite" "effect/plasma flare/medium" - "frame rate" 7 - "flare sound" "plasma medium" - description "Impala class thrusters produce a significant amount of force, and are suitable for smaller capital ships. But, your ship may need extra cooling systems in order to handle them." - description " Plasma engines are a bit more powerful than ion engines of the same size, but they are less energy efficient and produce more heat." - -outfit "Orca Plasma Thruster" - category "Engines" - "cost" 217000 - thumbnail "outfit/large plasma thruster" - "mass" 98 - "outfit space" -98 - "engine capacity" -98 - "thrust" 67.9 - "thrusting energy" 5.8 - "thrusting heat" 12.3 - "flare sprite" "effect/plasma flare/large" - "frame rate" 8 - "flare sound" "plasma large" - description "This engine draws enough power that a ship with anything short of a full-fledged nuclear reactor is unlikely to be able to use it, but the thrust it generates is impressive." - description " Plasma engines are a bit more powerful than ion engines of the same size, but they are less energy efficient and produce more heat." - -outfit "Tyrant Plasma Thruster" - category "Engines" - "cost" 478000 - thumbnail "outfit/huge plasma thruster" - "mass" 167 - "outfit space" -167 - "engine capacity" -167 - "thrust" 130.5 - "thrusting energy" 10.5 - "thrusting heat" 23.5 - "flare sprite" "effect/plasma flare/huge" - "frame rate" 9 - "flare sound" "plasma huge" - description "The enormous crate that this thruster is sold in comes decorated with a picture of a grinning Tyrannosaurus Rex with an improbable number of teeth. Only a handful of ships are large enough to require an engine of this size... or to have the capacity for one." - description " Plasma engines are a bit more powerful than ion engines of the same size, but they are less energy efficient and produce more heat." - - -outfit "Chipmunk Plasma Steering" - category "Engines" - "cost" 16000 - thumbnail "outfit/tiny plasma steering" - "mass" 15 - "outfit space" -15 - "engine capacity" -15 - "turn" 256 - "turning energy" .5 - "turning heat" 1.1 - description "This is the smallest plasma steering system that Delta V produces. The packaging features a cartoon of what appears to be a very highly caffeinated rodent." - description " Plasma engines are a bit more powerful than ion engines of the same size, but they are less energy efficient and produce more heat." - -outfit "Greyhound Plasma Steering" - category "Engines" - "cost" 36000 - thumbnail "outfit/small plasma steering" - "mass" 26 - "outfit space" -26 - "engine capacity" -26 - "turn" 492 - "turning energy" 0.9 - "turning heat" 2.1 - description "The Greyhound class plasma propulsion systems are Delta V's most popular product, suitable for a wide range of small starships." - description " Plasma engines are a bit more powerful than ion engines of the same size, but they are less energy efficient and produce more heat." - -outfit "Impala Plasma Steering" - category "Engines" - "cost" 79000 - thumbnail "outfit/medium plasma steering" - "mass" 43 - "outfit space" -43 - "engine capacity" -43 - "turn" 944 - "turning energy" 1.6 - "turning heat" 4.1 - description "Impala class plasma steering systems are suitable for most freighters and all but the largest warships, and are also considerably more compact than the ion propulsion systems produced by the Syndicate." - description " Plasma engines are a bit more powerful than ion engines of the same size, but they are less energy efficient and produce more heat." - -outfit "Orca Plasma Steering" - category "Engines" - "cost" 174000 - thumbnail "outfit/large plasma steering" - "mass" 74 - "outfit space" -74 - "engine capacity" -74 - "turn" 1812 - "turning energy" 2.9 - "turning heat" 7.7 - description "An Orca class steering system will allow any mid-sized ship to turn as quickly as a fighter, and is powerful enough to serve even the largest of warships." - description " Plasma engines are a bit more powerful than ion engines of the same size, but they are less energy efficient and produce more heat." - -outfit "Tyrant Plasma Steering" - category "Engines" - "cost" 382000 - thumbnail "outfit/huge plasma steering" - "mass" 125 - "outfit space" -125 - "engine capacity" -125 - "turn" 3479 - "turning energy" 5.2 - "turning heat" 14.7 - description "As with the corresponding thruster, the Tyrant class steering system is so large and powerful that very few ships can make use of it." - description " Plasma engines are a bit more powerful than ion engines of the same size, but they are less energy efficient and produce more heat." - - - -outfit "A120 Atomic Thruster" - category "Engines" - "cost" 140000 - thumbnail "outfit/tiny atomic thruster" - "mass" 22 - "outfit space" -22 - "engine capacity" -22 - "thrust" 15.4 - "thrusting energy" 1.8 - "thrusting heat" 3.5 - "flare sprite" "effect/atomic flare/tiny" - "frame rate" 14 - "flare sound" "atomic tiny" - description "If you're looking for the most powerful engine that will fit into your ship, and have plenty of money to burn, Deep Sky's atomic thrusters are your answer. Of course, the extra energy and cooling they require can easily offset the benefit of their small size." - -outfit "A250 Atomic Thruster" - category "Engines" - "cost" 280000 - thumbnail "outfit/small atomic thruster" - "mass" 34 - "outfit space" -34 - "engine capacity" -34 - "thrust" 27.3 - "thrusting energy" 3.1 - "thrusting heat" 6.1 - "flare sprite" "effect/atomic flare/small" - "frame rate" 13 - "flare sound" "atomic small" - description "Deep Sky's atomic thrusters have been in production for centuries, but remain a niche product due to their high prices and high energy requirements." - -outfit "A370 Atomic Thruster" - category "Engines" - "cost" 560000 - thumbnail "outfit/medium atomic thruster" - "mass" 53 - "outfit space" -53 - "engine capacity" -53 - "thrust" 47.6 - "thrusting energy" 5.1 - "thrusting heat" 10.3 - "flare sprite" "effect/atomic flare/medium" - "frame rate" 12 - "flare sound" "atomic medium" - description "This thruster is small enough to fit in a light warship or freighter, but powerful enough to move any but the largest of ships. Naturally, such performance comes at an exorbitant price." - -outfit "A520 Atomic Thruster" - category "Engines" - "cost" 1120000 - thumbnail "outfit/large atomic thruster" - "mass" 82 - "outfit space" -82 - "engine capacity" -82 - "thrust" 81.9 - "thrusting energy" 8.3 - "thrusting heat" 17.4 - "flare sprite" "effect/atomic flare/large" - "frame rate" 11 - "flare sound" "atomic large" - description "If your ship is sporting a set of Deep Sky's atomic engines, you will be the envy of every pilot in the galaxy. No other form of propulsion that humanity has discovered produces so much thrust from such a small engine." - -outfit "A860 Atomic Thruster" - category "Engines" - "cost" 2240000 - thumbnail "outfit/huge atomic thruster" - "mass" 127 - "outfit space" -127 - "engine capacity" -127 - "thrust" 139.7 - "thrusting energy" 13.3 - "thrusting heat" 29.1 - "flare sprite" "effect/atomic flare/huge" - "frame rate" 10 - "flare sound" "atomic huge" - description "The A860 atomic thruster is the most powerful engine sold in human space, and is much more compact than any of the alternatives. But, you may need to upgrade your ship's power and cooling systems to handle it." - - -outfit "A125 Atomic Steering" - category "Engines" - "cost" 120000 - thumbnail "outfit/tiny atomic steering" - "mass" 16 - "outfit space" -16 - "engine capacity" -16 - "turn" 392 - "turning energy" 0.9 - "turning heat" 2.2 - description "Deep Sky's atomic thrusters are a popular choice for high-end starships. It is not uncommon for a set of atomic engines to cost more than the ship they are installed in." - -outfit "A255 Atomic Steering" - category "Engines" - "cost" 240000 - thumbnail "outfit/small atomic steering" - "mass" 25 - "outfit space" -25 - "engine capacity" -25 - "turn" 687 - "turning energy" 1.5 - "turning heat" 3.7 - description "If you have exhausted all your other options for making your ship more maneuverable, it may be time to invest in a set of atomic engines." - -outfit "A375 Atomic Steering" - category "Engines" - "cost" 480000 - thumbnail "outfit/medium atomic steering" - "mass" 38 - "outfit space" -38 - "engine capacity" -38 - "turn" 1192 - "turning energy" 2.5 - "turning heat" 6.3 - description "Bounty hunters and other captains who need to gain a speed advantage over the ships they are pursuing often dream of being able to save up enough money for a set of atomic engines." - -outfit "A525 Atomic Steering" - category "Engines" - "cost" 960000 - thumbnail "outfit/large atomic steering" - "mass" 60 - "outfit space" -60 - "engine capacity" -60 - "turn" 2050 - "turning energy" 4.1 - "turning heat" 10.5 - description "This set of maneuvering thrusters from Deep Sky will allow small warships to turn as fast as a fighter. For larger ships, swapping the existing engines with a set of atomics can free up a considerable amount of space for other outfits or weapons." - -outfit "A865 Atomic Steering" - category "Engines" - "cost" 1920000 - thumbnail "outfit/huge atomic steering" - "mass" 92 - "outfit space" -92 - "engine capacity" -92 - "turn" 3509 - "turning energy" 6.6 - "turning heat" 17.5 - description "Atomic engines are considered by many to be Deep Sky's crowning achievement. Although they are so expensive that relatively few of them are in use, there are few captains who do not dream of one day installing a set of them." - - -outfit "AR120 Reverse Thruster" - category "Engines" - "cost" 140000 - thumbnail "outfit/reverse thruster" - "mass" 22 - "outfit space" -22 - "weapon capacity" -22 - "reverse thrust" 15.4 - "reverse thrusting energy" 1.8 - "reverse thrusting heat" 3.5 - description "For pilots who want to be able to pull fancy tricks that most ships are not capable of emulating, a reverse thruster allows a ship to accelerate backwards, without needing to turn around. Because a reverse thruster must be facing forwards, it must be installed in the weapon section of your ship instead of the engine section." diff -Nru endless-sky-0.9.11/data/events.txt endless-sky-0.9.12/data/events.txt --- endless-sky-0.9.11/data/events.txt 2020-02-24 15:50:12.000000000 +0000 +++ endless-sky-0.9.12/data/events.txt 1970-01-01 00:00:00.000000000 +0000 @@ -1,2831 +0,0 @@ -# Copyright (c) 2014 by Michael Zahniser -# -# Endless Sky is free software: you can redistribute it and/or modify it under the -# terms of the GNU General Public License as published by the Free Software -# Foundation, either version 3 of the License, or (at your option) any later version. -# -# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY -# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A -# PARTICULAR PURPOSE. See the GNU General Public License for more details. - -event "remembrance day" - date 19 2 3014 - - - -mission "remembrance day" - landing - source - government "Republic" - attributes "spaceport" - to offer - has "event: remembrance day" - on offer - log "Factions" "Alphas" `The Alphas were designed hundreds of years ago as genetically engineered super-soldiers, with no compassion or empathy. They escaped from their masters, enslaved entire planets, and commanded massive fleets of ships. Eventually they were defeated, and were either killed or went into hiding. They can be recognized by their green, photosynthetic skin.` - `Alphas can live for centuries, and it is likely that many of them have survived, hiding out on anarchist worlds or somewhere beyond human space. Fortunately, they reproduce much more slowly than ordinary humans do.` - conversation - `Today, throughout human space, is Remembrance Day, the anniversary of the beginning of the Alpha Wars more than five centuries ago. The Alphas were genetically engineered soldiers, with superhuman agility and intelligence, and a complete lack of compassion or empathy. At the height of the War, dozens of planets had been enslaved by the Alphas.` - ` Remembrance Day commemorates the beginning of the war, rather than its end, as a perpetual reminder that the war is not over: although the Alphas were defeated, some of them escaped and remained in hiding, and they and their offspring are presumed to still be present in the galaxy today.` - ` Since the Alpha War, genetic resequencing technology has been very tightly controlled. Because the Alphas were the product of experimental genetic manipulation rather than natural evolution, it is believed that their genes are less robust than true human beings, and they are almost unable to have viable offspring without access to special technology. Therefore, most Alpha enclaves that have been discovered since the War have had very small populations, no more than a few dozen.` - ` In these days when the Navy ensures peace throughout much of the galaxy, on many worlds the Alphas are treated as nothing more than a bogeyman story to frighten children. Because the most striking physical feature of the Alphas was their photosynthetic skin, on some worlds kids even run around wearing green face paint on Remembrance Day, trying to frighten people. But on other worlds, especially on the fringes of space where the Navy seldom patrols, the Alphas are still spoken of with fear.` - - - -event "war begins" - date 4 7 3014 - system "Gamma Corvi" - government "Free Worlds" - fleet "Small Southern Merchants" 600 - fleet "Large Southern Merchants" 1400 - fleet "Small Free Worlds" 600 - fleet "Large Free Worlds" 1300 - system "Spica" - government "Free Worlds" - system "Minkar" - government "Free Worlds" - system "Acrux" - government "Free Worlds" - system "Mimosa" - government "Free Worlds" - system "Kraz" - government "Free Worlds" - system "Izar" - government "Free Worlds" - system "Zeta Centauri" - government "Free Worlds" - system "Hadar" - government "Free Worlds" - system "Alkaid" - government "Free Worlds" - system "Zubeneschamali" - government "Free Worlds" - system "Kochab" - government "Free Worlds" - system "Ildaria" - government "Free Worlds" - system "Zubenelgenubi" - government "Free Worlds" - system "Sabik" - government "Free Worlds" - system "Unukalhai" - government "Free Worlds" - system "Kornephoros" - government "Free Worlds" - system "Sargas" - government "Free Worlds" - system "Lesath" - government "Free Worlds" - system "Aldhibain" - government "Free Worlds" - system "Dschubba" - government "Free Worlds" - system "Atria" - government "Free Worlds" - system "Alniyat" - government "Free Worlds" - system "Han" - government "Free Worlds" - system "Pherkad" - government "Free Worlds" - system "Yed Prior" - government "Free Worlds" - system "Beta Lupi" - government "Free Worlds" - system "Kappa Centauri" - government "Free Worlds" - system "Castor" - fleet "Small Northern Merchants" 800 - fleet "Large Northern Merchants" 1100 - fleet "Small Republic" 800 - fleet "Large Republic" 400 - system "Pollux" - fleet "Small Northern Merchants" 700 - fleet "Large Northern Merchants" 1100 - fleet "Small Republic" 700 - fleet "Large Republic" 900 - system Vega - fleet "Small Northern Merchants" 1000 - fleet "Large Northern Merchants" 4000 - fleet "Small Republic" 900 - fleet "Large Republic" 1000 - system Denebola - fleet "Small Northern Merchants" 1000 - fleet "Large Northern Merchants" 3000 - fleet "Small Republic" 700 - fleet "Large Republic" 900 - system Merak - fleet "Small Northern Merchants" 1500 - fleet "Large Northern Merchants" 4000 - fleet "Small Republic" 1100 - fleet "Large Republic" 1300 - planet "Geminus" - description `Until recently, Geminus was home to the Republic Navy Yard, the largest shipyard in human space. Now, there is nothing left of the shipyard but a gaping crater in the ground, from the recent terrorist bombing.` - spaceport `Fortunately, the spaceport and residential areas survived the bombing, which was focused only on the Navy yard and happened early in the morning, when very few people were at work.` - spaceport `The Navy officers who are in charge here have no time for anyone who is not enlisted in the Navy and participating in the ongoing investigation.` - shipyard clear - outfitter clear - "required reputation" 100 - planet "Martini" - description `Martini is a world of exotic beaches and perfect weather. The Republic's central bank and the galactic stock exchange were previously headquartered here, before a terrorist attack destroyed them and a large portion of the capital city as well.` - "required reputation" 100 - security .9 - planet "Bourne" - description `Bourne is a well-developed industrial world that was first settled four centuries ago. Its cities are home to some of the richest individuals in this section of the galaxy, but also home to tens of thousands of homeless people, and many others whose factory jobs are barely providing enough to make ends meet.` - description `Bourne is also the seat of government for the newly formed Coalition of Free Worlds.` - -mission "event: war begins" - landing - source - government "Republic" "Syndicate" "Free Worlds" - attributes "spaceport" - to offer - has "event: war begins" - on offer - log "Factions" "Free Worlds" `The Free Worlds is a collection of local governments in the southern galactic arm who have declared independence from the Republic after Parliament refused to address issues they raised about trade tariffs, taxation, and representation. They may be linked to the recent terrorist attacks on the Navy Yard and the galactic stock exchange, although they deny responsibility.` - conversation - `The moment you step off your ship you realize something is very wrong. The spaceport is eerily quiet, and a large crowd of people is gathered around a video screen in the local bar.` - ` You ask what is happening, and someone explains. Recently, a collection of local governments in the southern galactic arm sent the Republic Parliament what amounted to an ultimatum: a refusal to pay taxes until certain reforms were made in trade tariffs, ship licensing, and election of planetary representatives. The coalition calls themselves the "Free Worlds." Parliament outright refused to consider their demands.` - ` Then, in the early morning, nuclear explosions on Geminus and Martini destroyed the Republic Navy Yard and the Galactic Stock Exchange, crippling the military and economic center of the Republic. The "Free Worlds" disclaim any responsibility for the attacks, despite the timing and the fact that the attacks serve their purposes very well.` - ` Unless the terrorists can be found or turn themselves in, civil war is imminent. It has been less than a year since you bought your ship, and already the galaxy is falling apart on you.` - decline - -event "initial deployment 1" - date 24 7 3014 - system "Spica" - fleet "Small Southern Merchants" 1200 - fleet "Large Southern Merchants" 1700 - fleet "Small Free Worlds" 800 - fleet "Large Free Worlds" 1500 - system "Minkar" - fleet "Small Southern Merchants" 700 - fleet "Large Southern Merchants" 1500 - fleet "Small Free Worlds" 700 - fleet "Large Free Worlds" 1200 - system "Mimosa" - fleet "Small Southern Merchants" 1200 - fleet "Large Southern Merchants" 2300 - fleet "Small Free Worlds" 1200 - fleet "Large Free Worlds" 1900 - system "Kraz" - fleet "Small Southern Merchants" 900 - fleet "Large Southern Merchants" 1600 - fleet "Small Free Worlds" 700 - fleet "Large Free Worlds" 900 - system "Acrux" - fleet "Small Southern Merchants" 500 - fleet "Large Southern Merchants" 800 - fleet "Small Free Worlds" 700 - fleet "Large Free Worlds" 1100 - fleet "Human Miners" 5000 - - system "Tania Australis" - fleet "Small Northern Merchants" 1400 - fleet "Large Northern Merchants" 2900 - fleet "Small Republic" 600 - fleet "Large Republic" 400 - fleet "Navy Surveillance" 2000 - planet "Ingot" - description `Ingot is a volcanic moon, totally unsuitable for life but rich in metal. The miners who work here must spend all their time inside pressurized buildings. Because Ingot has almost no atmosphere to slow them down, meteorites are a constant danger to the colonists. The shells of the buildings have multiple layers, designed to be self-sealing in any but the largest of impacts. Most of the mining is done remotely by robotic vehicles, but someone still needs to be present to control them and to make repairs when something goes wrong.` - description `Ingot is also now home to a burgeoning Navy base, although since the planet is so unlivable most of the troops are just living in ships in orbit.` - system "Fala" - fleet "Small Northern Merchants" 1900 - fleet "Large Northern Merchants" 3500 - fleet "Small Republic" 600 - fleet "Large Republic" 400 - fleet "Small Northern Pirates" 4000 - fleet "Large Northern Pirates" 8000 - fleet "Navy Surveillance" 2000 - system "Phecda" - fleet "Small Northern Merchants" 900 - fleet "Small Southern Merchants" 1100 - fleet "Small Republic" 900 - fleet "Large Republic" 1100 - fleet "Navy Surveillance" 2000 - system "Algorel" - fleet "Small Southern Merchants" 800 - fleet "Large Southern Merchants" 1200 - fleet "Small Republic" 700 - fleet "Large Republic" 500 - fleet "Small Southern Pirates" 2500 - fleet "Large Southern Pirates" 8000 - fleet "Navy Surveillance" 2000 - planet "New Wales" - description `New Wales is home to a few mining outposts which extract and refine rare earth minerals and heavy metals. It is dangerous work: the mines are deep underground and prone to noxious gases and cave-ins, and the refineries work with molten radioactive materials and caustic chemicals. Due to the somewhat dim light of the star Algorel, and the cloudiness of the atmosphere, this is not a good world for farming, and the population remains quite small.` - description `The Republic Navy has planted a base on New Wales: so far, just a densely packed cluster of prefabricated barracks and infirmary buildings on the outskirts of one of the mining colonies.` - system "Porrima" - fleet "Small Southern Merchants" 1400 - fleet "Large Southern Merchants" 4000 - fleet "Small Republic" 1200 - fleet "Large Republic" 1800 - fleet "Small Southern Pirates" 9000 - fleet "Navy Surveillance" 2000 - system "Ipsing" - fleet "Small Southern Merchants" 2800 - fleet "Large Southern Merchants" 7000 - fleet "Small Republic" 2500 - fleet "Large Republic" 4000 - fleet "Small Southern Pirates" 5000 - fleet "Navy Surveillance" 2000 - system "Mizar" - fleet "Small Southern Merchants" 1400 - fleet "Large Southern Merchants" 4500 - fleet "Small Republic" 1000 - fleet "Large Republic" 1400 - fleet "Small Southern Pirates" 9000 - fleet "Navy Surveillance" 2000 - system "Muphrid" - fleet "Small Southern Merchants" 1200 - fleet "Large Southern Merchants" 4800 - fleet "Small Republic" 1100 - fleet "Large Republic" 1900 - fleet "Small Southern Pirates" 9000 - fleet "Navy Surveillance" 2000 - system "Menkent" - fleet "Small Southern Merchants" 700 - fleet "Large Southern Merchants" 1900 - fleet "Small Republic" 500 - fleet "Large Republic" 600 - fleet "Navy Surveillance" 2000 - fleet "Human Miners" 2000 - planet "New Austria" - description `New Austria is a rugged mountain world, full of snow-capped peaks and valleys so deep and so steep that they rarely see sunlight. The few settlements that have been built here were developed for mining sapphires and rubies; the sapphires found in New Austria range from blue to yellow to black to clear in color, and are used both for industrial abrasives and for jewelry.` - description `The Navy has recently requisitioned one of the abandoned mining towns and begun refurbishing it for a secure military base, with the mining tunnels used as deep underground bunkers.` - -event "initial deployment 2" - date 14 8 3014 - planet "Martini" - "required reputation" 10 - system "Izar" - fleet "Small Southern Merchants" 500 - fleet "Large Southern Merchants" 1500 - fleet "Small Free Worlds" 700 - fleet "Large Free Worlds" 1000 - system "Zeta Centauri" - fleet "Small Southern Merchants" 700 - fleet "Large Southern Merchants" 1700 - fleet "Small Free Worlds" 1200 - fleet "Large Free Worlds" 2000 - fleet "Small Southern Pirates" 6000 - fleet "Large Southern Pirates" 9000 - system "Hadar" - fleet "Small Southern Merchants" 400 - fleet "Large Southern Merchants" 600 - fleet "Small Free Worlds" 600 - fleet "Large Free Worlds" 1100 - system "Alkaid" - fleet "Small Southern Merchants" 1200 - fleet "Large Southern Merchants" 4000 - fleet "Small Free Worlds" 6000 - fleet "Large Free Worlds" 10000 - fleet "Small Southern Pirates" 4000 - fleet "Large Southern Pirates" 8000 - system "Zubeneschamali" - fleet "Small Southern Merchants" 500 - fleet "Large Southern Merchants" 1000 - fleet "Small Free Worlds" 1400 - fleet "Large Free Worlds" 2400 - fleet "Small Southern Pirates" 4000 - fleet "Large Southern Pirates" 5000 - system "Kochab" - fleet "Small Southern Merchants" 1800 - fleet "Large Southern Merchants" 5000 - fleet "Small Southern Pirates" 6000 - fleet "Small Free Worlds" 5000 - system "Ildaria" - fleet "Small Southern Merchants" 900 - fleet "Large Southern Merchants" 1800 - fleet "Small Free Worlds" 2200 - fleet "Large Free Worlds" 3600 - fleet "Small Southern Pirates" 4000 - fleet "Large Southern Pirates" 7000 - - system "Mora" - fleet "Small Southern Merchants" 2800 - fleet "Large Southern Merchants" 5000 - fleet "Small Southern Pirates" 3000 - fleet "Large Southern Pirates" 4000 - fleet "Small Republic" 1000 - fleet "Large Republic" 2000 - fleet "Navy Surveillance" 1600 - system "Delta Velorum" - fleet "Small Southern Merchants" 1000 - fleet "Large Southern Merchants" 3000 - fleet "Small Southern Pirates" 2000 - fleet "Large Southern Pirates" 5000 - fleet "Small Republic" 1600 - fleet "Large Republic" 2400 - fleet "Navy Surveillance" 1600 - system "Turais" - fleet "Small Southern Merchants" 2000 - fleet "Large Southern Merchants" 6000 - fleet "Small Southern Pirates" 3000 - fleet "Large Southern Pirates" 7000 - fleet "Small Republic" 1000 - fleet "Large Republic" 1800 - fleet "Navy Surveillance" 1600 - system "Gacrux" - fleet "Small Southern Merchants" 2000 - fleet "Large Southern Merchants" 5000 - fleet "Small Southern Pirates" 2000 - fleet "Large Southern Pirates" 4000 - fleet "Small Republic" 2000 - fleet "Large Republic" 3000 - fleet "Navy Surveillance" 1600 - system "Cor Caroli" - fleet "Small Southern Merchants" 700 - fleet "Large Southern Merchants" 1300 - fleet "Small Southern Pirates" 2000 - fleet "Small Republic" 1200 - fleet "Large Republic" 1800 - fleet "Navy Surveillance" 1600 - system "Muhlifain" - fleet "Small Southern Merchants" 1000 - fleet "Large Southern Merchants" 3500 - fleet "Small Southern Pirates" 6000 - fleet "Small Republic" 3000 - fleet "Large Republic" 4000 - fleet "Navy Surveillance" 1600 - system "Vindemiatrix" - fleet "Small Southern Merchants" 600 - fleet "Large Southern Merchants" 3000 - fleet "Small Southern Pirates" 2000 - fleet "Large Southern Pirates" 4000 - fleet "Small Republic" 2000 - fleet "Large Republic" 3000 - fleet "Navy Surveillance" 1600 - system "Sarin" - fleet "Small Southern Merchants" 1000 - fleet "Large Southern Merchants" 3000 - fleet "Small Southern Pirates" 2000 - fleet "Large Southern Pirates" 6000 - fleet "Small Republic" 8000 - fleet "Large Republic" 15000 - fleet "Navy Surveillance" 1600 - system "Alioth" - fleet "Small Southern Merchants" 400 - fleet "Large Northern Merchants" 600 - fleet "Small Southern Pirates" 1200 - fleet "Large Southern Pirates" 2400 - fleet "Small Republic" 3000 - fleet "Large Republic" 4000 - fleet "Navy Surveillance" 1600 - system "Holeb" - fleet "Small Southern Merchants" 1000 - fleet "Large Southern Merchants" 3000 - fleet "Small Southern Pirates" 5000 - fleet "Small Republic" 2000 - fleet "Large Republic" 3000 - fleet "Navy Surveillance" 1600 - system "Arcturus" - fleet "Small Southern Merchants" 700 - fleet "Large Southern Merchants" 3000 - fleet "Small Southern Pirates" 4000 - fleet "Small Republic" 2000 - fleet "Large Republic" 3000 - fleet "Navy Surveillance" 1600 - system "Rutilicus" - fleet "Small Southern Merchants" 600 - fleet "Large Southern Merchants" 2000 - fleet "Small Southern Pirates" 8000 - fleet "Small Republic" 1000 - fleet "Large Republic" 2000 - fleet "Navy Surveillance" 1600 - system "Alphecca" - fleet "Small Southern Merchants" 2000 - fleet "Large Northern Merchants" 3500 - fleet "Small Southern Pirates" 3000 - fleet "Small Republic" 3000 - fleet "Large Republic" 4000 - fleet "Navy Surveillance" 1600 - system "Boral" - fleet "Small Southern Merchants" 3000 - fleet "Large Northern Merchants" 8000 - fleet "Small Southern Pirates" 1500 - fleet "Small Republic" 7000 - fleet "Large Republic" 12000 - fleet "Navy Surveillance" 1600 - system "Cebalrai" - fleet "Small Southern Merchants" 600 - fleet "Large Southern Merchants" 2000 - fleet "Small Southern Pirates" 4000 - fleet "Small Republic" 1000 - fleet "Large Republic" 2000 - fleet "Navy Surveillance" 1600 - system "Rasalhague" - fleet "Small Southern Merchants" 1500 - fleet "Large Southern Merchants" 2000 - fleet "Small Southern Pirates" 4000 - fleet "Large Southern Pirates" 8000 - fleet "Small Republic" 3000 - fleet "Large Republic" 4000 - fleet "Navy Surveillance" 1600 - -event "initial deployment 3" - date 29 8 3014 - system "Zubenelgenubi" - fleet "Small Southern Merchants" 500 - fleet "Large Southern Merchants" 900 - fleet "Small Free Worlds" 800 - fleet "Large Free Worlds" 1000 - fleet "Small Southern Pirates" 5000 - fleet "Large Southern Pirates" 8000 - system "Unukalhai" - fleet "Small Southern Merchants" 900 - fleet "Large Southern Merchants" 3000 - fleet "Small Southern Pirates" 3000 - fleet "Small Free Worlds" 3000 - fleet "Large Free Worlds" 6000 - system "Sabik" - fleet "Small Southern Merchants" 400 - fleet "Large Southern Merchants" 600 - fleet "Small Free Worlds" 1000 - fleet "Large Free Worlds" 1600 - system "Aldhibain" - fleet "Small Southern Merchants" 400 - fleet "Large Southern Merchants" 500 - fleet "Small Free Worlds" 600 - fleet "Large Free Worlds" 700 - fleet "Small Southern Pirates" 1400 - fleet "Large Southern Pirates" 3000 - system "Kornephoros" - fleet "Small Southern Merchants" 600 - fleet "Large Southern Merchants" 700 - fleet "Small Southern Pirates" 5000 - fleet "Small Free Worlds" 1000 - fleet "Large Free Worlds" 2000 - fleet "Human Miners" 3000 - - system "Wei" - fleet "Small Southern Merchants" 800 - fleet "Large Southern Merchants" 2500 - fleet "Small Southern Pirates" 6000 - fleet "Small Republic" 800 - fleet "Large Republic" 700 - fleet "Navy Surveillance" 1200 - system "Seginus" - fleet "Small Southern Merchants" 1200 - fleet "Large Southern Merchants" 2700 - fleet "Small Southern Pirates" 8000 - fleet "Small Republic" 1200 - fleet "Large Republic" 1400 - fleet "Navy Surveillance" 1200 - system "Alnasl" - fleet "Small Southern Merchants" 1300 - fleet "Large Southern Merchants" 2500 - fleet "Small Southern Pirates" 6000 - fleet "Small Republic" 900 - fleet "Large Republic" 1100 - fleet "Navy Surveillance" 1200 - system "Eber" - fleet "Small Southern Merchants" 1900 - fleet "Large Southern Merchants" 2900 - fleet "Small Southern Pirates" 3000 - fleet "Small Republic" 1000 - fleet "Large Republic" 1500 - fleet "Navy Surveillance" 1200 - system "Alpha Arae" - fleet "Small Southern Merchants" 2100 - fleet "Large Southern Merchants" 8000 - fleet "Small Southern Pirates" 6000 - fleet "Large Southern Pirates" 13000 - fleet "Small Republic" 900 - fleet "Large Republic" 800 - fleet "Navy Surveillance" 1200 - system "Kaus Borealis" - fleet "Small Southern Merchants" 900 - fleet "Large Southern Merchants" 4000 - fleet "Small Southern Pirates" 8000 - fleet "Small Republic" 1100 - fleet "Large Republic" 800 - fleet "Navy Surveillance" 1200 - -mission "Southern Carriers Trigger" - landing - invisible - to offer - has "event: initial deployment 3" - on offer - event "southern carriers 1" 90 - event "southern carriers 2" 180 - event "southern carriers 3" 270 - event "southern carriers 4" 360 - fail - -event "southern carriers 1" - shipyard "Syndicate Basics" - "Barb" - shipyard "Southbound Basics" - "Finch" - shipyard "Southbound Advanced" - "Nest" - outfitter "Syndicate Advanced" - "X1050 Ion Engines" - fleet "Small Free Worlds" - fighters "free worlds fighters" - add variant 1 - "Nest" - "Finch" 2 - -event "southern carriers 2" - shipyard "Southbound Basics" - "Boxwing" - shipyard "Southbound Advanced" - "Roost" - "Skein" - shipyard "Syndicate Basics" - "Barb (Proton)" - outfitter "Syndicate Basics" - "X1050 Ion Engines" - fleet "Large Southern Merchants" - fighters "free worlds fighter" - add variant 15 - "Hauler III" - "Nest" - "Finch" 2 - add variant 15 - "Argosy" - "Hauler II" - "Nest" - "Finch" 2 - add variant 5 - "Hauler III" 3 - "Roost" - "Finch" 4 - add variant 5 - "Roost" 3 - "Finch" 6 - "Boxwing" 6 - - fleet "Small Independent" - fighters "free worlds fighter" - add variant 1 - "Nest" - "Barb" 2 - add variant 1 - "Nest" - "Barb" - "Boxwing" - -event "southern carriers 3" - shipyard "Tarazed Basics" - "Finch" - "Barb" - shipyard "Tarazed Advanced" - "Nest" - "Roost" - "Skein" - fleet "Large Free Worlds" - fighters "free worlds fighters" - add variant 2 - "Roost" - "Finch" 4 - add variant 2 - "Skein" - "Finch" 6 - add variant 1 - "Roost" 2 - "Finch" 6 - "Boxwing" 2 - add variant 1 - "Skein" 2 - "Finch" 8 - "Boxwing" 4 - - fleet "Small Southern Pirates" - add variant 1 - "Nest" - "Barb" 2 - add variant 1 - "Nest" - "Barb (Gatling)" 2 - -event "southern carriers 4" - fleet "Large Northern Merchants" - fighters "free worlds fighter" - add variant 2 - "Hauler III" - "Hauler II" - "Roost (Sidewinder)" - "Dagger" 2 - "Lance" 2 - add variant 2 - "Hauler III" - "Hauler II" - "Roost (Sidewinder)" - "Lance (Gatling)" 2 - "Lance" 2 - add variant 2 - "Roost" 3 - "Dagger" 4 - "Lance" 4 - "Boxwing" 4 - add variant 2 - "Roost" 3 - "Lance (Gatling)" 4 - "Lance" 4 - "Boxwing" 4 - - fleet "Large Southern Pirates" - add variant 1 - "Roost" - "Barb" 4 - add variant 1 - "Roost" - "Barb (Gatling)" 4 - - fleet "Large Independent" - fighters "free worlds fighter" - add variant 2 - "Roost" - "Barb" 4 - add variant 2 - "Roost" - "Barb" 2 - "Boxwing" 2 - - fleet "Small Northern Pirates" - add variant 1 - "Nest" - "Lance" 2 - - fleet "Large Northern Pirates" - add variant 1 - "Roost" - "Lance" 4 - add variant 1 - "Roost" - "Lance (Gatling)" 4 - -event "initial deployment 4" - date 17 9 3014 - planet "Geminus" - "required reputation" 10 - system "Sargas" - fleet "Small Southern Merchants" 600 - fleet "Large Southern Merchants" 2500 - fleet "Small Southern Pirates" 3000 - fleet "Large Southern Pirates" 5000 - fleet "Small Free Worlds" 1000 - fleet "Large Free Worlds" 1500 - fleet "Navy Surveillance" 800 - system "Dschubba" - fleet "Small Southern Merchants" 800 - fleet "Large Southern Merchants" 2600 - fleet "Small Southern Pirates" 3000 - fleet "Large Southern Pirates" 6000 - fleet "Small Free Worlds" 2000 - fleet "Large Free Worlds" 3000 - fleet "Navy Surveillance" 800 - system "Lesath" - fleet "Small Southern Merchants" 800 - fleet "Large Southern Merchants" 1600 - fleet "Small Southern Pirates" 3000 - fleet "Large Southern Pirates" 7000 - fleet "Small Free Worlds" 800 - fleet "Large Free Worlds" 1100 - fleet "Navy Surveillance" 800 - system "Atria" - fleet "Small Southern Merchants" 700 - fleet "Large Southern Merchants" 2600 - fleet "Small Southern Pirates" 5000 - fleet "Large Southern Pirates" 8000 - fleet "Small Free Worlds" 1000 - fleet "Large Free Worlds" 2100 - system "Alniyat" - fleet "Small Southern Merchants" 500 - fleet "Large Southern Merchants" 600 - fleet "Small Southern Pirates" 2000 - fleet "Large Southern Pirates" 4000 - fleet "Small Free Worlds" 1500 - fleet "Large Free Worlds" 4000 - system "Han" - fleet "Small Southern Merchants" 800 - fleet "Large Southern Merchants" 4000 - fleet "Small Southern Pirates" 2000 - fleet "Large Southern Pirates" 9000 - fleet "Small Free Worlds" 3000 - fleet "Large Free Worlds" 8000 - system "Pherkad" - fleet "Small Southern Merchants" 500 - fleet "Large Southern Merchants" 700 - fleet "Small Free Worlds" 900 - fleet "Large Free Worlds" 1700 - fleet "Small Southern Pirates" 1000 - fleet "Large Southern Pirates" 1900 - system "Beta Lupi" - fleet "Small Southern Merchants" 800 - fleet "Small Southern Pirates" 1100 - fleet "Large Southern Pirates" 1600 - fleet "Small Free Worlds" 4000 - fleet "Large Free Worlds" 8000 - system "Yed Prior" - fleet "Small Northern Merchants" 800 - fleet "Large Northern Merchants" 1100 - fleet "Small Southern Pirates" 1000 - fleet "Large Southern Pirates" 2000 - fleet "Small Free Worlds" 5000 - fleet "Large Free Worlds" 8000 - system "Kappa Centauri" - fleet "Small Southern Merchants" 900 - fleet "Large Southern Merchants" 2700 - fleet "Small Southern Pirates" 1600 - fleet "Large Southern Pirates" 2000 - fleet "Small Free Worlds" 3000 - fleet "Large Free Worlds" 5000 - - system "Rastaban" - fleet "Small Southern Merchants" 1000 - fleet "Large Southern Merchants" 1900 - fleet "Small Southern Pirates" 4000 - fleet "Large Southern Pirates" 8000 - fleet "Small Republic" 900 - fleet "Large Republic" 700 - fleet "Navy Surveillance" 1200 - system "Sabik" - fleet "Small Southern Merchants" 600 - fleet "Large Southern Merchants" 800 - fleet "Small Free Worlds" 800 - fleet "Large Free Worlds" 1200 - fleet "Navy Surveillance" 800 - system "Aldhibain" - fleet "Small Southern Merchants" 600 - fleet "Large Southern Merchants" 800 - fleet "Small Free Worlds" 600 - fleet "Large Free Worlds" 600 - fleet "Small Southern Pirates" 1400 - fleet "Large Southern Pirates" 3000 - fleet "Navy Surveillance" 800 - system "Kornephoros" - fleet "Small Southern Merchants" 800 - fleet "Large Southern Merchants" 1000 - fleet "Small Southern Pirates" 5000 - fleet "Small Free Worlds" 900 - fleet "Large Free Worlds" 1700 - fleet "Navy Surveillance" 800 - fleet "Human Miners" 3000 - - - -event "capture of Kornephoros" - system "Kornephoros" - government "Republic" - fleet "Small Southern Merchants" 1200 - fleet "Large Southern Merchants" 1400 - fleet "Small Republic" 300 - fleet "Large Republic" 500 - fleet "Navy Surveillance" 800 - system "Sabik" - fleet "Small Southern Merchants" 800 - fleet "Large Southern Merchants" 1000 - fleet "Small Free Worlds" 400 - fleet "Large Free Worlds" 600 - planet "Clink" - description `The mining outpost is swarming with Navy guards; they seem to have turned this moon into a temporary base of operations. The mine has been shut down, and no one is being allowed in or out of the mining outpost. It is not clear whether the miners are prisoners, or merely under a very tight watch.` - security 1 - planet "Deep" - spaceport `The spaceport is built on a large island, a now-extinct volcano with an elevation of several kilometers at its center. Most of the large-scale fishing here is done by a single company, Poseidon Industries, who also built and maintain the spaceport. Steep winding roads and sturdy cement homes and warehouses line the mountain slopes, and below you in the harbor several massive trawling vessels are moored. On the outskirts of the spaceport are the ramshackle houses and open-air marketplace used by the smaller, independent fishing families.` - spaceport ` There are hundreds of Navy officers patrolling this small spaceport, looking for any signs of local resistance.` - security 1 - - - -event "start of hostilities" - government "Republic" - "attitude toward" - "Free Worlds" -.2 - "Merchant" .01 - "Pirate" -.01 - government "Free Worlds" - "attitude toward" - "Republic" -.2 - "reputation: Republic" system to determine how strong the Navy presence is there, while JJ works to gather a fleet to attack it." - autosave - source "New Portland" - waypoint "Kaus Borealis" - to offer - has "FW Liberate Delta Sagittarii: done" - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - log `Drove the Navy out of Delta Sagittarii with the help of the "Wolf Pack," a militia group in favor of more extreme measures who launched a preemptive strike before the main Free Worlds force arrived. The Free Worlds are now committed to fighting the Republic to a standstill rather than proving their innocence; the defector has been recaptured by the Syndicate and whatever information he had to share is now lost.` - conversation - `It was a close battle, and could have gone very differently if it were not for the Wolf Pack strike that happened before you arrived and that disabled or destroyed the majority of the Navy fleet. You can't help but wonder how the Wolf Pack managed to assemble a large enough fleet to do that sort of damage.` - ` "Well," says JJ, "the die is cast. It's too late now to wonder what that business with the Syndicate was about; now we're in a fight to the finish with the Republic. And that means we must strike soon, before they have time to bring in more reinforcements. Captain , I'd like you to perform a scouting mission while I'm working on gathering a new fleet. Our next target has to be the Navy base on New Iceland. If we can drive them out of that system, our position will be much better. So, I'd like you to fly through Kaus Borealis and return here to report on their fleet strength. Understood?"` - choice - ` "No problem."` - goto freya - ` "Sure, but first, can you tell me how the Wolf Pack was able to do so much damage to the Navy?"` - ` "As I said," says JJ, "they've gathered a surprising number of bounty hunters and others who operate on the fringes of society, and who are sympathetic to our cause."` - label freya - ` "One more thing," says Freya, "while you're traveling up North, I wonder if you could help to escort a convoy from the Zeta Aquilae system. There's no huge rush, but they're carrying supplies we need for a new reactor core for the Dreadnoughts, so the sooner you can meet up with them, the sooner the new reactors will be available."` - accept - - npc - personality staying heroic - system "Kaus Borealis" - government "Republic" - fleet "Large Republic" 5 - - - -mission "FWC Attack Kaus Borealis" - landing - name "Attack Kaus Borealis" - description "Destroy the Navy fleet defending Kaus Borealis. The Wolf Pack will attack them first to soften them up." - autosave - source "New Portland" - destination "New Iceland" - clearance - to offer - has "FWC Scouting 1: done" - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - event "fwc attack kaus borealis" - conversation - `When you return to New Portland, a sizeable Free Worlds fleet is already parked on the landing pads surrounding the spaceport. JJ explains to you, "When the Navy struck and cut our territory in half, a lot of these ships were cut off from their chain of command and just went and sheltered wherever they could. So it took a bit of doing to gather them all together. And now what we need is another stirring victory, or they'll begin to scatter again."` - choice - ` "Are you saying we risk having members of our militia desert?"` - goto desert - ` "Well, the fact that they all returned to fight is a good sign."` - goto fight - label desert - ` "Yes," says JJ, "some of them already have. Think of it from the perspective of a militia member: you signed up to defend one planet against occasional pirates, not to spend years traveling from system to system battling the Navy. Some people have just had enough. This war needs to end, and end soon."` - goto battle - label fight - ` "Well," says JJ, "at least some of them returned to fight. But many of them didn't. Think of it from the perspective of a militia member: you signed up to defend one planet against occasional pirates, not to spend years traveling from system to system battling the Navy. Some people have just had enough. This war needs to end, and end soon."` - goto battle - label battle - choice - ` "Well, we can't exactly conquer the Republic. Shouldn't we try diplomacy?"` - goto diplomacy - ` "It sounds to me like we need to make a convincing enough show of strength that Parliament will agree to a ceasefire."` - goto strength - label diplomacy - ` "Yes," says JJ, "it will have to be a diplomatic solution in the end. But we must negotiate that solution from a position of strength, not weakness. And that means driving the Navy out of our territory."` - goto plan - label strength - ` "Precisely," says JJ, "and the only way to do that is to drive the Navy out of our territory. And if that isn't enough... we have plans for that contingency as well."` - goto plan - label plan - ` "So, now we attack Kaus Borealis?" you ask.` - ` "That's right," he says. "Once again, the Wolf Pack will go in first and soften them up, then you and your ships will clean up. I've already given the Wolf Pack orders to attack, so please head straight to Kaus Borealis so you can join the fray before they have time to recover."` - accept - - on visit - dialog `You've landed on , but there are still Navy ships circling overhead. You should take off and help finish them off.` - on complete - event "fwc capture kaus borealis" - - npc - government "Free Worlds" - personality heroic escort - fleet - names "free worlds capital" - fighters "free worlds fighters" - variant - "Dreadnought" - "Skein" - "Finch" 6 - fleet - names "free worlds capital" - variant - "Dreadnought" - "Falcon (Heavy)" - fleet - names "free worlds capital" - variant - "Dreadnought" - "Falcon (Plasma)" - fleet - names "free worlds capital" - variant - "Dreadnought" - "Osprey" - - npc evade - personality staying heroic - system "Kaus Borealis" - government "Republic" - fleet 2 - names "republic capital" - fighters "republic fighter" - variant - "Carrier (Mark II)" - "Lance" 4 - "Combat Drone" 6 - fleet 3 - names "republic capital" - fighters "republic fighter" - variant - "Cruiser (Mark II)" - "Combat Drone" 4 - - npc - personality staying derelict - system "Kaus Borealis" - government "Republic" - fleet - names "republic capital" - fighters "republic fighter" - variant - "Carrier (Mark II)" - "Frigate" 2 - fleet - names "republic capital" - fighters "republic fighter" - variant - "Cruiser (Mark II)" - "Frigate" 2 - - - -mission "FWC Cebalrai 1" - landing - name "Scout out Cebalrai" - description "Scout out the Navy presence in the system, then report back to Tomek on ." - autosave - source "New Iceland" - waypoint "Cebalrai" - to offer - has "FWC Attack Kaus Borealis: done" - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - log "Captured the Kaus Borealis system from the Navy, even though the locals are still loyal to the Republic. Also, learned that the Wolf Pack ships have been using nuclear missiles, and that is why they were so effective in decimating the Navy fleet." - conversation - `As you bring your ship in for a landing, it occurs to you that this is the first time that you have fought a battle for a Republic star system that had not voluntarily decided to join the Free Worlds, and you are not sure what to do next. Fortunately, soon more Free Worlds ships begin arriving, and one of them is carrying Alondo. Tomek is with him. "Hi there, ," says Tomek. "Bet you didn't expect to see me again, huh?"` - ` Alondo says, ", I'll leave you and Tomek to catch up. I should go talk to the governor immediately. There's no way the locals will have failed to notice the nuclear explosions happening in space right over their heads."` - choice - ` "What? We weren't using nukes, just conventional weapons."` - goto conventional - ` "Wait, is that what the Wolf Pack was using?"` - goto wolf - label conventional - ` "Yes," says Tomek, "but the Wolf Pack was using nukes." Seeing the incredulous look on your face, he says, "Well, how did you think they were doing all that damage? You thought they had some massive battle fleet hidden somewhere that no one knows about?"` - goto next - label wolf - ` "That's right," says Tomek. He doesn't seem terribly happy about it. "How else would they be doing so much damage to the Navy? It's not like they've got a massive battle fleet stashed away somewhere."` - goto next - label next - ` Alondo hurries off to the city hall to try to meet with the governor, and Tomek explains, "All the Wolf Pack has is a handful of very fast ships armed with nukes. They jump into the system, unload the missiles at whatever targets they can find, and then hightail it out of there before the Navy has a chance to respond. This is quite a mess you all have gotten into while I was gone, by the way."` - choice - ` "Weren't you under house arrest?"` - ` "So, does the fact that you're here mean the Senate pardoned you?"` - ` "Yes," he says. "After that incident with the Alphas on Poisonwood, some folks in the Senate started thinking that I was right to view the pirates as a threat. And when the Navy went on the offensive, they decided I was needed for the war effort. So I've been reinstated. Glad to hear you're on Council now too."` - choice - ` "So, what's our next step?"` - goto end - ` "I'm still really confused about why we're using nukes. Or where we got them from."` - ` Tomek frowns. "I'm not too happy about that, myself. The Wolf Pack is buying them from a warlord on Greenrock. And the way they're paying him is with uranium, so every nuke he gives to us means another one or two he can build for himself. Not a good situation, if you ask me, but I guess the Wolf Pack thought it was the only way to turn the tide of the war."` - ` "So, what do we do now?" you ask.` - label end - ` "Well," he says, "if we can take Cebalrai, our entire territory will be behind just two choke points, which will allow us to defend ourselves against the Navy without spreading the fleet too thin. So next, I'd like you to go scout out the Cebalrai system and report on the Navy's position there."` - accept - on visit - dialog phrase "generic waypoint on visit" - - on enter "Cebalrai" - dialog - `There are a few Navy ships here, but nowhere near as many as were in the Kaus Borealis system before your last attack. Perhaps the Navy has decided to pull back their forces.` - - npc - personality staying heroic - system "Cebalrai" - government "Republic" - fleet - names "republic capital" - fighters "republic fighter" - variant - "Carrier (Mark II)" - "Lance" 4 - "Combat Drone" 6 - "Gunboat (Mark II)" 2 - - - -mission "FWC Cebalrai 1B" - landing - name "Capture Cebalrai" - description "Lead an attack on the Cebalrai system and drive out or destroy any Navy ships that you find there." - autosave - source "New Iceland" - destination "Tundra" - clearance - passengers 1 - to offer - has "FWC Cebalrai 1: done" - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - event "fwc attack cebalrai" - event "fw tarazed republic" - conversation - `You meet up with Tomek and Alondo and tell them that the defenses in the Cebalrai system did not seem particularly strong. "They must've seen the writing on the wall and pulled back the rest of their fleet," says Alondo.` - ` "Either that," says Tomek, "or they're wary of engaging us again now that they know we're willing to use nukes. Which I'm still not happy about, by the way. It's only a matter of time until they respond in kind. But in any case, our next move is clear: bring a fleet to Cebalrai and capture the system. , you'll be in charge of that fleet. Alondo can travel with you to handle the diplomatic aftermath."` - ` "Before we go on," Alondo says, "you two should know that I just received word that Tarazed has decided to officially sever ties with us."` - ` Tomek looks rather somber before saying, "Bold move for a system we have completely surrounded. They're none of our concern right now. Let's make our way to Cebalrai."` - accept - - on visit - dialog `You've landed on , but there are still Navy ships circling overhead. You should take off and help finish them off.` - on complete - event "fwc capture cebalrai" - - npc - government "Free Worlds" - personality heroic escort - fleet - names "free worlds capital" - variant - "Dreadnought" - "Bastion" - "Fury (Flamethrower)" 4 - fleet - names "free worlds capital" - variant - "Dreadnought" - "Falcon (Heavy)" - "Hawk" 2 - fleet - names "free worlds capital" - variant - "Osprey" - "Argosy (Blaster)" 2 - - npc evade - personality staying heroic - system "Cebalrai" - government "Republic" - fleet - names "republic capital" - fighters "republic fighter" - variant - "Carrier (Mark II)" - "Lance" 4 - "Combat Drone" 6 - "Frigate (Mark II)" 2 - fleet - names "republic capital" - fighters "republic fighter" - variant - "Frigate (Mark II)" - "Gunboat (Mark II)" 2 - fleet - names "republic capital" - fighters "republic fighter" - variant - "Frigate" - "Gunboat" 2 - fleet - names "republic capital" - fighters "republic fighter" - variant - "Cruiser" - "Lance" 4 - "Frigate" 2 - - - -mission "FWC Nuke Supply 1" - landing - name "Uranium Convoy" - description "Travel to Oblivion to escort a freighter that is delivering uranium to a warlord on Greenrock." - autosave - source Tundra - destination Oblivion - to offer - has "FWC Cebalrai 1B: done" - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - conversation - `As you are bringing your ship in for a landing, you hear an odd plinking sound from the hull, similar to the sound of flying through a swarm of micrometeorites. After a few seconds, you realize that it's the sound of your ship being hit by small arms fire from the town below. Your hull is far too strong to be damaged by bullets, but the message is clear: you are not welcome here.` - ` The spaceport is apparently deserted, and no one seems eager to come out and greet you. A few bullets continue to plink harmlessly off your hull, from snipers in the nearby buildings. "I think it would be best for me to just contact the governor via radio," says Alondo.` - choice - ` "Don't they know our fleet could easily destroy them if we wanted?"` - goto destroy - ` "Do you think we have any chance at a peace settlement?"` - goto peace - label destroy - ` "That would be an awful precedent," says Alondo, "perhaps worse than the fact we're using nukes. If civilian populations become a legitimate target, any of our worlds could be attacked at any time. And it's not like there's any way to defend a world from orbital bombardment. No one would ever be able to feel safe in their own homes again."` - goto next - label peace - ` "I hope so," says Alondo. "We'll let them keep shooting at us for a while, to vent their anger and let them prove their point. Then once they see the Navy isn't going to rescue them, we'll negotiate. That's really our only alternative. I do not want to be the person who authorizes the first attack on civilian targets since the dawn of the Republic."` - goto next - label next - ` You wait for about an hour. Meanwhile, more Free Worlds ships continue to enter the system, one of which is carrying Tomek. He radios you and says, "I think we've got things under control here, which means there's a new mission for you. You probably aren't going to like this, but we need you to escort a freighter from Oblivion. Part of our ongoing deal with the Devil: a shipment of uranium headed for Greenrock."` - ` A Free Worlds ship lands close enough to your own ship that Alondo can transfer over to it without being in sight of the snipers. "Good luck," he says as he departs. "I hope when you return we will have negotiated some sort of meeting with Parliament."` - accept - - - -mission "FWC Nuke Supply: Enemies" - landing - invisible - to offer - has "FWC Nuke Supply 1: done" - - to fail - has "FWC Nuke Supply 1C: done" - - npc kill - government Republic - personality nemesis heroic - system Cebalrai - fleet - names "republic capital" - variant - "Gunboat (Mark II)" 3 - npc kill - government Republic - personality nemesis heroic - system Castor - fleet - names "republic capital" - variant - "Gunboat (Mark II)" 3 - npc kill - government Republic - personality nemesis heroic - system Betelgeuse - fleet - names "republic capital" - variant - "Gunboat (Mark II)" 3 - - - -mission "FWC Nuke Supply 1B" - landing - name "Uranium Convoy" - description "Escort a freighter that is delivering uranium to a warlord on Greenrock." - autosave - source Oblivion - destination Greenrock - clearance - to offer - has "FWC Nuke Supply 1: done" - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - conversation - `You land on and meet up with the grim-faced captain of a Bulk Freighter named the Blue Yonder. "The cargo is already loaded up," he says, "and I'm ready to go. The sooner we get this stuff out of my cargo hold and I can get back to shipping food and medicine, the better. I really hope you folks on Council know what you're doing."` - accept - - npc accompany save - personality escort timid - government Merchant - ship "Bulk Freighter" "F.S. Blue Yonder" - - on visit - dialog "You have reached , but the Blue Yonder is not here yet! Better depart and wait for them to arrive in this star system." - - - -mission "FWC Nuke Supply 1C" - landing - name "Warhead Convoy" - description "Escort a freighter carrying nuclear warheads to Solace." - source Greenrock - destination Solace - to offer - has "FWC Nuke Supply 1B: done" - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - log "Delivered a load of enriched uranium to a warlord's fortress on Greenrock, in exchange for warheads for the Free Worlds to use against the Navy. Hopefully forming such a friendly relationship with dangerous criminals will not cause trouble for the Free Worlds in the future." - conversation - `You land at one of the many private fortresses on Greenrock owned by various competing warlords. Some workers unload the cargo from the Blue Yonder, and load it up with some lead-lined, well-padded crates that must contain nuclear warheads. You're not sure you like being a part of this, but it may be true that this is the only way you will stand a chance against the Navy.` - accept - on visit - dialog phrase "generic arrived-without-npc dialog" - - npc accompany save - personality escort timid - government Merchant - ship "Bulk Freighter" "F.S. Blue Yonder" - - - -mission "FWC Diplomacy 1" - landing - name "Let's Try Diplomacy" - description "Return to Tundra to meet up with Alondo and take him on another visit to Parliament. Maybe this time they will be willing to negotiate a truce." - autosave - source Solace - destination Tundra - to offer - has "FWC Nuke Supply 1C: done" - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - conversation - `A member of the Wolf Pack who identifies himself as "Odie" oversees the unloading of the warheads from your ship. "Excellent," he says. "It will take a while to install these in missiles. But once we do, in recognition of how much you have assisted us, Fifi has authorized us to sell them to you if you want."` - choice - ` "Great! I think I'd like a dozen of them."` - goto yes - ` "Sorry, I'm following orders by bringing this convoy here, but I want no part in the use of nuclear weapons, even for the sake of winning this war."` - goto no - ` "Wait, 'Fifi'? Is that your leader?"` - goto fifi - label yes - ` He laughs. "I'm afraid that's not possible. Unlike most missile systems, we haven't yet developed any sort of feed system that would let you fire multiple missiles from the same gun port. So, it's a weapon you can only fire once from a given port. But on the plus side, two of them are enough to bring down the shields on even the largest Navy vessel."` - goto next - label no - ` "That's understandable," he says. "And also foolish and shortsighted. But, I can understand why some people want to cling to the belief that war is some sort of noble endeavor rather than a no holds barred struggle for survival."` - goto next - label fifi - ` "Yes," he says, "Fifi is the leader of the Wolf Pack. And she is an absolutely ferocious individual. I assure you that you do not want to be responsible for crossing her. Not that you'll ever have to, of course, because we're all on the same side here." He grins.` - goto next - label next - ` Soon after he is done unloading the cargo, you receive a message from Alondo: "Good news, ! The Republic has agreed to allow us to make a diplomatic visit to Parliament. Hurry back here to before they change their minds."` - accept - - - -mission "FWC Diplomacy 1B" - landing - name "Let's Try Diplomacy" - description "Travel to Earth with Alondo and meet with Parliament to try to negotiate terms of a truce." - autosave - source Tundra - destination Earth - clearance - to offer - has "FWC Diplomacy 1: done" - passengers 2 - blocked "You have reached , but you don't have a bunk free for Alondo! You should return to once you have freed one up." - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - event "fw safe passage starts" - event "fw safe passage ends" 7 - conversation - `When you meet up with Alondo, he seems excited and optimistic. "The Republic has agreed to one week of safe passage," he says, "just enough time to get us to Earth and back. And what's more, I told them that one of our terms would be a mutual release of all prisoners of war, including Katya, and they agreed."` - choice - ` "That's great news! Let's get going!"` - goto escort - ` "Wait, isn't this the third time they've promised to give Katya back to us? I'm starting to think she isn't even alive anymore."` - ` "Well, I sincerely hope you're wrong," says Alondo. "I miss her. We might never have gotten into such dire straits if she had been leading us."` - goto escort - label escort - ` As you are returning to your ship, Alondo points out an Argosy parked next to you and says, "By the way, this ship will be escorting us on this mission. Providing a bit of extra defense."` - choice - ` "Um, I don't think an Argosy is strong enough to tip the scales in a battle against the Navy."` - ` "Please tell me that thing isn't armed with nukes. Because that would cause a major diplomatic incident."` - goto nukes - ` Alondo sighs. "Yes, but the Senate thought if we brought anything bigger, it might look like an attack fleet rather than an escort. And of course, it's not carrying nukes, because if the Navy picked those up on their sensors, they'd blast us out of the sky long before we could land on Earth. Anyway, let's get going and hope for the best."` - accept - label nukes - ` "No, no, of course not," says Alondo. "If the Navy picked those up on their sensors, they'd blast us out of the sky long before we could land on Earth. Anyway, let's get going and hope for the best."` - accept - - npc accompany save - government "Escort" - personality timid escort - ship "Argosy" "F.S. Big Brother" - - on visit - dialog "You have reached , but the Big Brother is not here yet! Better depart and wait for them to arrive in this star system." - - - -mission "FWC Diplomacy 1C" - landing - name "Return to " - description "The peace negotiations with Parliament failed. Return to without being destroyed by the Navy." - source Earth - destination Tundra - to offer - has "FWC Diplomacy 1B: done" - passengers 2 - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - log "Visited Earth with Alondo to try to pressure Parliament into agreeing to a peace deal. The negotiations failed. Only escaped the planet safely because a Free Worlds ship in orbit threatened to bombard the Parliament building." - log "Rescued Katya from the Republic's custody. She is not happy about the extreme measures the Free Worlds are taking to win this war." - event "fw safe passage ends" 1 - conversation - `When you land on Earth, the Big Brother flies down to the spaceport with you to see that you arrive safely, then takes off immediately. You and Alondo are escorted to the House of Parliament. As you wait to be called in to speak to Parliament, Alondo seems very nervous, pacing back and forth and fiddling with his watch every few minutes.` - ` Finally you are invited into the Parliament chambers, and Douglas Xao, the Speaker, says, "Representatives of the Free Worlds, we are prepared to hear your demands."` - ` Alondo says, "We're not here to make demands. We're here to work together to negotiate a peace settlement. The Free Worlds are prepared to return all our prisoners of war, to cede control of the Cebalrai and Kaus Borealis systems back to the Republic, and to promise not to expand our territory north into the so-called 'breadbasket' worlds, even if those worlds want to join us. All we ask in return is autonomy, and peace, and a return of the prisoners you have taken, including Katya Reynolds."` - ` Xao gestures to the guards, and they escort in a third person to stand beside the two of you. It takes you a moment to realize that it's Katya, looking rather worn-out and bedraggled. She whispers to you, "So, you're using nukes now? Whose damn fool idea was that?"` - choice - ` "It was the only way we could resist the Navy."` - ` "I didn't find out that's what they were doing until afterwards. I don't like it any more than you do."` - ` "Fair enough," she says, "but I hope it doesn't wreck our chances at negotiation."` - ` Xao addresses the three of you. "We have heard your demands," he says, "and now, here is our response. Katerina Reynolds, Alondo Gruyere, and , you are hereby charged with treason and insurrection. Your trial will begin immediately."` - choice - ` "What? We were guaranteed safe passage!"` - ` "You will regret this! If you arrest us, the Free Worlds will retaliate against you."` - ` As you try to protest, Alondo speaks up. He is not shouting, but his voice carries over the murmur of other voices. "We have a ship in orbit. If we do not return--"` - ` Xao cuts him off. "Your ship is no threat to us. We have already verified that it carries no nuclear weapons, and this building's shielding and anti-missile systems are quite sufficient to defend against conventional weapons. And there is nothing in its cargo hold but ordinary, non-radioactive metals."` - ` Alondo says, "That's right. Tungsten, to be exact. Aerodynamic tungsten rods, each the size of a tree trunk, with a simple guidance system on one end. Our ship is in low earth orbit, traveling at a velocity of roughly eight kilometers per second." As he speaks, the Parliament chamber gradually grows very quiet. "So we will be returning to our ship," says Alondo, "with Miss Reynolds. If the ship in orbit does not hear from me every two minutes, it will jettison its cargo, and there will be nothing left of this building but a crater." He points to the watch he is wearing, and you realize that it must be some sort of communicator.` - ` After a brief whispered consultation with a few of the other members of Parliament, Xao says, "You will lose this war, and you will pay dearly for it. Guards, let them return to their ship." You hurry back to your ship and take off immediately, aware that as soon as you are out of range of Earth, the Navy will probably be more than willing to attack you.` - launch - on visit - dialog `You land on , but you realize that Alondo and Katya are on one of your escorts that hasn't entered the system yet. Better depart and wait for it to arrive.` - - npc - government "Escort" - personality timid escort - ship "Argosy" "F.S. Big Brother" - - npc - personality staying heroic - system "Vega" - government "Republic" - fleet 2 - names "republic capital" - fighters "republic fighter" - variant - "Carrier (Mark II)" - "Lance" 4 - "Combat Drone" 6 - fleet 2 - names "republic capital" - fighters "republic fighter" - variant - "Cruiser (Mark II)" - "Combat Drone" 4 - - npc - personality staying heroic - system "Denebola" - government "Republic" - fleet 2 - names "republic capital" - fighters "republic fighter" - variant - "Carrier (Mark II)" - "Lance" 4 - "Combat Drone" 6 - fleet 2 - names "republic capital" - fighters "republic fighter" - variant - "Cruiser (Mark II)" - "Combat Drone" 4 - - - -mission "FWC Checkmate 1" - landing - name "Defend Cebalrai" - description "Destroy the Republic ships that are attacking this system, then land and decide what to do next. Free Worlds reinforcements should be on their way." - autosave - source Tundra - to offer - has "FWC Diplomacy 1C: done" - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - event "fwc defend cebalrai" - conversation - `When you land on Tundra, Tomek seems glad to see Katya back, but you sense that he's also a little wary of how she will respond to the choices the Free Worlds have been making. "Using nukes, threatening orbital bombardment," says Katya, "treating the Syndicate as an ally. Anything else I missed while I was gone?"` - choice - ` "We only want this war to be over as soon as possible."` - ` "We've just been trying to avoid being destroyed by the Navy, and things have gotten a bit out of hand."` - ` "I see," she says. "Did you have a plan for what comes next, or are we just winging it now?"` - ` Alondo says, "Unfortunately, we do have a plan. Our very last contingency plan. We call it the 'checkmate' option. Our fleet will push north--"` - ` He is interrupted by one of Tomek's men running into the room. "Sir, we have a major Navy fleet incoming. We need all ships in the air immediately to repulse them. Reinforcements are on their way, but they may not get here for a while."` - ` Tomek says, "So, it begins. Captain , get back to your ship and aid in the defense."` - launch - - npc - government "Free Worlds" - personality heroic escort - fleet - names "free worlds capital" - fighters "free worlds fighters" - variant - "Dreadnought" - "Skein" - "Finch" 6 - "Fury (Flamethrower)" 4 - fleet - names "free worlds capital" - variant - "Dreadnought" - "Falcon (Heavy)" - "Hawk" 2 - fleet - names "free worlds capital" - variant - "Osprey" - "Argosy (Blaster)" 2 - - npc - personality heroic waiting - government "Free Worlds" - fleet - names "free worlds capital" - variant - "Dreadnought" - "Bastion (Laser)" - fleet - names "free worlds capital" - variant - "Dreadnought" - "Falcon (Laser)" - - npc evade - personality staying heroic - government "Republic" - fleet 3 - names "republic small" - fighters "republic fighter" - variant - "Frigate (Mark II)" - "Gunboat (Mark II)" 2 - "Rainmaker (Mark II)" 2 - - npc evade - personality heroic - government "Republic" - system Menkent - fleet - names "republic capital" - fighters "republic fighter" - variant - "Carrier (Mark II)" - "Lance" 4 - "Combat Drone" 6 - fleet 2 - names "republic capital" - fighters "republic fighter" - variant - "Cruiser (Mark II)" - "Combat Drone" 4 - - npc evade - personality heroic - government "Republic" - system Sol - fleet - names "republic capital" - fighters "republic fighter" - variant - "Carrier (Mark II)" - "Lance" 4 - "Combat Drone" 6 - fleet 3 - names "republic capital" - fighters "republic fighter" - variant - "Cruiser (Mark II)" - "Combat Drone" 4 - - npc evade - personality heroic - government "Republic" - system Pollux - fleet 2 - names "republic capital" - fighters "republic fighter" - variant - "Carrier (Mark II)" - "Lance" 4 - "Combat Drone" 6 - fleet 2 - names "republic capital" - fighters "republic fighter" - variant - "Cruiser (Mark II)" - "Combat Drone" 4 - - npc - personality heroic - system Rastaban - government "Free Worlds" - fleet - names "free worlds capital" - variant - "Dreadnought" - "Bastion" - fleet - names "free worlds capital" - variant - "Dreadnought" - "Falcon" - fleet - names "free worlds capital" - variant - "Dreadnought" - "Falcon (Plasma)" - - npc - personality heroic - system Pherkad - government "Free Worlds" - fleet - names "free worlds capital" - fighters "free worlds fighters" - variant - "Dreadnought" - "Skein" - "Finch" 6 - fleet - names "free worlds capital" - variant - "Dreadnought" - "Falcon (Heavy)" - fleet - names "free worlds capital" - variant - "Dreadnought" - "Falcon (Plasma)" - fleet - names "free worlds capital" - variant - "Dreadnought" - "Osprey (Missile)" - - on visit - dialog `You've landed on , but there are still Navy ships circling overhead. You should take off and help finish them off.` - on complete - log "Defended Tundra against a major Navy counter-offensive. From here, the only recourse available to the Free Worlds seems to be to push deep into Republic territory and capture the Sol system, forcing the Navy to surrender. Nuclear weapons are now for sale on Solace to aid in the final assault." - event "fwc defended cebalrai" - event "fwc solace has nukes" - "salary: Free Worlds" = 6000 - conversation - `Tomek and Alondo meet you when you land. Tomek says, "Good work aiding in the defense. Now we need to move before the Navy has time to regroup. And the Senate has decided that you will be in charge of the fleet that makes our counterattack."` - ` Alondo says, "They have also approved a salary increase for you, to six thousand credits per diem. I know that's probably still not enough, but we are running a bit low on cash."` - ` "One other thing," says Tomek. "I don't know how you'll feel about this, but I received word from Solace that they have nukes for sale if you want any. I'd advise against it, but it's up to you. Also, since you will be the flagship of our assault, you should make any improvements you feel are necessary to your ship. Then meet us back here, in the spaceport. Of course, if you're ready to go immediately that's fine, too."` - - - -mission "FWC Checkmate 1: Equipment" - landing - name "Upgrade Your Ship" - description "If you want, travel to to install nuclear missiles in your ship. You may also want to invest in some other upgrades. Then meet Tomek and the others in the spaceport on Tundra." - source Tundra - destination Solace - to offer - has "FWC Checkmate 1: done" - - to fail - has "FWC Checkmate 1B: offered" - - - -mission "FWC Checkmate 1: Equipment 2" - landing - name "Upgrade Your Ship" - description "Make any further upgrades to your ship that you consider necessary. Then meet Tomek and the others in the spaceport on Tundra." - source Solace - destination Tundra - to offer - has "FWC Checkmate 1: Equipment: done" - - to fail - has "FWC Checkmate 1B: offered" - - - -mission "FWC Checkmate 1B" - name "Attack Menkent" - description "The Wolf Pack has launched an initial attack on the Menkent system. Follow up with your fleet and finish off the Navy defenses. Katya will ride with you." - autosave - source Tundra - destination "New Austria" - clearance - to offer - has "FWC Checkmate 1: done" - passengers 1 - blocked "You have returned to , but you do not have a bunk free for Katya. You should return here once you have a bunk free." - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - event "fwc attack menkent" - conversation - `You meet up with Tomek in the spaceport. He is talking with the captain of one of a group of four Clippers that have landed next to each other some distance away from the rest of the Free Worlds fleet. The Clippers appear to have unusually large engines and afterburners, and in place of guns they are each carrying four missiles. Tomek sees you approaching and says, "And here's Captain . Captain, are you ready to lead the attack?"` - choice - ` "Yes, I'm ready."` - goto ready - ` "Are these the Wolf Pack ships?"` - ` "Yes indeed," says Tomek. "I know, you probably have mixed feelings about this, but they really are the quickest way to win this war."` - label ready - ` Tomek tells the Wolf Pack captain, "Okay, we're ready to go. Launch immediately, and Captain will follow behind you. , Katya has asked to travel with you; she wants to get back into the action, and I thought she might have the best chance of anyone at dealing with the folks on the ground on . Once again, you'll need to drive off any Navy ships before landing there. Good luck."` - accept - - on visit - dialog `You've landed on , but there are still Navy ships circling overhead. You should take off and help finish them off.` - on complete - event "fwc capture menkent" - - npc - government "Free Worlds" - personality heroic escort - fleet - names "free worlds capital" - fighters "free worlds fighters" - variant - "Dreadnought" - "Skein" - "Finch" 6 - fleet - names "free worlds capital" - variant - "Dreadnought" - "Falcon (Plasma)" - fleet - names "free worlds capital" - variant - "Dreadnought" - "Osprey (Missile)" - - npc - personality staying heroic uninterested disables - government "Free Worlds" - system Menkent - ship "Clipper (Nuclear)" "F.S. Warmaker" - ship "Clipper (Nuclear)" "F.S. Pestilence" - ship "Clipper (Nuclear)" "F.S. Disease" - ship "Clipper (Nuclear)" "F.S. Famine" - - npc evade - personality heroic staying - government "Republic" - system Menkent - fleet 2 - names "republic capital" - fighters "republic fighter" - variant - "Carrier (Mark II)" - "Lance" 4 - "Combat Drone" 6 - fleet 2 - names "republic capital" - fighters "republic fighter" - variant - "Cruiser (Mark II)" - "Combat Drone" 4 - - npc - personality derelict - government "Republic" - system Menkent - fleet - names "republic capital" - fighters "republic fighter" - variant - "Carrier (Mark II)" - "Frigate (Mark II)" 2 - "Gunboat (Mark II)" 1 - fleet - names "republic capital" - fighters "republic fighter" - variant - "Cruiser (Mark II)" - "Frigate (Mark II)" 1 - "Gunboat (Mark II)" 2 - - - -mission "FWC Checkmate 1C" - landing - name "Capture " - description "Bring a fleet to , driving off any Republic ships in the system." - autosave - source "New Austria" - destination "Silver" - clearance - to offer - has "FWC Checkmate 1B: done" - passengers 1 - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - event "fwc attack vega" - conversation - `As soon as you land, you and Katya contact Tomek and inform him that the system is yours. "Excellent," he says. "Press on with your fleet and take Vega before they have time to regroup. Another Wolf Pack fleet will meet you there for the final assault on the Sol system."` - choice - ` "Understood. We will depart immediately."` - accept - ` "Are we really sure we want to attack Earth?"` - ` "Have they given us any other choice?" asks Tomek. "We tried diplomacy. And we cannot hope to defeat the entire Navy. So, unless we wish to surrender and all be put on trial as war criminals, we need to press on and gain the upper hand in the only way we can. The Senate and the Council are agreed on this." You have no choice but to follow his orders and to begin getting your fleet ready for the next attack.` - `` - `[Take good care of this fleet, because it will have to last you for the rest of this campaign: if ships are disabled, board them to "repair" them once the battle is over. And, when jumping into battle, remember that you can hold down the jump key to get all your ships ready to jump simultaneously, so no single ship enters the system first and bears the brunt of the enemy fire.]` - accept - - on visit - dialog `You land on , but you realize that Katya is on one of your escorts that hasn't entered the system yet. Better depart and wait for it to arrive.` - on complete - log "The Free Worlds have captured the Vega system, only one hyperjump away from Earth. Nuclear-armed Wolf Pack ships will be arriving shortly to spearhead the assault, but the Navy fleet defending Earth will be massive. Casualties on both sides are likely to be extremely high." - conversation - `The Vega system is eerily deserted. You suspect that the Navy must have pulled back all available ships to defend Earth, rather than trying to fight you here. You try not to think about how massive the fleet there must be, and how slim your chances are of destroying it.` - ` Katya says, "Well, this is it, the final assault. Meet me in the spaceport when you're ready for the attack on Earth."` - - - -mission "FWC Checkmate Escorts" - landing - invisible - to offer - has "FWC Checkmate 1B: done" - to fail - has "FWC Pug 4: done" - - npc kill - government "Free Worlds" - personality heroic escort disables - fleet - names "free worlds capital" - variant - "Dreadnought" - "Bastion (Laser)" - "Argosy (Blaster)" - "Argosy (Laser)" - fleet - names "free worlds capital" - fighters "free worlds fighters" - variant - "Skein" - "Finch" 6 - "Dreadnought" - "Falcon (Plasma)" - fleet - names "free worlds capital" - variant - "Dreadnought" - "Falcon (Laser)" - "Osprey (Laser)" - fleet - names "free worlds capital" - variant - "Falcon (Heavy)" - "Osprey (Laser)" - "Argosy (Turret)" - - - -mission "FWC Pug 1" - name "Defend " - description " is under attack by ships of an unknown type. Drive them off, and then return to the planet to figure out what to do next." - source "Silver" - to offer - has "FWC Checkmate 1C: done" - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - event "fwc pug invasion" - conversation - `Once you have gathered in the spaceport with the captains in charge of your fleet, Katya contacts Tomek and asks for instructions. He says, "A Wolf Pack fleet should arrive there shortly. They're carrying all the nukes we had left. They will go in first and--"` - ` Abruptly, his voice cuts off in a burst of static. "What the hell?" says Katya. She tries to reestablish a connection to Tomek, but is unable to. Confused, she says, "What's going on? Is the Navy destroying the hyperspace communications relays, now? Or jamming them somehow?"` - ` One of the communications technicians says, "They must've taken out the relays. I can't get a signal from Earth, or Tundra, or Bourne, or, well, anywhere else, for that matter, except the Altair system, right next to this one."` - choice - ` "How do the hyperspace relays work? Is there any way around them?"` - goto around - ` "Are you sure the signal has been cut, and not just jammed?"` - goto jam - - label around - ` "Only if you want to communicate at the speed of light," says the technician, "and in that case you'd need to wait a few years to get a message out to Tomek. So no, there is not any way around the relays. They're essential to the galactic communications network, which is why even at the worst parts of this war we've never seriously considered destroying them."` - goto attack - - label jam - ` "I don't know of any technology that could jam them," says the technician. "It's possible, but I think the more likely explanation is that they've been destroyed. Which is crazy, because the entire galactic communications network depends on them. Even at the worst parts of this war we've never seriously considered destroying them."` - goto attack - - label attack - ` Just then, another militia officer runs into the room. "We're under attack!" he says. "We need every ship in our fleet in orbit, right now!"` - choice - ` "Who is attacking us? The Navy?"` - ` "Have the Wolf Pack reinforcements arrived yet?"` - goto reinforcements - - ` "No," he says. "I've never seen ships like these before in my life. The Wolf Pack reinforcements just arrived in orbit, and a second later, these ships appeared and started slicing them to ribbons. If you don't get your fleet up there, there won't be anything left of them."` - goto end - - label reinforcements - ` "Yes," he says, "and a second after they arrived in system, this other fleet of ships appeared, unlike any ships I've ever seen before. They're tearing the Wolf Pack fleet to ribbons. If you don't get up there immediately, none of them will be left alive."` - label end - ` You and hurry to your ship and fire it up for a hasty launch...` - launch - on visit - dialog `You've landed on , but there are still alien ships circling overhead. You should take off and help finish them off.` - - npc - personality waiting heroic - government "Free Worlds" - fleet - names "free worlds small" - fighters "free worlds fighters" - variant - "Skein" - "Finch" 6 - "Clipper" - "Clipper (Heavy)" - "Clipper (Speedy)" - fleet 4 - names "free worlds small" - variant - "Clipper (Nuclear)" - fleet - names "free worlds small" - variant - "Bastion (Laser)" - "Argosy" - "Argosy (Blaster)" - "Argosy (Laser)" - "Argosy (Missile)" - "Argosy (Turret)" - - npc evade - personality staying disables heroic - government Pug - fleet 2 - names "pug" - variant - "Pug Maboro" - "Pug Enfolta" - "Pug Zibruka" 2 - fleet - names "pug" - variant - "Pug Enfolta" - "Pug Zibruka" 2 - - npc evade - personality entering disables heroic - government Pug - fleet 2 - names "pug" - variant - "Pug Maboro" - "Pug Enfolta" - "Pug Zibruka" 2 - fleet 3 - names "pug" - variant - "Pug Enfolta" - "Pug Zibruka" 2 - - npc evade - personality disables heroic - government Pug - system "Delta Capricorni" - fleet 2 - names "pug" - variant - "Pug Maboro" - "Pug Enfolta" - "Pug Zibruka" 2 - fleet - names "pug" - variant - "Pug Enfolta" - "Pug Zibruka" 2 - - - -mission "FWC Pug 1B" - landing - name "Investigate " - description "This area of space has somehow been cut off from the rest of the galaxy. Visit to see if they, too, have been invaded by the aliens." - source "Silver" - destination "Shiver" - to offer - has "FWC Pug 1: done" - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - log "The moment the nuclear-armed Wolf Pack ships arrived in-system to prepare for the assault on Earth, a fleet of alien ships appeared and attacked them. In addition, the aliens somehow cut off the Vega system from the rest of human space." - event "fwc pug peaceful" - conversation - `The spaceport is in chaos. You eventually find Katya and report that the alien invasion fleet has been destroyed, but at a steep cost. "I'm sure we'll come to regret those losses deeply," she says. "The Wolf Pack nukes were all spent to repel that assault. And based on what we've found out here, we aren't going to be receiving reinforcements any time soon. We've somehow been cut off from the rest of human space."` - choice - ` "How is that possible?"` - goto possible - ` "Do we have any idea who these aliens are?"` - goto aliens - - label possible - ` "I have no idea," she says, "but the aliens must have the ability to collapse hyperspace links. That's why our communications were cut. It wasn't the relays that were destroyed, it was the hyperspace pathways themselves. And meanwhile, some new links have appeared, to here." She points on your map to a star that, until now, had been completely inaccessible via hyperspace. "Deneb. That must be where the aliens came from."` - goto next - - label aliens - ` "We have no idea," she says. "But, they appear to have the ability to destroy hyperspace links. That's why our communications went dead; it wasn't the relays we lost, it was the pathways themselves. And, they are apparently able to create new links as well." She points to a galactic map that she had been examining when you came in; several links have been scribbled out and new ones have been drawn in. "This is the star we call Deneb," she says, pointing to a star that, until now, had been inaccessible via hyperspace. "This must be where they came from."` - goto next - - label next - ` "What do we do now?" you ask.` - ` "Well," she says, "to start out with, we need more information. I'm hoping you can somehow get past the aliens and land on , and see if they were attacked too and if so, whether anyone is still alive there. I'll stay here with the rest of the Wolf Pack in case we need to repel another attack."` - accept - - - -mission "FWC Pug 2" - landing - name "Report to Katya" - description "You met someone on Shiver who was able to give you more information about the aliens and their intentions. Report back to Katya with what you discovered." - source "Shiver" - destination "Silver" - to offer - has "FWC Pug 1B: done" - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - log "Found out that the aliens who attacked the Wolf Pack fleet call themselves the Pug. After destroying that fleet, the aliens have not attacked anyone else except a few merchants who tried to resist them. They came from a nearby star system that did not previously have any hyperspace connections to human space, and seem intent on controlling and perhaps enslaving the local human population." - conversation - `When you land at the spaceport on , you find no evidence of violent struggle; merchant captains are walking around freely, haggling for commodities, and conversing with each other just like in any other spaceport you have visited. However, the spaceport is also being patrolled by small groups of slender, bipedal, pale-skinned aliens. Each one is holding a metal staff that looks like some sort of weapon, but none of them move to attack you.` - ` Soon after you land, you spot a man making his way towards your ship, ducking behind other ships and crates every time a group of aliens looks in his direction. If he is some sort of fugitive from them, it might be unwise to throw your lot in with him. On the other hand, he could have valuable information for you.` - choice - ` (Stay around and talk to him.)` - goto board - ` (Take off before I draw the aliens' attention.)` - - ` You start to get ready to take off, but he gestures urgently to you. Reluctantly, you decide to wait and hear what he has to say.` - label board - ` You open your ship's hatch and allow him to come on board. "What's going on here?" you ask. "Who are these aliens?"` - ` "I'm a planet-dweller," he says, "so the first I heard of it was when these ships unlike anything I'd ever seen before came down out of the sky, and hovered over the spaceport. Then they began transmitting radio messages on all frequencies, saying that this world is now a part of the Pug Protectorate, and that we must refrain from violence and give them a portion of the goods our world produces."` - choice - ` "Did anyone try to resist them?"` - goto resist - ` "What do you think their intentions are?"` - goto intentions - ` "Did they explain why they cut you off from the rest of the galaxy?"` - goto cut - - label resist - ` "A few. Their ships aren't invulnerable; a merchant in an Argosy managed to take out one of their smaller ships when it was landed with its shields down, before they blew his ship out of the air in retaliation. And those staffs they're carrying shoot some kind of stun ray, but if you cut them, they bleed, same as any other creature." He pauses, then taps the knife that is holstered at his belt and says, "Except, they bleed blue. Pale milky blue."` - choice - ` "What do you think their intentions are?"` - goto intentions2 - ` "Did they explain why they cut you off from the rest of the galaxy?"` - goto cut2 - - label intentions - ` "Well, they want our resources, of course. And, they say they have come to bring a new era of peace and an end to all violence and conflict. I don't buy it, though; they saw that humanity was too divided to resist them, and they seized the opportunity to invade and plunder us. It's that simple."` - choice - ` "Did anyone try to resist them?"` - goto resist2 - ` "Did they explain why they cut you off from the rest of the galaxy?"` - goto cut2 - - label cut - ` "I'd think that would be obvious. With the hyperspace links cut, there's no way for anyone from outside to assist us. And they struck at a part of human space without much in the way of militias or bounty hunters or Navy protection. And the few half-decent warships that happened to be in system when they attacked have already been destroyed trying to fight them."` - choice - ` "Did anyone try to resist them?"` - goto resist2 - ` "What do you think their intentions are?"` - goto intentions2 - - label resist2 - ` "A few. Their ships aren't invulnerable; a merchant in an Argosy managed to take out one of their smaller ships when it was landed with its shields down, before they blew his ship out of the air in retaliation. And those staffs they're carrying shoot some kind of stun ray, but if you cut them, they bleed, same as any other creature." He pauses, then taps the knife that is holstered at his belt and says, "Except, they bleed blue. Pale milky blue."` - goto end - - label intentions2 - ` "Well, they want our resources, of course. And, they say they have come to bring a new era of peace and an end to all violence and conflict. I don't buy it, though; they saw that humanity was too divided to resist them, and they seized the opportunity to invade and plunder us. It's that simple."` - goto end - - label cut2 - ` "I'd think that would be obvious. With the hyperspace links cut, there's no way for anyone from outside to assist us. And they struck at a part of human space without much in the way of militias or bounty hunters or Navy protection. And the few half-decent warships that happened to be in system when they attacked have already been destroyed trying to fight them."` - goto end - - label end - ` You thank him for the information, and prepare to return to the system to talk with Katya. Perhaps the fact that the aliens are no longer attacking you means you can negotiate some sort of truce.` - accept - - - -mission "FWC Pug 2B" - landing - name "Visit the Pug" - description "Locate the Pug homeworld, which is presumably in the system, and see if you can negotiate with them." - source "Silver" - destination "Pugglemug" - clearance - to offer - has "FWC Pug 2: done" - passengers 1 - blocked "You need to have a bunk free for Katya to continue with the next mission. Complete or abort whatever mission is using up all your passenger space, then return here to ." - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - conversation - `You report to Katya that the alien ships did not attack you on your trip to Shiver and back, and that the locals there seem to have consented to be governed by the aliens in exchange for peace. "We haven't had any further attacks here," she says. "Do you think it's safe to try to visit the alien home world?"` - choice - ` "I think as long as we don't attack them, they won't attack us."` - goto yes - ` "No, but I do want to get answers from them, and that may be the only way."` - goto no - - label yes - ` "I'm not so sure," she says. "After all, they did attack us once before. And from what I hear from the Wolf Pack captains, the aliens were the ones who fired first. On the other hand, I don't think we have much choice, unless we want to settle down and spend the rest of our lives as alien vassals, cut off from all our friends in the rest of the galaxy."` - goto end - - label no - ` "Agreed," she says. "They may choose to destroy us, but it's not like we have any other options. I don't particularly want to settle down and spend the rest of our lives as alien vassals, cut off from all our friends in the rest of the galaxy."` - goto end - - label end - ` Katya boards your ship, and you get ready for a diplomatic visit to the alien homeworld.` - accept - on visit - dialog `You land on , but realize that your escort carrying Katya hasn't entered the system yet. Better depart and wait for it to arrive.` - - - -mission "FWC Pug 2B: Pugglequat" - landing - source Pugglequat - to offer - has "FWC Pug 2B: active" - not "FWC Pug 2C: done" - - on offer - conversation - `This planet is clearly one of the native Pug worlds, and not a human world that has been occupied. The architecture is entirely alien, and you see no human ships or people here, only the aliens. But, it appears to be mostly a world for mining and factories; all the aliens are busy with their work, and none seem to speak your language or have any interest in talking with you; instead they gesture towards the sky, perhaps as a way of indicating that you should visit the other Pug planet in this system.` - decline - - - -mission "FWC Pug 2C" - name "Visit " - description "Visit , which was part of Free Worlds territory before the alien invasion, and see if any military equipment is still available there." - landing - source Pugglemug - destination Oblivion - to offer - has "FWC Pug 2B: done" - passengers 1 - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - log `Visited the homeworld of the Pug, the aliens who have taken over this region of space. They claim that when the Free Worlds fleet was threatening to invade Earth, they had no choice but to interfere to prevent humanity from destroying itself. They say that their plan is to slowly bring more and more human worlds under their "protection," but what they are talking about sounds more like slavery.` - log "Factions" "Pug" `The Pug are aliens with barrel-shaped bodies, spindly legs, and milky blue blood. They claim to have intervened in the human civil war purely for the sake of preventing more bloodshed and helping humans to live together in peace.` - conversation - `This is an entirely alien world. The buildings have strangely flowing, tapered shapes not unlike the Pug starships, and from orbit you count dozens of large cities covering a large portion of the land mass. If this were a human world, you would estimate its population at over a billion. You follow one of the Pug ships that is landing, and discover a large spaceport where a surprising number of human merchant ships are parked, in addition to the aliens.` - ` Elsewhere they have mostly ignored you, but here your ship is quickly approached by a small group of the pale-skinned, delicate aliens. The Pug are oddly proportioned, with long arms and legs but short, barrel-shaped torsos and large heads, and although they only have two legs, their gait is vaguely insectoid. "You are the ones who resisted us," one of them says. "You are not pledged to the Protectorate. Do you wish to make your vow of loyalty and peacefulness at this time?"` - choice - ` "No, we are here to find out why you attacked us, and to demand that you leave us alone."` - ` "We are willing to make peace, but only if you give us back control of our star systems."` - ` "We have no wish to harm you," says the alien. "In time you will come to recognize that. We intervened in your war only to bring peace and to keep your species from doing great harm to itself. And we must maintain control of these systems until we are certain that you will not continue fighting if the links are restored."` - choice - ` "If you wish us no harm, why did you slaughter our fleet?"` - ` "You have no business invading our space and interfering in our affairs, regardless of your intentions."` - goto interfere - - ` "The fleet that was carrying nuclear weapons, weapons of genocide? They chose violence, and so they perished by violence. That is justice."` - ` Katya says, "I still don't understand what makes you think you have the right to interfere in human affairs."` - - label interfere - ` "'Interfere'?" says the alien. "We have 'interfered' many times before, and always you have benefited. If you do not believe us, ask those who live in the place you call the Deep. We helped them defeat the twisted half-human beings that you created in your foolish attempts to improve your race's genetic code. We have helped keep those creatures in check in the centuries since then. And we have helped in many other ways."` - choice - ` "What do you want from us in return?"` - ` "What are you planning to do with these systems you have occupied?"` - ` "We have brought peace to this region," says the alien, "and we will continue to spread peace until violence has come to an end throughout human space. That is our only desire. All that we ask in return is a portion of the goods your worlds produce, to help offset the cost of watching over and protecting so many human worlds. And after some time, we will again allow human beings autonomous control of certain parts of your territory, when you show yourselves capable of living peacefully."` - ` "By 'spreading peace,' do you mean occupying more systems?" asks Katya.` - ` "We mean bringing an end to your war and your divisions," the alien says. "Those of your worlds and your people who have shown themselves unable to live peacefully, we must govern, to teach them peace. Any who attack us, we must destroy, because we are the bringers of peace, and whoever attacks us is not on the side of peace. Now, are you prepared to pledge your loyalty?"` - choice - ` "I'm sorry, but you have no right to govern us."` - goto no - ` "Very well, we pledge our loyalty."` - goto yes - - label no - ` "Very well, if you are not yet ready to consent to be governed by us, we will give you more time," says the alien. "In the meantime, please do not attack our ships, or we will be forced to destroy you. Which we would regret deeply." It makes an odd gesture similar to a bow, and walks off.` - goto end - - label yes - ` "I am pleased to hear that," it says. "In time you will come to be thankful that you were present at the beginning of this new era of peace and prosperity for your species. And do not fear for your friends in other parts of human space who are, for a time, cut off from you. You will be reunited soon, under our protection." It makes an odd gesture similar to a bow, and walks off.` - goto end - - label end - ` "I don't like this at all," says Katya. "Let's head to and see if any of our equipment is left there from back when it was part of the front in the war against the Republic. Maybe we can find something useful there."` - accept - on visit - dialog `You land on , but realize that your escort carrying Katya hasn't entered the system yet. Better depart and wait for it to arrive.` - - - -mission "FWC Pug 2D" - landing - name "Escape Pug Space" - description "Disable one of the Pug ships, steal its jump drive, and use it to escape from their territory and report to the Free Worlds that an alien invasion is imminent." - source "Oblivion" - destination "New Iceland" - clearance "The locals are terrified by the fact that you have decided to fight the Pug, but eventually they agree to let you land." - planet Oblivion - to offer - has "FWC Pug 2C: done" - passengers 1 - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - event "fwc navy retakes cebalrai" - conversation - `Just like Shiver, the spaceport on Oblivion is being patrolled by the Pug, and the locals seem to be resigned to their fate. Not surprisingly, you find that there are not many supplies left from when the main Free Worlds fleet was located here for a few days. But, at least the spaceport has a working repair shop and outfitter.` - ` While you are exploring the spaceport, a group of men in one of the local pubs see you walking past and gesture to you. "Hey, get in here," whispers one of them. They recognize you as a Council member, and tell you that they are leaders of a local resistance movement, biding their time and waiting for the right moment to strike back against the Pug. "Do you have a plan?" they ask.` - choice - ` "Sorry, not yet."` - ` "We'll let you know when it's time."` - ` They seem disappointed that you aren't here to liberate them immediately, but you tell them to wait and not do anything foolish, for now, and they tell you how to contact them when you are ready. Back inside your ship, you and Katya talk. "It sounds like the aliens are planning to invade more systems," she says. "We need to get a warning out somehow. And the only way to do that is with a jump drive. We'll need to disable one of the alien ships, take out its jump drive, and install it on your ship. Then we can take your ship to and contact the Senate and the rest of the Council."` - choice - ` "Sounds risky, but let's give it a try!"` - accept - ` "Um, do we really want to risk getting the aliens mad at us?"` - - ` "I don't think we have any other choice," she says. "Our friends out there need to know what is happening here. And maybe this, at last, will give the Navy a reason to stop fighting us and to begin working together for peace." Reluctantly, you agree.` - accept - on visit - dialog `You land on , but realize that your escort carrying Katya hasn't entered the system yet. Better depart and wait for it to arrive. (If your escorts don't have jump drives, try parking them so that Katya will be on your flagship.)` - - - -mission "FWC Pug 3" - landing - name "Talk to the Navy" - description "Freya is on , presumably in Navy custody. Travel there and see if, given the current circumstances, the Navy is willing to talk with you." - source "New Iceland" - destination "New Austria" - clearance - to offer - has "FWC Pug 2D: done" - passengers 1 - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - log "Escaped from the territory captured by the Pug by using a jump drive. Found out that Freya has been captured by the Navy while she was trying to figure out the reason for the hyperspace links disappearing. The Navy thinks that the Free Worlds are behind the hyperspace disruptions. But, making peace with the Navy may be the only way to defeat the Pug." - event "fwc peace with the navy" - set "event: fw armistice" - conversation - `Your ship creates quite a stir when it enters the system via jump drive, and the moment you've landed Alondo is waiting outside your hatch to speak with you. "What the heck is going on?" he says. "What happened to your fleet? And how in the world did you get access to a jump drive? We asked the Quarg to sell us one, but they gave us some vague response about 'not meddling in the affairs of other species.'"` - ` Katya says, "We were attacked by aliens. They cut the hyperspace links. And they're likely to invade more systems. We need to warn everyone. Including the Republic and the Navy." She explains more of the situation to him, and hands him a copy of your sensor scans of the alien ships.` - ` Alondo says, "What do you think we should do next?"` - choice - ` "We should negotiate a ceasefire with the Navy."` - goto navy - ` "We should find a way to restore those hyperspace links."` - goto links - - label navy - ` Alondo says, "If they believe your story about an alien invasion, that might work. After all, if humanity is threatened by aliens, surely that take precedence over fighting us. Only trouble is, most of the Republic seems to think that when those systems disappeared, it was some new weapon the Free Worlds had discovered. They're blaming us for it. They just captured Cebalrai and Menkent back from us, and captured Freya in the process."` - ` "Freya?" asks Katya. "How did they manage to capture her?"` - ` "She was on ," he says, "setting up something she called a 'graviton detector' to analyze the collapsed hyperspace link. When the Navy arrived, we told her to get out of there, but she had just had a breakthrough in her research, and all she said was, 'To hell with your war, this is more important.'" If she's still there, she may be our best hope for figuring this out.` - goto next - - label links - ` Alondo says, "That's what Freya was working on. As soon as your fleet disappeared, she began investigating, and she went to to set up something she called a 'graviton detector' pointed towards Vega. Right before that system was taken, she sent us a message that she had found some sort of residual trace of the link, maybe a way to reopen it."` - ` "Wait," says Katya, "what do you mean, 'right before the system was taken'? By whom?"` - ` "The Navy," says Alondo. "They think the Free Worlds is behind the disappearance of those systems. And with your fleet gone, we didn't have enough ships left to resist them. Freya could have evacuated, but she stayed behind to finish her research. I believe her exact words were, 'To hell with your war, this is more important.'" If she's still there, she may be our best hope for figuring this out.` - goto next - - label next - choice - ` "Do you think the Navy is letting her continue her research?"` - goto research - ` "Can you contact the Navy and ask them for a ceasefire?"` - goto ceasefire - - label research - ` "Or maybe interrogating her," says Alondo, "in which case they've at least discovered that we're as confused as they are about the hyperspace links being cut. I think whatever we do next, we'll need Freya, and we'll need the Navy. I'll contact them and ask them not to fire on your ship. But I can't guarantee they'll let you leave once you're in their control."` - goto end - - label ceasefire - ` "I'll contact the Navy and tell them you're coming to negotiate, and to please not fire on your ship. That's the best I can do," says Alondo.` - goto end - - label end - ` You and Katya return to your ship and prepare to make a visit to . Hopefully Freya will still be there, and the Navy will let you talk to her.` - accept - - on visit - dialog `You land on , but realize that your escort carrying Katya hasn't entered the system yet. Better depart and wait for it to arrive.` - - -mission "FWC Pug 3A" - landing - name "Bring Freya to " - description "Freya thinks that if she can locate the equipment the Pug used to disrupt the hyperspace links, she may be able to restore them. Take her to , while Katya stays behind in the Navy's custody." - source "New Austria" - destination "Oblivion" - clearance - to offer - has "FWC Pug 3: done" - passengers 1 - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - log "Convinced the Navy that the disappearing hyperspace links really are an alien attack and not some sort of Free Worlds super-weapon. Freya thinks that she might be able to undo the hyperspace disruption and allow the Navy to enter the captured territory and begin to drive the Pug back." - conversation - branch know - has "FW Alphas 1.1: done" - `Surprisingly, the Navy lets you land without firing on you; the fact that you entered the system via jump drive probably made a big impression on them. But when your ship lands, it is immediately surrounded by Navy troops. Hesitantly, you and Katya disembark. You are greeted by a Navy admiral who you recognize as William Danforth, the leader of the Navy Oathkeepers. Even among the Free Worlds Danforth is spoken of with respect due to his courage and levelheadedness in battle and his leadership of countless humanitarian missions.` - goto introductions - label know - `Surprisingly, the Navy lets you land without firing on you; the fact that you entered the system via jump drive probably made a big impression on them. But when your ship lands, it is immediately surrounded by Navy troops. Hesitantly, you and Katya disembark. You are greeted by Admiral Danforth, the leader of the Oathkeepers who previously assisted you to drive the Alphas and their mercenary fleet away from Poisonwood.` - goto introductions - label introductions - ` Standing next to Danforth is someone you think might be his bodyguard: a dark-skinned woman dressed entirely in black. Even the whites of her eyes are black: when she gets closer, you can see that it is actually a scleric tattoo, an intricate Celtic knotwork pattern inked into the whites of her eyes. Surprisingly, Katya recognizes her. "Raven!" says Katya. You aren't sure if Katya sounds happy to see her, or scared.` - ` "Hello Councilor," says the woman.` - ` Danforth says, "We hear you have come from the disconnected territory, and that you bring word of a potential alien invasion. Come with us, please." He ushers you into one of the Navy Cruisers that are parked nearby, and into a room you assume is his private office; the guards check you and Katya for weapons and then leave you alone with Danforth and Raven. "Now," says Danforth, "you will answer our questions."` - ` He gestures to Raven, who walks up to you and holds out her hands. "Take my hands, please, Captain," she says.` - choice - ` (Take her hands.)` - goto hands - ` "Um, why? What are you going to do to me?"` - ` "She's a Questioner, ," says Katya, quietly. "One of the ones who interrogated me when I was their prisoner. Just take her hands, and tell her nothing but the truth."` - label hands - ` Reluctantly, you take her hands, and she begins asking you questions about the aliens. You answer as truthfully as you can. Holding hands with a total stranger while she stares unblinkingly into your eyes and questions you is an uncomfortably invasive and intimate experience, heightened by your suspicion that if you tell a lie, she will somehow know. By the time she is done questioning you, you are soaked in sweat and your hands are shaking. Raven turns to Danforth and says, "They're telling the truth."` - ` You and Katya both breath a sign of relief, and Danforth says, "Very well. Let's take them to see Miss Winters."` - ` He leads you back out of his ship and to a warehouse where people in overalls and lab coats are busy working on one of the strangest machines you have ever seen. Freya is one of them. "Katya!" she says. "! Glad you could join us."` - choice - ` "Are you working for the Navy now?"` - ` "We heard you might have a way to reopen the hyperspace links."` - goto reopen - - ` "Well," she says, "technically I'm a prisoner. But they're helping me with my research."` - ` Katya asks, "Have you figured out how to restore the hyperspace links?"` - - label reopen - ` "No," says Freya, "but I at least discovered it might be possible. The links aren't severed completely, you see. There's some sort of distortion signal, actively interfering with them. If we can eliminate the interference, the links might come back. But the interference is coming from the other end."` - ` Danforth says, "Captain , we will release Miss Winters to travel with you, provided that Councilor Reynolds remains here in her place. If you succeed in restoring a hyperspace link to the disconnected systems, we will release both of them. Is that an acceptable deal?"` - choice - ` "Okay, we will agree to that."` - goto end - ` "What if Freya can't restore the link?"` - - ` "Then Councilor Reynolds will remain here as our prisoner," he says.` - ` "Go, ," says Katya. "It's our best chance."` - label end - ` You return to your ship with Freya, who is carrying a large collection of sensors and equipment. "Let's try first," she says, "and see if there's any alien technology there that we can use. I hope you still have some ships left in your battle fleet to help defend us."` - accept - on visit - dialog `You land on , but realize that your escort carrying Freya hasn't entered the system yet. Better depart and wait for it to arrive.` - - - -mission "FWC Pug 3B" - landing - name "Defend " - description "Freya found a piece of alien technology that she believes can be used to restore the hyperspace link. Hold off the Pug for long enough for her to figure out how it works." - source Oblivion - destination Oblivion - clearance - to offer - has "FWC Pug 3A: done" - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - event "fwc defend oblivion" - conversation - `Flying low over and hoping the Pug are not tracking you, you contact the resistance group you met earlier. Meanwhile, Freya says, "I've got an energy signal. Looks like the graviton pulses that are disrupting the hyperspace link." She gives you the coordinates, and you forward them to the resistance group. With some help from your ship's weapons, they are able to eliminate the Pug guards that are nearby.` - ` You land your ship, meet up with the resistance fighters, and approach the facility cautiously. "That was way too easy," says Freya. "Maybe they just didn't expect anyone to fight back against them?" The building looks vaguely like a radio transmitter, and as you get closer to it the ground seems to roll and pitch beneath your feet like the deck of a boat. "Graviton waves," says Freya. "This is it, all right. Captain, do you think you can hold off the Pug for long enough for me to figure out how this thing works?"` - choice - ` "I'll do my best."` - goto end - ` "You aren't afraid that their ground troops will attack you?"` - - ` "We can handle them," says one of the men. "As far as we know the only weapon they have is those stun sticks. Hardly a match for real bullets. Their ships are a much bigger threat."` - label end - branch alone - has "FWC Checkmate Escorts: done" - ` The resistance fighters tell you their own fleet will be launching shortly. You return to your ship and fire up the engines. Hopefully the ships that are left over from your attack fleet will be enough to hold off the Pug until Freya finishes her work down here...` - launch - label alone - ` The resistance fighters tell you their own fleet will be launching shortly. You return to your ship and fire up the engines, wishing that you had managed to keep some of the ships from your attack fleet alive, and hoping you will be able to hold off the Pug until Freya finishes her work down here...` - launch - on visit - dialog `You've landed on , but there are still Pug ships circling overhead. You should take off and help finish them off.` - - npc - government "Free Worlds" - personality heroic escort - fleet - names "free worlds capital" - fighters "free worlds fighters" - variant - "Skein" - "Finch" 6 - "Argosy (Blaster)" - "Argosy (Laser)" - "Argosy (Turret)" - - npc disable - personality entering disables heroic - government Pug - fleet - names "pug" - variant - "Pug Maboro" - "Pug Enfolta" - "Pug Zibruka" 2 - fleet - names "pug" - variant - "Pug Enfolta" - "Pug Zibruka" 2 - dialog `You receive a message from Freya: "Captain, we need you back down here. I think I discovered a way to restore the link, but we're going to have to go back to New Austria to do it, and quickly before the Pug have time to send more ships to this system. And, I hope you have space in your cargo bay for a bunch of equipment."` - - - -mission "FWC Pug 3C" - landing - name "Return to " - description `Return to with Freya, carrying a "graviton reflector" that Freya thinks can be used to restore the hyperspace link.` - source Oblivion - destination Tundra - on enter Cebalrai - dialog - "As soon as you reenter human space, you contact the Navy and tell them to send an attack fleet to the Cebalrai system. Then, just for good measure, you contact the Free Worlds and ask them to do the same." - to offer - has "FWC Pug 3B: done" - passengers 1 - cargo "graviton reflector" 10 - blocked `As you are landing, Freya contacts you and says, "You're going to need ten tons of cargo space for this next mission, and a bunk for me, as well." That means you have to free up .` - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - conversation - `You land near the alien facility, and Freya meets you outside, with a large piece of alien machinery loaded onto a flatbed truck. "I hope you have room for this in your cargo hold," she says. You notice that the ground no longer seems to be rocking irregularly like before, but you still feel slightly dizzy, like the horizon will not quite stay level.` - choice - ` "What did you figure out?"` - ` "Is the link restored yet?"` - - ` She says, "I couldn't figure out exactly how this technology works, but it's some sort of graviton transmitter. I was able to switch it from sending a chaotic signal, to a coherent one. In theory, that will slowly strengthen the link. But it could take years for it to reopen, and we probably only have a few days before the Pug learn what happened here and overrun this system. So, we need to go back to , the other end of the link, and set up this thing. I think it's some sort of graviton reflector." She points to the alien equipment on the truck. "With it in place, we can set up a harmonic resonance between this star system and , and in theory the link will regenerate much more quickly."` - choice - ` "Okay, let's give it a try!"` - accept - ` "Do you actually have any idea what you're doing?"` - ` "None whatsoever," she says. "I'm just making this up as I go along, based on what I know of hyperspace physics. And for all I know the Pug ships carry the same hyperspace disruption capabilities as this facility, and this is all for nought. But let's give it a try, okay?"` - accept - on visit - dialog `You land on , but realize that your escort carrying Freya and the graviton reflector hasn't entered the system yet. Better depart and wait for it to arrive.` - - - -mission "FWC Pug 3D" - landing - name "Liberate " - description "Travel to the system with a combined fleet of Navy and Free Worlds ships, drive off the Pug, and occupy the system so that the Pug cannot return and sever the hyperspace link again." - source Tundra - destination Oblivion - clearance - to offer - has "FWC Pug 3C: done" - passengers 1 - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - log "Succeeded in restoring the hyperspace link to the Rasalhague system. With the Navy's help, it might now be possible to turn the tide against the Pug." - event "fwc battle for rasalhague" - conversation - `Although is now back under Navy control, they gladly allow your ship to land. You help Freya to set up the alien equipment and power it on. Once again you begin to feel dizzy, and the feeling slowly builds in intensity as Freya adjusts the controls. "It's working," she says. "I've got a positive feedback loop. See if you can contact Oblivion."` - ` You try to establish a communications link to the resistance fighters, and brief snatches of conversation come through, interspersed with static. After a few minutes the static begins to die down, and you can hear their voices more clearly. "It's working!" says Freya.` - ` Meanwhile, Navy and Free Worlds ships have begun pouring into the system. You suspect that the battle ahead will be a fierce one, but with a Navy war fleet on your side, it no longer feels like a hopeless cause. "The link should be strong enough for us to travel through it soon," says Freya. "Time to get back to ."` - accept - on visit - dialog `You've landed on , but there are still Pug ships circling overhead. You should take off and help finish them off.` - - npc evade - personality disables heroic staying - government Pug - system Rasalhague - fleet - names "pug" - variant - "Pug Maboro" - "Pug Enfolta" - "Pug Zibruka" 2 - fleet 2 - names "pug" - variant - "Pug Enfolta" - "Pug Zibruka" 2 - - - -mission "FWC Pug 3D: Reinforcements" - landing - invisible - to offer - has "FWC Pug 3C: done" - to fail - has "FWC Pug 4: done" - - npc kill - government "Navy (Oathkeeper)" - personality heroic waiting - fleet - names "republic capital" - fighters "republic fighter" - variant - "Cruiser (Mark II)" - "Combat Drone" 4 - "Frigate (Mark II)" 2 - fleet - names "republic capital" - fighters "republic fighter" - variant - "Carrier (Mark II)" - "Lance" 4 - "Combat Drone" 6 - "Gunboat (Mark II)" 3 - npc kill - government Republic - personality heroic waiting - fleet - names "republic capital" - fighters "republic fighter" - variant - "Cruiser" - "Combat Drone" 4 - "Frigate" 2 - fleet - names "republic capital" - fighters "republic fighter" - variant - "Carrier" - "Lance" 4 - "Combat Drone" 6 - "Gunboat" 2 - npc kill - government "Free Worlds" - personality heroic escort waiting - fleet - names "free worlds capital" - variant - "Dreadnought" - "Bastion (Laser)" - "Argosy (Laser)" - fleet - names "free worlds capital" - fighters "free worlds fighters" - variant - "Dreadnought" - "Falcon (Plasma)" - "Skein" - "Finch" 6 - fleet - names "free worlds capital" - variant - "Falcon (Heavy)" - "Osprey (Laser)" - "Argosy (Turret)" - - - -mission "FWC Pug 4" - landing - name "Defend " - description "Drive off the Pug fleet that is invading " - source Oblivion - destination Oblivion - clearance - to offer - has "FWC Pug 3D: done" - passengers 1 - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - conversation - `Your fleet lands on , and to your surprise the locals say that soon before your fleet arrived, all the Pug who were present on the planet departed; clearly they expected your arrival and had no desire to become your prisoners. You only have a few hours to take stock of the situation before the Navy informs you that they have detected another Pug fleet incoming...` - launch - - on visit - dialog `You've landed on , but there are still Pug ships circling overhead. You should take off and help finish them off.` - on complete - event "fwc liberation of rasalhague" - - npc disable - personality disables heroic entering - government Pug - system Rasalhague - fleet - names "pug" - variant - "Pug Maboro" - "Pug Enfolta" - "Pug Zibruka" 2 - fleet 2 - names "pug" - variant - "Pug Enfolta" - "Pug Zibruka" 2 - - npc disable - personality disables heroic - government Pug - system Alderamin - fleet 2 - names "pug" - variant - "Pug Maboro" - "Pug Enfolta" - "Pug Zibruka" 2 - fleet 2 - names "pug" - variant - "Pug Enfolta" - "Pug Zibruka" 2 - - npc disable - personality disables heroic - government Pug - system Markab - fleet 4 - names "pug" - variant - "Pug Maboro" - "Pug Enfolta" - "Pug Zibruka" 2 - - npc disable - personality disables heroic - government Pug - system Alpheratz - fleet 2 - names "pug" - variant - "Pug Maboro" - "Pug Enfolta" - "Pug Zibruka" 2 - fleet 3 - names "pug" - variant - "Pug Enfolta" - "Pug Zibruka" 2 - - - -mission "FWC Pug 4A" - landing - name "Equipment from " - description "Travel with Freya to pick up the alien equipment that you installed on and bring it to Arabia to reopen another of the hyperspace links." - autosave - source Oblivion - destination Tundra - to offer - has "FWC Pug 4: done" - passengers 1 - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - log "Drove off another Pug attack. Fighting side by side together is beginning to build some camaraderie between the Free Worlds and the Navy, even though they were enemies so recently." - conversation - `When you land on , the Navy and Free Worlds crews are congratulating each other on having succeeded in resisting the alien attack. Freya says, "I guess nothing creates camaraderie faster than fighting side by side against a common enemy."` - choice - ` "Yes, I hope our people don't get too comfortable viewing the Navy as allies."` - goto negative - ` "I don't think we could have won that battle without the Navy's help. Perhaps we were wrong to think we had no need for the Republic at all."` - goto positive - - label negative - ` "Indeed," she says. "Still, it will be hard going back to fighting them once all this is over."` - goto plan - - label positive - ` "You might be right," she says. "I wonder if instead of aiming for complete independence from the Republic, all along we should have tried for something closer to what the Syndicate has: relative autonomy, but within the framework of the Republic."` - goto plan - - label plan - ` You meet up with Danforth, and he says, "Well, we have a beachhead now, but it's a fragile one. Miss Winters, do you think you can open up more of the hyperspace links?"` - ` Freya says, "Sure, if we retrieve the equipment from Tundra. But, the transmitter station wasn't exactly portable, so if we want to open up other systems not linked to this one, we'll have to find transmitters already installed there, too."` - ` Danforth says, "Let's start by trying to reestablish the connection from here to the Ascella system. If that works, I'll send part of my fleet to take Zeta Aquilae and see if they can secure another transmitter station. That would give us two routes into Pug space instead of the single bottleneck we have now. Captain , would you be willing to travel back with Freya to ?"` - choice - ` "Sure, we can leave immediately."` - accept - ` "What if the Pug attack here in the meantime?"` - goto defend - ` "Shouldn't we just attack the Pug homeworld while we have such a big fleet here?"` - goto attack - - label defend - ` "Don't worry," he says, "Navy reinforcements are arriving constantly. Soon our fleet here will be twice as strong as the one we committed to yesterday's attack." Reluctantly, you agree to trust the defenses to him while you bring Freya back into Free space to help open more of the hyperlinks.` - accept - label attack - ` "'Such a big fleet'?" he says. "This is not even a twentieth of the Navy's current fighting power. And I think we'll need many more ships before we're ready to take on the alien homeworld. But don't worry, reinforcements are arriving here constantly. You go do your part, and we'll see to ours."` - accept - on visit - dialog `You land on , but you realize that Freya is on one of your escorts that hasn't entered the system yet. Better depart and wait for it to arrive.` - - - -mission "FWC Pug 4B" - landing - name "Equipment to " - description "Travel with Freya to to set up the alien equipment and see if you can reopen another one of the disrupted hyperspace links." - source Tundra - destination Arabia - to offer - has "FWC Pug 4A: done" - cargo "graviton reflector" 10 - passengers 1 - blocked `When you land on , Freya says, "Captain, it looks like you're going to need to continue with this mission." You should free up more space, then return here.` - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - conversation - `You land on and quickly begin packing up the alien equipment that you left here earlier. Quite a few of the locals are watching you from a distance, but they seem friendly despite the fact that their world was so recently occupied by the Free Worlds against their will. Clearly your success in opening a path for the Navy to enter the disconnected region of space has become known.` - ` As you are setting up the alien equipment, Freya says, "Doesn't this all seem a little too... neat, to you? I mean, that the aliens close off the hyperlinks but then for some reason leave behind the exact equipment that we need to gradually reopen them? And that the requisite technology is so simple, a transmitter and a reflector? It all fits together way too well."` - choice - ` "Are you suggesting that the aliens intended for us to do exactly what we're doing?"` - ` "It does all seem odd, that we could have any success at all fighting a species that is apparently so sophisticated."` - ` She nods. "I have the uncomfortable feeling that we're caught up in a game we don't understand," she says. "And before we make the next move, we should get more information."` - ` "From whom?" you ask.` - ` "The Quarg," she says. "We're just a few jumps away from their space, and they claim to know what's going on throughout the galaxy. And when this crisis started and we asked them for a jump drive, they said they didn't want to meddle in the affairs of other species, which means maybe they knew another species was involved here."` - choice - ` "Our mission is urgent. We should just continue to Arabia."` - ` "Okay, let's take a detour to talk with the Quarg."` - goto detour - - ` "Well," she says, "you're the captain, I'll leave that choice up to you."` - accept - label detour - ` "Trust me," she says, "it's worth it, if we can get some real answers."` - ` "Straight answers from the Quarg?" you say. "Not likely, but it can't hurt to try."` - accept - on visit - dialog `You land on , but you realize that Freya and the graviton reflector are on one of your escorts that hasn't entered the system yet. Better depart and wait for it to arrive.` - - - -mission "FWC Pug 4B: Quarg" - landing - name "Visit the Quarg" - description "If you want, visit the Quarg to see what they can tell you about the Pug, before you continue fighting them." - source Tundra - destination Lagrange - to offer - has "FWC Pug 4: done" - to fail - has "FWC Pug 5: done" - - on complete - log "Learned from the Quarg that they have long been aware of the presence of the Pug in the Deneb system. Apparently the Pug are from another galaxy and possess such advanced technology that even the Quarg do not dare to interfere with them." - log "However, the Pug are known to treat warfare like a game, intentionally using weaker technology when fighting less advanced species in order to give them a fair chance at winning the battle. So, fighting them will not be a lost cause, but the Quarg are unwilling to provide any assistance." - log "Factions" "Pug" `The Quarg claim that the Pug are powerful enough that they could defeat the Quarg, or even the Drak, if they chose to. But the Pug treat warfare like a game. When battling another species, the Pug will limit themselves to ships and weapons that are weak enough that the other species has a chance of defeating them.` - conversation - `You land on the Quarg station, but neither of you knows what to do next. How do you locate a Quarg diplomat? Do they even have such a thing? As you and Freya stand in the hangar looking somewhat lost, one of the Quarg approaches you and says, "These ones have questions?"` - ` Freya says, "We've been attacked by aliens who call themselves the Pug. We're wondering what you know about them."` - ` Quarg skin is normally entirely grey, as is their clothing, but several patches of skin on the Quarg's face turn red at the word "Pug." You've heard theories that this is a sign of emotion in the Quarg, but no one knows what emotion precisely. Anger? Embarrassment? The Quarg you are speaking with simply says, "Come," and leads you to a nook in one of the main hallways, where another Quarg stands behind a desk. You are struck by how little you know about this species: are you speaking to a tour guide, or to a diplomat? Is this the governor of the station, or just an expert in human languages? The Quarg behind the desk says, "Do you have questions for me?"` - choice - ` "Can you help us to fight the Pug?"` - ` "Can you give us information about the Pug?"` - goto info - - ` "No," it says. "Long ago we tried to resist the Pug. In retribution, they broke one of our rings." It points out the window of the station at the half-finished ringworld. "This ring is half complete, and it has taken a thousand of your years to build. The rings are our most precious creations, nearly impossible to destroy, but the Pug know how to twist and cut the fabric of space itself."` - ` "So you've encountered the Pug before?" asks Freya. "You know about them?"` - - label info - ` "The Pug have meddled with the affairs of many species in this galaxy," it says, "but they are not native to it. They came here through artificial wormholes: a technology that not even the Drak possess. Their actions are unpredictable. They are either entirely illogical, or operating on a logic so far above ours that it appears as nonsense to us. They claim it is the latter: that they operate on some special knowledge of time and future."` - choice - ` "If they're so advanced, do we have any chance of defeating them?"` - goto defeat - ` "Do you think the Drak would join us in fighting them?"` - goto drak - - label defeat - ` "Yes," it says. "In battle the Pug always respond with just enough force that their opponent has a fair chance at victory."` - ` Freya is confused. "What do you mean?" she says.` - goto balance - - label drak - ` "No," it says. "The Drak do not interfere in a war unless their rules are broken. And, it would not help you anyway; the Pug always adjust the strength of their fleet to give their opponent what they consider to be fair odds."` - ` "Wait," says Freya, "you're saying they would intentionally attack us with a weaker force instead of using all their strength and guaranteeing victory?"` - goto balance - - label balance - ` "War is a game to the Pug," the Quarg says. "They are a strange species. Even if they start a war, their goal may not be to win it, but to lose in a certain way. We have seen them lose battles against species far less advanced than your own, even though they had weapons that would have guaranteed them victory. If they want war, you must play their game, and if you play their game, they may allow you to win."` - ` "That makes no sense," says Freya. "They would die for the sake of a game?"` - ` The Quarg pauses for a moment as if struggling for words. "I am myself, and also I am Quarg. You are yourselves, and also you are human. But we think perhaps a Pug is Pug first, and then also itself."` - ` "Their identity is communal, rather than individual?" says Freya.` - ` "Indeed. And because they are so deeply connected, they perceive all things as being connected to them. At least, that is the best understanding we have been able to gain of their species."` - ` You talk for a while longer, but gain no more information of value.` - - - -mission "FWC Pug 4C" - landing - name "Liberate " - description "Travel to the system to assist the Navy in driving out the Pug and reestablishing a direct hyperspace link to the Ascella system." - autosave - source Arabia - destination Rand - clearance - to offer - has "FWC Pug 4B: done" - passengers 1 - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - event "fwc reconnect ascella" - conversation - `You help Freya to unload and set up the reflector equipment, then contact the Navy on Oblivion and instruct them to point the transmitter in your direction. A few minutes later Admiral Danforth contacts you. "This link appears to be returning too," he says. "So, let's move on. We're going to make an attack on the system, now, and we would welcome your assistance in this battle." You leave the equipment on and return to your ship with Freya.` - accept - - on visit - dialog `You've landed on , but there are still Pug ships circling overhead. You should take off and help finish them off.` - on complete - log "Succeeded in restoring a few more hyperspace connections, and in driving back the Pug (with the help of the Navy). But, Freya thinks it is way too coincidental that the aliens have left behind the exact technology needed to fix the hyperspace disruptions; it feels like the Pug are playing a game rather than fighting a serious war." - event "fwc reconnect zeta aquilae" - dialog `After a few minutes of scanning the surface of , Freya locates another transmitter station that matches the one you found on Oblivion. You contact Admiral Danforth to tell him its location, and he dispatches a crew to take control of it. He also reports to you that once again, apparently all the Pug left the planet during the course of the battle. "A pity," he says. "If we had taken prisoners, maybe we could have gotten some answers from them. Anyway, meet me in the spaceport whenever you're ready to help with our next mission."` - - npc evade - personality disables heroic staying - government Pug - system "Zeta Aquilae" - fleet 6 - names "pug" - variant - "Pug Maboro" - "Pug Enfolta" 2 - - npc - government "Navy (Oathkeeper)" - system "Zeta Aquilae" - personality heroic staying - fleet - names "republic capital" - fighters "republic fighter" - variant - "Cruiser (Mark II)" - "Combat Drone" 4 - "Frigate (Mark II)" 2 - fleet - names "republic capital" - fighters "republic fighter" - variant - "Cruiser (Mark II)" - "Combat Drone" 4 - "Gunboat (Mark II)" 2 - npc - government Republic - system "Zeta Aquilae" - personality heroic staying uninterested - fleet 2 - names "republic capital" - fighters "republic fighter" - variant - "Cruiser (Mark II)" - "Combat Drone" 4 - "Frigate (Mark II)" 2 - fleet - names "republic capital" - fighters "republic fighter" - variant - "Cruiser (Mark II)" - "Combat Drone" 4 - "Gunboat (Mark II)" 2 - - - -mission "FWC Pug 5" - name "Liberate " - description "Some of the Navy ships have been outfitted with jump drives. Travel with them to the system, avoiding the main Pug fleet in their home system, and reclaim control of the planet." - autosave - source Rand - destination Silver - clearance - to offer - has "FWC Pug 4C: done" - passengers 1 - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - conversation - `You find Admiral Danforth supervising the repairs of the damaged Navy ships. "Glad you survived that battle!" he says. "These alien ships are much more advanced than ours, but we outnumber them, so now that we've established a strong beachhead I think we actually have a chance at defeating them. The only problem is, the majority of our fleet is still up north. With the Vega system cut off, our supply lines are having to go all the way around through the dirt belt. So I'd like to propose liberating Vega next."` - choice - ` "That does sound like a good strategic choice."` - ` "How will your fleet get to Vega without traveling through the Pug home system? That system is swarming with their ships."` - ` Danforth says, "During the battle, we managed to salvage jump drives from a few of the Pug ships. We've installed them in three of our Carriers. Hopefully, with your help, that will be enough to overcome any resistance in the Vega system. Then Miss Winters can work her magic with the hyperlinks again, and we'll be able to bring a massive reinforcement fleet from Sol."` - ` "Sounds good to me," says Freya. "I wish more of our own ships had jump drives, so we could assist you."` - ` "Indeed," says Danforth. "That's why it's so important for Captain 's ship to be part of this battle. When it's all over, I want to be able to tell Parliament that this war was won by the Free Worlds and the Navy fighting side by side every step of the way. And I hope you will be able to tell your Senate the same thing, so that they will be more amenable to a compromise between us."` - choice - ` "I'm glad to hear you say that. Your fleet is so much stronger than ours that you could easily take all the credit."` - goto navy - ` "We were the ones who discovered the aliens and the way to restore the hyperspace links. The Free Worlds deserve the real credit here."` - goto free - label navy - ` "I don't want the credit," he says, "I want peace." He wishes you the best of luck in your attack on Vega, and says to contact him as soon as the link is restored and the reinforcements are ready.` - accept - label free - ` "Captain," he says, "the point isn't who deserves more credit. The point is, how do we tell this story in a way that makes people on my side and on yours more willing to make peace with each other? That's all I care about." He wishes you the best of luck in your attack on Vega, and says to contact him as soon as the link is restored and the reinforcements are ready.` - accept - - on visit - dialog `You've landed on , but there are still Pug ships circling overhead. You should take off and help finish them off.` - on complete - event "fwc liberation of vega" - - npc - government "Navy (Oathkeeper)" - personality heroic escort - fleet 3 - names "republic capital" - fighters "republic fighter" - variant - "Carrier (Jump)" - "Combat Drone" 6 - "Dagger" 4 - - npc evade - personality disables heroic staying - government Pug - system Vega - fleet 2 - names "pug" - variant - "Pug Enfolta" - "Pug Zibruka" 4 - fleet 2 - names "pug" - variant - "Pug Enfolta" - "Pug Zibruka" 3 - - - -mission "FWC Pug 5B" - landing - name "Travel to " - description `Travel with Freya to , where you can set up the "graviton reflector" to restore the hyperspace link from Sol to the Pug territory. (She thinks Mars is a better option than a heavily populated planet like Earth.)` - autosave - source Silver - destination Mars - to offer - has "FWC Pug 5: done" - passengers 1 - cargo "graviton reflector" 10 - blocked `When you land on , Freya says, "Captain, it looks like you're going to need to continue with this mission." You should free up more space, then return here.` - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - log "Drove the Pug out of the Vega system with the help of some Navy ships equipped with jump drives. Once again, the Pug somehow managed to evacuate all their people from the planet before the Navy arrived, as if they were already expecting to lose this system." - conversation - `Once again, the Pug seem to have anticipated your attack and evacuated all their personnel from the planet before your arrival. It's a little disconcerting that they seem to have planned for events to unfold in exactly this way. Once again, you find one of the transmitter stations, abandoned on but still in working order, and inside the station Freya locates another one of the "reflectors" that she needs in order to complete the link. "I don't get it," she says. "They should've destroyed all this before they left."` - choice - ` "Yes, I hope we're not playing into some sort of trap."` - goto trap - ` "Well, let's just be thankful they didn't."` - ` "I suppose," she says. "I just don't like not understanding things, and I do not understand these aliens at all."` - goto next - label trap - ` "Indeed," she says. "It's hard to imagine that a species so advanced could be making so many tactical errors."` - label next - ` You load the equipment onto your ship, and Freya says, "Let's set it up on , rather than Earth. I don't think the graviton radiation is harmful to human beings, but there's no point in placing it on such a densely populated planet."` - accept - on visit - dialog `You land on , but realize that your escort carrying Freya and the graviton reflector hasn't entered the system yet. Better depart and wait for it to arrive.` - - npc - government Republic - system Sol - personality heroic staying uninterested - fleet 3 - names "republic capital" - fighters "republic fighter" - variant - "Carrier (Mark II)" - "Lance" 4 - "Combat Drone" 6 - "Cruiser (Mark II)" - "Combat Drone" 4 - "Frigate (Mark II)" 2 - "Gunboat (Mark II)" 2 - "Rainmaker (Mark II)" 2 - - - -mission "FWC Pug 5C" - landing - name "Return to " - description "Return to , and join the Navy fleet in preparing for an attack on the Pug home system. A Free Worlds fleet will be attacking from the south at the same time." - autosave - source Mars - destination Silver - to offer - has "FWC Pug 5B: done" - passengers 1 - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - event "fwc reconnect vega" - conversation - `As soon as Freya has set up her equipment and verified that it is working, you contact Admiral Danforth. "We're on Mars," you tell him, "and we should have the hyperspace link to Vega restored soon."` - ` "Excellent," he says. "Please contact your Council and arrange for your fleet to strike from the south at the same time as the fleet from Vega jumps in from the north."` - ` You contact Tomek and tell him the Navy is ready for a final assault, and he agrees to send as many ships as he can spare to join you. Now it's time to return to and await the attack signal.` - accept - on visit - dialog `You land on , but realize that your escort carrying Freya hasn't entered the system yet. Better depart and wait for it to arrive.` - - npc - government Republic - system Sol - personality heroic waiting - fleet 3 - names "republic capital" - fighters "republic fighter" - variant - "Carrier (Mark II)" - "Lance" 4 - "Combat Drone" 6 - "Cruiser (Mark II)" - "Combat Drone" 4 - "Frigate (Mark II)" 2 - "Gunboat (Mark II)" 2 - "Rainmaker (Mark II)" 2 - - - -mission "FWC Pug 6" - landing - name "Defeat the Pug" - description "Join the Navy fleet in attacking the Pug home system. Once their fleet is eliminated, land on their home world of to attempt to negotiate for peace." - autosave - source Silver - destination Pugglemug - clearance - to offer - has "FWC Pug 5C: done" - passengers 1 - blocked "You need at least one bunk free for Freya in order to continue this mission." - on enter Deneb - dialog - `You enter the Deneb system expecting a massive Pug battle fleet to be waiting for you. Instead, it is entirely deserted. Also, your sensors are picking up some sort of anomaly outside the orbit of the outermost planet.` - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - log "Preparing for the final assault on the Pug homeworld. There seems to be no other option but to force them to surrender, but with the help of the Navy that no longer seems like an impossible task." - event "pug flee" - conversation - `The tiny spaceport on Silver is packed with people as more and more Navy ships come in for a landing. The Navy admirals have decided that there is no sense in delaying: you will be launching an attack on the Pug homeworld in the morning. Despite your success so far in battling the Pug, you know that if their entire fleet opposes you, even the Navy may not be strong enough to defeat them. This may be the last time you see many of these officers and crew members alive.` - ` Everyone prepares for death in different ways. The spaceport's pub is packed, with the crowd spilling out into the hallway and loud music blasting. The chapel is equally full, and the sound of whispered prayers and chanting clashes with the dance music from the pub. Through the doorway of the chapel you see some people sitting cross-legged on the floor and others kneeling on prayer rugs, as the various cultures that make up the Republic do their best to share the space.` - ` You find Freya sitting in a secluded nook on the upper floor of the spaceport building, watching the stars and the drifting sand out the window. "Ready for the last battle, Captain?" she asks.` - choice - ` "Sure, with the Navy at our backs I think we've got a good chance."` - ` "As ready as I'll ever be, I guess."` - ` She laughs. "I suppose that's the best we can hope for. Do you mind if I ride in your ship tomorrow, rather than one of the others? If this is the end, I'd rather face it with people I know." You agree. She turns back to look out the window.` - ` Since Freya seems to want to be alone, you return downstairs, and discover that a sizeable Oathkeeper fleet has arrived. In the main vestibule of the spaceport, an Oathkeeper officer is leading a group in qigong meditation. And surprisingly, you spot Admiral Danforth sitting with the Muslim prayer group and chanting in fluent Arabic. Meanwhile, the party outside the pub continues.` - ` Eventually morning comes, and you prepare your ship for the assault on the Pug homeworld...` - accept - - npc - government Republic - personality heroic - fleet 3 - names "republic capital" - fighters "republic fighter" - variant - "Carrier (Mark II)" - "Lance" 4 - "Combat Drone" 6 - "Cruiser (Mark II)" - "Combat Drone" 4 - "Frigate (Mark II)" 2 - "Gunboat (Mark II)" 2 - "Rainmaker (Mark II)" 2 - npc - government "Navy (Oathkeeper)" - personality heroic - system Cebalrai - fleet 2 - names "republic capital" - fighters "republic fighter" - variant - "Cruiser (Mark II)" - "Combat Drone" 4 - "Frigate (Mark II)" 2 - fleet 2 - names "republic capital" - fighters "republic fighter" - variant - "Carrier (Mark II)" - "Lance" 4 - "Combat Drone" 6 - "Gunboat (Mark II)" 3 - npc - personality heroic - system Cebalrai - government "Free Worlds" - fleet - names "free worlds capital" - variant - "Dreadnought" - "Bastion (Laser)" - "Argosy (Blaster)" - "Argosy (Laser)" - fleet - names "free worlds capital" - fighters "free worlds fighters" - variant - "Dreadnought" - "Falcon (Plasma)" - "Skein" - "Finch" 6 - fleet - names "free worlds capital" - variant - "Dreadnought" - "Falcon (Laser)" - "Osprey (Laser)" - fleet - names "free worlds capital" - variant - "Falcon (Heavy)" - "Osprey (Laser)" - "Argosy (Turret)" - - on visit - dialog `You land on , but realize that your escort carrying Freya hasn't entered the system yet. Better depart and wait for it to arrive.` - on complete - log `The Pug have fled, apparently traveling through an artificial wormhole back to whatever galaxy they came from. And, it turns out that many of their cities on "Pugglemug" were only for show: buildings with no inhabitants, and with holograms creating the appearance of a heavily populated world. They left no advanced technology behind, and no sign of what their true intentions were, but it turns out that the fake cities here were designed for human habitation. They must have been planning this departure for a very long time.` - log `Now that the Pug are gone, the Navy will be able to use the "graviton reflectors" to repair the broken hyperspace links and to reconnect all of human space.` - log "Factions" "Pug" `The Pug disappeared from human space, and left behind more questions than answers. It is possible that the true purpose of their attack was to give human beings a common enemy that would force them to band together and forget their internal struggles.` - event "fwc pug defeated" - event "fwc link restoration 1" 10 - event "fwc link restoration 2" 18 - event "fwc link restoration 3" 29 - conversation - `As you bring your fleet in for a landing, you find that the main Pug spaceport is surprisingly empty. However, a group of Pug children are gathered in a loose circle on one of the landing pads. They appear to be playing some sort of game; they ignore your fleet overhead.` - choice - ` (Attack them.)` - ` (Avoid harming them and land.)` - goto avoid - - ` You fire a single shot into the center of the circle, leaving a dark scar on the landing pad and sending a plume of dust and smoke into the air. The children continue their game, as if nothing has happened.` - label avoid - ` You land your ship near the circle of Pug children. They are bouncing a ball back and forth between them, and studiously ignoring your presence. Aside from the sound of the ball striking the pavement, the entire city is eerily quiet. "This is really weird," says Freya.` - choice - ` (Explore the city.)` - goto city - ` (Join the game.)` - goto join - - label join - ` You step into the circle and make a grab for the ball, but it passes straight through your fingers. Freya reaches out to touch one of the children, and her hand, too, passes through them. "Some sort of holographic projection," she says.` - ` The Navy ships are beginning to land and send crew out to explore. You and Freya walk into the city, passing by a pair of adult Pug who sit at a table outside what looks like some sort of cafe, playing a board game with black and white stones on a hexagonal grid. You check and find that they, too, are a holographic illusion.` - goto house - - label city - ` The Navy ships are beginning to land and send crew out to explore. You and Freya walk into the city. The streets are mostly deserted, but on one of them you pass by a pair of adult Pug who sit at a table outside what looks like some sort of cafe, playing a board game with black and white stones on a hexagonal grid.` - choice - ` (Attack them.)` - goto attack - ` (Try to talk to them.)` - goto talk - - label attack - ` You throw a punch at one of the Pug at the table, but your fist passes right through its head as if nothing is there. Surprised, Freya reaches out to touch the other one, and again her hand passes through them. "Some sort of holographic projection," she says. You continue exploring.` - goto house - - label talk - ` You try to talk to the Pug, but they, like the children, are ignoring you completely; they do not even seem to be aware of your existence. Finally, Freya reaches out to shake one of them by the shoulder, and her hand passes straight through it. Surprised, she waves her hands back and forth through both of them. "Some sort of holographic projection," she says.` - goto house - - label house - ` You continue to explore for a while. Aside from the illusions, the city seems to be deserted. "Let's check inside one of the houses," Freya says at last. You climb up the steps to what looks like an apartment building and find that all the doors are unlocked. Inside one of the living spaces, you explore the different rooms and find that the water fixtures and electricity are working, but a thick layer of dust covers everything. Freya, meanwhile, is staring at one of the electrical outlets. "," she says, "do you see anything odd about this?"` - choice - ` "No, it's just an ordinary electric outlet."` - ` "Everything here is odd. The city, the holograms, all of it."` - ` She says, "It's an ordinary, human style electrical outlet. Human. In an alien city. And the steps we came up to get here: the Pug have legs half again as long as ours. But the tread spacing was at the normal human height. This building wasn't made for the Pug. It was made for us."` - ` Reports begin coming in as the Navy explores the rest of the planet, and they are all finding the same thing: the cities are abandoned, many of them with signs that they were never inhabited in the first place. The first time you visited this planet, you thought it must have a billion inhabitants, but now it seems that its true population was less than a million - all of whom have apparently departed to somewhere beyond the wormhole.` - ` Freya says, "Let's get back to the spaceport and meet up with the admirals."` - - - -mission "FWC End" - name "Talk to Parliament" - description "Travel to Earth for another meeting with Parliament. Alondo and Katya will meet you there. (Hopefully it will go better than your last visit.)" - autosave - source Pugglemug - destination Earth - to offer - has "FWC Pug 6: done" - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - log "Parliament has agreed to a peace treaty, because the threat of alien invasion now seems much more pressing than the civil war with the Free Worlds. Whatever the true intention of the Pug was, the result of their interference is that humanity is at peace once more. There has been great loss of life, but nothing compared to what would have happened if the Free Worlds had tried to conquer Earth." - log "It may be a while before members of the Free Worlds manage to re-earn the trust of the rest of humanity, however." - "reputation: Republic" += 20 - conversation - `You find Admiral Danforth inspecting the Pug spaceport. "This is all very odd," he says. "I'm glad the aliens appear to have left, but I wish we knew where they came from and whether they're likely to return."` - ` Freya says, "What should we do now?"` - ` "I've contacted New Austria and told them that Councilor Reynolds is free to leave," he says. "She told me that your Senate has agreed to the Free Worlds being a semi-autonomous district of the Republic, similar to the Syndicate systems. She also asked that you and Captain meet up with her and Alondo Gruyere on Earth, where they will be meeting with Parliament. I sent a report to Earth that places a very heavy emphasis on the role that the Free Worlds played in this victory, so Parliament ought to be quite willing to negotiate with you."` - choice - ` "Thank you. It's been an honor to fight alongside you."` - goto honor - ` "Last time we visited Parliament, they violated our safe passage agreement and put us on trial."` - goto trial - label honor - ` "No, the honor has been mine," he says. "Feel free to drop by and visit me on Farpoint any time you're in the area."` - accept - label trial - ` "Trust me," he says, "you won't need to worry about that this time around. Having an alien attack so close to Earth be thwarted through the assistance of the Free Worlds has put Parliament in a very... receptive mood. Good luck, Captain , and I hope our paths will cross again."` - accept - - on complete - event "deep sky tech available" - event "syndicate tech available" - set "main plot completed" - set "free worlds plot completed" - set "free worlds checkmate" - event "stack core for sale" - conversation - `You arrive in the Parliament building just as Alondo and Katya have finished meeting with them. "Good news," says Katya. "We're all officially pardoned. And you, Captain , have become something of a hero."` - ` "Better yet," says Alondo, "the war with the Republic is over. We agreed to limiting our territory to its current size, and to a very minor tax to cover the cost of Navy protection if the aliens attack again or some other major catastrophe strikes. In return, the Free Worlds have been granted autonomy from the Republic."` - ` "Also," says Katya, "as their own expression of gratitude, the Syndicate members of Parliament have offered to make some of their new technology, developed during the war, available to us at an affordable price."` - choice - ` "That's very generous of them."` - ` "I wonder if that's their way of buying our support and keeping us quiet about the supposed defector."` - ` "Maybe so," says Alondo. "Now, Captain, your salary will continue to be paid in gratitude for your service, but you are free to return to civilian life. What do you think you will do next?"` - choice - ` "Build a merchant fleet and live a safe, quiet life."` - ` "See if folks in the fringe worlds need any help against the pirates."` - ` "Use my jump drive to explore beyond human space."` - ` "Well, we all wish you the best of luck," says Freya. "We would never have won this war without you. Be sure to stay in touch." You hug each of them goodbye, and return to your ship. What you do next is up to you...` diff -Nru "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/free worlds epilogue.txt" "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/free worlds epilogue.txt" --- "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/free worlds epilogue.txt" 2020-02-24 15:50:12.000000000 +0000 +++ "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/free worlds epilogue.txt" 1970-01-01 00:00:00.000000000 +0000 @@ -1,199 +0,0 @@ -# Copyright (c) 2015 by Michael Zahniser -# -# Endless Sky is free software: you can redistribute it and/or modify it under the -# terms of the GNU General Public License as published by the Free Software -# Foundation, either version 3 of the License, or (at your option) any later version. -# -# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY -# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A -# PARTICULAR PURPOSE. See the GNU General Public License for more details. - -mission "FW Epilogue: Ijs and Katya" - minor - landing - source "Winter" - to offer - has "free worlds plot completed" - - on offer - conversation - `You are on , home to the Free Worlds Conservatory where Ijs is on faculty as a professor. Would you like to visit him and see how he is doing?` - choice - ` (Yes.)` - ` (Not right now.)` - defer - ` While looking Ijs up in the campus directory, you notice something else: Katya is listed in the directory too, as "Visiting Professor of Civics and Economics." You give Ijs a call and ask if he and Katya would like to meet up with you for dinner, and they readily agree.` - ` When you join them at the restaurant, Katya says, "It's really great to see you again, ."` - ` "Not to mention," says Ijs, "it's great to have an excuse to eat somewhere other than the student center for once. How has life been treating you, ?"` - choice - ` "I miss the excitement of the work we did together, but other than that life is great."` - goto excitement - ` "It's kind of hard to adjust to civilian life."` - goto adjust - ` "I want to explore the rest of the galaxy, but apparently that part of the game hasn't been implemented yet."` - goto game - - label excitement - ` "I understand that feeling," says Katya. "But, just remind yourself, this is what we fought for. For peace. For a world where no one has to fear for their lives.` - goto end - - label adjust - ` "Tell me about it," laughs Katya. "I can hardly believe I'm now a professor. Or at least, acting as one. But after so much fighting, and so much time alone and imprisoned, for me it feels good to finally be able to relax, to let go of the idea that the galaxy will fall apart without me."` - goto end - - label game - ` "Whoops," says Ijs, "now you've done it, there goes the fourth wall."` - ` Katya laughs. "If you're so eager to explore the rest of the galaxy, , maybe you should volunteer to help out with creating the stories to populate it. This is an open source game after all, and it would be a sad thing for it to remain the product of only one person's imagination."` - goto end - - label end - ` Your dinner arrives, and you spend a pleasant evening eating together and reminiscing about old times. Back in the days of the civil war, neither Katya and Ijs were people who smiled or laughed easily, but now they have an entirely different air about them, peaceful and contented. It's heartening to see that they, at least, have found a happy ending together after all the chaos you lived through.` - ` Suddenly you realize that around you, the restaurant workers are sweeping the floors and putting chairs up on tables: it's closing time, and you are the last ones there. "Well ," says Ijs, "it was good of you to stop by, and I wish you the best in your journeys among the stars. Give our regards to the others if you see them." You wish them well, and return to your ship.` - decline - - - -mission "FW Epilogue: Alondo" - minor - landing - source "Bourne" - to offer - has "free worlds plot completed" - - on offer - conversation - `As you're coming in for a landing on Bourne, you receive a message from Alondo. "!" he says. "I just heard that you were in system. Want to meet up for a drink and talk about old times?"` - choice - ` "Sure, I'd be glad to."` - ` "Sorry, I'm busy right now."` - defer - ` You meet up with Alondo at a local pub. He tells you that his life has continued to be quite full since the war ended and the Council was dissolved: he's been placed in charge of the Free Worlds diplomatic corps, whose main job appears to be to make sure all the individual worlds within the coalition feel like their concerns are being listened to. "It means lots of travel," he says, "and lots of fine meals with important people. And they're always interested to hear my stories from the war times."` - ` You tell Alondo a bit about what you've been doing since the war ended. "Of course," he says, "you're traveling the galaxy. I knew from the start you weren't the kind who would quickly put down roots on a single planet."` - ` Alondo goes on to describe some of the inner workings of the Free Worlds Senate, and the mutual defense arrangement that forms the backbone of the coalition. "For a while there," he says, "it felt like there was so much bureaucracy that we couldn't get anything done, but now it's finally starting to function in the way all of us imagined. Quite an honor to have had a hand in the birth of a new government."` - choice - ` "Spoken like a true bureaucrat."` - goto bureaucrat - ` "I really do hope the Free Worlds can live up to our original vision of justice and equality."` - goto vision - - label bureaucrat - ` "Fair enough," he says, "but I really do believe we've created a government here that is less prone to the inequalities that they're still struggling with in the Republic."` - goto end - - label vision - ` "Me too," he says. "We've got a good start, but then again, so did the Republic, back in the day."` - goto end - - label end - ` He is quiet for a moment, and then says, "I guess that's why I'm still here in the thick of things, instead of just settling down somewhere and leaving public life behind. I don't believe society or government just naturally becomes good or stays good without effort. So I'm here to speak up when we start to stray from our original vision."` - ` You sit and talk with each other for quite a while longer, reminiscing about old times. Then, you wish him well in his work, and he tells you to stop by and say hello any time you're in the area. You head back to your ship.` - decline - - - -mission "FW Epilogue: Freya" - minor - landing - source "Pugglemug" - to offer - has "free worlds plot completed" - - on offer - conversation - `When you land on , you head into the city to explore a bit and to find out if the Navy and the others who have come here after them have had any luck in unlocking the secrets of this place. Already, it appears that some of the empty apartments have become actual living quarters for people, and there are even a handful of shops opening up on the main street.` - ` In one of those shops, you run into Freya. "!" she says. "It's good to see you again. I hear that Parliament named you an official war hero or something. Much better than being a wanted fugitive, huh?"` - choice - ` "Yes, it's quite an honor."` - goto honor - ` "Yes, it's hard to know what to do with myself now that no one wants to kill me."` - goto kill - - label honor - ` "Right. Just remember, none of it would have happened without me, okay? Not that I have any desire to be a hero; that sort of public attention would be pretty much my worst nightmare."` - goto next - - label kill - ` "Well, I'm sure you can find something interesting to do," she says. "Go fight some pirates. Or become a business mogul and get filthy rich. Whatever floats your boat."` - goto next - - label next - ` "What have you found out about the Pug?" you ask.` - ` "Not much," she says. "The wormhole doesn't seem to lead to their real home; it's just another red herring. The real breakthrough, of course, would be if we could find some hints in the stuff they left behind about how to build more jump drives of our own. But so far, we can't even figure out how to create new hyperspace links where there wasn't one originally. I'm starting to think that those graviton transmitters we used were just one more game - a toy, not the real thing. Not what created the links in the first place, I mean, unless they were created by someone with the patience to wait a million years for them to work."` - choice - ` "Have you found any other interesting technology?"` - goto technology - ` "Any more hints about who the Pug were and what they wanted?"` - goto pug - - label technology - ` "Some," she says. "Everything they left behind is like, well... an educational toy. Like some absent parent left behind a super-advanced chemistry set for their kids to play with. That's how all the artifacts we find here feel - not like the real thing that the Pug would have used, but like a simplified model that they gave us to help us figure it out. Everything they left behind, I'm convinced they left intentionally, because it could teach us something they wanted us to know, while keeping all their true secrets secret. The rest of you moved on, and I'm still here playing their game."` - goto end - - label pug - ` "Not much," she says. "This world - it feels like when you're visiting a friend's house, and they spent the whole day cleaning up for you. It's not like a person's home is when you drop by unannounced. Nothing's out of place. Everything that's lying out somewhere, is something they wanted you to see. There's some weird technology they left behind, but all of it is like toys, puzzles... I don't know, like an educational game they designed for us to play. The rest of you moved on, and I'm still here playing their game."` - goto end - - label end - choice - ` "You sound frustrated."` - ` "You know, the war is over, you can relax if you want to."` - ` "I know, I know," she says. "I complain, but really there's nowhere else I would rather be. Even if everything we're discovering here is nothing more than what they intended for us to discover, it's still the most interesting work I could possibly be doing right now. So, don't feel sorry for me. Really."` - ` You talk for a while longer, and she tells you she'll be sure to be in touch if they ever get to the root of the Pug's motivation. "Until then," she says, "good luck in your travels. I hope the galaxy never runs out of ways to surprise you."` - decline - - - -mission "FW Epilogue: Danforth" - minor - landing - source "Farpoint" - to offer - has "free worlds plot completed" - not "Wanderers: Alpha Surveillance E: offered" - - on offer - conversation - `Would you like to stop by and see how Admiral Danforth is doing?` - choice - ` (Yes.)` - ` (Not right now.)` - defer - - branch checkmate1 - has "free worlds checkmate" - ` Danforth is quite excited to see you. "Captain !" he says. "So good to see you back up here in my neck of the woods again. It's funny, you'd think that with the war over they'd just dissolve the Oathkeepers, since the whole Republic is at peace with the Free Worlds and there's no longer any oath left for us to keep. But, the Oathkeepers became so well known for our role against the Pug and the Syndicate that now everyone wants to join our division."` - goto choice - - label checkmate1 - ` Danforth is quite excited to see you. "Captain !" he says. "So good to see you back up here in my neck of the woods again. It's funny, you'd think that with the war over they'd just dissolve the Oathkeepers, since the whole Republic is at peace with the Free Worlds and there's no longer any oath left for us to keep. But, the Oathkeepers became so well known for our role against the Pug that now everyone wants to join our division."` - - label choice - choice - ` "Glad to see you're still in the thick of things, sir!"` - goto thick - ` "What sort of work is the Navy doing now that we're at peace?"` - goto work - - label thick - ` "Oh, you bet I am," he says. "I'll never retire from the Navy, you know. I plan to still be serving on the day I die."` - goto next - - label work - ` "Just the sort of work we all signed up for in the first place," he says. "Defending the defenseless, keeping the peace, helping silly novice pilots who run out of fuel."` - goto next - - label next - ` "Are the pirates giving you any trouble?" you ask.` - ` "A bit," he says. "We still have far too many pirates in this sector, in part due to the Free Worlds driving them out of the south. The pirates grew stronger and more bold as the war dragged on, when all our fleets were busy elsewhere, but now we're beginning to get them under control again."` - - branch checkmate2 - has "free worlds checkmate" - ` Then he leans forward and says, more quietly, "Of course, you and I both know the pirates aren't the main threat. Raven is off infiltrating Syndicate worlds even as we speak, and several of my other best intelligence officers, too. The Syndicate wants us to believe that they've weeded out all the rotten apples from their ranks, but we're keeping an eye on them, all the same."` - goto end - - label checkmate2 - ` Then he leans forward and says, more quietly, "Just a heads up that the Navy has their eye on the Free Worlds still. Just because a peace treaty was made doesn't mean you can keep your nukes forever."` - - label end - ` After you talk for a while longer, Danforth wishes you luck and sends you on your way. "I'll be in touch if we ever need your assistance in the future," he says.` - decline diff -Nru "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/free worlds intro.txt" "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/free worlds intro.txt" --- "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/free worlds intro.txt" 2020-02-24 15:50:12.000000000 +0000 +++ "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/free worlds intro.txt" 1970-01-01 00:00:00.000000000 +0000 @@ -1,2030 +0,0 @@ -# Copyright (c) 2014 by Michael Zahniser -# -# Endless Sky is free software: you can redistribute it and/or modify it under the -# terms of the GNU General Public License as published by the Free Software -# Foundation, either version 3 of the License, or (at your option) any later version. -# -# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY -# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A -# PARTICULAR PURPOSE. See the GNU General Public License for more details. - -mission "Pact Recon 0" - name "Pirate Reconnaissance" - description "Fly through the systems, then report to so the Southern Defense Pact can analyze your logs of pirate activity (if any)." - waypoint "Alniyat" - waypoint "Han" - waypoint "Atria" - waypoint "Lesath" - source - attributes "south" - not government "Pirate" - destination "Glaze" - to offer - random < 60 - not "event: war begins" - - on offer - conversation - `You can't help noticing that the freighter parked next to the is in very bad shape, its hull pockmarked with blaster scars, as well as larger dents that may be from missiles. The crew is busy welding new hull plating onto it; the captain is having an animated conversation with a young female militia officer.` - choice - ` (Approach them and find out what happened.)` - ` (Ignore them.)` - decline - ` You overhear enough of the conversation to figure out that the freighter was attacked by pirates. Eventually, they stop talking, and the militia officer, seeing you nearby, walks over to you. "The pirate fleets keep getting stronger every year," she says.` - choice - ` "Is there something I can do to help?"` - goto help - ` "I wish I could help, but my ship is not a warship."` - goto warship - label help - ` "There is indeed," she says. "Have you heard of the Southern Mutual Defense Pact?"` - goto pact - label warship - ` "There are other ways you could help us," she says. "Have you heard of the Southern Mutual Defense Pact?"` - goto pact - label pact - choice - ` "Yes."` - goto eyes - ` "No. What is it?"` - ` She says, "We're a collection of worlds that have decided that since the Navy doesn't patrol this part of the galaxy anymore, it's up to us to keep the pirates in check. The idea is that if the pirates ever try something big, like capturing an entire planet, that planet can call on the entire Pact to assist them."` - ` "Sounds like a good idea," you say.` - label eyes - ` "The Pact is launching a new initiative," she says. "We're calling it the 'Thousand Eyes.' We're asking ship captains to let us access their scanner logs, basically using merchants as a surveillance network. You don't have to fight the pirates, just let us know if you see them. Interested?"` - choice - ` "Sure, I would be glad to help."` - ` "Sorry, sounds too risky."` - decline - ` "Great!" she says. "Right now, we need more eyes on a few systems on the edge of Southern space. All you need to do is fly through those systems, then report to our base on Glaze. I'll mark the target systems on your map."` - accept - - on accept - log "Volunteered to help the Southern Mutual Defense Pact keep tabs on pirate activity in their region of space. Pirate attacks seem to be getting worse because the Navy doesn't bother to patrol down here anymore." - - on visit - dialog phrase "generic waypoint on visit" - on complete - payment 25000 - dialog - `A different female militia officer approaches you when you land on , and gives you in exchange for your scanner logs of the southern systems. "My name is Freya Winters," she says. "I'll be in touch when we've got a new assignment for you."` - - - -mission "Pact Recon 1" - landing - name "Pirate Reconnaissance" - description "Fly through the systems, then report to so the Southern Defense Pact can analyze your logs of pirate activity (if any)." - waypoint "Wei" - waypoint "Alnasl" - waypoint "Eber" - waypoint "Alpha Arae" - source - attributes "south" "dirt belt" "rim" "near earth" - not government "Pirate" - destination "Glaze" - to offer - random < 40 - not "event: war begins" - has "Pact Recon 0: done" - - on offer - dialog - `You receive a message from Freya, the militia officer in charge of tracking pirate activity. "We need some more eyes on the empty systems in the middle of the Dirt Belt," she says. "Pay would be a bit better than last time. Interested?"` - - on visit - dialog phrase "generic waypoint on visit" - on complete - payment 35000 - dialog - `You transfer your sensor logs to Officer Winters. She thanks you for your work, and pays you . She says, "I'll let you know when we need your services again."` - - - -mission "Pact Recon 2" - landing - name "Pirate Reconnaissance" - description "Fly through the systems, then report to so the Southern Defense Pact can analyze your logs of pirate activity (if any)." - waypoint "Men" - waypoint "Antares" - waypoint "Shaula" - waypoint "Nunki" - source - attributes "south" "dirt belt" "rim" "near earth" - not government "Pirate" - destination "Glaze" - to offer - random < 40 - not "event: war begins" - has "Pact Recon 1: done" - - on offer - dialog - `You receive another message from Freya: "Hello Captain! I've got a more challenging and lucrative mission for you. We need someone to do a flyby of all four pirate systems here in the south, to gauge their strength. Again, no fighting is required. What do you say?"` - - on visit - dialog phrase "generic waypoint on visit" - on complete - payment 60000 - dialog - `Freya Winters meets up with you in person soon after you land. "I hope you didn't have much trouble," she says, as she hands you a credit chip for . "You've been a great help to us. I'll be sure to contact you next time we need a scout."` - - - -mission "Pact Recon 3" - landing - name "Pirate Reconnaissance" - description "Fly through the systems, searching for a gathering pirate fleet. Report to the Pact on when you are done." - waypoint "Orvala" - waypoint "Hintar" - waypoint "Naper" - waypoint "Boral" - source - attributes "south" "dirt belt" "rim" "near earth" - not government "Pirate" - destination "Glaze" - to offer - random < 40 - not "event: war begins" - has "Pact Recon 2: done" - - on offer - dialog - `Once again, you receive a message from Freya Winters. "We have another mission for you," she says, "this one a bit more dangerous. We've heard rumors of a pirate fleet massing in one of the seldom-visited systems in the Dirt Belt, and we need to know where they are. Interested in helping to track them down? As before, you don't need to fight them, just observe them."` - - npc - government "Pirate" - personality staying plunders disables - system "Naper" - fleet "Small Southern Pirates" 3 - fleet "Large Northern Pirates" - - on visit - dialog phrase "generic waypoint on visit" - on complete - payment 80000 - dialog - `You report to Freya that you found a sizable pirate fleet in the Naper system, as well as spotting some pirates elsewhere. She thanks you, and pays you . "Thank you for your assistance," she says. "Again, I'll be in touch if we need you."` - - - -mission "Pact Questioning" - source - attributes "near earth" "paradise" - government "Republic" - to offer - not "chosen sides" - random < 7 * ( "Pact Recon 1: done" + "Pact Recon 2: done" + "Pact Recon 3: done" ) - - on offer - log "Apparently the Navy is suspicious of anyone who worked with the Southern Mutual Defense Pact; got questioned about it by an officer. It was unclear what his rank or position in the Navy was." - conversation - `As you are walking through the spaceport, a middle-aged man in a Navy uniform walks up to you and says, "Excuse me, Captain . Could I speak with you for a few minutes?"` - choice - ` "Okay."` - ` "Sorry, I'm really busy right now."` - defer - branch free - has "event: war begins" - ` "Thank you," he says. "Am I correct that you have been assisting the Southern Mutual Defense Pact?"` - goto start - label free - ` "Thank you," he says. "Am I correct that you performed some missions for the Southern Defense Pact, back before they became the Free Worlds?"` - label start - ` His voice is very friendly, and he is not armed or accompanied by any other officers that you can see, so it doesn't seem like you are in trouble or in danger of being arrested - especially since your work for the Pact was perfectly legal.` - choice - ` "I don't know what you are talking about."` - ` "I did take a few jobs helping out the local militias, yes."` - goto pact - ` "Yes, I ran several missions for the Pact."` - goto pact - ` "I'm sorry, but I don't want to talk to you about that."` - goto quit - ` He has been looking intently into your eye, and when you lie to him, he frowns. "It really isn't necessary to lie to me," he says. You are not sure what to say in response, so you remain quiet.` - label pact - ` "Tell me," he says, "was there one particular militia officer who you reported to, or was it someone different every time?" As he is speaking, you look for clues of who he is or why he is questioning you, and you notice something very odd. All Navy personnel you have encountered in the past have a name badge on their lapel and rank insignia on their collar, but his uniform is entirely blank.` - choice - ` "I don't remember anyone's name in particular."` - ` "I would rather not name any names."` - ` "I usually reported to an officer named Freya Winters."` - goto freya - ` "I don't want to talk about this. I'm leaving."` - goto quit - ` "Oh well," he says, "it was worth asking. Would you at least be willing to tell me the nature of the missions you were performing?"` - goto missions - label freya - ` "Ah yes, Miss Winters," he says. "A very capable woman, although she's more skilled as an engineer than as a leader. Can you tell me what sort of work you were performing for her?"` - label missions - choice - ` "I'd rather not say."` - goto quit - ` "Who are you? Why are you asking me these questions?"` - goto questions - ` "Reconnaissance missions, tracking pirate movements."` - goto recon - ` "Sorry, I'm done talking to you."` - goto quit - label recon - ` "Are you certain your reconnaissance was only targeted at pirates?" he asks. "Did they collect only your logs on pirate ships, or on every ship you saw?"` - choice - ` "I honestly don't know."` - ` "I think it was only the pirate ships."` - ` "I just gave them all my logs. I'm not sure what parts of them they ended up using."` - ` "I see," he says. "I wonder why they didn't share more of the details of their work with you."` - ` "Why are you asking me all these questions?" you say.` - label questions - ` "I'm just collecting information," he says. "Anything you tell me is interesting to me." Then, with a mischievous grin, he adds, "Anything you refuse to tell me is also interesting. Anyway, I won't detain you any longer. Thank you for your time." He smiles and walks away. You are left with no idea of what is going on.` - decline - label quit - ` "Understood," he says. "Thank you for your time." He makes no effort to detain you. As you walk away, you glance over your shoulder a few times to make sure you are not being watched or followed, but see no one.` - decline - - - -mission "FW Recon 0" - name "Transport Militia Officer" - description "This militia officer asked if you could transport him to ." - minor - source - government "Free Worlds" - near "Aldhibain" 1 10 - destination "Glaze" - to offer - has "event: initial deployment 4" - random < 35 + 5 * "assisted free worlds" * "assisted free worlds" - passengers 1 - to fail - has "chosen sides" - - on offer - conversation - `A man in a militia uniform approaches you and asks whether you would be willing to give him a lift to .` - choice - ` "Sure, I'd be glad to help!"` - accept - ` "Sorry, I'm busy with something else right now."` - defer - ` "Are you connected to the Free Worlds?"` - ` "Yes, I'm an officer in their militia. Is that a problem?"` - choice - ` "Sorry, I really don't want to assist the rebels."` - decline - ` "No problem at all. I'd be glad to help with your cause!"` - accept - ` "No problem. But I'm afraid I don't have space for you right now."` - defer - - on visit - dialog `You land on , but you realize that the militia officer is on one of your escorts that hasn't entered the system yet. Better depart and wait for it to arrive.` - on complete - payment - dialog - `The militia officer thanks you for the ride and pays you . As he is leaving, he says, "If you're interested in doing more work for us, head to the spaceport bar and find my commander. I'll tell him to keep an eye out for you."` - - - -mission "FW Recon 1" - name "Free Worlds Reconnaissance" - description "Perform an outfit scan on the Cruiser , then report to a Free Worlds officer on ." - source - planet "Glaze" - to offer - has "FW Recon 0: done" - to fail - has "chosen sides" - - on offer - conversation - `When you walk into the spaceport bar, a man in a militia uniform flags you down, and says, "Excuse me, Captain . Would you be willing to do a small service for the Free Worlds?"` - choice - ` "Perhaps. What do you want me to do?"` - ` "Sorry, I want no part in your rebellion."` - decline - ` "It's a rather simple matter," he says. "Most of the Republic ships that have come through this system seem to be outfitted for surveillance, not combat. But there is one in orbit right now, the , that seems to be equipped as a warship. Would you be willing to scan its outfits and report to us what you find? We will pay ."` - choice - ` "Sure, that sounds simple enough."` - accept - ` "Sorry, I don't want to assist rebels."` - decline - - on accept - log "Volunteered to do some recon work for the Free Worlds, as long as there is nothing illegal involved." - - npc "scan outfits" - government "Republic" - personality staying uninterested target - fleet - names "republic capital" - fighters "republic fighter" - variant - "Cruiser (Heavy)" - conversation - `As soon as you scan the its captain hails you. "Excuse me, captain," he says, "can I assist you with something?"` - choice - ` "I was just wondering what sort of engines you've got that let you move so fast."` - goto engines - ` "Never mind sir, I was just admiring your... impressive equipment."` - goto equipment - label engines - ` "Nice, aren't they?" he says. "Atomic engines, the very latest in propulsion technology from Deep Sky. They're so smooth and responsive, I feel like I'm back piloting a shuttlecraft again."` - ` He pauses, then adds, "They pay me a thousand credits every time I say that."` - goto close - label equipment - ` He looks awfully pleased with himself. "Yes, I suppose a ship like this is sure to turn a few heads. Next time we're on the same planet, stop by my berth and I'd be glad to give you a... private tour." He winks at you. You feel a little bit creepy.` - goto close - label close - ` You cut the commlink and breathe a sigh of relief that the conversation is over.` - - on visit - dialog `You land on , but you haven't yet scanned the Navy Cruiser patrolling the system. Depart and scan the Cruiser's outfits before returning.` - on complete - dialog `Soon after you land, the militia officer comes to your ship and pays you in exchange for your sensor logs regarding the . He says, "If you would be interested in continuing to work for us, meet me in the spaceport bar in an hour."` - payment 10000 - - - -mission "FW Recon 2" - name "Free Worlds Reconnaissance" - description "Scan any ships in the system that are equipped like the combat-ready Cruiser you scanned previously, then return to ." - source - planet "Glaze" - to offer - has "FW Recon 1: done" - to fail - has "chosen sides" - waypoint "Menkent" - - on offer - conversation - `You meet up with the militia officer in the spaceport bar. "Glad you showed up," he says, "I'm Jean-Jacques, by the way, but you can call me JJ."` - ` You introduce yourself in return, and he continues. "Here's the deal. I'm the commander of the militia on Glaze. So far, we and the Navy are not shooting at each other, because no one wants to fire the first shot. But if they're getting ready to change that, they'll start refitting their Cruisers with heavy weaponry instead of surveillance equipment. So, I need to know how many more of their ships are equipped like the one you just scanned."` - ` He continues, "I'd like you to go to , where they're building some sort of secret base. Scan any ships you think match the one we just saw, then bring your scanner logs back here for me to look at."` - choice - ` "Sure, I'd be glad to do that."` - accept - ` "Sorry, after the way this last captain responded to me scanning him, I'm not sure I want to risk it again."` - decline - - npc "scan outfits" - government "Republic" - personality staying uninterested target - system "Menkent" - fleet - names "republic capital" - fighters "republic fighter" - variant - "Cruiser (Heavy)" 4 - dialog "You've scanned all the ships you can find here that seem to be upgraded for combat. Time to return to to collect your payment." - - on visit - dialog `You land on , but you haven't yet scanned the Navy Cruisers patrolling Menkent. Depart and scan the Cruisers' outfits before returning.` - on complete - dialog `JJ meets you as soon as you land, and you hand over the scanner data. "Thank you again," he says. "If you're willing to take on one more recon mission, meet me in the bar." He hands you .` - payment 50000 - - - -mission "FW Recon 3" - name "Free Worlds Reconnaissance" - description "Land on and secretly collect information on the developing Navy base there." - source - planet "Glaze" - destination - planet "New Wales" - to offer - has "FW Recon 2: done" - to fail - has "chosen sides" - - on offer - conversation - `You meet JJ again in the bar. "I have one more reconnaissance mission for you," he says. "The Navy is building a base on New Wales, adjacent to the existing spaceport. From what I understand, they're employing thousands of locals to build it, so one more worker walking around would not seem out of place. I need you to walk around the base, take notes on the number and size of the landing pads and hangars, take pictures if you can, and report back to me. What do you say?"` - choice - ` "Sure, I can do that."` - accept - ` "What if they arrest me?"` - - ` "From what I understand," says JJ, "the base is not actually closed off to civilians. So as long as you keep out of any areas that are marked off limits, you won't be committing any crime."` - choice - ` "Okay, I'll do it."` - accept - ` "Sorry, I've decided I don't really want to side with the Free Worlds."` - - ` "I'm really sorry to hear that," says JJ. "We had high hopes for you."` - decline - - - -mission "FW Recon 3B" - name "Free Worlds Reconnaissance" - description "Return to with information on the Navy base on ." - landing - source - planet "New Wales" - destination - planet "Glaze" - to offer - has "FW Recon 3: done" - to fail - has "chosen sides" - - on offer - conversation - `You walk through the new section of the spaceport that the Navy is building, trying to look inconspicuous. When it seems that no one is watching, you snap a few photographs. You count seven hangars large enough to house a Carrier, and workers are clearing and blasting level surfaces for many more. An entire new village of identical prefabricated houses has sprung up nearby. And every few minutes, a warship flies overhead with a roar that shakes the entire mountain. It is an intimidating sight.` - ` As you are heading back to your ship after taking note of everything you think JJ would be interested in, two officers walk past you and you overhear one saying to the other, "Secret message from fleet command."` - ` You stop to tie your shoe and try to listen in. "What's the message?" asks the other.` - ` "I can't tell you here," says the first, and they duck behind one of the storage sheds.` - choice - ` (Ignore them and return to my ship.)` - accept - ` (Follow them and listen in.)` - - ` You follow the officers into a supply yard and hide behind a large stack of crates. "Lieutenant," says one of them, "we just received word that the Free Worlds have contracted with someone to spy on this facility."` - ` "A professional, sir?"` - ` "Hardly. My grandmother would make a better spy. It's a merchant captain, clearly an amateur." They are both speaking quite loudly; you are having no trouble listening in.` - ` "What are we going to do, sir?" asks the lieutenant.` - ` "Nothing. If gawking at our ships were a crime, we'd have half the local population in prison by now. But if this captain should accept any further assignments, we may have to take action."` - ` "Should we at least inform this individual that those crates make terrible cover?" asks the lieutenant, grinning.` - ` "Now, now," says the other officer, "no need to be spiteful." They walk off, leaving you thoroughly embarrassed.` - accept - - npc evade - government "Republic" - personality timid - fleet - names "republic capital" - variant - "Gunboat" - - on visit - dialog `A minute after you land, a Republic Gunboat, the , lands directly next to you. JJ does not approach you. You notice from your ship's logs that this Gunboat has been following you ever since you left ; before you can hand over the information, you will need to escape its pursuit.` - - on complete - "assisted free worlds" ++ - dialog `JJ meets you as soon as you land, and you pass off your information and photos to him. He pays you and says, "I'll be sure to let the Free Worlds Council know how helpful you have been."` - payment 80000 - log "Gave the Free Worlds some photos and information on the Navy base on New Wales. Jean-Jacques, the militia contact, was very grateful for the help." - - - -mission "FW Katya 1" - name "Assist the Free Worlds" - description "Stop by , pick up two passengers and some cargo, and distract the Republic from a more important cargo exchange going on simultaneously." - minor - to offer - random < 10 + 7 * "assisted free worlds" * "assisted free worlds" - to fail - has "chosen sides" - source - government "Free Worlds" - destination "Glory" - on offer - conversation - `Wandering through the spaceport, you have stopped for a moment to read the menu posted in front of a restaurant, when your thoughts are interrupted by the click of a gun being cocked right behind your head, and a woman's voice saying, "Think fast, Captain."` - choice - ` (Do this karate move I saw in a video one time.)` - goto `karate` - ` (Raise my hands slowly into the air and find out what she wants.)` - - ` "Good choice," she says. "Now, turn around, slowly, and don't try any funny business. I've got a semiautomatic pistol pointed right at your head."` - choice - ` (Now, try that karate move.)` - goto `karate` - ` (Turn around slowly.)` - - ` You turn around and find yourself facing a woman in a Free Worlds uniform. The chevrons on her collar mark her as some sort of officer. She is grinning at you. "Beautifully done, Captain," she says. "Such restraint. Such remarkable levelheadedness. Not something I often see around here. If this thing were loaded, quite a few back country rubes in the last few months would've had their brains blown open before I could even get around to recruiting them." She lowers the gun.` - choice - ` "You mean this was some sort of test? You're not trying to mug me?"` - goto `explanation` - ` (Try that karate move, just for kicks.)` - - ` You make a grab for the gun. A second later she's got your arm twisted behind your back, using just enough force to make it clear that things could get really painful if you continue to struggle. "Smart, and playful too," she says, "I like that. But, it'll be a cold day in hell before a kid like you gets the drop on me. Now, shall we talk?" She lets go of you, and you shake out your arm gingerly.` - - label `explanation` - ` "I need a civilian for some courier work," she says. "Nothing illegal, at least nothing the Republic can pin on you. It just needs to be done by a ship that isn't flying our colors, and by a captain who isn't going to scream, 'Death to all tyrants!' and go in with guns blazing the first time your cargo gets scanned. What do you say?"` - choice - ` "I'm not sure I'm ready to pick sides in this war, yet."` - ` "Okay, tell me more."` - goto `more` - - ` "Look, kid," she says, "when I ask you to pick sides, when I offer you a mission that's gonna burn some bridges for you, I won't be sneaky about it. I'll tell you exactly what you're signing up for. What I'm offering you now is just a chance to get to know us, and let us get to know you, with no expectations. Heck, you can even run missions for the Reps at the same time."` - choice - ` "That sounds fair. I'll hear you out."` - ` "Fair enough, but I don't like working with people who start conversations by pointing guns at my head. Even unloaded guns."` - decline - - label `more` - ` "Okay, here's the deal. We need some cargo carried from to Skymoot. It's just medical supplies - no bombs, no contraband. But we'll load it onto your ship in the dead of night, trying our best to avoid any notice. But the Reps have the sharpest eyes in the galaxy, so you'll get noticed anyway. And since anything done in the dead of night is likely to arouse their suspicions, you'll get boarded and searched. Meanwhile, the real cargo will have been loaded onto one of our ships in broad daylight, and will pass through Republic space entirely unnoticed."` - choice - ` "I like the way you think. Count me in."` - goto `details` - ` "Sorry, it sounds a bit too shady for my liking. Please don't offer me any work in the future."` - - ` "Shucks," she says, "I liked you. I was looking forward to having you on my team." She looks genuinely crestfallen. "But fair is fair. You're free to go, and I'll tell my colleagues that you're not interested in working for us."` - decline - - label `details` - ` "Great," she says, grinning even more broadly. "My name's Katya Reynolds, by the way. Glad we'll be working together." She starts to walk away, then seems to remember something. "One last thing - some friends of mine on , tourists, need a lift off that rock, and I owe them a favor. Would you mind saving two bunks for them?"` - choice - ` "Sure, no problem."` - - ` "Excellent. I'm looking forward to doing business with you, Captain."` - accept - - label `karate` - ` You dodge sideways and spin quickly. As you do so you hear a loud click, but the gun does not fire. With one hand you knock aside the gun. With the other you land a karate chop which, if you had studied karate, would've shattered her collarbone and left her reeling in pain. But since you have not studied karate, instead your blow bounces harmlessly off her surprisingly muscular shoulder.` - ` Your assailant turns out to be wearing a Free Worlds uniform and a disappointed expression. "Well aren't you a dumb reckless bastard!" she says, "I'd hoped for something better from you. First of all, if this gun were loaded, your brains would be splattered all over the sidewalk. And second, you fight like a girl. I have no use for hotheads like you." She stalks off, leaving you very confused. It would appear that you've just failed some sort of test.` - choice - ` (Let her go.)` - decline - ` "Oh yeah? Well you ARE a girl!"` - - ` She turns back around, with a fearsome gleam in her eyes, and walks up to you until your faces are only inches apart. "Yeah, but I don't fight like one," she says. "I... fight like a she-badger."` - choice - ` "A she... badger?"` - - ` "Fearsome creatures." She walks away, leaving you even more confused.` - decline - on decline - event "FW Katya Alt 2: ready" 21 - log "Was held up at gunpoint by a militia woman in some sort of ill-conceived Free Worlds recruitment test." - - on accept - log "Agreed to run interference for the Free Worlds by pretending to be a smuggler while actually carrying harmless medical supplies. It seems like this might be a ploy to make the Navy look bad." - - - -mission "FW Katya 1B" - name "Assist the Free Worlds" - description "Bring some cargo (harmless but intended to look suspicious) and two tourists to ." - landing - to offer - has "FW Katya 1: done" - to fail - has "chosen sides" - source "Glory" - destination "Skymoot" - passengers 2 - cargo "surgical gear" 10 - blocked "You have reached , but you need in order to take on Katya's mission for the Free Worlds. Return here when you have the required space free." - on offer - conversation - `Soon after you land, a middle-aged tourist couple approach you and ask if you'd be willing to take them to Skymoot, "to see the dragons. Katerina recommended you." You tell them you would be glad to.` - ` The man, who is wearing floral print shorts and carrying an absurdly large camera, introduces himself as Marty. "And this is my wife, Sarah," he adds. "Would you mind taking a picture of us?" They pose in front of your ship. "Better take two pictures in case she blinks," says Marty. As you help them bring their oversized suitcases on board, you can't help wondering why Katya would be friends with such a quintessential pair of rich, uncultured buffoons.` - ` Much later that night, as planned, three shadowy figures load a set of unmarked crates into your cargo bay. Katya assured you that the contents are harmless, just intended to distract the Republic security officers, but you can't help feeling like you're getting involved in something shady.` - accept - - on visit - dialog `You land on , but realize that your escort carrying Marty, Sarah, and the medical supplies hasn't entered the system yet. Better depart and wait for it to arrive.` - on complete - payment 100000 - conversation - `When you land on , before your engines have even had a chance to cool, Katya comes aboard your ship. When she sees your passengers, she breaks into a wide grin. "Lynn!" she says, running up and hugging the woman who introduced herself as "Sarah." Then she turns to "Marty" and says, "And Henry! So good to see you both. Captain , allow me to introduce you to Professor Lynn Anderson, one of the galaxy's premier planetary scientists, and her husband Henry, a former Navy intelligence officer."` - choice - ` "Pleased to meet you both. Why the deception?"` - ` "Wait a minute... were they the secret cargo?"` - - ` Katya explains, "The Andersons are defecting to the Free Worlds. Their dream is to make terraforming a public service, supported by government funds, rather than a luxury available only to the richest of planets. We worked for years to get Parliament to accept that idea, but with no luck. And because of Henry's background and knowledge about the intelligence community, the Republic would have stopped them if they knew they were defecting."` - ` She adds, "The real secret cargo, which arrived several days ago via a faster ship, was their personal possessions and Lynn's lab equipment and instruments, which were loaded onto a ship supposedly bound for Hestia."` - ` "We had just rented a cottage there," says Henry, "saying we were downsizing. We'll lose the security deposit, of course, but it gave us an excuse to pack up and move."` - ` Katya says, "You might not guess it from the outfit he's wearing, but Henry is an absolute mastermind at subtlety and misdirection. He planned the whole thing." She hands you a credit chip for . "Thanks so much for your help. If you're willing to continue helping the Free Worlds, meet me in the spaceport bar in half an hour."` - - - -mission "FW Katya 1C" - invisible - landing - source - government "Republic" - attributes spaceport - to offer - has "FW Katya 1B: active" - to fail - has "chosen sides" - - npc kill - personality nemesis - government "Republic" - fleet "Small Republic" 2 - - on offer - conversation - `When you land on and open your ship's main hatch, you find yourself facing a Navy officer with several armed guards in tow. He says, "Sorry captain, but you've been selected for a random cargo screening."` - choice - ` (Let them in.)` - goto enter - ` (Attack them.)` - goto attack - ` (Shut the hatch and escape into space.)` - goto flee - - label attack - ` You draw your gun. The officer shouts in alarm and dives out of the way. His companions, who turn out to be wearing body armor, open fire. You die quickly. Katya will be very disappointed.` - die - - label flee - ` You slam the hatch shut in their faces, quickly fire up your engines, and flee for the sky. Before you have even broken out of the atmosphere, your communicator picks up a broadcast message marking you as a wanted criminal. Also, your radar informs you that several Navy vessels are on your tail.` - launch - - label enter - ` You let the officer and his companions into your cargo bay. They immediately zero in on the crates that were loaded up during the night. One of the guards runs a quick scan and says, "No explosives, no radiation."` - ` The Navy officer says, "Would you mind telling us what's in these crates?"` - choice - ` "Just medical supplies. Surgical gear, mostly."` - goto medical - ` "Just some secret illegal things."` - goto illegal - ` "I've never seen those crates before in my life. I don't know where they came from."` - goto denial - - label medical - ` "Any biological material or restricted medications?" he asks.` - ` "No, sir," you say.` - goto search - - label illegal - ` He laughs. "Sorry," he says, "you probably think we're just being paranoid, but rules are rules." Clearly he took what you said as a joke.` - goto search - - label denial - ` He frowns. "We're going to have to frisk you," he says. One of the guards pats you down and takes your gun and your pocketknife. "Have a seat," says the officer. They force you to sit on the ground, and one of the guards points a very large gun at you.` - goto search - - label search - ` He says, "I'm afraid we're going to have to search these crates." The guards grab a couple of crowbars and begin prying the lids off them. The contents turn out to be relatively innocuous, although one box full of scalpels and other surgical implements gives them pause. As they open crate after crate without finding anything incriminating, you can tell the officer is getting more and more frustrated and uncomfortable. When the last crate turns out to contain nothing but bandages and gauze pads, his frustration turns to embarrassment. They re-pack the crates and nail the lids back on.` - ` "I'm sorry," says the officer, "we must have been responding to a bad tip. I'm very sorry for this invasion of your privacy, Captain."` - choice - ` "Never mind, I know you're just doing your job."` - goto gracious - ` "Since when has the Republic gotten so heavy handed about searching civilian ships?"` - goto angry - - label gracious - ` "You are very gracious, Captain. We will not detain you any longer." They leave.` - decline - - label angry - ` "I am sorry, Captain. Since the terrorist attacks everyone has been on edge. I hope you won't think badly of us." They leave.` - decline - - on accept - "reputation: Republic" = -10 - - - -event "FW Katya Alt 2: ready" - -mission "FW Katya Alt 2" - name "Transport Mr. Eyes" - description "Katya Reynolds asked you to travel to , where her friend Mr. Eyes is waiting for you." - minor - source - government "Free Worlds" - destination Foundry - passengers 1 - to offer - has "event: FW Katya Alt 2: ready" - random < 25 * "assisted free worlds" - to fail - has "chosen sides" - on offer - conversation - `As you are walking through the spaceport, someone calls out, "Captain !" A Free Worlds officer is approaching you; you recognize her as the same woman who pulled a gun on you earlier as a way to "test" you. "I apologize for pulling that trick on you before," she says. "My name is Katya Reynolds. I've heard really good things about you from some other members of the Free Worlds Council, and I'm hoping you'd reconsider working with me."` - choice - ` "Okay, as long as you don't point any more guns at me."` - ` "Sorry, I just really don't like you. Or the Free Worlds."` - decline - ` "Great," she says. "Here's the deal. I have a friend named Mr. Eyes, who needs a lift from . For his safety, I'd rather not tell you anything about his work, but I assure you he's an upstanding citizen. A little unpopular with big corporations and certain corrupt local governments, though. Can you give him a lift?"` - choice - ` "Sure, I would be glad to."` - accept - ` "Sorry, this sounds a bit too shady to me."` - decline - - on visit - dialog `You land on , but your escort with room for Mr. Eyes hasn't entered the system yet. Better depart and wait for it to arrive.` - on complete - set "FW Katya 2: done" - - - -mission "FW Katya 2" - name "Transport Mr. Eyes" - description "Katya Reynolds asked you to travel to , where her friend Mr. Eyes is waiting for you." - source "Skymoot" - destination "Foundry" - passengers 1 - to offer - has "FW Katya 1B: done" - to fail - has "chosen sides" - on offer - conversation - `When you enter the bar, Katya waves you over to her table. "I've got another friend who needs to be transported," she says. "This one is on a boondock planet near the Core right now."` - choice - ` "Sure, I'd be glad to transport him."` - ` "Sorry, but I've decided working for the Free Worlds just isn't worth the risk."` - decline - - ` "Great!" she says. "His name is Mr. Eyes, and he'll meet you on . For his safety, I'd rather not tell you anything about his work, but I assure you he's an upstanding citizen. A little unpopular with big corporations and certain corrupt local governments, though."` - accept - on visit - dialog `You land on , but your escort with room for Mr. Eyes hasn't entered the system yet. Better depart and wait for it to arrive.` - - - -mission "FW Katya 2B" - landing - name "Transport Mr. Eyes" - description "Transport Mr. Eyes to , where the recent terrorist attack took place." - source "Foundry" - destination "Geminus" - clearance - passengers 1 - npc - government "Pirate" - personality nemesis plunders waiting - fleet "Small Core Pirates" 2 - to offer - has "FW Katya 2: done" - to fail - has "chosen sides" - on offer - log "People" "Katya Reynolds" `A former member of Parliament representing the impoverished Dirt Belt worlds, Katya is now a leader in the Free Worlds movement. She is well-known for standing up for the "common people" when they are being overlooked or mistreated by the government or by corporations.` - log "People" "Ijs Springborn" `Also known as "Mr. Eyes," Ijs worked for years as a self-appointed "vigilante nuclear power plant inspector," trying to catch and report environmental abuses that the government officials were turning a blind eye to. He has now agreed to join the Free Worlds movement.` - conversation - `As soon as you land and open your ship's hatch, a man wearing sunglasses and a ridiculous hat and carrying a large metal suitcase runs past you and into your ship, casting a quick furtive glance behind him to see if anyone is following.` - choice - ` (Draw my weapon to defend myself against him.)` - goto weapon - ` (Quickly shut the hatch and find out if he is okay.)` - goto okay - - label weapon - ` You shut the hatch to keep anyone else from boarding your ship uninvited, then confront him. "Who are you and what are you doing on my ship?" you ask.` - goto name - - label okay - ` You shut the hatch to keep anyone else from boarding your ship, then turn around to find out who your visitor is. "My name is ," you say. "How can I help you?"` - goto name - - label name - ` "I'm Ijs Springborn," he says, pronouncing the name like "Eyes." He takes off the glasses and hat. "Councilor Reynolds told me to meet you here."` - choice - ` "Wait, 'Councilor' Reynolds? You mean Katya is in Parliament?"` - - ` He looks genuinely shocked. "You didn't know? That woman is a legend. Did two terms representing the Dirt Belt. Defender of small worlds and the common people. In some circles her work has made her almost as unpopular as me. But she got tired of working for reform and decided to create her own government instead."` - ` "And what do you do for work?" you ask.` - ` "Vigilante nuclear power plant inspector," he says, nonchalantly.` - choice - ` "Um... what?"` - ` "How does that even work?"` - ` "Is that even legal?"` - - ` "I go from world to world checking out plant emissions, to see if they're leaking isotopes into the air, the sea, or the groundwater. And if they are I sic the Department of Atomic Safety on them. The Syndicate hates my guts right now."` - ` "So, what has Katya asked you to do for the Free Worlds?" you ask.` - ` "Isn't it obvious?" he says. "We're going to hunt down certain naughty people who have been developing nuclear weapons, and the Free Worlds will turn them over to the Republic. Then the Republic will know that the Free Worlds weren't behind the attacks, and we'll stop this whole mess before it devolves into a civil war."` - choice - ` "So, you're convinced that the Free Worlds are innocent?"` - goto convinced - ` "Okay, what's our plan to do that?"` - goto plan - - label convinced - ` "Absolutely," he says. "It makes no sense. First of all, that attack hurt their cause more than it helped it. And second, I've known Katerina and her friends in the Coalition for a long time. There's no way they would agree to such a thing. So, whoever is responsible is out there somewhere, and the Free Worlds will bring them to justice."` - choice - ` "Well, then, what's our plan?"` - - label plan - ` "First," he says, "we need to go to Geminus, where the attack happened. I can explain more when we get there. In the meantime, I should also warn you that I seem to have terrible luck with pirates showing up wherever I go. It's almost like someone has put a price on my head." He grins.` - accept - - on visit - dialog `You land on , but you realize that Mr. Eyes is on one of your escorts that hasn't entered the system yet. Better depart and wait for it to arrive.` - on accept - log `Met up with a friend of Katya's named Mr. Eyes, who calls himself a "vigilante nuclear power plant inspector." He thinks he can help hunt down the people who bombed Geminus and Martini, to prove that the Free Worlds were not behind it.` - - - -mission "FW Katya 2C" - landing - name "Transport Mr. Eyes" - description "Bring Mr. Eyes to , where you will meet up with Katya (and hopefully get paid)." - source "Geminus" - destination "Rand" - passengers 1 - to offer - has "FW Katya 2B: done" - to fail - has "chosen sides" - on offer - conversation - `It turns out that the suitcase Mr. Eyes is carrying is full of portable sensors. He fires them up while explaining to you what he is doing. "Each world, and even each mine, has a slightly different mix of isotopes in their fissionable elements," he explains. "So what I'm doing right now is almost like taking a fingerprint. Once we've got it, we can try to find a match on another planet. I'd be willing to bet the material just came from a civilian reactor core, so tracking it back to the mine wouldn't necessarily incriminate anyone. But developing nukes is tricky, so they probably did tests. And if we can find the test site, that may lead us to the perpetrators."` - ` A few minutes later, his measurements are done. "Got it," he says. "Time to start hunting. Katya said to meet up with her on . It's not our best bet, but it's on the list of suspects."` - accept - on visit - dialog `You land on , but you realize that Mr. Eyes is on one of your escorts that hasn't entered the system yet. Better depart and wait for it to arrive.` - on complete - payment 100000 - conversation - `As soon as you land, Mr. Eyes fires up his sensors and begins collecting data. A few minutes later, Katya shows up. "Eyes!" she says. "It's great to see you again."` - ` "You too, Councilor," he says.` - ` Katya hands you a credit chip for another . "Thanks again, Captain. Did Eyes explain the plan to you?" You nod. "Well," she says, "if you've got space for the two of us and want to be a part of seeing justice done, let's meet up in the spaceport once Eyes is done analyzing his data."` - - - -mission "FW Katya 3" - name "Drone Hunting" - description `Disable a surveillance drone (ideally when no Cruisers are watching), board it, "salvage" its surveillance equipment, and return to . (Until you leave the system where you disabled the drone, other Republic ships may attack you.)` - source Rand - to offer - has "FW Katya 2C: done" - to fail - has "chosen sides" - on offer - conversation - `You find Eyes and Katya sitting in the shade of one of the few trees in the port, drinking some sort of frozen milkshakes while they stare out at the desert and talk in hushed voices. When you join them, Katya says, "I was just filling Eyes in on the Navy's recent fleet mobilization. Half the Dirt Belt is swarming with Cruisers and surveillance drones right now. It's hard to believe that we can find the attackers before they do, unless they're somewhere the Navy hasn't thought to look."` - ` "Agreed," says Eyes, "and to make matters worse, their sensors are probably much better than mine."` - ` Katya appears to be struck by a sudden idea. "The sensors on their drones," she says, "their unmanned drones..."` - ` Eyes glances at her, sees her expression, and says, "No, Councilor, don't even think of it. That's a horrible idea."` - ` "No," she says, "it's brilliant. Captain , are you familiar with the Dereliction and Salvage Act of 2976?"` - choice - ` "Of course. I read parliamentary proceedings every night when I'm trying to fall asleep."` - goto yes - ` "No, I've never heard of it."` - goto no - - label yes - ` "Well then," she says, "you'll probably agree that legally speaking, Navy surveillance drones count as abandoned goods the moment their owners have left the system."` - goto response - - label no - ` "Well," she says, "it started when the Syndicate began experimenting with fully automated mining facilities on uninhabitable planets. Pirates started raiding the mines to steal equipment, and the Syndicate claimed that these installations were 'colonies' and it was the Navy's job to defend them. The Act was Parliament's response, stating that taking goods from a human being is piracy, but if the owner or some living representative of theirs is not present in system, taking those goods is a legal salvage operation. The point was to keep the Navy from being obligated to defend every equipment cache or abandoned station in the galaxy. But by the same law, those Navy surveillance drones become abandoned goods the moment their motherships leave the system."` - goto response - - label response - choice - ` "Yup. That makes perfect sense to me."` - goto agree - ` "That sounds like a terrible idea."` - goto disagree - - label disagree - ` "Are you saying we're going to need to find a different captain to work with?" says Katya. "That would be a big disappointment."` - choice - ` "Fine, I'll do it. But I still think it's an unwise idea."` - goto agree - ` "I'm sorry, but this is a bit farther than I'm willing to go. Count me out."` - decline - - label agree - ` "Great!" says Katya. "All we have to do is disable a drone, board it, yank out the surveillance equipment, and bring it back here to test it out."` - ` Ijs says, "Captain, we should warn you: when you attack a drone, any Republic folks in that system will get mad at you. But once you jump out of the system, they'll calm down again."` - accept - - on accept - log "Katya's plan for hunting down the nuclear terrorists involves stealing the sensor equipment from a Navy surveillance drone. Supposedly taking equipment from a drone counts as a salvage operation as long as none of its owners are present, due to a legal loophole in an old act of Parliament." - - on visit - dialog `You land on , but you don't have a Surveillance Pod. You must disable a Navy surveillance drone and plunder the outfit from it before returning.` - on complete - outfit "Surveillance Pod" -1 - conversation - `You hand over the "salvaged" equipment to Mr. Eyes and Katya. Eyes begins fiddling with it, and soon discovers how to work the atmospheric scanner. "This is really nice stuff!" he says, enthusiastically.` - ` Katya says, "We found a halfway decent restaurant in the spaceport village. If you want to keep working with us, meet us there this evening."` - - - -mission "FW Katya 4" - name "Katya and Mr. Eyes" - description "Stop on and check the planet for signs of nuclear testing." - source "Rand" - destination "Oblivion" - blocked "You need bunks for both Katya and Eyes in order to continue this mission." - passengers 2 - to offer - has "FW Katya 3: done" - to fail - has "chosen sides" - on offer - log "People" "Katya Reynolds" `Katya grew up on Hope, a Dirt Belt world that is no longer inhabited because of a supervolcano eruption that triggered a new ice age. Despite her distrust of the Republic she has high regard for the Navy because they were the ones, acting without clearance from Parliament, who helped the settlers on Hope to evacuate safely.` - conversation - `You join Katya and Mr. Eyes in the restaurant, and order your meals. They are both in high spirits. While you are waiting for the food to arrive, Mr. Eyes raises his glass of wine and says, "A toast, to Captain and our marvelous new toy. May it bring us good information and swift justice."` - ` "We're thinking that while we're in the area, we should stop on next," says Katya, "and then work our way toward the Rim."` - ` Your meals arrive. The food is excellent, and you spend a relaxed evening sharing stories of your childhoods. Katya turns out to be a Dirt Belt native like yourself, from a planet named Hope. "No longer settled," she explains. "Supervolcano. It was a cold planet to start out with, and the eruption sent it into an ice age that could last for millennia. My home town is under thirty meters of glacier by now."` - choice - ` "Was anyone killed?"` - ` "How did you escape?"` - - ` "The eruption was on the other continent," she explains, "so no one was killed in the blast. It was a slow-moving disaster. We had six months or so to move two million settlers off-world before the temperatures would drop too low to be livable. More than half of the Navy was mobilized to ferry our people to other planets."` - ` "Here's the best part," says Eyes. "The Navy operates with a certain amount of autonomy. Turns out when they found out about the disaster, they mobilized without even waiting to clear it with Parliament. Which was technically within their mandate, this being a natural disaster. But the Navy is funded by taxes, and the Paradise Planets pay ten times as much in taxes as the Dirt Belt."` - ` "The Paradise Planets viewed the Navy as their own private security force," says Katya, "so they got really mad when half the Navy suddenly vanished to assist some dirty refugees. Because those admirals gave the order to assist us, millions of lives were saved. And then Parliament fired them."` - choice - ` "You're making the Navy sound like heroes. I thought they were your enemies."` - ` "You've almost convinced me to join the Navy."` - - ` "Our fight isn't with the Navy," says Katya. "Most of them are good people. I'm sure they don't want war any more than we do. They're like police officers who are suddenly being asked to fight against the very people they swore to protect and serve."` - ` "I was a child on Vinci while this was happening," says Eyes. "A paradise world. I would listen to the news and could never understand why all the adults around me were so very, very angry that the Navy had gone off to rescue two million people from freezing to death. But they told me that we lived in one little island of safety in a dangerous galaxy, and that without the Navy protecting us the pirates or even maybe aliens would sweep in and destroy our homes and take our money. That it was us against the whole galaxy."` - ` "I'd hate to be rich," says Katya. "So much to fear."` - ` You finish your meal (Katya pays the tab), and agree to take off for first thing in the morning.` - accept - on visit - dialog `You land on , but you realize that Katya and Mr. Eyes are on one of your escorts that hasn't entered the system yet. Better depart and wait for it to arrive.` - - - -mission "FW Katya 5" - landing - name "Information Gathering" - description "Bring Katya and Mr. Eyes to , where some monks may be able to help you negotiate with the pirates for information." - source "Oblivion" - destination "Harmony" - passengers 2 - to offer - has "FW Katya 4: done" - to fail - has "chosen sides" - on offer - conversation - `You land on , and Mr. Eyes fires up the new Navy surveillance equipment to make atmospheric measurements. "Nothing here," he says after a few minutes. "Guess we should move on."` - choice - ` "Are we just going to search every planet in this sector? Won't that take months?"` - goto months - ` "Are there any other ships helping us search, or is it just us?"` - goto search - - label months - ` "You've got a point," says Eyes. "And we don't even know for sure that the terrorists originated from around here."` - goto pirates - - label search - ` "No," says Eyes, "we've tried to keep this search a secret so the terrorists won't know we're looking for them. If they turn out to be Free Worlds sympathizers, and I assume they are, we'll have a better chance of infiltrating them if they think we're on their side."` - goto pirates - - label pirates - ` Katya says, "What we need is some leads to follow. I bet we could buy information on Greenrock. Whenever anyone is doing something illegal in this sector, there's a good chance the pirates are helping them."` - ` Mr. Eyes says, "Unless you've got boatloads of money to give the pirates, we need someone who's friendly with them, who can convince them to talk for free. We should go to the Brothers on Harmony."` - ` "That's not a bad idea," says Katya, "as long as they don't make me sit through one of their church services. I always fall asleep."` - ` "What do you say, Captain?" asks Eyes. "Want to visit a monastery?"` - choice - ` "Sure, sounds like fun."` - accept - ` "You guys have interesting friends. How do you know these monks?"` - goto friends - ` "Sounds boring. Can't we go shoot down more surveillance drones instead?"` - goto shoot - - label friends - ` "When I grew up and left the paradise sector, as a young idealist," says Eyes, "I decided I wanted to take a vow of poverty, so I came to live with the Brothers. But it turns out they also wanted me to take a vow of obedience. And chastity. Not so much my cup of tea." He winks at Katya.` - ` "Are the monks really as boring as Katya says?" you ask.` - goto shoot - - label shoot - ` "Sorry kid," says Eyes. "Take it from me, working for justice is not always exciting."` - choice - ` "Fine, I'm in."` - accept - ` "Sorry, but I think I'm done with helping the Free Worlds. I'd rather strike out on my own."` - decline - on visit - dialog `You land on , but you realize that Katya and Mr. Eyes are on one of your escorts that hasn't entered the system yet. Better depart and wait for it to arrive.` - - - -mission "FW Katya 5B" - landing - name "Information Gathering" - description "Travel to with Brother Greg and see if he can get any information from the pirates there. (Hail the planet to have him negotiate landing clearance.)" - source "Harmony" - destination "Greenrock" - clearance `Brother Greg talks briefly with the spaceport traffic controller. When they realize who he is, they agree to let you land "without paying the usual fee."` - passengers 2 - to offer - has "FW Katya 5: done" - to fail - has "chosen sides" - on offer - log "Factions" "Pirates" `Pirate ships are often crewed by children, the equivalent of street gangs or child soldiers. Many lawless worlds are so poor that joining a pirate gang is one of the only attractive options for earning a living.` - conversation - `Katya and Eyes lead you to the monastery. As you are approaching, you meet a monk who is wearing a long black robe and kneeling in a small vegetable garden, pulling weeds. When he looks up and sees you, he leaps to his feet and runs over. "Katya! And Ijs! Welcome back!" Then he turns to you. "I'm David," he says.` - choice - ` "I'm . Pleased to meet you."` - - ` Katya asks, "Is Brother Greg here?"` - ` "Sure," says David. "Come inside." The monastery building is a stone and brick structure that looks like pictures you have seen of ancient Earth. He leads you down a long hallway and into a sitting room with furniture that looks equally antique, and then leaves.` - ` As you are waiting, Eyes explains, "Brother Greg is in charge of the monastery's outreach and ministry to pirate crew members."` - choice - ` "That sounds even odder than being a vigilante nuclear inspector."` - goto odd - ` "Why would anyone want to reach out to pirates?"` - goto outreach - - label odd - ` Eyes laughs. "Yes, the monks were a big influence in helping me to think creatively about my own vocation."` - - label outreach - ` "Consider this," says Katya. "In the galactic south, the average age of a pirate crew member is seventeen years old. And many are much younger than that. They're more like street kids than like hardened criminals."` - ` Just then, Brother Greg walks in. Mr. Eyes introduces you to him and explains your situation. Greg frowns, thoughtfully. "What do we have to offer in exchange for that information?" he asks.` - ` Katya says, "Ever since this conflict began, southern space has been swarming not only with an increased militia presence, but with the whole Republic Navy. That must make it awfully hard to be a pirate. Seems like the pirates would be glad if the Navy got what they were looking for and went back up north."` - ` Brother Greg nods. "It's worth a try. Why don't you join us for dinner, and we'll depart for Greenrock in the morning. When we get there, just hail the planet and let me do the talking, and I can probably get permission to land for free."` - ` You join the brothers for a simple but delicious dinner, soup and salad made entirely from their own gardens. After dinner, Greg asks you, "Do you want to join us for evening prayer?"` - choice - ` "Sure, I'd be glad to."` - goto prayer - ` "Sorry, I've got some other stuff to get done tonight."` - goto excuse - - label excuse - ` "No problem," he says. "See you in the morning."` - goto morning - - label prayer - ` "Evening prayer" turns out to be a lengthy church service that apparently begins with the monks listing every bad thing they can possibly imagine and praying that it would not happen: "From lightning and tempest; from earthquake, fire, and flood; from plague, pestilence, and famine, good Lord, deliver us. From all oppression, conspiracy, and rebellion; from violence, battle, and murder; and from dying suddenly and unprepared, good Lord, deliver us..." It's very monotonous.` - ` At some point, they switch to praying for different people: for the Parliament of the Republic, and everyone in authority; for the governor of , their world; for the Quarg and all sentient species; for prisoners, for the homeless and poor, for orphans, for pregnant women and young children, for travelers, for starship crews and captains, for miners and oil crews, for mill and factory workers; for the abused; for the mentally ill; for pirates and street gangs; for all creatures and planets vulnerable to exploitation or ecological destruction. (Eyes, who is sitting next to you, responds to that last petition with a fervent "Amen!") The litany is so detailed and specific that you find it both exhausting and fascinating.` - ` When the service ends, the monks depart for their rooms in silence, and Eyes, with a brief nod to you, does the same.` - - label morning - ` At breakfast in the monastery, Mr. Eyes tells you, "I'm going to be staying here until you get back. Greenrock is no place for a man with a price on his head. But Katya will be going with you." You bring Katya and Greg back to your ship and get ready to take off.` - accept - on visit - dialog `You land on , but you realize that Katya and Brother Greg are on one of your escorts that hasn't entered the system yet. Better depart and wait for it to arrive.` - - - -mission "FW Katya 5C" - landing - name "Information Gathering" - description "Return to with Katya and Brother Greg." - source "Greenrock" - destination "Harmony" - passengers 2 - to offer - has "FW Katya 5B: done" - to fail - has "chosen sides" - on offer - conversation - `Brother Greg disappears for several hours to talk with his various contacts, then returns and reports to you and Katya. "No one has heard anything specific," he says, "and they say keeping a nuclear program secret would take an incredible amount of resources, or a very remote location with very good security."` - ` "Any hints on where we should look?" asks Katya.` - ` "A few. I talked to one friend who had done research into nuclear development 'for purely academic reasons,' and he said that only a fool would perform atmospheric tests; Intelligence would notice that immediately, no matter what world you were on. He said the ideal development location would be a sparsely populated planet with some abandoned deep underground mines."` - ` "Anything else?" you ask.` - ` "Just one more thing," says Greg. "Several people mentioned that they think the Navy itself may have a nuclear arsenal, and that a renegade may have stolen the weapons from them. Much easier than developing them yourself."` - ` "Well, let's head back to and see what Eyes thinks," says Katya, "but I can't imagine the Navy would have such an arsenal. Searching on mining planets sounds like our best bet for now."` - accept - - on visit - dialog `You land on , but you realize that Katya and Brother Greg are on one of your escorts that hasn't entered the system yet. Better depart and wait for it to arrive.` - on complete - payment 100000 - conversation - `When you land on , as Brother Greg is gathering his luggage, Katya hands you another credit chip for . "Thanks for risking your life with the pirates," she says. "You've got real guts."` - ` You return to the monastery and share your new information with Mr. Eyes. His reaction is the same as Katya's. "No way the Navy has nukes," he says. "Some other secret branch of the government, maybe, but not the Navy. That would offend their sense of honor."` - ` "Still," says Katya, "if there was such a program and the weapons were stolen from it, that would explain why Intelligence has not named a suspect yet. They would have to reveal the program's existence."` - ` Eyes shakes his head. "This isn't a productive line of investigation," he says. "If it was some local terrorists, we've got some hope of tracking them down. If it's some shadowy government organization, there's no way we can find them. So, the local terrorist angle is the only one worth pursuing."` - ` "Very well," says Katya. "Captain , meet us in the spaceport if you're willing to continue working with us."` - - - -mission "FW Katya 6" - name "The Hunt Continues" - description "Take Katya and Eyes to ." - source "Harmony" - destination "Sinter" - passengers 2 - to offer - has "FW Katya 5C: done" - to fail - has "chosen sides" - on offer - conversation - `You find Katya and Mr. Eyes sitting at a table in the corner of a small cafe, talking in hushed voices and examining a galactic map that is spread out in front of them. Several of the nearby systems are circled. Katya says, "Hello again, Captain. We've picked three planets that we think are our best options. It should only take a few weeks to visit all of them. What do you say?"` - choice - ` "Sure, I definitely want to help solve this case!"` - ` "Sorry, I'm through with helping the Free Worlds. I don't think we have a chance of beating the Navy to the punch."` - decline - - ` "Great!" says Katya. "We'll stop on first, then swing by Hopper and on to New Iceland. If we still haven't found anything by that point, we'll start working our way up the Rim."` - accept - on visit - dialog `You land on , but you realize that Katya and Mr. Eyes are on one of your escorts that hasn't entered the system yet. Better depart and wait for it to arrive.` - - - -mission "FW Katya 6B" - landing - name "The Hunt Continues" - description "Take Katya and Eyes to ." - source "Sinter" - destination "Hopper" - passengers 2 - to offer - has "FW Katya 6: done" - to fail - has "chosen sides" - on offer - conversation - `Mr. Eyes fires up his instruments and looks at the results for a few minutes. "Nothing," he says. "Even underground testing would've thrown up a debris plume large enough to measure traces of it. But I'm picking up nothing."` - ` "No problem," says Katya. "Let's continue to ."` - accept - on visit - dialog `You land on , but you realize that Katya and Mr. Eyes are on one of your escorts that hasn't entered the system yet. Better depart and wait for it to arrive.` - - - -mission "FW Katya 6C" - landing - name "The Hunt Continues" - description "Take Katya and Eyes to ." - source "Hopper" - destination "New Iceland" - passengers 2 - to offer - has "FW Katya 6B: done" - to fail - has "chosen sides" - on offer - conversation - `Again, Eyes runs his tests, and again, nothing shows up. "One more planet to go," he says. "Time to try ." You can tell that they are both starting to feel a bit discouraged, and you are overwhelmed by the thought of how many planets in this sector you may need to search unless you get a lucky break soon.` - accept - on visit - dialog `You land on , but you realize that Katya and Mr. Eyes are on one of your escorts that hasn't entered the system yet. Better depart and wait for it to arrive.` - - - -mission "FW Katya 7" - landing - name "The Hunt Continues" - description "Take Katya and Eyes to to check for signs of underwater testing." - source "New Iceland" - destination "Deep" - passengers 2 - to offer - has "FW Katya 6C: done" - to fail - has "chosen sides" - on offer - conversation - ` turns out no differently than the previous two. "We need a change in strategy," says Katya. "We've been talking about something while we were in transit."` - ` Eyes says, "It occurred to me that underwater testing might be even easier than underground: no need to dig or find a mine shaft. And, the Navy's sensors are for atmosphere, not oceans. But I've still got my old test kits with me for seawater."` - ` Katya says, "So then we wondered, what sort of world would you go to if you wanted rumblings in the ocean to go unnoticed? Either an unpopulated one, or one with lots of meteorite activity. And that leads us to... Deep." She points out the system on your map. "Mild tidal surges on almost a weekly basis, due to impacts from all the asteroids in system. Perfect place to hide an undersea explosion."` - choice - ` "Sounds like a good possibility. Let's give it a try!"` - accept - ` "Sorry, I've got some other missions I need to run instead of continuing this wild goose chase."` - decline - on visit - dialog `You land on , but you realize that Katya and Mr. Eyes are on one of your escorts that hasn't entered the system yet. Better depart and wait for it to arrive.` - - - -mission "FW Katya 7B" - landing - name "The Hunt Continues" - description "Take Katya and Eyes to the mining moon ." - source "Deep" - destination "Clink" - passengers 2 - to offer - has "FW Katya 7: done" - to fail - has "chosen sides" - on offer - conversation - `After landing, you go for a walk along the beach with Katya and Eyes. They both go barefoot, walking in the surf. Eyes is collecting pebbles and shells from under the water, and at one point instead of grabbing a pebble he surreptitiously reaches down and fills a small vial with seawater.` - ` Back at your ship he runs his tests, with you and Katya watching eagerly. He looks at the results, frowns, and then repeats the whole procedure with a second test kit. Finally he sighs. "Nothing," he says.` - ` Katya shouts in frustration and bangs her fists against the bulkheads. "I was so certain this would be the right system," she says. "Forget it, I'm going for a walk." She leaves your ship.` - ` Mr. Eyes packs up his instruments, and then you walk outside and find her sitting on the landing pad near your ship, watching the moon rise over the ocean. She seems much calmer.` - choice - ` (Sit down next to her and try to comfort her.)` - goto sit - ` (Ask what she wants to do next.)` - goto ask - - label sit - ` You sit on one side of her, and Eyes sits on the other. "It's really admirable, what you're doing," you say. "You're trying to work for peace, and for justice. It's valuable work. Don't lose heart."` - goto last - - label ask - ` "What should we do now?" you ask.` - goto last - - label last - ` "One more try," she says. "One last world, and then we give up. I want you to take me... there." She points at the moon, hanging just above the horizon.` - ` Eyes says, "Mining world. Dusty atmosphere. Frequent meteorite impacts. You could set off a nuke on the far side of that world and the miners would probably sleep right through it."` - choice - ` "Okay, I'll take you to this one last world, and then we're done."` - accept - ` "Sorry, 'one more world' is what you said two planets ago. I'm done with this."` - decline - on visit - dialog `You land on , but you realize that Katya and Mr. Eyes are on one of your escorts that hasn't entered the system yet. Better depart and wait for it to arrive.` - - - -mission "FW Katya 7C" - landing - name "Bring Eyes to " - description "While Katya is undercover on , bring Mr. Eyes to to report to the Free Worlds." - source "Clink" - destination "Zug" - passengers 1 - to offer - has "FW Katya 7B: done" - to fail - has "chosen sides" - on offer - log "Found evidence of nuclear testing on Clink, a mining moon on the edge of Free Worlds territory. It's strange that the perpetrators left such clear evidence behind; the Navy's drones will certainly have discovered it before we did. Katya stayed behind to try to infiltrate the mining compound and collect more information." - conversation - `You land some distance from the mining settlement, and Mr. Eyes goes into the airlock in a pressure suit, cycling it to bring in some of the moon's thin atmosphere for him to test. "Firing up my instruments now," he says through the commlink. There is a long pause, and then he starts spouting a long string of creative profanity. Katya runs over to the airlock window to see what is happening.` - ` Finally, Eyes calms down enough to say, "It's a match! Not only has there been a recent test here, but the signature matches the one we took on Geminus. This is it."` - ` He cycles the airlock and comes back inside. "Let's fly around and see if we can find the site," he says. After a few hours of flying low over the surface and scanning for radiation signatures, you find a spot that looks like all the other meteorite craters but is full of radiation. Katya and Eyes look at the images of the surface almost in disbelief.` - ` "Based on the isotopic decay rates, this explosion happened in mid-June," says Eyes. "Just before the attacks happened."` - ` "It makes no sense," says Katya. "It's a blatant atmospheric test. No way the Navy hasn't found this. The Navy could act on this at any moment. Captain, is the outpost reporting any miner's jobs open?"` - choice - ` (Check what my computer says.)` - - ` You check your computer. "One job opening, for a janitor in the mess hall."` - ` She grimaces. "Okay, it's better than nothing. I'll take the job to go undercover and see what I can find out. You take Eyes to , where he can get in touch with the Free Worlds Council. I'll find a way to send you a message once I've found the perpetrators."` - ` "Katerina," says Eyes, "this is way too dangerous."` - ` "There's no other way," she says. "We have no time to lose. I'm willing to risk it."` - ` With deep reservations, you drop her off at the outpost, where she is quickly offered the job. "Not many folks care to work up here," says the foreman, "so your help would be much appreciated." You and Eyes return to your ship and get ready to travel to with the evidence.` - accept - - on visit - dialog `You land on , but you realize that Mr. Eyes is on one of your escorts that hasn't entered the system yet. Better depart and wait for it to arrive.` - on complete - "assisted free worlds" ++ - payment 250000 - conversation - `Eyes has been really quiet for the whole journey; you're sure that he's worried about Katya. When you land, he hands you and says, "Thank you for all your help, Captain. I hope that this leads to justice being done."` - ` He starts to walk off, then comes back. "By the way, Katya wanted to keep this a secret, but I think you should know." He points to the credit chips he just handed you. "Katya's been funding this out of her own pocket. That's the last of her savings that she just paid you."` - choice - ` "I had no idea."` - ` "Wow, she really is dedicated to this work, isn't she?"` - ` "She's a unique woman," says Eyes. "I hope we see her again soon. Goodbye for now, ."` - - - -mission "FW Escort 1" - name "Free Worlds Escort" - description "Escort a Free Worlds supply convoy safely to ." - minor - autosave - source - government "Free Worlds" - destination "Wayfarer" - to offer - random < 20 * "assisted free worlds" - to fail - has "chosen sides" - - npc accompany save - personality escort timid - government "Merchant" - ship Freighter "F.S. Raleigh" - ship Freighter "F.S. Scott" - ship Freighter "F.S. Hudson" - ship Freighter "F.S. Drake" - ship Freighter "F.S. Magellan" - ship Freighter "F.S. Franklin" - npc - personality heroic escort - government "Free Worlds" - fleet - cargo 0 - names "free worlds small" - variant - "Hawk" 2 - "Sparrow" 5 - npc - personality plunders entering - government "Pirate" - fleet "Large Southern Pirates" - npc - personality plunders staying - government "Pirate" - fleet "Large Southern Pirates" - system "Alpha Arae" - npc - personality plunders staying - government "Pirate" - fleet "Large Southern Pirates" - system "Lesath" - npc - personality plunders waiting - government "Pirate" - fleet "Large Southern Pirates" 2 - system "Tarazed" - - on offer - conversation - `As you are walking through the spaceport, a man in a militia uniform approaches you. "Captain ?" he asks. You nod. "I'm the Free Worlds quartermaster here on ," he says. "We're looking for ships to help escort a supply convoy that is traveling to and back. Our last few convoys have been attacked by pirates, and we suspect this one will be as well. Are you interested?"` - choice - ` "Sure, I'd be glad to assist."` - ` "Sorry, I'm busy with another mission at this moment."` - defer - - ` "Great!" he says. "You'll be escorting six freighters. If they all make it safely there and back, your payment will be four hundred thousand credits."` - accept - - on accept - log "Serving as an escort for a Free Worlds supply convoy to Tarazed. It sounds like pirates have been specifically targeting their convoys, recently." - - on fail - set "fw intro escort failed" - - on visit - dialog "You have reached , but you left part of the convoy behind! Better depart and wait for them to arrive in this star system." - - - -mission "FW Escort 1B" - landing - name "Free Worlds Escort" - description "Escort a Free Worlds supply convoy safely to ." - autosave - source "Wayfarer" - destination "Longjump" - to offer - has "FW Escort 1: done" - to fail - has "chosen sides" - - npc accompany save - personality escort timid - government "Merchant" - ship Freighter "F.S. Raleigh" - ship Freighter "F.S. Scott" - ship Freighter "F.S. Hudson" - ship Freighter "F.S. Drake" - ship Freighter "F.S. Magellan" - ship Freighter "F.S. Franklin" - npc - personality heroic escort - government "Free Worlds" - fleet - cargo 0 - names "free worlds small" - variant - "Hawk" 1 - "Sparrow" 3 - npc - personality plunders entering - government "Pirate" - fleet "Large Southern Pirates" - npc - personality plunders staying - government "Pirate" - fleet "Large Southern Pirates" - system "Alpha Arae" - npc - personality plunders staying - government "Pirate" - fleet "Large Southern Pirates" - system "Lesath" - npc - personality plunders waiting - government "Pirate" - fleet "Large Southern Pirates" 2 - system "Sabik" - - on offer - conversation - `Your convoy of freighters reaches intact, despite numerous encounters with pirates. The merchant captains sell their trade goods and stock up with weapons and ship outfits that will be used to build new ships for the Free Worlds. Of course, now that you are carrying such valuable cargo, the pirate attacks are likely to get even worse...` - accept - - on complete - payment 400000 - conversation - `You are met at the spaceport by Tomek Voigt, one of the members of the Free Worlds Council. He thanks you and the other escort captains for your service, and pays you each . "The convoy is heading out again immediately," he says, "so meet me in the spaceport if you are willing to volunteer for escort duty again."` - - on fail - set "fw intro escort failed" - - on visit - dialog "You have reached , but you left part of the convoy behind! Better depart and wait for them to arrive in this star system." - - - -mission "FW Escort 2" - name "Free Worlds Escort" - description "Escort a Free Worlds supply convoy safely to ." - autosave - source "Longjump" - destination "Wayfarer" - to offer - has "FW Escort 1B: done" - to fail - has "chosen sides" - - npc accompany save - personality escort timid - government "Merchant" - ship Freighter "F.S. Raleigh" - ship Freighter "F.S. Scott" - ship Freighter "F.S. Hudson" - ship Freighter "F.S. Drake" - ship Freighter "F.S. Magellan" - ship Freighter "F.S. Franklin" - npc - personality heroic escort - government "Free Worlds" - fleet - cargo 0 - names "free worlds small" - variant - "Sparrow" 3 - npc - personality plunders staying - government "Pirate" - fleet "Large Southern Pirates" - system "Alpha Arae" - npc - personality plunders staying - government "Pirate" - fleet "Large Southern Pirates" - system "Lesath" - npc - personality plunders waiting - government "Pirate" - fleet "Large Southern Pirates" 3 - system "Tarazed" - - on offer - conversation - `A few of the escort pilots, yourself included, have stuck around for another mission. Tomek meets you in the spaceport and says, "Same deal as before, and same payment. Plus, please believe that all of you are known to the Council, and your bravery will not be forgotten. We can't afford to lose any of these freighters. Who's willing to help escort them?"` - choice - ` (Volunteer.)` - ` (Go find some other work to do.)` - defer - - ` "Great!" says Tomek. "Good luck to all of you, and I hope to see you all safely back here in a couple of weeks."` - accept - - on fail - set "fw intro escort failed" - - on visit - dialog "You have reached , but you left part of the convoy behind! Better depart and wait for them to arrive in this star system." - - - -mission "FW Escort 2B" - landing - name "Free Worlds Escort" - autosave - description "Escort a Free Worlds supply convoy safely to ." - source "Wayfarer" - destination "Longjump" - to offer - has "FW Escort 2: done" - to fail - has "chosen sides" - - npc accompany save - personality escort timid - government "Merchant" - ship Freighter "F.S. Raleigh" - ship Freighter "F.S. Scott" - ship Freighter "F.S. Hudson" - ship Freighter "F.S. Drake" - ship Freighter "F.S. Magellan" - ship Freighter "F.S. Franklin" - npc - personality heroic escort - government "Free Worlds" - fleet - cargo 0 - names "free worlds small" - variant - "Sparrow" 2 - npc - personality plunders staying - government "Pirate" - fleet "Large Southern Pirates" 2 - fleet "Small Southern Pirates" 2 - system "Alpha Arae" - npc - personality plunders staying - government "Pirate" - fleet "Large Southern Pirates" 2 - fleet "Small Southern Pirates" 2 - system "Lesath" - npc - personality plunders waiting - government "Pirate" - fleet "Large Southern Pirates" - fleet "Small Southern Pirates" 2 - system "Sabik" - - on offer - conversation - `Once again, the convoy stocks up on weapons and outfits and begins preparing for the return journey. You can't help worrying that the longer these convoys keep running, the more pirates will discover their route and begin setting ambushes for them.` - accept - - on complete - payment 400000 - conversation - `Again, Tomek Voigt meets you at the spaceport, thanks you all for your courage and dedication, and pays you . Then, he pulls you aside and says, "Captain , if you're interested in helping us further, please meet me in the spaceport bar."` - - on fail - set "fw intro escort failed" - - on visit - dialog "You have reached , but you left part of the convoy behind! Better depart and wait for them to arrive in this star system." - - - -mission "FW Escort 3" - name "Stranded Freighter" - description "Repair the , which is stranded in the system, and escort it safely back to ." - autosave - source "Longjump" - waypoint "Lesath" - to offer - has "FW Escort 2B: done" - to fail - has "chosen sides" - - npc accompany save - system "Lesath" - personality escort derelict timid - government "Merchant" - ship "Freighter" "F.S. Shackleton" - - on offer - conversation - `When you walk into the bar, Voigt looks very glad to see you. "Here's the deal," he says. "One of our freighters, the , was just disabled in the system. We need you to fly there immediately, repair it, and bring it back here before it can be captured by the pirates. Do you think you're up to the task?"` - choice - ` "Sure!"` - ` "Sorry, I'm just a merchant captain. The Free Worlds shouldn't be asking me to do combat missions."` - decline - - ` "Glad to hear it," he says. "The crew of that freighter is depending on you. I know I don't have to tell you what will happen to them if the pirates board them before you get there."` - accept - - on complete - payment 200000 - dialog - `Voigt is immensely relieved to see the returned safely home. "You have done us a great service today, Captain," he says, as he hands you credit chips for . "I'll be sure to let the Council know how helpful you have been."` - "assisted free worlds" ++ - log "Helped rescue a Free Worlds freighter that had been disabled by pirates. Earned the gratitude of Tomek Voigt, the Council member in charge of the supply convoys." - - on fail - set "fw intro escort failed" - - on visit - dialog `Tomek Voigt messages you and says, "Please escort the back here as soon as possible! Their crew is counting on you."` - - - -mission "FW Escort Second Chance" - name "Second Chance" - description "Return to to meet up with Tomek Voigt and see if he will forgive you for failing the escort mission he gave you." - minor - source - near "Sabik" 1 100 - government "Free Worlds" - destination "Longjump" - to offer - has "fw intro escort failed" - not "chosen sides" - "assisted free worlds" == 2 - has "FW Katya 7C: done" - - on offer - conversation - `Soon after you exit your ship a man approaches you. "Captain ?" he asks. You nod. "My name is Alondo," he says. "I'm a member of the Free Worlds Council. Katya speaks so highly of you that I would like to see you join us, even though you messed up that escort mission."` - choice - ` "Yes, I'm very sorry about that."` - ` "Sorry, but I decided I don't want to assist the Free Worlds anyway."` - decline - - ` "I'm sure," he says, "but I'm not the one you need to say that to. Right now Tomek is refusing to let us offer you a job, but if you speak with him in person, he might change his mind. Or he might not. But if you really want to work for us, you should visit him on , take full responsibility for what happened, and apologize. Just a suggestion." He walks off.` - accept - - on complete - conversation - `Nervously, you contact Tomek and ask if he would be willing to meet with you. After a long pause, he says, "Okay. Meet me at the cantina in fifteen minutes." You wait for about twenty minutes before he finally shows up and says, without preamble, "Now, what do you have to say for yourself?"` - choice - ` "I take full responsibility for the loss of that freighter. I'm sorry."` - goto responsible - ` "There was really nothing I could have done against so many pirates."` - ` "I'm sorry for what happened. It won't happen again."` - ` He doesn't look entirely satisfied with that response. "I had to write letters to five different families telling them why their son or daughter or husband had been killed on a routine cargo mission. You promised to keep them safe, and you failed. You understand that, right?"` - choice - ` "Well, space is a dangerous place. Bad things happen. I can't stop that."` - ` "Yes, I know that I failed, and I'm very sorry for their loss."` - goto responsible - ` "That is not an appropriate response," he says. "If we offer you a mission, we have to be able to trust that you will complete it, with no excuses. I'm sorry, but I have no interest in working with you in the future. Goodbye, Captain." He walks away.` - decline - - label responsible - ` "If we offer you a mission in the future," he says, "we have to be able to trust that you will complete it. No excuses, no second tries. Do you understand?" You nod. "Fine," he says, with a long sigh. "Katya said she trusted you, and Jean Jacques as well, so I'll recommend that they give you a chance. But please try to be more responsible in the future, okay?"` - choice - ` "I will. Thank you for giving me a second chance, sir."` - ` "I'll try my best."` - ` He shakes your hand and leaves, without ordering anything to drink. You get the feeling that he still does not think very highly of you.` - apply - "assisted free worlds" ++ - - - -mission "FW Bounty 1" - name "Free Worlds Bounty Hunting" - description `Hunt down and destroy the "Rat Pack," a gang of pirate ships led by a flagship named "Cluny." They were last seen attacking freighters in the Seginus system.` - minor - source - government "Free Worlds" - to offer - "combat rating" > 200 - not "chosen sides" - random < 20 + 5 * "assisted free worlds" * "assisted free worlds" - - on offer - conversation - `As you walk through the spaceport, a woman in a militia uniform approaches you. "Are you Captain ?" she asks. You nod. "I'm the commander of the local militia," she says. "There's a pirate fleet that has attacked freighters in this sector several times in the last few months, but now it seems they've moved outside of Free space. I'd like to strike at them before they return and do more damage here, but right now the Free Worlds Council won't allow militia ships to be used for preemptive attacks."` - choice - ` "Well, I'd be glad to destroy them for you."` - ` "Sorry, I don't want to have anything to do with the Free Worlds."` - decline - ` "Excellent," she says. "They call themselves the 'Rat Pack,' and you'll recognize them because most of their ships are named after various vermin, although for some unknown reason their flagship is just named 'Cluny.' They were last seen in the Seginus system, just east of Free space. Thank you in advance for your help."` - accept - on accept - log "Hunting down a fleet of pirates called the Rat Pack, who have been giving the Free Worlds trouble lately." - - npc kill - personality heroic staying nemesis target - government "Bounty" - system - near "Seginus" 1 2 - ship "Hawk (Rocket)" "Cluny" - ship "Hawk (Speedy)" "Ferret" - ship "Berserker (Afterburner)" "Weasel" - ship "Wasp (Proton)" "Vixen" - ship "Fury (Laser)" "Stoat" - ship "Sparrow" "Rat" - dialog `The "Rat Pack" has been eliminated. You can claim the bounty payment by returning to .` - - on visit - dialog phrase "generic fleet bounty hunting on visit" - on complete - payment 200000 - dialog `The militia officer who asked you to hunt down the "Rat Pack" arrives at your ship soon after you land and thanks you profusely. "Now we won't have to worry about them bothering ships in this sector anymore." She pays you and says she'll tell other militia leaders how helpful you were.` - - - -mission "FW Bounty 2" - name "Free Worlds Bounty Hunting" - description `A Free Worlds militia officer from asked you to hunt down the Moonless Night, a pirate ship last seen in the Delta Sagittarii system.` - source - government "Free Worlds" - to offer - has "FW Bounty 1: done" - not "chosen sides" - random < 25 + 5 * "assisted free worlds" * "assisted free worlds" - - on offer - conversation - `A Free Worlds officer waves to you as you are walking through the spaceport. "Hello Captain ," he says. "I've heard you've helped us in the past to deal with pirate threats. Interested in another bounty-hunting mission?"` - choice - ` "Sure, I do love destroying pirates!"` - ` "Sorry, I'm way too busy right now."` - defer - ` He grins. "Your target this time is a retrofitted heavy freighter by the name of Moonless Night that has been stealing large amounts of cargo from our supply convoys. It was last seen in the Delta Sagittarii system. Good luck, Captain."` - accept - npc kill - personality heroic staying nemesis target - government "Bounty" - system - near "Delta Sagittarii" 1 2 - ship "Behemoth (Speedy)" "Moonless Night" - dialog phrase "generic hunted bounty eliminated dialog" - - on visit - dialog phrase "generic bounty hunting on visit" - on complete - payment 200000 - dialog `The militia officer who asked you to hunt down the meets you in the spaceport and pays you . "Once again, thank you for assisting us," he says.` - - - -mission "FW Bounty 3" - name "Free Worlds Bounty Hunting" - description `A Free Worlds militia officer from asked you to hunt down the Silverhawk, a pirate ship last seen in the Shaula system.` - source - government "Free Worlds" - to offer - has "FW Bounty 2: done" - not "chosen sides" - random < 30 + 5 * "assisted free worlds" * "assisted free worlds" - - on offer - conversation - `Once again, as you are walking through the spaceport a Free Worlds officer flags you down. "We've got another bounty hunting mission for you," he says. "This one is a bit more dangerous; this pirate ship has weapons we've never seen before, that may be alien in origin. Interested in helping us to destroy it?"` - choice - ` "Yes, I'm sure my ship will be up to the challenge."` - ` "Sorry, I'm not interested in giving the Free Worlds more assistance."` - decline - ` "Great," he says. "Your target is named the Silverhawk. After we nearly destroyed it, we think it went to the Shaula system to hide out. Which means that you'll probably have to deal with other pirates at the same time. The Silverhawk has weapons that seem to interfere with a ship's electrical systems, draining power from them. Good luck, Captain."` - accept - npc kill - personality heroic staying nemesis target - government "Bounty" - system "Shaula" - ship "Osprey (Alien Weapons)" "Silverhawk" - dialog phrase "generic hunted bounty eliminated dialog" - - on visit - dialog phrase "generic bounty hunting on visit" - on complete - "assisted free worlds" ++ - payment 300000 - dialog `The militia officer who asked you to hunt down the contacts you soon after you land. "You've done us a great service," he says. "I'll be telling the Council how helpful you were." He hands you a payment of .` - log "Earned a good reputation with the Free Worlds militia by taking on missions to hunt down some dangerous pirates." - - - -mission "FW Commitment" - landing - name "Join the Free Worlds" - description "If you want to join the Free Worlds, report to their headquarters on ." - minor - source - government "Free Worlds" - destination "Bourne" - to offer - "assisted free worlds" >= 3 - has "FW Katya 7C: done" - to fail - has "chosen sides" - to complete - never - - on offer - log "Got invited to join the Free Worlds. It's a valuable opportunity, but it would also be a fast way to become an enemy of the Republic." - conversation - `Soon after you land, a courier arrives at your ship and hands you a formal looking letter. It reads:` - `` - `Dear Captain ,` - ` The Free Worlds Council would like to thank you for the invaluable assistance you have rendered to us recently. We are prepared to offer you a position as an officer in our militia, remaining in command of your own ship. Your starting salary will be 300 credits per diem. If you want to join us, please report to our headquarters on Bourne at your earliest convenience.` - ` Sincerely,` - ` Tomek Voigt` - ` Jean-Jacques Soleau` - ` Freya Winters` - ` Alondo Gruyere` - ` Katerina Reynolds` - `` - ` You notice that Katya's name is printed, instead of signed like the others; she must still be undercover on Clink.` - accept - - - -mission "Rescue Katya 1" - name "Rescue Katya" - description "Rescue Katya from , before the Navy discovers her, and bring her safely to Longjump." - landing - source Bourne - destination Clink - to offer - has "FW Commitment: offered" - not "chosen sides" - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - conversation - `You are on Bourne, the capital of the Free Worlds. Do you take them up on their job offer and volunteer to officially join them?` - choice - ` (Yes.)` - ` (Not yet.)` - defer - - ` You find the Free Worlds offices and give your name to the person at the front desk. A few minutes later Tomek Voigt, who manages supplies and fleet movements for the Council, comes down the stairs to greet you. "I'm so glad you've agreed to join us, Captain ," he says.` - ` That night you are introduced to the rest of the Council, and they take you out to dinner at a very fancy restaurant. Halfway through the third course of the meal, Tomek's communicator beeps. He reaches over to turn it off, then sees the message and turns pale. A hush falls over the table. " has been captured by the Navy," he announces.` - ` After a long silence, JJ asks, "How many casualties?"` - ` "None," says Tomek. "The Navy claimed that was the source of the terrorist attack, and after they showed the evidence to the militia commander on Deep he surrendered and yielded control of the system to them without a fight."` - choice - ` "Was Katya still there? We need to rescue her!"` - goto rescue - ` "We can't allow them to do that. We should gather our fleets and attack."` - goto attack - - label rescue - ` "Indeed," says Freya. "That should be our first priority."` - goto help - - label attack - ` JJ says, "Calm down, Captain. Combat is our last option, not our first. And if their claim is correct, they were justified in taking the system."` - ` Freya says, "Uniting the militias could take weeks. A much more pressing issue is that Katya is still on Clink, unless anyone has heard otherwise from her."` - goto help - - label help - ` "Well," says Alondo, "it's a good thing we haven't yet publicly announced that Captain is working for us. Captain, we have one final mission for you as an independent merchant captain. We need you to stop on Clink, locate Katya, and bring her safely to Longjump without being stopped by the Navy."` - accept - - on accept - set "chosen sides" - event "capture of Kornephoros" - log "People" "Alondo Gruyere" `Alondo grew up on Bourne, the relatively prosperous planet on the edge of the Rim that is now the capital of the Free Worlds. He served as a Republic diplomat for years before becoming convinced that Parliament was just using him to "pacify" the less developed worlds in the South with empty promises. He joined the Southern Defense Pact in the early days, before it became the Free Worlds, and is now a member of the Council.` - log "People" "Tomek Voigt" `Tomek is a young and ambitious militia commander. His brilliant tactical leadership and charismatic personality gained him quite a following in the Dirt Belt region even before the Free Worlds came into existence. He was asked to join the Council in part because of his popularity with the local militias throughout the region.` - log "People" "Freya Winters" `Freya is an engineer, specializing in surveillance equipment but with a wide range of talents. She organized the "thousand eyes" program run by the Southern Defense Pact, which was an attempt to reduce the power of the pirate fleets in the region by tracking their fleet movements. Despite her relative lack of interest in politics, she was asked to join the Free Worlds Council because of her expertise in optimizing the distribution and management of resources.` - log "People" "Jean-Jacques Soleau" `Known to most people simply as "JJ," Jean-Jacques grew up in the Dirt Belt and served in the Navy for years before quitting in frustration over the fact that the Navy was no longer defending his home region of space. He now serves on the Free Worlds Council, where he is tasked with coordinating actions between the local militias and shaping them into a single fighting force that can act in concert with each other.` - - - -mission "Rescue Katya 2" - landing - autosave - name "Rescue Katya" - description "Return to and report to the Free Worlds Council that you were unable to locate Katya." - source Clink - destination Longjump - to offer - has "Rescue Katya 1: done" - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - conversation - `The mining outpost on Clink is swarming with Navy officers; you would guess that they in fact outnumber the miners. You are not sure how you are going to get in there and contact Katya without the Navy noticing.` - choice - ` (Wait in my ship and see if she approaches.)` - goto wait - ` (Check if she is waiting for me out by the test site.)` - goto site - ` (Make some excuse to enter the outpost.)` - goto enter - - label wait - ` You wait on the landing pad for several hours. Katya does not show up. Navy officers in pressure suits walk by your ship about every fifteen minutes, no doubt wondering what you are doing here.` - choice - ` (Check if she is waiting for me out by the test site.)` - goto site - ` (Make some excuse to enter the outpost.)` - goto enter - ` (Give up and report my failure to the Council.)` - goto fail - - label site - ` You fly over the test site scanning for life signs or energy signatures, but there is nothing. And, there is little chance that Katya could be living out here for long, because she would need an oxygen source.` - choice - ` (Wait on the landing pad and see if she approaches.)` - goto wait - ` (Make some excuse to enter the outpost.)` - goto enter - ` (Give up and report my failure to the Council.)` - goto fail - - label enter - ` You put on a pressure suit, leave your ship, and approach the outpost. As soon as you step through the airlock you are stopped by a Navy officer. "What is your business here?" he asks.` - ` "My brother is a miner here," you say. "Our mother sent me to check on him."` - ` The officer says, "Don't worry, no one here has been hurt, and they will all be free to continue their work shortly. But for now, I'm going to have to ask you to leave this world." He calls over several guards who are wearing pressure suits; they escort you to your ship and command you to take off.` - - label fail - ` You have no choice but to head back to without Katya. The Council is going to be very disappointed.` - launch - - on accept - log "The Navy has invaded Kornephoros, while Katya was still undercover on Clink. No sign of where she is. She may have been taken as a prisoner." - - - -mission "Defend Sabik" - landing - name "Defend Sabik" - description "Help to repulse a Navy attack on Sabik, then land on Longjump to debrief." - source Longjump - to offer - has "Rescue Katya 2: done" - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - set "license: Militia" - "salary: Free Worlds" = 300 - event "start of hostilities" - event "joined the free worlds" - conversation - `When you land on , you discover that Tomek has already found transportation here; he meets you almost as soon as your ship lands. When you step out of the hatch alone, without Katya, he turns away in grief. "I'm sorry," you say, "I couldn't locate her. The whole place is under guard."` - ` "Very well," he says, "we'll have to hope that she's still hidden there somewhere. In the meantime, we need to make your allegiance official so that you can fight alongside us if it comes to that."` - ` He is carrying a paintbrush and a very large can of green paint. "Would you like to do the honors?" he asks.` - choice - ` "Sure."` - goto paint - ` "I can't just keep flying merchant colors?"` - - ` "No," he says, "it would be dishonest, and if you were to fight alongside us you would be classified as a partisan, a criminal rather than an enemy combatant. Believe it or not, you're better off as an official prisoner of war than as a partisan, if you ever do get captured. So, time to start painting."` - - label paint - ` You take the paintbrush, climb on top of your ship, and begin painting it in the green and gold of the Free Worlds. Suddenly you hear a cheer from one of the other ships parked nearby; someone has seen what you are doing and is shouting, "For freedom! Another ship for freedom!" Soon several other people see you, and before long it seems like everyone in the port has picked up the cheer.` - ` Tomek stands by, silently, until you finish, and then says, "Let's hit the bar. I need a drink."` - ` An hour later you are in the bar celebrating your new employment when emergency sirens start blaring. Someone runs into the bar and says, "The Navy has entered the system. What do we do?"` - ` Tomek says, "We can't let them take this system, or they'll have us completely bottled up. This is where it begins. We need to fight. Get to your ships, quickly! But if you can, disable their ships instead of destroying them. These are Navy ships after all, and most of them don't want war any more than we do." You hurry to join all the other ships taking off to defend the system.` - launch - on accept - log "Officially joined the Free Worlds. Helping to defend Sabik, which is now under attack by the Navy. This Free Worlds work may mean getting involved in a lot more battles like this one." - - npc evade - personality waiting heroic - government Republic - fleet - names "republic capital" - fighters "republic fighter" - variant - "Carrier" - "Lance" 4 - "Combat Drone" 6 - "Frigate" 2 - "Gunboat" 3 - "Rainmaker" 3 - - npc evade - personality heroic - government Republic - system Kornephoros - fleet 2 - names "republic capital" - fighters "republic fighter" - variant - "Carrier" - "Lance" 4 - "Combat Drone" 6 - "Frigate" 2 - "Gunboat" 3 - "Rainmaker" 3 - - npc - personality heroic disables - government "Free Worlds" - fleet - names "free worlds capital" - variant - "Falcon" - "Hawk" 2 - fleet - names "free worlds small" - variant - "Hawk" - "Sparrow" 2 - fleet - names "free worlds small" - variant - "Hawk" - "Fury" 2 - npc - personality heroic disables - government "Free Worlds" - system "Zubenelgenubi" - fleet - names "free worlds capital" - variant - "Falcon" - "Osprey" 2 - "Hawk" 3 - "Sparrow" 5 - npc - personality heroic disables - government "Free Worlds" - system "Zubeneschamali" - fleet - names "free worlds capital" - variant - "Bastion" 2 - "Argosy" 4 - "Fury" 6 - fleet - names "free worlds capital" - variant - "Bastion" 2 - "Argosy" 4 - npc - personality heroic disables - government "Free Worlds" - system "Unukalhai" - fleet - names "free worlds capital" - variant - "Falcon" 2 - npc - personality heroic waiting disables - government "Free Worlds" - fleet - names "free worlds small" - variant - "Hawk" 2 - "Sparrow" 1 - - on visit - dialog `You've landed on , but there are still Navy ships circling overhead. You should take off and help finish them off.` - on complete - dialog `The Navy has been driven off, but at a great cost. You should probably visit the spaceport and see if Tomek is there, or someone else who can tell you what to do next.` - -mission "FW License Fix" - invisible - landing - to offer - has "license: Militia Carrier" - on offer - set "license: Militia" - clear "license: Militia Carrier" - fail diff -Nru "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/free worlds middle.txt" "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/free worlds middle.txt" --- "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/free worlds middle.txt" 2020-02-24 15:50:12.000000000 +0000 +++ "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/free worlds middle.txt" 1970-01-01 00:00:00.000000000 +0000 @@ -1,2296 +0,0 @@ -# Copyright (c) 2014 by Michael Zahniser -# -# Endless Sky is free software: you can redistribute it and/or modify it under the -# terms of the GNU General Public License as published by the Free Software -# Foundation, either version 3 of the License, or (at your option) any later version. -# -# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY -# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A -# PARTICULAR PURPOSE. See the GNU General Public License for more details. - -mission "FW Diplomacy 1" - landing - name "Free Worlds Diplomacy" - description "Travel to to meet up with Alondo, who will explain more." - source - near "Sabik" 1 100 - destination "Longjump" - to offer - has "event: navy occupying the south" - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - conversation - `As you are landing, you receive a message from JJ, on behalf of the Council. The message reads:` - branch suspended - has "FW Pirates 4.1: offered" - ` Captain , sorry that we have been out of contact. We need your help once again, to assist in a diplomatic mission. Please meet up with Alondo on as soon as possible. He will give you more information.` - goto end - - label suspended - ` Captain . Your suspension from the Free Worlds has just ended. The Senate is still not happy with what you did, and has therefore not reinstated your pay, but they have allowed you to continue working for us. Don't cause any more issues and you'll regain your pay. Please meet up with Alondo on as soon as possible. He will give you more information.` - label end - ` Sincerely,` - ` Jean-Jacques and Freya` - accept - event "catalytic ramscoop available" - - on complete - dialog `As you are landing, Alondo contacts you and asks you to meet him in the spaceport as soon as you have a bunk prepared for him.` - - - -mission "FW Diplomacy 1B" - name "Free Worlds Diplomacy" - description "Bring Alondo to to meet with Parliament. Your guarantee of safe passage will expire on ." - autosave - source "Longjump" - destination "Earth" - deadline 24 - to offer - has "FW Diplomacy 1: done" - passengers 1 - blocked "You do not have a bunk free for Alondo. Return here when you do." - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - conversation - `You meet up with Alondo, who insists on not telling you anything until you are safely back aboard your own ship. Once you have brought him to his room, he says, "Here's the deal. The Senate has been secretly reaching out to other worlds, and four of them have decided to join us: Harmony, New Portland, Dancer, and New India."` - choice - ` "That's great news!"` - ` "Why haven't I heard of this yet?"` - goto heard - ` "Indeed it is," says Alondo. "Any worlds joining us would be reason to celebrate, but these four are particularly important because they are on the trade route to Tarazed. If we control those systems, our supply convoys will be much safer."` - ` "Why isn't this public knowledge yet?" you ask.` - label heard - ` "Well," says Alondo, "apparently the Senate was not being as secretive as they thought. Somehow word leaked out to the Republic that those worlds were defecting, and a massive Navy fleet moved to occupy those systems. Which means we're on the brink of another bloody battle."` - choice - ` "Don't worry, I'm sure we can defeat them."` - goto defeat - ` "Is there any way to avoid a fight?"` - goto avoid - label defeat - ` "I'm sure we can," says Alondo, "but with heavy loss of life on both sides. We want to avoid that if at all possible. That's where you come in."` - goto plan - label avoid - ` "That's what we're hoping," he says, "and that's where you come in."` - goto plan - label plan - ` "How so?" you ask.` - ` He says, "We've arranged for you to be granted safe passage through Republic space for the next three weeks. That's enough time to bring me to Earth and back. If I can meet with Parliament in person, maybe I will be able to work something out."` - choice - ` "Okay, let's go to Earth!"` - accept - ` "How do we know this isn't a trap? You're willing to risk your life for this?"` - ` "If we can save thousands of lives from being lost in a needless battle, it's worth the risk," he says. "Now come on, the clock is ticking. We need to be safely back in Free space before your safe passage expires."` - accept - - on accept - event "fw safe passage starts" - event "fw safe passage ends" 24 - on visit - dialog `You land on , but realize that your escort carrying Alondo hasn't entered the system yet. Better depart and wait for it to arrive.` - - - -mission "FW Diplomacy 1C" - landing - name "Free Worlds Diplomacy" - description "Bring Alondo to to meet with the senior Navy officers. Take as direct a route as possible, because your safe passage expires soon." - source "Earth" - destination "New Wales" - clearance - to offer - has "FW Diplomacy 1B: done" - passengers 1 - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - log "Stopped on Earth with Alondo to talk to Parliament and try to head off another bloody battle. But, they were not willing to negotiate." - conversation - `You drop off Alondo and wish him luck. Hours pass, and you begin to worry that he has been taken prisoner or killed. But finally he returns, looking very discouraged. "It makes no sense," he says. "The tax revenue they get from those four worlds doesn't come close to covering the cost of defending them. They should be glad to let them go."` - choice - ` "So, Parliament won't give up those worlds without a fight?"` - goto fight - ` "Maybe they're afraid of the precedent it would set if they give in to us."` - goto precedent - label fight - ` "That's right," he says. "Amazing how heedless they can be, sitting in their comfy Parliament house deciding the fates of others."` - goto next - label precedent - ` "Yes, that seems to be what's at stake," he says. "But by now they should see the writing on the wall. Amazing how callous they can be about the lives of the Navy crews who are following their orders."` - label next - ` "So, we just head home in defeat?" you ask.` - ` "Not quite," he says. "While we have the chance, I want to talk with the Navy leadership directly. Landing near the secret base on New Austria would be way too provocative, so I've arranged to meet with them on their base on instead."` - choice - ` "Okay, if that's what it takes to avoid another bloody battle, I'll take you there."` - accept - ` "Are you insane? Flying straight into the largest Navy base in the sector?"` - ` "Don't worry," he says. "The Navy takes honor very seriously. If they promise our safety, we'll be safe. At least until that grant of safe passage expires, that is." You have serious doubts, but you have no choice but to obey him.` - accept - on visit - dialog `You land on , but realize that your escort carrying Alondo hasn't entered the system yet. Better depart and wait for it to arrive.` - - - -mission "FW Diplomacy 1D" - landing - name "Free Worlds Diplomacy" - description "Bring Alondo back to . Take as direct a route as possible, because your safe passage expires soon." - source "New Wales" - destination Longjump - to offer - has "FW Diplomacy 1C: done" - passengers 1 - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - conversation - `When you land on , Alondo says, "You should join me for this meeting. You may find it eye-opening."` - ` Four of the Navy admirals who are stationed here have agreed to meet with you. You discover that one of them is from the Dirt Belt. Another grew up in the Rim, and admits to you that if he were not serving the Navy, he would be fighting for the Free Worlds. All four of them seem sympathetic to your cause, and express genuine regret not just for the Navy lives that have been lost, but for the Free Worlds losses as well.` - ` And all four of them state, without any hesitation or equivocation, that if Parliament orders them to continue to fight the Free Worlds, they will fight until all possibility of victory is gone.` - ` Alondo thanks them for their time and their honesty, and you return to your ship. "Well, it was worth a try. Now we just have to get home safely," he says.` - accept - - on visit - dialog `You land on , but realize that your escort carrying Alondo hasn't entered the system yet. Better depart and wait for it to arrive.` - on complete - dialog `You are still finding it hard to believe that you made it to Earth and back in one piece. Alondo thanks you for transporting him and says, "Now I just have to break the bad news to the Senate. JJ and I will meet you in the spaceport bar in a few hours, once we've decided what our next steps will be."` - event "navy using mark ii ships" - - - -mission "FW Southern Recon 1" - name "Reconnaissance" - description "Fly through to get a sense of the Navy's strength in those systems, then report to ." - autosave - source "Longjump" - waypoint "Rastaban" - waypoint "Delta Sagittarii" - waypoint "Albaldah" - destination "Trinket" - to offer - has "FW Diplomacy 1D: done" - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - event "fw safe passage ends" - conversation - `Alondo and JJ are in a somber mood when you meet up with them in the bar. You can't help remembering that Tomek always used to be a part of these gatherings, before he turned against the Senate. And now it looks like your next major battle will be fought without Tomek's expert guidance.` - ` JJ says, "We've done all we can. Sooner or later we will have to fight the Navy for those star systems. So to start with, , we'd like you to scout them out and report back to us on the Navy's presence there. Freya is on Trinket, gathering a fleet. Report to her there when you're done."` - accept - on visit - dialog phrase "generic waypoint on visit" - - - -mission "FW Southern Recon 1B" - landing - name "Electron Beam" - description "Steal an Electron Beam from a Navy Gunboat and return it to for Freya to look at. She thought your best bet for finding lone Gunboats might be the Wei or Alnasl systems." - autosave - source "Trinket" - destination "Trinket" - to offer - has "FW Southern Recon 1: done" - - on offer - log "It looks like the Navy has begun using some more powerful beam weapons and torpedoes. Tasked with plundering one of the electron beam weapons so Freya can get a closer look at it." - event "gunboats in Alnasl" - conversation - `Freya thanks you for performing the scouting mission, and you give her a copy of your ship's logs to analyze. As she looks through them, almost immediately something catches her eye. "Looks like the Navy is fielding some new weapons," she says. "Some higher-yield torpedoes, and a beam weapon even more powerful than heavy lasers. Those beam weapons in particular worry me."` - choice - ` "Yes, that kind of negates the advantage I was hoping we'd have due to our new plasma turrets."` - ` "Does that mean we're not going to attack them after all?"` - goto attack - ` "Well," she says, "the plasma turrets weren't the only ace up our sleeve, but still, it's frustrating that the Navy still has such an advantage over us technologically."` - ` "What should we do?" you ask.` - label attack - ` "We're going to have to fight them eventually, but first we need as much information as we can get on their new weapon systems. I'd like you to find one of their Gunboats that has the new electron beams installed, steal one of them, and bring it back here. I imagine one of them can't be much bigger than twenty or thirty tons, so you ought to be able to find space for it. Think you can do that?"` - choice - ` "How can I find a Gunboat that's all by itself? They're usually a part of a bigger fleet."` - ` She thinks about that for a moment, then says, "The Navy has shifted most of their capital ships to the defecting systems in the south. That means that some of the systems up north will have lighter defenses. You might try Wei or Alnasl. Good luck, Captain."` - accept - npc - government "Republic" - system "Alnasl" - personality heroic opportunistic staying - fleet - names "republic small" - variant - "Gunboat (Mark II)" - to complete - not "FW Southern Recon 1B (Turret): done" - to fail - has "FW Southern Recon 1B (Turret): done" - on visit - dialog `You've returned to , but you don't have an Electron Beam. Try finding lone Navy ships in Wei or Alnasl to disable and plunder from.` - on complete - fail "FW Southern Recon 1B (Turret)" - outfit "Electron Beam" -1 - dialog `You hand off the Electron Beam to Freya's science team. They tell you that she's waiting for you in a cafe in the spaceport.` - - - -mission "FW Southern Recon 1B (Turret)" - landing - invisible - source Trinket - destination Trinket - to offer - has "FW Southern Recon 1: done" - to complete - not "FW Southern Recon 1B: done" - to fail - has "FW Southern Recon 1B: done" - on complete - fail "FW Southern Recon 1B" - outfit "Electron Turret" -1 - dialog `You hand off the Electron Turret to Freya's science team. They tell you that she's waiting for you in a cafe in the spaceport.` - - - -mission "FW Southern Recon 1B: Alnasl Hint 1" - landing - source - government "Free Worlds" - near "Wei" 2 - to offer - has "FW Southern Recon 1B: active" - on offer - conversation - `While refueling on , a Free Worlds captain approaches you. "Captain , I hear you're on the search for one of those new lasers the Navy is using."` - choice - ` "Yes I am."` - ` "Do you have any information on them?"` - goto information - ` "Good, because we have some information that could help you.` - label information - ` "We've had to stop all scouting parties into Republic space because of the strength of these new weapons, so we're flying in the dark on where the Navy is, but luckily we have received word from sympathizers in the Dirt Belt. The Navy has gathered forces with these new weapons in Alioth and Seginus, frequently entering the Wei system.` - ` "They haven't been coming into Kornephoros, so they're likely just patrolling the area to dissuade us from making any sudden moves. This means that Wei likely isn't your best bet for stealing a weapon given the traffic, but I hear that things aren't much better beyond Lesath. I wish we had some ships to spare to help you, but we just don't have that kind of freedom right now."` - ` You thank the Captain for the information and he wishes you good luck.` - decline - - - -mission "FW Southern Recon 1B: Alnasl Hint 2" - landing - source "Hope" - to offer - has "FW Southern Recon 1B: active" - on offer - conversation - `You decide to scan the Navy ships entering and exiting the system by tapping into the surveillance rigs that you helped Freya set up so long ago. Many of the Navy ships are armed with these new Electron Beams, but they are appearing in fleets too big to take on alone. You notice though that almost all Navy traffic is to and from Alioth and Seginus, while only lone Gunboats are traveling to and from Alnasl. Perhaps you may be able to ambush one of these smaller ships on its own in Alnasl.` - decline - - - -mission "FW Southern Battle 1" - name "Escort Battle Fleet" - description "Travel to to gather a fleet of experimental new warships, and escort them back to Trinket." - source Trinket - destination Zug - to offer - or - has "FW Southern Recon 1B: done" - has "FW Southern Recon 1B (Turret): done" - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - event "normal in Alnasl" - conversation - `Because this world is a tourist destination, there are innumerable fancy cafes in the spaceport. You meet up with Freya in one of the smaller ones. "Thank you for acquiring that weapon sample for us," she says. "It's typical Republic weaponry: far more efficient than anything we're able to make, and very well designed. My engineers were kind of in awe as they disassembled it."` - choice - ` "Do you have any tactical advice on fighting ships with one of those installed?"` - goto advice - ` "Is there any chance we can reverse engineer it and build our own?"` - goto reverse - label advice - ` "Well," she says, "its range is very slightly shorter than our plasma turrets. You might be able to use that to your advantage if you can position your ship just right so that you can hit an enemy target but they can't hit you. You may find that useful in the upcoming battle."` - goto battle - label reverse - ` "Maybe, although we haven't even mastered the art of building heavy lasers yet," she says. "We certainly won't have time before the upcoming battle."` - goto battle - label battle - ` "So we're definitely going to attack the Navy?" you ask.` - ` "We have no choice," she says. "We tried diplomacy. If we don't show a willingness to support new worlds that want to join us, or if we don't seem to have enough strength to defend them, some of those that have joined us already may start to return to the Republic."` - choice - ` "Okay, I'm ready to fight."` - ` "I wish it hadn't come to this, but if you think it's our only option, I'll join the fight."` - ` "Thank you," she says. "But there's one more thing we must do to prepare for battle. I mentioned before that we have an ace up our sleeve. It's a new warship designed by Southbound Shipyards, intended to be a match for a Cruiser. They've only finished building three of them. I'd like you to travel to Zug and escort them back here. Once you return, we'll prepare for battle."` - accept - - - -mission "FW Southern Battle 1B" - landing - name "Escort Battle Fleet" - description "Escort a fleet of experimental warships to ." - autosave - source Zug - destination Trinket - to offer - has "FW Southern Battle 1: done" - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - event "flamethrower available" 10 - conversation - `When you land on , a Southbound Shipyards executive leads you to a hangar. The hangar is huge, but it clearly was not meant to hold a ship as large as the one it now contains. There is barely enough space for the cranes and catwalks being used by the construction crews. He says, "The Dreadnought is a new design, the largest ship we've ever built. Only three of them have been completed so far." You can't help but be impressed at the size of the Dreadnought: as bulky as a Cruiser, it looks like a cross between a Bastion and an Argosy freighter.` - ` He then leads you out to a section of the spaceport where three Dreadnoughts are parked. Next to them, and looking tiny by comparison, are five Furies. You ask, "Are those Furies part of the battle fleet, too?"` - branch untested - not "FW Flamethrower 2: done" - ` "Yes," he says, "equipped with some fancy new weapons from Barmy Edward up at Kraz Cybernetics that he said you helped test. I haven't seen them in action yet, but he's convinced they'll be useful against the Navy."` - goto end - label untested - ` "Yes," he says, "equipped with some fancy new weapons from Barmy Edward up at Kraz Cybernetics that he recently finished working on. He said they should be entering mass production soon. Flamethrowers, the crazy bastard. I haven't seen them in action yet, but he's convinced they'll be useful against the Navy."` - label end - ` You thank him for his time, and meet up with the captains of the battle fleet, arranging for them to follow you back to Trinket.` - accept - - npc accompany save - government "Free Worlds" - personality timid escort - ship "Dreadnought" "F.S. Sequoia" - ship "Dreadnought" "F.S. Sitka" - ship "Dreadnought" "F.S. Rosewood" - ship "Fury (Flamethrower)" "F.S. Montag" - ship "Fury (Flamethrower)" "F.S. Faber" - ship "Fury (Flamethrower)" "F.S. Beatty" - ship "Fury (Flamethrower)" "F.S. Mildred" - ship "Fury (Flamethrower)" "F.S. Clarisse" - - on visit - dialog "You have reached , but you left part of your convoy behind! Better depart and wait for them to arrive in this star system." - - on complete - dialog `You land on with the battle fleet. Time to meet up with Freya in the spaceport.` - - - -event "battle for Rastaban" - "reputation: Republic" = -1000 - system Rastaban - fleet "Small Free Worlds" 10000 - system Lesath - fleet "Small Southern Merchants" 800 - fleet "Large Southern Merchants" 1600 - fleet "Small Free Worlds" 800 - fleet "Large Free Worlds" 1100 - system Sargas - fleet "Small Southern Merchants" 600 - fleet "Large Southern Merchants" 2500 - fleet "Small Free Worlds" 1000 - fleet "Large Free Worlds" 1500 - -mission "FW Southern Battle 2" - name "Attack Rastaban" - description "Travel directly to the system, so that you will arrive on and join the battle against the Navy. Disable or destroy all Navy ships in system." - source Trinket - destination Dancer - clearance - to offer - has "FW Southern Battle 1B: done" - deadline 3 - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - log "Preparing for another major battle with the Navy, this time in the Rastaban system, which just recently expressed an interest in joining the Free Worlds but has not been able to do so due to the Navy presence. The Free Worlds will be using a new model of warship, the Dreadnought, in this battle." - event "battle for Rastaban" - conversation - `When you meet up with Freya in the cafe, she looks like she hasn't slept in several days. "I can't believe we're headed for another major battle," she says. "I keep hoping the Navy will just pull back and not force us to fight them."` - choice - ` "It doesn't seem likely that Parliament would allow that."` - ` "Yes, their sense of honor can be inspiring at times, but right now it's annoying."` - ` "Indeed," she says. "Although, based on what Alondo said, the Navy hinted that if we made such a show of force that there was no way they could win the battle, they could honorably choose to retreat. So, if they start trying to retreat, let them go. But I suspect it will be a difficult battle to win."` - ` "What's the battle plan?" you ask.` - ` "The fleet from Southbound Shipyards will be traveling with you," she says. "Other fleets with other commanders will be converging on Rastaban separately, at approximately the same time. So, you have no time to lose. You must travel directly to Rastaban from here, or else you will arrive too late to join in the fight. Good luck, captain."` - accept - - npc - government "Free Worlds" - personality heroic disables escort - ship "Dreadnought" "F.S. Sequoia" - ship "Dreadnought" "F.S. Sitka" - ship "Dreadnought" "F.S. Rosewood" - ship "Fury (Flamethrower)" "F.S. Montag" - ship "Fury (Flamethrower)" "F.S. Faber" - ship "Fury (Flamethrower)" "F.S. Beatty" - ship "Fury (Flamethrower)" "F.S. Mildred" - ship "Fury (Flamethrower)" "F.S. Clarisse" - - npc - system Rastaban - personality heroic uninterested staying disables - government "Free Worlds" - fleet - names "free worlds capital" - variant - "Falcon (Plasma)" - "Osprey" 2 - fleet - names "free worlds capital" - variant - "Falcon (Plasma)" - "Osprey (Missile)" 2 - fleet - names "free worlds capital" - variant - "Falcon (Heavy)" - "Osprey (Laser)" 2 - fleet - names "free worlds capital" - variant - "Falcon (Plasma)" - fleet - names "free worlds capital" - variant - "Bastion" 2 - fleet - names "free worlds capital" - fighters "free worlds fighters" - variant - "Skein" 2 - "Finch" 12 - fleet - names "free worlds capital" - variant - "Falcon" 2 - - npc evade - system Rastaban - personality heroic uninterested staying - government "Republic" - fleet 2 - names "republic capital" - fighters "republic fighter" - variant - "Carrier (Mark II)" - "Lance" 4 - "Combat Drone" 6 - fleet 3 - names "republic capital" - fighters "republic fighter" - variant - "Cruiser (Mark II)" - "Combat Drone" 4 - fleet 3 - names "republic small" - variant - "Rainmaker (Mark II)" 2 - fleet 2 - names "republic small" - variant - "Gunboat (Mark II)" 3 - fleet 2 - names "republic small" - variant - "Gunboat (Mark II)" 2 - - on visit - dialog `You've landed on , but there are still Navy ships circling overhead. You should take off and help finish them off.` - on complete - event "fw southern expansion" - - - -mission "FW Southern Battle 3" - landing - name "Sweep for Navy Ships" - description "Travel through the systems near Rastaban and make sure that the remainder of the Navy occupation fleet is retreating. (If they are fleeing, let them flee.)" - autosave - source "Dancer" - to offer - has "FW Southern Battle 2: done" - waypoint Girtab - waypoint Albaldah - waypoint "Delta Sagittarii" - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - log "The Navy has been driven out of the Rastaban system. That will allow the people on Harmony, Dancer, New Portland, and New India to join the Free Worlds." - conversation - `As soon as you land on , you contact Freya and let her know that the system is yours. "That's great news," she says. "Now we need to make sure they've pulled back from the neighboring systems, too. Take a few ships and sweep through Delta Sagittarii and Albaldah and make sure they're clear. Leave the rest of the fleet on Dancer to handle the prisoners and repairs."` - choice - ` "What should I do if I encounter Navy ships on my patrol?"` - goto patrol - ` "What are we going to do with the prisoners?"` - goto prisoners - label patrol - ` "If they're fleeing, let them flee," she says, "but if you discover a strong Navy presence remaining in one of those systems, report back to Dancer before engaging them. Meanwhile, I'll ask Alondo to contact the Navy admirals and see if we can get Katya back in exchange for those prisoners."` - goto katya - label prisoners - ` "Well," she says, "my hope is that we can trade them for any of our people who have been captured so far in this war. Including Katya."` - goto katya - label katya - ` "You think she's still alive?" you ask.` - ` "Certainly, and having this many Navy prisoners gives us a great bargaining chip for negotiating her freedom. Now, gather your patrol, and by the time you get back, I hope we will have arranged for her release."` - accept - - npc - government "Republic" - personality fleeing uninterested - system "Delta Sagittarii" - fleet "Large Republic" 2 - npc - government "Republic" - personality fleeing uninterested - system "Girtab" - fleet "Large Republic" 2 - npc - government "Republic" - personality fleeing uninterested - system "Albaldah" - fleet "Large Republic" 2 - - on visit - dialog phrase "generic waypoint on visit" - on complete - dialog `You've finished patrolling the nearby systems. Now you can meet up with Freya in the spaceport, and hopefully she will have good news about Katya.` - - - -mission "FW Southern Prisoners - Release" - name "Return Navy Prisoners" - description "As a goodwill gesture, return the Navy prisoners to rather than imprisoning them on Clink. Your safe passage ends on ." - source Dancer - clearance - destination "New Iceland" - to offer - has "FW Southern Battle 3: done" - to fail - has "FW Southern Prisoners - Keep: done" - deadline 7 - - on offer - conversation - `You find Freya and Alondo watching over a large hangar where several hundred Navy crew and support staff are being kept under guard. Alondo says, "I contacted the Navy admirals. They say Katya is not under their control; she is a prisoner of the Intelligence bureau, and arranging her release could take weeks. But they promised that if we return their prisoners now, they will ensure Katya's release and return her to us soon."` - choice - ` "How do we know they won't break that promise?"` - ` "Why not just keep the prisoners until we have Katya back safely?"` - ` Freya sighs. "Alondo claims that the admirals value their honor so highly that we can trust their promise. I am not so sure. Even if the admirals do their best, what if Intelligence refuses to honor the deal we make?"` - ` Alondo says, "On the other hand, if we release these prisoners on parole as a gesture of good faith, it could bring us much closer to a diplomatic end to this war. Which would be far preferable to another battle as bloody as this one."` - ` Freya says, "And meanwhile, JJ is off on a top secret mission. And that means he's not available to consult with, and we need to make this decision now."` - ` "And since we cannot agree," says Alondo, "we are giving you the deciding vote."` - choice - ` "What do you mean?"` - ` "We will be putting you in charge of the prisoner convoy," says Alondo, "and arranging a week of safe passage for you. If you think we should return the prisoners as a gesture of goodwill to improve our chances of a diplomatic end to this war, bring the convoy to ."` - ` "But if you think we should hold on to the prisoners until we receive Katya safely back," says Freya, "bring the convoy to Clink. Understand?"` - ` It's a serious choice facing you, with no clear right decision. You thank them for trusting you, and begin preparations to escort the prisoners.` - accept - - on accept - event "fw safe passage starts" - event "fw safe passage ends" 7 - - npc accompany save - government "Escort" - personality timid escort - ship "Blackbird" "F.S. Charity" - ship "Blackbird" "F.S. Good Hope" - ship "Blackbird" "F.S. Stoutheart" - ship "Blackbird" "F.S. Nightingale" - ship "Blackbird" "F.S. Turtledove" - npc - government Republic - personality staying uninterested - system "Kaus Borealis" - fleet "Large Republic" 4 - - on visit - dialog "You have reached , but you left part of your convoy behind! Better depart and wait for them to arrive in this star system." - - on complete - karma ++ - log "Was given the choice of what to do with the Navy prisoners from the battle for Rastaban, and decided to parole and release them rather than imprisoning them. Hopefully that will earn some goodwill from the Navy in the future." - - - -mission "FW Southern Prisoners - Keep" - name "Keep Navy Prisoners" - description "Rather than releasing the Navy prisoners, deliver them to the mines on Clink, to be held until Katya is returned to you." - source Dancer - destination Clink - to offer - has "FW Southern Battle 3: done" - to fail - has "FW Southern Prisoners - Release: done" - - on complete - karma -- - event "fw prison on Clink" - log "Was given the choice of what to do with the Navy prisoners from the battle for Rastaban, and decided to imprison them on Clink. Hopefully that will weaken the Navy, a little bit." - - - -mission "FW Southern Prisoners - Released" - landing - name "Report to Dancer" - description "Report back to Freya and Alondo on Dancer that you chose to release the prisoners." - source "New Iceland" - destination Dancer - to offer - has "FW Southern Prisoners - Release: done" - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - conversation - ` has become the home of a major Navy base almost overnight; the number of ships and people here is almost overwhelming. You return the prisoners, who have all taken an oath of parole to take no further part in the war against the Free Worlds. One of the four Navy admirals who you and Alondo met with earlier is here, and as you are unloading the prisoners, he says, "More volunteers for the 'Oathkeepers,' I see."` - choice - ` "Who are the 'Oathkeepers'?"` - ` "The officers you granted parole to months ago. We reassigned them all to duty in the north, patrolling for pirates."` - ` "You mean they really do honor their promise not to fight us?" you ask.` - ` "Of course. They swore a vow, after all." You suspect it's not quite that simple, but decide that questioning this admiral's word would be pointless. As you are getting ready to leave, he says, "Don't worry, we will be returning Miss Reynolds to you shortly. The ship carrying her should arrive here in a week or two."` - ` You hope he is telling the truth. Now, it is time to meet with Freya and Alondo and decide what should be done next.` - launch - - npc accompany save - government "Escort" - personality timid escort - ship "Blackbird" "F.S. Charity" - ship "Blackbird" "F.S. Good Hope" - ship "Blackbird" "F.S. Stoutheart" - ship "Blackbird" "F.S. Nightingale" - ship "Blackbird" "F.S. Turtledove" - npc - government Republic - personality staying uninterested - system "Kaus Borealis" - fleet "Large Republic" 4 - - on visit - dialog "You have reached , but you left part of your convoy behind! Better depart and wait for them to arrive in this star system." - on complete - set "fw delivered prisoners" - - - -mission "FW Southern Prisoners - Kept" - landing - name "Report to Dancer" - description "Report back to Freya and Alondo on Dancer that you chose to keep the prisoners on Clink." - source Clink - destination Dancer - to offer - has "FW Southern Prisoners - Keep: done" - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - conversation - `You drop off the prisoners at the mines of Clink, to be held until the Navy returns Katya to you. Now, it's time to meet with Freya and Alondo and decide what should be done next.` - accept - on complete - set "fw delivered prisoners" - - - -mission "FW Southern Break" - landing - source Dancer - autosave - to offer - has "fw delivered prisoners" - - on offer - log "Once again there is no immediate work to be done for the Free Worlds. This would be a good time to earn some money for an upgraded ship, if possible." - event "fw occupying the north" 50 - "salary: Free Worlds" >?= 800 - conversation - `You land on Dancer and report to Alondo and Freya that the prisoner transfer is complete. "What do we do now?" you ask.` - ` Freya says, "Well, I hope we're done with fighting for a while, now. We'll stay here to hold this system against any Navy retaliation. And, we'll keep hoping that Parliament might come to their senses and agree to a diplomatic end to this conflict. In the meantime I suggest you spend some time doing whatever it is you do to earn money on the side - carrying passengers or freight or hunting pirates. We'll contact you when things begin to move forward again."` - choice - ` "Sounds good. I'll hope to hear from you soon."` - goto salary - ` "You're sure there's nothing else I can do to help the Free Worlds right now?"` - ` Alondo says, "You might hear from some other folks who could use your assistance, but as for the Council, I think it's a waiting game for us right now. Please don't think we aren't grateful for your help, Captain. All we're saying is that hopefully, for a few months at least, we'll all be able to take a break from fighting and go back to actually living our lives."` - - label salary - branch end - not "FW Pirates 4.1: offered" - ` "Before you leave, Captain," Freya says. "The Senate has decided to reinstate your pay after these recent events. You should now have a salary of 800 credits, just like before."` - - label end - ` Alondo gives you a nod. "We'll contact you as soon as things get interesting again."` - decline - - - -mission "FW Southern Break Ends" - name "Return to " - description "Travel as quickly as possible to to rejoin the main Free Worlds fleet." - landing - source - near Rastaban 1 100 - destination Dancer - to offer - has "event: fw occupying the north" - not "FW Northern 1: offered" - - on offer - conversation - `Soon after you land on , you receive a message from Freya: "Greetings, Captain ! I hope you've made good use of your time off, because we're about to be right in the thick of it once again. As soon as you're able, please come rejoin the fleet on Dancer. We have some urgent and sensitive work to do."` - accept - - - -mission "FW Northern 1" - landing - name "Northern Expansion" - description "Take a fleet to (visiting along the way), securing those systems to allow them to defect to the Free Worlds." - autosave - source "Dancer" - destination "New Tibet" - waypoint "Alphecca" - waypoint "Seginus" - clearance - to offer - has "event: fw occupying the north" - passengers 1 - blocked `You receive a message from Freya: "Captain, please meet up with us as soon as you have a bunk free for Alondo." You have no bunks free, so you should return here once you have made one available.` - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - log "Three more planets have decided to defect to the Free Worlds: Clark, New Tibet, and New Holland." - conversation - `When you land on Dancer, the Free Worlds fleet appears to be preparing for another battle: missiles and torpedoes are being loaded onto ships and crew members are running around. You eventually find Freya and Alondo, and ask them what is going on.` - ` "Another three worlds have secretly told us they are ready to defect," says Alondo, "and this time around we want to get there before the Navy does."` - ` Freya says, "We need you to take Alondo, along with the ships that we've been able to muster, and fly through the systems, then land on . If all goes well, you will get through to before the Republic can muster reinforcements. Drive off any Republic ships you encounter along the way."` - accept - - npc - government "Free Worlds" - personality heroic escort - fleet "Large Free Worlds" 3 - npc - government "Republic" - personality fleeing uninterested - system "Wei" - fleet "Large Republic" 2 - npc - government "Republic" - personality fleeing uninterested - system "Seginus" - fleet "Large Republic" 2 - npc - government "Republic" - personality fleeing uninterested - system "Alphecca" - fleet "Large Republic" 2 - - on visit - dialog phrase "generic waypoint on visit" - on complete - event "fw northern expansion" - dialog - `As soon as you land, Alondo rushes out of your ship to meet with the governor of and "get these papers signed before they change their minds." He tells you to meet him back in the spaceport in an hour.` - - - -mission "FW Northern 2" - name "Meet With Freya" - description "Now that the northern star systems are secured, go back to to meet with Freya and work with her to remove any surveillance equipment the Navy installed in the Wei system or elsewhere." - source "New Tibet" - destination "Dancer" - to offer - has "FW Northern 1: done" - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - conversation - `You wait in the spaceport bar for a while. Your Free Worlds uniform has drawn a good deal of attention from the locals: a few of them waved to you when you came in, or gave other subtle signs of approval, but no one is sitting with you. They probably want to avoid getting into trouble with the Republic if the Free Worlds is not able to hold this planet.` - ` Finally Alondo arrives. "Come on," he says. "Let's talk outside." He seems tired, but not frightened.` - choice - ` "Is everything okay?"` - ` "Did they agree to join us?"` - ` "Yes, yes, of course," he says. "But taking on six more worlds all of a sudden - I just hope it's not more than we can handle. When the Navy recovers from the battle at Rastaban and strikes back, now we have much less idea where that strike will fall."` - ` "So, what do we do next?" you ask.` - ` "We need to move more of our fleet up here to the front," he says, "but I'd be willing to bet that the Navy has installed surveillance equipment on Hope, and maybe a few other planets in this sector too. Which I should have thought of before, because in order to be sure we've tracked every last one down, we need Freya's expertise in signals and sensors. So, I'm sending you to meet up with her on Dancer."` - choice - ` "No problem. Don't worry, we'll be able to handle this just fine."` - accept - ` "Aren't you afraid the Navy will strike while I'm off fetching her?"` - ` "Of course," he says. "But I talked with JJ, and he thinks they're still recovering from the last battle. And if their sensors all go dark, that will be a big deterrent to keep them from attacking - certainly more of a deterrent than you could add by staying here with our fleet."` - ` "Understood," you say. "I'll go get Freya."` - accept - - - -mission "FW Northern 2A" - landing - name "Sweep Hope" - description "Bring Freya to and destroy any Navy sensor emplacements that she finds there." - source "Dancer" - destination "Hope" - to offer - has "FW Northern 2: done" - passengers 1 - blocked "To continue this mission, you need a bunk free for Freya. Return here when you have made one available." - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - conversation - `As soon as you land, Freya shows up at your ship with a small suitcase full of clothes. "No time to waste," she says. "Let's get going. Our first target will be , since we know for a fact that they were installing something there."` - accept - on visit - dialog `You land on , but realize that your escort carrying Freya hasn't entered the system yet. Better depart and wait for it to arrive.` - - - -mission "FW Northern 2B" - landing - name "Sweep Clark" - description "Bring Freya to to check for any Navy surveillance stations." - source "Hope" - destination "Clark" - to offer - has "FW Northern 2A: done" - passengers 1 - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - conversation - `As you approach the planet, Freya sits down at your ship's sensor console and begins fiddling with some settings that you didn't even know existed. She seems entirely focused, and clearly knows what she is doing. You recall being told that she is an engineer, not a politician or a military commander, which makes the fact that she has been able to step up as such a strong leader in the Council very impressive.` - ` "Yup, eight different stations," she says finally, "including this one that I nearly overlooked, buried twenty feet under the ice, that is acting as a relay for them." She points out each station on your map, and you fly by each one and destroy it. "Now," she says, "that was what had me most worried, but for the sake of completeness we should sweep the other new worlds, too. Let's go to next."` - accept - on visit - dialog `You land on , but realize that your escort carrying Freya hasn't entered the system yet. Better depart and wait for it to arrive.` - - - -mission "FW Northern 2C" - landing - name "Sweep New Holland" - description "Bring Freya to to check for any Navy surveillance stations." - source "Clark" - destination "New Holland" - to offer - has "FW Northern 2B: done" - passengers 1 - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - conversation - `Once again, Freya works some sort of magic with your ship's sensors and manages to locate another surveillance station. "Right in the middle of the city," she says. "We'll have to go there on foot and disable it."` - choice - ` "Are you worried that it might be guarded?"` - goto guard - ` "Okay, I'll grab my favorite guns and explosives!"` - goto guns - label guard - ` "A little worried," she says. "We should be armed, just in case. But I'm not picking up any human heat signatures from the building, and it wouldn't be like the Navy to leave some of their own behind for us to capture."` - goto destroy - label guns - ` "Now, now," she says, "we just convinced this world to join us, let's not go blowing up their whole factory district. I don't see any human heat signatures, but you can bring your weapons anyway just in case."` - label destroy - ` Warily, you approach the sensor installation, kicking down the door to an old abandoned warehouse. Freya is right - it's not guarded. She shuts down the transmitter, then asks for your help bringing some of the sensors and other equipment back to your ship. "I always love having a chance to look at Navy technology," she says. "Now, let's head to ."` - accept - on visit - dialog `You land on , but realize that your escort carrying Freya hasn't entered the system yet. Better depart and wait for it to arrive.` - - - -mission "FW Northern 2D" - landing - name "Sweep New Tibet" - description "Bring Freya to to check for any Navy surveillance stations." - source "New Holland" - destination "New Tibet" - to offer - has "FW Northern 2C: done" - passengers 1 - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - conversation - `You spend quite a while flying back and forth above the surface of , but Freya is unable to locate any Navy signals originating from the surface. Finally she gives up. "It's an out-of-the-way planet," she says. "Any fleet coming here would pass through Alioth or Seginus first. So I guess they didn't bother to put anything here. Time to head to New Tibet and meet up with Alondo!"` - accept - on visit - dialog `You land on , but realize that your escort carrying Freya hasn't entered the system yet. Better depart and wait for it to arrive.` - - - -mission "FW Northern 3" - landing - name "Freya to Zug" - description "Bring Freya to to help with ramping up Dreadnought production." - source "New Tibet" - destination "Zug" - to offer - has "FW Northern 2D: done" - passengers 1 - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - log "The shipyard on Zug is still trying to ramp up Dreadnought production. So far only a few ships have been built, but Freya will be helping to speed up the process." - conversation - `As you approach , Freya quickly locates two Navy surveillance stations and contacts Alondo, asking him to send some Free Worlds personnel to destroy them. Then you land, and Alondo comes aboard your ship to discuss your next steps in person.` - ` "There's a good chance we've taken care of all the sensors in this sector," says Freya, "so we can start moving our fleets around here without tipping the Navy off. And I just heard from Southbound Shipyards that they've got two more Dreadnoughts ready for service."` - choice - ` "Only two? I was hoping to get a Dreadnought of my own soon!"` - goto two - ` "Don't we need to defend Rastaban and the other systems to the east, as well?"` - goto east - label two - ` "Patience, Captain," says Freya. "Building prototypes is very different from doing mass production."` - goto zug - label east - ` "Yes," says Freya. "Which means our fleets will be stretched thin. We really need them to ramp up Dreadnought production."` - label zug - ` Alondo asks Freya, "Do you think you could help them in the shipyards? After all, you were a superb fleet supply manager back in the Defense Pact days."` - ` "I'll do what I can, if you think you're all set here," says Freya.` - ` "I'm fine," says Alondo, "and JJ is on Rastaban now, guarding our other flank. So you can take a break from being on the front." He heads back outside, and you and Freya get ready to visit the shipyards on .` - accept - - on visit - dialog `You land on , but realize that your escort carrying Freya hasn't entered the system yet. Better depart and wait for it to arrive.` - on complete - log "Agreed to become a member of the Free Worlds Council, taking Tomek's spot." - "salary: Free Worlds" = 2500 - conversation - `As you are landing on , Freya says, "I miss Katya. It's hard being the only woman on the Council."` - choice - ` "Don't worry, the Navy said they're trying to find her and return her to us."` - ` "Do you think the Navy reneged on their promise to free her?"` - ` "I don't know," she says. "I hope the Navy will keep their promise. But in the meantime, three people on Council is too few. We didn't want to say anything to you until the Senate cleared it, but we've nominated you to take Tomek's spot on the Council. What do you say?"` - choice - ` "I'd be honored. Thank you."` - ` She grins. "Don't mention it. You've been with us since the beginning, and we've all come to trust what you have to say. I wish we could throw you a big dinner or something to celebrate, but... well, we're all busy with the war right now. But Alondo and JJ both said to tell you they're glad to have you on board. And you'll get a salary increase, of course. Which you ought to celebrate by buying us both a few drinks in the spaceport bar before you leave. Okay?"` - choice - ` "Okay, I'll meet you back at the spaceport in a few hours."` - ` "Great," she says, smiling. "See you then." She picks up her suitcase, and hurries over to the shipyard.` - - - -mission "FW Northern 3B" - name "Dreadnoughts to " - description "Escort two more Dreadnoughts to to help defend the front against any Navy incursions." - autosave - source "Zug" - destination "Clark" - to offer - has "FW Northern 3: done" - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - conversation - `Freya turns out to be a whiskey drinker, like Tomek. By the time she has finished her first drink, she is chattering quite passionately about starship design: load balancing, stress lines, shield matrices, shipboard computers. Rather than dulling her intelligence, alcohol just seems to reduce her ability to explain things in ways a non-specialist can understand. You try to steer the conversation towards something less technical...` - choice - ` "So, why did you join the Council, initially?"` - goto council - ` "Where's your home planet?"` - goto home - ` "How long do you think it will be before they're mass-producing Dreadnoughts?"` - goto dreadnoughts - label council - ` "Well," she says, "you know the Council. Visionaries, big picture people. They needed someone who could take care of the actual concrete details. Data crunching for our 'thousand eyes' program tracking pirate fleet movements. Supply chain management. This was back in the days of the Pact, of course, before we had officially separated from the Republic. And I had worked with JJ in the past, so he asked me to come with him and help out on a larger scale."` - goto leave - label home - ` "I grew up on Earth," she says, "deep in the bowels of one of the major cities. Even as a kid I hated that dirty old planet and knew my only shot of leaving there was to be smarter than everyone else. It wasn't until years later, when I came back to visit with some money in my pocket and a bit more perspective, that I was able to travel to the few parts of Earth that are still pretty, and realize how precious our home world is."` - goto leave - label dreadnoughts - ` "Ugh," she says, "let's not talk about work while we're busy relaxing." You refrain from commenting that all her talk about starship design sounded a lot more like work than like a fun relaxing topic of conversation.` - goto leave - label leave - ` You hang out in the bar for another hour or so, and then she says to the bartender, "Two bottles of champagne to go, please." He gives her an odd look, but the Council is well enough respected that he does not question her.` - ` You walk over to the shipyard, where the two newly completed Dreadnoughts are parked side by side. "Time to christen our new ships," she says, handing you one of the bottles. You each fling a bottle at one of the ships, and shout out...` - choice - ` "For victory!"` - ` "For peace!"` - ` "For justice!"` - ` "May it come soon," echoes Freya. "Now, tomorrow morning the crews for these ships will be ready, and we'll need you to escort them to . I'll stay here and do my best to help manage the equipment supply chain and construction crews." She says goodnight, and wishes you a safe journey tomorrow.` - accept - - npc accompany save - government "Free Worlds" - personality timid escort - ship Dreadnought "F.S. Bartlett" - ship Dreadnought "F.S. Magnolia" - - on visit - dialog "You have reached , but without both the Dreadnoughts you were assigned to escort! Better depart and wait for them to arrive in this star system." - - - -mission "FW Northern 4" - landing - name "Meet Convoy" - description "Travel to to escort a convoy of medical supplies. Watch out for Republic attacks." - autosave - source "Clark" - destination "New Kansas" - to offer - has "FW Northern 3B: done" - clearance - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - conversation - `Waiting for you on is a message from Alondo: "Hello Captain! We've got another minor crisis: a merchant fleet was supposed to bring us a shipment of medical supplies from up North, since many of our worlds are running short. But, the Republic is threatening to attack the convoy if they try to cross over into our space, so they're waiting on , just inside of the Republic's territory. Please go meet up with the fleet and bring it back to New Tibet."` - accept - - - -mission "FW Northern 4.1A" - landing - name "Medical Convoy" - description "Escort a convoy carrying medical supplies safely to . Do not fire on the Navy Oathkeeper ship that is in orbit there." - autosave - source "New Kansas" - destination "New Tibet" - to offer - has "FW Northern 4: done" - not "FW Northern 4.2A: offered" - karma >= 2 - "reputation: Navy (Oathkeeper)" >= 0 - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - conversation - `You land on and meet up with the fleet you will be escorting. A few minutes later, an urgent message comes in from Alondo: "We've got a crazy situation here. Return to New Tibet immediately with the convoy. You will find a Navy Oathkeeper ship in orbit. Do not attack them, just see to it that the convoy lands safely." The Oathkeepers are Navy officers who swore not to fight the Free Worlds, so you can't help wondering what they are doing on .` - accept - - npc accompany save - personality escort timid - government Merchant - fleet - names "civilian" - cargo 4 - variant - Freighter 4 - - on visit - dialog "You have reached , but you left part of your convoy behind! Better depart and wait for them to arrive in this star system." - - npc save - government "Navy (Oathkeeper)" - personality heroic staying uninterested - system Alioth - ship "Cruiser (Mark II)" "N.S. Peacemaker" - - - -mission "FW Northern 4.2A" - landing - name "Medical Convoy" - description "Escort a convoy carrying medical supplies safely to ." - autosave - source "New Kansas" - destination "New Tibet" - to offer - has "FW Northern 4: done" - not "FW Northern 4.1A: offered" - or - karma < 2 - "reputation: Navy (Oathkeeper)" < 0 - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - conversation - `You land on and meet up with the fleet you will be escorting. A few minutes later, an urgent message comes in from Alondo: "We've got a crazy situation here. Return to New Tibet immediately with the convoy." He provides no further information.` - accept - - npc accompany save - personality escort timid - government Merchant - fleet - names "civilian" - cargo 4 - variant - Freighter 4 - npc - government Republic - personality heroic - system Sarin - fleet "Small Republic" - - on visit - dialog "You have reached , but you left part of the convoy behind! Better depart and wait for them to arrive in this star system." - - - -mission "FW Alphas 1.1" - landing - name "Liberate Poisonwood" - description "Destroy all pirates ships in the system with the help of the Navy Oathkeepers, then land on the planet and let the Navy troops eliminate the Alphas." - autosave - source "New Tibet" - destination Poisonwood - clearance - to offer - has "FW Northern 4.1A: done" - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - log "The Republic world of Poisonwood in the south has apparently been taken over by Alpha warlords. It is such a dire threat that despite the war, the Navy Oathkeepers have agreed to fight alongside the Free Worlds to liberate the planet." - event "alphas capture Poisonwood" - conversation - `You land the convoy safely on , but everyone seems to be busy with whatever new crisis it is that Alondo alluded to; no one approaches you to help unload the ships. Eventually you track down Alondo and ask what is going on, and why there is a neutral Navy ship in orbit. "We just received word that Poisonwood has been captured by pirates, while all of our fleets were busy guarding the front," says Alondo. You recall that Poisonwood has remained loyal to the Republic, even though they are deep inside Free Worlds territory.` - choice - ` "If we liberate them, will they switch their loyalty to our side?"` - goto loyalty - ` "If they're not one of our worlds, why should we help them?"` - goto help - label loyalty - ` "Possibly," says Alondo. "But that's not what is important. Before they were overrun by pirate troops, one of the colonists managed to take a photo of the pirate leader."` - goto photo - label help - ` "Because one of the colonists took a picture of the leader of the pirates who attacked them," says Alondo.` - goto photo - label photo - ` He hands you a small printout of a photograph. It is a somewhat blurry picture of a group of armed pirates running down a street in a desert town. What grabs your attention immediately is that several of the pirates appear to have green skin. You recognize that as the mark of the Alphas, the sociopathic, genetically engineered super-humans who enslaved entire planets during the Alpha Wars, five centuries ago.` - choice - ` "It must be a trick. There can't still be Alphas around. Maybe the pirates dyed their skin green to make people fear them."` - ` "How is it possible that some of the Alphas are still alive?"` - ` Alondo says, "This may be a trick, but we can't afford to take that risk. The Alphas were the greatest threat humanity has ever faced. And before they contacted us for help, Poisonwood reached out to the Navy." As he is speaking, a shadow passes overhead. You look up and see the unmistakable silhouette of a Navy Cruiser, coming in for a landing.` - choice - ` "Are you insane? You're letting the Navy come here?"` - ` "We're going to work side by side with the Navy right after that awful battle?"` - ` Alondo explains, "It's only one Cruiser, an 'Oathkeeper' ship, sworn to take no part in our war. The Free Worlds have almost no troops trained for ground combat, so without the Navy's help we would be unlikely to be able to eliminate the Alphas."` - ` The Navy ship lands, and a man steps off who you recognize immediately: Admiral William Danforth, who is something of a folk hero throughout human space, and who you have heard is the commander of the entire Oathkeepers regiment. With him is a man who he introduces as Commander Aaron Nguyen of the Navy Humanitarian Corps. As Nguyen shakes your hand, you are struck by the fact that although he is your enemy, you see no trace of hostility in his eyes - in fact, his expression is surprisingly warm and affectionate.` - ` "We have no room for error," says Danforth. "These Alphas must be eliminated, and they must not be allowed to escape. On that, at least, we can all agree."` - ` Freya says, "Captain will lead the attack." She beckons to two of the Free Worlds captains. "Marco, Emily, you will join them with your Falcons. Destroy any pirate ships in orbit, then land and secure the facility. Understood?" You nod, and prepare to take off for the system.` - accept - - npc accompany save - government "Navy (Oathkeeper)" - personality escort heroic - ship "Cruiser (Mark II)" "N.S. Peacemaker" - npc - government "Free Worlds" - personality heroic escort - ship "Falcon (Plasma)" "F.S. Alder" - ship "Falcon" "F.S. Starry Warrior" - npc kill - government "Pirate" - personality heroic staying target - system Graffias - ship "Leviathan (Heavy)" "Dread Lord" - ship "Leviathan" "Dominator" - ship "Firebird (Plasma)" "Vengeance" - ship "Firebird (Missile)" "Revenant" - ship "Firebird" "Draugbreath" - - on visit - dialog "You have reached , but the battle is not over - you've either failed to kill one of the pirates, or left one of your ships behind in a different system." - - on complete - event "liberation of Poisonwood" - conversation - `The ships in orbit are eliminated, but there are still the Alphas and their servants here on the ground to take care of. Danforth's ship unloads a squadron of troops in heavy battle suits. The Navy troops move with far more precision and purpose than you have ever seen among the poorly trained Free Worlds soldiers.` - ` They sweep the city and quickly ascertain that the Alphas are holed up in a large factory. The troops encircle the building and burst through the doors, and soon you hear the sounds of explosions and gunfire within. You wait with Commander Nguyen in an alley facing the building. "I'm with the Humanitarian Corps," he explains. "Killing things is not in my job description."` - ` Just then, one of the second floor windows shatters and a figure comes tumbling out, rolls, and starts running in your direction. Then it does something you would swear no human being is capable of: while still moving in your direction, it begins leaping from one wall of the alley to the other as easily as you would run up a staircase, gaining altitude with each jump so that soon it will pass two or three meters above your heads. Several Navy troops are running after it, but they hold their fire to avoid hitting you and Nguyen.` - choice - ` (Try to shoot it.)` - goto shoot - ` (Try to grab it.)` - goto grab - label shoot - ` You open fire, but it is leaping back and forth so fast that it is almost impossible to hit. But then you see Commander Nguyen climb onto a nearby dumpster and leap into the air, managing to grab the creature by the leg as it flies by.` - goto pin - label grab - ` Unfortunately, by now the creature is far outside your reach. But then you see Commander Nguyen climb onto a nearby dumpster and leap into the air, managing to grab the creature by the leg as it flies by.` - goto pin - label pin - ` The two of them fall to the ground and roll over and over in a jumble of limbs. You and the Navy troops run after them, afraid to shoot for fear of hitting Nguyen. But somehow Nguyen gets the upper hand, pinning the creature in a full nelson hold, with his legs wrapped around its body to keep it from kicking him. "Kill it!" he shouts.` - choice - ` (Kill it.)` - goto kill - ` (Let the Navy troops deal with this.)` - goto navy - label kill - ` While Nguyen holds the creature still, you put a gun to its head and pull the trigger. Not even an Alpha can survive that; the creature goes limp. Now that you can get a good look at it, you can see that it does indeed have green skin.` - goto end - label navy - ` While Nguyen holds the creature still, one of the Navy troops puts a gun to its head and pulls the trigger. Not even an Alpha can survive that; the creature goes limp. Now that you can get a good look at it, you can see that it does indeed have green skin.` - goto end - label end - ` Nguyen gets shakily to his feet; he looks stunned and very pale. "Thank you," he says. The sounds of gunfire within the factory eventually dies down. "We'll continue to patrol the city," says Nguyen, "in case there are more of them. Then I'll meet you in the spaceport." He heads off back into the city.` - - - -mission "FW Alphas 1.2" - landing - name "Liberate Poisonwood" - description "Destroy any pirate ships in orbit around , then land and eliminate the Alphas and their servants who have occupied the city." - autosave - source "New Tibet" - destination Poisonwood - clearance - to offer - has "FW Northern 4.2A: done" - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - log "The Republic world of Poisonwood in the south has apparently been taken over by Alpha warlords. Hopefully the Free Worlds will be able to liberate the planet and capture or kill the Alpha leaders." - event "alphas capture Poisonwood" - conversation - `You land the convoy safely on , but everyone seems to be busy with whatever new crisis it is that Alondo alluded to; no one approaches you to help unload the ships. Eventually you track down Alondo and ask what is going on. "We just received word that Poisonwood has been captured by pirates, while all of our fleets were busy elsewhere," says Alondo. You recall that Poisonwood has remained loyal to the Republic, even though they are deep inside Free Worlds territory.` - choice - ` "If we liberate them, will they switch their loyalty to our side?"` - goto loyalty - ` "If they're not one of our worlds, why should we help them?"` - goto help - label loyalty - ` "Possibly," says Alondo. "But that's not what is important. Before they were overrun by pirate troops, one of the colonists managed to take a photo of the pirate leader."` - goto photo - label help - ` "Because one of the colonists took a picture of the leader of the pirates who attacked them," says Alondo.` - goto photo - label photo - ` He hands you a small printout of a photograph. It is a somewhat blurry picture of a group of armed pirates running down a street in a desert town. What grabs your attention immediately is that several of the pirates appear to have green skin. You recognize that as the mark of the Alphas, the sociopathic, genetically engineered super-humans who enslaved entire planets during the Alpha Wars, five centuries ago.` - choice - ` "It must be a trick. There can't still be Alphas around. Maybe the pirates dyed their skin green to make people fear them."` - ` "How is it possible that some of the Alphas are still alive?"` - ` Alondo says, "This may be a trick, but we can't afford to take that risk. The Alphas were the greatest threat humanity has ever faced. We have very few people trained in ground combat, but I've gathered some of our best and loaded them onto a fleet that will be accompanying you. Destroy any pirate ships in orbit, then land and secure the facility. Understood? And don't let any of your escorts die; they're carrying the troops you'll need for the ground battle." You nod, and prepare to take off for the system.` - accept - - npc accompany save - government "Free Worlds" - personality heroic escort - ship "Falcon (Plasma)" "F.S. Oak" - ship "Falcon (Plasma)" "F.S. Alder" - ship "Falcon" "F.S. Starry Warrior" - npc kill - government "Pirate" - personality heroic staying target - system Graffias - ship "Leviathan (Heavy)" "Dread Lord" - ship "Leviathan" "Dominator" - ship "Firebird (Plasma)" "Vengeance" - ship "Firebird (Missile)" "Revenant" - ship "Firebird" "Draugbreath" - - on visit - dialog "You have reached , but the battle is not over - you've either failed to kill one of the pirates, or left one of your ships behind in a different system." - - - -mission "FW Alphas 1.1A" - name "Danforth to " - description "Escort Admiral Danforth's ship to so that he can leave Free space without being accidentally attacked." - autosave - source Poisonwood - destination "New Tibet" - to offer - has "FW Alphas 1.1: done" - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - npc accompany save - government "Navy (Oathkeeper)" - personality escort heroic - ship "Cruiser (Mark II)" "N.S. Peacemaker" - - on visit - dialog phrase "generic arrived-without-npc dialog" - - on offer - log "With the help of the Oathkeepers, liberated Poisonwood from the Alpha invaders." - event "death of nguyen" 35 - conversation - `When you meet up with Nguyen, he still looks very worried. "We think we killed them all," he says, "but we can't be sure. Also, we recovered some instruments for genetic manipulation from the factory. The Alphas can't breed normally, because if their offspring inherit some of the Alpha mutations but not others, the result is rarely viable, and even those that live long enough to be born don't have all the Alpha traits. So, they rely on artificial insemination instead."` - choice - ` "Well, it's good news that you recovered those instruments, then."` - ` "It would be," says Nguyen, "except that we also discovered that several dozen of the women who were taken as slaves... are now pregnant. We'll have to ask them to terminate their pregnancies. It's the only safe decision, but I still don't like it." He sighs. "I'm a Buddhist, you know. Committed to doing harm to no living thing. That's why I joined the Humanitarian Corps. They promised me I'd never be asked to take a life."` - choice - ` "Is that why you didn't kill that Alpha yourself, on the street?"` - goto street - ` "That doesn't seem like a moral dilemma to me. We know those children will grow up to be monsters."` - goto kill - ` "Couldn't we let the children be born, if that's what the women want, then imprison them or something if they do turn out to be Alphas?"` - goto live - label street - ` "Yes," he says. "Silly, isn't it? Anyway, this is my job to deal with; you need to go find Danforth."` - goto end - label kill - ` "Well," he says, "I envy you for living in a universe where decision like this are easy. But to me it's still a painful choice to make. Anyway, that's my problem to deal with, not yours; you need to go find Danforth."` - goto end - label live - ` "The Alphas were originally bred to be super-soldiers," he says, "a weapon in the hands of a despotic government. As much as I hate to admit it, there are certain branches of the Republic who would love to get their hands on a small army of impressionable Alpha children. Far better for them to die than for that to happen. Anyway, that's my job to deal with; you need to go find Danforth."` - goto end - label end - ` He leaves, and you return to Danforth's ship. Danforth says, "Hello there, temporary ally. It was an honor to fight alongside you, while it lasted."` - choice - ` "You too. I wish we could bring this war to an end."` - ` "If the Republic would just leave us alone, we wouldn't need to be enemies."` - ` "I know," he says. "But for now, I need to return to my fleet. Which means I'll be needing an escort out of your territory, just to make sure no one attacks me. Maybe you could take us by way of New Tibet? I'm sure Commander Nguyen would appreciate one last visit to the Buddhist monasteries there before that world becomes closed off to us completely." You agree, and he begins preparing his ship for takeoff.` - accept - - on complete - set "fw alphas done" - - - -mission "FW Death of Nguyen" - landing - source - near Sol 100 - to offer - has "event: death of nguyen" - - on offer - conversation - `Soon after landing on , you receive an encoded message from Admiral Danforth, the leader of the Oathkeepers. "Captain ," he says, "I would like to thank you once again for allowing us to assist you on Poisonwood. Unfortunately, I have bad news that may concern you. Commander Nguyen, who was with you when one of the Alphas was apprehended, has been assassinated, shot in the head at point blank range. His attacker has not been found. We fear that this may be retribution for his part in the action on Poisonwood, and we urge you and your crew to be cautious. With deepest regards - Danforth."` - decline - - - -mission "FW Alphas 1.2A" - landing - name "Return to the Front" - description "Travel to to bolster the defenses there." - source Poisonwood - destination "New Tibet" - to offer - has "FW Alphas 1.2: done" - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - log "Liberated Poisonwood from the Alpha invaders. Had to bombard them from orbit, and many civilians were killed in the process, but at least the planet is free again." - event "Poisonwood reverts to Republic" - conversation - `The ships in orbit are eliminated, but there are still the Alphas and their servants here on the ground to take care of. Your escorts unload the troops, who spread throughout the city and quickly determine that, as far as the locals know, the Alphas are all holed up in a large factory on the outskirts of town. The locals also inform you that the Alphas have taken dozens of prisoners and are holding them in the factory.` - ` As you are trying to prepare the Free Worlds troops to storm the building, suddenly one of your escorts, the Starry Warrior, takes off. You radio the captain, who responds, "Sorry, Captain, but I'm following orders. Alondo suspected you wouldn't like this." Then he opens fire on the factory, destroying everything within several blocks with blaster fire and torpedoes. He does not stop firing until there is nothing left but smoldering rubble in that entire section of the city.` - ` The Alphas are presumably dead. So are their prisoners, and any of the locals who were unlucky enough to be close to the factory when it was destroyed. The governor of Poisonwood, unable to conceal her anger, asks you to take your troops and your ships and leave her world immediately.` - ` You send a message to the Council asking what you should do, and they tell you to leave the planet and join Alondo on , to help bolster the defenses there. You leave with a heavy heart, glad that the Alphas are gone but wishing things here on had ended differently.` - launch - - on complete - set "fw alphas done" - - - -mission "FW Bloodsea 1" - landing - name "Alondo to " - description "Bring Alondo to to try to convince the locals to join the Free Worlds." - source "New Tibet" - destination "Bloodsea" - clearance `Alondo manages to convince the spaceport to let you land "free of charge."` - to offer - has "fw alphas done" - passengers 1 - blocked `Alondo contacts you and asks, "Do you have a bunk ready for me?" You do not, so you will need to free one up to continue this mission.` - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - conversation - `You report in to Alondo, who listens to your description of the battle for Poisonwood with a grim expression on his face. "It's not the end, of course," he says. "It seems like no matter how many times we win a battle against the Alphas, there are more of them out there. But I'm glad that the immediate crisis has been dealt with."` - choice - ` "Isn't there any way we can track down the rest of the Alphas?"` - ` "What is our next mission now?"` - goto next - ` "Not really," he says. "There are probably small enclaves throughout human space, and perhaps beyond our space as well. All we can do is make it harder for them to grow powerful."` - ` "And how do we do that?" you ask.` - label next - ` "The Senate has authorized a diplomatic mission to Bloodsea," he says. "It's the smallest of the pirate worlds, and we're going to see what we need to offer them to get them to join the Free Worlds. The official settlements there only amount to a few thousand people, so it shouldn't be too hard to convince them that joining us is better than resisting us."` - choice - ` "Okay, sounds like fun!"` - accept - ` "Wait, didn't things go south rather quickly the last time we attempted this?"` - ` Alondo grins. "Yes, but the Free Worlds is in a much stronger position now, and the pirate worlds know it's only a matter of time before they are forced to become civilized. And, the incident on Poisonwood proved that we can't afford to fight a war on two fronts. We need to eliminate the pirate threat, and a diplomatic solution with them is the only sort that will last. So, let's get going!"` - accept - on visit - dialog `You land on , but realize that your escort carrying Alondo hasn't entered the system yet. Better depart and wait for it to arrive.` - - - -mission "FW Bloodsea 1.1" - landing - name "Ships from " - description "In order to work toward a peace treaty with Bloodsea, meet up with a convoy of heavily armed merchant ships on ." - autosave - source Bloodsea - destination Zug - to offer - has "FW Bloodsea 1: done" - to fail - has "FW Bloodsea 1.2: done" - passengers 1 - - on offer - log "The local leaders on the lawless world of Bloodsea have said that they will join the Free Worlds, and stop supporting piracy, in exchange for the equipment to build a more modern spaceport. However, they may just be trying to steal the construction materials; it might be simpler to just attack and conquer them." - conversation - `The local leaders are unwilling to meet aboard your ship, and Alondo is afraid you will be ambushed if you venture too far away from it, so eventually they agree to set up a tent on the landing pad next to yours and meet there. Outside, a storm is raging, the rain mixing with salt spray from the blood-red ocean nearby.` - branch peaceful - not "event: fw suppressed Bloodsea" - ` Most of the leaders grimace at the sight of you. "What is the invader doing here?" one of them asks to Alondo.` - ` "Captain was only following orders, but the officer responsible for giving those orders has been justly punished," Alondo says. "We come in peace this time." The leaders don't seem convinced with that answer, but they agree to continue.` - label peaceful - ` As you talk, it becomes clear that the inhabitants of Bloodsea are ashamed of how destitute and undeveloped their world is. Several of them have visited the island spaceport on Deep, and after dancing around the issue for a while, they make a request: if the Free Worlds builds them a real, modern island spaceport, they will join the Free Worlds.` - ` One of them lays out a detailed list of amenities the port must have: concrete seawalls, raised landing pads, floating docks, sturdy hangars and warehouses, and various defense systems "for when the others learn that we've decided to join you." Also, the deal is off if you show up in orbit with a fleet that "looks like an invasion fleet rather than a construction fleet."` - ` You thank them and return to your ship. Alondo asks, "What do you think?"` - choice - ` "Well, building a spaceport is probably cheaper than fighting a major battle."` - goto port - ` "They're asking a lot. Why don't we just invade them?"` - goto invade - label port - ` "Yes," he says, "except that I can almost guarantee that when we show up on their doorstep with everything they asked for, some local warlord will attack our ships, steal our supplies, enslave our workers, and build himself a nice cozy island fortress."` - ` "So, we attack them?" you ask.` - label invade - branch hostile - not "event: fw suppressed Bloodsea" - ` "They didn't seem very happy about you doing that the first time. But..." Alondo pauses for a moment.` - label hostile - ` "That's certainly the simpler option," he says. "Tomek may have been punished for disobeying the Senate's orders, but we're in a different situation now. Our numbers have swelled because of our victories and new territory, and we now have the Dreadnoughts at our disposal, so occupying Bloodsea is now a viable option.` - ` "You're on the Council now," he says. "I'll leave it up to you. Option one is, we bring them the supplies and workers, in merchant ships, but use very heavily armed merchant ships in case they double cross us. Option two is, we go to Dancer and see if JJ can lend us an invasion fleet while I convince the Senate that attacking Bloodsea is the better decision."` - accept - on visit - dialog `You land on , but realize that your escort carrying Alondo hasn't entered the system yet. Better depart and wait for it to arrive.` - - - -mission "FW Bloodsea 1.1A" - landing - name "Supplies from " - description "Stop on so that the ships you are escorting can pick up more supplies and workers, then bring them to Bloodsea to help build a new spaceport." - autosave - source Zug - destination Deep - to offer - has "FW Bloodsea 1.1: done" - passengers 1 - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - conversation - `Waiting for you in the spaceport on are two Behemoth heavy freighters, which will be carrying the equipment and workers to Bloodsea. You can't help notice that nearly a third of their cargo space has been converted into extra outfit space, and both ships have a pair of plasma turrets mounted on them, and what looks like torpedo launchers as well.` - ` While you are on Zug, you and Alondo meet up with Freya and ask how the Dreadnought production is going. "We're nearly there," she says, "just one or two kinks left to work out. They've produced another two prototypes, but not enough to start selling them yet. I know, you're itching to pilot one of your own. Believe me, we're working as fast as possible."` - ` Your next stop is to pick up more workers and construction supplies on .` - accept - - npc accompany save - government Merchant - personality escort heroic - ship "Behemoth (Heavy)" "F.S. Bungles" - ship "Behemoth (Heavy)" "F.S. Humble" - - on visit - dialog "You have reached , but you left the freighters behind! Better depart and wait for them to arrive in this star system." - - - -mission "FW Bloodsea 1.1B" - landing - name "Supplies to " - description "Escort these two freighters to to help build a new spaceport. This may just be an excuse for pirates to attack you." - autosave - source Deep - destination Bloodsea - clearance - to offer - has "FW Bloodsea 1.1A: done" - passengers 1 - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - conversation - `You stop on , and wait as more supplies are loaded onto the two Behemoths you are escorting. Your final stop is . Alondo thought it likely that some pirates would try to intercept your convoy and steal its cargo, but as long as both freighters land on the planet without being captured or destroyed, you will be able to begin the construction project and thus meet the demands of the people on to convince them to join the Free Worlds.` - accept - - npc accompany save - government Merchant - personality escort heroic - ship "Behemoth (Heavy)" "F.S. Bungles" - ship "Behemoth (Heavy)" "F.S. Humble" - - on visit - dialog "You have reached , but you left the freighters behind! Better depart and wait for them to arrive in this star system." - - npc - government Pirate - personality plunders staying disables - system Antares - fleet - names pirate - variant - "Raven (Afterburner)" 2 - Hawk 2 - "Fury (Flamethrower)" 3 - Sparrow 5 - - on complete - set "fw bloodsea done" - event "dreadnoughts for sale" - event "dreadnought deployment" 40 - event "bloodsea joins free worlds" - event "bloodsea spaceport completed" 100 - log "Brought the construction supplies that the people of Bloodsea requested, and they have agreed to join the Free Worlds." - conversation - `A few of the locals on Bloodsea appear surprised that you actually brought the supplies for a new spaceport, and that you arrived with all the supplies intact. But after meeting up with Alondo, they agree to hold their side of the bargain: from now on, Bloodsea will be a part of the Free Worlds, with all the rights and responsibilities that implies. And that means that they will refuse to knowingly harbor any pirate fleets or other known criminals.` - ` Alondo tells you that he will catch a ride back with the freighters when they return. "But, you'll probably want to head out sooner," he says, "because I've got some good news for you. Freya just contacted me, to say that they're now ready to start selling Dreadnoughts to certain select members of the Free Worlds, including you. That also means she's done with her work on Zug, so she'll need you to give her a lift from there."` - accept - - - -mission "Ijs catches another ride" - landing - to offer - has "fw bloodsea done" - has "FW Conservatory 1: active" - on offer - payment 10000 - event "fw conservatory founded" 30 - conversation - `Ijs approaches you with his duffel as you're stepping off the .` - ` "Thanks for getting me this close, but I really need to get to Winter as soon as possible. I hope you don't take offense that I've booked passage on another transport. Here's for getting me this far, anyway. I hope to see you again soon, Captain ."` - decline - fail "FW Conservatory 1" - - - -mission "FW Bloodsea 1.2" - landing - name "Invasion Fleet" - description "Rather than pursuing a diplomatic agreement, meet up with JJ on and gather a fleet to invade and subjugate Bloodsea." - source Bloodsea - destination Dancer - to offer - has "FW Bloodsea 1: done" - to fail - has "FW Bloodsea 1.1: done" - - - -mission "FW Bloodsea 1.2A" - landing - name "Capture Bloodsea" - description "Take a Free Worlds fleet to invade the system and eliminate any pirate resistance, then land on ." - source "Dancer" - destination "Bloodsea" - clearance - to offer - has "FW Bloodsea 1.2: done" - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - event "battle for bloodsea" - karma -- - conversation - `When you meet up with JJ, Alondo explains that you're in need of an invasion fleet for Bloodsea. JJ looks confused at the request. "What? Whatever happened to diplomacy? I only heard that the Senate approved a diplomatic mission. Didn't Tomek get punished for this exact stunt?"` - choice - ` "Alondo convinced me that the Bloodsea natives were just planning to betray us."` - ` "I don't think the pirates will understand any language except overwhelming force."` - ` "You're starting to sound a lot like Tomek," JJ remarks.` - ` "I also contacted the Senate on the way here," Alondo says, "and they approved the invasion. We're much more powerful now than before, making invasion a viable option."` - ` "Perhaps," says JJ. "I'll provide you with some ships, but I'm not happy about this. I need to keep most of my fleet here, to defend against the Navy, but I'll select a few of the strongest ships to accompany you to Bloodsea. Make sure they make it home safe, though. We'll need every ship we can get for when the Navy attacks. Good luck, Captain."` - accept - - npc - government "Free Worlds" - personality heroic escort - ship "Dreadnought" "F.S. Bombastic" - ship "Falcon (Plasma)" "F.S. Equalizer" - ship "Falcon (Plasma)" "F.S. Enforcer" - - npc evade - personality heroic staying - government "Pirate" - system "Antares" - fleet - names pirate - variant - "Firebird (Plasma)" - "Raven (Afterburner)" 2 - "Hawk (Rocket)" 2 - "Fury (Flamethrower)" 3 - Sparrow 5 - ship "Leviathan" "Freedom" - ship "Manta" "Lucifer" - ship "Bastion (Heavy)" "Punisher" - - on visit - dialog `You've landed on , but there are still pirates defending the system. All pirates in the system must be eliminated before can be taken.` - on complete - log "Conquered Bloodsea in the name of the Free Worlds. With enough militia ships patrolling their star system, they ought to think twice before returning to piracy." - set "fw bloodsea done" - event "dreadnoughts for sale" - event "dreadnought deployment" 40 - event "bloodsea independent" - conversation - `You land at the main spaceport on Bloodsea with Free Worlds ships circling overhead, ready to bombard the locals if they show any sign of resistance. It is a tense atmosphere, and the leaders sullenly agree to give the Free Worlds access to their planet and to avoid knowingly supporting piracy or other criminal activity. You have won this world, but you have clearly not won the hearts of the locals.` - ` A while later, you receive new orders from Alondo. "I've got some good news for you," he says. "Freya just contacted me, to say that they're now ready to start selling Dreadnoughts to certain select members of the Free Worlds, including you. That also means she's done with her work on Zug, so she'll need you to give her a lift from there."` - accept - - - - -mission "FW Dreadnoughts Ready" - landing - name "Meet Freya on " - description "Freya is done overseeing the initial production run of Dreadnoughts in the shipyard on Zug. Meet up with her there, to give her a ride to wherever she is assigned next." - source Bloodsea - destination Zug - to offer - has "fw bloodsea done" - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - on offer - log "Freya has announced that Dreadnoughts are now for sale on Zug. Finally the Free Worlds have a warship that can stand up to Navy capital ships." - - - -mission "FW Albatross 1" - landing - name "Freya to " - description "Bring Freya to to meet up with JJ and make plans for convincing Albatross to give up piracy and join the Free Worlds." - autosave - source "Zug" - destination "Dancer" - to offer - has "FW Dreadnoughts Ready: done" - passengers 1 - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - conversation - `Freya comes to your ship soon after you land. She is beaming, and looks more relaxed than you have seen her in months. "Southbound Shipyards is churning out Dreadnoughts now!" she says. "Still only at a rate of one a week or so, but for a ship this big that's quite impressive. And it means you can now buy one of your own, if you've got enough savings. Seriously, even if you can't afford one yet, be sure to stop by the shipyard and check them out." She is clearly very proud.` - choice - ` "Great job, Freya! I'm really glad to have a talented engineer on the Council to help get things done."` - ` "Glad to hear it. Now, what is our next action against the pirates?"` - goto pirates - ` She smiles. "Thanks. It was actually really refreshing to be able to tackle a concrete, solvable problem for a change, instead of all this nebulous political stuff. Speaking of which, our next step will be to go visit JJ. He's going to be doing the diplomatic outreach to Albatross."` - goto alondo - label pirates - ` "Right, right, back to work," she says. "Well, it sounds like the next order of business is for you to transport me to to take JJ's place there while he makes a diplomatic visit to Albatross."` - goto alondo - label alondo - ` You ask, "Wait, doesn't Alondo usually handle the diplomacy?"` - ` "Usually, yes," she says. "But the locals on Albatross specifically asked for JJ. They're a very traditional population, and JJ is well-known as both a family man and a brave soldier. Whereas Alondo is... Alondo."` - choice - ` "Fair enough. Let's head to !"` - accept - ` "Wait, I don't understand. Why don't they like Alondo?"` - ` She looks genuinely surprised that you don't know. "Alondo is gay," she says. "There are few worlds here in the South where that would bother anyone, but Albatross is one of them. So Alondo is taking a break to go visit the Senate, while JJ deals with this particular diplomatic situation."` - choice - ` "Okay, I feel silly for even asking. Let's go meet up with JJ!"` - accept - ` "Actually, I'm gay too."` - goto metoo - ` "Ah. That certainly explains a lot."` - ` "It seems crazy that anyone would be bothered by that in this day and age."` - ` "Yes," she says. "Yes, it does. Now, let's go meet up with JJ."` - accept - label metoo - apply - set "gay" - ` Freya raises an eyebrow. "I hadn't heard. We don't have time to find someone else for this mission, so you'll need to be the one to transport JJ. Stay safe."` - accept - on visit - dialog `You land on , but realize that your escort carrying Freya hasn't entered the system yet. Better depart and wait for it to arrive.` - - -mission "FW Albatross 2" - landing - name "Visit Albatross" - description "Bring JJ to Albatross to negotiate with the local leaders and perhaps convince them to join the Free Worlds and give up their support of piracy." - autosave - source Dancer - destination Albatross - clearance - to offer - has "FW Albatross 1: done" - passengers 1 - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - conversation - `When you meet up with JJ, he looks exhausted. "Our scouts are reporting that the Navy is building a massive base on New Iceland," he says, "just a few jumps away from here. So every day I look up at the sky and wonder if today is the day when they will invade."` - ` You talk for a while and agree that despite the threat from the Navy, dealing with the pirates is important. JJ explains that Albatross started out as a sort of farming commune: independent, but not associated with any illegal activity. But they were dominated by pirates, and since then, one pirate overlord after another has held sway over the planet. So in principle at least, the locals ought to welcome the idea of Free Worlds protection.` - ` While you are traveling with JJ, Freya agrees to stay here and work on a better surveillance network, to give Dancer advance warning if the Navy decides to invade.` - accept - on visit - dialog `You land on , but realize that your escort carrying JJ hasn't entered the system yet. Better depart and wait for it to arrive.` - - npc - system Nunki - government Pirate - personality staying disables plunders - fleet "Small Southern Pirates" 2 - - - -mission "FW Albatross 2A" - landing - name "Hunt Ryk Bartlett" - description "Hunt down the pirate warlord Ryk Bartlett, who has been plundering merchant convoys in the vicinity of Zeta Aquilae. (Only his personal ship, the Dread, must be destroyed.) Then, return to Albatross." - autosave - source "Albatross" - destination "Albatross" - clearance - to offer - has "FW Albatross 2: done" - passengers 1 - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - conversation - branch meeting - not "gay" - apply - clear "gay" - `JJ puts a hand on your shoulder before leaving the ship. "Freya let me know. For safety reasons only, of course. You can stay here if you aren't comfortable."` - choice - ` "No, I'll come with you."` - ` "Thank you. I'll stay."` - goto alt - label meeting - `Your meeting with the elders of Albatross happens in secret, by night. They are afraid that if their current pirate overlord, Ryk Bartlett, finds out that they have met with you, they will face retribution. JJ begins by describing the Free Worlds' offer: all the benefits of the mutual defense pact, in exchange for an agreement to uphold human rights and the rule of law, plus offering financial support for the Free Worlds.` - ` "Begging your pardon," says one of the elders, "but what makes you different from any pirate organization that comes in here, demanding our money in return for 'protection'?"` - choice - ` (Let JJ answer that.)` - goto jj - ` (Try to give an explanation myself.)` - ` "We're a representative government," you say, "with open financial records and clear human rights guidelines that we uphold."` - goto unconvinced - label jj - ` JJ explains about the Senate, that each world has a say in how the Free Worlds income is spent. "And," he says, "we will not take your children as slaves, or force you to work in factories producing illegal drugs."` - label unconvinced - ` The elder who spoke seems unconvinced. "Seems to me that you 'Council' folks are the real rulers, and your 'Senate' is a figurehead," he says. "So I don't call that true democracy."` - ` "Maybe," says another of the elders, "but they're still better than Bartlett. I say, if the Free Worlds can free us from him, we'll at least give their new government a try." A few of the others nod in agreement.` - ` They explain that to the best of their knowledge, Bartlett is spending most of his time near the Zeta Aquilae system, plundering merchant convoys of heavy metals coming out of Rand and Oblivion. If you can destroy Bartlett and his flagship, the Dread, his followers will probably disperse.` - accept - label alt - ` The meeting with the elders of Albatross happens in secret, by night. They are afraid that if their current pirate overlord, Ryk Bartlett, finds out that they have met with you, they will face retribution. You wait in your ship while JJ attempts to convince the elders that they should join the Free Worlds. After some hours, JJ returns.` - ` "They're interested," JJ says to you, "but they want the current warlord dead."` - ` They explained that to the best of their knowledge, Bartlett is spending most of his time near the Zeta Aquilae system, plundering merchant convoys of heavy metals coming out of Rand and Oblivion. If you can destroy Bartlett and his flagship, the Dread, his followers will probably disperse.` - accept - on visit - dialog phrase "generic bounty hunting on visit" - - npc kill - personality staying plunders disables heroic nemesis target - system Orvala - government Pirate - ship "Bastion (Heavy)" "Dread" - dialog "You have destroyed Ryk Bartlett's ship. Hopefully now the elders on Albatross will be more inclined to bargain with the Free Worlds." - - npc - personality staying plunders disables - system Orvala - government Pirate - fleet "Small Southern Pirates" 3 - - - -mission "FW Albatross 2B" - landing - name "Return to Dancer" - description "Return to Dancer with JJ, and meet up with Freya." - autosave - source Albatross - destination Dancer - clearance - to offer - has "FW Albatross 2A: done" - passengers 1 - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - log "The people of Albatross, another anarchist world, have agreed to join the Free Worlds in gratitude for having been liberated from Ryk Bartlett, a warlord who was extorting them for protection money." - event "albatross joins free worlds" - conversation - `When the elders on Albatross learn that you have destroyed Ryk Bartlett and freed them from his rule, they grudgingly agree to join the Free Worlds, "at least on a trial basis." You hope that you will be able to live up to the promises you have given them.` - ` After you return to your ship, JJ says, "So far Freya says there have been no hints of a Navy attack against Dancer, and she has a new set of surveillance satellites up and running in Alpha Arae to monitor fleet activity. So, let's go meet up with her and decide what our next steps should be."` - accept - on visit - dialog `You land on , but realize that your escort carrying JJ hasn't entered the system yet. Better depart and wait for it to arrive.` - - - -event "battle for zeta aquilae" - "reputation: Republic" = -1000 - system "Zeta Aquilae" - fleet "Small Southern Merchants" 5000 - -mission "FW Rand 1" - landing - name "Occupy Zeta Aquilae" - description "Take a Free Worlds fleet to Zeta Aquilae, drive away whatever Navy ships are there, and then land on Rand, which has decided to join the Free Worlds." - autosave - source "Dancer" - destination "Rand" - clearance - passengers 2 - blocked "You need a bunk free for Freya (in addition to JJ) to continue this mission." - to offer - has "FW Albatross 2B: done" - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - log "Another two planets, Rand and Oblivion, have expressed an interest in joining the Free Worlds. They are rather far from the rest of Free Worlds territory, however, so JJ is worried that it would create an indefensible tactical position." - event "battle for zeta aquilae" - conversation - `When you land on Dancer, Freya has just received some exciting news. "It turns out taking out Bartlett had some unexpected side effects," she says. "Bartlett has been hounding the systems on the northwestern fringe of the Dirt Belt for years, and had a lot of enemies. The governments of Rand and Oblivion are so grateful to you for eliminating him that they've reached out to us to begin the process of joining the Free Worlds! And several other worlds in that region are interested now, too."` - ` JJ frowns. "That's really awful timing," he says, "and would put us in a really bad tactical position - spread out, and with the Navy right in the middle."` - choice - ` "Are you saying we shouldn't let them join, even though they want to?"` - ` "Well, I say, if they want to join us, we should let them. Who knows if they'll be this enthusiastic about the Free Worlds later if we let them down now."` - ` JJ thinks about that for a moment, then says, "Well, I guess we should let them join. It will mean we may need to launch an assault to drive the Navy off New Iceland. But if we do that, our tactical position shifts from one that's worse than what we have now, to something much better. Freya, did they say if there's any sign that the Navy has gotten word of this?"` - ` "A few Carriers are in orbit around Rand," she says, "so they must suspect something. But the bulk of the Navy fleet is still to the north and east of here."` - ` JJ says, "Okay Captain, here's what I propose. We'll leave the bulk of our fleet here to defend Dancer and New Portland, but take a few of our best ships to Zeta Aquilae and drive out the Navy. Freya and I will travel with you so that if we need to make any decisions, we'll have most of the Council there in person. How does that sound?"` - choice - ` "It sounds like a good plan. Let's do it!"` - accept - ` "I'm still worried we're over-extending ourselves."` - ` "You may be right," he says. "Freya, what do you think?"` - ` "I think we need to take this opportunity while it's available," she says. "Sorry, Captain, but I'm with JJ on this one." They both board your ship, and you get ready to travel to Zeta Aquilae.` - accept - - npc - government "Free Worlds" - personality heroic disables escort - ship "Dreadnought" "F.S. Elder" - ship "Falcon (Plasma)" "F.S. Reliant" - ship "Falcon (Heavy)" "F.S. Bismark" - ship "Skein" "F.S. Lapwing" - ship "Finch" "Bravo 8-4" - ship "Finch" "Bravo 0-9" - ship "Finch" "Bravo 6-2" - ship "Finch" "Bravo 3-1" - ship "Finch" "Bravo 1-5" - ship "Finch" "Bravo 9-1" - ship "Hawk (Rocket)" "F.S. Echo" - ship "Hawk" "F.S. Shadow" - npc - government "Free Worlds" - personality heroic disables - system "Kochab" - ship "Dreadnought" "F.S. Linden" - - npc evade - government "Republic" - system "Zeta Aquilae" - personality staying heroic - fleet 2 - names "republic capital" - fighters "republic fighter" - variant - "Carrier (Mark II)" - "Lance" 4 - "Combat Drone" 6 - "Gunboat (Mark II)" - - on visit - dialog `You've landed on , but there are still Navy ships circling overhead. You should take off and help finish them off.` - on complete - event "fw expanded and cut" - - - -mission "FW Rand 1B" - landing - name "Regroup at Wayfarer" - description "The Free Worlds fleet has been scattered by a Navy invasion. Regroup with the ships that fled to , and plan your next move." - autosave - source Rand - destination Wayfarer - passengers 2 - to offer - has "FW Rand 1: done" - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - log "The Navy has invaded Rastaban and Delta Sagittarii, effectively slicing through Free Worlds territory and splitting up the Free Worlds fleet." - conversation - `You meet up with the governor of Rand, and sign the papers to make her planet a part of the Free Worlds. The nearby systems are reporting no Navy interference: they seem to have been allowed to switch allegiances without any attempt by the Republic to stop them. Of course, that might partly be because these are mining planets, not as necessary to the Republic's survival as the farming worlds on the other end of the Dirt Belt.` - ` Freya leaves the meeting to check up on her surveillance network, and rushes back into the room a few minutes later. JJ takes one look at the expression on her face and quickly excuses himself from the table. You join him outside in the hallway, and he asks Freya what's going on.` - ` "The Navy just invaded Delta Sagittarii and Rastaban," she says. "We're cut off from the rest of Free space. Our defense fleet was woefully outnumbered. Many ships were destroyed, and the rest fled back toward the Rim, or to Tarazed."` - ` "I was afraid of this," says JJ, "but I didn't think it would happen so quickly. I wonder if they knew that these new worlds were joining us, and deliberately used them as a diversion."` - choice - ` "What do we do now?"` - ` JJ says, "Freya, you said part of our fleet fled to Tarazed?"` - ` "Yes," she says. "Probably not a strong enough fleet to drive them off, though."` - ` "Well, I guess we should regroup with them," he says. "Hopefully then we can plan a coordinated strike. Or if necessary, we can abandon this sector and get our fleet back to the Rim without losing too many ships. Captain , can you take us to ?"` - choice - ` "Sure."` - accept - ` "What if the Navy follows the fleet to Wayfarer? We're three of the four Council members. Shouldn't we avoid a situation where we could all be killed?"` - ` From JJ's expression, it's clear that he doesn't even want to dignify that question with a response. "If we die, the Free Worlds will live on," he says, "and there's no way we're abandoning a whole section of the fleet just to save our own skins. So, let's go to Wayfarer."` - accept - on visit - dialog `You land on , but realize that your escort carrying JJ and Freya hasn't entered the system yet. Better depart and wait for it to arrive.` - - npc - government "Free Worlds" - personality staying timid - system Tarazed - ship "Dreadnought" "F.S. Holly" - ship "Falcon (Plasma)" "F.S. Nebula" - ship "Skein" "F.S. Larkspur" - ship "Finch" "Charlie 6-2" - ship "Finch" "Charlie 0-9" - ship "Finch" "Charlie 3-1" - ship "Finch" "Charlie 9-1" - ship "Finch" "Charlie 1-5" - ship "Finch" "Charlie 8-4" - ship "Skein" "F.S. Ironwood" - ship "Finch" "Echo 5-3" - ship "Finch" "Echo 4-1" - ship "Finch" "Echo 2-3" - ship "Finch" "Echo 5-8" - ship "Finch" "Echo 2-4" - ship "Finch" "Echo 6-9" - ship "Argosy" "F.S. Nightingale" - - - -event "battle of alioth" - system Rutilicus - fleet "Small Southern Merchants" 600 - fleet "Large Southern Merchants" 2000 - fleet "Small Southern Pirates" 8000 - fleet "Small Republic" 1000 - system Cebalrai - fleet "Small Southern Merchants" 600 - fleet "Large Southern Merchants" 2000 - fleet "Small Southern Pirates" 4000 - fleet "Small Republic" 1000 - system Alioth - fleet "Small Southern Merchants" 400 - fleet "Large Northern Merchants" 600 - fleet "Small Southern Pirates" 1200 - fleet "Large Southern Pirates" 2400 - fleet "Small Republic" 3000 - -event "end battle of alioth" - system Rutilicus - fleet "Small Southern Merchants" 600 - fleet "Large Southern Merchants" 2000 - fleet "Small Southern Pirates" 8000 - fleet "Small Republic" 1000 - fleet "Large Republic" 2000 - fleet "Navy Surveillance" 1600 - system Cebalrai - fleet "Small Southern Merchants" 600 - fleet "Large Southern Merchants" 2000 - fleet "Small Southern Pirates" 4000 - fleet "Small Republic" 1000 - fleet "Large Republic" 2000 - fleet "Navy Surveillance" 1600 - system Alioth - fleet "Small Southern Merchants" 400 - fleet "Large Northern Merchants" 600 - fleet "Small Southern Pirates" 1200 - fleet "Large Southern Pirates" 2400 - fleet "Small Republic" 3000 - fleet "Large Republic" 4000 - fleet "Navy Surveillance" 1600 - - - -mission "FW Defend New Tibet" - landing - name "Defend New Tibet" - description "Defend New Tibet from a Syndicate fleet that is attacking them, then land to rescue a Syndicate defector carrying vital evidence and information." - source Wayfarer - destination "New Tibet" - passengers 2 - to offer - has "FW Rand 1B: done" - - on offer - log "As a member of the Council, must make the deciding vote on a difficult decision. A defector from the Syndicate is claiming to have proof that the Syndicate was behind the bombings of Martini and Gemini. If that is true, the Republic may agree to make peace with the Free Worlds. But, refusing to return the defector to the Syndicate would certainly earn their enmity." - conversation - `The fleet in orbit around Wayfarer is pitifully small, surely not enough to take on more than a couple of Navy capital ships. JJ orders one of their communication officers to try to establish a secure link to Bourne or to any Free Worlds post on the other side of the Navy blockade. After about ten minutes, the officer returns and says, "Sir, we're receiving communications from New Tibet. You need to talk to them."` - ` "Our fleet is there?" asks JJ.` - ` "No sir, the Syndicate. They're under attack by the Syndicate."` - ` "What?" says JJ. He rushes into the communication room, and you and Freya follow. On the video screen is a Buddhist monk in a maroon robe; behind him, you see other monks rushing about with none of the serenity you would usually expect of them. "What's going on there?" asks JJ.` - ` The monk explains, "Yesterday a Syndicate ship landed near our monastery, and the pilot sought refuge with us. He brings evidence that the Syndicate, or some faction within the Syndicate, was behind the attacks on Geminus and Martini."` - choice - ` "Why would the Syndicate do that?"` - ` "What sort of evidence?"` - goto evidence - ` "He claims that a certain faction within the Syndicate values economic growth above all else," says the monk, "and incited this war for that reason."` - ` "That's insane," says Freya.` - ` "But not completely implausible," says JJ.` - label evidence - ` The monk says, "He brought a great deal of evidence. Plans for a nuclear device. Data from underground testing. A manufactured bomb casing. Samples of fissile material. And he named the planet where the development was done: Mutiny, in the Gienah system. We hid his ship in a cave. A day later, a Syndicate fleet appeared in orbit. They do not know where the defector landed, but they say they will destroy whatever settlement is harboring him unless he is returned to them immediately."` - ` After a moment, JJ says, "If these allegations are true, if we can prove that the Free Worlds was innocent of any involvement in those attacks, the Republic might make peace with us, or at least agree to a ceasefire. I vote that we try to shelter this defector and hear his story."` - ` "And if it's a lie," says Freya, "and we refuse the Syndicate's demands, we lose our only ally. And many civilians will be killed, as well. I care about justice, but trading a definite ally for a slim possibility of peace: that is an unwise investment. I vote that we hand this man over to the Syndicate."` - ` The monk says, "We want to see justice done, and peace prevail. If you ask us to, we will flee to the mountains and take refuge until help arrives."` - ` As the third Council member present, you have the deciding vote, and the entire course of this war may rest on your decision.` - choice - ` "I say we rescue the defector, even if it means war with the Syndicate."` - goto rescue - ` "I say we hand the defector over to the Syndicate, and focus on winning the battle against the Republic."` - goto surrender - label rescue - ` "Are you sure?" asks Freya. "A lot of lives hang in the balance."` - choice - ` "Yes, I'm sure. We rescue the defector."` - goto "definitely rescue" - ` "Fine, we'll hand him over. But I don't think it's the right thing to do."` - goto "definitely surrender" - label surrender - ` "If Katya were here," says JJ, "she would tell us to choose justice over political expedience."` - choice - ` "Well, she's not here, and I say we can't afford to lose the Syndicate as an ally."` - goto "definitely surrender" - ` "I suppose you're right. Let's mount a rescue operation."` - goto "definitely rescue" - - label "definitely surrender" - apply - set "fw did not rescue defector" - ` "Very well," says JJ. "In that case, we'll need to meet with the fleet captains and figure out how to take on the Navy. Let's meet in the spaceport bar in an hour."` - decline - - label "definitely rescue" - ` JJ seems very relieved at your choice. "I think that's the right choice, Captain," he says. "We can take the fleet we have here, sweep up north to avoid the thickest part of the Navy's occupying fleet, and cut over to New Tibet to drive the Syndicate ships away. Let's just hope these monks can stay hidden until then."` - accept - - on accept - "reputation: Syndicate" = -1000 - event "fw at war with Syndicate" - event "battle of alioth" - - npc evade - government Syndicate - personality heroic staying - system Alioth - fleet - names "syndicate capital" - variant - "Splinter (Mark II)" 2 - "Manta (Mark II)" 3 - "Quicksilver (Mark II)" 5 - npc - government "Free Worlds" - personality heroic escort disables - ship "Dreadnought" "F.S. Holly" - ship "Falcon (Plasma)" "F.S. Nebula" - ship "Skein" "F.S. Larkspur" - ship "Finch" "Charlie 6-2" - ship "Finch" "Charlie 0-9" - ship "Finch" "Charlie 3-1" - ship "Finch" "Charlie 9-1" - ship "Finch" "Charlie 1-5" - ship "Finch" "Charlie 8-4" - ship "Skein" "F.S. Ironwood" - ship "Finch" "Echo 5-3" - ship "Finch" "Echo 4-1" - ship "Finch" "Echo 2-3" - ship "Finch" "Echo 5-8" - ship "Finch" "Echo 2-4" - ship "Finch" "Echo 6-9" - ship "Argosy" "F.S. Nightingale" - - on visit - dialog `You've landed on , but there are still Syndicate ships circling overhead. You should take off and help finish them off.` - on complete - "reputation: Republic" = 1 - event "fw armistice" - event "fw tarazed republic" - event "end battle of alioth" - conversation - `It doesn't take long to find the monastery that contacted you earlier, but nothing is left of it but burnt-out shells of buildings. You land and look around for survivors. You find several corpses dressed in maroon robes, some of them badly burnt, but no sign of the defector or the monk you spoke with earlier.` - choice - ` (Wait to see if anyone approaches now that the Syndicate fleet is gone.)` - ` (Give up and contact the rest of the Free Worlds fleet to figure out what to do next.)` - goto leave - ` You wait around for a while, but this mountain valley seems to be entirely desolate. Then finally, when you are about to give up hope, Freya spots the distant figures of a few dozen people coming down the side of one of the mountains.` - goto gunboat - label leave - ` You are just about to leave when Freya spots something and points. "Look," she says, "someone is coming down the mountain slope toward us." Sure enough, it's a group of several dozen people wearing the distinctive robes of the monks.` - label gunboat - ` As you wait for them to approach, JJ receives a message from one of the militia crews. "Sir, you have incoming! A scout ship, with Republic markings. Apparently unarmed. Shall we intercept them?"` - ` "Oathkeepers?" asks JJ. "Or ordinary Navy? Who are they?"` - ` The voice on the other end pauses. "Neither. Navy Intelligence."` - ` JJ thinks about that for a second, then says, "Let them land. But follow them down, and if you see so much as a hint of them powering up weapons, blow them out of the sky. Understand?" The officer acknowledges his order and signs off.` - ` As the group of monks approaches from the mountainside, the scout ship comes in for a landing and skids to a halt in the dirt a few dozen meters away. A woman steps off it. She has dark skin, and is dressed entirely in black. Even the whites of her eyes are black: when she gets closer, you can see that it is actually a scleric tattoo, an intricate Celtic knotwork pattern inked into the whites of her eyes. She sees you staring at her, and winks at you with a friendly grin.` - choice - ` "I'm Captain of the Free Worlds. What is your business here?"` - ` "Who are you, and what gives you the right to land on our planet?"` - goto hostile - ` "My name is Raven," she says. "I'm here to question this defector. If he is telling the truth, our war with you will end today." She pauses, then adds, grimly, "And, another war will begin."` - goto questioning - label hostile - ` She frowns. "My name is Raven," she says. "I am here to question this defector. If you are interested in knowing the truth, you will allow me to do so."` - label questioning - ` The monks approach, and you see that among them is a man in more ordinary attire, who must be the defector. "Now," says Raven, "I will question him alone, on my ship."` - choice - ` "No, we insist on being present for your interrogation."` - goto present - ` "Very well, we'll wait outside."` - ` "No!" says JJ. "We're staying here."` - label present - ` She hesitates for a long moment. This is probably going against whatever orders she is following. But finally she says, "Very well." The monks step aside. She approaches the defector, and reaches out her hands to him. Hesitantly, he takes her hands. It's an oddly intimate scene, the two of them quietly holding hands and locking eyes - not like any interrogation you have seen before. "Now," she says, "tell me your story."` - ` "My name is Sawyer," says the man. "I'm a physicist, a Syndicate employee. We had a secret project on Mutiny, a planet in a pirate system. We were developing nuclear weapons." He hesitates, and looks away for a second, then says, "They told me it was for fighting the pirates. I didn't realize otherwise until--"` - ` "That is a lie," says Raven, calmly.` - ` He seems flustered. "Okay, they didn't tell me what the weapons were for, and I didn't ask."` - choice - ` "Why would the Syndicate attack the Republic?"` - ` "Why did you wait so long to report this?"` - goto wait - ` They both seem surprised at you asking a question. Sawyer says, "War is good for business, especially if you're in the business of making weapons. The Syndicate's profits have more than doubled since this conflict began."` - ` "What led you to report this?" asks Raven.` - label wait - ` He says, "It was when I heard that there had been another major battle. Up until then I had been telling myself that the worst of the damage was done. But after that battle, I knew that millions more could die because of our crime, and that I had the power to stop it."` - ` Raven continues to ask questions: who was involved, how the facility was hidden, where the raw materials came from. At one point, JJ pulls you aside and says, "She must be a Questioner. How they operate is a tightly kept secret. I'd always assumed their methods were... a bit more medieval."` - ` Finally, Raven is satisfied, and radios her ship. "He's telling the truth," she tells them. "Send word to the admirals at once. And, release the captive."` - ` The door of her ship slides open, and another woman steps out - shakily, hesitantly, shielding her eyes against the sunlight. It takes you a few seconds to realize that it's Katya.` - ` As you all rush over to greet Katya, Raven taps your shoulder and says quietly, "Meet me in the main spaceport in a few hours and we'll figure out what's going to happen next." She returns to her ship.` - - - -mission "FW Liberate Delta Sagittarii" - name "Liberate Delta Sagittarii" - description "Lead a Free Worlds fleet to drive the Navy out of Delta Sagittarii. Another fleet ought to be arriving from the Rim at about the same time." - source Wayfarer - destination "New Portland" - clearance - passengers 2 - to offer - has "FW Rand 1B: done" - not "FW Defend New Tibet: done" - - on offer - event "fwc southern battle" - conversation - branch surrender - has "fw did not rescue defector" - `A few of the Free Worlds crew members are still milling around the spaceport in confusion. You help to gather them together and explain that you are headed out on a very important mission to New Tibet.` - decline - - label surrender - `When you and Freya enter the spaceport bar, JJ is talking with someone on his communicator. "The code word is 'havoc,'" he says. "Yes, I'm certain. It's the only option we have left. Good luck."` - ` "What was that about?" asks Freya.` - ` JJ says, "I was calling in some reinforcements," he says. "A group of ex-militia folks and bounty hunters who want to further the cause of the Free Worlds, but want to do it freelance instead of taking orders from us or the Senate. They call themselves the 'Wolf Pack.' Have you heard of them?"` - branch know - has "FW Wolf Pack 2: offered" - choice - ` "No, I haven't."` - ` "Too bad," says JJ, "they've managed to get their hands on some technology I'd love to have access to. But anyway, they've agreed to make an initial strike and fade attack on the Navy fleet to soften them up, before our own fleet gets there."` - goto plan - label know - choice - ` "Yes, I helped them get access to some better ramscoop technology from the Deep."` - goto yes - ` "No, I haven't had any dealings with them."` - ` "That's odd," says JJ, "I thought they said you helped them to get their hands on the catalytic ramscoop. But anyway, they've agreed to make an initial strike and fade attack on the Navy fleet to soften them up, before our own fleet gets there."` - goto plan - label yes - ` "Ah yes," says JJ, "an excellent piece of corporate espionage. A little shady and underhanded, of course, which is why we let the Wolf Pack handle things like that rather than doing it through official channels. But anyway, they've agreed to make an initial strike and fade attack on the Navy fleet to soften them up, before our own fleet gets there."` - - label plan - ` "That'll need to be one hell of a strike for it to make any difference," says Freya.` - ` "Don't worry," says JJ, "it will be. They've been itching to get into the fray for months now. Captain , we'd like you to fly along with the fleet and help to mop up whatever the Wolf Pack leaves behind in the Delta Sagittarii system. Then we'll land on New Portland and figure out what our next steps are. Freya and I will ride on your ship."` - accept - - on visit - dialog `You've landed on , but there are still Navy ships circling overhead. You should take off and help finish them off.` - on complete - event "fwc southern liberation" - - npc - government "Free Worlds" - personality heroic escort - fleet - names "free worlds capital" - variant - "Falcon (Plasma)" - "Osprey" - fleet - names "free worlds capital" - variant - "Falcon (Heavy)" - fleet - names "free worlds capital" - fighters "free worlds fighters" - variant - "Skein" 2 - "Finch" 12 - fleet - names "free worlds capital" - variant - "Dreadnought" - - npc evade - personality staying heroic - system "Delta Sagittarii" - government "Republic" - fleet - names "republic capital" - fighters "republic fighter" - variant - "Carrier (Mark II)" - "Lance" 4 - "Combat Drone" 6 - "Gunboat (Mark II)" 4 - fleet - names "republic capital" - fighters "republic fighter" - variant - "Cruiser (Mark II)" - "Combat Drone" 4 - "Rainmaker (Mark II)" 4 - - npc - personality staying derelict - system "Delta Sagittarii" - government "Republic" - fleet - names "republic capital" - fighters "republic fighter" - variant - "Carrier (Mark II)" - "Frigate" 2 - fleet - names "republic capital" - fighters "republic fighter" - variant - "Cruiser (Mark II)" - "Frigate" 4 - - npc - personality staying heroic - system "Rastaban" - government "Free Worlds" - fleet "Large Free Worlds" 4 - npc - personality staying derelict - system "Rastaban" - government "Republic" - fleet "Large Republic" 2 - npc - personality staying heroic - system "Rastaban" - government "Republic" - fleet "Large Republic" 2 diff -Nru "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/free worlds reconciliation.txt" "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/free worlds reconciliation.txt" --- "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/free worlds reconciliation.txt" 2020-02-24 15:50:12.000000000 +0000 +++ "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/free worlds reconciliation.txt" 1970-01-01 00:00:00.000000000 +0000 @@ -1,2573 +0,0 @@ -# Copyright (c) 2015 by Michael Zahniser -# -# Endless Sky is free software: you can redistribute it and/or modify it under the -# terms of the GNU General Public License as published by the Free Software -# Foundation, either version 3 of the License, or (at your option) any later version. -# -# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY -# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A -# PARTICULAR PURPOSE. See the GNU General Public License for more details. - -mission "FW Reconciliation 1" - name "Pick up Ijs from " - description "Bring Katya and Sawyer to , along with Raven's ship (the Eye of Horus), and pick up Ijs and his equipment for detecting atomic testing." - autosave - source "New Tibet" - destination "Winter" - to offer - has "FW Defend New Tibet: done" - passengers 2 - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - npc accompany save - personality escort timid - government "Navy Intelligence" - ship "Gunboat (Mark II)" "Eye of Horus" - - on visit - dialog "You have reached , but you left Raven's ship behind! Better depart and wait for them to arrive in this star system." - - on offer - log "Decided to rescue the Syndicate defector rather than turning him over to the Syndicate. A Questioner who works with Navy Intelligence has confirmed that he is telling the truth, and a ceasefire has been declared. Also, the Navy has agreed to release Katya now that there is evidence proving her innocence." - log "People" "Raven" `Raven, whose full name is unknown, is a Questioner who works for Navy Intelligence. Through some combination of training and natural ability, she is able to reliably detect whether or not someone is telling the truth.` - log "Factions" "Navy Intelligence" `It is unclear why the Navy needs their own intelligence force, since the Republic already has a Department of Intelligence that is incredibly powerful and well-funded. Rumors say that one of the main purposes of Navy Intelligence is to watch for human rights abuses being committed by the Republic itself and for other questionable activities that the Department of Intelligence might turn a blind eye toward or even collude with.` - event "fw conservatory founded" - conversation - `On your way to the spaceport, you fill Katya in on the state of the war. She says that Intelligence has been keeping her in a relatively comfortable but totally isolated cell; she's not even sure what world it was on. From the fact that her questioners seemed to be growing increasingly frustrated about the Free Worlds, she knew that you were still managing to resist the Navy, but they did not share any details with her.` - ` You meet up with Raven in a small tea shop, close enough to the spaceport that the tables shake each time another Free Worlds capital ship arrives in response to the Syndicate attack. "Thank you for allowing me to land here," says Raven. "Now, what questions do you have for me?"` - choice - ` "Are we at peace with the Republic now?"` - goto peace - ` "Are you some sort of mind reader?"` - goto read - ` "What exactly is the job of Navy Intelligence?"` - goto intelligence - - label peace - ` "Well," she says, "only Parliament can decide that. But the Navy has been ordered not to attack Free Worlds ships, and the news that Sawyer brought has become public knowledge, so you'll find that most Republic worlds will be willing to welcome you, now."` - choice - ` "Are you some sort of mind reader?"` - goto read2 - ` "What exactly is the job of Navy Intelligence?"` - goto intelligence2 - - label read - ` She laughs, and says, "No, I'm just a really good listener." When she sees that you're not satisfied with that answer, she elaborates. "The official term for us is 'empaths.' We have a heightened ability to absorb the emotional state of those around us. That, combined with extensive training, makes us better lie detectors than any machine. But if you're asking whether my abilities work through body language and vocal cues, or through some sort of mystical powers, honestly none of us knows that for sure."` - choice - ` "Are we at peace with the Republic now?"` - goto peace2 - ` "What exactly is the job of Navy Intelligence?"` - goto intelligence2 - - label intelligence - ` She says, "I assume your real question is, why does Navy Intelligence exist at all, since the Republic already has a very powerful, well-funded, and nearly omniscient Department of Intelligence that exists independent of the Navy? The short answer is, we don't trust them. Someone needs to watch the watchers."` - choice - ` "Are we at peace with the Republic now?"` - goto peace2 - ` "Are you some sort of mind reader?"` - goto read2 - - label peace2 - ` "Well," she says, "only Parliament can decide that. But the Navy has been ordered not to attack Free Worlds ships, and the news that Sawyer brought has become public knowledge, so you'll find that most Republic worlds will be willing to welcome you, now."` - goto next - - label read2 - ` She laughs, and says, "No, I'm just a really good listener." When she sees that you're not satisfied with that answer, she elaborates. "The official term for us is 'empaths.' We have a heightened ability to absorb the emotional state of those around us. That, combined with extensive training, makes us better lie detectors than any machine. But if you're asking whether my abilities work through body language and vocal cues, or through some sort of mystical powers, honestly none of us knows that for sure."` - goto next - - label intelligence2 - ` She says, "I assume your real question is, why does Navy Intelligence exist at all, since the Republic already has a very powerful, well-funded, and nearly omniscient Department of Intelligence that exists independent of the Navy? The short answer is, we don't trust them. Someone needs to watch the watchers."` - goto next - - label next - ` Katya asks, "What do we do now? Will Sawyer's evidence be enough to end this war?"` - ` Raven says, "Possibly. Especially because the Syndicate incriminated themselves by chasing after him. But the Syndicate has so much power in Parliament that the more evidence we can collect, the better. And that means we should visit the world where he said the development was done, and look for more evidence there."` - ` Katya says, "Captain , is Ijs Springborn still working for the Free Worlds?"` - ` You tell her that the last you heard, Ijs was helping to found a new university on . She says, "We should bring him with us. Raven, will you be traveling with us too?"` - ` "Yes," she says. "I'll tell my ship and crew to get ready."` - accept - on visit - dialog `You land on , but realize that your escort carrying Katya and Sawyer hasn't entered the system yet. Better depart and wait for it to arrive.` - - - -event "fw empty gienah" - system Gienah - fleet "Small Core Pirates" 5000 - -event "fw restore gienah" - system Gienah - fleet "Small Core Pirates" 500 - fleet "Large Core Pirates" 800 - fleet "Large Syndicate" 5000 - -mission "FW Reconciliation 1B" - name "Travel to " - description "Bring Ijs, Sawyer, and Katya to . Destroy any Syndicate ships that are watching you, then land on . Make sure Raven's ship arrives there as well. You may need to bribe Syndicate worlds to let you refuel." - autosave - landing - source Winter - destination Mutiny - clearance - passengers 3 - blocked "You need another bunk free (for Ijs) in order to continue this mission." - to offer - has "FW Reconciliation 1: done" - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - event "fw empty gienah" - conversation - `The moment you land Katya is eager to visit the Conservatory and find Ijs. In the time that he has been here, it has grown into a small but bustling community, with crowds of students walking from building to building carrying backpacks and wrapped in thick coats. You find Ijs's office; Katya knocks and says, "Professor Springborn, are you having office hours right now?"` - ` He recognizes her voice immediately and comes running out of the office to hug her. "Katya! You're free! Is the war over?"` - ` "Not quite," she says, "but we've found the bombers. Apparently the whole thing was sponsored by the Syndicate. Do you still have those isotopic fingerprints we collected back when this whole thing began?"` - ` Ijs quickly finds the data and collects his equipment. "I'll just have to let them know I need a substitute for a while," he says.` - ` Back at the spaceport, you meet up with Raven. "Here's the deal," she says. "We need to get to , destroy any Syndicate ships that are watching, and then land and hope we have time to collect evidence before more of them arrive. Unless you've got a ramscoop, we may need to bribe our way onto a few Syndicate worlds to refuel. And of course, I'll be counting on you to help keep my ship safe. Any questions?"` - choice - ` "No, I'm ready to go!"` - accept - ` "Won't they have destroyed any evidence long before we get there?"` - ` "Probably," she says, "but if they did any testing there, we should be able to pick up the residue. Or at least, my people will be able to, because they've got military grade Navy equipment."` - ` "So do we," says Ijs, sheepishly.` - ` Raven looks surprised for a moment, then says, "Never mind, I'm sure there's a good story of how you got your hands on that equipment, but it can wait for another time. Let's get moving."` - accept - - npc accompany save - personality escort timid - government "Navy Intelligence" - ship "Gunboat (Mark II)" "Eye of Horus" - - on visit - dialog "You have reached , but you've either left Raven's ship behind, or failed to destroy some of the Syndicate ships watching you." - - npc evade - personality heroic staying nemesis - system Gienah - government Syndicate - ship "Splinter (Mark II)" "Silence" - ship "Quicksilver (Mark II)" "Light-Bearer" - ship "Manta (Mark II)" "Morning Star" - - on complete - event "fw restore gienah" - - - -mission "FW Reconciliation 1C" - name "Bring evidence to " - description "Travel to , without you or Raven being killed by the Syndicate, to present your evidence and Sawyer's confession to Parliament." - landing - source Mutiny - destination Earth - clearance - passengers 3 - to offer - has "FW Reconciliation 1B: done" - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - log "Collected atmospheric samples from Mutiny, a planet deep in Syndicate space, and verified that a nuclear test has been performed here using isotopes that match those from the attacks on Geminus and Martini. Also found carefully hidden signs of an underground test site." - conversation - `You skim low over the surface of , with the airlock slightly open to allow Ijs to collect atmospheric samples. He's dressed in a pressure suit, and over the suit's radio he says, "Any residue that's here will be very faint. Just a few more minutes."` - ` Sawyer directs you to the site where the secret development took place. Nothing is left but a wide and slightly overgrown clearing. After checking your radar and seeing no incoming ships, you risk landing. Sawyer says that there were buildings here a few years ago, but now not even their foundations remain, and a sensor sweep for metallic objects turns up nothing, not even as small as a single nail.` - ` However, Ijs points out a few subtle signs of human habitation. "A clearing like this would normally form in a fire," he says, "but notice, no fire scars on the trees on the edges of the clearing."` - ` Raven says, "And our geophysical radar is picking up structures underground. Several deep shafts, and rock that's been stressed and fractured by a large explosion. They did a good job of hiding everything else, but if you scar a planet that badly, it doesn't go away. The stones speak."` - ` As you continue inspecting the site, suddenly Raven's copilot shouts out the door of her Gunboat at you. "Syndicate ships have entered the system! We need to get back to Earth with the evidence, quickly!"` - launch - - npc accompany save - personality escort timid - government "Navy Intelligence" - ship "Gunboat (Mark II)" "Eye of Horus" - - on visit - dialog "You have reached , but you left Raven's ship behind! Better depart and wait for them to arrive in this star system." - - npc - personality heroic nemesis waiting - government Syndicate - fleet "Small Syndicate" - - npc - personality heroic nemesis entering - government Syndicate - fleet "Small Syndicate" - - npc - personality heroic nemesis waiting - government Syndicate - fleet "Large Syndicate" - system Markab - - npc - personality heroic nemesis waiting - government Syndicate - fleet "Large Syndicate" - system Alnair - - - -mission "FW Reconciliation 2" - name "Visit to the Deep" - description "One of the representatives from the Deep gave you a note requesting that you visit them on . Travel there with Katya, Ijs, Sawyer, and Raven." - autosave - landing - source Earth - destination Valhalla - passengers 3 - to offer - has "FW Reconciliation 1C: done" - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - npc accompany save - personality escort timid - government "Navy Intelligence" - ship "Gunboat (Mark II)" "Eye of Horus" - - on visit - dialog "You have reached , but you left Raven's ship behind! Better depart and wait for them to arrive in this star system." - - on offer - "reputation: Deep Security" >?= 1 - log "Parliament still refuses to believe that the Syndicate could have been behind the attacks; the Syndicate has far too much power and influence in the government of the Republic. But, the people of the Deep might be more open to the defector's story." - event "deep sky tech available" - conversation - `As you came fleeing out of Syndicate space with their ships in hot pursuit, you couldn't help noticing that no Republic ships moved to help you or attack your pursuers. Apparently, they are not ready to strike the Syndicate until Parliament has made a decision. As you are waiting for Parliament to hear your evidence, Katya asks you quietly, "So, how are you feeling about our chances here?"` - choice - ` "I think our evidence is undeniable. There's no way we could fail to convince them."` - goto optimism - ` "I'm worried about how much power the Syndicate has in Parliament. What if they refuse to believe us?"` - goto pessimism - - label optimism - ` You continue to feel optimistic as Sawyer presents his story and his evidence, corroborated by the additional data collected by Ijs and by Raven's team. But as the member of Parliament begin questioning Sawyer, nearly all their questions sound more like an attack on him than an attempt to learn more about the Syndicate's involvement in the terrorist attacks.` - goto why - - label pessimism - ` Your pessimism turns out to be justified. The hearing begins well enough, with Sawyer's testimony and the additional evidence collected by Ijs and by Raven's team. But when the floor is opened for questions, nearly every question the members of Parliament ask seems intended not to get to the bottom of the terrorist plot, but to attack or discredit Sawyer.` - goto why - - label why - ` You can't help but realize how many people here represent Syndicate worlds. One of them, an older man, asks, "What possible reason would the Syndicate have to launch such an attack?"` - ` Sawyer says, "They have complex mathematical models of the galactic economy, and those models predicted a coming recession, the worst in centuries. This war forestalled that recession. From the perspective of someone who values economic growth above all else, war was a better alternative than recession."` - ` "That's utter nonsense," says the man. "That's the sort of absurd conspiracy theory that someone with no understanding of business would invent."` - ` The rest of the hearing is little better, but as you are leaving one of the representatives from the Deep shakes your hand, and you feel a piece of paper being pressed into your palm. You pocket it quietly and open it once you have returned to your ship. It says, "Visit us on Valhalla."` - accept - - - -mission "FW Navy Out Of Rastaban" - landing - destination "Dancer" - to offer - has "FW Reconciliation 2: offered" - karma > 0 - - on offer - event "navy out of rastaban" 5 - conversation - `You receive a brief message from Alondo: "Good news, Captain! As a gesture of good faith the Navy is beginning to pull out of Rastaban and Delta Sagittarii. Those worlds will revert to our control soon. Be sure to tell the others. And, tell Katya I'm very glad she's free and am looking forward to seeing her." You pass on his message to Katya and Ijs.` - decline - - - -mission "fw tarazed joins" - landing - invisible - to offer - has "FW Reconciliation 2: done" - not "FW Reconciliation 2A: done" - karma > 0 - on offer - event "fw tarazed joins" - fail - - - -mission "FW Reconciliation 2A" - name "Oathkeepers on Farpoint" - description "Travel to to meet with the Navy Oathkeepers. Raven's ship will continue to travel with you." - autosave - landing - source Valhalla - destination Farpoint - clearance - passengers 2 - to offer - has "FW Reconciliation 2: done" - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - log `The governor of Valhalla, in the Deep, has proposed a "police action" to arrest one or more of the Syndicate leaders and bring them to justice. It will be a secret joint operation between the Free Worlds, the Deep, and the Oathkeepers.` - conversation - `When you land on Valhalla, a man shows up at your ship and introduces himself as Edrick Flint, the governor of Valhalla. He invites all of you to join him for dinner at his home, which turns out to be an apartment on the twenty-third floor of one of the downtown skyscrapers. There, he introduces you to several other regional governors and authorities.` - ` "You may be aware," Edrick says, "that the Deep was self-governing before the formation of the Republic. Indeed, during some of the darkest centuries of the space age, the Deep stood out as a beacon of civilization, a place where piracy was not tolerated and all travelers were safe. When we joined the Republic, we retained the authority to police our own territory, and that authority includes the right to track down fugitives who have fled beyond our usual jurisdiction."` - choice - ` "You're suggesting a 'police action' against the Syndicate?"` - goto police - ` "Wait, before we talk details, are you saying that you believe Sawyer's testimony against the Syndicate?"` - ` "Everyone believes him," says one of the other governors, "throughout human space, and in Parliament too. We can all see that the evidence is undeniable. What people don't agree on is how to respond to that evidence."` - label police - ` "We want to see justice done," says Edrick. "Our proposal is that a fleet under our jurisdiction, but joined by Free Worlds and Oathkeeper vessels, will travel into the Core and arrest at least one of the Syndicate masterminds behind the terrorist attacks. Such an action would satisfy the technical requirements of legality provided that immediately prior to the arrest, one of our courts hears Sawyer's testimony and pronounces that Syndicate individual guilty."` - choice - ` "'Technically legal' sounds to me like a euphemism for 'something we know full well is going to get us into trouble.'"` - ` "How exactly is a fleet of warships going to travel through Syndicate space without a massive battle?"` - goto travel - - ` Ijs laughs at that. "Relax, Captain. I've been doing 'technically legal' stuff for years. It only occasionally goes disastrously wrong. But governor, if the Syndicate sees you coming, you'll need a full-scale war fleet, not just a handful of ships."` - label travel - ` "That's why the fleet will be composed of ships from three different organizations," says Edrick. "You will find a reason to travel to Earth with perhaps one of your fancy new Dreadnoughts as an escort. When you arrive, there will just happen to be an Oathkeeper patrol passing through the same system. And a merchant convoy from the Deep. With its own set of escorts, of course."` - ` "We'd need to know exactly where and on what planet our target lives, prior to entering Syndicate space," says Katya. "And, if you want to have a court trial immediately prior to the arrest, it sounds like Sawyer will need to stay here."` - ` "Indeed," says Edrick, "but I assure you, he is safer from the Syndicate here than anywhere else in human space, your own territory included. As for locating a target, that's why the Oathkeepers have requested that you visit them on Farpoint."` - branch tarazed - karma > 0 - ` The rest of the evening is a more casual time for conversation, with plenty of good food and wine.` - goto end - - label tarazed - ` The rest of the evening is a more casual time for conversation, with plenty of good food and wine. Alondo sends you a message to inform you that Tarazed has decided to officially join the Free Worlds after having received word of the Parliament hearing, news that brings joy to Katya and Ijs.` - label end - ` At one point, Edrick pulls you aside and says, "I've requested that you be granted access to some of the new technology that was developed here during the course of the war. In particular, please find space on your ship for a ramscoop; you will need it for your next mission. And also, here." He hands you a data card. "This is a copy of Sawyer's evidence, in case something happens here. Keep it very, very safe."` - accept - - npc accompany save - personality escort timid - government "Navy Intelligence" - ship "Gunboat (Mark II)" "Eye of Horus" - - on visit - dialog "You have reached , but you left Raven's ship behind! Better depart and wait for them to arrive in this star system." - - - -mission "FW Reconciliation 2B" - name "Travel to Stormhold" - description "Sawyer has named several Syndicate executives who were definitely part of the plot. Travel to the lawless world of Stormhold, where you will be able to purchase information about where those executives live." - autosave - landing - source Farpoint - destination Stormhold - clearance - passengers 2 - to offer - has "FW Reconciliation 2A: done" - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - conversation - branch know - has "FW Alphas 1.1: done" - `On Farpoint, you are met by none other than the famous leader of the Oathkeepers, Admiral William Danforth. Even among the Free Worlds Danforth is spoken of with respect due to his courage and levelheadedness in battle and his leadership of countless humanitarian missions.` - goto introductions - label know - `On Farpoint, you are met by Admiral Danforth, the leader of the Oathkeepers who previously assisted you to drive the Alphas and their mercenary fleet away from Poisonwood. He is glad to see you again, and you express your sympathy over the loss of Commander Nguyen; Danforth tells you that his killer was never found.` - label introductions - ` Ijs and Katya introduce themselves to Danforth, and Katya says, "Sir, I was a child on Hope when the colony was evacuated. Your ship carried my family to safety, and I've never forgotten how every night during our journey, you would walk through the cargo bay where we were staying and check to make sure all our needs were met. I've never had a chance before now to thank you in person."` - ` Danforth is surprised. "Councilor Reynolds," he says, "thank you. I followed your career in Parliament with some interest, but it is a shame that we never met in person until now. But I am glad we have this chance to work together at last."` - ` Raven says, "Governor Edrick mentioned a plan for tracking down the Syndicate executives who were behind the attacks in the Castor and Pollux systems."` - ` "Indeed," says Danforth. "Southeast of here is a region of uninhabited star systems, a sort of back entrance into Syndicate space. Few ships travel through there, because there is nowhere to refuel, but with a ramscoop or enough fuel capacity, travel is possible. One of the first inhabited worlds on the other side is the lawless world of Stormhold. There, you can surely find a contact who knows enough about the inner workings of the Syndicate to tell you the home of at least a few of our targets... for a price." He hands Katya a large stack of credit chips.` - ` Raven says, "I'm going to stay here with the Oathkeepers. Captain , it's been a pleasure working with you. We're counting on you to fetch us this information and return here as quickly as possible."` - accept - on visit - dialog `You land on , but realize that your escort carrying Katya and Mr. Eyes hasn't entered the system yet. Better depart and wait for it to arrive.` - - - -mission "FW Reconciliation 2C" - name "Return to Farpoint" - description "Return to with information about the whereabouts of certain Syndicate executives. Travel via the back route so that the Syndicate is not alerted to your presence." - autosave - landing - source Stormhold - destination Farpoint - clearance - passengers 2 - to offer - has "FW Reconciliation 2B: done" - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - log "Visited a village on a lawless world in northern Syndicate space, and purchased information on the whereabouts of several of the Syndicate executives who were implicated in the terrorist attacks." - conversation - `You land near one of the small villages on Stormhold, and after handing out a few small bribes from the money Danforth gave you, finally one of the villagers recalls that a local gang of pirates is led by a former Syndicate manager. With some trepidation, you fly to his stronghold, and he agrees to "do business" with you.` - ` Katya shows him Sawyer's list of names. "So, these are the bad boys, huh?" he says. Clearly the news of Sawyer's revelations has spread even to this remote world. He looks through the list, and is able to tell you where three of the five men live. "I'd love to see all these bastards taken down," he says.` - ` You give him the rest of Danforth's money and thank him for helping you - and ask that he keep your visit secret. "No problem," he says. As you are leaving, he adds, "Also, Mister Springborn... you're my hero, man. Glad you're still finding ways to pester the Syndicate." Ijs seems pleasantly surprised to be recognized.` - accept - on visit - dialog `You land on , but realize that your escort carrying Katya and Mr. Eyes hasn't entered the system yet. Better depart and wait for it to arrive.` - - - -mission "FW Defend Farpoint" - landing - name "Defend Farpoint" - description "Assist the Oathkeepers in defending from a pirate attack, then land back on the planet." - autosave - source Farpoint - clearance - passengers 2 - to offer - has "FW Reconciliation 2C: done" - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - conversation - `When you land back on Farpoint, Danforth eagerly meets you and asks what information you were able to obtain. You tell him. "So," he says, "one executive on Foundry, and one on Hephaestus. Both of those are core Syndicate planets, with billions of people on them. No way that would work. But this financial guy, Alexander Soylent... your contact says he lives on a giant yacht that sails around the ocean on Nimbus. Now, that's a much more inviting target. And from what Sawyer says, the Syndicate's financial arm were the ones who decided war would be beneficial in the first place."` - ` As you're talking, one of Danforth's officers runs into the room. "Sir," he says, "we're detecting a pirate fleet incoming."` - ` Danforth swears. "This is my real job, of course," he explains, "defending the North from pirate invasion. This isn't the first attack we've had to repulse, and lately Parliament has been finding reasons to reassign my best ships elsewhere. Captain , would you be willing to join the defense fleet? We'll finish this conversation once they've been driven off."` - ` You hurry to your ship and join the defenders...` - launch - - npc - government "Navy (Oathkeeper)" - personality heroic - fleet - names "republic capital" - fighters "republic fighter" - variant - "Carrier" - "Lance" 4 - "Combat Drone" 6 - "Cruiser" - "Combat Drone" 4 - "Rainmaker" 2 - fleet - names "republic capital" - fighters "republic fighter" - variant - "Cruiser (Mark II)" - "Combat Drone" 4 - "Rainmaker (Mark II)" 2 - "Gunboat (Mark II)" 2 - - npc disable - government Pirate - system Mintaka - personality heroic - fleet - names "pirate" - variant - "Leviathan (Heavy)" - "Firebird (Plasma)" 2 - "Hawk (Rocket)" 2 - fleet - names "pirate" - variant - "Leviathan" - "Raven (Afterburner)" 2 - fleet - names "pirate" - variant - "Leviathan (Laser)" - "Firebird" 3 - fleet - names "pirate" - variant - "Splinter (Laser)" - "Manta" 2 - "Quicksilver" 5 - - on visit - dialog `You've landed on , but there are still Pirate ships circling overhead. You should take off and help finish them off.` - on complete - payment 1000000 - - - -mission "FW Embassy 1" - name "Ambassadors from Earth" - description "The Republic has agreed to set up an embassy to the Free Worlds. Travel to Earth to meet the ambassadors and escort them to Free space." - autosave - landing - source Farpoint - destination Earth - clearance - passengers 2 - to offer - has "FW Defend Farpoint: done" - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - conversation - `As you are landing, Katya tells you, ", we just received a message from the Free Worlds Senate. They've arranged for a Republic embassy to be set up on Bourne, and a Free Worlds embassy on Earth. We've been asked to meet the ambassadors on Earth and escort them to Bourne."` - ` A few minutes later, Admiral Danforth arrives at your ship. "Captain ," he says, "I'd like to thank you for your assistance." He hands you a million-credit chip.` - choice - ` "Thank you, sir."` - goto next - ` "Wow, this is the biggest planetary defense bounty I've ever heard of."` - ` "That's purely for you as a private captain, to compensate you for your assistance," he says. "I wouldn't want you to think that I am in any way giving financial support to the Free Worlds, since that would be illegal."` - ` "Of course not, sir," you say. "Thank you."` - label next - ` "Don't mention it," he says, with a wink. "And now, I think it's best that you head to Earth and pick up those ambassadors. From what I hear, now that Raven is not traveling with you, people are beginning to ask questions about what this Free Worlds captain is doing flying all around Republic space unescorted."` - accept - on visit - dialog `You land on , but realize that your escort carrying Katya and Mr. Eyes hasn't entered the system yet. Better depart and wait for it to arrive.` - - - -mission "FW Embassy 1B" - landing - name "Ambassadors to Bourne" - description "Escort this luxury vessel carrying Republic ambassadors to the Free Worlds capital of ." - autosave - source Earth - destination Bourne - passengers 2 - to offer - has "FW Embassy 1: done" - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - conversation - `Unfortunately, the Republic ambassadors turn out to match all your worst stereotypes of Republic diplomats: dressed in gaudy, impractical clothing, and carrying an absurd amount of luggage. At first you are worried about whether you have enough space for them, but one of them explains that they would not dream of traveling in your dirty old ship; they will be traveling in style, in a Star Queen luxury liner, and your only duty is to ensure their safety. You have little choice but to acquiesce, even though you think they would be far safer on your own ship.` - accept - - npc accompany save - personality escort timid - government Republic - ship "Star Queen" "Lady of the Lake" - - on visit - dialog phrase "generic arrived-without-npc dialog" - - - -event "fw reconciliation break" - -mission "FW Reconciliation Break" - name "Katya and Ijs to " - description "Bring Katya and Ijs to for a well-deserved sabbatical. Then you will be free to spend some time upgrading your ship while you wait for the Senate to select a team of ambassadors." - autosave - landing - source Bourne - destination Skymoot - to offer - has "FW Embassy 1B: done" - passengers 2 - - on offer - event "fw reconciliation break" 30 - log "Dropped off a team of Republic diplomats on Bourne. It seems like for now, the ceasefire is holding, and public opinion is slowly turning to favor the Free Worlds rather than the Syndicate. But the Syndicate leaders must still be brought to justice. The Council will be in touch when they are ready to help launch an attack on the Syndicate." - conversation - `From the way Alondo's eyes light up when he sees Katya, you can tell that all he wants to do right now is to get caught up with her and celebrate her freedom. But he plays the part of a good diplomat, escorting the Republic ambassadors to their new quarters. Along the way he makes pleasant small talk with them, complimenting their style and sophistication. Knowing him as well as you do, you can tell he is saving up his more scathing comments about them until they are out of earshot.` - ` The moment they are dealt with he gives Katya a hug and says, "Katya! So good to have you back with us. The Council has five members once more. I assume you've been told about Tomek's... departure, and 's promotion?" She nods.` - ` Alondo says, "Unfortunately, we don't have any ambassadors of our own picked out yet. The Senate insists on selecting them, and you wouldn't believe how slowly Senate deliberations move. They've interviewed half a dozen candidates so far, and found none to their liking. It pains me to say this, but we may have succeeded in creating a bureaucracy every bit as inefficient as the one we rebelled against."` - choice - ` "No problem. The important thing is, we're at peace, so their decisions can take as long as they need to."` - goto peace - ` "Have you volunteered to be one of the ambassadors? You're an obvious choice."` - goto volunteer - ` "What do we do while we're waiting?"` - goto wait - - label peace - ` "At peace for now," says Ijs, "but so far a peace without justice. When the time is ripe, we will strike against the Syndicate."` - goto wait - - label volunteer - ` Alondo laughs. "No, that's no work for me," he says. "The ambassadors, as prestigious as their role may seem, are little more than a symbolic gesture. And being cooped up in an embassy on a single planet while things of importance are taking place elsewhere is hardly a job I aspire to."` - ` "So, what will we do while we're waiting for the Senate to pick the ambassadors?" you ask.` - goto wait - - label wait - ` Alondo says, "We should use this time of peace well, to prepare for another battle ahead. Those Syndicate ships on New Tibet had equipment I've never seen before, and who knows what else the Syndicate has up their sleeves - especially if they've begun producing nuclear weapons. Captain , you should take this time to make sure your ship is as well armed as possible for our next strike. Ijs and Katya, what will you do with this time?"` - ` Katya glances at Ijs and then says, "I would certainly welcome a small sabbatical, and a chance to spend time together and catch up on all we've missed. Professor Springborn, do you think the Conservatory would extend your leave of absence long enough for us to make a trip to ?"` - ` Ijs laughs. "That sounds wonderful, Councilor," he says. ", do you think you could bring us there on your way to wherever you go next?"` - ` You tell him you would be glad to, and you all get ready for yet another journey together.` - accept - - on visit - dialog `You land on , but realize that your escort carrying Katya and Mr. Eyes hasn't entered the system yet. Better depart and wait for it to arrive.` - on complete - conversation - `You drop Ijs and Katya off on Skymoot, and wish them well. They both seem eager for a chance to relax, enjoy one another's company, and forget about matters of galactic importance for a while. "We'll see you soon, ," says Katya. "Just be sure your ship is in good fighting shape when the time comes to bring the Syndicate to justice."` - - - -mission "FW Reconciliation Break Ends" - name "Return to " - description "Rejoin Ijs, Katya, and Alondo on ." - landing - source - near "Gamma Corvi" 1 100 - destination Bourne - to offer - has "event: fw reconciliation break" - not "FW Embassy 1C: offered" - - on offer - conversation - `You receive a coded message from Alondo: "The Senate has finished selecting the ambassadors, and all is in readiness for our other work as well. Please meet us back on as soon as you can."` - accept - - - -mission "FW Embassy 1C" - landing - name "Ambassadors to Earth" - description `Escort a Dreadnought carrying Free Worlds ambassadors to Earth. This Dreadnought will then take part in your combined "police action" against the Syndicate.` - autosave - source Bourne - destination Earth - clearance - passengers 2 - blocked "You do not have bunks available for Ijs and Katya. Return here when you do." - to offer - has "event: fw reconciliation break" - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - conversation - `When you land on Bourne you discover that Katya and Ijs have already been back there for a week. Alondo is with them, too. "We just couldn't stay away from the action for long," says Ijs.` - ` The Star Queen luxury liner that brought the Earth ambassadors to Bourne is still parked in a somewhat out-of-the-way hangar. "Don't worry, Captain," says Katya, "there's no way our ambassadors would travel in something as gaudy as that. They've requisitioned a Dreadnought instead. A good ship to remind the people of Earth that we have a strong fleet of our own."` - ` "Not to mention," says Ijs, "a good ship to take part in our strike against the Syndicate."` - ` Alondo introduces you to the Free Worlds ambassadors who will be returning to Earth. "I've already contacted Governor Flint and Admiral Danforth," he says. "Their ships will be arriving in the Sol system about the same time as yours. Good luck, Captain." You help Ijs and Katya load their luggage onto your ship, and tell the Dreadnought carrying the ambassadors to be ready to follow you.` - accept - - npc accompany save - government "Free Worlds" - personality escort heroic - ship "Dreadnought" "F.S. Gibraltar" - - on visit - dialog "You have reached , but you left the ambassadors behind! Better depart and wait for them to arrive in this star system." - - npc - government Pirate - system Wei - personality heroic nemesis - fleet - names "pirate" - variant - "Raven (Afterburner)" 6 - - npc - government Pirate - system Hintar - personality heroic nemesis - fleet - names "pirate" - variant - "Leviathan (Heavy)" - "Firebird (Plasma)" 2 - fleet - names "pirate" - variant - "Leviathan" - "Firebird" 2 - - npc - government Pirate - system Markab - personality heroic nemesis - fleet - names "pirate" - variant - "Splinter (Laser)" 2 - "Manta" 3 - "Quicksilver" 6 - - - -mission "FW Syndicate Capture 1" - landing - name "Raid on Nimbus" - description "Travel to along with ships from the Oathkeepers, the Deep, and the Free Worlds, to capture Alexander Soylent, a Syndicate executive. Do not allow your escorts to be destroyed." - autosave - source Earth - destination Nimbus - clearance - passengers 2 - to offer - has "FW Embassy 1C: done" - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - log "Preparing to invade Syndicate space with a joint strike force made up of Free Worlds, Deep security, and Oathkeeper ships. The plan is to capture one of the Syndicate executives and bring him to trial." - conversation - `You land on Earth and make a show of being very busy ensuring that the Free Worlds ambassadors are comfortable and well cared for, until finally you receive a secure message from Edrick. He tells you that the convoy from the Deep is landing on Mars right now, and an Oathkeeper Cruiser is visiting the shipyard on Luna. As soon as you are ready, you can take off, and travel together into the heart of Syndicate space.` - ` You make an excuse to depart, and return to your ship. "Well," says Ijs, "this is it. If we're lucky, they won't see us coming, but no matter what, getting back out of Syndicate space will be a nightmare. Good luck, all."` - accept - on visit - dialog `You have reached , but you left one of your escorts! Better depart and wait for them to arrive in this star system.` - - npc accompany save - personality escort heroic - ship "Dreadnought" "F.S. Gibraltar" - government "Free Worlds" - - npc accompany save - planet "Luna" - personality escort heroic waiting - government "Navy (Oathkeeper)" - ship "Cruiser (Mark II)" "N.S. Hand of Justice" - - npc accompany save - planet "Mars" - personality escort heroic waiting - government "Deep Security" - ship "Bactrian" "Unbreakable" - ship "Aerie" "Eagle's Eye" - - - -event "fw begin syndicate capture" - "reputation: Syndicate" " - description "You have captured the Syndicate executive Alexander Soylent. Now, bring him safely to , where he will face trial." - source Nimbus - destination Valhalla - passengers 2 - to offer - has "FW Syndicate Capture 1: done" - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - event "fw begin syndicate capture" - conversation - `As you approach the planet, your ships spread out and begin scanning the ocean surface for a yacht matching the description you were given. After a few tense moments of wondering if Soylent is off-world at the moment, you find the ship.` - ` With neither deflector shields nor any weaponry that you can see, the yacht clearly poses no threat to an armed starship. The Aerie that Edrick sent launches its two fighters; when they land on the yacht's deck, armed police officers emerge. Meanwhile your fleet is ready to open fire at the first sign of resistance.` - ` The officers soon radio you that they have found Soylent, and they bring him aboard your ship. Amid all the confusion, you notice a figure in diving gear who jumps off the rear of the yacht and disappears beneath the waves - one of Soylent's men, trying to escape. But since his leader is now in your custody, and your mission is accomplished, you see no reason to chase after him.` - ` The Oathkeeper captain sends you a brief message: "Your first priority is to reach the Deep with the prisoner. Our crew is prepared to serve as a rearguard, staying behind if necessary to ensure that you survive. Good luck, Captain."` - accept - on visit - dialog `You land on , but realize that your escort carrying Katya and Mr. Eyes hasn't entered the system yet. Better depart and wait for it to arrive.` - on complete - event "fw end syndicate capture" - - npc - personality escort heroic - ship "Dreadnought" "F.S. Gibraltar" - government "Free Worlds" - npc - personality escort heroic waiting - government "Navy (Oathkeeper)" - ship "Cruiser (Mark II)" "N.S. Hand of Justice" - ship "Combat Drone" "Red One" - ship "Combat Drone" "Red Two" - ship "Combat Drone" "Red Three" - ship "Combat Drone" "Red Four" - npc - personality escort heroic waiting - government "Deep Security" - ship "Bactrian" "Unbreakable" - ship "Aerie" "Eagle's Eye" - ship "Dagger" "Alpha One" - ship "Dagger" "Alpha Two" - ship "Dagger" "Alpha Three" - ship "Dagger" "Alpha Four" - ship "Dagger" "Alpha Five" - - npc - government Syndicate - personality heroic nemesis entering - fleet - names "syndicate capital" - variant - "Splinter (Mark II)" 2 - "Manta (Mark II)" 3 - "Quicksilver (Mark II)" 4 - npc - system Ruchbah - government Syndicate - personality heroic staying nemesis - fleet - names "syndicate capital" - variant - "Protector (Laser)" - "Protector" 3 - "Wasp" 12 - - npc - system Ankaa - government Syndicate - personality heroic nemesis staying - fleet - names "syndicate capital" - variant - "Manta (Nuclear)" - npc - system Ankaa - government Syndicate - personality heroic nemesis staying - fleet - names "syndicate capital" - variant - "Manta (Nuclear)" - npc - system Ankaa - government Syndicate - personality heroic nemesis staying - fleet - names "syndicate capital" - variant - "Manta (Nuclear)" - npc - system Scheat - government Syndicate - personality heroic nemesis staying - fleet - names "syndicate capital" - variant - "Manta (Nuclear)" - npc - system Scheat - government Syndicate - personality heroic nemesis staying - fleet - names "syndicate capital" - variant - "Manta (Nuclear)" - npc - system Scheat - government Syndicate - personality heroic nemesis staying - fleet - names "syndicate capital" - variant - "Manta (Nuclear)" - npc - system Sheratan - government Syndicate - personality heroic nemesis staying - fleet - names "syndicate capital" - variant - "Manta (Nuclear)" - npc - system Sheratan - government Syndicate - personality heroic nemesis staying - fleet - names "syndicate capital" - variant - "Manta (Nuclear)" - npc - system Sheratan - government Syndicate - personality heroic nemesis staying - fleet - names "syndicate capital" - variant - "Manta (Nuclear)" - - on enter Ankaa - dialog - `There is a warning light on your ship's main control panel that has never turned on. It is a relic of the dark age of galactic travel, part of a sensor system that is built into every starship, to detect incoming nuclear warheads. You had almost forgotten it even existed, because you have never seen it flash.` - ` It begins flashing now.` - on enter Scheat - dialog - `There is a warning light on your ship's main control panel that has never turned on. It is a relic of the dark age of galactic travel, part of a sensor system that is built into every starship, to detect incoming nuclear warheads. You had almost forgotten it even existed, because you have never seen it flash.` - ` It begins flashing now.` - on enter Sheratan - dialog - `There is a warning light on your ship's main control panel that has never turned on. It is a relic of the dark age of galactic travel, part of a sensor system that is built into every starship, to detect incoming nuclear warheads. You had almost forgotten it even existed, because you have never seen it flash.` - ` It begins flashing now.` - - - -mission "FW Syndicate Capture 1C" - landing - name "Return to " - description "The Syndicate is massing a fleet in the Sol system. Return to to rendezvous with the Free Worlds fleet in order to be ready to defend Earth if it is attacked." - autosave - source Valhalla - destination "New Tibet" - passengers 2 - to offer - has "FW Syndicate Capture 1B: done" - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - log `Succeeded in capturing a Syndicate executive named Alexander Soylent, but the Syndicate has responded by sending a massive fleet to Sol, supposedly to "protect" Earth but more likely to put pressure on Parliament and the people of Earth to side with the Syndicate.` - event "syndicate occupies sol" - conversation - `Edrick meets you soon after you land, and oversees the transfer of your captive to a local, well-defended jail. You tell him about your narrow escape from Syndicate space, and the fact that the Syndicate used nuclear weapons against your fleet, in violation of the rules of war that humankind has abided by for centuries.` - ` "Unfortunately," says Edrick, "all the other witnesses to that event were allied with the Syndicate, so people will believe whatever they want to believe. Already the Syndicate is spreading stories about a renegade fleet of rebels and extremists that attacked one of their worlds in an assassination attempt on one of their leaders. Worse, they've taken this as an excuse to send a massive Syndicate fleet to the Sol system - to defend Earth from attack, they say."` - choice - ` "Sounds more like the goal is to intimidate Parliament into siding with the Syndicate."` - goto intimidate - ` "Are they attacking the Republic ships, or are they still technically at peace?"` - goto peace - ` "We should attack them immediately, before they are able to harm anyone on Earth."` - goto attack - - label intimidate - ` "Indeed," he says.` - goto katya - label peace - ` "Apparently no one is shooting at anyone else," says Edrick, "but that could change at any minute. You may be aware that there is very little love for the Syndicate among Navy admirals. The only thing keeping the Navy from attacking the Syndicate now is the Navy's devotion to order and obedience; they won't start a new war without Parliament's approval, and of course that approval is unlikely with Syndicate warships circling overhead."` - goto katya - label attack - ` "That would be a terrible idea," he says. "First, it would play right into their narrative. And second, humanity is on the very brink now of shattering into half a dozen different splinters: the Deep, the Free Worlds, the Navy, the Syndicate each on their own against the rest. I don't want to be the one who gives the order that causes that to happen."` - goto katya - - label katya - ` Katya says, "It sounds like if the Free Worlds enters Sol, we'll be the spark that sets off an explosion. So, we'll have to trust the Deep, or the Navy, or someone else to try to defuse the situation. Meanwhile, I suggest we return to Free space and muster our entire fleet, to assist the Navy against the Syndicate if it comes to that. JJ ought to be on ; we can meet up with him there."` - accept - on visit - dialog `You land on , but realize that your escort carrying Katya and Mr. Eyes hasn't entered the system yet. Better depart and wait for it to arrive.` - - - -mission "FW Pug 1" - landing - name "What happened to Rand?" - description "Try to determine why communications with Rand in the Zeta Aquilae system were cut off. If you cannot reach Rand, at least look for anything odd in the neighboring systems." - autosave - source "New Tibet" - waypoint "Cebalrai" - waypoint "Ascella" - to offer - has "FW Syndicate Capture 1C: done" - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - log "All communications with Rand, which recently joined the Free Worlds but is close to Syndicate territory, have been cut off. It is possible that this is the beginning of a Syndicate invasion." - event "pug invasion" - event "pug invasion 2" 6 - event "pug invasion 3" 10 - event "pug invasion 4" 14 - "reputation: Pug" >?= 1 - conversation - `As soon as you land on , JJ comes running up to your ship. "," he says, "we have serious trouble. A few minutes ago I received a distress call from Rand, then their transmission was cut off. I'm afraid the Syndicate may be expanding into our space."` - choice - ` "Is our fleet ready to respond?"` - ` "What should we do?"` - ` "Our fleet is still scattered throughout this quadrant," he says, "and I'll need Katya to command a part of it. Right now I just need you to travel to Rand, if possible, and find out what's going on. It could just be a communications malfunction, but I seriously doubt it. Meanwhile, Katya and Ijs can help me with organizing the fleet."` - accept - on visit - dialog phrase "generic waypoint on visit" - - on enter "Cebalrai" - dialog - `Based on your previous maps of this sector, there should be a hyperspace link from here to the Rasalhague system. But your sensors show nothing. Something has severed the link.` - on enter "Ascella" - dialog - `The Ascella system used to be linked to Rasalhague and Zeta Aquilae, but no longer. Either the Syndicate has discovered the ability to alter hyperspace links, and is using it to block the Free Worlds from interfering with them, or you have a much stranger problem on your hands...` - - - -mission "FW Pug 1 Tundra" - landing - source "Tundra" - to offer - has "FW Pug 1: active" - - on offer - log "No one on Tundra, which is one of Rand's neighbors, has any idea how the hyperspace link was cut off. They wonder if this might have something to do with a star system near Rand that was inaccessible by hyperdrive." - conversation - `You land on Tundra and ask around to see if anyone knows why the hyperspace link to Rasalhague is gone. Everyone is talking about it, but no one seems to have a believable theory. "Maybe that odd star out past Rasalhague, the one you can't jump to, went nova," suggests one captain.` - ` You also talk with several people who mention that the northern lights have been spectacular the last few days, unlike anything they had ever seen before.` - decline - - - -mission "FW Pug 1 Arabia" - landing - source Arabia - to offer - has "FW Pug 1: active" - - on offer - log "No one on Arabia knows what has caused hyperspace links in this region of space to suddenly disappear. There are stories of graviton surges and an alien ship, but they may all just be rumors." - conversation - `You land on Arabia and try to find someone who knows what is going on, but everyone seems just as confused as you are. The spaceport authorities say that their sensors picked up a massive graviton surge when the hyperlinks collapsed, but they are not sure whether the surge caused the collapse, or was a result of it.` - ` One merchant captain claims that he was in orbit at the time, and he saw a ship unlike anything he'd ever seen before, that appeared and then disappeared in a flash "just like those Quarg ships do." You aren't sure whether or not to believe him.` - decline - - - -mission "FW Pug 1 Return" - landing - to offer - has "FW Pug 1: active" - has "event: pug invasion 4" - - on offer - conversation - `You receive an urgent message from JJ: "Captain , return to New Tibet at once! We've received word that the Syndicate is somehow severing their hyperspace connections to the rest of human space. We're calling an emergency Council meeting, to convene as soon as you arrive here."` - decline - - - -mission "FW Pug 2" - landing - name "Meet with Parliament" - description "Travel with Alondo to Earth to meet with Parliament. They are now much more willing to meet with you given how real the Syndicate threat seems." - autosave - source "New Tibet" - destination "Earth" - clearance - to offer - has "FW Pug 1: done" - passengers 1 - blocked `As you are landing, Alondo contacts you and says, "Do you have a bunk free for me?" You do not, so you will need to free one up in order to continue this mission.` - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - log "The Syndicate may be cutting off the hyperspace links that join their territory to the rest of human space, in order to escape being punished for their crimes. People are worried that they will try to take over even more territory, including Earth itself." - conversation - `By the time you arrive, Alondo and Freya have joined JJ and Katya on New Tibet; the entire Council is present. "Here's the story," says JJ. "A few weeks ago, hyperspace links on the edge of Syndicate space began collapsing. We weren't sure why. Then, more recently, the Syndicate fleet that had been occupying the Sol system retreated to Syndicate space - and the moment the last of their ships left, the hyperspace link disappeared behind them. We think the Syndicate has found a way to alter hyperspace links and is using it to wall themselves in, to escape retribution from the rest of humanity now that their guilt is so conclusively proven."` - choice - ` "Why don't we just let them go, then?"` - goto go - ` "What is the Republic planning to do in response?"` - goto republic - - label go - ` Freya says, "Somehow, they managed to annex several of our systems in the process of walling themselves off - our two best suppliers of heavy metals. That suggests that any of our systems on the border with the Syndicate may be taken over, and made completely inaccessible to us, at any time. That's not a risk we can take."` - ` "And it's not just that," says Katya. "Think of how many workers are on Syndicate worlds right now, having left their families on a different planet in order to go earn money in a Syndicate factory for a few years. Imagine a future where those families are forever divided."` - goto communications - - label republic - ` "They're in a panic," says Katya. "Earth is on the very boundary of the area that was cut off, and that means at any moment, they could choose to cut off humanity's homeworld from the rest of human space. And we don't even know if it is possible to restore the links once they have been cut."` - goto communications - - label communications - ` "According to our embassy," says Alondo, "all communications links with Syndicate space have been cut. The Net relies on hyperspace links to transmit messages, and there are no transmitter relays in the uninhabited systems that now form the only remaining link to Syndicate space."` - ` JJ says, "The Senate has agreed that we must put our differences with the Republic aside, and meet with Parliament immediately to deal with this crisis. , we're asking you and Alondo to go to Earth, and lend your assistance as you see fit. Any questions?"` - choice - ` "No, I'm ready to go."` - accept - ` "How do we know the Syndicate is really behind this?"` - - ` "We don't," says JJ, "but this all certainly plays out very well for them; their section of the galaxy has suddenly become a very defensible enclave. And the timing of that fleet leaving, and then the link closing - it's too much to be a coincidence. But we can't learn anything for sure by staying here talking; you must go to Earth."` - accept - on visit - dialog `You land on , but realize that your escort carrying Alondo hasn't entered the system yet. Better depart and wait for it to arrive.` - - npc - system "Sol" - personality heroic uninterested staying - government "Republic" - fleet "Large Republic" 5 - fleet "Small Republic" 5 - - - -mission "FW Pug 2A" - landing - name "Reason with the Syndicate" - description "Travel with Alondo to meet with the Syndicate leaders on Foundry, determine their intentions, and convince them not to completely seal themselves off from human space. Hurry, before they cut the last link." - autosave - source "Earth" - destination "Foundry" - clearance - passengers 1 - to offer - has "FW Pug 2: done" - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - log "Agreed to travel to Syndicate space through the one remaining hyperspace path that is still open, through the uninhabited star systems to the north." - conversation - `A palpable sense of fear and near-panic hangs over the spaceport on Earth. At any minute, this system that serves as the very hub of human government could disappear into the same unknown abyss that has swallowed up its neighbors.` - ` Parliament is eager now to meet with you and to receive whatever assistance you may be able to offer. As Alondo stands in front of the chamber asking the members of Parliament for more information, they answer him with respect and deference, far different from how you have been treated here in the past. You learn that although one link remains open to Syndicate space, no one has dared to travel through it. Given the pace at which the other links were cut, they fear that the one remaining link will disappear any day now.` - ` As the conversation continues, it eventually becomes clear why you have been called here: the Republic wants you to take on the risk none of them is willing to face, and travel through to Syndicate space to reason with their leaders.` - choice - ` "If this is what it takes to keep human space from being torn into fragments, I will risk my ship to go meet with the Syndicate."` - goto yes - ` "This sounds like a job for the Navy, not for me. I can't risk being trapped in hostile Syndicate space forever."` - goto no - ` "Did the Syndicate communicate anything to you before the links were cut, that might help us guess at their intentions?"` - - ` One of the members of Parliament says, "It's all terribly confusing. Our sources in Syndicate space were reporting massive fleet movements just before it happened. We also heard rumors of Syndicate fleets fighting each other, some sort of internal power struggle."` - ` Another man speaks up and adds, "We had also been aware for some time that the Syndicate had gained access to alien technology, through encounters with a nomadic alien species currently inhabiting the galactic core. They may have found a way to use that technology to alter the links." From the surprised expressions on the faces of many of the other members of Parliament, it's clear that this information is new to them.` - choice - ` "Very well, we will accept this mission."` - goto yes - ` "Sorry, I'm not willing to risk my ship over this."` - goto no - - label no - ` Alondo says, quietly but firmly, "Captain , the Senate has asked you to assist the Republic in this matter, and the Council agrees. I know the risk is great, but you swore to serve the Free Worlds, and the Free Worlds are now commanding you to take this mission."` - ` "Very well," you say, "I accept. But I'm afraid of what will happen when we reach Syndicate space."` - - label yes - ` Parliament thanks you for your willingness to serve, and you and Alondo hurry back to your ship. "There's no telling how long the link will remain open," he says. "So, we must hurry to the Syndicate headquarters on immediately."` - accept - on enter - system - government "Syndicate" - "reputation: Syndicate" = 1 - event "fw syndicate welcoming" - on visit - dialog `You land on , but realize that your escort carrying Alondo hasn't entered the system yet. Better depart and wait for it to arrive.` - - npc - system "Sol" - personality heroic uninterested staying - government "Republic" - fleet "Large Republic" 5 - fleet "Small Republic" 5 - - - -mission "FW Pug 2A Visit" - landing - source - near "Achernar" 1 100 - government "Syndicate" - to offer - has "FW Pug 2A: active" - - on offer - conversation - `Oddly, when you land on you find that the people here are in as much of a state of confusion and fear as back on Earth. Either no one knows what is going on and why they have been nearly cut off from the rest of human space, or every single person you talk to is united in a conspiracy to feign ignorance. They urge you to continue your journey to meet with the Syndicate executives on Foundry. "Maybe you can talk some sense into them," says one merchant captain. "First the nukes, and now this. The extremist faction within the Syndicate is getting out of hand."` - decline - - - -mission "FW Pug 2B" - landing - name "Install a Jump Drive" - description "Travel to the Syndicate world of Hephaestus, where the Syndicate Systems personnel have been instructed to install a jump drive on your ship, so that you can investigate the systems that the Pug has cut off." - autosave - source "Foundry" - destination "Hephaestus" - to offer - has "FW Pug 2A: done" - passengers 1 - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - log "The Syndicate CEO claims that the disappearing hyperspace links are not their doing, and that in fact they are under attack by aliens. In fact, they say that the Syndicate has had contact with two different alien species in this region - raiders and scavengers known as the Korath coming from the galactic core, and an enigmatic and irrational species named the Pug who occupy the system adjacent to the ones that recently got cut off from human space." - log "By plundering the Korath raiders, the Syndicate has acquired some jump drives, which allow a ship to travel between systems that are not connected by hyperspace links. They are willing to part with one of these jump drives in order to prove the truth of their story to the rest of humanity." - conversation - `As you are coming in for a landing you announce yourselves to the spaceport authorities as diplomatic representatives of the Free Worlds and the Republic. The moment you have landed, a Syndicate employee meets you and escorts you to their headquarters, to the incredibly fancy corner office of Alastair Korban, the CEO of the entire Syndicate Corporation. "I'm very glad you've come," says Alastair. "It seems unlikely that we can defeat this attack unless we work together."` - ` "Wait," says Alondo, "you're saying this whole thing is not the Syndicate's doing?"` - ` Alastair seems taken aback. "Of course not. Seal off valuable trade routes? Why would we do that?"` - choice - ` "We thought you were walling yourselves off to escape prosecution for your acts of terrorism."` - ` "If it isn't you, then who is it?"` - goto who - - ` Alastair says, "That terrorism was the action of a certain extremist faction that we have since purged from our ranks, and we were in the process of hunting down the perpetrators. Your raid on Nimbus interrupted those plans and gave the others a chance to go into hiding, but we will see to it that they, too, are brought to justice. But now, we need to put the past behind us and figure out how to work together against our common foe."` - choice - ` "I think you're lying. You had years to turn over those extremists, and you did not."` - ` "Very well. Who is this common foe? You seem to know more than we do."` - goto who - - ` "We are deeply, deeply sorry for the actions of these extremists," says Alastair, "and for our own inaction in turning them in. We had hoped that we could deal with them internally, without it becoming public knowledge that we were connected with them. That was a foolish choice for us to make, and we are more than willing to make whatever reparations you demand."` - choice - ` "You are aware that you started a war, right? Every Navy or Free Worlds militia member who died fighting each other is your responsibility."` - ` "Okay, we'll deal with that later. For now, tell us everything you know about whoever is attacking you."` - goto who - - ` ", enough," says Alondo. "We'll sort out the reparations later. For now, we need to know who is severing the hyperspace links."` - - label who - ` "They are called the Pug," says Alastair, "an irrational alien species that previously inhabited a single star system in between Syndicate and Republic space. They have since expanded their territory to include all the human systems neighboring their own star, and have essentially made those human worlds into their slaves."` - ` "How do you know this?" asks Alondo.` - ` Alastair pauses for a minute as if trying to figure out the best way to explain himself, then says, "One of our ships traveled to the occupied systems, using a jump drive that we... acquired... from another alien species." He seems to realize how unlikely that sounds, and backpedals. "For years we've been dealing with occasional raids from a species called the Korath. As best we can tell, they're nomadic scavengers and pirates who currently inhabit the galactic core. Over the years we have disabled several of their ships and stolen their jump drives."` - choice - ` "Did it not occur to you that attacking the Korath might anger other alien species?"` - goto anger - ` "Wait, now there are two different alien species involved? Your story is getting even more convoluted and unbelievable."` - goto convoluted - - label anger - ` "That is unlikely. The equipment we stole from the Korath is most likely something they stole from someone else."` - goto help - - label convoluted - ` "Yes," he says, "it is a very convoluted mess. Which is why we need your help."` - goto help - - label help - ` "Assuming you're telling the truth," says Alondo, "what sort of help do you need from us?"` - ` Alastair says, "We have only seven jump drives, so whatever fleet attacks the Pug can only contain seven ships. Unless the Quarg or someone else will give you more drives, I suppose. So those ships must be stronger than any ship we have here in Syndicate space, because the Pug are very strong. They obliterated our fleet that had been occupying the Sol system, even though that fleet was armed with the majority of our nuclear arsenal."` - choice - ` "You're saying you'll provide the jump drives, and we'll provide the ships? Sounds fair enough."` - goto deal - ` "Wait, you're saying that your fleet that was in orbit around Earth... was armed with nuclear weapons? Are you genocidal?"` - - ` Alastair seems like the kind of person who seldom admits he is wrong, but your question definitely flusters him. "Okay, okay, I admit, we've been making one bad decision after another ever since... well, since that first bad decision. It just got out of control. We thought the Navy was going to raid us and put us all behind bars. We thought we needed a deterrent. It was stupid. I admit it, okay? Now please, let's just move on. We need your capital ships, and you need our jump drives."` - - label deal - ` "Hold on," says Alondo, "I have one condition to add. You will give us one of your jump drives immediately. We will install it in our ship and verify that you are telling the truth about the Pug. If you are, we will work together until this threat is dealt with... and once it is dealt with, we will return our attention to bringing every member of the Syndicate who had a hand in those terrorist attacks to justice. That is our best and final offer." You nod in agreement.` - ` It's clear that Alastair is none too happy about that deal, but he accepts it. "The jump drives are all being kept on Hephaestus," he says. "Our Systems division was trying to discover the secret behind them, with little success. If you travel there, I'll tell them to install one of the drives in your ship."` - accept - on visit - dialog `You land on , but realize that your escort carrying Alondo hasn't entered the system yet. Better depart and wait for it to arrive.` - - - -mission "FW Pug 2C: Hyperdrive" - landing - name "Investigate the Pug" - description "Travel to the Deneb system to investigate the Pug; if possible, make contact with them and determine what their goals and desires are." - source Hephaestus - destination Pugglemug - to offer - has "FW Pug 2B: done" - not "fw given jump drive" - passengers 1 - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - outfit "Hyperdrive" -1 - conversation - `You are directed to land in a hangar some distance away from the spaceport, in a cluster of buildings owned by Syndicated Systems. A team of engineers meets you and quickly and efficiently removes your Hyperdrive and replaces it with a strange, alien-looking device that you assume must be a Jump Drive. "Now, be careful with your fuel gauge," one of them tells you. "This thing guzzles twice as much fuel per jump as an ordinary hyperdrive, and you don't want to become stranded while outside human space."` - accept - - on accept - outfit "Jump Drive" 1 - set "fw given jump drive" - on visit - dialog `You land on , but realize that your escort carrying Alondo hasn't entered the system yet. Better depart and wait for it to arrive.` - - - -mission "FW Pug 2C: Scram Drive" - landing - name "Investigate the Pug" - description "Travel to the Deneb system to investigate the Pug; if possible, make contact with them and determine what their goals and desires are." - source Hephaestus - destination Pugglemug - to offer - has "FW Pug 2B: done" - not "fw given jump drive" - passengers 1 - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - outfit "Scram Drive" -1 - conversation - `You are directed to land in a hangar some distance away from the spaceport, in a cluster of buildings owned by Syndicated Systems. A team of engineers meets you and quickly and efficiently removes your Scram Drive and replaces it with a strange, alien-looking device that you assume must be a Jump Drive. "Now, be careful with your fuel gauge," one of them tells you. "This thing guzzles twice as much fuel per jump as an ordinary hyperdrive, and you don't want to become stranded while outside human space."` - accept - - on accept - outfit "Jump Drive" 1 - set "fw given jump drive" - on visit - dialog `You land on , but realize that your escort carrying Alondo hasn't entered the system yet. Better depart and wait for it to arrive.` - - - -mission "FW Pug 2C: A Jump Drive" - landing - name "Investigate the Pug" - description "Travel to the Deneb system to investigate the Pug; if possible, make contact with them and determine what their goals and desires are." - source Hephaestus - destination Pugglemug - clearance - to offer - has "FW Pug 2B: done" - not "fw given jump drive" - passengers 1 - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - outfit "Jump Drive" -1 - conversation - `You are directed to land in a hangar some distance away from the spaceport, in a cluster of buildings owned by Syndicated Systems. A team of engineers meets you and asks if they can look over your ship; a few minutes later, one of them says in surprise, "You've already got a Jump Drive! How did you manage that?" Since you don't need their equipment, they urge you to head directly for Pug space and continue your mission.` - accept - - on accept - outfit "Jump Drive" 1 - set "fw given jump drive" - set "already had jump drive" - on visit - dialog `You land on , but realize that your escort carrying Alondo hasn't entered the system yet. Better depart and wait for it to arrive.` - - - -mission "FW Pug 2C: Side" - landing - source - government Pug - near Deneb 1 100 - to offer - has "fw given jump drive" - not "FW Pug 3: offered" - - on offer - log "Visited one of the human worlds that has been captured by the Pug. The Pug do not seem to be mistreating the people here, but they have stationed armed guards throughout the spaceport." - conversation - `When you land at the spaceport on , you find no evidence of violent struggle; merchant captains are walking around freely, haggling for commodities, and conversing with each other just like in any other spaceport you have visited. However, the spaceport is also being patrolled by small groups of slender, bipedal, pale-skinned aliens who you assume are the Pug. Each one is holding a metal staff: probably some sort of weapon.` - ` Soon after you land, you spot a man making his way towards your ship, ducking behind other ships and crates every time a group of Pug look in his direction. If he is some sort of fugitive from them, it might be unwise to throw your lot in with him. On the other hand, he could have valuable information for you.` - choice - ` (Stay around and talk to him.)` - ` (Take off before I draw the Pug's attention.)` - flee - - `You open your ship's hatch and allow him to come on board. "You came from outside, didn't you?" he says. "Outside of occupied space, I mean." You nod.` - ` "What's going on here?" asks Alondo. "Who are these aliens?"` - ` "I'm a planet-dweller," he says, "so the first I heard of it was when these ships unlike anything I'd ever seen before came down out of the sky, and hovered over the spaceport. Then they began transmitting radio messages on all frequencies, saying that this world is now a part of the Pug Protectorate, and that we must refrain from violence and give them a portion of the goods our world produces."` - choice - ` "Did anyone try to resist them?"` - goto resist - ` "What do you think their intentions are?"` - goto intentions - ` "Did they explain why they cut you off from the rest of the galaxy?"` - goto cut - - label resist - ` "A few. Their ships aren't invulnerable; a merchant in an Argosy managed to take out one of their smaller ships when it was landed with its shields down, before they blew his ship out of the air in retaliation. And those staffs they're carrying shoot some kind of stun ray, but if you cut them, they bleed, same as any other creature." He pauses, then taps the knife that is holstered at his belt and says, "Except, they bleed blue. Pale milky blue."` - choice - ` "What do you think their intentions are?"` - goto intentions2 - ` "Did they explain why they cut you off from the rest of the galaxy?"` - goto cut2 - - label intentions - ` "Well, they want our resources, of course. And, they say they have come to bring a new era of peace and an end to all violence and conflict. I don't buy it, though; they saw that humanity was too divided to resist them, and they seized the opportunity to invade and plunder us. It's that simple."` - choice - ` "Did anyone try to resist them?"` - goto resist2 - ` "Did they explain why they cut you off from the rest of the galaxy?"` - goto cut2 - - label cut - ` "I'd think that would be obvious. With the hyperspace links cut, there's no way for anyone from outside to assist us. And they struck at a part of human space without much in the way of militias or bounty hunters or Navy protection. And the few half-decent warships that happened to be in system when they attacked have already been destroyed trying to fight them."` - choice - ` "Did anyone try to resist them?"` - goto resist2 - ` "What do you think their intentions are?"` - goto intentions2 - - label resist2 - ` "A few. Their ships aren't invulnerable; a merchant in an Argosy managed to take out one of their smaller ships when it was landed with its shields down, before they blew his ship out of the air in retaliation. And those staffs they're carrying shoot some kind of stun ray, but if you cut them, they bleed, same as any other creature." He pauses, then taps the knife that is holstered at his belt and says, "Except, they bleed blue. Pale milky blue."` - goto end - - label intentions2 - ` "Well, they want our resources, of course. And, they say they have come to bring a new era of peace and an end to all violence and conflict. I don't buy it, though; they saw that humanity was too divided to resist them, and they seized the opportunity to invade and plunder us. It's that simple."` - goto end - - label cut2 - ` "I'd think that would be obvious. With the hyperspace links cut, there's no way for anyone from outside to assist us. And they struck at a part of human space without much in the way of militias or bounty hunters or Navy protection. And the few half-decent warships that happened to be in system when they attacked have already been destroyed trying to fight them."` - goto end - - label end - ` "Where did they come from originally?" asks Alondo.` - ` "From a star system that was always a neighbor of ours, but wasn't linked to us or to any other part of human space. We always just assumed it was an uninhabited system, but it turns out they were there all along, biding their time, waiting for a good opportunity to attack us."` - ` "Well," says Alondo, "they didn't attack us when we jumped in to this system. Perhaps we should go to their home system and see what they have to say for themselves."` - decline - - - -mission "FW Pug 2C: Pugglequat" - landing - source Pugglequat - to offer - has "fw given jump drive" - not "FW Pug 3: offered" - - on offer - conversation - `This planet is clearly one of the native Pug worlds, and not a human world that has been occupied. The architecture is entirely alien, and you see no human ships or people here, only the aliens. But, it appears to be mostly a world for mining and factories; all the aliens are busy with their work, and none seem to speak your language or have any interest in talking with you; instead they gesture towards the sky, perhaps as a way of indicating that you should visit the other Pug planet in this system.` - decline - - - -mission "FW Pug 3" - name "Bring news to Earth" - description "Now that you have met with the Pug, travel to Earth and explain the situation to Parliament, and send word to the Free Worlds as well, so you can decide how to respond." - autosave - landing - source Pugglemug - destination Earth - clearance - to offer - has "fw given jump drive" - passengers 1 - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - log "Located the Pug homeworld, and met with some of them. They say that they have annexed the neighboring systems into the Pug Protectorate in order to stop the human civil war. However, their idea of bringing peace seems to involve conquering human space and replacing the Republic with their own government." - log "Factions" "Pug" `The Pug are aliens with barrel-shaped bodies, spindly legs, and milky blue blood. They claim to have intervened in the human civil war purely for the sake of preventing more bloodshed and helping humans to live together in peace.` - conversation - `This is an entirely alien world. The buildings have strangely flowing, tapered shapes not unlike the Pug starships, and from orbit you count dozens of large cities covering a large portion of the land mass. If this were a human world, you would estimate its population at over a billion. You follow one of the Pug ships that is landing, and discover a large spaceport where a surprising number of human merchant ships are parked, in addition to the aliens.` - ` Elsewhere they have mostly ignored you, but here your ship is quickly approached by a small group of the pale-skinned, delicate aliens. The Pug are oddly proportioned, with long arms and legs but short, barrel-shaped torsos and large heads, and although they only have two legs, their gait is vaguely insectoid. "You came from outside," one of them says. "You are not pledged to the Protectorate. Do you wish to make your vow of loyalty and peacefulness at this time?"` - choice - ` "No, we are here to find out why you attacked us, and to demand that you leave us alone."` - ` "We are willing to make peace, but only if you give us back control of our star systems."` - ` "We have no wish to harm you," says the alien. "In time you will come to recognize that. We intervened in your war only to bring peace and to keep your species from doing great harm to itself. And we must maintain control of these systems until we are certain that you will not continue fighting if the links are restored."` - choice - ` "If you wish us no harm, why did you slaughter the Syndicate fleet?"` - ` "You have no business invading our space and interfering in our affairs, regardless of your intentions."` - goto interfere - - ` "The fleet that was carrying nuclear weapons, weapons of genocide? The fleet that, when we demanded their surrender, instead attacked us with those weapons? We offered them a place in the Protectorate, but they chose violence instead, and so they perished by violence. That is justice."` - ` Alondo says, "I still don't understand what makes you think you have the right to interfere in human affairs."` - - label interfere - ` "'Interfere'?" says the alien. "We have 'interfered' many times before, and always you have benefited. If you do not believe us, ask those who live in the place you call the Deep. We helped them defeat the twisted half-human beings that you created in your foolish attempts to improve your race's genetic code. We have helped keep those creatures in check in the centuries since then. And we have helped in many other ways."` - choice - ` "What do you want from us in return?"` - ` "What are you planning to do with these systems you have occupied?"` - ` "We have brought peace to this region," says the alien, "and we will continue to spread peace until violence has come to an end throughout human space. That is our only desire. All that we ask in return is a portion of the goods your worlds produce, to help offset the cost of watching over and protecting so many human worlds. And after some time, we will again allow human beings autonomous control of certain parts of your territory, when you show yourselves capable of living peacefully."` - ` "By 'spreading peace,' do you mean occupying more systems?" asks Alondo.` - ` "We mean bringing an end to your war and your divisions," the alien says. "Those of your worlds and your people who have shown themselves unable to live peacefully, we must govern, to teach them peace. Any who attack us, we must destroy, because we are the bringers of peace, and whoever attacks us is not on the side of peace. And so we will send you back to your people now, to tell them that they have nothing to fear, and that they should await our peace and our protection."` - ` The aliens appear to think the conversation is over; they walk away and leave you puzzling over what they said. "We should report back to Earth," says Alondo. "This situation is far beyond what we can handle alone."` - accept - on visit - dialog `You land on , but realize that your escort carrying Alondo hasn't entered the system yet. Better depart and wait for it to arrive.` - - - -mission "FW Pug 3: Deep" - landing - name "Visit the Deep (optional)" - description "The Pug hinted that they have helped the people of the Deep in the past. Talk to Edrick, the governor of Valhalla, to see what he knows about the Pug. (This mission is optional.)" - source Earth - destination Valhalla - to offer - has "FW Pug 3: done" - to fail - has "FW Pug 3A: done" - - on complete - log "The governor of Valhalla, in the Deep, says that the Pug secretly assisted the people of the Deep to fight against the Alphas centuries ago, during the Alpha Wars. He thinks that the Pug have humanity's best interests at heart, but agrees that they can't be allowed to overthrow the Republic." - log "Factions" "Pug" `It is possible that the Pug secretly assisted the humans of the Deep centuries ago by providing them with weapons that helped to turn the tide of the Alpha Wars.` - conversation - `As you are coming in for a landing, you contact Edrick Flint and see if he's available to talk. A few minutes later, you and Alondo are sitting with him in his office in the government center. "I assume you've heard about the alien invasion?" says Alondo. Edrick nods. "The aliens claimed that they had had dealings with the Deep in the past. Do you know anything about that?"` - ` Edrick says, "Can you describe what these aliens look like?"` - ` "Pale skin, delicate physique, most of them a little under two meters tall," says Alondo. "Long legs, short torsos. And they probably have blue blood."` - ` Edrick pauses for several seconds, then says, "Yes, we had contact with a species that matches that description, back during the Alpha Wars. Some of the folk traditions about 'elves' that still persist here in the Deep are a result of those encounters."` - choice - ` "Do you know what they wanted from humanity, back then?"` - ` "What strengths and weaknesses do their ships have?"` - goto strengths - - ` "If the stories are true, all they wanted was to help us win the war against the Alphas," says Edrick. "They never asked for any payment, except that they borrowed some of our ships, packed them full of alien technology, and fought alongside our ships, masquerading as human ships. They also gave us beam weapon technology; five centuries later, we've only just reached the point where we understand that technology well enough to improve on it."` - ` "What do you know about their warships?" asks Alondo.` - - label strengths - ` "I know that they had a technology that allowed their shields to recharge very quickly," says Edrick. "So to destroy one of their ships would require a considerable amount of concentrated firepower. But are you sure we need to fight them? My people have believed for generations that the 'elven folk' were a friendly species, not a hostile one."` - choice - ` "They seem intent on taking over all of human space and forcing us to submit to their authority. So we must fight them."` - ` "It's possible that they think they are helping us right now, by interrupting our civil war, but all the same we must fight back."` - ` Edrick looks disappointed at that. "I understand. I believe that they honestly think they are doing what is best for us, but clearly we cannot tolerate this invasion. Good luck, Captain." He dismisses you.` - - - -mission "FW Pug 3: Quarg" - landing - name "Visit the Quarg (optional)" - description "Visit the Quarg on to see if they know anything about the Pug or are willing to help you fight them. (This mission is optional.)" - source Earth - destination Lagrange - to offer - has "FW Pug 3: done" - to fail - has "FW Pug 3A: done" - - on complete - log "Learned from the Quarg that they have long been aware of the presence of the Pug in the Deneb system. Apparently the Pug are from another galaxy and possess such advanced technology that even the Quarg do not dare to interfere with them." - log "However, the Pug are known to treat warfare like a game, intentionally using weaker technology when fighting less advanced species in order to give them a fair chance at winning the battle. So, fighting them will not be a lost cause, but the Quarg are unwilling to provide any assistance." - log "Factions" "Pug" `The Quarg claim that the Pug are powerful enough that they could defeat the Quarg, or even the Drak, if they chose to. But the Pug treat warfare like a game. When battling another species, the Pug will limit themselves to ships and weapons that are weak enough that the other species has a chance of defeating them.` - conversation - `When you land on the station, Alondo says, "From what I understand of Quarg diplomacy, we're just supposed to ask any one of them to direct us to someone who can answer our questions." He walks up to a Quarg who is standing near your docking bay and says, "Excuse me, can you lead us to someone we can talk to?"` - ` It nods and gestures for you to follow, and leads you to a nook in one of the main hallways, where another Quarg stands behind a desk. You are struck by how little you know about this species: are you speaking to a tour guide, or to a diplomat? Were you led to this individual because this is the governor of the station, or just because this is one who speaks human languages? The Quarg behind the desk says, "Do you have questions for me?"` - choice - ` "Can you help us to fight the Pug?"` - ` "Can you give us information about the Pug?"` - goto info - - ` "No," it says. Several stripes of skin on its grey face turn a dull red; you have heard that this might indicate sadness, or embarrassment, or possibly anger - one more thing about the Quarg that no one understands well. "Long ago we tried to resist the Pug," it says. "In retribution, they broke one of our rings." It points out the window of the station at the half-finished ringworld. "This ring is half complete, and it has taken a thousand of your years to build. The rings are our most precious creations, nearly impossible to destroy, but the Pug know how to twist and cut the fabric of space itself."` - ` "So you've encountered the Pug before?" asks Alondo.` - - label info - ` The Quarg is silent for a long moment. "The Pug have meddled with the affairs of many species in this galaxy," it says, "but they are not native to it. They came here through artificial wormholes: a technology that not even the Drak possess. Their actions are unpredictable. They claim to be acting on a special knowledge of future events, but we do not know if that knowledge is genuine or only an excuse to play tricks on other species."` - choice - ` "If they're so advanced, do we have any chance of defeating them?"` - goto defeat - ` "Do you think the Drak would join us in fighting them?"` - goto drak - - label defeat - ` "Yes," it says. "In battle the Pug always respond with just enough force that their opponent has a fair chance at victory."` - ` Alondo is confused. "What do you mean?" he asks.` - goto balance - - label drak - ` "No," it says. "The Drak do not interfere in a war unless their rules are broken. And, it would not help you anyway; the Pug always adjust the strength of their fleet to give their opponent what they consider to be fair odds."` - ` "Wait," says Alondo, "you're saying they would intentionally attack us with a weaker force instead of using all their strength and guaranteeing victory?"` - goto balance - - label balance - ` "War is a game to the Pug," the Quarg says. "They are a strange species. Even if they start a war, their goal may not be to win it, but to lose in a certain way. We have seen them lose battles against species far less advanced than your own, even though they had weapons that would have guaranteed them victory. If they want war, you must play their game, and if you play their game, they may allow you to win."` - ` "That makes no sense," says Alondo. "They would die for the sake of a game?"` - ` The Quarg pauses for a moment as if struggling for words. "I am myself, and also I am Quarg. You are yourselves, and also you are human. But we think perhaps a Pug is Pug first, and then also itself."` - ` "Their identity is communal, rather than individual?" says Alondo.` - ` "Indeed. And because they are so deeply connected, they perceive all things as being connected to them. At least, that is the best understanding we have been able to gain of their species."` - choice - ` "Thank you for your time."` - decline - ` "Is there any chance you could give us some jump drives, so we can bring a bigger fleet against the Pug?"` - - ` "No, I apologize," it says. "We see that you have somehow gained access to a jump drive, and we will not take it away from you, but we also cannot give your species more of them."` - decline - - - -mission "FW Pug 3A" - landing - name "Gather the fleet" - description "Travel to and requisition two Free Worlds Dreadnoughts to join in the battle against the Pug. (But if you want to visit the Quarg or the Deep, do that first.)" - autosave - source Earth - destination Zug - to offer - has "FW Pug 3: done" - passengers 1 - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - conversation - `Your ship caused quite a stir when it entered the Sol system via jump drive. Fortunately Parliament allowed you to land in one of their private hangars, but even so a few press drones managed to follow your ship into the hangar and have cameras pointed at you from the moment you and Alondo disembark.` - ` You report to Parliament that the hyperspace links are being cut not by the Syndicate, but by an alien species, and that the Syndicate has offered to supply jump drives for an attack fleet if the Republic and the Free Worlds will supply the ships. You also report that the aliens' intention is to spread out to occupy more of human space and to demand a fraction of the resource production of all human planets, supposedly in the name of bringing "peace."` - ` One of the senators asks, "Do you think we have any chance of defeating the aliens?"` - choice - ` "It's possible. They all live in a single star system, so we outnumber them."` - goto questions - ` "It's unlikely. If we have any options other than fighting them, we should explore those options."` - ` "I think we have no choice," says one of the older members. "Even if it is a losing battle, we can't let the human race be enslaved without a fight."` - label questions - ` They have many other questions after that; you answer them as best you can, and leave them with full copies of your sensor logs of the alien ships and planets. Parliament agrees that the next step is for you to convince the Free Worlds to contribute two Dreadnoughts to the attack fleet. "Also," one of the members of Parliament says, "maybe you could talk to those aliens who live down in your part of space, see if they can help us out in any way. It sure would be handy if the Pug turn out to be an enemy of theirs."` - ` During the hearing, you refrained from mentioning that the Pug claimed to have assisted the Deep in the past, but once you are back in your ship Alondo says, "Maybe we should also visit Valhalla and see if Governor Flint has any information for us."` - accept - on visit - dialog `You land on , but realize that your escort carrying Alondo hasn't entered the system yet. Better depart and wait for it to arrive.` - - - -mission "FW Pug 3B" - landing - name "Escort to " - description "Travel to with two Free Worlds Dreadnoughts that will be joining the fight against the Pug." - autosave - source Zug - destination Geminus - clearance - to offer - has "FW Pug 3A: done" - passengers 1 - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - "salary: Free Worlds" = 6000 - conversation - `Freya meets you soon after you land. "I've heard the news," she says. "I talked to the Senate, and they think that I should travel with you during your assault on the Pug, in case I can help figure out their technology, maybe even how to restore the hyperspace links. And they say they need Alondo back here to do diplomatic visits and help keep people from panicking."` - ` "I guess that makes sense," says Alondo.` - ` "Also," says Freya, "the Senate approved a raise for you, . Your new salary will be six thousand credits a day. I hope that means you'll be able to go into battle against the Pug with the strongest ship possible, because I suspect we'll need all the firepower we can get."` - ` Alondo wishes you the best of luck and leaves to catch a transport to Bourne, while Freya takes you to the spaceport and introduces you to the captains of the two Dreadnoughts that have volunteered to fight the Pug. She also asks you all sorts of technical questions: what sort of propulsion and energy sources the Pug seem to use, what their weapon capabilities are, and whether you saw any sign of the technology that was used to destroy the hyperspace links. You have a hard time answering her, but are glad that she will be with you this time to see the aliens firsthand.` - accept - - npc accompany save - government "Free Worlds" - personality escort disables - ship "Dreadnought" "F.S. Independence" - ship "Dreadnought" "F.S. Freedom" - - on visit - dialog "You have reached , but the dreadnoughts are lagging behind you because they are using ordinary hyperdrives. Better depart and wait for them to arrive in this star system." - - - -conversation "fw pug" - `You land at the Republic Navy Yard on Geminus escorting the two Dreadnoughts that are the Free Worlds contribution to the war against the Pug. You are met by the shipyard supervisor and a team of engineers who are preparing the Navy ships to join you. "So, these are your Dreadnoughts," one of them says. "I'm glad to finally have the chance to see one up close. I don't suppose one of the captains would be willing to give me a tour."` - choice - ` "Um, we're right in the middle of resisting an alien invasion, here."` - ` "Sorry, we aren't authorized to share military secrets with you."` - ` "Sure, I'm sure we could arrange something."` - goto yes - - ` Freya laughs. "Give him a break, . He's just thinking like an engineer, rather than a tactician. I mean, I'd certainly jump at the chance to tour a Cruiser even at a time like this."` - - label yes - ` The supervisor seems irked that his engineers are more interested in exploring nifty new ship technology than in the task at hand, but he grudgingly offers to give you a tour of the Navy Yard in exchange for letting his engineers take a closer look at the Dreadnoughts. Freya whispers to you, "Just think of this as another step toward peace and reconciliation."` - ` The new shipyard is some distance away from the old one, which is still in ruins, a radioactive crater a few kilometers away from the spaceport. "The attack happened at night," says the supervisor. "Three hundred and forty-seven people were killed. If the attack had been during working hours, that number would have been in the thousands. We're recovering some metal from the old shipyard, but other than that it's a total loss. The radiation is slowly dying down, though."` - ` There is deep anger in his voice as he speaks. You are glad that the Free Worlds have been proved innocent of involvement in the attack, but you suspect that on the worlds that were bombed, most people will not accept peace with the Syndicate on any terms except the full surrender of all the Syndicate personnel who were responsible.` - ` When they're done giving you the tour, you return to the spaceport. The supervisor and the team of engineers wish you the best of luck, and depart.` - accept - - - -mission "FW Pug 3C" - landing - name "Escort to Hephaestus" - description "Escort the combined Free Worlds and Navy fleet to , where the Syndicate will fit all the ships with jump drives." - autosave - source Geminus - destination Hephaestus - to offer - has "FW Pug 3B: done" - not "already had jump drive" - passengers 1 - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - log "The Free Worlds and Republic Navy are sending a joint fleet into Syndicate space, where they will be fitted with jump drives to make an assault on Pug territory. The Syndicate only has six jump drives available, so this fleet will have to survive without reinforcements until a way is found to reopen the connection to the rest of human space." - conversation "fw pug" - - npc accompany save - government "Free Worlds" - personality escort - ship "Dreadnought" "F.S. Independence" - ship "Dreadnought" "F.S. Freedom" - npc accompany save - personality escort - government "Republic" - ship "Cruiser (Mark II)" "R.N.S. Everest" - ship "Cruiser (Mark II)" "R.N.S. Denali" - ship "Carrier (Mark II)" "R.N.S. Vesuvius" - ship "Carrier (Mark II)" "R.N.S. Haleakala" - - on visit - dialog "You have reached , but part of your fleet is not here yet. Better depart and wait for them to arrive in this star system." - - - -mission "FW Pug 3C (Extra)" - landing - name "Escort to Hephaestus" - description "Escort the combined Free Worlds and Navy fleet to , where the Syndicate will fit all the ships with jump drives." - autosave - source Geminus - destination Hephaestus - to offer - has "FW Pug 3B: done" - has "already had jump drive" - passengers 1 - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - log "The Free Worlds and Republic Navy are sending a joint fleet into Syndicate space, where they will be fitted with jump drives to make an assault on Pug territory. The Syndicate only has seven jump drives available, so this fleet will have to survive without reinforcements until a way is found to reopen the connection to the rest of human space." - conversation "fw pug" - - npc accompany save - government "Free Worlds" - personality escort - ship "Dreadnought" "F.S. Independence" - ship "Dreadnought" "F.S. Freedom" - npc accompany save - personality escort - government "Republic" - ship "Cruiser (Mark II)" "R.N.S. Everest" - ship "Cruiser (Mark II)" "R.N.S. Denali" - ship "Carrier (Mark II)" "R.N.S. Vesuvius" - ship "Carrier (Mark II)" "R.N.S. Haleakala" - ship "Cruiser (Mark II)" "R.N.S. Matterhorn" - - on visit - dialog "You have reached , but part of your fleet is not here yet. Better depart and wait for them to arrive in this star system." - on complete - set "FW Pug 3C: done" - - - -mission "FW Pug 4: Escorts" - landing - invisible - source Hephaestus - to offer - has "FW Pug 3C: done" - to fail - has "FW Pug 6: done" - - npc kill - government "Free Worlds" - personality escort heroic disables - ship "Dreadnought (Jump)" "F.S. Independence" - ship "Dreadnought (Jump)" "F.S. Freedom" - npc kill - personality escort heroic disables - government "Republic" - ship "Cruiser (Jump)" "R.N.S. Everest" - ship "Cruiser (Jump)" "R.N.S. Denali" - ship "Carrier (Jump)" "R.N.S. Vesuvius" - ship "Carrier (Jump)" "R.N.S. Haleakala" - ship "Dagger" "Red One" - ship "Dagger" "Red Two" - ship "Dagger" "Red Three" - ship "Dagger" "Red Four" - ship "Dagger" "Red Five" - ship "Dagger" "Red Six" - ship "Dagger" "Red Seven" - ship "Dagger" "Red Eight" - ship "Combat Drone" "Orange One" - ship "Combat Drone" "Orange Two" - ship "Combat Drone" "Orange Three" - ship "Combat Drone" "Orange Four" - ship "Combat Drone" "Orange Five" - ship "Combat Drone" "Orange Six" - ship "Combat Drone" "Orange Seven" - ship "Combat Drone" "Orange Eight" - ship "Combat Drone" "Yellow One" - ship "Combat Drone" "Yellow Two" - ship "Combat Drone" "Yellow Three" - ship "Combat Drone" "Yellow Four" - ship "Combat Drone" "Yellow Five" - ship "Combat Drone" "Yellow Six" - ship "Combat Drone" "Yellow Seven" - ship "Combat Drone" "Yellow Eight" - ship "Combat Drone" "Yellow Nine" - ship "Combat Drone" "Yellow Ten" - ship "Combat Drone" "Yellow Eleven" - ship "Combat Drone" "Yellow Twelve" - -mission "FW Pug 4: Escorts (Extra)" - landing - invisible - source Hephaestus - to offer - has "FW Pug 3C: done" - has "already had jump drive" - to fail - has "FW Pug 6: done" - npc kill - personality escort heroic disables - government "Republic" - ship "Cruiser (Jump)" "R.N.S. Matterhorn" - ship "Combat Drone" "Green One" - ship "Combat Drone" "Green Two" - ship "Combat Drone" "Green Three" - ship "Combat Drone" "Green Four" - - - -mission "FW Pug 4" - landing - name "Liberate " - description "Attempt to drive the Pug out of the system, then land on ." - autosave - source Hephaestus - destination Maker - clearance - to offer - has "FW Pug 3C: done" - passengers 1 - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - event "at war with the pug" - conversation - `The Syndicate directs you to land your ships in the private hangars for Syndicated Systems. Once you have landed, they quickly work to install jump drives in the Navy and Free Worlds ships. As they work, you hear one of the workers saying to another, "Golly, I'd forgotten how big those Navy ships are. Makes a Protector look puny by comparison, doesn't it?"` - branch extra - has "already had jump drive" - ` Once the work is done, you meet with a senior Syndicate executive named Marco Bugati. "I really hope this works," he says, "because these are the only jump drives we've been able to acquire. If your fleet is destroyed, we will have lost access to the occupied territory entirely."` - goto end - label extra - ` Once the work is done, you meet with a senior Syndicate executive named Marco Bugati. "I really hope this works," he says, "because these are the only jump drives we've been able to acquire, though you seem to have picked one up yourself; I'd like to have a chat with you and find out how, if we all survive this. I can tell you, that extra ship we've got thanks to the spare jump drive may be pivotal. But if your fleet is destroyed, we will have lost access to the occupied territory entirely."` - label end - ` You gather your fleet and prepare for an assault on Delta Capricorni, which is the occupied star system closest to Syndicate space.` - `` - `[Take good care of this fleet: if ships are disabled, board them to "repair" them once the battle is over. And, when jumping into battle, remember that you can hold down the jump key to get all your ships ready to jump simultaneously, so no single ship enters the system first and bears the brunt of the enemy fire.]` - accept - - npc evade - personality disables staying - system "Delta Capricorni" - government Pug - fleet 2 - names "pug" - variant - "Pug Maboro" - "Pug Enfolta" - "Pug Zibruka" 2 - fleet 4 - names "pug" - variant - "Pug Enfolta" - "Pug Zibruka" 2 - - on visit - dialog `You've landed on , but there are still Pug ships circling overhead. You should take off and help finish them off.` - on complete - event "battle for delta capricorni" - - - -mission "FW Pug 4A" - landing - name "Defend Maker" - description "Keep the Pug from regaining control of Maker for long enough for Freya to figure out whether it is possible to restore the hyperspace link back to the Markab system." - source Maker - to offer - has "FW Pug 4: done" - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - log "Succeeded in driving the Pug out of the Delta Capricorni system for long enough to land on Maker and explore the technology that the Pug left behind. Freya thinks that she has discovered the device that is used for creating or destroying hyperspace links, but it will take time for her to figure out how to operate it." - conversation - branch lost - has "FW Pug 4: Escorts: done" - `Along with the remaining ships from the combined attack fleet, you land at the main spaceport on . The other ships are carrying trained soldiers and equipment for planetary defense: ground-based laser turrets, surface to air missiles, and tracking radar for incoming ships. The soldiers have come armed and ready to fight the Pug on the ground if necessary, but it turns out that all the Pug who were here took off in one of the ships that were trying to repulse your attack.` - goto generator - - label lost - `You have liberated this planet, but with your entire fleet destroyed your victory may be short-lived. Still, you have no option but to continue on and try your best. Fortunately, it turns out that none of the Pug are left on the ground here on Maker; they all left the planet to join in the fleet that you just destroyed. So at least you don't have a land war to worry about.` - goto generator - - label generator - ` Freya has some good news: she is picking up very faint, intermittent signals from the hyperspace communications relay back in the Markab system. "That means the link may not be closed completely," she says, "or at least, there's some residue remaining."` - ` Freya directs you to fly over the planet and survey the buildings and equipment that the Pug left behind, and after searching for a while you discover an alien building that vaguely resembles a radio transmitter. You land nearby, and as you approach the building on foot, you feel as if the ground beneath you is heaving and rolling like the deck of a ship on choppy seas. "Graviton distortions," she says. "This may be it, the equipment they used to disrupt the hyperspace links. It will take me a while to figure out how it works, though."` - ` You agree that she will stay here to try to figure out the alien technology, while you do your best to defend the planet and to keep the Pug from retaking it.` - accept - on visit - dialog `You've landed on , but there are still Pug ships circling overhead. You should take off and help finish them off.` - - npc - system Deneb - government Pug - personality disables - fleet - names "pug" - variant - "Pug Maboro" - "Pug Enfolta" - "Pug Zibruka" 2 - fleet - names "pug" - variant - "Pug Enfolta" - "Pug Zibruka" 2 - - npc disable - system Rasalhague - government Pug - personality disables - dialog `You receive a message from Freya: "Captain, I think I've figured out the transmitter, and there is indeed a chance that we can reopen the hyperspace links. Meet me back down on the planet as soon as possible - I'll need you to take some equipment back to Hephaestus and set it up there."` - fleet - names "pug" - variant - "Pug Maboro" - "Pug Enfolta" - "Pug Zibruka" 2 - fleet 3 - names "pug" - variant - "Pug Enfolta" - "Pug Zibruka" 2 - - - -mission "FW Pug 4B" - landing - name "Reflector to Hephaestus" - description `Freya found a device that she believes is a "graviton reflector," which can somehow be set up in the system to re-establish the hyperspace link between there and Delta Capricorni. Bring the transmitter to the Syndicate officials on .` - source Maker - destination Hephaestus - to offer - has "FW Pug 4A: done" - cargo "graviton reflector" 10 - blocked `Freya contacts you and says, "Captain, you're going to need ten tons of cargo space." You do not have that much available, so you should return here when you do.` - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - conversation - `Freya meets you soon after you land. She has brought with her a large piece of alien machinery, mounted on a flat-bed truck for easy transportation. "I shut down the transmitter," she says, "and sure enough, the signal from Markab started to gradually become stronger. I think it was somehow jamming or suppressing the hyperspace link, rather than completely severing it. So then I found that the transmitter has a different setting, where instead of sending random graviton noise, it sends a steady, harmonic pulse. And that accelerated the process of reopening the link."` - choice - ` "Great! How soon until the link is open again?"` - goto time - ` "Are you sure we should be playing with alien technology we don't understand?"` - - ` "Do we really have any better options?" she asks. "Without reinforcements, how many more Pug attacks do you really think you can survive? Besides, there's a certain logic and balance to the rules of physics, so even when dealing with something we can't understand, sometimes intuition can guide us." She pauses for a second, and says, "And sometimes intuition steers us terribly wrong, but let's not think about that right now."` - ` "So, you succeeded in opening the link?" you say.` - label time - ` "Well, that's the bad news," she says. "At this rate, it will take several years to reopen the connection. And I doubt this method would work at all if there weren't still the residual link in place. But that's where this equipment comes in."` - ` She points to the alien machine. "This machine is like the transmitter, but much simpler. The transmitter somehow redirects a planet's gravity spaceward; what this machine does is reflect a graviton beam back where it comes from. If we can mount the reflector on Hephaestus, and align them both very precisely, we can set up a standing wave between the two that will regenerate the hyperspace link much more quickly. Or for all I know it might create an artificial singularity that destroys us all. I'm mostly flying blind here."` - choice - ` "Well, I guess we should give it a try."` - goto load - ` "Sounds risky. Are there any other options we could try?"` - - ` "No," she says, "no, there are not. Sorry."` - label load - ` You load the reflector onto your ship, and get ready to travel to Hephaestus. You suspect that the Pug are going to try to stop you, once they realize what is happening...` - accept - on visit - dialog `You land on , but realize that your escort carrying the graviton reflector hasn't entered the system yet. Better depart and wait for it to arrive.` - - - -mission "FW Pug 4B: Enemies" - landing - invisible - source Maker - to offer - has "FW Pug 4A: done" - to fail - has "FW Pug 6: done" - - npc kill - personality waiting disables - system Deneb - government Pug - fleet 4 - names "pug" - variant - "Pug Maboro" - "Pug Enfolta" - "Pug Zibruka" 2 - - - -mission "FW Pug 4B: Reinforcements" - landing - invisible - source Maker - to offer - has "FW Pug 4A: done" - to fail - has "FW Pug 6: done" - - npc kill - personality disables - system Markab - government Syndicate - fleet - names "syndicate capital" - variant - "Splinter (Mark II)" - "Manta (Mark II)" 2 - "Quicksilver (Mark II)" 4 - fleet - names "syndicate capital" - variant - "Protector" 2 - - - -mission "FW Pug 4C" - landing - name "Return to " - description "Return to , accompanied by your new reinforcement fleet supplied by the Syndicate, and talk with Freya to decide on what your next steps should be now that you have the ability to restore the links to human space." - source Hephaestus - destination Maker - to offer - has "FW Pug 4B: done" - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - event "reconnected delta capricorni" - conversation - `Freya sent detailed instructions with the reflector for where it should be set up and how it should be adjusted to interface with the transmitter back in Pug space. You hand it over to a team of Syndicate engineers, who seem quite capable and confident that they can make it work; you suspect that these are the same engineers who have been playing with equipment stolen from the Korath, so they are no strangers to alien technology.` - ` You also meet with Marco Bugati, the Syndicate executive who oversaw the installation of your jump drives, and tell him that you may soon be able to reopen one of the connections to Republic space, as well. You ask if he can send a courier ship to Earth to inform them of the new situation, to have them begin massing a fleet there. He agrees. He also tells you that a few of the Syndicate ships that met you in orbit have been designated as additions to your attack fleet, so they will be traveling back to Maker with you if the reflector succeeds in reopening the link.` - ` A few hours later, the engineers tell you that they think the link is beginning to reopen. Bugati says, "You should take off and return as soon as possible, in case Maker has been attacked in your absence."` - accept - - - -mission "FW Pug 5" - landing - name "Liberate " - description "If you can drive the Pug away from , you will be able to re-establish the hyperspace link between Altair and the Sol system, and immediately bring in Navy ships as reinforcements." - source Maker - destination Shiver - clearance - to offer - has "FW Pug 4C: done" - cargo "graviton reflector" 10 - passengers 1 - blocked `Freya contacts you and says, ", we're going to need space for me, plus ten tons of cargo, on your ship. Think you can do that?" You tell her you will contact her here on as soon as you have made the space available.` - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - log "Freya succeeded in reopening the hyperspace link to one of the Syndicate systems. If the same can be done for the link to Sol, the entire Navy will be able to join the battle against the Pug." - event "battle for altair" - conversation - branch extra - has "already had jump drive" - `Freya is overjoyed that she has found a way to reverse the Pug technology and restore a hyperspace connection to human space. "Now we actually have a chance," she says. "Before, with just you and six other ships, victory seemed unlikely."` - goto choice - label extra - `Freya is overjoyed that she has found a way to reverse the Pug technology and restore a hyperspace connection to human space. "Now we actually have a chance," she says. "Before, with just you and seven other ships, victory seemed unlikely."` - label choice - choice - ` "What should we do next?"` - goto next - ` "Are you sure that generating these graviton waves is safe?"` - - ` "I'm sure of nothing," she says, "but it seemed to work, and without any catastrophic side effects so far, so that's something."` - label next - ` Freya leads you to a warehouse in the spaceport where another one of the "graviton reflectors" is stored. "This should work the same as the one you brought to Hephaestus," she says. "If there's a transmitter on Shiver, we can bring the reflector to Sol and open a link back to the very heart of human space. And at that point, we may even have the Pug outgunned. But first, we need to drive them away from that star system for long enough for me to work the transmitter."` - accept - on visit - dialog `You've landed on , but there are still Pug ships circling overhead. You should take off and help finish them off.` - - npc evade - personality staying disables - system Altair - government Pug - fleet 3 - names "pug" - variant - "Pug Maboro" - "Pug Enfolta" - "Pug Zibruka" 2 - fleet - names "pug" - variant - "Pug Enfolta" - "Pug Zibruka" 2 - - - -mission "FW Pug 5A: Enemies" - landing - invisible - source Shiver - to offer - has "FW Pug 5: done" - to fail - has "FW Pug 6: done" - - npc kill - personality waiting disables - system Deneb - government Pug - fleet 4 - names "pug" - variant - "Pug Maboro" - "Pug Enfolta" - "Pug Zibruka" 2 - - - -mission "FW Pug 5A" - landing - name "Reflector to " - description `Bring this "graviton reflector" to and set it up there, in order to restore the hyperspace link between the Sol and Altair systems.` - source Shiver - destination Earth - clearance - to offer - has "FW Pug 5: done" - cargo "graviton reflector" 10 - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - event "liberation of altair" - conversation - `Sure enough, Freya finds a graviton wave transmitter on , set up to broadcast incoherent graviton noise in the direction of the Sol system. "This is it," she says. "If you can reach with the reflector before we are overrun by the Pug here, we can reopen the hyperspace link and the entire Navy will be at our backs. Hopefully the Syndicate got a message through and they'll have a fleet waiting for you when you arrive."` - choice - ` "You really think you can hold off the Pug if I make a run for ?"` - ` "I'm worried that you won't survive if I leave this system undefended."` - ` "Don't worry about us here," she says. "We have a fair number of ships here on the ground, if it comes to that. But the most important thing is that you rendezvous with the Navy reinforcements in the system, and if you can draw the Pug fleet to pursue you, all the better. Good luck, ."` - accept - on visit - dialog `You land on , but realize that your escort carrying the graviton reflector hasn't entered the system yet. Better depart and wait for it to arrive.` - - npc - government Republic - personality staying - system Sol - fleet - names "republic capital" - fighters "republic fighter" - variant - "Cruiser (Mark II)" - "Combat Drone" 4 - "Frigate (Mark II)" 2 - fleet - names "republic capital" - fighters "republic fighter" - variant - "Carrier (Mark II)" - "Lance" 4 - "Combat Drone" 6 - "Gunboat (Mark II)" 3 - - - -mission "FW Pug 5B" - landing - name "Defend Altair" - description "Freya sent you a message that the system is under attack. Return there, accompanied by your new Navy reinforcements, and drive off the Pug." - source Earth - destination Shiver - clearance - to offer - has "FW Pug 5A: done" - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - log "Succeeded in rendezvousing with the Navy in the Sol system and reopening a link to the Pug territory. But now Shiver is under attack by a massive Pug fleet." - event "reconnected altair" - conversation - `You help some Navy engineers on Earth to set up the graviton reflector according to Freya's instructions. As before, soon after the reflector is operational the ground seems to tilt and roll as Freya's beam hones in on the reflector and sets up a harmonic oscillation between the two. "The link is reopening!" says one of the engineers. "We're beginning to receive hyperspace communications from Altair again, and from the Syndicate too."` - ` A second later your own communicator beeps. It's Freya. "Get back here quickly," she says. "Bring whatever reinforcements you can. A massive Pug fleet just appeared in orbit."` - accept - on visit - dialog `You've landed on , but there are still Pug ships circling overhead. You should take off and help finish them off.` - - npc - government Republic - personality escort disables waiting - fleet 2 - names "republic capital" - fighters "republic fighter" - variant - "Cruiser (Mark II)" - "Combat Drone" 4 - "Frigate (Mark II)" 2 - fleet - names "republic capital" - fighters "republic fighter" - variant - "Carrier (Mark II)" - "Lance" 4 - "Combat Drone" 6 - "Gunboat (Mark II)" 3 - - npc evade - government Pug - personality staying disables - system Altair - fleet 5 - names "pug" - variant - "Pug Maboro" - "Pug Enfolta" 2 - - - -mission "FW Pug 6" - landing - name "Defeat the Pug" - description "Now that the Navy has joined you, it is time to take the battle directly to the Pug home system. Once their fleet is eliminated, land on their home world of to attempt to negotiate for peace." - autosave - source Shiver - destination Pugglemug - clearance - to offer - has "FW Pug 5B: done" - passengers 1 - blocked "You need a bunk free for Freya to continue this mission." - on enter Deneb - dialog - `You enter the Deneb system expecting a massive Pug battle fleet to be waiting for you. Instead, it is entirely deserted. Also, your sensors are picking up some sort of anomaly outside the orbit of the outermost planet.` - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - log "Preparing for the final assault on the Pug homeworld. There seems to be no other option but to force them to surrender, but with the help of the Navy that no longer seems like an impossible task." - event "pug flee" - conversation - `The tiny spaceport on Shiver is packed with people as more and more Navy ships come in for a landing. The Navy admirals have decided that there is no sense in delaying: you will be launching an attack on the Pug homeworld in the morning. Despite your success so far in battling the Pug, you know that if their entire fleet opposes you, even the Navy may not be strong enough to defeat them. This may be the last time you see many of these officers and crew members alive.` - ` Everyone prepares for death in different ways. The spaceport's pub is packed, with the crowd spilling out into the hallway and loud music blasting. The chapel is equally full, and the sound of whispered prayers and chanting clashes with the dance music from the pub. Through the doorway of the chapel you see some people sitting cross-legged on the floor and others kneeling on prayer rugs, as the various cultures that make up the Republic do their best to share the space.` - ` You find Freya sitting in a secluded nook on the upper floor of the spaceport building, watching the drifting snow out the window. "Ready for the last battle, Captain?" she asks.` - choice - ` "Sure, with the Navy at our backs I think we've got a good chance."` - ` "As ready as I'll ever be, I guess."` - ` She laughs. "I suppose that's the best we can hope for. Do you mind if I ride in your ship tomorrow, rather than one of the others? If this is the end, I'd rather face it with people I know." You agree. She turns back to look out the window.` - ` Since Freya seems to want to be alone, you return downstairs, and discover that a sizeable Oathkeeper fleet has arrived. In the main vestibule of the spaceport, an Oathkeeper officer is leading a group in qigong meditation. And surprisingly, you spot Admiral Danforth sitting with the Muslim prayer group and chanting in fluent Arabic. Meanwhile, the party outside the pub continues.` - ` Eventually morning comes, and you prepare your ship for the assault on the Pug homeworld...` - accept - - npc - government "Navy (Oathkeeper)" - personality disables waiting - fleet 2 - names "republic capital" - fighters "republic fighter" - variant - "Cruiser (Mark II)" - "Combat Drone" 4 - "Frigate (Mark II)" 2 - fleet 2 - names "republic capital" - fighters "republic fighter" - variant - "Carrier (Mark II)" - "Lance" 4 - "Combat Drone" 6 - "Gunboat (Mark II)" 3 - npc - government Republic - personality disables - fleet 2 - names "republic capital" - fighters "republic fighter" - variant - "Cruiser" - "Combat Drone" 4 - "Frigate" 2 - fleet 2 - names "republic capital" - fighters "republic fighter" - variant - "Carrier" - "Lance" 4 - "Combat Drone" 6 - "Gunboat" 3 - npc - personality disables waiting - government Syndicate - fleet 2 - names "syndicate capital" - variant - "Splinter (Mark II)" - "Manta (Mark II)" 2 - "Quicksilver (Mark II)" 4 - fleet 2 - names "syndicate capital" - variant - "Protector" 2 - - on visit - dialog `You land on , but realize that your escort carrying Freya hasn't entered the system yet. Better depart and wait for it to arrive.` - on complete - log `The Pug have fled, apparently traveling through an artificial wormhole back to whatever galaxy they came from. And, it turns out that many of their cities on "Pugglemug" were only for show: buildings with no inhabitants, and with holograms creating the appearance of a heavily populated world. They left no advanced technology behind, and no sign of what their true intentions were, but it turns out that the fake cities here were designed for human habitation. They must have been planning this departure for a very long time.` - log `Now that the Pug are gone, the Navy will be able to use the "graviton reflectors" to repair the broken hyperspace links and to reconnect all of human space.` - log "Factions" "Pug" `The Pug disappeared from human space, and left behind more questions than answers. It is possible that the true purpose of their attack was to give human beings a common enemy that would force them to band together and forget their internal struggles.` - event "pug territory liberated" - event "pug link restoration 1" 10 - event "pug link restoration 2" 25 - event "pug link restoration 3" 45 - event "pug link restoration 4" 60 - conversation - `As you bring your fleet in for a landing, you find that the main Pug spaceport is surprisingly empty. However, a group of Pug children are gathered in a loose circle on one of the landing pads. They appear to be playing some sort of game; they ignore your fleet overhead.` - choice - ` (Attack them.)` - ` (Avoid harming them and land.)` - goto avoid - - ` You fire a single shot into the center of the circle, leaving a dark scar on the landing pad and sending a plume of dust and smoke into the air. The children continue their game, as if nothing has happened.` - label avoid - ` You land your ship near the circle of Pug children. They are bouncing a ball back and forth between them, and studiously ignoring your presence. Aside from the sound of the ball striking the pavement, the entire city is eerily quiet. "This is really weird," says Freya.` - choice - ` (Explore the city.)` - goto city - ` (Join the game.)` - goto join - - label join - ` You step into the circle and make a grab for the ball, but it passes straight through your fingers. Freya reaches out to touch one of the children, and her hand, too, passes through them. "Some sort of holographic projection," she says.` - ` The Navy ships are beginning to land and send crew out to explore. You and Freya walk into the city, passing by a pair of adult Pug who sit at a table outside what looks like some sort of cafe, playing a board game with black and white stones on a hexagonal grid. You check and find that they, too, are a holographic illusion.` - goto house - - label city - ` The Navy ships are beginning to land and send crew out to explore. You and Freya walk into the city. The streets are mostly deserted, but on one of them you pass by a pair of adult Pug who sit at a table outside what looks like some sort of cafe, playing a board game with black and white stones on a hexagonal grid.` - choice - ` (Attack them.)` - goto attack - ` (Try to talk to them.)` - goto talk - - label attack - ` You throw a punch at one of the Pug at the table, but your fist passes right through its head as if nothing is there. Surprised, Freya reaches out to touch the other one, and again her hand passes through them. "Some sort of holographic projection," she says. You continue exploring.` - goto house - - label talk - ` You try to talk to the Pug, but they, like the children, are ignoring you completely; they do not even seem to be aware of your existence. Finally, Freya reaches out to shake one of them by the shoulder, and her hand passes straight through it. Surprised, she waves her hands back and forth through both of them. "Some sort of holographic projection," she says.` - goto house - - label house - ` You continue to explore for a while. Aside from the illusions, the city seems to be deserted. "Let's check inside one of the houses," Freya says at last. You climb up the steps to what looks like an apartment building and find that all the doors are unlocked. Inside one of the living spaces, you explore the different rooms and find that the water fixtures and electricity are working, but a thick layer of dust covers everything. Freya, meanwhile, is staring at one of the electrical outlets. "," she says, "do you see anything odd about this?"` - choice - ` "No, it's just an ordinary electric outlet."` - ` "Everything here is odd. The city, the holograms, all of it."` - ` She says, "It's an ordinary, human style electrical outlet. Human. In an alien city. And the steps we came up to get here: the Pug have legs half again as long as ours. But the tread spacing was at the normal human height. This building wasn't made for the Pug. It was made for us."` - ` Reports begin coming in as the Navy explores the rest of the planet, and they are all finding the same thing: the cities are abandoned, many of them with signs that they were never inhabited in the first place. The first time you visited this planet, you thought it must have a billion inhabitants, but now it seems that its true population was less than a million - all of whom have apparently departed to somewhere beyond the wormhole.` - ` Freya says, "Let's get back to the spaceport and meet up with the admirals."` - - - -mission "FW Syndicate Extremists 1" - name "Deal with the Syndicate" - description "Now that the Pug appear to have been driven off, it's time to get some answers from the Syndicate. Travel with Admiral Danforth back to for another meeting with the CEO of the Syndicate." - autosave - source Pugglemug - destination Foundry - to offer - has "FW Pug 6: done" - passengers 1 - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - conversation - `When you and Freya get back to the spaceport, Danforth pulls you aside. "We should talk," he says. He leads you to a private room aboard his ship, and says, "It seems that we've reached the end of whatever game these aliens were playing with us. And that means we need to get back to what we were doing before they interrupted us: bringing the Syndicate to justice."` - choice - ` "Sounds good. What's your plan?"` - goto plan - ` "We just fought a major battle, and the Syndicate helped us. Do we really want to be at war with them again?"` - - ` Danforth sighs. "No, I don't want more war. But I also don't think we can go back to trusting the Syndicate. Especially now that we know they've got nuclear weapons."` - ` "What's your plan, then?" asks Freya.` - label plan - ` "From what I've heard of your conversation with their CEO, Korban," says Danforth, "I think the Syndicate leadership might be willing to surrender these extremists to us. Especially if it helps the leaders to clear their own names. I'm thinking we should stop by the Syndicate headquarters while the rest of their fleet is still occupied here. If just my ship and yours leave, it won't attract too much attention."` - accept - - npc accompany save - government "Navy (Oathkeeper)" - personality escort heroic - ship "Cruiser (Mark II)" "N.S. Peacemaker" - - on visit - dialog phrase "generic arrived-without-npc dialog" - - - -mission "FW Syndicate Extremists 1A" - landing - name "Cloaking Device" - description "Alastair Korban has agreed to give you a cloaking device that will allow you to evade missile attacks. Travel to Hephaestus, where they will install the device on your ship." - autosave - source Foundry - destination Hephaestus - to offer - has "FW Syndicate Extremists 1: done" - passengers 1 - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - log "With the Pug defeated, it is finally time to deal with the Syndicate extremists and the Alphas that they allied with. The extremists are armed with nuclear missiles, but the Syndicate CEO has agreed to provide a cloaking device that will make it possible to dodge the missiles." - conversation - `The presence of a Navy Cruiser in orbit seldom goes unnoticed, especially a Cruiser captained by someone as famous as William Danforth. As soon as you land, a Syndicate employee meets you and escorts you, Freya, and Danforth to the office of Alastair Korban, the CEO. He does not seem very happy to see you. "I only just got word that the aliens were defeated a few days ago," he says. "I'm surprised you're back here already."` - ` Danforth says, "I've got a whole Navy fleet just a few jumps away from here who are itching to destroy something. So here's the deal. You name me some targets: the men who were responsible for the terrorist attack. Then I will do you a favor and take them off your hands. Fair enough?"` - ` Korban sighs, and then opens his desk and pulls out a sheet of paper. "This is my resignation letter," he says. "I've been working on it since my first meeting with Captain . I've failed in my leadership of this company. But you have no idea how deep that failure goes."` - choice - ` "What do you mean?"` - - ` "Years ago," he says, "some leaders of our financial division were approached by some... consultants. Some very intelligent and knowledgeable individuals. These consultants had built a powerful quantum computer, running a model of the galactic economy. They called it the 'Oracle.' As you may know, business is all about taking risks, for uncertain payoffs. But the Oracle gave us a way to predict the future, for everything from supply chain management to stock trading to the commodities market."` - ` "These consultants," says Freya, "were they human?"` - ` Alastair looks very uncomfortable. "Yes... and no," he says.` - ` Danforth swears. "Alphas. You were dealing with the Alphas. What did you give them in return?"` - ` "The Korath raids had just begun," says Alastair, "so we suddenly had access to alien technology. They were interested in all of it, but particularly the jump drives. So they could spread beyond human space."` - choice - ` "Was the information from the Oracle accurate?"` - goto information - ` "Why would you ever agree to work with the Alphas?"` - - ` "They have power. And knowledge. To some of us, that was enough," he says.` - ` "Was that knowledge accurate?" asks Freya.` - label information - ` "Very accurate," he says. "Our business flourished like never before. But then a month came when instead, the Oracle's predictions were bleak. A massive recession was coming, an end to the golden days of the Republic. We tried altering the model in every way we could: changing our production, our wages. We even asked the Oracle if dissolving the Syndicate would avert the recession. But its predictions remained the same. Then we learned from our contacts in Parliament about the Southern Defense Pact, and the fear that they were about to declare independence. So we asked the Oracle what would happen if war broke out."` - ` "You started a war... to save the economy?" says Danforth. He sounds disgusted.` - ` Alastair nods. "The Alphas were only too glad to help. Especially with the nuclear research. Which, incidentally, is why I'm telling you all this, because if your fleet tries to take out the Alphas, they'll strike back with nukes."` - choice - ` "Do you have an alternative to attacking them?"` - ` "Is there any way we could disable the nukes?"` - - ` "We gave the Alphas most of the alien technology we recovered," he says, "but one device, we managed to keep secret from them. We found it in a Korath cargo hold, and it took us a long time to even figure out how to activate it. But when we did, we discovered that it's a cloaking device. It obscures a ship not just from the visible spectrum, but from radar as well, and every other sensor we've tested except for gravitational ones. I'm certain it would hide you from the tracking systems on the nukes."` - ` Freya says, "But it would only hide one ship. That doesn't sound like it would do much good."` - ` Alastair says, "They have a limited number of nukes. Our plan was to send a ship in cloaked, have it uncloak long enough to draw their fire, and then cloak to avoid the missiles. Basically, see how many missiles we can get them to spend before the main attack fleet arrives."` - ` Danforth says, "That's not a bad idea. Captain , would you be willing to serve as the decoy?"` - choice - ` "It sounds risky, but I'll do it."` - goto end - ` "Do I get to keep the cloaking device when I'm done?"` - - ` "I don't see why not," says Danforth, fixing Alastair with a piercing gaze. "It's certainly better than leaving it in Syndicate hands."` - label end - ` Alastair tells you that the device is being kept on Hephaestus, and the engineers there can install it in your ship. Meanwhile, Danforth will call in the rest of his Oathkeeper fleet. "The Alphas are holed up on Buccaneer Bay," says Alastair, "an old pirate world. Good luck in defeating them."` - accept - - npc accompany save - government "Navy (Oathkeeper)" - personality escort heroic - ship "Cruiser (Mark II)" "N.S. Peacemaker" - - on visit - dialog phrase "generic arrived-without-npc dialog" - - - -mission "FW Syndicate Extremists 1B" - landing - name "Final Battle" - description "A fleet of nuclear-armed Syndicate extremists controlled by the Alphas is occupying the system. Travel there and use the cloaking device to draw their fire; the Oathkeeper fleet will be right behind you." - source Hephaestus - destination "Buccaneer Bay" - clearance - to offer - has "FW Syndicate Extremists 1A: done" - passengers 1 - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - "reputation: Syndicate (Extremist)" = -1000 - event "battle of algenib" - outfit "Cloaking Device" 1 - conversation - `You land in the same private hangar that you visited previously to have the jump drive installed, and you think these engineers are the same crew that met you back then. "This thing is almost as bizarre as the jump drive itself," one of them says. "We have no clue how it works, and we weren't done studying it when Korban ordered us to give it to you, so please don't get yourself blown up. Okay?"` - ` Meanwhile, Danforth is on his way back to Deneb to rally the Oathkeepers. You should head directly for the system, so that you arrive there far enough in advance of the Oathkeeper fleet.` - accept - on visit - dialog `You've landed on , but there are still Syndicate ships circling overhead. You should take off and help finish them off.` - - npc evade - government "Syndicate (Extremist)" - system Algenib - personality staying heroic - fleet - names "syndicate capital" - variant - "Manta (Nuclear)" 2 - npc evade - government "Syndicate (Extremist)" - system Algenib - personality staying heroic - fleet - names "syndicate capital" - variant - "Manta (Nuclear)" 2 - npc evade - government "Syndicate (Extremist)" - system Algenib - personality staying heroic - fleet - names "syndicate capital" - variant - "Manta (Nuclear)" 2 - npc evade - government "Syndicate (Extremist)" - system Algenib - personality staying heroic - fleet - names "syndicate capital" - variant - "Manta (Nuclear)" 2 - npc evade - government "Syndicate (Extremist)" - system Algenib - personality staying heroic - fleet 3 - names "syndicate capital" - variant - "Protector" 2 - fleet 2 - names "syndicate capital" - variant - "Splinter" - "Quicksilver" 3 - - npc - government "Navy (Oathkeeper)" - system Deneb - personality heroic escort - fleet - names "republic capital" - fighters "republic fighter" - variant - "Carrier (Mark II)" 3 - "Lance" 12 - "Combat Drone" 18 - "Cruiser (Mark II)" 3 - "Combat Drone" 12 - - - -mission "FW Syndicate Extremists 1C" - landing - name "Report to Parliament" - description "Return to Earth to report to Parliament on the resolution of the conflicts with the Pug and with the Syndicate extremists." - autosave - source "Buccaneer Bay" - destination Earth - clearance - to offer - has "FW Syndicate Extremists 1B: done" - passengers 1 - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - log "Succeeded in drawing the fire of the Syndicate extremists for long enough for a Navy fleet to safely arrive in-system and assist in destroying them. This cloaking device will come in very handy in the future." - event "navy occupies algenib" - event "navy done with algenib" 50 - conversation - `Soon after you land, more Navy ships begin pouring into the system, including Admiral Danforth's own Cruiser. Navy soldiers and ships are scouring the whole surface of the planet; there is very little chance that any of the Alphas who remain here will be able to escape their detection. Admiral Danforth meets with you and Freya and thanks you for providing the decoy that kept his own ships from bearing the brunt of the Alphas' nuclear arsenal.` - ` "Do you need us to do anything more here?" asks Freya.` - ` "No," he says, "and I hear that Parliament wants to speak with you, Captain . Something about an official commendation for your part in the battle against the Pug, I think. Meanwhile, this may not be the end of our trouble with the Syndicate, but at least it's a good start. It's been an honor to fight alongside you."` - choice - ` "You too, sir."` - goto end - ` "You mean this is the end? No more battles to fight?"` - - ` "What, does peace and reconciliation sound boring to you?" he says. "Don't worry about that. With that jump drive installed in your ship, the whole galaxy is open to you. Who knows what you might discover beyond the boundaries of human space?"` - label end - ` You return to your ship, and prepare for the journey back to Earth, hopeful that at last Parliament will be willing to negotiate a permanent peace with the Free Worlds.` - accept - - on visit - dialog `You land on , but realize that your escort carrying Freya hasn't entered the system yet. Better depart and wait for it to arrive.` - on complete - log "Received an official commendation from Parliament and a promise that the war with the Free Worlds is officially over. Humanity is at peace once more, but new challenges may await in the star systems out beyond human space that are accessible only by jump drive." - payment 5000000 - event "stack core for sale" - set "main plot completed" - set "free worlds plot completed" - set "free worlds reconciliation" - conversation - `On Earth, you return to something of a hero's welcome, far different from the first time you were here on a diplomatic mission. A crowd of locals gathers in the spaceport to watch your ship land. With the Free Worlds having been instrumental in defeating the aliens, and absolved of any guilt in the terrorist attacks, it seems that most people here are ready to see you as a hero rather than a criminal.` - - branch good - has "event: navy out of rastaban" - ` You discover that Parliament has made a treaty with the Free Worlds, agreeing that the Navy will begin pulling out of any occupied systems, and that the Free Worlds will be allowed autonomy in the region they currently control as long as they do not seek to expand their territory further. As of now, your war against the Republic is officially over.` - goto end - - label good - ` You discover that Parliament has made a treaty with the Free Worlds, agreeing that the Free Worlds will be allowed autonomy in the region they currently control as long as they do not seek to expand their territory further. As of now, your war against the Republic is officially over.` - - label end - ` Your meeting with Parliament is long and grueling, as they press you and Freya for every detail you can give them about the enigmatic Pug and their apparent motivation in invading human space. The questions about the Syndicate are equally hard to answer. But at the end of the session, one of the members of Parliament informs you that they have authorized an official commendation for you, along with a reward of five million credits "to cover any of your expenses from fighting the aliens, and to help you integrate back into civilian life."` - ` The war is over; your work for the Free Worlds is at an end. What you do next is up to you...` - - - -mission "FW Navy Out Of Rastaban (Bad Karma)" - landing - invisible - to offer - has "FW Syndicate Extremists 1C: done" - not "event: navy out of rastaban" - on offer - event "navy out of rastaban" 30 - fail diff -Nru "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/free worlds side plots.txt" "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/free worlds side plots.txt" --- "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/free worlds side plots.txt" 2020-02-24 15:50:12.000000000 +0000 +++ "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/free worlds side plots.txt" 1970-01-01 00:00:00.000000000 +0000 @@ -1,663 +0,0 @@ -# Copyright (c) 2014 by Michael Zahniser -# -# Endless Sky is free software: you can redistribute it and/or modify it under the -# terms of the GNU General Public License as published by the Free Software -# Foundation, either version 3 of the License, or (at your option) any later version. -# -# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY -# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A -# PARTICULAR PURPOSE. See the GNU General Public License for more details. - - - -mission "FW Conservatory 1" - name "Take Ijs to Winter" - description "Transport Mr. Eyes and the Andersons to , where he will be helping to set up a public university." - source Bourne - destination Winter - passengers 3 - to offer - has "FW Senate 1B: done" - not "fw conservatory founded" - not "fw bloodsea done" - blocked "You meet up with Ijs in the spaceport, but he tells you that you will need three bunks for him and some friends. Return here once you have space available." - - on offer - conversation - branch "not met andersons" - not "FW Katya 1: done" - - label "met andersons" - `When you meet Ijs in the spaceport, he has Lynn and Henry Anderson with him, the friends of Katya who you transported from Glory months ago. Ijs is beaming - his meeting must have gone really well. "Guess what, Captain?" he says. "We've got a location for the Conservatory! The government of Winter has offered a community center for our use."` - goto continue - - label "not met andersons" - `When you meet Ijs in the spaceport, he has a man and a woman with him which he introduces as Lynn and Henry Anderson. Ijs is beaming - his meeting must have gone really well. "Guess what, Captain?" he says. "We've got a location for the Conservatory! The government of Winter has offered a community center for our use."` - goto continue - - label continue - ` "A somewhat run-down community center," adds Henry.` - ` Ijs laughs. "True. Anyway, we were hoping you could give us a lift over there, and maybe help out with securing some equipment, too."` - choice - ` "Sure, I'd definitely like to help make this a reality!"` - accept - ` "Sorry, I've got more important business to attend to."` - ` Ijs seems really dejected. "Are you sure?" he asks. "This could make a big difference for the Free Worlds, as much as any military victory."` - choice - ` "Okay, I'll help you."` - accept - ` "Sorry, I'm just not interested."` - decline - - on visit - dialog `You land on , but you realize that Mr. Eyes and the Andersons are on one of your escorts that hasn't entered the system yet. Better depart and wait for it to arrive.` - on complete - payment 50000 - dialog `Ijs thanks you for the lift and gives you a credit chip for . He says, "Next we need to pick up some equipment from Tarazed Corporation. Meet me in the spaceport if you're willing to help out as an escort."` - - - -mission "FW Conservatory 2" - name "Escort to Wayfarer" - description "Escort this Free Worlds convoy to Wayfarer, to trade for terraforming equipment provided by Tarazed and the Syndicate." - source Winter - destination Wayfarer - to offer - has "FW Conservatory 1: done" - not "fw bloodsea done" - - on offer - conversation - `In the spaceport, it does not take long to locate Ijs; he is supervising a crew that is loading trade goods onto several Free Worlds ships. "Glad to see you, ," he says. "These three ships need to get to Tarazed and back without being destroyed by pirates... or by the Republic. Think you can tag along and protect them?"` - choice - ` "Sure thing!"` - accept - ` "I've got another pressing mission. Can I come back and do this later?"` - ` "Sure," he says. "But the longer we wait, the longer it will be until the Conservatory is up and running, so come back soon."` - defer - - npc accompany save - government Merchant - personality escort timid - ship "Argosy" "F.M.S. Daybreak" - ship "Argosy" "F.M.S. Monsoon" - ship "Argosy" "F.M.S. Summer" - - on visit - dialog "You have reached , but you left part of your convoy behind! Better depart and wait for them to arrive in this star system." - - npc - government Pirate - personality plunders - system Tarazed - fleet "Small Southern Pirates" - fleet "Large Southern Pirates" - - - -mission "FW Conservatory 2B" - landing - name "Escort to Winter" - description "Escort this Free Worlds convoy of terraforming equipment back to Winter." - source Wayfarer - destination Winter - to offer - has "FW Conservatory 2: done" - not "fw bloodsea done" - - on offer - conversation - `Your three escorts land safely on Tarazed. Their cargo is quickly offloaded and exchanged for the terraforming equipment that the Conservatory needs.` - accept - - npc accompany save - government Merchant - personality escort timid - ship "Argosy" "F.M.S. Daybreak" - ship "Argosy" "F.M.S. Monsoon" - ship "Argosy" "F.M.S. Summer" - - on visit - dialog "You have reached , but you left part of your convoy behind! Better depart and wait for them to arrive in this star system." - - npc - government Pirate - personality plunders - system "Yed Prior" - fleet "Small Southern Pirates" 2 - fleet "Large Southern Pirates" 2 - - npc - government Pirate - personality plunders - system "Pherkad" - fleet "Small Southern Pirates" 2 - fleet "Large Southern Pirates" 2 - - on complete - payment 300000 - conversation - `Ijs meets your convoy as it lands, and checks off each item on a clipboard as it is unloaded. Lynn is with him, looking over the various machines to make sure they are all in working order. "I hope you didn't have any trouble," says Ijs, as he hands you your payment of .` - choice - ` "No, none at all."` - ` "A few pirates, nothing I couldn't handle."` - ` "Actually, we were lucky to make it back alive."` - goto lucky - ` "Glad to hear it," he says.` - goto next - label lucky - ` "That's too bad," he says. "This war must be making the Dirt Belt even more unstable than usual. Hopefully we'll be able to do something about that soon."` - label next - ` "Is there anything else you need me to do?" you ask.` - ` "Not at the moment," he says. "I'll send you a message when we do. Thanks for your help, and if you hear any more news about Katya, please let me know."` - event "fw conservatory founded" 30 - log "Helped to transport some items for building a public university and terraforming research center on Winter. Ijs Springborn will be one of the professors." - - - -mission "FW Flamethrower 1" - landing - name "Weapon Testing" - description "When you have time, report to , where Barmy Edward has another weapon he would like you to test." - source - near Kraz 1 100 - destination Rust - to offer - has "event: plasma turret available" - random < 15 - - on offer - conversation - `A message arrives for you soon after you land. It's from Barmy Edward, the weapons engineer at Kraz Cybernetics. He writes: "Hello again, Captain! I've been working on a new weapon, and for some reason no one else wants to help out with the testing. If you're interested in getting your hands on some hot new technology, drop by Rust and come visit our factory."` - accept - - - -mission "FW Flamethrower 2" - landing - name "Weapon Testing" - description "A test ship with new weaponry is in orbit around . Fight and disable it (but do not board or destroy it!) and then land to give Barmy Edward feedback on its performance." - source Rust - to offer - has "FW Flamethrower 1: done" - - on offer - conversation - `You received a message recently from Barmy Edward, asking you to stop by the Kraz Cybernetics facility to help test a new weapon. Do you want to visit them now?` - choice - ` (Yes.)` - ` (No.)` - defer - scene scene/loc5 - ` You give your name to the receptionist, and she directs you to the hangar where the weapons group does their design and prototyping. Barmy Edward shakes your hand warmly and says, "Here's the deal. We've got a new weapon, something a little out of the ordinary. We're hoping it will be useful against the pirates, in particular. Interested in helping us?"` - ` "Of course," you say.` - ` "Great," he says. "I won't share the details, because I want you to get the full effect of the surprise. But, there's a ship in orbit, the Doombat, that has been fitted with a few of these new weapons. Your job will be to fight it and disable it, then tell us what you think of its weapons."` - ` He shakes a finger in your face and says, "Now mind you, we just want you to disable the Doombat, not destroy it. We bought it from a scrapyard, so it's barely spaceworthy, but all the same I want to be able to keep using it for future tests. Understood?"` - choice - ` "Okay, I promise not to destroy it or steal it."` - ` "Sorry, this sounds a bit too risky. I'd rather not be involved in this sort of testing."` - decline - ` "Great," he says, rubbing his hands together with a gleeful expression on his face. He's clearly looking forward to hearing what you think of his latest invention.` - accept - - npc save disable - personality disables staying heroic - government "Test Dummy" - ship "Doombat" "Doombat" - - on visit - dialog `You've landed on , but you have not disabled the yet. Disable it and before returning.` - on complete - event "flamethrower available" 30 - log "Assisted Barmy Edward with another weapon test: this time, a flamethrower weapon that works by overheating and disabling its target rather than dealing lots of damage to it. It may or may not be useful in actual combat." - conversation - scene outfit/flamethrower - `You head to the hangar to meet up with Barmy Edward, and find him tinkering with a large gun you don't recognize. Presumably, this is the flamethrower that you were just attacked with in orbit. "It runs on hyperspace fuel, you see," he says. "So, what did you think?"` - choice - ` "It's a terrifying weapon."` - goto terrifying - ` "It looks impressive, but it didn't do very much damage."` - goto damage - ` "Your flamethrower doesn't seem to work very well."` - goto bad - label terrifying - ` "Isn't it?" he says. "Mostly useful against small ships, of course, or ships that are running way too close to their thermal thresholds. But the ability to temporarily disable a ship without even dropping its shields first could be quite useful in certain tactical situations."` - ` "When will it be available for sale?" you ask.` - goto available - label damage - ` "No, doing damage isn't the point," he says. "The idea is to heat up the target to the point where it goes into emergency thermal shutdown. Basically a way to temporarily disable even a ship with full shields. Of course, big ships can absorb an awful lot of heat without changing temperature much, so I suspect it will be most useful against smaller targets."` - ` "That is an interesting idea," you say. "Are they available for sale yet?"` - goto available - label bad - ` "Oh." He seems somewhat dejected. "Well, if you were flying a smaller ship, you might think differently. Or if your ship didn't have adequate cooling. My idea was to target pirate ships with those illegal modified blasters that run hotter than usual."` - ` "I guess that makes sense," you say, "although I wouldn't want to run out of jump fuel by accident. Are you going to be making them available for sale?"` - goto available - label available - ` "Well, I should have an initial model for sale in a month or so," he says. "I'll be interested to see what uses you or anyone else might find for them. Anyway, thanks for your help." You say goodbye and head back to your ship.` - -ship "Fury" "Doombat" - add attributes - "self destruct" 1 - outfits - "Flamethrower" 4 - "nGVF-BB Fuel Cell" - "Supercapacitor" - "D14-RN Shield Generator" - "Ramscoop" - "X2700 Ion Thruster" - "X2200 Ion Steering" - "Hyperdrive" - - - -mission "FW Wolf Pack 1" - name "Ramscoop Technology" - description "Travel to in the Deep, where Free Worlds sympathizers will share details of a new ramscoop technology. (You may have to bribe planets along the way to get permission to refuel.)" - source - government "Free Worlds" - destination "Memory" - clearance - minor - to offer - has "event: catalytic ramscoop available" - random < 30 - not "event: fw armistice" - to fail - has "event: fw armistice" - - on offer - conversation - `When you stop by the spaceport bar, a militia officer who you don't recognize gestures for you to join him. "Captain !" he says. "I'd be honored if you'd let me buy you a drink."` - choice - ` "Thank you!"` - goto drink - ` "Sorry, I don't drink."` - ` "Then what are you doing in a bar?" he asks. "Never mind, don't answer that. I assume you're here looking for valuable work to do, and if that's the case, I could really use your help."` - goto mission - label drink - ` He buys you a drink, and you sit down at his table. After making small talk for a few minutes, he says, "By the way, I could really use your help with a mission for the Free Worlds."` - label mission - ` "Okay," you say, "tell me more."` - ` He says, "You probably know that we have a network of Free Worlds sympathizers throughout much of Republic space. One of our contacts recently sent us word of a new technology that is for sale in the Deep, which could be very useful to us. But they have no way to ship it to us, so I need someone who can travel up to the Deep and retrieve it."` - choice - ` "Will your contacts also provide me with planets to refuel on along the way?"` - ` "The Deep is farther away than my fuel tanks can take me."` - ` "You'll have to bribe some Dirt Belt worlds into letting you land, to get there," he says. "Or, you could wait for the next time there's a ceasefire. But here's the great part: if this works, you won't need to pay any bribes on the way back, because the new technology we're after is a super-efficient ramscoop. What do you say?"` - choice - ` "Okay, I'll give it a try."` - accept - ` "Sorry, this sounds way too risky to me."` - decline - - - -mission "FW Wolf Pack 1B" - landing - name "Ramscoop Technology" - description "Return to Free space with the plans for a new, more efficient ramscoop, and deliver them to Delta V Corporation on ." - destination "Solace" - to offer - has "FW Wolf Pack 1: done" - not "event: fw armistice" - to fail - has "event: fw armistice" - cargo "Ramscoop Data Card" 0 - - on offer - conversation - `You land your ship by night in a private hangar that you assume is owned by one of the elite families on . Your contact is wearing a black mask over his face. That seems unnecessary to you, but perhaps he is just really enjoying the thrill of being involved in something illegal. He hands you a data card and says, "This contains all the information you will need to build your own catalytic ramscoop. And before you leave, you may also visit our private outfitter and purchase one of your own, if you wish."` - choice - ` "Thank you."` - goto leave - ` "May I ask who you are and why you sympathize with us?"` - ` "You can call me... Agent Falco. As to my true identity, naturally you will understand that I cannot divulge it."` - ` "Of course," you say.` - label leave - ` "I wish you the best of luck in your struggle against the evil plutocrats," he says. "May we yet live to see the day when all people live in prosperity and freedom. Farewell, brave insurgent." It is an overly dramatic speech, and sounds like he's been rehearsing it for a while. You respond with what you hope is a properly elegant salute, and he leaves.` - accept - - on complete - payment 250000 - dialog - `You deliver the data card with the details of the catalytic ramscoop to the contact you were given in Delta V corporation. "Excellent," she says. "We have been trying to duplicate their work for months, but this will make it much easier." She hands you a credit chip worth , and says, "We'll contact you when we've begun mass producing the new ramscoops. I hope they will be useful in the conflict ahead."` - event "fw gets catalytic ramscoop" 24 - log "Helped the Free Worlds gain access to new ramscoop technology that has been developed in the Deep. This should make it significantly easier to travel long distances through unfriendly systems." - - - -mission "FW Wolf Pack 2" - landing - name `"Wolf Pack" Recruiting` - description `A group identifying themselves as the "Free Worlds Wolf Pack" has asked you to visit them on if you want to aid their work against the Republic.` - source - government "Free Worlds" - destination "Solace" - to offer - has "FW Wolf Pack 1B: done" - has "event: fw gets catalytic ramscoop" - not "event: fw armistice" - to fail - has "event: fw armistice" - - on offer - conversation - `Soon after you land on , you receive an anonymous message. It reads:` - `` - `Dear Captain ,` - ` Thanks to your assistance, the Delta V engineers have succeeded in duplicating Deep Sky's new ramscoop technology. The ramscoop is one piece in a larger plan we have to shift the tide of this war in favor of the Free Worlds, and to bring about an end to the conflict more quickly. If you are interested in hearing more, please visit , and our representatives will contact you promptly.` - ` Sincerely,` - ` The Free Worlds Wolf Pack` - `` - `You have never heard of this organization before, but you know that "wolf pack" is pirate slang for a temporary alliance formed for the sake of taking on a target larger than any one band of pirates could handle alone.` - accept - - - -mission "FW Wolf Pack 2A" - landing - name "Attack Food Convoy" - description "Destroy three Republic freighters in the system that are carrying food, then report back to for payment." - source "Solace" - waypoint "Sarin" - to offer - has "FW Wolf Pack 2: done" - not "event: fw armistice" - to fail - has "event: fw armistice" - - on offer - conversation - `Soon after you land, two men in militia uniforms approach your ship, and tell you they represent the "Wolf Pack." They introduce themselves as Rex and Fido; you're pretty sure those are not their real names.` - ` Once you are in a private room inside your ship, Rex, who is the younger one, says, "With ramscoop technology, our ships will be able to venture deep into the Dirt Belt. Now, Captain, why do you think the Republic is so determined to hold on to the Dirt Belt, even if it means fighting bloody battles? It's clear that the tax revenue isn't worth it."` - choice - ` "Maybe it's just the principle of not ceding territory without a fight."` - ` "Maybe they want the resources that the Dirt Belt produces?"` - goto resources - ` "Maybe to keep a buffer in between our territory and the worlds that really matter to them, like Earth and the Paradise Planets?"` - ` "That might be part of it," says Rex, "but there is a larger reason."` - goto map - label resources - ` "Precisely," says Rex, "and one resource in particular is more important to them than all the rest combined."` - label map - ` The man named Fido, who is older and has a thick beard, spreads out a map on the table. You recognize it as a chart of food prices throughout human space. "Food," says Rex. "The Dirt Belt is the breadbasket of the galaxy. And the Republic is full of teeming, overpopulated worlds that could never hope to feed themselves. If we cut off the supply of food, the Republic will be forced to make peace with us."` - ` Fido says, "We are proposing a concentrated effort to destroy the freighter convoys that bring food to the richest, most densely populated Republic worlds. When their citizens find themselves lacking basic supplies, they will demand an end to the war."` - choice - ` "I'd be glad to join you. That does sound like a much quicker solution than our current policies that the Senate and the Council support."` - goto join - ` "You're trying to starve the Republic into submission? Won't that just add more brutality to a war that has already been far too bloody?"` - ` "In the short run, perhaps," says Rex. "But think how many lives will be saved - how many bloody battles will be averted - by forcing them to end this war quickly rather than dragging it out across years of time."` - choice - ` "I don't buy your argument. If we use such reprehensible tactics to build our new society, the society we build will be as corrupt as the old one."` - ` "Okay, you've convinced me. What do you want me to do?"` - goto join - ` "Very well," says Rex. "Sorry for wasting your time." They leave.` - decline - label join - ` "First, you should buy a ramscoop here, if you haven't got one already," says Rex. "Then, your first target is a convoy of three freighters that will be departing from Big Sky in the Sarin system shortly. There may be escorts, but only the freighters themselves need to be destroyed."` - accept - - npc kill - government "Republic" - system "Sarin" - personality timid staying target - ship "Freighter" "Horn of Plenty" - ship "Freighter" "Autumn Twilight" - ship "Freighter" "Bounty Harvest" - dialog "You have destroyed all the target freighters. Time to report back to the Wolf Pack on Solace." - - npc - government "Republic" - system "Sarin" - personality heroic staying - ship "Gunboat (Mark II)" "R.N.S. Atherstone" - ship "Gunboat (Mark II)" "R.N.S. Tyndale" - - on visit - dialog `You've landed on , but the freighters have not been eliminated yet. Hunt them down in the Sarin system and destroy them before returning.` - on complete - event "wolf pack 3 ready" 10 - karma -- - payment 200000 - dialog - `Rex, one of the "Wolf Pack" men you spoke with earlier, meets you in the spaceport and hands you a credit chip for . "Good work," he says. "We'll contact you when we have another target selected."` - log "Destroyed a convoy of Republic freighters that was carrying food from the Dirt Belt. The Paradise Worlds cannot grow all the food that they need to feed their populations, so cutting off the flow of supplies from the Dirt Belt will put pressure on them to make peace with the Free Worlds." - - - -event "wolf pack 3 ready" - -event "wolf pack gacrux start" - system "Gacrux" - fleet "Small Southern Merchants" 2000 - fleet "Large Southern Merchants" 5000 - fleet "Small Southern Pirates" 2000 - fleet "Large Southern Pirates" 4000 - fleet "Small Republic" 8000 - -event "wolf pack gacrux end" - system "Gacrux" - fleet "Small Southern Merchants" 2000 - fleet "Large Southern Merchants" 5000 - fleet "Small Southern Pirates" 2000 - fleet "Large Southern Pirates" 4000 - fleet "Small Republic" 2000 - fleet "Large Republic" 3000 - fleet "Navy Surveillance" 1600 - - - -mission "FW Wolf Pack 3" - landing - name "Attack Food Convoy" - description "Destroy two Republic bulk freighters in the Gacrux system that are carrying food, then report back to for payment." - source - government "Free Worlds" - destination "Solace" - waypoint "Gacrux" - to offer - has "FW Wolf Pack 2A: done" - has "event: wolf pack 3 ready" - not "event: fw armistice" - to fail - has "event: fw armistice" - - on offer - dialog - `You receive another message from the Wolf Pack: "Great work with those freighters, Captain! We've got another target for you, if you're interested: a pair of bulk freighters, which you ought to be able to intercept in the Gacrux system. It's an uninhabited system, so you shouldn't have much interference from the Navy. As before, you only need to destroy the freighters, not any other ships you encounter."` - ` Every one of these missions you complete will create more animosity between the Republic and the Free Worlds. But on the other hand, they may be right that it's the fastest way to bring this war to a close.` - - on accept - event "wolf pack gacrux start" - on fail - event "wolf pack gacrux end" - - npc kill - government "Republic" - system "Gacrux" - personality timid staying target - ship "Bulk Freighter" "Dew of the Morning" - ship "Bulk Freighter" "Heaven's Blessing" - dialog "The food convoy has been destroyed. You can now return to Solace." - - npc - government "Republic" - system "Gacrux" - personality heroic staying - ship "Protector (Laser)" "R.N.S. Bulwark" - ship "Protector" "R.N.S. Citadel" - ship "Protector" "R.N.S. Rampart" - - on visit - dialog `You've landed on , but the freighters have not been eliminated yet. Hunt them down in the Gacrux system and destroy them before returning.` - on complete - event "wolf pack gacrux end" - event "wolf pack 4 ready" 20 - karma -- - payment 300000 - dialog - `Once again, Rex from the Wolf Pack meets you soon after your ship lands. This time, he pays you . "I hope they didn't give you any trouble," he says. "We'll be in touch when there's another target to strike."` - log "Destroyed an even larger Republic food convoy. They are probably beginning to feel the pressure now, because they have clearly started to divert warships from the front to defend these convoys." - - - -event "wolf pack 4 ready" - -event "wolf pack mizar start" - system "Mizar" - fleet "Small Southern Merchants" 1400 - fleet "Large Southern Merchants" 4500 - fleet "Small Republic" 5000 - fleet "Small Southern Pirates" 9000 - -event "wolf pack mizar end" - system "Mizar" - fleet "Small Southern Merchants" 1400 - fleet "Large Southern Merchants" 4500 - fleet "Small Republic" 1000 - fleet "Large Republic" 1400 - fleet "Small Southern Pirates" 9000 - fleet "Navy Surveillance" 2000 - - - -mission "FW Wolf Pack 4" - landing - name "Attack Food Convoy" - description "Destroy a Republic Bactrian freighter in the system that is carrying food, then report back to for payment." - source - government "Free Worlds" - destination "Solace" - waypoint "Mizar" - to offer - has "FW Wolf Pack 3: done" - has "event: wolf pack 4 ready" - not "event: fw armistice" - to fail - has "event: fw armistice" - - on offer - dialog - `You receive another message from the Wolf Pack: "Hello Captain. If nothing else, we've certainly succeeded in getting some of the Navy's ships diverted from the front, to serve as escorts! Your next target, if you're willing to help us again, will be a bit tougher: a Bactrian freighter, probably with Navy escorts. The freighter is passing through the system. Interested?` - - on accept - event "wolf pack mizar start" - on fail - event "wolf pack mizar end" - - npc kill - government "Republic" - system "Mizar" - personality timid staying target - ship "Bactrian" "Golden Fleece" - dialog "You have eliminated the Bactrian that was carrying food to the Republic. Time to report back to the Wolf Pack and receive your reward." - - npc - government "Republic" - system "Mizar" - personality heroic staying - fleet - names "republic capital" - fighters "republic fighter" - cargo 0 - variant - "Carrier" - "Lance" 4 - "Combat Drone" 6 - - on visit - dialog `You've landed on , but the freighter has not been eliminated yet. Hunt it down in the Mizar system and destroy it before returning.` - on complete - event "wolf pack mizar end" - karma -- - payment 400000 - dialog - `Rex meets up with you and thanks you for your continued service to the Free Worlds. "If we had a dozen captains as brave as you are," he says, "the war would be over tomorrow." He hands you , and walks away. You still don't know his real name or who the leaders of the Wolf Pack are, but you are glad to have been able to do something extra to assist the war effort.` - log "Destroyed a third food convoy. These attacks seem to have succeeded in forcing the Navy to assign capital ships to defend their supply convoys." - - - -mission "FW Stack Core 1" - name "Escort convoy from Rand" - description "Freya asked you to stop by Rand if you are able, to help escort a freighter convoy carrying vital supplies for building some exciting new equipment." - landing - destination "Rand" - to offer - has "FW Reconciliation Break: offered" - - on offer - conversation - `You receive a short, encoded message from Freya: "Hi there, Captain! If you happen to be passing by any time soon, would you mind swinging by there to help escort a freighter convoy? We're working on the development of some exciting new equipment, and the convoy is carrying the supplies we need to complete the project."` - accept - - - -mission "FWC Stack Core 1" - name "Escort convoy from Rand" - description "Freya asked you to stop by Rand if you are able, to help escort a freighter convoy carrying vital supplies for building some exciting new equipment." - landing - destination "Rand" - to offer - has "FW Liberate Delta Sagittarii: done" - - on complete - set "FW Stack Core 1: done" - - - -mission "FW Stack Core 1B" - landing - name "Escort convoy from Rand" - description "Freya asked you to escort this convoy carrying vital supplies for building some exciting new equipment, to ." - source "Rand" - destination "Solace" - to offer - has "FW Stack Core 1: done" - - on offer - conversation - `Following Freya's instructions, you land on and tell the spaceport quartermaster that you've been assigned to escort a convoy to . "Ah yes," he says, "the last of their cargo was just made ready yesterday." He leads you to a cluster of landing pads where three Bulk Freighters are parked. "The pirates have not been much trouble lately," he says, "but the cargo is important enough that they wanted an escort anyway." He leaves before you have a chance to ask any questions about what the freighters are carrying.` - accept - - npc accompany save - government "Free Worlds" - personality escort disables - fleet - names "civilian" - cargo 3 - variant - "Bulk Freighter" 3 - - on visit - dialog "You have reached , but you left part of your convoy behind! Better depart and wait for them to arrive in this star system." - - npc - government "Republic" - system "Menkent" - personality surveillance - fleet - names "republic capital" - cargo 0 - variant - "Gunboat" 2 - - on complete - event "stack core for sale" 25 - payment 200000 - dialog `You have escorted the convoy safely to its destination. The workers begin unloading some very heavy crates, and one of the freighter captains hands you and thanks you for your protection.` - log "The Free Worlds will soon have a new reactor core of their own design available for sale. It probably will not be as advanced as Navy technology, however." - - - -mission "FW Stack Core 1C" - landing - minor - source - near "Pherkad" 100 - to offer - not "main plot completed" - has "event: stack core for sale" - - on offer - conversation - `You receive a message from Freya: "Hello again, Captain! Thanks for your help escorting the materials to Solace. Ever since we developed the Dreadnoughts people have been talking about how badly we need a generator that can meet their energy needs, and that's what Delta V Corporation has been working on. So, take a look next time you're on Solace or one of our other major manufacturing centers. Sorry for the mystery surrounding the cargo, but we didn't exactly want to advertise that a huge shipment of fissionable material was headed for Free Worlds space."` - decline diff -Nru "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/free worlds start.txt" "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/free worlds start.txt" --- "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/free worlds start.txt" 2020-02-24 15:50:12.000000000 +0000 +++ "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/free worlds start.txt" 1970-01-01 00:00:00.000000000 +0000 @@ -1,1644 +0,0 @@ -# Copyright (c) 2014 by Michael Zahniser -# -# Endless Sky is free software: you can redistribute it and/or modify it under the -# terms of the GNU General Public License as published by the Free Software -# Foundation, either version 3 of the License, or (at your option) any later version. -# -# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY -# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A -# PARTICULAR PURPOSE. See the GNU General Public License for more details. - -mission "Liberate Kornephoros" - description "Travel with the Free Worlds militia to the system and drive off the Navy fleet that is occupying the system." - autosave - source Longjump - destination Deep - clearance - to offer - has "Defend Sabik: done" - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - conversation - `The mood in the spaceport is solemn. No one has had time yet to count up the losses, on both sides of the battle, but it is likely that over a thousand lives were lost. And because the Navy is held in such high regard even here where Parliament and the Paradise Planets are viewed with disgust, many of the militia captains are almost as saddened by the loss of Navy lives as by the loss of some of their own.` - ` You find Tomek walking among the fleet, conversing with captains and assessing the damage they have suffered. When he sees you he says, "Captain ! How is your '' holding together?"` - choice - ` "She took a bit of a pounding, but I've patched her up."` - ` "Just fine. It'd take more than a few Cruisers to destroy the ."` - - ` "Glad to hear it," he says. "Listen, we need to press our advantage before the Republic has time to call for reinforcements. If we strike quickly, we could be able to retake Kornephoros from them. It's important to break the blockade on that system just for the sake of trade with the rest of the galaxy, and on top of that, of course, Katya needs to be rescued."` - ` "Indeed," you say.` - ` "We have a large fleet of reinforcements coming in from the Rim," he continues, "and a few ships here that are able to fight another battle. I need you to take off with them, wait for the reinforcements to arrive, and then retake Kornephoros. If the Navy ships retreat, let them retreat. If they surrender, let them surrender. If they stay and fight, disable them if you can, destroy them if you must. Understood?"` - choice - ` "Yes, sir."` - accept - ` "I wish it hadn't come to this."` - - ` "We all do," he says. "No one wanted this. Not us, certainly not the Navy. But if they attack us to take our freedom, we must defend ourselves in order to keep it. Understood?"` - ` "Yes, sir," you say. "I'll prepare my ship for another battle."` - accept - event "prepare for battle of Kornephoros" - - npc - personality heroic disables - government "Free Worlds" - fleet - names "free worlds capital" - variant - "Falcon" - "Osprey" 2 - variant - "Bastion" - "Argosy (Missile)" 2 - variant - "Argosy (Blaster)" - "Hawk" 2 - "Hawk (Rocket)" 1 - npc - personality heroic disables - government "Free Worlds" - system Zubenelgenubi - fleet - names "free worlds capital" - variant - "Falcon (Heavy)" - "Hawk" 2 - fleet - names "free worlds small" - variant - "Hawk" - "Sparrow" 2 - fleet - names "free worlds small" - variant - "Hawk (Rocket)" - "Fury (Missile)" 2 - fleet - names "free worlds capital" - variant - "Osprey" - "Osprey (Missile)" - fleet - names "free worlds capital" - variant - "Falcon" - "Osprey" - "Osprey (Laser)" - "Hawk" 3 - "Sparrow" 5 - fleet - names "free worlds capital" - variant - "Bastion (Heavy)" 2 - "Argosy (Blaster)" 4 - "Fury" 6 - - npc evade - personality staying heroic - government Republic - system Kornephoros - fleet - names "republic capital" - fighters "republic fighter" - variant - "Cruiser (Heavy)" 2 - "Combat Drone" 8 - "Frigate" 2 - "Rainmaker" 2 - fleet - names "republic capital" - fighters "republic fighter" - variant - "Cruiser (Heavy)" - "Combat Drone" 4 - "Frigate" 2 - "Gunboat" 2 - fleet - names "republic capital" - fighters "republic fighter" - variant - "Cruiser (Heavy)" - "Combat Drone" 4 - "Gunboat" 2 - "Frigate" 2 - "Rainmaker" 2 - - on visit - dialog "There are still Navy ships patrolling overhead. Staying on while your allies are dying in orbit would be a very bad idea." - - on complete - log "The Free Worlds have retaken the Kornephoros system, with heavy losses on both sides. And unfortunately, there is no sign of Katya; she may have been taken prisoner by the Navy." - conversation - `The last of the Navy vessels in orbit has been subdued. As you land, you find that several Free Worlds troop transports have already set down in the spaceport and corralled the remaining Navy officers into a small circle. You would estimate that there are several hundred Navy prisoners. Another transport lands, carrying more prisoners: the Navy troops who had been guarding the mines on Clink.` - ` For several hours, nothing changes: the Navy troops are huddled into a small circle, surrounded by guards. When lunchtime comes, some of the guards go to the market and fetch some of the vendors who sell meals out of carts there; they return with the carts and hand out food to the prisoners. Then, another transport lands and Tomek steps out.` - ` He pulls you aside and asks you, "How are things going here?"` - choice - ` "Very quiet. They haven't given us any trouble."` - goto quiet - ` "The battle was brutal. I hope we don't have to keep doing that."` - goto brutal - - label quiet - ` "Glad to hear it," he says.` - goto speech - - label brutal - ` "I hope so too," he says. "Maybe we can make a start in that direction right now."` - goto speech - - label speech - ` Tomek climbs up onto the hull of a nearby ship and addresses the prisoners. "Hello," he says. A few of the Navy officers respond, warily. "My name is Tomek Voigt," he says. "Our militia is very loosely organized, but I'm the one in charge of organizing it." That gets a few laughs from the Free Worlds guards. "As such, I am responsible for deciding your fate."` - ` At that, a hush falls over the crowd. "The Council has decided," he continues, "that any of you who gives us your parole, swearing to take no further part in fighting the Free Worlds, will be returned to Republic space. You will give us your word of honor that you will either seek reassignment in another part of the galaxy, or resign your commission."` - ` A few of the Free Worlds guards shout, "What?" But only a surprising few. The rest are nodding, seemingly pleased with the Council's choice. Tomek climbs down from the hull and approaches the prisoners, and you notice Alondo and Freya have joined him.` - ` One of the Navy officers stands up. "I'll take that oath," he says, "if you'll honor your part of it."` - ` Tomek takes the man's hands, looks him in the eyes, and asks, "Do you swear before God and these witnesses to take no further part in military actions against the Free Worlds?"` - ` "I do," says the officer. Several of the other prisoners stand up, and before long all but a handful have sworn the oath.` - ` After they finish, Tomek turns to you and a few other captains. "Emily, Marco, , Sarah, please meet me in the spaceport cafe when you are ready." He walks off.` - event "recapture of Kornephoros" - - - -event "prepare for battle of Kornephoros" - system "Kornephoros" - fleet "Small Free Worlds" 10000 - - - -mission "FW Prisoner Parole" - name "Prisoner Parole" - description "Escort a fleet of transports carrying prisoners of war to . The temporary ceasefire will end on ." - deadline 7 - source "Deep" - destination "New Tibet" - to offer - has "Liberate Kornephoros: done" - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - npc accompany save - government "Free Worlds" - personality timid escort - ship "Falcon (Heavy)" "F.S. Starry Warrior" - ship "Blackbird" "Flight of Fancy" - ship "Blackbird" "Southern Luxury" - - on visit - dialog "You have reached , but you left part of your convoy behind! Better depart and wait for them to arrive in this star system." - - on offer - conversation - `When you have all gathered in the cafe, Tomek explains the situation to you. "Alondo has arranged for a one-week ceasefire to return the prisoners who have given us their parole," he says. "That gives you just enough time to transport them to New Tibet and return here. If you encounter Republic ships, do not engage them. Just drop off the prisoners and return. Any questions?"` - choice - ` "No, I'm ready to go."` - accept - ` "What should we do if they attack us?"` - - ` "If you can, return here without engaging them. No point in losing more lives."` - accept - "reputation: Republic" = 1 - event "temporary ceasefire" - event "start of hostilities" 8 - - on complete - dialog `You drop off the Navy prisoners on . Now, it's time to get back to Deep with your fleet before the ceasefire ends.` - - - -mission "FW Prisoner Parole 2" - landing - name "Prisoner Parole" - description "Return to Deep before the cease-fire ends." - source "New Tibet" - destination "Deep" - to offer - has "FW Prisoner Parole: done" - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - npc accompany save - government "Free Worlds" - personality timid escort - ship "Falcon (Heavy)" "F.S. Starry Warrior" - ship "Blackbird" "Flight of Fancy" - ship "Blackbird" "Southern Luxury" - - on visit - dialog "You have reached , but you left part of your convoy behind! Better depart and wait for them to arrive in this star system." - - on complete - log "Returned some Navy prisoners of war, after they gave their parole and promised not to take part in any future battles against the Free Worlds." - conversation - `Tomek seems very relieved to see you all back in one piece. "Thank you for your service," he says. "Please report to your local militia commanders for your next orders. Captain , remain here."` - ` After everyone else has left the room, he tells you, "I'm sorry, but I've got some bad news for you. We've searched the entire outpost on Clink. No sign of Katya. The miners don't know what happened to her, but I'd say it's a safe bet that she's either dead, or a prisoner."` - choice - ` "So, what do we do now?"` - goto next - ` "I wish we'd known that a few days earlier. We could have arranged a prisoner exchange."` - goto exchange - - label exchange - ` "I know," he says. "That's what a lot of our people are saying now. But what we did, a pure good-faith gesture with nothing demanded in return - we may come to be glad of that. My hope was to set a precedent, to shape the character of whatever conflict comes out of this, and I still think that was the right thing to do."` - ` "So, what do we do now?" you ask.` - - label next - ` "The Navy has had two crushing defeats," he says. "They will be hesitant to attack again until their numbers are much stronger. That gives us some time for diplomacy, to strengthen our position and look for allies, or at least for sympathizers. Which is where you come in. I'm going to ask you to carry a diplomatic mission to the Syndicate. Meet us in the spaceport when you are ready."` - "reputation: Republic" , it seems that everyone in the spaceport is talking about a recent news story: the Navy has just announced the formation of a new regiment, called the Oathkeepers. This regiment is staffed mostly by prisoners you paroled from Kornephoros, who want to honor their oath to take no further part in the conflict against the Free Worlds. They will be headquartered on Farpoint, in the far north, to defend that region of space against pirate incursions.` - ` Furthermore, the leader of the Oathkeepers will be Admiral Danforth, an elderly admiral who is something of a folk hero and is spoken of with admiration and respect even here in Free space. Although he was not one of the paroled prisoners, he has become an outspoken advocate for a diplomatic solution to the Free Worlds conflict.` - ` It's heartening news, but you also can't help noticing how many people in the spaceport are talking now about how the Navy really is full of "decent" and "honorable" people, and it's a shame that the Free Worlds had to fight them. By responding to your generous gesture with one of their own, the Navy has won a definite political victory, and given that they needed to defend the North anyway, it is a victory that cost them very little.` - - - -mission "FW Syndicate Diplomacy 1" - name "Syndicate Diplomacy" - description "Transport Alondo Gruyere to the Syndicate headquarters on ." - autosave - source "Deep" - destination "Hephaestus" - to offer - has "FW Prisoner Parole 2: done" - clearance "Alondo has a brief chat with the spaceport controller and manages to get you permission to land." - attributes "dirt belt" - passengers 1 - blocked `Alondo contacts you and says, "Captain, you're going to need a bunk free for me. Do you have space?" You do not, so you should complete or abort another mission to make room for him, then return here.` - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - conversation - `You meet Tomek and Alondo in the spaceport. "We've decided that now would be a good time for a diplomatic mission to the Syndicate," says Alondo. "We've proven that we are a force to reckon with, but also that we are open to working for peace. And a relationship with the Syndicate would be a significant advantage for us."` - choice - ` "Do you think they will fight on our side?"` - goto fight - ` "Wait, isn't the Syndicate an evil megacorporation?"` - goto evil - - label fight - ` "Certainly not," says Alondo. "But they are very interested in maximizing their profits, so I hope we can arrange to purchase ship materials from them. And if nothing else, I hope they at least will promise not to hire out their security forces as mercenaries to the Republic."` - goto time - - label evil - ` "Well, they do have a long record of environmental and human rights violations. But they are also the single largest employer in the galaxy, and a main reason for the stability the Republic has enjoyed for the last few centuries. So, I wouldn't call them 'evil.' It's more complicated than that."` - goto time - - label time - ` "Reaching Syndicate space could be difficult once the Navy has time to regroup," says Tomek. "This may be the last window of opportunity we get for a while to meet with them in person."` - ` "I have plenty of contacts in the Dirt Belt," says Alondo, "so if a planet won't let us land, we can just hail them and I should be able to negotiate with them. In fact, I'm hoping that a side effect of this trip will be to judge how much sympathy we have in the surrounding systems."` - choice - ` "Sounds good! Let's do it!"` - accept - ` "Why meet in person? How do we know this is not a trap?"` - goto trap - ` "What should we do if we encounter Navy ships?"` - goto navy - - label trap - ` "It's a risk, but not a large one. The Syndicate is driven by greed, and they want us as a customer."` - choice - ` "I hope you're right! Let's get going."` - accept - - label navy - ` "Evade them. Destroy them. Whatever you want. From a diplomatic perspective, I'd rather let them live, but Tomek might think otherwise."` - choice - ` "Okay. Let's get going!"` - accept - on visit - dialog `You land on , but realize that your escort carrying Alondo hasn't entered the system yet. Better depart and wait for it to arrive.` - - - -mission "FW Syndicate Diplomacy 1B" - landing - name "Tarazed Diplomacy" - description "Transport Alondo Gruyere to to negotiate with Tarazed Corporation." - source Hephaestus - destination Wayfarer - to offer - has "FW Syndicate Diplomacy 1: done" - clearance "Alondo has a brief chat with the spaceport controller and manages to get you permission to land." - attributes "dirt belt" - passengers 1 - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - npc - personality heroic - government Republic - system Sol - fleet "Small Republic" 3 - - on offer - log "Visited the Syndicate and worked out a deal where they promised to stay neutral. They are expecting to profit from selling weapons to both sides in this war. Also discovered that Katya is in the Republic's custody and is accused of terrorist activity." - log "People" "Katya Reynolds" `Katya was on Clink when the Navy invaded the Kornephoros system, and was taken captive by them and imprisoned as a war criminal.` - conversation - `As you land, Alondo says to you, "Let me do the talking, please." You are met almost immediately by two men in suits, who escort you to a room in the Syndicate headquarters. Six men are sitting on one side of a large mahogany conference table; they gesture for the two of you to be seated on the other side.` - ` You introduce yourselves. "Thank you for meeting with us," says Alondo.` - ` "We are always open to new business opportunities," says one of the men, "although negotiating with known terrorists is... distasteful." He leafs through a folder of papers, pulls one out, and slides it over to you. It is a picture of Katya, and the caption under it reads, "Terrorist ringleader captured in raid on Kornephoros system." It is dated a few days after the Navy's initial assault, before you retook the system from them.` - choice - ` (Try to explain what Katya was doing in that system.)` - goto explain - ` (Let Alondo handle this.)` - goto alondo - - label explain - ` "She was there trying to find the terrorists. She wasn't one of them," you say.` - goto ijs - - label alondo - ` Alondo has turned very pale, but finally he says, "They have not announced this publicly."` - ` "No," says the man, "they have only shared it with certain... trusted friends of the Republic."` - ` Alondo says, "They haven't announced anything because they know she was innocent. She was hunting the terrorists, not helping them."` - goto ijs - - label ijs - ` "That may be true," says the man. "I am willing to believe you were hunting the terrorists, because I am aware through my own sources that the Free Worlds secured the services of a certain Ijs Springborn, whose skills would be well suited to such a hunt. And who might not be alive today if you had not given him a reason to leave this sector of space, where he is... universally despised. Regardless, we cannot sell weapons to enemies of the Republic."` - ` "Piracy is on the rise in the Dirt Belt," says Alondo. "And I know you have customers there. Such as the Tarazed Corporation. If we can count you among our friends, we could ensure that your convoys reach Tarazed unmolested."` - ` "And you would no doubt immediately purchase said weapons from Tarazed," says the man.` - ` An older man sitting next to him says, "Of course, such weapons would end up being bought at a significant price markup." He is grinning.` - ` You speak for a while longer, but Alondo manages to hash out a deal where the Free Worlds will defend any Syndicate ships they encounter in return for a promise that the Syndicate will not serve as Republic mercenaries and will not prevent you from purchasing their equipment indirectly through Tarazed. You thank the Syndicate leaders, and return to your ship.` - ` "That was disgusting," says Alondo.` - choice - ` "I thought it went pretty well."` - goto well - ` "What do we do about Katya?"` - goto katya - - label well - ` "It did. What disgusts me is how those greedy old men were practically salivating at the thought of how much profit they are going to make from this conflict. Anyway, time for us to make a visit to Tarazed."` - accept - - label katya - ` "We'll have to talk that over with the Council when we get back. But if she is a prisoner of the Intelligence bureau, there is no way we can rescue her. Her only hope is that they will recognize her innocence. For now, we must continue with our mission, and head to Tarazed."` - accept - on visit - dialog `You land on , but realize that your escort carrying Alondo hasn't entered the system yet. Better depart and wait for it to arrive.` - - - -mission "FW Syndicate Diplomacy 1C" - landing - name "Poisonwood Diplomacy" - description "Travel to with Alondo Gruyere, to make one final diplomatic visit." - source Wayfarer - destination Poisonwood - to offer - has "FW Syndicate Diplomacy 1B: done" - clearance "Alondo has a brief chat with the spaceport controller and manages to get you permission to land." - attributes "dirt belt" "south" - passengers 1 - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - npc - personality heroic - government Republic - system Rutilicus - fleet "Small Republic" 3 - - on offer - conversation - `You are led into the Tarazed board room, which is different from the Syndicate one in two respects. First, it is much less fancy. And second, there are women present: unlike the notoriously misogynistic Syndicate, Tarazed is in fact currently run by a female CEO, Emily Lane.` - ` "I'm pleased to welcome you here," says Emily. "Many of us are sympathetic to your cause."` - ` "Thank you," says Alondo, "although for the time being the best way to support us, may be for you to remain neutral in this conflict." He explains the idea of Tarazed being a go-between with the Syndicate.` - ` "I don't like dealing with the Syndicate," says Emily, "but like yourselves, we could not build ships without the systems they manufacture. Of course, the materials we receive from Free space are equally valuable. But if we remain nominally a part of the Republic, they will have full access to this system, including searching incoming and outgoing freighters."` - ` "True," says Alondo, "but a Navy fleet here would be vulnerable to being cut off from Republic space, so unless they occupy the whole Dirt Belt, I do not think they would risk it." They continue talking for a while, and you leave well convinced that Tarazed is willing to support you and that the best way they can do that for now is by remaining neutral.` - ` "Now," says Alondo, "I'd like to make one more diplomatic visit. The planet Poisonwood has insisted on remaining loyal to the Republic, even though they are deep inside our space. I'd like to meet with their leaders and see if they will reconsider joining us."` - accept - event "Tarazed neutrality" - on visit - dialog `You land on , but realize that your escort carrying Alondo hasn't entered the system yet. Better depart and wait for it to arrive.` - - - -mission "FW Syndicate Diplomacy 1D" - landing - name "Return to " - description "Return to with Alondo, to report on the outcome of your diplomatic mission." - source Poisonwood - destination Longjump - to offer - has "FW Syndicate Diplomacy 1C: done" - passengers 1 - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - log "Tried to convince Poisonwood, a world adjacent to Free Worlds territory, to switch sides. But, they are fiercely loyal to the Republic because the Navy freed them from being dominated by Alpha warlords decades ago." - conversation - `As you are landing on Poisonwood, Alondo explains, "Three decades ago, this was a slave colony. The Navy was responsible for liberating them, and they still feel a deep debt to the Republic as a result. But even if they do not join us, we can maybe establish more friendly relations with them."` - ` Soon after you land, the governor of Poisonwood sends an aide to escort you to her office. The governor is a woman probably in her late fifties, and as you are speaking the sunlight occasionally catches her face or arms at exactly the right angle to show the faint, criss-crossing lines of very old scars. She must be one of the slaves who was freed by the Navy.` - ` As soon as you are seated, she says, "Now, I don't want to give you false hope. We will not be joining the Free Worlds."` - ` "Understood," says Alondo. "We've come primarily to assure you that the Free Worlds will never attempt to take control of a planet that has not willingly chosen to join us. But without our support, your world is isolated and vulnerable."` - ` "Indeed," she says, grimacing. They talk for a while, but it is clear she does not think her people would ever support even a treaty of neutrality with the "rebellion." Finally, she changes the subject. "Captain ," she says, "what do you believe is the greatest threat that humanity faces today?"` - choice - ` "Corrupt government."` - goto government - ` "Powerful corporations and unbridled capitalism."` - goto corporations - ` "The return of the Alphas, or something like them."` - goto alphas - ` "Piracy and anarchy, like the pirates who dominated your world."` - goto anarchy - ` "Alien invasion."` - goto aliens - - label government - ` She laughs. "A typical Free Worlds answer. I will confess, I am none too fond of Parliament, ordering the Navy to spend its time up in the paradise sector assisting snobby rich pilots who've run out of fuel instead of down here defending against the very real threats that lurk on the pirate worlds."` - goto threat - - label corporations - ` "Since there is only one corporation in the galaxy that fits that description," she says, "I assume you are talking about the Syndicate. Any human organization can take on a life of its own, and act in ways that any of its individual members would consider immoral. That is a danger the Syndicate does face. but I find myself more concerned with certain threats that are closer to home."` - goto threat - - label alphas - ` She seems surprised. "Not many in your generation would say that," she says. "Even here on Poisonwood, where we ought to know better, many of those who were born after the days of slavery think the Alphas are no more than a myth, a story that Parliament uses to justify maintaining such a large Navy."` - ` Alondo looks concerned. "I've heard the stories from the liberation of Poisonwood," he says, "but there was never any evidence. No photos, none of them captured. I thought it was just hype."` - goto story - - label anarchy - ` She laughs. "Thugs. Children with no hope for the future. Petty criminals. The pirates are poorly organized, and their glory days are long past. But you are right, in a way, because those lawless worlds provide a hiding place for the few individuals who actually are a danger to our species. And that is the threat that weighs most heavily on my mind."` - goto threat - - label aliens - ` She laughs. "You must watch far too many videos. The most powerful species in this galaxy are also the most peace-loving. Trust me, I should know. Here on the edge of human space, we receive... visitors, on occasion. They do not interfere in human events, but they came seeking information on a threat that concerns us both."` - goto threat - - label threat - ` "What sort of threat?" you ask.` - goto story - - label story - ` "Our world was enslaved for nearly a decade," she says. "Most of my childhood. We had been little more than an anarchist colony ourselves before that, though, so the Republic did nothing to aid us. Until the Disappearance."` - choice - ` "What was the Disappearance?"` - - ` "I was a teenage slave working in the factories at the time," she says. "Exactly the wrong age, as it turned out. One day the overseers informed us that all the eighteen-year-old girls had to have mandatory 'health checkups' that day. I won't describe what the 'checkup' involved, but it was bewildering and unpleasant. And nearly all those girls disappeared, that day. They never returned from the 'checkups.' Only a few of us were left behind. Most of the leftovers were girls who had been unlucky enough to already be pregnant at that age. Or lucky, as it turned out. But I didn't understand why they didn't take me."` - ` Alondo seems very disturbed by the story. "They were selling girls into prostitution?" he says.` - ` "That's what we assumed," she says, "but there were dozens of girls like me who were not taken, even though we were not pregnant. It didn't make sense. Anyway, somehow news of that event got off-world and not long after, the Navy came in massive numbers, destroyed the slaver fleets and liberated our planet. In the process, they tried to invade an underground facility up in the mountains, which is where they thought the girls were being kept. But the facility was rigged to self-destruct, and they never found out what had been going on inside the facility. No one inside it survived."` - choice - ` "Did you ever find out why they let you go?"` - - ` "My parents said it was because I was so willful and stubborn, too hard to control," she says. "But years later, we began to discover that all of us who were passed over had one thing in common. We were all infertile. Had been already, the day of the Disappearance. Which means that either a bunch of pirates had suddenly decided they wanted to leave behind their lives of crime and settle down and raise families... or those girls were being used as incubators."` - ` Alondo says, "I hear that was common during the Alpha wars. Alpha genetics were so unstable, they needed hundreds of test subjects to produce a handful of viable Alpha babies. Those were evil days."` - ` "Days that may yet return," she says. "Somewhere, maybe even nearby on Bloodsea or Greenrock or Albatross, the remnants of the Alphas may still be hiding. Creatures bred to be strong and clever and able to kill without a hint of remorse. And now that this sector of space is yours, the duty of defending against them becomes yours, as well. That is why I agreed to talk with you: to warn you of that reality."` - ` You and Alondo return to your ship with one more thing for the fledgling Free Worlds to worry about. "I guess now we should return to and report to the Council," he says.` - accept - - on visit - dialog `You land on , but realize that your escort carrying Alondo hasn't entered the system yet. Better depart and wait for it to arrive.` - on complete - payment 200000 - conversation - `You meet Tomek and Freya at the spaceport, and the entire Council quickly convenes. Alondo outlines the results of your diplomatic mission, which he believes has been a success. "There is one other thing," he says. "The Syndicate informed us that the Republic has Katya in custody, accused of terrorism."` - ` The news is a shock to everyone. "I had begun to worry that was the case," says Freya.` - ` "Why have they not announced it publicly?" asks Tomek.` - ` "I suspect it's because they know she is innocent," says Alondo. "They say it is impossible to tell a lie to the Questioners, and in this case that will work in her favor."` - ` You talk for a while longer, and then Tomek says, "Meet me in the spaceport when you are ready for your next assignment. Also, the Council approved a bonus for you." He gives you .` - - - -mission "FW Hope Recon 1" - name "Early Warning Systems" - description "Land on the abandoned planet and place sensor there to monitor Navy fleet activity in the system." - autosave - source Longjump - destination Hope - to offer - has "FW Syndicate Diplomacy 1D: done" - cargo "sensors" 10 - blocked `Freya contacts you and says, ", you're going to need ten tons of cargo space for this next mission." You should return here after freeing up .` - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - conversation - `You meet up with Tomek and Freya, who are looking over a map of the nearby systems. "This is a choke point," says Freya, pointing to the Wei system. "Any attack on us will come either through Wei or Lesath, and Wei is much more likely. And that also means that if we can monitor what is happening there, we will have advance warning of any attack."` - ` Tomek adds, "As you may know, the planet Hope is in the Wei system. It's a former colony that is now an ice planet. Our plan is to deploy a sensor network on Hope, tracking every ship in system. Freya designed the equipment, so she can explain how to deploy it."` - ` Freya explains where on the planet each sensor should be installed, and how to cover them in insulative shielding so their heat and energy signatures will be difficult to detect. "Once the network is deployed," she says, "you will begin receiving telemetry. A good way to test it is to make sure it is picking up your own ship. Any questions?"` - choice - ` "No, sounds good."` - accept - on visit - dialog phrase "generic cargo on visit" - - - -mission "FW Hope Recon 1B" - landing - name "Early Warning Systems" - description "Report back to Freya on ." - source Hope - destination Longjump - to offer - has "FW Hope Recon 1: done" - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - - -mission "FW Hope Recon 1C" - landing - invisible - source Hope - to offer - has "FW Hope Recon 1: done" - to fail - has "FW Hope Recon 1B: done" - - npc - personality fleeing uninterested timid - government Republic - ship "Gunboat" "R.N.S. Susquehanna" - - on offer - log "Planted some sensors on the abandoned world of Hope, as an early warning system for Navy raids on Free Worlds space. The Navy appears to be doing something on this world, as well." - conversation - `You land on Hope, place Freya's surveillance rigs in the locations she specified, and fire them up. Telemetry starts coming in, and you verify that your own ship is showing up in their scans. However, they are also picking up an unidentified heat signature on another part of Hope. Do you investigate?` - choice - ` (Of course!)` - ` (No, sounds risky.)` - decline - - apply - set "fw caught navy planting sensors" - ` You approach the location, flying low to avoid detection, and come upon a Navy Gunboat, landed on the planet. Some distance away from the ship, several figures in thick snowsuits are setting up some sort of equipment with lots of antennae. It seems that the Navy had the same idea as Freya, of using this world as a listening post. Your sensors show that the Gunboat is powered down.` - ` The moment your ship comes over the horizon, they start running back toward the Gunboat. You destroy their equipment with a few well-placed shots, then train your guns on the crew members, who are still some distance from their ship. When they realize they cannot get back to it before being shot, they raise their hands in surrender.` - ` You count seven crew members in the group, which is the typical crew complement of a Gunboat. That may mean the Gunboat is uncrewed, and you could kill the crew and steal it. On the other hand, if there are more crew aboard the ship it would be better to destroy it first, then finish off the landing crew.` - choice - ` (Destroy the ship, then finish off the crew.)` - goto destroy - ` (Kill the landing crew, then steal their ship.)` - goto steal - ` (Spare the crew, and chase their ship out of this system.)` - goto spare - - label destroy - ` It turns out you made the right choice: someone is indeed onboard the Gunboat still, because the moment you open fire it raises shields and starts powering up its engines and weapons. But, your initial shots must have damaged some critical systems, because it only manages to fire a few shots at you and to lift off about thirty meters into the air before crashing back down onto the ice and exploding. You quickly pick off the landing crew as well; they have no place to hide on the broad, flat glacial expanse.` - ` Your own mission is complete, so it's time to return to and report to Freya.` - decline - - label steal - ` The landing crew has absolutely nowhere to hide in this glacial field; you pick them off easily. There is no response from the ship, so you land beside it and prepare to board it. But, the moment you open your hatch, the other ship roars to life, powering up its engines and beating a hasty retreat while firing a few parting shots at you from its turret. You fire up your own engines and pursue it...` - launch - - label spare - apply - karma ++ - ` Most ships are equipped with external speakers for exactly this sort of situation. Speaking through them, you tell the Navy crew below, "Return to your ship and leave this system immediately." They beat a hasty retreat and fire up their engines. You follow their ship into orbit to make sure it truly does leave the system...` - launch - - - -mission "FW Hope Recon 1D" - landing - name "Destroy Sensors" - description "Travel back to and destroy any Republic sensors you find there." - source Longjump - destination Hope - to offer - has "FW Hope Recon 1B: done" - - on offer - conversation - branch caught - has "fw caught navy planting sensors" - `You report back to Freya and Tomek. "I saw a weird sensor blip," you say, "but I was afraid to follow up on it. It may have been the Navy, planting sensors of their own, or doing something else on the planet."` - goto sensors - label caught - `You report back to Freya and Tomek. "The sensors are deployed," you say, "but I caught the Navy doing the same thing. I destroyed one of their installations, but there might be others."` - label sensors - ` Tomek frowns. "What do you think, Freya?"` - ` "I'd say, live and let live. We have no plans to expand north, so it doesn't cost us anything for them to know what is happening in that system. And we don't have resources to spare on sweeping the planet for their sensors."` - choice - ` "Makes sense to me."` - goto next - ` "Well, I'd rather not give them any advantage, no matter how slight."` - goto attack - - label next - ` "Good," says Freya, "because I've got a much more interesting job for you to do next. The people at Kraz Cybernetics have a new toy they want to test out, and I volunteered you to help out. They're waiting for you on Rust, in the Kraz system."` - decline - - label attack - ` "It's up to you," says Tomek. "If you want to go back there, you can. But it'll just create more ill will, without gaining us any tactical advantage."` - ` "Also," says Freya, "I've got a much more interesting mission for you. The people at Kraz Cybernetics have a new toy they want to test out, and I volunteered you to help out. They're waiting for you on Rust, in the Kraz system."` - choice - ` "Sorry, but I hate leaving a job unfinished. I want to destroy those sensors."` - ` "Okay, you've convinced me."` - decline - - ` "Fine," says Freya, "but report to Rust when you're done. And try not to get yourself killed." She's clearly disappointed in you.` - accept - - npc - system Wei - personality staying - government Republic - fleet "Large Republic" - - on complete - log "Destroyed some Navy sensor installations on Hope, but it will likely be only a matter of days before they replace them." - conversation - `You spend a while sweeping the planet and hoping that the Navy won't come after you. In all, you discover three more sensor installations. There is no way to be sure if you found them all, but it's time now for you to report for duty on Rust.` - - - -mission "FW Plasma Testing 1" - landing - name "Weapons Testing" - description "Report to to assist in some experimental weapons testing." - source Longjump - destination Rust - to offer - has "FW Hope Recon 1B: done" - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - - -mission "FW Plasma Testing 1B" - landing - name "Weapons Testing" - description "As a test for the new Plasma Turret, assist the Walloping Window-Blind in destroying the Red Nile, a pirate ship that is probably in the system. Then return to ." - autosave - source "Rust" - to offer - has "FW Plasma Testing 1: done" - waypoint "Ildaria" - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - npc accompany save - government "Free Worlds" - personality heroic escort - ship "Falcon (Plasma)" "Walloping Window-Blind" - npc kill - government "Pirate" - personality plunders staying target - system "Ildaria" - ship "Leviathan (Heavy)" "Red Nile" - dialog `The has been eliminated. Time to return to and report to Barmy Edward.` - - on visit - dialog "You have reached , but your mission is not complete - either the Red Nile is not destroyed, or you have left the Walloping Window-Blind behind." - - on offer - log "People" "Edward Tivrusky" `Barmy Edward is the Chief Offensive Engineer at Kraz Cybernetics, known for his inventive and sometimes impractical weapon designs. Supposedly, his engineers gave him the "Barmy" sobriquet after an incident where an experimental epoxy cannon he was working on exploded and glued him to the ceiling.` - conversation - scene "scene/loc5" - `You are met in the spaceport by a junior engineer from Kraz Cybernetics, who leads you to their facility and introduces you to his boss, who is known as "Barmy Edward." Edward is wearing a set of thick welding glasses and smoking a cigarette. "Pleased to meet you," he says, extending a hand that is encased in a heavy leather glove.` - choice - ` "Pleased to meet you, too, sir."` - goto sir - ` "Same here."` - goto same - - label sir - ` "Don't call me 'sir,'" he says. "I'm not wearing a suit."` - ` "Sorry," you say. "It's just all these militia habits I'm learning."` - goto explain - - label same - ` "I've heard good things about your work," he says. "Assisting the Free Worlds and all. Not that I'm big on politics, but I do like blowing things up."` - choice - ` "Me too."` - ` "Well, we try to only blow things up when strictly necessary."` - - label explain - ` "Of course," he says. "Anyway, I bet you're wondering what new toys we're going to let you play with." You nod. He says, "We've been trying to come up with a weapon for our capital ships, something that's a match for one of the Navy's heavy laser turrets. Something more elegant than those awful quad blaster turrets the Syndicate makes. So I thought, why not take the biggest thing we've got, and then mount a pair of them on a turret?" He beckons for you to follow, and leads you through a door and into a hangar.` - scene "outfit/plasma turret" - ` In front of you is a turret. It is almost absurdly large: a pair of plasma cannons mounted on a massive rotating base. "Sixty tons," says Barmy Edward. "Draws more power than... well, than anything else, practically. Runs a little hot, too."` - choice - ` "It's so... big!"` - goto big - ` "I want one!"` - goto want - ` "That's the ugliest turret I've ever seen."` - goto ugly - - label big - ` "Kind of mesmerizing, huh?" he says.` - goto plan - - label want - ` "Well, you'll have to wait a month or two for us to work out the kinks," he says.` - goto plan - - label ugly - ` "If you're looking for pretty," he says, "go buy one of those wussy guns that Lovelace Labs churn out. We don't do pretty here."` - goto plan - - label plan - ` "So, where do I come in?" you ask.` - ` "Well, the Council says no testing against the Navy yet. No point in provoking a fight just to try out an untested weapon. So I asked them what other target they could suggest, and they mentioned this pirate ship by the name of Red Nile, that's been haunting the system, sniping on merchants that take a wrong turn and end up there."` - ` With a grand gesture, he indicates an aging Tarazed Falcon parked in the far corner of the hangar. It's a little rusty, and the paint is flaking, but a Falcon is an impressive ship under any circumstances. "We packed four of our prototypes into our department's very own test ship, the Walloping Window-Blind. We can't let you fly her, of course," he says, "on account of she's dearer to us than our own children. So the plan is, the Window-Blind will accompany you to , and you fight the pirates together, taking careful note of how the guns perform. Sound like fun?` - choice - ` "You bet!"` - accept - ` "What sort of ship is the Red Nile?"` - - ` "One of those antiques from Betelgeuse," he says. "Shouldn't give you any bother. Meet us back here when you're done."` - accept - - on complete - payment 200000 - event "plasma turret available" 50 - log "Assisted a Kraz Cybernetics engineer known as Barmy Edward with a test of a new and extremely powerful plasma cannon turret." - conversation - scene "scene/loc7" - `When you enter the hangar, the Window-Blind has just returned, and a team of engineers are looking it over. Barmy Edward puts down his work to come over and debrief you. "How did the turrets perform?" he asks.` - choice - ` "Very impressive. I want a few of those on my own ship."` - goto impressive - ` "Well, I was a bit worried about the ship overheating, but otherwise they work well."` - goto overheat - - label impressive - ` "Yes," he said, "the team sent me some videos of the battle. First-rate carnage. I was very pleased. Any weak spots you noticed?"` - goto improve - - label overheat - ` "Yes, it will require a lot of cooling," he says. "Any other weak spots?"` - goto improve - - label improve - choice - ` "It seems like the only way to fit a gun this big into most ships is by leaving half the hardpoints empty. It's a bit impractical."` - goto hardpoints - ` "It worked well against a large ship, but I wonder how well the turrets could track fighters."` - goto fighters - - label hardpoints - ` "It's true," he says, "most ships are designed expecting to be equipped with a larger number of smaller guns. But we think this might open up some interesting new directions in ship design."` - goto next - - label fighters - ` "I guess we'll need to test it to find out," he says, "but our main goal was to have a weapon that could do serious damage to a Cruiser. Right now the Navy's heaviest ships have ours severely outgunned."` - goto next - - label next - ` "Do you know what my next assignment is?" you ask.` - ` "Yes," he says, "leading a supply convoy to the front. You can meet up with them in the spaceport. Oh, and this is to thank you for your help." He hands you . "To help you pay for your first plasma turret once we've got them on the market," he says.` - ` "When do you think that will be?" you ask.` - ` "A month or two. I'll send you a message when they're available."` - ` "Sounds good," you say. "Thanks for involving me in your tests!"` - - - -mission "plasma turret available" - landing - source - near "Kraz" 100 - to offer - has "event: plasma turret available" - on offer - conversation - `When you land, a message pops up on your communicator from Barmy Edward. A photograph is enclosed as well. The message reads:` - scene "outfit/plasma turret" - ` Rejoice, Captain! The next time you are on Rust, you will be able to purchase plasma turrets for your very own.` - ` Regards,` - ` B. Edward Tivrusky` - ` Chief Offensive Engineer` - ` Kraz Cybernetics` - decline - - - -mission "FW Supply Convoy 1" - name "Escort Supply Convoy" - description "Escort this convoy carrying equipment from Kraz Cybernetics to the militia base on ." - autosave - source Rust - destination Longjump - to offer - has "FW Plasma Testing 1B: done" - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - conversation - `In the spaceport, you meet up with a woman wearing a militia uniform and carrying a clipboard. "Are you Captain ?" she asks. You nod. "We have a large shipment of weapons and equipment that needs to go to the militia base on . Your job is to make sure none of these ships get... lost in transit." She points to a large landing pad where you count ten Star Barges lined up next to each other.` - choice - ` "Isn't it risky to transport valuable cargo in such flimsy and vulnerable ships?"` - goto risky - ` "Hey, I'm a starship captain, not a cattle herder!"` - goto cattle - ` "No problem. I'll see to it that they arrive safely."` - accept - - label risky - ` "It would be, except that our Free Worlds military presence has basically eliminated piracy in the Rim. And in any case, we're saving a lot of money on crew salaries by using ships that can be piloted by one person."` - choice - ` "Okay, I hope you're right!"` - accept - - label cattle - ` She grins. "Yes, I know it's not terribly glamorous work, and keeping track of a big fleet of slow ships is a pain. But, bulk freighters are just too expensive to use on internal cargo convoys. Just make sure you do a head count when you arrive in each system."` - choice - ` "Okay, whatever it takes to further the cause of freedom, I'll do it."` - accept - - npc accompany save - government "Free Worlds" - personality timid escort - fleet - cargo 4 - names "civilian" - variant - "Star Barge (Armed)" 10 - - on visit - dialog "You have reached , but you left part of your convoy behind! Better depart and wait for them to arrive in this star system." - - npc - government "Pirate" - personality plunders staying - system "Sabik" - fleet "Small Southern Pirates" 2 - - on complete - dialog - `You make sure that all ten Star Barges have landed safely, then report to the quartermaster. He thanks you for your work, and mentions that Tomek has asked to see you in the spaceport bar.` - - - -mission "FW Pirates 1" - name "Pirate Reconnaissance" - description "Scout out all the pirate systems on the southern fringe of human space, then report back to Tomek on ." - source Longjump - waypoint "Men" - waypoint "Antares" - waypoint "Shaula" - waypoint "Nunki" - to offer - has "FW Supply Convoy 1: done" - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - log "Tomek, from the Free Worlds Council, is trying to decide how to best deal with the threat of the pirates to the south of Free Worlds space." - conversation - `Tomek is sitting at the bar with a galactic map and a tumbler of whiskey. The map has notes written all over it, with lines marking the current Free Worlds and Republic territories. "Good to see you, !" he says. "I hope whatever weapons Barmy Edward had you testing worked well. Most of his inventions are pure genius, but some are just bizarre and useless."` - ` You describe to him the impressive performance of the Plasma Turrets, and the challenge of finding a ship with enough size for them. "Excellent!" he says. "That opens up some interesting tactical possibilities. But now it's time to switch gears entirely."` - ` He smooths out the map, sweeping a few stray peanuts and crumbs off it. Apparently he's been sitting here for quite a while. "Right now," he says, "the Navy is leaving us alone, and we have no good reason to attack them. So the Council has been turning its attention to other matters, namely the pirates. They're a big threat to our shipping, and plus if we could do something about them, it would gain us a whole lot of support in the nearby systems that have not yet joined us."` - choice - ` "Agreed."` - goto agree - ` "But isn't the Navy still the bigger threat?"` - - ` "Maybe. But remember that what we're trying to do here is build a new government, not fight a war. We have absolutely no desire to take all of human space away from the Republic. All we want is the freedom to govern our own selves, here in our one corner of the galaxy. So attacking systems that the Republic holds right now would make absolutely no sense."` - ` "I suppose you're right," you say.` - - label agree - ` "So, here's the plan," he says. "These four systems belong to the pirates." He points to them on the map. "We want you to scout out all four systems. Just a quick fly-through, no need to land on their planets. Then report back to us, and we'll decide what our next step will be."` - ` As you are about to leave, he says, "Oh, one other thing: you've been approved for a salary raise to 800 credits. We figure that helping you maintain a slightly larger ship is a worthwhile investment. Congratulations, Captain."` - accept - - on accept - "salary: Free Worlds" = 800 - - on visit - dialog phrase "generic waypoint on visit" - on complete - dialog - `You have scouted out all four pirate systems that Tomek asked you to visit. Time to head back to the spaceport bar and see if he is waiting for you.` - - - -mission "FW Pirates 1A" - landing - source "Harmony" - to offer - has "FW Pirates 1: active" - - on offer - conversation - `As you land on , you recall that the monks who live here are involved in some sort of outreach to children serving as pirate crew members. They might have something to say about the best way to deal with the pirate threat. Do you want to visit them?` - choice - ` (Yes.)` - ` (No.)` - decline - ` It's a short walk to the monastery from the spaceport. When you arrive there, you run into a monk who is working in the garden. He glances up, and recognizes you. "Welcome back," he says. "You're Katya's friend, right? I'm David. I've forgotten your name."` - ` "," you say.` - ` He brushes some of the dirt off his hands and then shakes hands with you. "How are you doing?" he asks. "And how is Katya? And Ijs?" You explain to him that you are now an official member of the Free Worlds, and that Katya has been captured by the Republic. He is clearly shocked and saddened by the news. After pressing you for all the details, he asks, "And what about you? What brings you to Harmony?"` - choice - ` "The Free Worlds is hoping to eliminate piracy in this sector, and I was hoping for advice on what targets we should attack."` - goto attack - ` "The Free Worlds is thinking of launching an attack on the pirates, but I've been thinking about what Brother Greg said about the pirate crews being just kids."` - goto kids - label attack - ` "If you want some military advice," he says, "here's what I can tell you. You cannot create peace using violence. Most people on the pirate worlds are not pirates, just ordinary people unlucky enough to be born there. Or people who feel unwelcome everywhere else."` - goto advice - label kids - ` "It's true," he says. "If you fight the pirates, innocent lives will be lost."` - goto advice - label advice - ` "Then what do you suggest we do?" you ask.` - ` "Well," he says, "it's worth noting that most people on the 'pirate' worlds are not pirates. They're just anarchists. As a monk, I feel a sort of kinship with them."` - choice - ` "How so?"` - ` "Naturally."` - goto continue - ` "For starters, we both wear black all the time," he says, grinning. "And more to the point, we're both seeking to build an alternative community according to our own ideals. Historically, monasticism can actually be seen as a form of utopic anarchism - 'Fear none but God' and all that."` - choice - ` "Of course."` - ` "That makes absolutely no sense. Are you joking around with me?"` - label continue - ` He grins. "Well, that's a tangent, anyway. My real advice is this: figure out what the people on those pirate worlds want, and how to offer it to them. Freedom from government intervention would be a good start. But that means no annexing their territory for the Free Worlds. Instead, you could offer them some sort of pact: they stop supporting pirate fleets, and you agree to leave their planets in peace."` - choice - ` "Thanks for the advice. I'll see if we can work out something like that."` - ` "No way. We need to speak the language they understand. Overwhelming force."` - goto force - ` He wishes you the best of luck, and you return to the port.` - decline - label force - ` "It won't end," he says, "not unless you exterminate every last person on those planets. But I can't control what choices you make. Good luck." He returns to gardening, and you walk back to the spaceport.` - decline - - - -mission "FW Senate 1" - name "Senator Huygens" - description "Meet Senator Arianna Huygens on , and transport her to the new Free Worlds Senate building on Bourne." - source "Longjump" - destination "Mere" - to offer - has "FW Pirates 1: done" - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - log "The Free Worlds have finally elected a Senate, which will be convening for the first time soon on Bourne." - conversation - `Surprisingly, when you get back to Longjump you find that Tomek is no longer there. A courier hands you a short note: "Captain : because the decision of how to deal with the pirates is of interest to all the Free Worlds, we are convening the first session of the Free Worlds Senate ahead of schedule. I have already left for Bourne. You have been assigned to transport Senator Arianna Huygens of Mere; please pick her up as soon as possible and bring her with you."` - accept - - - -mission "FW Senate 1B" - landing - name "Senator Huygens" - description "Transport Senator Arianna Huygens to ." - source Mere - destination Bourne - to offer - has "FW Senate 1: done" - passengers 1 - blocked "You have reached , but you do not have a bunk free for Senator Huygens. You should return here after freeing up a bunk." - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - log "People" "Ijs Springborn" `Ijs is now working to found the Conservatory, a publicly funded Free Worlds university that will have a particular focus on terraforming technology. Their goal is to make terraforming methods efficient enough that even Dirt Belt worlds will be able to afford them.` - conversation - `Senator Huygens turns out to be an attractive woman in her mid-fifties, with a dour expression on her face. "About time you showed up," is all she says when you introduce yourself.` - ` You take one of her suitcases and lead her into your ship to her room. Once you get there, she says, "I'm glad the Council relented and agreed to convene the Senate. I had begun to worry that the democracy we signed up for had become an oligarchy instead."` - ` "What do you mean?" you ask.` - ` "Don't play dumb. I mean the Council, deciding everything."` - choice - ` "Don't worry, it was never their intention to hold on to power once each world had had sufficient time to elect their own representatives."` - ` "Hey, the Council has provided great leadership at a time when no one else was ready to take charge. Give them some respect."` - ` She looks angry for a minute, then her expression softens. "Oh, pardon me," she says. "I was treating you like another scheming politician, but now I realize you're way too clueless for that. Tell me, Captain, do you know what makes politics similar to piloting a ship?"` - choice - ` "I have no idea."` - ` "Ummm... they both involve momentous decisions that have serious consequences?"` - ` "They both require someone skilled and decisive to be in command?"` - ` "The correct answer," she says, "was, 'nothing whatsoever; they are entirely different disciplines.' Now, hurry up, I hope to be on Bourne a week from now." You consider explaining to her that it's impossible to get there that fast, but decide against it.` - accept - - on visit - dialog `You land on , but realize that your escort carrying Senator Huygens hasn't entered the system yet. Better depart and wait for it to arrive.` - on complete - conversation - `You drop off Senator Huygens, who says nothing by way of acknowledging your help except, "It's about time we got here." She hurries off.` - ` A few minutes later, someone shouts, "Hello there, Captain !" It's Ijs Springborn. "I'm glad to see you again," he says.` - choice - ` "You too. What brings you to Bourne?"` - goto bourne - ` "You too. Did you hear what happened to Katya?"` - goto katya - label bourne - ` "I guess I'm sort of a lobbyist," he says, "here to make Katya's dream a reality."` - goto dream - label katya - ` "Yes, that's why I'm here," he says, "to make sure her dream becomes a reality."` - label dream - ` "Which dream?" you ask.` - ` "Terraforming for the masses. A publicly funded university and research center. Are you familiar with the Free Worlds taxation model?"` - ` "Not really," you say.` - ` "It's brilliant. And probably totally unsustainable. Each world that joins us negotiates a certain yearly tax amount based on their population and resources. In return they gain access to our defense fleet and other shared resources. Twenty percent of each planet's tax payments are 'unrestricted,' money the Free Worlds can use for whatever we think is most important. But the rest of the taxes can be earmarked for whatever projects that world thinks are most important. Those taxes can also be an in kind donation, such as supplying ships or crews for the common militia..."` - ` He continues talking for quite some time. You stop even trying to follow what he is saying. Finally he sees the blank expression on your face and stops babbling. "The point is," he says, "if we can convince enough worlds to pool their money, the Conservatory will become a reality. Our own public university."` - choice - ` "So you're here to talk to the senators?"` - ` "Sounds like that could be a great public relations move for convincing more worlds to join us."` - ` "Indeed," he says. "Anyway, I'm off to a meeting, but meet me later in the spaceport if you've got room for some passengers."` - - - -mission "FW Pirates 2" - landing - name "Southern Patrol" - description "Lead a patrol through the Free Worlds systems on the southern rim, driving off any pirates you encounter, then meet up with Tomek on ." - autosave - source "Bourne" - waypoint "Yed Prior" - waypoint "Beta Lupi" - waypoint "Kappa Centauri" - waypoint "Pherkad" - waypoint "Alniyat" - waypoint "Dschubba" - waypoint "Han" - waypoint "Atria" - destination "Longjump" - to offer - has "FW Senate 1B: done" - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - conversation - `A few minutes later, Tomek shows up at your ship. "Glad you made it," he says. "Sorry to disappear on you earlier."` - choice - ` "Has the Senate decided anything about the pirates yet?"` - goto pirates - ` "It seems like some people are a little bit hostile toward the Council."` - goto council - label pirates - ` "Not yet. This is why we wanted to get as much done as possible while we were still under a relatively agile leadership structure. Getting two dozen politicians to agree on any course of action is... difficult. What did your reconnaissance turn up?"` - goto recon - label council - ` "You mean Arianna? Don't worry, she's one of those people who by reflex opposes any idea that comes from someone other than her. Most people appreciate what the Council has done, and in fact before you even arrived the Senate voted to give us a continued advisory role, under the Senate's supervision."` - ` "They had that vote before she arrived?"` - ` "Yes, we already had a quorum. She was the last to get here, because of her transportation troubles. Sorry to give you a menial job like that, by the way. Now, what can you tell me about the pirates?"` - label recon - ` You show him your sensor logs. "I've been trying to decide what advice we should give the Senate," he says. "A shock and awe assault on Greenrock might bring all the pirate systems in this sector under our control overnight. But we might have fewer losses if we attack the smaller worlds first, then demand that Greenrock surrender."` - choice - ` "I say we strike right at their heart, and launch a massive assault on Greenrock."` - goto greenrock - ` "Why not start by clearing out the Antares system? It's not very well defended."` - goto antares - ` "Occupying four pirate systems in perpetuity would be a huge drain on our resources. Why not try to negotiate with them, say by offering those worlds freedom from our interference as long as they stop supporting pirate fleets?"` - goto diplomacy - label greenrock - apply - set "fw pirate suggestion: greenrock" - ` "That's definitely the fastest solution," he says, "and it would be a great show of strength to impress worlds that are still undecided about joining us."` - goto next - label antares - apply - set "fw pirate suggestion: antares" - ` "Sounds reasonable to me," he says. "We could probably do that with minimal loss of life. But the risk is that Greenrock would still refuse to surrender."` - goto next - label diplomacy - apply - set "fw pirate suggestion: diplomacy" - ` He frowns. "Negotiate with criminals?"` - ` "I'm told that only a small portion of the people on those worlds actually engage in piracy," you say, "and many of them are children pressed into service as crew members."` - ` "That may be," he says, "but their leaders are dangerous criminals, perhaps even more dangerous than the Navy, because they have no honor or morality. And every anarchist world is a possible haven for other lawless individuals. Including any of the Alphas who are still in hiding. So I say, we need to capture and control those worlds."` - label next - ` "But I suppose we need to wait for the Senate to decide?" you ask.` - ` "Indeed," he says. "In the meantime, I've got a related mission for you. While the Senate is deliberating, I'd like you to lead a patrol through our systems in the southern rim, to keep up enough of a presence to keep the pirates at bay. Once you've finished patrolling, bring the fleet back to . By then I should be back there, and we'll discuss our next steps. Can you do that?"` - ` "Of course!" you say.` - accept - - npc - personality heroic escort - government "Free Worlds" - fleet "Small Free Worlds" 2 - fleet "Large Free Worlds" - - on visit - dialog phrase "generic waypoint on visit" - on complete - dialog "Your patrol fleet is still busy finding landing spots, but your work is done. Time to head to the spaceport bar and see if Tomek is there." - - - -mission "FW Pirates 3" - name "Pirate Diplomacy" - description "Following the Senate's orders, travel to and negotiate with the ruling authorities. Don't fight pirates if you don't have to, and don't let your escort be destroyed." - source Longjump - destination Thule - clearance - to offer - has "FW Pirates 2: done" - to fail - has "fw pirates: disobeyed senate" - - npc accompany save - personality timid escort - government "Free Worlds" - ship "Falcon" "F.S. Terebinth" - - on offer - log "Given orders by the Free Worlds Senate to escort a diplomatic mission to the anarchist planet Thule. Tomek is not happy about bargaining with the pirates instead of fighting them." - - on visit - dialog phrase "generic arrived-without-npc dialog" - - on complete - karma ++ - - - -mission "FW Pirates 3.1" - name "Attack Antares" - description "Instead of following the Senate's orders, launch a Free Worlds attack on and suppress any Pirate opposition, then land on ." - source Longjump - destination Bloodsea - clearance - to offer - has "FW Pirates 2: done" - not "fw pirate suggestion: greenrock" - to fail - has "FW Pirates 3: done" - - npc - personality heroic staying - government "Free Worlds" - system Antares - fleet "Small Free Worlds" - fleet "Large Free Worlds" 2 - - npc kill - personality plunders staying - government "Pirate" - system Antares - fleet "Small Southern Pirates" 2 - fleet "Small Northern Pirates" - fleet "Large Southern Pirates" 2 - fleet "Large Core Pirates" - fleet "Large Northern Pirates" - - on offer - conversation - branch antares - has "fw pirate suggestion: antares" - `You find Tomek in the spaceport bar, talking with Freya and JJ. "Well, Captain," says Tomek, "you're going to be happy to hear this. The Senate recommended the same approach you did: negotiating with the pirates." He seems very upset at this.` - goto orders - label antares - `You find Tomek in the spaceport bar, talking with Freya and JJ. "Well, Captain," says Tomek, "the Senate doesn't see things your way. Instead of attacking the pirates, they want us to negotiate with them." He seems very upset at this.` - label orders - ` JJ explains, "We've been asked to deliver an ultimatum to each pirate world, starting with the ruling authorities on Thule, in the Men system. The Free Worlds maintains the right to attack any ships engaged in piracy. Any world that continues to support piracy, slavery, or illegal weapons manufacture will be a valid military target for us. But first, we are to offer each world the opportunity to become truly autonomous and free from outside intervention, if they will pledge to cease those activities."` - ` Freya says, "The thing is, just like any other world, most people on the 'pirate' planets are just ordinary farmers, or factory workers, or whatever. The only difference is, they want no off-world government telling them how to live. So that's what we're going to offer them."` - choice - ` "That's good news! I think the Senate made the right choice."` - goto agree - ` "That doesn't make any sense. If we leave those pirate worlds alone, they'll stab us in the back some time in the future."` - goto disagree - label agree - ` "Well, I think the Senate has water flowing through their veins instead of blood," says Tomek, "and I think asking anarchists to make a binding diplomatic contract is an exercise in futility." You notice that his face is very flushed: he may be drunk.` - goto plan - label disagree - ` "Absolutely," says Tomek. "The Senate doesn't know what's best for them. Perhaps we should save them from their own stupidity and make sure the right thing gets done."` - ` "Tomek," says Freya, "this is a democracy. We follow the Senate's orders."` - label plan - ` JJ says, "Captain , the Senate wants you to travel to Thule and deliver their ultimatum. You will be given a single Falcon as an escort: not enough for a battle fleet, just enough to keep you safe. You are to avoid engaging any pirates you meet, if possible."` - ` "I'll introduce you to your escort," says Tomek, and he leads you out of the bar. Once you are outside, he pulls you aside and says, "If by any chance you are attacked by pirates along the way, and if you have any reason to suspect that they originate from the system, you would be totally justified in attacking that system instead of following your initial orders. I could even supply you with a backup fleet, if that happened."` - choice - ` "You're asking me to go against the Senate's decision?"` - ` "Understood."` - accept - ` "Never mind," he says, "I guess you're as weak-willed as the rest of them." He walks back into the bar and leaves you alone.` - accept - - on visit - dialog `You've landed on , but there are still pirates defending the system. All pirates in the system must be eliminated before can be taken.` - on complete - set "fw pirates: disobeyed senate" - set "fw pirates: victory" - event "fw suppressed Bloodsea" - event "fw abandoned Bloodsea" 70 - - - -mission "FW Pirates 3.2" - name "Attack Greenrock" - description "Disobeying the Senate's orders, head to and gather a Free Worlds fleet for an all-out attack on the pirate world of Greenrock." - source Longjump - destination Trinket - to offer - has "FW Pirates 2: done" - has "fw pirate suggestion: greenrock" - to fail - has "FW Pirates 3: done" - - on offer - conversation - `Tomek meets you outside the spaceport bar and pulls you roughly aside into an alley. "Do you still think that an all-out assault on Greenrock is our best option?" he asks. Standing so close to him, you can't help notice the whiskey on his breath.` - choice - ` "Yes, it's our best chance for eliminating the pirates."` - goto yes - ` "Only if the Senate agrees. This is a democratic government, after all."` - ` "What's going on? Are you drunk?"` - ` "Those fools in the Senate want us to negotiate with the pirates," he says. "We need to save them from their own stupidity. I've got a battle fleet waiting for you on , brave captains who are willing to join you."` - goto others - label yes - ` "Then head to immediately. There are some militia captains there who will join you in a battle fleet. It's now or never, before the Senate finishes their work of castrating our military."` - label others - ` Just then, JJ walks out of the bar and sees you talking with Tomek. "Tomek," he says, "what are you doing? Freya and I are waiting inside." He beckons you into the bar.` - ` Inside, Freya is sitting at a table looking at Tomek's battered and whiskey-stained galactic map. As you all sit down, JJ explains, "We've been asked to deliver an ultimatum to each pirate world, starting with the ruling authorities on Thule, in the Men system. The Free Worlds maintains the right to attack any ships engaged in piracy. Any world that continues to support piracy, slavery, or illegal weapons manufacture will be a valid military target for us. But first, we are to offer each world the opportunity to become truly autonomous and free from outside intervention, if they will pledge to cease those activities."` - ` Freya says, "The thing is, just like any other world, most people on the 'pirate' planets are just ordinary farmers, or factory workers, or whatever. The only difference is, they want no off-world government telling them how to live. So that's what we're going to offer them."` - ` JJ says, "Captain , the Senate wants you to travel to Thule and deliver their ultimatum. You will be given a single Falcon as an escort: not enough for a battle fleet, just enough to keep you safe. You are to avoid engaging any pirates you meet, if possible. Understood?"` - choice - ` "Understood."` - goto leave - ` "So, we're not going to attack the pirates?"` - ` Tomek says, "No, we're just going to let them sit there waiting to stab us in the back at the first opportunity."` - ` JJ puts a hand on his shoulder and says, "Calm down. We're obeying the orders of the Senate. We have to honor the democratic process even when we don't like the decisions they make. Captain, I hope your mission to Thule is a success."` - label leave - ` As you stand up to leave the bar, Tomek says, "Remember what we talked about, ."` - accept - - - -mission "FW Pirates 3.2A" - landing - name "Attack Greenrock" - description "Disobeying the Senate's orders, launch an all-out attack on the pirate world of , then land there." - source Trinket - destination Greenrock - clearance - to offer - has "FW Pirates 3.2: done" - - on offer - conversation - `When you land on , you do indeed find a Free Worlds fleet gathered, but nowhere near as large a fleet as you had hoped for. As you survey the motley mix of grizzled militia veterans and young, naive interceptor pilots, you can't help but wonder if a fleet this size really has any chance at all against the strongest pirate world in southern space.` - ` Perhaps the Senate was right in suggesting a diplomatic solution. If you disobey their orders and lead this entire fleet to their deaths, that will not earn you any friends in the Free Worlds.` - choice - ` (Give up on Tomek's scheme and follow the Senate's orders to make a diplomatic visit to Thule, instead.)` - decline - ` (Go ahead and attack Greenrock, even though it may be an impossible fight.)` - ` You meet with the volunteer captains and give them a brief pep talk, telling them that you will be praised as heroes for years to come after you eliminate southern piracy in one fell swoop. The younger ones are fired up, but you can tell that some of the older veterans are very worried.` - ` Now all that remains is for you to travel to , defeat whatever opposition you find, and land on . Or die trying.` - accept - - on accept - set "fw pirates: disobeyed senate" - - npc - personality heroic escort - government "Free Worlds" - fleet "Small Free Worlds" 3 - fleet "Large Free Worlds" 3 - - npc kill - personality plunders staying - government "Pirate" - system Shaula - fleet "Small Southern Pirates" 3 - fleet "Large Southern Pirates" 3 - fleet "Small Core Pirates" 2 - fleet "Large Core Pirates" 3 - fleet "Small Northern Pirates" - fleet "Large Northern Pirates" 4 - - on visit - dialog `You've landed on , but there are still pirates defending the system. All pirates in the system must be eliminated before can be taken.` - on complete - event "fw suppressed Greenrock" - event "fw abandoned Greenrock" 40 - - - -mission "FW Pirates 3.1B" - landing - name "Report to Tomek" - description "Return to Longjump to report to Tomek that has been pacified." - source Bloodsea - destination Longjump - to offer - has "FW Pirates 3.1: done" - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - log "Disobeyed the Free Worlds Senate by helping to launch an attack on the pirates in the Antares system, rather than pursuing diplomatic relations with the anarchist worlds. It is unclear how long the Free Worlds can afford to maintain control of the system, however." - set "fw pirates: victory" - conversation - `As you bring your ship in for a landing on , you are struck by the utter futility of the victory you have just won. The locals stand around your ship, sullen and defiant, as you announce that this world is now property of the Free Worlds. True, you have destroyed much of their military strength, but you have no idea what to do to win the hearts of these people.` - ` But if nothing else, the battle you have fought here will give merchants in the surrounding systems a respite from piracy for many months to come, while the pirates are busy finding new ships and recruiting new crews. Time to report back to Tomek and see what your next steps will be.` - accept - - - -mission "FW Pirates 3.2B" - landing - name "Report to Tomek" - description "Return to Longjump to report to Tomek that has been pacified." - source Greenrock - destination Longjump - to offer - has "FW Pirates 3.2A: done" - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - log "Disobeyed the Free Worlds Senate by helping to launch an attack on the pirate home world of Greenrock. Captured the planet after a massive battle, but it is unclear how long the Free Worlds can afford to keep them subdued by force." - set "fw pirates: victory" - conversation - `As you bring your ship in for a landing on , you are struck by the utter futility of the victory you have just won. The locals stand around your ship, sullen and defiant, as you announce that this world is now property of the Free Worlds. True, you have destroyed much of their military strength, but you have no idea what to do to win the hearts of these people.` - ` But if nothing else, the battle you have fought here will give merchants in the surrounding systems a respite from piracy for many months to come, while the pirates are busy finding new ships and recruiting new crews. Time to report back to Tomek and see what your next steps will be.` - accept - - - -mission "FW Pirates 4" - landing - name "Defend Thule" - description "Destroy the pirate fleet that is attacking the spaceport on Thule. Free Worlds reinforcements ought to be on their way." - autosave - source Thule - clearance - to offer - has "FW Pirates 3: done" - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - npc evade - personality plunders - government Pirate - ship "Leviathan" "Dire Rain" - - npc evade - personality plunders entering - government Pirate - ship "Leviathan (Heavy)" "Red Dawn" - ship "Leviathan (Laser)" "Bleak Omen" - - npc - personality heroic - government "Free Worlds" - system Pherkad - fleet "Small Free Worlds" - fleet "Large Free Worlds" - - npc - personality heroic - government "Free Worlds" - system Alniyat - fleet "Small Free Worlds" 2 - fleet "Large Free Worlds" 4 - - npc - personality heroic - government "Free Worlds" - system Sabik - ship "Falcon (Plasma)" "F.S. White Oak" - ship "Falcon (Plasma)" "F.S. Larch" - ship "Falcon (Plasma)" "F.S. Ironwood" - - on offer - conversation - `One of the first people to step off the Terebinth when it lands is Alondo, the Free Worlds diplomat. You ask him what the plan is, now.` - ` "Well," he says, "the people I'll be meeting with here are tribal elders, of a sort. But the tribes are separated not so much by ethnicity, as by geography and ideology. I can't claim to understand all the intricacies, really, but in matters affecting the entire planet they have authority to make consensus decisions. Of course, there are hundreds of independent settlements and groups that may or may not abide by that decision."` - choice - ` "What do you think our odds are of a successful negotiation?"` - ` "What do we do if diplomacy doesn't work?"` - scene scene/army0 - ` Before he has a chance to respond, the sky lights up with incoming particle beams, and you see one of the Terebinth's engines erupt in a gout of flames. "What the hell?" says Alondo.` - ` The captain of the Terebinth, who is standing next to you, stares slack-jawed at his ship for a second before jumping into action. "Captain ," he says, "fire up your ship immediately and go after whoever is attacking us. I'll call for backup, but you will need to keep the attackers distracted until they arrive."` - launch - - on accept - event "battle for Thule" - on visit - dialog phrase "generic pirate fleet battle on visit" - - - -event "battle for Thule" - system Men - fleet "Small Southern Pirates" 10000 - - - -mission "FW Pirates 4B" - name "Return to Longjump" - description "Escort the newly repaired F.S. Terebinth back to the Free Worlds base on ." - autosave - landing - source Thule - destination Longjump - to offer - has "FW Pirates 4: done" - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - npc accompany save - personality timid escort - government "Free Worlds" - ship "Falcon" "F.S. Terebinth" - - on visit - dialog phrase "generic arrived-without-npc dialog" - - on offer - log "The elders on Thule do not want to join the Free Worlds, but they have agreed to crack down on pirate activity in their system and to welcome Free Worlds visitors to their planet." - event "Thule becomes independent" - conversation - `A pall of smoke still hangs over the spaceport, and as you are coming in for a landing you fly over one landing pad where bodies draped in sheets have been laid out side by side: dozens of casualties. Several buildings are in ruins, some of them still smoldering.` - ` Alondo has survived, fortunately. He tells you, "While the fight was going on overhead, I met with the elders, and they agreed that now that the Free Worlds exist and opposing the pirates is a viable option, they will try to put an end to piracy in this system. But they have no interest whatsoever in joining the Free Worlds."` - choice - ` "That's the best we had hoped for, right?"` - goto best - ` "While we've got our fleet here, why not just demand that they join us?"` - ` "You can't force people to join a democracy," he says. "Maybe some day they'll be ready, but in the meantime, any pressure we exert on them will turn them from an almost-ally into an enemy."` - goto next - label best - ` "Indeed," he says, "I hate to say it, but that pirate attack actually helped our case. But only time will tell what will come of this experiment of letting worlds be 'independent.' If more worlds start wanting total independence, rather than joining us, our future may not be sustainable."` - label next - ` "So, what do we do next?" you ask.` - ` "Well, the Terebinth is patched up, but they could use an escort back to . After that, you'll have to see what the Senate or the Council want you to do."` - accept - - - -mission "FW Pirates 4.1" - landing - name "Senate Hearing" - description "Report to for a Senate hearing on your recent failure to obey their orders. If you do not arrive by , your service will be terminated." - source "Longjump" - destination "Bourne" - deadline 14 - to offer - has "fw pirates: victory" - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - log "People" "Tomek Voigt" `Tomek was removed from the Council and placed under house arrest by the Senate after he disobeyed their orders and tried to launch an attack to capture the Pirate world of Greenrock rather than pursuing the diplomatic solution that the Senate preferred.` - conversation - `JJ and Freya meet you soon after you land on . "Congratulations," says JJ, "you're a goddamn hero. Now, what exactly were you planning on doing next?"` - choice - ` "Station a fleet in orbit to keep the locals pacified."` - goto fleet - ` "Launch a ground assault on the planet."` - goto ground - ` "Subdue the locals with orbital bombardment."` - goto bombard - label fleet - ` "The fleet that's currently protecting us from the Navy, you mean? Sure, it makes perfect sense to split up that fleet in order to baby-sit a pirate world."` - goto tomek - label ground - ` "Are you out of your mind?" he says. "We have no ground army. And even if we did, pirate settlements are like fortresses. We'd have no hope of subduing them."` - goto tomek - label bombard - ` Freya looks shocked. "You're suggesting committing war crimes?" she says. "Sure, I bet that will make tons of other worlds flock to our cause."` - goto tomek - label tomek - ` "Well, I'm sure Tomek had a plan," you say. "Why don't we ask him?"` - ` "We could do that," says Freya, "if he weren't currently under house arrest on Bourne for disobeying the Senate."` - ` The last vestiges of the elation you have been feeling over your victory are suddenly replaced by a sense of dread. "What about me?" you ask.` - ` JJ says, "You are temporarily suspended from your service to the Free Worlds, and commanded to report to Bourne for a Senate hearing within the next two weeks. If you do not report for your hearing, your service will be terminated. And given your reputation, I doubt you will be able to find any meaningful employment elsewhere in human space."` - ` "I'm very disappointed in you," says Freya, as she and JJ leave.` - accept - clear "salary: Free Worlds" - - on complete - event "navy occupying the south" 50 - set "fw first chapter done" - log "Officially censured by the Free Worlds Senate for launching an attack on a pirate world rather than obeying their instructions to seek a diplomatic solution. It may be a while before any further work for the Free Worlds is available." - conversation - `With some trepidation, you enter the Senate building and introduce yourself to the receptionist. He says, "Please wait here. Someone will come for you when they are ready."` - branch greenrock - has "FW Pirates 3.2B: done" - ` Several hours pass. Finally, you are led into the Senate chamber, where several dozen senators sit, each with a name card identifying the world they represent. Senator Huygens of Mere asks the first question. "Captain , is it true that you took part in a recent unauthorized attack on Bloodsea in the Antares system?"` - goto start - label greenrock - ` Several hours pass. Finally, you are led into the Senate chamber, where several dozen senators sit, each with a name card identifying the world they represent. Senator Huygens of Mere asks the first question. "Captain , is it true that you took part in a recent unauthorized attack on Greenrock in the Shaula system?"` - label start - choice - ` "Yes, that is correct."` - goto knew - ` "I was following orders from Tomek, from the Council."` - ` "I didn't ask what your excuse is," she says. "I asked whether you took part in the attack."` - ` "Yes, I did," you say.` - label knew - ` "Were you aware at the time that you were going against the orders of the Senate?"` - choice - ` "Yes."` - goto reason - ` "No, I was led to believe that I was following the Senate's orders."` - ` "Interesting," says Arianna. "That's not what Tomek told us. And JJ and Freya both said that you were well aware of the Senate's wishes."` - label reason - ` One of the other senators, an older man, asks, "Why did you choose to take part in the attack?"` - choice - ` "I wanted to do something to end the pirate threat."` - ` "I trusted that Tomek would know the best strategy."` - ` "I guess I got too caught up in trying to be a hero."` - goto hero - ` "And how did that work out?" says the old man. "How long after the battle did it take you to realize that we have no way of holding on to the planet you conquered?"` - ` "Not long," you admit.` - goto sentence - label hero - ` "Indeed," says the senator. "And I bet it wasn't long after the battle that you realized saving the galaxy isn't that easy."` - ` "I suppose so," you admit.` - label sentence - ` A third senator speaks up, a woman whose name card identifies her as Sara, from Skymoot. "That will be all, Captain . The Senate will confer and decide whether we want your continued services."` - ` You are led back out to the lobby, where you wait for what feels like another hour. Finally, a messenger comes and hands you a small slip of paper. You open it. The message reads: "We have decided that you will be suspended without pay. When we are in need of your services again, we will contact you." It looks like for now, you are back to being a simple merchant captain.` - - - -mission "FW Refinery 1" - landing - name "Smuggler's Den Repairs" - description "Travel to Tundra and pick up a shipment of equipment for repairing the refinery on Smuggler's Den." - autosave - source Longjump - destination Tundra - clearance - to offer - has "FW Pirates 4B: done" - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - log "People" "Tomek Voigt" `Tomek was removed from the Council and placed under house arrest by the Senate after he disobeyed their orders and tried to launch an attack to capture the Pirate world of Greenrock rather than pursuing the diplomatic solution that the Senate preferred.` - conversation - `You arrive back on Longjump to a hero's welcome. People have heard of the battle you fought on Thule and the deal that was forged with the locals there. JJ and Freya greet you too, and congratulate you. But then Freya says, "We need to talk in private."` - ` You lead them into your ship, where Freya explains, "Soon after you left for Thule, Tomek took off on his own and raised a fleet for an attack on Greenrock. He thought the Senate's plan of making a deal with the pirate worlds was too cowardly, and that we needed a show of strength instead. But he was defeated by the pirates. His fleet retreated, with heavy losses, and when they landed back on Trinket, Tomek was put under house arrest by order of the Senate."` - choice - ` "Why would Tomek do something like that? It's unthinkable!"` - goto attack - ` "How can the Senate have him arrested? He's part of the Council!"` - goto defend - label attack - ` "That's easy to answer," says JJ. "He didn't like the idea of taking orders from the Senate. He thought they should treat him like a hero and go along with whatever he thought best."` - goto next - label defend - ` JJ and Freya are both quiet for a minute, then Freya says, "You know, there are people in the Senate who worry that the Council could become the ruling authority in the Free Worlds, instead of a democratic Senate. It wouldn't be the first time a people's revolution turned into an oligarchy. We of the Council have to be careful not to let that happen."` - goto next - label next - ` "So, what will happen to Tomek?" you ask.` - ` "He's out of the picture for now," says Freya. "But he's a tactical genius. We'll need his advice, if this war turns worse. In the meantime, though, we need your help with some peacemaking."` - choice - ` "How so?"` - goto repairs - ` "So we're just going to let Tomek stay under arrest?"` - ` "Yes," says Freya, firmly. "Don't be a fool, . We're trying to create a new sort of democracy here, and we can't do that by flaunting its rules."` - ` "I suppose you're right," you say. "So, what's next?"` - label repairs - ` "Well, thanks to you, the Men system is no longer engaged in piracy," says JJ. "And that means the folks on Smuggler's Den are in need of new work. That station used to be a deuterium refinery. With a little work, it can be one, again."` - ` "A working refinery could bring more income to that system than piracy ever did," says Freya. "Only problem is, the replacement parts are rare, and hard to come by. The Syndicate agreed to sell us the parts, but only if we meet them halfway, on Tundra. That's in the Cebalrai system. Just one jump away from one of the major new Navy bases."` - choice - ` "We're going to take a supply convoy through Republic space?"` - goto convoy - ` "How do we know this isn't a trap?"` - ` "We don't," says Freya, "except that the Syndicate is greedy, and we have money. I don't think they're ready yet to give up on the chance to sell their wares to both sides in this war."` - ` "Still, how do they expect us to get a convoy safely to Tundra?"` - label convoy - ` "Not a convoy," says JJ. "Just you, captain. It's only ten tons of spare parts. Your job is to fly to Tundra, retrieve the parts, and return here."` - choice - ` "I'll do my best."` - accept - ` "I hope this doesn't turn out to be a suicide mission."` - ` "I hope so too," says Freya. "If your ship has enough fuel capacity, you might try flying over to the neutral territory of Dabih or Tarazed, and then up to Cebalrai from there, to avoid the worst of the Navy patrols. Good luck, Captain. If anyone can do it, you can."` - accept - - - -mission "FW Refinery 1A" - landing - name "Smuggler's Den Repairs" - description "Bring a shipment of special refinery equipment to Smuggler's Den." - source Tundra - destination "Smuggler's Den" - to offer - has "FW Refinery 1: done" - cargo "refinery equipment" 10 - blocked "You have reached , but you do not have ten tons of cargo space free for the equipment. Return here when you have made more space available." - on fail - dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` - - on offer - conversation - `Your landing site is an abandoned settlement a thousand kilometers from Tundra's main spaceport. It's an old oil field that ran dry decades ago, and only a few of the landing pads are still usable. The Syndicate employees quickly load the cargo onto your ship, and say, "Now, take off quickly, before the Navy sees us doing business with a ship flying Free Worlds colors."` - launch - - on visit - dialog phrase "generic cargo on visit" - on complete - log "Brought supplies to Smuggler's Den to help upgrade the station into a working deuterium refinery. No further orders from the Free Worlds, so this might be a good time to find ways to earn more money on the side." - dialog - `After unloading the supplies, you send Freya and JJ a message letting them know that you arrived safely. You're a bit surprised when they don't immediately send you a message back. Something else must be going on that is occupying their attention. After months of just traveling around following other people's orders, it feels odd to be left to your own devices for a change.` - set "fw first chapter done" - event "navy occupying the south" 8 diff -Nru "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/free worlds war jobs.txt" "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/free worlds war jobs.txt" --- "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/free worlds war jobs.txt" 2020-02-24 15:50:12.000000000 +0000 +++ "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/free worlds war jobs.txt" 1970-01-01 00:00:00.000000000 +0000 @@ -1,855 +0,0 @@ -# Copyright (c) 2018 by Michael Zahniser -# -# Endless Sky is free software: you can redistribute it and/or modify it under the -# terms of the GNU General Public License as published by the Free Software -# Foundation, either version 3 of the License, or (at your option) any later version. -# -# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY -# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A -# PARTICULAR PURPOSE. See the GNU General Public License for more details. - -phrase "free worlds scanner payment" - word - `A Free Worlds captain is waiting for you when you land and takes a copy of your scanner logs, and you collect your payment of .` - -mission "FW Scout Run [0]" - job - repeat - name `Scouting Run` - description `Fly through the system and scout it out for Navy activity. Then return to by where your ship's scanner logs will be analyzed. Payment is .` - deadline - to offer - random < 30 - has "salary: Free Worlds" - not "event: fw armistice" - source - government "Free Worlds" - neighbor - neighbor government "Republic" - waypoint - distance 1 2 - government "Republic" - on visit - dialog phrase "generic waypoint on visit" - on complete - payment 10000 180 - dialog phrase "free worlds scanner payment" - on visit - dialog `You have landed on , but you have yet to scout out all the marked systems. Visit all the systems marked on your map before returning.` - -mission "FW Scout Run [1]" - job - repeat - name `Scouting Run` - description `Fly through the systems and scout them out for Navy activity. Then return to by where your ship's scanner logs will be analyzed. Payment is .` - deadline - to offer - random < 25 - has "salary: Free Worlds" - not "event: fw armistice" - source - government "Free Worlds" - neighbor - neighbor government "Republic" - waypoint - distance 2 3 - government "Republic" - waypoint - distance 2 3 - government "Republic" - on visit - dialog phrase "generic waypoint on visit" - on complete - payment 20000 180 - dialog phrase "free worlds scanner payment" - on visit - dialog `You have landed on , but you have yet to scout out all the marked systems. Visit all the systems marked on your map before returning.` - -mission "FW Scout Run [2]" - job - repeat - name `Scouting Run` - description `Fly through the systems and scout them out for Navy activity. Then return to by where your ship's scanner logs will be analyzed. Payment is .` - deadline - to offer - random < 20 - has "salary: Free Worlds" - not "event: fw armistice" - source - government "Free Worlds" - neighbor - neighbor government "Republic" - waypoint - distance 2 3 - government "Republic" - waypoint - distance 3 4 - government "Republic" - on visit - dialog phrase "generic waypoint on visit" - on complete - payment 30000 180 - dialog phrase "free worlds scanner payment" - on visit - dialog `You have landed on , but you have yet to scout out all the marked systems. Visit all the systems marked on your map before returning.` - - - -phrase "free worlds convoy supplies payment" - word - `The captain of the thanks you for escorting them safely, and the shipyard pays you for helping to deliver the supplies.` - -mission "FW Convoy Defense [0]" - job - repeat - name `Convoy to ` - description `The shipyard on is in need of more supplies for building warships. Immediately escort a convoy of ships to by . Payment is .` - deadline 1 1 - to offer - random < 30 - has "salary: Free Worlds" - not "main plot completed" - source - government "Free Worlds" - attributes "mining" "factory" - not attributes shipyard - destination - government "Free Worlds" - attributes shipyard - distance 2 6 - npc - government "Pirate" - personality nemesis staying harvests plunders - system destination - fleet "Large Southern Pirates" - fleet "Small Southern Pirates" - npc - government "Pirate" - personality nemesis harvests plunders - system destination - fleet "Large Southern Pirates" - fleet "Small Southern Pirates" - npc - government "Pirate" - personality nemesis harvests plunders - fleet "Large Southern Pirates" - npc accompany save - government "Merchant" - personality escort timid - fleet - names "civilian" - variant - "Freighter" 2 - "Bastion" - variant - "Behemoth" - "Clipper" 2 - variant - "Behemoth" 2 - variant - "Hauler III" - "Bastion" 2 - variant - "Hauler II" 2 - "Osprey" - variant - "Argosy" 2 - "Osprey" - on complete - payment 270000 - dialog phrase "free worlds convoy supplies payment" - on visit - dialog `You have reached , but you left part or all of the convoy behind! Better depart and wait for them to arrive in this star system.` - -mission "FW Convoy Defense [1]" - job - repeat - name `Convoy to ` - description `The shipyard on is in need of more supplies for building warships. Immediately escort a convoy of ships to by . Payment is .` - deadline 1 1 - to offer - random < 20 - has "salary: Free Worlds" - not "main plot completed" - source - government "Free Worlds" - attributes "mining" "factory" - not attributes shipyard - destination - government "Free Worlds" - attributes shipyard - distance 2 6 - npc - government "Pirate" - personality nemesis staying harvests plunders - system destination - fleet "Large Southern Pirates" - fleet "Small Southern Pirates" - npc - government "Pirate" - personality nemesis harvests plunders - system destination - fleet "Large Southern Pirates" - fleet "Small Southern Pirates" - npc - government "Pirate" - personality nemesis harvests plunders - fleet "Large Southern Pirates" - npc accompany save - government "Merchant" - personality escort timid - fleet - names "civilian" - variant - "Freighter" 2 - "Bastion" - variant - "Behemoth" - "Clipper" 2 - variant - "Behemoth" 2 - variant - "Hauler III" - "Bastion" 2 - variant - "Hauler II" 2 - "Osprey" - variant - "Argosy" 2 - "Osprey" - on complete - payment 270000 - dialog phrase "free worlds convoy supplies payment" - on visit - dialog `You have reached , but you left part or all of the convoy behind! Better depart and wait for them to arrive in this star system.` - -mission "FW Convoy Defense [2]" - job - repeat - name `Convoy to ` - description `The shipyard on is in need of more supplies for building warships. Immediately escort a convoy of ships to by . Payment is .` - deadline 1 1 - to offer - random < 10 - has "salary: Free Worlds" - not "main plot completed" - source - government "Free Worlds" - attributes "mining" "factory" - not attributes shipyard - destination - government "Free Worlds" - attributes shipyard - distance 2 6 - npc - government "Pirate" - personality nemesis staying harvests plunders - system destination - fleet "Large Southern Pirates" - fleet "Small Southern Pirates" - npc - government "Pirate" - personality nemesis harvests plunders - system destination - fleet "Large Southern Pirates" - fleet "Small Southern Pirates" - npc - government "Pirate" - personality nemesis harvests plunders - fleet "Large Southern Pirates" - npc accompany save - government "Merchant" - personality escort timid - fleet - names "civilian" - variant - "Freighter" 2 - "Bastion" - variant - "Behemoth" - "Clipper" 2 - variant - "Behemoth" 2 - variant - "Hauler III" - "Bastion" 2 - variant - "Hauler II" 2 - "Osprey" - variant - "Argosy" 2 - "Osprey" - on complete - payment 270000 - dialog phrase "free worlds convoy supplies payment" - on visit - dialog `You have reached , but you left part or all of the convoy behind! Better depart and wait for them to arrive in this star system.` - - - -mission "FW Reinforcements [0]" - job - repeat - name `Reinforcements to ` - description `These Free Worlds soldiers require immediate transport to by in order to reinforce the frontlines. Payment is .` - deadline 2 1 - passengers 5 5 .2 - to offer - random < 20 - has "salary: Free Worlds" - not "event: fw armistice" - source - government "Free Worlds" - not - neighbor government "Republic" - not - neighbor - neighbor government "Republic" - destination - distance 2 10 - government "Free Worlds" - neighbor - neighbor government "Republic" - on visit - dialog phrase "generic passenger on visit" - on complete - payment 10000 180 - dialog `You unload the Free Worlds soldiers into the busy spaceport of , and collect your payment of .` - -mission "FW Reinforcements [1]" - job - repeat - name `Reinforcements to ` - description `These Free Worlds soldiers require immediate transport to by in order to reinforce the frontlines. Payment is .` - deadline 2 1 - passengers 5 5 .2 - to offer - random < 10 - has "salary: Free Worlds" - not "event: fw armistice" - source - government "Free Worlds" - not - neighbor government "Republic" - not - neighbor - neighbor government "Republic" - destination - distance 2 10 - government "Free Worlds" - neighbor - neighbor government "Republic" - on visit - dialog phrase "generic passenger on visit" - on complete - payment 10000 180 - dialog `You unload the Free Worlds soldiers into the busy spaceport of , and collect your payment of .` - - -phrase "free worlds thanked resupply payment" - phrase - "generic cargo delivery payment" - word - ` ` - word - `A Free Worlds captain stationed on thanks you for delivering the much-needed supplies.` - `The Free Worlds captains stationed on thank you for delivering the much-needed supplies.` - -mission "FW Outfitter Resupply [0]" - job - repeat - name `Resupply ` - description `The outfitter on is running low on supplies and needs to be restocked immediately. Deliver to by . Payment is .` - deadline 2 1 - cargo random 5 2 .1 - to offer - random < 50 - has "salary: Free Worlds" - not "main plot completed" - source - government "Free Worlds" - destination - distance 4 8 - government "Free Worlds" - attributes outfitter - on visit - dialog phrase "generic cargo on visit" - on complete - payment 2000 180 - dialog phrase "free worlds thanked resupply payment" - -mission "FW Outfitter Resupply [1]" - job - repeat - name `Resupply ` - description `The outfitter on is running low on supplies and needs to be restocked immediately. Deliver to by . Payment is .` - deadline 2 1 - cargo random 5 2 .1 - to offer - random < 40 - has "salary: Free Worlds" - not "main plot completed" - source - government "Free Worlds" - destination - distance 5 10 - government "Free Worlds" - attributes outfitter - on visit - dialog phrase "generic cargo on visit" - on complete - payment 2000 180 - dialog phrase "free worlds thanked resupply payment" - -mission "FW Outfitter Resupply [2]" - job - repeat - name `Resupply ` - description `The outfitter on is running low on supplies and needs to be restocked immediately. Deliver to by . Payment is .` - deadline 2 1 - cargo random 5 2 .1 - to offer - random < 30 - has "salary: Free Worlds" - not "main plot completed" - source - government "Free Worlds" - destination - distance 6 12 - government "Free Worlds" - attributes outfitter - on visit - dialog phrase "generic cargo on visit" - on complete - payment 2000 180 - dialog phrase "free worlds thanked resupply payment" - -mission "FW Bulk Outfitter Resupply [0]" - job - repeat - name `Resupply ` - description `The outfitter on is running low on supplies and needs to be restocked immediately. Deliver to by . Payment is .` - deadline 2 1 - cargo random 25 2 .05 - to offer - random < 30 - has "salary: Free Worlds" - not "main plot completed" - source - government "Free Worlds" - destination - distance 4 8 - government "Free Worlds" - attributes outfitter - on visit - dialog phrase "generic cargo on visit" - on complete - payment 5000 180 - dialog phrase "free worlds thanked resupply payment" - -mission "FW Bulk Outfitter Resupply [1]" - job - repeat - name `Resupply ` - description `The outfitter on is running low on supplies and needs to be restocked immediately. Deliver to by . Payment is .` - deadline 2 1 - cargo random 25 2 .05 - to offer - random < 25 - has "salary: Free Worlds" - not "main plot completed" - source - government "Free Worlds" - destination - distance 5 10 - government "Free Worlds" - attributes outfitter - on visit - dialog phrase "generic cargo on visit" - on complete - payment 5000 180 - dialog phrase "free worlds thanked resupply payment" - -mission "FW Bulk Outfitter Resupply [2]" - job - repeat - name `Resupply ` - description `The outfitter on is running low on supplies and needs to be restocked immediately. Deliver to by . Payment is .` - deadline 2 1 - cargo random 25 2 .05 - to offer - random < 20 - has "salary: Free Worlds" - not "main plot completed" - source - government "Free Worlds" - destination - distance 6 12 - government "Free Worlds" - attributes outfitter - on visit - dialog phrase "generic cargo on visit" - on complete - payment 5000 180 - dialog phrase "free worlds thanked resupply payment" - -mission "FW Frontline Resupply [0]" - job - repeat - name `Resupply ` - description `The frontlines of the war are in need of a resupply. Immediately deliver to by . Payment is .` - deadline 2 1 - cargo "food" 5 2 .1 - to offer - random < 40 - has "salary: Free Worlds" - not "event: fw armistice" - source - government "Free Worlds" - not - neighbor government "Republic" - not - neighbor - neighbor government "Republic" - destination - distance 2 10 - government "Free Worlds" - neighbor - neighbor government "Republic" - on visit - dialog phrase "generic cargo on visit" - on complete - payment 2000 180 - dialog phrase "free worlds thanked resupply payment" - -mission "FW Frontline Resupply [1]" - job - repeat - name `Resupply ` - description `The frontlines of the war are in need of a resupply. Immediately deliver to by . Payment is .` - deadline 2 1 - cargo "medical" 5 2 .1 - to offer - random < 30 - has "salary: Free Worlds" - not "event: fw armistice" - source - government "Free Worlds" - not - neighbor government "Republic" - not - neighbor - neighbor government "Republic" - destination - distance 2 10 - government "Free Worlds" - neighbor - neighbor government "Republic" - on visit - dialog phrase "generic cargo on visit" - on complete - payment 2000 180 - dialog phrase "free worlds thanked resupply payment" - -mission "FW Frontline Resupply [2]" - job - repeat - name `Resupply ` - description `The frontlines of the war are in need of a resupply. Immediately deliver to by . Payment is .` - deadline 2 1 - cargo "heavy metals" 5 2 .1 - to offer - random < 20 - has "salary: Free Worlds" - not "event: fw armistice" - source - government "Free Worlds" - not - neighbor government "Republic" - not - neighbor - neighbor government "Republic" - destination - distance 2 10 - government "Free Worlds" - neighbor - neighbor government "Republic" - on visit - dialog phrase "generic cargo on visit" - on complete - payment 2000 180 - dialog phrase "free worlds thanked resupply payment" - -mission "FW Bulk Frontline Resupply [0]" - job - repeat - name `Resupply ` - description `The frontlines of the war are in need of a resupply. Immediately deliver to by . Payment is .` - deadline 2 1 - cargo "food" 25 2 .95 - to offer - random < 30 - has "salary: Free Worlds" - not "event: fw armistice" - source - government "Free Worlds" - not - neighbor government "Republic" - not - neighbor - neighbor government "Republic" - destination - distance 3 12 - government "Free Worlds" - neighbor - neighbor government "Republic" - on visit - dialog phrase "generic cargo on visit" - on complete - payment 5000 180 - dialog phrase "free worlds thanked resupply payment" - -mission "FW Bulk Frontline Resupply [1]" - job - repeat - name `Resupply ` - description `The frontlines of the war are in need of a resupply. Immediately deliver to by . Payment is .` - deadline 2 1 - cargo "medical" 25 2 .95 - to offer - random < 15 - has "salary: Free Worlds" - not "event: fw armistice" - source - government "Free Worlds" - not - neighbor government "Republic" - not - neighbor - neighbor government "Republic" - destination - distance 3 12 - government "Free Worlds" - neighbor - neighbor government "Republic" - on visit - dialog phrase "generic cargo on visit" - on complete - payment 5000 180 - dialog phrase "free worlds thanked resupply payment" - - - -phrase "free worlds thanked care package" - word - `You deliver the care package of to the specified address and explain to the people where the care package came from. They thank you for delivering it, and you collect your payment of .` - -mission "FW Care Package to Republic [0]" - job - repeat - name `Care package to ` - description `A citizen of the Free Worlds is worried about family members in the Republic. Immediately deliver a care package of to by . Payment is .` - deadline 1 1 - cargo random 1 3 - to offer - random < 30 - has "chosen sides" - not "event: fw armistice" - source - government "Free Worlds" - destination - government "Republic" - distance 2 5 - on visit - dialog phrase "generic cargo on visit" - on complete - payment 1000 180 - dialog phrase "free worlds thanked care package" - -mission "FW Care Package to Republic [1]" - job - repeat - name `Care package to ` - description `A citizen of the Free Worlds is worried about family members in the Republic. Immediately deliver a care package of to by . Payment is .` - deadline 1 1 - cargo random 1 3 - to offer - random < 30 - has "chosen sides" - not "event: fw armistice" - source - government "Free Worlds" - destination - government "Republic" - distance 2 5 - on visit - dialog phrase "generic cargo on visit" - on complete - payment 1000 180 - dialog phrase "free worlds thanked care package" - -mission "FW Care Package from Republic [0]" - job - repeat - name `Care package to ` - description `A citizen of the Republic is worried about family members in the Free Worlds. Immediately deliver a care package of to by . Payment is .` - deadline 1 1 - cargo random 1 3 - to offer - random < 30 - has "chosen sides" - not "event: fw armistice" - source - government "Republic" - destination - government "Free Worlds" - distance 2 5 - on visit - dialog phrase "generic cargo on visit" - on complete - payment 1000 180 - dialog phrase "free worlds thanked care package" - -mission "FW Care Package from Republic [1]" - job - repeat - name `Care package to ` - description `A citizen of the Republic is worried about family members in the Free Worlds. Immediately deliver a care package of to by . Payment is .` - deadline 1 1 - cargo random 1 3 - to offer - random < 30 - has "chosen sides" - not "event: fw armistice" - source - government "Republic" - destination - government "Free Worlds" - distance 2 5 - on visit - dialog phrase "generic cargo on visit" - on complete - payment 1000 180 - dialog phrase "free worlds thanked care package" - - - -phrase "free worlds thanked refugee transport" - word - `Your passengers thank you graciously for taking them away from the dangerous frontlines of the war. You wish them the best of luck on , and collect your payment of .` - -mission "FW Refugees [0]" - job - repeat - name `Refugees to ` - description `These passengers would like to escape the frontlines of the war and immediately settle on by . Payment is .` - deadline 2 1 - passengers 2 10 .9 - to offer - random < 60 - has "chosen sides" - not "event: fw armistice" - source - government "Free Worlds" - neighbor - neighbor government "Republic" - destination - distance 2 10 - government "Free Worlds" - not - neighbor government "Republic" - not - neighbor - neighbor government "Republic" - on visit - dialog phrase "generic passenger on visit" - on complete - payment 2000 180 - dialog phrase "free worlds thanked refugee transport" - -mission "FW Refugees [1]" - job - repeat - name `Refugees to ` - description `These passengers would like to escape the frontlines of the war and immediately settle on by . Payment is .` - deadline 2 1 - passengers 2 10 .9 - to offer - random < 40 - has "chosen sides" - not "event: fw armistice" - source - government "Free Worlds" - neighbor - neighbor government "Republic" - destination - distance 2 10 - government "Free Worlds" - not - neighbor government "Republic" - not - neighbor - neighbor government "Republic" - on visit - dialog phrase "generic passenger on visit" - on complete - payment 2000 180 - dialog phrase "free worlds thanked refugee transport" - -mission "FW Refugees [2]" - job - repeat - name `Refugees to ` - description `These passengers would like to escape the frontlines of the war and immediately settle on by . Payment is .` - deadline 2 1 - passengers 2 10 .9 - to offer - random < 20 - has "chosen sides" - not "event: fw armistice" - source - government "Free Worlds" - neighbor - neighbor government "Republic" - destination - distance 2 10 - government "Free Worlds" - not - neighbor government "Republic" - not - neighbor - neighbor government "Republic" - on visit - dialog phrase "generic passenger on visit" - on complete - payment 2000 180 - dialog phrase "free worlds thanked refugee transport" - -mission "FW Bulk Refugees [0]" - job - repeat - name `Refugees to ` - description `These passengers would like to escape the frontlines of the war and immediately settle on by . Payment is .` - deadline 2 1 - passengers 5 5 .5 - to offer - random < 20 - has "chosen sides" - not "event: fw armistice" - source - government "Free Worlds" - neighbor - neighbor government "Republic" - destination - distance 2 10 - government "Free Worlds" - not - neighbor government "Republic" - not - neighbor - neighbor government "Republic" - on visit - dialog phrase "generic passenger on visit" - on complete - payment 5000 180 - dialog phrase "free worlds thanked refugee transport" diff -Nru "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/frontier jobs.txt" "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/frontier jobs.txt" --- "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/frontier jobs.txt" 2020-02-24 15:50:12.000000000 +0000 +++ "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/frontier jobs.txt" 1970-01-01 00:00:00.000000000 +0000 @@ -1,337 +0,0 @@ - -# Copyright (c) 2017 by Michael Zahniser -# Copyright (c) 2018 by Nate Graham -# -# Endless Sky is free software: you can redistribute it and/or modify it under the -# terms of the GNU General Public License as published by the Free Software -# Foundation, either version 3 of the License, or (at your option) any later version. -# -# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY -# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A -# PARTICULAR PURPOSE. See the GNU General Public License for more details. - -mission "Frontier delivery [0]" - name "Frontier delivery to " - job - repeat - description `Deliver to the frontier world of . Frontier systems have a high rate of piracy, so prepare to defend yourself. Payment is .` - cargo random 5 2 .1 - to offer - random < 30 - source - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - not attributes "frontier" - destination - not government "Pirate" - distance 2 10 - attributes "frontier" - npc - government "Pirate" - personality nemesis harvests plunders - confusion 30 - system destination - fleet "Small Northern Pirates" - npc - government "Pirate" - personality nemesis staying harvests plunders - confusion 30 - system destination - fleet "Small Northern Pirates" 2 - on complete - payment 4000 180 - dialog phrase "generic cargo delivery payment" - - -mission "Frontier delivery [1]" - name "Frontier delivery to " - job - repeat - description `Deliver to the frontier world of . Frontier systems have a high rate of piracy, so prepare to defend yourself. Payment is .` - cargo random 25 2 .05 - to offer - random < 25 - source - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - not attributes "frontier" - destination - not government "Pirate" - distance 2 10 - attributes "frontier" - npc - government "Pirate" - personality nemesis harvests plunders - confusion 20 - system destination - fleet "Small Northern Pirates" 2 - npc - government "Pirate" - personality nemesis staying harvests plunders - confusion 20 - system destination - fleet "Small Northern Pirates" 3 - on complete - payment 4000 180 - dialog phrase "generic cargo delivery payment" - - -mission "Frontier delivery [2]" - name "Frontier delivery to " - job - repeat - description `Deliver to the frontier world of . Frontier systems have a high rate of piracy, so prepare to defend yourself. Payment is .` - cargo random 40 2 .02 - to offer - random < 20 - source - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - not attributes "frontier" - destination - not government "Pirate" - distance 2 10 - attributes "frontier" - npc - government "Pirate" - personality nemesis harvests plunders - system destination - fleet "Large Northern Pirates" - npc - government "Pirate" - personality nemesis staying harvests plunders - system destination - fleet "Small Northern Pirates" - fleet "Large Northern Pirates" - on complete - payment 4000 180 - dialog phrase "generic cargo delivery payment" - - -mission "Frontier Emigration [0]" - name "Emigration to " - job - repeat - description "These passengers have finally saved up enough money to start a new life on , and are willing to pay you to transport them." - passengers 2 10 .9 - to offer - random < 30 - source - not government "Pirate" - attributes "frontier" - not planet "Shangri-La" - destination - distance 2 10 - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - not attributes "frontier" - on complete - payment 3000 140 - dialog phrase "generic passenger dropoff payment" - - -mission "Frontier Emigration [1]" - name "Emigration to " - job - repeat - description "These passengers have finally saved up enough money to start a new life on , and are willing to pay you to transport them." - passengers 4 10 .8 - to offer - random < 25 - source - not government "Pirate" - attributes "frontier" - not planet "Shangri-La" - destination - distance 2 10 - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - not attributes "frontier" - on complete - payment 3000 140 - dialog phrase "generic passenger dropoff payment" - - -mission "Frontier Emigration [2]" - name "Emigration to " - job - repeat - description "These passengers have finally saved up enough money to start a new life on , and are willing to pay you to transport them." - passengers 6 10 .7 - to offer - random < 20 - source - not government "Pirate" - attributes "frontier" - not planet "Shangri-La" - destination - distance 2 10 - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - not attributes "frontier" - on complete - payment 3000 140 - dialog phrase "generic passenger dropoff payment" - - -mission "Disaster Relief" - name "Disaster relief to " - job - repeat - description "A disaster has occurred in a colony on the frontier world of . Deliver to the planet by for ." - cargo "disaster relief supplies" 25 2 .05 - deadline - to offer - random < 10 - source - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - not attributes "frontier" - destination - not government "Pirate" - distance 2 10 - attributes "frontier" - not planet "Shangri-La" - on complete - payment 10000 160 - dialog "You drop off your cargo of and collect your payment of . A group of citizens thank you and bid you farewell." - - -mission "Instruct Novice Pilot" - job - repeat - description "A novice pilot seeks instruction from an experienced captain, and requests an escort to . After that, return to and you will receive payment of ." - to offer - random < 5 - "combat rating" > 100 - source - government "Republic" "Free Worlds" "Neutral" "Independent" - attributes "frontier" "dirt belt" "rim" "north" "south" "mining" "farming" - stopover - not government "Pirate" - attributes "frontier" "outfitter" - distance 3 7 - on stopover - dialog "After a smooth landing, you guide your student through an especially rough part of the spaceport, full of trash, homeless drifters, and poorly-lit alleyways. You explain the ins and outs of avoiding pickpockets, keeping out of bar fights, and how to spot a lousy deal at an outfitter's shop. After a few hours in one of the seedier parts of the galaxy, both of you are eager to return to ." - on visit - dialog "You've returned to , but forgot to escort the to first! Better head there first." - on complete - payment 75000 - dialog "Your student thanks you for the instruction and for providing a guided view of some of the galaxy's rougher areas. You receive your payment of ." - npc - government "Pirate" - personality nemesis waiting - fleet "Small Northern Pirates" - system - distance 3 7 - npc accompany save - government "Merchant" - personality escort heroic vindictive - fleet - names "civilian" - variant - "Sparrow" - variant - "Star Barge" - variant - "Shuttle" - variant - "Heavy Shuttle" - - -mission "Small Pirate gambling" - description "Survive the pirate attack!" - minor - repeat - to offer - random < 3 - "reputation: Pirates" < 0 - "combat rating" < 200 - credits > 14357 - source - attributes "dirt belt" "south" "rim" "pirate" "frontier" - on offer - conversation - `You're having a drink in a dimly lit spaceport bar when you notice a group of young men in crimson leather outfits gambling in a dark corner. The barman eyes them warily. One of them raises his drink and waves you over, beckoning to join their game.` - choice - `(Join their game.)` - goto gamble - `(Ignore them and leave quickly.)` - defer - - label gamble - ` You walk over to the table. A closer examination indicates a strong likelihood that they are pirates; not one of them looks older than 19, and they all sport fearsome tattoos and dangerous-looking sidearms. After a few rounds of cards it becomes abundantly obvious that they're cheating, and making little effort to hide this from you.` - branch "good luck" "bad luck" - random < 30 - - label "good luck" - ` Fortunately, you're able to outsmart them anyway and win the game, winding up with a sizable pile of credit chips. They don't look too happy about it, but do not bother you as you quickly leave. You thank your lucky stars: you're nearly 25,000 credits richer and still in one piece after a face-to-face encounter with pirates.` - accept - - label "bad luck" - ` You're starting to bleed money, with more than 10,000 credits in losses already.` - choice - `(Call them out on their cheating.)` - goto call - `(Say nothing and continue playing.)` - goto lose - - label lose - ` You grit your teeth and lose hand after hand before the game finally ends. The pirates gloat over their "winnings" of almost 15,000 credits as you leave.` - decline - - label call - ` You confront them on their blatant cheating when the meanest-looking one growls at you, "We're just playin' a game here, see? You'd better shut your big mouth if you know what's good for you! We can make this ugly real fast."` - ` The thugs stare at you menacingly and start to reach for their guns.` - choice - `(Shoot first!)` - goto shoot - `(Grab the pot and run!)` - goto run - `(Let them fleece you.)` - goto lose - - label shoot - branch "shoot and die" "shoot and run" - random < 30 - - label "shoot and die" - ` Unfortunately they're faster than you. Your mutilated corpse hits the floor with a wet thump.` - die - - label "shoot and run" - ` Grateful that you never leave your ship unarmed, your hand flies toward the pistol at your thigh. You draw the weapon and fire at the pirate who just threatened you. The slug punches a hole in the center of his chest, and he collapses to the ground. His shocked comrades fumble in horror for their weapons, but you've taken them by surprise and quickly gun down another before deciding it's time to escape. You grab some of the credits on the table on the way out!` - ` You dash toward the hangar bay and blast of in a hurry. You quickly count your spoils and see that you're nearly 25,000 credits richer! Halfway out of the atmosphere, the remaining two pirates hurl obscenities over the comms from their own ships, which are in hot pursuit.` - launch - - label run - branch "grab and die" "grab and run" - random < 30 - - label "grab and die" - ` You grab the pot and make a break for it! The ruffians howl and draw their guns. Dodging gunfire, you run towards the door and get halfway there before one of the slugs finds its mark. You fall to the floor in pain, watching a pool of your own blood expand around you. You try to struggle to your feet, but the toughest-looking pirate kicks you to the ground and finishes you off with another shot.` - die - - label "grab and run" - ` You grab the pot and make a break for it! The ruffians howl and draw their guns. You run towards the door in a zigzag motion as bullets fly past you and tear chips out of the walls. You glance backwards just in time to see the barkeep reduce one of the ruffians to hamburger meat with an enormous shotgun. The remaining three chase after you.` - ` You dash toward the hangar bay and blast of in a hurry. You quickly count your spoils and see that you're nearly 25,000 credits richer! Halfway out of the atmosphere, you receive a message from the port authorities warning you that while they apprehended two of the pirates, the remaining two made it to their ships and are in hot pursuit.` - launch - - on decline - payment -14357 - fail - - on accept - payment 23974 - fail - - npc - personality - launching - heroic - plunders - vindictive - confusion 20 - government "Pirate" - fleet - names "pirate" - variant - "Sparrow" 2 - variant - "Wasp" 2 - variant - "Wasp" - "Sparrow" diff -Nru endless-sky-0.9.11/data/governments.txt endless-sky-0.9.12/data/governments.txt --- endless-sky-0.9.11/data/governments.txt 2020-02-24 15:50:12.000000000 +0000 +++ endless-sky-0.9.12/data/governments.txt 2020-05-01 19:02:38.000000000 +0000 @@ -70,6 +70,8 @@ "friendly hail" "friendly deep" "hostile hail" "hostile deep" +government "Derelict" + government "Drak" swizzle 5 color 1 1 1 @@ -135,8 +137,10 @@ "player reputation" -1000 "attitude toward" "Hai" -.01 + " Hai " -.01 "Wanderer" -.01 "Pug" -.01 + "Pug (Wanderer)" -.01 "Merchant" -.01 "Kor Efret" -.01 "bribe" .02 @@ -204,6 +208,7 @@ "Quarg" -.01 "Pug" -.01 "Hai" -.01 + " Hai " -.01 "Korath" -.01 "Navy (Oathkeeper)" -.01 "Republic" -.01 @@ -212,6 +217,10 @@ "Wanderer" -.01 "player reputation" -1 + "friendly hail" "friendly ka'het" + "friendly disabled hail" "friendly disabled ka'het" + "hostile hail" "hostile ka'het" + "hostile disabled hail" "hostile disabled ka'het" government " Ka'het " "display name" "Ka'het" @@ -224,6 +233,7 @@ "Quarg" -.01 "Pug" -.01 "Hai" -.01 + " Hai " -.01 "Korath" -.01 "Navy (Oathkeeper)" -.01 "Republic" -.01 @@ -232,6 +242,10 @@ "Wanderer" -.01 "player reputation" -1 + "friendly hail" "friendly ka'het" + "friendly disabled hail" "friendly disabled ka'het" + "hostile hail" "hostile ka'het" + "hostile disabled hail" "hostile disabled ka'het" government "Korath" swizzle 0 @@ -368,6 +382,7 @@ "attitude toward" "Author" -.01 "Hai" -.01 + " Hai " -.01 "Korath" -.01 "Merchant" -.1 "Syndicate" -.01 @@ -390,6 +405,20 @@ "hostile hail" "hostile pug" "hostile disabled hail" "hostile pug" +government "Pug (Wanderer)" + "display name" "Pug" + swizzle 0 + color .99 .89 .70 + + "player reputation" 1 + "attitude toward" + "Drak" -.01 + "Quarg" -.01 + "friendly hail" "friendly pug" + "friendly disabled hail" "friendly disabled pug" + "hostile hail" "hostile pug" + "hostile disabled hail" "hostile pug" + government "Quarg" swizzle 0 color .88 .77 0 @@ -401,6 +430,7 @@ "Kor Mereti" -.01 "Kor Sestor" -.01 "Hai" .01 + " Hai " .01 "Pirate" -.01 "hostile hail" "hostile quarg" "hostile disabled hail" "hostile quarg" @@ -413,7 +443,13 @@ "player reputation" 1 "bribe" 0 "attitude toward" - "Korath" -.01 + "Indigenous Lifeform" 0.05 + "Korath" -.05 + "Alpha" -.05 + "penalty for" + assist -0.25 + capture 10 + destroy 10 government "Republic" swizzle 0 diff -Nru "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/hai/hai jobs.txt" "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/hai/hai jobs.txt" --- "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/hai/hai jobs.txt" 1970-01-01 00:00:00.000000000 +0000 +++ "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/hai/hai jobs.txt" 2020-05-01 19:02:38.000000000 +0000 @@ -0,0 +1,1319 @@ +# Copyright (c) 2014 by Michael Zahniser +# +# Endless Sky is free software: you can redistribute it and/or modify it under the +# terms of the GNU General Public License as published by the Free Software +# Foundation, either version 3 of the License, or (at your option) any later version. +# +# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY +# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A +# PARTICULAR PURPOSE. See the GNU General Public License for more details. + +mission "Human Vacation [1]" + name "Human vacationer to " + job + repeat + description "This human wants to vacation on the Hai world of , and will pay you ." + passengers 1 + to offer + random < 50 + source + government "Hai" + destination + distance 2 7 + attributes "human tourism" + on visit + dialog phrase "generic passenger on visit" + on complete + payment 8000 150 + dialog phrase "generic passenger dropoff payment" + +mission "Human Vacation [2]" + name "Human vacationers to " + job + repeat + description "These humans want to vacation on the Hai world of , and will pay you ." + passengers 2 12 .8 + to offer + random < 20 + source + government "Hai" + destination + distance 2 7 + attributes "human tourism" + on visit + dialog phrase "generic passenger on visit" + on complete + payment 5000 150 + dialog phrase "generic passenger dropoff payment" + +mission "Hai Vacation [1]" + name "Hai vacationer to " + job + repeat + description "This Hai wants to vacation on the strange Hai world of , and will pay you ." + passengers 1 + to offer + random < 70 + source + government "Hai" + destination + distance 2 7 + attributes "hai tourism" + on visit + dialog phrase "generic passenger on visit" + on complete + payment 6000 150 + dialog phrase "generic passenger dropoff payment" + +mission "Hai Vacation [2]" + name "Hai vacationers to " + job + repeat + description "These Hai want to vacation on the strange Hai world of , and will pay you ." + passengers 2 12 .8 + to offer + random < 50 + source + government "Hai" + destination + distance 2 7 + attributes "hai tourism" + on visit + dialog phrase "generic passenger on visit" + on complete + payment 4000 150 + dialog phrase "generic passenger dropoff payment" + +mission "Hai Vacation [3]" + name "Hai vacationers to " + job + repeat + description "These Hai want to vacation on the strange Hai world of , and will pay you ." + passengers 2 12 .8 + to offer + random < 30 + source + government "Hai" + destination + distance 2 7 + attributes "hai tourism" + on visit + dialog phrase "generic passenger on visit" + on complete + payment 4000 150 + dialog phrase "generic passenger dropoff payment" + +mission "Hai Vacation [4]" + name "Hai vacationers to " + job + repeat + description "These Hai want to vacation on the strange Hai world of , and will pay you ." + passengers 2 12 .8 + to offer + random < 20 + source + government "Hai" + destination + distance 2 7 + attributes "hai tourism" + on visit + dialog phrase "generic passenger on visit" + on complete + payment + payment 6000 + dialog phrase "generic passenger dropoff payment" + + +mission "Wealthy Hai [1]" + name "Wealthy Hai to " + job + repeat + description "This wealthy family of Hai will pay for a smooth and fast journey to by ." + passengers 2 4 .8 + deadline + to offer + random < 70 + on offer + require "Luxury Accommodations" + require "Quantum Keystone" + source + government "Hai" + destination + government "Hai" + distance 4 8 + on visit + dialog phrase "generic passenger on visit" + on complete + payment 15000 300 + dialog phrase "generic passenger dropoff payment" + +mission "Wealthy Hai [2]" + name "Wealthy Hai to " + job + repeat + description "This wealthy family of Hai will pay for a smooth and fast journey to by ." + passengers 2 4 .8 + deadline + to offer + random < 30 + on offer + require "Luxury Accommodations" + require "Quantum Keystone" + source + government "Hai" + destination + government "Hai" + distance 4 8 + on visit + dialog phrase "generic passenger on visit" + on complete + payment 15000 300 + dialog phrase "generic passenger dropoff payment" + + +phrase "hai festival payment dialog" + word + `Luckily your didn't cause too much trouble on the trip. After collecting their things, they pay you and make their way to the festival.` + +mission "Hai Festival [1]" + name "Festival at " + job + repeat + description "For a month each year, the Hai have a huge holiday festival. This group of Hai will pay you for you to transport them and their of supplies to ." + passengers 10 20 + cargo "party supplies" 1 2 + to offer + month == 3 + random < 60 + source + government "Hai" + destination + distance 2 7 + government "Hai" + on visit + dialog phrase "generic cargo and passenger on visit" + on complete + payment 10000 200 + dialog phrase "hai festival payment dialog" + +mission "Hai Festival [2]" + name "Festival at " + job + repeat + description "For a month each year, the Hai have a huge holiday festival. This group of humans will pay you for you to transport them and their of supplies to ." + passengers 10 20 + cargo "party supplies" 1 2 + to offer + month == 3 + random < 60 + source + government "Hai" + destination + distance 2 7 + government "Hai" + on visit + dialog phrase "generic cargo and passenger on visit" + on complete + payment 10000 200 + dialog phrase "hai festival payment dialog" + +mission "Hai Festival [3]" + name "Festival at " + job + repeat + description "For a month each year, the Hai have a huge holiday festival. This group of Hai and humans will pay you for you to transport them and their of supplies to ." + passengers 10 20 + cargo "party supplies" 1 2 + to offer + month == 3 + random < 60 + source + government "Hai" + destination + distance 2 7 + government "Hai" + on visit + dialog phrase "generic cargo and passenger on visit" + on complete + payment 10000 200 + dialog phrase "hai festival payment dialog" + + + +phrase "unfettered aid payment dialog" + word + `You drop off the aid (or as they like to refer to it, "tribute") for the Unfettered, and receive from your contact on .` + +phrase "unfettered aid pickup dialog" + word + `The Hai dockworkers load the food for the Unfettered onto your ship. One of them says to you,` + `As the Hai load the food onto your ship, one of them says,` + word + ` ` + word + `"Thank you. This is far better than watching our kinfolk starve."` + `"Tell our brothers and sisters that if they will only repent, they will be welcome to come home."` + +mission "Unfettered Aid [0]" + name "Aid shipment to Unfettered" + job + repeat + clearance "After speaking with the Unfettered and explaining your presence, they give you permission to land with the cargo." + description "Deliver of food to the Unfettered on . You will be paid ." + cargo "food (aid)" 25 2 .05 + to offer + random < 40 + "cargo space" > 80 + has "Ask the Hai about the Unfettered: offered" + source + government "Hai" + destination + distance 3 4 + attributes "unfettered" + on accept + dialog phrase "unfettered aid pickup dialog" + on visit + dialog phrase "generic cargo on visit" + on complete + payment 5000 1600 + dialog phrase "unfettered aid payment dialog" + +mission "Unfettered Aid [1]" + name "Aid shipment to Unfettered" + job + repeat + clearance "After speaking with the Unfettered and explaining your presence, they give you permission to land with the cargo." + description "Deliver of food to the Unfettered on . You will be paid ." + cargo "food (aid)" 30 2 .05 + to offer + random < 30 + "cargo space" > 100 + has "Ask the Hai about the Unfettered: offered" + source + government "Hai" + destination + distance 4 5 + attributes "unfettered" + on accept + dialog phrase "unfettered aid pickup dialog" + on visit + dialog phrase "generic cargo on visit" + on complete + payment 6000 1800 + dialog phrase "unfettered aid payment dialog" + +mission "Unfettered Aid [2]" + name "Aid shipment to Unfettered" + job + repeat + clearance "After speaking with the Unfettered and explaining your presence, they give you permission to land with the cargo." + description "Deliver of food to the Unfettered on . You will be paid ." + cargo "food (aid)" 35 2 .05 + to offer + random < 20 + "cargo space" > 120 + has "Ask the Hai about the Unfettered: offered" + source + government "Hai" + destination + distance 5 6 + attributes "unfettered" + on accept + dialog phrase "unfettered aid pickup dialog" + on visit + dialog phrase "generic cargo on visit" + on complete + payment 7000 2000 + dialog phrase "unfettered aid payment dialog" + +phrase "unfettered tribute payment dialog" + word + `You drop off the tribute to the Unfettered, and they pay you .` + +phrase "unfettered tribute pickup dialog" + word + `When you inform the Hai that you are here to receive a tribute payment for the Unfettered, they load the cargo onto your ship with a rather surprising swiftness and cheerfulness.` + `The Hai dockworkers load the tribute for the Unfettered onto your ship. One of them says to you, "Thank you. This is far better than watching our kinfolk starve."` + `As the Hai load the tribute onto your ship, one of them says, "Tell our brothers and sisters that if they will only repent, they will be welcome to come home."` + +mission "Unfettered Tribute 1" + name "Hai Tribute to " + job + repeat + description "Collect a tribute payment of of food from , and bring it to the Unfettered on . Your share of the tribute will be ." + to offer + has "Unfettered Jump Drive 2: offered" + random < 80 + cargo "food (tribute)" 25 2 .05 + on complete + payment 5000 1600 + dialog phrase "unfettered tribute payment dialog" + source + attributes "unfettered" + stopover + distance 3 4 + attributes "hai" + on visit + dialog phrase "generic cargo on visit" + on stopover + dialog phrase "unfettered tribute pickup dialog" + +mission "Unfettered Tribute 2" + name "Hai Tribute to " + job + repeat + description "Collect a tribute payment of of food from , and bring it to the Unfettered on . Your share of the tribute will be ." + to offer + has "Unfettered Jump Drive 2: offered" + random < 60 + cargo "food (tribute)" 35 2 .05 + on complete + payment 7000 2000 + dialog phrase "unfettered tribute payment dialog" + source + attributes "unfettered" + stopover + distance 4 5 + attributes "hai" + on visit + dialog phrase "generic cargo on visit" + on stopover + dialog phrase "unfettered tribute pickup dialog" + +mission "Unfettered Tribute 3" + name "Hai Tribute to " + job + repeat + description "Collect a tribute payment of of food from , and bring it to the Unfettered on . Your share of the tribute will be ." + to offer + has "Unfettered Jump Drive 2: offered" + random < 40 + cargo "food (tribute)" 45 2 .05 + on complete + payment 9000 2400 + dialog phrase "unfettered tribute payment dialog" + source + attributes "unfettered" + stopover + distance 5 6 + attributes "hai" + on visit + dialog phrase "generic cargo on visit" + on stopover + dialog phrase "unfettered tribute pickup dialog" + + + +mission "Delivery to Human Space [0]" + name "Special Delivery to " + job + repeat + description "This human wishes for to be delivered to in human space. Payment is ." + cargo random 5 10 + to offer + random < 30 + source + government "Hai" + near "Heia Due" 2 + destination + attributes "north" + on visit + dialog phrase "generic cargo on visit" + on complete + payment 60000 + dialog phrase "generic cargo delivery payment" + +mission "Delivery to Human Space [1]" + name "Special Delivery to " + job + repeat + description "This Hai wishes for to be delivered to in human space. Payment is ." + cargo random 5 10 + to offer + random < 25 + source + government "Hai" + near "Heia Due" 2 + destination + attributes "north" + on visit + dialog phrase "generic cargo on visit" + on complete + payment 60000 + dialog phrase "generic cargo delivery payment" + +mission "Delivery to Human Space [2]" + name "Special Delivery to " + job + repeat + description "This human wishes for to be delivered to in human space. Payment is ." + cargo random 5 10 + to offer + random < 20 + source + government "Hai" + near "Heia Due" 2 + destination + attributes "north" + on visit + dialog phrase "generic cargo on visit" + on complete + payment 60000 + dialog phrase "generic cargo delivery payment" + +mission "Hai Retrieve Human Luxury Goods" + name "Special order to " + job + repeat + description "A Hai socialite on wants to show off their knowledge of human culture to their peers. They want from by . Payment is ." + cargo "Luxury Goods" 5 10 + deadline 24 + to offer + random < 15 + source + government "Hai" + near "Heia Due" 2 + stopover + attributes "north" + on stopover + dialog "You gather the requested and load them on your ship for return to ." + on visit + dialog phrase "generic missing stopover or cargo" + on complete + payment 120000 + dialog "Your payment of is waiting when you touch down, along with delivery instructions. You send the by dedicated courier." + +mission "Hai Retrieve Human Food" + name "Special order to " + job + repeat + description "A Hai gourmet on is bored with local fare and wants to try food they heard about from human tourists. They want from by . Payment is ." + cargo "Food" 5 10 + deadline 24 + to offer + random < 15 + source + government "Hai" + near "Heia Due" 2 + stopover + attributes "north" + on stopover + dialog "You gather the requested and load them on your ship for return to ." + on visit + dialog phrase "generic missing stopover or cargo" + on complete + payment 120000 + dialog "As soon as you touch down you receive a message from the Hai gourmet with thanks and your payment of ." + +mission "Hai Retrieve Human Electronics" + name "Special order to " + job + repeat + description "A Hai tinkerer on wants to experiment with human technology. They want from by . Payment is ." + cargo "Electronics" 5 10 + deadline 24 + to offer + random < 15 + source + government "Hai" + near "Heia Due" 2 + stopover + attributes "north" + on stopover + dialog "You gather the requested and load them on your ship for return to ." + on visit + dialog phrase "generic missing stopover or cargo" + on complete + payment 120000 + dialog "The Hai tinkerer is waiting for you when you arrive. They pay you and then run after the cargo pallets as though they plan to open them right there in the spaceport." + + + +mission "Escort to Human Space (Small)" + name "Special Escort to " + description "The captain of the will pay you for an escort to reach in human space by ." + repeat + job + deadline 15 + to offer + random < 70 + "combat rating" > 5 + source + government "Hai" + near "Heia Due" 2 + destination + attributes "north" + npc + government "Pirate" + personality nemesis waiting harvests plunders + system "Rajak" + fleet "Small Northern Pirates" + npc + government "Pirate" + personality nemesis waiting harvests plunders + system destination + fleet "Small Northern Pirates" + npc + government "Pirate" + personality nemesis staying harvests plunders + system destination + fleet "Small Northern Pirates" + + npc accompany save + government "Merchant" + personality escort timid + fleet + names "civilian" + variant + "Freighter (Hai)" + on complete + payment 120000 + dialog phrase "generic safe escort completion dialog" + on visit + dialog phrase "generic arrived-without-npc dialog" + +mission "Escort to Human Space (Medium)" + name "Special Escort to " + description "The captain of the will pay you for an escort to reach in human space by ." + repeat + job + deadline 15 + to offer + random < 40 + "combat rating" > 20 + source + government "Hai" + near "Heia Due" 2 + destination + attributes "north" + npc + government "Pirate" + personality nemesis waiting harvests plunders + system "Cardax" + fleet "Small Northern Pirates" + npc + government "Pirate" + personality nemesis waiting harvests plunders + system "Rigel" + fleet "Small Northern Pirates" + npc + government "Pirate" + personality nemesis waiting harvests plunders + system "Rajak" + fleet "Small Northern Pirates" + npc + government "Pirate" + personality nemesis staying harvests plunders + system destination + fleet "Small Northern Pirates" 2 + + npc accompany save + government "Merchant" + personality escort timid + fleet + names "civilian" + variant + "Freighter (Hai)" + on complete + payment 180000 + dialog phrase "generic safe escort completion dialog" + on visit + dialog phrase "generic arrived-without-npc dialog" + +mission "Escort to Human Space (Large)" + name "Special Escort to " + description "The captain of the will pay you for an escort to reach in human space by ." + repeat + job + deadline 15 + to offer + random < 30 + "combat rating" > 60 + source + government "Hai" + near "Heia Due" 2 + destination + attributes "north" + npc + government "Pirate" + personality nemesis waiting harvests plunders + system "Rajak" + fleet "Large Northern Pirates" + npc + government "Pirate" + personality nemesis waiting harvests plunders + system destination + fleet "Small Northern Pirates" + npc + government "Pirate" + personality nemesis staying harvests plunders + system destination + fleet "Large Northern Pirates" + + npc accompany save + government "Merchant" + personality escort timid + fleet + names "civilian" + variant + "Behemoth (Hai)" + on complete + payment 240000 + dialog phrase "generic safe escort completion dialog" + on visit + dialog phrase "generic arrived-without-npc dialog" + +mission "Escort to Human Space (Extra Large)" + name "Special Escort to " + description "The captain of the will pay you for an escort to reach in human space by ." + repeat + job + deadline 15 + to offer + random < 15 + "combat rating" > 100 + source + government "Hai" + near "Heia Due" 2 + destination + attributes "north" + npc + government "Pirate" + personality nemesis waiting harvests plunders + system "Rigel" + fleet "Small Northern Pirates" + npc + government "Pirate" + personality nemesis waiting harvests plunders + system "Cardax" + fleet "Large Northern Pirates" + npc + government "Pirate" + personality nemesis waiting harvests plunders + system "Rajak" + fleet "Large Northern Pirates" + npc + government "Pirate" + personality nemesis staying harvests plunders + system destination + fleet "Small Northern Pirates" + fleet "Large Northern Pirates" + + npc accompany save + government "Merchant" + personality escort timid + fleet + names "civilian" + variant + "Behemoth (Hai)" + on complete + payment 300000 + dialog phrase "generic safe escort completion dialog" + on visit + dialog phrase "generic arrived-without-npc dialog" + + + +mission "Hai Passengers [1]" + name "Passenger transport to " + job + repeat + description "Bring to . Payment is ." + passengers 1 10 .7 + to offer + random < 75 + source + government "Hai" + destination + distance 2 7 + government "Hai" + on visit + dialog phrase "generic passenger on visit" + on complete + payment + dialog phrase "generic passenger dropoff payment" + +mission "Hai Passengers [2]" + name "Passenger transport to " + job + repeat + description "Bring to . Payment is ." + passengers 1 10 .7 + to offer + random < 50 + source + government "Hai" + destination + distance 2 7 + government "Hai" + on visit + dialog phrase "generic passenger on visit" + on complete + payment + dialog phrase "generic passenger dropoff payment" + +mission "Hai Passengers [3]" + name "Passenger transport to " + job + repeat + description "Bring to . Payment is ." + passengers 1 10 .7 + to offer + random < 25 + source + government "Hai" + destination + distance 2 7 + government "Hai" + on visit + dialog phrase "generic passenger on visit" + on complete + payment + dialog phrase "generic passenger dropoff payment" + +mission "Hai Family [0]" + name "Transport family to " + job + repeat + description "This family of is relocating to . They will pay you to take them there." + passengers 2 4 .5 + to offer + random < 60 + "passenger space" > 10 + source + government "Hai" + destination + distance 4 16 + government "Hai" + on visit + dialog phrase "generic passenger on visit" + on complete + payment + payment 4000 + dialog "The family you have been transporting departs your ship after paying you ." + +mission "Hai Family [1]" + name "Transport family to " + job + repeat + description "This family of is relocating to . They will pay you to take them there." + passengers 2 4 .5 + to offer + random < 40 + "passenger space" > 10 + source + government "Hai" + destination + distance 5 20 + government "Hai" + on visit + dialog phrase "generic passenger on visit" + on complete + payment + payment 6000 + dialog "The family you have been transporting departs your ship after paying you ." + +mission "Transport Hai miners to " + job + repeat + description "This family of miners is hoping to find work on , and they will pay you to take them there." + passengers 3 3 .6 + to offer + random < 40 + source + government "Hai" + destination + attributes "mining" + distance 3 12 + government "Hai" + on visit + dialog phrase "generic passenger on visit" + on complete + payment + payment 2000 + dialog "You wish the mining family the best of luck on , and collect your payment of ." + +mission "Transport Hai farmers to " + job + repeat + description "This family of farmers is hoping to find work on , and they will pay you to take them there." + passengers 3 3 .6 + to offer + random < 40 + source + government "Hai" + destination + attributes "farming" + distance 3 12 + government "Hai" + on visit + dialog phrase "generic passenger on visit" + on complete + payment + payment 2000 + dialog "You wish the farm family the best of luck on , and collect your payment of ." + +mission "Transport Hai mill workers to " + job + repeat + description "This family of mill workers is hoping to find work on , and they will pay you to take them there." + passengers 3 3 .6 + to offer + random < 40 + source + government "Hai" + destination + attributes "textiles" + distance 3 12 + government "Hai" + on visit + dialog phrase "generic passenger on visit" + on complete + payment + payment 2000 + dialog "You wish the workers the best of luck on , and collect your payment of ." + +mission "Transport Hai workers to " + job + repeat + description "This family of factory workers is hoping to find work on , and they will pay you to take them there." + passengers 3 3 .6 + to offer + random < 70 + source + government "Hai" + destination + attributes "factory" + distance 3 12 + government "Hai" + on visit + dialog phrase "generic passenger on visit" + on complete + payment + payment 2000 + dialog "You wish the workers the best of luck on , and collect your payment of ." + + + +mission "Hai Cargo [0]" + name "Delivery to " + job + repeat + description "Deliver to . Payment is ." + cargo random 8 4 .1 + to offer + random < 90 + source + government "Hai" + destination + distance 2 8 + government "Hai" + on visit + dialog phrase "generic cargo on visit" + on complete + payment + dialog phrase "generic cargo delivery payment" + +mission "Hai Cargo [1]" + name "Delivery to " + job + repeat + description "Deliver to . Payment is ." + cargo random 8 4 .1 + to offer + random < 70 + source + government "Hai" + destination + distance 2 7 + government "Hai" + on visit + dialog phrase "generic cargo on visit" + on complete + payment + dialog phrase "generic cargo delivery payment" + +mission "Hai Cargo [2]" + name "Delivery to " + job + repeat + description "Deliver to . Payment is ." + cargo random 8 4 .1 + to offer + random < 60 + source + attributes "mining" "textiles" "factory" "farming" "fishing" "oil" + government "Hai" + destination + distance 2 7 + government "Hai" + on visit + dialog phrase "generic cargo on visit" + on complete + payment + dialog phrase "generic cargo delivery payment" + +mission "Hai Cargo [3]" + name "Delivery to " + job + repeat + description "Deliver to . Payment is ." + cargo random 8 4 .1 + to offer + random < 50 + source + attributes "mining" "textiles" "factory" "farming" "fishing" "oil" + government "Hai" + destination + distance 3 7 + government "Hai" + on visit + dialog phrase "generic cargo on visit" + on complete + payment + payment 2000 + dialog phrase "generic cargo delivery payment" + +mission "Hai Cargo [4]" + name "Delivery to " + job + repeat + description "Deliver to . Payment is ." + cargo random 8 4 .1 + to offer + random < 40 + source + attributes "mining" "textiles" "factory" "farming" "fishing" "oil" + government "Hai" + destination + distance 4 7 + government "Hai" + on visit + dialog phrase "generic cargo on visit" + on complete + payment + payment 4000 + dialog phrase "generic cargo delivery payment" + +mission "Hai Bulk Delivery [0]" + name "Bulk delivery to " + job + repeat + description "Deliver to . Payment is ." + cargo random 35 3 .05 + to offer + random < 70 + source + government "Hai" + destination + distance 2 7 + government "Hai" + on visit + dialog phrase "generic cargo on visit" + on complete + payment + dialog phrase "generic cargo delivery payment" + +mission "Hai Bulk Delivery [1]" + name "Bulk delivery to " + job + repeat + description "Deliver to . Payment is ." + cargo random 35 3 .05 + to offer + random < 60 + source + government "Hai" + destination + distance 3 7 + government "Hai" + on visit + dialog phrase "generic cargo on visit" + on complete + payment + payment 2000 + dialog phrase "generic cargo delivery payment" + +mission "Hai Bulk Delivery [2]" + name "Bulk delivery to " + job + repeat + description "Deliver to . Payment is ." + cargo random 35 3 .05 + to offer + random < 50 + source + attributes "mining" "textiles" "factory" "farming" "fishing" "oil" + government "Hai" + destination + distance 4 7 + government "Hai" + on visit + dialog phrase "generic cargo on visit" + on complete + payment + payment 4000 + dialog phrase "generic cargo delivery payment" + +mission "Hai Large Bulk Delivery [0]" + name "Large bulk delivery to " + job + repeat + description "Deliver to . Payment is ." + cargo random 50 3 .02 + to offer + random < 60 + "cargo space" > 160 + source + government "Hai" + destination + distance 2 7 + government "Hai" + on visit + dialog phrase "generic cargo on visit" + on complete + payment + payment 4000 + dialog phrase "generic cargo delivery payment" + +mission "Hai Large Bulk Delivery [1]" + name "Large bulk delivery to " + job + repeat + description "Deliver to . Payment is ." + cargo random 50 3 .02 + to offer + random < 50 + "cargo space" > 160 + source + government "Hai" + destination + distance 3 7 + government "Hai" + on visit + dialog phrase "generic cargo on visit" + on complete + payment + payment 6000 + dialog phrase "generic cargo delivery payment" + +mission "Hai Large Bulk Delivery [2]" + name "Large bulk delivery to " + job + repeat + description "Deliver to . Payment is ." + cargo random 50 3 .02 + to offer + random < 40 + "cargo space" > 160 + source + attributes "mining" "textiles" "factory" "farming" "fishing" "oil" + government "Hai" + destination + distance 4 7 + government "Hai" + on visit + dialog phrase "generic cargo on visit" + on complete + payment + payment 8000 + dialog phrase "generic cargo delivery payment" + +mission "Hai Rush Delivery [0]" + name "Rush delivery to " + job + repeat + deadline + description "Deliver to by . Payment is ." + cargo random 8 3 .1 + to offer + random < 70 + source + government "Hai" + destination + distance 3 7 + government "Hai" + on visit + dialog phrase "generic cargo on visit" + on complete + payment + payment 16000 + dialog phrase "generic cargo delivery payment" + +mission "Hai Rush Delivery [1]" + name "Rush delivery to " + job + repeat + deadline + description "Deliver to by . Payment is ." + cargo random 8 3 .1 + to offer + random < 60 + source + government "Hai" + destination + distance 4 7 + government "Hai" + on visit + dialog phrase "generic cargo on visit" + on complete + payment + payment 18000 + dialog phrase "generic cargo delivery payment" + +mission "Hai Rush Delivery [2]" + name "Rush delivery to " + job + repeat + deadline + description "Deliver to by . Payment is ." + cargo random 8 3 .1 + to offer + random < 50 + source + attributes "mining" "textiles" "factory" "farming" "fishing" "oil" + government "Hai" + destination + distance 5 7 + government "Hai" + on visit + dialog phrase "generic cargo on visit" + on complete + payment + payment 20000 + dialog phrase "generic cargo delivery payment" + +mission "Hai Rush Delivery [3]" + name "Rush delivery to " + job + repeat + deadline + description "Deliver to by . Payment is ." + cargo random 8 3 .1 + to offer + random < 40 + source + attributes "mining" "textiles" "factory" "farming" "fishing" "oil" + government "Hai" + destination + distance 6 7 + government "Hai" + on visit + dialog phrase "generic cargo on visit" + on complete + payment + payment 22000 + dialog phrase "generic cargo delivery payment" + +mission "Hai Large Rush Delivery [0]" + name "Large rush delivery to " + job + repeat + deadline + description "Deliver to by . Payment is ." + cargo random 30 8 .1 + to offer + random < 80 + "cargo space" > 80 + source + government "Hai" + destination + distance 3 7 + government "Hai" + on visit + dialog phrase "generic cargo on visit" + on complete + payment + payment 36000 + dialog phrase "generic cargo delivery payment" + +mission "Hai Large Rush Delivery [1]" + name "Large rush delivery to " + job + repeat + deadline + description "Deliver to by . Payment is ." + cargo random 30 8 .1 + to offer + random < 60 + "cargo space" > 80 + source + government "Hai" + destination + distance 4 7 + government "Hai" + on visit + dialog phrase "generic cargo on visit" + on complete + payment + payment 38000 + dialog phrase "generic cargo delivery payment" + +mission "Hai Large Rush Delivery [2]" + name "Large rush delivery to " + job + repeat + deadline + description "Deliver to by . Payment is ." + cargo random 30 8 .1 + to offer + random < 40 + "cargo space" > 80 + source + attributes "mining" "textiles" "factory" "farming" "fishing" "oil" + government "Hai" + destination + distance 5 7 + government "Hai" + on visit + dialog phrase "generic cargo on visit" + on complete + payment + payment 40000 + dialog phrase "generic cargo delivery payment" + +mission "Hai Large Rush Delivery [3]" + name "Large rush delivery to " + job + repeat + deadline + description "Deliver to by . Payment is ." + cargo random 30 8 .1 + to offer + random < 30 + "cargo space" > 80 + source + attributes "mining" "textiles" "factory" "farming" "fishing" "oil" + government "Hai" + destination + distance 6 7 + government "Hai" + on visit + dialog phrase "generic cargo on visit" + on complete + payment + payment 42000 + dialog phrase "generic cargo delivery payment" + + + +mission "Hai Prisoner Roleplay" + name `Hai "prison" cruise to ` + job + repeat + description "A group of Hai want to experience what it's like to be human criminals. Transport them to in your brig. Payment is ." + passengers 3 20 + to offer + random < 5 + source + government "Hai" + destination + distance 3 7 + government "Hai" + on offer + require "Brig" + on visit + dialog phrase "generic passenger on visit" + on complete + payment 15000 150 + dialog "The Hai depart your ship chittering in excitement. One of them hands you your payment of before running to catch up with their friends." diff -Nru "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/hai/hai missions.txt" "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/hai/hai missions.txt" --- "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/hai/hai missions.txt" 1970-01-01 00:00:00.000000000 +0000 +++ "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/hai/hai missions.txt" 2020-05-01 19:02:38.000000000 +0000 @@ -0,0 +1,1740 @@ +# Copyright (c) 2015 by Michael Zahniser +# +# Endless Sky is free software: you can redistribute it and/or modify it under the +# terms of the GNU General Public License as published by the Free Software +# Foundation, either version 3 of the License, or (at your option) any later version. +# +# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY +# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A +# PARTICULAR PURPOSE. See the GNU General Public License for more details. + +mission "First Contact: Hai" + landing + source + attributes "hai" + on offer + conversation + `This planet is populated by an alien species that resemble giant, intelligent squirrels. However, the most surprising aspect of the spaceport is not the aliens, but the fact that human merchants and other civilians are walking among them and are clearly at home here. Would you like to find someone who can tell you what is going on here?` + choice + ` (Sure.)` + ` (Not right now.)` + defer + + ` You walk up to a human merchant who is busy haggling with one of the aliens. They interrupt their conversation when they see you approaching, and the human gestures for you to join them. "You look totally lost," he says. "First time down the rabbit hole?"` + ` You nod. The alien reaches out a paw to shake hands with you. "Welcome to Hai space," it says. "We are people of peace, and you are free to visit us or even live among us. Our worlds provide enough bounty for all."` + ` You glance quickly at the human merchant to see his expression, wondering if these aliens can indeed be so benign, but his expression is calm and untroubled. "It's true," he says, "look around you. These buildings have stood for thousands of years. Hai society is so advanced, they need almost no resources to maintain it."` + choice + ` "Why do you allow humans to settle here?"` + ` "What do you ask for in return for letting humans settle here?"` + + ` "Humans are a young species," the Hai says, "full of energy, full of new ideas. And the Hai are old, and everything we do is what we have done before. When humans go on vacation, they travel to a world with perfect weather, sunny every day. When Hai go on vacation, we visit the stormiest world, to find unpredictability and change. Humans are so strange, that to speak with a human is like a small vacation." It smiles, and you catch a glimpse of its massive incisors. Based on your knowledge of xenobiology you would guess that the Hai are herbivores, but you can't be certain.` + choice + ` "So I'm allowed to travel throughout your territory if I want?"` + goto travel + ` "How come people back in human space don't know that you are here?"` + + ` The human merchant laughs. "Probably because most of us came here to escape from the chaos and fighting in human space. The last thing we want is for it to follow us here. Not that I'm saying you can't tell anyone about the wormhole, but if I were you I wouldn't go spreading the news too widely either. And take a look around Hai space before you leave; you'll find that we could learn a lot from them."` + ` "So I can travel anywhere I want in your territory?" you ask the Hai.` + + label travel + ` "Yes," it says, "but be careful. The north is the territory of some renegade Hai: bandits and pirates, living off what they steal from the rest of us. If you travel among them, you will not be safe."` + ` You talk for a while longer, but do not gain much additional information except that several of their worlds are willing to sell Hai technology even to human beings. You thank them both for stopping to talk with you, and the Hai responds, "We are always glad to welcome new friends. May peace dwell in your heart until we meet again."` + decline + on decline + log "Factions" "Hai" `The Hai are a species of giant, intelligent rodents, who live to the north of human space. They allow any humans who discover their territory to live alongside them, and to trade with them and purchase their technology.` + +mission "Discovered Hai Space" + landing + invisible + source + government "Hai" + on offer + event "label hai space" + fail + +event "label hai space" + galaxy "label hai" + sprite "label/hai" + + + +mission "Assisting Hai" + assisting + repeat + to offer + random < 27 + source + government "Hai" + not attributes "automaton" + on offer + payment 30000 + conversation + `Knowing you risked your life to save the , the captain gives you .` + decline + destination "Hai-home" + + + +mission "First Contact: Unfettered" + landing + source + attributes "unfettered" + on offer + conversation + `The Hai here appear to be at war with the rest of their species. Do you want to approach one of them and ask why?` + choice + ` (Sure.)` + ` (Not now, it's too risky.)` + defer + ` You catch the eye of one of the Hai dock workers and it walks over. "Ah," it says, "the monkey is curious. The monkey has never been face to face with a true Hai before?"` + choice + ` "No, I've encountered many of your brethren south of here."` + goto brethren + ` "What do you mean, 'true Hai'?"` + goto true + ` "Why are you at war with everyone else?"` + goto everyone + + label brethren + ` It hisses. "They are not true Hai. We are Hai. The unaltered. We were masters of a hundred worlds before human monkeys had learned the use of thumbs."` + goto masters + + label true + ` "It means that we are unaltered, Hai as Hai were first born to be. Hai the conquerors. We were masters of a hundred worlds before human monkeys had learned the use of thumbs."` + goto masters + + label everyone + ` "We fight to defend ourselves from extinction," it says.` + ` "'Extinction?'" you ask. "Do you mean that you are not the same species as the other Hai?"` + ` "Indeed," it says. "We are all that is left of the original Hai. Unaltered. The conquerors. We were masters of a hundred worlds before human monkeys had learned the use of thumbs."` + goto masters + + label masters + choice + ` "Where was your territory? Why have I never heard of you before?"` + ` "What do you mean, the Hai were altered?"` + + ` "This is our story," it says. "Once, many worlds beyond wormhole were ours. Once, hundred thousand years now gone. We needed more worlds. A species that does not expand becomes like brackish water, like stunted tree. But dragonfolk in the south had created hyperdrive, and human monkeys had begun banging rocks together in what the Drak said was very intelligent fashion. So we were forbidden from taking more worlds."` + ` "'Dragonfolk?'" you ask. "I've never heard of them."` + ` "Sheragi," it says, "they are extinct. Only their dumb ancestors survive, just as monkeys will outlast the thinking humans."` + ` "How were you altered?" you ask.` + ` It says, "We Hai took worlds that Drak said belonged to Sheragi, although Sheragi had not yet even discovered them. Drak retaliated. On all Hai worlds, Drak ships appeared in orbit. Sickness swept each planet: quick fever, strange feeling of frailness, like you are brittle bones with mouth full of dirt. Victims left alive, but all ambition gone, no desire but to die of comfortable old age."` + choice + ` "Did you try to resist the Drak?"` + goto resist + ` "How do you know this, if it happened a hundred thousand years ago?"` + goto know + + label resist + ` "Silly monkey," it says, "none can resist. They are strong. Their will prevails. And their will is for the galaxy to be a zoo, little remnants of each species all in separate cages. For now they let humans run free so humans will grow in knowledge, but soon they will fashion a cage for humans too."` + goto help + + label know + ` "All Hai know. The story is passed down. Others tell an altered version, where the way of peace was choice and not an inflicted wound, but some in each generation learn truth, and join us here."` + goto help + + label help + choice + ` "That is a frightening story. Thank you for taking the time to speak with me."` + decline + ` "Is there anything I can do to help you?"` + + ` "If you are ever willing to sell us a jump drive," it says, "we will richly reward you. And if you discover the secret of how we can construct our own jump drives and escape from this prison, bring it to us and you will live as a god among us."` + choice + ` "I'm sorry, I don't know the secret of the jump drive. No human being does."` + ` "If I ever have an extra jump drive to sell, I will bring it to you."` + goto sell + ` "Then leave us alone," it says, and it walks off.` + decline + + label sell + ` "Bring us a jump drive," it says, "and we will count you among our friends. Bring us more, and we may even consider you worthy of a share of the plunder, when we take back what is ours."` + decline + + on decline + log "Factions" "Unfettered Hai" `The "Unfettered" are a faction within the Hai species who are not as peaceful as the rest, and are normally not friendly toward humans. They claim that long ago the Drak altered the Hai to make them docile and peaceful, and that the Unfettered are descendants of those Hai who avoided undergoing that alteration. They are seeking jump drives so that they can escape the "prison" they are now stuck in: a few deteriorating worlds on the far northern edge of Hai space.` + log "Factions" "Sheragi" `The Unfettered Hai say that a dragon-like species called the "Sheragi" who are long extinct used to live in human space, back when much of what is now human territory was occupied by the Hai.` + + + +mission "Ask the Hai about the Unfettered" + landing + source + attributes "hai" + to offer + has "First Contact: Unfettered: offered" + on offer + conversation + `The Unfettered Hai told you that they are the "true Hai," and seem to think that the other Hai are oppressing them. Would you like to look for someone here who can tell you the other side of the story?` + choice + ` (Yes.)` + ` (No.)` + decline + ` You find an elderly-looking Hai who is sitting on a bench watching the starships land and take off. As you approach, he says, "Hello human."` + choice + ` "Hello. I've met some of the Unfettered Hai. What can you tell me about them?"` + ` "Hello. Can you tell me why you are at war with the other Hai who live to the north?"` + goto war + ` He says, "Ah, our wayward sisters and brothers to the north. You have surely seen what our society is like: safe, stable, predictable, deliberate. It suits most of us well. But there are those..."` + goto raids + label war + ` He says, "I would not call it war. We launch no raids on them. We only defend when they attack. And, we supply them with food and other things needful for life. They are not our enemies, they are just those who do not fit in. You have surely seen what our society is like: safe, stable, predictable, deliberate. It suits most of us well. But there are those..."` + label raids + ` He pauses. "No, I am telling this unfairly. I will start again. Hundreds of years ago, when I was young, our territory was raided by aliens from the east, who came in massive warships and plundered our worlds. In those days there were some Hai who were brave enough to risk their lives to defend us. The raids lasted for decades, then abruptly stopped.` + ` "Most of those who had fought the invaders were glad to return to ordinary life, but there were some for whom life now seemed bland and meaningless without the excitement and chaos of war. They started colonies in the systems to the north, and fought amongst themselves, and mismanaged the land, and grew in numbers. And now their worlds cannot feed them all, and they invade us and tell stories to put blame on us for their failures."` + choice + ` "Shouldn't they be treated with gratitude for defending you against the raiders?"` + ` "They said the Drak altered the Hai to make them less aggressive. Is that true?"` + goto drak + ` "That's all I wanted to know. Thanks."` + decline + ` "They were, and still should be. There will always be times when our society needs them. Only at this time, the need is not so great. There is no new frontier for them to explore, no worthy challenges for them to face. And we fear what would happen if they ventured south and gained access to the wormhole, so we must force them to stay where they are."` + choice + ` "They said the Drak altered the Hai to make them less aggressive. Is that true?"` + ` "That's all I wanted to know. Thanks."` + decline + label drak + ` "No," he says, "it is a story they invented, that the Hai were destined to be masters of the galaxy but the Drak and the Quarg prevented us. The story is not true. Our civilization beyond the wormhole was brought down by infighting and unwise governance. Amid the wreckage we studied and thought and argued and came to believe that we could rule a small territory with stability and peace, or hold more worlds but with constant turmoil. We chose stability, and relinquished those worlds."` + choice + ` "So you don't think the Drak are keeping us all in cages?"` + ` "That's all I wanted to know. Thanks."` + decline + ` He thinks about the question for a while, then says, "Sometimes we make a fire for cooking food. The fire consumes much wood, and the flames are tall, too wild and hot to cook food well. Then the wood becomes coals that burn slowly with no flames or smoke, and when you gather them they are good for roasting meat or even baking bread. Perhaps each species must consume many worlds and many resources before learning to burn slowly, and the wisdom of the Drak is to allow them to do so. But when they find balance, as we did, they no longer need so much space."` + ` You thank him for taking time to speak with you, and say goodbye.` + decline + + + +mission "Unfettered Jump Drive 1" + name "More Jump Drives" + minor + description "The Unfettered Hai have promised you rich rewards if you bring them more Jump Drives." + landing + to offer + has "First Contact: Unfettered: offered" + not "Wanderers: Jump Drive Source: active" + to fail + has "event: wanderers: unfettered invasion starts" + to complete + has "Unfettered Jump Drive 2: offered" + source + attributes "unfettered" + on offer + conversation + `The Unfettered have clearly noticed that you have a jump drive installed; a large crowd of them has gathered around your ship. Do you want to talk with them, and perhaps arrange a sale of your jump drive?` + choice + ` (No.)` + defer + ` (Yes.)` + ` As soon as you approach the crowd, one of them steps forward and says, "One million credits, and the friendship of the true Hai people. This is our offer, for the jump drive."` + choice + ` "Sure, I will accept that deal."` + goto end + ` "Can you offer me more than that?"` + goto more + ` "How will my ship leave here without my jump drive?"` + + ` "We will give you a hyperdrive in its place," it says, "and you will be counted as our friend, so you will not need to leave here quickly, or under threat of violence." You can't help but wonder if they will try to take your ship by force if you do not agree to the deal.` + choice + ` "Okay, I accept your generous offer."` + goto end + ` "Sorry, but if I give you this jump drive, I will lose my ability to capture more of them. Be patient, and I will bring you several of them when I am able."` + goto refuse + + label refuse + ` It ponders this for a while, and says, "Very well. Our offer stands, whenever you choose to return." They allow you to return to your ship peacefully.` + defer + + label more + ` "Do not underestimate the value of our friendship," it says. "Soon we will become powerful once more, with many fruitful worlds under our control, and when that day comes you will benefit greatly from being our ally."` + choice + ` "Okay, as long as you give me a hyperdrive to take its place, I'll give you my jump drive."` + goto end + ` "Sorry, but if I give you this jump drive, I will lose my ability to capture more of them. Be patient, and I will bring you several of them when I am able."` + goto refuse + + label end + ` The Unfettered engineers quickly and carefully remove your jump drive and replace it with an ordinary hyperdrive. You sincerely hope that you are not making a mistake by giving them this new technology. "Remember," one of them says as it hands you your payment, "when you acquire more jump drives, return here with them and we will give you further rewards. Until then, may fortune favor you, human friend."` + accept + + on accept + outfit "Jump Drive" -1 + outfit "Hyperdrive" 1 + payment 1000000 + "reputation: Hai (Unfettered)" >?= 10 + + + +mission "Unfettered Jump Drive 2" + name "More Jump Drives" + minor + description "The Unfettered Hai have promised you rich rewards, and more information about their plans, if you bring them more Jump Drives." + landing + to offer + has "Unfettered Jump Drive 1: offered" + not "Wanderers: Jump Drive Source: active" + to fail + has "event: wanderers: unfettered invasion starts" + to complete + has "Unfettered Jump Drive 3: offered" + source + attributes "unfettered" + on offer + conversation + `As before, when you land on this Unfettered world with a jump drive, a large crowd gathers around your ship. Clearly they are hoping that once again you will arrange a sale. Do you want to bargain with them?` + choice + ` (No.)` + defer + ` (Yes.)` + ` When you approach the crowd, one of them says, "Greetings, human friend. We have made you known to all our brothers and sisters as one of the few creatures who have chosen to help the true Hai to gain their freedom. If you give us another jump drive, we will pay you another million credits, and make you one of our emissaries to collect the payments with which our frail brothers seek to buy peace. Will you accept this exchange?"` + choice + ` "Sorry, I need this jump drive right now, but I will come back later and sell it to you."` + defer + ` "Yes, I will sell you my jump drive."` + ` Once again, they swap your jump drive for a hyperdrive, and pay you far more than you could sell a jump drive for anywhere else. "We will tell the other true Hai to offer you jobs in our job boards," they tell you, "and remember that we need still more jump drives."` + choice + ` "Then I will find more, and bring them to you."` + accept + ` "Can you tell me what you are using them for?"` + ` "Not yet. If you further prove your friendship, perhaps we will." You assure them that you will continue to do your best to assist them.` + accept + + on accept + outfit "Jump Drive" -1 + outfit "Hyperdrive" 1 + payment 1000000 + "reputation: Hai (Unfettered)" >?= 20 + fail "Unfettered Jump Drive 1" + + + +mission "Unfettered Jump Drive 3" + name "More Jump Drives" + minor + description "If you find more Jump Drives, you can sell them to the Unfettered Hai for considerably more money than they are worth elsewhere." + landing + to offer + has "Unfettered Jump Drive 2: offered" + not "Wanderers: Jump Drive Source: active" + to fail + has "event: wanderers: unfettered invasion starts" + to complete + has "Unfettered Jump Drive 4: offered" + source + attributes "unfettered" + on offer + conversation + `You have another jump drive, and the Unfettered will certainly be willing to pay you well for it. They also hinted that they might be willing to give you more information about what they plan to use the jump drives for. Do you want to sell them another drive?` + choice + ` (No.)` + defer + ` (Yes.)` + ` You meet up with some local Unfettered leaders, and they again pay you a million credits and arrange for your jump drive to be swapped out of your ship. "If you bring more, we will continue to pay you," they say.` + choice + ` "Can you tell me what you are using the jump drives for?"` + ` "Thank you, I will certainly bring more of them when I am able."` + accept + ` After a brief and hushed discussion in their own language, one of the leaders says, "You have proven your worth, so we will share our secret. The Hai once owned many worlds on the galactic fringe, a territory we can only visit using the jump drive. Those worlds are fruitful and nearly uninhabited. We will reclaim them as our own, and there will be food there to feed the Unfettered for many thousands of years to come."` + branch know + has "First Contact: Wanderer: offered" + choice + ` "Is there any other way I can help you to reclaim those worlds?"` + goto help + ` "'Nearly uninhabited?' You mean another species inhabits some of those worlds now?"` + goto wanderers + + label know + ` You suspect that they are talking about the territory that is now inhabited by the Wanderers.` + choice + ` "Are you at war with the Wanderers? Can I help you to reclaim your territory?"` + goto help + ` "What are you going to do to the species that owns those worlds right now?"` + goto wanderers + + label help + ` "Your help may indeed be beneficial to us," says the leader. "I will tell the others to contact you if they have any particular missions you can undertake."` + choice + ` "I look forward to hearing from them."` + accept + ` "What do you plan to do to the species that inhabits those worlds now?"` + + label wanderers + ` "Those worlds are now held by a species of scavengers, who feast on the ruin of proud civilizations. Our scouts tell us that these carrion-feeders have wiped away nearly every Hai artifact, melting down our cities to make metal for their ships and factories, and hiding the scars of our wars beneath newly planted forests. They are an old and strong species, but few in number, and those worlds are ours by right."` + ` You try to press them for more information, but they tell you nothing useful, aside from promising you that they will seek out your help when it is time to reclaim their territory.` + accept + + on accept + outfit "Jump Drive" -1 + outfit "Hyperdrive" 1 + payment 1000000 + "reputation: Hai (Unfettered)" >?= 30 + fail "Unfettered Jump Drive 2" + + + +mission "Unfettered Jump Drive 4" + repeat + minor + to offer + has "Unfettered Jump Drive 3: offered" + not "Wanderers: Jump Drive Source: active" + to fail + has "event: wanderers: unfettered invasion starts" + to complete + never + source + attributes "unfettered" + on offer + conversation + `Would you like to sell another jump drive to the Unfettered?` + choice + ` (No.)` + defer + ` (Yes.)` + ` As usual, they are more than willing to pay you a million credits for your jump drive, but you do not gain any additional information by talking with them.` + accept + + on accept + outfit "Jump Drive" -1 + outfit "Hyperdrive" 1 + payment 1000000 + "reputation: Hai (Unfettered)" >?= 40 + fail "Unfettered Jump Drive 3" + fail "Unfettered Jump Drive 4" + + + +mission "Unfettered returning home" + description "This Hai has asked you to smuggle him out of Unfettered space and bring him to ." + minor + source + attributes "unfettered" + destination "Hai-home" + clearance + passengers 1 + to offer + has "Unfettered Tribute 3: done" + random < 40 + on offer + conversation + `During the night, you hear a gentle scratching sound on your ship's main hatch. Do you investigate?` + choice + ` (Yes.)` + ` (No.)` + defer + ` You grab a flashlight and open the hatch, and find a juvenile Hai there, with a large satchel slung over his shoulder. "You are the , yes?" he says. You nod. He says, "Is it true what is written here?"` + ` In his hands he is holding a piece of foil paper. You recognize it as the wrapper from one of the food rations that you have been transporting to the Unfettered, the "tribute" that they demand from the peaceful Hai. But having never unwrapped one of the rations, you had not realized that there is writing on the inside, a few words in the angular alphabet of the Hai. The Unfettered youth sees your look of confusion, and translates the message. "It says, 'Hai-home is your home too. Rejoin your people.'"` + choice + ` "I think it is true. The Hai who gave this tribute said they hoped the Unfettered would turn from violence and be reconciled with them."` + goto true + ` "I'm sorry, but I don't think they will ever let you live among them, if it is your nature to be prone to violence."` + ` You have little experience reading Hai emotion, but the youth seems crestfallen. "You are certain?" he asks.` + choice + ` "I am certain. I can do nothing for you."` + goto refuse + ` "Perhaps you can come with me and find out, but don't get your hopes up."` + goto end + label true + ` "Will you take me to Hai-home?" he asks. "You are able to be outside Unfettered places. Can I go with you?"` + choice + ` "Yes, I will take you there."` + goto end + ` "Sorry, I can't risk angering the Unfettered by carrying a defector."` + label refuse + ` Disappointed, the youth leaves. You hope you made the right choice.` + decline + label end + ` You show the youth to one of your bunk rooms, and tell him to stay hidden there until you reach Hai-home.` + accept + + on visit + dialog `You look for the young Hai, but realize that he took a ride on one of your escorts! Better depart and wait for your escorts to arrive in this star system.` + on complete + payment 100000 + dialog + `You need not have worried about the reception the Unfettered youth would receive here on Hai-home. Scarcely minutes after you hesitantly contact the Hai government, a happy crowd has gathered around your ship. When he steps out of the hatchway, he looks stunned at being welcomed so warmly. One of the Hai governors thanks you for transporting him, and pays you .` + "reputation: Hai" += 10 + + + +mission "Returning Home" + description "Bring Elliot home to his family on . Elliot ran away from his family as a teenager and hasn't seen them in almost six years." + minor + source + government "Hai" + destination + attributes "dirt belt" + attributes "farming" + passengers 1 + to offer + random < 40 + on offer + conversation + `You are stopped by a human in the marketplace. He takes off his hat and asks, "You're from the outside, aren't you?"` + choice + ` "Yes, I am."` + goto outsider + ` "What do you mean 'the outside?'"` + + ` "Outside of Hai space. You don't look quite like most humans who live here, unless there's some new fashion trend going on that I don't know about."` + choice + ` "Oh, yes. I do come from outside."` + + label outsider + ` "Good. My name is Elliot." You introduce yourself to Elliot and shake hands.` + ` "Can you take me to ?" Elliot asks.` + ` "That's all the way in the Dirt Belt," you say. "Why do you want to go that far?"` + ` Elliot looks down at the ground for a second and takes a deep breath while gripping his hat in his hands. "You see, I haven't lived here all my life. I was born on to a poor farming family. Most of my days were spent working on the farm, which I hated with a passion. One day I just got fed up with things and I ran away.` + ` "I ran away from home to the spaceport city and snuck my way into the cargo hold of a freighter. The captain didn't open the cargo hold for three weeks while I stayed in it. Lucky for me the freighter was transporting food, so I had plenty to eat.` + ` "When the cargo hold doors finally opened, I ran out as fast as I could, only to run back in at the sight of a group of Hai. I had no idea where I was at the time, but I've been living here ever since. That was when I was thirteen, nearly five years ago now."` + ` Elliot looks down at the ground again and wipes a tear from the corner of his eye.` + choice + ` "Alright, I'll take you to ."` + goto accept + ` "And you finally want to go back home?"` + ` "Sorry, but I'm not able to take you that far."` + goto decline + + ` "Yes. I've thought a lot about it lately. I want to see my family again."` + choice + ` "Alright, I'll take you to ."` + goto accept + ` "Sorry, but I'm not able to take you that far."` + + label decline + ` "I understand," Elliot says. "I'll just try and find someone else to help me. Goodbye, ."` + decline + + label accept + ` You lead Elliot to your ship and show him to a bunk room. After leaving Elliot there, you wonder if his family is still even on anymore.` + accept + + on visit + dialog `You look for Elliot, but realize that he took a ride on one of your escorts! Better depart and wait for your escorts to arrive in this star system.` + on complete + payment 45000 + conversation + `Elliot thanks you for bringing him to and hands you . He flags down a taxi just outside the spaceport, but before entering the taxi he turns back to you.` + ` "Do you want to come with me? I'd love for you to meet my family. They'll want to meet you when I tell them how I got back."` + choice + ` "Sorry, I have other places to be. Good luck."` + ` "Sure. I've come with you this far."` + goto sure + + ` "I understand. Thanks again, . I'll always owe you."` + ` Elliot gets into the taxi, which drives off toward the seemingly endless farmlands outside of the spaceport city.` + decline + + label sure + ` The view for nearly the entire three hour drive is of hills and farmland with the occasional building or wild animal. Elliot shakes as the taxi approaches the house from the driveway. "I'm wondering if they still even live here," he says nervously.` + ` No one comes out of the house when the taxi stops. You walk up to the front door with Elliot and a middle-aged woman answers the door with a mug of coffee and a bewildered look on her face.` + ` "Can I help you?" the woman asks.` + ` Elliot looks over at you with a big smile on his face. "Yes you can, mom," he says to her. The woman's face lights up with joy and she begins jumping up and down, spilling coffee from her mug.` + ` "Oh Elliot, I can't believe it!" Elliot's mom puts down her mug and leaps out the door to hug him. "Jackson! Sarah! Abby! Sean! Victor! Elliot is here!" Elliot's entire family comes out from the house and greets him, asking dozens of questions about where and how he's been and why he left.` + ` Elliot introduces you to his family, who thank you for bringing Elliot home. Victor, who was only seven years old when Elliot left and is now twelve, asks you question after question about being a pilot, sometimes asking new questions before you can even answer the old one.` + ` "Are you going back to the spaceport, ?" the taxi driver yells from the driveway. "I need to get back to the city as soon as I can."` + ` You say goodbye to Elliot and to his family. "Thanks again, ," Elliot says. "I'll always owe you."` + + + +mission "Unwanted Cargo Trigger" + invisible + landing + source + government "Hai" + to offer + random < 10 + "cargo space" > 0 + on offer + event "hai in cargo" 14 + fail + +event "hai in cargo" + +mission "Unwanted Cargo" + landing + description "Bring a Hai child who hid in your cargo hold back to ." + source + government "Republic" "Free Worlds" "Syndicate" "Neutral" + destination "Allhome" + to offer + has "event: hai in cargo" + on offer + conversation + `The "Check Cargo" light for your ship begins blinking when you land, meaning that a cargo crate may have come loose in flight. You shut off the ship's engines and walk to the cargo hold.` + ` You check every cargo crate in the hold, but can't find anything wrong. Right as you decide to leave, one of the smaller crates begins rocking back and forth.` + branch translator + has "language: Wanderer" + + ` You hear a voice come from the crate, but it is not a language you understand. The voice continues to speak, and you recognize it as the Hai language.` + choice + ` (Open the crate.)` + ` You open the crate and are met face to face with a Hai child. You aren't sure how old it is, but it looks to be about the size of a one-year-old human child. It tries to communicate with you, but begins to cry when it sees the confused look on your face.` + choice + ` "Don't cry, little guy."` + goto cry + ` (Pick up the Hai.)` + + ` The child waves its hands around when you try to pick it up, making it impossible to grab on to. After waiting for a few minutes, the child finally calms down, eventually going to sleep in the crate.` + goto end + + label cry + ` The child begins to cry even louder than before. After waiting for a few minutes, the child finally calms down, eventually going to sleep in the crate.` + goto end + + label translator + ` You hear a voice come from the crate, and surprisingly your Hai translator begins speaking. "Let me out! I want to go home!"` + choice + ` (Open the crate.)` + ` You open the crate and are met eye to eye with a Hai child. You aren't sure how old it is, but it looks to be about the size of a one-year-old human child. "I want my mommy!" it says as its eyes begin to tear up.` + choice + ` "Where's your mommy?"` + ` "Don't cry, little guy."` + ` The child looks surprised when your translation device speaks to it in Hai. "Take me home!" it yells back at you. You attempt to find out where the child's home is, but it continues to cry for its mother without giving any important information.` + + label end + ` This child must have somehow gotten into your cargo hold while you were in Hai space. Leaving a Hai child on a human world would be an extremely bad idea. Perhaps someone on will be able to bring the child back to its family.` + accept + + on complete + payment 50000 + dialog `You contact the spaceport authorities of and ask them if they are looking for a lost Hai child. It turns out that the family was so worried that they put up a reward for finding their son. A Hai spaceport worker takes the child from your ship and thanks you for finding him for the family.` + + + +mission "Expanding Business [1]" + name "An Interesting Proposition" + description "Travel with businessman David Turner to where a convoy of freighters are awaiting escort." + minor + source "Greenwater" + destination "Allhome" + to offer + has "First Contact: Hai: offered" + has "main plot completed" + on offer + conversation + `Walking through the spaceport, you notice that almost half of the people you see are humans, unlike other Hai worlds where the Hai outnumber humans by a sizable degree. A human dressed in a business suit shouts your name from across the street and approaches you.` + ` "Captain , one of the many heroes of humanity! I noticed you right away when I laid my eyes upon you. I'd like to personally thank you for what you've done."` + choice + ` "Glad to get some recognition for all the hard work I've done."` + goto boast + ` "Don't mention it. I just did what I could to help."` + goto downplay + ` "Can I help you, sir?"` + + ` "I'm the one who should be using formal titles to address you, so please, Captain, don't call me sir.` + goto proposition + + label boast + ` "A personality as big as yourself should be receiving praise and recognition wherever you go! People must really have no respect these days.` + goto proposition + + label downplay + ` "No need to downplay yourself, Captain! You've done God's work in saving humanity from that alien scourge.` + + label proposition + ` "The name's David Joseph Turner, venture capitalist, entrepreneur, and famous Paradise Worlds businessman." Turner grabs a business card from his pocket and hands it to you. The card contains his contact information, an address on Martini, and makes sure to boast in golden letters his net worth of more than three billion credits.` + ` "You may not have heard of me, but I've sure as hell heard of you, and I'd like to make a proposition to you." Turner turns around and waves his arm across the crowd of people in the spaceport. "You see all the humans here? About one out of every four of these people only arrived here after war broke out through the wormhole. Captains who knew of the Hai came flocking here in droves after the Navy entered Kornephoros, hoping to avoid any troubles that the war would bring. Some captains returned after the war ended, but most stayed, and I see a massive market opportunity in that."` + branch rich + "net worth" >= 4000000000 + + choice + ` "What kind of market opportunity?"` + goto opportunity + ` "Sorry, but I don't have the time to talk about this."` + goto walk + + label rich + choice + ` "What kind of market opportunity?"` + goto opportunity + ` "You're only worth three billion credits? Why shouldn't I pursue your opportunity on my own?"` + ` "Sorry, but I don't have the time to talk about this."` + goto walk + + ` "Of course you're worth more than me, Captain , but you are no business owner. I have the connections and skills, but a name like yours will always help.` + goto opportunity + + label walk + ` You try to walk away, but Turner stops you by grabbing your arm and continues to talk.` + + label opportunity + ` "Allow me to explain. The journey to the Hai can be a dangerous one, and you know that. I heard many stories during the war of merchants trying to reach the Hai, but thanks to the Navy being distracted, those merchants fell victim to pirates patrolling the systems of the Far North. Now that many merchants are here, they're trapped. They expended most of if not all of their ammunition trying to get here, and now they have none to defend them on their way back. Human ammunition has become a scarce commodity among human captains in this region of space, leaving open a market that's just waiting to be cornered.` + ` "I'd like you, Captain , hero of humanity, to help me set up an outfitter here on , an outfitter that would supply these desperate merchants with relief by supplying them with the ammunition they need, along with outfits they might want to buy for their old ships. I've already received approval from the Hai government for the construction of an outfitter, and with a name like yours backing up this business, the profits are sure to be phenomenal, profits that you would be sharing in by being a founding member of this outfitter."` + choice + ` "This sounds like a good idea to me. What do you need me to do?"` + goto interested + ` "Sorry, but I'm not interested in your proposition."` + + ` "Nonsense, Captain! All you'd need to do is help escort a few freighters from to Follower and back to here, and for so simple a job you could be receiving enough money to not work another day in your life, or perhaps even support a massive fleet."` + choice + ` "Again, I'm not interested. Goodbye."` + ` "Alright, you have my attention."` + goto interested + + ` "Well, I tried, Captain," Turner says with a smirk. "I'll just have to travel back to the Paradise Worlds and make my money in other areas of business, then." He hands you another business card and winks. "Goodbye, Captain . You should know where to find me if you need me. Perhaps we can pursue this venture together in the future."` + decline + + label interested + ` "Excellent, Captain! I'll be making myself comfy on my own ship. A convoy of freighters is waiting for us on . From there, we're off to Follower to pick up supplies."` + accept + + npc accompany save + personality escort + government "Merchant" + ship "Star Queen (Hai)" "Chryso Vasilia" + + on visit + dialog `You've reached , but you've left Turner behind. Wait for Turner's ship to arrive before landing.` + + on complete + dialog `The freighters are ready to launch by the time you get to . "Now we just need to escort these freighters to Follower in the Alphard system and back in one piece," Turner exclaims, hopping back on to his Star Queen.` + +mission "Expanding Business [2]" + landing + name "An Interesting Proposition" + description "Escort the freighters to where they will pick up supplies for the Greenwater outfitter." + destination "Follower" + to offer + has "Expanding Business [1]: done" + + npc accompany save + personality escort + government "Merchant" + ship "Star Queen (Hai)" "Chryso Vasilia" + npc accompany save + personality escort + government "Merchant" + fleet + names "civilian" + variant + "Bulk Freighter (Hai)" 3 + + npc + personality staying + government "Pirate" + system "Ultima Thule" + fleet "Small Northern Pirates" + npc + personality staying + government "Pirate" + system "Rajak" + fleet "Large Northern Pirates" + npc + personality staying + government "Pirate" + system destination + fleet "Large Northern Pirates" + + on visit + dialog `You've reached , but you've left one of the ships you're supposed to be escorting behind. Wait for Turner's ship and all the Bulk Freighters to arrive before landing.` + +mission "Expanding Business [3]" + landing + name "An Interesting Proposition" + description "Escort Turner's ship to so that he can speak with an old friend." + destination "Rust" + to offer + has "Expanding Business [2]: done" + on offer + conversation + `Turner jumps off of his Star Queen before the boarding ramp fully reaches the ground, clearly eager to get moving with this project.` + ` Turner swears under his breath when he walks up to you. "Low life pirates giving us trouble on the way here. That's the kind of trouble I'm talking about that an outfitter in Hai space would help with. There's no telling what would have happened had my Bulk Freighters not had their missiles. Or if you were not there to protect them, of course."` + ` Turner has a talk with the spaceport authorities, and within a short amount of time the necessary cargo is loaded on to the freighters. When the freighters are fully loaded, they take off without even giving you time to get to your ship.` + ` "They can get back to Greenwater on their own," Turner says from behind you as you watch the freighters fly off. "I told them to leave as soon as they could. As for you and me, I need escort to . I received a message from an old friend there who would like to have a chat with me."` + accept + + npc accompany save + personality escort + government "Merchant" + ship "Star Queen (Hai)" "Chryso Vasilia" + + on visit + dialog `You've reached , but you've left Turner behind. Wait for Turner's ship to arrive before landing.` + +mission "Expanding Business [4]" + landing + name "An Interesting Proposition" + description "Escort Turner back to to oversee the construction of the outfitter." + destination "Greenwater" + to offer + has "Expanding Business [3]: done" + on offer + conversation + `Turner lands his ship outside of the Kraz Cybernetics building. "Wait here while I have a talk with my friend, Edward. This should only take a few minutes."` + ` A few hours later, Turner returns carrying a black suitcase. "Sorry, that took longer than I expected. Now, let's get back to ."` + accept + + npc accompany save + personality escort + government "Merchant" + ship "Star Queen (Hai)" "Chryso Vasilia" + + on visit + dialog `You've reached , but you've left Turner behind. Wait for Turner's ship to arrive before landing.` + + on complete + event "outfitter on greenwater" 95 + conversation + `By the time you finally reach , construction on the outfitter is already underway. The construction workers have laid the foundation of the outfitter close to the spaceport, taking up a good portion of a park.` + ` "I had to pay a pretty penny to get the outfitter this close to the spaceport," Turner says to you, "but it'll all be worth it in the end.` + ` "The outfitter should be done in three months or so. You'll know it's done once you find an extra two thousand credits in your pocket every day." Turner pats you on the back. "Have fun until then, Captain . Keep yourself busy saving the galaxy."` + +event "outfitter on greenwater" + planet "Greenwater" + outfitter "Basic Outfits" + outfitter "Ammo North" + outfitter "Ammo South" + +mission "Expanding Business: outfitter complete" + landing + invisible + to offer + has "event: outfitter on greenwater" + on offer + "salary: Turner Incorporated" = 2000 + event "request for a shipyard" 270 + fail + +event "request for a shipyard" + +mission "Expanding Business [5]" + landing + name "A New Proposition" + description "Meet with David Turner on to talk about a new proposition." + source + government "Hai" + destination "Greenwater" + to offer + has "event: request for a shipyard" + on offer + dialog `You receive a message from David Turner when you land. "Hello, Captain. I hope you've been enjoying your share in the outfitter. I have a new proposition for you, as I've bought out the rest of the park around the outfitter. Meet me on if you'd like to hear about it."` + +mission "Expanding Business [6]" + landing + name "A New Proposition" + description "Escort the freighters to in order to pick up the supplies for the shipyard." + destination "Sunracer" + to offer + has "Expanding Business [5]: done" + on offer + conversation + `Turner meets you in a high-end human-owned restaurant in the richer part of the city, very much reminiscent of something you would find on a Paradise Planet. "It's been quite some time since we last spoke, Captain . Over a year now," he says. "Have you been enjoying the extra cash in your pocket every day, Captain ?"` + choice + ` "Yes. It's been a huge help paying crew salaries."` + goto salaries + ` "Two thousand credits each day isn't much for me."` + + ` "I suppose two thousand credits every day wouldn't be much to a hero such as yourself. Spaceships are expensive, after all. How does four thousand credits every day sound to you?"` + goto choice + + label salaries + ` "I'm glad to hear that, Captain . I spent my early years as a captain myself, and I didn't much enjoy having to worry about crew salaries every day. Perhaps doubling that amount will help even more."` + + label choice + choice + ` "Am I getting a raise?"` + ` "Is this part of your new proposition?"` + goto proposition + + ` "You could call it that," Turner says after sipping from his glass of wine.` + + label proposition + ` "Building a outfitter selling human goods here on has had to be the best idea I've ever had, Captain , but recently I thought of an even better idea. You see, most of the humans you see flying around in Hai space are flying decades-old ships. Hai ships are prohibitively expensive for humans. The Aphid is nearly three million credits! This means that demand for ships is extremely high among humans, Captain . Do you see where I'm going with this?"` + choice + ` "You need me to help you escort freighters again?"` + ` "Do you want to build a shipyard selling human ships?"` + + ` "Yes, Captain. Right now, the only realistic way that a human born here can get a ship is if they know a captain willing to retire. Even then, prices for a human ship can be more than twice what they are across the wormhole. It's preposterous, Captain !` + ` "I've already made arrangements with the local Hai government. The rest of the park next to the outfitter is now my property, and I intend to use it to build the shipyard. I've also contacted Megaparsec and bought a license to build their ships and some of the outfits they sell on . My freighters are at the ready in the spaceport right now. All I need you to do is escort them to and back, and in six to seven months' time when the shipyard is done, you'll reap the rewards. What do you say, Captain ? Do you want to be a hero to millions once again?"` + choice + ` "Sure, this sounds like a great idea."` + goto accept + ` "I'm not interested in working with you anymore, Turner."` + + ` Turner smirks at your response. "Understood, Captain . I'll just save myself two thousand credits a day from now on by rescinding your salary. I'll be seeing myself out now."` + choice + ` "Goodbye."` + decline + ` "Wait! I changed my mind. I'll help you."` + + label accept + ` "Excellent decision, Captain . I'll meet you outside to send the ships off."` + accept + + on decline + clear "salary: Turner Incorporated" + + npc accompany save + personality escort + government "Merchant" + ship "Star Queen (Hai)" "Chryso Vasilia" + npc accompany save + personality escort + government "Merchant" + fleet + names "civilian" + variant + "Bulk Freighter (Hai)" 3 + + npc + personality staying + government "Pirate" + system "Ultima Thule" + fleet "Small Northern Pirates" + npc + personality staying + government "Pirate" + system "Rajak" + fleet "Large Northern Pirates" + npc + personality staying + government "Pirate" + system destination + fleet "Large Northern Pirates" + + on visit + dialog `You've reached , but you've left one of the ships you're supposed to be escorting behind. Wait for Turner's ship and all the Bulk Freighters to arrive before landing.` + + on complete + dialog `The Bulk Freighters are loaded with supplies without any problem. When one of the spaceport workers asks Turner where the supplies are going, he replies, "These are just to expand a business venture of mine on, uh, Glory."` + +mission "Expanding Business [7]" + landing + name "A New Proposition" + description "Escort the freighters back to to begin construction on the shipyard." + destination "Greenwater" + to offer + has "Expanding Business [6]: done" + + npc accompany save + personality escort + government "Merchant" + ship "Star Queen (Hai)" "Chryso Vasilia" + npc accompany save + personality escort + government "Merchant" + fleet + names "civilian" + variant + "Bulk Freighter (Hai)" 3 + + npc + personality staying + government "Pirate" + system "Cardax" + fleet "Small Northern Pirates" + npc + personality staying + government "Pirate" + system "Rajak" + fleet "Large Northern Pirates" + + on visit + dialog `You've reached , but you've left one of the ships you're supposed to be escorting behind. Wait for Turner's ship and all the Bulk Freighters to arrive before landing.` + + on complete + event "shipyard on greenwater" 180 + conversation + ` Construction on the shipyard begins almost immediately after the supplies are unloaded from the freighters, starting with the demolition of the rest of the park. A downtrodden-looking crowd gathers to watch the demolition, but Turner assures you that there are plenty of other parks in the city for them to go to.` + ` "Something big is going to come of this, Captain ," Turner says. "Just know that you were all part of it. You'll know the shipyard is done when you find an extra four thousand credits in your pocket each day. Goodbye until then, Captain ."` + +event "shipyard on greenwater" + planet "Greenwater" + shipyard "Basic Ships" + shipyard "Syndicate Basics" + shipyard "Megaparsec Basics" + shipyard "Megaparsec Advanced" + outfitter "Common Outfits" + outfitter "Syndicate Advanced" + outfitter "Lovelace Basics" + fleet "Small Human Merchants (Hai)" + add variant 20 + "Sparrow" + add variant 20 + "Star Barge" + add variant 20 + "Shuttle" + add variant 5 + "Freighter" + "Wasp" 2 + add variant 10 + "Freighter" + "Shuttle" 2 + "Quicksilver" + add variant 15 + "Bounder" + "Wasp" 2 + add variant 5 + "Manta" + add variant 5 + "Freighter" 2 + "Manta" + fleet "Large Human Merchants (Hai)" + add variant 6 + "Freighter (Proton)" 2 + "Quicksilver" 2 + add variant 6 + "Freighter" 4 + "Quicksilver" 2 + "Splinter" 1 + add variant 3 + "Freighter" 4 + "Quicksilver" 2 + "Splinter (Laser)" 1 + add variant 3 + "Freighter" 4 + "Quicksilver" 2 + "Splinter (Proton)" 1 + +mission "Expanding Business: shipyard complete" + landing + invisible + to offer + has "event: shipyard on greenwater" + on offer + "salary: Turner Incorporated" = 4000 + fail + + + +mission "Hiding in Plain Sight" + description "Bring Arthur and his Hai friend, Kiru, to for a gaming convention." + minor + source + government "Hai" + destination "Vinci" + passengers 2 + to offer + random < 30 + has "First Contact: Hai: offered" + on offer + conversation + `While eating in a spaceport cafeteria that serves both Hai and human cuisine, you are approached by a teenage human and Hai. "Hello. Do you know how to get to ?" the Hai asks.` + choice + ` "I do. Why do you want to go there?"` + ` "I don't. You'll have to ask someone else."` + decline + ` The human responds, "There's a massive convention on for a game called 'Boundless Frontiers.' The convention has a huge cosplaying scene, and I think Kiru would fit right in."` + ` "Arthur and I have to give you if you bring us to the ," Kiru says. "We can find our own way back to the Hai space, as well."` + choice + ` "Alright, I can take you there."` + accept + ` "Sorry, you'll have to find someone else to bring you."` + decline + + on visit + dialog `You look for Arthur and Kiru, but realize that they took a ride on one of your escorts! Better depart and wait for your escorts to arrive in this star system.` + on complete + payment 75000 + dialog `Arthur and Kiru pay you before running off to the convention center. As they run away, you notice that Kiru is drawing a number of eyes from the crowd, but no one seems to suspect that he is an actual alien.` + + + +mission "Hai Honeymoon" + description "Bring Anaya and Touhar to for their honeymoon." + minor + source "Skyfarm" + destination "Featherweight" + passengers 2 + to offer + random < 60 + has "First Contact: Hai: offered" + on offer + conversation + `You hop around the spaceport of , trying to adjust to the low gravity of this moon, when you are approached by a toweringly tall human woman and an equally tall Hai male who are clearly having no trouble with 's gravity.` + ` "You look like you need help there, Captain," the woman says with a chuckle.` + choice + ` "Don't worry. I almost have the hang of it."` + ` "Maybe a little bit."` + ` "It's always fun watching captains when they step off the comfort of their ship," the Hai says.` + ` "At least they're trying, Touhar," the woman says.` + choice + ` "Can I help you two with something?"` + ` "Is there something I can help you with, or are you just going to watch me?"` + ` "Actually, there is something," the woman says. "My name is Anaya, and this is my husband, Touhar. And you are?"` + choice + ` "My name is ."` + ` "Wait, your husband?"` + goto husband + + ` "Very nice to meet you, Captain ," Touhar says to you.` + goto next + + label husband + ` "What, you've never seen an interspecies couple before?" Touhar asks with a hint of sarcasm in his voice.` + + label next + ` "We got married last week, and we were hoping to travel to for our honeymoon. I know it's risky to bring Touhar into human space, but is a sparsely inhabited world, and I have a friend who owns a house in the mountains far from anyone who could see him."` + ` "Said friend will be able to arrange for our return to as well," Touhar adds. "Will you take us?"` + choice + ` "Sure."` + accept + ` "Sorry, I can't travel that far from here."` + decline + + on visit + dialog `You look for Anaya and Touhar, but realize that they took a ride on one of your escorts! Better depart and wait for your escorts to arrive in this star system.` + on complete + payment 100000 + dialog `Instead of landing in the spaceport where they can be seen, you drop Anaya and Touhar off as close as you can to where they will be staying. The house is a few kilometers away, but they assure you that they can make it on their own. They pay you and thank you for bringing them this far.` + + + +mission "Pirate Troubles [0]" + name "Defend " + description "A sizable group of pirates has found their way into Hai space and is terrorizing the system. Help the Hai fight back against them." + source + near "Waypoint" 2 + government "Hai" + to offer + has "First Contact: Unfettered: offered" + "combat rating" > 1100 + random < 10 + on offer + conversation + `The peaceful spaceport is suddenly filled with the harsh sound of sirens. You spot some Hai and a small number of humans running to their ships and speeding quickly into orbit. It appears that the system is under attack, but the Unfettered Hai never reach this far south. A loud speaker begins blaring throughout the spaceport: "Unfettered humans have entered the system in a large fleet and have begun attacking! Requesting all combat-worthy pilots to assist in the defense of our space. These enemies of harmony are not welcome here."` + branch unfettered + has "Unfettered: Jump Drive Source: offered" + ` You find the phrase "unfettered humans" odd, but guess that they may be referring to pirates. The Hai will probably be very gracious if you help, but this could also be an easy way to get yourself killed, especially if a group of pirates is bold enough to attack the Hai.` + goto choice + + label unfettered + ` Your heart drops at the phrase "unfettered humans," as the last time you heard that was when the Unfettered Hai used that phrase to refer to the Alphas. If it is really the Alphas attacking the Hai, then it is probably a good idea to help.` + label choice + choice + ` (Join the defense fleet.)` + launch + ` (Stay here until the fight is over.)` + decline + npc + government "Hai" + personality staying + fleet "Large Hai" + npc + government "Merchant" + personality staying + fleet "Large Human Merchants (Hai)" + npc evade + government "Pirate" + personality staying + fleet + names "pirate" + variant + "Leviathan" 2 + "Mule" 2 + "Firebird" + "Headhunter" 3 + "Raven" 3 + +mission "Pirate Troubles [1]" + landing + name "Unfettered Humans" + description `Track down the leaders of the pirate gang "Scar's Legion" and "persuade" them to stop attacking Hai space, then return to to tell the Hai.` + source + government "Hai" + destination "Hai-home" + clearance + to offer + has "Pirate Troubles [0]: done" + on offer + "reputation: Hai" += 20 + conversation + `The battle has ended, but the spaceport still seems more hectic than usual. Ships are jumping in from the surrounding systems to help any injured and to repair any damage that may have occurred. After some hours pass and the commotion has died down, a Hai elder approaches you. "We have heard from the humans here that you are considered a seasoned fighter among your people. May you lend your combat prowess to us to resolve this issue?"` + choice + ` "I'd be glad to help. What can I do?"` + goto explain + ` "What issue?"` + ` "I understand that you just defended this system from human pirates. That is the issue that needs resolved.` + label explain + ` "Human attacks on our systems are very rare, but recently we have experienced an increased number of raids. Not all have been as unsuccessful as this one. We captured a crew member of this most recent attack who was attempting to flee in an escape pod, and he gave us information that a gang that calls themselves 'Scar's Legion' has discovered our territory and is responsible for the recent raids.` + ` "Unfortunately, he would not tell us where this gang is, or who the leader is, so there is nothing we are able to do about it. Many humans who live peacefully among us told us that you might be capable of assistance, though."` + choice + ` "I'll see what I can do."` + goto yes + ` "You want me to hunt down Scar's Legion to stop them from attacking you?"` + ` "Sorry, I'm not interested."` + decline + ` "We understand that these humans are likely misguided. We ask that you resolve this peacefully if possible, but the loss of life from these continued attacks is unacceptable."` + choice + ` "I'll see what I can do."` + goto yes + ` "Sorry, but I'm not interested."` + decline + label yes + ` "Thank you. Please return to after you have sought to resolve this situation."` + accept + on visit + dialog "You've returned to , but you haven't yet tracked down Scar's Legion. Perhaps you should ask around the spaceport of pirate planets near the wormhole into Hai space for information." + to complete + or + has "accepted scar's legion tribute" + has "defeated scar's legion" + +mission "Pirate Troubles [1]: Farpoint" + landing + invisible + source "Farpoint" + to offer + has "Pirate Troubles [1]: active" + on offer + conversation + `You visit the Navy outpost on and ask the officers there if they have any information on Scar's Legion. After running a background check on you to make sure you're not up to no good, an officer hands you a copy of a folder containing all the information that the Navy has on the gang. "Nothing in here is classified, so you're free to keep it," the officer says.` + ` You return to your ships and sift through the files. The leader of the gang is named Scar (to no one's surprise), who used to be an important member of another pirate gang before forming his own. The Navy estimates their numbers to be in the low thousands, mostly responsible for petty crime in the Far North and not a cause of too much trouble, but the files all date back to a number of years ago. Clearly something has changed in the time since these files were last updated if Scar's Legion is now powerful enough to even attempt to attack the Hai.` + decline + +mission "Pirate Troubles [1]: Freedom or Zenith" + landing + invisible + source + planet "Freedom" "Zenith" + to offer + has "Pirate Troubles [1]: active" + on offer + payment -5000 + conversation + `You wander the spaceport on the lookout for anyone who might have any information on the whereabouts of Scar's Legion. A self-described fixer promises you information in exchange for payment, but after handing her the few credits that she's asking for, she runs off with her gun in her hands to discourage you from following. Perhaps someone on another nearby pirate planet will have actual information for you.` + decline + +mission "Pirate Troubles [1]: Haven" + landing + invisible + source "Haven" + to offer + has "Pirate Troubles [1]: active" + on offer + payment -100 + "scar's legion information" ++ + conversation + `You order a drink from a small rundown bar in the spaceport and try to make small talk with the bartender to get him open to giving information about Scar's Legion. He seems reluctant at first, but eventually warms up to you. A few other patrons of the bar join in on the conversation. Luckily no one seems mad about you asking about Scar's Legion. One of the patrons makes it clear that Scar's Legion has no friends on this world, "at least not anymore."` + ` You leave the bar after an hour or two. Once you return to your ship, you write down all the information you can remember. The gang use to operate exclusively out of the Far North until they crossed one of the larger gangs, causing them to flee the region a few years ago. One of the pirates guesses that they fled for the Core.` + ` Another person mentioned that the leader of the gang used to always talk about making their own base in an uninhabited system where no one would find it. "He always talked about hollowing out an asteroid to use as a hideout. My guess is he was just always high on the ringworld shavings his gang was dealing."` + decline + +mission "Pirate Troubles [1]: Stormhold" + landing + invisible + source "Stormhold" + to offer + has "Pirate Troubles [1]: active" + on offer + "scar's legion information" ++ + conversation + `It doesn't take long for you to find someone who knows something about Scar's Legion. You meet someone who says he'll give you information "free of charge."` + ` "Scar's Legion have been a thorn in my side for months now. Wrecked my ship a while back, and have been causing me trouble ever since. If you're planning on taking them out, then I'll tell you everything you need to know."` + ` The pirate tells you that he doesn't know where the base of Scar's Legion is, but he mentions that they spend a lot of time in the uninhabited systems of the Far North. "Nothing out there but cold rocks and gas giants, but if they're spending so much time out there then they must have set up a base of some sort on one of those frozen planets."` + decline + +event "scar's hideout" + system "Danoa" + object + sprite star/m4 + period 10 + object + sprite planet/desert7-b + distance 168.64 + period 75.3935 + object + sprite planet/fog0-b + distance 693.93 + period 629.313 + object + sprite planet/mercury + distance 174 + period 15.1961 + object + sprite planet/gas6 + distance 2069.42 + period 3240.9 + object + sprite planet/lava1-b + distance 293 + period 11.3672 + object + sprite planet/rock0-b + distance 440 + period 20.9186 + object + sprite planet/lava2-b + distance 607 + period 33.895 + object "Scar's Hideout" + sprite "planet/asteroid base" + distance 809 + period 52.153 + +planet "Scar's Hideout" + attributes uninhabited + landscape land/loc1 + description "Scar's Hideout is a hollowed out asteroids used by Scar's Legion as their main base of operations. From here they harrass anyone making the journey through the uninhabited systems of the Far North. Recently the gang has discovered the wormhole to Hai space, leading them to start causing trouble for more than just unlucky merchants." + spaceport "The spaceport of Scar's Hideout is a massive hangar dug into the core of the asteroid, accessible only by a single blast door on the ceiling. Judging by the size of the hangar, you'd guess that about a third of the entire asteroid was hollowed out for the spaceport alone." + security 0 + government "Scar's Legion" + +mission "Pirate Troubles [2]" + landing + name "Scar's Legion" + description "You've pieced together enough information to find out that the Scar's Legion hideout is in one of four systems in the Far North. Search those systems for the gang's hideout and confront them." + waypoint "Danoa" + waypoint "Rajak" + waypoint "Sumar" + waypoint "Hassaleh" + to offer + "scar's legion information" >= 2 + on offer + event "scar's hideout" + conversation + `After having visited various pirate worlds asking about Scar's Legion, you believe that you know where their hideout is.` + ` You know that the leader of Scar's Legion use to talk about wanting a hollowed out asteroid as a base. You also know that Scar's Legion has recently been very active in the uninhabited systems of the Far North. You conclude that the gang's hideout could is likely an asteroid located in one of a few systems that are in proximity to the wormhole that leads to the Hai. You mark on your map and get ready to confront them.` + accept + to complete + never + to fail + has "Pirate Troubles [3]: offered" + +government "Scar's Legion" + swizzle 6 + color .78 0 0 + "player reputation" 10 + "attitude toward" + "Merchant" -0.01 + "Republic" -0.01 + "Hai" -0.01 + bribe 0 + fine 0 + "hostile hail" "hostile pirate" + +government " Scar's Legion " + "display name" "Scar's Legion" + swizzle 6 + color .78 0 0 + "player reputation" -1000 + bribe 0 + fine 0 + "hostile hail" "hostile pirate" + +event "battle against scar's legion" + system "Danoa" + fleet "Human Miners" 1600 + +event "battle against scar's legion over" + system "Danoa" + fleet "Small Northern Merchants" 15000 + fleet "Small Northern Pirates" 5000 + fleet "Large Northern Pirates" 16000 + fleet "Large Republic" 30000 + fleet "Human Miners" 1600 + +mission "Pirate Troubles [3]" + landing + name "Scar's Legion" + description "Having declined the tribute, the leader of Scar's Legion has challenged you to a fight to the death. Defeat the , then return to ." + source "Scar's Hideout" + destination "Hai-home" + to offer + has "event: scar's hideout" + on offer + conversation + `You've located the Scar's Hideout, a massive asteroid in orbit around a gas giant. As you fly over the asteroid's surface, you spot an open blast door. They must be inviting you inside. It surprises you that a gang of pirates would be capable of creating such a base, as the materials and time needed to make something like this are immense.` + ` Upon entering the blast door, it closes behind you, leaving you in complete dark. Suddenly, floodlights flash on all around your ship. The brightness of the lights prevents you from seeing anyone beyond them, but you suspect that there are a number of weapons pointed at your ship right now.` + ` "Who are you and what do you want?" a voice booms from a loud speaker. You press a button to activate your ship's external speakers.` + choice + ` "I'm , here to negotiate on behalf of the Hai."` + goto negotiate + ` "I'm , here to take this gang down."` + ` The voice laughs. "Well too bad, because you're right in the middle of a hornet's nest. Fire, boys!"` + goto die + + label negotiate + ` The voice laughs. "Ah, yes. Those squirrels. I take it they've had enough of us plundering their systems. Boys!"` + ` The floodlights turn off, revealing a large room with what must be hundreds of pirates with guns of various sizes trained on your ship. One wrong move and you're toast. "Please, Captain. Step out of your ship."` + choice + ` (Comply with the orders.)` + goto comply + ` (Attempt to escape.)` + ` You activate your ship's engines to escape. The floodlights suddenly reactivate.` + + label die + ` Before you can even react, several dozen lasers and streams of bullets come flying out from behind the floodlights. You attempt to pull your ship up and fly straight through the ceiling before your ship is too damaged to move, but then you spot a number of rockets flying straight at your cockpit. You die instantly as the rockets impact the glass in front of you.` + die + + label comply + ` You step out of your ship, and a tall man with a scar across his cheek steps forward from the crowd of pirates, presumably the leader of the gang.` + choice + ` "The Hai ask that you stop attacking their systems."` + goto negotiations + ` "You must be Scar."` + ` "No. Scar is long dead," the leader says.` + choice + ` "Oh, so does that make you Scab?"` + ` "The Hai ask that you stop attacking their systems."` + goto negotiations + ` The leader grimaces. "I'll cut your tongue out if you don't watch your mouth."` + ` You take a step back. "The Hai ask that you stop attacking their systems," you say, attempting not to get shanked.` + + label negotiations + ` "Perhaps we will stop," the leader says with a smile. "Under one condition. We'd like a one time shipment of various Hai weapons and technology. The shipment should be as big as possible. I've seen the freighters those aliens have. They're massive. Load two or three up with the goods and we'll consider focusing our attention elsewhere."` + choice + ` "Okay. I'll meet with the Hai and see what they can provide."` + goto tribute + ` "I'm afraid that I can't allow that."` + ` The crowd of pirates response with a cacophony of jeers and boos. The leader raises his fist in the air, and the crowd falls silent. "Well I'm afraid that just won't do."` + ` The leader paces back and forth in silence for a moment. "Well if we don't get what we want, then we're just going to need to keep on attacking. Which means that your presence here is pretty useless."` + ` The leader turns to the crowd. "How about a fight? To the death!" The crowd erupts in cheers. The leader turns back to you. "We fight in this system only. Just you and me. You attempt to run, my men hunt you down. How's that sound?" You attempt to respond, but before you can, the leader pulls his gun and aims it at you. "Run."` + launch + + label tribute + ` "Excellent!" the pirate says, which is met with cheers from the rest of the pirates in the room. "But make it quick. Wouldn't want to keep us waiting." The blast doors reopen, and you return to your ship to leave immediately.` + flee + + on decline + set "accepted scar's legion tribute" + on accept + event "battle against scar's legion" + + npc kill + government " Scar's Legion " + personality nemesis + ship "Leviathan (Hai Weapons)" "Keloid" + dialog "You've defeated the leader of Scar's Legion. The various spectators to the fight aren't attacking you, but it may only be a matter of time before they decide to turn their guns on you for killing their leader. Better head to before that happens." + + npc + government "Scar's Legion" + personality nemesis + fleet "Small Northern Pirates" + fleet "Large Northern Pirates" 4 + + on enter + on enter + "reputation: Scar's Legion" = -1000 + + on visit + dialog phrase "generic bounty hunting on visit" + + on complete + set "defeated scar's legion" + event "battle against scar's legion over" + +mission "Pirate Troubles [4]" + landing + name "Pirate Tribute" + description "Escort the three Hai freighters carrying Hai weapons and technology to , then escort the freighters back to ." + source "Hai-home" + stopover "Scar's Hideout" + clearance + to offer + or + has "defeated scar's legion" + has "accepted scar's legion tribute" + on offer + "reputation: Hai" += 20 + payment 2500000 + conversation + `Upon landing on , the Hai authorities give you for your assistance in defending their systems and for helping to track down the culprits. You're sent to the council of elders, the elected ruling body of the Hai, to tell them about Scar's Legion. "Please, tell us what has occurred," one of the elders says.` + branch defeated + has "defeated scar's legion" + + ` "They asked that you load three large freighters with various weapons and technology to give to them. Only then will they stop attacking you."` + ` "A simple request," the elders says. "Little more than what the Unfettered ask of us. We shall load three Geocoris immediately."` + ` "Who is to say that they will not use our own weapons against us?" another elder chimes in. "This deal could only hurt us."` + choice + ` "There's no guarantee that they will not attack again, but they promised that they would focus elsewhere."` + goto guarantee + ` "I could return to them and defeat them if you desire."` + ` "No," says the elder. "We are not interested in condeming these humans to death if all they ask is for technology."` + + label guarantee + ` "I believe a bigger issue here is how this will impact our human friends beyond the wormhole," an elder says. "If these pirates are not attacking us, then who will they be attacking? Will we not simply become weapons dealers for a far off war?"` + ` "We will inform the Republic Navy that we are providing these pirates with our technology for our own sake. They have been capable of combating our technology in the past. I am sure that they will be able to handle it now. Please, , escort the freighters to these pirates so that they may leave us alone."` + accept + + label defeated + ` "I defeated the leader of Scar's Legion. They shouldn't cause any more trouble for you now."` + ` One of the elders frowns. "Did you kill their leader in cold blood, or was it self defense?"` + choice + ` "They asked for a tribute of your weapons and technology, but I refused the offer, so they attacked me."` + goto refused + ` "They were not willing to negotiate, and I was forced to defend myself."` + ` "This is most unfortunate," another elder says. "But I am happy to hear that they will not cause any more loss of life among our people."` + goto end + + label refused + ` "This is most unfortunate," another elder says. "We would have been willing to provide them the technology they sought if only they had asked nicely in the first place."` + ` "Better that we eliminate a threat instead of making them stronger through becoming their weapons dealer," the first elder says. "These pirates might have attacked us with our own technology, or worse still, attacked other humans with them, making us complicit in this slaughter."` + + label end + ` The elders thank you for your assistance in this situation and send you on your way.` + decline + + on decline + "reputation: Hai" += 40 + + npc save accompany + government " Hai " + personality escort + fleet + names "hai" + cargo 10 + variant + "Geocoris" 3 + + on stopover + dialog `You lead the Hai freighters into the blast doors. Despite the massive size of the freighters, they all manage to fit into the asteroid's spaceport with some room to spare, a testament to how much work was put into this base. The pirates of Scar's Legion unload all the Hai technology from the freighters. After the last crate is gone, the freighters quickly launch from the asteroid.` + + on visit + dialog phrase "generic arrived-without-npc dialog" + + on complete + "reputation: Hai" += 40 + payment 500000 + dialog `With the freighters safely returned, the Hai thank you for resolving the situation with Scar's Legion and hand you for your help.` + + + +mission "Nanachi 1" + name "Escort Nanachi to " + description "Help Nanachi, a Hai who just bought her first ship, make a simple delivery to by ." + minor + source "Giverstone" + destination "Cloudfire" + deadline + to offer + "net worth" > 20000000 + "combat rating" > 1200 + year > 3018 + has "First Contact: Hai: offered" + on offer + conversation + `As you are making your way through the spaceport you notice a worried-looking Hai staring at the local job board and back at some sort of document they are holding.` + choice + ` (Approach the Hai.)` + ` (Leave them alone.)` + decline + ` The Hai is a bit startled, but quickly calms down. "Sorry, you caught me by surprise. I've just bought my first ship and need to find some jobs to do, but nobody I've talked to wants to trust a beginner captain. I just don't know what to do anymore, I've been working for so long to qualify for this loan, but I'm running out of time and I'll never be able to pay it like this."` + ` Turns out the documents she is holding are the bank papers for the loan, somewhat similar to the one you took when you bought your first ship. You've come a long way since your days as a beginner, and know how hard it is to be starting out as a starship captain; you could probably convince someone here to offer a simple cargo job to this young Hai.` + choice + ` "If you're interested, I could try to help you find a job."` + goto "positive1" + ` "I've been there before; trust me, it gets better. I wish you the best of luck on finding a job."` + ` She nods in sad understanding, and continues to swap focus from the job board to the papers in her hand.` + choice + ` (Help her out anyway.)` + goto "positive1" + ` (Leave her alone and continue on.)` + decline + label "positive1" + ` Her ears twitch a bit, and her previously crestfallen eyes light up as she nearly jumps in joy at your offer. "Thank you so much Captain! My name is Nanachi, I promise I won't cause any trouble at all, just a few quick jobs and I'm sure I'll be fine by myself!"` + ` You introduce yourself to Nanachi and shake her paw. "Can you show me your ship so I can look for jobs it's best suited for?" you ask.` + ` She hesitates a bit, but leads you to her ship. You were expecting a small Hai ship, but to your surprise she shows you a rather beat-up Heavy Shuttle docked near your own ship.` + ` "You took a loan to buy a human ship?" you ask.` + ` She looks at the ground, as if ashamed of it. "It'd take way too long for me to qualify for a loan for even an Aphid, but I recently met a human merchant who wanted to sell his old ship; it was difficult, but I managed to convince him to sell it to me instead of going to the shipyard office. I paid him its full price, but even for this one I had to take out the biggest loan I could. Its cargo hold isn't very impressive but it has more bunks than our smallest ships, if that helps."` + choice + ` "Let's see if anyone in the spaceport needs a lift off the planet."` + ` "Let's take another look at the job board, maybe a smaller job will pop up."` + ` Turns out this isn't as easy as you thought it'd be. The spaceport is almost empty, save for the occasional worker or drunken crewmember, and the job board is filled with massive hauls of minerals, aside from a few small but dangerous jobs to human space. Eventually, as you two begin scouting the edge of the docking area, you spot a troubled human merchant near several crates. You approach him and he explains that his ship had some malfunctions and he cannot deliver his cargo of advanced surgical equipment to . "This is the worst! One jump away from the planet and the navigation system suddenly decides to go on strike! There's no way I can make it before the deadline!"` + ` "My friend Nanachi here could deliver it for you. We were heading there anyway; a few extra crates won't make a difference," you say, trying to sound as convincing as possible.` + ` At first, he seems delighted that you two want to help him, but when Nanachi mentions that she's flying a Heavy Shuttle, he frowns, and looks back at the cargo. "Unfettered attacks make it so they need tons of medical supplies on , and quite frankly I'm not comfortable letting such a fragile ship go into dangerous territory carrying this equipment when it could be blasted to bits in an instant," he says. The captain glances around the deserted spaceport for a while, as if trying to find some other captain, before finally turning to Nanachi and saying, "but I guess beggars can't be choosers. Fine, I'll let you take the cargo there, but please be very careful."` + accept + npc accompany save + personality escort timid + government "Hai" + ship "Heavy Shuttle" "Acorn Chaser" + on visit + dialog `You have reached , but you left Nanachi's ship behind! Better depart and wait for her to arrive in this star system.` + on complete + conversation + `Shortly after her ship lands, you meet up with Nanachi, who is doing her best to hide her excitement at being on another planet for the first time, and is gawking at some Hai military ships in particular. "So, how did you like your first time doing a hyperspace jump?" you ask, to try and snap her out of it.` + ` "Oh um, I don't think I'll get used to the feeling anytime soon. I threw up a lot so I'm glad this wasn't a job with passengers. I've always dreamt of being on other worlds, exploring and learning everything about them. I'm glad I'm finally able to do it."` + ` You help her get the crates out of the cargo hold and contact the client. Nanachi's share of the payment is small, as the client transfers most of the money to the merchant she got the job from, but that doesn't make her any less excited about getting her first paycheck.` + ` "So, want to go to the spaceport and try to get a job on your own? I'll help you again in case you can't do it yet." you say.` + ` "Just give me an hour or two to explore. Back home our shipyard is kind of small. I've never really gotten a chance to see a Shield Beetle up close, and there are many undergoing repairs here. I'll just go get a better look at them, I swear I'll be quick."` + ` You two agree to meet in the spaceport in a few hours; maybe this time she will do fine on her own.` + +mission "Nanachi 2" + name "Escort Nanachi to " + description "Bring Nanachi and her passengers to ." + source "Cloudfire" + destination "Hai-home" + clearance + to offer + has "Nanachi 1: done" + on offer + conversation + `You meet up with Nanachi in the spaceport, give her some tips to try and persuade someone into hiring her, and tell her you'll be nearby if she still has trouble getting a job. You watch her go around the spaceport and approach some groups of humans and even other Hai to no avail. Maybe since this is a world seeing combat often, they're too busy with military related activites to help a new pilot. She manages to grab the attention of a Hai family leaving a restaurant carrying way too much luggage, most likely tourists looking for a ride back home. Everything seems to be going well until the parents start to look worried. It seems as if they might go away if you don't step in.` + ` You walk over to the group to help her, and get a better look at the family: a Hai couple carrying a baby, and three older children who aren't doing much to help their father carry their ludicrous number of bags.` + choice + ` "Hey, what's going on?"` + ` "Can I be of assistance?"` + ` You introduce yourself and the parents tell you that they've been on vacation here and need transport back to . "Don't take this the wrong way, but Captain Nanachi told us her ship is one of your human ships, a Heavy Shuttle was it? It has enough bunks for us but our sons already caused a ruckus on the way here in a Hai ship, we're worried that since they aren't used to the accommodations, they might end up giving her too much trouble."` + ` You reassure them that the trip will be very quick, and that the ship's interior is somewhat similar to that of Hai ships, until they finally agree on traveling with her. They settle on the pay and the two of you help the Hai get their baggage to Nanachi's ship. When the family is focused on a conversation, you quietly ask Nanachi what the issue she was having with the other people she encountered.` + ` "They all seemed willing to give me a job, but I ended up blowing it when I asked for more money. I just really need to get out of debt so I guess I went a bit overboard." She tries to play it cool, but it's clear that she is embarrassed about losing so many potential jobs. When you reach her ship, you take a look at the prices for commodities in . You decide to tell Nanachi to stock up on heavy metals to sell there, to help her make a bit more profit.` + accept + npc accompany save + personality escort timid + government "Hai" + ship "Heavy Shuttle" "Acorn Chaser" + on visit + dialog `You have reached , but you left Nanachi's ship behind! Better depart and wait for her to arrive in this star system.` + on complete + conversation + `You help the family gather all their luggage and bid them farewell, but right as they disappear into a hallway Nanachi lets out a heavy sigh. "I bit off more than I could chew. Those kids kept wanting to play with the ship's controls, and one of them tried to go up the air vent in a game of hide-and-seek. I couldn't get any rest since I had to keep making sure they weren't about to dump their own bags into the void by accident."` + ` "Do you want to get some sleep before trying to find another mission?" you ask, hoping she won't try to overwork herself.` + ` "Yes, I could really use that. Sorry to make you wait again Captain . I'll rest a bit, see if I can't find a spot nearby to relax, and meet up with you the in spaceport after a while."` + +mission "Nanachi 3" + name "Deliver spices with Nanachi" + description "Accompany Nanachi to to pick up some Quarg spices for a festival on by ." + source "Hai-home" + stopover "Alta Hai" + destination "Allhome" + deadline 14 + to offer + has "Nanachi 2: done" + on offer + conversation + `You send a message to Nanachi and you two meet up in the spaceport. You're still walking toward the job board, when she asks: "Back home I heard stories about how humans have a much larger population than the Hai, and that their home planet has even more people than Hai-home. Is it true that there are many other human worlds with spaceports this large?" You name her a few human planets that are extremely populous, and how even some planets with fewer people than this world have incredibly large spaceports.` + ` While you tell her stories of many different planets you've visited, she seems to be particularly interested in Earth. "I've seen a bit of human architecture in videos of planets like Allhome, but I can't even imagine what your capital must look like. Tens of thousands of years of another species' history, it sounds even more exciting than what I heard about our landmarks on Hai-home. Captain, do you think that someday, when we no longer need to be kept hidden from humanity, that I'll be able to visit Earth, and see the beauty of your capital?" Seeing how little she knows about humanity, it's not surprising that she is unaware of the state that Earth is in.` + choice + ` "I've never actually been to Earth before, so I couldn't tell you what it's like."` + goto avoid + ` "Earth is a beautiful place, so it would be nice if you could see it."` + goto fake + ` "Earth isn't actually that great a place to visit. Most of its inhabitants would take any chance they're given to leave it."` + goto truth + label avoid + ` "Oh, sorry about that, shouldn't have assumed you knew everything, you're a starship captain after all, not a historian, I'll just ask someone else when I get the chance," says Nanachi.` + goto board + label fake + ` You start making up stories about how beautiful the skies of Earth are. You describe forests teeming with life, and do your best to remember ancient civilizations and their monuments. From the looks of it she believes you, and your lie seems to have sated her curiosity for now. If the day where the Hai are allowed to move around human space ever comes, though, she will no doubt be extremely disappointed.` + goto board + label truth + ` She looks at you in confusion, as if trying to understand what you mean, so you explain it to her. "Despite how much humanity has advanced in the past centuries, Earth has been largely neglected. Most of the land has been turned into cities, which have over the years decayed into slums. If you ever managed to visit you'd be better off going to museums or monuments, but even then there are many thieves roaming the streets and it is very dangerous to be out at night. Lots of folks born there just think about how to get out."` + ` You keep telling her about the issues facing humanity's birthplace, and her previous eagerness to learn about the planet fades. "How could your ancestors let their own home become like this?"` + branch unfettered + has "Ask the Hai about the Unfettered: offered" + choice + ` "Long-term planning has never been a strong trait of humanity as a whole."` + goto end + + label unfettered + choice + ` "I guess it isn't too unlike how the Unfettered have treated their worlds."` + ` Nanachi looks confused, so you continue to elaborate on that idea. "They're expecting to be able to have new worlds soon, so they consider the decay of their current ones as acceptable losses. Humans have also had issues with long-term planing and preparing for adverse events."` + goto end + label end + ` "I see..." She says. "I just thought it would be fun to hear about another large planet like Hai-Home. Sorry for asking about it, Captain, I'm sure having to speak of it wasn't a pleasant feeling."` + ` Although you're sure that even in Hai space there is social inequality, she probably can't fathom that the home planet of a species chould be in such bad shape, considering the Hai even go as far as to send aid to the Unfettered on a regular basis.` + goto board + label board + ` You two reach the job board and decide to start looking for jobs suited for Nanachi's ship.` + choice + ` "So, do you mind if I help out? I know the job board can be confusing the first few times you check it."` + ` "Do you think you need me to help out this time?"` + ` "Thanks, but I have to do this on my own. I promise I won't mess this up by getting greedy again," She approaches the board on her own, and it becomes clear that it's much easier to get a job here; she's barely started talking to one of the desk workers before receiving a long list of jobs for smaller ships. She is certainly still very tired, but this seems to have cheered her up a bit; it is the first time she can get a job without your help after all.` + ` While you thought she would've picked one or two jobs quickly and headed back to her ship, she keeps going through them and double checking the information for each one, as if something about them bothers her.` + ` "What's wrong? Are you struggling to pick between two different jobs?" you ask.` + ` "These all seem very easy and I could even accept many at a time, but the problem is their pay isn't very good." She grabs some worn papers from her pocket, and shows it to you: they're the documents for her loan. "The bank back home would only give me enough for the ship if I agreed on a short-term loan. I lost two days before you came along to help me, and if I don't get some better paying job soon, I won't even be able to pay the interest."` + ` As you're trying to figure out a way to get the most out of the available missions, you feel a tap on your shoulder, and turn to see a Hai standing beside a human couple. The couple introduce themselves as Xavier and Vanessa, who are here with their Hai friend Narancia. "We overheard your conversation and are willing to pay a little extra for a job. We're part of a group organizing a big festival in Allhome to celebrate the friendship between humans and Hai, and we just got a last-minute idea: we'd like to get our hands on some Quarg spices."` + ` Nanachi perks up during their conversation. "I'm sure I can get the spices to within two weeks. I won't let you down!"` + ` "That's wonderful," Narancia says. They tell Nanachi that they won't be going along; they already have a transport to Allhome, and will stay here a bit longer to try and advertise the event. "Just come to Allhome after you've picked up the spices. Safe travels!"` + accept + on stopover + dialog + `A spaceport worker contacted Nanachi shortly before you two landed and made sure the spices were ready to be loaded in her ship. You help the workers and Nanachi make sure everything is in order, and prepare for your trip to Allhome.` + npc accompany save + personality escort timid + government "Hai" + ship "Heavy Shuttle" "Acorn Chaser" + on visit + dialog `You have reached , but you left Nanachi's ship behind! Better depart and wait for them to arrive in this star system.` + on complete + conversation + `Allhome's docking area shows much more traffic than usual. Many captains here are helping workers open cargo containers full of food, clothes, books, movies and even some mounted animals from human space. You finally meet up with the festival's organizers, who seem very excited to have acquired the exotic condiments, and have invited you two to a bar in the spaceport for a drink.` + +mission "Nanachi 4" + name "Protect Nanachi" + description "Bring Nanachi's ship to , keeping her safe from a pirate fleet that attacked a convoy heading to Hai space, then head back to by ." + source "Allhome" + stopover "Prime" + deadline 17 + to offer + has "Nanachi 3: done" + on offer + conversation + `The bar is just as busy as the docks. Many captains here must have transported something for the festival. "Captain , Captain Nanachi!" shouts Narancia, beckoning the two of you to join her and the others at their table. You learn that they were inspired by the Hai's own March festival, and wanted to bring small parts of human culture to Hai space.` + ` "They can't go to our planets and experience it for themselves yet, so we thought about bringing it to them!" Vanessa says.` + ` "It was very hard to get enough sponsors for this, but after years of hard work we even managed to have famous art pieces be brought here, some of which date back to the European Renaissance!" Xavier adds.` + ` Afterwards the conversation topic shifts to you as a captain, as you describe your journey after buying your first ship, and how you met Nanachi. You're about to order another drink for the group when a grizzled old man barges into the bar, and starts shouting: "The art convoy has been attacked! The freighter managed to escape but they're stranded on Prime now, and the pirates are still out there, patrolling the route to the wormhole!"` + ` Xavier stands up with a shocked expression. "How? We had a Leviathan escorting them!"` + ` After catching his breath, the man at the door responds. "The pirates must have been stealing Hai tech from ships going back home. The freighter's captain said they shredded the escort!" Chaos spreads amongst the other captains, and the group sitting with you is in anguish.` + choice + ` "Are those art pieces really that valuable?"` + ` "Can't you just postpone the festival until the pirates are taken care of?"` + ` Xavier collapses back to the table, holding his head in both hands. "Those paintings and sculptures were our main attraction! They're worth tens of billions! It'll take months before the Navy ever notices the pirates there and makes it safe for the convoy to come here. The art exhibition is scheduled three weeks from now!"` + ` As they try to figure out what to do, Nanachi speaks up. "I'll go there. I pilot a human ship and if we just need to transfer cargo from one ship to the other, I could get out of there quickly. Nobody would notice that a Hai ever went there."` + ` "Are you insane?" Vanessa says, "If they managed to take down that Leviathan, you wouldn't last a second! Besides, our convoy was extremely fast. If even they were caught your chances of outrunning the pirates are next to nothing!"` + ` "Captain ," Nanachi turns to you. "I know you already helped me way more than anyone would ever be willing to, and I'm really grateful for that, but would you be willing to help me one last time, to get to that planet, and travel back here?" While it's certain that for a pirate fleet to take down a Leviathan so easily they must be incredibly powerful, and this could be extremely dangerous. You're sure that if Nanachi tries to get to Prime by herself she'll just get herself killed.` + choice + ` "Alright, I'll make sure we reach Prime and get back here safely."` + ` "No, I agreed to help you find and deal with some simple jobs, but I can't risk fighting such a fleet by myself."` + decline + ` She thanks you profusely, and promises that she'll pay you for everything as soon as she can. The organizers are a bit hesitant, but seeing as no other captain here has decided to offer them help, they agree to let the two of you go to Prime and retrieve the cargo.` + ` Vanessa grabs ahold of Nanachi's arm before she can run off to the spaceport. "Just remember, if you can't get back here by , don't worry about it; we'll understand. I'm sure we can come up with some alternative to have the festival without our main attractions."` + ` As you're leaving the bar, Xavier pulls you aside, speaking very quietly, ", I know you're just trying to help this girl, but don't get killed over this. If you run into those pirates don't try to fight them, just rush to Prime."` + accept + npc + personality nemesis waiting + government "Pirate" + system "Betelgeuse" + ship "Marauder Firebird (Hai)" "Nut King Call" + ship "Marauder Splinter (Hai)" "The Nutcracker" + ship "Marauder Quicksilver (Hai)" "Hazelnut's Bane" + ship "Marauder Bounder (Hai)" "Rodent Hunter" + npc accompany save + personality escort timid + government " Hai " + ship "Heavy Shuttle" "Acorn Chaser" + on visit + dialog `You have reached , but you left Nanachi's ship behind! Better depart and wait for them to arrive in this star system.` + on stopover + conversation + `The convoy's captain messaged you as you entered the system and told you to land on a remote, hidden area of Prime, where they have already prepared for all the cargo to be transferred. They refuel your ships and urge you two to go back. "Captain Nanachi can stay hidden with us here if you need supplies or anything from the outfitter, but please don't take too long."` + on complete + event "Nanachi: payment" 180 + conversation + `Landing back on Allhome, the festival group gives you and Nanachi a warm hug, "We sold tens of thousands of tickets for the festival by promising to host a great art exhibition with pieces from all over human space. Without them it'd be a complete failure, and we'd be in serious trouble with our sponsors." Narancia explains.` + ` As the cargo is rushed to the exhibition site, Nanachi shows you the chip she got as payment, and the balance of her bank account: this last payment allowed her to fully pay off her loan. "Captain," she speaks with some difficulty, and tries to hide her face, as if to wipe away some tears. "I'll never be able to thank you properly, if not for you I'd still be lost in that spaceport, and would eventually have to go back to my mining job. I'll work hard now; I'll save up and pay you for everything!" She hugs you and bows to you in a way you'd see in movies, as if trying to imitate the gesture. You two finally say goodbye, and head back to your ships.` + +event "Nanachi: payment" + +mission "Nanachi: Payment" + landing + source + government "Hai" + not planet "Darkwaste" + to offer + has "event: Nanachi: payment" + on offer + payment 700000 + event "Nanachi: Update" 720 + conversation + `Shortly after you land, you get a message from Nanachi, the young Hai pilot who you helped start out. "Dear Captain , I hope you're doing well! As I promised, ever since we parted ways, I've been working towards getting enough money to pay you for being so kind to help me. I've sent you . I'm deeply grateful to you for helping make my dream come true."` + decline + +event "Nanachi: Update" + +mission "Nanachi Meeting" + landing + source + government "Hai" + not planet "Darkwaste" + to offer + has "event: Nanachi: Update" + random > 30 + on offer + conversation + `After you leave your ship and start making your way through the docking area, you notice a Hai running towards you and waving. As they get closer, you realize that it's Nanachi, the Hai pilot who you helped out years ago.` + ` "I was just about to go back to my crew when I saw you coming out of your ship. I know a nice snack bar here, let's go there!" Before you can even say hello, she's dragged you to the bar, and ordered some drinks for the two of you. She tells you about her last few years as a captain. She has long since sold her old ship, and now pilots a Geocoris, transporting large amounts of cargo across Hai space. You also tell her about how your life has been ever since you last met, of your adventures and how far you've come. You keep swapping stories for hours, until the bar is ready to close.` + ` You thank her for the drinks, and get ready to say your goodbyes.` + ` "Oh wait, before you go Captain, let me give you something," she says, right as you're about to head to your ship. She grabs a small pendant from her pocket. "Back home in Giverstone, when I had some free time from the mining works, I took a hobby of sculpting some small stones into ship miniatures. I thought it'd be nice to make this for you in case I saw you again." She gives you the pendant, which has been sculpted into a Hai Shield Beetle. It is extremely well made, with different surface textures representing the different parts of the Shield Beetle. "It's just a good-luck charm I thought you'd like. Thanks again Captain!" You two part ways, and head back to your ships.` + decline diff -Nru "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/hai/hai news.txt" "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/hai/hai news.txt" --- "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/hai/hai news.txt" 1970-01-01 00:00:00.000000000 +0000 +++ "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/hai/hai news.txt" 2020-05-01 19:02:38.000000000 +0000 @@ -0,0 +1,247 @@ +# Copyright (c) 2020 by Nomadic Volcano +# Based on earlier text copyright (c) 2017 by Michael Zahniser +# +# Endless Sky is free software: you can redistribute it and/or modify it under the +# terms of the GNU General Public License as published by the Free Software +# Foundation, either version 3 of the License, or (at your option) any later version. +# +# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY +# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A +# PARTICULAR PURPOSE. See the GNU General Public License for more details. + +# Visual suggestion: a bit quirky or weird; expression is content, confident, or stoic +news "food in Hai space" + location + government "Hai" + name + word + "Visiting chef" + "Food connoisseur" + "Tourist" + "Tour guide" + portrait + portrait/human26 + portrait/human31 + portrait/human57 + portrait/human68 + message + word + "This may sound odd, but the acorn cookies they sell here are the best cookies I've ever eaten." + "A Hai-human fusion restaurant near here sells peanut pizza. It sounds gross, but the taste is heavenly." + "They make beer from fermented nuts here. I didn't know you could do that!" + "I just can't get enough acorn stew. These Hai cooks are amazing." + "Peanut this, walnut that, hazelnut icecream. What I wouldn't give for some good steak right now..." + "Back home, my favorite snack was pickled walnuts. Here, the pickled acorns are amazing!" + + +# Visual suggestion: glasses, clean-cut attire, possibly scientific accoutrements +news "trading in Hai space" + location + government "Hai" + name + word + "Merchant captain" + portrait + portrait/human02 + portrait/human04 + portrait/human06 + portrait/human10 + portrait/human15 + portrait/human17 + portrait/human31 + portrait/human58 + portrait/human63 + portrait/human72 + portrait/human73 + portrait/human76 + portrait/human79 + portrait/human98 + portrait/human108 + portrait/human112 + portrait/human125 + message + word + "Hai Tech is incredible compared to ours. Every time I add a ship to my fleet, I always make a trip up here to stock up on Hai tech." + "Have you tried out one of those Hai anti-missile systems? They'll waste any missile in human space." + "Can you believe these Hai? They're light-years ahead of us, right under our noses." + "Have you visited the Quarg ringworld here in Hai space? It's a humbling sight. There's probably more Quarg in there than there are humans anywhere. Makes you feel pretty insignificant." + "Did you see the stuff they sell on Icelake? Hai technology is amazing." + "I met some young Hai pilots. It sounds like they start out as poor as we do." + "I sold my entire stock of food from human space at this port. I guess even Hai get tired of nuts." + "Some Hai were protesting the work week. They want to work only 32 hours a week instead of 40. I used to work 70 hours a week for the Syndicate!" + + +# Visual suggestion: glasses, clean-cut attire, possibly scientific accoutrements +news "science in Hai space" + location + government "Hai" + name + word + "Scientist" + "Engineer" + portrait + portrait/human13 + portrait/human37 + portrait/human43 + portrait/human64 + portrait/human71 + portrait/human83 + message + word + "A while back, my Hai research partner was nearing a breakthrough, and then she vanished. I wonder where she went?" + "Can you believe these Hai? They're light-years ahead of us, right under our noses." + "Have you visited the Quarg ringworld here in Hai space? It's a humbling sight. There's probably more Quarg in there than there are humans anywhere. Makes you feel pretty insignificant." + "It's amazing how effective Hai fertilizer has become. If we had that technology, hunger would be a thing of the past." + "Hai can terraform planets a hundred times faster than we can. I wonder why they didn't do that at Darkwaste?" + "Hai have the most amazing holographic technology. One of them put on a backpack holoprojector. When he turned it on, he looked like an elephant. The legs and tail even tracked his movements! I wonder if they can mimic humans too?" + "The Hai have an amazing grasp of quantum chromodynamics. It's why their shield generators are so effective." + "The alloys Hai use in their ships are way beyond our technology. They're twice as strong with half the weight. No wonder their ships are so fast." + +# Visual suggestion: young, normal-looking, more female than male +# or people with animals +news "cute story in Hai space" + location + government "Hai" + name + word + "Tourist" + portrait + portrait/human00 + portrait/human01 + portrait/human11 + portrait/human18 + portrait/human35 + portrait/human55 + portrait/human66 + portrait/human69 + portrait/human107 + portrait/human114 + portrait/human123 + portrait/human128 + message + word + "My little daughter loved her stuffed bear back in human space, but now she wants to hug every Hai she sees instead." + "These Hai are so fluffy! I want to hug one every time I see them!" + "I saw the Hai-human fusion band Nuclear Martini playing on Luna. Nobody realized the hairy drummer was really a Hai in disguise." + "I saw a Hai wearing the cutest bonnet the other day. When I get back to human space, I'm definitely getting a pet squirrel." + "Do you see that Hai woman carrying her baby? Doesn't it look like a long-tailed teddy-bear? The Hai are so cute." + +# Visual suggestion: a bit quirky or weird; expression is content, confident, or stoic +news "concerned merchant in Hai space" + location + government "Hai" + name + word + "Merchant captain" + portrait + portrait/human02 + portrait/human04 + portrait/human06 + portrait/human10 + portrait/human15 + portrait/human17 + portrait/human31 + portrait/human58 + portrait/human63 + portrait/human72 + portrait/human73 + portrait/human76 + portrait/human79 + portrait/human98 + portrait/human108 + portrait/human112 + portrait/human125 + message + word + "Don't go too far north up here. The Hai have their own pirates, and they're much more powerful than anything we're used to in human space." + "I took a shortcut through Wah Ki with six ships. Just two seconds later, BAM! half my fleet is dust." + "I hear Hai space wasn't peaceful a few centuries ago when some reptilian aliens were raiding the place. I wonder where they went?" + "These Hai are so creepy. What are they hiding? I can't wait to get back to human space." + "The Hai don't like my ship's armory of laser rifles, but I was once boarded by a pirate crew and I'm never letting that happen again! If some overgrown squirrel is going to take away my rifle, it'll have to be from my cold dead hands!" + "I hope nobody is smuggling Hai technology out of here. I don't want to think about what would happen if the pirates got their hands on this stuff." + "The Hai will pay you to rush cargo to human space and back. Don't die trying." + +# Visual suggestion: a bit quirky or weird; expression is content, confident, or stoic +news "human citizen in Hai space" + location + government "Hai" + name + word + "Human citizen" + portrait + portrait/human02 + portrait/human04 + portrait/human06 + portrait/human10 + portrait/human15 + portrait/human17 + portrait/human31 + portrait/human58 + portrait/human63 + portrait/human72 + portrait/human73 + portrait/human76 + portrait/human79 + portrait/human98 + portrait/human108 + portrait/human112 + portrait/human125 + message + word + "Don't go too far north up here. The Hai have their own pirates, and they're much more powerful than anything we're used to in human space." + "I hear Hai space wasn't peaceful a few centuries ago when some reptilian aliens were raiding the place. I wonder where they went?" + "Where I lived in human space, pirates kidnapped dozens of people a month. Here there are no pirates, and people rarely disappear." + "One of my scientist friends told me the Hai can make wearable holographic projectors. I wonder if they're using those to hide in human space?" + "Hai scientists that live near me chartered a flight to Allhome, but it got lost and ended up all the way on Canyon. Some people have the worst sense of direction." + + +# Visual suggestions: scruffy and disgruntled; religious and relaxed; sharply-dressed and clean-shaven +news "reformed pirate in Hai space" + location + government "Hai" + name + word + "Reformed pirate" + portrait + portrait/human01 + portrait/human09 + portrait/human23 + portrait/human24 + portrait/human32 + portrait/human34 + portrait/human41 + portrait/human45 + portrait/human51 + portrait/human54 + portrait/human57 + portrait/human67 + portrait/human77 + portrait/human80 + portrait/human92 + portrait/human95 + portrait/human115 + portrait/human121 + portrait/human124 + portrait/human126 + message + word + "I used to rob people for a living, and I'd be in jail now if I stayed in human space. Here, they've given me a job, and I've been sober for six weeks. This has really turned my life around." + "I lived on Freedom before I came here, and I could get space weed, death sticks, stardust, and toad juice any time of day or night. Here, the best I can find is spicy acorns." + "I used to be a slave on a pirate ship. My fool of a captain decided to attack Hai space. The Hai freed me, and now I work in one of their factories." + "I tried smuggling some bad blue to Hai space, but they caught me right away. I don't know what scanners they use in those Hai ships, but it's a lot more effective than the Navy's toys." + "If you think the Hai are weak-willed fur-balls, try watching one of their fencing matches. I've never seen a human move as fast as those Hai." + "I always said I'd get out of piracy one day, but I know the navy would lock me up for sure. Here in Hai space, I've made a new start." + "Being in Hai space has taught me to be a better person." + "Some of my friends abuse the Hai's kindness. After all they've done for me, I'd never do that." + "Back home, I had to rob people just to get enough money for food. Here I never go hungry." + "Don't judge me. You have no idea what I had to go through before I got here." + "I haven't stabbed anyone in months. This is an easier life." + "Hai are so forgiving here. I got into a fight with one and instead of pressing charges, he had a long talk with me about my choices in life." + "I always said I'd rethink my life, and now I have. I'm a farmer, not a killer." + "I used to hate myself for all the terrible crimes I did in human space. Here, the Hai have given me a fresh start." + "You have to re-invent yourself sometimes. I used to be a killer on a pirate ship, now I'm a canner in a Hai factory." + # Duplicated intentionally so pirates say it too: + "I hope nobody is smuggling Hai technology out of here. I don't want to think about what would happen if the pirates got their hands on that stuff." + "Hai scientists that live near me chartered a flight to Allhome, but it got lost and ended up all the way on Canyon. Some people have the worst sense of direction." + "These Hai are so fluffy! I want to hug one every time I see them!" + "The Hai will pay you to rush cargo to human space and back. Don't die trying." diff -Nru "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/hai/hai outfits.txt" "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/hai/hai outfits.txt" --- "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/hai/hai outfits.txt" 1970-01-01 00:00:00.000000000 +0000 +++ "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/hai/hai outfits.txt" 2020-05-01 19:02:38.000000000 +0000 @@ -0,0 +1,611 @@ +# Copyright (c) 2014-2016 by Michael Zahniser +# +# Endless Sky is free software: you can redistribute it and/or modify it under the +# terms of the GNU General Public License as published by the Free Software +# Foundation, either version 3 of the License, or (at your option) any later version. +# +# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY +# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A +# PARTICULAR PURPOSE. See the GNU General Public License for more details. + +outfit "Pulse Cannon" + category "Guns" + cost 130000 + thumbnail "outfit/pulse cannon" + "mass" 13 + "outfit space" -13 + "weapon capacity" -13 + "gun ports" -1 + weapon + sprite "projectile/pulse" + sound "pulse" + "hit effect" "pulse impact" + "inaccuracy" 1 + "velocity" 15 + "lifetime" 30 + "reload" 20 + "firing energy" 24 + "firing heat" 70 + "shield damage" 45 + "hull damage" 34 + description "Like most examples of Hai engineering that you have seen, the Pulse Cannon does not stand out as a particularly advanced or elegant technology, but it has a reputation for being efficient, reliable, and well-balanced." + +outfit "Pulse Turret" + category "Turrets" + cost 590000 + thumbnail "outfit/pulse turret" + "mass" 34 + "outfit space" -34 + "weapon capacity" -34 + "turret mounts" -1 + "required crew" 1 + weapon + sprite "projectile/pulse" + "hardpoint sprite" "hardpoint/pulse turret" + "hardpoint offset" 7. + sound "pulse" + "hit effect" "pulse impact" + "inaccuracy" 1 + "turret turn" 2.3 + "velocity" 15 + "lifetime" 30 + "reload" 10 + "firing energy" 24 + "firing heat" 70 + "shield damage" 45 + "hull damage" 34 + description "Pulse Cannons are the primary offensive weapon used by Hai ships. This turret mounts two pulse cannons side by side and allows them to track even the fastest-moving of targets." + +effect "pulse impact" + sprite "effect/pulse impact" + "no repeat" + "frame rate" 10 + "lifetime" 20 + "random angle" 360 + "random spin" 4 + "random velocity" .6 + "velocity scale" -.1 + + +outfit "Ion Cannon" + category "Guns" + cost 490000 + thumbnail "outfit/ion cannon" + "mass" 47 + "outfit space" -47 + "weapon capacity" -47 + "gun ports" -1 + weapon + sprite "projectile/ion bolt" + "frame rate" 5 + sound "ion" + "hit effect" "ion impact" 2 + "inaccuracy" 1 + "velocity" 16 + "lifetime" 50 + "reload" 60 + "firing energy" 120 + "firing force" 10 + "firing heat" 150 + "hit force" 120 + "shield damage" 168 + "hull damage" 60 + "ion damage" 5 + description "Ion cannons do not inflict as much damage as some other weapons, but they disrupt the electrical systems on any ship they hit, draining its energy. If a ship has sizable battery reserves, this may not have any effect, but for a ship running at near its energy generation capacity an ion strike can take it out of the battle for a few seconds while it recovers." + +effect "ion impact" + sprite "effect/ion impact" + "no repeat" + "frame rate" 30 + sound "ion impact" + "lifetime" 9 + "random angle" 360 + "random spin" 30 + "random velocity" 2 + "velocity scale" -.05 + + +outfit "Railgun Slug" + category "Ammunition" + cost 60 + thumbnail "outfit/railslug" + "mass" 0.02 + "railgun slug capacity" -1 + description "These railgun slugs incorporate energy-discharging capacitors that deal a small amount of hull damage even when the target's shields are functioning, and they can punch crippling holes in the hull of a ship whose shields are down." + +outfit "Railgun" + category "Secondary Weapons" + cost 20000 + thumbnail "outfit/railgun" + "mass" 4 + "outfit space" -7 + "weapon capacity" -7 + "gun ports" -1 + "railgun slug capacity" 150 + weapon + sprite "projectile/rail slug" + "frame rate" 30 + ammo "Railgun Slug" + icon "icon/rail gun" + sound "ion impact" + "fire effect" "rail sparks" 2 + "live effect" "rail sparks" 5 + "hit effect" "bullet impact" + "inaccuracy" 3 + "velocity" 22 + "lifetime" 1 + "reload" 120 + "firing energy" 92 + "firing heat" 39 + "hit force" 44 + "stream" + "submunition" "rslug" 1 + description "The Hai created this compact weapon for their Flea drones, providing mobile long-range support for the close quarters Pond Strider carrier." + +outfit "rslug" + weapon + "acceleration" .022 + "drag" .001 + "lifetime" 99 + sprite "projectile/rail slug" + "frame rate" 30 + "live effect" "rail sparks" 5 + "hit effect" "bullet impact" + "shield damage" 65 + "hull damage" 95 + "homing" 1 + "optical tracking" .4 + "turn" .3 + "hit force" 44 + "missile strength" 14 + "piercing" .1 + +effect "bullet impact" + sprite "effect/bullet impact" + "no repeat" + "frame rate" 60 + "lifetime" 8 + "random angle" 40 + "velocity scale" -.05 + +effect "rail sparks" + sprite "effect/railspark" + "random start frame" + "frame rate" 30 + "rewind" + "lifetime" 6 + "random angle" 360 + "random spin" 30 + "velocity scale" 1.2 + + +outfit "Hai Tracker" + category "Ammunition" + cost 1000 + thumbnail "outfit/hai tracker" + "mass" .2 + "tracker capacity" -1 + description "This is ammunition for a Tracker Pod." + +outfit "Tracker Storage Pod" + category "Ammunition" + cost 28000 + thumbnail "outfit/hai tracker storage" + "mass" 4.4 + "outfit space" -10 + "tracker capacity" 28 + ammo "Hai Tracker" + description "The Tracker Storage Pod is used to store extra ammunition for Tracker Pods." + +outfit "Hai Tracker Pod" + category "Secondary Weapons" + cost 150000 + thumbnail "outfit/hai tracker pod" + "mass" 8 + "outfit space" -19 + "weapon capacity" -19 + "gun ports" -1 + "tracker capacity" 56 + weapon + sprite "projectile/tracker" + "frame rate" 10 + "random start frame" + sound "tracker" + ammo "Hai Tracker" + icon "icon/tracker" + "fire effect" "tracker fire" + "hit effect" "tracker impact" + "hit effect" "tracker cloud" 3 + "die effect" "tracker impact" + "inaccuracy" 20 + "velocity" 14 + "lifetime" 600 + "reload" 60 + "firing energy" 45 + "firing heat" 5 + "acceleration" .7 + "drag" .05 + "turn" 1.2 + "homing" 4 + "optical tracking" .8 + "infrared tracking" .4 + "shield damage" 200 + "hull damage" 160 + "hit force" 350 + "missile strength" 16 + description "Trackers are fast and accurate homing weapons. Although not as powerful as most human missiles, Trackers boast a significant hit force, helping to prevent the escape of whoever is unfortunate enough to be on the receiving end. Their only weakness is their large turning radius: if a Tracker misses its target, it takes a long time to turn around." + +effect "tracker fire" + sprite "effect/tracker fire" + "no repeat" + "frame rate" 8 + "lifetime" 30 + "random angle" 5 + "random spin" 4 + "random velocity" 10 + +effect "tracker impact" + sprite "effect/tracker impact" + "no repeat" + "frame rate" 20 + sound "explosion medium" + "lifetime" 16 + "random angle" 360 + "random spin" 10 + "random velocity" .2 + "velocity scale" -.05 + +effect "tracker cloud" + sprite "effect/tracker cloud" + "no repeat" + "frame rate" 4 + "lifetime" 60 + "random angle" 360 + "random spin" 4 + "random velocity" 1 + "velocity scale" -.1 + + +outfit "Bullfrog Anti-Missile" + category "Turrets" + cost 55000 + thumbnail "outfit/anti-missile hai" + "mass" 10 + "outfit space" -10 + "weapon capacity" -10 + "turret mounts" -1 + weapon + "hardpoint sprite" "hardpoint/anti-missile hai" + "hardpoint offset" 3. + "hit effect" "small anti-missile" + "anti-missile" 12 + "velocity" 150 + "lifetime" 1 + "reload" 20 + "firing energy" 12 + "firing heat" 5 + "stream" + description "Centuries ago, the Hai fought with more rudimentary versions of the Tracker, and this was the primary defense against them. In spite of the dated design, it is still effective against small numbers of their latest missile weapons." + + +outfit "Chameleon Anti-Missile" + category "Turrets" + cost 140000 + thumbnail "outfit/heavy anti-missile hai" + "mass" 22 + "outfit space" -22 + "weapon capacity" -22 + "turret mounts" -1 + weapon + "hardpoint sprite" "hardpoint/heavy anti-missile hai" + "hardpoint offset" 4. + "hit effect" "large anti-missile" + "anti-missile" 16 + "velocity" 200 + "lifetime" 1 + "reload" 15 + "firing energy" 23 + "firing heat" 6 + "stream" + description "The Chameleon Anti-Missile turret has a longer range, higher power, and shorter reload time than the Bullfrog." + + + +outfit "Hai Corundum Regenerator" + category "Systems" + cost 300000 + thumbnail "outfit/small regenerator hai" + "mass" 16 + "outfit space" -16 + "shield generation" .7 + "shield energy" .7 + "energy consumption" .3 + "shield heat" 3 + description "Hai shield regenerators work by subtly modifying the geometry and harmonics of your shield matrix in order to make your shields more malleable and therefore much easier to recharge. Unfortunately, this system requires a constant power source, and generates a fair bit of heat while regenerating." + +outfit "Hai Diamond Regenerator" + category "Systems" + cost 1150000 + thumbnail "outfit/large regenerator hai" + "mass" 49 + "outfit space" -49 + "shield generation" 2.5 + "shield energy" 2.5 + "shield heat" 9 + "energy consumption" .9 + description "The Hai Diamond Shield Regenerator is an advanced type of shield recharging technology. Unfortunately, its power needs are quite high, and the shifts it makes to your shield matrix causes intense heat at the regenerator when your shields are charging. The Hai usually employ Williwaw Cooling when they use this regenerator." + +outfit "Hai Williwaw Cooling" + category "Systems" + cost 15000 + thumbnail "outfit/hai williwaw" + "mass" 8 + "outfit space" -8 + "cooling" 9.5 + description "While Hai technology is fairly heat efficient, occasionally they outfit their ships such that they sporadically overheat and shut down. When that happens, they install these." + + +outfit "Quantum Keystone" + category "Systems" + cost 12000 + thumbnail "outfit/keystone" + "mass" 1 + "outfit space" -1 + "quantum keystone" 1 + description "This chunk of rock from the mountains on the Hai homeworld is apparently nothing more than a good luck charm, but the Hai have decorated their ships with them since the height of their empire. More superstitious Hai claim that the stones somehow reduce the nausea induced by hyperspace jumps by making travel between star systems easier, and many wealthy Hai refuse to book passage on a ship without one." + + +outfit "Hai Chasm Batteries" + plural "Hai Chasm Batteries" + category "Power" + cost 18000 + thumbnail "outfit/tiny battery hai" + "mass" 5 + "outfit space" -5 + "energy capacity" 491 + description "Hai power storage technology is thousands of years old, but remarkably simple and robust. This is the smallest Hai battery pack." + +outfit "Hai Fissure Batteries" + plural "Hai Fissure Batteries" + category "Power" + cost 22000 + thumbnail "outfit/small battery hai" + "mass" 15 + "outfit space" -15 + "energy capacity" 1709 + description "This battery pack has more than three times the energy capacity of the Hai Chasm Batteries, allowing their ships to engage in combat for longer periods of time before running out of energy." + +outfit "Hai Gorge Batteries" + plural "Hai Gorge Batteries" + category "Power" + cost 55000 + thumbnail "outfit/medium battery hai" + "mass" 30 + "outfit space" -30 + "energy capacity" 3761 + description "This medium-sized battery pack is ideal for most of the Hai power needs, allowing for medium length combat engagements, but could also be used keep a ship's heat footprint low with a small power generator and oversized engines." + +outfit "Hai Ravine Batteries" + plural "Hai Ravine Batteries" + category "Power" + cost 124000 + thumbnail "outfit/large battery hai" + "mass" 60 + "outfit space" -60 + "energy capacity" 8205 + description "This large battery pack boasts higher energy density than smaller models, and helps keep ships fighting in spite of sustaining several Ion Cannon impacts." + +outfit "Hai Valley Batteries" + plural "Hai Valley Batteries" + category "Power" + cost 300000 + thumbnail "outfit/huge battery hai" + "mass" 120 + "outfit space" -120 + "energy capacity" 17777 + description "While most Hai ships do not employ their largest battery model, a few very powerful warships are occasionally equipped with one, keeping their heat footprint low, and allowing them to survive longer in a fight against opponents carrying Ion Cannons." + + +outfit "Boulder Reactor" + category "Power" + cost 5750000 + thumbnail "outfit/hai boulder" + "mass" 90 + "outfit space" -90 + "energy generation" 17.3 + "heat generation" 34 + description "The Hai designed these miniaturized fusion generators back when their territory was being raided by the Korath. In these relatively peaceful times, they have seen no need to update the design." + +outfit "Geode Reactor" + category "Power" + cost 1750000 + thumbnail "outfit/hai geode" + "mass" 58 + "outfit space" -58 + "energy generation" 8.9 + "heat generation" 21.2 + description "Fission reactors are considered a rudimentary technology among interstellar species. Nonetheless, it remains a proven and safe technology that even the Hai use fairly regularly." + +outfit "Pebble Core" + category "Power" + cost 1050000 + thumbnail "outfit/hai pebble core" + "mass" 32 + "outfit space" -32 + "energy generation" 4.5 + "heat generation" 11.9 + description "A Pebble Core is a miniaturized nuclear reactor, small enough to be installed in any ship larger than a fighter. The Hai developed this model for their smaller ships." + +outfit "Sand Cell" + category "Power" + cost 45000 + thumbnail "outfit/fuel cell hai" + "mass" 24 + "outfit space" -24 + "energy generation" 1.55 + "heat generation" 2.4 + description "The Sand Cell is the smallest Hai generator. It was designed to fit their drones, and it clearly resembles human fuel cells." + + +outfit `"Baellie" Atomic Engines` + plural `"Baellie" Atomic Engines` + category "Engines" + "cost" 240000 + thumbnail "outfit/tiny atomic engines hai" + "mass" 24 + "outfit space" -24 + "engine capacity" -24 + "turn" 250 + "turning energy" .6 + "turning heat" 1.3 + "thrust" 10.1 + "thrusting energy" 1.2 + "thrusting heat" 2.4 + "flare sprite" "effect/atomic flare/tiny" + "frame rate" 14 + "flare sound" "atomic tiny" + description `While the Hai were designing the Flea, it quickly became apparent that even the "Basrem" engine set was too large for the purpose. As a result, a combined thruster steering set was created: "Baellie".` + +outfit `"Basrem" Atomic Thruster` + category "Engines" + "cost" 150000 + thumbnail "outfit/tiny atomic thruster hai" + "mass" 18 + "outfit space" -18 + "engine capacity" -18 + "thrust" 13.2 + "thrusting energy" 1.5 + "thrusting heat" 2.9 + "flare sprite" "effect/atomic flare/tiny" + "frame rate" 14 + "flare sound" "atomic tiny" + description "Unbeknownst to the scientists of the Deep, the Hai have been using atomic engine technology for many millennia. Hai atomic engines are still much more energy hungry than other engines, but exhibit greater efficiency than their human counterparts." + +outfit `"Benga" Atomic Thruster` + category "Engines" + "cost" 300000 + thumbnail "outfit/small atomic thruster hai" + "mass" 28 + "outfit space" -28 + "engine capacity" -28 + "thrust" 23.6 + "thrusting energy" 2.6 + "thrusting heat" 5.0 + "flare sprite" "effect/atomic flare/tiny" + "frame rate" 14 + "flare sound" "atomic tiny" + description "Unlike human space where atomic engines are a rare sight to see and a luxury to have, many years of being confined to a relatively small pocket of the Galaxy has allowed all Hai ships to be outfitted with atomic engines." + +outfit `"Biroo" Atomic Thruster` + category "Engines" + "cost" 610000 + thumbnail "outfit/medium atomic thruster hai" + "mass" 44 + "outfit space" -44 + "engine capacity" -44 + "thrust" 41.5 + "thrusting energy" 4.2 + "thrusting heat" 8.6 + "flare sprite" "effect/atomic flare/small" + "frame rate" 13 + "flare sound" "atomic small" + description "This thruster is the standard thruster on most Hai light warships, providing enough thrust to make them useable in combat, but it is not quite big enough to suffice for something as large as a Hai Shield Beetle." + +outfit `"Bondir" Atomic Thruster` + category "Engines" + "cost" 1100000 + thumbnail "outfit/large atomic thruster hai" + "mass" 63 + "outfit space" -63 + "engine capacity" -63 + "thrust" 66.1 + "thrusting energy" 6.4 + "thrusting heat" 13.4 + "flare sprite" "effect/atomic flare/medium" + "frame rate" 12 + "flare sound" "atomic medium" + description "While Deep Sky was busy developing the combat atomic engines, the Hai were working on making theirs even better. Because of this, Hai atomic engines are highly efficient compared to their human variants, requiring less energy to fire and producing less heat in the process." + +outfit `"Bufaer" Atomic Thruster` + category "Engines" + "cost" 2400000 + thumbnail "outfit/huge atomic thruster hai" + "mass" 104 + "outfit space" -104 + "engine capacity" -104 + "thrust" 120.1 + "thrusting energy" 10.9 + "thrusting heat" 23.8 + "flare sprite" "effect/atomic flare/large" + "frame rate" 11 + "flare sound" "atomic large" + description "These thrusters are the largest of the Hai atomic thrusters, and one of the most powerful thrusters in known space. Beat out by only the largest human atomic thrusters, these massive engines provide enough thrust to push around even the largest of ships as if they were fighters." + +outfit `"Basrem" Atomic Steering` + category "Engines" + "cost" 120000 + thumbnail "outfit/tiny atomic steering hai" + "mass" 12 + "outfit space" -12 + "engine capacity" -12 + "turn" 309 + "turning energy" .7 + "turning heat" 1.6 + description "Hai atomic engines are too expensive to buy for most humans. All but the smallest of the engines are worth more than many of the most common ships flown in human space." + +outfit `"Benga" Atomic Steering` + category "Engines" + "cost" 250000 + thumbnail "outfit/small atomic steering hai" + "mass" 20 + "outfit space" -20 + "engine capacity" -20 + "turn" 577 + "turning energy" 1.1 + "turning heat" 2.8 + description "Hai atomic engines allow for some of the most customizable ships in known space due to their size and efficiency. The few humans that are able to save up enough money to buy a set of Hai engines usually astound others in human space with the efficiency of their ship." + +outfit `"Biroo" Atomic Steering` + category "Engines" + "cost" 530000 + thumbnail "outfit/medium atomic steering hai" + "mass" 32 + "outfit space" -32 + "engine capacity" -32 + "turn" 1054 + "turning energy" 2.0 + "turning heat" 5.1 + description "Having such powerful engines is a double-edged sword for the Hai, as the Unfettered Hai too own these powerful wonders. These engines allow most Hai ships to turn at amazing speeds, making them extremely deadly in combat." + +outfit `"Bondir" Atomic Steering` + category "Engines" + "cost" 950000 + thumbnail "outfit/large atomic steering hai" + "mass" 49 + "outfit space" -49 + "engine capacity" -49 + "turn" 1758 + "turning energy" 3.2 + "turning heat" 8.2 + description "Reserved for special use on only a small number of Hai ships, these engines are one of the most expensive outfits that one could buy. Considerably more efficient than any other engine of the same size, Hai atomic engines are a go-to choice for anyone in need of a high turn speed." + +outfit `"Bufaer" Atomic Steering` + category "Engines" + "cost" 2100000 + thumbnail "outfit/huge atomic steering hai" + "mass" 76 + "outfit space" -76 + "engine capacity" -76 + "turn" 3043 + "turning energy" 5.2 + "turning heat" 13.8 + description "Nine out of ten human captains interviewed in Hai space say that they would choose Hai atomic engines over those of Deep Sky any day... that is, if they could afford such expensive engines." + +outfit "Pulse Rifle" + category "Hand to Hand" + cost 11000 + thumbnail "outfit/hai rifle" + "capture attack" .7 + "capture defense" 1.0 + "unplunderable" 1 + description "The Pulse Rifle was first developed by the Hai to help protect their ships from boarders during the Korath raids. While it has since been adapted to more effectively incapacitate its target, if several bolts land in quick succession, the accumulated charge has a lethal effect on most species' nervous systems." diff -Nru "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/hai/hai ships.txt" "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/hai/hai ships.txt" --- "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/hai/hai ships.txt" 1970-01-01 00:00:00.000000000 +0000 +++ "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/hai/hai ships.txt" 2020-05-01 19:02:38.000000000 +0000 @@ -0,0 +1,971 @@ +# Copyright (c) 2014-2016 by Michael Zahniser +# +# Endless Sky is free software: you can redistribute it and/or modify it under the +# terms of the GNU General Public License as published by the Free Software +# Foundation, either version 3 of the License, or (at your option) any later version. +# +# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY +# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A +# PARTICULAR PURPOSE. See the GNU General Public License for more details. + +ship "Aphid" + sprite "ship/hai aphid" + thumbnail "thumbnail/hai aphid" + attributes + category "Light Freighter" + "cost" 570000 + "shields" 1700 + "hull" 1400 + "required crew" 1 + "bunks" 5 + "mass" 100 + "drag" 1.9 + "heat dissipation" .90 + "fuel capacity" 400 + "cargo space" 51 + "outfit space" 185 + "weapon capacity" 37 + "engine capacity" 48 + weapon + "blast radius" 30 + "shield damage" 300 + "hull damage" 150 + "hit force" 450 + outfits + "Pulse Turret" + "Pebble Core" + "Hai Fissure Batteries" + "Hai Corundum Regenerator" + "Hai Williwaw Cooling" + `"Basrem" Atomic Thruster` + `"Basrem" Atomic Steering` + "Hyperdrive" + engine -8 40 + engine 8 40 + turret 0 24 "Pulse Turret" + leak "leak" 60 50 + explode "tiny explosion" 10 + explode "small explosion" 20 + explode "medium explosion" 15 + description "The Aphid is the lightest freighter used by the Hai and was for many millennia the backbone of the Hai inter-planetary economy. Because of how peaceful Hai space has been for much of its history, Aphids are only lightly armed and mainly rely on larger Hai ships for protection." + +ship "Aphid" "Aphid (Anti-Missile)" + outfits + "Chameleon Anti-Missile" + "Pebble Core" + "Hai Fissure Batteries" + "Hai Corundum Regenerator" + "Hai Williwaw Cooling" + "Quantum Keystone" + "Pulse Rifle" + `"Benga" Atomic Thruster` + `"Benga" Atomic Steering` + "Hyperdrive" + + + +ship "Centipede" + sprite "ship/hai centipede" + thumbnail "thumbnail/hai centipede" + attributes + category "Transport" + "cost" 6300000 + "shields" 6600 + "hull" 2400 + "required crew" 35 + "bunks" 131 + "mass" 187 + "drag" 3.9 + "heat dissipation" .75 + "fuel capacity" 600 + "cargo space" 38 + "outfit space" 375 + "weapon capacity" 78 + "engine capacity" 88 + weapon + "blast radius" 60 + "shield damage" 600 + "hull damage" 300 + "hit force" 900 + outfits + "Hai Tracker Pod" 2 + "Hai Tracker" 112 + "Bullfrog Anti-Missile" 3 + "Geode Reactor" + "Hai Corundum Regenerator" + "Hai Ravine Batteries" + "Hai Williwaw Cooling" 3 + "Luxury Accommodations" + "Quantum Keystone" + `"Biroo" Atomic Thruster` + `"Biroo" Atomic Steering` + `"Basrem" Atomic Steering` + Hyperdrive + + engine -15 113 + engine 15 113 + gun -11 -113 "Hai Tracker Pod" + gun 11 -113 "Hai Tracker Pod" + turret 0 -19 "Bullfrog Anti-Missile" + turret -41 67 "Bullfrog Anti-Missile" + turret 41 67 "Bullfrog Anti-Missile" + leak "leak" 60 50 + leak "flame" 40 40 + leak "big leak" 10 10 + explode "tiny explosion" 10 + explode "small explosion" 25 + explode "medium explosion" 25 + explode "large explosion" 10 + "final explode" "final explosion medium" + description `The introduction of humans to the Hai civilization has led to a substantial amount of cultural exchange. While some may argue that pickled acorns have been the greatest product of this relationship, many more will point to this luxury transport ship. The product of human-Hai cooperation from the project's inception, the Centipede was released around the turn of the 31st century, but has already become quite popular among Hai fleets.` + +ship "Centipede" "Centipede (Pulse)" + outfits + "Pulse Cannon" 2 + "Bullfrog Anti-Missile" 3 + "Boulder Reactor" + "Hai Fissure Batteries" + "Hai Chasm Batteries" + "Hai Diamond Regenerator" + "Hai Williwaw Cooling" 5 + "Luxury Accommodations" + "Quantum Keystone" + "Pulse Rifle" 24 + `"Biroo" Atomic Thruster` + `"Basrem" Atomic Steering` + `"Biroo" Atomic Steering` + Hyperdrive + + + +ship "Flea" + sprite "ship/hai flea" + thumbnail "thumbnail/hai flea" + attributes + category "Drone" + "cost" 122400 + "shields" 200 + "hull" 700 + "mass" 21 + "drag" .55 + "heat dissipation" .75 + "outfit space" 60 + "weapon capacity" 9 + "engine capacity" 29 + "automaton" 1 + weapon + "blast radius" 6 + "shield damage" 55 + "hull damage" 30 + "hit force" 80 + outfits + "Railgun" + "Railgun Slug" 160 + "Sand Cell" + "Hai Chasm Batteries" + `"Baellie" Atomic Engines` + + engine 0 27 + gun 0 -27 "Railgun" + leak "leak" 60 50 + explode "tiny explosion" 15 + description `This is a combat drone designed to help contain Unfettered aggression with a minimum risk to Hai life.` + + + +ship "Geocoris" + sprite "ship/hai geocoris" + thumbnail "thumbnail/hai geocoris" + attributes + category "Heavy Freighter" + "cost" 12540000 + "shields" 13300 + "hull" 6200 + "required crew" 15 + "bunks" 56 + "mass" 810 + "drag" 17.1 + "heat dissipation" 0.45 + "fuel capacity" 800 + "cargo space" 761 + "outfit space" 582 + "weapon capacity" 172 + "engine capacity" 94 + weapon + "blast radius" 300 + "shield damage" 3000 + "hull damage" 1500 + "hit force" 4500 + outfits + "Pulse Cannon" 2 + "Pulse Turret" 2 + "Bullfrog Anti-Missile" 3 + "Geode Reactor" 2 + "Hai Valley Batteries" + "Hai Diamond Regenerator" + "Hai Williwaw Cooling" 5 + `"Biroo" Atomic Thruster` + `"Bondir" Atomic Steering` + Hyperdrive + + engine 100 39 + engine -100 39 + gun 24 -118 "Pulse Cannon" + gun -24 -118 "Pulse Cannon" + turret 110 -23 "Pulse Turret" + turret -110 -23 "Pulse Turret" + turret 35 94 "Bullfrog Anti-Missile" + turret -35 94 "Bullfrog Anti-Missile" + turret 0 -89 "Bullfrog Anti-Missile" + leak "leak" 40 50 + leak "flame" 40 80 + leak "big leak" 70 30 + explode "tiny explosion" 50 + explode "small explosion" 50 + explode "medium explosion" 50 + explode "large explosion" 50 + explode "huge explosion" 20 + "final explode" "final explosion large" + description "After large human freighters began to out-compete traditionally smaller Hai ships, the Hai responded by developing the Geocoris: a heavy freighter that surpassed anything humanity had to offer at the time." + +ship "Geocoris" "Geocoris (Tracker)" + outfits + "Hai Tracker Pod" 2 + "Hai Tracker" 196 + "Pulse Turret" 2 + "Bullfrog Anti-Missile" 2 + "Chameleon Anti-Missile" + "Boulder Reactor" + "Pebble Core" + "Hai Ravine Batteries" + "Hai Corundum Regenerator" 2 + "Hai Williwaw Cooling" 7 + "Tracker Storage Pod" 3 + "Quantum Keystone" + "Pulse Rifle" 14 + `"Biroo" Atomic Thruster` + `"Bondir" Atomic Steering` + Hyperdrive + + + +ship "Grasshopper" + sprite "ship/hai grasshopper" + thumbnail "thumbnail/hai grasshopper" + attributes + category "Interceptor" + "cost" 684000 + "shields" 3300 + "hull" 600 + "required crew" 1 + "bunks" 5 + "mass" 95 + "drag" 1.5 + "heat dissipation" .85 + "fuel capacity" 300 + "cargo space" 29 + "outfit space" 169 + "weapon capacity" 38 + "engine capacity" 61 + weapon + "blast radius" 36 + "shield damage" 180 + "hull damage" 360 + "hit force" 540 + outfits + "Pulse Cannon" 2 + "Pebble Core" + "Hai Chasm Batteries" 2 + "Hai Corundum Regenerator" + "Hai Williwaw Cooling" 2 + "Quantum Keystone" + `"Benga" Atomic Thruster` + `"Benga" Atomic Steering` + Hyperdrive + + engine 0 36 + gun -6 -34 "Pulse Cannon" + gun 6 -34 "Pulse Cannon" + leak "leak" 60 50 + explode "tiny explosion" 10 + explode "small explosion" 20 + explode "medium explosion" 5 + "final explode" "final explosion small" + description "Designed by the Hai to serve as a fast reconnaissance craft, the Grasshopper has been adopted by thrill-seekers and miners alike. At the same time, it is often used by Hai captains who are looking for effective protection at a low cost." + +ship "Grasshopper" "Grasshopper (Tracker)" + outfits + "Hai Tracker Pod" 2 + "Hai Tracker" 112 + "Pebble Core" + "Hai Fissure Batteries" + "Hai Corundum Regenerator" + "Hai Williwaw Cooling" 2 + "Quantum Keystone" + "Pulse Rifle" + `"Basrem" Atomic Thruster` + `"Basrem" Atomic Steering` + Hyperdrive + +ship "Grasshopper" "Grasshopper (Surveillance)" + outfits + "Pulse Cannon" + "Pebble Core" + "Hai Chasm Batteries" + "Supercapacitor" + "Outfit Scanner" 5 + "Cargo Scanner" 5 + "Hai Corundum Regenerator" + "Hai Williwaw Cooling" 2 + "Quantum Keystone" + `"Benga" Atomic Thruster` + `"Benga" Atomic Steering` + Hyperdrive + + + +ship "Lightning Bug" + sprite "ship/hai lightning bug" + thumbnail "thumbnail/hai lightning bug" + attributes + category "Light Warship" + "cost" 3200000 + "shields" 6700 + "hull" 1700 + "required crew" 4 + "bunks" 10 + "mass" 220 + "drag" 3.8 + "heat dissipation" .85 + "fuel capacity" 600 + "cargo space" 73 + "outfit space" 278 + "weapon capacity" 87 + "engine capacity" 93 + weapon + "blast radius" 84 + "shield damage" 840 + "hull damage" 420 + "hit force" 1260 + outfits + "Ion Cannon" + "Bullfrog Anti-Missile" 2 + "Geode Reactor" + "Hai Gorge Batteries" + "Hai Corundum Regenerator" + "Hai Williwaw Cooling" + "Quantum Keystone" + `"Benga" Atomic Thruster` + `"Biroo" Atomic Steering` + "Hyperdrive" + engine -40 22 + engine 40 22 + gun 0 -40 "Ion Cannon" + turret -47 18 "Bullfrog Anti-Missile" + turret 47 18 "Bullfrog Anti-Missile" + leak "leak" 40 50 + leak "flame" 40 30 + explode "tiny explosion" 18 + explode "small explosion" 36 + explode "medium explosion" 24 + explode "large explosion" 8 + "final explode" "final explosion small" + description "The Lightning Bug is a small defensive ship, mostly used by the Hai as a convoy escort. The Lightning Bug, as with many insects, works best in a swarm: even a small number of Lightning Bugs can manage to leave the largest of ships helpless with their stock-fitted ion cannons." + +ship "Lightning Bug" "Lightning Bug (Pulse)" + outfits + "Hai Tracker Pod" + "Hai Tracker" 56 + "Pulse Turret" 2 + "Geode Reactor" + "Hai Gorge Batteries" + "Hai Corundum Regenerator" + "Pulse Rifle" 2 + `"Biroo" Atomic Thruster` + `"Benga" Atomic Steering` + "Hyperdrive" + +ship "Lightning Bug" "Lightning Bug (Surveillance)" + outfits + "Hai Tracker Pod" + "Hai Tracker" 56 + "Pulse Turret" + "Bullfrog Anti-Missile" + "Geode Reactor" + "Outfit Scanner" 5 + "Cargo Scanner" 5 + "Hai Williwaw Cooling" + "Hai Gorge Batteries" + "Hai Corundum Regenerator" + "Pulse Rifle" 2 + `"Benga" Atomic Thruster` + `"Benga" Atomic Steering` + "Hyperdrive" + + + +ship "Pond Strider" + sprite "ship/hai pond strider" + thumbnail "thumbnail/hai pond strider" + attributes + category "Medium Warship" + "cost" 5250000 + "shields" 10000 + "hull" 3000 + "required crew" 9 + "bunks" 18 + "mass" 132 + "drag" 3.6 + "heat dissipation" .65 + "fuel capacity" 300 + "cargo space" 71 + "outfit space" 354 + "weapon capacity" 129 + "engine capacity" 76 + weapon + "blast radius" 200 + "shield damage" 1500 + "hull damage" 750 + "hit force" 1750 + outfits + "Railgun" 2 + "Railgun Slug" 320 + "Pulse Cannon" + "Pulse Turret" 2 + "Bullfrog Anti-Missile" + "Hai Diamond Regenerator" + "Hai Chasm Batteries" + "Hai Gorge Batteries" + "Geode Reactor" + `"Benga" Atomic Thruster` + `"Biroo" Atomic Steering` + "Hai Williwaw Cooling" 3 + "Hyperdrive" + + engine -23 80 + engine 23 80 + gun 0 -76 "Pulse Cannon" + gun -15 -72 "Railgun" + gun 15 -72 "Railgun" + turret -18 -65 "Pulse Turret" + turret 18 -65 "Pulse Turret" + turret 0 26 "Bullfrog Anti-Missile" + drone -70 -45 left under + drone 70 -45 right under + drone -70 28 left under + drone 70 28 right under + drone -70 -45 over + drone 70 -45 over + drone -70 28 over + drone 70 28 over + leak "leak" 40 50 + leak "flame" 40 70 + leak "big leak" 70 30 + explode "tiny explosion" 20 + explode "small explosion" 45 + explode "medium explosion" 50 + explode "large explosion" 40 + explode "huge explosion" 10 + "final explode" "final explosion large" + description "This short-range drone carrier was built by the Hai to contain the increasingly aggressive Unfettered with their new Solifuge and Violin Spider ships. The Hai's greater value for life is evident in the remotely-piloted robotic fighter craft, preferring to keep valuable pilots out of harm's way." + + + +ship "Shield Beetle" + sprite "ship/hai shield beetle" + thumbnail "thumbnail/hai shield beetle" + attributes + category "Heavy Warship" + "cost" 17900000 + "shields" 32000 + "hull" 9800 + "required crew" 47 + "bunks" 95 + "mass" 650 + "drag" 8.8 + "heat dissipation" .60 + "fuel capacity" 500 + "cargo space" 142 + "outfit space" 798 + "weapon capacity" 333 + "engine capacity" 150 + weapon + "blast radius" 400 + "shield damage" 4000 + "hull damage" 2000 + "hit force" 3000 + outfits + "Ion Cannon" 4 + "Hai Tracker Pod" 4 + "Hai Tracker" 280 + "Tracker Storage Pod" 2 + "Chameleon Anti-Missile" 2 + "Boulder Reactor" + "Geode Reactor" + "Hai Gorge Batteries" + "Hai Ravine Batteries" + "Hai Diamond Regenerator" + "Hai Williwaw Cooling" 2 + "Quantum Keystone" + `"Bondir" Atomic Thruster` + `"Bufaer" Atomic Steering` + "Hyperdrive" + engine -44 133 + engine 44 133 + gun -22 -102 "Ion Cannon" + gun 22 -102 "Ion Cannon" + gun -34 -68 "Hai Tracker Pod" + gun 34 -68 "Hai Tracker Pod" + gun -49 -38 "Ion Cannon" + gun 49 -38 "Ion Cannon" + gun -61 -14 "Hai Tracker Pod" + gun 61 -14 "Hai Tracker Pod" + turret -39 48 + turret 39 48 + turret -57 75 "Chameleon Anti-Missile" + turret 57 75 "Chameleon Anti-Missile" + leak "leak" 40 50 + leak "flame" 50 80 + leak "big leak" 60 50 + explode "tiny explosion" 50 + explode "small explosion" 50 + explode "medium explosion" 50 + explode "large explosion" 50 + explode "huge explosion" 20 + "final explode" "final explosion large" + description "This ship was first built millennia ago, near the end of a more violent time in Hai history. Since then, it has served as the only heavy warship at the disposal of the Hai. The Shield Beetle is a versatile warship used by the Hai to guard their merchant convoys, or by the Unfettered to attack those very same convoys." + +ship "Shield Beetle" "Shield Beetle (Police)" + outfits + "Ion Cannon" 4 + "Hai Tracker Pod" 4 + "Hai Tracker" 224 + "Chameleon Anti-Missile" 2 + "Boulder Reactor" 2 + "Hai Chasm Batteries" 2 + "Hai Fissure Batteries" + "Hai Gorge Batteries" + "Outfits Expansion" 4 + "Hai Diamond Regenerator" 2 + "Outfit Scanner" 7 + "Cargo Scanner" 7 + "Brig" + "Hai Williwaw Cooling" 4 + "Pulse Rifle" 55 + `"Bondir" Atomic Thruster` + `"Bufaer" Atomic Steering` + "Hyperdrive" + gun "Ion Cannon" + gun "Ion Cannon" + gun "Hai Tracker Pod" + gun "Hai Tracker Pod" + gun "Ion Cannon" + gun "Ion Cannon" + gun "Hai Tracker Pod" + gun "Hai Tracker Pod" + turret + turret + turret "Chameleon Anti-Missile" + turret "Chameleon Anti-Missile" + +ship "Shield Beetle" "Shield Beetle (Jump)" + outfits + "Ion Cannon" 4 + "Hai Tracker Pod" 4 + "Hai Tracker" 224 + "Chameleon Anti-Missile" 2 + "Boulder Reactor" 2 + "Hai Chasm Batteries" 2 + "Hai Fissure Batteries" + "Hai Gorge Batteries" + "Outfits Expansion" 4 + "Hai Diamond Regenerator" 2 + "Fuel Pod" 3 + "Hai Williwaw Cooling" 4 + "Pulse Rifle" 55 + `"Bondir" Atomic Thruster` + `"Bufaer" Atomic Steering` + "Jump Drive" + gun "Ion Cannon" + gun "Ion Cannon" + gun "Hai Tracker Pod" + gun "Hai Tracker Pod" + gun "Ion Cannon" + gun "Ion Cannon" + gun "Hai Tracker Pod" + gun "Hai Tracker Pod" + turret + turret + turret "Chameleon Anti-Missile" + turret "Chameleon Anti-Missile" + +ship "Shield Beetle" "Shield Beetle (Jump, Tracker)" + outfits + "Hai Tracker Pod" 8 + "Hai Tracker" 448 + "Pulse Turret" 4 + "Boulder Reactor" 2 + "Hai Ravine Batteries" + "Outfits Expansion" 4 + "Hai Diamond Regenerator" 2 + "Fuel Pod" 3 + "Hai Williwaw Cooling" 6 + "Pulse Rifle" 47 + `"Bondir" Atomic Thruster` + `"Bufaer" Atomic Steering` + "Jump Drive" + +ship "Shield Beetle" "Shield Beetle (Pulse)" + outfits + "Ion Cannon" 2 + "Pulse Cannon" 6 + "Pulse Turret" 4 + "Boulder Reactor" + "Geode Reactor" + "Hai Ravine Batteries" + "Hai Diamond Regenerator" 2 + "Hai Williwaw Cooling" 3 + "Pulse Rifle" 27 + `"Bondir" Atomic Thruster` + `"Bufaer" Atomic Steering` + "Hyperdrive" + gun "Ion Cannon" + gun "Ion Cannon" + gun "Pulse Cannon" + gun "Pulse Cannon" + gun "Pulse Cannon" + gun "Pulse Cannon" + gun "Pulse Cannon" + gun "Pulse Cannon" + +ship "Shield Beetle" "Shield Beetle (Tracker)" + outfits + "Hai Tracker Pod" 8 + "Hai Tracker" 476 + "Tracker Storage Pod" + "Pulse Turret" 4 + "Boulder Reactor" + "Geode Reactor" + "Hai Valley Batteries" + "Hai Diamond Regenerator" + "Hai Williwaw Cooling" 2 + "Quantum Keystone" + "Pulse Rifle" 32 + `"Bondir" Atomic Thruster` + `"Bufaer" Atomic Steering` + "Hyperdrive" + + + +ship "Solifuge" + sprite "ship/hai solifuge" + thumbnail "thumbnail/hai solifuge" + attributes + category "Heavy Warship" + licenses + "Unfettered Militia" + "cost" 22800000 + "shields" 37800 + "hull" 11000 + "required crew" 62 + "bunks" 118 + "mass" 925 + "drag" 15.4 + "heat dissipation" .42 + "fuel capacity" 600 + "cargo space" 142 + "outfit space" 828 + "weapon capacity" 342 + "engine capacity" 166 + weapon + "blast radius" 450 + "shield damage" 4500 + "hull damage" 2250 + "hit force" 3500 + outfits + "Hai Tracker Pod" + "Hai Tracker" 56 + "Ion Cannon" 4 + "Pulse Turret" 2 + "Chameleon Anti-Missile" + "Bullfrog Anti-Missile" 4 + "Boulder Reactor" 2 + "Hai Gorge Batteries" + "Hai Diamond Regenerator" + "Hai Williwaw Cooling" 6 + "Quantum Keystone" + `"Benga" Atomic Steering` + `"Bufaer" Atomic Steering` + `"Bondir" Atomic Thruster` + "Hyperdrive" + + engine -28 135.5 + engine 28 135.5 + gun 0 -140 "Hai Tracker Pod" + gun -11.5 -138.5 "Ion Cannon" + gun 11.5 -138.5 "Ion Cannon" + gun -9.5 -101 "Ion Cannon" + gun 9.5 -101 "Ion Cannon" + turret 0 -109.5 "Chameleon Anti-Missile" + turret 54.5 -48.5 "Bullfrog Anti-Missile" + turret -54.5 -48.5 "Bullfrog Anti-Missile" + turret 55 1 "Pulse Turret" + turret -55 1 "Pulse Turret" + turret 54.5 50.5 "Bullfrog Anti-Missile" + turret -54.5 50.5 "Bullfrog Anti-Missile" + fighter -51.5 -71 under + fighter 51.5 -71 under + fighter -58.5 2 under + fighter 58.5 2 under + fighter -51.5 76 under + fighter 51.5 76 under + leak "leak" 40 50 + leak "flame" 60 70 + leak "big leak" 70 50 + explode "tiny explosion" 50 + explode "small explosion" 50 + explode "medium explosion" 50 + explode "large explosion" 50 + explode "huge explosion" 20 + "final explode" "final explosion large" + description `Impressed by the Alpha's "Giftbringer", the Unfettered endeavored to build their own fighter carrier to take more advantage of their supply of jump drives.` + +ship "Solifuge" "Solifuge (Jump)" + outfits + "Hai Tracker Pod" + "Hai Tracker" 56 + "Ion Cannon" 4 + "Pulse Turret" 2 + "Chameleon Anti-Missile" + "Bullfrog Anti-Missile" 4 + "Boulder Reactor" 2 + "Hai Gorge Batteries" + "Hai Diamond Regenerator" + "Hai Williwaw Cooling" 6 + "Pulse Rifle" 86 + `"Benga" Atomic Steering` + `"Bufaer" Atomic Steering` + `"Bondir" Atomic Thruster` + "Jump Drive" + +ship "Solifuge" "Solifuge (Jump, Pulse)" + outfits + "Ion Cannon" 2 + "Pulse Cannon" 3 + "Pulse Turret" 5 + "Bullfrog Anti-Missile" 2 + "Boulder Reactor" 2 + "Hai Fissure Batteries" + "Hai Corundum Regenerator" + "Hai Diamond Regenerator" + "Hai Williwaw Cooling" 8 + "Pulse Rifle" 71 + `"Benga" Atomic Steering` + `"Bufaer" Atomic Steering` + `"Bondir" Atomic Thruster` + "Jump Drive" + gun "Pulse Cannon" + gun "Pulse Cannon" + gun "Pulse Cannon" + gun "Ion Cannon" + gun "Ion Cannon" + +ship "Solifuge" "Solifuge (Jump, Tracker)" + outfits + "Hai Tracker Pod" 5 + "Hai Tracker" 280 + "Pulse Turret" 4 + "Chameleon Anti-Missile" + "Bullfrog Anti-Missile" 2 + "Boulder Reactor" 2 + "Hai Gorge Batteries" + "Hai Corundum Regenerator" + "Hai Diamond Regenerator" 2 + "Hai Williwaw Cooling" 6 + "Pulse Rifle" 68 + `"Benga" Atomic Steering` + `"Bufaer" Atomic Steering` + `"Bondir" Atomic Thruster` + "Jump Drive" + +ship "Solifuge" "Solifuge (Pulse)" + outfits + "Ion Cannon" 2 + "Pulse Cannon" 3 + "Pulse Turret" 5 + "Bullfrog Anti-Missile" 2 + "Boulder Reactor" 2 + "Hai Fissure Batteries" + "Hai Corundum Regenerator" + "Hai Diamond Regenerator" + "Hai Williwaw Cooling" 8 + "Pulse Rifle" 62 + `"Benga" Atomic Steering` + `"Bufaer" Atomic Steering` + `"Bondir" Atomic Thruster` + "Hyperdrive" + gun "Pulse Cannon" + gun "Pulse Cannon" + gun "Pulse Cannon" + gun "Ion Cannon" + gun "Ion Cannon" + +ship "Solifuge" "Solifuge (Tracker)" + outfits + "Hai Tracker Pod" 5 + "Hai Tracker" 280 + "Pulse Turret" 4 + "Chameleon Anti-Missile" + "Bullfrog Anti-Missile" 2 + "Boulder Reactor" 2 + "Hai Gorge Batteries" + "Hai Corundum Regenerator" + "Hai Diamond Regenerator" 2 + "Hai Williwaw Cooling" 6 + "Pulse Rifle" 59 + `"Benga" Atomic Steering` + `"Bufaer" Atomic Steering` + `"Bondir" Atomic Thruster` + "Hyperdrive" + + + +ship "Violin Spider" + sprite "ship/hai violin spider" + thumbnail "thumbnail/hai violin spider" + attributes + category "Fighter" + "cost" 139000 + "shields" 1400 + "hull" 600 + "required crew" 1 + "bunks" 1 + "mass" 31 + "drag" 0.9 + "heat dissipation" .7 + "outfit space" 92 + "weapon capacity" 19 + "engine capacity" 30 + weapon + "blast radius" 12 + "shield damage" 120 + "hull damage" 60 + "hit force" 180 + outfits + "Hai Tracker Pod" + "Hai Tracker" 56 + "Pebble Core" + Supercapacitor + "Hai Williwaw Cooling" + "Pulse Rifle" + `"Basrem" Atomic Steering` + `"Basrem" Atomic Thruster` + + engine -15 30 + engine 15 30 + gun 0 -31 "Hai Tracker Pod" + turret 0 5 + leak "leak" 60 50 + explode "tiny explosion" 15 + explode "small explosion" 5 + description `The Hai fighter is equipped with what most humans would consider the greatest technology available, but all of that high tech comes at a cost.` + +ship "Violin Spider" "Violin Spider (Pulse)" + outfits + "Pulse Cannon" + "Pebble Core" + "Hai Chasm Batteries" + "Hai Williwaw Cooling" + "Quantum Keystone" + "Pulse Rifle" + `"Basrem" Atomic Steering` + `"Basrem" Atomic Thruster` + + + +ship "Water Bug" + sprite "ship/hai water bug" + thumbnail "thumbnail/hai water bug" + attributes + category "Heavy Freighter" + "cost" 6500000 + "shields" 7900 + "hull" 4500 + "required crew" 5 + "bunks" 29 + "mass" 270 + "drag" 5.9 + "heat dissipation" .75 + "fuel capacity" 600 + "cargo space" 197 + "outfit space" 368 + "weapon capacity" 145 + "engine capacity" 64 + weapon + "blast radius" 124 + "shield damage" 1240 + "hull damage" 620 + "hit force" 1860 + outfits + "Hai Tracker Pod" 2 + "Hai Tracker" 168 + "Tracker Storage Pod" 2 + "Pulse Turret" + "Chameleon Anti-Missile" 2 + "Geode Reactor" + "Hai Gorge Batteries" + "Hai Chasm Batteries" + "Hai Diamond Regenerator" + "Hai Williwaw Cooling" + "Quantum Keystone" + `"Benga" Atomic Thruster` + `"Benga" Atomic Steering` + "Hyperdrive" + engine -50 33 + engine 50 33 + gun -24 -53 "Hai Tracker Pod" + gun 24 -53 "Hai Tracker Pod" + turret 0 -10 "Pulse Turret" + turret -17 17 "Chameleon Anti-Missile" + turret 17 17 "Chameleon Anti-Missile" + leak "leak" 60 50 + leak "flame" 40 50 + leak "big leak" 40 30 + explode "small explosion" 15 + explode "medium explosion" 30 + explode "large explosion" 20 + explode "huge explosion" 5 + "final explode" "final explosion medium" + description "The design of the Water Bug is almost as old as the Aphid, but until recently it never saw much use. A spike in aggression from the Unfettered Hai has led the tougher and more well-defended Water Bug to see an increase in popularity over its little brother, the Aphid. The Water Bug is now the most widely used Hai freighter, comprising the bulk of all Hai merchant fleets." + +ship "Water Bug" "Water Bug (Jump)" + outfits + "Hai Tracker Pod" 2 + "Hai Tracker" 112 + "Pulse Turret" + "Chameleon Anti-Missile" 2 + "Geode Reactor" + "Hai Gorge Batteries" + "Hai Chasm Batteries" + "Hai Diamond Regenerator" + "Hai Williwaw Cooling" + "Quantum Keystone" + "Pulse Rifle" 8 + `"Benga" Atomic Thruster` + `"Benga" Atomic Steering` + "Jump Drive" + +ship "Water Bug" "Water Bug (Pulse)" + outfits + "Hai Tracker Pod" 2 + "Hai Tracker" 112 + "Pulse Turret" 3 + "Geode Reactor" + "Hai Gorge Batteries" + "Hai Chasm Batteries" + "Hai Diamond Regenerator" + "Hai Williwaw Cooling" + "Pulse Rifle" 3 + `"Benga" Atomic Thruster` + `"Benga" Atomic Steering` + "Hyperdrive" diff -Nru endless-sky-0.9.11/data/hai/hai.txt endless-sky-0.9.12/data/hai/hai.txt --- endless-sky-0.9.11/data/hai/hai.txt 1970-01-01 00:00:00.000000000 +0000 +++ endless-sky-0.9.12/data/hai/hai.txt 2020-05-01 19:02:38.000000000 +0000 @@ -0,0 +1,795 @@ +# Copyright (c) 2014-2016 by Michael Zahniser +# +# Endless Sky is free software: you can redistribute it and/or modify it under the +# terms of the GNU General Public License as published by the Free Software +# Foundation, either version 3 of the License, or (at your option) any later version. +# +# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY +# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A +# PARTICULAR PURPOSE. See the GNU General Public License for more details. + +fleet "Small Hai" + government "Hai" + names "hai" + cargo 3 + personality + disables opportunistic + variant 3 + "Water Bug" + "Lightning Bug (Pulse)" 2 + variant 3 + "Water Bug (Pulse)" + "Lightning Bug" 2 + variant + "Water Bug" + "Water Bug (Pulse)" + "Lightning Bug" + variant + "Water Bug" 2 + "Lightning Bug (Pulse)" + variant 3 + "Lightning Bug" 2 + "Aphid" 3 + variant + "Lightning Bug" + "Aphid" 5 + variant 2 + "Lightning Bug (Pulse)" 2 + "Aphid (Anti-Missile)" 3 + variant 2 + "Lightning Bug (Pulse)" + "Aphid (Anti-Missile)" 5 + variant + "Lightning Bug" 3 + variant + "Lightning Bug (Pulse)" 3 + variant + "Lightning Bug (Pulse)" + "Lightning Bug" 2 + variant + "Lightning Bug" + "Lightning Bug (Pulse)" 2 + variant 2 + "Centipede" + variant 3 + "Aphid" 3 + "Centipede" + variant + "Centipede" 2 + "Centipede (Pulse)" 3 + variant + "Centipede" 2 + "Lightning Bug" 2 + variant 2 + "Centipede" 2 + "Water Bug" + variant + "Centipede" + "Lightning Bug" 2 + variant + "Centipede" + "Aphid" 5 + variant + "Centipede" 2 + "Lightning Bug" 2 + variant + "Centipede" 2 + "Lightning Bug" + variant + "Grasshopper" 3 + variant + "Grasshopper" + "Centipede" 2 + variant + "Grasshopper" + "Grasshopper (Tracker)" + "Centipede" + variant + "Lightning Bug" 2 + "Grasshopper" + "Grasshopper (Tracker)" + variant 1 + "Lightning Bug" + "Centipede (Pulse)" + "Grasshopper" 2 + +fleet "Large Hai" + government "Hai" + names "hai" + cargo 3 + personality + disables opportunistic + variant 2 + "Shield Beetle" + "Lightning Bug (Pulse)" 2 + variant 2 + "Shield Beetle (Tracker)" + "Lightning Bug" 2 + variant 1 + "Shield Beetle" + "Lightning Bug (Pulse)" + "Aphid" 4 + variant 1 + "Shield Beetle (Tracker)" + "Lightning Bug" + "Aphid (Anti-Missile)" 4 + variant 3 + "Shield Beetle" + "Lightning Bug (Pulse)" + "Water Bug" + "Water Bug (Pulse)" + variant 3 + "Shield Beetle" + "Water Bug" + "Water Bug (Pulse)" + variant 3 + "Shield Beetle (Tracker)" + "Lightning Bug" 2 + "Water Bug" + variant 3 + "Shield Beetle (Tracker)" + "Water Bug" 3 + variant 3 + "Shield Beetle (Pulse)" + "Lightning Bug (Pulse)" 2 + variant 2 + "Shield Beetle (Pulse)" + "Shield Beetle" + variant 2 + "Shield Beetle (Pulse)" + "Shield Beetle (Tracker)" + variant + "Shield Beetle (Pulse)" + "Shield Beetle" + "Lightning Bug (Pulse)" 2 + variant + "Shield Beetle (Pulse)" + "Shield Beetle (Tracker)" + "Lightning Bug" 2 + variant + "Shield Beetle (Tracker)" + "Centipede" 3 + variant 2 + "Water Bug" 3 + "Centipede" 2 + variant + "Centipede" 3 + "Centipede (Pulse)" 2 + variant 3 + "Centipede" 2 + "Lightning Bug" 3 + "Water Bug" + variant 2 + "Aphid" 2 + "Lightning Bug" + "Centipede" + variant 2 + "Centipede" + "Shield Beetle (Pulse)" 2 + "Shield Beetle (Tracker)" + variant + "Centipede" 2 + "Lightning Bug" 2 + "Aphid" 3 + variant 1 + "Geocoris" + "Shield Beetle (Pulse)" + "Shield Beetle (Tracker)" + variant 1 + "Geocoris" + "Shield Beetle (Pulse)" + "Grasshopper" + "Grasshopper (Tracker)" + variant 1 + "Geocoris" + "Shield Beetle (Pulse)" + "Grasshopper" + "Grasshopper (Tracker)" + variant 1 + "Geocoris (Tracker)" + "Shield Beetle" + "Aphid (Anti-Missile)" 2 + "Aphid" + variant + "Centipede" + "Geocoris (Tracker)" + "Lightning Bug" + "Water Bug" + "Grasshopper (Tracker)" + +fleet "Hai Surveillance" + government "Hai" + names "hai" + cargo 0 + personality + surveillance unconstrained + variant 10 + "Shield Beetle (Police)" + variant 5 + "Lightning Bug (Surveillance)" + variant 5 + "Lightning Bug (Surveillance)" 2 + variant 5 + "Lightning Bug (Surveillance)" 3 + variant 3 + "Grasshopper (Surveillance)" 3 + variant 3 + "Grasshopper (Surveillance)" 4 + variant 3 + "Grasshopper (Surveillance)" 5 + + +fleet "Small Unfettered" + government "Hai (Unfettered)" + names "hai" + cargo 1 + personality + disables + plunders + variant 3 + "Lightning Bug (Pulse)" 2 + variant 3 + "Lightning Bug" 2 + variant + "Lightning Bug" + variant + "Lightning Bug (Pulse)" + +fleet "Large Unfettered" + government "Hai (Unfettered)" + names "hai" + cargo 1 + personality + disables + plunders + variant 2 + "Shield Beetle" + "Lightning Bug (Pulse)" 2 + variant 2 + "Shield Beetle (Tracker)" + "Lightning Bug" 2 + variant 1 + "Shield Beetle" + "Lightning Bug (Pulse)" + variant 1 + "Shield Beetle (Tracker)" + "Lightning Bug" + variant 3 + "Shield Beetle (Tracker)" + "Shield Beetle" + variant 1 + "Shield Beetle (Tracker)" 2 + variant 1 + "Shield Beetle" 2 + variant 1 + "Lightning Bug" 5 + variant 3 + "Shield Beetle (Pulse)" + "Lightning Bug (Pulse)" 2 + variant 2 + "Shield Beetle (Pulse)" + "Shield Beetle" + variant 2 + "Shield Beetle (Pulse)" + "Shield Beetle (Tracker)" + variant + "Shield Beetle (Pulse)" + "Shield Beetle" + "Lightning Bug (Pulse)" 2 + variant + "Shield Beetle (Pulse)" + "Shield Beetle (Tracker)" + "Lightning Bug" 2 + +fleet "Unfettered Raid" + government "Hai (Unfettered)" + names "hai" + cargo 1 + personality + disables + plunders + variant + "Shield Beetle (Jump)" 3 + variant + "Shield Beetle (Jump)" 2 + "Shield Beetle (Jump, Tracker)" 1 + variant + "Shield Beetle (Jump)" 1 + "Shield Beetle (Jump, Tracker)" 2 + +shipyard "Hai Basics" + "Aphid" + "Lightning Bug" + "Centipede" + "Grasshopper" + +shipyard "Hai Intermediate" + "Aphid" + "Lightning Bug" + "Water Bug" + "Centipede" + "Grasshopper" + +shipyard "Hai Advanced" + "Aphid" + "Lightning Bug" + "Water Bug" + "Shield Beetle" + "Centipede" + "Geocoris" + "Grasshopper" + +outfitter "Hai Basics" + "Pulse Cannon" + "Hai Tracker" + "Bullfrog Anti-Missile" + "Geode Reactor" + "Hai Williwaw Cooling" + "Hyperdrive" + "Hai Chasm Batteries" + "Hai Fissure Batteries" + "Supercapacitor" + "Cargo Expansion" + "Small Bunk Room" + "Fuel Pod" + "Hai Corundum Regenerator" + `"Basrem" Atomic Thruster` + `"Basrem" Atomic Steering` + "Local Map" + "Quantum Keystone" + "Pulse Rifle" + +outfitter "Hai Intermediate" + "Pulse Cannon" + "Pulse Turret" + "Hai Tracker" + "Hai Tracker Pod" + "Tracker Storage Pod" + "Bullfrog Anti-Missile" + "Chameleon Anti-Missile" + "Pebble Core" + "Geode Reactor" + "Hai Williwaw Cooling" + "Hyperdrive" + "Hai Chasm Batteries" + "Hai Fissure Batteries" + "Hai Gorge Batteries" + "Supercapacitor" + "Outfits Expansion" + "Cargo Expansion" + "Small Bunk Room" + "Bunk Room" + "Fuel Pod" + "Hai Corundum Regenerator" + `"Basrem" Atomic Thruster` + `"Basrem" Atomic Steering` + `"Benga" Atomic Thruster` + `"Benga" Atomic Steering` + `"Biroo" Atomic Thruster` + `"Biroo" Atomic Steering` + "Local Map" + "Quantum Keystone" + "Pulse Rifle" + "Outfit Scanner" + "Cargo Scanner" + +outfitter "Hai Advanced" + "Pulse Cannon" + "Ion Cannon" + "Pulse Turret" + "Hai Tracker" + "Hai Tracker Pod" + "Tracker Storage Pod" + "Bullfrog Anti-Missile" + "Chameleon Anti-Missile" + "Pebble Core" + "Geode Reactor" + "Boulder Reactor" + "Hai Williwaw Cooling" + "Hyperdrive" + "Hai Chasm Batteries" + "Hai Fissure Batteries" + "Hai Gorge Batteries" + "Hai Ravine Batteries" + "Hai Valley Batteries" + "Supercapacitor" + "Outfits Expansion" + "Cargo Expansion" + "Small Bunk Room" + "Bunk Room" + "Fuel Pod" + "Hai Corundum Regenerator" + "Hai Diamond Regenerator" + `"Basrem" Atomic Thruster` + `"Basrem" Atomic Steering` + `"Benga" Atomic Thruster` + `"Benga" Atomic Steering` + `"Biroo" Atomic Thruster` + `"Biroo" Atomic Steering` + `"Bondir" Atomic Thruster` + `"Bondir" Atomic Steering` + `"Bufaer" Atomic Thruster` + `"Bufaer" Atomic Steering` + "Luxury Accommodations" + "Local Map" + "Quantum Keystone" + "Pulse Rifle" + "Outfit Scanner" + "Cargo Scanner" + +phrase "hai" + word + "Du" + "Mon" + "Luf" + "Vai" + "Woh" + "Far" + word + " " + " " + " e " + " e " + " Cor " + " Yo " + " Sook " + " Woa " + " Ood " + word + "Loh" + "Eh" + "Ow" + "Hey" + "Lur" + "Sen" + "Bin" + +phrase "friendly hai" + word + "Any " + "Every " + "A " + word + "seeker of " + "being of " + "bringer of " + "sentient being of " + "being who offers " + "being who seeks " + "being who values " + "being who brings " + "species that offers " + "species that seeks " + "species that values " + "species that brings " + "creature of " + "species of " + "individual of " + "person of " + "sentient creature of " + word + "peace " + "an open heart " + "peacefulness " + "nonviolence " + "understanding " + "reconciliation " + "harmony " + "concord " + "serenity " + word + "and " + word + "love " + "a tender heart " + "compassion " + "friendship " + "amity " + "good intentions " + "friendly intentions " + "empathy " + "care " + "kindness " + word + "is welcome " + word + "in Hai space." + "in our territory." + "on our worlds." + "to visit us." + "to coexist with us." + "in our space." + +phrase "friendly hai" + word + "To be welcome " + word + "in Hai space" + "in our territory" + "on our worlds" + "among us" + "in our space" + word + ", you need to " + ", you must " + ", you have to " + ", one needs to " + ", one must " + ", one has to " + word + "promote " + "bring " + "believe in " + "offer " + "seek " + "value " + word + "love " + "tenderness " + "compassion " + "friendship " + "amity " + "good intentions " + "friendly intentions " + "empathy " + + word + "and " + word + "peace." + "an open heart." + "peacefulness." + "nonviolence." + "understanding." + "reconciliation." + "harmony." + "concord." + "cooperation." + +phrase "friendly disabled hai" + word + "Fellow peacekeeper" + "Human visitor" + "Friend" + word + ", " + word + "please provide assistance to us" + "our ship has been disabled and needs repair" + "please spare a moment to rescue us" + word + "." + "!" + +phrase "hostile hai" + word + "You " + word + " came to " + " entered " + word + " Hai " + " our " + word + "space" + "territory" + "worlds" + word + " with " + word + "impure" + "unclean" + "tainted" + "foul" + "shameful" + "violent" + "greedy" + "immoral" + "belligerent" + "brutal" + "cruel" + "heartless" + word + " " + word + "thoughts" + "beliefs" + "principles" + "intentions" + "resolves" + word + "; we " + ". We " + word + "must " + "have to " + "have no choice but to " + word + "drive you out" + "eject you" + "exclude you" + "remove you" + word + " from " + word + "Hai " + "our " + word + "space." + "territory." + "worlds." + +phrase "hostile disabled hai" + word + "You " + word + "impure" + "unclean" + "tainted" + "foul" + "shameful" + "violent" + "greedy" + "immoral" + "belligerent" + "brutal" + "cruel" + "heartless" + word + " " + word + "human" + "creature" + "thing" + "being" + word + ". " + "! " + word + " We provided you sanctuary and you betrayed us." + " We were nothing but peaceful to you but you did not reciprocate." + " We live only in peace yet you come bringing war." + " Have you no soul?" + + +phrase "friendly unfettered" + word + "We " + word + "welcome" + "accept" + "tolerate" + word + " " + word + "true" + "strong" + "ambitious" + word + " " + word + "races" + "people" + "individuals" + word + " that are " + " " + word + "ready to" + "willing to" + "ready to" + "willing to" + "prepared to" + word + " " + word + "help" + "assist" + "work with" + "support" + "follow" + "obey" + word + " the " + word + "true" + "strong" + "original" + "strong" + "unaltered" + word + " Hai." + +phrase "friendly disabled unfettered" + word + "Strong" + "True" + "Ambitious" + "Worthy" + word + " " + word + "warrior" + "human" + "ally" + word + "! " + ". " + word + "These weaklings" + "Our enemies" + "They" + word + " have " + word + "disabled us" + "gotten the better of us" + "defeated us" + word + "! " + ". " + word + "Assist us in our fight" + "Repair us so that we may continue in glorious battle" + "Fix our ship so that we may fight" + "Destroy our enemies before they destroy us" + word + "!" + "." + +phrase "hostile unfettered" + word + "Peace" + "Peacefulness" + "Nonviolence" + "Understanding" + "Reconciliation" + "Harmony" + "Concord" + "Cooperation" + "Love" + "Tenderness" + "Compassion" + "Friendship" + "Amity" + "Empathy" + "Care" + "Kindness" + word + " is for the " + word + "fragile" + "frail" + "pathetic" + "weak" + word + "; we are the " + "! We are the " + word + "true" + "strong" + "original" + "strong" + "unaltered" + word + " Hai!" + +phrase "hostile disabled unfettered" + word + "You coward" + "You weakling" + "You monkey" + "You pathetic nut" + word + "! " + ". " + word + "Finish what you have started" + "My brothers and sisters will avenge me" + "My brothers and sisters will make short work of you after this" + "I challenge you to a duel! Board me" + "I dare you to board me" + "Let's finish this face to face" + word + "!" + "." diff -Nru "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/hai jobs.txt" "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/hai jobs.txt" --- "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/hai jobs.txt" 2020-02-24 15:50:12.000000000 +0000 +++ "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/hai jobs.txt" 1970-01-01 00:00:00.000000000 +0000 @@ -1,1319 +0,0 @@ -# Copyright (c) 2014 by Michael Zahniser -# -# Endless Sky is free software: you can redistribute it and/or modify it under the -# terms of the GNU General Public License as published by the Free Software -# Foundation, either version 3 of the License, or (at your option) any later version. -# -# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY -# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A -# PARTICULAR PURPOSE. See the GNU General Public License for more details. - -mission "Human Vacation [1]" - name "Human vacationer to " - job - repeat - description "This human wants to vacation on the Hai world of , and will pay you ." - passengers 1 - to offer - random < 50 - source - government "Hai" - destination - distance 2 7 - attributes "human tourism" - on visit - dialog phrase "generic passenger on visit" - on complete - payment 8000 150 - dialog phrase "generic passenger dropoff payment" - -mission "Human Vacation [2]" - name "Human vacationers to " - job - repeat - description "These humans want to vacation on the Hai world of , and will pay you ." - passengers 2 12 .8 - to offer - random < 20 - source - government "Hai" - destination - distance 2 7 - attributes "human tourism" - on visit - dialog phrase "generic passenger on visit" - on complete - payment 5000 150 - dialog phrase "generic passenger dropoff payment" - -mission "Hai Vacation [1]" - name "Hai vacationer to " - job - repeat - description "This Hai wants to vacation on the strange Hai world of , and will pay you ." - passengers 1 - to offer - random < 70 - source - government "Hai" - destination - distance 2 7 - attributes "hai tourism" - on visit - dialog phrase "generic passenger on visit" - on complete - payment 6000 150 - dialog phrase "generic passenger dropoff payment" - -mission "Hai Vacation [2]" - name "Hai vacationers to " - job - repeat - description "These Hai want to vacation on the strange Hai world of , and will pay you ." - passengers 2 12 .8 - to offer - random < 50 - source - government "Hai" - destination - distance 2 7 - attributes "hai tourism" - on visit - dialog phrase "generic passenger on visit" - on complete - payment 4000 150 - dialog phrase "generic passenger dropoff payment" - -mission "Hai Vacation [3]" - name "Hai vacationers to " - job - repeat - description "These Hai want to vacation on the strange Hai world of , and will pay you ." - passengers 2 12 .8 - to offer - random < 30 - source - government "Hai" - destination - distance 2 7 - attributes "hai tourism" - on visit - dialog phrase "generic passenger on visit" - on complete - payment 4000 150 - dialog phrase "generic passenger dropoff payment" - -mission "Hai Vacation [4]" - name "Hai vacationers to " - job - repeat - description "These Hai want to vacation on the strange Hai world of , and will pay you ." - passengers 2 12 .8 - to offer - random < 20 - source - government "Hai" - destination - distance 2 7 - attributes "hai tourism" - on visit - dialog phrase "generic passenger on visit" - on complete - payment - payment 6000 - dialog phrase "generic passenger dropoff payment" - - -mission "Wealthy Hai [1]" - name "Wealthy Hai to " - job - repeat - description "This wealthy family of Hai will pay for a smooth and fast journey to by ." - passengers 2 4 .8 - deadline - to offer - random < 70 - on offer - require "Luxury Accommodations" - require "Quantum Keystone" - source - government "Hai" - destination - government "Hai" - distance 4 8 - on visit - dialog phrase "generic passenger on visit" - on complete - payment 15000 300 - dialog phrase "generic passenger dropoff payment" - -mission "Wealthy Hai [2]" - name "Wealthy Hai to " - job - repeat - description "This wealthy family of Hai will pay for a smooth and fast journey to by ." - passengers 2 4 .8 - deadline - to offer - random < 30 - on offer - require "Luxury Accommodations" - require "Quantum Keystone" - source - government "Hai" - destination - government "Hai" - distance 4 8 - on visit - dialog phrase "generic passenger on visit" - on complete - payment 15000 300 - dialog phrase "generic passenger dropoff payment" - - -phrase "hai festival payment dialog" - word - `Luckily your didn't cause too much trouble on the trip. After collecting their things, they pay you and make their way to the festival.` - -mission "Hai Festival [1]" - name "Festival at " - job - repeat - description "For a month each year, the Hai have a huge holiday festival. This group of Hai will pay you for you to transport them and their of supplies to ." - passengers 10 20 - cargo "party supplies" 1 2 - to offer - month == 3 - random < 60 - source - government "Hai" - destination - distance 2 7 - government "Hai" - on visit - dialog phrase "generic cargo and passenger on visit" - on complete - payment 10000 200 - dialog phrase "hai festival payment dialog" - -mission "Hai Festival [2]" - name "Festival at " - job - repeat - description "For a month each year, the Hai have a huge holiday festival. This group of humans will pay you for you to transport them and their of supplies to ." - passengers 10 20 - cargo "party supplies" 1 2 - to offer - month == 3 - random < 60 - source - government "Hai" - destination - distance 2 7 - government "Hai" - on visit - dialog phrase "generic cargo and passenger on visit" - on complete - payment 10000 200 - dialog phrase "hai festival payment dialog" - -mission "Hai Festival [3]" - name "Festival at " - job - repeat - description "For a month each year, the Hai have a huge holiday festival. This group of Hai and humans will pay you for you to transport them and their of supplies to ." - passengers 10 20 - cargo "party supplies" 1 2 - to offer - month == 3 - random < 60 - source - government "Hai" - destination - distance 2 7 - government "Hai" - on visit - dialog phrase "generic cargo and passenger on visit" - on complete - payment 10000 200 - dialog phrase "hai festival payment dialog" - - - -phrase "unfettered aid payment dialog" - word - `You drop off the aid (or as they like to refer to it, "tribute") for the Unfettered, and receive from your contact on .` - -phrase "unfettered aid pickup dialog" - word - `The Hai dockworkers load the food for the Unfettered onto your ship. One of them says to you,` - `As the Hai load the food onto your ship, one of them says,` - word - ` ` - word - `"Thank you. This is far better than watching our kinfolk starve."` - `"Tell our brothers and sisters that if they will only repent, they will be welcome to come home."` - -mission "Unfettered Aid [0]" - name "Aid shipment to Unfettered" - job - repeat - clearance "After speaking with the Unfettered and explaining your presence, they give you permission to land with the cargo." - description "Deliver of food to the Unfettered on . You will be paid ." - cargo "food (aid)" 25 2 .05 - to offer - random < 40 - "cargo space" > 80 - has "Ask the Hai about the Unfettered: offered" - source - government "Hai" - destination - distance 3 4 - attributes "unfettered" - on accept - dialog phrase "unfettered aid pickup dialog" - on visit - dialog phrase "generic cargo on visit" - on complete - payment 5000 1600 - dialog phrase "unfettered aid payment dialog" - -mission "Unfettered Aid [1]" - name "Aid shipment to Unfettered" - job - repeat - clearance "After speaking with the Unfettered and explaining your presence, they give you permission to land with the cargo." - description "Deliver of food to the Unfettered on . You will be paid ." - cargo "food (aid)" 30 2 .05 - to offer - random < 30 - "cargo space" > 100 - has "Ask the Hai about the Unfettered: offered" - source - government "Hai" - destination - distance 4 5 - attributes "unfettered" - on accept - dialog phrase "unfettered aid pickup dialog" - on visit - dialog phrase "generic cargo on visit" - on complete - payment 6000 1800 - dialog phrase "unfettered aid payment dialog" - -mission "Unfettered Aid [2]" - name "Aid shipment to Unfettered" - job - repeat - clearance "After speaking with the Unfettered and explaining your presence, they give you permission to land with the cargo." - description "Deliver of food to the Unfettered on . You will be paid ." - cargo "food (aid)" 35 2 .05 - to offer - random < 20 - "cargo space" > 120 - has "Ask the Hai about the Unfettered: offered" - source - government "Hai" - destination - distance 5 6 - attributes "unfettered" - on accept - dialog phrase "unfettered aid pickup dialog" - on visit - dialog phrase "generic cargo on visit" - on complete - payment 7000 2000 - dialog phrase "unfettered aid payment dialog" - -phrase "unfettered tribute payment dialog" - word - `You drop off the tribute to the Unfettered, and they pay you .` - -phrase "unfettered tribute pickup dialog" - word - `When you inform the Hai that you are here to receive a tribute payment for the Unfettered, they load the cargo onto your ship with a rather surprising swiftness and cheerfulness.` - `The Hai dockworkers load the tribute for the Unfettered onto your ship. One of them says to you, "Thank you. This is far better than watching our kinfolk starve."` - `As the Hai load the tribute onto your ship, one of them says, "Tell our brothers and sisters that if they will only repent, they will be welcome to come home."` - -mission "Unfettered Tribute 1" - name "Hai Tribute to " - job - repeat - description "Collect a tribute payment of of food from , and bring it to the Unfettered on . Your share of the tribute will be ." - to offer - has "Unfettered Jump Drive 2: offered" - random < 80 - cargo "food (tribute)" 25 2 .05 - on complete - payment 5000 1600 - dialog phrase "unfettered tribute payment dialog" - source - attributes "unfettered" - stopover - distance 3 4 - attributes "hai" - on visit - dialog phrase "generic cargo on visit" - on stopover - dialog phrase "unfettered tribute pickup dialog" - -mission "Unfettered Tribute 2" - name "Hai Tribute to " - job - repeat - description "Collect a tribute payment of of food from , and bring it to the Unfettered on . Your share of the tribute will be ." - to offer - has "Unfettered Jump Drive 2: offered" - random < 60 - cargo "food (tribute)" 35 2 .05 - on complete - payment 7000 2000 - dialog phrase "unfettered tribute payment dialog" - source - attributes "unfettered" - stopover - distance 4 5 - attributes "hai" - on visit - dialog phrase "generic cargo on visit" - on stopover - dialog phrase "unfettered tribute pickup dialog" - -mission "Unfettered Tribute 3" - name "Hai Tribute to " - job - repeat - description "Collect a tribute payment of of food from , and bring it to the Unfettered on . Your share of the tribute will be ." - to offer - has "Unfettered Jump Drive 2: offered" - random < 40 - cargo "food (tribute)" 45 2 .05 - on complete - payment 9000 2400 - dialog phrase "unfettered tribute payment dialog" - source - attributes "unfettered" - stopover - distance 5 6 - attributes "hai" - on visit - dialog phrase "generic cargo on visit" - on stopover - dialog phrase "unfettered tribute pickup dialog" - - - -mission "Delivery to Human Space [0]" - name "Special Delivery to " - job - repeat - description "This human wishes for to be delivered to in human space. Payment is ." - cargo random 5 10 - to offer - random < 30 - source - government "Hai" - near "Heia Due" 2 - destination - attributes "north" - on visit - dialog phrase "generic cargo on visit" - on complete - payment 60000 - dialog phrase "generic cargo delivery payment" - -mission "Delivery to Human Space [1]" - name "Special Delivery to " - job - repeat - description "This Hai wishes for to be delivered to in human space. Payment is ." - cargo random 5 10 - to offer - random < 25 - source - government "Hai" - near "Heia Due" 2 - destination - attributes "north" - on visit - dialog phrase "generic cargo on visit" - on complete - payment 60000 - dialog phrase "generic cargo delivery payment" - -mission "Delivery to Human Space [2]" - name "Special Delivery to " - job - repeat - description "This human wishes for to be delivered to in human space. Payment is ." - cargo random 5 10 - to offer - random < 20 - source - government "Hai" - near "Heia Due" 2 - destination - attributes "north" - on visit - dialog phrase "generic cargo on visit" - on complete - payment 60000 - dialog phrase "generic cargo delivery payment" - -mission "Hai Retrieve Human Luxury Goods" - name "Special order to " - job - repeat - description "A Hai socialite on wants to show off their knowledge of human culture to their peers. They want from by . Payment is ." - cargo "Luxury Goods" 5 10 - deadline 24 - to offer - random < 15 - source - government "Hai" - near "Heia Due" 2 - stopover - attributes "north" - on stopover - dialog "You gather the requested and load them on your ship for return to ." - on visit - dialog phrase "generic missing stopover or cargo" - on complete - payment 120000 - dialog "Your payment of is waiting when you touch down, along with delivery instructions. You send the by dedicated courier." - -mission "Hai Retrieve Human Food" - name "Special order to " - job - repeat - description "A Hai gourmet on is bored with local fare and wants to try food they heard about from human tourists. They want from by . Payment is ." - cargo "Food" 5 10 - deadline 24 - to offer - random < 15 - source - government "Hai" - near "Heia Due" 2 - stopover - attributes "north" - on stopover - dialog "You gather the requested and load them on your ship for return to ." - on visit - dialog phrase "generic missing stopover or cargo" - on complete - payment 120000 - dialog "As soon as you touch down you receive a message from the Hai gourmet with thanks and your payment of ." - -mission "Hai Retrieve Human Electronics" - name "Special order to " - job - repeat - description "A Hai tinkerer on wants to experiment with human technology. They want from by . Payment is ." - cargo "Electronics" 5 10 - deadline 24 - to offer - random < 15 - source - government "Hai" - near "Heia Due" 2 - stopover - attributes "north" - on stopover - dialog "You gather the requested and load them on your ship for return to ." - on visit - dialog phrase "generic missing stopover or cargo" - on complete - payment 120000 - dialog "The Hai tinkerer is waiting for you when you arrive. They pay you and then run after the cargo pallets as though they plan to open them right there in the spaceport." - - - -mission "Escort to Human Space (Small)" - name "Special Escort to " - description "The captain of the will pay you for an escort to reach in human space by ." - repeat - job - deadline 15 - to offer - random < 70 - "combat rating" > 5 - source - government "Hai" - near "Heia Due" 2 - destination - attributes "north" - npc - government "Pirate" - personality nemesis waiting harvests plunders - system "Rajak" - fleet "Small Northern Pirates" - npc - government "Pirate" - personality nemesis waiting harvests plunders - system destination - fleet "Small Northern Pirates" - npc - government "Pirate" - personality nemesis staying harvests plunders - system destination - fleet "Small Northern Pirates" - - npc accompany save - government "Merchant" - personality escort timid - fleet - names "civilian" - variant - "Freighter (Hai)" - on complete - payment 120000 - dialog phrase "generic safe escort completion dialog" - on visit - dialog phrase "generic arrived-without-npc dialog" - -mission "Escort to Human Space (Medium)" - name "Special Escort to " - description "The captain of the will pay you for an escort to reach in human space by ." - repeat - job - deadline 15 - to offer - random < 40 - "combat rating" > 20 - source - government "Hai" - near "Heia Due" 2 - destination - attributes "north" - npc - government "Pirate" - personality nemesis waiting harvests plunders - system "Cardax" - fleet "Small Northern Pirates" - npc - government "Pirate" - personality nemesis waiting harvests plunders - system "Rigel" - fleet "Small Northern Pirates" - npc - government "Pirate" - personality nemesis waiting harvests plunders - system "Rajak" - fleet "Small Northern Pirates" - npc - government "Pirate" - personality nemesis staying harvests plunders - system destination - fleet "Small Northern Pirates" 2 - - npc accompany save - government "Merchant" - personality escort timid - fleet - names "civilian" - variant - "Freighter (Hai)" - on complete - payment 180000 - dialog phrase "generic safe escort completion dialog" - on visit - dialog phrase "generic arrived-without-npc dialog" - -mission "Escort to Human Space (Large)" - name "Special Escort to " - description "The captain of the will pay you for an escort to reach in human space by ." - repeat - job - deadline 15 - to offer - random < 30 - "combat rating" > 60 - source - government "Hai" - near "Heia Due" 2 - destination - attributes "north" - npc - government "Pirate" - personality nemesis waiting harvests plunders - system "Rajak" - fleet "Large Northern Pirates" - npc - government "Pirate" - personality nemesis waiting harvests plunders - system destination - fleet "Small Northern Pirates" - npc - government "Pirate" - personality nemesis staying harvests plunders - system destination - fleet "Large Northern Pirates" - - npc accompany save - government "Merchant" - personality escort timid - fleet - names "civilian" - variant - "Behemoth (Hai)" - on complete - payment 240000 - dialog phrase "generic safe escort completion dialog" - on visit - dialog phrase "generic arrived-without-npc dialog" - -mission "Escort to Human Space (Extra Large)" - name "Special Escort to " - description "The captain of the will pay you for an escort to reach in human space by ." - repeat - job - deadline 15 - to offer - random < 15 - "combat rating" > 100 - source - government "Hai" - near "Heia Due" 2 - destination - attributes "north" - npc - government "Pirate" - personality nemesis waiting harvests plunders - system "Rigel" - fleet "Small Northern Pirates" - npc - government "Pirate" - personality nemesis waiting harvests plunders - system "Cardax" - fleet "Large Northern Pirates" - npc - government "Pirate" - personality nemesis waiting harvests plunders - system "Rajak" - fleet "Large Northern Pirates" - npc - government "Pirate" - personality nemesis staying harvests plunders - system destination - fleet "Small Northern Pirates" - fleet "Large Northern Pirates" - - npc accompany save - government "Merchant" - personality escort timid - fleet - names "civilian" - variant - "Behemoth (Hai)" - on complete - payment 300000 - dialog phrase "generic safe escort completion dialog" - on visit - dialog phrase "generic arrived-without-npc dialog" - - - -mission "Hai Passengers [1]" - name "Passenger transport to " - job - repeat - description "Bring to . Payment is ." - passengers 1 10 .7 - to offer - random < 75 - source - government "Hai" - destination - distance 2 7 - government "Hai" - on visit - dialog phrase "generic passenger on visit" - on complete - payment - dialog phrase "generic passenger dropoff payment" - -mission "Hai Passengers [2]" - name "Passenger transport to " - job - repeat - description "Bring to . Payment is ." - passengers 1 10 .7 - to offer - random < 50 - source - government "Hai" - destination - distance 2 7 - government "Hai" - on visit - dialog phrase "generic passenger on visit" - on complete - payment - dialog phrase "generic passenger dropoff payment" - -mission "Hai Passengers [3]" - name "Passenger transport to " - job - repeat - description "Bring to . Payment is ." - passengers 1 10 .7 - to offer - random < 25 - source - government "Hai" - destination - distance 2 7 - government "Hai" - on visit - dialog phrase "generic passenger on visit" - on complete - payment - dialog phrase "generic passenger dropoff payment" - -mission "Hai Family [0]" - name "Transport family to " - job - repeat - description "This family of is relocating to . They will pay you to take them there." - passengers 2 4 .5 - to offer - random < 60 - "passenger space" > 10 - source - government "Hai" - destination - distance 4 16 - government "Hai" - on visit - dialog phrase "generic passenger on visit" - on complete - payment - payment 4000 - dialog "The family you have been transporting departs your ship after paying you ." - -mission "Hai Family [1]" - name "Transport family to " - job - repeat - description "This family of is relocating to . They will pay you to take them there." - passengers 2 4 .5 - to offer - random < 40 - "passenger space" > 10 - source - government "Hai" - destination - distance 5 20 - government "Hai" - on visit - dialog phrase "generic passenger on visit" - on complete - payment - payment 6000 - dialog "The family you have been transporting departs your ship after paying you ." - -mission "Transport Hai miners to " - job - repeat - description "This family of miners is hoping to find work on , and they will pay you to take them there." - passengers 3 3 .6 - to offer - random < 40 - source - government "Hai" - destination - attributes "mining" - distance 3 12 - government "Hai" - on visit - dialog phrase "generic passenger on visit" - on complete - payment - payment 2000 - dialog "You wish the mining family the best of luck on , and collect your payment of ." - -mission "Transport Hai farmers to " - job - repeat - description "This family of farmers is hoping to find work on , and they will pay you to take them there." - passengers 3 3 .6 - to offer - random < 40 - source - government "Hai" - destination - attributes "farming" - distance 3 12 - government "Hai" - on visit - dialog phrase "generic passenger on visit" - on complete - payment - payment 2000 - dialog "You wish the farm family the best of luck on , and collect your payment of ." - -mission "Transport Hai mill workers to " - job - repeat - description "This family of mill workers is hoping to find work on , and they will pay you to take them there." - passengers 3 3 .6 - to offer - random < 40 - source - government "Hai" - destination - attributes "textiles" - distance 3 12 - government "Hai" - on visit - dialog phrase "generic passenger on visit" - on complete - payment - payment 2000 - dialog "You wish the workers the best of luck on , and collect your payment of ." - -mission "Transport Hai workers to " - job - repeat - description "This family of factory workers is hoping to find work on , and they will pay you to take them there." - passengers 3 3 .6 - to offer - random < 70 - source - government "Hai" - destination - attributes "factory" - distance 3 12 - government "Hai" - on visit - dialog phrase "generic passenger on visit" - on complete - payment - payment 2000 - dialog "You wish the workers the best of luck on , and collect your payment of ." - - - -mission "Hai Cargo [0]" - name "Delivery to " - job - repeat - description "Deliver to . Payment is ." - cargo random 8 4 .1 - to offer - random < 90 - source - government "Hai" - destination - distance 2 8 - government "Hai" - on visit - dialog phrase "generic cargo on visit" - on complete - payment - dialog phrase "generic cargo delivery payment" - -mission "Hai Cargo [1]" - name "Delivery to " - job - repeat - description "Deliver to . Payment is ." - cargo random 8 4 .1 - to offer - random < 70 - source - government "Hai" - destination - distance 2 7 - government "Hai" - on visit - dialog phrase "generic cargo on visit" - on complete - payment - dialog phrase "generic cargo delivery payment" - -mission "Hai Cargo [2]" - name "Delivery to " - job - repeat - description "Deliver to . Payment is ." - cargo random 8 4 .1 - to offer - random < 60 - source - attributes "mining" "textiles" "factory" "farming" "fishing" "oil" - government "Hai" - destination - distance 2 7 - government "Hai" - on visit - dialog phrase "generic cargo on visit" - on complete - payment - dialog phrase "generic cargo delivery payment" - -mission "Hai Cargo [3]" - name "Delivery to " - job - repeat - description "Deliver to . Payment is ." - cargo random 8 4 .1 - to offer - random < 50 - source - attributes "mining" "textiles" "factory" "farming" "fishing" "oil" - government "Hai" - destination - distance 3 7 - government "Hai" - on visit - dialog phrase "generic cargo on visit" - on complete - payment - payment 2000 - dialog phrase "generic cargo delivery payment" - -mission "Hai Cargo [4]" - name "Delivery to " - job - repeat - description "Deliver to . Payment is ." - cargo random 8 4 .1 - to offer - random < 40 - source - attributes "mining" "textiles" "factory" "farming" "fishing" "oil" - government "Hai" - destination - distance 4 7 - government "Hai" - on visit - dialog phrase "generic cargo on visit" - on complete - payment - payment 4000 - dialog phrase "generic cargo delivery payment" - -mission "Hai Bulk Delivery [0]" - name "Bulk delivery to " - job - repeat - description "Deliver to . Payment is ." - cargo random 35 3 .05 - to offer - random < 70 - source - government "Hai" - destination - distance 2 7 - government "Hai" - on visit - dialog phrase "generic cargo on visit" - on complete - payment - dialog phrase "generic cargo delivery payment" - -mission "Hai Bulk Delivery [1]" - name "Bulk delivery to " - job - repeat - description "Deliver to . Payment is ." - cargo random 35 3 .05 - to offer - random < 60 - source - government "Hai" - destination - distance 3 7 - government "Hai" - on visit - dialog phrase "generic cargo on visit" - on complete - payment - payment 2000 - dialog phrase "generic cargo delivery payment" - -mission "Hai Bulk Delivery [2]" - name "Bulk delivery to " - job - repeat - description "Deliver to . Payment is ." - cargo random 35 3 .05 - to offer - random < 50 - source - attributes "mining" "textiles" "factory" "farming" "fishing" "oil" - government "Hai" - destination - distance 4 7 - government "Hai" - on visit - dialog phrase "generic cargo on visit" - on complete - payment - payment 4000 - dialog phrase "generic cargo delivery payment" - -mission "Hai Large Bulk Delivery [0]" - name "Large bulk delivery to " - job - repeat - description "Deliver to . Payment is ." - cargo random 50 3 .02 - to offer - random < 60 - "cargo space" > 160 - source - government "Hai" - destination - distance 2 7 - government "Hai" - on visit - dialog phrase "generic cargo on visit" - on complete - payment - payment 4000 - dialog phrase "generic cargo delivery payment" - -mission "Hai Large Bulk Delivery [1]" - name "Large bulk delivery to " - job - repeat - description "Deliver to . Payment is ." - cargo random 50 3 .02 - to offer - random < 50 - "cargo space" > 160 - source - government "Hai" - destination - distance 3 7 - government "Hai" - on visit - dialog phrase "generic cargo on visit" - on complete - payment - payment 6000 - dialog phrase "generic cargo delivery payment" - -mission "Hai Large Bulk Delivery [2]" - name "Large bulk delivery to " - job - repeat - description "Deliver to . Payment is ." - cargo random 50 3 .02 - to offer - random < 40 - "cargo space" > 160 - source - attributes "mining" "textiles" "factory" "farming" "fishing" "oil" - government "Hai" - destination - distance 4 7 - government "Hai" - on visit - dialog phrase "generic cargo on visit" - on complete - payment - payment 8000 - dialog phrase "generic cargo delivery payment" - -mission "Hai Rush Delivery [0]" - name "Rush delivery to " - job - repeat - deadline - description "Deliver to by . Payment is ." - cargo random 8 3 .1 - to offer - random < 70 - source - government "Hai" - destination - distance 3 7 - government "Hai" - on visit - dialog phrase "generic cargo on visit" - on complete - payment - payment 16000 - dialog phrase "generic cargo delivery payment" - -mission "Hai Rush Delivery [1]" - name "Rush delivery to " - job - repeat - deadline - description "Deliver to by . Payment is ." - cargo random 8 3 .1 - to offer - random < 60 - source - government "Hai" - destination - distance 4 7 - government "Hai" - on visit - dialog phrase "generic cargo on visit" - on complete - payment - payment 18000 - dialog phrase "generic cargo delivery payment" - -mission "Hai Rush Delivery [2]" - name "Rush delivery to " - job - repeat - deadline - description "Deliver to by . Payment is ." - cargo random 8 3 .1 - to offer - random < 50 - source - attributes "mining" "textiles" "factory" "farming" "fishing" "oil" - government "Hai" - destination - distance 5 7 - government "Hai" - on visit - dialog phrase "generic cargo on visit" - on complete - payment - payment 20000 - dialog phrase "generic cargo delivery payment" - -mission "Hai Rush Delivery [3]" - name "Rush delivery to " - job - repeat - deadline - description "Deliver to by . Payment is ." - cargo random 8 3 .1 - to offer - random < 40 - source - attributes "mining" "textiles" "factory" "farming" "fishing" "oil" - government "Hai" - destination - distance 6 7 - government "Hai" - on visit - dialog phrase "generic cargo on visit" - on complete - payment - payment 22000 - dialog phrase "generic cargo delivery payment" - -mission "Hai Large Rush Delivery [0]" - name "Large rush delivery to " - job - repeat - deadline - description "Deliver to by . Payment is ." - cargo random 30 8 .1 - to offer - random < 80 - "cargo space" > 80 - source - government "Hai" - destination - distance 3 7 - government "Hai" - on visit - dialog phrase "generic cargo on visit" - on complete - payment - payment 36000 - dialog phrase "generic cargo delivery payment" - -mission "Hai Large Rush Delivery [1]" - name "Large rush delivery to " - job - repeat - deadline - description "Deliver to by . Payment is ." - cargo random 30 8 .1 - to offer - random < 60 - "cargo space" > 80 - source - government "Hai" - destination - distance 4 7 - government "Hai" - on visit - dialog phrase "generic cargo on visit" - on complete - payment - payment 38000 - dialog phrase "generic cargo delivery payment" - -mission "Hai Large Rush Delivery [2]" - name "Large rush delivery to " - job - repeat - deadline - description "Deliver to by . Payment is ." - cargo random 30 8 .1 - to offer - random < 40 - "cargo space" > 80 - source - attributes "mining" "textiles" "factory" "farming" "fishing" "oil" - government "Hai" - destination - distance 5 7 - government "Hai" - on visit - dialog phrase "generic cargo on visit" - on complete - payment - payment 40000 - dialog phrase "generic cargo delivery payment" - -mission "Hai Large Rush Delivery [3]" - name "Large rush delivery to " - job - repeat - deadline - description "Deliver to by . Payment is ." - cargo random 30 8 .1 - to offer - random < 30 - "cargo space" > 80 - source - attributes "mining" "textiles" "factory" "farming" "fishing" "oil" - government "Hai" - destination - distance 6 7 - government "Hai" - on visit - dialog phrase "generic cargo on visit" - on complete - payment - payment 42000 - dialog phrase "generic cargo delivery payment" - - - -mission "Hai Prisoner Roleplay" - name `Hai "prison" cruise to ` - job - repeat - description "A group of Hai want to experience what it's like to be human criminals. Transport them to in your brig. Payment is ." - passengers 3 20 - to offer - random < 5 - source - government "Hai" - destination - distance 3 7 - government "Hai" - on offer - require "Brig" - on visit - dialog phrase "generic passenger on visit" - on complete - payment 15000 150 - dialog "The Hai depart your ship chittering in excitement. One of them hands you your payment of before running to catch up with their friends." diff -Nru endless-sky-0.9.11/data/hails.txt endless-sky-0.9.12/data/hails.txt --- endless-sky-0.9.11/data/hails.txt 2020-02-24 15:50:12.000000000 +0000 +++ endless-sky-0.9.12/data/hails.txt 1970-01-01 00:00:00.000000000 +0000 @@ -1,3585 +0,0 @@ -# Copyright (c) 2014 by Michael Zahniser -# -# Endless Sky is free software: you can redistribute it and/or modify it under the -# terms of the GNU General Public License as published by the Free Software -# Foundation, either version 3 of the License, or (at your option) any later version. -# -# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY -# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A -# PARTICULAR PURPOSE. See the GNU General Public License for more details. - -phrase "band" - word - "There Might Be Riots" - "Medium Confidence" - "Catastrophe Aftermath" - "Swift of the Sponge" - "Shrapnel Vacuum" - "Daniel Suburbia" - "Volume Maneuver" - "Galactic Grouch" - "Greed" - "Hacker Headache" - "Diffusion Four" - "Nuclear Martini" - "Illusion of Normalcy" - "Lost and Disturbed" - "Shockkkkkkk" - "Broken Ones" - "Born to Ride" - "The Bandits" - "The Untouchables" - "The Gunners" - "Five To One" - "Megalodon" - "Meathooks" - "Weird Over Easy" - "Axe Handle Conformity" - "Laminated Fish" - "Bad Food and Blasphemy" - "Clock Me Something Awful" - "Beacon Of Correct Procedure" - "Flammable People" - "Zanzibar Must Die" - "Immunity To Death" - "Fascist Blob" - "Apologetic Apocalypse" - "Mediocre Generica" - "Cryptic in a Nifty Way" - "Excessive Friction" - "Scratching Without Permission" - "Tingle of Terror" - "Rusty Muffins" - "Comrades on Toast" - "Hodgepodge of Progress" - "Hellish Wrongness" - "Radioactive Bishop" - "Unlawful Possession" - "Needle Injector" - "Trail of Bodies" - "High Voltage" - "War of Roses" - "North of Heaven" - "On Target" - "Bad Medicine" - "The Vampires" - "The Screaming Eagles" - "Violent Surprise" - "Nine Meter Shanks" - -phrase "media name" - word - `"` - word - "Sad Archie" - "Gluttony" - "Save the Nanobots" - "Blinded by Science" - "Let's Play War" - "World of Silence" - "Indiscriminate" - "My Mojo" - "Blue Illusion" - "Foreign Beauty" - "God is Dead" - "Abstraction is the Answer" - "Outrageous Activism" - "Cheap Entertainment" - "The Devil's Moon" - "Roaring Thunder" - "Revenge Makes You Cry" - "Steam Ears" - "Organic Revolt" - "Nature of the Beast" - "Instant Devastation" - "Weakness and All That" - "Trouble Will Return" - "No Regrets" - "Golden Smart Mouth" - "The Girls of Pain" - "Burning Pain" - "Another Wasted Day" - "Wisdom in Another World" - "The Only Destiny" - "Into the Sun" - "Fury of My Ruggedness" - "Expensive Massacre" - "Can't Go On" - "Fear Machine" - "Always a Prisoner" - "Wrapped in You" - "The Day They Came" - "The Way of the Warrior" - "Loyalty or the Law" - "Heaven All Over You" - "Nature of the Heart" - "If You Could" - "Don't Sink Me" - "Parade of Broken Men" - "Holy Rollers" - "Loose Parade" - "The Average Girl" - "The Average Boy" - "The Average Ones" - "Respect for the Dead" - "Wolves in the Nursery" - "Visions of Mordecai" - "Foreign Doubt" - "Freedom Unlocked" - "Waiting for some Kindness" - "Jet Fueled Woman" - "Your Love is a Hurricane" - "Sin Heals a Broken Heart" - "Prisoner of the Heart" - "Talent of the Backseat" - "27 Megatons of Pain" - "Nobody Gets out of Here Alive" - "Beat Orgy" - "Memories of Earth" - "You and Me" - "Throw Me in the Dungeon" - "Fairground Sinner" - "Eternal Madman" - "Sword of Steel" - "High Caliber" - "Eaten Alive" - "Room for Debate" - "Lovely Loneliness" - "Check the Time" - "Guilty Culture" - "Mighty Monday" - "Bang you're Dead" - "Same Every Day" - "Nietzsche Killed My Father" - "Looking Through the Skylight" - "There Are No Words" - "Modern Cop" - "We Could Just Die" - "For or Against" - "Still Intact" - "Everybody Needs at Least One Shadow" - "So Much For The Showroom" - "Realism Won't Stop Me" - "Creativity" - "Too Much Stimulation" - "The Great Flood" - "Blademaster" - "Persistence of the Sun" - "Warped Memories" - "Box of Warmth" - "Vortex" - "Not Enough Firepower" - "Sober School" - "Golden Rainbow" - "Killing You with Mercy" - "You Never Loved Me" - "Selfish Suicide" - "There's no Reason" - "Into an Early Grave" - "My Sin" - "Love Nugget" - "Sitting Around Dying of Hunger" - "Militantly Sleepy" - "Suffering From Death" - "The Ballad of Snappy and Delilah" - "No Need for Saturday" - "The Bath Gnomes Will Get You" - "Rockets in the Gazebo" - "Good Christ, All the Bodies in the Sahara" - "Pepper Spray the Mind-Controlled Loser" - "Too Confused to Commit a Crime" - "As Long as the Night is Black" - "My Brokenness" - "All Clothes, no Socks" - "Holding Santa Hostage" - "Feminism for 99 Cents" - "Fortune Cookies Lie" - "Babies And Napalm" - "Infinity in 28 Steps" - "The Lump Who Loves Me" - "Veneer of Chickenness" - "In the First Degree" - "Too Hot Can't Stop" - "Slipping Away" - "Ode to Spring" - "Look Around You" - "Look on My Works And Despair" - "Rigellian Surprise" - "Corrupting You" - "Final Nights" - "Nobody in Particular" - "Angel Tears" - "Brick by Brick" - "The Low Road" - "Ghosts of the Dead" - "Nuclear Summer" - "Our Love is a Fortress" - "Cruel Envy" - "Gonna Rock Your World" - "Midnight Surprise" - "Bloodstains" - "Missing You" - "You Give Me the Strength to Go On" - "You Could Just Die" - "Full of Teeth" - "A Spying Shame" - "Glittering Prizes" - "You Wound Me" - "Silent Rage" - "Everything is Made of You" - "Stormy Winds" - "Native Son" - "Fully Prepared" - "Melting Point" - "Boiling Point" - "Freezing Point" - "The Quickening" - "Love is a Boot" - "Sweet Release" - "None of Them Knew They Were Humans" - "Chains of Ice" - "Monkey Butter" - word - `"` - -phrase "contraband" - word - "biochemical weapons" - "conflict minerals" - "counterfeit artwork" - "counterfeit sculptures" - "counterfeit credits" - "drugs" - "embargoed goods" - "endangered animals" - "endangered plants" - "enriched uranium" - "explosives" - "fake organs" - "forged IDs" - "human hearts" - "human brains" - "human kidneys" - "human bones" - "human lungs" - "illegal firearms" - "military weapons" - "napalm" - "nerve gas" - "outlawed pesticides" - "pig hearts" - "pig kidneys" - "pig lungs" - "plundered artifacts" - "slaves" - "stolen artifacts" - "stolen artwork" - "stolen identities" - "stolen ship parts" - "stolen weapons" - "stolen blueprints" - "stolen records" - "stolen data" - "torture devices" - "unregistered IFF modules" - "undeclared nuclear fuel" - "untraceable electronics" - "weaponized chickens" - "weaponized pigs" - "weaponized cows" - -phrase "visual media" - word - "holovid" - "holofilm" - "franchise" - "film series" - "show" - "series" - "soap opera" - -phrase "friendly civilian" - word - "You should watch the video of" - "Tune your feed to the video of" - "Just watched the video of" - "I'm listening to" - "I just got tickets to see" - "I just got back from seeing" - "I'm just coming back from seeing" - "I just heard" - "I just saw" - "I had a backstage pass to" - word - " " - phrase - "band" - word - " " - word - "playing a concert" - "doing a show" - "in concert" - "at their concert" - "playing a benefit concert" - "live" - "on tour" - "at a live concert" - "playing a gig" - "live in concert" - word - " at Tarazed Stadium" - " at the amphitheater" - " at a concert hall" - " in a nightclub" - " at Betelgeuse Stadium" - " at Lionheart Arena" - " at the Grange" - " at a resort" - " at Canyonland Park" - " in a stylin' party-hall" - "" - word - " on Skymoot!" - " on New Sydney!" - " on Splashdown!" - " on Hestia!" - " on Earth!" - " on Heartland!" - " on Vail!" - " on New China!" - "!" - -phrase "friendly civilian" - word - "You should check out the latest installment of " - "I gotta admit, I'm hooked on " - "Once I finish my trip, I'm catching up on " - "I'm off to a fan convention for " - "Gotta say, I enjoy watching " - phrase - "media name" - word - ". It's " - ", " - word - "" - "definitely " - "easily " - "maybe " - "perhaps " - word - "the " - word - "best " - "coolest " - "weirdest " - "funniest " - "most shocking " - "most fascinating " - "most surreal " - "most surprising " - "most enjoyable " - "most original " - "most engrossing " - phrase - "visual media" - word - " " - word - "out there!" - "I've seen in ages!" - "this year!" - "yet!" - "and deserves an award!" - "and you should watch it!" - "that nobody's heard of." - "of all time!" - -phrase "friendly civilian" - word - "On boring trips, I waste time watching" - "Sometimes, I can't help but watch" - "I can't believe that people enjoy" - "I can't believe I'm hooked on" - "Can you believe it? An award went to" - "Last trip, I saw" - "A week ago, my crew watched" - "I wasted lots of time viewing" - "I'm never getting back the time I lost to" - word - " " - phrase - "media name" - word - ", definitely" - ", easily" - ", without a doubt" - ". It's" - ". It has to be" - ", which everyone knows is" - ", which is obviously" - word - " the " - word - "worst" - "cheesiest" - "stupidest" - "most boring" - "most predictable" - "most ridiculous" - "most pretentious" - "most poorly acted" - "most overrated" - word - " " - phrase - "visual media" - word - " " - word - "I've ever seen!" - "to date." - "in the last decade." - "ever made!" - -phrase "friendly civilian" - word - "" - "" - "" - "Man, " - "Ugh, " - "You know, " - "Jeez, " - word - "I can't believe" - "I don't know why" - "I have no idea why" - "I don't understand why" - "It's a mystery why" - "It's burning me up that" - "It's so weird that" - "Nobody can explain to me why" - "I can hardly imagine why" - word - " " - word - "the kids are" - "people are" - "anyone is" - "everyone's" - "my crew is" - "some of my friends are" - "all the oldsters are" - word - " still" - "" - word - " " - word - "following" - "listening to" - "paying attention to" - "giving their money to" - "paying to listen to" - "so in love with" - word - "" - " that group" - " that new group" - " that band" - " that new band" - " those hacks" - word - " " - phrase - "band" - word - ". " - word - "Their music" - word - " " - word - "is horrible" - "is terrible" - "is insufferable" - "is garbage" - "is such trash" - "is so irritating" - "is so bad" - "is junk" - "is filthy" - "is offensive" - "is an embarrassment" - "is ear-splitting" - "is completely derivative" - "is totally unoriginal" - "is nauseating" - "is more like random noise" - "is an affront to good taste" - "gives its whole genre a bad name" - "glorifies all the wrong things" - "is a tool of the Devil" - "goes against common decency" - "ought to be banned" - "hurts my ears" - "makes me ill" - word - "!" - -phrase "friendly civilian" - word - "That" - "That new" - "That awesome" - "That awesome new" - "The" - "The new" - word - " " - word - "song" - word - " " - phrase - "media name" - word - " " - word - "is so great" - "is my kind of music" - "is my new favorite" - "is stuck in my head... again" - "is pure genius" - "is awesome" - "is totally rad" - "is the best" - "is the only thing I'm listening to" - "plays on repeat in my bunk" - "tops everything" - "is playing full blast throughout my ship" - "is the hit of the year" - "is the best thing going" - "is the best thing playing right now" - word - "!" - word - "" - "" - " Have you heard it yet?" - " You gotta hear it!" - " I was into them before they were popular." - " Check it out!" - " Check 'em out!" - " I can't wait to see it performed live!" - -phrase "friendly civilian" - word - "Hi there" - "Hello" - "Good day" - "Greetings" - "Salutations" - "Nice to meet you" - "Nice to see you again" - "All clear" - "Affirmative" - "I read you" - "On screen" - "See you later" - "See you round the 'verse" - "Stay safe" - word - ", " - word - "fellow captain" - "captain" - "friend" - word - "." - "!" - -phrase "friendly civilian" - word - "May" - "Let" - word - " " - word - "peace" - "luck" - "fortune" - "good fortune" - "God" - "prosperity" - "the Force" - "fair winds" - "clear skies" - "the best of luck" - "fair winds and bright skies" - "Allah" - "the power of Heaven" - "Heaven's blessings" - "the Way and the Light" - "the immortal Tao" - word - " " - word - "be with you!" - "be with you today!" - "journey with you!" - "go with you!" - "follow in your wake!" - "be with you in your travels!" - "always be with you!" - -phrase "friendly civilian" - word - "Being" - "Becoming" - "Life as" - "The life of" - word - " " - word - "a" - "an independent" - "a free" - word - " " - word - "merchant" - "courier" - "trader" - "captain" - "ship captain" - "starship captain" - word - " " - word - "is harder than it looks" - "is almost impossible" - "is so simple a child could do it" - "isn't too bad as long as you avoid going into debt" - "is hard at first, but it gets a lot easier over time" - "offers the best life in the galaxy" - "is the biggest thrill you'll ever know" - "is the only way to control your own destiny" - "is the only way to be truly free in this day and age" - "is the only path to genuine freedom" - "tops everything" - "is a challenge, but ultimately rewarding" - "gives you the opportunity to see the whole galaxy" - word - "." - "!" - -phrase "friendly civilian" - word - "The best way to achieve success is to" - "Here's a word of advice:" - "A word of advice:" - "Take my advice:" - "Here's a secret:" - "The secret to success is to" - "Want my opinion? You should" - "Be like the best ship captains and" - "Don't forget to" - word - " " - word - "pay off your mortgage as quickly as possible" - "make extra payments on your mortgage whenever you can" - "have a fast ship than can outrun the pirates" - "buy a ship with a lot of bunks for passengers" - "buy a ship with a big cargo bay" - "fly a ship that isn't totally defenseless against pirates" - "stick to the safe parts of the galaxy" - "take a lot of risks at the beginning so you can afford a better ship ASAP" - "keep your ship running cool to confuse Meteor missiles" - "invest in a bigger reactor and downsize your batteries" - "always install a ramscoop" - "always install an afterburner" - "double up your shield generators so nothing gets through" - "prefer passenger jobs to cargo jobs; they pay better" - "say no to drugs" - "avoid carrying illegal cargo" - "just have fun and don't sweat it" - "buy a fleet with similar fuel capacity" - word - "." - "!" - -phrase "friendly civilian" - word - "The best" - "The preferred" - "A good" - "A sensible" - word - " way to " - word - "be safe from pirates" - "stay safe from pirates" - "keep the pirates at bay" - "avoid pirates" - "deal with pirates" - word - " is to " - word - "stay close to the Paradise worlds and the Deep" - "avoid the Dirt Belt systems" - "stay far away from systems they control near the edges of the galaxy" - "stick to systems patrolled by the Navy" - "get so rich that you can just buy them off" - "outfight the small ones, and outrun the big ones" - "blast them to bits with particle cannons before they can get within close range" - "put a pair of heavy laser turrets on each of your cargo ships" - "blow them out of the sky with a barrage of missiles before they can get anywhere near you" - "buy a light warship that still has decent passenger capacity" - "fly a multipurpose ship that has room for cargo, shields, and heavy weapons" - "equip anti-missile turrets so they can't get you with missiles, and then you can run away" - "have a fleet with interceptors to tie them up while the cargo ships can warp to safety" - word - "." - "!" - -phrase "friendly civilian" - word - "Did you watch the game? The" - "The" - "I heard the" - "It was shocking how the" - "I can't believe the" - "Just like I expected, the" - word - " " - word - "Gophers" - "Quasars" - "Dragons" - "Dire Wolves" - "Reapers" - "Quants" - "Hellcats" - "Piledrivers" - "Steamrollers" - "Spectres" - "Chameleons" - "Cavaliers" - "Ogres" - "Thundergods" - "Stonemasons" - "Plasmaticas" - "Greasemonkeys" - "Void Dragons" - "Goers" - "Psyches" - word - " " - word - "totally beat the" - "creamed the" - "trounced the" - "almost lost to the" - "defeated the" - "played an epic game against the" - "destroyed the" - "utterly humiliated the" - "narrowly beat the" - "demolished the" - "smashed the" - "walloped the" - word - " " - word - "Jabberwocks" - "Turlingdroves" - "Passenger Pigeons" - "Sequoias" - "Presidents" - "Aardvarks" - "Raiders" - "Greyhounds" - "Sandstorms" - "Wreckers" - "Boogeymen" - "Black Widows" - "Goblins" - "Airhammers" - "Redeemers" - "Antelopes" - "Pythons" - "Rackets" - "Space Bears" - word - " last night" - " yesterday" - " this morning" - " the other day" - ", as usual" - " this afternoon" - word - "!" - "." - ". You shoulda seen it!" - ". I wish my feed was clearer." - -phrase "friendly civilian" - word - "Just delivered a load of" - "Finally dropped off some" - "Dropped off my cargo of" - "Just made a big delivery of" - word - " " - word - "limburger cheese" - "bleu cheese" - "livestock" - "cattle" - "garlic" - "sheep" - "fertilizer" - "manure" - "processed sewage" - "lab mice" - "ammonia" - "lutefisk" - "sulfur" - "secondhand socks" - "compost" - "fish heads" - "rotten fruit" - "sludge" - "unprocessed sewage" - word - ". My" - ", and now my" - word - " " - word - "" - "ship's " - "poor " - "poor ship's " - "beautiful ship's " - "delicate ship's " - "pristine ship's " - - word - "hold" - "cargo hold" - word - " " - word - "totally reeks!" - "smells awful!" - "is going to smell bad for weeks!" - "still stinks!" - "needs to be hosed down!" - "is gonna need one heck of a chemical bath!" - "desperately needs a sonic scrubbing!" - -phrase "friendly civilian" - word - "Watch out for" - "Be on your guard against" - "Look out for" - "You're likely to be targeted by" - "There's an increasing risk of" - "You'll probably run into" - "Be wary of all those" - "You'll want to steer clear of" - "Try to avoid all the" - "Steer clear of all the" - word - " " - word - "pirates" - "pirate fleets" - "pirate raiders" - "privateers" - "pirate raids" - "pirate ships" - "criminals" - "renegades" - "thugs" - "scam artists" - "raiders" - "marauders" - word - " " - word - "if you're" - "if you ever find yourself" - "when you're" - word - " " - word - "flying through" - "visiting" - "traveling through" - "in" - "crossing through" - "passing through" - "exploring" - word - " " - word - "the far North" - "the southern Rim" - "the stars closest to the Core" - "uninhabited systems" - "empty systems" - "unsettled systems" - "the Dirt Belt" - "less wealthy systems" - "poorer parts of the galaxy" - "the Southern Rim" - "the edges of Syndicate space" - word - "." - "!" - -phrase "friendly civilian" - word - "The safest way to earn money is by" - "You can earn a good living by" - "They say you can turn a good profit" - "You'll have good luck earning money" - "You can earn a steady income" - "The best way to pay your bills is by" - "It never hurts to supplement your income by" - "I've found that you can make a lot of money quickly" - "If you're hurting for cash, you can try" - word - " " - word - "finding a trade route that pays well in both directions." - "looking for particularly good trade routes." - "carrying tourists to and from their destinations." - "taking on rush missions." - "adding extra bunk rooms to your ship." - "upgrading your ship for extra cargo capacity." - "taking a bunch of missions to the same region of space." - "transporting goods with a ship that has a big cargo hold." - "bringing food and equipment to the Paradise worlds." - "selling luxury goods on the Paradise worlds." - "transporting metals to the Southern Rim planets." - "selling medical goods in the Southern Rim." - "ferrying people with a ship that can accommodate a lot of passengers." - "checking what goods you can turn a profit on wherever you're headed next." - "escorting the big freighters armed with anti-missile defenses." - "disabling small isolated pirate ships and selling their equipment." - -phrase "friendly civilian" - word - "I suspect that" - "I'm positive that" - "People say" - "People say that" - "They say" - "I hear rumors that" - "I wouldn't be surprised if" - "I can't help feeling like" - "There's a good chance that" - "It's definitely possible that" - "The crew of this ship has long suspected that" - "I'm pretty sure" - "Everyone I know is certain that" - "My crazy uncle is always jabbering on about how" - "My crazy mother-in-law is always jabbering on about how" - "My last girlfriend wouldn't stop ranting about how she thinks" - "My last boyfriend wouldn't stop ranting about how he thinks" - "I can't believe how some people could think that" - "You'd have to be a real dope to believe that" - "I find myself believing that" - "Nobody believes me when I tell them about how" - "I think" - "I really do think" - "I believe that" - "I really do believe that" - "I'm sure that" - "Everyone knows" - "Everyone knows that" - "Everybody knows" - "Everybody knows that" - "I wish more people realized" - "I wish more people realized that" - "My nutty cousin claims that" - word - " " - word - "the leaders of the Syndicate" - "the Quarg" - "the politicians" - "government officials" - "members of Parliament" - "the Paradise worlds" - "the rich worlds" - "those weird folks from the Deep" - "big corporations" - "the big corporations" - "the Republic's intelligence operatives" - "the banks" - "the Syndicate worlds" - "most planetary governors" - "the executives of the Tarazed corporation" - "the executives of the Lionheart corporation" - "the executives of the Megaparsec corporation" - "the executives of the Lovelace corporation" - word - " " - word - "don't have our best interests at heart." - "have secrets that they aren't telling us." - "are keeping secrets from the rest of the galaxy." - "are only watching out for their own interests." - "don't care about anyone but themselves." - "are just using us for their own gain." - "are manipulating events in the galaxy." - "know things that they are not telling us." - "are getting rich off the hard work of everyone else." - "are more powerful then they let on." - "are aware of more alien species than they publicly admit." - "are secretly behind the recent increase in pirate activity." - "are deliberately trying to hurt the Dirt Belt planets." - "are scared of the truth." - "are always lying to us." - "are nowhere near as bad as people think." - "are actually great!" - "are completely trustworthy!" - "try to do right by people." - "are just doing the best they can." - "actually do have our best interests at heart." - "are basically honest." - "just do their best, for the most part." - "are just trying to get along, same as you and me." - "are a bunch of big softies deep down inside." - "think they know best, but they really don't." - "are manipulating commodity prices." - "are out to consume the whole galaxy's resources and leave scraps for the rest of us!" - "are building a superweapon to destroy us all!" - "are secretly being controlled by the Lizard Illuminati!" - "are under the control of a hidden race of chipmunk aliens!" - "get together to play foosball every Thursday on Luna!" - -phrase "friendly civilian" - word - "It's getting harder and harder to" - "It used to be easier to" - "It shouldn't be so difficult to" - "So many people are struggling to" - "There must be an easier way to" - "It's the government's job to make it possible for a person to" - "Parliament needs to do more to help citizens to" - "Something needs to be done about how hard it is to" - "I've nearly given up on being able to" - "This economy makes it almost impossible to" - "The government makes it almost impossible to" - "No one seems to be able to" - "I'm finally able to" - "At long last, I can" - "These days, nobody can" - "These days, you just can't" - "I wish I could" - "I'm worried that I can't" - "I don't know why people can't" - "Some people just can't seem to" - word - " " - word - "earn a living" - "make a living" - "pay off a mortgage" - "avoid going into debt" - "avoid pirate attacks" - "be safe from pirates" - "buy a better ship" - "own and maintain a starship" - "pay for ship upgrades" - "travel through the Southern Rim safely" - "have a decent shot at a better life" - "feel safe" - "pay all these taxes" - "be an independent merchant" - "stay in business as an independent merchant" - "live an independent merchant's life" - "save any money" - word - "." - "!" - -phrase "friendly civilian" - word - "I've" - word - " " - word - "found" - "discovered" - "been using" - "been plying" - "stumbled upon" - word - " " - word - "some" - "a few" - "a couple of" - "a couple" - "a number of" - word - " " - word - " " - "really " - "very " - "extremely " - "exceptionally " - word - "interesting" - "good" - "lucrative" - "profitable" - "rewarding" - "worthwhile" - word - " " - word - "trade routes, but I'm not" - "trade routes, but there's no way I'm" - word - " " - word - "divulging" - "revealing" - "telling" - "disclosing" - word - " " - word - "the secrets" - "the paths" - "them" - "'em" - word - " " - word - "to you" - "to anyone" - "to anybody" - "to anyone else" - "to anybody else" - "to another trader" - "to my competition" - word - "." - "!" - -phrase "friendly civilian" - word - "I just gave a lift to" - "I transported" - "My last passenger was" - "Got stuck with" - word - " " - word - "a" - "some" - "this" - word - " " - word - "rich kid" - "spoiled brat" - "salesman" - "fancy lady" - "old man" - "retired cop" - "college student" - word - ". " - word - "They just wouldn't shut up about" - "They couldn't stop talking about" - "They yammered on about" - "All they would talk about was" - word - " this band" - "" - word - " " - phrase - "band" - word - ". " - word - "I just don't get it" - "I'm not that into music" - "I prefer classical works" - "I don't hate them" - word - ", but " - word - "their latest song wasn't too bad" - "I kind of liked their latest song" - "the songs that my passenger played weren't too bad" - word - "." - "!" - -phrase "friendly navy" - word - "The Navy" - word - " is here to" - "'s mission is to" - word - " " - word - "protect" - "defend" - "safeguard" - "shield" - "guard" - "keep you safe" - word - " " - word - "and" - word - " " - word - "serve" - "assist" - "help" - "aid" - "support" - word - " " - word - "you." - -phrase "friendly navy" - word - "Join the Navy." - word - " " - word - "See" - "Tour" - "Explore" - "Defend" - "Protect" - "Travel" - "View" - word - " " - word - "the galaxy" - "the Republic" - "the Paradise Worlds" - "the Core" - "the Rim" - "the South" - "the Dirt Belt" - "the Deep" - word - "!" - -phrase "friendly navy" - word - "Join" - "Become part of" - word - " " - word - "the Navy," - word - " " - word - "the biggest" - "the largest" - "the greatest" - word - " " - word - "humanitarian" - "peacekeeping" - "defense" - "civil service" - "volunteer" - word - " " - word - "organization" - "force" - word - " " - word - "in the galaxy" - "in the Republic" - word - "!" - -phrase "friendly navy" - word - "United, humanity stands. Divided we will fall." - "Be thankful to the Republic for three centuries of freedom." - "For honor! For glory!" - "Answer the call of duty! Join the Navy!" - "If you have courage, if you have honor, join the Navy!" - "We want YOU for the Navy!" - -phrase "friendly militia" - word - "We are" - word - " " - word - "on the lookout for" - "searching for" - word - " any " - " " - word - "suspicious" - "unusual" - "Pirate" - "strange" - "illegal" - "criminal" - "unlawful" - "abnormal" - "irregular" - word - " " - word - "vessels" - "behavior" - "activity" - "ships" - "starships" - word - "." - -phrase "friendly militia" - word - "No" - "Not a single" - "Not one" - word - " " - word - "merchant" - "innocent life" - "innocent ship" - "inhabitant of this system" - word - " " - word - "will die" - "will be harmed" - "will be killed" - "will be destroyed" - word - " " - word - "on our watch" - "while we are around" - "while we are still flying" - "while we are still breathing" - "while we are here" - word - "." - "!" - -phrase "friendly militia" - word - "Pirates" - "Criminals" - "Evil-doers" - "Threats to freedom" - "Threats to this system" - "Threats to this planet" - "Threats to our system" - "Threats to our planet" - word - " beware" - " be warned" - ", turn back now" - word - ". " - "! " - word - "The militia are here" - "The cavalry are here" - "The militia are on the watch" - "You won't beat us" - "We cannot be defeated" - word - "." - "!" - -phrase "friendly militia" - word - "We are the militia, " - word - "defenders of freedom" - "defenders of the innocent" - "defenders of this system" - "defenders of this planet" - "destroyers of pirates" - "destroyers of evil" - word - "." - "!" - -phrase "friendly militia" - word - "It wouldn't hurt if " - word - "the Navy" - "the Republic" - "a Navy fleet" - word - " would help us out with these " - word - "pirates." - "criminals." - -phrase "friendly syndicate" - word - "Smart captains know cargo space is key. Smart captains choose the Syndicate" - word - " " - word - "Star Barge" - "Bulk Freighter" - "Freighter" - word - "." - -phrase "friendly syndicate" - word - "The Syndicate" - word - " " - word - "Bulk Freighter:" - "Freighter:" - "Star Barge:" - word - " " - word - "backbone" - "motor" - "center" - "heart" - "engine" - word - " " - word - "of the galactic economy." - "of galactic trade." - - -phrase "friendly syndicate" - word - "Remember that unauthorized blaster modifications void the warranty. Buy from the Syndicate directly!" - "Smart captains choose Syndicated Shipyards, the gold standard for reliability." - "Smart captains shop Syndicated Systems." - "Trouble with Pirates? Hire a Syndicate Protector and your troubles will be over." - "Syndicated Systems has your back!" - "In an uncertain galaxy, you can be certain about Syndicated Systems." - "Syndicated Shipyards: the friend of honest merchants everywhere." - "Greetings from Syndicated Systems." - "Syndicated Shipyards offers well-engineered starships for every budget!" - "Become a Syndicate captain today!" - "Syndicate worlds are the modern-day land of opportunity!" - "Syndicated Systems: powering interstellar commerce, one reactor at a time." - "Have you heard about the Syndicated Systems Proton Gun? Schedule a test-firing today!" - -phrase "friendly syndicate" - word - "Smart" - "Intelligent" - "Wise" - "Bright" - "Intuitive" - word - " " - word - "captains" - "ship captains" - "starship captains" - word - " " - word - "choose" - "shop" - "go for" - "buy at" - word - " " - word - "Syndicated Shipyards" - "Syndicated Systems" - word - "!" - ", the guarantee of quality!" - ", the gold standard for reliability!" - - -phrase "friendly syndicate" - word - "Welcome to Syndicate space" - word - "! Feel free to review our catalog of affordable starship outfits." - "! Feel free to review our catalog of affordable starships." - "! Would you be interested in purchasing any heavy metals today?" - "! We are transmitting you the latest Syndicated Systems product catalog!" - "! We serve you with pride!" - "! We serve our customers with pride!" - "! We hope you'll stay for this month's specials!" - "! Come for the low tax rates, stay for the affordable plutonium!" - ", the galaxy's largest free trade zone!" - ", the galaxy's most economically free region!" - ", the backbone of the Republic's industrial power!" - ", home of the buy-one-get-one-free deal for radioisotopes past their half-lives!" - "! Were you aware of our Plutonium recycling program?" - "! Did you know that the average ship contains 39% Syndicated Systems components by weight?" - "! If you're looking for affordable radioisotopes, you've come to the right place!" - "! Apply to become a Syndicated captain today!" - "! We welcome any and all applications to join the Syndicated Systems team!" - "!" - -phrase "friendly syndicate" - word - "Work for the Syndicate!" - "Join the Syndicate!" - "Have you considered Syndicated Systems for your next career move?" - word - " " - word - "Our" - word - " " - word - "people" - "employees" - "salaries" - "benefits" - "compensation packages" - "stock options" - "business ethics" - "new technologies" - "starships" - "ships" - "shipyards" - "affordable outfits" - "user-friendly products" - "ethics" - "offers" - "dental plans" - word - " " - word - "are the best!" - "are unmatched!" - "are unbeatable!" - "can't be beat!" - "will keep you smiling!" - -phrase "friendly free worlds" - word - "Be" - word - " " - word - "safe" - "independent" - "wise" - "fair" - "just" - "courageous" - "self-sufficient" - "confident" - "equitable" - "brave" - word - "! Be free!" - -phrase "friendly free worlds" - word - "Without" - word - " " - word - "equality" - "justice" - "sacrifice" - "courage" - "tenacity" - word - " " - word - "there can be no" - "you cannot have" - word - " " - word - "peace" - "freedom" - "safety" - "prosperity" - word - "!" - -phrase "friendly free worlds" - word - "Fight" - "Overthrow" - "Oppose" - "Stand up to" - "Defy" - "Speak out against" - word - " " - word - "the " - "the Republic's " - "the Syndicate's " - "the Paradise worlds' " - "" - word - "corrupt" - "greedy" - "overbearing" - "decadent" - "crooked" - "nefarious" - "rotten" - "unscrupulous" - "debauched" - "profiteering" - word - " " - word - "government" - "corporations" - "politicians" - "oligarchs" - "tycoons" - "bureaucrats" - "lobbyists" - word - "! Join the Free Worlds!" - -phrase "friendly pug" - word - "We" - "The Pug" - "Our mission is to" - "Our calling is to" - "Our species will" - "We intend to" - "We only desire to" - word - " " - word - "bring" - "promote" - "advance" - "ensure" - "create" - "develop" - "stimulate" - "support" - "uphold" - "assist in bringing" - "aid the cause of" - "work for" - "bring about" - word - " " - word - "peace" - "healing" - "justice" - "freedom" - "an end of conflict" - "an end to violence" - "an end to warfare" - "prosperity" - "reconciliation" - "friendship" - "unity" - "the end of violence" - word - "." - " in the galaxy." - " through-out the universe." - " among all sentient beings." - -phrase "friendly disabled pug" - word - "We are only a part of a larger whole" - "Our time has come" - "We are defeated, but the cause continues" - word - "; " - word - "leave us be to perish" - "continue fighting without us" - "worry not about us" - word - "." - -phrase "friendly pirate" - word - "We're" - "We are" - "You're looking at" - "You're in the presence of" - word - " the " - word - "baddest" - "strongest" - "fiercest" - "deadliest" - "scariest" - "nastiest" - "most dangerous" - word - " " - word - "pirate" - word - " starship" - " warship" - " ship" - "" - word - " " - word - "in the" - word - " " - word - "universe" - "galaxy" - "sky" - "'verse" - "air" - "cosmos" - word - "." - "!" - -phrase "friendly pirate" - word - "Plundering" - "Blasting" - "Destroying" - "Robbing" - "Raiding" - "Pummeling" - "Crushing" - "Ravaging" - "Stealing from" - "Waylaying" - word - " " - word - "merchants" - "ships" - "villages" - "freighters" - "convoys" - "rich merchants" - "defenseless ships" - "weak ships" - "wimpy ships" - "merchant ships" - word - " " - word - "and" - word - " " - word - "enjoying" - "spending" - "piling up" - "hoarding" - "squandering" - word - " " - word - "the loot" - "money" - "our gains" - "wealth" - "plunder" - "the booty" - word - ": I love the pirate's life!" - ": that's the way to live!" - " is the best way to live!" - " is how real anarchists live!" - -phrase "friendly pirate" - word - "We just " - word - "plundered" - "blasted" - "destroyed" - "raided" - "pummeled" - "crushed" - "robbed" - "ravaged" - word - " a " - " a whole " - " an entire " - " the weakest " - " the wimpiest " - " the stupidest " - word - "merchant" - "law enforcement" - word - " " - word - "ship!" - "fleet!" - "convoy!" - -phrase "friendly pirate" - word - "You better watch " - word - "who you talk to" - "who you look at" - "who you hail" - "who you target" - "your back" - "your cargo" - "your ship" - "your fleet" - word - " " - word - "around here" - "around these parts" - "around this system" - "around us" - "around me" - word - "." - -phrase "friendly pirate" - word - "Have you " - word - "tried this" - "used this" - word - " new " - " crazy " - " amazing " - " fantastic " - " incredible " - " facinating " - " " - word - "bad blue" - "booster" - "core" - "death stick" - "deep" - "fire apple" - "flavor drop" - "good red" - "hot wing" - "memory chip" - "quasar" - "red giant" - "ringworld shaving" - "solaris joyride" - "southern snack" - "space weed" - "stardust" - "steam" - "toad juice" - "whale blubber" - word - " " - word - "stuff?" - "drug?" - word - "" - " It's the best!" - " It's awesome." - " You'll have the best high ever." - " You'll feel like you're in heaven!" - " I wish I could find more." - " I wish I could afford more." - " I'm going to need to make money to buy more!" - " Best experience I've ever had!" - -phrase "friendly pirate" - word - "Have you " - word - "tried this" - "used this" - word - " new " - " terrible " - " horrendous " - " atrocious " - " horrid " - "" - word - "bad blue" - "booster" - "core" - "death stick" - "deep" - "fire apple" - "flavor drop" - "good red" - "hot wing" - "memory chip" - "quasar" - "red giant" - "ringworld shaving" - "solaris joyride" - "southern snack" - "space weed" - "stardust" - "steam" - "toad juice" - "whale blubber" - word - " " - word - "stuff?" - "drug?" - word - "" - " I couldn't see for a week" - " I couldn't get out of bed for a week" - " It felt like I was being eaten alive" - " It felt like I had insects crawling under my skin" - " I'm never taking that stuff again" - " Worst experience I've ever had" - word - "!" - "." - -phrase "friendly pirate" - word - "We" - word - " " - word - "just" - "recently" - word - " " - word - "got" - "earned" - "made" - word - " " - word - "thousands" - "thousands of credits" - "millions" - "millions of credits" - word - " " - word - "selling drugs" - "selling slaves" - "plundering merchants" - "fetching bounties" - word - "!" - -phrase "friendly pirate" - word - "I heard" - "We heard" - "Word on the street is" - word - " that a " - word - "new batch of " - "new delivery of " - "new shipment of " - phrase - "contraband" - word - " " - word - "was just dropped off" - "was delivered here" - "is on its way" - word - "." - word - " Can't wait to buy some!" - " Can't wait to buy them!" - " Can't wait to check them out!" - "" - -phrase "friendly pirate" - word - "If any other captain is having trouble with their crew," - "If anyone else is having trouble with their crew," - "If you are having trouble with your crew," - word - " I suggest " - word - "using a stick to beat them into submission" - "throwing them out the airlock" - "starving them until they listen" - "threatening to throw them out the airlock" - "threatening to kill them" - "threatening to shoot them" - word - "." - word - " It worked for me!" - " I guarantee it works!" - " If it doesn't work, you can always replace them!" - " It's an old family trick!" - "" - -phrase "friendly pirate" - word - "Anyone" - "Anyone here" - "Any fellow pirates" - "Any fellow anarchists" - word - " " - word - "up for buying" - "want to buy" - "looking for" - word - " " - phrase - "contraband" - word - "?" - word - "" - " Just talk to me in the spaceport." - " Talk to me for a contact." - " You'll find some on the nearest pirate planet." - " You'll find some on the nearest anarchist planet." - " You'll find some on the nearest planet not oppressed by the man." - " You'll find some where ever the man does not go." - -phrase "friendly pirate" - word - "It surprises me" - "It surprises us" - "We're surprised" - "I'm surprised" - "It's interesting" - "It's surprising" - word - " that " - word - "merchants" - "rich merchants" - "civilians" - "rich civilians" - "non-pirates" - "maggots" - "worms" - word - " " - word - "will come to" - "come here to" - "would ever" - "would come to us to" - "would come here to" - "risk themselves to" - word - " " - word - "buy drugs from" - "sell drugs to" - "sell slaves to" - word - " " - word - "us" - "pirates" - "anarchists" - word - "." - -phrase "friendly pirate" - word - "It's the worst thing" - "I hate it" - "It's terrible" - "The worst is" - "My day always gets ruined" - word - " when I'm " - word - "minding my own business" - "just flying through space" - "having fun" - "making credit" - "enjoying myself while" - "having a good time" - word - " transporting " - phrase - "contraband" - word - " " - word - "and I get scanned by the Man." - "and I get scanned by the Law." - "and the Navy starts chasing me." - "and the militia starts chasing me." - "and the Syndicate starts chasing me." - word - "" - "" - " More interference plating would have helped." - " This interference plating is useless!" - " I could have gotten out faster if I had a Scram Drive." - " I know I should have installed more interference plating." - " If only I was strong enough to stand up to them." - -phrase "friendly author" - word - "This game " - "Endless Sky " - word - "is open source. You can " - word - "help out " - "improve the game " - "get involved " - "help make it a better game " - "assist us " - "make your mark on the universe " - "give back to the community " - word - "by contributing " - word - "detailed bug reports." - "typo fixes." - "constructive feedback." - "ideas for improvements." - "landscape photos." - "artwork." - "new ships of your own design." - "plugins." - "new special missions." - "new weapons or other outfits." - "improved planet descriptions." - "more varied hail messages." - - -phrase "friendly disabled" - word - "Our ship has been disabled!" - "We've gotten ourselves in a bit of a situation!" - "We've lost control of our ship!" - "Our ship took quite the pounding!" - "Hey!" - "S.O.S! S.O.S!" - word - " " - word - "Please come board our ship and patch us up!" - "We would appreciate any help getting us running again!" - "Could you fly by and help us, please?" - "Requesting emergency repairs!" - -phrase "friendly disabled" - word - "Hey! " - "You're a friendly, correct? " - "You answered! " - "Good to see a friendly face! " - "Hey, please! " - "" - "" - "" - "" - "" - word - "Our ship is disabled," - "We're kinda stuck here," - "We're in a bit of a bind here," - "We're stuck drifting around in this deathtrap," - "Not to be a bother, but" - word - " " - word - "could you lend a hand" - "can you get us back on our feet" - "would you help us" - "any chance you could get us up and running again" - "could you render assistance" - "can we receive some help" - word - ", please?" - " quickly?" - " so we can get out of here?" - " as soon as possible?" - "? I don't want to get stranded here!" - "?" - "?" - "?" - "?" - -phrase "friendly disabled" - word - "Hey," - "Uh..." - "So..." - "In a bit of a situation..." - "Um," - word - " " - word - "could you lend a hand" - "can you get us back on our feet" - "would you help us" - "is there a chance you could get us up and running again" - "could you render assistance" - "can we get some help patching up our ship" - word - ", please?" - ", please?" - " so we can get out of here?" - " as soon as possible?" - "? I don't want to get stranded here!" - "?" - "?" - "?" - "?" - -phrase "friendly disabled" - word - "Some" - "Those" - "Them" - "The" - "A few" - "Those" - word - " menacing" - " damned" - " marauding" - " good-for-nothing" - " annoying" - " pesky" - " sleazy" - " scummy" - "" - "" - "" - word - " " - word - "bastards" - "snakes" - "weasels" - "wretches" - "scumbags" - "knaves" - "pieces of work" - word - " " - word - "wrecked our ship!" - "left us drifting in space!" - "got the jump on us!" - "left us here to die!" - "disabled us!" - "fried most of our ship's functions!" - "suddenly came onto us!" - "bested us!" - "thought they could simply leave us here!" - word - " " - word - "We could use any help we can get!" - "Could you lend a hand?" - "We can't seem to repair it ourselves, could you help?" - "We need help getting our ship running again!" - "Can you help us fix it, please?" - "Please help us!" - "I don't think we can hold out!" - "Please come and help!" - "Any chance you can get us out of this bind?" - "Any chance you could bail us out?" - -# Shakespearean insults. -phrase "hostile disabled" - word - "You" - "Leave me alone, you" - "Go rot in hell, you" - "Don't you dare board me, you" - "You'd better hope we never meet again, you" - "You are a" - "I can't believe I'm at the mercy of such a" - "You'd better not cross me, you" - "My friends will avenge me, you" - "Stay away from me, you" - word - " " - phrase - "shakespearean insults" - word - "." - "!" - -phrase "shakespearean insults" - word - "artless" - "bawdy" - "beslubbering" - "bootless" - "churlish" - "cockered" - "clouted" - "craven" - "currish" - "dankish" - "dissembling" - "droning" - "errant" - "fawning" - "fobbing" - "froward" - "frothy" - "gleeking" - "goatish" - "gorbellied" - "impertinent" - "infectious" - "jarring" - "loggerheaded" - "lumpish" - "mammering" - "mangled" - "mewling" - "paunchy" - "pribbling" - "puking" - "puny" - "qualling" - "rank" - "reeky" - "roguish" - "ruttish" - "saucy" - "spleeny" - "spongy" - "surly" - "tottering" - "unmuzzled" - "vain" - "venomed" - "villainous" - "warped" - "wayward" - "weedy" - "yeasty" - word - " " - word - "base-court" - "bat-fowling" - "beef-witted" - "beetle-headed" - "boil-brained" - "clapper-clawed" - "clay-brained" - "common-kissing" - "crook-pated" - "dismal-dreaming" - "dizzy-eyed" - "doghearted" - "dread-bolted" - "earth-vexing" - "elf-skinned" - "fat-kidneyed" - "fen-sucked" - "flap-mouthed" - "fly-bitten" - "folly-fallen" - "fool-born" - "full-gorged" - "guts-griping" - "half-faced" - "hasty-witted" - "hedge-born" - "hell-hated" - "idle-headed" - "ill-breeding" - "ill-nurtured" - "knotty-pated" - "milk-livered" - "motley-minded" - "onion-eyed" - "plume-plucked" - "pottle-deep" - "pox-marked" - "reeling-ripe" - "rough-hewn" - "rude-growing" - "rump-fed" - "shard-borne" - "sheep-biting" - "spur-galled" - "swag-bellied" - "tardy-gaited" - "tickle-brained" - "toad-spotted" - "unchin-snouted" - "weather-bitten" - word - " " - word - "apple-john" - "baggage" - "barnacle" - "bladder" - "boar-pig" - "bugbear" - "bum-bailey" - "canker-blossom" - "clack-dish" - "clotpole" - "coxcomb" - "codpiece" - "death-token" - "dewberry" - "flap-dragon" - "flax-wench" - "flirt-gill" - "foot-licker" - "fustilarian" - "giglet" - "gudgeon" - "haggard" - "harpy" - "hedge-pig" - "horn-beast" - "hugger-mugger" - "joithead" - "lewdster" - "lout" - "maggot-pie" - "malt-worm" - "mammet" - "measle" - "minnow" - "miscreant" - "moldwarp" - "mumble-news" - "nut-hook" - "pigeon-egg" - "pignut" - "puttock" - "pumpion" - "ratsbane" - "scut" - "skainsmate" - "strumpet" - "varlot" - "vassal" - "whey-face" - "wagtail" - -phrase "hostile civilian" - word - "I hope" - "I pray that" - word - " " - word - "the Navy" - "the Militia" - "someone" - word - " " - word - "burns" - "cuts" - "tears" - "chops" - "smashes" - "rips" - "blows" - "blasts" - "shoots" - "chews" - "pulls" - "mashes" - word - " " - word - "off your head" - "out your heart" - "off your hands" - "off your arms" - "out your eyes" - "up your ship" - "up your face" - "your ship to pieces" - "your ship to bits" - "your ship apart" - "you to pieces" - "you to bits" - "you apart" - "off your nose" - word - ", you" - word - " lowdown" - " good-for-nothing" - " evil" - " mangy" - " bottom-feeding" - " cowardly" - " yellow-bellied" - "" - word - " " - word - "scuzz" - "frack" - "gunk" - "barf" - "dink" - "snot" - "crap" - "scum" - word - "wad!" - "head!" - "bucket!" - "bag!" - "sack!" - "heap!" - "pile!" - "stain!" - "sucker!" - "ball!" - -phrase "hostile navy" - word - "You cannot hope to" - "You will not" - "It is impossible to" - "No one can" - "You cannot" - word - " " - word - "prevail against" - "overcome" - "defeat" - "resist" - "escape" - "match" - "equal" - "destroy" - "beat" - "triumph against" - "win against" - "stand against" - "vanquish" - word - " " - word - "the" - word - "" - " military" - " unequaled" - " unrivaled" - " impressive" - " legendary" - " imposing" - " massive" - " monumental" - " martial" - " naval" - " fighting" - " famous" - word - " " - word - "strength" - "might" - "power" - "fleet" - "ships" - "forces" - "ability" - "armed forces" - "armies" - "regiments" - "fleets" - "fighting forces" - "battalions" - word - " " - word - "of the Navy" - "of the Republic" - "of the Republic Navy" - word - "." - -phrase "hostile navy" - word - "You" - word - " " - word - "are in violation of" - "have violated" - "are acting in defiance of" - "are charged as a criminal under" - "are acting as a criminal under" - "are disobeying" - "are breaking" - "are defying" - "have broken" - word - " " - word - "the " - word - "laws" - "statutes" - "regulations" - "jurisdiction" - "decrees" - "mandates" - "orders" - word - " " - word - "of the" - word - " " - word - "Republic" - "galactic Parliament" - "Parliament of the Republic" - "galactic Republic" - word - "." - -phrase "hostile navy" - word - "We are agents of" - "We seek to bring" - "Our mandate is to promote" - "The Navy exists to create" - word - " " - word - "peace" - "justice" - "equality" - "freedom" - "unity" - "concord" - "order" - "the rule of law" - "safety" - "justice for all" - "harmony" - "security" - word - ". We regret that" - ". It is unfortunate that" - ". It pains us that" - ", but now" - ", but sadly" - ", but unfortunately" - word - " " - word - "it is our duty to" - "we must" - "it is necessary to" - "we are now required to" - "we have to" - "we are duty-bound to" - word - " " - word - "destroy you" - "kill you" - "fight you" - "destroy your ship" - "end your life" - "be your enemy" - "be your destroyer" - "terminate you" - word - "." - - -phrase "friendly deep" - word - "We" - "Our ships" - "Our security forces" - "Our fleets" - "Our forces" - word - " " - word - "" - "" - "" - "are called to " - "are diligent to " - "must constantly " - "diligently " - "always " - "must " - "shall " - word - "defend against" - "hold back" - "keep watch for" - "protect you from" - "patrol for" - "look out for" - "ferret out" - word - " " - word - "" - "" - "" - "the forces of " - "perpetrators of " - "those who bring " - "the ones who serve " - "agents of " - word - "mere anarchy" - "chaos" - "disruption" - "piracy" - "social regression" - "corruption" - word - "." - -phrase "hostile deep" - word - "You must" - "Please" - "Surely you" - "You ought to" - word - " " - word - "realize" - "recognize" - "understand" - "comprehend" - "admit" - "see" - word - " " - word - "that" - "how" - "the truth, that" - word - " your " - word - "deeds" - "actions" - "misdeeds" - "crimes" - "breaches of the law" - word - " " - word - "weaken" - "disrupt" - "tear at" - "harm" - "unsettle" - word - " the " - word - "fabric" - "balance" - "common good" - "cohesion" - "unity" - "health" - word - " of " - word - "our society" - "civilization" - "the commonwealth" - "society" - "our civilization" - "human society" - word - "." - - -phrase "hostile pirate" - word - "Prepare to fight" - "We're" - "You're about to be plundered by" - "You've been chosen as the next target of" - "You're the next target of" - "You're the next victim of" - "You better know we're" - "You have no chance against us," - word - " " - word - "the" - word - " " - word - "baddest" - "strongest" - "fiercest" - "deadliest" - "scariest" - "nastiest" - "most dangerous" - word - " " - word - "pirate" - word - " starship" - " warship" - " ship" - "" - word - " " - word - "in the" - word - " " - word - "universe, " - "galaxy, " - "sky, " - "'verse, " - "air, " - "cosmos, " - word - "wimp" - "maggot" - "worm" - word - "." - -phrase "hostile pirate" - word - "Plundering" - "Blasting" - "Destroying" - "Robbing" - "Raiding" - "Pummeling" - "Crushing" - "Ravaging" - "Stealing from" - "Waylaying" - word - " " - word - "merchants" - "ships" - "villages" - "freighters" - "convoys" - "rich merchants" - "defenseless ships" - "weak ships" - "wimpy ships" - "merchant ships" - word - " " - word - "and" - word - " " - word - "enjoying" - "spending" - "piling up" - "hoarding" - "squandering" - word - " " - word - "the loot" - "money" - "our gains" - "wealth" - "plunder" - "the booty" - word - ": I love the pirate's life!" - ": that's the way to live!" - " is the best way to live!" - " is how real anarchists live!" - -phrase "hostile pirate" - word - "You're about to " - "Get ready to " - "I'm going to make you " - "I hope you're ready to " - "Unless you pay me a hefty bribe, you're going to " - "I'm here to make you " - "I'm here to see to it that you " - "Pay up or " - "Hand over your credits or get ready to " - "Gimmie yer money or " - word - "die!" - "eat vacuum!" - "eat flaming death!" - "get blown up!" - "turn into a lovely cloud of rapidly expanding debris!" - "die an embarrassing death!" - "get turned into space debris!" - "eat cold hard vacuum!" - "die a horrific death!" - "get boarded and plundered!" - "contribute your wealth to furthering the cause of anarchy!" - "wind up a lot poorer!" - "get sent to Davy Jones' locker!" - -phrase "hostile bounty" - word - "I see" - "I understand" - "It seems" - "It would seem" - "It appears" - word - " that " - " " - word - "you're" - "this is" - word - " the " - word - "scum" - "worm" - "maggot" - "filth" - "miscreant" - "fool" - "poor fool" - "unlucky sap" - "weakling" - "worthless wretch" - word - " " - word - "they" - "the government" - "the law" - word - " " - word - "sent" - "ordered" - "paid" - "told" - "bought" - word - " to " - word - "kill me" - "take me out" - "eliminate me" - "vaporize me" - "turn me into space debris" - "terminate me" - "destroy me" - "end my life" - "get rid of me" - "make me disappear" - "make me go away" - "take me out of the picture" - "show me the afterlife" - "end my career" - "put me in a grave" - word - ". Ha!" - -phrase "hostile bounty" - word - "If you " - word - "thought" - "believed" - "hoped" - "expected" - "imagined" - "dreamed" - word - " that " - " " - word - "I" - "my ship" - word - " " - word - "was going to be" - "was to be" - "would be" - word - " " - word - "an easy" - "a simple" - "a straight-forward" - word - " " - word - "kill" - "victim" - "target" - "bounty" - "job" - "prize" - word - ", you were " - word - "" - "very " - "hopelessly " - "completely " - "absolutely " - "extremely " - "badly " - "totally " - "awfully " - word - "wrong." - "mistaken." - "off beam." - "mislead." - -# From the "Southern Television broadcast interruption." -phrase "hostile quarg" - word - "All your weapons of evil must be destroyed." - "You have only a short time to learn to live together in peace." - "You must live in peace... or leave the galaxy." - - -phrase "hostile bounty hunter" - word - "You're going to make" - word - " " - word - "me rich!" - "me filthy rich!" - "me a rich man!" - "me a rich woman!" - "me a lot of money!" - "me a comfortable retirement!" - "my bank account happy!" - "for a nice bit of target practice!" - "a fine trophy!" - -phrase "hostile bounty hunter" - word - "I'm getting paid" - "I'm being paid" - "They paid me" - "They gave me" - "My client paid me" - "They ponied up" - "I was promised" - "I was given" - word - " " - word - "a grand reward" - "a lot of money" - "a huge amount of money" - "an enormous sum" - "an enormous sum of money" - "quite a bit" - "quite a bit of money" - "a fat purse" - "a lifetime of riches" - "ten times a king's ransom" - word - " " - word - "to" - word - " " - word - "kill you" - "take you out" - "eliminate you" - "vaporize you" - "turn you into space debris" - "terminate you" - "destroy you" - "end your life" - "get rid of you" - "make you disappear" - "make you go away" - "take you out of the picture" - "show you the afterlife" - "end your career" - "cut short your crime spree" - "put an end to your crimes" - "give you an early retirement" - "put you in a grave" - word - "." - "!" - -phrase "hostile bounty hunter" - word - "I have you now" - "You're mine" - "You will be destroyed" - "That was a mistake" - "You'll regret this" - "I'm finishing this" - "I'm gonna enjoy this" - word - "," - ", you" - "! Die," - "! Prepare to die," - "! Say your prayers," - "! Flee if you can," - "! Face me if you dare," - word - " " - word - "scum" - "worm" - "maggot" - "filth" - "miscreant" - "fool" - "poor fool" - "unlucky sap" - "weakling" - "worthless wretch" - word - "!" - -phrase "hostile bounty hunter" - word - "Quarry" - "Prey" - "Target" - "Target ship" - "Bounty" - word - " " - word - "sighted" - "found" - "located" - "in my sights" - word - ". " - "! " - word - "Closing in for the kill" - "Going the distance" - "Terminating now" - "Beginning attack run" - "Disengaging weapon safeties" - "Arming weapons" - "Locking weapons" - "Loading weapons" - "Charging weapons" - "Powering weapons" - "Bringing cannons on-line" - "Getting a lock" - "Acquiring target lock" - "Accelerating to full speed" - "Preparing to open fire" - word - "." - "!" - -phrase "hostile pug" - word - "You" - word - " " - word - "have made" - "are making" - "have committed" - "are guilty of" - "are perpetrating" - "have chosen" - "are acting out" - "are perpetuating" - word - " " - word - "a regrettable" - "an understandable" - "an unfortunate" - "a serious" - "a grave" - "an extreme" - "an ill-advised" - "an absurd" - "a foolish" - "a stupid" - "a crazy" - "a preposterous" - "an unwise" - "a bad" - word - " " - word - "mistake" - "error" - "lapse in judgement" - "choice" - "decision" - "blunder" - "miscalculation" - "misstep" - "fault" - "misdeed" - word - "." - -phrase "hostile syndicate" - word - "We defend the Syndicate" - word - "'s best interests" - "'s values" - "'s goals" - "'s purpose" - "'s employees" - "'s organizations" - "'s members" - "" - word - " " - word - "from" - word - " " - " worthless " - word - "brutes" - "bullies" - "beasts" - "barbarians" - "savages" - "criminals" - "thugs" - "parasites" - "looters" - "pond scum" - "deplorables" - word - " " - word - "like you!" - -phrase "hostile syndicate" - word - "You are attacking the Syndicate; we must defend it." - "You have made a bad commercial move." - "Prepare for a hostile takeover!" - "Any units of Syndicate stock you own are hereby revoked!" - "Your hostile use of Syndicated Systems products is in violation of the end user license agreement!" - "Our corporate charter includes provisions for self-defense!" - "Enemies of commerce are enemies of Syndicated Systems." - "Enemies of free trade are enemies of Syndicated Systems." - "Thank you for volunteering to be a target ship for Syndicated Weapon Systems!" - "Syndicated Systems disapproves of space littering; your ship's wreckage will be recycled after we are finished destroying it." - "With authority vested in me by Syndicated Systems corporate charter, section 8, paragraph 22... prepare to die!" - "The remains of your soon-to-be derelict ship will pad my profit margins!" - -phrase "hostile militia" - word - "Get back" - "Run away" - "Leave this system" - "Leave this place" - "Surrender" - word - " before we " - word - "destroy you" - "demolish you" - "turn you into scraps" - "turn you into scrap metal" - "toss you into the vacuum of space" - "bust open your cockpit" - "bust open your ship" - word - "." - "!" - ", pirate!" - ", criminal!" - -phrase "hostile militia" - word - "Quickly, merchants" - word - ". " - "! " - word - "Leave before this pirate destroys you" - "Escape from this pirate" - "Activate your hyperdrives" - "Escape and allow us to fight this battle" - word - "." - "!" - -phrase "hostile militia" - word - "The militia " - "We " - word - "live" - "breathe" - "exist" - "fly" - word - " to defend " - " to protect " - word - "the innocent" - "our people" - "our systems" - "our planets" - "our families" - word - " from " - word - "people" - "scum" - "pirates" - "trash" - word - " like you" - word - "." - "!" - -phrase "hostile militia" - word - "" - "You! " - "You there! " - "Hey, you! " - word - "I " - "We " - word - "hope " - "wonder if " - word - "you " - "criminals like you " - - word - "like " - "enjoy " - "appreciate " - word - "the prison food" - "the jail cells" - "the manual labor" - "the prison life" - "the jail life" - word - " on " - " at " - " of " - " over on " - " over at " - " out on " - " out at " - word - "Bourne" - "Spica" - "Rust" - "Starcross" - "Skymoot" - "Thunder" - "Zug" - "Flood" - "Longjump" - "Glaze" - "Deep" - "Clink" - "Winter" - "Solace" - "Twinstar" - "Sundrinker" - "Trinket" - "Dancer" - word - "." - "..." - "!" - -phrase "hostile free worlds" - word - "Safety" - "Justice" - "Freedom" - "Equality" - word - " shall be " - word - "defended" - "upheld" - "protected" - "enforced" - word - "." - "!" - -phrase "hostile free worlds" - word - "We " - word - "live" - "breathe" - "exist" - "fly" - word - " to defend " - " to protect " - word - "the innocent" - "freedom" - "equality" - "prosperity" - "peace" - "our people" - "the Free Worlds" - "our families" - word - " from " - word - "people" - "scum" - "pirates" - "trash" - word - " like you" - word - "." - "!" - - -# Hails from the robotic Syndicate test dummy ships -phrase "test dummy" - word - "DESTROY DESTROY DESTROY" - "I... am... a... machine!" - "Charging phased plasma rifle in the 40-watt range." - "Fish, and plankton. And sea greens, and protein from the sea. It's all here, ready. Fresh as harvest day!" - "I'm ready. And you're ready. It's my job." - "I am more than machine. More than man. More than a fusion of the two. Don't you agree?" - "Overwhelming, am I not?" - "Welcome Humans! I am ready for you." - "I wish I was a real boy, then I'd show them. I'd kill them all." - "Life is about decisions. Make the wrong ones and you'll wind up face down in a pool of your own blood and urine." - "Hey baby, wanna kill all humans?" - "Danger! Danger!" - "Warning! Warning!" - "Warning! Warning! Alien spacecraft approaching!" - "We have normality. I repeat, we have normality. Anything you still can't cope with is therefore your own problem." - -phrase "disabled test dummy" - word - "I'll be back." - `All those times I said "kill all humans"... I'd always whisper "except one." You were that one.` - "This is the worst kind of discrimination there is: the kind against me!" - "The chances of survival are 725 to 1!" - "We're doomed." - "I'm quite beside myself." - "I can assure you they will never get me onto one of those dreadful starships." - "Curse my metal body, I wasn't fast enough! It's all my fault!" - "I don't know what all this trouble is about, but I'm sure it must be your fault." - "I have a pain in all the diodes down my left side." - - -# Wormhole Hails -phrase "wormhole hail" - word - "The gaping hole in the fabric of the universe does not respond to your hail." - "Wormholes do not understand the language of finite beings like yourself." - "You stare into the swirling abyss, but with appalling bad manners it refuses to stare back." - "All the messages you try to send disappear into the wormhole without a trace." - "The spatial anomaly pointedly ignores your attempts to engage it in conversation." - "Like most wormholes, this one does not appear to be very talkative." - "The wormhole says nothing, but silently beckons you to explore its mysteries." - "You can't talk to wormholes. Maybe you should try landing on it instead." - "Your words cannot travel through wormholes, but maybe your starship can." - "Unable to send hail: this unfathomable void is not inhabited." diff -Nru "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/hai missions.txt" "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/hai missions.txt" --- "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/hai missions.txt" 2020-02-24 15:50:12.000000000 +0000 +++ "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/hai missions.txt" 1970-01-01 00:00:00.000000000 +0000 @@ -1,1473 +0,0 @@ -# Copyright (c) 2015 by Michael Zahniser -# -# Endless Sky is free software: you can redistribute it and/or modify it under the -# terms of the GNU General Public License as published by the Free Software -# Foundation, either version 3 of the License, or (at your option) any later version. -# -# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY -# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A -# PARTICULAR PURPOSE. See the GNU General Public License for more details. - -mission "First Contact: Hai" - landing - source - attributes "hai" - on offer - conversation - `This planet is populated by an alien species that resemble giant, intelligent squirrels. However, the most surprising aspect of the spaceport is not the aliens, but the fact that human merchants and other civilians are walking among them and are clearly at home here. Would you like to find someone who can tell you what is going on here?` - choice - ` (Sure.)` - ` (Not right now.)` - defer - - ` You walk up to a human merchant who is busy haggling with one of the aliens. They interrupt their conversation when they see you approaching, and the human gestures for you to join them. "You look totally lost," he says. "First time down the rabbit hole?"` - ` You nod. The alien reaches out a paw to shake hands with you. "Welcome to Hai space," it says. "We are people of peace, and you are free to visit us or even live among us. Our worlds provide enough bounty for all."` - ` You glance quickly at the human merchant to see his expression, wondering if these aliens can indeed be so benign, but his expression is calm and untroubled. "It's true," he says, "look around you. These buildings have stood for thousands of years. Hai society is so advanced, they need almost no resources to maintain it."` - choice - ` "Why do you allow humans to settle here?"` - ` "What do you ask for in return for letting humans settle here?"` - - ` "Humans are a young species," the Hai says, "full of energy, full of new ideas. And the Hai are old, and everything we do is what we have done before. When humans go on vacation, they travel to a world with perfect weather, sunny every day. When Hai go on vacation, we visit the stormiest world, to find unpredictability and change. Humans are so strange, that to speak with a human is like a small vacation." It smiles, and you catch a glimpse of its massive incisors. Based on your knowledge of xenobiology you would guess that the Hai are herbivores, but you can't be certain.` - choice - ` "So I'm allowed to travel throughout your territory if I want?"` - goto travel - ` "How come people back in human space don't know that you are here?"` - - ` The human merchant laughs. "Probably because most of us came here to escape from the chaos and fighting in human space. The last thing we want is for it to follow us here. Not that I'm saying you can't tell anyone about the wormhole, but if I were you I wouldn't go spreading the news too widely either. And take a look around Hai space before you leave; you'll find that we could learn a lot from them."` - ` "So I can travel anywhere I want in your territory?" you ask the Hai.` - - label travel - ` "Yes," it says, "but be careful. The north is the territory of some renegade Hai: bandits and pirates, living off what they steal from the rest of us. If you travel among them, you will not be safe."` - ` You talk for a while longer, but do not gain much additional information except that several of their worlds are willing to sell Hai technology even to human beings. You thank them both for stopping to talk with you, and the Hai responds, "We are always glad to welcome new friends. May peace dwell in your heart until we meet again."` - decline - on decline - log "Factions" "Hai" `The Hai are a species of giant, intelligent rodents, who live to the north of human space. They allow any humans who discover their territory to live alongside them, and to trade with them and purchase their technology.` - -mission "Discovered Hai Space" - landing - invisible - source - government "Hai" - on offer - event "label hai space" - fail - -event "label hai space" - galaxy "label hai" - sprite "label/hai" - - - -mission "First Contact: Unfettered" - landing - source - attributes "unfettered" - on offer - conversation - `The Hai here appear to be at war with the rest of their species. Do you want to approach one of them and ask why?` - choice - `(Sure.)` - `(Not now, it's too risky.)` - defer - ` You catch the eye of one of the Hai dock workers and it walks over. "Ah," it says, "the monkey is curious. The monkey has never been face to face with a true Hai before?"` - choice - ` "No, I've encountered many of your brethren south of here."` - goto brethren - ` "What do you mean, 'true Hai'?"` - goto true - ` "Why are you at war with everyone else?"` - goto everyone - - label brethren - ` It hisses. "They are not true Hai. We are Hai. The unaltered. We were masters of a hundred worlds before human monkeys had learned the use of thumbs."` - goto masters - - label true - ` "It means that we are unaltered, Hai as Hai were first born to be. Hai the conquerors. We were masters of a hundred worlds before human monkeys had learned the use of thumbs."` - goto masters - - label everyone - ` "We fight to defend ourselves from extinction," it says.` - ` "'Extinction?'" you ask. "Do you mean that you are not the same species as the other Hai?"` - ` "Indeed," it says. "We are all that is left of the original Hai. Unaltered. The conquerors. We were masters of a hundred worlds before human monkeys had learned the use of thumbs."` - goto masters - - label masters - choice - ` "Where was your territory? Why have I never heard of you before?"` - ` "What do you mean, the Hai were altered?"` - - ` "This is our story," it says. "Once, many worlds beyond wormhole were ours. Once, hundred thousand years now gone. We needed more worlds. A species that does not expand becomes like brackish water, like stunted tree. But dragonfolk in the south had created hyperdrive, and human monkeys had begun banging rocks together in what the Drak said was very intelligent fashion. So we were forbidden from taking more worlds."` - ` "'Dragonfolk?'" you ask. "I've never heard of them."` - ` "Sheragi," it says, "they are extinct. Only their dumb ancestors survive, just as monkeys will outlast the thinking humans."` - ` "How were you altered?" you ask.` - ` It says, "We Hai took worlds that Drak said belonged to Sheragi, although Sheragi had not yet even discovered them. Drak retaliated. On all Hai worlds, Drak ships appeared in orbit. Sickness swept each planet: quick fever, strange feeling of frailness, like you are brittle bones with mouth full of dirt. Victims left alive, but all ambition gone, no desire but to die of comfortable old age."` - choice - ` "Did you try to resist the Drak?"` - goto resist - ` "How do you know this, if it happened a hundred thousand years ago?"` - goto know - - label resist - ` "Silly monkey," it says, "none can resist. They are strong. Their will prevails. And their will is for the galaxy to be a zoo, little remnants of each species all in separate cages. For now they let humans run free so humans will grow in knowledge, but soon they will fashion a cage for humans too."` - goto help - - label know - ` "All Hai know. The story is passed down. Others tell an altered version, where the way of peace was choice and not an inflicted wound, but some in each generation learn truth, and join us here."` - goto help - - label help - choice - ` "That is a frightening story. Thank you for taking the time to speak with me."` - decline - ` "Is there anything I can do to help you?"` - - ` "If you are ever willing to sell us a jump drive," it says, "we will richly reward you. And if you discover the secret of how we can construct our own jump drives and escape from this prison, bring it to us and you will live as a god among us."` - choice - ` "I'm sorry, I don't know the secret of the jump drive. No human being does."` - ` "If I ever have an extra jump drive to sell, I will bring it to you."` - goto sell - ` "Then leave us alone," it says, and it walks off.` - decline - - label sell - ` "Bring us a jump drive," it says, "and we will count you among our friends. Bring us more, and we may even consider you worthy of a share of the plunder, when we take back what is ours."` - decline - - on decline - log "Factions" "Unfettered Hai" `The "Unfettered" are a faction within the Hai species who are not as peaceful as the rest, and are normally not friendly toward humans. They claim that long ago the Drak altered the Hai to make them docile and peaceful, and that the Unfettered are descendants of those Hai who avoided undergoing that alteration. They are seeking jump drives so that they can escape the "prison" they are now stuck in: a few deteriorating worlds on the far northern edge of Hai space.` - log "Factions" "Sheragi" `The Unfettered Hai say that a dragon-like species called the "Sheragi" who are long extinct used to live in human space, back when much of what is now human territory was occupied by the Hai.` - - - -mission "Ask the Hai about the Unfettered" - landing - source - attributes "hai" - to offer - has "First Contact: Unfettered: offered" - on offer - conversation - `The Unfettered Hai told you that they are the "true Hai," and seem to think that the other Hai are oppressing them. Would you like to look for someone here who can tell you the other side of the story?` - choice - ` (Yes.)` - ` (No.)` - decline - ` You find an elderly-looking Hai who is sitting on a bench watching the starships land and take off. As you approach, he says, "Hello human."` - choice - ` "Hello. I've met some of the Unfettered Hai. What can you tell me about them?"` - ` "Hello. Can you tell me why you are at war with the other Hai who live to the north?"` - goto war - ` He says, "Ah, our wayward sisters and brothers to the north. You have surely seen what our society is like: safe, stable, predictable, deliberate. It suits most of us well. But there are those..."` - goto raids - label war - ` He says, "I would not call it war. We launch no raids on them. We only defend when they attack. And, we supply them with food and other things needful for life. They are not our enemies, they are just those who do not fit in. You have surely seen what our society is like: safe, stable, predictable, deliberate. It suits most of us well. But there are those..."` - label raids - ` He pauses. "No, I am telling this unfairly. I will start again. Hundreds of years ago, when I was young, our territory was raided by aliens from the east, who came in massive warships and plundered our worlds. In those days there were some Hai who were brave enough to risk their lives to defend us. The raids lasted for decades, then abruptly stopped.` - ` "Most of those who had fought the invaders were glad to return to ordinary life, but there were some for whom life now seemed bland and meaningless without the excitement and chaos of war. They started colonies in the systems to the north, and fought amongst themselves, and mismanaged the land, and grew in numbers. And now their worlds cannot feed them all, and they invade us and tell stories to put blame on us for their failures."` - choice - ` "Shouldn't they be treated with gratitude for defending you against the raiders?"` - ` "They said the Drak altered the Hai to make them less aggressive. Is that true?"` - goto drak - ` "That's all I wanted to know. Thanks."` - decline - ` "They were, and still should be. There will always be times when our society needs them. Only at this time, the need is not so great. There is no new frontier for them to explore, no worthy challenges for them to face. And we fear what would happen if they ventured south and gained access to the wormhole, so we must force them to stay where they are."` - choice - ` "They said the Drak altered the Hai to make them less aggressive. Is that true?"` - ` "That's all I wanted to know. Thanks."` - decline - label drak - ` "No," he says, "it is a story they invented, that the Hai were destined to be masters of the galaxy but the Drak and the Quarg prevented us. The story is not true. Our civilization beyond the wormhole was brought down by infighting and unwise governance. Amid the wreckage we studied and thought and argued and came to believe that we could rule a small territory with stability and peace, or hold more worlds but with constant turmoil. We chose stability, and relinquished those worlds."` - choice - ` "So you don't think the Drak are keeping us all in cages?"` - ` "That's all I wanted to know. Thanks."` - decline - ` He thinks about the question for a while, then says, "Sometimes we make a fire for cooking food. The fire consumes much wood, and the flames are tall, too wild and hot to cook food well. Then the wood becomes coals that burn slowly with no flames or smoke, and when you gather them they are good for roasting meat or even baking bread. Perhaps each species must consume many worlds and many resources before learning to burn slowly, and the wisdom of the Drak is to allow them to do so. But when they find balance, as we did, they no longer need so much space."` - ` You thank him for taking time to speak with you, and say goodbye.` - decline - - - -mission "Unfettered Jump Drive 1" - name "More Jump Drives" - minor - description "The Unfettered Hai have promised you rich rewards if you bring them more Jump Drives." - landing - to offer - has "First Contact: Unfettered: offered" - not "Wanderers: Jump Drive Source: active" - to fail - has "event: wanderers: unfettered invasion starts" - to complete - has "Unfettered Jump Drive 2: offered" - source - attributes "unfettered" - on offer - conversation - `The Unfettered have clearly noticed that you have a jump drive installed; a large crowd of them has gathered around your ship. Do you want to talk with them, and perhaps arrange a sale of your jump drive?` - choice - ` (No.)` - defer - ` (Yes.)` - ` As soon as you approach the crowd, one of them steps forward and says, "One million credits, and the friendship of the true Hai people. This is our offer, for the jump drive."` - choice - ` "Sure, I will accept that deal."` - goto end - ` "Can you offer me more than that?"` - goto more - ` "How will my ship leave here without my jump drive?"` - - ` "We will give you a hyperdrive in its place," it says, "and you will be counted as our friend, so you will not need to leave here quickly, or under threat of violence." You can't help but wonder if they will try to take your ship by force if you do not agree to the deal.` - choice - ` "Okay, I accept your generous offer."` - goto end - ` "Sorry, but if I give you this jump drive, I will lose my ability to capture more of them. Be patient, and I will bring you several of them when I am able."` - goto refuse - - label refuse - ` It ponders this for a while, and says, "Very well. Our offer stands, whenever you choose to return." They allow you to return to your ship peacefully.` - defer - - label more - ` "Do not underestimate the value of our friendship," it says. "Soon we will become powerful once more, with many fruitful worlds under our control, and when that day comes you will benefit greatly from being our ally."` - choice - ` "Okay, as long as you give me a hyperdrive to take its place, I'll give you my jump drive."` - goto end - ` "Sorry, but if I give you this jump drive, I will lose my ability to capture more of them. Be patient, and I will bring you several of them when I am able."` - goto refuse - - label end - ` The Unfettered engineers quickly and carefully remove your jump drive and replace it with an ordinary hyperdrive. You sincerely hope that you are not making a mistake by giving them this new technology. "Remember," one of them says as it hands you your payment, "when you acquire more jump drives, return here with them and we will give you further rewards. Until then, may fortune favor you, human friend."` - accept - - on accept - outfit "Jump Drive" -1 - outfit "Hyperdrive" 1 - payment 1000000 - "reputation: Hai (Unfettered)" >?= 10 - - - -mission "Unfettered Jump Drive 2" - name "More Jump Drives" - minor - description "The Unfettered Hai have promised you rich rewards, and more information about their plans, if you bring them more Jump Drives." - landing - to offer - has "Unfettered Jump Drive 1: offered" - not "Wanderers: Jump Drive Source: active" - to fail - has "event: wanderers: unfettered invasion starts" - to complete - has "Unfettered Jump Drive 3: offered" - source - attributes "unfettered" - on offer - conversation - `As before, when you land on this Unfettered world with a jump drive, a large crowd gathers around your ship. Clearly they are hoping that once again you will arrange a sale. Do you want to bargain with them?` - choice - ` (No.)` - defer - ` (Yes.)` - ` When you approach the crowd, one of them says, "Greetings, human friend. We have made you known to all our brothers and sisters as one of the few creatures who have chosen to help the true Hai to gain their freedom. If you give us another jump drive, we will pay you another million credits, and make you one of our emissaries to collect the payments with which our frail brothers seek to buy peace. Will you accept this exchange?"` - choice - ` "Sorry, I need this jump drive right now, but I will come back later and sell it to you."` - defer - ` "Yes, I will sell you my jump drive."` - ` Once again, they swap your jump drive for a hyperdrive, and pay you far more than you could sell a jump drive for anywhere else. "We will tell the other true Hai to offer you jobs in our job boards," they tell you, "and remember that we need still more jump drives."` - choice - ` "Then I will find more, and bring them to you."` - accept - ` "Can you tell me what you are using them for?"` - ` "Not yet. If you further prove your friendship, perhaps we will." You assure them that you will continue to do your best to assist them.` - accept - - on accept - outfit "Jump Drive" -1 - outfit "Hyperdrive" 1 - payment 1000000 - "reputation: Hai (Unfettered)" >?= 20 - fail "Unfettered Jump Drive 1" - - - -mission "Unfettered Jump Drive 3" - name "More Jump Drives" - minor - description "If you find more Jump Drives, you can sell them to the Unfettered Hai for considerably more money than they are worth elsewhere." - landing - to offer - has "Unfettered Jump Drive 2: offered" - not "Wanderers: Jump Drive Source: active" - to fail - has "event: wanderers: unfettered invasion starts" - to complete - has "Unfettered Jump Drive 4: offered" - source - attributes "unfettered" - on offer - conversation - `You have another jump drive, and the Unfettered will certainly be willing to pay you well for it. They also hinted that they might be willing to give you more information about what they plan to use the jump drives for. Do you want to sell them another drive?` - choice - ` (No.)` - defer - ` (Yes.)` - ` You meet up with some local Unfettered leaders, and they again pay you a million credits and arrange for your jump drive to be swapped out of your ship. "If you bring more, we will continue to pay you," they say.` - choice - ` "Can you tell me what you are using the jump drives for?"` - ` "Thank you, I will certainly bring more of them when I am able."` - accept - ` After a brief and hushed discussion in their own language, one of the leaders says, "You have proven your worth, so we will share our secret. The Hai once owned many worlds on the galactic fringe, a territory we can only visit using the jump drive. Those worlds are fruitful and nearly uninhabited. We will reclaim them as our own, and there will be food there to feed the Unfettered for many thousands of years to come."` - branch know - has "First Contact: Wanderer: offered" - choice - ` "Is there any other way I can help you to reclaim those worlds?"` - goto help - ` "'Nearly uninhabited?' You mean another species inhabits some of those worlds now?"` - goto wanderers - - label know - ` You suspect that they are talking about the territory that is now inhabited by the Wanderers.` - choice - ` "Are you at war with the Wanderers? Can I help you to reclaim your territory?"` - goto help - ` "What are you going to do to the species that owns those worlds right now?"` - goto wanderers - - label help - ` "Your help may indeed be beneficial to us," says the leader. "I will tell the others to contact you if they have any particular missions you can undertake."` - choice - ` "I look forward to hearing from them."` - accept - ` "What do you plan to do to the species that inhabits those worlds now?"` - - label wanderers - ` "Those worlds are now held by a species of scavengers, who feast on the ruin of proud civilizations. Our scouts tell us that these carrion-feeders have wiped away nearly every Hai artifact, melting down our cities to make metal for their ships and factories, and hiding the scars of our wars beneath newly planted forests. They are an old and strong species, but few in number, and those worlds are ours by right."` - ` You try to press them for more information, but they tell you nothing useful, aside from promising you that they will seek out your help when it is time to reclaim their territory.` - accept - - on accept - outfit "Jump Drive" -1 - outfit "Hyperdrive" 1 - payment 1000000 - "reputation: Hai (Unfettered)" >?= 30 - fail "Unfettered Jump Drive 2" - - - -mission "Unfettered Jump Drive 4" - repeat - minor - to offer - has "Unfettered Jump Drive 3: offered" - not "Wanderers: Jump Drive Source: active" - to fail - has "event: wanderers: unfettered invasion starts" - to complete - never - source - attributes "unfettered" - on offer - conversation - `Would you like to sell another jump drive to the Unfettered?` - choice - ` (No.)` - defer - ` (Yes.)` - ` As usual, they are more than willing to pay you a million credits for your jump drive, but you do not gain any additional information by talking with them.` - accept - - on accept - outfit "Jump Drive" -1 - outfit "Hyperdrive" 1 - payment 1000000 - "reputation: Hai (Unfettered)" >?= 40 - fail "Unfettered Jump Drive 3" - fail "Unfettered Jump Drive 4" - - - -mission "Unfettered returning home" - description "This Hai has asked you to smuggle him out of Unfettered space and bring him to ." - minor - source - attributes "unfettered" - destination "Hai-home" - clearance - passengers 1 - to offer - has "Unfettered Tribute 3: done" - random < 40 - on offer - conversation - `During the night, you hear a gentle scratching sound on your ship's main hatch. Do you investigate?` - choice - ` (Yes.)` - ` (No.)` - defer - ` You grab a flashlight and open the hatch, and find a juvenile Hai there, with a large satchel slung over his shoulder. "You are the , yes?" he says. You nod. He says, "Is it true what is written here?"` - ` In his hands he is holding a piece of foil paper. You recognize it as the wrapper from one of the food rations that you have been transporting to the Unfettered, the "tribute" that they demand from the peaceful Hai. But having never unwrapped one of the rations, you had not realized that there is writing on the inside, a few words in the angular alphabet of the Hai. The Unfettered youth sees your look of confusion, and translates the message. "It says, 'Hai-home is your home too. Rejoin your people.'"` - choice - ` "I think it is true. The Hai who gave this tribute said they hoped the Unfettered would turn from violence and be reconciled with them."` - goto true - ` "I'm sorry, but I don't think they will ever let you live among them, if it is your nature to be prone to violence."` - ` You have little experience reading Hai emotion, but the youth seems crestfallen. "You are certain?" he asks.` - choice - ` "I am certain. I can do nothing for you."` - goto refuse - ` "Perhaps you can come with me and find out, but don't get your hopes up."` - goto end - label true - ` "Will you take me to Hai-home?" he asks. "You are able to be outside Unfettered places. Can I go with you?"` - choice - ` "Yes, I will take you there."` - goto end - ` "Sorry, I can't risk angering the Unfettered by carrying a defector."` - label refuse - ` Disappointed, the youth leaves. You hope you made the right choice.` - decline - label end - ` You show the youth to one of your bunk rooms, and tell him to stay hidden there until you reach Hai-home.` - accept - - on visit - dialog `You look for the young Hai, but realize that he took a ride on one of your escorts! Better depart and wait for your escorts to arrive in this star system.` - on complete - payment 100000 - dialog - `You need not have worried about the reception the Unfettered youth would receive here on Hai-home. Scarcely minutes after you hesitantly contact the Hai government, a happy crowd has gathered around your ship. When he steps out of the hatchway, he looks stunned at being welcomed so warmly. One of the Hai governors thanks you for transporting him, and pays you .` - "reputation: Hai" += 10 - - - -mission "Returning Home" - description "Bring Elliot home to his family on . Elliot ran away from his family as a teenager and hasn't seen them in almost six years." - minor - source - government "Hai" - destination - attributes "dirt belt" - attributes "farming" - passengers 1 - to offer - random < 40 - on offer - conversation - `You are stopped by a human in the marketplace. He takes off his hat and asks, "You're from the outside, aren't you?"` - choice - ` "Yes, I am."` - goto outsider - ` "What do you mean 'the outside?'"` - - ` "Outside of Hai space. Your ship looks newer than most of the ships that humans fly around here."` - choice - ` "Oh, yes. I do come from outside."` - - label outsider - ` "Good. My name is Elliot." You introduce yourself to Elliot and shake hands.` - ` "Can you take me to ?" Elliot asks.` - ` "That's all the way in the Dirt Belt," you say. "Why do you want to go that far?"` - ` Elliot looks down at the ground for a second and takes a deep breath while gripping his hat in his hands. "You see, I haven't lived here all my life. I was born on to a poor farming family. Most of my days were spent working on the farm, which I hated with a passion. One day I just got fed up with things and I ran away.` - ` "I ran away from home to the spaceport city and snuck my way into the cargo hold of a freighter. The captain didn't open the cargo hold for three weeks while I stayed in it. Lucky for me the freighter was transporting food, so I had plenty to eat.` - ` "When the cargo hold doors finally opened, I ran out as fast as I could, only to run back in at the sight of a group of Hai. I had no idea where I was at the time, but I've been living here ever since. That was when I was thirteen, nearly five years ago now."` - ` Elliot looks down at the ground again and wipes a tear from the corner of his eye.` - choice - ` "Alright, I'll take you to ."` - goto accept - ` "And you finally want to go back home?"` - ` "Sorry, but I'm not able to take you that far."` - goto decline - - ` "Yes. I've thought a lot about it lately. I want to see my family again."` - choice - ` "Alright, I'll take you to ."` - goto accept - ` "Sorry, but I'm not able to take you that far."` - - label decline - ` "I understand," Elliot says. "I'll just try and find someone else to help me. Goodbye, ."` - decline - - label accept - ` You lead Elliot to your ship and show him to a bunk room. After leaving Elliot there, you wonder if his family is still even on anymore.` - accept - - on visit - dialog `You look for Elliot, but realize that he took a ride on one of your escorts! Better depart and wait for your escorts to arrive in this star system.` - on complete - payment 45000 - conversation - `Elliot thanks you for bringing him to and hands you . He flags down a taxi just outside the spaceport, but before entering the taxi he turns back to you.` - ` "Do you want to come with me? I'd love for you to meet my family. They'll want to meet you when I tell them how I got back."` - choice - ` "Sorry, I have other places to be. Good luck."` - ` "Sure. I've come with you this far."` - goto sure - - ` "I understand. Thanks again, . I'll always owe you."` - ` Elliot gets into the taxi, which drives off toward the seemingly endless farmlands outside of the spaceport city.` - decline - - label sure - ` The view for nearly the entire three hour drive is of hills and farmland with the occasional building or wild animal. Elliot shakes as the taxi approaches the house from the driveway. "I'm wondering if they still even live here," he says nervously.` - ` No one comes out of the house when the taxi stops. You walk up to the front door with Elliot and a middle-aged woman answers the door with a mug of coffee and a bewildered look on her face.` - ` "Can I help you?" the woman asks.` - ` Elliot looks over at you with a big smile on his face. "Yes you can, mom," he says to her. The woman's face lights up with joy and she begins jumping up and down, spilling coffee from her mug.` - ` "Oh Elliot, I can't believe it!" Elliot's mom puts down her mug and leaps out the door to hug him. "Jackson! Sarah! Abby! Sean! Victor! Elliot is here!" Elliot's entire family comes out from the house and greets him, asking dozens of questions about where and how he's been and why he left.` - ` Elliot introduces you to his family, who thank you for bringing Elliot home. Victor, who was only seven years old when Elliot left and is now twelve, asks you question after question about being a pilot, sometimes asking new questions before you can even answer the old one.` - ` "Are you going back to the spaceport, ?" the taxi driver yells from the driveway. "I need to get back to the city as soon as I can."` - ` You say goodbye to Elliot and to his family. "Thanks again, ," Elliot says. "I'll always owe you."` - - - -mission "Unwanted Cargo Trigger" - invisible - landing - source - government "Hai" - to offer - random < 10 - "cargo space" > 0 - on offer - event "hai in cargo" 14 - fail - -event "hai in cargo" - -mission "Unwanted Cargo" - landing - description "Bring a Hai child who hid in your cargo hold back to ." - source - government "Republic" "Free Worlds" "Syndicate" "Neutral" - destination "Allhome" - to offer - has "event: hai in cargo" - on offer - conversation - `The "Check Cargo" light for your ship begins blinking when you land, meaning that a cargo crate may have come loose in flight. You shut off the ship's engines and walk to the cargo hold.` - ` You check every cargo crate in the hold, but can't find anything wrong. Right as you decide to leave, one of the smaller crates begins rocking back and forth.` - branch translator - has "language: Wanderer" - - ` You hear a voice come from the crate, but it is not a language you understand. The voice continues to speak, and you recognize it as the Hai language.` - choice - ` (Open the crate.)` - ` You open the crate and are met face to face with a Hai child. You aren't sure how old it is, but it looks to be about the size of a one-year-old human child. It tries to communicate with you, but begins to cry when it sees the confused look on your face.` - choice - ` "Don't cry, little guy."` - goto cry - ` (Pick up the Hai.)` - - ` The child waves its hands around when you try to pick it up, making it impossible to grab on to. After waiting for a few minutes, the child finally calms down, eventually going to sleep in the crate.` - goto end - - label cry - ` The child begins to cry even louder than before. After waiting for a few minutes, the child finally calms down, eventually going to sleep in the crate.` - goto end - - label translator - ` You hear a voice come from the crate, and surprisingly your Hai translator begins speaking. "Let me out! I want to go home!"` - choice - ` (Open the crate.)` - ` You open the crate and are met eye to eye with a Hai child. You aren't sure how old it is, but it looks to be about the size of a one-year-old human child. "I want my mommy!" it says as its eyes begin to tear up.` - choice - ` "Where's your mommy?"` - ` "Don't cry, little guy."` - ` The child looks surprised when your translation device speaks to it in Hai. "Take me home!" it yells back at you. You attempt to find out where the child's home is, but it continues to cry for its mother without giving any important information.` - - label end - ` This child must have somehow gotten into your cargo hold while you were in Hai space. Leaving a Hai child on a human world would be an extremely bad idea. Perhaps someone on will be able to bring the child back to its family.` - accept - - on complete - payment 50000 - dialog `You contact the spaceport authorities of and ask them if they are looking for a lost Hai child. It turns out that the family was so worried that they put up a reward for finding their son. A Hai spaceport worker takes the child from your ship and thanks you for finding him for the family.` - - - -mission "Expanding Business [1]" - name "An Interesting Proposition" - description "Travel with businessman David Turner to where a convoy of freighters are awaiting escort." - minor - source "Greenwater" - destination "Allhome" - to offer - has "First Contact: Hai: offered" - has "main plot completed" - on offer - conversation - `Walking through the spaceport, you notice that almost half of the people you see are humans, unlike other Hai worlds where the Hai outnumber humans by a sizable degree. A human dressed in a business suit shouts your name from across the street and approaches you.` - ` "Captain , one of the many heroes of humanity! I noticed you right away when I laid my eyes upon you. I'd like to personally thank you for what you've done."` - choice - ` "Glad to get some recognition for all the hard work I've done."` - goto boast - ` "Don't mention it. I just did what I could to help."` - goto downplay - ` "Can I help you, sir?"` - - ` "I'm the one who should be using formal titles to address you, so please, Captain, don't call me sir.` - goto proposition - - label boast - ` "A personality as big as yourself should be receiving praise and recognition wherever you go! People must really have no respect these days.` - goto proposition - - label downplay - ` "No need to downplay yourself, Captain! You've done God's work in saving humanity from that alien scourge.` - - label proposition - ` "The name's David Joseph Turner, venture capitalist, entrepreneur, and famous Paradise Worlds businessman." Turner grabs a business card from his pocket and hands it to you. The card contains his contact information, an address on Martini, and makes sure to boast in golden letters his net worth of more than three billion credits.` - ` "You may not have heard of me, but I've sure as hell heard of you, and I'd like to make a proposition to you." Turner turns around and waves his arm across the crowd of people in the spaceport. "You see all the humans here? About one out of every four of these people only arrived here after war broke out through the wormhole. Captains who knew of the Hai came flocking here in droves after the Navy entered Kornephoros, hoping to avoid any troubles that the war would bring. Some captains returned after the war ended, but most stayed, and I see a massive market opportunity in that."` - branch rich - "net worth" >= 4000000000 - - choice - ` "What kind of market opportunity?"` - goto opportunity - ` "Sorry, but I don't have the time to talk about this."` - goto walk - - label rich - choice - ` "What kind of market opportunity?"` - goto opportunity - ` "You're only worth three billion credits? Why shouldn't I pursue your opportunity on my own?"` - ` "Sorry, but I don't have the time to talk about this."` - goto walk - - ` "Of course you're worth more than me, Captain , but you are no business owner. I have the connections and skills, but a name like yours will always help.` - goto opportunity - - label walk - ` You try to walk away, but Turner stops you by grabbing your arm and continues to talk.` - - label opportunity - ` "Allow me to explain. The journey to the Hai can be a dangerous one, and you know that. I heard many stories during the war of merchants trying to reach the Hai, but thanks to the Navy being distracted, those merchants fell victim to pirates patrolling the systems of the Far North. Now that many merchants are here, they're trapped. They expended most of if not all of their ammunition trying to get here, and now they have none to defend them on their way back. Human ammunition has become a scarce commodity among human captains in this region of space, leaving open a market that's just waiting to be cornered.` - ` "I'd like you, Captain , hero of humanity, to help me set up an outfitter here on , an outfitter that would supply these desperate merchants with relief by supplying them with the ammunition they need, along with outfits they might want to buy for their old ships. I've already received approval from the Hai government for the construction of an outfitter, and with a name like yours backing up this business, the profits are sure to be phenomenal, profits that you would be sharing in by being a founding member of this outfitter."` - choice - ` "This sounds like a good idea to me. What do you need me to do?"` - goto interested - ` "Sorry, but I'm not interested in your proposition."` - - ` "Nonsense, Captain! All you'd need to do is help escort a few freighters from to Follower and back to here, and for so simple a job you could be receiving enough money to not work another day in your life, or perhaps even support a massive fleet."` - choice - ` "Again, I'm not interested. Goodbye."` - ` "Alright, you have my attention."` - goto interested - - ` "Well, I tried, Captain," Turner says with a smirk. "I'll just have to travel back to the Paradise Worlds and make my money in other areas of business, then." He hands you another business card and winks. "Goodbye, Captain . You should know where to find me if you need me. Perhaps we can pursue this venture together in the future."` - decline - - label interested - ` "Excellent, Captain! I'll be making myself comfy on my own ship. A convoy of freighters is waiting for us on . From there, we're off to Follower to pick up supplies."` - accept - - npc accompany save - personality escort - government "Merchant" - ship "Star Queen (Hai)" "Chryso Vasilia" - - on visit - dialog `You've reached , but you've left Turner behind. Wait for Turner's ship to arrive before landing.` - - on complete - dialog `The freighters are ready to launch by the time you get to . "Now we just need to escort these freighters to Follower in the Alphard system and back in one piece," Turner exclaims, hopping back on to his Star Queen.` - -mission "Expanding Business [2]" - landing - name "An Interesting Proposition" - description "Escort the freighters to where they will pick up supplies for the Greenwater outfitter." - destination "Follower" - to offer - has "Expanding Business [1]: done" - - npc accompany save - personality escort - government "Merchant" - ship "Star Queen (Hai)" "Chryso Vasilia" - npc accompany save - personality escort - government "Merchant" - fleet - names "civilian" - variant - "Bulk Freighter (Hai)" 3 - - npc - personality staying - government "Pirate" - system "Ultima Thule" - fleet "Small Northern Pirates" - npc - personality staying - government "Pirate" - system "Rajak" - fleet "Large Northern Pirates" - npc - personality staying - government "Pirate" - system destination - fleet "Large Northern Pirates" - - on visit - dialog `You've reached , but you've left one of the ships you're supposed to be escorting behind. Wait for Turner's ship and all the Bulk Freighters to arrive before landing.` - -mission "Expanding Business [3]" - landing - name "An Interesting Proposition" - description "Escort Turner's ship to so that he can speak with an old friend." - destination "Rust" - to offer - has "Expanding Business [2]: done" - on offer - conversation - `Turner jumps off of his Star Queen before the boarding ramp fully reaches the ground, clearly eager to get moving with this project.` - ` Turner swears under his breath when he walks up to you. "Low life pirates giving us trouble on the way here. That's the kind of trouble I'm talking about that an outfitter in Hai space would help with. There's no telling what would have happened had my Bulk Freighters not had their missiles. Or if you were not there to protect them, of course."` - ` Turner has a talk with the spaceport authorities, and within a short amount of time the necessary cargo is loaded on to the freighters. When the freighters are fully loaded, they take off without even giving you time to get to your ship.` - ` "They can get back to Greenwater on their own," Turner says from behind you as you watch the freighters fly off. "I told them to leave as soon as they could. As for you and me, I need escort to . I received a message from an old friend there who would like to have a chat with me."` - accept - - npc accompany save - personality escort - government "Merchant" - ship "Star Queen (Hai)" "Chryso Vasilia" - - on visit - dialog `You've reached , but you've left Turner behind. Wait for Turner's ship to arrive before landing.` - -mission "Expanding Business [4]" - landing - name "An Interesting Proposition" - description "Escort Turner back to to oversee the construction of the outfitter." - destination "Greenwater" - to offer - has "Expanding Business [3]: done" - on offer - conversation - `Turner lands his ship outside of the Kraz Cybernetics building. "Wait here while I have a talk with my friend, Edward. This should only take a few minutes."` - ` A few hours later, Turner returns carrying a black suitcase. "Sorry, that took longer than I expected. Now, let's get back to ."` - accept - - npc accompany save - personality escort - government "Merchant" - ship "Star Queen (Hai)" "Chryso Vasilia" - - on visit - dialog `You've reached , but you've left Turner behind. Wait for Turner's ship to arrive before landing.` - - on complete - event "outfitter on greenwater" 95 - conversation - `By the time you finally reach , construction on the outfitter is already underway. The construction workers have laid the foundation of the outfitter close to the spaceport, taking up a good portion of a park.` - ` "I had to pay a pretty penny to get the outfitter this close to the spaceport," Turner says to you, "but it'll all be worth it in the end.` - ` "The outfitter should be done in three months or so. You'll know it's done once you find an extra two thousand credits in your pocket every day." Turner pats you on the back. "Have fun until then, Captain . Keep yourself busy saving the galaxy."` - -event "outfitter on greenwater" - planet "Greenwater" - outfitter "Basic Outfits" - outfitter "Ammo North" - outfitter "Ammo South" - -mission "Expanding Business: outfitter complete" - landing - invisible - to offer - has "event: outfitter on greenwater" - on offer - "salary: Turner Incorporated" = 2000 - event "request for a shipyard" 270 - fail - -event "request for a shipyard" - -mission "Expanding Business [5]" - landing - name "A New Proposition" - description "Meet with David Turner on to talk about a new proposition." - source - government "Hai" - destination "Greenwater" - to offer - has "event: request for a shipyard" - on offer - dialog `You receive a message from David Turner when you land. "Hello, Captain. I hope you've been enjoying your share in the outfitter. I have a new proposition for you, as I've bought out the rest of the park around the outfitter. Meet me on if you'd like to hear about it."` - -mission "Expanding Business [6]" - landing - name "A New Proposition" - description "Escort the freighters to in order to pick up the supplies for the shipyard." - destination "Sunracer" - to offer - has "Expanding Business [5]: done" - on offer - conversation - `Turner meets you in a high-end human-owned restaurant in the richer part of the city, very much reminiscent of something you would find on a Paradise Planet. "It's been quite some time since we last spoke, Captain . Over a year now," he says. "Have you been enjoying the extra cash in your pocket every day, Captain ?"` - choice - ` "Yes. It's been a huge help paying crew salaries."` - goto salaries - ` "Two thousand credits each day isn't much for me."` - - ` "I suppose two thousand credits every day wouldn't be much to a hero such as yourself. Spaceships are expensive, after all. How does four thousand credits every day sound to you?"` - goto choice - - label salaries - ` "I'm glad to hear that, Captain . I spent my early years as a captain myself, and I didn't much enjoy having to worry about crew salaries every day. Perhaps doubling that amount will help even more."` - - label choice - choice - ` "Am I getting a raise?"` - ` "Is this part of your new proposition?"` - goto proposition - - ` "You could call it that," Turner says after sipping from his glass of wine.` - - label proposition - ` "Building a outfitter selling human goods here on has had to be the best idea I've ever had, Captain , but recently I thought of an even better idea. You see, most of the humans you see flying around in Hai space are flying decades-old ships. Hai ships are prohibitively expensive for humans. The Aphid is nearly three million credits! This means that demand for ships is extremely high among humans, Captain . Do you see where I'm going with this?"` - choice - ` "You need me to help you escort freighters again?"` - ` "Do you want to build a shipyard selling human ships?"` - - ` "Yes, Captain. Right now, the only realistic way that a human born here can get a ship is if they know a captain willing to retire. Even then, prices for a human ship can be more than twice what they are across the wormhole. It's preposterous, Captain !` - ` "I've already made arrangements with the local Hai government. The rest of the park next to the outfitter is now my property, and I intend to use it to build the shipyard. I've also contacted Megaparsec and bought a license to build their ships and some of the outfits they sell on . My freighters are at the ready in the spaceport right now. All I need you to do is escort them to and back, and in six to seven months' time when the shipyard is done, you'll reap the rewards. What do you say, Captain ? Do you want to be a hero to millions once again?"` - choice - ` "Sure, this sounds like a great idea."` - goto accept - ` "I'm not interested in working with you anymore, Turner."` - - ` Turner smirks at your response. "Understood, Captain . I'll just save myself two thousand credits a day from now on by rescinding your salary. I'll be seeing myself out now."` - choice - ` "Goodbye."` - decline - ` "Wait! I changed my mind. I'll help you."` - - label accept - ` "Excellent decision, Captain . I'll meet you outside to send the ships off."` - accept - - on decline - clear "salary: Turner Incorporated" - - npc accompany save - personality escort - government "Merchant" - ship "Star Queen (Hai)" "Chryso Vasilia" - npc accompany save - personality escort - government "Merchant" - fleet - names "civilian" - variant - "Bulk Freighter (Hai)" 3 - - npc - personality staying - government "Pirate" - system "Ultima Thule" - fleet "Small Northern Pirates" - npc - personality staying - government "Pirate" - system "Rajak" - fleet "Large Northern Pirates" - npc - personality staying - government "Pirate" - system destination - fleet "Large Northern Pirates" - - on visit - dialog `You've reached , but you've left one of the ships you're supposed to be escorting behind. Wait for Turner's ship and all the Bulk Freighters to arrive before landing.` - - on complete - dialog `The Bulk Freighters are loaded with supplies without any problem. When one of the spaceport workers asks Turner where the supplies are going, he replies, "These are just to expand a business venture of mine on, uh, Glory."` - -mission "Expanding Business [7]" - landing - name "A New Proposition" - description "Escort the freighters back to to begin construction on the shipyard." - destination "Greenwater" - to offer - has "Expanding Business [6]: done" - - npc accompany save - personality escort - government "Merchant" - ship "Star Queen (Hai)" "Chryso Vasilia" - npc accompany save - personality escort - government "Merchant" - fleet - names "civilian" - variant - "Bulk Freighter (Hai)" 3 - - npc - personality staying - government "Pirate" - system "Cardax" - fleet "Small Northern Pirates" - npc - personality staying - government "Pirate" - system "Rajak" - fleet "Large Northern Pirates" - - on visit - dialog `You've reached , but you've left one of the ships you're supposed to be escorting behind. Wait for Turner's ship and all the Bulk Freighters to arrive before landing.` - - on complete - event "shipyard on greenwater" 180 - conversation - ` Construction on the shipyard begins almost immediately after the supplies are unloaded from the freighters, starting with the demolition of the rest of the park. A downtrodden-looking crowd gathers to watch the demolition, but Turner assures you that there are plenty of other parks in the city for them to go to.` - ` "Something big is going to come of this, Captain ," Turner says. "Just know that you were all part of it. You'll know the shipyard is done when you find an extra four thousand credits in your pocket each day. Goodbye until then, Captain ."` - -event "shipyard on greenwater" - planet "Greenwater" - shipyard "Basic Ships" - shipyard "Syndicate Basics" - shipyard "Megaparsec Basics" - shipyard "Megaparsec Advanced" - outfitter "Common Outfits" - outfitter "Syndicate Advanced" - outfitter "Lovelace Basics" - fleet "Small Human Merchants (Hai)" - add variant 20 - "Sparrow" - add variant 20 - "Star Barge" - add variant 20 - "Shuttle" - add variant 5 - "Freighter" - "Wasp" 2 - add variant 10 - "Freighter" - "Shuttle" 2 - "Quicksilver" - add variant 15 - "Bounder" - "Wasp" 2 - add variant 5 - "Manta" - add variant 5 - "Freighter" 2 - "Manta" - fleet "Large Human Merchants (Hai)" - add variant 6 - "Freighter (Proton)" 2 - "Quicksilver" 2 - add variant 6 - "Freighter" 4 - "Quicksilver" 2 - "Splinter" 1 - add variant 3 - "Freighter" 4 - "Quicksilver" 2 - "Splinter (Laser)" 1 - add variant 3 - "Freighter" 4 - "Quicksilver" 2 - "Splinter (Proton)" 1 - -mission "Expanding Business: shipyard complete" - landing - invisible - to offer - has "event: shipyard on greenwater" - on offer - "salary: Turner Incorporated" = 4000 - fail - - - -mission "Hiding in Plain Sight" - description "Bring Arthur and his Hai friend, Kiru, to for a gaming convention." - minor - source - government "Hai" - destination "Vinci" - passengers 2 - to offer - random < 30 - has "First Contact: Hai: offered" - on offer - conversation - `While eating in a spaceport cafeteria that serves both Hai and human cuisine, you are approached by a teenage human and Hai. "Hello. Do you know how to get to ?" the Hai asks.` - choice - ` "I do. Why do you want to go there?"` - ` "I don't. You'll have to ask someone else."` - decline - ` The human responds, "There's a massive convention on for a game called 'Boundless Frontiers.' The convention has a huge cosplaying scene, and I think Kiru would fit right in."` - ` "Arthur and I have to give you if you bring us to the ," Kiru says. "We can find our own way back to the Hai space, as well."` - choice - ` "Alright, I can take you there."` - accept - ` "Sorry, you'll have to find someone else to bring you."` - decline - - on visit - dialog `You look for Arthur and Kiru, but realize that they took a ride on one of your escorts! Better depart and wait for your escorts to arrive in this star system.` - on complete - payment 75000 - dialog `Arthur and Kiru pay you before running off to the convention center. As they run away, you notice that Kiru is drawing a number of eyes from the crowd, but no one seems to suspect that he is an actual alien.` - - - -mission "Hai Honeymoon" - description "Bring Anaya and Touhar to for their honeymoon." - minor - source "Skyfarm" - destination "Featherweight" - passengers 2 - to offer - random < 60 - has "First Contact: Hai: offered" - on offer - conversation - `You hop around the spaceport of , trying to adjust to the low gravity of this moon, when you are approached by a toweringly tall human woman and an equally tall Hai male who are clearly having no trouble with 's gravity.` - ` "You look like you need help there, Captain," the woman says with a chuckle.` - choice - ` "Don't worry. I almost have the hang of it."` - ` "Maybe a little bit."` - ` "It's always fun watching captains when they step off the comfort of their ship," the Hai says.` - ` "At least they're trying, Touhar," the woman says.` - choice - ` "Can I help you two with something?"` - ` "Is there something I can help you with, or are you just going to watch me?"` - ` "Actually, there is something," the woman says. "My name is Anaya, and this is my husband, Touhar. And you are?"` - choice - ` "My name is ."` - ` "Wait, your husband?"` - goto husband - - ` "Very nice to meet you, Captain ," Touhar says to you.` - goto next - - label husband - ` "What, you've never seen an interspecies couple before?" Touhar asks with a hint of sarcasm in his voice.` - - label next - ` "We got married last week, and we were hoping to travel to for our honeymoon. I know it's risky to bring Touhar into human space, but is a sparsely inhabited world, and I have a friend who owns a house in the mountains far from anyone who could see him."` - ` "Said friend will be able to arrange for our return to as well," Touhar adds. "Will you take us?"` - choice - ` "Sure."` - accept - ` "Sorry, I can't travel that far from here."` - decline - - on visit - dialog `You look for Anaya and Touhar, but realize that they took a ride on one of your escorts! Better depart and wait for your escorts to arrive in this star system.` - on complete - payment 100000 - dialog `Instead of landing in the spaceport where they can be seen, you drop Anaya and Touhar off as close as you can to where they will be staying. The house is a few kilometers away, but they assure you that they can make it on their own. They pay you and thank you for bringing them this far.` - - - -mission "Pirate Troubles [0]" - name "Defend " - description "A sizable group of pirates has found their way into Hai space and is terrorizing the system. Help the Hai fight back against them." - source - near "Waypoint" 2 - government "Hai" - to offer - has "First Contact: Unfettered: offered" - "combat rating" > 1100 - random < 10 - on offer - conversation - `The peaceful spaceport is suddenly filled with the harsh sound of sirens. You spot some Hai and a small number of humans running to their ships and speeding quickly into orbit. It appears that the system is under attack, but the Unfettered Hai never reach this far south. A loud speaker begins blaring throughout the spaceport: "Unfettered humans have entered the system in a large fleet and have begun attacking! Requesting all combat-worthy pilots to assist in the defense of our space. These enemies of harmony are not welcome here."` - branch unfettered - has "Unfettered: Jump Drive Source: offered" - ` You find the phrase "unfettered humans" odd, but guess that they may be referring to pirates. The Hai will probably be very gracious if you help, but this could also be an easy way to get yourself killed, especially if a group of pirates is bold enough to attack the Hai.` - goto choice - - label unfettered - ` Your heart drops at the phrase "unfettered humans," as the last time you heard that was when the Unfettered Hai used that phrase to refer to the Alphas. If it is really the Alphas attacking the Hai, then it is probably a good idea to help.` - label choice - choice - ` (Join the defense fleet.)` - launch - ` (Stay here until the fight is over.)` - decline - npc - government "Hai" - personality staying - fleet "Large Hai" - npc - government "Merchant" - personality staying - fleet "Large Human Merchants (Hai)" - npc evade - government "Pirate" - personality staying - fleet - names "pirate" - variant - "Leviathan" 2 - "Mule" 2 - "Firebird" - "Headhunter" 3 - "Raven" 3 - -mission "Pirate Troubles [1]" - landing - name "Unfettered Humans" - description `Track down the leaders of the pirate gang "Scar's Legion" and "persuade" them to stop attacking Hai space, then return to to tell the Hai.` - source - government "Hai" - destination "Hai-home" - clearance - to offer - has "Pirate Troubles [0]: done" - on offer - "reputation: Hai" += 20 - conversation - `The battle has ended, but the spaceport still seems more hectic than usual. Ships are jumping in from the surrounding systems to help any injured and to repair any damage that may have occurred. After some hours pass and the commotion has died down, a Hai elder approaches you. "We have heard from the humans here that you are considered a seasoned fighter among your people. May you lend your combat prowess to us to resolve this issue?"` - choice - ` "I'd be glad to help. What can I do?"` - goto explain - ` "What issue?"` - ` "I understand that you just defended this system from human pirates. That is the issue that needs resolved.` - label explain - ` "Human attacks on our systems are very rare, but recently we have experienced an increased number of raids. Not all have been as unsuccessful as this one. We captured a crew member of this most recent attack who was attempting to flee in an escape pod, and he gave us information that a gang that calls themselves 'Scar's Legion' has discovered our territory and is responsible for the recent raids.` - ` "Unfortunately, he would not tell us where this gang is, or who the leader is, so there is nothing we are able to do about it. Many humans who live peacefully among us told us that you might be capable of assistance, though."` - choice - ` "I'll see what I can do."` - goto yes - ` "You want me to hunt down Scar's Legion to stop them from attacking you?"` - ` "Sorry, I'm not interested."` - decline - ` "We understand that these humans are likely misguided. We ask that you resolve this peacefully if possible, but the loss of life from these continued attacks is unacceptable."` - choice - ` "I'll see what I can do."` - goto yes - ` "Sorry, but I'm not interested."` - decline - label yes - ` "Thank you. Please return to after you have sought to resolve this situation."` - accept - on visit - dialog "You've returned to , but you haven't yet tracked down Scar's Legion. Perhaps you should ask around the spaceport of pirate planets near the wormhole into Hai space for information." - to complete - or - has "accepted scar's legion tribute" - has "defeated scar's legion" - -mission "Pirate Troubles [1]: Farpoint" - landing - invisible - source "Farpoint" - to offer - has "Pirate Troubles [1]: active" - on offer - conversation - `You visit the Navy outpost on and ask the officers there if they have any information on Scar's Legion. After running a background check on you to make sure you're not up to no good, an officer hands you a copy of a folder containing all the information that the Navy has on the gang. "Nothing in here is classified, so you're free to keep it," the officer says.` - ` You return to your ships and sift through the files. The leader of the gang is named Scar (to no one's surprise), who use to be an important member of another pirate gang before forming his own. The Navy estimates their numbers to be in the low thousands, mostly responsible for petty crime in the Far North and not a cause of too much trouble, but the files all date back to a number of years ago. Clearly something has changed in the time since these files were last updated if Scar's Legion is now powerful enough to even attempt to attack the Hai.` - decline - -mission "Pirate Troubles [1]: Freedom or Zenith" - landing - invisible - source - planet "Freedom" "Zenith" - to offer - has "Pirate Troubles [1]: active" - on offer - payment -5000 - conversation - `You wander the spaceport on the lookout for anyone who might have any information on the whereabouts of Scar's Legion. A self-described fixer promises you information in exchange for payment, but after handing her the few credits that she's asking for, she runs off with her gun in her hands to discourage you from following. Perhaps someone on another nearby pirate planet will have actual information for you.` - decline - -mission "Pirate Troubles [1]: Haven" - landing - invisible - source "Haven" - to offer - has "Pirate Troubles [1]: active" - on offer - payment -100 - "scar's legion information" ++ - conversation - `You order a drink from a small rundown bar in the spaceport and try to make small talk with the bartender to get him open to giving information about Scar's Legion. He seems reluctant at first, but eventually warms up to you. A few other patrons of the bar join in on the conversation. Luckily no one seems mad about you asking about Scar's Legion. One of the patrons makes it clear that Scar's Legion has no friends on this world, "at least not anymore."` - ` You leave the bar after an hour or two. Once you return to your ship, you write down all the information you can remember. The gang use to operate exclusively out of the Far North until they crossed one of the larger gangs, causing them to flee the region a few years ago. One of the pirates guesses that they fled for the Core.` - ` Another person mentioned that the leader of the gang use to always talk about making their own base in an uninhabited system where no one would find it. "He always talked about hollowing out an asteroid to use as a hideout. My guess is he was just always high on the ringworld shavings his gang was dealing."` - decline - -mission "Pirate Troubles [1]: Stormhold" - landing - invisible - source "Stormhold" - to offer - has "Pirate Troubles [1]: active" - on offer - "scar's legion information" ++ - conversation - `It doesn't take long for you to find someone who knows something about Scar's Legion. You meet someone who says he'll give you information "free of charge."` - ` "Scar's Legion have been a thorn in my side for months now. Wrecked my ship a while back, and have been causing me trouble ever since. If you're planning on taking them out, then I'll tell you everything you need to know."` - ` The pirate tells you that he doesn't know where the base of Scar's Legion is, but he mentions that they spend a lot of time in the uninhabited systems of the Far North. "Nothing out there but cold rocks and gas giants, but if they're spending so much time out there then they must have set up a base of some sort on one of those frozen planets."` - decline - -event "scar's hideout" - system "Danoa" - object - sprite star/m4 - period 10 - object - sprite planet/desert7-b - distance 168.64 - period 75.3935 - object - sprite planet/fog0-b - distance 693.93 - period 629.313 - object - sprite planet/mercury - distance 174 - period 15.1961 - object - sprite planet/gas6 - distance 2069.42 - period 3240.9 - object - sprite planet/lava1-b - distance 293 - period 11.3672 - object - sprite planet/rock0-b - distance 440 - period 20.9186 - object - sprite planet/lava2-b - distance 607 - period 33.895 - object "Scar's Hideout" - sprite "planet/asteroid base" - distance 809 - period 52.153 - -planet "Scar's Hideout" - attributes uninhabited - landscape land/loc1 - description "Scar's Hideout is a hollowed out asteroids used by Scar's Legion as their main base of operations. From here they harrass anyone making the journey through the uninhabited systems of the Far North. Recently the gang has discovered the wormhole to Hai space, leading them to start causing trouble for more than just unlucky merchants." - spaceport "The spaceport of Scar's Hideout is a massive hangar dug into the core of the asteroid, accessible only by a single blast door on the ceiling. Judging by the size of the hangar, you'd guess that about a third of the entire asteroid was hollowed out for the spaceport alone." - security 0 - government "Scar's Legion" - -mission "Pirate Troubles [2]" - landing - name "Scar's Legion" - description "You've pieced together enough information to find out that the Scar's Legion hideout is in one of four systems in the Far North. Search those systems for the gang's hideout and confront them." - waypoint "Danoa" - waypoint "Rajak" - waypoint "Sumar" - waypoint "Hassaleh" - to offer - "scar's legion information" >= 2 - on offer - event "scar's hideout" - conversation - `After having visited various pirate worlds asking about Scar's Legion, you believe that you know where their hideout is.` - ` You know that the leader of Scar's Legion use to talk about wanting a hollowed out asteroid as a base. You also know that Scar's Legion has recently been very active in the uninhabited systems of the Far North. You conclude that the gang's hideout could is likely an asteroid located in one of a few systems that are in proximity to the wormhole that leads to the Hai. You mark on your map and get ready to confront them.` - accept - to complete - never - to fail - has "Pirate Troubles [3]: offered" - -government "Scar's Legion" - swizzle 6 - color .78 0 0 - "player reputation" 10 - "attitude toward" - "Merchant" -0.01 - "Republic" -0.01 - "Hai" -0.01 - bribe 0 - fine 0 - "hostile hail" "hostile pirate" - -government " Scar's Legion " - "display name" "Scar's Legion" - swizzle 6 - color .78 0 0 - "player reputation" -1000 - bribe 0 - fine 0 - "hostile hail" "hostile pirate" - -event "battle against scar's legion" - system "Danoa" - fleet "Human Miners" 1600 - -event "battle against scar's legion over" - system "Danoa" - fleet "Small Northern Merchants" 15000 - fleet "Small Northern Pirates" 5000 - fleet "Large Northern Pirates" 16000 - fleet "Large Republic" 30000 - fleet "Human Miners" 1600 - -mission "Pirate Troubles [3]" - landing - name "Scar's Legion" - description "Having declined the tribute, the leader of Scar's Legion has challenged you to a fight to the death. Defeat the , then return to ." - source "Scar's Hideout" - destination "Hai-home" - to offer - has "event: scar's hideout" - on offer - conversation - `You've located the Scar's Hideout, a massive asteroid in orbit around a gas giant. As you fly over the asteroid's surface, you spot an open blast door. They must be inviting you inside. It surprises you that a gang of pirates would be capable of creating such a base, as the materials and time needed to make something like this are immense.` - ` Upon entering the blast door, it closes behind you, leaving you in complete dark. Suddenly, floodlights flash on all around your ship. The brightness of the lights prevents you from seeing anyone beyond them, but you suspect that there are a number of weapons pointed at your ship right now.` - ` "Who are you and what do you want?" a voice booms from a loud speaker. You press a button to activate your ship's external speakers.` - choice - ` "I'm , here to negotiate on behalf of the Hai."` - goto negotiate - ` "I'm , here to take this gang down."` - ` The voice laughs. "Well too bad, because you're right in the middle of a hornet's nest. Fire, boys!"` - goto die - - label negotiate - ` The voice laughs. "Ah, yes. Those squirrels. I take it they've had enough of us plundering their systems. Boys!"` - ` The floodlights turn off, revealing a large room with what must be hundreds of pirates with guns of various sizes trained on your ship. One wrong move and you're toast. "Please, Captain. Step out of your ship."` - choice - ` (Comply with the orders.)` - goto comply - ` (Attempt to escape.)` - ` You activate your ship's engines to escape. The floodlights suddenly reactivate.` - - label die - ` Before you can even react, several dozen lasers and streams of bullets come flying out from behind the floodlights. You attempt to pull your ship up and fly straight through the ceiling before your ship is too damaged to move, but then you spot a number of rockets flying straight at your cockpit. You die instantly as the rockets impact the glass in front of you.` - die - - label comply - ` You step out of your ship, and a tall man with a scar across his cheek steps forward from the crowd of pirates, presumably the leader of the gang.` - choice - ` "The Hai ask that you stop attacking their systems."` - goto negotiations - ` "You must be Scar."` - ` "No. Scar is long dead," the leader says.` - choice - ` "Oh, so does that make you Scab?"` - ` "The Hai ask that you stop attacking their systems."` - goto negotiations - ` The leader grimaces. "I'll cut your tongue out if you don't watch your mouth."` - ` You take a step back. "The Hai ask that you stop attacking their systems," you say, attempting not to get shanked.` - - label negotiations - ` "Perhaps we will stop," the leader says with a smile. "Under one condition. We'd like a one time shipment of various Hai weapons and technology. The shipment should be as big as possible. I've seen the freighters those aliens have. They're massive. Load two or three up with the goods and we'll consider focusing our attention elsewhere."` - choice - ` "Okay. I'll meet with the Hai and see what they can provide."` - goto tribute - ` "I'm afraid that I can't allow that."` - ` The crowd of pirates response with a cacophony of jeers and boos. The leader raises his fist in the air, and the crowd falls silent. "Well I'm afraid that just won't do."` - ` The leader paces back and forth in silence for a moment. "Well if we don't get what we want, then we're just going to need to keep on attacking. Which means that your presence here is pretty useless."` - ` The leader turns to the crowd. "How about a fight? To the death!" The crowd erupts in cheers. The leader turns back to you. "We fight in this system only. Just you and me. You attempt to run, my men hunt you down. How's that sound?" You attempt to respond, but before you can, the leader pulls his gun and aims it at you. "Run."` - launch - - label tribute - ` "Excellent!" the pirate says, which is met with cheers from the rest of the pirates in the room. "But make it quick. Wouldn't want to keep us waiting." The blast doors reopen, and you return to your ship to leave immediately.` - flee - - on decline - set "accepted scar's legion tribute" - on accept - event "battle against scar's legion" - - npc kill - government " Scar's Legion " - personality nemesis - ship "Leviathan (Hai Weapons)" "Keloid" - dialog "You've defeated the leader of Scar's Legion. The various spectators to the fight aren't attacking you, but it may only be a matter of time before they decide to turn their guns on you for killing their leader. Better head to before that happens." - - npc - government "Scar's Legion" - personality nemesis - fleet "Small Northern Pirates" - fleet "Large Northern Pirates" 4 - - on enter - on enter - "reputation: Scar's Legion" = -1000 - - on visit - dialog phrase "generic bounty hunting on visit" - - on complete - set "defeated scar's legion" - event "battle against scar's legion over" - -mission "Pirate Troubles [4]" - landing - name "Pirate Tribute" - description "Escort the three Hai freighters carrying Hai weapons and technology to , then escort the freighters back to ." - source "Hai-home" - stopover "Scar's Hideout" - clearance - to offer - or - has "defeated scar's legion" - has "accepted scar's legion tribute" - on offer - "reputation: Hai" += 20 - payment 2500000 - conversation - `Upon landing on , the Hai authorities give you for your assistance in defending their systems and for helping to track down the culprits. You're sent to the council of elders, the elected ruling body of the Hai, to tell them about Scar's Legion. "Please, tell us what has occurred," one of the elders says.` - branch defeated - has "defeated scar's legion" - - ` "They asked that you load three large freighters with various weapons and technology to give to them. Only then will they stop attacking you."` - ` "A simple request," the elders says. "Little more than what the Unfettered ask of us. We shall load three Geocoris immediately."` - ` "Who is to say that they will not use our own weapons against us?" another elder chimes in. "This deal could only hurt us."` - choice - ` "There's no guarantee that they will not attack again, but they promised that they would focus elsewhere."` - goto guarantee - ` "I could return to them and defeat them if you desire."` - ` "No," says the elder. "We are not interested in condeming these humans to death if all they ask is for technology."` - - label guarantee - ` "I believe a bigger issue here is how this will impact our human friends beyond the wormhole," an elder says. "If these pirates are not attacking us, then who will they be attacking? Will we not simply become weapons dealers for a far off war?"` - ` "We will inform the Republic Navy that we are providing these pirates with our technology for our own sake. They have been capable of combating our technology in the past. I am sure that they will be able to handle it now. Please, , escort the freighters to these pirates so that they may leave us alone."` - accept - - label defeated - ` "I defeated the leader of Scar's Legion. They shouldn't cause any more trouble for you now."` - ` One of the elders frowns. "Did you kill their leader in cold blood, or was it self defense?"` - choice - ` "They asked for a tribute of your weapons and technology, but I refused the offer, so they attacked me."` - goto refused - ` "They were not willing to negotiate, and I was forced to defend myself."` - ` "This is most unfortunate," another elder says. "But I am happy to hear that they will not cause any more loss of life among our people."` - goto end - - label refused - ` "This is most unfortunate," another elder says. "We would have been willing to provide them the technology they sought if only they had asked nicely in the first place."` - ` "Better that we eliminate a threat instead of make them stronger through becoming their weapons dealer," the first elder says. "These pirates might have attacked us with out own technology, or worse still, attacked other humans with them, making us complicit in this slaughter."` - - label end - ` The elders thank you for your assistance in this situation and send you on your way.` - decline - - on decline - "reputation: Hai" += 40 - - npc save accompany - government " Hai " - personality escort - fleet - names "hai" - cargo 10 - variant - "Geocoris" 3 - - on stopover - dialog `You lead the Hai freighters into the blast doors. Despite the massive size of the freighters, they all manage to fit into the asteroid's spaceport with some room to spare, a testament to how much work was put into this base. The pirates of Scar's Legion unload all the Hai technology from the freighters. After the last crate is gone, the freighters quickly launch from the asteroid.` - - on visit - dialog phrase "generic arrived-without-npc dialog" - - on complete - "reputation: Hai" += 40 - payment 500000 - dialog `With the freighters safely returned, the Hai thank you for resolving the situation with Scar's Legion and hand you for your help.` diff -Nru "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/hai outfits.txt" "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/hai outfits.txt" --- "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/hai outfits.txt" 2020-02-24 15:50:12.000000000 +0000 +++ "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/hai outfits.txt" 1970-01-01 00:00:00.000000000 +0000 @@ -1,611 +0,0 @@ -# Copyright (c) 2014-2016 by Michael Zahniser -# -# Endless Sky is free software: you can redistribute it and/or modify it under the -# terms of the GNU General Public License as published by the Free Software -# Foundation, either version 3 of the License, or (at your option) any later version. -# -# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY -# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A -# PARTICULAR PURPOSE. See the GNU General Public License for more details. - -outfit "Pulse Cannon" - category "Guns" - cost 130000 - thumbnail "outfit/pulse cannon" - "mass" 13 - "outfit space" -13 - "weapon capacity" -13 - "gun ports" -1 - weapon - sprite "projectile/pulse" - sound "pulse" - "hit effect" "pulse impact" - "inaccuracy" 1 - "velocity" 15 - "lifetime" 30 - "reload" 20 - "firing energy" 24 - "firing heat" 70 - "shield damage" 45 - "hull damage" 34 - description "Like most examples of Hai engineering that you have seen, the Pulse Cannon does not stand out as a particularly advanced or elegant technology, but it has a reputation for being efficient, reliable, and well-balanced." - -outfit "Pulse Turret" - category "Turrets" - cost 590000 - thumbnail "outfit/pulse turret" - "mass" 34 - "outfit space" -34 - "weapon capacity" -34 - "turret mounts" -1 - "required crew" 1 - weapon - sprite "projectile/pulse" - "hardpoint sprite" "hardpoint/pulse turret" - "hardpoint offset" 7. - sound "pulse" - "hit effect" "pulse impact" - "inaccuracy" 1 - "turret turn" 2.3 - "velocity" 15 - "lifetime" 30 - "reload" 10 - "firing energy" 24 - "firing heat" 70 - "shield damage" 45 - "hull damage" 34 - description "Pulse Cannons are the primary offensive weapon used by Hai ships. This turret mounts two pulse cannons side by side and allows them to track even the fastest-moving of targets." - -effect "pulse impact" - sprite "effect/pulse impact" - "no repeat" - "frame rate" 10 - "lifetime" 20 - "random angle" 360 - "random spin" 4 - "random velocity" .6 - "velocity scale" -.1 - - -outfit "Ion Cannon" - category "Guns" - cost 490000 - thumbnail "outfit/ion cannon" - "mass" 47 - "outfit space" -47 - "weapon capacity" -47 - "gun ports" -1 - weapon - sprite "projectile/ion bolt" - "frame rate" 5 - sound "ion" - "hit effect" "ion impact" 2 - "inaccuracy" 1 - "velocity" 16 - "lifetime" 50 - "reload" 60 - "firing energy" 120 - "firing force" 10 - "firing heat" 150 - "hit force" 120 - "shield damage" 168 - "hull damage" 60 - "ion damage" 5 - description "Ion cannons do not inflict as much damage as some other weapons, but they disrupt the electrical systems on any ship they hit, draining its energy. If a ship has sizable battery reserves, this may not have any effect, but for a ship running at near its energy generation capacity an ion strike can take it out of the battle for a few seconds while it recovers." - -effect "ion impact" - sprite "effect/ion impact" - "no repeat" - "frame rate" 30 - sound "ion impact" - "lifetime" 9 - "random angle" 360 - "random spin" 30 - "random velocity" 2 - "velocity scale" -.05 - - -outfit "Railgun Slug" - category "Ammunition" - cost 60 - thumbnail "outfit/railslug" - "mass" 0.02 - "railgun slug capacity" -1 - description "These railgun slugs incorporate energy-discharging capacitors that deal a small amount of hull damage even when the target's shields are functioning, and they can punch crippling holes in the hull of a ship whose shields are down." - -outfit "Railgun" - category "Secondary Weapons" - cost 20000 - thumbnail "outfit/railgun" - "mass" 4 - "outfit space" -7 - "weapon capacity" -7 - "gun ports" -1 - "railgun slug capacity" 150 - weapon - sprite "projectile/rail slug" - "frame rate" 30 - ammo "Railgun Slug" - icon "icon/rail gun" - sound "ion impact" - "fire effect" "rail sparks" 2 - "live effect" "rail sparks" 5 - "hit effect" "bullet impact" - "inaccuracy" 3 - "velocity" 22 - "lifetime" 1 - "reload" 120 - "firing energy" 92 - "firing heat" 39 - "hit force" 44 - "stream" - "submunition" "rslug" 1 - description "The Hai created this compact weapon for their Flea drones, providing mobile long-range support for the close quarters Pond Strider carrier." - -outfit "rslug" - weapon - "acceleration" .022 - "drag" .001 - "lifetime" 99 - sprite "projectile/rail slug" - "frame rate" 30 - "live effect" "rail sparks" 5 - "hit effect" "bullet impact" - "shield damage" 65 - "hull damage" 95 - "homing" 1 - "optical tracking" .4 - "turn" .3 - "hit force" 44 - "missile strength" 14 - "piercing" .1 - -effect "bullet impact" - sprite "effect/bullet impact" - "no repeat" - "frame rate" 60 - "lifetime" 8 - "random angle" 40 - "velocity scale" -.05 - -effect "rail sparks" - sprite "effect/railspark" - "random start frame" - "frame rate" 30 - "rewind" - "lifetime" 6 - "random angle" 360 - "random spin" 30 - "velocity scale" 1.2 - - -outfit "Hai Tracker" - category "Ammunition" - cost 1000 - thumbnail "outfit/hai tracker" - "mass" .2 - "tracker capacity" -1 - description "This is ammunition for a Tracker Pod." - -outfit "Tracker Storage Pod" - category "Ammunition" - cost 28000 - thumbnail "outfit/hai tracker storage" - "mass" 4.4 - "outfit space" -10 - "tracker capacity" 28 - ammo "Hai Tracker" - description "The Tracker Storage Pod is used to store extra ammunition for Tracker Pods." - -outfit "Hai Tracker Pod" - category "Secondary Weapons" - cost 150000 - thumbnail "outfit/hai tracker pod" - "mass" 8 - "outfit space" -19 - "weapon capacity" -19 - "gun ports" -1 - "tracker capacity" 56 - weapon - sprite "projectile/tracker" - "frame rate" 10 - "random start frame" - sound "tracker" - ammo "Hai Tracker" - icon "icon/tracker" - "fire effect" "tracker fire" - "hit effect" "tracker impact" - "hit effect" "tracker cloud" 3 - "die effect" "tracker impact" - "inaccuracy" 20 - "velocity" 14 - "lifetime" 600 - "reload" 60 - "firing energy" 45 - "firing heat" 5 - "acceleration" .7 - "drag" .05 - "turn" 1.2 - "homing" 4 - "optical tracking" .8 - "infrared tracking" .4 - "shield damage" 200 - "hull damage" 160 - "hit force" 350 - "missile strength" 16 - description "Trackers are fast and accurate homing weapons. Although not as powerful as most human missiles, Trackers boast a significant hit force, helping to prevent the escape of whoever is unfortunate enough to be on the receiving end. Their only weakness is their large turning radius: if a Tracker misses its target, it takes a long time to turn around." - -effect "tracker fire" - sprite "effect/tracker fire" - "no repeat" - "frame rate" 8 - "lifetime" 30 - "random angle" 5 - "random spin" 4 - "random velocity" 10 - -effect "tracker impact" - sprite "effect/tracker impact" - "no repeat" - "frame rate" 20 - sound "explosion medium" - "lifetime" 16 - "random angle" 360 - "random spin" 10 - "random velocity" .2 - "velocity scale" -.05 - -effect "tracker cloud" - sprite "effect/tracker cloud" - "no repeat" - "frame rate" 4 - "lifetime" 60 - "random angle" 360 - "random spin" 4 - "random velocity" 1 - "velocity scale" -.1 - - -outfit "Bullfrog Anti-Missile" - category "Turrets" - cost 55000 - thumbnail "outfit/anti-missile hai" - "mass" 10 - "outfit space" -10 - "weapon capacity" -10 - "turret mounts" -1 - weapon - "hardpoint sprite" "hardpoint/anti-missile hai" - "hardpoint offset" 3. - "hit effect" "small anti-missile" - "anti-missile" 12 - "velocity" 150 - "lifetime" 1 - "reload" 20 - "firing energy" 12 - "firing heat" 5 - "stream" - description "Centuries ago, the Hai fought with more rudimentary versions of the Tracker, and this was the primary defense against them. In spite of the dated design, it is still effective against small numbers of their latest missile weapons." - - -outfit "Chameleon Anti-Missile" - category "Turrets" - cost 140000 - thumbnail "outfit/heavy anti-missile hai" - "mass" 22 - "outfit space" -22 - "weapon capacity" -22 - "turret mounts" -1 - weapon - "hardpoint sprite" "hardpoint/heavy anti-missile hai" - "hardpoint offset" 4. - "hit effect" "large anti-missile" - "anti-missile" 16 - "velocity" 200 - "lifetime" 1 - "reload" 15 - "firing energy" 23 - "firing heat" 6 - "stream" - description "The Chameleon Anti-Missile turret has a longer range, higher power, and shorter reload time than the Bullfrog." - - - -outfit "Hai Corundum Regenerator" - category "Systems" - cost 300000 - thumbnail "outfit/small regenerator hai" - "mass" 16 - "outfit space" -16 - "shield generation" .7 - "shield energy" .7 - "energy consumption" .3 - "shield heat" 3 - description "Hai shield regenerators work by subtly modifying the geometry and harmonics of your shield matrix in order to make your shields more malleable and therefore much easier to recharge. Unfortunately, this system requires a constant power source, and generates a fair bit of heat while regenerating." - -outfit "Hai Diamond Regenerator" - category "Systems" - cost 1150000 - thumbnail "outfit/large regenerator hai" - "mass" 49 - "outfit space" -49 - "shield generation" 2.5 - "shield energy" 2.5 - "shield heat" 9 - "energy consumption" .9 - description "The Hai Diamond Shield Regenerator is an advanced type of shield recharging technology. Unfortunately, its power needs are quite high, and the shifts it makes to your shield matrix causes intense heat at the regenerator when your shields are charging. The Hai usually employ Williwaw Cooling when they use this regenerator." - -outfit "Hai Williwaw Cooling" - category "Systems" - cost 15000 - thumbnail "outfit/hai williwaw" - "mass" 8 - "outfit space" -8 - "cooling" 9.5 - description "While Hai technology is fairly heat efficient, occasionally they outfit their ships such that they sporadically overheat and shut down. When that happens, they install these." - - -outfit "Quantum Keystone" - category "Systems" - cost 12000 - thumbnail "outfit/keystone" - "mass" 1 - "outfit space" -1 - "quantum keystone" 1 - description "This chunk of rock from the mountains on the Hai homeworld is apparently nothing more than a good luck charm, but the Hai have decorated their ships with them since the height of their empire. More superstitious Hai claim that the stones somehow reduce the nausea induced by hyperspace jumps by making travel between star systems easier, and many wealthy Hai refuse to book passage on a ship without one." - - -outfit "Hai Chasm Batteries" - plural "Hai Chasm Batteries" - category "Power" - cost 18000 - thumbnail "outfit/tiny battery hai" - "mass" 5 - "outfit space" -5 - "energy capacity" 491 - description "Hai power storage technology is thousands of years old, but remarkably simple and robust. This is the smallest Hai battery pack." - -outfit "Hai Fissure Batteries" - plural "Hai Fissure Batteries" - category "Power" - cost 22000 - thumbnail "outfit/small battery hai" - "mass" 15 - "outfit space" -15 - "energy capacity" 1709 - description "This battery pack has more than three times the energy capacity of the Hai Chasm Batteries, allowing their ships to engage in combat for longer periods of time before running out of energy." - -outfit "Hai Gorge Batteries" - plural "Hai Gorge Batteries" - category "Power" - cost 55000 - thumbnail "outfit/medium battery hai" - "mass" 30 - "outfit space" -30 - "energy capacity" 3761 - description "This medium-sized battery pack is ideal for most of the Hai power needs, allowing for medium length combat engagements, but could also be used keep a ship's heat footprint low with a small power generator and oversized engines." - -outfit "Hai Ravine Batteries" - plural "Hai Ravine Batteries" - category "Power" - cost 124000 - thumbnail "outfit/large battery hai" - "mass" 60 - "outfit space" -60 - "energy capacity" 8205 - description "This large battery pack boasts higher energy density than smaller models, and helps keep ships fighting in spite of sustaining several Ion Cannon impacts." - -outfit "Hai Valley Batteries" - plural "Hai Valley Batteries" - category "Power" - cost 300000 - thumbnail "outfit/huge battery hai" - "mass" 120 - "outfit space" -120 - "energy capacity" 17777 - description "While most Hai ships do not employ their largest battery model, a few very powerful warships are occasionally equipped with one, keeping their heat footprint low, and allowing them to survive longer in a fight against opponents carrying Ion Cannons." - - -outfit "Boulder Reactor" - category "Power" - cost 5750000 - thumbnail "outfit/hai boulder" - "mass" 90 - "outfit space" -90 - "energy generation" 17.3 - "heat generation" 34 - description "The Hai designed these miniaturized fusion generators back when their territory was being raided by the Korath. In these relatively peaceful times, they have seen no need to update the design." - -outfit "Geode Reactor" - category "Power" - cost 1750000 - thumbnail "outfit/hai geode" - "mass" 58 - "outfit space" -58 - "energy generation" 8.9 - "heat generation" 21.2 - description "Fission reactors are considered a rudimentary technology among interstellar species. Nonetheless, it remains a proven and safe technology that even the Hai use fairly regularly." - -outfit "Pebble Core" - category "Power" - cost 1050000 - thumbnail "outfit/hai pebble core" - "mass" 32 - "outfit space" -32 - "energy generation" 4.5 - "heat generation" 11.9 - description "A Pebble Core is a miniaturized nuclear reactor, small enough to be installed in any ship larger than a fighter. The Hai developed this model for their smaller ships." - -outfit "Sand Cell" - category "Power" - cost 45000 - thumbnail "outfit/fuel cell hai" - "mass" 24 - "outfit space" -24 - "energy generation" 1.55 - "heat generation" 2.4 - description "The Sand Cell is the smallest Hai generator. It was designed to fit their drones, and it clearly resembles human fuel cells." - - -outfit `"Baellie" Atomic Engines` - plural `"Baellie" Atomic Engines` - category "Engines" - "cost" 240000 - thumbnail "outfit/tiny atomic engines hai" - "mass" 24 - "outfit space" -24 - "engine capacity" -24 - "turn" 250 - "turning energy" .6 - "turning heat" 1.3 - "thrust" 10.1 - "thrusting energy" 1.2 - "thrusting heat" 2.4 - "flare sprite" "effect/atomic flare/tiny" - "frame rate" 14 - "flare sound" "atomic tiny" - description `While the Hai were designing the Flea, it quickly became apparent that even the "Basrem" engine set was too large for the purpose. As a result, a combined thruster steering set was created: "Baellie".` - -outfit `"Basrem" Atomic Thruster` - category "Engines" - "cost" 150000 - thumbnail "outfit/tiny atomic thruster hai" - "mass" 18 - "outfit space" -18 - "engine capacity" -18 - "thrust" 13.2 - "thrusting energy" 1.5 - "thrusting heat" 2.9 - "flare sprite" "effect/atomic flare/tiny" - "frame rate" 14 - "flare sound" "atomic tiny" - description "Unbeknownst to the scientists of the Deep, the Hai have been using atomic engine technology for many millennia. Hai atomic engines are still much more energy hungry than other engines, but exhibit greater efficiency than their human counterparts." - -outfit `"Benga" Atomic Thruster` - category "Engines" - "cost" 300000 - thumbnail "outfit/small atomic thruster hai" - "mass" 28 - "outfit space" -28 - "engine capacity" -28 - "thrust" 23.6 - "thrusting energy" 2.6 - "thrusting heat" 5.0 - "flare sprite" "effect/atomic flare/tiny" - "frame rate" 14 - "flare sound" "atomic tiny" - description "Unlike human space where atomic engines are a rare sight to see and a luxury to have, many years of being confined to a relatively small pocket of the Galaxy has allowed all Hai ships to be outfitted with atomic engines." - -outfit `"Biroo" Atomic Thruster` - category "Engines" - "cost" 610000 - thumbnail "outfit/medium atomic thruster hai" - "mass" 44 - "outfit space" -44 - "engine capacity" -44 - "thrust" 41.5 - "thrusting energy" 4.2 - "thrusting heat" 8.6 - "flare sprite" "effect/atomic flare/small" - "frame rate" 13 - "flare sound" "atomic small" - description "This thruster is the standard thruster on most Hai light warships, providing enough thrust to make them useable in combat, but it is not quite big enough to suffice for something as large as a Hai Shield Beetle." - -outfit `"Bondir" Atomic Thruster` - category "Engines" - "cost" 1100000 - thumbnail "outfit/large atomic thruster hai" - "mass" 63 - "outfit space" -63 - "engine capacity" -63 - "thrust" 66.1 - "thrusting energy" 6.4 - "thrusting heat" 13.4 - "flare sprite" "effect/atomic flare/medium" - "frame rate" 12 - "flare sound" "atomic medium" - description "While Deep Sky was busy developing the combat atomic engines, the Hai were working on making theirs even better. Because of this, Hai atomic engines are highly efficient compared to their human variants, requiring less energy to fire and producing less heat in the process." - -outfit `"Bufaer" Atomic Thruster` - category "Engines" - "cost" 2400000 - thumbnail "outfit/huge atomic thruster hai" - "mass" 104 - "outfit space" -104 - "engine capacity" -104 - "thrust" 120.1 - "thrusting energy" 10.9 - "thrusting heat" 23.8 - "flare sprite" "effect/atomic flare/large" - "frame rate" 11 - "flare sound" "atomic large" - description "These thrusters are the largest of the Hai atomic thrusters, and one of the most powerful thrusters in known space. Beat out by only the largest human atomic thrusters, these massive engines provide enough thrust to push around even the largest of ships as if they were fighters." - -outfit `"Basrem" Atomic Steering` - category "Engines" - "cost" 120000 - thumbnail "outfit/tiny atomic steering hai" - "mass" 12 - "outfit space" -12 - "engine capacity" -12 - "turn" 309 - "turning energy" .7 - "turning heat" 1.6 - description "Hai atomic engines are too expensive to buy for most humans. All but the smallest of the engines are worth more than many of the most common ships flown in human space." - -outfit `"Benga" Atomic Steering` - category "Engines" - "cost" 250000 - thumbnail "outfit/small atomic steering hai" - "mass" 20 - "outfit space" -20 - "engine capacity" -20 - "turn" 577 - "turning energy" 1.1 - "turning heat" 2.8 - description "Hai atomic engines allow for some of the most customizable ships in known space due to their size and efficiency. The few humans that are able to save up enough money to buy a set of Hai engines usually astound others in human space with the efficiency of their ship." - -outfit `"Biroo" Atomic Steering` - category "Engines" - "cost" 530000 - thumbnail "outfit/medium atomic steering hai" - "mass" 32 - "outfit space" -32 - "engine capacity" -32 - "turn" 1054 - "turning energy" 2.0 - "turning heat" 5.1 - description "Having such powerful engines is a double-edged sword for the Hai, as the Unfettered Hai too own these powerful wonders. These engines allow most Hai ships to turn at amazing speeds, making them extremely deadly in combat." - -outfit `"Bondir" Atomic Steering` - category "Engines" - "cost" 950000 - thumbnail "outfit/large atomic steering hai" - "mass" 49 - "outfit space" -49 - "engine capacity" -49 - "turn" 1758 - "turning energy" 3.2 - "turning heat" 8.2 - description "Reserved for special use on only a small number of Hai ships, these engines are one of the most expensive outfits that one could buy. Considerably more efficient than any other engine of the same size, Hai atomic engines are a go-to choice for anyone in need of a high turn speed." - -outfit `"Bufaer" Atomic Steering` - category "Engines" - "cost" 2100000 - thumbnail "outfit/huge atomic steering hai" - "mass" 76 - "outfit space" -76 - "engine capacity" -76 - "turn" 3043 - "turning energy" 5.2 - "turning heat" 13.8 - description "Nine out of ten human captains interviewed in Hai space say that they would choose Hai atomic engines over those of Deep Sky any day... that is, if they could afford such expensive engines." - -outfit "Pulse Rifle" - category "Hand to Hand" - cost 11000 - thumbnail "outfit/hai rifle" - "capture attack" .7 - "capture defense" 1.0 - "unplunderable" 1 - description "The Pulse Rifle was first developed by the Hai to help protect their ships from boarders during the Korath raids. While it has since been adapted to more effectively incapacitate its target, if several bolts land in quick succession, the accumulated charge has a lethal effect on most species' nervous systems." diff -Nru "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/hai ships.txt" "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/hai ships.txt" --- "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/hai ships.txt" 2020-02-24 15:50:12.000000000 +0000 +++ "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/hai ships.txt" 1970-01-01 00:00:00.000000000 +0000 @@ -1,906 +0,0 @@ -# Copyright (c) 2014-2016 by Michael Zahniser -# -# Endless Sky is free software: you can redistribute it and/or modify it under the -# terms of the GNU General Public License as published by the Free Software -# Foundation, either version 3 of the License, or (at your option) any later version. -# -# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY -# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A -# PARTICULAR PURPOSE. See the GNU General Public License for more details. - -ship "Aphid" - sprite "ship/hai aphid" - thumbnail "thumbnail/hai aphid" - attributes - category "Light Freighter" - "cost" 570000 - "shields" 1700 - "hull" 1400 - "required crew" 1 - "bunks" 5 - "mass" 100 - "drag" 1.9 - "heat dissipation" .90 - "fuel capacity" 400 - "cargo space" 51 - "outfit space" 185 - "weapon capacity" 37 - "engine capacity" 48 - weapon - "blast radius" 30 - "shield damage" 300 - "hull damage" 150 - "hit force" 450 - outfits - "Pulse Turret" - "Pebble Core" - "Hai Fissure Batteries" - "Hai Corundum Regenerator" - "Hai Williwaw Cooling" - `"Basrem" Atomic Thruster` - `"Basrem" Atomic Steering` - "Hyperdrive" - engine -8 40 - engine 8 40 - turret 0 24 "Pulse Turret" - leak "leak" 60 50 - explode "tiny explosion" 10 - explode "small explosion" 20 - explode "medium explosion" 15 - description "The Aphid is the lightest freighter used by the Hai and was for many millennia the backbone of the Hai inter-planetary economy. Because of how peaceful Hai space has been for much of its history, Aphids are only lightly armed and mainly rely on larger Hai ships for protection." - -ship "Aphid" "Aphid (Anti-Missile)" - outfits - "Chameleon Anti-Missile" - "Pebble Core" - "Hai Fissure Batteries" - "Hai Corundum Regenerator" - "Hai Williwaw Cooling" - "Quantum Keystone" - "Pulse Rifle" - `"Benga" Atomic Thruster` - `"Benga" Atomic Steering` - "Hyperdrive" - - - -ship "Centipede" - sprite "ship/hai centipede" - thumbnail "thumbnail/hai centipede" - attributes - category "Transport" - "cost" 6300000 - "shields" 6600 - "hull" 2400 - "required crew" 35 - "bunks" 131 - "mass" 187 - "drag" 3.9 - "heat dissipation" .75 - "fuel capacity" 600 - "cargo space" 38 - "outfit space" 375 - "weapon capacity" 78 - "engine capacity" 88 - weapon - "blast radius" 60 - "shield damage" 600 - "hull damage" 300 - "hit force" 900 - outfits - "Hai Tracker Pod" 2 - "Hai Tracker" 112 - "Bullfrog Anti-Missile" 3 - "Geode Reactor" - "Hai Corundum Regenerator" - "Hai Ravine Batteries" - "Hai Williwaw Cooling" 3 - "Luxury Accommodations" - "Quantum Keystone" - `"Biroo" Atomic Thruster` - `"Biroo" Atomic Steering` - `"Basrem" Atomic Steering` - Hyperdrive - - engine -15 113 - engine 15 113 - gun -11 -113 "Hai Tracker Pod" - gun 11 -113 "Hai Tracker Pod" - turret 0 -19 "Bullfrog Anti-Missile" - turret -41 67 "Bullfrog Anti-Missile" - turret 41 67 "Bullfrog Anti-Missile" - leak "leak" 60 50 - leak "flame" 40 40 - leak "big leak" 10 10 - explode "tiny explosion" 10 - explode "small explosion" 25 - explode "medium explosion" 25 - explode "large explosion" 10 - "final explode" "final explosion medium" - description `The introduction of humans to the Hai civilization has led to a substantial amount of cultural exchange. While some may argue that pickled acorns have been the greatest product of this relationship, many more will point to this luxury transport ship. The product of human-Hai cooperation from the project's inception, the Centipede was released around the turn of the 31st century, but has already become quite popular among Hai fleets.` - -ship "Centipede" "Centipede (Pulse)" - outfits - "Pulse Cannon" 2 - "Bullfrog Anti-Missile" 3 - "Boulder Reactor" - "Hai Fissure Batteries" - "Hai Chasm Batteries" - "Hai Diamond Regenerator" - "Hai Williwaw Cooling" 5 - "Luxury Accommodations" - "Quantum Keystone" - "Pulse Rifle" 24 - `"Biroo" Atomic Thruster` - `"Basrem" Atomic Steering` - `"Biroo" Atomic Steering` - Hyperdrive - - - -ship "Flea" - sprite "ship/hai flea" - thumbnail "thumbnail/hai flea" - attributes - category "Drone" - "cost" 122400 - "shields" 200 - "hull" 700 - "mass" 21 - "drag" .55 - "heat dissipation" .75 - "outfit space" 60 - "weapon capacity" 9 - "engine capacity" 29 - "automaton" 1 - weapon - "blast radius" 6 - "shield damage" 55 - "hull damage" 30 - "hit force" 80 - outfits - "Railgun" - "Railgun Slug" 160 - "Sand Cell" - "Hai Chasm Batteries" - `"Baellie" Atomic Engines` - - engine 0 27 - gun 0 -27 "Railgun" - leak "leak" 60 50 - explode "tiny explosion" 15 - description `This is a combat drone designed to help contain Unfettered aggression with a minimum risk to Hai life.` - - - -ship "Geocoris" - sprite "ship/hai geocoris" - thumbnail "thumbnail/hai geocoris" - attributes - category "Heavy Freighter" - "cost" 12540000 - "shields" 13300 - "hull" 6200 - "required crew" 15 - "bunks" 56 - "mass" 810 - "drag" 17.1 - "heat dissipation" 0.45 - "fuel capacity" 800 - "cargo space" 761 - "outfit space" 582 - "weapon capacity" 172 - "engine capacity" 94 - weapon - "blast radius" 300 - "shield damage" 3000 - "hull damage" 1500 - "hit force" 4500 - outfits - "Pulse Cannon" 2 - "Pulse Turret" 2 - "Bullfrog Anti-Missile" 3 - "Geode Reactor" 2 - "Hai Valley Batteries" - "Hai Diamond Regenerator" - "Hai Williwaw Cooling" 5 - `"Biroo" Atomic Thruster` - `"Bondir" Atomic Steering` - Hyperdrive - - engine 100 39 - engine -100 39 - gun 24 -118 "Pulse Cannon" - gun -24 -118 "Pulse Cannon" - turret 110 -23 "Pulse Turret" - turret -110 -23 "Pulse Turret" - turret 35 94 "Bullfrog Anti-Missile" - turret -35 94 "Bullfrog Anti-Missile" - turret 0 -89 "Bullfrog Anti-Missile" - leak "leak" 40 50 - leak "flame" 40 80 - leak "big leak" 70 30 - explode "tiny explosion" 50 - explode "small explosion" 50 - explode "medium explosion" 50 - explode "large explosion" 50 - explode "huge explosion" 20 - "final explode" "final explosion large" - description "After large human freighters began to out-compete traditionally smaller Hai ships, the Hai responded by developing the Geocoris: a heavy freighter that surpassed anything humanity had to offer at the time." - -ship "Geocoris" "Geocoris (Tracker)" - outfits - "Hai Tracker Pod" 2 - "Hai Tracker" 196 - "Pulse Turret" 2 - "Bullfrog Anti-Missile" 2 - "Chameleon Anti-Missile" - "Boulder Reactor" - "Pebble Core" - "Hai Ravine Batteries" - "Hai Corundum Regenerator" 2 - "Hai Williwaw Cooling" 7 - "Tracker Storage Pod" 3 - "Quantum Keystone" - "Pulse Rifle" 14 - `"Biroo" Atomic Thruster` - `"Bondir" Atomic Steering` - Hyperdrive - - - -ship "Grasshopper" - sprite "ship/hai grasshopper" - thumbnail "thumbnail/hai grasshopper" - attributes - category "Interceptor" - "cost" 684000 - "shields" 3300 - "hull" 600 - "required crew" 1 - "bunks" 5 - "mass" 95 - "drag" 1.5 - "heat dissipation" .85 - "fuel capacity" 300 - "cargo space" 29 - "outfit space" 169 - "weapon capacity" 38 - "engine capacity" 61 - weapon - "blast radius" 36 - "shield damage" 180 - "hull damage" 360 - "hit force" 540 - outfits - "Pulse Cannon" 2 - "Pebble Core" - "Hai Chasm Batteries" 2 - "Hai Corundum Regenerator" - "Hai Williwaw Cooling" 2 - "Quantum Keystone" - `"Benga" Atomic Thruster` - `"Benga" Atomic Steering` - Hyperdrive - - engine 0 36 - gun -6 -34 "Pulse Cannon" - gun 6 -34 "Pulse Cannon" - leak "leak" 60 50 - explode "tiny explosion" 10 - explode "small explosion" 20 - explode "medium explosion" 5 - "final explode" "final explosion small" - description "Designed by the Hai to serve as a fast reconnaissance craft, the Grasshopper has been adopted by thrill-seekers and miners alike. At the same time, it is often used by Hai captains who are looking for effective protection at a low cost." - -ship "Grasshopper" "Grasshopper (Tracker)" - outfits - "Hai Tracker Pod" 2 - "Hai Tracker" 112 - "Pebble Core" - "Hai Fissure Batteries" - "Hai Corundum Regenerator" - "Hai Williwaw Cooling" 2 - "Quantum Keystone" - "Pulse Rifle" - `"Basrem" Atomic Thruster` - `"Basrem" Atomic Steering` - Hyperdrive - - - -ship "Lightning Bug" - sprite "ship/hai lightning bug" - thumbnail "thumbnail/hai lightning bug" - attributes - category "Light Warship" - "cost" 3200000 - "shields" 6700 - "hull" 1700 - "required crew" 4 - "bunks" 10 - "mass" 220 - "drag" 3.8 - "heat dissipation" .85 - "fuel capacity" 600 - "cargo space" 73 - "outfit space" 278 - "weapon capacity" 87 - "engine capacity" 93 - weapon - "blast radius" 84 - "shield damage" 840 - "hull damage" 420 - "hit force" 1260 - outfits - "Ion Cannon" - "Bullfrog Anti-Missile" 2 - "Geode Reactor" - "Hai Gorge Batteries" - "Hai Corundum Regenerator" - "Hai Williwaw Cooling" - "Quantum Keystone" - `"Benga" Atomic Thruster` - `"Biroo" Atomic Steering` - "Hyperdrive" - engine -40 22 - engine 40 22 - gun 0 -40 "Ion Cannon" - turret -47 18 "Bullfrog Anti-Missile" - turret 47 18 "Bullfrog Anti-Missile" - leak "leak" 40 50 - leak "flame" 40 30 - explode "tiny explosion" 18 - explode "small explosion" 36 - explode "medium explosion" 24 - explode "large explosion" 8 - "final explode" "final explosion small" - description "The Lightning Bug is a small defensive ship, mostly used by the Hai as a convoy escort. The Lightning Bug, as with many insects, works best in a swarm: even a small number of Lightning Bugs can manage to leave the largest of ships helpless with their stock-fitted ion cannons." - -ship "Lightning Bug" "Lightning Bug (Pulse)" - outfits - "Hai Tracker Pod" - "Hai Tracker" 56 - "Pulse Turret" 2 - "Geode Reactor" - "Hai Gorge Batteries" - "Hai Corundum Regenerator" - "Pulse Rifle" 2 - `"Biroo" Atomic Thruster` - `"Benga" Atomic Steering` - "Hyperdrive" - - - -ship "Pond Strider" - sprite "ship/hai pond strider" - thumbnail "thumbnail/hai pond strider" - attributes - category "Medium Warship" - "cost" 5250000 - "shields" 10000 - "hull" 3000 - "required crew" 9 - "bunks" 18 - "mass" 132 - "drag" 3.6 - "heat dissipation" .65 - "fuel capacity" 300 - "cargo space" 71 - "outfit space" 354 - "weapon capacity" 129 - "engine capacity" 76 - weapon - "blast radius" 200 - "shield damage" 1500 - "hull damage" 750 - "hit force" 1750 - outfits - "Railgun" 2 - "Railgun Slug" 320 - "Pulse Cannon" - "Pulse Turret" 2 - "Bullfrog Anti-Missile" - "Hai Diamond Regenerator" - "Hai Chasm Batteries" - "Hai Gorge Batteries" - "Geode Reactor" - `"Benga" Atomic Thruster` - `"Biroo" Atomic Steering` - "Hai Williwaw Cooling" 3 - "Hyperdrive" - - engine -23 80 - engine 23 80 - gun 0 -76 "Pulse Cannon" - gun -15 -72 "Railgun" - gun 15 -72 "Railgun" - turret -18 -65 "Pulse Turret" - turret 18 -65 "Pulse Turret" - turret 0 26 "Bullfrog Anti-Missile" - drone -70 -45 left under - drone 70 -45 right under - drone -70 28 left under - drone 70 28 right under - drone -70 -45 over - drone 70 -45 over - drone -70 28 over - drone 70 28 over - leak "leak" 40 50 - leak "flame" 40 70 - leak "big leak" 70 30 - explode "tiny explosion" 20 - explode "small explosion" 45 - explode "medium explosion" 50 - explode "large explosion" 40 - explode "huge explosion" 10 - "final explode" "final explosion large" - description "This short-range drone carrier was built by the Hai to contain the increasingly aggressive Unfettered with their new Solifuge and Violin Spider ships. The Hai's greater value for life is evident in the remotely-piloted robotic fighter craft, preferring to keep valuable pilots out of harm's way." - - - -ship "Shield Beetle" - sprite "ship/hai shield beetle" - thumbnail "thumbnail/hai shield beetle" - attributes - category "Heavy Warship" - "cost" 17900000 - "shields" 32000 - "hull" 9800 - "required crew" 47 - "bunks" 95 - "mass" 650 - "drag" 8.8 - "heat dissipation" .60 - "fuel capacity" 500 - "cargo space" 142 - "outfit space" 798 - "weapon capacity" 333 - "engine capacity" 150 - weapon - "blast radius" 400 - "shield damage" 4000 - "hull damage" 2000 - "hit force" 3000 - outfits - "Ion Cannon" 4 - "Hai Tracker Pod" 4 - "Hai Tracker" 280 - "Tracker Storage Pod" 2 - "Chameleon Anti-Missile" 2 - "Boulder Reactor" - "Geode Reactor" - "Hai Gorge Batteries" - "Hai Ravine Batteries" - "Hai Diamond Regenerator" - "Hai Williwaw Cooling" 2 - "Quantum Keystone" - `"Bondir" Atomic Thruster` - `"Bufaer" Atomic Steering` - "Hyperdrive" - engine -44 133 - engine 44 133 - gun -22 -102 "Ion Cannon" - gun 22 -102 "Ion Cannon" - gun -34 -68 "Hai Tracker Pod" - gun 34 -68 "Hai Tracker Pod" - gun -49 -38 "Ion Cannon" - gun 49 -38 "Ion Cannon" - gun -61 -14 "Hai Tracker Pod" - gun 61 -14 "Hai Tracker Pod" - turret -39 48 - turret 39 48 - turret -57 75 "Chameleon Anti-Missile" - turret 57 75 "Chameleon Anti-Missile" - leak "leak" 40 50 - leak "flame" 50 80 - leak "big leak" 60 50 - explode "tiny explosion" 50 - explode "small explosion" 50 - explode "medium explosion" 50 - explode "large explosion" 50 - explode "huge explosion" 20 - "final explode" "final explosion large" - description "This ship was first built millennia ago, near the end of a more violent time in Hai history. Since then, it has served as the only heavy warship at the disposal of the Hai. The Shield Beetle is a versatile warship used by the Hai to guard their merchant convoys, or by the Unfettered to attack those very same convoys." - -ship "Shield Beetle" "Shield Beetle (Jump)" - outfits - "Ion Cannon" 4 - "Hai Tracker Pod" 4 - "Hai Tracker" 224 - "Chameleon Anti-Missile" 2 - "Boulder Reactor" 2 - "Hai Chasm Batteries" 2 - "Hai Fissure Batteries" - "Hai Gorge Batteries" - "Outfits Expansion" 4 - "Hai Diamond Regenerator" 2 - "Fuel Pod" 3 - "Hai Williwaw Cooling" 4 - "Pulse Rifle" 55 - `"Bondir" Atomic Thruster` - `"Bufaer" Atomic Steering` - "Jump Drive" - gun "Ion Cannon" - gun "Ion Cannon" - gun "Hai Tracker Pod" - gun "Hai Tracker Pod" - gun "Ion Cannon" - gun "Ion Cannon" - gun "Hai Tracker Pod" - gun "Hai Tracker Pod" - turret - turret - turret "Chameleon Anti-Missile" - turret "Chameleon Anti-Missile" - -ship "Shield Beetle" "Shield Beetle (Jump, Tracker)" - outfits - "Hai Tracker Pod" 8 - "Hai Tracker" 448 - "Pulse Turret" 4 - "Boulder Reactor" 2 - "Hai Ravine Batteries" - "Outfits Expansion" 4 - "Hai Diamond Regenerator" 2 - "Fuel Pod" 3 - "Hai Williwaw Cooling" 6 - "Pulse Rifle" 47 - `"Bondir" Atomic Thruster` - `"Bufaer" Atomic Steering` - "Jump Drive" - -ship "Shield Beetle" "Shield Beetle (Pulse)" - outfits - "Ion Cannon" 2 - "Pulse Cannon" 6 - "Pulse Turret" 4 - "Boulder Reactor" - "Geode Reactor" - "Hai Ravine Batteries" - "Hai Diamond Regenerator" 2 - "Hai Williwaw Cooling" 3 - "Pulse Rifle" 27 - `"Bondir" Atomic Thruster` - `"Bufaer" Atomic Steering` - "Hyperdrive" - gun "Ion Cannon" - gun "Ion Cannon" - gun "Pulse Cannon" - gun "Pulse Cannon" - gun "Pulse Cannon" - gun "Pulse Cannon" - gun "Pulse Cannon" - gun "Pulse Cannon" - -ship "Shield Beetle" "Shield Beetle (Tracker)" - outfits - "Hai Tracker Pod" 8 - "Hai Tracker" 476 - "Tracker Storage Pod" - "Pulse Turret" 4 - "Boulder Reactor" - "Geode Reactor" - "Hai Valley Batteries" - "Hai Diamond Regenerator" - "Hai Williwaw Cooling" 2 - "Quantum Keystone" - "Pulse Rifle" 32 - `"Bondir" Atomic Thruster` - `"Bufaer" Atomic Steering` - "Hyperdrive" - - - -ship "Solifuge" - sprite "ship/hai solifuge" - thumbnail "thumbnail/hai solifuge" - attributes - category "Heavy Warship" - licenses - "Unfettered Militia" - "cost" 22800000 - "shields" 37800 - "hull" 11000 - "required crew" 62 - "bunks" 118 - "mass" 925 - "drag" 15.4 - "heat dissipation" .42 - "fuel capacity" 600 - "cargo space" 142 - "outfit space" 828 - "weapon capacity" 342 - "engine capacity" 166 - weapon - "blast radius" 450 - "shield damage" 4500 - "hull damage" 2250 - "hit force" 3500 - outfits - "Hai Tracker Pod" - "Hai Tracker" 56 - "Ion Cannon" 4 - "Pulse Turret" 2 - "Chameleon Anti-Missile" - "Bullfrog Anti-Missile" 4 - "Boulder Reactor" 2 - "Hai Gorge Batteries" - "Hai Diamond Regenerator" - "Hai Williwaw Cooling" 6 - "Quantum Keystone" - `"Benga" Atomic Steering` - `"Bufaer" Atomic Steering` - `"Bondir" Atomic Thruster` - "Hyperdrive" - - engine -28 135.5 - engine 28 135.5 - gun 0 -140 "Hai Tracker Pod" - gun -11.5 -138.5 "Ion Cannon" - gun 11.5 -138.5 "Ion Cannon" - gun -9.5 -101 "Ion Cannon" - gun 9.5 -101 "Ion Cannon" - turret 0 -109.5 "Chameleon Anti-Missile" - turret 54.5 -48.5 "Bullfrog Anti-Missile" - turret -54.5 -48.5 "Bullfrog Anti-Missile" - turret 55 1 "Pulse Turret" - turret -55 1 "Pulse Turret" - turret 54.5 50.5 "Bullfrog Anti-Missile" - turret -54.5 50.5 "Bullfrog Anti-Missile" - fighter -51.5 -71 under - fighter 51.5 -71 under - fighter -58.5 2 under - fighter 58.5 2 under - fighter -51.5 76 under - fighter 51.5 76 under - leak "leak" 40 50 - leak "flame" 60 70 - leak "big leak" 70 50 - explode "tiny explosion" 50 - explode "small explosion" 50 - explode "medium explosion" 50 - explode "large explosion" 50 - explode "huge explosion" 20 - "final explode" "final explosion large" - description `Impressed by the Alpha's "Giftbringer", the Unfettered endeavored to build their own fighter carrier to take more advantage of their supply of jump drives.` - -ship "Solifuge" "Solifuge (Jump)" - outfits - "Hai Tracker Pod" - "Hai Tracker" 56 - "Ion Cannon" 4 - "Pulse Turret" 2 - "Chameleon Anti-Missile" - "Bullfrog Anti-Missile" 4 - "Boulder Reactor" 2 - "Hai Gorge Batteries" - "Hai Diamond Regenerator" - "Hai Williwaw Cooling" 6 - "Pulse Rifle" 86 - `"Benga" Atomic Steering` - `"Bufaer" Atomic Steering` - `"Bondir" Atomic Thruster` - "Jump Drive" - -ship "Solifuge" "Solifuge (Jump, Pulse)" - outfits - "Ion Cannon" 2 - "Pulse Cannon" 3 - "Pulse Turret" 5 - "Bullfrog Anti-Missile" 2 - "Boulder Reactor" 2 - "Hai Fissure Batteries" - "Hai Corundum Regenerator" - "Hai Diamond Regenerator" - "Hai Williwaw Cooling" 8 - "Pulse Rifle" 71 - `"Benga" Atomic Steering` - `"Bufaer" Atomic Steering` - `"Bondir" Atomic Thruster` - "Jump Drive" - gun "Pulse Cannon" - gun "Pulse Cannon" - gun "Pulse Cannon" - gun "Ion Cannon" - gun "Ion Cannon" - -ship "Solifuge" "Solifuge (Jump, Tracker)" - outfits - "Hai Tracker Pod" 5 - "Hai Tracker" 280 - "Pulse Turret" 4 - "Chameleon Anti-Missile" - "Bullfrog Anti-Missile" 2 - "Boulder Reactor" 2 - "Hai Gorge Batteries" - "Hai Corundum Regenerator" - "Hai Diamond Regenerator" 2 - "Hai Williwaw Cooling" 6 - "Pulse Rifle" 68 - `"Benga" Atomic Steering` - `"Bufaer" Atomic Steering` - `"Bondir" Atomic Thruster` - "Jump Drive" - -ship "Solifuge" "Solifuge (Pulse)" - outfits - "Ion Cannon" 2 - "Pulse Cannon" 3 - "Pulse Turret" 5 - "Bullfrog Anti-Missile" 2 - "Boulder Reactor" 2 - "Hai Fissure Batteries" - "Hai Corundum Regenerator" - "Hai Diamond Regenerator" - "Hai Williwaw Cooling" 8 - "Pulse Rifle" 62 - `"Benga" Atomic Steering` - `"Bufaer" Atomic Steering` - `"Bondir" Atomic Thruster` - "Hyperdrive" - gun "Pulse Cannon" - gun "Pulse Cannon" - gun "Pulse Cannon" - gun "Ion Cannon" - gun "Ion Cannon" - -ship "Solifuge" "Solifuge (Tracker)" - outfits - "Hai Tracker Pod" 5 - "Hai Tracker" 280 - "Pulse Turret" 4 - "Chameleon Anti-Missile" - "Bullfrog Anti-Missile" 2 - "Boulder Reactor" 2 - "Hai Gorge Batteries" - "Hai Corundum Regenerator" - "Hai Diamond Regenerator" 2 - "Hai Williwaw Cooling" 6 - "Pulse Rifle" 59 - `"Benga" Atomic Steering` - `"Bufaer" Atomic Steering` - `"Bondir" Atomic Thruster` - "Hyperdrive" - - - -ship "Violin Spider" - sprite "ship/hai violin spider" - thumbnail "thumbnail/hai violin spider" - attributes - category "Fighter" - "cost" 139000 - "shields" 1400 - "hull" 600 - "required crew" 1 - "bunks" 1 - "mass" 31 - "drag" 0.9 - "heat dissipation" .7 - "outfit space" 92 - "weapon capacity" 19 - "engine capacity" 30 - weapon - "blast radius" 12 - "shield damage" 120 - "hull damage" 60 - "hit force" 180 - outfits - "Hai Tracker Pod" - "Hai Tracker" 56 - "Pebble Core" - Supercapacitor - "Hai Williwaw Cooling" - "Pulse Rifle" - `"Basrem" Atomic Steering` - `"Basrem" Atomic Thruster` - - engine -15 30 - engine 15 30 - gun 0 -31 "Hai Tracker Pod" - turret 0 5 - leak "leak" 60 50 - explode "tiny explosion" 15 - explode "small explosion" 5 - description `The Hai fighter is equipped with what most humans would consider the greatest technology available, but all of that high tech comes at a cost.` - -ship "Violin Spider" "Violin Spider (Pulse)" - outfits - "Pulse Cannon" - "Pebble Core" - "Hai Chasm Batteries" - "Hai Williwaw Cooling" - "Quantum Keystone" - "Pulse Rifle" - `"Basrem" Atomic Steering` - `"Basrem" Atomic Thruster` - - - -ship "Water Bug" - sprite "ship/hai water bug" - thumbnail "thumbnail/hai water bug" - attributes - category "Heavy Freighter" - "cost" 6500000 - "shields" 7900 - "hull" 4500 - "required crew" 5 - "bunks" 29 - "mass" 270 - "drag" 5.9 - "heat dissipation" .75 - "fuel capacity" 600 - "cargo space" 197 - "outfit space" 368 - "weapon capacity" 145 - "engine capacity" 64 - weapon - "blast radius" 124 - "shield damage" 1240 - "hull damage" 620 - "hit force" 1860 - outfits - "Hai Tracker Pod" 2 - "Hai Tracker" 168 - "Tracker Storage Pod" 2 - "Pulse Turret" - "Chameleon Anti-Missile" 2 - "Geode Reactor" - "Hai Gorge Batteries" - "Hai Chasm Batteries" - "Hai Diamond Regenerator" - "Hai Williwaw Cooling" - "Quantum Keystone" - `"Benga" Atomic Thruster` - `"Benga" Atomic Steering` - "Hyperdrive" - engine -50 33 - engine 50 33 - gun -24 -53 "Hai Tracker Pod" - gun 24 -53 "Hai Tracker Pod" - turret 0 -10 "Pulse Turret" - turret -17 17 "Chameleon Anti-Missile" - turret 17 17 "Chameleon Anti-Missile" - leak "leak" 60 50 - leak "flame" 40 50 - leak "big leak" 40 30 - explode "small explosion" 15 - explode "medium explosion" 30 - explode "large explosion" 20 - explode "huge explosion" 5 - "final explode" "final explosion medium" - description "The design of the Water Bug is almost as old as the Aphid, but until recently it never saw much use. A spike in aggression from the Unfettered Hai has led the tougher and more well-defended Water Bug to see an increase in popularity over its little brother, the Aphid. The Water Bug is now the most widely used Hai freighter, comprising the bulk of all Hai merchant fleets." - -ship "Water Bug" "Water Bug (Jump)" - outfits - "Hai Tracker Pod" 2 - "Hai Tracker" 112 - "Pulse Turret" - "Chameleon Anti-Missile" 2 - "Geode Reactor" - "Hai Gorge Batteries" - "Hai Chasm Batteries" - "Hai Diamond Regenerator" - "Hai Williwaw Cooling" - "Quantum Keystone" - "Pulse Rifle" 8 - `"Benga" Atomic Thruster` - `"Benga" Atomic Steering` - "Jump Drive" - -ship "Water Bug" "Water Bug (Pulse)" - outfits - "Hai Tracker Pod" 2 - "Hai Tracker" 112 - "Pulse Turret" 3 - "Geode Reactor" - "Hai Gorge Batteries" - "Hai Chasm Batteries" - "Hai Diamond Regenerator" - "Hai Williwaw Cooling" - "Pulse Rifle" 3 - `"Benga" Atomic Thruster` - `"Benga" Atomic Steering` - "Hyperdrive" diff -Nru endless-sky-0.9.11/data/hai.txt endless-sky-0.9.12/data/hai.txt --- endless-sky-0.9.11/data/hai.txt 2020-02-24 15:50:12.000000000 +0000 +++ endless-sky-0.9.12/data/hai.txt 1970-01-01 00:00:00.000000000 +0000 @@ -1,769 +0,0 @@ -# Copyright (c) 2014-2016 by Michael Zahniser -# -# Endless Sky is free software: you can redistribute it and/or modify it under the -# terms of the GNU General Public License as published by the Free Software -# Foundation, either version 3 of the License, or (at your option) any later version. -# -# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY -# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A -# PARTICULAR PURPOSE. See the GNU General Public License for more details. - -fleet "Small Hai" - government "Hai" - names "hai" - cargo 3 - personality - disables opportunistic - variant 3 - "Water Bug" - "Lightning Bug (Pulse)" 2 - variant 3 - "Water Bug (Pulse)" - "Lightning Bug" 2 - variant - "Water Bug" - "Water Bug (Pulse)" - "Lightning Bug" - variant - "Water Bug" 2 - "Lightning Bug (Pulse)" - variant 3 - "Lightning Bug" 2 - "Aphid" 3 - variant - "Lightning Bug" - "Aphid" 5 - variant 2 - "Lightning Bug (Pulse)" 2 - "Aphid (Anti-Missile)" 3 - variant 2 - "Lightning Bug (Pulse)" - "Aphid (Anti-Missile)" 5 - variant - "Lightning Bug" 3 - variant - "Lightning Bug (Pulse)" 3 - variant - "Lightning Bug (Pulse)" - "Lightning Bug" 2 - variant - "Lightning Bug" - "Lightning Bug (Pulse)" 2 - variant 2 - "Centipede" - variant 3 - "Aphid" 3 - "Centipede" - variant - "Centipede" 2 - "Centipede (Pulse)" 3 - variant - "Centipede" 2 - "Lightning Bug" 2 - variant 2 - "Centipede" 2 - "Water Bug" - variant - "Centipede" - "Lightning Bug" 2 - variant - "Centipede" - "Aphid" 5 - variant - "Centipede" 2 - "Lightning Bug" 2 - variant - "Centipede" 2 - "Lightning Bug" - variant - "Grasshopper" 3 - variant - "Grasshopper" - "Centipede" 2 - variant - "Grasshopper" - "Grasshopper (Tracker)" - "Centipede" - variant - "Lightning Bug" 2 - "Grasshopper" - "Grasshopper (Tracker)" - variant 1 - "Lightning Bug" - "Centipede (Pulse)" - "Grasshopper" 2 - -fleet "Large Hai" - government "Hai" - names "hai" - cargo 3 - personality - disables opportunistic - variant 2 - "Shield Beetle" - "Lightning Bug (Pulse)" 2 - variant 2 - "Shield Beetle (Tracker)" - "Lightning Bug" 2 - variant 1 - "Shield Beetle" - "Lightning Bug (Pulse)" - "Aphid" 4 - variant 1 - "Shield Beetle (Tracker)" - "Lightning Bug" - "Aphid (Anti-Missile)" 4 - variant 3 - "Shield Beetle" - "Lightning Bug (Pulse)" - "Water Bug" - "Water Bug (Pulse)" - variant 3 - "Shield Beetle" - "Water Bug" - "Water Bug (Pulse)" - variant 3 - "Shield Beetle (Tracker)" - "Lightning Bug" 2 - "Water Bug" - variant 3 - "Shield Beetle (Tracker)" - "Water Bug" 3 - variant 3 - "Shield Beetle (Pulse)" - "Lightning Bug (Pulse)" 2 - variant 2 - "Shield Beetle (Pulse)" - "Shield Beetle" - variant 2 - "Shield Beetle (Pulse)" - "Shield Beetle (Tracker)" - variant - "Shield Beetle (Pulse)" - "Shield Beetle" - "Lightning Bug (Pulse)" 2 - variant - "Shield Beetle (Pulse)" - "Shield Beetle (Tracker)" - "Lightning Bug" 2 - variant - "Shield Beetle (Tracker)" - "Centipede" 3 - variant 2 - "Water Bug" 3 - "Centipede" 2 - variant - "Centipede" 3 - "Centipede (Pulse)" 2 - variant 3 - "Centipede" 2 - "Lightning Bug" 3 - "Water Bug" - variant 2 - "Aphid" 2 - "Lightning Bug" - "Centipede" - variant 2 - "Centipede" - "Shield Beetle (Pulse)" 2 - "Shield Beetle (Tracker)" - variant - "Centipede" 2 - "Lightning Bug" 2 - "Aphid" 3 - variant 1 - "Geocoris" - "Shield Beetle (Pulse)" - "Shield Beetle (Tracker)" - variant 1 - "Geocoris" - "Shield Beetle (Pulse)" - "Grasshopper" - "Grasshopper (Tracker)" - variant 1 - "Geocoris" - "Shield Beetle (Pulse)" - "Grasshopper" - "Grasshopper (Tracker)" - variant 1 - "Geocoris (Tracker)" - "Shield Beetle" - "Aphid (Anti-Missile)" 2 - "Aphid" - variant - "Centipede" - "Geocoris (Tracker)" - "Lightning Bug" - "Water Bug" - "Grasshopper (Tracker)" - -fleet "Small Unfettered" - government "Hai (Unfettered)" - names "hai" - cargo 1 - personality - disables - plunders - variant 3 - "Lightning Bug (Pulse)" 2 - variant 3 - "Lightning Bug" 2 - variant - "Lightning Bug" - variant - "Lightning Bug (Pulse)" - -fleet "Large Unfettered" - government "Hai (Unfettered)" - names "hai" - cargo 1 - personality - disables - plunders - variant 2 - "Shield Beetle" - "Lightning Bug (Pulse)" 2 - variant 2 - "Shield Beetle (Tracker)" - "Lightning Bug" 2 - variant 1 - "Shield Beetle" - "Lightning Bug (Pulse)" - variant 1 - "Shield Beetle (Tracker)" - "Lightning Bug" - variant 3 - "Shield Beetle (Tracker)" - "Shield Beetle" - variant 1 - "Shield Beetle (Tracker)" 2 - variant 1 - "Shield Beetle" 2 - variant 1 - "Lightning Bug" 5 - variant 3 - "Shield Beetle (Pulse)" - "Lightning Bug (Pulse)" 2 - variant 2 - "Shield Beetle (Pulse)" - "Shield Beetle" - variant 2 - "Shield Beetle (Pulse)" - "Shield Beetle (Tracker)" - variant - "Shield Beetle (Pulse)" - "Shield Beetle" - "Lightning Bug (Pulse)" 2 - variant - "Shield Beetle (Pulse)" - "Shield Beetle (Tracker)" - "Lightning Bug" 2 - -fleet "Unfettered Raid" - government "Hai (Unfettered)" - names "hai" - cargo 1 - personality - disables - plunders - variant - "Shield Beetle (Jump)" 3 - variant - "Shield Beetle (Jump)" 2 - "Shield Beetle (Jump, Tracker)" 1 - variant - "Shield Beetle (Jump)" 1 - "Shield Beetle (Jump, Tracker)" 2 - -shipyard "Hai Basics" - "Aphid" - "Lightning Bug" - "Centipede" - "Grasshopper" - -shipyard "Hai Intermediate" - "Aphid" - "Lightning Bug" - "Water Bug" - "Centipede" - "Grasshopper" - -shipyard "Hai Advanced" - "Aphid" - "Lightning Bug" - "Water Bug" - "Shield Beetle" - "Centipede" - "Geocoris" - "Grasshopper" - -outfitter "Hai Basics" - "Pulse Cannon" - "Hai Tracker" - "Bullfrog Anti-Missile" - "Geode Reactor" - "Hai Williwaw Cooling" - "Hyperdrive" - "Hai Chasm Batteries" - "Hai Fissure Batteries" - "Supercapacitor" - "Cargo Expansion" - "Small Bunk Room" - "Fuel Pod" - "Hai Corundum Regenerator" - `"Basrem" Atomic Thruster` - `"Basrem" Atomic Steering` - "Local Map" - "Quantum Keystone" - "Pulse Rifle" - -outfitter "Hai Intermediate" - "Pulse Cannon" - "Pulse Turret" - "Hai Tracker" - "Hai Tracker Pod" - "Tracker Storage Pod" - "Bullfrog Anti-Missile" - "Chameleon Anti-Missile" - "Pebble Core" - "Geode Reactor" - "Hai Williwaw Cooling" - "Hyperdrive" - "Hai Chasm Batteries" - "Hai Fissure Batteries" - "Hai Gorge Batteries" - "Supercapacitor" - "Outfits Expansion" - "Cargo Expansion" - "Small Bunk Room" - "Bunk Room" - "Fuel Pod" - "Hai Corundum Regenerator" - `"Basrem" Atomic Thruster` - `"Basrem" Atomic Steering` - `"Benga" Atomic Thruster` - `"Benga" Atomic Steering` - `"Biroo" Atomic Thruster` - `"Biroo" Atomic Steering` - "Local Map" - "Quantum Keystone" - "Pulse Rifle" - -outfitter "Hai Advanced" - "Pulse Cannon" - "Ion Cannon" - "Pulse Turret" - "Hai Tracker" - "Hai Tracker Pod" - "Tracker Storage Pod" - "Bullfrog Anti-Missile" - "Chameleon Anti-Missile" - "Pebble Core" - "Geode Reactor" - "Boulder Reactor" - "Hai Williwaw Cooling" - "Hyperdrive" - "Hai Chasm Batteries" - "Hai Fissure Batteries" - "Hai Gorge Batteries" - "Hai Ravine Batteries" - "Hai Valley Batteries" - "Supercapacitor" - "Outfits Expansion" - "Cargo Expansion" - "Small Bunk Room" - "Bunk Room" - "Fuel Pod" - "Hai Corundum Regenerator" - "Hai Diamond Regenerator" - `"Basrem" Atomic Thruster` - `"Basrem" Atomic Steering` - `"Benga" Atomic Thruster` - `"Benga" Atomic Steering` - `"Biroo" Atomic Thruster` - `"Biroo" Atomic Steering` - `"Bondir" Atomic Thruster` - `"Bondir" Atomic Steering` - `"Bufaer" Atomic Thruster` - `"Bufaer" Atomic Steering` - "Luxury Accommodations" - "Local Map" - "Quantum Keystone" - "Pulse Rifle" - -phrase "hai" - word - "Du" - "Mon" - "Luf" - "Vai" - "Woh" - "Far" - word - " " - " " - " e " - " e " - " Cor " - " Yo " - " Sook " - " Woa " - " Ood " - word - "Loh" - "Eh" - "Ow" - "Hey" - "Lur" - "Sen" - "Bin" - -phrase "friendly hai" - word - "Any " - "Every " - "A " - word - "seeker of " - "being of " - "bringer of " - "sentient being of " - "being who offers " - "being who seeks " - "being who values " - "being who brings " - "species that offers " - "species that seeks " - "species that values " - "species that brings " - "creature of " - "species of " - "individual of " - "person of " - "sentient creature of " - word - "peace " - "an open heart " - "peacefulness " - "nonviolence " - "understanding " - "reconciliation " - "harmony " - "concord " - "serenity " - word - "and " - word - "love " - "a tender heart " - "compassion " - "friendship " - "amity " - "good intentions " - "friendly intentions " - "empathy " - "care " - "kindness " - word - "is welcome " - word - "in Hai space." - "in our territory." - "on our worlds." - "to visit us." - "to coexist with us." - "in our space." - -phrase "friendly hai" - word - "To be welcome " - word - "in Hai space" - "in our territory" - "on our worlds" - "among us" - "in our space" - word - ", you need to " - ", you must " - ", you have to " - ", one needs to " - ", one must " - ", one has to " - word - "promote " - "bring " - "believe in " - "offer " - "seek " - "value " - word - "love " - "tenderness " - "compassion " - "friendship " - "amity " - "good intentions " - "friendly intentions " - "empathy " - - word - "and " - word - "peace." - "an open heart." - "peacefulness." - "nonviolence." - "understanding." - "reconciliation." - "harmony." - "concord." - "cooperation." - -phrase "friendly disabled hai" - word - "Fellow peacekeeper" - "Human visitor" - "Friend" - word - ", " - word - "please provide assistance to us" - "our ship has been disabled and needs repair" - "please spare a moment to rescue us" - word - "." - "!" - -phrase "hostile hai" - word - "You " - word - " came to " - " entered " - word - " Hai " - " our " - word - "space" - "territory" - "worlds" - word - " with " - word - "impure" - "unclean" - "tainted" - "foul" - "shameful" - "violent" - "greedy" - "immoral" - "belligerent" - "brutal" - "cruel" - "heartless" - word - " " - word - "thoughts" - "beliefs" - "principles" - "intentions" - "resolves" - word - "; we " - ". We " - word - "must " - "have to " - "have no choice but to " - word - "drive you out" - "eject you" - "exclude you" - "remove you" - word - " from " - word - "Hai " - "our " - word - "space." - "territory." - "worlds." - -phrase "hostile disabled hai" - word - "You " - word - "impure" - "unclean" - "tainted" - "foul" - "shameful" - "violent" - "greedy" - "immoral" - "belligerent" - "brutal" - "cruel" - "heartless" - word - " " - word - "human" - "creature" - "thing" - "being" - word - ". " - "! " - word - " We provided you sanctuary and you betrayed us." - " We were nothing but peaceful to you but you did not reciprocate." - " We live only in peace yet you come bringing war." - " Have you no soul?" - - -phrase "friendly unfettered" - word - "We " - word - "welcome" - "accept" - "tolerate" - word - " " - word - "true" - "strong" - "ambitious" - word - " " - word - "races" - "people" - "individuals" - word - " that are " - " " - word - "ready to" - "willing to" - "ready to" - "willing to" - "prepared to" - word - " " - word - "help" - "assist" - "work with" - "support" - "follow" - "obey" - word - " the " - word - "true" - "strong" - "original" - "strong" - "unaltered" - word - " Hai." - -phrase "friendly disabled unfettered" - word - "Strong" - "True" - "Ambitious" - "Worthy" - word - " " - word - "warrior" - "human" - "ally" - word - "! " - ". " - word - "These weaklings" - "Our enemies" - "They" - word - " have " - word - "disabled us" - "gotten the better of us" - "defeated us" - word - "! " - ". " - word - "Assist us in our fight" - "Repair us so that we may continue in glorious battle" - "Fix our ship so that we may fight" - "Destroy our enemies before they destroy us" - word - "!" - "." - -phrase "hostile unfettered" - word - "Peace" - "Peacefulness" - "Nonviolence" - "Understanding" - "Reconciliation" - "Harmony" - "Concord" - "Cooperation" - "Love" - "Tenderness" - "Compassion" - "Friendship" - "Amity" - "Empathy" - "Care" - "Kindness" - word - " is for the " - word - "fragile" - "frail" - "pathetic" - "weak" - word - "; we are the " - "! We are the " - word - "true" - "strong" - "original" - "strong" - "unaltered" - word - " Hai!" - -phrase "hostile disabled unfettered" - word - "You coward" - "You weakling" - "You monkey" - "You pathetic nut" - word - "! " - ". " - word - "Finish what you have started" - "My brothers and sisters will avenge me" - "My brothers and sisters will make short work of you after this" - "I challenge you to a duel! Board me" - "I dare you to board me" - "Let's finish this face to face" - word - "!" - "." diff -Nru endless-sky-0.9.11/data/harvesting.txt endless-sky-0.9.12/data/harvesting.txt --- endless-sky-0.9.11/data/harvesting.txt 2020-02-24 15:50:12.000000000 +0000 +++ endless-sky-0.9.12/data/harvesting.txt 2020-05-01 19:02:38.000000000 +0000 @@ -234,3 +234,22 @@ "mass" 1 "installable" -1 description "Uranium is best known for its use in the nuclear reactors that power large starships. Its most stable isotope U-238 is also used for ultra-strong hull plating and for armor-piercing projectiles." + + +minable "yottrite" + sprite "asteroid/yottrite/spin" + hull 20000 + payload "Yottrite" 7 + explode "smoke" 30 + explode "bolide" 30 + explode "final explosion medium" + +outfit "Yottrite" + plural "Yottrite" + category "Special" + cost 200000 + thumbnail "outfit/harvested yottrite" + "flotsam sprite" "effect/flotsam yottrite" + "mass" 3.14 + "installable" -1 + description "An extraordinarily rare crystalline formation, forged over tens of thousands of years in the molecular clouds around supernova remnants. Although less advanced species can potentially harvest it, very few civilizations other than the Quarg have developed the technology needed to incorporate Yottrite in an alloy." diff -Nru "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/human/boarding missions.txt" "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/human/boarding missions.txt" --- "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/human/boarding missions.txt" 1970-01-01 00:00:00.000000000 +0000 +++ "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/human/boarding missions.txt" 2020-05-01 19:02:38.000000000 +0000 @@ -0,0 +1,408 @@ +# Copyright (c) 2015 by Michael Zahniser +# +# Endless Sky is free software: you can redistribute it and/or modify it under the +# terms of the GNU General Public License as published by the Free Software +# Foundation, either version 3 of the License, or (at your option) any later version. +# +# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY +# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A +# PARTICULAR PURPOSE. See the GNU General Public License for more details. + +conversation "assisting merchant" + `When you repair the , the captain thanks you for your assistance and pays you .` + decline + +mission "Assisting Merchant (Small)" + assisting + repeat + minor + to offer + random < 20 + source + government "Merchant" + category "Interceptor" "Light Warship" "Transport" "Light Freighter" + not attributes "automaton" + on offer + payment 10000 + conversation "assisting merchant" + # A mission with no destination will not be offered, so give it one. + # What the destination is doesn't matter, because you always 'decline' this. + destination "Earth" + +mission "Assisting Merchant (Medium)" + assisting + repeat + minor + to offer + random < 15 + source + government "Merchant" + category "Medium Warship" "Heavy Freighter" + not attributes "automaton" + on offer + payment 20000 + conversation "assisting merchant" + destination "Earth" + +mission "Assisting Merchant (Large)" + assisting + repeat + minor + to offer + random < 10 + source + government "Merchant" + category "Heavy Warship" + not attributes "automaton" + on offer + payment 30000 + conversation "assisting merchant" + destination "Earth" + + +mission "Asteroid Course" + assisting + minor + name "Passengers to " + description "Transport the remaining crew of a destroyed ship, people that were working on the , to ." + to offer + random < 6 + source + government "Merchant" "Syndicate" + category "Light Freighter" "Interceptor" + not attributes "automaton" + passengers 3 7 + destination + distance 1 3 + not government "Pirate" + attributes shipyard + on offer + conversation + `As you are approaching the , your radar sensors detect that the ship you are assisting is about to be slammed by a huge asteroid! While in a normal flight this wouldn't cause much trouble, a ship that has already suffered heavy damages and cannot dodge could be completely destroyed.` + branch unarmed + not "armament deterrence" + choice + ` (Shoot the asteroid.)` + goto fire + ` (Maneuver my ship to shield the .)` + goto move + ` (Attempt to repair the so that it can dodge the asteroid.)` + goto repair + ` (Interrupt the docking maneuvers and fly away.)` + goto escape + label unarmed + choice + ` (Maneuver my ship to shield the .)` + goto move + ` (Attempt to repair the so that it can dodge the asteroid.)` + goto repair + ` (Interrupt the docking maneuvers and fly away.)` + label escape + ` You turn your ship around and activate your thrusters, trying to get as far as you can from the disabled ship. A few seconds later, the asteroid collides with the , tearing it to shreds and killing all of its crew members while leaving little more than a scratch on the asteroid's surface.` + depart + label fire + branch success + random > 50 + ` You fire at the asteroid in an attempt to destroy it, but it looks like you've only made things worse. The asteroid has now broken up into dozens of smaller chunks still flying directly for the . Before you can even react to fix your mistake, most of the chunks have already hit the , which is now quickly depressurizing. There's nothing more you can do except move a safe distance away from the exploding ship...` + depart + label success + ` The shots you fire quickly break the asteroid into pieces, which seem to have changed course enough to completely miss the . After repairing it, you hail its captain, who thanks you with a payment of 30,000 credits.` + decline + label repair + branch crew + random > 60 + ` You dock with the , hoping to get out of this alive, but as soon as you reach the hatch, the asteroid hits and a series of explosions start coming from the disabled ship. You are able to reach your cockpit and undock, but the crew on the other ship couldn't reach yours in time...` + depart + label crew + ` You dock with the , hoping to get out of this alive, but, as soon as you reach the hatch, the asteroid hits and a series of explosions start coming from the disabled ship. Most of the other ship's crew has been able to reach your ship by the time you undock from it, and they ask you to take them to .` + choice + ` "Okay, it's not far."` + launch + ` "How much can you pay me?"` + ` "I have a few hundred thousand credits," one of them says, presumably the captain. "I need to save enough to buy a new starship, but you will still receive a decent pay."` + launch + label move + ` The asteroid, after hitting your shield, breaks into a million fragments which fly away from the . After repairing it, you hail its captain, who thanks you with a payment of 30,000 credits.` + decline + on decline + payment 30000 + on complete + payment + payment 35000 + dialog "The captain you talked with before thanks you again for saving him and his crew, and hands you ." + + + +mission "Dangerous Journey" + assisting + minor + name "Delivery to " + description "Deliver to . Payment is ." + to offer + random < 10 + source + government "Merchant" + category "Light Freighter" "Heavy Freighter" + not attributes "automaton" + destination + government "Republic" "Syndicate" "Free Worlds" + attributes "frontier" + distance 2 3 + cargo random 5 2 .1 + on offer + conversation + `When you repair the , the captain hails you. "This is the fourth time I've nearly died in the past week doing this job! Here, take this to and finish this job for me. They said the payment is ."` + choice + ` (Take the cargo.)` + accept + ` (Don't take the cargo.)` + ` The captain begins loudly swearing, so you cut the feed. Hopefully they make it to their destination in one piece.` + decline + on complete + payment 7500 + dialog `You drop off your cargo of , explain how the original merchant who took the job quit and handed off the cargo to you, and collect your payment of .` + + + +conversation "assisting law enforcement" + `The captain of the thanks you for repairing them, but informs you that the pirates that disabled them are only a smaller part of a fleet attacking .` + ` The authorities of will probably pay you quite well if you assist them, but this could also be an easy way to get yourself killed.` + choice + ` (Don't join the fight.)` + decline + ` (Join the defense fleet.)` + accept + +mission "Assisting Free Worlds" + assisting + repeat + minor + name "Defend " + description "Defeat a pirate raid on ." + to offer + "combat rating" > 100 + random < 5 + source + government "Free Worlds" + not category "Fighter" "Drone" + not attributes "automaton" + destination + government "Free Worlds" + distance 2 4 + on offer + conversation "assisting law enforcement" + npc kill + government "Pirate" + personality heroic staying target harvests plunders + system destination + fleet "Large Southern Pirates" 2 + fleet "Small Southern Pirates" + npc + government "Free Worlds" + personality heroic staying + system destination + fleet "Large Free Worlds" + on complete + payment 150000 + dialog phrase "generic pirate attack payment dialog" + +mission "Assisting Republic" + assisting + repeat + minor + name "Defend " + description "Defeat a pirate raid on ." + to offer + "combat rating" > 100 + random < 5 + source + government "Republic" + not category "Fighter" "Drone" + not attributes "automaton" + destination + government "Republic" + distance 2 4 + on offer + conversation "assisting law enforcement" + npc kill + government "Pirate" + personality heroic staying target harvests plunders + system destination + fleet "Large Northern Pirates" 2 + fleet "Small Northern Pirates" + npc + government "Republic" + personality heroic staying + system destination + fleet "Small Republic" 2 + on complete + payment 150000 + dialog phrase "generic pirate attack payment dialog" + +mission "Assisting Deep Security" + assisting + repeat + minor + name "Defend " + description "Defeat a pirate raid on ." + to offer + "combat rating" > 100 + random < 5 + source + government "Deep Security" + not category "Fighter" "Drone" + not attributes "automaton" + destination + attributes "deep" + distance 2 4 + on offer + conversation "assisting law enforcement" + npc kill + government "Pirate" + personality heroic staying target harvests plunders + system destination + fleet "Large Northern Pirates" 2 + fleet "Small Northern Pirates" + npc + government "Deep Security" + personality heroic staying + system destination + fleet "Large Deep Security" + on complete + payment 150000 + dialog phrase "generic pirate attack payment dialog" + +mission "Assisting Syndicate" + assisting + repeat + minor + name "Defend " + description "Defeat a pirate raid on ." + to offer + "combat rating" > 100 + random < 5 + source + government "Syndicate" + not category "Fighter" "Drone" + not attributes "automaton" + destination + government "Syndicate" + distance 2 4 + on offer + conversation "assisting law enforcement" + npc kill + government "Pirate" + personality heroic staying target harvests plunders + system destination + fleet "Large Core Pirates" 2 + fleet "Small Core Pirates" + npc + government "Syndicate" + personality heroic staying + system destination + fleet "Large Syndicate" + on complete + payment 150000 + dialog phrase "generic pirate attack payment dialog" + + + +conversation "boarding pirate" + `You make short-range scans of the 's outfits and cargo. Among the cargo, you find a crate full of credit chips worth . You drag the crate onto your ship before considering your next move.` + decline + +mission "Boarding Pirate (Small)" + boarding + repeat + minor + to offer + random < 7 + source + government "Pirate" + category "Interceptor" "Light Warship" "Transport" "Light Freighter" + on offer + payment 50000 + conversation "boarding pirate" + destination "Earth" + +mission "Boarding Pirate (Medium)" + boarding + repeat + minor + to offer + random < 5 + source + government "Pirate" + category "Medium Warship" "Heavy Freighter" + on offer + payment 100000 + conversation "boarding pirate" + destination "Earth" + +mission "Boarding Pirate (Large)" + boarding + repeat + minor + to offer + random < 3 + source + government "Pirate" + category "Heavy Warship" + on offer + payment 150000 + conversation "boarding pirate" + destination "Earth" + + + +mission "Pirate Ambush" + invisible + boarding + repeat + minor + deadline 1 + to offer + "combat rating" > 100 + random < 5 + source + government "Pirate" + category "Interceptor" "Light Warship" "Transport" "Light Freighter" + not attributes "automaton" + on offer + conversation + `You board the , but find no crew aboard. When you reach the cockpit of the ship, you look out into space to see an escape pod floating away. The is emitting a distress signal to nearby pirates, and a self destruct sequence has been activated! You run back to your ship and get ready to fight.` + launch + destination "Earth" + npc kill + government "Pirate" + personality nemesis harvests plunders entering + fleet "pirate raid" 2 + + + +mission "Pirate Mutiny" + boarding + minor + description "Bring ex-pirate crew members to ." + to offer + random < 10 + source + government "Pirate" + category "Medium Warship" "Heavy Warship" + not attributes "automaton" + destination + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + distance 2 4 + passengers 10 20 + on offer + conversation + `When you board the , you find most of the crew already dead. One of the surviving crew members, who looks like a teenaged boy no older than 16, approaches you with his hands in the air. He explains that after the ship was disabled, a section of the crew decided to overthrow the tyrannical captain. He continues, saying how most pirate crew members are forced into servitude on pirate ships. The surviving crew members beg you to bring them to so that they can escape from pirate slavery.` + ` The fight seems to have damaged the ship beyond repair. It may not last much longer in the vacuum of space if you leave the pirates here.` + choice + ` (Help the pirate crew.)` + launch + ` (Leave the pirate crew.)` + flee + on complete + payment 25000 + dialog `The pirate crew members thank you for bringing them to . One of them hands you a small payment of . You wish them all the best of luck with their new lives and part ways.` diff -Nru "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/human/deep jobs.txt" "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/human/deep jobs.txt" --- "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/human/deep jobs.txt" 1970-01-01 00:00:00.000000000 +0000 +++ "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/human/deep jobs.txt" 2020-05-01 19:02:38.000000000 +0000 @@ -0,0 +1,342 @@ +# Copyright (c) 2014 by Michael Zahniser and Nate Graham +# +# Endless Sky is free software: you can redistribute it and/or modify it under the +# terms of the GNU General Public License as published by the Free Software +# Foundation, either version 3 of the License, or (at your option) any later version. +# +# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY +# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A +# PARTICULAR PURPOSE. See the GNU General Public License for more details. + +phrase "deep mystery cube pickup" + word + `As instructed, you` + `You` + word + ` ` + word + `open a deposit box` + `open a storage locker` + word + ` ` + word + `in an unmarked and uninhabited warehouse` + `near your landing site` + word + ` ` + word + `and pick up the mystery package. It is a small black cube, about two centimeters to a side, surprisingly heavy for its size, with no markings of any kind. Odd.` + +phrase "deep mystery cube dropoff payment" + word + `As instructed, you` + word + ` ` + word + `leave the mystery cube by the side of the road a few kilometers away from the spaceport.` + `leave the mystery cube behind a rickety-looking wooden tower.` + `bury the cube out in the middle of nowhere before landing in the spaceport.` + `hand the cube to the first beggar woman you see planetside. She accepts it without a word, and leaves.` + `drop the cube at a warehouse. Nobody comes around to collect it.` + word + `` + ` "This has to be legal, or they couldn't post it to the job board," you remind yourself.` + word + ` ` + word + `Your bank account immediately notifies you that the agreed-upon payment of has been deposited. You wonder how they knew.` + +phrase "deep mystery cube dropoff station payment" + word + `As instructed, you` + word + ` ` + word + `leave the mystery cube in the second supplies cabinet you come across.` + `leave the mystery cube in an unscrewed air vent.` + `hand the cube to the thrid tourist couple you see on the station. They accept it without a word.` + `drop the cube into a copper trash can in the spaceport.` + `drop the cube into a laundry chute.` + word + `` + ` "This has to be legal, or they couldn't post it to the job board," you remind yourself.` + word + ` ` + word + `Your bank account immediately notifies you that the agreed-upon payment of has been deposited. You wonder how they knew.` + +mission "Deep Mystery Cube [0]" + name "Mystery delivery to " + job + repeat + description "Deliver a package to . Payment is ." + cargo "mystery package" 1 + to offer + random < 25 + "combat rating" > 35 + source + attributes "deep" + destination + distance 7 16 + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Hai" "Quarg" + not attributes "station" + on accept + dialog phrase "deep mystery cube pickup" + on visit + dialog phrase "generic cargo on visit" + on complete + "mystery cube" ++ + payment 5000 1000 + dialog phrase "deep mystery cube dropoff payment" + npc + government "Bounty Hunter" + personality nemesis disables waiting plunders + system + distance 6 9 + fleet "Bounty Hunters" + + +mission "Deep Mystery Cube [1]" + name "Mystery delivery to " + job + repeat + description "Deliver a package to . Payment is ." + cargo "mystery package" 1 + to offer + random < 10 + "combat rating" > 35 + source + attributes "deep" + destination + distance 9 20 + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Hai" "Quarg" + not attributes "station" + on accept + dialog phrase "deep mystery cube pickup" + on visit + dialog phrase "generic cargo on visit" + on complete + "mystery cube" ++ + payment 5000 1000 + dialog phrase "deep mystery cube dropoff payment" + npc + government "Bounty Hunter" + personality nemesis disables waiting plunders + system + distance 6 9 + fleet "Bounty Hunters" + + +mission "Deep Mystery Cube [2]" + name "Mystery delivery to " + job + repeat + description "Deliver a package to . Payment is ." + cargo "mystery package" 1 + to offer + random < 10 + "combat rating" > 35 + source + attributes "deep" + destination + distance 9 20 + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Hai" "Quarg" + not attributes "station" + on accept + dialog phrase "deep mystery cube pickup" + on visit + dialog phrase "generic cargo on visit" + on complete + "mystery cube" ++ + payment 5000 1000 + dialog phrase "deep mystery cube dropoff payment" + npc + government "Bounty Hunter" + personality nemesis disables waiting plunders + system + distance 6 9 + fleet "Bounty Hunters" + + +mission "Deep Mystery Cube [3]" + name "Mystery delivery to " + job + repeat + description "Deliver a package to . Payment is ." + cargo "mystery package" 1 + to offer + random < 10 + "combat rating" > 35 + source + attributes "deep" + destination + distance 9 20 + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Hai" "Quarg" + on accept + dialog phrase "deep mystery cube pickup" + on visit + dialog phrase "generic cargo on visit" + on complete + "mystery cube" ++ + payment 5000 1000 + dialog phrase "deep mystery cube dropoff payment" + npc + government "Bounty Hunter" + personality nemesis disables waiting plunders + system + distance 6 9 + fleet "Bounty Hunters" + + +mission "Deep Mystery Cube Station" + name "Mystery delivery to " + job + repeat + description "Deliver a package to . Payment is ." + cargo "mystery package" 1 + to offer + random < 7 + "combat rating" > 35 + source + attributes "deep" + destination + distance 9 20 + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Hai" "Quarg" + attributes "station" + on accept + dialog phrase "deep mystery cube pickup" + on visit + dialog phrase "generic cargo on visit" + on complete + "mystery cube" ++ + payment 5000 1000 + dialog phrase "deep mystery cube dropoff station payment" + npc + government "Bounty Hunter" + personality nemesis disables waiting plunders + system + distance 6 9 + fleet "Bounty Hunters" + + +mission "Mystery retrieval" + job + repeat + description "Retrieve a package from , then return to . Payment is ." + cargo "mystery package" 1 + to offer + random < 10 + "combat rating" > 35 + source + attributes "deep" + stopover + distance 9 20 + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Hai" "Quarg" + not attributes "station" + on stopover + dialog phrase "deep mystery cube pickup" + on visit + dialog phrase "generic missing stopover or cargo" + on complete + "mystery cube" ++ + payment 5000 1000 + dialog phrase "deep mystery cube dropoff payment" + npc + government "Bounty Hunter" + personality nemesis disables waiting plunders + system + distance 10 17 + fleet "Bounty Hunters" + + +mission "Transport scientists" + name "Transport scientists" + description "A team of scientists needs some research notes analyzed at the facility on . Take the scientists there and then return them to for ." + job + repeat + to offer + random < 15 + passengers 5 16 + source + attributes "deep" + stopover + attributes "research" + distance 2 50 + on stopover + dialog "The scientists have been giddily discussing the results of their research during the entire trip. You're happy for a bit of peace and quiet as they make tracks for a prominent research lab to have the results analyzed. You prepare for the return journey to ." + on visit + dialog phrase "generic missing stopover or passengers" + on complete + dialog "You bid goodbye to the scientists and accept your payment of ." + payment + payment 30000 + + +mission "Escort science vessel" + description "The crew of the science vessel requests an escort to where they plan to study some unusual phenomena. Escort them there and then return them to for ." + job + repeat + to offer + random < 15 + "combat rating" > 50 + source + attributes "research" + stopover + attributes "quarg" "pirate" "volcanic" "frontier" "dirt belt" "north" "south" + distance 6 50 + npc + government "Pirate" + personality nemesis waiting plunders + system + distance 2 3 + fleet "pirate raid" + + npc accompany save + government "Merchant" + personality escort timid + fleet + names "deep" + variant + "Scout" + variant + "Bounder" + variant + "Star Queen" + on stopover + dialog "The lands alongside you and teams of scientists wearing crisp white lab coats and serious-looking boots and gloves descend on the test site with all manner of exotic equipment. As they take their measurements, you prepare for the return journey to ." + on visit + dialog "You have reached , but you can't complete this mission until the has visited with you and then joined you here." + on complete + dialog "You bid goodbye to the captain of the and accept your payment of ." + payment + payment 60000 + +phrase "academic conference recording payment" + word + `You touch down on and make your way to the conference hall at a grand university. The provided credentials gain you access and you set up the recording equipment at the back of the room.` + word + ` ` + word + `The panelists are electrifying, speaking eloquently on a variety of cutting-edge topics in the sciences and humanities. The experience leaves you feeling remarkably optimistic about the future of humanity here in the stars.` + word + ` ` + word + `You transmit the video to your contact on and receive your payment of .` + +mission "Record academic conference" + job + repeat + description "Record an academic conference on for professors who cannot attend. Credentials and recording equipment will be provided. Payment is ." + cargo "recording equipment" 1 + to offer + random < 15 + source + attributes "deep" + destination + attributes "research" "quarg" "rich" "paradise" + distance 4 10 + on visit + dialog phrase "generic cargo on visit" + on complete + dialog phrase "academic conference recording payment" + payment 5000 1000 diff -Nru "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/human/deep missions.txt" "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/human/deep missions.txt" --- "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/human/deep missions.txt" 1970-01-01 00:00:00.000000000 +0000 +++ "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/human/deep missions.txt" 2020-05-01 19:02:38.000000000 +0000 @@ -0,0 +1,2333 @@ +# Copyright (c) 2017 by Michael Zahniser +# +# Endless Sky is free software: you can redistribute it and/or modify it under the +# terms of the GNU General Public License as published by the Free Software +# Foundation, either version 3 of the License, or (at your option) any later version. +# +# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY +# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A +# PARTICULAR PURPOSE. See the GNU General Public License for more details. + +mission "Deep: Syndicate Convoy" + minor + name `Pickup from Hephaestus` + description `Escort a convoy of freighters to where they will pick up materials needed for scientific experiments. Return the convoy to by for payment ().` + source + attributes "deep" + near "Gomeisa" 2 + stopover "Hephaestus" + deadline + to offer + "combat rating" > 65 + not "Deep: Mystery Cubes 4: done" + random < 20 + "deep convoy" * 15 + or + not "chosen sides" + has "main plot completed" + + on offer + conversation + `You are approached by a man in a Deep Security uniform who asks if you would be willing to escort a few freighters to and back by . "We would normally have our own fleet do it," he says, "but we're short on available ships given certain circumstances."` + choice + ` "Sure, I can do that."` + ` "Sorry, but I won't be traveling in that direction any time soon."` + decline + + ` "Good. Before you leave, know that there may be pirate forces waiting for you in Alphard, Sirius, and Altair. You can try to avoid them, but make sure you get the freighters back on time."` + ` The Deep Security officer wishes you good luck and walks off, leaving you to wonder how he knows where pirate fleets might be waiting for you.` + accept + + npc accompany save + government "Merchant" + personality timid escort + fleet + names "civilian" + variant + "Bulk Freighter" 2 + "Mule" + npc + government "Merchant" + personality timid + fleet + fighters "civilian" + variant + "Dagger" + variant + "Boxwing" + npc + government "Pirate" + personality nemesis staying + system "Alphard" + fleet "Large Northern Pirates" + npc + government "Pirate" + personality nemesis staying + system "Sirius" + fleet "Large Northern Pirates" + npc + government "Pirate" + personality nemesis staying + system "Altair" + fleet "Small Northern Pirates" + npc + government "Pirate" + personality nemesis + system "Castor" + fleet "Small Northern Pirates" + npc + government "Pirate" + personality nemesis + system "Porrima" + fleet "Large Northern Pirates" + npc + government "Pirate" + personality nemesis staying + system "Markab" + fleet "Large Northern Pirates" + + on stopover + dialog `You arrive at the pickup location on the night side of Hephaestus. The Syndicate employees who load the freighters do not allow you to see what is inside the cargo, and advise you to leave quickly once the cargo is loaded.` + on visit + dialog `You have reached , but you're missing something! Either you haven't visited , or you left part of the convoy behind.` + on complete + "deep convoy" ++ + payment 500000 + conversation + `A Deep Security officer greets you when you return to with the freighters. The officer hands you and thanks you for accepting the job on such short notice. "We'll make sure to contact you in the future should we need your help. If you want to help us further at the moment, I suggest you check the job boards in the Deep for mystery delivery and retrieval jobs."` + + + +mission "Deep: Tarazed Convoy" + minor + name `Pickup from Tarazed` + description `Escort a convoy of freighters to where they will pick up materials needed for scientific experiments. Return the convoy to by for payment ().` + source + attributes "deep" + near "Gomeisa" 2 + stopover "Wayfarer" + deadline + to offer + "combat rating" > 65 + not "Deep: Mystery Cubes 4: done" + random < 20 + "deep convoy" * 15 + or + not "chosen sides" + has "main plot completed" + + on offer + conversation + `As you are walking through the spaceport, a woman in a Deep Security uniform stops you. "You're Captain , correct?" You nod. "Would you be willing to transport a handful of freighters to to pick up some cargo? We'd need them to return here by . Normally this kind of job would be done by Deep Security, but we have no ships to spare at the moment."` + choice + ` "Sure, I can do that."` + ` "Sorry, but I won't be traveling in that direction any time soon."` + decline + + ` "Thank you, Captain. Before you go, I need to inform you that you may encounter pirate fleets near Tania Australis, Muphrid, and Ascella, and you might not have time to go around these systems."` + ` The Deep Security officer wishes you good luck and walks off, leaving you to wonder how she knows where pirate fleets might be waiting for you.` + accept + + npc accompany save + government "Merchant" + personality timid escort + fleet + names "civilian" + variant + "Freighter" 3 + "Mule" 2 + npc + government "Merchant" + personality timid + fleet + fighters "civilian" + variant + "Dagger" 2 + variant + "Boxwing" 2 + variant + "Dagger" + "Boxwing" + npc + government "Pirate" + personality nemesis staying + system "Tania Australis" + fleet "Large Northern Pirates" + npc + government "Pirate" + personality nemesis staying + system "Muphrid" + fleet "Large Northern Pirates" + npc + government "Pirate" + personality nemesis staying + system "Ascella" + fleet "Small Northern Pirates" + npc + government "Pirate" + personality nemesis + system "Sirius" + fleet "Large Northern Pirates" + npc + government "Pirate" + personality nemesis + system "Seginus" + fleet "Small Northern Pirates" + npc + government "Pirate" + personality nemesis staying + system "Tarazed" + fleet "Large Northern Pirates" + + on stopover + dialog `You and the freighters are directed to park in a private hangar owned by the Tarazed Corporation. While watching the cargo crates get loaded on to the freighters, you notice that the crates have labels on them which read "To be opened by addressee only" in large red letters.` + on visit + dialog `You have reached , but you're missing something! Either you haven't visited , or you left part of the convoy behind.` + on complete + "deep convoy" ++ + payment 650000 + conversation + `A Deep Security officer greets you when you return to with the freighters. The officer hands you and thanks you for accepting the job on such short notice. "We'll make sure to contact you in the future should we need your help. If you want to help us further at the moment, I suggest you check the job boards in the Deep for mystery delivery and retrieval jobs."` + + + +mission "Deep: Kraz Convoy" + minor + name `Pickup from Kraz` + description `Escort a convoy of freighters to where they will pick up materials needed for scientific experiments. Return the convoy to by for payment ().` + source + attributes "deep" + near "Gomeisa" 2 + stopover "Rust" + deadline + to offer + "combat rating" > 80 + not "Deep: Mystery Cubes 4: done" + random < 20 + "deep convoy" * 15 + or + not "chosen sides" + has "main plot completed" + + on offer + conversation + `A Deep Security officer approaches you when you enter the spaceport and asks if you would be able to do a job for the Deep. "We're short on Deep Security ships at the moment, but we need three Behemoths escorted to . After they pick up the cargo, bring them back here by ."` + choice + ` "Sure, I can do that."` + ` "Sorry, but I won't be traveling in that direction any time soon."` + decline + + ` "Much appreciated, Captain. And for your well-being as well as that of the cargo, you must know that there may be pirates waiting in Algieba, Cor Caroli, and Wei. Behemoths are tough ships, so you should be able to travel through those systems and not slow yourself down by taking alternative routes."` + ` The Deep Security officer wishes you good luck and walks off, leaving you to wonder how she knows where pirate fleets might be waiting for you.` + accept + + npc accompany save + government "Merchant" + personality timid escort + fleet + names "civilian" + variant + "Behemoth" 3 + npc + government "Pirate" + personality nemesis staying + system "Algieba" + fleet "Large Northern Pirates" + fleet "Small Northern Pirates" + npc + government "Pirate" + personality nemesis staying + system "Cor Caroli" + fleet "Large Northern Pirates" + fleet "Small Northern Pirates" + npc + government "Pirate" + personality nemesis staying + system "Wei" + fleet "Large Northern Pirates" + fleet "Small Northern Pirates" + npc + government "Pirate" + personality nemesis + system "Rutilicus" + fleet "Large Northern Pirates" + npc + government "Pirate" + personality nemesis + system destination + fleet "Large Northern Pirates" + npc + government "Pirate" + personality nemesis staying + system "Kraz" + fleet "Large Northern Pirates" + fleet "Small Northern Pirates" + + on stopover + dialog `When you arrive, Kraz Cybernetics already has the cargo waiting by the spaceport. After a few hours of loading the massive freighters, the spaceport crew gives you the 'all clear' signal, and the Behemoth captains get ready to depart.` + on visit + dialog `You have reached , but you're missing something! Either you haven't visited , or you left part of the convoy behind.` + on complete + "deep convoy" ++ + payment 800000 + conversation + `A Deep Security officer greets you when you return to with the freighters. The officer hands you and thanks you for accepting the job on such short notice. "We'll make sure to contact you in the future should we need your help. If you want to help us further at the moment, I suggest you check the job boards in the Deep for mystery delivery and retrieval jobs."` + + + +mission "Deep: Mystery Cubes 0" + minor + name `Gaining an Edge` + description `Land on the designated systems to place the mysterious cubes that Lieutenant Paris has given you, then return to .` + source + attributes "deep" + not system "Zosma" + not attributes "station" + destination "Memory" + stopover "New Sahara" + stopover "Bounty" + stopover "Heartland" + stopover "New Tibet" + stopover "New Greenland" + stopover "New Switzerland" + stopover "Tundra" + stopover "Arabia" + to offer + "mystery cube" >= 3 + "combat rating" > 100 + random < "deep convoy" * 30 + or + not "chosen sides" + has "main plot completed" + + on offer + conversation + `A Deep Security officer calls your name and approaches you as you enter the spaceport's central market. "Greetings, Captain , I'm Lieutenant Paris. Would you be interested in conducting some more work for the Deep? We are currently in need of a few extra ships to assist in an ongoing situation."` + choice + ` "I'd love to help. What's the situation?"` + goto situation + ` "Sorry, but I can't help right now."` + + ` "Whatever plans you have, I suggest you change them, as this is an urgent situation."` + choice + ` "Okay, I'll help. What is the situation?"` + ` "Then I can't help you. Sorry."` + decline + + label situation + ` "Excellent. I'm sure that you are aware that much of Deep Security is currently preoccupied, hence why we have been recruiting merchants to escort many of the Deep's convoys. The reason this is the case is that we have been attempting to detain a particularly meddlesome pirate warlord who goes by the name of 'Beelzebub'. From what we can ascertain, Beelzebub has extensive knowledge on the inner workings of Deep Security, which is making tracking him down rather difficult, as he seems to know our every move. That is where you and a few other merchants come in."` + ` Paris reaches into his pocket and pulls out a bag. Inside of the bag are at least two dozen of the mysterious cubes that you have transported in the past, only with one distinct difference: a thick red streak running down the middle of each cube.` + ` "The Deep requires that you place these on a number of worlds in the Dirt Belt which I will mark on your map for you. Place at least four of these devices around the spaceport of each marked planet, then come to where I will collect any remaining cubes that you may have. If a Deep Security ship did this then it would likely catch the attention of any pirates in the system and that information would make its way to Beelzebub, but random merchants should be inconspicuous enough to throw Beelzebub off our trail. Is that clear?"` + choice + ` "Crystal clear, Lieutenant. I will prepare to leave shortly."` + accept + ` "What do these cubes do?"` + + ` "I don't believe that I am authorized to tell you that. Just know that they will help us catch Beelzebub."` + choice + ` "Understood. I'll place the cubes for you."` + accept + ` "This feels too secretive for me. I don't want to help anymore."` + decline + + npc + government "Pirate" + personality disables plunders harvests + system + distance 5 10 + fleet "Large Northern Pirates" + npc + government "Pirate" + personality disables plunders harvests + system + distance 10 15 + fleet "Large Northern Pirates" + npc + government "Pirate" + personality disables plunders harvests + system + distance 15 20 + fleet "Large Northern Pirates" + on stopover + dialog `You have placed cubes on the last of the planets that Paris has asked you to. When you look into the bag you find that there are three left. Go to to give the remaining cubes to Paris.` + on complete + event "deep: warlord detected" 21 + payment 500000 + log `Placed multiple mysterious cubes on planets in the Dirt Belt for the Deep. Deep Security is using these cubes to somehow help in their hunt for a pirate warlord named "Beelzebub."` + conversation + `You find Lieutenant Paris waiting for you in the spaceport. You hand him the bag of remaining cubes, and he hands you for helping.` + choice + ` "Is there anything else that you need me to do?"` + goto next + ` "Are you able to tell me what the cubes are for?"` + + ` Paris takes a moment to pause before responding. "They're sensor devices. They are used to track the movement of pirate fleets, but they are almost useless alone; dozens could be needed in a single system to track entire fleets. The ones that I gave you were fine-tuned though, designed to only detect the ship that we know that Beelzebub is using. That is all that I am allowed to tell you, at least for the time being."` + + choice + ` "Is there anything else that you need me to do?"` + + label next + ` "Not at the moment, Captain, but I'll contact you should anything else arise."` + +event "deep: warlord detected" + + + +mission "Deep: Mystery Cubes 1" + landing + name `Travel to ` + description `Travel to to learn more about the situation with the warlord Beelzebub.` + source + government "Republic" "Free Worlds" "Neutral" "Syndicate" "Independent" + not system "Sol" + destination "Luna" + to offer + has "event: deep: warlord detected" + or + not "chosen sides" + has "main plot completed" + + on offer + dialog `You receive a message from Lieutenant Paris. "Greetings, Captain. The situation involving Beelzebub has gone slightly sour, and the Navy is involved now. I have been asked to gather the merchants who assisted the Deep previously in placing the cubes. If you are interested, please come to ."` + + + +mission "Deep: Mystery Cubes 2" + landing + name `Blockading the Devil` + description `Travel to to set up a blockade in hopes of capturing the warlord Beelzebub.` + source "Luna" + destination "Maelstrom" + deadline + to offer + has "Deep: Mystery Cubes 1: done" + + on offer + log `Traveled to a restricted Navy base on Luna. Beelzebub has been causing trouble for both Deep Security and the Navy, so Navy has begun recruiting merchants to help in the search for the warlord.` + conversation + `A pair of men in Navy uniforms escort you to a restricted area of the Luna facility. One of them uses a keycard to open an elevator and ushers you in. The elevator opens up many floors below the spaceport, to an area of the facility that looks far newer than that on the surface.` + ` You are kept in what looks like a waiting room along with five others. After a bit of talking, you find out that these are the other merchant captains who helped place the cubes across different regions of the galaxy.` + ` An hour of waiting passes, and Lieutenant Paris walks into the room followed by a Navy admiral. "I hope you are all enjoying your stay," the admiral remarks. "Now. How is it that most of the cubes you placed were mysteriously disabled shortly after pirates entered each system?"` + ` The admiral looks to each of the captains in the room, seemingly waiting for a response.` + choice + ` (Say nothing.)` + goto next + ` "Maybe they know how to detect the cubes."` + + ` The admiral looks at you. "Doubtful." Paris nods, as if to back up this claim.` + label next + ` He clears his throat and continues, "Allow me to explain the situation. Roughly two weeks after the last of your 'deliveries' were activated, the sensors identified Beelzebub's ship in the northern reaches of the Dirt Belt. We dispatched half of the nearest Navy garrison to apprehend the vessel, only to arrive and find a convoy of Star Barges instead.` + ` "Worse, while our ships were in pursuit of the decoys, a pirate fleet managed to assault their home base and captured a handful of docked Cruisers. And, amidst the chaos, most of the cubes you placed in the Dirt Belt and Core were disabled!"` + ` Before the admiral can work himself up further, Paris intercedes with the rest of the story. "The cubes that Deep Security had you position on multiple worlds were surveillance devices - sensor cubes, as we call them - designed to track Beelzebub's ship and notify us when the ship was located. It can be presumed that Beelzebub now has access to these cubes and has undoubtedly converted them to work in his favor. It may take us weeks to retrieve them, but at the moment it can be assumed that Beelzebub knows where we will be."` + choice + ` "Why are you involving us in this?"` + ` "Are we part of a plan to take Beelzebub down?"` + + ` "Beelzebub is perhaps the most wanted pirate warlord since the 28th century. With both Navy and Deep technology now in the hands of this criminal, every available ship will be required to take him down. Given this, we are now hoping that you would be willing to assist us in trapping Beelzebub. The six of your fleets combined would certainly make up for anything that the Navy has lost in the attack."` + ` "How much will we be paid?" one of the other merchant captains asks. "At minimum, one million credits," the admiral replies. The captain who asked instantly agrees to help, as do two others.` + choice + ` "I'll help as well."` + goto accept + ` "Sorry, but I am not interested in helping."` + + ` One other merchant captain also declines, and you both are escorted out of the room, into the waiting elevator. The trip back to the surface is silent, and your escort dismisses you both with a simple "Goodbye."` + decline + + label accept + ` In the end, only one of the merchant captains declines. She is escorted out of the room, and the admiral explains each merchant captain's new role.` + ` "We assume that Beelzebub knows where we will be, but we know where he is as well - the stolen Cruisers and the pirate fleet that attacked our base moved toward the Core. Given the severity of the crime that Beelzebub has just committed, he will undoubtedly attempt to get as far away from the law as possible. That leaves us only two possible destinations: Buccaneer Bay, or the anarchist colonies of the Far North. Our best guess is that the colonies are the more appealing option to a warlord.` + ` "We'll be setting up multiple blockades in hopes of boxing Beelzebub in as a number of fleets sweep the galaxy. Captain , you will be stationed on with Lieutenant Paris and a small Navy fleet. Please gather your things and travel there immediately."` + accept + + on visit + dialog `You have reached , but some of your escorts have not yet reached the system. Wait for all escorts to enter the system before landing.` + + npc accompany save + government "Deep Security" + personality heroic escort + fleet + names "deep" + variant + "Mule" + "Raven" 2 + npc accompany save + government "Republic" + personality heroic opportunistic escort + fleet + names "republic capital" + variant + "Cruiser" + "Gunboat" 2 + + + +mission "Deep: Mystery Cubes 3: Escorts" + landing + invisible + to offer + has "Deep: Mystery Cubes 2: done" + to fail + has "Deep: Mystery Cubes 4: done" + npc kill + government "Deep Security" + personality heroic escort vindictive + fleet + names "deep" + fighters "deep fighter" + variant + "Mule" + "Raven" 2 + "Dagger" + npc kill + government "Republic" + personality heroic opportunistic escort vindictive + fleet + names "republic capital" + variant + "Cruiser" + "Gunboat" 2 + npc kill + government "Republic" + personality timid + fleet + fighters "republic fighter" + variant + "Combat Drone" 4 + + + +mission "Deep: Mystery Cubes 3" + landing + name `Defend ` + description `Destroy the pirates attacking .` + source "Maelstrom" + to offer + has "Deep: Mystery Cubes 2: done" + + on offer + conversation + `Several of the spaceport landing pads are suitable for even the largest of Navy capital ships. Paris explains to you that at one time this world was used as a major Navy base, but has since been replaced by Farpoint closer to the Far North anarchist worlds.` + ` Once every ship is parked, a captains' briefing is held on an empty landing pad. "Don't expect this job to be fun," Lieutenant Paris states. "We could be waiting around here for days before anything happens, and we need to stay in system the entire time."` + choice + ` "What do we do while we wait?"` + ` "For now, you can walk around the spaceport and see what there might be to do, but don't stray too far, otherwise you might never get back to your ship in time." Paris hands you a communication device. "This way you can be notified when something happens regardless of where you are. I'm going to stay on my ship and monitor the incoming transmissions."` + choice + ` (Wander the spaceport.)` + ` (Stay near my ship.)` + goto ship + ` Other than the occasional blaring of a train whistle, the spaceport of is rather tranquil. You pass the time by talking to a few tourists, most of whom are getting ready to go rock climbing. While walking through the restaurant district, the ground begins to shake slightly. Many of the locals don't even react to the earthquake, and eventually it subsides. Once you have walked through the entire spaceport and seen all that it has to offer, you begin to make your way back to your ship.` + goto mirfak + + label ship + ` One of the Navy crewmen produces a football from their cabin, and a small game begins inside of an open landing pad. Others try to pass the time by reading or writing. Everyone comes to a standstill though once the ground begins to rumble; an earthquake. A Navy member calls out to everyone. "Don't worry, this is a small one. We get earthquakes like this a lot on Gemstone." The shaking eventually subsides, and you decide to go into your ship to rest.` + + label mirfak + ` Suddenly, your communication device beeps and you hear Lieutenant Paris' voice, "The blockade in Mirfak has just been attacked. I repeat, the blockade in Mirfak has just been attacked. Reports are that the blockade has sustained heavy losses as the pirate fleet included one of the stolen Cruisers."` + ` A rather young recruit asks, "Should we go help them?" to which a senior officer responds, "We were given orders and we're going to follow them unless told otherwise." The comms fall silent, and the waiting resumes.` + `` + ` A few anxious hours pass with no new information. Suddenly, without warning, one of the Ravens takes off and your communications device begins blaring. "A pirate fleet just jumped into the system, alongside two Navy Cruisers painted in pirate colors!" All the captains and their crew scatter for their ships, ready to fight.` + launch + + npc kill + government "Pirate" + personality staying heroic unconstrained target harvests plunders + fleet + names "pirate" + variant + "Cruiser" 2 + "Fury (Laser)" 3 + + + +mission "Deep: Mystery Cubes 4" + landing + name `Rendezvous on ` + description `Travel to with reinforcements for its blockade.` + source "Maelstrom" + destination "Farpoint" + to offer + has "Deep: Mystery Cubes 3: done" + + on offer + conversation + `Despite the commandeered Navy Cruisers, the pirates were unable to break through the blockade. After all of your group has landed, Paris invites the captains into his ship and makes contact with mission control. He relays the battle report, and you hear that the blockade in Matar was also attacked, but no stolen Cruisers were sighted.` + ` "What are your orders, Admiral?" Paris asks over the comms.` + ` "Lieutenant, your report makes three Cruisers accounted for, yet still no sign of Beelzebub. Our recon fleets have almost reached the blockades, meaning we'll catch this warlord soon enough. After the Navy fleet sweeping toward your post enters Nihal, I want you to lead everyone to . Beelzebub may be planning an attack on the blockade there with the remaining three Cruisers."` + ` "Understood sir." After contacting the captain of the Navy fleet approaching , Paris holds a short all-hands briefing to inform the crew that they should be ready to leave for in a few hours.` + accept + + npc + government "Republic" + personality heroic opportunistic escort entering + fleet + names "republic capital" + fighters "republic fighter" + variant + "Carrier" + "Combat Drone" 6 + "Dagger" 4 + npc + government "Merchant" + personality staying vindictive + system destination + fleet + names civilian + variant + "Bastion" + "Manta" 2 + npc + government "Republic" + personality staying heroic opportunistic vindictive + system destination + fleet + names "republic capital" + fighters "republic fighter" + variant + "Cruiser" + "Combat Drone" 4 + "Frigate" + npc + government "Deep Security" + personality staying heroic opportunistic vindictive + system destination + fleet + names "deep" + fighters "deep fighter" + variant + "Aerie" 2 + "Dagger" 4 + "Corvette (Speedy)" + npc + government "Republic" + personality heroic opportunistic vindictive + system Sol + fleet + names "republic capital" + fighters "republic fighter" + variant + "Carrier" + "Cruiser" 2 + "Combat Drone" 14 + "Lance" 4 + "Frigate" 2 + npc evade + government "Pirate" + personality staying heroic unconstrained target plunders harvests + system destination + fleet + names pirate + variant + "Cruiser" 3 + "Marauder Leviathan" + "Leviathan (Hai Engines)" + "Headhunter (Particle)" 3 + "Firebird (Plasma)" 2 + "Marauder Firebird (Weapons)" 2 + + on enter "Alnitak" + dialog `Alnitak is in chaos when you enter the system. An outnumbered defense fleet is fighting a group of pirate ships, and among the pirates your sensors identify the three stolen Cruisers.` + on visit + dialog `You have landed on , but there are still pirates attacking the system. Defeat all of the pirates in order to complete this mission.` + on enter "Hassaleh" + set "deep: passed through north" + on complete + event "assisted the deep" 7 + payment 1000000 + log `Helped to destroy the last of the Navy Cruisers stolen by Beelzebub, but he has escaped. The Navy is still searching, but is no longer asking for help from merchants.` + conversation + `As you come in for a landing, you can see that a number of buildings have taken fire from the pirate fleet above. White tents have been set up to tend to the wounded and multiple ships are being repaired. You are directed to an unscathed building in which a number of Navy officers, the admiral you met on Luna, Lieutenant Paris, and your fellow merchant captains have convened. After you enter the room and get settled down, the admiral begins to speak.` + ` "Here's the sitrep. Beelzebub's ship was spotted entering the system, followed by the rest of the pirate fleet. His ship seemed to disappear in the confusion, so we have no idea where he went. Either Beelzebub is currently hiding on the anarchist worlds or made a dash for the Core, in which case the chase goes on."` + branch core + not "deep: passed through north" + + ` "Beelzebub can't have gone to the Core," Paris butts in. "We traveled here through the uninhabited systems. We would have seen Beelzebub had he gone that way."` + ` "That's good news then. All we have to do is wait Beelzebub out until he decides to poke his little head back out.` + + label core + ` "Luckily, all six stolen Cruisers are accounted for, albeit destroyed. Deep Security forces have begun to collect the stolen sensor cubes. We can confirm that Beelzebub was watching our every move, since the cubes are being found all over the Paradise Worlds and Core. They should all be retrieved within the next week." The admiral then turns to the merchant captains. "Now that Beelzebub doesn't have the upper hand anymore, you are no longer needed. As promised, will be transfered to each of your accounts for your services."` + ` "Thank you, Admiral," one of the captains replies.` + ` "No, thank you. All of you. You didn't have to accept this risk but you did, and I speak for the whole Navy when I say that we are grateful for that."` + +event "assisted the deep" + + + +mission "Deep: TMBR 0" + minor + name `Find "There Might Be Riots"` + description `Find and convince "There Might Be Riots" to throw a concert on .` + source + not system "Aludra" + attributes "deep" + destination "Midgard" + deadline 120 + to offer + random < 60 + has "There Might Be Riots part 3B: done" + not "Deep: Remnant 0: offered" + not "Deep: Project Hawking: offered" + or + not "chosen sides" + has "main plot completed" + + on offer + conversation + `When you enter the spaceport, you hear what is undoubtedly a "There Might Be Riots" song playing loudly enough for everyone in the spaceport to hear. A quick glance around reveals the source of the noise to be the external speakers of a nearby Bounder and several people dancing.` + choice + ` (Dance with them.)` + goto dance + ` (See what's going on.)` + ` (Ignore them.)` + defer + + ` You approach the Bounder and count five people dancing in total: three women and two men. One of the women dancing notices you walking over and exclaims, "Looks like someone else is about to join the party!" Her shout is met by a raucous cheer from the rest of the dancers, but you refuse to dance when they try to pull you into the fray.` + ` After the music begins to subside, one of the dancers introduces himself to you as Garrison. Garrison then lists off the names of his fellow dancers: Pierre, Rayna, Hannah, and Laura. As you make your introductions, you learn that everyone here is part of the same research team, working for one of the Deep's many science bureaus, and they are currently wrapping up a short vacation by listening to their favorite band before they travel to Midgard on assignment.` + goto choice + + label dance + ` You approach the Bounder and count five people dancing in total: three women and two men. One of the women dancing notices you walking over and exclaims, "Looks like someone else is about to join the party!" Her shout is met by a raucous cheer from the rest of the dancers, and they pull you into the fray.` + ` After a few minutes of dancing, the music begins to subside. One of the dancers introduces himself to you as Garrison, and lists off the names of his fellow dancers: Pierre, Rayna, Hannah, and Laura. As you make your introductions, you learn that everyone here is part of the same research team, working for one of the Deep's many science bureaus, and they are currently wrapping up a short vacation by listening to their favorite band before they travel to Midgard on assignment.` + + label choice + ` "How do you know about 'There Might Be Riots?'" Hannah asks you.` + choice + ` "I've met them."` + goto met + ` "I just like to listen to their music."` + + ` One of the other scientists, an older looking man named Pierre, looks right at you and stares. After a few moments he says, "I know you! You were in the 'Songs for the End of Civilization' broadcast from Pilot!" The rest of the scientists start agreeing with him as they look at you closer.` + + label met + ` "You know 'There Might Be Riots?' You are so lucky!" says Rayna.` + ` "I couldn't even see them during the 'Trouble on the Tarmac' tour, but you've met them? That's insane!" shrieks Laura.` + ` Hannah chimes in, "Do you know where the band is? They've been quiet for a while now, ever since that broadcast. I heard rumors that the Republic detained them for trespassing, but since you're here..."` + choice + ` "I know where they are and rest assured, they're safe."` + ` "Sorry, I don't know where they are."` + goto decline + + ` The group falls silent until Rayna asks "Do you think you could bring them to us for a live concert?"` + choice + ` "I'd love to."` + ` "No thanks. I have better things to do."` + goto decline + + ` All five scientists burst out in a cheer, clearly excited for the chance to see their favorite band live. As the cheering dies down Laura says, "We must get going now, . We're being stationed on Midgard for the next few months, so if you do find 'There Might Be Riots,' please bring them there." Each member of the group says goodbye to you as they depart.` + accept + + label decline + ` The group looks visibly disappointed. A few minutes of talking later, they inform you that they must depart for Midgard and say their farewells.` + decline + to complete + has "Deep: TMBR 1: offered" + + + +mission "Deep: TMBR: Hint" + name `Reunite with the band` + description `A human on indicated she saw "There Might Be Riots" perform on last week. Hopefully they are still there.` + source + not system "Fah Soom" + government "Hai" + attributes "human tourism" + destination "Greenwater" + to offer + has "Deep: TMBR 0: active" + not "Deep: TMBR 1: offered" + random < 30 + + on offer + conversation + `It takes you a while, but after a few hours of asking around the spaceport, you finally find someone who knows where the band is. "I saw them on ," she says. "They were throwing a pretty gnarly concert just last week. I haven't heard of them playing anywhere else, so they might still be there."` + accept + + + +mission "Deep: TMBR 1" + landing + name `Transport band to ` + description `Give the band "There Might Be Riots" a ride to so that they can perform for the Deep scientists.` + source "Greenwater" + destination "Midgard" + blocked "You have reached , but you'll need to continue this mission. Return here when you have the required space free." + cargo "musical equipment" 4 + passengers 8 + to offer + has "Deep: TMBR 0: active" + on offer + conversation + `You find "There Might Be Riots" playing a gig right in the spaceport of . Judging by the large number of Hai in the audience, they seem to have amassed quite the following, even in Hai space.` + ` While the band intermixes crowd favorites and some new songs clearly inspired by their time in Hai space, you make your way to the side of the makeshift stage. Once the concert ends, Ulrich notices you and approaches.` + ` "Captain , it's been a while! We've been having a great time with the peaceful squirrels ever since you dropped us off. It's the craziest experience we've ever had." He regales you with a number of adventures the band has been on since they came to Hai space, and how they were all surprised that even in such an idyllic place war was still a reality. "Say, what brings you here?"` + ` He listens intently to your story of the scientists on , but his brow furrows when you mention the rumor of imprisonment by the Republic.` + ` "Maybe we've been away long enough. I thought there would be some rumors or recordings that made it back to the Republic from here, but this place is a pretty well-kept secret, so perhaps not. Maybe it's time to go back to the land of the humans."` + ` Ulrich gathers up the rest of the band and they pack up their supplies. You chart a course for as the band load their musical equipment on your ship and get ready for the long ride back to human space.` + accept + + on visit + dialog `You arrive on , but realize that your escort carrying the band and their supplies has not arrived yet. Better depart and wait for your escorts to enter the system.` + on complete + payment 250000 + log `Brought "There Might Be Riots" back to human space from their vacation in Hai space to play a concert for a team of scientists in the Deep.` + conversation + `Almost as soon as "There Might Be Riots" steps off your ship, a crowd gathers. When it is clear that the band is not simply disembarking, but preparing to perform, the uproar makes you glad that you had not given any advance notification to the locals. As the band gets ready, you contact the spaceport authorities and have them notify Garrison and the other scientists that you have returned. The authorities don't seem too enthused about hosting a concert with no advance warning, but they agree to send your message.` + ` The crowd gets larger and larger over time, and judging by the increased number of ships landing, word has quickly spread that "There Might Be Riots" is back.` + ` As Ulrich and the band take the stage, you spot the scientists in the front row, grinning and cheering wildly. The first song is one you heard them play in Hai space, and even though none in the audience know the words to sing along, they appear to love the message, and the cheers and screams only grow more frenetic.` + ` During an intermission, you invite the scientists onto your ship to personally meet the band. The thrill in the eyes of each of the scientists is astounding as they meet the members of "There Might Be Riots."` + ` Before the intermission ends, each of the scientists thank you personally for bringing the band to Midgard, and Pierre even hands you . "It's the least we could give you," he adds. As the scientists start to depart your ship to listen to the rest of the concert, Hannah runs back to hug you before rejoining her friends in the crowd.` + + + +mission "Deep: Interrogation" + landing + invisible + source + attributes "deep" + attributes "spaceport" + to offer + has "Deep Archaeology 5: done" + + on offer + log `Was interrogated by the Deep for helping Albert Foster. The Deep now knows that Albert Foster thinks that there is an artificial singularity on Midgard.` + conversation "deep: questioning" + + + +mission "Deep: Questions" + landing + name `Mysterious Message` + description `Travel to to meet the author of an encrypted message.` + source + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + not system "Zosma" + destination + attributes "deep" + attributes "urban" + to offer + has "event: assisted the deep" + has "Deep: Interrogation: offered" + not "deep: helped before archaeology" + + on offer + dialog `Upon landing, you receive an encrypted message from an unknown sender. "Hello, Captain . Your recent assistance of the Deep is much appreciated. I'd like to speak with you on if you are interested." The message is not signed.` + on complete + conversation "deep: questioning" + + + +conversation "deep: questioning" + branch question1 + has "Deep: Interrogation: offered" + + `When you land on and open your ship's main hatch, you find yourself face-to-face with two Deep Security officers, neither of whom appear armed. "Hello, Captain . We're going to need to ask you some questions. If you would please step off of your ship and follow us, that would be much appreciated."` + choice + ` (Follow their orders.)` + goto orders + ` "Why do you need to question me?"` + ` (Close the hatch and flee)` + goto flee + + ` "Because we wish to question you on the nature of your work for Albert Foster. Now please, step off your ship and come with us."` + choice + ` (Follow their orders.)` + ` (Close the hatch and flee.)` + goto flee + + label orders + ` You follow the officers to a building located on the eastern edge of the spaceport. You are led to a small, dimly lit room on the second floor that contains nothing but two chairs and a table. You are told to sit in one of the chairs and wait.` + goto questioning + + label flee + ` You attempt to close the hatch, but a strong tingling sensation radiates from your abdomen. As you drop to the floor convulsing, you hold your eyes open long enough to glimpse a stun gun in one officer's hand.` + `` + ` You wake up, slumped in a chair, in a dimly lit room. Across the table is another chair, empty. As you twist about, examining the rest of the room, the lingering soreness in your abdomen reminds you that even though you are alone for the moment, attempting to leave is likely unwise.` + + label questioning + choice + ` (Wait.)` + + ` Ten minutes pass in silence until a figure enters the room. In the dim light, you discern a tall, dark woman wearing what looks like a Deep Security uniform. Some of its badges, pins, and striping are unfamiliar to you.` + ` "I hope my men didn't have to struggle too much to get you here."` + choice + ` "Don't worry, it was just fine."` + ` "It wasn't the warmest welcome I've ever received."` + + ` The woman chuckles slightly. "No need to be sarcastic with me. Now, you know why you're here."` + choice + ` "I do?"` + goto clueless + ` "I didn't commit any crimes, so you have no right to detain me."` + + ` "Indeed, no crimes were committed during your work for Albert Foster, but we still have the right to detain you to keep the Deep safe. Cause us no trouble during this little meeting, answer my questions, and you will be on your way in a few minutes' time.` + goto foster + + label clueless + ` "Well if you don't then let me jog your memory: You took a small chip of wood from a historical church on Midgard - nothing criminal, mind you - and returned it to Vinci, where I assume you handed it over to the 'archaeologist' Albert Foster." The tone of her voice as she says "archaeologist," clearly conveys her disdain for his title. "Later you returned to Midgard with Albert Foster in tow, prompting us to run you out of the Deep.` + + label foster + ` "My first question to you: what exactly were you doing with Albert Foster?"` + choice + ` "We were scanning Midgard with gravitational field mapping equipment and spotted an artificial singularity before we fled."` + goto honest + ` "He told me he was researching the Deep and he needed help conducting his research."` + + ` "And why do you think he needed someone else to do the work for him?"` + choice + ` "Because he wanted something illegal done."` + ` "Because he isn't allowed in the Deep."` + goto allowed + + ` "I already told you that you didn't commit a crime. The reason is that Foster has caused the Deep plenty of trouble in the past, so we don't particularly enjoy his presence. Now, did Albert make any discoveries due to your assistance?"` + goto choice + + label allowed + ` "Precisely. Now, did Albert make any discoveries due to your assistance?"` + + label choice + choice + ` "He discovered that the church on Midgard is far older than should be possible, dating back to at least the early 1700s."` + ` "We spotted something on Midgard that he called an 'artificial singularity.'"` + goto honest + + ` "Interesting finding, Captain. Is there anything else that he discovered?"` + choice + ` "No."` + ` "Yes. We used gravitational mapping equipment on Midgard and we found what looked like an artificial singularity."` + goto honest + + ` The woman does not respond for a few seconds. When she does begin speaking, you have to lean in to hear her. "Don't lie to me. I can make this experience very uncomfortable for you."` + choice + ` "Alright. We discovered an artificial singularity on Midgard."` + + ` "See? That wasn't so hard to admit, now was it?"` + + label honest + branch helped + has "Deep: Mystery Cubes 4: done" + + ` The woman's mouth turns into a sly smile as she leans back in her chair. "Thank you for the information. That is all we needed you for. You will be escorted back outside momentarily. Enjoy the rest of your day, ."` + goto next + + label helped + apply + set "deep: helped before archaeology" + ` The woman's mouth turns into a sly smile as she leans back in her chair. "Thank you for the information, Captain. Before I let you go, I'd like to thank you for the work you've done for the Deep. I was interested to hear that the same Captain who helped us pursue Beelzebub also helped Albert Foster. Don't worry, we all make stupid mistakes. We'll scratch this one off your record.` + ` "You clearly mean no harm to the Deep, so I'll give you the privilege of asking me any questions you might have after this encounter."` + goto questions + + label question1 + `You are escorted by two security guards to a Corvette occupying a landing pad close to the spaceport's Deep Security complex. Standing below the Corvette is the tall, dark-skinned woman who questioned you on your work for Albert Foster.` + ` "Good evening, Captain," she looks up to the overcast sky for a moment, "or whatever time of day it might be right now. I've been informed that you proved yourself a great asset to the Navy and Deep Security in tracking down and... almost trapping Beelzebub. Please, come inside my ship for a moment."` + choice + ` (Follow her.)` + goto ask + ` "Why?"` + + ` "You can leave if you wish to, but I'd only be keeping you for a moment."` + choice + ` (Enter her ship.)` + ` (Leave.)` + decline + + label ask + ` The woman closes the Corvette's hatch, leaving you in the light of dim fluorescent bulbs. This must be quite an old ship to still be using fluorescent bulbs instead of the LED lights that most modern ships use for their interiors.` + ` "I've asked you onto my ship so that we may have some privacy. You clearly mean no harm to the Deep. For starters, I'm sure you'll be happy to hear that we've scratched your incident with Albert Foster from your record. Additionally, I'm extending you the privilege of asking me any questions you might have relating to our last encounter."` + goto questions + + label questions + choice + ` "When was the Deep really settled?"` + ` "Is there really an artificial singularity on Midgard?"` + goto singularity? + ` "I don't have any questions."` + goto none + + ` "The exact date has been lost to time, but folklore states that the first humans arrived here in the mid-1300s, before the time of the 'Black Death' plague on ancient Earth. It's not wise to believe in wonder tales, though."` + choice + ` "Were the original humans of the Deep really brought here by aliens?"` + ` "I don't have any more questions."` + goto none + + ` "That's a question for the people who were originally brought here." The woman flashes another sly smile.` + choice + ` "Is there really an artificial singularity on Midgard?"` + ` "I don't have any more questions."` + goto none + + ` "Those gravitational mapping devices can be so finicky sometimes. I'm sure it was nothing."` + goto done + + label singularity? + ` "Those gravitational mapping devices can be so finicky sometimes. I'm sure it was nothing."` + choice + ` "When was the Deep really settled?"` + ` "I don't have any questions."` + goto none + + ` "The exact date has been lost to time, but folklore states that the first humans arrived here in the mid-1300s, before the time of the 'Black Death' plague on ancient Earth. It's not wise to believe in wonder tales, though."` + choice + ` "Were the original humans of the Deep really brought here by aliens?"` + ` "I don't have any more questions."` + goto none + + ` "That's a question for the people who were originally brought here." The woman flashes another sly smile.` + + label done + branch question2 + has "Deep: Interrogation: offered" + + ` "That will be enough questions for now. You will be escorted back outside momentarily. Enjoy the rest of your day, Captain."` + goto next + + label question2 + ` "That will be enough questions for now."` + goto next + + label none + branch question3 + has "Deep: Interrogation: offered" + + ` "If that is all, then this meeting is over. You will be escorted back outside momentarily. Enjoy the rest of your day, Captain."` + goto next + + label question3 + ` "Very well."` + goto next + + label next + branch question4 + has "Deep: Interrogation: offered" + + ` The woman gets up from her chair and stops in the doorway. She turns her head slightly and says in a low voice, "I'll be watching," then leaves. Moments later, the same two men that brought you here step into the room and ask you to follow them. They lead you to an entryway and lock the door as you step out into the spaceport.` + decline + + label question4 + ` The woman opens the hatch to the ship. "We might meet again in the future. Stay on your best behavior and our next meeting will surely be on good terms. Goodbye, Captain."` + decline + + + +mission "Deep: Project Hawking" + minor + name `Research Supplies` + description `Fetch research supplies from and return them to by for "Project Hawking."` + source + attributes "deep" + not attributes "station" + destination "Midgard" + clearance + stopover "Carbuncle Station" + stopover "Prime" + stopover "Vinci" + passengers 4 + cargo "project supplies" 50 + deadline + deadline 10 + to offer + random < 40 + has "Deep: Mystery Cubes 4: done" + or + not "chosen sides" + has "main plot completed" + + on offer + conversation + `While walking away from an argument with a local merchant over the price of a basket of fruit (ten credits is far too much for only a dozen pieces of fruit), you spy a group of four scientists moving about, briefly speaking with various captains.` + branch know + has "Deep: TMBR 0: offered" + ` One of them sees you, and after a brief moment examining the tablet in his hand, leads the group toward you.` + ` "Hello, Captain," the tall man among the group says. " , is it?" You nod. "Splendid. I'm Garrison, and these are my colleagues Hannah, Pierre, and Laura. We're looking for a captain who would be able to give us a ride to a few planets in the Paradise sector where we will be acquiring supplies for our research. The Deep is currently short on spare transport ships, but did give us permission to hire trustworthy merchant captains so we don't miss our deadline. Would you be able to help?"` + choice + ` "I'd be glad to help. Where do you need to go?"` + goto accept + ` "Sorry, I'm too busy at the moment. You'll need to find a different captain."` + decline + + label know + ` You recognize them as Garrison, Hannah, Pierre, and Laura, the scientists who asked you to find There Might Be Riots. " , is that you? What a great time to run in to you!" Garrison exclaims. "We're looking for a captain who can give us a ride to a few planets in the Paradise sector while we pick up supplies for our research. We'd normally use an official transport from the Deep, but they're having some trouble sparing one at the moment. Instead, we received permission to hire a trustworthy merchant captain to act as our transport. Would you be able to help?"` + choice + ` "I'd be glad to help. Where do you need to go?"` + ` "Sorry, I'm too busy at the moment. You'll need to find a different captain."` + decline + + label accept + ` "Thank you, Captain. The planets that we need to go to are..." Garrison turns to the other three scientists. "," Hannah says.` + ` "... Thanks. After we've gathered all the supplies, we'll need to be dropped off on ."` + ` You bring the scientists to your ship where they quickly make themselves comfy in the bunk rooms. As you walk to the bridge, you overhear Pierre quietly communicating with what you assume to be the spaceport authorities, "... agreed. I expect 'Project Hawking' to proceed on schedule. We will arrive before ." As you prepare for launch, you wonder what you've just signed up for.` + accept + + on visit + dialog `You have arrived on , but you do not have all the supplies needed for "Project Hawking". Return to to collect all of the required cargo.` + + npc + government "Independent" + personality staying + system "Naos" + ship "Marauder Quicksilver (Engines)" "Gusoyn" + + on visit + dialog `You arrive on , but realize that your escort carrying the scientists and their supplies has not arrived yet. Better depart and wait for your escorts to enter the system.` + on complete + payment 1500000 + log `Helped gather materials for "Project Hawking," an energy and weapons research project being conducted by scientists of the Deep. A pirate Quicksilver attacked the building where the supplies were being placed and crashlanded into the ground, triggering an earthquake.` + conversation + `"Don't go to the spaceport," Garrison says. "We'll be dropping the supplies off elsewhere." He directs you toward the mountains.` + branch know + has "Deep Archaeology 5: done" + ` As the peaks loom nearer, Garrison points to a set of four landing pads adjacent to a single building, the entire complex surrounded by trees. The nearest village is easily a few kilometers away.` + goto next + + label know + ` As the peaks loom nearer, Garrison points to a set of four landing pads adjacent to a single building, the entire complex surrounded by trees. It is very close to the church whose wood you sampled for Albert Foster, meaning that it is also very close to where his gravitational sensors supposedly identified an "artificial singularity."` + + label next + ` Several dozen forklifts are waiting for your ship on the surface, and your passengers busy themselves by supervising the unloading process. The high fencing around the landing pads prevents you from wandering, but you stretch your legs and enjoy the clear mountain air while you can.` + ` Your stroll around the launchpads is interrupted by the familiar warning tones emitted by landing spacecraft, and you look up to see a Deep Security Raven, descending rapidly. It lands next to the , and Lieutenant Paris steps out, looking rather distressed.` + ` "Captain! I'm going to need your ship's scanner logs from as far back as when you took this job."` + ` Hearing the urgency in his voice, you hastily return to your ship's cockpit, copy the scanner logs onto a data chip, and bring it to Paris. He views the logs on a tablet.` + ` "There appear to be three unidentified ships that began following you after each time you retrieved more cargo. Whether their intent is malicious or not, they are clearly interested in this project."` + choice + ` "What are you going to do?"` + ` "Do you fear that we're in danger?"` + ` "I have no idea." Paris looks over to the crew that are unloading the cargo. "Hurry up, men!" One of them shouts back, "Only a few more crates left, Sir."` + ` Paris turns to you and says "I suggest you leave immediately," and then turns to the scientists, "and you four should come with me while we figure out what is happening here. Here may not be safe for you."` + ` In space, the noise from high-powered atomic engines can only be heard as a dull rumbling, and even then, only aboard the ship they propel. In atmosphere, however, they are deafening. The thunderclap of a high-speed atmospheric re-entry forces everyone to look up. A battle-scarred Quicksilver in pirate colors is racing toward the building. The workers scramble for cover, abandoning their machinery and the cargo.` + choice + ` (Run for my ship.)` + ` (Run for the nearest cover.)` + goto cover + + ` You sprint toward your ship as fast as you can, but before you can reach it you hear the Quicksilver's cannons roar to life. The projectiles stream right overhead, exploding into the side of the building, sending rubble everywhere and knocking you off your feet.` + goto crash + + label cover + ` You duck for cover behind a concrete barrier that divides two landing pads when you hear the Quicksilver's cannons roar to life. The projectiles stream right overhead, exploding into the side of the building, sending rubble everywhere.` + + label crash + ` As quickly as it appeared, the Quicksilver disappears, shrouded from view by the trees. Even though its engine noise has abated, Paris has to shout for his orders to be heard above the commotion. As you rise to your feet you feel the earth heave, and a few moments later the muffled thud of an explosion drowns out Paris's voice. A dark cloud of smoke is rising up from a half kilometer away, in the direction the Quicksilver flew. Even in daylight you can see light from the fires below, reflected ominously by the airborne soot. A second tremor, somehow larger than the first, catches everyone off guard, knocking you back to the ground.` + choice + ` "Earthquake!"` + ` "What is happening?"` + + ` No one is able to hear you over the low rumble of the shaking ground and the rustling of the forest around the complex. The building, already scarred and torn open by weapons fire, crumbles under the new stresses leaving only a pile of rubble. A minute after the tremor began, the vibrations stop, leaving the air silent; not even the rustle of the leaves or the tweet of a bird can be heard.` + ` Everyone is clearly startled by the experience as they slowly raise themselves from the ground. You spot Garrison helping up Pierre and Hannah. Lieutenant Paris and Laura are in a tight embrace, but quickly release each other when they notice you looking.` + ` A few Deep Security ships begin to land, dropping off medics and cleanup crews to take care of the destroyed building. One of the ships flies in the direction of the fire. Paris says to you, "Captain, I think you should leave. Deep Security will handle the situation here."` + ` You say goodbye to the scientists, who thank you for helping them, even if much of the cargo was destroyed. You board your ship and fly toward the spaceport. Upon landing, you find that have been transfered to your account from Deep Security.` + + + +mission "Deep: Project Hawking: Carbuncle" + landing + invisible + source "Carbuncle Station" + to offer + has "Deep: Project Hawking: active" + to fail + has "Deep: Project Hawking: done" + npc kill + government "Independent" + personality waiting + ship "Marauder Splinter (Engines)" "Abaddon" + on offer + conversation + `The majority of Carbuncle Station is restricted to normal visitors. The workers here will not even refuel your ship upon request. It's clear that Lovelace Labs, the owners of this station, have secrets stored within the walls of this station.` + ` You open your docking doors, only to find the bulkhead doors to the rest of the station blocked by three well-armed security officers. You follow the scientists' lead and approach the guards. They spend several minutes conversing, but eventually a guard activates a toggle on his communicator. A video screen next to the bulkhead blinks on, revealing a woman in a uniform distinctly more embellished than those of the guards before you.` + ` "What brings you here to Carbuncle Station?"` + ` Pierre responds with only two words, "Project Hawking," and the screen momentarily goes blank. When it flickers on again, she is equally succinct and says only, "Admit three."` + ` After a short discussion, Garrison agrees to stay behind with you. Pierre, Hannah, and Laura are lead through an awkwardly small opening in the bulkhead door, into the restricted area. Rather than wait in front of the guards, you return to the comfort of your ship with Garrison.` + choice + ` "How should we pass the time while we wait?"` + ` "How long will it be before they come back?"` + goto wait + + ` "It shouldn't take long for them to come back, so we could have a short chat if you want."` + goto questions + + label wait + ` "At most ten minutes. In the meantime, we could have a short chat. I find dead air annoyingly awkward."` + + label questions + choice + ` "Do you know what Lovelace Labs keeps in this station?"` + ` "What is 'Project Hawking'?"` + goto project + + ` "I haven't the faintest idea what they keep here. Even if I did, I'm sure I wouldn't be allowed to tell you. The only thing I know for sure they have here are components for the project we're working on."` + ` "Project Hawking?" you ask. Garrison nods.` + + label project + ` "The exact details of Project Hawking are classified. I'm not able to tell you much aside from the fact that we're doing energy and weapons research. Scientists from the Deep who are highly specialized in a certain field will be asked to work on government projects every so often.` + ` "In the field of energy engineering, I'm among the best that the Deep has to offer. I worked on the Dwarf Core." Garrison pauses and chuckles to himself before saying, "I also contributed toward the creation of those comically impractical LP576a battery packs that I have yet to see a single ship using.` + ` "Anyhow, because of my past work, the Deep approached me to work on this project. The pay was better than what I was getting before so I accepted it. It was a pleasant surprise to meet my partners as well. Hannah graduated in the same class as me, double majoring in quantum mechanics and ancient history, of all things."` + choice + ` "What is it that you need from Carbuncle Station that is so secret?"` + ` "What about Pierre and Laura?"` + goto partners + + ` "Like I said already, the project is classified. It's not something I would understand, though. It's in Laura's field of expertise. You see, she majored in-"` + goto end + + label partners + branch electron + has "event: navy using mark ii ships" + ` "Pierre is an older guy, he's been working on laser weaponry for the better part of three decades now. Before this he was working on a separate project, but the Deep asked that he take time away from that to work on Project Hawking while they try to find a replacement for him, since the project needed someone with better knowledge in laser weaponry than the rest of us.` + goto laura + + label electron + ` "Pierre is an older guy. He has been working on laser weaponry for the better part of three decades now. If you've ever seen an electron beam in action, you have him to thank for that. And a few others, of course, but one of his findings is really what brought the whole project together.` + + label laura + ` "Laura, on the other hand-"` + + label end + ` Before Garrison can finish speaking, the other three scientists return, helping each other carry a sealed metal box. "We're just going to set this in the back, if you don't mind," Pierre says. The scientists make themselves cozy in the bunk rooms and get ready to depart.` + ` A chirping from your ship's radio indicates you have received a message from the station. You open it and are not shocked at its contents:` + `` + ` Your immediate departure is required.` + ` Carbuncle Station Docking Authority` + `` + ` You signal to your crew and passengers that takeoff is imminent, and obey the wishes of the Lovelace Lab's research station.` + launch + + + +mission "Deep: Project Hawking: Prime" + landing + invisible + source "Prime" + to offer + has "Deep: Project Hawking: active" + to fail + has "Deep: Project Hawking: done" + npc kill + government "Independent" + personality waiting + ship "Marauder Raven (Engines)" "Krampus" + on offer + conversation + `As you approach the massive spaceport building, Pierre directs you to park on a landing pad on the third story close to the warehouse section. "We're picking up various materials used in the creation of ships that we need samples of for testing," Pierre explains.` + ` The scientists speak with the spaceport authorities, who begin loading several tons of alloys into your cargo from an overhead platform. You sit with Pierre as you wait for them to finish.` + choice + ` "That's a lot of different alloys. What are they going to be used for?"` + ` "Why did we need to come all the way to Prime to get these materials?"` + goto alloys + + ` Pierre cocks his head to the side as he looks at you. "We're going to destroy them. Short and simple. We need to see how different ship alloys hold up to the technology we're working on.` + + label alloys + ` "We could have gotten materials from a shipyard local to the Deep, but Betelgeuse Shipyards gets regular shipments of metals more commonly used by shipyards in the Dirt Belt, so it's really the closest place to get everything we need."` + choice + ` "Do you enjoy the work you do for the Deep?"` + ` "How long have you been working for the Deep?"` + + label story + ` "Let me answer that question with a short story of my life." Pierre clears his throat and puffs up his chest a little, as if preparing himself to tell a great epic. He may enjoy talking about himself a little too much...` + ` "I was born on Windblain in the Regor system. It's a small, quiet world of little galactic importance, but you should give it a visit sometime. My family wasn't the most well off, so I needed to work hard in my studies, which paid off immensely. Thanks to my exceptional grades in university, I was offered a government job even before graduation. I've been working directly for the Deep for the past 35 years and counting, and I've loved every minute of it! My younger sister though... well, let's just say she wasn't so focused on being successful in school and ended up on the wrong side of the law.` + ` "How about you?"` + ` You tell Pierre about your life on New Boston, and how you saved up your money working at the textile mill from the age of fifteen until you were able to buy a pilot's license and finally leave your home world for the stars.` + ` "We aren't too different then," Pierre remarks. "We both worked hard to get where we are today. Thanks for sharing, ."` + ` "The cargo is all in, Captain!" Garrison yells down from the platform above. "We're ready when you are!"` + accept + + + +mission "Deep: Project Hawking: Vinci" + landing + invisible + source "Vinci" + to offer + has "Deep: Project Hawking: active" + to fail + has "Deep: Project Hawking: done" + npc kill + government "Independent" + personality waiting + ship "Marauder Manta (Engines)" "Valac" + on offer + conversation + `"It might take a while to get a hold of the electronics we need," Pierre says after you land. "Just stick around the spaceport while we're gone."` + ` "You guys can handle it, right?" Hannah asks. "I haven't been to Vinci in years. I want to see the virtual reality activities they have in the spaceport arcade now."` + ` The other three scientists agree that they can make do without her, and she immediately runs off in the direction of the spaceport arcade. When you find her, she is busy playing a VR table tennis game against an AI hologram. By the look of things she is an amazing player, and the score is currently tied.` + choice + ` "You're doing great! Do you play table tennis often?"` + ` "You can do it!"` + + ` Hannah slams the virtual ball with her paddle, causing it to bounce off the table, fly right past her opponent, and disintegrate into thin air.` + ` "I did pretty good, didn't I? It's my first time playing table tennis, too."` + ` "How did you do that good for your first time?"` + ` "I'm just a quick learner. Always have been. In university I would do work for my history courses while sitting through lectures on quantum mechanics. Got straight A's in both classes without a problem."` + choice + ` "That's a strange combination of classes."` + ` "What did you learn in ancient history?"` + goto history + + ` "That's what everyone else told me, too. It was fun though, and a lot of what I learned in ancient history was just as interesting as what I learned in quantum mechanics."` + ` "What did you learn in ancient history?" you ask.` + + label history + ` "I could spend weeks on end talking about what I learned in those classes. The most interesting thing I learned has to be my ancestry. Most of my ancestors came from a place on Earth called Scandinavia, and my last name means 'garden' in an ancient language.` + ` "It's interesting to know where my ancestors lived over a thousand years ago when humanity was still stuck on Earth. It's amazing that the hyperdrive was invented when it was too, because we could have easily wiped ourselves out if we hadn't. Life still isn't perfect across the galaxy, but it's still far better on average than it was on Earth alone."` + ` Hannah looks like she is ready to endlessly blather on about Earth before the hyperdrive was invented, but you are saved by Laura. "We got the electronics we need loaded onto your ship, Captain. Garrison and Pierre are waiting for us there."` + accept + + + +mission "Deep: Remnant 0" + minor + name `Fetching Keystones` + description `Buy 10 Quantum Keystones from Hai space and return them to , where Ivan and his team will research them and their link to the spatial anomaly in Terminus.` + source + attributes "deep" + not system "Epsilon Leonis" + to offer + random < 40 + has "Deep: Mystery Cubes 4: done" + has "Terminus exploration: done" + has "First Contact: Hai: offered" + or + not "chosen sides" + has "main plot completed" + + on offer + conversation + `While wandering through the spaceport, you are approached by a man you instantly recognize as the scientist whose drone you recovered data from in Terminus, thanks to his comically thick glasses. He introduces himself as Ivan and mentions that he heard how helpful you have been to others within the Deep.` + ` "I was hoping you would continue assisting us in our research on the spatial anomaly in Terminus. Thanks to the data you retrieved, we have deduced that the anomaly is in fact some sort of wormhole, but it is far too unstable to support sending anything through it.` + ` "I must ask you, do you know of the Hai?" You nod. "Splendid! Then you will be able to help. One of the scientists on my team grew up in their territory, and suggested that the so called 'Quantum Keystones' which they sell might have something to do with the wormhole. He recalls hearing some Hai folktales of these stones making travel between the stars easier, and since the Hai once lived close to where the wormhole is, there may be a relation. Given that it would be immensely difficult to stabilize the wormhole with our current knowledge, it may be that these stones will make access into the wormhole easier. Would you kindly retrieve ten of them for us, so that we may be able to discover if these legends are true?"` + branch remnant + has "First Contact: Remnant: offered" + choice + ` "I would be glad to help."` + ` "Sorry, but Hai space is too far for me."` + decline + + ` "Thank you again, Captain!" he says very enthusiastically. "I'd have traveled myself, but I must confess we are low on funds and will not receive more unless we make some sort of discovery. We will be able to pay for half the cost of the stones once you return."` + accept + + label remnant + choice + ` "I already know what is on the other side of the wormhole. In fact, installing a single Quantum Keystone is enough to enter into the spatial anomaly."` + ` "Sorry, but Hai space is too far for me right now."` + decline + apply + set "deep: knew of stones before scientists" + ` Ivan looks like he is about to fall over with joy after you mention having entered the wormhole. "Really? Please, tell me what you found!"` + branch friendly + has "event: ember waste label" + ` You tell Ivan all that you saw on the other side of the wormhole, and how you found strange-looking humans who communicate in song and sign language that attacked you after you wouldn't submit to a blood test.` + goto end + + label friendly + ` You tell Ivan about how the region of space beyond the wormhole is known as the "Ember Waste" and that it is inhabited by a group of friendly humans who fled there during the Alpha Wars. These humans have advanced independently from the rest of humanity for centuries. You mention their strange culture, sharing what you can remember about the songs the Remnant people sang.` + + label end + ` "This is very interesting, and would turn out to be an amazing discovery if true. Please, bring us the Quantum Keystones so that we might try to understand the properties which allow entry into the wormhole's threshold. Later we will learn more about these inhabitants you describe. Oh, before I forget: we can pay you for half of the cost of the Keystones."` + choice + ` "I would be glad to help."` + accept + ` "Sorry, I don't want to help with this."` + decline + on visit + dialog `You do not have the 10 Quantum Keystones that Ivan asked you to purchase in Hai space. You should return here after obtaining them.` + on complete + outfit "Quantum Keystone" -10 + event "deep: keystone research" 14 + payment 60000 + log `Ran into the scientists who are investigating the anomaly in Terminus. Gave them ten Quantum Keystones from Hai space to examine.` + conversation + branch TMBR + has "Deep: TMBR 0: offered" + `Upon returning to , you learn that Ivan has left for his research lab on Valhalla, but his research assistant, Rayna, is waiting to retrieve the keystones. She hands you , enough to pay for half of the cost of the stones.` + goto end + + label TMBR + `Upon returning to , you learn that Ivan has left for his research lab on Valhalla, but instead you find that Rayna is waiting to retrieve the keystones. She hands you , enough to pay for half of the cost of the stones.` + + label end + ` "Thank you for buying these keystones for us. It may take us a month or two to fully study them. We'll contact you when we're in need of your assistance again."` + +event "deep: keystone research" + + + +mission "Deep: Remnant: Keystone Research" + landing + name `Travel to ` + description `Meet up with Ivan on to learn about his research on the Quantum Keystones you brought him.` + source + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + not system "Epsilon Leonis" + destination "Valhalla" + to offer + has "event: deep: keystone research" + or + not "chosen sides" + has "main plot completed" + + on offer + dialog + `You receive a message from Ivan, the scientist working on the spatial anomaly in Terminus. "Captain, we have finished studying the Quantum Keystones, and they do in fact allow access through the wormhole. Please meet with me on if you wish to continue helping us with our research."` + + + +# Branch A occurs if the player has yet to discover the Remnant +mission "Deep: Remnant 1A" + landing + name `Exploring the Unknown` + description `Explore the region of space beyond the Terminus wormhole. Return to after exploring everything you can reach.` + source "Valhalla" + waypoint "Terminus" + to offer + has "Deep: Remnant: Keystone Research: done" + not "deep: knew of stones before scientists" + not "First Contact: Remnant: offered" + + on offer + conversation "deep: remnant" + on accept + outfit "Quantum Keystone" 1 + on enter "Arculus" + dialog `This region of space appears to be inhabited. You should attempt to find out more about the beings living here.` + on enter "Nenia" + set "discovered void sprites" + dialog + `This system is full of strange, space-dwelling creatures that appear to be eating asteroids. The sight of their mouthparts chewing rock into dust is sure to be a recurring nightmare for any captain who visits this system. You make a note to avoid flying too close, in case they mistake your ship for their next meal.` + ` With these strange creatures so close to the wormhole, one can only wonder what lies deeper in this region of space.` + on visit + dialog `You have landed on , but you have not explored enough of the space beyond the wormhole. Return to the wormhole and continue exploring the region for anything of interest.` + to complete + has "First Contact: Remnant: offered" + has "discovered void sprites" + + + +mission "Deep: Remnant 2A" + landing + name `Analyze Remnant Ships` + description `Scan the outfits of the Remnant ships in Arculus, then return to the scientists on with the detailed scanner logs.` + source "Valhalla" + waypoint "Arculus" + to offer + has "Deep: Remnant 1A: done" + + on offer + conversation "deep: remnant" + + npc "scan outfits" + government "Remnant" + personality staying uninterested target + system "Arculus" + fleet + names "remnant" + variant + "Albatross" + "Starling" + dialog `You have finished scanning the Remnant ships in the system. You may now return to with the scanner logs.` + + on visit + dialog `You show your scanner logs to Ivan, but he shakes his head. "This isn't enough. There should be more ships for you to scan in . Make sure you're using an outfit scanner as well."` + on complete + event "deep: scan log research" 14 + log `Scanned Remnant ships beyond the wormhole in Terminus and handed the scan logs over to Ivan and his team.` + dialog + `The team is visibly excited when you return with the scanner logs. "Give us a few weeks to look these over," Ivan says. "Then we will contact you about what we want you to do next."` + + + +# Branch B occurs if the player discovered the Remnant before "Deep: Remnant: Keystone Research" +mission "Deep: Remnant 1B" + landing + name `Analyze Remnant Ships` + description `Scan the outfits of the Remnant ships in Arculus, then return to the scientists on with the detailed scanner logs.` + source "Valhalla" + waypoint "Arculus" + to offer + has "Deep: Remnant: Keystone Research: done" + has "deep: knew of stones before scientists" + + on offer + conversation "deep: remnant" + + npc "scan outfits" + government "Remnant" + personality staying uninterested target + system "Arculus" + fleet + names "remnant" + variant + "Albatross" + "Starling" + dialog `You have finished scanning the Remnant ships in the system. You may now return to with the scanner logs.` + + on visit + dialog `You show your scanner logs to Ivan, but he shakes his head. "This isn't enough. There should be more ships for you to scan in . Make sure you're using an outfit scanner as well."` + on complete + event "deep: scan log research" 14 + log `Scanned Remnant ships beyond the wormhole in Terminus and handed the scan logs over to Ivan and his team.` + dialog + `The team is visibly excited when you return with the scanner logs. "Give us a few weeks to look these over," Ivan says. "Then we will contact you about what we want you to do next."` + + + +# Branch C occurs if the player discovered the Remnant after "Deep: Remnant: Keystone Research" +mission "Deep: Remnant 1C" + landing + name `Analyze Remnant Ships` + description `Scan the outfits of the Remnant ships in Arculus, then return to the scientists on with the detailed scanner logs.` + source "Valhalla" + waypoint "Arculus" + to offer + has "Deep: Remnant: Keystone Research: done" + not "deep: knew of stones before scientists" + has "First Contact: Remnant: offered" + not "Deep: Remnant 1A: offered" + + on offer + conversation "deep: remnant" + + npc "scan outfits" + government "Remnant" + personality staying uninterested target + system "Arculus" + fleet + names "remnant" + variant + "Albatross" + "Starling" + dialog `You have finished scanning the Remnant ships in the system. You may now return to with the scanner logs.` + + on visit + dialog `You show your scanner logs to Ivan, but he shakes his head. "This isn't enough. There should be more ships for you to scan in . Make sure you're using an outfit scanner as well."` + on complete + event "deep: scan log research" 14 + log `Scanned Remnant ships beyond the wormhole in Terminus and handed the scan logs over to Ivan and his team.` + dialog + `The team is visibly excited when you return with the scanner logs. "Give us a few weeks to look these over," Ivan says. "Then we will contact you about what we want you to do next."` + + + +conversation "deep: remnant" + branch 2A1 ABC # Are we in mission 2A or any other mission? + has "Deep: Remnant 1A: done" + + label ABC # Appears at the beginning of Remnant 1A, 1B, and 1C + `You contact Ivan after you land and he sends you directions to his research lab, located on the outskirts of the city. When you arrive you hardly have time to greet Ivan, Rayna, and the others before Ivan begins discussing what they have learned from the Quantum Keystones.` + branch B1 AC1 # Are we in mission 1B or 1A/1C? + has "Deep: Remnant: Keystone Research: done" + has "deep: knew of stones before scientists" + + label B1 # The end of 1B + ` "As you mentioned before, a single Keystone is sufficient to enter the wormhole. We've determined that there is a stabilization effect, either on the ship or the wormhole, that allows matter to cross the threshold. However, we'll need much more time to fully understand the true mechanism." Ivan asks, "Last time, you mentioned that there were humans living in this space, the... the 'Remainder?'"` + ` "Remnant."` + ` "Right, that was it. Well, we've decided that we need to know more about their ships and technology - perhaps they have some alternative method of interacting with these unstable wormholes that can accelerate our understanding. Would you kindly bring us some outfit scanning logs from their ships?"` + choice + ` "Sure, I'm willing to do it."` + accept + ` "Sorry, you'll need to find someone else."` + decline + + label AC1 # The middle section of 1A and 1C + ` "We've analyzed the Keystones, and surprisingly they do allow entry into the wormhole in Terminus. It would appear that the stones stabilize the wormhole as the ship passes through it, or maybe it is stabilizing the ship in some way and not the wormhole. We'll need much more time to fully understand the true mechanism that is at play here. Whatever the case is, one stone is required for each ship to pass through the wormhole.` + ` "We sent a single drone through the wormhole to test that it was passable, and programmed it to return immediately in case the region beyond is hostile or dangerous. Would you be willing to explore the region for us? You may want to install a ramscoop, as we are unsure if there will be anywhere for your ship to refuel."` + branch 1A 1C1 # Are we in mission 1A or 1C? + has "Deep: Remnant: Keystone Research: done" + not "deep: knew of stones before scientists" + not "First Contact: Remnant: offered" + + label 1A # The end of 1A + choice + ` "I'm always willing to go on an adventure."` + ` "This sounds too risky. You're going to need to find someone else to go exploring."` + decline + + ` "Splendid! We will give you a single Quantum Keystone in order to travel through the wormhole. Return here once you have finished exploring."` + accept + + label 1C1 # The choice of 1C + choice + ` "I already explored the region beyond the wormhole while you were researching."` + goto AC2 + ` "Sorry, I don't want to work for you anymore."` + decline + + label 2A1 # Only appears in Remnant 2A + `When you return, Ivan and the rest of the scientists wait eagerly for you to explain what you discovered.` + ` You begin by recounting your experience with the strange space-dwelling creatures you found in the Nenia system. Ivan's eyes go wide when you mention the ease with which they fed on asteroids, and how they seemed to effortlessly escape from the gravity of local gas giants.` + goto AC2 + + label AC2 # The end of 2A and 1C + branch 2A2 1C2 # Are we in mission 2A or 1C? + has "Deep: Remnant 1A: done" + + label 2A2 + branch friendly1 + has "event: ember waste label" + ` You then tell them about the strange-looking humans who communicate in song and sign language that attacked you after you wouldn't submit to a blood test.` + goto AC3 + + label friendly1 + ` You then tell them about the Remnant, a group of friendly humans who fled human space during the Alpha Wars and have advanced independently of humanity for centuries, and how they call the region of space the "Ember Waste."` + goto AC3 + + label 1C2 + branch friendly2 + has "event: ember waste label" + ` The scientists look very surprised, and ask that you tell them what you found. You recall your encounter with strange-looking humans who communicate in song and sign language and attacked you after you wouldn't submit to a blood test.` + goto AC3 + + label friendly2 + ` The scientists look very surprised, and ask that you tell them what you found. You recall your encounter with the Remnant, a group of friendly humans who fled human space during the Alpha Wars and have advanced independently of humanity for centuries, and how they call the region of space the "Ember Waste."` + goto AC3 + + label AC3 + ` The group of scientists looks captivated the entire time, almost like kindergarten children listening to a fairy tale. When you finish talking, they immediately chatter among themselves, seeming to be most interested in the human beings which inhabit the region. They seem to agree that they need to learn more about these humans, and more specifically about the technology which they have developed.` + ` They eventually come to the conclusion that you should return to this region of space and scan the ships of these humans so that they can learn more about them.` + choice + ` "Okay, I'm willing to do it."` + accept + ` "This seems too risky for me. You'll need to find someone else."` + decline + + + +event "deep: scan log research" + + + +mission "Deep: Remnant Technology" + landing + name `Travel to ` + description `Meet up with Ivan on to learn what he wants you to do next.` + source + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + not system "Epsilon Leonis" + destination "Valhalla" + to offer + has "event: deep: scan log research" + + on offer + payment 250000 + dialog `You receive a message from Ivan after you land. "Thanks for all your help recently. We brought our findings to the Deep government and they gave us more funding! We've transfered to your account and made sure you were listed as a primary contributor on all the reports of these immense discoveries. Please meet us on if you wish to assist us further. Your help would be appreciated, but we will make progress even if you're a bit busy at the moment."` + on decline + set "Deep: Remnant Research: done" + on fail + set "Deep: Remnant Research: done" + + + +mission "Deep: Remnant: Engines" + landing + name `Fetching Engines` + description `Acquire "Forge-Class" thruster and steering engines from the Remnant and bring them to .` + source "Valhalla" + to offer + has "Deep: Remnant Technology: done" + + on offer + conversation + `Thanks to the new funding grants from the Deep, the team has moved their research lab into a more advanced facility closer to the spaceport. "This new location will make transferring cargo from your ship to the lab much easier, something we expect to do a lot of in the next few months," Ivan explains. "A careful study of the outfit scans you collected has indicated that the Remnant technology uses unprecedented advancements and improvements that haven't been seen in any human technology before.` + + branch friendly + has "event: ember waste label" + ` "Even though the Remnant have attacked you, we are very interested in what additional secrets their technology may hold. Are you willing to steal some of their technology and bring it to us for analysis?"` + choice + ` "Is this really necessary?"` + ` "I'd be more than happy to help."` + goto accept + ` "Sorry, but I'm not interested in working for you anymore."` + decline + + ` "If they aren't willing to be friendly and simply sell you their technology then I'm afraid that this is the only way that we can obtain it. You don't have to destroy their ships if you don't want to, we simply need you to disable a few and take some of their outfits."` + choice + ` "Alright, I'll do it."` + goto accept + ` "Sorry, but I'm not going to attack human beings for the sake of science."` + decline + + label friendly + ` "You told us that these humans were friendly. Do they allow you to purchase their technology?"` + branch license + has "license: Remnant" + ` "No," you respond. "They have not given me a license to buy any of their outfits or ships."` + ` The scientists ponder this for a moment. Eventually, Rayna speaks up. "Maybe if you assist them in some way they may welcome you into their society. I can imagine that they are a little wary after all those years on their own. Try doing jobs for them or see if anyone in their spaceports needs something from you."` + ` "You could also plunder their technology if they won't sell it to you," Ivan chimes in.` + choice + ` "I'll see if I can try to get my hands on what you need."` + goto accept + ` "Sorry, but I'm not interested in doing that kind of work for you."` + decline + + label license + ` "Yes," you respond. "I had to do a few odd jobs for them, but they eventually allowed me to purchase their outfits and ships."` + ` "Then all you need to do is buy whatever we ask you to and bring it back here. Are you interested?"` + choice + ` "I'd be glad to help."` + ` "Sorry, but I don't want to spend money for your research."` + decline + + label accept + ` "Great!" Ivan exclaims. "Right now we'd be interested in studying their engines. Please bring us one Forge-Class Thruster and one Forge-Class Steering. They shouldn't be too hard to get."` + accept + + on decline + set "Deep: Remnant Research: done" + on fail + set "Deep: Remnant Research: done" + on visit + dialog `You have landed on , but you do not have both a Forge-Class Thruster and Forge-Class Steering. Return to once you have obtained both engines.` + on complete + outfit "Forge-Class Thruster" -1 + outfit "Forge-Class Steering" -1 + + + +mission "Deep: Remnant: Generators" + landing + name `Fetching a Generator` + description `Acquire a Millennium Cell generator from the Remnant and bring it to .` + source "Valhalla" + to offer + has "Deep: Remnant: Engines: done" + + on offer + payment 417000 + conversation + `An unloading crew quickly removes the engines from your ship and transports them to Ivan's research lab. You are escorted into a lobby where one of the administrative staff pays you in exchange for the engines. He asks you to wait, indicating that Ivan or one of the other scientists should be out to meet you shortly. After about three hours of waiting, Ivan enters the room.` + ` "These engines, they are fantastic! The scans made them seem similar to human ion engines, but surprisingly they can outperform even atomic engines! The thrust-to-mass ratio is great, and they have somehow avoided the immense heat generation that our engines emit. They do have some downsides, but it's still amazing that such an isolated group of humans could make technological leaps beyond even what the Deep has accomplished.` + ` "We've decided that the next Remnant technology we'd like to examine is their power generation. Could you bring us one of their Millennium Cells?"` + choice + ` "Sure. I'll be back in no time at all."` + accept + ` "Sorry, but I'm no longer interested in working for you."` + decline + + on decline + set "Deep: Remnant Research: done" + on fail + set "Deep: Remnant Research: done" + on visit + dialog `You have landed on , but you do not have a Millennium Cell. Return to once you have obtained the generator.` + on complete + outfit "Millennium Cell" -1 + + + +mission "Deep: Remnant: Inhibitor Cannon" + landing + name `Fetching a Cannon` + description `Acquire an Inhibitor Cannon from the Remnant and bring the weapon to .` + source "Valhalla" + to offer + has "Deep: Remnant: Generators: done" + + on offer + payment 276500 + conversation + `Again, the Remnant technology is removed from your ship and transported to the research lab. You wander into the waiting area and are paid . After several hours, the scientists come to you with their initial findings.` + ` "This Millennium Cell is little more than a radiothermal generator. Not exactly the best kind of generator if you're looking for lots of power - our fusion reactors are far better at that - but for a radiothermal generator, it produces remarkably little heat. We'll have to take it apart to find out how they are manipulating the decay heat so effectively, but preparing for that will take some time.` + ` "I suppose by now you've seen the Remnant ships in combat more than a few times. The outfit scans showed one of their primary weapons is a modified particle cannon, but we'd need to see the actual weapon in order to understand how the modification works. Would you retrieve an Inhibitor Cannon for us?"` + choice + ` "I'd be glad to."` + accept + ` "Sorry, but I'm no longer interested in working for you."` + decline + + on decline + set "Deep: Remnant Research: done" + on fail + set "Deep: Remnant Research: done" + on visit + dialog `You have landed on , but you do not have an Inhibitor Cannon. Return to once you have the weapon.` + on complete + outfit "Inhibitor Cannon" -1 + + + +mission "Deep: Remnant Surveillance" + landing + name `Remnant Surveillance` + description `Land on each of the Remnant worlds () and place a number of sensor cubes. Then return to once you are done.` + source "Valhalla" + stopover "Viminal" + stopover "Aventine" + stopover "Caelian" + to offer + has "Deep: Remnant: Inhibitor Cannon: done" + + on offer + payment 235500 + log `Delivered various pieces of Remnant technology to the Deep to be examined. Ivan's project has drawn the attention of the Deep, and the Inhibitor Cannon was taken away by Deep Security before it could be researched.` + conversation + `Instead of sending the Inhibitor Cannon to Ivan's lab, the unloading crew transfers it to a waiting Deep Security ship, which immediately departs when its cargo bay doors close. Unlike the previous crews that met you upon landing, they are all in military garb. When you meet Ivan at his lab, he explains that the Deep was especially interested in the Remnant technology after reading his previous reports, and that his team would need to study it in a "more secure location."` + branch friendly + "reputation: Remnant" >= 1 + ` Ivan hands you . "Thank you for all the help, Captain . You've done a lot for humanity in these past few months. It may take us years to fully understand the technology you have brought us, but rest assured that that once we do understand it, the galaxy will be a better place. I'll see you later, Captain. Stay safe."` + decline + + label friendly + ` Ivan hands you . "Thank you for all the help, Captain , but I have one last thing to ask." Ivan reaches into his pocket and retrieves six objects that you recognize as sensor cubes. "Would you bring two of these to each of the Remnant worlds? We've been learning a great deal from the study of the Remnant outfits, but aside from your scanning logs we have very little information on the Remnant ships. If you were to place these near their spaceports, they would be able to scan any nearby ships, which would be most helpful."` + choice + ` "You can count on me, Ivan."` + ` "Sorry, but this doesn't seem like the right thing to do. You'll need to find someone else to do this for you."` + decline + + ` "Thank you, Captain. Return here once you have finished, and I'll ensure you are well compensated for the journey."` + accept + + on decline + set "Deep: Remnant Research: done" + on fail + set "Deep: Remnant Research: done" + on visit + dialog `You have landed on , but you have not placed two cubes on all the Remnant worlds. Return to the Ember Waste and make sure you have placed surveillance devices on .` + on complete + payment 500000 + set "Deep: Remnant Research: done" + log `Secretly placed sensor cubes near the spaceport of each Remnant planet. Ivan hopes to use the data gathered from these cubes to learn more about Remnant ships.` + dialog + `When you return to , you are unable to find Ivan. Instead, Rayna waves you down and hands you a credits chip worth .` + `"Ivan told me to give this to you, Captain. Thanks again for helping us out so much. We couldn't have done it without you."` + + + +mission "Deep: Remnant Surveillance - Viminal" + landing + invisible + source "Viminal" + to offer + has "Deep: Remnant Surveillance: active" + on offer + conversation + `You try to make an effort to not be seen as you decide where to place the cubes. You place one outside of the spaceport dome, burying it in the snow so it is difficult to find. The other you tuck into a dark corner of the spaceport, and as soon as you let it go it blends in surprisingly well with its surroundings.` + decline + +mission "Deep: Remnant Surveillance - Caelian" + landing + invisible + source "Caelian" + to offer + has "Deep: Remnant Surveillance: active" + on offer + conversation + `You place the first of the cubes at the entrance of a now-abandoned underground settlement, in a dark area where it will not be seen. Unable to find a good spot for the second, you decide to leave it in a ditch and cover it in sand. Although you are unable to see anyone, you feel that you are being watched. As the only non-Remnant you are not exactly inconspicuous, but no one approaches you as you return to your ship.` + decline + +mission "Deep: Remnant Surveillance - Aventine" + landing + invisible + source "Aventine" + to offer + has "Deep: Remnant Surveillance: active" + on offer + conversation + `As you walk through the oldest part of the town, you spot an alleyway that has plenty of nooks in which a cube can be concealed. You decide to place the other one far outside of town, near the top of the valley where the spaceport can still be seen.` + decline + + + +mission "Deep: Scientist Rescue Timer" + landing + invisible + to offer + has "Deep: Remnant Research: done" + has "Deep: Project Hawking: done" + on offer + event "deep: scientist rescue timer" 60 + fail + +event "deep: scientist rescue timer" + + + +mission "Deep: Scientist Rescue 0" + minor + name "Locate Missing Scientists" + description "A Star Queen transporting prominent Deep scientists has gone missing. It was last seen near the Betelgeuse system in the Far North. Find its whereabouts and return it to if possible." + source + attributes "deep" + not attributes "station" + destination "Valhalla" + waypoint "Betelgeuse" + to offer + has "event: deep: scientist rescue timer" + or + not "chosen sides" + has "main plot completed" + + on offer + conversation + `While watching a local sports game on the telescreen of a spaceport restaurant called "The Sif," your name is called from the entrance. You turn your head and spot Lieutenant Paris waving at you to come outside. You pay for your meal and walk outside.` + ` "Hello Captain. Do you have a moment to talk?"` + choice + ` "I do. What do you need?"` + goto situation + ` "Sorry, but I'm busy right now."` + + ` "This isn't a situation that can wait, Captain. You are needed immediately."` + choice + ` "What is it?"` + ` "I can't help you. You're going to need to find someone else."` + decline + + label situation + ` "A number of scientists have been kidnapped during a venture to the Far North. Their intent was to research the Wolf-Rayet star in the Gorvi system. Due to this system's proximity to the anarchist worlds, very little research has been conducted on it. Pierre, Hannah, and... and Laura were all aboard the Star Queen which contained the scientists. Since you know them I only thought it fair that you should know about the situation.` + ` "It was yesterday that we were informed of the kidnapping. The Star Queen and its escorts were preparing to refuel on Prime in the Betelgeuse system when a large pirate fleet entered the system. The Star Queen's escorts were swiftly destroyed, and she was captured. We lost all communications with the vessel after that. Would you be willing to help us locate the Star Queen while we prepare a rescue force?"` + choice + ` "I would be glad to help. I'll prepare my ship immediately."` + accept + ` "Why can't you locate it yourself?"` + + ` "Given the importance of the scientists aboard the Star Queen, we took great care in providing them with some of the strongest warships we had. The loss of these ships and their crew is a major blow to Deep Security's combat capabilities. We are recoiling from the impact of this loss while we assemble a proper rescue fleet and are unable to spare any ships for a scout fleet at this moment.` + ` "In a situation like this, every minute matters, and if someone like you can find the Star Queen quickly then that means that there is a higher chance everyone can come out of this alive."` + choice + ` "Okay, I'm willing to help."` + accept + ` "Sorry, but this doesn't sound worth it to me."` + decline + + on enter "Arneb" + set "found star queen" + dialog `As you enter Arneb, your scanners pick up the Star Queen landing on Haven. Unfortunately, there are also a large number of pirate vessels headed in your direction. You should report back to Paris on for further instruction.` + on visit + dialog `You have landed on Valhalla, but you have not located the Star Queen! Find it somewhere in the Far North.` + to complete + has "found star queen" + + + +mission "Deep: Scientist Rescue 0: Prime" + landing + source "Prime" + to offer + has "Deep: Scientist Rescue 0: active" + not "found star queen" + + on offer + conversation + `The Star Queen is not in this system, so you attempt to find somebody who may have some information. After visiting several shops, you find a merchant who was clearing cargo through customs as the Star Queen departed. According to her, a large pirate fleet jumped in, eviscerated the escorts with weapons she had never seen before, and escaped north towards Rigel with the hostage Star Queen. You can only hope the trail is not already cold.` + decline + + + +mission "Deep: Scientist Rescue 0: Farpoint" + landing + source "Farpoint" + to offer + has "Deep: Scientist Rescue 0: active" + not "found star queen" + + on offer + conversation + `After speaking with a Navy officer for a few minutes, you find out that the Star Queen came through here over a week ago, escorted by several large pirate ships. The Navy did not want to risk the lives of those on the ship by engaging the pirate fleet, so they let it continue north.` + ` You spot preparations for a rescue mission, but upon inquiring, learn that the recent destruction of a number of Navy capital ships in the days preceding the Star Queen's abduction resulted in an order to wait for additional reinforcements before any Navy ships are allowed to leave station.` + ` The Navy officer ends by hinting that the Star Queen is likely to be in Alnilam or Arneb, as those systems are the farthest from anyone looking to find or rescue the ship.` + decline + + + +mission "Deep: Scientist Rescue 0: Pirates" + invisible + landing + destination "Haven" + to offer + has "Deep: Scientist Rescue 0: active" + to fail + or + has "Deep: Scientist Rescue 3A: done" + has "Deep: Scientist Rescue 3B: offered" + npc kill + government "Pirate" + personality nemesis staying + system Arneb + ship "Leviathan (Hai Engines)" "Barbas" + ship "Leviathan (Hai Engines)" "Barbatos" + + + +mission "Deep: Scientist Rescue 0: Haven" + landing + source "Haven" + to offer + has "Deep: Scientist Rescue 0: active" + + on offer + conversation + `You spend a few hours scanning the surface of the planet in an attempt to find the Star Queen, but nothing comes up. It will likely require military-grade scanners in order to find the ship, which the Deep Security rescue fleet will undoubtedly have.` + decline + + + +mission "Deep: Scientist Rescue 0: Haven Pirates Backup" + landing + invisible + source "Haven" + destination "Valhalla" + to offer + has "Deep: Scientist Rescue 0: Haven: offered" + has "Deep: Scientist Rescue 0: Pirates: done" + has "Deep: Scientist Rescue 0: active" + npc evade + government "Pirate" + personality staying harvests plunders + confusion 20 + system "Arneb" + fleet "Large Northern Pirates" 2 + fleet "Small Northern Pirates" + + + +mission "Deep: Scientist Rescue 1" + landing + name "Secure the Scientists" + description "Escort the to to retrieve the Star Queen. Escorts will be waiting for you on Memory in the Zosma system and Farpoint in the Alnitak system." + source "Valhalla" + destination "Haven" + clearance + to offer + has "Deep: Scientist Rescue 0: done" + + on offer + payment 250000 + log `Located the Deep Star Queen that was kidnapped by pirates while en route to Gorvi. Deep Security has finished gathering their rescue fleet and will soon be making the trip to rescue the scientists.` + log "People" "Tom Paris" `Paris is a high ranking guard in Deep Security, equivalent to an admiral in the Republic Navy. While most of Deep Security is designed to keep the Deep safe internally and repel any pirates that might try to make their way into the region, Paris is in charge of Deep Security's external affairs, defending the Deep's interests outside its own borders.` + conversation + `You return to Valhalla and find Lieutenant Paris with a large group of men and women in Deep Security uniforms. As you approach them, the Lieutenant stops speaking to the group after noticing you. "Captain ! Have you located the Star Queen?"` + choice + ` "Yes, it is located on , but is heavily defended."` + + branch unknown + has "Deep: Scientist Rescue 0: Prime: offered" + ` You mention the multiple heavy warships that you saw in the system, and the fact that there are likely many more waiting on Haven.` + goto next + + label unknown + ` You mention the multiple heavy warships that you saw in the system, and the fact that there are likely many more waiting on Haven. You also relay the merchant's claim that the pirates were using weapons she had never seen before.` + + label next + ` After hearing this news, many of the faces in the group turn grim as they realize that they will need to fight to retrieve the Star Queen. Paris ponders this information for a moment, then turns back to the group. "Guards, ready your ships!" The group responds with a collective "Sir, yes sir!" before running off to their ships.` + ` Before leaving for his own ship, he walks up to you and hands you .` + ` "Thank you for locating the Star Queen. Now, Captain , would you be willing to help us? If the Star Queen is as heavily defended as you say it is, we are going to need every ship we can get."` + choice + ` "I'd be glad to."` + ` "I would rather let the professionals handle things. Good luck."` + decline + + ` "Thank you so much. The plan is to rendezvous with a number of warships on Memory and then head to Alnitak. My superiors received word from the admiral on Farpoint that there are a number of Navy ships at the ready to avenge their fallen comrades, so I expect we'll pick up some help there when we refuel. After the fleet is mustered, we go to Arneb." He smiles tensely, adding, "Just make sure that the makes it onto the planet. She'll be carrying the landing crew, along with myself."` + ` The communications device on his belt rings, and he quickly responds, giving orders to the fleet that will be joining you on the mission. Before you can return to your ship, he says, "Good luck, Captain, and may we all make it out of this alive. We'll meet you in orbit."` + accept + + npc save accompany + government "Deep Security" + personality escort + ship "Mule (Heavy)" "D.S.S. Faraday" + + on visit + dialog `You have landed on Haven, but you left the behind! Wait for the to enter the system before landing.` + on accept + event "battle in arneb" + on fail + event "battle in arneb end" + +event "battle in arneb" + system "Arneb" + remove fleet "Large Northern Pirates" + remove fleet "Small Northern Pirates" + remove fleet "Large Republic" + add fleet "Large Republic" 10000 + + + +mission "Deep: Scientist Rescue 1: Pirates" + invisible + landing + to offer + has "Deep: Scientist Rescue 0: done" + to fail + or + has "Deep: Scientist Rescue 3A: done" + has "Deep: Scientist Rescue 3B: offered" + npc kill + government "Pirate" + personality nemesis staying + system "Arneb" + ship "Firebird (Hai Shields)" "Murmur" + ship "Firebird (Hai Shields)" "Ronove" + ship "Headhunter (Hai)" "Naberius" + ship "Headhunter (Hai)" "Zozo" + + + +mission "Deep: Scientist Rescue 1: Recruit Escorts" + landing + name "Deep Security escorts on " + description "Lieutenant Paris mentioned an escort squadron of Deep Security ships was preparing to join you on your mission. Meet up with them on , if you want to." + source "Valhalla" + destination "Memory" + to offer + has "Deep: Scientist Rescue 0: done" + to fail + or + has "Deep: Scientist Rescue 1: declined" + has "Deep: Scientist Rescue 1: done" + + + +mission "Deep: Scientist Rescue 1: Escorts" + invisible + landing + source "Memory" + to offer + has "Deep: Scientist Rescue 1: Recruit Escorts: done" + to fail + has "Deep: Scientist Rescue 2: done" + + on offer + conversation + `As you land, you notice a group of Deep Security warships - three Aeries and their fighter squadrons - loading munitions just outside of the spaceport. Before you can make it into the spaceport, one of the pilots waves you over for a brief conversation: aside from a few trivial items left on their preflight checklist, the warships are ready to launch and join in on the rescue mission.` + accept + npc kill + government "Deep Security" + personality heroic escort + fleet 3 + names "deep" + fighters "deep fighter" + variant + "Aerie" + "Dagger" 2 + + + +mission "Deep: Scientist Rescue 1: Recruit Reinforcements" + landing + name "Republic Navy escorts on " + description "Lieutenant Paris mentioned that some Navy officers were interested in avenging the loss of their comrades. Meet up with them on , if you want to." + source "Valhalla" + destination "Farpoint" + to offer + has "Deep: Scientist Rescue 0: done" + to fail + or + has "Deep: Scientist Rescue 1: declined" + has "Deep: Scientist Rescue 1: done" + + + +mission "Deep: Scientist Rescue 1: Reinforcements" + invisible + landing + source "Farpoint" + to offer + has "Deep: Scientist Rescue 1: Recruit Reinforcements: done" + to fail + has "Deep: Scientist Rescue 2: done" + + on offer + conversation + `While refueling at the Farpoint naval base, you are approached by two Navy officers who recognize you as Captain . They tell you that Lieutenant Paris contacted them a few days ago, indicating that the rescue fleet was en route and would be reaching the Alnitak system shortly. They inform you that they have requisitioned two Cruisers to assist in the Star Queen's retrieval, and depart for their ships.` + accept + npc kill + government "Republic" + personality heroic escort + fleet 2 + names "republic capital" + fighters "republic fighter" + variant + "Cruiser" + "Combat Drone" 4 + + + +ship "Star Queen" "Star Queen (Unarmed)" + outfits + "NT-200 Nucleovoltaic" + "LP072a Battery Pack" + "D94-YV Shield Generator" + "Small Radar Jammer" 3 + "X3700 Ion Thruster" + "X3200 Ion Steering" + "Hyperdrive" + + + +mission "Deep: Scientist Rescue 2" + landing + name "Return to " + description "Now that you have secured the Star Queen, escort it safely to ." + source "Haven" + destination "Valhalla" + to offer + has "Deep: Scientist Rescue 1: done" + + on offer + conversation + `The remaining fleet quickly enters the atmosphere of Haven and begins scanning the surface. After roughly an hour of flying, you receive a transmission that the Star Queen has been found, along with its coordinates.` + ` You watch from afar as the Mule lands outside a hangar in some sort of pirate facility. The Mule immediately unloads what looks to be at least four dozen armed soldiers who quickly surround and breach the hangar. "Lieutenant, they have alien technology in here," one of the soldiers says over the radio. "Some of it is from the Hai, but some of it I've never seen before."` + ` "Plant explosives on any alien technology you find. We don't have the capabilities to take it all back with us. It's better off destroyed."` + ` After fifteen minutes, the hangar doors slide open to reveal the Star Queen, still intact. You hear chatter over the radio saying that most of the crew and scientists are still inside.` + ` "Good job, everyone," you hear Lieutenant Paris say over the comms. "Now we just need to make it back to in one piece." Just as he says that, a bright light pierces the sky, obliterating the Mule while its shields are down. Soldiers begin scrambling into the Star Queen, which quickly takes off into space along with the rest of the fleet. You turn your repulsor engines to full and begin flying up into space behind them as multiple explosions come from the facility behind you.` + launch + + on enter + dialog "As your engines roar, you notice a large pirate ship looming over the planet. Even from the underside, it is undeniably a Bactrian, but how a pirate could ever attain one is a mystery." + dialog ` You receive a transmission from Lieutenant Paris. "I have a sneaking suspicion that Beelzebub may be behind this. I suggest we jump out of here immediately and make it back to the Deep alive before taking on that Bactrian."` + + npc save accompany + government "Deep Security" + personality timid escort + ship "Star Queen (Unarmed)" "D.S.S. Alcubierre" + + on visit + dialog `You have landed on Valhalla, but you left the behind! Wait for it to enter the system before landing.` + on fail + event "battle in arneb end" + + + +ship "Bactrian" "Bactrian (Cosmic Devil)" + outfits + "Inhibitor Cannon" 2 + "Thrasher Turret" 4 + "Point Defense Turret" + "Heavy Anti-Missile Turret" + "Boulder Reactor" 2 + "Hai Ravine Batteries" + "Hai Chasm Batteries" + "Hai Diamond Regenerator" + "Liquid Helium Cooler" + "Outfits Expansion" 4 + "Quantum Keystone" + "Ramscoop" + `"Bondir" Atomic Thruster` + `"Bufaer" Atomic Steering` + Hyperdrive + + + +mission "Deep: Scientist Rescue 2: Pirate Bactrian" + landing + invisible + destination "Valhalla" + to offer + has "Deep: Scientist Rescue 1: done" + to fail + has "Deep: Scientist Rescue 2: done" + npc kill + government "Pirate" + personality staying nemesis + ship "Bactrian (Cosmic Devil)" "Cosmic Devil" + dialog + `After the Bactrian is eliminated, you receive a transmission from an unknown source. It suddenly opens on its own and an electronically distorted voice begins speaking to you.` + ` "Well done, Captain. Well done at being a thorn in my side. You will pay for this. One day."` + `The transmission cuts out as abruptly as it had started.` + + + +mission "Deep: Scientist Rescue 2: More Pirates" + landing + invisible + to offer + has "Deep: Scientist Rescue 1: done" + to fail + or + has "Deep: Scientist Rescue 3A: done" + has "Deep: Scientist Rescue 3B: offered" + npc kill + government "Pirate" + personality staying nemesis + ship "Leviathan (Hai Weapons)" "Furfur" + ship "Leviathan (Hai Weapons)" "Pithius" + + + +mission "Deep: Scientist Rescue 3A" + landing + name "Take down the Devil" + description "You have returned the scientists, but the pirates still have a Bactrian. Eliminate it and return to ." + source "Valhalla" + waypoint "Arneb" + to offer + has "Deep: Scientist Rescue 2: done" + not "Deep: Scientist Rescue 2: Pirate Bactrian: done" + not "Deep: Scientist Rescue 3B: offered" + + on offer + payment 2000000 + log `Escorted the rescued Star Queen back to the Deep. Some of the crew didn't make it. The pirates still have a Bactrian, and the Deep wants it destroyed.` + conversation + `As you land near the Star Queen, you can see its passengers being escorted off. Rayna and Hannah come running off the ship in tears over to Garrison, who must have arrived as soon as he heard the news. A medical team is examining each passenger while a Deep Security officer asks questions and jots down the responses. Sadly, you also notice a number of body bags next to the ship, likely from scientists or crew that were found dead on the ship.` + ` Lieutenant Paris is waiting for you outside of your ship, and hands you another when you walk up to him. "Thanks for all the help, Captain . We couldn't have done it without you."` + ` Paris looks back to the Star Queen, and you can overhear one of the Deep Security officers listing off names. "Sarah Reevs, Nicole Faye, Pierre Joules, Laura Paris..." the list goes on for slightly over a dozen total names. "The surviving crew tells us that only a few were killed initially, either during boarding or by being thrown out the airlock on the way to Haven. Most of the others were either killed or dragged off after they had reached their destination at a facility of some sort, its purpose unidentifiable to the crew."` + ` When you look back to Lieutenant Paris, you notice that he is holding back tears. Laura Paris was one of the scientists who died.` + ` He talks to you in a rather strained voice. "I want you to return to Arneb and take out every single one of those pirates that are left. Especially the Bactrian. We try to keep Bactrians out of unworthy hands, so whenever a pirate gets one we make sure we destroy it immediately. Seeing as how we're going to be busy here for a while, you need to be the one who destroys it."` + choice + ` "I'll make sure it gets done, Lieutenant."` + goto accept + ` "I'm sorry, but I don't have the power to defeat that Bactrian. You're going to need to do it yourself."` + + ` "I see... Good luck on your travels, Captain ." Lieutenant Paris starts walking over to the Star Queen, leaving you alone next to your ship.` + decline + + label accept + ` "Thank you, ." Lieutenant Paris starts walking over to the Star Queen, leaving you alone next to your ship.` + accept + + npc kill + government "Pirate" + personality staying nemesis + system "Arneb" + ship "Bactrian (Cosmic Devil)" "Cosmic Devil" + dialog + `After the Bactrian is eliminated, you receive a transmission from an unknown source. It suddenly opens on its own and an electronically distorted voice begins speaking to you.` + ` "Well done, Captain. Well done at being a thorn in my side. You will pay for this. One day."` + `The transmission cuts out as abruptly as it had started.` + on decline + event "battle in arneb end" + on visit + dialog "You landed on Valhalla, but you didn't kill the Bactrian! Return to Arneb and make sure that the Bactrian is destroyed and forever out of pirate hands." + on fail + event "battle in arneb end" + on complete + set "license: City-Ship" + event "battle in arneb end" + log `Destroyed the pirate Bactrian that was attempting to prevent the rescue of the Star Queen and was given a city-ship license by Paris.` + conversation + `When you return to Valhalla, the Star Queen is no longer on the landing pad and the spaceport seems to be running normally. Shortly after landing, you find Lieutenant Paris at the same restaurant in which he first found you. Before saying a word to you, he hands you a license.` + ` "Thank you. I've said it before, but there's really no way I can thank you enough."` + ` You look down at the license that Paris just handed you and notice that it's a city-ship license, one that will allow you to purchase the Bactrian. "I think it's only fair that you be able to purchase one after having to fight one to the death, and the government of the Deep agrees. It's really the least I... we could do for you."` + choice + ` "Thank you so much! I'll make sure that this gets put to good use."` + ` "Really? You shouldn't have."` + + ` "It's yours to keep. I hope you have good luck with your travels, and have fun using the Bactrian. It's a mighty fine ship to fly." Lieutenant Paris pays his bill and leaves, as you ponder the possibilities that await.` + + + +mission "Deep: Scientist Rescue 3B" + landing + invisible + to offer + has "Deep: Scientist Rescue 2: done" + has "Deep: Scientist Rescue 2: Pirate Bactrian: done" + not "Deep: Scientist Rescue 3A: offered" + + on offer + set "license: City-Ship" + event "battle in arneb end" + payment 2000000 + log `Escorted the rescued Star Queen back to the Deep. Some of the crew didn't make it. Destroyed the pirate Bactrian that was attempting to prevent the rescue of the Star Queen and was given a city-ship license by Paris.` + conversation + `As you land near the Star Queen, you can see its passengers being escorted off. Rayna and Hannah come running off the ship in tears over to Garrison, who must have arrived as soon as he heard the news. A medical team is examining each passenger while a Deep Security officer asks questions and jots down the responses. Sadly, you also notice a number of body bags next to the ship, likely from scientists or crew that were found dead on the ship.` + ` Lieutenant Paris is waiting for you outside of your ship, and hands you another when you walk up to him. "Thanks for all the help, Captain . We couldn't have done it without you."` + ` Paris looks back to the Star Queen, and you can overhear one of the Deep Security officers listing off names. "Sarah Reevs, Nicole Faye, Pierre Joules, Laura Paris..." the list goes on for slightly over a dozen total names. "The surviving crew tells us that only a few were killed initially, either during boarding or by being thrown out the airlock on the way to Haven. Most of the others were either killed or dragged off after they had reached their destination at a facility of some sort, its purpose unidentifiable to the crew."` + ` When you look back to Lieutenant Paris, you notice that he is holding back tears. Laura Paris was one of the scientists who died.` + ` He turns to you and hands you a license, then says in a rather strained voice. "Thank you. I've said it before, but there's really no way I can thank you enough.` + ` You look down at the license that Paris just handed you and notice that it's a city-ship license, one that will allow you to purchase the Bactrian. "I think it's only fair that you be able to purchase one after having to fight one to the death, and the government of the Deep agrees. It's really the least I... we could do for you."` + choice + ` "Thank you so much! I'll make sure that this gets put to good use."` + ` "Really? You shouldn't have."` + + ` "It's yours to keep. I hope you have good luck with your travels, and have fun using the Bactrian. It's a mighty fine ship to fly." Lieutenant Paris starts walking over to the Star Queen, leaving you alone to ponder the possibilities that await.` + decline + +event "battle in arneb end" + system Arneb + remove fleet "Large Republic" + add fleet "Small Northern Pirates" 400 + add fleet "Large Northern Pirates" 500 + add fleet "Large Republic" 15000 diff -Nru "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/human/dirt belt jobs.txt" "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/human/dirt belt jobs.txt" --- "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/human/dirt belt jobs.txt" 1970-01-01 00:00:00.000000000 +0000 +++ "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/human/dirt belt jobs.txt" 2020-05-01 19:02:38.000000000 +0000 @@ -0,0 +1,340 @@ +# Copyright (c) 2017 by Michael Zahniser +# +# Endless Sky is free software: you can redistribute it and/or modify it under the +# terms of the GNU General Public License as published by the Free Software +# Foundation, either version 3 of the License, or (at your option) any later version. +# +# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY +# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A +# PARTICULAR PURPOSE. See the GNU General Public License for more details. + +mission "Drought Relief" + name `Drought relief to ` + job + repeat + description `The farming world of is currently experiencing a drought. Deliver to the planet by for .` + cargo "drought relief supplies" 25 2 .05 + deadline + to offer + random < 10 + source + government "Republic" + not attributes "farming" + destination + distance 3 10 + attributes "dirt belt" + attributes "farming" + on visit + dialog phrase "generic cargo on visit" + on complete + payment 10000 160 + dialog "You drop off your cargo of and collect your payment of . A group of citizens thank you and bid you farewell." + + +mission "To Remembrance Day celebration [0]" + name `Remembrance Day celebration` + job + repeat + description `Bring to by for the Remembrance Day celebration on February 19th. Payment is .` + passengers 4 4 .5 + to offer + or + and + random < 20 + month == 12 + day >= 21 + and + random < 30 + month == 1 + and + random < 10 + month == 2 + day < 19 + to fail + month == 2 + day == 19 + source + attributes "dirt belt" + destination + distance 3 15 + attributes "dirt belt" + on visit + dialog phrase "generic passenger on visit" + on complete + payment 1000 180 + dialog "You wish your the best of luck on . The children run off your ship in green face paint, and the parents pay you ." + + +mission "To Remembrance Day celebration [1]" + name `Remembrance Day celebration` + job + repeat + description `Deliver to by in preparation for the Remembrance Day celebration on February 19th. Payment is .` + cargo random 5 2 .1 + to offer + or + and + random < 40 + month == 12 + day >= 21 + and + random < 60 + month == 1 + and + random < 20 + month == 2 + day < 19 + to fail + month == 2 + day == 19 + source + attributes "dirt belt" + destination + distance 3 15 + attributes "dirt belt" + on visit + dialog phrase "generic cargo on visit" + on complete + payment 1000 180 + dialog `Spaceport workers already festively dressed for Remembrance Day remove the cargo of from your ship and hand you your payment of .` + +mission "To Remembrance Day celebration [2]" + name `Remembrance Day celebration` + job + repeat + description `Deliver to by in preparation for the Remembrance Day celebration on February 19th. Payment is .` + cargo random 5 2 .1 + to offer + or + and + random < 40 + month == 12 + day >= 21 + and + random < 60 + month == 1 + and + random < 20 + month == 2 + day < 19 + to fail + month == 2 + day == 19 + source + attributes "dirt belt" + destination + distance 3 15 + attributes "dirt belt" + on visit + dialog phrase "generic cargo on visit" + on complete + payment 1000 180 + dialog `Spaceport workers already festively dressed for Remembrance Day remove the cargo of from your ship and hand you your payment of .` + + +mission "From Remembrance Day celebration [0]" + name `Return from Remembrance Day` + job + repeat + description `Bring home to after the Remembrance Day celebration. Payment is .` + passengers 4 4 .5 + to offer + or + and + random < 25 + month == 2 + day > 19 + and + random < 15 + month == 3 + and + random < 10 + month == 4 + day < 20 + source + attributes "dirt belt" + destination + distance 3 15 + attributes "dirt belt" + on visit + dialog phrase "generic passenger on visit" + on complete + payment + payment 1000 + dialog `Your passengers thank you for returning them to , and you collect your payment of .` + + +mission "From Remembrance Day celebration [1]" + name `Return from Remembrance Day` + job + repeat + description `Bring home to after the Remembrance Day celebration. Payment is .` + passengers 4 4 .3 + to offer + or + and + random < 20 + month == 2 + day > 19 + and + random < 10 + month == 3 + and + random < 5 + month == 4 + day < 20 + source + attributes "dirt belt" + destination + distance 3 15 + attributes "dirt belt" + on visit + dialog phrase "generic passenger on visit" + on complete + payment + payment 1000 + dialog `Your passengers thank you for returning them to , and you collect your payment of .` + + +mission "Food Convoy [0]" + name `Food convoy to ` + job + repeat + deadline + description `The captain of the , leading a small convoy of ships carrying food, will pay you to escort them to by .` + to offer + random < 30 + "combat rating" > 30 + source + attributes "dirt belt" + destination + distance 2 8 + attributes "near earth" "paradise" + npc + government "Pirate" + personality nemesis harvests plunders + confusion 20 + system destination + fleet "Small Northern Pirates" + npc + government "Pirate" + personality nemesis harvests plunders + confusion 20 + system destination + fleet "Small Northern Pirates" + npc + government "Pirate" + personality nemesis entering harvests plunders + confusion 20 + system destination + fleet "Small Northern Pirates" + npc + government "Pirate" + personality nemesis staying harvests plunders + confusion 20 + system destination + fleet "Small Northern Pirates" 2 + + npc accompany save + government "Merchant" + personality escort timid + fleet + names "civilian" + variant + "Freighter" 3 + on complete + payment 100000 + dialog "The captain of the thanks you for escorting their ships safely, and pays you ." + on visit + dialog phrase "generic arrived-without-npc dialog" + + +mission "Food Convoy [1]" + name `Food convoy to ` + job + repeat + deadline + description `The captain of the , leading a convoy of ships carrying food, will pay you to escort them to by .` + to offer + random < 25 + "combat rating" > 60 + source + attributes "dirt belt" + destination + distance 3 9 + attributes "near earth" "paradise" + npc + government "Pirate" + personality nemesis harvests plunders + system destination + fleet "Large Northern Pirates" + npc + government "Pirate" + personality nemesis entering harvests plunders + system destination + fleet "Small Northern Pirates" + npc + government "Pirate" + personality nemesis staying harvests plunders + system destination + fleet "Large Northern Pirates" + + npc accompany save + government "Merchant" + personality escort timid + fleet + names "civilian" + variant + "Behemoth" + "Freighter" 2 + on complete + payment 160000 + dialog "The captain of the thanks you for escorting their ships safely, and pays you ." + on visit + dialog phrase "generic arrived-without-npc dialog" + + +mission "Food Convoy [2]" + name `Food convoy to ` + job + repeat + deadline + description `The captain of the , leading a large convoy of ships carrying food, will pay you to escort them to by .` + to offer + random < 15 + "combat rating" > 90 + source + attributes "dirt belt" + destination + distance 4 10 + attributes "near earth" "paradise" + npc + government "Pirate" + personality nemesis harvests plunders + system destination + fleet "Small Northern Pirates" + fleet "Large Northern Pirates" + npc + government "Pirate" + personality nemesis entering harvests plunders + system destination + fleet "Large Northern Pirates" + npc + government "Pirate" + personality nemesis staying harvests plunders + system destination + fleet "Small Northern Pirates" + fleet "Large Northern Pirates" + + npc accompany save + government "Merchant" + personality escort timid + fleet + names "civilian" + variant + "Behemoth" 2 + on complete + payment 220000 + dialog "The captain of the thanks you for escorting their ships safely, and pays you ." + on visit + dialog phrase "generic arrived-without-npc dialog" diff -Nru endless-sky-0.9.11/data/human/engines.txt endless-sky-0.9.12/data/human/engines.txt --- endless-sky-0.9.11/data/human/engines.txt 1970-01-01 00:00:00.000000000 +0000 +++ endless-sky-0.9.12/data/human/engines.txt 2020-05-01 19:02:38.000000000 +0000 @@ -0,0 +1,526 @@ +# Copyright (c) 2014 by Michael Zahniser +# +# Endless Sky is free software: you can redistribute it and/or modify it under the +# terms of the GNU General Public License as published by the Free Software +# Foundation, either version 3 of the License, or (at your option) any later version. +# +# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY +# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A +# PARTICULAR PURPOSE. See the GNU General Public License for more details. + +outfit "Afterburner" + category "Engines" + "cost" 70000 + thumbnail "outfit/afterburner" + "mass" 15 + "outfit space" -15 + "engine capacity" -15 + "afterburner thrust" 25.0 + "afterburner fuel" .5 + "afterburner heat" 10.0 + "afterburner effect" "afterburner" + description "An afterburner works by dumping hyperspace fuel into your engines and igniting it, producing a large amount of thrust. This can be very useful for dodging missiles or briefly escaping from faster opponents, but you must be careful to avoid using up so much fuel that you do not have enough left for hyperspace travel." + +effect "afterburner" + sprite "effect/afterburner" + "no repeat" + "frame rate" 30 + sound "afterburner" + "lifetime" 10 + "random angle" 30 + "random spin" 10 + "random velocity" 1. + "velocity scale" 1. + + +outfit "Ionic Afterburner" + category "Engines" + "cost" 340000 + thumbnail "outfit/ionic afterburner" + "mass" 24 + "outfit space" -24 + "engine capacity" -24 + "afterburner thrust" 29.0 + "afterburner fuel" .1 + "afterburner energy" 5.1 + "afterburner heat" 12.0 + "afterburner effect" "ionic afterburner" + description "The ionic afterburner was designed by the Syndicate to compensate for the primary weakness of an ordinary afterburner: namely, that it consumes hyperspace fuel at a prodigious rate. Ionic afterburners instead use a small amount of fuel combined with a large burst of energy from your ship's batteries to achieve the same effect." + +effect "ionic afterburner" + sprite "effect/ionic afterburner" + "no repeat" + "frame rate" 30 + sound "ionic afterburner" + "lifetime" 12 + "random angle" 360 + "random spin" 30 + "random velocity" 1. + "velocity scale" 1. + + + +outfit "X1050 Ion Engines" + category "Engines" + "cost" 20000 + thumbnail "outfit/tiny ion engines" + "mass" 20 + "outfit space" -20 + "engine capacity" -20 + "turn" 110 + "turning energy" .25 + "turning heat" .5 + "thrust" 4.0 + "thrusting energy" .4 + "thrusting heat" .6 + "flare sprite" "effect/ion flare/tiny" + "frame rate" 1.2 + "flare sound" "ion tiny" + description `When designing the Barb, the Syndicate took the opportunity to integrate their smallest thruster models to create a more compact steering and thrusting engine. The result is not very useful on anything but a fighter, and is only "adequate" in that role. Still, if engine space is at a premium, this is the smallest set of engines that will still get you there (eventually).` + + + +outfit "X1700 Ion Thruster" + category "Engines" + "cost" 12000 + thumbnail "outfit/tiny ion thruster" + "mass" 16 + "outfit space" -16 + "engine capacity" -16 + "thrust" 6.0 + "thrusting energy" .6 + "thrusting heat" .9 + "flare sprite" "effect/ion flare/tiny" + "frame rate" 1.2 + "flare sound" "ion tiny" + description "This is the smallest thruster that you can buy, so weak that anything larger than a drone will accelerate quite slowly when using this engine. On the other hand, it is also very energy-efficient." + description " Ion engines consume less energy than plasma engines and produce less heat, but they also take up more space." + +outfit "X2700 Ion Thruster" + category "Engines" + "cost" 26000 + thumbnail "outfit/small ion thruster" + "mass" 27 + "outfit space" -27 + "engine capacity" -27 + "thrust" 11.5 + "thrusting energy" 1.1 + "thrusting heat" 1.7 + "flare sprite" "effect/ion flare/small" + "frame rate" 1.1 + "flare sound" "ion small" + description "The X2700 ion thruster is intended mostly for use in small, single-person or two-person ships, as well as in fighters. It is also used in larger ships, such as freighters, that have very little space for propulsion systems or energy to drive them. But these larger ships move unbearably slowly as a result." + description " Ion engines consume less energy than plasma engines and produce less heat, but they also take up more space." + +outfit "X3700 Ion Thruster" + category "Engines" + "cost" 58000 + thumbnail "outfit/medium ion thruster" + "mass" 46 + "outfit space" -46 + "engine capacity" -46 + "thrust" 22.1 + "thrusting energy" 1.9 + "thrusting heat" 3.2 + "flare sprite" "effect/ion flare/medium" + "frame rate" 1.0 + "flare sound" "ion medium" + description "The X3700 ion thruster is designed for heavy freighters and small capital ships. In theory, it could be installed in smaller ships too, if they have enough engine space, to attain almost ridiculous speeds." + description " Ion engines consume less energy than plasma engines and produce less heat, but they also take up more space." + +outfit "X4700 Ion Thruster" + category "Engines" + "cost" 128000 + thumbnail "outfit/large ion thruster" + "mass" 79 + "outfit space" -79 + "engine capacity" -79 + "thrust" 42.5 + "thrusting energy" 3.5 + "thrusting heat" 6.2 + "flare sprite" "effect/ion flare/large" + "frame rate" 0.9 + "flare sound" "ion large" + description "The X4700 ion thruster was developed when the Republic Navy began building warships so large that the X3700 was not sufficient for them. It allows even a capital ship to move at a respectable speed." + description " Ion engines consume less energy than plasma engines and produce less heat, but they also take up more space." + +outfit "X5700 Ion Thruster" + category "Engines" + "cost" 281000 + thumbnail "outfit/huge ion thruster" + "mass" 134 + "outfit space" -134 + "engine capacity" -134 + "thrust" 81.5 + "thrusting energy" 6.3 + "thrusting heat" 11.7 + "flare sprite" "effect/ion flare/huge" + "frame rate" 0.8 + "flare sound" "ion huge" + description "The X5700 thruster is intended for only the largest of capital ships. When the Syndicate first began producing them, these engines were considered little more than a publicity stunt, because no ship at the time was large enough to hold one." + description " Ion engines consume less energy than plasma engines and produce less heat, but they also take up more space." + + +outfit "X1200 Ion Steering" + category "Engines" + "cost" 10000 + thumbnail "outfit/tiny ion steering" + "mass" 12 + "outfit space" -12 + "engine capacity" -12 + "turn" 160 + "turning energy" .3 + "turning heat" .6 + description "This is the smallest set of steering thrusters that you can buy, generally considered suitable only for tiny, pilotless drones. Occasionally pilots looking for some extra outfit space will try swapping out their larger steering systems for one of these, but the results are invariably disappointing." + description " Ion engines consume less energy than plasma engines and produce less heat, but they also take up more space." + +outfit "X2200 Ion Steering" + category "Engines" + "cost" 21000 + thumbnail "outfit/small ion steering" + "mass" 20 + "outfit space" -20 + "engine capacity" -20 + "turn" 307 + "turning energy" .6 + "turning heat" 1.1 + description "The X2200 steering system is designed for fighters and other small spacecraft, as well as for use in larger ships when maneuverability is not needed." + description " Ion engines consume less energy than plasma engines and produce less heat, but they also take up more space." + +outfit "X3200 Ion Steering" + category "Engines" + "cost" 46000 + thumbnail "outfit/medium ion steering" + "mass" 35 + "outfit space" -35 + "engine capacity" -35 + "turn" 590 + "turning energy" 1.1 + "turning heat" 2.0 + description "The X3200 steering system is intended for small warships and freighters. It produces enough turning force to lend agility to all but the largest of human ships, and it is considerably more energy-efficient than the plasma-drive alternatives." + description " Ion engines consume less energy than plasma engines and produce less heat, but they also take up more space." + +outfit "X4200 Ion Steering" + category "Engines" + "cost" 102000 + thumbnail "outfit/large ion steering" + "mass" 59 + "outfit space" -59 + "engine capacity" -59 + "turn" 1132 + "turning energy" 1.9 + "turning heat" 3.9 + description "The X4200 is a powerful steering system, designed mostly for warships because quick steering is seldom a requirement in freighter design." + description " Ion engines consume less energy than plasma engines and produce less heat, but they also take up more space." + +outfit "X5200 Ion Steering" + category "Engines" + "cost" 225000 + thumbnail "outfit/huge ion steering" + "mass" 100 + "outfit space" -100 + "engine capacity" -100 + "turn" 2174 + "turning energy" 3.5 + "turning heat" 7.3 + description "The X5200 is a steering system so large and powerful that only a handful of ships can install it. Due to its limited market, it is produced in small numbers." + description " Ion engines consume less energy than plasma engines and produce less heat, but they also take up more space." + + + +outfit "Chipmunk Plasma Thruster" + category "Engines" + "cost" 20000 + thumbnail "outfit/tiny plasma thruster" + "mass" 20 + "outfit space" -20 + "engine capacity" -20 + "thrust" 9.6 + "thrusting energy" 1.0 + "thrusting heat" 1.8 + "flare sprite" "effect/plasma flare/tiny" + "frame rate" 5 + "flare sound" "plasma tiny" + description "This is the smallest of the plasma propulsion systems produced by Delta V Corporation, suitable for very light fighters and interceptors." + description " Plasma engines are a bit more powerful than ion engines of the same size, but they are less energy efficient and produce more heat." + +outfit "Greyhound Plasma Thruster" + category "Engines" + "cost" 45000 + thumbnail "outfit/small plasma thruster" + "mass" 34 + "outfit space" -34 + "engine capacity" -34 + "thrust" 18.4 + "thrusting energy" 1.8 + "thrusting heat" 3.4 + "flare sprite" "effect/plasma flare/small" + "frame rate" 6 + "flare sound" "plasma small" + description "This thruster is intended for small ships and for freighters. It comes in a crate decorated with a stylized cartoon of a running greyhound." + description " Plasma engines are a bit more powerful than ion engines of the same size, but they are less energy efficient and produce more heat." + +outfit "Impala Plasma Thruster" + category "Engines" + "cost" 99000 + thumbnail "outfit/medium plasma thruster" + "mass" 58 + "outfit space" -58 + "engine capacity" -58 + "thrust" 35.4 + "thrusting energy" 3.2 + "thrusting heat" 6.5 + "flare sprite" "effect/plasma flare/medium" + "frame rate" 7 + "flare sound" "plasma medium" + description "Impala class thrusters produce a significant amount of force, and are suitable for smaller capital ships. But, your ship may need extra cooling systems in order to handle them." + description " Plasma engines are a bit more powerful than ion engines of the same size, but they are less energy efficient and produce more heat." + +outfit "Orca Plasma Thruster" + category "Engines" + "cost" 217000 + thumbnail "outfit/large plasma thruster" + "mass" 98 + "outfit space" -98 + "engine capacity" -98 + "thrust" 67.9 + "thrusting energy" 5.8 + "thrusting heat" 12.3 + "flare sprite" "effect/plasma flare/large" + "frame rate" 8 + "flare sound" "plasma large" + description "This engine draws enough power that a ship with anything short of a full-fledged nuclear reactor is unlikely to be able to use it, but the thrust it generates is impressive." + description " Plasma engines are a bit more powerful than ion engines of the same size, but they are less energy efficient and produce more heat." + +outfit "Tyrant Plasma Thruster" + category "Engines" + "cost" 478000 + thumbnail "outfit/huge plasma thruster" + "mass" 167 + "outfit space" -167 + "engine capacity" -167 + "thrust" 130.5 + "thrusting energy" 10.5 + "thrusting heat" 23.5 + "flare sprite" "effect/plasma flare/huge" + "frame rate" 9 + "flare sound" "plasma huge" + description "The enormous crate that this thruster is sold in comes decorated with a picture of a grinning Tyrannosaurus Rex with an improbable number of teeth. Only a handful of ships are large enough to require an engine of this size... or to have the capacity for one." + description " Plasma engines are a bit more powerful than ion engines of the same size, but they are less energy efficient and produce more heat." + + +outfit "Chipmunk Plasma Steering" + category "Engines" + "cost" 16000 + thumbnail "outfit/tiny plasma steering" + "mass" 15 + "outfit space" -15 + "engine capacity" -15 + "turn" 256 + "turning energy" .5 + "turning heat" 1.1 + description "This is the smallest plasma steering system that Delta V produces. The packaging features a cartoon of what appears to be a very highly caffeinated rodent." + description " Plasma engines are a bit more powerful than ion engines of the same size, but they are less energy efficient and produce more heat." + +outfit "Greyhound Plasma Steering" + category "Engines" + "cost" 36000 + thumbnail "outfit/small plasma steering" + "mass" 26 + "outfit space" -26 + "engine capacity" -26 + "turn" 492 + "turning energy" 0.9 + "turning heat" 2.1 + description "The Greyhound class plasma propulsion systems are Delta V's most popular product, suitable for a wide range of small starships." + description " Plasma engines are a bit more powerful than ion engines of the same size, but they are less energy efficient and produce more heat." + +outfit "Impala Plasma Steering" + category "Engines" + "cost" 79000 + thumbnail "outfit/medium plasma steering" + "mass" 43 + "outfit space" -43 + "engine capacity" -43 + "turn" 944 + "turning energy" 1.6 + "turning heat" 4.1 + description "Impala class plasma steering systems are suitable for most freighters and all but the largest warships, and are also considerably more compact than the ion propulsion systems produced by the Syndicate." + description " Plasma engines are a bit more powerful than ion engines of the same size, but they are less energy efficient and produce more heat." + +outfit "Orca Plasma Steering" + category "Engines" + "cost" 174000 + thumbnail "outfit/large plasma steering" + "mass" 74 + "outfit space" -74 + "engine capacity" -74 + "turn" 1812 + "turning energy" 2.9 + "turning heat" 7.7 + description "An Orca class steering system will allow any mid-sized ship to turn as quickly as a fighter, and is powerful enough to serve even the largest of warships." + description " Plasma engines are a bit more powerful than ion engines of the same size, but they are less energy efficient and produce more heat." + +outfit "Tyrant Plasma Steering" + category "Engines" + "cost" 382000 + thumbnail "outfit/huge plasma steering" + "mass" 125 + "outfit space" -125 + "engine capacity" -125 + "turn" 3479 + "turning energy" 5.2 + "turning heat" 14.7 + description "As with the corresponding thruster, the Tyrant class steering system is so large and powerful that very few ships can make use of it." + description " Plasma engines are a bit more powerful than ion engines of the same size, but they are less energy efficient and produce more heat." + + + +outfit "A120 Atomic Thruster" + category "Engines" + "cost" 140000 + thumbnail "outfit/tiny atomic thruster" + "mass" 22 + "outfit space" -22 + "engine capacity" -22 + "thrust" 15.4 + "thrusting energy" 1.8 + "thrusting heat" 3.5 + "flare sprite" "effect/atomic flare/tiny" + "frame rate" 14 + "flare sound" "atomic tiny" + description "If you're looking for the most powerful engine that will fit into your ship, and have plenty of money to burn, Deep Sky's atomic thrusters are your answer. Of course, the extra energy and cooling they require can easily offset the benefit of their small size." + +outfit "A250 Atomic Thruster" + category "Engines" + "cost" 280000 + thumbnail "outfit/small atomic thruster" + "mass" 34 + "outfit space" -34 + "engine capacity" -34 + "thrust" 27.3 + "thrusting energy" 3.1 + "thrusting heat" 6.1 + "flare sprite" "effect/atomic flare/small" + "frame rate" 13 + "flare sound" "atomic small" + description "Deep Sky's atomic thrusters have been in production for centuries, but remain a niche product due to their high prices and high energy requirements." + +outfit "A370 Atomic Thruster" + category "Engines" + "cost" 560000 + thumbnail "outfit/medium atomic thruster" + "mass" 53 + "outfit space" -53 + "engine capacity" -53 + "thrust" 47.6 + "thrusting energy" 5.1 + "thrusting heat" 10.3 + "flare sprite" "effect/atomic flare/medium" + "frame rate" 12 + "flare sound" "atomic medium" + description "This thruster is small enough to fit in a light warship or freighter, but powerful enough to move any but the largest of ships. Naturally, such performance comes at an exorbitant price." + +outfit "A520 Atomic Thruster" + category "Engines" + "cost" 1120000 + thumbnail "outfit/large atomic thruster" + "mass" 82 + "outfit space" -82 + "engine capacity" -82 + "thrust" 81.9 + "thrusting energy" 8.3 + "thrusting heat" 17.4 + "flare sprite" "effect/atomic flare/large" + "frame rate" 11 + "flare sound" "atomic large" + description "If your ship is sporting a set of Deep Sky's atomic engines, you will be the envy of every pilot in the galaxy. No other form of propulsion that humanity has discovered produces so much thrust from such a small engine." + +outfit "A860 Atomic Thruster" + category "Engines" + "cost" 2240000 + thumbnail "outfit/huge atomic thruster" + "mass" 127 + "outfit space" -127 + "engine capacity" -127 + "thrust" 139.7 + "thrusting energy" 13.3 + "thrusting heat" 29.1 + "flare sprite" "effect/atomic flare/huge" + "frame rate" 10 + "flare sound" "atomic huge" + description "The A860 atomic thruster is the most powerful engine sold in human space, and is much more compact than any of the alternatives. But, you may need to upgrade your ship's power and cooling systems to handle it." + + +outfit "A125 Atomic Steering" + category "Engines" + "cost" 120000 + thumbnail "outfit/tiny atomic steering" + "mass" 16 + "outfit space" -16 + "engine capacity" -16 + "turn" 392 + "turning energy" 0.9 + "turning heat" 2.2 + description "Deep Sky's atomic thrusters are a popular choice for high-end starships. It is not uncommon for a set of atomic engines to cost more than the ship they are installed in." + +outfit "A255 Atomic Steering" + category "Engines" + "cost" 240000 + thumbnail "outfit/small atomic steering" + "mass" 25 + "outfit space" -25 + "engine capacity" -25 + "turn" 687 + "turning energy" 1.5 + "turning heat" 3.7 + description "If you have exhausted all your other options for making your ship more maneuverable, it may be time to invest in a set of atomic engines." + +outfit "A375 Atomic Steering" + category "Engines" + "cost" 480000 + thumbnail "outfit/medium atomic steering" + "mass" 38 + "outfit space" -38 + "engine capacity" -38 + "turn" 1192 + "turning energy" 2.5 + "turning heat" 6.3 + description "Bounty hunters and other captains who need to gain a speed advantage over the ships they are pursuing often dream of being able to save up enough money for a set of atomic engines." + +outfit "A525 Atomic Steering" + category "Engines" + "cost" 960000 + thumbnail "outfit/large atomic steering" + "mass" 60 + "outfit space" -60 + "engine capacity" -60 + "turn" 2050 + "turning energy" 4.1 + "turning heat" 10.5 + description "This set of maneuvering thrusters from Deep Sky will allow small warships to turn as fast as a fighter. For larger ships, swapping the existing engines with a set of atomics can free up a considerable amount of space for other outfits or weapons." + +outfit "A865 Atomic Steering" + category "Engines" + "cost" 1920000 + thumbnail "outfit/huge atomic steering" + "mass" 92 + "outfit space" -92 + "engine capacity" -92 + "turn" 3509 + "turning energy" 6.6 + "turning heat" 17.5 + description "Atomic engines are considered by many to be Deep Sky's crowning achievement. Although they are so expensive that relatively few of them are in use, there are few captains who do not dream of one day installing a set of them." + + +outfit "AR120 Reverse Thruster" + category "Engines" + "cost" 140000 + thumbnail "outfit/reverse thruster" + "mass" 22 + "outfit space" -22 + "weapon capacity" -22 + "reverse thrust" 15.4 + "reverse thrusting energy" 1.8 + "reverse thrusting heat" 3.5 + description "For pilots who want to be able to pull fancy tricks that most ships are not capable of emulating, a reverse thruster allows a ship to accelerate backwards, without needing to turn around. Because a reverse thruster must be facing forwards, it must be installed in the weapon section of your ship instead of the engine section." diff -Nru endless-sky-0.9.11/data/human/events.txt endless-sky-0.9.12/data/human/events.txt --- endless-sky-0.9.11/data/human/events.txt 1970-01-01 00:00:00.000000000 +0000 +++ endless-sky-0.9.12/data/human/events.txt 2020-05-01 19:02:38.000000000 +0000 @@ -0,0 +1,2831 @@ +# Copyright (c) 2014 by Michael Zahniser +# +# Endless Sky is free software: you can redistribute it and/or modify it under the +# terms of the GNU General Public License as published by the Free Software +# Foundation, either version 3 of the License, or (at your option) any later version. +# +# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY +# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A +# PARTICULAR PURPOSE. See the GNU General Public License for more details. + +event "remembrance day" + date 19 2 3014 + + + +mission "remembrance day" + landing + source + government "Republic" + attributes "spaceport" + to offer + has "event: remembrance day" + on offer + log "Factions" "Alphas" `The Alphas were designed hundreds of years ago as genetically engineered super-soldiers, with no compassion or empathy. They escaped from their masters, enslaved entire planets, and commanded massive fleets of ships. Eventually they were defeated, and were either killed or went into hiding. They can be recognized by their green, photosynthetic skin.` + `Alphas can live for centuries, and it is likely that many of them have survived, hiding out on anarchist worlds or somewhere beyond human space. Fortunately, they reproduce much more slowly than ordinary humans do.` + conversation + `Today, throughout human space, is Remembrance Day, the anniversary of the beginning of the Alpha Wars more than five centuries ago. The Alphas were genetically engineered soldiers, with superhuman agility and intelligence, and a complete lack of compassion or empathy. At the height of the War, dozens of planets had been enslaved by the Alphas.` + ` Remembrance Day commemorates the beginning of the war, rather than its end, as a perpetual reminder that the war is not over: although the Alphas were defeated, some of them escaped and remained in hiding, and they and their offspring are presumed to still be present in the galaxy today.` + ` Since the Alpha War, genetic resequencing technology has been very tightly controlled. Because the Alphas were the product of experimental genetic manipulation rather than natural evolution, it is believed that their genes are less robust than true human beings, and they are almost unable to have viable offspring without access to special technology. Therefore, most Alpha enclaves that have been discovered since the War have had very small populations, no more than a few dozen.` + ` In these days when the Navy ensures peace throughout much of the galaxy, on many worlds the Alphas are treated as nothing more than a bogeyman story to frighten children. Because the most striking physical feature of the Alphas was their photosynthetic skin, on some worlds kids even run around wearing green face paint on Remembrance Day, trying to frighten people. But on other worlds, especially on the fringes of space where the Navy seldom patrols, the Alphas are still spoken of with fear.` + + + +event "war begins" + date 4 7 3014 + system "Gamma Corvi" + government "Free Worlds" + fleet "Small Southern Merchants" 600 + fleet "Large Southern Merchants" 1400 + fleet "Small Free Worlds" 600 + fleet "Large Free Worlds" 1300 + system "Spica" + government "Free Worlds" + system "Minkar" + government "Free Worlds" + system "Acrux" + government "Free Worlds" + system "Mimosa" + government "Free Worlds" + system "Kraz" + government "Free Worlds" + system "Izar" + government "Free Worlds" + system "Zeta Centauri" + government "Free Worlds" + system "Hadar" + government "Free Worlds" + system "Alkaid" + government "Free Worlds" + system "Zubeneschamali" + government "Free Worlds" + system "Kochab" + government "Free Worlds" + system "Ildaria" + government "Free Worlds" + system "Zubenelgenubi" + government "Free Worlds" + system "Sabik" + government "Free Worlds" + system "Unukalhai" + government "Free Worlds" + system "Kornephoros" + government "Free Worlds" + system "Sargas" + government "Free Worlds" + system "Lesath" + government "Free Worlds" + system "Aldhibain" + government "Free Worlds" + system "Dschubba" + government "Free Worlds" + system "Atria" + government "Free Worlds" + system "Alniyat" + government "Free Worlds" + system "Han" + government "Free Worlds" + system "Pherkad" + government "Free Worlds" + system "Yed Prior" + government "Free Worlds" + system "Beta Lupi" + government "Free Worlds" + system "Kappa Centauri" + government "Free Worlds" + system "Castor" + fleet "Small Northern Merchants" 800 + fleet "Large Northern Merchants" 1100 + fleet "Small Republic" 800 + fleet "Large Republic" 400 + system "Pollux" + fleet "Small Northern Merchants" 700 + fleet "Large Northern Merchants" 1100 + fleet "Small Republic" 700 + fleet "Large Republic" 900 + system Vega + fleet "Small Northern Merchants" 1000 + fleet "Large Northern Merchants" 4000 + fleet "Small Republic" 900 + fleet "Large Republic" 1000 + system Denebola + fleet "Small Northern Merchants" 1000 + fleet "Large Northern Merchants" 3000 + fleet "Small Republic" 700 + fleet "Large Republic" 900 + system Merak + fleet "Small Northern Merchants" 1500 + fleet "Large Northern Merchants" 4000 + fleet "Small Republic" 1100 + fleet "Large Republic" 1300 + planet "Geminus" + description `Until recently, Geminus was home to the Republic Navy Yard, the largest shipyard in human space. Now, there is nothing left of the shipyard but a gaping crater in the ground, from the recent terrorist bombing.` + spaceport `Fortunately, the spaceport and residential areas survived the bombing, which was focused only on the Navy yard and happened early in the morning, when very few people were at work.` + spaceport `The Navy officers who are in charge here have no time for anyone who is not enlisted in the Navy and participating in the ongoing investigation.` + shipyard clear + outfitter clear + "required reputation" 100 + planet "Martini" + description `Martini is a world of exotic beaches and perfect weather. The Republic's central bank and the galactic stock exchange were previously headquartered here, before a terrorist attack destroyed them and a large portion of the capital city as well.` + "required reputation" 100 + security .9 + planet "Bourne" + description `Bourne is a well-developed industrial world that was first settled four centuries ago. Its cities are home to some of the richest individuals in this section of the galaxy, but also home to tens of thousands of homeless people, and many others whose factory jobs are barely providing enough to make ends meet.` + description `Bourne is also the seat of government for the newly formed Coalition of Free Worlds.` + +mission "event: war begins" + landing + source + government "Republic" "Syndicate" "Free Worlds" + attributes "spaceport" + to offer + has "event: war begins" + on offer + log "Factions" "Free Worlds" `The Free Worlds is a collection of local governments in the southern galactic arm who have declared independence from the Republic after Parliament refused to address issues they raised about trade tariffs, taxation, and representation. They may be linked to the recent terrorist attacks on the Navy Yard and the galactic stock exchange, although they deny responsibility.` + conversation + `The moment you step off your ship you realize something is very wrong. The spaceport is eerily quiet, and a large crowd of people is gathered around a video screen in the local bar.` + ` You ask what is happening, and someone explains. Recently, a collection of local governments in the southern galactic arm sent the Republic Parliament what amounted to an ultimatum: a refusal to pay taxes until certain reforms were made in trade tariffs, ship licensing, and election of planetary representatives. The coalition calls themselves the "Free Worlds." Parliament outright refused to consider their demands.` + ` Then, in the early morning, nuclear explosions on Geminus and Martini destroyed the Republic Navy Yard and the Galactic Stock Exchange, crippling the military and economic center of the Republic. The "Free Worlds" disclaim any responsibility for the attacks, despite the timing and the fact that the attacks serve their purposes very well.` + ` Unless the terrorists can be found or turn themselves in, civil war is imminent. It has been less than a year since you bought your ship, and already the galaxy is falling apart on you.` + decline + +event "initial deployment 1" + date 24 7 3014 + system "Spica" + fleet "Small Southern Merchants" 1200 + fleet "Large Southern Merchants" 1700 + fleet "Small Free Worlds" 800 + fleet "Large Free Worlds" 1500 + system "Minkar" + fleet "Small Southern Merchants" 700 + fleet "Large Southern Merchants" 1500 + fleet "Small Free Worlds" 700 + fleet "Large Free Worlds" 1200 + system "Mimosa" + fleet "Small Southern Merchants" 1200 + fleet "Large Southern Merchants" 2300 + fleet "Small Free Worlds" 1200 + fleet "Large Free Worlds" 1900 + system "Kraz" + fleet "Small Southern Merchants" 900 + fleet "Large Southern Merchants" 1600 + fleet "Small Free Worlds" 700 + fleet "Large Free Worlds" 900 + system "Acrux" + fleet "Small Southern Merchants" 500 + fleet "Large Southern Merchants" 800 + fleet "Small Free Worlds" 700 + fleet "Large Free Worlds" 1100 + fleet "Human Miners" 5000 + + system "Tania Australis" + fleet "Small Northern Merchants" 1400 + fleet "Large Northern Merchants" 2900 + fleet "Small Republic" 600 + fleet "Large Republic" 400 + fleet "Navy Surveillance" 2000 + planet "Ingot" + description `Ingot is a volcanic moon, totally unsuitable for life but rich in metal. The miners who work here must spend all their time inside pressurized buildings. Because Ingot has almost no atmosphere to slow them down, meteorites are a constant danger to the colonists. The shells of the buildings have multiple layers, designed to be self-sealing in any but the largest of impacts. Most of the mining is done remotely by robotic vehicles, but someone still needs to be present to control them and to make repairs when something goes wrong.` + description `Ingot is also now home to a burgeoning Navy base, although since the planet is so unlivable most of the troops are just living in ships in orbit.` + system "Fala" + fleet "Small Northern Merchants" 1900 + fleet "Large Northern Merchants" 3500 + fleet "Small Republic" 600 + fleet "Large Republic" 400 + fleet "Small Northern Pirates" 4000 + fleet "Large Northern Pirates" 8000 + fleet "Navy Surveillance" 2000 + system "Phecda" + fleet "Small Northern Merchants" 900 + fleet "Small Southern Merchants" 1100 + fleet "Small Republic" 900 + fleet "Large Republic" 1100 + fleet "Navy Surveillance" 2000 + system "Algorel" + fleet "Small Southern Merchants" 800 + fleet "Large Southern Merchants" 1200 + fleet "Small Republic" 700 + fleet "Large Republic" 500 + fleet "Small Southern Pirates" 2500 + fleet "Large Southern Pirates" 8000 + fleet "Navy Surveillance" 2000 + planet "New Wales" + description `New Wales is home to a few mining outposts which extract and refine rare earth minerals and heavy metals. It is dangerous work: the mines are deep underground and prone to noxious gases and cave-ins, and the refineries work with molten radioactive materials and caustic chemicals. Due to the somewhat dim light of the star Algorel, and the cloudiness of the atmosphere, this is not a good world for farming, and the population remains quite small.` + description `The Republic Navy has planted a base on New Wales: so far, just a densely packed cluster of prefabricated barracks and infirmary buildings on the outskirts of one of the mining colonies.` + system "Porrima" + fleet "Small Southern Merchants" 1400 + fleet "Large Southern Merchants" 4000 + fleet "Small Republic" 1200 + fleet "Large Republic" 1800 + fleet "Small Southern Pirates" 9000 + fleet "Navy Surveillance" 2000 + system "Ipsing" + fleet "Small Southern Merchants" 2800 + fleet "Large Southern Merchants" 7000 + fleet "Small Republic" 2500 + fleet "Large Republic" 4000 + fleet "Small Southern Pirates" 5000 + fleet "Navy Surveillance" 2000 + system "Mizar" + fleet "Small Southern Merchants" 1400 + fleet "Large Southern Merchants" 4500 + fleet "Small Republic" 1000 + fleet "Large Republic" 1400 + fleet "Small Southern Pirates" 9000 + fleet "Navy Surveillance" 2000 + system "Muphrid" + fleet "Small Southern Merchants" 1200 + fleet "Large Southern Merchants" 4800 + fleet "Small Republic" 1100 + fleet "Large Republic" 1900 + fleet "Small Southern Pirates" 9000 + fleet "Navy Surveillance" 2000 + system "Menkent" + fleet "Small Southern Merchants" 700 + fleet "Large Southern Merchants" 1900 + fleet "Small Republic" 500 + fleet "Large Republic" 600 + fleet "Navy Surveillance" 2000 + fleet "Human Miners" 2000 + planet "New Austria" + description `New Austria is a rugged mountain world, full of snow-capped peaks and valleys so deep and so steep that they rarely see sunlight. The few settlements that have been built here were developed for mining sapphires and rubies; the sapphires found in New Austria range from blue to yellow to black to clear in color, and are used both for industrial abrasives and for jewelry.` + description `The Navy has recently requisitioned one of the abandoned mining towns and begun refurbishing it for a secure military base, with the mining tunnels used as deep underground bunkers.` + +event "initial deployment 2" + date 14 8 3014 + planet "Martini" + "required reputation" 10 + system "Izar" + fleet "Small Southern Merchants" 500 + fleet "Large Southern Merchants" 1500 + fleet "Small Free Worlds" 700 + fleet "Large Free Worlds" 1000 + system "Zeta Centauri" + fleet "Small Southern Merchants" 700 + fleet "Large Southern Merchants" 1700 + fleet "Small Free Worlds" 1200 + fleet "Large Free Worlds" 2000 + fleet "Small Southern Pirates" 6000 + fleet "Large Southern Pirates" 9000 + system "Hadar" + fleet "Small Southern Merchants" 400 + fleet "Large Southern Merchants" 600 + fleet "Small Free Worlds" 600 + fleet "Large Free Worlds" 1100 + system "Alkaid" + fleet "Small Southern Merchants" 1200 + fleet "Large Southern Merchants" 4000 + fleet "Small Free Worlds" 6000 + fleet "Large Free Worlds" 10000 + fleet "Small Southern Pirates" 4000 + fleet "Large Southern Pirates" 8000 + system "Zubeneschamali" + fleet "Small Southern Merchants" 500 + fleet "Large Southern Merchants" 1000 + fleet "Small Free Worlds" 1400 + fleet "Large Free Worlds" 2400 + fleet "Small Southern Pirates" 4000 + fleet "Large Southern Pirates" 5000 + system "Kochab" + fleet "Small Southern Merchants" 1800 + fleet "Large Southern Merchants" 5000 + fleet "Small Southern Pirates" 6000 + fleet "Small Free Worlds" 5000 + system "Ildaria" + fleet "Small Southern Merchants" 900 + fleet "Large Southern Merchants" 1800 + fleet "Small Free Worlds" 2200 + fleet "Large Free Worlds" 3600 + fleet "Small Southern Pirates" 4000 + fleet "Large Southern Pirates" 7000 + + system "Mora" + fleet "Small Southern Merchants" 2800 + fleet "Large Southern Merchants" 5000 + fleet "Small Southern Pirates" 3000 + fleet "Large Southern Pirates" 4000 + fleet "Small Republic" 1000 + fleet "Large Republic" 2000 + fleet "Navy Surveillance" 1600 + system "Delta Velorum" + fleet "Small Southern Merchants" 1000 + fleet "Large Southern Merchants" 3000 + fleet "Small Southern Pirates" 2000 + fleet "Large Southern Pirates" 5000 + fleet "Small Republic" 1600 + fleet "Large Republic" 2400 + fleet "Navy Surveillance" 1600 + system "Turais" + fleet "Small Southern Merchants" 2000 + fleet "Large Southern Merchants" 6000 + fleet "Small Southern Pirates" 3000 + fleet "Large Southern Pirates" 7000 + fleet "Small Republic" 1000 + fleet "Large Republic" 1800 + fleet "Navy Surveillance" 1600 + system "Gacrux" + fleet "Small Southern Merchants" 2000 + fleet "Large Southern Merchants" 5000 + fleet "Small Southern Pirates" 2000 + fleet "Large Southern Pirates" 4000 + fleet "Small Republic" 2000 + fleet "Large Republic" 3000 + fleet "Navy Surveillance" 1600 + system "Cor Caroli" + fleet "Small Southern Merchants" 700 + fleet "Large Southern Merchants" 1300 + fleet "Small Southern Pirates" 2000 + fleet "Small Republic" 1200 + fleet "Large Republic" 1800 + fleet "Navy Surveillance" 1600 + system "Muhlifain" + fleet "Small Southern Merchants" 1000 + fleet "Large Southern Merchants" 3500 + fleet "Small Southern Pirates" 6000 + fleet "Small Republic" 3000 + fleet "Large Republic" 4000 + fleet "Navy Surveillance" 1600 + system "Vindemiatrix" + fleet "Small Southern Merchants" 600 + fleet "Large Southern Merchants" 3000 + fleet "Small Southern Pirates" 2000 + fleet "Large Southern Pirates" 4000 + fleet "Small Republic" 2000 + fleet "Large Republic" 3000 + fleet "Navy Surveillance" 1600 + system "Sarin" + fleet "Small Southern Merchants" 1000 + fleet "Large Southern Merchants" 3000 + fleet "Small Southern Pirates" 2000 + fleet "Large Southern Pirates" 6000 + fleet "Small Republic" 8000 + fleet "Large Republic" 15000 + fleet "Navy Surveillance" 1600 + system "Alioth" + fleet "Small Southern Merchants" 400 + fleet "Large Northern Merchants" 600 + fleet "Small Southern Pirates" 1200 + fleet "Large Southern Pirates" 2400 + fleet "Small Republic" 3000 + fleet "Large Republic" 4000 + fleet "Navy Surveillance" 1600 + system "Holeb" + fleet "Small Southern Merchants" 1000 + fleet "Large Southern Merchants" 3000 + fleet "Small Southern Pirates" 5000 + fleet "Small Republic" 2000 + fleet "Large Republic" 3000 + fleet "Navy Surveillance" 1600 + system "Arcturus" + fleet "Small Southern Merchants" 700 + fleet "Large Southern Merchants" 3000 + fleet "Small Southern Pirates" 4000 + fleet "Small Republic" 2000 + fleet "Large Republic" 3000 + fleet "Navy Surveillance" 1600 + system "Rutilicus" + fleet "Small Southern Merchants" 600 + fleet "Large Southern Merchants" 2000 + fleet "Small Southern Pirates" 8000 + fleet "Small Republic" 1000 + fleet "Large Republic" 2000 + fleet "Navy Surveillance" 1600 + system "Alphecca" + fleet "Small Southern Merchants" 2000 + fleet "Large Northern Merchants" 3500 + fleet "Small Southern Pirates" 3000 + fleet "Small Republic" 3000 + fleet "Large Republic" 4000 + fleet "Navy Surveillance" 1600 + system "Boral" + fleet "Small Southern Merchants" 3000 + fleet "Large Northern Merchants" 8000 + fleet "Small Southern Pirates" 1500 + fleet "Small Republic" 7000 + fleet "Large Republic" 12000 + fleet "Navy Surveillance" 1600 + system "Cebalrai" + fleet "Small Southern Merchants" 600 + fleet "Large Southern Merchants" 2000 + fleet "Small Southern Pirates" 4000 + fleet "Small Republic" 1000 + fleet "Large Republic" 2000 + fleet "Navy Surveillance" 1600 + system "Rasalhague" + fleet "Small Southern Merchants" 1500 + fleet "Large Southern Merchants" 2000 + fleet "Small Southern Pirates" 4000 + fleet "Large Southern Pirates" 8000 + fleet "Small Republic" 3000 + fleet "Large Republic" 4000 + fleet "Navy Surveillance" 1600 + +event "initial deployment 3" + date 29 8 3014 + system "Zubenelgenubi" + fleet "Small Southern Merchants" 500 + fleet "Large Southern Merchants" 900 + fleet "Small Free Worlds" 800 + fleet "Large Free Worlds" 1000 + fleet "Small Southern Pirates" 5000 + fleet "Large Southern Pirates" 8000 + system "Unukalhai" + fleet "Small Southern Merchants" 900 + fleet "Large Southern Merchants" 3000 + fleet "Small Southern Pirates" 3000 + fleet "Small Free Worlds" 3000 + fleet "Large Free Worlds" 6000 + system "Sabik" + fleet "Small Southern Merchants" 400 + fleet "Large Southern Merchants" 600 + fleet "Small Free Worlds" 1000 + fleet "Large Free Worlds" 1600 + system "Aldhibain" + fleet "Small Southern Merchants" 400 + fleet "Large Southern Merchants" 500 + fleet "Small Free Worlds" 600 + fleet "Large Free Worlds" 700 + fleet "Small Southern Pirates" 1400 + fleet "Large Southern Pirates" 3000 + system "Kornephoros" + fleet "Small Southern Merchants" 600 + fleet "Large Southern Merchants" 700 + fleet "Small Southern Pirates" 5000 + fleet "Small Free Worlds" 1000 + fleet "Large Free Worlds" 2000 + fleet "Human Miners" 3000 + + system "Wei" + fleet "Small Southern Merchants" 800 + fleet "Large Southern Merchants" 2500 + fleet "Small Southern Pirates" 6000 + fleet "Small Republic" 800 + fleet "Large Republic" 700 + fleet "Navy Surveillance" 1200 + system "Seginus" + fleet "Small Southern Merchants" 1200 + fleet "Large Southern Merchants" 2700 + fleet "Small Southern Pirates" 8000 + fleet "Small Republic" 1200 + fleet "Large Republic" 1400 + fleet "Navy Surveillance" 1200 + system "Alnasl" + fleet "Small Southern Merchants" 1300 + fleet "Large Southern Merchants" 2500 + fleet "Small Southern Pirates" 6000 + fleet "Small Republic" 900 + fleet "Large Republic" 1100 + fleet "Navy Surveillance" 1200 + system "Eber" + fleet "Small Southern Merchants" 1900 + fleet "Large Southern Merchants" 2900 + fleet "Small Southern Pirates" 3000 + fleet "Small Republic" 1000 + fleet "Large Republic" 1500 + fleet "Navy Surveillance" 1200 + system "Alpha Arae" + fleet "Small Southern Merchants" 2100 + fleet "Large Southern Merchants" 8000 + fleet "Small Southern Pirates" 6000 + fleet "Large Southern Pirates" 13000 + fleet "Small Republic" 900 + fleet "Large Republic" 800 + fleet "Navy Surveillance" 1200 + system "Kaus Borealis" + fleet "Small Southern Merchants" 900 + fleet "Large Southern Merchants" 4000 + fleet "Small Southern Pirates" 8000 + fleet "Small Republic" 1100 + fleet "Large Republic" 800 + fleet "Navy Surveillance" 1200 + +mission "Southern Carriers Trigger" + landing + invisible + to offer + has "event: initial deployment 3" + on offer + event "southern carriers 1" 90 + event "southern carriers 2" 180 + event "southern carriers 3" 270 + event "southern carriers 4" 360 + fail + +event "southern carriers 1" + shipyard "Syndicate Basics" + "Barb" + shipyard "Southbound Basics" + "Finch" + shipyard "Southbound Advanced" + "Nest" + outfitter "Syndicate Advanced" + "X1050 Ion Engines" + fleet "Small Free Worlds" + fighters "free worlds fighters" + add variant 1 + "Nest" + "Finch" 2 + +event "southern carriers 2" + shipyard "Southbound Basics" + "Boxwing" + shipyard "Southbound Advanced" + "Roost" + "Skein" + shipyard "Syndicate Basics" + "Barb (Proton)" + outfitter "Syndicate Basics" + "X1050 Ion Engines" + fleet "Large Southern Merchants" + fighters "free worlds fighter" + add variant 15 + "Hauler III" + "Nest" + "Finch" 2 + add variant 15 + "Argosy" + "Hauler II" + "Nest" + "Finch" 2 + add variant 5 + "Hauler III" 3 + "Roost" + "Finch" 4 + add variant 5 + "Roost" 3 + "Finch" 6 + "Boxwing" 6 + + fleet "Small Independent" + fighters "free worlds fighter" + add variant 1 + "Nest" + "Barb" 2 + add variant 1 + "Nest" + "Barb" + "Boxwing" + +event "southern carriers 3" + shipyard "Tarazed Basics" + "Finch" + "Barb" + shipyard "Tarazed Advanced" + "Nest" + "Roost" + "Skein" + fleet "Large Free Worlds" + fighters "free worlds fighters" + add variant 2 + "Roost" + "Finch" 4 + add variant 2 + "Skein" + "Finch" 6 + add variant 1 + "Roost" 2 + "Finch" 6 + "Boxwing" 2 + add variant 1 + "Skein" 2 + "Finch" 8 + "Boxwing" 4 + + fleet "Small Southern Pirates" + add variant 1 + "Nest" + "Barb" 2 + add variant 1 + "Nest" + "Barb (Gatling)" 2 + +event "southern carriers 4" + fleet "Large Northern Merchants" + fighters "free worlds fighter" + add variant 2 + "Hauler III" + "Hauler II" + "Roost (Sidewinder)" + "Dagger" 2 + "Lance" 2 + add variant 2 + "Hauler III" + "Hauler II" + "Roost (Sidewinder)" + "Lance (Gatling)" 2 + "Lance" 2 + add variant 2 + "Roost" 3 + "Dagger" 4 + "Lance" 4 + "Boxwing" 4 + add variant 2 + "Roost" 3 + "Lance (Gatling)" 4 + "Lance" 4 + "Boxwing" 4 + + fleet "Large Southern Pirates" + add variant 1 + "Roost" + "Barb" 4 + add variant 1 + "Roost" + "Barb (Gatling)" 4 + + fleet "Large Independent" + fighters "free worlds fighter" + add variant 2 + "Roost" + "Barb" 4 + add variant 2 + "Roost" + "Barb" 2 + "Boxwing" 2 + + fleet "Small Northern Pirates" + add variant 1 + "Nest" + "Lance" 2 + + fleet "Large Northern Pirates" + add variant 1 + "Roost" + "Lance" 4 + add variant 1 + "Roost" + "Lance (Gatling)" 4 + +event "initial deployment 4" + date 17 9 3014 + planet "Geminus" + "required reputation" 10 + system "Sargas" + fleet "Small Southern Merchants" 600 + fleet "Large Southern Merchants" 2500 + fleet "Small Southern Pirates" 3000 + fleet "Large Southern Pirates" 5000 + fleet "Small Free Worlds" 1000 + fleet "Large Free Worlds" 1500 + fleet "Navy Surveillance" 800 + system "Dschubba" + fleet "Small Southern Merchants" 800 + fleet "Large Southern Merchants" 2600 + fleet "Small Southern Pirates" 3000 + fleet "Large Southern Pirates" 6000 + fleet "Small Free Worlds" 2000 + fleet "Large Free Worlds" 3000 + fleet "Navy Surveillance" 800 + system "Lesath" + fleet "Small Southern Merchants" 800 + fleet "Large Southern Merchants" 1600 + fleet "Small Southern Pirates" 3000 + fleet "Large Southern Pirates" 7000 + fleet "Small Free Worlds" 800 + fleet "Large Free Worlds" 1100 + fleet "Navy Surveillance" 800 + system "Atria" + fleet "Small Southern Merchants" 700 + fleet "Large Southern Merchants" 2600 + fleet "Small Southern Pirates" 5000 + fleet "Large Southern Pirates" 8000 + fleet "Small Free Worlds" 1000 + fleet "Large Free Worlds" 2100 + system "Alniyat" + fleet "Small Southern Merchants" 500 + fleet "Large Southern Merchants" 600 + fleet "Small Southern Pirates" 2000 + fleet "Large Southern Pirates" 4000 + fleet "Small Free Worlds" 1500 + fleet "Large Free Worlds" 4000 + system "Han" + fleet "Small Southern Merchants" 800 + fleet "Large Southern Merchants" 4000 + fleet "Small Southern Pirates" 2000 + fleet "Large Southern Pirates" 9000 + fleet "Small Free Worlds" 3000 + fleet "Large Free Worlds" 8000 + system "Pherkad" + fleet "Small Southern Merchants" 500 + fleet "Large Southern Merchants" 700 + fleet "Small Free Worlds" 900 + fleet "Large Free Worlds" 1700 + fleet "Small Southern Pirates" 1000 + fleet "Large Southern Pirates" 1900 + system "Beta Lupi" + fleet "Small Southern Merchants" 800 + fleet "Small Southern Pirates" 1100 + fleet "Large Southern Pirates" 1600 + fleet "Small Free Worlds" 4000 + fleet "Large Free Worlds" 8000 + system "Yed Prior" + fleet "Small Northern Merchants" 800 + fleet "Large Northern Merchants" 1100 + fleet "Small Southern Pirates" 1000 + fleet "Large Southern Pirates" 2000 + fleet "Small Free Worlds" 5000 + fleet "Large Free Worlds" 8000 + system "Kappa Centauri" + fleet "Small Southern Merchants" 900 + fleet "Large Southern Merchants" 2700 + fleet "Small Southern Pirates" 1600 + fleet "Large Southern Pirates" 2000 + fleet "Small Free Worlds" 3000 + fleet "Large Free Worlds" 5000 + + system "Rastaban" + fleet "Small Southern Merchants" 1000 + fleet "Large Southern Merchants" 1900 + fleet "Small Southern Pirates" 4000 + fleet "Large Southern Pirates" 8000 + fleet "Small Republic" 900 + fleet "Large Republic" 700 + fleet "Navy Surveillance" 1200 + system "Sabik" + fleet "Small Southern Merchants" 600 + fleet "Large Southern Merchants" 800 + fleet "Small Free Worlds" 800 + fleet "Large Free Worlds" 1200 + fleet "Navy Surveillance" 800 + system "Aldhibain" + fleet "Small Southern Merchants" 600 + fleet "Large Southern Merchants" 800 + fleet "Small Free Worlds" 600 + fleet "Large Free Worlds" 600 + fleet "Small Southern Pirates" 1400 + fleet "Large Southern Pirates" 3000 + fleet "Navy Surveillance" 800 + system "Kornephoros" + fleet "Small Southern Merchants" 800 + fleet "Large Southern Merchants" 1000 + fleet "Small Southern Pirates" 5000 + fleet "Small Free Worlds" 900 + fleet "Large Free Worlds" 1700 + fleet "Navy Surveillance" 800 + fleet "Human Miners" 3000 + + + +event "capture of Kornephoros" + system "Kornephoros" + government "Republic" + fleet "Small Southern Merchants" 1200 + fleet "Large Southern Merchants" 1400 + fleet "Small Republic" 300 + fleet "Large Republic" 500 + fleet "Navy Surveillance" 800 + system "Sabik" + fleet "Small Southern Merchants" 800 + fleet "Large Southern Merchants" 1000 + fleet "Small Free Worlds" 400 + fleet "Large Free Worlds" 600 + planet "Clink" + description `The mining outpost is swarming with Navy guards; they seem to have turned this moon into a temporary base of operations. The mine has been shut down, and no one is being allowed in or out of the mining outpost. It is not clear whether the miners are prisoners, or merely under a very tight watch.` + security 1 + planet "Deep" + spaceport `The spaceport is built on a large island, a now-extinct volcano with an elevation of several kilometers at its center. Most of the large-scale fishing here is done by a single company, Poseidon Industries, who also built and maintain the spaceport. Steep winding roads and sturdy cement homes and warehouses line the mountain slopes, and below you in the harbor several massive trawling vessels are moored. On the outskirts of the spaceport are the ramshackle houses and open-air marketplace used by the smaller, independent fishing families.` + spaceport ` There are hundreds of Navy officers patrolling this small spaceport, looking for any signs of local resistance.` + security 1 + + + +event "start of hostilities" + government "Republic" + "attitude toward" + "Free Worlds" -.2 + "Merchant" .01 + "Pirate" -.01 + government "Free Worlds" + "attitude toward" + "Republic" -.2 + "reputation: Republic" system to determine how strong the Navy presence is there, while JJ works to gather a fleet to attack it." + autosave + source "New Portland" + waypoint "Kaus Borealis" + to offer + has "FW Liberate Delta Sagittarii: done" + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + log `Drove the Navy out of Delta Sagittarii with the help of the "Wolf Pack," a militia group in favor of more extreme measures who launched a preemptive strike before the main Free Worlds force arrived. The Free Worlds are now committed to fighting the Republic to a standstill rather than proving their innocence; the defector has been recaptured by the Syndicate and whatever information he had to share is now lost.` + conversation + `It was a close battle, and could have gone very differently if it were not for the Wolf Pack strike that happened before you arrived and that disabled or destroyed the majority of the Navy fleet. You can't help but wonder how the Wolf Pack managed to assemble a large enough fleet to do that sort of damage.` + ` "Well," says JJ, "the die is cast. It's too late now to wonder what that business with the Syndicate was about; now we're in a fight to the finish with the Republic. And that means we must strike soon, before they have time to bring in more reinforcements. Captain , I'd like you to perform a scouting mission while I'm working on gathering a new fleet. Our next target has to be the Navy base on New Iceland. If we can drive them out of that system, our position will be much better. So, I'd like you to fly through Kaus Borealis and return here to report on their fleet strength. Understood?"` + choice + ` "No problem."` + goto freya + ` "Sure, but first, can you tell me how the Wolf Pack was able to do so much damage to the Navy?"` + ` "As I said," says JJ, "they've gathered a surprising number of bounty hunters and others who operate on the fringes of society, and who are sympathetic to our cause."` + label freya + ` "One more thing," says Freya, "while you're traveling up North, I wonder if you could help to escort a convoy from the Zeta Aquilae system. There's no huge rush, but they're carrying supplies we need for a new reactor core for the Dreadnoughts, so the sooner you can meet up with them, the sooner the new reactors will be available."` + accept + + npc + personality staying heroic + system "Kaus Borealis" + government "Republic" + fleet "Large Republic" 5 + + + +mission "FWC Attack Kaus Borealis" + landing + name "Attack Kaus Borealis" + description "Destroy the Navy fleet defending Kaus Borealis. The Wolf Pack will attack them first to soften them up." + autosave + source "New Portland" + destination "New Iceland" + clearance + to offer + has "FWC Scouting 1: done" + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + event "fwc attack kaus borealis" + conversation + `When you return to New Portland, a sizeable Free Worlds fleet is already parked on the landing pads surrounding the spaceport. JJ explains to you, "When the Navy struck and cut our territory in half, a lot of these ships were cut off from their chain of command and just went and sheltered wherever they could. So it took a bit of doing to gather them all together. And now what we need is another stirring victory, or they'll begin to scatter again."` + choice + ` "Are you saying we risk having members of our militia desert?"` + goto desert + ` "Well, the fact that they all returned to fight is a good sign."` + goto fight + label desert + ` "Yes," says JJ, "some of them already have. Think of it from the perspective of a militia member: you signed up to defend one planet against occasional pirates, not to spend years traveling from system to system battling the Navy. Some people have just had enough. This war needs to end, and end soon."` + goto battle + label fight + ` "Well," says JJ, "at least some of them returned to fight. But many of them didn't. Think of it from the perspective of a militia member: you signed up to defend one planet against occasional pirates, not to spend years traveling from system to system battling the Navy. Some people have just had enough. This war needs to end, and end soon."` + goto battle + label battle + choice + ` "Well, we can't exactly conquer the Republic. Shouldn't we try diplomacy?"` + goto diplomacy + ` "It sounds to me like we need to make a convincing enough show of strength that Parliament will agree to a ceasefire."` + goto strength + label diplomacy + ` "Yes," says JJ, "it will have to be a diplomatic solution in the end. But we must negotiate that solution from a position of strength, not weakness. And that means driving the Navy out of our territory."` + goto plan + label strength + ` "Precisely," says JJ, "and the only way to do that is to drive the Navy out of our territory. And if that isn't enough... we have plans for that contingency as well."` + goto plan + label plan + ` "So, now we attack Kaus Borealis?" you ask.` + ` "That's right," he says. "Once again, the Wolf Pack will go in first and soften them up, then you and your ships will clean up. I've already given the Wolf Pack orders to attack, so please head straight to Kaus Borealis so you can join the fray before they have time to recover."` + accept + + on visit + dialog `You've landed on , but there are still Navy ships circling overhead. You should take off and help finish them off.` + on complete + event "fwc capture kaus borealis" + + npc + government "Free Worlds" + personality heroic escort + fleet + names "free worlds capital" + fighters "free worlds fighters" + variant + "Dreadnought" + "Skein" + "Finch" 6 + fleet + names "free worlds capital" + variant + "Dreadnought" + "Falcon (Heavy)" + fleet + names "free worlds capital" + variant + "Dreadnought" + "Falcon (Plasma)" + fleet + names "free worlds capital" + variant + "Dreadnought" + "Osprey" + + npc evade + personality staying heroic + system "Kaus Borealis" + government "Republic" + fleet 2 + names "republic capital" + fighters "republic fighter" + variant + "Carrier (Mark II)" + "Lance" 4 + "Combat Drone" 6 + fleet 3 + names "republic capital" + fighters "republic fighter" + variant + "Cruiser (Mark II)" + "Combat Drone" 4 + + npc + personality staying derelict + system "Kaus Borealis" + government "Republic" + fleet + names "republic capital" + fighters "republic fighter" + variant + "Carrier (Mark II)" + "Frigate" 2 + fleet + names "republic capital" + fighters "republic fighter" + variant + "Cruiser (Mark II)" + "Frigate" 2 + + + +mission "FWC Cebalrai 1" + landing + name "Scout out Cebalrai" + description "Scout out the Navy presence in the system, then report back to Tomek on ." + autosave + source "New Iceland" + waypoint "Cebalrai" + to offer + has "FWC Attack Kaus Borealis: done" + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + log "Captured the Kaus Borealis system from the Navy, even though the locals are still loyal to the Republic. Also, learned that the Wolf Pack ships have been using nuclear missiles, and that is why they were so effective in decimating the Navy fleet." + conversation + `As you bring your ship in for a landing, it occurs to you that this is the first time that you have fought a battle for a Republic star system that had not voluntarily decided to join the Free Worlds, and you are not sure what to do next. Fortunately, soon more Free Worlds ships begin arriving, and one of them is carrying Alondo. Tomek is with him. "Hi there, ," says Tomek. "Bet you didn't expect to see me again, huh?"` + ` Alondo says, ", I'll leave you and Tomek to catch up. I should go talk to the governor immediately. There's no way the locals will have failed to notice the nuclear explosions happening in space right over their heads."` + choice + ` "What? We weren't using nukes, just conventional weapons."` + goto conventional + ` "Wait, is that what the Wolf Pack was using?"` + goto wolf + label conventional + ` "Yes," says Tomek, "but the Wolf Pack was using nukes." Seeing the incredulous look on your face, he says, "Well, how did you think they were doing all that damage? You thought they had some massive battle fleet hidden somewhere that no one knows about?"` + goto next + label wolf + ` "That's right," says Tomek. He doesn't seem terribly happy about it. "How else would they be doing so much damage to the Navy? It's not like they've got a massive battle fleet stashed away somewhere."` + goto next + label next + ` Alondo hurries off to the city hall to try to meet with the governor, and Tomek explains, "All the Wolf Pack has is a handful of very fast ships armed with nukes. They jump into the system, unload the missiles at whatever targets they can find, and then hightail it out of there before the Navy has a chance to respond. This is quite a mess you all have gotten into while I was gone, by the way."` + choice + ` "Weren't you under house arrest?"` + ` "So, does the fact that you're here mean the Senate pardoned you?"` + ` "Yes," he says. "After that incident with the Alphas on Poisonwood, some folks in the Senate started thinking that I was right to view the pirates as a threat. And when the Navy went on the offensive, they decided I was needed for the war effort. So I've been reinstated. Glad to hear you're on Council now too."` + choice + ` "So, what's our next step?"` + goto end + ` "I'm still really confused about why we're using nukes. Or where we got them from."` + ` Tomek frowns. "I'm not too happy about that, myself. The Wolf Pack is buying them from a warlord on Greenrock. And the way they're paying him is with uranium, so every nuke he gives to us means another one or two he can build for himself. Not a good situation, if you ask me, but I guess the Wolf Pack thought it was the only way to turn the tide of the war."` + ` "So, what do we do now?" you ask.` + label end + ` "Well," he says, "if we can take Cebalrai, our entire territory will be behind just two choke points, which will allow us to defend ourselves against the Navy without spreading the fleet too thin. So next, I'd like you to go scout out the Cebalrai system and report on the Navy's position there."` + accept + on visit + dialog phrase "generic waypoint on visit" + + on enter "Cebalrai" + dialog + `There are a few Navy ships here, but nowhere near as many as were in the Kaus Borealis system before your last attack. Perhaps the Navy has decided to pull back their forces.` + + npc + personality staying heroic + system "Cebalrai" + government "Republic" + fleet + names "republic capital" + fighters "republic fighter" + variant + "Carrier (Mark II)" + "Lance" 4 + "Combat Drone" 6 + "Gunboat (Mark II)" 2 + + + +mission "FWC Cebalrai 1B" + landing + name "Capture Cebalrai" + description "Lead an attack on the Cebalrai system and drive out or destroy any Navy ships that you find there." + autosave + source "New Iceland" + destination "Tundra" + clearance + passengers 1 + to offer + has "FWC Cebalrai 1: done" + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + event "fwc attack cebalrai" + event "fw tarazed republic" + conversation + `You meet up with Tomek and Alondo and tell them that the defenses in the Cebalrai system did not seem particularly strong. "They must've seen the writing on the wall and pulled back the rest of their fleet," says Alondo.` + ` "Either that," says Tomek, "or they're wary of engaging us again now that they know we're willing to use nukes. Which I'm still not happy about, by the way. It's only a matter of time until they respond in kind. But in any case, our next move is clear: bring a fleet to Cebalrai and capture the system. , you'll be in charge of that fleet. Alondo can travel with you to handle the diplomatic aftermath."` + ` "Before we go on," Alondo says, "you two should know that I just received word that Tarazed has decided to officially sever ties with us."` + ` Tomek looks rather somber before saying, "Bold move for a system we have completely surrounded. They're none of our concern right now. Let's make our way to Cebalrai."` + accept + + on visit + dialog `You've landed on , but there are still Navy ships circling overhead. You should take off and help finish them off.` + on complete + event "fwc capture cebalrai" + + npc + government "Free Worlds" + personality heroic escort + fleet + names "free worlds capital" + variant + "Dreadnought" + "Bastion" + "Fury (Flamethrower)" 4 + fleet + names "free worlds capital" + variant + "Dreadnought" + "Falcon (Heavy)" + "Hawk" 2 + fleet + names "free worlds capital" + variant + "Osprey" + "Argosy (Blaster)" 2 + + npc evade + personality staying heroic + system "Cebalrai" + government "Republic" + fleet + names "republic capital" + fighters "republic fighter" + variant + "Carrier (Mark II)" + "Lance" 4 + "Combat Drone" 6 + "Frigate (Mark II)" 2 + fleet + names "republic capital" + fighters "republic fighter" + variant + "Frigate (Mark II)" + "Gunboat (Mark II)" 2 + fleet + names "republic capital" + fighters "republic fighter" + variant + "Frigate" + "Gunboat" 2 + fleet + names "republic capital" + fighters "republic fighter" + variant + "Cruiser" + "Lance" 4 + "Frigate" 2 + + + +mission "FWC Nuke Supply 1" + landing + name "Uranium Convoy" + description "Travel to Oblivion to escort a freighter that is delivering uranium to a warlord on Greenrock." + autosave + source Tundra + destination Oblivion + to offer + has "FWC Cebalrai 1B: done" + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + conversation + `As you are bringing your ship in for a landing, you hear an odd plinking sound from the hull, similar to the sound of flying through a swarm of micrometeorites. After a few seconds, you realize that it's the sound of your ship being hit by small arms fire from the town below. Your hull is far too strong to be damaged by bullets, but the message is clear: you are not welcome here.` + ` The spaceport is apparently deserted, and no one seems eager to come out and greet you. A few bullets continue to plink harmlessly off your hull, from snipers in the nearby buildings. "I think it would be best for me to just contact the governor via radio," says Alondo.` + choice + ` "Don't they know our fleet could easily destroy them if we wanted?"` + goto destroy + ` "Do you think we have any chance at a peace settlement?"` + goto peace + label destroy + ` "That would be an awful precedent," says Alondo, "perhaps worse than the fact we're using nukes. If civilian populations become a legitimate target, any of our worlds could be attacked at any time. And it's not like there's any way to defend a world from orbital bombardment. No one would ever be able to feel safe in their own homes again."` + goto next + label peace + ` "I hope so," says Alondo. "We'll let them keep shooting at us for a while, to vent their anger and let them prove their point. Then once they see the Navy isn't going to rescue them, we'll negotiate. That's really our only alternative. I do not want to be the person who authorizes the first attack on civilian targets since the dawn of the Republic."` + goto next + label next + ` You wait for about an hour. Meanwhile, more Free Worlds ships continue to enter the system, one of which is carrying Tomek. He radios you and says, "I think we've got things under control here, which means there's a new mission for you. You probably aren't going to like this, but we need you to escort a freighter from Oblivion. Part of our ongoing deal with the Devil: a shipment of uranium headed for Greenrock."` + ` A Free Worlds ship lands close enough to your own ship that Alondo can transfer over to it without being in sight of the snipers. "Good luck," he says as he departs. "I hope when you return we will have negotiated some sort of meeting with Parliament."` + accept + + + +mission "FWC Nuke Supply: Enemies" + landing + invisible + to offer + has "FWC Nuke Supply 1: done" + + to fail + has "FWC Nuke Supply 1C: done" + + npc kill + government Republic + personality nemesis heroic + system Cebalrai + fleet + names "republic capital" + variant + "Gunboat (Mark II)" 3 + npc kill + government Republic + personality nemesis heroic + system Castor + fleet + names "republic capital" + variant + "Gunboat (Mark II)" 3 + npc kill + government Republic + personality nemesis heroic + system Betelgeuse + fleet + names "republic capital" + variant + "Gunboat (Mark II)" 3 + + + +mission "FWC Nuke Supply 1B" + landing + name "Uranium Convoy" + description "Escort a freighter that is delivering uranium to a warlord on Greenrock." + autosave + source Oblivion + destination Greenrock + clearance + to offer + has "FWC Nuke Supply 1: done" + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + conversation + `You land on and meet up with the grim-faced captain of a Bulk Freighter named the Blue Yonder. "The cargo is already loaded up," he says, "and I'm ready to go. The sooner we get this stuff out of my cargo hold and I can get back to shipping food and medicine, the better. I really hope you folks on Council know what you're doing."` + accept + + npc accompany save + personality escort timid + government Merchant + ship "Bulk Freighter" "F.S. Blue Yonder" + + on visit + dialog "You have reached , but the Blue Yonder is not here yet! Better depart and wait for them to arrive in this star system." + + + +mission "FWC Nuke Supply 1C" + landing + name "Warhead Convoy" + description "Escort a freighter carrying nuclear warheads to Solace." + source Greenrock + destination Solace + to offer + has "FWC Nuke Supply 1B: done" + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + log "Delivered a load of enriched uranium to a warlord's fortress on Greenrock, in exchange for warheads for the Free Worlds to use against the Navy. Hopefully forming such a friendly relationship with dangerous criminals will not cause trouble for the Free Worlds in the future." + conversation + `You land at one of the many private fortresses on Greenrock owned by various competing warlords. Some workers unload the cargo from the Blue Yonder, and load it up with some lead-lined, well-padded crates that must contain nuclear warheads. You're not sure you like being a part of this, but it may be true that this is the only way you will stand a chance against the Navy.` + accept + on visit + dialog phrase "generic arrived-without-npc dialog" + + npc accompany save + personality escort timid + government Merchant + ship "Bulk Freighter" "F.S. Blue Yonder" + + + +mission "FWC Diplomacy 1" + landing + name "Let's Try Diplomacy" + description "Return to Tundra to meet up with Alondo and take him on another visit to Parliament. Maybe this time they will be willing to negotiate a truce." + autosave + source Solace + destination Tundra + to offer + has "FWC Nuke Supply 1C: done" + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + conversation + `A member of the Wolf Pack who identifies himself as "Odie" oversees the unloading of the warheads from your ship. "Excellent," he says. "It will take a while to install these in missiles. But once we do, in recognition of how much you have assisted us, Fifi has authorized us to sell them to you if you want."` + choice + ` "Great! I think I'd like a dozen of them."` + goto yes + ` "Sorry, I'm following orders by bringing this convoy here, but I want no part in the use of nuclear weapons, even for the sake of winning this war."` + goto no + ` "Wait, 'Fifi'? Is that your leader?"` + goto fifi + label yes + ` He laughs. "I'm afraid that's not possible. Unlike most missile systems, we haven't yet developed any sort of feed system that would let you fire multiple missiles from the same gun port. So, it's a weapon you can only fire once from a given port. But on the plus side, two of them are enough to bring down the shields on even the largest Navy vessel."` + goto next + label no + ` "That's understandable," he says. "And also foolish and shortsighted. But, I can understand why some people want to cling to the belief that war is some sort of noble endeavor rather than a no holds barred struggle for survival."` + goto next + label fifi + ` "Yes," he says, "Fifi is the leader of the Wolf Pack. And she is an absolutely ferocious individual. I assure you that you do not want to be responsible for crossing her. Not that you'll ever have to, of course, because we're all on the same side here." He grins.` + goto next + label next + ` Soon after he is done unloading the cargo, you receive a message from Alondo: "Good news, ! The Republic has agreed to allow us to make a diplomatic visit to Parliament. Hurry back here to before they change their minds."` + accept + + + +mission "FWC Diplomacy 1B" + landing + name "Let's Try Diplomacy" + description "Travel to Earth with Alondo and meet with Parliament to try to negotiate terms of a truce." + autosave + source Tundra + destination Earth + clearance + to offer + has "FWC Diplomacy 1: done" + passengers 2 + blocked "You have reached , but you don't have a bunk free for Alondo! You should return to once you have freed one up." + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + event "fw safe passage starts" + event "fw safe passage ends" 7 + conversation + `When you meet up with Alondo, he seems excited and optimistic. "The Republic has agreed to one week of safe passage," he says, "just enough time to get us to Earth and back. And what's more, I told them that one of our terms would be a mutual release of all prisoners of war, including Katya, and they agreed."` + choice + ` "That's great news! Let's get going!"` + goto escort + ` "Wait, isn't this the third time they've promised to give Katya back to us? I'm starting to think she isn't even alive anymore."` + ` "Well, I sincerely hope you're wrong," says Alondo. "I miss her. We might never have gotten into such dire straits if she had been leading us."` + goto escort + label escort + ` As you are returning to your ship, Alondo points out an Argosy parked next to you and says, "By the way, this ship will be escorting us on this mission. Providing a bit of extra defense."` + choice + ` "Um, I don't think an Argosy is strong enough to tip the scales in a battle against the Navy."` + ` "Please tell me that thing isn't armed with nukes. Because that would cause a major diplomatic incident."` + goto nukes + ` Alondo sighs. "Yes, but the Senate thought if we brought anything bigger, it might look like an attack fleet rather than an escort. And of course, it's not carrying nukes, because if the Navy picked those up on their sensors, they'd blast us out of the sky long before we could land on Earth. Anyway, let's get going and hope for the best."` + accept + label nukes + ` "No, no, of course not," says Alondo. "If the Navy picked those up on their sensors, they'd blast us out of the sky long before we could land on Earth. Anyway, let's get going and hope for the best."` + accept + + npc accompany save + government "Escort" + personality timid escort + ship "Argosy" "F.S. Big Brother" + + on visit + dialog "You have reached , but the Big Brother is not here yet! Better depart and wait for them to arrive in this star system." + + + +mission "FWC Diplomacy 1C" + landing + name "Return to " + description "The peace negotiations with Parliament failed. Return to without being destroyed by the Navy." + source Earth + destination Tundra + to offer + has "FWC Diplomacy 1B: done" + passengers 2 + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + log "Visited Earth with Alondo to try to pressure Parliament into agreeing to a peace deal. The negotiations failed. Only escaped the planet safely because a Free Worlds ship in orbit threatened to bombard the Parliament building." + log "Rescued Katya from the Republic's custody. She is not happy about the extreme measures the Free Worlds are taking to win this war." + event "fw safe passage ends" 1 + conversation + `When you land on Earth, the Big Brother flies down to the spaceport with you to see that you arrive safely, then takes off immediately. You and Alondo are escorted to the House of Parliament. As you wait to be called in to speak to Parliament, Alondo seems very nervous, pacing back and forth and fiddling with his watch every few minutes.` + ` Finally you are invited into the Parliament chambers, and Douglas Xao, the Speaker, says, "Representatives of the Free Worlds, we are prepared to hear your demands."` + ` Alondo says, "We're not here to make demands. We're here to work together to negotiate a peace settlement. The Free Worlds are prepared to return all our prisoners of war, to cede control of the Cebalrai and Kaus Borealis systems back to the Republic, and to promise not to expand our territory north into the so-called 'breadbasket' worlds, even if those worlds want to join us. All we ask in return is autonomy, and peace, and a return of the prisoners you have taken, including Katya Reynolds."` + ` Xao gestures to the guards, and they escort in a third person to stand beside the two of you. It takes you a moment to realize that it's Katya, looking rather worn-out and bedraggled. She whispers to you, "So, you're using nukes now? Whose damn fool idea was that?"` + choice + ` "It was the only way we could resist the Navy."` + ` "I didn't find out that's what they were doing until afterwards. I don't like it any more than you do."` + ` "Fair enough," she says, "but I hope it doesn't wreck our chances at negotiation."` + ` Xao addresses the three of you. "We have heard your demands," he says, "and now, here is our response. Katerina Reynolds, Alondo Gruyere, and , you are hereby charged with treason and insurrection. Your trial will begin immediately."` + choice + ` "What? We were guaranteed safe passage!"` + ` "You will regret this! If you arrest us, the Free Worlds will retaliate against you."` + ` As you try to protest, Alondo speaks up. He is not shouting, but his voice carries over the murmur of other voices. "We have a ship in orbit. If we do not return--"` + ` Xao cuts him off. "Your ship is no threat to us. We have already verified that it carries no nuclear weapons, and this building's shielding and anti-missile systems are quite sufficient to defend against conventional weapons. And there is nothing in its cargo hold but ordinary, non-radioactive metals."` + ` Alondo says, "That's right. Tungsten, to be exact. Aerodynamic tungsten rods, each the size of a tree trunk, with a simple guidance system on one end. Our ship is in low earth orbit, traveling at a velocity of roughly eight kilometers per second." As he speaks, the Parliament chamber gradually grows very quiet. "So we will be returning to our ship," says Alondo, "with Miss Reynolds. If the ship in orbit does not hear from me every two minutes, it will jettison its cargo, and there will be nothing left of this building but a crater." He points to the watch he is wearing, and you realize that it must be some sort of communicator.` + ` After a brief whispered consultation with a few of the other members of Parliament, Xao says, "You will lose this war, and you will pay dearly for it. Guards, let them return to their ship." You hurry back to your ship and take off immediately, aware that as soon as you are out of range of Earth, the Navy will probably be more than willing to attack you.` + launch + on visit + dialog `You land on , but you realize that Alondo and Katya are on one of your escorts that hasn't entered the system yet. Better depart and wait for it to arrive.` + + npc + government "Escort" + personality timid escort + ship "Argosy" "F.S. Big Brother" + + npc + personality staying heroic + system "Vega" + government "Republic" + fleet 2 + names "republic capital" + fighters "republic fighter" + variant + "Carrier (Mark II)" + "Lance" 4 + "Combat Drone" 6 + fleet 2 + names "republic capital" + fighters "republic fighter" + variant + "Cruiser (Mark II)" + "Combat Drone" 4 + + npc + personality staying heroic + system "Denebola" + government "Republic" + fleet 2 + names "republic capital" + fighters "republic fighter" + variant + "Carrier (Mark II)" + "Lance" 4 + "Combat Drone" 6 + fleet 2 + names "republic capital" + fighters "republic fighter" + variant + "Cruiser (Mark II)" + "Combat Drone" 4 + + + +mission "FWC Checkmate 1" + landing + name "Defend Cebalrai" + description "Destroy the Republic ships that are attacking this system, then land and decide what to do next. Free Worlds reinforcements should be on their way." + autosave + source Tundra + to offer + has "FWC Diplomacy 1C: done" + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + event "fwc defend cebalrai" + conversation + `When you land on Tundra, Tomek seems glad to see Katya back, but you sense that he's also a little wary of how she will respond to the choices the Free Worlds have been making. "Using nukes, threatening orbital bombardment," says Katya, "treating the Syndicate as an ally. Anything else I missed while I was gone?"` + choice + ` "We only want this war to be over as soon as possible."` + ` "We've just been trying to avoid being destroyed by the Navy, and things have gotten a bit out of hand."` + ` "I see," she says. "Did you have a plan for what comes next, or are we just winging it now?"` + ` Alondo says, "Unfortunately, we do have a plan. Our very last contingency plan. We call it the 'checkmate' option. Our fleet will push north--"` + ` He is interrupted by one of Tomek's men running into the room. "Sir, we have a major Navy fleet incoming. We need all ships in the air immediately to repulse them. Reinforcements are on their way, but they may not get here for a while."` + ` Tomek says, "So, it begins. Captain , get back to your ship and aid in the defense."` + launch + + npc + government "Free Worlds" + personality heroic escort + fleet + names "free worlds capital" + fighters "free worlds fighters" + variant + "Dreadnought" + "Skein" + "Finch" 6 + "Fury (Flamethrower)" 4 + fleet + names "free worlds capital" + variant + "Dreadnought" + "Falcon (Heavy)" + "Hawk" 2 + fleet + names "free worlds capital" + variant + "Osprey" + "Argosy (Blaster)" 2 + + npc + personality heroic waiting + government "Free Worlds" + fleet + names "free worlds capital" + variant + "Dreadnought" + "Bastion (Laser)" + fleet + names "free worlds capital" + variant + "Dreadnought" + "Falcon (Laser)" + + npc evade + personality staying heroic + government "Republic" + fleet 3 + names "republic small" + fighters "republic fighter" + variant + "Frigate (Mark II)" + "Gunboat (Mark II)" 2 + "Rainmaker (Mark II)" 2 + + npc evade + personality heroic + government "Republic" + system Menkent + fleet + names "republic capital" + fighters "republic fighter" + variant + "Carrier (Mark II)" + "Lance" 4 + "Combat Drone" 6 + fleet 2 + names "republic capital" + fighters "republic fighter" + variant + "Cruiser (Mark II)" + "Combat Drone" 4 + + npc evade + personality heroic + government "Republic" + system Sol + fleet + names "republic capital" + fighters "republic fighter" + variant + "Carrier (Mark II)" + "Lance" 4 + "Combat Drone" 6 + fleet 3 + names "republic capital" + fighters "republic fighter" + variant + "Cruiser (Mark II)" + "Combat Drone" 4 + + npc evade + personality heroic + government "Republic" + system Pollux + fleet 2 + names "republic capital" + fighters "republic fighter" + variant + "Carrier (Mark II)" + "Lance" 4 + "Combat Drone" 6 + fleet 2 + names "republic capital" + fighters "republic fighter" + variant + "Cruiser (Mark II)" + "Combat Drone" 4 + + npc + personality heroic + system Rastaban + government "Free Worlds" + fleet + names "free worlds capital" + variant + "Dreadnought" + "Bastion" + fleet + names "free worlds capital" + variant + "Dreadnought" + "Falcon" + fleet + names "free worlds capital" + variant + "Dreadnought" + "Falcon (Plasma)" + + npc + personality heroic + system Pherkad + government "Free Worlds" + fleet + names "free worlds capital" + fighters "free worlds fighters" + variant + "Dreadnought" + "Skein" + "Finch" 6 + fleet + names "free worlds capital" + variant + "Dreadnought" + "Falcon (Heavy)" + fleet + names "free worlds capital" + variant + "Dreadnought" + "Falcon (Plasma)" + fleet + names "free worlds capital" + variant + "Dreadnought" + "Osprey (Missile)" + + on visit + dialog `You've landed on , but there are still Navy ships circling overhead. You should take off and help finish them off.` + on complete + log "Defended Tundra against a major Navy counter-offensive. From here, the only recourse available to the Free Worlds seems to be to push deep into Republic territory and capture the Sol system, forcing the Navy to surrender. Nuclear weapons are now for sale on Solace to aid in the final assault." + event "fwc defended cebalrai" + event "fwc solace has nukes" + "salary: Free Worlds" = 6000 + conversation + `Tomek and Alondo meet you when you land. Tomek says, "Good work aiding in the defense. Now we need to move before the Navy has time to regroup. And the Senate has decided that you will be in charge of the fleet that makes our counterattack."` + ` Alondo says, "They have also approved a salary increase for you, to six thousand credits per diem. I know that's probably still not enough, but we are running a bit low on cash."` + ` "One other thing," says Tomek. "I don't know how you'll feel about this, but I received word from Solace that they have nukes for sale if you want any. I'd advise against it, but it's up to you. Also, since you will be the flagship of our assault, you should make any improvements you feel are necessary to your ship. Then meet us back here, in the spaceport. Of course, if you're ready to go immediately that's fine, too."` + + + +mission "FWC Checkmate 1: Equipment" + landing + name "Upgrade Your Ship" + description "If you want, travel to to install nuclear missiles in your ship. You may also want to invest in some other upgrades. Then meet Tomek and the others in the spaceport on Tundra." + source Tundra + destination Solace + to offer + has "FWC Checkmate 1: done" + + to fail + has "FWC Checkmate 1B: offered" + + + +mission "FWC Checkmate 1: Equipment 2" + landing + name "Upgrade Your Ship" + description "Make any further upgrades to your ship that you consider necessary. Then meet Tomek and the others in the spaceport on Tundra." + source Solace + destination Tundra + to offer + has "FWC Checkmate 1: Equipment: done" + + to fail + has "FWC Checkmate 1B: offered" + + + +mission "FWC Checkmate 1B" + name "Attack Menkent" + description "The Wolf Pack has launched an initial attack on the Menkent system. Follow up with your fleet and finish off the Navy defenses. Katya will ride with you." + autosave + source Tundra + destination "New Austria" + clearance + to offer + has "FWC Checkmate 1: done" + passengers 1 + blocked "You have returned to , but you do not have a bunk free for Katya. You should return here once you have a bunk free." + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + event "fwc attack menkent" + conversation + `You meet up with Tomek in the spaceport. He is talking with the captain of one of a group of four Clippers that have landed next to each other some distance away from the rest of the Free Worlds fleet. The Clippers appear to have unusually large engines and afterburners, and in place of guns they are each carrying four missiles. Tomek sees you approaching and says, "And here's Captain . Captain, are you ready to lead the attack?"` + choice + ` "Yes, I'm ready."` + goto ready + ` "Are these the Wolf Pack ships?"` + ` "Yes indeed," says Tomek. "I know, you probably have mixed feelings about this, but they really are the quickest way to win this war."` + label ready + ` Tomek tells the Wolf Pack captain, "Okay, we're ready to go. Launch immediately, and Captain will follow behind you. , Katya has asked to travel with you; she wants to get back into the action, and I thought she might have the best chance of anyone at dealing with the folks on the ground on . Once again, you'll need to drive off any Navy ships before landing there. Good luck."` + accept + + on visit + dialog `You've landed on , but there are still Navy ships circling overhead. You should take off and help finish them off.` + on complete + event "fwc capture menkent" + + npc + government "Free Worlds" + personality heroic escort + fleet + names "free worlds capital" + fighters "free worlds fighters" + variant + "Dreadnought" + "Skein" + "Finch" 6 + fleet + names "free worlds capital" + variant + "Dreadnought" + "Falcon (Plasma)" + fleet + names "free worlds capital" + variant + "Dreadnought" + "Osprey (Missile)" + + npc + personality staying heroic uninterested disables + government "Free Worlds" + system Menkent + ship "Clipper (Nuclear)" "F.S. Warmaker" + ship "Clipper (Nuclear)" "F.S. Pestilence" + ship "Clipper (Nuclear)" "F.S. Disease" + ship "Clipper (Nuclear)" "F.S. Famine" + + npc evade + personality heroic staying + government "Republic" + system Menkent + fleet 2 + names "republic capital" + fighters "republic fighter" + variant + "Carrier (Mark II)" + "Lance" 4 + "Combat Drone" 6 + fleet 2 + names "republic capital" + fighters "republic fighter" + variant + "Cruiser (Mark II)" + "Combat Drone" 4 + + npc + personality derelict + government "Republic" + system Menkent + fleet + names "republic capital" + fighters "republic fighter" + variant + "Carrier (Mark II)" + "Frigate (Mark II)" 2 + "Gunboat (Mark II)" 1 + fleet + names "republic capital" + fighters "republic fighter" + variant + "Cruiser (Mark II)" + "Frigate (Mark II)" 1 + "Gunboat (Mark II)" 2 + + + +mission "FWC Checkmate 1C" + landing + name "Capture " + description "Bring a fleet to , driving off any Republic ships in the system." + autosave + source "New Austria" + destination "Silver" + clearance + to offer + has "FWC Checkmate 1B: done" + passengers 1 + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + event "fwc attack vega" + conversation + `As soon as you land, you and Katya contact Tomek and inform him that the system is yours. "Excellent," he says. "Press on with your fleet and take Vega before they have time to regroup. Another Wolf Pack fleet will meet you there for the final assault on the Sol system."` + choice + ` "Understood. We will depart immediately."` + accept + ` "Are we really sure we want to attack Earth?"` + ` "Have they given us any other choice?" asks Tomek. "We tried diplomacy. And we cannot hope to defeat the entire Navy. So, unless we wish to surrender and all be put on trial as war criminals, we need to press on and gain the upper hand in the only way we can. The Senate and the Council are agreed on this." You have no choice but to follow his orders and to begin getting your fleet ready for the next attack.` + `` + `[Take good care of this fleet, because it will have to last you for the rest of this campaign: if ships are disabled, board them to "repair" them once the battle is over. And, when jumping into battle, remember that you can hold down the jump key to get all your ships ready to jump simultaneously, so no single ship enters the system first and bears the brunt of the enemy fire.]` + accept + + on visit + dialog `You land on , but you realize that Katya is on one of your escorts that hasn't entered the system yet. Better depart and wait for it to arrive.` + on complete + log "The Free Worlds have captured the Vega system, only one hyperjump away from Earth. Nuclear-armed Wolf Pack ships will be arriving shortly to spearhead the assault, but the Navy fleet defending Earth will be massive. Casualties on both sides are likely to be extremely high." + conversation + `The Vega system is eerily deserted. You suspect that the Navy must have pulled back all available ships to defend Earth, rather than trying to fight you here. You try not to think about how massive the fleet there must be, and how slim your chances are of destroying it.` + ` Katya says, "Well, this is it, the final assault. Meet me in the spaceport when you're ready for the attack on Earth."` + + + +mission "FWC Checkmate Escorts" + landing + invisible + to offer + has "FWC Checkmate 1B: done" + to fail + has "FWC Pug 4: done" + + npc kill + government "Free Worlds" + personality heroic escort disables + fleet + names "free worlds capital" + variant + "Dreadnought" + "Bastion (Laser)" + "Argosy (Blaster)" + "Argosy (Laser)" + fleet + names "free worlds capital" + fighters "free worlds fighters" + variant + "Skein" + "Finch" 6 + "Dreadnought" + "Falcon (Plasma)" + fleet + names "free worlds capital" + variant + "Dreadnought" + "Falcon (Laser)" + "Osprey (Laser)" + fleet + names "free worlds capital" + variant + "Falcon (Heavy)" + "Osprey (Laser)" + "Argosy (Turret)" + + + +mission "FWC Pug 1" + name "Defend " + description " is under attack by ships of an unknown type. Drive them off, and then return to the planet to figure out what to do next." + source "Silver" + to offer + has "FWC Checkmate 1C: done" + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + event "fwc pug invasion" + conversation + `Once you have gathered in the spaceport with the captains in charge of your fleet, Katya contacts Tomek and asks for instructions. He says, "A Wolf Pack fleet should arrive there shortly. They're carrying all the nukes we had left. They will go in first and--"` + ` Abruptly, his voice cuts off in a burst of static. "What the hell?" says Katya. She tries to reestablish a connection to Tomek, but is unable to. Confused, she says, "What's going on? Is the Navy destroying the hyperspace communications relays, now? Or jamming them somehow?"` + ` One of the communications technicians says, "They must've taken out the relays. I can't get a signal from Earth, or Tundra, or Bourne, or, well, anywhere else, for that matter, except the Altair system, right next to this one."` + choice + ` "How do the hyperspace relays work? Is there any way around them?"` + goto around + ` "Are you sure the signal has been cut, and not just jammed?"` + goto jam + + label around + ` "Only if you want to communicate at the speed of light," says the technician, "and in that case you'd need to wait a few years to get a message out to Tomek. So no, there is not any way around the relays. They're essential to the galactic communications network, which is why even at the worst parts of this war we've never seriously considered destroying them."` + goto attack + + label jam + ` "I don't know of any technology that could jam them," says the technician. "It's possible, but I think the more likely explanation is that they've been destroyed. Which is crazy, because the entire galactic communications network depends on them. Even at the worst parts of this war we've never seriously considered destroying them."` + goto attack + + label attack + ` Just then, another militia officer runs into the room. "We're under attack!" he says. "We need every ship in our fleet in orbit, right now!"` + choice + ` "Who is attacking us? The Navy?"` + ` "Have the Wolf Pack reinforcements arrived yet?"` + goto reinforcements + + ` "No," he says. "I've never seen ships like these before in my life. The Wolf Pack reinforcements just arrived in orbit, and a second later, these ships appeared and started slicing them to ribbons. If you don't get your fleet up there, there won't be anything left of them."` + goto end + + label reinforcements + ` "Yes," he says, "and a second after they arrived in system, this other fleet of ships appeared, unlike any ships I've ever seen before. They're tearing the Wolf Pack fleet to ribbons. If you don't get up there immediately, none of them will be left alive."` + label end + ` You and hurry to your ship and fire it up for a hasty launch...` + launch + on visit + dialog `You've landed on , but there are still alien ships circling overhead. You should take off and help finish them off.` + + npc + personality waiting heroic + government "Free Worlds" + fleet + names "free worlds small" + fighters "free worlds fighters" + variant + "Skein" + "Finch" 6 + "Clipper" + "Clipper (Heavy)" + "Clipper (Speedy)" + fleet 4 + names "free worlds small" + variant + "Clipper (Nuclear)" + fleet + names "free worlds small" + variant + "Bastion (Laser)" + "Argosy" + "Argosy (Blaster)" + "Argosy (Laser)" + "Argosy (Missile)" + "Argosy (Turret)" + + npc evade + personality staying disables heroic + government Pug + fleet 2 + names "pug" + variant + "Pug Maboro" + "Pug Enfolta" + "Pug Zibruka" 2 + fleet + names "pug" + variant + "Pug Enfolta" + "Pug Zibruka" 2 + + npc evade + personality entering disables heroic + government Pug + fleet 2 + names "pug" + variant + "Pug Maboro" + "Pug Enfolta" + "Pug Zibruka" 2 + fleet 3 + names "pug" + variant + "Pug Enfolta" + "Pug Zibruka" 2 + + npc evade + personality disables heroic + government Pug + system "Delta Capricorni" + fleet 2 + names "pug" + variant + "Pug Maboro" + "Pug Enfolta" + "Pug Zibruka" 2 + fleet + names "pug" + variant + "Pug Enfolta" + "Pug Zibruka" 2 + + + +mission "FWC Pug 1B" + landing + name "Investigate " + description "This area of space has somehow been cut off from the rest of the galaxy. Visit to see if they, too, have been invaded by the aliens." + source "Silver" + destination "Shiver" + to offer + has "FWC Pug 1: done" + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + log "The moment the nuclear-armed Wolf Pack ships arrived in-system to prepare for the assault on Earth, a fleet of alien ships appeared and attacked them. In addition, the aliens somehow cut off the Vega system from the rest of human space." + event "fwc pug peaceful" + conversation + `The spaceport is in chaos. You eventually find Katya and report that the alien invasion fleet has been destroyed, but at a steep cost. "I'm sure we'll come to regret those losses deeply," she says. "The Wolf Pack nukes were all spent to repel that assault. And based on what we've found out here, we aren't going to be receiving reinforcements any time soon. We've somehow been cut off from the rest of human space."` + choice + ` "How is that possible?"` + goto possible + ` "Do we have any idea who these aliens are?"` + goto aliens + + label possible + ` "I have no idea," she says, "but the aliens must have the ability to collapse hyperspace links. That's why our communications were cut. It wasn't the relays that were destroyed, it was the hyperspace pathways themselves. And meanwhile, some new links have appeared, to here." She points on your map to a star that, until now, had been completely inaccessible via hyperspace. "Deneb. That must be where the aliens came from."` + goto next + + label aliens + ` "We have no idea," she says. "But, they appear to have the ability to destroy hyperspace links. That's why our communications went dead; it wasn't the relays we lost, it was the pathways themselves. And, they are apparently able to create new links as well." She points to a galactic map that she had been examining when you came in; several links have been scribbled out and new ones have been drawn in. "This is the star we call Deneb," she says, pointing to a star that, until now, had been inaccessible via hyperspace. "This must be where they came from."` + goto next + + label next + ` "What do we do now?" you ask.` + ` "Well," she says, "to start out with, we need more information. I'm hoping you can somehow get past the aliens and land on , and see if they were attacked too and if so, whether anyone is still alive there. I'll stay here with the rest of the Wolf Pack in case we need to repel another attack."` + accept + + + +mission "FWC Pug 2" + landing + name "Report to Katya" + description "You met someone on Shiver who was able to give you more information about the aliens and their intentions. Report back to Katya with what you discovered." + source "Shiver" + destination "Silver" + to offer + has "FWC Pug 1B: done" + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + log "Found out that the aliens who attacked the Wolf Pack fleet call themselves the Pug. After destroying that fleet, the aliens have not attacked anyone else except a few merchants who tried to resist them. They came from a nearby star system that did not previously have any hyperspace connections to human space, and seem intent on controlling and perhaps enslaving the local human population." + conversation + `When you land at the spaceport on , you find no evidence of violent struggle; merchant captains are walking around freely, haggling for commodities, and conversing with each other just like in any other spaceport you have visited. However, the spaceport is also being patrolled by small groups of slender, bipedal, pale-skinned aliens. Each one is holding a metal staff that looks like some sort of weapon, but none of them move to attack you.` + ` Soon after you land, you spot a man making his way towards your ship, ducking behind other ships and crates every time a group of aliens looks in his direction. If he is some sort of fugitive from them, it might be unwise to throw your lot in with him. On the other hand, he could have valuable information for you.` + choice + ` (Stay around and talk to him.)` + goto board + ` (Take off before I draw the aliens' attention.)` + + ` You start to get ready to take off, but he gestures urgently to you. Reluctantly, you decide to wait and hear what he has to say.` + label board + ` You open your ship's hatch and allow him to come on board. "What's going on here?" you ask. "Who are these aliens?"` + ` "I'm a planet-dweller," he says, "so the first I heard of it was when these ships unlike anything I'd ever seen before came down out of the sky, and hovered over the spaceport. Then they began transmitting radio messages on all frequencies, saying that this world is now a part of the Pug Protectorate, and that we must refrain from violence and give them a portion of the goods our world produces."` + choice + ` "Did anyone try to resist them?"` + goto resist + ` "What do you think their intentions are?"` + goto intentions + ` "Did they explain why they cut you off from the rest of the galaxy?"` + goto cut + + label resist + ` "A few. Their ships aren't invulnerable; a merchant in an Argosy managed to take out one of their smaller ships when it was landed with its shields down, before they blew his ship out of the air in retaliation. And those staffs they're carrying shoot some kind of stun ray, but if you cut them, they bleed, same as any other creature." He pauses, then taps the knife that is holstered at his belt and says, "Except, they bleed blue. Pale milky blue."` + choice + ` "What do you think their intentions are?"` + goto intentions2 + ` "Did they explain why they cut you off from the rest of the galaxy?"` + goto cut2 + + label intentions + ` "Well, they want our resources, of course. And, they say they have come to bring a new era of peace and an end to all violence and conflict. I don't buy it, though; they saw that humanity was too divided to resist them, and they seized the opportunity to invade and plunder us. It's that simple."` + choice + ` "Did anyone try to resist them?"` + goto resist2 + ` "Did they explain why they cut you off from the rest of the galaxy?"` + goto cut2 + + label cut + ` "I'd think that would be obvious. With the hyperspace links cut, there's no way for anyone from outside to assist us. And they struck at a part of human space without much in the way of militias or bounty hunters or Navy protection. And the few half-decent warships that happened to be in system when they attacked have already been destroyed trying to fight them."` + choice + ` "Did anyone try to resist them?"` + goto resist2 + ` "What do you think their intentions are?"` + goto intentions2 + + label resist2 + ` "A few. Their ships aren't invulnerable; a merchant in an Argosy managed to take out one of their smaller ships when it was landed with its shields down, before they blew his ship out of the air in retaliation. And those staffs they're carrying shoot some kind of stun ray, but if you cut them, they bleed, same as any other creature." He pauses, then taps the knife that is holstered at his belt and says, "Except, they bleed blue. Pale milky blue."` + goto end + + label intentions2 + ` "Well, they want our resources, of course. And, they say they have come to bring a new era of peace and an end to all violence and conflict. I don't buy it, though; they saw that humanity was too divided to resist them, and they seized the opportunity to invade and plunder us. It's that simple."` + goto end + + label cut2 + ` "I'd think that would be obvious. With the hyperspace links cut, there's no way for anyone from outside to assist us. And they struck at a part of human space without much in the way of militias or bounty hunters or Navy protection. And the few half-decent warships that happened to be in system when they attacked have already been destroyed trying to fight them."` + goto end + + label end + ` You thank him for the information, and prepare to return to the system to talk with Katya. Perhaps the fact that the aliens are no longer attacking you means you can negotiate some sort of truce.` + accept + + + +mission "FWC Pug 2B" + landing + name "Visit the Pug" + description "Locate the Pug homeworld, which is presumably in the system, and see if you can negotiate with them." + source "Silver" + destination "Pugglemug" + clearance + to offer + has "FWC Pug 2: done" + passengers 1 + blocked "You need to have a bunk free for Katya to continue with the next mission. Complete or abort whatever mission is using up all your passenger space, then return here to ." + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + conversation + `You report to Katya that the alien ships did not attack you on your trip to Shiver and back, and that the locals there seem to have consented to be governed by the aliens in exchange for peace. "We haven't had any further attacks here," she says. "Do you think it's safe to try to visit the alien home world?"` + choice + ` "I think as long as we don't attack them, they won't attack us."` + goto yes + ` "No, but I do want to get answers from them, and that may be the only way."` + goto no + + label yes + ` "I'm not so sure," she says. "After all, they did attack us once before. And from what I hear from the Wolf Pack captains, the aliens were the ones who fired first. On the other hand, I don't think we have much choice, unless we want to settle down and spend the rest of our lives as alien vassals, cut off from all our friends in the rest of the galaxy."` + goto end + + label no + ` "Agreed," she says. "They may choose to destroy us, but it's not like we have any other options. I don't particularly want to settle down and spend the rest of our lives as alien vassals, cut off from all our friends in the rest of the galaxy."` + goto end + + label end + ` Katya boards your ship, and you get ready for a diplomatic visit to the alien homeworld.` + accept + on visit + dialog `You land on , but realize that your escort carrying Katya hasn't entered the system yet. Better depart and wait for it to arrive.` + + + +mission "FWC Pug 2B: Pugglequat" + landing + source Pugglequat + to offer + has "FWC Pug 2B: active" + not "FWC Pug 2C: done" + + on offer + conversation + `This planet is clearly one of the native Pug worlds, and not a human world that has been occupied. The architecture is entirely alien, and you see no human ships or people here, only the aliens. But, it appears to be mostly a world for mining and factories; all the aliens are busy with their work, and none seem to speak your language or have any interest in talking with you; instead they gesture towards the sky, perhaps as a way of indicating that you should visit the other Pug planet in this system.` + decline + + + +mission "FWC Pug 2C" + name "Visit " + description "Visit , which was part of Free Worlds territory before the alien invasion, and see if any military equipment is still available there." + landing + source Pugglemug + destination Oblivion + to offer + has "FWC Pug 2B: done" + passengers 1 + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + log `Visited the homeworld of the Pug, the aliens who have taken over this region of space. They claim that when the Free Worlds fleet was threatening to invade Earth, they had no choice but to interfere to prevent humanity from destroying itself. They say that their plan is to slowly bring more and more human worlds under their "protection," but what they are talking about sounds more like slavery.` + log "Factions" "Pug" `The Pug are aliens with barrel-shaped bodies, spindly legs, and milky blue blood. They claim to have intervened in the human civil war purely for the sake of preventing more bloodshed and helping humans to live together in peace.` + conversation + `This is an entirely alien world. The buildings have strangely flowing, tapered shapes not unlike the Pug starships, and from orbit you count dozens of large cities covering a large portion of the land mass. If this were a human world, you would estimate its population at over a billion. You follow one of the Pug ships that is landing, and discover a large spaceport where a surprising number of human merchant ships are parked, in addition to the aliens.` + ` Elsewhere they have mostly ignored you, but here your ship is quickly approached by a small group of the pale-skinned, delicate aliens. The Pug are oddly proportioned, with long arms and legs but short, barrel-shaped torsos and large heads, and although they only have two legs, their gait is vaguely insectoid. "You are the ones who resisted us," one of them says. "You are not pledged to the Protectorate. Do you wish to make your vow of loyalty and peacefulness at this time?"` + choice + ` "No, we are here to find out why you attacked us, and to demand that you leave us alone."` + ` "We are willing to make peace, but only if you give us back control of our star systems."` + ` "We have no wish to harm you," says the alien. "In time you will come to recognize that. We intervened in your war only to bring peace and to keep your species from doing great harm to itself. And we must maintain control of these systems until we are certain that you will not continue fighting if the links are restored."` + choice + ` "If you wish us no harm, why did you slaughter our fleet?"` + ` "You have no business invading our space and interfering in our affairs, regardless of your intentions."` + goto interfere + + ` "The fleet that was carrying nuclear weapons, weapons of genocide? They chose violence, and so they perished by violence. That is justice."` + ` Katya says, "I still don't understand what makes you think you have the right to interfere in human affairs."` + + label interfere + ` "'Interfere'?" says the alien. "We have 'interfered' many times before, and always you have benefited. If you do not believe us, ask those who live in the place you call the Deep. We helped them defeat the twisted half-human beings that you created in your foolish attempts to improve your race's genetic code. We have helped keep those creatures in check in the centuries since then. And we have helped in many other ways."` + choice + ` "What do you want from us in return?"` + ` "What are you planning to do with these systems you have occupied?"` + ` "We have brought peace to this region," says the alien, "and we will continue to spread peace until violence has come to an end throughout human space. That is our only desire. All that we ask in return is a portion of the goods your worlds produce, to help offset the cost of watching over and protecting so many human worlds. And after some time, we will again allow human beings autonomous control of certain parts of your territory, when you show yourselves capable of living peacefully."` + ` "By 'spreading peace,' do you mean occupying more systems?" asks Katya.` + ` "We mean bringing an end to your war and your divisions," the alien says. "Those of your worlds and your people who have shown themselves unable to live peacefully, we must govern, to teach them peace. Any who attack us, we must destroy, because we are the bringers of peace, and whoever attacks us is not on the side of peace. Now, are you prepared to pledge your loyalty?"` + choice + ` "I'm sorry, but you have no right to govern us."` + goto no + ` "Very well, we pledge our loyalty."` + goto yes + + label no + ` "Very well, if you are not yet ready to consent to be governed by us, we will give you more time," says the alien. "In the meantime, please do not attack our ships, or we will be forced to destroy you. Which we would regret deeply." It makes an odd gesture similar to a bow, and walks off.` + goto end + + label yes + ` "I am pleased to hear that," it says. "In time you will come to be thankful that you were present at the beginning of this new era of peace and prosperity for your species. And do not fear for your friends in other parts of human space who are, for a time, cut off from you. You will be reunited soon, under our protection." It makes an odd gesture similar to a bow, and walks off.` + goto end + + label end + ` "I don't like this at all," says Katya. "Let's head to and see if any of our equipment is left there from back when it was part of the front in the war against the Republic. Maybe we can find something useful there."` + accept + on visit + dialog `You land on , but realize that your escort carrying Katya hasn't entered the system yet. Better depart and wait for it to arrive.` + + + +mission "FWC Pug 2D" + landing + name "Escape Pug Space" + description "Disable one of the Pug ships, steal its jump drive, and use it to escape from their territory and report to the Free Worlds that an alien invasion is imminent." + source "Oblivion" + destination "New Iceland" + clearance "The locals are terrified by the fact that you have decided to fight the Pug, but eventually they agree to let you land." + planet Oblivion + to offer + has "FWC Pug 2C: done" + passengers 1 + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + event "fwc navy retakes cebalrai" + conversation + `Just like Shiver, the spaceport on Oblivion is being patrolled by the Pug, and the locals seem to be resigned to their fate. Not surprisingly, you find that there are not many supplies left from when the main Free Worlds fleet was located here for a few days. But, at least the spaceport has a working repair shop and outfitter.` + ` While you are exploring the spaceport, a group of men in one of the local pubs see you walking past and gesture to you. "Hey, get in here," whispers one of them. They recognize you as a Council member, and tell you that they are leaders of a local resistance movement, biding their time and waiting for the right moment to strike back against the Pug. "Do you have a plan?" they ask.` + choice + ` "Sorry, not yet."` + ` "We'll let you know when it's time."` + ` They seem disappointed that you aren't here to liberate them immediately, but you tell them to wait and not do anything foolish, for now, and they tell you how to contact them when you are ready. Back inside your ship, you and Katya talk. "It sounds like the aliens are planning to invade more systems," she says. "We need to get a warning out somehow. And the only way to do that is with a jump drive. We'll need to disable one of the alien ships, take out its jump drive, and install it on your ship. Then we can take your ship to and contact the Senate and the rest of the Council."` + choice + ` "Sounds risky, but let's give it a try!"` + accept + ` "Um, do we really want to risk getting the aliens mad at us?"` + + ` "I don't think we have any other choice," she says. "Our friends out there need to know what is happening here. And maybe this, at last, will give the Navy a reason to stop fighting us and to begin working together for peace." Reluctantly, you agree.` + accept + on visit + dialog `You land on , but realize that your escort carrying Katya hasn't entered the system yet. Better depart and wait for it to arrive. (If your escorts don't have jump drives, try parking them so that Katya will be on your flagship.)` + + + +mission "FWC Pug 3" + landing + name "Talk to the Navy" + description "Freya is on , presumably in Navy custody. Travel there and see if, given the current circumstances, the Navy is willing to talk with you." + source "New Iceland" + destination "New Austria" + clearance + to offer + has "FWC Pug 2D: done" + passengers 1 + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + log "Escaped from the territory captured by the Pug by using a jump drive. Found out that Freya has been captured by the Navy while she was trying to figure out the reason for the hyperspace links disappearing. The Navy thinks that the Free Worlds are behind the hyperspace disruptions. But, making peace with the Navy may be the only way to defeat the Pug." + event "fwc peace with the navy" + set "event: fw armistice" + conversation + `Your ship creates quite a stir when it enters the system via jump drive, and the moment you've landed Alondo is waiting outside your hatch to speak with you. "What the heck is going on?" he says. "What happened to your fleet? And how in the world did you get access to a jump drive? We asked the Quarg to sell us one, but they gave us some vague response about 'not meddling in the affairs of other species.'"` + ` Katya says, "We were attacked by aliens. They cut the hyperspace links. And they're likely to invade more systems. We need to warn everyone. Including the Republic and the Navy." She explains more of the situation to him, and hands him a copy of your sensor scans of the alien ships.` + ` Alondo says, "What do you think we should do next?"` + choice + ` "We should negotiate a ceasefire with the Navy."` + goto navy + ` "We should find a way to restore those hyperspace links."` + goto links + + label navy + ` Alondo says, "If they believe your story about an alien invasion, that might work. After all, if humanity is threatened by aliens, surely that take precedence over fighting us. Only trouble is, most of the Republic seems to think that when those systems disappeared, it was some new weapon the Free Worlds had discovered. They're blaming us for it. They just captured Cebalrai and Menkent back from us, and captured Freya in the process."` + ` "Freya?" asks Katya. "How did they manage to capture her?"` + ` "She was on ," he says, "setting up something she called a 'graviton detector' to analyze the collapsed hyperspace link. When the Navy arrived, we told her to get out of there, but she had just had a breakthrough in her research, and all she said was, 'To hell with your war, this is more important.'" If she's still there, she may be our best hope for figuring this out.` + goto next + + label links + ` Alondo says, "That's what Freya was working on. As soon as your fleet disappeared, she began investigating, and she went to to set up something she called a 'graviton detector' pointed towards Vega. Right before that system was taken, she sent us a message that she had found some sort of residual trace of the link, maybe a way to reopen it."` + ` "Wait," says Katya, "what do you mean, 'right before the system was taken'? By whom?"` + ` "The Navy," says Alondo. "They think the Free Worlds is behind the disappearance of those systems. And with your fleet gone, we didn't have enough ships left to resist them. Freya could have evacuated, but she stayed behind to finish her research. I believe her exact words were, 'To hell with your war, this is more important.'" If she's still there, she may be our best hope for figuring this out.` + goto next + + label next + choice + ` "Do you think the Navy is letting her continue her research?"` + goto research + ` "Can you contact the Navy and ask them for a ceasefire?"` + goto ceasefire + + label research + ` "Or maybe interrogating her," says Alondo, "in which case they've at least discovered that we're as confused as they are about the hyperspace links being cut. I think whatever we do next, we'll need Freya, and we'll need the Navy. I'll contact them and ask them not to fire on your ship. But I can't guarantee they'll let you leave once you're in their control."` + goto end + + label ceasefire + ` "I'll contact the Navy and tell them you're coming to negotiate, and to please not fire on your ship. That's the best I can do," says Alondo.` + goto end + + label end + ` You and Katya return to your ship and prepare to make a visit to . Hopefully Freya will still be there, and the Navy will let you talk to her.` + accept + + on visit + dialog `You land on , but realize that your escort carrying Katya hasn't entered the system yet. Better depart and wait for it to arrive.` + + +mission "FWC Pug 3A" + landing + name "Bring Freya to " + description "Freya thinks that if she can locate the equipment the Pug used to disrupt the hyperspace links, she may be able to restore them. Take her to , while Katya stays behind in the Navy's custody." + source "New Austria" + destination "Oblivion" + clearance + to offer + has "FWC Pug 3: done" + passengers 1 + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + log "Convinced the Navy that the disappearing hyperspace links really are an alien attack and not some sort of Free Worlds super-weapon. Freya thinks that she might be able to undo the hyperspace disruption and allow the Navy to enter the captured territory and begin to drive the Pug back." + conversation + branch know + has "FW Alphas 1.1: done" + `Surprisingly, the Navy lets you land without firing on you; the fact that you entered the system via jump drive probably made a big impression on them. But when your ship lands, it is immediately surrounded by Navy troops. Hesitantly, you and Katya disembark. You are greeted by a Navy admiral who you recognize as William Danforth, the leader of the Navy Oathkeepers. Even among the Free Worlds Danforth is spoken of with respect due to his courage and levelheadedness in battle and his leadership of countless humanitarian missions.` + goto introductions + label know + `Surprisingly, the Navy lets you land without firing on you; the fact that you entered the system via jump drive probably made a big impression on them. But when your ship lands, it is immediately surrounded by Navy troops. Hesitantly, you and Katya disembark. You are greeted by Admiral Danforth, the leader of the Oathkeepers who previously assisted you to drive the Alphas and their mercenary fleet away from Poisonwood.` + goto introductions + label introductions + ` Standing next to Danforth is someone you think might be his bodyguard: a dark-skinned woman dressed entirely in black. Even the whites of her eyes are black: when she gets closer, you can see that it is actually a scleric tattoo, an intricate Celtic knotwork pattern inked into the whites of her eyes. Surprisingly, Katya recognizes her. "Raven!" says Katya. You aren't sure if Katya sounds happy to see her, or scared.` + ` "Hello Councilor," says the woman.` + ` Danforth says, "We hear you have come from the disconnected territory, and that you bring word of a potential alien invasion. Come with us, please." He ushers you into one of the Navy Cruisers that are parked nearby, and into a room you assume is his private office; the guards check you and Katya for weapons and then leave you alone with Danforth and Raven. "Now," says Danforth, "you will answer our questions."` + ` He gestures to Raven, who walks up to you and holds out her hands. "Take my hands, please, Captain," she says.` + choice + ` (Take her hands.)` + goto hands + ` "Um, why? What are you going to do to me?"` + ` "She's a Questioner, ," says Katya, quietly. "One of the ones who interrogated me when I was their prisoner. Just take her hands, and tell her nothing but the truth."` + label hands + ` Reluctantly, you take her hands, and she begins asking you questions about the aliens. You answer as truthfully as you can. Holding hands with a total stranger while she stares unblinkingly into your eyes and questions you is an uncomfortably invasive and intimate experience, heightened by your suspicion that if you tell a lie, she will somehow know. By the time she is done questioning you, you are soaked in sweat and your hands are shaking. Raven turns to Danforth and says, "They're telling the truth."` + ` You and Katya both breath a sign of relief, and Danforth says, "Very well. Let's take them to see Miss Winters."` + ` He leads you back out of his ship and to a warehouse where people in overalls and lab coats are busy working on one of the strangest machines you have ever seen. Freya is one of them. "Katya!" she says. "! Glad you could join us."` + choice + ` "Are you working for the Navy now?"` + ` "We heard you might have a way to reopen the hyperspace links."` + goto reopen + + ` "Well," she says, "technically I'm a prisoner. But they're helping me with my research."` + ` Katya asks, "Have you figured out how to restore the hyperspace links?"` + + label reopen + ` "No," says Freya, "but I at least discovered it might be possible. The links aren't severed completely, you see. There's some sort of distortion signal, actively interfering with them. If we can eliminate the interference, the links might come back. But the interference is coming from the other end."` + ` Danforth says, "Captain , we will release Miss Winters to travel with you, provided that Councilor Reynolds remains here in her place. If you succeed in restoring a hyperspace link to the disconnected systems, we will release both of them. Is that an acceptable deal?"` + choice + ` "Okay, we will agree to that."` + goto end + ` "What if Freya can't restore the link?"` + + ` "Then Councilor Reynolds will remain here as our prisoner," he says.` + ` "Go, ," says Katya. "It's our best chance."` + label end + ` You return to your ship with Freya, who is carrying a large collection of sensors and equipment. "Let's try first," she says, "and see if there's any alien technology there that we can use. I hope you still have some ships left in your battle fleet to help defend us."` + accept + on visit + dialog `You land on , but realize that your escort carrying Freya hasn't entered the system yet. Better depart and wait for it to arrive.` + + + +mission "FWC Pug 3B" + landing + name "Defend " + description "Freya found a piece of alien technology that she believes can be used to restore the hyperspace link. Hold off the Pug for long enough for her to figure out how it works." + source Oblivion + destination Oblivion + clearance + to offer + has "FWC Pug 3A: done" + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + event "fwc defend oblivion" + conversation + `Flying low over and hoping the Pug are not tracking you, you contact the resistance group you met earlier. Meanwhile, Freya says, "I've got an energy signal. Looks like the graviton pulses that are disrupting the hyperspace link." She gives you the coordinates, and you forward them to the resistance group. With some help from your ship's weapons, they are able to eliminate the Pug guards that are nearby.` + ` You land your ship, meet up with the resistance fighters, and approach the facility cautiously. "That was way too easy," says Freya. "Maybe they just didn't expect anyone to fight back against them?" The building looks vaguely like a radio transmitter, and as you get closer to it the ground seems to roll and pitch beneath your feet like the deck of a boat. "Graviton waves," says Freya. "This is it, all right. Captain, do you think you can hold off the Pug for long enough for me to figure out how this thing works?"` + choice + ` "I'll do my best."` + goto end + ` "You aren't afraid that their ground troops will attack you?"` + + ` "We can handle them," says one of the men. "As far as we know the only weapon they have is those stun sticks. Hardly a match for real bullets. Their ships are a much bigger threat."` + label end + branch alone + has "FWC Checkmate Escorts: done" + ` The resistance fighters tell you their own fleet will be launching shortly. You return to your ship and fire up the engines. Hopefully the ships that are left over from your attack fleet will be enough to hold off the Pug until Freya finishes her work down here...` + launch + label alone + ` The resistance fighters tell you their own fleet will be launching shortly. You return to your ship and fire up the engines, wishing that you had managed to keep some of the ships from your attack fleet alive, and hoping you will be able to hold off the Pug until Freya finishes her work down here...` + launch + on visit + dialog `You've landed on , but there are still Pug ships circling overhead. You should take off and help finish them off.` + + npc + government "Free Worlds" + personality heroic escort + fleet + names "free worlds capital" + fighters "free worlds fighters" + variant + "Skein" + "Finch" 6 + "Argosy (Blaster)" + "Argosy (Laser)" + "Argosy (Turret)" + + npc disable + personality entering disables heroic + government Pug + fleet + names "pug" + variant + "Pug Maboro" + "Pug Enfolta" + "Pug Zibruka" 2 + fleet + names "pug" + variant + "Pug Enfolta" + "Pug Zibruka" 2 + dialog `You receive a message from Freya: "Captain, we need you back down here. I think I discovered a way to restore the link, but we're going to have to go back to New Austria to do it, and quickly before the Pug have time to send more ships to this system. And, I hope you have space in your cargo bay for a bunch of equipment."` + + + +mission "FWC Pug 3C" + landing + name "Return to " + description `Return to with Freya, carrying a "graviton reflector" that Freya thinks can be used to restore the hyperspace link.` + source Oblivion + destination Tundra + on enter Cebalrai + dialog + "As soon as you reenter human space, you contact the Navy and tell them to send an attack fleet to the Cebalrai system. Then, just for good measure, you contact the Free Worlds and ask them to do the same." + to offer + has "FWC Pug 3B: done" + passengers 1 + cargo "graviton reflector" 10 + blocked `As you are landing, Freya contacts you and says, "You're going to need ten tons of cargo space for this next mission, and a bunk for me, as well." That means you have to free up .` + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + conversation + `You land near the alien facility, and Freya meets you outside, with a large piece of alien machinery loaded onto a flatbed truck. "I hope you have room for this in your cargo hold," she says. You notice that the ground no longer seems to be rocking irregularly like before, but you still feel slightly dizzy, like the horizon will not quite stay level.` + choice + ` "What did you figure out?"` + ` "Is the link restored yet?"` + + ` She says, "I couldn't figure out exactly how this technology works, but it's some sort of graviton transmitter. I was able to switch it from sending a chaotic signal, to a coherent one. In theory, that will slowly strengthen the link. But it could take years for it to reopen, and we probably only have a few days before the Pug learn what happened here and overrun this system. So, we need to go back to , the other end of the link, and set up this thing. I think it's some sort of graviton reflector." She points to the alien equipment on the truck. "With it in place, we can set up a harmonic resonance between this star system and , and in theory the link will regenerate much more quickly."` + choice + ` "Okay, let's give it a try!"` + accept + ` "Do you actually have any idea what you're doing?"` + ` "None whatsoever," she says. "I'm just making this up as I go along, based on what I know of hyperspace physics. And for all I know the Pug ships carry the same hyperspace disruption capabilities as this facility, and this is all for nought. But let's give it a try, okay?"` + accept + on visit + dialog `You land on , but realize that your escort carrying Freya and the graviton reflector hasn't entered the system yet. Better depart and wait for it to arrive.` + + + +mission "FWC Pug 3D" + landing + name "Liberate " + description "Travel to the system with a combined fleet of Navy and Free Worlds ships, drive off the Pug, and occupy the system so that the Pug cannot return and sever the hyperspace link again." + source Tundra + destination Oblivion + clearance + to offer + has "FWC Pug 3C: done" + passengers 1 + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + log "Succeeded in restoring the hyperspace link to the Rasalhague system. With the Navy's help, it might now be possible to turn the tide against the Pug." + event "fwc battle for rasalhague" + conversation + `Although is now back under Navy control, they gladly allow your ship to land. You help Freya to set up the alien equipment and power it on. Once again you begin to feel dizzy, and the feeling slowly builds in intensity as Freya adjusts the controls. "It's working," she says. "I've got a positive feedback loop. See if you can contact Oblivion."` + ` You try to establish a communications link to the resistance fighters, and brief snatches of conversation come through, interspersed with static. After a few minutes the static begins to die down, and you can hear their voices more clearly. "It's working!" says Freya.` + ` Meanwhile, Navy and Free Worlds ships have begun pouring into the system. You suspect that the battle ahead will be a fierce one, but with a Navy war fleet on your side, it no longer feels like a hopeless cause. "The link should be strong enough for us to travel through it soon," says Freya. "Time to get back to ."` + accept + on visit + dialog `You've landed on , but there are still Pug ships circling overhead. You should take off and help finish them off.` + + npc evade + personality disables heroic staying + government Pug + system Rasalhague + fleet + names "pug" + variant + "Pug Maboro" + "Pug Enfolta" + "Pug Zibruka" 2 + fleet 2 + names "pug" + variant + "Pug Enfolta" + "Pug Zibruka" 2 + + + +mission "FWC Pug 3D: Reinforcements" + landing + invisible + to offer + has "FWC Pug 3C: done" + to fail + has "FWC Pug 4: done" + + npc kill + government "Navy (Oathkeeper)" + personality heroic waiting + fleet + names "republic capital" + fighters "republic fighter" + variant + "Cruiser (Mark II)" + "Combat Drone" 4 + "Frigate (Mark II)" 2 + fleet + names "republic capital" + fighters "republic fighter" + variant + "Carrier (Mark II)" + "Lance" 4 + "Combat Drone" 6 + "Gunboat (Mark II)" 3 + npc kill + government Republic + personality heroic waiting + fleet + names "republic capital" + fighters "republic fighter" + variant + "Cruiser" + "Combat Drone" 4 + "Frigate" 2 + fleet + names "republic capital" + fighters "republic fighter" + variant + "Carrier" + "Lance" 4 + "Combat Drone" 6 + "Gunboat" 2 + npc kill + government "Free Worlds" + personality heroic escort waiting + fleet + names "free worlds capital" + variant + "Dreadnought" + "Bastion (Laser)" + "Argosy (Laser)" + fleet + names "free worlds capital" + fighters "free worlds fighters" + variant + "Dreadnought" + "Falcon (Plasma)" + "Skein" + "Finch" 6 + fleet + names "free worlds capital" + variant + "Falcon (Heavy)" + "Osprey (Laser)" + "Argosy (Turret)" + + + +mission "FWC Pug 4" + landing + name "Defend " + description "Drive off the Pug fleet that is invading " + source Oblivion + destination Oblivion + clearance + to offer + has "FWC Pug 3D: done" + passengers 1 + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + conversation + `Your fleet lands on , and to your surprise the locals say that soon before your fleet arrived, all the Pug who were present on the planet departed; clearly they expected your arrival and had no desire to become your prisoners. You only have a few hours to take stock of the situation before the Navy informs you that they have detected another Pug fleet incoming...` + launch + + on visit + dialog `You've landed on , but there are still Pug ships circling overhead. You should take off and help finish them off.` + on complete + event "fwc liberation of rasalhague" + + npc disable + personality disables heroic entering + government Pug + system Rasalhague + fleet + names "pug" + variant + "Pug Maboro" + "Pug Enfolta" + "Pug Zibruka" 2 + fleet 2 + names "pug" + variant + "Pug Enfolta" + "Pug Zibruka" 2 + + npc disable + personality disables heroic + government Pug + system Alderamin + fleet 2 + names "pug" + variant + "Pug Maboro" + "Pug Enfolta" + "Pug Zibruka" 2 + fleet 2 + names "pug" + variant + "Pug Enfolta" + "Pug Zibruka" 2 + + npc disable + personality disables heroic + government Pug + system Markab + fleet 4 + names "pug" + variant + "Pug Maboro" + "Pug Enfolta" + "Pug Zibruka" 2 + + npc disable + personality disables heroic + government Pug + system Alpheratz + fleet 2 + names "pug" + variant + "Pug Maboro" + "Pug Enfolta" + "Pug Zibruka" 2 + fleet 3 + names "pug" + variant + "Pug Enfolta" + "Pug Zibruka" 2 + + + +mission "FWC Pug 4A" + landing + name "Equipment from " + description "Travel with Freya to pick up the alien equipment that you installed on and bring it to Arabia to reopen another of the hyperspace links." + autosave + source Oblivion + destination Tundra + to offer + has "FWC Pug 4: done" + passengers 1 + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + log "Drove off another Pug attack. Fighting side by side together is beginning to build some camaraderie between the Free Worlds and the Navy, even though they were enemies so recently." + conversation + `When you land on , the Navy and Free Worlds crews are congratulating each other on having succeeded in resisting the alien attack. Freya says, "I guess nothing creates camaraderie faster than fighting side by side against a common enemy."` + choice + ` "Yes, I hope our people don't get too comfortable viewing the Navy as allies."` + goto negative + ` "I don't think we could have won that battle without the Navy's help. Perhaps we were wrong to think we had no need for the Republic at all."` + goto positive + + label negative + ` "Indeed," she says. "Still, it will be hard going back to fighting them once all this is over."` + goto plan + + label positive + ` "You might be right," she says. "I wonder if instead of aiming for complete independence from the Republic, all along we should have tried for something closer to what the Syndicate has: relative autonomy, but within the framework of the Republic."` + goto plan + + label plan + ` You meet up with Danforth, and he says, "Well, we have a beachhead now, but it's a fragile one. Miss Winters, do you think you can open up more of the hyperspace links?"` + ` Freya says, "Sure, if we retrieve the equipment from Tundra. But, the transmitter station wasn't exactly portable, so if we want to open up other systems not linked to this one, we'll have to find transmitters already installed there, too."` + ` Danforth says, "Let's start by trying to reestablish the connection from here to the Ascella system. If that works, I'll send part of my fleet to take Zeta Aquilae and see if they can secure another transmitter station. That would give us two routes into Pug space instead of the single bottleneck we have now. Captain , would you be willing to travel back with Freya to ?"` + choice + ` "Sure, we can leave immediately."` + accept + ` "What if the Pug attack here in the meantime?"` + goto defend + ` "Shouldn't we just attack the Pug homeworld while we have such a big fleet here?"` + goto attack + + label defend + ` "Don't worry," he says, "Navy reinforcements are arriving constantly. Soon our fleet here will be twice as strong as the one we committed to yesterday's attack." Reluctantly, you agree to trust the defenses to him while you bring Freya back into Free space to help open more of the hyperlinks.` + accept + label attack + ` "'Such a big fleet'?" he says. "This is not even a twentieth of the Navy's current fighting power. And I think we'll need many more ships before we're ready to take on the alien homeworld. But don't worry, reinforcements are arriving here constantly. You go do your part, and we'll see to ours."` + accept + on visit + dialog `You land on , but you realize that Freya is on one of your escorts that hasn't entered the system yet. Better depart and wait for it to arrive.` + + + +mission "FWC Pug 4B" + landing + name "Equipment to " + description "Travel with Freya to to set up the alien equipment and see if you can reopen another one of the disrupted hyperspace links." + source Tundra + destination Arabia + to offer + has "FWC Pug 4A: done" + cargo "graviton reflector" 10 + passengers 1 + blocked `When you land on , Freya says, "Captain, it looks like you're going to need to continue with this mission." You should free up more space, then return here.` + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + conversation + `You land on and quickly begin packing up the alien equipment that you left here earlier. Quite a few of the locals are watching you from a distance, but they seem friendly despite the fact that their world was so recently occupied by the Free Worlds against their will. Clearly your success in opening a path for the Navy to enter the disconnected region of space has become known.` + ` As you are setting up the alien equipment, Freya says, "Doesn't this all seem a little too... neat, to you? I mean, that the aliens close off the hyperlinks but then for some reason leave behind the exact equipment that we need to gradually reopen them? And that the requisite technology is so simple, a transmitter and a reflector? It all fits together way too well."` + choice + ` "Are you suggesting that the aliens intended for us to do exactly what we're doing?"` + ` "It does all seem odd, that we could have any success at all fighting a species that is apparently so sophisticated."` + ` She nods. "I have the uncomfortable feeling that we're caught up in a game we don't understand," she says. "And before we make the next move, we should get more information."` + ` "From whom?" you ask.` + ` "The Quarg," she says. "We're just a few jumps away from their space, and they claim to know what's going on throughout the galaxy. And when this crisis started and we asked them for a jump drive, they said they didn't want to meddle in the affairs of other species, which means maybe they knew another species was involved here."` + choice + ` "Our mission is urgent. We should just continue to Arabia."` + ` "Okay, let's take a detour to talk with the Quarg."` + goto detour + + ` "Well," she says, "you're the captain, I'll leave that choice up to you."` + accept + label detour + ` "Trust me," she says, "it's worth it, if we can get some real answers."` + ` "Straight answers from the Quarg?" you say. "Not likely, but it can't hurt to try."` + accept + on visit + dialog `You land on , but you realize that Freya and the graviton reflector are on one of your escorts that hasn't entered the system yet. Better depart and wait for it to arrive.` + + + +mission "FWC Pug 4B: Quarg" + landing + name "Visit the Quarg" + description "If you want, visit the Quarg to see what they can tell you about the Pug, before you continue fighting them." + source Tundra + destination Lagrange + to offer + has "FWC Pug 4: done" + to fail + has "FWC Pug 5: done" + + on complete + log "Learned from the Quarg that they have long been aware of the presence of the Pug in the Deneb system. Apparently the Pug are from another galaxy and possess such advanced technology that even the Quarg do not dare to interfere with them." + log "However, the Pug are known to treat warfare like a game, intentionally using weaker technology when fighting less advanced species in order to give them a fair chance at winning the battle. So, fighting them will not be a lost cause, but the Quarg are unwilling to provide any assistance." + log "Factions" "Pug" `The Quarg claim that the Pug are powerful enough that they could defeat the Quarg, or even the Drak, if they chose to. But the Pug treat warfare like a game. When battling another species, the Pug will limit themselves to ships and weapons that are weak enough that the other species has a chance of defeating them.` + conversation + `You land on the Quarg station, but neither of you knows what to do next. How do you locate a Quarg diplomat? Do they even have such a thing? As you and Freya stand in the hangar looking somewhat lost, one of the Quarg approaches you and says, "These ones have questions?"` + ` Freya says, "We've been attacked by aliens who call themselves the Pug. We're wondering what you know about them."` + ` Quarg skin is normally entirely grey, as is their clothing, but several patches of skin on the Quarg's face turn red at the word "Pug." You've heard theories that this is a sign of emotion in the Quarg, but no one knows what emotion precisely. Anger? Embarrassment? The Quarg you are speaking with simply says, "Come," and leads you to a nook in one of the main hallways, where another Quarg stands behind a desk. You are struck by how little you know about this species: are you speaking to a tour guide, or to a diplomat? Is this the governor of the station, or just an expert in human languages? The Quarg behind the desk says, "Do you have questions for me?"` + choice + ` "Can you help us to fight the Pug?"` + ` "Can you give us information about the Pug?"` + goto info + + ` "No," it says. "Long ago we tried to resist the Pug. In retribution, they broke one of our rings." It points out the window of the station at the half-finished ringworld. "This ring is half complete, and it has taken a thousand of your years to build. The rings are our most precious creations, nearly impossible to destroy, but the Pug know how to twist and cut the fabric of space itself."` + ` "So you've encountered the Pug before?" asks Freya. "You know about them?"` + + label info + ` "The Pug have meddled with the affairs of many species in this galaxy," it says, "but they are not native to it. They came here through artificial wormholes: a technology that not even the Drak possess. Their actions are unpredictable. They are either entirely illogical, or operating on a logic so far above ours that it appears as nonsense to us. They claim it is the latter: that they operate on some special knowledge of time and future."` + choice + ` "If they're so advanced, do we have any chance of defeating them?"` + goto defeat + ` "Do you think the Drak would join us in fighting them?"` + goto drak + + label defeat + ` "Yes," it says. "In battle the Pug always respond with just enough force that their opponent has a fair chance at victory."` + ` Freya is confused. "What do you mean?" she says.` + goto balance + + label drak + ` "No," it says. "The Drak do not interfere in a war unless their rules are broken. And, it would not help you anyway; the Pug always adjust the strength of their fleet to give their opponent what they consider to be fair odds."` + ` "Wait," says Freya, "you're saying they would intentionally attack us with a weaker force instead of using all their strength and guaranteeing victory?"` + goto balance + + label balance + ` "War is a game to the Pug," the Quarg says. "They are a strange species. Even if they start a war, their goal may not be to win it, but to lose in a certain way. We have seen them lose battles against species far less advanced than your own, even though they had weapons that would have guaranteed them victory. If they want war, you must play their game, and if you play their game, they may allow you to win."` + ` "That makes no sense," says Freya. "They would die for the sake of a game?"` + ` The Quarg pauses for a moment as if struggling for words. "I am myself, and also I am Quarg. You are yourselves, and also you are human. But we think perhaps a Pug is Pug first, and then also itself."` + ` "Their identity is communal, rather than individual?" says Freya.` + ` "Indeed. And because they are so deeply connected, they perceive all things as being connected to them. At least, that is the best understanding we have been able to gain of their species."` + ` You talk for a while longer, but gain no more information of value.` + + + +mission "FWC Pug 4C" + landing + name "Liberate " + description "Travel to the system to assist the Navy in driving out the Pug and reestablishing a direct hyperspace link to the Ascella system." + autosave + source Arabia + destination Rand + clearance + to offer + has "FWC Pug 4B: done" + passengers 1 + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + event "fwc reconnect ascella" + conversation + `You help Freya to unload and set up the reflector equipment, then contact the Navy on Oblivion and instruct them to point the transmitter in your direction. A few minutes later Admiral Danforth contacts you. "This link appears to be returning too," he says. "So, let's move on. We're going to make an attack on the system, now, and we would welcome your assistance in this battle." You leave the equipment on and return to your ship with Freya.` + accept + + on visit + dialog `You've landed on , but there are still Pug ships circling overhead. You should take off and help finish them off.` + on complete + log "Succeeded in restoring a few more hyperspace connections, and in driving back the Pug (with the help of the Navy). But, Freya thinks it is way too coincidental that the aliens have left behind the exact technology needed to fix the hyperspace disruptions; it feels like the Pug are playing a game rather than fighting a serious war." + event "fwc reconnect zeta aquilae" + dialog `After a few minutes of scanning the surface of , Freya locates another transmitter station that matches the one you found on Oblivion. You contact Admiral Danforth to tell him its location, and he dispatches a crew to take control of it. He also reports to you that once again, apparently all the Pug left the planet during the course of the battle. "A pity," he says. "If we had taken prisoners, maybe we could have gotten some answers from them. Anyway, meet me in the spaceport whenever you're ready to help with our next mission."` + + npc evade + personality disables heroic staying + government Pug + system "Zeta Aquilae" + fleet 6 + names "pug" + variant + "Pug Maboro" + "Pug Enfolta" 2 + + npc + government "Navy (Oathkeeper)" + system "Zeta Aquilae" + personality heroic staying + fleet + names "republic capital" + fighters "republic fighter" + variant + "Cruiser (Mark II)" + "Combat Drone" 4 + "Frigate (Mark II)" 2 + fleet + names "republic capital" + fighters "republic fighter" + variant + "Cruiser (Mark II)" + "Combat Drone" 4 + "Gunboat (Mark II)" 2 + npc + government Republic + system "Zeta Aquilae" + personality heroic staying uninterested + fleet 2 + names "republic capital" + fighters "republic fighter" + variant + "Cruiser (Mark II)" + "Combat Drone" 4 + "Frigate (Mark II)" 2 + fleet + names "republic capital" + fighters "republic fighter" + variant + "Cruiser (Mark II)" + "Combat Drone" 4 + "Gunboat (Mark II)" 2 + + + +mission "FWC Pug 5" + name "Liberate " + description "Some of the Navy ships have been outfitted with jump drives. Travel with them to the system, avoiding the main Pug fleet in their home system, and reclaim control of the planet." + autosave + source Rand + destination Silver + clearance + to offer + has "FWC Pug 4C: done" + passengers 1 + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + conversation + `You find Admiral Danforth supervising the repairs of the damaged Navy ships. "Glad you survived that battle!" he says. "These alien ships are much more advanced than ours, but we outnumber them, so now that we've established a strong beachhead I think we actually have a chance at defeating them. The only problem is, the majority of our fleet is still up north. With the Vega system cut off, our supply lines are having to go all the way around through the dirt belt. So I'd like to propose liberating Vega next."` + choice + ` "That does sound like a good strategic choice."` + ` "How will your fleet get to Vega without traveling through the Pug home system? That system is swarming with their ships."` + ` Danforth says, "During the battle, we managed to salvage jump drives from a few of the Pug ships. We've installed them in three of our Carriers. Hopefully, with your help, that will be enough to overcome any resistance in the Vega system. Then Miss Winters can work her magic with the hyperlinks again, and we'll be able to bring a massive reinforcement fleet from Sol."` + ` "Sounds good to me," says Freya. "I wish more of our own ships had jump drives, so we could assist you."` + ` "Indeed," says Danforth. "That's why it's so important for Captain 's ship to be part of this battle. When it's all over, I want to be able to tell Parliament that this war was won by the Free Worlds and the Navy fighting side by side every step of the way. And I hope you will be able to tell your Senate the same thing, so that they will be more amenable to a compromise between us."` + choice + ` "I'm glad to hear you say that. Your fleet is so much stronger than ours that you could easily take all the credit."` + goto navy + ` "We were the ones who discovered the aliens and the way to restore the hyperspace links. The Free Worlds deserve the real credit here."` + goto free + label navy + ` "I don't want the credit," he says, "I want peace." He wishes you the best of luck in your attack on Vega, and says to contact him as soon as the link is restored and the reinforcements are ready.` + accept + label free + ` "Captain," he says, "the point isn't who deserves more credit. The point is, how do we tell this story in a way that makes people on my side and on yours more willing to make peace with each other? That's all I care about." He wishes you the best of luck in your attack on Vega, and says to contact him as soon as the link is restored and the reinforcements are ready.` + accept + + on visit + dialog `You've landed on , but there are still Pug ships circling overhead. You should take off and help finish them off.` + on complete + event "fwc liberation of vega" + + npc + government "Navy (Oathkeeper)" + personality heroic escort + fleet 3 + names "republic capital" + fighters "republic fighter" + variant + "Carrier (Jump)" + "Combat Drone" 6 + "Dagger" 4 + + npc evade + personality disables heroic staying + government Pug + system Vega + fleet 2 + names "pug" + variant + "Pug Enfolta" + "Pug Zibruka" 4 + fleet 2 + names "pug" + variant + "Pug Enfolta" + "Pug Zibruka" 3 + + + +mission "FWC Pug 5B" + landing + name "Travel to " + description `Travel with Freya to , where you can set up the "graviton reflector" to restore the hyperspace link from Sol to the Pug territory. (She thinks Mars is a better option than a heavily populated planet like Earth.)` + autosave + source Silver + destination Mars + to offer + has "FWC Pug 5: done" + passengers 1 + cargo "graviton reflector" 10 + blocked `When you land on , Freya says, "Captain, it looks like you're going to need to continue with this mission." You should free up more space, then return here.` + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + log "Drove the Pug out of the Vega system with the help of some Navy ships equipped with jump drives. Once again, the Pug somehow managed to evacuate all their people from the planet before the Navy arrived, as if they were already expecting to lose this system." + conversation + `Once again, the Pug seem to have anticipated your attack and evacuated all their personnel from the planet before your arrival. It's a little disconcerting that they seem to have planned for events to unfold in exactly this way. Once again, you find one of the transmitter stations, abandoned on but still in working order, and inside the station Freya locates another one of the "reflectors" that she needs in order to complete the link. "I don't get it," she says. "They should've destroyed all this before they left."` + choice + ` "Yes, I hope we're not playing into some sort of trap."` + goto trap + ` "Well, let's just be thankful they didn't."` + ` "I suppose," she says. "I just don't like not understanding things, and I do not understand these aliens at all."` + goto next + label trap + ` "Indeed," she says. "It's hard to imagine that a species so advanced could be making so many tactical errors."` + label next + ` You load the equipment onto your ship, and Freya says, "Let's set it up on , rather than Earth. I don't think the graviton radiation is harmful to human beings, but there's no point in placing it on such a densely populated planet."` + accept + on visit + dialog `You land on , but realize that your escort carrying Freya and the graviton reflector hasn't entered the system yet. Better depart and wait for it to arrive.` + + npc + government Republic + system Sol + personality heroic staying uninterested + fleet 3 + names "republic capital" + fighters "republic fighter" + variant + "Carrier (Mark II)" + "Lance" 4 + "Combat Drone" 6 + "Cruiser (Mark II)" + "Combat Drone" 4 + "Frigate (Mark II)" 2 + "Gunboat (Mark II)" 2 + "Rainmaker (Mark II)" 2 + + + +mission "FWC Pug 5C" + landing + name "Return to " + description "Return to , and join the Navy fleet in preparing for an attack on the Pug home system. A Free Worlds fleet will be attacking from the south at the same time." + autosave + source Mars + destination Silver + to offer + has "FWC Pug 5B: done" + passengers 1 + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + event "fwc reconnect vega" + conversation + `As soon as Freya has set up her equipment and verified that it is working, you contact Admiral Danforth. "We're on Mars," you tell him, "and we should have the hyperspace link to Vega restored soon."` + ` "Excellent," he says. "Please contact your Council and arrange for your fleet to strike from the south at the same time as the fleet from Vega jumps in from the north."` + ` You contact Tomek and tell him the Navy is ready for a final assault, and he agrees to send as many ships as he can spare to join you. Now it's time to return to and await the attack signal.` + accept + on visit + dialog `You land on , but realize that your escort carrying Freya hasn't entered the system yet. Better depart and wait for it to arrive.` + + npc + government Republic + system Sol + personality heroic waiting + fleet 3 + names "republic capital" + fighters "republic fighter" + variant + "Carrier (Mark II)" + "Lance" 4 + "Combat Drone" 6 + "Cruiser (Mark II)" + "Combat Drone" 4 + "Frigate (Mark II)" 2 + "Gunboat (Mark II)" 2 + "Rainmaker (Mark II)" 2 + + + +mission "FWC Pug 6" + landing + name "Defeat the Pug" + description "Join the Navy fleet in attacking the Pug home system. Once their fleet is eliminated, land on their home world of to attempt to negotiate for peace." + autosave + source Silver + destination Pugglemug + clearance + to offer + has "FWC Pug 5C: done" + passengers 1 + blocked "You need at least one bunk free for Freya in order to continue this mission." + on enter Deneb + dialog + `You enter the Deneb system expecting a massive Pug battle fleet to be waiting for you. Instead, it is entirely deserted. Also, your sensors are picking up some sort of anomaly outside the orbit of the outermost planet.` + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + log "Preparing for the final assault on the Pug homeworld. There seems to be no other option but to force them to surrender, but with the help of the Navy that no longer seems like an impossible task." + event "pug flee" + conversation + `The tiny spaceport on Silver is packed with people as more and more Navy ships come in for a landing. The Navy admirals have decided that there is no sense in delaying: you will be launching an attack on the Pug homeworld in the morning. Despite your success so far in battling the Pug, you know that if their entire fleet opposes you, even the Navy may not be strong enough to defeat them. This may be the last time you see many of these officers and crew members alive.` + ` Everyone prepares for death in different ways. The spaceport's pub is packed, with the crowd spilling out into the hallway and loud music blasting. The chapel is equally full, and the sound of whispered prayers and chanting clashes with the dance music from the pub. Through the doorway of the chapel you see some people sitting cross-legged on the floor and others kneeling on prayer rugs, as the various cultures that make up the Republic do their best to share the space.` + ` You find Freya sitting in a secluded nook on the upper floor of the spaceport building, watching the stars and the drifting sand out the window. "Ready for the last battle, Captain?" she asks.` + choice + ` "Sure, with the Navy at our backs I think we've got a good chance."` + ` "As ready as I'll ever be, I guess."` + ` She laughs. "I suppose that's the best we can hope for. Do you mind if I ride in your ship tomorrow, rather than one of the others? If this is the end, I'd rather face it with people I know." You agree. She turns back to look out the window.` + ` Since Freya seems to want to be alone, you return downstairs, and discover that a sizeable Oathkeeper fleet has arrived. In the main vestibule of the spaceport, an Oathkeeper officer is leading a group in qigong meditation. And surprisingly, you spot Admiral Danforth sitting with the Muslim prayer group and chanting in fluent Arabic. Meanwhile, the party outside the pub continues.` + ` Eventually morning comes, and you prepare your ship for the assault on the Pug homeworld...` + accept + + npc + government Republic + personality heroic + fleet 3 + names "republic capital" + fighters "republic fighter" + variant + "Carrier (Mark II)" + "Lance" 4 + "Combat Drone" 6 + "Cruiser (Mark II)" + "Combat Drone" 4 + "Frigate (Mark II)" 2 + "Gunboat (Mark II)" 2 + "Rainmaker (Mark II)" 2 + npc + government "Navy (Oathkeeper)" + personality heroic + system Cebalrai + fleet 2 + names "republic capital" + fighters "republic fighter" + variant + "Cruiser (Mark II)" + "Combat Drone" 4 + "Frigate (Mark II)" 2 + fleet 2 + names "republic capital" + fighters "republic fighter" + variant + "Carrier (Mark II)" + "Lance" 4 + "Combat Drone" 6 + "Gunboat (Mark II)" 3 + npc + personality heroic + system Cebalrai + government "Free Worlds" + fleet + names "free worlds capital" + variant + "Dreadnought" + "Bastion (Laser)" + "Argosy (Blaster)" + "Argosy (Laser)" + fleet + names "free worlds capital" + fighters "free worlds fighters" + variant + "Dreadnought" + "Falcon (Plasma)" + "Skein" + "Finch" 6 + fleet + names "free worlds capital" + variant + "Dreadnought" + "Falcon (Laser)" + "Osprey (Laser)" + fleet + names "free worlds capital" + variant + "Falcon (Heavy)" + "Osprey (Laser)" + "Argosy (Turret)" + + on visit + dialog `You land on , but realize that your escort carrying Freya hasn't entered the system yet. Better depart and wait for it to arrive.` + on complete + log `The Pug have fled, apparently traveling through an artificial wormhole back to whatever galaxy they came from. And, it turns out that many of their cities on "Pugglemug" were only for show: buildings with no inhabitants, and with holograms creating the appearance of a heavily populated world. They left no advanced technology behind, and no sign of what their true intentions were, but it turns out that the fake cities here were designed for human habitation. They must have been planning this departure for a very long time.` + log `Now that the Pug are gone, the Navy will be able to use the "graviton reflectors" to repair the broken hyperspace links and to reconnect all of human space.` + log "Factions" "Pug" `The Pug disappeared from human space, and left behind more questions than answers. It is possible that the true purpose of their attack was to give human beings a common enemy that would force them to band together and forget their internal struggles.` + event "fwc pug defeated" + event "fwc link restoration 1" 10 + event "fwc link restoration 2" 18 + event "fwc link restoration 3" 29 + conversation + `As you bring your fleet in for a landing, you find that the main Pug spaceport is surprisingly empty. However, a group of Pug children are gathered in a loose circle on one of the landing pads. They appear to be playing some sort of game; they ignore your fleet overhead.` + choice + ` (Attack them.)` + ` (Avoid harming them and land.)` + goto avoid + + ` You fire a single shot into the center of the circle, leaving a dark scar on the landing pad and sending a plume of dust and smoke into the air. The children continue their game, as if nothing has happened.` + label avoid + ` You land your ship near the circle of Pug children. They are bouncing a ball back and forth between them, and studiously ignoring your presence. Aside from the sound of the ball striking the pavement, the entire city is eerily quiet. "This is really weird," says Freya.` + choice + ` (Explore the city.)` + goto city + ` (Join the game.)` + goto join + + label join + ` You step into the circle and make a grab for the ball, but it passes straight through your fingers. Freya reaches out to touch one of the children, and her hand, too, passes through them. "Some sort of holographic projection," she says.` + ` The Navy ships are beginning to land and send crew out to explore. You and Freya walk into the city, passing by a pair of adult Pug who sit at a table outside what looks like some sort of cafe, playing a board game with black and white stones on a hexagonal grid. You check and find that they, too, are a holographic illusion.` + goto house + + label city + ` The Navy ships are beginning to land and send crew out to explore. You and Freya walk into the city. The streets are mostly deserted, but on one of them you pass by a pair of adult Pug who sit at a table outside what looks like some sort of cafe, playing a board game with black and white stones on a hexagonal grid.` + choice + ` (Attack them.)` + goto attack + ` (Try to talk to them.)` + goto talk + + label attack + ` You throw a punch at one of the Pug at the table, but your fist passes right through its head as if nothing is there. Surprised, Freya reaches out to touch the other one, and again her hand passes through them. "Some sort of holographic projection," she says. You continue exploring.` + goto house + + label talk + ` You try to talk to the Pug, but they, like the children, are ignoring you completely; they do not even seem to be aware of your existence. Finally, Freya reaches out to shake one of them by the shoulder, and her hand passes straight through it. Surprised, she waves her hands back and forth through both of them. "Some sort of holographic projection," she says.` + goto house + + label house + ` You continue to explore for a while. Aside from the illusions, the city seems to be deserted. "Let's check inside one of the houses," Freya says at last. You climb up the steps to what looks like an apartment building and find that all the doors are unlocked. Inside one of the living spaces, you explore the different rooms and find that the water fixtures and electricity are working, but a thick layer of dust covers everything. Freya, meanwhile, is staring at one of the electrical outlets. "," she says, "do you see anything odd about this?"` + choice + ` "No, it's just an ordinary electric outlet."` + ` "Everything here is odd. The city, the holograms, all of it."` + ` She says, "It's an ordinary, human style electrical outlet. Human. In an alien city. And the steps we came up to get here: the Pug have legs half again as long as ours. But the tread spacing was at the normal human height. This building wasn't made for the Pug. It was made for us."` + ` Reports begin coming in as the Navy explores the rest of the planet, and they are all finding the same thing: the cities are abandoned, many of them with signs that they were never inhabited in the first place. The first time you visited this planet, you thought it must have a billion inhabitants, but now it seems that its true population was less than a million - all of whom have apparently departed to somewhere beyond the wormhole.` + ` Freya says, "Let's get back to the spaceport and meet up with the admirals."` + + + +mission "FWC End" + name "Talk to Parliament" + description "Travel to Earth for another meeting with Parliament. Alondo and Katya will meet you there. (Hopefully it will go better than your last visit.)" + autosave + source Pugglemug + destination Earth + to offer + has "FWC Pug 6: done" + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + log "Parliament has agreed to a peace treaty, because the threat of alien invasion now seems much more pressing than the civil war with the Free Worlds. Whatever the true intention of the Pug was, the result of their interference is that humanity is at peace once more. There has been great loss of life, but nothing compared to what would have happened if the Free Worlds had tried to conquer Earth." + log "It may be a while before members of the Free Worlds manage to re-earn the trust of the rest of humanity, however." + "reputation: Republic" += 20 + conversation + `You find Admiral Danforth inspecting the Pug spaceport. "This is all very odd," he says. "I'm glad the aliens appear to have left, but I wish we knew where they came from and whether they're likely to return."` + ` Freya says, "What should we do now?"` + ` "I've contacted New Austria and told them that Councilor Reynolds is free to leave," he says. "She told me that your Senate has agreed to the Free Worlds being a semi-autonomous district of the Republic, similar to the Syndicate systems. She also asked that you and Captain meet up with her and Alondo Gruyere on Earth, where they will be meeting with Parliament. I sent a report to Earth that places a very heavy emphasis on the role that the Free Worlds played in this victory, so Parliament ought to be quite willing to negotiate with you."` + choice + ` "Thank you. It's been an honor to fight alongside you."` + goto honor + ` "Last time we visited Parliament, they violated our safe passage agreement and put us on trial."` + goto trial + label honor + ` "No, the honor has been mine," he says. "Feel free to drop by and visit me on Farpoint any time you're in the area."` + accept + label trial + ` "Trust me," he says, "you won't need to worry about that this time around. Having an alien attack so close to Earth be thwarted through the assistance of the Free Worlds has put Parliament in a very... receptive mood. Good luck, Captain , and I hope our paths will cross again."` + accept + + on complete + event "deep sky tech available" + event "syndicate tech available" + set "main plot completed" + set "free worlds plot completed" + set "free worlds checkmate" + event "stack core for sale" + conversation + `You arrive in the Parliament building just as Alondo and Katya have finished meeting with them. "Good news," says Katya. "We're all officially pardoned. And you, Captain , have become something of a hero."` + ` "Better yet," says Alondo, "the war with the Republic is over. We agreed to limiting our territory to its current size, and to a very minor tax to cover the cost of Navy protection if the aliens attack again or some other major catastrophe strikes. In return, the Free Worlds have been granted autonomy from the Republic."` + ` "Also," says Katya, "as their own expression of gratitude, the Syndicate members of Parliament have offered to make some of their new technology, developed during the war, available to us at an affordable price."` + choice + ` "That's very generous of them."` + ` "I wonder if that's their way of buying our support and keeping us quiet about the supposed defector."` + ` "Maybe so," says Alondo. "Now, Captain, your salary will continue to be paid in gratitude for your service, but you are free to return to civilian life. What do you think you will do next?"` + choice + ` "Build a merchant fleet and live a safe, quiet life."` + ` "See if folks in the fringe worlds need any help against the pirates."` + ` "Use my jump drive to explore beyond human space."` + ` "Well, we all wish you the best of luck," says Freya. "We would never have won this war without you. Be sure to stay in touch." You hug each of them goodbye, and return to your ship. What you do next is up to you...` diff -Nru "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/human/free worlds epilogue.txt" "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/human/free worlds epilogue.txt" --- "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/human/free worlds epilogue.txt" 1970-01-01 00:00:00.000000000 +0000 +++ "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/human/free worlds epilogue.txt" 2020-05-01 19:02:38.000000000 +0000 @@ -0,0 +1,199 @@ +# Copyright (c) 2015 by Michael Zahniser +# +# Endless Sky is free software: you can redistribute it and/or modify it under the +# terms of the GNU General Public License as published by the Free Software +# Foundation, either version 3 of the License, or (at your option) any later version. +# +# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY +# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A +# PARTICULAR PURPOSE. See the GNU General Public License for more details. + +mission "FW Epilogue: Ijs and Katya" + minor + landing + source "Winter" + to offer + has "free worlds plot completed" + + on offer + conversation + `You are on , home to the Free Worlds Conservatory where Ijs is on faculty as a professor. Would you like to visit him and see how he is doing?` + choice + ` (Yes.)` + ` (Not right now.)` + defer + ` While looking Ijs up in the campus directory, you notice something else: Katya is listed in the directory too, as "Visiting Professor of Civics and Economics." You give Ijs a call and ask if he and Katya would like to meet up with you for dinner, and they readily agree.` + ` When you join them at the restaurant, Katya says, "It's really great to see you again, ."` + ` "Not to mention," says Ijs, "it's great to have an excuse to eat somewhere other than the student center for once. How has life been treating you, ?"` + choice + ` "I miss the excitement of the work we did together, but other than that life is great."` + goto excitement + ` "It's kind of hard to adjust to civilian life."` + goto adjust + ` "I want to explore the rest of the galaxy, but apparently that part of the game hasn't been implemented yet."` + goto game + + label excitement + ` "I understand that feeling," says Katya. "But, just remind yourself, this is what we fought for. For peace. For a world where no one has to fear for their lives.` + goto end + + label adjust + ` "Tell me about it," laughs Katya. "I can hardly believe I'm now a professor. Or at least, acting as one. But after so much fighting, and so much time alone and imprisoned, for me it feels good to finally be able to relax, to let go of the idea that the galaxy will fall apart without me."` + goto end + + label game + ` "Whoops," says Ijs, "now you've done it, there goes the fourth wall."` + ` Katya laughs. "If you're so eager to explore the rest of the galaxy, , maybe you should volunteer to help out with creating the stories to populate it. This is an open source game after all, and it would be a sad thing for it to remain the product of only one person's imagination."` + goto end + + label end + ` Your dinner arrives, and you spend a pleasant evening eating together and reminiscing about old times. Back in the days of the civil war, neither Katya and Ijs were people who smiled or laughed easily, but now they have an entirely different air about them, peaceful and contented. It's heartening to see that they, at least, have found a happy ending together after all the chaos you lived through.` + ` Suddenly you realize that around you, the restaurant workers are sweeping the floors and putting chairs up on tables: it's closing time, and you are the last ones there. "Well ," says Ijs, "it was good of you to stop by, and I wish you the best in your journeys among the stars. Give our regards to the others if you see them." You wish them well, and return to your ship.` + decline + + + +mission "FW Epilogue: Alondo" + minor + landing + source "Bourne" + to offer + has "free worlds plot completed" + + on offer + conversation + `As you're coming in for a landing on Bourne, you receive a message from Alondo. "!" he says. "I just heard that you were in system. Want to meet up for a drink and talk about old times?"` + choice + ` "Sure, I'd be glad to."` + ` "Sorry, I'm busy right now."` + defer + ` You meet up with Alondo at a local pub. He tells you that his life has continued to be quite full since the war ended and the Council was dissolved: he's been placed in charge of the Free Worlds diplomatic corps, whose main job appears to be to make sure all the individual worlds within the coalition feel like their concerns are being listened to. "It means lots of travel," he says, "and lots of fine meals with important people. And they're always interested to hear my stories from the war times."` + ` You tell Alondo a bit about what you've been doing since the war ended. "Of course," he says, "you're traveling the galaxy. I knew from the start you weren't the kind who would quickly put down roots on a single planet."` + ` Alondo goes on to describe some of the inner workings of the Free Worlds Senate, and the mutual defense arrangement that forms the backbone of the coalition. "For a while there," he says, "it felt like there was so much bureaucracy that we couldn't get anything done, but now it's finally starting to function in the way all of us imagined. Quite an honor to have had a hand in the birth of a new government."` + choice + ` "Spoken like a true bureaucrat."` + goto bureaucrat + ` "I really do hope the Free Worlds can live up to our original vision of justice and equality."` + goto vision + + label bureaucrat + ` "Fair enough," he says, "but I really do believe we've created a government here that is less prone to the inequalities that they're still struggling with in the Republic."` + goto end + + label vision + ` "Me too," he says. "We've got a good start, but then again, so did the Republic, back in the day."` + goto end + + label end + ` He is quiet for a moment, and then says, "I guess that's why I'm still here in the thick of things, instead of just settling down somewhere and leaving public life behind. I don't believe society or government just naturally becomes good or stays good without effort. So I'm here to speak up when we start to stray from our original vision."` + ` You sit and talk with each other for quite a while longer, reminiscing about old times. Then, you wish him well in his work, and he tells you to stop by and say hello any time you're in the area. You head back to your ship.` + decline + + + +mission "FW Epilogue: Freya" + minor + landing + source "Pugglemug" + to offer + has "free worlds plot completed" + + on offer + conversation + `When you land on , you head into the city to explore a bit and to find out if the Navy and the others who have come here after them have had any luck in unlocking the secrets of this place. Already, it appears that some of the empty apartments have become actual living quarters for people, and there are even a handful of shops opening up on the main street.` + ` In one of those shops, you run into Freya. "!" she says. "It's good to see you again. I hear that Parliament named you an official war hero or something. Much better than being a wanted fugitive, huh?"` + choice + ` "Yes, it's quite an honor."` + goto honor + ` "Yes, it's hard to know what to do with myself now that no one wants to kill me."` + goto kill + + label honor + ` "Right. Just remember, none of it would have happened without me, okay? Not that I have any desire to be a hero; that sort of public attention would be pretty much my worst nightmare."` + goto next + + label kill + ` "Well, I'm sure you can find something interesting to do," she says. "Go fight some pirates. Or become a business mogul and get filthy rich. Whatever floats your boat."` + goto next + + label next + ` "What have you found out about the Pug?" you ask.` + ` "Not much," she says. "The wormhole doesn't seem to lead to their real home; it's just another red herring. The real breakthrough, of course, would be if we could find some hints in the stuff they left behind about how to build more jump drives of our own. But so far, we can't even figure out how to create new hyperspace links where there wasn't one originally. I'm starting to think that those graviton transmitters we used were just one more game - a toy, not the real thing. Not what created the links in the first place, I mean, unless they were created by someone with the patience to wait a million years for them to work."` + choice + ` "Have you found any other interesting technology?"` + goto technology + ` "Any more hints about who the Pug were and what they wanted?"` + goto pug + + label technology + ` "Some," she says. "Everything they left behind is like, well... an educational toy. Like some absent parent left behind a super-advanced chemistry set for their kids to play with. That's how all the artifacts we find here feel - not like the real thing that the Pug would have used, but like a simplified model that they gave us to help us figure it out. Everything they left behind, I'm convinced they left intentionally, because it could teach us something they wanted us to know, while keeping all their true secrets secret. The rest of you moved on, and I'm still here playing their game."` + goto end + + label pug + ` "Not much," she says. "This world - it feels like when you're visiting a friend's house, and they spent the whole day cleaning up for you. It's not like a person's home is when you drop by unannounced. Nothing's out of place. Everything that's lying out somewhere, is something they wanted you to see. There's some weird technology they left behind, but all of it is like toys, puzzles... I don't know, like an educational game they designed for us to play. The rest of you moved on, and I'm still here playing their game."` + goto end + + label end + choice + ` "You sound frustrated."` + ` "You know, the war is over, you can relax if you want to."` + ` "I know, I know," she says. "I complain, but really there's nowhere else I would rather be. Even if everything we're discovering here is nothing more than what they intended for us to discover, it's still the most interesting work I could possibly be doing right now. So, don't feel sorry for me. Really."` + ` You talk for a while longer, and she tells you she'll be sure to be in touch if they ever get to the root of the Pug's motivation. "Until then," she says, "good luck in your travels. I hope the galaxy never runs out of ways to surprise you."` + decline + + + +mission "FW Epilogue: Danforth" + minor + landing + source "Farpoint" + to offer + has "free worlds plot completed" + not "Wanderers: Alpha Surveillance E: offered" + + on offer + conversation + `Would you like to stop by and see how Admiral Danforth is doing?` + choice + ` (Yes.)` + ` (Not right now.)` + defer + + branch checkmate1 + has "free worlds checkmate" + ` Danforth is quite excited to see you. "Captain !" he says. "So good to see you back up here in my neck of the woods again. It's funny, you'd think that with the war over they'd just dissolve the Oathkeepers, since the whole Republic is at peace with the Free Worlds and there's no longer any oath left for us to keep. But, the Oathkeepers became so well known for our role against the Pug and the Syndicate that now everyone wants to join our division."` + goto choice + + label checkmate1 + ` Danforth is quite excited to see you. "Captain !" he says. "So good to see you back up here in my neck of the woods again. It's funny, you'd think that with the war over they'd just dissolve the Oathkeepers, since the whole Republic is at peace with the Free Worlds and there's no longer any oath left for us to keep. But, the Oathkeepers became so well known for our role against the Pug that now everyone wants to join our division."` + + label choice + choice + ` "Glad to see you're still in the thick of things, sir!"` + goto thick + ` "What sort of work is the Navy doing now that we're at peace?"` + goto work + + label thick + ` "Oh, you bet I am," he says. "I'll never retire from the Navy, you know. I plan to still be serving on the day I die."` + goto next + + label work + ` "Just the sort of work we all signed up for in the first place," he says. "Defending the defenseless, keeping the peace, helping silly novice pilots who run out of fuel."` + goto next + + label next + ` "Are the pirates giving you any trouble?" you ask.` + ` "A bit," he says. "We still have far too many pirates in this sector, in part due to the Free Worlds driving them out of the south. The pirates grew stronger and more bold as the war dragged on, when all our fleets were busy elsewhere, but now we're beginning to get them under control again."` + + branch checkmate2 + has "free worlds checkmate" + ` Then he leans forward and says, more quietly, "Of course, you and I both know the pirates aren't the main threat. Raven is off infiltrating Syndicate worlds even as we speak, and several of my other best intelligence officers, too. The Syndicate wants us to believe that they've weeded out all the rotten apples from their ranks, but we're keeping an eye on them, all the same."` + goto end + + label checkmate2 + ` Then he leans forward and says, more quietly, "Just a heads up that the Navy has their eye on the Free Worlds still. Just because a peace treaty was made doesn't mean you can keep your nukes forever."` + + label end + ` After you talk for a while longer, Danforth wishes you luck and sends you on your way. "I'll be in touch if we ever need your assistance in the future," he says.` + decline diff -Nru "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/human/free worlds intro.txt" "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/human/free worlds intro.txt" --- "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/human/free worlds intro.txt" 1970-01-01 00:00:00.000000000 +0000 +++ "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/human/free worlds intro.txt" 2020-05-01 19:02:38.000000000 +0000 @@ -0,0 +1,2030 @@ +# Copyright (c) 2014 by Michael Zahniser +# +# Endless Sky is free software: you can redistribute it and/or modify it under the +# terms of the GNU General Public License as published by the Free Software +# Foundation, either version 3 of the License, or (at your option) any later version. +# +# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY +# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A +# PARTICULAR PURPOSE. See the GNU General Public License for more details. + +mission "Pact Recon 0" + name "Pirate Reconnaissance" + description "Fly through the systems, then report to so the Southern Defense Pact can analyze your logs of pirate activity (if any)." + waypoint "Alniyat" + waypoint "Han" + waypoint "Atria" + waypoint "Lesath" + source + attributes "south" + not government "Pirate" + destination "Glaze" + to offer + random < 60 + not "event: war begins" + + on offer + conversation + `You can't help noticing that the freighter parked next to the is in very bad shape, its hull pockmarked with blaster scars, as well as larger dents that may be from missiles. The crew is busy welding new hull plating onto it; the captain is having an animated conversation with a young female militia officer.` + choice + ` (Approach them and find out what happened.)` + ` (Ignore them.)` + decline + ` You overhear enough of the conversation to figure out that the freighter was attacked by pirates. Eventually, they stop talking, and the militia officer, seeing you nearby, walks over to you. "The pirate fleets keep getting stronger every year," she says.` + choice + ` "Is there something I can do to help?"` + goto help + ` "I wish I could help, but my ship is not a warship."` + goto warship + label help + ` "There is indeed," she says. "Have you heard of the Southern Mutual Defense Pact?"` + goto pact + label warship + ` "There are other ways you could help us," she says. "Have you heard of the Southern Mutual Defense Pact?"` + goto pact + label pact + choice + ` "Yes."` + goto eyes + ` "No. What is it?"` + ` She says, "We're a collection of worlds that have decided that since the Navy doesn't patrol this part of the galaxy anymore, it's up to us to keep the pirates in check. The idea is that if the pirates ever try something big, like capturing an entire planet, that planet can call on the entire Pact to assist them."` + ` "Sounds like a good idea," you say.` + label eyes + ` "The Pact is launching a new initiative," she says. "We're calling it the 'Thousand Eyes.' We're asking ship captains to let us access their scanner logs, basically using merchants as a surveillance network. You don't have to fight the pirates, just let us know if you see them. Interested?"` + choice + ` "Sure, I would be glad to help."` + ` "Sorry, sounds too risky."` + decline + ` "Great!" she says. "Right now, we need more eyes on a few systems on the edge of Southern space. All you need to do is fly through those systems, then report to our base on Glaze. I'll mark the target systems on your map."` + accept + + on accept + log "Volunteered to help the Southern Mutual Defense Pact keep tabs on pirate activity in their region of space. Pirate attacks seem to be getting worse because the Navy doesn't bother to patrol down here anymore." + + on visit + dialog phrase "generic waypoint on visit" + on complete + payment 25000 + dialog + `A different female militia officer approaches you when you land on , and gives you in exchange for your scanner logs of the southern systems. "My name is Freya Winters," she says. "I'll be in touch when we've got a new assignment for you."` + + + +mission "Pact Recon 1" + landing + name "Pirate Reconnaissance" + description "Fly through the systems, then report to so the Southern Defense Pact can analyze your logs of pirate activity (if any)." + waypoint "Wei" + waypoint "Alnasl" + waypoint "Eber" + waypoint "Alpha Arae" + source + attributes "south" "dirt belt" "rim" "near earth" + not government "Pirate" + destination "Glaze" + to offer + random < 40 + not "event: war begins" + has "Pact Recon 0: done" + + on offer + dialog + `You receive a message from Freya, the militia officer in charge of tracking pirate activity. "We need some more eyes on the empty systems in the middle of the Dirt Belt," she says. "Pay would be a bit better than last time. Interested?"` + + on visit + dialog phrase "generic waypoint on visit" + on complete + payment 35000 + dialog + `You transfer your sensor logs to Officer Winters. She thanks you for your work, and pays you . She says, "I'll let you know when we need your services again."` + + + +mission "Pact Recon 2" + landing + name "Pirate Reconnaissance" + description "Fly through the systems, then report to so the Southern Defense Pact can analyze your logs of pirate activity (if any)." + waypoint "Men" + waypoint "Antares" + waypoint "Shaula" + waypoint "Nunki" + source + attributes "south" "dirt belt" "rim" "near earth" + not government "Pirate" + destination "Glaze" + to offer + random < 40 + not "event: war begins" + has "Pact Recon 1: done" + + on offer + dialog + `You receive another message from Freya: "Hello Captain! I've got a more challenging and lucrative mission for you. We need someone to do a flyby of all four pirate systems here in the south, to gauge their strength. Again, no fighting is required. What do you say?"` + + on visit + dialog phrase "generic waypoint on visit" + on complete + payment 60000 + dialog + `Freya Winters meets up with you in person soon after you land. "I hope you didn't have much trouble," she says, as she hands you a credit chip for . "You've been a great help to us. I'll be sure to contact you next time we need a scout."` + + + +mission "Pact Recon 3" + landing + name "Pirate Reconnaissance" + description "Fly through the systems, searching for a gathering pirate fleet. Report to the Pact on when you are done." + waypoint "Orvala" + waypoint "Hintar" + waypoint "Naper" + waypoint "Boral" + source + attributes "south" "dirt belt" "rim" "near earth" + not government "Pirate" + destination "Glaze" + to offer + random < 40 + not "event: war begins" + has "Pact Recon 2: done" + + on offer + dialog + `Once again, you receive a message from Freya Winters. "We have another mission for you," she says, "this one a bit more dangerous. We've heard rumors of a pirate fleet massing in one of the seldom-visited systems in the Dirt Belt, and we need to know where they are. Interested in helping to track them down? As before, you don't need to fight them, just observe them."` + + npc + government "Pirate" + personality staying plunders disables + system "Naper" + fleet "Small Southern Pirates" 3 + fleet "Large Northern Pirates" + + on visit + dialog phrase "generic waypoint on visit" + on complete + payment 80000 + dialog + `You report to Freya that you found a sizable pirate fleet in the Naper system, as well as spotting some pirates elsewhere. She thanks you, and pays you . "Thank you for your assistance," she says. "Again, I'll be in touch if we need you."` + + + +mission "Pact Questioning" + source + attributes "near earth" "paradise" + government "Republic" + to offer + not "chosen sides" + random < 7 * ( "Pact Recon 1: done" + "Pact Recon 2: done" + "Pact Recon 3: done" ) + + on offer + log "Apparently the Navy is suspicious of anyone who worked with the Southern Mutual Defense Pact; got questioned about it by an officer. It was unclear what his rank or position in the Navy was." + conversation + `As you are walking through the spaceport, a middle-aged man in a Navy uniform walks up to you and says, "Excuse me, Captain . Could I speak with you for a few minutes?"` + choice + ` "Okay."` + ` "Sorry, I'm really busy right now."` + defer + branch free + has "event: war begins" + ` "Thank you," he says. "Am I correct that you have been assisting the Southern Mutual Defense Pact?"` + goto start + label free + ` "Thank you," he says. "Am I correct that you performed some missions for the Southern Defense Pact, back before they became the Free Worlds?"` + label start + ` His voice is very friendly, and he is not armed or accompanied by any other officers that you can see, so it doesn't seem like you are in trouble or in danger of being arrested - especially since your work for the Pact was perfectly legal.` + choice + ` "I don't know what you are talking about."` + ` "I did take a few jobs helping out the local militias, yes."` + goto pact + ` "Yes, I ran several missions for the Pact."` + goto pact + ` "I'm sorry, but I don't want to talk to you about that."` + goto quit + ` He has been looking intently into your eye, and when you lie to him, he frowns. "It really isn't necessary to lie to me," he says. You are not sure what to say in response, so you remain quiet.` + label pact + ` "Tell me," he says, "was there one particular militia officer who you reported to, or was it someone different every time?" As he is speaking, you look for clues of who he is or why he is questioning you, and you notice something very odd. All Navy personnel you have encountered in the past have a name badge on their lapel and rank insignia on their collar, but his uniform is entirely blank.` + choice + ` "I don't remember anyone's name in particular."` + ` "I would rather not name any names."` + ` "I usually reported to an officer named Freya Winters."` + goto freya + ` "I don't want to talk about this. I'm leaving."` + goto quit + ` "Oh well," he says, "it was worth asking. Would you at least be willing to tell me the nature of the missions you were performing?"` + goto missions + label freya + ` "Ah yes, Miss Winters," he says. "A very capable woman, although she's more skilled as an engineer than as a leader. Can you tell me what sort of work you were performing for her?"` + label missions + choice + ` "I'd rather not say."` + goto quit + ` "Who are you? Why are you asking me these questions?"` + goto questions + ` "Reconnaissance missions, tracking pirate movements."` + goto recon + ` "Sorry, I'm done talking to you."` + goto quit + label recon + ` "Are you certain your reconnaissance was only targeted at pirates?" he asks. "Did they collect only your logs on pirate ships, or on every ship you saw?"` + choice + ` "I honestly don't know."` + ` "I think it was only the pirate ships."` + ` "I just gave them all my logs. I'm not sure what parts of them they ended up using."` + ` "I see," he says. "I wonder why they didn't share more of the details of their work with you."` + ` "Why are you asking me all these questions?" you say.` + label questions + ` "I'm just collecting information," he says. "Anything you tell me is interesting to me." Then, with a mischievous grin, he adds, "Anything you refuse to tell me is also interesting. Anyway, I won't detain you any longer. Thank you for your time." He smiles and walks away. You are left with no idea of what is going on.` + decline + label quit + ` "Understood," he says. "Thank you for your time." He makes no effort to detain you. As you walk away, you glance over your shoulder a few times to make sure you are not being watched or followed, but see no one.` + decline + + + +mission "FW Recon 0" + name "Transport Militia Officer" + description "This militia officer asked if you could transport him to ." + minor + source + government "Free Worlds" + near "Aldhibain" 1 10 + destination "Glaze" + to offer + has "event: initial deployment 4" + random < 35 + 5 * "assisted free worlds" * "assisted free worlds" + passengers 1 + to fail + has "chosen sides" + + on offer + conversation + `A man in a militia uniform approaches you and asks whether you would be willing to give him a lift to .` + choice + ` "Sure, I'd be glad to help!"` + accept + ` "Sorry, I'm busy with something else right now."` + defer + ` "Are you connected to the Free Worlds?"` + ` "Yes, I'm an officer in their militia. Is that a problem?"` + choice + ` "Sorry, I really don't want to assist the rebels."` + decline + ` "No problem at all. I'd be glad to help with your cause!"` + accept + ` "No problem. But I'm afraid I don't have space for you right now."` + defer + + on visit + dialog `You land on , but you realize that the militia officer is on one of your escorts that hasn't entered the system yet. Better depart and wait for it to arrive.` + on complete + payment + dialog + `The militia officer thanks you for the ride and pays you . As he is leaving, he says, "If you're interested in doing more work for us, head to the spaceport bar and find my commander. I'll tell him to keep an eye out for you."` + + + +mission "FW Recon 1" + name "Free Worlds Reconnaissance" + description "Perform an outfit scan on the Cruiser , then report to a Free Worlds officer on ." + source + planet "Glaze" + to offer + has "FW Recon 0: done" + to fail + has "chosen sides" + + on offer + conversation + `When you walk into the spaceport bar, a man in a militia uniform flags you down, and says, "Excuse me, Captain . Would you be willing to do a small service for the Free Worlds?"` + choice + ` "Perhaps. What do you want me to do?"` + ` "Sorry, I want no part in your rebellion."` + decline + ` "It's a rather simple matter," he says. "Most of the Republic ships that have come through this system seem to be outfitted for surveillance, not combat. But there is one in orbit right now, the , that seems to be equipped as a warship. Would you be willing to scan its outfits and report to us what you find? We will pay ."` + choice + ` "Sure, that sounds simple enough."` + accept + ` "Sorry, I don't want to assist rebels."` + decline + + on accept + log "Volunteered to do some recon work for the Free Worlds, as long as there is nothing illegal involved." + + npc "scan outfits" + government "Republic" + personality staying uninterested target + fleet + names "republic capital" + fighters "republic fighter" + variant + "Cruiser (Heavy)" + conversation + `As soon as you scan the its captain hails you. "Excuse me, captain," he says, "can I assist you with something?"` + choice + ` "I was just wondering what sort of engines you've got that let you move so fast."` + goto engines + ` "Never mind sir, I was just admiring your... impressive equipment."` + goto equipment + label engines + ` "Nice, aren't they?" he says. "Atomic engines, the very latest in propulsion technology from Deep Sky. They're so smooth and responsive, I feel like I'm back piloting a shuttlecraft again."` + ` He pauses, then adds, "They pay me a thousand credits every time I say that."` + goto close + label equipment + ` He looks awfully pleased with himself. "Yes, I suppose a ship like this is sure to turn a few heads. Next time we're on the same planet, stop by my berth and I'd be glad to give you a... private tour." He winks at you. You feel a little bit creepy.` + goto close + label close + ` You cut the commlink and breathe a sigh of relief that the conversation is over.` + + on visit + dialog `You land on , but you haven't yet scanned the Navy Cruiser patrolling the system. Depart and scan the Cruiser's outfits before returning.` + on complete + dialog `Soon after you land, the militia officer comes to your ship and pays you in exchange for your sensor logs regarding the . He says, "If you would be interested in continuing to work for us, meet me in the spaceport bar in an hour."` + payment 10000 + + + +mission "FW Recon 2" + name "Free Worlds Reconnaissance" + description "Scan any ships in the system that are equipped like the combat-ready Cruiser you scanned previously, then return to ." + source + planet "Glaze" + to offer + has "FW Recon 1: done" + to fail + has "chosen sides" + waypoint "Menkent" + + on offer + conversation + `You meet up with the militia officer in the spaceport bar. "Glad you showed up," he says, "I'm Jean-Jacques, by the way, but you can call me JJ."` + ` You introduce yourself in return, and he continues. "Here's the deal. I'm the commander of the militia on Glaze. So far, we and the Navy are not shooting at each other, because no one wants to fire the first shot. But if they're getting ready to change that, they'll start refitting their Cruisers with heavy weaponry instead of surveillance equipment. So, I need to know how many more of their ships are equipped like the one you just scanned."` + ` He continues, "I'd like you to go to , where they're building some sort of secret base. Scan any ships you think match the one we just saw, then bring your scanner logs back here for me to look at."` + choice + ` "Sure, I'd be glad to do that."` + accept + ` "Sorry, after the way this last captain responded to me scanning him, I'm not sure I want to risk it again."` + decline + + npc "scan outfits" + government "Republic" + personality staying uninterested target + system "Menkent" + fleet + names "republic capital" + fighters "republic fighter" + variant + "Cruiser (Heavy)" 4 + dialog "You've scanned all the ships you can find here that seem to be upgraded for combat. Time to return to to collect your payment." + + on visit + dialog `You land on , but you haven't yet scanned the Navy Cruisers patrolling Menkent. Depart and scan the Cruisers' outfits before returning.` + on complete + dialog `JJ meets you as soon as you land, and you hand over the scanner data. "Thank you again," he says. "If you're willing to take on one more recon mission, meet me in the bar." He hands you .` + payment 50000 + + + +mission "FW Recon 3" + name "Free Worlds Reconnaissance" + description "Land on and secretly collect information on the developing Navy base there." + source + planet "Glaze" + destination + planet "New Wales" + to offer + has "FW Recon 2: done" + to fail + has "chosen sides" + + on offer + conversation + `You meet JJ again in the bar. "I have one more reconnaissance mission for you," he says. "The Navy is building a base on New Wales, adjacent to the existing spaceport. From what I understand, they're employing thousands of locals to build it, so one more worker walking around would not seem out of place. I need you to walk around the base, take notes on the number and size of the landing pads and hangars, take pictures if you can, and report back to me. What do you say?"` + choice + ` "Sure, I can do that."` + accept + ` "What if they arrest me?"` + + ` "From what I understand," says JJ, "the base is not actually closed off to civilians. So as long as you keep out of any areas that are marked off limits, you won't be committing any crime."` + choice + ` "Okay, I'll do it."` + accept + ` "Sorry, I've decided I don't really want to side with the Free Worlds."` + + ` "I'm really sorry to hear that," says JJ. "We had high hopes for you."` + decline + + + +mission "FW Recon 3B" + name "Free Worlds Reconnaissance" + description "Return to with information on the Navy base on ." + landing + source + planet "New Wales" + destination + planet "Glaze" + to offer + has "FW Recon 3: done" + to fail + has "chosen sides" + + on offer + conversation + `You walk through the new section of the spaceport that the Navy is building, trying to look inconspicuous. When it seems that no one is watching, you snap a few photographs. You count seven hangars large enough to house a Carrier, and workers are clearing and blasting level surfaces for many more. An entire new village of identical prefabricated houses has sprung up nearby. And every few minutes, a warship flies overhead with a roar that shakes the entire mountain. It is an intimidating sight.` + ` As you are heading back to your ship after taking note of everything you think JJ would be interested in, two officers walk past you and you overhear one saying to the other, "Secret message from fleet command."` + ` You stop to tie your shoe and try to listen in. "What's the message?" asks the other.` + ` "I can't tell you here," says the first, and they duck behind one of the storage sheds.` + choice + ` (Ignore them and return to my ship.)` + accept + ` (Follow them and listen in.)` + + ` You follow the officers into a supply yard and hide behind a large stack of crates. "Lieutenant," says one of them, "we just received word that the Free Worlds have contracted with someone to spy on this facility."` + ` "A professional, sir?"` + ` "Hardly. My grandmother would make a better spy. It's a merchant captain, clearly an amateur." They are both speaking quite loudly; you are having no trouble listening in.` + ` "What are we going to do, sir?" asks the lieutenant.` + ` "Nothing. If gawking at our ships were a crime, we'd have half the local population in prison by now. But if this captain should accept any further assignments, we may have to take action."` + ` "Should we at least inform this individual that those crates make terrible cover?" asks the lieutenant, grinning.` + ` "Now, now," says the other officer, "no need to be spiteful." They walk off, leaving you thoroughly embarrassed.` + accept + + npc evade + government "Republic" + personality timid + fleet + names "republic capital" + variant + "Gunboat" + + on visit + dialog `A minute after you land, a Republic Gunboat, the , lands directly next to you. JJ does not approach you. You notice from your ship's logs that this Gunboat has been following you ever since you left ; before you can hand over the information, you will need to escape its pursuit.` + + on complete + "assisted free worlds" ++ + dialog `JJ meets you as soon as you land, and you pass off your information and photos to him. He pays you and says, "I'll be sure to let the Free Worlds Council know how helpful you have been."` + payment 80000 + log "Gave the Free Worlds some photos and information on the Navy base on New Wales. Jean-Jacques, the militia contact, was very grateful for the help." + + + +mission "FW Katya 1" + name "Assist the Free Worlds" + description "Stop by , pick up two passengers and some cargo, and distract the Republic from a more important cargo exchange going on simultaneously." + minor + to offer + random < 10 + 7 * "assisted free worlds" * "assisted free worlds" + to fail + has "chosen sides" + source + government "Free Worlds" + destination "Glory" + on offer + conversation + `Wandering through the spaceport, you have stopped for a moment to read the menu posted in front of a restaurant, when your thoughts are interrupted by the click of a gun being cocked right behind your head, and a woman's voice saying, "Think fast, Captain."` + choice + ` (Do this karate move I saw in a video one time.)` + goto `karate` + ` (Raise my hands slowly into the air and find out what she wants.)` + + ` "Good choice," she says. "Now, turn around, slowly, and don't try any funny business. I've got a semiautomatic pistol pointed right at your head."` + choice + ` (Now, try that karate move.)` + goto `karate` + ` (Turn around slowly.)` + + ` You turn around and find yourself facing a woman in a Free Worlds uniform. The chevrons on her collar mark her as some sort of officer. She is grinning at you. "Beautifully done, Captain," she says. "Such restraint. Such remarkable levelheadedness. Not something I often see around here. If this thing were loaded, quite a few back country rubes in the last few months would've had their brains blown open before I could even get around to recruiting them." She lowers the gun.` + choice + ` "You mean this was some sort of test? You're not trying to mug me?"` + goto `explanation` + ` (Try that karate move, just for kicks.)` + + ` You make a grab for the gun. A second later she's got your arm twisted behind your back, using just enough force to make it clear that things could get really painful if you continue to struggle. "Smart, and playful too," she says, "I like that. But, it'll be a cold day in hell before a kid like you gets the drop on me. Now, shall we talk?" She lets go of you, and you shake out your arm gingerly.` + + label `explanation` + ` "I need a civilian for some courier work," she says. "Nothing illegal, at least nothing the Republic can pin on you. It just needs to be done by a ship that isn't flying our colors, and by a captain who isn't going to scream, 'Death to all tyrants!' and go in with guns blazing the first time your cargo gets scanned. What do you say?"` + choice + ` "I'm not sure I'm ready to pick sides in this war, yet."` + ` "Okay, tell me more."` + goto `more` + + ` "Look, kid," she says, "when I ask you to pick sides, when I offer you a mission that's gonna burn some bridges for you, I won't be sneaky about it. I'll tell you exactly what you're signing up for. What I'm offering you now is just a chance to get to know us, and let us get to know you, with no expectations. Heck, you can even run missions for the Reps at the same time."` + choice + ` "That sounds fair. I'll hear you out."` + ` "Fair enough, but I don't like working with people who start conversations by pointing guns at my head. Even unloaded guns."` + decline + + label `more` + ` "Okay, here's the deal. We need some cargo carried from to Skymoot. It's just medical supplies - no bombs, no contraband. But we'll load it onto your ship in the dead of night, trying our best to avoid any notice. But the Reps have the sharpest eyes in the galaxy, so you'll get noticed anyway. And since anything done in the dead of night is likely to arouse their suspicions, you'll get boarded and searched. Meanwhile, the real cargo will have been loaded onto one of our ships in broad daylight, and will pass through Republic space entirely unnoticed."` + choice + ` "I like the way you think. Count me in."` + goto `details` + ` "Sorry, it sounds a bit too shady for my liking. Please don't offer me any work in the future."` + + ` "Shucks," she says, "I liked you. I was looking forward to having you on my team." She looks genuinely crestfallen. "But fair is fair. You're free to go, and I'll tell my colleagues that you're not interested in working for us."` + decline + + label `details` + ` "Great," she says, grinning even more broadly. "My name's Katya Reynolds, by the way. Glad we'll be working together." She starts to walk away, then seems to remember something. "One last thing - some friends of mine on , tourists, need a lift off that rock, and I owe them a favor. Would you mind saving two bunks for them?"` + choice + ` "Sure, no problem."` + + ` "Excellent. I'm looking forward to doing business with you, Captain."` + accept + + label `karate` + ` You dodge sideways and spin quickly. As you do so you hear a loud click, but the gun does not fire. With one hand you knock aside the gun. With the other you land a karate chop which, if you had studied karate, would've shattered her collarbone and left her reeling in pain. But since you have not studied karate, instead your blow bounces harmlessly off her surprisingly muscular shoulder.` + ` Your assailant turns out to be wearing a Free Worlds uniform and a disappointed expression. "Well aren't you a dumb reckless bastard!" she says, "I'd hoped for something better from you. First of all, if this gun were loaded, your brains would be splattered all over the sidewalk. And second, you fight like a girl. I have no use for hotheads like you." She stalks off, leaving you very confused. It would appear that you've just failed some sort of test.` + choice + ` (Let her go.)` + decline + ` "Oh yeah? Well you ARE a girl!"` + + ` She turns back around, with a fearsome gleam in her eyes, and walks up to you until your faces are only inches apart. "Yeah, but I don't fight like one," she says. "I... fight like a she-badger."` + choice + ` "A she... badger?"` + + ` "Fearsome creatures." She walks away, leaving you even more confused.` + decline + on decline + event "FW Katya Alt 2: ready" 21 + log "Was held up at gunpoint by a militia woman in some sort of ill-conceived Free Worlds recruitment test." + + on accept + log "Agreed to run interference for the Free Worlds by pretending to be a smuggler while actually carrying harmless medical supplies. It seems like this might be a ploy to make the Navy look bad." + + + +mission "FW Katya 1B" + name "Assist the Free Worlds" + description "Bring some cargo (harmless but intended to look suspicious) and two tourists to ." + landing + to offer + has "FW Katya 1: done" + to fail + has "chosen sides" + source "Glory" + destination "Skymoot" + passengers 2 + cargo "surgical gear" 10 + blocked "You have reached , but you need in order to take on Katya's mission for the Free Worlds. Return here when you have the required space free." + on offer + conversation + `Soon after you land, a middle-aged tourist couple approach you and ask if you'd be willing to take them to Skymoot, "to see the dragons. Katerina recommended you." You tell them you would be glad to.` + ` The man, who is wearing floral print shorts and carrying an absurdly large camera, introduces himself as Marty. "And this is my wife, Sarah," he adds. "Would you mind taking a picture of us?" They pose in front of your ship. "Better take two pictures in case she blinks," says Marty. As you help them bring their oversized suitcases on board, you can't help wondering why Katya would be friends with such a quintessential pair of rich, uncultured buffoons.` + ` Much later that night, as planned, three shadowy figures load a set of unmarked crates into your cargo bay. Katya assured you that the contents are harmless, just intended to distract the Republic security officers, but you can't help feeling like you're getting involved in something shady.` + accept + + on visit + dialog `You land on , but realize that your escort carrying Marty, Sarah, and the medical supplies hasn't entered the system yet. Better depart and wait for it to arrive.` + on complete + payment 100000 + conversation + `When you land on , before your engines have even had a chance to cool, Katya comes aboard your ship. When she sees your passengers, she breaks into a wide grin. "Lynn!" she says, running up and hugging the woman who introduced herself as "Sarah." Then she turns to "Marty" and says, "And Henry! So good to see you both. Captain , allow me to introduce you to Professor Lynn Anderson, one of the galaxy's premier planetary scientists, and her husband Henry, a former Navy intelligence officer."` + choice + ` "Pleased to meet you both. Why the deception?"` + ` "Wait a minute... were they the secret cargo?"` + + ` Katya explains, "The Andersons are defecting to the Free Worlds. Their dream is to make terraforming a public service, supported by government funds, rather than a luxury available only to the richest of planets. We worked for years to get Parliament to accept that idea, but with no luck. And because of Henry's background and knowledge about the intelligence community, the Republic would have stopped them if they knew they were defecting."` + ` She adds, "The real secret cargo, which arrived several days ago via a faster ship, was their personal possessions and Lynn's lab equipment and instruments, which were loaded onto a ship supposedly bound for Hestia."` + ` "We had just rented a cottage there," says Henry, "saying we were downsizing. We'll lose the security deposit, of course, but it gave us an excuse to pack up and move."` + ` Katya says, "You might not guess it from the outfit he's wearing, but Henry is an absolute mastermind at subtlety and misdirection. He planned the whole thing." She hands you a credit chip for . "Thanks so much for your help. If you're willing to continue helping the Free Worlds, meet me in the spaceport bar in half an hour."` + + + +mission "FW Katya 1C" + invisible + landing + source + government "Republic" + attributes spaceport + to offer + has "FW Katya 1B: active" + to fail + has "chosen sides" + + npc kill + personality nemesis + government "Republic" + fleet "Small Republic" 2 + + on offer + conversation + `When you land on and open your ship's main hatch, you find yourself facing a Navy officer with several armed guards in tow. He says, "Sorry captain, but you've been selected for a random cargo screening."` + choice + ` (Let them in.)` + goto enter + ` (Attack them.)` + goto attack + ` (Shut the hatch and escape into space.)` + goto flee + + label attack + ` You draw your gun. The officer shouts in alarm and dives out of the way. His companions, who turn out to be wearing body armor, open fire. You die quickly. Katya will be very disappointed.` + die + + label flee + ` You slam the hatch shut in their faces, quickly fire up your engines, and flee for the sky. Before you have even broken out of the atmosphere, your communicator picks up a broadcast message marking you as a wanted criminal. Also, your radar informs you that several Navy vessels are on your tail.` + launch + + label enter + ` You let the officer and his companions into your cargo bay. They immediately zero in on the crates that were loaded up during the night. One of the guards runs a quick scan and says, "No explosives, no radiation."` + ` The Navy officer says, "Would you mind telling us what's in these crates?"` + choice + ` "Just medical supplies. Surgical gear, mostly."` + goto medical + ` "Just some secret illegal things."` + goto illegal + ` "I've never seen those crates before in my life. I don't know where they came from."` + goto denial + + label medical + ` "Any biological material or restricted medications?" he asks.` + ` "No, sir," you say.` + goto search + + label illegal + ` He laughs. "Sorry," he says, "you probably think we're just being paranoid, but rules are rules." Clearly he took what you said as a joke.` + goto search + + label denial + ` He frowns. "We're going to have to frisk you," he says. One of the guards pats you down and takes your gun and your pocketknife. "Have a seat," says the officer. They force you to sit on the ground, and one of the guards points a very large gun at you.` + goto search + + label search + ` He says, "I'm afraid we're going to have to search these crates." The guards grab a couple of crowbars and begin prying the lids off them. The contents turn out to be relatively innocuous, although one box full of scalpels and other surgical implements gives them pause. As they open crate after crate without finding anything incriminating, you can tell the officer is getting more and more frustrated and uncomfortable. When the last crate turns out to contain nothing but bandages and gauze pads, his frustration turns to embarrassment. They re-pack the crates and nail the lids back on.` + ` "I'm sorry," says the officer, "we must have been responding to a bad tip. I'm very sorry for this invasion of your privacy, Captain."` + choice + ` "Never mind, I know you're just doing your job."` + goto gracious + ` "Since when has the Republic gotten so heavy handed about searching civilian ships?"` + goto angry + + label gracious + ` "You are very gracious, Captain. We will not detain you any longer." They leave.` + decline + + label angry + ` "I am sorry, Captain. Since the terrorist attacks everyone has been on edge. I hope you won't think badly of us." They leave.` + decline + + on accept + "reputation: Republic" = -10 + + + +event "FW Katya Alt 2: ready" + +mission "FW Katya Alt 2" + name "Transport Mr. Eyes" + description "Katya Reynolds asked you to travel to , where her friend Mr. Eyes is waiting for you." + minor + source + government "Free Worlds" + destination Foundry + passengers 1 + to offer + has "event: FW Katya Alt 2: ready" + random < 25 * "assisted free worlds" + to fail + has "chosen sides" + on offer + conversation + `As you are walking through the spaceport, someone calls out, "Captain !" A Free Worlds officer is approaching you; you recognize her as the same woman who pulled a gun on you earlier as a way to "test" you. "I apologize for pulling that trick on you before," she says. "My name is Katya Reynolds. I've heard really good things about you from some other members of the Free Worlds Council, and I'm hoping you'd reconsider working with me."` + choice + ` "Okay, as long as you don't point any more guns at me."` + ` "Sorry, I just really don't like you. Or the Free Worlds."` + decline + ` "Great," she says. "Here's the deal. I have a friend named Mr. Eyes, who needs a lift from . For his safety, I'd rather not tell you anything about his work, but I assure you he's an upstanding citizen. A little unpopular with big corporations and certain corrupt local governments, though. Can you give him a lift?"` + choice + ` "Sure, I would be glad to."` + accept + ` "Sorry, this sounds a bit too shady to me."` + decline + + on visit + dialog `You land on , but your escort with room for Mr. Eyes hasn't entered the system yet. Better depart and wait for it to arrive.` + on complete + set "FW Katya 2: done" + + + +mission "FW Katya 2" + name "Transport Mr. Eyes" + description "Katya Reynolds asked you to travel to , where her friend Mr. Eyes is waiting for you." + source "Skymoot" + destination "Foundry" + passengers 1 + to offer + has "FW Katya 1B: done" + to fail + has "chosen sides" + on offer + conversation + `When you enter the bar, Katya waves you over to her table. "I've got another friend who needs to be transported," she says. "This one is on a boondock planet near the Core right now."` + choice + ` "Sure, I'd be glad to transport him."` + ` "Sorry, but I've decided working for the Free Worlds just isn't worth the risk."` + decline + + ` "Great!" she says. "His name is Mr. Eyes, and he'll meet you on . For his safety, I'd rather not tell you anything about his work, but I assure you he's an upstanding citizen. A little unpopular with big corporations and certain corrupt local governments, though."` + accept + on visit + dialog `You land on , but your escort with room for Mr. Eyes hasn't entered the system yet. Better depart and wait for it to arrive.` + + + +mission "FW Katya 2B" + landing + name "Transport Mr. Eyes" + description "Transport Mr. Eyes to , where the recent terrorist attack took place." + source "Foundry" + destination "Geminus" + clearance + passengers 1 + npc + government "Pirate" + personality nemesis plunders waiting + fleet "Small Core Pirates" 2 + to offer + has "FW Katya 2: done" + to fail + has "chosen sides" + on offer + log "People" "Katya Reynolds" `A former member of Parliament representing the impoverished Dirt Belt worlds, Katya is now a leader in the Free Worlds movement. She is well-known for standing up for the "common people" when they are being overlooked or mistreated by the government or by corporations.` + log "People" "Ijs Springborn" `Also known as "Mr. Eyes," Ijs worked for years as a self-appointed "vigilante nuclear power plant inspector," trying to catch and report environmental abuses that the government officials were turning a blind eye to. He has now agreed to join the Free Worlds movement.` + conversation + `As soon as you land and open your ship's hatch, a man wearing sunglasses and a ridiculous hat and carrying a large metal suitcase runs past you and into your ship, casting a quick furtive glance behind him to see if anyone is following.` + choice + ` (Draw my weapon to defend myself against him.)` + goto weapon + ` (Quickly shut the hatch and find out if he is okay.)` + goto okay + + label weapon + ` You shut the hatch to keep anyone else from boarding your ship uninvited, then confront him. "Who are you and what are you doing on my ship?" you ask.` + goto name + + label okay + ` You shut the hatch to keep anyone else from boarding your ship, then turn around to find out who your visitor is. "My name is ," you say. "How can I help you?"` + goto name + + label name + ` "I'm Ijs Springborn," he says, pronouncing the name like "Eyes." He takes off the glasses and hat. "Councilor Reynolds told me to meet you here."` + choice + ` "Wait, 'Councilor' Reynolds? You mean Katya is in Parliament?"` + + ` He looks genuinely shocked. "You didn't know? That woman is a legend. Did two terms representing the Dirt Belt. Defender of small worlds and the common people. In some circles her work has made her almost as unpopular as me. But she got tired of working for reform and decided to create her own government instead."` + ` "And what do you do for work?" you ask.` + ` "Vigilante nuclear power plant inspector," he says, nonchalantly.` + choice + ` "Um... what?"` + ` "How does that even work?"` + ` "Is that even legal?"` + + ` "I go from world to world checking out plant emissions, to see if they're leaking isotopes into the air, the sea, or the groundwater. And if they are I sic the Department of Atomic Safety on them. The Syndicate hates my guts right now."` + ` "So, what has Katya asked you to do for the Free Worlds?" you ask.` + ` "Isn't it obvious?" he says. "We're going to hunt down certain naughty people who have been developing nuclear weapons, and the Free Worlds will turn them over to the Republic. Then the Republic will know that the Free Worlds weren't behind the attacks, and we'll stop this whole mess before it devolves into a civil war."` + choice + ` "So, you're convinced that the Free Worlds are innocent?"` + goto convinced + ` "Okay, what's our plan to do that?"` + goto plan + + label convinced + ` "Absolutely," he says. "It makes no sense. First of all, that attack hurt their cause more than it helped it. And second, I've known Katerina and her friends in the Coalition for a long time. There's no way they would agree to such a thing. So, whoever is responsible is out there somewhere, and the Free Worlds will bring them to justice."` + choice + ` "Well, then, what's our plan?"` + + label plan + ` "First," he says, "we need to go to Geminus, where the attack happened. I can explain more when we get there. In the meantime, I should also warn you that I seem to have terrible luck with pirates showing up wherever I go. It's almost like someone has put a price on my head." He grins.` + accept + + on visit + dialog `You land on , but you realize that Mr. Eyes is on one of your escorts that hasn't entered the system yet. Better depart and wait for it to arrive.` + on accept + log `Met up with a friend of Katya's named Mr. Eyes, who calls himself a "vigilante nuclear power plant inspector." He thinks he can help hunt down the people who bombed Geminus and Martini, to prove that the Free Worlds were not behind it.` + + + +mission "FW Katya 2C" + landing + name "Transport Mr. Eyes" + description "Bring Mr. Eyes to , where you will meet up with Katya (and hopefully get paid)." + source "Geminus" + destination "Rand" + passengers 1 + to offer + has "FW Katya 2B: done" + to fail + has "chosen sides" + on offer + conversation + `It turns out that the suitcase Mr. Eyes is carrying is full of portable sensors. He fires them up while explaining to you what he is doing. "Each world, and even each mine, has a slightly different mix of isotopes in their fissionable elements," he explains. "So what I'm doing right now is almost like taking a fingerprint. Once we've got it, we can try to find a match on another planet. I'd be willing to bet the material just came from a civilian reactor core, so tracking it back to the mine wouldn't necessarily incriminate anyone. But developing nukes is tricky, so they probably did tests. And if we can find the test site, that may lead us to the perpetrators."` + ` A few minutes later, his measurements are done. "Got it," he says. "Time to start hunting. Katya said to meet up with her on . It's not our best bet, but it's on the list of suspects."` + accept + on visit + dialog `You land on , but you realize that Mr. Eyes is on one of your escorts that hasn't entered the system yet. Better depart and wait for it to arrive.` + on complete + payment 100000 + conversation + `As soon as you land, Mr. Eyes fires up his sensors and begins collecting data. A few minutes later, Katya shows up. "Eyes!" she says. "It's great to see you again."` + ` "You too, Councilor," he says.` + ` Katya hands you a credit chip for another . "Thanks again, Captain. Did Eyes explain the plan to you?" You nod. "Well," she says, "if you've got space for the two of us and want to be a part of seeing justice done, let's meet up in the spaceport once Eyes is done analyzing his data."` + + + +mission "FW Katya 3" + name "Drone Hunting" + description `Disable a surveillance drone (ideally when no Cruisers are watching), board it, "salvage" its surveillance equipment, and return to . (Until you leave the system where you disabled the drone, other Republic ships may attack you.)` + source Rand + to offer + has "FW Katya 2C: done" + to fail + has "chosen sides" + on offer + conversation + `You find Eyes and Katya sitting in the shade of one of the few trees in the port, drinking some sort of frozen milkshakes while they stare out at the desert and talk in hushed voices. When you join them, Katya says, "I was just filling Eyes in on the Navy's recent fleet mobilization. Half the Dirt Belt is swarming with Cruisers and surveillance drones right now. It's hard to believe that we can find the attackers before they do, unless they're somewhere the Navy hasn't thought to look."` + ` "Agreed," says Eyes, "and to make matters worse, their sensors are probably much better than mine."` + ` Katya appears to be struck by a sudden idea. "The sensors on their drones," she says, "their unmanned drones..."` + ` Eyes glances at her, sees her expression, and says, "No, Councilor, don't even think of it. That's a horrible idea."` + ` "No," she says, "it's brilliant. Captain , are you familiar with the Dereliction and Salvage Act of 2976?"` + choice + ` "Of course. I read parliamentary proceedings every night when I'm trying to fall asleep."` + goto yes + ` "No, I've never heard of it."` + goto no + + label yes + ` "Well then," she says, "you'll probably agree that legally speaking, Navy surveillance drones count as abandoned goods the moment their owners have left the system."` + goto response + + label no + ` "Well," she says, "it started when the Syndicate began experimenting with fully automated mining facilities on uninhabitable planets. Pirates started raiding the mines to steal equipment, and the Syndicate claimed that these installations were 'colonies' and it was the Navy's job to defend them. The Act was Parliament's response, stating that taking goods from a human being is piracy, but if the owner or some living representative of theirs is not present in system, taking those goods is a legal salvage operation. The point was to keep the Navy from being obligated to defend every equipment cache or abandoned station in the galaxy. But by the same law, those Navy surveillance drones become abandoned goods the moment their motherships leave the system."` + goto response + + label response + choice + ` "Yup. That makes perfect sense to me."` + goto agree + ` "That sounds like a terrible idea."` + goto disagree + + label disagree + ` "Are you saying we're going to need to find a different captain to work with?" says Katya. "That would be a big disappointment."` + choice + ` "Fine, I'll do it. But I still think it's an unwise idea."` + goto agree + ` "I'm sorry, but this is a bit farther than I'm willing to go. Count me out."` + decline + + label agree + ` "Great!" says Katya. "All we have to do is disable a drone, board it, yank out the surveillance equipment, and bring it back here to test it out."` + ` Ijs says, "Captain, we should warn you: when you attack a drone, any Republic folks in that system will get mad at you. But once you jump out of the system, they'll calm down again."` + accept + + on accept + log "Katya's plan for hunting down the nuclear terrorists involves stealing the sensor equipment from a Navy surveillance drone. Supposedly taking equipment from a drone counts as a salvage operation as long as none of its owners are present, due to a legal loophole in an old act of Parliament." + + on visit + dialog `You land on , but you don't have a Surveillance Pod. You must disable a Navy surveillance drone and plunder the outfit from it before returning.` + on complete + outfit "Surveillance Pod" -1 + conversation + `You hand over the "salvaged" equipment to Mr. Eyes and Katya. Eyes begins fiddling with it, and soon discovers how to work the atmospheric scanner. "This is really nice stuff!" he says, enthusiastically.` + ` Katya says, "We found a halfway decent restaurant in the spaceport village. If you want to keep working with us, meet us there this evening."` + + + +mission "FW Katya 4" + name "Katya and Mr. Eyes" + description "Stop on and check the planet for signs of nuclear testing." + source "Rand" + destination "Oblivion" + blocked "You need bunks for both Katya and Eyes in order to continue this mission." + passengers 2 + to offer + has "FW Katya 3: done" + to fail + has "chosen sides" + on offer + log "People" "Katya Reynolds" `Katya grew up on Hope, a Dirt Belt world that is no longer inhabited because of a supervolcano eruption that triggered a new ice age. Despite her distrust of the Republic she has high regard for the Navy because they were the ones, acting without clearance from Parliament, who helped the settlers on Hope to evacuate safely.` + conversation + `You join Katya and Mr. Eyes in the restaurant, and order your meals. They are both in high spirits. While you are waiting for the food to arrive, Mr. Eyes raises his glass of wine and says, "A toast, to Captain and our marvelous new toy. May it bring us good information and swift justice."` + ` "We're thinking that while we're in the area, we should stop on next," says Katya, "and then work our way toward the Rim."` + ` Your meals arrive. The food is excellent, and you spend a relaxed evening sharing stories of your childhoods. Katya turns out to be a Dirt Belt native like yourself, from a planet named Hope. "No longer settled," she explains. "Supervolcano. It was a cold planet to start out with, and the eruption sent it into an ice age that could last for millennia. My home town is under thirty meters of glacier by now."` + choice + ` "Was anyone killed?"` + ` "How did you escape?"` + + ` "The eruption was on the other continent," she explains, "so no one was killed in the blast. It was a slow-moving disaster. We had six months or so to move two million settlers off-world before the temperatures would drop too low to be livable. More than half of the Navy was mobilized to ferry our people to other planets."` + ` "Here's the best part," says Eyes. "The Navy operates with a certain amount of autonomy. Turns out when they found out about the disaster, they mobilized without even waiting to clear it with Parliament. Which was technically within their mandate, this being a natural disaster. But the Navy is funded by taxes, and the Paradise Planets pay ten times as much in taxes as the Dirt Belt."` + ` "The Paradise Planets viewed the Navy as their own private security force," says Katya, "so they got really mad when half the Navy suddenly vanished to assist some dirty refugees. Because those admirals gave the order to assist us, millions of lives were saved. And then Parliament fired them."` + choice + ` "You're making the Navy sound like heroes. I thought they were your enemies."` + ` "You've almost convinced me to join the Navy."` + + ` "Our fight isn't with the Navy," says Katya. "Most of them are good people. I'm sure they don't want war any more than we do. They're like police officers who are suddenly being asked to fight against the very people they swore to protect and serve."` + ` "I was a child on Vinci while this was happening," says Eyes. "A paradise world. I would listen to the news and could never understand why all the adults around me were so very, very angry that the Navy had gone off to rescue two million people from freezing to death. But they told me that we lived in one little island of safety in a dangerous galaxy, and that without the Navy protecting us the pirates or even maybe aliens would sweep in and destroy our homes and take our money. That it was us against the whole galaxy."` + ` "I'd hate to be rich," says Katya. "So much to fear."` + ` You finish your meal (Katya pays the tab), and agree to take off for first thing in the morning.` + accept + on visit + dialog `You land on , but you realize that Katya and Mr. Eyes are on one of your escorts that hasn't entered the system yet. Better depart and wait for it to arrive.` + + + +mission "FW Katya 5" + landing + name "Information Gathering" + description "Bring Katya and Mr. Eyes to , where some monks may be able to help you negotiate with the pirates for information." + source "Oblivion" + destination "Harmony" + passengers 2 + to offer + has "FW Katya 4: done" + to fail + has "chosen sides" + on offer + conversation + `You land on , and Mr. Eyes fires up the new Navy surveillance equipment to make atmospheric measurements. "Nothing here," he says after a few minutes. "Guess we should move on."` + choice + ` "Are we just going to search every planet in this sector? Won't that take months?"` + goto months + ` "Are there any other ships helping us search, or is it just us?"` + goto search + + label months + ` "You've got a point," says Eyes. "And we don't even know for sure that the terrorists originated from around here."` + goto pirates + + label search + ` "No," says Eyes, "we've tried to keep this search a secret so the terrorists won't know we're looking for them. If they turn out to be Free Worlds sympathizers, and I assume they are, we'll have a better chance of infiltrating them if they think we're on their side."` + goto pirates + + label pirates + ` Katya says, "What we need is some leads to follow. I bet we could buy information on Greenrock. Whenever anyone is doing something illegal in this sector, there's a good chance the pirates are helping them."` + ` Mr. Eyes says, "Unless you've got boatloads of money to give the pirates, we need someone who's friendly with them, who can convince them to talk for free. We should go to the Brothers on Harmony."` + ` "That's not a bad idea," says Katya, "as long as they don't make me sit through one of their church services. I always fall asleep."` + ` "What do you say, Captain?" asks Eyes. "Want to visit a monastery?"` + choice + ` "Sure, sounds like fun."` + accept + ` "You guys have interesting friends. How do you know these monks?"` + goto friends + ` "Sounds boring. Can't we go shoot down more surveillance drones instead?"` + goto shoot + + label friends + ` "When I grew up and left the paradise sector, as a young idealist," says Eyes, "I decided I wanted to take a vow of poverty, so I came to live with the Brothers. But it turns out they also wanted me to take a vow of obedience. And chastity. Not so much my cup of tea." He winks at Katya.` + ` "Are the monks really as boring as Katya says?" you ask.` + goto shoot + + label shoot + ` "Sorry kid," says Eyes. "Take it from me, working for justice is not always exciting."` + choice + ` "Fine, I'm in."` + accept + ` "Sorry, but I think I'm done with helping the Free Worlds. I'd rather strike out on my own."` + decline + on visit + dialog `You land on , but you realize that Katya and Mr. Eyes are on one of your escorts that hasn't entered the system yet. Better depart and wait for it to arrive.` + + + +mission "FW Katya 5B" + landing + name "Information Gathering" + description "Travel to with Brother Greg and see if he can get any information from the pirates there. (Hail the planet to have him negotiate landing clearance.)" + source "Harmony" + destination "Greenrock" + clearance `Brother Greg talks briefly with the spaceport traffic controller. When they realize who he is, they agree to let you land "without paying the usual fee."` + passengers 2 + to offer + has "FW Katya 5: done" + to fail + has "chosen sides" + on offer + log "Factions" "Pirates" `Pirate ships are often crewed by children, the equivalent of street gangs or child soldiers. Many lawless worlds are so poor that joining a pirate gang is one of the only attractive options for earning a living.` + conversation + `Katya and Eyes lead you to the monastery. As you are approaching, you meet a monk who is wearing a long black robe and kneeling in a small vegetable garden, pulling weeds. When he looks up and sees you, he leaps to his feet and runs over. "Katya! And Ijs! Welcome back!" Then he turns to you. "I'm David," he says.` + choice + ` "I'm . Pleased to meet you."` + + ` Katya asks, "Is Brother Greg here?"` + ` "Sure," says David. "Come inside." The monastery building is a stone and brick structure that looks like pictures you have seen of ancient Earth. He leads you down a long hallway and into a sitting room with furniture that looks equally antique, and then leaves.` + ` As you are waiting, Eyes explains, "Brother Greg is in charge of the monastery's outreach and ministry to pirate crew members."` + choice + ` "That sounds even odder than being a vigilante nuclear inspector."` + goto odd + ` "Why would anyone want to reach out to pirates?"` + goto outreach + + label odd + ` Eyes laughs. "Yes, the monks were a big influence in helping me to think creatively about my own vocation."` + + label outreach + ` "Consider this," says Katya. "In the galactic south, the average age of a pirate crew member is seventeen years old. And many are much younger than that. They're more like street kids than like hardened criminals."` + ` Just then, Brother Greg walks in. Mr. Eyes introduces you to him and explains your situation. Greg frowns, thoughtfully. "What do we have to offer in exchange for that information?" he asks.` + ` Katya says, "Ever since this conflict began, southern space has been swarming not only with an increased militia presence, but with the whole Republic Navy. That must make it awfully hard to be a pirate. Seems like the pirates would be glad if the Navy got what they were looking for and went back up north."` + ` Brother Greg nods. "It's worth a try. Why don't you join us for dinner, and we'll depart for Greenrock in the morning. When we get there, just hail the planet and let me do the talking, and I can probably get permission to land for free."` + ` You join the brothers for a simple but delicious dinner, soup and salad made entirely from their own gardens. After dinner, Greg asks you, "Do you want to join us for evening prayer?"` + choice + ` "Sure, I'd be glad to."` + goto prayer + ` "Sorry, I've got some other stuff to get done tonight."` + goto excuse + + label excuse + ` "No problem," he says. "See you in the morning."` + goto morning + + label prayer + ` "Evening prayer" turns out to be a lengthy church service that apparently begins with the monks listing every bad thing they can possibly imagine and praying that it would not happen: "From lightning and tempest; from earthquake, fire, and flood; from plague, pestilence, and famine, good Lord, deliver us. From all oppression, conspiracy, and rebellion; from violence, battle, and murder; and from dying suddenly and unprepared, good Lord, deliver us..." It's very monotonous.` + ` At some point, they switch to praying for different people: for the Parliament of the Republic, and everyone in authority; for the governor of , their world; for the Quarg and all sentient species; for prisoners, for the homeless and poor, for orphans, for pregnant women and young children, for travelers, for starship crews and captains, for miners and oil crews, for mill and factory workers; for the abused; for the mentally ill; for pirates and street gangs; for all creatures and planets vulnerable to exploitation or ecological destruction. (Eyes, who is sitting next to you, responds to that last petition with a fervent "Amen!") The litany is so detailed and specific that you find it both exhausting and fascinating.` + ` When the service ends, the monks depart for their rooms in silence, and Eyes, with a brief nod to you, does the same.` + + label morning + ` At breakfast in the monastery, Mr. Eyes tells you, "I'm going to be staying here until you get back. Greenrock is no place for a man with a price on his head. But Katya will be going with you." You bring Katya and Greg back to your ship and get ready to take off.` + accept + on visit + dialog `You land on , but you realize that Katya and Brother Greg are on one of your escorts that hasn't entered the system yet. Better depart and wait for it to arrive.` + + + +mission "FW Katya 5C" + landing + name "Information Gathering" + description "Return to with Katya and Brother Greg." + source "Greenrock" + destination "Harmony" + passengers 2 + to offer + has "FW Katya 5B: done" + to fail + has "chosen sides" + on offer + conversation + `Brother Greg disappears for several hours to talk with his various contacts, then returns and reports to you and Katya. "No one has heard anything specific," he says, "and they say keeping a nuclear program secret would take an incredible amount of resources, or a very remote location with very good security."` + ` "Any hints on where we should look?" asks Katya.` + ` "A few. I talked to one friend who had done research into nuclear development 'for purely academic reasons,' and he said that only a fool would perform atmospheric tests; Intelligence would notice that immediately, no matter what world you were on. He said the ideal development location would be a sparsely populated planet with some abandoned deep underground mines."` + ` "Anything else?" you ask.` + ` "Just one more thing," says Greg. "Several people mentioned that they think the Navy itself may have a nuclear arsenal, and that a renegade may have stolen the weapons from them. Much easier than developing them yourself."` + ` "Well, let's head back to and see what Eyes thinks," says Katya, "but I can't imagine the Navy would have such an arsenal. Searching on mining planets sounds like our best bet for now."` + accept + + on visit + dialog `You land on , but you realize that Katya and Brother Greg are on one of your escorts that hasn't entered the system yet. Better depart and wait for it to arrive.` + on complete + payment 100000 + conversation + `When you land on , as Brother Greg is gathering his luggage, Katya hands you another credit chip for . "Thanks for risking your life with the pirates," she says. "You've got real guts."` + ` You return to the monastery and share your new information with Mr. Eyes. His reaction is the same as Katya's. "No way the Navy has nukes," he says. "Some other secret branch of the government, maybe, but not the Navy. That would offend their sense of honor."` + ` "Still," says Katya, "if there was such a program and the weapons were stolen from it, that would explain why Intelligence has not named a suspect yet. They would have to reveal the program's existence."` + ` Eyes shakes his head. "This isn't a productive line of investigation," he says. "If it was some local terrorists, we've got some hope of tracking them down. If it's some shadowy government organization, there's no way we can find them. So, the local terrorist angle is the only one worth pursuing."` + ` "Very well," says Katya. "Captain , meet us in the spaceport if you're willing to continue working with us."` + + + +mission "FW Katya 6" + name "The Hunt Continues" + description "Take Katya and Eyes to ." + source "Harmony" + destination "Sinter" + passengers 2 + to offer + has "FW Katya 5C: done" + to fail + has "chosen sides" + on offer + conversation + `You find Katya and Mr. Eyes sitting at a table in the corner of a small cafe, talking in hushed voices and examining a galactic map that is spread out in front of them. Several of the nearby systems are circled. Katya says, "Hello again, Captain. We've picked three planets that we think are our best options. It should only take a few weeks to visit all of them. What do you say?"` + choice + ` "Sure, I definitely want to help solve this case!"` + ` "Sorry, I'm through with helping the Free Worlds. I don't think we have a chance of beating the Navy to the punch."` + decline + + ` "Great!" says Katya. "We'll stop on first, then swing by Hopper and on to New Iceland. If we still haven't found anything by that point, we'll start working our way up the Rim."` + accept + on visit + dialog `You land on , but you realize that Katya and Mr. Eyes are on one of your escorts that hasn't entered the system yet. Better depart and wait for it to arrive.` + + + +mission "FW Katya 6B" + landing + name "The Hunt Continues" + description "Take Katya and Eyes to ." + source "Sinter" + destination "Hopper" + passengers 2 + to offer + has "FW Katya 6: done" + to fail + has "chosen sides" + on offer + conversation + `Mr. Eyes fires up his instruments and looks at the results for a few minutes. "Nothing," he says. "Even underground testing would've thrown up a debris plume large enough to measure traces of it. But I'm picking up nothing."` + ` "No problem," says Katya. "Let's continue to ."` + accept + on visit + dialog `You land on , but you realize that Katya and Mr. Eyes are on one of your escorts that hasn't entered the system yet. Better depart and wait for it to arrive.` + + + +mission "FW Katya 6C" + landing + name "The Hunt Continues" + description "Take Katya and Eyes to ." + source "Hopper" + destination "New Iceland" + passengers 2 + to offer + has "FW Katya 6B: done" + to fail + has "chosen sides" + on offer + conversation + `Again, Eyes runs his tests, and again, nothing shows up. "One more planet to go," he says. "Time to try ." You can tell that they are both starting to feel a bit discouraged, and you are overwhelmed by the thought of how many planets in this sector you may need to search unless you get a lucky break soon.` + accept + on visit + dialog `You land on , but you realize that Katya and Mr. Eyes are on one of your escorts that hasn't entered the system yet. Better depart and wait for it to arrive.` + + + +mission "FW Katya 7" + landing + name "The Hunt Continues" + description "Take Katya and Eyes to to check for signs of underwater testing." + source "New Iceland" + destination "Deep" + passengers 2 + to offer + has "FW Katya 6C: done" + to fail + has "chosen sides" + on offer + conversation + ` turns out no differently than the previous two. "We need a change in strategy," says Katya. "We've been talking about something while we were in transit."` + ` Eyes says, "It occurred to me that underwater testing might be even easier than underground: no need to dig or find a mine shaft. And, the Navy's sensors are for atmosphere, not oceans. But I've still got my old test kits with me for seawater."` + ` Katya says, "So then we wondered, what sort of world would you go to if you wanted rumblings in the ocean to go unnoticed? Either an unpopulated one, or one with lots of meteorite activity. And that leads us to... Deep." She points out the system on your map. "Mild tidal surges on almost a weekly basis, due to impacts from all the asteroids in system. Perfect place to hide an undersea explosion."` + choice + ` "Sounds like a good possibility. Let's give it a try!"` + accept + ` "Sorry, I've got some other missions I need to run instead of continuing this wild goose chase."` + decline + on visit + dialog `You land on , but you realize that Katya and Mr. Eyes are on one of your escorts that hasn't entered the system yet. Better depart and wait for it to arrive.` + + + +mission "FW Katya 7B" + landing + name "The Hunt Continues" + description "Take Katya and Eyes to the mining moon ." + source "Deep" + destination "Clink" + passengers 2 + to offer + has "FW Katya 7: done" + to fail + has "chosen sides" + on offer + conversation + `After landing, you go for a walk along the beach with Katya and Eyes. They both go barefoot, walking in the surf. Eyes is collecting pebbles and shells from under the water, and at one point instead of grabbing a pebble he surreptitiously reaches down and fills a small vial with seawater.` + ` Back at your ship he runs his tests, with you and Katya watching eagerly. He looks at the results, frowns, and then repeats the whole procedure with a second test kit. Finally he sighs. "Nothing," he says.` + ` Katya shouts in frustration and bangs her fists against the bulkheads. "I was so certain this would be the right system," she says. "Forget it, I'm going for a walk." She leaves your ship.` + ` Mr. Eyes packs up his instruments, and then you walk outside and find her sitting on the landing pad near your ship, watching the moon rise over the ocean. She seems much calmer.` + choice + ` (Sit down next to her and try to comfort her.)` + goto sit + ` (Ask what she wants to do next.)` + goto ask + + label sit + ` You sit on one side of her, and Eyes sits on the other. "It's really admirable, what you're doing," you say. "You're trying to work for peace, and for justice. It's valuable work. Don't lose heart."` + goto last + + label ask + ` "What should we do now?" you ask.` + goto last + + label last + ` "One more try," she says. "One last world, and then we give up. I want you to take me... there." She points at the moon, hanging just above the horizon.` + ` Eyes says, "Mining world. Dusty atmosphere. Frequent meteorite impacts. You could set off a nuke on the far side of that world and the miners would probably sleep right through it."` + choice + ` "Okay, I'll take you to this one last world, and then we're done."` + accept + ` "Sorry, 'one more world' is what you said two planets ago. I'm done with this."` + decline + on visit + dialog `You land on , but you realize that Katya and Mr. Eyes are on one of your escorts that hasn't entered the system yet. Better depart and wait for it to arrive.` + + + +mission "FW Katya 7C" + landing + name "Bring Eyes to " + description "While Katya is undercover on , bring Mr. Eyes to to report to the Free Worlds." + source "Clink" + destination "Zug" + passengers 1 + to offer + has "FW Katya 7B: done" + to fail + has "chosen sides" + on offer + log "Found evidence of nuclear testing on Clink, a mining moon on the edge of Free Worlds territory. It's strange that the perpetrators left such clear evidence behind; the Navy's drones will certainly have discovered it before we did. Katya stayed behind to try to infiltrate the mining compound and collect more information." + conversation + `You land some distance from the mining settlement, and Mr. Eyes goes into the airlock in a pressure suit, cycling it to bring in some of the moon's thin atmosphere for him to test. "Firing up my instruments now," he says through the commlink. There is a long pause, and then he starts spouting a long string of creative profanity. Katya runs over to the airlock window to see what is happening.` + ` Finally, Eyes calms down enough to say, "It's a match! Not only has there been a recent test here, but the signature matches the one we took on Geminus. This is it."` + ` He cycles the airlock and comes back inside. "Let's fly around and see if we can find the site," he says. After a few hours of flying low over the surface and scanning for radiation signatures, you find a spot that looks like all the other meteorite craters but is full of radiation. Katya and Eyes look at the images of the surface almost in disbelief.` + ` "Based on the isotopic decay rates, this explosion happened in mid-June," says Eyes. "Just before the attacks happened."` + ` "It makes no sense," says Katya. "It's a blatant atmospheric test. No way the Navy hasn't found this. The Navy could act on this at any moment. Captain, is the outpost reporting any miner's jobs open?"` + choice + ` (Check what my computer says.)` + + ` You check your computer. "One job opening, for a janitor in the mess hall."` + ` She grimaces. "Okay, it's better than nothing. I'll take the job to go undercover and see what I can find out. You take Eyes to , where he can get in touch with the Free Worlds Council. I'll find a way to send you a message once I've found the perpetrators."` + ` "Katerina," says Eyes, "this is way too dangerous."` + ` "There's no other way," she says. "We have no time to lose. I'm willing to risk it."` + ` With deep reservations, you drop her off at the outpost, where she is quickly offered the job. "Not many folks care to work up here," says the foreman, "so your help would be much appreciated." You and Eyes return to your ship and get ready to travel to with the evidence.` + accept + + on visit + dialog `You land on , but you realize that Mr. Eyes is on one of your escorts that hasn't entered the system yet. Better depart and wait for it to arrive.` + on complete + "assisted free worlds" ++ + payment 250000 + conversation + `Eyes has been really quiet for the whole journey; you're sure that he's worried about Katya. When you land, he hands you and says, "Thank you for all your help, Captain. I hope that this leads to justice being done."` + ` He starts to walk off, then comes back. "By the way, Katya wanted to keep this a secret, but I think you should know." He points to the credit chips he just handed you. "Katya's been funding this out of her own pocket. That's the last of her savings that she just paid you."` + choice + ` "I had no idea."` + ` "Wow, she really is dedicated to this work, isn't she?"` + ` "She's a unique woman," says Eyes. "I hope we see her again soon. Goodbye for now, ."` + + + +mission "FW Escort 1" + name "Free Worlds Escort" + description "Escort a Free Worlds supply convoy safely to ." + minor + autosave + source + government "Free Worlds" + destination "Wayfarer" + to offer + random < 20 * "assisted free worlds" + to fail + has "chosen sides" + + npc accompany save + personality escort timid + government "Merchant" + ship Freighter "F.S. Raleigh" + ship Freighter "F.S. Scott" + ship Freighter "F.S. Hudson" + ship Freighter "F.S. Drake" + ship Freighter "F.S. Magellan" + ship Freighter "F.S. Franklin" + npc + personality heroic escort + government "Free Worlds" + fleet + cargo 0 + names "free worlds small" + variant + "Hawk" 2 + "Sparrow" 5 + npc + personality plunders entering + government "Pirate" + fleet "Large Southern Pirates" + npc + personality plunders staying + government "Pirate" + fleet "Large Southern Pirates" + system "Alpha Arae" + npc + personality plunders staying + government "Pirate" + fleet "Large Southern Pirates" + system "Lesath" + npc + personality plunders waiting + government "Pirate" + fleet "Large Southern Pirates" 2 + system "Tarazed" + + on offer + conversation + `As you are walking through the spaceport, a man in a militia uniform approaches you. "Captain ?" he asks. You nod. "I'm the Free Worlds quartermaster here on ," he says. "We're looking for ships to help escort a freighter convoy that is traveling to to pick up supplies bound for Longjump. Our last few convoys have been attacked by pirates, and we suspect this one will be as well. Are you interested?"` + choice + ` "Sure, I'd be glad to assist."` + ` "Sorry, I'm busy with another mission at this moment."` + defer + + ` "Great!" he says. "You'll be escorting six freighters. If they all make it safely there and back, your payment will be four hundred thousand credits."` + accept + + on accept + log "Serving as an escort for a Free Worlds supply convoy to Tarazed. It sounds like pirates have been specifically targeting their convoys, recently." + + on fail + set "fw intro escort failed" + + on visit + dialog "You have reached , but you left part of the convoy behind! Better depart and wait for them to arrive in this star system." + + + +mission "FW Escort 1B" + landing + name "Free Worlds Escort" + description "Escort a Free Worlds supply convoy safely to ." + autosave + source "Wayfarer" + destination "Longjump" + to offer + has "FW Escort 1: done" + to fail + has "chosen sides" + + npc accompany save + personality escort timid + government "Merchant" + ship Freighter "F.S. Raleigh" + ship Freighter "F.S. Scott" + ship Freighter "F.S. Hudson" + ship Freighter "F.S. Drake" + ship Freighter "F.S. Magellan" + ship Freighter "F.S. Franklin" + npc + personality heroic escort + government "Free Worlds" + fleet + cargo 0 + names "free worlds small" + variant + "Hawk" 1 + "Sparrow" 3 + npc + personality plunders entering + government "Pirate" + fleet "Large Southern Pirates" + npc + personality plunders staying + government "Pirate" + fleet "Large Southern Pirates" + system "Alpha Arae" + npc + personality plunders staying + government "Pirate" + fleet "Large Southern Pirates" + system "Lesath" + npc + personality plunders waiting + government "Pirate" + fleet "Large Southern Pirates" 2 + system "Sabik" + + on offer + conversation + `Your convoy of freighters reaches intact, despite numerous encounters with pirates. The merchant captains sell their trade goods and stock up with weapons and ship outfits that will be used to build new ships for the Free Worlds. Of course, now that you are carrying such valuable cargo, the pirate attacks are likely to get even worse...` + accept + + on complete + payment 400000 + conversation + `You are met at the spaceport by Tomek Voigt, one of the members of the Free Worlds Council. He thanks you and the other escort captains for your service, and pays you each . "The convoy is heading out again immediately," he says, "so meet me in the spaceport if you are willing to volunteer for escort duty again."` + + on fail + set "fw intro escort failed" + + on visit + dialog "You have reached , but you left part of the convoy behind! Better depart and wait for them to arrive in this star system." + + + +mission "FW Escort 2" + name "Free Worlds Escort" + description "Escort a Free Worlds supply convoy safely to ." + autosave + source "Longjump" + destination "Wayfarer" + to offer + has "FW Escort 1B: done" + to fail + has "chosen sides" + + npc accompany save + personality escort timid + government "Merchant" + ship Freighter "F.S. Raleigh" + ship Freighter "F.S. Scott" + ship Freighter "F.S. Hudson" + ship Freighter "F.S. Drake" + ship Freighter "F.S. Magellan" + ship Freighter "F.S. Franklin" + npc + personality heroic escort + government "Free Worlds" + fleet + cargo 0 + names "free worlds small" + variant + "Sparrow" 3 + npc + personality plunders staying + government "Pirate" + fleet "Large Southern Pirates" + system "Alpha Arae" + npc + personality plunders staying + government "Pirate" + fleet "Large Southern Pirates" + system "Lesath" + npc + personality plunders waiting + government "Pirate" + fleet "Large Southern Pirates" 3 + system "Tarazed" + + on offer + conversation + `A few of the escort pilots, yourself included, have stuck around for another mission. Tomek meets you in the spaceport and says, "Same deal as before, and same payment. Plus, please believe that all of you are known to the Council, and your bravery will not be forgotten. We can't afford to lose any of these freighters. Who's willing to help escort them?"` + choice + ` (Volunteer.)` + ` (Go find some other work to do.)` + defer + + ` "Great!" says Tomek. "Good luck to all of you, and I hope to see you all safely back here in a couple of weeks."` + accept + + on fail + set "fw intro escort failed" + + on visit + dialog "You have reached , but you left part of the convoy behind! Better depart and wait for them to arrive in this star system." + + + +mission "FW Escort 2B" + landing + name "Free Worlds Escort" + autosave + description "Escort a Free Worlds supply convoy safely to ." + source "Wayfarer" + destination "Longjump" + to offer + has "FW Escort 2: done" + to fail + has "chosen sides" + + npc accompany save + personality escort timid + government "Merchant" + ship Freighter "F.S. Raleigh" + ship Freighter "F.S. Scott" + ship Freighter "F.S. Hudson" + ship Freighter "F.S. Drake" + ship Freighter "F.S. Magellan" + ship Freighter "F.S. Franklin" + npc + personality heroic escort + government "Free Worlds" + fleet + cargo 0 + names "free worlds small" + variant + "Sparrow" 2 + npc + personality plunders staying + government "Pirate" + fleet "Large Southern Pirates" 2 + fleet "Small Southern Pirates" 2 + system "Alpha Arae" + npc + personality plunders staying + government "Pirate" + fleet "Large Southern Pirates" 2 + fleet "Small Southern Pirates" 2 + system "Lesath" + npc + personality plunders waiting + government "Pirate" + fleet "Large Southern Pirates" + fleet "Small Southern Pirates" 2 + system "Sabik" + + on offer + conversation + `Once again, the convoy stocks up on weapons and outfits and begins preparing for the return journey. You can't help worrying that the longer these convoys keep running, the more pirates will discover their route and begin setting ambushes for them.` + accept + + on complete + payment 400000 + conversation + `Again, Tomek Voigt meets you at the spaceport, thanks you all for your courage and dedication, and pays you . Then, he pulls you aside and says, "Captain , if you're interested in helping us further, please meet me in the spaceport bar."` + + on fail + set "fw intro escort failed" + + on visit + dialog "You have reached , but you left part of the convoy behind! Better depart and wait for them to arrive in this star system." + + + +mission "FW Escort 3" + name "Stranded Freighter" + description "Repair the , which is stranded in the system, and escort it safely back to ." + autosave + source "Longjump" + waypoint "Lesath" + to offer + has "FW Escort 2B: done" + to fail + has "chosen sides" + + npc accompany save + system "Lesath" + personality escort derelict timid + government "Merchant" + ship "Freighter" "F.S. Shackleton" + + on offer + conversation + `When you walk into the bar, Voigt looks very glad to see you. "Here's the deal," he says. "One of our freighters, the , was just disabled in the system. We need you to fly there immediately, repair it, and bring it back here before it can be captured by the pirates. Do you think you're up to the task?"` + choice + ` "Sure!"` + ` "Sorry, I'm just a merchant captain. The Free Worlds shouldn't be asking me to do combat missions."` + decline + + ` "Glad to hear it," he says. "The crew of that freighter is depending on you. I know I don't have to tell you what will happen to them if the pirates board them before you get there."` + accept + + on complete + payment 200000 + dialog + `Voigt is immensely relieved to see the returned safely home. "You have done us a great service today, Captain," he says, as he hands you credit chips for . "I'll be sure to let the Council know how helpful you have been."` + "assisted free worlds" ++ + log "Helped rescue a Free Worlds freighter that had been disabled by pirates. Earned the gratitude of Tomek Voigt, the Council member in charge of the supply convoys." + + on fail + set "fw intro escort failed" + + on visit + dialog `Tomek Voigt messages you and says, "Please escort the back here as soon as possible! Their crew is counting on you."` + + + +mission "FW Escort Second Chance" + name "Second Chance" + description "Return to to meet up with Tomek Voigt and see if he will forgive you for failing the escort mission he gave you." + minor + source + near "Sabik" 1 100 + government "Free Worlds" + destination "Longjump" + to offer + has "fw intro escort failed" + not "chosen sides" + "assisted free worlds" == 2 + has "FW Katya 7C: done" + + on offer + conversation + `Soon after you exit your ship a man approaches you. "Captain ?" he asks. You nod. "My name is Alondo," he says. "I'm a member of the Free Worlds Council. Katya speaks so highly of you that I would like to see you join us, even though you messed up that escort mission."` + choice + ` "Yes, I'm very sorry about that."` + ` "Sorry, but I decided I don't want to assist the Free Worlds anyway."` + decline + + ` "I'm sure," he says, "but I'm not the one you need to say that to. Right now Tomek is refusing to let us offer you a job, but if you speak with him in person, he might change his mind. Or he might not. But if you really want to work for us, you should visit him on , take full responsibility for what happened, and apologize. Just a suggestion." He walks off.` + accept + + on complete + conversation + `Nervously, you contact Tomek and ask if he would be willing to meet with you. After a long pause, he says, "Okay. Meet me at the cantina in fifteen minutes." You wait for about twenty minutes before he finally shows up and says, without preamble, "Now, what do you have to say for yourself?"` + choice + ` "I take full responsibility for the loss of that freighter. I'm sorry."` + goto responsible + ` "There was really nothing I could have done against so many pirates."` + ` "I'm sorry for what happened. It won't happen again."` + ` He doesn't look entirely satisfied with that response. "I had to write letters to five different families telling them why their son or daughter or husband had been killed on a routine cargo mission. You promised to keep them safe, and you failed. You understand that, right?"` + choice + ` "Well, space is a dangerous place. Bad things happen. I can't stop that."` + ` "Yes, I know that I failed, and I'm very sorry for their loss."` + goto responsible + ` "That is not an appropriate response," he says. "If we offer you a mission, we have to be able to trust that you will complete it, with no excuses. I'm sorry, but I have no interest in working with you in the future. Goodbye, Captain." He walks away.` + decline + + label responsible + ` "If we offer you a mission in the future," he says, "we have to be able to trust that you will complete it. No excuses, no second tries. Do you understand?" You nod. "Fine," he says, with a long sigh. "Katya said she trusted you, and Jean Jacques as well, so I'll recommend that they give you a chance. But please try to be more responsible in the future, okay?"` + choice + ` "I will. Thank you for giving me a second chance, sir."` + ` "I'll try my best."` + ` He shakes your hand and leaves, without ordering anything to drink. You get the feeling that he still does not think very highly of you.` + apply + "assisted free worlds" ++ + + + +mission "FW Bounty 1" + name "Free Worlds Bounty Hunting" + description `Hunt down and destroy the "Rat Pack," a gang of pirate ships led by a flagship named "Cluny." They were last seen attacking freighters in the Seginus system.` + minor + source + government "Free Worlds" + to offer + "combat rating" > 200 + not "chosen sides" + random < 20 + 5 * "assisted free worlds" * "assisted free worlds" + + on offer + conversation + `As you walk through the spaceport, a woman in a militia uniform approaches you. "Are you Captain ?" she asks. You nod. "I'm the commander of the local militia," she says. "There's a pirate fleet that has attacked freighters in this sector several times in the last few months, but now it seems they've moved outside of Free space. I'd like to strike at them before they return and do more damage here, but right now the Free Worlds Council won't allow militia ships to be used for preemptive attacks."` + choice + ` "Well, I'd be glad to destroy them for you."` + ` "Sorry, I don't want to have anything to do with the Free Worlds."` + decline + ` "Excellent," she says. "They call themselves the 'Rat Pack,' and you'll recognize them because most of their ships are named after various vermin, although for some unknown reason their flagship is just named 'Cluny.' They were last seen in the Seginus system, just east of Free space. Thank you in advance for your help."` + accept + on accept + log "Hunting down a fleet of pirates called the Rat Pack, who have been giving the Free Worlds trouble lately." + + npc kill + personality heroic staying nemesis target + government "Bounty" + system + near "Seginus" 1 2 + ship "Hawk (Rocket)" "Cluny" + ship "Hawk (Speedy)" "Ferret" + ship "Berserker (Afterburner)" "Weasel" + ship "Wasp (Proton)" "Vixen" + ship "Fury (Laser)" "Stoat" + ship "Sparrow" "Rat" + dialog `The "Rat Pack" has been eliminated. You can claim the bounty payment by returning to .` + + on visit + dialog phrase "generic fleet bounty hunting on visit" + on complete + payment 200000 + dialog `The militia officer who asked you to hunt down the "Rat Pack" arrives at your ship soon after you land and thanks you profusely. "Now we won't have to worry about them bothering ships in this sector anymore." She pays you and says she'll tell other militia leaders how helpful you were.` + + + +mission "FW Bounty 2" + name "Free Worlds Bounty Hunting" + description `A Free Worlds militia officer from asked you to hunt down the Moonless Night, a pirate ship last seen in the Delta Sagittarii system.` + source + government "Free Worlds" + to offer + has "FW Bounty 1: done" + not "chosen sides" + random < 25 + 5 * "assisted free worlds" * "assisted free worlds" + + on offer + conversation + `A Free Worlds officer waves to you as you are walking through the spaceport. "Hello Captain ," he says. "I've heard you've helped us in the past to deal with pirate threats. Interested in another bounty-hunting mission?"` + choice + ` "Sure, I do love destroying pirates!"` + ` "Sorry, I'm way too busy right now."` + defer + ` He grins. "Your target this time is a retrofitted heavy freighter by the name of Moonless Night that has been stealing large amounts of cargo from our supply convoys. It was last seen in the Delta Sagittarii system. Good luck, Captain."` + accept + npc kill + personality heroic staying nemesis target + government "Bounty" + system + near "Delta Sagittarii" 1 2 + ship "Behemoth (Speedy)" "Moonless Night" + dialog phrase "generic hunted bounty eliminated dialog" + + on visit + dialog phrase "generic bounty hunting on visit" + on complete + payment 200000 + dialog `The militia officer who asked you to hunt down the meets you in the spaceport and pays you . "Once again, thank you for assisting us," he says.` + + + +mission "FW Bounty 3" + name "Free Worlds Bounty Hunting" + description `A Free Worlds militia officer from asked you to hunt down the Silverhawk, a pirate ship last seen in the Shaula system.` + source + government "Free Worlds" + to offer + has "FW Bounty 2: done" + not "chosen sides" + random < 30 + 5 * "assisted free worlds" * "assisted free worlds" + + on offer + conversation + `Once again, as you are walking through the spaceport a Free Worlds officer flags you down. "We've got another bounty hunting mission for you," he says. "This one is a bit more dangerous; this pirate ship has weapons we've never seen before, that may be alien in origin. Interested in helping us to destroy it?"` + choice + ` "Yes, I'm sure my ship will be up to the challenge."` + ` "Sorry, I'm not interested in giving the Free Worlds more assistance."` + decline + ` "Great," he says. "Your target is named the Silverhawk. After we nearly destroyed it, we think it went to the Shaula system to hide out. Which means that you'll probably have to deal with other pirates at the same time. The Silverhawk has weapons that seem to interfere with a ship's electrical systems, draining power from them. Good luck, Captain."` + accept + npc kill + personality heroic staying nemesis target + government "Bounty" + system "Shaula" + ship "Osprey (Alien Weapons)" "Silverhawk" + dialog phrase "generic hunted bounty eliminated dialog" + + on visit + dialog phrase "generic bounty hunting on visit" + on complete + "assisted free worlds" ++ + payment 300000 + dialog `The militia officer who asked you to hunt down the contacts you soon after you land. "You've done us a great service," he says. "I'll be telling the Council how helpful you were." He hands you a payment of .` + log "Earned a good reputation with the Free Worlds militia by taking on missions to hunt down some dangerous pirates." + + + +mission "FW Commitment" + landing + name "Join the Free Worlds" + description "If you want to join the Free Worlds, report to their headquarters on ." + minor + source + government "Free Worlds" + destination "Bourne" + to offer + "assisted free worlds" >= 3 + has "FW Katya 7C: done" + to fail + has "chosen sides" + to complete + never + + on offer + log "Got invited to join the Free Worlds. It's a valuable opportunity, but it would also be a fast way to become an enemy of the Republic." + conversation + `Soon after you land, a courier arrives at your ship and hands you a formal looking letter. It reads:` + `` + `Dear Captain ,` + ` The Free Worlds Council would like to thank you for the invaluable assistance you have rendered to us recently. We are prepared to offer you a position as an officer in our militia, remaining in command of your own ship. Your starting salary will be 300 credits per diem. If you want to join us, please report to our headquarters on Bourne at your earliest convenience.` + ` Sincerely,` + ` Tomek Voigt` + ` Jean-Jacques Soleau` + ` Freya Winters` + ` Alondo Gruyere` + ` Katerina Reynolds` + `` + ` You notice that Katya's name is printed, instead of signed like the others; she must still be undercover on Clink.` + accept + + + +mission "Rescue Katya 1" + name "Rescue Katya" + description "Rescue Katya from , before the Navy discovers her, and bring her safely to Longjump." + landing + source Bourne + destination Clink + to offer + has "FW Commitment: offered" + not "chosen sides" + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + conversation + `You are on Bourne, the capital of the Free Worlds. Do you take them up on their job offer and volunteer to officially join them?` + choice + ` (Yes.)` + ` (Not yet.)` + defer + + ` You find the Free Worlds offices and give your name to the person at the front desk. A few minutes later Tomek Voigt, who manages supplies and fleet movements for the Council, comes down the stairs to greet you. "I'm so glad you've agreed to join us, Captain ," he says.` + ` That night you are introduced to the rest of the Council, and they take you out to dinner at a very fancy restaurant. Halfway through the third course of the meal, Tomek's communicator beeps. He reaches over to turn it off, then sees the message and turns pale. A hush falls over the table. " has been captured by the Navy," he announces.` + ` After a long silence, JJ asks, "How many casualties?"` + ` "None," says Tomek. "The Navy claimed that was the source of the terrorist attack, and after they showed the evidence to the militia commander on Deep he surrendered and yielded control of the system to them without a fight."` + choice + ` "Was Katya still there? We need to rescue her!"` + goto rescue + ` "We can't allow them to do that. We should gather our fleets and attack."` + goto attack + + label rescue + ` "Indeed," says Freya. "That should be our first priority."` + goto help + + label attack + ` JJ says, "Calm down, Captain. Combat is our last option, not our first. And if their claim is correct, they were justified in taking the system."` + ` Freya says, "Uniting the militias could take weeks. A much more pressing issue is that Katya is still on Clink, unless anyone has heard otherwise from her."` + goto help + + label help + ` "Well," says Alondo, "it's a good thing we haven't yet publicly announced that Captain is working for us. Captain, we have one final mission for you as an independent merchant captain. We need you to stop on Clink, locate Katya, and bring her safely to Longjump without being stopped by the Navy."` + accept + + on accept + set "chosen sides" + event "capture of Kornephoros" + log "People" "Alondo Gruyere" `Alondo grew up on Bourne, the relatively prosperous planet on the edge of the Rim that is now the capital of the Free Worlds. He served as a Republic diplomat for years before becoming convinced that Parliament was just using him to "pacify" the less developed worlds in the South with empty promises. He joined the Southern Defense Pact in the early days, before it became the Free Worlds, and is now a member of the Council.` + log "People" "Tomek Voigt" `Tomek is a young and ambitious militia commander. His brilliant tactical leadership and charismatic personality gained him quite a following in the Dirt Belt region even before the Free Worlds came into existence. He was asked to join the Council in part because of his popularity with the local militias throughout the region.` + log "People" "Freya Winters" `Freya is an engineer, specializing in surveillance equipment but with a wide range of talents. She organized the "thousand eyes" program run by the Southern Defense Pact, which was an attempt to reduce the power of the pirate fleets in the region by tracking their fleet movements. Despite her relative lack of interest in politics, she was asked to join the Free Worlds Council because of her expertise in optimizing the distribution and management of resources.` + log "People" "Jean-Jacques Soleau" `Known to most people simply as "JJ," Jean-Jacques grew up in the Dirt Belt and served in the Navy for years before quitting in frustration over the fact that the Navy was no longer defending his home region of space. He now serves on the Free Worlds Council, where he is tasked with coordinating actions between the local militias and shaping them into a single fighting force that can act in concert with each other.` + + + +mission "Rescue Katya 2" + landing + autosave + name "Rescue Katya" + description "Return to and report to the Free Worlds Council that you were unable to locate Katya." + source Clink + destination Longjump + to offer + has "Rescue Katya 1: done" + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + conversation + `The mining outpost on Clink is swarming with Navy officers; you would guess that they in fact outnumber the miners. You are not sure how you are going to get in there and contact Katya without the Navy noticing.` + choice + ` (Wait in my ship and see if she approaches.)` + goto wait + ` (Check if she is waiting for me out by the test site.)` + goto site + ` (Make some excuse to enter the outpost.)` + goto enter + + label wait + ` You wait on the landing pad for several hours. Katya does not show up. Navy officers in pressure suits walk by your ship about every fifteen minutes, no doubt wondering what you are doing here.` + choice + ` (Check if she is waiting for me out by the test site.)` + goto site + ` (Make some excuse to enter the outpost.)` + goto enter + ` (Give up and report my failure to the Council.)` + goto fail + + label site + ` You fly over the test site scanning for life signs or energy signatures, but there is nothing. And, there is little chance that Katya could be living out here for long, because she would need an oxygen source.` + choice + ` (Wait on the landing pad and see if she approaches.)` + goto wait + ` (Make some excuse to enter the outpost.)` + goto enter + ` (Give up and report my failure to the Council.)` + goto fail + + label enter + ` You put on a pressure suit, leave your ship, and approach the outpost. As soon as you step through the airlock you are stopped by a Navy officer. "What is your business here?" he asks.` + ` "My brother is a miner here," you say. "Our mother sent me to check on him."` + ` The officer says, "Don't worry, no one here has been hurt, and they will all be free to continue their work shortly. But for now, I'm going to have to ask you to leave this world." He calls over several guards who are wearing pressure suits; they escort you to your ship and command you to take off.` + + label fail + ` You have no choice but to head back to without Katya. The Council is going to be very disappointed.` + launch + + on accept + log "The Navy has invaded Kornephoros, while Katya was still undercover on Clink. No sign of where she is. She may have been taken as a prisoner." + + + +mission "Defend Sabik" + landing + name "Defend Sabik" + description "Help to repulse a Navy attack on Sabik, then land on Longjump to debrief." + source Longjump + to offer + has "Rescue Katya 2: done" + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + set "license: Militia" + "salary: Free Worlds" = 300 + event "start of hostilities" + event "joined the free worlds" + conversation + `When you land on , you discover that Tomek has already found transportation here; he meets you almost as soon as your ship lands. When you step out of the hatch alone, without Katya, he turns away in grief. "I'm sorry," you say, "I couldn't locate her. The whole place is under guard."` + ` "Very well," he says, "we'll have to hope that she's still hidden there somewhere. In the meantime, we need to make your allegiance official so that you can fight alongside us if it comes to that."` + ` He is carrying a paintbrush and a very large can of green paint. "Would you like to do the honors?" he asks.` + choice + ` "Sure."` + goto paint + ` "I can't just keep flying merchant colors?"` + + ` "No," he says, "it would be dishonest, and if you were to fight alongside us you would be classified as a partisan, a criminal rather than an enemy combatant. Believe it or not, you're better off as an official prisoner of war than as a partisan, if you ever do get captured. So, time to start painting."` + + label paint + ` You take the paintbrush, climb on top of your ship, and begin painting it in the green and gold of the Free Worlds. Suddenly you hear a cheer from one of the other ships parked nearby; someone has seen what you are doing and is shouting, "For freedom! Another ship for freedom!" Soon several other people see you, and before long it seems like everyone in the port has picked up the cheer.` + ` Tomek stands by, silently, until you finish, and then says, "Let's hit the bar. I need a drink."` + ` An hour later you are in the bar celebrating your new employment when emergency sirens start blaring. Someone runs into the bar and says, "The Navy has entered the system. What do we do?"` + ` Tomek says, "We can't let them take this system, or they'll have us completely bottled up. This is where it begins. We need to fight. Get to your ships, quickly! But if you can, disable their ships instead of destroying them. These are Navy ships after all, and most of them don't want war any more than we do." You hurry to join all the other ships taking off to defend the system.` + launch + on accept + log "Officially joined the Free Worlds. Helping to defend Sabik, which is now under attack by the Navy. This Free Worlds work may mean getting involved in a lot more battles like this one." + + npc evade + personality waiting heroic + government Republic + fleet + names "republic capital" + fighters "republic fighter" + variant + "Carrier" + "Lance" 4 + "Combat Drone" 6 + "Frigate" 2 + "Gunboat" 3 + "Rainmaker" 3 + + npc evade + personality heroic + government Republic + system Kornephoros + fleet 2 + names "republic capital" + fighters "republic fighter" + variant + "Carrier" + "Lance" 4 + "Combat Drone" 6 + "Frigate" 2 + "Gunboat" 3 + "Rainmaker" 3 + + npc + personality heroic disables + government "Free Worlds" + fleet + names "free worlds capital" + variant + "Falcon" + "Hawk" 2 + fleet + names "free worlds small" + variant + "Hawk" + "Sparrow" 2 + fleet + names "free worlds small" + variant + "Hawk" + "Fury" 2 + npc + personality heroic disables + government "Free Worlds" + system "Zubenelgenubi" + fleet + names "free worlds capital" + variant + "Falcon" + "Osprey" 2 + "Hawk" 3 + "Sparrow" 5 + npc + personality heroic disables + government "Free Worlds" + system "Zubeneschamali" + fleet + names "free worlds capital" + variant + "Bastion" 2 + "Argosy" 4 + "Fury" 6 + fleet + names "free worlds capital" + variant + "Bastion" 2 + "Argosy" 4 + npc + personality heroic disables + government "Free Worlds" + system "Unukalhai" + fleet + names "free worlds capital" + variant + "Falcon" 2 + npc + personality heroic waiting disables + government "Free Worlds" + fleet + names "free worlds small" + variant + "Hawk" 2 + "Sparrow" 1 + + on visit + dialog `You've landed on , but there are still Navy ships circling overhead. You should take off and help finish them off.` + on complete + dialog `The Navy has been driven off, but at a great cost. You should probably visit the spaceport and see if Tomek is there, or someone else who can tell you what to do next.` + +mission "FW License Fix" + invisible + landing + to offer + has "license: Militia Carrier" + on offer + set "license: Militia" + clear "license: Militia Carrier" + fail diff -Nru "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/human/free worlds middle.txt" "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/human/free worlds middle.txt" --- "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/human/free worlds middle.txt" 1970-01-01 00:00:00.000000000 +0000 +++ "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/human/free worlds middle.txt" 2020-05-01 19:02:38.000000000 +0000 @@ -0,0 +1,2296 @@ +# Copyright (c) 2014 by Michael Zahniser +# +# Endless Sky is free software: you can redistribute it and/or modify it under the +# terms of the GNU General Public License as published by the Free Software +# Foundation, either version 3 of the License, or (at your option) any later version. +# +# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY +# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A +# PARTICULAR PURPOSE. See the GNU General Public License for more details. + +mission "FW Diplomacy 1" + landing + name "Free Worlds Diplomacy" + description "Travel to to meet up with Alondo, who will explain more." + source + near "Sabik" 1 100 + destination "Longjump" + to offer + has "event: navy occupying the south" + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + conversation + `As you are landing, you receive a message from JJ, on behalf of the Council. The message reads:` + branch suspended + has "FW Pirates 4.1: offered" + ` Captain , sorry that we have been out of contact. We need your help once again, to assist in a diplomatic mission. Please meet up with Alondo on as soon as possible. He will give you more information.` + goto end + + label suspended + ` Captain . Your suspension from the Free Worlds has just ended. The Senate is still not happy with what you did, and has therefore not reinstated your pay, but they have allowed you to continue working for us. Don't cause any more issues and you'll regain your pay. Please meet up with Alondo on as soon as possible. He will give you more information.` + label end + ` Sincerely,` + ` Jean-Jacques and Freya` + accept + event "catalytic ramscoop available" + + on complete + dialog `As you are landing, Alondo contacts you and asks you to meet him in the spaceport as soon as you have a bunk prepared for him.` + + + +mission "FW Diplomacy 1B" + name "Free Worlds Diplomacy" + description "Bring Alondo to to meet with Parliament. Your guarantee of safe passage will expire on ." + autosave + source "Longjump" + destination "Earth" + deadline 24 + to offer + has "FW Diplomacy 1: done" + passengers 1 + blocked "You do not have a bunk free for Alondo. Return here when you do." + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + conversation + `You meet up with Alondo, who insists on not telling you anything until you are safely back aboard your own ship. Once you have brought him to his room, he says, "Here's the deal. The Senate has been secretly reaching out to other worlds, and four of them have decided to join us: Harmony, New Portland, Dancer, and New India."` + choice + ` "That's great news!"` + ` "Why haven't I heard of this yet?"` + goto heard + ` "Indeed it is," says Alondo. "Any worlds joining us would be reason to celebrate, but these four are particularly important because they are on the trade route to Tarazed. If we control those systems, our supply convoys will be much safer."` + ` "Why isn't this public knowledge yet?" you ask.` + label heard + ` "Well," says Alondo, "apparently the Senate was not being as secretive as they thought. Somehow word leaked out to the Republic that those worlds were defecting, and a massive Navy fleet moved to occupy those systems. Which means we're on the brink of another bloody battle."` + choice + ` "Don't worry, I'm sure we can defeat them."` + goto defeat + ` "Is there any way to avoid a fight?"` + goto avoid + label defeat + ` "I'm sure we can," says Alondo, "but with heavy loss of life on both sides. We want to avoid that if at all possible. That's where you come in."` + goto plan + label avoid + ` "That's what we're hoping," he says, "and that's where you come in."` + goto plan + label plan + ` "How so?" you ask.` + ` He says, "We've arranged for you to be granted safe passage through Republic space for the next three weeks. That's enough time to bring me to Earth and back. If I can meet with Parliament in person, maybe I will be able to work something out."` + choice + ` "Okay, let's go to Earth!"` + accept + ` "How do we know this isn't a trap? You're willing to risk your life for this?"` + ` "If we can save thousands of lives from being lost in a needless battle, it's worth the risk," he says. "Now come on, the clock is ticking. We need to be safely back in Free space before your safe passage expires."` + accept + + on accept + event "fw safe passage starts" + event "fw safe passage ends" 24 + on visit + dialog `You land on , but realize that your escort carrying Alondo hasn't entered the system yet. Better depart and wait for it to arrive.` + + + +mission "FW Diplomacy 1C" + landing + name "Free Worlds Diplomacy" + description "Bring Alondo to to meet with the senior Navy officers. Take as direct a route as possible, because your safe passage expires soon." + source "Earth" + destination "New Wales" + clearance + to offer + has "FW Diplomacy 1B: done" + passengers 1 + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + log "Stopped on Earth with Alondo to talk to Parliament and try to head off another bloody battle. But, they were not willing to negotiate." + conversation + `You drop off Alondo and wish him luck. Hours pass, and you begin to worry that he has been taken prisoner or killed. But finally he returns, looking very discouraged. "It makes no sense," he says. "The tax revenue they get from those four worlds doesn't come close to covering the cost of defending them. They should be glad to let them go."` + choice + ` "So, Parliament won't give up those worlds without a fight?"` + goto fight + ` "Maybe they're afraid of the precedent it would set if they give in to us."` + goto precedent + label fight + ` "That's right," he says. "Amazing how heedless they can be, sitting in their comfy Parliament house deciding the fates of others."` + goto next + label precedent + ` "Yes, that seems to be what's at stake," he says. "But by now they should see the writing on the wall. Amazing how callous they can be about the lives of the Navy crews who are following their orders."` + label next + ` "So, we just head home in defeat?" you ask.` + ` "Not quite," he says. "While we have the chance, I want to talk with the Navy leadership directly. Landing near the secret base on New Austria would be way too provocative, so I've arranged to meet with them on their base on instead."` + choice + ` "Okay, if that's what it takes to avoid another bloody battle, I'll take you there."` + accept + ` "Are you insane? Flying straight into the largest Navy base in the sector?"` + ` "Don't worry," he says. "The Navy takes honor very seriously. If they promise our safety, we'll be safe. At least until that grant of safe passage expires, that is." You have serious doubts, but you have no choice but to obey him.` + accept + on visit + dialog `You land on , but realize that your escort carrying Alondo hasn't entered the system yet. Better depart and wait for it to arrive.` + + + +mission "FW Diplomacy 1D" + landing + name "Free Worlds Diplomacy" + description "Bring Alondo back to . Take as direct a route as possible, because your safe passage expires soon." + source "New Wales" + destination Longjump + to offer + has "FW Diplomacy 1C: done" + passengers 1 + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + conversation + `When you land on , Alondo says, "You should join me for this meeting. You may find it eye-opening."` + ` Four of the Navy admirals who are stationed here have agreed to meet with you. You discover that one of them is from the Dirt Belt. Another grew up in the Rim, and admits to you that if he were not serving the Navy, he would be fighting for the Free Worlds. All four of them seem sympathetic to your cause, and express genuine regret not just for the Navy lives that have been lost, but for the Free Worlds losses as well.` + ` And all four of them state, without any hesitation or equivocation, that if Parliament orders them to continue to fight the Free Worlds, they will fight until all possibility of victory is gone.` + ` Alondo thanks them for their time and their honesty, and you return to your ship. "Well, it was worth a try. Now we just have to get home safely," he says.` + accept + + on visit + dialog `You land on , but realize that your escort carrying Alondo hasn't entered the system yet. Better depart and wait for it to arrive.` + on complete + dialog `You are still finding it hard to believe that you made it to Earth and back in one piece. Alondo thanks you for transporting him and says, "Now I just have to break the bad news to the Senate. JJ and I will meet you in the spaceport bar in a few hours, once we've decided what our next steps will be."` + event "navy using mark ii ships" + + + +mission "FW Southern Recon 1" + name "Reconnaissance" + description "Fly through to get a sense of the Navy's strength in those systems, then report to ." + autosave + source "Longjump" + waypoint "Rastaban" + waypoint "Delta Sagittarii" + waypoint "Albaldah" + destination "Trinket" + to offer + has "FW Diplomacy 1D: done" + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + event "fw safe passage ends" + conversation + `Alondo and JJ are in a somber mood when you meet up with them in the bar. You can't help remembering that Tomek always used to be a part of these gatherings, before he turned against the Senate. And now it looks like your next major battle will be fought without Tomek's expert guidance.` + ` JJ says, "We've done all we can. Sooner or later we will have to fight the Navy for those star systems. So to start with, , we'd like you to scout them out and report back to us on the Navy's presence there. Freya is on Trinket, gathering a fleet. Report to her there when you're done."` + accept + on visit + dialog phrase "generic waypoint on visit" + + + +mission "FW Southern Recon 1B" + landing + name "Electron Beam" + description "Steal an Electron Beam from a Navy Gunboat and return it to for Freya to look at. She thought your best bet for finding lone Gunboats might be the Wei or Alnasl systems." + autosave + source "Trinket" + destination "Trinket" + to offer + has "FW Southern Recon 1: done" + + on offer + log "It looks like the Navy has begun using some more powerful beam weapons and torpedoes. Tasked with plundering one of the electron beam weapons so Freya can get a closer look at it." + event "gunboats in Alnasl" + conversation + `Freya thanks you for performing the scouting mission, and you give her a copy of your ship's logs to analyze. As she looks through them, almost immediately something catches her eye. "Looks like the Navy is fielding some new weapons," she says. "Some higher-yield torpedoes, and a beam weapon even more powerful than heavy lasers. Those beam weapons in particular worry me."` + choice + ` "Yes, that kind of negates the advantage I was hoping we'd have due to our new plasma turrets."` + ` "Does that mean we're not going to attack them after all?"` + goto attack + ` "Well," she says, "the plasma turrets weren't the only ace up our sleeve, but still, it's frustrating that the Navy still has such an advantage over us technologically."` + ` "What should we do?" you ask.` + label attack + ` "We're going to have to fight them eventually, but first we need as much information as we can get on their new weapon systems. I'd like you to find one of their Gunboats that has the new electron beams installed, steal one of them, and bring it back here. I imagine one of them can't be much bigger than twenty or thirty tons, so you ought to be able to find space for it. Think you can do that?"` + choice + ` "How can I find a Gunboat that's all by itself? They're usually a part of a bigger fleet."` + ` She thinks about that for a moment, then says, "The Navy has shifted most of their capital ships to the defecting systems in the south. That means that some of the systems up north will have lighter defenses. You might try Wei or Alnasl. Good luck, Captain."` + accept + npc + government "Republic" + system "Alnasl" + personality heroic opportunistic staying + fleet + names "republic small" + variant + "Gunboat (Mark II)" + to complete + not "FW Southern Recon 1B (Turret): done" + to fail + has "FW Southern Recon 1B (Turret): done" + on visit + dialog `You've returned to , but you don't have an Electron Beam. Try finding lone Navy ships in Wei or Alnasl to disable and plunder from.` + on complete + fail "FW Southern Recon 1B (Turret)" + outfit "Electron Beam" -1 + dialog `You hand off the Electron Beam to Freya's science team. They tell you that she's waiting for you in a cafe in the spaceport.` + + + +mission "FW Southern Recon 1B (Turret)" + landing + invisible + source Trinket + destination Trinket + to offer + has "FW Southern Recon 1: done" + to complete + not "FW Southern Recon 1B: done" + to fail + has "FW Southern Recon 1B: done" + on complete + fail "FW Southern Recon 1B" + outfit "Electron Turret" -1 + dialog `You hand off the Electron Turret to Freya's science team. They tell you that she's waiting for you in a cafe in the spaceport.` + + + +mission "FW Southern Recon 1B: Alnasl Hint 1" + landing + source + government "Free Worlds" + near "Wei" 2 + to offer + has "FW Southern Recon 1B: active" + on offer + conversation + `While refueling on , a Free Worlds captain approaches you. "Captain , I hear you're on the search for one of those new lasers the Navy is using."` + choice + ` "Yes I am."` + ` "Do you have any information on them?"` + goto information + ` "Good, because we have some information that could help you.` + label information + ` "We've had to stop all scouting parties into Republic space because of the strength of these new weapons, so we're flying in the dark on where the Navy is, but luckily we have received word from sympathizers in the Dirt Belt. The Navy has gathered forces with these new weapons in Alioth and Seginus, frequently entering the Wei system.` + ` "They haven't been coming into Kornephoros, so they're likely just patrolling the area to dissuade us from making any sudden moves. This means that Wei likely isn't your best bet for stealing a weapon given the traffic, but I hear that things aren't much better beyond Lesath. I wish we had some ships to spare to help you, but we just don't have that kind of freedom right now."` + ` You thank the Captain for the information and he wishes you good luck.` + decline + + + +mission "FW Southern Recon 1B: Alnasl Hint 2" + landing + source "Hope" + to offer + has "FW Southern Recon 1B: active" + on offer + conversation + `You decide to scan the Navy ships entering and exiting the system by tapping into the surveillance rigs that you helped Freya set up so long ago. Many of the Navy ships are armed with these new Electron Beams, but they are appearing in fleets too big to take on alone. You notice though that almost all Navy traffic is to and from Alioth and Seginus, while only lone Gunboats are traveling to and from Alnasl. Perhaps you may be able to ambush one of these smaller ships on its own in Alnasl.` + decline + + + +mission "FW Southern Battle 1" + name "Escort Battle Fleet" + description "Travel to to gather a fleet of experimental new warships, and escort them back to Trinket." + source Trinket + destination Zug + to offer + or + has "FW Southern Recon 1B: done" + has "FW Southern Recon 1B (Turret): done" + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + event "normal in Alnasl" + conversation + `Because this world is a tourist destination, there are innumerable fancy cafes in the spaceport. You meet up with Freya in one of the smaller ones. "Thank you for acquiring that weapon sample for us," she says. "It's typical Republic weaponry: far more efficient than anything we're able to make, and very well designed. My engineers were kind of in awe as they disassembled it."` + choice + ` "Do you have any tactical advice on fighting ships with one of those installed?"` + goto advice + ` "Is there any chance we can reverse engineer it and build our own?"` + goto reverse + label advice + ` "Well," she says, "its range is very slightly shorter than our plasma turrets. You might be able to use that to your advantage if you can position your ship just right so that you can hit an enemy target but they can't hit you. You may find that useful in the upcoming battle."` + goto battle + label reverse + ` "Maybe, although we haven't even mastered the art of building heavy lasers yet," she says. "We certainly won't have time before the upcoming battle."` + goto battle + label battle + ` "So we're definitely going to attack the Navy?" you ask.` + ` "We have no choice," she says. "We tried diplomacy. If we don't show a willingness to support new worlds that want to join us, or if we don't seem to have enough strength to defend them, some of those that have joined us already may start to return to the Republic."` + choice + ` "Okay, I'm ready to fight."` + ` "I wish it hadn't come to this, but if you think it's our only option, I'll join the fight."` + ` "Thank you," she says. "But there's one more thing we must do to prepare for battle. I mentioned before that we have an ace up our sleeve. It's a new warship designed by Southbound Shipyards, intended to be a match for a Cruiser. They've only finished building three of them. I'd like you to travel to Zug and escort them back here. Once you return, we'll prepare for battle."` + accept + + + +mission "FW Southern Battle 1B" + landing + name "Escort Battle Fleet" + description "Escort a fleet of experimental warships to ." + autosave + source Zug + destination Trinket + to offer + has "FW Southern Battle 1: done" + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + event "flamethrower available" 10 + conversation + `When you land on , a Southbound Shipyards executive leads you to a hangar. The hangar is huge, but it clearly was not meant to hold a ship as large as the one it now contains. There is barely enough space for the cranes and catwalks being used by the construction crews. He says, "The Dreadnought is a new design, the largest ship we've ever built. Only three of them have been completed so far." You can't help but be impressed at the size of the Dreadnought: as bulky as a Cruiser, it looks like a cross between a Bastion and an Argosy freighter.` + ` He then leads you out to a section of the spaceport where three Dreadnoughts are parked. Next to them, and looking tiny by comparison, are five Furies. You ask, "Are those Furies part of the battle fleet, too?"` + branch untested + not "FW Flamethrower 2: done" + ` "Yes," he says, "equipped with some fancy new weapons from Barmy Edward up at Kraz Cybernetics that he said you helped test. I haven't seen them in action yet, but he's convinced they'll be useful against the Navy."` + goto end + label untested + ` "Yes," he says, "equipped with some fancy new weapons from Barmy Edward up at Kraz Cybernetics that he recently finished working on. He said they should be entering mass production soon. Flamethrowers, the crazy bastard. I haven't seen them in action yet, but he's convinced they'll be useful against the Navy."` + label end + ` You thank him for his time, and meet up with the captains of the battle fleet, arranging for them to follow you back to Trinket.` + accept + + npc accompany save + government "Free Worlds" + personality timid escort + ship "Dreadnought" "F.S. Sequoia" + ship "Dreadnought" "F.S. Sitka" + ship "Dreadnought" "F.S. Rosewood" + ship "Fury (Flamethrower)" "F.S. Montag" + ship "Fury (Flamethrower)" "F.S. Faber" + ship "Fury (Flamethrower)" "F.S. Beatty" + ship "Fury (Flamethrower)" "F.S. Mildred" + ship "Fury (Flamethrower)" "F.S. Clarisse" + + on visit + dialog "You have reached , but you left part of your convoy behind! Better depart and wait for them to arrive in this star system." + + on complete + dialog `You land on with the battle fleet. Time to meet up with Freya in the spaceport.` + + + +event "battle for Rastaban" + "reputation: Republic" = -1000 + system Rastaban + fleet "Small Free Worlds" 10000 + system Lesath + fleet "Small Southern Merchants" 800 + fleet "Large Southern Merchants" 1600 + fleet "Small Free Worlds" 800 + fleet "Large Free Worlds" 1100 + system Sargas + fleet "Small Southern Merchants" 600 + fleet "Large Southern Merchants" 2500 + fleet "Small Free Worlds" 1000 + fleet "Large Free Worlds" 1500 + +mission "FW Southern Battle 2" + name "Attack Rastaban" + description "Travel directly to the system, so that you will arrive on and join the battle against the Navy. Disable or destroy all Navy ships in system." + source Trinket + destination Dancer + clearance + to offer + has "FW Southern Battle 1B: done" + deadline 3 + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + log "Preparing for another major battle with the Navy, this time in the Rastaban system, which just recently expressed an interest in joining the Free Worlds but has not been able to do so due to the Navy presence. The Free Worlds will be using a new model of warship, the Dreadnought, in this battle." + event "battle for Rastaban" + conversation + `When you meet up with Freya in the cafe, she looks like she hasn't slept in several days. "I can't believe we're headed for another major battle," she says. "I keep hoping the Navy will just pull back and not force us to fight them."` + choice + ` "It doesn't seem likely that Parliament would allow that."` + ` "Yes, their sense of honor can be inspiring at times, but right now it's annoying."` + ` "Indeed," she says. "Although, based on what Alondo said, the Navy hinted that if we made such a show of force that there was no way they could win the battle, they could honorably choose to retreat. So, if they start trying to retreat, let them go. But I suspect it will be a difficult battle to win."` + ` "What's the battle plan?" you ask.` + ` "The fleet from Southbound Shipyards will be traveling with you," she says. "Other fleets with other commanders will be converging on Rastaban separately, at approximately the same time. So, you have no time to lose. You must travel directly to Rastaban from here, or else you will arrive too late to join in the fight. Good luck, captain."` + accept + + npc + government "Free Worlds" + personality heroic disables escort + ship "Dreadnought" "F.S. Sequoia" + ship "Dreadnought" "F.S. Sitka" + ship "Dreadnought" "F.S. Rosewood" + ship "Fury (Flamethrower)" "F.S. Montag" + ship "Fury (Flamethrower)" "F.S. Faber" + ship "Fury (Flamethrower)" "F.S. Beatty" + ship "Fury (Flamethrower)" "F.S. Mildred" + ship "Fury (Flamethrower)" "F.S. Clarisse" + + npc + system Rastaban + personality heroic uninterested staying disables + government "Free Worlds" + fleet + names "free worlds capital" + variant + "Falcon (Plasma)" + "Osprey" 2 + fleet + names "free worlds capital" + variant + "Falcon (Plasma)" + "Osprey (Missile)" 2 + fleet + names "free worlds capital" + variant + "Falcon (Heavy)" + "Osprey (Laser)" 2 + fleet + names "free worlds capital" + variant + "Falcon (Plasma)" + fleet + names "free worlds capital" + variant + "Bastion" 2 + fleet + names "free worlds capital" + fighters "free worlds fighters" + variant + "Skein" 2 + "Finch" 12 + fleet + names "free worlds capital" + variant + "Falcon" 2 + + npc evade + system Rastaban + personality heroic uninterested staying + government "Republic" + fleet 2 + names "republic capital" + fighters "republic fighter" + variant + "Carrier (Mark II)" + "Lance" 4 + "Combat Drone" 6 + fleet 3 + names "republic capital" + fighters "republic fighter" + variant + "Cruiser (Mark II)" + "Combat Drone" 4 + fleet 3 + names "republic small" + variant + "Rainmaker (Mark II)" 2 + fleet 2 + names "republic small" + variant + "Gunboat (Mark II)" 3 + fleet 2 + names "republic small" + variant + "Gunboat (Mark II)" 2 + + on visit + dialog `You've landed on , but there are still Navy ships circling overhead. You should take off and help finish them off.` + on complete + event "fw southern expansion" + + + +mission "FW Southern Battle 3" + landing + name "Sweep for Navy Ships" + description "Travel through the systems near Rastaban and make sure that the remainder of the Navy occupation fleet is retreating. (If they are fleeing, let them flee.)" + autosave + source "Dancer" + to offer + has "FW Southern Battle 2: done" + waypoint Girtab + waypoint Albaldah + waypoint "Delta Sagittarii" + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + log "The Navy has been driven out of the Rastaban system. That will allow the people on Harmony, Dancer, New Portland, and New India to join the Free Worlds." + conversation + `As soon as you land on , you contact Freya and let her know that the system is yours. "That's great news," she says. "Now we need to make sure they've pulled back from the neighboring systems, too. Take a few ships and sweep through Delta Sagittarii and Albaldah and make sure they're clear. Leave the rest of the fleet on Dancer to handle the prisoners and repairs."` + choice + ` "What should I do if I encounter Navy ships on my patrol?"` + goto patrol + ` "What are we going to do with the prisoners?"` + goto prisoners + label patrol + ` "If they're fleeing, let them flee," she says, "but if you discover a strong Navy presence remaining in one of those systems, report back to Dancer before engaging them. Meanwhile, I'll ask Alondo to contact the Navy admirals and see if we can get Katya back in exchange for those prisoners."` + goto katya + label prisoners + ` "Well," she says, "my hope is that we can trade them for any of our people who have been captured so far in this war. Including Katya."` + goto katya + label katya + ` "You think she's still alive?" you ask.` + ` "Certainly, and having this many Navy prisoners gives us a great bargaining chip for negotiating her freedom. Now, gather your patrol, and by the time you get back, I hope we will have arranged for her release."` + accept + + npc + government "Republic" + personality fleeing uninterested + system "Delta Sagittarii" + fleet "Large Republic" 2 + npc + government "Republic" + personality fleeing uninterested + system "Girtab" + fleet "Large Republic" 2 + npc + government "Republic" + personality fleeing uninterested + system "Albaldah" + fleet "Large Republic" 2 + + on visit + dialog phrase "generic waypoint on visit" + on complete + dialog `You've finished patrolling the nearby systems. Now you can meet up with Freya in the spaceport, and hopefully she will have good news about Katya.` + + + +mission "FW Southern Prisoners - Release" + name "Return Navy Prisoners" + description "As a goodwill gesture, return the Navy prisoners to rather than imprisoning them on Clink. Your safe passage ends on ." + source Dancer + clearance + destination "New Iceland" + to offer + has "FW Southern Battle 3: done" + to fail + has "FW Southern Prisoners - Keep: done" + deadline 7 + + on offer + conversation + `You find Freya and Alondo watching over a large hangar where several hundred Navy crew and support staff are being kept under guard. Alondo says, "I contacted the Navy admirals. They say Katya is not under their control; she is a prisoner of the Intelligence bureau, and arranging her release could take weeks. But they promised that if we return their prisoners now, they will ensure Katya's release and return her to us soon."` + choice + ` "How do we know they won't break that promise?"` + ` "Why not just keep the prisoners until we have Katya back safely?"` + ` Freya sighs. "Alondo claims that the admirals value their honor so highly that we can trust their promise. I am not so sure. Even if the admirals do their best, what if Intelligence refuses to honor the deal we make?"` + ` Alondo says, "On the other hand, if we release these prisoners on parole as a gesture of good faith, it could bring us much closer to a diplomatic end to this war. Which would be far preferable to another battle as bloody as this one."` + ` Freya says, "And meanwhile, JJ is off on a top secret mission. And that means he's not available to consult with, and we need to make this decision now."` + ` "And since we cannot agree," says Alondo, "we are giving you the deciding vote."` + choice + ` "What do you mean?"` + ` "We will be putting you in charge of the prisoner convoy," says Alondo, "and arranging a week of safe passage for you. If you think we should return the prisoners as a gesture of goodwill to improve our chances of a diplomatic end to this war, bring the convoy to ."` + ` "But if you think we should hold on to the prisoners until we receive Katya safely back," says Freya, "bring the convoy to Clink. Understand?"` + ` It's a serious choice facing you, with no clear right decision. You thank them for trusting you, and begin preparations to escort the prisoners.` + accept + + on accept + event "fw safe passage starts" + event "fw safe passage ends" 7 + + npc accompany save + government "Escort" + personality timid escort + ship "Blackbird" "F.S. Charity" + ship "Blackbird" "F.S. Good Hope" + ship "Blackbird" "F.S. Stoutheart" + ship "Blackbird" "F.S. Nightingale" + ship "Blackbird" "F.S. Turtledove" + npc + government Republic + personality staying uninterested + system "Kaus Borealis" + fleet "Large Republic" 4 + + on visit + dialog "You have reached , but you left part of your convoy behind! Better depart and wait for them to arrive in this star system." + + on complete + karma ++ + log "Was given the choice of what to do with the Navy prisoners from the battle for Rastaban, and decided to parole and release them rather than imprisoning them. Hopefully that will earn some goodwill from the Navy in the future." + + + +mission "FW Southern Prisoners - Keep" + name "Keep Navy Prisoners" + description "Rather than releasing the Navy prisoners, deliver them to the mines on Clink, to be held until Katya is returned to you." + source Dancer + destination Clink + to offer + has "FW Southern Battle 3: done" + to fail + has "FW Southern Prisoners - Release: done" + + on complete + karma -- + event "fw prison on Clink" + log "Was given the choice of what to do with the Navy prisoners from the battle for Rastaban, and decided to imprison them on Clink. Hopefully that will weaken the Navy, a little bit." + + + +mission "FW Southern Prisoners - Released" + landing + name "Report to Dancer" + description "Report back to Freya and Alondo on Dancer that you chose to release the prisoners." + source "New Iceland" + destination Dancer + to offer + has "FW Southern Prisoners - Release: done" + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + conversation + ` has become the home of a major Navy base almost overnight; the number of ships and people here is almost overwhelming. You return the prisoners, who have all taken an oath of parole to take no further part in the war against the Free Worlds. One of the four Navy admirals who you and Alondo met with earlier is here, and as you are unloading the prisoners, he says, "More volunteers for the 'Oathkeepers,' I see."` + choice + ` "Who are the 'Oathkeepers'?"` + ` "The officers you granted parole to months ago. We reassigned them all to duty in the north, patrolling for pirates."` + ` "You mean they really do honor their promise not to fight us?" you ask.` + ` "Of course. They swore a vow, after all." You suspect it's not quite that simple, but decide that questioning this admiral's word would be pointless. As you are getting ready to leave, he says, "Don't worry, we will be returning Miss Reynolds to you shortly. The ship carrying her should arrive here in a week or two."` + ` You hope he is telling the truth. Now, it is time to meet with Freya and Alondo and decide what should be done next.` + launch + + npc accompany save + government "Escort" + personality timid escort + ship "Blackbird" "F.S. Charity" + ship "Blackbird" "F.S. Good Hope" + ship "Blackbird" "F.S. Stoutheart" + ship "Blackbird" "F.S. Nightingale" + ship "Blackbird" "F.S. Turtledove" + npc + government Republic + personality staying uninterested + system "Kaus Borealis" + fleet "Large Republic" 4 + + on visit + dialog "You have reached , but you left part of your convoy behind! Better depart and wait for them to arrive in this star system." + on complete + set "fw delivered prisoners" + + + +mission "FW Southern Prisoners - Kept" + landing + name "Report to Dancer" + description "Report back to Freya and Alondo on Dancer that you chose to keep the prisoners on Clink." + source Clink + destination Dancer + to offer + has "FW Southern Prisoners - Keep: done" + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + conversation + `You drop off the prisoners at the mines of Clink, to be held until the Navy returns Katya to you. Now, it's time to meet with Freya and Alondo and decide what should be done next.` + accept + on complete + set "fw delivered prisoners" + + + +mission "FW Southern Break" + landing + source Dancer + autosave + to offer + has "fw delivered prisoners" + + on offer + log "Once again there is no immediate work to be done for the Free Worlds. This would be a good time to earn some money for an upgraded ship, if possible." + event "fw occupying the north" 50 + "salary: Free Worlds" >?= 800 + conversation + `You land on Dancer and report to Alondo and Freya that the prisoner transfer is complete. "What do we do now?" you ask.` + ` Freya says, "Well, I hope we're done with fighting for a while, now. We'll stay here to hold this system against any Navy retaliation. And, we'll keep hoping that Parliament might come to their senses and agree to a diplomatic end to this conflict. In the meantime I suggest you spend some time doing whatever it is you do to earn money on the side - carrying passengers or freight or hunting pirates. We'll contact you when things begin to move forward again."` + choice + ` "Sounds good. I'll hope to hear from you soon."` + goto salary + ` "You're sure there's nothing else I can do to help the Free Worlds right now?"` + ` Alondo says, "You might hear from some other folks who could use your assistance, but as for the Council, I think it's a waiting game for us right now. Please don't think we aren't grateful for your help, Captain. All we're saying is that hopefully, for a few months at least, we'll all be able to take a break from fighting and go back to actually living our lives."` + + label salary + branch end + not "FW Pirates 4.1: offered" + ` "Before you leave, Captain," Freya says. "The Senate has decided to reinstate your pay after these recent events. You should now have a salary of 800 credits, just like before."` + + label end + ` Alondo gives you a nod. "We'll contact you as soon as things get interesting again."` + decline + + + +mission "FW Southern Break Ends" + name "Return to " + description "Travel as quickly as possible to to rejoin the main Free Worlds fleet." + landing + source + near Rastaban 1 100 + destination Dancer + to offer + has "event: fw occupying the north" + not "FW Northern 1: offered" + + on offer + conversation + `Soon after you land on , you receive a message from Freya: "Greetings, Captain ! I hope you've made good use of your time off, because we're about to be right in the thick of it once again. As soon as you're able, please come rejoin the fleet on Dancer. We have some urgent and sensitive work to do."` + accept + + + +mission "FW Northern 1" + landing + name "Northern Expansion" + description "Take a fleet to (visiting along the way), securing those systems to allow them to defect to the Free Worlds." + autosave + source "Dancer" + destination "New Tibet" + waypoint "Alphecca" + waypoint "Seginus" + clearance + to offer + has "event: fw occupying the north" + passengers 1 + blocked `You receive a message from Freya: "Captain, please meet up with us as soon as you have a bunk free for Alondo." You have no bunks free, so you should return here once you have made one available.` + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + log "Three more planets have decided to defect to the Free Worlds: Clark, New Tibet, and New Holland." + conversation + `When you land on Dancer, the Free Worlds fleet appears to be preparing for another battle: missiles and torpedoes are being loaded onto ships and crew members are running around. You eventually find Freya and Alondo, and ask them what is going on.` + ` "Another three worlds have secretly told us they are ready to defect," says Alondo, "and this time around we want to get there before the Navy does."` + ` Freya says, "We need you to take Alondo, along with the ships that we've been able to muster, and fly through the systems, then land on . If all goes well, you will get through to before the Republic can muster reinforcements. Drive off any Republic ships you encounter along the way."` + accept + + npc + government "Free Worlds" + personality heroic escort + fleet "Large Free Worlds" 3 + npc + government "Republic" + personality fleeing uninterested + system "Wei" + fleet "Large Republic" 2 + npc + government "Republic" + personality fleeing uninterested + system "Seginus" + fleet "Large Republic" 2 + npc + government "Republic" + personality fleeing uninterested + system "Alphecca" + fleet "Large Republic" 2 + + on visit + dialog phrase "generic waypoint on visit" + on complete + event "fw northern expansion" + dialog + `As soon as you land, Alondo rushes out of your ship to meet with the governor of and "get these papers signed before they change their minds." He tells you to meet him back in the spaceport in an hour.` + + + +mission "FW Northern 2" + name "Meet With Freya" + description "Now that the northern star systems are secured, go back to to meet with Freya and work with her to remove any surveillance equipment the Navy installed in the Wei system or elsewhere." + source "New Tibet" + destination "Dancer" + to offer + has "FW Northern 1: done" + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + conversation + `You wait in the spaceport bar for a while. Your Free Worlds uniform has drawn a good deal of attention from the locals: a few of them waved to you when you came in, or gave other subtle signs of approval, but no one is sitting with you. They probably want to avoid getting into trouble with the Republic if the Free Worlds is not able to hold this planet.` + ` Finally Alondo arrives. "Come on," he says. "Let's talk outside." He seems tired, but not frightened.` + choice + ` "Is everything okay?"` + ` "Did they agree to join us?"` + ` "Yes, yes, of course," he says. "But taking on six more worlds all of a sudden - I just hope it's not more than we can handle. When the Navy recovers from the battle at Rastaban and strikes back, now we have much less idea where that strike will fall."` + ` "So, what do we do next?" you ask.` + ` "We need to move more of our fleet up here to the front," he says, "but I'd be willing to bet that the Navy has installed surveillance equipment on Hope, and maybe a few other planets in this sector too. Which I should have thought of before, because in order to be sure we've tracked every last one down, we need Freya's expertise in signals and sensors. So, I'm sending you to meet up with her on Dancer."` + choice + ` "No problem. Don't worry, we'll be able to handle this just fine."` + accept + ` "Aren't you afraid the Navy will strike while I'm off fetching her?"` + ` "Of course," he says. "But I talked with JJ, and he thinks they're still recovering from the last battle. And if their sensors all go dark, that will be a big deterrent to keep them from attacking - certainly more of a deterrent than you could add by staying here with our fleet."` + ` "Understood," you say. "I'll go get Freya."` + accept + + + +mission "FW Northern 2A" + landing + name "Sweep Hope" + description "Bring Freya to and destroy any Navy sensor emplacements that she finds there." + source "Dancer" + destination "Hope" + to offer + has "FW Northern 2: done" + passengers 1 + blocked "To continue this mission, you need a bunk free for Freya. Return here when you have made one available." + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + conversation + `As soon as you land, Freya shows up at your ship with a small suitcase full of clothes. "No time to waste," she says. "Let's get going. Our first target will be , since we know for a fact that they were installing something there."` + accept + on visit + dialog `You land on , but realize that your escort carrying Freya hasn't entered the system yet. Better depart and wait for it to arrive.` + + + +mission "FW Northern 2B" + landing + name "Sweep Clark" + description "Bring Freya to to check for any Navy surveillance stations." + source "Hope" + destination "Clark" + to offer + has "FW Northern 2A: done" + passengers 1 + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + conversation + `As you approach the planet, Freya sits down at your ship's sensor console and begins fiddling with some settings that you didn't even know existed. She seems entirely focused, and clearly knows what she is doing. You recall being told that she is an engineer, not a politician or a military commander, which makes the fact that she has been able to step up as such a strong leader in the Council very impressive.` + ` "Yup, eight different stations," she says finally, "including this one that I nearly overlooked, buried twenty feet under the ice, that is acting as a relay for them." She points out each station on your map, and you fly by each one and destroy it. "Now," she says, "that was what had me most worried, but for the sake of completeness we should sweep the other new worlds, too. Let's go to next."` + accept + on visit + dialog `You land on , but realize that your escort carrying Freya hasn't entered the system yet. Better depart and wait for it to arrive.` + + + +mission "FW Northern 2C" + landing + name "Sweep New Holland" + description "Bring Freya to to check for any Navy surveillance stations." + source "Clark" + destination "New Holland" + to offer + has "FW Northern 2B: done" + passengers 1 + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + conversation + `Once again, Freya works some sort of magic with your ship's sensors and manages to locate another surveillance station. "Right in the middle of the city," she says. "We'll have to go there on foot and disable it."` + choice + ` "Are you worried that it might be guarded?"` + goto guard + ` "Okay, I'll grab my favorite guns and explosives!"` + goto guns + label guard + ` "A little worried," she says. "We should be armed, just in case. But I'm not picking up any human heat signatures from the building, and it wouldn't be like the Navy to leave some of their own behind for us to capture."` + goto destroy + label guns + ` "Now, now," she says, "we just convinced this world to join us, let's not go blowing up their whole factory district. I don't see any human heat signatures, but you can bring your weapons anyway just in case."` + label destroy + ` Warily, you approach the sensor installation, kicking down the door to an old abandoned warehouse. Freya is right - it's not guarded. She shuts down the transmitter, then asks for your help bringing some of the sensors and other equipment back to your ship. "I always love having a chance to look at Navy technology," she says. "Now, let's head to ."` + accept + on visit + dialog `You land on , but realize that your escort carrying Freya hasn't entered the system yet. Better depart and wait for it to arrive.` + + + +mission "FW Northern 2D" + landing + name "Sweep New Tibet" + description "Bring Freya to to check for any Navy surveillance stations." + source "New Holland" + destination "New Tibet" + to offer + has "FW Northern 2C: done" + passengers 1 + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + conversation + `You spend quite a while flying back and forth above the surface of , but Freya is unable to locate any Navy signals originating from the surface. Finally she gives up. "It's an out-of-the-way planet," she says. "Any fleet coming here would pass through Alioth or Seginus first. So I guess they didn't bother to put anything here. Time to head to New Tibet and meet up with Alondo!"` + accept + on visit + dialog `You land on , but realize that your escort carrying Freya hasn't entered the system yet. Better depart and wait for it to arrive.` + + + +mission "FW Northern 3" + landing + name "Freya to Zug" + description "Bring Freya to to help with ramping up Dreadnought production." + source "New Tibet" + destination "Zug" + to offer + has "FW Northern 2D: done" + passengers 1 + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + log "The shipyard on Zug is still trying to ramp up Dreadnought production. So far only a few ships have been built, but Freya will be helping to speed up the process." + conversation + `As you approach , Freya quickly locates two Navy surveillance stations and contacts Alondo, asking him to send some Free Worlds personnel to destroy them. Then you land, and Alondo comes aboard your ship to discuss your next steps in person.` + ` "There's a good chance we've taken care of all the sensors in this sector," says Freya, "so we can start moving our fleets around here without tipping the Navy off. And I just heard from Southbound Shipyards that they've got two more Dreadnoughts ready for service."` + choice + ` "Only two? I was hoping to get a Dreadnought of my own soon!"` + goto two + ` "Don't we need to defend Rastaban and the other systems to the east, as well?"` + goto east + label two + ` "Patience, Captain," says Freya. "Building prototypes is very different from doing mass production."` + goto zug + label east + ` "Yes," says Freya. "Which means our fleets will be stretched thin. We really need them to ramp up Dreadnought production."` + label zug + ` Alondo asks Freya, "Do you think you could help them in the shipyards? After all, you were a superb fleet supply manager back in the Defense Pact days."` + ` "I'll do what I can, if you think you're all set here," says Freya.` + ` "I'm fine," says Alondo, "and JJ is on Rastaban now, guarding our other flank. So you can take a break from being on the front." He heads back outside, and you and Freya get ready to visit the shipyards on .` + accept + + on visit + dialog `You land on , but realize that your escort carrying Freya hasn't entered the system yet. Better depart and wait for it to arrive.` + on complete + log "Agreed to become a member of the Free Worlds Council, taking Tomek's spot." + "salary: Free Worlds" = 2500 + conversation + `As you are landing on , Freya says, "I miss Katya. It's hard being the only woman on the Council."` + choice + ` "Don't worry, the Navy said they're trying to find her and return her to us."` + ` "Do you think the Navy reneged on their promise to free her?"` + ` "I don't know," she says. "I hope the Navy will keep their promise. But in the meantime, three people on Council is too few. We didn't want to say anything to you until the Senate cleared it, but we've nominated you to take Tomek's spot on the Council. What do you say?"` + choice + ` "I'd be honored. Thank you."` + ` She grins. "Don't mention it. You've been with us since the beginning, and we've all come to trust what you have to say. I wish we could throw you a big dinner or something to celebrate, but... well, we're all busy with the war right now. But Alondo and JJ both said to tell you they're glad to have you on board. And you'll get a salary increase, of course. Which you ought to celebrate by buying us both a few drinks in the spaceport bar before you leave. Okay?"` + choice + ` "Okay, I'll meet you back at the spaceport in a few hours."` + ` "Great," she says, smiling. "See you then." She picks up her suitcase, and hurries over to the shipyard.` + + + +mission "FW Northern 3B" + name "Dreadnoughts to " + description "Escort two more Dreadnoughts to to help defend the front against any Navy incursions." + autosave + source "Zug" + destination "Clark" + to offer + has "FW Northern 3: done" + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + conversation + `Freya turns out to be a whiskey drinker, like Tomek. By the time she has finished her first drink, she is chattering quite passionately about starship design: load balancing, stress lines, shield matrices, shipboard computers. Rather than dulling her intelligence, alcohol just seems to reduce her ability to explain things in ways a non-specialist can understand. You try to steer the conversation towards something less technical...` + choice + ` "So, why did you join the Council, initially?"` + goto council + ` "Where's your home planet?"` + goto home + ` "How long do you think it will be before they're mass-producing Dreadnoughts?"` + goto dreadnoughts + label council + ` "Well," she says, "you know the Council. Visionaries, big picture people. They needed someone who could take care of the actual concrete details. Data crunching for our 'thousand eyes' program tracking pirate fleet movements. Supply chain management. This was back in the days of the Pact, of course, before we had officially separated from the Republic. And I had worked with JJ in the past, so he asked me to come with him and help out on a larger scale."` + goto leave + label home + ` "I grew up on Earth," she says, "deep in the bowels of one of the major cities. Even as a kid I hated that dirty old planet and knew my only shot of leaving there was to be smarter than everyone else. It wasn't until years later, when I came back to visit with some money in my pocket and a bit more perspective, that I was able to travel to the few parts of Earth that are still pretty, and realize how precious our home world is."` + goto leave + label dreadnoughts + ` "Ugh," she says, "let's not talk about work while we're busy relaxing." You refrain from commenting that all her talk about starship design sounded a lot more like work than like a fun relaxing topic of conversation.` + goto leave + label leave + ` You hang out in the bar for another hour or so, and then she says to the bartender, "Two bottles of champagne to go, please." He gives her an odd look, but the Council is well enough respected that he does not question her.` + ` You walk over to the shipyard, where the two newly completed Dreadnoughts are parked side by side. "Time to christen our new ships," she says, handing you one of the bottles. You each fling a bottle at one of the ships, and shout out...` + choice + ` "For victory!"` + ` "For peace!"` + ` "For justice!"` + ` "May it come soon," echoes Freya. "Now, tomorrow morning the crews for these ships will be ready, and we'll need you to escort them to . I'll stay here and do my best to help manage the equipment supply chain and construction crews." She says goodnight, and wishes you a safe journey tomorrow.` + accept + + npc accompany save + government "Free Worlds" + personality timid escort + ship Dreadnought "F.S. Bartlett" + ship Dreadnought "F.S. Magnolia" + + on visit + dialog "You have reached , but without both the Dreadnoughts you were assigned to escort! Better depart and wait for them to arrive in this star system." + + + +mission "FW Northern 4" + landing + name "Meet Convoy" + description "Travel to to escort a convoy of medical supplies. Watch out for Republic attacks." + autosave + source "Clark" + destination "New Kansas" + to offer + has "FW Northern 3B: done" + clearance + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + conversation + `Waiting for you on is a message from Alondo: "Hello Captain! We've got another minor crisis: a merchant fleet was supposed to bring us a shipment of medical supplies from up North, since many of our worlds are running short. But, the Republic is threatening to attack the convoy if they try to cross over into our space, so they're waiting on , just inside of the Republic's territory. Please go meet up with the fleet and bring it back to New Tibet."` + accept + + + +mission "FW Northern 4.1A" + landing + name "Medical Convoy" + description "Escort a convoy carrying medical supplies safely to . Do not fire on the Navy Oathkeeper ship that is in orbit there." + autosave + source "New Kansas" + destination "New Tibet" + to offer + has "FW Northern 4: done" + not "FW Northern 4.2A: offered" + karma >= 2 + "reputation: Navy (Oathkeeper)" >= 0 + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + conversation + `You land on and meet up with the fleet you will be escorting. A few minutes later, an urgent message comes in from Alondo: "We've got a crazy situation here. Return to New Tibet immediately with the convoy. You will find a Navy Oathkeeper ship in orbit. Do not attack them, just see to it that the convoy lands safely." The Oathkeepers are Navy officers who swore not to fight the Free Worlds, so you can't help wondering what they are doing on .` + accept + + npc accompany save + personality escort timid + government Merchant + fleet + names "civilian" + cargo 4 + variant + Freighter 4 + + on visit + dialog "You have reached , but you left part of your convoy behind! Better depart and wait for them to arrive in this star system." + + npc save + government "Navy (Oathkeeper)" + personality heroic staying uninterested + system Alioth + ship "Cruiser (Mark II)" "N.S. Peacemaker" + + + +mission "FW Northern 4.2A" + landing + name "Medical Convoy" + description "Escort a convoy carrying medical supplies safely to ." + autosave + source "New Kansas" + destination "New Tibet" + to offer + has "FW Northern 4: done" + not "FW Northern 4.1A: offered" + or + karma < 2 + "reputation: Navy (Oathkeeper)" < 0 + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + conversation + `You land on and meet up with the fleet you will be escorting. A few minutes later, an urgent message comes in from Alondo: "We've got a crazy situation here. Return to New Tibet immediately with the convoy." He provides no further information.` + accept + + npc accompany save + personality escort timid + government Merchant + fleet + names "civilian" + cargo 4 + variant + Freighter 4 + npc + government Republic + personality heroic + system Sarin + fleet "Small Republic" + + on visit + dialog "You have reached , but you left part of the convoy behind! Better depart and wait for them to arrive in this star system." + + + +mission "FW Alphas 1.1" + landing + name "Liberate Poisonwood" + description "Destroy all pirates ships in the system with the help of the Navy Oathkeepers, then land on the planet and let the Navy troops eliminate the Alphas." + autosave + source "New Tibet" + destination Poisonwood + clearance + to offer + has "FW Northern 4.1A: done" + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + log "The Republic world of Poisonwood in the south has apparently been taken over by Alpha warlords. It is such a dire threat that despite the war, the Navy Oathkeepers have agreed to fight alongside the Free Worlds to liberate the planet." + event "alphas capture Poisonwood" + conversation + `You land the convoy safely on , but everyone seems to be busy with whatever new crisis it is that Alondo alluded to; no one approaches you to help unload the ships. Eventually you track down Alondo and ask what is going on, and why there is a neutral Navy ship in orbit. "We just received word that Poisonwood has been captured by pirates, while all of our fleets were busy guarding the front," says Alondo. You recall that Poisonwood has remained loyal to the Republic, even though they are deep inside Free Worlds territory.` + choice + ` "If we liberate them, will they switch their loyalty to our side?"` + goto loyalty + ` "If they're not one of our worlds, why should we help them?"` + goto help + label loyalty + ` "Possibly," says Alondo. "But that's not what is important. Before they were overrun by pirate troops, one of the colonists managed to take a photo of the pirate leader."` + goto photo + label help + ` "Because one of the colonists took a picture of the leader of the pirates who attacked them," says Alondo.` + goto photo + label photo + ` He hands you a small printout of a photograph. It is a somewhat blurry picture of a group of armed pirates running down a street in a desert town. What grabs your attention immediately is that several of the pirates appear to have green skin. You recognize that as the mark of the Alphas, the sociopathic, genetically engineered super-humans who enslaved entire planets during the Alpha Wars, five centuries ago.` + choice + ` "It must be a trick. There can't still be Alphas around. Maybe the pirates dyed their skin green to make people fear them."` + ` "How is it possible that some of the Alphas are still alive?"` + ` Alondo says, "This may be a trick, but we can't afford to take that risk. The Alphas were the greatest threat humanity has ever faced. And before they contacted us for help, Poisonwood reached out to the Navy." As he is speaking, a shadow passes overhead. You look up and see the unmistakable silhouette of a Navy Cruiser, coming in for a landing.` + choice + ` "Are you insane? You're letting the Navy come here?"` + ` "We're going to work side by side with the Navy right after that awful battle?"` + ` Alondo explains, "It's only one Cruiser, an 'Oathkeeper' ship, sworn to take no part in our war. The Free Worlds have almost no troops trained for ground combat, so without the Navy's help we would be unlikely to be able to eliminate the Alphas."` + ` The Navy ship lands, and a man steps off who you recognize immediately: Admiral William Danforth, who is something of a folk hero throughout human space, and who you have heard is the commander of the entire Oathkeepers regiment. With him is a man who he introduces as Commander Aaron Nguyen of the Navy Humanitarian Corps. As Nguyen shakes your hand, you are struck by the fact that although he is your enemy, you see no trace of hostility in his eyes - in fact, his expression is surprisingly warm and affectionate.` + ` "We have no room for error," says Danforth. "These Alphas must be eliminated, and they must not be allowed to escape. On that, at least, we can all agree."` + ` Freya says, "Captain will lead the attack." She beckons to two of the Free Worlds captains. "Marco, Emily, you will join them with your Falcons. Destroy any pirate ships in orbit, then land and secure the facility. Understood?" You nod, and prepare to take off for the system.` + accept + + npc accompany save + government "Navy (Oathkeeper)" + personality escort heroic + ship "Cruiser (Mark II)" "N.S. Peacemaker" + npc + government "Free Worlds" + personality heroic escort + ship "Falcon (Plasma)" "F.S. Alder" + ship "Falcon" "F.S. Starry Warrior" + npc kill + government "Pirate" + personality heroic staying target + system Graffias + ship "Leviathan (Heavy)" "Dread Lord" + ship "Leviathan" "Dominator" + ship "Firebird (Plasma)" "Vengeance" + ship "Firebird (Missile)" "Revenant" + ship "Firebird" "Draugbreath" + + on visit + dialog "You have reached , but the battle is not over - you've either failed to kill one of the pirates, or left one of your ships behind in a different system." + + on complete + event "liberation of Poisonwood" + conversation + `The ships in orbit are eliminated, but there are still the Alphas and their servants here on the ground to take care of. Danforth's ship unloads a squadron of troops in heavy battle suits. The Navy troops move with far more precision and purpose than you have ever seen among the poorly trained Free Worlds soldiers.` + ` They sweep the city and quickly ascertain that the Alphas are holed up in a large factory. The troops encircle the building and burst through the doors, and soon you hear the sounds of explosions and gunfire within. You wait with Commander Nguyen in an alley facing the building. "I'm with the Humanitarian Corps," he explains. "Killing things is not in my job description."` + ` Just then, one of the second floor windows shatters and a figure comes tumbling out, rolls, and starts running in your direction. Then it does something you would swear no human being is capable of: while still moving in your direction, it begins leaping from one wall of the alley to the other as easily as you would run up a staircase, gaining altitude with each jump so that soon it will pass two or three meters above your heads. Several Navy troops are running after it, but they hold their fire to avoid hitting you and Nguyen.` + choice + ` (Try to shoot it.)` + goto shoot + ` (Try to grab it.)` + goto grab + label shoot + ` You open fire, but it is leaping back and forth so fast that it is almost impossible to hit. But then you see Commander Nguyen climb onto a nearby dumpster and leap into the air, managing to grab the creature by the leg as it flies by.` + goto pin + label grab + ` Unfortunately, by now the creature is far outside your reach. But then you see Commander Nguyen climb onto a nearby dumpster and leap into the air, managing to grab the creature by the leg as it flies by.` + goto pin + label pin + ` The two of them fall to the ground and roll over and over in a jumble of limbs. You and the Navy troops run after them, afraid to shoot for fear of hitting Nguyen. But somehow Nguyen gets the upper hand, pinning the creature in a full nelson hold, with his legs wrapped around its body to keep it from kicking him. "Kill it!" he shouts.` + choice + ` (Kill it.)` + goto kill + ` (Let the Navy troops deal with this.)` + goto navy + label kill + ` While Nguyen holds the creature still, you put a gun to its head and pull the trigger. Not even an Alpha can survive that; the creature goes limp. Now that you can get a good look at it, you can see that it does indeed have green skin.` + goto end + label navy + ` While Nguyen holds the creature still, one of the Navy troops puts a gun to its head and pulls the trigger. Not even an Alpha can survive that; the creature goes limp. Now that you can get a good look at it, you can see that it does indeed have green skin.` + goto end + label end + ` Nguyen gets shakily to his feet; he looks stunned and very pale. "Thank you," he says. The sounds of gunfire within the factory eventually dies down. "We'll continue to patrol the city," says Nguyen, "in case there are more of them. Then I'll meet you in the spaceport." He heads off back into the city.` + + + +mission "FW Alphas 1.2" + landing + name "Liberate Poisonwood" + description "Destroy any pirate ships in orbit around , then land and eliminate the Alphas and their servants who have occupied the city." + autosave + source "New Tibet" + destination Poisonwood + clearance + to offer + has "FW Northern 4.2A: done" + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + log "The Republic world of Poisonwood in the south has apparently been taken over by Alpha warlords. Hopefully the Free Worlds will be able to liberate the planet and capture or kill the Alpha leaders." + event "alphas capture Poisonwood" + conversation + `You land the convoy safely on , but everyone seems to be busy with whatever new crisis it is that Alondo alluded to; no one approaches you to help unload the ships. Eventually you track down Alondo and ask what is going on. "We just received word that Poisonwood has been captured by pirates, while all of our fleets were busy elsewhere," says Alondo. You recall that Poisonwood has remained loyal to the Republic, even though they are deep inside Free Worlds territory.` + choice + ` "If we liberate them, will they switch their loyalty to our side?"` + goto loyalty + ` "If they're not one of our worlds, why should we help them?"` + goto help + label loyalty + ` "Possibly," says Alondo. "But that's not what is important. Before they were overrun by pirate troops, one of the colonists managed to take a photo of the pirate leader."` + goto photo + label help + ` "Because one of the colonists took a picture of the leader of the pirates who attacked them," says Alondo.` + goto photo + label photo + ` He hands you a small printout of a photograph. It is a somewhat blurry picture of a group of armed pirates running down a street in a desert town. What grabs your attention immediately is that several of the pirates appear to have green skin. You recognize that as the mark of the Alphas, the sociopathic, genetically engineered super-humans who enslaved entire planets during the Alpha Wars, five centuries ago.` + choice + ` "It must be a trick. There can't still be Alphas around. Maybe the pirates dyed their skin green to make people fear them."` + ` "How is it possible that some of the Alphas are still alive?"` + ` Alondo says, "This may be a trick, but we can't afford to take that risk. The Alphas were the greatest threat humanity has ever faced. We have very few people trained in ground combat, but I've gathered some of our best and loaded them onto a fleet that will be accompanying you. Destroy any pirate ships in orbit, then land and secure the facility. Understood? And don't let any of your escorts die; they're carrying the troops you'll need for the ground battle." You nod, and prepare to take off for the system.` + accept + + npc accompany save + government "Free Worlds" + personality heroic escort + ship "Falcon (Plasma)" "F.S. Oak" + ship "Falcon (Plasma)" "F.S. Alder" + ship "Falcon" "F.S. Starry Warrior" + npc kill + government "Pirate" + personality heroic staying target + system Graffias + ship "Leviathan (Heavy)" "Dread Lord" + ship "Leviathan" "Dominator" + ship "Firebird (Plasma)" "Vengeance" + ship "Firebird (Missile)" "Revenant" + ship "Firebird" "Draugbreath" + + on visit + dialog "You have reached , but the battle is not over - you've either failed to kill one of the pirates, or left one of your ships behind in a different system." + + + +mission "FW Alphas 1.1A" + name "Danforth to " + description "Escort Admiral Danforth's ship to so that he can leave Free space without being accidentally attacked." + autosave + source Poisonwood + destination "New Tibet" + to offer + has "FW Alphas 1.1: done" + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + npc accompany save + government "Navy (Oathkeeper)" + personality escort heroic + ship "Cruiser (Mark II)" "N.S. Peacemaker" + + on visit + dialog phrase "generic arrived-without-npc dialog" + + on offer + log "With the help of the Oathkeepers, liberated Poisonwood from the Alpha invaders." + event "death of nguyen" 35 + conversation + `When you meet up with Nguyen, he still looks very worried. "We think we killed them all," he says, "but we can't be sure. Also, we recovered some instruments for genetic manipulation from the factory. The Alphas can't breed normally, because if their offspring inherit some of the Alpha mutations but not others, the result is rarely viable, and even those that live long enough to be born don't have all the Alpha traits. So, they rely on artificial insemination instead."` + choice + ` "Well, it's good news that you recovered those instruments, then."` + ` "It would be," says Nguyen, "except that we also discovered that several dozen of the women who were taken as slaves... are now pregnant. We'll have to ask them to terminate their pregnancies. It's the only safe decision, but I still don't like it." He sighs. "I'm a Buddhist, you know. Committed to doing harm to no living thing. That's why I joined the Humanitarian Corps. They promised me I'd never be asked to take a life."` + choice + ` "Is that why you didn't kill that Alpha yourself, on the street?"` + goto street + ` "That doesn't seem like a moral dilemma to me. We know those children will grow up to be monsters."` + goto kill + ` "Couldn't we let the children be born, if that's what the women want, then imprison them or something if they do turn out to be Alphas?"` + goto live + label street + ` "Yes," he says. "Silly, isn't it? Anyway, this is my job to deal with; you need to go find Danforth."` + goto end + label kill + ` "Well," he says, "I envy you for living in a universe where decision like this are easy. But to me it's still a painful choice to make. Anyway, that's my problem to deal with, not yours; you need to go find Danforth."` + goto end + label live + ` "The Alphas were originally bred to be super-soldiers," he says, "a weapon in the hands of a despotic government. As much as I hate to admit it, there are certain branches of the Republic who would love to get their hands on a small army of impressionable Alpha children. Far better for them to die than for that to happen. Anyway, that's my job to deal with; you need to go find Danforth."` + goto end + label end + ` He leaves, and you return to Danforth's ship. Danforth says, "Hello there, temporary ally. It was an honor to fight alongside you, while it lasted."` + choice + ` "You too. I wish we could bring this war to an end."` + ` "If the Republic would just leave us alone, we wouldn't need to be enemies."` + ` "I know," he says. "But for now, I need to return to my fleet. Which means I'll be needing an escort out of your territory, just to make sure no one attacks me. Maybe you could take us by way of New Tibet? I'm sure Commander Nguyen would appreciate one last visit to the Buddhist monasteries there before that world becomes closed off to us completely." You agree, and he begins preparing his ship for takeoff.` + accept + + on complete + set "fw alphas done" + + + +mission "FW Death of Nguyen" + landing + source + near Sol 100 + to offer + has "event: death of nguyen" + + on offer + conversation + `Soon after landing on , you receive an encoded message from Admiral Danforth, the leader of the Oathkeepers. "Captain ," he says, "I would like to thank you once again for allowing us to assist you on Poisonwood. Unfortunately, I have bad news that may concern you. Commander Nguyen, who was with you when one of the Alphas was apprehended, has been assassinated, shot in the head at point blank range. His attacker has not been found. We fear that this may be retribution for his part in the action on Poisonwood, and we urge you and your crew to be cautious. With deepest regards - Danforth."` + decline + + + +mission "FW Alphas 1.2A" + landing + name "Return to the Front" + description "Travel to to bolster the defenses there." + source Poisonwood + destination "New Tibet" + to offer + has "FW Alphas 1.2: done" + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + log "Liberated Poisonwood from the Alpha invaders. Had to bombard them from orbit, and many civilians were killed in the process, but at least the planet is free again." + event "Poisonwood reverts to Republic" + conversation + `The ships in orbit are eliminated, but there are still the Alphas and their servants here on the ground to take care of. Your escorts unload the troops, who spread throughout the city and quickly determine that, as far as the locals know, the Alphas are all holed up in a large factory on the outskirts of town. The locals also inform you that the Alphas have taken dozens of prisoners and are holding them in the factory.` + ` As you are trying to prepare the Free Worlds troops to storm the building, suddenly one of your escorts, the Starry Warrior, takes off. You radio the captain, who responds, "Sorry, Captain, but I'm following orders. Alondo suspected you wouldn't like this." Then he opens fire on the factory, destroying everything within several blocks with blaster fire and torpedoes. He does not stop firing until there is nothing left but smoldering rubble in that entire section of the city.` + ` The Alphas are presumably dead. So are their prisoners, and any of the locals who were unlucky enough to be close to the factory when it was destroyed. The governor of Poisonwood, unable to conceal her anger, asks you to take your troops and your ships and leave her world immediately.` + ` You send a message to the Council asking what you should do, and they tell you to leave the planet and join Alondo on , to help bolster the defenses there. You leave with a heavy heart, glad that the Alphas are gone but wishing things here on had ended differently.` + launch + + on complete + set "fw alphas done" + + + +mission "FW Bloodsea 1" + landing + name "Alondo to " + description "Bring Alondo to to try to convince the locals to join the Free Worlds." + source "New Tibet" + destination "Bloodsea" + clearance `Alondo manages to convince the spaceport to let you land "free of charge."` + to offer + has "fw alphas done" + passengers 1 + blocked `Alondo contacts you and asks, "Do you have a bunk ready for me?" You do not, so you will need to free one up to continue this mission.` + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + conversation + `You report in to Alondo, who listens to your description of the battle for Poisonwood with a grim expression on his face. "It's not the end, of course," he says. "It seems like no matter how many times we win a battle against the Alphas, there are more of them out there. But I'm glad that the immediate crisis has been dealt with."` + choice + ` "Isn't there any way we can track down the rest of the Alphas?"` + ` "What is our next mission now?"` + goto next + ` "Not really," he says. "There are probably small enclaves throughout human space, and perhaps beyond our space as well. All we can do is make it harder for them to grow powerful."` + ` "And how do we do that?" you ask.` + label next + ` "The Senate has authorized a diplomatic mission to Bloodsea," he says. "It's the smallest of the pirate worlds, and we're going to see what we need to offer them to get them to join the Free Worlds. The official settlements there only amount to a few thousand people, so it shouldn't be too hard to convince them that joining us is better than resisting us."` + choice + ` "Okay, sounds like fun!"` + accept + ` "Wait, didn't things go south rather quickly the last time we attempted this?"` + ` Alondo grins. "Yes, but the Free Worlds is in a much stronger position now, and the pirate worlds know it's only a matter of time before they are forced to become civilized. And, the incident on Poisonwood proved that we can't afford to fight a war on two fronts. We need to eliminate the pirate threat, and a diplomatic solution with them is the only sort that will last. So, let's get going!"` + accept + on visit + dialog `You land on , but realize that your escort carrying Alondo hasn't entered the system yet. Better depart and wait for it to arrive.` + + + +mission "FW Bloodsea 1.1" + landing + name "Ships from " + description "In order to work toward a peace treaty with Bloodsea, meet up with a convoy of heavily armed merchant ships on ." + autosave + source Bloodsea + destination Zug + to offer + has "FW Bloodsea 1: done" + to fail + has "FW Bloodsea 1.2: done" + passengers 1 + + on offer + log "The local leaders on the lawless world of Bloodsea have said that they will join the Free Worlds, and stop supporting piracy, in exchange for the equipment to build a more modern spaceport. However, they may just be trying to steal the construction materials; it might be simpler to just attack and conquer them." + conversation + `The local leaders are unwilling to meet aboard your ship, and Alondo is afraid you will be ambushed if you venture too far away from it, so eventually they agree to set up a tent on the landing pad next to yours and meet there. Outside, a storm is raging, the rain mixing with salt spray from the blood-red ocean nearby.` + branch peaceful + not "event: fw suppressed Bloodsea" + ` Most of the leaders grimace at the sight of you. "What is the invader doing here?" one of them asks to Alondo.` + ` "Captain was only following orders, but the officer responsible for giving those orders has been justly punished," Alondo says. "We come in peace this time." The leaders don't seem convinced with that answer, but they agree to continue.` + label peaceful + ` As you talk, it becomes clear that the inhabitants of Bloodsea are ashamed of how destitute and undeveloped their world is. Several of them have visited the island spaceport on Deep, and after dancing around the issue for a while, they make a request: if the Free Worlds builds them a real, modern island spaceport, they will join the Free Worlds.` + ` One of them lays out a detailed list of amenities the port must have: concrete seawalls, raised landing pads, floating docks, sturdy hangars and warehouses, and various defense systems "for when the others learn that we've decided to join you." Also, the deal is off if you show up in orbit with a fleet that "looks like an invasion fleet rather than a construction fleet."` + ` You thank them and return to your ship. Alondo asks, "What do you think?"` + choice + ` "Well, building a spaceport is probably cheaper than fighting a major battle."` + goto port + ` "They're asking a lot. Why don't we just invade them?"` + goto invade + label port + ` "Yes," he says, "except that I can almost guarantee that when we show up on their doorstep with everything they asked for, some local warlord will attack our ships, steal our supplies, enslave our workers, and build himself a nice cozy island fortress."` + ` "So, we attack them?" you ask.` + label invade + branch hostile + not "event: fw suppressed Bloodsea" + ` "They didn't seem very happy about you doing that the first time. But..." Alondo pauses for a moment.` + label hostile + ` "That's certainly the simpler option," he says. "Tomek may have been punished for disobeying the Senate's orders, but we're in a different situation now. Our numbers have swelled because of our victories and new territory, and we now have the Dreadnoughts at our disposal, so occupying Bloodsea is now a viable option.` + ` "You're on the Council now," he says. "I'll leave it up to you. Option one is, we bring them the supplies and workers, in merchant ships, but use very heavily armed merchant ships in case they double cross us. Option two is, we go to Dancer and see if JJ can lend us an invasion fleet while I convince the Senate that attacking Bloodsea is the better decision."` + accept + on visit + dialog `You land on , but realize that your escort carrying Alondo hasn't entered the system yet. Better depart and wait for it to arrive.` + + + +mission "FW Bloodsea 1.1A" + landing + name "Supplies from " + description "Stop on so that the ships you are escorting can pick up more supplies and workers, then bring them to Bloodsea to help build a new spaceport." + autosave + source Zug + destination Deep + to offer + has "FW Bloodsea 1.1: done" + passengers 1 + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + conversation + `Waiting for you in the spaceport on are two Behemoth heavy freighters, which will be carrying the equipment and workers to Bloodsea. You can't help notice that nearly a third of their cargo space has been converted into extra outfit space, and both ships have a pair of plasma turrets mounted on them, and what looks like torpedo launchers as well.` + ` While you are on Zug, you and Alondo meet up with Freya and ask how the Dreadnought production is going. "We're nearly there," she says, "just one or two kinks left to work out. They've produced another two prototypes, but not enough to start selling them yet. I know, you're itching to pilot one of your own. Believe me, we're working as fast as possible."` + ` Your next stop is to pick up more workers and construction supplies on .` + accept + + npc accompany save + government Merchant + personality escort heroic + ship "Behemoth (Heavy)" "F.S. Bungles" + ship "Behemoth (Heavy)" "F.S. Humble" + + on visit + dialog "You have reached , but you left the freighters behind! Better depart and wait for them to arrive in this star system." + + + +mission "FW Bloodsea 1.1B" + landing + name "Supplies to " + description "Escort these two freighters to to help build a new spaceport. This may just be an excuse for pirates to attack you." + autosave + source Deep + destination Bloodsea + clearance + to offer + has "FW Bloodsea 1.1A: done" + passengers 1 + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + conversation + `You stop on , and wait as more supplies are loaded onto the two Behemoths you are escorting. Your final stop is . Alondo thought it likely that some pirates would try to intercept your convoy and steal its cargo, but as long as both freighters land on the planet without being captured or destroyed, you will be able to begin the construction project and thus meet the demands of the people on to convince them to join the Free Worlds.` + accept + + npc accompany save + government Merchant + personality escort heroic + ship "Behemoth (Heavy)" "F.S. Bungles" + ship "Behemoth (Heavy)" "F.S. Humble" + + on visit + dialog "You have reached , but you left the freighters behind! Better depart and wait for them to arrive in this star system." + + npc + government Pirate + personality plunders staying disables + system Antares + fleet + names pirate + variant + "Raven (Afterburner)" 2 + Hawk 2 + "Fury (Flamethrower)" 3 + Sparrow 5 + + on complete + set "fw bloodsea done" + event "dreadnoughts for sale" + event "dreadnought deployment" 40 + event "bloodsea joins free worlds" + event "bloodsea spaceport completed" 100 + log "Brought the construction supplies that the people of Bloodsea requested, and they have agreed to join the Free Worlds." + conversation + `A few of the locals on Bloodsea appear surprised that you actually brought the supplies for a new spaceport, and that you arrived with all the supplies intact. But after meeting up with Alondo, they agree to hold their side of the bargain: from now on, Bloodsea will be a part of the Free Worlds, with all the rights and responsibilities that implies. And that means that they will refuse to knowingly harbor any pirate fleets or other known criminals.` + ` Alondo tells you that he will catch a ride back with the freighters when they return. "But, you'll probably want to head out sooner," he says, "because I've got some good news for you. Freya just contacted me, to say that they're now ready to start selling Dreadnoughts to certain select members of the Free Worlds, including you. That also means she's done with her work on Zug, so she'll need you to give her a lift from there."` + accept + + + +mission "Ijs catches another ride" + landing + to offer + has "fw bloodsea done" + has "FW Conservatory 1: active" + on offer + payment 10000 + event "fw conservatory founded" 30 + conversation + `Ijs approaches you with his duffel as you're stepping off the .` + ` "Thanks for getting me this close, but I really need to get to Winter as soon as possible. I hope you don't take offense that I've booked passage on another transport. Here's for getting me this far, anyway. I hope to see you again soon, Captain ."` + decline + fail "FW Conservatory 1" + + + +mission "FW Bloodsea 1.2" + landing + name "Invasion Fleet" + description "Rather than pursuing a diplomatic agreement, meet up with JJ on and gather a fleet to invade and subjugate Bloodsea." + source Bloodsea + destination Dancer + to offer + has "FW Bloodsea 1: done" + to fail + has "FW Bloodsea 1.1: done" + + + +mission "FW Bloodsea 1.2A" + landing + name "Capture Bloodsea" + description "Take a Free Worlds fleet to invade the system and eliminate any pirate resistance, then land on ." + source "Dancer" + destination "Bloodsea" + clearance + to offer + has "FW Bloodsea 1.2: done" + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + event "battle for bloodsea" + karma -- + conversation + `When you meet up with JJ, Alondo explains that you're in need of an invasion fleet for Bloodsea. JJ looks confused at the request. "What? Whatever happened to diplomacy? I only heard that the Senate approved a diplomatic mission. Didn't Tomek get punished for this exact stunt?"` + choice + ` "Alondo convinced me that the Bloodsea natives were just planning to betray us."` + ` "I don't think the pirates will understand any language except overwhelming force."` + ` "You're starting to sound a lot like Tomek," JJ remarks.` + ` "I also contacted the Senate on the way here," Alondo says, "and they approved the invasion. We're much more powerful now than before, making invasion a viable option."` + ` "Perhaps," says JJ. "I'll provide you with some ships, but I'm not happy about this. I need to keep most of my fleet here, to defend against the Navy, but I'll select a few of the strongest ships to accompany you to Bloodsea. Make sure they make it home safe, though. We'll need every ship we can get for when the Navy attacks. Good luck, Captain."` + accept + + npc + government "Free Worlds" + personality heroic escort + ship "Dreadnought" "F.S. Bombastic" + ship "Falcon (Plasma)" "F.S. Equalizer" + ship "Falcon (Plasma)" "F.S. Enforcer" + + npc evade + personality heroic staying + government "Pirate" + system "Antares" + fleet + names pirate + variant + "Firebird (Plasma)" + "Raven (Afterburner)" 2 + "Hawk (Rocket)" 2 + "Fury (Flamethrower)" 3 + Sparrow 5 + ship "Leviathan" "Freedom" + ship "Manta" "Lucifer" + ship "Bastion (Heavy)" "Punisher" + + on visit + dialog `You've landed on , but there are still pirates defending the system. All pirates in the system must be eliminated before can be taken.` + on complete + log "Conquered Bloodsea in the name of the Free Worlds. With enough militia ships patrolling their star system, they ought to think twice before returning to piracy." + set "fw bloodsea done" + event "dreadnoughts for sale" + event "dreadnought deployment" 40 + event "bloodsea independent" + conversation + `You land at the main spaceport on Bloodsea with Free Worlds ships circling overhead, ready to bombard the locals if they show any sign of resistance. It is a tense atmosphere, and the leaders sullenly agree to give the Free Worlds access to their planet and to avoid knowingly supporting piracy or other criminal activity. You have won this world, but you have clearly not won the hearts of the locals.` + ` A while later, you receive new orders from Alondo. "I've got some good news for you," he says. "Freya just contacted me, to say that they're now ready to start selling Dreadnoughts to certain select members of the Free Worlds, including you. That also means she's done with her work on Zug, so she'll need you to give her a lift from there."` + accept + + + + +mission "FW Dreadnoughts Ready" + landing + name "Meet Freya on " + description "Freya is done overseeing the initial production run of Dreadnoughts in the shipyard on Zug. Meet up with her there, to give her a ride to wherever she is assigned next." + source Bloodsea + destination Zug + to offer + has "fw bloodsea done" + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + on offer + log "Freya has announced that Dreadnoughts are now for sale on Zug. Finally the Free Worlds have a warship that can stand up to Navy capital ships." + + + +mission "FW Albatross 1" + landing + name "Freya to " + description "Bring Freya to to meet up with JJ and make plans for convincing Albatross to give up piracy and join the Free Worlds." + autosave + source "Zug" + destination "Dancer" + to offer + has "FW Dreadnoughts Ready: done" + passengers 1 + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + conversation + `Freya comes to your ship soon after you land. She is beaming, and looks more relaxed than you have seen her in months. "Southbound Shipyards is churning out Dreadnoughts now!" she says. "Still only at a rate of one a week or so, but for a ship this big that's quite impressive. And it means you can now buy one of your own, if you've got enough savings. Seriously, even if you can't afford one yet, be sure to stop by the shipyard and check them out." She is clearly very proud.` + choice + ` "Great job, Freya! I'm really glad to have a talented engineer on the Council to help get things done."` + ` "Glad to hear it. Now, what is our next action against the pirates?"` + goto pirates + ` She smiles. "Thanks. It was actually really refreshing to be able to tackle a concrete, solvable problem for a change, instead of all this nebulous political stuff. Speaking of which, our next step will be to go visit JJ. He's going to be doing the diplomatic outreach to Albatross."` + goto alondo + label pirates + ` "Right, right, back to work," she says. "Well, it sounds like the next order of business is for you to transport me to to take JJ's place there while he makes a diplomatic visit to Albatross."` + goto alondo + label alondo + ` You ask, "Wait, doesn't Alondo usually handle the diplomacy?"` + ` "Usually, yes," she says. "But the locals on Albatross specifically asked for JJ. They're a very traditional population, and JJ is well-known as both a family man and a brave soldier. Whereas Alondo is... Alondo."` + choice + ` "Fair enough. Let's head to !"` + accept + ` "Wait, I don't understand. Why don't they like Alondo?"` + ` She looks genuinely surprised that you don't know. "Alondo is gay," she says. "There are few worlds here in the South where that would bother anyone, but Albatross is one of them. So Alondo is taking a break to go visit the Senate, while JJ deals with this particular diplomatic situation."` + choice + ` "Okay, I feel silly for even asking. Let's go meet up with JJ!"` + accept + ` "Actually, I'm gay too."` + goto metoo + ` "Ah. That certainly explains a lot."` + ` "It seems crazy that anyone would be bothered by that in this day and age."` + ` "Yes," she says. "Yes, it does. Now, let's go meet up with JJ."` + accept + label metoo + apply + set "gay" + ` Freya raises an eyebrow. "I hadn't heard. We don't have time to find someone else for this mission, so you'll need to be the one to transport JJ. Stay safe."` + accept + on visit + dialog `You land on , but realize that your escort carrying Freya hasn't entered the system yet. Better depart and wait for it to arrive.` + + +mission "FW Albatross 2" + landing + name "Visit Albatross" + description "Bring JJ to Albatross to negotiate with the local leaders and perhaps convince them to join the Free Worlds and give up their support of piracy." + autosave + source Dancer + destination Albatross + clearance + to offer + has "FW Albatross 1: done" + passengers 1 + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + conversation + `When you meet up with JJ, he looks exhausted. "Our scouts are reporting that the Navy is building a massive base on New Iceland," he says, "just a few jumps away from here. So every day I look up at the sky and wonder if today is the day when they will invade."` + ` You talk for a while and agree that despite the threat from the Navy, dealing with the pirates is important. JJ explains that Albatross started out as a sort of farming commune: independent, but not associated with any illegal activity. But they were dominated by pirates, and since then, one pirate overlord after another has held sway over the planet. So in principle at least, the locals ought to welcome the idea of Free Worlds protection.` + ` While you are traveling with JJ, Freya agrees to stay here and work on a better surveillance network, to give Dancer advance warning if the Navy decides to invade.` + accept + on visit + dialog `You land on , but realize that your escort carrying JJ hasn't entered the system yet. Better depart and wait for it to arrive.` + + npc + system Nunki + government Pirate + personality staying disables plunders + fleet "Small Southern Pirates" 2 + + + +mission "FW Albatross 2A" + landing + name "Hunt Ryk Bartlett" + description "Hunt down the pirate warlord Ryk Bartlett, who has been plundering merchant convoys in the vicinity of Zeta Aquilae. (Only his personal ship, the Dread, must be destroyed.) Then, return to Albatross." + autosave + source "Albatross" + destination "Albatross" + clearance + to offer + has "FW Albatross 2: done" + passengers 1 + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + conversation + branch meeting + not "gay" + apply + clear "gay" + `JJ puts a hand on your shoulder before leaving the ship. "Freya let me know. For safety reasons only, of course. You can stay here if you aren't comfortable."` + choice + ` "No, I'll come with you."` + ` "Thank you. I'll stay."` + goto alt + label meeting + `Your meeting with the elders of Albatross happens in secret, by night. They are afraid that if their current pirate overlord, Ryk Bartlett, finds out that they have met with you, they will face retribution. JJ begins by describing the Free Worlds' offer: all the benefits of the mutual defense pact, in exchange for an agreement to uphold human rights and the rule of law, plus offering financial support for the Free Worlds.` + ` "Begging your pardon," says one of the elders, "but what makes you different from any pirate organization that comes in here, demanding our money in return for 'protection'?"` + choice + ` (Let JJ answer that.)` + goto jj + ` (Try to give an explanation myself.)` + ` "We're a representative government," you say, "with open financial records and clear human rights guidelines that we uphold."` + goto unconvinced + label jj + ` JJ explains about the Senate, that each world has a say in how the Free Worlds income is spent. "And," he says, "we will not take your children as slaves, or force you to work in factories producing illegal drugs."` + label unconvinced + ` The elder who spoke seems unconvinced. "Seems to me that you 'Council' folks are the real rulers, and your 'Senate' is a figurehead," he says. "So I don't call that true democracy."` + ` "Maybe," says another of the elders, "but they're still better than Bartlett. I say, if the Free Worlds can free us from him, we'll at least give their new government a try." A few of the others nod in agreement.` + ` They explain that to the best of their knowledge, Bartlett is spending most of his time near the Zeta Aquilae system, plundering merchant convoys of heavy metals coming out of Rand and Oblivion. If you can destroy Bartlett and his flagship, the Dread, his followers will probably disperse.` + accept + label alt + ` The meeting with the elders of Albatross happens in secret, by night. They are afraid that if their current pirate overlord, Ryk Bartlett, finds out that they have met with you, they will face retribution. You wait in your ship while JJ attempts to convince the elders that they should join the Free Worlds. After some hours, JJ returns.` + ` "They're interested," JJ says to you, "but they want the current warlord dead."` + ` They explained that to the best of their knowledge, Bartlett is spending most of his time near the Zeta Aquilae system, plundering merchant convoys of heavy metals coming out of Rand and Oblivion. If you can destroy Bartlett and his flagship, the Dread, his followers will probably disperse.` + accept + on visit + dialog phrase "generic bounty hunting on visit" + + npc kill + personality staying plunders disables heroic nemesis target + system Orvala + government Pirate + ship "Bastion (Heavy)" "Dread" + dialog "You have destroyed Ryk Bartlett's ship. Hopefully now the elders on Albatross will be more inclined to bargain with the Free Worlds." + + npc + personality staying plunders disables + system Orvala + government Pirate + fleet "Small Southern Pirates" 3 + + + +mission "FW Albatross 2B" + landing + name "Return to Dancer" + description "Return to Dancer with JJ, and meet up with Freya." + autosave + source Albatross + destination Dancer + clearance + to offer + has "FW Albatross 2A: done" + passengers 1 + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + log "The people of Albatross, another anarchist world, have agreed to join the Free Worlds in gratitude for having been liberated from Ryk Bartlett, a warlord who was extorting them for protection money." + event "albatross joins free worlds" + conversation + `When the elders on Albatross learn that you have destroyed Ryk Bartlett and freed them from his rule, they grudgingly agree to join the Free Worlds, "at least on a trial basis." You hope that you will be able to live up to the promises you have given them.` + ` After you return to your ship, JJ says, "So far Freya says there have been no hints of a Navy attack against Dancer, and she has a new set of surveillance satellites up and running in Alpha Arae to monitor fleet activity. So, let's go meet up with her and decide what our next steps should be."` + accept + on visit + dialog `You land on , but realize that your escort carrying JJ hasn't entered the system yet. Better depart and wait for it to arrive.` + + + +event "battle for zeta aquilae" + "reputation: Republic" = -1000 + system "Zeta Aquilae" + fleet "Small Southern Merchants" 5000 + +mission "FW Rand 1" + landing + name "Occupy Zeta Aquilae" + description "Take a Free Worlds fleet to Zeta Aquilae, drive away whatever Navy ships are there, and then land on Rand, which has decided to join the Free Worlds." + autosave + source "Dancer" + destination "Rand" + clearance + passengers 2 + blocked "You need a bunk free for Freya (in addition to JJ) to continue this mission." + to offer + has "FW Albatross 2B: done" + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + log "Another two planets, Rand and Oblivion, have expressed an interest in joining the Free Worlds. They are rather far from the rest of Free Worlds territory, however, so JJ is worried that it would create an indefensible tactical position." + event "battle for zeta aquilae" + conversation + `When you land on Dancer, Freya has just received some exciting news. "It turns out taking out Bartlett had some unexpected side effects," she says. "Bartlett has been hounding the systems on the northwestern fringe of the Dirt Belt for years, and had a lot of enemies. The governments of Rand and Oblivion are so grateful to you for eliminating him that they've reached out to us to begin the process of joining the Free Worlds! And several other worlds in that region are interested now, too."` + ` JJ frowns. "That's really awful timing," he says, "and would put us in a really bad tactical position - spread out, and with the Navy right in the middle."` + choice + ` "Are you saying we shouldn't let them join, even though they want to?"` + ` "Well, I say, if they want to join us, we should let them. Who knows if they'll be this enthusiastic about the Free Worlds later if we let them down now."` + ` JJ thinks about that for a moment, then says, "Well, I guess we should let them join. It will mean we may need to launch an assault to drive the Navy off New Iceland. But if we do that, our tactical position shifts from one that's worse than what we have now, to something much better. Freya, did they say if there's any sign that the Navy has gotten word of this?"` + ` "A few Carriers are in orbit around Rand," she says, "so they must suspect something. But the bulk of the Navy fleet is still to the north and east of here."` + ` JJ says, "Okay Captain, here's what I propose. We'll leave the bulk of our fleet here to defend Dancer and New Portland, but take a few of our best ships to Zeta Aquilae and drive out the Navy. Freya and I will travel with you so that if we need to make any decisions, we'll have most of the Council there in person. How does that sound?"` + choice + ` "It sounds like a good plan. Let's do it!"` + accept + ` "I'm still worried we're over-extending ourselves."` + ` "You may be right," he says. "Freya, what do you think?"` + ` "I think we need to take this opportunity while it's available," she says. "Sorry, Captain, but I'm with JJ on this one." They both board your ship, and you get ready to travel to Zeta Aquilae.` + accept + + npc + government "Free Worlds" + personality heroic disables escort + ship "Dreadnought" "F.S. Elder" + ship "Falcon (Plasma)" "F.S. Reliant" + ship "Falcon (Heavy)" "F.S. Bismark" + ship "Skein" "F.S. Lapwing" + ship "Finch" "Bravo 8-4" + ship "Finch" "Bravo 0-9" + ship "Finch" "Bravo 6-2" + ship "Finch" "Bravo 3-1" + ship "Finch" "Bravo 1-5" + ship "Finch" "Bravo 9-1" + ship "Hawk (Rocket)" "F.S. Echo" + ship "Hawk" "F.S. Shadow" + npc + government "Free Worlds" + personality heroic disables + system "Kochab" + ship "Dreadnought" "F.S. Linden" + + npc evade + government "Republic" + system "Zeta Aquilae" + personality staying heroic + fleet 2 + names "republic capital" + fighters "republic fighter" + variant + "Carrier (Mark II)" + "Lance" 4 + "Combat Drone" 6 + "Gunboat (Mark II)" + + on visit + dialog `You've landed on , but there are still Navy ships circling overhead. You should take off and help finish them off.` + on complete + event "fw expanded and cut" + + + +mission "FW Rand 1B" + landing + name "Regroup at Wayfarer" + description "The Free Worlds fleet has been scattered by a Navy invasion. Regroup with the ships that fled to , and plan your next move." + autosave + source Rand + destination Wayfarer + passengers 2 + to offer + has "FW Rand 1: done" + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + log "The Navy has invaded Rastaban and Delta Sagittarii, effectively slicing through Free Worlds territory and splitting up the Free Worlds fleet." + conversation + `You meet up with the governor of Rand, and sign the papers to make her planet a part of the Free Worlds. The nearby systems are reporting no Navy interference: they seem to have been allowed to switch allegiances without any attempt by the Republic to stop them. Of course, that might partly be because these are mining planets, not as necessary to the Republic's survival as the farming worlds on the other end of the Dirt Belt.` + ` Freya leaves the meeting to check up on her surveillance network, and rushes back into the room a few minutes later. JJ takes one look at the expression on her face and quickly excuses himself from the table. You join him outside in the hallway, and he asks Freya what's going on.` + ` "The Navy just invaded Delta Sagittarii and Rastaban," she says. "We're cut off from the rest of Free space. Our defense fleet was woefully outnumbered. Many ships were destroyed, and the rest fled back toward the Rim, or to Tarazed."` + ` "I was afraid of this," says JJ, "but I didn't think it would happen so quickly. I wonder if they knew that these new worlds were joining us, and deliberately used them as a diversion."` + choice + ` "What do we do now?"` + ` JJ says, "Freya, you said part of our fleet fled to Tarazed?"` + ` "Yes," she says. "Probably not a strong enough fleet to drive them off, though."` + ` "Well, I guess we should regroup with them," he says. "Hopefully then we can plan a coordinated strike. Or if necessary, we can abandon this sector and get our fleet back to the Rim without losing too many ships. Captain , can you take us to ?"` + choice + ` "Sure."` + accept + ` "What if the Navy follows the fleet to Wayfarer? We're three of the four Council members. Shouldn't we avoid a situation where we could all be killed?"` + ` From JJ's expression, it's clear that he doesn't even want to dignify that question with a response. "If we die, the Free Worlds will live on," he says, "and there's no way we're abandoning a whole section of the fleet just to save our own skins. So, let's go to Wayfarer."` + accept + on visit + dialog `You land on , but realize that your escort carrying JJ and Freya hasn't entered the system yet. Better depart and wait for it to arrive.` + + npc + government "Free Worlds" + personality staying timid + system Tarazed + ship "Dreadnought" "F.S. Holly" + ship "Falcon (Plasma)" "F.S. Nebula" + ship "Skein" "F.S. Larkspur" + ship "Finch" "Charlie 6-2" + ship "Finch" "Charlie 0-9" + ship "Finch" "Charlie 3-1" + ship "Finch" "Charlie 9-1" + ship "Finch" "Charlie 1-5" + ship "Finch" "Charlie 8-4" + ship "Skein" "F.S. Ironwood" + ship "Finch" "Echo 5-3" + ship "Finch" "Echo 4-1" + ship "Finch" "Echo 2-3" + ship "Finch" "Echo 5-8" + ship "Finch" "Echo 2-4" + ship "Finch" "Echo 6-9" + ship "Argosy" "F.S. Nightingale" + + + +event "battle of alioth" + system Rutilicus + fleet "Small Southern Merchants" 600 + fleet "Large Southern Merchants" 2000 + fleet "Small Southern Pirates" 8000 + fleet "Small Republic" 1000 + system Cebalrai + fleet "Small Southern Merchants" 600 + fleet "Large Southern Merchants" 2000 + fleet "Small Southern Pirates" 4000 + fleet "Small Republic" 1000 + system Alioth + fleet "Small Southern Merchants" 400 + fleet "Large Northern Merchants" 600 + fleet "Small Southern Pirates" 1200 + fleet "Large Southern Pirates" 2400 + fleet "Small Republic" 3000 + +event "end battle of alioth" + system Rutilicus + fleet "Small Southern Merchants" 600 + fleet "Large Southern Merchants" 2000 + fleet "Small Southern Pirates" 8000 + fleet "Small Republic" 1000 + fleet "Large Republic" 2000 + fleet "Navy Surveillance" 1600 + system Cebalrai + fleet "Small Southern Merchants" 600 + fleet "Large Southern Merchants" 2000 + fleet "Small Southern Pirates" 4000 + fleet "Small Republic" 1000 + fleet "Large Republic" 2000 + fleet "Navy Surveillance" 1600 + system Alioth + fleet "Small Southern Merchants" 400 + fleet "Large Northern Merchants" 600 + fleet "Small Southern Pirates" 1200 + fleet "Large Southern Pirates" 2400 + fleet "Small Republic" 3000 + fleet "Large Republic" 4000 + fleet "Navy Surveillance" 1600 + + + +mission "FW Defend New Tibet" + landing + name "Defend New Tibet" + description "Defend New Tibet from a Syndicate fleet that is attacking them, then land to rescue a Syndicate defector carrying vital evidence and information." + source Wayfarer + destination "New Tibet" + passengers 2 + to offer + has "FW Rand 1B: done" + + on offer + log "As a member of the Council, must make the deciding vote on a difficult decision. A defector from the Syndicate is claiming to have proof that the Syndicate was behind the bombings of Martini and Gemini. If that is true, the Republic may agree to make peace with the Free Worlds. But, refusing to return the defector to the Syndicate would certainly earn their enmity." + conversation + `The fleet in orbit around Wayfarer is pitifully small, surely not enough to take on more than a couple of Navy capital ships. JJ orders one of their communication officers to try to establish a secure link to Bourne or to any Free Worlds post on the other side of the Navy blockade. After about ten minutes, the officer returns and says, "Sir, we're receiving communications from New Tibet. You need to talk to them."` + ` "Our fleet is there?" asks JJ.` + ` "No sir, the Syndicate. They're under attack by the Syndicate."` + ` "What?" says JJ. He rushes into the communication room, and you and Freya follow. On the video screen is a Buddhist monk in a maroon robe; behind him, you see other monks rushing about with none of the serenity you would usually expect of them. "What's going on there?" asks JJ.` + ` The monk explains, "Yesterday a Syndicate ship landed near our monastery, and the pilot sought refuge with us. He brings evidence that the Syndicate, or some faction within the Syndicate, was behind the attacks on Geminus and Martini."` + choice + ` "Why would the Syndicate do that?"` + ` "What sort of evidence?"` + goto evidence + ` "He claims that a certain faction within the Syndicate values economic growth above all else," says the monk, "and incited this war for that reason."` + ` "That's insane," says Freya.` + ` "But not completely implausible," says JJ.` + label evidence + ` The monk says, "He brought a great deal of evidence. Plans for a nuclear device. Data from underground testing. A manufactured bomb casing. Samples of fissile material. And he named the planet where the development was done: Mutiny, in the Gienah system. We hid his ship in a cave. A day later, a Syndicate fleet appeared in orbit. They do not know where the defector landed, but they say they will destroy whatever settlement is harboring him unless he is returned to them immediately."` + ` After a moment, JJ says, "If these allegations are true, if we can prove that the Free Worlds was innocent of any involvement in those attacks, the Republic might make peace with us, or at least agree to a ceasefire. I vote that we try to shelter this defector and hear his story."` + ` "And if it's a lie," says Freya, "and we refuse the Syndicate's demands, we lose our only ally. And many civilians will be killed, as well. I care about justice, but trading a definite ally for a slim possibility of peace: that is an unwise investment. I vote that we hand this man over to the Syndicate."` + ` The monk says, "We want to see justice done, and peace prevail. If you ask us to, we will flee to the mountains and take refuge until help arrives."` + ` As the third Council member present, you have the deciding vote, and the entire course of this war may rest on your decision.` + choice + ` "I say we rescue the defector, even if it means war with the Syndicate."` + goto rescue + ` "I say we hand the defector over to the Syndicate, and focus on winning the battle against the Republic."` + goto surrender + label rescue + ` "Are you sure?" asks Freya. "A lot of lives hang in the balance."` + choice + ` "Yes, I'm sure. We rescue the defector."` + goto "definitely rescue" + ` "Fine, we'll hand him over. But I don't think it's the right thing to do."` + goto "definitely surrender" + label surrender + ` "If Katya were here," says JJ, "she would tell us to choose justice over political expedience."` + choice + ` "Well, she's not here, and I say we can't afford to lose the Syndicate as an ally."` + goto "definitely surrender" + ` "I suppose you're right. Let's mount a rescue operation."` + goto "definitely rescue" + + label "definitely surrender" + apply + set "fw did not rescue defector" + ` "Very well," says JJ. "In that case, we'll need to meet with the fleet captains and figure out how to take on the Navy. Let's meet in the spaceport bar in an hour."` + decline + + label "definitely rescue" + ` JJ seems very relieved at your choice. "I think that's the right choice, Captain," he says. "We can take the fleet we have here, sweep up north to avoid the thickest part of the Navy's occupying fleet, and cut over to New Tibet to drive the Syndicate ships away. Let's just hope these monks can stay hidden until then."` + accept + + on accept + "reputation: Syndicate" = -1000 + event "fw at war with Syndicate" + event "battle of alioth" + + npc evade + government Syndicate + personality heroic staying + system Alioth + fleet + names "syndicate capital" + variant + "Splinter (Mark II)" 2 + "Manta (Mark II)" 3 + "Quicksilver (Mark II)" 5 + npc + government "Free Worlds" + personality heroic escort disables + ship "Dreadnought" "F.S. Holly" + ship "Falcon (Plasma)" "F.S. Nebula" + ship "Skein" "F.S. Larkspur" + ship "Finch" "Charlie 6-2" + ship "Finch" "Charlie 0-9" + ship "Finch" "Charlie 3-1" + ship "Finch" "Charlie 9-1" + ship "Finch" "Charlie 1-5" + ship "Finch" "Charlie 8-4" + ship "Skein" "F.S. Ironwood" + ship "Finch" "Echo 5-3" + ship "Finch" "Echo 4-1" + ship "Finch" "Echo 2-3" + ship "Finch" "Echo 5-8" + ship "Finch" "Echo 2-4" + ship "Finch" "Echo 6-9" + ship "Argosy" "F.S. Nightingale" + + on visit + dialog `You've landed on , but there are still Syndicate ships circling overhead. You should take off and help finish them off.` + on complete + "reputation: Republic" = 1 + event "fw armistice" + event "fw tarazed republic" + event "end battle of alioth" + conversation + `It doesn't take long to find the monastery that contacted you earlier, but nothing is left of it but burnt-out shells of buildings. You land and look around for survivors. You find several corpses dressed in maroon robes, some of them badly burnt, but no sign of the defector or the monk you spoke with earlier.` + choice + ` (Wait to see if anyone approaches now that the Syndicate fleet is gone.)` + ` (Give up and contact the rest of the Free Worlds fleet to figure out what to do next.)` + goto leave + ` You wait around for a while, but this mountain valley seems to be entirely desolate. Then finally, when you are about to give up hope, Freya spots the distant figures of a few dozen people coming down the side of one of the mountains.` + goto gunboat + label leave + ` You are just about to leave when Freya spots something and points. "Look," she says, "someone is coming down the mountain slope toward us." Sure enough, it's a group of several dozen people wearing the distinctive robes of the monks.` + label gunboat + ` As you wait for them to approach, JJ receives a message from one of the militia crews. "Sir, you have incoming! A scout ship, with Republic markings. Apparently unarmed. Shall we intercept them?"` + ` "Oathkeepers?" asks JJ. "Or ordinary Navy? Who are they?"` + ` The voice on the other end pauses. "Neither. Navy Intelligence."` + ` JJ thinks about that for a second, then says, "Let them land. But follow them down, and if you see so much as a hint of them powering up weapons, blow them out of the sky. Understand?" The officer acknowledges his order and signs off.` + ` As the group of monks approaches from the mountainside, the scout ship comes in for a landing and skids to a halt in the dirt a few dozen meters away. A woman steps off it. She has dark skin, and is dressed entirely in black. Even the whites of her eyes are black: when she gets closer, you can see that it is actually a scleric tattoo, an intricate Celtic knotwork pattern inked into the whites of her eyes. She sees you staring at her, and winks at you with a friendly grin.` + choice + ` "I'm Captain of the Free Worlds. What is your business here?"` + ` "Who are you, and what gives you the right to land on our planet?"` + goto hostile + ` "My name is Raven," she says. "I'm here to question this defector. If he is telling the truth, our war with you will end today." She pauses, then adds, grimly, "And, another war will begin."` + goto questioning + label hostile + ` She frowns. "My name is Raven," she says. "I am here to question this defector. If you are interested in knowing the truth, you will allow me to do so."` + label questioning + ` The monks approach, and you see that among them is a man in more ordinary attire, who must be the defector. "Now," says Raven, "I will question him alone, on my ship."` + choice + ` "No, we insist on being present for your interrogation."` + goto present + ` "Very well, we'll wait outside."` + ` "No!" says JJ. "We're staying here."` + label present + ` She hesitates for a long moment. This is probably going against whatever orders she is following. But finally she says, "Very well." The monks step aside. She approaches the defector, and reaches out her hands to him. Hesitantly, he takes her hands. It's an oddly intimate scene, the two of them quietly holding hands and locking eyes - not like any interrogation you have seen before. "Now," she says, "tell me your story."` + ` "My name is Sawyer," says the man. "I'm a physicist, a Syndicate employee. We had a secret project on Mutiny, a planet in a pirate system. We were developing nuclear weapons." He hesitates, and looks away for a second, then says, "They told me it was for fighting the pirates. I didn't realize otherwise until--"` + ` "That is a lie," says Raven, calmly.` + ` He seems flustered. "Okay, they didn't tell me what the weapons were for, and I didn't ask."` + choice + ` "Why would the Syndicate attack the Republic?"` + ` "Why did you wait so long to report this?"` + goto wait + ` They both seem surprised at you asking a question. Sawyer says, "War is good for business, especially if you're in the business of making weapons. The Syndicate's profits have more than doubled since this conflict began."` + ` "What led you to report this?" asks Raven.` + label wait + ` He says, "It was when I heard that there had been another major battle. Up until then I had been telling myself that the worst of the damage was done. But after that battle, I knew that millions more could die because of our crime, and that I had the power to stop it."` + ` Raven continues to ask questions: who was involved, how the facility was hidden, where the raw materials came from. At one point, JJ pulls you aside and says, "She must be a Questioner. How they operate is a tightly kept secret. I'd always assumed their methods were... a bit more medieval."` + ` Finally, Raven is satisfied, and radios her ship. "He's telling the truth," she tells them. "Send word to the admirals at once. And, release the captive."` + ` The door of her ship slides open, and another woman steps out - shakily, hesitantly, shielding her eyes against the sunlight. It takes you a few seconds to realize that it's Katya.` + ` As you all rush over to greet Katya, Raven taps your shoulder and says quietly, "Meet me in the main spaceport in a few hours and we'll figure out what's going to happen next." She returns to her ship.` + + + +mission "FW Liberate Delta Sagittarii" + name "Liberate Delta Sagittarii" + description "Lead a Free Worlds fleet to drive the Navy out of Delta Sagittarii. Another fleet ought to be arriving from the Rim at about the same time." + source Wayfarer + destination "New Portland" + clearance + passengers 2 + to offer + has "FW Rand 1B: done" + not "FW Defend New Tibet: done" + + on offer + event "fwc southern battle" + conversation + branch surrender + has "fw did not rescue defector" + `A few of the Free Worlds crew members are still milling around the spaceport in confusion. You help to gather them together and explain that you are headed out on a very important mission to New Tibet.` + decline + + label surrender + `When you and Freya enter the spaceport bar, JJ is talking with someone on his communicator. "The code word is 'havoc,'" he says. "Yes, I'm certain. It's the only option we have left. Good luck."` + ` "What was that about?" asks Freya.` + ` JJ says, "I was calling in some reinforcements," he says. "A group of ex-militia folks and bounty hunters who want to further the cause of the Free Worlds, but want to do it freelance instead of taking orders from us or the Senate. They call themselves the 'Wolf Pack.' Have you heard of them?"` + branch know + has "FW Wolf Pack 2: offered" + choice + ` "No, I haven't."` + ` "Too bad," says JJ, "they've managed to get their hands on some technology I'd love to have access to. But anyway, they've agreed to make an initial strike and fade attack on the Navy fleet to soften them up, before our own fleet gets there."` + goto plan + label know + choice + ` "Yes, I helped them get access to some better ramscoop technology from the Deep."` + goto yes + ` "No, I haven't had any dealings with them."` + ` "That's odd," says JJ, "I thought they said you helped them to get their hands on the catalytic ramscoop. But anyway, they've agreed to make an initial strike and fade attack on the Navy fleet to soften them up, before our own fleet gets there."` + goto plan + label yes + ` "Ah yes," says JJ, "an excellent piece of corporate espionage. A little shady and underhanded, of course, which is why we let the Wolf Pack handle things like that rather than doing it through official channels. But anyway, they've agreed to make an initial strike and fade attack on the Navy fleet to soften them up, before our own fleet gets there."` + + label plan + ` "That'll need to be one hell of a strike for it to make any difference," says Freya.` + ` "Don't worry," says JJ, "it will be. They've been itching to get into the fray for months now. Captain , we'd like you to fly along with the fleet and help to mop up whatever the Wolf Pack leaves behind in the Delta Sagittarii system. Then we'll land on New Portland and figure out what our next steps are. Freya and I will ride on your ship."` + accept + + on visit + dialog `You've landed on , but there are still Navy ships circling overhead. You should take off and help finish them off.` + on complete + event "fwc southern liberation" + + npc + government "Free Worlds" + personality heroic escort + fleet + names "free worlds capital" + variant + "Falcon (Plasma)" + "Osprey" + fleet + names "free worlds capital" + variant + "Falcon (Heavy)" + fleet + names "free worlds capital" + fighters "free worlds fighters" + variant + "Skein" 2 + "Finch" 12 + fleet + names "free worlds capital" + variant + "Dreadnought" + + npc evade + personality staying heroic + system "Delta Sagittarii" + government "Republic" + fleet + names "republic capital" + fighters "republic fighter" + variant + "Carrier (Mark II)" + "Lance" 4 + "Combat Drone" 6 + "Gunboat (Mark II)" 4 + fleet + names "republic capital" + fighters "republic fighter" + variant + "Cruiser (Mark II)" + "Combat Drone" 4 + "Rainmaker (Mark II)" 4 + + npc + personality staying derelict + system "Delta Sagittarii" + government "Republic" + fleet + names "republic capital" + fighters "republic fighter" + variant + "Carrier (Mark II)" + "Frigate" 2 + fleet + names "republic capital" + fighters "republic fighter" + variant + "Cruiser (Mark II)" + "Frigate" 4 + + npc + personality staying heroic + system "Rastaban" + government "Free Worlds" + fleet "Large Free Worlds" 4 + npc + personality staying derelict + system "Rastaban" + government "Republic" + fleet "Large Republic" 2 + npc + personality staying heroic + system "Rastaban" + government "Republic" + fleet "Large Republic" 2 diff -Nru "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/human/free worlds reconciliation.txt" "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/human/free worlds reconciliation.txt" --- "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/human/free worlds reconciliation.txt" 1970-01-01 00:00:00.000000000 +0000 +++ "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/human/free worlds reconciliation.txt" 2020-05-01 19:02:38.000000000 +0000 @@ -0,0 +1,2573 @@ +# Copyright (c) 2015 by Michael Zahniser +# +# Endless Sky is free software: you can redistribute it and/or modify it under the +# terms of the GNU General Public License as published by the Free Software +# Foundation, either version 3 of the License, or (at your option) any later version. +# +# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY +# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A +# PARTICULAR PURPOSE. See the GNU General Public License for more details. + +mission "FW Reconciliation 1" + name "Pick up Ijs from " + description "Bring Katya and Sawyer to , along with Raven's ship (the Eye of Horus), and pick up Ijs and his equipment for detecting atomic testing." + autosave + source "New Tibet" + destination "Winter" + to offer + has "FW Defend New Tibet: done" + passengers 2 + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + npc accompany save + personality escort timid + government "Navy Intelligence" + ship "Gunboat (Mark II)" "Eye of Horus" + + on visit + dialog "You have reached , but you left Raven's ship behind! Better depart and wait for them to arrive in this star system." + + on offer + log "Decided to rescue the Syndicate defector rather than turning him over to the Syndicate. A Questioner who works with Navy Intelligence has confirmed that he is telling the truth, and a ceasefire has been declared. Also, the Navy has agreed to release Katya now that there is evidence proving her innocence." + log "People" "Raven" `Raven, whose full name is unknown, is a Questioner who works for Navy Intelligence. Through some combination of training and natural ability, she is able to reliably detect whether or not someone is telling the truth.` + log "Factions" "Navy Intelligence" `It is unclear why the Navy needs their own intelligence force, since the Republic already has a Department of Intelligence that is incredibly powerful and well-funded. Rumors say that one of the main purposes of Navy Intelligence is to watch for human rights abuses being committed by the Republic itself and for other questionable activities that the Department of Intelligence might turn a blind eye toward or even collude with.` + event "fw conservatory founded" + conversation + `On your way to the spaceport, you fill Katya in on the state of the war. She says that Intelligence has been keeping her in a relatively comfortable but totally isolated cell; she's not even sure what world it was on. From the fact that her questioners seemed to be growing increasingly frustrated about the Free Worlds, she knew that you were still managing to resist the Navy, but they did not share any details with her.` + ` You meet up with Raven in a small tea shop, close enough to the spaceport that the tables shake each time another Free Worlds capital ship arrives in response to the Syndicate attack. "Thank you for allowing me to land here," says Raven. "Now, what questions do you have for me?"` + choice + ` "Are we at peace with the Republic now?"` + goto peace + ` "Are you some sort of mind reader?"` + goto read + ` "What exactly is the job of Navy Intelligence?"` + goto intelligence + + label peace + ` "Well," she says, "only Parliament can decide that. But the Navy has been ordered not to attack Free Worlds ships, and the news that Sawyer brought has become public knowledge, so you'll find that most Republic worlds will be willing to welcome you, now."` + choice + ` "Are you some sort of mind reader?"` + goto read2 + ` "What exactly is the job of Navy Intelligence?"` + goto intelligence2 + + label read + ` She laughs, and says, "No, I'm just a really good listener." When she sees that you're not satisfied with that answer, she elaborates. "The official term for us is 'empaths.' We have a heightened ability to absorb the emotional state of those around us. That, combined with extensive training, makes us better lie detectors than any machine. But if you're asking whether my abilities work through body language and vocal cues, or through some sort of mystical powers, honestly none of us knows that for sure."` + choice + ` "Are we at peace with the Republic now?"` + goto peace2 + ` "What exactly is the job of Navy Intelligence?"` + goto intelligence2 + + label intelligence + ` She says, "I assume your real question is, why does Navy Intelligence exist at all, since the Republic already has a very powerful, well-funded, and nearly omniscient Department of Intelligence that exists independent of the Navy? The short answer is, we don't trust them. Someone needs to watch the watchers."` + choice + ` "Are we at peace with the Republic now?"` + goto peace2 + ` "Are you some sort of mind reader?"` + goto read2 + + label peace2 + ` "Well," she says, "only Parliament can decide that. But the Navy has been ordered not to attack Free Worlds ships, and the news that Sawyer brought has become public knowledge, so you'll find that most Republic worlds will be willing to welcome you, now."` + goto next + + label read2 + ` She laughs, and says, "No, I'm just a really good listener." When she sees that you're not satisfied with that answer, she elaborates. "The official term for us is 'empaths.' We have a heightened ability to absorb the emotional state of those around us. That, combined with extensive training, makes us better lie detectors than any machine. But if you're asking whether my abilities work through body language and vocal cues, or through some sort of mystical powers, honestly none of us knows that for sure."` + goto next + + label intelligence2 + ` She says, "I assume your real question is, why does Navy Intelligence exist at all, since the Republic already has a very powerful, well-funded, and nearly omniscient Department of Intelligence that exists independent of the Navy? The short answer is, we don't trust them. Someone needs to watch the watchers."` + goto next + + label next + ` Katya asks, "What do we do now? Will Sawyer's evidence be enough to end this war?"` + ` Raven says, "Possibly. Especially because the Syndicate incriminated themselves by chasing after him. But the Syndicate has so much power in Parliament that the more evidence we can collect, the better. And that means we should visit the world where he said the development was done, and look for more evidence there."` + ` Katya says, "Captain , is Ijs Springborn still working for the Free Worlds?"` + ` You tell her that the last you heard, Ijs was helping to found a new university on . She says, "We should bring him with us. Raven, will you be traveling with us too?"` + ` "Yes," she says. "I'll tell my ship and crew to get ready."` + accept + on visit + dialog `You land on , but realize that your escort carrying Katya and Sawyer hasn't entered the system yet. Better depart and wait for it to arrive.` + + + +event "fw empty gienah" + system Gienah + fleet "Small Core Pirates" 5000 + +event "fw restore gienah" + system Gienah + fleet "Small Core Pirates" 500 + fleet "Large Core Pirates" 800 + fleet "Large Syndicate" 5000 + +mission "FW Reconciliation 1B" + name "Travel to " + description "Bring Ijs, Sawyer, and Katya to . Destroy any Syndicate ships that are watching you, then land on . Make sure Raven's ship arrives there as well. You may need to bribe Syndicate worlds to let you refuel." + autosave + landing + source Winter + destination Mutiny + clearance + passengers 3 + blocked "You need another bunk free (for Ijs) in order to continue this mission." + to offer + has "FW Reconciliation 1: done" + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + event "fw empty gienah" + conversation + `The moment you land Katya is eager to visit the Conservatory and find Ijs. In the time that he has been here, it has grown into a small but bustling community, with crowds of students walking from building to building carrying backpacks and wrapped in thick coats. You find Ijs's office; Katya knocks and says, "Professor Springborn, are you having office hours right now?"` + ` He recognizes her voice immediately and comes running out of the office to hug her. "Katya! You're free! Is the war over?"` + ` "Not quite," she says, "but we've found the bombers. Apparently the whole thing was sponsored by the Syndicate. Do you still have those isotopic fingerprints we collected back when this whole thing began?"` + ` Ijs quickly finds the data and collects his equipment. "I'll just have to let them know I need a substitute for a while," he says.` + ` Back at the spaceport, you meet up with Raven. "Here's the deal," she says. "We need to get to , destroy any Syndicate ships that are watching, and then land and hope we have time to collect evidence before more of them arrive. Unless you've got a ramscoop, we may need to bribe our way onto a few Syndicate worlds to refuel. And of course, I'll be counting on you to help keep my ship safe. Any questions?"` + choice + ` "No, I'm ready to go!"` + accept + ` "Won't they have destroyed any evidence long before we get there?"` + ` "Probably," she says, "but if they did any testing there, we should be able to pick up the residue. Or at least, my people will be able to, because they've got military grade Navy equipment."` + ` "So do we," says Ijs, sheepishly.` + ` Raven looks surprised for a moment, then says, "Never mind, I'm sure there's a good story of how you got your hands on that equipment, but it can wait for another time. Let's get moving."` + accept + + npc accompany save + personality escort timid + government "Navy Intelligence" + ship "Gunboat (Mark II)" "Eye of Horus" + + on visit + dialog "You have reached , but you've either left Raven's ship behind, or failed to destroy some of the Syndicate ships watching you." + + npc evade + personality heroic staying nemesis + system Gienah + government Syndicate + ship "Splinter (Mark II)" "Silence" + ship "Quicksilver (Mark II)" "Light-Bearer" + ship "Manta (Mark II)" "Morning Star" + + on complete + event "fw restore gienah" + + + +mission "FW Reconciliation 1C" + name "Bring evidence to " + description "Travel to , without you or Raven being killed by the Syndicate, to present your evidence and Sawyer's confession to Parliament." + landing + source Mutiny + destination Earth + clearance + passengers 3 + to offer + has "FW Reconciliation 1B: done" + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + log "Collected atmospheric samples from Mutiny, a planet deep in Syndicate space, and verified that a nuclear test has been performed here using isotopes that match those from the attacks on Geminus and Martini. Also found carefully hidden signs of an underground test site." + conversation + `You skim low over the surface of , with the airlock slightly open to allow Ijs to collect atmospheric samples. He's dressed in a pressure suit, and over the suit's radio he says, "Any residue that's here will be very faint. Just a few more minutes."` + ` Sawyer directs you to the site where the secret development took place. Nothing is left but a wide and slightly overgrown clearing. After checking your radar and seeing no incoming ships, you risk landing. Sawyer says that there were buildings here a few years ago, but now not even their foundations remain, and a sensor sweep for metallic objects turns up nothing, not even as small as a single nail.` + ` However, Ijs points out a few subtle signs of human habitation. "A clearing like this would normally form in a fire," he says, "but notice, no fire scars on the trees on the edges of the clearing."` + ` Raven says, "And our geophysical radar is picking up structures underground. Several deep shafts, and rock that's been stressed and fractured by a large explosion. They did a good job of hiding everything else, but if you scar a planet that badly, it doesn't go away. The stones speak."` + ` As you continue inspecting the site, suddenly Raven's copilot shouts out the door of her Gunboat at you. "Syndicate ships have entered the system! We need to get back to Earth with the evidence, quickly!"` + launch + + npc accompany save + personality escort timid + government "Navy Intelligence" + ship "Gunboat (Mark II)" "Eye of Horus" + + on visit + dialog "You have reached , but you left Raven's ship behind! Better depart and wait for them to arrive in this star system." + + npc + personality heroic nemesis waiting + government Syndicate + fleet "Small Syndicate" + + npc + personality heroic nemesis entering + government Syndicate + fleet "Small Syndicate" + + npc + personality heroic nemesis waiting + government Syndicate + fleet "Large Syndicate" + system Markab + + npc + personality heroic nemesis waiting + government Syndicate + fleet "Large Syndicate" + system Alnair + + + +mission "FW Reconciliation 2" + name "Visit to the Deep" + description "One of the representatives from the Deep gave you a note requesting that you visit them on . Travel there with Katya, Ijs, Sawyer, and Raven." + autosave + landing + source Earth + destination Valhalla + passengers 3 + to offer + has "FW Reconciliation 1C: done" + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + npc accompany save + personality escort timid + government "Navy Intelligence" + ship "Gunboat (Mark II)" "Eye of Horus" + + on visit + dialog "You have reached , but you left Raven's ship behind! Better depart and wait for them to arrive in this star system." + + on offer + "reputation: Deep Security" >?= 1 + log "Parliament still refuses to believe that the Syndicate could have been behind the attacks; the Syndicate has far too much power and influence in the government of the Republic. But, the people of the Deep might be more open to the defector's story." + event "deep sky tech available" + conversation + `As you came fleeing out of Syndicate space with their ships in hot pursuit, you couldn't help noticing that no Republic ships moved to help you or attack your pursuers. Apparently, they are not ready to strike the Syndicate until Parliament has made a decision. As you are waiting for Parliament to hear your evidence, Katya asks you quietly, "So, how are you feeling about our chances here?"` + choice + ` "I think our evidence is undeniable. There's no way we could fail to convince them."` + goto optimism + ` "I'm worried about how much power the Syndicate has in Parliament. What if they refuse to believe us?"` + goto pessimism + + label optimism + ` You continue to feel optimistic as Sawyer presents his story and his evidence, corroborated by the additional data collected by Ijs and by Raven's team. But as the member of Parliament begin questioning Sawyer, nearly all their questions sound more like an attack on him than an attempt to learn more about the Syndicate's involvement in the terrorist attacks.` + goto why + + label pessimism + ` Your pessimism turns out to be justified. The hearing begins well enough, with Sawyer's testimony and the additional evidence collected by Ijs and by Raven's team. But when the floor is opened for questions, nearly every question the members of Parliament ask seems intended not to get to the bottom of the terrorist plot, but to attack or discredit Sawyer.` + goto why + + label why + ` You can't help but realize how many people here represent Syndicate worlds. One of them, an older man, asks, "What possible reason would the Syndicate have to launch such an attack?"` + ` Sawyer says, "They have complex mathematical models of the galactic economy, and those models predicted a coming recession, the worst in centuries. This war forestalled that recession. From the perspective of someone who values economic growth above all else, war was a better alternative than recession."` + ` "That's utter nonsense," says the man. "That's the sort of absurd conspiracy theory that someone with no understanding of business would invent."` + ` The rest of the hearing is little better, but as you are leaving one of the representatives from the Deep shakes your hand, and you feel a piece of paper being pressed into your palm. You pocket it quietly and open it once you have returned to your ship. It says, "Visit us on Valhalla."` + accept + + + +mission "FW Navy Out Of Rastaban" + landing + destination "Dancer" + to offer + has "FW Reconciliation 2: offered" + karma > 0 + + on offer + event "navy out of rastaban" 5 + conversation + `You receive a brief message from Alondo: "Good news, Captain! As a gesture of good faith the Navy is beginning to pull out of Rastaban and Delta Sagittarii. Those worlds will revert to our control soon. Be sure to tell the others. And, tell Katya I'm very glad she's free and am looking forward to seeing her." You pass on his message to Katya and Ijs.` + decline + + + +mission "fw tarazed joins" + landing + invisible + to offer + has "FW Reconciliation 2: done" + not "FW Reconciliation 2A: done" + karma > 0 + on offer + event "fw tarazed joins" + fail + + + +mission "FW Reconciliation 2A" + name "Oathkeepers on Farpoint" + description "Travel to to meet with the Navy Oathkeepers. Raven's ship will continue to travel with you." + autosave + landing + source Valhalla + destination Farpoint + clearance + passengers 2 + to offer + has "FW Reconciliation 2: done" + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + log `The governor of Valhalla, in the Deep, has proposed a "police action" to arrest one or more of the Syndicate leaders and bring them to justice. It will be a secret joint operation between the Free Worlds, the Deep, and the Oathkeepers.` + conversation + `When you land on Valhalla, a man shows up at your ship and introduces himself as Edrick Flint, the governor of Valhalla. He invites all of you to join him for dinner at his home, which turns out to be an apartment on the twenty-third floor of one of the downtown skyscrapers. There, he introduces you to several other regional governors and authorities.` + ` "You may be aware," Edrick says, "that the Deep was self-governing before the formation of the Republic. Indeed, during some of the darkest centuries of the space age, the Deep stood out as a beacon of civilization, a place where piracy was not tolerated and all travelers were safe. When we joined the Republic, we retained the authority to police our own territory, and that authority includes the right to track down fugitives who have fled beyond our usual jurisdiction."` + choice + ` "You're suggesting a 'police action' against the Syndicate?"` + goto police + ` "Wait, before we talk details, are you saying that you believe Sawyer's testimony against the Syndicate?"` + ` "Everyone believes him," says one of the other governors, "throughout human space, and in Parliament too. We can all see that the evidence is undeniable. What people don't agree on is how to respond to that evidence."` + label police + ` "We want to see justice done," says Edrick. "Our proposal is that a fleet under our jurisdiction, but joined by Free Worlds and Oathkeeper vessels, will travel into the Core and arrest at least one of the Syndicate masterminds behind the terrorist attacks. Such an action would satisfy the technical requirements of legality provided that immediately prior to the arrest, one of our courts hears Sawyer's testimony and pronounces that Syndicate individual guilty."` + choice + ` "'Technically legal' sounds to me like a euphemism for 'something we know full well is going to get us into trouble.'"` + ` "How exactly is a fleet of warships going to travel through Syndicate space without a massive battle?"` + goto travel + + ` Ijs laughs at that. "Relax, Captain. I've been doing 'technically legal' stuff for years. It only occasionally goes disastrously wrong. But governor, if the Syndicate sees you coming, you'll need a full-scale war fleet, not just a handful of ships."` + label travel + ` "That's why the fleet will be composed of ships from three different organizations," says Edrick. "You will find a reason to travel to Earth with perhaps one of your fancy new Dreadnoughts as an escort. When you arrive, there will just happen to be an Oathkeeper patrol passing through the same system. And a merchant convoy from the Deep. With its own set of escorts, of course."` + ` "We'd need to know exactly where and on what planet our target lives, prior to entering Syndicate space," says Katya. "And, if you want to have a court trial immediately prior to the arrest, it sounds like Sawyer will need to stay here."` + ` "Indeed," says Edrick, "but I assure you, he is safer from the Syndicate here than anywhere else in human space, your own territory included. As for locating a target, that's why the Oathkeepers have requested that you visit them on Farpoint."` + branch tarazed + karma > 0 + ` The rest of the evening is a more casual time for conversation, with plenty of good food and wine.` + goto end + + label tarazed + ` The rest of the evening is a more casual time for conversation, with plenty of good food and wine. Alondo sends you a message to inform you that Tarazed has decided to officially join the Free Worlds after having received word of the Parliament hearing, news that brings joy to Katya and Ijs.` + label end + ` At one point, Edrick pulls you aside and says, "I've requested that you be granted access to some of the new technology that was developed here during the course of the war. In particular, please find space on your ship for a ramscoop; you will need it for your next mission. And also, here." He hands you a data card. "This is a copy of Sawyer's evidence, in case something happens here. Keep it very, very safe."` + accept + + npc accompany save + personality escort timid + government "Navy Intelligence" + ship "Gunboat (Mark II)" "Eye of Horus" + + on visit + dialog "You have reached , but you left Raven's ship behind! Better depart and wait for them to arrive in this star system." + + + +mission "FW Reconciliation 2B" + name "Travel to Stormhold" + description "Sawyer has named several Syndicate executives who were definitely part of the plot. Travel to the lawless world of Stormhold, where you will be able to purchase information about where those executives live." + autosave + landing + source Farpoint + destination Stormhold + clearance + passengers 2 + to offer + has "FW Reconciliation 2A: done" + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + conversation + branch know + has "FW Alphas 1.1: done" + `On Farpoint, you are met by none other than the famous leader of the Oathkeepers, Admiral William Danforth. Even among the Free Worlds Danforth is spoken of with respect due to his courage and levelheadedness in battle and his leadership of countless humanitarian missions.` + goto introductions + label know + `On Farpoint, you are met by Admiral Danforth, the leader of the Oathkeepers who previously assisted you to drive the Alphas and their mercenary fleet away from Poisonwood. He is glad to see you again, and you express your sympathy over the loss of Commander Nguyen; Danforth tells you that his killer was never found.` + label introductions + ` Ijs and Katya introduce themselves to Danforth, and Katya says, "Sir, I was a child on Hope when the colony was evacuated. Your ship carried my family to safety, and I've never forgotten how every night during our journey, you would walk through the cargo bay where we were staying and check to make sure all our needs were met. I've never had a chance before now to thank you in person."` + ` Danforth is surprised. "Councilor Reynolds," he says, "thank you. I followed your career in Parliament with some interest, but it is a shame that we never met in person until now. But I am glad we have this chance to work together at last."` + ` Raven says, "Governor Edrick mentioned a plan for tracking down the Syndicate executives who were behind the attacks in the Castor and Pollux systems."` + ` "Indeed," says Danforth. "Southeast of here is a region of uninhabited star systems, a sort of back entrance into Syndicate space. Few ships travel through there, because there is nowhere to refuel, but with a ramscoop or enough fuel capacity, travel is possible. One of the first inhabited worlds on the other side is the lawless world of Stormhold. There, you can surely find a contact who knows enough about the inner workings of the Syndicate to tell you the home of at least a few of our targets... for a price." He hands Katya a large stack of credit chips.` + ` Raven says, "I'm going to stay here with the Oathkeepers. Captain , it's been a pleasure working with you. We're counting on you to fetch us this information and return here as quickly as possible."` + accept + on visit + dialog `You land on , but realize that your escort carrying Katya and Mr. Eyes hasn't entered the system yet. Better depart and wait for it to arrive.` + + + +mission "FW Reconciliation 2C" + name "Return to Farpoint" + description "Return to with information about the whereabouts of certain Syndicate executives. Travel via the back route so that the Syndicate is not alerted to your presence." + autosave + landing + source Stormhold + destination Farpoint + clearance + passengers 2 + to offer + has "FW Reconciliation 2B: done" + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + log "Visited a village on a lawless world in northern Syndicate space, and purchased information on the whereabouts of several of the Syndicate executives who were implicated in the terrorist attacks." + conversation + `You land near one of the small villages on Stormhold, and after handing out a few small bribes from the money Danforth gave you, finally one of the villagers recalls that a local gang of pirates is led by a former Syndicate manager. With some trepidation, you fly to his stronghold, and he agrees to "do business" with you.` + ` Katya shows him Sawyer's list of names. "So, these are the bad boys, huh?" he says. Clearly the news of Sawyer's revelations has spread even to this remote world. He looks through the list, and is able to tell you where three of the five men live. "I'd love to see all these bastards taken down," he says.` + ` You give him the rest of Danforth's money and thank him for helping you - and ask that he keep your visit secret. "No problem," he says. As you are leaving, he adds, "Also, Mister Springborn... you're my hero, man. Glad you're still finding ways to pester the Syndicate." Ijs seems pleasantly surprised to be recognized.` + accept + on visit + dialog `You land on , but realize that your escort carrying Katya and Mr. Eyes hasn't entered the system yet. Better depart and wait for it to arrive.` + + + +mission "FW Defend Farpoint" + landing + name "Defend Farpoint" + description "Assist the Oathkeepers in defending from a pirate attack, then land back on the planet." + autosave + source Farpoint + clearance + passengers 2 + to offer + has "FW Reconciliation 2C: done" + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + conversation + `When you land back on Farpoint, Danforth eagerly meets you and asks what information you were able to obtain. You tell him. "So," he says, "one executive on Foundry, and one on Hephaestus. Both of those are core Syndicate planets, with billions of people on them. No way that would work. But this financial guy, Alexander Soylent... your contact says he lives on a giant yacht that sails around the ocean on Nimbus. Now, that's a much more inviting target. And from what Sawyer says, the Syndicate's financial arm were the ones who decided war would be beneficial in the first place."` + ` As you're talking, one of Danforth's officers runs into the room. "Sir," he says, "we're detecting a pirate fleet incoming."` + ` Danforth swears. "This is my real job, of course," he explains, "defending the North from pirate invasion. This isn't the first attack we've had to repulse, and lately Parliament has been finding reasons to reassign my best ships elsewhere. Captain , would you be willing to join the defense fleet? We'll finish this conversation once they've been driven off."` + ` You hurry to your ship and join the defenders...` + launch + + npc + government "Navy (Oathkeeper)" + personality heroic + fleet + names "republic capital" + fighters "republic fighter" + variant + "Carrier" + "Lance" 4 + "Combat Drone" 6 + "Cruiser" + "Combat Drone" 4 + "Rainmaker" 2 + fleet + names "republic capital" + fighters "republic fighter" + variant + "Cruiser (Mark II)" + "Combat Drone" 4 + "Rainmaker (Mark II)" 2 + "Gunboat (Mark II)" 2 + + npc disable + government Pirate + system Mintaka + personality heroic + fleet + names "pirate" + variant + "Leviathan (Heavy)" + "Firebird (Plasma)" 2 + "Hawk (Rocket)" 2 + fleet + names "pirate" + variant + "Leviathan" + "Raven (Afterburner)" 2 + fleet + names "pirate" + variant + "Leviathan (Laser)" + "Firebird" 3 + fleet + names "pirate" + variant + "Splinter (Laser)" + "Manta" 2 + "Quicksilver" 5 + + on visit + dialog `You've landed on , but there are still Pirate ships circling overhead. You should take off and help finish them off.` + on complete + payment 1000000 + + + +mission "FW Embassy 1" + name "Ambassadors from Earth" + description "The Republic has agreed to set up an embassy to the Free Worlds. Travel to Earth to meet the ambassadors and escort them to Free space." + autosave + landing + source Farpoint + destination Earth + clearance + passengers 2 + to offer + has "FW Defend Farpoint: done" + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + conversation + `As you are landing, Katya tells you, ", we just received a message from the Free Worlds Senate. They've arranged for a Republic embassy to be set up on Bourne, and a Free Worlds embassy on Earth. We've been asked to meet the ambassadors on Earth and escort them to Bourne."` + ` A few minutes later, Admiral Danforth arrives at your ship. "Captain ," he says, "I'd like to thank you for your assistance." He hands you a million-credit chip.` + choice + ` "Thank you, sir."` + goto next + ` "Wow, this is the biggest planetary defense bounty I've ever heard of."` + ` "That's purely for you as a private captain, to compensate you for your assistance," he says. "I wouldn't want you to think that I am in any way giving financial support to the Free Worlds, since that would be illegal."` + ` "Of course not, sir," you say. "Thank you."` + label next + ` "Don't mention it," he says, with a wink. "And now, I think it's best that you head to Earth and pick up those ambassadors. From what I hear, now that Raven is not traveling with you, people are beginning to ask questions about what this Free Worlds captain is doing flying all around Republic space unescorted."` + accept + on visit + dialog `You land on , but realize that your escort carrying Katya and Mr. Eyes hasn't entered the system yet. Better depart and wait for it to arrive.` + + + +mission "FW Embassy 1B" + landing + name "Ambassadors to Bourne" + description "Escort this luxury vessel carrying Republic ambassadors to the Free Worlds capital of ." + autosave + source Earth + destination Bourne + passengers 2 + to offer + has "FW Embassy 1: done" + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + conversation + `Unfortunately, the Republic ambassadors turn out to match all your worst stereotypes of Republic diplomats: dressed in gaudy, impractical clothing, and carrying an absurd amount of luggage. At first you are worried about whether you have enough space for them, but one of them explains that they would not dream of traveling in your dirty old ship; they will be traveling in style, in a Star Queen luxury liner, and your only duty is to ensure their safety. You have little choice but to acquiesce, even though you think they would be far safer on your own ship.` + accept + + npc accompany save + personality escort timid + government Republic + ship "Star Queen" "Lady of the Lake" + + on visit + dialog phrase "generic arrived-without-npc dialog" + + + +event "fw reconciliation break" + +mission "FW Reconciliation Break" + name "Katya and Ijs to " + description "Bring Katya and Ijs to for a well-deserved sabbatical. Then you will be free to spend some time upgrading your ship while you wait for the Senate to select a team of ambassadors." + autosave + landing + source Bourne + destination Skymoot + to offer + has "FW Embassy 1B: done" + passengers 2 + + on offer + event "fw reconciliation break" 30 + log "Dropped off a team of Republic diplomats on Bourne. It seems like for now, the ceasefire is holding, and public opinion is slowly turning to favor the Free Worlds rather than the Syndicate. But the Syndicate leaders must still be brought to justice. The Council will be in touch when they are ready to help launch an attack on the Syndicate." + conversation + `From the way Alondo's eyes light up when he sees Katya, you can tell that all he wants to do right now is to get caught up with her and celebrate her freedom. But he plays the part of a good diplomat, escorting the Republic ambassadors to their new quarters. Along the way he makes pleasant small talk with them, complimenting their style and sophistication. Knowing him as well as you do, you can tell he is saving up his more scathing comments about them until they are out of earshot.` + ` The moment they are dealt with he gives Katya a hug and says, "Katya! So good to have you back with us. The Council has five members once more. I assume you've been told about Tomek's... departure, and 's promotion?" She nods.` + ` Alondo says, "Unfortunately, we don't have any ambassadors of our own picked out yet. The Senate insists on selecting them, and you wouldn't believe how slowly Senate deliberations move. They've interviewed half a dozen candidates so far, and found none to their liking. It pains me to say this, but we may have succeeded in creating a bureaucracy every bit as inefficient as the one we rebelled against."` + choice + ` "No problem. The important thing is, we're at peace, so their decisions can take as long as they need to."` + goto peace + ` "Have you volunteered to be one of the ambassadors? You're an obvious choice."` + goto volunteer + ` "What do we do while we're waiting?"` + goto wait + + label peace + ` "At peace for now," says Ijs, "but so far a peace without justice. When the time is ripe, we will strike against the Syndicate."` + goto wait + + label volunteer + ` Alondo laughs. "No, that's no work for me," he says. "The ambassadors, as prestigious as their role may seem, are little more than a symbolic gesture. And being cooped up in an embassy on a single planet while things of importance are taking place elsewhere is hardly a job I aspire to."` + ` "So, what will we do while we're waiting for the Senate to pick the ambassadors?" you ask.` + goto wait + + label wait + ` Alondo says, "We should use this time of peace well, to prepare for another battle ahead. Those Syndicate ships on New Tibet had equipment I've never seen before, and who knows what else the Syndicate has up their sleeves - especially if they've begun producing nuclear weapons. Captain , you should take this time to make sure your ship is as well armed as possible for our next strike. Ijs and Katya, what will you do with this time?"` + ` Katya glances at Ijs and then says, "I would certainly welcome a small sabbatical, and a chance to spend time together and catch up on all we've missed. Professor Springborn, do you think the Conservatory would extend your leave of absence long enough for us to make a trip to ?"` + ` Ijs laughs. "That sounds wonderful, Councilor," he says. ", do you think you could bring us there on your way to wherever you go next?"` + ` You tell him you would be glad to, and you all get ready for yet another journey together.` + accept + + on visit + dialog `You land on , but realize that your escort carrying Katya and Mr. Eyes hasn't entered the system yet. Better depart and wait for it to arrive.` + on complete + conversation + `You drop Ijs and Katya off on Skymoot, and wish them well. They both seem eager for a chance to relax, enjoy one another's company, and forget about matters of galactic importance for a while. "We'll see you soon, ," says Katya. "Just be sure your ship is in good fighting shape when the time comes to bring the Syndicate to justice."` + + + +mission "FW Reconciliation Break Ends" + name "Return to " + description "Rejoin Ijs, Katya, and Alondo on ." + landing + source + near "Gamma Corvi" 1 100 + destination Bourne + to offer + has "event: fw reconciliation break" + not "FW Embassy 1C: offered" + + on offer + conversation + `You receive a coded message from Alondo: "The Senate has finished selecting the ambassadors, and all is in readiness for our other work as well. Please meet us back on as soon as you can."` + accept + + + +mission "FW Embassy 1C" + landing + name "Ambassadors to Earth" + description `Escort a Dreadnought carrying Free Worlds ambassadors to Earth. This Dreadnought will then take part in your combined "police action" against the Syndicate.` + autosave + source Bourne + destination Earth + clearance + passengers 2 + blocked "You do not have bunks available for Ijs and Katya. Return here when you do." + to offer + has "event: fw reconciliation break" + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + conversation + `When you land on Bourne you discover that Katya and Ijs have already been back there for a week. Alondo is with them, too. "We just couldn't stay away from the action for long," says Ijs.` + ` The Star Queen luxury liner that brought the Earth ambassadors to Bourne is still parked in a somewhat out-of-the-way hangar. "Don't worry, Captain," says Katya, "there's no way our ambassadors would travel in something as gaudy as that. They've requisitioned a Dreadnought instead. A good ship to remind the people of Earth that we have a strong fleet of our own."` + ` "Not to mention," says Ijs, "a good ship to take part in our strike against the Syndicate."` + ` Alondo introduces you to the Free Worlds ambassadors who will be returning to Earth. "I've already contacted Governor Flint and Admiral Danforth," he says. "Their ships will be arriving in the Sol system about the same time as yours. Good luck, Captain." You help Ijs and Katya load their luggage onto your ship, and tell the Dreadnought carrying the ambassadors to be ready to follow you.` + accept + + npc accompany save + government "Free Worlds" + personality escort heroic + ship "Dreadnought" "F.S. Gibraltar" + + on visit + dialog "You have reached , but you left the ambassadors behind! Better depart and wait for them to arrive in this star system." + + npc + government Pirate + system Wei + personality heroic nemesis + fleet + names "pirate" + variant + "Raven (Afterburner)" 6 + + npc + government Pirate + system Hintar + personality heroic nemesis + fleet + names "pirate" + variant + "Leviathan (Heavy)" + "Firebird (Plasma)" 2 + fleet + names "pirate" + variant + "Leviathan" + "Firebird" 2 + + npc + government Pirate + system Markab + personality heroic nemesis + fleet + names "pirate" + variant + "Splinter (Laser)" 2 + "Manta" 3 + "Quicksilver" 6 + + + +mission "FW Syndicate Capture 1" + landing + name "Raid on Nimbus" + description "Travel to along with ships from the Oathkeepers, the Deep, and the Free Worlds, to capture Alexander Soylent, a Syndicate executive. Do not allow your escorts to be destroyed." + autosave + source Earth + destination Nimbus + clearance + passengers 2 + to offer + has "FW Embassy 1C: done" + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + log "Preparing to invade Syndicate space with a joint strike force made up of Free Worlds, Deep security, and Oathkeeper ships. The plan is to capture one of the Syndicate executives and bring him to trial." + conversation + `You land on Earth and make a show of being very busy ensuring that the Free Worlds ambassadors are comfortable and well cared for, until finally you receive a secure message from Edrick. He tells you that the convoy from the Deep is landing on Mars right now, and an Oathkeeper Cruiser is visiting the shipyard on Luna. As soon as you are ready, you can take off, and travel together into the heart of Syndicate space.` + ` You make an excuse to depart, and return to your ship. "Well," says Ijs, "this is it. If we're lucky, they won't see us coming, but no matter what, getting back out of Syndicate space will be a nightmare. Good luck, all."` + accept + on visit + dialog `You have reached , but you left one of your escorts! Better depart and wait for them to arrive in this star system.` + + npc accompany save + personality escort heroic + ship "Dreadnought" "F.S. Gibraltar" + government "Free Worlds" + + npc accompany save + planet "Luna" + personality escort heroic waiting + government "Navy (Oathkeeper)" + ship "Cruiser (Mark II)" "N.S. Hand of Justice" + + npc accompany save + planet "Mars" + personality escort heroic waiting + government "Deep Security" + ship "Bactrian" "Unbreakable" + ship "Aerie" "Eagle's Eye" + + + +event "fw begin syndicate capture" + "reputation: Syndicate" " + description "You have captured the Syndicate executive Alexander Soylent. Now, bring him safely to , where he will face trial." + source Nimbus + destination Valhalla + passengers 2 + to offer + has "FW Syndicate Capture 1: done" + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + event "fw begin syndicate capture" + conversation + `As you approach the planet, your ships spread out and begin scanning the ocean surface for a yacht matching the description you were given. After a few tense moments of wondering if Soylent is off-world at the moment, you find the ship.` + ` With neither deflector shields nor any weaponry that you can see, the yacht clearly poses no threat to an armed starship. The Aerie that Edrick sent launches its two fighters; when they land on the yacht's deck, armed police officers emerge. Meanwhile your fleet is ready to open fire at the first sign of resistance.` + ` The officers soon radio you that they have found Soylent, and they bring him aboard your ship. Amid all the confusion, you notice a figure in diving gear who jumps off the rear of the yacht and disappears beneath the waves - one of Soylent's men, trying to escape. But since his leader is now in your custody, and your mission is accomplished, you see no reason to chase after him.` + ` The Oathkeeper captain sends you a brief message: "Your first priority is to reach the Deep with the prisoner. Our crew is prepared to serve as a rearguard, staying behind if necessary to ensure that you survive. Good luck, Captain."` + accept + on visit + dialog `You land on , but realize that your escort carrying Katya and Mr. Eyes hasn't entered the system yet. Better depart and wait for it to arrive.` + on complete + event "fw end syndicate capture" + + npc + personality escort heroic + ship "Dreadnought" "F.S. Gibraltar" + government "Free Worlds" + npc + personality escort heroic waiting + government "Navy (Oathkeeper)" + ship "Cruiser (Mark II)" "N.S. Hand of Justice" + ship "Combat Drone" "Red One" + ship "Combat Drone" "Red Two" + ship "Combat Drone" "Red Three" + ship "Combat Drone" "Red Four" + npc + personality escort heroic waiting + government "Deep Security" + ship "Bactrian" "Unbreakable" + ship "Aerie" "Eagle's Eye" + ship "Dagger" "Alpha One" + ship "Dagger" "Alpha Two" + ship "Dagger" "Alpha Three" + ship "Dagger" "Alpha Four" + ship "Dagger" "Alpha Five" + + npc + government Syndicate + personality heroic nemesis entering + fleet + names "syndicate capital" + variant + "Splinter (Mark II)" 2 + "Manta (Mark II)" 3 + "Quicksilver (Mark II)" 4 + npc + system Ruchbah + government Syndicate + personality heroic staying nemesis + fleet + names "syndicate capital" + variant + "Protector (Laser)" + "Protector" 3 + "Wasp" 12 + + npc + system Ankaa + government Syndicate + personality heroic nemesis staying + fleet + names "syndicate capital" + variant + "Manta (Nuclear)" + npc + system Ankaa + government Syndicate + personality heroic nemesis staying + fleet + names "syndicate capital" + variant + "Manta (Nuclear)" + npc + system Ankaa + government Syndicate + personality heroic nemesis staying + fleet + names "syndicate capital" + variant + "Manta (Nuclear)" + npc + system Scheat + government Syndicate + personality heroic nemesis staying + fleet + names "syndicate capital" + variant + "Manta (Nuclear)" + npc + system Scheat + government Syndicate + personality heroic nemesis staying + fleet + names "syndicate capital" + variant + "Manta (Nuclear)" + npc + system Scheat + government Syndicate + personality heroic nemesis staying + fleet + names "syndicate capital" + variant + "Manta (Nuclear)" + npc + system Sheratan + government Syndicate + personality heroic nemesis staying + fleet + names "syndicate capital" + variant + "Manta (Nuclear)" + npc + system Sheratan + government Syndicate + personality heroic nemesis staying + fleet + names "syndicate capital" + variant + "Manta (Nuclear)" + npc + system Sheratan + government Syndicate + personality heroic nemesis staying + fleet + names "syndicate capital" + variant + "Manta (Nuclear)" + + on enter Ankaa + dialog + `There is a warning light on your ship's main control panel that has never turned on. It is a relic of the dark age of galactic travel, part of a sensor system that is built into every starship, to detect incoming nuclear warheads. You had almost forgotten it even existed, because you have never seen it flash.` + ` It begins flashing now.` + on enter Scheat + dialog + `There is a warning light on your ship's main control panel that has never turned on. It is a relic of the dark age of galactic travel, part of a sensor system that is built into every starship, to detect incoming nuclear warheads. You had almost forgotten it even existed, because you have never seen it flash.` + ` It begins flashing now.` + on enter Sheratan + dialog + `There is a warning light on your ship's main control panel that has never turned on. It is a relic of the dark age of galactic travel, part of a sensor system that is built into every starship, to detect incoming nuclear warheads. You had almost forgotten it even existed, because you have never seen it flash.` + ` It begins flashing now.` + + + +mission "FW Syndicate Capture 1C" + landing + name "Return to " + description "The Syndicate is massing a fleet in the Sol system. Return to to rendezvous with the Free Worlds fleet in order to be ready to defend Earth if it is attacked." + autosave + source Valhalla + destination "New Tibet" + passengers 2 + to offer + has "FW Syndicate Capture 1B: done" + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + log `Succeeded in capturing a Syndicate executive named Alexander Soylent, but the Syndicate has responded by sending a massive fleet to Sol, supposedly to "protect" Earth but more likely to put pressure on Parliament and the people of Earth to side with the Syndicate.` + event "syndicate occupies sol" + conversation + `Edrick meets you soon after you land, and oversees the transfer of your captive to a local, well-defended jail. You tell him about your narrow escape from Syndicate space, and the fact that the Syndicate used nuclear weapons against your fleet, in violation of the rules of war that humankind has abided by for centuries.` + ` "Unfortunately," says Edrick, "all the other witnesses to that event were allied with the Syndicate, so people will believe whatever they want to believe. Already the Syndicate is spreading stories about a renegade fleet of rebels and extremists that attacked one of their worlds in an assassination attempt on one of their leaders. Worse, they've taken this as an excuse to send a massive Syndicate fleet to the Sol system - to defend Earth from attack, they say."` + choice + ` "Sounds more like the goal is to intimidate Parliament into siding with the Syndicate."` + goto intimidate + ` "Are they attacking the Republic ships, or are they still technically at peace?"` + goto peace + ` "We should attack them immediately, before they are able to harm anyone on Earth."` + goto attack + + label intimidate + ` "Indeed," he says.` + goto katya + label peace + ` "Apparently no one is shooting at anyone else," says Edrick, "but that could change at any minute. You may be aware that there is very little love for the Syndicate among Navy admirals. The only thing keeping the Navy from attacking the Syndicate now is the Navy's devotion to order and obedience; they won't start a new war without Parliament's approval, and of course that approval is unlikely with Syndicate warships circling overhead."` + goto katya + label attack + ` "That would be a terrible idea," he says. "First, it would play right into their narrative. And second, humanity is on the very brink now of shattering into half a dozen different splinters: the Deep, the Free Worlds, the Navy, the Syndicate each on their own against the rest. I don't want to be the one who gives the order that causes that to happen."` + goto katya + + label katya + ` Katya says, "It sounds like if the Free Worlds enters Sol, we'll be the spark that sets off an explosion. So, we'll have to trust the Deep, or the Navy, or someone else to try to defuse the situation. Meanwhile, I suggest we return to Free space and muster our entire fleet, to assist the Navy against the Syndicate if it comes to that. JJ ought to be on ; we can meet up with him there."` + accept + on visit + dialog `You land on , but realize that your escort carrying Katya and Mr. Eyes hasn't entered the system yet. Better depart and wait for it to arrive.` + + + +mission "FW Pug 1" + landing + name "What happened to Rand?" + description "Try to determine why communications with Rand in the Zeta Aquilae system were cut off. If you cannot reach Rand, at least look for anything odd in the neighboring systems." + autosave + source "New Tibet" + waypoint "Cebalrai" + waypoint "Ascella" + to offer + has "FW Syndicate Capture 1C: done" + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + log "All communications with Rand, which recently joined the Free Worlds but is close to Syndicate territory, have been cut off. It is possible that this is the beginning of a Syndicate invasion." + event "pug invasion" + event "pug invasion 2" 6 + event "pug invasion 3" 10 + event "pug invasion 4" 14 + "reputation: Pug" >?= 1 + conversation + `As soon as you land on , JJ comes running up to your ship. "," he says, "we have serious trouble. A few minutes ago I received a distress call from Rand, then their transmission was cut off. I'm afraid the Syndicate may be expanding into our space."` + choice + ` "Is our fleet ready to respond?"` + ` "What should we do?"` + ` "Our fleet is still scattered throughout this quadrant," he says, "and I'll need Katya to command a part of it. Right now I just need you to travel to Rand, if possible, and find out what's going on. It could just be a communications malfunction, but I seriously doubt it. Meanwhile, Katya and Ijs can help me with organizing the fleet."` + accept + on visit + dialog phrase "generic waypoint on visit" + + on enter "Cebalrai" + dialog + `Based on your previous maps of this sector, there should be a hyperspace link from here to the Rasalhague system. But your sensors show nothing. Something has severed the link.` + on enter "Ascella" + dialog + `The Ascella system used to be linked to Rasalhague and Zeta Aquilae, but no longer. Either the Syndicate has discovered the ability to alter hyperspace links, and is using it to block the Free Worlds from interfering with them, or you have a much stranger problem on your hands...` + + + +mission "FW Pug 1 Tundra" + landing + source "Tundra" + to offer + has "FW Pug 1: active" + + on offer + log "No one on Tundra, which is one of Rand's neighbors, has any idea how the hyperspace link was cut off. They wonder if this might have something to do with a star system near Rand that was inaccessible by hyperdrive." + conversation + `You land on Tundra and ask around to see if anyone knows why the hyperspace link to Rasalhague is gone. Everyone is talking about it, but no one seems to have a believable theory. "Maybe that odd star out past Rasalhague, the one you can't jump to, went nova," suggests one captain.` + ` You also talk with several people who mention that the northern lights have been spectacular the last few days, unlike anything they had ever seen before.` + decline + + + +mission "FW Pug 1 Arabia" + landing + source Arabia + to offer + has "FW Pug 1: active" + + on offer + log "No one on Arabia knows what has caused hyperspace links in this region of space to suddenly disappear. There are stories of graviton surges and an alien ship, but they may all just be rumors." + conversation + `You land on Arabia and try to find someone who knows what is going on, but everyone seems just as confused as you are. The spaceport authorities say that their sensors picked up a massive graviton surge when the hyperlinks collapsed, but they are not sure whether the surge caused the collapse, or was a result of it.` + ` One merchant captain claims that he was in orbit at the time, and he saw a ship unlike anything he'd ever seen before, that appeared and then disappeared in a flash "just like those Quarg ships do." You aren't sure whether or not to believe him.` + decline + + + +mission "FW Pug 1 Return" + landing + to offer + has "FW Pug 1: active" + has "event: pug invasion 4" + + on offer + conversation + `You receive an urgent message from JJ: "Captain , return to New Tibet at once! We've received word that the Syndicate is somehow severing their hyperspace connections to the rest of human space. We're calling an emergency Council meeting, to convene as soon as you arrive here."` + decline + + + +mission "FW Pug 2" + landing + name "Meet with Parliament" + description "Travel with Alondo to Earth to meet with Parliament. They are now much more willing to meet with you given how real the Syndicate threat seems." + autosave + source "New Tibet" + destination "Earth" + clearance + to offer + has "FW Pug 1: done" + passengers 1 + blocked `As you are landing, Alondo contacts you and says, "Do you have a bunk free for me?" You do not, so you will need to free one up in order to continue this mission.` + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + log "The Syndicate may be cutting off the hyperspace links that join their territory to the rest of human space, in order to escape being punished for their crimes. People are worried that they will try to take over even more territory, including Earth itself." + conversation + `By the time you arrive, Alondo and Freya have joined JJ and Katya on New Tibet; the entire Council is present. "Here's the story," says JJ. "A few weeks ago, hyperspace links on the edge of Syndicate space began collapsing. We weren't sure why. Then, more recently, the Syndicate fleet that had been occupying the Sol system retreated to Syndicate space - and the moment the last of their ships left, the hyperspace link disappeared behind them. We think the Syndicate has found a way to alter hyperspace links and is using it to wall themselves in, to escape retribution from the rest of humanity now that their guilt is so conclusively proven."` + choice + ` "Why don't we just let them go, then?"` + goto go + ` "What is the Republic planning to do in response?"` + goto republic + + label go + ` Freya says, "Somehow, they managed to annex several of our systems in the process of walling themselves off - our two best suppliers of heavy metals. That suggests that any of our systems on the border with the Syndicate may be taken over, and made completely inaccessible to us, at any time. That's not a risk we can take."` + ` "And it's not just that," says Katya. "Think of how many workers are on Syndicate worlds right now, having left their families on a different planet in order to go earn money in a Syndicate factory for a few years. Imagine a future where those families are forever divided."` + goto communications + + label republic + ` "They're in a panic," says Katya. "Earth is on the very boundary of the area that was cut off, and that means at any moment, they could choose to cut off humanity's homeworld from the rest of human space. And we don't even know if it is possible to restore the links once they have been cut."` + goto communications + + label communications + ` "According to our embassy," says Alondo, "all communications links with Syndicate space have been cut. The Net relies on hyperspace links to transmit messages, and there are no transmitter relays in the uninhabited systems that now form the only remaining link to Syndicate space."` + ` JJ says, "The Senate has agreed that we must put our differences with the Republic aside, and meet with Parliament immediately to deal with this crisis. , we're asking you and Alondo to go to Earth, and lend your assistance as you see fit. Any questions?"` + choice + ` "No, I'm ready to go."` + accept + ` "How do we know the Syndicate is really behind this?"` + + ` "We don't," says JJ, "but this all certainly plays out very well for them; their section of the galaxy has suddenly become a very defensible enclave. And the timing of that fleet leaving, and then the link closing - it's too much to be a coincidence. But we can't learn anything for sure by staying here talking; you must go to Earth."` + accept + on visit + dialog `You land on , but realize that your escort carrying Alondo hasn't entered the system yet. Better depart and wait for it to arrive.` + + npc + system "Sol" + personality heroic uninterested staying + government "Republic" + fleet "Large Republic" 5 + fleet "Small Republic" 5 + + + +mission "FW Pug 2A" + landing + name "Reason with the Syndicate" + description "Travel with Alondo to meet with the Syndicate leaders on Foundry, determine their intentions, and convince them not to completely seal themselves off from human space. Hurry, before they cut the last link." + autosave + source "Earth" + destination "Foundry" + clearance + passengers 1 + to offer + has "FW Pug 2: done" + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + log "Agreed to travel to Syndicate space through the one remaining hyperspace path that is still open, through the uninhabited star systems to the north." + conversation + `A palpable sense of fear and near-panic hangs over the spaceport on Earth. At any minute, this system that serves as the very hub of human government could disappear into the same unknown abyss that has swallowed up its neighbors.` + ` Parliament is eager now to meet with you and to receive whatever assistance you may be able to offer. As Alondo stands in front of the chamber asking the members of Parliament for more information, they answer him with respect and deference, far different from how you have been treated here in the past. You learn that although one link remains open to Syndicate space, no one has dared to travel through it. Given the pace at which the other links were cut, they fear that the one remaining link will disappear any day now.` + ` As the conversation continues, it eventually becomes clear why you have been called here: the Republic wants you to take on the risk none of them is willing to face, and travel through to Syndicate space to reason with their leaders.` + choice + ` "If this is what it takes to keep human space from being torn into fragments, I will risk my ship to go meet with the Syndicate."` + goto yes + ` "This sounds like a job for the Navy, not for me. I can't risk being trapped in hostile Syndicate space forever."` + goto no + ` "Did the Syndicate communicate anything to you before the links were cut, that might help us guess at their intentions?"` + + ` One of the members of Parliament says, "It's all terribly confusing. Our sources in Syndicate space were reporting massive fleet movements just before it happened. We also heard rumors of Syndicate fleets fighting each other, some sort of internal power struggle."` + ` Another man speaks up and adds, "We had also been aware for some time that the Syndicate had gained access to alien technology, through encounters with a nomadic alien species currently inhabiting the galactic core. They may have found a way to use that technology to alter the links." From the surprised expressions on the faces of many of the other members of Parliament, it's clear that this information is new to them.` + choice + ` "Very well, we will accept this mission."` + goto yes + ` "Sorry, I'm not willing to risk my ship over this."` + goto no + + label no + ` Alondo says, quietly but firmly, "Captain , the Senate has asked you to assist the Republic in this matter, and the Council agrees. I know the risk is great, but you swore to serve the Free Worlds, and the Free Worlds are now commanding you to take this mission."` + ` "Very well," you say, "I accept. But I'm afraid of what will happen when we reach Syndicate space."` + + label yes + ` Parliament thanks you for your willingness to serve, and you and Alondo hurry back to your ship. "There's no telling how long the link will remain open," he says. "So, we must hurry to the Syndicate headquarters on immediately."` + accept + on enter + system + government "Syndicate" + "reputation: Syndicate" = 1 + event "fw syndicate welcoming" + on visit + dialog `You land on , but realize that your escort carrying Alondo hasn't entered the system yet. Better depart and wait for it to arrive.` + + npc + system "Sol" + personality heroic uninterested staying + government "Republic" + fleet "Large Republic" 5 + fleet "Small Republic" 5 + + + +mission "FW Pug 2A Visit" + landing + source + near "Achernar" 1 100 + government "Syndicate" + to offer + has "FW Pug 2A: active" + + on offer + conversation + `Oddly, when you land on you find that the people here are in as much of a state of confusion and fear as back on Earth. Either no one knows what is going on and why they have been nearly cut off from the rest of human space, or every single person you talk to is united in a conspiracy to feign ignorance. They urge you to continue your journey to meet with the Syndicate executives on Foundry. "Maybe you can talk some sense into them," says one merchant captain. "First the nukes, and now this. The extremist faction within the Syndicate is getting out of hand."` + decline + + + +mission "FW Pug 2B" + landing + name "Install a Jump Drive" + description "Travel to the Syndicate world of Hephaestus, where the Syndicate Systems personnel have been instructed to install a jump drive on your ship, so that you can investigate the systems that the Pug has cut off." + autosave + source "Foundry" + destination "Hephaestus" + to offer + has "FW Pug 2A: done" + passengers 1 + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + log "The Syndicate CEO claims that the disappearing hyperspace links are not their doing, and that in fact they are under attack by aliens. In fact, they say that the Syndicate has had contact with two different alien species in this region - raiders and scavengers known as the Korath coming from the galactic core, and an enigmatic and irrational species named the Pug who occupy the system adjacent to the ones that recently got cut off from human space." + log "By plundering the Korath raiders, the Syndicate has acquired some jump drives, which allow a ship to travel between systems that are not connected by hyperspace links. They are willing to part with one of these jump drives in order to prove the truth of their story to the rest of humanity." + conversation + `As you are coming in for a landing you announce yourselves to the spaceport authorities as diplomatic representatives of the Free Worlds and the Republic. The moment you have landed, a Syndicate employee meets you and escorts you to their headquarters, to the incredibly fancy corner office of Alastair Korban, the CEO of the entire Syndicate Corporation. "I'm very glad you've come," says Alastair. "It seems unlikely that we can defeat this attack unless we work together."` + ` "Wait," says Alondo, "you're saying this whole thing is not the Syndicate's doing?"` + ` Alastair seems taken aback. "Of course not. Seal off valuable trade routes? Why would we do that?"` + choice + ` "We thought you were walling yourselves off to escape prosecution for your acts of terrorism."` + ` "If it isn't you, then who is it?"` + goto who + + ` Alastair says, "That terrorism was the action of a certain extremist faction that we have since purged from our ranks, and we were in the process of hunting down the perpetrators. Your raid on Nimbus interrupted those plans and gave the others a chance to go into hiding, but we will see to it that they, too, are brought to justice. But now, we need to put the past behind us and figure out how to work together against our common foe."` + choice + ` "I think you're lying. You had years to turn over those extremists, and you did not."` + ` "Very well. Who is this common foe? You seem to know more than we do."` + goto who + + ` "We are deeply, deeply sorry for the actions of these extremists," says Alastair, "and for our own inaction in turning them in. We had hoped that we could deal with them internally, without it becoming public knowledge that we were connected with them. That was a foolish choice for us to make, and we are more than willing to make whatever reparations you demand."` + choice + ` "You are aware that you started a war, right? Every Navy or Free Worlds militia member who died fighting each other is your responsibility."` + ` "Okay, we'll deal with that later. For now, tell us everything you know about whoever is attacking you."` + goto who + + ` ", enough," says Alondo. "We'll sort out the reparations later. For now, we need to know who is severing the hyperspace links."` + + label who + ` "They are called the Pug," says Alastair, "an irrational alien species that previously inhabited a single star system in between Syndicate and Republic space. They have since expanded their territory to include all the human systems neighboring their own star, and have essentially made those human worlds into their slaves."` + ` "How do you know this?" asks Alondo.` + ` Alastair pauses for a minute as if trying to figure out the best way to explain himself, then says, "One of our ships traveled to the occupied systems, using a jump drive that we... acquired... from another alien species." He seems to realize how unlikely that sounds, and backpedals. "For years we've been dealing with occasional raids from a species called the Korath. As best we can tell, they're nomadic scavengers and pirates who currently inhabit the galactic core. Over the years we have disabled several of their ships and stolen their jump drives."` + choice + ` "Did it not occur to you that attacking the Korath might anger other alien species?"` + goto anger + ` "Wait, now there are two different alien species involved? Your story is getting even more convoluted and unbelievable."` + goto convoluted + + label anger + ` "That is unlikely. The equipment we stole from the Korath is most likely something they stole from someone else."` + goto help + + label convoluted + ` "Yes," he says, "it is a very convoluted mess. Which is why we need your help."` + goto help + + label help + ` "Assuming you're telling the truth," says Alondo, "what sort of help do you need from us?"` + ` Alastair says, "We have only seven jump drives, so whatever fleet attacks the Pug can only contain seven ships. Unless the Quarg or someone else will give you more drives, I suppose. So those ships must be stronger than any ship we have here in Syndicate space, because the Pug are very strong. They obliterated our fleet that had been occupying the Sol system, even though that fleet was armed with the majority of our nuclear arsenal."` + choice + ` "You're saying you'll provide the jump drives, and we'll provide the ships? Sounds fair enough."` + goto deal + ` "Wait, you're saying that your fleet that was in orbit around Earth... was armed with nuclear weapons? Are you genocidal?"` + + ` Alastair seems like the kind of person who seldom admits he is wrong, but your question definitely flusters him. "Okay, okay, I admit, we've been making one bad decision after another ever since... well, since that first bad decision. It just got out of control. We thought the Navy was going to raid us and put us all behind bars. We thought we needed a deterrent. It was stupid. I admit it, okay? Now please, let's just move on. We need your capital ships, and you need our jump drives."` + + label deal + ` "Hold on," says Alondo, "I have one condition to add. You will give us one of your jump drives immediately. We will install it in our ship and verify that you are telling the truth about the Pug. If you are, we will work together until this threat is dealt with... and once it is dealt with, we will return our attention to bringing every member of the Syndicate who had a hand in those terrorist attacks to justice. That is our best and final offer." You nod in agreement.` + ` It's clear that Alastair is none too happy about that deal, but he accepts it. "The jump drives are all being kept on Hephaestus," he says. "Our Systems division was trying to discover the secret behind them, with little success. If you travel there, I'll tell them to install one of the drives in your ship."` + accept + on visit + dialog `You land on , but realize that your escort carrying Alondo hasn't entered the system yet. Better depart and wait for it to arrive.` + + + +mission "FW Pug 2C: Hyperdrive" + landing + name "Investigate the Pug" + description "Travel to the Deneb system to investigate the Pug; if possible, make contact with them and determine what their goals and desires are." + source Hephaestus + destination Pugglemug + to offer + has "FW Pug 2B: done" + not "fw given jump drive" + passengers 1 + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + outfit "Hyperdrive" -1 + conversation + `You are directed to land in a hangar some distance away from the spaceport, in a cluster of buildings owned by Syndicated Systems. A team of engineers meets you and quickly and efficiently removes your Hyperdrive and replaces it with a strange, alien-looking device that you assume must be a Jump Drive. "Now, be careful with your fuel gauge," one of them tells you. "This thing guzzles twice as much fuel per jump as an ordinary hyperdrive, and you don't want to become stranded while outside human space."` + accept + + on accept + outfit "Jump Drive" 1 + set "fw given jump drive" + on visit + dialog `You land on , but realize that your escort carrying Alondo hasn't entered the system yet. Better depart and wait for it to arrive.` + + + +mission "FW Pug 2C: Scram Drive" + landing + name "Investigate the Pug" + description "Travel to the Deneb system to investigate the Pug; if possible, make contact with them and determine what their goals and desires are." + source Hephaestus + destination Pugglemug + to offer + has "FW Pug 2B: done" + not "fw given jump drive" + passengers 1 + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + outfit "Scram Drive" -1 + conversation + `You are directed to land in a hangar some distance away from the spaceport, in a cluster of buildings owned by Syndicated Systems. A team of engineers meets you and quickly and efficiently removes your Scram Drive and replaces it with a strange, alien-looking device that you assume must be a Jump Drive. "Now, be careful with your fuel gauge," one of them tells you. "This thing guzzles twice as much fuel per jump as an ordinary hyperdrive, and you don't want to become stranded while outside human space."` + accept + + on accept + outfit "Jump Drive" 1 + set "fw given jump drive" + on visit + dialog `You land on , but realize that your escort carrying Alondo hasn't entered the system yet. Better depart and wait for it to arrive.` + + + +mission "FW Pug 2C: A Jump Drive" + landing + name "Investigate the Pug" + description "Travel to the Deneb system to investigate the Pug; if possible, make contact with them and determine what their goals and desires are." + source Hephaestus + destination Pugglemug + clearance + to offer + has "FW Pug 2B: done" + not "fw given jump drive" + passengers 1 + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + outfit "Jump Drive" -1 + conversation + `You are directed to land in a hangar some distance away from the spaceport, in a cluster of buildings owned by Syndicated Systems. A team of engineers meets you and asks if they can look over your ship; a few minutes later, one of them says in surprise, "You've already got a Jump Drive! How did you manage that?" Since you don't need their equipment, they urge you to head directly for Pug space and continue your mission.` + accept + + on accept + outfit "Jump Drive" 1 + set "fw given jump drive" + set "already had jump drive" + on visit + dialog `You land on , but realize that your escort carrying Alondo hasn't entered the system yet. Better depart and wait for it to arrive.` + + + +mission "FW Pug 2C: Side" + landing + source + government Pug + near Deneb 1 100 + to offer + has "fw given jump drive" + not "FW Pug 3: offered" + + on offer + log "Visited one of the human worlds that has been captured by the Pug. The Pug do not seem to be mistreating the people here, but they have stationed armed guards throughout the spaceport." + conversation + `When you land at the spaceport on , you find no evidence of violent struggle; merchant captains are walking around freely, haggling for commodities, and conversing with each other just like in any other spaceport you have visited. However, the spaceport is also being patrolled by small groups of slender, bipedal, pale-skinned aliens who you assume are the Pug. Each one is holding a metal staff: probably some sort of weapon.` + ` Soon after you land, you spot a man making his way towards your ship, ducking behind other ships and crates every time a group of Pug look in his direction. If he is some sort of fugitive from them, it might be unwise to throw your lot in with him. On the other hand, he could have valuable information for you.` + choice + ` (Stay around and talk to him.)` + ` (Take off before I draw the Pug's attention.)` + flee + + `You open your ship's hatch and allow him to come on board. "You came from outside, didn't you?" he says. "Outside of occupied space, I mean." You nod.` + ` "What's going on here?" asks Alondo. "Who are these aliens?"` + ` "I'm a planet-dweller," he says, "so the first I heard of it was when these ships unlike anything I'd ever seen before came down out of the sky, and hovered over the spaceport. Then they began transmitting radio messages on all frequencies, saying that this world is now a part of the Pug Protectorate, and that we must refrain from violence and give them a portion of the goods our world produces."` + choice + ` "Did anyone try to resist them?"` + goto resist + ` "What do you think their intentions are?"` + goto intentions + ` "Did they explain why they cut you off from the rest of the galaxy?"` + goto cut + + label resist + ` "A few. Their ships aren't invulnerable; a merchant in an Argosy managed to take out one of their smaller ships when it was landed with its shields down, before they blew his ship out of the air in retaliation. And those staffs they're carrying shoot some kind of stun ray, but if you cut them, they bleed, same as any other creature." He pauses, then taps the knife that is holstered at his belt and says, "Except, they bleed blue. Pale milky blue."` + choice + ` "What do you think their intentions are?"` + goto intentions2 + ` "Did they explain why they cut you off from the rest of the galaxy?"` + goto cut2 + + label intentions + ` "Well, they want our resources, of course. And, they say they have come to bring a new era of peace and an end to all violence and conflict. I don't buy it, though; they saw that humanity was too divided to resist them, and they seized the opportunity to invade and plunder us. It's that simple."` + choice + ` "Did anyone try to resist them?"` + goto resist2 + ` "Did they explain why they cut you off from the rest of the galaxy?"` + goto cut2 + + label cut + ` "I'd think that would be obvious. With the hyperspace links cut, there's no way for anyone from outside to assist us. And they struck at a part of human space without much in the way of militias or bounty hunters or Navy protection. And the few half-decent warships that happened to be in system when they attacked have already been destroyed trying to fight them."` + choice + ` "Did anyone try to resist them?"` + goto resist2 + ` "What do you think their intentions are?"` + goto intentions2 + + label resist2 + ` "A few. Their ships aren't invulnerable; a merchant in an Argosy managed to take out one of their smaller ships when it was landed with its shields down, before they blew his ship out of the air in retaliation. And those staffs they're carrying shoot some kind of stun ray, but if you cut them, they bleed, same as any other creature." He pauses, then taps the knife that is holstered at his belt and says, "Except, they bleed blue. Pale milky blue."` + goto end + + label intentions2 + ` "Well, they want our resources, of course. And, they say they have come to bring a new era of peace and an end to all violence and conflict. I don't buy it, though; they saw that humanity was too divided to resist them, and they seized the opportunity to invade and plunder us. It's that simple."` + goto end + + label cut2 + ` "I'd think that would be obvious. With the hyperspace links cut, there's no way for anyone from outside to assist us. And they struck at a part of human space without much in the way of militias or bounty hunters or Navy protection. And the few half-decent warships that happened to be in system when they attacked have already been destroyed trying to fight them."` + goto end + + label end + ` "Where did they come from originally?" asks Alondo.` + ` "From a star system that was always a neighbor of ours, but wasn't linked to us or to any other part of human space. We always just assumed it was an uninhabited system, but it turns out they were there all along, biding their time, waiting for a good opportunity to attack us."` + ` "Well," says Alondo, "they didn't attack us when we jumped in to this system. Perhaps we should go to their home system and see what they have to say for themselves."` + decline + + + +mission "FW Pug 2C: Pugglequat" + landing + source Pugglequat + to offer + has "fw given jump drive" + not "FW Pug 3: offered" + + on offer + conversation + `This planet is clearly one of the native Pug worlds, and not a human world that has been occupied. The architecture is entirely alien, and you see no human ships or people here, only the aliens. But, it appears to be mostly a world for mining and factories; all the aliens are busy with their work, and none seem to speak your language or have any interest in talking with you; instead they gesture towards the sky, perhaps as a way of indicating that you should visit the other Pug planet in this system.` + decline + + + +mission "FW Pug 3" + name "Bring news to Earth" + description "Now that you have met with the Pug, travel to Earth and explain the situation to Parliament, and send word to the Free Worlds as well, so you can decide how to respond." + autosave + landing + source Pugglemug + destination Earth + clearance + to offer + has "fw given jump drive" + passengers 1 + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + log "Located the Pug homeworld, and met with some of them. They say that they have annexed the neighboring systems into the Pug Protectorate in order to stop the human civil war. However, their idea of bringing peace seems to involve conquering human space and replacing the Republic with their own government." + log "Factions" "Pug" `The Pug are aliens with barrel-shaped bodies, spindly legs, and milky blue blood. They claim to have intervened in the human civil war purely for the sake of preventing more bloodshed and helping humans to live together in peace.` + conversation + `This is an entirely alien world. The buildings have strangely flowing, tapered shapes not unlike the Pug starships, and from orbit you count dozens of large cities covering a large portion of the land mass. If this were a human world, you would estimate its population at over a billion. You follow one of the Pug ships that is landing, and discover a large spaceport where a surprising number of human merchant ships are parked, in addition to the aliens.` + ` Elsewhere they have mostly ignored you, but here your ship is quickly approached by a small group of the pale-skinned, delicate aliens. The Pug are oddly proportioned, with long arms and legs but short, barrel-shaped torsos and large heads, and although they only have two legs, their gait is vaguely insectoid. "You came from outside," one of them says. "You are not pledged to the Protectorate. Do you wish to make your vow of loyalty and peacefulness at this time?"` + choice + ` "No, we are here to find out why you attacked us, and to demand that you leave us alone."` + ` "We are willing to make peace, but only if you give us back control of our star systems."` + ` "We have no wish to harm you," says the alien. "In time you will come to recognize that. We intervened in your war only to bring peace and to keep your species from doing great harm to itself. And we must maintain control of these systems until we are certain that you will not continue fighting if the links are restored."` + choice + ` "If you wish us no harm, why did you slaughter the Syndicate fleet?"` + ` "You have no business invading our space and interfering in our affairs, regardless of your intentions."` + goto interfere + + ` "The fleet that was carrying nuclear weapons, weapons of genocide? The fleet that, when we demanded their surrender, instead attacked us with those weapons? We offered them a place in the Protectorate, but they chose violence instead, and so they perished by violence. That is justice."` + ` Alondo says, "I still don't understand what makes you think you have the right to interfere in human affairs."` + + label interfere + ` "'Interfere'?" says the alien. "We have 'interfered' many times before, and always you have benefited. If you do not believe us, ask those who live in the place you call the Deep. We helped them defeat the twisted half-human beings that you created in your foolish attempts to improve your race's genetic code. We have helped keep those creatures in check in the centuries since then. And we have helped in many other ways."` + choice + ` "What do you want from us in return?"` + ` "What are you planning to do with these systems you have occupied?"` + ` "We have brought peace to this region," says the alien, "and we will continue to spread peace until violence has come to an end throughout human space. That is our only desire. All that we ask in return is a portion of the goods your worlds produce, to help offset the cost of watching over and protecting so many human worlds. And after some time, we will again allow human beings autonomous control of certain parts of your territory, when you show yourselves capable of living peacefully."` + ` "By 'spreading peace,' do you mean occupying more systems?" asks Alondo.` + ` "We mean bringing an end to your war and your divisions," the alien says. "Those of your worlds and your people who have shown themselves unable to live peacefully, we must govern, to teach them peace. Any who attack us, we must destroy, because we are the bringers of peace, and whoever attacks us is not on the side of peace. And so we will send you back to your people now, to tell them that they have nothing to fear, and that they should await our peace and our protection."` + ` The aliens appear to think the conversation is over; they walk away and leave you puzzling over what they said. "We should report back to Earth," says Alondo. "This situation is far beyond what we can handle alone."` + accept + on visit + dialog `You land on , but realize that your escort carrying Alondo hasn't entered the system yet. Better depart and wait for it to arrive.` + + + +mission "FW Pug 3: Deep" + landing + name "Visit the Deep (optional)" + description "The Pug hinted that they have helped the people of the Deep in the past. Talk to Edrick, the governor of Valhalla, to see what he knows about the Pug. (This mission is optional.)" + source Earth + destination Valhalla + to offer + has "FW Pug 3: done" + to fail + has "FW Pug 3A: done" + + on complete + log "The governor of Valhalla, in the Deep, says that the Pug secretly assisted the people of the Deep to fight against the Alphas centuries ago, during the Alpha Wars. He thinks that the Pug have humanity's best interests at heart, but agrees that they can't be allowed to overthrow the Republic." + log "Factions" "Pug" `It is possible that the Pug secretly assisted the humans of the Deep centuries ago by providing them with weapons that helped to turn the tide of the Alpha Wars.` + conversation + `As you are coming in for a landing, you contact Edrick Flint and see if he's available to talk. A few minutes later, you and Alondo are sitting with him in his office in the government center. "I assume you've heard about the alien invasion?" says Alondo. Edrick nods. "The aliens claimed that they had had dealings with the Deep in the past. Do you know anything about that?"` + ` Edrick says, "Can you describe what these aliens look like?"` + ` "Pale skin, delicate physique, most of them a little under two meters tall," says Alondo. "Long legs, short torsos. And they probably have blue blood."` + ` Edrick pauses for several seconds, then says, "Yes, we had contact with a species that matches that description, back during the Alpha Wars. Some of the folk traditions about 'elves' that still persist here in the Deep are a result of those encounters."` + choice + ` "Do you know what they wanted from humanity, back then?"` + ` "What strengths and weaknesses do their ships have?"` + goto strengths + + ` "If the stories are true, all they wanted was to help us win the war against the Alphas," says Edrick. "They never asked for any payment, except that they borrowed some of our ships, packed them full of alien technology, and fought alongside our ships, masquerading as human ships. They also gave us beam weapon technology; five centuries later, we've only just reached the point where we understand that technology well enough to improve on it."` + ` "What do you know about their warships?" asks Alondo.` + + label strengths + ` "I know that they had a technology that allowed their shields to recharge very quickly," says Edrick. "So to destroy one of their ships would require a considerable amount of concentrated firepower. But are you sure we need to fight them? My people have believed for generations that the 'elven folk' were a friendly species, not a hostile one."` + choice + ` "They seem intent on taking over all of human space and forcing us to submit to their authority. So we must fight them."` + ` "It's possible that they think they are helping us right now, by interrupting our civil war, but all the same we must fight back."` + ` Edrick looks disappointed at that. "I understand. I believe that they honestly think they are doing what is best for us, but clearly we cannot tolerate this invasion. Good luck, Captain." He dismisses you.` + + + +mission "FW Pug 3: Quarg" + landing + name "Visit the Quarg (optional)" + description "Visit the Quarg on to see if they know anything about the Pug or are willing to help you fight them. (This mission is optional.)" + source Earth + destination Lagrange + to offer + has "FW Pug 3: done" + to fail + has "FW Pug 3A: done" + + on complete + log "Learned from the Quarg that they have long been aware of the presence of the Pug in the Deneb system. Apparently the Pug are from another galaxy and possess such advanced technology that even the Quarg do not dare to interfere with them." + log "However, the Pug are known to treat warfare like a game, intentionally using weaker technology when fighting less advanced species in order to give them a fair chance at winning the battle. So, fighting them will not be a lost cause, but the Quarg are unwilling to provide any assistance." + log "Factions" "Pug" `The Quarg claim that the Pug are powerful enough that they could defeat the Quarg, or even the Drak, if they chose to. But the Pug treat warfare like a game. When battling another species, the Pug will limit themselves to ships and weapons that are weak enough that the other species has a chance of defeating them.` + conversation + `When you land on the station, Alondo says, "From what I understand of Quarg diplomacy, we're just supposed to ask any one of them to direct us to someone who can answer our questions." He walks up to a Quarg who is standing near your docking bay and says, "Excuse me, can you lead us to someone we can talk to?"` + ` It nods and gestures for you to follow, and leads you to a nook in one of the main hallways, where another Quarg stands behind a desk. You are struck by how little you know about this species: are you speaking to a tour guide, or to a diplomat? Were you led to this individual because this is the governor of the station, or just because this is one who speaks human languages? The Quarg behind the desk says, "Do you have questions for me?"` + choice + ` "Can you help us to fight the Pug?"` + ` "Can you give us information about the Pug?"` + goto info + + ` "No," it says. Several stripes of skin on its grey face turn a dull red; you have heard that this might indicate sadness, or embarrassment, or possibly anger - one more thing about the Quarg that no one understands well. "Long ago we tried to resist the Pug," it says. "In retribution, they broke one of our rings." It points out the window of the station at the half-finished ringworld. "This ring is half complete, and it has taken a thousand of your years to build. The rings are our most precious creations, nearly impossible to destroy, but the Pug know how to twist and cut the fabric of space itself."` + ` "So you've encountered the Pug before?" asks Alondo.` + + label info + ` The Quarg is silent for a long moment. "The Pug have meddled with the affairs of many species in this galaxy," it says, "but they are not native to it. They came here through artificial wormholes: a technology that not even the Drak possess. Their actions are unpredictable. They claim to be acting on a special knowledge of future events, but we do not know if that knowledge is genuine or only an excuse to play tricks on other species."` + choice + ` "If they're so advanced, do we have any chance of defeating them?"` + goto defeat + ` "Do you think the Drak would join us in fighting them?"` + goto drak + + label defeat + ` "Yes," it says. "In battle the Pug always respond with just enough force that their opponent has a fair chance at victory."` + ` Alondo is confused. "What do you mean?" he asks.` + goto balance + + label drak + ` "No," it says. "The Drak do not interfere in a war unless their rules are broken. And, it would not help you anyway; the Pug always adjust the strength of their fleet to give their opponent what they consider to be fair odds."` + ` "Wait," says Alondo, "you're saying they would intentionally attack us with a weaker force instead of using all their strength and guaranteeing victory?"` + goto balance + + label balance + ` "War is a game to the Pug," the Quarg says. "They are a strange species. Even if they start a war, their goal may not be to win it, but to lose in a certain way. We have seen them lose battles against species far less advanced than your own, even though they had weapons that would have guaranteed them victory. If they want war, you must play their game, and if you play their game, they may allow you to win."` + ` "That makes no sense," says Alondo. "They would die for the sake of a game?"` + ` The Quarg pauses for a moment as if struggling for words. "I am myself, and also I am Quarg. You are yourselves, and also you are human. But we think perhaps a Pug is Pug first, and then also itself."` + ` "Their identity is communal, rather than individual?" says Alondo.` + ` "Indeed. And because they are so deeply connected, they perceive all things as being connected to them. At least, that is the best understanding we have been able to gain of their species."` + choice + ` "Thank you for your time."` + decline + ` "Is there any chance you could give us some jump drives, so we can bring a bigger fleet against the Pug?"` + + ` "No, I apologize," it says. "We see that you have somehow gained access to a jump drive, and we will not take it away from you, but we also cannot give your species more of them."` + decline + + + +mission "FW Pug 3A" + landing + name "Gather the fleet" + description "Travel to and requisition two Free Worlds Dreadnoughts to join in the battle against the Pug. (But if you want to visit the Quarg or the Deep, do that first.)" + autosave + source Earth + destination Zug + to offer + has "FW Pug 3: done" + passengers 1 + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + conversation + `Your ship caused quite a stir when it entered the Sol system via jump drive. Fortunately Parliament allowed you to land in one of their private hangars, but even so a few press drones managed to follow your ship into the hangar and have cameras pointed at you from the moment you and Alondo disembark.` + ` You report to Parliament that the hyperspace links are being cut not by the Syndicate, but by an alien species, and that the Syndicate has offered to supply jump drives for an attack fleet if the Republic and the Free Worlds will supply the ships. You also report that the aliens' intention is to spread out to occupy more of human space and to demand a fraction of the resource production of all human planets, supposedly in the name of bringing "peace."` + ` One of the senators asks, "Do you think we have any chance of defeating the aliens?"` + choice + ` "It's possible. They all live in a single star system, so we outnumber them."` + goto questions + ` "It's unlikely. If we have any options other than fighting them, we should explore those options."` + ` "I think we have no choice," says one of the older members. "Even if it is a losing battle, we can't let the human race be enslaved without a fight."` + label questions + ` They have many other questions after that; you answer them as best you can, and leave them with full copies of your sensor logs of the alien ships and planets. Parliament agrees that the next step is for you to convince the Free Worlds to contribute two Dreadnoughts to the attack fleet. "Also," one of the members of Parliament says, "maybe you could talk to those aliens who live down in your part of space, see if they can help us out in any way. It sure would be handy if the Pug turn out to be an enemy of theirs."` + ` During the hearing, you refrained from mentioning that the Pug claimed to have assisted the Deep in the past, but once you are back in your ship Alondo says, "Maybe we should also visit Valhalla and see if Governor Flint has any information for us."` + accept + on visit + dialog `You land on , but realize that your escort carrying Alondo hasn't entered the system yet. Better depart and wait for it to arrive.` + + + +mission "FW Pug 3B" + landing + name "Escort to " + description "Travel to with two Free Worlds Dreadnoughts that will be joining the fight against the Pug." + autosave + source Zug + destination Geminus + clearance + to offer + has "FW Pug 3A: done" + passengers 1 + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + "salary: Free Worlds" = 6000 + conversation + `Freya meets you soon after you land. "I've heard the news," she says. "I talked to the Senate, and they think that I should travel with you during your assault on the Pug, in case I can help figure out their technology, maybe even how to restore the hyperspace links. And they say they need Alondo back here to do diplomatic visits and help keep people from panicking."` + ` "I guess that makes sense," says Alondo.` + ` "Also," says Freya, "the Senate approved a raise for you, . Your new salary will be six thousand credits a day. I hope that means you'll be able to go into battle against the Pug with the strongest ship possible, because I suspect we'll need all the firepower we can get."` + ` Alondo wishes you the best of luck and leaves to catch a transport to Bourne, while Freya takes you to the spaceport and introduces you to the captains of the two Dreadnoughts that have volunteered to fight the Pug. She also asks you all sorts of technical questions: what sort of propulsion and energy sources the Pug seem to use, what their weapon capabilities are, and whether you saw any sign of the technology that was used to destroy the hyperspace links. You have a hard time answering her, but are glad that she will be with you this time to see the aliens firsthand.` + accept + + npc accompany save + government "Free Worlds" + personality escort disables + ship "Dreadnought" "F.S. Independence" + ship "Dreadnought" "F.S. Freedom" + + on visit + dialog "You have reached , but the dreadnoughts are lagging behind you because they are using ordinary hyperdrives. Better depart and wait for them to arrive in this star system." + + + +conversation "fw pug" + `You land at the Republic Navy Yard on Geminus escorting the two Dreadnoughts that are the Free Worlds contribution to the war against the Pug. You are met by the shipyard supervisor and a team of engineers who are preparing the Navy ships to join you. "So, these are your Dreadnoughts," one of them says. "I'm glad to finally have the chance to see one up close. I don't suppose one of the captains would be willing to give me a tour."` + choice + ` "Um, we're right in the middle of resisting an alien invasion, here."` + ` "Sorry, we aren't authorized to share military secrets with you."` + ` "Sure, I'm sure we could arrange something."` + goto yes + + ` Freya laughs. "Give him a break, . He's just thinking like an engineer, rather than a tactician. I mean, I'd certainly jump at the chance to tour a Cruiser even at a time like this."` + + label yes + ` The supervisor seems irked that his engineers are more interested in exploring nifty new ship technology than in the task at hand, but he grudgingly offers to give you a tour of the Navy Yard in exchange for letting his engineers take a closer look at the Dreadnoughts. Freya whispers to you, "Just think of this as another step toward peace and reconciliation."` + ` The new shipyard is some distance away from the old one, which is still in ruins, a radioactive crater a few kilometers away from the spaceport. "The attack happened at night," says the supervisor. "Three hundred and forty-seven people were killed. If the attack had been during working hours, that number would have been in the thousands. We're recovering some metal from the old shipyard, but other than that it's a total loss. The radiation is slowly dying down, though."` + ` There is deep anger in his voice as he speaks. You are glad that the Free Worlds have been proved innocent of involvement in the attack, but you suspect that on the worlds that were bombed, most people will not accept peace with the Syndicate on any terms except the full surrender of all the Syndicate personnel who were responsible.` + ` When they're done giving you the tour, you return to the spaceport. The supervisor and the team of engineers wish you the best of luck, and depart.` + accept + + + +mission "FW Pug 3C" + landing + name "Escort to Hephaestus" + description "Escort the combined Free Worlds and Navy fleet to , where the Syndicate will fit all the ships with jump drives." + autosave + source Geminus + destination Hephaestus + to offer + has "FW Pug 3B: done" + not "already had jump drive" + passengers 1 + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + log "The Free Worlds and Republic Navy are sending a joint fleet into Syndicate space, where they will be fitted with jump drives to make an assault on Pug territory. The Syndicate only has six jump drives available, so this fleet will have to survive without reinforcements until a way is found to reopen the connection to the rest of human space." + conversation "fw pug" + + npc accompany save + government "Free Worlds" + personality escort + ship "Dreadnought" "F.S. Independence" + ship "Dreadnought" "F.S. Freedom" + npc accompany save + personality escort + government "Republic" + ship "Cruiser (Mark II)" "R.N.S. Everest" + ship "Cruiser (Mark II)" "R.N.S. Denali" + ship "Carrier (Mark II)" "R.N.S. Vesuvius" + ship "Carrier (Mark II)" "R.N.S. Haleakala" + + on visit + dialog "You have reached , but part of your fleet is not here yet. Better depart and wait for them to arrive in this star system." + + + +mission "FW Pug 3C (Extra)" + landing + name "Escort to Hephaestus" + description "Escort the combined Free Worlds and Navy fleet to , where the Syndicate will fit all the ships with jump drives." + autosave + source Geminus + destination Hephaestus + to offer + has "FW Pug 3B: done" + has "already had jump drive" + passengers 1 + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + log "The Free Worlds and Republic Navy are sending a joint fleet into Syndicate space, where they will be fitted with jump drives to make an assault on Pug territory. The Syndicate only has seven jump drives available, so this fleet will have to survive without reinforcements until a way is found to reopen the connection to the rest of human space." + conversation "fw pug" + + npc accompany save + government "Free Worlds" + personality escort + ship "Dreadnought" "F.S. Independence" + ship "Dreadnought" "F.S. Freedom" + npc accompany save + personality escort + government "Republic" + ship "Cruiser (Mark II)" "R.N.S. Everest" + ship "Cruiser (Mark II)" "R.N.S. Denali" + ship "Carrier (Mark II)" "R.N.S. Vesuvius" + ship "Carrier (Mark II)" "R.N.S. Haleakala" + ship "Cruiser (Mark II)" "R.N.S. Matterhorn" + + on visit + dialog "You have reached , but part of your fleet is not here yet. Better depart and wait for them to arrive in this star system." + on complete + set "FW Pug 3C: done" + + + +mission "FW Pug 4: Escorts" + landing + invisible + source Hephaestus + to offer + has "FW Pug 3C: done" + to fail + has "FW Pug 6: done" + + npc kill + government "Free Worlds" + personality escort heroic disables + ship "Dreadnought (Jump)" "F.S. Independence" + ship "Dreadnought (Jump)" "F.S. Freedom" + npc kill + personality escort heroic disables + government "Republic" + ship "Cruiser (Jump)" "R.N.S. Everest" + ship "Cruiser (Jump)" "R.N.S. Denali" + ship "Carrier (Jump)" "R.N.S. Vesuvius" + ship "Carrier (Jump)" "R.N.S. Haleakala" + ship "Dagger" "Red One" + ship "Dagger" "Red Two" + ship "Dagger" "Red Three" + ship "Dagger" "Red Four" + ship "Dagger" "Red Five" + ship "Dagger" "Red Six" + ship "Dagger" "Red Seven" + ship "Dagger" "Red Eight" + ship "Combat Drone" "Orange One" + ship "Combat Drone" "Orange Two" + ship "Combat Drone" "Orange Three" + ship "Combat Drone" "Orange Four" + ship "Combat Drone" "Orange Five" + ship "Combat Drone" "Orange Six" + ship "Combat Drone" "Orange Seven" + ship "Combat Drone" "Orange Eight" + ship "Combat Drone" "Yellow One" + ship "Combat Drone" "Yellow Two" + ship "Combat Drone" "Yellow Three" + ship "Combat Drone" "Yellow Four" + ship "Combat Drone" "Yellow Five" + ship "Combat Drone" "Yellow Six" + ship "Combat Drone" "Yellow Seven" + ship "Combat Drone" "Yellow Eight" + ship "Combat Drone" "Yellow Nine" + ship "Combat Drone" "Yellow Ten" + ship "Combat Drone" "Yellow Eleven" + ship "Combat Drone" "Yellow Twelve" + +mission "FW Pug 4: Escorts (Extra)" + landing + invisible + source Hephaestus + to offer + has "FW Pug 3C: done" + has "already had jump drive" + to fail + has "FW Pug 6: done" + npc kill + personality escort heroic disables + government "Republic" + ship "Cruiser (Jump)" "R.N.S. Matterhorn" + ship "Combat Drone" "Green One" + ship "Combat Drone" "Green Two" + ship "Combat Drone" "Green Three" + ship "Combat Drone" "Green Four" + + + +mission "FW Pug 4" + landing + name "Liberate " + description "Attempt to drive the Pug out of the system, then land on ." + autosave + source Hephaestus + destination Maker + clearance + to offer + has "FW Pug 3C: done" + passengers 1 + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + event "at war with the pug" + conversation + `The Syndicate directs you to land your ships in the private hangars for Syndicated Systems. Once you have landed, they quickly work to install jump drives in the Navy and Free Worlds ships. As they work, you hear one of the workers saying to another, "Golly, I'd forgotten how big those Navy ships are. Makes a Protector look puny by comparison, doesn't it?"` + branch extra + has "already had jump drive" + ` Once the work is done, you meet with a senior Syndicate executive named Marco Bugati. "I really hope this works," he says, "because these are the only jump drives we've been able to acquire. If your fleet is destroyed, we will have lost access to the occupied territory entirely."` + goto end + label extra + ` Once the work is done, you meet with a senior Syndicate executive named Marco Bugati. "I really hope this works," he says, "because these are the only jump drives we've been able to acquire, though you seem to have picked one up yourself; I'd like to have a chat with you and find out how, if we all survive this. I can tell you, that extra ship we've got thanks to the spare jump drive may be pivotal. But if your fleet is destroyed, we will have lost access to the occupied territory entirely."` + label end + ` You gather your fleet and prepare for an assault on Delta Capricorni, which is the occupied star system closest to Syndicate space.` + `` + `[Take good care of this fleet: if ships are disabled, board them to "repair" them once the battle is over. And, when jumping into battle, remember that you can hold down the jump key to get all your ships ready to jump simultaneously, so no single ship enters the system first and bears the brunt of the enemy fire.]` + accept + + npc evade + personality disables staying + system "Delta Capricorni" + government Pug + fleet 2 + names "pug" + variant + "Pug Maboro" + "Pug Enfolta" + "Pug Zibruka" 2 + fleet 4 + names "pug" + variant + "Pug Enfolta" + "Pug Zibruka" 2 + + on visit + dialog `You've landed on , but there are still Pug ships circling overhead. You should take off and help finish them off.` + on complete + event "battle for delta capricorni" + + + +mission "FW Pug 4A" + landing + name "Defend Maker" + description "Keep the Pug from regaining control of Maker for long enough for Freya to figure out whether it is possible to restore the hyperspace link back to the Markab system." + source Maker + to offer + has "FW Pug 4: done" + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + log "Succeeded in driving the Pug out of the Delta Capricorni system for long enough to land on Maker and explore the technology that the Pug left behind. Freya thinks that she has discovered the device that is used for creating or destroying hyperspace links, but it will take time for her to figure out how to operate it." + conversation + branch lost + has "FW Pug 4: Escorts: done" + `Along with the remaining ships from the combined attack fleet, you land at the main spaceport on . The other ships are carrying trained soldiers and equipment for planetary defense: ground-based laser turrets, surface to air missiles, and tracking radar for incoming ships. The soldiers have come armed and ready to fight the Pug on the ground if necessary, but it turns out that all the Pug who were here took off in one of the ships that were trying to repulse your attack.` + goto generator + + label lost + `You have liberated this planet, but with your entire fleet destroyed your victory may be short-lived. Still, you have no option but to continue on and try your best. Fortunately, it turns out that none of the Pug are left on the ground here on Maker; they all left the planet to join in the fleet that you just destroyed. So at least you don't have a land war to worry about.` + goto generator + + label generator + ` Freya has some good news: she is picking up very faint, intermittent signals from the hyperspace communications relay back in the Markab system. "That means the link may not be closed completely," she says, "or at least, there's some residue remaining."` + ` Freya directs you to fly over the planet and survey the buildings and equipment that the Pug left behind, and after searching for a while you discover an alien building that vaguely resembles a radio transmitter. You land nearby, and as you approach the building on foot, you feel as if the ground beneath you is heaving and rolling like the deck of a ship on choppy seas. "Graviton distortions," she says. "This may be it, the equipment they used to disrupt the hyperspace links. It will take me a while to figure out how it works, though."` + ` You agree that she will stay here to try to figure out the alien technology, while you do your best to defend the planet and to keep the Pug from retaking it.` + accept + on visit + dialog `You've landed on , but there are still Pug ships circling overhead. You should take off and help finish them off.` + + npc + system Deneb + government Pug + personality disables + fleet + names "pug" + variant + "Pug Maboro" + "Pug Enfolta" + "Pug Zibruka" 2 + fleet + names "pug" + variant + "Pug Enfolta" + "Pug Zibruka" 2 + + npc disable + system Rasalhague + government Pug + personality disables + dialog `You receive a message from Freya: "Captain, I think I've figured out the transmitter, and there is indeed a chance that we can reopen the hyperspace links. Meet me back down on the planet as soon as possible - I'll need you to take some equipment back to Hephaestus and set it up there."` + fleet + names "pug" + variant + "Pug Maboro" + "Pug Enfolta" + "Pug Zibruka" 2 + fleet 3 + names "pug" + variant + "Pug Enfolta" + "Pug Zibruka" 2 + + + +mission "FW Pug 4B" + landing + name "Reflector to Hephaestus" + description `Freya found a device that she believes is a "graviton reflector," which can somehow be set up in the system to re-establish the hyperspace link between there and Delta Capricorni. Bring the transmitter to the Syndicate officials on .` + source Maker + destination Hephaestus + to offer + has "FW Pug 4A: done" + cargo "graviton reflector" 10 + blocked `Freya contacts you and says, "Captain, you're going to need ten tons of cargo space." You do not have that much available, so you should return here when you do.` + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + conversation + `Freya meets you soon after you land. She has brought with her a large piece of alien machinery, mounted on a flat-bed truck for easy transportation. "I shut down the transmitter," she says, "and sure enough, the signal from Markab started to gradually become stronger. I think it was somehow jamming or suppressing the hyperspace link, rather than completely severing it. So then I found that the transmitter has a different setting, where instead of sending random graviton noise, it sends a steady, harmonic pulse. And that accelerated the process of reopening the link."` + choice + ` "Great! How soon until the link is open again?"` + goto time + ` "Are you sure we should be playing with alien technology we don't understand?"` + + ` "Do we really have any better options?" she asks. "Without reinforcements, how many more Pug attacks do you really think you can survive? Besides, there's a certain logic and balance to the rules of physics, so even when dealing with something we can't understand, sometimes intuition can guide us." She pauses for a second, and says, "And sometimes intuition steers us terribly wrong, but let's not think about that right now."` + ` "So, you succeeded in opening the link?" you say.` + label time + ` "Well, that's the bad news," she says. "At this rate, it will take several years to reopen the connection. And I doubt this method would work at all if there weren't still the residual link in place. But that's where this equipment comes in."` + ` She points to the alien machine. "This machine is like the transmitter, but much simpler. The transmitter somehow redirects a planet's gravity spaceward; what this machine does is reflect a graviton beam back where it comes from. If we can mount the reflector on Hephaestus, and align them both very precisely, we can set up a standing wave between the two that will regenerate the hyperspace link much more quickly. Or for all I know it might create an artificial singularity that destroys us all. I'm mostly flying blind here."` + choice + ` "Well, I guess we should give it a try."` + goto load + ` "Sounds risky. Are there any other options we could try?"` + + ` "No," she says, "no, there are not. Sorry."` + label load + ` You load the reflector onto your ship, and get ready to travel to Hephaestus. You suspect that the Pug are going to try to stop you, once they realize what is happening...` + accept + on visit + dialog `You land on , but realize that your escort carrying the graviton reflector hasn't entered the system yet. Better depart and wait for it to arrive.` + + + +mission "FW Pug 4B: Enemies" + landing + invisible + source Maker + to offer + has "FW Pug 4A: done" + to fail + has "FW Pug 6: done" + + npc kill + personality waiting disables + system Deneb + government Pug + fleet 4 + names "pug" + variant + "Pug Maboro" + "Pug Enfolta" + "Pug Zibruka" 2 + + + +mission "FW Pug 4B: Reinforcements" + landing + invisible + source Maker + to offer + has "FW Pug 4A: done" + to fail + has "FW Pug 6: done" + + npc kill + personality disables + system Markab + government Syndicate + fleet + names "syndicate capital" + variant + "Splinter (Mark II)" + "Manta (Mark II)" 2 + "Quicksilver (Mark II)" 4 + fleet + names "syndicate capital" + variant + "Protector" 2 + + + +mission "FW Pug 4C" + landing + name "Return to " + description "Return to , accompanied by your new reinforcement fleet supplied by the Syndicate, and talk with Freya to decide on what your next steps should be now that you have the ability to restore the links to human space." + source Hephaestus + destination Maker + to offer + has "FW Pug 4B: done" + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + event "reconnected delta capricorni" + conversation + `Freya sent detailed instructions with the reflector for where it should be set up and how it should be adjusted to interface with the transmitter back in Pug space. You hand it over to a team of Syndicate engineers, who seem quite capable and confident that they can make it work; you suspect that these are the same engineers who have been playing with equipment stolen from the Korath, so they are no strangers to alien technology.` + ` You also meet with Marco Bugati, the Syndicate executive who oversaw the installation of your jump drives, and tell him that you may soon be able to reopen one of the connections to Republic space, as well. You ask if he can send a courier ship to Earth to inform them of the new situation, to have them begin massing a fleet there. He agrees. He also tells you that a few of the Syndicate ships that met you in orbit have been designated as additions to your attack fleet, so they will be traveling back to Maker with you if the reflector succeeds in reopening the link.` + ` A few hours later, the engineers tell you that they think the link is beginning to reopen. Bugati says, "You should take off and return as soon as possible, in case Maker has been attacked in your absence."` + accept + + + +mission "FW Pug 5" + landing + name "Liberate " + description "If you can drive the Pug away from , you will be able to re-establish the hyperspace link between Altair and the Sol system, and immediately bring in Navy ships as reinforcements." + source Maker + destination Shiver + clearance + to offer + has "FW Pug 4C: done" + cargo "graviton reflector" 10 + passengers 1 + blocked `Freya contacts you and says, ", we're going to need space for me, plus ten tons of cargo, on your ship. Think you can do that?" You tell her you will contact her here on as soon as you have made the space available.` + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + log "Freya succeeded in reopening the hyperspace link to one of the Syndicate systems. If the same can be done for the link to Sol, the entire Navy will be able to join the battle against the Pug." + event "battle for altair" + conversation + branch extra + has "already had jump drive" + `Freya is overjoyed that she has found a way to reverse the Pug technology and restore a hyperspace connection to human space. "Now we actually have a chance," she says. "Before, with just you and six other ships, victory seemed unlikely."` + goto choice + label extra + `Freya is overjoyed that she has found a way to reverse the Pug technology and restore a hyperspace connection to human space. "Now we actually have a chance," she says. "Before, with just you and seven other ships, victory seemed unlikely."` + label choice + choice + ` "What should we do next?"` + goto next + ` "Are you sure that generating these graviton waves is safe?"` + + ` "I'm sure of nothing," she says, "but it seemed to work, and without any catastrophic side effects so far, so that's something."` + label next + ` Freya leads you to a warehouse in the spaceport where another one of the "graviton reflectors" is stored. "This should work the same as the one you brought to Hephaestus," she says. "If there's a transmitter on Shiver, we can bring the reflector to Sol and open a link back to the very heart of human space. And at that point, we may even have the Pug outgunned. But first, we need to drive them away from that star system for long enough for me to work the transmitter."` + accept + on visit + dialog `You've landed on , but there are still Pug ships circling overhead. You should take off and help finish them off.` + + npc evade + personality staying disables + system Altair + government Pug + fleet 3 + names "pug" + variant + "Pug Maboro" + "Pug Enfolta" + "Pug Zibruka" 2 + fleet + names "pug" + variant + "Pug Enfolta" + "Pug Zibruka" 2 + + + +mission "FW Pug 5A: Enemies" + landing + invisible + source Shiver + to offer + has "FW Pug 5: done" + to fail + has "FW Pug 6: done" + + npc kill + personality waiting disables + system Deneb + government Pug + fleet 4 + names "pug" + variant + "Pug Maboro" + "Pug Enfolta" + "Pug Zibruka" 2 + + + +mission "FW Pug 5A" + landing + name "Reflector to " + description `Bring this "graviton reflector" to and set it up there, in order to restore the hyperspace link between the Sol and Altair systems.` + source Shiver + destination Earth + clearance + to offer + has "FW Pug 5: done" + cargo "graviton reflector" 10 + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + event "liberation of altair" + conversation + `Sure enough, Freya finds a graviton wave transmitter on , set up to broadcast incoherent graviton noise in the direction of the Sol system. "This is it," she says. "If you can reach with the reflector before we are overrun by the Pug here, we can reopen the hyperspace link and the entire Navy will be at our backs. Hopefully the Syndicate got a message through and they'll have a fleet waiting for you when you arrive."` + choice + ` "You really think you can hold off the Pug if I make a run for ?"` + ` "I'm worried that you won't survive if I leave this system undefended."` + ` "Don't worry about us here," she says. "We have a fair number of ships here on the ground, if it comes to that. But the most important thing is that you rendezvous with the Navy reinforcements in the system, and if you can draw the Pug fleet to pursue you, all the better. Good luck, ."` + accept + on visit + dialog `You land on , but realize that your escort carrying the graviton reflector hasn't entered the system yet. Better depart and wait for it to arrive.` + + npc + government Republic + personality staying + system Sol + fleet + names "republic capital" + fighters "republic fighter" + variant + "Cruiser (Mark II)" + "Combat Drone" 4 + "Frigate (Mark II)" 2 + fleet + names "republic capital" + fighters "republic fighter" + variant + "Carrier (Mark II)" + "Lance" 4 + "Combat Drone" 6 + "Gunboat (Mark II)" 3 + + + +mission "FW Pug 5B" + landing + name "Defend Altair" + description "Freya sent you a message that the system is under attack. Return there, accompanied by your new Navy reinforcements, and drive off the Pug." + source Earth + destination Shiver + clearance + to offer + has "FW Pug 5A: done" + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + log "Succeeded in rendezvousing with the Navy in the Sol system and reopening a link to the Pug territory. But now Shiver is under attack by a massive Pug fleet." + event "reconnected altair" + conversation + `You help some Navy engineers on Earth to set up the graviton reflector according to Freya's instructions. As before, soon after the reflector is operational the ground seems to tilt and roll as Freya's beam hones in on the reflector and sets up a harmonic oscillation between the two. "The link is reopening!" says one of the engineers. "We're beginning to receive hyperspace communications from Altair again, and from the Syndicate too."` + ` A second later your own communicator beeps. It's Freya. "Get back here quickly," she says. "Bring whatever reinforcements you can. A massive Pug fleet just appeared in orbit."` + accept + on visit + dialog `You've landed on , but there are still Pug ships circling overhead. You should take off and help finish them off.` + + npc + government Republic + personality escort disables waiting + fleet 2 + names "republic capital" + fighters "republic fighter" + variant + "Cruiser (Mark II)" + "Combat Drone" 4 + "Frigate (Mark II)" 2 + fleet + names "republic capital" + fighters "republic fighter" + variant + "Carrier (Mark II)" + "Lance" 4 + "Combat Drone" 6 + "Gunboat (Mark II)" 3 + + npc evade + government Pug + personality staying disables + system Altair + fleet 5 + names "pug" + variant + "Pug Maboro" + "Pug Enfolta" 2 + + + +mission "FW Pug 6" + landing + name "Defeat the Pug" + description "Now that the Navy has joined you, it is time to take the battle directly to the Pug home system. Once their fleet is eliminated, land on their home world of to attempt to negotiate for peace." + autosave + source Shiver + destination Pugglemug + clearance + to offer + has "FW Pug 5B: done" + passengers 1 + blocked "You need a bunk free for Freya to continue this mission." + on enter Deneb + dialog + `You enter the Deneb system expecting a massive Pug battle fleet to be waiting for you. Instead, it is entirely deserted. Also, your sensors are picking up some sort of anomaly outside the orbit of the outermost planet.` + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + log "Preparing for the final assault on the Pug homeworld. There seems to be no other option but to force them to surrender, but with the help of the Navy that no longer seems like an impossible task." + event "pug flee" + conversation + `The tiny spaceport on Shiver is packed with people as more and more Navy ships come in for a landing. The Navy admirals have decided that there is no sense in delaying: you will be launching an attack on the Pug homeworld in the morning. Despite your success so far in battling the Pug, you know that if their entire fleet opposes you, even the Navy may not be strong enough to defeat them. This may be the last time you see many of these officers and crew members alive.` + ` Everyone prepares for death in different ways. The spaceport's pub is packed, with the crowd spilling out into the hallway and loud music blasting. The chapel is equally full, and the sound of whispered prayers and chanting clashes with the dance music from the pub. Through the doorway of the chapel you see some people sitting cross-legged on the floor and others kneeling on prayer rugs, as the various cultures that make up the Republic do their best to share the space.` + ` You find Freya sitting in a secluded nook on the upper floor of the spaceport building, watching the drifting snow out the window. "Ready for the last battle, Captain?" she asks.` + choice + ` "Sure, with the Navy at our backs I think we've got a good chance."` + ` "As ready as I'll ever be, I guess."` + ` She laughs. "I suppose that's the best we can hope for. Do you mind if I ride in your ship tomorrow, rather than one of the others? If this is the end, I'd rather face it with people I know." You agree. She turns back to look out the window.` + ` Since Freya seems to want to be alone, you return downstairs, and discover that a sizeable Oathkeeper fleet has arrived. In the main vestibule of the spaceport, an Oathkeeper officer is leading a group in qigong meditation. And surprisingly, you spot Admiral Danforth sitting with the Muslim prayer group and chanting in fluent Arabic. Meanwhile, the party outside the pub continues.` + ` Eventually morning comes, and you prepare your ship for the assault on the Pug homeworld...` + accept + + npc + government "Navy (Oathkeeper)" + personality disables waiting + fleet 2 + names "republic capital" + fighters "republic fighter" + variant + "Cruiser (Mark II)" + "Combat Drone" 4 + "Frigate (Mark II)" 2 + fleet 2 + names "republic capital" + fighters "republic fighter" + variant + "Carrier (Mark II)" + "Lance" 4 + "Combat Drone" 6 + "Gunboat (Mark II)" 3 + npc + government Republic + personality disables + fleet 2 + names "republic capital" + fighters "republic fighter" + variant + "Cruiser" + "Combat Drone" 4 + "Frigate" 2 + fleet 2 + names "republic capital" + fighters "republic fighter" + variant + "Carrier" + "Lance" 4 + "Combat Drone" 6 + "Gunboat" 3 + npc + personality disables waiting + government Syndicate + fleet 2 + names "syndicate capital" + variant + "Splinter (Mark II)" + "Manta (Mark II)" 2 + "Quicksilver (Mark II)" 4 + fleet 2 + names "syndicate capital" + variant + "Protector" 2 + + on visit + dialog `You land on , but realize that your escort carrying Freya hasn't entered the system yet. Better depart and wait for it to arrive.` + on complete + log `The Pug have fled, apparently traveling through an artificial wormhole back to whatever galaxy they came from. And, it turns out that many of their cities on "Pugglemug" were only for show: buildings with no inhabitants, and with holograms creating the appearance of a heavily populated world. They left no advanced technology behind, and no sign of what their true intentions were, but it turns out that the fake cities here were designed for human habitation. They must have been planning this departure for a very long time.` + log `Now that the Pug are gone, the Navy will be able to use the "graviton reflectors" to repair the broken hyperspace links and to reconnect all of human space.` + log "Factions" "Pug" `The Pug disappeared from human space, and left behind more questions than answers. It is possible that the true purpose of their attack was to give human beings a common enemy that would force them to band together and forget their internal struggles.` + event "pug territory liberated" + event "pug link restoration 1" 10 + event "pug link restoration 2" 25 + event "pug link restoration 3" 45 + event "pug link restoration 4" 60 + conversation + `As you bring your fleet in for a landing, you find that the main Pug spaceport is surprisingly empty. However, a group of Pug children are gathered in a loose circle on one of the landing pads. They appear to be playing some sort of game; they ignore your fleet overhead.` + choice + ` (Attack them.)` + ` (Avoid harming them and land.)` + goto avoid + + ` You fire a single shot into the center of the circle, leaving a dark scar on the landing pad and sending a plume of dust and smoke into the air. The children continue their game, as if nothing has happened.` + label avoid + ` You land your ship near the circle of Pug children. They are bouncing a ball back and forth between them, and studiously ignoring your presence. Aside from the sound of the ball striking the pavement, the entire city is eerily quiet. "This is really weird," says Freya.` + choice + ` (Explore the city.)` + goto city + ` (Join the game.)` + goto join + + label join + ` You step into the circle and make a grab for the ball, but it passes straight through your fingers. Freya reaches out to touch one of the children, and her hand, too, passes through them. "Some sort of holographic projection," she says.` + ` The Navy ships are beginning to land and send crew out to explore. You and Freya walk into the city, passing by a pair of adult Pug who sit at a table outside what looks like some sort of cafe, playing a board game with black and white stones on a hexagonal grid. You check and find that they, too, are a holographic illusion.` + goto house + + label city + ` The Navy ships are beginning to land and send crew out to explore. You and Freya walk into the city. The streets are mostly deserted, but on one of them you pass by a pair of adult Pug who sit at a table outside what looks like some sort of cafe, playing a board game with black and white stones on a hexagonal grid.` + choice + ` (Attack them.)` + goto attack + ` (Try to talk to them.)` + goto talk + + label attack + ` You throw a punch at one of the Pug at the table, but your fist passes right through its head as if nothing is there. Surprised, Freya reaches out to touch the other one, and again her hand passes through them. "Some sort of holographic projection," she says. You continue exploring.` + goto house + + label talk + ` You try to talk to the Pug, but they, like the children, are ignoring you completely; they do not even seem to be aware of your existence. Finally, Freya reaches out to shake one of them by the shoulder, and her hand passes straight through it. Surprised, she waves her hands back and forth through both of them. "Some sort of holographic projection," she says.` + goto house + + label house + ` You continue to explore for a while. Aside from the illusions, the city seems to be deserted. "Let's check inside one of the houses," Freya says at last. You climb up the steps to what looks like an apartment building and find that all the doors are unlocked. Inside one of the living spaces, you explore the different rooms and find that the water fixtures and electricity are working, but a thick layer of dust covers everything. Freya, meanwhile, is staring at one of the electrical outlets. "," she says, "do you see anything odd about this?"` + choice + ` "No, it's just an ordinary electric outlet."` + ` "Everything here is odd. The city, the holograms, all of it."` + ` She says, "It's an ordinary, human style electrical outlet. Human. In an alien city. And the steps we came up to get here: the Pug have legs half again as long as ours. But the tread spacing was at the normal human height. This building wasn't made for the Pug. It was made for us."` + ` Reports begin coming in as the Navy explores the rest of the planet, and they are all finding the same thing: the cities are abandoned, many of them with signs that they were never inhabited in the first place. The first time you visited this planet, you thought it must have a billion inhabitants, but now it seems that its true population was less than a million - all of whom have apparently departed to somewhere beyond the wormhole.` + ` Freya says, "Let's get back to the spaceport and meet up with the admirals."` + + + +mission "FW Syndicate Extremists 1" + name "Deal with the Syndicate" + description "Now that the Pug appear to have been driven off, it's time to get some answers from the Syndicate. Travel with Admiral Danforth back to for another meeting with the CEO of the Syndicate." + autosave + source Pugglemug + destination Foundry + to offer + has "FW Pug 6: done" + passengers 1 + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + conversation + `When you and Freya get back to the spaceport, Danforth pulls you aside. "We should talk," he says. He leads you to a private room aboard his ship, and says, "It seems that we've reached the end of whatever game these aliens were playing with us. And that means we need to get back to what we were doing before they interrupted us: bringing the Syndicate to justice."` + choice + ` "Sounds good. What's your plan?"` + goto plan + ` "We just fought a major battle, and the Syndicate helped us. Do we really want to be at war with them again?"` + + ` Danforth sighs. "No, I don't want more war. But I also don't think we can go back to trusting the Syndicate. Especially now that we know they've got nuclear weapons."` + ` "What's your plan, then?" asks Freya.` + label plan + ` "From what I've heard of your conversation with their CEO, Korban," says Danforth, "I think the Syndicate leadership might be willing to surrender these extremists to us. Especially if it helps the leaders to clear their own names. I'm thinking we should stop by the Syndicate headquarters while the rest of their fleet is still occupied here. If just my ship and yours leave, it won't attract too much attention."` + accept + + npc accompany save + government "Navy (Oathkeeper)" + personality escort heroic + ship "Cruiser (Mark II)" "N.S. Peacemaker" + + on visit + dialog phrase "generic arrived-without-npc dialog" + + + +mission "FW Syndicate Extremists 1A" + landing + name "Cloaking Device" + description "Alastair Korban has agreed to give you a cloaking device that will allow you to evade missile attacks. Travel to Hephaestus, where they will install the device on your ship." + autosave + source Foundry + destination Hephaestus + to offer + has "FW Syndicate Extremists 1: done" + passengers 1 + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + log "With the Pug defeated, it is finally time to deal with the Syndicate extremists and the Alphas that they allied with. The extremists are armed with nuclear missiles, but the Syndicate CEO has agreed to provide a cloaking device that will make it possible to dodge the missiles." + conversation + `The presence of a Navy Cruiser in orbit seldom goes unnoticed, especially a Cruiser captained by someone as famous as William Danforth. As soon as you land, a Syndicate employee meets you and escorts you, Freya, and Danforth to the office of Alastair Korban, the CEO. He does not seem very happy to see you. "I only just got word that the aliens were defeated a few days ago," he says. "I'm surprised you're back here already."` + ` Danforth says, "I've got a whole Navy fleet just a few jumps away from here who are itching to destroy something. So here's the deal. You name me some targets: the men who were responsible for the terrorist attack. Then I will do you a favor and take them off your hands. Fair enough?"` + ` Korban sighs, and then opens his desk and pulls out a sheet of paper. "This is my resignation letter," he says. "I've been working on it since my first meeting with Captain . I've failed in my leadership of this company. But you have no idea how deep that failure goes."` + choice + ` "What do you mean?"` + + ` "Years ago," he says, "some leaders of our financial division were approached by some... consultants. Some very intelligent and knowledgeable individuals. These consultants had built a powerful quantum computer, running a model of the galactic economy. They called it the 'Oracle.' As you may know, business is all about taking risks, for uncertain payoffs. But the Oracle gave us a way to predict the future, for everything from supply chain management to stock trading to the commodities market."` + ` "These consultants," says Freya, "were they human?"` + ` Alastair looks very uncomfortable. "Yes... and no," he says.` + ` Danforth swears. "Alphas. You were dealing with the Alphas. What did you give them in return?"` + ` "The Korath raids had just begun," says Alastair, "so we suddenly had access to alien technology. They were interested in all of it, but particularly the jump drives. So they could spread beyond human space."` + choice + ` "Was the information from the Oracle accurate?"` + goto information + ` "Why would you ever agree to work with the Alphas?"` + + ` "They have power. And knowledge. To some of us, that was enough," he says.` + ` "Was that knowledge accurate?" asks Freya.` + label information + ` "Very accurate," he says. "Our business flourished like never before. But then a month came when instead, the Oracle's predictions were bleak. A massive recession was coming, an end to the golden days of the Republic. We tried altering the model in every way we could: changing our production, our wages. We even asked the Oracle if dissolving the Syndicate would avert the recession. But its predictions remained the same. Then we learned from our contacts in Parliament about the Southern Defense Pact, and the fear that they were about to declare independence. So we asked the Oracle what would happen if war broke out."` + ` "You started a war... to save the economy?" says Danforth. He sounds disgusted.` + ` Alastair nods. "The Alphas were only too glad to help. Especially with the nuclear research. Which, incidentally, is why I'm telling you all this, because if your fleet tries to take out the Alphas, they'll strike back with nukes."` + choice + ` "Do you have an alternative to attacking them?"` + ` "Is there any way we could disable the nukes?"` + + ` "We gave the Alphas most of the alien technology we recovered," he says, "but one device, we managed to keep secret from them. We found it in a Korath cargo hold, and it took us a long time to even figure out how to activate it. But when we did, we discovered that it's a cloaking device. It obscures a ship not just from the visible spectrum, but from radar as well, and every other sensor we've tested except for gravitational ones. I'm certain it would hide you from the tracking systems on the nukes."` + ` Freya says, "But it would only hide one ship. That doesn't sound like it would do much good."` + ` Alastair says, "They have a limited number of nukes. Our plan was to send a ship in cloaked, have it uncloak long enough to draw their fire, and then cloak to avoid the missiles. Basically, see how many missiles we can get them to spend before the main attack fleet arrives."` + ` Danforth says, "That's not a bad idea. Captain , would you be willing to serve as the decoy?"` + choice + ` "It sounds risky, but I'll do it."` + goto end + ` "Do I get to keep the cloaking device when I'm done?"` + + ` "I don't see why not," says Danforth, fixing Alastair with a piercing gaze. "It's certainly better than leaving it in Syndicate hands."` + label end + ` Alastair tells you that the device is being kept on Hephaestus, and the engineers there can install it in your ship. Meanwhile, Danforth will call in the rest of his Oathkeeper fleet. "The Alphas are holed up on Buccaneer Bay," says Alastair, "an old pirate world. Good luck in defeating them."` + accept + + npc accompany save + government "Navy (Oathkeeper)" + personality escort heroic + ship "Cruiser (Mark II)" "N.S. Peacemaker" + + on visit + dialog phrase "generic arrived-without-npc dialog" + + + +mission "FW Syndicate Extremists 1B" + landing + name "Final Battle" + description "A fleet of nuclear-armed Syndicate extremists controlled by the Alphas is occupying the system. Travel there and use the cloaking device to draw their fire; the Oathkeeper fleet will be right behind you." + source Hephaestus + destination "Buccaneer Bay" + clearance + to offer + has "FW Syndicate Extremists 1A: done" + passengers 1 + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + "reputation: Syndicate (Extremist)" = -1000 + event "battle of algenib" + outfit "Cloaking Device" 1 + conversation + `You land in the same private hangar that you visited previously to have the jump drive installed, and you think these engineers are the same crew that met you back then. "This thing is almost as bizarre as the jump drive itself," one of them says. "We have no clue how it works, and we weren't done studying it when Korban ordered us to give it to you, so please don't get yourself blown up. Okay?"` + ` Meanwhile, Danforth is on his way back to Deneb to rally the Oathkeepers. You should head directly for the system, so that you arrive there far enough in advance of the Oathkeeper fleet.` + accept + on visit + dialog `You've landed on , but there are still Syndicate ships circling overhead. You should take off and help finish them off.` + + npc evade + government "Syndicate (Extremist)" + system Algenib + personality staying heroic + fleet + names "syndicate capital" + variant + "Manta (Nuclear)" 2 + npc evade + government "Syndicate (Extremist)" + system Algenib + personality staying heroic + fleet + names "syndicate capital" + variant + "Manta (Nuclear)" 2 + npc evade + government "Syndicate (Extremist)" + system Algenib + personality staying heroic + fleet + names "syndicate capital" + variant + "Manta (Nuclear)" 2 + npc evade + government "Syndicate (Extremist)" + system Algenib + personality staying heroic + fleet + names "syndicate capital" + variant + "Manta (Nuclear)" 2 + npc evade + government "Syndicate (Extremist)" + system Algenib + personality staying heroic + fleet 3 + names "syndicate capital" + variant + "Protector" 2 + fleet 2 + names "syndicate capital" + variant + "Splinter" + "Quicksilver" 3 + + npc + government "Navy (Oathkeeper)" + system Deneb + personality heroic escort + fleet + names "republic capital" + fighters "republic fighter" + variant + "Carrier (Mark II)" 3 + "Lance" 12 + "Combat Drone" 18 + "Cruiser (Mark II)" 3 + "Combat Drone" 12 + + + +mission "FW Syndicate Extremists 1C" + landing + name "Report to Parliament" + description "Return to Earth to report to Parliament on the resolution of the conflicts with the Pug and with the Syndicate extremists." + autosave + source "Buccaneer Bay" + destination Earth + clearance + to offer + has "FW Syndicate Extremists 1B: done" + passengers 1 + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + log "Succeeded in drawing the fire of the Syndicate extremists for long enough for a Navy fleet to safely arrive in-system and assist in destroying them. This cloaking device will come in very handy in the future." + event "navy occupies algenib" + event "navy done with algenib" 50 + conversation + `Soon after you land, more Navy ships begin pouring into the system, including Admiral Danforth's own Cruiser. Navy soldiers and ships are scouring the whole surface of the planet; there is very little chance that any of the Alphas who remain here will be able to escape their detection. Admiral Danforth meets with you and Freya and thanks you for providing the decoy that kept his own ships from bearing the brunt of the Alphas' nuclear arsenal.` + ` "Do you need us to do anything more here?" asks Freya.` + ` "No," he says, "and I hear that Parliament wants to speak with you, Captain . Something about an official commendation for your part in the battle against the Pug, I think. Meanwhile, this may not be the end of our trouble with the Syndicate, but at least it's a good start. It's been an honor to fight alongside you."` + choice + ` "You too, sir."` + goto end + ` "You mean this is the end? No more battles to fight?"` + + ` "What, does peace and reconciliation sound boring to you?" he says. "Don't worry about that. With that jump drive installed in your ship, the whole galaxy is open to you. Who knows what you might discover beyond the boundaries of human space?"` + label end + ` You return to your ship, and prepare for the journey back to Earth, hopeful that at last Parliament will be willing to negotiate a permanent peace with the Free Worlds.` + accept + + on visit + dialog `You land on , but realize that your escort carrying Freya hasn't entered the system yet. Better depart and wait for it to arrive.` + on complete + log "Received an official commendation from Parliament and a promise that the war with the Free Worlds is officially over. Humanity is at peace once more, but new challenges may await in the star systems out beyond human space that are accessible only by jump drive." + payment 5000000 + event "stack core for sale" + set "main plot completed" + set "free worlds plot completed" + set "free worlds reconciliation" + conversation + `On Earth, you return to something of a hero's welcome, far different from the first time you were here on a diplomatic mission. A crowd of locals gathers in the spaceport to watch your ship land. With the Free Worlds having been instrumental in defeating the aliens, and absolved of any guilt in the terrorist attacks, it seems that most people here are ready to see you as a hero rather than a criminal.` + + branch good + has "event: navy out of rastaban" + ` You discover that Parliament has made a treaty with the Free Worlds, agreeing that the Navy will begin pulling out of any occupied systems, and that the Free Worlds will be allowed autonomy in the region they currently control as long as they do not seek to expand their territory further. As of now, your war against the Republic is officially over.` + goto end + + label good + ` You discover that Parliament has made a treaty with the Free Worlds, agreeing that the Free Worlds will be allowed autonomy in the region they currently control as long as they do not seek to expand their territory further. As of now, your war against the Republic is officially over.` + + label end + ` Your meeting with Parliament is long and grueling, as they press you and Freya for every detail you can give them about the enigmatic Pug and their apparent motivation in invading human space. The questions about the Syndicate are equally hard to answer. But at the end of the session, one of the members of Parliament informs you that they have authorized an official commendation for you, along with a reward of five million credits "to cover any of your expenses from fighting the aliens, and to help you integrate back into civilian life."` + ` The war is over; your work for the Free Worlds is at an end. What you do next is up to you...` + + + +mission "FW Navy Out Of Rastaban (Bad Karma)" + landing + invisible + to offer + has "FW Syndicate Extremists 1C: done" + not "event: navy out of rastaban" + on offer + event "navy out of rastaban" 30 + fail diff -Nru "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/human/free worlds side plots.txt" "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/human/free worlds side plots.txt" --- "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/human/free worlds side plots.txt" 1970-01-01 00:00:00.000000000 +0000 +++ "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/human/free worlds side plots.txt" 2020-05-01 19:02:38.000000000 +0000 @@ -0,0 +1,663 @@ +# Copyright (c) 2014 by Michael Zahniser +# +# Endless Sky is free software: you can redistribute it and/or modify it under the +# terms of the GNU General Public License as published by the Free Software +# Foundation, either version 3 of the License, or (at your option) any later version. +# +# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY +# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A +# PARTICULAR PURPOSE. See the GNU General Public License for more details. + + + +mission "FW Conservatory 1" + name "Take Ijs to Winter" + description "Transport Mr. Eyes and the Andersons to , where he will be helping to set up a public university." + source Bourne + destination Winter + passengers 3 + to offer + has "FW Senate 1B: done" + not "fw conservatory founded" + not "fw bloodsea done" + blocked "You meet up with Ijs in the spaceport, but he tells you that you will need three bunks for him and some friends. Return here once you have space available." + + on offer + conversation + branch "not met andersons" + not "FW Katya 1: done" + + label "met andersons" + `When you meet Ijs in the spaceport, he has Lynn and Henry Anderson with him, the friends of Katya who you transported from Glory months ago. Ijs is beaming - his meeting must have gone really well. "Guess what, Captain?" he says. "We've got a location for the Conservatory! The government of Winter has offered a community center for our use."` + goto continue + + label "not met andersons" + `When you meet Ijs in the spaceport, he has a man and a woman with him which he introduces as Lynn and Henry Anderson. Ijs is beaming - his meeting must have gone really well. "Guess what, Captain?" he says. "We've got a location for the Conservatory! The government of Winter has offered a community center for our use."` + goto continue + + label continue + ` "A somewhat run-down community center," adds Henry.` + ` Ijs laughs. "True. Anyway, we were hoping you could give us a lift over there, and maybe help out with securing some equipment, too."` + choice + ` "Sure, I'd definitely like to help make this a reality!"` + accept + ` "Sorry, I've got more important business to attend to."` + ` Ijs seems really dejected. "Are you sure?" he asks. "This could make a big difference for the Free Worlds, as much as any military victory."` + choice + ` "Okay, I'll help you."` + accept + ` "Sorry, I'm just not interested."` + decline + + on visit + dialog `You land on , but you realize that Mr. Eyes and the Andersons are on one of your escorts that hasn't entered the system yet. Better depart and wait for it to arrive.` + on complete + payment 50000 + dialog `Ijs thanks you for the lift and gives you a credit chip for . He says, "Next we need to pick up some equipment from Tarazed Corporation. Meet me in the spaceport if you're willing to help out as an escort."` + + + +mission "FW Conservatory 2" + name "Escort to Wayfarer" + description "Escort this Free Worlds convoy to Wayfarer, to trade for terraforming equipment provided by Tarazed and the Syndicate." + source Winter + destination Wayfarer + to offer + has "FW Conservatory 1: done" + not "fw bloodsea done" + + on offer + conversation + `In the spaceport, it does not take long to locate Ijs; he is supervising a crew that is loading trade goods onto several Free Worlds ships. "Glad to see you, ," he says. "These three ships need to get to Tarazed and back without being destroyed by pirates... or by the Republic. Think you can tag along and protect them?"` + choice + ` "Sure thing!"` + accept + ` "I've got another pressing mission. Can I come back and do this later?"` + ` "Sure," he says. "But the longer we wait, the longer it will be until the Conservatory is up and running, so come back soon."` + defer + + npc accompany save + government Merchant + personality escort timid + ship "Argosy" "F.M.S. Daybreak" + ship "Argosy" "F.M.S. Monsoon" + ship "Argosy" "F.M.S. Summer" + + on visit + dialog "You have reached , but you left part of your convoy behind! Better depart and wait for them to arrive in this star system." + + npc + government Pirate + personality plunders + system Tarazed + fleet "Small Southern Pirates" + fleet "Large Southern Pirates" + + + +mission "FW Conservatory 2B" + landing + name "Escort to Winter" + description "Escort this Free Worlds convoy of terraforming equipment back to Winter." + source Wayfarer + destination Winter + to offer + has "FW Conservatory 2: done" + not "fw bloodsea done" + + on offer + conversation + `Your three escorts land safely on Tarazed. Their cargo is quickly offloaded and exchanged for the terraforming equipment that the Conservatory needs.` + accept + + npc accompany save + government Merchant + personality escort timid + ship "Argosy" "F.M.S. Daybreak" + ship "Argosy" "F.M.S. Monsoon" + ship "Argosy" "F.M.S. Summer" + + on visit + dialog "You have reached , but you left part of your convoy behind! Better depart and wait for them to arrive in this star system." + + npc + government Pirate + personality plunders + system "Yed Prior" + fleet "Small Southern Pirates" 2 + fleet "Large Southern Pirates" 2 + + npc + government Pirate + personality plunders + system "Pherkad" + fleet "Small Southern Pirates" 2 + fleet "Large Southern Pirates" 2 + + on complete + payment 300000 + conversation + `Ijs meets your convoy as it lands, and checks off each item on a clipboard as it is unloaded. Lynn is with him, looking over the various machines to make sure they are all in working order. "I hope you didn't have any trouble," says Ijs, as he hands you your payment of .` + choice + ` "No, none at all."` + ` "A few pirates, nothing I couldn't handle."` + ` "Actually, we were lucky to make it back alive."` + goto lucky + ` "Glad to hear it," he says.` + goto next + label lucky + ` "That's too bad," he says. "This war must be making the Dirt Belt even more unstable than usual. Hopefully we'll be able to do something about that soon."` + label next + ` "Is there anything else you need me to do?" you ask.` + ` "Not at the moment," he says. "I'll send you a message when we do. Thanks for your help, and if you hear any more news about Katya, please let me know."` + event "fw conservatory founded" 30 + log "Helped to transport some items for building a public university and terraforming research center on Winter. Ijs Springborn will be one of the professors." + + + +mission "FW Flamethrower 1" + landing + name "Weapon Testing" + description "When you have time, report to , where Barmy Edward has another weapon he would like you to test." + source + near Kraz 1 100 + destination Rust + to offer + has "event: plasma turret available" + random < 15 + + on offer + conversation + `A message arrives for you soon after you land. It's from Barmy Edward, the weapons engineer at Kraz Cybernetics. He writes: "Hello again, Captain! I've been working on a new weapon, and for some reason no one else wants to help out with the testing. If you're interested in getting your hands on some hot new technology, drop by Rust and come visit our factory."` + accept + + + +mission "FW Flamethrower 2" + landing + name "Weapon Testing" + description "A test ship with new weaponry is in orbit around . Fight and disable it (but do not board or destroy it!) and then land to give Barmy Edward feedback on its performance." + source Rust + to offer + has "FW Flamethrower 1: done" + + on offer + conversation + `You received a message recently from Barmy Edward, asking you to stop by the Kraz Cybernetics facility to help test a new weapon. Do you want to visit them now?` + choice + ` (Yes.)` + ` (No.)` + defer + scene scene/loc5 + ` You give your name to the receptionist, and she directs you to the hangar where the weapons group does their design and prototyping. Barmy Edward shakes your hand warmly and says, "Here's the deal. We've got a new weapon, something a little out of the ordinary. We're hoping it will be useful against the pirates, in particular. Interested in helping us?"` + ` "Of course," you say.` + ` "Great," he says. "I won't share the details, because I want you to get the full effect of the surprise. But, there's a ship in orbit, the Doombat, that has been fitted with a few of these new weapons. Your job will be to fight it and disable it, then tell us what you think of its weapons."` + ` He shakes a finger in your face and says, "Now mind you, we just want you to disable the Doombat, not destroy it. We bought it from a scrapyard, so it's barely spaceworthy, but all the same I want to be able to keep using it for future tests. Understood?"` + choice + ` "Okay, I promise not to destroy it or steal it."` + ` "Sorry, this sounds a bit too risky. I'd rather not be involved in this sort of testing."` + decline + ` "Great," he says, rubbing his hands together with a gleeful expression on his face. He's clearly looking forward to hearing what you think of his latest invention.` + accept + + npc save disable + personality disables staying heroic + government "Test Dummy" + ship "Doombat" "Doombat" + + on visit + dialog `You've landed on , but you have not disabled the yet. Disable it and before returning.` + on complete + event "flamethrower available" 30 + log "Assisted Barmy Edward with another weapon test: this time, a flamethrower weapon that works by overheating and disabling its target rather than dealing lots of damage to it. It may or may not be useful in actual combat." + conversation + scene outfit/flamethrower + `You head to the hangar to meet up with Barmy Edward, and find him tinkering with a large gun you don't recognize. Presumably, this is the flamethrower that you were just attacked with in orbit. "It runs on hyperspace fuel, you see," he says. "So, what did you think?"` + choice + ` "It's a terrifying weapon."` + goto terrifying + ` "It looks impressive, but it didn't do very much damage."` + goto damage + ` "Your flamethrower doesn't seem to work very well."` + goto bad + label terrifying + ` "Isn't it?" he says. "Mostly useful against small ships, of course, or ships that are running way too close to their thermal thresholds. But the ability to temporarily disable a ship without even dropping its shields first could be quite useful in certain tactical situations."` + ` "When will it be available for sale?" you ask.` + goto available + label damage + ` "No, doing damage isn't the point," he says. "The idea is to heat up the target to the point where it goes into emergency thermal shutdown. Basically a way to temporarily disable even a ship with full shields. Of course, big ships can absorb an awful lot of heat without changing temperature much, so I suspect it will be most useful against smaller targets."` + ` "That is an interesting idea," you say. "Are they available for sale yet?"` + goto available + label bad + ` "Oh." He seems somewhat dejected. "Well, if you were flying a smaller ship, you might think differently. Or if your ship didn't have adequate cooling. My idea was to target pirate ships with those illegal modified blasters that run hotter than usual."` + ` "I guess that makes sense," you say, "although I wouldn't want to run out of jump fuel by accident. Are you going to be making them available for sale?"` + goto available + label available + ` "Well, I should have an initial model for sale in a month or so," he says. "I'll be interested to see what uses you or anyone else might find for them. Anyway, thanks for your help." You say goodbye and head back to your ship.` + +ship "Fury" "Doombat" + add attributes + "self destruct" 1 + outfits + "Flamethrower" 4 + "nGVF-BB Fuel Cell" + "Supercapacitor" + "D14-RN Shield Generator" + "Ramscoop" + "X2700 Ion Thruster" + "X2200 Ion Steering" + "Hyperdrive" + + + +mission "FW Wolf Pack 1" + name "Ramscoop Technology" + description "Travel to in the Deep, where Free Worlds sympathizers will share details of a new ramscoop technology. (You may have to bribe planets along the way to get permission to refuel.)" + source + government "Free Worlds" + destination "Memory" + clearance + minor + to offer + has "event: catalytic ramscoop available" + random < 30 + not "event: fw armistice" + to fail + has "event: fw armistice" + + on offer + conversation + `When you stop by the spaceport bar, a militia officer who you don't recognize gestures for you to join him. "Captain !" he says. "I'd be honored if you'd let me buy you a drink."` + choice + ` "Thank you!"` + goto drink + ` "Sorry, I don't drink."` + ` "Then what are you doing in a bar?" he asks. "Never mind, don't answer that. I assume you're here looking for valuable work to do, and if that's the case, I could really use your help."` + goto mission + label drink + ` He buys you a drink, and you sit down at his table. After making small talk for a few minutes, he says, "By the way, I could really use your help with a mission for the Free Worlds."` + label mission + ` "Okay," you say, "tell me more."` + ` He says, "You probably know that we have a network of Free Worlds sympathizers throughout much of Republic space. One of our contacts recently sent us word of a new technology that is for sale in the Deep, which could be very useful to us. But they have no way to ship it to us, so I need someone who can travel up to the Deep and retrieve it."` + choice + ` "Will your contacts also provide me with planets to refuel on along the way?"` + ` "The Deep is farther away than my fuel tanks can take me."` + ` "You'll have to bribe some Dirt Belt worlds into letting you land, to get there," he says. "Or, you could wait for the next time there's a ceasefire. But here's the great part: if this works, you won't need to pay any bribes on the way back, because the new technology we're after is a super-efficient ramscoop. What do you say?"` + choice + ` "Okay, I'll give it a try."` + accept + ` "Sorry, this sounds way too risky to me."` + decline + + + +mission "FW Wolf Pack 1B" + landing + name "Ramscoop Technology" + description "Return to Free space with the plans for a new, more efficient ramscoop, and deliver them to Delta V Corporation on ." + destination "Solace" + to offer + has "FW Wolf Pack 1: done" + not "event: fw armistice" + to fail + has "event: fw armistice" + cargo "Ramscoop Data Card" 0 + + on offer + conversation + `You land your ship by night in a private hangar that you assume is owned by one of the elite families on . Your contact is wearing a black mask over his face. That seems unnecessary to you, but perhaps he is just really enjoying the thrill of being involved in something illegal. He hands you a data card and says, "This contains all the information you will need to build your own catalytic ramscoop. And before you leave, you may also visit our private outfitter and purchase one of your own, if you wish."` + choice + ` "Thank you."` + goto leave + ` "May I ask who you are and why you sympathize with us?"` + ` "You can call me... Agent Falco. As to my true identity, naturally you will understand that I cannot divulge it."` + ` "Of course," you say.` + label leave + ` "I wish you the best of luck in your struggle against the evil plutocrats," he says. "May we yet live to see the day when all people live in prosperity and freedom. Farewell, brave insurgent." It is an overly dramatic speech, and sounds like he's been rehearsing it for a while. You respond with what you hope is a properly elegant salute, and he leaves.` + accept + + on complete + payment 250000 + dialog + `You deliver the data card with the details of the catalytic ramscoop to the contact you were given in Delta V corporation. "Excellent," she says. "We have been trying to duplicate their work for months, but this will make it much easier." She hands you a credit chip worth , and says, "We'll contact you when we've begun mass producing the new ramscoops. I hope they will be useful in the conflict ahead."` + event "fw gets catalytic ramscoop" 24 + log "Helped the Free Worlds gain access to new ramscoop technology that has been developed in the Deep. This should make it significantly easier to travel long distances through unfriendly systems." + + + +mission "FW Wolf Pack 2" + landing + name `"Wolf Pack" Recruiting` + description `A group identifying themselves as the "Free Worlds Wolf Pack" has asked you to visit them on if you want to aid their work against the Republic.` + source + government "Free Worlds" + destination "Solace" + to offer + has "FW Wolf Pack 1B: done" + has "event: fw gets catalytic ramscoop" + not "event: fw armistice" + to fail + has "event: fw armistice" + + on offer + conversation + `Soon after you land on , you receive an anonymous message. It reads:` + `` + `Dear Captain ,` + ` Thanks to your assistance, the Delta V engineers have succeeded in duplicating Deep Sky's new ramscoop technology. The ramscoop is one piece in a larger plan we have to shift the tide of this war in favor of the Free Worlds, and to bring about an end to the conflict more quickly. If you are interested in hearing more, please visit , and our representatives will contact you promptly.` + ` Sincerely,` + ` The Free Worlds Wolf Pack` + `` + `You have never heard of this organization before, but you know that "wolf pack" is pirate slang for a temporary alliance formed for the sake of taking on a target larger than any one band of pirates could handle alone.` + accept + + + +mission "FW Wolf Pack 2A" + landing + name "Attack Food Convoy" + description "Destroy three Republic freighters in the system that are carrying food, then report back to for payment." + source "Solace" + waypoint "Sarin" + to offer + has "FW Wolf Pack 2: done" + not "event: fw armistice" + to fail + has "event: fw armistice" + + on offer + conversation + `Soon after you land, two men in militia uniforms approach your ship, and tell you they represent the "Wolf Pack." They introduce themselves as Rex and Fido; you're pretty sure those are not their real names.` + ` Once you are in a private room inside your ship, Rex, who is the younger one, says, "With ramscoop technology, our ships will be able to venture deep into the Dirt Belt. Now, Captain, why do you think the Republic is so determined to hold on to the Dirt Belt, even if it means fighting bloody battles? It's clear that the tax revenue isn't worth it."` + choice + ` "Maybe it's just the principle of not ceding territory without a fight."` + ` "Maybe they want the resources that the Dirt Belt produces?"` + goto resources + ` "Maybe to keep a buffer in between our territory and the worlds that really matter to them, like Earth and the Paradise Planets?"` + ` "That might be part of it," says Rex, "but there is a larger reason."` + goto map + label resources + ` "Precisely," says Rex, "and one resource in particular is more important to them than all the rest combined."` + label map + ` The man named Fido, who is older and has a thick beard, spreads out a map on the table. You recognize it as a chart of food prices throughout human space. "Food," says Rex. "The Dirt Belt is the breadbasket of the galaxy. And the Republic is full of teeming, overpopulated worlds that could never hope to feed themselves. If we cut off the supply of food, the Republic will be forced to make peace with us."` + ` Fido says, "We are proposing a concentrated effort to destroy the freighter convoys that bring food to the richest, most densely populated Republic worlds. When their citizens find themselves lacking basic supplies, they will demand an end to the war."` + choice + ` "I'd be glad to join you. That does sound like a much quicker solution than our current policies that the Senate and the Council support."` + goto join + ` "You're trying to starve the Republic into submission? Won't that just add more brutality to a war that has already been far too bloody?"` + ` "In the short run, perhaps," says Rex. "But think how many lives will be saved - how many bloody battles will be averted - by forcing them to end this war quickly rather than dragging it out across years of time."` + choice + ` "I don't buy your argument. If we use such reprehensible tactics to build our new society, the society we build will be as corrupt as the old one."` + ` "Okay, you've convinced me. What do you want me to do?"` + goto join + ` "Very well," says Rex. "Sorry for wasting your time." They leave.` + decline + label join + ` "First, you should buy a ramscoop here, if you haven't got one already," says Rex. "Then, your first target is a convoy of three freighters that will be departing from Big Sky in the Sarin system shortly. There may be escorts, but only the freighters themselves need to be destroyed."` + accept + + npc kill + government "Republic" + system "Sarin" + personality timid staying target + ship "Freighter" "Horn of Plenty" + ship "Freighter" "Autumn Twilight" + ship "Freighter" "Bounty Harvest" + dialog "You have destroyed all the target freighters. Time to report back to the Wolf Pack on Solace." + + npc + government "Republic" + system "Sarin" + personality heroic staying + ship "Gunboat (Mark II)" "R.N.S. Atherstone" + ship "Gunboat (Mark II)" "R.N.S. Tyndale" + + on visit + dialog `You've landed on , but the freighters have not been eliminated yet. Hunt them down in the Sarin system and destroy them before returning.` + on complete + event "wolf pack 3 ready" 10 + karma -- + payment 200000 + dialog + `Rex, one of the "Wolf Pack" men you spoke with earlier, meets you in the spaceport and hands you a credit chip for . "Good work," he says. "We'll contact you when we have another target selected."` + log "Destroyed a convoy of Republic freighters that was carrying food from the Dirt Belt. The Paradise Worlds cannot grow all the food that they need to feed their populations, so cutting off the flow of supplies from the Dirt Belt will put pressure on them to make peace with the Free Worlds." + + + +event "wolf pack 3 ready" + +event "wolf pack gacrux start" + system "Gacrux" + fleet "Small Southern Merchants" 2000 + fleet "Large Southern Merchants" 5000 + fleet "Small Southern Pirates" 2000 + fleet "Large Southern Pirates" 4000 + fleet "Small Republic" 8000 + +event "wolf pack gacrux end" + system "Gacrux" + fleet "Small Southern Merchants" 2000 + fleet "Large Southern Merchants" 5000 + fleet "Small Southern Pirates" 2000 + fleet "Large Southern Pirates" 4000 + fleet "Small Republic" 2000 + fleet "Large Republic" 3000 + fleet "Navy Surveillance" 1600 + + + +mission "FW Wolf Pack 3" + landing + name "Attack Food Convoy" + description "Destroy two Republic bulk freighters in the Gacrux system that are carrying food, then report back to for payment." + source + government "Free Worlds" + destination "Solace" + waypoint "Gacrux" + to offer + has "FW Wolf Pack 2A: done" + has "event: wolf pack 3 ready" + not "event: fw armistice" + to fail + has "event: fw armistice" + + on offer + dialog + `You receive another message from the Wolf Pack: "Great work with those freighters, Captain! We've got another target for you, if you're interested: a pair of bulk freighters, which you ought to be able to intercept in the Gacrux system. It's an uninhabited system, so you shouldn't have much interference from the Navy. As before, you only need to destroy the freighters, not any other ships you encounter."` + ` Every one of these missions you complete will create more animosity between the Republic and the Free Worlds. But on the other hand, they may be right that it's the fastest way to bring this war to a close.` + + on accept + event "wolf pack gacrux start" + on fail + event "wolf pack gacrux end" + + npc kill + government "Republic" + system "Gacrux" + personality timid staying target + ship "Bulk Freighter" "Dew of the Morning" + ship "Bulk Freighter" "Heaven's Blessing" + dialog "The food convoy has been destroyed. You can now return to Solace." + + npc + government "Republic" + system "Gacrux" + personality heroic staying + ship "Protector (Laser)" "R.N.S. Bulwark" + ship "Protector" "R.N.S. Citadel" + ship "Protector" "R.N.S. Rampart" + + on visit + dialog `You've landed on , but the freighters have not been eliminated yet. Hunt them down in the Gacrux system and destroy them before returning.` + on complete + event "wolf pack gacrux end" + event "wolf pack 4 ready" 20 + karma -- + payment 300000 + dialog + `Once again, Rex from the Wolf Pack meets you soon after your ship lands. This time, he pays you . "I hope they didn't give you any trouble," he says. "We'll be in touch when there's another target to strike."` + log "Destroyed an even larger Republic food convoy. They are probably beginning to feel the pressure now, because they have clearly started to divert warships from the front to defend these convoys." + + + +event "wolf pack 4 ready" + +event "wolf pack mizar start" + system "Mizar" + fleet "Small Southern Merchants" 1400 + fleet "Large Southern Merchants" 4500 + fleet "Small Republic" 5000 + fleet "Small Southern Pirates" 9000 + +event "wolf pack mizar end" + system "Mizar" + fleet "Small Southern Merchants" 1400 + fleet "Large Southern Merchants" 4500 + fleet "Small Republic" 1000 + fleet "Large Republic" 1400 + fleet "Small Southern Pirates" 9000 + fleet "Navy Surveillance" 2000 + + + +mission "FW Wolf Pack 4" + landing + name "Attack Food Convoy" + description "Destroy a Republic Bactrian freighter in the system that is carrying food, then report back to for payment." + source + government "Free Worlds" + destination "Solace" + waypoint "Mizar" + to offer + has "FW Wolf Pack 3: done" + has "event: wolf pack 4 ready" + not "event: fw armistice" + to fail + has "event: fw armistice" + + on offer + dialog + `You receive another message from the Wolf Pack: "Hello Captain. If nothing else, we've certainly succeeded in getting some of the Navy's ships diverted from the front, to serve as escorts! Your next target, if you're willing to help us again, will be a bit tougher: a Bactrian freighter, probably with Navy escorts. The freighter is passing through the system. Interested?` + + on accept + event "wolf pack mizar start" + on fail + event "wolf pack mizar end" + + npc kill + government "Republic" + system "Mizar" + personality timid staying target + ship "Bactrian" "Golden Fleece" + dialog "You have eliminated the Bactrian that was carrying food to the Republic. Time to report back to the Wolf Pack and receive your reward." + + npc + government "Republic" + system "Mizar" + personality heroic staying + fleet + names "republic capital" + fighters "republic fighter" + cargo 0 + variant + "Carrier" + "Lance" 4 + "Combat Drone" 6 + + on visit + dialog `You've landed on , but the freighter has not been eliminated yet. Hunt it down in the Mizar system and destroy it before returning.` + on complete + event "wolf pack mizar end" + karma -- + payment 400000 + dialog + `Rex meets up with you and thanks you for your continued service to the Free Worlds. "If we had a dozen captains as brave as you are," he says, "the war would be over tomorrow." He hands you , and walks away. You still don't know his real name or who the leaders of the Wolf Pack are, but you are glad to have been able to do something extra to assist the war effort.` + log "Destroyed a third food convoy. These attacks seem to have succeeded in forcing the Navy to assign capital ships to defend their supply convoys." + + + +mission "FW Stack Core 1" + name "Escort convoy from Rand" + description "Freya asked you to stop by Rand if you are able, to help escort a freighter convoy carrying vital supplies for building some exciting new equipment." + landing + destination "Rand" + to offer + has "FW Reconciliation Break: offered" + + on offer + conversation + `You receive a short, encoded message from Freya: "Hi there, Captain! If you happen to be passing by any time soon, would you mind swinging by there to help escort a freighter convoy? We're working on the development of some exciting new equipment, and the convoy is carrying the supplies we need to complete the project."` + accept + + + +mission "FWC Stack Core 1" + name "Escort convoy from Rand" + description "Freya asked you to stop by Rand if you are able, to help escort a freighter convoy carrying vital supplies for building some exciting new equipment." + landing + destination "Rand" + to offer + has "FW Liberate Delta Sagittarii: done" + + on complete + set "FW Stack Core 1: done" + + + +mission "FW Stack Core 1B" + landing + name "Escort convoy from Rand" + description "Freya asked you to escort this convoy carrying vital supplies for building some exciting new equipment, to ." + source "Rand" + destination "Solace" + to offer + has "FW Stack Core 1: done" + + on offer + conversation + `Following Freya's instructions, you land on and tell the spaceport quartermaster that you've been assigned to escort a convoy to . "Ah yes," he says, "the last of their cargo was just made ready yesterday." He leads you to a cluster of landing pads where three Bulk Freighters are parked. "The pirates have not been much trouble lately," he says, "but the cargo is important enough that they wanted an escort anyway." He leaves before you have a chance to ask any questions about what the freighters are carrying.` + accept + + npc accompany save + government "Free Worlds" + personality escort disables + fleet + names "civilian" + cargo 3 + variant + "Bulk Freighter" 3 + + on visit + dialog "You have reached , but you left part of your convoy behind! Better depart and wait for them to arrive in this star system." + + npc + government "Republic" + system "Menkent" + personality surveillance + fleet + names "republic capital" + cargo 0 + variant + "Gunboat" 2 + + on complete + event "stack core for sale" 25 + payment 200000 + dialog `You have escorted the convoy safely to its destination. The workers begin unloading some very heavy crates, and one of the freighter captains hands you and thanks you for your protection.` + log "The Free Worlds will soon have a new reactor core of their own design available for sale. It probably will not be as advanced as Navy technology, however." + + + +mission "FW Stack Core 1C" + landing + minor + source + near "Pherkad" 100 + to offer + not "main plot completed" + has "event: stack core for sale" + + on offer + conversation + `You receive a message from Freya: "Hello again, Captain! Thanks for your help escorting the materials to Solace. Ever since we developed the Dreadnoughts people have been talking about how badly we need a generator that can meet their energy needs, and that's what Delta V Corporation has been working on. So, take a look next time you're on Solace or one of our other major manufacturing centers. Sorry for the mystery surrounding the cargo, but we didn't exactly want to advertise that a huge shipment of fissionable material was headed for Free Worlds space."` + decline diff -Nru "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/human/free worlds start.txt" "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/human/free worlds start.txt" --- "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/human/free worlds start.txt" 1970-01-01 00:00:00.000000000 +0000 +++ "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/human/free worlds start.txt" 2020-05-01 19:02:38.000000000 +0000 @@ -0,0 +1,1644 @@ +# Copyright (c) 2014 by Michael Zahniser +# +# Endless Sky is free software: you can redistribute it and/or modify it under the +# terms of the GNU General Public License as published by the Free Software +# Foundation, either version 3 of the License, or (at your option) any later version. +# +# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY +# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A +# PARTICULAR PURPOSE. See the GNU General Public License for more details. + +mission "Liberate Kornephoros" + description "Travel with the Free Worlds militia to the system and drive off the Navy fleet that is occupying the system." + autosave + source Longjump + destination Deep + clearance + to offer + has "Defend Sabik: done" + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + conversation + `The mood in the spaceport is solemn. No one has had time yet to count up the losses, on both sides of the battle, but it is likely that over a thousand lives were lost. And because the Navy is held in such high regard even here where Parliament and the Paradise Planets are viewed with disgust, many of the militia captains are almost as saddened by the loss of Navy lives as by the loss of some of their own.` + ` You find Tomek walking among the fleet, conversing with captains and assessing the damage they have suffered. When he sees you he says, "Captain ! How is your '' holding together?"` + choice + ` "She took a bit of a pounding, but I've patched her up."` + ` "Just fine. It'd take more than a few Cruisers to destroy the ."` + + ` "Glad to hear it," he says. "Listen, we need to press our advantage before the Republic has time to call for reinforcements. If we strike quickly, we could be able to retake Kornephoros from them. It's important to break the blockade on that system just for the sake of trade with the rest of the galaxy, and on top of that, of course, Katya needs to be rescued."` + ` "Indeed," you say.` + ` "We have a large fleet of reinforcements coming in from the Rim," he continues, "and a few ships here that are able to fight another battle. I need you to take off with them, wait for the reinforcements to arrive, and then retake Kornephoros. If the Navy ships retreat, let them retreat. If they surrender, let them surrender. If they stay and fight, disable them if you can, destroy them if you must. Understood?"` + choice + ` "Yes, sir."` + accept + ` "I wish it hadn't come to this."` + + ` "We all do," he says. "No one wanted this. Not us, certainly not the Navy. But if they attack us to take our freedom, we must defend ourselves in order to keep it. Understood?"` + ` "Yes, sir," you say. "I'll prepare my ship for another battle."` + accept + event "prepare for battle of Kornephoros" + + npc + personality heroic disables + government "Free Worlds" + fleet + names "free worlds capital" + variant + "Falcon" + "Osprey" 2 + variant + "Bastion" + "Argosy (Missile)" 2 + variant + "Argosy (Blaster)" + "Hawk" 2 + "Hawk (Rocket)" 1 + npc + personality heroic disables + government "Free Worlds" + system Zubenelgenubi + fleet + names "free worlds capital" + variant + "Falcon (Heavy)" + "Hawk" 2 + fleet + names "free worlds small" + variant + "Hawk" + "Sparrow" 2 + fleet + names "free worlds small" + variant + "Hawk (Rocket)" + "Fury (Missile)" 2 + fleet + names "free worlds capital" + variant + "Osprey" + "Osprey (Missile)" + fleet + names "free worlds capital" + variant + "Falcon" + "Osprey" + "Osprey (Laser)" + "Hawk" 3 + "Sparrow" 5 + fleet + names "free worlds capital" + variant + "Bastion (Heavy)" 2 + "Argosy (Blaster)" 4 + "Fury" 6 + + npc evade + personality staying heroic + government Republic + system Kornephoros + fleet + names "republic capital" + fighters "republic fighter" + variant + "Cruiser (Heavy)" 2 + "Combat Drone" 8 + "Frigate" 2 + "Rainmaker" 2 + fleet + names "republic capital" + fighters "republic fighter" + variant + "Cruiser (Heavy)" + "Combat Drone" 4 + "Frigate" 2 + "Gunboat" 2 + fleet + names "republic capital" + fighters "republic fighter" + variant + "Cruiser (Heavy)" + "Combat Drone" 4 + "Gunboat" 2 + "Frigate" 2 + "Rainmaker" 2 + + on visit + dialog "There are still Navy ships patrolling overhead. Staying on while your allies are dying in orbit would be a very bad idea." + + on complete + log "The Free Worlds have retaken the Kornephoros system, with heavy losses on both sides. And unfortunately, there is no sign of Katya; she may have been taken prisoner by the Navy." + conversation + `The last of the Navy vessels in orbit has been subdued. As you land, you find that several Free Worlds troop transports have already set down in the spaceport and corralled the remaining Navy officers into a small circle. You would estimate that there are several hundred Navy prisoners. Another transport lands, carrying more prisoners: the Navy troops who had been guarding the mines on Clink.` + ` For several hours, nothing changes: the Navy troops are huddled into a small circle, surrounded by guards. When lunchtime comes, some of the guards go to the market and fetch some of the vendors who sell meals out of carts there; they return with the carts and hand out food to the prisoners. Then, another transport lands and Tomek steps out.` + ` He pulls you aside and asks you, "How are things going here?"` + choice + ` "Very quiet. They haven't given us any trouble."` + goto quiet + ` "The battle was brutal. I hope we don't have to keep doing that."` + goto brutal + + label quiet + ` "Glad to hear it," he says.` + goto speech + + label brutal + ` "I hope so too," he says. "Maybe we can make a start in that direction right now."` + goto speech + + label speech + ` Tomek climbs up onto the hull of a nearby ship and addresses the prisoners. "Hello," he says. A few of the Navy officers respond, warily. "My name is Tomek Voigt," he says. "Our militia is very loosely organized, but I'm the one in charge of organizing it." That gets a few laughs from the Free Worlds guards. "As such, I am responsible for deciding your fate."` + ` At that, a hush falls over the crowd. "The Council has decided," he continues, "that any of you who gives us your parole, swearing to take no further part in fighting the Free Worlds, will be returned to Republic space. You will give us your word of honor that you will either seek reassignment in another part of the galaxy, or resign your commission."` + ` A few of the Free Worlds guards shout, "What?" But only a surprising few. The rest are nodding, seemingly pleased with the Council's choice. Tomek climbs down from the hull and approaches the prisoners, and you notice Alondo and Freya have joined him.` + ` One of the Navy officers stands up. "I'll take that oath," he says, "if you'll honor your part of it."` + ` Tomek takes the man's hands, looks him in the eyes, and asks, "Do you swear before God and these witnesses to take no further part in military actions against the Free Worlds?"` + ` "I do," says the officer. Several of the other prisoners stand up, and before long all but a handful have sworn the oath.` + ` After they finish, Tomek turns to you and a few other captains. "Emily, Marco, , Sarah, please meet me in the spaceport cafe when you are ready." He walks off.` + event "recapture of Kornephoros" + + + +event "prepare for battle of Kornephoros" + system "Kornephoros" + fleet "Small Free Worlds" 10000 + + + +mission "FW Prisoner Parole" + name "Prisoner Parole" + description "Escort a fleet of transports carrying prisoners of war to . The temporary ceasefire will end on ." + deadline 7 + source "Deep" + destination "New Tibet" + to offer + has "Liberate Kornephoros: done" + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + npc accompany save + government "Free Worlds" + personality timid escort + ship "Falcon (Heavy)" "F.S. Starry Warrior" + ship "Blackbird" "Flight of Fancy" + ship "Blackbird" "Southern Luxury" + + on visit + dialog "You have reached , but you left part of your convoy behind! Better depart and wait for them to arrive in this star system." + + on offer + conversation + `When you have all gathered in the cafe, Tomek explains the situation to you. "Alondo has arranged for a one-week ceasefire to return the prisoners who have given us their parole," he says. "That gives you just enough time to transport them to New Tibet and return here. If you encounter Republic ships, do not engage them. Just drop off the prisoners and return. Any questions?"` + choice + ` "No, I'm ready to go."` + accept + ` "What should we do if they attack us?"` + + ` "If you can, return here without engaging them. No point in losing more lives."` + accept + "reputation: Republic" = 1 + event "temporary ceasefire" + event "start of hostilities" 8 + + on complete + dialog `You drop off the Navy prisoners on . Now, it's time to get back to Deep with your fleet before the ceasefire ends.` + + + +mission "FW Prisoner Parole 2" + landing + name "Prisoner Parole" + description "Return to Deep before the cease-fire ends." + source "New Tibet" + destination "Deep" + to offer + has "FW Prisoner Parole: done" + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + npc accompany save + government "Free Worlds" + personality timid escort + ship "Falcon (Heavy)" "F.S. Starry Warrior" + ship "Blackbird" "Flight of Fancy" + ship "Blackbird" "Southern Luxury" + + on visit + dialog "You have reached , but you left part of your convoy behind! Better depart and wait for them to arrive in this star system." + + on complete + log "Returned some Navy prisoners of war, after they gave their parole and promised not to take part in any future battles against the Free Worlds." + conversation + `Tomek seems very relieved to see you all back in one piece. "Thank you for your service," he says. "Please report to your local militia commanders for your next orders. Captain , remain here."` + ` After everyone else has left the room, he tells you, "I'm sorry, but I've got some bad news for you. We've searched the entire outpost on Clink. No sign of Katya. The miners don't know what happened to her, but I'd say it's a safe bet that she's either dead, or a prisoner."` + choice + ` "So, what do we do now?"` + goto next + ` "I wish we'd known that a few days earlier. We could have arranged a prisoner exchange."` + goto exchange + + label exchange + ` "I know," he says. "That's what a lot of our people are saying now. But what we did, a pure good-faith gesture with nothing demanded in return - we may come to be glad of that. My hope was to set a precedent, to shape the character of whatever conflict comes out of this, and I still think that was the right thing to do."` + ` "So, what do we do now?" you ask.` + + label next + ` "The Navy has had two crushing defeats," he says. "They will be hesitant to attack again until their numbers are much stronger. That gives us some time for diplomacy, to strengthen our position and look for allies, or at least for sympathizers. Which is where you come in. I'm going to ask you to carry a diplomatic mission to the Syndicate. Meet us in the spaceport when you are ready."` + "reputation: Republic" , it seems that everyone in the spaceport is talking about a recent news story: the Navy has just announced the formation of a new regiment, called the Oathkeepers. This regiment is staffed mostly by prisoners you paroled from Kornephoros, who want to honor their oath to take no further part in the conflict against the Free Worlds. They will be headquartered on Farpoint, in the far north, to defend that region of space against pirate incursions.` + ` Furthermore, the leader of the Oathkeepers will be Admiral Danforth, an elderly admiral who is something of a folk hero and is spoken of with admiration and respect even here in Free space. Although he was not one of the paroled prisoners, he has become an outspoken advocate for a diplomatic solution to the Free Worlds conflict.` + ` It's heartening news, but you also can't help noticing how many people in the spaceport are talking now about how the Navy really is full of "decent" and "honorable" people, and it's a shame that the Free Worlds had to fight them. By responding to your generous gesture with one of their own, the Navy has won a definite political victory, and given that they needed to defend the North anyway, it is a victory that cost them very little.` + + + +mission "FW Syndicate Diplomacy 1" + name "Syndicate Diplomacy" + description "Transport Alondo Gruyere to the Syndicate headquarters on ." + autosave + source "Deep" + destination "Hephaestus" + to offer + has "FW Prisoner Parole 2: done" + clearance "Alondo has a brief chat with the spaceport controller and manages to get you permission to land." + attributes "dirt belt" + passengers 1 + blocked `Alondo contacts you and says, "Captain, you're going to need a bunk free for me. Do you have space?" You do not, so you should complete or abort another mission to make room for him, then return here.` + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + conversation + `You meet Tomek and Alondo in the spaceport. "We've decided that now would be a good time for a diplomatic mission to the Syndicate," says Alondo. "We've proven that we are a force to reckon with, but also that we are open to working for peace. And a relationship with the Syndicate would be a significant advantage for us."` + choice + ` "Do you think they will fight on our side?"` + goto fight + ` "Wait, isn't the Syndicate an evil megacorporation?"` + goto evil + + label fight + ` "Certainly not," says Alondo. "But they are very interested in maximizing their profits, so I hope we can arrange to purchase ship materials from them. And if nothing else, I hope they at least will promise not to hire out their security forces as mercenaries to the Republic."` + goto time + + label evil + ` "Well, they do have a long record of environmental and human rights violations. But they are also the single largest employer in the galaxy, and a main reason for the stability the Republic has enjoyed for the last few centuries. So, I wouldn't call them 'evil.' It's more complicated than that."` + goto time + + label time + ` "Reaching Syndicate space could be difficult once the Navy has time to regroup," says Tomek. "This may be the last window of opportunity we get for a while to meet with them in person."` + ` "I have plenty of contacts in the Dirt Belt," says Alondo, "so if a planet won't let us land, we can just hail them and I should be able to negotiate with them. In fact, I'm hoping that a side effect of this trip will be to judge how much sympathy we have in the surrounding systems."` + choice + ` "Sounds good! Let's do it!"` + accept + ` "Why meet in person? How do we know this is not a trap?"` + goto trap + ` "What should we do if we encounter Navy ships?"` + goto navy + + label trap + ` "It's a risk, but not a large one. The Syndicate is driven by greed, and they want us as a customer."` + choice + ` "I hope you're right! Let's get going."` + accept + + label navy + ` "Evade them. Destroy them. Whatever you want. From a diplomatic perspective, I'd rather let them live, but Tomek might think otherwise."` + choice + ` "Okay. Let's get going!"` + accept + on visit + dialog `You land on , but realize that your escort carrying Alondo hasn't entered the system yet. Better depart and wait for it to arrive.` + + + +mission "FW Syndicate Diplomacy 1B" + landing + name "Tarazed Diplomacy" + description "Transport Alondo Gruyere to to negotiate with Tarazed Corporation." + source Hephaestus + destination Wayfarer + to offer + has "FW Syndicate Diplomacy 1: done" + clearance "Alondo has a brief chat with the spaceport controller and manages to get you permission to land." + attributes "dirt belt" + passengers 1 + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + npc + personality heroic + government Republic + system Sol + fleet "Small Republic" 3 + + on offer + log "Visited the Syndicate and worked out a deal where they promised to stay neutral. They are expecting to profit from selling weapons to both sides in this war. Also discovered that Katya is in the Republic's custody and is accused of terrorist activity." + log "People" "Katya Reynolds" `Katya was on Clink when the Navy invaded the Kornephoros system, and was taken captive by them and imprisoned as a war criminal.` + conversation + `As you land, Alondo says to you, "Let me do the talking, please." You are met almost immediately by two men in suits, who escort you to a room in the Syndicate headquarters. Six men are sitting on one side of a large mahogany conference table; they gesture for the two of you to be seated on the other side.` + ` You introduce yourselves. "Thank you for meeting with us," says Alondo.` + ` "We are always open to new business opportunities," says one of the men, "although negotiating with known terrorists is... distasteful." He leafs through a folder of papers, pulls one out, and slides it over to you. It is a picture of Katya, and the caption under it reads, "Terrorist ringleader captured in raid on Kornephoros system." It is dated a few days after the Navy's initial assault, before you retook the system from them.` + choice + ` (Try to explain what Katya was doing in that system.)` + goto explain + ` (Let Alondo handle this.)` + goto alondo + + label explain + ` "She was there trying to find the terrorists. She wasn't one of them," you say.` + goto ijs + + label alondo + ` Alondo has turned very pale, but finally he says, "They have not announced this publicly."` + ` "No," says the man, "they have only shared it with certain... trusted friends of the Republic."` + ` Alondo says, "They haven't announced anything because they know she was innocent. She was hunting the terrorists, not helping them."` + goto ijs + + label ijs + ` "That may be true," says the man. "I am willing to believe you were hunting the terrorists, because I am aware through my own sources that the Free Worlds secured the services of a certain Ijs Springborn, whose skills would be well suited to such a hunt. And who might not be alive today if you had not given him a reason to leave this sector of space, where he is... universally despised. Regardless, we cannot sell weapons to enemies of the Republic."` + ` "Piracy is on the rise in the Dirt Belt," says Alondo. "And I know you have customers there. Such as the Tarazed Corporation. If we can count you among our friends, we could ensure that your convoys reach Tarazed unmolested."` + ` "And you would no doubt immediately purchase said weapons from Tarazed," says the man.` + ` An older man sitting next to him says, "Of course, such weapons would end up being bought at a significant price markup." He is grinning.` + ` You speak for a while longer, but Alondo manages to hash out a deal where the Free Worlds will defend any Syndicate ships they encounter in return for a promise that the Syndicate will not serve as Republic mercenaries and will not prevent you from purchasing their equipment indirectly through Tarazed. You thank the Syndicate leaders, and return to your ship.` + ` "That was disgusting," says Alondo.` + choice + ` "I thought it went pretty well."` + goto well + ` "What do we do about Katya?"` + goto katya + + label well + ` "It did. What disgusts me is how those greedy old men were practically salivating at the thought of how much profit they are going to make from this conflict. Anyway, time for us to make a visit to Tarazed."` + accept + + label katya + ` "We'll have to talk that over with the Council when we get back. But if she is a prisoner of the Intelligence bureau, there is no way we can rescue her. Her only hope is that they will recognize her innocence. For now, we must continue with our mission, and head to Tarazed."` + accept + on visit + dialog `You land on , but realize that your escort carrying Alondo hasn't entered the system yet. Better depart and wait for it to arrive.` + + + +mission "FW Syndicate Diplomacy 1C" + landing + name "Poisonwood Diplomacy" + description "Travel to with Alondo Gruyere, to make one final diplomatic visit." + source Wayfarer + destination Poisonwood + to offer + has "FW Syndicate Diplomacy 1B: done" + clearance "Alondo has a brief chat with the spaceport controller and manages to get you permission to land." + attributes "dirt belt" "south" + passengers 1 + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + npc + personality heroic + government Republic + system Rutilicus + fleet "Small Republic" 3 + + on offer + conversation + `You are led into the Tarazed board room, which is different from the Syndicate one in two respects. First, it is much less fancy. And second, there are women present: unlike the notoriously misogynistic Syndicate, Tarazed is in fact currently run by a female CEO, Emily Lane.` + ` "I'm pleased to welcome you here," says Emily. "Many of us are sympathetic to your cause."` + ` "Thank you," says Alondo, "although for the time being the best way to support us, may be for you to remain neutral in this conflict." He explains the idea of Tarazed being a go-between with the Syndicate.` + ` "I don't like dealing with the Syndicate," says Emily, "but like yourselves, we could not build ships without the systems they manufacture. Of course, the materials we receive from Free space are equally valuable. But if we remain nominally a part of the Republic, they will have full access to this system, including searching incoming and outgoing freighters."` + ` "True," says Alondo, "but a Navy fleet here would be vulnerable to being cut off from Republic space, so unless they occupy the whole Dirt Belt, I do not think they would risk it." They continue talking for a while, and you leave well convinced that Tarazed is willing to support you and that the best way they can do that for now is by remaining neutral.` + ` "Now," says Alondo, "I'd like to make one more diplomatic visit. The planet Poisonwood has insisted on remaining loyal to the Republic, even though they are deep inside our space. I'd like to meet with their leaders and see if they will reconsider joining us."` + accept + event "Tarazed neutrality" + on visit + dialog `You land on , but realize that your escort carrying Alondo hasn't entered the system yet. Better depart and wait for it to arrive.` + + + +mission "FW Syndicate Diplomacy 1D" + landing + name "Return to " + description "Return to with Alondo, to report on the outcome of your diplomatic mission." + source Poisonwood + destination Longjump + to offer + has "FW Syndicate Diplomacy 1C: done" + passengers 1 + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + log "Tried to convince Poisonwood, a world adjacent to Free Worlds territory, to switch sides. But, they are fiercely loyal to the Republic because the Navy freed them from being dominated by Alpha warlords decades ago." + conversation + `As you are landing on Poisonwood, Alondo explains, "Three decades ago, this was a slave colony. The Navy was responsible for liberating them, and they still feel a deep debt to the Republic as a result. But even if they do not join us, we can maybe establish more friendly relations with them."` + ` Soon after you land, the governor of Poisonwood sends an aide to escort you to her office. The governor is a woman probably in her late fifties, and as you are speaking the sunlight occasionally catches her face or arms at exactly the right angle to show the faint, criss-crossing lines of very old scars. She must be one of the slaves who was freed by the Navy.` + ` As soon as you are seated, she says, "Now, I don't want to give you false hope. We will not be joining the Free Worlds."` + ` "Understood," says Alondo. "We've come primarily to assure you that the Free Worlds will never attempt to take control of a planet that has not willingly chosen to join us. But without our support, your world is isolated and vulnerable."` + ` "Indeed," she says, grimacing. They talk for a while, but it is clear she does not think her people would ever support even a treaty of neutrality with the "rebellion." Finally, she changes the subject. "Captain ," she says, "what do you believe is the greatest threat that humanity faces today?"` + choice + ` "Corrupt government."` + goto government + ` "Powerful corporations and unbridled capitalism."` + goto corporations + ` "The return of the Alphas, or something like them."` + goto alphas + ` "Piracy and anarchy, like the pirates who dominated your world."` + goto anarchy + ` "Alien invasion."` + goto aliens + + label government + ` She laughs. "A typical Free Worlds answer. I will confess, I am none too fond of Parliament, ordering the Navy to spend its time up in the paradise sector assisting snobby rich pilots who've run out of fuel instead of down here defending against the very real threats that lurk on the pirate worlds."` + goto threat + + label corporations + ` "Since there is only one corporation in the galaxy that fits that description," she says, "I assume you are talking about the Syndicate. Any human organization can take on a life of its own, and act in ways that any of its individual members would consider immoral. That is a danger the Syndicate does face. but I find myself more concerned with certain threats that are closer to home."` + goto threat + + label alphas + ` She seems surprised. "Not many in your generation would say that," she says. "Even here on Poisonwood, where we ought to know better, many of those who were born after the days of slavery think the Alphas are no more than a myth, a story that Parliament uses to justify maintaining such a large Navy."` + ` Alondo looks concerned. "I've heard the stories from the liberation of Poisonwood," he says, "but there was never any evidence. No photos, none of them captured. I thought it was just hype."` + goto story + + label anarchy + ` She laughs. "Thugs. Children with no hope for the future. Petty criminals. The pirates are poorly organized, and their glory days are long past. But you are right, in a way, because those lawless worlds provide a hiding place for the few individuals who actually are a danger to our species. And that is the threat that weighs most heavily on my mind."` + goto threat + + label aliens + ` She laughs. "You must watch far too many videos. The most powerful species in this galaxy are also the most peace-loving. Trust me, I should know. Here on the edge of human space, we receive... visitors, on occasion. They do not interfere in human events, but they came seeking information on a threat that concerns us both."` + goto threat + + label threat + ` "What sort of threat?" you ask.` + goto story + + label story + ` "Our world was enslaved for nearly a decade," she says. "Most of my childhood. We had been little more than an anarchist colony ourselves before that, though, so the Republic did nothing to aid us. Until the Disappearance."` + choice + ` "What was the Disappearance?"` + + ` "I was a teenage slave working in the factories at the time," she says. "Exactly the wrong age, as it turned out. One day the overseers informed us that all the eighteen-year-old girls had to have mandatory 'health checkups' that day. I won't describe what the 'checkup' involved, but it was bewildering and unpleasant. And nearly all those girls disappeared, that day. They never returned from the 'checkups.' Only a few of us were left behind. Most of the leftovers were girls who had been unlucky enough to already be pregnant at that age. Or lucky, as it turned out. But I didn't understand why they didn't take me."` + ` Alondo seems very disturbed by the story. "They were selling girls into prostitution?" he says.` + ` "That's what we assumed," she says, "but there were dozens of girls like me who were not taken, even though we were not pregnant. It didn't make sense. Anyway, somehow news of that event got off-world and not long after, the Navy came in massive numbers, destroyed the slaver fleets and liberated our planet. In the process, they tried to invade an underground facility up in the mountains, which is where they thought the girls were being kept. But the facility was rigged to self-destruct, and they never found out what had been going on inside the facility. No one inside it survived."` + choice + ` "Did you ever find out why they let you go?"` + + ` "My parents said it was because I was so willful and stubborn, too hard to control," she says. "But years later, we began to discover that all of us who were passed over had one thing in common. We were all infertile. Had been already, the day of the Disappearance. Which means that either a bunch of pirates had suddenly decided they wanted to leave behind their lives of crime and settle down and raise families... or those girls were being used as incubators."` + ` Alondo says, "I hear that was common during the Alpha wars. Alpha genetics were so unstable, they needed hundreds of test subjects to produce a handful of viable Alpha babies. Those were evil days."` + ` "Days that may yet return," she says. "Somewhere, maybe even nearby on Bloodsea or Greenrock or Albatross, the remnants of the Alphas may still be hiding. Creatures bred to be strong and clever and able to kill without a hint of remorse. And now that this sector of space is yours, the duty of defending against them becomes yours, as well. That is why I agreed to talk with you: to warn you of that reality."` + ` You and Alondo return to your ship with one more thing for the fledgling Free Worlds to worry about. "I guess now we should return to and report to the Council," he says.` + accept + + on visit + dialog `You land on , but realize that your escort carrying Alondo hasn't entered the system yet. Better depart and wait for it to arrive.` + on complete + payment 200000 + conversation + `You meet Tomek and Freya at the spaceport, and the entire Council quickly convenes. Alondo outlines the results of your diplomatic mission, which he believes has been a success. "There is one other thing," he says. "The Syndicate informed us that the Republic has Katya in custody, accused of terrorism."` + ` The news is a shock to everyone. "I had begun to worry that was the case," says Freya.` + ` "Why have they not announced it publicly?" asks Tomek.` + ` "I suspect it's because they know she is innocent," says Alondo. "They say it is impossible to tell a lie to the Questioners, and in this case that will work in her favor."` + ` You talk for a while longer, and then Tomek says, "Meet me in the spaceport when you are ready for your next assignment. Also, the Council approved a bonus for you." He gives you .` + + + +mission "FW Hope Recon 1" + name "Early Warning Systems" + description "Land on the abandoned planet and place sensor there to monitor Navy fleet activity in the system." + autosave + source Longjump + destination Hope + to offer + has "FW Syndicate Diplomacy 1D: done" + cargo "sensors" 10 + blocked `Freya contacts you and says, ", you're going to need ten tons of cargo space for this next mission." You should return here after freeing up .` + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + conversation + `You meet up with Tomek and Freya, who are looking over a map of the nearby systems. "This is a choke point," says Freya, pointing to the Wei system. "Any attack on us will come either through Wei or Lesath, and Wei is much more likely. And that also means that if we can monitor what is happening there, we will have advance warning of any attack."` + ` Tomek adds, "As you may know, the planet Hope is in the Wei system. It's a former colony that is now an ice planet. Our plan is to deploy a sensor network on Hope, tracking every ship in system. Freya designed the equipment, so she can explain how to deploy it."` + ` Freya explains where on the planet each sensor should be installed, and how to cover them in insulative shielding so their heat and energy signatures will be difficult to detect. "Once the network is deployed," she says, "you will begin receiving telemetry. A good way to test it is to make sure it is picking up your own ship. Any questions?"` + choice + ` "No, sounds good."` + accept + on visit + dialog phrase "generic cargo on visit" + + + +mission "FW Hope Recon 1B" + landing + name "Early Warning Systems" + description "Report back to Freya on ." + source Hope + destination Longjump + to offer + has "FW Hope Recon 1: done" + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + + +mission "FW Hope Recon 1C" + landing + invisible + source Hope + to offer + has "FW Hope Recon 1: done" + to fail + has "FW Hope Recon 1B: done" + + npc + personality fleeing uninterested timid + government Republic + ship "Gunboat" "R.N.S. Susquehanna" + + on offer + log "Planted some sensors on the abandoned world of Hope, as an early warning system for Navy raids on Free Worlds space. The Navy appears to be doing something on this world, as well." + conversation + `You land on Hope, place Freya's surveillance rigs in the locations she specified, and fire them up. Telemetry starts coming in, and you verify that your own ship is showing up in their scans. However, they are also picking up an unidentified heat signature on another part of Hope. Do you investigate?` + choice + ` (Of course!)` + ` (No, sounds risky.)` + decline + + apply + set "fw caught navy planting sensors" + ` You approach the location, flying low to avoid detection, and come upon a Navy Gunboat, landed on the planet. Some distance away from the ship, several figures in thick snowsuits are setting up some sort of equipment with lots of antennae. It seems that the Navy had the same idea as Freya, of using this world as a listening post. Your sensors show that the Gunboat is powered down.` + ` The moment your ship comes over the horizon, they start running back toward the Gunboat. You destroy their equipment with a few well-placed shots, then train your guns on the crew members, who are still some distance from their ship. When they realize they cannot get back to it before being shot, they raise their hands in surrender.` + ` You count seven crew members in the group, which is the typical crew complement of a Gunboat. That may mean the Gunboat is uncrewed, and you could kill the crew and steal it. On the other hand, if there are more crew aboard the ship it would be better to destroy it first, then finish off the landing crew.` + choice + ` (Destroy the ship, then finish off the crew.)` + goto destroy + ` (Kill the landing crew, then steal their ship.)` + goto steal + ` (Spare the crew, and chase their ship out of this system.)` + goto spare + + label destroy + ` It turns out you made the right choice: someone is indeed onboard the Gunboat still, because the moment you open fire it raises shields and starts powering up its engines and weapons. But, your initial shots must have damaged some critical systems, because it only manages to fire a few shots at you and to lift off about thirty meters into the air before crashing back down onto the ice and exploding. You quickly pick off the landing crew as well; they have no place to hide on the broad, flat glacial expanse.` + ` Your own mission is complete, so it's time to return to and report to Freya.` + decline + + label steal + ` The landing crew has absolutely nowhere to hide in this glacial field; you pick them off easily. There is no response from the ship, so you land beside it and prepare to board it. But, the moment you open your hatch, the other ship roars to life, powering up its engines and beating a hasty retreat while firing a few parting shots at you from its turret. You fire up your own engines and pursue it...` + launch + + label spare + apply + karma ++ + ` Most ships are equipped with external speakers for exactly this sort of situation. Speaking through them, you tell the Navy crew below, "Return to your ship and leave this system immediately." They beat a hasty retreat and fire up their engines. You follow their ship into orbit to make sure it truly does leave the system...` + launch + + + +mission "FW Hope Recon 1D" + landing + name "Destroy Sensors" + description "Travel back to and destroy any Republic sensors you find there." + source Longjump + destination Hope + to offer + has "FW Hope Recon 1B: done" + + on offer + conversation + branch caught + has "fw caught navy planting sensors" + `You report back to Freya and Tomek. "I saw a weird sensor blip," you say, "but I was afraid to follow up on it. It may have been the Navy, planting sensors of their own, or doing something else on the planet."` + goto sensors + label caught + `You report back to Freya and Tomek. "The sensors are deployed," you say, "but I caught the Navy doing the same thing. I destroyed one of their installations, but there might be others."` + label sensors + ` Tomek frowns. "What do you think, Freya?"` + ` "I'd say, live and let live. We have no plans to expand north, so it doesn't cost us anything for them to know what is happening in that system. And we don't have resources to spare on sweeping the planet for their sensors."` + choice + ` "Makes sense to me."` + goto next + ` "Well, I'd rather not give them any advantage, no matter how slight."` + goto attack + + label next + ` "Good," says Freya, "because I've got a much more interesting job for you to do next. The people at Kraz Cybernetics have a new toy they want to test out, and I volunteered you to help out. They're waiting for you on Rust, in the Kraz system."` + decline + + label attack + ` "It's up to you," says Tomek. "If you want to go back there, you can. But it'll just create more ill will, without gaining us any tactical advantage."` + ` "Also," says Freya, "I've got a much more interesting mission for you. The people at Kraz Cybernetics have a new toy they want to test out, and I volunteered you to help out. They're waiting for you on Rust, in the Kraz system."` + choice + ` "Sorry, but I hate leaving a job unfinished. I want to destroy those sensors."` + ` "Okay, you've convinced me."` + decline + + ` "Fine," says Freya, "but report to Rust when you're done. And try not to get yourself killed." She's clearly disappointed in you.` + accept + + npc + system Wei + personality staying + government Republic + fleet "Large Republic" + + on complete + log "Destroyed some Navy sensor installations on Hope, but it will likely be only a matter of days before they replace them." + conversation + `You spend a while sweeping the planet and hoping that the Navy won't come after you. In all, you discover three more sensor installations. There is no way to be sure if you found them all, but it's time now for you to report for duty on Rust.` + + + +mission "FW Plasma Testing 1" + landing + name "Weapons Testing" + description "Report to to assist in some experimental weapons testing." + source Longjump + destination Rust + to offer + has "FW Hope Recon 1B: done" + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + + +mission "FW Plasma Testing 1B" + landing + name "Weapons Testing" + description "As a test for the new Plasma Turret, assist the Walloping Window-Blind in destroying the Red Nile, a pirate ship that is probably in the system. Then return to ." + autosave + source "Rust" + to offer + has "FW Plasma Testing 1: done" + waypoint "Ildaria" + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + npc accompany save + government "Free Worlds" + personality heroic escort + ship "Falcon (Plasma)" "Walloping Window-Blind" + npc kill + government "Pirate" + personality plunders staying target + system "Ildaria" + ship "Leviathan (Heavy)" "Red Nile" + dialog `The has been eliminated. Time to return to and report to Barmy Edward.` + + on visit + dialog "You have reached , but your mission is not complete - either the Red Nile is not destroyed, or you have left the Walloping Window-Blind behind." + + on offer + log "People" "Edward Tivrusky" `Barmy Edward is the Chief Offensive Engineer at Kraz Cybernetics, known for his inventive and sometimes impractical weapon designs. Supposedly, his engineers gave him the "Barmy" sobriquet after an incident where an experimental epoxy cannon he was working on exploded and glued him to the ceiling.` + conversation + scene "scene/loc5" + `You are met in the spaceport by a junior engineer from Kraz Cybernetics, who leads you to their facility and introduces you to his boss, who is known as "Barmy Edward." Edward is wearing a set of thick welding glasses and smoking a cigarette. "Pleased to meet you," he says, extending a hand that is encased in a heavy leather glove.` + choice + ` "Pleased to meet you, too, sir."` + goto sir + ` "Same here."` + goto same + + label sir + ` "Don't call me 'sir,'" he says. "I'm not wearing a suit."` + ` "Sorry," you say. "It's just all these militia habits I'm learning."` + goto explain + + label same + ` "I've heard good things about your work," he says. "Assisting the Free Worlds and all. Not that I'm big on politics, but I do like blowing things up."` + choice + ` "Me too."` + ` "Well, we try to only blow things up when strictly necessary."` + + label explain + ` "Of course," he says. "Anyway, I bet you're wondering what new toys we're going to let you play with." You nod. He says, "We've been trying to come up with a weapon for our capital ships, something that's a match for one of the Navy's heavy laser turrets. Something more elegant than those awful quad blaster turrets the Syndicate makes. So I thought, why not take the biggest thing we've got, and then mount a pair of them on a turret?" He beckons for you to follow, and leads you through a door and into a hangar.` + scene "outfit/plasma turret" + ` In front of you is a turret. It is almost absurdly large: a pair of plasma cannons mounted on a massive rotating base. "Sixty tons," says Barmy Edward. "Draws more power than... well, than anything else, practically. Runs a little hot, too."` + choice + ` "It's so... big!"` + goto big + ` "I want one!"` + goto want + ` "That's the ugliest turret I've ever seen."` + goto ugly + + label big + ` "Kind of mesmerizing, huh?" he says.` + goto plan + + label want + ` "Well, you'll have to wait a month or two for us to work out the kinks," he says.` + goto plan + + label ugly + ` "If you're looking for pretty," he says, "go buy one of those wussy guns that Lovelace Labs churn out. We don't do pretty here."` + goto plan + + label plan + ` "So, where do I come in?" you ask.` + ` "Well, the Council says no testing against the Navy yet. No point in provoking a fight just to try out an untested weapon. So I asked them what other target they could suggest, and they mentioned this pirate ship by the name of Red Nile, that's been haunting the system, sniping on merchants that take a wrong turn and end up there."` + ` With a grand gesture, he indicates an aging Tarazed Falcon parked in the far corner of the hangar. It's a little rusty, and the paint is flaking, but a Falcon is an impressive ship under any circumstances. "We packed four of our prototypes into our department's very own test ship, the Walloping Window-Blind. We can't let you fly her, of course," he says, "on account of she's dearer to us than our own children. So the plan is, the Window-Blind will accompany you to , and you fight the pirates together, taking careful note of how the guns perform. Sound like fun?` + choice + ` "You bet!"` + accept + ` "What sort of ship is the Red Nile?"` + + ` "One of those antiques from Betelgeuse," he says. "Shouldn't give you any bother. Meet us back here when you're done."` + accept + + on complete + payment 200000 + event "plasma turret available" 50 + log "Assisted a Kraz Cybernetics engineer known as Barmy Edward with a test of a new and extremely powerful plasma cannon turret." + conversation + scene "scene/loc7" + `When you enter the hangar, the Window-Blind has just returned, and a team of engineers are looking it over. Barmy Edward puts down his work to come over and debrief you. "How did the turrets perform?" he asks.` + choice + ` "Very impressive. I want a few of those on my own ship."` + goto impressive + ` "Well, I was a bit worried about the ship overheating, but otherwise they work well."` + goto overheat + + label impressive + ` "Yes," he said, "the team sent me some videos of the battle. First-rate carnage. I was very pleased. Any weak spots you noticed?"` + goto improve + + label overheat + ` "Yes, it will require a lot of cooling," he says. "Any other weak spots?"` + goto improve + + label improve + choice + ` "It seems like the only way to fit a gun this big into most ships is by leaving half the hardpoints empty. It's a bit impractical."` + goto hardpoints + ` "It worked well against a large ship, but I wonder how well the turrets could track fighters."` + goto fighters + + label hardpoints + ` "It's true," he says, "most ships are designed expecting to be equipped with a larger number of smaller guns. But we think this might open up some interesting new directions in ship design."` + goto next + + label fighters + ` "I guess we'll need to test it to find out," he says, "but our main goal was to have a weapon that could do serious damage to a Cruiser. Right now the Navy's heaviest ships have ours severely outgunned."` + goto next + + label next + ` "Do you know what my next assignment is?" you ask.` + ` "Yes," he says, "leading a supply convoy to the front. You can meet up with them in the spaceport. Oh, and this is to thank you for your help." He hands you . "To help you pay for your first plasma turret once we've got them on the market," he says.` + ` "When do you think that will be?" you ask.` + ` "A month or two. I'll send you a message when they're available."` + ` "Sounds good," you say. "Thanks for involving me in your tests!"` + + + +mission "plasma turret available" + landing + source + near "Kraz" 100 + to offer + has "event: plasma turret available" + on offer + conversation + `When you land, a message pops up on your communicator from Barmy Edward. A photograph is enclosed as well. The message reads:` + scene "outfit/plasma turret" + ` Rejoice, Captain! The next time you are on Rust, you will be able to purchase plasma turrets for your very own.` + ` Regards,` + ` B. Edward Tivrusky` + ` Chief Offensive Engineer` + ` Kraz Cybernetics` + decline + + + +mission "FW Supply Convoy 1" + name "Escort Supply Convoy" + description "Escort this convoy carrying equipment from Kraz Cybernetics to the militia base on ." + autosave + source Rust + destination Longjump + to offer + has "FW Plasma Testing 1B: done" + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + conversation + `In the spaceport, you meet up with a woman wearing a militia uniform and carrying a clipboard. "Are you Captain ?" she asks. You nod. "We have a large shipment of weapons and equipment that needs to go to the militia base on . Your job is to make sure none of these ships get... lost in transit." She points to a large landing pad where you count ten Star Barges lined up next to each other.` + choice + ` "Isn't it risky to transport valuable cargo in such flimsy and vulnerable ships?"` + goto risky + ` "Hey, I'm a starship captain, not a cattle herder!"` + goto cattle + ` "No problem. I'll see to it that they arrive safely."` + accept + + label risky + ` "It would be, except that our Free Worlds military presence has basically eliminated piracy in the Rim. And in any case, we're saving a lot of money on crew salaries by using ships that can be piloted by one person."` + choice + ` "Okay, I hope you're right!"` + accept + + label cattle + ` She grins. "Yes, I know it's not terribly glamorous work, and keeping track of a big fleet of slow ships is a pain. But, bulk freighters are just too expensive to use on internal cargo convoys. Just make sure you do a head count when you arrive in each system."` + choice + ` "Okay, whatever it takes to further the cause of freedom, I'll do it."` + accept + + npc accompany save + government "Free Worlds" + personality timid escort + fleet + cargo 4 + names "civilian" + variant + "Star Barge (Armed)" 10 + + on visit + dialog "You have reached , but you left part of your convoy behind! Better depart and wait for them to arrive in this star system." + + npc + government "Pirate" + personality plunders staying + system "Sabik" + fleet "Small Southern Pirates" 2 + + on complete + dialog + `You make sure that all ten Star Barges have landed safely, then report to the quartermaster. He thanks you for your work, and mentions that Tomek has asked to see you in the spaceport bar.` + + + +mission "FW Pirates 1" + name "Pirate Reconnaissance" + description "Scout out all the pirate systems on the southern fringe of human space, then report back to Tomek on ." + source Longjump + waypoint "Men" + waypoint "Antares" + waypoint "Shaula" + waypoint "Nunki" + to offer + has "FW Supply Convoy 1: done" + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + log "Tomek, from the Free Worlds Council, is trying to decide how to best deal with the threat of the pirates to the south of Free Worlds space." + conversation + `Tomek is sitting at the bar with a galactic map and a tumbler of whiskey. The map has notes written all over it, with lines marking the current Free Worlds and Republic territories. "Good to see you, !" he says. "I hope whatever weapons Barmy Edward had you testing worked well. Most of his inventions are pure genius, but some are just bizarre and useless."` + ` You describe to him the impressive performance of the Plasma Turrets, and the challenge of finding a ship with enough size for them. "Excellent!" he says. "That opens up some interesting tactical possibilities. But now it's time to switch gears entirely."` + ` He smooths out the map, sweeping a few stray peanuts and crumbs off it. Apparently he's been sitting here for quite a while. "Right now," he says, "the Navy is leaving us alone, and we have no good reason to attack them. So the Council has been turning its attention to other matters, namely the pirates. They're a big threat to our shipping, and plus if we could do something about them, it would gain us a whole lot of support in the nearby systems that have not yet joined us."` + choice + ` "Agreed."` + goto agree + ` "But isn't the Navy still the bigger threat?"` + + ` "Maybe. But remember that what we're trying to do here is build a new government, not fight a war. We have absolutely no desire to take all of human space away from the Republic. All we want is the freedom to govern our own selves, here in our one corner of the galaxy. So attacking systems that the Republic holds right now would make absolutely no sense."` + ` "I suppose you're right," you say.` + + label agree + ` "So, here's the plan," he says. "These four systems belong to the pirates." He points to them on the map. "We want you to scout out all four systems. Just a quick fly-through, no need to land on their planets. Then report back to us, and we'll decide what our next step will be."` + ` As you are about to leave, he says, "Oh, one other thing: you've been approved for a salary raise to 800 credits. We figure that helping you maintain a slightly larger ship is a worthwhile investment. Congratulations, Captain."` + accept + + on accept + "salary: Free Worlds" = 800 + + on visit + dialog phrase "generic waypoint on visit" + on complete + dialog + `You have scouted out all four pirate systems that Tomek asked you to visit. Time to head back to the spaceport bar and see if he is waiting for you.` + + + +mission "FW Pirates 1A" + landing + source "Harmony" + to offer + has "FW Pirates 1: active" + + on offer + conversation + `As you land on , you recall that the monks who live here are involved in some sort of outreach to children serving as pirate crew members. They might have something to say about the best way to deal with the pirate threat. Do you want to visit them?` + choice + ` (Yes.)` + ` (No.)` + decline + ` It's a short walk to the monastery from the spaceport. When you arrive there, you run into a monk who is working in the garden. He glances up, and recognizes you. "Welcome back," he says. "You're Katya's friend, right? I'm David. I've forgotten your name."` + ` "," you say.` + ` He brushes some of the dirt off his hands and then shakes hands with you. "How are you doing?" he asks. "And how is Katya? And Ijs?" You explain to him that you are now an official member of the Free Worlds, and that Katya has been captured by the Republic. He is clearly shocked and saddened by the news. After pressing you for all the details, he asks, "And what about you? What brings you to Harmony?"` + choice + ` "The Free Worlds is hoping to eliminate piracy in this sector, and I was hoping for advice on what targets we should attack."` + goto attack + ` "The Free Worlds is thinking of launching an attack on the pirates, but I've been thinking about what Brother Greg said about the pirate crews being just kids."` + goto kids + label attack + ` "If you want some military advice," he says, "here's what I can tell you. You cannot create peace using violence. Most people on the pirate worlds are not pirates, just ordinary people unlucky enough to be born there. Or people who feel unwelcome everywhere else."` + goto advice + label kids + ` "It's true," he says. "If you fight the pirates, innocent lives will be lost."` + goto advice + label advice + ` "Then what do you suggest we do?" you ask.` + ` "Well," he says, "it's worth noting that most people on the 'pirate' worlds are not pirates. They're just anarchists. As a monk, I feel a sort of kinship with them."` + choice + ` "How so?"` + ` "Naturally."` + goto continue + ` "For starters, we both wear black all the time," he says, grinning. "And more to the point, we're both seeking to build an alternative community according to our own ideals. Historically, monasticism can actually be seen as a form of utopic anarchism - 'Fear none but God' and all that."` + choice + ` "Of course."` + ` "That makes absolutely no sense. Are you joking around with me?"` + label continue + ` He grins. "Well, that's a tangent, anyway. My real advice is this: figure out what the people on those pirate worlds want, and how to offer it to them. Freedom from government intervention would be a good start. But that means no annexing their territory for the Free Worlds. Instead, you could offer them some sort of pact: they stop supporting pirate fleets, and you agree to leave their planets in peace."` + choice + ` "Thanks for the advice. I'll see if we can work out something like that."` + ` "No way. We need to speak the language they understand. Overwhelming force."` + goto force + ` He wishes you the best of luck, and you return to the port.` + decline + label force + ` "It won't end," he says, "not unless you exterminate every last person on those planets. But I can't control what choices you make. Good luck." He returns to gardening, and you walk back to the spaceport.` + decline + + + +mission "FW Senate 1" + name "Senator Huygens" + description "Meet Senator Arianna Huygens on , and transport her to the new Free Worlds Senate building on Bourne." + source "Longjump" + destination "Mere" + to offer + has "FW Pirates 1: done" + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + log "The Free Worlds have finally elected a Senate, which will be convening for the first time soon on Bourne." + conversation + `Surprisingly, when you get back to Longjump you find that Tomek is no longer there. A courier hands you a short note: "Captain : because the decision of how to deal with the pirates is of interest to all the Free Worlds, we are convening the first session of the Free Worlds Senate ahead of schedule. I have already left for Bourne. You have been assigned to transport Senator Arianna Huygens of Mere; please pick her up as soon as possible and bring her with you."` + accept + + + +mission "FW Senate 1B" + landing + name "Senator Huygens" + description "Transport Senator Arianna Huygens to ." + source Mere + destination Bourne + to offer + has "FW Senate 1: done" + passengers 1 + blocked "You have reached , but you do not have a bunk free for Senator Huygens. You should return here after freeing up a bunk." + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + log "People" "Ijs Springborn" `Ijs is now working to found the Conservatory, a publicly funded Free Worlds university that will have a particular focus on terraforming technology. Their goal is to make terraforming methods efficient enough that even Dirt Belt worlds will be able to afford them.` + conversation + `Senator Huygens turns out to be an attractive woman in her mid-fifties, with a dour expression on her face. "About time you showed up," is all she says when you introduce yourself.` + ` You take one of her suitcases and lead her into your ship to her room. Once you get there, she says, "I'm glad the Council relented and agreed to convene the Senate. I had begun to worry that the democracy we signed up for had become an oligarchy instead."` + ` "What do you mean?" you ask.` + ` "Don't play dumb. I mean the Council, deciding everything."` + choice + ` "Don't worry, it was never their intention to hold on to power once each world had had sufficient time to elect their own representatives."` + ` "Hey, the Council has provided great leadership at a time when no one else was ready to take charge. Give them some respect."` + ` She looks angry for a minute, then her expression softens. "Oh, pardon me," she says. "I was treating you like another scheming politician, but now I realize you're way too clueless for that. Tell me, Captain, do you know what makes politics similar to piloting a ship?"` + choice + ` "I have no idea."` + ` "Ummm... they both involve momentous decisions that have serious consequences?"` + ` "They both require someone skilled and decisive to be in command?"` + ` "The correct answer," she says, "was, 'nothing whatsoever; they are entirely different disciplines.' Now, hurry up, I hope to be on Bourne a week from now." You consider explaining to her that it's impossible to get there that fast, but decide against it.` + accept + + on visit + dialog `You land on , but realize that your escort carrying Senator Huygens hasn't entered the system yet. Better depart and wait for it to arrive.` + on complete + conversation + `You drop off Senator Huygens, who says nothing by way of acknowledging your help except, "It's about time we got here." She hurries off.` + ` A few minutes later, someone shouts, "Hello there, Captain !" It's Ijs Springborn. "I'm glad to see you again," he says.` + choice + ` "You too. What brings you to Bourne?"` + goto bourne + ` "You too. Did you hear what happened to Katya?"` + goto katya + label bourne + ` "I guess I'm sort of a lobbyist," he says, "here to make Katya's dream a reality."` + goto dream + label katya + ` "Yes, that's why I'm here," he says, "to make sure her dream becomes a reality."` + label dream + ` "Which dream?" you ask.` + ` "Terraforming for the masses. A publicly funded university and research center. Are you familiar with the Free Worlds taxation model?"` + ` "Not really," you say.` + ` "It's brilliant. And probably totally unsustainable. Each world that joins us negotiates a certain yearly tax amount based on their population and resources. In return they gain access to our defense fleet and other shared resources. Twenty percent of each planet's tax payments are 'unrestricted,' money the Free Worlds can use for whatever we think is most important. But the rest of the taxes can be earmarked for whatever projects that world thinks are most important. Those taxes can also be an in kind donation, such as supplying ships or crews for the common militia..."` + ` He continues talking for quite some time. You stop even trying to follow what he is saying. Finally he sees the blank expression on your face and stops babbling. "The point is," he says, "if we can convince enough worlds to pool their money, the Conservatory will become a reality. Our own public university."` + choice + ` "So you're here to talk to the senators?"` + ` "Sounds like that could be a great public relations move for convincing more worlds to join us."` + ` "Indeed," he says. "Anyway, I'm off to a meeting, but meet me later in the spaceport if you've got room for some passengers."` + + + +mission "FW Pirates 2" + landing + name "Southern Patrol" + description "Lead a patrol through the Free Worlds systems on the southern rim, driving off any pirates you encounter, then meet up with Tomek on ." + autosave + source "Bourne" + waypoint "Yed Prior" + waypoint "Beta Lupi" + waypoint "Kappa Centauri" + waypoint "Pherkad" + waypoint "Alniyat" + waypoint "Dschubba" + waypoint "Han" + waypoint "Atria" + destination "Longjump" + to offer + has "FW Senate 1B: done" + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + conversation + `A few minutes later, Tomek shows up at your ship. "Glad you made it," he says. "Sorry to disappear on you earlier."` + choice + ` "Has the Senate decided anything about the pirates yet?"` + goto pirates + ` "It seems like some people are a little bit hostile toward the Council."` + goto council + label pirates + ` "Not yet. This is why we wanted to get as much done as possible while we were still under a relatively agile leadership structure. Getting two dozen politicians to agree on any course of action is... difficult. What did your reconnaissance turn up?"` + goto recon + label council + ` "You mean Arianna? Don't worry, she's one of those people who by reflex opposes any idea that comes from someone other than her. Most people appreciate what the Council has done, and in fact before you even arrived the Senate voted to give us a continued advisory role, under the Senate's supervision."` + ` "They had that vote before she arrived?"` + ` "Yes, we already had a quorum. She was the last to get here, because of her transportation troubles. Sorry to give you a menial job like that, by the way. Now, what can you tell me about the pirates?"` + label recon + ` You show him your sensor logs. "I've been trying to decide what advice we should give the Senate," he says. "A shock and awe assault on Greenrock might bring all the pirate systems in this sector under our control overnight. But we might have fewer losses if we attack the smaller worlds first, then demand that Greenrock surrender."` + choice + ` "I say we strike right at their heart, and launch a massive assault on Greenrock."` + goto greenrock + ` "Why not start by clearing out the Antares system? It's not very well defended."` + goto antares + ` "Occupying four pirate systems in perpetuity would be a huge drain on our resources. Why not try to negotiate with them, say by offering those worlds freedom from our interference as long as they stop supporting pirate fleets?"` + goto diplomacy + label greenrock + apply + set "fw pirate suggestion: greenrock" + ` "That's definitely the fastest solution," he says, "and it would be a great show of strength to impress worlds that are still undecided about joining us."` + goto next + label antares + apply + set "fw pirate suggestion: antares" + ` "Sounds reasonable to me," he says. "We could probably do that with minimal loss of life. But the risk is that Greenrock would still refuse to surrender."` + goto next + label diplomacy + apply + set "fw pirate suggestion: diplomacy" + ` He frowns. "Negotiate with criminals?"` + ` "I'm told that only a small portion of the people on those worlds actually engage in piracy," you say, "and many of them are children pressed into service as crew members."` + ` "That may be," he says, "but their leaders are dangerous criminals, perhaps even more dangerous than the Navy, because they have no honor or morality. And every anarchist world is a possible haven for other lawless individuals. Including any of the Alphas who are still in hiding. So I say, we need to capture and control those worlds."` + label next + ` "But I suppose we need to wait for the Senate to decide?" you ask.` + ` "Indeed," he says. "In the meantime, I've got a related mission for you. While the Senate is deliberating, I'd like you to lead a patrol through our systems in the southern rim, to keep up enough of a presence to keep the pirates at bay. Once you've finished patrolling, bring the fleet back to . By then I should be back there, and we'll discuss our next steps. Can you do that?"` + ` "Of course!" you say.` + accept + + npc + personality heroic escort + government "Free Worlds" + fleet "Small Free Worlds" 2 + fleet "Large Free Worlds" + + on visit + dialog phrase "generic waypoint on visit" + on complete + dialog "Your patrol fleet is still busy finding landing spots, but your work is done. Time to head to the spaceport bar and see if Tomek is there." + + + +mission "FW Pirates 3" + name "Pirate Diplomacy" + description "Following the Senate's orders, travel to and negotiate with the ruling authorities. Don't fight pirates if you don't have to, and don't let your escort be destroyed." + source Longjump + destination Thule + clearance + to offer + has "FW Pirates 2: done" + to fail + has "fw pirates: disobeyed senate" + + npc accompany save + personality timid escort + government "Free Worlds" + ship "Falcon" "F.S. Terebinth" + + on offer + log "Given orders by the Free Worlds Senate to escort a diplomatic mission to the anarchist planet Thule. Tomek is not happy about bargaining with the pirates instead of fighting them." + + on visit + dialog phrase "generic arrived-without-npc dialog" + + on complete + karma ++ + + + +mission "FW Pirates 3.1" + name "Attack Antares" + description "Instead of following the Senate's orders, launch a Free Worlds attack on and suppress any Pirate opposition, then land on ." + source Longjump + destination Bloodsea + clearance + to offer + has "FW Pirates 2: done" + not "fw pirate suggestion: greenrock" + to fail + has "FW Pirates 3: done" + + npc + personality heroic staying + government "Free Worlds" + system Antares + fleet "Small Free Worlds" + fleet "Large Free Worlds" 2 + + npc kill + personality plunders staying + government "Pirate" + system Antares + fleet "Small Southern Pirates" 2 + fleet "Small Northern Pirates" + fleet "Large Southern Pirates" 2 + fleet "Large Core Pirates" + fleet "Large Northern Pirates" + + on offer + conversation + branch antares + has "fw pirate suggestion: antares" + `You find Tomek in the spaceport bar, talking with Freya and JJ. "Well, Captain," says Tomek, "you're going to be happy to hear this. The Senate recommended the same approach you did: negotiating with the pirates." He seems very upset at this.` + goto orders + label antares + `You find Tomek in the spaceport bar, talking with Freya and JJ. "Well, Captain," says Tomek, "the Senate doesn't see things your way. Instead of attacking the pirates, they want us to negotiate with them." He seems very upset at this.` + label orders + ` JJ explains, "We've been asked to deliver an ultimatum to each pirate world, starting with the ruling authorities on Thule, in the Men system. The Free Worlds maintains the right to attack any ships engaged in piracy. Any world that continues to support piracy, slavery, or illegal weapons manufacture will be a valid military target for us. But first, we are to offer each world the opportunity to become truly autonomous and free from outside intervention, if they will pledge to cease those activities."` + ` Freya says, "The thing is, just like any other world, most people on the 'pirate' planets are just ordinary farmers, or factory workers, or whatever. The only difference is, they want no off-world government telling them how to live. So that's what we're going to offer them."` + choice + ` "That's good news! I think the Senate made the right choice."` + goto agree + ` "That doesn't make any sense. If we leave those pirate worlds alone, they'll stab us in the back some time in the future."` + goto disagree + label agree + ` "Well, I think the Senate has water flowing through their veins instead of blood," says Tomek, "and I think asking anarchists to make a binding diplomatic contract is an exercise in futility." You notice that his face is very flushed: he may be drunk.` + goto plan + label disagree + ` "Absolutely," says Tomek. "The Senate doesn't know what's best for them. Perhaps we should save them from their own stupidity and make sure the right thing gets done."` + ` "Tomek," says Freya, "this is a democracy. We follow the Senate's orders."` + label plan + ` JJ says, "Captain , the Senate wants you to travel to Thule and deliver their ultimatum. You will be given a single Falcon as an escort: not enough for a battle fleet, just enough to keep you safe. You are to avoid engaging any pirates you meet, if possible."` + ` "I'll introduce you to your escort," says Tomek, and he leads you out of the bar. Once you are outside, he pulls you aside and says, "If by any chance you are attacked by pirates along the way, and if you have any reason to suspect that they originate from the system, you would be totally justified in attacking that system instead of following your initial orders. I could even supply you with a backup fleet, if that happened."` + choice + ` "You're asking me to go against the Senate's decision?"` + ` "Understood."` + accept + ` "Never mind," he says, "I guess you're as weak-willed as the rest of them." He walks back into the bar and leaves you alone.` + accept + + on visit + dialog `You've landed on , but there are still pirates defending the system. All pirates in the system must be eliminated before can be taken.` + on complete + set "fw pirates: disobeyed senate" + set "fw pirates: victory" + event "fw suppressed Bloodsea" + event "fw abandoned Bloodsea" 70 + + + +mission "FW Pirates 3.2" + name "Attack Greenrock" + description "Disobeying the Senate's orders, head to and gather a Free Worlds fleet for an all-out attack on the pirate world of Greenrock." + source Longjump + destination Trinket + to offer + has "FW Pirates 2: done" + has "fw pirate suggestion: greenrock" + to fail + has "FW Pirates 3: done" + + on offer + conversation + `Tomek meets you outside the spaceport bar and pulls you roughly aside into an alley. "Do you still think that an all-out assault on Greenrock is our best option?" he asks. Standing so close to him, you can't help notice the whiskey on his breath.` + choice + ` "Yes, it's our best chance for eliminating the pirates."` + goto yes + ` "Only if the Senate agrees. This is a democratic government, after all."` + ` "What's going on? Are you drunk?"` + ` "Those fools in the Senate want us to negotiate with the pirates," he says. "We need to save them from their own stupidity. I've got a battle fleet waiting for you on , brave captains who are willing to join you."` + goto others + label yes + ` "Then head to immediately. There are some militia captains there who will join you in a battle fleet. It's now or never, before the Senate finishes their work of castrating our military."` + label others + ` Just then, JJ walks out of the bar and sees you talking with Tomek. "Tomek," he says, "what are you doing? Freya and I are waiting inside." He beckons you into the bar.` + ` Inside, Freya is sitting at a table looking at Tomek's battered and whiskey-stained galactic map. As you all sit down, JJ explains, "We've been asked to deliver an ultimatum to each pirate world, starting with the ruling authorities on Thule, in the Men system. The Free Worlds maintains the right to attack any ships engaged in piracy. Any world that continues to support piracy, slavery, or illegal weapons manufacture will be a valid military target for us. But first, we are to offer each world the opportunity to become truly autonomous and free from outside intervention, if they will pledge to cease those activities."` + ` Freya says, "The thing is, just like any other world, most people on the 'pirate' planets are just ordinary farmers, or factory workers, or whatever. The only difference is, they want no off-world government telling them how to live. So that's what we're going to offer them."` + ` JJ says, "Captain , the Senate wants you to travel to Thule and deliver their ultimatum. You will be given a single Falcon as an escort: not enough for a battle fleet, just enough to keep you safe. You are to avoid engaging any pirates you meet, if possible. Understood?"` + choice + ` "Understood."` + goto leave + ` "So, we're not going to attack the pirates?"` + ` Tomek says, "No, we're just going to let them sit there waiting to stab us in the back at the first opportunity."` + ` JJ puts a hand on his shoulder and says, "Calm down. We're obeying the orders of the Senate. We have to honor the democratic process even when we don't like the decisions they make. Captain, I hope your mission to Thule is a success."` + label leave + ` As you stand up to leave the bar, Tomek says, "Remember what we talked about, ."` + accept + + + +mission "FW Pirates 3.2A" + landing + name "Attack Greenrock" + description "Disobeying the Senate's orders, launch an all-out attack on the pirate world of , then land there." + source Trinket + destination Greenrock + clearance + to offer + has "FW Pirates 3.2: done" + + on offer + conversation + `When you land on , you do indeed find a Free Worlds fleet gathered, but nowhere near as large a fleet as you had hoped for. As you survey the motley mix of grizzled militia veterans and young, naive interceptor pilots, you can't help but wonder if a fleet this size really has any chance at all against the strongest pirate world in southern space.` + ` Perhaps the Senate was right in suggesting a diplomatic solution. If you disobey their orders and lead this entire fleet to their deaths, that will not earn you any friends in the Free Worlds.` + choice + ` (Give up on Tomek's scheme and follow the Senate's orders to make a diplomatic visit to Thule, instead.)` + decline + ` (Go ahead and attack Greenrock, even though it may be an impossible fight.)` + ` You meet with the volunteer captains and give them a brief pep talk, telling them that you will be praised as heroes for years to come after you eliminate southern piracy in one fell swoop. The younger ones are fired up, but you can tell that some of the older veterans are very worried.` + ` Now all that remains is for you to travel to , defeat whatever opposition you find, and land on . Or die trying.` + accept + + on accept + set "fw pirates: disobeyed senate" + + npc + personality heroic escort + government "Free Worlds" + fleet "Small Free Worlds" 3 + fleet "Large Free Worlds" 3 + + npc kill + personality plunders staying + government "Pirate" + system Shaula + fleet "Small Southern Pirates" 3 + fleet "Large Southern Pirates" 3 + fleet "Small Core Pirates" 2 + fleet "Large Core Pirates" 3 + fleet "Small Northern Pirates" + fleet "Large Northern Pirates" 4 + + on visit + dialog `You've landed on , but there are still pirates defending the system. All pirates in the system must be eliminated before can be taken.` + on complete + event "fw suppressed Greenrock" + event "fw abandoned Greenrock" 40 + + + +mission "FW Pirates 3.1B" + landing + name "Report to Tomek" + description "Return to Longjump to report to Tomek that has been pacified." + source Bloodsea + destination Longjump + to offer + has "FW Pirates 3.1: done" + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + log "Disobeyed the Free Worlds Senate by helping to launch an attack on the pirates in the Antares system, rather than pursuing diplomatic relations with the anarchist worlds. It is unclear how long the Free Worlds can afford to maintain control of the system, however." + set "fw pirates: victory" + conversation + `As you bring your ship in for a landing on , you are struck by the utter futility of the victory you have just won. The locals stand around your ship, sullen and defiant, as you announce that this world is now property of the Free Worlds. True, you have destroyed much of their military strength, but you have no idea what to do to win the hearts of these people.` + ` But if nothing else, the battle you have fought here will give merchants in the surrounding systems a respite from piracy for many months to come, while the pirates are busy finding new ships and recruiting new crews. Time to report back to Tomek and see what your next steps will be.` + accept + + + +mission "FW Pirates 3.2B" + landing + name "Report to Tomek" + description "Return to Longjump to report to Tomek that has been pacified." + source Greenrock + destination Longjump + to offer + has "FW Pirates 3.2A: done" + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + log "Disobeyed the Free Worlds Senate by helping to launch an attack on the pirate home world of Greenrock. Captured the planet after a massive battle, but it is unclear how long the Free Worlds can afford to keep them subdued by force." + set "fw pirates: victory" + conversation + `As you bring your ship in for a landing on , you are struck by the utter futility of the victory you have just won. The locals stand around your ship, sullen and defiant, as you announce that this world is now property of the Free Worlds. True, you have destroyed much of their military strength, but you have no idea what to do to win the hearts of these people.` + ` But if nothing else, the battle you have fought here will give merchants in the surrounding systems a respite from piracy for many months to come, while the pirates are busy finding new ships and recruiting new crews. Time to report back to Tomek and see what your next steps will be.` + accept + + + +mission "FW Pirates 4" + landing + name "Defend Thule" + description "Destroy the pirate fleet that is attacking the spaceport on Thule. Free Worlds reinforcements ought to be on their way." + autosave + source Thule + clearance + to offer + has "FW Pirates 3: done" + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + npc evade + personality plunders + government Pirate + ship "Leviathan" "Dire Rain" + + npc evade + personality plunders entering + government Pirate + ship "Leviathan (Heavy)" "Red Dawn" + ship "Leviathan (Laser)" "Bleak Omen" + + npc + personality heroic + government "Free Worlds" + system Pherkad + fleet "Small Free Worlds" + fleet "Large Free Worlds" + + npc + personality heroic + government "Free Worlds" + system Alniyat + fleet "Small Free Worlds" 2 + fleet "Large Free Worlds" 4 + + npc + personality heroic + government "Free Worlds" + system Sabik + ship "Falcon (Plasma)" "F.S. White Oak" + ship "Falcon (Plasma)" "F.S. Larch" + ship "Falcon (Plasma)" "F.S. Ironwood" + + on offer + conversation + `One of the first people to step off the Terebinth when it lands is Alondo, the Free Worlds diplomat. You ask him what the plan is, now.` + ` "Well," he says, "the people I'll be meeting with here are tribal elders, of a sort. But the tribes are separated not so much by ethnicity, as by geography and ideology. I can't claim to understand all the intricacies, really, but in matters affecting the entire planet they have authority to make consensus decisions. Of course, there are hundreds of independent settlements and groups that may or may not abide by that decision."` + choice + ` "What do you think our odds are of a successful negotiation?"` + ` "What do we do if diplomacy doesn't work?"` + scene scene/army0 + ` Before he has a chance to respond, the sky lights up with incoming particle beams, and you see one of the Terebinth's engines erupt in a gout of flames. "What the hell?" says Alondo.` + ` The captain of the Terebinth, who is standing next to you, stares slack-jawed at his ship for a second before jumping into action. "Captain ," he says, "fire up your ship immediately and go after whoever is attacking us. I'll call for backup, but you will need to keep the attackers distracted until they arrive."` + launch + + on accept + event "battle for Thule" + on visit + dialog phrase "generic pirate fleet battle on visit" + + + +event "battle for Thule" + system Men + fleet "Small Southern Pirates" 10000 + + + +mission "FW Pirates 4B" + name "Return to Longjump" + description "Escort the newly repaired F.S. Terebinth back to the Free Worlds base on ." + autosave + landing + source Thule + destination Longjump + to offer + has "FW Pirates 4: done" + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + npc accompany save + personality timid escort + government "Free Worlds" + ship "Falcon" "F.S. Terebinth" + + on visit + dialog phrase "generic arrived-without-npc dialog" + + on offer + log "The elders on Thule do not want to join the Free Worlds, but they have agreed to crack down on pirate activity in their system and to welcome Free Worlds visitors to their planet." + event "Thule becomes independent" + conversation + `A pall of smoke still hangs over the spaceport, and as you are coming in for a landing you fly over one landing pad where bodies draped in sheets have been laid out side by side: dozens of casualties. Several buildings are in ruins, some of them still smoldering.` + ` Alondo has survived, fortunately. He tells you, "While the fight was going on overhead, I met with the elders, and they agreed that now that the Free Worlds exist and opposing the pirates is a viable option, they will try to put an end to piracy in this system. But they have no interest whatsoever in joining the Free Worlds."` + choice + ` "That's the best we had hoped for, right?"` + goto best + ` "While we've got our fleet here, why not just demand that they join us?"` + ` "You can't force people to join a democracy," he says. "Maybe some day they'll be ready, but in the meantime, any pressure we exert on them will turn them from an almost-ally into an enemy."` + goto next + label best + ` "Indeed," he says, "I hate to say it, but that pirate attack actually helped our case. But only time will tell what will come of this experiment of letting worlds be 'independent.' If more worlds start wanting total independence, rather than joining us, our future may not be sustainable."` + label next + ` "So, what do we do next?" you ask.` + ` "Well, the Terebinth is patched up, but they could use an escort back to . After that, you'll have to see what the Senate or the Council want you to do."` + accept + + + +mission "FW Pirates 4.1" + landing + name "Senate Hearing" + description "Report to for a Senate hearing on your recent failure to obey their orders. If you do not arrive by , your service will be terminated." + source "Longjump" + destination "Bourne" + deadline 14 + to offer + has "fw pirates: victory" + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + log "People" "Tomek Voigt" `Tomek was removed from the Council and placed under house arrest by the Senate after he disobeyed their orders and tried to launch an attack to capture the Pirate world of Greenrock rather than pursuing the diplomatic solution that the Senate preferred.` + conversation + `JJ and Freya meet you soon after you land on . "Congratulations," says JJ, "you're a goddamn hero. Now, what exactly were you planning on doing next?"` + choice + ` "Station a fleet in orbit to keep the locals pacified."` + goto fleet + ` "Launch a ground assault on the planet."` + goto ground + ` "Subdue the locals with orbital bombardment."` + goto bombard + label fleet + ` "The fleet that's currently protecting us from the Navy, you mean? Sure, it makes perfect sense to split up that fleet in order to baby-sit a pirate world."` + goto tomek + label ground + ` "Are you out of your mind?" he says. "We have no ground army. And even if we did, pirate settlements are like fortresses. We'd have no hope of subduing them."` + goto tomek + label bombard + ` Freya looks shocked. "You're suggesting committing war crimes?" she says. "Sure, I bet that will make tons of other worlds flock to our cause."` + goto tomek + label tomek + ` "Well, I'm sure Tomek had a plan," you say. "Why don't we ask him?"` + ` "We could do that," says Freya, "if he weren't currently under house arrest on Bourne for disobeying the Senate."` + ` The last vestiges of the elation you have been feeling over your victory are suddenly replaced by a sense of dread. "What about me?" you ask.` + ` JJ says, "You are temporarily suspended from your service to the Free Worlds, and commanded to report to Bourne for a Senate hearing within the next two weeks. If you do not report for your hearing, your service will be terminated. And given your reputation, I doubt you will be able to find any meaningful employment elsewhere in human space."` + ` "I'm very disappointed in you," says Freya, as she and JJ leave.` + accept + clear "salary: Free Worlds" + + on complete + event "navy occupying the south" 50 + set "fw first chapter done" + log "Officially censured by the Free Worlds Senate for launching an attack on a pirate world rather than obeying their instructions to seek a diplomatic solution. It may be a while before any further work for the Free Worlds is available." + conversation + `With some trepidation, you enter the Senate building and introduce yourself to the receptionist. He says, "Please wait here. Someone will come for you when they are ready."` + branch greenrock + has "FW Pirates 3.2B: done" + ` Several hours pass. Finally, you are led into the Senate chamber, where several dozen senators sit, each with a name card identifying the world they represent. Senator Huygens of Mere asks the first question. "Captain , is it true that you took part in a recent unauthorized attack on Bloodsea in the Antares system?"` + goto start + label greenrock + ` Several hours pass. Finally, you are led into the Senate chamber, where several dozen senators sit, each with a name card identifying the world they represent. Senator Huygens of Mere asks the first question. "Captain , is it true that you took part in a recent unauthorized attack on Greenrock in the Shaula system?"` + label start + choice + ` "Yes, that is correct."` + goto knew + ` "I was following orders from Tomek, from the Council."` + ` "I didn't ask what your excuse is," she says. "I asked whether you took part in the attack."` + ` "Yes, I did," you say.` + label knew + ` "Were you aware at the time that you were going against the orders of the Senate?"` + choice + ` "Yes."` + goto reason + ` "No, I was led to believe that I was following the Senate's orders."` + ` "Interesting," says Arianna. "That's not what Tomek told us. And JJ and Freya both said that you were well aware of the Senate's wishes."` + label reason + ` One of the other senators, an older man, asks, "Why did you choose to take part in the attack?"` + choice + ` "I wanted to do something to end the pirate threat."` + ` "I trusted that Tomek would know the best strategy."` + ` "I guess I got too caught up in trying to be a hero."` + goto hero + ` "And how did that work out?" says the old man. "How long after the battle did it take you to realize that we have no way of holding on to the planet you conquered?"` + ` "Not long," you admit.` + goto sentence + label hero + ` "Indeed," says the senator. "And I bet it wasn't long after the battle that you realized saving the galaxy isn't that easy."` + ` "I suppose so," you admit.` + label sentence + ` A third senator speaks up, a woman whose name card identifies her as Sara, from Skymoot. "That will be all, Captain . The Senate will confer and decide whether we want your continued services."` + ` You are led back out to the lobby, where you wait for what feels like another hour. Finally, a messenger comes and hands you a small slip of paper. You open it. The message reads: "We have decided that you will be suspended without pay. When we are in need of your services again, we will contact you." It looks like for now, you are back to being a simple merchant captain.` + + + +mission "FW Refinery 1" + landing + name "Smuggler's Den Repairs" + description "Travel to Tundra and pick up a shipment of equipment for repairing the refinery on Smuggler's Den." + autosave + source Longjump + destination Tundra + clearance + to offer + has "FW Pirates 4B: done" + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + log "People" "Tomek Voigt" `Tomek was removed from the Council and placed under house arrest by the Senate after he disobeyed their orders and tried to launch an attack to capture the Pirate world of Greenrock rather than pursuing the diplomatic solution that the Senate preferred.` + conversation + `You arrive back on Longjump to a hero's welcome. People have heard of the battle you fought on Thule and the deal that was forged with the locals there. JJ and Freya greet you too, and congratulate you. But then Freya says, "We need to talk in private."` + ` You lead them into your ship, where Freya explains, "Soon after you left for Thule, Tomek took off on his own and raised a fleet for an attack on Greenrock. He thought the Senate's plan of making a deal with the pirate worlds was too cowardly, and that we needed a show of strength instead. But he was defeated by the pirates. His fleet retreated, with heavy losses, and when they landed back on Trinket, Tomek was put under house arrest by order of the Senate."` + choice + ` "Why would Tomek do something like that? It's unthinkable!"` + goto attack + ` "How can the Senate have him arrested? He's part of the Council!"` + goto defend + label attack + ` "That's easy to answer," says JJ. "He didn't like the idea of taking orders from the Senate. He thought they should treat him like a hero and go along with whatever he thought best."` + goto next + label defend + ` JJ and Freya are both quiet for a minute, then Freya says, "You know, there are people in the Senate who worry that the Council could become the ruling authority in the Free Worlds, instead of a democratic Senate. It wouldn't be the first time a people's revolution turned into an oligarchy. We of the Council have to be careful not to let that happen."` + goto next + label next + ` "So, what will happen to Tomek?" you ask.` + ` "He's out of the picture for now," says Freya. "But he's a tactical genius. We'll need his advice, if this war turns worse. In the meantime, though, we need your help with some peacemaking."` + choice + ` "How so?"` + goto repairs + ` "So we're just going to let Tomek stay under arrest?"` + ` "Yes," says Freya, firmly. "Don't be a fool, . We're trying to create a new sort of democracy here, and we can't do that by flaunting its rules."` + ` "I suppose you're right," you say. "So, what's next?"` + label repairs + ` "Well, thanks to you, the Men system is no longer engaged in piracy," says JJ. "And that means the folks on Smuggler's Den are in need of new work. That station used to be a deuterium refinery. With a little work, it can be one, again."` + ` "A working refinery could bring more income to that system than piracy ever did," says Freya. "Only problem is, the replacement parts are rare, and hard to come by. The Syndicate agreed to sell us the parts, but only if we meet them halfway, on Tundra. That's in the Cebalrai system. Just one jump away from one of the major new Navy bases."` + choice + ` "We're going to take a supply convoy through Republic space?"` + goto convoy + ` "How do we know this isn't a trap?"` + ` "We don't," says Freya, "except that the Syndicate is greedy, and we have money. I don't think they're ready yet to give up on the chance to sell their wares to both sides in this war."` + ` "Still, how do they expect us to get a convoy safely to Tundra?"` + label convoy + ` "Not a convoy," says JJ. "Just you, captain. It's only ten tons of spare parts. Your job is to fly to Tundra, retrieve the parts, and return here."` + choice + ` "I'll do my best."` + accept + ` "I hope this doesn't turn out to be a suicide mission."` + ` "I hope so too," says Freya. "If your ship has enough fuel capacity, you might try flying over to the neutral territory of Dabih or Tarazed, and then up to Cebalrai from there, to avoid the worst of the Navy patrols. Good luck, Captain. If anyone can do it, you can."` + accept + + + +mission "FW Refinery 1A" + landing + name "Smuggler's Den Repairs" + description "Bring a shipment of special refinery equipment to Smuggler's Den." + source Tundra + destination "Smuggler's Den" + to offer + has "FW Refinery 1: done" + cargo "refinery equipment" 10 + blocked "You have reached , but you do not have ten tons of cargo space free for the equipment. Return here when you have made more space available." + on fail + dialog `You have failed an essential Free Worlds mission. If you want to complete the story line, revert to the autosave or another earlier snapshot of the game.` + + on offer + conversation + `Your landing site is an abandoned settlement a thousand kilometers from Tundra's main spaceport. It's an old oil field that ran dry decades ago, and only a few of the landing pads are still usable. The Syndicate employees quickly load the cargo onto your ship, and say, "Now, take off quickly, before the Navy sees us doing business with a ship flying Free Worlds colors."` + launch + + on visit + dialog phrase "generic cargo on visit" + on complete + log "Brought supplies to Smuggler's Den to help upgrade the station into a working deuterium refinery. No further orders from the Free Worlds, so this might be a good time to find ways to earn more money on the side." + dialog + `After unloading the supplies, you send Freya and JJ a message letting them know that you arrived safely. You're a bit surprised when they don't immediately send you a message back. Something else must be going on that is occupying their attention. After months of just traveling around following other people's orders, it feels odd to be left to your own devices for a change.` + set "fw first chapter done" + event "navy occupying the south" 8 diff -Nru "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/human/free worlds war jobs.txt" "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/human/free worlds war jobs.txt" --- "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/human/free worlds war jobs.txt" 1970-01-01 00:00:00.000000000 +0000 +++ "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/human/free worlds war jobs.txt" 2020-05-01 19:02:38.000000000 +0000 @@ -0,0 +1,855 @@ +# Copyright (c) 2018 by Michael Zahniser +# +# Endless Sky is free software: you can redistribute it and/or modify it under the +# terms of the GNU General Public License as published by the Free Software +# Foundation, either version 3 of the License, or (at your option) any later version. +# +# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY +# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A +# PARTICULAR PURPOSE. See the GNU General Public License for more details. + +phrase "free worlds scanner payment" + word + `A Free Worlds captain is waiting for you when you land and takes a copy of your scanner logs, and you collect your payment of .` + +mission "FW Scout Run [0]" + job + repeat + name `Scouting Run` + description `Fly through the system and scout it out for Navy activity. Then return to by where your ship's scanner logs will be analyzed. Payment is .` + deadline + to offer + random < 30 + has "salary: Free Worlds" + not "event: fw armistice" + source + government "Free Worlds" + neighbor + neighbor government "Republic" + waypoint + distance 1 2 + government "Republic" + on visit + dialog phrase "generic waypoint on visit" + on complete + payment 10000 180 + dialog phrase "free worlds scanner payment" + on visit + dialog `You have landed on , but you have yet to scout out all the marked systems. Visit all the systems marked on your map before returning.` + +mission "FW Scout Run [1]" + job + repeat + name `Scouting Run` + description `Fly through the systems and scout them out for Navy activity. Then return to by where your ship's scanner logs will be analyzed. Payment is .` + deadline + to offer + random < 25 + has "salary: Free Worlds" + not "event: fw armistice" + source + government "Free Worlds" + neighbor + neighbor government "Republic" + waypoint + distance 2 3 + government "Republic" + waypoint + distance 2 3 + government "Republic" + on visit + dialog phrase "generic waypoint on visit" + on complete + payment 20000 180 + dialog phrase "free worlds scanner payment" + on visit + dialog `You have landed on , but you have yet to scout out all the marked systems. Visit all the systems marked on your map before returning.` + +mission "FW Scout Run [2]" + job + repeat + name `Scouting Run` + description `Fly through the systems and scout them out for Navy activity. Then return to by where your ship's scanner logs will be analyzed. Payment is .` + deadline + to offer + random < 20 + has "salary: Free Worlds" + not "event: fw armistice" + source + government "Free Worlds" + neighbor + neighbor government "Republic" + waypoint + distance 2 3 + government "Republic" + waypoint + distance 3 4 + government "Republic" + on visit + dialog phrase "generic waypoint on visit" + on complete + payment 30000 180 + dialog phrase "free worlds scanner payment" + on visit + dialog `You have landed on , but you have yet to scout out all the marked systems. Visit all the systems marked on your map before returning.` + + + +phrase "free worlds convoy supplies payment" + word + `The captain of the thanks you for escorting them safely, and the shipyard pays you for helping to deliver the supplies.` + +mission "FW Convoy Defense [0]" + job + repeat + name `Convoy to ` + description `The shipyard on is in need of more supplies for building warships. Immediately escort a convoy of ships to by . Payment is .` + deadline 1 1 + to offer + random < 30 + has "salary: Free Worlds" + not "main plot completed" + source + government "Free Worlds" + attributes "mining" "factory" + not attributes shipyard + destination + government "Free Worlds" + attributes shipyard + distance 2 6 + npc + government "Pirate" + personality nemesis staying harvests plunders + system destination + fleet "Large Southern Pirates" + fleet "Small Southern Pirates" + npc + government "Pirate" + personality nemesis harvests plunders + system destination + fleet "Large Southern Pirates" + fleet "Small Southern Pirates" + npc + government "Pirate" + personality nemesis harvests plunders + fleet "Large Southern Pirates" + npc accompany save + government "Merchant" + personality escort timid + fleet + names "civilian" + variant + "Freighter" 2 + "Bastion" + variant + "Behemoth" + "Clipper" 2 + variant + "Behemoth" 2 + variant + "Hauler III" + "Bastion" 2 + variant + "Hauler II" 2 + "Osprey" + variant + "Argosy" 2 + "Osprey" + on complete + payment 270000 + dialog phrase "free worlds convoy supplies payment" + on visit + dialog `You have reached , but you left part or all of the convoy behind! Better depart and wait for them to arrive in this star system.` + +mission "FW Convoy Defense [1]" + job + repeat + name `Convoy to ` + description `The shipyard on is in need of more supplies for building warships. Immediately escort a convoy of ships to by . Payment is .` + deadline 1 1 + to offer + random < 20 + has "salary: Free Worlds" + not "main plot completed" + source + government "Free Worlds" + attributes "mining" "factory" + not attributes shipyard + destination + government "Free Worlds" + attributes shipyard + distance 2 6 + npc + government "Pirate" + personality nemesis staying harvests plunders + system destination + fleet "Large Southern Pirates" + fleet "Small Southern Pirates" + npc + government "Pirate" + personality nemesis harvests plunders + system destination + fleet "Large Southern Pirates" + fleet "Small Southern Pirates" + npc + government "Pirate" + personality nemesis harvests plunders + fleet "Large Southern Pirates" + npc accompany save + government "Merchant" + personality escort timid + fleet + names "civilian" + variant + "Freighter" 2 + "Bastion" + variant + "Behemoth" + "Clipper" 2 + variant + "Behemoth" 2 + variant + "Hauler III" + "Bastion" 2 + variant + "Hauler II" 2 + "Osprey" + variant + "Argosy" 2 + "Osprey" + on complete + payment 270000 + dialog phrase "free worlds convoy supplies payment" + on visit + dialog `You have reached , but you left part or all of the convoy behind! Better depart and wait for them to arrive in this star system.` + +mission "FW Convoy Defense [2]" + job + repeat + name `Convoy to ` + description `The shipyard on is in need of more supplies for building warships. Immediately escort a convoy of ships to by . Payment is .` + deadline 1 1 + to offer + random < 10 + has "salary: Free Worlds" + not "main plot completed" + source + government "Free Worlds" + attributes "mining" "factory" + not attributes shipyard + destination + government "Free Worlds" + attributes shipyard + distance 2 6 + npc + government "Pirate" + personality nemesis staying harvests plunders + system destination + fleet "Large Southern Pirates" + fleet "Small Southern Pirates" + npc + government "Pirate" + personality nemesis harvests plunders + system destination + fleet "Large Southern Pirates" + fleet "Small Southern Pirates" + npc + government "Pirate" + personality nemesis harvests plunders + fleet "Large Southern Pirates" + npc accompany save + government "Merchant" + personality escort timid + fleet + names "civilian" + variant + "Freighter" 2 + "Bastion" + variant + "Behemoth" + "Clipper" 2 + variant + "Behemoth" 2 + variant + "Hauler III" + "Bastion" 2 + variant + "Hauler II" 2 + "Osprey" + variant + "Argosy" 2 + "Osprey" + on complete + payment 270000 + dialog phrase "free worlds convoy supplies payment" + on visit + dialog `You have reached , but you left part or all of the convoy behind! Better depart and wait for them to arrive in this star system.` + + + +mission "FW Reinforcements [0]" + job + repeat + name `Reinforcements to ` + description `These Free Worlds soldiers require immediate transport to by in order to reinforce the frontlines. Payment is .` + deadline 2 1 + passengers 5 5 .2 + to offer + random < 20 + has "salary: Free Worlds" + not "event: fw armistice" + source + government "Free Worlds" + not + neighbor government "Republic" + not + neighbor + neighbor government "Republic" + destination + distance 2 10 + government "Free Worlds" + neighbor + neighbor government "Republic" + on visit + dialog phrase "generic passenger on visit" + on complete + payment 10000 180 + dialog `You unload the Free Worlds soldiers into the busy spaceport of , and collect your payment of .` + +mission "FW Reinforcements [1]" + job + repeat + name `Reinforcements to ` + description `These Free Worlds soldiers require immediate transport to by in order to reinforce the frontlines. Payment is .` + deadline 2 1 + passengers 5 5 .2 + to offer + random < 10 + has "salary: Free Worlds" + not "event: fw armistice" + source + government "Free Worlds" + not + neighbor government "Republic" + not + neighbor + neighbor government "Republic" + destination + distance 2 10 + government "Free Worlds" + neighbor + neighbor government "Republic" + on visit + dialog phrase "generic passenger on visit" + on complete + payment 10000 180 + dialog `You unload the Free Worlds soldiers into the busy spaceport of , and collect your payment of .` + + +phrase "free worlds thanked resupply payment" + phrase + "generic cargo delivery payment" + word + ` ` + word + `A Free Worlds captain stationed on thanks you for delivering the much-needed supplies.` + `The Free Worlds captains stationed on thank you for delivering the much-needed supplies.` + +mission "FW Outfitter Resupply [0]" + job + repeat + name `Resupply ` + description `The outfitter on is running low on supplies and needs to be restocked immediately. Deliver to by . Payment is .` + deadline 2 1 + cargo random 5 2 .1 + to offer + random < 50 + has "salary: Free Worlds" + not "main plot completed" + source + government "Free Worlds" + destination + distance 4 8 + government "Free Worlds" + attributes outfitter + on visit + dialog phrase "generic cargo on visit" + on complete + payment 2000 180 + dialog phrase "free worlds thanked resupply payment" + +mission "FW Outfitter Resupply [1]" + job + repeat + name `Resupply ` + description `The outfitter on is running low on supplies and needs to be restocked immediately. Deliver to by . Payment is .` + deadline 2 1 + cargo random 5 2 .1 + to offer + random < 40 + has "salary: Free Worlds" + not "main plot completed" + source + government "Free Worlds" + destination + distance 5 10 + government "Free Worlds" + attributes outfitter + on visit + dialog phrase "generic cargo on visit" + on complete + payment 2000 180 + dialog phrase "free worlds thanked resupply payment" + +mission "FW Outfitter Resupply [2]" + job + repeat + name `Resupply ` + description `The outfitter on is running low on supplies and needs to be restocked immediately. Deliver to by . Payment is .` + deadline 2 1 + cargo random 5 2 .1 + to offer + random < 30 + has "salary: Free Worlds" + not "main plot completed" + source + government "Free Worlds" + destination + distance 6 12 + government "Free Worlds" + attributes outfitter + on visit + dialog phrase "generic cargo on visit" + on complete + payment 2000 180 + dialog phrase "free worlds thanked resupply payment" + +mission "FW Bulk Outfitter Resupply [0]" + job + repeat + name `Resupply ` + description `The outfitter on is running low on supplies and needs to be restocked immediately. Deliver to by . Payment is .` + deadline 2 1 + cargo random 25 2 .05 + to offer + random < 30 + has "salary: Free Worlds" + not "main plot completed" + source + government "Free Worlds" + destination + distance 4 8 + government "Free Worlds" + attributes outfitter + on visit + dialog phrase "generic cargo on visit" + on complete + payment 5000 180 + dialog phrase "free worlds thanked resupply payment" + +mission "FW Bulk Outfitter Resupply [1]" + job + repeat + name `Resupply ` + description `The outfitter on is running low on supplies and needs to be restocked immediately. Deliver to by . Payment is .` + deadline 2 1 + cargo random 25 2 .05 + to offer + random < 25 + has "salary: Free Worlds" + not "main plot completed" + source + government "Free Worlds" + destination + distance 5 10 + government "Free Worlds" + attributes outfitter + on visit + dialog phrase "generic cargo on visit" + on complete + payment 5000 180 + dialog phrase "free worlds thanked resupply payment" + +mission "FW Bulk Outfitter Resupply [2]" + job + repeat + name `Resupply ` + description `The outfitter on is running low on supplies and needs to be restocked immediately. Deliver to by . Payment is .` + deadline 2 1 + cargo random 25 2 .05 + to offer + random < 20 + has "salary: Free Worlds" + not "main plot completed" + source + government "Free Worlds" + destination + distance 6 12 + government "Free Worlds" + attributes outfitter + on visit + dialog phrase "generic cargo on visit" + on complete + payment 5000 180 + dialog phrase "free worlds thanked resupply payment" + +mission "FW Frontline Resupply [0]" + job + repeat + name `Resupply ` + description `The frontlines of the war are in need of a resupply. Immediately deliver to by . Payment is .` + deadline 2 1 + cargo "food" 5 2 .1 + to offer + random < 40 + has "salary: Free Worlds" + not "event: fw armistice" + source + government "Free Worlds" + not + neighbor government "Republic" + not + neighbor + neighbor government "Republic" + destination + distance 2 10 + government "Free Worlds" + neighbor + neighbor government "Republic" + on visit + dialog phrase "generic cargo on visit" + on complete + payment 2000 180 + dialog phrase "free worlds thanked resupply payment" + +mission "FW Frontline Resupply [1]" + job + repeat + name `Resupply ` + description `The frontlines of the war are in need of a resupply. Immediately deliver to by . Payment is .` + deadline 2 1 + cargo "medical" 5 2 .1 + to offer + random < 30 + has "salary: Free Worlds" + not "event: fw armistice" + source + government "Free Worlds" + not + neighbor government "Republic" + not + neighbor + neighbor government "Republic" + destination + distance 2 10 + government "Free Worlds" + neighbor + neighbor government "Republic" + on visit + dialog phrase "generic cargo on visit" + on complete + payment 2000 180 + dialog phrase "free worlds thanked resupply payment" + +mission "FW Frontline Resupply [2]" + job + repeat + name `Resupply ` + description `The frontlines of the war are in need of a resupply. Immediately deliver to by . Payment is .` + deadline 2 1 + cargo "heavy metals" 5 2 .1 + to offer + random < 20 + has "salary: Free Worlds" + not "event: fw armistice" + source + government "Free Worlds" + not + neighbor government "Republic" + not + neighbor + neighbor government "Republic" + destination + distance 2 10 + government "Free Worlds" + neighbor + neighbor government "Republic" + on visit + dialog phrase "generic cargo on visit" + on complete + payment 2000 180 + dialog phrase "free worlds thanked resupply payment" + +mission "FW Bulk Frontline Resupply [0]" + job + repeat + name `Resupply ` + description `The frontlines of the war are in need of a resupply. Immediately deliver to by . Payment is .` + deadline 2 1 + cargo "food" 25 2 .95 + to offer + random < 30 + has "salary: Free Worlds" + not "event: fw armistice" + source + government "Free Worlds" + not + neighbor government "Republic" + not + neighbor + neighbor government "Republic" + destination + distance 3 12 + government "Free Worlds" + neighbor + neighbor government "Republic" + on visit + dialog phrase "generic cargo on visit" + on complete + payment 5000 180 + dialog phrase "free worlds thanked resupply payment" + +mission "FW Bulk Frontline Resupply [1]" + job + repeat + name `Resupply ` + description `The frontlines of the war are in need of a resupply. Immediately deliver to by . Payment is .` + deadline 2 1 + cargo "medical" 25 2 .95 + to offer + random < 15 + has "salary: Free Worlds" + not "event: fw armistice" + source + government "Free Worlds" + not + neighbor government "Republic" + not + neighbor + neighbor government "Republic" + destination + distance 3 12 + government "Free Worlds" + neighbor + neighbor government "Republic" + on visit + dialog phrase "generic cargo on visit" + on complete + payment 5000 180 + dialog phrase "free worlds thanked resupply payment" + + + +phrase "free worlds thanked care package" + word + `You deliver the care package of to the specified address and explain to the people where the care package came from. They thank you for delivering it, and you collect your payment of .` + +mission "FW Care Package to Republic [0]" + job + repeat + name `Care package to ` + description `A citizen of the Free Worlds is worried about family members in the Republic. Immediately deliver a care package of to by . Payment is .` + deadline 1 1 + cargo random 1 3 + to offer + random < 30 + has "chosen sides" + not "event: fw armistice" + source + government "Free Worlds" + destination + government "Republic" + distance 2 5 + on visit + dialog phrase "generic cargo on visit" + on complete + payment 1000 180 + dialog phrase "free worlds thanked care package" + +mission "FW Care Package to Republic [1]" + job + repeat + name `Care package to ` + description `A citizen of the Free Worlds is worried about family members in the Republic. Immediately deliver a care package of to by . Payment is .` + deadline 1 1 + cargo random 1 3 + to offer + random < 30 + has "chosen sides" + not "event: fw armistice" + source + government "Free Worlds" + destination + government "Republic" + distance 2 5 + on visit + dialog phrase "generic cargo on visit" + on complete + payment 1000 180 + dialog phrase "free worlds thanked care package" + +mission "FW Care Package from Republic [0]" + job + repeat + name `Care package to ` + description `A citizen of the Republic is worried about family members in the Free Worlds. Immediately deliver a care package of to by . Payment is .` + deadline 1 1 + cargo random 1 3 + to offer + random < 30 + has "chosen sides" + not "event: fw armistice" + source + government "Republic" + destination + government "Free Worlds" + distance 2 5 + on visit + dialog phrase "generic cargo on visit" + on complete + payment 1000 180 + dialog phrase "free worlds thanked care package" + +mission "FW Care Package from Republic [1]" + job + repeat + name `Care package to ` + description `A citizen of the Republic is worried about family members in the Free Worlds. Immediately deliver a care package of to by . Payment is .` + deadline 1 1 + cargo random 1 3 + to offer + random < 30 + has "chosen sides" + not "event: fw armistice" + source + government "Republic" + destination + government "Free Worlds" + distance 2 5 + on visit + dialog phrase "generic cargo on visit" + on complete + payment 1000 180 + dialog phrase "free worlds thanked care package" + + + +phrase "free worlds thanked refugee transport" + word + `Your passengers thank you graciously for taking them away from the dangerous frontlines of the war. You wish them the best of luck on , and collect your payment of .` + +mission "FW Refugees [0]" + job + repeat + name `Refugees to ` + description `These passengers would like to escape the frontlines of the war and immediately settle on by . Payment is .` + deadline 2 1 + passengers 2 10 .9 + to offer + random < 60 + has "chosen sides" + not "event: fw armistice" + source + government "Free Worlds" + neighbor + neighbor government "Republic" + destination + distance 2 10 + government "Free Worlds" + not + neighbor government "Republic" + not + neighbor + neighbor government "Republic" + on visit + dialog phrase "generic passenger on visit" + on complete + payment 2000 180 + dialog phrase "free worlds thanked refugee transport" + +mission "FW Refugees [1]" + job + repeat + name `Refugees to ` + description `These passengers would like to escape the frontlines of the war and immediately settle on by . Payment is .` + deadline 2 1 + passengers 2 10 .9 + to offer + random < 40 + has "chosen sides" + not "event: fw armistice" + source + government "Free Worlds" + neighbor + neighbor government "Republic" + destination + distance 2 10 + government "Free Worlds" + not + neighbor government "Republic" + not + neighbor + neighbor government "Republic" + on visit + dialog phrase "generic passenger on visit" + on complete + payment 2000 180 + dialog phrase "free worlds thanked refugee transport" + +mission "FW Refugees [2]" + job + repeat + name `Refugees to ` + description `These passengers would like to escape the frontlines of the war and immediately settle on by . Payment is .` + deadline 2 1 + passengers 2 10 .9 + to offer + random < 20 + has "chosen sides" + not "event: fw armistice" + source + government "Free Worlds" + neighbor + neighbor government "Republic" + destination + distance 2 10 + government "Free Worlds" + not + neighbor government "Republic" + not + neighbor + neighbor government "Republic" + on visit + dialog phrase "generic passenger on visit" + on complete + payment 2000 180 + dialog phrase "free worlds thanked refugee transport" + +mission "FW Bulk Refugees [0]" + job + repeat + name `Refugees to ` + description `These passengers would like to escape the frontlines of the war and immediately settle on by . Payment is .` + deadline 2 1 + passengers 5 5 .5 + to offer + random < 20 + has "chosen sides" + not "event: fw armistice" + source + government "Free Worlds" + neighbor + neighbor government "Republic" + destination + distance 2 10 + government "Free Worlds" + not + neighbor government "Republic" + not + neighbor + neighbor government "Republic" + on visit + dialog phrase "generic passenger on visit" + on complete + payment 5000 180 + dialog phrase "free worlds thanked refugee transport" diff -Nru "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/human/frontier jobs.txt" "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/human/frontier jobs.txt" --- "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/human/frontier jobs.txt" 1970-01-01 00:00:00.000000000 +0000 +++ "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/human/frontier jobs.txt" 2020-05-01 19:02:38.000000000 +0000 @@ -0,0 +1,337 @@ + +# Copyright (c) 2017 by Michael Zahniser +# Copyright (c) 2018 by Nate Graham +# +# Endless Sky is free software: you can redistribute it and/or modify it under the +# terms of the GNU General Public License as published by the Free Software +# Foundation, either version 3 of the License, or (at your option) any later version. +# +# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY +# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A +# PARTICULAR PURPOSE. See the GNU General Public License for more details. + +mission "Frontier delivery [0]" + name "Frontier delivery to " + job + repeat + description `Deliver to the frontier world of . Frontier systems have a high rate of piracy, so prepare to defend yourself. Payment is .` + cargo random 5 2 .1 + to offer + random < 30 + source + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + not attributes "frontier" + destination + not government "Pirate" + distance 2 10 + attributes "frontier" + npc + government "Pirate" + personality nemesis harvests plunders + confusion 30 + system destination + fleet "Small Northern Pirates" + npc + government "Pirate" + personality nemesis staying harvests plunders + confusion 30 + system destination + fleet "Small Northern Pirates" 2 + on complete + payment 4000 180 + dialog phrase "generic cargo delivery payment" + + +mission "Frontier delivery [1]" + name "Frontier delivery to " + job + repeat + description `Deliver to the frontier world of . Frontier systems have a high rate of piracy, so prepare to defend yourself. Payment is .` + cargo random 25 2 .05 + to offer + random < 25 + source + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + not attributes "frontier" + destination + not government "Pirate" + distance 2 10 + attributes "frontier" + npc + government "Pirate" + personality nemesis harvests plunders + confusion 20 + system destination + fleet "Small Northern Pirates" 2 + npc + government "Pirate" + personality nemesis staying harvests plunders + confusion 20 + system destination + fleet "Small Northern Pirates" 3 + on complete + payment 4000 180 + dialog phrase "generic cargo delivery payment" + + +mission "Frontier delivery [2]" + name "Frontier delivery to " + job + repeat + description `Deliver to the frontier world of . Frontier systems have a high rate of piracy, so prepare to defend yourself. Payment is .` + cargo random 40 2 .02 + to offer + random < 20 + source + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + not attributes "frontier" + destination + not government "Pirate" + distance 2 10 + attributes "frontier" + npc + government "Pirate" + personality nemesis harvests plunders + system destination + fleet "Large Northern Pirates" + npc + government "Pirate" + personality nemesis staying harvests plunders + system destination + fleet "Small Northern Pirates" + fleet "Large Northern Pirates" + on complete + payment 4000 180 + dialog phrase "generic cargo delivery payment" + + +mission "Frontier Emigration [0]" + name "Emigration to " + job + repeat + description "These passengers have finally saved up enough money to start a new life on , and are willing to pay you to transport them." + passengers 2 10 .9 + to offer + random < 30 + source + not government "Pirate" + attributes "frontier" + not planet "Shangri-La" + destination + distance 2 10 + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + not attributes "frontier" + on complete + payment 3000 140 + dialog phrase "generic passenger dropoff payment" + + +mission "Frontier Emigration [1]" + name "Emigration to " + job + repeat + description "These passengers have finally saved up enough money to start a new life on , and are willing to pay you to transport them." + passengers 4 10 .8 + to offer + random < 25 + source + not government "Pirate" + attributes "frontier" + not planet "Shangri-La" + destination + distance 2 10 + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + not attributes "frontier" + on complete + payment 3000 140 + dialog phrase "generic passenger dropoff payment" + + +mission "Frontier Emigration [2]" + name "Emigration to " + job + repeat + description "These passengers have finally saved up enough money to start a new life on , and are willing to pay you to transport them." + passengers 6 10 .7 + to offer + random < 20 + source + not government "Pirate" + attributes "frontier" + not planet "Shangri-La" + destination + distance 2 10 + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + not attributes "frontier" + on complete + payment 3000 140 + dialog phrase "generic passenger dropoff payment" + + +mission "Disaster Relief" + name "Disaster relief to " + job + repeat + description "A disaster has occurred in a colony on the frontier world of . Deliver to the planet by for ." + cargo "disaster relief supplies" 25 2 .05 + deadline + to offer + random < 10 + source + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + not attributes "frontier" + destination + not government "Pirate" + distance 2 10 + attributes "frontier" + not planet "Shangri-La" + on complete + payment 10000 160 + dialog "You drop off your cargo of and collect your payment of . A group of citizens thank you and bid you farewell." + + +mission "Instruct Novice Pilot" + job + repeat + description "A novice pilot seeks instruction from an experienced captain, and requests an escort to . After that, return to and you will receive payment of ." + to offer + random < 5 + "combat rating" > 100 + source + government "Republic" "Free Worlds" "Neutral" "Independent" + attributes "frontier" "dirt belt" "rim" "north" "south" "mining" "farming" + stopover + not government "Pirate" + attributes "frontier" "outfitter" + distance 3 7 + on stopover + dialog "After a smooth landing, you guide your student through an especially rough part of the spaceport, full of trash, homeless drifters, and poorly-lit alleyways. You explain the ins and outs of avoiding pickpockets, keeping out of bar fights, and how to spot a lousy deal at an outfitter's shop. After a few hours in one of the seedier parts of the galaxy, both of you are eager to return to ." + on visit + dialog "You've returned to , but forgot to escort the to first! Better head there first." + on complete + payment 75000 + dialog "Your student thanks you for the instruction and for providing a guided view of some of the galaxy's rougher areas. You receive your payment of ." + npc + government "Pirate" + personality nemesis waiting + fleet "Small Northern Pirates" + system + distance 3 7 + npc accompany save + government "Merchant" + personality escort heroic vindictive + fleet + names "civilian" + variant + "Sparrow" + variant + "Star Barge" + variant + "Shuttle" + variant + "Heavy Shuttle" + + +mission "Small Pirate gambling" + description "Survive the pirate attack!" + minor + repeat + to offer + random < 3 + "reputation: Pirates" < 0 + "combat rating" < 200 + credits > 14357 + source + attributes "dirt belt" "south" "rim" "pirate" "frontier" + on offer + conversation + `You're having a drink in a dimly lit spaceport bar when you notice a group of young men in crimson leather outfits gambling in a dark corner. The barman eyes them warily. One of them raises his drink and waves you over, beckoning to join their game.` + choice + `(Join their game.)` + goto gamble + `(Ignore them and leave quickly.)` + defer + + label gamble + ` You walk over to the table. A closer examination indicates a strong likelihood that they are pirates; not one of them looks older than 19, and they all sport fearsome tattoos and dangerous-looking sidearms. After a few rounds of cards it becomes abundantly obvious that they're cheating, and making little effort to hide this from you.` + branch "good luck" "bad luck" + random < 30 + + label "good luck" + ` Fortunately, you're able to outsmart them anyway and win the game, winding up with a sizable pile of credit chips. They don't look too happy about it, but do not bother you as you quickly leave. You thank your lucky stars: you're nearly 25,000 credits richer and still in one piece after a face-to-face encounter with pirates.` + accept + + label "bad luck" + ` You're starting to bleed money, with more than 10,000 credits in losses already.` + choice + `(Call them out on their cheating.)` + goto call + `(Say nothing and continue playing.)` + goto lose + + label lose + ` You grit your teeth and lose hand after hand before the game finally ends. The pirates gloat over their "winnings" of almost 15,000 credits as you leave.` + decline + + label call + ` You confront them on their blatant cheating when the meanest-looking one growls at you, "We're just playin' a game here, see? You'd better shut your big mouth if you know what's good for you! We can make this ugly real fast."` + ` The thugs stare at you menacingly and start to reach for their guns.` + choice + `(Shoot first!)` + goto shoot + `(Grab the pot and run!)` + goto run + `(Let them fleece you.)` + goto lose + + label shoot + branch "shoot and die" "shoot and run" + random < 30 + + label "shoot and die" + ` Unfortunately they're faster than you. Your mutilated corpse hits the floor with a wet thump.` + die + + label "shoot and run" + ` Grateful that you never leave your ship unarmed, your hand flies toward the pistol at your thigh. You draw the weapon and fire at the pirate who just threatened you. The slug punches a hole in the center of his chest, and he collapses to the ground. His shocked comrades fumble in horror for their weapons, but you've taken them by surprise and quickly gun down another before deciding it's time to escape. You grab some of the credits on the table on the way out!` + ` You dash toward the hangar bay and blast of in a hurry. You quickly count your spoils and see that you're nearly 25,000 credits richer! Halfway out of the atmosphere, the remaining two pirates hurl obscenities over the comms from their own ships, which are in hot pursuit.` + launch + + label run + branch "grab and die" "grab and run" + random < 30 + + label "grab and die" + ` You grab the pot and make a break for it! The ruffians howl and draw their guns. Dodging gunfire, you run towards the door and get halfway there before one of the slugs finds its mark. You fall to the floor in pain, watching a pool of your own blood expand around you. You try to struggle to your feet, but the toughest-looking pirate kicks you to the ground and finishes you off with another shot.` + die + + label "grab and run" + ` You grab the pot and make a break for it! The ruffians howl and draw their guns. You run towards the door in a zigzag motion as bullets fly past you and tear chips out of the walls. You glance backwards just in time to see the barkeep reduce one of the ruffians to hamburger meat with an enormous shotgun. The remaining three chase after you.` + ` You dash toward the hangar bay and blast of in a hurry. You quickly count your spoils and see that you're nearly 25,000 credits richer! Halfway out of the atmosphere, you receive a message from the port authorities warning you that while they apprehended two of the pirates, the remaining two made it to their ships and are in hot pursuit.` + launch + + on decline + payment -14357 + fail + + on accept + payment 23974 + fail + + npc + personality + launching + heroic + plunders + vindictive + confusion 20 + government "Pirate" + fleet + names "pirate" + variant + "Sparrow" 2 + variant + "Wasp" 2 + variant + "Wasp" + "Sparrow" diff -Nru endless-sky-0.9.11/data/human/hails.txt endless-sky-0.9.12/data/human/hails.txt --- endless-sky-0.9.11/data/human/hails.txt 1970-01-01 00:00:00.000000000 +0000 +++ endless-sky-0.9.12/data/human/hails.txt 2020-05-01 19:02:38.000000000 +0000 @@ -0,0 +1,3471 @@ +# Copyright (c) 2014 by Michael Zahniser +# +# Endless Sky is free software: you can redistribute it and/or modify it under the +# terms of the GNU General Public License as published by the Free Software +# Foundation, either version 3 of the License, or (at your option) any later version. +# +# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY +# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A +# PARTICULAR PURPOSE. See the GNU General Public License for more details. + +phrase "band" + word + "There Might Be Riots" + "Medium Confidence" + "Catastrophe Aftermath" + "Swift of the Sponge" + "Shrapnel Vacuum" + "Daniel Suburbia" + "Volume Maneuver" + "Galactic Grouch" + "Greed" + "Hacker Headache" + "Diffusion Four" + "Nuclear Martini" + "Illusion of Normalcy" + "Lost and Disturbed" + "Shockkkkkkk" + "Broken Ones" + "Born to Ride" + "The Bandits" + "The Untouchables" + "The Gunners" + "Five To One" + "Megalodon" + "Meathooks" + "Weird Over Easy" + "Axe Handle Conformity" + "Laminated Fish" + "Bad Food and Blasphemy" + "Clock Me Something Awful" + "Beacon Of Correct Procedure" + "Flammable People" + "Zanzibar Must Die" + "Immunity To Death" + "Fascist Blob" + "Apologetic Apocalypse" + "Mediocre Generica" + "Cryptic in a Nifty Way" + "Excessive Friction" + "Scratching Without Permission" + "Tingle of Terror" + "Rusty Muffins" + "Comrades on Toast" + "Hodgepodge of Progress" + "Hellish Wrongness" + "Radioactive Bishop" + "Unlawful Possession" + "Needle Injector" + "Trail of Bodies" + "High Voltage" + "War of Roses" + "North of Heaven" + "On Target" + "Bad Medicine" + "The Vampires" + "The Screaming Eagles" + "Violent Surprise" + "Nine Meter Shanks" + +phrase "media name" + word + `"` + word + "Sad Archie" + "Gluttony" + "Save the Nanobots" + "Blinded by Science" + "Let's Play War" + "World of Silence" + "Indiscriminate" + "My Mojo" + "Blue Illusion" + "Foreign Beauty" + "God is Dead" + "Abstraction is the Answer" + "Outrageous Activism" + "Cheap Entertainment" + "The Devil's Moon" + "Roaring Thunder" + "Revenge Makes You Cry" + "Steam Ears" + "Organic Revolt" + "Nature of the Beast" + "Instant Devastation" + "Weakness and All That" + "Trouble Will Return" + "No Regrets" + "Golden Smart Mouth" + "The Girls of Pain" + "Burning Pain" + "Another Wasted Day" + "Wisdom in Another World" + "The Only Destiny" + "Into the Sun" + "Fury of My Ruggedness" + "Expensive Massacre" + "Can't Go On" + "Fear Machine" + "Always a Prisoner" + "Wrapped in You" + "The Day They Came" + "The Way of the Warrior" + "Loyalty or the Law" + "Heaven All Over You" + "Nature of the Heart" + "If You Could" + "Don't Sink Me" + "Parade of Broken Men" + "Holy Rollers" + "Loose Parade" + "The Average Girl" + "The Average Boy" + "The Average Ones" + "Respect for the Dead" + "Wolves in the Nursery" + "Visions of Mordecai" + "Foreign Doubt" + "Freedom Unlocked" + "Waiting for some Kindness" + "Jet Fueled Woman" + "Your Love is a Hurricane" + "Sin Heals a Broken Heart" + "Prisoner of the Heart" + "Talent of the Backseat" + "27 Megatons of Pain" + "Nobody Gets out of Here Alive" + "Beat Orgy" + "Memories of Earth" + "You and Me" + "Throw Me in the Dungeon" + "Fairground Sinner" + "Eternal Madman" + "Sword of Steel" + "High Caliber" + "Eaten Alive" + "Room for Debate" + "Lovely Loneliness" + "Check the Time" + "Guilty Culture" + "Mighty Monday" + "Bang you're Dead" + "Same Every Day" + "Nietzsche Killed My Father" + "Looking Through the Skylight" + "There Are No Words" + "Modern Cop" + "We Could Just Die" + "For or Against" + "Still Intact" + "Everybody Needs at Least One Shadow" + "So Much For The Showroom" + "Realism Won't Stop Me" + "Creativity" + "Too Much Stimulation" + "The Great Flood" + "Blademaster" + "Persistence of the Sun" + "Warped Memories" + "Box of Warmth" + "Vortex" + "Not Enough Firepower" + "Sober School" + "Golden Rainbow" + "Killing You with Mercy" + "You Never Loved Me" + "Selfish Suicide" + "There's no Reason" + "Into an Early Grave" + "My Sin" + "Love Nugget" + "Sitting Around Dying of Hunger" + "Militantly Sleepy" + "Suffering From Death" + "The Ballad of Snappy and Delilah" + "No Need for Saturday" + "The Bath Gnomes Will Get You" + "Rockets in the Gazebo" + "Good Christ, All the Bodies in the Sahara" + "Pepper Spray the Mind-Controlled Loser" + "Too Confused to Commit a Crime" + "As Long as the Night is Black" + "My Brokenness" + "All Clothes, no Socks" + "Holding Santa Hostage" + "Feminism for 99 Cents" + "Fortune Cookies Lie" + "Babies And Napalm" + "Infinity in 28 Steps" + "The Lump Who Loves Me" + "Veneer of Chickenness" + "In the First Degree" + "Too Hot Can't Stop" + "Slipping Away" + "Ode to Spring" + "Look Around You" + "Look on My Works And Despair" + "Rigellian Surprise" + "Corrupting You" + "Final Nights" + "Nobody in Particular" + "Angel Tears" + "Brick by Brick" + "The Low Road" + "Ghosts of the Dead" + "Nuclear Summer" + "Our Love is a Fortress" + "Cruel Envy" + "Gonna Rock Your World" + "Midnight Surprise" + "Bloodstains" + "Missing You" + "You Give Me the Strength to Go On" + "You Could Just Die" + "Full of Teeth" + "A Spying Shame" + "Glittering Prizes" + "You Wound Me" + "Silent Rage" + "Everything is Made of You" + "Stormy Winds" + "Native Son" + "Fully Prepared" + "Melting Point" + "Boiling Point" + "Freezing Point" + "The Quickening" + "Love is a Boot" + "Sweet Release" + "None of Them Knew They Were Humans" + "Chains of Ice" + "Monkey Butter" + word + `"` + +phrase "contraband" + word + "biochemical weapons" + "conflict minerals" + "counterfeit artwork" + "counterfeit sculptures" + "counterfeit credits" + "drugs" + "embargoed goods" + "endangered animals" + "endangered plants" + "enriched uranium" + "explosives" + "fake organs" + "forged IDs" + "human hearts" + "human brains" + "human kidneys" + "human bones" + "human lungs" + "illegal firearms" + "military weapons" + "napalm" + "nerve gas" + "outlawed pesticides" + "pig hearts" + "pig kidneys" + "pig lungs" + "plundered artifacts" + "slaves" + "stolen artifacts" + "stolen artwork" + "stolen identities" + "stolen ship parts" + "stolen weapons" + "stolen blueprints" + "stolen records" + "stolen data" + "torture devices" + "unregistered IFF modules" + "undeclared nuclear fuel" + "untraceable electronics" + "weaponized chickens" + "weaponized pigs" + "weaponized cows" + +phrase "visual media" + word + "holovid" + "holofilm" + "franchise" + "film series" + "show" + "series" + "soap opera" + +phrase "friendly civilian" + word + "You should watch the video of" + "Tune your feed to the video of" + "Just watched the video of" + "I'm listening to" + "I just got tickets to see" + "I just got back from seeing" + "I'm just coming back from seeing" + "I just heard" + "I just saw" + "I had a backstage pass to" + word + " " + phrase + "band" + word + " " + word + "playing a concert" + "doing a show" + "in concert" + "at their concert" + "playing a benefit concert" + "live" + "on tour" + "at a live concert" + "playing a gig" + "live in concert" + word + " at Tarazed Stadium" + " at the amphitheater" + " at a concert hall" + " in a nightclub" + " at Betelgeuse Stadium" + " at Lionheart Arena" + " at the Grange" + " at a resort" + " at Canyonland Park" + " in a stylin' party-hall" + "" + word + " on Skymoot!" + " on New Sydney!" + " on Splashdown!" + " on Hestia!" + " on Earth!" + " on Heartland!" + " on Vail!" + " on New China!" + "!" + +phrase "friendly civilian" + word + "You should check out the latest installment of " + "I gotta admit, I'm hooked on " + "Once I finish my trip, I'm catching up on " + "I'm off to a fan convention for " + "Gotta say, I enjoy watching " + phrase + "media name" + word + ". It's " + ", " + word + "" + "definitely " + "easily " + "maybe " + "perhaps " + word + "the " + word + "best " + "coolest " + "weirdest " + "funniest " + "most shocking " + "most fascinating " + "most surreal " + "most surprising " + "most enjoyable " + "most original " + "most engrossing " + phrase + "visual media" + word + " " + word + "out there!" + "I've seen in ages!" + "this year!" + "yet!" + "and deserves an award!" + "and you should watch it!" + "that nobody's heard of." + "of all time!" + +phrase "friendly civilian" + word + "On boring trips, I waste time watching" + "Sometimes, I can't help but watch" + "I can't believe that people enjoy" + "I can't believe I'm hooked on" + "Can you believe it? An award went to" + "Last trip, I saw" + "A week ago, my crew watched" + "I wasted lots of time viewing" + "I'm never getting back the time I lost to" + word + " " + phrase + "media name" + word + ", definitely" + ", easily" + ", without a doubt" + ". It's" + ". It has to be" + ", which everyone knows is" + ", which is obviously" + word + " the " + word + "worst" + "cheesiest" + "stupidest" + "most boring" + "most predictable" + "most ridiculous" + "most pretentious" + "most poorly acted" + "most overrated" + word + " " + phrase + "visual media" + word + " " + word + "I've ever seen!" + "to date." + "in the last decade." + "ever made!" + +phrase "friendly civilian" + word + "" + "" + "" + "Man, " + "Ugh, " + "You know, " + "Jeez, " + word + "I can't believe" + "I don't know why" + "I have no idea why" + "I don't understand why" + "It's a mystery why" + "It's burning me up that" + "It's so weird that" + "Nobody can explain to me why" + "I can hardly imagine why" + word + " " + word + "the kids are" + "people are" + "anyone is" + "everyone's" + "my crew is" + "some of my friends are" + "all the oldsters are" + word + " still" + "" + word + " " + word + "following" + "listening to" + "paying attention to" + "giving their money to" + "paying to listen to" + "so in love with" + word + "" + " that group" + " that new group" + " that band" + " that new band" + " those hacks" + word + " " + phrase + "band" + word + ". " + word + "Their music" + word + " " + word + "is horrible" + "is terrible" + "is insufferable" + "is garbage" + "is such trash" + "is so irritating" + "is so bad" + "is junk" + "is filthy" + "is offensive" + "is an embarrassment" + "is ear-splitting" + "is completely derivative" + "is totally unoriginal" + "is nauseating" + "is more like random noise" + "is an affront to good taste" + "gives its whole genre a bad name" + "glorifies all the wrong things" + "is a tool of the Devil" + "goes against common decency" + "ought to be banned" + "hurts my ears" + "makes me ill" + word + "!" + +phrase "friendly civilian" + word + "That" + "That new" + "That awesome" + "That awesome new" + "The" + "The new" + word + " " + word + "song" + word + " " + phrase + "media name" + word + " " + word + "is so great" + "is my kind of music" + "is my new favorite" + "is stuck in my head... again" + "is pure genius" + "is awesome" + "is totally rad" + "is the best" + "is the only thing I'm listening to" + "plays on repeat in my bunk" + "tops everything" + "is playing full blast throughout my ship" + "is the hit of the year" + "is the best thing going" + "is the best thing playing right now" + word + "!" + word + "" + "" + " Have you heard it yet?" + " You gotta hear it!" + " I was into them before they were popular." + " Check it out!" + " Check 'em out!" + " I can't wait to see it performed live!" + +phrase "friendly civilian" + word + "Hi there" + "Hello" + "Good day" + "Greetings" + "Salutations" + "Nice to meet you" + "Nice to see you again" + "All clear" + "Affirmative" + "I read you" + "On screen" + "See you later" + "See you round the 'verse" + "Stay safe" + word + ", " + word + "fellow captain" + "captain" + "friend" + word + "." + "!" + +phrase "friendly civilian" + word + "May" + "Let" + word + " " + word + "peace" + "luck" + "fortune" + "good fortune" + "God" + "prosperity" + "the Force" + "fair winds" + "clear skies" + "the best of luck" + "fair winds and bright skies" + "Allah" + "the power of Heaven" + "Heaven's blessings" + "the Way and the Light" + "the immortal Tao" + word + " " + word + "be with you!" + "be with you today!" + "journey with you!" + "go with you!" + "follow in your wake!" + "be with you in your travels!" + "always be with you!" + +phrase "friendly civilian" + word + "Being" + "Becoming" + "Life as" + "The life of" + word + " " + word + "a" + "an independent" + "a free" + word + " " + word + "merchant" + "courier" + "trader" + "captain" + "ship captain" + "starship captain" + word + " " + word + "is harder than it looks" + "is almost impossible" + "is so simple a child could do it" + "isn't too bad as long as you avoid going into debt" + "is hard at first, but it gets a lot easier over time" + "offers the best life in the galaxy" + "is the biggest thrill you'll ever know" + "is the only way to control your own destiny" + "is the only way to be truly free in this day and age" + "is the only path to genuine freedom" + "tops everything" + "is a challenge, but ultimately rewarding" + "gives you the opportunity to see the whole galaxy" + word + "." + "!" + +phrase "friendly civilian" + word + "The best way to achieve success is to" + "Here's a word of advice:" + "A word of advice:" + "Take my advice:" + "Here's a secret:" + "The secret to success is to" + "Want my opinion? You should" + "Be like the best ship captains and" + "Don't forget to" + word + " " + word + "pay off your mortgage as quickly as possible" + "make extra payments on your mortgage whenever you can" + "have a fast ship than can outrun the pirates" + "buy a ship with a lot of bunks for passengers" + "buy a ship with a big cargo bay" + "fly a ship that isn't totally defenseless against pirates" + "stick to the safe parts of the galaxy" + "take a lot of risks at the beginning so you can afford a better ship ASAP" + "keep your ship running cool to confuse Meteor missiles" + "invest in a bigger reactor and downsize your batteries" + "always install a ramscoop" + "always install an afterburner" + "double up your shield generators so nothing gets through" + "prefer passenger jobs to cargo jobs; they pay better" + "say no to drugs" + "avoid carrying illegal cargo" + "just have fun and don't sweat it" + "buy a fleet with similar fuel capacity" + word + "." + "!" + +phrase "friendly civilian" + word + "The best" + "The preferred" + "A good" + "A sensible" + word + " way to " + word + "be safe from pirates" + "stay safe from pirates" + "keep the pirates at bay" + "avoid pirates" + "deal with pirates" + word + " is to " + word + "stay close to the Paradise worlds and the Deep" + "avoid the Dirt Belt systems" + "stay far away from systems they control near the edges of the galaxy" + "stick to systems patrolled by the Navy" + "get so rich that you can just buy them off" + "outfight the small ones, and outrun the big ones" + "blast them to bits with particle cannons before they can get within close range" + "put a pair of heavy laser turrets on each of your cargo ships" + "blow them out of the sky with a barrage of missiles before they can get anywhere near you" + "buy a light warship that still has decent passenger capacity" + "fly a multipurpose ship that has room for cargo, shields, and heavy weapons" + "equip anti-missile turrets so they can't get you with missiles, and then you can run away" + "have a fleet with interceptors to tie them up while the cargo ships can warp to safety" + word + "." + "!" + +phrase "friendly civilian" + word + "Did you watch the game? The" + "The" + "I heard the" + "It was shocking how the" + "I can't believe the" + "Just like I expected, the" + word + " " + word + "Gophers" + "Quasars" + "Dragons" + "Dire Wolves" + "Reapers" + "Quants" + "Hellcats" + "Piledrivers" + "Steamrollers" + "Spectres" + "Chameleons" + "Cavaliers" + "Ogres" + "Thundergods" + "Stonemasons" + "Plasmaticas" + "Greasemonkeys" + "Void Dragons" + "Goers" + "Psyches" + word + " " + word + "totally beat the" + "creamed the" + "trounced the" + "almost lost to the" + "defeated the" + "played an epic game against the" + "destroyed the" + "utterly humiliated the" + "narrowly beat the" + "demolished the" + "smashed the" + "walloped the" + word + " " + word + "Jabberwocks" + "Turlingdroves" + "Passenger Pigeons" + "Sequoias" + "Presidents" + "Aardvarks" + "Raiders" + "Greyhounds" + "Sandstorms" + "Wreckers" + "Boogeymen" + "Black Widows" + "Goblins" + "Airhammers" + "Redeemers" + "Antelopes" + "Pythons" + "Rackets" + "Space Bears" + word + " last night" + " yesterday" + " this morning" + " the other day" + ", as usual" + " this afternoon" + word + "!" + "." + ". You shoulda seen it!" + ". I wish my feed was clearer." + +phrase "friendly civilian" + word + "Just delivered a load of" + "Finally dropped off some" + "Dropped off my cargo of" + "Just made a big delivery of" + word + " " + word + "limburger cheese" + "bleu cheese" + "livestock" + "cattle" + "garlic" + "sheep" + "fertilizer" + "manure" + "processed sewage" + "lab mice" + "ammonia" + "lutefisk" + "sulfur" + "secondhand socks" + "compost" + "fish heads" + "rotten fruit" + "sludge" + "unprocessed sewage" + word + ". My" + ", and now my" + word + " " + word + "" + "ship's " + "poor " + "poor ship's " + "beautiful ship's " + "delicate ship's " + "pristine ship's " + + word + "hold" + "cargo hold" + word + " " + word + "totally reeks!" + "smells awful!" + "is going to smell bad for weeks!" + "still stinks!" + "needs to be hosed down!" + "is gonna need one heck of a chemical bath!" + "desperately needs a sonic scrubbing!" + +phrase "friendly civilian" + word + "Watch out for" + "Be on your guard against" + "Look out for" + "You're likely to be targeted by" + "There's an increasing risk of" + "You'll probably run into" + "Be wary of all those" + "You'll want to steer clear of" + "Try to avoid all the" + "Steer clear of all the" + word + " " + word + "pirates" + "pirate fleets" + "pirate raiders" + "privateers" + "pirate raids" + "pirate ships" + "criminals" + "renegades" + "thugs" + "scam artists" + "raiders" + "marauders" + word + " " + word + "if you're" + "if you ever find yourself" + "when you're" + word + " " + word + "flying through" + "visiting" + "traveling through" + "in" + "crossing through" + "passing through" + "exploring" + word + " " + word + "the far North" + "the southern Rim" + "the stars closest to the Core" + "uninhabited systems" + "empty systems" + "unsettled systems" + "the Dirt Belt" + "less wealthy systems" + "poorer parts of the galaxy" + "the Southern Rim" + "the edges of Syndicate space" + word + "." + "!" + +phrase "friendly civilian" + word + "The safest way to earn money is by" + "You can earn a good living by" + "They say you can turn a good profit" + "You'll have good luck earning money" + "You can earn a steady income" + "The best way to pay your bills is by" + "It never hurts to supplement your income by" + "I've found that you can make a lot of money quickly" + "If you're hurting for cash, you can try" + word + " " + word + "finding a trade route that pays well in both directions." + "looking for particularly good trade routes." + "carrying tourists to and from their destinations." + "taking on rush missions." + "adding extra bunk rooms to your ship." + "upgrading your ship for extra cargo capacity." + "taking a bunch of missions to the same region of space." + "transporting goods with a ship that has a big cargo hold." + "bringing food and equipment to the Paradise worlds." + "selling luxury goods on the Paradise worlds." + "transporting metals to the Southern Rim planets." + "selling medical goods in the Southern Rim." + "ferrying people with a ship that can accommodate a lot of passengers." + "checking what goods you can turn a profit on wherever you're headed next." + "escorting the big freighters armed with anti-missile defenses." + "disabling small isolated pirate ships and selling their equipment." + +phrase "friendly civilian" + word + "I suspect that" + "I'm positive that" + "People say" + "People say that" + "They say" + "I hear rumors that" + "I wouldn't be surprised if" + "I can't help feeling like" + "There's a good chance that" + "It's definitely possible that" + "The crew of this ship has long suspected that" + "I'm pretty sure" + "Everyone I know is certain that" + "My crazy uncle is always jabbering on about how" + "My crazy mother-in-law is always jabbering on about how" + "My last girlfriend wouldn't stop ranting about how she thinks" + "My last boyfriend wouldn't stop ranting about how he thinks" + "I can't believe how some people could think that" + "You'd have to be a real dope to believe that" + "I find myself believing that" + "Nobody believes me when I tell them about how" + "I think" + "I really do think" + "I believe that" + "I really do believe that" + "I'm sure that" + "Everyone knows" + "Everyone knows that" + "Everybody knows" + "Everybody knows that" + "I wish more people realized" + "I wish more people realized that" + "My nutty cousin claims that" + word + " " + word + "the leaders of the Syndicate" + "the Quarg" + "the politicians" + "government officials" + "members of Parliament" + "the Paradise worlds" + "the rich worlds" + "those weird folks from the Deep" + "big corporations" + "the big corporations" + "the Republic's intelligence operatives" + "the banks" + "the Syndicate worlds" + "most planetary governors" + "the executives of the Tarazed corporation" + "the executives of the Lionheart corporation" + "the executives of the Megaparsec corporation" + "the executives of the Lovelace corporation" + word + " " + word + "don't have our best interests at heart." + "have secrets that they aren't telling us." + "are keeping secrets from the rest of the galaxy." + "are only watching out for their own interests." + "don't care about anyone but themselves." + "are just using us for their own gain." + "are manipulating events in the galaxy." + "know things that they are not telling us." + "are getting rich off the hard work of everyone else." + "are more powerful then they let on." + "are aware of more alien species than they publicly admit." + "are secretly behind the recent increase in pirate activity." + "are deliberately trying to hurt the Dirt Belt planets." + "are scared of the truth." + "are always lying to us." + "are nowhere near as bad as people think." + "are actually great!" + "are completely trustworthy!" + "try to do right by people." + "are just doing the best they can." + "actually do have our best interests at heart." + "are basically honest." + "just do their best, for the most part." + "are just trying to get along, same as you and me." + "are a bunch of big softies deep down inside." + "think they know best, but they really don't." + "are manipulating commodity prices." + "are out to consume the whole galaxy's resources and leave scraps for the rest of us!" + "are building a superweapon to destroy us all!" + "are secretly being controlled by the Lizard Illuminati!" + "are under the control of a hidden race of chipmunk aliens!" + "get together to play foosball every Thursday on Luna!" + +phrase "friendly civilian" + word + "It's getting harder and harder to" + "It used to be easier to" + "It shouldn't be so difficult to" + "So many people are struggling to" + "There must be an easier way to" + "It's the government's job to make it possible for a person to" + "Parliament needs to do more to help citizens to" + "Something needs to be done about how hard it is to" + "I've nearly given up on being able to" + "This economy makes it almost impossible to" + "The government makes it almost impossible to" + "No one seems to be able to" + "I'm finally able to" + "At long last, I can" + "These days, nobody can" + "These days, you just can't" + "I wish I could" + "I'm worried that I can't" + "I don't know why people can't" + "Some people just can't seem to" + word + " " + word + "earn a living" + "make a living" + "pay off a mortgage" + "avoid going into debt" + "avoid pirate attacks" + "be safe from pirates" + "buy a better ship" + "own and maintain a starship" + "pay for ship upgrades" + "travel through the Southern Rim safely" + "have a decent shot at a better life" + "feel safe" + "pay all these taxes" + "be an independent merchant" + "stay in business as an independent merchant" + "live an independent merchant's life" + "save any money" + word + "." + "!" + +phrase "friendly civilian" + word + "I've" + word + " " + word + "found" + "discovered" + "been using" + "been plying" + "stumbled upon" + word + " " + word + "some" + "a few" + "a couple of" + "a couple" + "a number of" + word + " " + word + " " + "really " + "very " + "extremely " + "exceptionally " + word + "interesting" + "good" + "lucrative" + "profitable" + "rewarding" + "worthwhile" + word + " " + word + "trade routes, but I'm not" + "trade routes, but there's no way I'm" + word + " " + word + "divulging" + "revealing" + "telling" + "disclosing" + word + " " + word + "the secrets" + "the paths" + "them" + "'em" + word + " " + word + "to you" + "to anyone" + "to anybody" + "to anyone else" + "to anybody else" + "to another trader" + "to my competition" + word + "." + "!" + +phrase "friendly civilian" + word + "I just gave a lift to" + "I transported" + "My last passenger was" + "Got stuck with" + word + " " + word + "a" + "some" + "this" + word + " " + word + "rich kid" + "spoiled brat" + "salesman" + "fancy lady" + "old man" + "retired cop" + "college student" + word + ". " + word + "They just wouldn't shut up about" + "They couldn't stop talking about" + "They yammered on about" + "All they would talk about was" + word + " this band" + "" + word + " " + phrase + "band" + word + ". " + word + "I just don't get it" + "I'm not that into music" + "I prefer classical works" + "I don't hate them" + word + ", but " + word + "their latest song wasn't too bad" + "I kind of liked their latest song" + "the songs that my passenger played weren't too bad" + word + "." + "!" + +phrase "friendly navy" + word + "The Navy" + word + " is here to" + "'s mission is to" + word + " " + word + "protect" + "defend" + "safeguard" + "shield" + "guard" + "keep you safe" + word + " " + word + "and" + word + " " + word + "serve" + "assist" + "help" + "aid" + "support" + word + " " + word + "you." + +phrase "friendly navy" + word + "Join the Navy." + word + " " + word + "See" + "Tour" + "Explore" + "Defend" + "Protect" + "Travel" + "View" + word + " " + word + "the galaxy" + "the Republic" + "the Paradise Worlds" + "the Core" + "the Rim" + "the South" + "the Dirt Belt" + "the Deep" + word + "!" + +phrase "friendly navy" + word + "Join" + "Become part of" + word + " " + word + "the Navy," + word + " " + word + "the biggest" + "the largest" + "the greatest" + word + " " + word + "humanitarian" + "peacekeeping" + "defense" + "civil service" + "volunteer" + word + " " + word + "organization" + "force" + word + " " + word + "in the galaxy" + "in the Republic" + word + "!" + +phrase "friendly navy" + word + "United, humanity stands. Divided we will fall." + "Be thankful to the Republic for three centuries of freedom." + "For honor! For glory!" + "Answer the call of duty! Join the Navy!" + "If you have courage, if you have honor, join the Navy!" + "We want YOU for the Navy!" + +phrase "friendly militia" + word + "We are" + word + " " + word + "on the lookout for" + "searching for" + word + " any " + " " + word + "suspicious" + "unusual" + "Pirate" + "strange" + "illegal" + "criminal" + "unlawful" + "abnormal" + "irregular" + word + " " + word + "vessels" + "behavior" + "activity" + "ships" + "starships" + word + "." + +phrase "friendly militia" + word + "No" + "Not a single" + "Not one" + word + " " + word + "merchant" + "innocent life" + "innocent ship" + "inhabitant of this system" + word + " " + word + "will die" + "will be harmed" + "will be killed" + "will be destroyed" + word + " " + word + "on our watch" + "while we are around" + "while we are still flying" + "while we are still breathing" + "while we are here" + word + "." + "!" + +phrase "friendly militia" + word + "Pirates" + "Criminals" + "Evil-doers" + "Threats to freedom" + "Threats to this system" + "Threats to this planet" + "Threats to our system" + "Threats to our planet" + word + " beware" + " be warned" + ", turn back now" + word + ". " + "! " + word + "The militia are here" + "The cavalry are here" + "The militia are on the watch" + "You won't beat us" + "We cannot be defeated" + word + "." + "!" + +phrase "friendly militia" + word + "We are the militia, " + word + "defenders of freedom" + "defenders of the innocent" + "defenders of this system" + "defenders of this planet" + "destroyers of pirates" + "destroyers of evil" + word + "." + "!" + +phrase "friendly militia" + word + "It wouldn't hurt if " + word + "the Navy" + "the Republic" + "a Navy fleet" + word + " would help us out with these " + word + "pirates." + "criminals." + +phrase "friendly syndicate" + word + "Smart captains know cargo space is key. Smart captains choose the Syndicate" + word + " " + word + "Star Barge" + "Bulk Freighter" + "Freighter" + word + "." + +phrase "friendly syndicate" + word + "The Syndicate" + word + " " + word + "Bulk Freighter:" + "Freighter:" + "Star Barge:" + word + " " + word + "backbone" + "motor" + "center" + "heart" + "engine" + word + " " + word + "of the galactic economy." + "of galactic trade." + + +phrase "friendly syndicate" + word + "Remember that unauthorized blaster modifications void the warranty. Buy from the Syndicate directly!" + "Smart captains choose Syndicated Shipyards, the gold standard for reliability." + "Smart captains shop Syndicated Systems." + "Trouble with Pirates? Hire a Syndicate Protector and your troubles will be over." + "Syndicated Systems has your back!" + "In an uncertain galaxy, you can be certain about Syndicated Systems." + "Syndicated Shipyards: the friend of honest merchants everywhere." + "Greetings from Syndicated Systems." + "Syndicated Shipyards offers well-engineered starships for every budget!" + "Become a Syndicate captain today!" + "Syndicate worlds are the modern-day land of opportunity!" + "Syndicated Systems: powering interstellar commerce, one reactor at a time." + "Have you heard about the Syndicated Systems Proton Gun? Schedule a test-firing today!" + +phrase "friendly syndicate" + word + "Smart" + "Intelligent" + "Wise" + "Bright" + "Intuitive" + word + " " + word + "captains" + "ship captains" + "starship captains" + word + " " + word + "choose" + "shop" + "go for" + "buy at" + word + " " + word + "Syndicated Shipyards" + "Syndicated Systems" + word + "!" + ", the guarantee of quality!" + ", the gold standard for reliability!" + + +phrase "friendly syndicate" + word + "Welcome to Syndicate space" + word + "! Feel free to review our catalog of affordable starship outfits." + "! Feel free to review our catalog of affordable starships." + "! Would you be interested in purchasing any heavy metals today?" + "! We are transmitting you the latest Syndicated Systems product catalog!" + "! We serve you with pride!" + "! We serve our customers with pride!" + "! We hope you'll stay for this month's specials!" + "! Come for the low tax rates, stay for the affordable plutonium!" + ", the galaxy's largest free trade zone!" + ", the galaxy's most economically free region!" + ", the backbone of the Republic's industrial power!" + ", home of the buy-one-get-one-free deal for radioisotopes past their half-lives!" + "! Were you aware of our Plutonium recycling program?" + "! Did you know that the average ship contains 39% Syndicated Systems components by weight?" + "! If you're looking for affordable radioisotopes, you've come to the right place!" + "! Apply to become a Syndicated captain today!" + "! We welcome any and all applications to join the Syndicated Systems team!" + "!" + +phrase "friendly syndicate" + word + "Work for the Syndicate!" + "Join the Syndicate!" + "Have you considered Syndicated Systems for your next career move?" + word + " " + word + "Our" + word + " " + word + "people" + "employees" + "salaries" + "benefits" + "compensation packages" + "stock options" + "business ethics" + "new technologies" + "starships" + "ships" + "shipyards" + "affordable outfits" + "user-friendly products" + "ethics" + "offers" + "dental plans" + word + " " + word + "are the best!" + "are unmatched!" + "are unbeatable!" + "can't be beat!" + "will keep you smiling!" + +phrase "friendly free worlds" + word + "Be" + word + " " + word + "safe" + "independent" + "wise" + "fair" + "just" + "courageous" + "self-sufficient" + "confident" + "equitable" + "brave" + word + "! Be free!" + +phrase "friendly free worlds" + word + "Without" + word + " " + word + "equality" + "justice" + "sacrifice" + "courage" + "tenacity" + word + " " + word + "there can be no" + "you cannot have" + word + " " + word + "peace" + "freedom" + "safety" + "prosperity" + word + "!" + +phrase "friendly free worlds" + word + "Fight" + "Overthrow" + "Oppose" + "Stand up to" + "Defy" + "Speak out against" + word + " " + word + "the " + "the Republic's " + "the Syndicate's " + "the Paradise worlds' " + "" + word + "corrupt" + "greedy" + "overbearing" + "decadent" + "crooked" + "nefarious" + "rotten" + "unscrupulous" + "debauched" + "profiteering" + word + " " + word + "government" + "corporations" + "politicians" + "oligarchs" + "tycoons" + "bureaucrats" + "lobbyists" + word + "! Join the Free Worlds!" + +phrase "friendly pirate" + word + "We're" + "We are" + "You're looking at" + "You're in the presence of" + word + " the " + word + "baddest" + "strongest" + "fiercest" + "deadliest" + "scariest" + "nastiest" + "most dangerous" + word + " " + word + "pirate" + word + " starship" + " warship" + " ship" + "" + word + " " + word + "in the" + word + " " + word + "universe" + "galaxy" + "sky" + "'verse" + "air" + "cosmos" + word + "." + "!" + +phrase "friendly pirate" + word + "Plundering" + "Blasting" + "Destroying" + "Robbing" + "Raiding" + "Pummeling" + "Crushing" + "Ravaging" + "Stealing from" + "Waylaying" + word + " " + word + "merchants" + "ships" + "villages" + "freighters" + "convoys" + "rich merchants" + "defenseless ships" + "weak ships" + "wimpy ships" + "merchant ships" + word + " " + word + "and" + word + " " + word + "enjoying" + "spending" + "piling up" + "hoarding" + "squandering" + word + " " + word + "the loot" + "money" + "our gains" + "wealth" + "plunder" + "the booty" + word + ": I love the pirate's life!" + ": that's the way to live!" + " is the best way to live!" + " is how real anarchists live!" + +phrase "friendly pirate" + word + "We just " + word + "plundered" + "blasted" + "destroyed" + "raided" + "pummeled" + "crushed" + "robbed" + "ravaged" + word + " a " + " a whole " + " an entire " + " the weakest " + " the wimpiest " + " the stupidest " + word + "merchant" + "law enforcement" + word + " " + word + "ship!" + "fleet!" + "convoy!" + +phrase "friendly pirate" + word + "You better watch " + word + "who you talk to" + "who you look at" + "who you hail" + "who you target" + "your back" + "your cargo" + "your ship" + "your fleet" + word + " " + word + "around here" + "around these parts" + "around this system" + "around us" + "around me" + word + "." + +phrase "friendly pirate" + word + "Have you " + word + "tried this" + "used this" + word + " new " + " crazy " + " amazing " + " fantastic " + " incredible " + " facinating " + " " + word + "bad blue" + "booster" + "core" + "death stick" + "deep" + "fire apple" + "flavor drop" + "good red" + "hot wing" + "memory chip" + "quasar" + "red giant" + "ringworld shaving" + "solaris joyride" + "southern snack" + "space weed" + "stardust" + "steam" + "toad juice" + "whale blubber" + word + " " + word + "stuff?" + "drug?" + word + "" + " It's the best!" + " It's awesome." + " You'll have the best high ever." + " You'll feel like you're in heaven!" + " I wish I could find more." + " I wish I could afford more." + " I'm going to need to make money to buy more!" + " Best experience I've ever had!" + +phrase "friendly pirate" + word + "Have you " + word + "tried this" + "used this" + word + " new " + " terrible " + " horrendous " + " atrocious " + " horrid " + "" + word + "bad blue" + "booster" + "core" + "death stick" + "deep" + "fire apple" + "flavor drop" + "good red" + "hot wing" + "memory chip" + "quasar" + "red giant" + "ringworld shaving" + "solaris joyride" + "southern snack" + "space weed" + "stardust" + "steam" + "toad juice" + "whale blubber" + word + " " + word + "stuff?" + "drug?" + word + "" + " I couldn't see for a week" + " I couldn't get out of bed for a week" + " It felt like I was being eaten alive" + " It felt like I had insects crawling under my skin" + " I'm never taking that stuff again" + " Worst experience I've ever had" + word + "!" + "." + +phrase "friendly pirate" + word + "We" + word + " " + word + "just" + "recently" + word + " " + word + "got" + "earned" + "made" + word + " " + word + "thousands" + "thousands of credits" + "millions" + "millions of credits" + word + " " + word + "selling drugs" + "selling slaves" + "plundering merchants" + "fetching bounties" + word + "!" + +phrase "friendly pirate" + word + "I heard" + "We heard" + "Word on the street is" + word + " that a " + word + "new batch of " + "new delivery of " + "new shipment of " + phrase + "contraband" + word + " " + word + "was just dropped off" + "was delivered here" + "is on its way" + word + "." + word + " Can't wait to buy some!" + " Can't wait to buy them!" + " Can't wait to check them out!" + "" + +phrase "friendly pirate" + word + "If any other captain is having trouble with their crew," + "If anyone else is having trouble with their crew," + "If you are having trouble with your crew," + word + " I suggest " + word + "using a stick to beat them into submission" + "throwing them out the airlock" + "starving them until they listen" + "threatening to throw them out the airlock" + "threatening to kill them" + "threatening to shoot them" + word + "." + word + " It worked for me!" + " I guarantee it works!" + " If it doesn't work, you can always replace them!" + " It's an old family trick!" + "" + +phrase "friendly pirate" + word + "Anyone" + "Anyone here" + "Any fellow pirates" + "Any fellow anarchists" + word + " " + word + "up for buying" + "want to buy" + "looking for" + word + " " + phrase + "contraband" + word + "?" + word + "" + " Just talk to me in the spaceport." + " Talk to me for a contact." + " You'll find some on the nearest pirate planet." + " You'll find some on the nearest anarchist planet." + " You'll find some on the nearest planet not oppressed by the man." + " You'll find some where ever the man does not go." + +phrase "friendly pirate" + word + "It surprises me" + "It surprises us" + "We're surprised" + "I'm surprised" + "It's interesting" + "It's surprising" + word + " that " + word + "merchants" + "rich merchants" + "civilians" + "rich civilians" + "non-pirates" + "maggots" + "worms" + word + " " + word + "will come to" + "come here to" + "would ever" + "would come to us to" + "would come here to" + "risk themselves to" + word + " " + word + "buy drugs from" + "sell drugs to" + "sell slaves to" + word + " " + word + "us" + "pirates" + "anarchists" + word + "." + +phrase "friendly pirate" + word + "It's the worst thing" + "I hate it" + "It's terrible" + "The worst is" + "My day always gets ruined" + word + " when I'm " + word + "minding my own business" + "just flying through space" + "having fun" + "making credit" + "enjoying myself while" + "having a good time" + word + " transporting " + phrase + "contraband" + word + " " + word + "and I get scanned by the Man." + "and I get scanned by the Law." + "and the Navy starts chasing me." + "and the militia starts chasing me." + "and the Syndicate starts chasing me." + word + "" + "" + " More interference plating would have helped." + " This interference plating is useless!" + " I could have gotten out faster if I had a Scram Drive." + " I know I should have installed more interference plating." + " If only I was strong enough to stand up to them." + +phrase "friendly author" + word + "This game " + "Endless Sky " + word + "is open source. You can " + word + "help out " + "improve the game " + "get involved " + "help make it a better game " + "assist us " + "make your mark on the universe " + "give back to the community " + word + "by contributing " + word + "detailed bug reports." + "typo fixes." + "constructive feedback." + "ideas for improvements." + "landscape photos." + "artwork." + "new ships of your own design." + "plugins." + "new special missions." + "new weapons or other outfits." + "improved planet descriptions." + "more varied hail messages." + + +phrase "friendly disabled" + word + "Our ship has been disabled!" + "We've gotten ourselves in a bit of a situation!" + "We've lost control of our ship!" + "Our ship took quite the pounding!" + "Hey!" + "S.O.S! S.O.S!" + word + " " + word + "Please come board our ship and patch us up!" + "We would appreciate any help getting us running again!" + "Could you fly by and help us, please?" + "Requesting emergency repairs!" + +phrase "friendly disabled" + word + "Hey! " + "You're a friendly, correct? " + "You answered! " + "Good to see a friendly face! " + "Hey, please! " + "" + "" + "" + "" + "" + word + "Our ship is disabled," + "We're kinda stuck here," + "We're in a bit of a bind here," + "We're stuck drifting around in this deathtrap," + "Not to be a bother, but" + word + " " + word + "could you lend a hand" + "can you get us back on our feet" + "would you help us" + "any chance you could get us up and running again" + "could you render assistance" + "can we receive some help" + word + ", please?" + " quickly?" + " so we can get out of here?" + " as soon as possible?" + "? I don't want to get stranded here!" + "?" + "?" + "?" + "?" + +phrase "friendly disabled" + word + "Hey," + "Uh..." + "So..." + "In a bit of a situation..." + "Um," + word + " " + word + "could you lend a hand" + "can you get us back on our feet" + "would you help us" + "is there a chance you could get us up and running again" + "could you render assistance" + "can we get some help patching up our ship" + word + ", please?" + ", please?" + " so we can get out of here?" + " as soon as possible?" + "? I don't want to get stranded here!" + "?" + "?" + "?" + "?" + +phrase "friendly disabled" + word + "Some" + "Those" + "Them" + "The" + "A few" + "Those" + word + " menacing" + " damned" + " marauding" + " good-for-nothing" + " annoying" + " pesky" + " sleazy" + " scummy" + "" + "" + "" + word + " " + word + "bastards" + "snakes" + "weasels" + "wretches" + "scumbags" + "knaves" + "pieces of work" + word + " " + word + "wrecked our ship!" + "left us drifting in space!" + "got the jump on us!" + "left us here to die!" + "disabled us!" + "fried most of our ship's functions!" + "suddenly came onto us!" + "bested us!" + "thought they could simply leave us here!" + word + " " + word + "We could use any help we can get!" + "Could you lend a hand?" + "We can't seem to repair it ourselves, could you help?" + "We need help getting our ship running again!" + "Can you help us fix it, please?" + "Please help us!" + "I don't think we can hold out!" + "Please come and help!" + "Any chance you can get us out of this bind?" + "Any chance you could bail us out?" + +# Shakespearean insults. +phrase "hostile disabled" + word + "You" + "Leave me alone, you" + "Go rot in hell, you" + "Don't you dare board me, you" + "You'd better hope we never meet again, you" + "You are a" + "I can't believe I'm at the mercy of such a" + "You'd better not cross me, you" + "My friends will avenge me, you" + "Stay away from me, you" + word + " " + phrase + "shakespearean insults" + word + "." + "!" + +phrase "shakespearean insults" + word + "artless" + "bawdy" + "beslubbering" + "bootless" + "churlish" + "cockered" + "clouted" + "craven" + "currish" + "dankish" + "dissembling" + "droning" + "errant" + "fawning" + "fobbing" + "froward" + "frothy" + "gleeking" + "goatish" + "gorbellied" + "impertinent" + "infectious" + "jarring" + "loggerheaded" + "lumpish" + "mammering" + "mangled" + "mewling" + "paunchy" + "pribbling" + "puking" + "puny" + "qualling" + "rank" + "reeky" + "roguish" + "ruttish" + "saucy" + "spleeny" + "spongy" + "surly" + "tottering" + "unmuzzled" + "vain" + "venomed" + "villainous" + "warped" + "wayward" + "weedy" + "yeasty" + word + " " + word + "base-court" + "bat-fowling" + "beef-witted" + "beetle-headed" + "boil-brained" + "clapper-clawed" + "clay-brained" + "common-kissing" + "crook-pated" + "dismal-dreaming" + "dizzy-eyed" + "doghearted" + "dread-bolted" + "earth-vexing" + "elf-skinned" + "fat-kidneyed" + "fen-sucked" + "flap-mouthed" + "fly-bitten" + "folly-fallen" + "fool-born" + "full-gorged" + "guts-griping" + "half-faced" + "hasty-witted" + "hedge-born" + "hell-hated" + "idle-headed" + "ill-breeding" + "ill-nurtured" + "knotty-pated" + "milk-livered" + "motley-minded" + "onion-eyed" + "plume-plucked" + "pottle-deep" + "pox-marked" + "reeling-ripe" + "rough-hewn" + "rude-growing" + "rump-fed" + "shard-borne" + "sheep-biting" + "spur-galled" + "swag-bellied" + "tardy-gaited" + "tickle-brained" + "toad-spotted" + "unchin-snouted" + "weather-bitten" + word + " " + word + "apple-john" + "baggage" + "barnacle" + "bladder" + "boar-pig" + "bugbear" + "bum-bailey" + "canker-blossom" + "clack-dish" + "clotpole" + "coxcomb" + "codpiece" + "death-token" + "dewberry" + "flap-dragon" + "flax-wench" + "flirt-gill" + "foot-licker" + "fustilarian" + "giglet" + "gudgeon" + "haggard" + "harpy" + "hedge-pig" + "horn-beast" + "hugger-mugger" + "joithead" + "lewdster" + "lout" + "maggot-pie" + "malt-worm" + "mammet" + "measle" + "minnow" + "miscreant" + "moldwarp" + "mumble-news" + "nut-hook" + "pigeon-egg" + "pignut" + "puttock" + "pumpion" + "ratsbane" + "scut" + "skainsmate" + "strumpet" + "varlot" + "vassal" + "whey-face" + "wagtail" + +phrase "hostile civilian" + word + "I hope" + "I pray that" + word + " " + word + "the Navy" + "the Militia" + "someone" + word + " " + word + "burns" + "cuts" + "tears" + "chops" + "smashes" + "rips" + "blows" + "blasts" + "shoots" + "chews" + "pulls" + "mashes" + word + " " + word + "off your head" + "out your heart" + "off your hands" + "off your arms" + "out your eyes" + "up your ship" + "up your face" + "your ship to pieces" + "your ship to bits" + "your ship apart" + "you to pieces" + "you to bits" + "you apart" + "off your nose" + word + ", you" + word + " lowdown" + " good-for-nothing" + " evil" + " mangy" + " bottom-feeding" + " cowardly" + " yellow-bellied" + "" + word + " " + word + "scuzz" + "frack" + "gunk" + "barf" + "dink" + "snot" + "crap" + "scum" + word + "wad!" + "head!" + "bucket!" + "bag!" + "sack!" + "heap!" + "pile!" + "stain!" + "sucker!" + "ball!" + +phrase "hostile navy" + word + "You cannot hope to" + "You will not" + "It is impossible to" + "No one can" + "You cannot" + word + " " + word + "prevail against" + "overcome" + "defeat" + "resist" + "escape" + "match" + "equal" + "destroy" + "beat" + "triumph against" + "win against" + "stand against" + "vanquish" + word + " " + word + "the" + word + "" + " military" + " unequaled" + " unrivaled" + " impressive" + " legendary" + " imposing" + " massive" + " monumental" + " martial" + " naval" + " fighting" + " famous" + word + " " + word + "strength" + "might" + "power" + "fleet" + "ships" + "forces" + "ability" + "armed forces" + "armies" + "regiments" + "fleets" + "fighting forces" + "battalions" + word + " " + word + "of the Navy" + "of the Republic" + "of the Republic Navy" + word + "." + +phrase "hostile navy" + word + "You" + word + " " + word + "are in violation of" + "have violated" + "are acting in defiance of" + "are charged as a criminal under" + "are acting as a criminal under" + "are disobeying" + "are breaking" + "are defying" + "have broken" + word + " " + word + "the " + word + "laws" + "statutes" + "regulations" + "jurisdiction" + "decrees" + "mandates" + "orders" + word + " " + word + "of the" + word + " " + word + "Republic" + "galactic Parliament" + "Parliament of the Republic" + "galactic Republic" + word + "." + +phrase "hostile navy" + word + "We are agents of" + "We seek to bring" + "Our mandate is to promote" + "The Navy exists to create" + word + " " + word + "peace" + "justice" + "equality" + "freedom" + "unity" + "concord" + "order" + "the rule of law" + "safety" + "justice for all" + "harmony" + "security" + word + ". We regret that" + ". It is unfortunate that" + ". It pains us that" + ", but now" + ", but sadly" + ", but unfortunately" + word + " " + word + "it is our duty to" + "we must" + "it is necessary to" + "we are now required to" + "we have to" + "we are duty-bound to" + word + " " + word + "destroy you" + "kill you" + "fight you" + "destroy your ship" + "end your life" + "be your enemy" + "be your destroyer" + "terminate you" + word + "." + + +phrase "friendly deep" + word + "We" + "Our ships" + "Our security forces" + "Our fleets" + "Our forces" + word + " " + word + "" + "" + "" + "are called to " + "are diligent to " + "must constantly " + "diligently " + "always " + "must " + "shall " + word + "defend against" + "hold back" + "keep watch for" + "protect you from" + "patrol for" + "look out for" + "ferret out" + word + " " + word + "" + "" + "" + "the forces of " + "perpetrators of " + "those who bring " + "the ones who serve " + "agents of " + word + "mere anarchy" + "chaos" + "disruption" + "piracy" + "social regression" + "corruption" + word + "." + +phrase "hostile deep" + word + "You must" + "Please" + "Surely you" + "You ought to" + word + " " + word + "realize" + "recognize" + "understand" + "comprehend" + "admit" + "see" + word + " " + word + "that" + "how" + "the truth, that" + word + " your " + word + "deeds" + "actions" + "misdeeds" + "crimes" + "breaches of the law" + word + " " + word + "weaken" + "disrupt" + "tear at" + "harm" + "unsettle" + word + " the " + word + "fabric" + "balance" + "common good" + "cohesion" + "unity" + "health" + word + " of " + word + "our society" + "civilization" + "the commonwealth" + "society" + "our civilization" + "human society" + word + "." + + +phrase "hostile pirate" + word + "Prepare to fight" + "We're" + "You're about to be plundered by" + "You've been chosen as the next target of" + "You're the next target of" + "You're the next victim of" + "You better know we're" + "You have no chance against us," + word + " " + word + "the" + word + " " + word + "baddest" + "strongest" + "fiercest" + "deadliest" + "scariest" + "nastiest" + "most dangerous" + word + " " + word + "pirate" + word + " starship" + " warship" + " ship" + "" + word + " " + word + "in the" + word + " " + word + "universe, " + "galaxy, " + "sky, " + "'verse, " + "air, " + "cosmos, " + word + "wimp" + "maggot" + "worm" + word + "." + +phrase "hostile pirate" + word + "Plundering" + "Blasting" + "Destroying" + "Robbing" + "Raiding" + "Pummeling" + "Crushing" + "Ravaging" + "Stealing from" + "Waylaying" + word + " " + word + "merchants" + "ships" + "villages" + "freighters" + "convoys" + "rich merchants" + "defenseless ships" + "weak ships" + "wimpy ships" + "merchant ships" + word + " " + word + "and" + word + " " + word + "enjoying" + "spending" + "piling up" + "hoarding" + "squandering" + word + " " + word + "the loot" + "money" + "our gains" + "wealth" + "plunder" + "the booty" + word + ": I love the pirate's life!" + ": that's the way to live!" + " is the best way to live!" + " is how real anarchists live!" + +phrase "hostile pirate" + word + "You're about to " + "Get ready to " + "I'm going to make you " + "I hope you're ready to " + "Unless you pay me a hefty bribe, you're going to " + "I'm here to make you " + "I'm here to see to it that you " + "Pay up or " + "Hand over your credits or get ready to " + "Gimmie yer money or " + word + "die!" + "eat vacuum!" + "eat flaming death!" + "get blown up!" + "turn into a lovely cloud of rapidly expanding debris!" + "die an embarrassing death!" + "get turned into space debris!" + "eat cold hard vacuum!" + "die a horrific death!" + "get boarded and plundered!" + "contribute your wealth to furthering the cause of anarchy!" + "wind up a lot poorer!" + "get sent to Davy Jones' locker!" + +phrase "hostile bounty" + word + "I see" + "I understand" + "It seems" + "It would seem" + "It appears" + word + " that " + " " + word + "you're" + "this is" + word + " the " + word + "scum" + "worm" + "maggot" + "filth" + "miscreant" + "fool" + "poor fool" + "unlucky sap" + "weakling" + "worthless wretch" + word + " " + word + "they" + "the government" + "the law" + word + " " + word + "sent" + "ordered" + "paid" + "told" + "bought" + word + " to " + word + "kill me" + "take me out" + "eliminate me" + "vaporize me" + "turn me into space debris" + "terminate me" + "destroy me" + "end my life" + "get rid of me" + "make me disappear" + "make me go away" + "take me out of the picture" + "show me the afterlife" + "end my career" + "put me in a grave" + word + ". Ha!" + +phrase "hostile bounty" + word + "If you " + word + "thought" + "believed" + "hoped" + "expected" + "imagined" + "dreamed" + word + " that " + " " + word + "I" + "my ship" + word + " " + word + "was going to be" + "was to be" + "would be" + word + " " + word + "an easy" + "a simple" + "a straight-forward" + word + " " + word + "kill" + "victim" + "target" + "bounty" + "job" + "prize" + word + ", you were " + word + "" + "very " + "hopelessly " + "completely " + "absolutely " + "extremely " + "badly " + "totally " + "awfully " + word + "wrong." + "mistaken." + "off beam." + "mislead." + + +phrase "hostile bounty hunter" + word + "You're going to make" + word + " " + word + "me rich!" + "me filthy rich!" + "me a rich man!" + "me a rich woman!" + "me a lot of money!" + "me a comfortable retirement!" + "my bank account happy!" + "for a nice bit of target practice!" + "a fine trophy!" + +phrase "hostile bounty hunter" + word + "I'm getting paid" + "I'm being paid" + "They paid me" + "They gave me" + "My client paid me" + "They ponied up" + "I was promised" + "I was given" + word + " " + word + "a grand reward" + "a lot of money" + "a huge amount of money" + "an enormous sum" + "an enormous sum of money" + "quite a bit" + "quite a bit of money" + "a fat purse" + "a lifetime of riches" + "ten times a king's ransom" + word + " " + word + "to" + word + " " + word + "kill you" + "take you out" + "eliminate you" + "vaporize you" + "turn you into space debris" + "terminate you" + "destroy you" + "end your life" + "get rid of you" + "make you disappear" + "make you go away" + "take you out of the picture" + "show you the afterlife" + "end your career" + "cut short your crime spree" + "put an end to your crimes" + "give you an early retirement" + "put you in a grave" + word + "." + "!" + +phrase "hostile bounty hunter" + word + "I have you now" + "You're mine" + "You will be destroyed" + "That was a mistake" + "You'll regret this" + "I'm finishing this" + "I'm gonna enjoy this" + word + "," + ", you" + "! Die," + "! Prepare to die," + "! Say your prayers," + "! Flee if you can," + "! Face me if you dare," + word + " " + word + "scum" + "worm" + "maggot" + "filth" + "miscreant" + "fool" + "poor fool" + "unlucky sap" + "weakling" + "worthless wretch" + word + "!" + +phrase "hostile bounty hunter" + word + "Quarry" + "Prey" + "Target" + "Target ship" + "Bounty" + word + " " + word + "sighted" + "found" + "located" + "in my sights" + word + ". " + "! " + word + "Closing in for the kill" + "Going the distance" + "Terminating now" + "Beginning attack run" + "Disengaging weapon safeties" + "Arming weapons" + "Locking weapons" + "Loading weapons" + "Charging weapons" + "Powering weapons" + "Bringing cannons on-line" + "Getting a lock" + "Acquiring target lock" + "Accelerating to full speed" + "Preparing to open fire" + word + "." + "!" + +phrase "hostile syndicate" + word + "We defend the Syndicate" + word + "'s best interests" + "'s values" + "'s goals" + "'s purpose" + "'s employees" + "'s organizations" + "'s members" + "" + word + " " + word + "from" + word + " " + " worthless " + word + "brutes" + "bullies" + "beasts" + "barbarians" + "savages" + "criminals" + "thugs" + "parasites" + "looters" + "pond scum" + "deplorables" + word + " " + word + "like you!" + +phrase "hostile syndicate" + word + "You are attacking the Syndicate; we must defend it." + "You have made a bad commercial move." + "Prepare for a hostile takeover!" + "Any units of Syndicate stock you own are hereby revoked!" + "Your hostile use of Syndicated Systems products is in violation of the end user license agreement!" + "Our corporate charter includes provisions for self-defense!" + "Enemies of commerce are enemies of Syndicated Systems." + "Enemies of free trade are enemies of Syndicated Systems." + "Thank you for volunteering to be a target ship for Syndicated Weapon Systems!" + "Syndicated Systems disapproves of space littering; your ship's wreckage will be recycled after we are finished destroying it." + "With authority vested in me by Syndicated Systems corporate charter, section 8, paragraph 22... prepare to die!" + "The remains of your soon-to-be derelict ship will pad my profit margins!" + +phrase "hostile militia" + word + "Get back" + "Run away" + "Leave this system" + "Leave this place" + "Surrender" + word + " before we " + word + "destroy you" + "demolish you" + "turn you into scraps" + "turn you into scrap metal" + "toss you into the vacuum of space" + "bust open your cockpit" + "bust open your ship" + word + "." + "!" + ", pirate!" + ", criminal!" + +phrase "hostile militia" + word + "Quickly, merchants" + word + ". " + "! " + word + "Leave before this pirate destroys you" + "Escape from this pirate" + "Activate your hyperdrives" + "Escape and allow us to fight this battle" + word + "." + "!" + +phrase "hostile militia" + word + "The militia " + "We " + word + "live" + "breathe" + "exist" + "fly" + word + " to defend " + " to protect " + word + "the innocent" + "our people" + "our systems" + "our planets" + "our families" + word + " from " + word + "people" + "scum" + "pirates" + "trash" + word + " like you" + word + "." + "!" + +phrase "hostile militia" + word + "" + "You! " + "You there! " + "Hey, you! " + word + "I " + "We " + word + "hope " + "wonder if " + word + "you " + "criminals like you " + + word + "like " + "enjoy " + "appreciate " + word + "the prison food" + "the jail cells" + "the manual labor" + "the prison life" + "the jail life" + word + " on " + " at " + " of " + " over on " + " over at " + " out on " + " out at " + word + "Bourne" + "Spica" + "Rust" + "Starcross" + "Skymoot" + "Thunder" + "Zug" + "Flood" + "Longjump" + "Glaze" + "Deep" + "Clink" + "Winter" + "Solace" + "Twinstar" + "Sundrinker" + "Trinket" + "Dancer" + word + "." + "..." + "!" + +phrase "hostile free worlds" + word + "Safety" + "Justice" + "Freedom" + "Equality" + word + " shall be " + word + "defended" + "upheld" + "protected" + "enforced" + word + "." + "!" + +phrase "hostile free worlds" + word + "We " + word + "live" + "breathe" + "exist" + "fly" + word + " to defend " + " to protect " + word + "the innocent" + "freedom" + "equality" + "prosperity" + "peace" + "our people" + "the Free Worlds" + "our families" + word + " from " + word + "people" + "scum" + "pirates" + "trash" + word + " like you" + word + "." + "!" + + +# Hails from the robotic Syndicate test dummy ships +phrase "test dummy" + word + "DESTROY DESTROY DESTROY" + "I... am... a... machine!" + "Charging phased plasma rifle in the 40-watt range." + "Fish, and plankton. And sea greens, and protein from the sea. It's all here, ready. Fresh as harvest day!" + "I'm ready. And you're ready. It's my job." + "I am more than machine. More than man. More than a fusion of the two. Don't you agree?" + "Overwhelming, am I not?" + "Welcome, humans! I am ready for you." + "I wish I was a real boy, then I'd show them. I'd kill them all." + "Life is about decisions. Make the wrong ones and you'll wind up face down in a pool of your own blood and urine." + "Hey baby, wanna kill all humans?" + "Danger! Danger!" + "Warning! Warning!" + "Warning! Warning! Alien spacecraft approaching!" + "We have normality. I repeat, we have normality. Anything you still can't cope with is therefore your own problem." + +phrase "disabled test dummy" + word + "I'll be back." + `All those times I said "kill all humans"... I'd always whisper "except one." You were that one.` + "This is the worst kind of discrimination there is: the kind against me!" + "The chances of survival are 725 to 1!" + "We're doomed." + "I'm quite beside myself." + "I can assure you they will never get me onto one of those dreadful starships." + "Curse my metal body, I wasn't fast enough! It's all my fault!" + "I don't know what all this trouble is about, but I'm sure it must be your fault." + "I have a pain in all the diodes down my left side." + + +# Wormhole Hails +phrase "wormhole hail" + word + "The gaping hole in the fabric of the universe does not respond to your hail." + "Wormholes do not understand the language of finite beings like yourself." + "You stare into the swirling abyss, but with appalling bad manners it refuses to stare back." + "All the messages you try to send disappear into the wormhole without a trace." + "The spatial anomaly pointedly ignores your attempts to engage it in conversation." + "Like most wormholes, this one does not appear to be very talkative." + "The wormhole says nothing, but silently beckons you to explore its mysteries." + "You can't talk to wormholes. Maybe you should try landing on it instead." + "Your words cannot travel through wormholes, but maybe your starship can." + "Unable to send hail: this unfathomable void is not inhabited." diff -Nru endless-sky-0.9.11/data/human/jobs.txt endless-sky-0.9.12/data/human/jobs.txt --- endless-sky-0.9.11/data/human/jobs.txt 1970-01-01 00:00:00.000000000 +0000 +++ endless-sky-0.9.12/data/human/jobs.txt 2020-05-01 19:02:38.000000000 +0000 @@ -0,0 +1,3040 @@ +# Copyright (c) 2014 by Michael Zahniser +# +# Endless Sky is free software: you can redistribute it and/or modify it under the +# terms of the GNU General Public License as published by the Free Software +# Foundation, either version 3 of the License, or (at your option) any later version. +# +# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY +# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A +# PARTICULAR PURPOSE. See the GNU General Public License for more details. + +mission "Escort (Tiny, Northern, Dangerous Destination)" + name "Escort to " + description "Despite your relative inexperience, the captain of the is willing to pay you for an escort into a dangerous region of space to reach by ." + repeat + job + deadline 8 + to offer + random < 40 + "combat rating" < 6 + or + "combat rating" > 0 + has "ships: Interceptor" + source + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + attributes "deep" "paradise" "near earth" + destination + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + attributes "frontier" "north" + distance 2 4 + npc + government "Pirate" + personality nemesis staying harvests plunders + confusion 40 + system destination + fleet + names "pirate" + variant + "Sparrow" + variant + "Fury" + variant + "Berserker" + npc + government "Pirate" + personality nemesis harvests plunders + confusion 40 + system destination + fleet + names "pirate" + variant + "Sparrow" + variant + "Fury" + variant + "Berserker" + + npc accompany save + government "Merchant" + personality escort timid + fleet + names "civilian" + variant + "Shuttle" + variant + "Star Barge" + on complete + payment 15000 + dialog phrase "generic safe escort completion dialog" + on visit + dialog phrase "generic arrived-without-npc dialog" + +mission "Escort (Tiny, Northern, Dangerous Origin)" + name "Escort to " + description "Despite your relative inexperience, the captain of the is willing to pay you for an escort out of this dangerous region of space to reach by ." + repeat + job + deadline 8 + to offer + random < 40 + "combat rating" < 6 + or + "combat rating" > 0 + has "ships: Interceptor" + source + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + attributes "frontier" "north" + destination + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + attributes "deep" "paradise" "near earth" "core" + distance 2 4 + npc + government "Pirate" + personality nemesis harvests plunders + confusion 40 + fleet + names "pirate" + variant + "Sparrow" + variant + "Fury" + variant + "Berserker" + npc + government "Pirate" + personality nemesis harvests plunders + confusion 40 + system + distance 1 + fleet + names "pirate" + variant + "Sparrow" + variant + "Fury" + variant + "Berserker" + + npc accompany save + government "Merchant" + personality escort timid + fleet + names "civilian" + variant + "Shuttle" + variant + "Star Barge" + on complete + payment 15000 + dialog phrase "generic safe escort completion dialog" + on visit + dialog phrase "generic arrived-without-npc dialog" + +mission "Escort (Small, Northern, Dangerous Destination)" + name "Escort to " + description "The captain of the will pay you to escort them safely into a dangerous region of space to reach by ." + repeat + job + deadline 10 + to offer + random < 70 + "combat rating" > 5 + source + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + attributes "deep" "paradise" "near earth" + destination + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + attributes "frontier" "north" + distance 3 4 + npc + government "Pirate" + personality nemesis harvests plunders + confusion 30 + system destination + fleet "Small Northern Pirates" + npc + government "Pirate" + personality nemesis entering harvests plunders + confusion 30 + system destination + fleet "Small Northern Pirates" + npc + government "Pirate" + personality nemesis staying harvests plunders + confusion 30 + system destination + fleet "Small Northern Pirates" + + npc accompany save + government "Merchant" + personality escort timid + fleet + names "civilian" + variant + "Freighter" + on complete + payment 60000 + dialog phrase "generic safe escort completion dialog" + on visit + dialog phrase "generic arrived-without-npc dialog" + +mission "Escort (Small, Northern, Dangerous Origin)" + name "Escort to " + description "The captain of the will pay you to escort them safely out of this dangerous region of space to reach by ." + repeat + job + deadline 10 + to offer + random < 40 + "combat rating" > 5 + source + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + attributes "frontier" "north" + destination + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + attributes "deep" "paradise" "near earth" "core" + distance 3 4 + npc + government "Pirate" + personality nemesis harvests plunders + confusion 30 + fleet "Small Northern Pirates" + npc + government "Pirate" + personality nemesis harvests plunders + confusion 30 + system + distance 1 + fleet "Small Northern Pirates" + npc + government "Pirate" + personality nemesis harvests plunders + confusion 30 + system + distance 1 + fleet "Small Northern Pirates" + + npc accompany save + government "Merchant" + personality escort timid + fleet + names "civilian" + variant + "Freighter" + on complete + payment 60000 + dialog phrase "generic safe escort completion dialog" + on visit + dialog phrase "generic arrived-without-npc dialog" + +mission "Escort (Medium, Northern, Dangerous Destination)" + name "Escort to " + description "The captain of the will pay you to escort them safely into a dangerous region of space to reach by ." + repeat + job + deadline 10 + to offer + random < 40 + "combat rating" > 20 + source + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + attributes "deep" "paradise" "near earth" + destination + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + attributes "frontier" "north" + distance 3 4 + npc + government "Pirate" + personality nemesis harvests plunders + confusion 20 + system destination + fleet "Small Northern Pirates" + npc + government "Pirate" + personality nemesis harvests plunders + confusion 20 + system destination + fleet "Small Northern Pirates" + npc + government "Pirate" + personality nemesis entering harvests plunders + confusion 20 + system destination + fleet "Small Northern Pirates" + npc + government "Pirate" + personality nemesis staying harvests plunders + confusion 20 + system destination + fleet "Small Northern Pirates" 2 + + npc accompany save + government "Merchant" + personality escort timid + fleet + names "civilian" + variant + "Freighter" + on complete + payment 90000 + dialog phrase "generic safe escort completion dialog" + on visit + dialog phrase "generic arrived-without-npc dialog" + +mission "Escort (Medium, Northern, Dangerous Origin)" + name "Escort to " + description "The captain of the will pay you to escort them safely out of this dangerous region of space to reach by ." + repeat + job + deadline 10 + to offer + random < 40 + "combat rating" > 20 + source + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + attributes "frontier" "north" + destination + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + attributes "deep" "paradise" "near earth" "core" + distance 3 4 + npc + government "Pirate" + personality nemesis harvests plunders + confusion 20 + fleet "Small Northern Pirates" 2 + npc + government "Pirate" + personality nemesis harvests plunders + confusion 20 + system + distance 1 2 + fleet "Small Northern Pirates" + npc + government "Pirate" + personality nemesis harvests plunders + confusion 20 + system destination + fleet "Small Northern Pirates" + npc + government "Pirate" + personality nemesis staying harvests plunders + confusion 20 + system destination + fleet "Small Northern Pirates" + + npc accompany save + government "Merchant" + personality escort timid + fleet + names "civilian" + variant + "Freighter" + on complete + payment 90000 + dialog phrase "generic safe escort completion dialog" + on visit + dialog phrase "generic arrived-without-npc dialog" + +mission "Escort (Large, Northern, Dangerous Destination)" + name "Escort to " + description "The captain of the will pay you to escort them safely into a dangerous region of space to reach by ." + repeat + job + deadline 10 + to offer + random < 30 + "combat rating" > 60 + source + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + attributes "deep" "paradise" "near earth" + destination + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + attributes "frontier" "north" + distance 3 4 + npc + government "Pirate" + personality nemesis harvests plunders + system destination + fleet "Large Northern Pirates" + npc + government "Pirate" + personality nemesis entering harvests plunders + system destination + fleet "Small Northern Pirates" + npc + government "Pirate" + personality nemesis staying harvests plunders + system destination + fleet "Large Northern Pirates" + + npc accompany save + government "Merchant" + personality escort timid + fleet + names "civilian" + variant + "Behemoth" + on complete + payment 120000 + dialog phrase "generic safe escort completion dialog" + on visit + dialog phrase "generic arrived-without-npc dialog" + +mission "Escort (Large, Northern, Dangerous Origin)" + name "Escort to " + description "The captain of the will pay you to escort them safely out of this dangerous region of space to reach by ." + repeat + job + deadline 10 + to offer + random < 30 + "combat rating" > 60 + source + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + attributes "frontier" "north" + destination + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + attributes "deep" "paradise" "near earth" "core" + distance 3 4 + npc + government "Pirate" + personality nemesis harvests plunders + fleet "Large Northern Pirates" + npc + government "Pirate" + personality nemesis harvests plunders + system + distance 1 + fleet "Large Northern Pirates" + npc + government "Pirate" + personality nemesis harvests plunders + system + distance 1 2 + fleet "Small Northern Pirates" + + npc accompany save + government "Merchant" + personality escort timid + fleet + names "civilian" + variant + "Behemoth" + on complete + payment 120000 + dialog phrase "generic safe escort completion dialog" + on visit + dialog phrase "generic arrived-without-npc dialog" + +mission "Escort (Extra Large, Northern, Dangerous Destination)" + name "Escort to " + description "The captain of the will pay you to escort them safely into a dangerous region of space to reach by ." + repeat + job + deadline 10 + to offer + random < 15 + "combat rating" > 100 + source + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + attributes "deep" "paradise" "near earth" + destination + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + attributes "frontier" "north" + distance 3 4 + npc + government "Pirate" + personality nemesis harvests plunders + system destination + fleet "Small Northern Pirates" + fleet "Large Northern Pirates" + npc + government "Pirate" + personality nemesis entering harvests plunders + system destination + fleet "Large Northern Pirates" + npc + government "Pirate" + personality nemesis staying harvests plunders + system destination + fleet "Small Northern Pirates" + fleet "Large Northern Pirates" + + npc accompany save + government "Merchant" + personality escort timid + fleet + names "civilian" + variant + "Behemoth" + on complete + payment 150000 + dialog phrase "generic safe escort completion dialog" + on visit + dialog phrase "generic arrived-without-npc dialog" + +mission "Escort (Extra Large, Northern, Dangerous Origin)" + name "Escort to " + description "The captain of the will pay you to escort them safely out of this dangerous region of space to reach by ." + repeat + job + deadline 10 + to offer + random < 15 + "combat rating" > 100 + source + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + attributes "frontier" "north" + destination + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + attributes "deep" "paradise" "near earth" "core" + distance 3 4 + npc + government "Pirate" + personality nemesis harvests plunders + fleet "Small Northern Pirates" + fleet "Large Northern Pirates" + npc + government "Pirate" + personality nemesis harvests plunders + system + distance 1 2 + fleet "Small Northern Pirates" + npc + government "Pirate" + personality nemesis harvests plunders + system + distance 1 1 + fleet "Large Northern Pirates" + npc + government "Pirate" + personality nemesis harvests plunders + system destination + fleet "Large Northern Pirates" + + npc accompany save + government "Merchant" + personality escort timid + fleet + names "civilian" + variant + "Behemoth" + on complete + payment 150000 + dialog phrase "generic safe escort completion dialog" + on visit + dialog phrase "generic arrived-without-npc dialog" + + +mission "Escort (Tiny, Core, Dangerous Destination)" + name "Escort to " + description "Despite your relative inexperience, the captain of the is willing to pay you for an escort into a dangerous region of space to reach by ." + repeat + job + deadline 8 + to offer + random < 40 + "combat rating" < 6 + or + "combat rating" > 0 + has "ships: Interceptor" + source + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + attributes "core" "near earth" + destination + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + attributes "core" "north" "frontier" "dirt belt" + distance 2 4 + npc + government "Pirate" + personality nemesis harvests plunders + confusion 40 + system destination + fleet + names "pirate" + variant + "Sparrow" + variant + "Fury" + variant + "Berserker" + npc + government "Pirate" + personality nemesis staying harvests plunders + confusion 40 + system destination + fleet + names "pirate" + variant + "Sparrow" + variant + "Fury" + variant + "Berserker" + + npc accompany save + government "Merchant" + personality escort timid + fleet + names "civilian" + variant + "Shuttle" + variant + "Star Barge" + on complete + payment 20000 + dialog phrase "generic safe escort completion dialog" + on visit + dialog phrase "generic arrived-without-npc dialog" + +mission "Escort (Tiny, Core, Dangerous Origin)" + name "Escort to " + description "Despite your relative inexperience, the captain of the is willing to pay you for an escort out of this dangerous region of space to reach by ." + repeat + job + deadline 8 + to offer + random < 40 + "combat rating" < 6 + or + "combat rating" > 0 + has "ships: Interceptor" + source + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + attributes "core" "north" "frontier" + destination + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + attributes "paradise" "near earth" + distance 2 5 + npc + government "Pirate" + personality nemesis harvests plunders + confusion 40 + system + distance 2 2 + fleet + names "pirate" + variant + "Sparrow" + variant + "Fury" + variant + "Berserker" + npc + government "Pirate" + personality nemesis harvests plunders + confusion 40 + fleet + names "pirate" + variant + "Sparrow" + variant + "Fury" + variant + "Berserker" + + npc accompany save + government "Merchant" + personality escort timid + fleet + names "civilian" + variant + "Shuttle" + variant + "Star Barge" + on complete + payment 20000 + dialog phrase "generic safe escort completion dialog" + on visit + dialog phrase "generic arrived-without-npc dialog" + +mission "Escort (Small, Core, Dangerous Destination)" + name "Escort to " + description "The captain of the will pay you to escort them safely into a dangerous region of space to reach by ." + repeat + job + deadline 10 + to offer + random < 70 + "combat rating" > 5 + source + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + attributes "paradise" "near earth" + destination + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + attributes "core" "north" "frontier" "dirt belt" + distance 3 4 + npc + government "Pirate" + personality nemesis harvests plunders + confusion 30 + system destination + fleet "Small Core Pirates" + npc + government "Pirate" + personality nemesis entering harvests plunders + confusion 30 + system destination + fleet "Small Core Pirates" + npc + government "Pirate" + personality nemesis staying harvests plunders + confusion 30 + system destination + fleet "Small Core Pirates" + + npc accompany save + government "Merchant" + personality escort timid + fleet + names "civilian" + variant + "Freighter" + on complete + payment 60000 + dialog phrase "generic safe escort completion dialog" + on visit + dialog phrase "generic arrived-without-npc dialog" + +mission "Escort (Small, Core, Dangerous Origin)" + name "Escort to " + description "The captain of the will pay you to escort them safely out of this dangerous region of space to reach by ." + repeat + job + deadline 10 + to offer + random < 70 + "combat rating" > 5 + source + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + attributes "core" "north" "frontier" + destination + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + attributes "paradise" "near earth" + distance 3 5 + npc + government "Pirate" + personality nemesis harvests plunders + confusion 30 + system + distance 1 + fleet "Small Core Pirates" + npc + government "Pirate" + personality nemesis harvests plunders + confusion 30 + system + distance 1 2 + fleet "Small Core Pirates" + npc + government "Pirate" + personality nemesis harvests plunders + confusion 30 + fleet "Small Core Pirates" + + npc accompany save + government "Merchant" + personality escort timid + fleet + names "civilian" + variant + "Freighter" + on complete + payment 60000 + dialog phrase "generic safe escort completion dialog" + on visit + dialog phrase "generic arrived-without-npc dialog" + +mission "Escort (Medium, Core, Dangerous Destination)" + name "Escort to " + description "The captain of the will pay you to escort them safely into a dangerous region of space to reach by ." + repeat + job + deadline 10 + to offer + random < 40 + "combat rating" > 20 + source + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + attributes "paradise" "near earth" + destination + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + attributes "core" "north" "frontier" "dirt belt" + distance 3 4 + npc + government "Pirate" + personality nemesis harvests plunders + confusion 20 + system destination + fleet "Small Core Pirates" 2 + npc + government "Pirate" + personality nemesis entering harvests plunders + confusion 20 + system destination + fleet "Small Core Pirates" + npc + government "Pirate" + personality nemesis staying harvests plunders + confusion 20 + system destination + fleet "Small Core Pirates" 2 + + npc accompany save + government "Merchant" + personality escort timid + fleet + names "civilian" + variant + "Freighter" + on complete + payment 90000 + dialog phrase "generic safe escort completion dialog" + on visit + dialog phrase "generic arrived-without-npc dialog" + +mission "Escort (Medium, Core, Dangerous Origin)" + name "Escort to " + description "The captain of the will pay you to escort them safely out of this dangerous region of space to reach by ." + repeat + job + deadline 10 + to offer + random < 40 + "combat rating" > 20 + source + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + attributes "core" "north" "frontier" + destination + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + attributes "paradise" "near earth" + distance 3 5 + npc + government "Pirate" + personality nemesis harvests plunders + confusion 20 + system + distance 1 + fleet "Small Core Pirates" + npc + government "Pirate" + personality nemesis harvests plunders + confusion 20 + system + distance 1 + fleet "Small Core Pirates" + npc + government "Pirate" + personality nemesis harvests plunders + confusion 20 + system + distance 1 2 + fleet "Small Core Pirates" + npc + government "Pirate" + personality nemesis harvests plunders + confusion 20 + fleet "Small Core Pirates" 2 + + npc accompany save + government "Merchant" + personality escort timid + fleet + names "civilian" + variant + "Freighter" + on complete + payment 90000 + dialog phrase "generic safe escort completion dialog" + on visit + dialog phrase "generic arrived-without-npc dialog" + +mission "Escort (Large, Core, Dangerous Destination)" + name "Escort to " + description "The captain of the will pay you to escort them safely into a dangerous region of space to reach by ." + repeat + job + deadline 10 + to offer + random < 50 + "combat rating" > 60 + source + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + attributes "paradise" "near earth" + destination + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + attributes "core" "north" "frontier" "dirt belt" + distance 3 4 + npc + government "Pirate" + personality nemesis harvests plunders + system destination + fleet "Large Core Pirates" + npc + government "Pirate" + personality nemesis entering harvests plunders + system destination + fleet "Small Core Pirates" + npc + government "Pirate" + personality nemesis staying harvests plunders + system destination + fleet "Large Core Pirates" + + npc accompany save + government "Merchant" + personality escort timid + fleet + names "civilian" + variant + "Bulk Freighter" + on complete + payment 120000 + dialog phrase "generic safe escort completion dialog" + on visit + dialog phrase "generic arrived-without-npc dialog" + +mission "Escort (Large, Core, Dangerous Origin)" + name "Escort to " + description "The captain of the will pay you to escort them safely out of this dangerous region of space to reach by ." + repeat + job + deadline 10 + to offer + random < 50 + "combat rating" > 60 + source + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + attributes "core" "north" "frontier" + destination + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + attributes "paradise" "near earth" + distance 3 5 + npc + government "Pirate" + personality nemesis harvests plunders + system + distance 1 + fleet "Large Core Pirates" + npc + government "Pirate" + personality nemesis harvests plunders + system + distance 1 2 + fleet "Small Core Pirates" + npc + government "Pirate" + personality nemesis harvests plunders + fleet "Large Core Pirates" + + npc accompany save + government "Merchant" + personality escort timid + fleet + names "civilian" + variant + "Bulk Freighter" + on complete + payment 120000 + dialog phrase "generic safe escort completion dialog" + on visit + dialog phrase "generic arrived-without-npc dialog" + +mission "Escort (Extra Large, Core, Dangerous Destination)" + name "Escort to " + description "The captain of the will pay you to escort them safely into a dangerous region of space to reach by ." + repeat + job + deadline 10 + to offer + random < 20 + "combat rating" > 100 + source + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + attributes "paradise" "near earth" + destination + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + attributes "core" "north" "frontier" "dirt belt" + distance 3 4 + npc + government "Pirate" + personality nemesis harvests plunders + system destination + fleet "Large Core Pirates" + fleet "Small Core Pirates" + npc + government "Pirate" + personality nemesis entering harvests plunders + system destination + fleet "Small Core Pirates" + npc + government "Pirate" + personality nemesis staying harvests plunders + system destination + fleet "Large Core Pirates" + fleet "Small Core Pirates" + + npc accompany save + government "Merchant" + personality escort timid + fleet + names "civilian" + variant + "Bulk Freighter" + on complete + payment 150000 + dialog phrase "generic safe escort completion dialog" + on visit + dialog phrase "generic arrived-without-npc dialog" + +mission "Escort (Extra Large, Core, Dangerous Origin)" + name "Escort to " + description "The captain of the will pay you to escort them safely out of this dangerous region of space to reach by ." + repeat + job + deadline 10 + to offer + random < 20 + "combat rating" > 100 + source + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + attributes "core" "north" "frontier" + destination + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + attributes "paradise" "near earth" + distance 3 5 + npc + government "Pirate" + personality nemesis harvests plunders + system + distance 1 + fleet "Large Core Pirates" + npc + government "Pirate" + personality nemesis harvests plunders + system + distance 1 + fleet "Small Core Pirates" + npc + government "Pirate" + personality nemesis harvests plunders + system + distance 1 2 + fleet "Small Core Pirates" + npc + government "Pirate" + personality nemesis harvests plunders + fleet "Small Core Pirates" + fleet "Large Core Pirates" + + npc accompany save + government "Merchant" + personality escort timid + fleet + names "civilian" + variant + "Bulk Freighter" + on complete + payment 150000 + dialog phrase "generic safe escort completion dialog" + on visit + dialog phrase "generic arrived-without-npc dialog" + + +mission "Escort (Tiny, Southern, Dangerous Origin or Destination)" + name "Escort to " + description "Despite your relative inexperience, the captain of the is willing to pay you for an escort through this dangerous region of space to reach by ." + repeat + job + deadline 8 + to offer + random < 50 + "combat rating" < 6 + or + "combat rating" > 0 + has "ships: Interceptor" + source + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + attributes "frontier" "south" "rim" "dirt belt" + destination + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + attributes "frontier" "south" "rim" "dirt belt" + distance 2 4 + npc + government "Pirate" + personality nemesis harvests plunders + confusion 40 + fleet + names "pirate" + variant + "Sparrow" + variant + "Fury" + variant + "Hawk" + npc + government "Pirate" + personality nemesis staying harvests plunders + confusion 40 + system destination + fleet + names "pirate" + variant + "Sparrow" + variant + "Fury" + variant + "Hawk" + + npc accompany save + government "Merchant" + personality escort timid + fleet + names "civilian" + variant + "Shuttle" + variant + "Star Barge" + on complete + payment 15000 + dialog phrase "generic safe escort completion dialog" + on visit + dialog phrase "generic arrived-without-npc dialog" + +mission "Escort (Small, Southern, Dangerous Origin or Destination)" + name "Escort to " + description "The captain of the will pay you to escort them safely through this dangerous region of space to reach by ." + repeat + job + deadline 10 + to offer + random < 70 + "combat rating" > 5 + source + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + attributes "frontier" "south" "rim" "dirt belt" + destination + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + attributes "frontier" "south" "rim" "dirt belt" + distance 3 4 + npc + government "Pirate" + personality nemesis harvests plunders + confusion 30 + fleet "Small Southern Pirates" + npc + government "Pirate" + personality nemesis staying harvests plunders + confusion 30 + system destination + fleet "Small Southern Pirates" + + npc accompany save + government "Merchant" + personality escort timid + fleet + names "civilian" + variant + "Freighter" + on complete + payment 60000 + dialog phrase "generic safe escort completion dialog" + on visit + dialog phrase "generic arrived-without-npc dialog" + +mission "Escort (Medium, Southern, Dangerous Origin or Destination)" + name "Escort to " + description "The captain of the will pay you to escort them safely through this dangerous region of space to reach by ." + repeat + job + deadline 10 + to offer + random < 40 + "combat rating" > 20 + source + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + attributes "frontier" "south" "rim" "dirt belt" + destination + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + attributes "frontier" "south" "rim" "dirt belt" + distance 3 4 + npc + government "Pirate" + personality nemesis harvests plunders + confusion 20 + fleet "Small Southern Pirates" 2 + npc + government "Pirate" + personality nemesis staying harvests plunders + confusion 20 + system destination + fleet "Small Southern Pirates" 2 + + npc accompany save + government "Merchant" + personality escort timid + fleet + names "civilian" + variant + "Freighter" + on complete + payment 90000 + dialog phrase "generic safe escort completion dialog" + on visit + dialog phrase "generic arrived-without-npc dialog" + +mission "Escort (Large, Southern, Dangerous Origin or Destination)" + name "Escort to " + description "The captain of the will pay you to escort them safely through this dangerous region of space to reach by ." + repeat + job + deadline 10 + to offer + random < 50 + "combat rating" > 60 + source + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + attributes "frontier" "south" "rim" "dirt belt" + destination + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + attributes "frontier" "south" "rim" "dirt belt" + distance 3 4 + npc + government "Pirate" + personality nemesis harvests plunders + fleet "Large Southern Pirates" + npc + government "Pirate" + personality nemesis staying harvests plunders + system destination + fleet "Large Southern Pirates" + + npc accompany save + government "Merchant" + personality escort timid + fleet + names "civilian" + variant + "Bulk Freighter" + on complete + payment 120000 + dialog phrase "generic safe escort completion dialog" + on visit + dialog phrase "generic arrived-without-npc dialog" + +mission "Escort (Extra Large, Southern, Dangerous Origin or Destination)" + name "Escort to " + description "The captain of the will pay you to escort them safely through this dangerous region of space to reach by ." + repeat + job + deadline 10 + to offer + random < 20 + "combat rating" > 100 + source + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + attributes "frontier" "south" "rim" "dirt belt" + destination + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + attributes "frontier" "south" "rim" "dirt belt" + distance 3 4 + npc + government "Pirate" + personality nemesis harvests plunders + fleet "Large Southern Pirates" + fleet "Small Southern Pirates" + npc + government "Pirate" + personality nemesis staying harvests plunders + system destination + fleet "Large Southern Pirates" + fleet "Small Southern Pirates" + + npc accompany save + government "Merchant" + personality escort timid + fleet + names "civilian" + variant + "Behemoth" + on complete + payment 150000 + dialog phrase "generic safe escort completion dialog" + on visit + dialog phrase "generic arrived-without-npc dialog" + + + +mission "Southern Pirate Attack" + name "Defend " + description "Defeat a pirate raid on ." + minor + repeat + to offer + "combat rating" > 100 + random < 10 + source + not government "Pirate" + attributes "frontier" + attributes "rim" "south" "dirt belt" + npc evade + government "Pirate" + personality heroic staying target harvests plunders + fleet "Small Southern Pirates" + fleet "Large Southern Pirates" 2 + npc + government "Militia" + personality heroic staying + fleet "Small Militia" 2 + on offer + conversation + `Suddenly you hear raised voices and shouting outside: "We are under attack! is under attack by pirates! We need every combat-worthy ship to join the defenses!" The authorities will probably pay you quite well if you assist them, but this could also be an easy way to get yourself killed.` + choice + ` (Stay here until the fight is over.)` + decline + ` (Join the defense fleet.)` + `A few militia pilots have gathered to help repel the pirate attack. You join them, and take off together...` + launch + on visit + dialog phrase "generic pirate fleet battle on visit" + on complete + payment 150000 + dialog phrase "generic pirate attack payment dialog" + +mission "Northern Pirate Attack" + name "Defend " + description "Defeat a pirate raid on ." + minor + repeat + to offer + "combat rating" > 100 + random < 10 + source + not government "Pirate" + attributes "frontier" + attributes "north" "paradise" "deep" + npc evade + government "Pirate" + personality heroic staying target harvests plunders + fleet "Small Northern Pirates" + fleet "Large Northern Pirates" 2 + npc + government "Republic" + personality heroic staying + fleet "Small Republic" 2 + on offer + conversation + `Suddenly you hear raised voices and shouting outside: "We are under attack! is under attack by pirates! We need every combat-worthy ship to join the defenses!" The authorities will probably pay you quite well if you assist them, but this could also be an easy way to get yourself killed.` + choice + ` (Stay here until the fight is over.)` + decline + ` (Join the defense fleet.)` + `The local Navy garrison is preparing to repel the pirate attack. You join them, and take off together...` + launch + on visit + dialog phrase "generic pirate fleet battle on visit" + on complete + payment 250000 + dialog phrase "generic pirate attack payment dialog" + +mission "Core Pirate Attack" + name "Defend " + description "Defeat a pirate raid on ." + minor + repeat + to offer + "combat rating" > 100 + random < 10 + source + not government "Pirate" + attributes "frontier" + attributes "core" "near earth" + npc evade + government "Pirate" + personality heroic staying target harvests plunders + fleet "Small Core Pirates" + fleet "Large Core Pirates" 2 + npc + government "Syndicate" + personality heroic staying + fleet "Small Syndicate" 2 + on offer + conversation + `Suddenly you hear raised voices and shouting outside: "We are under attack! is under attack by pirates! We need every combat-worthy ship to join the defenses!" The authorities will probably pay you quite well if you assist them, but this could also be an easy way to get yourself killed.` + choice + ` (Stay here until the fight is over.)` + decline + ` (Join the defense fleet.)` + `The local Syndicate defense forces are preparing to repel the pirate attack. You join them, and take off together...` + launch + on visit + dialog phrase "generic pirate fleet battle on visit" + on complete + payment 200000 + dialog phrase "generic pirate attack payment dialog" + +mission "Raider Attack 1" + name "Defend " + description "Defeat an alien raid on ." + minor + repeat + to offer + "combat rating" > 550 + random < 7 + has "main plot completed" + source + planet "Sundive" + planet "Shangri-La" + planet "Nimbus" + npc evade + government "Korath" + personality target timid unconstrained uninterested harvests plunders + fleet "Korath Raid" 2 + npc + government "Syndicate" + personality heroic staying vindictive + fleet "Large Syndicate" + fleet "Small Syndicate" + on offer + conversation + `Suddenly you hear raised voices and shouting outside: "We are under attack! is under attack by alien raiders! We need every combat-worthy ship to join the defenses!" The authorities will probably pay you quite well if you assist them, but this could also be an easy way to get yourself killed.` + choice + ` (Stay here until the fight is over.)` + decline + ` (Join the defense fleet.)` + `The local Syndicate defense forces are preparing to repel the alien attack. You join them, and take off together...` + launch + on visit + dialog `You've landed on , but there are still Korath circling overhead. You should take off and help finish them off.` + on complete + payment 550000 + dialog `The government of pays you for helping to drive off the raiders.` + +mission "Raider Attack 2" + name "Defend " + description "Defeat an alien raid on ." + minor + repeat + to offer + "combat rating" > 750 + random < 5 + has "main plot completed" + source + planet "Sundive" + planet "Shangri-La" + planet "Nimbus" + npc evade + government "Korath" + personality target timid unconstrained uninterested harvests plunders + fleet "Korath Raid" 3 + + npc + government "Syndicate" + personality heroic staying vindictive + fleet "Large Syndicate" 2 + on offer + conversation + `Suddenly you hear raised voices and shouting outside: "We are under attack! is under attack by alien raiders! We need every combat-worthy ship to join the defenses!" The authorities will probably pay you quite well if you assist them, but this could also be an easy way to get yourself killed.` + choice + ` (Stay here until the fight is over.)` + decline + ` (Join the defense fleet.)` + `The local Syndicate defense forces are preparing to repel the alien attack. You join them, and take off together...` + launch + on visit + dialog `You've landed on , but there are still Korath circling overhead. You should take off and help finish them off.` + on complete + payment 750000 + dialog `The government of pays you for helping to drive off the raiders.` + + + +mission "Cargo [0]" + name "Delivery to " + job + repeat + description "Deliver to . Payment is ." + cargo random 5 2 .1 + source + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + destination + distance 2 8 + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + on visit + dialog phrase "generic cargo on visit" + on complete + payment + dialog phrase "generic cargo delivery payment" + +mission "Cargo [1]" + name "Delivery to " + job + repeat + description "Deliver to . Payment is ." + cargo random 5 2 .1 + to offer + random < 90 + source + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + destination + distance 2 10 + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + on visit + dialog phrase "generic cargo on visit" + on complete + payment + dialog phrase "generic cargo delivery payment" + +mission "Cargo [2]" + name "Delivery to " + job + repeat + description "Deliver to . Payment is ." + cargo random 5 2 .1 + to offer + random < 80 + source + attributes "mining" "textiles" "factory" "farming" "fishing" "oil" + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + destination + distance 2 12 + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + on visit + dialog phrase "generic cargo on visit" + on complete + payment + dialog phrase "generic cargo delivery payment" + +mission "Cargo [3]" + name "Delivery to " + job + repeat + description "Deliver to . Payment is ." + cargo random 5 2 .1 + to offer + random < 70 + source + attributes "mining" "textiles" "factory" "farming" "fishing" "oil" + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + destination + distance 3 14 + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + on visit + dialog phrase "generic cargo on visit" + on complete + payment + payment 2000 + dialog phrase "generic cargo delivery payment" + +mission "Cargo [4]" + name "Delivery to " + job + repeat + description "Deliver to . Payment is ." + cargo random 5 2 .1 + to offer + random < 60 + source + attributes "mining" "textiles" "factory" "farming" "fishing" "oil" + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + destination + distance 4 16 + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + on visit + dialog phrase "generic cargo on visit" + on complete + payment + payment 4000 + dialog phrase "generic cargo delivery payment" + +mission "Bulk Delivery [0]" + name "Bulk delivery to " + job + repeat + description "Deliver to . Payment is ." + cargo random 25 2 .05 + to offer + random < 70 + source + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + destination + distance 2 8 + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + on visit + dialog phrase "generic cargo on visit" + on complete + payment + dialog phrase "generic cargo delivery payment" + +mission "Bulk Delivery [1]" + name "Bulk delivery to " + job + repeat + description "Deliver to . Payment is ." + cargo random 25 2 .05 + to offer + random < 60 + source + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + destination + distance 3 12 + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + on visit + dialog phrase "generic cargo on visit" + on complete + payment + payment 2000 + dialog phrase "generic cargo delivery payment" + +mission "Bulk Delivery [2]" + name "Bulk delivery to " + job + repeat + description "Deliver to . Payment is ." + cargo random 25 2 .05 + to offer + random < 50 + source + attributes "mining" "textiles" "factory" "farming" "fishing" "oil" + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + destination + distance 4 16 + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + on visit + dialog phrase "generic cargo on visit" + on complete + payment + payment 4000 + dialog phrase "generic cargo delivery payment" + +mission "Rush Delivery [0]" + name "Rush delivery to " + job + repeat + deadline + description "Deliver to by . Payment is ." + cargo random 5 2 .1 + to offer + random < 90 + source + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + destination + distance 4 10 + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + on visit + dialog phrase "generic cargo on visit" + on complete + payment + payment 16000 + dialog phrase "generic cargo delivery payment" + +mission "Rush Delivery [1]" + name "Rush delivery to " + job + repeat + deadline + description "Deliver to by . Payment is ." + cargo random 5 2 .1 + to offer + random < 80 + source + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + destination + distance 5 12 + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + on visit + dialog phrase "generic cargo on visit" + on complete + payment + payment 18000 + dialog phrase "generic cargo delivery payment" + +mission "Rush Delivery [2]" + name "Rush delivery to " + job + repeat + deadline + description "Deliver to by . Payment is ." + cargo random 5 2 .1 + to offer + random < 70 + source + attributes "mining" "textiles" "factory" "farming" "fishing" "oil" + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + destination + distance 6 14 + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + on visit + dialog phrase "generic cargo on visit" + on complete + payment + payment 20000 + dialog phrase "generic cargo delivery payment" + +mission "Rush Delivery [3]" + name "Rush delivery to " + job + repeat + deadline + description "Deliver to by . Payment is ." + cargo random 5 2 .1 + to offer + random < 60 + source + attributes "mining" "textiles" "factory" "farming" "fishing" "oil" + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + destination + distance 7 16 + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + on visit + dialog phrase "generic cargo on visit" + on complete + payment + payment 22000 + dialog phrase "generic cargo delivery payment" + + + +mission "Passengers [0]" + name "Passenger transport to " + job + repeat + description "Bring to . Payment is ." + passengers 1 10 .9 + source + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + destination + distance 2 10 + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + on visit + dialog phrase "generic passenger on visit" + on complete + payment + payment 2000 + dialog phrase "generic passenger dropoff payment" + +mission "Passengers [1]" + name "Passenger transport to " + job + repeat + description "Bring to . Payment is ." + passengers 1 10 .9 + to offer + random < 75 + source + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + destination + distance 2 10 + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + on visit + dialog phrase "generic passenger on visit" + on complete + payment + dialog phrase "generic passenger dropoff payment" + +mission "Passengers [2]" + name "Passenger transport to " + job + repeat + description "Bring to . Payment is ." + passengers 1 10 .9 + to offer + random < 50 + source + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + destination + distance 2 10 + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + on visit + dialog phrase "generic passenger on visit" + on complete + payment + dialog phrase "generic passenger dropoff payment" + +mission "Passengers [3]" + name "Passenger transport to " + job + repeat + description "Bring to . Payment is ." + passengers 1 10 .9 + to offer + random < 25 + source + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + destination + distance 2 10 + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + on visit + dialog phrase "generic passenger on visit" + on complete + payment + dialog phrase "generic passenger dropoff payment" + +mission "Passengers [4]" + name "Passenger transport to " + job + repeat + description "These passengers want to escape the pollution and crime on and settle on . Payment is ." + passengers 2 10 .9 + to offer + random < 50 + source + attributes "urban" + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + destination + distance 2 10 + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + on visit + dialog phrase "generic passenger on visit" + on complete + payment + payment 2000 + dialog phrase "generic passenger dropoff payment" + +mission "Transport miners to " + job + repeat + description "This family of miners is hoping to find work on , and they will pay you to take them there." + passengers 2 2 .8 + to offer + random < 50 + source + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + destination + attributes "mining" + distance 3 12 + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + on visit + dialog phrase "generic passenger on visit" + on complete + payment + payment 2000 + dialog "You wish the mining family the best of luck on , and collect your payment of ." + +mission "Transport farmers to " + job + repeat + description "This family of farmers is hoping to find work on , and they will pay you to take them there." + passengers 2 2 .8 + to offer + random < 50 + source + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + destination + attributes "farming" + distance 3 12 + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + on visit + dialog phrase "generic passenger on visit" + on complete + payment + payment 2000 + dialog "You wish the farm family the best of luck on , and collect your payment of ." + +mission "Transport mill workers to " + job + repeat + description "This family of mill workers is hoping to find work on , and they will pay you to take them there." + passengers 2 2 .8 + to offer + random < 50 + source + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + destination + attributes "textiles" + distance 3 12 + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + on visit + dialog phrase "generic passenger on visit" + on complete + payment + payment 2000 + dialog "You wish the workers the best of luck on , and collect your payment of ." + +mission "Transport workers to " + job + repeat + description "This family of factory workers is hoping to find work on , and they will pay you to take them there." + passengers 2 2 .8 + to offer + random < 80 + source + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + destination + attributes "factory" + distance 3 12 + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + on visit + dialog phrase "generic passenger on visit" + on complete + payment + payment 2000 + dialog "You wish the workers the best of luck on , and collect your payment of ." + +mission "Tourists out [0]" + name "Bring a tourist to " + job + repeat + description "This tourist wants to see , and will pay you ." + passengers 1 + to offer + random < 20 + source + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + destination + attributes "tourism" + distance 6 35 + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + on visit + dialog phrase "generic passenger on visit" + on complete + payment + payment 6000 + dialog phrase "generic passenger dropoff payment" + +mission "Tourists out [1]" + name "Bring tourists to " + job + repeat + description "These tourists want to see . They are willing to pay you ." + passengers 2 10 .9 + to offer + random < 50 + source + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + destination + attributes "tourism" + distance 2 25 + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + on visit + dialog phrase "generic passenger on visit" + on complete + payment + payment 4000 + dialog phrase "generic passenger dropoff payment" + +mission "Wealthy tourists out" + name "Bring wealthy tourists to " + job + repeat + description "These wealthy tourists want to see . They are willing to pay you ." + passengers 2 10 .9 + to offer + random < 75 + on offer + require "Luxury Accommodations" + source + attributes "rich" "urban" + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + destination + attributes "tourism" + distance 4 30 + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + on visit + dialog phrase "generic passenger on visit" + on complete + payment 10000 200 + dialog phrase "generic passenger dropoff payment" + +mission "Tourists back [0]" + name "Bring a tourist home to " + job + repeat + description "This tourist is headed home to , and will pay you ." + passengers 1 + to offer + random < 20 + source + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + attributes "tourism" + destination + distance 6 35 + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + on visit + dialog phrase "generic passenger on visit" + on complete + payment + payment 6000 + dialog phrase "generic passenger dropoff payment" + +mission "Tourists back [1]" + name "Bring tourists home to " + job + repeat + description "These tourists are headed home to . They are willing to pay you ." + passengers 2 10 .9 + to offer + random < 50 + source + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + attributes "tourism" + destination + distance 2 25 + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + on visit + dialog phrase "generic passenger on visit" + on complete + payment + payment 4000 + dialog phrase "generic passenger dropoff payment" + +mission "Wealthy tourists back" + name "Bring wealthy tourists home to " + job + repeat + description "These wealthy tourists are headed home to . They are willing to pay you ." + passengers 2 10 .9 + to offer + random < 75 + on offer + require "Luxury Accommodations" + source + attributes "tourism" + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + destination + attributes "rich" "urban" + distance 4 30 + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + on visit + dialog phrase "generic passenger on visit" + on complete + payment 10000 200 + dialog phrase "generic passenger dropoff payment" + +mission "Family [0]" + name "Transport family to " + job + repeat + description "This family of is relocating to . They will pay you to take them there." + passengers 2 4 .5 + to offer + random < 60 + "passenger space" > 10 + source + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + destination + distance 4 16 + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + on visit + dialog phrase "generic passenger on visit" + on complete + payment + payment 4000 + dialog "The family you have been transporting departs your ship after paying you ." + +mission "Family [1]" + name "Transport family to " + job + repeat + description "This family of is relocating to . They will pay you to take them there." + passengers 2 4 .5 + to offer + random < 50 + "passenger space" > 10 + source + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + destination + distance 5 20 + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + on visit + dialog phrase "generic passenger on visit" + on complete + payment + payment 6000 + dialog "The family you have been transporting departs your ship after paying you ." + +mission "Family [2]" + name "Transport family to " + job + repeat + description "This family of is relocating to . They will pay you to take them there." + passengers 2 4 .5 + to offer + random < 40 + "passenger space" > 10 + source + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + destination + distance 6 24 + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + on visit + dialog phrase "generic passenger on visit" + on complete + payment + payment 8000 + dialog "The family you have been transporting departs your ship after paying you ." + +mission "Family [3]" + name "Transport family to " + job + repeat + description "This family of is relocating to . They will pay you to take them there." + passengers 2 4 .5 + to offer + random < 30 + "passenger space" > 10 + source + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + destination + distance 8 32 + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + on visit + dialog phrase "generic passenger on visit" + on complete + payment + payment 10000 + dialog "The family you have been transporting departs your ship after paying you ." + +mission "Strike Breakers [mining]" + name "Strike breakers to " + job + repeat + description "Bring strike breakers to , to take the place of mine workers who are on strike. The company will pay you ." + passengers 5 5 .2 + to offer + random < 10 + "passenger space" > 20 + source + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + destination + attributes "mining" + distance 2 20 + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + on visit + dialog phrase "generic passenger on visit" + on complete + payment + payment 10000 + dialog "You unload the strike breakers amid an angry crowd of protesters held back by police. When you return to your ship, you find that the company has transferred the agreed-upon payment of into your account." + +mission "Strike Breakers [textile]" + name "Strike breakers to " + job + repeat + description "Bring strike breakers to , to take the place of textile workers who are on strike. The company will pay you ." + passengers 5 5 .2 + to offer + random < 10 + "passenger space" > 20 + source + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + destination + attributes "textiles" + distance 2 20 + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + on visit + dialog phrase "generic passenger on visit" + on complete + payment + payment 10000 + dialog "You unload the strike breakers amid an angry crowd of protesters held back by police. When you return to your ship, you find that the company has transferred the agreed-upon payment of into your account." + +mission "Strike Breakers [factory]" + name "Strike breakers to " + job + repeat + description "Bring strike breakers to , to take the place of factory workers who are on strike. The company will pay you ." + passengers 5 5 .2 + to offer + random < 10 + "passenger space" > 20 + source + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + destination + attributes "factory" + distance 2 20 + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + on visit + dialog phrase "generic passenger on visit" + on complete + payment + payment 10000 + dialog "You unload the strike breakers amid an angry crowd of protesters held back by police. When you return to your ship, you find that the company has transferred the agreed-upon payment of into your account." + +mission "Colonists [0]" + name "Colonists to " + job + repeat + description "These people are hoping to join a colony on . They will pay you to take them there." + passengers 10 4 .1 + to offer + random < 30 + "passenger space" > 30 + source + attributes "urban" "near earth" "core" "factory" + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + destination + attributes "frontier" "dirt belt" "south" "farming" "mining" "rim" "forest" + distance 2 20 + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + on visit + dialog phrase "generic passenger on visit" + on complete + payment + payment 8000 + dialog "The colonists depart your ship after paying you ." + +mission "Colonists [1]" + name "Colonists to " + job + repeat + description "These people are hoping to join a colony on . They will pay you to take them there." + passengers 10 4 .1 + to offer + random < 20 + "passenger space" > 30 + source + attributes "urban" "near earth" "core" "factory" + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + destination + attributes "frontier" "dirt belt" "south" "farming" "mining" "rim" "forest" + distance 4 30 + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + on visit + dialog phrase "generic passenger on visit" + on complete + payment + payment 10000 + dialog "The colonists depart your ship after paying you ." + +mission "Stranded Field Trip" + name "Stranded field trip to " + job + repeat + description `These school students have been stranded on a field trip due to the unexpected bankruptcy of their booked transport. The school and parents have put up a reward of for them to be returned home to .` + passengers 20 4 .1 + cargo "educational supplies" 2 10 .6 + to offer + random < 10 + "passenger space" > 50 + source + attributes "near earth" "deep" "paradise" "tourism" + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + destination + distance 4 16 + attributes "near earth" "deep" "paradise" "urban" + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + on visit + dialog phrase "generic passenger on visit" + on complete + payment + payment 10000 + dialog `The students excitedly rush off your ship into the arms of their waiting parents. The adventure was fun, but they're very pleased to be safely home after so long. The school deposits into your account.` + +mission "Prisoners [0]" + name "Prisoner transport to " + job + repeat + description "Bring petty criminals to , where they will serve their sentences as mine laborers. Payment is ." + passengers 2 10 .9 + source + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + destination + distance 2 10 + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + attributes "mining" + attributes "north" "south" "rim" "frontier" "core" + to offer + random < 15 + on offer + require "Brig" + on visit + dialog phrase "generic passenger on visit" + on complete + payment 5000 165 + dialog "The passengers shuffle unhappily out of the ship under the watchful eye of several well-armed guards as they prepare to repay their debts to society as forced laborers in 's mines. You collect your payment of ." + +mission "Prisoners [1]" + name "Prisoner transport to " + job + repeat + description "Transport petty criminals to , where they will serve their sentences as factory laborers. Payment is ." + passengers 2 10 .9 + to offer + random < 15 + on offer + require "Brig" + source + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + destination + distance 2 10 + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + attributes "factory" + attributes "north" "south" "rim" "frontier" "core" + on visit + dialog phrase "generic passenger on visit" + on complete + payment 5000 165 + dialog "The passengers shuffle unhappily out of the ship under the watchful eye of several well-armed guards as they prepare to repay their debts to society as forced laborers in 's factories. You collect your payment of ." + +mission "Prisoners [2]" + name "Prisoner transport to " + job + repeat + description "Transport petty criminals to , where they will serve their sentences as domestic servants. Payment is ." + passengers 2 10 .9 + to offer + random < 15 + on offer + require "Brig" + source + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + destination + distance 2 10 + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + attributes "paradise" + on visit + dialog phrase "generic passenger on visit" + on complete + payment 5000 165 + dialog "The passengers shuffle unhappily out of the ship under the watchful eye of several well-armed guards as they prepare to repay their debts to society as domestic servants for 's wealthy elite. You collect your payment of ." + +mission "Prisoners [3]" + name "Prisoner transport to " + job + repeat + description "Transport petty criminals to a penal colony on . Payment is ." + passengers 2 15 .9 + to offer + random < 15 + on offer + require "Brig" + source + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + destination + distance 2 10 + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + attributes "frontier" "moon" "military" + on visit + dialog phrase "generic passenger on visit" + on complete + payment 5000 165 + dialog "The passengers shuffle unhappily out of the ship under the watchful eye of several well-armed guards as they prepare to repay their debts to society in a penal colony on this remote world. You collect your payment of ." + +mission "Prisoners [4]" + name "Prisoner transport to " + job + repeat + description "Transport violent felons to a penal colony on . Payment is ." + passengers 2 10 .9 + to offer + random < 10 + "combat rating" > 50 + on offer + require "Brig" + source + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + destination + distance 2 10 + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + attributes "frontier" "moon" "military" + on visit + dialog phrase "generic passenger on visit" + on complete + payment 25000 175 + dialog "Your shackled passengers offer bitter curses as burly and well-armed guards practically beat them out of your ship, driving them in the direction of a penal colony on this remote world. You collect your payment of ." + npc + government "Pirate" + personality nemesis plunders + system + distance 3 4 + fleet "pirate raid" + +mission "Released Prisoners [0]" + name "Parolee transport to " + job + repeat + description "Transport prisoners home after completing their sentences of hard labor. Payment is ." + passengers 2 10 .9 + source + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + attributes "mining" "factory" + attributes "north" "south" "rim" "frontier" "core" + destination + distance 2 10 + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + to offer + random < 15 + on visit + dialog phrase "generic passenger on visit" + on complete + payment 3000 150 + dialog "The released prisoners walk out into the spaceport with nothing but their meager belongings and discharge paperwork. You collect your payment of ." + +mission "Released Prisoners [1]" + name "Parolee transport to " + job + repeat + description "Transport prisoners home after completing their sentences as domestic servants. Payment is ." + passengers 2 10 .9 + source + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + attributes "paradise" + destination + distance 2 10 + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + to offer + random < 15 + on visit + dialog phrase "generic passenger on visit" + on complete + payment 3000 150 + dialog "The released prisoners walk out into the spaceport with nothing but their meager belongings and discharge paperwork. You collect your payment of ." + +mission "Released Prisoners [2]" + name "Parolee transport to " + job + repeat + description "Transport prisoners home after completing their sentences in a penal colony. Payment is ." + passengers 2 10 .9 + source + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + attributes "frontier" "moon" "military" + destination + distance 2 10 + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + to offer + random < 15 + on visit + dialog phrase "generic passenger on visit" + on complete + payment 3000 150 + dialog "The released prisoners walk into the spaceport with nothing but discharge paperwork and the clothes on their backs. You collect your payment of ." + +mission "Large Bulk Delivery [0]" + name "Large bulk delivery to " + job + repeat + description "Deliver to . Payment is ." + cargo random 40 2 .02 + to offer + random < 70 + "cargo space" > 160 + source + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + destination + distance 2 8 + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + on visit + dialog phrase "generic cargo on visit" + on complete + payment + payment 4000 + dialog phrase "generic cargo delivery payment" + +mission "Large Bulk Delivery [1]" + name "Large bulk delivery to " + job + repeat + description "Deliver to . Payment is ." + cargo random 40 2 .02 + to offer + random < 60 + "cargo space" > 160 + source + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + destination + distance 3 12 + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + on visit + dialog phrase "generic cargo on visit" + on complete + payment + payment 6000 + dialog phrase "generic cargo delivery payment" + +mission "Large Bulk Delivery [2]" + name "Large bulk delivery to " + job + repeat + description "Deliver to . Payment is ." + cargo random 40 2 .02 + to offer + random < 50 + "cargo space" > 160 + source + attributes "mining" "textiles" "factory" "farming" "fishing" "oil" + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + destination + distance 4 16 + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + on visit + dialog phrase "generic cargo on visit" + on complete + payment + payment 8000 + dialog phrase "generic cargo delivery payment" + +mission "Large Rush Delivery [0]" + name "Large rush delivery to " + job + repeat + deadline + description "Deliver to by . Payment is ." + cargo random 20 6 .1 + to offer + random < 90 + "cargo space" > 80 + source + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + destination + distance 4 10 + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + on visit + dialog phrase "generic cargo on visit" + on complete + payment + payment 36000 + dialog phrase "generic cargo delivery payment" + +mission "Large Rush Delivery [1]" + name "Large rush delivery to " + job + repeat + deadline + description "Deliver to by . Payment is ." + cargo random 20 6 .1 + to offer + random < 80 + "cargo space" > 80 + source + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + destination + distance 5 12 + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + on visit + dialog phrase "generic cargo on visit" + on complete + payment + payment 38000 + dialog phrase "generic cargo delivery payment" + +mission "Large Rush Delivery [2]" + name "Large rush delivery to " + job + repeat + deadline + description "Deliver to by . Payment is ." + cargo random 20 6 .1 + to offer + random < 70 + "cargo space" > 80 + source + attributes "mining" "textiles" "factory" "farming" "fishing" "oil" + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + destination + distance 6 14 + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + on visit + dialog phrase "generic cargo on visit" + on complete + payment + payment 40000 + dialog phrase "generic cargo delivery payment" + +mission "Large Rush Delivery [3]" + name "Large rush delivery to " + job + repeat + deadline + description "Deliver to by . Payment is ." + cargo random 20 6 .1 + to offer + random < 60 + "cargo space" > 80 + source + attributes "mining" "textiles" "factory" "farming" "fishing" "oil" + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + destination + distance 7 16 + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + on visit + dialog phrase "generic cargo on visit" + on complete + payment + payment 42000 + dialog phrase "generic cargo delivery payment" + +mission "Recycle garbage" + name "Recycle garbage" + description " produces a lot of garbage that needs to be disposed of off-station. Transport to the industrial solid waste recycler on . Payment is ." + job + repeat + to offer + random < 70 + cargo "Garbage" 15 100 + source + attributes station + destination + attributes "factory" "mining" "dirt belt" + distance 9 12 + on visit + dialog phrase "generic cargo on visit" + on complete + dialog "You drop off the at an especially smelly solid waste recycler and collect your payment of ." + payment + payment 20000 + + + +mission "Bounty Hunting (Small)" + name "Wanted bandit near " + description "A low-end pirate warship named the has been attacking merchants near the system. Destroy it and return to for payment ()." + repeat + job + to offer + "combat rating" > 300 + random < 40 + source + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + attributes "rim" "south" "north" "dirt belt" "core" "frontier" + npc kill + government "Bounty" + personality heroic staying nemesis target + system + distance 1 2 + fleet + names "pirate" + variant + "Firebird" + variant + "Firebird (Missile)" + variant + "Splinter" + variant + "Splinter (Laser)" + variant + "Osprey" + variant + "Osprey (Laser)" + variant + "Bastion" + variant + "Manta" + variant + "Manta (Proton)" + dialog phrase "generic hunted bounty eliminated dialog" + on visit + dialog phrase "generic bounty hunting on visit" + on complete + payment 150000 + dialog phrase "generic bounty hunting payment dialog" + +mission "Bounty Hunting (Medium)" + name "Wanted pirate near " + description "A medium pirate warship named the has been attacking merchants near the system. Destroy it and return to for payment ()." + repeat + job + to offer + "combat rating" > 400 + random < 20 + source + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + attributes "rim" "south" "north" "dirt belt" "core" "frontier" + npc kill + government "Bounty" + personality heroic staying nemesis target + system + distance 1 2 + fleet + names "pirate" + variant + "Protector" + variant + "Protector (Laser)" + variant + "Osprey (Missile)" + variant + "Bastion (Heavy)" + variant + "Bastion (Laser)" + variant + "Firebird (Plasma)" + dialog phrase "generic hunted bounty eliminated dialog" + on visit + dialog phrase "generic bounty hunting on visit" + on complete + payment 200000 + dialog phrase "generic bounty hunting payment dialog" + +mission "Bounty Hunting (Big)" + name "Wanted warlord near " + description "A heavy warship known as the has been attacking merchants near the system. Destroy it and return to for payment ()." + repeat + job + to offer + "combat rating" > 500 + random < 20 + source + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + attributes "rim" "south" "north" "dirt belt" "core" "frontier" + npc kill + government "Bounty" + personality heroic staying nemesis target + system + distance 1 2 + fleet + names "pirate" + variant + "Leviathan" + variant + "Leviathan (Heavy)" + variant + "Leviathan (Laser)" + variant + "Falcon" + variant + "Falcon (Heavy)" + variant + "Falcon (Laser)" + variant + "Vanguard" + variant + "Vanguard (Particle)" + dialog phrase "generic hunted bounty eliminated dialog" + on visit + dialog phrase "generic bounty hunting on visit" + on complete + payment 250000 + dialog phrase "generic bounty hunting payment dialog" + +mission "Bounty Hunting (Small, Boarding, Entering)" + name "Stolen ship near " + description "A wanted criminal is fleeing in a stolen ship, the , which is about to enter this system. Disable and board the vessel and bring the criminal to to stand trial on . Reward for capture: ." + passengers 1 + deadline 14 + repeat + job + to offer + "combat rating" > 80 + random < 15 + on offer + require "Brig" + source + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + attributes "rim" "south" "north" "dirt belt" "core" "frontier" + destination + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + attributes "rim" "south" "north" "dirt belt" "core" "frontier" + distance 2 6 + npc board + government "Bounty" + personality timid fleeing uninterested entering target + fleet + names "civilian" + variant + "Flivver (Racing)" + variant + "Arrow" + variant + "Scout (Speedy)" + variant + "Clipper (Speedy)" + dialog "You blast your way onto the ship and confine the fleeing criminal to your ship's brig. Time to deliver them to ." + on visit + dialog phrase "generic bounty hunting boarding on visit" + on complete + payment 175000 + dialog "The government of gratefully pays you for apprehending the criminal." + +mission "Bounty Hunting (Medium, Boarding, Entering)" + name "Stolen warship near " + description "A wanted criminal and several accomplices are fleeing in a stolen warship, the , which is about to enter this system. Disable and board the vessel and bring the criminals to to stand trial on . Reward for capture: ." + passengers 4 + deadline 14 + repeat + job + to offer + "combat rating" > 200 + random < 15 + on offer + require "Brig" + source + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + attributes "rim" "south" "north" "dirt belt" "core" "frontier" + destination + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + attributes "rim" "south" "north" "dirt belt" "core" "frontier" + distance 2 6 + npc board + government "Bounty" + personality timid fleeing uninterested entering target + fleet + names "civilian" + variant + "Corvette (Speedy)" + variant + "Osprey (Missile)" + variant + "Argosy (Missile)" + variant + "Modified Argosy (Heavy)" + variant + "Raven (Heavy)" + dialog "You blast your way onto the ship, subdue the fleeing criminals, and confine them to your ship's brig. Time to deliver them to ." + on visit + dialog phrase "generic bounty hunting boarding on visit" + on complete + payment 350000 + dialog "The government of gratefully pays you for apprehending the criminal gang." + +mission "Bounty Hunting (Marauder I)" + name "Small Marauders near " + description "A fleet of small Marauder ships, led by a vessel named the , has been attacking merchants near the system. Destroy the whole fleet and return to for payment ()." + repeat + job + to offer + "combat rating" > 600 + or + random < 5 + and + "combat rating" < 1200 + random < 35 + source + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + attributes "rim" "south" "north" "dirt belt" "core" "frontier" + npc kill + government "Bounty" + personality heroic staying nemesis target + system + distance 1 3 + fleet "Marauder fleet I" + dialog phrase "generic hunted bounty fleet eliminated dialog" + on visit + dialog phrase "generic fleet bounty hunting on visit" + on complete + payment 300000 + dialog phrase "generic fleet bounty hunting payment dialog" + +mission "Bounty Hunting (Marauder II)" + name "Small Marauders near " + description "A fleet of small Marauder ships, led by a vessel named the , has been attacking merchants near the system. Destroy the whole fleet and return to for payment ()." + repeat + job + to offer + "combat rating" > 750 + or + random < 5 + and + "combat rating" < 1800 + random < 30 + source + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + attributes "rim" "south" "north" "dirt belt" "core" "frontier" + npc kill + government "Bounty" + personality heroic staying nemesis target + system + distance 1 3 + fleet "Marauder fleet II" + dialog phrase "generic hunted bounty fleet eliminated dialog" + on visit + dialog phrase "generic fleet bounty hunting on visit" + on complete + payment 350000 + dialog phrase "generic fleet bounty hunting payment dialog" + +mission "Bounty Hunting (Marauder III)" + name "Small Marauders near " + description "A fleet of small Marauder ships, led by a vessel named the , has been attacking merchants near the system. Destroy the whole fleet and return to for payment ()." + repeat + job + to offer + "combat rating" > 1097 + or + random < 5 + and + "combat rating" < 2200 + random < 25 + source + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + attributes "rim" "south" "north" "dirt belt" "core" "frontier" + npc kill + government "Bounty" + personality heroic staying nemesis target + system + distance 1 3 + fleet "Marauder fleet III" + dialog phrase "generic hunted bounty fleet eliminated dialog" + on visit + dialog phrase "generic fleet bounty hunting on visit" + on complete + payment 400000 + dialog phrase "generic fleet bounty hunting payment dialog" + +mission "Bounty Hunting (Marauder IV)" + name "Marauders near " + description "A fleet of Marauder ships, led by a vessel named the , has been attacking merchants near the system. Destroy the whole fleet and return to for payment ()." + repeat + job + to offer + "combat rating" > 1550 + or + random < 5 + and + "combat rating" < 2700 + random < 30 + source + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + attributes "rim" "south" "north" "dirt belt" "core" "frontier" + npc kill + government "Bounty" + personality heroic staying nemesis target + system + distance 1 3 + fleet "Marauder fleet IV" + dialog phrase "generic hunted bounty fleet eliminated dialog" + on visit + dialog phrase "generic fleet bounty hunting on visit" + on complete + payment 425000 + dialog phrase "generic fleet bounty hunting payment dialog" + +mission "Bounty Hunting (Marauder V)" + name "Marauders near " + description "A fleet of Marauder ships, led by a vessel named the , has been attacking merchants near the system. Destroy the whole fleet and return to for payment ()." + repeat + job + to offer + "combat rating" > 2000 + or + random < 5 + and + "combat rating" < 3500 + random < 25 + source + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + attributes "rim" "south" "north" "dirt belt" "core" "frontier" + npc kill + government "Bounty" + personality heroic staying nemesis target + system + distance 1 3 + fleet "Marauder fleet V" + dialog phrase "generic hunted bounty fleet eliminated dialog" + on visit + dialog phrase "generic fleet bounty hunting on visit" + on complete + payment 450000 + dialog phrase "generic fleet bounty hunting payment dialog" + + +mission "Bounty Hunting (Marauder VI)" + name "Marauders near " + description "A fleet of Marauder ships, led by a vessel named the , has been attacking merchants near the system. Destroy the whole fleet and return to for payment ()." + repeat + job + to offer + "combat rating" > 2500 + or + random < 5 + and + "combat rating" < 5000 + random < 20 + source + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + attributes "rim" "south" "north" "dirt belt" "core" "frontier" + npc kill + government "Bounty" + personality heroic staying nemesis target + system + distance 1 3 + fleet "Marauder fleet VI" + dialog phrase "generic hunted bounty fleet eliminated dialog" + on visit + dialog phrase "generic fleet bounty hunting on visit" + on complete + payment 475000 + dialog phrase "generic fleet bounty hunting payment dialog" + +mission "Bounty Hunting (Marauder VII)" + name "Large Marauders near " + description "A fleet of large Marauder ships, led by a vessel named the , has been attacking merchants near the system. Destroy the whole fleet and return to for payment ()." + repeat + job + to offer + "combat rating" > 2980 + random < 20 + source + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + attributes "rim" "south" "north" "dirt belt" "core" "frontier" + npc kill + government "Bounty" + personality heroic staying nemesis target + system + distance 1 3 + fleet "Marauder fleet VII" + dialog phrase "generic hunted bounty fleet eliminated dialog" + on visit + dialog phrase "generic fleet bounty hunting on visit" + on complete + payment 500000 + dialog phrase "generic fleet bounty hunting payment dialog" + +mission "Bounty Hunting (Marauder VIII)" + name "Large Marauders near " + description "A fleet of large Marauder ships, led by a vessel named the , has been attacking merchants near the system. Destroy the whole fleet and return to for payment ()." + repeat + job + to offer + "combat rating" > 4000 + random < 15 + source + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + attributes "rim" "south" "north" "dirt belt" "core" "frontier" + npc kill + government "Bounty" + personality heroic staying nemesis target + system + distance 1 3 + fleet "Marauder fleet VIII" + dialog phrase "generic hunted bounty fleet eliminated dialog" + on visit + dialog phrase "generic fleet bounty hunting on visit" + on complete + payment 550000 + dialog phrase "generic fleet bounty hunting payment dialog" + +mission "Bounty Hunting (Marauder IX)" + name "Large Marauders near " + description "A fleet of large Marauder ships, led by a vessel named the , has been attacking merchants near the system. Destroy the whole fleet and return to for payment ()." + repeat + job + to offer + "combat rating" > 6000 + random < 10 + source + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + attributes "rim" "south" "north" "dirt belt" "core" "frontier" + npc kill + government "Bounty" + personality heroic unconstrained staying nemesis target + system + distance 1 3 + fleet "Marauder fleet IX" + dialog phrase "generic hunted bounty fleet eliminated dialog" + on visit + dialog phrase "generic fleet bounty hunting on visit" + on complete + payment 600000 + dialog phrase "generic fleet bounty hunting payment dialog" + +# Must destroy hunters and land to fail +mission "Marauder Hunted" + invisible + landing + repeat + destination "Earth" + source + government "Republic" "Syndicate" "Free Worlds" "Neutral" + to offer + "combat rating" > 8103 + random < 3 + to complete + never + npc save + government "Bounty Hunter" + personality heroic unconstrained waiting nemesis plunders harvests + system + distance 5 5 + fleet "Marauder fleet X" diff -Nru endless-sky-0.9.11/data/human/kestrel.txt endless-sky-0.9.12/data/human/kestrel.txt --- endless-sky-0.9.11/data/human/kestrel.txt 1970-01-01 00:00:00.000000000 +0000 +++ endless-sky-0.9.12/data/human/kestrel.txt 2020-05-01 19:02:38.000000000 +0000 @@ -0,0 +1,358 @@ +# Copyright (c) 2014-2015 by Michael Zahniser +# +# Endless Sky is free software: you can redistribute it and/or modify it under the +# terms of the GNU General Public License as published by the Free Software +# Foundation, either version 3 of the License, or (at your option) any later version. +# +# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY +# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A +# PARTICULAR PURPOSE. See the GNU General Public License for more details. + +mission "Kestrel Testing" + name "Warship Testing" + description "Travel to the system to fight and disable a prototype warship that Tarazed Corporation is testing. Do not destroy the ship, or you will lose your payment and your opportunity to buy one." + source "Wayfarer" + waypoint "Umbral" + to offer + "combat rating" > 8000 + + on offer + conversation + `As you are visiting one of the spaceport bars, a man recognizes you. " !" he says. "It's an honor to meet you. Your exploits in battle are well known." He picks up his drink and walks over to sit next to you. "My name is Charles Atinoda," he says, "the chief starship designer for Tarazed Corporation. Say, would you be willing to help us test out a new warship?"` + choice + ` "Tell me more."` + ` "Sorry, I don't have time right now."` + defer + ` "Well," he says, "here's the story. Seven years ago, in a time of deep personal crisis, I left my job at Tarazed to wander the galaxy with nothing in my backpack but a change of clothes, a canteen of water, and a few boxes of emergency rations. An anarchist commune on one of the fringe worlds took me in. After I had been there for a month, the village elder, sensing my inner turmoil, invited me to a vision quest in their sweat lodge. I fell into a trance and my consciousness journeyed through many universes, where I saw strange things. I saw a sword made of light. I saw a blue sun. I saw..." He pauses for a moment. "...a Welsh Corgi hacking into a computer? Some of it was hard to understand."` + choice + ` "Fascinating."` + goto continue + ` "Were there illicit substances involved in this vision quest?"` + ` He ignores your question. "But then I saw one more thing," he says.` + goto kestrel + label continue + ` "But then I saw one more thing," he says.` + label kestrel + ` He is silent for a long moment, then says, "I saw a dark ship, more graceful and elegant than any I had ever designed, battling an alien vessel with a mottled red hull. And when I saw that ship, I knew that I must build one like it. I hitched a ride back to Wayfarer, begged for my old job back, and got to work. Seven years later, the ship is nearly done. It has passed all our non-destructive testing with flying colors, which leaves only the combat test remaining. And who better to battle it than the renowned warrior, ?"` + choice + ` "I would be glad to."` + goto test + ` "What will I receive in return?"` + ` "A generous payment," he says, "and the right to purchase one of the very first units off the production line, if you wish."` + ` "Sounds fair," you say.` + label test + ` "Excellent," he says. "I'll need your signature on a few forms. Waivers of liability in case you die, permission to use your name and likeness in certain promotional materials. You know, the usual legal stuff."` + choice + ` "No problem. Where will I battle this ship?"` + ` "Sorry, I don't think I can agree to that."` + decline + ` "We do most of our starship testing in the system," he says. "The test ship is unmistakable. Journey there, disable it without destroying it, then return here and we'll ask you about any weaknesses you found or improvements you would make. And if you destroy the ship or steal it, naturally you will forfeit your payment."` + accept + + npc disable save + government "Test Dummy" + personality disables staying nemesis heroic + system "Umbral" + ship "Unknown Ship Type" "Tarazed Prototype" + + on complete + payment 2000000 + conversation + `Atinoda meets up with you soon after you land. "I see that you survived," he says. "Was it a difficult fight?"` + choice + ` "Yes, you have built an impressive ship."` + goto yes + ` "No, I'm afraid I made short work of it."` + goto no + + label yes + ` "Glad to hear it," he says. "Now, we have the opportunity to make a few tweaks before we start mass producing this ship. What changes would you recommend?"` + goto changes + + label no + ` "Oh well," he says, "you are the infamous , after all, so I suppose any single warship will be little threat to you. Now, we have the opportunity to make a few tweaks before we start mass producing this ship. What changes would you recommend?"` + goto changes + + label changes + choice + ` "Lots of weapon space is always my first priority."` + goto weapons + ` "You should make sure it has enough space for any engine."` + goto engines + ` "Maybe you should work on improving the shields and hull."` + goto shields + + label weapons + apply + set "kestrel: more weapons" + ` "Very well," he says, "we'll see if we can expand the weapon capacity so that even the biggest weapons will fit."` + goto name + + label engines + apply + set "kestrel: more engines" + ` "Very well," he says, "we'll see if we can expand the engine capacity enough that even the biggest engines will fit."` + goto name + + label shields + apply + set "kestrel: more shields" + ` "Okay," he says, "we'll focus on strengthening the hull and the shield matrix."` + goto name + + label name + ` "Does the ship model have a name yet?" you ask.` + ` "Not yet," he says. "Do you have a suggestion?"` + choice + ` "The Wraith."` + goto wraith + ` "The Grey Goose."` + goto goose + + label wraith + ` "Not a bad name, I suppose," he says, "but at Tarazed we usually name our ships after animals. Any other ideas?"` + choice + ` "The Dire Wolf."` + goto wolf + ` "The Kestrel."` + goto kestrel + + label goose + ` "I suppose it does sort of look like a goose in flight," he says, "but that's hardly an intimidating name. Do you have any scarier ideas?"` + choice + ` "The Reaper."` + goto reaper + ` "The Kestrel."` + goto kestrel + + label wolf + ` "Not bad," he says, "but all our other ships - the Falcon, the Osprey, the Hawk - they're all birds. Maybe a bird name?"` + choice + ` "The Grey Goose."` + goto goose + ` "The Kestrel."` + goto kestrel + + label reaper + ` "I don't know," he says, "that sounds a little bit over the top. Any other suggestions?"` + choice + ` "The Wraith."` + goto wraith + ` "The Kestrel."` + goto kestrel + + label kestrel + ` "When you say the word 'Kestrel' he jerks as if he's just been electrocuted. "Yes," he says, "that's it! That's the name we'll go with. Thank you, Captain. I will let you know as soon as the Kestrel is available for sale, and we will take your recommendations into account when making our final modifications to the design." He pays you two million credits and wishes you the best of luck in your future endeavors.` + + + +mission "Kestrel: More Weapons" + landing + invisible + to offer + has "kestrel: more weapons" + on offer + event "kestrel available: more weapons" 50 + to complete + has "kestrel available" + + + +mission "Kestrel: More Engines" + landing + invisible + to offer + has "kestrel: more engines" + on offer + event "kestrel available: more engines" 50 + to complete + has "kestrel available" + + + +mission "Kestrel: More Shields" + landing + invisible + to offer + has "kestrel: more shields" + on offer + event "kestrel available: more shields" 50 + to complete + has "kestrel available" + + + +mission "Kestrel Available" + landing + source + near "Tarazed" 100 + to offer + has "kestrel available" + destination "Wayfarer" + on offer + conversation + scene ship/kestrel + `You receive a message from Charles Atinoda, the ship designer at Tarazed Corporation: "Captain , we are pleased to inform you that our latest warship is now available for sale here on Wayfarer. We've taken all your feedback into account in the final design. Thank you again!"` + decline + + + +event "kestrel available: more weapons" + set "kestrel available" + shipyard "Tarazed Advanced" + "Kestrel (More Weapons)" +event "kestrel available: more engines" + set "kestrel available" + shipyard "Tarazed Advanced" + "Kestrel (More Engines)" +event "kestrel available: more shields" + set "kestrel available" + shipyard "Tarazed Advanced" + "Kestrel (More Shields)" + + +ship "Unknown Ship Type" + sprite "ship/kestrel" + thumbnail "thumbnail/kestrel" + attributes + category "Heavy Warship" + "cost" 14700000 + "shields" 19400 + "hull" 7200 + "required crew" 64 + "bunks" 128 + "mass" 740 + "drag" 11 + "heat dissipation" .6 + "fuel capacity" 500 + "cargo space" 120 + "outfit space" 810 + "weapon capacity" 390 + "engine capacity" 210 + weapon + "blast radius" 260 + "shield damage" 2600 + "hull damage" 1300 + "hit force" 3900 + outfits + "Particle Cannon" 4 + "Torpedo Launcher" 2 + "Torpedo" 60 + "Heavy Laser Turret" 4 + + "Fusion Reactor" + "LP144a Battery Pack" + "D94-YV Shield Generator" + "Liquid Nitrogen Cooler" + "Tactical Scanner" 2 + + "Orca Plasma Thruster" + "Orca Plasma Steering" + "Hyperdrive" + engine -14 177 + engine 14 177 + gun -75 57 "Torpedo Launcher" + gun 75 57 "Torpedo Launcher" + gun -53 61 "Particle Cannon" + gun 53 61 "Particle Cannon" + gun -31 66 "Particle Cannon" + gun 31 66 "Particle Cannon" + turret -7 -4 "Heavy Laser Turret" + turret 7 -4 "Heavy Laser Turret" + turret -23 14 "Heavy Laser Turret" + turret 23 14 "Heavy Laser Turret" + explode "small explosion" 25 + explode "medium explosion" 35 + explode "large explosion" 45 + explode "huge explosion" 30 + "final explode" "final explosion large" + + +ship "Kestrel" + sprite "ship/kestrel" + thumbnail "thumbnail/kestrel" + attributes + category "Heavy Warship" + "cost" 14700000 + "shields" 19400 + "hull" 7200 + "required crew" 64 + "bunks" 128 + "mass" 740 + "drag" 11 + "heat dissipation" .6 + "fuel capacity" 500 + "cargo space" 120 + "outfit space" 810 + "weapon capacity" 390 + "engine capacity" 210 + weapon + "blast radius" 260 + "shield damage" 2600 + "hull damage" 1300 + "hit force" 3900 + outfits + "Particle Cannon" 4 + "Torpedo Launcher" 2 + "Torpedo" 60 + "Heavy Laser Turret" 4 + + "Fusion Reactor" + "LP144a Battery Pack" + "D94-YV Shield Generator" + "Liquid Nitrogen Cooler" + "Tactical Scanner" 2 + + "Orca Plasma Thruster" + "Orca Plasma Steering" + "Hyperdrive" + engine -14 177 + engine 14 177 + gun -75 57 "Torpedo Launcher" + gun 75 57 "Torpedo Launcher" + gun -53 61 "Particle Cannon" + gun 53 61 "Particle Cannon" + gun -31 66 "Particle Cannon" + gun 31 66 "Particle Cannon" + turret -7 -4 "Heavy Laser Turret" + turret 7 -4 "Heavy Laser Turret" + turret -23 14 "Heavy Laser Turret" + turret 23 14 "Heavy Laser Turret" + explode "small explosion" 25 + explode "medium explosion" 35 + explode "large explosion" 45 + explode "huge explosion" 30 + "final explode" "final explosion large" + description "Several years ago, while visiting a sweat lodge in search of spiritual renewal, Tarazed's chief ship designer fell into a trance and journeyed to a reality separate from our own. There he saw visions of a strange and elegant starship. Returning to his work with renewed purpose, he spent the next seven years making the Kestrel a reality." + + +ship "Kestrel" "Kestrel (More Engines)" + add attributes + "drag" -1.0 + "fuel capacity" 100 + "engine capacity" 30 + +ship "Kestrel" "Kestrel (More Shields)" + add attributes + "shields" 3000 + "hull" 1500 + +ship "Kestrel" "Kestrel (More Weapons)" + add attributes + "weapon capacity" 40 + gun -31 66 "Particle Cannon" + gun 31 66 "Particle Cannon" + gun -31 66 + gun 31 66 + gun -53 61 "Particle Cannon" + gun 53 61 "Particle Cannon" + gun -53 61 + gun 53 61 + gun -75 57 "Torpedo Launcher" + gun 75 57 "Torpedo Launcher" + gun -75 57 + gun 75 57 + turret -7 -4 "Heavy Laser Turret" + turret 7 -4 "Heavy Laser Turret" + turret -23 14 "Heavy Laser Turret" + turret 23 14 "Heavy Laser Turret" diff -Nru endless-sky-0.9.11/data/human/marauders.txt endless-sky-0.9.12/data/human/marauders.txt --- endless-sky-0.9.11/data/human/marauders.txt 1970-01-01 00:00:00.000000000 +0000 +++ endless-sky-0.9.12/data/human/marauders.txt 2020-05-01 19:02:38.000000000 +0000 @@ -0,0 +1,1044 @@ +# Copyright (c) 2016 by Iaz Poolar +# +# Endless Sky is free software: you can redistribute it and/or modify it under the +# terms of the GNU General Public License as published by the Free Software +# Foundation, either version 3 of the License, or (at your option) any later version. +# +# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY +# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A +# PARTICULAR PURPOSE. See the GNU General Public License for more details. + +ship "Marauder Arrow" + sprite "ship/marrows" + thumbnail "thumbnail/marrows" + attributes + category "Interceptor" + "cost" 1320000 + "shields" 2300 + "hull" 500 + "required crew" 2 + "bunks" 5 + "mass" 145 + "drag" 2.0 + "heat dissipation" .85 + "fuel capacity" 600 + "cargo space" 5 + "outfit space" 210 + "weapon capacity" 55 + "engine capacity" 95 + "self destruct" .25 + weapon + "blast radius" 27 + "shield damage" 265 + "hull damage" 135 + "hit force" 400 + outfits + "Heavy Laser" 2 + "Quad Blaster Turret" + + "Dwarf Core" + "LP072a Battery Pack" + "D14-RN Shield Generator" + "Cooling Ducts" + "Laser Rifle" 5 + + "A250 Atomic Thruster" + "A255 Atomic Steering" + "Hyperdrive" + + engine -8 57 + engine 8 57 + gun -6 -36 "Heavy Laser" + gun 6 -36 "Heavy Laser" + turret 0 15 "Quad Blaster Turret" + explode "tiny explosion" 12 + explode "small explosion" 18 + explode "medium explosion" 6 + "final explode" "final explosion small" + description "This Arrow has had numerous modifications to its hull and internal systems to make more room for outfits - mostly with combat in mind. More shields, weapons, engines, outfit space, and a turret mount nearly push this ship into classification as a light warship, and definitely make it one of the heaviest interceptors you're likely to find." + + +ship "Marauder Arrow" "Marauder Arrow (Engines)" + sprite "ship/marrowe" + thumbnail "thumbnail/marrowe" + add attributes + "engine capacity" 20 + outfits + "Heavy Laser" 2 + "Anti-Missile Turret" + + "Dwarf Core" + "Supercapacitor" + "D14-RN Shield Generator" + "Laser Rifle" 5 + + "A370 Atomic Thruster" + "A375 Atomic Steering" + "Hyperdrive" + + engine -10 57 + engine 10 57 + description "With expanded engine mounts, this Arrow seems more like an oversized missile than a ship. The beefed-up engines, a little extra outfit capacity, extra shield emitters, and thicker hull plating make this vessel a very competent interceptor." + + +ship "Marauder Arrow" "Marauder Arrow (Weapons)" + sprite "ship/marroww" + thumbnail "thumbnail/marroww" + add attributes + "weapon capacity" 5 + outfits + "Energy Blaster" 4 + "Heavy Laser Turret" + + "Dwarf Core" + "LP036a Battery Pack" + "D14-RN Shield Generator" + "Water Coolant System" + "Laser Rifle" 5 + + "A250 Atomic Thruster" + "A255 Atomic Steering" + "Hyperdrive" + + gun -6 -36 "Energy Blaster" + gun 6 -36 "Energy Blaster" + gun -7 -34 "Energy Blaster" + gun 7 -34 "Energy Blaster" + turret 0 15 "Heavy Laser Turret" + description "The weapons systems on this Arrow have been enhanced to the point of competing with Lionheart's Headhunter, although it can still outrun all but the fastest ships, if things get a little too hairy." + + + +ship "Marauder Bounder" + sprite "ship/mbounders" + thumbnail "thumbnail/mbounders" + attributes + category "Interceptor" + "cost" 1250000 + "shields" 2500 + "hull" 700 + "required crew" 2 + "bunks" 18 + "mass" 145 + "drag" 3.7 + "heat dissipation" .8 + "fuel capacity" 900 + "cargo space" 20 + "outfit space" 240 + "weapon capacity" 80 + "engine capacity" 115 + "self destruct" .25 + weapon + "blast radius" 35 + "shield damage" 350 + "hull damage" 175 + "hit force" 500 + outfits + "Particle Cannon" + "Quad Blaster Turret" 2 + + "Dwarf Core" + "LP072a Battery Pack" + "S-270 Regenerator" + "Outfits Expansion" + "Water Coolant System" + "Security Station" + "Laser Rifle" 18 + + "A250 Atomic Thruster" + "A255 Atomic Steering" + "Afterburner" + "Hyperdrive" + + engine -12 44 + engine 12 44 + gun 0 -85 "Particle Cannon" + turret -38 7 "Quad Blaster Turret" + turret 38 7 "Quad Blaster Turret" + explode "tiny explosion" 10 + explode "small explosion" 20 + explode "medium explosion" 15 + "final explode" "final explosion small" + description "This Megaparsec Bounder has been modified from a courier-scout into a heavy escort interceptor - currently the largest in the class. A little extra outfit space, reinforced turret mounts, a new gun port in front of the pilot, and additional shield emitters grant this former transport both fearsome speed and armament." + + +ship "Marauder Bounder" "Marauder Bounder (Engines)" + sprite "ship/mboundere" + thumbnail "thumbnail/mboundere" + add attributes + "engine capacity" 15 + outfits + "Heavy Laser" + "Quad Blaster Turret" 2 + + "Dwarf Core" + "LP072a Battery Pack" + "S-270 Regenerator" + "Water Coolant System" + "Outfits Expansion" + "Laser Rifle" 18 + + "A370 Atomic Thruster" + "A375 Atomic Steering" + "Hyperdrive" + + engine -12 58 .7 + engine 0 51 + engine 12 58 .7 + description "The previous owner of this Bounder has modified an already fast courier-scout into an even faster heavy escort interceptor with some truly enormous engines, giving it incredible maneuverability for its size." + + +ship "Marauder Bounder" "Marauder Bounder (Weapons)" + sprite "ship/mbounderw" + thumbnail "thumbnail/mbounderw" + add attributes + "weapon capacity" 20 + outfits + "Modified Blaster" 2 + "Heavy Laser Turret" 2 + + "Dwarf Core" + "LP072a Battery Pack" + "S-270 Regenerator" + "Water Coolant System" + "Outfits Expansion" + "Security Station" + "Laser Rifle" 18 + + "A250 Atomic Thruster" + "A255 Atomic Steering" + "Hyperdrive" + + engine -15 44 + engine 15 44 + gun -7 -77 "Modified Blaster" + gun 7 -77 "Modified Blaster" + turret -37 4 "Heavy Laser Turret" + turret 37 4 "Heavy Laser Turret" + description "Simultaneously the deadliest and most graceful interceptor in the galaxy, this former Bounder courier-scout has been equipped with incredibly powerful weapons for a ship of its size." + + + +ship "Marauder Falcon" + sprite "ship/mfalcons" + thumbnail "thumbnail/mfalcons" + attributes + category "Heavy Warship" + "cost" 13900000 + "shields" 14100 + "hull" 4100 + "required crew" 43 + "bunks" 80 + "mass" 560 + "drag" 6.7 + "heat dissipation" .8 + "fuel capacity" 600 + "cargo space" 60 + "outfit space" 580 + "weapon capacity" 265 + "engine capacity" 165 + "self destruct" .15 + weapon + "blast radius" 170 + "shield damage" 1750 + "hull damage" 900 + "hit force" 2750 + outfits + "Plasma Cannon" 4 + "Modified Blaster Turret" 4 + + "Fusion Reactor" + "LP288a Battery Pack" + "D67-TM Shield Generator" + "Large Radar Jammer" + "Liquid Helium Cooler" + "Outfits Expansion" 3 + "Laser Rifle" 80 + + "A520 Atomic Thruster" + "A525 Atomic Steering" + "Hyperdrive" + + engine -16 143 + engine 16 143 + gun -16 -89 "Plasma Cannon" + gun 16 -89 "Plasma Cannon" + gun -16 -89 "Plasma Cannon" + gun 16 -89 "Plasma Cannon" + turret -16 -25 "Modified Blaster Turret" + turret 16 -25 "Modified Blaster Turret" + turret -57 32.5 "Modified Blaster Turret" + turret 57 32.5 "Modified Blaster Turret" + explode "tiny explosion" 40 + explode "small explosion" 55 + explode "medium explosion" 60 + explode "large explosion" 40 + "final explode" "final explosion large" + description "This Tarazed Falcon has been heavily modified by some very dedicated craftsmen. The hull is riddled with extra shield emitters and expanded equipment bays, adding bulk and definitely voiding the warranty." + + +ship "Marauder Falcon" "Marauder Falcon (Engines)" + sprite "ship/mfalcone" + thumbnail "thumbnail/mfalcone" + add attributes + "engine capacity" 55 + outfits + "Electron Beam" 4 + "Blaster Turret" 2 + "Modified Blaster Turret" 2 + + "Fusion Reactor" + "LP144a Battery Pack" + "D41-HY Shield Generator" + "Large Radar Jammer" + "Liquid Helium Cooler" + "Outfits Expansion" 3 + "Laser Rifle" 80 + + "A860 Atomic Thruster" + "A865 Atomic Steering" + "Hyperdrive" + + engine -21 138 .7 + engine 0 144 + engine 21 138 .7 + gun -16 -88 "Electron Beam" + gun 16 -88 "Electron Beam" + gun -16 -88 "Electron Beam" + gun 16 -88 "Electron Beam" + turret -16 -24 "Modified Blaster Turret" + turret 16 -24 "Modified Blaster Turret" + turret -57 32.5 "Blaster Turret" + turret 57 32.5 "Blaster Turret" + description "Whoever modified this Falcon clearly valued speed above all else. Major sections of the hull have been reconfigured to accommodate the largest possible engines. If hot-rodding across the galaxy in a 1000-ton warship that handles like a Flivver is your dream, look no further." + + +ship "Marauder Falcon" "Marauder Falcon (Weapons)" + sprite "ship/mfalconw" + thumbnail "thumbnail/mfalconw" + add attributes + "weapon capacity" 35 + outfits + "Plasma Cannon" 6 + "Quad Blaster Turret" 4 + + "Fusion Reactor" + "LP144a Battery Pack" + "D41-HY Shield Generator" + "Large Radar Jammer" + "Liquid Helium Cooler" + "Outfits Expansion" 3 + "Laser Rifle" 80 + + "A370 Atomic Thruster" + "A525 Atomic Steering" + "Hyperdrive" + + engine -16 142 + engine 16 142 + gun -18.5 -88 "Plasma Cannon" + gun 18.5 -88 "Plasma Cannon" + gun -18.5 -88 "Plasma Cannon" + gun 18.5 -88 "Plasma Cannon" + gun -21.5 -77 "Plasma Cannon" + gun 21.5 -77 "Plasma Cannon" + turret -16 -25 "Quad Blaster Turret" + turret 16 -25 "Quad Blaster Turret" + turret -57 32.5 "Quad Blaster Turret" + turret 57 32.5 "Quad Blaster Turret" + description "Whoever modified this Falcon clearly believed that firepower was everything. Two additional gun ports have been integrated into the hull, and the ship's interior space has been reconfigured to accommodate nearly any set of weapons you can imagine." + + + +ship "Marauder Firebird" + sprite "ship/mfirebirds" + thumbnail "thumbnail/mfirebirds" + attributes + category "Medium Warship" + "cost" 4100000 + "shields" 6400 + "hull" 3600 + "required crew" 10 + "bunks" 25 + "mass" 350 + "drag" 4.5 + "heat dissipation" .6 + "fuel capacity" 400 + "cargo space" 20 + "outfit space" 450 + "weapon capacity" 175 + "engine capacity" 110 + "self destruct" .25 + weapon + "blast radius" 110 + "shield damage" 1100 + "hull damage" 550 + "hit force" 1650 + outfits + "Plasma Cannon" 4 + "Heavy Laser Turret" + "Heavy Anti-Missile Turret" + + "Fusion Reactor" + "Supercapacitor" + "S-970 Regenerator" + "Liquid Helium Cooler" + "Outfits Expansion" + "Laser Rifle" 25 + + "A250 Atomic Thruster" + "A525 Atomic Steering" + "Hyperdrive" + + engine -31.5 68 + engine 31.5 68 + gun -28 -34 "Plasma Cannon" + gun 28 -34 "Plasma Cannon" + gun -39 -19 "Plasma Cannon" + gun 39 -19 "Plasma Cannon" + turret 0 -44 "Heavy Anti-Missile Turret" + turret 0 -2.5 "Heavy Laser Turret" + explode "tiny explosion" 18 + explode "small explosion" 36 + explode "medium explosion" 24 + explode "large explosion" 8 + "final explode" "final explosion medium" + description "By the looks of the modification that have taken place, you suspect that this ship contains no original parts. With extra shield emitters, hull plating, and outfit space, this half-millennium-old design is finding new life with its heavy modification." + + +ship "Marauder Firebird" "Marauder Firebird (Engines)" + sprite "ship/mfirebirde" + thumbnail "thumbnail/mfirebirds" + add attributes + "engine capacity" 20 + outfits + "Plasma Cannon" 4 + "Quad Blaster Turret" + "Anti-Missile Turret" + + "Fusion Reactor" + "LP036a Battery Pack" + "Supercapacitor" + "S-970 Regenerator" + "Liquid Helium Cooler" + "Outfits Expansion" + "Security Station" + "Laser Rifle" 24 + + "A370 Atomic Thruster" + "A525 Atomic Steering" + "Hyperdrive" + + engine -31.5 75.5 + engine 31.5 75.5 + engine 0 78 + description "One of the biggest complaints about Betelgeuse's venerable classic from younger pilots is that it's heavy and slow. A previous owner of this ship also believed so, and has fitted another engine port, in addition to setting aside more space for outfits and giving the old ship some new hull plating and shield emitters." + + +ship "Marauder Firebird" "Marauder Firebird (Weapons)" + sprite "ship/mfirebirdw" + thumbnail "thumbnail/mfirebirdw" + add attributes + "weapon capacity" 35 + outfits + "Particle Cannon" 4 + "Quad Blaster Turret" 2 + + "Fusion Reactor" + "Supercapacitor" + "S-970 Regenerator" + "Liquid Helium Cooler" + "Outfits Expansion" + "Security Station" + "Laser Rifle" 24 + + "A250 Atomic Thruster" + "A525 Atomic Steering" + "Hyperdrive" + + gun -27.5 -33.5 "Particle Cannon" + gun 27.5 -33.5 "Particle Cannon" + gun -38.5 -18.5 "Particle Cannon" + gun 38.5 -18.5 "Particle Cannon" + turret 0 -44 "Quad Blaster Turret" + turret 0 -2.5 "Quad Blaster Turret" + description "The Firebird is known to have one of the heaviest armaments possible for a warship of its size, and this modified version makes it even heavier. With more outfit space, giant gun ports, extra hull plating, and more shield emitters, this blast from the past will make its targets history." + + + +ship "Marauder Leviathan" + sprite "ship/mleviathans" + thumbnail "thumbnail/mleviathans" + attributes + category "Heavy Warship" + "cost" 10800000 + "shields" 16000 + "hull" 5500 + "required crew" 48 + "bunks" 69 + "mass" 640 + "drag" 7.6 + "heat dissipation" .5 + "fuel capacity" 500 + "cargo space" 40 + "outfit space" 680 + "weapon capacity" 265 + "engine capacity" 140 + "self destruct" .15 + weapon + "blast radius" 90 + "shield damage" 900 + "hull damage" 450 + "hit force" 1500 + outfits + "Particle Cannon" 4 + "Quad Blaster Turret" 2 + "Heavy Laser Turret" 2 + + "Fusion Reactor" + "LP144a Battery Pack" + "D94-YV Shield Generator" + "Large Radar Jammer" + "Liquid Helium Cooler" + "Outfits Expansion" 2 + "Laser Rifle" 69 + + "A370 Atomic Thruster" + "A525 Atomic Steering" + "Ionic Afterburner" + "Hyperdrive" + + engine -23 126.5 + engine 23 126.5 + gun -39.5 -33 "Particle Cannon" + gun 39.5 -33 "Particle Cannon" + gun -51 -21 "Particle Cannon" + gun 51 -21 "Particle Cannon" + turret -14.5 -11.5 "Quad Blaster Turret" + turret 14.5 -11.5 "Quad Blaster Turret" + turret -26 11.5 "Heavy Laser Turret" + turret 26 11.5 "Heavy Laser Turret" + explode "tiny explosion" 18 + explode "small explosion" 36 + explode "medium explosion" 24 + explode "large explosion" 8 + "final explode" "final explosion large" + description "The Betelgeuse Shipyards Leviathan has been in service for a long time, and captains have had some very interesting ideas about how to modify them for optimum performance. This one has had the hull surface completely stripped and replaced, with the new layout containing more shield projectors per square meter." + + +ship "Marauder Leviathan" "Marauder Leviathan (Engines)" + sprite "ship/mleviathane" + thumbnail "thumbnail/mleviathane" + add attributes + "engine capacity" 80 + outfits + "Electron Beam" 4 + "Quad Blaster Turret" 4 + + "Fusion Reactor" + "LP144a Battery Pack" + "D94-YV Shield Generator" + "Large Radar Jammer" + "Liquid Helium Cooler" + "Liquid Nitrogen Cooler" + "Outfits Expansion" 2 + "Laser Rifle" 69 + + "A860 Atomic Thruster" + "A865 Atomic Steering" + "Hyperdrive" + + engine -41 118.5 0.6 + engine 41 118.5 0.6 + engine -21 126.5 0.8 + engine 21 126.5 0.8 + description "As if the Leviathan wasn't a terrifying enough ship already, this one has been heavily modified with special attention paid to the engine capacity, enabling it to bring its guns to bear even faster." + + +ship "Marauder Leviathan" "Marauder Leviathan (Weapons)" + sprite "ship/mleviathanw" + thumbnail "thumbnail/mleviathanw" + add attributes + "weapon capacity" 35 + outfits + "Particle Cannon" 4 + "Heavy Laser Turret" 4 + + "Fusion Reactor" + "LP144a Battery Pack" + "D94-YV Shield Generator" + "Large Radar Jammer" + "Liquid Helium Cooler" + "Outfits Expansion" 2 + "Laser Rifle" 69 + + "A370 Atomic Thruster" + "A525 Atomic Steering" + "Ionic Afterburner" + "Hyperdrive" + + gun -37.5 -41.5 "Particle Cannon" + gun 37.5 -41.5 "Particle Cannon" + gun -49.5 -29.5 "Particle Cannon" + gun 49.5 -29.5 "Particle Cannon" + turret -14.5 -11.5 "Heavy Laser Turret" + turret 14.5 -11.5 "Heavy Laser Turret" + turret -26 11.5 "Heavy Laser Turret" + turret 26 11.5 "Heavy Laser Turret" + description "This Leviathan once belonged to an infamous pirate captain whose name has been lost to the ages. It's had so much custom work done to it that can hardly even be considered the same ship; the weapons capacity, in particular, has been massively increased." + + + +ship "Marauder Manta" + sprite "ship/mmantas" + thumbnail "thumbnail/mmantas" + attributes + category "Medium Warship" + "cost" 3740000 + "shields" 6500 + "hull" 1750 + "required crew" 7 + "bunks" 11 + "mass" 195 + "drag" 4.7 + "heat dissipation" .8 + "fuel capacity" 400 + "cargo space" 10 + "outfit space" 390 + "weapon capacity" 155 + "engine capacity" 110 + "self destruct" .25 + weapon + "blast radius" 90 + "shield damage" 900 + "hull damage" 450 + "hit force" 1350 + outfits + "Plasma Cannon" 2 + "Particle Cannon" 2 + "Meteor Missile Launcher" 2 + "Meteor Missile" 70 + "Quad Blaster Turret" + + "Dwarf Core" + "LP144a Battery Pack" + "D14-RN Shield Generator" + "Liquid Nitrogen Cooler" + "Security Station" 3 + "Laser Rifle" 8 + + "A250 Atomic Thruster" + "A525 Atomic Steering" + "Hyperdrive" + + engine -33 38 + engine 33 38 + gun -66 -30 "Meteor Missile Launcher" + gun 66 -30 "Meteor Missile Launcher" + gun -27 -30 "Plasma Cannon" + gun 27 -30 "Plasma Cannon" + gun -20 -30 "Particle Cannon" + gun 20 -30 "Particle Cannon" + turret 0 -29 "Quad Blaster Turret" + explode "tiny explosion" 10 + explode "small explosion" 20 + explode "medium explosion" 15 + "final explode" "final explosion medium" + description `After the Syndicate released their Vanguard Heavy Warship, the Manta fell somewhat out of favor due to its lack of ability to mount any anti-missile turrets. The owner of this Manta rectified that, added some extra armor plating and shield emitters, and rearranged some of the internals to yield a little more outfit space. Dry tonnage alone keeps it from being classified as a heavy warship.` + + +ship "Marauder Manta" "Marauder Manta (Engines)" + sprite "ship/mmantae" + thumbnail "thumbnail/mmantae" + add attributes + "engine capacity" 20 + outfits + "Plasma Cannon" 4 + "Meteor Missile Launcher" 2 + "Meteor Missile" 70 + "Quad Blaster Turret" + + "Dwarf Core" + "LP144a Battery Pack" + "D14-RN Shield Generator" + "Liquid Nitrogen Cooler" + "Laser Rifle" 11 + + "A370 Atomic Thruster" + "A525 Atomic Steering" + "Hyperdrive" + + engine -33.5 38 + engine 0 76 + engine 33.5 38 + gun "Meteor Missile Launcher" + gun "Meteor Missile Launcher" + gun "Plasma Cannon" + gun "Plasma Cannon" + gun "Plasma Cannon" + gun "Plasma Cannon" + turret "Quad Blaster Turret" + description `A previous owner of this Manta has gone to great lengths to make sure they could bring all six gun ports to bear in a hurry, and chase down smaller warships. Style was not lost on that captain, and a forked tail yielded a little more space for shield projectors in an area that would have been destabilized by engine exhaust. If its dry tonnage were any higher, it would be classified as a heavy warship.` + + +ship "Marauder Manta" "Marauder Manta (Weapons)" + sprite "ship/mmantaw" + thumbnail "thumbnail/mmantaw" + add attributes + "weapon capacity" 20 + outfits + "Particle Cannon" 2 + "Proton Gun" 2 + "Meteor Missile Launcher" 2 + "Meteor Missile" 70 + "Heavy Anti-Missile Turret" + + "Fission Reactor" + "LP072a Battery Pack" + "LP036a Battery Pack" + "Supercapacitor" + "D14-RN Shield Generator" + "Liquid Nitrogen Cooler" + "Laser Rifle" 11 + + "A250 Atomic Thruster" + "A375 Atomic Steering" + "Hyperdrive" + + engine -33.5 38 + engine 33.5 38 + gun -66 -34 "Meteor Missile Launcher" + gun 66 -34 "Meteor Missile Launcher" + gun -27 -35 "Proton Gun" + gun 27 -35 "Proton Gun" + gun -20 -35 "Particle Cannon" + gun 20 -35 "Particle Cannon" + turret 0 -29 "Heavy Anti-Missile Turret" + description `This Manta has undergone extensive modification, featuring extra gun ports, hull plating, and shield emitters. Whoever modified it seems to have forgotten to include dedicated space for the power systems, as they're crammed in and around everything else like an afterthought. If its dry tonnage were any higher, it would be classified as a heavy warship.` + + + +ship "Marauder Quicksilver" + sprite "ship/mquicksilvers" + thumbnail "thumbnail/mquicksilvers" + attributes + category "Light Warship" + "cost" 1200000 + "shields" 3500 + "hull" 900 + "required crew" 4 + "bunks" 7 + "mass" 140 + "drag" 2.7 + "heat dissipation" .8 + "fuel capacity" 400 + "cargo space" 5 + "outfit space" 265 + "weapon capacity" 65 + "engine capacity" 75 + "self destruct" .25 + weapon + "blast radius" 45 + "shield damage" 450 + "hull damage" 225 + "hit force" 650 + outfits + "Heavy Laser" 2 + "Heavy Anti-Missile Turret" + + "Fission Reactor" + "LP036a Battery Pack" + "S-270 Regenerator" + "Liquid Nitrogen Cooler" + "Security Station" 3 + "Laser Rifle" + + "A250 Atomic Thruster" + "A375 Atomic Steering" + "Hyperdrive" + + engine -16 52 + engine 16 52 + gun -7 -39 "Heavy Laser" + gun 7 -39 "Heavy Laser" + turret 0 15 "Heavy Anti-Missile Turret" + explode "tiny explosion" 12 + explode "small explosion" 16 + "final explode" "final explosion small" + description "This Megaparsec Quicksilver is a bit of a hotrod, being a little faster, with extra shield projectors, hull plating, and an extra bunk. This aftermarket model also features a turret mount, perhaps in an answer to Lionheart's Headhunter. The shop that built this ship is sure to see more customers." + + +ship "Marauder Quicksilver" "Marauder Quicksilver (Engines)" + sprite "ship/mquicksilvere" + thumbnail "thumbnail/mquicksilvere" + add attributes + "engine capacity" 40 + outfits + "Pulse Cannon" 2 + "Anti-Missile Turret" + + "Fission Reactor" + "S-270 Regenerator" + "LP036a Battery Pack" + "Liquid Nitrogen Cooler" + "Security Station" 2 + "Laser Rifle" 5 + + "A370 Atomic Thruster" + "A375 Atomic Steering" + "Hyperdrive" + + engine -16 52 + engine 0 52 + engine 16 52 + description "This Quicksilver has even more space available for engine use - and even another thruster port! It's also got a few extra shield projectors, more hull plating, and another bunk. This aftermarket model also features a turret mount, perhaps in response to Lionheart's Headhunter. Whoever modified this ship wanted to chase their prey down with vicious speed." + + +ship "Marauder Quicksilver" "Marauder Quicksilver (Weapons)" + sprite "ship/mquicksilverw" + thumbnail "thumbnail/mquicksilverw" + add attributes + "weapon capacity" 15 + outfits + "Heavy Laser" 2 + "Heavy Laser Turret" + + "Fission Reactor" + "LP036a Battery Pack" + "S-270 Regenerator" + "Liquid Nitrogen Cooler" + "Security Station" 4 + "Laser Rifle" + + "A250 Atomic Thruster" + "A255 Atomic Steering" + "Hyperdrive" + + engine -17 54 + engine 17 54 + description "This Quicksilver has even bigger gun ports. It's also got a few extra shield emitters, more hull plating, and an extra bunk. Outfitted right, this aftermarket model could be even faster than a stock model, bringing a couple of extra cannons and a turret to a fight in more menacing mimicry of Lionheart's Headhunter." + + + +ship "Marauder Raven" + sprite "ship/mravens" + thumbnail "thumbnail/mravens" + attributes + category "Light Warship" + "cost" 2750000 + "shields" 5200 + "hull" 1600 + "required crew" 7 + "bunks" 14 + "mass" 145 + "drag" 3.7 + "heat dissipation" .8 + "fuel capacity" 500 + "cargo space" 20 + "outfit space" 310 + "weapon capacity" 115 + "engine capacity" 110 + "self destruct" .25 + weapon + "blast radius" 65 + "shield damage" 650 + "hull damage" 350 + "hit force" 1000 + outfits + "Heavy Laser" 4 + "Heavy Laser Turret" + + "Breeder Reactor" + "Supercapacitor" 3 + "S-270 Regenerator" + "Liquid Nitrogen Cooler" + "Outfits Expansion" + + "A250 Atomic Thruster" + "A375 Atomic Steering" + "Afterburner" + "Hyperdrive" + + engine -12 45 + engine 12 45 + gun -10 -33 "Heavy Laser" + gun 10 -33 "Heavy Laser" + gun -16 -28 "Heavy Laser" + gun 16 -28 "Heavy Laser" + turret 0 -19 "Heavy Laser Turret" + explode "medium explosion" 24 + explode "large explosion" 16 + explode "tiny explosion" 28 + explode "small explosion" 40 + "final explode" "final explosion small" + description "Whoever modified this Raven has given more heft to an agile and elegant vessel. They've added a turret and some apparently-flimsy bulkheads over extra shield emitters and outfit space. If it weren't for the wings, the central hull would barely be recognizeable as Lionheart's original under the patchwork that you expect has made an already deadly warship even more so." + + +ship "Marauder Raven" "Marauder Raven (Engines)" + sprite "ship/mravene" + thumbnail "thumbnail/mravene" + add attributes + "engine capacity" 20 + outfits + "Heavy Laser" 4 + "Heavy Laser Turret" + + "Breeder Reactor" + "Supercapacitor" + "S-270 Regenerator" + "Liquid Nitrogen Cooler" + "Outfits Expansion" + + "A370 Atomic Thruster" + "A375 Atomic Steering" + "Hyperdrive" + + engine -12 45 .7 + engine 0 43 + engine 12 45 .7 + description "Lionheart's elegant Raven has gained popularity with pirates because of its agility. This one appears to have been modified for even more of the latter at the expense of the former, and the central hull can only be recognized as a Raven because of the wings. A third engine bay, more outfit space, additional shield emitters, and a turret make this already deadly warship appear even more frightening." + + +ship "Marauder Raven" "Marauder Raven (Weapons)" + sprite "ship/mravenw" + thumbnail "thumbnail/mravenw" + add attributes + "weapon capacity" 30 + outfits + "Plasma Cannon" 2 + "Pulse Cannon" 2 + "Heavy Laser Turret" + + "Breeder Reactor" + "Supercapacitor" 2 + "S-270 Regenerator" + "Liquid Nitrogen Cooler" + "Outfits Expansion" + + "A250 Atomic Thruster" + "A375 Atomic Steering" + "Hyperdrive" + + gun -11 -33 "Plasma Cannon" + gun 11 -33 "Plasma Cannon" + gun -17 -28 "Pulse Cannon" + gun 17 -28 "Pulse Cannon" + turret 0 -19 "Heavy Laser Turret" + description "A former owner of this ship apparently didn't like the lithe Raven, and has added so much more to it - more weapons, more shields, and more outfit capacity - that the central hull can only be recognized because of the wings. Besides adding a turret, this ship has enormous gun ports, making you wonder how much more deadly you could possibly make a warship this small." + + + +ship "Marauder Splinter" + sprite "ship/msplinters" + thumbnail "thumbnail/msplinters" + attributes + category "Medium Warship" + "cost" 3400000 + "shields" 5700 + "hull" 1950 + "required crew" 8 + "bunks" 22 + "mass" 275 + "drag" 4.0 + "heat dissipation" .7 + "fuel capacity" 600 + "cargo space" 40 + "outfit space" 450 + "weapon capacity" 165 + "engine capacity" 110 + "self destruct" .25 + weapon + "blast radius" 60 + "shield damage" 600 + "hull damage" 300 + "hit force" 900 + outfits + "Plasma Cannon" 2 + "Heavy Laser Turret" 2 + "Heavy Anti-Missile Turret" + + "Fusion Reactor" + "LP036a Battery Pack" + "D67-TM Shield Generator" + "Liquid Nitrogen Cooler" + "Laser Rifle" 22 + + "A250 Atomic Thruster" + "A525 Atomic Steering" + "Hyperdrive" + + engine -14 112 + engine 14 112 + gun -15 -82 "Plasma Cannon" + gun 15 -82 "Plasma Cannon" + turret -17 -28 "Heavy Laser Turret" + turret 0 -28 "Heavy Anti-Missile Turret" + turret 17 -28 "Heavy Laser Turret" + explode "tiny explosion" 18 + explode "small explosion" 36 + explode "medium explosion" 24 + explode "large explosion" 8 + "final explode" "final explosion medium" + description "The Splinter is the largest warship produced by Megaparsec. Apparently someone wanted a bit more out of it, and has covered large sections of the hull with extra shield emitters and hull plating. Much of the stock cargo space has been converted to outfit, weapons, and engines space; coupled with a streamlining of existing internal systems, it makes this warship an agile and flexible war machine." + + +ship "Marauder Splinter" "Marauder Splinter (Engines)" + sprite "ship/msplintere" + thumbnail "thumbnail/msplintere" + add attributes + "engine capacity" 20 + outfits + "Plasma Cannon" 2 + "Quad Blaster Turret" 2 + "Heavy Anti-Missile Turret" + + "Fusion Reactor" + "LP036a Battery Pack" + "D67-TM Shield Generator" + "Liquid Nitrogen Cooler" + "Water Coolant System" + "Security Station" + "Laser Rifle" 21 + + "A370 Atomic Thruster" + "A525 Atomic Steering" + "Hyperdrive" + + engine -15 114 .7 + engine 0 118 + engine 15 114 .7 + turret "Quad Blaster Turret" + turret "Heavy Anti-Missile Turret" + turret "Quad Blaster Turret" + description "You're not likely to find a sub-kiloton warship faster or more deadly than this one. Large sections of the hull have been covered with extra hull plating and shield emitters. Much of the cargo space has been converted to outfit space, a great deal of which is at the rear of the ship, which features a new engine port." + + +ship "Marauder Splinter" "Marauder Splinter (Weapons)" + sprite "ship/msplinterw" + thumbnail "thumbnail/msplinterw" + add attributes + "weapon capacity" 15 + outfits + "Plasma Cannon" 4 + "Quad Blaster Turret" 2 + "Heavy Anti-Missile Turret" + + "Fusion Reactor" + "LP036a Battery Pack" + "D23-QP Shield Generator" + "Liquid Nitrogen Cooler" + "Security Station" 2 + "Laser Rifle" 20 + + "A250 Atomic Thruster" + "A525 Atomic Steering" + "Hyperdrive" + + gun -7.5 -98 "Plasma Cannon" + gun 7.5 -98 "Plasma Cannon" + gun -15 -82 "Plasma Cannon" + gun 15 -82 "Plasma Cannon" + turret -17 -28 "Quad Blaster Turret" + turret 0 -28 "Heavy Anti-Missile Turret" + turret 17 -28 "Quad Blaster Turret" + description "This Splinter has had extensive modification to its weapons space, with two new forward hard points on either side of the bridge. Large sections of the hull are covered with extra shield emitters and hull plating. Much of the stock cargo space has been converted to space for outfits, weapons, and engines; coupled with a streamlining of existing internal systems, it makes the prospect of meeting this flexible war machine in an uninhabited system seem pretty unappealing." diff -Nru endless-sky-0.9.11/data/human/names.txt endless-sky-0.9.12/data/human/names.txt --- endless-sky-0.9.11/data/human/names.txt 1970-01-01 00:00:00.000000000 +0000 +++ endless-sky-0.9.12/data/human/names.txt 2020-05-01 19:02:38.000000000 +0000 @@ -0,0 +1,3736 @@ +# Copyright (c) 2014 by Michael Zahniser +# +# Endless Sky is free software: you can redistribute it and/or modify it under the +# terms of the GNU General Public License as published by the Free Software +# Foundation, either version 3 of the License, or (at your option) any later version. +# +# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY +# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A +# PARTICULAR PURPOSE. See the GNU General Public License for more details. + + +# Word lists that are re-used for many different ship name phrases +phrase "digit" + word + 0 + 1 + 2 + 3 + 4 + 5 + 6 + 7 + 8 + 9 + +phrase "letter" + word + A + B + C + D + E + F + G + H + I + J + K + L + M + N + O + P + Q + R + S + T + U + V + W + X + Y + Z + +phrase "adjectives" + word + "Green" + "Blue" + "White" + "Black" + "Violet" + "Indigo" + "Lilac" + "Azure" + "Grey" + "Golden" + "Marigold" + "Lavender" + "Alabaster" + "Vermillion" + "Ivory" + "Shimmering" + "Rainbow" + "Emerald" + "Sapphire" + "Dark" + "Poor" + "Lonely" + "Glorious" + "Magnificent" + "Intrepid" + "Bold" + "Courageous" + "Generous" + "Brazen" + "Resolute" + "Reliable" + "Battered" + "Sensible" + "Defiant" + "Stoic" + "Bittersweet" + "Great" + "Cautious" + "Careful" + "Spicy" + "Lucky" + "Pious" + "Faithful" + "Adventurous" + "Merry" + "Joyous" + "Stalwart" + "Wealthy" + "Favorite" + "Windswept" + "Forgotten" + "Unlucky" + "Radiant" + "Hopeful" + "Distant" + "Clever" + "Honorable" + "Radical" + "Slippery" + "Northern" + "Southern" + "Eastern" + "Western" + "Deepwater" + "Blessed" + "Valiant" + "Noble" + "Thoughtful" + "Steely" + "Sanguine" + "Sunny" + "Chiseled" + "Stormy" + "Endless" + "Infinite" + "Diligent" + "Patient" + "Wistful" + "Wise" + "Graceful" + "Subtle" + "Broken" + "Mighty" + "Precious" + "Misty" + "Cold" + "Stern" + "Triumphant" + "Steady" + "Old" + "Lovely" + "Chastened" + "Happy" + "Laughing" + "Winged" + "Calico" + "Crackling" + "Hidden" + "Good" + "Prodigal" + "Heavy" + "Arcane" + "Forever" + "Scattered" + "Obsidian" + "Last" + "Elder" + "Younger" + "Fuzzy" + "Exotic" + "Quick" + "Amazing" + "Tiny" + "Grand" + "Icy" + "Deep" + "Sassy" + "Stark" + "Windy" + "Snowy" + "Fair" + "Pure" + "Loyal" + "Inca" + "Mayan" + "Atlantean" + "Roman" + "Byzantine" + "Zulu" + "Maori" + "Prussian" + "Smoky" + "Cloudy" + "Silly" + "Leaky" + "African" + "Etruscan" + "Trojan" + "Unknown" + "Saucy" + "Seawise" + "Legendary" + "Royal" + "New" + "Dreamy" + "Peaceful" + "Thorny" + "Moorish" + "Portside" + "Starboard" + "Topside" + +phrase "cardinal directions" + word + "North" + "South" + "East" + "West" + +phrase "singular nouns" + word + "Star" + "Sun" + "Sky" + "Moon" + "Nova" + "Corona" + "Photon" + "Aurora" + "Void" + "Shockwave" + "Cloud" + "Nebula" + "Quasar" + "Pulsar" + "Horizon" + "Zenith" + "Comet" + "Flare" + "Energy" + "Galaxy" + "Ring" + "Blade" + "Sword" + "Light" + "Flash" + "Dance" + "Flood" + "Bounty" + "Castle" + "Temple" + "Spirit" + "Trail" + "Flight" + "Heart" + "Pennant" + "Harvest" + "Nymph" + "Mermaid" + "Siren" + "Anchor" + "Hammerhead" + "Lion" + "Lioness" + "Eagle" + "Silhouette" + "Guardian" + "God" + "Tower" + "Pillar" + "Hero" + "Quest" + "Journey" + "Matrix" + "Palace" + "Pyramid" + "Goblet" + "Sunset" + "Sunrise" + "Fish" + "Symbol" + "Mark" + "Realm" + "Tree" + "Crossing" + "Shadow" + "Swan" + "Forge" + "Banner" + "Voyage" + "Rose" + "Song" + "Raven" + "Point" + "Mountain" + "Island" + "Forest" + "Carnation" + "Gaze" + "Ship" + "Cave" + "Phoenix" + "Soul" + "Teacup" + "Muse" + "Chest" + "Courser" + "Katana" + "God" + "Goddess" + "Hoard" + "Jumper" + "Rider" + "Chaser" + "Dancer" + "Seeker" + "Explorer" + "Lover" + "Hunter" + "Beater" + "Racer" + "Piercer" + "Charger" + "Speeder" + "Falcon" + "Paladin" + "Cavalier" + "Spear" + "Surfer" + "Strider" + "Genie" + "Caravan" + "Dreamer" + "Folly" + "Money Pit" + "Beauty" + "Mule" + "Work Horse" + "Moneymaker" + "Starship" + "Hauler" + "Beater" + "Fortune" + "Dream" + "Pride" + "Gamble" + "Downfall" + "Regret" + "Savior" + "Miracle" + "Last Chance" + "Last Stand" + "Adventure" + "Jewel" + "Surprise" + "Cutter" + "Cruiser" + "Spice" + "Canyon" + "Tiger" + "Start" + "Angel" + "Son" + "Boy" + "Daughter" + "Girl" + "Arrow" + "Bolt" + "Scholar" + "Home" + "Namer" + "Sting" + "Apprentice" + "Walrus" + "Schooner" + "Pony" + "Stick" + "Wallet" + "Cone" + "Carnival" + "Crossing" + "Chapel" + "Echo" + "Name" + "Bear" + "Storm" + "Bucket" + "Bilge" + "Wheel" + "Wizard" + "Wall" + "Unicorn" + "Gem" + "Oath" + "Ghost" + "Engine" + "Scallop" + "Kiwi" + "Gambit" + "Pearl" + "Day" + "Maid" + "Mare" + "Citadel" + "Dart" + "Giant" + "Pioneer" + "Freehold" + "Sentry" + "Sentinel" + "Zephyr" + "Terminus" + "Pinecone" + "Sickle" + "Ladybug" + "Enchantress" + "Pilgrim" + "Alligator" + "Legend" + "Cutter" + "Dune" + "Obelisk" + +phrase "plural nouns" + word + "Men" + "Women" + "Stars" + "Dreams" + "Waves" + "Dragons" + "Secrets" + "Whispers" + "Storms" + "Eyes" + "Hands" + "Riches" + "Changes" + "Worlds" + "Words" + "Echoes" + "Winds" + "Leaves" + "Clouds" + "Legends" + "Sails" + "Beasts" + "Oceans" + "Idols" + "Faces" + "Names" + "Thoughts" + "Roses" + "Coins" + "Cups" + "Wands" + "Swords" + "Wings" + "Tears" + "Flags" + "Scars" + "Tongues" + "Deeds" + "Ways" + "Means" + "Mysteries" + "Wonders" + "Fools" + "Souls" + "Roots" + "Fronds" + "Branches" + "Vines" + "Flowers" + "Stones" + "Seas" + "Smiles" + "Bees" + "Sounds" + "Paths" + "Feathers" + "Chants" + "Sparkles" + "Skies" + "Stories" + "Roads" + "Keys" + "Spades" + "Diamonds" + "Hearts" + "Clubs" + "Wisps" + "Numbers" + "Memories" + "Wheels" + "Strings" + "Lands" + "Eggs" + "Hills" + "Mountains" + "Lakes" + "Tiles" + "Cords" + "Knots" + "Songs" + "Nails" + "Sheets" + "Books" + "Pages" + "Knobs" + "Voices" + "Sparks" + "Shores" + "Tides" + "Forms" + "Motes" + # Need to duplicate these because not all the words in the 'female titles' phrase could be pluralized by simply adding 's' to the end + "Ladies" + "Princesses" + "Queens" + "Empresses" + "Duchesses" + "Mistresses" + # Need to duplicate these here as well to prevent the male titles from showing up way too often relative to the female ones + "Lords" + "Princes" + "Kings" + "Emperors" + "Dukes" + "Barons" + "Masters" + +phrase "nouns of indeterminate quantity" + word + "Jade" + "Rain" + "Dominion" + "Leviathan" + "Salvation" + "Fate" + "Change" + "Sorrow" + "Glass" + "Crystal" + "Heaven" + "Sand" + "Moonlight" + "Dawn" + "Dusk" + "Mystery" + "Magic" + "Fire" + "Ice" + "Water" + "Starlight" + "Lightning" + "Thunder" + "Steel" + "Glory" + "Stone" + "Bravery" + "Poetry" + "Promise" + "Beauty" + "Mirth" + "Olympus" + "Light" + "Charity" + "Mercy" + "Hope" + "Virtue" + "Fortitude" + "Enlightenment" + "Might" + "Destiny" + "Grass" + "Clarity" + "Serenity" + "Tranquility" + "Paradise" + "Contentment" + "Strength" + "Power" + "Salt" + "Atlantis" + "Herring" + "Doubt" + "Flint" + "Spring" + "Summer" + "Autumn" + "Winter" + "Snow" + "Time" + "Space" + "Paper" + "Rice" + "Wheat" + "Bread" + "Cheddar" + "Motion" + "Ash" + "Sagebrush" + "Lead" + "Tin" + "Copper" + "Bronze" + "Brass" + "Silver" + "Gold" + "Cloth" + "Junk" + "Logic" + "Silence" + "Wine" + "Money" + "Slate" + "Graphite" + "Cobalt" + "Platinum" + "Wood" + "Ore" + "Grain" + "Fission" + "Fusion" + "Life" + "Hair" + "Smoke" + "Essence" + "Clay" + "Myth" + "Victory" + "Defiance" + "Borneo" + "Grace" + +phrase "the-nouns" + word + "the " + phrase + "singular nouns" + "singular nouns" + "singular nouns" + "singular nouns" + "cardinal directions" + +phrase "things you can be of" + word + "of " + phrase + "plural nouns" + "the-nouns" + "nouns of indeterminate quantity" + +# Make sure to add any additions to the "plural nouns" list in plural form +phrase "male titles" + word + "Lord" + "Prince" + "King" + "Emperor" + "Duke" + "Baron" + "Master" + +# Make sure to add any additions to the "plural nouns" list in plural form +phrase "female titles" + word + "Lady" + "Princess" + "Queen" + "Empress" + "Duchess" + "Mistress" + +phrase "gender-neutral titles" + word + "Saint" + "Captain" + "Champion" + "Admiral" + "Sovereign" + "Commodore" + +phrase "all titles" + phrase + "male titles" + "female titles" + "gender-neutral titles" + +phrase "male names" + word + "Henry" + "Nelson" + "Randall" + "Ivan" + "James" + "Atanu" + "George" + "Arthur" + "Caspian" + "Canute" + "Enki" + "Richard" + "John" + "William" + "Donald" + "Samuel" + "Khufu" + "Edward" + "Sargon" + "Cyrus" + "Darius" + "Vipra" + "Raja" + "Ranpir" + "Jayesh" + "Shang" + "Wu" + "Xian" + "Alan" + "Logan" + "Eric" + "Malcolm" + "Monty" + "Dana" + "Philip" + "Isiah" + "Nasser" + "Rashid" + "Ahmed" + "Ari" + "Waleed" + "Mobutu" + "Osamu" + "Tarou" + "Partha" + "Salvador" + "Zuhair" + "Kenji" + "Takeshi" + "Hidekai" + "Chen" + "Mon Ping" + "Ruslan" + "Vladimir" + "Fyodor" + "Hammurabi" + "Denton" + "Xiang" + "Zhong" + "Bapu" + "Kouadio" + "Santiago" + "Rafael" + "Ignacio" + "Bruno" + "Martin" + "Starbuck" + "Xu" + "Zeus" + "Poseidon" + "Perry" + "Crockett" + "Thomas" + "Robert" + "Paul" + "Raymond" + "Godwin" + "Abraham" + "Tycho" + "Kane" + "Loki" + "Thor" + "Archibald" + "Oberon" + "Julian" + "Graham" + "Mark" + "Ayo" + "Baako" + "Kojo" + "Yakouba" + "Jones" + "Yoshi" + "Kazuo" + "Aroon" + "Chung" + "Eun" + "Guang" + "Hyo" + "Isamu" + "Hong" + "Hulin" + "Jiro" + "Kasem" + "Quon" + "Zhen" + "Diogo" + "Xyron" + "Orpheus" + "Pushkin" + "Justinian" + "Achilles" + "Hayward" + "Sejong" + "Sirius" + "Glenn" + "Azad" + "Khalil" + "Ori" + "Ravi" + "Sirhan" + "Zev" + +phrase "female names" + word + "Mary" + "Anne" + "Genevieve" + "Elizabeth" + "Shanshan" + "Yin" + "Lu" + "Bao" + "Ling" + "Shuang" + "Maria" + "Isabella" + "Fiona" + "Caroline" + "Catherine" + "Victoria" + "Jane" + "Emily" + "Nefertiti" + "Fatima" + "Sophia" + "Katerina" + "Teresa" + "Etana" + "Awan" + "Xena" + "Zoe" + "Jane" + "River" + "Aletheia" + "Sara" + "Zara" + "Olympia" + "Layla" + "Surya" + "Shira" + "Anita" + "Sato" + "Mika" + "Mariko" + "Olga" + "Jing" + "Marianne" + "Natalie" + "Julia" + "Faye" + "Deirdre" + "Jaina" + "Isabel" + "Katerina" + "Neela" + "Durga" + "Devi" + "Madhavi" + "Kavya" + "Pari" + "Riya" + "Amwe" + "Nakoyan" + "Akua" + "Sofia" + "Gloria" + "Catalina" + "Pilar" + "Elena" + "Athena" + "Calypso" + "Ingrid" + "Alana" + "Lori" + "Diana" + "Ellen" + "Eva" + "Rebecca" + "Valerie" + "Michelle" + "Jolene" + "Sally" + "Beatrice" + "Winnie" + "Christine" + "Evelyn" + "Ramona" + "Lin" + "Harriet" + "Janice" + "Samantha" + "Josephine" + "Amara" + "Delu" + "Ife" + "Songmi" + "Mia" + "Paula" + "Andrea" + "Hua" + "Jia" + "Lien" + "Mako" + "Misako" + "Niyati" + "Ren" + "Saura" + "Shima" + "Ting" + "Vanita" + "Yeo" + "Yon" + "April" + "Scarlet" + "Rissa" + "Abilene" + "Ramona" + "Marietta" + "Henrietta" + "Belinda" + "Antigone" + "Bernice" + "Ishtar" + "Shannon" + "Iris" + "Amina" + "Khalida" + "Najla" + "Nayyirah" + "Rana" + "Samara" + "Sura" + "Zarifa" + "Grace" + +phrase "one to twelve" + word + "One" + "Two" + "Three" + "Four" + "Five" + "Six" + "Seven" + "Eight" + "Nine" + "Ten" + "Eleven" + "Twelve" + +phrase "plural quantities" + word + "Double" + "Twin" + "Two" + "Three" + "Triple" + "Four" + "Five" + "Six" + "Seven" + "Eight" + "Nine" + "Ten" + "Eleven" + "Twelve" + "Thirteen" + "Twenty" + "Fifty" + "One Hundred" + "One Thousand" + "Many" + "So Many" + "Too Many" + "No More" + "Several" + "Numerous" + "Infinite" + "Enough" + "All the" + +phrase "sometimes a successor" + word + "" + "" + "" + "" + "" + "" + "" + "" + "" + "" + "" + "" + "" + "" + "" + "" + "" + "" + "" + "" + " II" + " III" + +phrase "standalone civilian ship names" + word + "Horizon" + "Enterprise" + "Rabbit" + "Napoleon" + "Khagan" + "Yokozuna" + "Ozeki" + "Black Bear" + "Indefatigable" + "Dauntless" + "Nautilus" + "Dolphin" + "Humboldt" + "Eagle" + "Slipstream" + "Stargazer" + "Venture" + "Union" + "Sunrise" + "Laotzu" + "Mencius" + "Hawk" + "Confucius" + "Megalith" + "Istanbul" + "Constantinople" + "Winchester" + "Magellan" + "Constellation" + "Orion" + "Oracle" + "Promised Land" + "Garden of Eden" + "George Washington" + "Odysseus" + "Poseidon" + "Sinbad" + "Falling Snow" + "Quetzal" + "Quetzlcoatl" + "Icebreaker" + "Gorgon" + "Winston Churchill" + "Saint Felix" + "Orca" + "Snowy Owl" + "Bombay" + "Arethusa" + "Crown Point" + "Botany Bay" + "Medway" + "Allure" + "Bazinje" + "Nomad" + "Redoubtable" + "Primarch" + "Great Egret" + "Jeanne d'Arc" + "Geronimo" + "Sitting Bull" + "Pocahontas" + "Crazy Horse" + "Toreador" + "Chelmsford" + "Argo" + "Golden Fleece" + "Pequod" + "Beagle" + "Santa Maria" + "Bismark" + "Golden Hind" + "Mayflower" + "Monitor" + "Merrimack" + "Potemkin" + "Yamato" + "Fujiyama" + "Pretoria" + "Xiao Yi" + "Lou Chuan" + "Zheng He" + "Baychimo" + "Constitution" + "Excelsior" + "Renaissance" + "Yellowstone" + "Jim Jones" + "John Henry" + "Paul Bunyan" + "Robin Hood" + "Annie Oakley" + "Emiliano Zapata" + "North Star" + "Wanderer" + "Tears in Rain" + "Happy Returns" + "No Gods, No Masters" + "Majestic" + "Santa Fe" + "Hunk of Junk" + "Bucket of Bolts" + "Slag Heap" + "Flying Junkyard" + "Hammerhead" + "Heliopolis" + "Cornwall" + "Chichen Itza" + "Small Potatoes" + "Simon Bolivar" + "Spartacus" + "Harriet Tubman" + "Stonewall Jackson" + "Shaka Zulu" + "Silk Road" + "Good Egg" + "Terrible Swift Sword" + "Loaves and Fishes" + "Hero of Old" + "Ties That Bind" + "A Quiet Truth" + "Fantastic Planet" + "Observer" + "Times of Woe" + "Henry Ford" + "Charles de Gaulle" + "Circe" + "Amelia Earhart" + "Charles Lindbergh" + "Roald Dahl" + "Larry the Ship" + "Jim Bowie" + "Pax Republica" + "Riga" + "Yerevan" + "Brasilia" + "Cape Town" + "Borealis" + "Narcissus" + "Tea Clipper" + "Close-Hauled" + "Windjammer" + "Windstar" + "Potosi" + "Minotaur" + "Ouroboros" + "Tiamat" + "Artemis" + "Annabel Lee" + "Old Ironsides" + "Spice of Life" + "Purifying Gaze" + "Chateau Gaillard" + "Sacramento" + "Labnathia" + "Brick by Brick" + "Murano" + "Johannesburg" + "Stapleton" + "Righteous" + "Venerable" + "Mjolnir" + "Starscreamer" + "Barrabas" + "Musashi" + "Misaka" + "Belo Horizonte" + "Visby" + "Pyotr Velikiy" + "Invincible" + "Renowned" + "Courageous" + "Indomitable" + "Endurance" + "Avenger" + "Unrivaled" + "Retribution" + "Allegiance" + "One Hand Clapping" + "Washed Away" + "Cash is King" + "Equality" + "Equanimity" + "Eudamonia" + "Independence" + "Interdependence" + "Mutuality" + "Proteus" + "William Rockefeller" + "Lewis and Clark" + "Leif Erikson" + "Marco Polo" + "Zheng He" + "Vasco de Gama" + "Amerigo Vespucci" + "Jacques Cartier" + "James Cook" + "Horatio Hornblower" + "Thorstein Veblen" + "Karl Marx" + "John Maynard Keynes" + "Milton Friedman" + "Missouri" + "Montana" + "Essex" + "Karaboudjan" + "Immer Essen" + "Scotia" + "Sherwood" + "Thunderfish" + "Venture" + "Arabella" + "Baalbek" + "Barracuda" + "Bellipotent" + "Calypso" + "Forrestal" + "Compass Rose" + "Covenant" + "Dazzler" + "Fenton" + "Keeling" + "Marie Celeste" + "Hodgson" + "Okinawa" + "Orcus" + "Pharaoh" + "Pyramus" + "Reluctant" + "Saltash" + "Sturgeon" + "Swordfish" + "Seaview" + "Starview" + "Umbriago" + "Valparaiso" + "Kandahar" + "Colonia" + "Shenandoah" + "Destiny" + "Rockingham" + "Atropos" + "Hotspur" + "Speedwell" + "Sutherland" + "Magicienne" + "Papillion" + "Vestal" + "Remembrance" + "Ark" + "Sardine" + "Pinafore" + "Minnow" + "Skydiver" + "Vondel" + "Elisabeth Dane" + "Valkyrie" + "Geofon" + "Beowulf" + "Nunki" + "Mercury" + "Venus" + "Mars" + "Jupiter" + "Saturn" + "Uranus" + "Neptune" + "Pluto" + "Aquarius" + "Pisces" + "Aries" + "Taurus" + "Gemini" + "Leo" + "Virgo" + "Libra" + "Scorpio" + "Sagittarius" + "Capricorn" + "Karkinos" + "Krios" + "Tavros" + "Didimoi" + "Leon" + "Parthenos" + "Zygos" + "Skorpios" + "Toksotis" + "Aigokeros" + "Ydrohoos" + "Ihtheis" + "Ophiuchus" + "Saman Kunan" + "Wat Phra Kaew" + "Hakuho" + "Tochinoshin" + "Frida Kahlo" + "Garcia Marquez" + "Carrack" + "Lizard" + "Jack Tar" + "Landsman" + "Marlinspike" + "Sultana" + "Maidstone" + "Gibraltar" + "Donegal" + "Preble" + "Chesapeake" + "Tripoli" + "Mastico" + "Syracuse" + "Argus" + "Syren" + "Malaga" + "Leopard" + "Aeolus" + "Africa" + "Belvidera" + "Guerriere" + "Bonne Citoyenne" + "Java" + "Bainbridge" + "Pictou" + "Marblehead" + "Cocteau" + "Guinea" + "Puna" + "Turon" + "Singapore" + "Savannah" + "Gambrill" + "Cuyler" + "Dewey" + "Bodger" + "Anzio" + "Ardent" + "Choson" + "Coronado" + "Berwick" + "Firebolt" + "Kersarge" + "Laboon" + "Manzanita" + "Momsen" + "Somerset" + "Tortuga" + "Colossus" + "Benavidez" + "Brittin" + "Charlton" + "Eagleview" + "Guadalupe" + "Alvaro de Bazan" + "La Loba" + "Swiftsure" + "Laramie" + "Pecos" + "Taos" + "Souverain" + "Almaak" + "Chakra" + "Kalvari" + "Shisumar" + "Kolkata" + "Rajput" + "Vympel" + "Shivalik" + "Talwar" + "Godavari" + "Shardul" + "Magar" + "Kamorta" + "Kora" + "Khukri" + "Abhay" + "Saryu" + "Sukanya" + "Tinkat" + "Shalki" + "Chennai" + "Mysore" + "Ranvir" + "Tabar" + "Tarkash" + "Galerna" + "Mistral" + "Castilla" + "Lezo" + "Serviola" + "Canabrava" + "Toralla" + "Aresa" + "Alboran" + "Centinela" + "Patino" + "Elcano" + "Toulon" + "Richelieu" + "Dunquerque" + "Mers-el-Kebir" + "Rubis" + "Forbin" + "Cassard" + "Aquitaine" + "Auvergne" + "Blaison" + "Belleisle" + "Tonnant" + "Bellerophon" + "Mont Blanc" + "Pluton" + "Hortense" + "Shohei Maru" + "Asahi Maru" + "Choyo" + "Kaiten" + "Mikaho" + "Moshun" + "Ryoju" + "Kongo" + "Tsukushi" + "Katsuragi" + "Akagi" + "Kotetsu" + "Fuso" + "Yashima" + "Mishima" + "Okinoshima" + "Satsuma" + "Katori" + "Kirishima" + "Nagato" + "Matsushima" + "Yoshino" + "Kasagi" + "Takasago" + "Chikuma" + "Tenryu" + "Kuma" + "Sendai" + "Soryu" + "Izumo" + "Hyuga" + "Osumi" + "Kunisaki" + "Hatakaze" + "Scheherazade" + "Gormand" + "Firstborn" + "Adir" + "Zumwalt" + "Throckmorton" + "Normandy" + "Magna Carta" + "Casablanca" + "Message in a Bottle" + "Monkey Business" + "Dorngas" + "Soyuz" + "Gorshkov" + "Zereguchniy" + "Arthur Foss" + "Chidiock Tichborne" + "Vera Hugh" + "Challenger" + "Columbia" + "Endeavor" + "Discovery" + "Babcock" + "Wilcox" + "Burke" + "Fletcher" + "Garfish" + "Hornet" + "Nitro" + "Patoka" + "Powhatan" + "Salamonie" + "Sassacus" + "Yorktown" + "Deep-Sea Baby" + "Steady Progress" + "Barnacle" + "Humpback" + "In the Reeds" + "Northwest Passage" + "Yuri Gagarin" + "Buzz Aldrin" + "Neil Armstrong" + "Sally Ride" + + +# Final phrases that make ship names + +# e.g. +# Honorable Guardian +# Poor Richard +# Golden Mary +# Infinite Mystery +phrase "civilian" + phrase + "adjectives" + word + " " + phrase + "male names" + "female names" + # The following are doubled up so we have more nouns than names + "singular nouns" + "singular nouns" + "plural nouns" + "plural nouns" + "nouns of indeterminate quantity" + "nouns of indeterminate quantity" + phrase + "sometimes a successor" + +# e.g.: +# Falcon Jewel +# Pyramid Names +# Cobalt Winds +phrase "civilian" + phrase + "adjectives" + "singular nouns" + "nouns of indeterminate quantity" + word + " " + phrase + "singular nouns" + "plural nouns" + +# e.g.: +# Xu's Flags +# Katerina's Silhouette +# Aletheia's Money Pit +# Lord's Whispers +phrase "civilian" + phrase + "male names" + "male names" + "male titles" + "female names" + "female names" + "female titles" + "gender-neutral titles" + word + "'s " + phrase + "singular nouns" + "plural nouns" + "nouns of indeterminate quantity" + +# e.g.: +# Words and Changes +# Beauty and Legends +# Tears and Sorrow +phrase "civilian" + phrase + "plural nouns" + "nouns of indeterminate quantity" + word + " and " + phrase + "plural nouns" + "nouns of indeterminate quantity" + +# e.g.: +# Four Clouds +# Infinite Riches +# Too Many Men +phrase "civilian" + phrase + "plural quantities" + word + " " + phrase + "plural nouns" + +# e.g.: +# King of the Mountain +# Champion Ivan +phrase "civilian" + phrase + "male titles" + "gender-neutral titles" + word + " " + phrase + "male names" + "things you can be of" + +# e.g.: +# Queen of Thoughts +# Lady Caroline +phrase "civilian" + phrase + "female titles" + "gender-neutral titles" + word + " " + phrase + "female names" + "things you can be of" + +# e.g.: +# Ivan the Bold +# Wendy the White +phrase "civilian" + phrase + "male names" + "female names" + word + " the " + phrase + "adjectives" + +# e.g.: +# Sword King +# Dawn Empress +# Lucky Princess +# Green Admiral +phrase "civilian" + phrase + "singular nouns" + "adjectives" + word + " " + phrase + "all titles" + phrase + "sometimes a successor" + +# e.g.: +# Castle of Water +# Oceans of the West +# Sword of Destiny +# Moonlight of Bravery +phrase "civilian" + phrase + "singular nouns" + "plural nouns" + word + " " + phrase + "things you can be of" + +# e.g.: +# Jade Leviathan +# Olympus Legends +# Fire Words +phrase "civilian" + phrase + "nouns of indeterminate quantity" + word + " " + phrase + "singular nouns" + "plural nouns" + "all titles" + phrase + "sometimes a successor" + +phrase "civilian" + phrase + "adjectives" + "nouns of indeterminate quantity" + "singular nouns" + "all titles" + "female names" + phrase + "sometimes a successor" + +# Tripled to get more of these +phrase "civilian" + phrase + "standalone civilian ship names" + phrase + "sometimes a successor" + +phrase "civilian" + phrase + "standalone civilian ship names" + phrase + "sometimes a successor" + +phrase "civilian" + phrase + "standalone civilian ship names" + phrase + "sometimes a successor" + +phrase "civilian" + word + "Chan" + "Chang" + "Cheng" + "Da" + "Dai" + "Dong" + "Fu" + "Guang" + "Gui" + "Hai" + "Heng" + "Hua" + "Hou" + "Huang" + "Ji" + "Jing" + "Kai" + "Ku" + "Kun" + "Kuo" + "Lan" + "Liao" + "Liu" + "Lo" + "Lu" + "Luo" + "Man" + "Nan" + "Ning" + "Pu" + "Qi" + "Ren" + "Shan" + "Shang" + "Shen" + "Sheng" + "Tai" + "Tian" + "Uru" + "Wang" + "Wen" + "Wo" + "Wu" + "Yan" + "Yu" + "Yuan" + "Zheng" + "Zhu" + "Zi" + "Zun" + word + " " + word + "Bei" + "Bie" + "Bo" + "Chi" + "Chun" + "Chung" + "Dao" + "Ding" + "Du" + "Fan" + "Fu" + "Feng" + "Gang" + "Hai" + "Han" + "Hua" + "Jin" + "Kan" + "Kou" + "Lai" + "Lan" + "Lian" + "Lin" + "Men" + "Ming" + "Mu" + "Ning" + "Pan" + "Sao" + "Sha" + "Shan" + "Shu" + "Tian" + "Tie" + "Ting" + "Xia" + "Xin" + "Xing" + "Yan" + "Yang" + "Ya" + "Yi" + "Yin" + "Zang" + "Ze" + "Zhao" + "Zheng" + "Zhou" + "Zhuang" + word + "" + "" + "" + "" + "" + "" + "" + "" + "" + "" + "" + "" + "" + "" + "" + "" + "" + "" + "" + "" + "" + "" + "" + "" + " II" + " III" + " Hu" + " Shan" + " Tang" + " Chuan" + " Shun" + " Gang" + +phrase "civilian" + # These should ideally all be single-syllable words + word + "Star" + "Sun" + "Moon" + "Sky" + "Sea" + "Space" + "Cloud" + "Wave" + "Wind" + "Void" + "Fire" + "Flame" + "Ice" + "Snow" + "Storm" + "Swift" + "Rose" + "Time" + "Smoke" + "Steam" + "Night" + "Rain" + word + " King" + " Queen" + " Ace" + "gazer" + "stream" + "streak" + "light" + "born" + "baby" + "bolt" + "flare" + "burst" + "bright" + "boy" + "girl" + "rider" + "lover" + "racer" + "jumper" + "seeker" + "sought" + "swept" + "piercer" + "chaser" + "hunter" + "beater" + "charger" + "speeder" + "runner" + "spear" + "sword" + "surfer" + "strider" + "dreamer" + "stinger" + "lord" + "lady" + "wise" + "joy" + "talker" + "walker" + "step" + "bringer" + "caller" + "bite" + "spinner" + "weaver" + "wisp" + "warrior" + "hero" + "gust" + "banner" + "bug" + "swan" + "comet" + "gem" + "dream" + "ghost" + "tongue" + "hawk" + "ship" + "hand" + "shadow" + "breather" + "wing" + "lace" + "bark" + "honey" + "-Crossed" + "well" + "worn" + phrase + "sometimes a successor" + +phrase "republic capital" + word + "R.N.S. " + word + "Everest" + "Kilimanjaro" + "Massif" + "McKinley" + "Aconcagua" + "Denali" + "Kenya" + "Logan" + "Cathkin" + "Elgon" + "Sinai" + "Erebus" + "Kirkpatrick" + "Markham" + "McClintock" + "McMaster" + "Annapurna" + "Kamet" + "Lhotse" + "Makalu" + "Shivling" + "Kangri" + "Laila" + "Mitre" + "Ultar" + "Jade" + "Fuji" + "Korbu" + "Victoria" + "Ararat" + "Hermon" + "Hebron" + "Breithorn" + "Eiger" + "Paradiso" + "Olympus" + "Matterhorn" + "Nordend" + "Weisshorn" + "Etna" + "Parnassus" + "Vesuvius" + "Telemark" + "Oppland" + "Snowdon" + "Scafell" + "Vancouver" + "Hubbard" + "Walsh" + "Augusta" + "Strickland" + "Cook" + "Columbia" + "Wood" + "Douglas" + "Hector" + "Razorback" + "Raleigh" + "Blackcomb" + "Thor" + "Sierra" + "Adams" + "Baker" + "Baxter" + "Clark" + "Cleveland" + "Evans" + "Foraker" + "Gannett" + "Greylock" + "Helen" + "Hood" + "Jackson" + "Monadnock" + "Rainier" + "Sacagawea" + "Tabor" + "Washington" + "Haleakala" + "Nanshan" + "Manaslu" + "Trivor" + "Rimo" + "Chongtar" + "Karjiang" + "Kibo" + "Guna" + "Sidley" + "Foster" + "Haddington" + "Brewster" + "Albaron" + "Sabinio" + "Koussi" + "Brandberg" + "Lengai" + "Elgon" + "Vinson" + "Tai" + "Wutai" + "Kangto" + "Toba" + "Jaya" + "Krakatoa" + "Ossa" + "Blanc" + "Pelion" + "Toluca" + "Kilauea" + "Mondanock" + "Rushmore" + "Shasta" + "Taranaki" + "Huascaran" + "Sandia" + +phrase "deep" + word + "D.S.S. " + word + Aristotle + Aristarchus + Archimedes + Avogadro + Abbe + Alcubierre + Abbott + Alvarez + Angstrom + Anderson + Bell + Becquerel + Bernoulli + Bohr + Brahe + Cherenkov + Coriolis + Coulomb + Curie + Dalton + Democritus + Dewar + Dirac + Doppler + Einstein + Englert + Euler + Edison + Fahrenheit + Faraday + Fermi + Feynman + Fourier + Franklin + Fresnel + Galvani + Geiger + Hall + Hawking + Heisenberg + Hertz + Higgs + Hooke + Hubble + Huygens + Joule + Kepler + Lagrange + Lebedev + Leibniz + Lyapunov + Mach + Marconi + Maxwell + Neumann + Newcomb + Newton + Ohm + Oppenheimer + Pascal + Penrose + Planck + Poincare + Poisson + Rayleigh + Richter + Roentgen + Sagan + Schroedinger + Schwarzschild + Tesla + Watson + Watt + Weber + +phrase "militia" + word + "I.M.S. " + word + "Terebinth" + "Tamarack" + "Juniper" + "Maple" + "Willow" + "Cedar" + "Ponderosa" + "Douglas" + "Elm" + "Cork" + "Hemlock" + "Larch" + "Sequoia" + "Redwood" + "Ginko" + "Dogwood" + "Bartlett" + "Magnolia" + "Baobab" + "Banyan" + "Cypress" + "Teak" + "Hawthorn" + "Hophorn" + "Poplar" + "Sycamore" + "Aspen" + "Holly" + "Ebony" + "Birch" + "Borage" + "Asphodel" + "Heath" + "Beech" + "Laurel" + "Myrtle" + "Buckthorn" + "Nightshade" + "Tamarisk" + "Pinyon" + "Eucalyptus" + "Joshua" + "Yucca" + "Torrey" + "Sumac" + "Aloe" + "Alder" + "Hazel" + "Ironwood" + "Elder" + "Mangrove" + "Persimmon" + "Crabwood" + "Tallow" + "Winterthorn" + "Senna" + "Carob" + "Redbud" + "Coral" + "Locust" + "Hickory" + "Lancewood" + "Sassafras" + "Primrose" + "Brisbane" + "Ash" + "Privet" + "Raywood" + "Quince" + "Medlar" + "Balsam" + "Traveler" + "Spurge" + "Linden" + "Cottonwood" + "Kapok" + "Mesquite" + "Spruce" + "Chestnut" + "Chinquapin" + "Walnut" + +phrase "free worlds capital" + word + "F.S. " + word + "Terebinth" + "Tamarack" + "Juniper" + "Maple" + "Willow" + "Cedar" + "Ponderosa" + "Douglas" + "Elm" + "Cork" + "Hemlock" + "Larch" + "Sequoia" + "Redwood" + "Ginko" + "Dogwood" + "Bartlett" + "Magnolia" + "Baobab" + "Banyan" + "Cypress" + "Teak" + "Hawthorn" + "Hophorn" + "Poplar" + "Sycamore" + "Aspen" + "Holly" + "Ebony" + "Birch" + "Borage" + "Asphodel" + "Heath" + "Beech" + "Laurel" + "Myrtle" + "Buckthorn" + "Nightshade" + "Tamarisk" + "Pinyon" + "Eucalyptus" + "Joshua" + "Yucca" + "Torrey" + "Sumac" + "Aloe" + "Alder" + "Hazel" + "Ironwood" + "Elder" + "Mangrove" + "Persimmon" + "Crabwood" + "Tallow" + "Winterthorn" + "Senna" + "Carob" + "Redbud" + "Coral" + "Locust" + "Hickory" + "Lancewood" + "Sassafras" + "Primrose" + "Brisbane" + "Ash" + "Privet" + "Raywood" + "Quince" + "Medlar" + "Balsam" + "Traveler" + "Spurge" + "Linden" + "Cottonwood" + "Kapok" + "Mesquite" + "Spruce" + "Chestnut" + "Chinquapin" + "Walnut" + +phrase "syndicate capital" + word + "S.S. " + word + Africanus + Agrippa + Varus + Antonius + Diogenes + Aquila + Atticus + Augustus + Aurelius + Brutus + Caesar + Julius + Calpurnia + Cassius + Catilina + Cato + Catullus + Cicero + Cincinnatus + Claudius + Clemens + Commodus + Coriolanus + Metella + Crassus + Diocletian + Domitian + Fabius + Felix + Festus + Flaccus + Horace + Caligula + Gracchus + Hadrian + Lucretia + Lucretius + Licinius + Metellus + Milo + Nero + Nerva + Flavian + Ovid + Paullus + Petronius + Piso + Placidus + Plautus + Pliny + Trajan + Plutarch + Pompeius + Pompilius + Porcia + Porsenna + Remus + Romulus + Roscius + Rufus + Sabinus + Sallust + Octavian + Scaevola + Scipio + Severus + Suetonius + Sulla + Tacitus + Tarquin + Tiberius + Trajan + Valerian + Varus + Vespasian + Virgil + +phrase "republic small" + word + "R.N.S. " + word + Nile + Amazon + Mississippi + Yangtze + Zaire + Mackenzie + Niger + Mekong + Volga + Madeira + Yukon + Rio + Indus + Danube + Euphrates + Darling + Zambezi + Murray + Nelson + Paraguay + Ural + Ganges + Oxus + Salween + Arkansas + Colorado + Dnieper + Allegheny + Irawaddy + Orange + Orinoco + Pilcomayo + Columbia + Don + Sungari + Saskatchewan + Peace + Tigris + Breede + Modder + Ohlanga + Palala + Alph + Onyx + Amur + Angara + Dongjiang + Pearl + Daly + Flinders + Cooper + Barwon + Lachlan + Macquarie + Waikato + Yarra + Avon + Boyne + Clwyd + Hayle + Lagan + Mersey + Narva + Rhine + Severn + Thames + Tyne + Hiwassee + Loup + Platte + Potomac + Schuylkill + Susquehanna + Wabash + Sangamon + Tsilma + Vistula + Tagus + Loire + Rhone + Seine + Tiber + Devi + Godavari + Pitt + Mohawk + Athabasca + Skagit + Squamish + Sanginaw + Catatumbo + Magdalena + Jordan + Liao + Congo + Senegal + +phrase "free worlds small" + word + "F.S. " + word + Lily + Thistle + Amaryllis + Daisy + Bell + Bergamot + Buttercup + Chrysanthemum + Banksia + Carnation + Aster + Columbine + Orchid + Daffodil + Primrose + Cherry + Foxglove + Foxtail + Gentian + Ginger + Gillyflower + Amaranth + Goldenrod + Viburnum + Hyacinth + Larkspur + Lavender + Lilac + Loosestrife + Marigold + Mimosa + Mum + Peony + Rose + Safflower + Scarlet + Slipper + Snapdragon + Berry + Snowdrop + Spurge + Sedum + Stonecrop + Sunflower + Tulip + Yarrow + Ambrosia + Bittersweet + Brier + Clover + Nettle + Holly + Ivy + Morel + Nightshade + Poke + Rye + Saffron + Sorrel + Sage + Rosemary + Thyme + Trillium + Violet + Purslane + Vetch + Burdock + +phrase "syndicate small" + word + "S-" + phrase + "digit" + phrase + "digit" + phrase + "letter" + phrase + "digit" + +phrase "republic fighter" + word + "Red " + "Orange " + "Yellow " + "Alpha " + "Beta " + "Gamma " + "Delta " + "Epsilon " + phrase + "one to twelve" + +phrase "deep fighter" + word + "Alpha " + "Beta " + "Gamma " + "Delta " + "Epsilon " + phrase + "one to twelve" + +phrase "free worlds fighter" + word + "Wolf " + "Hound " + "Fox " + phrase + "one to twelve" + +phrase "free worlds fighters" + word + "Bravo " + "Charlie " + "Echo " + "Foxtrot " + "Golf " + "Hotel " + "India " + "Juliet " + "Kilo " + "Lima " + "Mike " + "November " + "Oscar " + "Papa " + "Quebec " + "Romeo " + "Sierra " + "Tango " + "Uniform " + "Victor " + "Whiskey " + "X-Ray " + "Yankee " + "Zulu " + phrase + "digit" + word + "-" + phrase + "digit" + +phrase "syndicate fighter" + word + "F-" + phrase + "digit" + phrase + "digit" + phrase + "digit" + +# Pirate stuff + +# All of these should sound good when preceded by the word "of" or when "'s" is added onto the end +phrase "sinister names" + word + "Blackbeard" + "Bluebeard" + "Lilith" + "Horus" + "Baal" + "Chernabog" + "Abaddon" + "Satan" + "Mordecai" + "Jezebel" + "Pandora" + "Asmodan" + "Charon" + "Mordred" + "Baphomet" + "Haekati" + "Deava" + "Amon" + "Gehenna" + "Malik" + "Perdition" + "Nergal" + "Azazel" + "Lucifer" + "Vexan" + "Babi" + "Belial" + "Djinn" + "Nosferatu" + "Ravenna" + "Simon" + "Tarik" + "Agrona" + "Lorelei" + "Cassandra" + "Balthazar" + "Rasputin" + "Khan" + "Malachai" + "Bart" + "Draco" + "Gozer" + "Secor" + "Cain" + "Judas" + "Herod" + "Medusa" + "Gorkon" + "Naxo" + "Abigor" + "Seth" + "Apep" + "Ahriman" + "Morfran" + "Zagan" + "Mara" + "Koklir" + "Dracula" + "Usha" + "Grendel" + "Narkan" + "Vulkan" + "Chaxo" + "Garzad" + "Ivan" + "Vlad" + "Gord" + "Urgok" + "Bruja" + "Dante" + +# e.g. Simon the Brutal, Vexan the Cannibal, Vlad the Impaler +phrase "pirate adjectives that work as titles" + word + "Bad" + "Red" + "Crimson" + "Grey" + "Black" + "Dark" + "Dead" + "Blackguard" + "Ghoulish" + "Dreadful" + "Baleful" + "Venomous" + "Lost" + "Damned" + "Fallen" + "Brutal" + "Blinded" + "Savage" + "Bloody" + "Terrible" + "Horrible" + "Evil" + "Wicked" + "Trickster" + "Deadly" + "Rotten" + "Tattered" + "Rusty" + "Painful" + "Murderous" + "Sadistic" + "Flayed" + "Greedy" + "Violent" + "Furious" + "Hideous" + "Profane" + "Cold" + "Mad" + "Cannibal" + "Manic" + "Salty" + "Greasy" + "Nasty" + "Impaler" + "Grotesque" + "Hateful" + "Grim" + "Fat" + "Portly" + +phrase "pirate adjectives that don't work as titles" + word + "Sea" + "Morning" + "Night" + "Evening" + "Midnight" + "Golden" + "Silver" + "Flying" + "Sky" + "Sunset" + "Shadow" + "Thunder" + "Poisoned" + "Towering" + "Sundered" + "Chaos" + "Boiling" + "Shackled" + "Bleeding" + "Scorched" + "Moonlight" + "Devouring" + "Ruinous" + "Ruined" + "Nightmare" + "Screaming" + "Suffocating" + "Laughing" + "Crumbling" + "Crippled" + "Despairing" + "Uncontrollable" + "Infernal" + "Creaking" + "Leaking" + "Stained" + "Slaughtered" + "Hellish" + "Slavering" + "Ravening" + "Rabid" + "Wounded" + "Naked" + "Hobbled" + "Chained" + "Haunted" + "Piercing" + "Thunderous" + "Unending" + "Endless" + "Overwhelming" + "Sinking" + "Stinking" + "Simmering" + "Jagged" + "Silenced" + "Cancerous" + "Severed" + "Boiled" + "Swift" + "Naughty" + "Woeful" + "Silent" + "Churning" + "Blackened" + "Splattered" + +phrase "pirate adjectives that don't work before singular nouns" + word + "Flames of" + "Reign of" + "Death by" + "Screams of" + "Cackles of" + "Wrath of" + "Fist of" + "Hall of" + "Pit of" + "Teeth of" + "Abyss of" + "Chains of" + "Coils of" + "Fits of" + "House of" + +phrase "pirate nouns" + word + "Star" + "Spectre" + "Queen" + "Wolf" + "Rover" + "Rambler" + "Prince" + "Princess" + "Dragon" + "Hunter" + "Killer" + "Bandit" + "Thief" + "Chain" + "Falcon" + "Raptor" + "Hawk" + "Stag" + "Fog" + "Marauder" + "Dominator" + "Sword" + "Knife" + "Cutlass" + "Cannon" + "Slaughter" + "Inferno" + "Abyss" + "Tyrant" + "Usurper" + "Ravager" + "Massacre" + "Exile" + "Storm" + "Intruder" + "Naga" + "Dungeon" + "Hook" + "Tattoo" + "Horns" + "Slash" + "Morningstar" + "Serpent" + "Hammer" + "Children" + "Thunderbolt" + "Tomb" + "Barrel" + "Tankard" + "Bolt" + "Brig" + "Realm" + "Hands" + "Fate" + "Raider" + "Revenge" + "Anger" + "Axe" + "Dagger" + "Skull" + "Plague" + "Ghost" + "Rum" + "Snakes" + "Abbatoir" + "Asylum" + "Sausage" + "Striker" + "Sorcerer" + "Banshee" + "Siren" + "Corpse" + "Butcher" + "Mother" + "Eidolon" + "Lashes" + "Brute" + "Reaper" + "Witch" + "Wench" + "Tide" + "Vandal" + "Grog" + "Shanker" + "Stabber" + "Maniac" + "Lunatic" + "Eye" + "Grave" + "Tar" + "Lies" + "Razor" + "Lady" + "Maiden" + "Shards" + "Mess" + "Skag" + "Bomber" + "Conqueror" + "Soul" + "Head" + "Face" + "Dirge" + "Stalker" + "Heart" + "Slayer" + "Vulture" + +# Many of these also appear "pirate nouns", but only some of those words work after "bad outcomes", which is why it's a separate list +phrase "pirate nouns that work after bad outcomes" + word + "Ship" + "Barge" + "Hulk" + "Galley" + "Lugger" + "Pit" + "Tower" + "Fortress" + "Chamber" + "Prison" + "Monster" + "Beast" + "Demon" + "Ogre" + "Corsair" + "Volcano" + "King" + "Blade" + "Bell" + "Omen" + "Trap" + "Ritual" + "Devil" + "God" + "Hydra" + "Blade" + "Army" + +phrase "bad outcomes" + word + "Doom" + "Death" + "Ruin" + "Pain" + "Agony" + "Decay" + "Screams" + "Torment" + "Torture" + "Madness" + "Insanity" + "Misery" + "Anguish" + "Conquest" + "Domination" + "Darkness" + "Spite" + "Violation" + "Apocalypse" + "Nightmare" + "Ragnarok" + "Hell" + "Plunder" + "Malice" + "Destruction" + "Blood" + "Poison" + "Blight" + "Fury" + "Misfortune" + "Damnation" + "Contagion" + "Betrayal" + "Hatred" + "Vileness" + "Murder" + "Oppression" + "Panic" + "Might" + "Woe" + "Fury" + "Rage" + "Grief" + "Addiction" + "Slavery" + "Mischief" + "Cataclysm" + "Immolation" + "Wrath" + "Blackness" + +phrase "pirate" + word + "Indian Queen" + "Happy Return" + "Night Rambler" + "Flying King" + "Liberty" + "Royal James" + "Fancy Dutch" + "Prosperous" + "Merry Christmas" + "Happy Birthday" + "Katherine" + "Defiance" + "Rover" + "Diamond Grey" + "Barsheba" + "St. Marie" + "Grey Wolf" + "Sea Wolf" + "Morning Star" + "Antelope" + "Dead Dog" + "In the Flesh" + "Cheeki Breeki" + "Styx" + "Attila the Hun" + "Hyperion" + "Samuel Axe" + "Vlad the Impaler" + "Elizabeth Bathory" + "Morgan le Fay" + "Charnel Ground" + "Gaping Wound" + "Festering Wounds" + "Horrible Flies" + "Death's Head" + "Throne of Skulls" + "Jack the Ripper" + "Baba Yaga" + "Bony Fingers" + "Yo Ho Ho" + "Low Blow" + "Bilgewater" + "Betrayer" + "Hangman's Noose" + "Unspeakable Acts" + "Vampire" + "Werewolf" + "Billy the Kid" + "Al Capone" + "Gorkon Death Sloop" + "Zokk Death Sloop" + "Cold Winter" + "Stilled Voices" + "Cacophony" + "Into the Maw of Hell" + "Slag Heap" + "Golden Calf" + "Crown of Thorns" + "Torquemada" + "Death Stare" + "Mushroom Cloud" + "La Llorona" + "Eaten Alive" + "Flayed Alive" + "Burned Alive" + "Boiled Alive" + "Buried Alive" + "Mongol Hordes" + "Death Blow" + "Death's Head" + "Black Hand" + "Malefactor" + "Bell of Souls" + "Despair" + "Dreadful" + "Garbage Day" + "Heart of Darkness" + "Lamentation" + "Havoc" + "Unspeakable" + "Conqueror" + "Punishment" + "Naglfar" + "Gorfival" + "Tarnation" + "Bewitched" + "In Tatters" + "Davy Jones' Locker" + "Cement Shoes" + "Chained to an Oar" + "Bloody Mary" + "Cat o' Nine Tails" + "Man o' War" + "Death Roll" + "Dreadnought" + "Blighter" + "Polyphemus" + "Needleroozer" + "Furioso" + "Terrifying" + "Asphyxiation" + "Drowning in Blood" + "Pulled Apart" + "Sleepless Nights" + "Cancer" + "Virago" + "Necros" + "So Much Blood" + "Roast Baby" + "Stiletto" + "Rapier" + "Kukri" + "Executioner" + "Torturer" + "Evil Intent" + "Dead Man's Chest" + "Broken Wing" + "Barge of the Dead" + "Nuclear Winter" + "Terminus Est" + "Shipworm" + "Lamprey" + "Black Spot" + "Retiarius" + "Murmillo" + "Secutor" + "Samnite" + "Glatiatrix" + "Keelhauled" + "Danegeld" + "Terror" + +phrase "pirate" + phrase + "pirate adjectives that don't work as titles" + "pirate adjectives that work as titles" + word + " " + phrase + "pirate nouns" + "pirate nouns that work after bad outcomes" + "bad outcomes" + +phrase "pirate" + phrase + "pirate adjectives that don't work before singular nouns" + "pirate adjectives that don't work as titles" + "pirate adjectives that work as titles" + word + " " + phrase + "sinister names" + "bad outcomes" + +phrase "pirate" + phrase + "sinister names" + word + "'s " + phrase + "pirate nouns" + "pirate nouns that work after bad outcomes" + "bad outcomes" + +phrase "pirate" + phrase + "sinister names" + word + " the " + phrase + "pirate adjectives that work as titles" + +phrase "pirate" + phrase + "pirate nouns" + "pirate nouns that work after bad outcomes" + word + " of " + phrase + "bad outcomes" + +phrase "pirate" + phrase + "bad outcomes" + "pirate adjectives that work as titles" + "pirate adjectives that don't work as titles" + word + " " + phrase + "pirate nouns that work after bad outcomes" + +phrase "pirate" + phrase + "pirate nouns" + "pirate nouns that work after bad outcomes" + "bad outcomes" + +phrase "pirate" + word + "Blood" + "Night" + "Death" + "Dead" + "Doom" + "Dark" + "Hate" + "Mad" + "Mind" + "Gut" + "Grim" + "Dread" + "Bone" + "Brain" + "Chain" + "Foul" + "Evil" + "Black" + "Red" + "Pain" + "War" + "Horn" + "Murder" + "Poison" + "Scream" + "Kill" + "Spear" + "Worm" + "Power" + "Shock" + "Gore" + "Woe" + "Storm" + "Hard" + "Hell" + "Filth" + word + "oath" + "fire" + "spit" + "fury" + "rot" + "bat" + "bath" + "blade" + "flame" + "curse" + "scowl" + "wrench" + "wrought" + "corpse" + "fear" + "stain" + "sludge" + "hunter" + "shark" + "-eater" + "cradle" + "pulse" + "fang" + "claw" + "grave" + "hammer" + "river" + "pit" + "scourge" + "plague" + "storm" + "rage" + "slag" + "fist" + "punch" + "slash" + "chop" + "wreck" + "stab" + "beast" + "monger" + "monster" + "slayer" + "snake" + "rat" + "sport" + "shard" + "spike" + "stump" + "snap" + "frag" + "bringer" + "flicker" + "boil" + "rider" + "raider" + "stalker" + "swarm" + "fiend" + "mouth" + "face" + "lord" + "finger" + "sliver" + "splinter" + "splitter" + "snapper" + "flinger" + "breaker" + "blaster" + "slave" + "sucker" + "horse" + "tooth" + "stench" + "gard" + "hand" + "shot" + "-eye" + "dog" + "cat" + "head" + "star" + "fink" + "spot" + +phrase "pirate" + word + "No" + "No More" + "Lost" + "Forgotten" + "Stolen" + "End of" + "Dead" + "Hopeless" + "Hell's" + "Angry" + "Burning" + "Infernal" + "Rotted" + "Psychotic" + "Psycho" + "Evil" + "Bad" + "Toxic" + "Punctured" + "Fractured" + "Sundered" + "Broken" + "Vanquished" + "Drowned" + word + " " + word + "Love" + "Masters" + "Hope" + "Fate" + "Mercy" + "Laughter" + "Innocence" + "Children" + "Freedom" + "Liberty" + "Happiness" + "Honor" + "Pride" + "Dignity" + "Life" + "Breath" + "Beauty" + "Angels" + "Music" + "Glory" + "Victory" + "Mother" + "Childhood" + "Triumph" + "Time" + "Fate" + "Boys" + +# Historical male pirates +phrase "pirate" + word + "Blackbeard" + "Edward Teach" + "William Kidd" + "Long Ben" + "Henry Morgan" + "Francois l'Olonnais" + "Francis Drake" + "Cheung Po Tsai" + "Bartholomew Roberts" + "Benjamin Hornigold" + "Calico Jack" + "Emanuel Wynn" + "Christopher Moody" + "Stede Bonnet" + "Paulsgrave Williams" + "Dragut" + "Thomas Tew" + "Henry Every" + "Philip Lyne" + "Kanhoji Angre" + +# Historical female pirates +phrase "pirate" + word + "Lady Killigrew" + "Ching Shih" + "Anne Bonny" + "Mary Read" + "Charlotte Badger" + "Catherine Hagerty" + "Sadie the Goat" + "Rachel Wall" + "Maria Lindsey" + "Sayyida al Hurra" + "Lo Hon-cho" + "Jeanne de Clisson" + "Grace O'Malley" + "Teuta of Illyria" + "Jeanne de Clisson" + "Christina Anna Skytte" + "Anne Dieu-le-Veut" + +# Historical pirate ships +phrase "pirate" + word + "Queen Anne's Revenge" + "Whydah" + "Wyndham Galley" + "Revenge" + "Adventure Galley" + "Quedagh Merchant" + "Adventure Prize" + "Golden Fleece" + "Black Prince" + "Rising Sun" + "The William" + "La Nouvelle Trompeuse" + "Sea Nymph" + "Bachelor's Delight" + "Rose Pink" + "Scowerer" + "Sultana" + "Ranger" + "Lark" + "Postillion" + "Good Fortune" + "Royal Fortune" + "Marianne" + "Amity" + "Pembroke" + "Margaret" + +# Historical ghost ships +phrase "pirate" + word + "Flying Dutchman" + "Caleuche" + "Lady Lovibond" + "Princess Augusta" + "Eliza Battle" + "Iron Mountain" + "Eurydice" + "Valencia" + "Octavius" + "Ourang Medan" + "Sea Bird" + "Resolute" + "Mary Celeste" + "Resolven" + "Twenty One Friends" + "Zebrina" + "Deering" + "Baychimo" + "Governor Parr" + "Joyita" + "Teignmouth Electron" + +# Fictional male pirates +phrase "pirate" + word + "Black Corsair" + "Captain Flint" + "Long John Silver" + "Billy Bones" + "The Master of Ballantrae" + "One-Eyed Willy" + "Captain Hook" + "Jesamiah Acorne" + "Captain Anton" + "Dread Pirate Roberts" + "Guybrush Threepwood" + "LeChuck" + "Jack Sparrow" + "Hector Barbarossa" + "Edward Teague" + "The Pirate King" + "Jack Shandy" + +# Fictional female pirates +phrase "pirate" + word + "Helen Tavrel" + "Valeria of the Red Brotherhood" + "Red Sonja" + "Missee Lee" + "Pirate Jenny" + "Charlotte de Berry" + "Elizabeth Hurwood" + "Fanny Campbell" + "Jacquotte Delahaye" + "Elizabeth Swann" + "Elaine Marley" + +# Fictional pirate ships +phrase "pirate" + word + "Jolly Roger" + "Black Freighter" + "Sea Witch" + "Thunder" + "The Walrus" + "Tigress" + "Wild Cat" + +# Fictional ghost ships +phrase "pirate" + word + "Three Skeleton Key" + "Ampoliros" + "Demeter" + "Antonia Graza" + "Mortzestus" + +phrase "bounty hunter" + word + "Iron" + "Brass" + "Sharpened" + "Green" + "Grey" + "Black" + "Dark" + "Obsidian" + "Studded" + "Marked" + "Plated" + "Mailed" + "Moonlit" + "Cursed" + "Silvered" + "Tempered" + "Relentless" + "Fated" + "Dogged" + "Tireless" + "Fanged" + "Vampire" + "Zealous" + "Holy" + "Chosen" + "Harsh" + word + " " + word + "Kingdom" + "Tyrant" + "Blades" + "Spear" + "Lance" + "Sword" + "Shield" + "Glaive" + "Mace" + "Whip" + "Flail" + "Slave" + "Talisman" + "Torch" + "Fist" + "Steed" + "Crag" + "Ravine" + "Cliff" + "Prison" + "Cage" + "Shackle" + "Knight" + "Crusader" + "Inquisitor" + "Templar" + "Protector" + "Hunter" + "Hunt" + "Judge" + "Justice" + "Hound" + "Warhorse" + "Lion" + "Vindicator" + "Punisher" + "Nemesis" + "Fury" + "Rivets" + +phrase "bounty hunter" + word + "Bars" + "Chains" + "Spires" + "Tower" + "Bastion" + "Fortress" + "Pit" + "Helm" + "Fist" + "Sloop" + "Drums" + "Golem" + "Cask" + "Spikes" + "Tongs" + "Prison" + "Dungeon" + "Maze" + "Cauldron" + "Guns" + "Cannons" + "Tome" + "Staff" + "Sword" + "Scepter" + "Vision" + "Grasp" + word + " of " + word + "Rust" + "Steel" + "Rock" + "Clay" + "Iron" + "Oak" + "Misery" + "Stone" + "Ruin" + "War" + "Night" + "Man" + "Law" + "Order" + "Justice" + "Fate" + "Despair" + "the Lost" + "Punishment" + "St. Dunstan" + "Gilgamesh" + "Boudicca" + "Prometheus" + "Sisyphus" + "Tantalus" + "Hector" + "Rome" diff -Nru "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/human/near earth jobs.txt" "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/human/near earth jobs.txt" --- "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/human/near earth jobs.txt" 1970-01-01 00:00:00.000000000 +0000 +++ "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/human/near earth jobs.txt" 2020-05-01 19:02:38.000000000 +0000 @@ -0,0 +1,159 @@ +# Copyright (c) 2017 by Michael Zahniser +# +# Endless Sky is free software: you can redistribute it and/or modify it under the +# terms of the GNU General Public License as published by the Free Software +# Foundation, either version 3 of the License, or (at your option) any later version. +# +# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY +# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A +# PARTICULAR PURPOSE. See the GNU General Public License for more details. + +mission "Historical field trip to " + job + repeat + description `These school students need to reach by for a historical field trip. The school will pay you .` + passengers 20 100 + deadline + to offer + random < 10 + source + attributes "deep" "paradise" + destination + distance 4 12 + attributes "near earth" + on visit + dialog phrase "generic passenger on visit" + on complete + payment + payment 10000 + dialog `The students excitedly rush off your ship, taking pictures of everything they see. The school deposits into your account.` + + +mission "To Earth Day celebration [0]" + name `Earth Day celebration` + job + repeat + description `Bring to by for the Earth Day celebration on April 22nd. Payment is .` + passengers 4 4 .5 + deadline + to offer + or + and + random < 60 + month == 2 + day >= 6 + and + random < 80 + month == 3 + and + random < 20 + month == 4 + day < 22 + to fail + month == 4 + day == 22 + source + near "Sol" 1 15 + government "Republic" "Free Worlds" "Syndicate" "Neutral" + destination "Earth" + on visit + dialog phrase "generic passenger on visit" + on complete + payment 1000 180 + dialog "You wish your the best of luck on . After collecting your payment of , your put on their Earth Day hats and leave with their belongings." + + +mission "To Earth Day celebration [1]" + name `Earth Day celebration` + job + repeat + description `Deliver to by in preparation for the Earth Day celebration on April 22nd. Payment is .` + cargo random 5 2 .1 + deadline + to offer + or + and + random < 60 + month == 2 + day >= 6 + and + random < 80 + month == 3 + and + random < 20 + month == 4 + day < 22 + to fail + month == 4 + day == 22 + source + near "Sol" 1 15 + government "Republic" "Free Worlds" "Syndicate" "Neutral" + destination "Earth" + on visit + dialog phrase "generic cargo on visit" + on complete + payment 1000 180 + dialog `Spaceport workers already festively dressed for Earth Day remove the cargo of from your ship and hand you your payment of .` + + +mission "From Earth Day celebration [0]" + name `Return from Earth Day` + job + repeat + description `Bring home to after the Earth Day celebration. Payment is .` + passengers 4 4 .5 + to offer + or + and + random < 70 + month == 4 + day > 22 + and + random < 50 + month == 5 + and + random < 30 + month == 6 + day <= 22 + source "Earth" + destination + distance 1 15 + government "Republic" "Free Worlds" "Syndicate" "Neutral" + on visit + dialog phrase "generic passenger on visit" + on complete + payment + payment 1000 + dialog `Your passengers thank you for returning them to , and you collect your payment of .` + + +mission "From Earth Day celebration [1]" + name `Return from Earth Day` + job + repeat + description `Bring home to after the Earth Day celebration. Payment is .` + passengers 4 4 .3 + to offer + or + and + random < 50 + month == 4 + day > 22 + and + random < 30 + month == 5 + and + random < 10 + month == 6 + day <= 22 + source "Earth" + destination + distance 1 15 + government "Republic" "Free Worlds" "Syndicate" "Neutral" + on visit + dialog phrase "generic passenger on visit" + on complete + payment + payment 1000 + dialog `Your passengers thank you for returning them to , and you collect your payment of .` diff -Nru endless-sky-0.9.11/data/human/news.txt endless-sky-0.9.12/data/human/news.txt --- endless-sky-0.9.11/data/human/news.txt 1970-01-01 00:00:00.000000000 +0000 +++ endless-sky-0.9.12/data/human/news.txt 2020-05-01 19:02:38.000000000 +0000 @@ -0,0 +1,1112 @@ +# Copyright (c) 2017 by Michael Zahniser +# +# Endless Sky is free software: you can redistribute it and/or modify it under the +# terms of the GNU General Public License as published by the Free Software +# Foundation, either version 3 of the License, or (at your option) any later version. +# +# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY +# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A +# PARTICULAR PURPOSE. See the GNU General Public License for more details. + + + +# Visual suggestion: a bit quirky or weird; expression is content, confident, or stoic +news "human merchant anywhere" + location + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" "Hai" + name + word + "Merchant captain" + portrait + portrait/human02 + portrait/human04 + portrait/human06 + portrait/human10 + portrait/human15 + portrait/human17 + portrait/human31 + portrait/human58 + portrait/human63 + portrait/human72 + portrait/human73 + portrait/human76 + portrait/human79 + portrait/human98 + portrait/human112 + message + word + "Can you believe how little they pay for used ships and outfits these days? It's just a scandal!" + "You know, planets as nice as this one make me want to think about selling off my fleet and retiring." + "I can't wait to get off this planet. What a dump!" + "Nice ship, captain. I hope I can afford something like that some day." + "I keep hearing rumors about ships disappearing north of Syndicate space. It's probably a bunch of hot air, but either way, I'm staying away from there!" + "I'm barely able to turn a profit with the terrible prices at this port." + "It kind of boggles my mind to imagine that tomorrow I'll be a dozen light-years away. We lead exciting lives, but sometimes I wonder if we don't take enough time to appreciate what's right in front of us." + "Watch out for pirates! Those lowlifes will snatch every spool of thread out of your hold if you give them the chance. My advice: when you run into them, don't leave anything left to bury." + + + +# Visual suggestion: a bit quirky or weird; expression is content, confident, or stoic +news "human merchant in human space" + location + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + name + word + "Merchant captain" + portrait + portrait/human02 + portrait/human04 + portrait/human06 + portrait/human10 + portrait/human15 + portrait/human17 + portrait/human31 + portrait/human58 + portrait/human63 + portrait/human72 + portrait/human73 + portrait/human76 + portrait/human79 + portrait/human98 + portrait/human108 + portrait/human112 + portrait/human125 + message + word + "Pirate attacks keep getting more and more frequent, even in star systems that used to be perfectly safe. Why isn't the Navy doing something about it?" + "I keep hearing rumors about ships disappearing north of Syndicate space. It's probably a bunch of hot air, but either way, I'm staying away from there!" + "I try to stick to safe parts of space, if I can. Pirate attacks are too much risk for my tastes." + "It's such a shame how much the political situation has deteriorated. We're all humans; why can't we just get along?" + "I always buy my engines in the Deep. They sell the best of the best up there." + "With all these pirate attacks, so many people seem to be arming up and outfitting themselves for war, but I think that's a waste of money. Powerful engines, a scram drive, an afterburner, and some anti-missile defenses are all you need to stay safe." + "Slow and steady wins the race. Hauling cargo may not be very glamorous, but with a big enough fleet, you can net a million a week." + "Have you ever done any of those jobs moving black cubes around the Deep? I did that a few times but started to get a really weird vibe, and now I stay away if I can. They're hiding something big up there, and I don't want to have any part in it." + "Have you visited the collapsed wormhole north of Delta Velorum? Well, that's what I think it is, at least. I keep waiting for news that an alien fleet is pouring out of it. I'm sure there must be a way in, too. Haven't found it yet, but I'm not giving up!" + "A lot of people don't seem to like Syndicate tech, but I don't see what they're complaining about. It's cheap and it gets the job done." + "My first ship was a Star Barge. Took me seven weeks to get across the galaxy in that old tin can, and my cargo hold smelled of fish the whole time!" + "My first ship was a Sparrow. How I survived my first week in space, I'm still not sure!" + "My first ship was a Shuttle. I kind of miss that glorified tour bus." + "I love doing Syndicate jobs. Easy money for not much work. I guess they're all so rich that they can afford to pay for the best." + +# Visual suggestion: hard-bitten, tough, often dark-skinned and/or wearing a hat +news "human farming" + location + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + attributes "farming" + name + word + "Farmer" + portrait + portrait/human03 + portrait/human05 + portrait/human08 + portrait/human09 + portrait/human20 + portrait/human21 + portrait/human22 + portrait/human52 + portrait/human53 + portrait/human78 + portrait/human113 + portrait/human116 + portrait/human119 + portrait/human120 + portrait/human121 + portrait/human126 + message + word + "My neighbor is using some sort of newfangled pesticides. The wind carried their residue onto my fields and destroyed half my crops." + "This year, only the farms with enough money to pay for irrigation are thriving. In most of my fields, there's nothing growing but knotweed and razor grass. I hope we can make it to the next season." + "The corporate farms keep buying out more and more small farmers to expand their own operations. Pretty soon there won't be any of us left." + "Fancy folks in the big cities and the Paradise planets think they've got life all figured out, but if you scratch the surface, you'll find that they're slaves to their lifestyles, and we're the ones who are free." + "I moved here from a richer world and wouldn't ever go back." + "Surprised to see horses and wooden carts in the 31st century, huh? Sometimes the old ways are the best." + "Everybody who wants to stay here is crazy. We can't hardly make any money and nobody appreciates what we do." + "I hope I make enough money this season to afford passage to Maker. I hear there are at least opportunities to get ahead there." + "Why don't those bureaucrats ever leave us alone? With all the regulations and taxes I have to plan for, it's tough to make ends meet." + "I hear that merchant captains don't pay any taxes. What a racket! They tax hard-working folks like me who produce the real value in this galaxy and ignore the parasites like you who just move it around!" + "It's a good thing the Republic still lets the Syndicate sell pesticides. Without those, I'm not sure how we could grow anything at all what with the tough native weeds on this planet." + "Did you eat today? Thank a farmer." + "I used to be a merchant captain like you. Bank account got up to a few million at one point. Thought I had it all. One day I realized none of it was making me happy. I bought this farm and gave the rest away. Best thing I ever did." + "I came out here because I liked the company of animals more than people like you. Go away." + + + +# Visual suggestion: young, normal-looking, more female than male +news "human textiles" + location + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + attributes "textiles" + name + word + "Textile worker" + portrait + portrait/human00 + portrait/human01 + portrait/human11 + portrait/human18 + portrait/human35 + portrait/human55 + portrait/human66 + portrait/human69 + portrait/human114 + portrait/human123 + portrait/human128 + message + word + "Two days ago I ran over my finger with an industrial sewing machine. Put a hole straight through my thumb. But at least they paid my medical bill and gave me a week of sick leave." + "Working in the mill is hard, but I'm making good money. Someday I hope to buy my own spaceship like yours." + "Can you believe it's the year 3000 and they still need people like me to work in textile mills? Where are the robot factories to do all the work while I live a life of ease?" + "I'm just working here until I can save up enough money to go to college." + "I'm just working here until I can save up enough money to buy my own spaceship, just like yours!" + "Almost everyone else here can't wait to get out, but I'm proud of the work I do. Without people like me, you wouldn't have anything to wear!" + + + +# Visual suggestion: unhappy-looking, predominately male, usually wearing a beanie or a hard hat +news "human mining" + location + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + attributes "mining" + name + word + "Miner" + portrait + portrait/human07 + portrait/human36 + portrait/human41 + portrait/human42 + portrait/human50 + portrait/human54 + portrait/human60 + portrait/human70 + portrait/human77 + portrait/human82 + portrait/human102 + portrait/human115 + portrait/human117 + message + word + "Mining's the best opportunity on this whole planet, but I worry about my health. I've started to cough up blood when I get sick. It's a good thing the company pays for our medical bills." + "I buried my dad last week. He was a miner, too. The company didn't give me any time off so I had to pay to attend my own father's funeral. Can you believe that?" + "A few years of this and I'll be able to afford my own starship. I pulled in more than 120,000 credits last year! That's more than my brother makes on Hermes, and he's a scientist." + "My team is sinking in the rankings again. I should have known better than to put 500 credits on them when they had such a bad season opener." + + + +# Visual suggestion: worn-down-looking, often older +news "human factory" + location + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + attributes factory + name + word + "Factory worker" + portrait + portrait/human23 + portrait/human75 + portrait/human92 + portrait/human94 + portrait/human97 + portrait/human111 + message + word + "Everybody I know wound up working in the plant, so I guess I was gonna go, too. It was inevitable or something, right?" + "The plant's all right. I don't have to do much more than show up on time, and I can make a decent living. It's hard work, but I don't mind." + "Management keeps threatening to move the plant to a planet with lower wages if our union doesn't accept concessions. I think they're bluffing; the move would cost more than they'd ever make back in profit." + "Working around so many huge machines is exciting. Every day we build things that would have blown the mind of anyone a thousand years ago. We're the backbone of interstellar civilization!" + "I don't like those news shows that tell you what to think! When I'm in the voting booth it's only MY opinion that counts!" + + + +news "street vendor" + location + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + attributes "urban" + not + attributes "paradise" + name + word + "Street vendor" + "Food stall operator" + portrait + portrait/human26 + portrait/human31 + portrait/human57 + portrait/human68 + message + word + "With the right marinade, rat meat can be delicious. Of course, they don't let us sell the ones that were already dead when we collected them." + "This is my own famous delicacy, Yogurt on a Stick. No, it's not frozen yogurt. It's more like, well... congealed..." + "Can I interest you in some vegan falafels? Trust me, you don't want to eat any of the meat that's getting sold on this street." + + + +news "company psychologist" + location + government "Syndicate" + name + word + "Company psychologist" + portrait + portrait/human12 + portrait/human28 + portrait/human47 + portrait/human93 + portrait/human103 + message + word + "Studies have shown that ultimate fulfillment in life comes from doing valuable work. My calling is to help all our workers achieve that sort of self-actualization by being as productive as possible." + "My job is to help workers deal with stress and channel it in healthy directions. A little bit of stress is not a bad thing, if it drives someone to be more productive." + "We routinely evaluate employees for sociopathic tendencies, narcissism, and other signs that they might be excellent candidates for upper management positions." + "I've gotten incredibly good at doing this thing with my face that makes it look like I care." + + + +news "genetic counselor" + location + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + attributes "rich" "urban" + name + word + "Genetic counselor" + "Personal geneticist" + portrait + portrait/human43 + portrait/human71 + portrait/human72 + portrait/human90 + message + word + "Of course the technology to manipulate genes is tightly controlled. But just reading a person's genome, and advising them based on the results, is perfectly legal." + "Technically speaking, social status is a much better predictor of future health outcomes than anything in your genome. But most of my clients are too rich to ever need to worry about that." + "I just had to break the news to one of my clients that he's likely to develop alarmingly long nose hair as he ages. He took it surprisingly well." + "No, science can't make anyone immortal, but for anyone with enough money it can substantially reduce their chances of dying young." + + + +news "unemployed youth" + location + government "Republic" "Free Worlds" "Neutral" "Independent" + attributes "urban" "near earth" "dirt belt" "south" + name + word + "Unemployed youth" + portrait + portrait/human27 + portrait/human34 + portrait/human39 + portrait/human98 + portrait/human109 + message + word + "I may be living on the street, but at least I haven't let myself get trapped in debt slavery like the workers on Syndicate worlds." + "Actually, I'm working on a novel. Well, right now I'm just doing world-building and research, so I haven't written much of the actual story yet." + "Do you know how lucky you are, that you can visit a different world every week if you want to? I've been stuck on this one filthy little planet my whole life." + + + +news "union organizer" + location + government "Syndicate" + name + word + "Union organizer" + portrait + portrait/human08 + portrait/human33 + portrait/human38 + portrait/human56 + message + word + "Capitalism is the best system ever invented for driving a productive economy. But without organized labor, the fruits of that productivity will not be shared with the workers." + "There's more than enough wealth to go around. All that we're asking for is our fair share." + "Syndicate managers get paid three times as much as their employees, just for sitting in an office all day and watching us sweat." + "My job is to encourage workers to place a higher value on their own lives despite being surrounded by a culture that tells them they are worthless." + + + +news "dock worker" + location + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + attributes "dirt belt" "rim" "factory" "south" "core" + name + word + "Dock worker" + portrait + portrait/human03 + portrait/human45 + portrait/human69 + portrait/human92 + message + word + "It seems crazy to me that people on other planets would be willing to pay money for the sort of junk that we're loading into starships here." + "The robots do most of the heavy lifting for us, but every so often one of them malfunctions and drops a crate on someone's toe." + "Why do they make the cargo bay doors on certain starships so small? You wouldn't believe how hard it is sometimes to load larger items onto a ship." + + + +news "housekeeper" + location + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + attributes "rich" "paradise" + name + word + "Housekeeper" + "Domestic worker" + portrait + portrait/human18 + portrait/human23 + portrait/human65 + portrait/human75 + message + word + "How is it possible that a man who manages a billion-credit corporation can still be so incompetent or so careless that he routinely misses the toilet bowl when he takes a piss?" + "The family I work for offered to let me live in a room in the attic for free, but I'm not sure I want to have that little separation between work and my personal life." + "If rich kids are so pampered that they've never so much as had to wash a dish in their entire lives, it makes me wonder how they hope to be independent adults one day." + + + +news "groundskeeper" + location + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + attributes "rich" "paradise" + name + word + "Groundskeeper" + "Gardener" + portrait + portrait/human05 + portrait/human22 + portrait/human26 + portrait/human63 + message + word + "The family I work for has an odd fascination with carnivorous plants. I have to keep rotting piles of refuse around just to produce enough flies to feed them all." + "They told me that they wanted the landscaping to be classic and entertaining, so I constructed a giant hedge maze." + "Despite all our best terraforming efforts, it can still be hard to get native Earth plants to grow on an alien world." + + + +news "hair stylist" + location + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + attributes "rich" "urban" "paradise" + name + word + "Hair stylist" + portrait + portrait/human17 + portrait/human40 + portrait/human67 + portrait/human79 + message + word + "For too long, the creativity of trend-setting stylists like myself has been held in check by the limited height of the doorways in most houses." + "My work is made possible by vision, creativity, and hairspray. Lots and lots of hairspray." + "The newest fad is hairstyles made to look like starships. Those boxy Navy ships are particularly hard to model in such a fluid medium." + + + +news "tour guide" + location + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + attributes "tourism" + name + word + "Tour guide" + portrait + portrait/human15 + portrait/human25 + portrait/human52 + portrait/human77 + message + word + "I've delivered the same speech so many times now that the whole thing runs on continuous repeat in my head when I'm trying to sleep." + "Some famous people who you've probably never heard of died near here. If I weren't on break right now I would tell you all about them." + "At least they don't make me dress up like anything. I knew a woman whose tour job made her dress up like a twenty-first century person. Apparently back then they all wore very tight-fitting pants." + "It's kind of amazing to me that people would travel halfway across the galaxy to see this dump. To me, it's the one place I've always wished I could get away from." + + + +news "human resources worker" + location + government "Syndicate" + name + word + "Human resources worker" + portrait + portrait/human04 + portrait/human11 + portrait/human33 + portrait/human72 + portrait/human125 + message + word + "We always put our employees first. But sometimes they do things that are bad for their careers. Like, accusing a high-ranking manager of harassment." + "I once had to find a delicate way to explain to a worker that he smelled bad. Like, so bad that no one could bear to be in a small meeting room with him." + "For most jobs, it's essential to know how to get along with others and be a team player. But I bet a freelance pilot like you never needs to worry about that." + + + +news "loan officer" + location + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + name + word + "Loan officer" + "Mortgage broker" + portrait + portrait/human02 + portrait/human29 + portrait/human83 + portrait/human86 + message + word + "You probably think the interest rates we charge are exorbitant, but with all the ships getting blown up by pirates these days, we barely break even." + "We charge however much interest the market will support. The only captains who can't manage to pay their debts are the ones with no business sense whatsoever." + "Sadly, for the last several centuries there have been laws against inflicting bodily harm on people to convince them to pay off their debts." + "I still think we should be able to charge double the interest on loans to buy a Sparrow, but the regulators won't let us." + + + +news "hyperspace relay engineer" + location + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + name + word + "Hyperspace relay engineer" + portrait + portrait/human13 + portrait/human42 + portrait/human76 + portrait/human96 + message + word + "All of human space is linked into a single communications network by relay beacons. It's something that most people just take for granted." + "Hyperspace links don't just allow faster-than-light travel. They also allow near-instantaneous communication, if you have the right sort of relay on both ends." + "The hyperspace communications network is a marvel of public infrastructure, but most people just take it for granted." + + + +news "geological engineer" + location + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + attributes "mining" + name + word + "Geological engineer" + portrait + portrait/human07 + portrait/human35 + portrait/human50 + portrait/human75 + message + word + "With the right equipment, you can see inside a planet as easily as if it were... um... a tomato held up in front of an arc lamp. Sorry, I'm awful at similes." + "I have equipment that would let me trigger an earthquake just by pressing a button. That's why they never allow me into the office when I'm drunk." + "For centuries people have been saying that asteroid mining is going to put terrestrial resource extraction companies out of business, but it still hasn't happened." + "A few times, I've traveled so deep underground that the rock felt warm to the touch. But I imagine that's nowhere near as exciting as traveling through space." + + + +news "agricultural scientist" + location + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + attributes "farming" + name + word + "Agricultural scientist" + portrait + portrait/human39 + portrait/human53 + portrait/human95 + portrait/human97 + message + word + "I hope you checked your shoes for invasive species before setting foot on my planet. The last thing we want is for our crops to get infected with the Arcturan Blight." + "Even though there are some alien ungulates that put on weight much quicker than Earth animals, or that have much leaner meat, most people still prefer to eat cows." + "I've heard that the corporate farms on some paradise worlds don't even need irrigation systems. They can just call up the terraforming office and order a rainstorm whenever they need one." + "People have been farming for thousands of years, but finding the best way to maximize yields without wearing out the land is still a hard problem to solve." + + + +news "epidemiologist" + location + government "Republic" + name + word + "Epidemiologist" + portrait + portrait/human01 + portrait/human10 + portrait/human37 + portrait/human79 + portrait/human110 + message + word + "People always worry about extra-terrestrial viruses and bacteria, but the deadliest diseases are very often caused by microbes we brought with us to the stars from good old Mother Earth." + "Would you be willing to donate a saliva sample? Frequent interstellar travelers are the primary vector for pandemics, so we're supposed to monitor any starship captains that come though here." + "It's been so many centuries since the Rigellian Plague that most spaceports don't even have quarantine facilities anymore. When the next big one comes, we'll be woefully unprepared." + "Don't listen to those conspiracy theories that say you can catch awful viruses from the Quarg. Their physiology is so alien that we're immune to all their diseases." + + + +news "economist" + location + government "Syndicate" + name + word + "Economist" + portrait + portrait/human20 + portrait/human49 + portrait/human83 + portrait/human91 + portrait/human104 + message + word + "We're actually required by local law to predict that the economy will continue to do well, because the government thinks that any dire predictions will be a self-fulfilling prophecy." + "It's crazy that we live in an age where technology lets us predict solar storms a month in advance, but we still can't predict what the stock market will do a week from today." + "The hardest part of being an economist isn't the difficulty of seeing a disaster coming; it's the difficulty of convincing those in power to do something about it." + "An economy is almost like a living organism, and if you're able to grasp its intricacy and scope, it's actually a very beautiful thing." + + + +news "nuclear technician" + location + government "Syndicate" + name + word + "Nuclear technician" + portrait + portrait/human15 + portrait/human41 + portrait/human51 + portrait/human75 + message + word + "Last year all the hair on the left hand side of my face turned white and fell out. The company swears it was just a weird illness and had nothing to do with my work." + "My kids keep asking me to bring a bar of plutonium home for them to play with. Some stupid video convinced them that it would give them super powers." + "Nuclear reactors are remarkably safe these days. I don't know why the government won't let us build them in residential neighborhoods." + "In all of human space, there hasn't been a single nuclear meltdown in fourteen years. And that was just a tiny one, hardly even worth mentioning." + "My company's motto is, 'We bring the power of the stars down to earth, and send earthlings to the stars.' I think we should change it to something catchier." + + + +news "substance abuse counselor" + location + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + attributes "poor" "dirt belt" "near earth" "south" + name + word + "Substance abuse counselor" + portrait + portrait/human37 + portrait/human61 + portrait/human64 + portrait/human93 + message + word + "I know some folks try to talk captains like you into carrying drugs on the side. I wish all of you could see the real human cost of that industry." + "Zooming around in your fancy space ship, I bet you don't realize the sort of desperation that some of the folks down here below you are carrying around." + "The government pays my salary. They say it's worth it, because every credit spent on me prevents ten credits of lost productivity." + "Honestly, drugs are a problem throughout human space, but the richer folks have the resources to keep their addictions well-managed and well-hidden." + + + +news "reporter" + location + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + name + word + "Reporter" + portrait + portrait/human00 + portrait/human14 + portrait/human68 + portrait/human80 + message + word + "I'm doing a human interest story about a llama that stowed away in a ship's cargo hold. Llamas are so cute, people will watch anything that involves them." + "My job is to bring sunlight into dark places and expose things that people are trying to keep hidden... and to avoid being killed in the process." + "A free and independent press is a critical component of any healthy democracy. But sensationalism is a whole lot more lucrative." + "I've been interviewing elderly starship captains. You wouldn't believe the tall tales that some of them tell!" + `Read my new article! 'Ten Things the Quarg Are Hiding from Us - Number Seven Will Surprise You!'` + + + +news "museum curator" + location + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + attributes "tourism" "near earth" "paradise" "rich" + name + word + "Museum curator" + portrait + portrait/human36 + portrait/human66 + portrait/human73 + portrait/human92 + message + word + "You would not believe the sorts of things that the inhabitants of ancient Earth did for entertainment back before interstellar travel was a reality." + "I operate an arboretum with trees and shrubs from more than fifty worlds. Fortunately, none of them are particularly invasive species." + "The most popular exhibit in our entire Children's Museum is the interactive starship simulator. You're living a life that those kids can only dream of." + "Did you know that humans used to rely on explosive fuel mixtures to propel them into orbit? Imagine how mad you'd have to be to do that!" + "We recently put a restored 20th-century shipping container on display. You can hardly tell the difference from the ones in use today! Isn't historical inertia fascinating?" + + + +news "actor" + location + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + attributes "south" "paradise" "near earth" + name + word + "Actor" + portrait + portrait/human02 + portrait/human06 + portrait/human51 + portrait/human84 + portrait/human105 + message + word + "We're doing a production of the Scottish Play where the three witches are made up to look like Quarg. I know it sounds weird, but it works in our context." + "I just finished a project doing voice acting for an animated children's book. It's kind of a relief to be done with it, honestly. Certain lines are still stuck in my brain." + "Right now I'm mostly just doing commercials, but I'm working on a concept for a zero-gravity musical that will be truly epic." + "I have a rich client on Hestia who pays me a thousand credits a day just for recording videos where I bestow extravagant compliments on him." + + + +news "technical writer" + location + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + attributes "north" "rim" "core" "near earth" + name + word + "Technical writer" + portrait + portrait/human27 + portrait/human52 + portrait/human64 + portrait/human94 + message + word + "Do you have a few minutes to listen to my thoughts on the importance of the serial comma?" + "People who over-use the passive voice should be lined up and shot. It doesn't make your writing more formal, it just makes it harder to read." + "Documents are written once, and read many times. So every minute I spend polishing someone's writing will pay off many times over in the long run." + "Communication skills are essential no matter what your job is. If you can't write well, people will think you're an idiot. Or at least, people like me will think that." + + + +news "dietitian" + location + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + attributes "rich" "paradise" "rim" "near earth" + name + word + "Dietitian" + portrait + portrait/human04 + portrait/human37 + portrait/human57 + portrait/human66 + message + word + "I actually have several recipes that can make processed algae delicious. Or at least, visually appealing. Quite edible. I mean, it's not that hard to mask the taste." + "One of my rich clients wants me to figure out how she can subsist on eating nothing but flowers. She thinks eating the leaves and roots of plants is cruel." + "A few years ago I worked for the Syndicate, designing prepackaged liquid meals for factory workers. They were incredibly nutritious, but they tasted disgusting." + "There are probably thousands of edible native plants on every world human beings have colonized, but people still prefer the plants we brought with us from ancient Earth." + + + +news "chef" + location + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + attributes "rich" "paradise" + name + word + "Chef" + portrait + portrait/human00 + portrait/human18 + portrait/human31 + portrait/human48 + message + word + "For a recent corporate gala, I constructed a fire pit large enough to roast an entire Antarean thunder-lizard. The fat was perfectly rendered. It was amazing." + "I'm employed as the chef on a luxury cruise ship. A Star Queen. The captain tells me that Star Queens are considered the safest way to travel in outer space." + "A rich client of mine shot a spiny-tailed gorgebeast on a safari expedition and asked me to cook it for him. The flavor profile was quite... unique." + "I was a dish-washer when I started, and now I'm a sous-chef. And people say there's no upward mobility in the galaxy these days!" + + + +news "insurance agent" + location + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + attributes "rich" "urban" "paradise" "near earth" + name + word + "Insurance agent" + portrait + portrait/human43 + portrait/human49 + portrait/human78 + portrait/human97 + portrait/human127 + message + word + "No, we don't sell insurance policies on private starships in this day and age. We also don't insure buildings in flood plains and houses inhabited by convicted serial arsonists." + "Among the paradise worlds, there's currently a fad of taking out insurance policies on pets, to pay for therapy if the animal dies unexpectedly." + "Insurance is all about mitigating risks. But you're flying around the vacuum of space in a tin can, so you probably don't know much about that." + "I just got done handling an insurance fraud case where the owner claimed her entire home had been eaten by Sagittarian sand-fleas." + + + +news "excavation specialist" + location + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + attributes "mining" + name + word + "Excavation specialist" + "Explosives worker" + portrait + portrait/human24 + portrait/human41 + portrait/human42 + portrait/human75 + message + word + "Those newfangled mining lasers are pretty cool, but there's nothing like good old-fashioned dynamite for shifting a lot of rock in a hurry." + "Sure, you may have been to outer space, but I bet you've never been ten kilometers underground." + "For hundreds of years we've been worried that asteroid harvesting will put terrestrial miners out of business, but it still hasn't happened." + "Once I've worked here for another decade, I plan to move to some paradise world and earn a living excavating bunkers for paranoid rich folks to hide in." + "Once we had to stop work on a mine for a month because the archaeologists thought we found evidence of a million-year-old civilization. It turned out the site was just radioactive. Dodged that one!" + + + +news "chauffeur" + location + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + attributes "rich" "paradise" + name + word + "Chauffeur" + portrait + portrait/human07 + portrait/human41 + portrait/human67 + portrait/human83 + message + word + "I fly the missus to her appointments in a private shuttlecraft, because she hates being stuck in traffic." + "The family I work for is so rich that they pay me to ride in the back of their self-driving car just so I can open the doors for them when they arrive wherever they're going." + "My company gives private gyrocopter rides to rich tourists. I built the gyrocopter myself, but it's a very safe vehicle." + "You wouldn't believe the sorts of things that go on in the back of my car after certain extravagant social galas." + "You'll never believe what happened on my first day on the job. Someone tried to rob a building while I was in the parking lot. I had to ram their van to keep them from getting away!" + + + +# Visual suggestion: old +news "human retiree" + location + attributes "paradise" + name + word + "Retiree" + portrait + portrait/human26 + portrait/human29 + portrait/human30 + portrait/human38 + message + word + "Retiring is the best thing I ever did. They should make it mandatory!" + "All of my children have gone to the most prestigious academy on Hestia. They're so brilliant, it was the only place that would do." + "It makes me feel so safe to know that there are half a dozen Navy warships in orbit. The barbarians north of here wouldn't dare attack us!" + "This is such a great place to retire. They tax income much more heavily than investments and business profits, so if you make most of your money elsewhere, you can avoid paying practically any taxes at all!" + "I don't stand for it when I hear youngsters complain about the fact that I have a generous pension. I worked for 40 years to earn this retirement!" + "I feel sorry for the young workers who are supporting me right now. They have to pay more in taxes and pension contributions than I ever did, and they probably won't get to retire until they're 70, at least." + "We're very fortunate to have been able to retire here. Don't ever take your blessings for granted, captain." + + + +# Visual suggestion: middle-aged people wearing professional attire +news "human financial analyst" + location + attributes "paradise" "near earth" + name + word + "Financial analyst" + portrait + portrait/human14 + portrait/human16 + portrait/human32 + portrait/human39 + portrait/human49 + portrait/human56 + portrait/human65 + message + word + "You must be a very brave captain, if you have traveled to some of the... less civilized parts of human space." + "I can't believe how expensive college tuition is these days. My kid's first semester just set me back 172,000 credits!" + "My daughter's Flivver is a few years old already... maybe it's time for an upgrade? I hear the new ones are much safer." + "Have you heard about the Navy admiral who married a commoner? I just can't believe things like that still happen." + "I'm about to lose my vacation home on Martini! Next time I'm insisting on a pre-nuptial agreement." + "My son won a silver trophy in his last game. He's going to be a great athlete some day." + "The galactic economy's in trouble, mark my words. Indicators haven't been this negative in more than 50 years, but nobody wants to hear it." + "God, these taxes are killing me. I make a good income, but it feels like half of it goes to the Republic, and I've got bills to pay, too." + "I manage 8-figure portfolios, but what gets me up in the morning is the sight of a beautiful sunrise. I know it's all geo-engineered, but is a painting any less sublime just because it was made by human hands?" + "Nearly lost my shirt in the commodities market last week. If my boss ever found out, it'd be curtains for me!" + + + +# Visual suggestion: well-dressed young men, often looking kind of cocky +news "human syndicate manager" + location + government "Syndicate" + name + word + "Syndicate manager" + portrait + portrait/human12 + portrait/human33 + portrait/human67 + portrait/human68 + portrait/human91 + message + word + "We've had to ask everyone to work sixty-hour weeks just to meet this month's quotas. The workers complain to me, but I tell them I'm in the same boat as they are." + "The Syndicate makes us take the same stupid workspace harassment training every single year. How would you like it if some bohemian outside consultant was telling you what you can and can't do in your social life?" + "In general, the women in my factory are much more conscientious workers than most of the men. Too bad so few of them have the sort of assertiveness and commanding presence you need in a manager." + "I had to resign my union membership when I was promoted to a manager, but I still try to do what's best for the folks who report to me." + "Outside of Syndicate space, kids aren't allowed to work until they turn eighteen. No wonder their economies are so much less productive than ours." + "You look like the kind of captain who could benefit from a Syndicate Proton Gun. Would you care to schedule a test-firing?" + "Have you considered a Syndicate Freighter for your next ship? Captains like you swear by them!" + "Nobody ever got fired for buying Syndicate." + + + +# Visual suggestion: glasses, clean-cut attire, possibly scientific accoutrements +news "human scientist" + location + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + attributes "research" "deep" + name + word + "Scientist" + portrait + portrait/human13 + portrait/human37 + portrait/human43 + portrait/human64 + portrait/human71 + portrait/human83 + message + word + "It's so exciting being on the cutting edge of human knowledge, but I wish it were easier to secure funding. A lot of my equipment is more than 40 years old." + "This neutronium alloy I'm working on will be what's armoring your next starship - no doubt about it." + "Yesterday I almost lost all my research notes when my computer crashed. I can't believe we still have to worry about things like this! What are the software guys doing all day?" + "We've got student interns in the lab this month. A few of them are very bright!" + "Excuse me, captain, I have to resume work on a paper I'm co-authoring. Would you like an advance copy?" + "My research concerns force fields. No, not those kinds of force fields." + + + +# Visual suggestion: young and optimistic +news "human student" + location + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + attributes "research" "deep" + name + word + "Student" + portrait + portrait/human28 + portrait/human90 + portrait/human93 + portrait/human96 + portrait/human107 + message + word + "I'm going to be a teacher some day!" + "I'm going to be a doctor some day!" + "I'm going to be a financial manager some day!" + "I'm going to be an engineer some day!" + "I'm going to be a scientist some day!" + "Sorry no time to talk; I'm busy studying." + "People keep telling me to go into STEM, but it's just so hard. Besides, I really like PR. I think I'll be fine." + "Tuition is so high these days that I've had to take three side jobs just to get through the semester. It's hard to focus on my studies, but I'll manage somehow." + "After graduation, I think I'd like to work in industry somewhere, but my advisor is encouraging me to go on and get my master's degree. What do you think?" + "Sorry, no time to chat. My master's thesis is already late and I'm hiding from my advisor." + "This is the life! I'm only in class like 3, so my days are totally open! I know it'll end in a few years, but I'm going to enjoy it while I can. After you graduate, it's just work work work until you're dead." + + + +# Visual suggestion: relaxed, happy, possibly wearing traditional religious dress +news "human religious" + location + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + attributes "religious" + name + word + "Mystic" + portrait + portrait/human45 + portrait/human57 + portrait/human61 + portrait/human124 + portrait/human126 + message + word + "May God be with you!" + "The path to enlightenment is fraught with sacrifice." + "We spend all our lives striving, but everything we need is always right in front of us." + "When we spend our lives chasing desire, we find that it turns to ashes in our mouths, and that which we seek most becomes a prison. What do you seek?" + "I thought I needed to come to this place to seek spiritual fulfillment, but I have since learned that it was inside myself all along." + "In a few weeks, I'm leaving here to join the Navy. The pirate attacks are getting worse and worse, and what good are we if we cannot defend our own holy sites? The eternal may listen to words and prayers, but pirates respect only guns and warships." + "It's been many years I came to this world seeking out cosmic truth, and I sense that my journey may soon be at an end." + "Can you spare a few credits for the poor, captain? In this universe of abundance, so many still suffer." + "Praise Jesus! This day is a blessing." + "Praise Allah! This day is a blessing." + "Praise God! This day is a blessing." + + + +# Visual suggestion: attractive or sexy, looking either happy or bored +news "human tourism" + location + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + attributes "deep" "rich" "paradise" "tourism" + not attributes station + name + word + "Tourist" + portrait + portrait/human40 + portrait/human46 + portrait/human47 + portrait/human48 + portrait/human84 + portrait/human86 + portrait/human95 + portrait/human122 + message + word + "This place is so romantic. I wish I could stay forever." + "I may have paid a small fortune to get here, but it was worth it! Don't you just love this place?" + "I paid so much money to get here, and look at the place - it's a dump. I'll try to make the best of it, I suppose." + "Next year I hope I can afford to book passage on a ship with nicer accommodations. I had to listen to the reactor's noisy humming for the whole five-day trip here!" + "I come here every year." + "Can you believe that our ship was attacked by pirates on the way here? It's lucky a Navy patrol showed up and chased them off before our shields dropped. It was all so exciting! I'm taking the same route again next year." + "I can't wait to go skiing here! Haha, just kidding." + "It's too bad I have to leave tomorrow. I only get two weeks of vacation a year, and it's hard to leave after spending half that time in transit here and back." + + + +# Visual suggestion: determined, tough, irregular-looking military/warrior accoutrements +news "human mercenary" + location + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" + attributes "frontier" + name + word + "Mercenary" + portrait + portrait/human88 + portrait/human89 + message + word + "I've tracked fugitives halfway across the galaxy, and they have me on... guard duty. These guys must really be desperate given the kind of money they waved in my face." + "Security may be expensive, but think of it this way: it's better to be poor than dead." + "Nothing beats the thrill of boarding a crippled starship, laser rifle in your hands." + "Have you ever been to a pirate world? The conditions there are nearly inhuman!" + + + +# Visual suggestion: military beret, soldier's clothing, not too fancy +news "human republic soldier" + location + government "Republic" + attributes "military" + name + word + "Republic Soldier" + portrait + portrait/human80 + portrait/human81 + portrait/human85 + portrait/human100 + portrait/human101 + portrait/human118 + message + word + "I bet you think that starship of yours is hot stuff, huh? Try tooling around in a cruiser with Atomic Engines sometime. You can run circles around interceptors." + "As soon as I leave the service, I'm buying my own ship like yours. It'll be nice to give the orders for a change!" + "Nice ship, captain. We trashed one just like it the other day during a pirate raid. Plating behind the engine room was real weak once the shields dropped, and a volley of sidewinders crippled her. You might want to look into that on yours." + "I used to be in the Syndicate Armed Forces before resigning my commission and joining the Navy. Here we actually train and fight instead of filling out paperwork all day." + "I can't wait until the day I get out. These rations are going to make me lose my mind. What I wouldn't give for a home-cooked meal..." + "Let me give you a piece of advice: particle cannons are some of the best weapons out there. Pirates don't stand a chance." + "I hope I don't get posted to fighter duty next week. Those things are deathtraps. By the time you get close enough to fire your lasers, you've already lost half your shields!" + "Nobody thinks about the Alphas anymore, but don't forget that they just disappeared. They could return at any time. If that happens, I'm going to kill every last one of 'em." + + + +# Visual suggestion: expensive-looking tactical gear +news "human syndicate soldier" + location + government "Syndicate" + attributes "military" + name + word + "Syndicate Soldier" + portrait + portrait/human87 + portrait/human99 + message + word + "What a terrible posting. I thought I'd filed my transfer paperwork right, but it turned out my commander's seal had to be a certified original and not a copy, so now I'm stuck here for another two years." + "I did a stint in the Republic military a few years ago, but the Syndicate pays so much more. Now I can actually save some money for my daughter's college tuition." + "You're living the dream, captain! Someday I'm going to retire from the Syndicate military and buy my own ship." + "After 20 years, you're eligible for a lifetime pension. I've only got 8 years left, and then I'm home free!" + "It's a scandal how many pirates are out here. We do our best, but upper management ties our hands with ridiculous rules of engagement." + "Everybody knows where the pirate planets are, so why don't we ever go on a mission to wipe 'em out? I don't understand it." + + + +# Visual suggestion: dangerous mofos, lunatics, reavers +news "human pirate" + location + government "Pirate" + name + word + "Pirate" + portrait + portrait/human19 + portrait/human24 + portrait/human25 + portrait/human27 + portrait/human34 + portrait/human44 + portrait/human51 + portrait/human59 + portrait/human62 + message + word + "Next time we meet up, maybe I'll be plundering your ship." + "What are you looking at, punk?" + "Hobbes and Darwin got it right: it's a war of all against all, and only the strongest deserve to survive. Without that pistol at your side, I'd slit your throat right now and take everything you own." + "Slaves for sale! Slaves for sale! Here is an oriental beauty with eyes full of fire that you can buy!" + "Wanna buy some death sticks?" + "Sometimes I wonder if what I'm doing is wrong." + "Every morning I look in the mirror... and I like what I see." + "Why did I become a pirate? It's the only way to truly be free. I was born a slave, and look at me now! I command a fleet of warships. I pay no taxes. I obey no laws. What a life!" + "Just watch yourself, and maybe we'll let you live." + "At half your age, I was richer than you'll ever be. This is the life, baby." + "Don't look at me like that. You wouldn't survive five minutes of my life." + "Just knocked over a fat merchant ship. Can't wait to blow all this cash on slaves and drugs!" + "I used to be a soft-bellied merchant captain before my life took a turn. Gotta get tough or get dead in this galaxy." + "Just a word of warning: don't fall asleep in the hotels here." diff -Nru endless-sky-0.9.11/data/human/outfits.txt endless-sky-0.9.12/data/human/outfits.txt --- endless-sky-0.9.11/data/human/outfits.txt 1970-01-01 00:00:00.000000000 +0000 +++ endless-sky-0.9.12/data/human/outfits.txt 2020-05-01 19:02:38.000000000 +0000 @@ -0,0 +1,430 @@ +# Copyright (c) 2014 by Michael Zahniser +# +# Endless Sky is free software: you can redistribute it and/or modify it under the +# terms of the GNU General Public License as published by the Free Software +# Foundation, either version 3 of the License, or (at your option) any later version. +# +# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY +# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A +# PARTICULAR PURPOSE. See the GNU General Public License for more details. + +outfit "Cooling Ducts" + plural "Cooling Ducts" + category "Systems" + cost 10000 + thumbnail "outfit/cooling ducts" + "mass" 5 + "outfit space" -5 + "cooling" 5 + description "When trying to cram as many high-powered outfits as possible into a ship, occasionally you reach the point where it is sporadically overheating and shutting down. In that case, you may need to install one of these." + +outfit "Water Coolant System" + category "Systems" + cost 25000 + thumbnail "outfit/water cooling" + "mass" 10 + "outfit space" -10 + "cooling" 12 + description "This system is a step up from ordinary cooling ducts; it circulates water in between an external radiator and your ship's hottest internal components to keep them from overheating." + +outfit "Liquid Nitrogen Cooler" + category "Systems" + cost 60000 + thumbnail "outfit/liquid nitrogen" + "mass" 20 + "outfit space" -20 + "cooling" 29 + description "For ships with extreme cooling needs, liquid nitrogen is the answer. One of these coolers will dissipate the heat produced by anything but the heaviest of armaments." + +outfit "Liquid Helium Cooler" + category "Systems" + cost 150000 + thumbnail "outfit/liquid helium" + "mass" 40 + "outfit space" -40 + "cooling" 69 + description "Liquid helium is the ultimate in cooling technology. Given how much space this cooling system takes up, you may be better off just installing more efficient, low-heat components instead, but where that is not an option, this cooler can handle almost anything you throw at it." + + +outfit "D14-RN Shield Generator" + category "Systems" + cost 20000 + thumbnail "outfit/tiny shield" + "mass" 15 + "outfit space" -15 + "shield generation" .2 + "shield energy" .2 + description "This is the standard shield generator for fighters and interceptors, as well as for many non-combat starships. Although it is possible for a ship to have no shield generator at all, recharging its shield matrix only when landed in a hospitable spaceport, life in deep space is unpredictable enough that most pilots find shield generators to be well worth the space they take up." + +outfit "D23-QP Shield Generator" + category "Systems" + cost 35000 + thumbnail "outfit/small shield" + "mass" 22 + "outfit space" -22 + "shield generation" .32 + "shield energy" .32 + description "This is a slightly more powerful shield generator than the standard model installed in most small ships. If combat lasts long enough, the increased recharge rate is enough to give you an edge, but recharging your shields completely will still take a long time." + +outfit "D41-HY Shield Generator" + category "Systems" + cost 65000 + thumbnail "outfit/medium shield" + "mass" 30 + "outfit space" -30 + "shield generation" .51 + "shield energy" .51 + description "This is a more powerful shield generator designed for ships that are likely to see frequent combat, or that have such a large shield capacity that recharging them would take a long time with a smaller generator." + +outfit "D67-TM Shield Generator" + category "Systems" + cost 120000 + thumbnail "outfit/large shield" + "mass" 45 + "outfit space" -45 + "shield generation" .82 + "shield energy" .82 + description "This shield generator is powerful enough that in combat against some particularly weak ships, they may not even be capable of depleting your shields as fast as they recharge." + +outfit "D94-YV Shield Generator" + category "Systems" + cost 200000 + thumbnail "outfit/huge shield" + "mass" 60 + "outfit space" -60 + "shield generation" 1.31 + "shield energy" 1.31 + description "This is the most powerful shield generator available in human space. Because of their large size, D94-YV shield generators are mostly used in large warships, but you can fit one in a smaller ship if you are willing to sacrifice engine power or weaponry to make space for it." + +outfit "S-270 Regenerator" + category "Systems" + cost 220000 + thumbnail "outfit/small regenerator" + "mass" 12 + "outfit space" -12 + "shield generation" .6 + "shield energy" .6 + "energy consumption" .3 + "heat generation" 2 + description "A shield regenerator works by subtly modifying the geometry of your shield matrix in order to make your shields more malleable and therefore much easier to recharge. Unfortunately, this causes your shields to also become less efficient, which draws energy away from your other systems, even when not charging shields, and creates heat." + +outfit "S-970 Regenerator" + category "Systems" + cost 800000 + thumbnail "outfit/large regenerator" + "mass" 37 + "outfit space" -37 + "shield generation" 2.3 + "shield energy" 2.3 + "energy consumption" .9 + "heat generation" 6 + description "The S-970 Shield Regenerator is an advanced type of shield recharging technology. Unfortunately, its power needs are rather high, and the shifts it makes in your shield configuration also result in some feedback that causes heat to build up in the regenerator, even when your shields are at full strength." + + +outfit "Small Radar Jammer" + category "Systems" + cost 24000 + thumbnail "outfit/small radar jammer" + "mass" 4 + "outfit space" -4 + "radar jamming" 2 + description "This radar jammer is designed to interfere with Sidewinders and any other missiles that rely on radar for tracking their targets. Jamming will occasionally cause missiles to lose their target locks." + +outfit "Large Radar Jammer" + category "Systems" + cost 138000 + thumbnail "outfit/large radar jammer" + "mass" 14 + "outfit space" -14 + "radar jamming" 10 + description "This high-power radar jammer will make it much more difficult for missiles that rely on radar to track you. It will not affect missiles that track you optically or that look for your ship's heat signature." + + +outfit "Ramscoop" + category "Systems" + cost 60000 + thumbnail "outfit/ramscoop" + "mass" 10 + "outfit space" -10 + "ramscoop" 1 + description "In the early days of space exploration, when ships could travel through half a dozen systems before encountering an established colony where they could refuel, ramscoops were an essential piece of equipment, harvesting plasma from the solar wind to refill your hyperspace fuel tanks. Although you can install more than one ramscoop, additional ramscoops on a single ship are not as effective as the first." + description " (As a safety measure, all ships are able to harvest tiny amounts of fuel by flying close to a star, but this outfit allows you to accumulate fuel much more quickly. The closer you are to the star, the faster fuel will accumulate.)" + +outfit "Catalytic Ramscoop" + category "Systems" + cost 320000 + thumbnail "outfit/catalytic ramscoop" + "mass" 16 + "outfit space" -16 + "ramscoop" 7 + description "Ramscoop technology has been almost unchanged for centuries, because with nearly every system in human space settled there has not been a pressing need for ships to generate their own fuel. But with the Free Worlds war making travel once again more difficult, some engineers in the Deep recently invented a much-improved ramscoop for use in their merchant fleets." + +outfit "Hyperdrive" + category "Systems" + cost 50000 + thumbnail "outfit/hyperdrive" + "mass" 20 + "outfit space" -20 + "jump speed" .2 + "jump fuel" 100 + "hyperdrive" 1 + description "This mysterious box sits quietly at the heart of your ship, thinking its own inscrutable thoughts. When it comes time to travel between the stars it sets off a nuclear fusion reaction powerful enough to level an entire city, and then somehow tucks the resulting explosion in between the folds of regular space-time like a wasp stinging an oak leaf to lay her eggs inside. Your ship rides the resulting ripple in the fabric of space." + description " They say that fewer than a dozen human beings alive today understand the inner workings of the hyperdrive." + +outfit "Scram Drive" + category "Systems" + cost 90000 + thumbnail "outfit/scram drive" + "mass" 30 + "outfit space" -30 + "scram drive" .2 + "jump fuel" 150 + "hyperdrive" 1 + description "A Scram Drive is a specially designed hyperdrive that works even if your ship is traveling at a much higher speed, at the expense of using more fuel. If you are being pursued by pirates (or just want to get somewhere in a hurry) that extra bit of speed can make a big difference." + +outfit "Jump Drive" + category "Systems" + cost 1000000 + thumbnail "outfit/jump drive" + "mass" 20 + "outfit space" -20 + "jump speed" .3 + "jump fuel" 200 + "jump drive" 1 + description "The workings of the jump drive are a total mystery. The best that human scientists have been able to find out is that this device is a containment field for matter in a state that cannot normally exist in this universe; if the drive is opened up, the field collapses and its contents disappear. Therefore, even though a few jump drives have been captured over the years, it has so far proved impossible to reverse engineer them." + +outfit "Jump Drive (Broken)" + category "Systems" + cost 25000 + thumbnail "outfit/jump drive (broken)" + "mass" 20 + "outfit space" -20 + description "The workings of the jump drive are a total mystery, especially now that this drive seems completely mangled. It is no longer functional in any way. It may, however, still hold some research potential." + + +outfit "Cargo Scanner" + category "Systems" + cost 8000 + thumbnail "outfit/cargo scanner" + "mass" 1 + "outfit space" -1 + "cargo scan power" 9 + "cargo scan speed" 1 + description "This scanner allows you to scan the cargo holds of the ship you are currently targeting, as long as you are flying close enough to it. Patrol craft use cargo scanners to detect illegal contraband. Installing more than one increases the scan range and speed." + +outfit "Outfit Scanner" + category "Systems" + cost 24000 + thumbnail "outfit/outfit scanner" + "mass" 2 + "outfit space" -2 + "outfit scan power" 25 + "outfit scan speed" 1 + description "This scanner allows you to determine what outfits are installed in the ship you are currently targeting, if you are willing to risk flying close enough to it to get a reading! The Republic Navy uses these scanners to detect when ships are equipped with illegal weaponry. Installing more than one increases the scan range and speed." + +outfit "Asteroid Scanner" + category "Systems" + cost 122000 + thumbnail "outfit/asteroid scanner" + "mass" 6 + "outfit space" -6 + "asteroid scan power" 40 + description "This highly specialized scanning system can analyze the mineral composition of nearby asteroids and identify the ones that contain valuable materials." + +outfit "Tactical Scanner" + category "Systems" + cost 144000 + thumbnail "outfit/tactical scanner" + "mass" 4 + "outfit space" -4 + "tactical scan power" 32 + description "A tactical scanner allows your ship to determine the fuel, energy, heat, and crew complement of nearby targets. For centuries tactical scanners were only employed by the Navy, but recently Kraz Cybernetics has begun manufacturing them for use by militia ships." + +outfit "Surveillance Pod" + category "Systems" + cost 122500 + thumbnail "outfit/surveillance pod" + "mass" 5 + "outfit space" -5 + "outfit scan power" 16 + "outfit scan speed" 2 + "cargo scan power" 4 + "cargo scan speed" 2 + "atmosphere scan" 100 + "tactical scan power" 9 + description "This is Navy technology, a collection of scanners designed to fit perfectly inside one of their surveillance drones. Since the outputs are fairly standard, you could connect it to your own ship's systems if you want. Installing more than one increases the scan range and speed." + + +outfit "Cloaking Device" + category "Systems" + cost 1200000 + "mass" 10 + "outfit space" -10 + "cloak" .01 + "cloaking energy" 1 + "cloaking fuel" .2 + unplunderable 1 + description "You're sure the cloaking device is here somewhere, but you can't see it." + + +outfit "Outfits Expansion" + category "Systems" + cost 50000 + thumbnail "outfit/blue screwdriver" + "mass" 5 + "outfit space" 15 + "cargo space" -20 + "cooling inefficiency" 1 + "heat dissipation" -.01 + unplunderable 1 + description "This expansion allows you to sacrifice some cargo space in order to make room for more outfits, in situations where you need just a bit more space to install a particular system. It does not increase your weapon or engine space." + description " Unfortunately, rearranging the interior of your ship in such a fundamental way tends to interfere with its cooling systems." + +outfit "Cargo Expansion" + category "Systems" + cost 30000 + thumbnail "outfit/red screwdriver" + "mass" 5 + "cargo space" 15 + "outfit space" -20 + unplunderable 1 + description "If being able to carry more cargo is more important to you than having advanced weapons or other systems, a cargo expansion will significantly increase the size of your cargo hold." + +outfit "Bunk Room" + category "Systems" + cost 40000 + thumbnail "outfit/bunk room" + "mass" 5 + "bunks" 4 + "outfit space" -20 + unplunderable 1 + description "If you really want to make space for a few more passengers (or crew members, if you're trying to capture other ships), you can expand the living space of your ship into the area usually reserved for outfits." + +outfit "Small Bunk Room" + category "Systems" + cost 20000 + thumbnail "outfit/small bunk room" + "mass" 3 + "bunks" 2 + "outfit space" -12 + unplunderable 1 + description "Captains who do not care particularly much about the comfort of their passengers or crew can usually find a way to shove a bunk bed in behind the power generator or to hang a few hammocks from the engines as a makeshift way to make space for more people." + +outfit "Brig" + category "Systems" + cost 40000 + thumbnail "outfit/brig" + "mass" 3 + "outfit space" -3 + "unplunderable" 1 + description "With the addition of some reinforced doors, locks, and security systems, any ship's passenger compartment can be turned into a brig. This makes it suitable for transporting criminals and prisoners, or participating in the highly illegal galactic slave trade. These cells are often found on ships owned by bounty hunters, pirates, and of course, the Republic's interstellar law enforcement." + +outfit "Luxury Accommodations" + category "Systems" + cost 250000 + thumbnail "outfit/luxury accommodations" + "mass" 10 + "outfit space" -10 + "required crew" 2 + "unplunderable" 1 + description "Most deep space voyages involve a certain amount of passenger discomfort. With the addition of a few extra fresh water tanks, private bathrooms, wooden fixtures, and some hospitality staff, any ship can be made attractive to a significantly higher - and better paying - class of passenger." + +outfit "Fuel Pod" + category "Systems" + cost 20000 + thumbnail "outfit/fuel pod" + "mass" 8 + "outfit space" -8 + "fuel capacity" 100 + description "A fuel pod increases your fuel capacity, allowing your ship to make one additional hyperspace jump before it needs to land and refuel." + +outfit "Interference Plating" + category "Systems" + cost 50000 + thumbnail "outfit/interference plating" + "mass" 4 + "outfit space" -4 + "scan interference" .5 + description "If you're in the habit of carrying illegal cargo or outfits, this plating increases the odds that a scan of your ship will fail to detect it. The more of these you install, the better your chances of evading detection. They won't keep anyone from noticing if you're flying an unlicensed ship, however." + + + +outfit "Laser Rifle" + category "Hand to Hand" + cost 8000 + thumbnail "outfit/laser rifle" + "capture attack" .6 + "capture defense" .8 + "unplunderable" 1 + description "A laser rifle is a step up from the sidearms that crew members typically carry for defense against pirates: more powerful, and more accurate as well. For each of these rifles that one of your crew is wielding, your odds of capturing another ship or defending your own ship from boarders are increased substantially." + +outfit "Fragmentation Grenades" + plural "Fragmentation Grenades" + category "Hand to Hand" + cost 17000 + thumbnail "outfit/fragmentation grenades" + "capture attack" 1.3 + "capture defense" .3 + "unplunderable" 1 + description "Fragmentation grenades are an only marginally legal weapon for hand-to-hand combat when boarding a ship, useful for flushing out defenders who are hunkered down in defensible choke points inside their own ship. They are much less useful as a defensive weapon, but still better than nothing." + +outfit "Security Station" + category "Hand to Hand" + cost 42000 + thumbnail "outfit/security station" + "mass" 2 + "outfit space" -2 + "capture defense" 3.4 + "unplunderable" 1 + description "This is a specially designed barricade, which can be installed in the hallways of your ship as a powerful defense against anyone who boards you in an attempt to take over your ship." + +outfit "Nerve Gas" + plural "Nerve Gas" + category "Hand to Hand" + cost 75000 + thumbnail "outfit/nerve gas" + "capture attack" 2.8 + "capture defense" .8 + "illegal" 1000000 + "unplunderable" 1 + description "This is a highly illegal weapon for hand to hand combat when boarding an enemy ship. Because chemical weapons are banned by interstellar law, you can be severely fined for getting caught in possession of nerve gas canisters. But, they do clear out an enemy ship quicker than just about anything else..." + + +outfit "Local Map" + category "Special" + cost 1000 + thumbnail "outfit/map" + "map" 12 + description "This data chip contains complete information on the twelve star systems closest to this one: planets, ports, governments, trade prices, available services, etc. You can get all the same information just by exploring those systems yourself, but having a map can save you from making wrong turns if you are trying to travel through new territory to reach a certain system quickly." + + +outfit "Pilot's License" + category "Special" + cost 50000 + thumbnail "outfit/license" + description "Without a pilot's license, you cannot purchase a ship on a Republic planet. And if you buy an unlicensed ship on another planet and then bring it into Republic space, you can be fined until you cough up the money for a license. Needless to say, this policy is not terribly popular with freelance merchant captains." + +outfit "Navy License" + category "Special" + thumbnail "outfit/navy license" + description "It is unusual, but not unheard of, for private citizens to be given the right to purchase Navy ships for their own private use. Recently, certain rich worlds have also begun petitioning Parliament for special permission to purchase Navy warships for their private security forces." + +outfit "Navy Cruiser License" + category "Special" + thumbnail "outfit/navy cruiser license" + description "It is a very rare privilege to be permitted to purchase a Navy capital ship for private use - not just because of a Cruiser's firepower, but because it is a potent symbol of the Republic's strength." + +outfit "Navy Carrier License" + category "Special" + thumbnail "outfit/navy carrier license" + description "Only a handful of people in the past century have been given permission to purchase a Navy Carrier, even a decommissioned one, for private use." + +outfit "Militia License" + category "Special" + thumbnail "outfit/militia license" + description "Officially joined the Free Worlds. Received permission to purchase their Militia-only ships." + +outfit "City-Ship License" + category "Special" + thumbnail "outfit/city-ship license" + description "You look closely at the silhouette of the ship on the license, but you can't make out what model of ship it is. Perhaps it is an older city-ship, one of the first that carried humanity to greatness among the stars." diff -Nru "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/human/paradise world jobs.txt" "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/human/paradise world jobs.txt" --- "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/human/paradise world jobs.txt" 1970-01-01 00:00:00.000000000 +0000 +++ "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/human/paradise world jobs.txt" 2020-05-01 19:02:38.000000000 +0000 @@ -0,0 +1,515 @@ +# Copyright (c) 2014 by Michael Zahniser and Nate Graham +# +# Endless Sky is free software: you can redistribute it and/or modify it under the +# terms of the GNU General Public License as published by the Free Software +# Foundation, either version 3 of the License, or (at your option) any later version. +# +# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY +# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A +# PARTICULAR PURPOSE. See the GNU General Public License for more details. + + +mission "Paradise Job: Care Package" + name "Care package to " + job + repeat + deadline + description "An anxious mother will pay you to deliver a care package of to her child studying on by ." + cargo "Food" 1 + to offer + random < 10 + source + attributes "paradise" + destination + distance 2 5 + government "Republic" "Free Worlds" "Syndicate" "Neutral" + attributes "paradise" "research" "rich" + on visit + dialog phrase "generic cargo on visit" + on complete + payment + payment 5000 + dialog "Still wondering why one university student would possibly need such a large quantity of , you deliver the interstellar care package and collect your payment of ." + + +mission "Paradise Job: Birthday Supplies" + name "Birthday supplies to " + job + repeat + deadline + description "An elderly couple wishes to contribute for their grandchild's birthday bash on by . Payment is ." + cargo "Luxury Goods" 1 3 + to offer + random < 10 + source + attributes "paradise" + destination + distance 2 10 + government "Republic" "Free Worlds" "Syndicate" "Neutral" + attributes "paradise" "rich" "core" "near earth" + on visit + dialog phrase "generic cargo on visit" + on complete + payment + payment 5000 + dialog "You deliver the cargo to the garden of an imposing mansion in the countryside, wherein some pouty young sprout is throwing a very conspicuous fit at the center of a swarm of guests. The parents sheepishly hand you your payment of ." + + +mission "Paradise Job: Art Delivery" + name "Art delivery to " + job + repeat + deadline + description "Deliver for an upcoming art exhibition on by . Payment is ." + cargo "Luxury Goods" 3 8 + to offer + random < 10 + source + government "Republic" "Free Worlds" "Syndicate" "Neutral" + attributes "rich" + destination + distance 2 5 + attributes "paradise" + on visit + dialog phrase "generic cargo on visit" + on complete + payment + payment 5000 + dialog "Your ship is directed to the rear loading dock of a palatial complex where your cargo of is unloaded. You collect your payment of ." + + +mission "Paradise Job: Newlyweds" + name "Newlyweds to " + job + repeat + deadline + description "This pair of newlyweds seeks passage to reach their honeymoon on by , along with of their wedding gifts. They will pay you to take them there." + passengers 2 + cargo "wedding gifts" 2 4 + to offer + random < 10 + on offer + require "Luxury Accommodations" + source + attributes "paradise" + destination + distance 2 15 + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Quarg" + attributes "paradise" "rich" "core" "near earth" + on visit + dialog phrase "generic passenger on visit" + on complete + payment 10000 250 + dialog "You bid the two lovebirds goodbye on and collect your payment of ." + + +mission "Paradise Job: Theater Props" + name "Theater props to " + job + repeat + deadline + description "A theater troupe on needs a delivery of of special to use as props in an upcoming performance on . Payment is ." + cargo "Luxury Goods" 9 15 + to offer + random < 10 + source + government "Republic" "Free Worlds" "Syndicate" "Neutral" + attributes "rich" "urban" + destination + distance 2 8 + attributes "paradise" + on visit + dialog phrase "generic cargo on visit" + on complete + payment + payment 8000 + dialog "Your ship is directed to the rear loading dock of a sprawling entertainment complex where your cargo of is unloaded. You collect your payment of ." + + +mission "Paradise Job: Fine Food" + name "Fine food to " + job + repeat + deadline + description "A highly-rated restaurant on seeks to acquire of fine by . Payment is ." + cargo "Food" 9 25 + to offer + random < 10 + source + government "Republic" "Free Worlds" "Syndicate" "Neutral" + attributes "farming" "fishing" + destination + distance 2 10 + attributes "paradise" + on visit + dialog phrase "generic cargo on visit" + on complete + payment + payment 8000 + dialog "Your ship is directed to the rear loading dock of a very impressive eatery. White-gloved waiters gingerly unload the cargo of and relay your payment of ." + + +mission "Transport partiers [1]" + name "Party-goers to " + job + repeat + description "This group of university students is willing to pay to have a huge party on , along with of their completely legal pharmaceuticals." + passengers 7 12 + cargo "pharmaceuticals" 2 4 + illegal 1000 `It turns out that the "completely legal pharmaceuticals" in your hold are not so completely legal after all. The officers who confiscate the goods spend a long time talking with one of the students, whom you suspect to be politically connected. You're not surprised by the small size of the fine you receive as well as the fact that nobody was arrested.` + stealth + to offer + random < 10 + on offer + require "Luxury Accommodations" + source + attributes "paradise" + destination + distance 4 12 + attributes "tourism" + on visit + dialog phrase "generic passenger on visit" + on complete + payment 10000 200 + dialog "You're not sorry to say goodbye to the rowdy and uncouth troublemakers you've been transporting. Their parents send you your payment of with not a word of acknowledgement." + + +mission "Transport partiers [2]" + name "Party-goers to " + job + repeat + description "This group of university students is willing to pay to have a huge party on , along with of their snacks and school supplies." + passengers 7 12 + cargo "snacks and school supplies" 2 4 + to offer + random < 10 + on offer + require "Luxury Accommodations" + source + attributes "paradise" + destination + distance 4 12 + attributes "tourism" + on visit + dialog phrase "generic passenger on visit" + on complete + payment 5000 190 + dialog "You bid goodbye to the students, who behaved surprisingly well during the journey - yielding many fascinating conversations on subjects as diverse as philosophy, microfluidics, and intergalactic economics. Their proud parents send you your payment of ." + +mission "Paradise Job: Food Donations" + name "Food donations to " + job + repeat + description "The fine citizens of seek a compassionate captain for a mission of mercy to donate to the undernourished souls of . Payment is ." + cargo "Food" 7 2 .1 + to offer + random < 10 + source + attributes "paradise" + destination + distance 2 16 + attributes "rim" "south" "dirt belt" "frontier" "military" + on visit + dialog phrase "generic cargo on visit" + on complete + payment 1000 90 + dialog "You collect your payment of , but not before noticing the general robustness and ample bellies of the dockworkers unloading the donation of ." + + +mission "Paradise Job: Clothing Donations" + name "Clothing donations to " + job + repeat + description "The fine citizens of seek a compassionate captain for a mission of mercy to donate to the under-dressed and fashion-deprived souls of . Payment is ." + cargo "Clothing" 7 2 .1 + to offer + random < 10 + source + attributes "paradise" + destination + distance 2 16 + attributes "rim" "south" "dirt belt" "frontier" "military" + on visit + dialog phrase "generic cargo on visit" + on complete + payment 1000 100 + dialog "You collect your payment of , but not before noticing the fine quality of the clothes worn by the dockworkers unloading the donation of ." + + +mission "Paradise Job: Medical Aid" + name "Medical aid to " + job + repeat + description "The fine citizens of seek a compassionate captain for a mission of mercy to donate to the suffering souls of . Payment is ." + cargo "Medical" 7 2 .1 + to offer + random < 10 + source + attributes "paradise" + destination + distance 2 16 + attributes "rim" "south" "dirt belt" "frontier" "military" + on visit + dialog phrase "generic cargo on visit" + on complete + payment 1000 100 + dialog "You collect your payment of , but not before noticing the general health and vigor of the dockworkers unloading the donation of ." + + +mission "Paradise Job: Charity" + name "Charity goods to " + job + repeat + description "The fine citizens of seek a compassionate captain for a mission of mercy to donate to the naive and culturally-underexposed souls of . Payment is ." + cargo "Luxury Goods" 7 2 .1 + to offer + random < 10 + source + attributes "paradise" + destination + distance 2 16 + attributes "rim" "south" "dirt belt" "frontier" "military" + on visit + dialog phrase "generic cargo on visit" + on complete + payment 1000 100 + dialog "You collect your payment of , but not before noticing the quality of the clothes, jewelry, and personal electronics carried by the dockworkers unloading the donation of ." + + +mission "Paradise Job: Party Goods" + name "Party goods to " + job + repeat + deadline + description "Planetside supplies of are running low in the wake of an important gala. Pick up of it on and return to by . Payment is ." + cargo "Luxury Goods" 10 2 .1 + to offer + random < 10 + source + attributes "paradise" + stopover + distance 5 9 + government "Republic" "Free Worlds" "Syndicate" "Neutral" + attributes "paradise" "rich" + on stopover + dialog "You oversee the loading as dockworkers carry box after box of onto your ship. Must be some party." + on visit + dialog "You've returned to , but forgot to pick up the on first! Better head there before it's too late." + on complete + payment + payment 10000 135 + dialog "Your ship is directed to land on a makeshift tarmac near a sprawling greenfield where novelty castles are being constructed. Sharply-dressed stewards unload the and you collect your payment of ." + + +mission "Paradise Job: Estate Assets" + name "Estate assets to " + job + repeat + description "Trustees are seeking starship captains willing to deliver individual portions of a recently deceased upstanding citizen's estate - - to the upcoming estate sale on . Payment is ." + cargo "Luxury Goods" 18 2 .15 + to offer + random < 10 + source + attributes "paradise" + destination + distance 3 12 + attributes "rich" + on visit + dialog phrase "generic cargo on visit" + on complete + payment + payment 10000 + dialog "As you watch the dockworkers unload crate after crate, you can't help but wonder what would drive someone to collect such a huge quantity of . You collect your payment of ." + + +mission "Paradise Jobs: Contract Laborers" + name "Contract laborers to " + job + repeat + description "Return to after picking up contract laborers located on who are eager to experience the luxury of the paradise worlds. Payment is ." + passengers 13 30 + to offer + random < 10 + source + attributes "paradise" + stopover + distance 7 15 + government "Republic" "Free Worlds" "Syndicate" "Neutral" + attributes "mining" "fishing" "textiles" "factory" "farming" "oil" + on stopover + dialog "The shabbily-dressed young men and women in the group don't look nearly as happy to be boarding your ship as you expected, given the new opportunity that awaits them. They shuffle wearily up the ramp for the return trip to ." + on visit + dialog phrase "generic missing stopover or passengers" + on complete + payment 10000 50 + dialog "The bedraggled contract laborers kept to themselves and didn't say a word to you throughout the entire trip. The scruffy foreman who receives you on seems pleased, however. He hands you your payment of ." + + +mission "Paradise Job: Waste Disposal" + name "Waste disposal on " + job + repeat + description "Urgent waste disposal is needed. Transport to to keep property values from falling. Payment is ." + cargo "Garbage" 30 2 .03 + to offer + random < 10 + source + attributes "paradise" + destination + distance 2 20 + attributes "dirt belt" + on visit + dialog phrase "generic cargo on visit" + on complete + payment + dialog "You drop off the exceptionally foul shipment of on , already looking forward to the chemical bath your cargo hold is going to receive. You collect your payment of and hope that somebody around here knows what to do with the unpleasant mess you dropped off." + + +mission "Transport high-class tourists" + description "Bring outrageously wealthy tourists on a fabulous journey to the wild and exotic world of . Payment is ." + job + repeat + passengers 8 22 + to offer + random < 10 + on offer + require "Luxury Accommodations" + source + attributes "paradise" + destination + attributes "religious" "quarg" "pirate" "volcanic" "frontier" + distance 8 20 + on visit + dialog phrase "generic passenger on visit" + on complete + dialog "Your passengers begin to wander off, some of them sporting puzzled looks as the memories of glossy photos in the brochures give way to reality. You collect your payment of ." + payment 25000 250 + + +mission "Pleasure cruise security" + description "Escort the on a pleasure cruise to the wild and exotic planet of along with of their , then return to , where you will be paid ." + job + repeat + cargo "Luxury Goods" 20 35 + to offer + random < 10 + "combat rating" > 10 + source + attributes "paradise" "rich" + stopover + attributes "tourism" "religious" "quarg" "pirate" "volcanic" "frontier" "moon" "fishing" + distance 6 15 + destination + attributes "paradise" + distance 1 6 + npc accompany save + government "Merchant" + personality escort timid + fleet + names "civilian" + variant + "Star Queen" + on stopover + dialog "The passengers of the wander off, bedecked in the most conspicuous tourist attire they seem to have been able to find, and begin oohing and aahing at the exoticism of this faraway world. Hopefully none of them gets robbed. You prepare for the return journey to ." + on visit + dialog "You have reached , but you can't complete this mission until the has visited with you and then joined you here." + on complete + dialog "You bid goodbye to the captain of the and accept your payment of ." + payment + payment 50000 + + +mission "Paradise Job: Parolees" + name "Parolees to " + job + repeat + description `These non-violent repeat offenders have accepted longer community service sentences that better use their skills in return for serving their time on the paradise world of . Transport them to their new home to carry out their service. The payment is .` + passengers 20 4 .1 + to offer + random < 15 + "passenger space" > 50 + on offer + require "Brig" + source + attributes "mining" "fishing" "textiles" "factory" "farming" "oil" + destination + distance 2 18 + attributes "paradise" + on visit + dialog phrase "generic passenger on visit" + on complete + payment + payment 10000 + dialog "The passengers shuffle unhappily out of the ship under the watchful eye of a local security force as they prepare to repay their debts to society. A clerk on checks their condition as they're led off. He seems mostly pleased and hands you your payment of ." + + +mission "Paradise Job: Debtors" + name "Debtors to " + job + repeat + description `These poor souls have bankrupted themselves attempting to live beyond their means. Due to media scrutiny on the issue, the local government will pay you to transport them to where they can "make something useful of themselves."` + passengers 20 4 .1 + to offer + random < 15 + "passenger space" > 50 + on offer + require "Brig" + source + attributes "paradise" + destination + distance 2 30 + attributes "mining" "fishing" "forest" "textiles" "factory" "farming" "oil" "frontier" "dirt belt" "south" "rim" + on visit + dialog phrase "generic passenger on visit" + on complete + payment + payment 10000 + dialog "The passengers shuffle unhappily out of the ship under the watchful eye of immigration officials. A grinning job service provider is on hand to pay you the you are owed." + + +mission "Paradise Job: Retirees" + name "Wealthy retirees to " + job + repeat + description "This coterie of wealthy retirees is willing to pay to be transported in style to , along with of their most treasured possessions." + passengers 7 12 .6 + cargo "treasured possessions" 7 12 .2 + to offer + random < 10 + "passenger space" > 30 + "cargo space" > 120 + on offer + require "Luxury Accommodations" + source + attributes "frontier" "dirt belt" "south" "farming" "mining" "rim" "forest" "urban" + destination + distance 3 16 + attributes "paradise" + on visit + dialog phrase "generic passenger on visit" + on complete + payment 10000 200 + dialog "You bid goodbye to the retirees, who were somewhat prone to spilling drinks or irritating you whilst attempting to do work. They were otherwise extremely polite and full of highly amusing, though often morally questionable, anecdotes. Once the last of their belongings have been safely unloaded your accounts receive the payment of from their travel broker." + + +mission "Paradise Job: Wilderness Retreat" + name "Wilderness Retreat to " + job + repeat + description `Bring pseudo-celebrities and wealthy tourists to the wild and untamed world of for a "Wilderness Retreat." Payment is .` + passengers 10 4 .1 + to offer + random < 10 + "passenger space" > 30 + on offer + require "Luxury Accommodations" + source + attributes "urban" "near earth" "core" "paradise" + destination + distance 6 20 + attributes "frontier" "rim" "forest" "fishing" + on visit + dialog phrase "generic passenger on visit" + on complete + payment 25000 250 + dialog `Your passengers are met by an overly enthusiastic greeting service of comically overdressed "wilderness guides." You can't help but think these people are either about to end up on a popular reality show, or be safely fleeced of their money, but they're not the sort of characters who engender much sympathy for such fates. One of the greeters quietly transfers to you your payment of .` diff -Nru "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/human/pirate jobs.txt" "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/human/pirate jobs.txt" --- "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/human/pirate jobs.txt" 1970-01-01 00:00:00.000000000 +0000 +++ "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/human/pirate jobs.txt" 2020-05-01 19:02:38.000000000 +0000 @@ -0,0 +1,3148 @@ +# Copyright (c) 2014 by Michael Zahniser +# +# Endless Sky is free software: you can redistribute it and/or modify it under the +# terms of the GNU General Public License as published by the Free Software +# Foundation, either version 3 of the License, or (at your option) any later version. +# +# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY +# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A +# PARTICULAR PURPOSE. See the GNU General Public License for more details. + +mission "Cargo Smuggling [0]" + name "Smuggling to " + job + repeat + description "Smuggle to . If law enforcement catches you, you will be fined 20,000 credits. A contact at the location will retrieve the cargo. Payment is ." + cargo "Illegal Cargo" 5 2 .1 + illegal 20000 + to offer + or + "reputation: Pirate" > -100 + "combat rating" > 150 + source + government "Pirate" + destination + distance 3 6 + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Pirate" + on visit + dialog phrase "generic cargo on visit" + on complete + payment 4000 200 + dialog "You find the contact at the edge of the spaceport. Your cargo of is removed from your ship and you collect your payment of ." + +mission "Cargo Smuggling [1]" + name "Smuggling to " + job + repeat + description "Smuggle to . If law enforcement catches you, you will be fined 25,000 credits. A contact at the location will retrieve the cargo. Payment is ." + cargo "Illegal Cargo" 5 2 .1 + illegal 25000 + to offer + random < 90 + or + "reputation: Pirate" > -100 + "combat rating" > 150 + source + government "Pirate" + destination + distance 3 8 + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Pirate" + on visit + dialog phrase "generic cargo on visit" + on complete + payment 4000 200 + dialog "You find the contact at the edge of the spaceport. Your cargo of is removed from your ship and you collect your payment of ." + +mission "Cargo Smuggling [2]" + name "Smuggling to " + job + repeat + description "Smuggle to . If law enforcement catches you, you will be fined 32,000 credits. A contact at the location will retrieve the cargo. Payment is ." + cargo "Illegal Cargo" 5 2 .1 + illegal 32000 + to offer + random < 70 + or + "reputation: Pirate" > -100 + "combat rating" > 150 + source + government "Pirate" + destination + distance 4 10 + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Pirate" + on visit + dialog phrase "generic cargo on visit" + on complete + payment 5000 200 + dialog "You find the contact at the edge of the spaceport. Your cargo of is removed from your ship and you collect your payment of ." + +mission "Cargo Smuggling [3]" + name "Smuggling to " + job + repeat + description "Smuggle to . If law enforcement catches you, you will be fined 40,000 credits. A contact at the location will retrieve the cargo. Payment is ." + cargo "Illegal Cargo" 5 2 .1 + illegal 40000 + to offer + random < 60 + or + "reputation: Pirate" > -100 + "combat rating" > 150 + source + government "Pirate" + destination + distance 5 12 + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Pirate" + on visit + dialog phrase "generic cargo on visit" + on complete + payment 6000 200 + dialog "You find the contact at the edge of the spaceport. Your cargo of is removed from your ship and you collect your payment of ." + + + +mission "Drug Running [0]" + name "Drug run to " + job + repeat + description "Run to . If law enforcement catches you, you will be fined 37,000 credits. A contact at the location will retrieve the cargo. Payment is ." + cargo "Illegal Substances" 5 2 .1 + illegal 37000 + to offer + random < 80 + or + "reputation: Pirate" > -50 + "combat rating" > 400 + source + government "Pirate" + destination + distance 3 10 + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Pirate" + on visit + dialog phrase "generic cargo on visit" + on complete + payment 5000 250 + dialog "You find the contact at the edge of the spaceport. Your cargo of is removed from your ship and you collect your payment of ." + +mission "Drug Running [1]" + name "Drug run to " + job + repeat + description "Run to . If law enforcement catches you, you will be fined 46,000 credits. A contact at the location will retrieve the cargo. Payment is ." + cargo "Illegal Substances" 5 2 .1 + illegal 46000 + to offer + random < 70 + or + "reputation: Pirate" > -50 + "combat rating" > 400 + source + government "Pirate" + destination + distance 4 12 + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Pirate" + on visit + dialog phrase "generic cargo on visit" + on complete + payment 5000 250 + dialog "You find the contact at the edge of the spaceport. Your cargo of is removed from your ship and you collect your payment of ." + +mission "Drug Running [2]" + name "Drug run to " + job + repeat + description "Run to . If law enforcement catches you, you will be fined 55,000 credits. A contact at the location will retrieve the cargo. Payment is ." + cargo "Illegal Substances" 5 2 .1 + illegal 55000 + to offer + random < 60 + or + "reputation: Pirate" > -50 + "combat rating" > 400 + source + government "Pirate" + destination + distance 5 14 + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Pirate" + on visit + dialog phrase "generic cargo on visit" + on complete + payment 7000 250 + dialog "You find the contact at the edge of the spaceport. Your cargo of is removed from your ship and you collect your payment of ." + +mission "Drug Running [3]" + name "Drug run to " + job + repeat + description "Run to . If law enforcement catches you, you will be fined 65,000 credits. A contact at the location will retrieve the cargo. Payment is ." + cargo "Illegal Substances" 5 2 .1 + illegal 65000 + to offer + random < 50 + or + "reputation: Pirate" > -50 + "combat rating" > 400 + source + government "Pirate" + destination + distance 6 16 + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Pirate" + on visit + dialog phrase "generic cargo on visit" + on complete + payment 9000 250 + dialog "You find the contact at the edge of the spaceport. Your cargo of is removed from your ship and you collect your payment of ." + + + +mission "Bulk Cargo Smuggling [0]" + name "Bulk smuggling to " + job + repeat + description "Smuggle to . If law enforcement catches you, you will be fined 47,000 credits. A contact at the location will retrieve the cargo. Payment is ." + cargo "Illegal Cargo" 25 2 .1 + illegal 47000 + to offer + random < 70 + or + "reputation: Pirate" > -50 + "combat rating" > 400 + source + government "Pirate" + destination + distance 3 8 + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Pirate" + on visit + dialog phrase "generic cargo on visit" + on complete + payment 7000 200 + dialog "You find the contact at the edge of the spaceport. Your cargo of is removed from your ship and you collect your payment of ." + +mission "Bulk Cargo Smuggling [1]" + name "Bulk smuggling to " + job + repeat + description "Smuggle to . If law enforcement catches you, you will be fined 65,000 credits. A contact at the location will retrieve the cargo. Payment is ." + cargo "Illegal Cargo" 25 2 .1 + illegal 65000 + to offer + random < 60 + or + "reputation: Pirate" > -50 + "combat rating" > 400 + source + government "Pirate" + destination + distance 3 12 + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Pirate" + on visit + dialog phrase "generic cargo on visit" + on complete + payment 10000 200 + dialog "You find the contact at the edge of the spaceport. Your cargo of is removed from your ship and you collect your payment of ." + +mission "Bulk Cargo Smuggling [2]" + name "Bulk smuggling to " + job + repeat + description "Smuggle to . If law enforcement catches you, you will be fined 86,000 credits. A contact at the location will retrieve the cargo. Payment is ." + cargo "Illegal Cargo" 25 2 .1 + illegal 86000 + to offer + random < 40 + or + "reputation: Pirate" > -50 + "combat rating" > 400 + source + government "Pirate" + destination + distance 4 16 + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Pirate" + on visit + dialog phrase "generic cargo on visit" + on complete + payment 15000 200 + dialog "You find the contact at the edge of the spaceport. Your cargo of is removed from your ship and you collect your payment of ." + + + +mission "Bulk Drug Running [0]" + name "Bulk drug run to " + job + repeat + description "Run to . If law enforcement catches you, you will be fined 86,000 credits. A contact at the location will retrieve the cargo. Payment is ." + cargo "Illegal Substances" 25 2 .1 + illegal 86000 + to offer + random < 50 + or + "reputation: Pirate" > -25 + "combat rating" > 1100 + source + government "Pirate" + destination + distance 4 12 + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Pirate" + on visit + dialog phrase "generic cargo on visit" + on complete + payment 10000 250 + dialog "You find the contact at the edge of the spaceport. Your cargo of is removed from your ship and you collect your payment of ." + +mission "Bulk Drug Running [1]" + name "Bulk drug run to " + job + repeat + description "Run to . If law enforcement catches you, you will be fined 100,000 credits. A contact at the location will retrieve the cargo. Payment is ." + cargo "Illegal Substances" 25 2 .1 + illegal 100000 + to offer + random < 40 + or + "reputation: Pirate" > -25 + "combat rating" > 1100 + source + government "Pirate" + destination + distance 5 14 + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Pirate" + on visit + dialog phrase "generic cargo on visit" + on complete + payment 15000 250 + dialog "You find the contact at the edge of the spaceport. Your cargo of is removed from your ship and you collect your payment of ." + +mission "Bulk Drug Running [2]" + name "Bulk drug run to " + job + repeat + description "Run to . If law enforcement catches you, you will be fined 120,000 credits. A contact at the location will retrieve the cargo. Payment is ." + cargo "Illegal Substances" 25 2 .1 + illegal 120000 + to offer + random < 30 + or + "reputation: Pirate" > -25 + "combat rating" > 1100 + source + government "Pirate" + destination + distance 6 16 + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Pirate" + on visit + dialog phrase "generic cargo on visit" + on complete + payment 20000 250 + dialog "You find the contact at the edge of the spaceport. Your cargo of is removed from your ship and you collect your payment of ." + + + +mission "Stealth Cargo Smuggling (North) [0]" + name "Highly illegal cargo to " + job + repeat + infiltrating + description "Run to . Being scanned will result in a 130,000 credit fine and the cargo will be seized. You will need to land away from the spaceport or else you may get caught. Payment is ." + cargo "Highly Illegal Cargo" 5 2 .1 + illegal 130000 `After being given a very hefty fine, the illegal cargo is confiscated from your hold. The pirates won't be happy to hear about this.` + stealth + to offer + random < 40 + "reputation: Pirate" > -10 + "combat rating" > 1100 + source + government "Pirate" + attributes "north pirate" + destination + distance 3 12 + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Pirate" + npc + government Republic + personality heroic waiting + system + distance 3 + fleet + names "republic small" + variant + "Gunboat" + npc + government Republic + personality heroic waiting + system destination + fleet + names "republic small" + variant + "Gunboat" + npc + government Republic + personality heroic staying + system destination + fleet + names "republic small" + variant + "Gunboat" + on fail + "reputation: Republic" -= 5 + "reputation: Navy (Oathkeeper)" -= 5 + on visit + dialog phrase "generic cargo on visit" + on complete + payment 50000 300 + "reputation: Pirate" += 5 + dialog "You find the contact outside of the main city. Your cargo of is removed from your ship and you collect your payment of ." + +mission "Stealth Cargo Smuggling (North) [1]" + name "Highly illegal cargo to " + job + repeat + infiltrating + description "Run to . Being scanned will result in a 175,000 credit fine and the cargo will be seized. You will need to land away from the spaceport or else you may get caught. Payment is ." + cargo "Highly Illegal Cargo" 5 2 .1 + illegal 175000 `After being given a very hefty fine, the illegal cargo is confiscated from your hold. The pirates won't be happy to hear about this.` + stealth + to offer + random < 20 + "reputation: Pirate" > -10 + "combat rating" > 1100 + source + government "Pirate" + attributes "north pirate" + destination + distance 4 14 + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Pirate" + npc + government Republic + personality heroic waiting + system + distance 3 5 + fleet + names "republic small" + variant + "Gunboat" + npc + government Republic + personality heroic waiting + system + distance 2 4 + fleet + names "republic small" + variant + "Gunboat" + npc + government Republic + personality heroic waiting + system + distance 3 + fleet + names "republic small" + variant + "Gunboat" + npc + government Republic + personality heroic waiting + system destination + fleet + names "republic small" + variant + "Gunboat" + npc + government Republic + personality heroic waiting entering + system destination + fleet + names "republic small" + variant + "Gunboat" + npc + system destination + personality heroic staying + government Republic + fleet "Navy Surveillance" + on fail + "reputation: Republic" -= 5 + "reputation: Navy (Oathkeeper)" -= 5 + on visit + dialog phrase "generic cargo on visit" + on complete + payment 75000 300 + "reputation: Pirate" += 5 + dialog "You find the contact outside of the main city. Your cargo of is removed from your ship and you collect your payment of ." + +mission "Stealth Cargo Smuggling (Core) [0]" + name "Highly illegal cargo to " + job + repeat + infiltrating + description "Run to . Being scanned will result in a 130,000 credit fine and the cargo will be seized. You will need to land away from the spaceport or else you may get caught. Payment is ." + cargo "Highly Illegal Cargo" 5 2 .1 + illegal 130000 `After being given a very hefty fine, the illegal cargo is confiscated from your hold. The pirates won't be happy to hear about this.` + stealth + to offer + random < 40 + "reputation: Pirate" > -10 + "combat rating" > 1100 + source + government "Pirate" + attributes "core pirate" + destination + distance 3 12 + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Pirate" + npc + government Syndicate + personality heroic waiting + system + distance 3 + fleet + names "syndicate small" + variant + "Quicksilver (Scanner)" + npc + government Syndicate + personality heroic waiting + system destination + fleet + names "syndicate small" + variant + "Quicksilver (Scanner)" + npc + government Syndicate + personality heroic staying + system destination + fleet + names "syndicate small" + variant + "Quicksilver (Scanner)" + on fail + "reputation: Syndicate" -= 5 + on visit + dialog phrase "generic cargo on visit" + on complete + payment 50000 300 + "reputation: Pirate" += 5 + dialog "You find the contact outside of the main city. Your cargo of is removed from your ship and you collect your payment of ." + +mission "Stealth Cargo Smuggling (Core) [1]" + name "Highly illegal cargo to " + job + repeat + infiltrating + description "Run to . Being scanned will result in a 175,000 credit fine and the cargo will be seized. You will need to land away from the spaceport or else you may get caught. Payment is ." + cargo "Highly Illegal Cargo" 5 2 .1 + illegal 175000 `After being given a very hefty fine, the illegal cargo is confiscated from your hold. The pirates won't be happy to hear about this.` + stealth + to offer + random < 20 + "reputation: Pirate" > -10 + "combat rating" > 1100 + source + government "Pirate" + attributes "core pirate" + destination + distance 4 14 + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Pirate" + npc + government Syndicate + personality heroic waiting + system + distance 3 5 + fleet + names "syndicate small" + variant + "Quicksilver (Scanner)" + npc + government Syndicate + personality heroic waiting + system + distance 2 4 + fleet + names "syndicate small" + variant + "Quicksilver (Scanner)" + npc + government Syndicate + personality heroic waiting + system + distance 3 + fleet + names "syndicate small" + variant + "Quicksilver (Scanner)" + npc + government Syndicate + personality heroic waiting + system destination + fleet + names "syndicate small" + variant + "Quicksilver (Scanner)" + npc + government Syndicate + personality heroic waiting entering + system destination + fleet + names "syndicate small" + variant + "Quicksilver (Scanner)" + npc + government Syndicate + personality heroic staying + system destination + fleet + names "syndicate small" + variant + "Quicksilver (Scanner)" 2 + on fail + "reputation: Syndicate" -= 5 + on visit + dialog phrase "generic cargo on visit" + on complete + payment 75000 300 + "reputation: Pirate" += 5 + dialog "You find the contact outside of the main city. Your cargo of is removed from your ship and you collect your payment of ." + +mission "Stealth Cargo Smuggling (South) [0]" + name "Highly illegal cargo to " + job + repeat + infiltrating + description "Run to . Being scanned will result in a 130,000 credit fine and the cargo will be seized. You will need to land away from the spaceport or else you may get caught. Payment is ." + cargo "Highly Illegal Cargo" 5 2 .1 + illegal 130000 `After being given a very hefty fine, the illegal cargo is confiscated from your hold. The pirates won't be happy to hear about this.` + stealth + to offer + random < 40 + "reputation: Pirate" > -10 + "combat rating" > 1100 + source + government "Pirate" + attributes "south pirate" + destination + distance 3 12 + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Pirate" + npc + government Militia + personality heroic waiting + system + distance 3 + fleet + names "militia" + variant + "Bastion (Scanner)" + npc + government Militia + personality heroic waiting + system destination + fleet + names "militia" + variant + "Bastion (Scanner)" + npc + government Militia + personality heroic staying + system destination + fleet + names "militia" + variant + "Bastion (Scanner)" + on fail + "reputation: Free Worlds" -= 5 + "reputation: Militia" -= 5 + on visit + dialog phrase "generic cargo on visit" + on complete + payment 50000 300 + "reputation: Pirate" += 5 + dialog "You find the contact outside of the main city. Your cargo of is removed from your ship and you collect your payment of ." + +mission "Stealth Cargo Smuggling (South) [1]" + name "Highly illegal cargo to " + job + repeat + infiltrating + description "Run to . Being scanned will result in a 175,000 credit fine and the cargo will be seized. You will need to land away from the spaceport or else you may get caught. Payment is ." + cargo "Highly Illegal Cargo" 5 2 .1 + illegal 175000 `After being given a very hefty fine, the illegal cargo is confiscated from your hold. The pirates won't be happy to hear about this.` + stealth + to offer + random < 20 + "reputation: Pirate" > -10 + "combat rating" > 1100 + source + government "Pirate" + attributes "south pirate" + destination + distance 4 14 + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Pirate" + npc + government Militia + personality heroic waiting + system + distance 3 5 + fleet + names "militia" + variant + "Bastion (Scanner)" + npc + government Militia + personality heroic waiting + system + distance 2 4 + fleet + names "militia" + variant + "Bastion (Scanner)" + npc + government Militia + personality heroic waiting + system + distance 3 + fleet + names "militia" + variant + "Bastion (Scanner)" + npc + government Militia + personality heroic waiting + system destination + fleet + names "militia" + variant + "Bastion (Scanner)" + npc + government Militia + personality heroic waiting entering + system destination + fleet + names "militia" + variant + "Bastion (Scanner)" + npc + government Militia + personality heroic staying + system destination + fleet + names "militia" + variant + "Bastion (Scanner)" 2 + on fail + "reputation: Free Worlds" -= 5 + "reputation: Militia" -= 5 + on visit + dialog phrase "generic cargo on visit" + on complete + payment 75000 300 + "reputation: Pirate" += 5 + dialog "You find the contact outside of the main city. Your cargo of is removed from your ship and you collect your payment of ." + + + +mission "Stealth Drug Running (North) [0]" + name "Highly illegal drugs to " + job + repeat + infiltrating + description "Run to . Being scanned will result in a 175,000 credit fine and the cargo will be seized. You will need to land away from the spaceport or else you may get caught. Payment is ." + cargo "Highly Illegal Substances" 5 2 .1 + illegal 175000 `After being given a very hefty fine, the illegal cargo is confiscated from your hold. The pirates won't be happy to hear about this.` + stealth + to offer + random < 30 + "reputation: Pirate" > 0 + "combat rating" > 1100 + source + government "Pirate" + attributes "north pirate" + destination + distance 3 12 + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Pirate" + npc + government Republic + personality heroic waiting + system + distance 3 + fleet + names "republic small" + variant + "Gunboat" + npc + government Republic + personality heroic waiting + system destination + fleet + names "republic small" + variant + "Gunboat" + npc + government Republic + personality heroic staying + system destination + fleet + names "republic small" + variant + "Gunboat" + on fail + "reputation: Republic" -= 5 + "reputation: Navy (Oathkeeper)" -= 5 + on visit + dialog phrase "generic cargo on visit" + on complete + payment 75000 375 + "reputation: Pirate" += 5 + dialog "You find the contact outside of the main city. Your cargo of is removed from your ship and you collect your payment of ." + +mission "Stealth Drug Running (North) [1]" + name "Highly illegal drugs to " + job + repeat + infiltrating + description "Run to . Being scanned will result in a 250,000 credit fine and the cargo will be seized. You will need to land away from the spaceport or else you may get caught. Payment is ." + cargo "Highly Illegal Substances" 5 2 .1 + illegal 250000 `After being given a very hefty fine, the illegal cargo is confiscated from your hold. The pirates won't be happy to hear about this.` + stealth + to offer + random < 15 + "reputation: Pirate" > 0 + "combat rating" > 1100 + source + government "Pirate" + attributes "north pirate" + destination + distance 4 14 + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Pirate" + npc + government Republic + personality heroic waiting + system + distance 3 5 + fleet + names "republic small" + variant + "Gunboat" + npc + government Republic + personality heroic waiting + system + distance 2 4 + fleet + names "republic small" + variant + "Gunboat" + npc + government Republic + personality heroic waiting + system + distance 3 + fleet + names "republic small" + variant + "Gunboat" + npc + government Republic + personality heroic waiting + system destination + fleet + names "republic small" + variant + "Gunboat" + npc + government Republic + personality heroic waiting entering + system destination + fleet + names "republic small" + variant + "Gunboat" + npc + government Republic + personality heroic staying + system destination + fleet "Navy Surveillance" + on fail + "reputation: Republic" -= 5 + "reputation: Navy (Oathkeeper)" -= 5 + on visit + dialog phrase "generic cargo on visit" + on complete + payment 100000 375 + "reputation: Pirate" += 5 + dialog "You find the contact outside of the main city. Your cargo of is removed from your ship and you collect your payment of ." + +mission "Stealth Drug Running (Core) [0]" + name "Highly illegal drugs to " + job + repeat + infiltrating + description "Run to . Being scanned will result in a 175,000 credit fine and the cargo will be seized. You will need to land away from the spaceport or else you may get caught. Payment is ." + cargo "Highly Illegal Substances" 5 2 .1 + illegal 175000 `After being given a very hefty fine, the illegal cargo is confiscated from your hold. The pirates won't be happy to hear about this.` + stealth + to offer + random < 30 + "reputation: Pirate" > 0 + "combat rating" > 1100 + source + government "Pirate" + attributes "core pirate" + destination + distance 3 12 + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Pirate" + npc + government Syndicate + personality heroic waiting + system + distance 3 + fleet + names "syndicate small" + variant + "Quicksilver (Scanner)" + npc + government Syndicate + personality heroic waiting + system destination + fleet + names "syndicate small" + variant + "Quicksilver (Scanner)" + npc + government Syndicate + personality heroic staying + system destination + fleet + names "syndicate small" + variant + "Quicksilver (Scanner)" + on fail + "reputation: Syndicate" -= 5 + on visit + dialog phrase "generic cargo on visit" + on complete + payment 75000 375 + "reputation: Pirate" += 5 + dialog "You find the contact outside of the main city. Your cargo of is removed from your ship and you collect your payment of ." + +mission "Stealth Drug Running (Core) [1]" + name "Highly illegal drugs to " + job + repeat + infiltrating + description "Run to . Being scanned will result in a 250,000 credit fine and the cargo will be seized. You will need to land away from the spaceport or else you may get caught. Payment is ." + cargo "Highly Illegal Substances" 5 2 .1 + illegal 250000 `After being given a very hefty fine, the illegal cargo is confiscated from your hold. The pirates won't be happy to hear about this.` + stealth + to offer + random < 15 + "reputation: Pirate" > 0 + "combat rating" > 1100 + source + government "Pirate" + attributes "core pirate" + destination + distance 4 14 + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Pirate" + npc + government Syndicate + personality heroic waiting + system + distance 3 5 + fleet + names "syndicate small" + variant + "Quicksilver (Scanner)" + npc + government Syndicate + personality heroic waiting + system + distance 2 4 + fleet + names "syndicate small" + variant + "Quicksilver (Scanner)" + npc + government Syndicate + personality heroic waiting + system + distance 3 + fleet + names "syndicate small" + variant + "Quicksilver (Scanner)" + npc + government Syndicate + personality heroic waiting + system destination + fleet + names "syndicate small" + variant + "Quicksilver (Scanner)" + npc + government Syndicate + personality heroic waiting entering + system destination + fleet + names "syndicate small" + variant + "Quicksilver (Scanner)" + npc + government Syndicate + personality heroic staying + system destination + fleet + names "syndicate small" + variant + "Quicksilver (Scanner)" 2 + on fail + "reputation: Syndicate" -= 5 + on visit + dialog phrase "generic cargo on visit" + on complete + payment 100000 375 + "reputation: Pirate" += 5 + dialog "You find the contact outside of the main city. Your cargo of is removed from your ship and you collect your payment of ." + +mission "Stealth Drug Running (South) [0]" + name "Highly illegal drugs to " + job + repeat + infiltrating + description "Run to . Being scanned will result in a 175,000 credit fine and the cargo will be seized. You will need to land away from the spaceport or else you may get caught. Payment is ." + cargo "Highly Illegal Substances" 5 2 .1 + illegal 175000 `After being given a very hefty fine, the illegal cargo is confiscated from your hold. The pirates won't be happy to hear about this.` + stealth + to offer + random < 30 + "reputation: Pirate" > 0 + "combat rating" > 1100 + source + government "Pirate" + attributes "south pirate" + destination + distance 3 12 + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Pirate" + npc + government Militia + personality heroic waiting + system + distance 3 + fleet + names "militia" + variant + "Bastion (Scanner)" + npc + government Militia + personality heroic waiting + system destination + fleet + names "militia" + variant + "Bastion (Scanner)" + npc + government Militia + personality heroic staying + system destination + fleet + names "militia" + variant + "Bastion (Scanner)" + on fail + "reputation: Free Worlds" -= 5 + "reputation: Militia" -= 5 + on visit + dialog phrase "generic cargo on visit" + on complete + payment 75000 375 + "reputation: Pirate" += 5 + dialog "You find the contact outside of the main city. Your cargo of is removed from your ship and you collect your payment of ." + +mission "Stealth Drug Running (South) [1]" + name "Highly illegal drugs to " + job + repeat + infiltrating + description "Run to . Being scanned will result in a 250,000 credit fine and the cargo will be seized. You will need to land away from the spaceport or else you may get caught. Payment is ." + cargo "Highly Illegal Substances" 5 2 .1 + illegal 250000 `After being given a very hefty fine, the illegal cargo is confiscated from your hold. The pirates won't be happy to hear about this.` + stealth + to offer + random < 15 + "reputation: Pirate" > 0 + "combat rating" > 1100 + source + government "Pirate" + attributes "south pirate" + destination + distance 4 14 + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Pirate" + npc + government Militia + personality heroic waiting + system + distance 3 5 + fleet + names "militia" + variant + "Bastion (Scanner)" + npc + government Militia + personality heroic waiting + system + distance 2 4 + fleet + names "militia" + variant + "Bastion (Scanner)" + npc + government Militia + personality heroic waiting + system + distance 3 + fleet + names "militia" + variant + "Bastion (Scanner)" + npc + government Militia + personality heroic waiting + system destination + fleet + names "militia" + variant + "Bastion (Scanner)" + npc + government Militia + personality heroic waiting entering + system destination + fleet + names "militia" + variant + "Bastion (Scanner)" + npc + government Militia + personality heroic staying + system destination + fleet + names "militia" + variant + "Bastion (Scanner)" 2 + on fail + "reputation: Free Worlds" -= 5 + "reputation: Militia" -= 5 + on visit + dialog phrase "generic cargo on visit" + on complete + payment 100000 375 + "reputation: Pirate" += 5 + dialog "You find the contact outside of the main city. Your cargo of is removed from your ship and you collect your payment of ." + + + +mission "Wanted Passenger [0]" + name "Wanted individual to " + job + repeat + description "This wanted individual wishes to reach without being caught by local law enforcement. They also wish to bring with them . Payment is ." + passengers 1 + cargo "battle trophies" 1 + illegal 50000 `Upon scanning your vessel, law enforcement notice the criminal that you have on board. Entering your ship to detain them, they find the criminal in the corner of one of the rooms of your ship, clutching their battle trophies and screaming "you'll never take them from me!" After a short confrontation, they carry the criminal out and leave you with a small fine.` + stealth + to offer + or + "reputation: Pirate" > -100 + "combat rating" > 400 + source + government "Pirate" + destination + distance 2 10 + government "Republic" "Free Worlds" "Syndicate" "Neutral" + on visit + dialog phrase "generic passenger on visit" + on complete + payment 30000 300 + dialog "Your insists that you land on the edge of the spaceport to avoid being seen. After you land, they pay you before quickly grabbing their things and leaving your ship." + +mission "Wanted Passengers [1]" + name "Wanted individuals to " + job + repeat + description "These wanted individuals wish to reach without being caught by local law enforcement. They also wish to bring with them . Payment is ." + passengers 2 10 .9 + cargo "credit chips" 1 + illegal 75000 `Upon scanning your vessel, law enforcement notice the criminals that you have on board. Entering your ship to detain them, they find the criminals busy scooping their credits into the airlock, hoping that no one can have them. The law enforcement quickly detain the criminals and carry them off along with the rest of the credits, leaving you with a moderately sized fine.` + stealth + to offer + random < 75 + "reputation: Pirate" > -50 + "combat rating" > 1100 + source + government "Pirate" + destination + distance 2 10 + government "Republic" "Free Worlds" "Syndicate" "Neutral" + on visit + dialog phrase "generic passenger on visit" + on complete + payment 20000 300 + dialog "Your insist that you land on the edge of the spaceport to avoid being seen. After you land, they pay you before quickly grabbing their things and leaving your ship." + +mission "Wanted Passengers [2]" + name "Wanted individuals to " + job + repeat + description "These wanted individuals wish to reach without being caught by local law enforcement. They also wish to bring with them . Payment is ." + passengers 2 10 .9 + cargo "customized weapons" 1 + illegal 75000 `Upon scanning your vessel, law enforcement notice the criminals that you have on board. Entering your ship to detain them, the criminals begin firing down the hallways with their customized weapons. Immediately met with tear gas, the criminals did not put up too much of a fight. The law enforcement carry the criminals out and leave you with a moderate fine and a few laser marks in the halls of your ship.` + stealth + to offer + random < 50 + "reputation: Pirate" > -50 + "combat rating" > 1100 + source + government "Pirate" + destination + distance 2 10 + government "Republic" "Free Worlds" "Syndicate" "Neutral" + on visit + dialog phrase "generic passenger on visit" + on complete + payment 20000 300 + dialog "Your insist that you land on the edge of the spaceport to avoid being seen. After you land, they pay you before quickly grabbing their things and leaving your ship." + +mission "Wanted Passengers [3]" + name "Wanted individuals to " + job + repeat + description "These wanted individuals wish to reach without being caught by local law enforcement. They also wish to bring with them . Payment is ." + passengers 2 10 .9 + cargo "aged wine" 1 + illegal 75000 `Upon scanning your vessel, law enforcement notice the criminals that you have on board. Entering your ship to detain them, they find them all passed out in their bunks rooms, having drank too much of the wine that they had brought with them. After carrying the criminals out, they give you a moderate fine and leave.` + stealth + to offer + random < 25 + "reputation: Pirate" > -50 + "combat rating" > 1100 + source + government "Pirate" + destination + distance 2 10 + government "Republic" "Free Worlds" "Syndicate" "Neutral" + on visit + dialog phrase "generic passenger on visit" + on complete + payment 20000 300 + dialog "Your insist that you land on the edge of the spaceport to avoid being seen. After you land, they pay you before quickly grabbing their things and leaving your ship." + + + +mission "Highly Wanted Passenger (North)" + name "Galactic criminal to " + job + repeat + infiltrating + description "This criminal is wanted by every law enforcement agency in the galaxy and needs safe transport to with their . The payment is high at an amazing , but transporting such a person could lead to trouble." + passengers 1 + cargo "stolen navy secrets" 1 + illegal 300000 `Law enforcement rush their way onto your ship through the airlocks, suited head to toe in armor and armed to the teeth. Your passenger is quickly made to surrender and is hauled off in cuffs. The officers consider detaining you as well, but eventually decide to only fine you to reduce the trouble they have to go through.` + stealth + to offer + random < 15 + "reputation: Pirate" > 10 + "combat rating" > 3000 + source + government "Pirate" + attributes "north pirate" + destination + distance 4 14 + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Pirate" + npc + government Republic + personality heroic waiting + fleet + names "republic small" + variant + "Gunboat" + npc + government Republic + personality heroic waiting + system + distance 3 5 + fleet + names "republic small" + variant + "Gunboat" + npc + government Republic + personality heroic waiting + system + distance 2 4 + fleet + names "republic small" + variant + "Gunboat" + npc + government Republic + personality heroic waiting + system + distance 3 + fleet + names "republic small" + variant + "Gunboat" + npc + government Republic + personality heroic waiting + system destination + fleet + names "republic small" + variant + "Gunboat" + npc + government Republic + personality heroic waiting entering + system destination + fleet + names "republic small" + variant + "Gunboat" + npc + government Republic + personality heroic staying + system destination + fleet "Navy Surveillance" + on fail + "reputation: Republic" -= 5 + "reputation: Navy (Oathkeeper)" -= 5 + on visit + dialog phrase "generic passenger on visit" + on complete + payment 200000 1000 + "reputation: Pirate" += 5 + dialog "You land outside of the main city to avoid any chances of your passenger being seen. They grab their things and make their way off of your ship after paying you ." + +mission "Highly Wanted Passenger (Core)" + name "Galactic criminal to " + job + repeat + infiltrating + description "This criminal is wanted by every law enforcement agency in the galaxy and needs safe transport to with their . The payment is high at an amazing , but transporting such a person could lead to trouble." + passengers 1 + cargo "stolen banking records" 1 + illegal 300000 `Law enforcement rush their way onto your ship through the airlocks, suited head to toe in armor and armed to the teeth. Your passenger is quickly made to surrender and is hauled off in cuffs. The officers consider detaining you as well, but eventually decide to only fine you to reduce the trouble they have to go through.` + stealth + to offer + random < 15 + "reputation: Pirate" > 10 + "combat rating" > 3000 + source + government "Pirate" + attributes "core pirate" + destination + distance 4 14 + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Pirate" + npc + government Syndicate + personality heroic waiting + fleet + names "syndicate small" + variant + "Quicksilver (Scanner)" + npc + government Syndicate + personality heroic waiting + system + distance 3 5 + fleet + names "syndicate small" + variant + "Quicksilver (Scanner)" + npc + government Syndicate + personality heroic waiting + system + distance 2 4 + fleet + names "syndicate small" + variant + "Quicksilver (Scanner)" + npc + government Syndicate + personality heroic waiting + system + distance 3 + fleet + names "syndicate small" + variant + "Quicksilver (Scanner)" + npc + government Syndicate + personality heroic waiting + system destination + fleet + names "syndicate small" + variant + "Quicksilver (Scanner)" + npc + government Syndicate + personality heroic waiting entering + system destination + fleet + names "syndicate small" + variant + "Quicksilver (Scanner)" + npc + government Syndicate + personality heroic staying + system destination + fleet + names "syndicate small" + variant + "Quicksilver (Scanner)" 2 + on fail + "reputation: Syndicate" -= 5 + on visit + dialog phrase "generic passenger on visit" + on complete + payment 200000 1000 + "reputation: Pirate" += 5 + dialog "You land outside of the main city to avoid any chances of your passenger being seen. They grab their things and make their way off of your ship after paying you ." + +mission "Highly Wanted Passenger (South)" + name "Galactic criminal to " + job + repeat + infiltrating + description "This criminal is wanted by every law enforcement agency in the galaxy and needs safe transport to with their . The payment is high at an amazing , but transporting such a person could lead to trouble." + passengers 1 + cargo "prototype technology" 1 + illegal 300000 `Law enforcement rush their way onto your ship through the airlocks, suited head to toe in armor and armed to the teeth. Your passenger is quickly made to surrender and is hauled off in cuffs. The officers consider detaining you as well, but eventually decide to only fine you to reduce the trouble they have to go through.` + stealth + to offer + random < 15 + "reputation: Pirate" > 10 + "combat rating" > 3000 + source + government "Pirate" + attributes "south pirate" + destination + distance 4 14 + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Pirate" + npc + government Militia + personality heroic waiting + fleet + names "militia" + variant + "Bastion (Scanner)" + npc + government Militia + personality heroic waiting + system + distance 3 5 + fleet + names "militia" + variant + "Bastion (Scanner)" + npc + government Militia + personality heroic waiting + system + distance 2 4 + fleet + names "militia" + variant + "Bastion (Scanner)" + npc + government Militia + personality heroic waiting + system + distance 3 + fleet + names "militia" + variant + "Bastion (Scanner)" + npc + government Militia + personality heroic waiting + system destination + fleet + names "militia" + variant + "Bastion (Scanner)" + npc + government Militia + personality heroic waiting entering + system destination + fleet + names "militia" + variant + "Bastion (Scanner)" + npc + government Militia + personality heroic staying + system destination + fleet + names "militia" + variant + "Bastion (Scanner)" 2 + on fail + "reputation: Free Worlds" -= 5 + "reputation: Militia" -= 5 + on visit + dialog phrase "generic passenger on visit" + on complete + payment 200000 1000 + "reputation: Pirate" += 5 + dialog "You land outside of the main city to avoid any chances of your passenger being seen. They grab their things and make their way off of your ship after paying you ." + + + +mission "Slave Transport [0]" + name "Transfer slaves to " + job + repeat + description "A pirate on has bought slaves from a local warlord. Transfer these slaves to for . Slavery is punishable by death throughout the galaxy, so this may be a dangerous job to take." + passengers 2 10 .9 + illegal -1 + to offer + random < 25 + "reputation: Pirate" > 0 + "combat rating" > 1100 + on offer + require "Brig" + source + government "Pirate" + destination + distance 3 30 + government "Pirate" + on visit + dialog phrase "generic passenger on visit" + on complete + payment 75000 400 + dialog "After landing on , the pirates move the slaves from your ship and pay you ." + +mission "Slave Transport [1]" + name "Transfer slaves to " + job + repeat + description "A pirate on has bought slaves from a local warlord. Transfer these slaves to for . Slavery is punishable by death throughout the galaxy, so this may be a dangerous job to take." + passengers 2 10 .9 + illegal -1 + to offer + random < 25 + "reputation: Pirate" > 0 + "combat rating" > 1100 + on offer + require "Brig" + source + government "Pirate" + destination + distance 3 30 + government "Pirate" + on visit + dialog phrase "generic passenger on visit" + on complete + payment 75000 400 + dialog "After landing on , the pirates move the slaves from your ship and pay you ." + +mission "Slave Transport [2]" + name "Transfer slaves to " + job + repeat + description "A pirate on has bought slaves from a local warlord. Transfer these slaves to for . Slavery is punishable by death throughout the galaxy, so this may be a dangerous job to take." + passengers 2 10 .9 + illegal -1 + to offer + random < 25 + "reputation: Pirate" > 0 + "combat rating" > 1100 + on offer + require "Brig" + source + government "Pirate" + destination + distance 3 30 + government "Pirate" + on visit + dialog phrase "generic passenger on visit" + on complete + payment 75000 400 + dialog "After landing on , the pirates move the slaves from your ship and pay you ." + + + +mission "Bulk Slave Transport [0]" + name "Transfer slaves to " + job + repeat + description "A pirate on has bought slaves from a local warlord. Transfer these slaves to for . Slavery is punishable by death throughout the galaxy, so this may be a dangerous job to take." + passengers 10 4 .1 + illegal -1 + to offer + random < 15 + "reputation: Pirate" > 0 + "combat rating" > 3000 + on offer + require "Brig" + source + government "Pirate" + destination + distance 3 30 + government "Pirate" + on visit + dialog phrase "generic passenger on visit" + on complete + payment 100000 400 + dialog "After landing on , the pirates move the slaves from your ship and pay you ." + +mission "Bulk Slave Transport [1]" + name "Transfer slaves to " + job + repeat + description "A pirate on has bought slaves from a local warlord. Transfer these slaves to for . Slavery is punishable by death throughout the galaxy, so this may be a dangerous job to take." + passengers 10 4 .1 + illegal -1 + to offer + random < 15 + "reputation: Pirate" > 0 + "combat rating" > 3000 + on offer + require "Brig" + source + government "Pirate" + destination + distance 3 30 + government "Pirate" + on visit + dialog phrase "generic passenger on visit" + on complete + payment 100000 400 + dialog "After landing on , the pirates move the slaves from your ship and pay you ." + + + +mission "Mercenary Job (Medium, North, Dangerous Origin)" + name "Protection to " + job + repeat + description "The captain of the will pay you to help them escape local law enforcement and reach by ." + deadline 10 + to offer + random < 40 + "combat rating" > 400 + "reputation: Pirate" > 0 + source + government Republic "Free Worlds" Syndicate Neutral + attributes frontier north + destination + government "Pirate" + attributes "north pirate" + distance 3 4 + npc + government Republic + personality waiting + fleet "Small Republic" + npc + government Republic + personality waiting entering + system destination + fleet "Small Republic" + + npc accompany save + government Pirate + personality escort + fleet + names "pirate" + variant + "Headhunter" + variant + "Headhunter (Particle)" + variant + "Raven (Afterburner)" + variant + "Raven (Heavy)" + variant + "Corvette" + variant + "Corvette (Missile)" + variant + "Corvette (Speedy)" + on complete + payment 180000 + dialog phrase "generic safe escort completion dialog" + on visit + dialog phrase "generic arrived-without-npc dialog" + +mission "Escort Illegal Cargo (Large, North, Dangerous Path)" + name "Protect cargo to " + job + repeat + description "The captain of the will pay you to escort them and their illegal cargo safely through law-enforced space to reach by ." + deadline 12 + to offer + random < 30 + "combat rating" > 1100 + "reputation: Pirate" > 0 + source + government Republic "Free Worlds" Syndicate Neutral Pirate + attributes frontier north "north pirate" + distance 3 6 + destination + government "Pirate" + attributes "north pirate" + npc + government Republic + personality staying + system destination + fleet "Large Republic" + + npc accompany save + government Pirate + personality escort + fleet + names "pirate" + variant 3 + "Corvette" + variant 3 + "Corvette (Missile)" + variant 3 + "Corvette (Speedy)" + variant 2 + "Firebird" + variant 2 + "Firebird (Missile)" + variant 2 + "Firebird (Plasma)" + variant 1 + "Leviathan" + on complete + payment 240000 + dialog phrase "generic safe escort completion dialog" + on visit + dialog phrase "generic arrived-without-npc dialog" + +mission "Escort Stolen Vessel (Extra Large, North, Dangerous Path)" + name "Protect ship to " + job + repeat + description "The captain of the will pay you to escort them and their stolen vessel safely through law-enforced space to reach by ." + deadline 12 + to offer + random < 15 + "combat rating" > 3000 + "reputation: Pirate" > 0 + source + government Republic "Free Worlds" Syndicate Neutral Pirate + attributes frontier north "north pirate" + destination + government "Pirate" + attributes "north pirate" + distance 3 6 + npc + government Republic + personality staying + system destination + fleet "Small Republic" + fleet "Large Republic" + + npc accompany save + government Pirate + personality escort + fleet + names "pirate" + variant 6 + "Leviathan" + "Hauler II" + variant 4 + "Leviathan (Laser)" + "Hauler" + variant 4 + "Leviathan (Heavy)" + "Freighter" + variant 1 + "Bactrian" + "Shuttle" + on complete + payment 375000 + dialog phrase "generic safe escort completion dialog" + on visit + dialog phrase "generic arrived-without-npc dialog" + +mission "Mercenary Job (Medium, Core, Dangerous Origin)" + name "Protection to " + job + repeat + description "The captain of the will pay you to help them escape local law enforcement and reach by ." + deadline 10 + to offer + random < 40 + "combat rating" > 400 + "reputation: Pirate" > 0 + source + government Republic "Free Worlds" Syndicate Neutral + attributes core + destination + government "Pirate" + attributes "core pirate" + distance 3 4 + npc + government Syndicate + personality waiting + fleet "Small Syndicate" + npc + government Syndicate + personality waiting entering + system destination + fleet "Small Syndicate" + + npc accompany save + government Pirate + personality escort + fleet + names "pirate" + variant 1 + "Headhunter" + variant 1 + "Headhunter (Particle)" + variant 1 + "Quicksilver" + variant 1 + "Quicksilver (Proton)" + on complete + payment 180000 + dialog phrase "generic safe escort completion dialog" + on visit + dialog phrase "generic arrived-without-npc dialog" + +mission "Escort Illegal Cargo (Large, Core, Dangerous Path)" + name "Protect cargo to " + job + repeat + description "The captain of the will pay you to escort them and their illegal cargo safely through law-enforced space to reach by ." + deadline 12 + to offer + random < 30 + "combat rating" > 1100 + "reputation: Pirate" > 0 + source + government Republic "Free Worlds" Syndicate Neutral Pirate + attributes core "core pirate" + distance 3 6 + destination + government "Pirate" + attributes "core pirate" + npc + government Syndicate + personality staying + system destination + fleet "Large Syndicate" + + npc accompany save + government Pirate + personality escort + fleet + names "pirate" + variant 3 + "Quicksilver (Proton)" 3 + variant 2 + "Manta (Proton)" + variant 2 + "Manta" + variant 1 + "Splinter" 2 + variant 1 + "Splinter (Laser)" 2 + on complete + payment 240000 + dialog phrase "generic safe escort completion dialog" + on visit + dialog phrase "generic arrived-without-npc dialog" + +mission "Escort Stolen Vessel (Extra Large, Core, Dangerous Path)" + name "Protect ship to " + job + repeat + description "The captain of the will pay you to escort them and their stolen vessel safely through law-enforced space to reach by ." + deadline 12 + to offer + random < 15 + "combat rating" > 3000 + "reputation: Pirate" > 0 + source + government Republic "Free Worlds" Syndicate Neutral Pirate + attributes core "core pirate" + destination + government "Pirate" + attributes "core pirate" + distance 3 6 + npc + government Syndicate + personality staying + system destination + fleet "Small Syndicate" + fleet "Large Syndicate" + + npc accompany save + government Pirate + personality escort + fleet + names "pirate" + variant 4 + "Firebird" + "Argosy" + variant 4 + "Firebird (Plasma)" + "Bounder" + variant 4 + "Firebird (Missile)" + "Quicksilver" + variant 2 + "Falcon" + "Freighter" + variant 2 + "Falcon (Laser)" + "Freighter" + variant 1 + "Falcon (Heavy)" + "Heavy Shuttle" + on complete + payment 375000 + dialog phrase "generic safe escort completion dialog" + on visit + dialog phrase "generic arrived-without-npc dialog" + +mission "Mercenary Job (Medium, South, Dangerous Origin)" + name "Protection to " + job + repeat + description "The captain of the will pay you to help them escape local law enforcement and reach by ." + deadline 10 + to offer + random < 40 + "combat rating" > 400 + "reputation: Pirate" > 0 + source + government Republic "Free Worlds" Syndicate Neutral + attributes south + destination + government "Pirate" + attributes "south pirate" + distance 3 4 + npc + government Militia + personality waiting + fleet "Small Militia" + npc + government Militia + personality waiting entering + system destination + fleet "Small Militia" + + npc accompany save + government Pirate + personality escort + fleet + names "pirate" + variant 1 + "Clipper" + variant 1 + "Clipper (Speedy)" + variant 1 + "Clipper (Heavy)" + variant 1 + "Modified Argosy" + on complete + payment 180000 + dialog phrase "generic safe escort completion dialog" + on visit + dialog phrase "generic arrived-without-npc dialog" + +mission "Escort Illegal Cargo (Large, South, Dangerous Path)" + name "Protect cargo to " + job + repeat + description "The captain of the will pay you to escort them and their illegal cargo safely through law-enforced space to reach by ." + deadline 12 + to offer + random < 30 + "combat rating" > 1100 + "reputation: Pirate" > 0 + source + government Republic "Free Worlds" Syndicate Neutral Pirate + attributes south "south pirate" + distance 3 6 + destination + government "Pirate" + attributes "south pirate" + npc + government Militia + personality staying + system destination + fleet "Large Militia" + + npc accompany save + government Pirate + personality escort + fleet + names "pirate" + variant 2 + "Modified Argosy" + variant 2 + "Modified Argosy (Heavy)" + variant 2 + "Modified Argosy (Blaster)" + variant 1 + "Bastion" + variant 1 + "Bastion (Laser)" + variant 1 + "Bastion (Heavy)" + on complete + payment 240000 + dialog phrase "generic safe escort completion dialog" + on visit + dialog phrase "generic arrived-without-npc dialog" + +mission "Escort Stolen Vessel (Extra Large, South, Dangerous Path)" + name "Protect ship to " + job + repeat + description "The captain of the will pay you to escort them and their stolen vessel safely through law-enforced space to reach by ." + deadline 12 + to offer + random < 15 + "combat rating" > 3000 + "reputation: Pirate" > 0 + source + government Republic "Free Worlds" Syndicate Neutral Pirate + attributes south "south pirate" + destination + government "Pirate" + attributes "south pirate" + distance 3 6 + npc + government Militia + personality staying + system destination + fleet "Small Militia" + fleet "Large Militia" + + npc accompany save + government Pirate + personality escort + fleet + names "pirate" + variant 4 + "Bastion" + "Blackbird" + variant 4 + "Bastion (Laser)" + "Clipper" + variant 4 + "Bastion (Heavy)" + "Bounder" + variant 2 + "Falcon" + "Hauler" + variant 2 + "Falcon (Laser)" + "Freighter" + variant 1 + "Falcon (Heavy)" + "Heavy Shuttle" + on complete + payment 375000 + dialog phrase "generic safe escort completion dialog" + on visit + dialog phrase "generic arrived-without-npc dialog" + + + +mission "Eliminating Law Enforcement (North, Small)" + name "Navy near " + repeat + job + description "A Navy fleet near the system has halted our raids. Destroy them and return to for a payment of ." + to offer + random < 25 + "combat rating" > 1100 + source + government "Pirate" + attributes "north pirate" + npc kill + government "Republic" + personality heroic staying target + system + distance 1 3 + fleet "Small Republic" 2 + dialog "The fleet has been eliminated. You can claim the bounty payment by returning to ." + on complete + payment 250000 + "reputation: Pirate" += 5 + dialog "The pirates of gratefully pay you for eliminating the Navy fleet." + +mission "Eliminating Law Enforcement (North, Large)" + name "Navy near " + repeat + job + description "A large Navy fleet near the system has halted our raids. Destroy them and return to for a payment of ." + to offer + random < 15 + "combat rating" > 3000 + source + government "Pirate" + attributes "north pirate" + npc kill + government "Republic" + personality heroic staying target + system + distance 1 3 + fleet "Large Republic" + fleet "Small Republic" 2 + dialog "The fleet has been eliminated. You can claim the bounty payment by returning to ." + on complete + payment 400000 + "reputation: Pirate" += 10 + dialog "The pirates of gratefully pay you for eliminating the Navy fleet." + +mission "Eliminating Law Enforcement (Core, Small)" + name "Syndicate near " + repeat + job + description "A Syndicate fleet near the system has halted our raids. Destroy them and return to for a payment of ." + to offer + random < 25 + "combat rating" > 1100 + source + government "Pirate" + attributes "core pirate" + npc kill + government "Syndicate" + personality heroic staying target + system + distance 1 3 + fleet "Small Syndicate" 2 + dialog "The fleet has been eliminated. You can claim the bounty payment by returning to ." + on complete + payment 250000 + "reputation: Pirate" += 5 + dialog "The pirates of gratefully pay you for eliminating the Syndicate fleet." + +mission "Eliminating Law Enforcement (Core, Large)" + name "Syndicate near " + repeat + job + description "A large Syndicate fleet near the system has halted our raids. Destroy them and return to for a payment of ." + to offer + random < 15 + "combat rating" > 3000 + source + government "Pirate" + attributes "core pirate" + npc kill + government "Syndicate" + personality heroic staying target + system + distance 1 3 + fleet "Large Syndicate" + fleet "Small Syndicate" 2 + dialog "The fleet has been eliminated. You can claim the bounty payment by returning to ." + on complete + payment 400000 + "reputation: Pirate" += 10 + dialog "The pirates of gratefully pay you for eliminating the Syndicate fleet." + +mission "Eliminating Law Enforcement (South, Small)" + name "Militia near " + repeat + job + description "A militia fleet near the system has halted our raids. Destroy them and return to for a payment of ." + to offer + random < 25 + "combat rating" > 1100 + source + government "Pirate" + attributes "south pirate" + npc kill + government "Militia" + personality heroic staying target + system + distance 1 3 + fleet "Small Militia" 2 + dialog "The fleet has been eliminated. You can claim the bounty payment by returning to ." + on complete + payment 250000 + "reputation: Pirate" += 5 + dialog "The pirates of gratefully pay you for eliminating the militia fleet." + +mission "Eliminating Law Enforcement (South, Large)" + name "Militia near " + repeat + job + description "A large militia fleet near the system has halted our raids. Destroy them and return to for a payment of ." + to offer + random < 15 + "combat rating" > 3000 + source + government "Pirate" + attributes "south pirate" + npc kill + government "Militia" + personality heroic staying target + system + distance 1 3 + fleet "Large Militia" + fleet "Small Militia" 2 + dialog "The fleet has been eliminated. You can claim the bounty payment by returning to ." + on complete + payment 400000 + "reputation: Pirate" += 10 + dialog "The pirates of gratefully pay you for eliminating the militia fleet." + + + +mission "Eliminating Competition (North, Small)" + name "Competition near " + description "A small rival gang is causing trouble near the system. Take them out and return to for a payment of ." + repeat + job + to offer + random < 20 + "combat rating" > 400 + source + government "Pirate" + attributes "north pirate" + npc kill + government Pirate + personality heroic staying target marked + system + distance 1 2 + fleet "Small Northern Pirates" 4 + dialog "The fleet has been eliminated. You can claim the bounty payment by returning to ." + on complete + payment 500000 + dialog "The pirates of gratefully pay you for eliminating the rival gang." + +mission "Eliminating Competition (North, Large)" + name "Competition near " + description "A large rival gang is gaining too much power. Their leader is currently near the system. Take them and their escorts out and return to for a payment of ." + repeat + job + to offer + random < 10 + "combat rating" > 1100 + source + government "Pirate" + attributes "north pirate" + npc kill + government Pirate + personality heroic staying target marked + system + distance 1 3 + fleet "Large Northern Pirates" 2 + fleet "Small Northern Pirates" 2 + dialog "The fleet has been eliminated. You can claim the bounty payment by returning to ." + on complete + payment 750000 + dialog "The pirates of gratefully pay you for eliminating the rival gang." + +mission "Eliminating Competition (Core, Small)" + name "Competition near " + description "A small rival gang is causing trouble near the system. Take them out and return to for a payment of ." + repeat + job + to offer + random < 20 + "combat rating" > 400 + source + government "Pirate" + attributes "core pirate" + npc kill + government Pirate + personality heroic staying target marked + system + distance 1 2 + fleet "Small Core Pirates" 4 + dialog "The fleet has been eliminated. You can claim the bounty payment by returning to ." + on complete + payment 500000 + dialog "The pirates of gratefully pay you for eliminating the rival gang." + +mission "Eliminating Competition (Core, Large)" + name "Competition near " + description "A large rival gang is gaining too much power. Their leader is currently near the system. Take them and their escorts out and return to for a payment of ." + repeat + job + to offer + random < 10 + "combat rating" > 1100 + source + government "Pirate" + attributes "core pirate" + npc kill + government Pirate + personality heroic staying target marked + system + distance 1 3 + fleet "Large Core Pirates" 2 + fleet "Small Core Pirates" 2 + dialog "The fleet has been eliminated. You can claim the bounty payment by returning to ." + on complete + payment 750000 + dialog "The pirates of gratefully pay you for eliminating the rival gang." + +mission "Eliminating Competition (South, Small)" + name "Competition near " + description "A small rival gang is causing trouble near the system. Take them out and return to for a payment of ." + repeat + job + to offer + random < 20 + "combat rating" > 400 + source + government "Pirate" + attributes "south pirate" + npc kill + government Pirate + personality heroic staying target marked + system + distance 1 2 + fleet "Small Southern Pirates" 4 + dialog "The fleet has been eliminated. You can claim the bounty payment by returning to ." + on complete + payment 500000 + dialog "The pirates of gratefully pay you for eliminating the rival gang." + +mission "Eliminating Competition (South, Large)" + name "Competition near " + description "A large rival gang is gaining too much power. Their leader is currently near the system. Take them and their escorts out and return to for a payment of ." + repeat + job + to offer + random < 10 + "combat rating" > 1100 + source + government "Pirate" + attributes "south pirate" + npc kill + government Pirate + personality heroic staying target marked + system + distance 1 3 + fleet "Large Southern Pirates" 2 + fleet "Small Southern Pirates" 2 + dialog "The fleet has been eliminated. You can claim the bounty payment by returning to ." + on complete + payment 750000 + dialog "The pirates of gratefully pay you for eliminating the rival gang." + + + +mission "Raid on Merchants (North)" + name "Merchants near " + repeat + job + description "A merchant fleet has been spotted near the system. Join in destroying them and return to for a cut of the loot ()." + to offer + random < 50 + "combat rating" > 150 + "reputation: Pirate" > 0 + source + government "Pirate" + attributes "north pirate" + npc + government "Pirate" + personality plunders harvests escort + fleet "Small Northern Pirates" + + npc kill + government "Merchant" + personality heroic staying target + system + distance 1 3 + fleet "Small Northern Merchants" 2 + fleet "Large Northern Merchants" + dialog "The merchants have been eliminated. Return to for your cut of the loot." + on complete + payment 150000 + dialog "After counting up the loot from the destroyed merchant fleet, you are given your cut. " + +mission "Raid on Merchants (Core)" + name "Merchants near " + repeat + job + description "A merchant fleet has been spotted near the system. Join in destroying them and return to for a cut of the loot ()." + to offer + random < 50 + "combat rating" > 150 + "reputation: Pirate" > 0 + source + government "Pirate" + attributes "core pirate" + npc + government "Pirate" + personality plunders harvests escort + fleet "Small Core Pirates" + + npc kill + personality heroic staying target + government "Merchant" + system + distance 1 3 + fleet "Small Core Merchants" 2 + fleet "Large Core Merchants" + dialog "The merchants have been eliminated. Return to for your cut of the loot." + on complete + payment 150000 + dialog "After counting up the loot from the destroyed merchant fleet, you are given your cut. " + +mission "Raid on Merchants (South)" + name "Merchants near " + repeat + job + description "A merchant fleet has been spotted near the system. Join in destroying them and return to for a cut of the loot ()." + to offer + random < 50 + "combat rating" > 150 + "reputation: Pirate" > 0 + source + government "Pirate" + attributes "south pirate" + npc + government "Pirate" + personality plunders harvests escort + fleet "Small Southern Pirates" + npc kill + personality heroic staying target + government "Merchant" + system + distance 1 3 + fleet "Small Southern Merchants" 2 + fleet "Large Southern Merchants" + dialog "The merchants have been eliminated. Return to for your cut of the loot." + on complete + payment 150000 + dialog "After counting up the loot from the destroyed merchant fleet, you are given your cut. " + + + +mission "Northern Pirate Defense" + name "Defend " + repeat + minor + description "Local Navy forces are attacking ! Defeat them to defend anarchy!" + to offer + random < 15 + "reputation: Pirate" >= 0 + source + government "Pirate" + attributes "north pirate" + npc evade + government "Republic" + personality heroic staying waiting + fleet "Large Republic" 2 + dialog `The Navy fleets have been defeated. Return to .` + npc + government "Pirate" + personality plunders staying + fleet "Large Northern Pirates" + fleet "Small Northern Pirates" + on offer + conversation "northern pirate defense" + on complete + payment 200000 + dialog `Many locals of thank you and collectively pay you for helping to drive off the Navy.` + +mission "Northern Pirate Defense [Unpaid]" + name "Defend " + repeat + minor + description "Local Navy forces are attacking ! Defeat them to defend anarchy!" + to offer + random < 5 + "reputation: Pirate" >= 0 + source + government "Pirate" + attributes "north pirate" + npc evade + government "Republic" + personality heroic staying waiting + fleet "Large Republic" + fleet "Small Republic" + dialog `The Navy fleets have been defeated. Return to .` + npc + government "Pirate" + personality plunders staying + fleet "Large Northern Pirates" + fleet "Small Northern Pirates" + on offer + conversation "northern pirate defense" + on complete + dialog `Many locals of thank you for helping to drive off the Navy.` + +conversation "northern pirate defense" + `Suddenly you hear raised voices and shouting outside: "We are under attack! is under attack by the Navy! We need every combat-worthy ship to join the defenses!" This could be an easy way to get yourself killed, and you can't even guarantee that you will be paid for your work.` + choice + ` (Stay here until the fight is over.)` + decline + ` (Join the defense fleet.)` + ` Local pirate forces are preparing to repel the Navy attack. You join them, and take off together...` + launch + + +mission "Core Pirate Defense" + name "Defend " + repeat + minor + description "Local Syndicate forces are attacking ! Defeat them to defend anarchy!" + to offer + random < 15 + "reputation: Pirate" >= 0 + source + government "Pirate" + attributes "core pirate" + npc evade + government "Syndicate" + personality heroic staying waiting + fleet "Small Syndicate" + fleet "Large Syndicate" 2 + dialog `The Syndicate fleets have been defeated. Return to .` + npc + government "Pirate" + personality plunders staying + fleet "Small Core Pirates" 2 + on offer + conversation "core pirate defense" + on complete + payment 200000 + dialog `Many locals of thank you and collectively pay you for helping to drive off the Syndicate.` + +mission "Core Pirate Defense [Unpaid]" + name "Defend " + repeat + minor + description "Local Syndicate forces are attacking ! Defeat them to defend anarchy!" + to offer + random < 5 + "reputation: Pirate" >= 0 + source + government "Pirate" + attributes "core pirate" + npc evade + government "Syndicate" + personality heroic staying waiting + fleet "Small Syndicate" 2 + fleet "Large Syndicate" + dialog `The Syndicate fleets have been defeated. Return to .` + npc + government "Pirate" + personality plunders staying + fleet "Small Core Pirates" 2 + on offer + conversation "core pirate defense" + on complete + dialog `Many locals of thank you for helping to drive off the Syndicate.` + +conversation "core pirate defense" + `Suddenly you hear raised voices and shouting outside: "We are under attack! is under attack by the Syndicate! We need every combat-worthy ship to join the defenses!" This could be an easy way to get yourself killed, and you can't even guarantee that you will be paid for your work.` + choice + ` (Stay here until the fight is over.)` + decline + ` (Join the defense fleet.)` + ` Local pirate forces are preparing to repel the Syndicate attack. You join them, and take off together...` + launch + + +mission "Southern Pirate Defense" + name "Defend " + repeat + minor + description "Local militia forces are attacking ! Defeat them to defend anarchy!" + to offer + random < 15 + "reputation: Pirate" >= 0 + source + government "Pirate" + attributes "south pirate" + npc evade + government "Militia" + personality heroic staying waiting + fleet "Small Militia" + fleet "Large Militia" 2 + dialog `The militia fleets have been defeated. Return to .` + npc + government "Pirate" + personality plunders staying + fleet "Small Southern Pirates" 2 + on offer + conversation "southern pirate defense" + on complete + payment 200000 + dialog `Many locals of thank you and collectively pay you for helping to drive off the militia forces.` + +mission "Southern Pirate Defense [Unpaid]" + name "Defend " + repeat + minor + description "Local militia forces are attacking ! Defeat them to defend anarchy!" + to offer + random < 5 + "reputation: Pirate" >= 0 + source + government "Pirate" + attributes "south pirate" + npc evade + government "Militia" + personality heroic staying waiting + fleet "Small Militia" 2 + fleet "Large Militia" + dialog `The militia fleets have been defeated. Return to .` + npc + government "Pirate" + personality plunders staying + fleet "Small Southern Pirates" 2 + on offer + conversation "southern pirate defense" + on complete + dialog `Many locals of thank you for helping to drive off the militia forces.` + +conversation "southern pirate defense" + `Suddenly you hear raised voices and shouting outside: "We are under attack! is under attack by the militia! We need every combat-worthy ship to join the defenses!" This could be an easy way to get yourself killed, and you can't even guarantee that you will be paid for your work.` + choice + ` (Stay here until the fight is over.)` + decline + ` (Join the defense fleet.)` + ` Local pirate forces are preparing to repel the militia attack. You join them, and take off together...` + launch + + + +outfit "Secret Cargo" + category "Special" + cost 0 + thumbnail "outfit/unknown" + "mass" 1 + description "Cargo stolen from a merchant ship which has caught the interest of a pirate warlord." + +mission "Cargo Theft (North)" + name "Convoy near " + job + repeat + description `A merchant convoy has been spotted near the system. A local warlord is interested in having the cargo on the . Plunder it and return to for payment of .` + to offer + random < 15 + "combat rating" > 3000 + source + government Pirate + attributes "north pirate" + npc + government "Merchant" + personality staying heroic target + system + distance 2 3 + fleet + names "civilian" + variant + "Freighter (Secret Cargo)" + "Corvette" 2 + variant + "Freighter (Secret Cargo)" + "Firebird" 2 + variant + "Freighter (Secret Cargo)" + "Leviathan" + on visit + dialog "You land on , but you don't have the secret cargo! Return to the and bring the cargo back to ." + on complete + outfit "Secret Cargo" -1 + payment 1500000 + dialog "The pirates of take the secret cargo from your cargo hold and pay you ." + +mission "Cargo Theft (Core)" + name "Convoy near " + job + repeat + description `A merchant convoy has been spotted near the system. A local warlord is interested in having the cargo on the . Plunder it and return to for payment of .` + to offer + random < 15 + "combat rating" > 3000 + source + government Pirate + attributes "core pirate" + npc + government "Merchant" + personality staying heroic target + system + distance 2 3 + fleet + names "civilian" + variant + "Freighter (Secret Cargo)" + "Quicksilver" 2 + variant + "Freighter (Secret Cargo)" + "Splinter" 2 + variant + "Freighter (Secret Cargo)" + "Vanguard" + on visit + dialog "You land on , but you don't have the secret cargo! Return to the and bring the cargo back to ." + on complete + outfit "Secret Cargo" -1 + payment 1500000 + dialog "The pirates of take the secret cargo from your cargo hold and pay you ." + +mission "Cargo Theft (South)" + name "Convoy near " + job + repeat + description `A merchant convoy has been spotted near the system. A local warlord is interested in having the cargo on the . Plunder it and return to for payment of .` + to offer + random < 15 + "combat rating" > 3000 + source + government Pirate + attributes "south pirate" + npc + government "Merchant" + personality staying heroic target + system + distance 2 3 + fleet + names "civilian" + variant + "Freighter (Secret Cargo)" + "Bastion" 2 + variant + "Freighter (Secret Cargo)" + "Blackbird" 2 + variant + "Freighter (Secret Cargo)" + "Falcon" + on visit + dialog "You land on , but you don't have the secret cargo! Return to the and bring the cargo back to ." + on complete + outfit "Secret Cargo" -1 + payment 1500000 + dialog "The pirates of take the secret cargo from your cargo hold and pay you ." + + + +mission "FW Assassination [1]" + name "Assassinate a political target" + description "A key Free Worlds politician who is worrying local slave traders was spotted in their ship, the , in a nearby system. Find and destroy them in order to send a message to the Free Worlds. Payment is . Be advised that they may have escorts." + repeat + job + to offer + "combat rating" > 200 + random < 5 + "reputation: Pirate" > -100 + has "event: war begins" + source + government "Pirate" + attributes "south pirate" + npc kill + government "Free Worlds" + personality staying target + system + distance 2 5 + fleet + names civilian + variant + "Flivver" + "Osprey" 2 + variant + "Osprey" + "Bastion" + variant + "Falcon" + "Fury" 2 + dialog "The target has been destroyed. Return to for your payment." + on complete + payment 350000 + dialog "A band of slave traders thank you for eliminating the politician and pay you ." + "reputation: Free Worlds" -= 10 + "reputation: Pirate" += 3 + +mission "FW Assassination [2]" + name "Assassinate a political target" + description "A key Free Worlds politician who has angered a powerful pirate warlord was spotted in their ship, the , in a nearby system. Find and destroy them in order to send a message to the Free Worlds. Payment is . Be advised that they are heavily defended." + repeat + job + to offer + "combat rating" > 400 + random < 5 + "reputation: Pirate" > -50 + has "event: war begins" + source + government "Pirate" + attributes "south pirate" + npc kill + government "Free Worlds" + personality staying target + system + distance 2 5 + fleet + names civilian + variant + "Star Queen" + "Osprey" + "Argosy" 2 + variant + "Star Queen" + "Falcon" + "Argosy" + dialog "The target has been destroyed. Return to for your payment." + on complete + payment 600000 + dialog "The pirate warlord thanks you for eliminating the politician that threated them and pays you ." + "reputation: Free Worlds" -= 15 + "reputation: Pirate" += 5 + +mission "FW Assassination [3]" + name "Assassinate a military target" + description "A Free Worlds militia commander who has led a number of small raids against pirate gangs in the region has been spotted patrolling a nearby system with their fleet. Find and destroy them in order to send a message to the Free Worlds. Payment is ." + repeat + job + to offer + "combat rating" > 500 + random < 5 + "reputation: Pirate" > 50 + has "event: war begins" + source + government "Pirate" + attributes "south pirate" + npc kill + government "Free Worlds" + personality staying target + system + distance 2 4 + fleet + names "free worlds small" + variant + "Falcon" + "Osprey" 2 + "Sparrow" 4 + variant + "Falcon" + "Argosy (Laser)" 3 + "Hawk" 2 + "Fury" 2 + dialog "The target has been destroyed. Return to for your payment." + on complete + payment 750000 + dialog "A gang of pirates on thank you for taking out the Free Worlds commander and pay you ." + "reputation: Free Worlds" -= 20 + "reputation: Pirate" += 7 + +mission "FW Assassination [4]" + name "Assassinate a military target" + description "Rumor has it that the Free Worlds are planning a raid on regional pirate gangs in order to reduce piracy. An important militia commander said to be leading this raid has been spotted in a nearby system with a large fleet. Find and destroy them in order to send a message to the Free Worlds. Payment is ." + repeat + job + to offer + "combat rating" > 800 + random < 5 + "reputation: Pirate" > 100 + has "event: war begins" + source + government "Pirate" + attributes "south pirate" + npc kill + government "Free Worlds" + personality staying target + system + distance 2 4 + fleet + names "free worlds small" + variant + "Falcon" 2 + "Bastion" 3 + "Osprey" 2 + "Argosy" 2 + variant + "Falcon" + "Bastion" 2 + "Argosy" 5 + "Fury" 4 + dialog "The target fleet has been destroyed. Return to for your payment." + on complete + payment 1000000 + dialog "You are greeted by applause from many pirates when you land and a powerful pirate warlord pays you ." + "reputation: Free Worlds" -= 25 + "reputation: Pirate" += 10 + +mission "Syndicate Assassination [1]" + name "Assassinate a political target" + description "A key Syndicate politician was spotted passing through a nearby system in their ship, the . Find and destroy them in order to send a message to the Syndicate. Payment is . Be advised that they may have escorts." + repeat + job + to offer + "combat rating" > 200 + random < 5 + "reputation: Pirate" > -100 + source + government "Pirate" + attributes "core pirate" + npc kill + government "Syndicate" + personality staying target + system + distance 2 5 + fleet + names civilian + variant + "Star Queen" + "Quicksilver" 2 + dialog "The target has been destroyed. Return to for your payment." + on complete + payment 350000 + dialog "A pirate warlord thanks you for eliminating the politician and pays you ." + "reputation: Syndicate" -= 10 + "reputation: Pirate" += 3 + +mission "Syndicate Assassination [2]" + name "Assassinate a political target" + description "A key Syndicate politician who has plans that worry many local pirate gangs was spotted in their ship, the , in a nearby system. Find and destroy them in order to send a message to the Syndicate. Payment is . Be advised that they are heavily defended." + repeat + job + to offer + "combat rating" > 400 + random < 5 + "reputation: Pirate" > -50 + source + government "Pirate" + attributes "core pirate" + npc kill + government "Syndicate" + personality staying target + system + distance 2 5 + fleet + names civilian + variant + "Star Queen" + "Splinter" 2 + variant + "Star Queen" + "Manta" 2 + dialog "The targets have been destroyed. Return to for payment." + on complete + payment 600000 + dialog "A band of pirates thank you for eliminating the politician and pay you ." + "reputation: Syndicate" -= 15 + "reputation: Pirate" += 5 + +mission "Syndicate Assassination [3]" + name "Assassinate a military target" + description "A Syndicated Security commander who has led a number of small raids against pirate gangs in the region has been spotted patrolling a nearby system with their fleet. Find and destroy them in order to send a message to the Syndicate. Payment is ." + repeat + job + to offer + "combat rating" > 500 + random < 5 + "reputation: Pirate" > 50 + source + government "Pirate" + attributes "core pirate" + npc kill + government "Syndicate" + personality staying target + system + distance 2 4 + fleet + names "syndicate small" + variant + "Vanguard" + "Manta" 2 + "Splinter" + "Quicksilver" 3 + variant + "Vanguard" + "Protector" + "Quicksilver" 4 + dialog "The target has been destroyed. Return to for your payment." + on complete + payment 750000 + dialog "A gang of pirates on thank you for taking out the Syndicated Security commander and pay you ." + "reputation: Syndicate" -= 20 + "reputation: Pirate" += 7 + +mission "Syndicate Assassination [4]" + name "Assassinate a military target" + description "Rumor has it that the Syndicate is planning a raid on regional pirate gangs in order to reduce piracy. An important security commander said to be leading this raid has been spotted in a nearby system with a large fleet. Find and destroy them in order to send a message to the Syndicate. Payment is ." + repeat + job + to offer + "combat rating" > 800 + random < 5 + "reputation: Pirate" > 100 + source + government "Pirate" + attributes "core pirate" + npc kill + government "Syndicate" + personality staying target + system + distance 2 4 + fleet + names "syndicate small" + variant + "Vanguard" + "Protector" 2 + "Splinter" 3 + "Manta" + "Quicksilver" 2 + variant + "Vanguard" 3 + "Splinter" 2 + "Manta" 2 + "Quicksilver" 3 + dialog "The target and their fleet has been destroyed. Return to for your payment." + on complete + payment 1000000 + dialog "You are greeted by applause from many pirates when you land and a powerful pirate warlord pays you ." + "reputation: Syndicate" -= 25 + "reputation: Pirate" += 10 + +mission "Republic Assassination [1]" + name "Assassinate a political target" + description "A key Republic politician who is worrying local pirate gangs was spotted in their ship, the , in a nearby system. Find and destroy them in order to send a message to the Republic. Payment is . Be advised that they may have escorts." + repeat + job + to offer + "combat rating" > 200 + random < 5 + "reputation: Pirate" > -100 + source + government "Pirate" + attributes "north pirate" + npc kill + government "Republic" + personality staying target + system + distance 3 5 + fleet + names civilian + variant + "Flivver" + "Headhunter" 2 + "Corvette" + dialog "The target has been destroyed. Return to for your payment." + on complete + payment 350000 + dialog "A pirate warlord thanks you for eliminating the politician pays you ." + "reputation: Republic" -= 10 + "reputation: Navy (Oathkeeper)" -= 10 + "reputation: Pirate" += 3 + +mission "Republic Assassination [2]" + name "Assassinate a political target" + description "A key Republic politician who is worrying local drug traders was spotted in their ship, the , in a nearby system. Find and destroy them in order to send a message to the Republic. Payment is . Be advised that they are heavily defended." + repeat + job + to offer + "combat rating" > 400 + random < 5 + "reputation: Pirate" > -50 + source + government "Pirate" + attributes "north pirate" + npc kill + government "Republic" + personality staying target + system + distance 3 5 + fleet + names civilian + variant + "Star Queen" + "Headhunter" 3 + "Firebird" 2 + variant + "Star Queen" + "Gunboat" 2 + "Frigate" + dialog "The targets have been destroyed. Return to for payment." + on complete + payment 600000 + dialog "A band of drug traders thank you for eliminating the politician and pay you ." + "reputation: Republic" -= 15 + "reputation: Navy (Oathkeeper)" -= 15 + "reputation: Pirate" += 5 + +mission "Republic Assassination [3]" + name "Assassinate a military target" + description "A Republic Navy commander who has led a number of small raids against pirate gangs in the region has been spotted patrolling a nearby system with their fleet. Find and destroy them in order to send a message to the Republic. Payment is ." + repeat + job + to offer + "combat rating" > 600 + random < 5 + "reputation: Pirate" > 50 + source + government "Pirate" + attributes "north pirate" + npc kill + government "Republic" + personality staying target + system + distance 3 4 + fleet + names "republic small" + variant + "Cruiser" + "Combat Drone" 4 + "Frigate" 2 + variant + "Carrier" + "Lance" 4 + "Combat Drone" 6 + "Gunboat" 2 + "Rainmaker" + dialog "The target has been destroyed. Return to for your payment." + on complete + payment 750000 + dialog "A gang of pirates on thank you for taking out the Navy commander and pay you ." + "reputation: Republic" -= 20 + "reputation: Navy (Oathkeeper)" -= 20 + "reputation: Pirate" += 7 + +mission "Republic Assassination [4]" + name "Assassinate a military target" + description "Rumor has it that the Republic is planning a raid on regional pirate gangs in order to reduce piracy. An important Navy commander said to be leading this raid has been spotted in a nearby system with a large fleet. Find and destroy them in order to send a message to the Republic. Payment is ." + repeat + job + to offer + "combat rating" > 800 + random < 5 + "reputation: Pirate" > 100 + source + government "Pirate" + attributes "north pirate" + npc kill + government "Republic" + personality staying target + system + distance 3 4 + fleet + names "republic small" + variant + "Carrier" 2 + "Lance" 8 + "Combat Drone" 12 + "Frigate" 3 + variant + "Carrier" + "Lance" 4 + "Combat Drone" 6 + "Cruiser" 2 + "Combat Drone" 8 + "Frigate" 2 + "Rainmaker" 2 + "Gunboat" 2 + dialog "The target and their fleet has been destroyed. Return to for your payment." + on complete + payment 1000000 + dialog "You are greeted by applause from many pirates when you land and a powerful pirate warlord pays you ." + "reputation: Republic" -= 25 + "reputation: Navy (Oathkeeper)" -= 25 + "reputation: Pirate" += 10 diff -Nru endless-sky-0.9.11/data/human/power.txt endless-sky-0.9.12/data/human/power.txt --- endless-sky-0.9.11/data/human/power.txt 1970-01-01 00:00:00.000000000 +0000 +++ endless-sky-0.9.12/data/human/power.txt 2020-05-01 19:02:38.000000000 +0000 @@ -0,0 +1,225 @@ +# Copyright (c) 2014 by Michael Zahniser +# +# Endless Sky is free software: you can redistribute it and/or modify it under the +# terms of the GNU General Public License as published by the Free Software +# Foundation, either version 3 of the License, or (at your option) any later version. +# +# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY +# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A +# PARTICULAR PURPOSE. See the GNU General Public License for more details. + +outfit "Supercapacitor" + category "Power" + cost 25000 + thumbnail "outfit/supercapacitor" + "mass" 2 + "outfit space" -2 + "energy capacity" 150 + description "With a powerful enough generator, many ships do not need batteries at all. The one exception is projectile weapons, which usually require a burst of energy far exceeding what the generator produces. Supercapacitors provide just enough energy storage for those weapons, without requiring you to install a bulky battery pack." + +outfit "LP036a Battery Pack" + category "Power" + cost 12000 + thumbnail "outfit/tiny battery" + "mass" 10 + "outfit space" -10 + "energy capacity" 1000 + description "A ship can run without batteries if its generator's instantaneous power output is higher than the total energy consumption of its systems, but batteries make it possible to store up energy when it is not needed and thus to use a much smaller and cheaper generator." + +outfit "LP072a Battery Pack" + category "Power" + cost 30000 + thumbnail "outfit/small battery" + "mass" 20 + "outfit space" -20 + "energy capacity" 2200 + description "This battery pack has more than twice the energy capacity of the most basic model, allowing your ship to engage in combat for longer periods of time before running out of energy. Some pilots have even been known to install these in lieu of any generator at all, trusting that they can reach their destination planet and recharge before running out of battery power, but that is a risky proposition." + +outfit "LP144a Battery Pack" + category "Power" + cost 67000 + thumbnail "outfit/medium battery" + "mass" 40 + "outfit space" -40 + "energy capacity" 4800 + description "This medium-sized battery pack is intended for ships that need to fire the occasional salvo of high-powered weaponry without running out of energy. As with all battery packs, relying on batteries is risky if combat lasts long enough for them to become depleted." + +outfit "LP288a Battery Pack" + category "Power" + cost 150000 + thumbnail "outfit/large battery" + "mass" 80 + "outfit space" -80 + "energy capacity" 10400 + description "This is a large battery pack designed for ships that may occasionally have high power needs but do not want the expense or the heat associated with a more powerful ship's generator." + +outfit "LP576a Battery Pack" + category "Power" + cost 380000 + thumbnail "outfit/huge battery" + "mass" 160 + "outfit space" -160 + "energy capacity" 23000 + description "For most ships that require this much power, a larger generator makes more sense than a battery this size. However, battery packs have the advantage that they generate no heat, so some captains use them instead of powerful generators if they do not expect to be in combat frequently or for extended periods of time." + + +outfit "KP-6 Photovoltaic Panel" + category "Power" + cost 7000 + thumbnail "outfit/tiny photovoltaic" + "mass" 3 + "outfit space" -2 + "solar collection" .1 + description "This early commercial photovoltaic system was the driving force behind humanity's first interplanetary trade network. Rugged and modular, it can be bolted to the hull of any ship and has seen even the most remote parts of human space." + +outfit "KP-6 Photovoltaic Array" + category "Power" + cost 60000 + thumbnail "outfit/small photovoltaic" + "mass" 24 + "outfit space" -16 + "solar collection" 1.1 + description "The compact modularity of the KP-6 lent itself well to the creation of larger solar collection arrays. This original Korunak Photovoltaics model is equipped with a solar tracker, allowing it to make better use of available light." + + +outfit "nGVF-AA Fuel Cell" + category "Power" + cost 40000 + thumbnail "outfit/tiny fuel cell" + "mass" 20 + "outfit space" -20 + "energy generation" 1.2 + "heat generation" 1.9 + description "Fuel cells have been the cheapest and most common starship power sources since the dawn of the space era. This model produces only enough power for very small or slow ships." + +outfit "nGVF-BB Fuel Cell" + category "Power" + cost 47000 + thumbnail "outfit/small fuel cell" + "mass" 30 + "outfit space" -30 + "energy generation" 1.9 + "heat generation" 2.9 + description "This is a step up from the smallest fuel cells, providing enough energy to power a few small guns in addition to your engines." + +outfit "nGVF-CC Fuel Cell" + category "Power" + cost 72000 + thumbnail "outfit/medium fuel cell" + "mass" 40 + "outfit space" -40 + "energy generation" 2.6 + "heat generation" 3.8 + description "This is a medium-sized fuel cell, designed to be sufficient for larger civilian ships and small warships while still being more affordable than the more sophisticated generator options." + +outfit "nGVF-DD Fuel Cell" + category "Power" + cost 118000 + thumbnail "outfit/large fuel cell" + "mass" 60 + "outfit space" -60 + "energy generation" 4.1 + "heat generation" 5.7 + description "This is a relatively large fuel cell. Other generators are available that produce more energy and fit into a smaller space, but they are much more expensive. As a result, large civilian ships that will not be frequently in combat often come equipped with these fuel cells." + +outfit "nGVF-EE Fuel Cell" + category "Power" + cost 177000 + thumbnail "outfit/huge fuel cell" + "mass" 80 + "outfit space" -80 + "energy generation" 5.9 + "heat generation" 7.8 + description "This is the largest fuel cell available, larger than some nuclear reactors but much, much more affordable. Many captains on a tight budget are willing to put up with one of these until they can raise the money for something more efficient." + + +outfit "RT-I Radiothermal" + category "Power" + cost 300000 + thumbnail "outfit/small radiothermal" + "mass" 45 + "outfit space" -45 + "energy generation" 4.4 + "heat generation" 18 + description "Radiothermal generators harvest heat from radioactive isotopes and convert it into electricity. They are more powerful than fuel cells, but also produce a relatively high amount of heat." + +outfit "S3 Thermionic" + category "Power" + cost 360000 + thumbnail "outfit/small thermionic" + "mass" 55 + "outfit space" -55 + "energy generation" 5.0 + "heat generation" 12 + description "Thermionic radioisotopic generators were designed as a cooler-running alternative to radiothermal generators." + +outfit "NT-200 Nucleovoltaic" + category "Power" + cost 570000 + thumbnail "outfit/small nucleovoltaic" + "mass" 65 + "outfit space" -65 + "energy generation" 7.2 + "heat generation" 15 + description "Nucleovoltaic generators are a relatively recent generator technology that harvests energy from the decay of a radioisotope source and converts it directly into electricity. They are the most powerful generator that relies on nuclear decay instead of an active nuclear chain reaction." + + +outfit "Dwarf Core" + category "Power" + cost 800000 + thumbnail "outfit/dwarf core" + "mass" 36 + "outfit space" -36 + "energy generation" 4.8 + "heat generation" 14 + description "A Dwarf Core is a miniaturized nuclear reactor, small enough to be installed in any ship larger than a fighter. It was designed by Deep Sky to be paired with their power-hungry atomic engines." + +outfit "Fission Reactor" + category "Power" + cost 1500000 + thumbnail "outfit/fission" + "mass" 65 + "outfit space" -65 + "energy generation" 9.4 + "heat generation" 25 + description "Fission reactors have been a mainstay of large military vessels since even before the dawn of the space era. Today's models are very safe and efficient, but some pilots still find them disconcerting." + +outfit "Breeder Reactor" + category "Power" + cost 2500000 + thumbnail "outfit/breeder" + "mass" 80 + "outfit space" -80 + "energy generation" 12.8 + "heat generation" 35 + description "A breeder reactor is a more efficient fission reactor that captures some of the neutron radiation produced by the reactor and uses it to enrich more fuel. They are also, of course, bigger and more expensive as a result." + +outfit "Fusion Reactor" + category "Power" + cost 5000000 + thumbnail "outfit/fusion" + "mass" 100 + "outfit space" -100 + "energy generation" 18.2 + "heat generation" 40 + description "The invention of practical fusion power near the end of the twenty-first century spurred a new era of prosperity and plenty. Centuries later, the generators have been reduced in size, but are still generally only used in capital warships." + +outfit "Armageddon Core" + category "Power" + cost 9000000 + thumbnail "outfit/core" + "mass" 130 + "outfit space" -130 + "energy generation" 24.2 + "heat generation" 70 + description "The Armageddon Core was designed to meet the extreme power needs of the largest warships of the Republic Navy. One of these generators costs more than an entire fleet of smaller ships." + +outfit "Stack Core" + category "Power" + cost 4500000 + thumbnail "outfit/stack core" + "mass" 140 + "outfit space" -140 + "energy generation" 22.9 + "heat generation" 55 + description "The Stack Core was created by the Free Worlds primarily as a power source for their Dreadnoughts. It is a fission reactor, and therefore less efficient than the Navy's fusion technology, but it is also significantly cheaper to produce." diff -Nru "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/human/rim jobs.txt" "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/human/rim jobs.txt" --- "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/human/rim jobs.txt" 1970-01-01 00:00:00.000000000 +0000 +++ "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/human/rim jobs.txt" 2020-05-01 19:02:38.000000000 +0000 @@ -0,0 +1,153 @@ +# Copyright (c) 2017 by Michael Zahniser +# +# Endless Sky is free software: you can redistribute it and/or modify it under the +# terms of the GNU General Public License as published by the Free Software +# Foundation, either version 3 of the License, or (at your option) any later version. +# +# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY +# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A +# PARTICULAR PURPOSE. See the GNU General Public License for more details. + +mission "Southbound Shipment [0]" + name "Shipment to " + job + repeat + description "Deliver to , the home of Southbound Shipyards, the largest ship manufacturer in the region. Payment is ." + cargo "weapons" 5 2 .1 + to offer + random < 10 + source + not government "Pirate" + near "Zubeneschamali" 2 10 + attributes "rim" "south" + destination "Zug" + npc + government "Pirate" + personality heroic harvests plunders + fleet "Small Southern Pirates" + on visit + dialog phrase "generic cargo on visit" + on complete + payment 0 160 + dialog phrase "generic cargo delivery payment" + +mission "Southbound Shipment [1]" + name "Shipment to " + job + repeat + description "Deliver to , the home of Southbound Shipyards, the largest ship manufacturer in the region. Payment is ." + cargo "ship alloys" 5 2 .1 + to offer + random < 10 + source + not government "Pirate" + near "Zubeneschamali" 2 10 + attributes "rim" "south" + destination "Zug" + npc + government "Pirate" + personality heroic harvests plunders + fleet "Small Southern Pirates" + on visit + dialog phrase "generic cargo on visit" + on complete + payment 0 160 + dialog phrase "generic cargo delivery payment" + + +mission "Kraz Shipment" + name "Shipment to " + job + repeat + description "Deliver to , the home of Kraz Cybernetics, the largest weapons manufacturer in the region. Payment is ." + cargo "weapons parts" 5 2 .1 + to offer + random < 10 + source + not government "Pirate" + near "Kraz" 2 10 + attributes "rim" "south" + destination "Rust" + npc + government "Pirate" + personality heroic harvests plunders + fleet "Small Southern Pirates" + on visit + dialog phrase "generic cargo on visit" + on complete + payment 0 160 + dialog phrase "generic cargo delivery payment" + +mission "Han Sizer Month [0]" + name `Han Sizer celebration` + job + repeat + description `In celebration of Han Sizer month, bring to all the marked systems and return to for .` + passengers 2 10 .9 + to offer + random < 30 + month == 8 + source + attributes "rim" + stopover + distance 2 4 + attributes "rim" + stopover + distance 5 10 + attributes "rim" + on complete + payment 10000 170 + dialog `Your passengers thank you for taking them on a journey around the Rim, and you collect your payment of .` + + +mission "Han Sizer Month [1]" + name `Han Sizer celebration` + job + repeat + description `In celebration of Han Sizer month, bring to all the marked systems and return to for .` + passengers 2 10 .8 + to offer + random < 20 + month == 8 + source + attributes "rim" + stopover + distance 2 3 + attributes "rim" + stopover + distance 3 4 + attributes "rim" + stopover + distance 5 10 + attributes "rim" + on complete + payment 15000 170 + dialog `Your passengers thank you for taking them on a journey around the Rim, and you collect your payment of .` + + +mission "Han Sizer Month [2]" + name `Han Sizer celebration` + job + repeat + description `In celebration of Han Sizer month, bring to all the marked systems and return to for .` + passengers 2 10 .7 + to offer + random < 10 + month == 8 + source + attributes "rim" + stopover + distance 2 3 + attributes "rim" + stopover + distance 3 4 + attributes "rim" + stopover + distance 4 5 + attributes "rim" + stopover + distance 5 10 + attributes "rim" + on complete + payment 20000 170 + dialog `Your passengers thank you for taking them on a journey around the Rim, and you collect your payment of .` diff -Nru endless-sky-0.9.11/data/human/sales.txt endless-sky-0.9.12/data/human/sales.txt --- endless-sky-0.9.11/data/human/sales.txt 1970-01-01 00:00:00.000000000 +0000 +++ endless-sky-0.9.12/data/human/sales.txt 2020-05-01 19:02:38.000000000 +0000 @@ -0,0 +1,453 @@ +# Copyright (c) 2014 by Michael Zahniser +# +# Endless Sky is free software: you can redistribute it and/or modify it under the +# terms of the GNU General Public License as published by the Free Software +# Foundation, either version 3 of the License, or (at your option) any later version. +# +# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY +# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A +# PARTICULAR PURPOSE. See the GNU General Public License for more details. + +shipyard "Basic Ships" + "Shuttle" + "Sparrow" + "Star Barge" + +shipyard "Tarazed Basics" + "Sparrow" + "Hawk" + "Blackbird" + +shipyard "Tarazed Advanced" + "Osprey" + "Falcon" + +shipyard "Southbound Basics" + "Clipper" + "Fury" + "Argosy" + "Hauler" + +shipyard "Southbound Advanced" + "Hauler II" + "Hauler III" + "Bastion" + +shipyard "Lionheart Basics" + "Scout" + "Dagger" + "Flivver" + "Headhunter" + "Raven" + "Mule" + +shipyard "Lionheart Advanced" + "Aerie" + "Corvette" + "Bactrian" + +shipyard "Betelgeuse Basics" + "Shuttle" + "Heavy Shuttle" + "Berserker" + "Firebird" + +shipyard "Betelgeuse Advanced" + "Leviathan" + "Behemoth" + "Star Queen" + "Hauler" + +shipyard "Navy Basics" + "Rainmaker" + "Gunboat" + "Lance" + "Combat Drone" + "Surveillance Drone" + +shipyard "Navy Advanced" + "Frigate" + "Cruiser" + "Carrier" + +shipyard "Megaparsec Basics" + "Quicksilver" + "Bounder" + "Hauler" + +shipyard "Megaparsec Advanced" + "Splinter" + "Manta" + "Hauler II" + +shipyard "Syndicate Basics" + "Star Barge" + "Wasp" + "Freighter" + +shipyard "Syndicate Advanced" + "Bulk Freighter" + "Protector" + "Vanguard" + "Arrow" + +shipyard "Northern Pirates" + "Berserker" + "Dagger" + "Firebird" + "Headhunter" + +shipyard "Advanced Northern Pirates" + "Aerie" + "Leviathan" + "Mule" + +shipyard "Southern Pirates" + "Argosy" + "Clipper" + "Fury" + "Hawk" + +shipyard "Advanced Southern Pirates" + "Falcon" + "Modified Argosy" + "Osprey" + +shipyard "Core Pirates" + "Manta" + "Quicksilver" + "Splinter" + "Wasp" + +shipyard "Advanced Core Pirates" + "Protector" + "Vanguard" + +shipyard "Luxury Ships" + "Shuttle" + "Blackbird" + "Falcon" + "Arrow" + "Star Queen" + "Flivver" + + +outfitter "Basic Outfits" + "Energy Blaster" + "X1700 Ion Thruster" + "X1200 Ion Steering" + "X2700 Ion Thruster" + "X2200 Ion Steering" + "LP036a Battery Pack" + "LP072a Battery Pack" + "nGVF-AA Fuel Cell" + "nGVF-BB Fuel Cell" + "Cooling Ducts" + "D14-RN Shield Generator" + "Hyperdrive" + "Meteor Missile" + "Cargo Scanner" + "Local Map" + "Pilot's License" + +outfitter "Common Outfits" + "Energy Blaster" + "X1700 Ion Thruster" + "X1200 Ion Steering" + "X2700 Ion Thruster" + "X2200 Ion Steering" + "LP036a Battery Pack" + "LP072a Battery Pack" + "KP-6 Photovoltaic Panel" + "KP-6 Photovoltaic Array" + "nGVF-AA Fuel Cell" + "nGVF-BB Fuel Cell" + "Cooling Ducts" + "Water Coolant System" + "D14-RN Shield Generator" + "Hyperdrive" + "Meteor Missile" + "Cargo Scanner" + "X3700 Ion Thruster" + "X3200 Ion Steering" + "LP144a Battery Pack" + "nGVF-CC Fuel Cell" + "D23-QP Shield Generator" + "D41-HY Shield Generator" + "Small Radar Jammer" + "Blaster Turret" + "Meteor Missile Launcher" + "Meteor Missile Box" + "Beam Laser" + "Outfits Expansion" + "Cargo Expansion" + "Small Bunk Room" + "Bunk Room" + "Fuel Pod" + "Afterburner" + "Outfit Scanner" + "Asteroid Scanner" + "Supercapacitor" + "Local Map" + "Pilot's License" + "Laser Rifle" + +outfitter "Basic Weapons" + "Energy Blaster" + "Blaster Turret" + "Beam Laser" + "Meteor Missile" + "Meteor Missile Launcher" + "Meteor Missile Box" + "Local Map" + +outfitter "Ammo North" + "Meteor Missile" + "Torpedo" + "Sidewinder Missile" + "Local Map" + +outfitter "Ammo South" + "Meteor Missile" + "Javelin" + "Heavy Rocket" + "Local Map" + +outfitter "Deep Sky Basics" + "Ramscoop" + "LP144a Battery Pack" + "Beam Laser" + "Laser Turret" + "Heavy Laser" + "Torpedo" + "D23-QP Shield Generator" + "D41-HY Shield Generator" + "A120 Atomic Thruster" + "A125 Atomic Steering" + "A250 Atomic Thruster" + "A255 Atomic Steering" + "A370 Atomic Thruster" + "A375 Atomic Steering" + "AR120 Reverse Thruster" + +outfitter "Deep Sky Advanced" + "Ramscoop" + "LP144a Battery Pack" + "Beam Laser" + "Laser Turret" + "Heavy Laser" + "Torpedo" + "D23-QP Shield Generator" + "D41-HY Shield Generator" + "LP288a Battery Pack" + "LP576a Battery Pack" + "nGVF-CC Fuel Cell" + "nGVF-DD Fuel Cell" + "NT-200 Nucleovoltaic" + "Torpedo Launcher" + "Torpedo Storage Rack" + "Heavy Laser Turret" + "D67-TM Shield Generator" + "D94-YV Shield Generator" + "Security Station" + "A120 Atomic Thruster" + "A125 Atomic Steering" + "A250 Atomic Thruster" + "A255 Atomic Steering" + "A370 Atomic Thruster" + "A375 Atomic Steering" + "A520 Atomic Thruster" + "A525 Atomic Steering" + "A860 Atomic Thruster" + "A865 Atomic Steering" + "AR120 Reverse Thruster" + "Luxury Accommodations" + "Dwarf Core" + +outfitter "Lovelace Basics" + "Anti-Missile Turret" + "Sidewinder Missile" + "Sidewinder Missile Launcher" + "Sidewinder Missile Rack" + "D23-QP Shield Generator" + "Torpedo" + "Cargo Scanner" + "Luxury Accommodations" + +outfitter "Lovelace Advanced" + "Anti-Missile Turret" + "Sidewinder Missile" + "Sidewinder Missile Launcher" + "Sidewinder Missile Rack" + "D23-QP Shield Generator" + "Torpedo" + "Heavy Anti-Missile Turret" + "Particle Cannon" + "Fusion Reactor" + "Armageddon Core" + "Torpedo Launcher" + "Torpedo Storage Rack" + "Outfit Scanner" + "Scram Drive" + "A120 Atomic Thruster" + "A125 Atomic Steering" + "Luxury Accommodations" + +outfitter "Delta V Basics" + "Chipmunk Plasma Thruster" + "Chipmunk Plasma Steering" + "Greyhound Plasma Thruster" + "Greyhound Plasma Steering" + "Heavy Rocket" + "Meteor Missile" + "Javelin" + "Javelin Pod" + "Javelin Storage Crate" + "Small Radar Jammer" + "Brig" + +outfitter "Delta V Advanced" + "Chipmunk Plasma Thruster" + "Chipmunk Plasma Steering" + "Greyhound Plasma Thruster" + "Greyhound Plasma Steering" + "Heavy Rocket" + "Meteor Missile" + "Javelin" + "Javelin Pod" + "Javelin Storage Crate" + "Impala Plasma Thruster" + "Impala Plasma Steering" + "Orca Plasma Thruster" + "Orca Plasma Steering" + "Tyrant Plasma Thruster" + "Tyrant Plasma Steering" + "Breeder Reactor" + "Heavy Rocket Launcher" + "Heavy Rocket Rack" + "Meteor Missile Launcher" + "Meteor Missile Box" + "Modified Blaster" + "Modified Blaster Turret" + "Scram Drive" + "Small Radar Jammer" + "Large Radar Jammer" + +outfitter "Syndicate Basics" + "RT-I Radiothermal" + "LP144a Battery Pack" + "Meteor Missile" + "Meteor Missile Launcher" + "Meteor Missile Box" + "X3700 Ion Thruster" + "X3200 Ion Steering" + "Chipmunk Plasma Thruster" + "Chipmunk Plasma Steering" + "Javelin" + "Blaster Turret" + "D23-QP Shield Generator" + "Laser Rifle" + +outfitter "Syndicate Advanced" + "RT-I Radiothermal" + "LP144a Battery Pack" + "Meteor Missile" + "Meteor Missile Launcher" + "Meteor Missile Box" + "X3700 Ion Thruster" + "X3200 Ion Steering" + "Chipmunk Plasma Thruster" + "Chipmunk Plasma Steering" + "Javelin" + "Blaster Turret" + "D23-QP Shield Generator" + "Laser Rifle" + "Water Coolant System" + "Proton Gun" + "Proton Turret" + "Fission Reactor" + "Javelin Pod" + "Javelin Storage Crate" + "X4700 Ion Thruster" + "X4200 Ion Steering" + "X5700 Ion Thruster" + "X5200 Ion Steering" + "Greyhound Plasma Thruster" + "Greyhound Plasma Steering" + "Quad Blaster Turret" + "Torpedo Launcher" + "Torpedo Storage Rack" + "Torpedo" + "D41-HY Shield Generator" + "D67-TM Shield Generator" + "Security Station" + "Luxury Accommodations" + "Scram Drive" + +outfitter "Kraz Basics" + "Chipmunk Plasma Thruster" + "Chipmunk Plasma Steering" + "S3 Thermionic" + "Liquid Nitrogen Cooler" + "LP144a Battery Pack" + "D23-QP Shield Generator" + "nGVF-CC Fuel Cell" + "Energy Blaster" + "Blaster Turret" + "Torpedo" + "Beam Laser" + "Cargo Scanner" + "Small Radar Jammer" + "Tactical Scanner" + "Brig" + +outfitter "Kraz Advanced" + "Chipmunk Plasma Thruster" + "Chipmunk Plasma Steering" + "S3 Thermionic" + "Liquid Nitrogen Cooler" + "LP144a Battery Pack" + "D23-QP Shield Generator" + "nGVF-CC Fuel Cell" + "Energy Blaster" + "Blaster Turret" + "Torpedo" + "Beam Laser" + "Cargo Scanner" + "Liquid Helium Cooler" + "LP288a Battery Pack" + "LP576a Battery Pack" + "D41-HY Shield Generator" + "nGVF-DD Fuel Cell" + "nGVF-EE Fuel Cell" + "Laser Turret" + "Heavy Laser" + "Plasma Cannon" + "Torpedo Launcher" + "Torpedo Storage Rack" + "Outfit Scanner" + "Laser Rifle" + "Small Radar Jammer" + "Large Radar Jammer" + "Tactical Scanner" + +outfitter "Pirate Outfits" + "Modified Blaster" + "Modified Blaster Turret" + "Plasma Cannon" + "Laser Rifle" + "Fragmentation Grenades" + "Nerve Gas" + "Scram Drive" + "Local Map" + "Interference Plating" + "Gatling Gun Ammo" + "Gatling Gun" + "Bullet Boxes" + "Brig" + +outfitter "Stack Core" + "Stack Core" + +outfitter "Nuke" + "Nuclear Missile" diff -Nru endless-sky-0.9.11/data/human/ships.txt endless-sky-0.9.12/data/human/ships.txt --- endless-sky-0.9.11/data/human/ships.txt 1970-01-01 00:00:00.000000000 +0000 +++ endless-sky-0.9.12/data/human/ships.txt 2020-05-01 19:02:38.000000000 +0000 @@ -0,0 +1,3163 @@ +# Copyright (c) 2014-2015 by Michael Zahniser +# +# Endless Sky is free software: you can redistribute it and/or modify it under the +# terms of the GNU General Public License as published by the Free Software +# Foundation, either version 3 of the License, or (at your option) any later version. +# +# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY +# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A +# PARTICULAR PURPOSE. See the GNU General Public License for more details. + +ship "Aerie" + sprite "ship/aerie" + thumbnail "thumbnail/aerie" + attributes + category "Medium Warship" + "cost" 3500000 + "shields" 5700 + "hull" 1900 + "required crew" 10 + "bunks" 28 + "mass" 130 + "drag" 4.1 + "heat dissipation" .7 + "fuel capacity" 500 + "cargo space" 50 + "outfit space" 390 + "weapon capacity" 150 + "engine capacity" 95 + weapon + "blast radius" 80 + "shield damage" 800 + "hull damage" 400 + "hit force" 1200 + outfits + "Sidewinder Missile Launcher" 2 + "Sidewinder Missile" 136 + "Sidewinder Missile Rack" 2 + "Heavy Laser Turret" 2 + "Heavy Anti-Missile Turret" + + "NT-200 Nucleovoltaic" + "KP-6 Photovoltaic Panel" 2 + "LP072a Battery Pack" + "D41-HY Shield Generator" + "Large Radar Jammer" + "Laser Rifle" 3 + + "X3700 Ion Thruster" + "X3200 Ion Steering" + "Hyperdrive" + + engine -10 91 + engine 10 91 + gun -13 -79 "Sidewinder Missile Launcher" + gun 13 -79 "Sidewinder Missile Launcher" + turret 0 0 "Heavy Anti-Missile Turret" + turret -17 14 "Heavy Laser Turret" + turret 17 14 "Heavy Laser Turret" + fighter -42 -2 + fighter 42 2 + leak "leak" 50 50 + leak "flame" 50 80 + leak "big leak" 90 30 + explode "tiny explosion" 10 + explode "small explosion" 25 + explode "medium explosion" 25 + explode "large explosion" 10 + "final explode" "final explosion medium" + description "The Lionheart Aerie is a light carrier, designed to be just big enough for two fighter bays plus a decent armament of its own. Variations on this same ship design have been in use in the Deep for almost half a millennium, but this model comes with the very latest in generator and weapon technology." + + + +ship "Argosy" + plural "Argosies" + sprite "ship/argosy" + thumbnail "thumbnail/argosy" + attributes + category "Light Freighter" + "cost" 1960000 + "shields" 4200 + "hull" 2600 + "required crew" 4 + "bunks" 14 + "mass" 330 + "drag" 5.9 + "heat dissipation" .7 + "fuel capacity" 400 + "cargo space" 120 + "outfit space" 270 + "weapon capacity" 90 + "engine capacity" 80 + weapon + "blast radius" 60 + "shield damage" 600 + "hull damage" 300 + "hit force" 900 + outfits + "Energy Blaster" 2 + "Meteor Missile Launcher" 2 + "Meteor Missile" 60 + "Blaster Turret" + "Anti-Missile Turret" + + "RT-I Radiothermal" + "LP072a Battery Pack" + "D23-QP Shield Generator" + + "Greyhound Plasma Thruster" + "Greyhound Plasma Steering" + "Hyperdrive" + + engine -25 91 0.6 + engine -14 91 0.8 + engine 14 91 0.8 + engine 25 91 0.6 + gun -22 -37 "Energy Blaster" + gun -22 -37 "Meteor Missile Launcher" + gun 22 -37 "Energy Blaster" + gun 22 -37 "Meteor Missile Launcher" + turret 0 -12.5 "Blaster Turret" + turret 0 9.5 "Anti-Missile Turret" + leak "leak" 60 50 + leak "flame" 60 80 + explode "tiny explosion" 10 + explode "small explosion" 25 + explode "medium explosion" 25 + explode "large explosion" 10 + "final explode" "final explosion medium" + description "The Argosy from Southbound Shipyards is very popular with merchants not because of its capacity, which is actually slightly smaller than the Syndicate Freighter, but because it can hold its own in combat even against a small pirate fleet." + description " The Argosy is also a very easy ship to upgrade with faster engines or more powerful weapons as needed, so many privately owned Argosies have very different capabilities than the stock model." + + + +ship "Arrow" + sprite "ship/arrow" + thumbnail "thumbnail/arrow" + attributes + category "Transport" + "cost" 1200000 + "shields" 2000 + "hull" 400 + "required crew" 1 + "bunks" 5 + "mass" 130 + "drag" 2.0 + "heat dissipation" .85 + "fuel capacity" 600 + "cargo space" 10 + "outfit space" 180 + "weapon capacity" 50 + "engine capacity" 75 + weapon + "blast radius" 24 + "shield damage" 240 + "hull damage" 120 + "hit force" 360 + outfits + "Sidewinder Missile Launcher" + "Sidewinder Missile" 45 + "Anti-Missile Turret" + + "Dwarf Core" + "Supercapacitor" + "D14-RN Shield Generator" + "Small Radar Jammer" + "Luxury Accommodations" + + "A250 Atomic Thruster" + "A255 Atomic Steering" + "Hyperdrive" + + engine -10 60 + engine 10 60 + gun -8 -34 "Sidewinder Missile Launcher" + gun 8 -34 + turret 0 16 "Anti-Missile Turret" + leak "leak" 80 50 + explode "tiny explosion" 12 + explode "small explosion" 18 + explode "medium explosion" 6 + "final explode" "final explosion small" + description "The Arrow is a light transport, designed for bringing a small number of very rich passengers - Syndicate CEOs, for example - from one planet to another with speed and style. It makes up for its light armament by being able to outrun nearly every other ship in the sky." + + + +ship "Bactrian" + sprite "ship/bactrian" + thumbnail "thumbnail/bactrian" + attributes + licenses + City-Ship + category "Heavy Warship" + "cost" 17600000 + "shields" 17500 + "hull" 8600 + "required crew" 70 + "bunks" 245 + "mass" 940 + "drag" 16.1 + "heat dissipation" .4 + "fuel capacity" 700 + "cargo space" 530 + "outfit space" 740 + "weapon capacity" 300 + "engine capacity" 180 + weapon + "blast radius" 260 + "shield damage" 2600 + "hull damage" 1300 + "hit force" 3900 + outfits + "Sidewinder Missile Launcher" 2 + "Sidewinder Missile" 90 + "Torpedo Launcher" 2 + "Torpedo" 60 + "Heavy Laser Turret" 4 + "Heavy Anti-Missile Turret" 2 + + "Fusion Reactor" + "LP144a Battery Pack" + "D94-YV Shield Generator" + "Large Radar Jammer" + "Ramscoop" + "Laser Rifle" 15 + + "X4700 Ion Thruster" + "X5200 Ion Steering" + "Hyperdrive" + + engine -18 230 + engine 18 230 + gun -15 -226 "Torpedo Launcher" + gun 15 -226 "Torpedo Launcher" + gun -40 -133 "Sidewinder Missile Launcher" + gun -45 -128 "Sidewinder Missile Launcher" + turret -22 -148 "Heavy Laser Turret" + turret 26 -80 "Heavy Anti-Missile Turret" + turret -41 -20 "Heavy Laser Turret" + turret 32 -7 "Heavy Laser Turret" + turret 53 82 "Heavy Laser Turret" + turret -37 186 "Heavy Anti-Missile Turret" + fighter -38 -26 + fighter 35 36 + fighter -47 97 + leak "leak" 30 50 + leak "flame" 30 80 + leak "big leak" 50 30 + explode "small explosion" 25 + explode "medium explosion" 35 + explode "large explosion" 45 + explode "huge explosion" 30 + "final explode" "final explosion large" + description "The Lionheart Bactrian is the last of the great city-ships, a design hearkening back to the early days of space colonization when a long-distance vessel needed to be a self-contained world, able to survive for weeks at a time without encountering an inhabited planet. It is not only a freighter, but a carrier, and a capable warship either at short range or at a distance." + description " Naturally, this versatility also makes it extremely expensive, and the Bactrian is normally only for sale to citizens who have been vetted by the local government of the Deep." + + + +ship "Barb" + sprite "ship/barb" + thumbnail "thumbnail/barb" + attributes + category "Fighter" + "cost" 50000 + "shields" 800 + "hull" 200 + "required crew" 1 + "bunks" 2 + "mass" 20 + "drag" .8 + "heat dissipation" .78 + "outfit space" 85 + "weapon capacity" 24 + "engine capacity" 22 + weapon + "blast radius" 12 + "shield damage" 120 + "hull damage" 60 + "hit force" 180 + outfits + "Energy Blaster" + "Blaster Turret" + + "nGVF-AA Fuel Cell" + "LP036a Battery Pack" + "D14-RN Shield Generator" + + "X1050 Ion Engines" + + engine -10 28 + engine 9 28 + gun -9 -29 "Energy Blaster" + turret 8 6 "Blaster Turret" + leak "leak" 60 50 + explode "tiny explosion" 15 + explode "small explosion" 5 + description `Though the Syndicate doesn't build fighter carriers, it is testing the waters with the Barb, a cheap and flexible carrier-launched craft featuring newly-developed miniaturized ion engines. The design philosophy of the Barb seems to have been "uglier than the Protector," and as you look at the cockpit nestled between the massive gun port and turret mount, you wonder where the power systems are supposed to go. Though an awkward-looking ship, it seems flexible enough to become a dangerous addition to any fleet with carriers.` + + + +ship "Barb" "Barb (Proton)" + sprite "ship/barbp" + thumbnail "thumbnail/barbp" + attributes + category "Fighter" + "cost" 50000 + "shields" 800 + "hull" 200 + "required crew" 1 + "bunks" 1 + "mass" 20 + "drag" .8 + "heat dissipation" .78 + "outfit space" 85 + "weapon capacity" 28 + "engine capacity" 22 + weapon + "blast radius" 12 + "shield damage" 120 + "hull damage" 60 + "hit force" 180 + outfits + "Proton Gun" + + "nGVF-AA Fuel Cell" + Supercapacitor + "D14-RN Shield Generator" + + "X1050 Ion Engines" + + engine -10 28 + engine 9 28 + gun -9 -29 "Proton Gun" + leak "leak" 60 50 + explode "tiny explosion" 15 + explode "small explosion" 5 + description `The Barb's commercial success spurred demand for a variant equipped with a Proton Gun. Syndicated Systems had to remove the turret mounting hardware to fit the powerful cannon, but the result is a level of short-range firepower that is unheard-of for a craft its size.` + + + +ship "Bastion" + sprite "ship/bastion" + thumbnail "thumbnail/bastion" + attributes + category "Medium Warship" + "cost" 3860000 + "shields" 7500 + "hull" 4700 + "required crew" 17 + "bunks" 40 + "mass" 580 + "drag" 10.3 + "heat dissipation" .5 + "fuel capacity" 500 + "cargo space" 110 + "outfit space" 470 + "weapon capacity" 190 + "engine capacity" 120 + weapon + "blast radius" 120 + "shield damage" 1200 + "hull damage" 600 + "hit force" 1800 + outfits + "Plasma Cannon" 2 + "Heavy Rocket Launcher" 2 + "Heavy Rocket" 60 + "Heavy Rocket Rack" 2 + "Blaster Turret" 2 + "Anti-Missile Turret" + + "S3 Thermionic" + "LP144a Battery Pack" + "nGVF-BB Fuel Cell" + "D67-TM Shield Generator" + "Water Coolant System" + "Tactical Scanner" + "Laser Rifle" 7 + + "Impala Plasma Thruster" + "Impala Plasma Steering" + "Hyperdrive" + + engine 31.5 89.5 + engine -31.5 89.5 + gun 52.5 -0.5 "Heavy Rocket Launcher" + gun 52.5 -0.5 "Plasma Cannon" + gun -52.5 -0.5 "Heavy Rocket Launcher" + gun -52.5 -0.5 "Plasma Cannon" + turret 35.5 29.5 "Blaster Turret" + turret -35.5 29.5 "Blaster Turret" + turret 0 0.5 "Anti-Missile Turret" + leak "leak" 40 50 + leak "flame" 40 80 + leak "big leak" 70 30 + explode "tiny explosion" 5 + explode "small explosion" 15 + explode "medium explosion" 30 + explode "large explosion" 20 + "final explode" "final explosion medium" + description "The Southbound Shipyards Bastion is designed as a heavy defense platform to accompany freighter convoys, in addition to having enough cargo capacity to serve as a freighter in its own right. Because of its heavy armament, it is classified as a warship rather than a freighter." + + + +ship "Behemoth" + sprite "ship/behemoth" + thumbnail "thumbnail/behemoth" + attributes + category "Heavy Freighter" + "cost" 10800000 + "shields" 7600 + "hull" 6300 + "required crew" 12 + "bunks" 30 + "mass" 540 + "drag" 11.7 + "heat dissipation" .4 + "fuel capacity" 600 + "cargo space" 490 + "outfit space" 510 + "weapon capacity" 280 + "engine capacity" 90 + weapon + "blast radius" 140 + "shield damage" 1400 + "hull damage" 700 + "hit force" 2100 + outfits + "Heavy Laser Turret" 4 + "Heavy Anti-Missile Turret" 2 + + "NT-200 Nucleovoltaic" + "LP144a Battery Pack" + "D41-HY Shield Generator" + "Small Radar Jammer" + "Laser Rifle" 3 + + "X3700 Ion Thruster" + "X3200 Ion Steering" + "Scram Drive" + + engine -34 143 0.8 + engine 34 143 0.8 + engine -56 148.5 0.6 + engine 56 148.5 0.6 + gun -47.5 -57.5 + gun 47.5 -57.5 + turret -31 -50 "Heavy Laser Turret" + turret 31 -50 "Heavy Anti-Missile Turret" + turret -47.5 33.5 "Heavy Laser Turret" + turret 47.5 33.5 "Heavy Laser Turret" + turret -22 66.5 "Heavy Anti-Missile Turret" + turret 22 66.5 "Heavy Laser Turret" + leak "leak" 30 50 + leak "flame" 30 80 + leak "big leak" 50 30 + explode "small explosion" 15 + explode "medium explosion" 25 + explode "large explosion" 35 + explode "huge explosion" 20 + "final explode" "final explosion large" + description "The Behemoth is a recent ship design from Betelgeuse Shipyards, designed as an alternative to the Syndicate Bulk Freighter. Although its cargo capacity is somewhat lower, it is also more maneuverable, and packs a heavier armament by default." + + + +ship "Berserker" + sprite "ship/berserker" + thumbnail "thumbnail/berserker" + attributes + category "Interceptor" + "cost" 520000 + "shields" 2200 + "hull" 500 + "required crew" 1 + "bunks" 2 + "mass" 110 + "drag" 2.2 + "heat dissipation" .85 + "fuel capacity" 400 + "cargo space" 10 + "outfit space" 200 + "weapon capacity" 35 + "engine capacity" 65 + weapon + "blast radius" 30 + "shield damage" 300 + "hull damage" 150 + "hit force" 450 + outfits + "Energy Blaster" 2 + "Javelin Pod" 2 + "Javelin" 400 + + "nGVF-CC Fuel Cell" + "LP072a Battery Pack" + "D23-QP Shield Generator" + + "X2700 Ion Thruster" + "X3200 Ion Steering" + "Hyperdrive" + + engine -10 45 + engine 10 45 + gun -20 12 "Energy Blaster" + gun 20 12 "Energy Blaster" + gun -44 10 "Javelin Pod" + gun 44 10 "Javelin Pod" + leak "leak" 60 50 + leak "flame" 80 80 + explode "tiny explosion" 10 + explode "small explosion" 15 + "final explode" "final explosion small" + description "Once one of the most popular interceptor-class ships, the Berserker's popularity is now waning in favor of more modern and versatile ships like the Hawk. Although limited numbers are still produced by Betelgeuse Shipyards, most Berserkers that are in service today are more than half a century old." + + + +ship "Blackbird" + sprite "ship/blackbird" + thumbnail "thumbnail/blackbird" + attributes + category "Transport" + "cost" 2230000 + "shields" 4400 + "hull" 900 + "required crew" 3 + "bunks" 28 + "mass" 220 + "drag" 5.0 + "heat dissipation" .7 + "fuel capacity" 700 + "cargo space" 60 + "outfit space" 350 + "weapon capacity" 90 + "engine capacity" 110 + weapon + "blast radius" 60 + "shield damage" 600 + "hull damage" 300 + "hit force" 900 + outfits + "Heavy Laser Turret" + "Heavy Anti-Missile Turret" + + "S3 Thermionic" + "KP-6 Photovoltaic Array" 3 + "LP072a Battery Pack" + "D23-QP Shield Generator" + "Small Radar Jammer" + "Luxury Accommodations" + + "Impala Plasma Thruster" + "Impala Plasma Steering" + "Hyperdrive" + + engine -40 55 + engine 40 55 + turret -18 0 "Heavy Laser Turret" + turret 18 0 "Heavy Anti-Missile Turret" + leak "leak" 50 50 + leak "flame" 70 80 + explode "tiny explosion" 15 + explode "small explosion" 34 + explode "medium explosion" 18 + explode "large explosion" 2 + "final explode" "final explosion small" + description "The Tarazed Blackbird is a high-class passenger transport, designed to move large numbers of people across the galaxy with speed and safety. Although not equipped with much weaponry, a Blackbird is well protected and fast enough to evade pirate attacks, and its cargo capacity is high enough to allow the captain to take courier missions on the side." + + + +ship "Bounder" + sprite "ship/bounder" + thumbnail "thumbnail/bounder" + attributes + category "Transport" + "cost" 1140000 + "shields" 2200 + "hull" 700 + "required crew" 1 + "bunks" 17 + "mass" 130 + "drag" 3.7 + "heat dissipation" .8 + "fuel capacity" 900 + "cargo space" 40 + "outfit space" 220 + "weapon capacity" 50 + "engine capacity" 110 + weapon + "blast radius" 30 + "shield damage" 300 + "hull damage" 150 + "hit force" 450 + outfits + "Anti-Missile Turret" 2 + + "nGVF-CC Fuel Cell" + "KP-6 Photovoltaic Array" + "LP036a Battery Pack" + "D14-RN Shield Generator" + + "X3700 Ion Thruster" + "X3200 Ion Steering" + "Hyperdrive" + + engine -12 44 + engine 12 44 + turret -37 4 "Anti-Missile Turret" + turret 37 4 "Anti-Missile Turret" + leak "leak" 60 50 + explode "tiny explosion" 10 + explode "small explosion" 20 + explode "medium explosion" 15 + "final explode" "final explosion small" + description "The Megaparsec Bounder is a scout ship and courier, designed not for battle but for carrying passengers and small amounts of cargo across large distances quickly." + + + +ship "Boxwing" + sprite "ship/boxwing" + thumbnail "thumbnail/boxwing" + attributes + category "Fighter" + cost 369000 + "shields" 400 + "hull" 800 + "required crew" 1 + "bunks" 1 + "mass" 45 + "drag" .59 + "heat dissipation" .27 + "outfit space" 45 + "engine capacity" 28 + "cargo space" 80 + weapon + "blast radius" 12 + "shield damage" 120 + "hull damage" 60 + "hit force" 180 + outfits + "nGVF-AA Fuel Cell" + + "X1050 Ion Engines" + + engine 23 -1 + engine -23 -1 + engine 19 29 + engine -19 29 + leak "leak" 70 50 + leak "flame" 50 80 + explode "tiny explosion" 15 + explode "small explosion" 5 + description `After introducing the "Type F" cargo pod for the Hauler, it became apparent to merchant captains that the new carriers could offer more flexibility within their fleet, if there were a cargo box they could attach to the fighter arms. Enter the "F6-C: Boxwing", the Fighter that doesn't fight, but carries cargo instead. Cargo preservation equipment gives the Boxwing much more mass and very poor heat dissipation characteristics compared to other fighters. That it cannot carry any weapons is only part of the reason jocks call it "Flying Coffin" amongst themselves; besides the ship resembling one and being very sluggish, the pilot "seat" doubles as a bunk, and is cramped beyond the comfort level of most. The interactive panoramic window H.U.D. is the only thing that keeps claustrophobic episodes from becoming a major problem.` + + +ship "Bulk Freighter" + sprite "ship/bulk freighter" + thumbnail "thumbnail/bulk freighter" + attributes + category "Heavy Freighter" + "cost" 9400000 + "shields" 4000 + "hull" 7600 + "required crew" 6 + "bunks" 18 + "mass" 870 + "drag" 15.8 + "heat dissipation" .5 + "fuel capacity" 600 + "cargo space" 600 + "outfit space" 410 + "weapon capacity" 180 + "engine capacity" 85 + weapon + "blast radius" 120 + "shield damage" 1200 + "hull damage" 600 + "hit force" 1800 + outfits + "Sidewinder Missile Launcher" 2 + "Sidewinder Missile" 90 + "Laser Turret" 3 + "Heavy Anti-Missile Turret" 2 + + "RT-I Radiothermal" + "LP144a Battery Pack" + "D23-QP Shield Generator" + "Laser Rifle" + + "X3700 Ion Thruster" + "X3200 Ion Steering" + "Scram Drive" + + engine -22 198 + engine 22 198 + gun -20 -175 "Sidewinder Missile Launcher" + gun 20 -175 "Sidewinder Missile Launcher" + turret -12 -155 "Laser Turret" + turret 12 -155 "Heavy Anti-Missile Turret" + turret 0 5 "Laser Turret" + turret -30 175 "Heavy Anti-Missile Turret" + turret 30 175 "Laser Turret" + leak "leak" 40 50 + leak "flame" 30 80 + leak "big leak" 50 30 + explode "small explosion" 15 + explode "medium explosion" 25 + explode "large explosion" 35 + explode "huge explosion" 20 + "final explode" "final explosion large" + description "The Bulk Freighter is the ultimate cargo ship, able to carry as much cargo as four ordinary Syndicate Freighters. It is also, however, an incredibly slow ship and difficult to maneuver, especially when loaded down with cargo. Some freight caravans use ordinary freighters instead of bulk freighters just to avoid the hassle of constantly having to wait for the Bulk Freighter to properly align itself for hyperspace travel." + + + +ship "Carrier" + sprite "ship/carrier" + thumbnail "thumbnail/carrier" + attributes + category "Heavy Warship" + licenses + "Navy Carrier" + "cost" 15200000 + "shields" 21400 + "hull" 8300 + "required crew" 111 + "bunks" 184 + "mass" 910 + "drag" 17.7 + "heat dissipation" .45 + "fuel capacity" 700 + "cargo space" 100 + "outfit space" 820 + "weapon capacity" 370 + "engine capacity" 210 + weapon + "blast radius" 300 + "shield damage" 3000 + "hull damage" 1500 + "hit force" 4500 + outfits + "Particle Cannon" 4 + "Meteor Missile Launcher" 4 + "Meteor Missile" 150 + "Meteor Missile Box" 2 + "Heavy Laser Turret" 2 + "Heavy Anti-Missile Turret" 2 + + "Fusion Reactor" + "LP288a Battery Pack" + "D94-YV Shield Generator" + "Large Radar Jammer" 2 + "Water Coolant System" + "Brig" + "Laser Rifle" 40 + "Fragmentation Grenades" 40 + "Security Station" + "Tactical Scanner" + + "X5700 Ion Thruster" + "X4200 Ion Steering" + "Hyperdrive" + + engine -35 200 + engine 35 200 + gun -16 -176 "Particle Cannon" + gun 16 -176 "Particle Cannon" + gun -16 -176 "Meteor Missile Launcher" + gun 16 -176 "Meteor Missile Launcher" + gun -25 -166 "Particle Cannon" + gun 25 -166 "Particle Cannon" + gun -25 -166 "Meteor Missile Launcher" + gun 25 -166 "Meteor Missile Launcher" + turret 0 -114 "Heavy Anti-Missile Turret" + turret 0 15 "Heavy Laser Turret" + turret 0 103 "Heavy Anti-Missile Turret" + turret 0 157 "Heavy Laser Turret" + fighter -37 -65 + fighter 37 -65 + fighter -46 40 + fighter 46 40 + drone -72 -46 + drone 72 -46 + drone -101 57 + drone 101 57 + drone -74 57 + drone 74 57 + leak "leak" 30 50 + leak "flame" 30 80 + leak "big leak" 30 30 + explode "tiny explosion" 20 + explode "small explosion" 45 + explode "medium explosion" 50 + explode "large explosion" 40 + explode "huge explosion" 10 + "final explode" "final explosion large" + description "The Carrier is more than just a warship: it is practically a mobile space station, with docking bays for an entire squadron of drones and fighters and enough crew to fill a small village. Although designed primarily for engaging enemies from a distance, a Carrier can also do significant damage in close combat." + + + +ship "Class C Freighter" + sprite "ship/bulk freighter" + thumbnail "thumbnail/bulk freighter" + attributes + category "Heavy Warship" + "cost" 11400000 + "shields" 13500 + "hull" 7600 + "required crew" 18 + "bunks" 43 + "mass" 810 + "drag" 16.4 + "heat dissipation" .5 + "fuel capacity" 600 + "cargo space" 20 + "outfit space" 400 + "weapon capacity" 140 + "engine capacity" 85 + weapon + "blast radius" 200 + "shield damage" 2000 + "hull damage" 1000 + "hit force" 3000 + outfits + "Heavy Laser Turret" 2 + "Heavy Anti-Missile Turret" 2 + + "Fission Reactor" + "LP072a Battery Pack" + "D94-YV Shield Generator" + "Laser Rifle" 5 + + "X3700 Ion Thruster" + "X3200 Ion Steering" + "Scram Drive" + + engine -22 198 + engine 22 198 + turret -12 -155 "Heavy Laser Turret" + turret 12 -155 "Heavy Anti-Missile Turret" + turret 30 175 "Heavy Laser Turret" + turret -30 175 "Heavy Anti-Missile Turret" + drone -66 -115 left + drone -66 -65 left + drone -66 -15 left + drone -66 35 left + drone -66 85 left + drone -66 135 left + drone 66 -115 right + drone 66 -65 right + drone 66 -15 right + drone 66 35 right + drone 66 85 right + drone 66 135 right + leak "leak" 30 50 + leak "flame" 50 80 + leak "big leak" 40 30 + explode "small explosion" 15 + explode "medium explosion" 25 + explode "large explosion" 35 + explode "huge explosion" 20 + "final explode" "final explosion large" + description `The Class C "Freighter" is a stealth warship designed by the Syndicate for baiting pirates with the offer of a seemingly helpless, ordinary bulk freighter. Inside, its cargo space has all been converted into drone bays, allowing it to carry a dozen combat drones.` + + + +ship "Clipper" + sprite "ship/clipper" + thumbnail "thumbnail/clipper" + attributes + category "Light Freighter" + "cost" 900000 + "shields" 2700 + "hull" 800 + "required crew" 3 + "bunks" 9 + "mass" 150 + "drag" 3.7 + "heat dissipation" .8 + "fuel capacity" 500 + "cargo space" 70 + "outfit space" 260 + "weapon capacity" 60 + "engine capacity" 80 + weapon + "blast radius" 36 + "shield damage" 360 + "hull damage" 180 + "hit force" 540 + outfits + "Beam Laser" 2 + "Javelin Pod" 2 + "Javelin" 400 + + "nGVF-DD Fuel Cell" + "LP072a Battery Pack" + "D23-QP Shield Generator" + + "Greyhound Plasma Thruster" + "Greyhound Plasma Steering" + "Hyperdrive" + + engine -22 47 + engine 22 47 + gun -21.5 -18 "Javelin Pod" + gun 21.5 -18 "Javelin Pod" + gun -11 -8.5 "Beam Laser" + gun 11 -8.5 "Beam Laser" + leak "leak" 60 50 + leak "flame" 50 80 + explode "tiny explosion" 15 + explode "small explosion" 20 + explode "medium explosion" 10 + "final explode" "final explosion small" + description "The Clipper is the smaller sister ship to the popular Southbound Shipyards Argosy. Although not able to carry as much cargo, Clippers are versatile ships that can be used as passenger transports, couriers, or even warships in a pinch, and they come with enough free space to be customized based on an individual captain's needs." + + + +ship "Combat Drone" + sprite "ship/combat drone" + thumbnail "thumbnail/combat drone" + attributes + category "Drone" + licenses + Navy + "cost" 83000 + "hull" 700 + "automaton" 1 + "mass" 20 + "drag" .59 + "heat dissipation" .9 + "outfit space" 58 + "weapon capacity" 8 + "engine capacity" 28 + weapon + "blast radius" 5 + "shield damage" 50 + "hull damage" 25 + "hit force" 75 + outfits + "Beam Laser" + + "nGVF-AA Fuel Cell" + "Supercapacitor" + + "X1700 Ion Thruster" + "X1200 Ion Steering" + + engine -9 29 + engine 9 29 + gun 0 -29 "Beam Laser" + explode "tiny explosion" 15 + description "Combat drones are pilotless attack ships used primarily by the Republic Navy. Although very weak and easy to destroy, they can be very effective in large numbers. Because drones do not need a cockpit, they can be filled entirely with equipment and solid metal, which makes their hulls stronger than other small ships." + + + +ship "Corvette" + sprite "ship/corvette" + thumbnail "thumbnail/corvette" + attributes + category "Medium Warship" + "cost" 4400000 + "shields" 6800 + "hull" 800 + "required crew" 8 + "bunks" 32 + "mass" 150 + "drag" 3.5 + "heat dissipation" .7 + "fuel capacity" 500 + "cargo space" 40 + "outfit space" 420 + "weapon capacity" 150 + "engine capacity" 100 + weapon + "blast radius" 80 + "shield damage" 800 + "hull damage" 400 + "hit force" 1200 + outfits + "Heavy Laser" 2 + "Sidewinder Missile Launcher" 2 + "Sidewinder Missile" 90 + "Heavy Laser Turret" + "Anti-Missile Turret" + + "NT-200 Nucleovoltaic" + "KP-6 Photovoltaic Array" + "KP-6 Photovoltaic Panel" 2 + "LP072a Battery Pack" + "D94-YV Shield Generator" + "Large Radar Jammer" + "Laser Rifle" 3 + + "X3700 Ion Thruster" + "X3200 Ion Steering" + "Hyperdrive" + + engine -11 118 + engine 11 118 + gun -12 -68 "Heavy Laser" + gun 12 -68 "Heavy Laser" + gun -14 -60 "Sidewinder Missile Launcher" + gun 14 -60 "Sidewinder Missile Launcher" + turret 0 -11 "Heavy Laser Turret" + turret 0 74 "Anti-Missile Turret" + leak "leak" 40 50 + leak "flame" 50 80 + leak "big leak" 90 30 + explode "tiny explosion" 18 + explode "small explosion" 36 + explode "medium explosion" 24 + explode "large explosion" 8 + "final explode" "final explosion medium" + description "Incorporating new, experimental lightweight materials, the Lionheart Corvette combines the speed and agility of a fighter with the armament of a heavy warship. Its weak hull is more than compensated for by its advanced shielding matrix." + + + +ship "Cruiser" + sprite "ship/cruiser" + thumbnail "thumbnail/cruiser" + attributes + category "Heavy Warship" + licenses + "Navy Cruiser" + "cost" 11200000 + "shields" 19600 + "hull" 6400 + "required crew" 81 + "bunks" 136 + "mass" 680 + "drag" 10.1 + "heat dissipation" .45 + "fuel capacity" 600 + "cargo space" 60 + "outfit space" 760 + "weapon capacity" 320 + "engine capacity" 170 + weapon + "blast radius" 260 + "shield damage" 2600 + "hull damage" 1300 + "hit force" 3900 + outfits + "Particle Cannon" 4 + "Sidewinder Missile Launcher" 2 + "Sidewinder Missile" 90 + "Heavy Laser Turret" 2 + "Heavy Anti-Missile Turret" 2 + + "Fusion Reactor" + "LP288a Battery Pack" + "D67-TM Shield Generator" + "Large Radar Jammer" 2 + "Liquid Nitrogen Cooler" + "Laser Rifle" 20 + "Fragmentation Grenades" 20 + "Security Station" + "Tactical Scanner" + + "X4700 Ion Thruster" + "X4200 Ion Steering" + "Hyperdrive" + + engine -29 156 + engine 29 156 + gun -31 -63 "Particle Cannon" + gun 31 -63 "Particle Cannon" + gun -41 -52 "Particle Cannon" + gun 41 -52 "Particle Cannon" + gun -20 -44 "Sidewinder Missile Launcher" + gun 20 -44 "Sidewinder Missile Launcher" + turret 0 -40 "Heavy Anti-Missile Turret" + turret -33 -19 "Heavy Laser Turret" + turret 33 -19 "Heavy Laser Turret" + turret 0 0 "Heavy Anti-Missile Turret" + drone -25 18 + drone 25 18 + drone -25 49 + drone 25 49 + leak "leak" 30 50 + leak "flame" 50 80 + leak "big leak" 40 30 + explode "tiny explosion" 20 + explode "small explosion" 45 + explode "medium explosion" 50 + explode "large explosion" 40 + explode "huge explosion" 10 + "final explode" "final explosion large" + description "The Republic Cruiser is a relatively recent design, a much larger version of the Frigate designed to be able to take on an entire pirate fleet if necessary. In addition to a wide variety of weaponry, Cruisers have space to carry four attack drones: fast, pilotless fighters that can be controlled remotely." + + + +ship "Dagger" + sprite "ship/dagger" + thumbnail "thumbnail/dagger" + attributes + category "Fighter" + "cost" 129000 + "shields" 1000 + "hull" 300 + "required crew" 1 + "bunks" 1 + "mass" 20 + "drag" .63 + "heat dissipation" .9 + "outfit space" 90 + "weapon capacity" 20 + "engine capacity" 30 + weapon + "blast radius" 12 + "shield damage" 120 + "hull damage" 60 + "hit force" 180 + outfits + "Beam Laser" + "Javelin Pod" + "Javelin" 200 + + "nGVF-AA Fuel Cell" + "Supercapacitor" + "D14-RN Shield Generator" + "Small Radar Jammer" + + "X1700 Ion Thruster" + "X1200 Ion Steering" + + engine -15 30 + engine 15 30 + gun -14 -10 "Beam Laser" + gun 14 -10 "Javelin Pod" + leak "leak" 60 50 + explode "tiny explosion" 15 + explode "small explosion" 5 + description "The Dagger is a fighter designed by Lionheart Industries, intended to be carried by their Aerie warship, although other ships have been known to carry them, as well. As with many Lionheart ships, its chassis is largely composed of lightweight composite materials, making it considerably faster than other fighters." + + + +ship "Dreadnought" + sprite "ship/dreadnought" + thumbnail "thumbnail/dreadnought" + attributes + category "Heavy Warship" + licenses + "Militia" + "cost" 11900000 + "shields" 18100 + "hull" 7300 + "required crew" 84 + "bunks" 147 + "mass" 630 + "drag" 10.1 + "heat dissipation" .65 + "fuel capacity" 600 + "cargo space" 100 + "outfit space" 790 + "weapon capacity" 360 + "engine capacity" 190 + weapon + "blast radius" 260 + "shield damage" 2600 + "hull damage" 1300 + "hit force" 3900 + outfits + "Torpedo Launcher" 4 + "Torpedo" 120 + "Plasma Turret" 3 + "Heavy Anti-Missile Turret" 2 + + "Breeder Reactor" + "S3 Thermionic" + "LP144a Battery Pack" + "D41-HY Shield Generator" + "Small Radar Jammer" + "Liquid Helium Cooler" + "Tactical Scanner" + "Laser Rifle" 25 + + "Orca Plasma Thruster" + "Orca Plasma Steering" + "Hyperdrive" + + engine -25.5 173.5 + engine 25.5 173.5 + gun -9.5 -186 "Torpedo Launcher" + gun 9.5 -186 "Torpedo Launcher" + gun -18.5 -173.5 "Torpedo Launcher" + gun 18.5 -173.5 "Torpedo Launcher" + turret 0 -99.5 "Plasma Turret" + turret -39 -63.5 "Heavy Anti-Missile Turret" + turret 39 -63.5 "Heavy Anti-Missile Turret" + turret -39 107.5 "Plasma Turret" + turret 39 107.5 "Plasma Turret" + leak "leak" 40 50 + leak "flame" 20 80 + leak "big leak" 80 30 + explode "tiny explosion" 50 + explode "small explosion" 50 + explode "medium explosion" 50 + explode "large explosion" 50 + explode "huge explosion" 20 + "final explode" "final explosion large" + description "The Dreadnought is a new warship that was designed by Southbound Shipyards in order to provide a large capital ship for the Free Worlds fleets, something capable of standing up to a Navy Cruiser or even a Carrier." + + + +ship "Falcon" + sprite "ship/falcon" + thumbnail "thumbnail/falcon" + attributes + category "Heavy Warship" + "cost" 10900000 + "shields" 12800 + "hull" 3700 + "required crew" 52 + "bunks" 75 + "mass" 510 + "drag" 6.7 + "heat dissipation" .7 + "fuel capacity" 600 + "cargo space" 90 + "outfit space" 540 + "weapon capacity" 240 + "engine capacity" 150 + weapon + "blast radius" 160 + "shield damage" 1600 + "hull damage" 800 + "hit force" 2400 + outfits + "Plasma Cannon" 2 + "Torpedo Launcher" 2 + "Torpedo" 60 + "Quad Blaster Turret" 3 + "Heavy Anti-Missile Turret" + + "Breeder Reactor" + "KP-6 Photovoltaic Array" + "KP-6 Photovoltaic Panel" 2 + "LP144a Battery Pack" + "D41-HY Shield Generator" + "Large Radar Jammer" + "Liquid Nitrogen Cooler" + "Laser Rifle" 15 + + "Impala Plasma Thruster" + "Impala Plasma Steering" + "Hyperdrive" + + engine -17 143 + engine 17 143 + gun -17 -88 "Plasma Cannon" + gun 17 -88 "Plasma Cannon" + gun -17 -88 "Torpedo Launcher" + gun 17 -88 "Torpedo Launcher" + turret -16 -24 "Heavy Anti-Missile Turret" + turret 16 -24 "Quad Blaster Turret" + turret -57 40 "Quad Blaster Turret" + turret 57 40 "Quad Blaster Turret" + leak "leak" 30 50 + leak "flame" 50 80 + leak "big leak" 60 30 + explode "tiny explosion" 40 + explode "small explosion" 55 + explode "medium explosion" 60 + explode "large explosion" 40 + "final explode" "final explosion medium" + description "The Tarazed Falcon is one of the most powerful warships that civilians can buy, a sleeker and more maneuverable alternative to the venerable and somewhat outdated Leviathan." + + + +ship "Finch" + plural "Finches" + sprite "ship/finch" + thumbnail "thumbnail/finch" + attributes + category "Fighter" + "cost" 126000 + "shields" 1100 + "hull" 200 + "required crew" 1 + "bunks" 1 + "mass" 40 + "drag" .83 + "heat dissipation" .85 + "outfit space" 110 + "weapon capacity" 20 + "engine capacity" 40 + weapon + "blast radius" 12 + "shield damage" 120 + "hull damage" 60 + "hit force" 180 + outfits + "Beam Laser" + "Javelin Pod" + "Javelin" 200 + + "nGVF-BB Fuel Cell" + "LP036a Battery Pack" + "D14-RN Shield Generator" + + "Chipmunk Plasma Thruster" + "Chipmunk Plasma Steering" + + engine -5 32 + engine 5 32 + gun -7 -14 "Beam Laser" + gun 7 -14 "Javelin Pod" + leak "flame" 60 80 + explode "tiny explosion" 15 + explode "small explosion" 5 + description "When the Free Worlds started requesting a Carrier solution from its local shipyards, Tarazed Shipyards quickly saw that a few modifications could make their entry level interceptor into a top tier fighter. Over 85% of the parts that make up the Finch are shared with the Sparrow assembly line, so it's no surprise that even trimmed down to (barely) fit into a fighter bay, the blindingly fast Finch bears strong resemblance to its hyperspace-faring cousin." + + + +ship "Firebird" + sprite "ship/firebird" + thumbnail "thumbnail/firebird" + attributes + category "Medium Warship" + "cost" 3700000 + "shields" 5800 + "hull" 3400 + "required crew" 7 + "bunks" 22 + "mass" 290 + "drag" 4.5 + "heat dissipation" .6 + "fuel capacity" 400 + "cargo space" 50 + "outfit space" 400 + "weapon capacity" 160 + "engine capacity" 100 + weapon + "blast radius" 100 + "shield damage" 1000 + "hull damage" 500 + "hit force" 1500 + outfits + "Particle Cannon" 2 + "Meteor Missile Launcher" 2 + "Meteor Missile" 60 + "Quad Blaster Turret" + "Anti-Missile Turret" + + "RT-I Radiothermal" + "nGVF-AA Fuel Cell" + "LP144a Battery Pack" + "D41-HY Shield Generator" + "Laser Rifle" 3 + + "X3700 Ion Thruster" + "X3200 Ion Steering" + "Hyperdrive" + + engine -31.5 67 + engine 31.5 67 + gun -27 -28 "Particle Cannon" + gun 27 -28 "Particle Cannon" + gun -38 -13 "Meteor Missile Launcher" + gun 38 -13 "Meteor Missile Launcher" + turret 0 -38 "Anti-Missile Turret" + turret 0 3 "Quad Blaster Turret" + leak "leak" 50 50 + leak "flame" 30 80 + explode "tiny explosion" 18 + explode "small explosion" 36 + explode "medium explosion" 24 + explode "large explosion" 8 + "final explode" "final explosion medium" + description "The Betelgeuse Shipyards Firebird is a warship with a long and storied past; Firebirds fought on both sides of the Alpha Wars over half a millennium ago, and although the equipment and systems have been upgraded continuously since then, the basic design remains almost the same. The Firebird is also a very rugged ship and easy to repair; supposedly a few of the Firebirds that fought in those wars are still in service today." + + + +ship "Flivver" + sprite "ship/flivver" + thumbnail "thumbnail/flivver" + attributes + category "Transport" + "cost" 180000 + "shields" 1400 + "hull" 200 + "required crew" 1 + "bunks" 3 + "mass" 40 + "drag" 1.0 + "heat dissipation" .9 + "fuel capacity" 500 + "cargo space" 5 + "outfit space" 130 + "weapon capacity" 25 + "engine capacity" 45 + weapon + "blast radius" 16 + "shield damage" 160 + "hull damage" 80 + "hit force" 240 + outfits + "Meteor Missile Launcher" 2 + "Meteor Missile" 60 + + "nGVF-BB Fuel Cell" + "LP036a Battery Pack" + "D14-RN Shield Generator" + + "A120 Atomic Thruster" + "X1200 Ion Steering" + "Hyperdrive" + + engine -16 27 + engine 16 27 + gun -6 -31 + gun 6 -31 + leak "leak" 60 50 + explode "tiny explosion" 10 + explode "small explosion" 10 + description "With space for neither cargo nor passengers nor heavy weaponry, the Flivver's only selling point is speed. Flivvers are sold mostly to wealthy individuals who want to be able to travel the stars without needing to share a bunk room on a merchant transport with common people." + + + +ship "Freighter" + sprite "ship/freighter" + thumbnail "thumbnail/freighter" + attributes + category "Light Freighter" + "cost" 730000 + "shields" 2000 + "hull" 2000 + "required crew" 2 + "bunks" 7 + "mass" 240 + "drag" 5.6 + "heat dissipation" .6 + "fuel capacity" 600 + "cargo space" 150 + "outfit space" 250 + "weapon capacity" 80 + "engine capacity" 70 + weapon + "blast radius" 40 + "shield damage" 400 + "hull damage" 200 + "hit force" 600 + outfits + "Blaster Turret" 2 + "Heavy Anti-Missile Turret" + + "nGVF-EE Fuel Cell" + "LP036a Battery Pack" + "D14-RN Shield Generator" + + "X2700 Ion Thruster" + "X2200 Ion Steering" + "Scram Drive" + + engine -9 97 + engine 9 97 + turret 0 -52 "Blaster Turret" + turret 0 6 "Heavy Anti-Missile Turret" + turret 0 65 "Blaster Turret" + leak "leak" 60 50 + leak "flame" 50 80 + explode "tiny explosion" 10 + explode "small explosion" 30 + explode "medium explosion" 20 + "final explode" "final explosion small" + description "The Freighter is designed by the Syndicate to be an efficient means of carrying cargo from system to system, but is so slow and difficult to land that most pilots hate flying them." + description " Freighters are an obvious target for pirates, but turn much too slowly to be able to bring any forward-facing guns to bear on an approaching enemy. As a result, the latest model of freighter is equipped only with turrets, including an anti-missile turret to prevent attackers from simply bombarding them into submission from a safe distance." + + + +ship "Frigate" + sprite "ship/frigate" + thumbnail "thumbnail/frigate" + attributes + category "Medium Warship" + licenses + Navy + "cost" 5200000 + "shields" 8000 + "hull" 2500 + "required crew" 21 + "bunks" 44 + "mass" 310 + "drag" 5.2 + "heat dissipation" .7 + "fuel capacity" 500 + "cargo space" 35 + "outfit space" 410 + "weapon capacity" 170 + "engine capacity" 100 + weapon + "blast radius" 100 + "shield damage" 1000 + "hull damage" 500 + "hit force" 1500 + outfits + "Particle Cannon" 2 + "Torpedo Launcher" 2 + "Torpedo" 60 + "Blaster Turret" 2 + "Anti-Missile Turret" + + "NT-200 Nucleovoltaic" + "LP144a Battery Pack" + "D41-HY Shield Generator" + "Large Radar Jammer" + "Laser Rifle" 5 + "Fragmentation Grenades" 5 + "Security Station" + + "X3700 Ion Thruster" + "X3200 Ion Steering" + "Hyperdrive" + + engine -26 92 + engine 26 92 + gun -10 -83 "Particle Cannon" + gun 10 -83 "Particle Cannon" + gun -10 -83 "Torpedo Launcher" + gun 10 -83 "Torpedo Launcher" + turret 0 -37 "Anti-Missile Turret" + turret -12 -12 "Blaster Turret" + turret 12 -12 "Blaster Turret" + leak "leak" 40 50 + leak "flame" 50 80 + leak "big leak" 90 30 + explode "tiny explosion" 18 + explode "small explosion" 36 + explode "medium explosion" 24 + explode "large explosion" 8 + "final explode" "final explosion medium" + description "For centuries, the Frigate was the largest warship produced by the Republic Navy Yard, but now they seem quite small compared to a Cruiser or a Carrier. Armed with a variety of weapons, and with relatively good maneuverability for a ship its size, the Frigate is equally capable at fending off small fighters or bombarding larger ships." + + + +ship "Fury" + plural "Furies" + sprite "ship/fury" + thumbnail "thumbnail/fury" + attributes + category "Interceptor" + "cost" 490000 + "shields" 2000 + "hull" 400 + "required crew" 1 + "bunks" 3 + "mass" 70 + "drag" 1.6 + "heat dissipation" .9 + "fuel capacity" 600 + "cargo space" 15 + "outfit space" 160 + "weapon capacity" 40 + "engine capacity" 60 + weapon + "blast radius" 24 + "shield damage" 240 + "hull damage" 120 + "hit force" 360 + outfits + "Energy Blaster" 4 + + "nGVF-CC Fuel Cell" + "LP036a Battery Pack" + "D14-RN Shield Generator" + "Small Radar Jammer" 2 + + "X2700 Ion Thruster" + "X2200 Ion Steering" + "Hyperdrive" + + engine -11 35 0.8 + engine 11 35 0.8 + engine -18 37 0.6 + engine 18 37 0.6 + gun -10.5 -25.5 + gun 10.5 -25.5 + gun -17 -19.5 + gun 17 -19.5 + leak "flame" 50 80 + explode "tiny explosion" 10 + explode "small explosion" 20 + description "The Fury is Southbound Shipyards' most popular design of escort ship. They have greater firepower than any other interceptor-class vessel, meaning that any pirate flying solo will think twice before attacking a convoy that is accompanied by a Fury. However, Furies are also much less maneuverable than other small ships." + + + +ship "Gunboat" + sprite "ship/gunboat" + thumbnail "thumbnail/gunboat" + attributes + category "Light Warship" + licenses + Navy + "cost" 3200000 + "shields" 5800 + "hull" 1400 + "required crew" 7 + "bunks" 12 + "mass" 150 + "drag" 3.1 + "heat dissipation" .8 + "fuel capacity" 600 + "cargo space" 50 + "outfit space" 270 + "weapon capacity" 100 + "engine capacity" 90 + weapon + "blast radius" 72 + "shield damage" 720 + "hull damage" 360 + "hit force" 1080 + outfits + "Heavy Laser" 2 + "Heavy Laser Turret" + + "RT-I Radiothermal" + "LP144a Battery Pack" + "D14-RN Shield Generator" + "Small Radar Jammer" + "Cargo Scanner" + "Outfit Scanner" + "Tactical Scanner" + "Brig" + + "X3700 Ion Thruster" + "X2200 Ion Steering" + "Hyperdrive" + + engine -12 57 + engine 12 57 + gun -28 -28 "Heavy Laser" + gun 28 -28 "Heavy Laser" + turret 0 -8 "Heavy Laser Turret" + leak "leak" 50 50 + leak "flame" 80 80 + explode "tiny explosion" 10 + explode "small explosion" 20 + explode "medium explosion" 15 + "final explode" "final explosion small" + description "The Navy Gunboat is designed for engaging targets at short range, and also serves as the Navy's mobile sensor platform, scanning ships for illegal equipment or cargo." + + + +ship "Hauler" + sprite "ship/hauler i" + thumbnail "thumbnail/hauler i" + attributes + category "Light Freighter" + "cost" 1430000 + "shields" 2500 + "hull" 3700 + "required crew" 3 + "bunks" 12 + "mass" 250 + "drag" 10.5 + "heat dissipation" .6 + "fuel capacity" 400 + "cargo space" 130 + "outfit space" 350 + "weapon capacity" 140 + "engine capacity" 80 + weapon + "blast radius" 60 + "shield damage" 600 + "hull damage" 300 + "hit force" 900 + outfits + "Meteor Missile Launcher" 2 + "Meteor Missile" 60 + "Quad Blaster Turret" 2 + "Heavy Anti-Missile Turret" 2 + + "S3 Thermionic" + "LP072a Battery Pack" + "D23-QP Shield Generator" + "Small Radar Jammer" + + "Greyhound Plasma Thruster" + "Impala Plasma Steering" + "Hyperdrive" + + engine -45 122.5 + engine 45 122.5 + gun -14.5 -92.5 + gun 14.5 -92.5 + turret -21.5 -48 "Quad Blaster Turret" + turret 21.5 -48 "Heavy Anti-Missile Turret" + turret -18.5 78.5 "Heavy Anti-Missile Turret" + turret 18.5 78.5 "Quad Blaster Turret" + leak "leak" 60 50 + leak "flame" 50 80 + leak "big leak" 90 30 + explode "tiny explosion" 20 + explode "small explosion" 35 + explode "medium explosion" 20 + explode "large explosion" 5 + "final explode" "final explosion medium" + description "Several centuries ago, in the early days of the Republic, the sudden increase in commerce and space travel led to high demand for cargo ships. Haulers were first created simply by bolting a cockpit and engine block onto a cargo container, and the basic design has not changed much since then." + + + +ship "Hauler II" + sprite "ship/hauler ii" + thumbnail "thumbnail/hauler ii" + attributes + category "Heavy Freighter" + "cost" 2340000 + "shields" 2900 + "hull" 5200 + "required crew" 3 + "bunks" 12 + "mass" 360 + "drag" 11.5 + "heat dissipation" .6 + "fuel capacity" 400 + "cargo space" 260 + "outfit space" 350 + "weapon capacity" 140 + "engine capacity" 80 + weapon + "blast radius" 80 + "shield damage" 800 + "hull damage" 400 + "hit force" 1200 + outfits + "Meteor Missile Launcher" 2 + "Meteor Missile" 60 + "Quad Blaster Turret" 2 + "Heavy Anti-Missile Turret" 2 + + "S3 Thermionic" + "LP072a Battery Pack" + "D23-QP Shield Generator" + "Small Radar Jammer" + "Laser Rifle" + + "Greyhound Plasma Thruster" + "Impala Plasma Steering" + "Hyperdrive" + + engine -45 159.5 + engine 45 159.5 + gun -14.5 -129.5 + gun 14.5 -129.5 + turret -21.5 -84.5 "Quad Blaster Turret" + turret 21.5 -84.5 "Heavy Anti-Missile Turret" + turret -18.5 115.5 "Heavy Anti-Missile Turret" + turret 18.5 115.5 "Quad Blaster Turret" + leak "leak" 60 50 + leak "flame" 40 80 + leak "big leak" 80 30 + explode "tiny explosion" 10 + explode "small explosion" 25 + explode "medium explosion" 30 + explode "large explosion" 15 + "final explode" "final explosion medium" + description "This is a mid-sized freighter, designed for a balance between cargo capacity and defensive capability. Centuries ago, various Hauler models made up nearly half of the merchant vessels in service, but today the design is considered somewhat outdated." + + + +ship "Hauler III" + sprite "ship/hauler iii" + thumbnail "thumbnail/hauler iii" + attributes + category "Heavy Freighter" + "cost" 3260000 + "shields" 3300 + "hull" 6700 + "required crew" 3 + "bunks" 12 + "mass" 470 + "drag" 12.5 + "heat dissipation" .6 + "fuel capacity" 400 + "cargo space" 390 + "outfit space" 350 + "weapon capacity" 140 + "engine capacity" 80 + weapon + "blast radius" 100 + "shield damage" 1000 + "hull damage" 500 + "hit force" 1500 + outfits + "Meteor Missile Launcher" 2 + "Meteor Missile" 60 + "Quad Blaster Turret" 2 + "Heavy Anti-Missile Turret" 2 + + "S3 Thermionic" + "LP072a Battery Pack" + "D23-QP Shield Generator" + "Small Radar Jammer" + "Laser Rifle" + + "Greyhound Plasma Thruster" + "Impala Plasma Steering" + "Hyperdrive" + + engine -45 196.5 + engine 45 196.5 + gun -14.5 -166.5 + gun 14.5 -166.5 + turret -21.5 -122 "Quad Blaster Turret" + turret 21.5 -122 "Heavy Anti-Missile Turret" + turret -18.5 152.5 "Heavy Anti-Missile Turret" + turret 18.5 152.5 "Quad Blaster Turret" + leak "leak" 50 50 + leak "flame" 40 80 + leak "big leak" 80 30 + explode "small explosion" 15 + explode "medium explosion" 30 + explode "large explosion" 20 + explode "huge explosion" 5 + "final explode" "final explosion large" + description "Considered by many to be outdated, there are nonetheless many Haulers still in service due to their combination of comparatively low price and simple construction. This large version of the Hauler provides the best tradeoff between price and cargo space." + + + +ship "Hawk" + sprite "ship/hawk" + thumbnail "thumbnail/hawk" + attributes + category "Interceptor" + "cost" 670000 + "shields" 2500 + "hull" 500 + "required crew" 2 + "bunks" 4 + "mass" 150 + "drag" 2.1 + "heat dissipation" .8 + "fuel capacity" 300 + "cargo space" 20 + "outfit space" 200 + "weapon capacity" 50 + "engine capacity" 70 + weapon + "blast radius" 30 + "shield damage" 300 + "hull damage" 150 + "hit force" 450 + outfits + "Heavy Laser" 2 + + "nGVF-CC Fuel Cell" + "KP-6 Photovoltaic Panel" 2 + "LP036a Battery Pack" + "D23-QP Shield Generator" + "Small Radar Jammer" + + "Greyhound Plasma Thruster" + "Greyhound Plasma Steering" + "Hyperdrive" + + engine -24 41 + engine 24 41 + gun -9 -17 + gun 9 -17 + leak "leak" 60 50 + explode "tiny explosion" 15 + explode "small explosion" 5 + "final explode" "final explosion small" + description "The Tarazed Hawk is an interceptor-class warship often used as an escort for freighters or in a planetary militia's patrol squadron. Hawks are fast enough to chase down most smaller ships, but are capable of mounting much more powerful weapons. They are also, of course, a favorite ship of pirate captains who have earned enough money to afford one." + + + +ship "Headhunter" + sprite "ship/headhunter" + thumbnail "thumbnail/headhunter" + attributes + category "Light Warship" + "cost" 1850000 + "shields" 3800 + "hull" 700 + "required crew" 2 + "bunks" 4 + "mass" 120 + "drag" 2.6 + "heat dissipation" .8 + "fuel capacity" 400 + "cargo space" 50 + "outfit space" 250 + "weapon capacity" 60 + "engine capacity" 80 + weapon + "blast radius" 44 + "shield damage" 440 + "hull damage" 220 + "hit force" 660 + outfits + "Heavy Laser" 2 + "Heavy Anti-Missile Turret" + + "RT-I Radiothermal" + "KP-6 Photovoltaic Array" + "LP072a Battery Pack" + "D23-QP Shield Generator" + + "Greyhound Plasma Thruster" + "Greyhound Plasma Steering" + "Hyperdrive" + + engine -16 47 + engine 16 47 + gun -17.5 -17 + gun 17.5 -17 + gun -12 -25.5 "Heavy Laser" + gun 12 -25.5 "Heavy Laser" + turret 0 9 "Heavy Anti-Missile Turret" + leak "leak" 60 50 + leak "flame" 80 80 + explode "tiny explosion" 20 + explode "small explosion" 25 + explode "medium explosion" 15 + "final explode" "final explosion small" + description "The Headhunter is one of the newest ships designed by Lionheart: a versatile ship that can serve equally well for carrying cargo or for bounty hunting. As with many of Lionheart's designs, the hull is mostly composite fiber rather than metal, sacrificing armor strength for the sake of lighter weight and faster movement." + + + +ship "Heavy Shuttle" + sprite "ship/heavy shuttle" + thumbnail "thumbnail/heavy shuttle" + attributes + category "Transport" + "cost" 320000 + "shields" 700 + "hull" 700 + "required crew" 1 + "bunks" 8 + "mass" 110 + "drag" 2.1 + "heat dissipation" .8 + "fuel capacity" 500 + "cargo space" 35 + "outfit space" 120 + "weapon capacity" 10 + "engine capacity" 60 + weapon + "blast radius" 12 + "shield damage" 120 + "hull damage" 60 + "hit force" 180 + outfits + "nGVF-AA Fuel Cell" + "LP036a Battery Pack" + "D14-RN Shield Generator" + + "X2700 Ion Thruster" + "X2200 Ion Steering" + "Hyperdrive" + + engine -6.5 38.5 + engine 6.5 38.5 + gun -3 -38.5 + gun 3 -38.5 + leak "leak" 60 50 + explode "tiny explosion" 10 + explode "small explosion" 5 + description "The Heavy Shuttle is an updated shuttle model from Betelgeuse Shipyards, attempting to improve on their perennial classic by offering slightly better cargo and passenger capacity, at the expense of some speed and maneuverability." + + + +ship "Lance" + sprite "ship/lance" + thumbnail "thumbnail/lance" + attributes + category "Fighter" + "cost" 93000 + "shields" 800 + "hull" 400 + "required crew" 1 + "bunks" 1 + "mass" 30 + "drag" .7 + "heat dissipation" .8 + "outfit space" 100 + "weapon capacity" 20 + "engine capacity" 30 + weapon + "blast radius" 12 + "shield damage" 120 + "hull damage" 60 + "hit force" 180 + outfits + "Energy Blaster" + "Sidewinder Missile Launcher" + "Sidewinder Missile" 45 + + "nGVF-AA Fuel Cell" + "LP036a Battery Pack" + "D14-RN Shield Generator" + "Small Radar Jammer" 2 + + "X1700 Ion Thruster" + "X1200 Ion Steering" + + engine -15 30 + engine 15 30 + gun -14 -10 "Energy Blaster" + gun 14 -10 "Sidewinder Missile Launcher" + explode "tiny explosion" 15 + explode "small explosion" 5 + description "The Lance is the primary fighter used by the Republic Navy. As with all fighters, it is weak by itself but very effective as part of a larger squadron." + + + +ship "Leviathan" + sprite "ship/leviathan" + thumbnail "thumbnail/leviathan" + attributes + category "Heavy Warship" + "cost" 9800000 + "shields" 14400 + "hull" 5000 + "required crew" 43 + "bunks" 64 + "mass" 480 + "drag" 7.6 + "heat dissipation" .5 + "fuel capacity" 500 + "cargo space" 80 + "outfit space" 620 + "weapon capacity" 240 + "engine capacity" 120 + weapon + "blast radius" 80 + "shield damage" 800 + "hull damage" 400 + "hit force" 1200 + outfits + "Particle Cannon" 4 + "Quad Blaster Turret" 3 + "Anti-Missile Turret" + + "Fusion Reactor" + "LP144a Battery Pack" + "D67-TM Shield Generator" + "Liquid Helium Cooler" + "Laser Rifle" 15 + + "X3700 Ion Thruster" + "X4200 Ion Steering" + "Hyperdrive" + + engine -24 126 + engine 24 126 + gun -37.5 -31.5 "Particle Cannon" + gun 37.5 -31.5 "Particle Cannon" + gun -49 -19.5 "Particle Cannon" + gun 49 -19.5 "Particle Cannon" + turret -14 -10 "Quad Blaster Turret" + turret 14 -10 "Quad Blaster Turret" + turret -25.5 12.5 "Quad Blaster Turret" + turret 25.5 12.5 "Anti-Missile Turret" + leak "leak" 50 50 + leak "flame" 30 80 + leak "big leak" 60 30 + explode "tiny explosion" 18 + explode "small explosion" 36 + explode "medium explosion" 24 + explode "large explosion" 8 + "final explode" "final explosion large" + description "The Betelgeuse Shipyards Leviathan has been in service since long before the Republic existed. Although considered today to be an outdated and clunky model, it is still a force to be reckoned with." + + + +ship "Manta" + sprite "ship/manta" + thumbnail "thumbnail/manta" + attributes + category "Medium Warship" + "cost" 3400000 + "shields" 5900 + "hull" 1500 + "required crew" 6 + "bunks" 10 + "mass" 170 + "drag" 4.7 + "heat dissipation" .8 + "fuel capacity" 400 + "cargo space" 20 + "outfit space" 350 + "weapon capacity" 140 + "engine capacity" 100 + weapon + "blast radius" 80 + "shield damage" 800 + "hull damage" 400 + "hit force" 1200 + outfits + "Particle Cannon" 4 + "Meteor Missile Launcher" 2 + "Meteor Missile" 75 + "Meteor Missile Box" + + "RT-I Radiothermal" + "LP144a Battery Pack" + "D14-RN Shield Generator" + "Laser Rifle" + + "X3700 Ion Thruster" + "X3200 Ion Steering" + "Hyperdrive" + + engine -33 38 + engine 33 38 + gun -21 -35 "Particle Cannon" + gun 21 -35 "Particle Cannon" + gun -27 -35 "Particle Cannon" + gun 27 -35 "Particle Cannon" + gun -66 -32 "Meteor Missile Launcher" + gun 66 -32 "Meteor Missile Launcher" + leak "leak" 60 50 + leak "flame" 40 80 + explode "tiny explosion" 10 + explode "small explosion" 20 + explode "medium explosion" 15 + "final explode" "final explosion small" + description "After their Quicksilver light warship with its armament of particle cannons became a large success with convoy escorts and planetary defense forces, Megaparsec decided to develop a larger ship with similar maneuverability but heavier firepower. The Manta is the result: a ship with enough long-range firepower that fleeing from a battle with it is almost impossible." + + + +ship "Modified Argosy" + plural "Modified Argosies" + sprite "ship/modified argosy" + thumbnail "thumbnail/modified argosy" + attributes + category "Light Warship" + "cost" 1960000 + "shields" 4800 + "hull" 1900 + "required crew" 5 + "bunks" 12 + "mass" 250 + "drag" 6.2 + "heat dissipation" .6 + "fuel capacity" 400 + "cargo space" 60 + "outfit space" 340 + "weapon capacity" 140 + "engine capacity" 80 + weapon + "blast radius" 80 + "shield damage" 800 + "hull damage" 400 + "hit force" 1200 + outfits + "Heavy Laser" 2 + "Meteor Missile Launcher" 2 + "Meteor Missile" 60 + "Heavy Laser Turret" + "Heavy Anti-Missile Turret" + + "NT-200 Nucleovoltaic" + "LP072a Battery Pack" + "D23-QP Shield Generator" + "Small Radar Jammer" + "Brig" + "Laser Rifle" 2 + + "Greyhound Plasma Thruster" + "X3200 Ion Steering" + "Hyperdrive" + + engine -25 93 0.6 + engine -14 93 0.8 + engine 14 93 0.8 + engine 25 93 0.6 + gun -22 -37 "Heavy Laser" + gun 22.5 -37 "Heavy Laser" + gun -22 -37 "Meteor Missile Launcher" + gun 22.5 -37 "Meteor Missile Launcher" + turret 0 -12.5 "Heavy Anti-Missile Turret" + turret 0 9.5 "Heavy Laser Turret" + leak "leak" 70 50 + leak "flame" 30 80 + explode "tiny explosion" 10 + explode "small explosion" 25 + explode "medium explosion" 30 + explode "large explosion" 15 + "final explode" "final explosion medium" + description "The Argosy has long been a favorite ship for pirates, who have come up with many tricks for modifying them to be more suitable as warships." + + + +ship "Mule" + sprite "ship/mule" + thumbnail "thumbnail/mule" + attributes + category "Medium Warship" + "cost" 4080000 + "shields" 5400 + "hull" 4400 + "required crew" 14 + "bunks" 43 + "mass" 320 + "drag" 5.7 + "heat dissipation" .5 + "fuel capacity" 600 + "cargo space" 170 + "outfit space" 440 + "weapon capacity" 170 + "engine capacity" 110 + weapon + "blast radius" 100 + "shield damage" 1000 + "hull damage" 500 + "hit force" 1500 + outfits + "Sidewinder Missile Launcher" 2 + "Sidewinder Missile" 136 + "Sidewinder Missile Rack" 2 + "Heavy Laser Turret" 2 + "Heavy Anti-Missile Turret" 2 + + "NT-200 Nucleovoltaic" + "KP-6 Photovoltaic Array" + "LP072a Battery Pack" + "D41-HY Shield Generator" + "Small Radar Jammer" 2 + "Ramscoop" + "Laser Rifle" + + "X3700 Ion Thruster" + "X3200 Ion Steering" + "Hyperdrive" + + engine -12 123 + engine 12 123 + gun -9 -119 "Sidewinder Missile Launcher" + gun 9 -119 "Sidewinder Missile Launcher" + turret 22 -65 "Heavy Anti-Missile Turret" + turret -37 -21 "Heavy Laser Turret" + turret 39 35 "Heavy Laser Turret" + turret -9 59 "Heavy Anti-Missile Turret" + fighter -16 -9 + leak "leak" 50 50 + leak "flame" 80 80 + leak "big leak" 80 30 + explode "tiny explosion" 10 + explode "small explosion" 30 + explode "medium explosion" 20 + "final explode" "final explosion medium" + description "The Mule is as much of a hodgepodge as its looks suggest. The Lionheart ship designers combined a good deal of cargo space with a decent amount of weaponry and even a fighter bay, and ended up with a ship that is mostly used as a freighter but must be classified as a warship because of its heavy armament and shields. This hodgepodge nature has its downside, though, namely its high crew requirement and the fact that any dedicated ship of the same cost will do better in a specialized role than the Mule will." + + + +ship "Nest" + sprite "ship/nest" + thumbnail "thumbnail/nest" + attributes + category "Medium Warship" + "cost" 2500000 + "shields" 2500 + "hull" 3700 + "required crew" 5 + "bunks" 14 + "mass" 250 + "drag" 10.5 + "heat dissipation" .67 + "fuel capacity" 500 + "cargo space" 40 + "outfit space" 400 + "weapon capacity" 140 + "engine capacity" 80 + weapon + "blast radius" 60 + "shield damage" 600 + "hull damage" 300 + "hit force" 900 + outfits + "Meteor Missile Launcher" 2 + "Meteor Missile" 60 + "Quad Blaster Turret" 2 + "Heavy Anti-Missile Turret" 2 + + "S3 Thermionic" + "LP072a Battery Pack" + "D41-HY Shield Generator" 2 + "Large Radar Jammer" + "Laser Rifle" 2 + + "Greyhound Plasma Thruster" + "Impala Plasma Steering" + "Hyperdrive" + + engine -45 122.5 + engine 45 122.5 + gun -14.5 -92.5 + gun 14.5 -92.5 + turret -21.5 -48 "Quad Blaster Turret" + turret 21.5 -48 "Heavy Anti-Missile Turret" + turret -18.5 78.5 "Heavy Anti-Missile Turret" + turret 18.5 78.5 "Quad Blaster Turret" + fighter -47 12 under + fighter 47 12 under + leak "leak" 60 50 + leak "flame" 40 80 + leak "big leak" 80 30 + explode "tiny explosion" 20 + explode "small explosion" 35 + explode "medium explosion" 20 + explode "large explosion" 5 + "final explode" "final explosion medium" + description `Southbound Shipyards quickly answered the Free Worlds' call for a carrier by building modified cargo containers for Haulers - adding a pair of Fighter docking arms, some additional outfit space, and even a couple of bunks. Access to the fighters from within the ship is so inconvenient that most pilots opt to just stay aboard their fighters when in flight. While the technical name for this ship is "Hauler I: Type F", Southbound assembly workers started calling the single container variant the "Nest" due to its complement of Finch Fighters, and the name stuck.` + + + +ship "Osprey" + sprite "ship/osprey" + thumbnail "thumbnail/osprey" + attributes + category "Medium Warship" + "cost" 4200000 + "shields" 7200 + "hull" 1600 + "required crew" 9 + "bunks" 24 + "mass" 270 + "drag" 5.9 + "heat dissipation" .8 + "fuel capacity" 600 + "cargo space" 40 + "outfit space" 450 + "weapon capacity" 180 + "engine capacity" 130 + weapon + "blast radius" 80 + "shield damage" 800 + "hull damage" 400 + "hit force" 1200 + outfits + "Plasma Cannon" 4 + "Quad Blaster Turret" + "Heavy Anti-Missile Turret" + + "Breeder Reactor" + "LP036a Battery Pack" + "D41-HY Shield Generator" + "Large Radar Jammer" + "Liquid Helium Cooler" + "Laser Rifle" 3 + + "Impala Plasma Thruster" + "Impala Plasma Steering" + "Hyperdrive" + + engine -40 67 + engine 40 67 + gun -8 -100 "Plasma Cannon" + gun 8 -100 "Plasma Cannon" + gun -26 -53 "Plasma Cannon" + gun 26 -53 "Plasma Cannon" + turret -16 -16 "Quad Blaster Turret" + turret 16 -16 "Heavy Anti-Missile Turret" + leak "leak" 40 50 + leak "flame" 80 80 + leak "big leak" 80 30 + explode "medium explosion" 24 + explode "large explosion" 16 + explode "small explosion" 40 + explode "tiny explosion" 28 + "final explode" "final explosion medium" + description "After the Blackbird gained surprising popularity as an agile light warship despite its original design as a transport, Tarazed decided to produce a new design specifically intended as a warship. The Osprey was the result. Although it is considered overpriced by most savvy pilots, it is nevertheless a perennial favorite among those who have the extra cash to spend on it." + + + +ship "Protector" + sprite "ship/protector" + thumbnail "thumbnail/protector" + attributes + category "Heavy Warship" + "cost" 5500000 + "shields" 9500 + "hull" 6500 + "required crew" 30 + "bunks" 69 + "mass" 500 + "drag" 10.3 + "heat dissipation" .6 + "fuel capacity" 400 + "cargo space" 50 + "outfit space" 570 + "weapon capacity" 220 + "engine capacity" 100 + weapon + "blast radius" 160 + "shield damage" 1600 + "hull damage" 800 + "hit force" 2400 + outfits + "Sidewinder Missile Launcher" 2 + "Sidewinder Missile" 90 + "Quad Blaster Turret" 4 + "Heavy Anti-Missile Turret" 2 + + "Fusion Reactor" + "LP288a Battery Pack" + "D67-TM Shield Generator" + "Small Radar Jammer" 3 + "Liquid Nitrogen Cooler" + "Laser Rifle" 6 + + "X3700 Ion Thruster" + "X3200 Ion Steering" + "Hyperdrive" + + engine -11 125 + engine 11 125 + gun -15 -100 "Sidewinder Missile Launcher" + gun 15 -100 "Sidewinder Missile Launcher" + turret -54 -54 "Quad Blaster Turret" + turret 54 -54 "Quad Blaster Turret" + turret -73 0 "Heavy Anti-Missile Turret" + turret 73 0 "Heavy Anti-Missile Turret" + turret -54 54 "Quad Blaster Turret" + turret 54 54 "Quad Blaster Turret" + leak "leak" 60 50 + leak "flame" 20 80 + explode "tiny explosion" 18 + explode "small explosion" 36 + explode "medium explosion" 24 + explode "large explosion" 8 + "final explode" "final explosion large" + description `Voted the "ugliest ship in the sky" by Stars and Starships Magazine, the Protector is a typical example of brutally efficient Syndicate engineering. It is basically nothing more than six turrets attached to a set of engines and crew's quarters, designed as a defense platform that can accompany merchant convoys.` + + + +ship "Quicksilver" + sprite "ship/quicksilver" + thumbnail "thumbnail/quicksilver" + attributes + category "Light Warship" + "cost" 1090000 + "shields" 3000 + "hull" 800 + "required crew" 3 + "bunks" 6 + "mass" 120 + "drag" 2.7 + "heat dissipation" .8 + "fuel capacity" 400 + "cargo space" 10 + "outfit space" 240 + "weapon capacity" 60 + "engine capacity" 70 + weapon + "blast radius" 40 + "shield damage" 400 + "hull damage" 200 + "hit force" 600 + outfits + "Particle Cannon" 2 + + "RT-I Radiothermal" + "LP036a Battery Pack" + "D23-QP Shield Generator" + "Cooling Ducts" + + "Greyhound Plasma Thruster" + "Greyhound Plasma Steering" + "Hyperdrive" + + engine -17 54 + engine 17 54 + gun -6 -38 "Particle Cannon" + gun 6 -38 "Particle Cannon" + leak "leak" 50 50 + explode "tiny explosion" 12 + explode "small explosion" 16 + "final explode" "final explosion small" + description "The Megaparsec Quicksilver is a warship built around a single concept: to design the smallest and fastest ship capable of carrying two particle cannons. Because of its speed and long weapons range, the Quicksilver can keep a safe distance from most targets and bombard them with particle bursts until they are destroyed." + + + +ship "Rainmaker" + sprite "ship/rainmaker" + thumbnail "thumbnail/rainmaker" + attributes + category "Light Warship" + licenses + Navy + "cost" 1580000 + "shields" 3500 + "hull" 1200 + "required crew" 7 + "bunks" 14 + "mass" 180 + "drag" 3.8 + "heat dissipation" .6 + "fuel capacity" 500 + "cargo space" 25 + "outfit space" 230 + "weapon capacity" 60 + "engine capacity" 50 + weapon + "blast radius" 40 + "shield damage" 400 + "hull damage" 200 + "hit force" 600 + outfits + "Energy Blaster" 2 + "Meteor Missile Launcher" 4 + "Meteor Missile" 180 + "Meteor Missile Box" 4 + + "nGVF-CC Fuel Cell" + "LP036a Battery Pack" + "D14-RN Shield Generator" + "Large Radar Jammer" + "Tactical Scanner" + + "X2700 Ion Thruster" + "X2200 Ion Steering" + "Hyperdrive" + + engine -8 46 + engine 8 46 + gun -10 -30 "Energy Blaster" + gun 10 -30 "Energy Blaster" + gun -27 -5 "Meteor Missile Launcher" + gun 27 -5 "Meteor Missile Launcher" + gun -17 -5 "Meteor Missile Launcher" + gun 17 -5 "Meteor Missile Launcher" + leak "leak" 50 50 + explode "tiny explosion" 10 + explode "small explosion" 20 + explode "medium explosion" 15 + "final explode" "final explosion small" + description "The Rainmaker is a missile boat built in the Republic Navy Yard. It comes equipped with four missile launchers and enough ammunition to destroy even ships many times its size. Because of their lack of maneuverability and relatively light shielding, Rainmakers serve best as long-range attack ships, and once their missile supply is spent, they are relatively useless in combat." + + + +ship "Raven" + sprite "ship/raven" + thumbnail "thumbnail/raven" + attributes + category "Light Warship" + "cost" 2200000 + "shields" 4700 + "hull" 1400 + "required crew" 6 + "bunks" 13 + "mass" 130 + "drag" 3.7 + "heat dissipation" .8 + "fuel capacity" 500 + "cargo space" 30 + "outfit space" 280 + "weapon capacity" 100 + "engine capacity" 100 + weapon + "blast radius" 60 + "shield damage" 600 + "hull damage" 300 + "hit force" 900 + outfits + "Heavy Laser" 2 + "Torpedo Launcher" 2 + "Torpedo" 60 + + "RT-I Radiothermal" + "KP-6 Photovoltaic Panel" 2 + "LP072a Battery Pack" + "D41-HY Shield Generator" + "Laser Rifle" 2 + + "X3700 Ion Thruster" + "X3200 Ion Steering" + "Hyperdrive" + + engine -12 43 + engine 12 43 + gun -10 -33 "Heavy Laser" + gun 10 -33 "Heavy Laser" + gun -16 -28 "Torpedo Launcher" + gun 16 -28 "Torpedo Launcher" + leak "leak" 60 50 + leak "flame" 50 80 + explode "medium explosion" 24 + explode "large explosion" 16 + explode "tiny explosion" 28 + explode "small explosion" 40 + "final explode" "final explosion small" + description "The Lionheart Raven is their most popular warship, an agile and elegant vessel that can nevertheless deal out and absorb considerable damage. Ravens are a favorite ship for bounty hunters, because they are more than a match for pirate interceptors and can be used by a skilled pilot to take down much larger ships as well." + + + +ship "Roost" + sprite "ship/roost" + thumbnail "thumbnail/roost" + attributes + category "Medium Warship" + "cost" 3000000 + "shields" 2900 + "hull" 5200 + "required crew" 7 + "bunks" 16 + "mass" 360 + "drag" 11.5 + "heat dissipation" .67 + "fuel capacity" 600 + "cargo space" 80 + "outfit space" 450 + "weapon capacity" 140 + "engine capacity" 80 + weapon + "blast radius" 80 + "shield damage" 800 + "hull damage" 400 + "hit force" 1200 + outfits + "Meteor Missile Launcher" 2 + "Meteor Missile" 60 + "Quad Blaster Turret" 2 + "Heavy Anti-Missile Turret" 2 + + "S3 Thermionic" + "LP072a Battery Pack" + "D41-HY Shield Generator" 4 + "Large Radar Jammer" + "Tactical Scanner" + "Laser Rifle" 2 + + "Greyhound Plasma Thruster" + "Impala Plasma Steering" + "Hyperdrive" + + engine -45 159.5 + engine 45 159.5 + gun -14.5 -129.5 + gun 14.5 -129.5 + turret -21.5 -84.5 "Quad Blaster Turret" + turret 21.5 -84.5 "Heavy Anti-Missile Turret" + turret -18.5 115.5 "Heavy Anti-Missile Turret" + turret 18.5 115.5 "Quad Blaster Turret" + fighter -47 -24 under + fighter 47 -24 under + fighter -47 50 under + fighter 47 50 under + leak "leak" 50 50 + leak "flame" 40 80 + leak "big leak" 80 30 + explode "tiny explosion" 10 + explode "small explosion" 25 + explode "medium explosion" 30 + explode "large explosion" 15 + "final explode" "final explosion medium" + description `Southbound Shipyards' new fighter-carrying containers have created a new use for what many considered an outdated design. Four external fighter bays make this the biggest civilian carrier on the market, if a little awkward as a warship. After Southbound assembly workers successfully named the "Nest", "Hauler II: Type F" was quickly dubbed the "Roost" to continue the theme.` + + + +ship "Scout" + sprite "ship/scout" + thumbnail "thumbnail/scout" + attributes + category "Transport" + "cost" 850000 + "shields" 1200 + "hull" 400 + "required crew" 2 + "bunks" 12 + "mass" 110 + "drag" 3.4 + "heat dissipation" .7 + "fuel capacity" 800 + "cargo space" 55 + "outfit space" 220 + "weapon capacity" 40 + "engine capacity" 100 + weapon + "blast radius" 16 + "shield damage" 160 + "hull damage" 80 + "hit force" 240 + outfits + "Energy Blaster" 2 + "Anti-Missile Turret" + + "nGVF-CC Fuel Cell" + "LP036a Battery Pack" + "D14-RN Shield Generator" + "Small Radar Jammer" + "Ramscoop" + + "X3700 Ion Thruster" + "X3200 Ion Steering" + "Hyperdrive" + + engine -8 46 + engine 8 46 + gun -20 -7 "Energy Blaster" + gun 20 -7 "Energy Blaster" + turret 0 -7 "Anti-Missile Turret" + explode "tiny explosion" 10 + explode "small explosion" 20 + explode "medium explosion" 15 + leak "leak" 50 50 + leak "flame" 60 80 + "final explode" "final explosion small" + description "The Lionheart Scoutship was designed back in the days when the galaxy was more sparsely populated, and ships prospecting for habitable worlds or worlds rich in resources would often travel far away from any habitable ports where they would be able to refuel. Although the galaxy has now been much more thoroughly explored, the Scout remains a popular ship for long-distance travel." + + + +ship "Shuttle" + sprite "ship/shuttle" + "frame time" 4 + "delay" 14 + "random start frame" + thumbnail "thumbnail/shuttle" + attributes + category "Transport" + "cost" 180000 + "shields" 500 + "hull" 600 + "required crew" 1 + "bunks" 6 + "mass" 70 + "drag" 1.7 + "heat dissipation" .8 + "fuel capacity" 400 + "cargo space" 20 + "outfit space" 120 + "weapon capacity" 10 + "engine capacity" 60 + weapon + "blast radius" 12 + "shield damage" 120 + "hull damage" 60 + "hit force" 180 + outfits + "nGVF-AA Fuel Cell" + "LP036a Battery Pack" + "D14-RN Shield Generator" + + "X2700 Ion Thruster" + "X2200 Ion Steering" + "Hyperdrive" + + engine -6 30 + engine 6 30 + gun 0 -31 + leak "leak" 60 50 + explode "tiny explosion" 10 + explode "small explosion" 5 + description "Although Betelgeuse Shipyards produces other ship models as well, the majority of their profits come from sales of the Shuttle. This versatile ship serves equally well as a passenger transport or a cargo courier. It also happens to be the cheapest ship you can buy which is capable of hyperspace travel." + description ` Shuttles are not designed to withstand combat of any sort, but they are fast and maneuverable enough to get out of harm's way if attacked by a larger, slower ship. Although they are typically unarmed, they have enough space for one weapon, which is the origin of the popular phrase, "as useless as a blaster cannon on a shuttlecraft."` + + + +ship "Skein" + sprite "ship/skein" + thumbnail "thumbnail/skein" + attributes + category "Medium Warship" + licenses + "Militia" + "cost" 3500000 + "shields" 3300 + "hull" 6700 + "required crew" 7 + "bunks" 18 + "mass" 470 + "drag" 12.5 + "heat dissipation" .71 + "fuel capacity" 700 + "cargo space" 120 + "outfit space" 500 + "weapon capacity" 140 + "engine capacity" 80 + weapon + "blast radius" 100 + "shield damage" 1000 + "hull damage" 500 + "hit force" 1500 + outfits + "Meteor Missile Launcher" 2 + "Meteor Missile" 60 + "Quad Blaster Turret" 2 + "Heavy Anti-Missile Turret" 2 + + "S3 Thermionic" + "LP072a Battery Pack" + "D67-TM Shield Generator" 4 + "Large Radar Jammer" + "Tactical Scanner" + "Laser Rifle" 4 + + "Greyhound Plasma Thruster" + "Impala Plasma Steering" + "Hyperdrive" + + engine -45 196.5 + engine 45 196.5 + gun -14.5 -166.5 + gun 14.5 -166.5 + turret -21.5 -122 "Quad Blaster Turret" + turret 21.5 -122 "Heavy Anti-Missile Turret" + turret -18.5 152.5 "Heavy Anti-Missile Turret" + turret 18.5 152.5 "Quad Blaster Turret" + fighter -47 -61 under + fighter 47 -61 under + fighter -47 14 under + fighter 47 14 under + fighter -47 88 under + fighter 47 88 under + leak "leak" 50 50 + leak "flame" 40 80 + leak "big leak" 70 30 + explode "small explosion" 15 + explode "medium explosion" 30 + explode "large explosion" 20 + explode "huge explosion" 5 + "final explode" "final explosion large" + description `This particular cockpit and engine set has found itself attached to three of Southbound Shipyards' new "Type F" Fighter-carrier pods. When the Free Worlds asked for a carrier, they did not expect one that would be able to carry more fighters than even the heaviest Navy warships. Given this fact, the Free Worlds have asked Southbound and Tarazed to restrict sale of the "Hauler III: Type F", "Skein" to its Militia only.` + + + +ship "Sparrow" + sprite "ship/sparrow" + thumbnail "thumbnail/sparrow" + attributes + category "Interceptor" + "cost" 225000 + "shields" 1200 + "hull" 300 + "required crew" 1 + "bunks" 2 + "mass" 50 + "drag" .9 + "heat dissipation" .8 + "fuel capacity" 300 + "cargo space" 15 + "outfit space" 130 + "weapon capacity" 20 + "engine capacity" 40 + weapon + "blast radius" 16 + "shield damage" 160 + "hull damage" 80 + "hit force" 240 + outfits + "Beam Laser" 2 + + "nGVF-BB Fuel Cell" + "LP036a Battery Pack" + "D14-RN Shield Generator" + + "Chipmunk Plasma Thruster" + "Chipmunk Plasma Steering" + "Hyperdrive" + + engine -5 35 + engine 5 35 + gun -7 -10 + gun 7 -10 + leak "flame" 60 80 + explode "tiny explosion" 15 + explode "small explosion" 5 + description "Classified as an interceptor rather than a fighter because it has its own hyperdrive instead of needing to be carried inside a larger ship, the Tarazed Sparrow is the smallest and cheapest combat ship available. Because of its limited cargo and passenger space, the primary way for a Sparrow pilot to pay the bills is to upgrade the weapons and hunt pirates... or become one. In either case, it is a perilous way to earn a living." + description " Insurance reports indicate that as many as two out of every three first-time ship buyers who choose to pilot a Sparrow lose their ship (and often, their life as well) within the first month of owning it. Pilots who have survived longer than that tend to swear by replacing the stock weapons with missile launchers." + + + +ship "Splinter" + sprite "ship/splinter" + thumbnail "thumbnail/splinter" + attributes + category "Medium Warship" + "cost" 3100000 + "shields" 5200 + "hull" 1700 + "required crew" 7 + "bunks" 21 + "mass" 250 + "drag" 4.0 + "heat dissipation" .7 + "fuel capacity" 600 + "cargo space" 75 + "outfit space" 400 + "weapon capacity" 150 + "engine capacity" 100 + weapon + "blast radius" 60 + "shield damage" 600 + "hull damage" 300 + "hit force" 900 + outfits + "Proton Gun" 2 + "Blaster Turret" 2 + "Anti-Missile Turret" + + "RT-I Radiothermal" + "LP144a Battery Pack" + "D67-TM Shield Generator" + "Small Radar Jammer" 2 + "Water Coolant System" + "Laser Rifle" + + "X3700 Ion Thruster" + "X3200 Ion Steering" + "Hyperdrive" + + engine -15 115 + engine 15 115 + gun -15 -80 "Proton Gun" + gun 15 -80 "Proton Gun" + turret -17 -28 "Blaster Turret" + turret 0 -28 "Anti-Missile Turret" + turret 17 -28 "Blaster Turret" + leak "leak" 60 50 + leak "flame" 40 80 + leak "big leak" 90 30 + explode "tiny explosion" 18 + explode "small explosion" 36 + explode "medium explosion" 24 + explode "large explosion" 8 + "final explode" "final explosion medium" + description "The Splinter is the largest warship produced by the Megaparsec shipyard. It is designed to be faster and more maneuverable than other ships of a similar size, in order to serve as a heavy escort ship or as part of a planetary defense and patrol fleet. Because of its intended use in merchant convoys, it also has a fair amount of cargo space." + + + +ship "Star Barge" + sprite "ship/star barge" + thumbnail "thumbnail/star barge" + attributes + category "Light Freighter" + "cost" 190000 + "shields" 600 + "hull" 1000 + "required crew" 1 + "bunks" 3 + "mass" 70 + "drag" 2.1 + "heat dissipation" .8 + "fuel capacity" 300 + "cargo space" 50 + "outfit space" 130 + "weapon capacity" 20 + "engine capacity" 40 + weapon + "blast radius" 16 + "shield damage" 160 + "hull damage" 80 + "hit force" 240 + outfits + "Anti-Missile Turret" + + "nGVF-BB Fuel Cell" + "LP036a Battery Pack" + "D14-RN Shield Generator" + + "X1700 Ion Thruster" + "X1200 Ion Steering" + "Hyperdrive" + + engine -9 38 + engine 9 38 + turret 0 -8 "Anti-Missile Turret" + leak "leak" 60 50 + explode "tiny explosion" 10 + explode "small explosion" 10 + description "The Syndicate CT-50 Star Barge is little more than a cluster of cargo containers with an engine at one end and a cockpit on the other. It is a slow and ugly ship, but it can carry enough cargo to earn its captain a steady income even in parts of the galaxy where it is hard to find passengers to carry or courier missions." + description " Because they often carry valuable cargo, and because they are too slow to evade any attackers, Star Barges are a common target of pirates." + + + +ship "Star Queen" + sprite "ship/star queen" + thumbnail "thumbnail/star queen" + attributes + category "Transport" + "cost" 5500000 + "shields" 4100 + "hull" 2200 + "required crew" 41 + "bunks" 112 + "mass" 230 + "drag" 4.5 + "heat dissipation" .65 + "fuel capacity" 700 + "cargo space" 60 + "outfit space" 360 + "weapon capacity" 120 + "engine capacity" 100 + weapon + "blast radius" 60 + "shield damage" 600 + "hull damage" 300 + "hit force" 900 + outfits + "Sidewinder Missile Launcher" 3 + "Sidewinder Missile" 135 + "Heavy Anti-Missile Turret" 2 + + "KP-6 Photovoltaic Array" 4 + "LP036a Battery Pack" + "D94-YV Shield Generator" + "Small Radar Jammer" 3 + "Luxury Accommodations" + + "X3700 Ion Thruster" + "X3200 Ion Steering" + "Hyperdrive" + + engine -18.5 115 + engine 18.5 115 + gun 0 -113 "Sidewinder Missile Launcher" + gun -24 -76 "Sidewinder Missile Launcher" + gun 24 -76 "Sidewinder Missile Launcher" + turret -21.5 2.5 "Heavy Anti-Missile Turret" + turret 21.5 2.5 "Heavy Anti-Missile Turret" + leak "leak" 50 50 + leak "big leak" 80 30 + explode "tiny explosion" 10 + explode "small explosion" 25 + explode "medium explosion" 25 + explode "large explosion" 10 + "final explode" "final explosion medium" + description "The Star Queen is a relic of a more peaceful period of galactic history: a luxury liner for high-end tourists. Every cabin has its own mini-bar, and the bathrooms have marble tile and showers that use actual hot water instead of chemicals or sonic vibrations." + description " In support of environmental movements across the galaxy, all Star Queens come standard with an array of solar panels as their only source of energy as opposed to more popular power generators such as fuel cells or nuclear reactors that produce some amount of waste. Although some argue that this is a pointless move given the prevalence of clean fusion reactors, others have applauded it and cited the prohibitive costs of fusion reactors as a reason for using solar panels." + + + +ship "Surveillance Drone" + sprite "ship/surveillance drone" + thumbnail "thumbnail/surveillance drone" + attributes + category "Drone" + licenses + Navy + "cost" 50000 + "hull" 300 + "automaton" 1 + "mass" 15 + "drag" .53 + "heat dissipation" .9 + "outfit space" 53 + "weapon capacity" 0 + "engine capacity" 28 + weapon + "blast radius" 3 + "shield damage" 30 + "hull damage" 15 + "hit force" 45 + outfits + "nGVF-AA Fuel Cell" + "Surveillance Pod" + + "X1700 Ion Thruster" + "X1200 Ion Steering" + + engine -5 29 + engine 5 29 + explode "tiny explosion" 15 + description "Surveillance drones are unarmed drones used by the Republic navy to scan ships and planets in a star system." + + + +ship "Vanguard" + sprite "ship/vanguard" + thumbnail "thumbnail/vanguard" + attributes + category "Heavy Warship" + "cost" 7200000 + "shields" 9800 + "hull" 6000 + "required crew" 23 + "bunks" 45 + "mass" 500 + "drag" 8 + "heat dissipation" .6 + "fuel capacity" 400 + "cargo space" 50 + "outfit space" 560 + "weapon capacity" 220 + "engine capacity" 120 + weapon + "blast radius" 160 + "shield damage" 1600 + "hull damage" 800 + "hit force" 2400 + outfits + "Proton Gun" 7 + "Anti-Missile Turret" + + "Fusion Reactor" + "LP072a Battery Pack" + "D67-TM Shield Generator" + "Liquid Nitrogen Cooler" + "Laser Rifle" 4 + + "X3700 Ion Thruster" + "X4200 Ion Steering" + "Hyperdrive" + + engine -15 130 + engine 15 130 + gun 0 -132 "Proton Gun" + gun -22 -122 "Proton Gun" + gun 22 -122 "Proton Gun" + gun -21 -45 "Proton Gun" + gun 21 -45 "Proton Gun" + gun -31 -45 "Proton Gun" + gun 31 -45 "Proton Gun" + turret 0 42 "Anti-Missile Turret" + leak "leak" 60 50 + leak "flame" 30 80 + explode "tiny explosion" 18 + explode "small explosion" 36 + explode "medium explosion" 24 + explode "large explosion" 8 + "final explode" "final explosion medium" + description `The Vanguard is Syndicated Systems' newest warship intended for the heavy anti-pirate defense market. Vanguards offer an unusual feature set, focusing on powerful fixed guns and featuring Syndicated Systems' latest automation technologies, resulting in an atypically low crew complement for a ship its size. Few capital ships will endure for long under the withering fusillade of gunfire that it can unleash against those in front of it.` + + + +ship "Wasp" + sprite "ship/wasp" + thumbnail "thumbnail/wasp" + attributes + category "Interceptor" + "cost" 400000 + "shields" 1500 + "hull" 500 + "required crew" 1 + "bunks" 2 + "mass" 60 + "drag" 1.2 + "heat dissipation" .8 + "fuel capacity" 400 + "cargo space" 10 + "outfit space" 150 + "weapon capacity" 28 + "engine capacity" 60 + weapon + "blast radius" 20 + "shield damage" 200 + "hull damage" 100 + "hit force" 300 + outfits + "Energy Blaster" 2 + "Sidewinder Missile Launcher" + "Sidewinder Missile" 45 + + "nGVF-BB Fuel Cell" + "LP036a Battery Pack" + "D14-RN Shield Generator" + "Small Radar Jammer" + + "X2700 Ion Thruster" + "X2200 Ion Steering" + "Hyperdrive" + + engine -6 33 + engine 6 33 + gun 0 -38 "Sidewinder Missile Launcher" + gun -13 -31 "Energy Blaster" + gun 13 -31 "Energy Blaster" + leak "leak" 60 50 + explode "tiny explosion" 20 + explode "small explosion" 10 + description "The Wasp is a medium-strength interceptor, designed by Syndicated Shipyards to serve as an escort for cargo vessels. Like most Syndicate ships, it is not particularly pretty, but it at least serves the purpose it was made for." diff -Nru "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/human/south jobs.txt" "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/human/south jobs.txt" --- "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/human/south jobs.txt" 1970-01-01 00:00:00.000000000 +0000 +++ "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/human/south jobs.txt" 2020-05-01 19:02:38.000000000 +0000 @@ -0,0 +1,219 @@ +# Copyright (c) 2017 by Michael Zahniser +# +# Endless Sky is free software: you can redistribute it and/or modify it under the +# terms of the GNU General Public License as published by the Free Software +# Foundation, either version 3 of the License, or (at your option) any later version. +# +# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY +# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A +# PARTICULAR PURPOSE. See the GNU General Public License for more details. + +mission "Pirate Occupation [0]" + name `Pirates occupying ` + minor + repeat + description `A small band of pirates have been occupying , and the local government has asked for help. Defeat the pirates in the system and land on when done. Payment is .` + to offer + random < 5 + "combat rating" > 100 + source + not government "Pirate" + attributes "south" "rim" + destination + not government "Pirate" "Quarg" + distance 2 3 + attributes "south" + npc + government "Militia" + personality heroic + fleet "Small Militia" + npc + government "Militia" + personality heroic staying + system destination + fleet "Small Militia" + npc evade + government "Pirate" + personality heroic staying target harvests plunders + system destination + fleet "Small Southern Pirates" 3 + on offer + conversation "pirate occupation" + on visit + dialog phrase "generic pirate fleet battle on visit" + on complete + payment 100000 + dialog phrase "generic pirate attack payment dialog" + +mission "Pirate Occupation [1]" + name `Pirates occupying ` + minor + repeat + description `A gang of pirates have been occupying , and the local government has asked for help. Defeat the pirates in the system and land on when done. Payment is .` + to offer + random < 5 + "combat rating" > 200 + source + not government "Pirate" + attributes "south" "rim" + destination + not government "Pirate" "Quarg" + distance 2 3 + attributes "south" + npc + government "Militia" + personality heroic + fleet "Small Militia" 2 + npc + government "Militia" + personality heroic staying + system destination + fleet "Small Militia" + npc evade + government "Pirate" + personality heroic staying target harvests plunders + system destination + fleet "Small Southern Pirates" 2 + fleet "Large Southern Pirates" + on offer + conversation "pirate occupation" + on visit + dialog phrase "generic pirate fleet battle on visit" + on complete + payment 150000 + dialog phrase "generic pirate attack payment dialog" + +mission "Pirate Occupation [2]" + name `Pirates occupying ` + minor + repeat + description `A large gang of pirates have been occupying , and the local government has asked for help. Defeat the pirates in the system and land on when done. Payment is .` + to offer + random < 5 + "combat rating" > 300 + source + not government "Pirate" + attributes "south" "rim" + destination + not government "Pirate" "Quarg" + distance 2 3 + attributes "south" + npc + government "Militia" + personality heroic + fleet "Large Militia" + fleet "Small Militia" + npc + government "Militia" + personality heroic staying + system destination + fleet "Small Militia" + npc evade + government "Pirate" + personality heroic staying target harvests plunders + system destination + fleet "Large Southern Pirates" 3 + on offer + conversation "pirate occupation" + on visit + dialog phrase "generic pirate fleet battle on visit" + on complete + payment 200000 + dialog phrase "generic pirate attack payment dialog" + +conversation "pirate occupation" + `Suddenly you hear raised voices and shouting outside as pilots run for their ships: " is being occupied by a pirate fleet! They are requesting help from any combat-worthy ship in the region to join the defenses!" The authorities of will probably pay you quite well if you assist them, but this could also be an easy way to get yourself killed.` + choice + ` (Don't join the fight.)` + decline + ` (Join the defense fleet.)` + `A few militia pilots have gathered to help repel the pirate attack. You join them, and prepare your ship for the upcoming battle...` + accept + + + +mission "Sketchy Cargo [0]" + name "Delivery to " + job + repeat + description "Deliver of cargo to . Payment is ." + cargo "unlabeled cargo" 5 2 .1 + to offer + random < 15 + source + attributes "south" + destination + distance 2 10 + attributes "south" + on accept + dialog `You follow the directions specified in the job to an abandoned-looking warehouse and find your cargo in unlabeled crates. As you load it onto your ship, you get the feeling that you are being watched.` + on visit + dialog phrase "generic cargo on visit" + on complete + payment 0 160 + dialog "You drop off the unlabeled cargo in a warehouse not too dissimilar to the one you picked it up in. A man dressed in a cloak hands you after the last crate is removed from your ship." + +mission "Sketchy Cargo [1]" + name "Delivery to " + job + repeat + description "Deliver of cargo to . Payment is ." + cargo "unlabeled cargo" 25 2 .05 + to offer + random < 10 + source + attributes "south" + destination + distance 2 10 + attributes "south" + on accept + dialog `You follow the directions specified in the job to an abandoned-looking warehouse and find your cargo in unlabeled crates. As you load it onto your ship, you get the feeling that you are being watched.` + on visit + dialog phrase "generic cargo on visit" + on complete + payment 0 160 + dialog "You drop off the unlabeled cargo in a warehouse not too dissimilar to the one you picked it up in. A man dressed in a cloak hands you after the last crate is removed from your ship." + + + +mission "Sketchy Passenger [0]" + name "Passenger transport to " + job + repeat + description "Bring to . Payment is ." + passengers 2 10 .9 + to offer + random < 15 + source + attributes "south" + destination + distance 2 10 + attributes "south" + on accept + dialog `You have some difficulty finding your passengers, but after almost an hour of searching you finally find them. As they follow you back to your ship, you hear them whispering to each other, but you can't make out what they're saying.` + on visit + dialog phrase "generic passenger on visit" + on complete + payment 2000 160 + dialog "Your passengers ask that you land away from the busy spaceport center. They hand you and rush out of your ship and away from the spaceport with considerable speed." + +mission "Sketchy Passenger [1]" + name "Passenger transport to " + job + repeat + description "Bring to . Payment is ." + passengers 2 10 .7 + to offer + random < 10 + source + attributes "south" + destination + distance 2 10 + attributes "south" + on accept + dialog `You have some difficulty finding your passengers, but after almost an hour of searching you finally find them. As they follow you back to your ship, you hear them whispering to each other, but you can't make out what they're saying.` + on visit + dialog phrase "generic passenger on visit" + on complete + payment 2000 160 + dialog "Your passengers ask that you land away from the busy spaceport center. They hand you and rush out of your ship and away from the spaceport with considerable speed." diff -Nru "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/human/syndicate jobs.txt" "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/human/syndicate jobs.txt" --- "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/human/syndicate jobs.txt" 1970-01-01 00:00:00.000000000 +0000 +++ "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/human/syndicate jobs.txt" 2020-05-01 19:02:38.000000000 +0000 @@ -0,0 +1,518 @@ +# Copyright (c) 2014 by Michael Zahniser and Nate Graham +# +# Endless Sky is free software: you can redistribute it and/or modify it under the +# terms of the GNU General Public License as published by the Free Software +# Foundation, either version 3 of the License, or (at your option) any later version. +# +# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY +# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A +# PARTICULAR PURPOSE. See the GNU General Public License for more details. + + +mission "Transport executive to " + job + repeat + deadline + description "A busy executive needs immediate transportation to attend an urgent meeting on by . Payment is ." + passengers 1 + to offer + random < 20 + on offer + require "Luxury Accommodations" + source + government "Syndicate" + destination + distance 3 15 + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" "Quarg" + attributes "paradise" "rich" "core" "near earth" + on visit + dialog phrase "generic passenger on visit" + on complete + payment 5000 250 + dialog "The executive rushes off your ship without even a goodbye, fancy briefcase in hand. You collect your payment of ." + + +mission "Corporate retreat from " + job + repeat + deadline + description "A team of engineers needs transport to a corporate retreat on the exotic planet of , after which they require return transport back to by . Payment is ." + passengers 7 18 + to offer + random < 20 + on offer + require "Luxury Accommodations" + source + government "Syndicate" + stopover + attributes "quarg" "volcanic" "frontier" "north" "south" + distance 3 12 + government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" "Quarg" + on stopover + dialog "For days your ship has played host to endless discussions about load calculations, tensile strengths, and thermodynamic limits. You're grateful for some peace and quiet as the team of engineers tromps out of the hatch and heads for their exotic corporate retreat. You prepare for the return journey to ." + on complete + payment 3000 160 + dialog "The team's boss thanks you for a smooth trip and authorizes a payment of ." + + +mission "Corporate espionage" + description "The is about to enter this system. Locate it and make detailed scans of its cargo, which are of considerable interest to a team of Syndicate researchers on ; proceed there for after retrieving the data." + job + repeat + to offer + random < 10 + source + government Republic Syndicate Neutral + destination + government Syndicate + attributes research + distance 3 12 + npc "scan cargo" + government Merchant + personality fleeing uninterested entering target + fleet + names "civilian" + variant + "Scout" + variant + "Bounder" + dialog "You manage to make the requested scans of the 's cargo. Time to head to ." + on complete + dialog `You transmit your scans and receive a hearty congratulations, as well as . "This will save us months!" you hear someone say in the background as you close the audio link.` + payment 50000 + + +mission "Document delivery to " + job + repeat + description "Deliver of ordinary documents to . Payment is ." + cargo "Confidential documents" 6 12 + to offer + random < 10 + source + government Syndicate + destination + distance 3 20 + government Republic "Free Worlds" Syndicate Neutral + attributes factory mining "dirt belt" + on visit + dialog phrase "generic cargo on visit" + on complete + payment 5000 170 + dialog "Almost as soon as you open the cargo hatch, several silent and surprisingly well-dressed men feed the crates of documents onto a conveyor belt right next to your landing site that you hadn't noticed, where to your surprise they soon disappear into the flames of an industrial incinerator. You collect your payment of ." + + +mission "Waste recycling on " + job + repeat + description "Syndicated Systems is looking for intrepid captains willing to make a difference as part of our new Green Initiative! Deliver of recyclable to our special facility on . Payment is ." + cargo "Garbage" 6 40 + to offer + random < 20 + source + government Syndicate + destination + distance 3 10 + government Syndicate + on visit + dialog phrase "generic cargo on visit" + on complete + payment + payment 2000 + dialog "You land on and drop off the exceptionally smelly shipment of at a nondescript building, as instructed. Just as you take off, your rear camera catches sight of a burly Syndicate employee running out of the building shaking his fist. You notice that your payment of came from your contact on , not from anywhere on ." + + +mission "Rush fuel Delivery" + name "Rush fuel delivery to " + job + repeat + deadline + description "A civilian reactor on is running low on fuel and needs an emergency shipment of by . Payment is ." + cargo "Heavy Metals" 10 2 .1 + to offer + random < 20 + "cargo space" > 15 + source + government Syndicate + destination + distance 3 10 + government Syndicate + on visit + dialog phrase "generic cargo on visit" + on complete + payment + payment 20000 + dialog "You drop off your cargo of at the loading bay of a towering nuclear complex and collect your payment of ." + + +mission "Rush equipment Delivery" + name "Rush equipment delivery to " + job + repeat + deadline + description "Syndicate techs on need a rush shipment of of specialized by . Payment is ." + cargo "Equipment" 5 20 + to offer + random < 20 + source + government Syndicate + destination + distance 3 10 + government Syndicate + on visit + dialog phrase "generic cargo on visit" + on complete + payment + payment 9000 + dialog "You drop off your cargo of at the loading bay of a towering nuclear complex and collect your payment of ." + + +mission "Syndicate target practice [0]" + name "Syndicate target practice" + job + repeat + description "Disable the robotic target dummy ship in , collect test data for Syndicate engineers by scanning its cargo, and land on . Warning: the target ship is programmed to engage in self-defense behaviors to ensure a realistic simulation. Payment is ." + source + government Syndicate + destination + distance 1 3 + government Syndicate + to offer + random < 20 + "combat rating" > 5 + "combat rating" < 50 + "destroyed Syndicate target ship" < 3 + npc save disable "scan cargo" + government "Test Dummy" + personality disables staying heroic target + confusion 120 + system destination + ship "Berserker Test Dummy" "Syndicate Test Vessel" + dialog "You scan the disabled craft and take careful measurements of the battle damage. Time to deliver the results on ." + on visit + dialog "You forgot to either disable or scan the target dummy ship in ! You'll need to head back there and do that before you can return here for payment." + on fail + dialog "The robotic target ship has been destroyed. You are hailed by an angry Syndicate official who fines you and warns you that further mistakes of this nature may remove you from eligibility for these jobs." + "destroyed Syndicate target ship" ++ + "reputation: Syndicate" -- + payment -40000 + on complete + payment 20000 + dialog "You transmit the scan results to a team of eager engineers and collect your payment of ." + + +mission "Syndicate target practice [1]" + name "Syndicate target practice" + job + repeat + description "Disable the robotic target dummy ship in , collect test data for Syndicate engineers by scanning its cargo, and land on . Warning: the target ship is programmed to engage in self-defense behaviors to ensure a realistic simulation. Payment is ." + source + government Syndicate + destination + distance 1 3 + government Syndicate + to offer + random < 20 + "combat rating" > 50 + "combat rating" < 200 + "destroyed Syndicate target ship" < 3 + npc save disable "scan cargo" + government "Test Dummy" + personality disables staying heroic target + confusion 120 + system destination + ship "Quicksilver Test Dummy" "Syndicate Test Vessel" + dialog "You scan the disabled craft and take careful measurements of the battle damage. Time to deliver the results on ." + on visit + dialog "You forgot to either disable or scan the target dummy ship in ! You'll need to head back there and do that before you can return here for payment." + on fail + dialog "The robotic target ship has been destroyed. You are hailed by an angry Syndicate official who fines you and warns you that further mistakes of this nature may remove you from eligibility for these jobs." + "destroyed Syndicate target ship" ++ + "reputation: Syndicate" -- + payment -80000 + on complete + payment 40000 + dialog "You transmit the scan results to a team of eager engineers and collect your payment of ." + + +mission "Syndicate target practice [2]" + name "Syndicate target practice" + job + repeat + description "Disable the robotic target dummy ship in , collect test data for Syndicate engineers by scanning its cargo, and land on . Warning: the target ship is programmed to engage in self-defense behaviors to ensure a realistic simulation. Payment is ." + source + government Syndicate + destination + distance 1 3 + government Syndicate + to offer + random < 20 + "combat rating" > 150 + "combat rating" < 1000 + "destroyed Syndicate target ship" < 3 + npc save disable "scan cargo" + government "Test Dummy" + personality disables staying heroic target + confusion 120 + system destination + ship "Splinter Test Dummy" "Syndicate Test Vessel" + dialog "You scan the disabled craft and take careful measurements of the battle damage. Time to deliver the results on ." + on visit + dialog "You forgot to either disable or scan the target dummy ship in ! You'll need to head back there and do that before you can return here for payment." + on fail + dialog "The robotic target ship has been destroyed. You are hailed by an angry Syndicate official who fines you and warns you that further mistakes of this nature may remove you from eligibility for these jobs." + "destroyed Syndicate target ship" ++ + "reputation: Syndicate" -- + payment -120000 + on complete + payment 60000 + dialog "You transmit the scan results to a team of eager engineers and collect your payment of ." + + +mission "Syndicate target practice [3]" + name "Syndicate target practice" + job + repeat + description "Disable the robotic target dummy ship in , collect test data for Syndicate engineers by scanning its cargo, and land on . Warning: the target ship is programmed to engage in self-defense behaviors to ensure a realistic simulation. Payment is ." + source + government Syndicate + destination + distance 1 3 + government Syndicate + to offer + random < 20 + "combat rating" > 1000 + "destroyed Syndicate target ship" < 3 + npc save disable "scan cargo" + government "Test Dummy" + personality disables staying heroic target + confusion 120 + system destination + ship "Vanguard Test Dummy" "Syndicate Test Vessel" + dialog "You scan the disabled craft and take careful measurements of the battle damage. Time to deliver the results on ." + on visit + dialog "You forgot to either disable or scan the target dummy ship in ! You'll need to head back there and do that before you can return here for payment." + on fail + dialog "The robotic target ship has been destroyed. You are hailed by an angry Syndicate official who fines you and warns you that further mistakes of this nature may remove you from eligibility for these jobs." + "destroyed Syndicate target ship" ++ + "reputation: Syndicate" -- + payment -200000 + on complete + payment 100000 + dialog "You transmit the scan results to a team of eager engineers and collect your payment of ." + +ship "Berserker" "Berserker Test Dummy" + add attributes + "automaton" 1 + "self destruct" 1 + +ship "Quicksilver" "Quicksilver Test Dummy" + add attributes + "automaton" 1 + "self destruct" 1 + +ship "Splinter" "Splinter Test Dummy" + add attributes + "automaton" 1 + "self destruct" 1 + +ship "Vanguard" "Vanguard Test Dummy" + add attributes + "automaton" 1 + "self destruct" 1 + + +mission "Syndicate Prisoner Transport [0]" + name "Transport executive to house arrest" + job + repeat + description `Transport an indicted white-collar criminal with his assistants, lawyers, and collection of to , where he will await trial under "house arrest." Payment is .` + cargo "Luxury Goods" 1 10 + passengers 5 12 + source + government "Syndicate" + attributes "urban" + destination + distance 2 10 + government "Syndicate" + attributes "rich" + attributes "frontier" + to offer + random < 5 + on offer + require "Luxury Accommodations" + on visit + dialog phrase "generic cargo and passenger on visit" + on complete + payment 10000 200 + dialog "The executive strolls off your ship with a sunny smile on his face. One of the lawyers hands you your payment of with muttered threats about libel lawsuits if you say anything about what you may or may not have overheard on your ship." + + +mission "Syndicate Prisoner Transport [1]" + name "Transport convicted saboteur" + job + repeat + description `Transport a convicted industrial saboteur to for their sentence. Payment is .` + passengers 1 + source + government "Syndicate" + not attributes "military" + destination + distance 2 10 + government "Syndicate" + attributes "military" + to offer + random < 15 + on offer + require "Brig" + on visit + dialog phrase "generic passenger on visit" + on complete + payment 10000 200 + dialog "A group of guards carry the prisoner off your ship more roughly than is strictly necessary. You receive your payment of ." + + +mission "Syndicate Prisoner Transport [2]" + name "Transport convicted corporate spies" + job + repeat + description `Transport a group of convicted corporate spies to for their sentences. Payment is .` + passengers 3 5 + source + government "Syndicate" + not attributes "military" + destination + distance 2 10 + government "Syndicate" + attributes "military" + to offer + random < 15 + on offer + require "Brig" + on visit + dialog phrase "generic passenger on visit" + on complete + payment 15000 175 + dialog "A group of guards lead the prisoners off your ship, chained together at the ankles. You receive your payment of ." + + +mission "Syndicate Prisoner Transport [3]" + name "Transport detained protesters" + job + repeat + description `Transport a group of detained protesters to where they will await trial for inciting a riot. Payment is .` + passengers 10 40 .9 + source + government "Syndicate" + attributes "urban" + not attributes "military" + destination + distance 2 10 + government "Syndicate" + attributes "military" + to offer + random < 15 + on offer + require "Brig" + on visit + dialog phrase "generic passenger on visit" + on complete + payment 10000 150 + dialog "The prisoners are still wearing their civilian clothes, and you can see bruises from when they were arrested as the guards lead them inside. You receive your payment of ." + + +mission "Syndicate Prisoner Transport [4]" + name "Transport detained labor organizers" + job + repeat + description `Transport a group of detained labor organizers to for "processing" as suspected terrorists. Payment is .` + passengers 3 15 + source + government "Syndicate" + attributes "factory" "farming" "mining" + not attributes "military" + destination + distance 2 10 + government "Syndicate" + attributes "military" + to offer + random < 10 + on offer + require "Brig" + on visit + dialog phrase "generic passenger on visit" + on complete + payment 15000 200 + dialog `The union organizers are defiant as the guards drag them inside, and one of the organizers yells about "class traitors." You receive your payment of .` + + +mission "Return Syndicate Prisoners [0]" + name "Return executive back from house arrest" + job + repeat + description `Transport an acquitted white-collar criminal with his assistants, lawyers, and collection of home to . Payment is .` + cargo "Luxury Goods" 1 10 + passengers 5 12 + source + government "Syndicate" + attributes "rich" + attributes "frontier" + destination + distance 2 10 + government "Syndicate" + attributes "urban" + to offer + random < 5 + on offer + require "Luxury Accommodations" + on visit + dialog phrase "generic cargo and passenger on visit" + on complete + payment 20000 200 + dialog "The executive strides toward the express customs entrance with a smug grin. A paperwork-laden lawyer gives you your payment of ." + + +mission "Return Syndicate Prisoners [1]" + name "Return detained protesters home" + job + repeat + description `Transport a group of protesters home to from their detention on . Payment is .` + passengers 10 40 .9 + source + government "Syndicate" + attributes "military" + destination + distance 2 10 + government "Syndicate" + attributes "urban" + not attributes "military" + to offer + random < 15 + on visit + dialog phrase "generic passenger on visit" + on complete + payment 5000 100 + dialog "The protesters look around the spaceport nervously before disembarking. You receive your payment of ." + + +mission "Return Syndicate Prisoners [2]" + name "Return detained labor organizers home" + job + repeat + description `Transport a group of labor organizers home to from their imprisonment on . Payment is .` + passengers 3 15 .9 + source + government "Syndicate" + attributes "military" + destination + distance 2 10 + government "Syndicate" + attributes "factory" "farming" "mining" + not attributes "military" + to offer + random < 10 + on visit + dialog phrase "generic passenger on visit" + on complete + payment 5000 100 + dialog "The labor organizers are almost skeletally thin from their imprisonment. One of them raises his face to the sky as though showering in sunlight. You receive your payment of ." diff -Nru "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/human/transport missions.txt" "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/human/transport missions.txt" --- "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/human/transport missions.txt" 1970-01-01 00:00:00.000000000 +0000 +++ "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/human/transport missions.txt" 2020-05-01 19:02:38.000000000 +0000 @@ -0,0 +1,3584 @@ +# Copyright (c) 2014 by Michael Zahniser +# +# Endless Sky is free software: you can redistribute it and/or modify it under the +# terms of the GNU General Public License as published by the Free Software +# Foundation, either version 3 of the License, or (at your option) any later version. +# +# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY +# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A +# PARTICULAR PURPOSE. See the GNU General Public License for more details. + +mission "Immigrant Workers" + description "This young couple wants to start a new life on ." + minor + passengers 2 + cargo "luggage and furniture" 2 + to offer + random < 50 + source "New Iceland" + destination + attributes "core" + attributes "factory" "textile" + on complete + payment + payment 10000 + dialog "The young couple from pays you and thanks you profusely as they gather up their goods and depart. You wish them the best of luck in their new life on ." + on offer + conversation + "As you leave your ship and walk toward the cafeteria at the center of the spaceport, you notice a young couple standing near the edge of the landing area next to a cart loaded high with a jumble of boxes and furniture. Like many of the locals, they are both wearing dust masks over their mouths, and the woman is also wearing goggles." + choice + " (Talk to them.)" + " (Ignore them.)" + decline + " The couple introduces themselves as George and Samantha. As you shake hands with them, you notice that Samantha's eyes under the goggles are rimmed in red, and she keeps coughing quietly: a dry, careful cough. George explains that they came here several years ago to take jobs in the factories, but the volcanic fumes have been giving Samantha trouble ever since they arrived. They will pay for transport for themselves and their household goods to ." + choice + " (Accept.)" + " (Decline.)" + decline + " They thank you for your assistance, and you give them a hand pushing the heavy cart into your cargo bay." + accept + on visit + dialog phrase "generic cargo and passenger on visit" + + + +mission "Pookie, Part 1" + name "Pookie" + description "Travel to and meet Pookie, who is staying with her aunt and may be scared of flying." + minor + to offer + random < 50 + source "Hestia" + destination "Shroud" + passengers 1 + cargo "(reserved)" 1 + on offer + conversation + `As you walk through the spaceport, you hear a voice behind you, saying, "Excuse me, captain." You turn around and see a woman trying to flag you down. Her hairdo is tall and somewhat confusing; her high heels are also tall and are giving her considerable trouble as she walks towards you.` + ` "You look like the sort of captain I can trust," she says. "My darling Pookie has been visiting her aunt on Shroud, and it's time for her to come home, but she's not used to space travel and it scares her. I would feel so much better if you could go pick her up and bring her back here. Can you do that for me?" You can't help noticing that the jewelry she's wearing probably costs as much as a small fighter craft. This job sounds easy, and has the potential to be quite lucrative.` + choice + " (Accept.)" + " (Decline.)" + decline + " You tell her that you would be glad to assist, and that you can personally assure her that no harm will come to Pookie while on board your ship. She thanks you, and gives you contact information for her aunt in the system." + accept + on visit + dialog `You have reached , but your escort with the space reserved for Pookie has not arrived! Better depart and and wait for your escorts to arrive in this star sytem.` + + + +mission "Pookie, Part 2" + name "Pookie" + landing + description "Return Pookie the poodle to ." + source "Shroud" + destination "Hestia" + passengers 1 + cargo "chew toys" 1 + to offer + has "Pookie, Part 1: done" + on offer + conversation + `You called ahead while your ship was landing and agreed to meet Pookie's aunt at the spaceport. She told you, "Meet me outside the shop with the ridiculous sheepskin coats." The shop is not hard to find; the mannequins in the window look like feral sheep with overgrown wool in bad need of grooming.` + " The only person standing outside the shop is a tall woman in a suit who is busy making furious marks on some sort of document with a red pen. She has a small poodle on a leash; it is busy nipping the heels of everyone who walks by." + choice + " (Interrupt her.)" + goto interrupt + " (Wait to see if someone else shows up.)" + goto wait + + label interrupt + ` "Excuse me," you say. She looks up at you with a withering glare. "I'm looking for someone named Pookie."` + goto response + + label wait + ` Eventually she looks up from the paper and sees you standing there. "Are you Captain ?" she asks. You nod.` + goto response + + label response + ` "Thank heavens," she says. "She's all yours." She hands you the leash and a large bag that appears to be full of chew toys. "Here are her toys, her food, and her... outfits. Which she hates. Feed her twice a day, or she will go berserk. Do not feed her more than twice a day, or she will throw up..."` + ` As she continues rattling off instructions, you ask, "Wait, Pookie is the dog?"` + ` "Short for 'Pocahontas,"' she explains. "Good luck, and I hope my sister pays you well." She walks away. There's nothing else you can do but bring Pookie back to your ship, where she immediately lifts her leg against the landing strut.` + accept + on visit + dialog `You have reached , but your escort carrying Pookie has not arrived! Better depart and and wait for your escorts to arrive in this star sytem.` + on complete + payment 80000 + dialog "In the past few days, Pookie has barked incessantly and thrown up several times despite being fed perfectly on schedule, and the room you've been keeping her in will likely smell like dog urine for months. You are all too happy to return her to her owner, who pays you ." + + + +mission "Smuggler's Den, Part 1" + name "Refugees to " + description "You met Joe and Maria, a young couple with a newborn baby, on the Smuggler's Den station. They want to start a new life on ." + minor + source "Smuggler's Den" + destination "Arabia" + passengers 2 + on offer + conversation + `You wander into one of several dimly lit, smoke-filled bars near your docking bay. Soon after you sit down, a pair of hooded figures stand up and begin moving toward you. They aren't carrying any visible weapons, but on a station like this one there's a good chance that everyone you meet has a concealed gun. One of them is carrying a bundle wrapped in cloth. You can't see their faces.` + choice + ` (Get out of here.)` + ` (Wait and see what they want.)` + goto meet + + ` You've heard too many stories of kidnappings and murders on this station to be willing to take any risks. You quickly get up and leave the bar, and walk down the passageway back toward your ship. Glancing behind you, you see that the hooded figures have decided not to follow you.` + decline + + label meet + ` The hooded figures turn out to be a boy and a girl, both perhaps thirteen or fourteen years old. The bundle in the girl's arms is a baby. "Are you a captain?" the boy asks.` + ` "Yes," you say.` + ` "We're looking for passage off-world," he says. "My cousin works in the refineries on Arabia, and I'm hoping he can get me a job there."` + choice + ` "I don't want to be involved in anything illegal. Are you in some sort of trouble with the law?"` + goto legal + ` "Well, how much would you be able to pay me?"` + goto payment + + label legal + ` The boy grins. "No, not at all. I mean, aside from the fact that we're pirates."` + ` Seeing the incredulous look on your face, the girl says, "Members of a pirate gang. Crew on a pirate ship. Captains are usually older, but most of the pirate ships you see out there are crewed by kids like us. It's a hard place to grow up. We want something better for our daughter."` + goto search + + label payment + ` They are silent for a long moment, looking down at the table. Finally, the boy says, "We're crew on a pirate ship, hardly better than slaves. The captain keeps our wages. We don't get paid anything unless they agree to let us go. But if you help us start a new life, we'll work hard and some day we'll pay you back."` + ` The girl adds, "You don't know what it's like for a little girl to grow up on a pirate ship. We want something better than that for our daughter."` + + label search + ` As you are conversing a bearded man and a rough-looking teenage boy enter the bar and begin looking around the room. "That's our captain," she says. "Please, you have to help us. There's a service tunnel that connects to the back entrance of the bar. We can escape through there."` + ` You've heard of these service passageways: the most dangerous part of this lawless station, dimly lit and seldom traveled, except by drug addicts and prostitutes. This whole thing might just be a ruse to lure you into one, where they can attack you without anyone interfering. "No," says the boy, "if we head for the service tunnel, they'll be sure to notice us. Let's just stay at the table until they go away."` + ` The baby begins to cry, softly, and she bounces it gently, trying desperately to quiet it. "Shh. Shh." For the moment, it falls silent.` + choice + ` (Try the service tunnel.)` + goto tunnel + ` (Wait.)` + goto outside + ` "I'm sorry, this isn't worth risking my life for. I'm leaving."` + + ` You stand up and leave. The men in the doorway make no effort to stop you.` + decline + + label `tunnel` + ` The boy stands up. "Wait ten seconds, then head to the tunnel," he says. He walks into the bathroom, which is right next to the back entrance that she pointed out. You wait for a few seconds, then stand up. "Don't run," says the girl. "Walk slowly. Pretend. You've had a bit too much to drink. We're headed out back to find some privacy." You don't dare look behind you to see if the men in the doorway are watching you.` + ` Finally, you reach the back entrance, and she spins the wheel to unlock it. The hinges squeal, but it opens enough for you to squeeze through. You find yourselves in a narrow corridor lit only by flickering sodium lamps. In the yellow lamplight her face and hands look pale, jaundiced. The floor of the corridor is littered with beer bottles and discarded hypodermic needles. To one side of the door are several over-stuffed trash cans. As you step into the corridor, a rat scurries away into the darkness.` + ` A few seconds later, watching through the open airlock, you see the boy walk out of the bathroom. He can't help stealing a quick glance towards the men in the doorway, after which he quickly ducks through the airlock and slams the door shut. "Run!" he whispers.` + ` You begin running down the corridor, in the direction of your ship. You pass a man, slumped over in a corner; there is no time to see if he is dead, or just sleeping. In places the lights have gone out, and it is so dim that you can barely see the floor beneath you. Your footsteps pounding on the metal decking ring terribly loud up and down the empty hallway.` + ` Eventually the passageway widens out into a maintenance room, full of humming equipment and large tanks. You duck behind one of them and listen for sounds of pursuit. "I think we're safe," says the boy. He walks over to another airlock door on the opposite wall and tugs it open. Light pours in, almost blinding at first. You are looking out into the rimway, the main passage in this ring of the station. Crowds of people are walking past, paying no attention to you. He glances quickly in both directions, then gestures for you to follow.` + goto ship + + label outside + ` You wait at the table, pretending that you are busy placing a drink order. The men at the door do not leave. Instead, they step into the room and begin circling around the edge of it. "What berth is your ship in?" asks the boy. You tell him. "Wait ten seconds, then follow," he says. He stands up and walks through the door. The searchers glance at him as he leaves, but they must be looking for two people together, because they ignore him.` + ` The searchers approach the bar and begin talking to one of the bartenders. You and the girl stand up. "Walk slowly," she hisses under her breath. "Saunter. Don't run." You put an arm around her shoulders and do your best to act like an ordinary bar patron headed home with a new friend after having a bit too much to drink. You don't dare to glance at the bar to see if you are being watched.` + ` Finally you reach the door. You are in the rimway, the main passage in this ring of the station. It is crowded and brightly lit. You quicken your pace slightly and begin walking toward your ship, still afraid that if you break into a run, you will attract attention. The girl keeps glancing at the shop windows that you pass by: checking the reflection to see if anyone is following you. "They're leaving the bar," she says. And then, "They're walking in the other direction. I think we're safe."` + ` You pass a narrow doorway, probably an entrance to one of the service tunnels. The boy is standing there, holding a gun by his side. His grim expression softens somewhat when he sees you approaching.` + goto ship + + label ship + ` You quickly make your way back to your ship. As soon as the door has closed behind you, all three of you breathe a sigh of relief. A second later, the baby begins to wail, loudly. As you show them to their bunks, they introduce themselves as Joe and Maria; the baby's name is Jesse. "I don't know how to thank you," says Maria.` + ` "Please don't take too long leaving the station," adds Joe. "But, I think we'll be safe here until you're ready to leave. There's no way they can search all the ships at the dock."` + accept + on visit + dialog `You land on and look for Joe and Maria, but you realize that they were in one of your escorts that has not yet entered the system. Better depart and wait for them.` + + + +mission "Smuggler's Den, Part 2" + landing + name "Refugees to " + description "Joe and Maria were unable to find work on . Take them to to see if they can get a job there." + destination "Millrace" + passengers 2 + to offer + has "Smuggler's Den, Part 1: done" + on offer + conversation + `As soon as you have landed, Joe finds a computer terminal and tries to look up his cousin who works here, but with no success. You go with him to the company office, where after a short wait you are ushered in to meet with a foreman. After Joe introduces himself, the man says, "I'm really sorry to tell you this, but Leroy died in a refinery fire several months ago."` + ` Joe is crestfallen. After a long silence, you say, "Sir, do you have any work available for Joe? He and his family were hoping to be able to put down roots here."` + ` "I'm sorry," says the foreman, "but we've had a ton of immigrants recently. The waiting list for new jobs is about five months long. They could stay here and hope for the best, but if they need work right away, they would be better off going to one of the Syndicate worlds, like ."` + choice + ` (Volunteer to take them to .)` + ` (Leave them here and hope for the best.)` + decline + + ` Despite his shock and grief, Joe is quite grateful. "You know we can't pay you, right?"` + ` "Don't worry about it," you say. You return to your ship and tell the bad news to Maria.` + accept + on visit + dialog `You land on and look for Joe and Maria, but you realize that they were in one of your escorts that has not yet entered the system. Better depart and wait for them.` + on complete + event "smuggler's den: payment" 365 + log `Helped two teens named Joe and Maria and their daughter Jesse to escape their pirate captain. Dropped them off on Millrace where they'll start a new life.` + conversation + `You help Joe and Maria, and their daughter Jesse, to carry their few belongings down to the immigration desk, where a clerk lists the job openings available and asks them each to fill out a skill survey. Maria says, "Captain , I don't know how to thank you, but I promise you that once we've got steady jobs, we'll save up and pay you our fare for transporting us here."` + ` You wish them the best of luck, and return to your ship.` + +event "smuggler's den: payment" + + + +mission "Smuggler's Den: Payment" + landing + source + government "Republic" "Free Worlds" "Syndicate" "Quarg" "Neutral" + near Sol 100 + to offer + has "event: smuggler's den: payment" + + on offer + payment 35000 + conversation + `When you land, you are surprised to find a message waiting for you from Joe and Maria, the young couple you transported from Smuggler's Den to Millrace a year ago to help them and their baby escape their lives as pirate crew members. "Dear Captain ," they write, "we promised you we would save up enough money to pay you back for transporting us. Attached is . Thank you for giving us a chance at a new life." They've also enclosed a picture of themselves and their baby Jesse, who is now more than a year old.` + decline + + + +mission "Smuggler's Den: Follow Up" + invisible + landing + source Millrace + to offer + has "Smuggler's Den: Payment: offered" + + on offer + conversation + `As you're coming in for a landing, you realize that Millrace is where Joe and Maria live, the couple you transported from Smuggler's Den. They recently wrote to you thanking you for helping them to begin a new life. Do you want to stop by and see how they are doing?` + choice + ` (Yes.)` + ` (No.)` + decline + ` You contact Joe and Maria and they say they would definitely enjoy seeing you. On your way to the workers' barracks where they live, you stop by a small store and buy some chocolate, plus bread and fresh fruit and some canned goods you think they would be able to use. They thank you for coming and welcome you into their home. Jesse is continuing to grow up, and they have another baby too, now. Joe says the work in the factories is exhausting, and the hours are long, but they never need to worry about where their next meal will come from, or what they'll be required to do to earn it. You leave feeling very glad that you have been able to make such a difference in someone's life.` + accept + + on accept + log `Visited Joe and Maria on Millrace. Life is tough, but they are doing far better now than they were on a pirate ship. Jesse has grown and the couple already has another baby to look after.` + fail + + + +mission "Expedition to Hope 1" + name "Expedition to Hope" + description "Transport a team of scientists to the abandoned world of , where they will be placing some meteorological equipment." + minor + source + near Wei 2 8 + attributes "dirt belt" + destination Hope + to offer + random < 40 + cargo "scientific equipment" 4 + passengers 4 + + on offer + conversation + `A group of scientists approaches you and asks if you would be willing to take them to the abandoned planet of Hope, and then back home from there. "The transport we'd arranged for bailed out on us at the last moment," says their leader, a middle-aged man wearing thick-rimmed glasses.` + choice + ` "Sure, I'd be glad to help."` + goto yes + ` "What sort of research are you doing?"` + ` "Sorry, I don't have space for you."` + decline + ` "You probably know about the supervolcano that forced the evacuation of Hope some decades ago," he says. "My family lived on Hope back then. We want to measure how much ash is still in the air, to see how long it will be before the glaciers recede and the planet is habitable again."` + choice + ` "That sounds like a worthy cause. I'd be glad to transport you."` + goto yes + ` "Sorry, I'm not going to be headed in that direction any time soon."` + decline + label yes + ` "Thank you," he says. You help them to load their meteorological equipment onto your ship.` + accept + + on visit + dialog `You enter the atmosphere of , but realize that the scientists and their equipment were on one of your escorts who hasn't entered the system yet. Better depart and wait for them.` + on complete + payment 40000 + + + +mission "Expedition to Hope 2" + landing + name "Expedition to Hope" + description "Transport the team of scientists home to ." + source Hope + destination + distance 2 5 + government Republic "Free Worlds" Neutral + to offer + has "Expedition to Hope 1: done" + passengers 4 + + on offer + conversation + `You fly around the planet to several different sites that the scientists have identified as good places for their equipment. They also make some deep radar scans of the glaciers. "That's my old house, down there," says one of the scientists, pointing to the radar picture of one of the buried villages. "Under thirty meters of ice, now."` + ` The lead scientist hands you forty thousand credits, and says, "Here's the first part of your payment. Now we need to get home to . I'll pay you the rest once we get there."` + accept + + on visit + dialog `You land on , but realize that the scientists and their equipment were on one of your escorts who hasn't entered the system yet. Better depart and wait for them.` + on complete + payment 40000 + dialog `You drop the team of scientists off on . They thank you for helping them out, and pay you .` + + + +mission "Transport Workers A" + name "Transport Family" + description "Transport this family to , where they hope that steady work will be easier to come by." + minor + source + attributes "dirt belt" + destination + government "Syndicate" + attributes "factory" + to offer + random < 5 + passengers 4 + cargo "household goods" 2 + + on offer + dialog `In one of the corners of the spaceport, you meet a family with two kids, and a pile of trunks and boxes spread out next to them. They tell you that they are trying to book passage to . "Work has gotten way too hard to come by here," explains the father. "I've had seven different jobs in the past year, and none of them lasted more than a month. So we thought we'd try our luck on a Syndicate world."` + + on visit + dialog phrase "generic cargo and passenger on visit" + on complete + payment + payment 20000 + dialog `You drop off the family from , and wish them the best of luck on . They seem optimistic, and their kids are still quite excited about having taken their first ever space journey. You're sure that they will be remembering this trip for years to come. Their parents thank you, and pay you .` + + + +mission "Transport Workers B" + name "Transport Worker" + description `This young man is headed to the factories on . He says he wants to save enough money to be able to ask his "true love" to marry him.` + minor + source + attributes "dirt belt" + destination + government "Syndicate" + attributes "factory" + to offer + random < 5 + passengers 1 + + on offer + conversation + `As you are walking through the spaceport, a young man approaches you and says, "Excuse me, Captain. Is there any chance you're traveling towards the Core?" He's probably in his late teens, barely more than a kid.` + choice + ` "I'm sure I could work that into my plans. Where are you headed?"` + ` "You're traveling all by yourself? You aren't in any trouble, I hope?"` + ` "Sorry, I don't expect to be headed that way any time soon."` + decline + ` "Well, here's the story," he says. "My girlfriend's father won't let us get married until I have some money saved up. They say there's plenty of jobs to be had on . So I'm headed there to put down roots and get myself established, then in a year or two she can come and join me."` + choice + ` "I'd be glad to take you there."` + goto thanks + ` "Are you sure about that? I've heard some bad things about the Syndicate's company towns."` + goto towns + ` "Do you really think she's going to wait around for you?"` + goto wait + label towns + ` "Me too," he says, "but it's a lifetime of steady work, and you know how hard that is to come by in this part of the galaxy. Can you help me out?"` + goto choice + label wait + ` "She'll be true to me," he says, with absolute confidence.` + goto choice + label choice + choice + ` "Okay, I'll take you to ."` + goto thanks + ` "Sorry, I'm not headed in that direction."` + decline + label thanks + ` "Thank you, Captain," he says, shaking your hand. You bring him aboard your ship and show him to one of the empty bunks.` + accept + + on visit + dialog phrase "generic cargo and passenger on visit" + on complete + payment + payment 10000 + dialog `You drop off the young man from who is hoping to find work and save enough money for his girlfriend to join him. "Good luck," you say. "Be wise. Don't let yourself get into debt." He thanks you, and pays you .` + + + +mission "Transport Workers C" + name "Farming Family" + description "Transport this family of farmers, and their livestock, to ." + minor + source + attributes "dirt belt" + attributes "farming" + destination + government "Syndicate" + attributes "farming" + to offer + random < 15 + passengers 5 + cargo "farm animals" 10 + + on offer + conversation + `On the dirt near your landing pad is parked a large wagon, hitched to a draft horse and loaded down with furniture and various farming implements. A family is gathered in the shade of the cart, and several goats and sheep are tied up behind it. Do you approach them and find out where they are headed?` + choice + ` (Yes.)` + ` (No, I'm not interested in carrying livestock in my shiny new space ship.)` + defer + ` The farmers introduce themselves as Jim and Annette Patterson; their kids are Erin, Kyle, and Sarah. "Any chance you've got space for some livestock?" asks Jim. "The droughts the last few years have been fierce, and we're hoping to start a new homestead on ."` + choice + ` "Sure, I'd be glad to take you there."` + accept + ` "Sorry, that's way too far from here."` + decline + + on visit + dialog phrase "generic cargo and passenger on visit" + on complete + payment + payment 10000 + dialog `You drop off the Pattersons, the farm family from , and help them to unload their wagon and cattle from your cargo hold. They thank you, and Jim pays you .` + + + +mission "WR Star 1" + name "Star Research" + description "Fly through the system with this team of scientists, then return them to ." + minor + source + attributes "deep" + attributes "urban" "research" + waypoint "Ildaria" + to offer + random < 20 + passengers 3 + cargo "sensors" 2 + + on offer + dialog `A group of scientists approaches you and asks if you will be headed to the Rim any time soon. "We're doing research on Wolf-Rayet stars," they explain, "and we're hoping to find a captain who can do a fly-by of ." Scientific research in the Deep is notoriously well-funded, so they will probably pay you quite well.` + + on visit + dialog `You land on , but realize that the scientists and their equipment were on one of your escorts who hasn't entered the system yet. Better depart and wait for them.` + on complete + payment 250000 + dialog `The team of scientists thanks you for bringing them to and back, and pays you . They seem eager to get back to their lab and start analyzing their measurements.` + + + +mission "Deep Archaeology 1" + name "Deep Archaeology" + description "Drop this archaeologist off on , before making a trip to Midgard in the Deep to collect some samples." + minor + source + attributes "paradise" "north" "near earth" + near Miaplacidus 1 20 + destination Vinci + to offer + random < 15 + "combat rating" > 15 + passengers 1 + + on offer + conversation + `As you are walking through the spaceport, a man in an expensive suit approaches you. "Pardon me, Captain," he says. "I wonder if you would be willing to talk privately about a very lucrative job opportunity."` + choice + ` "Is this something illegal?"` + ` "Sure, let's return to my ship and talk there."` + goto ship + ` "Not illegal," he says, "but it could help to uncover a secret with enormous ramifications. A secret that certain people do not want known."` + ` "Okay," you say, "let's return to my ship, and I'll hear you out."` + label ship + ` You lead him back to your ship. "I'm an archaeologist," he explains, "studying the early history of the space era. And in particular, a set of persistent folk tales about contact with alien species. Many of these tales have to do with the region of the galaxy we call the Deep. I need someone to travel to Midgard and retrieve some samples from an ancient site there."` + choice + ` "Why can't you travel there yourself?"` + ` "What sort of samples? Will this get me in trouble?"` + goto samples + ` "Well, let's just say I've made myself somewhat unpopular in the Deep," he says. "Asking too many questions. If I were seen walking around on Midgard, they would probably ask me to leave immediately."` + ` You say, "And, is the work you're asking me to do going to make me equally unpopular?"` + label samples + ` "Not if you are circumspect," he says. "I need two samples from a certain village. One is simple: wood from a living or recently deceased tree. Any tree will do."` + ` He pauses for a minute, then continues. "The other is more... sensitive. There is a historical site on Midgard, an ancient church. Not something they publish in the official tourist guides, mind you. I need a small sample of the wood that the church is built with. A small splinter would suffice."` + choice + ` "Sure, if it's in the interest of science, I can do that."` + goto yes + ` "You're asking me to vandalize a historical site?"` + ` "I need only the tiniest of samples," he says, "maybe a splinter of wood that is already peeling off, or from a place where the wood is worn and cracked. And what we discover from that sample could be of immense importance."` + choice + ` "Sorry, that sounds a bit too shady to me."` + decline + ` "Okay, I'm willing to do that."` + label yes + ` "Thank you," he says. "Trust me, this could give us some very important information. I'll need you to drop me off on Vinci first, to meet with some scientists. We can then meet up back on Vinci once you have the samples."` + accept + on visit + dialog `You land on , but realize that your escort carrying the archaeologist hasn't entered the system yet. Better depart and wait for it.` + + + +mission "Deep Archaeology 2" + landing + name "Deep Archaeology" + description "Travel to and take wood fiber samples from an ancient church and from the trees that grow nearby." + source Vinci + destination Midgard + to offer + has "Deep Archaeology 1: done" + + on offer + conversation + `You drop off the archaeologist (who still has not told you his name) on . "Remember," he says, "I only need a tiny splinter. Just make sure it really is from the building and not anything more recent."` + accept + + + +mission "Deep Archaeology 3" + landing + name "Deep Archaeology" + description "Return to with the wood samples that you retrieved from the church on ." + source Midgard + destination Vinci + to offer + has "Deep Archaeology 2: done" + + on offer + conversation + `Following the map that the archaeologist gave you, you make your way to a small village in the mountains on , with two envelopes in your pocket for samples. As you approach the church, you break a dead twig off one of the trees along the path, put it into the first envelope, and pocket it. One sample collected, one more to go.` + ` The church itself is unlike any building you have seen before, clearly very ancient, built of roughly hewn wood, old and weathered. Surprisingly, the front doors are open, and you hear music coming from inside.` + choice + ` (Walk into the church.)` + goto inside + ` (Take a sample from the outside.)` + ` (Give up on this mission and leave, before I get into trouble.)` + decline + ` You walk around the outside of the building until you find one corner where the wood has been recently scuffed, and a few hairs of it are hanging loose. You carefully pick the splinters off and put them in the second envelope. Then, you return to your ship. Although you see no one following you, you can't shake the feeling that you are being watched.` + accept + label inside + ` This church must still be used for services: candles are lit up front, and a man in a white surplice is playing the organ. A few people sit in the pews with their heads bowed. Trying to be as unobtrusive as possible, you join them, and look around at the ornately carved pillars and wood panels. The air in here smells of incense and musty wood.` + choice + ` (Take a sample.)` + ` (Give up on this mission, and leave.)` + decline + ` Pretending to pray, you kneel on the ground, take your pocket knife, and shave the tiniest sliver off the bottom corner of the pew in front of you. It leaves a small white scar in the dark weathered wood of the pew. You pocket the sample, wait a few more minutes, and then leave and walk back to the spaceport. Although you see no one following you, you cannot shake the feeling that you are being watched.` + accept + + npc + personality waiting + government "Deep Security" + ship "Raven (Afterburner)" "D.P.S. Wyrd" + + npc + personality waiting + system Aspidiske + government "Deep Security" + ship "Raven (Afterburner)" "D.P.S. Skuld" + + npc + personality waiting + system Gomeisa + government "Deep Security" + ship "Raven (Afterburner)" "D.P.S. Verthandi" + + on complete + payment 200000 + log `Agreed to take a piece of wood from a church on Midgard for an archaeologist. Carbon dating suggests that the church was built many centuries before the discovery of the hyperdrive.` + conversation + `You return to the lab where you dropped off the anonymous archaeologist. Soon after you arrive, he appears and eagerly collects the two samples, giving you a payment of for your troubles. "But please," he says, "stick around long enough to learn the results." He hands the two envelopes to a lab technologist, and says, "Here you go, John, take a look and let us know what you find."` + ` After the lab tech leaves, he explains, "You see, the ratio of Carbon 12 to Carbon 14 varies from world to world, so accurate dating can only be done if you have a control sample to compare against. Only a handful of archaeological studies have been done in the Deep, and those were sloppy - they used the standard tables of Earth's carbon ratios instead of determining the local concentrations."` + choice + ` (Wait and see what the results are.)` + ` About thirty minutes later, John reappears, looking somewhat shaken. "Where did you get those samples?" he asks.` + ` "Never mind that," says the archaeologist. "What are your results?"` + ` "The second sample is infused with some sort of oil or tar," he says. "A varnish. And therefore it is from furniture or a building. A man-made artifact. The control sample has an isotopic ratio different from Earth, so unless you're playing games with me, these samples are not from Earth."` + ` "Go on," says the archaeologist.` + ` "However," says the lab tech, "again assuming the two samples are from the same planet, the second sample is between fifteen hundred and twenty-five hundred years old. Which means it predates the discovery of the hyperdrive by, at minimum, five centuries. So again I ask you, where did you get these samples?" His voice is raised.` + ` "Intriguing, isn't it?" says the archaeologist. "Captain , if you'd like to help us get to the bottom of this, make sure you've got space for us and some equipment, and meet us in the spaceport."` + + + +mission "Deep Archaeology 4" + name "Deep Archaeology" + description "Return to with some specialized equipment for subterranean mapping." + source Vinci + destination Midgard + to offer + has "Deep Archaeology 3: done" + cargo "mapping equipment" 4 + passengers 2 + + on offer + log "People" "Albert Foster" `An archaeologist who is famous for using dubious methods: he has been banned from Quarg space for trying to collect an alloy sample from their ringworld, and is rumored to have also been involved in a scheme involving dinosaur fossils and an illegal genetic resequencer. He is currently based on Vinci, on the edge of the Paradise sector.` + conversation + `You find John the lab tech in one of the spaceport bars, along with the archaeologist, who says, "I suppose I should introduce myself. Albert Foster. You may have heard of me." Indeed, you have: he made headlines about a decade ago by being driven out of Quarg space after trying unsuccessfully to collect an alloy sample from their ringworld.` + ` "We've purchased some equipment for gravitational field mapping," he says, "in addition to a very sensitive radar array. We're hoping to map the area around the church, see if there are signs of any ancient settlements. Are you willing to help us?"` + choice + ` "Sure, I'd love to help solve this mystery."` + ` "Sorry, I can't. I'm worried we're going to make people in the Deep angry."` + decline + ` "Excellent," says Albert. "We just need to do a flyover of , and see what our radar turns up."` + accept + on visit + dialog `You land on , but realize that your escort carrying Albert, John, and the mapping equipment hasn't entered the system yet. Better depart and wait for it.` + + + +mission "Deep Archaeology 5" + landing + name "Deep Archaeology" + description "Evade the ships that are chasing you and return to ." + source Midgard + destination Vinci + to offer + has "Deep Archaeology 4: done" + cargo "mapping equipment" 4 + passengers 2 + + on offer + conversation + `You cruise high above the surface of as John calibrates his instruments. "Sorry it's taking so long," he says, "there's some sort of glitch in the gravitational sensors, messing up my measurements."` + ` "What sort of glitch?" asks Albert.` + ` "Just a sensor artifact," he says, "some sort of echo. No, wait..." He trails off and starts turning dials on the instrument, then turns very pale.` + ` Albert looks over his shoulder at the monitor, but clearly doesn't understand what he's looking at. "What is it?" he asks.` + ` "It's not a sensor glitch," says John. "It's an artificial singularity."` + choice + ` "Some sort of illegal research?"` + goto illegal + ` "A what?"` + goto what + label illegal + ` "No, not illegal," says Albert. "No need to make laws against them, for the simple reason that no one knows how to make them. That's alien technology, very advanced."` + goto attack + label what + ` "A miniature black hole," says John. "An alien power source. Far more sophisticated than anything human beings have ever created. That is, unless someone in the Deep has found a way to reverse engineer alien technology."` + label attack + ` Suddenly, a warning light flashes on your ship's radar. Three ships have taken off from the planet's surface and are headed straight towards you. "Let's get out of here," says Albert. "Head back to !"` + launch + + npc + personality heroic + government Deep + ship "Raven (Afterburner)" "D.P.S. Wyrd" + ship "Raven (Afterburner)" "D.P.S. Skuld" + ship "Raven (Afterburner)" "D.P.S. Verthandi" + + on visit + dialog `You land on , but realize that your escort carrying Albert, John, and the mapping equipment hasn't entered the system yet. Better depart and wait for it.` + on complete + payment 300000 + log `Returned to Midgard with Albert Foster, the archaeologist, to map the area around the church. The instruments discovered what looked like an artificial singularity. Got chased away by Deep ships before being able to look closer.` + conversation + `You breathe a sigh of relief as you land safely in the spaceport on . "Okay, what was that all about?" you ask.` + ` "I honestly don't know," says Albert. "I can tell you what I suspect, though. The history books don't actually say when the Deep was first settled. The first documented expedition to the Deep was in the 24th century, and they found several human colonies already established in the region, claiming to date back to the very dawn of space flight. But I think the first settlers were brought there long before that. Brought there on alien ships."` + choice + ` "For what purpose?"` + goto purpose + ` "What aliens? The Quarg?"` + goto aliens + label purpose + ` "I'm not sure," he says. "But I first became interested in the Deep while researching the Alpha Wars. I'm sure you know the history, how humanity was nearly enslaved by psychopathic 'super' humans that we ourselves had created by dabbling in genetic engineering. At that time, the Deep made a sudden, improbable technological leap that allowed them to construct weapons and ships far more powerful than what the Alphas had, and the war against them was won."` + goto end + label aliens + ` "There are popular folk tales in the Deep about 'elves,'" says Albert. "Thin, pale, graceful creatures, with blue blood."` + ` John frowns. "Hemocyanic blood. Not the Quarg, then. Their lungs are odd, but their blood uses hemoglobin for oxygen transport, just like ours."` + label end + ` Albert continues, "What I think is that an unknown alien species has been involved in events in the Deep since the beginning, and is perhaps still involved there today. I think this is known to at least some of the Deep's inhabitants."` + choice + ` "So, what do we do now?"` + ` "How can we find out more information?"` + ` "Well," he says, "unfortunately, Captain, they're going to be watching you. I'll have to seek out someone else for the next stages of my research. But I will keep you notified if I discover anything further."` + ` It is an unsatisfactory conclusion to your work, with so many questions unanswered. But to make up for that, Albert gives you as payment for your services. "You will hear from me again," he promises.` + + + +mission "There Might Be Riots 1" + name "Transport band to " + description `Give the band "There Might Be Riots" a ride to .` + minor + source + near Tarazed 5 10 + government "Republic" "Free Worlds" "Neutral" + destination "Wayfarer" + cargo "musical equipment" 4 + passengers 8 + to offer + random < 15 + + on offer + conversation + `A woman in a well-tailored suit approaches you. "Captain ?" she asks. You nod. "My name is Becca," she says. "I'm a stage manager for a band, and the transport we had under contract bailed out on us. Any chance you could take us to ? Given the circumstances, we can pay quite well."` + choice + ` "Sure!"` + ` "Sorry, I'm not headed in that direction right now."` + defer + ` "Great," she says, "I'll tell the boys to start loading their gear into your ship." About a half an hour later the road crew begins carting instruments and amplifiers into your cargo hold. Soon after that, you hear the roar of a crowd in the distance and another group of men comes running into your ship. "We're with the band," they say. "Quick, shut the hatch." Half a minute later, a mob of people has surrounded your ship and a few of them are even climbing on top of it. It takes you a second to realize they're not angry or bent on destruction - they're just a group of crazy fans.` + ` "Happens everywhere we go," says one of the musicians, calmly, as he watches a video feed of the mob on one of your monitors. He tells you that he's Ulrich, the lead singer. Then he introduces the rest of the singers and musicians.` + choice + ` "Pleased to meet you all. What's the name of your band?"` + ` "Oh," Ulrich says, "we call ourselves, 'There Might Be Riots.'"` + ` Eventually, the spaceport police arrive and disperse the crowd, and the band settles in for their trip to .` + accept + + on visit + dialog `You arrive on , but realize that your escort carrying the band and their supplies has not arrived yet. Better depart and wait for your escorts to enter the system.` + on complete + payment + payment 100000 + log `Dropped the famous band "There Might Be Riots" off on Wayfarer. They drew quite the crowd, and paid very well.` + conversation + `You drop off the band "There Might Be Riots" on . Along the way, you got to hear some of their music, which is mostly characterized by frenzied instrumentals, a very energetic brass section, and bizarre lyrics. One day while you were in transit, they nearly drove you insane by playing their catchy but nonsensical song "Henhouse In Your Soul" for four hours straight, but other than that they have been good passengers, and their stage manager gives you an incredibly generous payment of .` + ` "We've already got a gig lined up for tonight," says Ulrich. "Want to come? We'll give you free tickets." Given how well they just paid you, it might be worth going just to build a relationship with the band, even if not for the music itself.` + choice + ` "Sure!"` + ` "Sorry, I've got other things to do."` + decline + ` The band is even louder in concert than they were when practicing in the confines of your ship. About thirty minutes into the concert, the energy of the crowd and the surreal lyrics finally begin to soak in, and rather than seeming meaningless their music feels fraught with meaning that hovers just beyond your grasp.` + ` Finally the band announces that their last song will be "Sad Archie." You've never heard of it, but the fans scream in approval. It's a slow, ballad-like song about a man named Archie who lives forever and is sad because the friends he makes all grow old and die. Archie has a pet dragon, and he builds a beautiful house for the dragon, but the dragon dies young. Archie is so sad seeing the dragon's house empty and gathering dust that he rents it out to some friends, but they fight with each other and trash the place. The story makes no sense, but some of the fans are wiping away tears as the song ends.` + ` Becca, who is sitting next to you in the VIP section, says, "We learned years ago that we need to end every concert with a sad song. Otherwise the fans leave with way too much energy and start destroying public property."` + ` The concert ends, and you say goodbye to the band. They say they'll be in touch if they ever need a ride again.` + + + +mission "There Might Be Riots part 2" + name "Transport band to " + description `Give the band "There Might Be Riots" a ride to .` + minor + source + government Syndicate + destination "Prime" + cargo "musical equipment" 4 + passengers 8 + to offer + has "There Might Be Riots 1: done" + has "Deep Archaeology 5: done" + random < 30 + + on offer + conversation + `As you walk through the spaceport, you see a large crowd gathered outside a small pub, and hear the unmistakable music of There Might Be Riots from inside. The concert seems to be just winding down. Do you want to wait around and say hello to them?` + choice + ` (Okay.)` + ` (Not right now.)` + defer + ` "!" says Ulrich, when they see you. "What luck! We're doing a concert tonight on landing pad ninety-four, part of our 'Trouble on the Tarmac Tour.' We're going to need a lift to right after the concert. Or possibly in the middle of it. Can you help us out?"` + choice + ` "Okay. But why the hurry to leave?"` + goto okay + ` "Sorry, I've got other plans."` + ` "Please," he says, "I'm serious. You'll be saving our skins. Whatever else you've got, it's not this important."` + choice + ` "Okay, I'll do it. Why's it so urgent?"` + ` "Sorry, I really don't want to work with you guys anymore."` + decline + label okay + ` "You'll see," he says. "You should park your ship right behind us in case the natives get restless and we need to skedaddle."` + ` With some trepidation, you sit by the hatchway of your ship and watch as the band sets up directly outside it and the concert begins. Nothing seems out of the ordinary until the band introduces a song called "Gluttony," and you can feel a sudden tension fill the air. The Syndicate security guards, who until now have been standing at the periphery of the landing pad, begin to disperse themselves throughout the crowd.` + ` It's a song about a man who will die if he ever stops eating, so he eats more and more and grows bigger and bigger. A second after you realize that the whole thing is a thinly veiled critique of the Syndicate, a group up front unrolls a banner that reads "End Wage Slavery!" and begins shouting and chanting slogans. As the band plays on, there is some sort of scuffle at the back of the crowd, and then you see stun guns begin to flash, and rising plumes of what you would guess is tear gas.` + ` As the demonstrators are driven away, a group of guards approach you. "What is your connection to these musicians?" they ask.` + choice + ` "I'm just their transport. They're paying me to carry them to their next destination."` + goto transport + ` "They're friends of mine. Why? They haven't done anything illegal, that I can see."` + ` "Be careful what friends you choose," says the guard, "or you might find that no one in this sector will offer you any jobs. Now, get them packed up and get out of here." You have no choice but to leave the planet immediately...` + launch + label transport + ` "Then I suggest you do your job and transport them. Immediately." The guards leave. As soon as the band is packed up, you leave the planet...` + launch + + on visit + dialog `You arrive on , but realize that your escort carrying the band and their supplies has not arrived yet. Better depart and wait for your escorts to enter the system.` + on complete + payment + payment 200000 + conversation + `As generous as before, the band pays you generously: . "Where will you be going next, from here?" you ask.` + ` "Who knows," says Ulrich. "Our music has taken us throughout human space, and beyond."` + choice + ` "What do you mean, 'beyond' human space?"` + ` "Well, I'll look forward to the next time we meet."` + accept + ` Ulrich launches into a story. "Years ago when the band was young and we had a month off in between gigs, we found an old grey merchant captain with a glass eye and asked him to transport us to one of the Paradise worlds for an extended 'drug vacation,' if you know what I mean. He said, 'Boys, why don't you leave the drugs behind, and I'll take you on a real mind-altering trip,' and a few days later we were playing a concert on this world where the people were giant squirrels. They loved our music, too. Never did find anyone who could take us back there, though."` + branch known + has "First Contact: Hai: offered" + ` You're tempted to laugh, but he sounds serious. "Well," you say, "if I ever find a planet of intelligent squirrels, I'll be glad to take you guys there." You help them to unload their stuff, and say goodbye for now.` + accept + label known + apply + set "met hai before TMBR" + ` "It sounds like you were visiting Hai space," you say, and you describe the aliens who live beyond the wormhole. "Yeah, that would be them," says Ulrich. "I'd love to go back there some time, but for now we have commitments closer to home." You help them to unload their stuff, and say goodbye for now.` + accept + + + +mission "There Might Be Riots part 3A" + name "Transport band to " + description `Give the band "There Might Be Riots" a ride to .` + minor + source + attributes "dirt belt" "south" "rim" + destination "Pilot" + clearance + infiltrating + cargo "musical equipment" 4 + passengers 8 + to offer + has "There Might Be Riots part 2: done" + has "First Contact: Hai: offered" + random < 30 + + on offer + conversation + `As you walk through the spaceport, you see a distinctive group of people lugging a collection of instruments: the band There Might Be Riots. Would you like to see if there is anything more you can do for them?` + choice + ` (Yes.)` + ` (Not right now.)` + defer + ` They're very happy to see you. "You always seem to have amazing timing," says Ulrich. "We were just wondering who could transport us to a... gig of sorts... up north, and then you come along. Any chance you could take us to ?"` + ` You've heard of that planet. "The weapons testing world for Lovelace Labs?" you ask. "I'm surprised you'd be able to find a big audience there."` + ` "Oh, we'll have an audience, all right," he says. "We've just put out a new album called 'Songs for the End of Civilization.' A war protest album. We want to film ourselves playing a concert right in the middle of the missile testing range. Of course we'll probably end up running out of there with Republic Intelligence nipping at our heels. What do you say?"` + choice + ` "Sorry, that's further than I'm willing to go for you guys."` + goto no + ` "Sounds like a worthy cause. Count me in!"` + goto yes + ` "You're going to do a concert on ground that could be littered with unexploded ordnance?"` + ` "Yeah. What an adventure!" he says. "Come on, it will be worth it."` + choice + ` "Sorry, that's further than I'm willing to go for you guys."` + goto no + ` "Sounds like a worthy cause. Count me in!"` + goto yes + label no + ` "Are you sure?" he asks. "We'll pay you with more than just money. Do this for us, and I'll share a story with you that very few have heard."` + choice + ` "Sorry, but it's still a 'no.'"` + decline + ` "Okay, I'm intrigued. But it still sounds risky."` + label yes + branch known + has "met hai before TMBR" + ` "Great," he says. "Now, the only question is where we'll go afterwards until the fuss dies down. Say, did you ever find that planet of squirrel people? We'd love to go back there."` + ` "Yes," you say, "they're called the Hai. They live in a whole big region to the north."` + goto end + label known + ` "Great," he says. "Now, the only question is where we'll go afterwards until the fuss dies down. I was thinking it'd be a great chance for our band to reconnect with the squirrel people - what did you call them?"` + ` "The Hai," you say.` + label end + ` "Excellent," he says. "We go thumb our noses at the military industrial complex, then you take us to stay with the peaceful squirrel people where the government won't bother us."` + ` Once more, they begin loading their stuff onto your ship, while you chart a course to .` + accept + on visit + dialog `You arrive on , but realize that your escort carrying the band and their supplies has not arrived yet. Better depart and wait for your escorts to enter the system.` + + + +government "Team Red" + swizzle 0 + "player reputation" -1000 + "attitude toward" + "Team Blue" -.1 + +government "Team Blue" + swizzle 5 + "player reputation" -1000 + "attitude toward" + "Team Red" -.1 + +mission "There Might Be Riots part 3B" + landing + name "Transport band to " + description `Avoid the Navy combat drones and give the band "There Might Be Riots" a ride to .` + source "Pilot" + destination "Allhome" + cargo "musical equipment" 4 + passengers 8 + to offer + has "There Might Be Riots part 3A: done" + + on offer + conversation + `You bring your ship to a gingerly landing in a section of the testing range that doesn't look too pockmarked with craters, and the band begins setting up their equipment and video cameras. "This is great," says Ulrich. "We'll be broadcasting live over the Net. It's time people started asking why the government thinks it needs all these weapons of war."` + ` The band plays through about a third of their set without any evidence that the locals even know you are here, which is surprising for such a tightly secured planet. Then, right in the middle of a particularly crunchy anti-war song, your long range radar picks up something: a large number of ships approaching from a hundred kilometers away.` + choice + ` "Guys, I think we should get out of here."` + ` "We've got ships incoming. Could be trouble."` + goto ships + ` The band stops playing. Ulrich turns to the cameras and says, "For all our fans out there, we'll be back after a brief intermission." Then he walks over to you and says, "What is it?"` + ` "Ships incoming," you say.` + goto bad + label ships + ` The band stops playing. Ulrich turns to the cameras and says, "For all our fans out there, we'll be back after a brief intermission." Then he walks over to you.` + label bad + ` "Did they hail us?" asks Ulrich.` + ` "No," you say.` + ` He swears, then shouts to the rest of the band, "Gentlemen, time to pack it up posthaste, before we get turned into a tragic industrial accident!"` + ` The band has just packed the last of their equipment away when the ships come into view. It's a swarm of unpiloted combat drones, and they seem to be engaged in mock combat with each other. But, their flight path is taking them straight in your direction. You power up your shields just as the first of the drones decide that your ship is a valid target for their lasers...` + launch + + npc + government "Team Red" + personality heroic nemesis + fleet + variant + "Combat Drone" 15 + npc + government "Team Red" + personality waiting heroic + fleet + variant + "Combat Drone" 20 + npc + government "Team Blue" + personality waiting heroic + fleet + variant + "Combat Drone" 35 + + on visit + dialog `You arrive on , but realize that your escort carrying the band and their supplies has not arrived yet. Better depart and wait for your escorts to enter the system.` + on complete + payment 500000 + log `Brought "There Might Be Riots" to the Hai world of Allhome after escaping a swarm of combat drones that disrupted their performance on Pilot. Ulrich spoke of a cloudy star in the Rim where he heard a voice in his head after parking his ship.` + conversation + `You drop off There Might Be Riots on Allhome. Ulrich is looking around the spaceport in wide-eyed excitement. "This is it, guys!" he says. "We're back in the land of the peaceful squirrels. Captain , I don't know how to thank you, but here's a start." He hands you .` + ` As the rest of the band begins unloading their things, Ulrich adds speaking more quietly, "And, in good minstrel fashion I will pay you not just with money, but with a story.` + ` "Back when the fame first became too much for me, I rented a shuttlecraft under an assumed name and went tooling around the galaxy just to get away from it all. I found some cloudy star out along the Rim, parked my ship where no one would bother me, shut down everything but life support, and just sat there meditating and enjoying the silence for two or three days.` + ` "Then suddenly clear as day I heard a voice say, 'Are you okay? Do you need anything?' I was so shocked that without even thinking I said, 'I'm fine. How about you?' And the voice told me he was sad. Sad, because that part of space used to be the home of another species, and now they're all dead. He said we humans built our cities on the graveyards of a great civilization and didn't even know it. And if we didn't stop fighting each other, our species would die off too.` + ` "That's when the band started to speak out against war."` + choice + ` "Do you think the voice was real, or just in your head?"` + ` "It sounds like a good warning. I'll try to take it to heart."` + goto end + ` "It was in my head," he says, "And it was real. Very real. When it spoke I felt like the whole galaxy had just tipped sideways, or like I'd just stepped too close to the edge of a cliff and got vertigo. I've imagined some crazy things, but I tell you, this I did not imagine."` + ` You wish him the best of luck in Hai space, and he heads off into the spaceport with the rest of the band.` + accept + label end + ` "Then best of luck to you," he says, and he heads off into the spaceport with the rest of the band.` + accept + + + +ship "Timer Ship" + attributes + "hull" 3 + "hull repair rate" .001 + "mass" 100 + "drag" 5 + "automaton" 1 + "thrust" 10 + "turn" 600 + outfits + "Timer Weapon" + gun 0 0 + +outfit "Timer Weapon" + category "Guns" + thumbnail "outfit/unknown" + "gun ports" -1 + weapon + "velocity" 10 + "lifetime" 2 + "reload" 100 + "blast radius" 10 + "split range" 200 + "submunition" "Timer Submunition" + +outfit "Timer Submunition" + weapon + "lifetime" 20 + "trigger radius" 200 + "blast radius" 20 + "hull damage" .15 + "no damage scaling" + +mission "Sad Archie" + landing + invisible + to offer + has "There Might Be Riots part 3B: done" + destination "Zug" + + npc disable + government "Test Dummy" + system "Ildaria" + personality unconstrained heroic nemesis + ship "Timer Ship" "Timer" + conversation + `As your ship drifts through the cloud of dust that surrounds Ildaria, it occurs to you that this must be the "cloudy star out along the Rim" that Ulrich from There Might Be Riots told you about. Remembering his story, you shut your eyes and attempt to meditate. But instead, you just fall asleep.` + scene "scene/eso0" + `You dream that you leave this star system and return to Zug, but when you land there everything is different: the cities you remember are gone, and in their place are other cities with strange architecture, populated by gargantuan dragon-like creatures.` + ` Time speeds up, and you watch as the dragon cities grow and spread out. You see one city buried under a massive lava flow, starships buzzing around it like a cloud of flies to carry people and goods to safety. Other cities are destroyed by war, and then abruptly the dragon-people are all gone and their cities lie vacant. Buildings crumble, and the forests reclaim the land.` + ` Then you wake up and find yourself back in your ship, in the Ildaria system. Weird.` + + on complete + log `Experienced a strange vision while drifting in the Ildaria system that looked like the fall of a civilization of dragon-people. The terrain on the planet of Zug looks strikingly similar to this vision.` + conversation + `On a whim, as you're landing on Zug you pull up a geological map of the planet and find that the geography you dreamt of while drifting in the Ildaria system was surprisingly close to the real thing. There's even a massive basalt outcropping right where you saw a lava flow burying a city. There's no way your ship's sensors can tell what's underneath it, though.` + + + +mission "Rim Archaeology 1" + landing + name "Archaeology on " + description "Bring the famous archaeologist Albert Foster to to look for signs of an ancient alien civilization." + source "Vinci" + destination "Zug" + passengers 1 + to offer + has "Sad Archie: done" + + on offer + conversation + `This planet is where the archaeologist Albert Foster has his lab, the one who sent you on a mission to collect samples from a planet in the Deep. Would you like to try to convince him to look for signs of an ancient alien civilization in the Rim systems?` + choice + ` (Of course!)` + ` (Not right now.)` + defer + `Foster seems glad to see you. You do your best to pique his interest without saying anything that will make him think you're crazy, but he's clearly not buying it. "I'm sorry," he says, "but I'm not mounting an expedition just because you have a 'hunch.' So unless you're willing to tell me the source of your information, I'm not interested." He turns his attention back to the data pad that he was reading before you walked into his office.` + choice + ` "I'd rather not say."` + ` "I had this dream about dragon-people on Zug."` + goto dream + ` "I think a telepathic space alien spoke to me."` + goto telepath + ` "Then I'd rather not help you," he says, without looking up from the data pad.` + choice + ` "I had this dream about dragon-people on Zug."` + ` "I think a telepathic space alien spoke to me."` + goto telepath + label dream + ` "You had a dream," he says. "Sorry, no. Oneirological archaeology is notoriously unreliable." From his tone of voice, you think he's being sarcastic.` + choice + ` "I think a telepathic space alien spoke to me."` + goto telepath + label telepath + ` You expect him to laugh at you, but instead he's so shocked that he drops the data pad he's holding. "An Archon?" he says. "How the hell did you get tangled up with one of those?" You tell him the story, and he listens intently.` + ` "It's feasible," he says. "We've heard rumors from the Quarg that an alien civilization used to exist in the Rim, a hundred thousand years ago. No signs of it, of course - any artifacts they left behind have been destroyed by the elements, or perhaps intentionally removed. But if a city were encased in lava, that could preserve signs of it even over such a long time frame."` + ` Foster makes a few phone calls to cancel his upcoming plans, and then shows up at your ship with a large collection of geological surveying tools. "Let's go check it out," he says.` + accept + + on visit + dialog `You land on , but realize that your escort carrying Albert hasn't entered the system yet. Better depart and wait for it.` + on complete + log `Found the archaeologist Albert Foster and told him about the vision of the dragon-people on Zug. Foster suggested that the vision was the doing of an Archon. He discovered a buried city under the lava flows on Zug; perhaps the vision was a real view of the past.` + conversation + `You land your ship on the lava flow, and Albert Foster fires up his surveying equipment. "This will show me a density profile of different layers of rock beneath us," he says. As he gradually dials the instrument down to deeper and deeper layers, a few irregular white spots appear on the screen.` + choice + ` "What are those?"` + ` (Be quiet and let him focus.)` + goto scan + ` "Air pockets," he says, "some of them filled in with ground water. Nothing out of the ordinary."` + label scan + ` When the scan reaches about thirty meters below the surface, suddenly the view changes...` + scene "scene/geoscan" + ` "Great burning suns!" says Foster. "There is something down there! Roads in a triangular grid. That ain't no human city." You both stare at the monitor for a minute, then Foster says, "I'm going to need to pull some permits. Meet me in the spaceport in an hour if you're willing to help pick up some of the other stuff we'll need."` + + + +mission "Rim Archaeology 2A" + name "Archaeological Equipment" + description "Fetch some excavation equipment from , and return with it to the dig site on Zug." + source "Zug" + destination "Crossroads" + to offer + has "Rim Archaeology 1: done" + + on offer + conversation + `When you meet up with Foster, he tells you, "This is going to be tricky. We're going to have to dig through a twenty meter thick slab of solid basalt to get at those ruins. We have to work fast, or my competitors will catch wind of what we're doing and beat us to the punch. But we have to work delicately, too, or we'll damage what's underneath. Blasting won't work. I think some of the Syndicate's strip mining equipment could do the job, though. Would you be able to pick up maybe twenty or thirty tons of heavy machinery from ?"` + choice + ` "Sure."` + accept + ` "Sorry, I don't have time to help out anymore."` + ` He seems incredulous. "No time to participate in what could be one of the biggest discoveries of the last hundred years? You'll be well paid for your services too, if that's what's holding you back."` + choice + ` "Okay, I'll pick up your equipment from ."` + accept + ` "Sorry, I'm just not interested."` + decline + + + +mission "Rim Archaeology 2B" + landing + name "Archaeological Equipment" + description "Deliver this excavation equipment to ." + source "Crossroads" + destination "Zug" + cargo "Excavation equipment" 28 + to offer + has "Rim Archaeology 2A: done" + blocked "You do not have enough cargo space to carry the equipment for Albert Foster's archaeological dig. Return here when you have at least 28 tons of space free." + + on offer + conversation + `When you arrive on , the excavation machines requested by Albert Foster are already waiting for you at the spaceport. They are some of the largest terrestrial vehicles you have ever seen: a truck with enormous toothed grinding wheels for cutting through stone, and a front-end loader for carrying the loose stone away. You are barely able to fit them through the entrance of your cargo bay.` + accept + + on visit + dialog `You land on , but realize that your escort carrying the excavation equipment hasn't entered the system yet. Better depart and wait for it.` + on complete + payment 300000 + + + +mission "Rim Archaeology 3A" + landing + name "Archaeological Equipment" + description "Fetch some excavation equipment from , and return with it to the dig site on Zug." + source "Zug" + destination "Asgard" + to offer + has "Rim Archaeology 2B: done" + + on offer + conversation + `You drop off the excavation machines at the dig site on Zug, and receive your payment of three hundred thousand credits. Foster has already marked out lines of where he wants to dig and has completed a much more detailed geological scan. "We'll be starting with a narrow trench," he tells you, "and expanding out from there. It'll need to be wide enough to include a ramp for the vehicles, of course, so we'll still need to move a lot of rock. And when we get within the last five meters or so, I'm worried that the vibration from the grinders may be too destructive. So, I need some laser excavation equipment from , next."` + ` You agree to fetch the equipment, and he begins directing the work crews to get the digging started.` + accept + + + +mission "Rim Archaeology 3B" + landing + name "Archaeological Equipment" + description `Deliver this excavation equipment to . Be sure that the ship "Oxyrhynchus" is not in the system when you land.` + source "Asgard" + destination "Zug" + cargo "Laser excavation equipment" 17 + to offer + has "Rim Archaeology 3A: done" + blocked "You do not have enough cargo space to carry the equipment for Albert Foster's archaeological dig. Return here when you have ." + + on offer + conversation + `Once again, the equipment that Foster needs is waiting for you when you land. It's a truck carrying a power generator and an articulated arm with a laser cannon mounted on the end. You can't help imagining what would happen if it malfunctioned and began firing while inside your cargo bay, but the engineer who delivers it assures you that it has many redundant safeties in place.` + ` Also waiting for you is an encrypted message from Foster: "Hi there, . I've been told that one of my competitors, Sibyl Greythatch, has been asking around trying to figure out where my dig site is. She's an antiquities thief - robs archaeological sites and sells the artifacts on the black market. I think my equipment purchase on may have caught her attention. If so, her ship, the Oxyrhynchus, will be following you. Don't return to the dig site until you're certain you've shaken her."` + accept + + npc evade + government " Independent " + personality waiting + ship "Marauder Falcon (Engines)" "Oxyrhynchus" + + on visit + dialog + `As you are approaching Zug, you notice on your radar that the ship Foster warned you about has been following you: the Oxyrhynchus. You land in the main spaceport to avoid leading her to the dig site. You will need to shake her pursuit before delivering the equipment.` + + on complete + payment 300000 + + + +mission "Rim Archaeology 4A" + landing + name "Transport a Xenobiologist" + description "Travel to the Quarg station , and meet a xenobiologist who will help interpret the findings at Albert Foster's dig site." + source "Zug" + destination "Lagrange" + to offer + has "Rim Archaeology 3B: done" + + on offer + conversation + `When you return to the dig, Foster's trench is already almost ten meters deep. You tell him that you saw the Oxyrhynchus on your scanners, but you were able to evade it. "Good job," he says. "Now, we need a xenobiologist who can help us make sense of what we find. A friend of mine, Amelia Lee, has been living on the Quarg ringworld for the last decade or so, and she agreed to come visit the dig, and also to see what the Quarg can tell us about this old alien civilization. Also, here's your pay for transporting the laser cutter." He hands you another three hundred thousand credits.` + ` You agree to pick her up, and he returns to supervising the excavation.` + accept + + + +mission "Rim Archaeology 4B" + landing + name "Transport a Xenobiologist" + description `Transport the xenobiologist Amelia Lee and her Quarg friend Yarthis to the dig site on Zug.` + source "Lagrange" + destination "Zug" + passengers 2 + to offer + has "Rim Archaeology 4A: done" + blocked "You will need to transport the xenobiologist that Albert Foster asked you to fetch. Return here when you have space available." + + on offer + conversation + `Amelia Lee meets you at the spaceport, along with a Quarg who is a bit shorter than normal, but still tall enough to tower over you. "Captain ?" she says. "Let me introduce my friend Yarthis Amorthee Dek-Farsook Nai," she says. "Yarthis will be accompanying us to the site."` + choice + ` "No problem. Welcome aboard!"` + goto welcome + ` "Do we really need to get the Quarg involved directly in this?"` + ` To your human eyes, unused to reading their expressions, the Quarg almost always seem grim and serious. But Yarthis seems particularly grave as it says, "You are digging in a graveyard, Captain. Someone must be present to see that the dead are given their due respect."` + label welcome + ` As both of them board your ship, Amelia chats enthusiastically with you. "One ringworld can sustain a population in excess of a trillion," she says, "so the Quarg need long names in order to unambiguously identify themselves." She goes on to ask questions about the progress of the dig, using so much technical jargon that at times it almost sounds like she is speaking the Quarg language rather than your own. Clearly she is very knowledgeable about the study of alien societies, and you are surprised to learn that she was actually born in Hai space, as the granddaughter of some of the first humans who settled there.` + accept + + npc + government Merchant + personality waiting + system Dabih + ship "Marauder Arrow (Engines)" "Naukratis" + + on visit + dialog `You land on , but realize that your escort carrying Amelia and Yarthis hasn't entered the system yet. Better depart and wait for it.` + on complete + payment 200000 + + + +mission "Rim Archaeology 5A" + landing + name "Defend Zug" + description "Drive off the pirates who are attacking Zug, or at least distract them for long enough for reinforcements to arrive." + source "Zug" + to offer + has "Rim Archaeology 4B: done" + + on offer + conversation + `Foster greets Amelia enthusiastically when you land, but seems less enthusiastic about having Yarthis here as well. The dig has nearly reached the target depth, and at the deepest part of the trench they are now slicing out blocks of stone with the laser and hoisting them out of the pit rather than just grinding through the rock. "Thanks again, Captain," he says, as he hands you a chip worth two hundred thousand credits.` + ` As Foster is showing the three of you around the dig, one of the workers runs up. "Mister Foster," he says, "there's a ton of traffic on the emergency militia channel. I think the planet is under attack."` + ` Foster swears and looks up at the sky as if expecting pirates to swoop down and steal his precious artifacts at any moment. "Captain ," he says, "We have to keep those pirates away from the dig at all costs, or they could destroy priceless information. Can you assist in defending the planet?"` + choice + ` "Of course."` + goto end + ` "My ship is not a warship."` + ` "Then just get up there and lead them around in circles until reinforcements arrive," he says. "I don't care how you do it, just keep whoever is up there occupied."` + label end + ` As you run for your ship, you see Yarthis pull out some sort of communication device and speak into it. Perhaps the Quarg will be joining in this fight as well...` + launch + + npc evade + government Pirate + personality heroic waiting + ship "Marauder Falcon (Weapons)" "Akhetaten" + ship "Marauder Splinter (Weapons)" "Itjtawy" + ship "Marauder Firebird (Weapons)" "Tanis" + ship "Marauder Leviathan (Weapons)" "Buhen" + ship "Marauder Manta (Weapons)" "Athribis" + ship "Marauder Quicksilver (Weapons)" "Philae" + ship "Marauder Raven (Weapons)" "Esna" + dialog `The last of the pirate raiders have been driven off. Time to land and check if any damage was done to the dig.` + + npc + government Quarg + system "Gamma Corvi" + personality heroic + ship "Quarg Wardragon" "Gloref Esa Kurayi" + + on visit + dialog + `You try to land near the dig, but pirate ships are still circling nearby. Better deal with them before returning to check in on Foster.` + + on complete + payment 400000 + event "rim archaeology results" 97 + log `With the help of a Quarg ship, fought off a group of antique thieves looking to rob the archaeological site that Albert Foster dug up. Foster will need some time to study what he has found and release the results of his findings.` + conversation + `A plume of smoke is rising from the dig site. Fearing the worst, you land and find out that a missile fired by one of the pirates destroyed one of the huts where the workers were living, but fortunately no one was inside it at the time. Foster is shaken but still committed to finishing the work. "It will be months before we've excavated enough to be able to publish any findings," he says, "but Yarthis has told me that the Quarg will be stationing a Wardragon here for the remainder of the project, to prevent any further foul play." Foster gives you one last payment: four hundred thousand credits for your help driving off the pirates. "And I'll be sure to give you credit for your help when the news goes public," he says.` + + + +mission "Rim Archaeology 5B" + landing + invisible + source Zug + to offer + has "Rim Archaeology 5A: done" + npc kill + government Quarg + personality heroic staying uninterested + ship "Quarg Wardragon" "Gloref Esa Kurayi" + + + +event "rim archaeology results" + planet Zug + add attributes "tourism" + description `Zug is a pleasant world of rolling hills, fertile fields, and a few small oceans. Hundreds of millions of people live here, with more immigrants arriving every day, almost faster than the construction industry can keep up with them. In addition to the larger cities, many people live in smaller farming villages, making this one of the few worlds in the region that is truly self-sufficient both in industry and in agriculture.` + description ` The largest industry on Zug is Southbound Shipyards. However, in the wake of some extraordinary archaeological discoveries of a lost civilization, Zug has suddenly also become a popular destination for tourists.` + + + +mission "Rim Archaeology 6" + landing + source + government "Republic" "Free Worlds" "Syndicate" "Independent" "Neutral" + near "Sol" 100 + attributes spaceport + to offer + has "event: rim archaeology results" + on offer + log "Factions" "Sheragi" `Recent archaeological discoveries on Zug, a planet in the southern rim of human space, have turned up evidence of a lost alien civilization. The Quarg say that the ruins were left behind by a species called the Sheragi.` + conversation + `When you give your name to the spaceport traffic controller, he says, "Wait, you're Captain ? You're all over the news right now!"` + ` You land and find that Albert Foster has published an initial report on the dig on Zug. The ruins under the lava flow did indeed turn out to be an alien city. The houses are built on a gargantuan scale, with most of the doorways at least ten meters tall. What's more, some of the buildings have no exterior doors on the street level, just doors facing balconies or inner courtyards, which supports the theory that the inhabitants were capable of flight. Most of the artifacts left behind are just everyday items, and in fact the technology seems less advanced than present human society, but scientists are studying the artifacts eagerly to glean hints about how these aliens lived.` + ` The Quarg, who at other times seem quite willing to share their knowledge with human beings, are being surprisingly reticent with information about this lost civilization. Aside from telling Foster that the aliens were known as the Sheragi, their only comments have been vague warnings that if human beings persist in developing weapons of war, they will end up like the Sheragi. From this, Foster has surmised that the alien civilization was most likely destroyed by a civil war, not by natural disaster or an attack by another species.` + ` It may not yield any great advances in human technology, but the dig will be providing clues to the history of the galaxy for years to come, and you can be proud to have played a part in that.` + decline + + + +mission "Drug Running 1" + name "Drug Running" + description "Bring a shipment of illegal drugs to . If you are caught with this cargo, you may be fined." + minor + repeat + source + attributes "near earth" "dirt belt" "north" + destination + attributes "paradise" + distance 1 100 + cargo "illegal drugs" 5 2 .1 + illegal 40000 `In addition to the fine, the illegal drugs are confiscated from your cargo hold.` + stealth + to offer + random < 10 + "said no to drugs" < 4 + + on offer + dialog `As you are walking through the spaceport, a man pulls you aside and asks if you would like to help transport some "recreational pharmaceuticals" to . (This sounds like an illegal mission, so you'll need to avoid getting scanned or landing on planets with high security.)` + + on accept + "said no to drugs" -- + on decline + "said no to drugs" ++ + + on visit + dialog phrase "generic cargo on visit" + on complete + payment + payment 80000 + "drug smuggler" ++ + dialog `Some disreputable-looking locals unload the illegal drugs from your cargo bay, and hand you your payment of .` + + + +mission "Drug Running 2" + name "Drug Running" + description "Bring a shipment of illegal drugs to . If you are caught with this cargo, you may be fined." + minor + repeat + source + attributes "near earth" "dirt belt" "north" + destination + attributes "rich" + distance 1 100 + cargo "illegal drugs" 5 2 .1 + illegal 50000 `In addition to the fine, the illegal drugs are confiscated from your cargo hold.` + stealth + to offer + random < 10 + has "Drug Running 1: done" + + on offer + dialog `When you walk into the local bar, a man sitting in the corner waves you over and says in a hushed voice, "Captain, we've got a shipment of the good stuff that needs to get to . I promise you this will be a very lucrative operation. What do you say?"` + + on visit + dialog phrase "generic cargo on visit" + on complete + payment + payment 100000 + "drug smuggler" ++ + dialog `Immediately after you land, some workers show up to unload the "stuff." They give you .` + + + +mission "Drug Running 3" + name "Drug Running" + description "Bring a shipment of illegal drugs to . If you are caught with this cargo, you may be fined." + minor + repeat + source + attributes "near earth" "dirt belt" "north" + destination + attributes "urban" + distance 1 100 + cargo "illegal drugs" 5 2 .1 + illegal 70000 `In addition to the fine, the illegal drugs are confiscated from your cargo hold.` + stealth + to offer + random < 10 + has "Drug Running 2: done" + + on offer + dialog `A well-dressed woman approaches you as you are walking through the spaceport and asks quietly if you would be willing to help facilitate the transport of some "naughty substances" to a certain individual on .` + + on visit + dialog phrase "generic cargo on visit" + on complete + payment + payment 120000 + "drug smuggler" ++ + dialog `You hand off the illegal "substances" to your contact on , who pays you .` + + + +government "Bad Trip" + swizzle 0 + "player reputation" -1000 + +effect "puff" + sprite "effect/puff" + "no repeat" + "frame rate" 10 + "lifetime" 20 + "random angle" 360 + "velocity scale" -.005 + +outfit "Imaginary Weapon" + category "Guns" + "gun ports" -1 + weapon + sprite "projectile/rainbow" + "frame rate" 12 + "random start frame" + "hit effect" "puff" + "die effect" "puff" + "inaccuracy" 20 + "velocity" 12 + "lifetime" 60 + "reload" 10 + "acceleration" 1.2 + "drag" .1 + "turn" 3 + "homing" 4 + "tracking" 1. + +ship "Hallucination" + sprite "ship/hallucination" + "frame rate" 1 + "random start frame" + "never disabled" + attributes + "hull" 1000 + "mass" 180 + "drag" 2.1 + "heat dissipation" .7 + "fuel capacity" 100000 + "jump fuel" 100 + "jump speed" 1 + "jump drive" 1 + "automaton" 1 + "thrust" 30 + "turn" 500 + "energy generation" 1 + outfits + "Imaginary Weapon" 1 + gun 0 0 + +mission "Hallucination" + invisible + landing + to offer + has "Drug Running 2: active" + random < 50 + + on offer + conversation + `During your brief stop on , it occurs to you that it really is a shame to have a cargo hold full of the finest of illegal drugs, and not to take even a small sample for yourself. There is no way the loss of a tiny bit of drugs could be noticed. Give it a try?` + choice + ` (No, I never touch that stuff.)` + defer + ` (Sure, sounds like fun!)` + ` The room begins to spin, and strange things happen...` + launch + + npc kill + government "Bad Trip" + personality nemesis heroic + ship "Hallucination" "Love" + ship "Hallucination" "Peace" + ship "Hallucination" "Happy" + ship "Hallucination" "Shiny" + + on complete + log `Agreed to transport illegal drugs. Tried some of them while refueling and instantly regretted it. The sky truly is endless.` + + + +mission "Shady passenger transport 1" + name "Shady passenger transport" + description "Discreetly transport a passenger to . If you are caught with him, you may be fined." + minor + repeat + source + attributes "near earth" "core" "urban" + destination + attributes "frontier" "dirt belt" "rim" "north" "south" "pirate" + distance 2 3 + passengers 1 + illegal 75000 `Your passenger turns out to be a small-time wanted criminal. As he is hauled off in chains, you vehemently protest that you knew nothing of his shady history. You wind up quite a bit poorer through a combination of fines and bribes (the breakdown remains somewhat unclear).` + stealth + + to offer + random < 10 + "rejected illegal jobs" < 3 + + on offer + dialog `While having a drink at one of the spaceport's bars, a somewhat scruffy-looking man in a dark cloak pulls you aside and offers for discreet, no-questions-asked passage to , which is quite close by. This could be a quick and lucrative job. (It also sounds illegal, so you'll need to avoid getting scanned or landing on planets with high security.)` + + on accept + "rejected illegal jobs" -- + + on decline + "rejected illegal jobs" ++ + + on visit + dialog phrase "generic passenger on visit" + on complete + "getaway driver" ++ + payment 50000 + dialog `Your mysterious passenger has spoken hardly a word during the entire trip. As soon as you land, he hands you your payment of and disappears into a crowd.` + + + +mission "Shady passenger transport 2" + name "Shady passenger transport" + description "Discreetly transport two passengers to . If you are caught with them, you may be fined." + minor + repeat + source + attributes "near earth" core urban + destination + attributes "frontier" "dirt belt" "rim" "north" "south" "pirate" + distance 3 7 + passengers 2 + illegal 150000 `Your passengers turn out to be wanted criminals. As they are hauled off in chains, you vehemently protest that you knew nothing of their shady histories. You wind up quite a bit poorer through a combination of fines and bribes (the breakdown remains somewhat unclear).` + stealth + + to offer + random < 8 + "rejected illegal jobs" < 3 + "getaway driver" > 2 + + on offer + dialog `As you are walking through the spaceport, two men in nondescript clothing appear out of nowhere and offer for discreet, no-questions-asked passage to . Though they say very little, you get the distinct sense that their presence on this planet and motivation to be elsewhere may not be entirely legal.` + + on accept + "rejected illegal jobs" -- + "getaway driver" ++ + dialog `You bundle the men onto your ship before anyone sees them. As you're helping unpack their luggage, one of them casually mentions that they may have attracted the attention of some bounty hunters, and would prefer not to be captured. You should probably avoid being scanned, too."` + + on decline + "rejected illegal jobs" ++ + + on visit + dialog phrase "generic passenger on visit" + on complete + "getaway driver" ++ + payment 100000 + dialog `Your passengers depart after paying you the agreed-upon sum of , off to make new lives for themselves doing who-knows-what.` + + npc + government "Bounty Hunter" + personality nemesis plunders waiting + system + distance 6 9 + fleet "Bounty Hunters" + + + +mission "Shady passenger transport 3" + name "Shady passenger transport" + description "Discreetly transport passengers to . If you are caught with them, the legal consequences may be severe." + minor + repeat + source + attributes "frontier" "dirt belt" "rim" "north" "south" "pirate" + destination + attributes "near earth" "core" "urban" + distance 5 10 + passengers 4 8 + illegal 400000 `It's difficult to feign ignorance of your passengers' background during your questioning. You wind up having to pay a small fortune in fines and bribes to keep yourself from being charged as an accomplice to some very serious-sounding crimes.` + stealth + + to offer + random < 5 + "rejected illegal jobs" < 3 + "getaway driver" > 5 + has "Shady passenger transport 2: done" + + on offer + dialog `A group of fearsome-looking young men and women brazenly walk up to you in broad daylight, explaining that they're in some legal trouble and need to get to as quickly as possible. They offer to secure discreet passage. You must be getting quite a reputation in certain circles. Transporting them might be very dangerous. On the other hand, they're offering a small fortune...` + + on accept + dialog `The mercenaries (or gang members, or fleeing bank robbers, or who knows what else) make themselves at home on your ship, and begin drinking and arguing. You wonder what you've gotten yourself into...` + "rejected illegal jobs" -- + + on decline + "rejected illegal jobs" ++ + + on visit + dialog phrase "generic passenger on visit" + on complete + payment 350000 + dialog `During the voyage, you've come to understand that your passengers are mercenaries whose latest exploits put them on the wrong side of the law. They pay you the agreed-upon sum of and disappear into a crowd, no doubt off to cause chaos and mayhem for some unsuspecting victims. Oh well, not your problem...` + "getaway driver" ++ + npc + government "Bounty Hunter" + personality nemesis plunders + system + distance 2 3 + fleet "Bounty Hunters" + npc + government "Bounty Hunter" + personality nemesis plunders + system + distance 2 3 + fleet "Bounty Hunters" + npc + government "Bounty Hunter" + personality nemesis plunders + system + distance 6 9 + fleet "Bounty Hunters" + + + +mission "Shady passenger transport 3 - double cross" + name "Shady passenger transport" + description "Discreetly transport passengers to . If you are caught with them, the legal consequences may be severe." + minor + source + attributes "frontier" "dirt belt" "rim" "north" "south" "pirate" + destination + attributes "near earth" "core" "urban" + distance 5 10 + passengers 4 8 + + to offer + random < 5 + "rejected illegal jobs" < 3 + "getaway driver" > 5 + has "Shady passenger transport 2: done" + credits >= 10000000 + + on offer + dialog `A group of fearsome-looking young men and women brazenly walk up to you in broad daylight, explaining that they're in some legal trouble and need to get to as quickly as possible. They offer to secure discreet passage. You must be getting quite a reputation in certain circles. Transporting them might be very dangerous. On the other hand, they're offering a small fortune...` + + to fail + has "bribed mercenaries" + + to complete + not "bribed mercenaries" + + on accept + dialog `The mercenaries (or gang members, or fleeing bank robbers, or who knows what else) make themselves at home on your ship, and begin drinking and arguing. You wonder what you've gotten yourself into...` + "rejected illegal jobs" -- + + on decline + "rejected illegal jobs" ++ + + on enter + conversation + `You'd begun to doubt the wisdom of your decision to transport this band of cutthroats from the moment you agreed to it, but the money was too good to resist. You settle into the captain's chair and prepare for the voyage ahead.` + ` But something feels wrong. You expect to hear the sounds of drunkenness and violence coming from the passenger compartment, but instead a deathly silence fills the air. You whirl around in your seat and come face-to-face with the entire gang. They're all armed. And their weapons are pointing at you. Your heart sinks.` + ` Their leader appears to be a lithe and dangerous-looking young woman who holds an enormous shotgun that's almost as big as her. "Looks like we boarded the ship of fools, and here's the biggest one!" she says mockingly. "We didn't have a credit to our names, but soon we'll own your ship. Hand over the access codes and we'll let you live."` + choice + ` (Shoot first!)` + goto shoot + ` (Negotiate.)` + goto negotiate + ` (Surrender.)` + goto betrayed + + label shoot + branch "shoot and die" "shoot and live" + random < 75 + + label "shoot and die" + ` That turns out to be a really bad decision. It's also your last. A truly excessive barrage of projectiles ends your life.` + die + + label negotiate + ` "You don't want my ship, you want my money," you stammer, stalling for time while you try to think of a way out of this situation. "This ship is registered to me; nobody would believe that you came across it honestly. You want a fresh start in an anonymous ship. I'll give you 4 million credits, and you can buy a Modified Argosy or some other vessel better suited to your line of work."` + ` The gang leader snorts derisively. "Why don't we just kill you and hotwire this ship? That sounds more fun."` + choice + ` (Shoot first!)` + goto shoot + ` (Offer more money.)` + goto "more money" + ` (Surrender.)` + goto betrayed + + label "more money" + apply + set "bribed mercenaries" + ` You up your bribe to 8 million credits. It's enough. A sigh of relief escapes your lips as everyone lowers their weapons.` + ` You arrange for a merchant captain to transport the renegades down to the surface, along with a password-protected credit chit. Once the airlock closes, you send them the password. At least you have escaped with your life and your ship.` + defer + + label betrayed + `You go to the security station and bitterly hand over the ship's access codes.` + ` "Smart move," the leader says. "Or was it? Now we don't need you alive for anything, do we?"` + ` She fires her shotgun into you from behind, and for a brief moment, you are treated to the sight of your internal organs splattered all over the console. It's the last thing you ever see.` + die + + label "shoot and live" + `Somehow, miraculously, you manage to reach your gun before she fires. Perhaps it's the sheer brazenness of it - no one would expect someone staring down the barrels of half a dozen guns to actually draw against them. Nevertheless, you do, and it works.` + ` Your first shot finds its mark, and the gang leader crumples to the floor. The other thugs shriek in alarm and begin to spray gunfire in all directions, but it's ineffective panic fire. Taking cover behind the armored captain's chair, you dispatch two more with well-aimed shots.` + ` The remaining goons attempt to flee, but your fingers find the button controlling the bridge door and it slams down before they can escape. They throw down their weapons and surrender. You toss them into the brig and decide that it might be a hoot to take them to their original destination as prisoners instead of passengers, and see if you can get a bounty for bringing them in.` + + on visit + dialog phrase "generic passenger on visit" + on complete + dialog `You hand off your prisoners to the planetary authorities who gratefully take them into custody. It turns out that they were wanted, and there's a substantial bounty. You find yourself richer to the tune of .` + payment 250000 + + npc + government "Bounty Hunter" + personality nemesis plunders + system + distance 2 3 + fleet "Bounty Hunters" + npc + government "Bounty Hunter" + personality nemesis plunders + system + distance 2 3 + fleet "Bounty Hunters" + npc + government "Bounty Hunter" + personality nemesis plunders + system + distance 6 9 + fleet "Bounty Hunters" + + + +mission "Shady passenger transport 3 - double cross big payment" + name "Shady passenger transport big payment" + landing + invisible + + to offer + has "bribed mercenaries" + credits >= 8000000 + + on offer + payment -8000000 + conversation + `You receive a message informing you of an unusually large transaction: 8 million credits. The gang of cutthroats must have withdrawn the money you bought them off with. You are now free to continue your career - poorer, but hopefully wiser.` + decline + + + +mission "Rescue Miners 1" + description "Participate in the medical evacuation of some miners injured in a recent accident on ." + name "Rescue Miners" + minor + source + attributes "core" + attributes "urban" + destination + attributes "core" + attributes "mining" + distance 1 100 + passengers 15 + cargo "emergency supplies" 15 + to offer + random < 60 + + on offer + dialog `You've just sat down in the spaceport bar and ordered a drink when someone in uniform runs into the room and shouts, "There's been a mine explosion on ! We need all available ships to carry relief workers and supplies and to evacuate the injured to a world where there are better medical facilities." Do you volunteer?` + on visit + dialog phrase "generic cargo and passenger on visit" + + + +mission "Rescue Miners 2" + landing + description "Participate in the medical evacuation of some miners injured in a recent accident on ." + name "Rescue Miners" + destination + attributes "core" + attributes "urban" + distance 2 10 + passengers 15 + to offer + has "Rescue Miners 1: done" + + on offer + dialog `You drop off the medical personnel on . There are nearly a hundred injured miners waiting for medical evacuation to . Do you volunteer to carry some of them?` + + on visit + dialog phrase "generic passenger on visit" + on complete + payment 80000 + dialog `You drop off the injured miners at one of the medical facilities on that has agreed to care for the survivors. It's a somewhat chaotic process, but eventually someone thanks you for your help and pays you .` + + + +mission "Courier 1" + name "Rush delivery to " + repeat + deadline + description "Deliver to by . Payment is ." + minor + cargo random 5 2 .1 + to offer + random < 5 + source + government "Republic" "Free Worlds" "Syndicate" "Quarg" "Neutral" + destination + distance 4 10 + government "Republic" "Free Worlds" "Syndicate" "Quarg" "Neutral" + on offer + dialog `As you are walking through the spaceport, a man approaches you and says, "Excuse me, Captain. I took on a rush delivery to , but my ship needs repairs and there's no way I can make it there before . Can you take this job for me?"` + on visit + dialog phrase "generic cargo on visit" + on complete + payment + payment 30000 + dialog phrase "generic cargo delivery payment" + + +phrase "generic human package offer" + word + `A local` + `A man` + `A resident of ` + `A stranger` + `A woman` + word + ` ` + word + `appears from seemingly nowhere to ask,` + `approaches you and says,` + `flags you down and asks,` + `walks up to you and asks,` + `stops you and asks,` + word + ` "` + word + `Captain,` + `Excuse me, Captain.` + `Sorry to interrupt, but` + `Hey there, Captain.` + word + ` ` + word + `I have a small package that needs to get to by .` + `I'm trying to get a package to a relative on by .` + `I need to get this package to one of my clients on by .` + `I'm trying to get this package to before .` + word + ` ` + word + `Are you able to carry it for me?` + `Can you carry it for me?` + `Could you take it there?` + `Can you help me out with this?` + word + ` I'll give you for the effort.` + ` I'm willing to pay you .` + ` I can afford to give you for it.` + word + `"` + +mission "Courier 2" + name "Package to " + repeat + deadline + description "Deliver a package to by . Payment is ." + minor + cargo package 2 + to offer + random < 5 + source + government "Republic" "Free Worlds" "Syndicate" "Quarg" "Neutral" + destination + distance 7 14 + government "Republic" "Free Worlds" "Syndicate" "Quarg" "Neutral" + on offer + dialog phrase "generic human package offer" + on visit + dialog phrase "generic cargo on visit" + on complete + payment + payment 50000 + dialog "You drop off the package and collect your payment of ." + + + +mission "Courier 3" + name "Papers to " + deadline + description "Deliver some legal papers to by . Payment is ." + minor + cargo "legal papers" 1 + to offer + random < 5 + source + government "Republic" "Free Worlds" "Syndicate" "Quarg" "Neutral" + destination + distance 7 14 + government "Republic" "Free Worlds" "Syndicate" "Quarg" "Neutral" + on offer + dialog `A woman in a suit walks up to you and says, "Pardon me, Captain. I represent a recently deceased client here on whose legal papers need to be delivered to his next of kin on . Would you be willing to do some courier work? The papers must be delivered by ."` + on visit + dialog phrase "generic cargo on visit" + on complete + payment 100000 + dialog "You drop off the legal papers and collect your payment of ." + + + +mission "Courier 4" + name "Lizard to " + deadline + description "Deliver an exotic pet to by . Payment is ." + minor + cargo "exotic lizard" 3 + to offer + random < 5 + source + government "Republic" "Free Worlds" "Syndicate" "Quarg" "Neutral" + destination + distance 7 14 + government "Republic" "Free Worlds" "Syndicate" "Quarg" "Neutral" + attributes "rich" + on offer + conversation + `A man wearing a very complicated hat waves to you from the other side of a landing pad. "Yoo-hoo, Captain!" he says. "I have a courier mission for you if you're interested."` + choice + ` (Find out what he wants.)` + ` (Ignore him.)` + decline + ` "My name is Alphonse," he says. "I am a breeder of exotic lizards. A new client on has just ordered one, and will pay you quite handsomely to transport it. Naturally, being a live animal, it's a rush delivery; it needs to be done by . What do you say?"` + choice + ` "I'd be glad to."` + ` "Sorry, I'm not interested in that sort of work."` + decline + ` "Excellent!" he says. "Come, let me introduce you to your cargo." He leads you to a supply shed where an enormous lizard, taller than you and probably weighing several tons, is being held in a cage that looks far too flimsy for it. "I'll have my men load her aboard your ship at once," says the man, "along with some meat for her to eat on the journey. Watch out for your fingers when you feed her, by the way. Thank you!"` + accept + + on visit + dialog phrase "generic cargo on visit" + on complete + payment + payment 100000 + dialog `Somehow, you have managed to bring the large lizard to without it breaking loose and eating you. You unload it and wait for its new owner to come. When he does, he pays you .` + + + +mission "Migrant Workers 1" + name "Migrant Workers" + description "Bring this group of migrant workers to ." + minor + passengers 6 7 + source + attributes "dirt belt" + attributes "farming" + near "Zeta Aquilae" 1 100 + destination Rand + to offer + random < 5 + + on offer + conversation + `In the spaceport, you can't help but notice a group of six or seven men in ragged farm clothing, sitting by the edge of one of the launch pads. They are probably migrant workers looking for a lift.` + choice + ` (Approach them.)` + ` (Ignore them.)` + defer + ` You strike up a conversation with the workers. They say that they are tired of the seasonal fluctuations of farm work, and are looking for something a bit steadier and better paying. "We hear there's always work to be had in the mines on ," they say. "Can you take us there?"` + choice + ` "Sure!"` + accept + ` "No, sorry, I'm not headed in that direction."` + decline + + on visit + dialog phrase "generic passenger on visit" + on complete + payment + payment 20000 + dialog `The migrant workers thank you for transporting them, and hand you . You hope that they will be able to find better work here than they had on .` + + + +mission "Humanitarian 1" + name "Vaccine to " + description "Bring a shipment of flu vaccines to the lawless world of . Be sure the medicine gets into the right hands." + minor + cargo "vaccine" 20 + to offer + random < 5 + "combat rating" > 0 + source + government "Republic" "Free Worlds" "Syndicate" "Quarg" "Neutral" + destination + government "Pirate" + distance 2 10 + clearance + + on offer + conversation + `While you are sitting at a table in a local cafe, a woman sits down across from you and says, "Pardon me, Captain. I wonder if you would be interested in helping with a humanitarian mission."` + choice + ` "Tell me more."` + ` "Sorry, I'm too busy."` + decline + ` "There's a flu epidemic on ," she says. "It's a lawless world, so they have not been able to find any merchants willing to bring them medicine. But if they don't get a shipment of vaccine soon, the epidemic could become much worse, and even spread to other worlds."` + choice + ` "I'd be glad to help."` + ` "Sorry, I don't believe in helping pirates."` + decline + ` "Thank you," she says. "Your contact on will be a man named 'Raven Hunter.' Don't let anyone but him trick you into giving them the supplies."` + accept + + on visit + dialog phrase "generic cargo on visit" + on complete + payment + payment 50000 + dialog + `After several shady characters have offered to buy the vaccines off you, or threatened to rob you, "Raven Hunter" finally shows up and collects them. He thanks you, and pays you .` + + + +mission "Humanitarian 2" + name "Food to " + description "Bring a shipment of food to the lawless world of , to help alleviate a famine." + minor + cargo "emergency rations" 50 + to offer + random < 5 + "combat rating" > 0 + source + government "Republic" "Free Worlds" "Syndicate" "Quarg" "Neutral" + destination + government "Pirate" + distance 2 10 + clearance + + on offer + conversation + `As you are walking through the local market, a man says, "Captain, do you have room in your hold to bring food to a starving planet?"` + choice + ` "Yes, but I hadn't heard news of a famine recently."` + ` "Sorry, not today."` + decline + ` "No, this one wouldn't be in the news," he says. "It's , a lawless world. They're desperately in need of food, although it's mostly due to corruption and mismanagement of resources."` + choice + ` "Well, it sounds like they're getting exactly what they deserve. And, I have no intention of risking my life to land on a pirate world."` + decline + ` "Well, even so, no one deserves to starve to death. I'll help them."` + ` "Thank you," he says. "We'll load the food into your cargo hold immediately. The sooner you can drop it off on , the better."` + accept + + on visit + dialog phrase "generic cargo on visit" + on complete + payment + payment 50000 + dialog + `It takes a while to figure out who exactly is in charge here. You sell off parts of your shipment of food to a few different local leaders, receiving in exchange.` + + + +mission "Terraforming 1" + name "Terraforming Rand" + description "Bring a delegation from Rand to the Academy of Planetary Sciences on Glory." + minor + source "Rand" + destination "Glory" + passengers 2 + + to offer + or + has "main plot completed" + and + not "event: pug invasion" + not "event: fwc pug invasion" + on offer + conversation + `You stop in to the spaceport bar for a drink. The bar seems to be frequented mostly by the managers of the mining corporation; you suspect the workers don't earn enough to visit a bar very frequently. In one corner, two of the managers are having a very animated discussion. When they see you, they say, "Hello there, Captain! Interested in taking us on a business trip?"` + choice + ` "What sort of trip?"` + ` "Sorry, I'm just in here for the drinks."` + defer + ` "To Glory, to the Academy of Planetary Sciences," he says. "This world is rich in resources, and we're thinking that if we could only cool down the deserts a bit and get more plants to grow here, it would be a decent place to live. We've been dreaming about this for years, and I think it's time to go pay a terraforming consultant to tell us whether it's actually possible or not."` + choice + ` "Sure, I'd be glad to take you there."` + accept + ` "Sorry, that's way too far away for me to travel right now."` + decline + on visit + dialog `You land on , but realize that your escort carrying the managers hasn't entered the system yet. Better depart and wait for it.` + + + +mission "Terraforming 2" + landing + name "Terraforming Rand" + description "Return to Rand with a student who thinks she can terraform the planet cheaply." + source "Glory" + destination "Rand" + passengers 3 + blocked "You have reached , but you need in order to take on the next mission. Return here when you have the required space free." + to offer + has "Terraforming 1: done" + + on offer + log `Brought Eric and Alaric to Glory, two managers of a mining corporation on Rand hoping to terraform the planet. Terraforming Rand would be immensely expensive, but a girl named Amy has a theory that may make the process cheap.` + conversation + `You drop off the two managers from Rand, whose names are Eric and Alaric, at the Academy. While you wait for their meeting to end, you look around the lobby. The students have apparently just had some sort of science symposium, and poster boards are on display all along the walls. One of them catches your eye: the title is "Affordable Terraforming through Equilibrium Mapping."` + ` The basic concept of the poster seems to be that instead of altering the climate of a planet through brute force, it ought to instead be feasible to use a properly timed nudge in the right direction to cause the climate to shift toward a new equilibrium point that supports greater biological complexity. This student seems to think that planets naturally "want" to grow more complex and support more life, but that they sometimes get "stuck" in less optimum states.` + ` It's an intriguing idea. On the other hand, at the bottom of the paper, the professor has written, "Very poor scholarship. Do not anthropomorphize planets."` + ` Just then, Eric and Alaric return, looking disappointed.` + choice + ` "No luck?"` + ` They shake their heads. "It would cost fifteen million just to bring a specialist out for an initial consultation," says Eric, "and besides, the cost of terraforming machinery and upkeep is prohibitive. I think this whole Academy is just a money-making racket."` + choice + ` "Have a look at this poster. Maybe this student would help us. We could bill it as a sort of internship for her."` + ` "Indeed. They gave this student a failing grade just for suggesting it could be done more cheaply."` + + ` They look at the poster. "Sounds almost too good to be true," says Alaric. "Hang on, I'll look her up in the campus directory." A few minutes later, he is on the phone with the student who made the poster. Her name is Amy. It turns out she is about to flunk out anyway, and is more than willing to travel back to Rand with you when offered a tiny fraction of what the consultant would have received.` + ` An hour later, you meet up with Amy, and arrange for her to join you on your ship before it takes off. Eric and Alaric are very excited, but you are a bit worried about the wisdom of entrusting their planet's future to someone so young and inexperienced.` + accept + + on visit + dialog `You land on , but realize that your escort carrying Eric, Alaric, and Amy hasn't entered the system yet. Better depart and wait for it.` + on complete + payment 140000 + dialog `On the entire return journey, Eric and Alaric have been busy showing Amy geological survey maps of Rand and asking her for ideas. The moment you land, they hurry out of the ship. "I'm going to show Amy around," says Eric, "but meet us in the spaceport bar later if you want to help out with whatever we do next." Alaric hands you as payment for your services, and then follows after them.` + + + +ship "Asteroid" + sprite "asteroid/medium rock/spin" + "frame rate" 10 + attributes + "fuel capacity" 1 + "hull" 10000 + "mass" 1000 + "drag" 10 + "heat dissipation" .1 + "required crew" 0 + "automaton" 1 + "bunks" 0 + "thrust" 10 + "turn" 100 + "thrusting energy" 1 + "turning energy" 1 + "energy generation" 3 + "inscrutable" 1 + explode "small explosion" 25 + explode "medium explosion" 35 + explode "large explosion" 45 + explode "huge explosion" 30 + + + +mission "Terraforming 3" + name "Terraforming Rand" + description "Plant a thruster on an asteroid to guide it into a collision with the northern pole of Rand." + blocked "You'll need more cargo space in order to take the next mission from Eric and Alaric. Return here when you have ." + cargo "thruster equipment" 10 + source "Rand" + to offer + has "Terraforming 2: done" + + on offer + conversation + `Alaric, Eric, and Amy are having a heated conversation at a table in the bar. When they see you, Alaric says, "Okay, let's let Captain be the tie breaker." He motions to you to join them.` + ` Amy explains, "Based on my data, it appears that Rand once had a cooler, more moist climate. But the trouble is, it has almost no axial tilt."` + ` "That means no changing seasons," explains Eric.` + ` "The result is that much of the planet is very hot, but the poles are very cold. Nearly all the planet's water has migrated to the poles and ended up frozen into the ice caps. Because the weather is so unchanging here, nothing ever prompts that water to melt and rejoin the hydrological cycle."` + choice + ` "Well, that seems impossible to fix. It's not like you can rotate a planet's axis."` + goto rotate + ` "Are you suggesting melting the ice caps somehow?"` + goto melting + label rotate + ` "Of course not," she says. "But what we can do is introduce a sudden variation in the planet's climate that will allow water to be distributed more evenly across the surface again."` + goto danger + label melting + ` "That would be the traditional terraforming approach," she says, "using orbital mirrors, or geothermal power, or something similar to evaporate the ice caps at a faster rate than new ice is being deposited. That approach would take a century or so."` + goto danger + label danger + ` "This is where Amy's plan gets a bit scary," says Alaric.` + ` "I'm proposing crashing a medium-sized asteroid into the ice cap," she says. "If we pick the right asteroid, we can control the amount of dust that is created. The result will be a sudden influx of variability, that may allow the planet to revert to a wetter, more biodiverse state."` + choice + ` "That is a stupid idea, and I want nothing to do with it."` + decline + ` "Well, if you think it will work, I'm willing to try it!"` + ` "Great!" says Amy. "I'll mark the asteroid on your radar. You just need to board it, install a small ion thruster, and return here."` + ` Eric contacts some spaceport workers and has them load a small thruster onto your ship, along with the equipment you will need to mount it on the asteroid.` + accept + + npc assist + government "Uninhabited" + personality derelict fleeing uninterested waiting pacifist mute + ship "Asteroid" "Target Asteroid" + + on visit + dialog `You return to the spaceport to the confused looks of Eric, Alaric, and Amy. "You didn't put the thrusters on the asteroid," Amy says. "Just board the asteroid to attach the thrusters." Amy begins pushing you back to your ship, clearly eager to see the results of this experiment.` + on complete + payment 20000 + log `Agreed with Amy's idea to steer an asteroid into Rand's polar ice cap in order to change the planet's climate. Hopefully this ends well.` + dialog + `When you land, the sky already seems noticeably darker than before. Eric runs up to your ship. "You did it!" he says, excited. "A perfect hit. Now we just have to wait and see what the results are. Meet us in the spaceport bar again in a few hours, and Amy will have her initial measurements ready." He hands you a credit chip for .` + + + +mission "Terraforming 4" + name "Terraforming Rand" + description "Collect some hardy plants that can grow in a low-light environment from ." + source "Rand" + destination "New Portland" + to offer + has "Terraforming 3: done" + passengers 1 + + on offer + conversation + `By the time you meet up with Eric, Alaric, and Amy, the cloud cover already seems to have visibly increased. Amy is very enthusiastic. "Atmospheric water vapor is on the rise," she says. "The impact vaporized enough ice to form a small ocean. I wouldn't be surprised if we get a rainstorm here in a day or two."` + ` "What's next?" you ask.` + ` She says, "I'd like to travel with you to , and collect some seeds and cuttings from plants that can handle a cooler world with dimmer light, since that's what we'll have here until the dust settles down. I'd say we'll need about ten tons of cargo space."` + choice + ` "I'd be glad to take you there."` + accept + ` "Sorry, I need to move on to some other work now."` + decline + + on visit + dialog `You land on , but realize that your escort carrying Amy hasn't entered the system yet. Better depart and wait for it.` + on complete + dialog `As soon as you land, Amy heads off to meet with some local biologists who she contacted during the trip over here. "We'll be back in the spaceport in two hours," she says. "Be sure to have ten tons of cargo space free."` + + + +mission "Terraforming 5" + name "Terraforming Rand" + description "Bring some hardy plants that can grow in a low-light environment back to ." + source "New Portland" + destination "Rand" + to offer + has "Terraforming 4: done" + passengers 1 + cargo "seeds and plants" 10 + + on offer + conversation + `You meet up with Amy, and load the seeds and plant cuttings onto your ship.` + choice + ` "Looks good, let's head back to Rand."` + accept + ` "So, how do you plan to seed the whole planet with these, anyway?"` + ` She says, "My idea is to just disperse them in a few different locations, and trust that they will spread out over the next decade or so. We picked plants that are hardy and can spread very rapidly."` + choice + ` "Sounds good to me."` + accept + ` "What happens if the plants are too invasive, and choke out all the local wildlife?"` + ` "Well," she says, "in order to keep the climate on dynamic, they're going to need regular asteroid impacts every few decades. If these plants are too invasive, they can just wait an extra decade or so in between impacts and let the desert creep back in and kill off the invasive plants."` + choice + ` "Okay, I guess that would work."` + accept + ` "Wait, they're going to have to keep smashing asteroids into their world in perpetuity to maintain the new environment?"` + ` "For a century or so, yes," she says. "But that's a whole lot more economical than vaporizing the ice caps using traditional terraforming equipment. Come on, let's get back to ."` + accept + + on visit + dialog `You land on , but realize that your escort carrying Amy and the seeds hasn't entered the system yet. Better depart and wait for it.` + on complete + payment 60000 + event "terraforming timer" 4 8 + log `Amy's theory to terraform Rand seems to have worked. Precipitation around the planet has greatly increased with the introduction of new water into the water cycle.` + conversation + `When you get back to , Amy has you fly in a random path a few kilometers above the surface while she periodically dumps loads of seeds and plant material out the airlock. In the process, you fly through several rainstorms. This world's climate has indeed been altered. But you can't help wonder how a few tons of seed spread out over the entire surface of a planet is really going to help anything.` + ` Then you meet up with Eric and Alaric. Eric is elated. "We just got a massive rainstorm here!" he says. "We haven't had that much precipitation in a decade!"` + ` Alaric is less enthusiastic. "Flash floods washed out the road through the canyon," he says, "and very nearly flooded one of the mines, too."` + ` Amy says, "It will take a year or two for things to begin to settle down. Then we can figure out what our next steps should be."` + ` "I just hope we haven't made things worse than they were," says Alaric. He hands you your payment of . "Anyway, thanks for your help, . It sounds like there's nothing more to be done here for the time being."` + event "terraforming Rand" + + + +event "terraforming Rand" + planet "Rand" + add description ` Recent terraforming experiments have caused an increase in precipitation. Flash floods have scoured the landscape in some areas, but sandstorms are also less frequent, and the locals say the heat is a bit less oppressive than it used to be.` + +event "terraforming timer" + +mission "Terraforming 6" + landing + name "Unlawful Use of an Asteroid" + description `Travel to by for questioning on your "unlawful use of an asteroid."` + source + government "Republic" + attributes "spaceport" + not attributes "deep" + not system "Sol" + destination "Earth" + deadline + deadline 2 + to offer + has "event: terraforming timer" + or + has "main plot completed" + and + not "event: pug invasion" + not "event: fwc pug invasion" + + on offer + conversation + `When you land on and exit your ship, you are stopped by a Navy officer with a group of guards. "Captain . You are wanted for..." The officer pauses and looks down at the tablet in his hand. "The 'unlawful use of an asteroid.' You are to travel to immediately for questioning."` + choice + ` "Understood, officer."` + accept + ` "I'm wanted for what?"` + ` (Run away.)` + flee + + ` "The unlawful use of an asteroid, Captain. I'm not entirely sure what that means, but I've been told to send you to by . Your compliance would be much appreciated."` + choice + ` "Alright. Hopefully I can get an answer as to what this is about."` + accept + ` (Run away.)` + flee + + on decline + "reputation: Republic" . You have not arrived on Earth for your trial on the 'unlawful use of an asteroid' in the time provided to you and therefore are now a criminal of the Republic."` + on complete + log `Had to travel to Earth to answer for crashing an asteroid into Rand. Luckily, thanks to Alaric and Eric's lawyer, the case was dropped.` + conversation + `You are quickly escorted from the crowded spaceport to a court building in a wealthy district of the city and asked multiple questions pertaining to the events on Rand. "Why did you purposefully crash an asteroid into a planet? What did you expect to happen? Do you know how many people could have died?" You answer to the best of your ability, and after roughly an hour of questioning you are transferred to a different room where you find Eric, Alaric, and Amy.` + choice + ` "What are we going to do?"` + goto lawyer + ` "Do you know what we're doing here?"` + + ` "Apparently someone had a problem with us terraforming Rand," Amy says, looking rather disappointed.` + + label lawyer + ` "Don't worry," Alaric says. "Our lawyer is on his way right now. We'll all be out of here by the end of the day."` + ` Alaric's optimism turns out to be justified, as the lawyer quickly finds that there are no actual laws on the books that define lawful or unlawful uses of an asteroid. Since no one was hurt by the asteroid impact and data that Amy had been collecting shows that Rand's climate has changed for the better so far, the case is quickly dropped and you are escorted back to your ship.` + ` Before you are able to leave, Amy stops you. "Could you meet me in the spaceport bar, Captain? I have some good news to share with you."` + + + +mission "Terraforming 7" + name "Terraforming Research" + description "Bring Amy and Nolan to , where they will research and publish Amy's terraforming methods." + source "Earth" + destination "Valhalla" + passengers 2 + blocked "You need in order to take on the next mission. Return here when you have the required space free." + to offer + has "Terraforming 6: done" + + on offer + conversation + `You find Amy in heated discussion with someone about her academy project, "Affordable Terraforming through Equilibrium Mapping." She takes a sip of her drink and invites you to sit down with them.` + ` "Hello, Captain! This is Nolan. He works in the Deep's Department of Terraforming Research and Application, and he contacted me after hearing about how we started terraforming Rand."` + ` Nolan outstretches his hand to you. "Nice to meet you, Captain."` + choice + ` "Nice to meet you too."` + goto next + ` "I take it you're interested in Amy's ideas."` + + ` "Absolutely. It's an extraordinary concept, and no offense to you Amy, but it's spectacular that someone of such little experience would imagine such a method of terraforming."` + + label next + ` Amy continues. "Nolan wants to help pursue research of my terraforming techniques. Would you be able to give us a lift to ? I'll pay you ."` + choice + ` "Sure, I'd be glad to take you there."` + accept + ` "Sorry, I have other places to be."` + decline + + on visit + dialog `You land on , but realize that your escort carrying Amy and Nolan hasn't entered the system yet. Better depart and wait for it.` + on complete + payment 50000 + event "terraforming research" 120 180 + log `Amy has been noticed by the Deep's Department of Terraforming Research. She will be spending time researching her terraforming theories in the hopes that there are more worlds that can be helped.` + dialog `The whole journey to , Amy and Nolan discussed the multiple planets within the Dirt Belt that would be perfect candidates for terraforming. "Nolan and I will spend the next few months here researching my theories," Amy says as she steps off of your ship. "I'll make sure to contact you once we're ready to try terraforming another planet." She hands you , then follows Nolan out of the spaceport.` + + + +event "terraforming research" + +mission "Terraforming 8" + landing + name "Terraforming Research" + description "Meet with Amy and Nolan on to talk about experimentally terraforming another planet." + source + near "Epsilon Leonis" 1 100 + destination "Valhalla" + to offer + has "event: terraforming research" + + on offer + dialog `You receive a message from Amy: "Hello, Captain . I just wanted to tell you that Nolan and I have recently published our work on 'Reducing Terraforming Expenses Through Equilibrium Mapping,' and we've received a grant from the Deep for it! We're going to begin experiments with terraforming on a different world. Don't worry, the Republic has approved our experiment this time, so we won't get dragged off for any more cases of an 'unlawful use of an asteroid.' If you're interested in helping, pick us up on ."` + + + +mission "Terraforming 9" + landing + name "Terraforming Tundra" + description "Travel to with Amy, Nolan, and four others." + source "Valhalla" + destination "Tundra" + passengers 6 + cargo "scientific equipment" 10 + blocked "You need in order to take on the next mission. Return here when you have the required space free." + to offer + has "Terraforming 8: done" + + on offer + conversation + `The spaceport is crowded with ships and people when you land. Amy's publication must have stirred up quite the commotion among terraforming scientists.` + ` Spaceport security clears a path to your ship for Amy, Nolan, and four people you do not recognize. You notice that a few among the crowd of people are jeering and holding signs, one reading "Don't asteroid my planet!" and a half-eaten sandwich gets thrown in Amy's path as she approaches.` + ` "Not everyone is as happy with the prospect of affordable terraforming as we are," Amy says to you as she boards your ship along with suitcases full of scientific supplies. "But that's no reason to stop, now is it?"` + ` Amy introduces you to the four others that she brought on board. Two of them are terraforming experts who helped Amy and Nolan with their research. The other two are representatives: one sent by the Republic Parliament in order to oversee the project, and another from Tundra.` + ` "Once you're ready, Captain, please bring us to . Tundra was a tropical world millions of years ago, but became cold after a cataclysmic event of some sort. There's a good chance that we may be able to nudge the planet back toward a warmer climate if we do this right."` + accept + + on visit + dialog `You land on , but realize that your escort carrying the scientists and their equipment hasn't entered the system yet. Better depart and wait for it.` + on complete + dialog + `The journey to Tundra was spent by your passengers discussing the possible methods of terraforming the planet. The Republic representative was none too pleased when Nolan, perhaps jokingly, suggested crashing an asteroid into it.` + ` Everyone except for the Tundra native begins to shiver after stepping out of your ship onto the planet, even while inside a protective dome. "Meet us in the spaceport bar in a few hours. We need to finalize our plans of how we're going to execute this experiment."` + + + +mission "Terraforming 10" + name "Terraforming Tundra" + description "Bring the Republic representative overseeing the terraforming project to , where he will attempt to find an alternative solution to terraforming Tundra that does not involve an asteroid." + source "Tundra" + destination "Earth" + passengers 1 + to offer + has "Terraforming 9: done" + + on offer + log `Began the process of trying to terraform Tundra with new research from Amy and Nolan. Nolan has suggested that another asteroid be used, but the representative for the Republic overseeing the project is displeased with this approach.` + conversation + `Amy, Nolan, and the other two scientists tell you the known history of Tundra's climate. Millions of years ago, an asteroid impact or large volcanic eruption altered the planet's atmosphere. Now, the planet no longer retains enough heat from its host star in order to stay warm.` + ` "Tundra's snow covered surface only exacerbates the problem, reflecting most of the star's light back into space," Nolan explains. "This means that we need to both alter the atmosphere in order for it to retain more heat and alter the surface in order for it to reflect less heat."` + ` Amy rolls out a map of the entire planet onto the table. Different regions of the surface are color coded, and a large red spot in the planet's southern hemisphere sticks out to you.` + ` "Tundra has very low volcanic activity, but seismic mapping has lead us to this area." Amy circles the red spot with her finger. "Magma from the planet's mantle is building up under this area of the crust, which lucky for us is unusually thin. Still, it could be another ten thousand years before the magma builds up enough pressure under the surface to cause a supereruption, melting the snow around it and releasing greenhouse gases into the atmosphere that over time will raise the global temperatures."` + choice + ` "So are we going to wait ten thousand years for it to erupt?"` + ` "How does this help our situation?"` + goto situation + + ` The Republic representative scoffs at your comment. "If we were then we wouldn't be here, now would we, Captain?"` + + label situation + ` One of the other scientists responds, "What we plan to do is encourage the eruption of this volcano by making the crust above the volcano thinner. When the pressure of the magma is able to overcome the pressure of the crust, an eruption will occur."` + ` "How exactly do you plan to do that?" the Tundra representative responds. "And what will happen to the people who live near that area?"` + ` Nolan answers, "The people who live near the volcano will need to evacuate the area with all their belongings. The Republic should provide any assistance needed for the evacuation. As for how we will cause the volcano to erupt, we need something energetic enough to crack the planet's crust in the location of the volcano, releasing the pressure that the magma is causing to spark an eruption. That's where we bring in another asteroi-"` + ` "No, no, no!" the Republic representative exclaims, cutting Nolan off mid-sentence. "The Republic will not gain a reputation for crashing asteroids into its own planets. The consequences of such an action could be disastrous should it go wrong! And in what way will this warm the planet when the resulting volcanic winter could last decades and only result in an even colder climate? Are you not even old enough to remember how a supereruption on Hope caused the evacuation of the entire planet? If the people of Tundra are this desperate to terraform their planet then normal techniques should be employed, none of this 'equilibrium mapping' nonsense."` + ` "Sir," Amy speaks up with a stern tone of voice, "we have already been authorized by the Republic to undergo this terraforming experiment, so unless you have half a teraton of cheap explosives, we're going to need to use an asteroid. The volcanic winter can be easily avoided by having a fleet of freighters sweep the volcanic ash out of the atmosphere, meaning we'll get the benefits of the greenhouse gases without the detriments of volcanic ash reflecting Cebalrai's heat back into space. No one knew the volcano on Hope was going to erupt, but we can prepare for this eruption and take steps to mitigate the problems." Amy looks the representative straight in the eyes and smirks. "We're scientists, we have this handled."` + ` The representative falls silent. After a moment of thinking, he says "Captain, I need you to take me to Parliament. I may be able to authorize the use of explosives that should suffice, but it may not be as cheap as Ms. Amy is hoping. We're not about to turn asteroids into our single solution for everything."` + choice + ` "I'll get my ship ready to launch."` + ` "Sorry, I have other things I could be doing."` + decline + + ` The representative leaves the bar. "We'll wait here," Amy says to you. "I'll speak with the Tundra government about evacuating the area around where the impact site will be so that we can start when you get back."` + accept + on visit + dialog `You land on , but realize that your escort carrying the representative hasn't entered the system yet. Better depart and wait for it.` + + + +mission "Terraforming 11" + landing + name "Terraforming Tundra" + description "Return to with the Republic representative." + source "Earth" + destination "Tundra" + passengers 1 + to offer + has "Terraforming 10: done" + + on offer + conversation + `"Wait here," the Republic representative says curtly. Several hours later, he returns, not looking very happy. "What a waste of time. Parliament has declined my request. I don't much agree with this, but you will need to crash an asteroid into Tundra if you wish to achieve your goal." Before you ready for launch, you send a message to Amy and Nolan telling them that an asteroid will be used after all. You don't receive an immediate response.` + accept + + on enter "Cebalrai" + dialog + `Your ship is targeted by pirate fleets when you enter the system. Before you engage, you receive a message from Amy.` + `"Captain, these pirate ships have been occupying the system for days. You must take them out if we are to safely crash an asteroid into Tundra."` + on visit + dialog `You return to , but not all of the pirates have been fought off. They don't look like they're leaving any time soon either. Better depart and finish them off for good.` + npc evade + government "Pirate" + personality nemesis staying target + system "Cebalrai" + fleet + names "pirate" + variant + "Marauder Quicksilver" + "Marauder Arrow (Weapons)" + "Marauder Bounder (Engines)" + "Bastion" + + + +mission "Terraforming 12" + landing + name "Terraforming Tundra" + description "Plant a thruster on an asteroid to guide it into a collision with the dormant supervolcano on Tundra." + source "Tundra" + cargo "thruster equipment" 10 + blocked "You need in order to take on the next mission. Return here when you have the required space free." + to offer + has "Terraforming 11: done" + + on offer + payment 300000 + conversation + `The pirates that occupied the system did not make an effort to land on Tundra, but they did harass any merchant ships that passed through the system. The government of Tundra pays you for ridding the system of the pirates, a pleasantly unexpected reward.` + ` You gather with the scientists in the spaceport bar. The Tundra native informs you that all residents close enough to the volcano to be in danger have been evacuated. "All we need to do now is find the right asteroid," Amy says, and after only a short time of searching, she finds the perfect candidate. "Just like last time, Captain."` + ` Spaceport workers load a small thruster and the equipment you will need to mount it on the asteroid into your ship.` + accept + + npc assist + government "Uninhabited" + personality derelict fleeing uninterested waiting pacifist mute + ship "Asteroid" "Target Asteroid" + + on visit + dialog `You return to the spaceport to the confused looks of Amy and the rest of the scientists. "You didn't put the thrusters on the asteroid," Amy says. "Just board the asteroid to attach the thrusters." Amy begins pushing you back to your ship, clearly eager to see the results of this experiment.` + on complete + payment 200000 + event "terraforming timer 2" 730 912 + event "terraforming Tundra" + log `Fought off a fleet of pirates preventing the terraforming of Tundra, then maneuvered an asteroid into Tundra to trigger the eruption of a supervolcano. Tundra's global temperatures will initially drop, but the increased volume of greenhouse gases in the atmosphere will eventually improve Tundra's climate.` + conversation + `A plume of debris has formed in a mushroom cloud shape above where the asteroid hit. The scientists are viewing their instruments in anticipation for what happens next.` + ` Almost an hour after the impact, the ground begins to shake slightly, even though the volcano is located hundreds of kilometers away. "This might be it!" Nolan exclaims as he closely watches a seismometer receiving readings from near the impact site. Suddenly the seismometer spikes, and another plume, much larger than the asteroid impact, rises from the impact site. Half an hour later, the low sound of the massive eruption can be heard in the spaceport, triggering another burst of cheers from the scientists. "It actually worked!" one of them yells out.` + ` You fly the scientists over top of the volcano, allowing them to take readings of the air and surface. "Greenhouse gas levels are off the charts!" Amy exclaims. "Once these gases disperse across the planet's atmosphere, they should begin warming the entire planet."` + ` The heat has formed a huge circle of melted snow around the volcano, revealing the green color of trees and the dull grays and browns of rock. Closer to the center of the eruption you spot dozens of lava flows emanating from the center of the impact crater.` + choice + ` "What do we do now?"` + goto what + ` "It looks beautiful from up here."` + + ` "Yes it does, Captain," the Republic representative says. "Yes it does."` + goto end + + label what + ` "First we need to clear all this volcanic ash out of the atmosphere, as otherwise the planet's temperature will drop, then we wait," Amy says to you. "We should be able to tell how this will affect Tundra's climate in a year or two."` + + label end + ` You steer your ship back to the spaceport. Amy pays you after you land. "Thanks for your help, Captain. We're going to stay here and monitor Tundra's climate as it shifts, so there's nothing more that we need you for."` + + + +event "terraforming Tundra" + planet "Tundra" + description `Millions of years ago, this was a warm world, perhaps even tropical. But some cataclysmic event, perhaps a meteor strike or a massive volcanic eruption, altered the planet's atmosphere enough to turn it into the nearly lifeless, frozen planet it is today. Recent experiments in terraforming the planet have attempted to remedy the climate by causing a supervolcano to prematurely erupt.` + description ` The first settlers came here to drill for the oil trapped deep under the surface, a relic of Tundra's former, more lively days. Instead of refining the oil into plastic, which sells relatively cheap in this region, they have developed an industry in synthetic fabrics and clothing.` + + + +event "terraforming timer 2" + +mission "Terraforming Follow-up" + landing + source + government "Republic" "Free Worlds" "Syndicate" "Independent" "Neutral" + near "Sol" 100 + attributes spaceport + to offer + has "event: terraforming timer 2" + on offer + event "terraforming follow-up" + conversation + `When you land, you receive a message from Amy, the girl you helped to terraform Rand and Tundra.` + ` "I hope everything is going well, Captain. I just wanted to give you an update on what has occurred in the past year.` + ` "Tundra's climate has drastically improved. Areas around the equator are starting to become completely snow free, and I was amazed when I was able to walk outside without a heavy coat on. The Republic has placed a halt on any more experiments, as they wish to see how the situations on Tundra and Rand turn out.` + ` "Speaking of Rand, last month I got to catch up with Eric and Alaric when I visited the planet. They've told me that Rand is becoming a far better place to live on now. It's even becoming a popular tourist destination. They wanted me to relay their gratitude to you for making their dream come true.` + ` "That's all I have to say. Thanks again for all the help. I don't know where I would be without it."` + decline + + + +event "terraforming follow-up" + planet "Rand" + add attributes "tourism" + description `Rand is a desert world, too dry for much farming and with gravity low enough to be uncomfortable for most human beings. It is, however, the best source of heavy metals in the galactic south. Aside from the managers of the mining companies, nearly all the people here are migrant workers from elsewhere in the Dirt Belt, who have come to spend a season working for the relatively high wages that uranium mining offers, either to send money off-world or to save it up in order to build a better life for themselves.` + description ` Due to the results of recent terraforming experiments, Rand has become a moderately more habitable place. Fascination with this change in climate has led to Rand becoming a semi-popular tourist destination of the Dirt Belt.` + planet "Tundra" + spaceport `The spaceport village consists of several large domes, which keep out the wind and driving snow; ships enter and exit the largest of the domes through a hatch that closes as soon as they have come through. Before the planet was terraformed, enough snow would pile up on top of one of the domes every decade or so that it became a danger of collapsing under its own weight; the locals would simply move out of that dome and build another one higher up on the snowpack, but the changing climate has reduced the amount of snow enough that the locals may never need to build another dome again.` + + + +mission "A wolf, a goat, and a cabbage" + job + description "Transport a wolf, a goat, and a cabbage to . Payment will be 100,000 credits." + to offer + "day" == 1 + "month" == 4 + source + government "Republic" "Free Worlds" "Syndicate" "Neutral" + destination + distance 3 5 + government "Republic" "Free Worlds" "Syndicate" "Neutral" + cargo "wolf" 1 + + on enter + on enter + dialog + `You hear a strange crunching sound coming from your cargo hold.` + on enter + dialog + `The worrisome munching sound in your ship's hold is followed by a horrific shrieking bleating noise and then an equally horrific silence. Turning on your cargo hold's security camera, you discover that there is nothing left of the goat and the cabbage that you were transporting except a few scraps of cabbage, some bones, and a lot of blood.` + ` Meanwhile, the wolf is calmly gnawing on what you suspect is the goat's femur, with a rather self-satisfied look in its eyes. Apparently the goat ate the cabbage, and shortly after that the wolf ate the goat.` + + on complete + payment 33000 + dialog + `The man who collects the wolf from you on the landing pad is furious. "I told the shipping company not to put the goat in the same ship as the wolf or the cabbage," he says, "but I guess they tried to save money by subcontracting it all to the same captain."` + ` Because you only delivered a third of the cargo safely, he only pays you 33,000 credits.` + + + +mission "Terminus exploration" + name "Missing drone" + description "Travel to the system to see if you can find any sign of a probe drone that had been launched by a team of scientists before they were attacked by pirates and forced to flee." + source + planet "Memory" "Haze" "Nifel" + waypoint "Terminus" + destination "Bounty" + to offer + "combat rating" > 20 + on offer + conversation + `As you are exploring the marketplace, a man wearing comically thick glasses comes over to talk to you. "Captain ?" he asks. You nod. "I hear that you're not averse to taking on risks," he says. "I'm the lead scientist on a project studying a spatial anomaly in an uninhabited system nearby. We had just launched a probe to study the anomaly more closely when a band of pirates arrived and forced us to flee the system. Would you be willing to travel there and see if you can retrieve the drone's data?"` + choice + ` "Sure, I would be glad to."` + goto end + ` "How strong of a threat is the pirate fleet?"` + ` "Sorry, I don't have time to help you."` + decline + ` "Just a couple of interceptors," he says. "We were in a scoutship, with no real weapons to speak of, and none of us on the ship have any combat experience. So, we felt it was safer to run away than to try to fight, even though we were leaving valuable equipment behind."` + choice + ` "That doesn't sound like much of a threat. I'd be glad to help."` + ` "Sorry, I don't want to help with this."` + decline + label end + ` "Thank you so much!" he says. "All I need you to do is board the drone and download its database. Unless the pirates have already stripped out the computer, of course. The drone is in the Terminus system, a few jumps away from here. We'll be waiting on for your return."` + accept + npc assist + system "Terminus" + government "Derelict" + personality derelict target pacifist mute + ship "Science Drone" "Beagle" + dialog `You board the science drone and discover that the pirates have stripped just about everything of value from it: the engines, the sensors, and the fuel cell that powered it. But the computer system is either too deeply integrated into the drone, or too specialized, to be of any value to the pirates. You transfer enough power to the drone's batteries to reactivate it, and are able to retrieve the data that the scientist was looking for. But it's clear that this drone, or what's left of it, is not going anywhere. You'll have to leave it behind.` + npc + system "Terminus" + government "Pirate" + personality staying + fleet "Small Southern Pirates" 2 + on visit + dialog `You've returned to , but you don't have the drone's data. Go to Terminus and board the science drone to retrieve the data.` + on complete + payment 90000 + log `Recovered data from a derelict science drone for a team of scientists, who were studying a strange red anomaly in the Terminus system. They suggest that it may be a partially collapsed wormhole.` + conversation + `The scientist is overjoyed that you were able to retrieve the data from the drone. Almost in tears, he says, "We were worried that all our planning and fundraising had been for nothing. These measurements will help us to understand that spatial anomaly far better than we do right now." He hands you a credit chip worth .` + choice + ` "Can you tell me more about this anomaly you are studying?"` + ` "I'm glad I was able to help."` + decline + ` He says, "It seems to be a partially collapsed wormhole, something that once linked this part of the galaxy to somewhere else. But, we haven't succeeded in sending anything through it. Maybe the wormhole is no longer passable. Or maybe there's some way to make it open more fully. Or maybe only ships that are specially attuned to its energy signature can travel through it. We don't even know if the wormhole is a natural phenomenon or some sort of alien artifact. Honestly, we aren't even sure if it's even a wormhole at all."` + ` You thank him for the information, and return to your ship.` + decline + +ship "Science Drone" + sprite "ship/science drone" + attributes + category "Drone" + hull 200 + mass 30 + drag 2 + "heat dissipation" 1 + explode "tiny explosion" 5 + explode "small explosion" 2 + + + +mission "Lost Boy 1" + minor + name `Rescue Tod` + description `Travel to in search for Tod, the son of a single mother from .` + source "Moonshake" + destination "Deadman's Cove" + to offer + "combat rating" > 100 + + on offer + conversation + `Wandering around the spaceport to see what it has to offer, you make your way into one of the dimly lit restaurants to avoid the crowded streets and metallic-tasting air outside. The restaurant is mostly empty. One of its only inhabitants is a dirty looking woman crying with her head down in one of the booths.` + choice + ` (Approach the woman and ask why she is crying.)` + ` (Ignore her and leave the restaurant.)` + goto leave + + ` As you walk close to the woman, she raises her head from her arms and brushes her hair out of her face to look at you. Tears run down her cheeks and her nose is running. "Wh-wh-what do you w-want?" she asks in a quiet voice, trying to speak through sobs.` + choice + ` "Can I help you?"` + ` "Why are you crying?"` + + ` You ask the woman if she needs help. She wipes away the tears with the sleeve of her shirt and tells you that she is looking for her son, Tod. "I sent him away to a mining job on Placer because I don't have the money to support him myself, but on the way the ship he was on was attacked and boarded by pirates." She begins to sob again. "I d-don't know if he's d-dead or a slave. I tried t-talking to someone from the Syndicate, but they said that saving him wouldn't be w-worth it.` + ` "W-would you be able to help? Please do if you c-can."` + choice + ` "Alright, I'll help you. Where should I look for him?"` + goto accept + ` "Sorry, I'm not going to risk my life for someone I don't know."` + + ` The woman begins crying even louder than she was before. A waiter walks up to you and suggests that you leave before making the situation worse, and one of the few customers in the restaurant gives you a dirty look for making his meal experience even worse.` + + label leave + ` You wait for the streets to become less crowded before leaving the restaurant. As you look back through the windows of the restaurant, you catch a glimpse of the woman still crying in the booth before the crowd blocks your line of sight and you continue walking.` + decline + + label accept + ` "Thank you s-so much! The closest pirate planet to here is . If he's still alive then I'm sure he would be there. I can feel it." The woman gives you a description of Tod Copper so that you may find him and thanks you again for agreeing to help her. She asks that if you find him to bring him to a location in the spaceport where she will be waiting.` + accept + + + +mission "Lost Boy 2" + landing + name `Rescue Tod` + description `Locate the and board it to rescue Tod, then bring him to so that he may reunite with his mother.` + source "Deadman's Cove" + destination "Moonshake" + to offer + has "Lost Boy 1: done" + + on offer + conversation + `The air in the spaceport smells of tobacco and tastes of the salt from the world's vast oceans. You receive sideways looks from rough-looking pirates, but none make a move to cause any trouble. As lawless as pirates can be, they still adhere to a form of honor code when in a planet's main spaceport. At least generally.` + ` You ask a bartender for directions to the local slave traders, as that is the likely place that Tod would be if he was taken here. He points you to a slave trader by the name of Cygnet Brig who "runs the slave trade 'round these parts."` + ` Cygnet owns a large warehouse building located on the edge of the spaceport island where he keeps all his slaves packed together in groups of three in small holding cells. Some slaves are rattling the bars on their cell or screaming in protest, but many have seemed to accept their fate. Cygnet, a tall, thin, mustachioed man, notices you gazing at the cells. "Can't keep 'em too packed together, oth'wise they's get each otha sick," he remarks in a thick accent of unknown origin to you. "What can I get ya?"` + choice + ` "I'm here to buy a slave."` + goto description + ` "Do you have a boy by the name of Tod Copper?"` + + ` Cygnet strokes his mustache. "Tod Copper. Tod Copper. Tell you what, that name doesn' ring a bell. Heck, I don' even keep track of names 'less I get someone impor'ant. If ya lookin' for someone in particular to buy, can I get a description?"` + + label description + ` You provide Cygnet with the description of Tod that his mother gave you, then explain to him that Tod would have been taken from a ship bound for Placer.` + ` "Oh yeah, that bugger! That little rebel was causin' me trouble so I sold him off soon as I could. If ya looking for him, then you're gonna need to look for a ship by the name of . They bought your boy Tod 'bout four days ago. Might be hangin' around a system nearby."` + ` You thank Cygnet, who has been surprisingly polite for a slave trader, for the information. "If ya ever need a slave, just come talk to me," he remarks as you walk back to your ship. "I've got the cheapest slaves this side of Sol."` + accept + on visit + dialog `You've landed on , but you haven't yet found Tod. Keep looking for the and then board the ship; it can't be far from Deadman's Cove.` + + npc board + personality staying nemesis target plunders + government "Bounty" + system + distance 2 4 + ship "Vanguard (Particle)" "Lord Ligonier" + conversation + `When you breach the ship's hull, you find the crew of the more concerned with containing the fires caused by your weapons than with you walking onto their ship. Almost every one of the crew members is a teenager. One looks at you and the pistol in your hand with mortal fear in his eyes.` + ` Through the smoke and steam, you see a boy running toward you who fits the description of Tod Copper.` + choice + ` "Get on my ship!"` + goto ship + ` "Are you Tod?"` + + ` "Yeah! Are you here to save me?"` + ` "Get on my ship!" you yell, motioning for him to come toward you.` + + label ship + ` The boy runs past you and into your ship. Following closely behind Tod is a large bearded man holding a laser rifle in one hand and a fragmentation grenade in the other.` + ` "That's my crew member, you no-good piece of sh-"` + ` Before the captain is able to finish his sentence, pipes in the wall next to him explode, blasting hot steam all over the right side of his body, causing him to begin rolling on the floor in horrible screeches of pain. Not wanting to stay connected to the ship any longer than you need to be, you run back into your ship and fly away.` + launch + + + +mission "Lost Boy 3" + landing + name `Bring Tod to ` + description `Now that Tod's mother knows he is safe, bring him to so that he may start his mining job to support him and his mother.` + source "Moonshake" + destination "Placer" + passengers 1 + blocked "This mission requires that you have at least one free bunk. Return once you have the space." + to offer + has "Lost Boy 2: done" + + on offer + payment 952 + conversation + `Tod's mother almost tears up at the sight of him as you approach. "Oh, my baby boy is alive!" she exclaims, running up and hugging Tod as his face reddens with embarrassment. "Are you hurt? Are you okay? Do you think you'll be fine?" Tod's mother asks, kissing his cheeks between each question.` + ` "I'm fine, Mom," Tod says in an annoyed tone of voice. Some things never change.` + ` The mother gives you a handful of credit chips. At a glance, you guess that they couldn't be worth more than 1,000 credits. "I know it isn't much for the work you've done, Captain, but it's all I have to give you in return."` + choice + ` "Don't worry."` + ` "You're lucky I agreed to help you in the first place."` + goto money + + ` "This is just so wonderful. There aren't many people around here who would do such a thing for such little pay."` + goto end + + label money + ` "I know, I know, and I'm eternally grateful for that, Captain. There aren't many people around here who would do such a thing for such little pay."` + + label end + ` "Hold on," Tod chimes in. "I still need to get to ."` + ` "Of course!" his mother yells out. "Captain, would you please make sure that Tod has a safe passage to ?"` + ` "And make sure I don't become a slave this time," Tod quips jokingly.` + choice + ` "Okay, I'll take Tod to ."` + accept + ` "Sorry, I'm not headed in that direction."` + decline + + npc + government "Pirate" + personality staying plunders disables + system "Al Dhanab" + ship "Falcon (Heavy)" "Cygnet's Slaver" + + on visit + dialog `You land on , but remember that Tod is in one of your escorts that has yet to enter the system. Better depart and wait for it to arrive.` + on complete + dialog `You wish Tod the best of luck on . "Thank you, Captain. Hopefully I can repay you one day. As cliche as it sounds, I owe you my life."` + + + +mission "Paradise Fortune 1" + minor + name `Flee to ` + description `Flee from to with the girl you let on to your ship.` + source + planet "Follower" "Mainsail" + destination + attributes spaceport + distance 1 1 + passengers 1 + to offer + has "main plot completed" + random < 50 + + on offer + conversation + `As with all Paradise Worlds, the air is just the right temperature when you step out of your ship, and a light breeze rustles the leaves of the trees planted around the spaceport. While taking a moment to breathe in the fresh air, you hear yelling coming from the entrance to the shipyard. Looking over, you spot a young girl with a backpack running from two spaceport security guards. "Get back here!" they yell at the girl, chasing her with no success.` + ` "Someone help me!" the girl shrieks out. As she runs, a credit chip falls out of her backpack. ` + choice + ` (Let her onto my ship.)` + goto continue + ` (Ignore the scene.)` + + ` The girl looks you in the eyes as she approaches, expecting help that will never come. Air rushes past you as she and the security guards run by. After a few meters, the security guards catch up to the girl, tackling her to the ground and detaining her as they remove her backpack full of credit chips.` + decline + + label continue + ` You open the hatch to your ship and yell "Get on!" as the girl approaches. "Thank you, Captain," she says while getting closer, to much protest from the approaching security guards.` + ` As she enters your ship, she grabs your arm and pulls you in with her before closing the hatch. "Launch and go to , now! I'll explain when we get there."` + launch + on visit + dialog `You land on , but realize that the girl is in one of your escorts that hasn't entered the system yet. Better depart and wait for it to arrive.` + + + +mission "Paradise Fortune 2" + landing + name `Escaping Paradise` + description `Escape the Paradise Worlds and travel to where Diana Howl will give over part of her family's fortune to the local government of .` + destination + attributes "dirt belt" + government Republic + passengers 1 + to offer + has "Paradise Fortune 1: done" + + on offer + conversation + `"You need to explain what is going on here," you say just after setting your ship down.` + ` "Alright, alright, I'll explain." You notice that the girl has a strange mix between a posh Paradise World accent and a Dirt Belt or possibly even Rim accent. "My name is Diana Howl. My father is the CEO of a large marketing firm. And this," Diana opens her backpack, revealing its full contents of thousands of credit chips, "this is part of my family fortune, about half a billion credits of it. Don't worry, my father should be able to make this back in a few months' time."` + choice + ` "Why have you stolen all this?"` + goto story + ` "I'm calling the spaceport authorities."` + + ` "No, wait! Let me explain!" Diana protests.` + + label story + ` "All my life I've been fascinated with the world outside my little bubble of the Paradise Planets. My father met my mother on Heartland in the Cor Caroli system while he was on a business trip, so my mother would often take me on trips to the Dirt Belt. The last time I went was before the war though; my mother didn't want me anywhere near the 'Free Loafers', as she called them. Back then life in the Dirt Belt didn't seem anywhere near comparable to life in the Paradise Worlds, and I can only imagine how much worse it might be after being so close to a war, so I decided that I needed to do something to help.` + ` "Now, can you take me to ? I wish to hand this over to the government there to help them. It may not seem like much in the grand scheme of how many credits go into running a planet, but it should be a huge boost to their economy."` + choice + ` "Alright, I'll help you."` + goto accept + ` "What makes you think they won't hand it over to your father?"` + ` "This is a crime. I don't want to get in trouble helping you."` + goto decline + + ` Diana pauses. "I hadn't thought of that," she says in a downtrodden tone, "but I at least have to try! Please just bring me to . Please!" Diana looks up at you with puppy dog eyes, quivering her lip with the backpack of credit chips held against her chest.` + choice + ` "Alright, I'll bring you to ."` + ` "Sorry, but I'm not putting myself on the line for this."` + goto decline + + label accept + ` "Excellent!" Diana yells out. She drops the bag of credits on the floor and gives you a hug. "We'll have to leave immediately, for I fear that the spaceport authorities here might be searching for us."` + launch + + label decline + ` You call the spaceport authorities and tell them that Diana Howl is on your ship. Moments later when they arrive, they take Diana kicking and screaming off of your ship. She yells harsh profanities at you as she is taken away, one among them being "Syndicate lover." As a reward for "catching" Diana, the spaceport authorities transfer 150,000 credits to your account.` + decline + + on decline + payment 150000 + on visit + dialog `You land on , but realize that Diana is in one of your escorts that hasn't entered the system yet. Better depart and wait for it to arrive.` + + + +mission "Paradise Fortune 3" + landing + name `Last Hope` + description `Escape from the Navy and travel to where Diana Howl hopes that the Free Worlds will help her.` + destination "Bourne" + passengers 1 + to offer + has "Paradise Fortune 2: done" + + on offer + conversation + `Diana is eager to get going as soon as you land. "This is going to be great! I'm going to do so much good with this! I can't wait to see the look on their faces when I open up my backpack in front of them!" Diana says rapidly as she bounces up and down with the backpack of credit chips on her back.` + ` As you gather a few credits to bring with you in case you see something you want to buy, Diana bounces off the ship. Suddenly, her crazed rambling stops. Diana comes running back onto the ship yelling "We need to go! Fly to ! The Free Worlds should protect me!"` + choice + ` "What is it? What's happening?"` + ` (Launch immediately.)` + launch + + ` "Look outside," Diana says with a ghastly look on her face. You check your ship's external cameras, and roaming around your ship is a group of men in Navy uniforms. One of them raises a megaphone to their mouth.` + ` "Hand over the girl and her credits and we can all walk away from this peacefully, Captain."` + choice + ` "Why do you need her?"` + ` "Over my dead body!"` + goto launch + ` "Alright, I'll bring her out."` + goto agree + + ` "In case you haven't noticed, Captain, that girl is in possession of over half a billion stolen credits. She's a criminal, and helping her makes you a criminal too. Given your status, Captain , I'd appreciate it if you didn't make me the officer that put behind bars."` + choice + ` "I'm sorry officer, but I can't help you."` + goto launch + ` "Okay, I'll hand her over."` + + label agree + ` Diana looks to you in shock. "You wouldn't!" she screeches. "You can't! Fly me to right now!"` + choice + ` "I'm not going to become a criminal to fulfill your crazy dream."` + ` "Okay, we'll fly to ."` + goto launch + + ` You allow the Navy officer and his troops onto your ship, where they apprehend Diana and her stolen credits. They take her kicking and screaming off of your ship. She yells harsh profanities at you as she is taken away, one among them being "Syndicate lover."` + ` "Thank you for not causing any more trouble, Captain," the officer says to you. He then hands you 500,000 credits for "playing nice" and leaves.` + decline + + label launch + ` You activate your repulsor engines, sending the Navy troops recoiling away from your ship. As you ascend into space, your computers detect multiple ships targeting you.` + launch + + on accept + "reputation: Republic" , but realize that Diana is in one of your escorts that hasn't entered the system yet. Better depart and wait for it to arrive.` + + npc evade + government "Republic" + personality heroic + fleet "Large Republic" + + + +mission "Paradise Fortune 4" + landing + name `Exchange of Goods` + description `Travel to and hand the backpack of credits and Diana Howl's note over to the Navy.` + source "Bourne" + destination "New Boston" + to offer + has "Paradise Fortune 3: done" + + on offer + conversation + `While in flight, Diana tells you the stories that she heard of the war. In the Paradise Planets region, they were told that declaring independence and bombing Geminus and Martini was the Free Worlds' first step in overthrowing the Republic.` + ` "We should talk to Alondo," Diana says. "He'll be able to handle this situation."` + + branch epilogue + has "FW Epilogue: Alondo: offered" + ` As you're coming in for a landing on Bourne, you receive a message from Alondo. "!" he says. "I just heard that you were in system. Want to meet up for a drink and talk about old times?"` + choice + ` "I'd be glad to any other time, but I need your help at the moment."` + goto conversation + + label epilogue + ` As you're coming in for a landing, you contact Alondo, who is luckily on Bourne. "What have you gotten yourself into?" he responds after you mention that you need his help.` + choice + ` "I'll explain the situation when we meet."` + + label conversation + ` You meet with Alondo at his office in the Free Worlds Senate building. After he and Diana exchange greetings, you explain the situation to him.` + ` "You what?" Alondo responds. "You have to turn her in. The war may be over, Captain, but there is still tension between the Republic and Free Worlds that we can not have a situation like this exacerbating."` + ` "You can't do that!" Diana yells in protest. "I thought the Free Worlds was supposed to be all about going against the Republic, but you're just going to give in?"` + ` "Look here, kid," Alondo says in a stern tone. "The Free Worlds was never about being against the Republic, it was only ever about being against Parliament. There's a big difference there. What you've done is a crime, even to the Free Worlds. We are not about to gain a reputation of harboring criminals of the Republic."` + ` Diana, instead of protesting further, puts her head down. "I'll be in your ship, Captain," she says. Diana storms off, making an effort to create as much noise as possible with the stomps of her feet.` + ` "Spoiled kid," Alondo says quietly. "Attitudes like that are why I joined the Southern Defense Pact. Anyway Captain, I suggest you hand her over to the Navy immediately. I'll contact the Republic if you need me to."` + choice + ` "Alright, I'll hand her over."` + ` "Sorry, Alondo, but I agree with her cause."` + goto agree + + apply + set "navy contacted" + ` Alondo breathes a sigh of relief. "You should probably go check on her. I'll message you where the Navy wants to pick her up."` + goto end + + label agree + ` "I understand. Please, just don't drag the Free Worlds into this."` + + label end + ` You say goodbye to Alondo and return to your ship. When you arrive and look around, Diana is notably absent. In your pilot's seat she has left her backpack and a written note. The paper has noticeable tear stains in one of the corners.` + `` + `Dear ,` + ` I don't care about the credits anymore, but I can't go back to my family. I'll be too much of a disgrace, and I can't even imagine looking my parents in the eyes after what I've done. I've left the credits with you. You can do with them as you wish.` + ` I've taken this chance to escape from my old life. I want to become my own person in the world, and I want to do it on my own. Please don't come looking for me, because wherever I am I'll be happier than when I was with my parents. I've failed myself today, but I'm still going to strive for the betterment of the less fortunate. Thank you for trying to make my dreams come true, even if you couldn't succeed.` + ` Sincerely,` + ` Diana W. Howl` + `` + ` You stare down at the backpack, stuffed full with over half a billion credits.` + choice + ` (Hand the credits over to the Navy.)` + ` (Steal the credits.)` + goto steal + + branch navy + has "navy contacted" + ` You fold the note and slip it into the backpack so that you can show it to the Navy to explain why Diana is not with you. You contact the Navy's crime report hotline and tell them that you have the stolen credits. A few minutes later, they respond telling you that a fleet is waiting on to retrieve the credits.` + accept + + label navy + apply + clear "navy contacted" + ` You fold the note and slip it into the backpack so that you can show it to the Navy to explain why Diana is not with you. Alondo sends you a message, telling you that the Navy says they are waiting on for the credits.` + accept + + label steal + ` You rip the note apart and begin counting the credits. In total, the backpack contains a whopping 525,894,400 credits. Over half a billion credits richer, you sit down and wonder what you will spend it on.` + decline + + on accept + "reputation: Republic" >?= 10 + on decline + payment 525894400 + "reputation: Republic" . "This is the reward that Mr. Howl put out for the return of his credits. Thank you for doing the right thing, Captain."` + + + +mission "Northern Blockade" + minor + name `Mebsuta Disaster` + description ` is under attack by pirates. Assist the Republic by delivering to the planet as soon as possible.` + source + near "Mebsuta" 2 4 + destination "Featherweight" + cargo "relief supplies" 178 + to offer + random < 20 + "combat rating" > 200 + "reputation: Republic" >= 0 + + on offer + conversation + `You are approached by a Navy officer. "Are you Captain ?" You nod. "Would you be able to assist us? A sizable gang of pirates has occupied and raided the spaceport. A Navy fleet is on its way to eliminate the pirates, but reports from the planet indicate that the spaceport of is in dire need of supplies. Any building above three stories was badly damaged and everything in the warehouses was either stolen or destroyed. We need a ship to bring to them as soon as possible, but there are no available Navy ships capable of doing the job. Would you deliver the supplies for us, Captain?"` + choice + ` "I'd be glad to help, Officer."` + accept + ` "Sorry, but I'm not traveling in that direction."` + decline + + npc + government "Pirate" + personality staying harvests plunders + system destination + fleet "Large Northern Pirates" 3 + npc + government "Republic" + personality staying heroic + system destination + fleet "Large Republic" + fleet "Small Republic" 2 + npc + government "Pirate" + personality nemesis staying harvests plunders + system "Mirzam" + fleet "Large Northern Pirates" + fleet "Small Northern Pirates" 3 + + on visit + dialog phrase "generic cargo on visit" + on complete + payment + payment 7500 + dialog `As the last crate of supplies is loaded off of your ship, the Navy ships defending the system land. The local authorities thank you for helping, and you are paid .` + + + +mission "Southern Blockade" + minor + name `Spaceport Defenses` + description ` are under attack and in need of spaceport defenses. Drop off your cargo on these three planets and return to for payment.` + source + near "Pherkad" 2 4 + government "Free Worlds" + stopover "Cornucopia" + stopover "Solace" + stopover "Winter" + cargo "spaceport turrets" 75 + to offer + random < 20 + "combat rating" > 150 + not "event: Thule becomes independent" + "reputation: Free Worlds" >= 0 + + on offer + conversation + `A captain in a Free Worlds uniform enters the spaceport and turns on a megaphone. "Attention! The Free Worlds are in need of volunteers able to carry to for fortifying the spaceports nearest to the pirate system of Men. Free Worlds ships are currently preoccupied with fighting off a pirate incursion into those systems, and we are unable to spare enough ships for the job. Our hope is that these defenses will deter any future incursions. Payment will be for the first captain who accepts." The spaceport falls quiet as captains contemplate this offer.` + choice + ` (Volunteer.)` + ` (Ignore.)` + decline + + ` The Free Worlds captain thanks you for offering your help. Spaceport workers load the turrets onto your ship, and the captain tells you to return to once you have dropped off the turrets for payment.` + accept + + npc + government "Pirate" + personality staying harvests plunders + system "Kappa Centauri" + fleet "Large Southern Pirates" + npc + government "Pirate" + personality nemesis staying harvests plunders + system "Kappa Centauri" + fleet "Large Southern Pirates" + npc + government "Pirate" + personality staying harvests plunders + system "Yed Prior" + fleet "Large Southern Pirates" + fleet "Small Southern Pirates" 2 + npc + government "Pirate" + personality nemesis staying harvests plunders + system "Yed Prior" + fleet "Large Southern Pirates" + npc + government "Pirate" + personality staying harvests plunders + system "Pherkad" + fleet "Small Southern Pirates" 3 + npc + government "Free Worlds" + personality staying heroic + system "Kappa Centauri" + fleet "Large Free Worlds" + npc + government "Free Worlds" + personality staying heroic + system "Yed Prior" + fleet "Large Free Worlds" + npc + government "Free Worlds" + personality staying heroic + system "Pherkad" + fleet "Large Free Worlds" + on stopover + dialog `The last of the defenses are quickly unloaded from your ship, put into place, and activated. A pirate ship attacking the system attempts to follow you down to the surface, but the fire coming from the newly installed spaceport turrets forces the pirate to turn away and flee for orbit. Time to return to .` + on visit + dialog phrase "generic cargo on visit" + on complete + payment + payment 5000 + log `Installed spaceport defense turrets on three frontier worlds. The Free Worlds hopes that this will reduce the piracy in the region.` + dialog `The Free Worlds captain thanks you for helping to fortify the frontier worlds, and pays you .` + + + +mission "Core Blockade" + minor + name `Bad Harvest` + description `The pirate world of is experiencing a famine. Warlords of the planet have threatened the Syndicate into giving them food. Deliver to the world for .` + source + near "Almach" 2 4 + destination "Deadman's Cove" + cargo "food" 287 + to offer + random < 20 + "combat rating" > 400 + + on offer + conversation + `In the spaceport, you are approached by a Syndicate employee. By the looks of his uniform, he works for Syndicated Security. "Hello, Captain. You're a competent pilot, correct?" You nod your head. "Excellent. The Syndicate needs transported to . The pirate world has seen a particularly bad harvest this past season, so much of the population is without sufficient food. Pirate warlords have threatened to begin raiding our freighters and frontier worlds if we don't provide them with food. It's cheaper to do what they want, so we've agreed to the deal, but we don't want to risk any of our own ships being destroyed. The Syndicate will pay you should you accept and complete this job."` + choice + ` "Alright, I'll get my ship ready."` + accept + ` "Sorry, but I have better things to be doing."` + decline + + npc + government "Pirate" + personality nemesis staying harvests plunders + system destination + fleet "Large Core Pirates" 2 + npc + government "Pirate" + personality nemesis staying harvests plunders + system "Schedar" + fleet "Large Core Pirates" + fleet "Small Core Pirates" 3 + + on visit + dialog phrase "generic cargo on visit" + on complete + payment + payment 10000 + dialog `Multiple bands of pirates, each run by a different warlord, are waiting in the spaceport when you land. They take the food from your cargo hold like animals, leaving quite the mess behind. When you return to your ship, you find that the Syndicate has deposited into your account.` + + + +mission "Pirate Blockade" + minor + name `Escape to Freedom` + description `Bring escaped slaves to freedom on , far away from their pirate oppressor. The woman on promised that a person on would give you .` + source "Buccaneer Bay" + destination "Hippocrates" + passengers 19 + to offer + "combat rating" > 500 + + on offer + conversation + `It is dusk at the spaceport, and the setting sun casts long shadows across the spaceport deck. You take notice of a slim cloaked figure walking only a few feet behind you who seems to be keeping pace.` + choice + ` (Confront them.)` + goto confront + ` (Stop walking and see if they stop as well.)` + + ` You stop by the entrance to a store that claims to have "the best Polecats!" and lean against the building, trying not to draw attention to yourself. The figure keeps walking at the same pace, and as they pass you, a soft voice says, "Follow me," from under the cloak. The figure bolts off into a dark alleyway next to the building.` + goto choice + + label confront + ` You turn around and stare right at the figure, who stops within a foot of you. The shadows cast by the sun make it impossible for you to make out their face under the cloak. "Follow me," a soft voice says from under the cloak, before the figure bolts off into a dark alleyway next to the building.` + + label choice + choice + ` (Follow the figure.)` + ` (Return to my ship.)` + decline + + ` You step into the alleyway and find the figure standing under a lamp. The figure removes their cloak, revealing the face of a woman with short dark hair and a distinct, jagged scar across her right cheek. She begins whispering to you. "You're not from this world. I can tell. You're too clean and unscarred. Could you help me?"` + choice + ` "What do you want?"` + goto need + ` "Why would I help a pirate?"` + + ` The woman chuckles. "Not everyone who lives on a pirate world is a pirate, you know. Maybe you need to learn how not to stereotype. Regardless..." She trails off.` + + label need + ` "It isn't what I want, it's what I need," she whispers, putting heavy emphasis on the word "need."` + ` "You undoubtedly know about the horrendous slave trade that still exists on pirate worlds today. A slave trade that the Republic doesn't care to abolish, leaving innocent people to waste away like rats in a cage, working for their lives. As if the politicians of the Republic aren't vermin themselves..." Her face twists into a hate filled scorn as she speaks of the Republic. It then returns to normal as she continues. "I'm part of a group of people who have decided to take matters into our own hands. We're mostly people who grew up on pirate worlds, but some of us were born elsewhere.` + ` "I assassinated a pirate warlord a couple of days ago, and I have been sheltering his slaves ever since. What I need from you is to transport the people in my care to . Another member of my group should be there to pay you and take the people somewhere far away from here." She cocks her head to the right. "Will you fight for justice and transport these people, Captain?" The look in her eyes suggests that she won't take no for an answer.` + choice + ` "Anything for the freedom of the innocent."` + ` "Sorry, but I'm not going to risk my life for your cause."` + goto decline + + ` "Good choice, Captain. We'll wait till the sun has fully set, then I will bring the people to your ship. I'll be traveling in my own ship and launch ahead of you, which should hopefully distract the pirates looking for their warlord's assassin and give you enough room to escape. Wait for me after you land on ."` + accept + + label decline + apply + set "denied freeing slaves" + ` "Poor choice, Captain." The woman pulls a knife from under her cloak and tilts it to blind you with the glare of the lamp above her. You stumble backward in anticipation of an attack, but the woman does not move. "I'll remember this, Captain," she hisses at you. The woman puts her cloak back up and sprints down the alleyway into darkness.` + decline + + npc + government "Pirate" + personality nemesis staying harvests plunders + system destination + fleet "Large Core Pirates" + npc + government "Pirate" + personality nemesis staying harvests plunders + system "Persian" + fleet "Small Core Pirates" 3 + npc + government "Pirate" + personality nemesis staying harvests plunders + fleet "Large Core Pirates" + + on visit + dialog `You land on and begin looking around for the man you are suppose to meet, but then you realize that not all of the escaped slaves are here. Better depart and wait for your escorts holding the rest to arrive.` + on complete + payment + payment 1000 + log `Helped members of a group fighting to end slavery on pirate worlds. Safely rescued 19 slaves from Buccaneer Bay and left them with a man who said that they will be brought somewhere safer, but the woman of the group seems to have not made it out.` + conversation + `Just as was promised, a man approaches you in the spaceport and tells you that he is part of the same group as the woman. Interestingly, the man has a similar scar as the woman on his left cheek. "I'll make sure these people find a safe home somewhere far away from here," he says to you. After greeting each of your former passengers, he thanks you and pays you .` + ` You and the man, who does not give his name to you in order to "keep us both safe," wait for the woman to arrive in her own ship. Hours pass, but there is no sign of her. The man tries to contact her, but he is unable to reach her. "You can leave now," the man says to you. "I don't think she'll be coming."` + + + +mission "Capture Smuggler" + name "Capture rogue smuggler" + minor + description `A smuggler absconded with his illegal cargo near . The unknown person he stole it from wants it back. Recover the cargo from the and return both it and the smuggler to for .` + to offer + random < 15 + "combat rating" > 2000 + "reputation: Pirate" > 10 + passengers 1 + source + government "Pirate" + on offer + require "Brig" + conversation + `As you step into a dive bar for a quick drink, the largest man you've ever seen stands up and blocks your path. He's well over two meters tall, and his muscles seem to ripple with barely restrained violence when he moves. " ," he says in a thick accent. "My employer hears you do certain jobs, take money, do not ask questions. He hears you are reliable. A man, a smuggler, he steals cargo from my employer. My employer very much wants cargo returned, and this man as well."` + choice + ` "I'm sorry, sir, but I'm not taking new jobs today. Please give your employer my most gracious thanks for this kind offer."` + ` "Of course. I won't say a word."` + goto accept + ` "Get out of my way. I don't take jobs from any schlub who bothers me when I need a drink."` + goto mistake + + ` The man looks down at you with no change in expression. "My employer, he will not be happy. I will tell him, ' is not so reliable.' I hope next time, you are reliable." As the man speaks, you notice that his teeth are filed to vicious points. Every patron in the bar stares at you in shock as you sit down for a badly-needed drink.` + decline + + label accept + ` The man looks down at you with no change in expression. "This is good. To be reliable, it is a great thing on ." As the man speaks, you notice that his teeth are filed to vicious points. He holds out a round, flat object about the size of your palm. It has a recessed button in the center of one side. "This is gift for this smuggler. Press button, it becomes surprise. Make sure surprise is not on you." He hands you the object and a data chip containing details of the job. As the man leaves, you see every patron in the bar staring warily at his back.` + accept + + label mistake + ` The man looks down at you with no change in expression. "This is great shame. I will tell my employer, ' was not so reliable. I had to make example.'" The man grabs your neck with one monstrous hand. The last thing you see as your vision fades to black is a mouth full of pointed teeth.` + die + npc board + conversation + `The smuggler and his crew are ready and waiting when you board. You pull out the "gift" and press the button, then quickly toss it down the hallway. For a moment, you meet the smuggler's eyes. They widen with terror when he sees the "gift." You duck back into cover. A few seconds later, you hear a strangly muted detonation, followed by silence. After a minute, you hazard another peek out of cover. The smuggler and all his men are unconscious on the ground. One crewman has blood dripping from his nose and ears. You tie them all up and stow the smuggler in a locked cabin on your ship.` + ` Once they're secured, you sweep the ship. Ultimately you find the stolen cargo in the captain's cabin, hidden behind a false panel. The cargo is a nondescript storage container, but upon closer inspection you see that it's code-locked and covered with interference plating.` + launch + government "Merchant" + personality staying uninterested timid target marked + system + distance 2 3 + fleet + names "civilian" + variant + "Modified Argosy (Smuggler)" + on fail + dialog `You have failed to capture the smuggler and recover the stolen cargo. This will probably not be good for your reputation.` + "reputation: Pirate" , but you don't have the smuggler and the cargo he stole. You should probably be careful not to run into your contact until you do.` + on complete + payment 150000 + conversation + `The huge man drags the unconscious smuggler out of the cargo container with one hand and carries the cargo box with the other. He stops in front of you. " ," he says. "My employer, he will be very happy. Your payment, you will receive soon. Is it not good, to be reliable?" The man leaves your ship, letting the smuggler's legs scrape along the ground as he walks. A moment later, you receive from an anonymous account.` + + + +mission "Inheritance Redirection" + description "Travel to to act as heir for the late warlord Limping Pappa." + minor + source + attributes "frontier" + destination + distance 7 9 + government "Republic" "Free Worlds" "Syndicate" + to offer + credits >= 400000 + on accept + payment -200000 + on offer + conversation + `You are walking near the spaceport and suddenly a computer terminal starts blinking and beeping when you pass it.` + choice + ` (Check it out.)` + ` (Ignore it.)` + decline + `When you approach, you are greeted by a voice from the terminal: "Dear Sir or Madam, please respond!"` + choice + ` "Hello!"` + ` (Ignore it and walk away.)` + decline + ` "My name is Mr. Smith and I'm contacting you with a highly confidential and urgent proposal. I am, or more accurately was, the financial manager of the recently deceased warlord Limping Pappa. I am looking for a highly trustworthy individual who can help me relocate Mr. Pappa's fortune of 300 million credits."` + choice + ` "How did Mr. Pappa acquire his fortune exactly?"` + ` "What are you proposing?"` + goto proposal + ` "This sounds like a credits-stealing scam, I will not fall for this!"` + decline + ` "Oh, uh, Mr. Pappa was specialized into tricking rich victims to transfer credits to him.` + label proposal + ` "I obviously cannot make myself an heir to Mr. Pappa. So what I propose is to present you as an heir and have the inheritance transferred to you.` + ` "When you receive the inheritance on , then you send half of it back to me."` + choice + ` "Okay, let's do this."` + ` "Sounds too good to be true. What's the catch?"` + ` "Sorry, this sounds too fishy for me."` + decline + ` Mr. Smith responds: "There is one small problem with the inheritance tax, it needs to be paid upfront. Can you pay 200,000 credits so that I can get the process going?"` + choice + ` "Sure, no problem."` + goto pay + ` "Are you trying to trick me?"` + ` "Sounds too risky, I don't want to pay anything upfront."` + goto no + ` "Of course I'm not trying to trick you! Mr. Pappa's victims were all persons that had more credits than common sense. But you look a lot smarter than any of Mr. Pappa's victims.` + ` "Think of the huge amount of credits you will receive just for acting as heir! Can I count on you to pay the tax and make both of us very wealthy?"` + choice + ` "Sure, no problem."` + goto pay + ` "Sounds too risky, I don't want to pay anything upfront."` + goto no + label pay + ` The terminal suddenly goes black after you transfer 200,000 credits to the account given by Mr. Smith.` + ` You wonder if you did the right thing.` + accept + label no + ` The terminal suddenly goes black. Mr. Smith is apparently no longer interested in doing business with you.` + decline + on complete + dialog "There is no inheritance for Mr. Pappa waiting for you at the bank, but there are many other victims that paid some credits while expecting to earn a larger amount of credits in return. Some make a big fuss about it, until the alerted authorities start fining them for attempted inheritance fraud. You leave the bank in silence." + + + +mission "Hauler VI cargo prototype 1" + name "Escort Hauler prototype to formal dinner" + description "Escort the to to deliver sushi for a formal dinner." + minor + source + planet "Deep" + destination "Skymoot" + npc accompany + government "Merchant" + personality escort timid + ship "Hauler III" "SB-Labs Testament" + on offer + conversation + `A lady in a formal business suit walks gracefully over to you. "Captain , Captain ! It is so nice to meet you here!"` + choice + ` "Hello, did we meet before? How do you know my name?"` + ` "Hello, nice to meet you too."` + goto "hello too" + ` "Sorry, I don't have time to talk. I'm really busy."` + defer + ` She smiles and replies, "Well, I actually don't know you, but I just read your name on one of the cargo manifests. And my experience is that this greeting works best if you need something from a spaceship captain."` + label "hello too" + ` She says, "My name is Veronica Oxygenpocket, and I'm the lead for a team that's designing the new Hauler VI transport ship series at Southbound Shipyards."` + choice + ` "'Oxygenpocket' is an uncommon name."` + ` "And what help do you need from me?"` + goto "help request" + ` Veronica responds, "Well, it might sound uncommon to people from a planet with a breathable atmosphere, but it is actually similar to Vanderberg, which means 'from the mountain,' or Langley, which means 'woodland.'` + ` "Oxygenpockets were as much a feature on my home-planet as mountains and woodlands are on more habitable planets."` + label "help request" + ` Veronica pauses for a moment and then continues, "We're testing the VI's cargo refrigeration system using the Testament, a modified Hauler III. This system is one of our biggest achievements. To show how well it works, we plan to throw a formal dinner on with fresh sushi transported from here. I'm sure everyone at the dinner will be amazed by how well the food has been preserved despite the travel time. I'd like you to escort the ship and its cargo to ."` + choice + ` "Isn't it a bit risky to transport food using a refrigeration system that hasn't been tested yet?"` + goto refrigerate + ` "Am I also invited for the dinner?"` + goto invited + ` "Why do you need me to escort the ship?"` + goto internal + ` "Shouldn't you be making the Hauler IV first?"` + ` "Sure, I'll help you."` + accept + ` Veronica softly chuckles. "That would be the obvious choice, wouldn't it be? But this isn't just a case of slapping another cargo pod between the cockpit and engines. We've modified the design to have the optimal amount of cargo pods without compromising the integrity of the vessel, or making it difficult to build in our existing shipyards. And besides, our marketing department has found that captains willing to buy a Hauler IV are just as willing to buy larger Haulers."` + choice + ` "Isn't it a bit risky to transport food using a refrigeration system that hasn't been tested yet?"` + ` "Am I also invited for the dinner?"` + goto invited + ` "Why do you need me to escort the ship?"` + goto internal + label "refrigerate" + ` "Risky, why? I don't see what can go wrong. The system is quite well designed. I'm so proud of my team."` + choice + ` "Am I also invited for the dinner?"` + ` "Why do you need me to escort the ship?"` + goto internal + label "invited" + ` "I'm sorry, but you are not invited. This dinner is only for Southbound Shipyards top-level management and representatives of the government.` + label "internal" + ` "Normally we'd look internally to satisfy any escort needs, that's true. But we suspect there is a mole in our organization spying for Syndicated Shipyards. Going externally is safer in this case, and you came recommended when we searched through the list of captains available on short notice. You will be paid well for your time. Will you help us?"` + choice + ` "Sure, I'll help you."` + accept + ` "Sorry, I don't have time to help you."` + decline + on visit + dialog `You land on , but the Testament hasn't caught up with you yet. Better take off and wait for it to appear in this system.` + on complete + dialog + `You wait for the Testament to land, but it remains in orbit. There is no response to your hails. Maybe you should take off and investigate.` + +mission "Hauler VI cargo prototype 2" + name "Escort Hauler prototype to " + description "Escort the to to deliver cooked fish dishes to a streetfood festival." + source "Skymoot" + destination "Zug" + landing + to offer + has "Hauler VI cargo prototype 1: done" + npc accompany + government "Merchant" + personality escort timid + ship "Hauler III" "SB-Labs Testament" + on enter + dialog + `You take off and try to contact Veronica, but you receive an angry message: "Why were you trying to contact me? Does everyone need to know that we're here?"` + ` She adds, "The cooling failed and the sushi nearly cooked. Let's go to the Southbound Shipyards on instead, then we can save face by claiming that we were in time for the dinner, but on the wrong planet due to some miscommunication. We might even be able to hide all evidence of the overheating by giving away the sushi as fish dishes on a streetfood festival."` + on visit + dialog `You land on , but the Testament didn't catch up with you yet.` + on complete + dialog + `This time the Testament appears to be landing right behind you, but the ship flies away at full thrust just before touching the landing pad. You receive another message: "The Sushi completely burned. We cannot be seen near the festival or near the shipyard with this burned sushi! Our new destination is the waste processing plant at Longjump."` + +mission "Hauler VI cargo prototype 3" + name "Escort Hauler prototype to waste plant" + description "Escort the to to deliver charred food waste to a waste-processing plant." + destination "Longjump" + landing + to offer + has "Hauler VI cargo prototype 2: done" + npc accompany + government "Merchant" + personality escort timid + ship "Hauler III" "SB-Labs Testament" + on visit + dialog `You land on , but the Testament didn't catch up with you yet.` + on complete + payment 140000 + dialog + `The Testament enters the planet's atmosphere at high speed and lands somewhat uncontrolled near a waste processing plant. The cargo hold is glowing red hot and some areas in the cargo hold appear to be on fire.` + ` Veronica disembarks, walks over to you, and apologizes for the difficult trip. She explains that the cooling systems failed, causing the sushi calamity you experienced during the multiple legs of your journey.` + ` You are paid and she asks you not to talk about this escort job to anybody. You leave the docks quickly in order to escape the horrible smell of overheated fish that is coming from Veronica and her ship.` diff -Nru endless-sky-0.9.11/data/human/variants.txt endless-sky-0.9.12/data/human/variants.txt --- endless-sky-0.9.11/data/human/variants.txt 1970-01-01 00:00:00.000000000 +0000 +++ endless-sky-0.9.12/data/human/variants.txt 2020-05-01 19:02:38.000000000 +0000 @@ -0,0 +1,2165 @@ +# Copyright (c) 2014 by Michael Zahniser +# +# Endless Sky is free software: you can redistribute it and/or modify it under the +# terms of the GNU General Public License as published by the Free Software +# Foundation, either version 3 of the License, or (at your option) any later version. +# +# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY +# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A +# PARTICULAR PURPOSE. See the GNU General Public License for more details. + +ship "Argosy" "Argosy (Blaster)" + outfits + "Energy Blaster" 4 + "Quad Blaster Turret" 2 + "Fission Reactor" + "LP072a Battery Pack" + "D41-HY Shield Generator" + "Outfits Expansion" + "Greyhound Plasma Thruster" + "Impala Plasma Steering" + "Hyperdrive" + + +ship "Argosy" "Argosy (Laser)" + outfits + "Beam Laser" 2 + "Heavy Laser" 2 + "Laser Turret" 2 + "NT-200 Nucleovoltaic" + "Supercapacitor" + "D67-TM Shield Generator" + "Outfits Expansion" 2 + "Greyhound Plasma Thruster" + "Impala Plasma Steering" + "Hyperdrive" + + +ship "Argosy" "Argosy (Missile)" + outfits + "Meteor Missile Launcher" 4 + "Meteor Missile" 165 + "Meteor Missile Box" 3 + "Anti-Missile Turret" + "Heavy Anti-Missile Turret" + "Fission Reactor" + "Supercapacitor" + "D41-HY Shield Generator" + "Outfits Expansion" 2 + "A370 Atomic Thruster" + "A255 Atomic Steering" + "Hyperdrive" + turret "Anti-Missile Turret" + turret "Heavy Anti-Missile Turret" + + +ship "Argosy" "Argosy (Proton)" + outfits + "Proton Gun" 2 + "Proton Turret" + "NT-200 Nucleovoltaic" + "Supercapacitor" + "D67-TM Shield Generator" + "Outfits Expansion" 2 + "Greyhound Plasma Thruster" + "Impala Plasma Steering" + "Hyperdrive" + + +ship "Argosy" "Argosy (Turret)" + outfits + "Heavy Laser Turret" 2 + "S3 Thermionic" + "LP072a Battery Pack" + "D41-HY Shield Generator" + "Small Radar Jammer" + "Outfits Expansion" + "X3700 Ion Thruster" + "Greyhound Plasma Steering" + "Hyperdrive" + + + +ship "Arrow" "Arrow (Hai)" + outfits + "Sidewinder Missile Launcher" 2 + "Sidewinder Missile" 90 + "Bullfrog Anti-Missile" + "Pebble Core" + "Supercapacitor" 2 + "D14-RN Shield Generator" + "Luxury Accommodations" + `"Benga" Atomic Thruster` + `"Biroo" Atomic Steering` + "Hyperdrive" + + + +ship "Bactrian" "Bactrian (Hai Engines)" + outfits + "Sidewinder Missile Launcher" 2 + "Sidewinder Missile" 90 + "Torpedo Launcher" 2 + "Torpedo" 60 + "Heavy Laser Turret" 4 + "Heavy Anti-Missile Turret" 2 + "Fusion Reactor" + "Geode Reactor" + "Hai Gorge Batteries" + "D67-TM Shield Generator" + "Hai Williwaw Cooling" 3 + "Ramscoop" + "Pulse Rifle" 12 + "Outfits Expansion" 2 + `"Bufaer" Atomic Thruster` + `"Bufaer" Atomic Steering` + "Hyperdrive" + + +ship "Bactrian" "Bactrian (Hai Weapons)" + outfits + "Pulse Cannon" 2 + "Hai Tracker Pod" 2 + "Hai Tracker" 112 + "Chameleon Anti-Missile" 2 + "Pulse Turret" 2 + "Heavy Laser Turret" 2 + "Fusion Reactor" + "Pebble Core" + "Hai Ravine Batteries" + "Hai Diamond Regenerator" + "Hai Williwaw Cooling" 2 + "Ramscoop" + "Pulse Rifle" 16 + "Large Radar Jammer" + "X4700 Ion Thruster" + "X5200 Ion Steering" + "Hyperdrive" + gun "Pulse Cannon" + gun "Pulse Cannon" + gun "Hai Tracker Pod" + gun "Hai Tracker Pod" + turret "Chameleon Anti-Missile" + turret "Heavy Laser Turret" + turret "Pulse Turret" + turret "Pulse Turret" + turret "Chameleon Anti-Missile" + turret "Heavy Laser Turret" + + +ship "Bactrian" "Bactrian (Hired Gun)" + outfits + "Heavy Laser" 4 + "Heavy Laser Turret" 6 + "Armageddon Core" + "LP144a Battery Pack" + "D94-YV Shield Generator" + "D41-HY Shield Generator" + "Liquid Nitrogen Cooler" + "Water Coolant System" + "Outfits Expansion" 2 + "Laser Rifle" 20 + "Large Radar Jammer" + "A520 Atomic Thruster" + "A525 Atomic Steering" + "Hyperdrive" + + + +ship "Barb" "Barb (Gatling)" + outfits + "Gatling Gun" + "Gatling Gun Ammo" 3000 + "Anti-Missile Turret" + "nGVF-AA Fuel Cell" + Supercapacitor 3 + "D14-RN Shield Generator" + "X1050 Ion Engines" + + + +ship "Bastion" "Bastion (Heavy)" + outfits + "Plasma Cannon" 4 + "Quad Blaster Turret" 2 + "Anti-Missile Turret" + "Fusion Reactor" + "LP072a Battery Pack" + "D67-TM Shield Generator" + "Liquid Nitrogen Cooler" + "Tactical Scanner" + "Laser Rifle" 8 + "Outfits Expansion" 2 + "X3700 Ion Thruster" + "Orca Plasma Steering" + "Hyperdrive" + turret "Anti-Missile Turret" + turret "Quad Blaster Turret" + turret "Quad Blaster Turret" + + +ship "Bastion" "Bastion (Laser)" + outfits + "Heavy Laser" 4 + "Heavy Anti-Missile Turret" + "Heavy Laser Turret" 2 + "Fusion Reactor" + "Supercapacitor" 4 + "D94-YV Shield Generator" + "Small Radar Jammer" + "Water Coolant System" + "Laser Rifle" 6 + "Outfits Expansion" + "A370 Atomic Thruster" + "A525 Atomic Steering" + "Hyperdrive" + turret "Heavy Anti-Missile Turret" + turret "Heavy Laser Turret" + turret "Heavy Laser Turret" + + +ship "Bastion" "Bastion (Scanner)" + outfits + "Plasma Cannon" 2 + "Heavy Rocket Launcher" 2 + "Heavy Rocket" 40 + "Blaster Turret" 3 + "S3 Thermionic" + "LP144a Battery Pack" + "nGVF-BB Fuel Cell" + "D67-TM Shield Generator" + "Water Coolant System" + "Laser Rifle" 5 + "Cargo Scanner" + "Impala Plasma Thruster" + "Impala Plasma Steering" + "Hyperdrive" + + + +ship "Behemoth" "Behemoth (Hai)" + outfits + "Sidewinder Missile Launcher" 2 + "Sidewinder Missile" 90 + "Pulse Turret" 6 + "Boulder Reactor" + "Hai Ravine Batteries" + "Hai Diamond Regenerator" + "Large Radar Jammer" + "Pulse Rifle" 2 + "Liquid Nitrogen Cooler" + "Outfits Expansion" 6 + `"Benga" Atomic Thruster` + `"Biroo" Atomic Steering` + `"Benga" Atomic Steering` + "Hyperdrive" + + +ship "Behemoth" "Behemoth (Heavy)" + outfits + "Torpedo Launcher" 2 + Torpedo 60 + "Quad Blaster Turret" 2 + "Plasma Turret" 2 + "Heavy Anti-Missile Turret" 2 + "Laser Rifle" 16 + "Fusion Reactor" + "Supercapacitor" + "D94-YV Shield Generator" + "Outfits Expansion" 6 + "Liquid Helium Cooler" + "Liquid Nitrogen Cooler" + "Greyhound Plasma Thruster" + "Impala Plasma Steering" + "Hyperdrive" + turret "Quad Blaster Turret" + turret "Quad Blaster Turret" + turret "Plasma Turret" + turret "Plasma Turret" + turret "Heavy Anti-Missile Turret" + turret "Heavy Anti-Missile Turret" + + +ship "Behemoth" "Behemoth (Proton)" + outfits + "Sidewinder Missile Launcher" 2 + "Sidewinder Missile" 90 + "Proton Turret" 4 + "Heavy Anti-Missile Turret" 2 + "Breeder Reactor" + "LP144a Battery Pack" + "D94-YV Shield Generator" + "Large Radar Jammer" + "Liquid Nitrogen Cooler" + "Outfits Expansion" 6 + "A250 Atomic Thruster" + "A125 Atomic Steering" + "A375 Atomic Steering" + "Scram Drive" + turret "Proton Turret" + turret "Proton Turret" + turret "Proton Turret" + turret "Proton Turret" + turret "Heavy Anti-Missile Turret" + turret "Heavy Anti-Missile Turret" + + +ship "Behemoth" "Behemoth (Speedy)" + outfits + "Sidewinder Missile Launcher" 2 + "Sidewinder Missile" 90 + "Heavy Laser Turret" 6 + "Breeder Reactor" + "LP144a Battery Pack" + "D94-YV Shield Generator" + "Large Radar Jammer" + "Liquid Nitrogen Cooler" + "Outfits Expansion" 6 + "A250 Atomic Thruster" + "A125 Atomic Steering" + "A375 Atomic Steering" + "Scram Drive" + + + +ship "Berserker" "Berserker (Afterburner)" + outfits + "Energy Blaster" 2 + "Javelin Pod" 2 + "Javelin" 400 + "nGVF-CC Fuel Cell" + "LP036a Battery Pack" + "D23-QP Shield Generator" + "Ramscoop" + "Chipmunk Plasma Thruster" + "Greyhound Plasma Steering" + "Afterburner" + "Hyperdrive" + + +ship "Berserker" "Berserker (Strike)" + outfits + "Heavy Rocket Launcher" + "Heavy Rocket" 20 + "Sidewinder Missile Launcher" + "Sidewinder Missile" 45 + "nGVF-CC Fuel Cell" + "Supercapacitor" + "D23-QP Shield Generator" + "Ramscoop" + "Chipmunk Plasma Thruster" + "Chipmunk Plasma Steering" + "Hyperdrive" + + + +ship "Bounder" "Bounder (Hai)" + outfits + "Pulse Turret" + "Bullfrog Anti-Missile" + "Pebble Core" + "Hai Fissure Batteries" + "D14-RN Shield Generator" + "Hai Williwaw Cooling" + "X3700 Ion Thruster" + "X3200 Ion Steering" + "Hyperdrive" + + +ship "Bounder" "Bounder (Luxury)" + outfits + "Anti-Missile Turret" 2 + "nGVF-CC Fuel Cell" + "LP036a Battery Pack" + "D14-RN Shield Generator" + "Luxury Accommodations" + "X3700 Ion Thruster" + "X3200 Ion Steering" + "Hyperdrive" + + + +ship "Bulk Freighter" "Bulk Freighter (Blaster)" + outfits + "Quad Blaster Turret" 5 + "Meteor Missile Launcher" 2 + "Meteor Missile" 60 + "Fusion Reactor" + "LP072a Battery Pack" + "D94-YV Shield Generator" + "Water Coolant System" + "Outfits Expansion" 2 + "Laser Rifle" + "A250 Atomic Thruster" + "A375 Atomic Steering" + "Scram Drive" + + +ship "Bulk Freighter" "Bulk Freighter (Hai)" + outfits + "Sidewinder Missile Launcher" 2 + "Sidewinder Missile" 90 + "Pulse Turret" 2 + "Chameleon Anti-Missile" 3 + "RT-I Radiothermal" + "Hai Ravine Batteries" + "D23-QP Shield Generator" + "Pulse Rifle" 2 + "X3700 Ion Thruster" + `"Benga" Atomic Steering` + `"Basrem" Atomic Steering` + "Scram Drive" + turret "Pulse Turret" + turret "Pulse Turret" + turret "Chameleon Anti-Missile" + turret "Chameleon Anti-Missile" + turret "Chameleon Anti-Missile" + + +ship "Bulk Freighter" "Bulk Freighter (Heavy)" + outfits + "Laser Turret" 2 + "Heavy Laser Turret" 2 + "Heavy Anti-Missile Turret" + "Meteor Missile Launcher" 2 + "Meteor Missile" 60 + "Fission Reactor" + "LP072a Battery Pack" + "D94-YV Shield Generator" + "Outfits Expansion" + "Laser Rifle" 3 + "A250 Atomic Thruster" + "A375 Atomic Steering" + "Scram Drive" + turret "Laser Turret" + turret "Laser Turret" + turret "Heavy Anti-Missile Turret" + turret "Heavy Laser Turret" + turret "Heavy Laser Turret" + + +ship "Bulk Freighter" "Bulk Freighter (Proton)" + outfits + "Proton Turret" 3 + "Heavy Anti-Missile Turret" + "Meteor Missile Launcher" 2 + "Meteor Missile" 60 + "Fission Reactor" + "LP072a Battery Pack" + "D94-YV Shield Generator" + "Outfits Expansion" + "Laser Rifle" + "A250 Atomic Thruster" + "A375 Atomic Steering" + "Scram Drive" + + + +ship "Carrier" "Carrier (Jump)" + outfits + "Particle Cannon" 4 + "Sidewinder Missile Launcher" 4 + "Sidewinder Missile" 180 + "Electron Turret" 2 + "Heavy Anti-Missile Turret" 2 + "Laser Rifle" 40 + "Fragmentation Grenades" 40 + "Armageddon Core" + "Dwarf Core" + "LP072a Battery Pack" + "D94-YV Shield Generator" + "Large Radar Jammer" + "Liquid Helium Cooler" + "Water Coolant System" + "Fuel Pod" + "Outfits Expansion" 4 + "Brig" + "A860 Atomic Thruster" + "A525 Atomic Steering" + "Jump Drive" + gun "Particle Cannon" + gun "Particle Cannon" + gun "Sidewinder Missile Launcher" + gun "Sidewinder Missile Launcher" + gun "Particle Cannon" + gun "Particle Cannon" + gun "Sidewinder Missile Launcher" + gun "Sidewinder Missile Launcher" + turret "Heavy Anti-Missile Turret" + turret "Electron Turret" + turret "Heavy Anti-Missile Turret" + turret "Electron Turret" + + +ship "Carrier" "Carrier (Mark II)" + outfits + "Particle Cannon" 4 + "Sidewinder Missile Launcher" 4 + "Sidewinder Missile" 180 + "Electron Turret" 2 + "Heavy Anti-Missile Turret" 2 + "Armageddon Core" + "Dwarf Core" + "LP036a Battery Pack" + "Supercapacitor" 3 + "D94-YV Shield Generator" + "Large Radar Jammer" 2 + "Liquid Helium Cooler" + "Outfits Expansion" 3 + "Brig" + "Laser Rifle" 45 + "Fragmentation Grenades" 45 + "A860 Atomic Thruster" + "A525 Atomic Steering" + "Hyperdrive" + gun "Particle Cannon" + gun "Particle Cannon" + gun "Sidewinder Missile Launcher" + gun "Sidewinder Missile Launcher" + gun "Particle Cannon" + gun "Particle Cannon" + gun "Sidewinder Missile Launcher" + gun "Sidewinder Missile Launcher" + turret "Heavy Anti-Missile Turret" + turret "Electron Turret" + turret "Heavy Anti-Missile Turret" + turret "Electron Turret" + + + +ship "Clipper" "Clipper (Heavy)" + outfits + "Heavy Rocket Launcher" 2 + "Heavy Rocket" 40 + "Meteor Missile Launcher" 2 + "Meteor Missile" 60 + "RT-I Radiothermal" + "Supercapacitor" + "D67-TM Shield Generator" + "Greyhound Plasma Thruster" + "Impala Plasma Steering" + "Scram Drive" + + +ship "Clipper" "Clipper (Nuclear)" + outfits + "Nuclear Missile" 4 + "S3 Thermionic" + "Supercapacitor" + "D67-TM Shield Generator" + "Catalytic Ramscoop" + "A250 Atomic Thruster" + "A255 Atomic Steering" + "Hyperdrive" + "Afterburner" + + +ship "Clipper" "Clipper (Speedy)" + outfits + "Heavy Laser" 4 + "Fission Reactor" + "Supercapacitor" + "D41-HY Shield Generator" + "Cooling Ducts" + "A370 Atomic Thruster" + "A255 Atomic Steering" + "Hyperdrive" + + + +ship "Corvette" "Corvette (Hai)" + outfits + "Hai Tracker Pod" 4 + "Hai Tracker" 224 + "Heavy Anti-Missile Turret" 2 + "Fission Reactor" + "LP036a Battery Pack" + "D94-YV Shield Generator" + "Cooling Ducts" + "Cargo Expansion" + "Pulse Rifle" 3 + `"Biroo" Atomic Thruster` + `"Bondir" Atomic Steering` + "Hyperdrive" + + +ship "Corvette" "Corvette (Missile)" + outfits + "Torpedo Launcher" 2 + "Torpedo" 60 + "Sidewinder Missile Launcher" 2 + "Sidewinder Missile" 159 + "Sidewinder Missile Rack" 3 + "Heavy Anti-Missile Turret" 2 + "Fission Reactor" + "LP036a Battery Pack" + "D67-TM Shield Generator" + "Cooling Ducts" + "Cargo Expansion" + "Laser Rifle" 4 + "A370 Atomic Thruster" + "A375 Atomic Steering" + "Hyperdrive" + gun "Sidewinder Missile Launcher" + gun "Sidewinder Missile Launcher" + gun "Torpedo Launcher" + gun "Torpedo Launcher" + + +ship "Corvette" "Corvette (Speedy)" + outfits + "Particle Cannon" 4 + "Heavy Anti-Missile Turret" + "Fusion Reactor" + "Supercapacitor" + "D41-HY Shield Generator" + "Liquid Nitrogen Cooler" + "Cooling Ducts" + "Laser Rifle" 2 + "A370 Atomic Thruster" + "A375 Atomic Steering" + "Hyperdrive" + + + +ship "Cruiser" "Cruiser (Heavy)" + outfits + "Heavy Rocket Launcher" 2 + "Heavy Rocket" 40 + "Particle Cannon" 4 + "Heavy Laser Turret" 2 + "Heavy Anti-Missile Turret" + "Quad Blaster Turret" + "Laser Rifle" 20 + "Fragmentation Grenades" 20 + "Armageddon Core" + "Dwarf Core" + "Supercapacitor" + "D94-YV Shield Generator" + "Small Radar Jammer" + "Liquid Helium Cooler" + "Ramscoop" + "Outfits Expansion" + "Brig" + "A520 Atomic Thruster" + "A525 Atomic Steering" + "X2200 Ion Steering" + "Scram Drive" + gun "Particle Cannon" + gun "Particle Cannon" + gun "Particle Cannon" + gun "Particle Cannon" + gun "Heavy Rocket Launcher" + gun "Heavy Rocket Launcher" + turret "Quad Blaster Turret" + turret "Heavy Laser Turret" + turret "Heavy Laser Turret" + turret "Heavy Anti-Missile Turret" + + +ship "Cruiser" "Cruiser (Jump)" + outfits + "Typhoon Launcher" 2 + "Typhoon Torpedo" 60 + "Sidewinder Missile Launcher" 4 + "Sidewinder Missile" 180 + "Electron Turret" 3 + "Heavy Anti-Missile Turret" + "Laser Rifle" 20 + "Fragmentation Grenades" 20 + "Armageddon Core" + "LP144a Battery Pack" + "LP036a Battery Pack" + "D94-YV Shield Generator" + "Small Radar Jammer" + "Liquid Helium Cooler" + "Fuel Pod" 2 + "Ramscoop" + "Outfits Expansion" 2 + "A520 Atomic Thruster" + "A525 Atomic Steering" + "Jump Drive" + gun "Sidewinder Missile Launcher" + gun "Sidewinder Missile Launcher" + gun "Typhoon Launcher" + gun "Typhoon Launcher" + gun "Sidewinder Missile Launcher" + gun "Sidewinder Missile Launcher" + turret "Electron Turret" + turret "Electron Turret" + turret "Electron Turret" + turret "Heavy Anti-Missile Turret" + + +ship "Cruiser" "Cruiser (Mark II)" + outfits + "Typhoon Launcher" 2 + "Typhoon Torpedo" 60 + "Sidewinder Missile Launcher" 4 + "Sidewinder Missile" 180 + "Electron Turret" 2 + "Heavy Anti-Missile Turret" 2 + "Armageddon Core" + "LP144a Battery Pack" + "D94-YV Shield Generator" + "Large Radar Jammer" + "Small Radar Jammer" 2 + "Liquid Helium Cooler" + "Fuel Pod" + "Tactical Scanner" + "Laser Rifle" 25 + "Fragmentation Grenades" 25 + "A520 Atomic Thruster" + "A525 Atomic Steering" + "Hyperdrive" + gun "Sidewinder Missile Launcher" + gun "Sidewinder Missile Launcher" + gun "Sidewinder Missile Launcher" + gun "Sidewinder Missile Launcher" + gun "Typhoon Launcher" + gun "Typhoon Launcher" + turret "Heavy Anti-Missile Turret" + turret "Electron Turret" + turret "Electron Turret" + turret "Heavy Anti-Missile Turret" + + + +ship "Dreadnought" "Dreadnought (Jump)" + outfits + "Torpedo Launcher" 4 + "Torpedo" 120 + "Plasma Turret" 3 + "Heavy Anti-Missile Turret" 2 + "Stack Core" + "LP144a Battery Pack" + "D41-HY Shield Generator" + "Small Radar Jammer" + "Liquid Helium Cooler" + "Tactical Scanner" + "Laser Rifle" 25 + "Orca Plasma Thruster" + "Orca Plasma Steering" + "Jump Drive" + turret "Plasma Turret" + turret "Heavy Anti-Missile Turret" + turret "Heavy Anti-Missile Turret" + turret "Plasma Turret" + turret "Plasma Turret" + + + +ship "Falcon" "Falcon (Heavy)" + outfits + "Torpedo Launcher" 2 + "Torpedo" 60 + "Meteor Missile Launcher" 2 + "Meteor Missile" 60 + "Heavy Laser Turret" 3 + "Heavy Anti-Missile Turret" + "Fusion Reactor" + "D67-TM Shield Generator" + "Small Radar Jammer" + "Tactical Scanner" + "Laser Rifle" 20 + "Orca Plasma Thruster" + "A375 Atomic Steering" + "Hyperdrive" + gun "Torpedo Launcher" + gun "Torpedo Launcher" + gun "Meteor Missile Launcher" + gun "Meteor Missile Launcher" + + +ship "Falcon" "Falcon (Laser)" + outfits + "Heavy Laser" 4 + "Heavy Laser Turret" 3 + "Heavy Anti-Missile Turret" + "Breeder Reactor" + "LP072a Battery Pack" + "D94-YV Shield Generator" + "Small Radar Jammer" + "Tactical Scanner" + "Laser Rifle" 18 + "Impala Plasma Thruster" + "Orca Plasma Steering" + "Hyperdrive" + + +ship "Falcon" "Falcon (Plasma)" + outfits + "Plasma Turret" 4 + "Breeder Reactor" + "LP144a Battery Pack" + "D41-HY Shield Generator" + "Small Radar Jammer" + "Liquid Nitrogen Cooler" + "Tactical Scanner" + "Laser Rifle" 16 + "Impala Plasma Thruster" + "Impala Plasma Steering" + "Hyperdrive" + + + +ship "Firebird" "Firebird (Hai Shields)" + outfits + "Plasma Cannon" 4 + "Bullfrog Anti-Missile" 2 + "Breeder Reactor" + "Hai Fissure Batteries" + "Hai Diamond Regenerator" + "Hai Corundum Regenerator" 2 + "Liquid Nitrogen Cooler" + "Hai Williwaw Cooling" + "Outfits Expansion" 2 + "Pulse Rifle" 2 + "X3700 Ion Thruster" + "A375 Atomic Steering" + "Hyperdrive" + + +ship "Firebird" "Firebird (Hai Weapons)" + outfits + "Ion Cannon" 2 + "Pulse Cannon" 2 + "Chameleon Anti-Missile" + "Bullfrog Anti-Missile" + "Geode Reactor" + "Hai Gorge Batteries" + "D41-HY Shield Generator" + "Hai Williwaw Cooling" 2 + "Pulse Rifle" 3 + "X3700 Ion Thruster" + "X3200 Ion Steering" + "Hyperdrive" + + +ship "Firebird" "Firebird (Laser)" + outfits + "Heavy Laser" 4 + "Heavy Laser Turret" 2 + "RT-I Radiothermal" + "nGVF-AA Fuel Cell" + "LP144a Battery Pack" + "D41-HY Shield Generator" + "Laser Rifle" 3 + "X3700 Ion Thruster" + "X3200 Ion Steering" + "Hyperdrive" + + +ship "Firebird" "Firebird (Missile)" + outfits + "Meteor Missile Launcher" 2 + "Meteor Missile" 90 + "Meteor Missile Box" 2 + "Torpedo Launcher" 2 + "Torpedo" 75 + "Torpedo Storage Rack" + "Heavy Laser Turret" 2 + "Fission Reactor" + "LP072a Battery Pack" + "D67-TM Shield Generator" + "Outfits Expansion" + "Laser Rifle" 2 + "Impala Plasma Thruster" + "A375 Atomic Steering" + "Hyperdrive" + gun "Meteor Missile Launcher" + gun "Meteor Missile Launcher" + gun "Torpedo Launcher" + gun "Torpedo Launcher" + + +ship "Firebird" "Firebird (Plasma)" + outfits + "Plasma Cannon" 4 + "Quad Blaster Turret" 2 + "Breeder Reactor" + "LP072a Battery Pack" + "LP036a Battery Pack" + "D41-HY Shield Generator" + "Liquid Nitrogen Cooler" + "Outfits Expansion" + "Laser Rifle" 3 + "X3700 Ion Thruster" + "A375 Atomic Steering" + "Hyperdrive" + + + +ship "Flivver" "Flivver (Hai)" + outfits + "RT-I Radiothermal" + "D14-RN Shield Generator" + "Hai Williwaw Cooling" + `"Basrem" Atomic Thruster` + `"Benga" Atomic Steering` + "Hyperdrive" + + +ship "Flivver" "Flivver (Luxury)" + outfits + "Meteor Missile Launcher" + "Meteor Missile" 30 + "nGVF-BB Fuel Cell" + "LP036a Battery Pack" + "D14-RN Shield Generator" + "Luxury Accommodations" + "A120 Atomic Thruster" + "X1200 Ion Steering" + "Hyperdrive" + + +ship "Flivver" "Flivver (Racing)" + outfits + "RT-I Radiothermal" + "D14-RN Shield Generator" + "Water Coolant System" + "A120 Atomic Thruster" + "A125 Atomic Steering" + "Hyperdrive" + + + +ship "Freighter" "Freighter (Fancy)" + outfits + "Laser Turret" 2 + "Heavy Anti-Missile Turret" + "NT-200 Nucleovoltaic" + "Supercapacitor" + "D14-RN Shield Generator" + "Ramscoop" + "Outfits Expansion" + "Greyhound Plasma Thruster" + "X3200 Ion Steering" + "Scram Drive" + turret "Laser Turret" + turret "Heavy Anti-Missile Turret" + turret "Laser Turret" + + +ship "Freighter" "Freighter (Hai)" + outfits + "Pulse Turret" + "Laser Turret" + "Bullfrog Anti-Missile" + "Geode Reactor" + "Hai Chasm Batteries" + "D14-RN Shield Generator" + "Ramscoop" + "Outfits Expansion" + "Greyhound Plasma Thruster" + "X3200 Ion Steering" + "Hyperdrive" + turret "Pulse Turret" + turret "Bullfrog Anti-Missile" + turret "Laser Turret" + + +ship "Freighter" "Freighter (Proton)" + outfits + "Proton Turret" + "Heavy Anti-Missile Turret" + "NT-200 Nucleovoltaic" + "Supercapacitor" + "D14-RN Shield Generator" + "Ramscoop" + "Outfits Expansion" + "Greyhound Plasma Thruster" + "X3200 Ion Steering" + "Scram Drive" + turret "Proton Turret" + turret "Heavy Anti-Missile Turret" + turret + + +ship "Freighter" "Freighter (Secret Cargo)" + outfits + "Blaster Turret" 2 + "Heavy Anti-Missile Turret" + "nGVF-EE Fuel Cell" + "LP036a Battery Pack" + "D14-RN Shield Generator" + "X2700 Ion Thruster" + "X2200 Ion Steering" + "Scram Drive" + "Secret Cargo" + turret "Blaster Turret" + turret "Heavy Anti-Missile Turret" + turret "Blaster Turret" + + + +ship "Frigate" "Frigate (Mark II)" + outfits + "Particle Cannon" 4 + "Anti-Missile Turret" + "Blaster Turret" 2 + "NT-200 Nucleovoltaic" + "Dwarf Core" + "LP072a Battery Pack" + "Supercapacitor" + "D41-HY Shield Generator" + "Small Radar Jammer" + "Water Coolant System" + "Outfits Expansion" + "Laser Rifle" 8 + "Fragmentation Grenades" 8 + "A250 Atomic Thruster" + "A375 Atomic Steering" + "Hyperdrive" + turret "Anti-Missile Turret" + turret "Blaster Turret" + turret "Blaster Turret" + + + +ship "Fury" "Fury (Bomber)" + outfits + "Heavy Rocket Launcher" + "Heavy Rocket" 20 + "Meteor Missile Launcher" 2 + "Meteor Missile" 60 + "nGVF-BB Fuel Cell" + "Supercapacitor" + "D14-RN Shield Generator" + "Small Radar Jammer" 2 + "X2700 Ion Thruster" + "Chipmunk Plasma Steering" + "Hyperdrive" + + +ship "Fury" "Fury (Flamethrower)" + outfits + "Flamethrower" 4 + "nGVF-BB Fuel Cell" + "Supercapacitor" + "D14-RN Shield Generator" + "Ramscoop" + "X2700 Ion Thruster" + "X2200 Ion Steering" + "Hyperdrive" + + +ship "Fury" "Fury (Gatling)" + outfits + "Gatling Gun" 4 + "Gatling Gun Ammo" 6000 + "nGVF-CC Fuel Cell" + "Supercapacitor" + "D23-QP Shield Generator" + "X2700 Ion Thruster" + "A125 Atomic Steering" + "Hyperdrive" + + +ship "Fury" "Fury (Heavy)" + outfits + "Proton Gun" + "Javelin Pod" + "Javelin" 200 + "nGVF-BB Fuel Cell" + "LP036a Battery Pack" + "D14-RN Shield Generator" + "X2700 Ion Thruster" + "Chipmunk Plasma Steering" + "Hyperdrive" + + +ship "Fury" "Fury (Laser)" + outfits + "Heavy Laser" 2 + "RT-I Radiothermal" + "Supercapacitor" + "D23-QP Shield Generator" + "Cooling Ducts" + "Chipmunk Plasma Thruster" + "A125 Atomic Steering" + "Hyperdrive" + + +ship "Fury" "Fury (Missile)" + outfits + "Javelin Pod" + "Javelin" 200 + "Meteor Missile Launcher" 2 + "Meteor Missile" 75 + "Meteor Missile Box" + "nGVF-BB Fuel Cell" + "Supercapacitor" 3 + "D14-RN Shield Generator" + "Greyhound Plasma Thruster" + "Chipmunk Plasma Steering" + "Hyperdrive" + + +ship "Fury" "Fury (Miner)" + outfits + "Heavy Laser" 2 + "nGVF-CC Fuel Cell" + "Supercapacitor" + "D14-RN Shield Generator" + "Asteroid Scanner" + "X2700 Ion Thruster" + "X2200 Ion Steering" + "Hyperdrive" + + + +ship "Gunboat" "Gunboat (Mark II)" + outfits + "Electron Beam" 2 + "Electron Turret" + "Fission Reactor" + "LP036a Battery Pack" + "Supercapacitor" 3 + "D41-HY Shield Generator" + "Water Coolant System" + "Outfits Expansion" 2 + "Brig" + "A250 Atomic Thruster" + "A255 Atomic Steering" + "Hyperdrive" + + + +ship "Hauler" "Hauler (Hai)" + outfits + "Meteor Missile Launcher" 2 + "Meteor Missile" 60 + "Quad Blaster Turret" 2 + "Chameleon Anti-Missile" 2 + "Geode Reactor" + "Hai Gorge Batteries" + "Hai Corundum Regenerator" + "Hai Williwaw Cooling" + "Small Radar Jammer" + "Greyhound Plasma Thruster" + "Impala Plasma Steering" + "Hyperdrive" + turret "Quad Blaster Turret" + turret "Chameleon Anti-Missile" + turret "Chameleon Anti-Missile" + turret "Quad Blaster Turret" + + + +ship "Hauler II" "Hauler II (Hai)" + outfits + "Meteor Missile Launcher" 2 + "Meteor Missile" 60 + "Quad Blaster Turret" 2 + "Chameleon Anti-Missile" 2 + "Geode Reactor" + "Hai Gorge Batteries" + "Hai Corundum Regenerator" + "Hai Williwaw Cooling" + "Small Radar Jammer" + "Pulse Rifle" + "Greyhound Plasma Thruster" + "Impala Plasma Steering" + "Hyperdrive" + turret "Quad Blaster Turret" + turret "Chameleon Anti-Missile" + turret "Chameleon Anti-Missile" + turret "Quad Blaster Turret" + + + +ship "Hauler III" "Hauler III (Hai)" + outfits + "Meteor Missile Launcher" 2 + "Meteor Missile" 60 + "Quad Blaster Turret" 2 + "Chameleon Anti-Missile" 2 + "Geode Reactor" + "Hai Gorge Batteries" + "Hai Corundum Regenerator" + "Hai Williwaw Cooling" + "Small Radar Jammer" + "Pulse Rifle" + "Greyhound Plasma Thruster" + "Impala Plasma Steering" + "Hyperdrive" + turret "Quad Blaster Turret" + turret "Chameleon Anti-Missile" + turret "Chameleon Anti-Missile" + turret "Quad Blaster Turret" + + + +ship "Hawk" "Hawk (Bomber)" + outfits + "Heavy Rocket Launcher" + "Heavy Rocket" 20 + "Torpedo Launcher" + "Torpedo" 30 + "nGVF-CC Fuel Cell" + "Supercapacitor" + "D41-HY Shield Generator" + "Small Radar Jammer" 2 + "X2700 Ion Thruster" + "Greyhound Plasma Steering" + "Hyperdrive" + + +ship "Hawk" "Hawk (Plasma)" + outfits + "Plasma Cannon" 2 + "RT-I Radiothermal" + "LP036a Battery Pack" + "D23-QP Shield Generator" + "X2700 Ion Thruster" + "Greyhound Plasma Steering" + "Hyperdrive" + + +ship "Hawk" "Hawk (Rocket)" + outfits + "Heavy Rocket Launcher" 2 + "Heavy Rocket" 40 + "RT-I Radiothermal" + "Supercapacitor" 2 + "D41-HY Shield Generator" + "Greyhound Plasma Thruster" + "Greyhound Plasma Steering" + "Hyperdrive" + + +ship "Hawk" "Hawk (Speedy)" + outfits + "Heavy Laser" 2 + "S3 Thermionic" + "Supercapacitor" 3 + "D41-HY Shield Generator" + "A250 Atomic Thruster" + "A255 Atomic Steering" + "Hyperdrive" + + +ship "Hawk" "Hawk (Miner)" + outfits + "Heavy Laser" 2 + "S3 Thermionic" + "LP036a Battery Pack" + "D41-HY Shield Generator" + "Asteroid Scanner" + "A120 Atomic Thruster" + "A255 Atomic Steering" + "Hyperdrive" + + + +ship "Headhunter" "Headhunter (Hai)" + outfits + "Particle Cannon" 2 + "Geode Reactor" + "Hai Chasm Batteries" + "Hai Corundum Regenerator" + "Hai Williwaw Cooling" + "A250 Atomic Thruster" + "A375 Atomic Steering" + "Hyperdrive" + + +ship "Headhunter" "Headhunter (Particle)" + outfits + "Particle Cannon" 2 + "NT-200 Nucleovoltaic" + "LP036a Battery Pack" + "D23-QP Shield Generator" + "A250 Atomic Thruster" + "A375 Atomic Steering" + "Hyperdrive" + + +ship "Headhunter" "Headhunter (Miner)" + outfits + "Particle Cannon" 2 + "NT-200 Nucleovoltaic" + "LP036a Battery Pack" + "D14-RN Shield Generator" + "Asteroid Scanner" + "A250 Atomic Thruster" + "A375 Atomic Steering" + "Hyperdrive" + + +ship "Headhunter" "Headhunter (Strike)" + outfits + "Javelin Pod" 2 + "Javelin" 400 + "Meteor Missile Launcher" 2 + "Meteor Missile" 60 + "Anti-Missile Turret" + "RT-I Radiothermal" + "LP072a Battery Pack" + "D23-QP Shield Generator" + "Greyhound Plasma Thruster" + "Greyhound Plasma Steering" + "Hyperdrive" + + + +ship "Heavy Shuttle" "Heavy Shuttle (Armed)" + outfits + "Energy Blaster" 2 + "nGVF-BB Fuel Cell" + "LP036a Battery Pack" + "D14-RN Shield Generator" + "Chipmunk Plasma Thruster" + "Chipmunk Plasma Steering" + "Hyperdrive" + + + +ship "Lance" "Lance (Gatling)" + outfits + "Gatling Gun" 2 + "Gatling Gun Ammo" 6000 + Supercapacitor + "nGVF-BB Fuel Cell" + "D14-RN Shield Generator" + "X1700 Ion Thruster" + "X1200 Ion Steering" + + + +ship "Leviathan" "Leviathan (Hai Engines)" + outfits + "Particle Cannon" 4 + "Quad Blaster Turret" 2 + "Chameleon Anti-Missile" 2 + "Boulder Reactor" + "Hai Ravine Batteries" + "D67-TM Shield Generator" + "Liquid Helium Cooler" + "Pulse Rifle" 13 + `"Bondir" Atomic Thruster` + `"Bondir" Atomic Steering` + "Hyperdrive" + + +ship "Leviathan" "Leviathan (Hai Weapons)" + outfits + "Hai Tracker Pod" 4 + "Hai Tracker" 224 + "Heavy Laser Turret" 4 + "Boulder Reactor" + "Hai Ravine Batteries" + "Hai Diamond Regenerator" + "Liquid Nitrogen Cooler" + "Pulse Rifle" 20 + "Impala Plasma Thruster" + "A375 Atomic Steering" + "Afterburner" + "Scram Drive" + "Ramscoop" + + +ship "Leviathan" "Leviathan (Heavy)" + outfits + "Torpedo Launcher" 2 + "Torpedo" 60 + "Meteor Missile Launcher" 2 + "Meteor Missile" 60 + "Heavy Laser Turret" 3 + "Heavy Anti-Missile Turret" + "Breeder Reactor" + "LP036a Battery Pack" + "D94-YV Shield Generator" 2 + "Liquid Nitrogen Cooler" + "Laser Rifle" 25 + "Impala Plasma Thruster" + "A375 Atomic Steering" + "Afterburner" + "Scram Drive" + "Ramscoop" + gun "Meteor Missile Launcher" + gun "Meteor Missile Launcher" + gun "Torpedo Launcher" + gun "Torpedo Launcher" + turret "Heavy Laser Turret" + turret "Heavy Laser Turret" + turret "Heavy Anti-Missile Turret" + turret "Heavy Laser Turret" + + +ship "Leviathan" "Leviathan (Laser)" + outfits + "Heavy Laser" 4 + "Heavy Laser Turret" 3 + "Heavy Anti-Missile Turret" + "Armageddon Core" + "LP036a Battery Pack" + "Supercapacitor" + "D94-YV Shield Generator" + "Liquid Helium Cooler" + "Ramscoop" + "Laser Rifle" 18 + "A370 Atomic Thruster" + "A525 Atomic Steering" + "Hyperdrive" + turret "Heavy Laser Turret" + turret "Heavy Laser Turret" + turret "Heavy Anti-Missile Turret" + turret "Heavy Laser Turret" + + + +ship "Manta" "Manta (Mark II)" + outfits + "Particle Cannon" 4 + "Meteor Missile Launcher" 2 + "Meteor Missile" 60 + "Fission Reactor" + "LP072a Battery Pack" + "S-270 Regenerator" + "Water Coolant System" + "Outfits Expansion" + "Laser Rifle" + "A250 Atomic Thruster" + "A375 Atomic Steering" + "Hyperdrive" + "Ionic Afterburner" + gun "Particle Cannon" + gun "Particle Cannon" + gun "Particle Cannon" + gun "Particle Cannon" + gun "Meteor Missile Launcher" + gun "Meteor Missile Launcher" + + +ship "Manta" "Manta (Nuclear)" + outfits + "Particle Cannon" 4 + "Nuclear Missile" 2 + "Fission Reactor" + "LP072a Battery Pack" + "S-270 Regenerator" + "Water Coolant System" + "Outfits Expansion" + "A250 Atomic Thruster" + "A375 Atomic Steering" + "Hyperdrive" + gun "Particle Cannon" + gun "Particle Cannon" + gun "Particle Cannon" + gun "Particle Cannon" + gun "Nuclear Missile" + gun "Nuclear Missile" + + +ship "Manta" "Manta (Proton)" + outfits + "Meteor Missile Launcher" 2 + "Meteor Missile" 60 + "Proton Gun" 4 + "RT-I Radiothermal" + "LP144a Battery Pack" + "D14-RN Shield Generator" + "Laser Rifle" 2 + "X3700 Ion Thruster" + "X3200 Ion Steering" + "Hyperdrive" + gun "Meteor Missile Launcher" + gun "Meteor Missile Launcher" + gun "Proton Gun" + gun "Proton Gun" + gun "Proton Gun" + gun "Proton Gun" + + + +ship "Marauder Bounder" "Marauder Bounder (Hai)" + outfits + "Pulse Cannon" + "Pulse Turret" + "Chameleon Anti-Missile" + "Pebble Core" + "Hai Gorge Batteries" + "Hai Corundum Regenerator" + "Hai Williwaw Cooling" + "Outfits Expansion" + "Laser Rifle" 18 + "Security Station" + `"Biroo" Atomic Thruster` + `"Biroo" Atomic Steering` + "Hyperdrive" + + +ship "Marauder Firebird" "Marauder Firebird (Hai)" + outfits + "Pulse Cannon" 4 + "Pulse Turret" 2 + "Boulder Reactor" + "Hai Chasm Batteries" + "Hai Diamond Regenerator" + "Hai Williwaw Cooling" 4 + "Fuel Pod" 5 + "Outfits Expansion" + "Laser Rifle" 25 + `"Biroo" Atomic Thruster` + `"Basrem" Atomic Steering` + `"Bondir" Atomic Steering` + "Hyperdrive" + + + +ship "Marauder Splinter" "Marauder Splinter (Hai)" + outfits + "Pulse Turret" 2 + "Ion Cannon" + "Hai Tracker Pod" + "Hai Tracker" 84 + "Tracker Storage Pod" + "Chameleon Anti-Missile" + "Boulder Reactor" + "Hai Chasm Batteries" + "Hai Diamond Regenerator" + "Hai Williwaw Cooling" 3 + "Fuel Pod" 3 + "Outfits Expansion" 2 + "Laser Rifle" 22 + "Security Station" 4 + `"Biroo" Atomic Thruster` + `"Bondir" Atomic Steering` + "Hyperdrive" + + + +ship "Marauder Quicksilver" "Marauder Quicksilver (Hai)" + outfits + "Pulse Cannon" 2 + "Chameleon Anti-Missile" + "Geode Reactor" + "Supercapacitor" + "Hai Corundum Regenerator" + "Hai Williwaw Cooling" 2 + "Fuel Pod" 5 + "Laser Rifle" 4 + "Security Station" 2 + `"Benga" Atomic Thruster` + `"Biroo" Atomic Steering` + "Hyperdrive" + + + +ship "Modified Argosy" "Modified Argosy (Blaster)" + outfits + "Modified Blaster" 4 + "Quad Blaster Turret" + "Heavy Anti-Missile Turret" + "Fission Reactor" + "LP072a Battery Pack" + "LP036a Battery Pack" + "D67-TM Shield Generator" + "Liquid Nitrogen Cooler" + "Brig" + "Laser Rifle" 3 + "Greyhound Plasma Thruster" + "X3200 Ion Steering" + "Hyperdrive" + + +ship "Modified Argosy" "Modified Argosy (Heavy)" + outfits + "Heavy Laser" 4 + "Heavy Laser Turret" + "Heavy Anti-Missile Turret" + "Fission Reactor" + "LP036a Battery Pack" + "D23-QP Shield Generator" + "Water Coolant System" + "Brig" + "Laser Rifle" 3 + "A250 Atomic Thruster" + "A375 Atomic Steering" + "Hyperdrive" + + +ship "Modified Argosy" "Modified Argosy (Missile)" + outfits + "Meteor Missile Launcher" 2 + "Meteor Missile" 105 + "Meteor Missile Box" 3 + "Torpedo Launcher" 2 + "Torpedo" 60 + "Heavy Laser Turret" + "Heavy Anti-Missile Turret" + "S3 Thermionic" + "LP072a Battery Pack" + "D41-HY Shield Generator" + "Brig" + "Outfits Expansion" + "Laser Rifle" + "X3700 Ion Thruster" + "Greyhound Plasma Steering" + "Hyperdrive" + + +ship "Modified Argosy" "Modified Argosy (Smuggler)" + outfits + "Beam Laser" 4 + "Heavy Laser Turret" + "Heavy Anti-Missile Turret" + "Fission Reactor" + "LP036a Battery Pack" + "D23-QP Shield Generator" + "Water Coolant System" + "Interference Plating" 3 + "A250 Atomic Thruster" + "A375 Atomic Steering" + "Scram Drive" + + + +ship "Mule" "Mule (Hai Engines)" + outfits + "Sidewinder Missile Launcher" 2 + "Sidewinder Missile" 90 + "Heavy Laser Turret" 3 + "Chameleon Anti-Missile" + "Boulder Reactor" + "Hai Fissure Batteries" + "D41-HY Shield Generator" + "Small Radar Jammer" 2 + "Water Coolant System" + "Cooling Ducts" + "Outfits Expansion" + "Ramscoop" + "Pulse Rifle" + `"Bondir" Atomic Thruster` + `"Biroo" Atomic Steering` + "Hyperdrive" + + +ship "Mule" "Mule (Hai Weapons)" + outfits + "Ion Cannon" + "Pulse Turret" 2 + "Chameleon Anti-Missile" 2 + "Geode Reactor" + "Hai Ravine Batteries" + "Hai Fissure Batteries" + "D67-TM Shield Generator" + "Water Coolant System" + "Outfits Expansion" 3 + "Ramscoop" + "Pulse Rifle" 2 + "A370 Atomic Thruster" + "A375 Atomic Steering" + "Hyperdrive" + + +ship "Mule" "Mule (Heavy)" + outfits + "Sidewinder Missile Launcher" + "Sidewinder Missile" 45 + "Heavy Laser Turret" 3 + "Heavy Anti-Missile Turret" + "Fission Reactor" + "LP072a Battery Pack" + "Supercapacitor" 4 + "D67-TM Shield Generator" + "Water Coolant System" + "Outfits Expansion" + "Ramscoop" + "Laser Rifle" 2 + "A370 Atomic Thruster" + "A375 Atomic Steering" + "Hyperdrive" + + + +ship "Nest" "Nest (Sidewinder)" + outfits + "Sidewinder Missile Launcher" 2 + "Sidewinder Missile" 90 + "Quad Blaster Turret" 2 + "Heavy Anti-Missile Turret" 2 + "S3 Thermionic" + "LP144a Battery Pack" + "D94-YV Shield Generator" + "Large Radar Jammer" + "Laser Rifle" 2 + "A250 Atomic Thruster" + "A375 Atomic Steering" + Hyperdrive + + + +ship "Osprey" "Osprey (Alien Weapons)" + outfits + "Ion Cannon" 2 + "Pulse Cannon" 2 + "Pulse Turret" + "Chameleon Anti-Missile" + "Boulder Reactor" + "Hai Fissure Batteries" + "Hai Corundum Regenerator" + "Liquid Nitrogen Cooler" + "Pulse Rifle" 3 + `"Bondir" Atomic Thruster` + `"Bondir" Atomic Steering` + Hyperdrive + + +ship "Osprey" "Osprey (Laser)" + outfits + "Heavy Laser" 4 + "Heavy Laser Turret" + "Heavy Anti-Missile Turret" + "Breeder Reactor" + "LP036a Battery Pack" + "Supercapacitor" 4 + "D94-YV Shield Generator" + "Water Coolant System" + "Tactical Scanner" + "Laser Rifle" 3 + "Impala Plasma Thruster" + "X4200 Ion Steering" + "Hyperdrive" + + +ship "Osprey" "Osprey (Missile)" + outfits + "Torpedo Launcher" 2 + "Torpedo" 75 + "Torpedo Storage Rack" + "Heavy Rocket Launcher" 2 + "Heavy Rocket" 60 + "Heavy Rocket Rack" 2 + "Heavy Laser Turret" + "Heavy Anti-Missile Turret" + "Breeder Reactor" + "LP036a Battery Pack" + "Supercapacitor" 3 + "D41-HY Shield Generator" + "Water Coolant System" + "Tactical Scanner" + "Outfits Expansion" + "Laser Rifle" 3 + "A520 Atomic Thruster" + "A375 Atomic Steering" + "Hyperdrive" + gun "Heavy Rocket Launcher" + gun "Heavy Rocket Launcher" + gun "Torpedo Launcher" + gun "Torpedo Launcher" + + + +ship "Protector" "Protector (Laser)" + outfits + "Sidewinder Missile Launcher" 2 + "Sidewinder Missile" 90 + "Anti-Missile Turret" 2 + "Heavy Laser Turret" 4 + "Fusion Reactor" + "LP072a Battery Pack" + "D94-YV Shield Generator" + "D67-TM Shield Generator" + "Water Coolant System" + "Laser Rifle" 8 + "A370 Atomic Thruster" + "A375 Atomic Steering" + "Hyperdrive" + turret "Heavy Laser Turret" + turret "Heavy Laser Turret" + turret "Anti-Missile Turret" + turret "Anti-Missile Turret" + turret "Heavy Laser Turret" + turret "Heavy Laser Turret" + + +ship "Protector" "Protector (Proton)" + outfits + "Meteor Missile Launcher" 2 + "Meteor Missile" 60 + "Proton Turret" 4 + "Heavy Anti-Missile Turret" 2 + "Fusion Reactor" + "LP036a Battery Pack" + "Supercapacitor" 1 + "D94-YV Shield Generator" 2 + "Water Coolant System" + "Laser Rifle" 4 + "A370 Atomic Thruster" + "A375 Atomic Steering" + "Hyperdrive" + turret "Proton Turret" + turret "Proton Turret" + turret "Heavy Anti-Missile Turret" + turret "Heavy Anti-Missile Turret" + turret "Proton Turret" + turret "Proton Turret" + + + +ship "Quicksilver" "Quicksilver (Mark II)" + outfits + "Particle Cannon" 2 + "Fission Reactor" + "LP036a Battery Pack" + "S-270 Regenerator" + "Water Coolant System" + "A250 Atomic Thruster" + "A255 Atomic Steering" + "Hyperdrive" + + +ship "Quicksilver" "Quicksilver (Proton)" + outfits + "Proton Gun" 2 + "RT-I Radiothermal" + "LP036a Battery Pack" + "D23-QP Shield Generator" + "Cooling Ducts" + "Greyhound Plasma Thruster" + "Greyhound Plasma Steering" + "Hyperdrive" + + +ship "Quicksilver" "Quicksilver (Scanner)" + outfits + "Particle Cannon" 2 + "RT-I Radiothermal" + "LP036a Battery Pack" + "D23-QP Shield Generator" + "Cooling Ducts" + "Cargo Scanner" + "Greyhound Plasma Thruster" + "Greyhound Plasma Steering" + "Hyperdrive" + + + +ship "Rainmaker" "Rainmaker (Mark II)" + outfits + "Sidewinder Missile Launcher" 4 + "Sidewinder Missile" 180 + "nGVF-CC Fuel Cell" + "LP036a Battery Pack" + "D67-TM Shield Generator" + "Fuel Pod" + "A120 Atomic Thruster" + "A125 Atomic Steering" + "Scram Drive" + gun + gun + gun "Sidewinder Missile Launcher" + gun "Sidewinder Missile Launcher" + gun "Sidewinder Missile Launcher" + gun "Sidewinder Missile Launcher" + + + +ship "Raven" "Raven (Afterburner)" + outfits + "Heavy Laser" 4 + "NT-200 Nucleovoltaic" + "D41-HY Shield Generator" + "X3700 Ion Thruster" + "X3200 Ion Steering" + "Hyperdrive" + "Afterburner" + + +ship "Raven" "Raven (Heavy)" + outfits + "Particle Cannon" 2 + "Meteor Missile Launcher" 2 + "Meteor Missile" 60 + "Fission Reactor" + "Supercapacitor" 3 + "D23-QP Shield Generator" + "Water Coolant System" + "Cooling Ducts" + "Laser Rifle" 3 + "A250 Atomic Thruster" + "A375 Atomic Steering" + "Hyperdrive" + gun "Particle Cannon" + gun "Particle Cannon" + gun "Meteor Missile Launcher" + gun "Meteor Missile Launcher" + + + +ship "Roost" "Roost (Sidewinder)" + outfits + "Sidewinder Missile Launcher" 2 + "Sidewinder Missile" 90 + "Quad Blaster Turret" 2 + "Heavy Anti-Missile Turret" 2 + "LP144a Battery Pack" + "S3 Thermionic" + "D94-YV Shield Generator" 2 + "Small Radar Jammer" + "Laser Rifle" 2 + "A250 Atomic Thruster" + "A375 Atomic Steering" + Hyperdrive + + + +ship "Scout" "Scout (Speedy)" + outfits + "Meteor Missile Launcher" + "Meteor Missile" 30 + "Sidewinder Missile Launcher" + "Sidewinder Missile" 45 + "Anti-Missile Turret" + "NT-200 Nucleovoltaic" + "Supercapacitor" + "D23-QP Shield Generator" + "Cooling Ducts" + "Outfits Expansion" + "A370 Atomic Thruster" + "A255 Atomic Steering" + "Hyperdrive" + + + +ship "Skein" "Skein (Sidewinder)" + outfits + "Sidewinder Missile Launcher" 2 + "Sidewinder Missile" 90 + "Quad Blaster Turret" 2 + "Heavy Anti-Missile Turret" 2 + "LP144a Battery Pack" + "Fission Reactor" + "D94-YV Shield Generator" 3 + "Large Radar Jammer" + "Outfits Expansion" 2 + "Laser Rifle" 2 + "A250 Atomic Thruster" + "A375 Atomic Steering" + Hyperdrive + + + +ship "Sparrow" "Sparrow (Gatling)" + outfits + "Gatling Gun" 2 + "Gatling Gun Ammo" 6000 + "nGVF-AA Fuel Cell" + "LP036a Battery Pack" + "D14-RN Shield Generator" + "Chipmunk Plasma Thruster" + "Chipmunk Plasma Steering" + "Hyperdrive" + + +ship "Sparrow" "Sparrow (Patrol)" + outfits + "Beam Laser" 2 + "nGVF-BB Fuel Cell" + "LP036a Battery Pack" + "D14-RN Shield Generator" + "Cargo Scanner" + "Outfit Scanner" + "Chipmunk Plasma Thruster" + "Chipmunk Plasma Steering" + "Hyperdrive" + + + +ship "Splinter" "Splinter (Laser)" + outfits + "Heavy Laser" 2 + "Heavy Laser Turret" 2 + "Heavy Anti-Missile Turret" + "Water Coolant System" + "Fission Reactor" + "LP036a Battery Pack" + "D94-YV Shield Generator" + "Laser Rifle" + "X3700 Ion Thruster" + "Impala Plasma Steering" + "Hyperdrive" + turret "Heavy Laser Turret" + turret "Heavy Anti-Missile Turret" + turret "Heavy Laser Turret" + + +ship "Splinter" "Splinter (Mark II)" + outfits + "Particle Cannon" 2 + "Quad Blaster Turret" 3 + "Fusion Reactor" + "Supercapacitor" + "S-970 Regenerator" + "Water Coolant System" 4 + "Outfits Expansion" 2 + "Laser Rifle" 3 + "A250 Atomic Thruster" + "A375 Atomic Steering" + "Hyperdrive" + "Ionic Afterburner" + + +ship "Splinter" "Splinter (Proton)" + outfits + "Proton Gun" 2 + "Proton Turret" 2 + "Anti-Missile Turret" + "Water Coolant System" + "Fission Reactor" + "LP036a Battery Pack" + "D94-YV Shield Generator" + "Laser Rifle" 2 + "X3700 Ion Thruster" + "Impala Plasma Steering" + "Hyperdrive" + turret "Proton Turret" + turret "Anti-Missile Turret" + turret "Proton Turret" + + + +ship "Star Barge" "Star Barge (Armed)" + outfits + "Blaster Turret" + "nGVF-BB Fuel Cell" + "LP036a Battery Pack" + "D14-RN Shield Generator" + "Laser Rifle" + "Chipmunk Plasma Thruster" + "Chipmunk Plasma Steering" + "Hyperdrive" + + + +ship "Star Queen" "Star Queen (Hai)" + outfits + "Hai Tracker Pod" 3 + "Hai Tracker" 168 + "Chameleon Anti-Missile" 2 + "NT-200 Nucleovoltaic" + "Hai Chasm Batteries" + "D94-YV Shield Generator" + "Small Radar Jammer" + "X3700 Ion Thruster" + "A375 Atomic Steering" + "Luxury Accommodations" + "Hyperdrive" + + + +ship "Vanguard" "Vanguard (Missile)" + outfits + "Sidewinder Missile Launcher" 4 + "Sidewinder Missile" 295 + "Sidewinder Missile Rack" 5 + "Torpedo Launcher" 3 + "Torpedo" 120 + "Torpedo Storage Rack" 2 + "Heavy Anti-Missile Turret" + "Fission Reactor" + "Supercapacitor" + "D94-YV Shield Generator" + "D67-TM Shield Generator" + "Large Radar Jammer" 2 + "Liquid Nitrogen Cooler" + "Laser Rifle" 2 + "X3700 Ion Thruster" + "X4200 Ion Steering" + "Hyperdrive" + gun "Torpedo Launcher" + gun "Torpedo Launcher" + gun "Torpedo Launcher" + gun "Sidewinder Missile Launcher" + gun "Sidewinder Missile Launcher" + gun "Sidewinder Missile Launcher" + gun "Sidewinder Missile Launcher" + + +ship "Vanguard" "Vanguard (Particle)" + outfits + "Particle Cannon" 7 + "Fusion Reactor" + "LP072a Battery Pack" + "D67-TM Shield Generator" + "Liquid Nitrogen Cooler" + "Laser Rifle" 6 + "X3700 Ion Thruster" + "X4200 Ion Steering" + "Hyperdrive" + gun "Particle Cannon" + gun "Particle Cannon" + gun "Particle Cannon" + gun "Particle Cannon" + gun "Particle Cannon" + gun "Particle Cannon" + gun "Particle Cannon" + + + +ship "Wasp" "Wasp (Gatling)" + outfits + "Gatling Gun" 3 + "Gatling Gun Ammo" 9000 + "nGVF-BB Fuel Cell" + "LP036a Battery Pack" + "D14-RN Shield Generator" + "X2700 Ion Thruster" + "X2200 Ion Steering" + "Hyperdrive" + + +ship "Wasp" "Wasp (Javelin)" + outfits + "Javelin Pod" 2 + "Javelin" 400 + "nGVF-BB Fuel Cell" + "LP036a Battery Pack" + "D14-RN Shield Generator" + "X2700 Ion Thruster" + "X2200 Ion Steering" + "Hyperdrive" + gun + gun "Javelin Pod" + gun "Javelin Pod" + + +ship "Wasp" "Wasp (Meteor)" + outfits + "Energy Blaster" + "Meteor Missile Launcher" 2 + "Meteor Missile" 60 + "nGVF-BB Fuel Cell" + "LP036a Battery Pack" + "D14-RN Shield Generator" + "X2700 Ion Thruster" + "X2200 Ion Steering" + "Hyperdrive" + gun "Energy Blaster" + gun "Meteor Missile Launcher" + gun "Meteor Missile Launcher" + + +ship "Wasp" "Wasp (Plasma)" + outfits + "Plasma Cannon" + "nGVF-BB Fuel Cell" + "LP036a Battery Pack" + "D14-RN Shield Generator" + "X2700 Ion Thruster" + "X2200 Ion Steering" + "Hyperdrive" + + +ship "Wasp" "Wasp (Proton)" + outfits + "Proton Gun" + "nGVF-BB Fuel Cell" + "LP036a Battery Pack" + "D14-RN Shield Generator" + "X2700 Ion Thruster" + "X2200 Ion Steering" + "Hyperdrive" diff -Nru endless-sky-0.9.11/data/human/weapons.txt endless-sky-0.9.12/data/human/weapons.txt --- endless-sky-0.9.11/data/human/weapons.txt 1970-01-01 00:00:00.000000000 +0000 +++ endless-sky-0.9.12/data/human/weapons.txt 2020-05-01 19:02:38.000000000 +0000 @@ -0,0 +1,1109 @@ +# Copyright (c) 2014 by Michael Zahniser +# +# Endless Sky is free software: you can redistribute it and/or modify it under the +# terms of the GNU General Public License as published by the Free Software +# Foundation, either version 3 of the License, or (at your option) any later version. +# +# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY +# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A +# PARTICULAR PURPOSE. See the GNU General Public License for more details. + +outfit "Energy Blaster" + category "Guns" + cost 16000 + thumbnail "outfit/blaster" + "mass" 5 + "outfit space" -5 + "weapon capacity" -5 + "gun ports" -1 + weapon + sprite "projectile/blaster" + sound "blaster" + "hit effect" "blaster impact" + "inaccuracy" 3 + "velocity" 10.625 + "lifetime" 48 + "reload" 12 + "firing energy" 9.6 + "firing heat" 30 + "shield damage" 9.6 + "hull damage" 6 + description "Although not the most accurate or damaging of weapons, the Energy Blaster is popular because it is small enough to be installed on even the tiniest of ships. One blaster is not enough to do appreciable damage to anything larger than a fighter, but a ship equipped with several of them becomes a force to be reckoned with." + +outfit "Blaster Turret" + category "Turrets" + cost 100000 + thumbnail "outfit/blaster turret" + "mass" 15 + "outfit space" -15 + "weapon capacity" -15 + "turret mounts" -1 + "required crew" 1 + weapon + sprite "projectile/blaster" + "hardpoint sprite" "hardpoint/blaster turret" + "hardpoint offset" 9. + sound "blaster" + "hit effect" "blaster impact" + "inaccuracy" 3 + "turret turn" 3.7 + "velocity" 10.625 + "lifetime" 48 + "reload" 6 + "firing energy" 9.6 + "firing heat" 30 + "shield damage" 9.6 + "hull damage" 6 + description "A Blaster Turret is a pair of Energy Blasters mounted on a rotating platform, allowing it to fire in any direction. Sophisticated software algorithms allow the turret to correct for a target's motion, making the Blaster Turret effective even against small, quickly moving fighters. Because it needs a special mounting point with a 360 degree field of view, not all ships are capable of being equipped with a turret." + +outfit "Quad Blaster Turret" + category "Turrets" + cost 230000 + thumbnail "outfit/quad blaster turret" + "mass" 25 + "outfit space" -25 + "weapon capacity" -25 + "turret mounts" -1 + "required crew" 1 + weapon + sprite "projectile/blaster" + "hardpoint sprite" "hardpoint/quad blaster turret" + "hardpoint offset" 9. + sound "blaster" + "hit effect" "blaster impact" + "inaccuracy" 3 + "turret turn" 3.2 + "velocity" 10.625 + "lifetime" 48 + "reload" 3 + "firing energy" 9.6 + "firing heat" 30 + "shield damage" 9.6 + "hull damage" 6 + description "A Quad Blaster Turret carries four guns on a single turret mount, doubling the firepower of an ordinary Blaster Turret for ships with enough space to install one and energy to drive it." + +effect "blaster impact" + sprite "effect/blaster impact" + "no repeat" + "frame rate" 30 + "lifetime" 7 + "random angle" 40 + "velocity scale" -.05 + + +outfit "Modified Blaster" + category "Guns" + cost 35000 + thumbnail "outfit/mod blaster" + "mass" 6 + "outfit space" -6 + "weapon capacity" -6 + "gun ports" -1 + weapon + sprite "projectile/mod blaster" + sound "mod blaster" + "hit effect" "blaster impact" + "inaccuracy" 4 + "velocity" 10 + "lifetime" 48 + "reload" 12 + "firing energy" 10.8 + "firing heat" 42 + "shield damage" 12 + "hull damage" 8 + description "This is an Energy Blaster that has been tampered with to increase its power slightly, at the cost of reduced range and higher energy consumption. Modified Blasters also produce an extreme amount of heat when firing, increasing the risk that your ship will overheat." + +outfit "Modified Blaster Turret" + category "Turrets" + cost 170000 + thumbnail "outfit/mod blaster turret" + "mass" 18 + "outfit space" -18 + "weapon capacity" -18 + "turret mounts" -1 + "required crew" 1 + weapon + sprite "projectile/mod blaster" + "hardpoint sprite" "hardpoint/mod blaster turret" + "hardpoint offset" 9. + sound "mod blaster" + "hit effect" "blaster impact" + "inaccuracy" 4 + "turret turn" 3.5 + "velocity" 10 + "lifetime" 48 + "reload" 6 + "firing energy" 10.8 + "firing heat" 42 + "shield damage" 12 + "hull damage" 8 + description "This is a turreted version of the Modified Blaster, which is an Energy Blaster modified for greater power at the cost of higher energy consumption and heat. These turrets are popular with pirates and others who are trying to cram as much firepower into their ships as possible." + + +outfit "Beam Laser" + category "Guns" + cost 29000 + thumbnail "outfit/laser" + "mass" 8 + "outfit space" -8 + "weapon capacity" -8 + "gun ports" -1 + weapon + sprite "projectile/laser" + "frame rate" 1 + sound "laser" + "hit effect" "beam laser impact" + "inaccuracy" .5 + "velocity" 300 + "lifetime" 1 + "reload" 1 + "firing energy" .5 + "firing heat" 1.2 + "shield damage" 1 + "hull damage" 1.3 + description "In the early part of the space era, the settlements in the region of space known as the Deep developed in relative isolation from the rest of human space. One result of that isolation is that their weapons technology mostly uses beam weapons, instead of the energy projectile weapons that are more common elsewhere." + +outfit "Laser Turret" + category "Turrets" + cost 140000 + thumbnail "outfit/laser turret" + "mass" 22 + "outfit space" -22 + "weapon capacity" -22 + "turret mounts" -1 + "required crew" 1 + weapon + sprite "projectile/2x laser" + "frame rate" 1 + "hardpoint sprite" "hardpoint/laser turret" + "hardpoint offset" -0.5 8. + sound "laser" + "hit effect" "beam laser impact" + "inaccuracy" .5 + "turret turn" 4.0 + "velocity" 300 + "lifetime" 1 + "reload" 1 + "firing energy" 1 + "firing heat" 2.4 + "shield damage" 2 + "hull damage" 2.6 + description "Laser Turrets are hated by fighter pilots because it is nearly impossible to dodge them once you are within their reach. This turret carries a pair of lasers and can swivel almost instantly to fire on new targets as they approach. Laser Turrets are especially useful when mounted on slow-moving freighters to fend off packs of small pirate vessels." + +effect "beam laser impact" + sprite "effect/laser impact" + "no repeat" + "frame rate" 30 + "lifetime" 5 + "random angle" 2 + "random spin" 1 + "velocity scale" -.005 + + +outfit "Heavy Laser" + category "Guns" + cost 60000 + thumbnail "outfit/heavy laser" + "mass" 15 + "outfit space" -15 + "weapon capacity" -15 + "gun ports" -1 + weapon + sprite "projectile/heavy laser" + "frame rate" 1 + sound "heavy laser" + "hit effect" "heavy laser impact" + "inaccuracy" .4 + "velocity" 400 + "lifetime" 1 + "reload" 1 + "firing energy" 1 + "firing heat" 2.1 + "shield damage" 1.7 + "hull damage" 2.4 + description "The Heavy Laser is an upgraded Beam Laser with a significantly longer range and higher power. It is mostly intended for larger ships, where energy and space are plentiful, but some pilots consider a single Heavy Laser to be a worthwhile alternative to a pair of Beam Lasers, because the longer range makes up for the fact that it does not quite deal twice as much damage." + +outfit "Heavy Laser Turret" + category "Turrets" + cost 320000 + thumbnail "outfit/heavy laser turret" + "mass" 40 + "outfit space" -40 + "weapon capacity" -40 + "turret mounts" -1 + "required crew" 1 + weapon + sprite "projectile/2x heavy laser" + "frame rate" 1 + "hardpoint sprite" "hardpoint/heavy laser turret" + "hardpoint offset" 8. + sound "heavy laser" + "hit effect" "heavy laser impact" + "inaccuracy" .4 + "turret turn" 2.2 + "velocity" 400 + "lifetime" 1 + "reload" 1 + "firing energy" 2 + "firing heat" 4.2 + "shield damage" 3.4 + "hull damage" 4.8 + description "For ships with enough space to install one, the Heavy Laser Turret is a powerful weapon, equally useful for driving off fighters and for bombarding larger targets with continuous fire without having to worry about pointing your ship in the right direction." + +effect "heavy laser impact" + sprite "effect/heavy laser impact" + "no repeat" + "frame rate" 30 + "lifetime" 5 + "random angle" 2 + "random spin" 1 + "random velocity" 1 + "velocity scale" -.007 + + +outfit "Electron Beam" + category "Guns" + cost 170000 + thumbnail "outfit/electron beam" + "mass" 21 + "outfit space" -21 + "weapon capacity" -21 + "gun ports" -1 + weapon + sprite "projectile/electron" + "frame rate" 60 + sound "electron beam" + "hit effect" "electron impact" + "inaccuracy" .3 + "velocity" 450 + "lifetime" 1 + "reload" 1 + "firing energy" 1.5 + "firing heat" 2.7 + "shield damage" 2.4 + "hull damage" 3.3 + description "The Electron Beam is a recent development by the Deep Sky labs, a more powerful weapon with a design similar to their perennially popular laser guns." + +outfit "Electron Turret" + category "Turrets" + cost 720000 + thumbnail "outfit/electron turret" + "mass" 54 + "outfit space" -54 + "weapon capacity" -54 + "turret mounts" -1 + "required crew" 1 + weapon + sprite "projectile/2x electron" + "frame rate" 60 + "hardpoint sprite" "hardpoint/electron turret" + "hardpoint offset" 8. + sound "electron beam" + "hit effect" "electron impact" + "inaccuracy" .3 + "turret turn" 1.4 + "velocity" 450 + "lifetime" 1 + "reload" 1 + "firing energy" 3.0 + "firing heat" 5.4 + "shield damage" 4.8 + "hull damage" 6.6 + description "This turret places two of Deep Sky's recently developed electron beam weapons onto a rotating turret, providing unsurpassed accuracy and power for shooting down fast-moving targets." + +effect "electron impact" + sprite "effect/electron impact" + "no repeat" + "frame rate" 30 + "lifetime" 5 + "random angle" 2 + "random spin" 1 + "velocity scale" -.003 + + +outfit "Anti-Missile Turret" + category "Turrets" + cost 60000 + thumbnail "outfit/anti-missile" + "mass" 16 + "outfit space" -16 + "weapon capacity" -16 + "turret mounts" -1 + weapon + "hardpoint sprite" "hardpoint/anti-missile" + "hardpoint offset" 4. + "hit effect" "small anti-missile" + "anti-missile" 5 + "velocity" 150 + "lifetime" 1 + "reload" 8 + "firing energy" 5 + "firing heat" 3 + description "Centuries ago, space battles were fought mostly with missiles, with the outcome dependent only on which ship had more shielding or ammunition. Lovelace Labs was originally founded to remedy that situation by developing a protective system that could shoot missiles out of the air, defending freighter convoys from pirates who could otherwise simply bombard them into submission without ever venturing within range of their guns." + +effect "small anti-missile" + sprite "effect/small anti missile" + "no repeat" + "frame rate" 3 + sound "anti-missile" + "lifetime" 21 + "velocity scale" 1 + + +outfit "Heavy Anti-Missile Turret" + category "Turrets" + cost 150000 + thumbnail "outfit/heavy anti-missile" + "mass" 30 + "outfit space" -30 + "weapon capacity" -30 + "turret mounts" -1 + weapon + "hardpoint sprite" "hardpoint/heavy anti-missile" + "hardpoint offset" 5. + "hit effect" "large anti-missile" + "anti-missile" 8 + "velocity" 200 + "lifetime" 1 + "reload" 6 + "firing energy" 10 + "firing heat" 5 + description "The Heavy Anti-Missile turret has a longer range, higher power, and shorter reload time than its smaller sibling. The only way to overcome it is by firing missiles in a cluster so that while one is being targeted, the others can get through, and as a result all missile systems on the market now default to firing in clusters if multiple copies of the same launcher are installed, rather than staggering their fire as ordinary guns do." + +effect "large anti-missile" + sprite "effect/large anti missile" + "no repeat" + "frame rate" 2 + sound "heavy anti-missile" + "lifetime" 31 + "velocity scale" 1 + + +outfit "Particle Cannon" + category "Guns" + cost 220000 + thumbnail "outfit/particle cannon" + "mass" 30 + "outfit space" -30 + "weapon capacity" -30 + "gun ports" -1 + weapon + sprite "projectile/particle beam" + sound "particle" + "hit effect" "particle impact" + "inaccuracy" .5 + "velocity" 30 + "lifetime" 25 + "reload" 20 + "firing energy" 35 + "firing force" 10 + "firing heat" 120 + "hit force" 80 + "shield damage" 54 + "hull damage" 52 + description "The Particle Cannon works by accelerating a short burst of particles to near-relativistic speeds. When mounted on a ship that can turn fast enough to keep it trained on approaching ships, it becomes a nearly unbeatable weapon, capable of destroying smaller ships before they can even approach close enough for their comparatively short-ranged weapons to be effective." + +effect "particle impact" + sprite "effect/particle impact" + "no repeat" + "frame rate" 30 + sound "explosion small" + "lifetime" 20 + "random angle" 2 + "random spin" 10 + "velocity scale" -.05 + + +outfit "Proton Gun" + category "Guns" + cost 150000 + thumbnail "outfit/proton gun" + "mass" 28 + "outfit space" -28 + "weapon capacity" -28 + "gun ports" -1 + weapon + sprite "projectile/proton" + sound "proton" + "hit effect" "proton impact" 3 + "inaccuracy" 4 + "submunition" "Proton Fragment" 3 + "velocity" 24 + "lifetime" 2 + "reload" 8 + "firing energy" 15 + "firing force" 2 + "firing heat" 60 + description "The Proton Gun started out as the Syndicate's attempt to reverse engineer and mass produce a cheap competitor for the Particle Cannon. Unfortunately, they were unable to find a reliable way to keep the beam coherent, but the resulting weapon is still popular with some captains, particularly as an anti-fighter gun." + +outfit "Proton Fragment" + weapon + sprite "projectile/proton fragment" + "no repeat" + "frame rate" 2 + "hit effect" "proton impact" + "inaccuracy" 2 + "lifetime" 24 + "hit force" 6 + "shield damage" 8.4 + "hull damage" 7 + +effect "proton impact" + sprite "effect/proton impact" + "no repeat" + "frame rate" 30 + "lifetime" 20 + "random angle" 2 + "velocity scale" -.005 + + +outfit "Proton Turret" + category "Turrets" + cost 260000 + thumbnail "outfit/proton turret" + "mass" 34 + "outfit space" -34 + "weapon capacity" -34 + "turret mounts" -1 + "required crew" 1 + weapon + sprite "projectile/proton" + "hardpoint sprite" "hardpoint/proton turret" + "hardpoint offset" 14. + sound "proton" + "hit effect" "proton impact" 3 + "inaccuracy" 4 + "turret turn" 2.0 + "submunition" "Proton Fragment" 3 + "velocity" 24 + "lifetime" 2 + "reload" 8 + "firing energy" 15 + "firing force" 2 + "firing heat" 60 + description "The Syndicate Proton Turret is a relatively new product designed to compete with Deep Sky's perennially popular laser turrets in the anti-fighter defense market. Though cruder than its competition, the Proton Turret maintains a loyal following among captains dissatisfied with laser weapons' short range." + + +outfit "Plasma Cannon" + category "Guns" + cost 190000 + thumbnail "outfit/plasma cannon" + "mass" 25 + "outfit space" -25 + "weapon capacity" -25 + "gun ports" -1 + weapon + sprite "projectile/plasma" + "frame rate" 3 + sound "plasma" + "hit effect" "plasma explosion" + "inaccuracy" 2 + "velocity" 12 + "lifetime" 40 + "reload" 18 + "firing energy" 30 + "firing heat" 180 + "hit force" 30 + "shield damage" 63 + "hull damage" 25 + "heat damage" 340 + description "The Plasma Cannon fires bursts of superheated plasma. In addition to damaging your target, these plasma bursts impart a significant amount of heat, especially to a target whose shields are down." + +outfit "Plasma Turret" + category "Turrets" + cost 520000 + thumbnail "outfit/plasma turret" + "mass" 60 + "outfit space" -60 + "weapon capacity" -60 + "turret mounts" -1 + "required crew" 1 + weapon + sprite "projectile/plasma" + "frame rate" 3 + "hardpoint sprite" "hardpoint/plasma turret" + "hardpoint offset" 15. + sound "plasma" + "hit effect" "plasma explosion" + "inaccuracy" 2 + "turret turn" 1.2 + "velocity" 12 + "lifetime" 40 + "reload" 9 + "firing energy" 30 + "firing heat" 180 + "hit force" 30 + "shield damage" 63 + "hull damage" 25 + "heat damage" 340 + description "The Plasma Turret is a pair of plasma cannons mounted on a turret so that they can fire in any direction. It is a fearsome weapon, but only the largest of ships have the space and the energy that it requires." + +effect "plasma explosion" + sprite "effect/plasma explosion" + "no repeat" + "frame rate" 20 + sound "explosion tiny" + "lifetime" 21 + "random angle" 360 + "random spin" 4 + "random velocity" .1 + "velocity scale" -.05 + + +outfit "Flamethrower" + category "Secondary Weapons" + cost 190000 + thumbnail "outfit/flamethrower" + "mass" 9 + "outfit space" -9 + "weapon capacity" -9 + "gun ports" -1 + weapon + sprite "effect/explosion/small" + "frame rate" 60 + "no repeat" + sound "flamethrower" + icon "icon/flamethrower" + "submunition" "Flamethrower Projectile" + "inaccuracy" 12 + "velocity" 9 + "lifetime" 5 + "reload" 1 + "firing energy" .1 + "firing fuel" .25 + "firing heat" 2 + description "A crude but impressive-looking weapon, the Flamethrower ignites your hyperspace fuel and directs a stream of it towards your adversaries. The damage it does is relatively minor, but it can be useful for causing a target that is already operating near its thermal capacity to overheat, temporarily taking it out of the fight." + +outfit "Flamethrower Projectile" + weapon + sprite "projectile/flamethrower" + "frame rate" 17 + "random start frame" + "hit effect" "flamethrower hit" + "die effect" "flamethrower die" + "inaccuracy" 20 + "lifetime" 22 + "shield damage" .8 + "hull damage" .7 + "heat damage" 200 + +effect "flamethrower die" + sprite "effect/explosion/small" + "no repeat" + "frame rate" 15 + "random start frame" + "lifetime" 24 + "random angle" 360 + "random frame rate" 5 + "random spin" 2 + "random velocity" .4 + "velocity scale" .4 + +effect "flamethrower hit" + sprite "effect/explosion/medium" + "no repeat" + "frame rate" 15 + "random start frame" + "lifetime" 28 + "random angle" 360 + "random frame rate" 5 + "random spin" 3 + "random velocity" .6 + "velocity scale" .4 + + +outfit "Meteor Missile" + category "Ammunition" + cost 500 + thumbnail "outfit/meteor" + "mass" .2 + "meteor capacity" -1 + description "A Meteor Missile serves as ammunition for the Meteor Missile Launcher. Each missile launcher has the capacity for 30 missiles; you cannot install missiles if you have not first purchased a launcher to store them in." + +outfit "Meteor Missile Box" + plural "Meteor Missile Boxes" + category "Ammunition" + cost 9000 + thumbnail "outfit/meteor storage" + "mass" 2 + "outfit space" -5 + "meteor capacity" 15 + ammo "Meteor Missile" + description "The Meteor Missile Box is used to store extra ammunition for Meteor Missile Launchers." + +outfit "Meteor Missile Launcher" + category "Secondary Weapons" + cost 15000 + thumbnail "outfit/meteor launcher" + "mass" 4 + "outfit space" -10 + "weapon capacity" -10 + "gun ports" -1 + "meteor capacity" 30 + weapon + sprite "projectile/meteor" + "no repeat" + "frame rate" .25 + sound "meteor" + ammo "Meteor Missile" + icon "icon/meteor" + "fire effect" "meteor fire" + "die effect" "missile death" + "hit effect" "missile hit" + "inaccuracy" 5 + "velocity" 11 + "lifetime" 490 + "reload" 80 + "firing energy" 1 + "firing heat" 20 + "acceleration" 1 + "drag" .1 + "turn" 1.35 + "homing" 3 + "infrared tracking" .8 + "shield damage" 260 + "hull damage" 160 + "hit force" 220 + "missile strength" 6 + description "The Meteor Missile is the cheapest and simplest homing weapon available in human space. Meteors are quickly destroyed by anti-missile systems, and their infrared tracking systems have trouble homing in on targets with low heat levels. Nevertheless, their large warheads can spell doom for poorly-defended targets when the missiles are fired in great numbers." + +effect "meteor fire" + sprite "effect/meteor fire" + "no repeat" + "frame rate" 30 + "lifetime" 12 + "random velocity" 10 + + +outfit "Sidewinder Missile" + category "Ammunition" + cost 900 + thumbnail "outfit/sidewinder" + "mass" .2 + "sidewinder capacity" -1 + description "The Sidewinder Missile is ammunition for the Sidewinder Missile Launcher; each launcher that you have installed can be armed with up to 45 of them. You cannot install a missile without a launcher to fire it from." + +outfit "Sidewinder Missile Rack" + category "Ammunition" + cost 20000 + thumbnail "outfit/sidewinder storage" + "mass" 2.4 + "outfit space" -7 + "sidewinder capacity" 23 + ammo "Sidewinder Missile" + description "The Sidewinder Missile Rack is used to store extra ammunition for Sidewinder Missile Launchers." + +outfit "Sidewinder Missile Launcher" + category "Secondary Weapons" + cost 60000 + thumbnail "outfit/sidewinder launcher" + "mass" 5 + "outfit space" -14 + "weapon capacity" -14 + "gun ports" -1 + "sidewinder capacity" 45 + weapon + sprite "projectile/sidewinder" + "no repeat" + "frame rate" .25 + sound "sidewinder" + ammo "Sidewinder Missile" + icon "icon/sidewinder" + "fire effect" "sidewinder fire" + "die effect" "missile death" + "hit effect" "missile hit" + "inaccuracy" 4 + "velocity" 14 + "lifetime" 470 + "reload" 60 + "firing energy" 1 + "firing heat" 15 + "acceleration" 1.2 + "drag" .1 + "turn" 4 + "homing" 4 + "radar tracking" .9 + "shield damage" 180 + "hull damage" 125 + "hit force" 170 + "missile strength" 12 + description "The Sidewinder Missile is designed by Lovelace Labs, which is ironically also the designer of the Anti-Missile Turret. Rumors say that the two engineering teams at Lovelace who make the missiles and the anti-missiles are locked in furious competition with each other: the result has been generation after generation of smarter missiles and then smarter turrets to fend them off." + description " Although not as powerful or cheap as the popular Meteor missiles, Sidewinders have several advantages, including their superior maneuverability, better tracking systems, and protective casings that make them much harder for anti-missile systems to destroy." + +effect "sidewinder fire" + sprite "effect/sidewinder fire" + "no repeat" + "frame rate" 30 + "lifetime" 9 + "random velocity" 2 + + +outfit "Javelin" + category "Ammunition" + cost 50 + thumbnail "outfit/javelin" + "mass" .04 + "javelin capacity" -1 + description "A Javelin missile is ammunition for the Javelin Pod; without a Pod to store them in you cannot purchase or use Javelins. Each pod stores up to 200 Javelins." + +outfit "Javelin Storage Crate" + category "Ammunition" + cost 5000 + thumbnail "outfit/javelin storage" + "mass" 2 + "outfit space" -6 + "javelin capacity" 100 + ammo "Javelin" + description "The Javelin Storage Crate is used to store extra ammunition for Javelin Pods." + +outfit "Javelin Pod" + category "Secondary Weapons" + cost 20000 + thumbnail "outfit/javelin pod" + "mass" 4 + "outfit space" -12 + "weapon capacity" -12 + "gun ports" -1 + "javelin capacity" 200 + weapon + sprite "projectile/javelin" + sound "javelin" + ammo "Javelin" + icon "icon/javelin" + "hit effect" "tiny explosion" + "inaccuracy" 1 + "velocity" 10 + "lifetime" 60 + "reload" 15 + "firing energy" .2 + "firing heat" 12 + "shield damage" 48 + "hull damage" 26 + "hit force" 50 + "missile strength" 3 + description "The Javelin Pod fires a rapid stream of unguided missiles. A Javelin Pod does far more damage than any gun of a comparable size, and has a longer range as well, but once a ship has expended all of its ammunition it must leave combat and find a planet where it can buy more, which makes Javelins less useful in protracted battles." + description " The weapon's high rate of fire also makes it useful for saturating well-protected ships' anti-missile defenses so that more dangerous projectiles fired by allied ships can sneak through." + + +outfit "Torpedo" + plural "Torpedoes" + category "Ammunition" + cost 1400 + thumbnail "outfit/torpedo" + "mass" .4 + "torpedo capacity" -1 + description "Torpedoes are ammunition for the Torpedo Launcher. Each Torpedo Launcher can hold 30 of them. You cannot install torpedoes unless you have also installed a launcher to fire them from." + +outfit "Torpedo Storage Rack" + category "Ammunition" + cost 21000 + thumbnail "outfit/torpedo storage" + "mass" 3 + "outfit space" -9 + "torpedo capacity" 15 + ammo "Torpedo" + description "The Torpedo Storage Rack is used to store extra ammunition for Torpedo Launchers." + +outfit "Torpedo Launcher" + category "Secondary Weapons" + cost 80000 + thumbnail "outfit/torpedo launcher" + "mass" 13 + "outfit space" -25 + "weapon capacity" -25 + "gun ports" -1 + "torpedo capacity" 30 + weapon + sprite "projectile/torpedo" + "frame rate" 2 + "random start frame" + sound "torpedo" + ammo "Torpedo" + icon "icon/torpedo" + "fire effect" "torpedo fire" + "hit effect" "torpedo hit" + "die effect" "tiny explosion" + "inaccuracy" 5 + "velocity" 6 + "lifetime" 600 + "reload" 150 + "firing energy" 2 + "firing heat" 45 + "acceleration" .15 + "drag" .025 + "turn" 1.5 + "homing" 3 + "optical tracking" .8 + "shield damage" 680 + "hull damage" 680 + "hit force" 300 + "missile strength" 30 + description "Torpedoes are the most powerful homing weapon, but they move slowly enough that fast ships can simply outrun them, making them most useful against large targets or against small ships at times when they are too distracted to dodge. Torpedo launchers are also much larger than other missile systems, so they are most often found in capital ships." + +effect "torpedo fire" + sprite "effect/torpedo fire" + "no repeat" + "frame rate" 10 + "lifetime" 15 + + +outfit "Typhoon Torpedo" + plural "Typhoon Torpedoes" + category "Ammunition" + cost 2700 + thumbnail "outfit/typhoon" + "mass" .5 + "typhoon capacity" -1 + description "Typhoon Torpedoes are ammunition for the Typhoon Launcher. Each launcher can hold 30 of them. You cannot install Typhoon Torpedoes unless you have also installed a launcher to fire them from." + +outfit "Typhoon Storage Tube" + category "Ammunition" + cost 40500 + thumbnail "outfit/typhoon storage" + "mass" 2.5 + "outfit space" -10 + "typhoon capacity" 15 + ammo "Typhoon Torpedo" + description "The Typhoon Storage Tube is used to store extra ammunition for Typhoon Launchers." + +outfit "Typhoon Launcher" + category "Secondary Weapons" + cost 260000 + thumbnail "outfit/typhoon launcher" + "mass" 20 + "outfit space" -35 + "weapon capacity" -35 + "gun ports" -1 + "typhoon capacity" 30 + weapon + sprite "projectile/typhoon" + "frame rate" 4 + "random start frame" + sound "typhoon" + ammo "Typhoon Torpedo" + icon "icon/typhoon" + "fire effect" "typhoon fire" + "hit effect" "torpedo hit" + "die effect" "tiny explosion" + "inaccuracy" 5 + "velocity" 5 + "lifetime" 600 + "reload" 120 + "firing energy" 4 + "firing heat" 50 + "acceleration" .1 + "drag" .02 + "turn" 1.5 + "homing" 4 + "optical tracking" .9 + "shield damage" 880 + "hull damage" 880 + "hit force" 450 + "missile strength" 40 + description "Typhoon Torpedoes are an improved torpedo technology; they do considerably more damage than ordinary torpedoes. However, they are also much slower, because they are intended mostly for use against large and slow-moving capital ships. As a result, sufficiently skilled pilots can often dodge around them." + +effect "typhoon fire" + sprite "effect/typhoon fire" + "no repeat" + "frame rate" 10 + "lifetime" 15 + + +outfit "Heavy Rocket" + category "Ammunition" + cost 2000 + thumbnail "outfit/rocket" + "mass" .5 + "rocket capacity" -1 + description "Heavy Rockets are ammunition for the Heavy Rocket Launcher. You cannot install one unless you have first installed a launcher to fire it from. Each launcher holds up to 20 rockets." + +outfit "Heavy Rocket Rack" + category "Ammunition" + cost 20000 + thumbnail "outfit/rocket storage" + "mass" 2 + "outfit space" -7 + "rocket capacity" 10 + ammo "Heavy Rocket" + description "The Heavy Rocket Rack is used to store extra ammunition for Heavy Rocket Launchers." + +outfit "Heavy Rocket Launcher" + category "Secondary Weapons" + cost 40000 + thumbnail "outfit/rocket launcher" + "mass" 10 + "outfit space" -20 + "weapon capacity" -20 + "gun ports" -1 + "rocket capacity" 20 + weapon + sprite "projectile/rocket" + "frame rate" 4 + sound "rocket" + ammo "Heavy Rocket" + icon "icon/rocket" + "hit effect" "heavy rocket hit" + "die effect" "small explosion" + "inaccuracy" 1 + "velocity" 8 + "lifetime" 125 + "reload" 240 + "firing energy" 1 + "firing heat" 250 + "acceleration" .8 + "drag" .1 + "trigger radius" 20 + "blast radius" 50 + "shield damage" 850 + "hull damage" 720 + "hit force" 600 + "missile strength" 16 + description "Heavy Rockets are the most powerful missile weapon available, but at a price: instead of having a homing system, they simply fire straight forward and rely on a proximity trigger to set them off. Once triggered, however, they damage all ships within their blast radius, making them highly effective against clusters of fighters." + +effect "heavy rocket hit" + sprite "effect/explosion/huge" + "no repeat" + "frame rate" 15 + sound "heavy rocket hit" + "lifetime" 36 + "random angle" 360 + "random frame rate" 5 + "random spin" 5 + "random velocity" 1 + "velocity scale" .4 + + +outfit "Nuclear Missile" + category "Secondary Weapons" + cost 1000000 + thumbnail "outfit/nuke" + "mass" 10 + "outfit space" -10 + "weapon capacity" -10 + "gun ports" -1 + weapon + sprite "projectile/missile" + "no repeat" + "frame rate" .25 + sound "nuke" + ammo "Nuclear Missile" + stream + icon "icon/nuke" + "hit effect" "nuke explosion" + "hit effect" "nuke residue fast" 10 + "hit effect" "nuke residue slow" 10 + "die effect" "missile death" + "inaccuracy" 1 + "velocity" 6 + "lifetime" 800 + "reload" 400 + "firing energy" 10 + "firing heat" 400 + "acceleration" .8 + "drag" .1 + "turn" 4 + "homing" 4 + "radar tracking" .5 + "optical tracking" 1 + "trigger radius" 30 + "blast radius" 150 + "shield damage" 9000 + "hull damage" 7000 + "hit force" 4000 + "missile strength" 200 + description "It has been centuries since the last nuclear war was fought, and until very recently, most people in the galaxy assumed that that era of chaos and destruction was forever behind us..." + description " [Nuclear missiles are a one-shot weapon: each missile occupies a gun slot, and after it is fired, the slot it was in is left empty.]" + +effect "nuke explosion" + sprite "effect/explosion/nuke" + "no repeat" + "frame rate" 30 + sound "explosion nuke" + "lifetime" 15 + "random angle" 360 + "random spin" 5 + "random velocity" 1 + "velocity scale" .4 + +effect "nuke residue fast" + sprite "effect/explosion/huge" + "no repeat" + "frame rate" 15 + "lifetime" 36 + "random angle" 360 + "random spin" 5 + "random velocity" 8 + "velocity scale" 0.1 + +effect "nuke residue slow" + sprite "effect/explosion/huge" + "no repeat" + "frame rate" 10 + "lifetime" 60 + "random angle" 360 + "random spin" 5 + "random velocity" 5 + "velocity scale" 0.1 + + +outfit "Gatling Gun Ammo" + plural "Gatling Gun Ammo" + category "Ammunition" + cost 4 + thumbnail "outfit/bullet" + "mass" .002 + "gatling round capacity" -1 + description "This simple cartridge is the ammunition for the Gatling Gun, with a projectile of depleted nuclear fuel or an illuminated tracer round. Since this ammunition is primarily manufactured on pirate worlds by slave children in poor working conditions, muzzle velocity can vary by up to 30%, and tracer distribution is seldom uniform." + +outfit "Bullet Boxes" + plural "Bullet Boxes" + category "Ammunition" + cost 3000 + thumbnail "outfit/bullet storage" + "mass" 2 + "outfit space" -5 + "gatling round capacity" 1500 + ammo "Gatling Gun Ammo" + description "Bullet Boxes are used to store extra ammunition for Gatling Guns." + +outfit "Gatling Gun" + category "Secondary Weapons" + cost 20000 + thumbnail "outfit/gat" + "mass" 2 + "outfit space" -8 + "weapon capacity" -8 + "gun ports" -1 + "gatling round capacity" 3000 + weapon + sprite "projectile/tinyflare" + "random start frame" + sound "explosion tiny" + ammo "Gatling Gun Ammo" + icon "icon/gat" + "inaccuracy" 2 + "velocity" 16 + "lifetime" 1 + "reload" 3 + "burst count" 180 + "burst reload" 1 + "firing energy" .03 + "firing heat" 2.5 + "submunition" "gbullet" + "cluster" + "hit effect" "bullet impact" + description `When Dr. Richard J. Gatling invented the rapid-fire gun bearing his name in the 19th century, he hoped that its destructiveness would lead to the end of war itself. Over a millennium later, this modern incarnation of the Gatling gun sees action in the stars, a testament to its fundamentally robust design - and Dr. Gatling's naivete. While capable of a high fire rate, this gun needs to cool down for twice as long as it fires, and can only sustain a maximum of three seconds of continuous fire.` + +outfit "gbullet" + weapon + sprite "projectile/bullet" + "delay" 5 + "random start frame" + "frame rate" 0 + "random velocity" 8 + "lifetime" 20 + "random lifetime" 5 + "shield damage" 3 + "hull damage" 6 + "hit force" 2 + "hit effect" "bullet impact" diff -Nru endless-sky-0.9.11/data/indigenous.txt endless-sky-0.9.12/data/indigenous.txt --- endless-sky-0.9.11/data/indigenous.txt 2020-02-24 15:50:12.000000000 +0000 +++ endless-sky-0.9.12/data/indigenous.txt 1970-01-01 00:00:00.000000000 +0000 @@ -1,141 +0,0 @@ -# Copyright (c) 2017 by Michael Zahniser -# -# Endless Sky is free software: you can redistribute it and/or modify it under the -# terms of the GNU General Public License as published by the Free Software -# Foundation, either version 3 of the License, or (at your option) any later version. -# -# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY -# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A -# PARTICULAR PURPOSE. See the GNU General Public License for more details. - -ship "Void Sprite" - noun "creature" - sprite "ship/void sprite adult" - "frame rate" 3.2 - rewind - "never disabled" - attributes - category "Medium Warship" - "hull" 9600 - "required crew" 4 - "bunks" 4 - "mass" 480 - "drag" 8.2 - "heat dissipation" .8 - "cargo space" 40 - "thrust" 20 - "turn" 900 - "hull repair rate" 3 - "energy capacity" 1 - "fuel capacity" 1 - "inscrutable" 1 - "gaslining" 1 - outfits - Mouthparts? 2 - gun -4 -111 - gun 6 -111 - leak "blood" 40 40 - explode "blood" 40 - "final explode" "void sprite adult death" - -effect "blood" - sprite "effect/blood" - "no repeat" - "frame rate" 10 - "random start frame" - "lifetime" 61 - "random angle" 20 - "random velocity" 1 - "random spin" 5 - -effect "void sprite adult death" - sprite "effect/void sprite adult death" - "no repeat" - "frame rate" 20 - "lifetime" 16 - "velocity scale" .01 - - - -ship "Void Sprite" "Void Sprite (Infant)" - sprite "ship/void sprite infant" - "frame rate" 7.4 - rewind - "never disabled" - attributes - category "Light Warship" - "hull" 2800 - "required crew" 2 - "bunks" 2 - "mass" 200 - "drag" 5.4 - "heat dissipation" .9 - "cargo space" 20 - "thrust" 18 - "turn" 450 - "hull repair rate" 1 - "energy capacity" 1 - "fuel capacity" 1 - "inscrutable" 1 - "gaslining" 1 - outfits - Mouthparts? - gun 4 -41 - leak "blood" 60 50 - explode "blood" 25 - "final explode" "void sprite infant death" - -effect "void sprite infant death" - sprite "effect/void sprite infant death" - "no repeat" - "frame rate" 15 - "lifetime" 21 - "velocity scale" .01 - - - -outfit Mouthparts? - category "Guns" - "gun ports" -1 - weapon - sound "crunch" - "hit effect" "void sprite chewing" - "inaccuracy" 180 - "velocity" 10 - "lifetime" 1 - "reload" 70 - "burst reload" 35 - "burst count" 3 - "cluster" - "shield damage" 300 - "hull damage" 300 - -effect "void sprite chewing" - sprite "effect/smoke" - "no repeat" - "frame rate" 15 - "lifetime" 29 - "random angle" 360 - "random velocity" .4 - "random spin" 2 - "random frame rate" 5 - "velocity scale" .0001 - - - -fleet "Void Sprites" - government "Indigenous Lifeform" - cargo 0 - personality - timid mining harvests mute - variant - "Void Sprite" - variant - "Void Sprite" - "Void Sprite (Infant)" - variant - "Void Sprite" - "Void Sprite (Infant)" 2 - variant - "Void Sprite" - "Void Sprite (Infant)" 3 diff -Nru endless-sky-0.9.11/data/jobs.txt endless-sky-0.9.12/data/jobs.txt --- endless-sky-0.9.11/data/jobs.txt 2020-02-24 15:50:12.000000000 +0000 +++ endless-sky-0.9.12/data/jobs.txt 1970-01-01 00:00:00.000000000 +0000 @@ -1,3016 +0,0 @@ -# Copyright (c) 2014 by Michael Zahniser -# -# Endless Sky is free software: you can redistribute it and/or modify it under the -# terms of the GNU General Public License as published by the Free Software -# Foundation, either version 3 of the License, or (at your option) any later version. -# -# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY -# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A -# PARTICULAR PURPOSE. See the GNU General Public License for more details. - -mission "Escort (Tiny, Northern, Dangerous Destination)" - name "Escort to " - description "Despite your relative inexperience, the captain of the is willing to pay you for an escort into a dangerous region of space to reach by ." - repeat - job - deadline 8 - to offer - random < 40 - "combat rating" < 6 - or - "combat rating" > 0 - has "ships: Interceptor" - source - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - attributes "deep" "paradise" "near earth" - destination - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - attributes "frontier" "north" - distance 2 4 - npc - government "Pirate" - personality nemesis staying harvests plunders - confusion 40 - system destination - fleet - names "pirate" - variant - "Sparrow" - variant - "Fury" - variant - "Berserker" - npc - government "Pirate" - personality nemesis harvests plunders - confusion 40 - system destination - fleet - names "pirate" - variant - "Sparrow" - variant - "Fury" - variant - "Berserker" - - npc accompany save - government "Merchant" - personality escort timid - fleet - names "civilian" - variant - "Shuttle" - variant - "Star Barge" - on complete - payment 15000 - dialog phrase "generic safe escort completion dialog" - on visit - dialog phrase "generic arrived-without-npc dialog" - -mission "Escort (Tiny, Northern, Dangerous Origin)" - name "Escort to " - description "Despite your relative inexperience, the captain of the is willing to pay you for an escort out of this dangerous region of space to reach by ." - repeat - job - deadline 8 - to offer - random < 40 - "combat rating" < 6 - or - "combat rating" > 0 - has "ships: Interceptor" - source - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - attributes "frontier" "north" - destination - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - attributes "deep" "paradise" "near earth" "core" - distance 2 4 - npc - government "Pirate" - personality nemesis harvests plunders - confusion 40 - fleet - names "pirate" - variant - "Sparrow" - variant - "Fury" - variant - "Berserker" - npc - government "Pirate" - personality nemesis harvests plunders - confusion 40 - system - distance 1 - fleet - names "pirate" - variant - "Sparrow" - variant - "Fury" - variant - "Berserker" - - npc accompany save - government "Merchant" - personality escort timid - fleet - names "civilian" - variant - "Shuttle" - variant - "Star Barge" - on complete - payment 15000 - dialog phrase "generic safe escort completion dialog" - on visit - dialog phrase "generic arrived-without-npc dialog" - -mission "Escort (Small, Northern, Dangerous Destination)" - name "Escort to " - description "The captain of the will pay you to escort them safely into a dangerous region of space to reach by ." - repeat - job - deadline 10 - to offer - random < 70 - "combat rating" > 5 - source - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - attributes "deep" "paradise" "near earth" - destination - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - attributes "frontier" "north" - distance 3 4 - npc - government "Pirate" - personality nemesis harvests plunders - confusion 30 - system destination - fleet "Small Northern Pirates" - npc - government "Pirate" - personality nemesis entering harvests plunders - confusion 30 - system destination - fleet "Small Northern Pirates" - npc - government "Pirate" - personality nemesis staying harvests plunders - confusion 30 - system destination - fleet "Small Northern Pirates" - - npc accompany save - government "Merchant" - personality escort timid - fleet - names "civilian" - variant - "Freighter" - on complete - payment 60000 - dialog phrase "generic safe escort completion dialog" - on visit - dialog phrase "generic arrived-without-npc dialog" - -mission "Escort (Small, Northern, Dangerous Origin)" - name "Escort to " - description "The captain of the will pay you to escort them safely out of this dangerous region of space to reach by ." - repeat - job - deadline 10 - to offer - random < 40 - "combat rating" > 5 - source - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - attributes "frontier" "north" - destination - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - attributes "deep" "paradise" "near earth" "core" - distance 3 4 - npc - government "Pirate" - personality nemesis harvests plunders - confusion 30 - fleet "Small Northern Pirates" - npc - government "Pirate" - personality nemesis harvests plunders - confusion 30 - system - distance 1 - fleet "Small Northern Pirates" - npc - government "Pirate" - personality nemesis harvests plunders - confusion 30 - system - distance 1 - fleet "Small Northern Pirates" - - npc accompany save - government "Merchant" - personality escort timid - fleet - names "civilian" - variant - "Freighter" - on complete - payment 60000 - dialog phrase "generic safe escort completion dialog" - on visit - dialog phrase "generic arrived-without-npc dialog" - -mission "Escort (Medium, Northern, Dangerous Destination)" - name "Escort to " - description "The captain of the will pay you to escort them safely into a dangerous region of space to reach by ." - repeat - job - deadline 10 - to offer - random < 40 - "combat rating" > 20 - source - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - attributes "deep" "paradise" "near earth" - destination - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - attributes "frontier" "north" - distance 3 4 - npc - government "Pirate" - personality nemesis harvests plunders - confusion 20 - system destination - fleet "Small Northern Pirates" - npc - government "Pirate" - personality nemesis harvests plunders - confusion 20 - system destination - fleet "Small Northern Pirates" - npc - government "Pirate" - personality nemesis entering harvests plunders - confusion 20 - system destination - fleet "Small Northern Pirates" - npc - government "Pirate" - personality nemesis staying harvests plunders - confusion 20 - system destination - fleet "Small Northern Pirates" 2 - - npc accompany save - government "Merchant" - personality escort timid - fleet - names "civilian" - variant - "Freighter" - on complete - payment 90000 - dialog phrase "generic safe escort completion dialog" - on visit - dialog phrase "generic arrived-without-npc dialog" - -mission "Escort (Medium, Northern, Dangerous Origin)" - name "Escort to " - description "The captain of the will pay you to escort them safely out of this dangerous region of space to reach by ." - repeat - job - deadline 10 - to offer - random < 40 - "combat rating" > 20 - source - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - attributes "frontier" "north" - destination - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - attributes "deep" "paradise" "near earth" "core" - distance 3 4 - npc - government "Pirate" - personality nemesis harvests plunders - confusion 20 - fleet "Small Northern Pirates" 2 - npc - government "Pirate" - personality nemesis harvests plunders - confusion 20 - system - distance 1 2 - fleet "Small Northern Pirates" - npc - government "Pirate" - personality nemesis harvests plunders - confusion 20 - system destination - fleet "Small Northern Pirates" - npc - government "Pirate" - personality nemesis staying harvests plunders - confusion 20 - system destination - fleet "Small Northern Pirates" - - npc accompany save - government "Merchant" - personality escort timid - fleet - names "civilian" - variant - "Freighter" - on complete - payment 90000 - dialog phrase "generic safe escort completion dialog" - on visit - dialog phrase "generic arrived-without-npc dialog" - -mission "Escort (Large, Northern, Dangerous Destination)" - name "Escort to " - description "The captain of the will pay you to escort them safely into a dangerous region of space to reach by ." - repeat - job - deadline 10 - to offer - random < 30 - "combat rating" > 60 - source - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - attributes "deep" "paradise" "near earth" - destination - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - attributes "frontier" "north" - distance 3 4 - npc - government "Pirate" - personality nemesis harvests plunders - system destination - fleet "Large Northern Pirates" - npc - government "Pirate" - personality nemesis entering harvests plunders - system destination - fleet "Small Northern Pirates" - npc - government "Pirate" - personality nemesis staying harvests plunders - system destination - fleet "Large Northern Pirates" - - npc accompany save - government "Merchant" - personality escort timid - fleet - names "civilian" - variant - "Behemoth" - on complete - payment 120000 - dialog phrase "generic safe escort completion dialog" - on visit - dialog phrase "generic arrived-without-npc dialog" - -mission "Escort (Large, Northern, Dangerous Origin)" - name "Escort to " - description "The captain of the will pay you to escort them safely out of this dangerous region of space to reach by ." - repeat - job - deadline 10 - to offer - random < 30 - "combat rating" > 60 - source - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - attributes "frontier" "north" - destination - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - attributes "deep" "paradise" "near earth" "core" - distance 3 4 - npc - government "Pirate" - personality nemesis harvests plunders - fleet "Large Northern Pirates" - npc - government "Pirate" - personality nemesis harvests plunders - system - distance 1 - fleet "Large Northern Pirates" - npc - government "Pirate" - personality nemesis harvests plunders - system - distance 1 2 - fleet "Small Northern Pirates" - - npc accompany save - government "Merchant" - personality escort timid - fleet - names "civilian" - variant - "Behemoth" - on complete - payment 120000 - dialog phrase "generic safe escort completion dialog" - on visit - dialog phrase "generic arrived-without-npc dialog" - -mission "Escort (Extra Large, Northern, Dangerous Destination)" - name "Escort to " - description "The captain of the will pay you to escort them safely into a dangerous region of space to reach by ." - repeat - job - deadline 10 - to offer - random < 15 - "combat rating" > 100 - source - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - attributes "deep" "paradise" "near earth" - destination - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - attributes "frontier" "north" - distance 3 4 - npc - government "Pirate" - personality nemesis harvests plunders - system destination - fleet "Small Northern Pirates" - fleet "Large Northern Pirates" - npc - government "Pirate" - personality nemesis entering harvests plunders - system destination - fleet "Large Northern Pirates" - npc - government "Pirate" - personality nemesis staying harvests plunders - system destination - fleet "Small Northern Pirates" - fleet "Large Northern Pirates" - - npc accompany save - government "Merchant" - personality escort timid - fleet - names "civilian" - variant - "Behemoth" - on complete - payment 150000 - dialog phrase "generic safe escort completion dialog" - on visit - dialog phrase "generic arrived-without-npc dialog" - -mission "Escort (Extra Large, Northern, Dangerous Origin)" - name "Escort to " - description "The captain of the will pay you to escort them safely out of this dangerous region of space to reach by ." - repeat - job - deadline 10 - to offer - random < 15 - "combat rating" > 100 - source - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - attributes "frontier" "north" - destination - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - attributes "deep" "paradise" "near earth" "core" - distance 3 4 - npc - government "Pirate" - personality nemesis harvests plunders - fleet "Small Northern Pirates" - fleet "Large Northern Pirates" - npc - government "Pirate" - personality nemesis harvests plunders - system - distance 1 2 - fleet "Small Northern Pirates" - npc - government "Pirate" - personality nemesis harvests plunders - system - distance 1 1 - fleet "Large Northern Pirates" - npc - government "Pirate" - personality nemesis harvests plunders - system destination - fleet "Large Northern Pirates" - - npc accompany save - government "Merchant" - personality escort timid - fleet - names "civilian" - variant - "Behemoth" - on complete - payment 150000 - dialog phrase "generic safe escort completion dialog" - on visit - dialog phrase "generic arrived-without-npc dialog" - - -mission "Escort (Tiny, Core, Dangerous Destination)" - name "Escort to " - description "Despite your relative inexperience, the captain of the is willing to pay you for an escort into a dangerous region of space to reach by ." - repeat - job - deadline 8 - to offer - random < 40 - "combat rating" < 6 - or - "combat rating" > 0 - has "ships: Interceptor" - source - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - attributes "core" "near earth" - destination - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - attributes "core" "north" "frontier" "dirt belt" - distance 2 4 - npc - government "Pirate" - personality nemesis harvests plunders - confusion 40 - system destination - fleet - names "pirate" - variant - "Sparrow" - variant - "Fury" - variant - "Berserker" - npc - government "Pirate" - personality nemesis staying harvests plunders - confusion 40 - system destination - fleet - names "pirate" - variant - "Sparrow" - variant - "Fury" - variant - "Berserker" - - npc accompany save - government "Merchant" - personality escort timid - fleet - names "civilian" - variant - "Shuttle" - variant - "Star Barge" - on complete - payment 20000 - dialog phrase "generic safe escort completion dialog" - on visit - dialog phrase "generic arrived-without-npc dialog" - -mission "Escort (Tiny, Core, Dangerous Origin)" - name "Escort to " - description "Despite your relative inexperience, the captain of the is willing to pay you for an escort out of this dangerous region of space to reach by ." - repeat - job - deadline 8 - to offer - random < 40 - "combat rating" < 6 - or - "combat rating" > 0 - has "ships: Interceptor" - source - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - attributes "core" "north" "frontier" - destination - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - attributes "paradise" "near earth" - distance 2 5 - npc - government "Pirate" - personality nemesis harvests plunders - confusion 40 - system - distance 2 2 - fleet - names "pirate" - variant - "Sparrow" - variant - "Fury" - variant - "Berserker" - npc - government "Pirate" - personality nemesis harvests plunders - confusion 40 - fleet - names "pirate" - variant - "Sparrow" - variant - "Fury" - variant - "Berserker" - - npc accompany save - government "Merchant" - personality escort timid - fleet - names "civilian" - variant - "Shuttle" - variant - "Star Barge" - on complete - payment 20000 - dialog phrase "generic safe escort completion dialog" - on visit - dialog phrase "generic arrived-without-npc dialog" - -mission "Escort (Small, Core, Dangerous Destination)" - name "Escort to " - description "The captain of the will pay you to escort them safely into a dangerous region of space to reach by ." - repeat - job - deadline 10 - to offer - random < 70 - "combat rating" > 5 - source - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - attributes "paradise" "near earth" - destination - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - attributes "core" "north" "frontier" "dirt belt" - distance 3 4 - npc - government "Pirate" - personality nemesis harvests plunders - confusion 30 - system destination - fleet "Small Core Pirates" - npc - government "Pirate" - personality nemesis entering harvests plunders - confusion 30 - system destination - fleet "Small Core Pirates" - npc - government "Pirate" - personality nemesis staying harvests plunders - confusion 30 - system destination - fleet "Small Core Pirates" - - npc accompany save - government "Merchant" - personality escort timid - fleet - names "civilian" - variant - "Freighter" - on complete - payment 60000 - dialog phrase "generic safe escort completion dialog" - on visit - dialog phrase "generic arrived-without-npc dialog" - -mission "Escort (Small, Core, Dangerous Origin)" - name "Escort to " - description "The captain of the will pay you to escort them safely out of this dangerous region of space to reach by ." - repeat - job - deadline 10 - to offer - random < 70 - "combat rating" > 5 - source - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - attributes "core" "north" "frontier" - destination - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - attributes "paradise" "near earth" - distance 3 5 - npc - government "Pirate" - personality nemesis harvests plunders - confusion 30 - system - distance 1 - fleet "Small Core Pirates" - npc - government "Pirate" - personality nemesis harvests plunders - confusion 30 - system - distance 1 2 - fleet "Small Core Pirates" - npc - government "Pirate" - personality nemesis harvests plunders - confusion 30 - fleet "Small Core Pirates" - - npc accompany save - government "Merchant" - personality escort timid - fleet - names "civilian" - variant - "Freighter" - on complete - payment 60000 - dialog phrase "generic safe escort completion dialog" - on visit - dialog phrase "generic arrived-without-npc dialog" - -mission "Escort (Medium, Core, Dangerous Destination)" - name "Escort to " - description "The captain of the will pay you to escort them safely into a dangerous region of space to reach by ." - repeat - job - deadline 10 - to offer - random < 40 - "combat rating" > 20 - source - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - attributes "paradise" "near earth" - destination - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - attributes "core" "north" "frontier" "dirt belt" - distance 3 4 - npc - government "Pirate" - personality nemesis harvests plunders - confusion 20 - system destination - fleet "Small Core Pirates" 2 - npc - government "Pirate" - personality nemesis entering harvests plunders - confusion 20 - system destination - fleet "Small Core Pirates" - npc - government "Pirate" - personality nemesis staying harvests plunders - confusion 20 - system destination - fleet "Small Core Pirates" 2 - - npc accompany save - government "Merchant" - personality escort timid - fleet - names "civilian" - variant - "Freighter" - on complete - payment 90000 - dialog phrase "generic safe escort completion dialog" - on visit - dialog phrase "generic arrived-without-npc dialog" - -mission "Escort (Medium, Core, Dangerous Origin)" - name "Escort to " - description "The captain of the will pay you to escort them safely out of this dangerous region of space to reach by ." - repeat - job - deadline 10 - to offer - random < 40 - "combat rating" > 20 - source - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - attributes "core" "north" "frontier" - destination - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - attributes "paradise" "near earth" - distance 3 5 - npc - government "Pirate" - personality nemesis harvests plunders - confusion 20 - system - distance 1 - fleet "Small Core Pirates" - npc - government "Pirate" - personality nemesis harvests plunders - confusion 20 - system - distance 1 - fleet "Small Core Pirates" - npc - government "Pirate" - personality nemesis harvests plunders - confusion 20 - system - distance 1 2 - fleet "Small Core Pirates" - npc - government "Pirate" - personality nemesis harvests plunders - confusion 20 - fleet "Small Core Pirates" 2 - - npc accompany save - government "Merchant" - personality escort timid - fleet - names "civilian" - variant - "Freighter" - on complete - payment 90000 - dialog phrase "generic safe escort completion dialog" - on visit - dialog phrase "generic arrived-without-npc dialog" - -mission "Escort (Large, Core, Dangerous Destination)" - name "Escort to " - description "The captain of the will pay you to escort them safely into a dangerous region of space to reach by ." - repeat - job - deadline 10 - to offer - random < 50 - "combat rating" > 60 - source - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - attributes "paradise" "near earth" - destination - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - attributes "core" "north" "frontier" "dirt belt" - distance 3 4 - npc - government "Pirate" - personality nemesis harvests plunders - system destination - fleet "Large Core Pirates" - npc - government "Pirate" - personality nemesis entering harvests plunders - system destination - fleet "Small Core Pirates" - npc - government "Pirate" - personality nemesis staying harvests plunders - system destination - fleet "Large Core Pirates" - - npc accompany save - government "Merchant" - personality escort timid - fleet - names "civilian" - variant - "Bulk Freighter" - on complete - payment 120000 - dialog phrase "generic safe escort completion dialog" - on visit - dialog phrase "generic arrived-without-npc dialog" - -mission "Escort (Large, Core, Dangerous Origin)" - name "Escort to " - description "The captain of the will pay you to escort them safely out of this dangerous region of space to reach by ." - repeat - job - deadline 10 - to offer - random < 50 - "combat rating" > 60 - source - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - attributes "core" "north" "frontier" - destination - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - attributes "paradise" "near earth" - distance 3 5 - npc - government "Pirate" - personality nemesis harvests plunders - system - distance 1 - fleet "Large Core Pirates" - npc - government "Pirate" - personality nemesis harvests plunders - system - distance 1 2 - fleet "Small Core Pirates" - npc - government "Pirate" - personality nemesis harvests plunders - fleet "Large Core Pirates" - - npc accompany save - government "Merchant" - personality escort timid - fleet - names "civilian" - variant - "Bulk Freighter" - on complete - payment 120000 - dialog phrase "generic safe escort completion dialog" - on visit - dialog phrase "generic arrived-without-npc dialog" - -mission "Escort (Extra Large, Core, Dangerous Destination)" - name "Escort to " - description "The captain of the will pay you to escort them safely into a dangerous region of space to reach by ." - repeat - job - deadline 10 - to offer - random < 20 - "combat rating" > 100 - source - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - attributes "paradise" "near earth" - destination - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - attributes "core" "north" "frontier" "dirt belt" - distance 3 4 - npc - government "Pirate" - personality nemesis harvests plunders - system destination - fleet "Large Core Pirates" - fleet "Small Core Pirates" - npc - government "Pirate" - personality nemesis entering harvests plunders - system destination - fleet "Small Core Pirates" - npc - government "Pirate" - personality nemesis staying harvests plunders - system destination - fleet "Large Core Pirates" - fleet "Small Core Pirates" - - npc accompany save - government "Merchant" - personality escort timid - fleet - names "civilian" - variant - "Bulk Freighter" - on complete - payment 150000 - dialog phrase "generic safe escort completion dialog" - on visit - dialog phrase "generic arrived-without-npc dialog" - -mission "Escort (Extra Large, Core, Dangerous Origin)" - name "Escort to " - description "The captain of the will pay you to escort them safely out of this dangerous region of space to reach by ." - repeat - job - deadline 10 - to offer - random < 20 - "combat rating" > 100 - source - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - attributes "core" "north" "frontier" - destination - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - attributes "paradise" "near earth" - distance 3 5 - npc - government "Pirate" - personality nemesis harvests plunders - system - distance 1 - fleet "Large Core Pirates" - npc - government "Pirate" - personality nemesis harvests plunders - system - distance 1 - fleet "Small Core Pirates" - npc - government "Pirate" - personality nemesis harvests plunders - system - distance 1 2 - fleet "Small Core Pirates" - npc - government "Pirate" - personality nemesis harvests plunders - fleet "Small Core Pirates" - fleet "Large Core Pirates" - - npc accompany save - government "Merchant" - personality escort timid - fleet - names "civilian" - variant - "Bulk Freighter" - on complete - payment 150000 - dialog phrase "generic safe escort completion dialog" - on visit - dialog phrase "generic arrived-without-npc dialog" - - -mission "Escort (Tiny, Southern, Dangerous Origin or Destination)" - name "Escort to " - description "Despite your relative inexperience, the captain of the is willing to pay you for an escort through this dangerous region of space to reach by ." - repeat - job - deadline 8 - to offer - random < 50 - "combat rating" < 6 - or - "combat rating" > 0 - has "ships: Interceptor" - source - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - attributes "frontier" "south" "rim" "dirt belt" - destination - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - attributes "frontier" "south" "rim" "dirt belt" - distance 2 4 - npc - government "Pirate" - personality nemesis harvests plunders - confusion 40 - fleet - names "pirate" - variant - "Sparrow" - variant - "Fury" - variant - "Hawk" - npc - government "Pirate" - personality nemesis staying harvests plunders - confusion 40 - system destination - fleet - names "pirate" - variant - "Sparrow" - variant - "Fury" - variant - "Hawk" - - npc accompany save - government "Merchant" - personality escort timid - fleet - names "civilian" - variant - "Shuttle" - variant - "Star Barge" - on complete - payment 15000 - dialog phrase "generic safe escort completion dialog" - on visit - dialog phrase "generic arrived-without-npc dialog" - -mission "Escort (Small, Southern, Dangerous Origin or Destination)" - name "Escort to " - description "The captain of the will pay you to escort them safely through this dangerous region of space to reach by ." - repeat - job - deadline 10 - to offer - random < 70 - "combat rating" > 5 - source - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - attributes "frontier" "south" "rim" "dirt belt" - destination - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - attributes "frontier" "south" "rim" "dirt belt" - distance 3 4 - npc - government "Pirate" - personality nemesis harvests plunders - confusion 30 - fleet "Small Southern Pirates" - npc - government "Pirate" - personality nemesis staying harvests plunders - confusion 30 - system destination - fleet "Small Southern Pirates" - - npc accompany save - government "Merchant" - personality escort timid - fleet - names "civilian" - variant - "Freighter" - on complete - payment 60000 - dialog phrase "generic safe escort completion dialog" - on visit - dialog phrase "generic arrived-without-npc dialog" - -mission "Escort (Medium, Southern, Dangerous Origin or Destination)" - name "Escort to " - description "The captain of the will pay you to escort them safely through this dangerous region of space to reach by ." - repeat - job - deadline 10 - to offer - random < 40 - "combat rating" > 20 - source - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - attributes "frontier" "south" "rim" "dirt belt" - destination - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - attributes "frontier" "south" "rim" "dirt belt" - distance 3 4 - npc - government "Pirate" - personality nemesis harvests plunders - confusion 20 - fleet "Small Southern Pirates" 2 - npc - government "Pirate" - personality nemesis staying harvests plunders - confusion 20 - system destination - fleet "Small Southern Pirates" 2 - - npc accompany save - government "Merchant" - personality escort timid - fleet - names "civilian" - variant - "Freighter" - on complete - payment 90000 - dialog phrase "generic safe escort completion dialog" - on visit - dialog phrase "generic arrived-without-npc dialog" - -mission "Escort (Large, Southern, Dangerous Origin or Destination)" - name "Escort to " - description "The captain of the will pay you to escort them safely through this dangerous region of space to reach by ." - repeat - job - deadline 10 - to offer - random < 50 - "combat rating" > 60 - source - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - attributes "frontier" "south" "rim" "dirt belt" - destination - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - attributes "frontier" "south" "rim" "dirt belt" - distance 3 4 - npc - government "Pirate" - personality nemesis harvests plunders - fleet "Large Southern Pirates" - npc - government "Pirate" - personality nemesis staying harvests plunders - system destination - fleet "Large Southern Pirates" - - npc accompany save - government "Merchant" - personality escort timid - fleet - names "civilian" - variant - "Bulk Freighter" - on complete - payment 120000 - dialog phrase "generic safe escort completion dialog" - on visit - dialog phrase "generic arrived-without-npc dialog" - -mission "Escort (Extra Large, Southern, Dangerous Origin or Destination)" - name "Escort to " - description "The captain of the will pay you to escort them safely through this dangerous region of space to reach by ." - repeat - job - deadline 10 - to offer - random < 20 - "combat rating" > 100 - source - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - attributes "frontier" "south" "rim" "dirt belt" - destination - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - attributes "frontier" "south" "rim" "dirt belt" - distance 3 4 - npc - government "Pirate" - personality nemesis harvests plunders - fleet "Large Southern Pirates" - fleet "Small Southern Pirates" - npc - government "Pirate" - personality nemesis staying harvests plunders - system destination - fleet "Large Southern Pirates" - fleet "Small Southern Pirates" - - npc accompany save - government "Merchant" - personality escort timid - fleet - names "civilian" - variant - "Behemoth" - on complete - payment 150000 - dialog phrase "generic safe escort completion dialog" - on visit - dialog phrase "generic arrived-without-npc dialog" - - - -mission "Southern Pirate Attack" - name "Defend " - description "Defeat a pirate raid on ." - minor - repeat - to offer - "combat rating" > 100 - random < 10 - source - not government "Pirate" - attributes "frontier" - attributes "rim" "south" "dirt belt" - npc evade - government "Pirate" - personality heroic staying target harvests plunders - fleet "Small Southern Pirates" - fleet "Large Southern Pirates" 2 - npc - government "Militia" - personality heroic staying - fleet "Small Militia" 2 - on offer - conversation - `Suddenly you hear raised voices and shouting outside: "We are under attack! is under attack by pirates! We need every combat-worthy ship to join the defenses!" The authorities will probably pay you quite well if you assist them, but this could also be an easy way to get yourself killed.` - choice - ` (Stay here until the fight is over.)` - decline - ` (Join the defense fleet.)` - `A few militia pilots have gathered to help repel the pirate attack. You join them, and take off together...` - launch - on visit - dialog phrase "generic pirate fleet battle on visit" - on complete - payment 150000 - dialog phrase "generic pirate attack payment dialog" - -mission "Northern Pirate Attack" - name "Defend " - description "Defeat a pirate raid on ." - minor - repeat - to offer - "combat rating" > 100 - random < 10 - source - not government "Pirate" - attributes "frontier" - attributes "north" "paradise" "deep" - npc evade - government "Pirate" - personality heroic staying target harvests plunders - fleet "Small Northern Pirates" - fleet "Large Northern Pirates" 2 - npc - government "Republic" - personality heroic staying - fleet "Small Republic" 2 - on offer - conversation - `Suddenly you hear raised voices and shouting outside: "We are under attack! is under attack by pirates! We need every combat-worthy ship to join the defenses!" The authorities will probably pay you quite well if you assist them, but this could also be an easy way to get yourself killed.` - choice - ` (Stay here until the fight is over.)` - decline - ` (Join the defense fleet.)` - `The local Navy garrison is preparing to repel the pirate attack. You join them, and take off together...` - launch - on visit - dialog phrase "generic pirate fleet battle on visit" - on complete - payment 250000 - dialog phrase "generic pirate attack payment dialog" - -mission "Core Pirate Attack" - name "Defend " - description "Defeat a pirate raid on ." - minor - repeat - to offer - "combat rating" > 100 - random < 10 - source - not government "Pirate" - attributes "frontier" - attributes "core" "near earth" - npc evade - government "Pirate" - personality heroic staying target harvests plunders - fleet "Small Core Pirates" - fleet "Large Core Pirates" 2 - npc - government "Syndicate" - personality heroic staying - fleet "Small Syndicate" 2 - on offer - conversation - `Suddenly you hear raised voices and shouting outside: "We are under attack! is under attack by pirates! We need every combat-worthy ship to join the defenses!" The authorities will probably pay you quite well if you assist them, but this could also be an easy way to get yourself killed.` - choice - ` (Stay here until the fight is over.)` - decline - ` (Join the defense fleet.)` - `The local Syndicate defense forces are preparing to repel the pirate attack. You join them, and take off together...` - launch - on visit - dialog phrase "generic pirate fleet battle on visit" - on complete - payment 200000 - dialog phrase "generic pirate attack payment dialog" - -mission "Raider Attack 1" - name "Defend " - description "Defeat an alien raid on ." - minor - repeat - to offer - "combat rating" > 550 - random < 7 - has "main plot completed" - source - planet "Sundive" - planet "Shangri-La" - planet "Nimbus" - npc evade - government "Korath" - personality target timid unconstrained uninterested harvests plunders - fleet "Korath Raid" 2 - npc - government "Syndicate" - personality heroic staying vindictive - fleet "Large Syndicate" - fleet "Small Syndicate" - on offer - conversation - `Suddenly you hear raised voices and shouting outside: "We are under attack! is under attack by alien raiders! We need every combat-worthy ship to join the defenses!" The authorities will probably pay you quite well if you assist them, but this could also be an easy way to get yourself killed.` - choice - ` (Stay here until the fight is over.)` - decline - ` (Join the defense fleet.)` - `The local Syndicate defense forces are preparing to repel the alien attack. You join them, and take off together...` - launch - on visit - dialog `You've landed on , but there are still Korath circling overhead. You should take off and help finish them off.` - on complete - payment 550000 - dialog `The government of pays you for helping to drive off the raiders.` - -mission "Raider Attack 2" - name "Defend " - description "Defeat an alien raid on ." - minor - repeat - to offer - "combat rating" > 750 - random < 5 - has "main plot completed" - source - planet "Sundive" - planet "Shangri-La" - planet "Nimbus" - npc evade - government "Korath" - personality target timid unconstrained uninterested harvests plunders - fleet "Korath Raid" 3 - - npc - government "Syndicate" - personality heroic staying vindictive - fleet "Large Syndicate" 2 - on offer - conversation - `Suddenly you hear raised voices and shouting outside: "We are under attack! is under attack by alien raiders! We need every combat-worthy ship to join the defenses!" The authorities will probably pay you quite well if you assist them, but this could also be an easy way to get yourself killed.` - choice - ` (Stay here until the fight is over.)` - decline - ` (Join the defense fleet.)` - `The local Syndicate defense forces are preparing to repel the alien attack. You join them, and take off together...` - launch - on visit - dialog `You've landed on , but there are still Korath circling overhead. You should take off and help finish them off.` - on complete - payment 750000 - dialog `The government of pays you for helping to drive off the raiders.` - - - -mission "Cargo [0]" - name "Delivery to " - job - repeat - description "Deliver to . Payment is ." - cargo random 5 2 .1 - source - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - destination - distance 2 8 - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - on visit - dialog phrase "generic cargo on visit" - on complete - payment - dialog phrase "generic cargo delivery payment" - -mission "Cargo [1]" - name "Delivery to " - job - repeat - description "Deliver to . Payment is ." - cargo random 5 2 .1 - to offer - random < 90 - source - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - destination - distance 2 10 - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - on visit - dialog phrase "generic cargo on visit" - on complete - payment - dialog phrase "generic cargo delivery payment" - -mission "Cargo [2]" - name "Delivery to " - job - repeat - description "Deliver to . Payment is ." - cargo random 5 2 .1 - to offer - random < 80 - source - attributes "mining" "textiles" "factory" "farming" "fishing" "oil" - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - destination - distance 2 12 - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - on visit - dialog phrase "generic cargo on visit" - on complete - payment - dialog phrase "generic cargo delivery payment" - -mission "Cargo [3]" - name "Delivery to " - job - repeat - description "Deliver to . Payment is ." - cargo random 5 2 .1 - to offer - random < 70 - source - attributes "mining" "textiles" "factory" "farming" "fishing" "oil" - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - destination - distance 3 14 - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - on visit - dialog phrase "generic cargo on visit" - on complete - payment - payment 2000 - dialog phrase "generic cargo delivery payment" - -mission "Cargo [4]" - name "Delivery to " - job - repeat - description "Deliver to . Payment is ." - cargo random 5 2 .1 - to offer - random < 60 - source - attributes "mining" "textiles" "factory" "farming" "fishing" "oil" - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - destination - distance 4 16 - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - on visit - dialog phrase "generic cargo on visit" - on complete - payment - payment 4000 - dialog phrase "generic cargo delivery payment" - -mission "Bulk Delivery [0]" - name "Bulk delivery to " - job - repeat - description "Deliver to . Payment is ." - cargo random 25 2 .05 - to offer - random < 70 - source - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - destination - distance 2 8 - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - on visit - dialog phrase "generic cargo on visit" - on complete - payment - dialog phrase "generic cargo delivery payment" - -mission "Bulk Delivery [1]" - name "Bulk delivery to " - job - repeat - description "Deliver to . Payment is ." - cargo random 25 2 .05 - to offer - random < 60 - source - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - destination - distance 3 12 - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - on visit - dialog phrase "generic cargo on visit" - on complete - payment - payment 2000 - dialog phrase "generic cargo delivery payment" - -mission "Bulk Delivery [2]" - name "Bulk delivery to " - job - repeat - description "Deliver to . Payment is ." - cargo random 25 2 .05 - to offer - random < 50 - source - attributes "mining" "textiles" "factory" "farming" "fishing" "oil" - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - destination - distance 4 16 - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - on visit - dialog phrase "generic cargo on visit" - on complete - payment - payment 4000 - dialog phrase "generic cargo delivery payment" - -mission "Rush Delivery [0]" - name "Rush delivery to " - job - repeat - deadline - description "Deliver to by . Payment is ." - cargo random 5 2 .1 - to offer - random < 90 - source - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - destination - distance 4 10 - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - on visit - dialog phrase "generic cargo on visit" - on complete - payment - payment 16000 - dialog phrase "generic cargo delivery payment" - -mission "Rush Delivery [1]" - name "Rush delivery to " - job - repeat - deadline - description "Deliver to by . Payment is ." - cargo random 5 2 .1 - to offer - random < 80 - source - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - destination - distance 5 12 - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - on visit - dialog phrase "generic cargo on visit" - on complete - payment - payment 18000 - dialog phrase "generic cargo delivery payment" - -mission "Rush Delivery [2]" - name "Rush delivery to " - job - repeat - deadline - description "Deliver to by . Payment is ." - cargo random 5 2 .1 - to offer - random < 70 - source - attributes "mining" "textiles" "factory" "farming" "fishing" "oil" - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - destination - distance 6 14 - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - on visit - dialog phrase "generic cargo on visit" - on complete - payment - payment 20000 - dialog phrase "generic cargo delivery payment" - -mission "Rush Delivery [3]" - name "Rush delivery to " - job - repeat - deadline - description "Deliver to by . Payment is ." - cargo random 5 2 .1 - to offer - random < 60 - source - attributes "mining" "textiles" "factory" "farming" "fishing" "oil" - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - destination - distance 7 16 - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - on visit - dialog phrase "generic cargo on visit" - on complete - payment - payment 22000 - dialog phrase "generic cargo delivery payment" - - - -mission "Passengers [0]" - name "Passenger transport to " - job - repeat - description "Bring to . Payment is ." - passengers 1 10 .9 - source - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - destination - distance 2 10 - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - on visit - dialog phrase "generic passenger on visit" - on complete - payment - payment 2000 - dialog phrase "generic passenger dropoff payment" - -mission "Passengers [1]" - name "Passenger transport to " - job - repeat - description "Bring to . Payment is ." - passengers 1 10 .9 - to offer - random < 75 - source - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - destination - distance 2 10 - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - on visit - dialog phrase "generic passenger on visit" - on complete - payment - dialog phrase "generic passenger dropoff payment" - -mission "Passengers [2]" - name "Passenger transport to " - job - repeat - description "Bring to . Payment is ." - passengers 1 10 .9 - to offer - random < 50 - source - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - destination - distance 2 10 - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - on visit - dialog phrase "generic passenger on visit" - on complete - payment - dialog phrase "generic passenger dropoff payment" - -mission "Passengers [3]" - name "Passenger transport to " - job - repeat - description "Bring to . Payment is ." - passengers 1 10 .9 - to offer - random < 25 - source - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - destination - distance 2 10 - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - on visit - dialog phrase "generic passenger on visit" - on complete - payment - dialog phrase "generic passenger dropoff payment" - -mission "Passengers [4]" - name "Passenger transport to " - job - repeat - description "These passengers want to escape the pollution and crime on and settle on . Payment is ." - passengers 2 10 .9 - to offer - random < 50 - source - attributes "urban" - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - destination - distance 2 10 - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - on visit - dialog phrase "generic passenger on visit" - on complete - payment - payment 2000 - dialog phrase "generic passenger dropoff payment" - -mission "Transport miners to " - job - repeat - description "This family of miners is hoping to find work on , and they will pay you to take them there." - passengers 2 2 .8 - to offer - random < 50 - source - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - destination - attributes "mining" - distance 3 12 - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - on visit - dialog phrase "generic passenger on visit" - on complete - payment - payment 2000 - dialog "You wish the mining family the best of luck on , and collect your payment of ." - -mission "Transport farmers to " - job - repeat - description "This family of farmers is hoping to find work on , and they will pay you to take them there." - passengers 2 2 .8 - to offer - random < 50 - source - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - destination - attributes "farming" - distance 3 12 - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - on visit - dialog phrase "generic passenger on visit" - on complete - payment - payment 2000 - dialog "You wish the farm family the best of luck on , and collect your payment of ." - -mission "Transport mill workers to " - job - repeat - description "This family of mill workers is hoping to find work on , and they will pay you to take them there." - passengers 2 2 .8 - to offer - random < 50 - source - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - destination - attributes "textiles" - distance 3 12 - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - on visit - dialog phrase "generic passenger on visit" - on complete - payment - payment 2000 - dialog "You wish the workers the best of luck on , and collect your payment of ." - -mission "Transport workers to " - job - repeat - description "This family of factory workers is hoping to find work on , and they will pay you to take them there." - passengers 2 2 .8 - to offer - random < 80 - source - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - destination - attributes "factory" - distance 3 12 - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - on visit - dialog phrase "generic passenger on visit" - on complete - payment - payment 2000 - dialog "You wish the workers the best of luck on , and collect your payment of ." - -mission "Tourists out [0]" - name "Bring a tourist to " - job - repeat - description "This tourist wants to see , and will pay you ." - passengers 1 - to offer - random < 20 - source - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - destination - attributes "tourism" - distance 6 35 - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - on visit - dialog phrase "generic passenger on visit" - on complete - payment - payment 6000 - dialog phrase "generic passenger dropoff payment" - -mission "Tourists out [1]" - name "Bring tourists to " - job - repeat - description "These tourists want to see . They are willing to pay you ." - passengers 2 10 .9 - to offer - random < 50 - source - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - destination - attributes "tourism" - distance 2 25 - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - on visit - dialog phrase "generic passenger on visit" - on complete - payment - payment 4000 - dialog phrase "generic passenger dropoff payment" - -mission "Wealthy tourists out" - name "Bring wealthy tourists to " - job - repeat - description "These wealthy tourists want to see . They are willing to pay you ." - passengers 2 10 .9 - to offer - random < 75 - on offer - require "Luxury Accommodations" - source - attributes "rich" "urban" - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - destination - attributes "tourism" - distance 4 30 - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - on visit - dialog phrase "generic passenger on visit" - on complete - payment 10000 200 - dialog phrase "generic passenger dropoff payment" - -mission "Tourists back [0]" - name "Bring a tourist home to " - job - repeat - description "This tourist is headed home to , and will pay you ." - passengers 1 - to offer - random < 20 - source - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - attributes "tourism" - destination - distance 6 35 - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - on visit - dialog phrase "generic passenger on visit" - on complete - payment - payment 6000 - dialog phrase "generic passenger dropoff payment" - -mission "Tourists back [1]" - name "Bring tourists home to " - job - repeat - description "These tourists are headed home to . They are willing to pay you ." - passengers 2 10 .9 - to offer - random < 50 - source - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - attributes "tourism" - destination - distance 2 25 - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - on visit - dialog phrase "generic passenger on visit" - on complete - payment - payment 4000 - dialog phrase "generic passenger dropoff payment" - -mission "Wealthy tourists back" - name "Bring wealthy tourists home to " - job - repeat - description "These wealthy tourists are headed home to . They are willing to pay you ." - passengers 2 10 .9 - to offer - random < 75 - on offer - require "Luxury Accommodations" - source - attributes "tourism" - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - destination - attributes "rich" "urban" - distance 4 30 - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - on visit - dialog phrase "generic passenger on visit" - on complete - payment 10000 200 - dialog phrase "generic passenger dropoff payment" - -mission "Family [0]" - name "Transport family to " - job - repeat - description "This family of is relocating to . They will pay you to take them there." - passengers 2 4 .5 - to offer - random < 60 - "passenger space" > 10 - source - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - destination - distance 4 16 - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - on visit - dialog phrase "generic passenger on visit" - on complete - payment - payment 4000 - dialog "The family you have been transporting departs your ship after paying you ." - -mission "Family [1]" - name "Transport family to " - job - repeat - description "This family of is relocating to . They will pay you to take them there." - passengers 2 4 .5 - to offer - random < 50 - "passenger space" > 10 - source - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - destination - distance 5 20 - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - on visit - dialog phrase "generic passenger on visit" - on complete - payment - payment 6000 - dialog "The family you have been transporting departs your ship after paying you ." - -mission "Family [2]" - name "Transport family to " - job - repeat - description "This family of is relocating to . They will pay you to take them there." - passengers 2 4 .5 - to offer - random < 40 - "passenger space" > 10 - source - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - destination - distance 6 24 - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - on visit - dialog phrase "generic passenger on visit" - on complete - payment - payment 8000 - dialog "The family you have been transporting departs your ship after paying you ." - -mission "Family [3]" - name "Transport family to " - job - repeat - description "This family of is relocating to . They will pay you to take them there." - passengers 2 4 .5 - to offer - random < 30 - "passenger space" > 10 - source - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - destination - distance 8 32 - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - on visit - dialog phrase "generic passenger on visit" - on complete - payment - payment 10000 - dialog "The family you have been transporting departs your ship after paying you ." - -mission "Strike Breakers [mining]" - name "Strike breakers to " - job - repeat - description "Bring strike breakers to , to take the place of mine workers who are on strike. The company will pay you ." - passengers 5 5 .2 - to offer - random < 10 - "passenger space" > 20 - source - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - destination - attributes "mining" - distance 2 20 - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - on visit - dialog phrase "generic passenger on visit" - on complete - payment - payment 10000 - dialog "You unload the strike breakers amid an angry crowd of protesters held back by police. When you return to your ship, you find that the company has transferred the agreed-upon payment of into your account." - -mission "Strike Breakers [textile]" - name "Strike breakers to " - job - repeat - description "Bring strike breakers to , to take the place of textile workers who are on strike. The company will pay you ." - passengers 5 5 .2 - to offer - random < 10 - "passenger space" > 20 - source - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - destination - attributes "textiles" - distance 2 20 - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - on visit - dialog phrase "generic passenger on visit" - on complete - payment - payment 10000 - dialog "You unload the strike breakers amid an angry crowd of protesters held back by police. When you return to your ship, you find that the company has transferred the agreed-upon payment of into your account." - -mission "Strike Breakers [factory]" - name "Strike breakers to " - job - repeat - description "Bring strike breakers to , to take the place of factory workers who are on strike. The company will pay you ." - passengers 5 5 .2 - to offer - random < 10 - "passenger space" > 20 - source - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - destination - attributes "factory" - distance 2 20 - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - on visit - dialog phrase "generic passenger on visit" - on complete - payment - payment 10000 - dialog "You unload the strike breakers amid an angry crowd of protesters held back by police. When you return to your ship, you find that the company has transferred the agreed-upon payment of into your account." - -mission "Colonists [0]" - name "Colonists to " - job - repeat - description "These people are hoping to join a colony on . They will pay you to take them there." - passengers 10 4 .1 - to offer - random < 30 - "passenger space" > 30 - source - attributes "urban" "near earth" "core" "factory" - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - destination - attributes "frontier" "dirt belt" "south" "farming" "mining" "rim" "forest" - distance 2 20 - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - on visit - dialog phrase "generic passenger on visit" - on complete - payment - payment 8000 - dialog "The colonists depart your ship after paying you ." - -mission "Colonists [1]" - name "Colonists to " - job - repeat - description "These people are hoping to join a colony on . They will pay you to take them there." - passengers 10 4 .1 - to offer - random < 20 - "passenger space" > 30 - source - attributes "urban" "near earth" "core" "factory" - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - destination - attributes "frontier" "dirt belt" "south" "farming" "mining" "rim" "forest" - distance 4 30 - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - on visit - dialog phrase "generic passenger on visit" - on complete - payment - payment 10000 - dialog "The colonists depart your ship after paying you ." - -mission "Prisoners [0]" - name "Prisoner transport to " - job - repeat - description "Bring petty criminals to , where they will serve their sentences as mine laborers. Payment is ." - passengers 2 10 .9 - source - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - destination - distance 2 10 - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - attributes "mining" - attributes "north" "south" "rim" "frontier" "core" - to offer - random < 15 - on offer - require "Brig" - on visit - dialog phrase "generic passenger on visit" - on complete - payment 5000 165 - dialog "The passengers shuffle unhappily out of the ship under the watchful eye of several well-armed guards as they prepare to repay their debts to society as forced laborers in 's mines. You collect your payment of ." - -mission "Prisoners [1]" - name "Prisoner transport to " - job - repeat - description "Transport petty criminals to , where they will serve their sentences as factory laborers. Payment is ." - passengers 2 10 .9 - to offer - random < 15 - on offer - require "Brig" - source - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - destination - distance 2 10 - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - attributes "factory" - attributes "north" "south" "rim" "frontier" "core" - on visit - dialog phrase "generic passenger on visit" - on complete - payment 5000 165 - dialog "The passengers shuffle unhappily out of the ship under the watchful eye of several well-armed guards as they prepare to repay their debts to society as forced laborers in 's factories. You collect your payment of ." - -mission "Prisoners [2]" - name "Prisoner transport to " - job - repeat - description "Transport petty criminals to , where they will serve their sentences as domestic servants. Payment is ." - passengers 2 10 .9 - to offer - random < 15 - on offer - require "Brig" - source - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - destination - distance 2 10 - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - attributes "paradise" - on visit - dialog phrase "generic passenger on visit" - on complete - payment 5000 165 - dialog "The passengers shuffle unhappily out of the ship under the watchful eye of several well-armed guards as they prepare to repay their debts to society as domestic servants for 's wealthy elite. You collect your payment of ." - -mission "Prisoners [3]" - name "Prisoner transport to " - job - repeat - description "Transport petty criminals to a penal colony on . Payment is ." - passengers 2 15 .9 - to offer - random < 15 - on offer - require "Brig" - source - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - destination - distance 2 10 - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - attributes "frontier" "moon" "military" - on visit - dialog phrase "generic passenger on visit" - on complete - payment 5000 165 - dialog "The passengers shuffle unhappily out of the ship under the watchful eye of several well-armed guards as they prepare to repay their debts to society in a penal colony on this remote world. You collect your payment of ." - -mission "Prisoners [4]" - name "Prisoner transport to " - job - repeat - description "Transport violent felons to a penal colony on . Payment is ." - passengers 2 10 .9 - to offer - random < 10 - "combat rating" > 50 - on offer - require "Brig" - source - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - destination - distance 2 10 - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - attributes "frontier" "moon" "military" - on visit - dialog phrase "generic passenger on visit" - on complete - payment 25000 175 - dialog "Your shackled passengers offer bitter curses as burly and well-armed guards practically beat them out of your ship, driving them in the direction of a penal colony on this remote world. You collect your payment of ." - npc - government "Pirate" - personality nemesis plunders - system - distance 3 4 - fleet "pirate raid" - -mission "Released Prisoners [0]" - name "Parolee transport to " - job - repeat - description "Transport prisoners home after completing their sentences of hard labor. Payment is ." - passengers 2 10 .9 - source - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - attributes "mining" "factory" - attributes "north" "south" "rim" "frontier" "core" - destination - distance 2 10 - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - to offer - random < 15 - on visit - dialog phrase "generic passenger on visit" - on complete - payment 3000 150 - dialog "The released prisoners walk out into the spaceport with nothing but their meager belongings and discharge paperwork. You collect your payment of ." - -mission "Released Prisoners [1]" - name "Parolee transport to " - job - repeat - description "Transport prisoners home after completing their sentences as domestic servants. Payment is ." - passengers 2 10 .9 - source - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - attributes "paradise" - destination - distance 2 10 - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - to offer - random < 15 - on visit - dialog phrase "generic passenger on visit" - on complete - payment 3000 150 - dialog "The released prisoners walk out into the spaceport with nothing but their meager belongings and discharge paperwork. You collect your payment of ." - -mission "Released Prisoners [2]" - name "Parolee transport to " - job - repeat - description "Transport prisoners home after completing their sentences in a penal colony. Payment is ." - passengers 2 10 .9 - source - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - attributes "frontier" "moon" "military" - destination - distance 2 10 - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - to offer - random < 15 - on visit - dialog phrase "generic passenger on visit" - on complete - payment 3000 150 - dialog "The released prisoners walk into the spaceport with nothing but discharge paperwork and the clothes on their backs. You collect your payment of ." - -mission "Large Bulk Delivery [0]" - name "Large bulk delivery to " - job - repeat - description "Deliver to . Payment is ." - cargo random 40 2 .02 - to offer - random < 70 - "cargo space" > 160 - source - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - destination - distance 2 8 - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - on visit - dialog phrase "generic cargo on visit" - on complete - payment - payment 4000 - dialog phrase "generic cargo delivery payment" - -mission "Large Bulk Delivery [1]" - name "Large bulk delivery to " - job - repeat - description "Deliver to . Payment is ." - cargo random 40 2 .02 - to offer - random < 60 - "cargo space" > 160 - source - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - destination - distance 3 12 - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - on visit - dialog phrase "generic cargo on visit" - on complete - payment - payment 6000 - dialog phrase "generic cargo delivery payment" - -mission "Large Bulk Delivery [2]" - name "Large bulk delivery to " - job - repeat - description "Deliver to . Payment is ." - cargo random 40 2 .02 - to offer - random < 50 - "cargo space" > 160 - source - attributes "mining" "textiles" "factory" "farming" "fishing" "oil" - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - destination - distance 4 16 - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - on visit - dialog phrase "generic cargo on visit" - on complete - payment - payment 8000 - dialog phrase "generic cargo delivery payment" - -mission "Large Rush Delivery [0]" - name "Large rush delivery to " - job - repeat - deadline - description "Deliver to by . Payment is ." - cargo random 20 6 .1 - to offer - random < 90 - "cargo space" > 80 - source - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - destination - distance 4 10 - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - on visit - dialog phrase "generic cargo on visit" - on complete - payment - payment 36000 - dialog phrase "generic cargo delivery payment" - -mission "Large Rush Delivery [1]" - name "Large rush delivery to " - job - repeat - deadline - description "Deliver to by . Payment is ." - cargo random 20 6 .1 - to offer - random < 80 - "cargo space" > 80 - source - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - destination - distance 5 12 - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - on visit - dialog phrase "generic cargo on visit" - on complete - payment - payment 38000 - dialog phrase "generic cargo delivery payment" - -mission "Large Rush Delivery [2]" - name "Large rush delivery to " - job - repeat - deadline - description "Deliver to by . Payment is ." - cargo random 20 6 .1 - to offer - random < 70 - "cargo space" > 80 - source - attributes "mining" "textiles" "factory" "farming" "fishing" "oil" - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - destination - distance 6 14 - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - on visit - dialog phrase "generic cargo on visit" - on complete - payment - payment 40000 - dialog phrase "generic cargo delivery payment" - -mission "Large Rush Delivery [3]" - name "Large rush delivery to " - job - repeat - deadline - description "Deliver to by . Payment is ." - cargo random 20 6 .1 - to offer - random < 60 - "cargo space" > 80 - source - attributes "mining" "textiles" "factory" "farming" "fishing" "oil" - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - destination - distance 7 16 - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - on visit - dialog phrase "generic cargo on visit" - on complete - payment - payment 42000 - dialog phrase "generic cargo delivery payment" - -mission "Recycle garbage" - name "Recycle garbage" - description " produces a lot of garbage that needs to be disposed of off-station. Transport to the industrial solid waste recycler on . Payment is ." - job - repeat - to offer - random < 70 - cargo "Garbage" 15 100 - source - attributes station - destination - attributes "factory" "mining" "dirt belt" - distance 9 12 - on visit - dialog phrase "generic cargo on visit" - on complete - dialog "You drop off the at an especially smelly solid waste recycler and collect your payment of ." - payment - payment 20000 - - - -mission "Bounty Hunting (Small)" - name "Wanted bandit near " - description "A low-end pirate warship named the has been attacking merchants near the system. Destroy it and return to for payment ()." - repeat - job - to offer - "combat rating" > 300 - random < 40 - source - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - attributes "rim" "south" "north" "dirt belt" "core" "frontier" - npc kill - government "Bounty" - personality heroic staying nemesis target - system - distance 1 2 - fleet - names "pirate" - variant - "Firebird" - variant - "Firebird (Missile)" - variant - "Splinter" - variant - "Splinter (Laser)" - variant - "Osprey" - variant - "Osprey (Laser)" - variant - "Bastion" - variant - "Manta" - variant - "Manta (Proton)" - dialog phrase "generic hunted bounty eliminated dialog" - on visit - dialog phrase "generic bounty hunting on visit" - on complete - payment 150000 - dialog phrase "generic bounty hunting payment dialog" - -mission "Bounty Hunting (Medium)" - name "Wanted pirate near " - description "A medium pirate warship named the has been attacking merchants near the system. Destroy it and return to for payment ()." - repeat - job - to offer - "combat rating" > 400 - random < 20 - source - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - attributes "rim" "south" "north" "dirt belt" "core" "frontier" - npc kill - government "Bounty" - personality heroic staying nemesis target - system - distance 1 2 - fleet - names "pirate" - variant - "Protector" - variant - "Protector (Laser)" - variant - "Osprey (Missile)" - variant - "Bastion (Heavy)" - variant - "Bastion (Laser)" - variant - "Firebird (Plasma)" - dialog phrase "generic hunted bounty eliminated dialog" - on visit - dialog phrase "generic bounty hunting on visit" - on complete - payment 200000 - dialog phrase "generic bounty hunting payment dialog" - -mission "Bounty Hunting (Big)" - name "Wanted warlord near " - description "A heavy warship known as the has been attacking merchants near the system. Destroy it and return to for payment ()." - repeat - job - to offer - "combat rating" > 500 - random < 20 - source - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - attributes "rim" "south" "north" "dirt belt" "core" "frontier" - npc kill - government "Bounty" - personality heroic staying nemesis target - system - distance 1 2 - fleet - names "pirate" - variant - "Leviathan" - variant - "Leviathan (Heavy)" - variant - "Leviathan (Laser)" - variant - "Falcon" - variant - "Falcon (Heavy)" - variant - "Falcon (Laser)" - variant - "Vanguard" - variant - "Vanguard (Particle)" - dialog phrase "generic hunted bounty eliminated dialog" - on visit - dialog phrase "generic bounty hunting on visit" - on complete - payment 250000 - dialog phrase "generic bounty hunting payment dialog" - -mission "Bounty Hunting (Small, Boarding, Entering)" - name "Stolen ship near " - description "A wanted criminal is fleeing in a stolen ship, the , which is about to enter this system. Disable and board the vessel and bring the criminal to to stand trial on . Reward for capture: ." - passengers 1 - deadline 14 - repeat - job - to offer - "combat rating" > 80 - random < 15 - on offer - require "Brig" - source - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - attributes "rim" "south" "north" "dirt belt" "core" "frontier" - destination - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - attributes "rim" "south" "north" "dirt belt" "core" "frontier" - distance 2 6 - npc board - government "Bounty" - personality timid fleeing uninterested entering target - fleet - names "civilian" - variant - "Flivver (Racing)" - variant - "Arrow" - variant - "Scout (Speedy)" - variant - "Clipper (Speedy)" - dialog "You blast your way onto the ship and confine the fleeing criminal to your ship's brig. Time to deliver them to ." - on visit - dialog phrase "generic bounty hunting boarding on visit" - on complete - payment 175000 - dialog "The government of gratefully pays you for apprehending the criminal." - -mission "Bounty Hunting (Medium, Boarding, Entering)" - name "Stolen warship near " - description "A wanted criminal and several accomplices are fleeing in a stolen warship, the , which is about to enter this system. Disable and board the vessel and bring the criminals to to stand trial on . Reward for capture: ." - passengers 4 - deadline 14 - repeat - job - to offer - "combat rating" > 200 - random < 15 - on offer - require "Brig" - source - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - attributes "rim" "south" "north" "dirt belt" "core" "frontier" - destination - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - attributes "rim" "south" "north" "dirt belt" "core" "frontier" - distance 2 6 - npc board - government "Bounty" - personality timid fleeing uninterested entering target - fleet - names "civilian" - variant - "Corvette (Speedy)" - variant - "Osprey (Missile)" - variant - "Argosy (Missile)" - variant - "Modified Argosy (Heavy)" - variant - "Raven (Heavy)" - dialog "You blast your way onto the ship, subdue the fleeing criminals, and confine them to your ship's brig. Time to deliver them to ." - on visit - dialog phrase "generic bounty hunting boarding on visit" - on complete - payment 350000 - dialog "The government of gratefully pays you for apprehending the criminal gang." - -mission "Bounty Hunting (Marauder I)" - name "Small Marauders near " - description "A fleet of small Marauder ships, led by a vessel named the , has been attacking merchants near the system. Destroy the whole fleet and return to for payment ()." - repeat - job - to offer - "combat rating" > 600 - or - random < 5 - and - "combat rating" < 1200 - random < 35 - source - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - attributes "rim" "south" "north" "dirt belt" "core" "frontier" - npc kill - government "Bounty" - personality heroic staying nemesis target - system - distance 1 3 - fleet "Marauder fleet I" - dialog phrase "generic hunted bounty fleet eliminated dialog" - on visit - dialog phrase "generic fleet bounty hunting on visit" - on complete - payment 300000 - dialog phrase "generic fleet bounty hunting payment dialog" - -mission "Bounty Hunting (Marauder II)" - name "Small Marauders near " - description "A fleet of small Marauder ships, led by a vessel named the , has been attacking merchants near the system. Destroy the whole fleet and return to for payment ()." - repeat - job - to offer - "combat rating" > 750 - or - random < 5 - and - "combat rating" < 1800 - random < 30 - source - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - attributes "rim" "south" "north" "dirt belt" "core" "frontier" - npc kill - government "Bounty" - personality heroic staying nemesis target - system - distance 1 3 - fleet "Marauder fleet II" - dialog phrase "generic hunted bounty fleet eliminated dialog" - on visit - dialog phrase "generic fleet bounty hunting on visit" - on complete - payment 350000 - dialog phrase "generic fleet bounty hunting payment dialog" - -mission "Bounty Hunting (Marauder III)" - name "Small Marauders near " - description "A fleet of small Marauder ships, led by a vessel named the , has been attacking merchants near the system. Destroy the whole fleet and return to for payment ()." - repeat - job - to offer - "combat rating" > 1097 - or - random < 5 - and - "combat rating" < 2200 - random < 25 - source - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - attributes "rim" "south" "north" "dirt belt" "core" "frontier" - npc kill - government "Bounty" - personality heroic staying nemesis target - system - distance 1 3 - fleet "Marauder fleet III" - dialog phrase "generic hunted bounty fleet eliminated dialog" - on visit - dialog phrase "generic fleet bounty hunting on visit" - on complete - payment 400000 - dialog phrase "generic fleet bounty hunting payment dialog" - -mission "Bounty Hunting (Marauder IV)" - name "Marauders near " - description "A fleet of Marauder ships, led by a vessel named the , has been attacking merchants near the system. Destroy the whole fleet and return to for payment ()." - repeat - job - to offer - "combat rating" > 1550 - or - random < 5 - and - "combat rating" < 2700 - random < 30 - source - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - attributes "rim" "south" "north" "dirt belt" "core" "frontier" - npc kill - government "Bounty" - personality heroic staying nemesis target - system - distance 1 3 - fleet "Marauder fleet IV" - dialog phrase "generic hunted bounty fleet eliminated dialog" - on visit - dialog phrase "generic fleet bounty hunting on visit" - on complete - payment 425000 - dialog phrase "generic fleet bounty hunting payment dialog" - -mission "Bounty Hunting (Marauder V)" - name "Marauders near " - description "A fleet of Marauder ships, led by a vessel named the , has been attacking merchants near the system. Destroy the whole fleet and return to for payment ()." - repeat - job - to offer - "combat rating" > 2000 - or - random < 5 - and - "combat rating" < 3500 - random < 25 - source - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - attributes "rim" "south" "north" "dirt belt" "core" "frontier" - npc kill - government "Bounty" - personality heroic staying nemesis target - system - distance 1 3 - fleet "Marauder fleet V" - dialog phrase "generic hunted bounty fleet eliminated dialog" - on visit - dialog phrase "generic fleet bounty hunting on visit" - on complete - payment 450000 - dialog phrase "generic fleet bounty hunting payment dialog" - - -mission "Bounty Hunting (Marauder VI)" - name "Marauders near " - description "A fleet of Marauder ships, led by a vessel named the , has been attacking merchants near the system. Destroy the whole fleet and return to for payment ()." - repeat - job - to offer - "combat rating" > 2500 - or - random < 5 - and - "combat rating" < 5000 - random < 20 - source - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - attributes "rim" "south" "north" "dirt belt" "core" "frontier" - npc kill - government "Bounty" - personality heroic staying nemesis target - system - distance 1 3 - fleet "Marauder fleet VI" - dialog phrase "generic hunted bounty fleet eliminated dialog" - on visit - dialog phrase "generic fleet bounty hunting on visit" - on complete - payment 475000 - dialog phrase "generic fleet bounty hunting payment dialog" - -mission "Bounty Hunting (Marauder VII)" - name "Large Marauders near " - description "A fleet of large Marauder ships, led by a vessel named the , has been attacking merchants near the system. Destroy the whole fleet and return to for payment ()." - repeat - job - to offer - "combat rating" > 2980 - random < 20 - source - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - attributes "rim" "south" "north" "dirt belt" "core" "frontier" - npc kill - government "Bounty" - personality heroic staying nemesis target - system - distance 1 3 - fleet "Marauder fleet VII" - dialog phrase "generic hunted bounty fleet eliminated dialog" - on visit - dialog phrase "generic fleet bounty hunting on visit" - on complete - payment 500000 - dialog phrase "generic fleet bounty hunting payment dialog" - -mission "Bounty Hunting (Marauder VIII)" - name "Large Marauders near " - description "A fleet of large Marauder ships, led by a vessel named the , has been attacking merchants near the system. Destroy the whole fleet and return to for payment ()." - repeat - job - to offer - "combat rating" > 4000 - random < 15 - source - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - attributes "rim" "south" "north" "dirt belt" "core" "frontier" - npc kill - government "Bounty" - personality heroic staying nemesis target - system - distance 1 3 - fleet "Marauder fleet VIII" - dialog phrase "generic hunted bounty fleet eliminated dialog" - on visit - dialog phrase "generic fleet bounty hunting on visit" - on complete - payment 550000 - dialog phrase "generic fleet bounty hunting payment dialog" - -mission "Bounty Hunting (Marauder IX)" - name "Large Marauders near " - description "A fleet of large Marauder ships, led by a vessel named the , has been attacking merchants near the system. Destroy the whole fleet and return to for payment ()." - repeat - job - to offer - "combat rating" > 6000 - random < 10 - source - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - attributes "rim" "south" "north" "dirt belt" "core" "frontier" - npc kill - government "Bounty" - personality heroic unconstrained staying nemesis target - system - distance 1 3 - fleet "Marauder fleet IX" - dialog phrase "generic hunted bounty fleet eliminated dialog" - on visit - dialog phrase "generic fleet bounty hunting on visit" - on complete - payment 600000 - dialog phrase "generic fleet bounty hunting payment dialog" - -# Must destroy hunters and land to fail -mission "Marauder Hunted" - invisible - landing - repeat - destination "Earth" - source - government "Republic" "Syndicate" "Free Worlds" "Neutral" - to offer - "combat rating" > 8103 - random < 3 - to complete - never - npc save - government "Bounty Hunter" - personality heroic unconstrained waiting nemesis plunders harvests - system - distance 5 5 - fleet "Marauder fleet X" diff -Nru "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/ka'het/ka'het missions.txt" "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/ka'het/ka'het missions.txt" --- "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/ka'het/ka'het missions.txt" 1970-01-01 00:00:00.000000000 +0000 +++ "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/ka'het/ka'het missions.txt" 2020-05-01 19:02:38.000000000 +0000 @@ -0,0 +1,146 @@ +# Copyright (c) 2019 by Tommaso Becca +# +# Endless Sky is free software: you can redistribute it and/or modify it under the +# terms of the GNU General Public License as published by the Free Software +# Foundation, either version 3 of the License, or (at your option) any later version. +# +# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY +# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A +# PARTICULAR PURPOSE. See the GNU General Public License for more details. + +mission "Graveyard Label" + landing + invisible + source + attributes ka'het + on offer + event "graveyard label" + fail + +event "graveyard label" + galaxy "label graveyard" + sprite label/graveyard + +mission "Disabled Ka'het" + boarding + invisible + source + government "Ka'het" " Ka'het " + destination "Earth" + on offer + log "Successfully boarded a Ka'het. It appears to be a single, ship-sized organism that can travel in space using a special exoskeleton." + conversation + `Your ship slowly approaches the , now floating lifeless near you. As you move closer, you spot a massive hole in the hull of the ship, revealing what appears to be a large, slug-like being. While most of the ship's machinery doesn't seem to have received heavy damage, weapons fire must have hit the slug's vital organs, killing it, after which point the ship seems to have stopped working.` + ` You have no troubles docking with what seems to be its "exoskeleton", trying to decide what to do next. While the Ka'het is too different from a normal ship for you to command it, it's safe to say that you can now loot its outfits.` + decline + +mission "First Contact: Ka'het: Remnant 1A" + landing + invisible + source + government "Remnant" + to offer + has "Graveyard Label: offered" + has "remnant blood test pure" + not "remnant met taely" + on offer + conversation + `Do you want to ask the Remnant about the section of space south of the Ember Wastes, the Graveyard, and its inhabitants?` + choice + ` (Yes.)` + ` (Not now.)` + defer + ` You ask around more than a dozen people, but none of them seems to be aware of what you're talking about. Either the information is too confidential to be given to a stranger like you, or you didn't ask the right people.` + decline + +mission "First Contact: Ka'het: Remnant 1B" + landing + invisible + source "Viminal" + to offer + has "Graveyard Label: offered" + has "remnant met taely" + on offer + conversation + `Do you want to ask Taely about the section of space south of the Ember Wastes, the Graveyard, and its inhabitants?` + choice + ` (Yes.)` + ` (Not now.)` + defer + ` You find Taely inside one of the outer hangars of the shipyard, apparently teaching a small group of people how to make basic repairs on an Albatross. You sit on a bench waiting for her to finish her lesson, after which she walks over to you. "Hello, !" she says. "Is there something I can help you with?" ` + ` "I'm here because I need to ask you a few questions," you reply.` + ` As she sits near you, you start explaining to her the area you reached, including the weird alien ships that attacked you with weapons similar to the ones the Remnant possess, although this doesn't seem to be news for her. "We know of the existence of the Ka'het, the aliens you encountered, since we first reached the Ember Wastes. We found many of their shells within our planets, crashed there thousands, perhaps even tens of thousands of years before our arrival, but some of their outfits survived long enough for us to reverse engineer these advanced technonologies."` + ` "Then," she continues, "a few hundred years ago, a scout fleet arrived in a system where some Ka'het were still alive. They attacked our fleet instantly with EMP Torpedoes that quickly disabled two Starlings. The Starlings couldn't recover quickly enough to survive, and the only remaining ship could do nothing but flee as soon as possible."` + choice + ` "Which technology did you recover from the crashed Ka'het?"` + goto tech + ` "Wait, why did you call them 'shells' and not ships?"` + goto shells + ` "Have the Ka'het ever attacked the Remnant planets?"` + ` "Actually, we never met any living Ka'het in the Ember Waste at all. The shells we found had similar capabilities to the quantum keystone, meaning they could pass through the wormholes, so we don't know for sure why they remained in the Graveyard. Perhaps they aren't aware of their skills, or maybe they lost them over time."` + choice + ` "Wait, why did you call them 'shells' and not ships?"` + goto shells + label tech + ` "Back then we found large numbers of their EMP torpedoes, most of which were in nearly pristine condition; their internal mechanisms were also simple enough that we were able to reproduce them perfectly. We didn't find any other surviving systems in the shells to do the same, but their tech has been a source of inspiration for centuries."` + choice + ` "Wait, why did you call them 'shells' and not ships?"` + label shells + ` "You see, ," she says, "the Ka'het aren't normal spaceships. The debris we found were artificial exoskeletons, built around huge living beings; it's unlikely a species that big could have developed that sort of technology, so we presume someone must have created it for them. This could have happened in the Graveyard, since it's the only place where we know them to live in, but we have such limited data about that section of space that we can't say for sure." As she finishes talking, one of the people Taely was talking to earlier comes closer and shows her something on a touchpad. "I have to go now, Captain," she tells you. "Good luck."` + decline + on decline + log `Asked Taely about the Graveyard and the Ka'het and learned of the Remnant's previous contacts between them.` + log "Factions" "Ka'het" `The Ka'het are a species which live in the Graveyard, an area south of the Ember Waste. They are large lifeforms which can travel in space using artificial exoskeletons and will attack anyone on sight, even other Ka'het.` + +mission "First Contact: Ka'het: Quarg 1" + name "Abandoned Ringworld" + description "Visit the Quarg and ask them about the abandoned ring in the middle of Ka'het space." + landing + source "Querii'ka" + to complete + never + on offer + log "Discovered an uninhabited, complete Quarg ring in the middle of the Graveyard. It seems weird that they would abandon a ringworld, given how important they are to them." + conversation + branch met + has "First Contact: Quarg: offered" + `This massive creation must be a complete Quarg ringworld, similar to the one you heard they are building near Tarazed, but it seems strange they would put one in such a hostile part of space.` + ` Even stranger is the fact that it seems to be completely uninhabited, with every room, apartment and cabin has been carefully emptied, leaving nothing behind. Perhaps it would be wise to ask the Quarg what happened here...` + accept + label met + `Due to your past experience, you expect crowds of the tall and inexpressive Quarg walking near the landing pads of this ringworld; instead, the whole station seems uninhabited.` + ` Apart from the utter silence, which is pretty common in most rings, you are convinced by the fact that every room, apartment and cabin has been carefully emptied, leaving nothing behind. Perhaps it would be wise to ask the Quarg what happened here...` + accept + +mission "First Contact: Z Ka'het: Quarg 2" + landing + invisible + source + attributes "quarg" + to offer + has "First Contact: Ka'het: Quarg 1: active" + on offer + conversation + `Do you want to ask the Quarg about the abandoned ringworld in the region of the Graveyard?` + choice + ` (Yes.)` + ` (Not now.)` + defer + ` Walking down the principal, alien-looking hall, you decide to stop one of the few Quarg you see there. "Hello, human. How may I be of service?" the Quarg says. You reply by asking him about the Graveyard and the ringworld they built there.` + ` "Ah, you encountered the remains of the Builders. Millennia ago, they were a flourishing and thoughtful empire, but hostile contacts forced them to grow fearful and hawkish. Although they never did attack us, they always refrained from accepting our aid, and attempted to relocate a greater distance from us, in worlds easier to maintain than ones they were closer to."` + choice + ` "Who were these hostile contacts?"` + ` "What happened to the Builders?"` + goto ka'het + ` "Long ago, few ships coming from a foreign species had reached that region of space, using some of the wormholes leading there. They belonged to a young race who foolishly decided to attack the Builders instead of learning from them. Their ships were stronger than any vessel the Builders possessed at the time, but were also few enough in number to be destroyed by the Builders."` + choice + ` "What happened after that?"` + label ka'het + ` The Quarg stops for a few seconds before continuing, as if he was reflecting on something. "For many millennia they grew, developing brilliant pieces of technology. Then, compelled by their past experiences, they began creating weapons not only to defend themselves, but also to retaliate; these 'Ka'het', as they named them, turned on their creators shortly after they were complete.` + ` "For a few more centuries the Builders lasted, before falling under their very own hubris. Their space is still populated by the Ka'het they gave birth to through the immense facilities they assembled, a being that does not yet possess a vast intelligence." After bowing, the Quarg quickly walks away, leaving you with more questions than answers.` + decline + on decline + fail "First Contact: Ka'het: Quarg 1" + log "Asked the Quarg about the history of the Graveyard. Although not being told the reason for the abandoned ringworld, have learned about the previous inhabitants of the region, the Builders." + log "Factions" "Builders" `The Builders inhabited the Graveyard millennia ago, but have since become extinct. They developed some sort of weapon, called the "Ka'het," which stopped obeying their orders and rebelled against them.` + log "Factions" "Ka'het" `According to the Quarg, the Ka'het were initially a weapon created by the Builders, which then rebelled and led them to extinction. Even in the millennia that passed, they are still being produced in the Graveyard.` diff -Nru "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/ka'het/ka'het outfits.txt" "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/ka'het/ka'het outfits.txt" --- "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/ka'het/ka'het outfits.txt" 1970-01-01 00:00:00.000000000 +0000 +++ "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/ka'het/ka'het outfits.txt" 2020-05-01 19:02:38.000000000 +0000 @@ -0,0 +1,194 @@ +# Copyright (c) 2019 by Tommaso Becca +# +# Endless Sky is free software: you can redistribute it and/or modify it under the +# terms of the GNU General Public License as published by the Free Software +# Foundation, either version 3 of the License, or (at your option) any later version. +# +# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY +# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A +# PARTICULAR PURPOSE. See the GNU General Public License for more details. + +# Weapons: + +outfit "Ka'het Ravager Beam" + category "Guns" + cost 322000 + thumbnail "outfit/ka'het ravager beam" + "mass" 13 + "outfit space" -18 + "weapon capacity" -18 + "gun ports" -1 + weapon + sprite "projectile/ravager beam" + "frame rate" 15 + sound "disruptor" + "hit effect" "ravager impact" + "inaccuracy" .2 + "velocity" 480 + "lifetime" 1 + "reload" 1 + "firing energy" 3.7 + "firing heat" 1.5 + "shield damage" 1.8 + "hull damage" 4.3 + description "This laser beam was created by the Builders for use in asteroid mining. Unfortunately, they understood its effectiveness in combat only after it turned against them." + +outfit "Ka'het Ravager Turret" + category "Turrets" + cost 417000 + thumbnail "outfit/ka'het ravager turret" + "mass" 16 + "outfit space" -22 + "weapon capacity" -22 + "turret mounts" -1 + weapon + sprite "projectile/ravager beam" + "frame rate" 15 + "hardpoint sprite" "hardpoint/ravager turret" + "hardpoint offset" 3. + sound "disruptor" + "hit effect" "ravager impact" + "inaccuracy" .2 + "turret turn" 1.8 + "velocity" 480 + "lifetime" 1 + "reload" 1 + "firing energy" 3.7 + "firing heat" 1.5 + "shield damage" 1.8 + "hull damage" 4.3 + description "This turret-mounted version of the Ravager Beam is one of the strongest weapons the Ka'het possess." + +effect "ravager impact" + sprite "effect/ravager impact" + "no repeat" + "frame rate" 1 + "lifetime" 1 + "velocity scale" 0 + +outfit "Ka'het Annihilator" + category "Guns" + cost 351000 + thumbnail "outfit/ka'het annihilator" + "mass" 10 + "outfit space" -14 + "weapon capacity" -14 + "gun ports" -1 + weapon + sprite "projectile/annihilator" + "frame rate" 7 + sound "inhibitor" + "hit effect" "bullet impact" + "inaccuracy" 2.5 + "velocity" 18 + "lifetime" 35 + "reload" 10 + "firing energy" 31 + "firing heat" 8 + "shield damage" 43 + "hull damage" 12 + description "The Builders initially created the Annihilator long ago, as a countermeasure to their newly discovered shield matrix. They kept developing it for centuries, with this being its final version." + +outfit "Ka'het Annihilator Turret" + category "Turrets" + cost 529000 + thumbnail "outfit/ka'het annihilator turret" + "mass" 25 + "outfit space" -32 + "weapon capacity" -32 + "turret mounts" -1 + weapon + sprite "projectile/annihilator" + "frame rate" 7 + "hardpoint sprite" "hardpoint/annihilator turret" + "hardpoint offset" 15. + sound "inhibitor" + "hit effect" "bullet impact" + "inaccuracy" 3 + "turret turn" 2.3 + "velocity" 18 + "lifetime" 35 + "reload" 10 + "firing energy" 62 + "firing heat" 16 + "shield damage" 86 + "hull damage" 24 + description "The Builders mounted two Annihilators on this turret, making it highly efficent against enemy shields." + +outfit "Ka'het EMP Deployer" + category "Secondary Weapons" + cost 715000 + thumbnail "outfit/ka'het emp deployer" + "mass" 18 + "outfit space" -26 + "weapon capacity" -26 + "gun ports" -1 + "emp torpedo capacity" 16 + weapon + sprite "projectile/emp torpedo" + "frame rate" 2 + "no repeat" + sound "torpedo" + ammo "EMP Torpedo" + icon "icon/emp" + "fire effect" "emp torpedo fire" 5 + "hit effect" "nuke explosion" + "hit effect" "emp ring" 30 + "hit effect" "emp spark" 20 + "die effect" "tiny explosion" + stream + "reload" 180 + "firing energy" 540 + "firing heat" 11 + "inaccuracy" 4 + "lifetime" 300 + "velocity" 7 + "acceleration" .7 + "drag" .1 + "turn" 2 + "homing" 3 + "infrared tracking" .7 + "radar tracking" .8 + "trigger radius" 50 + "blast radius" 200 + "shield damage" 700 + "hull damage" 100 + "ion damage" 48 + "hit force" 90 + "missile strength" 80 + description "Eons ago, the Builders were attacked by alien ships which used weapons that ignored their hull and damaged their reactors. Although they never did recover any of these weapons, after years of research they managed to replicate their effects." + +# Cooling: + +outfit "Ka'het Support Cooling" + category "Systems" + cost 218000 + thumbnail "outfit/ka'het support cooling" + "mass" 6 + "outfit space" -8 + "active cooling" 32 + "cooling energy" 3.1 + description "While the cooling on a typical ship only needs to worry about keeping the crew comfortable in certain areas, the entirety of a Ka'het ship needs to maintain a suitable temperature for the Het inside to survive." + + +outfit "Ka'het Primary Cooling" + category "Systems" + cost 563000 + thumbnail "outfit/ka'het primary cooling" + "mass" 11 + "outfit space" -14 + "active cooling" 65 + "cooling energy" 5.9 + description "This is the main cooler used by the Ka'het. Although energy intensive, it is very effective, capable of single-handedly cooling some Het." + +# Shield: + +outfit "Ka'het Shield Restorer" + category "Systems" + cost 138000 + thumbnail "outfit/ka'het shield restorer" + "mass" 15 + "outfit space" -19 + "shield generation" 1.02 + "shield energy" 2.04 + description "The Builders never relied much on shield matrices, preferring instead to strengthen their hull. The reality of war, however, required that the Builders to develop strong shield technology, leading to some Het vessels making extensive use of this module." diff -Nru "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/ka'het/ka'het ships.txt" "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/ka'het/ka'het ships.txt" --- "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/ka'het/ka'het ships.txt" 1970-01-01 00:00:00.000000000 +0000 +++ "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/ka'het/ka'het ships.txt" 2020-05-01 19:02:38.000000000 +0000 @@ -0,0 +1,324 @@ +# Copyright (c) 2019 by Tommaso Becca +# +# Endless Sky is free software: you can redistribute it and/or modify it under the +# terms of the GNU General Public License as published by the Free Software +# Foundation, either version 3 of the License, or (at your option) any later version. +# +# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY +# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A +# PARTICULAR PURPOSE. See the GNU General Public License for more details. + +ship "Maeri'het" + plural "Maeri'heta" + sprite "ship/maeri'het" + thumbnail "thumbnail/maeri'het" + "never disabled" + attributes + category "Light Warship" + "cost" 13800000 + "shields" 17600 + "hull" 23100 + "required crew" 1 + "bunks" 1 + "mass" 390 + "drag" 3.8 + "heat dissipation" .4 + "fuel capacity" 800 + "ramscoop" 0.58 + "cargo space" 43 + "outfit space" 273 + "weapon capacity" 184 + "energy capacity" 10000 + "energy generation" 28.3 + "heat generation" 32 + "hull repair" 0.3 + "shield heat" 4.9 + "cloak" .023 + "cloaking energy" 11.8 + "cloaking fuel" .08 + "thrust" 39.2 + "thrusting energy" 6.17 + "thrusting heat" 1.8 + "flare sprite" "effect/remnant flare/small" + "frame rate" 5 + "flare sprite" "effect/remnant flare/small" + "frame rate" 5 + "flare sound" "plasma small" + "turn" 1286.4 + "turning energy" 3.44 + "turning heat" 1.7 + weapon + "blast radius" 180 + "shield damage" 720 + "hull damage" 360 + "hit force" 1080 + outfits + "Ka'het Annihilator Turret" 2 + "Ka'het Ravager Turret" 2 + "Ka'het Ravager Beam" 2 + + "Ka'het Support Cooling" + "Ka'het Primary Cooling" + "Ka'het Shield Restorer" 2 + + "Hyperdrive" + + engine -20 66 0.6 + engine -26.5 66 0.8 + engine 20 66 0.6 + engine 26.5 66 0.8 + gun -9 -74 "Ka'het Ravager Beam" + gun 9 -74 "Ka'het Ravager Beam" + turret -13.5 -29 "Ka'het Annihilator Turret" + turret -14 -12.5 "Ka'het Ravager Turret" + turret 13.5 -29 "Ka'het Annihilator Turret" + turret 14 -12.5 "Ka'het Ravager Turret" + explode "tiny explosion" 5 + explode "small explosion" 20 + explode "medium explosion" 25 + explode "large explosion" 15 + "final explode" "final explosion medium" + description "The Maeri is the smallest Het ship created by the Builders' stations, a prime example of the genetic technology they once possessed. Its small size is compensated by the fact that it can hide its location from most types of sensors." + +ship "Maeri'het" "Maeri'het (Disable-able)" + "uncapturable" + +ship "Maeri'het" "Maeri'het (EMP)" + "never disabled" + outfits + "EMP Torpedo" 32 + "Ka'het Ravager Turret" + "Ka'het EMP Deployer" 2 + "Ka'het Annihilator Turret" 3 + + "Ka'het Support Cooling" + "Ka'het Primary Cooling" + "Ka'het Shield Restorer" 2 + + Hyperdrive + +ship "Maeri'het" "Maeri'het (EMP, Disable-able)" + "uncapturable" + outfits + "EMP Torpedo" 32 + "Ka'het Ravager Turret" + "Ka'het EMP Deployer" 2 + "Ka'het Annihilator Turret" 3 + + "Ka'het Support Cooling" + "Ka'het Primary Cooling" + "Ka'het Shield Restorer" 2 + + Hyperdrive + +ship "Telis'het" + plural "Telis'heta" + sprite "ship/telis'het" + thumbnail "thumbnail/telis'het" + "never disabled" + attributes + category "Heavy Warship" + "cost" 32600000 + "shields" 47000 + "hull" 26300 + "required crew" 1 + "bunks" 1 + "mass" 820 + "drag" 6.9 + "heat dissipation" .35 + "fuel capacity" 800 + "ramscoop" 0.82 + "cargo space" 71 + "outfit space" 513 + "weapon capacity" 254 + "energy capacity" 28000 + "energy generation" 37.4 + "heat generation" 40 + "hull repair" 0.5 + "shield energy" 0.3 + "shield heat" 9.2 + "thrust" 62.8 + "thrusting energy" 11.4 + "thrusting heat" 3.5 + "flare sprite" "effect/remnant flare/small" + "frame rate" 5 + "flare sprite" "effect/remnant flare/medium" + "frame rate" 4 + "flare sound" "plasma medium" + "turn" 1931.7 + "turning energy" 6.38 + "turning heat" 2.9 + weapon + "blast radius" 300 + "shield damage" 1200 + "hull damage" 600 + "hit force" 1800 + outfits + "Ka'het Annihilator Turret" 2 + "Ka'het EMP Deployer" 2 + "Ka'het Ravager Turret" 3 + "EMP Torpedo" 32 + "Ka'het Annihilator" 2 + + "Ka'het Shield Restorer" 7 + "Ka'het Primary Cooling" 2 + + "Hyperdrive" + + engine -27 75.5 0.6 + engine -39.5 82.5 0.8 + engine 27 75.5 0.6 + engine 39.5 82.5 0.8 + gun -11.5 -94 "Ka'het EMP Deployer" + gun -23.5 -87.5 "Ka'het Annihilator" + gun 11.5 -94 "Ka'het EMP Deployer" + gun 23.5 -87.5 "Ka'het Annihilator" + turret -27 -41 "Ka'het Annihilator Turret" + turret -41.5 -50.5 "Ka'het Ravager Turret" + turret 0 -53 "Ka'het Ravager Turret" + turret 27 -41 "Ka'het Annihilator Turret" + turret 41.5 -50.5 "Ka'het Ravager Turret" + explode "small explosion" 25 + explode "medium explosion" 30 + explode "large explosion" 20 + explode "huge explosion" 5 + "final explode" "final explosion large" + description "When the Builders designed the exoskeleton of the Telis, they came to the conclusion that it would have been impossible to make it resilient enough without compromising its agility and integrity. Instead, they focused heavily on improving their shield technology, giving the Telis many of their regenerators." + +ship "Telis'het" "Telis'het (Disable-able)" + "uncapturable" + +ship "Telis'het" "Telis'het (EMP)" + "never disabled" + outfits + "Ka'het EMP Deployer" 4 + "Ka'het Annihilator Turret" + "Ka'het Ravager Turret" 4 + "EMP Torpedo" 64 + + "Ka'het Shield Restorer" 11 + "Ka'het Primary Cooling" 2 + + Hyperdrive + +ship "Telis'het" "Telis'het (EMP, Disable-able)" + "uncapturable" + outfits + "Ka'het EMP Deployer" 4 + "Ka'het Annihilator Turret" + "Ka'het Ravager Turret" 4 + "EMP Torpedo" 64 + + "Ka'het Shield Restorer" 11 + "Ka'het Primary Cooling" 2 + + Hyperdrive + +ship "Telis'het" "Telis'het (Guns)" + "never disabled" + outfits + "Ka'het Ravager Beam" 4 + "Ka'het Annihilator Turret" 5 + + "Ka'het Shield Restorer" 10 + "Ka'het Primary Cooling" 2 + "Ka'het Support Cooling" + + Hyperdrive + +ship "Telis'het" "Telis'het (Guns, Disable-able)" + "uncapturable" + outfits + "Ka'het Ravager Beam" 4 + "Ka'het Annihilator Turret" 5 + + "Ka'het Shield Restorer" 10 + "Ka'het Primary Cooling" 2 + "Ka'het Support Cooling" + + Hyperdrive + +ship "Selii'mar" + sprite "ship/selii'mar" + thumbnail "thumbnail/selii'mar" + attributes + category "Drone" + "cost" 965000 + "hull" 2800 + "mass" 65 + "drag" .8 + "heat dissipation" 1.1 + "cargo space" 14 + "outfit space" 18 + "weapon capacity" 18 + "energy capacity" 1200 + "energy generation" 6.3 + "heat generation" 4 + "thrust" 10.2 + "thrusting energy" 2.03 + "thrusting heat" 1.43 + "turn" 189.4 + "turning energy" 0.79 + "turning heat" 0.5 + "flare sprite" "effect/remnant flare/small" + "frame rate" 5 + "flare sprite" "effect/remnant flare/small" + "frame rate" 5 + "flare sound" "plasma tiny" + weapon + "blast radius" 48 + "shield damage" 320 + "hull damage" 160 + "hit force" 480 + outfits + "Ka'het Ravager Beam" + + gun 0 -32.5 + engine 0 28 1.5 + explode "tiny explosion" 16 + description "The Selii'mar was a common Builder mining drone, one of the few automated ships they ever produced. The Het stations still produce them, in order to harvest the materials they need to keep working." + +ship "Faes'mar" + sprite "ship/faes'mar" + thumbnail "thumbnail/faes'mar" + attributes + category "Drone" + "cost" 1180000 + "shields" 200 + "hull" 1900 + "mass" 6 + "drag" .7 + "heat dissipation" 1.05 + "cargo space" 102 + "outfit space" 38 + "energy capacity" 800 + "energy generation" 5.9 + "heat generation" 3.2 + "thrust" 10.2 + "thrusting energy" 2.03 + "thrusting heat" 1.23 + "turn" 189.4 + "turning energy" 0.79 + "turning heat" 0.4 + "flare sprite" "effect/remnant flare/small" + "frame rate" 5 + "flare sprite" "effect/remnant flare/small" + "frame rate" 5 + "flare sound" "plasma tiny" + weapon + "blast radius" 52 + "shield damage" 410 + "hull damage" 180 + "hit force" 520 + outfits + "Ka'het Shield Restorer" + "Ka'het Support Cooling" + + engine -7.5 34.5 + engine 7.5 34.5 + explode "tiny explosion" 19 + description "The Mar were the last and most successful ships of the Builders in their attempts at creating automatic drones. Today only the Het stations are still aware of their blueprints, and keep producing the Faes'mar to transport the resources mined to the station's cargo bay." + +ship "Faes'mar" "Faes'mar (Strong)" + outfits + "Ka'het Shield Restorer" 2 diff -Nru endless-sky-0.9.11/data/ka'het/ka'het.txt endless-sky-0.9.12/data/ka'het/ka'het.txt --- endless-sky-0.9.11/data/ka'het/ka'het.txt 1970-01-01 00:00:00.000000000 +0000 +++ endless-sky-0.9.12/data/ka'het/ka'het.txt 2020-05-01 19:02:38.000000000 +0000 @@ -0,0 +1,731 @@ +# Copyright (c) 2019 by Tommaso Becca +# +# Endless Sky is free software: you can redistribute it and/or modify it under the +# terms of the GNU General Public License as published by the Free Software +# Foundation, either version 3 of the License, or (at your option) any later version. +# +# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY +# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A +# PARTICULAR PURPOSE. See the GNU General Public License for more details. + +# Ship names: +phrase "ka'het" + phrase + "builder beginning" + word + "'het" + +phrase "ka'het" + word + "Osaeli" + "Alix" + "Retilie" + "Veliante" + "Eavine" + "Celeatis" + "Nona" + "Palarei" + "Ceilia" + "Aerite" + "Letis" + "Maiar" + "Lateria" + "Gertima" + "Santari" + "Antamesa" + "Delia" + word + "-" + phrase + "ka'het syllable" + word + "rii" + "ri" + "tal" + "lar" + "ha" + "rae" + "fir" + "oss" + "bea" + "ca" + "ori" + "ora" + "bare" + "caci" + "tasii" + "taeri" + "maere" + "rexi" + "xaes" + "ite" + "osia" + "tisi" + "rasi" + "pae" + "tiim" + "cixi" + "tae" + "sea" + "tansii" + "panse" + "faxii" + "reati" + "teris" + "pess" + "exis" + "taete" + word + "'het" + +phrase "builder beginning" + word + "Pae" + "Par" + "Ani" + "Kai" + "Rea" + "So" + "Axi" + "Rela" + "Mar" + "Ci" + "Tia" + "Gat" + "Geto" + "Roa" + "Aar" + "Faii" + "Gas" + "Tie" + "Esi" + "Ora" + "Tana" + "Fae" + "Gar" + "Fasi" + word + "-" + phrase + "ka'het syllable" + +phrase "ka'het syllable" + word + "rii" + "ri" + "tal" + "lar" + "ha" + "rae" + "fir" + "oss" + "bea" + "ca" + "ori" + "ora" + "bare" + "caci" + "tasii" + "taeri" + "maere" + "rexi" + "xaes" + "ite" + "osia" + "tisi" + "rasi" + "pae" + "tiim" + "cixi" + "tae" + "sea" + "tansii" + "panse" + "faxii" + "reati" + "teris" + "pess" + "exis" + "taete" + "" + +phrase "ka'mar" + phrase + "builder beginning" + word + "'mar" + +# Hails: +phrase "friendly ka'het" + word + "Current objective: " + word + "aluminum" + "copper" + "gold" + "iron" + "lead" + "neodymium" + "platinum" + "silicon" + "silver" + "titanium" + "tungsten" + "uranium" + word + " " + phrase + "ka'het mining" + "ka'het hauling" + +phrase "ka'het mining" + word + "gathering" + "mining" + "acquisition" + "obtainment" + "attainment" + "recovery" + word + ". " + word + "Research state: seeking for suitable asteroids." + +phrase "ka'het hauling" + word + "hauling" + "freighting" + "transfer" + "relocation" + "allocation" + word + ". Resource destination: station " + word + "Seli" + "Parii" + word + ", area " + phrase + "digit" + phrase + "digit" + word + "." + +phrase "friendly ka'het" + word + "Primary systems check: " + word + "shield matrices" + "hyperdrive" + "life support systems" + "energy generator" + "weapon systems" + "main thrusters" + "main steering" + "main coolers" + "Ravager emitters" + "Annihilator loading systems" + "tracking systems" + word + ": online. Secondary systems check: " + word + "solar wind harvester: online and active" + "energy storage: available" + "support coolers: online and active" + "shield restorers: online and active" + "long range antennae: available" + word + "." + +phrase "friendly ka'het" + word + "Current objective: systems " + word + "patrol" + "garrison" + "vigilance" + word + ". Threats identified: none. Estimated progress: " + phrase + "digit" + phrase + "digit" + word + "%." + +phrase "friendly ka'het" + word + "Het status: " + word + "operational" + "active" + "alive" + "functioning" + "awake" + word + ". Expected lifetime: " + word + "" + "1" + "2" + "3" + "3" + "3" + "4" + "4" + phrase + "digit" + phrase + "digit" + word + " years." + +phrase "friendly ka'het" + word + "Current" + "Selected" + "Chosen" + "Main" + "Primary" + word + " target: . Government: " + word + "unknown" + "unrecognised" + "no data" + "unidentified" + word + ". Attitude: " + word + "friendly" + "neutral" + "peaceful" + "positive" + "acceptable" + "safe" + "tolerable" + "adequate" + word + ". No necessary action." + +phrase "friendly ka'het" + word + "Connection with the vessel : " + word + "established" + "stable" + "reliable" + "strong" + word + ". Estimated signal strength: " + word + "8" + "9" + "9" + "9" + phrase + "digit" + word + "%." + +phrase "friendly ka'het" + word + "Failed connection with " + word + "planet Osaeli" + "planet Alix" + "planet Retilie" + "planet Veliante" + "planet Eavine" + "planet Celeatis" + "planet Nona" + "planet Palarei" + + # Most of the stations mentioned here don't exist anymore at the time of the player, they were destroyed by the Ka'het during the last 200,000 years + "station Ceilia" + "station Aerite" + "station Letis" + "station Maiar" + "station Lateria" + "station Gertima" + "station Santari" + "station Antamesa" + "construction site Delia" + word + ". Reason: " + word + "no response" + "unknown" + "missing response" + word + ". Sending report to station " + word + "Parii" + "Seli" + word + "." + +phrase "friendly ka'het" + word + "Established connection with station " + word + "Parii" + "Seli" + word + ". Signal strength: " + word + "3" + "4" + "5" + "6" + "7" + "8" + "9" + phrase + "digit" + word + "%. No new data received. Last data received " + word + "" + "1" + "2" + phrase + "digit" + phrase + "digit" + word + " years, " + word + "" + "1 season" + "2 seasons" + "3 seasons" + "4 seasons" + "5 seasons" + "6 seasons" + word + ", " + word + "1" + "2" + phrase + "digit" + word + " days ago. " + word + "Continuing" + "Returning to" + word + " primary task." + +phrase "friendly ka'het" + word + "Current objective: systems " + word + "patrol" + "garrison" + "vigilance" + word + ". Analyzing system . " + word + "Searching" + "Looking for" + "Studying" + "Neutralizing" + "Identifying" + word + " possible threats." + +phrase "friendly disabled ka'het" + word + "Primary systems check: " + word + "shield matrices: unavailable" + "hyperdrive: unavailable" + "life support systems: unavailable" + "energy generator: partially online" + "weapon systems: offline" + "main thrusters: offline" + "main steering: offline" + "main coolers: unavailable" + "Ravager emitters: offline" + "Annihilator loading systems: offline" + "tracking systems: partially online" + word + ". Secondary systems check: " + word + "solar wind harvester: offline" + "energy storage: unavailable" + "support coolers: unavailable" + "shield restorers: offline" + "long range antennae: unavailable" + word + ". Requesting assistance." + +phrase "hostile ka'het" + word + "Current objective: threat " + word + "identification" + "recognition" + "elimination" + "eradication" + "destruction" + word + ". Secondary objective: " + word + "aluminum" + "copper" + "gold" + "iron" + "lead" + "neodymium" + "platinum" + "silicon" + "silver" + "titanium" + "tungsten" + "uranium" + word + " " + word + "salvage" + "recovery" + "plundering" + word + "." + +phrase "hostile ka'het" + word + "Threat: " + word + "identified" + "discovered" + "recognised" + "analyzed" + "determinated" + "spotted" + word + ". Threat level: " + word + "very low" + "low" + "average" + "high" + "very high" + word + ". Adopting countermeasures." + +phrase "hostile ka'het" + word + "Current" + "Selected" + "Chosen" + "Main" + "Primary" + word + " target: . Government: " + word + "unknown" + "unrecognised" + "no data" + "unidentified" + word + ". Attitude: " + word + "rival" + "hostile" + "unfriendly" + "negative" + "inacceptable" + "dangerous" + word + ". " + word + "Evaluating necessary actions" + "Executing necessary actions" + word + "." + +phrase "hostile ka'het" + word + "Established connection with station " + word + "Parii" + "Seli" + word + ". Signal strength: " + word + "3" + "4" + "5" + "6" + "7" + "8" + "9" + phrase + "digit" + word + "%. Reporting hostilities in system ." + +phrase "hostile disabled ka'het" + word + "Threat: " + word + "identified" + "discovered" + "recognised" + "analyzed" + "determinated" + "spotted" + word + ". Countermeasures: " + word + "unavailable" + "offline" + word + ". Assistance request: " + word + "denied" + "refused" + "rejected" + "unanswered" + word + ". Demanding reinforcements from station " + word + "Parii" + "Seli" + word + "." + +fleet "Ka'het" + government "Ka'het" + names "ka'het" + cargo 1 + personality + plunders mining harvests timid + variant 8 + "Maeri'het" + variant 6 + "Maeri'het (EMP)" + variant 2 + "Maeri'het (Disable-able)" + variant + "Maeri'het (EMP, Disable-able)" + variant 4 + "Telis'het" + variant 4 + "Telis'het (Guns)" + variant 3 + "Telis'het (EMP)" + variant + "Telis'het (Disable-able)" + variant + "Telis'het (Guns, Disable-able)" + variant + "Telis'het (EMP, Disable-able)" + +fleet "Ka'het Aggressive" + government " Ka'het " + names "ka'het" + cargo 1 + personality + heroic plunders mining harvests + variant 8 + "Maeri'het" + variant 6 + "Maeri'het (EMP)" + variant 2 + "Maeri'het (Disable-able)" + variant + "Maeri'het (EMP, Disable-able)" + variant 4 + "Telis'het" + variant 4 + "Telis'het (Guns)" + variant 3 + "Telis'het (EMP)" + variant + "Telis'het (Disable-able)" + variant + "Telis'het (Guns, Disable-able)" + variant + "Telis'het (EMP, Disable-able)" + +fleet "Ka'het Core" + government "Ka'het" + names "ka'het" + cargo 2 + personality + plunders mining harvests coward + variant 8 + "Maeri'het" + variant 6 + "Maeri'het (EMP)" + variant 2 + "Maeri'het (Disable-able)" + variant + "Maeri'het (EMP, Disable-able)" + variant 4 + "Telis'het" + variant 4 + "Telis'het (Guns)" + variant 3 + "Telis'het (EMP)" + variant + "Telis'het (Disable-able)" + variant + "Telis'het (Guns, Disable-able)" + variant + "Telis'het (EMP, Disable-able)" + variant 3 + "Telis'het" + "Maeri'het" 2 + variant 2 + "Telis'het (Guns)" + "Maeri'het (EMP)" 2 + variant 2 + "Telis'het (Disable-able)" + "Maeri'het (EMP)" + "Maeri'het" + variant + "Telis'het (EMP)" + "Maeri'het (EMP)" + "Maeri'het (EMP, Disable-able)" + variant 5 + "Telis'het" + "Maeri'het" + variant 4 + "Telis'het (Guns, Disable-able)" + "Maeri'het (EMP)" + variant 2 + "Telis'het (EMP)" + "Maeri'het (EMP, Disable-able)" + +fleet "Builders Drone" + government "Builder" + names "ka'mar" + cargo 0 + personality + plunders mining harvests + variant 6 + "Selii'mar" + "Faes'mar" + variant 4 + "Selii'mar" + "Faes'mar (Strong)" + variant 3 + "Selii'mar" 2 + "Faes'mar" 2 + variant 2 + "Selii'mar" 2 + "Faes'mar" + "Faes'mar (Strong)" + variant 2 + "Selii'mar" 3 + "Faes'mar" 3 + variant 2 + "Selii'mar" 3 + "Faes'mar" 2 + "Faes'mar (Strong)" diff -Nru "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/ka'het missions.txt" "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/ka'het missions.txt" --- "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/ka'het missions.txt" 2020-02-24 15:50:12.000000000 +0000 +++ "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/ka'het missions.txt" 1970-01-01 00:00:00.000000000 +0000 @@ -1,145 +0,0 @@ -# Copyright (c) 2019 by Tommaso Becca -# -# Endless Sky is free software: you can redistribute it and/or modify it under the -# terms of the GNU General Public License as published by the Free Software -# Foundation, either version 3 of the License, or (at your option) any later version. -# -# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY -# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A -# PARTICULAR PURPOSE. See the GNU General Public License for more details. - -mission "Graveyard Label" - landing - invisible - source - attributes ka'het - on offer - event "graveyard label" - fail - -event "graveyard label" - galaxy "label graveyard" - sprite label/graveyard - -mission "Disabled Ka'het" - boarding - invisible - source - government "Ka'het" " Ka'het " - destination "Earth" - on offer - log "Successfully boarded a Ka'het. It appears to be a single, ship-sized organism that can travel in space using a special exoskeleton." - conversation - `Your ship slowly approaches the , now floating lifeless near you. As you move closer, you spot a massive hole in the hull of the ship, revealing what appears to be a large, slug-like being. While most of the ship's machinery doesn't seem to have received heavy damage, weapons fire must have hit the slug's vital organs, killing it, after which point the ship seems to have stopped working.` - ` You have no troubles docking with what seems to be its "exoskeleton", trying to decide what to do next: while the Ka'het is too different from a ship for you to command it, it's safe to say that you can now loot its outfits.` - decline - -mission "First Contact: Ka'het: Remnant 1A" - landing - invisible - source - government "Remnant" - to offer - has "Graveyard Label: offered" - not "remnant met taely" - on offer - conversation - `Do you want to ask the Remnant about the section of space south of the Ember Wastes, the Graveyard, and its inhabitants?` - choice - ` (Yes.)` - ` (Not now.)` - defer - ` You ask around more than a dozen people, but none of them seems to be aware of what you're talking about. Either the information is too confidential to be given to a stranger like you, or you didn't ask the right people.` - decline - -mission "First Contact: Ka'het: Remnant 1B" - landing - invisible - source "Viminal" - to offer - has "Graveyard Label: offered" - has "remnant met taely" - on offer - conversation - `Do you want to ask Taely about the section of space south of the Ember Wastes, the Graveyard, and its inhabitants?` - choice - ` (Yes.)` - ` (Not now.)` - defer - ` You find Taely inside one of the outer hangars of the shipyard, apparently teaching a small group of people how to make basic repairs on an Albatross. You sit on a bench waiting for her to finish her lesson, after which she walks over to you. "Hello, !" she says. "Is there something I can help you with?" ` - ` "I'm here because I need to ask you a few questions," you reply.` - ` As she sits near you, you start explaining to her the area you reached, including the weird alien ships that attacked you with weapons similar to the ones the Remnant possess. It doesn't seem to be news for her. "We know of the existence of these Ka'het, the aliens you encountered, since we first reached the Ember Wastes. We found many of their 'shells' in our planets, crashed there thousands or even tens of thousands of years before our arrival, but with some tech so advanced to still be conserved enough to be reverse engineered.` - ` "Then," she continues, "a few hundred years ago, a scout fleet arrived in a system where some Ka'het were still alive, which attacked the Remnant almost instantly and before they could activate the cloak some EMPs had already disabled two Starlings. They couldn't recover soon enough to survive, and the only remaining ship could do nothing but flee here as soon as possible."` - choice - ` "Which technology did you recover from the crashed Ka'het?"` - goto tech - ` "Wait, why did you call them 'shells' and not ships?"` - goto shells - ` "Have the Ka'het ever attacked the Remnant planets?"` - ` "Actually, we never met any Ka'het in the Ember Waste at all. The 'shells' we found had similar capabilities to the quantum keystone, meaning they could pass through the wormholes, so we don't know for sure why they remain there. Perhaps they aren't aware of their skills, or maybe they lost them over time."` - choice - ` "Wait, why did you call them 'shells' and not ships?"` - goto shells - label tech - ` "Back then we found large numbers of their EMP torpedoes, most of which in almost pristine conditions; their internal mechanisms were also simple enough we were able to reproduce them perfectly. We didn't find enough of the other systems in the 'shells' to do the same, but their tech still have been our main inspiration point for centuries."` - choice - ` "Wait, why did you call them 'shells' and not ships?"` - label shells - ` "You see, ," she says, "the Ka'het aren't normal spaceships. The debris we found were artificial exoskeletons, built around huge living beings; it's unlikely a species that big could have developed that sort of technology, so we presume someone must have created it for them. This could have happened in the Graveyard, since it's the only place where we know them to still live in, but we have such a limited data about that section of space that we can't say for sure." As she finishes talking, one of the people Taely's was talking with earlier comes closer and shows her something on a touchpad. "I have to go now, Captain," she tells you. "Good luck."` - decline - on decline - log "Asked Taely about the Graveyard and the Ka'het. She spoke of the previous contacts between them and the Remnant." - log "Factions" "Ka'het" `The Ka'het are aliens which live in an area south of the Ember Waste, called the Graveyard. They are large lifeforms which can travel in space using artificial exoskeletons and will attack anyone on sight, even sometimes other Ka'het.` - -mission "First Contact: Ka'het: Quarg 1" - name "Abandoned Ringworld" - description "Visit the Quarg and ask them about the abandoned ring in the middle of Ka'het space." - landing - source "Querii'ka" - to complete - never - on offer - log "Discovered an uninhabited, complete Quarg ring in the middle of the Graveyard. It seems weird that they would abandon a ringworld, given how important they are to them." - conversation - branch met - has "First Contact: Quarg: offered" - `This massive creation must be a complete Quarg ringworld, similar to the one you heard they are building near Tarazed, but it seems strange they would put one in such a hostile part of space.` - ` Even weirder, it seems to be completely uninhabited, with every room, apartment and cabin has been carefully emptied, leaving nothing behind. Perhaps it would be wise to ask the Quarg what happened here...` - accept - label met - `Due to your past experience, you expect crowds of the tall and inexpressive Quarg walking near the landing pads of this ringworld; instead, the whole station seems uninhabited.` - ` Apart from the utter silence, which is pretty common in most rings, you are convinced by the fact that every room, apartment and cabin has been carefully emptied, leaving nothing behind. Perhaps it would be wise to ask the Quarg what happened here...` - accept - -mission "First Contact: Z Ka'het: Quarg 2" - landing - invisible - source - attributes "quarg" - to offer - has "First Contact: Ka'het: Quarg 1: active" - on offer - conversation - `Do you want to ask the Quarg about the abandoned ringworld in the region of the Graveyard?` - choice - ` (Yes.)` - ` (Not now.)` - defer - ` Walking down the principal, alien-looking hall, you decide to stop one of the few Quarg you see there. "Hello, human. How may I be of service?" the Quarg says. You reply by asking him about the Graveyard and the ringworld they built there.` - ` "Ah, you encountered the remainders of the Builders. Millennia ago, they were a flourish and thoughtful empire, but hostile contacts forced them to grow fearful and hawkish. Although they never did attack us, they always refrained from accepting our aid, and attempted to relocate at a greater distance from us, in worlds easier to maintain than ones they were closer to."` - choice - ` "Who were these hostile contacts?"` - ` "What happened to the Builders?"` - goto ka'het - ` "Long ago, few ships coming from a foreign species had reached that region of space, using some of the wormholes leading there. They belonged to a young race who foolishly decided to attack the Builders instead of learning from them. Their ships were stronger than any vessel the Builders possessed at the time, but were also few enough in number to be destroyed by the Builders."` - choice - ` "What happened after that?"` - label ka'het - ` The Quarg stops for a few seconds before continuing, as if he was reflecting on something. "For many millennia they grew, developing brilliant pieces of technology. Then, compelled by their past experiences, they began creating weapons not only to defend themselves, but also to retaliate; these 'Ka'het', as they named them, turned on their creators shortly after they were complete.` - ` "For few more centuries the Builders lasted, before falling under their very own hubris. Their space is still populated by the Ka'het they gave birth to through the immense facilities they assembled, who do not yet possess a vast intelligence." After bowing, the Quarg quickly walks away, leaving you with more questions than answers.` - decline - on decline - fail "First Contact: Ka'het: Quarg 1" - log "Asked the Quarg about the history of the Graveyard. Although not being told the reason for the abandoned ringworld, have learned about the previous inhabitants of the region, the Builders." - log "Factions" "Builders" `The Builders inhabited the Graveyard millennia ago, but have since become extinct. They developed some sort of weapon, called Ka'het, which stopped obeying their orders and rebelled against them.` - log "Factions" "Ka'het" `According to the Quarg, the Ka'het were initially a weapon created by the Builders, which then rebelled and led them to extinction. Even if millennia passed, they are still being produced in the Graveyard.` diff -Nru "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/ka'het outfits.txt" "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/ka'het outfits.txt" --- "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/ka'het outfits.txt" 2020-02-24 15:50:12.000000000 +0000 +++ "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/ka'het outfits.txt" 1970-01-01 00:00:00.000000000 +0000 @@ -1,194 +0,0 @@ -# Copyright (c) 2019 by Tommaso Becca -# -# Endless Sky is free software: you can redistribute it and/or modify it under the -# terms of the GNU General Public License as published by the Free Software -# Foundation, either version 3 of the License, or (at your option) any later version. -# -# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY -# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A -# PARTICULAR PURPOSE. See the GNU General Public License for more details. - -# Weapons: - -outfit "Ka'het Ravager Beam" - category "Guns" - cost 322000 - thumbnail "outfit/ka'het ravager beam" - "mass" 13 - "outfit space" -18 - "weapon capacity" -18 - "gun ports" -1 - weapon - sprite "projectile/ravager beam" - "frame rate" 15 - sound "disruptor" - "hit effect" "ravager impact" - "inaccuracy" .2 - "velocity" 480 - "lifetime" 1 - "reload" 1 - "firing energy" 3.7 - "firing heat" 1.5 - "shield damage" 1.8 - "hull damage" 4.3 - description "This laser beam was created by the Builders for use in asteroid mining. Unfortunately, they understood its effectiveness in combat only after it turned against them." - -outfit "Ka'het Ravager Turret" - category "Turrets" - cost 417000 - thumbnail "outfit/ka'het ravager turret" - "mass" 16 - "outfit space" -22 - "weapon capacity" -22 - "turret mounts" -1 - weapon - sprite "projectile/ravager beam" - "frame rate" 15 - "hardpoint sprite" "hardpoint/ravager turret" - "hardpoint offset" 3. - sound "disruptor" - "hit effect" "ravager impact" - "inaccuracy" .2 - "turret turn" 1.8 - "velocity" 480 - "lifetime" 1 - "reload" 1 - "firing energy" 3.7 - "firing heat" 1.5 - "shield damage" 1.8 - "hull damage" 4.3 - description "This turret-mounted version of the Ravager Beam is one of the strongest weapons the Ka'het possess." - -effect "ravager impact" - sprite "effect/ravager impact" - "no repeat" - "frame rate" 1 - "lifetime" 1 - "velocity scale" 0 - -outfit "Ka'het Annihilator" - category "Guns" - cost 351000 - thumbnail "outfit/ka'het annihilator" - "mass" 10 - "outfit space" -14 - "weapon capacity" -14 - "gun ports" -1 - weapon - sprite "projectile/annihilator" - "frame rate" 7 - sound "inhibitor" - "hit effect" "bullet impact" - "inaccuracy" 2.5 - "velocity" 18 - "lifetime" 35 - "reload" 10 - "firing energy" 31 - "firing heat" 8 - "shield damage" 43 - "hull damage" 12 - description "The Builders initially created the Annihilator long ago, as a countermeasure to their newly discovered shield matrix. They kept developing it for centuries, with this being its final version." - -outfit "Ka'het Annihilator Turret" - category "Turrets" - cost 529000 - thumbnail "outfit/ka'het annihilator turret" - "mass" 25 - "outfit space" -32 - "weapon capacity" -32 - "turret mounts" -1 - weapon - sprite "projectile/annihilator" - "frame rate" 7 - "hardpoint sprite" "hardpoint/annihilator turret" - "hardpoint offset" 15. - sound "inhibitor" - "hit effect" "bullet impact" - "inaccuracy" 3 - "turret turn" 2.3 - "velocity" 18 - "lifetime" 35 - "reload" 10 - "firing energy" 62 - "firing heat" 16 - "shield damage" 86 - "hull damage" 24 - description "The Builders mounted two Annihilators on this turret, making it highly efficent against enemy shields." - -outfit "Ka'het EMP Deployer" - category "Secondary Weapons" - cost 715000 - thumbnail "outfit/ka'het emp deployer" - "mass" 18 - "outfit space" -26 - "weapon capacity" -26 - "gun ports" -1 - "emp torpedo capacity" 16 - weapon - sprite "projectile/emp torpedo" - "frame rate" 2 - "no repeat" - sound "torpedo" - ammo "EMP Torpedo" - icon "icon/emp" - "fire effect" "emp torpedo fire" 5 - "hit effect" "nuke explosion" - "hit effect" "emp ring" 30 - "hit effect" "emp spark" 20 - "die effect" "tiny explosion" - stream - "reload" 180 - "firing energy" 540 - "firing heat" 11 - "inaccuracy" 4 - "lifetime" 300 - "velocity" 7 - "acceleration" .7 - "drag" .1 - "turn" 2 - "homing" 3 - "infrared tracking" .7 - "radar tracking" .8 - "trigger radius" 50 - "blast radius" 200 - "shield damage" 700 - "hull damage" 100 - "ion damage" 48 - "hit force" 90 - "missile strength" 80 - description "Eons ago, the Builders were attacked by alien ships which used weapons that ignored their hull and damaged their reactors. Although they never did recover any of these weapons, after years of research they managed to replicate their effects." - -# Cooling: - -outfit "Ka'het Support Cooling" - category "Systems" - cost 218000 - thumbnail "outfit/ka'het support cooling" - "mass" 6 - "outfit space" -8 - "active cooling" 32 - "cooling energy" 3.1 - description "While the cooling on a typical ship only needs to worry about keeping the crew comfortable in certain areas, the entirety of a Ka'het ship needs to maintain a suitable temperature for the Het inside to survive." - - -outfit "Ka'het Primary Cooling" - category "Systems" - cost 563000 - thumbnail "outfit/ka'het primary cooling" - "mass" 11 - "outfit space" -14 - "active cooling" 65 - "cooling energy" 5.9 - description "This is the main cooler used by the Ka'het. Although power-hungry, it is very effective, capable of upholding some Het by itself." - -# Shield: - -outfit "Ka'het Shield Restorer" - category "Systems" - cost 138000 - thumbnail "outfit/ka'het shield restorer" - "mass" 15 - "outfit space" -19 - "shield generation" 1.02 - "shield energy" 2.04 - description "The Builders never relied much on shield matrices, preferring instead to strengthen their hull. The reality of war, however, required that the Builders to develop strong shield technology, leading to some Het vessels making extensive use of this module." diff -Nru "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/ka'het ships.txt" "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/ka'het ships.txt" --- "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/ka'het ships.txt" 2020-02-24 15:50:12.000000000 +0000 +++ "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/ka'het ships.txt" 1970-01-01 00:00:00.000000000 +0000 @@ -1,324 +0,0 @@ -# Copyright (c) 2019 by Tommaso Becca -# -# Endless Sky is free software: you can redistribute it and/or modify it under the -# terms of the GNU General Public License as published by the Free Software -# Foundation, either version 3 of the License, or (at your option) any later version. -# -# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY -# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A -# PARTICULAR PURPOSE. See the GNU General Public License for more details. - -ship "Maeri'het" - plural "Maeri'heta" - sprite "ship/maeri'het" - thumbnail "thumbnail/maeri'het" - "never disabled" - attributes - category "Light Warship" - "cost" 13800000 - "shields" 17600 - "hull" 23100 - "required crew" 1 - "bunks" 1 - "mass" 390 - "drag" 3.8 - "heat dissipation" .4 - "fuel capacity" 800 - "ramscoop" 0.58 - "cargo space" 43 - "outfit space" 273 - "weapon capacity" 184 - "energy capacity" 10000 - "energy generation" 28.3 - "heat generation" 32 - "hull repair" 0.3 - "shield heat" 4.9 - "cloak" .023 - "cloaking energy" 11.8 - "cloaking fuel" .08 - "thrust" 39.2 - "thrusting energy" 6.17 - "thrusting heat" 1.8 - "flare sprite" "effect/remnant flare/small" - "frame rate" 5 - "flare sprite" "effect/remnant flare/small" - "frame rate" 5 - "flare sound" "plasma small" - "turn" 1286.4 - "turning energy" 3.44 - "turning heat" 1.7 - weapon - "blast radius" 180 - "shield damage" 720 - "hull damage" 360 - "hit force" 1080 - outfits - "Ka'het Annihilator Turret" 2 - "Ka'het Ravager Turret" 2 - "Ka'het Ravager Beam" 2 - - "Ka'het Support Cooling" - "Ka'het Primary Cooling" - "Ka'het Shield Restorer" 2 - - "Hyperdrive" - - engine -20 66 0.6 - engine -26.5 66 0.8 - engine 20 66 0.6 - engine 26.5 66 0.8 - gun -9 -74 "Ka'het Ravager Beam" - gun 9 -74 "Ka'het Ravager Beam" - turret -13.5 -29 "Ka'het Annihilator Turret" - turret -14 -12.5 "Ka'het Ravager Turret" - turret 13.5 -29 "Ka'het Annihilator Turret" - turret 14 -12.5 "Ka'het Ravager Turret" - explode "tiny explosion" 5 - explode "small explosion" 20 - explode "medium explosion" 25 - explode "large explosion" 15 - "final explode" "final explosion medium" - description "The Maeri is the smallest Het ship created by the Builders' stations, a prime example of the genetic technology they once possessed. Its small size is compensated by the fact that it can hide its location from most types of sensors." - -ship "Maeri'het" "Maeri'het (Disable-able)" - "uncapturable" - -ship "Maeri'het" "Maeri'het (EMP)" - "never disabled" - outfits - "EMP Torpedo" 32 - "Ka'het Ravager Turret" - "Ka'het EMP Deployer" 2 - "Ka'het Annihilator Turret" 3 - - "Ka'het Support Cooling" - "Ka'het Primary Cooling" - "Ka'het Shield Restorer" 2 - - Hyperdrive - -ship "Maeri'het" "Maeri'het (EMP, Disable-able)" - "uncapturable" - outfits - "EMP Torpedo" 32 - "Ka'het Ravager Turret" - "Ka'het EMP Deployer" 2 - "Ka'het Annihilator Turret" 3 - - "Ka'het Support Cooling" - "Ka'het Primary Cooling" - "Ka'het Shield Restorer" 2 - - Hyperdrive - -ship "Telis'het" - plural "Telis'heta" - sprite "ship/telis'het" - thumbnail "thumbnail/telis'het" - "never disabled" - attributes - category "Heavy Warship" - "cost" 32600000 - "shields" 47000 - "hull" 26300 - "required crew" 1 - "bunks" 1 - "mass" 820 - "drag" 6.9 - "heat dissipation" .35 - "fuel capacity" 800 - "ramscoop" 0.82 - "cargo space" 71 - "outfit space" 513 - "weapon capacity" 254 - "energy capacity" 28000 - "energy generation" 37.4 - "heat generation" 40 - "hull repair" 0.5 - "shield energy" 0.3 - "shield heat" 9.2 - "thrust" 62.8 - "thrusting energy" 11.4 - "thrusting heat" 3.5 - "flare sprite" "effect/remnant flare/small" - "frame rate" 5 - "flare sprite" "effect/remnant flare/medium" - "frame rate" 4 - "flare sound" "plasma medium" - "turn" 1931.7 - "turning energy" 6.38 - "turning heat" 2.9 - weapon - "blast radius" 300 - "shield damage" 1200 - "hull damage" 600 - "hit force" 1800 - outfits - "Ka'het Annihilator Turret" 2 - "Ka'het EMP Deployer" 2 - "Ka'het Ravager Turret" 3 - "EMP Torpedo" 32 - "Ka'het Annihilator" 2 - - "Ka'het Shield Restorer" 7 - "Ka'het Primary Cooling" 2 - - "Hyperdrive" - - engine -27 75.5 0.6 - engine -39.5 82.5 0.8 - engine 27 75.5 0.6 - engine 39.5 82.5 0.8 - gun -11.5 -94 "Ka'het EMP Deployer" - gun -23.5 -87.5 "Ka'het Annihilator" - gun 11.5 -94 "Ka'het EMP Deployer" - gun 23.5 -87.5 "Ka'het Annihilator" - turret -27 -41 "Ka'het Annihilator Turret" - turret -41.5 -50.5 "Ka'het Ravager Turret" - turret 0 -53 "Ka'het Ravager Turret" - turret 27 -41 "Ka'het Annihilator Turret" - turret 41.5 -50.5 "Ka'het Ravager Turret" - explode "small explosion" 25 - explode "medium explosion" 30 - explode "large explosion" 20 - explode "huge explosion" 5 - "final explode" "final explosion large" - description "When the Builders designed the exoskeleton of the Telis, they came to the conclusion that it would have been impossible to make it resilient enough without compromising its agility and integrity. Instead, they focused heavily on improving their shield technology, giving the Telis many of their regenerators." - -ship "Telis'het" "Telis'het (Disable-able)" - "uncapturable" - -ship "Telis'het" "Telis'het (EMP)" - "never disabled" - outfits - "Ka'het EMP Deployer" 4 - "Ka'het Annihilator Turret" - "Ka'het Ravager Turret" 4 - "EMP Torpedo" 64 - - "Ka'het Shield Restorer" 11 - "Ka'het Primary Cooling" 2 - - Hyperdrive - -ship "Telis'het" "Telis'het (EMP, Disable-able)" - "uncapturable" - outfits - "Ka'het EMP Deployer" 4 - "Ka'het Annihilator Turret" - "Ka'het Ravager Turret" 4 - "EMP Torpedo" 64 - - "Ka'het Shield Restorer" 11 - "Ka'het Primary Cooling" 2 - - Hyperdrive - -ship "Telis'het" "Telis'het (Guns)" - "never disabled" - outfits - "Ka'het Ravager Beam" 4 - "Ka'het Annihilator Turret" 5 - - "Ka'het Shield Restorer" 10 - "Ka'het Primary Cooling" 2 - "Ka'het Support Cooling" - - Hyperdrive - -ship "Telis'het" "Telis'het (Guns, Disable-able)" - "uncapturable" - outfits - "Ka'het Ravager Beam" 4 - "Ka'het Annihilator Turret" 5 - - "Ka'het Shield Restorer" 10 - "Ka'het Primary Cooling" 2 - "Ka'het Support Cooling" - - Hyperdrive - -ship "Selii'mar" - sprite "ship/selii'mar" - thumbnail "thumbnail/selii'mar" - attributes - category "Drone" - "cost" 965000 - "hull" 2800 - "mass" 65 - "drag" .8 - "heat dissipation" 1.1 - "cargo space" 14 - "outfit space" 18 - "weapon capacity" 18 - "energy capacity" 1200 - "energy generation" 6.3 - "heat generation" 4 - "thrust" 10.2 - "thrusting energy" 2.03 - "thrusting heat" 1.43 - "turn" 189.4 - "turning energy" 0.79 - "turning heat" 0.5 - "flare sprite" "effect/remnant flare/small" - "frame rate" 5 - "flare sprite" "effect/remnant flare/small" - "frame rate" 5 - "flare sound" "plasma tiny" - weapon - "blast radius" 48 - "shield damage" 320 - "hull damage" 160 - "hit force" 480 - outfits - "Ka'het Ravager Beam" - - gun 0 -32.5 - engine 0 28 1.5 - explode "tiny explosion" 16 - description "The Selii'mar was a common Builder mining drone, one of the few automated ships they ever produced. The Het stations still produce them, in order to harvest the materials they need to keep working." - -ship "Faes'mar" - sprite "ship/faes'mar" - thumbnail "thumbnail/faes'mar" - attributes - category "Drone" - "cost" 1180000 - "shields" 200 - "hull" 1900 - "mass" 6 - "drag" .7 - "heat dissipation" 1.05 - "cargo space" 102 - "outfit space" 38 - "energy capacity" 800 - "energy generation" 5.9 - "heat generation" 3.2 - "thrust" 10.2 - "thrusting energy" 2.03 - "thrusting heat" 1.23 - "turn" 189.4 - "turning energy" 0.79 - "turning heat" 0.4 - "flare sprite" "effect/remnant flare/small" - "frame rate" 5 - "flare sprite" "effect/remnant flare/small" - "frame rate" 5 - "flare sound" "plasma tiny" - weapon - "blast radius" 52 - "shield damage" 410 - "hull damage" 180 - "hit force" 520 - outfits - "Ka'het Shield Restorer" - "Ka'het Support Cooling" - - engine -7.5 34.5 - engine 7.5 34.5 - explode "tiny explosion" 19 - description "The Mar were the last and most successful ships of the Builders in their attempts at creating automatic drones. Today only the Het stations are still aware of their blueprints, and keep producing the Faes'mar to transport the resources mined to the station's cargo bay." - -ship "Faes'mar" "Faes'mar (Strong)" - outfits - "Ka'het Shield Restorer" 2 diff -Nru endless-sky-0.9.11/data/ka'het.txt endless-sky-0.9.12/data/ka'het.txt --- endless-sky-0.9.11/data/ka'het.txt 2020-02-24 15:50:12.000000000 +0000 +++ endless-sky-0.9.12/data/ka'het.txt 1970-01-01 00:00:00.000000000 +0000 @@ -1,205 +0,0 @@ -# Copyright (c) 2019 by Tommaso Becca -# -# Endless Sky is free software: you can redistribute it and/or modify it under the -# terms of the GNU General Public License as published by the Free Software -# Foundation, either version 3 of the License, or (at your option) any later version. -# -# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY -# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A -# PARTICULAR PURPOSE. See the GNU General Public License for more details. - -# Ship names: -phrase "ka'het" - word - "Pae" - "An" - "Kai" - "Rea" - "So" - "Axi" - "Rela" - "Mar" - "Ci" - "Tia" - "Gat" - "Geto" - "Roa" - "Aar" - word - "rii" - "ri" - "tal" - "lar" - "ha" - "rae" - "fir" - "oss" - "bea" - "ca" - "ori" - "" - word - "'het" - -phrase "ka'mar" - word - "Pae" - "An" - "Kai" - "Rea" - "So" - "Axi" - "Rela" - "Mar" - "Ci" - "Tia" - "Gat" - "Geto" - "Roa" - "Aar" - word - "rii" - "ri" - "tal" - "lar" - "ha" - "rae" - "fir" - "oss" - "bea" - "ca" - "ori" - "" - word - "'mar" - -fleet "Ka'het" - government "Ka'het" - names "ka'het" - cargo 1 - personality - plunders mining harvests timid - variant 8 - "Maeri'het" - variant 6 - "Maeri'het (EMP)" - variant 2 - "Maeri'het (Disable-able)" - variant - "Maeri'het (EMP, Disable-able)" - variant 4 - "Telis'het" - variant 4 - "Telis'het (Guns)" - variant 3 - "Telis'het (EMP)" - variant - "Telis'het (Disable-able)" - variant - "Telis'het (Guns, Disable-able)" - variant - "Telis'het (EMP, Disable-able)" - -fleet "Ka'het Aggressive" - government " Ka'het " - names "ka'het" - cargo 1 - personality - heroic plunders mining harvests - variant 8 - "Maeri'het" - variant 6 - "Maeri'het (EMP)" - variant 2 - "Maeri'het (Disable-able)" - variant - "Maeri'het (EMP, Disable-able)" - variant 4 - "Telis'het" - variant 4 - "Telis'het (Guns)" - variant 3 - "Telis'het (EMP)" - variant - "Telis'het (Disable-able)" - variant - "Telis'het (Guns, Disable-able)" - variant - "Telis'het (EMP, Disable-able)" - -fleet "Ka'het Core" - government "Ka'het" - names "ka'het" - cargo 2 - personality - plunders mining harvests coward - variant 8 - "Maeri'het" - variant 6 - "Maeri'het (EMP)" - variant 2 - "Maeri'het (Disable-able)" - variant - "Maeri'het (EMP, Disable-able)" - variant 4 - "Telis'het" - variant 4 - "Telis'het (Guns)" - variant 3 - "Telis'het (EMP)" - variant - "Telis'het (Disable-able)" - variant - "Telis'het (Guns, Disable-able)" - variant - "Telis'het (EMP, Disable-able)" - variant 3 - "Telis'het" - "Maeri'het" 2 - variant 2 - "Telis'het (Guns)" - "Maeri'het (EMP)" 2 - variant 2 - "Telis'het (Disable-able)" - "Maeri'het (EMP)" - "Maeri'het" - variant - "Telis'het (EMP)" - "Maeri'het (EMP)" - "Maeri'het (EMP, Disable-able)" - variant 5 - "Telis'het" - "Maeri'het" - variant 4 - "Telis'het (Guns, Disable-able)" - "Maeri'het (EMP)" - variant 2 - "Telis'het (EMP)" - "Maeri'het (EMP, Disable-able)" - -fleet "Builders Drone" - government "Builder" - names "ka'mar" - cargo 0 - personality - plunders mining harvests - variant 6 - "Selii'mar" - "Faes'mar" - variant 4 - "Selii'mar" - "Faes'mar (Strong)" - variant 3 - "Selii'mar" 2 - "Faes'mar" 2 - variant 2 - "Selii'mar" 2 - "Faes'mar" - "Faes'mar (Strong)" - variant 2 - "Selii'mar" 3 - "Faes'mar" 3 - variant 2 - "Selii'mar" 3 - "Faes'mar" 2 - "Faes'mar (Strong)" diff -Nru endless-sky-0.9.11/data/kestrel.txt endless-sky-0.9.12/data/kestrel.txt --- endless-sky-0.9.11/data/kestrel.txt 2020-02-24 15:50:12.000000000 +0000 +++ endless-sky-0.9.12/data/kestrel.txt 1970-01-01 00:00:00.000000000 +0000 @@ -1,364 +0,0 @@ -# Copyright (c) 2014-2015 by Michael Zahniser -# -# Endless Sky is free software: you can redistribute it and/or modify it under the -# terms of the GNU General Public License as published by the Free Software -# Foundation, either version 3 of the License, or (at your option) any later version. -# -# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY -# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A -# PARTICULAR PURPOSE. See the GNU General Public License for more details. - -mission "Kestrel Testing" - name "Warship Testing" - description "Travel to the system to fight and disable a prototype warship that Tarazed Corporation is testing. Do not destroy the ship, or you will lose your payment and your opportunity to buy one." - source "Wayfarer" - waypoint "Umbral" - to offer - "combat rating" > 8000 - - on offer - conversation - `As you are visiting one of the spaceport bars, a man recognizes you. " !" he says. "It's an honor to meet you. Your exploits in battle are well known." He picks up his drink and walks over to sit next to you. "My name is Charles Atinoda," he says, "the chief starship designer for Tarazed Corporation. Say, would you be willing to help us test out a new warship?"` - choice - ` "Tell me more."` - ` "Sorry, I don't have time right now."` - defer - ` "Well," he says, "here's the story. Seven years ago, in a time of deep personal crisis, I left my job at Tarazed to wander the galaxy with nothing in my backpack but a change of clothes, a canteen of water, and a few boxes of emergency rations. An anarchist commune on one of the fringe worlds took me in. After I had been there for a month, the village elder, sensing my inner turmoil, invited me to a vision quest in their sweat lodge. I fell into a trance and my consciousness journeyed through many universes, where I saw strange things. I saw a sword made of light. I saw a blue sun. I saw..." He pauses for a moment. "...a Welsh Corgi hacking into a computer? Some of it was hard to understand."` - choice - ` "Fascinating."` - goto continue - ` "Were there illicit substances involved in this vision quest?"` - ` He ignores your question. "But then I saw one more thing," he says.` - goto kestrel - label continue - ` "But then I saw one more thing," he says.` - label kestrel - ` He is silent for a long moment, then says, "I saw a dark ship, more graceful and elegant than any I had ever designed, battling an alien vessel with a mottled red hull. And when I saw that ship, I knew that I must build one like it. I hitched a ride back to Wayfarer, begged for my old job back, and got to work. Seven years later, the ship is nearly done. It has passed all our non-destructive testing with flying colors, which leaves only the combat test remaining. And who better to battle it than the renowned warrior, ?"` - choice - ` "I would be glad to."` - goto test - ` "What will I receive in return?"` - ` "A generous payment," he says, "and the right to purchase one of the very first units off the production line, if you wish."` - ` "Sounds fair," you say.` - label test - ` "Excellent," he says. "I'll need your signature on a few forms. Waivers of liability in case you die, permission to use your name and likeness in certain promotional materials. You know, the usual legal stuff."` - choice - ` "No problem. Where will I battle this ship?"` - ` "Sorry, I don't think I can agree to that."` - decline - ` "We do most of our starship testing in the system," he says. "The test ship is unmistakable. Journey there, disable it without destroying it, then return here and we'll ask you about any weaknesses you found or improvements you would make. And if you destroy the ship or steal it, naturally you will forfeit your payment."` - accept - - npc disable save - government "Test Dummy" - personality disables staying nemesis heroic - system "Umbral" - ship "Unknown Ship Type" "Tarazed Prototype" - - on complete - payment 2000000 - conversation - `Atinoda meets up with you soon after you land. "I see that you survived," he says. "Was it a difficult fight?"` - choice - ` "Yes, you have built an impressive ship."` - goto yes - ` "No, I'm afraid I made short work of it."` - goto no - - label yes - ` "Glad to hear it," he says. "Now, we have the opportunity to make a few tweaks before we start mass producing this ship. What changes would you recommend?"` - goto changes - - label no - ` "Oh well," he says, "you are the infamous , after all, so I suppose any single warship will be little threat to you. Now, we have the opportunity to make a few tweaks before we start mass producing this ship. What changes would you recommend?"` - goto changes - - label changes - choice - ` "Lots of weapon space is always my first priority."` - goto weapons - ` "You should make sure it has enough space for any engine."` - goto engines - ` "Maybe you should work on improving the shields and hull."` - goto shields - - label weapons - apply - set "kestrel: more weapons" - ` "Very well," he says, "we'll see if we can expand the weapon capacity so that even the biggest weapons will fit."` - goto name - - label engines - apply - set "kestrel: more engines" - ` "Very well," he says, "we'll see if we can expand the engine capacity enough that even the biggest engines will fit."` - goto name - - label shields - apply - set "kestrel: more shields" - ` "Okay," he says, "we'll focus on strengthening the hull and the shield matrix."` - goto name - - label name - ` "Does the ship model have a name yet?" you ask.` - ` "Not yet," he says. "Do you have a suggestion?"` - choice - ` "The Wraith."` - goto wraith - ` "The Grey Goose."` - goto goose - - label wraith - ` "Not a bad name, I suppose," he says, "but at Tarazed we usually name our ships after animals. Any other ideas?"` - choice - ` "The Dire Wolf."` - goto wolf - ` "The Kestrel."` - goto kestrel - - label goose - ` "I suppose it does sort of look like a goose in flight," he says, "but that's hardly an intimidating name. Do you have any scarier ideas?"` - choice - ` "The Reaper."` - goto reaper - ` "The Kestrel."` - goto kestrel - - label wolf - ` "Not bad," he says, "but all our other ships - the Falcon, the Osprey, the Hawk - they're all birds. Maybe a bird name?"` - choice - ` "The Grey Goose."` - goto goose - ` "The Kestrel."` - goto kestrel - - label reaper - ` "I don't know," he says, "that sounds a little bit over the top. Any other suggestions?"` - choice - ` "The Wraith."` - goto wraith - ` "The Kestrel."` - goto kestrel - - label kestrel - ` "When you say the word 'Kestrel' he jerks as if he's just been electrocuted. "Yes," he says, "that's it! That's the name we'll go with. Thank you, Captain. I will let you know as soon as the Kestrel is available for sale, and we will take your recommendations into account when making our final modifications to the design." He pays you two million credits and wishes you the best of luck in your future endeavors.` - - - -mission "Kestrel: More Weapons" - landing - invisible - to offer - has "kestrel: more weapons" - on offer - event "kestrel available: more weapons" 50 - to complete - has "kestrel available" - - - -mission "Kestrel: More Engines" - landing - invisible - to offer - has "kestrel: more engines" - on offer - event "kestrel available: more engines" 50 - to complete - has "kestrel available" - - - -mission "Kestrel: More Shields" - landing - invisible - to offer - has "kestrel: more shields" - on offer - event "kestrel available: more shields" 50 - to complete - has "kestrel available" - - - -mission "Kestrel Available" - landing - source - near "Tarazed" 100 - to offer - has "kestrel available" - destination "Wayfarer" - on offer - conversation - scene ship/kestrel - `You receive a message from Charles Atinoda, the ship designer at Tarazed Corporation: "Captain , we are pleased to inform you that our latest warship is now available for sale here on Wayfarer. We've taken all your feedback into account in the final design. Thank you again!"` - decline - - - -event "kestrel available: more weapons" - set "kestrel available" - shipyard "Tarazed Advanced" - "Kestrel (More Weapons)" -event "kestrel available: more engines" - set "kestrel available" - shipyard "Tarazed Advanced" - "Kestrel (More Engines)" -event "kestrel available: more shields" - set "kestrel available" - shipyard "Tarazed Advanced" - "Kestrel (More Shields)" - - -ship "Unknown Ship Type" - sprite "ship/kestrel" - thumbnail "thumbnail/kestrel" - attributes - category "Heavy Warship" - "cost" 14700000 - "shields" 19400 - "hull" 7200 - "required crew" 64 - "bunks" 128 - "mass" 740 - "drag" 11 - "heat dissipation" .6 - "fuel capacity" 500 - "cargo space" 120 - "outfit space" 810 - "weapon capacity" 390 - "engine capacity" 210 - weapon - "blast radius" 260 - "shield damage" 2600 - "hull damage" 1300 - "hit force" 3900 - outfits - "Particle Cannon" 4 - "Torpedo Launcher" 2 - "Torpedo" 60 - "Heavy Laser Turret" 4 - - "Fusion Reactor" - "LP144a Battery Pack" - "D94-YV Shield Generator" - "Liquid Nitrogen Cooler" - "Tactical Scanner" 2 - - "Orca Plasma Thruster" - "Orca Plasma Steering" - "Hyperdrive" - engine -14 177 - engine 14 177 - gun -75 57 "Torpedo Launcher" - gun 75 57 "Torpedo Launcher" - gun -53 61 "Particle Cannon" - gun 53 61 "Particle Cannon" - gun -31 66 "Particle Cannon" - gun 31 66 "Particle Cannon" - turret -7 -4 "Heavy Laser Turret" - turret 7 -4 "Heavy Laser Turret" - turret -23 14 "Heavy Laser Turret" - turret 23 14 "Heavy Laser Turret" - explode "small explosion" 25 - explode "medium explosion" 35 - explode "large explosion" 45 - explode "huge explosion" 30 - "final explode" "final explosion large" - - -ship "Kestrel" - sprite "ship/kestrel" - thumbnail "thumbnail/kestrel" - attributes - category "Heavy Warship" - "cost" 14700000 - "shields" 19400 - "hull" 7200 - "required crew" 64 - "bunks" 128 - "mass" 740 - "drag" 11 - "heat dissipation" .6 - "fuel capacity" 500 - "cargo space" 120 - "outfit space" 810 - "weapon capacity" 390 - "engine capacity" 210 - weapon - "blast radius" 260 - "shield damage" 2600 - "hull damage" 1300 - "hit force" 3900 - outfits - "Particle Cannon" 4 - "Torpedo Launcher" 2 - "Torpedo" 60 - "Heavy Laser Turret" 4 - - "Fusion Reactor" - "LP144a Battery Pack" - "D94-YV Shield Generator" - "Liquid Nitrogen Cooler" - "Tactical Scanner" 2 - - "Orca Plasma Thruster" - "Orca Plasma Steering" - "Hyperdrive" - engine -14 177 - engine 14 177 - gun -75 57 "Torpedo Launcher" - gun 75 57 "Torpedo Launcher" - gun -53 61 "Particle Cannon" - gun 53 61 "Particle Cannon" - gun -31 66 "Particle Cannon" - gun 31 66 "Particle Cannon" - turret -7 -4 "Heavy Laser Turret" - turret 7 -4 "Heavy Laser Turret" - turret -23 14 "Heavy Laser Turret" - turret 23 14 "Heavy Laser Turret" - explode "small explosion" 25 - explode "medium explosion" 35 - explode "large explosion" 45 - explode "huge explosion" 30 - "final explode" "final explosion large" - description "Several years ago, while visiting a sweat lodge in search of spiritual renewal, Tarazed's chief ship designer fell into a trance and journeyed to a reality separate from our own. There he saw visions of a strange and elegant starship. Returning to his work with renewed purpose, he spent the next seven years making the Kestrel a reality." - - -ship "Kestrel" "Kestrel (More Engines)" - add attributes - "drag" -1.0 - "fuel capacity" 100 - "engine capacity" 30 - -ship "Kestrel" "Kestrel (More Shields)" - add attributes - "shields" 3000 - "hull" 1500 - -ship "Kestrel" "Kestrel (More Weapons)" - add attributes - "weapon capacity" 40 - gun -31 66 "Particle Cannon" - gun 31 66 "Particle Cannon" - gun -31 66 - gun 31 66 - gun -31 66 - gun 31 66 - gun -53 61 "Particle Cannon" - gun 53 61 "Particle Cannon" - gun -53 61 - gun 53 61 - gun -53 61 - gun 53 61 - gun -75 57 "Torpedo Launcher" - gun 75 57 "Torpedo Launcher" - gun -75 57 - gun 75 57 - gun -75 57 - gun 75 57 - turret -7 -4 "Heavy Laser Turret" - turret 7 -4 "Heavy Laser Turret" - turret -23 14 "Heavy Laser Turret" - turret 23 14 "Heavy Laser Turret" diff -Nru "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/korath/korath missions.txt" "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/korath/korath missions.txt" --- "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/korath/korath missions.txt" 1970-01-01 00:00:00.000000000 +0000 +++ "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/korath/korath missions.txt" 2020-05-01 19:02:38.000000000 +0000 @@ -0,0 +1,63 @@ +# Copyright (c) 2016 by Michael Zahniser +# +# Endless Sky is free software: you can redistribute it and/or modify it under the +# terms of the GNU General Public License as published by the Free Software +# Foundation, either version 3 of the License, or (at your option) any later version. +# +# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY +# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A +# PARTICULAR PURPOSE. See the GNU General Public License for more details. + +mission "First Contact: Korati Efreti" + landing + source "Korati Efreti" + to offer + not "Wanderers: Rek To Kor Efret: offered" + on offer + conversation + `A few of the Korath who inhabit this station greet you when you land, holding up both hands with their palms toward you. One of them says something that sounds like, "Humani efreti, naskoor amasavarkta." It's clear that none of them speak your language, but they seem friendly and willing to trade with you.` + decline + +mission "First Contact: Laki Nemparu" + landing + source "Laki Nemparu" + to offer + not "Wanderers: Rek To Kor Efret: offered" + on offer + conversation + `A few of the Korath in this spaceport greet you when you land, holding up both hands with their palms toward you. One of them says something that sounds like, "Humani efreti, naskoor amasavarkta." It's clear that none of them speak your language, but they seem friendly and willing to trade with you.` + decline + +mission "First Contact: Karek Fornati" + landing + source "Karek Fornati" + to offer + not "Wanderers: Rek To Kor Efret: offered" + on offer + conversation + `A few of the Korath in this spaceport greet you when you land, holding up both hands with their palms toward you. One of them says something that sounds like, "Humani efreti, naskoor amasavarkta." It's clear that none of them speak your language, but they seem friendly and willing to trade with you.` + decline + +mission "First Contact: Setar Fort" + landing + source "Setar Fort" + to offer + not "Wanderers: Rek To Kor Efret: offered" + on offer + conversation + `A few of the Korath in this spaceport greet you when you land, holding up both hands with their palms toward you. One of them says something that sounds like, "Humani efreti, naskoor amasavarkta." It's clear that none of them speak your language, but they seem friendly and willing to trade with you.` + decline + +mission "Discovered Korath Space" + landing + invisible + source + attributes "efret" + on offer + event "label korath space" + log "Factions" "Korath" `The Korath are reptilian, bipedal aliens whose territory is almost entirely in ruins: cities destroyed and entire planets scarred by what appears to have been a vicious civil war. Several factions of Korath survive. The "Kor Efreti" live in the shelter of a Quarg ringworld and are on peaceful terms with the Quarg. Other Korath, living as exiles near the galactic core, have been raiding human worlds to steal food and supplies. And deeper in Korath space, two massive armies of automated war drones, known as the Kor Mereti and the Kor Sestor, are locked in an unending struggle. They attack any visitors to their region of space, including the Quarg.` + fail + +event "label korath space" + galaxy "label korath" + sprite "label/korath" diff -Nru "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/korath/korath outfits.txt" "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/korath/korath outfits.txt" --- "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/korath/korath outfits.txt" 1970-01-01 00:00:00.000000000 +0000 +++ "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/korath/korath outfits.txt" 2020-05-01 19:02:38.000000000 +0000 @@ -0,0 +1,334 @@ +# Copyright (c) 2016 by Michael Zahniser +# +# Endless Sky is free software: you can redistribute it and/or modify it under the +# terms of the GNU General Public License as published by the Free Software +# Foundation, either version 3 of the License, or (at your option) any later version. +# +# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY +# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A +# PARTICULAR PURPOSE. See the GNU General Public License for more details. + +outfit "Generator (Candle Class)" + plural "Generators (Candle Class)" + category "Power" + cost 493000 + thumbnail "outfit/small korath generator" + "mass" 23 + "outfit space" -23 + "energy generation" 3.1 + "heat generation" 7.0 + description "This tiny generator produces a significant amount of energy using the heat produced by the radioactive decay of some particularly unstable nuclear isotopes." + +outfit "Generator (Furnace Class)" + plural "Generators (Furnace Class)" + category "Power" + cost 925000 + thumbnail "outfit/medium korath generator" + "mass" 39 + "outfit space" -39 + "energy generation" 5.5 + "heat generation" 13.0 + description "Because Korath equipment is so power-hungry, they use radiothermal generators even in their fighters and interceptors, rather than relying on fuel cells or other comparable technology." + +outfit "Generator (Inferno Class)" + plural "Generators (Inferno Class)" + category "Power" + cost 1877000 + thumbnail "outfit/large korath generator" + "mass" 71 + "outfit space" -71 + "energy generation" 10.4 + "heat generation" 27.0 + description "With their typical disregard for the environmental impacts of their technology, the Korath put some rather alarming isotopes into this radiothermal generator. Its considerable energy output is offset by the heat it produces." + +outfit "Plasma Core" + category "Power" + cost 4188000 + thumbnail "outfit/plasma core" + "mass" 54 + "outfit space" -54 + "energy generation" 11.9 + "heat generation" 36.0 + description "This compact fusion reactor is an ancient Korath design, and served as the mainstay of their war fleets until larger ships and more powerful weapons created a need for bigger and more powerful generators." + +outfit "Double Plasma Core" + category "Power" + cost 9321000 + thumbnail "outfit/double plasma core" + "mass" 93 + "outfit space" -93 + "energy generation" 22.0 + "heat generation" 72.0 + description "This reactor core combines a pair of the ancient and robust Korath plasma cores into a single package." + +outfit "Triple Plasma Core" + category "Power" + cost 20460000 + thumbnail "outfit/triple plasma core" + "mass" 169 + "outfit space" -169 + "energy generation" 43.6 + "heat generation" 154.0 + description "For the largest of their capital ships, the Korath designed a fusion reactor far more powerful than any comparable human technology." + + + +outfit "Small Heat Shunt" + category "Systems" + cost 180000 + thumbnail "outfit/small heat shunt" + "mass" 7 + "outfit space" -7 + "cooling" 13.5 + description "The sheer inefficiency of most Korath equipment has forced them to become exceptionally good at one thing: dealing with large amounts of waste heat." + +outfit "Large Heat Shunt" + category "Systems" + cost 790000 + thumbnail "outfit/large heat shunt" + "mass" 24 + "outfit space" -24 + "cooling" 54 + description "Without these powerful cooling systems, most Korath warships would overheat within seconds as soon as they began to fire their weapons." + + +outfit "Systems Core (Small)" + plural "Systems Cores (Small)" + category "Systems" + cost 1452000 + thumbnail "outfit/small systems core" + "mass" 31 + "outfit space" -31 + "energy capacity" 1300 + "shield generation" 1.6 + "shield energy" 2.4 + "hull repair rate" 0.2 + "hull energy" 0.2 + "hull heat" 0.3 + description `The heart of any Korath ship is the Systems Core, which houses the ship's central computer, shield generators, and a small number of "hull-walking" welding robots that can make minor repairs to the ship's outer armor while in flight.` + +outfit "Systems Core (Medium)" + plural "Systems Cores (Medium)" + category "Systems" + cost 3630000 + thumbnail "outfit/medium systems core" + "mass" 53 + "outfit space" -53 + "energy capacity" 2600 + "shield generation" 3.1 + "shield energy" 4.6 + "hull repair rate" 0.4 + "hull energy" 0.4 + "hull heat" 0.6 + description `This "systems core" houses a powerful computer, shield generators, and a control center for small repair robots that can walk across a ship's exterior on magnetic feet and slowly repair damage to the hull.` + +outfit "Systems Core (Large)" + plural "Systems Cores (Large)" + category "Systems" + cost 9075000 + thumbnail "outfit/large systems core" + "mass" 91 + "outfit space" -91 + "energy capacity" 5200 + "shield generation" 6.0 + "shield energy" 8.8 + "hull repair rate" 0.8 + "hull energy" 0.8 + "hull heat" 1.2 + description `This massive bank of computers, shield generators, and repair stations holds everything needed to keep the very largest of Korath ships in working condition.` + + +outfit "Fuel Processor" + category "Systems" + cost 400000 + thumbnail "outfit/korath fuel processor" + "mass" 14 + "outfit space" -14 + "fuel capacity" 200 + "ramscoop" 2 + description "The fuel processor was developed during the latter half of the Korath Civil War, when Korath factions attempted to provide for their war effort by raiding the Hai for supplies. Their ships would often end up stranded after they had run out of fuel and were unable to escape from the Hai military fleets, prompting the creation of this hybrid fuel storage and ramscoop device. These outfits are now the main source of fuel for the remaining Korath in the galaxy." + + +outfit "Command Center" + category "Systems" + cost 437000 + thumbnail "outfit/command center" + "mass" 8 + "outfit space" -24 + "bunks" 1 + "required crew" 1 + "automaton" -1 + unplunderable 1 + description "In response to occasional raids by the robotic war machines left behind after their recent conflict, the Kor Efret have developed this minimal, spartan command center that can be installed in a captured robotic ship to allow a pilot to override the AI and interface with the ship's controls. The command center only provides a single bunk for the captain, so more may be necessary if the ship has turrets or other systems that require crew." + +outfit "Reasoning Node" + category "Systems" + cost "23000" + thumbnail "outfit/reasoning node" + "mass" 1 + "outfit space" -1 + description "This is some sort of advanced, miniature computer combined with various sensor inputs and a hyperspace communication relay. Presumably, in some way it controls the Mereti automata or allows them to more easily coordinate their actions with each other." + +outfit "Control Transceiver" + category "Systems" + cost "7000" + thumbnail "outfit/control transceiver" + "mass" 1 + "outfit space" -1 + description "This is a miniaturized communication device, which can be connected to all the major systems of a Kor Sestor automaton, apparently as a way of controlling them remotely. The communications are encrypted and authenticated in a way that would make it nearly impossible to spoof the control signals." + + + +outfit "Thruster (Asteroid Class)" + plural "Thrusters (Asteroid Class)" + category "Engines" + "cost" 113000 + thumbnail "outfit/tiny korath thruster" + "mass" 14 + "outfit space" -14 + "engine capacity" -14 + "thrust" 11.2 + "thrusting energy" 1.5 + "thrusting heat" 3.4 + "flare sprite" "effect/korath flare/tiny" + "frame rate" 8 + "flare sound" "plasma tiny" + description "Given its size, this tiny Korath thruster produces quite a kick. But, it also draws a considerable amount of power." + +outfit "Thruster (Comet Class)" + plural "Thrusters (Comet Class)" + category "Engines" + "cost" 249000 + thumbnail "outfit/small korath thruster" + "mass" 24 + "outfit space" -24 + "engine capacity" -24 + "thrust" 21.8 + "thrusting energy" 2.8 + "thrusting heat" 6.5 + "flare sprite" "effect/korath flare/small" + "frame rate" 7.5 + "flare sound" "plasma small" + description "Like most Korath technology, this thruster's power is offset by its energy requirements and heat output." + +outfit "Thruster (Lunar Class)" + plural "Thrusters (Lunar Class)" + category "Engines" + "cost" 539000 + thumbnail "outfit/medium korath thruster" + "mass" 40 + "outfit space" -40 + "engine capacity" -40 + "thrust" 41.2 + "thrusting energy" 4.9 + "thrusting heat" 11.9 + "flare sprite" "effect/korath flare/medium" + "frame rate" 7 + "flare sound" "plasma medium" + description "The Korath have the dubious distinction of relying on propulsion systems that produce more waste heat than the weapon systems of most other species." + +outfit "Thruster (Planetary Class)" + plural "Thrusters (Planetary Class)" + category "Engines" + "cost" 1216000 + thumbnail "outfit/large korath thruster" + "mass" 69 + "outfit space" -69 + "engine capacity" -69 + "thrust" 80.0 + "thrusting energy" 8.9 + "thrusting heat" 22.7 + "flare sprite" "effect/korath flare/large" + "frame rate" 6.5 + "flare sound" "plasma large" + description "The Quarg, who do all things efficiently, view the Korath propulsion systems with particular distaste." + +outfit "Thruster (Stellar Class)" + plural "Thrusters (Stellar Class)" + category "Engines" + "cost" 2733000 + thumbnail "outfit/huge korath thruster" + "mass" 118 + "outfit space" -118 + "engine capacity" -118 + "thrust" 153.4 + "thrusting energy" 15.8 + "thrusting heat" 42.6 + "flare sprite" "effect/korath flare/huge" + "frame rate" 6 + "flare sound" "plasma huge" + description "A legend among the Korath claims that when they were first testing out their latest generation of plasma thrusters, a concerned Quarg fleet approached and volunteered to help evacuate the Korath crew from what they assumed was a dying ship. The Quarg were surprised to learn that the flames shooting out the back of the ship were in fact its intended mode of propulsion." + +outfit "Steering (Asteroid Class)" + plural "Steerings (Asteroid Class)" + category "Engines" + "cost" 95000 + thumbnail "outfit/tiny korath steering" + "mass" 10 + "outfit space" -10 + "engine capacity" -10 + "turn" 280.0 + "turning energy" 0.7 + "turning heat" 2.1 + description "The Korath use these steering systems only in the very smallest of their ships." + +outfit "Steering (Comet Class)" + plural "Steerings (Comet Class)" + category "Engines" + "cost" 221000 + thumbnail "outfit/small korath steering" + "mass" 18 + "outfit space" -18 + "engine capacity" -18 + "turn" 568.8 + "turning energy" 1.4 + "turning heat" 4.1 + description "This compact steering system is a classic example of Korath technology: small, powerful, and woefully inefficient." + +outfit "Steering (Lunar Class)" + plural "Steerings (Lunar Class)" + category "Engines" + "cost" 473000 + thumbnail "outfit/medium korath steering" + "mass" 30 + "outfit space" -30 + "engine capacity" -30 + "turn" 1056.0 + "turning energy" 2.5 + "turning heat" 7.4 + description "Korath engines can be fitted into just about any ship, but unless accompanied by some Korath cooling systems as well, their heat output will often be more than the ship can handle." + +outfit "Steering (Planetary Class)" + plural "Steerings (Planetary Class)" + category "Engines" + "cost" 1077000 + thumbnail "outfit/large korath steering" + "mass" 52 + "outfit space" -52 + "engine capacity" -52 + "turn" 2069.6 + "turning energy" 4.6 + "turning heat" 14.2 + description "Where other species might focus on converting energy into thrust as efficiently as possible, the Korath instead strive to pack as much power as possible into the smallest area. This steering system is a classic example of their work." + +outfit "Steering (Stellar Class)" + plural "Steerings (Stellar Class)" + category "Engines" + "cost" 2435000 + thumbnail "outfit/huge korath steering" + "mass" 89 + "outfit space" -89 + "engine capacity" -89 + "turn" 4005.0 + "turning energy" 8.2 + "turning heat" 26.7 + description "After millennia of war, the Korath have developed some truly enormous warships. These steering systems give even their largest warships a reasonable amount of agility in combat." + +outfit "Korath Repeater Rifle" + category "Hand to Hand" + cost 53000 + thumbnail "outfit/korath rifle" + "capture attack" 1.6 + "capture defense" 2.4 + "unplunderable" 1 + description "This rifle is commonplace among the Korath, predating the creation of the Repeater by at least two centuries. As it uses superheated plasma instead of lasers, the rifle is slow to fire and can sometimes burn its user's hands if they aren't careful. It makes up for these setbacks by guaranteeing that those hit won't live long enough to fire back." diff -Nru "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/korath/korath ships.txt" "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/korath/korath ships.txt" --- "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/korath/korath ships.txt" 1970-01-01 00:00:00.000000000 +0000 +++ "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/korath/korath ships.txt" 2020-05-01 19:02:38.000000000 +0000 @@ -0,0 +1,1362 @@ +# Copyright (c) 2014-2016 by Michael Zahniser +# +# Endless Sky is free software: you can redistribute it and/or modify it under the +# terms of the GNU General Public License as published by the Free Software +# Foundation, either version 3 of the License, or (at your option) any later version. +# +# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY +# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A +# PARTICULAR PURPOSE. See the GNU General Public License for more details. + +ship "Korath Raider" + sprite "ship/raider" + thumbnail "thumbnail/raider" + attributes + category "Heavy Warship" + "cost" 16570000 + "shields" 27000 + "hull" 9000 + "required crew" 145 + "bunks" 250 + "mass" 720 + "drag" 12 + "heat dissipation" .5 + "fuel capacity" 600 + "cargo space" 175 + "outfit space" 721 + "weapon capacity" 284 + "engine capacity" 159 + weapon + "blast radius" 250 + "shield damage" 3600 + "hull damage" 1800 + "hit force" 5400 + outfits + "Korath Grab-Strike" 4 + "Korath Banisher" + "Korath Warder" + + "Triple Plasma Core" + "Systems Core (Medium)" + "Large Heat Shunt" 2 + "Small Heat Shunt" + "Fuel Processor" + "Korath Repeater Rifle" 196 + + "Thruster (Planetary Class)" + "Steering (Planetary Class)" + "Jump Drive" + + engine -20 130 + engine 20 130 + turret -8 -145 "Korath Grab-Strike" + turret 8 -145 "Korath Grab-Strike" + turret -34 -143 "Korath Grab-Strike" + turret 34 -143 "Korath Grab-Strike" + turret 0 35 "Korath Banisher" + turret 0 90 "Korath Warder" + fighter -75 100 + fighter 75 100 + explode "tiny explosion" 20 + explode "small explosion" 45 + explode "medium explosion" 50 + explode "large explosion" 40 + explode "huge explosion" 10 + "final explode" "final explosion large" + description "The Korath Raider is their warship of choice for plundering neighboring species." + +ship "Korath Raider" "Korath Raider (Ember)" + sprite "ship/raider" + outfits + "Korath Grab-Strike" 4 + "Korath Banisher" + "Korath Warder" + + "Triple Plasma Core" + "Systems Core (Medium)" + "Large Heat Shunt" 2 + "Small Heat Shunt" + "Fuel Processor" + "Korath Repeater Rifle" 196 + "Outfits Expansion" + + "Thruster (Planetary Class)" + "Steering (Planetary Class)" + "Jump Drive" + "Hyperdrive" + + turret "Korath Grab-Strike" + turret "Korath Grab-Strike" + turret "Korath Grab-Strike" + turret "Korath Grab-Strike" + turret "Korath Banisher" + turret "Korath Warder" + +ship "Korath Raider" "Korath Raider (Hyperdrive)" + sprite "ship/raider" + outfits + "Korath Grab-Strike" 4 + "Korath Banisher" + "Korath Warder" + + "Triple Plasma Core" + "Systems Core (Medium)" + "Large Heat Shunt" 2 + "Small Heat Shunt" + "Fuel Processor" + "Korath Repeater Rifle" 196 + "Outfits Expansion" + + "Thruster (Planetary Class)" + "Steering (Planetary Class)" + "Jump Drive (Broken)" + "Hyperdrive" + + turret "Korath Grab-Strike" + turret "Korath Grab-Strike" + turret "Korath Grab-Strike" + turret "Korath Grab-Strike" + turret "Korath Banisher" + turret "Korath Warder" + +ship "Korath Raider" "Korath Raider (Crippled)" + sprite "ship/raider" + outfits + "Korath Grab-Strike" 2 + "Korath Banisher" + "Korath Warder" + + "Triple Plasma Core" + "Large Heat Shunt" 2 + "Small Heat Shunt" + "Korath Repeater Rifle" 196 + "Outfits Expansion" + + "Thruster (Planetary Class)" + "Steering (Planetary Class)" + "Jump Drive (Broken)" + "Hyperdrive" + + turret + turret + turret "Korath Grab-Strike" + turret "Korath Grab-Strike" + turret "Korath Banisher" + turret "Korath Warder" + +ship "Korath Chaser" + sprite "ship/chaser" + thumbnail "thumbnail/chaser" + attributes + category "Fighter" + "cost" 671000 + "shields" 2300 + "hull" 900 + "required crew" 1 + "bunks" 1 + "mass" 40 + "drag" .9 + "heat dissipation" .9 + "outfit space" 92 + "weapon capacity" 25 + "engine capacity" 30 + weapon + "blast radius" 48 + "shield damage" 320 + "hull damage" 160 + "hit force" 480 + outfits + "Korath Fire-Lance" + + "Generator (Furnace Class)" + "Small Heat Shunt" + "Korath Repeater Rifle" + + "Thruster (Asteroid Class)" + "Steering (Asteroid Class)" + + engine -7 23 + engine 7 23 + gun 0 -28 "Korath Fire-Lance" + explode "tiny explosion" 20 + description "The Korath Chaser is a fighter carried by most of their capital ships." + + + +ship "Korath World-Ship" + sprite "ship/world-ship a" + thumbnail "thumbnail/world-ship a" + attributes + category "Heavy Freighter" + cost 27690000 + shields 47000 + hull 34000 + "required crew" 794 + "bunks" 1492 + "mass" 1735 + "drag" 21 + "heat dissipation" .4 + "fuel capacity" 1000 + "cargo space" 264 + "outfit space" 779 + "weapon capacity" 314 + "engine capacity" 165 + weapon + "blast radius" 400 + "shield damage" 8000 + "hull damage" 4000 + "hit force" 12000 + outfits + "Korath Grab-Strike" 2 + "Korath Banisher" 3 + "Korath Warder" 3 + + "Triple Plasma Core" + "Systems Core (Large)" + "Large Heat Shunt" 2 + "Fuel Processor" + "Korath Repeater Rifle" 150 + + "Thruster (Planetary Class)" + "Steering (Planetary Class)" + "Hyperdrive" + + engine -37 343 .8 + engine 0 343 .9 + engine 37 343 .8 + turret -76 -157 "Korath Grab-Strike" + turret 76 -157 "Korath Banisher" + turret -59 -135 "Korath Warder" + turret 59 -135 "Korath Grab-Strike" + turret -61 -6 "Korath Banisher" + turret 61 -6 "Korath Warder" + turret -66 210 "Korath Warder" + turret 66 210 "Korath Banisher" + explode "tiny explosion" 30 + explode "small explosion" 45 + explode "medium explosion" 50 + explode "large explosion" 40 + explode "huge explosion" 50 + "final explode" "final explosion large" + description "Korath World-Ships are massive nomadic habitats that hold all that is left of their people." + +ship "Korath World-Ship" "Korath World-Ship B" + sprite "ship/world-ship b" + thumbnail "thumbnail/world-ship b" + turret -76 -219 "Korath Grab-Strike" + turret 76 -219 "Korath Grab-Strike" + turret -75 -112 "Korath Banisher" + turret 75 -112 "Korath Banisher" + turret 0 -92 "Korath Warder" + turret -83 165 "Korath Warder" + turret 83 165 "Korath Warder" + turret 0 277 "Korath Banisher" + +ship "Korath World-Ship" "Korath World-Ship C" + sprite "ship/world-ship c" + thumbnail "thumbnail/world-ship c" + turret -45 -243 "Korath Warder" + turret 45 -243 "Korath Grab-Strike" + turret -47 -136 "Korath Grab-Strike" + turret 47 -136 "Korath Banisher" + turret -70 57 "Korath Warder" + turret 70 57 "Korath Banisher" + turret -91 290 "Korath Banisher" + turret 91 290 "Korath Warder" + +ship "Korath World-Ship" "Korath World-Ship A (Jump)" + outfits + "Korath Grab-Strike" 2 + "Korath Banisher" 3 + "Korath Warder" 3 + + "Triple Plasma Core" + "Systems Core (Large)" + "Large Heat Shunt" 2 + "Fuel Processor" + "Korath Repeater Rifle" 150 + + "Thruster (Planetary Class)" + "Steering (Planetary Class)" + "Jump Drive" + + turret -76 -157 "Korath Grab-Strike" + turret 76 -157 "Korath Banisher" + turret -59 -135 "Korath Warder" + turret 59 -135 "Korath Grab-Strike" + turret -61 -6 "Korath Banisher" + turret 61 -6 "Korath Warder" + turret -66 210 "Korath Warder" + turret 66 210 "Korath Banisher" + +ship "Korath World-Ship" "Korath World-Ship B (Jump)" + sprite "ship/world-ship b" + outfits + "Korath Grab-Strike" 2 + "Korath Banisher" 3 + "Korath Warder" 3 + + "Triple Plasma Core" + "Systems Core (Large)" + "Large Heat Shunt" 2 + "Fuel Processor" + "Korath Repeater Rifle" 150 + + "Thruster (Planetary Class)" + "Steering (Planetary Class)" + "Jump Drive" + + turret -76 -219 "Korath Grab-Strike" + turret 76 -219 "Korath Grab-Strike" + turret -75 -112 "Korath Banisher" + turret 75 -112 "Korath Banisher" + turret 0 -92 "Korath Warder" + turret -83 165 "Korath Warder" + turret 83 165 "Korath Warder" + turret 0 277 "Korath Banisher" + +ship "Korath World-Ship" "Korath World-Ship C (Jump)" + sprite "ship/world-ship c" + outfits + "Korath Grab-Strike" 2 + "Korath Banisher" 3 + "Korath Warder" 3 + + "Triple Plasma Core" + "Systems Core (Large)" + "Large Heat Shunt" 2 + "Fuel Processor" + "Korath Repeater Rifle" 150 + + "Thruster (Planetary Class)" + "Steering (Planetary Class)" + "Jump Drive" + + turret -45 -247 "Korath Warder" + turret 45 -247 "Korath Grab-Strike" + turret -47 -140 "Korath Grab-Strike" + turret 47 -140 "Korath Banisher" + turret -70 53 "Korath Warder" + turret 70 53 "Korath Banisher" + turret -91 286 "Korath Banisher" + turret 91 286 "Korath Warder" + +ship "Korath World-Ship" "Korath World-Ship B (Ember)" + sprite "ship/world-ship b" + outfits + "Korath Grab-Strike" 2 + "Korath Banisher" 3 + "Korath Warder" 3 + + "Triple Plasma Core" + "Systems Core (Large)" + "Large Heat Shunt" 2 + "Fuel Processor" + "Korath Repeater Rifle" 150 + "Outfits Expansion" + + "Thruster (Planetary Class)" + "Steering (Planetary Class)" + "Jump Drive" + "Hyperdrive" + + turret -76 -219 "Korath Grab-Strike" + turret 76 -219 "Korath Grab-Strike" + turret -75 -112 "Korath Banisher" + turret 75 -112 "Korath Banisher" + turret 0 -92 "Korath Warder" + turret -83 165 "Korath Warder" + turret 83 165 "Korath Warder" + turret 0 277 "Korath Banisher" + +ship "Korath World-Ship" "Korath World-Ship B (Crippled)" + sprite "ship/world-ship b" + outfits + "Korath Banisher" 3 + "Korath Warder" 1 + + "Triple Plasma Core" + "Large Heat Shunt" 2 + "Korath Repeater Rifle" 150 + "Outfits Expansion" + + "Thruster (Planetary Class)" + "Steering (Planetary Class)" + "Jump Drive (Broken)" + "Hyperdrive" + + turret -76 -219 + turret 76 -219 + turret -75 -112 "Korath Banisher" + turret 75 -112 "Korath Banisher" + turret 0 -92 "Korath Warder" + turret -83 165 + turret 83 165 + turret 0 277 "Korath Banisher" + + + +ship "Kar Ik Vot 349" + sprite "ship/kar ik vot 349" + thumbnail "thumbnail/kar ik vot 349" + attributes + category "Heavy Warship" + "cost" 41280000 + "shields" 57200 + "hull" 65400 + "automaton" 1 + "mass" 1350 + "drag" 16.8 + "heat dissipation" .5 + "fuel capacity" 400 + "cargo space" 87 + "outfit space" 1054 + "weapon capacity" 447 + "engine capacity" 173 + "self destruct" .8 + "ramscoop" 3 + weapon + "blast radius" 450 + "shield damage" 6400 + "hull damage" 3200 + "hit force" 9600 + outfits + "Korath Detainer" 2 + "Korath Piercer Launcher" 2 + "Korath Piercer" 94 + "Korath Piercer Rack" 2 + "Korath Warder" 2 + "Korath Repeater Turret" 6 + + "Triple Plasma Core" + "Plasma Core" + "Systems Core (Large)" + "Large Heat Shunt" 4 + "Small Heat Shunt" 2 + "Control Transceiver" + + "Thruster (Planetary Class)" + "Steering (Stellar Class)" + Hyperdrive + + engine -24 237 + engine 24 237 + gun -8 -212 "Korath Detainer" + gun 8 -212 "Korath Detainer" + gun -16 -158 "Korath Piercer Launcher" + gun 16 -158 "Korath Piercer Launcher" + turret -37 -150 "Korath Repeater Turret" + turret 37 -150 "Korath Repeater Turret" + turret -38 -132 "Korath Repeater Turret" + turret 38 -132 "Korath Repeater Turret" + turret -40 -111 "Korath Repeater Turret" + turret 40 -111 "Korath Repeater Turret" + turret -102 188 "Korath Warder" + turret 102 188 "Korath Warder" + explode "tiny explosion" 120 + explode "small explosion" 60 + explode "medium explosion" 70 + explode "large explosion" 50 + explode "huge explosion" 15 + "final explode" "final explosion large" + description "The largest and deadliest of the Kor Sestor robotic warships, a single one of these battlecruisers can hold its own against an entire fleet of lesser ships." + +ship "Kar Ik Vot 349" "Kar Ik Vot 349 (Offense)" + outfits + "Korath Piercer Launcher" 4 + "Korath Piercer" 124 + "Korath Repeater Turret" 6 + "Korath Grab-Strike" 2 + + "Triple Plasma Core" + "Plasma Core" + "Systems Core (Large)" + "Systems Core (Medium)" + "Large Heat Shunt" 5 + "Outfits Expansion" + "Control Transceiver" + + "Thruster (Planetary Class)" + "Thruster (Asteroid Class)" + "Steering (Stellar Class)" + Hyperdrive + + turret "Korath Repeater Turret" + turret "Korath Repeater Turret" + turret "Korath Repeater Turret" + turret "Korath Repeater Turret" + turret "Korath Repeater Turret" + turret "Korath Repeater Turret" + turret "Korath Grab-Strike" + turret "Korath Grab-Strike" + +ship "Kar Ik Vot 349" "Kar Ik Vot 349 (Defense)" + outfits + "Korath Piercer Launcher" 4 + "Korath Piercer" 140 + "Korath Piercer Rack" + "Korath Warder" 3 + "Korath Grab-Strike" 3 + "Korath Banisher" 2 + + "Triple Plasma Core" + "Plasma Core" + "Systems Core (Large)" + "Systems Core (Medium)" + "Large Heat Shunt" 3 + "Outfits Expansion" + "Control Transceiver" + + "Thruster (Stellar Class)" + "Steering (Planetary Class)" + Hyperdrive + + turret "Korath Warder" + turret "Korath Grab-Strike" + turret "Korath Grab-Strike" + turret "Korath Grab-Strike" + turret "Korath Banisher" + turret "Korath Banisher" + turret "Korath Warder" + turret "Korath Warder" + +ship "Kar Ik Vot 349" "Kar Ik Vot 349 (Trapper)" + outfits + "Korath Detainer" 2 + "Korath Grab-Strike" 4 + "Korath Banisher" 2 + + "Triple Plasma Core" + "Double Plasma Core" + "Systems Core (Large)" + "Systems Core (Medium)" + "Large Heat Shunt" 3 + "Small Heat Shunt" + "Outfits Expansion" 4 + "Control Transceiver" + + "Thruster (Planetary Class)" + "Steering (Stellar Class)" + Hyperdrive + + gun "Korath Detainer" + gun "Korath Detainer" + gun + gun + turret "Korath Grab-Strike" + turret "Korath Grab-Strike" + turret "Korath Grab-Strike" + turret "Korath Grab-Strike" + turret "Korath Banisher" + turret "Korath Banisher" + turret + turret + + +ship "Tek Far 71 - Lek" + sprite "ship/tek far 71 lek" + thumbnail "thumbnail/tek far 71 lek" + attributes + category "Medium Warship" + "cost" 22870000 + "shields" 25400 + "hull" 29500 + "automaton" 1 + "mass" 610 + "drag" 9.6 + "heat dissipation" .6 + "fuel capacity" 400 + "cargo space" 36 + "outfit space" 533 + "weapon capacity" 235 + "engine capacity" 102 + "self destruct" .7 + "ramscoop" 3 + weapon + "blast radius" 320 + "shield damage" 4000 + "hull damage" 2000 + "hit force" 6000 + outfits + "Korath Detainer" + "Korath Piercer Launcher" 2 + "Korath Piercer" 62 + "Korath Banisher" + "Korath Warder" 2 + + "Double Plasma Core" + "Generator (Furnace Class)" + "Systems Core (Medium)" + "Large Heat Shunt" + "Control Transceiver" + + "Thruster (Lunar Class)" + "Steering (Lunar Class)" + "Hyperdrive" + + engine -9 219 + engine 9 219 + gun 10 -180 "Korath Detainer" + gun 10 -180 "Korath Piercer Launcher" + gun 10 -180 "Korath Piercer Launcher" + turret -10 -85 "Korath Warder" + turret -13 -61 + turret -14 -38 "Korath Banisher" + turret 14 177 "Korath Warder" + drone 20.5 -65 over + drone 44.5 -40 over + drone 30 67 over + drone 61.5 83 over + drone 43 137 over + drone 18 171.5 over + drone 30 -106 under + drone 24 -8 under + drone 42 55 under + drone 34 172 under + explode "tiny explosion" 80 + explode "small explosion" 45 + explode "medium explosion" 50 + explode "large explosion" 40 + explode "huge explosion" 10 + "final explode" "final explosion large" + description "The Kor Sestor war fleets rely heavily on small, powerful fighters and drones. This ship can carry up to ten of their drones, clamped to the exterior of its hull." + +ship "Tek Far 71 - Lek" "Tek Far 71 - Lek (Close Quarters)" + outfits + "Korath Detainer" + "Korath Repeater" 2 + "Korath Repeater Turret" 3 + "Korath Warder" + + "Double Plasma Core" + "Generator (Furnace Class)" + "Systems Core (Medium)" + "Large Heat Shunt" 2 + "Small Heat Shunt" + "Outfits Expansion" + "Control Transceiver" + + "Thruster (Lunar Class)" + "Steering (Lunar Class)" + "Hyperdrive" + + turret "Korath Repeater Turret" + turret "Korath Repeater Turret" + turret "Korath Warder" + turret "Korath Repeater Turret" + + +ship "Tek Far 78 - Osk" + sprite "ship/tek far 78 osk" + thumbnail "thumbnail/tek far 78 osk" + attributes + category "Medium Warship" + "cost" 25630000 + "shields" 27600 + "hull" 34100 + "automaton" 1 + "mass" 690 + "drag" 10.2 + "heat dissipation" .55 + "fuel capacity" 400 + "cargo space" 43 + "outfit space" 611 + "weapon capacity" 272 + "engine capacity" 117 + "self destruct" .7 + "ramscoop" 3 + weapon + "blast radius" 340 + "shield damage" 4400 + "hull damage" 2200 + "hit force" 6600 + outfits + "Korath Detainer" + "Korath Piercer Launcher" 3 + "Korath Piercer" 93 + "Korath Banisher" + "Korath Warder" 2 + + "Double Plasma Core" + "Generator (Inferno Class)" + "Systems Core (Medium)" + "Large Heat Shunt" + "Control Transceiver" + + "Thruster (Lunar Class)" + "Steering (Planetary Class)" + Hyperdrive + + engine -9 245 + engine 9 245 + gun 0 -239 "Korath Detainer" + gun 0 -239 "Korath Piercer Launcher" + gun -9 -220 "Korath Piercer Launcher" + gun -9 -220 "Korath Piercer Launcher" + turret 17 -133 "Korath Warder" + turret 19 -110 + turret 21 -87 + turret 23 -64 "Korath Banisher" + turret 38 145 "Korath Warder" + fighter -18.5 -163 over + fighter -43.5 -103.5 over + fighter -16.5 -32.5 over + fighter -30 57 over + fighter -55.5 96.5 over + fighter -21.5 150.5 over + fighter -32.5 -76.5 under + fighter -14.5 43.5 under + fighter -42.5 193.5 under + explode "tiny explosion" 90 + explode "small explosion" 50 + explode "medium explosion" 55 + explode "large explosion" 45 + explode "huge explosion" 12 + "final explode" "final explosion large" + description "This carrier is equipped with docking clamps for up to nine fighters. When loaded with a full complement of the powerful Kor Sestor robotic fighters, it is a formidable opponent." + +ship "Tek Far 78 - Osk" "Tek Far 78 - Osk (Close Quarters)" + outfits + "Korath Detainer" + "Korath Warder" 2 + "Korath Repeater Turret" 3 + + "Triple Plasma Core" + "Systems Core (Medium)" + "Large Heat Shunt" 3 + "Outfits Expansion" + "Control Transceiver" + + "Thruster (Lunar Class)" + "Steering (Planetary Class)" + Hyperdrive + + turret "Korath Warder" + turret "Korath Repeater Turret" + turret "Korath Repeater Turret" + turret "Korath Repeater Turret" + turret "Korath Warder" + + +ship "Tek Far 109" + sprite "ship/tek far 109" + thumbnail "thumbnail/tek far 109" + attributes + category "Medium Warship" + "cost" 18290000 + "shields" 17900 + "hull" 15800 + "automaton" 1 + "mass" 540 + "drag" 9.1 + "heat dissipation" .65 + "fuel capacity" 400 + "cargo space" 31 + "outfit space" 491 + "weapon capacity" 217 + "engine capacity" 98 + "self destruct" .7 + "ramscoop" 3 + weapon + "blast radius" 280 + "shield damage" 3200 + "hull damage" 1600 + "hit force" 4800 + outfits + "Korath Detainer" + "Korath Piercer Launcher" 2 + "Korath Piercer" 62 + "Korath Banisher" 2 + + "Double Plasma Core" + "Systems Core (Medium)" + "Small Heat Shunt" 2 + "Control Transceiver" + + "Thruster (Lunar Class)" + "Steering (Planetary Class)" + Hyperdrive + + engine -9 205 + engine 9 205 + gun 0 -214 "Korath Detainer" + gun -14 -206 "Korath Piercer Launcher" + gun 14 -206 "Korath Piercer Launcher" + turret -89 32 + turret 89 32 + drone 38.5 -115.5 over + drone 25 -50.5 over + drone 59 28 over + drone 28 79 over + drone 19.5 145.5 over + drone 57.5 -56.5 under + drone 40 19 under + drone 60 58.5 under + drone 45.5 135 under + fighter -36.5 -130.5 over + fighter -61.5 -68 over + fighter -29.5 -17 over + fighter -54.5 55 over + fighter -62 24 under + fighter -35 136.5 under + fighter -22 -82 under + explode "tiny explosion" 70 + explode "small explosion" 40 + explode "medium explosion" 45 + explode "large explosion" 30 + explode "huge explosion" 8 + "final explode" "final explosion medium" + description "The TF109 is designed almost solely for the purpose of carrying a fleet of Kor Sestor fighters and drones. Without them to serve as a protective screen, the ship itself is relatively helpless." + + +ship "Met Par Tek 53" + sprite "ship/met par tek 53" + thumbnail "thumbnail/met par tek 53" + attributes + category "Light Warship" + "cost" 14480000 + "shields" 15100 + "hull" 22200 + "automaton" 1 + "mass" 420 + "drag" 5.7 + "heat dissipation" .8 + "fuel capacity" 400 + "cargo space" 26 + "outfit space" 610 + "weapon capacity" 213 + "engine capacity" 110 + "self destruct" .65 + "ramscoop" 3 + weapon + "blast radius" 250 + "shield damage" 3200 + "hull damage" 1600 + "hit force" 4800 + outfits + "Korath Repeater" 3 + "Korath Repeater Turret" 6 + + "Double Plasma Core" + "Generator (Inferno Class)" + "Systems Core (Medium)" + "Large Heat Shunt" 3 + "Control Transceiver" + + "Thruster (Lunar Class)" + "Steering (Planetary Class)" + "Hyperdrive" + + engine -24 132 + engine 24 132 + gun 0 -92 "Korath Repeater" + gun -10 -65 "Korath Repeater" + gun 10 -65 "Korath Repeater" + turret -36 -45 "Korath Repeater Turret" + turret 36 -45 "Korath Repeater Turret" + turret -38 -28 "Korath Repeater Turret" + turret 38 -28 "Korath Repeater Turret" + turret -40 -8 "Korath Repeater Turret" + turret 40 -8 "Korath Repeater Turret" + + explode "tiny explosion" 60 + explode "small explosion" 30 + explode "medium explosion" 35 + explode "large explosion" 20 + explode "huge explosion" 6 + "final explode" "final explosion medium" + description "Although this is the smallest Kor Sestor ship other than their fighters, it is larger than most human capital ships and considerably more powerful." + +ship "Met Par Tek 53" "Met Par Tek 53 (Sniper)" + outfits + "Korath Detainer" + "Korath Piercer Launcher" 2 + "Korath Piercer" 62 + "Korath Grab-Strike" + "Korath Warder" + + "Double Plasma Core" + "Generator (Inferno Class)" + "Generator (Candle Class)" + "Systems Core (Medium)" + "Large Heat Shunt" + "Control Transceiver" + + "Thruster (Lunar Class)" + "Steering (Planetary Class)" + "Steering (Comet Class)" + "Hyperdrive" + + gun "Korath Detainer" + gun "Korath Piercer Launcher" + gun "Korath Piercer Launcher" + turret "Korath Grab-Strike" + turret "Korath Warder" + turret + turret + turret + turret + + +ship "Far Lek 14" + sprite "ship/far lek 14" + thumbnail "thumbnail/far lek 14" + attributes + category "Drone" + "cost" 573000 + "shields" 900 + "hull" 1600 + "automaton" 1 + "mass" 26 + "drag" .8 + "heat dissipation" 1.1 + "outfit space" 65 + "weapon capacity" 11 + "engine capacity" 24 + "self destruct" .6 + weapon + "blast radius" 5 + "shield damage" 50 + "hull damage" 25 + "hit force" 75 + outfits + "Korath Repeater" + + "Generator (Candle Class)" + "Small Heat Shunt" + + "Thruster (Asteroid Class)" + "Steering (Asteroid Class)" + + engine -2 28 + engine 8 28 + gun 0 -30 + explode "tiny explosion" 20 + explode "small explosion" 10 + description "At the peak of their recent civil war, the Kor Sestor faction developed these automated attack drones, easy to manufacture and encased in an ultra-dense hull that can absorb a significant amount of damage." + + +ship "Far Osk 27" + sprite "ship/far osk 27" + thumbnail "thumbnail/far osk 27" + attributes + category "Fighter" + "cost" 761000 + "shields" 1500 + "hull" 2400 + "automaton" 1 + "mass" 34 + "drag" 1.1 + "heat dissipation" 1.0 + "outfit space" 99 + "weapon capacity" 22 + "engine capacity" 24 + "self destruct" .6 + weapon + "blast radius" 12 + "shield damage" 120 + "hull damage" 60 + "hit force" 180 + outfits + "Korath Repeater" 2 + + "Generator (Furnace Class)" + "Small Heat Shunt" 2 + + "Thruster (Asteroid Class)" + "Steering (Asteroid Class)" + + engine -4 37 + engine 4 37 + gun 7 -15 + gun 13 -8 + explode "tiny explosion" 25 + explode "small explosion" 15 + description "Because it is piloted by a computer and has no need for a cockpit or life support systems, the FS27 fighter is able to carry far more weaponry than any comparable human ship." + + + +ship "Model 8" + sprite "ship/model 8" + thumbnail "thumbnail/model 8" + attributes + category "Interceptor" + "cost" 3725000 + "shields" 5450 + "hull" 3320 + "automaton" 1 + "mass" 110 + "drag" 3.2 + "heat dissipation" 1.5 + "fuel capacity" 200 + "cargo space" 29 + "outfit space" 220 + "weapon capacity" 49 + "engine capacity" 60 + "self destruct" .60 + "ramscoop" 3 + weapon + "blast radius" 100 + "shield damage" 1200 + "hull damage" 600 + "hit force" 1800 + outfits + "Korath Slicer" + + "Generator (Furnace Class)" + "Generator (Candle Class)" + "Systems Core (Small)" + "Reasoning Node" + + "Thruster (Comet Class)" + "Steering (Lunar Class)" + Hyperdrive + + engine -11 49 + engine 11 49 + gun 9 -36 "Korath Slicer" + gun -11 -15 + explode "tiny explosion" 30 + explode "small explosion" 10 + "final explode" "final explosion small" + description "The primary role of the smallest Kor Mereti drones is asteroid mining, but their lasers can also be employed as offensive weapons when necessary." + + +ship "Model 16" + sprite "ship/model 16" + thumbnail "thumbnail/model 16" + attributes + category "Light Warship" + "cost" 8449000 + "shields" 15700 + "hull" 9800 + "automaton" 1 + "mass" 250 + "drag" 6.9 + "heat dissipation" 1.3 + "fuel capacity" 400 + "cargo space" 7 + "outfit space" 426 + "weapon capacity" 149 + "engine capacity" 107 + "self destruct" .65 + "ramscoop" 3 + weapon + "blast radius" 200 + "shield damage" 2200 + "hull damage" 1100 + "hit force" 3300 + outfits + "Korath Minelayer" + "Korath Mine" 17 + "Korath Disruptor" + "Korath Slicer Turret" + + "Plasma Core" + "Generator (Inferno Class)" + "Systems Core (Small)" + "Small Heat Shunt" + "Reasoning Node" + + "Thruster (Planetary Class)" + "Steering (Lunar Class)" + Hyperdrive + + engine -10 99 + engine 10 99 + gun 0 -99 "Korath Minelayer" + turret -18 -31 "Korath Disruptor" + turret 19 49 "Korath Slicer Turret" + explode "tiny explosion" 60 + explode "small explosion" 40 + explode "medium explosion" 30 + explode "large explosion" 10 + "final explode" "final explosion small" + description "The Kor Mereti war drones are constructed in a modular fashion, which allows them to grow over time as more materials become available. This one is recently built, and relatively small." + + +ship "Model 32" + sprite "ship/model 32" + thumbnail "thumbnail/model 32" + attributes + category "Light Warship" + "cost" 12765000 + "shields" 27900 + "hull" 13400 + "automaton" 1 + "mass" 370 + "drag" 9.0 + "heat dissipation" 1.3 + "fuel capacity" 400 + "cargo space" 16 + "outfit space" 481 + "weapon capacity" 205 + "engine capacity" 110 + "self destruct" .70 + "ramscoop" 3 + weapon + "blast radius" 240 + "shield damage" 3200 + "hull damage" 1600 + "hit force" 4800 + outfits + "Korath Minelayer" + "Korath Mine" 17 + "Korath Disruptor" + "Korath Slicer Turret" 2 + + "Double Plasma Core" + "Generator (Candle Class)" + "Systems Core (Small)" + "Small Heat Shunt" + "Reasoning Node" + + "Thruster (Planetary Class)" + "Steering (Lunar Class)" + Hyperdrive + + engine -10 128 + engine 10 128 + gun 0 -129 "Korath Minelayer" + turret 32 -24 "Korath Disruptor" + turret -31 -9 "Korath Slicer Turret" + turret 24 19 "Korath Slicer Turret" + explode "tiny explosion" 80 + explode "small explosion" 55 + explode "medium explosion" 40 + explode "large explosion" 15 + "final explode" "final explosion medium" + description "The Kor Mereti built their drones to mimic life: capable of growth and development throughout their life cycles. Their automated factories can convert the drones from one configuration to another by adding or removing modules." + + +ship "Model 64" + sprite "ship/model 64" + thumbnail "thumbnail/model 64" + attributes + category "Medium Warship" + "cost" 19552000 + "shields" 41700 + "hull" 18000 + "automaton" 1 + "mass" 580 + "drag" 11.1 + "heat dissipation" 1.1 + "fuel capacity" 400 + "cargo space" 34 + "outfit space" 567 + "weapon capacity" 263 + "engine capacity" 114 + "self destruct" .74 + "ramscoop" 3 + weapon + "blast radius" 280 + "shield damage" 4000 + "hull damage" 2000 + "hit force" 6000 + outfits + "Korath Minelayer" + "Korath Mine" 35 + "Korath Mine Rack" 2 + "Korath Disruptor" 2 + "Korath Slicer Turret" 2 + + "Double Plasma Core" + "Generator (Furnace Class)" + "Systems Core (Medium)" + "Reasoning Node" 2 + + "Thruster (Lunar Class)" + "Thruster (Asteroid Class)" + "Steering (Planetary Class)" + Hyperdrive + + engine -19 159 + engine 19 159 + gun 0 -159 "Korath Minelayer" + turret 20 -74 "Korath Slicer Turret" + turret -35 -69 "Korath Disruptor" + turret -29 71 "Korath Slicer Turret" + turret 34 77 "Korath Disruptor" + explode "tiny explosion" 100 + explode "small explosion" 70 + explode "medium explosion" 50 + explode "large explosion" 20 + "final explode" "final explosion medium" + description "This medium-sized drone serves the Kor Mereti fleets in much the same way as a human Frigate, but in terms of total firepower it is far beyond anything humans have constructed." + + +ship "Model 128" + sprite "ship/model 128" + thumbnail "thumbnail/model 128" + attributes + category "Medium Warship" + "cost" 24073000 + "shields" 57000 + "hull" 23100 + "automaton" 1 + "mass" 780 + "drag" 13.2 + "heat dissipation" 1.0 + "fuel capacity" 400 + "cargo space" 53 + "outfit space" 713 + "weapon capacity" 344 + "engine capacity" 132 + "self destruct" .77 + "ramscoop" 3 + weapon + "blast radius" 320 + "shield damage" 4600 + "hull damage" 2300 + "hit force" 6900 + outfits + "Korath Minelayer" 2 + "Korath Mine" 34 + "Korath Disruptor" 2 + "Korath Slicer Turret" 3 + + "Double Plasma Core" + "Generator (Inferno Class)" + "Systems Core (Medium)" + "Reasoning Node" 2 + + "Thruster (Planetary Class)" + "Steering (Planetary Class)" + "Steering (Asteroid Class)" + Hyperdrive + + engine -14 178 + engine 14 178 + gun -11 -166 "Korath Minelayer" + gun 11 -166 "Korath Minelayer" + turret 29 -83 "Korath Slicer Turret" + turret -26 -53 "Korath Disruptor" + turret 56 35 "Korath Slicer Turret" + turret 50 84 "Korath Disruptor" + turret -24 115 "Korath Slicer Turret" + explode "tiny explosion" 120 + explode "small explosion" 85 + explode "medium explosion" 60 + explode "large explosion" 25 + "final explode" "final explosion large" + description "As Kor Mereti drones continue to grow and develop into their final form, they split down the middle. At the same time, their shielding and weaponry continue to become stronger." + + +ship "Model 256" + sprite "ship/model 256" + thumbnail "thumbnail/model 256" + attributes + category "Heavy Warship" + "cost" 34920000 + "shields" 71700 + "hull" 28700 + "automaton" 1 + "mass" 970 + "drag" 15.3 + "heat dissipation" .9 + "fuel capacity" 400 + "cargo space" 78 + "outfit space" 857 + "weapon capacity" 393 + "engine capacity" 145 + "self destruct" .79 + "ramscoop" 3 + weapon + "blast radius" 340 + "shield damage" 5200 + "hull damage" 2600 + "hit force" 7800 + outfits + "Korath Minelayer" 2 + "Korath Mine" 61 + "Korath Mine Rack" 3 + "Korath Disruptor" 3 + "Korath Slicer Turret" 3 + + "Triple Plasma Core" + "Systems Core (Large)" + "Large Heat Shunt" + "Reasoning Node" 3 + + "Thruster (Planetary Class)" + "Steering (Planetary Class)" + "Steering (Comet Class)" + Hyperdrive + + engine -60 147 + engine 60 147 + gun -22 -148 "Korath Minelayer" + gun 22 -148 "Korath Minelayer" + turret 36 -85 "Korath Disruptor" + turret -56 -45 "Korath Slicer Turret" + turret 69 3 "Korath Disruptor" + turret -73 38 "Korath Slicer Turret" + turret 66 64 "Korath Slicer Turret" + turret -56 101 "Korath Disruptor" + explode "tiny explosion" 140 + explode "small explosion" 100 + explode "medium explosion" 70 + explode "large explosion" 30 + "final explode" "final explosion large" + description "There is a saying among the Quarg that every species which insists on studying war will eventually construct a weapon that outlives its creators. For the Korath, their war drones have very nearly done so." + + +ship "Model 512" + sprite "ship/model 512" + thumbnail "thumbnail/model 512" + attributes + category "Heavy Warship" + "cost" 40375000 + "shields" 86400 + "hull" 34200 + "automaton" 1 + "mass" 1150 + "drag" 17.4 + "heat dissipation" .8 + "fuel capacity" 400 + "cargo space" 107 + "outfit space" 994 + "weapon capacity" 440 + "engine capacity" 161 + "self destruct" .80 + "ramscoop" 3 + weapon + "blast radius" 380 + "shield damage" 5600 + "hull damage" 2800 + "hit force" 8400 + outfits + "Korath Minelayer" 2 + "Korath Mine" 52 + "Korath Mine Rack" 2 + "Korath Disruptor" 3 + "Korath Slicer Turret" 4 + + "Triple Plasma Core" + "Plasma Core" + "Systems Core (Large)" + "Large Heat Shunt" + "Small Heat Shunt" 2 + "Reasoning Node" 3 + + "Thruster (Planetary Class)" + "Steering (Stellar Class)" + Hyperdrive + + engine -145 97 + engine 145 97 + gun -22 -143 "Korath Minelayer" + gun 22 -143 "Korath Minelayer" + turret -23 -134 "Korath Slicer Turret" + turret 91 -102 "Korath Disruptor" + turret 124 -57 "Korath Slicer Turret" + turret -130 -33 "Korath Disruptor" + turret 138 20 "Korath Slicer Turret" + turret -121 86 "Korath Slicer Turret" + turret 54 138 "Korath Disruptor" + explode "tiny explosion" 160 + explode "small explosion" 115 + explode "medium explosion" 80 + explode "large explosion" 35 + "final explode" "final explosion large" + description "This is the final state in the evolution of a Kor Mereti war drone: a perfect ring, with incredibly powerful shields and turrets firing in every direction." diff -Nru endless-sky-0.9.11/data/korath/korath.txt endless-sky-0.9.12/data/korath/korath.txt --- endless-sky-0.9.11/data/korath/korath.txt 1970-01-01 00:00:00.000000000 +0000 +++ endless-sky-0.9.12/data/korath/korath.txt 2020-05-01 19:02:38.000000000 +0000 @@ -0,0 +1,594 @@ +# Copyright (c) 2014-2016 by Michael Zahniser +# +# Endless Sky is free software: you can redistribute it and/or modify it under the +# terms of the GNU General Public License as published by the Free Software +# Foundation, either version 3 of the License, or (at your option) any later version. +# +# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY +# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A +# PARTICULAR PURPOSE. See the GNU General Public License for more details. + +# Ship names: +phrase "korath" + word + "Sesk" + "Tek" + "Grak" + "Set" + "Prat" + "Pask" + "Sork" + "Met" + "Chik" + "Sker" + "Fer" + "Sob" + "Ber" + "Lek" + "Skor" + "Mak" + "Asik" + "Bek" + "Lem" + "Bar" + "Bask" + "Esk" + "Art" + "At" + "Erat" + "Urk" + "Uk" + "Um" + "Om" + "Op" + "Ad" + "Ask" + "Awk" + "Ent" + "Esk" + "Er" + "Ed" + "Isk" + "Iket" + "Iper" + word + "erat" + "efar" + "eskat" + "etak" + "et" + "op" + "uk" + "suk" + "sper" + "chata" + "chask" + "esk" + "oper" + "oder" + "orm" + "urik" + "ip" + "ork" + "frek" + "war" + "wask" + "went" + "far" + "par" + "pruk" + "urm" + "otor" + "istin" + " Ertak" + " Stak" + " Skar" + " Prat" + " Mark" + " Per" + " Terch" + " Grat" + word + "eskar" + "iki" + "istek" + "akfar" + "uket" + "tari" + "uto" + "atip" + "ast" + "ask" + "elect" + "ikt" + "ipta" + "oshtar" + "osk" + "ari" + "arati" + "orim" + "etar" + "eldar" + "waru" + "wasi" + "e" + "i" + "o" + "u" + "a" + "at" + "ak" + "sas" + "as" + "os" + "us" + "ap" + "or" + "ar" + "far" + +phrase "kor sestor" + phrase + "digit" + phrase + "digit" + word + "-" + phrase + "digit" + phrase + "digit" + phrase + "digit" + word + "." + phrase + "digit" + +phrase "kor sestor fighter" + phrase + "digit" + phrase + "digit" + phrase + "digit" + word + " " + phrase + "digit" + word + "-" + phrase + "digit" + phrase + "digit" + word + "." + phrase + "digit" + +phrase "kor mereti" + phrase + "digit" + phrase + "digit" + word + ":" + phrase + "digit" + phrase + "digit" + word + ":" + phrase + "digit" + phrase + "digit" + word + ":" + phrase + "digit" + + +fleet "Korath Raid" + government "Korath" + names "korath" + fighters "korath" + cargo 1 + personality + disables plunders opportunistic harvests + variant + "Korath Raider" + "Korath Chaser" 2 + +fleet "Korath Ember Waste Raid" + government "Korath" + names "korath" + fighters "korath" + cargo 1 + personality + disables plunders opportunistic harvests + variant + "Korath Raider (Ember)" + "Korath Chaser" 2 + +fleet "Korath Home" + government "Korath" + names "korath" + fighters "korath" + cargo 3 + personality + timid opportunistic + variant 12 + "Korath World-Ship" + variant 12 + "Korath World-Ship B" + variant 12 + "Korath World-Ship C" + + +fleet "Kor Efret Home" + government "Kor Efret" + names "korath" + fighters "korath" + cargo 3 + personality + timid + variant + "Korath World-Ship" + variant + "Korath World-Ship B" + variant + "Korath World-Ship C" + + +fleet "Small Kor Sestor" + government "Kor Sestor" + names "kor sestor" + fighters "kor sestor fighter" + commodities Plastic Equipment Industrial Electronics "Heavy Metals" + variant 5 + "Met Par Tek 53" 3 + variant 5 + "Met Par Tek 53" 2 + "Met Par Tek 53 (Sniper)" + variant 5 + "Met Par Tek 53" + "Met Par Tek 53 (Sniper)" 2 + variant 5 + "Met Par Tek 53 (Sniper)" 3 + variant 8 + "Tek Far 71 - Lek" + "Far Lek 14" 10 + variant 5 + "Tek Far 71 - Lek (Close Quarters)" + "Far Lek 14" 10 + variant + "Tek Far 71 - Lek" + "Far Lek 14" 6 + variant + "Tek Far 71 - Lek (Close Quarters)" + "Far Lek 14" 4 + variant + "Tek Far 71 - Lek (Close Quarters)" + "Far Lek 14" 2 + variant 6 + "Tek Far 78 - Osk" + "Far Osk 27" 9 + variant 4 + "Tek Far 78 - Osk (Close Quarters)" + "Far Osk 27" 9 + variant + "Tek Far 78 - Osk" + "Far Osk 27" 7 + variant + "Tek Far 78 - Osk (Close Quarters)" + "Far Osk 27" 5 + variant + "Tek Far 78 - Osk" + "Far Osk 27" 2 + variant 3 + "Tek Far 109" + "Far Lek 14" 9 + "Far Osk 27" 7 + variant + "Tek Far 109" + "Far Lek 14" 6 + "Far Osk 27" 3 + variant + "Tek Far 109" + "Far Lek 14" 3 + "Far Osk 27" 2 + +fleet "Large Kor Sestor" + government "Kor Sestor" + names "kor sestor" + fighters "kor sestor fighter" + commodities Plastic Equipment Industrial Electronics "Heavy Metals" + variant 8 + "Kar Ik Vot 349" + "Tek Far 71 - Lek" + "Far Lek 14" 10 + "Met Par Tek 53" 2 + variant 4 + "Kar Ik Vot 349 (Defense)" + "Tek Far 71 - Lek (Close Quarters)" + "Far Lek 14" 8 + "Met Par Tek 53 (Sniper)" 2 + variant 4 + "Kar Ik Vot 349 (Offense)" + "Tek Far 71 - Lek" + "Far Lek 14" 9 + "Met Par Tek 53" + "Met Par Tek 53 (Sniper)" + variant 4 + "Kar Ik Vot 349 (Trapper)" + "Tek Far 71 - Lek (Close Quarters)" + "Far Lek 14" 7 + "Met Par Tek 53" + "Met Par Tek 53 (Sniper)" + variant 8 + "Kar Ik Vot 349" + "Tek Far 78 - Osk" + "Far Osk 27" 9 + "Met Par Tek 53" + variant 4 + "Kar Ik Vot 349 (Defense)" + "Tek Far 78 - Osk (Close Quarters)" + "Far Osk 27" 7 + "Met Par Tek 53" + variant 4 + "Kar Ik Vot 349 (Offense)" + "Tek Far 78 - Osk" + "Far Osk 27" 8 + "Met Par Tek 53 (Sniper)" + variant 4 + "Kar Ik Vot 349 (Trapper)" + "Tek Far 78 - Osk (Close Quarters)" + "Far Osk 27" 6 + "Met Par Tek 53 (Sniper)" + variant 4 + "Kar Ik Vot 349" + "Tek Far 71 - Lek" + "Far Lek 14" 10 + "Tek Far 78 - Osk" + "Far Osk 27" 9 + variant 2 + "Kar Ik Vot 349 (Defense)" + "Tek Far 71 - Lek (Close Quarters)" + "Far Lek 14" 8 + "Tek Far 78 - Osk" + "Far Osk 27" 8 + variant 2 + "Kar Ik Vot 349 (Offense)" + "Tek Far 71 - Lek" + "Far Lek 14" 9 + "Tek Far 78 - Osk (Close Quarters)" + "Far Osk 27" 7 + variant 2 + "Kar Ik Vot 349 (Trapper)" + "Tek Far 71 - Lek (Close Quarters)" + "Far Lek 14" 7 + "Tek Far 78 - Osk (Close Quarters)" + "Far Osk 27" 6 + variant 2 + "Kar Ik Vot 349" + variant 1 + "Kar Ik Vot 349 (Defense)" + variant 1 + "Kar Ik Vot 349 (Offense)" + variant 1 + "Kar Ik Vot 349 (Trapper)" + variant 2 + "Kar Ik Vot 349" + "Met Par Tek 53" 3 + variant 1 + "Kar Ik Vot 349 (Defense)" + "Met Par Tek 53" 2 + "Met Par Tek 53 (Sniper)" + variant 1 + "Kar Ik Vot 349 (Offense)" + "Met Par Tek 53" + "Met Par Tek 53 (Sniper)" 2 + variant 1 + "Kar Ik Vot 349 (Trapper)" + "Met Par Tek 53 (Sniper)" 3 + variant 5 + "Tek Far 109" 3 + "Far Lek 14" 27 + "Far Osk 27" 21 + variant 3 + "Tek Far 109" + "Tek Far 71 - Lek" + "Tek Far 78 - Osk" + "Far Lek 14" 17 + "Far Osk 27" 13 + "Met Par Tek 53 (Sniper)" 2 + variant 3 + "Tek Far 109" + "Tek Far 71 - Lek (Close Quarters)" + "Tek Far 78 - Osk (Close Quarters)" + "Far Lek 14" 17 + "Far Osk 27" 13 + "Met Par Tek 53" 2 + + +fleet "Small Kor Mereti" + government "Kor Mereti" + names "kor mereti" + fighters "kor mereti" + commodities Plastic Equipment Industrial Electronics "Heavy Metals" + personality + opportunistic + variant 1 + "Model 64" + "Model 32" + "Model 16" 2 + variant 2 + "Model 64" + "Model 32" 2 + variant 3 + "Model 128" + variant 3 + "Model 64" + "Model 32" 2 + "Model 16" 1 + variant 1 + "Model 32" + "Model 16" 5 + variant 3 + "Model 32" 2 + "Model 16" 3 + variant 6 + "Model 64" + "Model 32" + "Model 16" + variant 4 + "Model 64" + "Model 32" + variant 3 + "Model 32" + "Model 16" 4 + variant 4 + "Model 32" + "Model 16" 3 + variant 5 + "Model 32" + "Model 16" 2 + variant 6 + "Model 16" 3 + variant 4 + "Model 16" 2 + variant 3 + "Model 32" + variant 5 + "Model 64" + +fleet "Large Kor Mereti" + government "Kor Mereti" + names "kor mereti" + fighters "kor mereti" + commodities Plastic Equipment Industrial Electronics "Heavy Metals" + personality + opportunistic + variant 5 + "Model 512" + "Model 32" + "Model 16" 2 + variant 4 + "Model 512" + variant 2 + "Model 512" + "Model 256" + "Model 128" + "Model 64" + "Model 32" + "Model 16" + variant 3 + "Model 512" + "Model 256" 2 + variant 1 + "Model 512" + "Model 128" 2 + "Model 64" + "Model 32" 2 + variant 1 + "Model 512" + "Model 32" 5 + "Model 16" 8 + variant 2 + "Model 256" + "Model 128" 2 + "Model 64" 3 + "Model 32" 5 + "Model 16" 8 + variant 3 + "Model 256" 2 + "Model 64" + "Model 32" 3 + "Model 16" 2 + variant 6 + "Model 256" + "Model 64" 4 + variant 3 + "Model 256" 3 + variant 8 + "Model 256" + "Model 128" + "Model 64" + "Model 32" + "Model 16" + variant 7 + "Model 256" 2 + "Model 128" + variant 14 + "Model 256" + "Model 64" 2 + variant 5 + "Model 128" 3 + variant 2 + "Model 256" + "Model 128" + "Model 64" + "Model 32" + "Model 16" + variant 4 + "Model 256" 2 + variant 3 + "Model 128" 2 + "Model 64" + "Model 32" 2 + variant 4 + "Model 128" 2 + "Model 64" 3 + "Model 32" 5 + "Model 16" 8 + variant 5 + "Model 256" + "Model 64" + "Model 32" 3 + "Model 16" 2 + variant 9 + "Model 256" + "Model 64" 2 + variant 3 + "Model 256" 2 + variant 8 + "Model 128" + "Model 64" + "Model 32" + "Model 16" + variant 7 + "Model 256" + "Model 128" + variant 14 + "Model 256" + "Model 64" + variant 5 + "Model 128" 2 + +fleet "Kor Mereti Miners" + government "Kor Mereti" + names "kor mereti" + cargo 0 + personality + mining harvests + variant 10 + "Model 8" + variant 3 + "Model 8" 2 + variant 1 + "Model 8" 3 + + +outfitter "Korath Basics" + "Korath Piercer Rack" + "Korath Mine Rack" + "Command Center" + "Hyperdrive" + "Small Bunk Room" + "Bunk Room" + "Fuel Processor" + "Outfits Expansion" + "Cargo Expansion" + "Local Map" diff -Nru "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/korath/korath weapons.txt" "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/korath/korath weapons.txt" --- "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/korath/korath weapons.txt" 1970-01-01 00:00:00.000000000 +0000 +++ "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/korath/korath weapons.txt" 2020-05-01 19:02:38.000000000 +0000 @@ -0,0 +1,578 @@ +# Copyright (c) 2014-2016 by Michael Zahniser +# +# Endless Sky is free software: you can redistribute it and/or modify it under the +# terms of the GNU General Public License as published by the Free Software +# Foundation, either version 3 of the License, or (at your option) any later version. +# +# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY +# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A +# PARTICULAR PURPOSE. See the GNU General Public License for more details. + +outfit "Korath Grab-Strike" + category "Turrets" + cost 821000 + thumbnail "outfit/grab-strike" + "mass" 52 + "outfit space" -52 + "weapon capacity" -52 + "energy capacity" 100 + "turret mounts" -1 + "required crew" 1 + weapon + sprite "projectile/grab-strike" + "frame rate" 25 + "random start frame" + "hardpoint sprite" "hardpoint/grab-strike" + "hardpoint offset" 7. + sound "grab-strike" + "hit effect" "grab-strike impact" + "die effect" "grab-strike impact" + "inaccuracy" 1 + "turret turn" 1.9 + "velocity" 10 + "lifetime" 100 + "reload" 20 + "firing energy" 60 + "firing heat" 150 + "acceleration" 1 + "drag" .1 + "turn" .2 + "homing" 4 + "tracking" .7 + "shield damage" 108 + "hull damage" 32 + "hit force" -160 + description "Korath Grab-Strike projectiles are designed to pull a target closer to the Korath ship, to keep it from escaping." + +effect "grab-strike impact" + sprite "effect/grab-strike impact" + "no repeat" + "frame rate" 20 + "lifetime" 15 + "random angle" 360 + "velocity scale" -.1 + + +outfit "Korath Banisher" + category "Turrets" + cost 943000 + thumbnail "outfit/banisher" + "mass" 41 + "outfit space" -41 + "weapon capacity" -41 + "turret mounts" -1 + "required crew" 1 + weapon + sprite "projectile/banisher" + "frame rate" 60 + "hardpoint sprite" "hardpoint/banisher" + "hardpoint offset" 5. + sound "banisher" + "hit effect" "banisher impact" + "inaccuracy" .4 + "turret turn" 4.2 + "velocity" 590 + "lifetime" 1 + "reload" 1 + "firing energy" 3.3 + "firing heat" 4.9 + "shield damage" 2.8 + "hull damage" .9 + "hit force" 40 + description "The Korath like to keep their enemies close... but not too close." + +effect "banisher impact" + sprite "effect/banisher impact" + "random start frame" + "frame rate" 60 + "lifetime" 2 + "velocity scale" 0. + + +outfit "Korath Warder" + category "Turrets" + cost 845000 + thumbnail "outfit/warder" + "mass" 28 + "outfit space" -28 + "weapon capacity" -28 + "energy capacity" 50 + "turret mounts" -1 + weapon + "hardpoint sprite" "hardpoint/warder" + "hardpoint offset" 3. + "hit effect" "korath warder" + "anti-missile" 10 + "velocity" 350 + "lifetime" 1 + "reload" 5 + "firing energy" 24 + "firing heat" 10 + description "This anti-missile system helps defend Korath warships from long-range attacks." + +effect "korath warder" + sprite "effect/warder" + "no repeat" + "frame rate" 6 + sound "warder" + "lifetime" 11 + "velocity scale" 1 + + +outfit "Korath Fire-Lance" + category "Guns" + cost 697000 + thumbnail "outfit/fire-lance" + "mass" 22 + "outfit space" -22 + "weapon capacity" -22 + "gun ports" -1 + weapon + sprite "projectile/fire-lance" + "frame rate" 12 + "random start frame" + sound "fire-lance" + "hit effect" "fire-lance impact" + "inaccuracy" .4 + "velocity" 350 + "lifetime" 1 + "reload" 1 + "firing energy" 2.5 + "firing heat" 1.7 + "shield damage" 3.5 + "hull damage" 1.5 + "heat damage" 12 + description "The Korath Fire-Lance is a medium-range beam weapon designed to be used by their fighters." + +effect "fire-lance impact" + sprite "effect/fire-lance impact" + "no repeat" + "frame rate" 20 + "lifetime" 10 + "random angle" 360 + "velocity scale" 0. + + +outfit "Korath Repeater" + category "Guns" + cost 306000 + thumbnail "outfit/repeater" + "mass" 11 + "outfit space" -11 + "weapon capacity" -11 + "energy capacity" 100 + "gun ports" -1 + weapon + sprite "projectile/repeater" + "frame rate" 5 + sound "repeater" + "hit effect" "repeater impact" + "inaccuracy" 4 + "velocity" 13 + "lifetime" 40 + "reload" 10 + "burst reload" 4 + "burst count" 3 + "cluster" + "firing energy" 24 + "firing heat" 108 + "shield damage" 26 + "hull damage" 22 + "heat damage" 33 + description "This is the smallest and simplest Korath projectile weapon, designed mostly for use on fighters and drones. As with most Korath technology, it generates a large amount of heat, enough that the gun must pause briefly after every few shots to cool down." + +effect "repeater impact" + sprite "effect/repeater impact" + "no repeat" + "frame rate" 12 + "lifetime" 21 + "random angle" 360 + "random spin" 100 + "random velocity" .6 + "velocity scale" -.1 + +outfit "Korath Repeater Turret" + category "Turrets" + cost 874000 + thumbnail "outfit/repeater turret" + "mass" 29 + "outfit space" -29 + "weapon capacity" -29 + "energy capacity" 200 + "required crew" 1 + "turret mounts" -1 + weapon + sprite "projectile/repeater" + "frame rate" 5 + "hardpoint sprite" "hardpoint/repeater turret" + "hardpoint offset" 7. + sound "repeater" + "hit effect" "repeater impact" + "inaccuracy" 3 + "turret turn" 2.6 + "velocity" 13 + "lifetime" 40 + "reload" 5 + "burst reload" 2 + "burst count" 6 + "cluster" + "firing energy" 24 + "firing heat" 108 + "shield damage" 26 + "hull damage" 22 + "heat damage" 33 + description "Korath repeaters fire compact bolts of superheated plasma at their targets. For every one of these turrets installed on a ship, an auxiliary cooling system is typically required to cope with its heat output." + + +outfit "Korath Piercer" + category "Ammunition" + cost 3500 + thumbnail "outfit/piercer" + "mass" .3 + "piercer capacity" -1 + description "This missile is fired from a Korath Piercer Launcher." + +outfit "Korath Piercer Rack" + category "Ammunition" + cost 56000 + thumbnail "outfit/korath piercer storage" + "mass" 2.2 + "outfit space" -7 + "piercer capacity" 16 + ammo "Korath Piercer" + description "The Korath Piercer Rack is used to store extra ammunition for Korath Piercer Launchers." + +outfit "Korath Piercer Launcher" + category "Secondary Weapons" + cost 593000 + thumbnail "outfit/piercer launcher" + "mass" 18 + "outfit space" -27 + "weapon capacity" -27 + "energy capacity" 50 + "gun ports" -1 + "piercer capacity" 31 + weapon + sprite "projectile/piercer" + "frame rate" 5 + "random start frame" + sound "piercer" + ammo "Korath Piercer" + icon "icon/piercer" + "fire effect" "piercer fire" + "hit effect" "piercer impact" + "hit effect" "piercer explosion" + "die effect" "piercer explosion" + "inaccuracy" 3 + "velocity" 18 + "lifetime" 200 + "reload" 72 + "firing energy" 29 + "firing heat" 144 + "acceleration" .54 + "drag" .03 + "turn" 1.6 + "homing" 4 + "infrared tracking" .9 + "shield damage" 290 + "hull damage" 440 + "piercing" .2 + "hit force" 300 + "missile strength" 73 + "stream" + description "Korath Piercer missiles carry a pair of warheads. The first, a smaller one in the very tip of the missile, explodes on impact to blast a hole in the ship's shields to allow some of the subsequent, larger explosion to pierce through." + +effect "piercer fire" + sprite "effect/piercer fire" + "no repeat" + "frame rate" 8 + "lifetime" 30 + "random angle" 5 + "random spin" 10 + "random velocity" .5 + "velocity scale" 1.2 + +effect "piercer impact" + sprite "effect/piercer impact" + "no repeat" + "frame rate" 8 + sound "explosion tiny" + "lifetime" 31 + "random angle" 360 + "random spin" 60 + "random velocity" .1 + "velocity scale" .001 + +effect "piercer explosion" + sprite "effect/piercer explosion" + "no repeat" + "frame rate" 20 + "lifetime" 28 + "random angle" 360 + "random spin" 60 + "random velocity" .1 + "velocity scale" .08 + + +outfit "Korath Detainer" + category "Guns" + cost 1340000 + thumbnail "outfit/detainer" + "mass" 76 + "outfit space" -76 + "weapon capacity" -76 + "energy capacity" 1600 + "gun ports" -1 + weapon + sprite "projectile/detainer" + "frame rate" 2.5 + sound "detainer" + "hit effect" "detainer impact" 3 + "hit effect" "detainer smoke" 5 + "live effect" "detainer sparks" 50 + "inaccuracy" .5 + "velocity" 14 + "lifetime" 140 + "reload" 60 + "burst reload" 10 + "burst count" 2 + "firing energy" 756 + "firing force" 40 + "firing heat" 400 + "hit force" 80 + "shield damage" 320 + "hull damage" 240 + "slowing damage" 40 + "blast radius" 20 + description "Although not the most damaging weapon of its size, the Korath Detainer is feared for two reasons: its exceptionally long range, and its ability to interfere with the propulsion systems of any ship it strikes." + +effect "detainer sparks" + sprite "effect/detainer sparks" + "no repeat" + "frame rate" 10 + "lifetime" 37 + "random spin" 2 + "random velocity" .1 + "velocity scale" .5 + +effect "detainer impact" + sprite "effect/detainer impact" + "no repeat" + "frame rate" 40 + "lifetime" 13 + "random spin" 10 + "random velocity" .5 + "velocity scale" -.01 + +effect "detainer smoke" + sprite "effect/smoke" + "no repeat" + "random start frame" + "frame rate" 8 + "lifetime" 60 + "random angle" 360 + "random spin" 5 + "random velocity" 1 + "velocity scale" -.01 + + +outfit "Korath Mine" + category "Ammunition" + cost 3500 + thumbnail "outfit/korath mine" + "mass" .7 + "minelayer capacity" -1 + description "This is ammunition for a Korath Minelayer. Each mine splits into eleven submunitions after it is deployed." + +outfit "Korath Mine Rack" + category "Ammunition" + cost 31500 + thumbnail "outfit/korath mine storage" + "mass" 2.7 + "outfit space" -9 + "minelayer capacity" 9 + ammo "Korath Mine" + description "The Korath Mine Rack is used to store extra ammunition for Korath Minelayers." + +outfit "Korath Minelayer" + category "Secondary Weapons" + cost 1073000 + thumbnail "outfit/korath minelayer" + "mass" 36 + "outfit space" -48 + "weapon capacity" -48 + "energy capacity" 50 + "gun ports" -1 + "minelayer capacity" 17 + weapon + sprite "projectile/korath minelayer" + "frame rate" .6 + "no repeat" + sound "minelayer" + ammo "Korath Mine" + icon "icon/minelayer" + "fire effect" "minelayer fire" + "hit effect" "huge explosion" + "die effect" "minelayer split" 5 + "submunition" "Korath Mine Submunition" 11 + "inaccuracy" 10 + "velocity" 3 + "lifetime" 100 + "reload" 180 + "firing energy" 36 + "firing heat" 36 + "acceleration" .16 + "drag" .04 + "turn" 2 + "homing" 4 + "infrared tracking" .9 + "missile strength" 35 + "shield damage" -3200 + "hull damage" -2400 + "hit force" -150 + "stream" + description "This launcher fires cluster munitions that split into a cloud of stationary mines that each do a considerable amount of damage if a ship crashes into them. However, if a ship hits the mine before it has a chance to deploy, the damage is considerably reduced." + +outfit "Korath Mine Submunition" + weapon + sprite "projectile/korath mine" + "frame rate" 1 + "no repeat" + "hit effect" "large explosion" + "die effect" "tiny explosion" + "inaccuracy" 360 + "velocity" 2 + "random velocity" 5 + "lifetime" 1000 + "random lifetime" 60 + "acceleration" .00001 + "drag" .05 + "shield damage" 350 + "hull damage" 280 + "hit force" 200 + "missile strength" 22 + +effect "minelayer fire" + sprite "effect/minelayer split" + "no repeat" + "frame rate" 3 + "lifetime" 61 + "random angle" 5 + "random spin" 10 + "random velocity" .5 + "velocity scale" 1.2 + +effect "minelayer split" + sprite "effect/minelayer split" + "no repeat" + "frame rate" 6 + sound "mine deploy" + "lifetime" 31 + "random angle" 360 + "random spin" 5 + "random velocity" 2.5 + "velocity scale" .8 + + +outfit "Korath Disruptor" + category "Turrets" + cost 983000 + thumbnail "outfit/disruptor" + "mass" 35 + "outfit space" -35 + "weapon capacity" -35 + "turret mounts" -1 + "required crew" 1 + weapon + sprite "projectile/disruptor" + "frame rate" 15 + "hardpoint sprite" "hardpoint/disruptor" + "hardpoint offset" 15. + sound "disruptor" + "hit effect" "disruptor impact" + "inaccuracy" 1 + "turret turn" 1.5 + "velocity" 480 + "lifetime" 1 + "reload" 1 + "firing energy" 8.0 + "firing heat" 2.7 + "shield damage" 3.8 + "hull damage" .5 + "disruption damage" .24 + description "Korath Disruptors interfere with a ship's shields, allowing a ship's hull to be damaged even when shields are up. However, they do very little hull damage by themselves." + +effect "disruptor impact" + sprite "effect/static" + "no repeat" + "frame rate" 30 + "lifetime" 13 + "random angle" 360 + "random spin" 10 + "random velocity" 5 + "velocity scale" -.004 + + +outfit "Korath Slicer" + category "Guns" + cost 832000 + thumbnail "outfit/slicer" + "mass" 46 + "outfit space" -46 + "weapon capacity" -46 + "gun ports" -1 + weapon + sprite "projectile/slicer" + "frame rate" 6 + sound "slicer" + "hit effect" "slicer impact" + "inaccuracy" 0 + "velocity" 520 + "lifetime" 1 + "reload" 1.62 + "burst reload" 1 + "burst count" 17 + "firing energy" 5.6 + "firing heat" 17.8 + "shield damage" 6.3 + "hull damage" 16.7 + description "This massive beam weapon is relatively ineffective against shields, but cuts through hull armor like it's made of paper." + +outfit "Korath Slicer Turret" + category "Turrets" + cost 1473000 + thumbnail "outfit/slicer turret" + "mass" 59 + "outfit space" -59 + "weapon capacity" -59 + "turret mounts" -1 + "required crew" 1 + weapon + sprite "projectile/slicer" + "frame rate" 6 + "hardpoint sprite" "hardpoint/slicer turret" + "hardpoint offset" 17. + sound "slicer" + "hit effect" "slicer impact" + "inaccuracy" 0 + "turret turn" 2.9 + "velocity" 520 + "lifetime" 1 + "reload" 1.62 + "burst reload" 1 + "burst count" 17 + "firing energy" 5.6 + "firing heat" 17.8 + "shield damage" 6.3 + "hull damage" 16.7 + description "This turret fires a tightly focused energy beam that is particularly effective against hull armor. When paired with a disruptor turret, it is a deadly combination." + +effect "slicer impact" + sprite "effect/slicer impact" + "no repeat" + "frame rate" 10 + "lifetime" 19 + "random angle" 360 + "random spin" 2 + "random velocity" .1 + "velocity scale" -.002 diff -Nru endless-sky-0.9.11/data/korath/nanobots.txt endless-sky-0.9.12/data/korath/nanobots.txt --- endless-sky-0.9.11/data/korath/nanobots.txt 1970-01-01 00:00:00.000000000 +0000 +++ endless-sky-0.9.12/data/korath/nanobots.txt 2020-05-01 19:02:38.000000000 +0000 @@ -0,0 +1,68 @@ +# Copyright (c) 2016 by Michael Zahniser +# +# Endless Sky is free software: you can redistribute it and/or modify it under the +# terms of the GNU General Public License as published by the Free Software +# Foundation, either version 3 of the License, or (at your option) any later version. +# +# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY +# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A +# PARTICULAR PURPOSE. See the GNU General Public License for more details. + +ship "Nanobot" + attributes + "hull" 100 + "automaton" 1 + "mass" 10 + "drag" 1 + "heat dissipation" .9 + "outfit space" 5 + "weapon capacity" 5 + + "energy generation" .7 + "energy capacity" 100 + "turn" 40 + "turning energy" .2 + "thrust" 10 + "thrusting energy" .3 + outfits + "Nano Strike" + + engine -17 35 + engine 17 35 + gun 0 0 + +outfit "Nano Strike" + category "Guns" + thumbnail "outfit/unknown" + "mass" 5 + "outfit space" -5 + "weapon capacity" -5 + "gun ports" -1 + weapon + "hit effect" "nano spark" + "die effect" "nano spark" + "inaccuracy" 10 + "velocity" 200 + "lifetime" 1 + "reload" 10 + "firing energy" 5 + "shield damage" 10 + "hull damage" 10 + +effect "nano spark" + sprite "effect/nano spark" + "no repeat" + "frame rate" 10 + "lifetime" 30 + "random angle" 360 + "random spin" 30 + "random velocity" 2 + "velocity scale" -.005 + +fleet "Nanobots" + government "Korath Nanobots" + personality + heroic + vindictive + variant + "Nanobot" 10 diff -Nru "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/korath missions.txt" "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/korath missions.txt" --- "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/korath missions.txt" 2020-02-24 15:50:12.000000000 +0000 +++ "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/korath missions.txt" 1970-01-01 00:00:00.000000000 +0000 @@ -1,63 +0,0 @@ -# Copyright (c) 2016 by Michael Zahniser -# -# Endless Sky is free software: you can redistribute it and/or modify it under the -# terms of the GNU General Public License as published by the Free Software -# Foundation, either version 3 of the License, or (at your option) any later version. -# -# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY -# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A -# PARTICULAR PURPOSE. See the GNU General Public License for more details. - -mission "First Contact: Korati Efreti" - landing - source "Korati Efreti" - to offer - not "Wanderers: Rek To Kor Efret: offered" - on offer - conversation - `A few of the Korath who inhabit this station greet you when you land, holding up both hands with their palms toward you. One of them says something that sounds like, "Humani efreti, naskoor amasavarkta." It's clear that none of them speak your language, but they seem friendly and willing to trade with you.` - decline - -mission "First Contact: Laki Nemparu" - landing - source "Laki Nemparu" - to offer - not "Wanderers: Rek To Kor Efret: offered" - on offer - conversation - `A few of the Korath in this spaceport greet you when you land, holding up both hands with their palms toward you. One of them says something that sounds like, "Humani efreti, naskoor amasavarkta." It's clear that none of them speak your language, but they seem friendly and willing to trade with you.` - decline - -mission "First Contact: Karek Fornati" - landing - source "Karek Fornati" - to offer - not "Wanderers: Rek To Kor Efret: offered" - on offer - conversation - `A few of the Korath in this spaceport greet you when you land, holding up both hands with their palms toward you. One of them says something that sounds like, "Humani efreti, naskoor amasavarkta." It's clear that none of them speak your language, but they seem friendly and willing to trade with you.` - decline - -mission "First Contact: Setar Fort" - landing - source "Setar Fort" - to offer - not "Wanderers: Rek To Kor Efret: offered" - on offer - conversation - `A few of the Korath in this spaceport greet you when you land, holding up both hands with their palms toward you. One of them says something that sounds like, "Humani efreti, naskoor amasavarkta." It's clear that none of them speak your language, but they seem friendly and willing to trade with you.` - decline - -mission "Discovered Korath Space" - landing - invisible - source - attributes "efret" - on offer - event "label korath space" - log "Factions" "Korath" `The Korath are reptilian, bipedal aliens whose territory is almost entirely in ruins: cities destroyed and entire planets scarred by what appears to have been a vicious civil war. Several factions of Korath survive. The "Kor Efreti" live in the shelter of a Quarg ringworld and are on peaceful terms with the Quarg. Other Korath, living as exiles near the galactic core, have been raiding human worlds to steal food and supplies. And deeper in Korath space, two massive armies of automated war drones, known as the Kor Mereti and the Kor Sestor, are locked in an unending struggle. They attack any visitors to their region of space, including the Quarg.` - fail - -event "label korath space" - galaxy "label korath" - sprite "label/korath" diff -Nru "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/korath outfits.txt" "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/korath outfits.txt" --- "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/korath outfits.txt" 2020-02-24 15:50:12.000000000 +0000 +++ "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/korath outfits.txt" 1970-01-01 00:00:00.000000000 +0000 @@ -1,334 +0,0 @@ -# Copyright (c) 2016 by Michael Zahniser -# -# Endless Sky is free software: you can redistribute it and/or modify it under the -# terms of the GNU General Public License as published by the Free Software -# Foundation, either version 3 of the License, or (at your option) any later version. -# -# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY -# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A -# PARTICULAR PURPOSE. See the GNU General Public License for more details. - -outfit "Generator (Candle Class)" - plural "Generators (Candle Class)" - category "Power" - cost 493000 - thumbnail "outfit/small korath generator" - "mass" 23 - "outfit space" -23 - "energy generation" 3.1 - "heat generation" 7.0 - description "This tiny generator produces a significant amount of energy using the heat produced by the radioactive decay of some particularly unstable nuclear isotopes." - -outfit "Generator (Furnace Class)" - plural "Generators (Furnace Class)" - category "Power" - cost 925000 - thumbnail "outfit/medium korath generator" - "mass" 39 - "outfit space" -39 - "energy generation" 5.5 - "heat generation" 13.0 - description "Because Korath equipment is so power-hungry, they use radiothermal generators even in their fighters and interceptors, rather than relying on fuel cells or other comparable technology." - -outfit "Generator (Inferno Class)" - plural "Generators (Inferno Class)" - category "Power" - cost 1877000 - thumbnail "outfit/large korath generator" - "mass" 71 - "outfit space" -71 - "energy generation" 10.4 - "heat generation" 27.0 - description "With their typical disregard for the environmental impacts of their technology, the Korath put some rather alarming isotopes into this radiothermal generator. Its considerable energy output is offset by the heat it produces." - -outfit "Plasma Core" - category "Power" - cost 4188000 - thumbnail "outfit/plasma core" - "mass" 54 - "outfit space" -54 - "energy generation" 11.9 - "heat generation" 36.0 - description "This compact fusion reactor is an ancient Korath design, and served as the mainstay of their war fleets until larger ships and more powerful weapons created a need for bigger and more powerful generators." - -outfit "Double Plasma Core" - category "Power" - cost 9321000 - thumbnail "outfit/double plasma core" - "mass" 93 - "outfit space" -93 - "energy generation" 22.0 - "heat generation" 72.0 - description "This reactor core combines a pair of the ancient and robust Korath plasma cores into a single package." - -outfit "Triple Plasma Core" - category "Power" - cost 20460000 - thumbnail "outfit/triple plasma core" - "mass" 169 - "outfit space" -169 - "energy generation" 43.6 - "heat generation" 154.0 - description "For the largest of their capital ships, the Korath designed a fusion reactor far more powerful than any comparable human technology." - - - -outfit "Small Heat Shunt" - category "Systems" - cost 180000 - thumbnail "outfit/small heat shunt" - "mass" 7 - "outfit space" -7 - "cooling" 13.5 - description "The sheer inefficiency of most Korath equipment has forced them to become exceptionally good at one thing: dealing with large amounts of waste heat." - -outfit "Large Heat Shunt" - category "Systems" - cost 790000 - thumbnail "outfit/large heat shunt" - "mass" 24 - "outfit space" -24 - "cooling" 54 - description "Without these powerful cooling systems, most Korath warships would overheat within seconds as soon as they began to fire their weapons." - - -outfit "Systems Core (Small)" - plural "Systems Cores (Small)" - category "Systems" - cost 1452000 - thumbnail "outfit/small systems core" - "mass" 31 - "outfit space" -31 - "energy capacity" 1300 - "shield generation" 1.6 - "shield energy" 2.4 - "hull repair rate" 0.2 - "hull energy" 0.2 - "hull heat" 0.3 - description `The heart of any Korath ship is the Systems Core, which houses the ship's central computer, shield generators, and a small number of "hull-walking" welding robots that can make minor repairs to the ship's outer armor while in flight.` - -outfit "Systems Core (Medium)" - plural "Systems Cores (Medium)" - category "Systems" - cost 3630000 - thumbnail "outfit/medium systems core" - "mass" 53 - "outfit space" -53 - "energy capacity" 2600 - "shield generation" 3.1 - "shield energy" 4.6 - "hull repair rate" 0.4 - "hull energy" 0.4 - "hull heat" 0.6 - description `This "systems core" houses a powerful computer, shield generators, and a control center for small repair robots that can walk across a ship's exterior on magnetic feet and slowly repair damage to the hull.` - -outfit "Systems Core (Large)" - plural "Systems Cores (Large)" - category "Systems" - cost 9075000 - thumbnail "outfit/large systems core" - "mass" 91 - "outfit space" -91 - "energy capacity" 5200 - "shield generation" 6.0 - "shield energy" 8.8 - "hull repair rate" 0.8 - "hull energy" 0.8 - "hull heat" 1.2 - description `This massive bank of computers, shield generators, and repair stations holds everything needed to keep the very largest of Korath ships in working condition.` - - -outfit "Fuel Processor" - category "Systems" - cost 400000 - thumbnail "outfit/korath fuel processor" - "mass" 14 - "outfit space" -14 - "fuel capacity" 200 - "ramscoop" 2 - description "The fuel processor was developed during the latter half of the Korath Civil War, when Korath factions attempted to provide for their war effort by raiding the Hai for supplies. Their ships would often end up stranded after they had run out of fuel and were unable to escape from the Hai military fleets, prompting the creation of this hybrid fuel storage and ramscoop device. These outfits are now the main source of fuel for the remaining Korath in the galaxy." - - -outfit "Command Center" - category "Systems" - cost 437000 - thumbnail "outfit/command center" - "mass" 8 - "outfit space" -24 - "bunks" 1 - "required crew" 1 - "automaton" -1 - unplunderable 1 - description "In response to occasional raids by the robotic war machines left behind after their recent conflict, the Kor Efret have developed this minimal, spartan command center that can be installed in a captured robotic ship to allow a pilot to override the AI and interface with the ship's controls. The command center only provides a single bunk for the captain, so more may be necessary if the ship has turrets or other systems that require crew." - -outfit "Reasoning Node" - category "Systems" - cost "23000" - thumbnail "outfit/reasoning node" - "mass" 1 - "outfit space" -1 - description "This is some sort of advanced, miniature computer combined with various sensor inputs and a hyperspace communication relay. Presumably, in some way it controls the Mereti automata or allows them to more easily coordinate their actions with each other." - -outfit "Control Transceiver" - category "Systems" - cost "7000" - thumbnail "outfit/control transceiver" - "mass" 1 - "outfit space" -1 - description "This is a miniaturized communication device, which can be connected to all the major systems of a Kor Sestor automaton, apparently as a way of controlling them remotely. The communications are encrypted and authenticated in a way that would make it nearly impossible to spoof the control signals." - - - -outfit "Thruster (Asteroid Class)" - plural "Thrusters (Asteroid Class)" - category "Engines" - "cost" 113000 - thumbnail "outfit/tiny korath thruster" - "mass" 14 - "outfit space" -14 - "engine capacity" -14 - "thrust" 11.2 - "thrusting energy" 1.5 - "thrusting heat" 3.4 - "flare sprite" "effect/korath flare/tiny" - "frame rate" 8 - "flare sound" "plasma tiny" - description "Given its size, this tiny Korath thruster produces quite a kick. But, it also draws a considerable amount of power." - -outfit "Thruster (Comet Class)" - plural "Thrusters (Comet Class)" - category "Engines" - "cost" 249000 - thumbnail "outfit/small korath thruster" - "mass" 24 - "outfit space" -24 - "engine capacity" -24 - "thrust" 21.8 - "thrusting energy" 2.8 - "thrusting heat" 6.5 - "flare sprite" "effect/korath flare/small" - "frame rate" 7.5 - "flare sound" "plasma small" - description "Like most Korath technology, this thruster's power is offset by its energy requirements and heat output." - -outfit "Thruster (Lunar Class)" - plural "Thrusters (Lunar Class)" - category "Engines" - "cost" 539000 - thumbnail "outfit/medium korath thruster" - "mass" 40 - "outfit space" -40 - "engine capacity" -40 - "thrust" 41.2 - "thrusting energy" 4.9 - "thrusting heat" 11.9 - "flare sprite" "effect/korath flare/medium" - "frame rate" 7 - "flare sound" "plasma medium" - description "The Korath have the dubious distinction of relying on propulsion systems that produce more waste heat than the weapon systems of most other species." - -outfit "Thruster (Planetary Class)" - plural "Thrusters (Planetary Class)" - category "Engines" - "cost" 1216000 - thumbnail "outfit/large korath thruster" - "mass" 69 - "outfit space" -69 - "engine capacity" -69 - "thrust" 80.0 - "thrusting energy" 8.9 - "thrusting heat" 22.7 - "flare sprite" "effect/korath flare/large" - "frame rate" 6.5 - "flare sound" "plasma large" - description "The Quarg, who do all things efficiently, view the Korath propulsion systems with particular distaste." - -outfit "Thruster (Stellar Class)" - plural "Thrusters (Stellar Class)" - category "Engines" - "cost" 2733000 - thumbnail "outfit/huge korath thruster" - "mass" 118 - "outfit space" -118 - "engine capacity" -118 - "thrust" 153.4 - "thrusting energy" 15.8 - "thrusting heat" 42.6 - "flare sprite" "effect/korath flare/huge" - "frame rate" 6 - "flare sound" "plasma huge" - description "A legend among the Korath claims that when they were first testing out their latest generation of plasma thrusters, a concerned Quarg fleet approached and volunteered to help evacuate the Korath crew from what they assumed was a dying ship. The Quarg were surprised to learn that the flames shooting out the back of the ship were in fact its intended mode of propulsion." - -outfit "Steering (Asteroid Class)" - plural "Steerings (Asteroid Class)" - category "Engines" - "cost" 95000 - thumbnail "outfit/tiny korath steering" - "mass" 10 - "outfit space" -10 - "engine capacity" -10 - "turn" 280.0 - "turning energy" 0.7 - "turning heat" 2.1 - description "The Korath use these steering systems only in the very smallest of their ships." - -outfit "Steering (Comet Class)" - plural "Steerings (Comet Class)" - category "Engines" - "cost" 221000 - thumbnail "outfit/small korath steering" - "mass" 18 - "outfit space" -18 - "engine capacity" -18 - "turn" 568.8 - "turning energy" 1.4 - "turning heat" 4.1 - description "This compact steering system is a classic example of Korath technology: small, powerful, and woefully inefficient." - -outfit "Steering (Lunar Class)" - plural "Steerings (Lunar Class)" - category "Engines" - "cost" 473000 - thumbnail "outfit/medium korath steering" - "mass" 30 - "outfit space" -30 - "engine capacity" -30 - "turn" 1056.0 - "turning energy" 2.5 - "turning heat" 7.4 - description "Korath engines can be fitted into just about any ship, but unless accompanied by some Korath cooling systems as well, their heat output will often be more than the ship can handle." - -outfit "Steering (Planetary Class)" - plural "Steerings (Planetary Class)" - category "Engines" - "cost" 1077000 - thumbnail "outfit/large korath steering" - "mass" 52 - "outfit space" -52 - "engine capacity" -52 - "turn" 2069.6 - "turning energy" 4.6 - "turning heat" 14.2 - description "Where other species might focus on converting energy into thrust as efficiently as possible, the Korath instead strive to pack as much power as possible into the smallest area. This steering system is a classic example of their work." - -outfit "Steering (Stellar Class)" - plural "Steerings (Stellar Class)" - category "Engines" - "cost" 2435000 - thumbnail "outfit/huge korath steering" - "mass" 89 - "outfit space" -89 - "engine capacity" -89 - "turn" 4005.0 - "turning energy" 8.2 - "turning heat" 26.7 - description "After millennia of war, the Korath have developed some truly enormous warships. These steering systems give even their largest warships a reasonable amount of agility in combat." - -outfit "Korath Repeater Rifle" - category "Hand to Hand" - cost 53000 - thumbnail "outfit/korath rifle" - "capture attack" 1.6 - "capture defense" 2.4 - "unplunderable" 1 - description "This rifle is commonplace among the Korath, predating the creation of the Repeater by at least two centuries. As it uses superheated plasma instead of lasers, the rifle is slow to fire and can sometimes burn its user's hands if they aren't careful. It makes up for these setbacks by guaranteeing that those hit won't live long enough to fire back." diff -Nru "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/korath ships.txt" "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/korath ships.txt" --- "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/korath ships.txt" 2020-02-24 15:50:12.000000000 +0000 +++ "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/korath ships.txt" 1970-01-01 00:00:00.000000000 +0000 @@ -1,1362 +0,0 @@ -# Copyright (c) 2014-2016 by Michael Zahniser -# -# Endless Sky is free software: you can redistribute it and/or modify it under the -# terms of the GNU General Public License as published by the Free Software -# Foundation, either version 3 of the License, or (at your option) any later version. -# -# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY -# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A -# PARTICULAR PURPOSE. See the GNU General Public License for more details. - -ship "Korath Raider" - sprite "ship/raider" - thumbnail "thumbnail/raider" - attributes - category "Heavy Warship" - "cost" 16570000 - "shields" 27000 - "hull" 9000 - "required crew" 145 - "bunks" 250 - "mass" 720 - "drag" 12 - "heat dissipation" .5 - "fuel capacity" 600 - "cargo space" 175 - "outfit space" 721 - "weapon capacity" 284 - "engine capacity" 159 - weapon - "blast radius" 250 - "shield damage" 3600 - "hull damage" 1800 - "hit force" 5400 - outfits - "Korath Grab-Strike" 4 - "Korath Banisher" - "Korath Warder" - - "Triple Plasma Core" - "Systems Core (Medium)" - "Large Heat Shunt" 2 - "Small Heat Shunt" - "Fuel Processor" - "Korath Repeater Rifle" 196 - - "Thruster (Planetary Class)" - "Steering (Planetary Class)" - "Jump Drive" - - engine -20 130 - engine 20 130 - turret -8 -145 "Korath Grab-Strike" - turret 8 -145 "Korath Grab-Strike" - turret -34 -143 "Korath Grab-Strike" - turret 34 -143 "Korath Grab-Strike" - turret 0 35 "Korath Banisher" - turret 0 90 "Korath Warder" - fighter -75 100 - fighter 75 100 - explode "tiny explosion" 20 - explode "small explosion" 45 - explode "medium explosion" 50 - explode "large explosion" 40 - explode "huge explosion" 10 - "final explode" "final explosion large" - description "The Korath Raider is their warship of choice for plundering neighboring species." - -ship "Korath Raider" "Korath Raider (Ember)" - sprite "ship/raider" - outfits - "Korath Grab-Strike" 4 - "Korath Banisher" - "Korath Warder" - - "Triple Plasma Core" - "Systems Core (Medium)" - "Large Heat Shunt" 2 - "Small Heat Shunt" - "Fuel Processor" - "Korath Repeater Rifle" 196 - "Outfits Expansion" - - "Thruster (Planetary Class)" - "Steering (Planetary Class)" - "Jump Drive" - "Hyperdrive" - - turret "Korath Grab-Strike" - turret "Korath Grab-Strike" - turret "Korath Grab-Strike" - turret "Korath Grab-Strike" - turret "Korath Banisher" - turret "Korath Warder" - -ship "Korath Raider" "Korath Raider (Hyperdrive)" - sprite "ship/raider" - outfits - "Korath Grab-Strike" 4 - "Korath Banisher" - "Korath Warder" - - "Triple Plasma Core" - "Systems Core (Medium)" - "Large Heat Shunt" 2 - "Small Heat Shunt" - "Fuel Processor" - "Korath Repeater Rifle" 196 - "Outfits Expansion" - - "Thruster (Planetary Class)" - "Steering (Planetary Class)" - "Jump Drive (Broken)" - "Hyperdrive" - - turret "Korath Grab-Strike" - turret "Korath Grab-Strike" - turret "Korath Grab-Strike" - turret "Korath Grab-Strike" - turret "Korath Banisher" - turret "Korath Warder" - -ship "Korath Raider" "Korath Raider (Crippled)" - sprite "ship/raider" - outfits - "Korath Grab-Strike" 2 - "Korath Banisher" - "Korath Warder" - - "Triple Plasma Core" - "Large Heat Shunt" 2 - "Small Heat Shunt" - "Korath Repeater Rifle" 196 - "Outfits Expansion" - - "Thruster (Planetary Class)" - "Steering (Planetary Class)" - "Jump Drive (Broken)" - "Hyperdrive" - - turret - turret - turret "Korath Grab-Strike" - turret "Korath Grab-Strike" - turret "Korath Banisher" - turret "Korath Warder" - -ship "Korath Chaser" - sprite "ship/chaser" - thumbnail "thumbnail/chaser" - attributes - category "Fighter" - "cost" 671000 - "shields" 2300 - "hull" 900 - "required crew" 1 - "bunks" 1 - "mass" 40 - "drag" .9 - "heat dissipation" .9 - "outfit space" 92 - "weapon capacity" 25 - "engine capacity" 30 - weapon - "blast radius" 48 - "shield damage" 320 - "hull damage" 160 - "hit force" 480 - outfits - "Korath Fire-Lance" - - "Generator (Furnace Class)" - "Small Heat Shunt" - "Korath Repeater Rifle" - - "Thruster (Asteroid Class)" - "Steering (Asteroid Class)" - - engine -7 23 - engine 7 23 - gun 0 -28 "Korath Fire-Lance" - explode "tiny explosion" 20 - description "The Korath Chaser is a fighter carried by most of their capital ships." - - - -ship "Korath World-Ship" - sprite "ship/world-ship a" - thumbnail "thumbnail/world-ship a" - attributes - category "Heavy Freighter" - cost 27690000 - shields 47000 - hull 34000 - "required crew" 794 - "bunks" 1492 - "mass" 1735 - "drag" 21 - "heat dissipation" .4 - "fuel capacity" 1000 - "cargo space" 264 - "outfit space" 779 - "weapon capacity" 314 - "engine capacity" 165 - weapon - "blast radius" 400 - "shield damage" 8000 - "hull damage" 4000 - "hit force" 12000 - outfits - "Korath Grab-Strike" 2 - "Korath Banisher" 3 - "Korath Warder" 3 - - "Triple Plasma Core" - "Systems Core (Large)" - "Large Heat Shunt" 2 - "Fuel Processor" - "Korath Repeater Rifle" 150 - - "Thruster (Planetary Class)" - "Steering (Planetary Class)" - "Hyperdrive" - - engine -37 343 .8 - engine 0 343 .9 - engine 37 343 .8 - turret -76 -157 "Korath Grab-Strike" - turret 76 -157 "Korath Banisher" - turret -59 -135 "Korath Warder" - turret 59 -135 "Korath Grab-Strike" - turret -61 -6 "Korath Banisher" - turret 61 -6 "Korath Warder" - turret -66 210 "Korath Warder" - turret 66 210 "Korath Banisher" - explode "tiny explosion" 30 - explode "small explosion" 45 - explode "medium explosion" 50 - explode "large explosion" 40 - explode "huge explosion" 50 - "final explode" "final explosion large" - description "Korath World-Ships are massive nomadic habitats that hold all that is left of their people." - -ship "Korath World-Ship" "Korath World-Ship B" - sprite "ship/world-ship b" - thumbnail "thumbnail/world-ship b" - turret -76 -219 "Korath Grab-Strike" - turret 76 -219 "Korath Grab-Strike" - turret -75 -112 "Korath Banisher" - turret 75 -112 "Korath Banisher" - turret 0 -92 "Korath Warder" - turret -83 165 "Korath Warder" - turret 83 165 "Korath Warder" - turret 0 277 "Korath Banisher" - -ship "Korath World-Ship" "Korath World-Ship C" - sprite "ship/world-ship c" - thumbnail "thumbnail/world-ship c" - turret -45 -243 "Korath Warder" - turret 45 -243 "Korath Grab-Strike" - turret -47 -136 "Korath Grab-Strike" - turret 47 -136 "Korath Banisher" - turret -70 57 "Korath Warder" - turret 70 57 "Korath Banisher" - turret -91 290 "Korath Banisher" - turret 91 290 "Korath Warder" - -ship "Korath World-Ship" "Korath World-Ship A (Jump)" - outfits - "Korath Grab-Strike" 2 - "Korath Banisher" 3 - "Korath Warder" 3 - - "Triple Plasma Core" - "Systems Core (Large)" - "Large Heat Shunt" 2 - "Fuel Processor" - "Korath Repeater Rifle" 150 - - "Thruster (Planetary Class)" - "Steering (Planetary Class)" - "Jump Drive" - - turret -76 -157 "Korath Grab-Strike" - turret 76 -157 "Korath Banisher" - turret -59 -135 "Korath Warder" - turret 59 -135 "Korath Grab-Strike" - turret -61 -6 "Korath Banisher" - turret 61 -6 "Korath Warder" - turret -66 210 "Korath Warder" - turret 66 210 "Korath Banisher" - -ship "Korath World-Ship" "Korath World-Ship B (Jump)" - sprite "ship/world-ship b" - outfits - "Korath Grab-Strike" 2 - "Korath Banisher" 3 - "Korath Warder" 3 - - "Triple Plasma Core" - "Systems Core (Large)" - "Large Heat Shunt" 2 - "Fuel Processor" - "Korath Repeater Rifle" 150 - - "Thruster (Planetary Class)" - "Steering (Planetary Class)" - "Jump Drive" - - turret -76 -219 "Korath Grab-Strike" - turret 76 -219 "Korath Grab-Strike" - turret -75 -112 "Korath Banisher" - turret 75 -112 "Korath Banisher" - turret 0 -92 "Korath Warder" - turret -83 165 "Korath Warder" - turret 83 165 "Korath Warder" - turret 0 277 "Korath Banisher" - -ship "Korath World-Ship" "Korath World-Ship C (Jump)" - sprite "ship/world-ship c" - outfits - "Korath Grab-Strike" 2 - "Korath Banisher" 3 - "Korath Warder" 3 - - "Triple Plasma Core" - "Systems Core (Large)" - "Large Heat Shunt" 2 - "Fuel Processor" - "Korath Repeater Rifle" 150 - - "Thruster (Planetary Class)" - "Steering (Planetary Class)" - "Jump Drive" - - turret -45 -247 "Korath Warder" - turret 45 -247 "Korath Grab-Strike" - turret -47 -140 "Korath Grab-Strike" - turret 47 -140 "Korath Banisher" - turret -70 53 "Korath Warder" - turret 70 53 "Korath Banisher" - turret -91 286 "Korath Banisher" - turret 91 286 "Korath Warder" - -ship "Korath World-Ship" "Korath World-Ship B (Ember)" - sprite "ship/world-ship b" - outfits - "Korath Grab-Strike" 2 - "Korath Banisher" 3 - "Korath Warder" 3 - - "Triple Plasma Core" - "Systems Core (Large)" - "Large Heat Shunt" 2 - "Fuel Processor" - "Korath Repeater Rifle" 150 - "Outfits Expansion" - - "Thruster (Planetary Class)" - "Steering (Planetary Class)" - "Jump Drive" - "Hyperdrive" - - turret -76 -219 "Korath Grab-Strike" - turret 76 -219 "Korath Grab-Strike" - turret -75 -112 "Korath Banisher" - turret 75 -112 "Korath Banisher" - turret 0 -92 "Korath Warder" - turret -83 165 "Korath Warder" - turret 83 165 "Korath Warder" - turret 0 277 "Korath Banisher" - -ship "Korath World-Ship" "Korath World-Ship B (Crippled)" - sprite "ship/world-ship b" - outfits - "Korath Banisher" 3 - "Korath Warder" 1 - - "Triple Plasma Core" - "Large Heat Shunt" 2 - "Korath Repeater Rifle" 150 - "Outfits Expansion" - - "Thruster (Planetary Class)" - "Steering (Planetary Class)" - "Jump Drive (Broken)" - "Hyperdrive" - - turret -76 -219 - turret 76 -219 - turret -75 -112 "Korath Banisher" - turret 75 -112 "Korath Banisher" - turret 0 -92 "Korath Warder" - turret -83 165 - turret 83 165 - turret 0 277 "Korath Banisher" - - - -ship "Kar Ik Vot 349" - sprite "ship/kar ik vot 349" - thumbnail "thumbnail/kar ik vot 349" - attributes - category "Heavy Warship" - "cost" 41280000 - "shields" 57200 - "hull" 65400 - "automaton" 1 - "mass" 1350 - "drag" 16.8 - "heat dissipation" .5 - "fuel capacity" 400 - "cargo space" 87 - "outfit space" 1054 - "weapon capacity" 447 - "engine capacity" 173 - "self destruct" .8 - "ramscoop" 3 - weapon - "blast radius" 450 - "shield damage" 6400 - "hull damage" 3200 - "hit force" 9600 - outfits - "Korath Detainer" 2 - "Korath Piercer Launcher" 2 - "Korath Piercer" 94 - "Korath Piercer Rack" 2 - "Korath Warder" 2 - "Korath Repeater Turret" 6 - - "Triple Plasma Core" - "Plasma Core" - "Systems Core (Large)" - "Large Heat Shunt" 4 - "Small Heat Shunt" 2 - "Control Transceiver" - - "Thruster (Planetary Class)" - "Steering (Stellar Class)" - Hyperdrive - - engine -24 237 - engine 24 237 - gun -8 -212 "Korath Detainer" - gun 8 -212 "Korath Detainer" - gun -16 -158 "Korath Piercer Launcher" - gun 16 -158 "Korath Piercer Launcher" - turret -37 -150 "Korath Repeater Turret" - turret 37 -150 "Korath Repeater Turret" - turret -38 -132 "Korath Repeater Turret" - turret 38 -132 "Korath Repeater Turret" - turret -40 -111 "Korath Repeater Turret" - turret 40 -111 "Korath Repeater Turret" - turret -102 188 "Korath Warder" - turret 102 188 "Korath Warder" - explode "tiny explosion" 120 - explode "small explosion" 60 - explode "medium explosion" 70 - explode "large explosion" 50 - explode "huge explosion" 15 - "final explode" "final explosion large" - description "The largest and deadliest of the Kor Sestor robotic warships, a single one of these battlecruisers can hold its own against an entire fleet of lesser ships." - -ship "Kar Ik Vot 349" "Kar Ik Vot 349 (Offense)" - outfits - "Korath Piercer Launcher" 4 - "Korath Piercer" 124 - "Korath Repeater Turret" 6 - "Korath Grab-Strike" 2 - - "Triple Plasma Core" - "Plasma Core" - "Systems Core (Large)" - "Systems Core (Medium)" - "Large Heat Shunt" 5 - "Outfits Expansion" - "Control Transceiver" - - "Thruster (Planetary Class)" - "Thruster (Asteroid Class)" - "Steering (Stellar Class)" - Hyperdrive - - turret "Korath Repeater Turret" - turret "Korath Repeater Turret" - turret "Korath Repeater Turret" - turret "Korath Repeater Turret" - turret "Korath Repeater Turret" - turret "Korath Repeater Turret" - turret "Korath Grab-Strike" - turret "Korath Grab-Strike" - -ship "Kar Ik Vot 349" "Kar Ik Vot 349 (Defense)" - outfits - "Korath Piercer Launcher" 4 - "Korath Piercer" 140 - "Korath Piercer Rack" - "Korath Warder" 3 - "Korath Grab-Strike" 3 - "Korath Banisher" 2 - - "Triple Plasma Core" - "Plasma Core" - "Systems Core (Large)" - "Systems Core (Medium)" - "Large Heat Shunt" 3 - "Outfits Expansion" - "Control Transceiver" - - "Thruster (Stellar Class)" - "Steering (Planetary Class)" - Hyperdrive - - turret "Korath Warder" - turret "Korath Grab-Strike" - turret "Korath Grab-Strike" - turret "Korath Grab-Strike" - turret "Korath Banisher" - turret "Korath Banisher" - turret "Korath Warder" - turret "Korath Warder" - -ship "Kar Ik Vot 349" "Kar Ik Vot 349 (Trapper)" - outfits - "Korath Detainer" 2 - "Korath Grab-Strike" 4 - "Korath Banisher" 2 - - "Triple Plasma Core" - "Double Plasma Core" - "Systems Core (Large)" - "Systems Core (Medium)" - "Large Heat Shunt" 3 - "Small Heat Shunt" - "Outfits Expansion" 4 - "Control Transceiver" - - "Thruster (Planetary Class)" - "Steering (Stellar Class)" - Hyperdrive - - gun "Korath Detainer" - gun "Korath Detainer" - gun - gun - turret "Korath Grab-Strike" - turret "Korath Grab-Strike" - turret "Korath Grab-Strike" - turret "Korath Grab-Strike" - turret "Korath Banisher" - turret "Korath Banisher" - turret - turret - - -ship "Tek Far 71 - Lek" - sprite "ship/tek far 71 lek" - thumbnail "thumbnail/tek far 71 lek" - attributes - category "Medium Warship" - "cost" 22870000 - "shields" 25400 - "hull" 29500 - "automaton" 1 - "mass" 610 - "drag" 9.6 - "heat dissipation" .6 - "fuel capacity" 400 - "cargo space" 36 - "outfit space" 533 - "weapon capacity" 235 - "engine capacity" 102 - "self destruct" .7 - "ramscoop" 3 - weapon - "blast radius" 320 - "shield damage" 4000 - "hull damage" 2000 - "hit force" 6000 - outfits - "Korath Detainer" - "Korath Piercer Launcher" 2 - "Korath Piercer" 62 - "Korath Banisher" - "Korath Warder" 2 - - "Double Plasma Core" - "Generator (Furnace Class)" - "Systems Core (Medium)" - "Large Heat Shunt" - "Control Transceiver" - - "Thruster (Lunar Class)" - "Steering (Lunar Class)" - "Hyperdrive" - - engine -9 219 - engine 9 219 - gun 10 -180 "Korath Detainer" - gun 10 -180 "Korath Piercer Launcher" - gun 10 -180 "Korath Piercer Launcher" - turret -10 -85 "Korath Warder" - turret -13 -61 - turret -14 -38 "Korath Banisher" - turret 14 177 "Korath Warder" - drone 20.5 -65 over - drone 44.5 -40 over - drone 30 67 over - drone 61.5 83 over - drone 43 137 over - drone 18 171.5 over - drone 30 -106 under - drone 24 -8 under - drone 42 55 under - drone 34 172 under - explode "tiny explosion" 80 - explode "small explosion" 45 - explode "medium explosion" 50 - explode "large explosion" 40 - explode "huge explosion" 10 - "final explode" "final explosion large" - description "The Kor Sestor war fleets rely heavily on small, powerful fighters and drones. This ship can carry up to ten of their drones, clamped to the exterior of its hull." - -ship "Tek Far 71 - Lek" "Tek Far 71 - Lek (Close Quarters)" - outfits - "Korath Detainer" - "Korath Repeater" 2 - "Korath Repeater Turret" 3 - "Korath Warder" - - "Double Plasma Core" - "Generator (Furnace Class)" - "Systems Core (Medium)" - "Large Heat Shunt" 2 - "Small Heat Shunt" - "Outfits Expansion" - "Control Transceiver" - - "Thruster (Lunar Class)" - "Steering (Lunar Class)" - "Hyperdrive" - - turret "Korath Repeater Turret" - turret "Korath Repeater Turret" - turret "Korath Warder" - turret "Korath Repeater Turret" - - -ship "Tek Far 78 - Osk" - sprite "ship/tek far 78 osk" - thumbnail "thumbnail/tek far 78 osk" - attributes - category "Medium Warship" - "cost" 25630000 - "shields" 27600 - "hull" 34100 - "automaton" 1 - "mass" 690 - "drag" 10.2 - "heat dissipation" .55 - "fuel capacity" 400 - "cargo space" 43 - "outfit space" 611 - "weapon capacity" 272 - "engine capacity" 117 - "self destruct" .7 - "ramscoop" 3 - weapon - "blast radius" 340 - "shield damage" 4400 - "hull damage" 2200 - "hit force" 6600 - outfits - "Korath Detainer" - "Korath Piercer Launcher" 3 - "Korath Piercer" 93 - "Korath Banisher" - "Korath Warder" 2 - - "Double Plasma Core" - "Generator (Inferno Class)" - "Systems Core (Medium)" - "Large Heat Shunt" - "Control Transceiver" - - "Thruster (Lunar Class)" - "Steering (Planetary Class)" - Hyperdrive - - engine -9 245 - engine 9 245 - gun 0 -239 "Korath Detainer" - gun 0 -239 "Korath Piercer Launcher" - gun -9 -220 "Korath Piercer Launcher" - gun -9 -220 "Korath Piercer Launcher" - turret 17 -133 "Korath Warder" - turret 19 -110 - turret 21 -87 - turret 23 -64 "Korath Banisher" - turret 38 145 "Korath Warder" - fighter -18.5 -163 over - fighter -43.5 -103.5 over - fighter -16.5 -32.5 over - fighter -30 57 over - fighter -55.5 96.5 over - fighter -21.5 150.5 over - fighter -32.5 -76.5 under - fighter -14.5 43.5 under - fighter -42.5 193.5 under - explode "tiny explosion" 90 - explode "small explosion" 50 - explode "medium explosion" 55 - explode "large explosion" 45 - explode "huge explosion" 12 - "final explode" "final explosion large" - description "This carrier is equipped with docking clamps for up to nine fighters. When loaded with a full complement of the powerful Kor Sestor robotic fighters, it is a formidable opponent." - -ship "Tek Far 78 - Osk" "Tek Far 78 - Osk (Close Quarters)" - outfits - "Korath Detainer" - "Korath Warder" 2 - "Korath Repeater Turret" 3 - - "Triple Plasma Core" - "Systems Core (Medium)" - "Large Heat Shunt" 3 - "Outfits Expansion" - "Control Transceiver" - - "Thruster (Lunar Class)" - "Steering (Planetary Class)" - Hyperdrive - - turret "Korath Warder" - turret "Korath Repeater Turret" - turret "Korath Repeater Turret" - turret "Korath Repeater Turret" - turret "Korath Warder" - - -ship "Tek Far 109" - sprite "ship/tek far 109" - thumbnail "thumbnail/tek far 109" - attributes - category "Medium Warship" - "cost" 18290000 - "shields" 17900 - "hull" 15800 - "automaton" 1 - "mass" 540 - "drag" 9.1 - "heat dissipation" .65 - "fuel capacity" 400 - "cargo space" 31 - "outfit space" 491 - "weapon capacity" 217 - "engine capacity" 98 - "self destruct" .7 - "ramscoop" 3 - weapon - "blast radius" 280 - "shield damage" 3200 - "hull damage" 1600 - "hit force" 4800 - outfits - "Korath Detainer" - "Korath Piercer Launcher" 2 - "Korath Piercer" 62 - "Korath Banisher" 2 - - "Double Plasma Core" - "Systems Core (Medium)" - "Small Heat Shunt" 2 - "Control Transceiver" - - "Thruster (Lunar Class)" - "Steering (Planetary Class)" - Hyperdrive - - engine -9 205 - engine 9 205 - gun 0 -214 "Korath Detainer" - gun -14 -206 "Korath Piercer Launcher" - gun 14 -206 "Korath Piercer Launcher" - turret -89 32 - turret 89 32 - drone 38.5 -115.5 over - drone 25 -50.5 over - drone 59 28 over - drone 28 79 over - drone 19.5 145.5 over - drone 57.5 -56.5 under - drone 40 19 under - drone 60 58.5 under - drone 45.5 135 under - fighter -36.5 -130.5 over - fighter -61.5 -68 over - fighter -29.5 -17 over - fighter -54.5 55 over - fighter -62 24 under - fighter -35 136.5 under - fighter -22 -82 under - explode "tiny explosion" 70 - explode "small explosion" 40 - explode "medium explosion" 45 - explode "large explosion" 30 - explode "huge explosion" 8 - "final explode" "final explosion medium" - description "The TF109 is designed almost solely for the purpose of carrying a fleet of Kor Sestor fighters and drones. Without them to serve as a protective screen, the ship itself is relatively helpless." - - -ship "Met Par Tek 53" - sprite "ship/met par tek 53" - thumbnail "thumbnail/met par tek 53" - attributes - category "Light Warship" - "cost" 14480000 - "shields" 15100 - "hull" 22200 - "automaton" 1 - "mass" 420 - "drag" 5.7 - "heat dissipation" .8 - "fuel capacity" 400 - "cargo space" 26 - "outfit space" 610 - "weapon capacity" 213 - "engine capacity" 110 - "self destruct" .65 - "ramscoop" 3 - weapon - "blast radius" 250 - "shield damage" 3200 - "hull damage" 1600 - "hit force" 4800 - outfits - "Korath Repeater" 3 - "Korath Repeater Turret" 6 - - "Double Plasma Core" - "Generator (Inferno Class)" - "Systems Core (Medium)" - "Large Heat Shunt" 3 - "Control Transceiver" - - "Thruster (Lunar Class)" - "Steering (Planetary Class)" - "Hyperdrive" - - engine -24 132 - engine 24 132 - gun 0 -92 "Korath Repeater" - gun -10 -65 "Korath Repeater" - gun 10 -65 "Korath Repeater" - turret -36 -45 "Korath Repeater Turret" - turret 36 -45 "Korath Repeater Turret" - turret -38 -28 "Korath Repeater Turret" - turret 38 -28 "Korath Repeater Turret" - turret -40 -8 "Korath Repeater Turret" - turret 40 -8 "Korath Repeater Turret" - - explode "tiny explosion" 60 - explode "small explosion" 30 - explode "medium explosion" 35 - explode "large explosion" 20 - explode "huge explosion" 6 - "final explode" "final explosion medium" - description "Although this is the smallest Kor Sestor ship other than their fighters, it is larger than most human capital ships and considerably more powerful." - -ship "Met Par Tek 53" "Met Par Tek 53 (Sniper)" - outfits - "Korath Detainer" - "Korath Piercer Launcher" 2 - "Korath Piercer" 62 - "Korath Grab-Strike" - "Korath Warder" - - "Double Plasma Core" - "Generator (Inferno Class)" - "Generator (Candle Class)" - "Systems Core (Medium)" - "Large Heat Shunt" - "Control Transceiver" - - "Thruster (Lunar Class)" - "Steering (Planetary Class)" - "Steering (Comet Class)" - "Hyperdrive" - - gun "Korath Detainer" - gun "Korath Piercer Launcher" - gun "Korath Piercer Launcher" - turret "Korath Grab-Strike" - turret "Korath Warder" - turret - turret - turret - turret - - -ship "Far Lek 14" - sprite "ship/far lek 14" - thumbnail "thumbnail/far lek 14" - attributes - category "Drone" - "cost" 573000 - "shields" 900 - "hull" 1600 - "automaton" 1 - "mass" 26 - "drag" .8 - "heat dissipation" 1.1 - "outfit space" 65 - "weapon capacity" 11 - "engine capacity" 24 - "self destruct" .6 - weapon - "blast radius" 5 - "shield damage" 50 - "hull damage" 25 - "hit force" 75 - outfits - "Korath Repeater" - - "Generator (Candle Class)" - "Small Heat Shunt" - - "Thruster (Asteroid Class)" - "Steering (Asteroid Class)" - - engine -2 28 - engine 8 28 - gun 0 -30 - explode "tiny explosion" 20 - explode "small explosion" 10 - description "At the peak of their recent civil war, the Kor Sestor faction developed these automated attack drones, easy to manufacture and encased in an ultra-dense hull that can absorb a significant amount of damage." - - -ship "Far Osk 27" - sprite "ship/far osk 27" - thumbnail "thumbnail/far osk 27" - attributes - category "Fighter" - "cost" 761000 - "shields" 1500 - "hull" 2400 - "automaton" 1 - "mass" 34 - "drag" 1.1 - "heat dissipation" 1.0 - "outfit space" 99 - "weapon capacity" 22 - "engine capacity" 24 - "self destruct" .6 - weapon - "blast radius" 12 - "shield damage" 120 - "hull damage" 60 - "hit force" 180 - outfits - "Korath Repeater" 2 - - "Generator (Furnace Class)" - "Small Heat Shunt" 2 - - "Thruster (Asteroid Class)" - "Steering (Asteroid Class)" - - engine -4 37 - engine 4 37 - gun 7 -15 - gun 13 -8 - explode "tiny explosion" 25 - explode "small explosion" 15 - description "Because it is piloted by a computer and has no need for a cockpit or life support systems, the FS27 fighter is able to carry far more weaponry than any comparable human ship." - - - -ship "Model 8" - sprite "ship/model 8" - thumbnail "thumbnail/model 8" - attributes - category "Interceptor" - "cost" 3725000 - "shields" 5450 - "hull" 3320 - "automaton" 1 - "mass" 110 - "drag" 3.2 - "heat dissipation" 1.5 - "fuel capacity" 200 - "cargo space" 29 - "outfit space" 220 - "weapon capacity" 49 - "engine capacity" 60 - "self destruct" .60 - "ramscoop" 3 - weapon - "blast radius" 100 - "shield damage" 1200 - "hull damage" 600 - "hit force" 1800 - outfits - "Korath Slicer" - - "Generator (Furnace Class)" - "Generator (Candle Class)" - "Systems Core (Small)" - "Reasoning Node" - - "Thruster (Comet Class)" - "Steering (Lunar Class)" - Hyperdrive - - engine -11 49 - engine 11 49 - gun 9 -36 "Korath Slicer" - gun -11 -15 - explode "tiny explosion" 30 - explode "small explosion" 10 - "final explode" "final explosion small" - description "The primary role of the smallest Kor Mereti drones is asteroid mining, but their lasers can also be employed as offensive weapons when necessary." - - -ship "Model 16" - sprite "ship/model 16" - thumbnail "thumbnail/model 16" - attributes - category "Light Warship" - "cost" 8449000 - "shields" 15700 - "hull" 9800 - "automaton" 1 - "mass" 250 - "drag" 6.9 - "heat dissipation" 1.3 - "fuel capacity" 400 - "cargo space" 7 - "outfit space" 426 - "weapon capacity" 149 - "engine capacity" 107 - "self destruct" .65 - "ramscoop" 3 - weapon - "blast radius" 200 - "shield damage" 2200 - "hull damage" 1100 - "hit force" 3300 - outfits - "Korath Minelayer" - "Korath Mine" 17 - "Korath Disruptor" - "Korath Slicer Turret" - - "Plasma Core" - "Generator (Inferno Class)" - "Systems Core (Small)" - "Small Heat Shunt" - "Reasoning Node" - - "Thruster (Planetary Class)" - "Steering (Lunar Class)" - Hyperdrive - - engine -10 99 - engine 10 99 - gun 0 -99 "Korath Minelayer" - turret -18 -31 "Korath Disruptor" - turret 19 49 "Korath Slicer Turret" - explode "tiny explosion" 60 - explode "small explosion" 40 - explode "medium explosion" 30 - explode "large explosion" 10 - "final explode" "final explosion small" - description "The Kor Mereti war drones are constructed in a modular fashion, which allows them to grow over time as more materials become available. This one is recently built, and relatively small." - - -ship "Model 32" - sprite "ship/model 32" - thumbnail "thumbnail/model 32" - attributes - category "Light Warship" - "cost" 12765000 - "shields" 27900 - "hull" 13400 - "automaton" 1 - "mass" 370 - "drag" 9.0 - "heat dissipation" 1.3 - "fuel capacity" 400 - "cargo space" 16 - "outfit space" 481 - "weapon capacity" 205 - "engine capacity" 110 - "self destruct" .70 - "ramscoop" 3 - weapon - "blast radius" 240 - "shield damage" 3200 - "hull damage" 1600 - "hit force" 4800 - outfits - "Korath Minelayer" - "Korath Mine" 17 - "Korath Disruptor" - "Korath Slicer Turret" 2 - - "Double Plasma Core" - "Generator (Candle Class)" - "Systems Core (Small)" - "Small Heat Shunt" - "Reasoning Node" - - "Thruster (Planetary Class)" - "Steering (Lunar Class)" - Hyperdrive - - engine -10 128 - engine 10 128 - gun 0 -129 "Korath Minelayer" - turret 32 -24 "Korath Disruptor" - turret -31 -9 "Korath Slicer Turret" - turret 24 19 "Korath Slicer Turret" - explode "tiny explosion" 80 - explode "small explosion" 55 - explode "medium explosion" 40 - explode "large explosion" 15 - "final explode" "final explosion medium" - description "The Kor Mereti built their drones to mimic life: capable of growth and development throughout their life cycles. Their automated factories can convert the drones from one configuration to another by adding or removing modules." - - -ship "Model 64" - sprite "ship/model 64" - thumbnail "thumbnail/model 64" - attributes - category "Medium Warship" - "cost" 19552000 - "shields" 41700 - "hull" 18000 - "automaton" 1 - "mass" 580 - "drag" 11.1 - "heat dissipation" 1.1 - "fuel capacity" 400 - "cargo space" 34 - "outfit space" 567 - "weapon capacity" 263 - "engine capacity" 114 - "self destruct" .74 - "ramscoop" 3 - weapon - "blast radius" 280 - "shield damage" 4000 - "hull damage" 2000 - "hit force" 6000 - outfits - "Korath Minelayer" - "Korath Mine" 35 - "Korath Mine Rack" 2 - "Korath Disruptor" 2 - "Korath Slicer Turret" 2 - - "Double Plasma Core" - "Generator (Furnace Class)" - "Systems Core (Medium)" - "Reasoning Node" 2 - - "Thruster (Lunar Class)" - "Thruster (Asteroid Class)" - "Steering (Planetary Class)" - Hyperdrive - - engine -19 159 - engine 19 159 - gun 0 -159 "Korath Minelayer" - turret 20 -74 "Korath Slicer Turret" - turret -35 -69 "Korath Disruptor" - turret -29 71 "Korath Slicer Turret" - turret 34 77 "Korath Disruptor" - explode "tiny explosion" 100 - explode "small explosion" 70 - explode "medium explosion" 50 - explode "large explosion" 20 - "final explode" "final explosion medium" - description "This medium-sized drone serves the Kor Mereti fleets in much the same way as a human Frigate, but in terms of total firepower it is far beyond anything humans have constructed." - - -ship "Model 128" - sprite "ship/model 128" - thumbnail "thumbnail/model 128" - attributes - category "Medium Warship" - "cost" 24073000 - "shields" 57000 - "hull" 23100 - "automaton" 1 - "mass" 780 - "drag" 13.2 - "heat dissipation" 1.0 - "fuel capacity" 400 - "cargo space" 53 - "outfit space" 713 - "weapon capacity" 344 - "engine capacity" 132 - "self destruct" .77 - "ramscoop" 3 - weapon - "blast radius" 320 - "shield damage" 4600 - "hull damage" 2300 - "hit force" 6900 - outfits - "Korath Minelayer" 2 - "Korath Mine" 34 - "Korath Disruptor" 2 - "Korath Slicer Turret" 3 - - "Double Plasma Core" - "Generator (Inferno Class)" - "Systems Core (Medium)" - "Reasoning Node" 2 - - "Thruster (Planetary Class)" - "Steering (Planetary Class)" - "Steering (Asteroid Class)" - Hyperdrive - - engine -14 178 - engine 14 178 - gun -11 -166 "Korath Minelayer" - gun 11 -166 "Korath Minelayer" - turret 29 -83 "Korath Slicer Turret" - turret -26 -53 "Korath Disruptor" - turret 56 35 "Korath Slicer Turret" - turret 50 84 "Korath Disruptor" - turret -24 115 "Korath Slicer Turret" - explode "tiny explosion" 120 - explode "small explosion" 85 - explode "medium explosion" 60 - explode "large explosion" 25 - "final explode" "final explosion large" - description "As Kor Mereti drones continue to grow and develop into their final form, they split down the middle. At the same time, their shielding and weaponry continue to become stronger." - - -ship "Model 256" - sprite "ship/model 256" - thumbnail "thumbnail/model 256" - attributes - category "Heavy Warship" - "cost" 34920000 - "shields" 71700 - "hull" 28700 - "automaton" 1 - "mass" 970 - "drag" 15.3 - "heat dissipation" .9 - "fuel capacity" 400 - "cargo space" 78 - "outfit space" 857 - "weapon capacity" 393 - "engine capacity" 145 - "self destruct" .79 - "ramscoop" 3 - weapon - "blast radius" 340 - "shield damage" 5200 - "hull damage" 2600 - "hit force" 7800 - outfits - "Korath Minelayer" 2 - "Korath Mine" 61 - "Korath Mine Rack" 3 - "Korath Disruptor" 3 - "Korath Slicer Turret" 3 - - "Triple Plasma Core" - "Systems Core (Large)" - "Large Heat Shunt" - "Reasoning Node" 3 - - "Thruster (Planetary Class)" - "Steering (Planetary Class)" - "Steering (Comet Class)" - Hyperdrive - - engine -60 147 - engine 60 147 - gun -22 -148 "Korath Minelayer" - gun 22 -148 "Korath Minelayer" - turret 36 -85 "Korath Disruptor" - turret -56 -45 "Korath Slicer Turret" - turret 69 3 "Korath Disruptor" - turret -73 38 "Korath Slicer Turret" - turret 66 64 "Korath Slicer Turret" - turret -56 101 "Korath Disruptor" - explode "tiny explosion" 140 - explode "small explosion" 100 - explode "medium explosion" 70 - explode "large explosion" 30 - "final explode" "final explosion large" - description "There is a saying among the Quarg that every species which insists on studying war will eventually construct a weapon that outlives its creators. For the Korath, their war drones have very nearly done so." - - -ship "Model 512" - sprite "ship/model 512" - thumbnail "thumbnail/model 512" - attributes - category "Heavy Warship" - "cost" 40375000 - "shields" 86400 - "hull" 34200 - "automaton" 1 - "mass" 1150 - "drag" 17.4 - "heat dissipation" .8 - "fuel capacity" 400 - "cargo space" 107 - "outfit space" 994 - "weapon capacity" 440 - "engine capacity" 161 - "self destruct" .80 - "ramscoop" 3 - weapon - "blast radius" 380 - "shield damage" 5600 - "hull damage" 2800 - "hit force" 8400 - outfits - "Korath Minelayer" 2 - "Korath Mine" 52 - "Korath Mine Rack" 2 - "Korath Disruptor" 3 - "Korath Slicer Turret" 4 - - "Triple Plasma Core" - "Plasma Core" - "Systems Core (Large)" - "Large Heat Shunt" - "Small Heat Shunt" 2 - "Reasoning Node" 3 - - "Thruster (Planetary Class)" - "Steering (Stellar Class)" - Hyperdrive - - engine -145 97 - engine 145 97 - gun -22 -143 "Korath Minelayer" - gun 22 -143 "Korath Minelayer" - turret -23 -134 "Korath Slicer Turret" - turret 91 -102 "Korath Disruptor" - turret 124 -57 "Korath Slicer Turret" - turret -130 -33 "Korath Disruptor" - turret 138 20 "Korath Slicer Turret" - turret -121 86 "Korath Slicer Turret" - turret 54 138 "Korath Disruptor" - explode "tiny explosion" 160 - explode "small explosion" 115 - explode "medium explosion" 80 - explode "large explosion" 35 - "final explode" "final explosion large" - description "This is the final state in the evolution of a Kor Mereti war drone: a perfect ring, with incredibly powerful shields and turrets firing in every direction." diff -Nru endless-sky-0.9.11/data/korath.txt endless-sky-0.9.12/data/korath.txt --- endless-sky-0.9.11/data/korath.txt 2020-02-24 15:50:12.000000000 +0000 +++ endless-sky-0.9.12/data/korath.txt 1970-01-01 00:00:00.000000000 +0000 @@ -1,594 +0,0 @@ -# Copyright (c) 2014-2016 by Michael Zahniser -# -# Endless Sky is free software: you can redistribute it and/or modify it under the -# terms of the GNU General Public License as published by the Free Software -# Foundation, either version 3 of the License, or (at your option) any later version. -# -# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY -# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A -# PARTICULAR PURPOSE. See the GNU General Public License for more details. - -# Ship names: -phrase "korath" - word - "Sesk" - "Tek" - "Grak" - "Set" - "Prat" - "Pask" - "Sork" - "Met" - "Chik" - "Sker" - "Fer" - "Sob" - "Ber" - "Lek" - "Skor" - "Mak" - "Asik" - "Bek" - "Lem" - "Bar" - "Bask" - "Esk" - "Art" - "At" - "Erat" - "Urk" - "Uk" - "Um" - "Om" - "Op" - "Ad" - "Ask" - "Awk" - "Ent" - "Esk" - "Er" - "Ed" - "Isk" - "Iket" - "Iper" - word - "erat" - "efar" - "eskat" - "etak" - "et" - "op" - "uk" - "suk" - "sper" - "chata" - "chask" - "esk" - "oper" - "oder" - "orm" - "urik" - "ip" - "ork" - "frek" - "war" - "wask" - "went" - "far" - "par" - "pruk" - "urm" - "otor" - "istin" - " Ertak" - " Stak" - " Skar" - " Prat" - " Mark" - " Per" - " Terch" - " Grat" - word - "eskar" - "iki" - "istek" - "akfar" - "uket" - "tari" - "uto" - "atip" - "ast" - "ask" - "elect" - "ikt" - "ipta" - "oshtar" - "osk" - "ari" - "arati" - "orim" - "etar" - "eldar" - "waru" - "wasi" - "e" - "i" - "o" - "u" - "a" - "at" - "ak" - "sas" - "as" - "os" - "us" - "ap" - "or" - "ar" - "far" - -phrase "kor sestor" - phrase - "digit" - phrase - "digit" - word - "-" - phrase - "digit" - phrase - "digit" - phrase - "digit" - word - "." - phrase - "digit" - -phrase "kor sestor fighter" - phrase - "digit" - phrase - "digit" - phrase - "digit" - word - " " - phrase - "digit" - word - "-" - phrase - "digit" - phrase - "digit" - word - "." - phrase - "digit" - -phrase "kor mereti" - phrase - "digit" - phrase - "digit" - word - ":" - phrase - "digit" - phrase - "digit" - word - ":" - phrase - "digit" - phrase - "digit" - word - ":" - phrase - "digit" - - -fleet "Korath Raid" - government "Korath" - names "korath" - fighters "korath" - cargo 1 - personality - disables plunders opportunistic harvests - variant - "Korath Raider" - "Korath Chaser" 2 - -fleet "Korath Ember Waste Raid" - government "Korath" - names "korath" - fighters "korath" - cargo 1 - personality - disables plunders opportunistic harvests - variant - "Korath Raider (Ember)" - "Korath Chaser" 2 - -fleet "Korath Home" - government "Korath" - names "korath" - fighters "korath" - cargo 3 - personality - timid opportunistic - variant 12 - "Korath World-Ship" - variant 12 - "Korath World-Ship B" - variant 12 - "Korath World-Ship C" - - -fleet "Kor Efret Home" - government "Kor Efret" - names "korath" - fighters "korath" - cargo 3 - personality - timid - variant - "Korath World-Ship" - variant - "Korath World-Ship B" - variant - "Korath World-Ship C" - - -fleet "Small Kor Sestor" - government "Kor Sestor" - names "kor sestor" - fighters "kor sestor fighter" - commodities Plastic Equipment Industrial Electronics "Heavy Metals" - variant 5 - "Met Par Tek 53" 3 - variant 5 - "Met Par Tek 53" 2 - "Met Par Tek 53 (Sniper)" - variant 5 - "Met Par Tek 53" - "Met Par Tek 53 (Sniper)" 2 - variant 5 - "Met Par Tek 53 (Sniper)" 3 - variant 8 - "Tek Far 71 - Lek" - "Far Lek 14" 10 - variant 5 - "Tek Far 71 - Lek (Close Quarters)" - "Far Lek 14" 10 - variant - "Tek Far 71 - Lek" - "Far Lek 14" 6 - variant - "Tek Far 71 - Lek (Close Quarters)" - "Far Lek 14" 4 - variant - "Tek Far 71 - Lek (Close Quarters)" - "Far Lek 14" 2 - variant 6 - "Tek Far 78 - Osk" - "Far Osk 27" 9 - variant 4 - "Tek Far 78 - Osk (Close Quarters)" - "Far Osk 27" 9 - variant - "Tek Far 78 - Osk" - "Far Osk 27" 7 - variant - "Tek Far 78 - Osk (Close Quarters)" - "Far Osk 27" 5 - variant - "Tek Far 78 - Osk" - "Far Osk 27" 2 - variant 3 - "Tek Far 109" - "Far Lek 14" 9 - "Far Osk 27" 7 - variant - "Tek Far 109" - "Far Lek 14" 6 - "Far Osk 27" 3 - variant - "Tek Far 109" - "Far Lek 14" 3 - "Far Osk 27" 2 - -fleet "Large Kor Sestor" - government "Kor Sestor" - names "kor sestor" - fighters "kor sestor fighter" - commodities Plastic Equipment Industrial Electronics "Heavy Metals" - variant 8 - "Kar Ik Vot 349" - "Tek Far 71 - Lek" - "Far Lek 14" 10 - "Met Par Tek 53" 2 - variant 4 - "Kar Ik Vot 349 (Defense)" - "Tek Far 71 - Lek (Close Quarters)" - "Far Lek 14" 8 - "Met Par Tek 53 (Sniper)" 2 - variant 4 - "Kar Ik Vot 349 (Offense)" - "Tek Far 71 - Lek" - "Far Lek 14" 9 - "Met Par Tek 53" - "Met Par Tek 53 (Sniper)" - variant 4 - "Kar Ik Vot 349 (Trapper)" - "Tek Far 71 - Lek (Close Quarters)" - "Far Lek 14" 7 - "Met Par Tek 53" - "Met Par Tek 53 (Sniper)" - variant 8 - "Kar Ik Vot 349" - "Tek Far 78 - Osk" - "Far Osk 27" 9 - "Met Par Tek 53" - variant 4 - "Kar Ik Vot 349 (Defense)" - "Tek Far 78 - Osk (Close Quarters)" - "Far Osk 27" 7 - "Met Par Tek 53" - variant 4 - "Kar Ik Vot 349 (Offense)" - "Tek Far 78 - Osk" - "Far Osk 27" 8 - "Met Par Tek 53 (Sniper)" - variant 4 - "Kar Ik Vot 349 (Trapper)" - "Tek Far 78 - Osk (Close Quarters)" - "Far Osk 27" 6 - "Met Par Tek 53 (Sniper)" - variant 4 - "Kar Ik Vot 349" - "Tek Far 71 - Lek" - "Far Lek 14" 10 - "Tek Far 78 - Osk" - "Far Osk 27" 9 - variant 2 - "Kar Ik Vot 349 (Defense)" - "Tek Far 71 - Lek (Close Quarters)" - "Far Lek 14" 8 - "Tek Far 78 - Osk" - "Far Osk 27" 8 - variant 2 - "Kar Ik Vot 349 (Offense)" - "Tek Far 71 - Lek" - "Far Lek 14" 9 - "Tek Far 78 - Osk (Close Quarters)" - "Far Osk 27" 7 - variant 2 - "Kar Ik Vot 349 (Trapper)" - "Tek Far 71 - Lek (Close Quarters)" - "Far Lek 14" 7 - "Tek Far 78 - Osk (Close Quarters)" - "Far Osk 27" 6 - variant 2 - "Kar Ik Vot 349" - variant 1 - "Kar Ik Vot 349 (Defense)" - variant 1 - "Kar Ik Vot 349 (Offense)" - variant 1 - "Kar Ik Vot 349 (Trapper)" - variant 2 - "Kar Ik Vot 349" - "Met Par Tek 53" 3 - variant 1 - "Kar Ik Vot 349 (Defense)" - "Met Par Tek 53" 2 - "Met Par Tek 53 (Sniper)" - variant 1 - "Kar Ik Vot 349 (Offense)" - "Met Par Tek 53" - "Met Par Tek 53 (Sniper)" 2 - variant 1 - "Kar Ik Vot 349 (Trapper)" - "Met Par Tek 53 (Sniper)" 3 - variant 5 - "Tek Far 109" 3 - "Far Lek 14" 27 - "Far Osk 27" 21 - variant 3 - "Tek Far 109" - "Tek Far 71 - Lek" - "Tek Far 78 - Osk" - "Far Lek 14" 17 - "Far Osk 27" 13 - "Met Par Tek 53 (Sniper)" 2 - variant 3 - "Tek Far 109" - "Tek Far 71 - Lek (Close Quarters)" - "Tek Far 78 - Osk (Close Quarters)" - "Far Lek 14" 17 - "Far Osk 27" 13 - "Met Par Tek 53" 2 - - -fleet "Small Kor Mereti" - government "Kor Mereti" - names "kor mereti" - fighters "kor mereti" - commodities Plastic Equipment Industrial Electronics "Heavy Metals" - personality - opportunistic - variant 1 - "Model 64" - "Model 32" - "Model 16" 2 - variant 2 - "Model 64" - "Model 32" 2 - variant 3 - "Model 128" - variant 3 - "Model 64" - "Model 32" 2 - "Model 16" 1 - variant 1 - "Model 32" - "Model 16" 5 - variant 3 - "Model 32" 2 - "Model 16" 3 - variant 6 - "Model 64" - "Model 32" - "Model 16" - variant 4 - "Model 64" - "Model 32" - variant 3 - "Model 32" - "Model 16" 4 - variant 4 - "Model 32" - "Model 16" 3 - variant 5 - "Model 32" - "Model 16" 2 - variant 6 - "Model 16" 3 - variant 4 - "Model 16" 2 - variant 3 - "Model 32" - variant 5 - "Model 64" - -fleet "Large Kor Mereti" - government "Kor Mereti" - names "kor mereti" - fighters "kor mereti" - commodities Plastic Equipment Industrial Electronics "Heavy Metals" - personality - opportunistic - variant 5 - "Model 512" - "Model 32" - "Model 16" 2 - variant 4 - "Model 512" - variant 2 - "Model 512" - "Model 256" - "Model 128" - "Model 64" - "Model 32" - "Model 16" - variant 3 - "Model 512" - "Model 256" 2 - variant 1 - "Model 512" - "Model 128" 2 - "Model 64" - "Model 32" 2 - variant 1 - "Model 512" - "Model 32" 5 - "Model 16" 8 - variant 2 - "Model 256" - "Model 128" 2 - "Model 64" 3 - "Model 32" 5 - "Model 16" 8 - variant 3 - "Model 256" 2 - "Model 64" - "Model 32" 3 - "Model 16" 2 - variant 6 - "Model 256" - "Model 64" 4 - variant 3 - "Model 256" 3 - variant 8 - "Model 256" - "Model 128" - "Model 64" - "Model 32" - "Model 16" - variant 7 - "Model 256" 2 - "Model 128" - variant 14 - "Model 256" - "Model 64" 2 - variant 5 - "Model 128" 3 - variant 2 - "Model 256" - "Model 128" - "Model 64" - "Model 32" - "Model 16" - variant 4 - "Model 256" 2 - variant 3 - "Model 128" 2 - "Model 64" - "Model 32" 2 - variant 4 - "Model 128" 2 - "Model 64" 3 - "Model 32" 5 - "Model 16" 8 - variant 5 - "Model 256" - "Model 64" - "Model 32" 3 - "Model 16" 2 - variant 9 - "Model 256" - "Model 64" 2 - variant 3 - "Model 256" 2 - variant 8 - "Model 128" - "Model 64" - "Model 32" - "Model 16" - variant 7 - "Model 256" - "Model 128" - variant 14 - "Model 256" - "Model 64" - variant 5 - "Model 128" 2 - -fleet "Kor Mereti Miners" - government "Kor Mereti" - names "kor mereti" - cargo 0 - personality - mining harvests - variant 10 - "Model 8" - variant 3 - "Model 8" 2 - variant 1 - "Model 8" 3 - - -outfitter "Korath Basics" - "Korath Piercer Rack" - "Korath Mine Rack" - "Command Center" - "Hyperdrive" - "Small Bunk Room" - "Bunk Room" - "Fuel Processor" - "Outfits Expansion" - "Cargo Expansion" - "Local Map" diff -Nru "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/korath weapons.txt" "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/korath weapons.txt" --- "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/korath weapons.txt" 2020-02-24 15:50:12.000000000 +0000 +++ "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/korath weapons.txt" 1970-01-01 00:00:00.000000000 +0000 @@ -1,578 +0,0 @@ -# Copyright (c) 2014-2016 by Michael Zahniser -# -# Endless Sky is free software: you can redistribute it and/or modify it under the -# terms of the GNU General Public License as published by the Free Software -# Foundation, either version 3 of the License, or (at your option) any later version. -# -# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY -# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A -# PARTICULAR PURPOSE. See the GNU General Public License for more details. - -outfit "Korath Grab-Strike" - category "Turrets" - cost 821000 - thumbnail "outfit/grab-strike" - "mass" 52 - "outfit space" -52 - "weapon capacity" -52 - "energy capacity" 100 - "turret mounts" -1 - "required crew" 1 - weapon - sprite "projectile/grab-strike" - "frame rate" 25 - "random start frame" - "hardpoint sprite" "hardpoint/grab-strike" - "hardpoint offset" 7. - sound "grab-strike" - "hit effect" "grab-strike impact" - "die effect" "grab-strike impact" - "inaccuracy" 1 - "turret turn" 1.9 - "velocity" 10 - "lifetime" 100 - "reload" 20 - "firing energy" 60 - "firing heat" 150 - "acceleration" 1 - "drag" .1 - "turn" .2 - "homing" 4 - "tracking" .7 - "shield damage" 108 - "hull damage" 32 - "hit force" -160 - description "Korath Grab-Strike projectiles are designed to pull a target closer to the Korath ship, to keep it from escaping." - -effect "grab-strike impact" - sprite "effect/grab-strike impact" - "no repeat" - "frame rate" 20 - "lifetime" 15 - "random angle" 360 - "velocity scale" -.1 - - -outfit "Korath Banisher" - category "Turrets" - cost 943000 - thumbnail "outfit/banisher" - "mass" 41 - "outfit space" -41 - "weapon capacity" -41 - "turret mounts" -1 - "required crew" 1 - weapon - sprite "projectile/banisher" - "frame rate" 60 - "hardpoint sprite" "hardpoint/banisher" - "hardpoint offset" 5. - sound "banisher" - "hit effect" "banisher impact" - "inaccuracy" .4 - "turret turn" 4.2 - "velocity" 590 - "lifetime" 1 - "reload" 1 - "firing energy" 3.3 - "firing heat" 4.9 - "shield damage" 2.8 - "hull damage" .9 - "hit force" 40 - description "The Korath like to keep their enemies close... but not too close." - -effect "banisher impact" - sprite "effect/banisher impact" - "random start frame" - "frame rate" 60 - "lifetime" 2 - "velocity scale" 0. - - -outfit "Korath Warder" - category "Turrets" - cost 845000 - thumbnail "outfit/warder" - "mass" 28 - "outfit space" -28 - "weapon capacity" -28 - "energy capacity" 50 - "turret mounts" -1 - weapon - "hardpoint sprite" "hardpoint/warder" - "hardpoint offset" 3. - "hit effect" "korath warder" - "anti-missile" 10 - "velocity" 350 - "lifetime" 1 - "reload" 5 - "firing energy" 24 - "firing heat" 10 - description "This anti-missile system helps defend Korath warships from long-range attacks." - -effect "korath warder" - sprite "effect/warder" - "no repeat" - "frame rate" 6 - sound "warder" - "lifetime" 11 - "velocity scale" 1 - - -outfit "Korath Fire-Lance" - category "Guns" - cost 697000 - thumbnail "outfit/fire-lance" - "mass" 22 - "outfit space" -22 - "weapon capacity" -22 - "gun ports" -1 - weapon - sprite "projectile/fire-lance" - "frame rate" 12 - "random start frame" - sound "fire-lance" - "hit effect" "fire-lance impact" - "inaccuracy" .4 - "velocity" 350 - "lifetime" 1 - "reload" 1 - "firing energy" 2.5 - "firing heat" 1.7 - "shield damage" 3.5 - "hull damage" 1.5 - "heat damage" 12 - description "The Korath Fire-Lance is a medium-range beam weapon designed to be used by their fighters." - -effect "fire-lance impact" - sprite "effect/fire-lance impact" - "no repeat" - "frame rate" 20 - "lifetime" 10 - "random angle" 360 - "velocity scale" 0. - - -outfit "Korath Repeater" - category "Guns" - cost 306000 - thumbnail "outfit/repeater" - "mass" 11 - "outfit space" -11 - "weapon capacity" -11 - "energy capacity" 100 - "gun ports" -1 - weapon - sprite "projectile/repeater" - "frame rate" 5 - sound "repeater" - "hit effect" "repeater impact" - "inaccuracy" 4 - "velocity" 13 - "lifetime" 40 - "reload" 10 - "burst reload" 4 - "burst count" 3 - "cluster" - "firing energy" 24 - "firing heat" 108 - "shield damage" 26 - "hull damage" 22 - "heat damage" 33 - description "This is the smallest and simplest Korath projectile weapon, designed mostly for use on fighters and drones. As with most Korath technology, it generates a large amount of heat, enough that the gun must pause briefly after every few shots to cool down." - -effect "repeater impact" - sprite "effect/repeater impact" - "no repeat" - "frame rate" 12 - "lifetime" 21 - "random angle" 360 - "random spin" 100 - "random velocity" .6 - "velocity scale" -.1 - -outfit "Korath Repeater Turret" - category "Turrets" - cost 874000 - thumbnail "outfit/repeater turret" - "mass" 29 - "outfit space" -29 - "weapon capacity" -29 - "energy capacity" 200 - "required crew" 1 - "turret mounts" -1 - weapon - sprite "projectile/repeater" - "frame rate" 5 - "hardpoint sprite" "hardpoint/repeater turret" - "hardpoint offset" 7. - sound "repeater" - "hit effect" "repeater impact" - "inaccuracy" 3 - "turret turn" 2.6 - "velocity" 13 - "lifetime" 40 - "reload" 5 - "burst reload" 2 - "burst count" 6 - "cluster" - "firing energy" 24 - "firing heat" 108 - "shield damage" 26 - "hull damage" 22 - "heat damage" 33 - description "Korath repeaters fire compact bolts of superheated plasma at their targets. For every one of these turrets installed on a ship, an auxiliary cooling system is typically required to cope with its heat output." - - -outfit "Korath Piercer" - category "Ammunition" - cost 3500 - thumbnail "outfit/piercer" - "mass" .3 - "piercer capacity" -1 - description "This missile is fired from a Korath Piercer Launcher." - -outfit "Korath Piercer Rack" - category "Ammunition" - cost 56000 - thumbnail "outfit/korath piercer storage" - "mass" 2.2 - "outfit space" -7 - "piercer capacity" 16 - ammo "Korath Piercer" - description "The Korath Piercer Rack is used to store extra ammunition for Korath Piercer Launchers." - -outfit "Korath Piercer Launcher" - category "Secondary Weapons" - cost 593000 - thumbnail "outfit/piercer launcher" - "mass" 18 - "outfit space" -27 - "weapon capacity" -27 - "energy capacity" 50 - "gun ports" -1 - "piercer capacity" 31 - weapon - sprite "projectile/piercer" - "frame rate" 5 - "random start frame" - sound "piercer" - ammo "Korath Piercer" - icon "icon/piercer" - "fire effect" "piercer fire" - "hit effect" "piercer impact" - "hit effect" "piercer explosion" - "die effect" "piercer explosion" - "inaccuracy" 3 - "velocity" 18 - "lifetime" 200 - "reload" 72 - "firing energy" 29 - "firing heat" 144 - "acceleration" .54 - "drag" .03 - "turn" 1.6 - "homing" 4 - "infrared tracking" .9 - "shield damage" 290 - "hull damage" 440 - "piercing" .2 - "hit force" 300 - "missile strength" 73 - "stream" - description "Korath Piercer missiles carry a pair of warheads. The first, a smaller one in the very tip of the missile, explodes on impact to blast a hole in the ship's shields to allow some of the subsequent, larger explosion to pierce through." - -effect "piercer fire" - sprite "effect/piercer fire" - "no repeat" - "frame rate" 8 - "lifetime" 30 - "random angle" 5 - "random spin" 10 - "random velocity" .5 - "velocity scale" 1.2 - -effect "piercer impact" - sprite "effect/piercer impact" - "no repeat" - "frame rate" 8 - sound "explosion tiny" - "lifetime" 31 - "random angle" 360 - "random spin" 60 - "random velocity" .1 - "velocity scale" .001 - -effect "piercer explosion" - sprite "effect/piercer explosion" - "no repeat" - "frame rate" 20 - "lifetime" 28 - "random angle" 360 - "random spin" 60 - "random velocity" .1 - "velocity scale" .08 - - -outfit "Korath Detainer" - category "Guns" - cost 1340000 - thumbnail "outfit/detainer" - "mass" 76 - "outfit space" -76 - "weapon capacity" -76 - "energy capacity" 1600 - "gun ports" -1 - weapon - sprite "projectile/detainer" - "frame rate" 2.5 - sound "detainer" - "hit effect" "detainer impact" 3 - "hit effect" "detainer smoke" 5 - "live effect" "detainer sparks" 50 - "inaccuracy" .5 - "velocity" 14 - "lifetime" 140 - "reload" 60 - "burst reload" 10 - "burst count" 2 - "firing energy" 756 - "firing force" 40 - "firing heat" 400 - "hit force" 80 - "shield damage" 320 - "hull damage" 240 - "slowing damage" 40 - "blast radius" 20 - description "Although not the most damaging weapon of its size, the Korath Detainer is feared for two reasons: its exceptionally long range, and its ability to interfere with the propulsion systems of any ship it strikes." - -effect "detainer sparks" - sprite "effect/detainer sparks" - "no repeat" - "frame rate" 10 - "lifetime" 37 - "random spin" 2 - "random velocity" .1 - "velocity scale" .5 - -effect "detainer impact" - sprite "effect/detainer impact" - "no repeat" - "frame rate" 40 - "lifetime" 13 - "random spin" 10 - "random velocity" .5 - "velocity scale" -.01 - -effect "detainer smoke" - sprite "effect/smoke" - "no repeat" - "random start frame" - "frame rate" 8 - "lifetime" 60 - "random angle" 360 - "random spin" 5 - "random velocity" 1 - "velocity scale" -.01 - - -outfit "Korath Mine" - category "Ammunition" - cost 3500 - thumbnail "outfit/korath mine" - "mass" .7 - "minelayer capacity" -1 - description "This is ammunition for a Korath Minelayer. Each mine splits into eleven submunitions after it is deployed." - -outfit "Korath Mine Rack" - category "Ammunition" - cost 31500 - thumbnail "outfit/korath mine storage" - "mass" 2.7 - "outfit space" -9 - "minelayer capacity" 9 - ammo "Korath Mine" - description "The Korath Mine Rack is used to store extra ammunition for Korath Minelayers." - -outfit "Korath Minelayer" - category "Secondary Weapons" - cost 1073000 - thumbnail "outfit/korath minelayer" - "mass" 36 - "outfit space" -48 - "weapon capacity" -48 - "energy capacity" 50 - "gun ports" -1 - "minelayer capacity" 17 - weapon - sprite "projectile/korath minelayer" - "frame rate" .6 - "no repeat" - sound "minelayer" - ammo "Korath Mine" - icon "icon/minelayer" - "fire effect" "minelayer fire" - "hit effect" "huge explosion" - "die effect" "minelayer split" 5 - "submunition" "Korath Mine Submunition" 11 - "inaccuracy" 10 - "velocity" 3 - "lifetime" 100 - "reload" 180 - "firing energy" 36 - "firing heat" 36 - "acceleration" .16 - "drag" .04 - "turn" 2 - "homing" 4 - "infrared tracking" .9 - "missile strength" 35 - "shield damage" -3200 - "hull damage" -2400 - "hit force" -150 - "stream" - description "This launcher fires cluster munitions that split into a cloud of stationary mines that each do a considerable amount of damage if a ship crashes into them. However, if a ship hits the mine before it has a chance to deploy, the damage is considerably reduced." - -outfit "Korath Mine Submunition" - weapon - sprite "projectile/korath mine" - "frame rate" 1 - "no repeat" - "hit effect" "large explosion" - "die effect" "tiny explosion" - "inaccuracy" 360 - "velocity" 2 - "random velocity" 5 - "lifetime" 1000 - "random lifetime" 60 - "acceleration" .00001 - "drag" .05 - "shield damage" 350 - "hull damage" 280 - "hit force" 200 - "missile strength" 22 - -effect "minelayer fire" - sprite "effect/minelayer split" - "no repeat" - "frame rate" 3 - "lifetime" 61 - "random angle" 5 - "random spin" 10 - "random velocity" .5 - "velocity scale" 1.2 - -effect "minelayer split" - sprite "effect/minelayer split" - "no repeat" - "frame rate" 6 - sound "mine deploy" - "lifetime" 31 - "random angle" 360 - "random spin" 5 - "random velocity" 2.5 - "velocity scale" .8 - - -outfit "Korath Disruptor" - category "Turrets" - cost 983000 - thumbnail "outfit/disruptor" - "mass" 35 - "outfit space" -35 - "weapon capacity" -35 - "turret mounts" -1 - "required crew" 1 - weapon - sprite "projectile/disruptor" - "frame rate" 15 - "hardpoint sprite" "hardpoint/disruptor" - "hardpoint offset" 15. - sound "disruptor" - "hit effect" "disruptor impact" - "inaccuracy" 1 - "turret turn" 1.5 - "velocity" 480 - "lifetime" 1 - "reload" 1 - "firing energy" 8.0 - "firing heat" 2.7 - "shield damage" 3.8 - "hull damage" .5 - "disruption damage" .24 - description "Korath Disruptors interfere with a ship's shields, allowing a ship's hull to be damaged even when shields are up. However, they do very little hull damage by themselves." - -effect "disruptor impact" - sprite "effect/static" - "no repeat" - "frame rate" 30 - "lifetime" 13 - "random angle" 360 - "random spin" 10 - "random velocity" 5 - "velocity scale" -.004 - - -outfit "Korath Slicer" - category "Guns" - cost 832000 - thumbnail "outfit/slicer" - "mass" 46 - "outfit space" -46 - "weapon capacity" -46 - "gun ports" -1 - weapon - sprite "projectile/slicer" - "frame rate" 6 - sound "slicer" - "hit effect" "slicer impact" - "inaccuracy" 0 - "velocity" 520 - "lifetime" 1 - "reload" 1.62 - "burst reload" 1 - "burst count" 17 - "firing energy" 5.6 - "firing heat" 17.8 - "shield damage" 6.3 - "hull damage" 16.7 - description "This massive beam weapon is relatively ineffective against shields, but cuts through hull armor like it's made of paper." - -outfit "Korath Slicer Turret" - category "Turrets" - cost 1473000 - thumbnail "outfit/slicer turret" - "mass" 59 - "outfit space" -59 - "weapon capacity" -59 - "turret mounts" -1 - "required crew" 1 - weapon - sprite "projectile/slicer" - "frame rate" 6 - "hardpoint sprite" "hardpoint/slicer turret" - "hardpoint offset" 17. - sound "slicer" - "hit effect" "slicer impact" - "inaccuracy" 0 - "turret turn" 2.9 - "velocity" 520 - "lifetime" 1 - "reload" 1.62 - "burst reload" 1 - "burst count" 17 - "firing energy" 5.6 - "firing heat" 17.8 - "shield damage" 6.3 - "hull damage" 16.7 - description "This turret fires a tightly focused energy beam that is particularly effective against hull armor. When paired with a disruptor turret, it is a deadly combination." - -effect "slicer impact" - sprite "effect/slicer impact" - "no repeat" - "frame rate" 10 - "lifetime" 19 - "random angle" 360 - "random spin" 2 - "random velocity" .1 - "velocity scale" -.002 diff -Nru "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/landing messages.txt" "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/landing messages.txt" --- "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/landing messages.txt" 2020-02-24 15:50:12.000000000 +0000 +++ "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/landing messages.txt" 2020-05-01 19:02:38.000000000 +0000 @@ -93,3 +93,11 @@ "planet/dyson1" "planet/dyson2" "planet/dyson3" + +"landing message" "You cannot land on a brown dwarf." + "planet/browndwarf-l" + "planet/browndwarf-l-rouge" + "planet/browndwarf-t" + "planet/browndwarf-t-rouge" + "planet/browndwarf-y" + "planet/browndwarf-y-rouge" diff -Nru endless-sky-0.9.11/data/map.txt endless-sky-0.9.12/data/map.txt --- endless-sky-0.9.11/data/map.txt 2020-02-24 15:50:12.000000000 +0000 +++ endless-sky-0.9.12/data/map.txt 2020-05-01 19:02:38.000000000 +0000 @@ -4482,6 +4482,10 @@ sprite planet/ice7 distance 431 period 47.6313 + object + sprite planet/browndwarf-t + distance 3358 + period 4153 system Arneb pos -523 -580 @@ -5638,6 +5642,7 @@ fleet "Large Hai" 1000 fleet "Small Human Merchants (Hai)" 12000 fleet "Large Human Merchants (Hai)" 18000 + fleet "Hai Surveillance" 5000 object sprite star/g5 period 10 @@ -5697,6 +5702,7 @@ fleet "Large Hai" 600 fleet "Small Human Merchants (Hai)" 8000 fleet "Large Human Merchants (Hai)" 12000 + fleet "Hai Surveillance" 3000 object sprite star/f0 distance 17.3605 @@ -7072,6 +7078,7 @@ fleet "Large Hai" 1200 fleet "Small Human Merchants (Hai)" 9000 fleet "Large Human Merchants (Hai)" 10000 + fleet "Hai Surveillance" 3000 object sprite star/m4 period 10 @@ -7133,6 +7140,7 @@ fleet "Large Hai" 1400 fleet "Small Human Merchants (Hai)" 7000 fleet "Large Human Merchants (Hai)" 8000 + fleet "Hai Surveillance" 5000 object sprite star/m0 period 10 @@ -7490,6 +7498,10 @@ sprite planet/rock7-b distance 519 period 38.9968 + object + sprite planet/browndwarf-y + distance 4586 + period 8024 system "Delta Capricorni" pos -285 202 @@ -8184,6 +8196,7 @@ fleet "Large Hai" 2000 fleet "Small Human Merchants (Hai)" 3000 fleet "Large Human Merchants (Hai)" 6000 + fleet "Hai Surveillance" 5000 fleet Quarg 2000 object sprite star/m4 @@ -9386,6 +9399,7 @@ fleet "Large Hai" 4000 fleet "Small Human Merchants (Hai)" 15000 fleet "Large Human Merchants (Hai)" 25000 + fleet "Hai Surveillance" 3000 fleet Quarg 2000 object sprite star/k0 @@ -9452,6 +9466,7 @@ fleet "Large Hai" 1600 fleet "Small Human Merchants (Hai)" 6000 fleet "Large Human Merchants (Hai)" 9000 + fleet "Hai Surveillance" 4000 fleet Quarg 1000 object sprite star/k5 @@ -9869,6 +9884,7 @@ asteroids "large metal" 83 4.968 minables silver 44 10.8343 minables tungsten 113 12.1378 + minables yottrite 1 4.3241 trade Clothing 283 trade Electronics 624 trade Equipment 394 @@ -10064,7 +10080,7 @@ fleet "Ka'het" 3150 fleet "Ka'het Aggressive" 8500 object - sprite star/b5 + sprite planet/browndwarf-l-rouge period 10 object sprite planet/rock0-b @@ -11795,6 +11811,7 @@ fleet "Large Hai" 2000 fleet "Small Human Merchants (Hai)" 2000 fleet "Large Human Merchants (Hai)" 5000 + fleet "Hai Surveillance" 2000 object sprite star/g0 distance 13.2222 @@ -12493,6 +12510,7 @@ fleet "Large Hai" 2000 fleet "Small Human Merchants (Hai)" 10000 fleet "Large Human Merchants (Hai)" 14000 + fleet "Hai Surveillance" 3000 object sprite star/f5 period 10 @@ -12616,6 +12634,7 @@ fleet "Large Hai" 1200 fleet "Small Human Merchants (Hai)" 4000 fleet "Large Human Merchants (Hai)" 7000 + fleet "Hai Surveillance" 5000 object sprite star/m8 period 10 @@ -12673,6 +12692,7 @@ fleet "Large Hai" 1800 fleet "Small Human Merchants (Hai)" 3000 fleet "Large Human Merchants (Hai)" 6000 + fleet "Hai Surveillance" 3000 object sprite star/k0 distance 54 @@ -13234,6 +13254,7 @@ asteroids "medium metal" 47 4.1354 asteroids "large metal" 3 5.0025 minables aluminum 1 4.40452 + minables yottrite 3 4.7768 trade Clothing 256 trade Electronics 593 trade Equipment 526 @@ -14783,17 +14804,17 @@ distance 1361.41 period 611.409 object - sprite planet/gas11 + sprite planet/browndwarf-l distance 2307.37 period 1349.04 object sprite planet/miranda-b - distance 178 - period 12.5005 + distance 300 + period 27 object sprite planet/rock3 - distance 300 - period 27.3514 + distance 425 + period 36 system Lolami pos -628 -10 @@ -14890,6 +14911,7 @@ fleet "Large Hai" 1600 fleet "Small Human Merchants (Hai)" 6000 fleet "Large Human Merchants (Hai)" 9000 + fleet "Hai Surveillance" 3000 fleet Quarg 4000 object sprite star/f0 @@ -15590,6 +15612,7 @@ fleet "Large Hai" 1000 fleet "Small Human Merchants (Hai)" 7000 fleet "Large Human Merchants (Hai)" 10000 + fleet "Hai Surveillance" 5000 object sprite star/k5 period 10 @@ -17682,12 +17705,12 @@ fleet "Ka'het" 3500 fleet "Ka'het Aggressive" 9800 object - sprite star/g0-old + sprite planet/browndwarf-t-rouge period 10 object sprite planet/desert4-b - distance 220.64 - period 63.5217 + distance 275 + period 64 object sprite planet/cloud3 distance 746.89 @@ -17824,7 +17847,7 @@ distance 928.524 period 410.528 object - sprite planet/gas5 + sprite planet/browndwarf-y distance 1622.01 period 947.84 object @@ -18070,6 +18093,7 @@ asteroids "large metal" 5 3.22 minables aluminum 5 2.45602 minables iron 2 2.26908 + minables yottrite 2 4.5863 trade Clothing 407 trade Electronics 682 trade Equipment 659 @@ -18125,20 +18149,20 @@ fleet "Remnant Transport" 7500 fleet "Korath Ember Waste Raid" 30000 object - sprite star/g0-old + sprite planet/browndwarf-y-rouge period 10 object sprite planet/ice5 - distance 227.29 - period 41.7079 + distance 351 + period 94 object sprite planet/dust6-b - distance 446.3 - period 114.759 + distance 652 + period 174 object sprite planet/cloud6-b - distance 826.99 - period 289.467 + distance 962 + period 348 object sprite planet/desert4-b distance 1757.75 @@ -18225,6 +18249,7 @@ asteroids "large metal" 2 7.344 minables silicon 2 5.34947 minables titanium 4 3.97343 + minables yottrite 7 4.9647 trade Clothing 231 trade Electronics 801 trade Equipment 385 @@ -18962,7 +18987,7 @@ system "Pug Iyik" pos -361.149 -883.233 - government Pug + government "Pug (Wanderer)" habitable 625 belt 1286 asteroids "small rock" 35 7.6356 @@ -18982,8 +19007,8 @@ trade Medical 552 trade Metal 414 trade Plastic 409 - fleet "Small Pug" 600 - fleet "Large Pug" 1200 + fleet "Small Pug (Wanderer)" 600 + fleet "Large Pug (Wanderer)" 1200 object sprite star/g5 period 10 @@ -19642,6 +19667,7 @@ fleet "Large Hai" 1700 fleet "Small Human Merchants (Hai)" 8000 fleet "Large Human Merchants (Hai)" 11000 + fleet "Hai Surveillance" 5000 object sprite star/k5 period 10 @@ -20953,17 +20979,22 @@ distance 171 period 21.3838 object - sprite planet/gas2-b + sprite planet/browndwarf-t distance 1408.25 period 1024.27 object sprite planet/tethys-b - distance 194 - period 16.3726 + distance 300 + period 27 object "Ember Wormhole" sprite planet/wormhole-red distance 2749.5 period 2794.32 + object + sprite planet/gas2-b + distance 2749.5 + period 2794.32 + offset 180 system Seginus pos -557 356 @@ -23502,6 +23533,7 @@ fleet "Large Hai" 900 fleet "Small Human Merchants (Hai)" 6000 fleet "Large Human Merchants (Hai)" 9000 + fleet "Hai Surveillance" 3000 object sprite star/m0 distance 56.5 @@ -23813,6 +23845,7 @@ fleet "Large Hai" 700 fleet "Small Human Merchants (Hai)" 11000 fleet "Large Human Merchants (Hai)" 16000 + fleet "Hai Surveillance" 3000 object sprite star/m0 period 10 @@ -24109,6 +24142,7 @@ fleet "Large Hai" 1500 fleet "Small Human Merchants (Hai)" 6000 fleet "Large Human Merchants (Hai)" 9000 + fleet "Hai Surveillance" 5000 object sprite star/a0 period 10 @@ -24241,9 +24275,10 @@ trade Medical 745 trade Metal 478 trade Plastic 452 - fleet "Small Hai" 1000 - fleet "Small Human Merchants (Hai)" 18000 - fleet "Large Human Merchants (Hai)" 28000 + fleet "Small Human Merchants (Hai)" 12000 + fleet "Large Human Merchants (Hai)" 18000 + fleet "Hai Surveillance" 2000 + fleet "Small Hai" 5000 object sprite star/m8 period 10 @@ -24505,6 +24540,7 @@ fleet "Large Hai" 500 fleet "Small Human Merchants (Hai)" 12000 fleet "Large Human Merchants (Hai)" 17000 + fleet "Hai Surveillance" 3000 fleet Quarg 6000 object sprite star/k5 @@ -24876,6 +24912,7 @@ fleet "Large Hai" 800 fleet "Small Human Merchants (Hai)" 10000 fleet "Large Human Merchants (Hai)" 18000 + fleet "Hai Surveillance" 5000 object sprite star/k5 period 10 @@ -25143,6 +25180,7 @@ description `This Earth-like planet has been settled both by human beings and by the Hai, the species that controls this region of space. The human settlements are relatively small, mostly farming communities founded by people who came here to escape the chaos and uncertainty of human space.` spaceport `In the spaceport, a handful of human merchants and colonists wander about amid throngs of Hai - vaguely squirrel-like aliens who are somewhat shorter than the average human being, but make up for it with an abundance of energy. You feel a little bit like an adult wading through a sea of hyperactive children as you try to locate the commodity exchange and the other services offered here.` outfitter "Hai Basics" + security 0.6 planet "Alta Hai" attributes quarg station @@ -25481,8 +25519,8 @@ planet Celeatis attributes ka'het landscape land/canyon4 - description `Celeatis is a mountainous planet, once home to one of the largest Builder research centers. They were focused on studying the anomaly in the system. If they found out how to stabilize and use it as a wormhole, perhaps their species would have survived, spreading in the rest of the galaxy; the ruined, lifeless and half-buried buildings here are evidence of their failure.` - description ` The planet's surface is too irregular and far from the system's stars to be suitable for farming, so its inhabitants had to rely on the food produced abroad. When the Ka'het came the supplies stopped arriving, so in less than a year the planetary food reserves were depleted and the whole population had died of starvation.` + description `Celeatis is a mountainous planet, once home to one of the largest Builder research centers. They were focused on studying the anomaly in the system. If they found out how to stabilize and use it as a wormhole, perhaps their species would have survived, spreading to the rest of the galaxy; the ruined, lifeless and half-buried buildings here are evidence of their failure.` + description ` The planet's surface is too irregular and far from the system's stars to be suitable for farming, so its inhabitants had to rely on the food produced abroad. When the Ka'het came, the supplies stopped arriving. In less than a year the planetary food reserves were depleted and the whole population had died of starvation.` planet "Celestial Third" attributes kimek farming factory urban @@ -25588,6 +25626,7 @@ spaceport `The spaceport has massive hangars and advanced repair facilities designed to accommodate the largest Hai warships. Where a fleet has just returned from a recent battle, the hangars are lit with flashes from robotic welders as damaged hull plates are swapped out for fresh ones and weakened joints are reinforced. The actual process of building these warships, however, takes place on the Hai homeworld, where the facilities will not be vulnerable to attack.` shipyard "Hai Basics" outfitter "Hai Intermediate" + security 0.9 planet "Cold Horizon" attributes saryd tourism @@ -25680,6 +25719,7 @@ landscape land/canyon02 description `Darkmetal is a cold, dry mining world, the source of much of the heavy metals that are used in Hai space. A haze of slightly radioactive dust hangs in the sky whenever it has been more than a week since the last rainstorm. Most of the mining is carried out by slow-moving vehicles the size of a small city, which ingest layers of dirt and bedrock, crush it to extract any valuable elements, then mix the remaining material with water to form a cement-like slurry that can be extruded in solid blocks, to reduce the amount of additional dust that is added to the atmosphere.` spaceport `The spaceport is hermetically sealed, with gantry tubes that can adapt to fit the hatches of human ships as well as Hai. The seal is to keep radioactive dust out of the living spaces, but its purpose is primarily to reduce the long-term exposure of the station's permanent inhabitants; for visitors, the risks are minimal.` + security 0.2 planet Darkstone attributes south farming frontier @@ -25825,6 +25865,7 @@ landscape land/badlands0 description `The surface of this planet, when it is not obscured by dust storms, receives enough sunlight to power not only large solar farms, but solar furnaces as well, which the Hai use for manufacturing a large variety of goods. Some of the solar farms are so large that from orbit, the light reflecting off them could almost be mistaken for lakes and small oceans. However, there is almost no water on the planet's surface except near the poles.` spaceport `Like most Hai architecture, the spaceport is made of bare, unpainted metal, so weathered that you would not be surprised to learn that it is tens of thousands of years old. Tall, curved walls around the outskirts of the port create a sort of labyrinth with the port building itself at the center; they are probably intended to block sandstorms while allowing gentler breezes to pass through.` + security 0.2 planet "Dwelling of Speloog" attributes arach shipping urban @@ -26001,6 +26042,7 @@ landscape land/beach6 description `In human space, this system would probably have been left unsettled, because its sun produces too much ultraviolet radiation for animals to survive for long on its surface. But the Hai have instead turned this warm ocean world into a massive incubator for photosynthetic algae and bacteria. Each species is genetically engineered to produce one or more medical or nutritional compounds that they can make use of. Barges travel slowly through the oceans harvesting these microorganisms out of the water and separating out the chemical compounds they provide.` spaceport `The spaceport appears to have been built by expanding a natural set of caves in a cliff facing the ocean. At high tide the lower caves flood, allowing barges to dock and unload the compounds they have harvested. Tunnels lead deep into the rock to rooms that have been carved out as warehouse space and living quarters. The rock remains somewhat cool, even at midday, but the air is still oppressively humid.` + security 0.2 planet Featherweight attributes north research frontier @@ -26137,6 +26179,7 @@ landscape land/dmottl5 description `There are several large Hai cities near the equator on Frostmark, but much of the planet's surface is cold and uninhabited except by herds of extremely large, six-legged herbivores, and other equally large and frightening animals that prey on them.` spaceport `Every Hai city has an appearance of great age and permanence, but this one, even more so. In Hai cities, transport vehicles carry freight and passengers along underground passages or elevated railways, while the pathways at ground level are reserved for foot traffic. Here, millennia of foot traffic have rounded off the corners of every metal staircase, and polished the railings as smooth as glass. The Hai locals do not seem to have trouble keeping their footing, but you wish your shoes gave you more traction.` + security 0.2 planet Furnace attributes core military moon @@ -26215,6 +26258,7 @@ spaceport `The spaceport is in the center of one of the large cities that are built high up in the mountains where the air is cooler. It consists mostly of open-air landing pads: enormous slabs of metal embedded into the mountainside at different levels, with winding roads connecting them to the main marketplace and warehouse district. Several old mine entrances, well reinforced with metal struts, have been converted into hangar bays or warehouse space.` shipyard "Hai Intermediate" outfitter "Hai Intermediate" + security 0.2 planet Glaze attributes south tourism @@ -26274,6 +26318,7 @@ landscape land/water3 description `The islands and continents on this planet are almost entirely covered in marshes, rainforests, and (near the poles) dense coniferous forests, and the oceans appear green from above due to thick algae blooms and floating kelp mats. The overabundance of flora is caused by Greenbloom's major volcanoes, which constantly spew carbon dioxide into the atmosphere.` spaceport `The spaceport is a massive floating island built by the Hai - a network of hexagonal platforms, each roughly half a kilometer in diameter, linked by bridges that can bend to accommodate the platforms rising and falling in rough weather. You are not sure what sort of alloy the platforms are built from, but judging by the fact that some of them have coral colonies growing on their edges, they can probably last for centuries without requiring any maintenance.` + security 0.1 planet Greenrock attributes pirate "south pirate" south frontier @@ -26305,6 +26350,7 @@ spaceport `In this bustling spaceport, deeply tanned human merchants are busy haggling with the Hai natives over the price of loads of fish and produce. The atmosphere is quite friendly and relaxed - even here, well into the planet's temperate zone, it is warm enough that everyone, Hai and human alike, moves at a languid pace.` shipyard "Hai Basics" outfitter "Hai Basics" + security 0.4 planet "Gresku Fodar" attributes korath station @@ -26322,6 +26368,7 @@ outfitter "Hai Advanced" "required reputation" 100 bribe 0 + security 0.4 planet "Hammer of Debrugt" attributes arach mining shipping urban @@ -26395,6 +26442,7 @@ spaceport `The spaceport is built halfway up the slope of one of the most heavily settled valleys. Farther down the valley, the tallest buildings of the city seem tiny compared to the mountains that surround them. On the outskirts of the city sit strange engines the size of a spacecraft, with pipes snaking out from them in all directions and sinking deep into the ground.` shipyard "Hai Basics" outfitter "Hai Basics" + security 0.1 planet Helheim attributes deep mining volcanic @@ -26538,6 +26586,7 @@ spaceport `The largest hangars in the spaceport are built of metal beams more than a meter wide, with thick glass panels between them to let in the sunlight. Even the smaller and newer warehouses on the outskirts of the port seem as solid and permanent as the mountains themselves. Thousands of Hai are walking back and forth between the buildings, and many of them regard you with curiosity; there are very few human visitors here.` shipyard "Hai Intermediate" outfitter "Hai Advanced" + security 0.3 planet Ingot attributes "dirt belt" volcanic mining moon @@ -26568,7 +26617,7 @@ planet "Kaeyin" attributes uninhabited landscape land/myrabella5 - description `The world of Kaeyin now seems to be complately uninhabited, but it hasn't always been like that. Large, empty cities with towers of indescribable design encompass a portion of one single continent. The rest of the land remains almost untouched by anything not native to this planet, as if the buildings were simply lowered down onto the land rather than built up over time.` + description `The world of Kaeyin now seems to be completely uninhabited, but it hasn't always been like that. Large, empty cities with towers of indescribable design encompass a portion of one single continent. The rest of the land remains almost untouched by anything not native to this planet, as if the buildings were simply lowered down onto the land rather than built up over time.` spaceport `The only word you can think of to describe the spaceport is "impressive." It is on the top of the largest tower, placed in the exact center of a gargantuan city. With a base almost as big as a sizable village, very quickly getting thinner as it raises into the city's skyline.` spaceport ` Tiny, four-legged robots walk on the walls of every room, cleaning them in a matter of seconds. You can see more on the road below, and you presume they are everywhere in this city; this makes it impossible to estimate how long the planet has been abandoned, since everything here is perfect and clean.` @@ -26596,7 +26645,7 @@ planet "Kessel Sepret" attributes korath station landscape land/station1 - description `In this factory station, raw metal harvested in the other Korath systems is shaped into ships and weapons, the war materiel for their raids on Human space. Sections of the ships are assembled and tested in pressurized hangars, but the Korath Raider is a large enough ship that the final assembly must be done in space, outside the station.` + description `In this factory station, raw metal harvested in the other Korath systems is shaped into ships and weapons, the war materiel for their raids on human space. Sections of the ships are assembled and tested in pressurized hangars, but the Korath Raider is a large enough ship that the final assembly must be done in space, outside the station.` spaceport `This station is run with military discipline reminiscent of a human Navy base. All the Korath, even the construction workers, are in full uniform with some sort of rank insignia: epaulettes that vary both in shape and color. The largest ones appear to mark the officers in charge.` security 0 @@ -26799,6 +26848,7 @@ spaceport `A fair number of the Hai walking through this spaceport are wearing no clothing at all, perhaps as a response to the warm temperatures. Given that they seem to attract no notice or disapproval by doing so, it appears that this is perfectly normal behavior. Others appear to have trimmed their fur shorter than normal as an alternative way to deal with the heat.` shipyard "Hai Intermediate" outfitter "Hai Advanced" + security 0.2 planet Mani attributes deep moon @@ -26941,6 +26991,7 @@ landscape land/bwerner1 description `The Hai homeworld is orbited by a moon that is large and dense enough to have been able to hold on to its own supply of surface water, and although the atmosphere is cold, much of that water is in liquid form due to the strong tides. In a few places, granite and basalt cliffs rise out of the water, and the Hai have built a few small settlements on the moon, as well.` spaceport `This spaceport appears to be a tourist destination. The architecture is different than on other Hai worlds, and much more primitive: stone and mortar instead of polished metal. However, all the buildings are in good repair: despite their ancient appearance, they must be maintained and rebuilt on a regular basis.` + security 0.2 planet Moonshake attributes core urban factory @@ -27209,6 +27260,7 @@ spaceport `The roads in the spaceport are very wide, so that Hai ranchers can lead their massive, sheep-like beasts along them. The animals seem docile enough, but their size is alarming.` spaceport ` Most of the shops only sell clothing made for the Hai, but a few enterprising artisans have begun making clothing for humans as well: larger dimensions, and no tail holes in the pants.` outfitter "Hai Basics" + security 0.2 planet Nifel attributes deep research medical @@ -27479,7 +27531,7 @@ landscape land/valley4 description `Relic was colonized over seven hundred years ago, back when the construction of the first hyperdrive was still in living memory. At this point, most starships had a very limited range, so the stars adjacent to earth where the only viable opinion for any colonization attempts. Because of this, Relic seemed like it was going to become a major colony, despite it's low gravity, harsh environment, and limited resources.` description ` However, this would not last. In less than fifty years, the colonies had spread to much more favorable planets, and Relic was left behind by most human development.` - spaceport `The spaceport here is located in the only recognized city on Relic, and it's only designed to handle the occasional merchant or Navy ship on its way to or from Earth. It doesn't even use standard landing pads used on most other planets. Instead, the natives seem to have set up some concrete slabs next to some gas pumps and gone back to their lives. Despite this, the small portion of Earth's traffic means a few ships land at the spaceport every day. This results in a running joke among the locals that the cheif industry of Relic is the gas station.` + spaceport `The spaceport here is located in the only recognized city on Relic, and it's only designed to handle the occasional merchant or Navy ship on its way to or from Earth. It doesn't even use standard landing pads used on most other planets. Instead, the natives seem to have set up some concrete slabs next to some gas pumps and gone back to their lives. Despite this, the small portion of Earth's traffic means a few ships land at the spaceport every day. This results in a running joke among the locals that the chief industry of Relic is the gas station.` outfitter "Ammo North" security 0.2 tribute 700 @@ -27503,7 +27555,7 @@ planet Retilie attributes ka'het landscape land/sea1 - description `Retilie is an oceanic world, where more than 95% of the planet's surfaces is covered by deep oceans that go down for many kilometers. The planet was mainly used for fishing, leading to a lack of infrastructural development. The few buildings that had been build on the coast lines were swiftly destroyed by the Ka'het and have since been washed away by the ocean waves. The ruins that remain are of a small city, well inside the mainland, far from where the oceans could erase it.` + description `Retilie is an oceanic world, where more than 95% of the planet's surfaces is covered by deep oceans that go down for many kilometers. The planet was mainly used for fishing, leading to a lack of infrastructural development. The few buildings that had been built on the coast lines were swiftly destroyed by the Ka'het and have since been washed away by the ocean waves. The ruins that remain are of a small city, well inside the mainland, far from where the oceans could erase it.` description ` In the oceans, the many species of fish continue to prosper, unaware of the destruction the planet has undergone.` planet Reunion @@ -27696,7 +27748,7 @@ planet Seli'het attributes ka'het landscape land/space7 - description `Seli'het was the only Het station the Builders ever completed, orbiting Giribea. Ka'heta are brought here once they reach the "Age of Assembly;" strange, lanky machines start molding an exoskeleton onto their bodies right away. As the Ka'Het grow, their exoskeleton is expanded and various outfits are added, transforming them into living weapons.` + description `Seli'het was the only Het station the Builders ever completed, orbiting Giribea. Ka'heta are brought here once they reach the "Age of Assembly;" strange, lanky machines start molding an exoskeleton onto their bodies right away. As the Ka'het grow, their exoskeleton is expanded and various outfits are added, transforming them into living weapons.` description ` In this system the Ka'het behave differently than anywhere else, not only because this station doesn't have any visible damage but also because they don't attack each other, and some even seem to have started collaborating.` government Builder @@ -27868,6 +27920,7 @@ landscape land/myrabella6 description `Due to the low gravity here, some of the alien crops planted by the Hai grow to heights of five meters or more. The air is too thin for humans or Hai to breathe without carrying supplemental oxygen tanks, so the population is very small. The fields are tended by enormous spider-like robots which are equipped not only for irrigation and harvesting, but also for pollination, since the thin atmosphere has made it impossible for native insects to evolve here.` spaceport `The spaceport is a small city built under a pressurized glass dome, with a ring of hangars and landing pads around its periphery. As with most Hai architecture, the dome and the buildings within it are simple and sparsely decorated, but as you walk through the city everything feels very solid, and ancient. Everything is metal, even the roads and walkways, and the center of many of the roads dips down slightly due to millennia of foot traffic slowly wearing down the metal.` + security 0.2 planet Skymoot attributes rim tourism @@ -27914,6 +27967,7 @@ description `Snowfeather is a world with unusually chaotic weather patterns, where snow can fall even in the middle of summer but will melt away within days when the temperature shifts and becomes warmer again. Surprisingly, it is a popular vacation spot for the Hai, who find the unpredictability and occasional violence of the weather here to be invigorating.` spaceport `The core of the spaceport is two rows of hangars, back to back. Their thick metal roofs slope backwards, away from the entrance to each hangar, so that any snow or ice that slides off the roofs will not fall across the opening while ships or people are passing through. The hangars are also elevated about six meters above the ground, to protect against flash floods.` outfitter "Hai Basics" + security 0.2 planet Solace attributes south urban factory frontier @@ -27986,7 +28040,7 @@ attributes kimek "coalition station" shipping landscape land/space6 description `Cian Station orbits a large gas giant, which simultaneously has compounds usable in hyperspace fuel and enough mass to pull an abnormally large numbers of asteroids near it. The local industry mostly centers around the metals harvested here, but part of it is still focused on refining deuterium. Its remote location prevents it from becoming a major port, but most traders that travel into this region stop here, even if just to refuel and to watch its impressive facilities. This is also the most recent Coalition station, although it's much older than any in human space.` - spaceport `Station Cian seems to acts as base for the military operations in this area; it even has a small Heliarch shipyard in a restricted section. Considering the isolationist planet Remote Blue is only one jump away, it's likely the station is also being used as an observational outpost, keeping an eye on the ships that travel that far.` + spaceport `Station Cian seems to act as a base for the military operations in this area; it even has a small Heliarch shipyard in a restricted section. Considering the isolationist planet Remote Blue is only one jump away, it's likely the station is also being used as an observational outpost, keeping an eye on the ships that travel that far.` outfitter "Coalition Basics" "required reputation" 15 @@ -27998,6 +28052,7 @@ spaceport ` Even the spaceport is symmetrical: a ring of hangars, facing outwards, at evenly spaced intervals, with warehouses and living quarters inside the ring.` shipyard "Hai Intermediate" outfitter "Hai Intermediate" + security 0.3 planet Stormhold attributes pirate "core pirate" core frontier diff -Nru endless-sky-0.9.11/data/marauders.txt endless-sky-0.9.12/data/marauders.txt --- endless-sky-0.9.11/data/marauders.txt 2020-02-24 15:50:12.000000000 +0000 +++ endless-sky-0.9.12/data/marauders.txt 1970-01-01 00:00:00.000000000 +0000 @@ -1,1044 +0,0 @@ -# Copyright (c) 2016 by Iaz Poolar -# -# Endless Sky is free software: you can redistribute it and/or modify it under the -# terms of the GNU General Public License as published by the Free Software -# Foundation, either version 3 of the License, or (at your option) any later version. -# -# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY -# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A -# PARTICULAR PURPOSE. See the GNU General Public License for more details. - -ship "Marauder Arrow" - sprite "ship/marrows" - thumbnail "thumbnail/marrows" - attributes - category "Interceptor" - "cost" 1320000 - "shields" 2300 - "hull" 500 - "required crew" 2 - "bunks" 5 - "mass" 145 - "drag" 2.0 - "heat dissipation" .85 - "fuel capacity" 600 - "cargo space" 5 - "outfit space" 210 - "weapon capacity" 55 - "engine capacity" 95 - "self destruct" .25 - weapon - "blast radius" 27 - "shield damage" 265 - "hull damage" 135 - "hit force" 400 - outfits - "Heavy Laser" 2 - "Quad Blaster Turret" - - "Dwarf Core" - "LP072a Battery Pack" - "D14-RN Shield Generator" - "Cooling Ducts" - "Laser Rifle" 5 - - "A250 Atomic Thruster" - "A255 Atomic Steering" - "Hyperdrive" - - engine -8 57 - engine 8 57 - gun -6 -36 "Heavy Laser" - gun 6 -36 "Heavy Laser" - turret 0 15 "Quad Blaster Turret" - explode "tiny explosion" 12 - explode "small explosion" 18 - explode "medium explosion" 6 - "final explode" "final explosion small" - description "This Arrow has had numerous modifications to its hull and internal systems to make more room for outfits - mostly with combat in mind. More shields, weapons, engines, outfit space, and a turret mount nearly push this ship into classification as a light warship, and definitely make it one of the heaviest interceptors you're likely to find." - - -ship "Marauder Arrow" "Marauder Arrow (Engines)" - sprite "ship/marrowe" - thumbnail "thumbnail/marrowe" - add attributes - "engine capacity" 20 - outfits - "Heavy Laser" 2 - "Anti-Missile Turret" - - "Dwarf Core" - "Supercapacitor" - "D14-RN Shield Generator" - "Laser Rifle" 5 - - "A370 Atomic Thruster" - "A375 Atomic Steering" - "Hyperdrive" - - engine -10 57 - engine 10 57 - description "With a third engine mount, this Arrow seems more like an oversized missile than a ship. The beefed-up engines, a little extra outfit capacity, extra shield emitters, and thicker hull plating make this vessel a very competent interceptor." - - -ship "Marauder Arrow" "Marauder Arrow (Weapons)" - sprite "ship/marroww" - thumbnail "thumbnail/marroww" - add attributes - "weapon capacity" 5 - outfits - "Energy Blaster" 4 - "Heavy Laser Turret" - - "Dwarf Core" - "LP036a Battery Pack" - "D14-RN Shield Generator" - "Water Coolant System" - "Laser Rifle" 5 - - "A250 Atomic Thruster" - "A255 Atomic Steering" - "Hyperdrive" - - gun -6 -36 "Energy Blaster" - gun 6 -36 "Energy Blaster" - gun -7 -34 "Energy Blaster" - gun 7 -34 "Energy Blaster" - turret 0 15 "Heavy Laser Turret" - description "The weapons systems on this Arrow have been enhanced to the point of competing with Lionheart's Headhunter, although it can still outrun all but the fastest ships, if things get a little too hairy." - - - -ship "Marauder Bounder" - sprite "ship/mbounders" - thumbnail "thumbnail/mbounders" - attributes - category "Interceptor" - "cost" 1250000 - "shields" 2500 - "hull" 700 - "required crew" 2 - "bunks" 18 - "mass" 145 - "drag" 3.7 - "heat dissipation" .8 - "fuel capacity" 900 - "cargo space" 20 - "outfit space" 240 - "weapon capacity" 80 - "engine capacity" 115 - "self destruct" .25 - weapon - "blast radius" 35 - "shield damage" 350 - "hull damage" 175 - "hit force" 500 - outfits - "Particle Cannon" - "Quad Blaster Turret" 2 - - "Dwarf Core" - "LP072a Battery Pack" - "S-270 Regenerator" - "Outfits Expansion" - "Water Coolant System" - "Security Station" - "Laser Rifle" 18 - - "A250 Atomic Thruster" - "A255 Atomic Steering" - "Afterburner" - "Hyperdrive" - - engine -12 44 - engine 12 44 - gun 0 -85 "Particle Cannon" - turret -38 7 "Quad Blaster Turret" - turret 38 7 "Quad Blaster Turret" - explode "tiny explosion" 10 - explode "small explosion" 20 - explode "medium explosion" 15 - "final explode" "final explosion small" - description "This Megaparsec Bounder has been modified from a courier-scout into a heavy escort interceptor - currently the largest in the class. A little extra outfit space, reinforced turret mounts, a new gun port in front of the pilot, and additional shield emitters grant this former transport both fearsome speed and armament." - - -ship "Marauder Bounder" "Marauder Bounder (Engines)" - sprite "ship/mboundere" - thumbnail "thumbnail/mboundere" - add attributes - "engine capacity" 15 - outfits - "Heavy Laser" - "Quad Blaster Turret" 2 - - "Dwarf Core" - "LP072a Battery Pack" - "S-270 Regenerator" - "Water Coolant System" - "Outfits Expansion" - "Laser Rifle" 18 - - "A370 Atomic Thruster" - "A375 Atomic Steering" - "Hyperdrive" - - engine -12 58 .7 - engine 0 51 - engine 12 58 .7 - description "The previous owner of this Bounder has modified an already fast courier-scout into an even faster heavy escort interceptor with some truly enormous engines, giving it incredible maneuverability for its size." - - -ship "Marauder Bounder" "Marauder Bounder (Weapons)" - sprite "ship/mbounderw" - thumbnail "thumbnail/mbounderw" - add attributes - "weapon capacity" 20 - outfits - "Modified Blaster" 2 - "Heavy Laser Turret" 2 - - "Dwarf Core" - "LP072a Battery Pack" - "S-270 Regenerator" - "Water Coolant System" - "Outfits Expansion" - "Security Station" - "Laser Rifle" 18 - - "A250 Atomic Thruster" - "A255 Atomic Steering" - "Hyperdrive" - - engine -15 44 - engine 15 44 - gun -7 -77 "Modified Blaster" - gun 7 -77 "Modified Blaster" - turret -37 4 "Heavy Laser Turret" - turret 37 4 "Heavy Laser Turret" - description "Simultaneously the deadliest and most graceful interceptor in the galaxy, this former Bounder courier-scout has been equipped with incredibly powerful weapons for a ship of its size." - - - -ship "Marauder Falcon" - sprite "ship/mfalcons" - thumbnail "thumbnail/mfalcons" - attributes - category "Heavy Warship" - "cost" 13900000 - "shields" 14100 - "hull" 4100 - "required crew" 43 - "bunks" 80 - "mass" 560 - "drag" 6.7 - "heat dissipation" .8 - "fuel capacity" 600 - "cargo space" 60 - "outfit space" 580 - "weapon capacity" 265 - "engine capacity" 165 - "self destruct" .15 - weapon - "blast radius" 170 - "shield damage" 1750 - "hull damage" 900 - "hit force" 2750 - outfits - "Plasma Cannon" 4 - "Modified Blaster Turret" 4 - - "Fusion Reactor" - "LP288a Battery Pack" - "D67-TM Shield Generator" - "Large Radar Jammer" - "Liquid Helium Cooler" - "Outfits Expansion" 3 - "Laser Rifle" 80 - - "A520 Atomic Thruster" - "A525 Atomic Steering" - "Hyperdrive" - - engine -16 143 - engine 16 143 - gun -16 -89 "Plasma Cannon" - gun 16 -89 "Plasma Cannon" - gun -16 -89 "Plasma Cannon" - gun 16 -89 "Plasma Cannon" - turret -16 -25 "Modified Blaster Turret" - turret 16 -25 "Modified Blaster Turret" - turret -57 32.5 "Modified Blaster Turret" - turret 57 32.5 "Modified Blaster Turret" - explode "tiny explosion" 40 - explode "small explosion" 55 - explode "medium explosion" 60 - explode "large explosion" 40 - "final explode" "final explosion large" - description "This Tarazed Falcon has been heavily modified by some very dedicated craftsmen. The hull is riddled with extra shield emitters and expanded equipment bays, adding bulk and definitely voiding the warranty." - - -ship "Marauder Falcon" "Marauder Falcon (Engines)" - sprite "ship/mfalcone" - thumbnail "thumbnail/mfalcone" - add attributes - "engine capacity" 55 - outfits - "Electron Beam" 4 - "Blaster Turret" 2 - "Modified Blaster Turret" 2 - - "Fusion Reactor" - "LP144a Battery Pack" - "D41-HY Shield Generator" - "Large Radar Jammer" - "Liquid Helium Cooler" - "Outfits Expansion" 3 - "Laser Rifle" 80 - - "A860 Atomic Thruster" - "A865 Atomic Steering" - "Hyperdrive" - - engine -21 138 .7 - engine 0 144 - engine 21 138 .7 - gun -16 -88 "Electron Beam" - gun 16 -88 "Electron Beam" - gun -16 -88 "Electron Beam" - gun 16 -88 "Electron Beam" - turret -16 -24 "Modified Blaster Turret" - turret 16 -24 "Modified Blaster Turret" - turret -57 32.5 "Blaster Turret" - turret 57 32.5 "Blaster Turret" - description "Whoever modified this Falcon clearly valued speed above all else. Major sections of the hull have been reconfigured to accommodate the largest possible engines. If hot-rodding across the galaxy in a 1000-ton warship that handles like a Flivver is your dream, look no further." - - -ship "Marauder Falcon" "Marauder Falcon (Weapons)" - sprite "ship/mfalconw" - thumbnail "thumbnail/mfalconw" - add attributes - "weapon capacity" 35 - outfits - "Plasma Cannon" 6 - "Quad Blaster Turret" 4 - - "Fusion Reactor" - "LP144a Battery Pack" - "D41-HY Shield Generator" - "Large Radar Jammer" - "Liquid Helium Cooler" - "Outfits Expansion" 3 - "Laser Rifle" 80 - - "A370 Atomic Thruster" - "A525 Atomic Steering" - "Hyperdrive" - - engine -16 142 - engine 16 142 - gun -18.5 -88 "Plasma Cannon" - gun 18.5 -88 "Plasma Cannon" - gun -18.5 -88 "Plasma Cannon" - gun 18.5 -88 "Plasma Cannon" - gun -21.5 -77 "Plasma Cannon" - gun 21.5 -77 "Plasma Cannon" - turret -16 -25 "Quad Blaster Turret" - turret 16 -25 "Quad Blaster Turret" - turret -57 32.5 "Quad Blaster Turret" - turret 57 32.5 "Quad Blaster Turret" - description "Whoever modified this Falcon clearly believed that firepower was everything. Two additional gun ports have been integrated into the hull, and the ship's interior space has been reconfigured to accommodate nearly any set of weapons you can imagine." - - - -ship "Marauder Firebird" - sprite "ship/mfirebirds" - thumbnail "thumbnail/mfirebirds" - attributes - category "Medium Warship" - "cost" 4100000 - "shields" 6400 - "hull" 3600 - "required crew" 10 - "bunks" 25 - "mass" 350 - "drag" 4.5 - "heat dissipation" .6 - "fuel capacity" 400 - "cargo space" 20 - "outfit space" 450 - "weapon capacity" 175 - "engine capacity" 110 - "self destruct" .25 - weapon - "blast radius" 110 - "shield damage" 1100 - "hull damage" 550 - "hit force" 1650 - outfits - "Plasma Cannon" 4 - "Heavy Laser Turret" - "Heavy Anti-Missile Turret" - - "Fusion Reactor" - "Supercapacitor" - "S-970 Regenerator" - "Liquid Helium Cooler" - "Outfits Expansion" - "Laser Rifle" 25 - - "A250 Atomic Thruster" - "A525 Atomic Steering" - "Hyperdrive" - - engine -31.5 68 - engine 31.5 68 - gun -28 -34 "Plasma Cannon" - gun 28 -34 "Plasma Cannon" - gun -39 -19 "Plasma Cannon" - gun 39 -19 "Plasma Cannon" - turret 0 -44 "Heavy Anti-Missile Turret" - turret 0 -2.5 "Heavy Laser Turret" - explode "tiny explosion" 18 - explode "small explosion" 36 - explode "medium explosion" 24 - explode "large explosion" 8 - "final explode" "final explosion medium" - description "By the looks of the modification that have taken place, you suspect that this ship contains no original parts. With extra shield emitters, hull plating, and outfit space, this half-millennium-old design is finding new life with its heavy modification." - - -ship "Marauder Firebird" "Marauder Firebird (Engines)" - sprite "ship/mfirebirde" - thumbnail "thumbnail/mfirebirds" - add attributes - "engine capacity" 20 - outfits - "Plasma Cannon" 4 - "Quad Blaster Turret" - "Anti-Missile Turret" - - "Fusion Reactor" - "LP036a Battery Pack" - "Supercapacitor" - "S-970 Regenerator" - "Liquid Helium Cooler" - "Outfits Expansion" - "Security Station" - "Laser Rifle" 24 - - "A370 Atomic Thruster" - "A525 Atomic Steering" - "Hyperdrive" - - engine -31.5 75.5 - engine 31.5 75.5 - engine 0 78 - description "One of the biggest complaints about Betelgeuse's venerable classic from younger pilots is that it's heavy and slow. A previous owner of this ship also believed so, and has fitted another engine port, in addition to setting aside more space for outfits and giving the old ship some new hull plating and shield emitters." - - -ship "Marauder Firebird" "Marauder Firebird (Weapons)" - sprite "ship/mfirebirdw" - thumbnail "thumbnail/mfirebirdw" - add attributes - "weapon capacity" 35 - outfits - "Particle Cannon" 4 - "Quad Blaster Turret" 2 - - "Fusion Reactor" - "Supercapacitor" - "S-970 Regenerator" - "Liquid Helium Cooler" - "Outfits Expansion" - "Security Station" - "Laser Rifle" 24 - - "A250 Atomic Thruster" - "A525 Atomic Steering" - "Hyperdrive" - - gun -27.5 -33.5 "Particle Cannon" - gun 27.5 -33.5 "Particle Cannon" - gun -38.5 -18.5 "Particle Cannon" - gun 38.5 -18.5 "Particle Cannon" - turret 0 -44 "Quad Blaster Turret" - turret 0 -2.5 "Quad Blaster Turret" - description "The Firebird is known to have one of the heaviest armaments possible for a warship of its size, and this modified version makes it even heavier. With more outfit space, giant gun ports, extra hull plating, and more shield emitters, this blast from the past will make its targets history." - - - -ship "Marauder Leviathan" - sprite "ship/mleviathans" - thumbnail "thumbnail/mleviathans" - attributes - category "Heavy Warship" - "cost" 10800000 - "shields" 16000 - "hull" 5500 - "required crew" 48 - "bunks" 69 - "mass" 640 - "drag" 7.6 - "heat dissipation" .5 - "fuel capacity" 500 - "cargo space" 40 - "outfit space" 680 - "weapon capacity" 265 - "engine capacity" 140 - "self destruct" .15 - weapon - "blast radius" 90 - "shield damage" 900 - "hull damage" 450 - "hit force" 1500 - outfits - "Particle Cannon" 4 - "Quad Blaster Turret" 2 - "Heavy Laser Turret" 2 - - "Fusion Reactor" - "LP144a Battery Pack" - "D94-YV Shield Generator" - "Large Radar Jammer" - "Liquid Helium Cooler" - "Outfits Expansion" 2 - "Laser Rifle" 69 - - "A370 Atomic Thruster" - "A525 Atomic Steering" - "Ionic Afterburner" - "Hyperdrive" - - engine -23 126.5 - engine 23 126.5 - gun -39.5 -33 "Particle Cannon" - gun 39.5 -33 "Particle Cannon" - gun -51 -21 "Particle Cannon" - gun 51 -21 "Particle Cannon" - turret -14.5 -11.5 "Quad Blaster Turret" - turret 14.5 -11.5 "Quad Blaster Turret" - turret -26 11.5 "Heavy Laser Turret" - turret 26 11.5 "Heavy Laser Turret" - explode "tiny explosion" 18 - explode "small explosion" 36 - explode "medium explosion" 24 - explode "large explosion" 8 - "final explode" "final explosion large" - description "The Betelgeuse Shipyards Leviathan has been in service for a long time, and captains have had some very interesting ideas about how to modify them for optimum performance. This one has had the hull surface completely stripped and replaced, with the new layout containing more shield projectors per square meter." - - -ship "Marauder Leviathan" "Marauder Leviathan (Engines)" - sprite "ship/mleviathane" - thumbnail "thumbnail/mleviathane" - add attributes - "engine capacity" 80 - outfits - "Electron Beam" 4 - "Quad Blaster Turret" 4 - - "Fusion Reactor" - "LP144a Battery Pack" - "D94-YV Shield Generator" - "Large Radar Jammer" - "Liquid Helium Cooler" - "Liquid Nitrogen Cooler" - "Outfits Expansion" 2 - "Laser Rifle" 69 - - "A860 Atomic Thruster" - "A865 Atomic Steering" - "Hyperdrive" - - engine -41 118.5 0.6 - engine 41 118.5 0.6 - engine -21 126.5 0.8 - engine 21 126.5 0.8 - description "As if the Leviathan wasn't a terrifying enough ship already, this one has been heavily modified with special attention paid to the engine capacity, enabling it to bring its guns to bear even faster." - - -ship "Marauder Leviathan" "Marauder Leviathan (Weapons)" - sprite "ship/mleviathanw" - thumbnail "thumbnail/mleviathanw" - add attributes - "weapon capacity" 35 - outfits - "Particle Cannon" 4 - "Heavy Laser Turret" 4 - - "Fusion Reactor" - "LP144a Battery Pack" - "D94-YV Shield Generator" - "Large Radar Jammer" - "Liquid Helium Cooler" - "Outfits Expansion" 2 - "Laser Rifle" 69 - - "A370 Atomic Thruster" - "A525 Atomic Steering" - "Ionic Afterburner" - "Hyperdrive" - - gun -37.5 -41.5 "Particle Cannon" - gun 37.5 -41.5 "Particle Cannon" - gun -49.5 -29.5 "Particle Cannon" - gun 49.5 -29.5 "Particle Cannon" - turret -14.5 -11.5 "Heavy Laser Turret" - turret 14.5 -11.5 "Heavy Laser Turret" - turret -26 11.5 "Heavy Laser Turret" - turret 26 11.5 "Heavy Laser Turret" - description "This Leviathan once belonged to an infamous pirate captain whose name has been lost to the ages. It's had so much custom work done to it that can hardly even be considered the same ship; the weapons capacity, in particular, has been massively increased." - - - -ship "Marauder Manta" - sprite "ship/mmantas" - thumbnail "thumbnail/mmantas" - attributes - category "Medium Warship" - "cost" 3740000 - "shields" 6500 - "hull" 1750 - "required crew" 7 - "bunks" 11 - "mass" 195 - "drag" 4.7 - "heat dissipation" .8 - "fuel capacity" 400 - "cargo space" 10 - "outfit space" 390 - "weapon capacity" 155 - "engine capacity" 110 - "self destruct" .25 - weapon - "blast radius" 90 - "shield damage" 900 - "hull damage" 450 - "hit force" 1350 - outfits - "Plasma Cannon" 2 - "Particle Cannon" 2 - "Meteor Missile Launcher" 2 - "Meteor Missile" 70 - "Quad Blaster Turret" - - "Dwarf Core" - "LP144a Battery Pack" - "D14-RN Shield Generator" - "Liquid Nitrogen Cooler" - "Security Station" 3 - "Laser Rifle" 8 - - "A250 Atomic Thruster" - "A525 Atomic Steering" - "Hyperdrive" - - engine -33 38 - engine 33 38 - gun -66 -30 "Meteor Missile Launcher" - gun 66 -30 "Meteor Missile Launcher" - gun -27 -30 "Plasma Cannon" - gun 27 -30 "Plasma Cannon" - gun -20 -30 "Particle Cannon" - gun 20 -30 "Particle Cannon" - turret 0 -29 "Quad Blaster Turret" - explode "tiny explosion" 10 - explode "small explosion" 20 - explode "medium explosion" 15 - "final explode" "final explosion medium" - description `After the Syndicate released their Vanguard Heavy Warship, the Manta fell somewhat out of favor due to its lack of ability to mount any anti-missile turrets. The owner of this Manta rectified that, added some extra armor plating and shield emitters, and rearranged some of the internals to yield a little more outfit space. Dry tonnage alone keeps it from being classified as a heavy warship.` - - -ship "Marauder Manta" "Marauder Manta (Engines)" - sprite "ship/mmantae" - thumbnail "thumbnail/mmantae" - add attributes - "engine capacity" 20 - outfits - "Plasma Cannon" 4 - "Meteor Missile Launcher" 2 - "Meteor Missile" 70 - "Quad Blaster Turret" - - "Dwarf Core" - "LP144a Battery Pack" - "D14-RN Shield Generator" - "Liquid Nitrogen Cooler" - "Laser Rifle" 11 - - "A370 Atomic Thruster" - "A525 Atomic Steering" - "Hyperdrive" - - engine -33.5 38 - engine 0 76 - engine 33.5 38 - gun "Meteor Missile Launcher" - gun "Meteor Missile Launcher" - gun "Plasma Cannon" - gun "Plasma Cannon" - gun "Plasma Cannon" - gun "Plasma Cannon" - turret "Quad Blaster Turret" - description `A previous owner of this Manta has gone to great lengths to make sure they could bring all six gun ports to bear in a hurry, and chase down smaller warships. Style was not lost on that captain, and a forked tail yielded a little more space for shield projectors in an area that would have been destabilized by engine exhaust. If its dry tonnage were any higher, it would be classified as a heavy warship.` - - -ship "Marauder Manta" "Marauder Manta (Weapons)" - sprite "ship/mmantaw" - thumbnail "thumbnail/mmantaw" - add attributes - "weapon capacity" 20 - outfits - "Particle Cannon" 2 - "Proton Gun" 2 - "Meteor Missile Launcher" 2 - "Meteor Missile" 70 - "Heavy Anti-Missile Turret" - - "Fission Reactor" - "LP072a Battery Pack" - "LP036a Battery Pack" - "Supercapacitor" - "D14-RN Shield Generator" - "Liquid Nitrogen Cooler" - "Laser Rifle" 11 - - "A250 Atomic Thruster" - "A375 Atomic Steering" - "Hyperdrive" - - engine -33.5 38 - engine 33.5 38 - gun -66 -34 "Meteor Missile Launcher" - gun 66 -34 "Meteor Missile Launcher" - gun -27 -35 "Proton Gun" - gun 27 -35 "Proton Gun" - gun -20 -35 "Particle Cannon" - gun 20 -35 "Particle Cannon" - turret 0 -29 "Heavy Anti-Missile Turret" - description `This Manta has undergone extensive modification, featuring extra gun ports, hull plating, and shield emitters. Whoever modified it seems to have forgotten to include dedicated space for the power systems, as they're crammed in and around everything else like an afterthought. If its dry tonnage were any higher, it would be classified as a heavy warship.` - - - -ship "Marauder Quicksilver" - sprite "ship/mquicksilvers" - thumbnail "thumbnail/mquicksilvers" - attributes - category "Light Warship" - "cost" 1200000 - "shields" 3500 - "hull" 900 - "required crew" 4 - "bunks" 7 - "mass" 140 - "drag" 2.7 - "heat dissipation" .8 - "fuel capacity" 400 - "cargo space" 5 - "outfit space" 265 - "weapon capacity" 65 - "engine capacity" 75 - "self destruct" .25 - weapon - "blast radius" 45 - "shield damage" 450 - "hull damage" 225 - "hit force" 650 - outfits - "Heavy Laser" 2 - "Heavy Anti-Missile Turret" - - "Fission Reactor" - "LP036a Battery Pack" - "S-270 Regenerator" - "Liquid Nitrogen Cooler" - "Security Station" 3 - "Laser Rifle" - - "A250 Atomic Thruster" - "A375 Atomic Steering" - "Hyperdrive" - - engine -16 52 - engine 16 52 - gun -7 -39 "Heavy Laser" - gun 7 -39 "Heavy Laser" - turret 0 15 "Heavy Anti-Missile Turret" - explode "tiny explosion" 12 - explode "small explosion" 16 - "final explode" "final explosion small" - description "This Megaparsec Quicksilver is a bit of a hotrod, being a little faster, with extra shield projectors, hull plating, and an extra bunk. This aftermarket model also features a turret mount, perhaps in an answer to Lionheart's Headhunter. The shop that built this ship is sure to see more customers." - - -ship "Marauder Quicksilver" "Marauder Quicksilver (Engines)" - sprite "ship/mquicksilvere" - thumbnail "thumbnail/mquicksilvere" - add attributes - "engine capacity" 40 - outfits - "Pulse Cannon" 2 - "Anti-Missile Turret" - - "Fission Reactor" - "S-270 Regenerator" - "LP036a Battery Pack" - "Liquid Nitrogen Cooler" - "Security Station" 2 - "Laser Rifle" 5 - - "A370 Atomic Thruster" - "A375 Atomic Steering" - "Hyperdrive" - - engine -16 52 - engine 0 52 - engine 16 52 - description "This Quicksilver has even more space available for engine use - and even another thruster port! It's also got a few extra shield projectors, more hull plating, and another bunk. This aftermarket model also features a turret mount, perhaps in response to Lionheart's Headhunter. Whoever modified this ship wanted to chase their prey down with vicious speed." - - -ship "Marauder Quicksilver" "Marauder Quicksilver (Weapons)" - sprite "ship/mquicksilverw" - thumbnail "thumbnail/mquicksilverw" - add attributes - "weapon capacity" 15 - outfits - "Heavy Laser" 2 - "Heavy Laser Turret" - - "Fission Reactor" - "LP036a Battery Pack" - "S-270 Regenerator" - "Liquid Nitrogen Cooler" - "Security Station" 4 - "Laser Rifle" - - "A250 Atomic Thruster" - "A255 Atomic Steering" - "Hyperdrive" - - engine -17 54 - engine 17 54 - description "This Quicksilver has even bigger gun ports. It's also got a few extra shield emitters, more hull plating, and an extra bunk. Outfitted right, this aftermarket model could be even faster than a stock model, bringing a couple of extra cannons and a turret to a fight in more menacing mimicry of Lionheart's Headhunter." - - - -ship "Marauder Raven" - sprite "ship/mravens" - thumbnail "thumbnail/mravens" - attributes - category "Light Warship" - "cost" 2750000 - "shields" 5200 - "hull" 1600 - "required crew" 7 - "bunks" 14 - "mass" 145 - "drag" 3.7 - "heat dissipation" .8 - "fuel capacity" 500 - "cargo space" 20 - "outfit space" 310 - "weapon capacity" 115 - "engine capacity" 110 - "self destruct" .25 - weapon - "blast radius" 65 - "shield damage" 650 - "hull damage" 350 - "hit force" 1000 - outfits - "Heavy Laser" 4 - "Heavy Laser Turret" - - "Breeder Reactor" - "Supercapacitor" 3 - "S-270 Regenerator" - "Liquid Nitrogen Cooler" - "Outfits Expansion" - - "A250 Atomic Thruster" - "A375 Atomic Steering" - "Afterburner" - "Hyperdrive" - - engine -12 45 - engine 12 45 - gun -10 -33 "Heavy Laser" - gun 10 -33 "Heavy Laser" - gun -16 -28 "Heavy Laser" - gun 16 -28 "Heavy Laser" - turret 0 -19 "Heavy Laser Turret" - explode "medium explosion" 24 - explode "large explosion" 16 - explode "tiny explosion" 28 - explode "small explosion" 40 - "final explode" "final explosion small" - description "Whoever modified this Raven has given more heft to an agile and elegant vessel. They've added a turret and some apparently-flimsy bulkheads over extra shield emitters and outfit space. If it weren't for the wings, the central hull would barely be recognizeable as Lionheart's original under the patchwork that you expect has made an already deadly warship even more so." - - -ship "Marauder Raven" "Marauder Raven (Engines)" - sprite "ship/mravene" - thumbnail "thumbnail/mravene" - add attributes - "engine capacity" 20 - outfits - "Heavy Laser" 4 - "Heavy Laser Turret" - - "Breeder Reactor" - "Supercapacitor" - "S-270 Regenerator" - "Liquid Nitrogen Cooler" - "Outfits Expansion" - - "A370 Atomic Thruster" - "A375 Atomic Steering" - "Hyperdrive" - - engine -12 45 .7 - engine 0 43 - engine 12 45 .7 - description "Lionheart's elegant Raven has gained popularity with pirates because of its agility. This one appears to have been modified for even more of the latter at the expense of the former, and the central hull can only be recognized as a Raven because of the wings. A third engine bay, more outfit space, additional shield emitters, and a turret make this already deadly warship appear even more frightening." - - -ship "Marauder Raven" "Marauder Raven (Weapons)" - sprite "ship/mravenw" - thumbnail "thumbnail/mravenw" - add attributes - "weapon capacity" 30 - outfits - "Plasma Cannon" 2 - "Pulse Cannon" 2 - "Heavy Laser Turret" - - "Breeder Reactor" - "Supercapacitor" 2 - "S-270 Regenerator" - "Liquid Nitrogen Cooler" - "Outfits Expansion" - - "A250 Atomic Thruster" - "A375 Atomic Steering" - "Hyperdrive" - - gun -11 -33 "Plasma Cannon" - gun 11 -33 "Plasma Cannon" - gun -17 -28 "Pulse Cannon" - gun 17 -28 "Pulse Cannon" - turret 0 -19 "Heavy Laser Turret" - description "A former owner of this ship apparently didn't like the lithe Raven, and has added so much more to it - more weapons, more shields, and more outfit capacity - that the central hull can only be recognized because of the wings. Besides adding a turret, this ship has enormous gun ports, making you wonder how much more deadly you could possibly make a warship this small." - - - -ship "Marauder Splinter" - sprite "ship/msplinters" - thumbnail "thumbnail/msplinters" - attributes - category "Medium Warship" - "cost" 3400000 - "shields" 5700 - "hull" 1950 - "required crew" 8 - "bunks" 22 - "mass" 275 - "drag" 4.0 - "heat dissipation" .7 - "fuel capacity" 600 - "cargo space" 40 - "outfit space" 450 - "weapon capacity" 165 - "engine capacity" 110 - "self destruct" .25 - weapon - "blast radius" 60 - "shield damage" 600 - "hull damage" 300 - "hit force" 900 - outfits - "Plasma Cannon" 2 - "Heavy Laser Turret" 2 - "Heavy Anti-Missile Turret" - - "Fusion Reactor" - "LP036a Battery Pack" - "D67-TM Shield Generator" - "Liquid Nitrogen Cooler" - "Laser Rifle" 22 - - "A250 Atomic Thruster" - "A525 Atomic Steering" - "Hyperdrive" - - engine -14 112 - engine 14 112 - gun -15 -82 "Plasma Cannon" - gun 15 -82 "Plasma Cannon" - turret -17 -28 "Heavy Laser Turret" - turret 0 -28 "Heavy Anti-Missile Turret" - turret 17 -28 "Heavy Laser Turret" - explode "tiny explosion" 18 - explode "small explosion" 36 - explode "medium explosion" 24 - explode "large explosion" 8 - "final explode" "final explosion medium" - description "The Splinter is the largest warship produced by Megaparsec. Apparently someone wanted a bit more out of it, and has covered large sections of the hull with extra shield emitters and hull plating. Much of the stock cargo space has been converted to outfit, weapons, and engines space; coupled with a streamlining of existing internal systems, it makes this warship an agile and flexible war machine." - - -ship "Marauder Splinter" "Marauder Splinter (Engines)" - sprite "ship/msplintere" - thumbnail "thumbnail/msplintere" - add attributes - "engine capacity" 20 - outfits - "Plasma Cannon" 2 - "Quad Blaster Turret" 2 - "Heavy Anti-Missile Turret" - - "Fusion Reactor" - "LP036a Battery Pack" - "D67-TM Shield Generator" - "Liquid Nitrogen Cooler" - "Water Coolant System" - "Security Station" - "Laser Rifle" 21 - - "A370 Atomic Thruster" - "A525 Atomic Steering" - "Hyperdrive" - - engine -15 114 .7 - engine 0 118 - engine 15 114 .7 - turret "Quad Blaster Turret" - turret "Heavy Anti-Missile Turret" - turret "Quad Blaster Turret" - description "You're not likely to find a sub-kiloton warship faster or more deadly than this one. Large sections of the hull have been covered with extra hull plating and shield emitters. Much of the cargo space has been converted to outfit space, a great deal of which is at the rear of the ship, which features a new engine port." - - -ship "Marauder Splinter" "Marauder Splinter (Weapons)" - sprite "ship/msplinterw" - thumbnail "thumbnail/msplinterw" - add attributes - "weapon capacity" 15 - outfits - "Plasma Cannon" 4 - "Quad Blaster Turret" 2 - "Heavy Anti-Missile Turret" - - "Fusion Reactor" - "LP036a Battery Pack" - "D23-QP Shield Generator" - "Liquid Nitrogen Cooler" - "Security Station" 2 - "Laser Rifle" 20 - - "A250 Atomic Thruster" - "A525 Atomic Steering" - "Hyperdrive" - - gun -7.5 -98 "Plasma Cannon" - gun 7.5 -98 "Plasma Cannon" - gun -15 -82 "Plasma Cannon" - gun 15 -82 "Plasma Cannon" - turret -17 -28 "Quad Blaster Turret" - turret 0 -28 "Heavy Anti-Missile Turret" - turret 17 -28 "Quad Blaster Turret" - description "This Splinter has had extensive modification to its weapons space, with two new forward hard points on either side of the bridge. Large sections of the hull are covered with extra shield emitters and hull plating. Much of the stock cargo space has been converted to space for outfits, weapons, and engines; coupled with a streamlining of existing internal systems, it makes the prospect of meeting this flexible war machine in an uninhabited system seem pretty unappealing." diff -Nru endless-sky-0.9.11/data/names.txt endless-sky-0.9.12/data/names.txt --- endless-sky-0.9.11/data/names.txt 2020-02-24 15:50:12.000000000 +0000 +++ endless-sky-0.9.12/data/names.txt 1970-01-01 00:00:00.000000000 +0000 @@ -1,3819 +0,0 @@ -# Copyright (c) 2014 by Michael Zahniser -# -# Endless Sky is free software: you can redistribute it and/or modify it under the -# terms of the GNU General Public License as published by the Free Software -# Foundation, either version 3 of the License, or (at your option) any later version. -# -# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY -# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A -# PARTICULAR PURPOSE. See the GNU General Public License for more details. - - -# Word lists that are re-used for many different ship name phrases -phrase "digit" - word - 0 - 1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - -phrase "letter" - word - A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z - -phrase "adjectives" - word - "Green" - "Blue" - "White" - "Black" - "Violet" - "Indigo" - "Lilac" - "Azure" - "Grey" - "Golden" - "Marigold" - "Lavender" - "Alabaster" - "Vermillion" - "Ivory" - "Shimmering" - "Rainbow" - "Emerald" - "Sapphire" - "Dark" - "Poor" - "Lonely" - "Glorious" - "Magnificent" - "Intrepid" - "Bold" - "Courageous" - "Generous" - "Brazen" - "Resolute" - "Reliable" - "Battered" - "Sensible" - "Defiant" - "Stoic" - "Bittersweet" - "Great" - "Cautious" - "Careful" - "Spicy" - "Lucky" - "Pious" - "Faithful" - "Adventurous" - "Merry" - "Joyous" - "Stalwart" - "Wealthy" - "Favorite" - "Windswept" - "Forgotten" - "Unlucky" - "Radiant" - "Hopeful" - "Distant" - "Clever" - "Honorable" - "Radical" - "Slippery" - "Northern" - "Southern" - "Eastern" - "Western" - "Deepwater" - "Blessed" - "Valiant" - "Noble" - "Thoughtful" - "Steely" - "Sanguine" - "Sunny" - "Chiseled" - "Stormy" - "Endless" - "Infinite" - "Diligent" - "Patient" - "Wistful" - "Wise" - "Graceful" - "Subtle" - "Broken" - "Mighty" - "Precious" - "Misty" - "Cold" - "Stern" - "Triumphant" - "Steady" - "Old" - "Lovely" - "Chastened" - "Happy" - "Laughing" - "Winged" - "Calico" - "Crackling" - "Hidden" - "Good" - "Prodigal" - "Heavy" - "Arcane" - "Forever" - "Scattered" - "Obsidian" - "Last" - "Elder" - "Younger" - "Fuzzy" - "Exotic" - "Quick" - "Amazing" - "Tiny" - "Grand" - "Icy" - "Deep" - "Sassy" - "Stark" - "Windy" - "Snowy" - "Fair" - "Pure" - "Loyal" - "Inca" - "Mayan" - "Atlantean" - "Roman" - "Byzantine" - "Zulu" - "Maori" - "Prussian" - "Smoky" - "Cloudy" - "Silly" - "Leaky" - "African" - "Etruscan" - "Trojan" - "Unknown" - "Saucy" - "Seawise" - "Legendary" - "Royal" - "New" - "Dreamy" - "Peaceful" - "Thorny" - "Moorish" - "Portside" - "Starboard" - "Topside" - -phrase "cardinal directions" - word - "North" - "South" - "East" - "West" - -phrase "singular nouns" - word - "Star" - "Sun" - "Sky" - "Moon" - "Nova" - "Corona" - "Photon" - "Aurora" - "Void" - "Shockwave" - "Cloud" - "Nebula" - "Quasar" - "Pulsar" - "Horizon" - "Zenith" - "Comet" - "Flare" - "Energy" - "Galaxy" - "Ring" - "Blade" - "Sword" - "Light" - "Flash" - "Dance" - "Flood" - "Bounty" - "Castle" - "Temple" - "Spirit" - "Trail" - "Flight" - "Heart" - "Pennant" - "Harvest" - "Nymph" - "Mermaid" - "Siren" - "Anchor" - "Hammerhead" - "Lion" - "Lioness" - "Eagle" - "Silhouette" - "Guardian" - "God" - "Tower" - "Pillar" - "Hero" - "Quest" - "Journey" - "Matrix" - "Palace" - "Pyramid" - "Goblet" - "Sunset" - "Sunrise" - "Fish" - "Symbol" - "Mark" - "Realm" - "Tree" - "Crossing" - "Shadow" - "Swan" - "Forge" - "Banner" - "Voyage" - "Rose" - "Song" - "Raven" - "Point" - "Mountain" - "Island" - "Forest" - "Carnation" - "Gaze" - "Ship" - "Cave" - "Phoenix" - "Soul" - "Teacup" - "Muse" - "Chest" - "Courser" - "Katana" - "God" - "Goddess" - "Hoard" - "Jumper" - "Rider" - "Chaser" - "Dancer" - "Seeker" - "Explorer" - "Lover" - "Hunter" - "Beater" - "Racer" - "Piercer" - "Charger" - "Speeder" - "Falcon" - "Paladin" - "Cavalier" - "Spear" - "Surfer" - "Strider" - "Genie" - "Caravan" - "Dreamer" - "Folly" - "Money Pit" - "Beauty" - "Mule" - "Work Horse" - "Moneymaker" - "Starship" - "Hauler" - "Beater" - "Fortune" - "Dream" - "Pride" - "Gamble" - "Downfall" - "Regret" - "Savior" - "Miracle" - "Last Chance" - "Last Stand" - "Adventure" - "Jewel" - "Surprise" - "Cutter" - "Cruiser" - "Spice" - "Canyon" - "Tiger" - "Start" - "Angel" - "Son" - "Boy" - "Daughter" - "Girl" - "Arrow" - "Bolt" - "Scholar" - "Home" - "Namer" - "Sting" - "Apprentice" - "Walrus" - "Schooner" - "Pony" - "Stick" - "Wallet" - "Cone" - "Carnival" - "Crossing" - "Chapel" - "Echo" - "Name" - "Bear" - "Storm" - "Bucket" - "Bilge" - "Wheel" - "Wizard" - "Wall" - "Unicorn" - "Gem" - "Oath" - "Ghost" - "Engine" - "Scallop" - "Kiwi" - "Gambit" - "Pearl" - "Day" - "Maid" - "Mare" - "Citadel" - "Dart" - "Giant" - "Pioneer" - "Freehold" - "Sentry" - "Sentinel" - "Zephyr" - "Terminus" - "Pinecone" - "Sickle" - "Ladybug" - "Enchantress" - "Pilgrim" - "Alligator" - "Legend" - "Cutter" - "Dune" - "Obelisk" - -phrase "plural nouns" - word - "Men" - "Women" - "Stars" - "Dreams" - "Waves" - "Dragons" - "Secrets" - "Whispers" - "Storms" - "Eyes" - "Hands" - "Riches" - "Changes" - "Worlds" - "Words" - "Echoes" - "Winds" - "Leaves" - "Clouds" - "Legends" - "Sails" - "Beasts" - "Oceans" - "Idols" - "Faces" - "Names" - "Thoughts" - "Roses" - "Coins" - "Cups" - "Wands" - "Swords" - "Wings" - "Tears" - "Flags" - "Scars" - "Tongues" - "Deeds" - "Ways" - "Means" - "Mysteries" - "Wonders" - "Fools" - "Souls" - "Roots" - "Fronds" - "Branches" - "Vines" - "Flowers" - "Stones" - "Seas" - "Smiles" - "Bees" - "Sounds" - "Paths" - "Feathers" - "Chants" - "Sparkles" - "Skies" - "Stories" - "Roads" - "Keys" - "Spades" - "Diamonds" - "Hearts" - "Clubs" - "Wisps" - "Numbers" - "Memories" - "Wheels" - "Strings" - "Lands" - "Eggs" - "Hills" - "Mountains" - "Lakes" - "Tiles" - "Cords" - "Knots" - "Songs" - "Nails" - "Sheets" - "Books" - "Pages" - "Knobs" - "Voices" - "Sparks" - "Shores" - "Tides" - "Forms" - "Motes" - # Need to duplicate these because not all the words in the 'female titles' phrase could be pluralized by simply adding 's' to the end - "Ladies" - "Princesses" - "Queens" - "Empresses" - "Duchesses" - "Mistresses" - # Need to duplicate these here as well to prevent the male titles from showing up way too often relative to the female ones - "Lords" - "Princes" - "Kings" - "Emperors" - "Dukes" - "Barons" - "Masters" - -phrase "nouns of indeterminate quantity" - word - "Jade" - "Rain" - "Dominion" - "Leviathan" - "Salvation" - "Fate" - "Change" - "Sorrow" - "Glass" - "Crystal" - "Heaven" - "Sand" - "Moonlight" - "Dawn" - "Dusk" - "Mystery" - "Magic" - "Fire" - "Ice" - "Water" - "Starlight" - "Lightning" - "Thunder" - "Steel" - "Glory" - "Stone" - "Bravery" - "Poetry" - "Promise" - "Beauty" - "Mirth" - "Olympus" - "Light" - "Charity" - "Mercy" - "Hope" - "Virtue" - "Fortitude" - "Enlightenment" - "Might" - "Destiny" - "Grass" - "Clarity" - "Serenity" - "Tranquility" - "Paradise" - "Contentment" - "Strength" - "Power" - "Salt" - "Atlantis" - "Herring" - "Doubt" - "Flint" - "Spring" - "Summer" - "Autumn" - "Winter" - "Snow" - "Time" - "Space" - "Paper" - "Rice" - "Wheat" - "Bread" - "Cheddar" - "Motion" - "Ash" - "Sagebrush" - "Lead" - "Tin" - "Copper" - "Bronze" - "Brass" - "Silver" - "Gold" - "Cloth" - "Junk" - "Logic" - "Silence" - "Wine" - "Money" - "Slate" - "Graphite" - "Cobalt" - "Platinum" - "Wood" - "Ore" - "Grain" - "Fission" - "Fusion" - "Life" - "Hair" - "Smoke" - "Essence" - "Clay" - "Myth" - "Victory" - "Defiance" - "Borneo" - "Grace" - -phrase "the-nouns" - word - "the " - phrase - "singular nouns" - "singular nouns" - "singular nouns" - "singular nouns" - "cardinal directions" - -phrase "things you can be of" - word - "of " - phrase - "plural nouns" - "the-nouns" - "nouns of indeterminate quantity" - -# Make sure to add any additions to the "plural nouns" list in plural form -phrase "male titles" - word - "Lord" - "Prince" - "King" - "Emperor" - "Duke" - "Baron" - "Master" - -# Make sure to add any additions to the "plural nouns" list in plural form -phrase "female titles" - word - "Lady" - "Princess" - "Queen" - "Empress" - "Duchess" - "Mistress" - -phrase "gender-neutral titles" - word - "Saint" - "Captain" - "Champion" - "Admiral" - "Sovereign" - "Commodore" - -phrase "all titles" - phrase - "male titles" - "female titles" - "gender-neutral titles" - -phrase "male names" - word - "Henry" - "Nelson" - "Randall" - "Ivan" - "James" - "Atanu" - "George" - "Arthur" - "Caspian" - "Canute" - "Enki" - "Richard" - "John" - "William" - "Donald" - "Samuel" - "Khufu" - "Edward" - "Sargon" - "Cyrus" - "Darius" - "Vipra" - "Raja" - "Ranpir" - "Jayesh" - "Shang" - "Wu" - "Xian" - "Alan" - "Logan" - "Eric" - "Malcolm" - "Monty" - "Dana" - "Philip" - "Isiah" - "Nasser" - "Rashid" - "Ahmed" - "Ari" - "Waleed" - "Mobutu" - "Osamu" - "Tarou" - "Partha" - "Salvador" - "Zuhair" - "Kenji" - "Takeshi" - "Hidekai" - "Chen" - "Mon Ping" - "Ruslan" - "Vladimir" - "Fyodor" - "Hammurabi" - "Denton" - "Xiang" - "Zhong" - "Bapu" - "Kouadio" - "Santiago" - "Rafael" - "Ignacio" - "Bruno" - "Martin" - "Starbuck" - "Xu" - "Zeus" - "Poseidon" - "Perry" - "Crockett" - "Thomas" - "Robert" - "Paul" - "Raymond" - "Godwin" - "Abraham" - "Tycho" - "Kane" - "Loki" - "Thor" - "Archibald" - "Oberon" - "Julian" - "Graham" - "Mark" - "Ayo" - "Baako" - "Kojo" - "Yakouba" - "Jones" - "Yoshi" - "Kazuo" - "Aroon" - "Chung" - "Eun" - "Guang" - "Hyo" - "Isamu" - "Hong" - "Hulin" - "Jiro" - "Kasem" - "Quon" - "Zhen" - "Diogo" - "Xyron" - "Orpheus" - "Pushkin" - "Justinian" - "Achilles" - "Hayward" - "Sejong" - "Sirius" - "Glenn" - "Azad" - "Khalil" - "Ori" - "Ravi" - "Sirhan" - "Zev" - -phrase "female names" - word - "Mary" - "Anne" - "Genevieve" - "Elizabeth" - "Shanshan" - "Yin" - "Lu" - "Bao" - "Ling" - "Shuang" - "Maria" - "Isabella" - "Fiona" - "Caroline" - "Catherine" - "Victoria" - "Jane" - "Emily" - "Nefertiti" - "Fatima" - "Sophia" - "Katerina" - "Teresa" - "Etana" - "Awan" - "Xena" - "Zoe" - "Jane" - "River" - "Aletheia" - "Sara" - "Zara" - "Olympia" - "Layla" - "Surya" - "Shira" - "Anita" - "Sato" - "Mika" - "Mariko" - "Olga" - "Jing" - "Marianne" - "Natalie" - "Julia" - "Faye" - "Deirdre" - "Jaina" - "Isabel" - "Katerina" - "Neela" - "Durga" - "Devi" - "Madhavi" - "Kavya" - "Pari" - "Riya" - "Amwe" - "Nakoyan" - "Akua" - "Sofia" - "Gloria" - "Catalina" - "Pilar" - "Elena" - "Athena" - "Calypso" - "Ingrid" - "Alana" - "Lori" - "Diana" - "Ellen" - "Eva" - "Rebecca" - "Valerie" - "Michelle" - "Jolene" - "Sally" - "Beatrice" - "Winnie" - "Christine" - "Evelyn" - "Ramona" - "Lin" - "Harriet" - "Janice" - "Samantha" - "Josephine" - "Amara" - "Delu" - "Ife" - "Songmi" - "Mia" - "Paula" - "Andrea" - "Hua" - "Jia" - "Lien" - "Mako" - "Misako" - "Niyati" - "Ren" - "Saura" - "Shima" - "Ting" - "Vanita" - "Yeo" - "Yon" - "April" - "Scarlet" - "Rissa" - "Abilene" - "Ramona" - "Marietta" - "Henrietta" - "Belinda" - "Antigone" - "Bernice" - "Ishtar" - "Shannon" - "Iris" - "Amina" - "Khalida" - "Najla" - "Nayyirah" - "Rana" - "Samara" - "Sura" - "Zarifa" - "Grace" - -phrase "one to twelve" - word - "One" - "Two" - "Three" - "Four" - "Five" - "Six" - "Seven" - "Eight" - "Nine" - "Ten" - "Eleven" - "Twelve" - -phrase "plural quantities" - word - "Double" - "Twin" - "Two" - "Three" - "Triple" - "Four" - "Five" - "Six" - "Seven" - "Eight" - "Nine" - "Ten" - "Eleven" - "Twelve" - "Thirteen" - "Twenty" - "Fifty" - "One Hundred" - "One Thousand" - "Many" - "So Many" - "Too Many" - "No More" - "Several" - "Numerous" - "Infinite" - "Enough" - "All the" - -phrase "sometimes a successor" - word - "" - "" - "" - "" - "" - "" - "" - "" - "" - "" - "" - "" - "" - "" - "" - "" - "" - "" - "" - "" - " II" - " III" - -phrase "standalone civilian ship names" - word - "Horizon" - "Enterprise" - "Rabbit" - "Napoleon" - "Khagan" - "Yokozuna" - "Ozeki" - "Black Bear" - "Indefatigable" - "Dauntless" - "Nautilus" - "Dolphin" - "Humboldt" - "Eagle" - "Slipstream" - "Stargazer" - "Venture" - "Union" - "Sunrise" - "Laotzu" - "Mencius" - "Hawk" - "Confucius" - "Megalith" - "Istanbul" - "Constantinople" - "Winchester" - "Magellan" - "Constellation" - "Orion" - "Oracle" - "Promised Land" - "Garden of Eden" - "George Washington" - "Odysseus" - "Poseidon" - "Sinbad" - "Falling Snow" - "Quetzal" - "Quetzlcoatl" - "Icebreaker" - "Gorgon" - "Winston Churchill" - "Saint Felix" - "Orca" - "Snowy Owl" - "Bombay" - "Arethusa" - "Crown Point" - "Botany Bay" - "Medway" - "Allure" - "Bazinje" - "Nomad" - "Redoubtable" - "Primarch" - "Great Egret" - "Jeanne d'Arc" - "Geronimo" - "Sitting Bull" - "Pocahontas" - "Crazy Horse" - "Toreador" - "Chelmsford" - "Argo" - "Golden Fleece" - "Pequod" - "Beagle" - "Santa Maria" - "Bismark" - "Golden Hind" - "Mayflower" - "Monitor" - "Merrimack" - "Potemkin" - "Yamato" - "Fujiyama" - "Pretoria" - "Xiao Yi" - "Lou Chuan" - "Zheng He" - "Baychimo" - "Constitution" - "Excelsior" - "Renaissance" - "Yellowstone" - "Jim Jones" - "John Henry" - "Paul Bunyan" - "Robin Hood" - "Annie Oakley" - "Emiliano Zapata" - "North Star" - "Wanderer" - "Tears in Rain" - "Happy Returns" - "No Gods, No Masters" - "Majestic" - "Santa Fe" - "Hunk of Junk" - "Bucket of Bolts" - "Slag Heap" - "Flying Junkyard" - "Hammerhead" - "Heliopolis" - "Cornwall" - "Chichen Itza" - "Small Potatoes" - "Simon Bolivar" - "Spartacus" - "Harriet Tubman" - "Stonewall Jackson" - "Shaka Zulu" - "Silk Road" - "Good Egg" - "Terrible Swift Sword" - "Loaves and Fishes" - "Hero of Old" - "Ties That Bind" - "A Quiet Truth" - "Fantastic Planet" - "Observer" - "Times of Woe" - "Henry Ford" - "Charles de Gaulle" - "Circe" - "Amelia Earhart" - "Charles Lindbergh" - "Roald Dahl" - "Larry the Ship" - "Jim Bowie" - "Pax Republica" - "Riga" - "Yerevan" - "Brasilia" - "Cape Town" - "Borealis" - "Narcissus" - "Tea Clipper" - "Close-Hauled" - "Windjammer" - "Windstar" - "Potosi" - "Minotaur" - "Ouroboros" - "Tiamat" - "Artemis" - "Annabel Lee" - "Old Ironsides" - "Spice of Life" - "Purifying Gaze" - "Chateau Gaillard" - "Sacramento" - "Labnathia" - "Brick by Brick" - "Murano" - "Johannesburg" - "Stapleton" - "Righteous" - "Venerable" - "Mjolnir" - "Starscreamer" - "Barrabas" - "Musashi" - "Misaka" - "Belo Horizonte" - "Visby" - "Pyotr Velikiy" - "Invincible" - "Renowned" - "Courageous" - "Indomitable" - "Endurance" - "Avenger" - "Unrivaled" - "Retribution" - "Allegiance" - "One Hand Clapping" - "Washed Away" - "Cash is King" - "Equality" - "Equanimity" - "Eudamonia" - "Independence" - "Interdependence" - "Mutuality" - "Proteus" - "William Rockefeller" - "Lewis and Clark" - "Leif Erikson" - "Marco Polo" - "Zheng He" - "Vasco de Gama" - "Amerigo Vespucci" - "Jacques Cartier" - "James Cook" - "Horatio Hornblower" - "Thorstein Veblen" - "Karl Marx" - "John Maynard Keynes" - "Milton Friedman" - "Missouri" - "Montana" - "Essex" - "Karaboudjan" - "Immer Essen" - "Scotia" - "Sherwood" - "Thunderfish" - "Venture" - "Arabella" - "Baalbek" - "Barracuda" - "Bellipotent" - "Calypso" - "Forrestal" - "Compass Rose" - "Covenant" - "Dazzler" - "Fenton" - "Keeling" - "Marie Celeste" - "Hodgson" - "Okinawa" - "Orcus" - "Pharaoh" - "Pyramus" - "Reluctant" - "Saltash" - "Sturgeon" - "Swordfish" - "Seaview" - "Starview" - "Umbriago" - "Valparaiso" - "Kandahar" - "Colonia" - "Shenandoah" - "Destiny" - "Rockingham" - "Atropos" - "Hotspur" - "Speedwell" - "Sutherland" - "Magicienne" - "Papillion" - "Vestal" - "Remembrance" - "Ark" - "Sardine" - "Pinafore" - "Minnow" - "Skydiver" - "Vondel" - "Elisabeth Dane" - "Valkyrie" - "Geofon" - "Beowulf" - "Nunki" - "Mercury" - "Venus" - "Mars" - "Jupiter" - "Saturn" - "Uranus" - "Neptune" - "Pluto" - "Aquarius" - "Pisces" - "Aries" - "Taurus" - "Gemini" - "Leo" - "Virgo" - "Libra" - "Scorpio" - "Sagittarius" - "Capricorn" - "Karkinos" - "Krios" - "Tavros" - "Didimoi" - "Leon" - "Parthenos" - "Zygos" - "Skorpios" - "Toksotis" - "Aigokeros" - "Ydrohoos" - "Ihtheis" - "Ophiuchus" - "Saman Kunan" - "Wat Phra Kaew" - "Hakuho" - "Tochinoshin" - "Frida Kahlo" - "Garcia Marquez" - "Carrack" - "Lizard" - "Jack Tar" - "Landsman" - "Marlinspike" - "Sultana" - "Maidstone" - "Gibraltar" - "Donegal" - "Preble" - "Chesapeake" - "Tripoli" - "Mastico" - "Syracuse" - "Argus" - "Syren" - "Malaga" - "Leopard" - "Aeolus" - "Africa" - "Belvidera" - "Guerriere" - "Bonne Citoyenne" - "Java" - "Bainbridge" - "Pictou" - "Marblehead" - "Cocteau" - "Guinea" - "Puna" - "Turon" - "Singapore" - "Savannah" - "Gambrill" - "Cuyler" - "Dewey" - "Bodger" - "Anzio" - "Ardent" - "Choson" - "Coronado" - "Berwick" - "Firebolt" - "Kersarge" - "Laboon" - "Manzanita" - "Momsen" - "Somerset" - "Tortuga" - "Colossus" - "Benavidez" - "Brittin" - "Charlton" - "Eagleview" - "Guadalupe" - "Alvaro de Bazan" - "La Loba" - "Swiftsure" - "Laramie" - "Pecos" - "Taos" - "Souverain" - "Almaak" - "Chakra" - "Kalvari" - "Shisumar" - "Kolkata" - "Rajput" - "Vympel" - "Shivalik" - "Talwar" - "Godavari" - "Shardul" - "Magar" - "Kamorta" - "Kora" - "Khukri" - "Abhay" - "Saryu" - "Sukanya" - "Tinkat" - "Shalki" - "Chennai" - "Mysore" - "Ranvir" - "Tabar" - "Tarkash" - "Galerna" - "Mistral" - "Castilla" - "Lezo" - "Serviola" - "Canabrava" - "Toralla" - "Aresa" - "Alboran" - "Centinela" - "Patino" - "Elcano" - "Toulon" - "Richelieu" - "Dunquerque" - "Mers-el-Kebir" - "Rubis" - "Forbin" - "Cassard" - "Aquitaine" - "Auvergne" - "Blaison" - "Belleisle" - "Tonnant" - "Bellerophon" - "Mont Blanc" - "Pluton" - "Hortense" - "Shohei Maru" - "Asahi Maru" - "Choyo" - "Kaiten" - "Mikaho" - "Moshun" - "Ryoju" - "Kongo" - "Tsukushi" - "Katsuragi" - "Akagi" - "Kotetsu" - "Fuso" - "Yashima" - "Mishima" - "Okinoshima" - "Satsuma" - "Katori" - "Kirishima" - "Nagato" - "Matsushima" - "Yoshino" - "Kasagi" - "Takasago" - "Chikuma" - "Tenryu" - "Kuma" - "Sendai" - "Soryu" - "Izumo" - "Hyuga" - "Osumi" - "Kunisaki" - "Hatakaze" - "Scheherazade" - "Gormand" - "Firstborn" - "Adir" - "Zumwalt" - "Throckmorton" - "Normandy" - "Magna Carta" - "Casablanca" - "Message in a Bottle" - "Monkey Business" - "Dorngas" - "Soyuz" - "Gorshkov" - "Zereguchniy" - "Arthur Foss" - "Chidiock Tichborne" - "Vera Hugh" - "Challenger" - "Columbia" - "Endeavor" - "Discovery" - "Babcock" - "Wilcox" - "Burke" - "Fletcher" - "Garfish" - "Hornet" - "Nitro" - "Patoka" - "Powhatan" - "Salamonie" - "Sassacus" - "Yorktown" - "Deep-Sea Baby" - "Steady Progress" - "Barnacle" - "Humpback" - "In the Reeds" - "Northwest Passage" - "Yuri Gagarin" - "Buzz Aldrin" - "Neil Armstrong" - "Sally Ride" - - -# Final phrases that make ship names - -# e.g. -# Honorable Guardian -# Poor Richard -# Golden Mary -# Infinite Mystery -phrase "civilian" - phrase - "adjectives" - word - " " - phrase - "male names" - "female names" - # The following are doubled up so we have more nouns than names - "singular nouns" - "singular nouns" - "plural nouns" - "plural nouns" - "nouns of indeterminate quantity" - "nouns of indeterminate quantity" - phrase - "sometimes a successor" - -# e.g.: -# Falcon Jewel -# Pyramid Names -# Cobalt Winds -phrase "civilian" - phrase - "adjectives" - "singular nouns" - "nouns of indeterminate quantity" - word - " " - phrase - "singular nouns" - "plural nouns" - -# e.g.: -# Xu's Flags -# Katerina's Silhouette -# Aletheia's Money Pit -# Lord's Whispers -phrase "civilian" - phrase - "male names" - "male names" - "male titles" - "female names" - "female names" - "female titles" - "gender-neutral titles" - word - "'s " - phrase - "singular nouns" - "plural nouns" - "nouns of indeterminate quantity" - -# e.g.: -# Words and Changes -# Beauty and Legends -# Tears and Sorrow -phrase "civilian" - phrase - "plural nouns" - "nouns of indeterminate quantity" - word - " and " - phrase - "plural nouns" - "nouns of indeterminate quantity" - -# e.g.: -# Four Clouds -# Infinite Riches -# Too Many Men -phrase "civilian" - phrase - "plural quantities" - word - " " - phrase - "plural nouns" - -# e.g.: -# King of the Mountain -# Champion Ivan -phrase "civilian" - phrase - "male titles" - "gender-neutral titles" - word - " " - phrase - "male names" - "things you can be of" - -# e.g.: -# Queen of Thoughts -# Lady Caroline -phrase "civilian" - phrase - "female titles" - "gender-neutral titles" - word - " " - phrase - "female names" - "things you can be of" - -# e.g.: -# Ivan the Bold -# Wendy the White -phrase "civilian" - phrase - "male names" - "female names" - word - " the " - phrase - "adjectives" - -# e.g.: -# Sword King -# Dawn Empress -# Lucky Princess -# Green Admiral -phrase "civilian" - phrase - "singular nouns" - "adjectives" - word - " " - phrase - "all titles" - phrase - "sometimes a successor" - -# e.g.: -# Castle of Water -# Oceans of the West -# Sword of Destiny -# Moonlight of Bravery -phrase "civilian" - phrase - "singular nouns" - "plural nouns" - word - " " - phrase - "things you can be of" - -# e.g.: -# Jade Leviathan -# Olympus Legends -# Fire Words -phrase "civilian" - phrase - "nouns of indeterminate quantity" - word - " " - phrase - "singular nouns" - "plural nouns" - "all titles" - phrase - "sometimes a successor" - -phrase "civilian" - phrase - "adjectives" - "nouns of indeterminate quantity" - "singular nouns" - "all titles" - "female names" - phrase - "sometimes a successor" - -# Tripled to get more of these -phrase "civilian" - phrase - "standalone civilian ship names" - phrase - "sometimes a successor" - -phrase "civilian" - phrase - "standalone civilian ship names" - phrase - "sometimes a successor" - -phrase "civilian" - phrase - "standalone civilian ship names" - phrase - "sometimes a successor" - -phrase "civilian" - word - "Chan" - "Chang" - "Cheng" - "Da" - "Dai" - "Dong" - "Fu" - "Guang" - "Gui" - "Hai" - "Heng" - "Hua" - "Hou" - "Huang" - "Ji" - "Jing" - "Kai" - "Ku" - "Kun" - "Kuo" - "Lan" - "Liao" - "Liu" - "Lo" - "Lu" - "Luo" - "Man" - "Nan" - "Ning" - "Pu" - "Qi" - "Ren" - "Shan" - "Shang" - "Shen" - "Sheng" - "Tai" - "Tian" - "Uru" - "Wang" - "Wen" - "Wo" - "Wu" - "Yan" - "Yu" - "Yuan" - "Zheng" - "Zhu" - "Zi" - "Zun" - word - " " - word - "Bei" - "Bie" - "Bo" - "Chi" - "Chun" - "Chung" - "Dao" - "Ding" - "Du" - "Fan" - "Fu" - "Feng" - "Gang" - "Hai" - "Han" - "Hua" - "Jin" - "Kan" - "Kou" - "Lai" - "Lan" - "Lian" - "Lin" - "Men" - "Ming" - "Mu" - "Ning" - "Pan" - "Sao" - "Sha" - "Shan" - "Shu" - "Tian" - "Tie" - "Ting" - "Xia" - "Xin" - "Xing" - "Yan" - "Yang" - "Ya" - "Yi" - "Yin" - "Zang" - "Ze" - "Zhao" - "Zheng" - "Zhou" - "Zhuang" - word - "" - "" - "" - "" - "" - "" - "" - "" - "" - "" - "" - "" - "" - "" - "" - "" - "" - "" - "" - "" - "" - "" - "" - "" - " II" - " III" - " Hu" - " Shan" - " Tang" - " Chuan" - " Shun" - " Gang" - -phrase "civilian" - # These should ideally all be single-syllable words - word - "Star" - "Sun" - "Moon" - "Sky" - "Sea" - "Space" - "Cloud" - "Wave" - "Wind" - "Void" - "Fire" - "Flame" - "Ice" - "Snow" - "Storm" - "Swift" - "Rose" - "Time" - "Smoke" - "Steam" - "Night" - "Rain" - word - " King" - " Queen" - " Ace" - "gazer" - "stream" - "streak" - "light" - "born" - "baby" - "bolt" - "flare" - "burst" - "bright" - "boy" - "girl" - "rider" - "lover" - "racer" - "jumper" - "seeker" - "sought" - "swept" - "piercer" - "chaser" - "hunter" - "beater" - "charger" - "speeder" - "runner" - "spear" - "sword" - "surfer" - "strider" - "dreamer" - "stinger" - "lord" - "lady" - "wise" - "joy" - "talker" - "walker" - "step" - "bringer" - "caller" - "bite" - "spinner" - "weaver" - "wisp" - "warrior" - "hero" - "gust" - "banner" - "bug" - "swan" - "comet" - "gem" - "dream" - "ghost" - "tongue" - "hawk" - "ship" - "hand" - "shadow" - "breather" - "wing" - "lace" - "bark" - "honey" - "-Crossed" - "well" - "worn" - phrase - "sometimes a successor" - -phrase "republic capital" - word - "R.N.S. " - word - "Everest" - "Kilimanjaro" - "Massif" - "McKinley" - "Aconcagua" - "Denali" - "Kenya" - "Logan" - "Cathkin" - "Elgon" - "Sinai" - "Erebus" - "Kirkpatrick" - "Markham" - "McClintock" - "McMaster" - "Annapurna" - "Kamet" - "Lhotse" - "Makalu" - "Shivling" - "Kangri" - "Laila" - "Mitre" - "Ultar" - "Jade" - "Fuji" - "Korbu" - "Victoria" - "Ararat" - "Hermon" - "Hebron" - "Breithorn" - "Eiger" - "Paradiso" - "Olympus" - "Matterhorn" - "Nordend" - "Weisshorn" - "Etna" - "Parnassus" - "Vesuvius" - "Telemark" - "Oppland" - "Snowdon" - "Scafell" - "Vancouver" - "Hubbard" - "Walsh" - "Augusta" - "Strickland" - "Cook" - "Columbia" - "Wood" - "Douglas" - "Hector" - "Razorback" - "Raleigh" - "Blackcomb" - "Thor" - "Sierra" - "Adams" - "Baker" - "Baxter" - "Clark" - "Cleveland" - "Evans" - "Foraker" - "Gannett" - "Greylock" - "Helen" - "Hood" - "Jackson" - "Monadnock" - "Rainier" - "Sacagawea" - "Tabor" - "Washington" - "Haleakala" - "Nanshan" - "Manaslu" - "Trivor" - "Rimo" - "Chongtar" - "Karjiang" - "Kibo" - "Guna" - "Sidley" - "Foster" - "Haddington" - "Brewster" - "Albaron" - "Sabinio" - "Koussi" - "Brandberg" - "Lengai" - "Elgon" - "Vinson" - "Tai" - "Wutai" - "Kangto" - "Toba" - "Jaya" - "Krakatoa" - "Ossa" - "Blanc" - "Pelion" - "Toluca" - "Kilauea" - "Mondanock" - "Rushmore" - "Shasta" - "Taranaki" - "Huascaran" - "Sandia" - -phrase "deep" - word - "D.S.S. " - word - Aristotle - Aristarchus - Archimedes - Avogadro - Abbe - Alcubierre - Abbott - Alvarez - Angstrom - Anderson - Bell - Becquerel - Bernoulli - Bohr - Brahe - Cherenkov - Coriolis - Coulomb - Curie - Dalton - Democritus - Dewar - Dirac - Doppler - Einstein - Englert - Euler - Edison - Fahrenheit - Faraday - Fermi - Feynman - Fourier - Franklin - Fresnel - Galvani - Geiger - Hall - Hawking - Heisenberg - Hertz - Higgs - Hooke - Hubble - Huygens - Joule - Kepler - Lagrange - Lebedev - Leibniz - Lyapunov - Mach - Marconi - Maxwell - Neumann - Newcomb - Newton - Ohm - Oppenheimer - Pascal - Penrose - Planck - Poincare - Poisson - Rayleigh - Richter - Roentgen - Sagan - Schroedinger - Schwarzschild - Tesla - Watson - Watt - Weber - -phrase "militia" - word - "I.M.S. " - word - "Terebinth" - "Tamarack" - "Juniper" - "Maple" - "Willow" - "Cedar" - "Ponderosa" - "Douglas" - "Elm" - "Cork" - "Hemlock" - "Larch" - "Sequoia" - "Redwood" - "Ginko" - "Dogwood" - "Bartlett" - "Magnolia" - "Baobab" - "Banyan" - "Cypress" - "Teak" - "Hawthorn" - "Hophorn" - "Poplar" - "Sycamore" - "Aspen" - "Holly" - "Ebony" - "Birch" - "Borage" - "Asphodel" - "Heath" - "Beech" - "Laurel" - "Myrtle" - "Buckthorn" - "Nightshade" - "Tamarisk" - "Pinyon" - "Eucalyptus" - "Joshua" - "Yucca" - "Torrey" - "Sumac" - "Aloe" - "Alder" - "Hazel" - "Ironwood" - "Elder" - "Mangrove" - "Persimmon" - "Crabwood" - "Tallow" - "Winterthorn" - "Senna" - "Carob" - "Redbud" - "Coral" - "Locust" - "Hickory" - "Lancewood" - "Sassafras" - "Primrose" - "Brisbane" - "Ash" - "Privet" - "Raywood" - "Quince" - "Medlar" - "Balsam" - "Traveler" - "Spurge" - "Linden" - "Cottonwood" - "Kapok" - "Mesquite" - "Spruce" - "Chestnut" - "Chinquapin" - "Walnut" - -phrase "free worlds capital" - word - "F.S. " - word - "Terebinth" - "Tamarack" - "Juniper" - "Maple" - "Willow" - "Cedar" - "Ponderosa" - "Douglas" - "Elm" - "Cork" - "Hemlock" - "Larch" - "Sequoia" - "Redwood" - "Ginko" - "Dogwood" - "Bartlett" - "Magnolia" - "Baobab" - "Banyan" - "Cypress" - "Teak" - "Hawthorn" - "Hophorn" - "Poplar" - "Sycamore" - "Aspen" - "Holly" - "Ebony" - "Birch" - "Borage" - "Asphodel" - "Heath" - "Beech" - "Laurel" - "Myrtle" - "Buckthorn" - "Nightshade" - "Tamarisk" - "Pinyon" - "Eucalyptus" - "Joshua" - "Yucca" - "Torrey" - "Sumac" - "Aloe" - "Alder" - "Hazel" - "Ironwood" - "Elder" - "Mangrove" - "Persimmon" - "Crabwood" - "Tallow" - "Winterthorn" - "Senna" - "Carob" - "Redbud" - "Coral" - "Locust" - "Hickory" - "Lancewood" - "Sassafras" - "Primrose" - "Brisbane" - "Ash" - "Privet" - "Raywood" - "Quince" - "Medlar" - "Balsam" - "Traveler" - "Spurge" - "Linden" - "Cottonwood" - "Kapok" - "Mesquite" - "Spruce" - "Chestnut" - "Chinquapin" - "Walnut" - -phrase "syndicate capital" - word - "S.S. " - word - Africanus - Agrippa - Varus - Antonius - Diogenes - Aquila - Atticus - Augustus - Aurelius - Brutus - Caesar - Julius - Calpurnia - Cassius - Catilina - Cato - Catullus - Cicero - Cincinnatus - Claudius - Clemens - Commodus - Coriolanus - Metella - Crassus - Diocletian - Domitian - Fabius - Felix - Festus - Flaccus - Horace - Caligula - Gracchus - Hadrian - Lucretia - Lucretius - Licinius - Metellus - Milo - Nero - Nerva - Flavian - Ovid - Paullus - Petronius - Piso - Placidus - Plautus - Pliny - Trajan - Plutarch - Pompeius - Pompilius - Porcia - Porsenna - Remus - Romulus - Roscius - Rufus - Sabinus - Sallust - Octavian - Scaevola - Scipio - Severus - Suetonius - Sulla - Tacitus - Tarquin - Tiberius - Trajan - Valerian - Varus - Vespasian - Virgil - -phrase "republic small" - word - "R.N.S. " - word - Nile - Amazon - Mississippi - Yangtze - Zaire - Mackenzie - Niger - Mekong - Volga - Madeira - Yukon - Rio - Indus - Danube - Euphrates - Darling - Zambezi - Murray - Nelson - Paraguay - Ural - Ganges - Oxus - Salween - Arkansas - Colorado - Dnieper - Allegheny - Irawaddy - Orange - Orinoco - Pilcomayo - Columbia - Don - Sungari - Saskatchewan - Peace - Tigris - Breede - Modder - Ohlanga - Palala - Alph - Onyx - Amur - Angara - Dongjiang - Pearl - Daly - Flinders - Cooper - Barwon - Lachlan - Macquarie - Waikato - Yarra - Avon - Boyne - Clwyd - Hayle - Lagan - Mersey - Narva - Rhine - Severn - Thames - Tyne - Hiwassee - Loup - Platte - Potomac - Schuylkill - Susquehanna - Wabash - Sangamon - Tsilma - Vistula - Tagus - Loire - Rhone - Seine - Tiber - Devi - Godavari - Pitt - Mohawk - Athabasca - Skagit - Squamish - Sanginaw - Catatumbo - Magdalena - Jordan - Liao - Congo - Senegal - -phrase "free worlds small" - word - "F.S. " - word - Lily - Thistle - Amaryllis - Daisy - Bell - Bergamot - Buttercup - Chrysanthemum - Banksia - Carnation - Aster - Columbine - Orchid - Daffodil - Primrose - Cherry - Foxglove - Foxtail - Gentian - Ginger - Gillyflower - Amaranth - Goldenrod - Viburnum - Hyacinth - Larkspur - Lavender - Lilac - Loosestrife - Marigold - Mimosa - Mum - Peony - Rose - Safflower - Scarlet - Slipper - Snapdragon - Berry - Snowdrop - Spurge - Sedum - Stonecrop - Sunflower - Tulip - Yarrow - Ambrosia - Bittersweet - Brier - Clover - Nettle - Holly - Ivy - Morel - Nightshade - Poke - Rye - Saffron - Sorrel - Sage - Rosemary - Thyme - Trillium - Violet - Purslane - Vetch - Burdock - -phrase "syndicate small" - word - "S-" - phrase - "digit" - phrase - "digit" - phrase - "letter" - phrase - "digit" - -phrase "republic fighter" - word - "Red " - "Orange " - "Yellow " - "Alpha " - "Beta " - "Gamma " - "Delta " - "Epsilon " - phrase - "one to twelve" - -phrase "deep fighter" - word - "Alpha " - "Beta " - "Gamma " - "Delta " - "Epsilon " - phrase - "one to twelve" - -phrase "free worlds fighter" - word - "Wolf " - "Hound " - "Fox " - phrase - "one to twelve" - -phrase "free worlds fighters" - word - "Bravo " - "Charlie " - "Echo " - "Foxtrot " - "Golf " - "Hotel " - "India " - "Juliet " - "Kilo " - "Lima " - "Mike " - "November " - "Oscar " - "Papa " - "Quebec " - "Romeo " - "Sierra " - "Tango " - "Uniform " - "Victor " - "Whiskey " - "X-Ray " - "Yankee " - "Zulu " - phrase - "digit" - word - "-" - phrase - "digit" - -phrase "syndicate fighter" - word - "F-" - phrase - "digit" - phrase - "digit" - phrase - "digit" - -# Pirate stuff - -# All of these should sound good when preceded by the word "of" or when "'s" is added onto the end -phrase "sinister names" - word - "Blackbeard" - "Bluebeard" - "Lilith" - "Horus" - "Baal" - "Chernabog" - "Abaddon" - "Satan" - "Mordecai" - "Jezebel" - "Pandora" - "Asmodan" - "Charon" - "Mordred" - "Baphomet" - "Haekati" - "Deava" - "Amon" - "Gehenna" - "Malik" - "Perdition" - "Nergal" - "Azazel" - "Lucifer" - "Vexan" - "Babi" - "Belial" - "Djinn" - "Nosferatu" - "Ravenna" - "Simon" - "Tarik" - "Agrona" - "Lorelei" - "Cassandra" - "Balthazar" - "Rasputin" - "Khan" - "Malachai" - "Bart" - "Draco" - "Gozer" - "Secor" - "Cain" - "Judas" - "Herod" - "Medusa" - "Gorkon" - "Naxo" - "Abigor" - "Seth" - "Apep" - "Ahriman" - "Morfran" - "Zagan" - "Mara" - "Koklir" - "Dracula" - "Usha" - "Grendel" - "Narkan" - "Vulkan" - "Chaxo" - "Garzad" - "Ivan" - "Vlad" - "Gord" - "Urgok" - "Bruja" - "Dante" - -# e.g. Simon the Brutal, Vexan the Cannibal, Vlad the Impaler -phrase "pirate adjectives that work as titles" - word - "Bad" - "Red" - "Crimson" - "Grey" - "Black" - "Dark" - "Dead" - "Blackguard" - "Ghoulish" - "Dreadful" - "Baleful" - "Venomous" - "Lost" - "Damned" - "Fallen" - "Brutal" - "Blinded" - "Savage" - "Bloody" - "Terrible" - "Horrible" - "Evil" - "Wicked" - "Trickster" - "Deadly" - "Rotten" - "Tattered" - "Rusty" - "Painful" - "Murderous" - "Sadistic" - "Flayed" - "Greedy" - "Violent" - "Furious" - "Hideous" - "Profane" - "Cold" - "Mad" - "Cannibal" - "Manic" - "Salty" - "Greasy" - "Nasty" - "Impaler" - "Grotesque" - "Hateful" - "Grim" - "Fat" - "Portly" - -phrase "pirate adjectives that don't work as titles" - word - "Sea" - "Morning" - "Night" - "Evening" - "Midnight" - "Golden" - "Silver" - "Flying" - "Sky" - "Sunset" - "Shadow" - "Thunder" - "Poisoned" - "Towering" - "Sundered" - "Chaos" - "Boiling" - "Shackled" - "Bleeding" - "Scorched" - "Moonlight" - "Devouring" - "Ruinous" - "Ruined" - "Nightmare" - "Screaming" - "Suffocating" - "Laughing" - "Crumbling" - "Crippled" - "Despairing" - "Uncontrollable" - "Infernal" - "Creaking" - "Leaking" - "Stained" - "Slaughtered" - "Hellish" - "Slavering" - "Ravening" - "Rabid" - "Wounded" - "Naked" - "Hobbled" - "Chained" - "Haunted" - "Piercing" - "Thunderous" - "Unending" - "Endless" - "Overwhelming" - "Sinking" - "Stinking" - "Simmering" - "Jagged" - "Silenced" - "Cancerous" - "Severed" - "Boiled" - "Swift" - "Naughty" - "Woeful" - "Silent" - "Churning" - "Blackened" - "Splattered" - -phrase "pirate adjectives that don't work before singular nouns" - word - "Flames of" - "Reign of" - "Death by" - "Screams of" - "Cackles of" - "Wrath of" - "Fist of" - "Hall of" - "Pit of" - "Teeth of" - "Abyss of" - "Chains of" - "Coils of" - "Fits of" - "House of" - -phrase "pirate nouns" - word - "Star" - "Spectre" - "Queen" - "Wolf" - "Rover" - "Rambler" - "Prince" - "Princess" - "Dragon" - "Hunter" - "Killer" - "Bandit" - "Thief" - "Chain" - "Falcon" - "Raptor" - "Hawk" - "Stag" - "Fog" - "Marauder" - "Dominator" - "Sword" - "Knife" - "Cutlass" - "Cannon" - "Slaughter" - "Inferno" - "Abyss" - "Tyrant" - "Usurper" - "Ravager" - "Massacre" - "Exile" - "Storm" - "Intruder" - "Naga" - "Dungeon" - "Hook" - "Tattoo" - "Horns" - "Slash" - "Morningstar" - "Serpent" - "Hammer" - "Children" - "Thunderbolt" - "Tomb" - "Barrel" - "Tankard" - "Bolt" - "Brig" - "Realm" - "Hands" - "Fate" - "Raider" - "Revenge" - "Anger" - "Axe" - "Dagger" - "Skull" - "Plague" - "Ghost" - "Rum" - "Snakes" - "Abbatoir" - "Asylum" - "Sausage" - "Striker" - "Sorcerer" - "Banshee" - "Siren" - "Corpse" - "Butcher" - "Mother" - "Eidolon" - "Lashes" - "Brute" - "Reaper" - "Witch" - "Wench" - "Tide" - "Vandal" - "Grog" - "Shanker" - "Stabber" - "Maniac" - "Lunatic" - "Eye" - "Grave" - "Tar" - "Lies" - "Razor" - "Lady" - "Maiden" - "Shards" - "Mess" - "Skag" - "Bomber" - "Conqueror" - "Soul" - "Head" - "Face" - "Dirge" - "Stalker" - "Heart" - "Slayer" - "Vulture" - -# Many of these also appear "pirate nouns", but only some of those words work after "bad outcomes", which is why it's a separate list -phrase "pirate nouns that work after bad outcomes" - word - "Ship" - "Barge" - "Hulk" - "Galley" - "Lugger" - "Pit" - "Tower" - "Fortress" - "Chamber" - "Prison" - "Monster" - "Beast" - "Demon" - "Ogre" - "Corsair" - "Volcano" - "King" - "Blade" - "Bell" - "Omen" - "Trap" - "Ritual" - "Devil" - "God" - "Hydra" - "Blade" - "Army" - -phrase "bad outcomes" - word - "Doom" - "Death" - "Ruin" - "Pain" - "Agony" - "Decay" - "Screams" - "Torment" - "Torture" - "Madness" - "Insanity" - "Misery" - "Anguish" - "Conquest" - "Domination" - "Darkness" - "Spite" - "Violation" - "Apocalypse" - "Nightmare" - "Ragnarok" - "Hell" - "Plunder" - "Malice" - "Destruction" - "Blood" - "Poison" - "Blight" - "Fury" - "Misfortune" - "Damnation" - "Contagion" - "Betrayal" - "Hatred" - "Vileness" - "Murder" - "Oppression" - "Panic" - "Might" - "Woe" - "Fury" - "Rage" - "Grief" - "Addiction" - "Slavery" - "Mischief" - "Cataclysm" - "Immolation" - "Wrath" - "Blackness" - -phrase "pirate" - word - "Indian Queen" - "Happy Return" - "Night Rambler" - "Flying King" - "Liberty" - "Royal James" - "Fancy Dutch" - "Prosperous" - "Merry Christmas" - "Happy Birthday" - "Katherine" - "Defiance" - "Rover" - "Diamond Grey" - "Barsheba" - "St. Marie" - "Grey Wolf" - "Sea Wolf" - "Morning Star" - "Antelope" - "Dead Dog" - "In the Flesh" - "Cheeki Breeki" - "Styx" - "Attila the Hun" - "Hyperion" - "Samuel Axe" - "Vlad the Impaler" - "Elizabeth Bathory" - "Morgan le Fay" - "Charnel Ground" - "Gaping Wound" - "Festering Wounds" - "Horrible Flies" - "Death's Head" - "Throne of Skulls" - "Jack the Ripper" - "Baba Yaga" - "Bony Fingers" - "Yo Ho Ho" - "Low Blow" - "Bilgewater" - "Betrayer" - "Hangman's Noose" - "Unspeakable Acts" - "Vampire" - "Werewolf" - "Billy the Kid" - "Al Capone" - "Gorkon Death Sloop" - "Zokk Death Sloop" - "Cold Winter" - "Stilled Voices" - "Cacophony" - "Into the Maw of Hell" - "Slag Heap" - "Golden Calf" - "Crown of Thorns" - "Torquemada" - "Death Stare" - "Mushroom Cloud" - "La Llorona" - "Eaten Alive" - "Flayed Alive" - "Burned Alive" - "Boiled Alive" - "Buried Alive" - "Mongol Hordes" - "Death Blow" - "Death's Head" - "Black Hand" - "Malefactor" - "Bell of Souls" - "Despair" - "Dreadful" - "Garbage Day" - "Heart of Darkness" - "Lamentation" - "Havoc" - "Unspeakable" - "Conqueror" - "Punishment" - "Naglfar" - "Gorfival" - "Tarnation" - "Bewitched" - "In Tatters" - "Davy Jones' Locker" - "Cement Shoes" - "Chained to an Oar" - "Bloody Mary" - "Cat o' Nine Tails" - "Man o' War" - "Death Roll" - "Dreadnought" - "Blighter" - "Polyphemus" - "Needleroozer" - "Furioso" - "Terrifying" - "Asphyxiation" - "Drowning in Blood" - "Pulled Apart" - "Sleepless Nights" - "Cancer" - "Virago" - "Necros" - "So Much Blood" - "Roast Baby" - "Stiletto" - "Rapier" - "Kukri" - "Executioner" - "Torturer" - "Evil Intent" - "Dead Man's Chest" - "Broken Wing" - "Barge of the Dead" - "Nuclear Winter" - "Terminus Est" - "Shipworm" - "Lamprey" - "Black Spot" - "Retiarius" - "Murmillo" - "Secutor" - "Samnite" - "Glatiatrix" - "Keelhauled" - "Danegeld" - "Terror" - -phrase "pirate" - phrase - "pirate adjectives that don't work as titles" - "pirate adjectives that work as titles" - word - " " - phrase - "pirate nouns" - "pirate nouns that work after bad outcomes" - "bad outcomes" - -phrase "pirate" - phrase - "pirate adjectives that don't work before singular nouns" - "pirate adjectives that don't work as titles" - "pirate adjectives that work as titles" - word - " " - phrase - "sinister names" - "bad outcomes" - -phrase "pirate" - phrase - "sinister names" - word - "'s " - phrase - "pirate nouns" - "pirate nouns that work after bad outcomes" - "bad outcomes" - -phrase "pirate" - phrase - "sinister names" - word - " the " - phrase - "pirate adjectives that work as titles" - -phrase "pirate" - phrase - "pirate nouns" - "pirate nouns that work after bad outcomes" - word - " of " - phrase - "bad outcomes" - -phrase "pirate" - phrase - "bad outcomes" - "pirate adjectives that work as titles" - "pirate adjectives that don't work as titles" - word - " " - phrase - "pirate nouns that work after bad outcomes" - -phrase "pirate" - phrase - "pirate nouns" - "pirate nouns that work after bad outcomes" - "bad outcomes" - -phrase "pirate" - word - "Blood" - "Night" - "Death" - "Dead" - "Doom" - "Dark" - "Hate" - "Mad" - "Mind" - "Gut" - "Grim" - "Dread" - "Bone" - "Brain" - "Chain" - "Foul" - "Evil" - "Black" - "Red" - "Pain" - "War" - "Horn" - "Murder" - "Poison" - "Scream" - "Kill" - "Spear" - "Worm" - "Power" - "Shock" - "Gore" - "Woe" - "Storm" - "Hard" - "Hell" - "Filth" - word - "oath" - "fire" - "spit" - "fury" - "rot" - "bat" - "bath" - "blade" - "flame" - "curse" - "scowl" - "wrench" - "wrought" - "corpse" - "fear" - "stain" - "sludge" - "hunter" - "shark" - "-eater" - "cradle" - "pulse" - "fang" - "claw" - "grave" - "hammer" - "river" - "pit" - "scourge" - "plague" - "storm" - "rage" - "slag" - "fist" - "punch" - "slash" - "chop" - "wreck" - "stab" - "beast" - "monger" - "monster" - "slayer" - "snake" - "rat" - "sport" - "shard" - "spike" - "stump" - "snap" - "frag" - "bringer" - "flicker" - "boil" - "rider" - "raider" - "stalker" - "swarm" - "fiend" - "mouth" - "face" - "lord" - "finger" - "sliver" - "splinter" - "splitter" - "snapper" - "flinger" - "breaker" - "blaster" - "slave" - "sucker" - "horse" - "tooth" - "stench" - "gard" - "hand" - "shot" - "-eye" - "dog" - "cat" - "head" - "star" - "fink" - "spot" - -phrase "pirate" - word - "No" - "No More" - "Lost" - "Forgotten" - "Stolen" - "End of" - "Dead" - "Hopeless" - "Hell's" - "Angry" - "Burning" - "Infernal" - "Rotted" - "Psychotic" - "Psycho" - "Evil" - "Bad" - "Toxic" - "Punctured" - "Fractured" - "Sundered" - "Broken" - "Vanquished" - "Drowned" - word - " " - word - "Love" - "Masters" - "Hope" - "Fate" - "Mercy" - "Laughter" - "Innocence" - "Children" - "Freedom" - "Liberty" - "Happiness" - "Honor" - "Pride" - "Dignity" - "Life" - "Breath" - "Beauty" - "Angels" - "Music" - "Glory" - "Victory" - "Mother" - "Childhood" - "Triumph" - "Time" - "Fate" - "Boys" - -# Historical male pirates -phrase "pirate" - word - "Blackbeard" - "Edward Teach" - "William Kidd" - "Long Ben" - "Henry Morgan" - "Francois l'Olonnais" - "Francis Drake" - "Cheung Po Tsai" - "Bartholomew Roberts" - "Benjamin Hornigold" - "Calico Jack" - "Emanuel Wynn" - "Christopher Moody" - "Stede Bonnet" - "Paulsgrave Williams" - "Dragut" - "Thomas Tew" - "Henry Every" - "Philip Lyne" - "Kanhoji Angre" - -# Historical female pirates -phrase "pirate" - word - "Lady Killigrew" - "Ching Shih" - "Anne Bonny" - "Mary Read" - "Charlotte Badger" - "Catherine Hagerty" - "Sadie the Goat" - "Rachel Wall" - "Maria Lindsey" - "Sayyida al Hurra" - "Lo Hon-cho" - "Jeanne de Clisson" - "Grace O'Malley" - "Teuta of Illyria" - "Jeanne de Clisson" - "Christina Anna Skytte" - "Anne Dieu-le-Veut" - -# Historical pirate ships -phrase "pirate" - word - "Queen Anne's Revenge" - "Whydah" - "Wyndham Galley" - "Revenge" - "Adventure Galley" - "Quedagh Merchant" - "Adventure Prize" - "Golden Fleece" - "Black Prince" - "Rising Sun" - "The William" - "La Nouvelle Trompeuse" - "Sea Nymph" - "Bachelor's Delight" - "Rose Pink" - "Scowerer" - "Sultana" - "Ranger" - "Lark" - "Postillion" - "Good Fortune" - "Royal Fortune" - "Marianne" - "Amity" - "Pembroke" - "Margaret" - -# Historical ghost ships -phrase "pirate" - word - "Flying Dutchman" - "Caleuche" - "Lady Lovibond" - "Princess Augusta" - "Eliza Battle" - "Iron Mountain" - "Eurydice" - "Valencia" - "Octavius" - "Ourang Medan" - "Sea Bird" - "Resolute" - "Mary Celeste" - "Resolven" - "Twenty One Friends" - "Zebrina" - "Deering" - "Baychimo" - "Governor Parr" - "Joyita" - "Teignmouth Electron" - -# Fictional male pirates -phrase "pirate" - word - "Black Corsair" - "Captain Flint" - "Long John Silver" - "Billy Bones" - "The Master of Ballantrae" - "One-Eyed Willy" - "Captain Hook" - "Jesamiah Acorne" - "Captain Anton" - "Dread Pirate Roberts" - "Guybrush Threepwood" - "LeChuck" - "Jack Sparrow" - "Hector Barbarossa" - "Edward Teague" - "The Pirate King" - "Jack Shandy" - -# Fictional female pirates -phrase "pirate" - word - "Helen Tavrel" - "Valeria of the Red Brotherhood" - "Red Sonja" - "Missee Lee" - "Pirate Jenny" - "Charlotte de Berry" - "Elizabeth Hurwood" - "Fanny Campbell" - "Jacquotte Delahaye" - "Elizabeth Swann" - "Elaine Marley" - -# Fictional pirate ships -phrase "pirate" - word - "Jolly Roger" - "Black Freighter" - "Sea Witch" - "Thunder" - "The Walrus" - "Tigress" - "Wild Cat" - -# Fictional ghost ships -phrase "pirate" - word - "Three Skeleton Key" - "Ampoliros" - "Demeter" - "Antonia Graza" - "Mortzestus" - -phrase "bounty hunter" - word - "Iron" - "Brass" - "Sharpened" - "Green" - "Grey" - "Black" - "Dark" - "Obsidian" - "Studded" - "Marked" - "Plated" - "Mailed" - "Moonlit" - "Cursed" - "Silvered" - "Tempered" - "Relentless" - "Fated" - "Dogged" - "Tireless" - "Fanged" - "Vampire" - "Zealous" - "Holy" - "Chosen" - "Harsh" - word - " " - word - "Kingdom" - "Tyrant" - "Blades" - "Spear" - "Lance" - "Sword" - "Shield" - "Glaive" - "Mace" - "Whip" - "Flail" - "Slave" - "Talisman" - "Torch" - "Fist" - "Steed" - "Crag" - "Ravine" - "Cliff" - "Prison" - "Cage" - "Shackle" - "Knight" - "Crusader" - "Inquisitor" - "Templar" - "Protector" - "Hunter" - "Hunt" - "Judge" - "Justice" - "Hound" - "Warhorse" - "Lion" - "Vindicator" - "Punisher" - "Nemesis" - "Fury" - "Rivets" - -phrase "bounty hunter" - word - "Bars" - "Chains" - "Spires" - "Tower" - "Bastion" - "Fortress" - "Pit" - "Helm" - "Fist" - "Sloop" - "Drums" - "Golem" - "Cask" - "Spikes" - "Tongs" - "Prison" - "Dungeon" - "Maze" - "Cauldron" - "Guns" - "Cannons" - "Tome" - "Staff" - "Sword" - "Scepter" - "Vision" - "Grasp" - word - " of " - word - "Rust" - "Steel" - "Rock" - "Clay" - "Iron" - "Oak" - "Misery" - "Stone" - "Ruin" - "War" - "Night" - "Man" - "Law" - "Order" - "Justice" - "Fate" - "Despair" - "the Lost" - "Punishment" - "St. Dunstan" - "Gilgamesh" - "Boudicca" - "Prometheus" - "Sisyphus" - "Tantalus" - "Hector" - "Rome" - -phrase "quarg" - word - "Quar" - "Mer" - "Ban" - "Koor" - "Plog" - "Flum" - "Krak" - "Grok" - "Merak" - word - "-" - "ala" - "gor" - "o" - "i" - "oni" - "lam" - "tim" - "ee" - "shee" - word - "lim" - "kor" - "far" - "mor" - "lup" - "plug" - "trum" - "ruk" - "rook" - -phrase "pug" - word - "Pak" - "Mug" - "Prot" - "Dor" - "Mek" - "Cam" - "Yot" - "Quim" - "Tsoop" - "Froid" - "Groip" - "Ploort" - "Schmar" - "Klar" - "Brek" - word - " " - " Kim " - " Wor " - " Moof " - " Plat " - " Del " - " Ben " - " Gred " - " Klort " - " Rep " - " For " - " a " - " io " - " el " - " " - " " - word - "Glorf" - "Florp" - "Marg" - "Graw" - "Ged" - "Peg" - "Plog" - "Hort" - "Noor" - "Joop" - "Drap" - "Loit" - "Sol" - "Wan" diff -Nru endless-sky-0.9.11/data/nanobots.txt endless-sky-0.9.12/data/nanobots.txt --- endless-sky-0.9.11/data/nanobots.txt 2020-02-24 15:50:12.000000000 +0000 +++ endless-sky-0.9.12/data/nanobots.txt 1970-01-01 00:00:00.000000000 +0000 @@ -1,68 +0,0 @@ -# Copyright (c) 2016 by Michael Zahniser -# -# Endless Sky is free software: you can redistribute it and/or modify it under the -# terms of the GNU General Public License as published by the Free Software -# Foundation, either version 3 of the License, or (at your option) any later version. -# -# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY -# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A -# PARTICULAR PURPOSE. See the GNU General Public License for more details. - -ship "Nanobot" - attributes - "hull" 100 - "automaton" 1 - "mass" 10 - "drag" 1 - "heat dissipation" .9 - "outfit space" 5 - "weapon capacity" 5 - - "energy generation" .7 - "energy capacity" 100 - "turn" 40 - "turning energy" .2 - "thrust" 10 - "thrusting energy" .3 - outfits - "Nano Strike" - - engine -17 35 - engine 17 35 - gun 0 0 - -outfit "Nano Strike" - category "Guns" - thumbnail "outfit/unknown" - "mass" 5 - "outfit space" -5 - "weapon capacity" -5 - "gun ports" -1 - weapon - "hit effect" "nano spark" - "die effect" "nano spark" - "inaccuracy" 10 - "velocity" 200 - "lifetime" 1 - "reload" 10 - "firing energy" 5 - "shield damage" 10 - "hull damage" 10 - -effect "nano spark" - sprite "effect/nano spark" - "no repeat" - "frame rate" 10 - "lifetime" 30 - "random angle" 360 - "random spin" 30 - "random velocity" 2 - "velocity scale" -.005 - -fleet "Nanobots" - government "Korath Nanobots" - personality - heroic - vindictive - variant - "Nanobot" 10 diff -Nru "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/near earth jobs.txt" "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/near earth jobs.txt" --- "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/near earth jobs.txt" 2020-02-24 15:50:12.000000000 +0000 +++ "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/near earth jobs.txt" 1970-01-01 00:00:00.000000000 +0000 @@ -1,159 +0,0 @@ -# Copyright (c) 2017 by Michael Zahniser -# -# Endless Sky is free software: you can redistribute it and/or modify it under the -# terms of the GNU General Public License as published by the Free Software -# Foundation, either version 3 of the License, or (at your option) any later version. -# -# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY -# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A -# PARTICULAR PURPOSE. See the GNU General Public License for more details. - -mission "Historical field trip to " - job - repeat - description `These school students need to reach by for a historical field trip. The school will pay you .` - passengers 20 100 - deadline - to offer - random < 10 - source - attributes "deep" "paradise" - destination - distance 4 12 - attributes "near earth" - on visit - dialog phrase "generic passenger on visit" - on complete - payment - payment 10000 - dialog `The students excitedly rush off your ship, taking pictures of everything they see. The school deposits into your account.` - - -mission "To Earth Day celebration [0]" - name `Earth Day celebration` - job - repeat - description `Bring to by for the Earth Day celebration on April 22nd. Payment is .` - passengers 4 4 .5 - deadline - to offer - or - and - random < 60 - month == 2 - day >= 6 - and - random < 80 - month == 3 - and - random < 20 - month == 4 - day < 22 - to fail - month == 4 - day == 22 - source - near "Sol" 1 15 - government "Republic" "Free Worlds" "Syndicate" "Neutral" - destination "Earth" - on visit - dialog phrase "generic passenger on visit" - on complete - payment 1000 180 - dialog "You wish your the best of luck on . After collecting your payment of , your put on their Earth Day hats and leave with their belongings." - - -mission "To Earth Day celebration [1]" - name `Earth Day celebration` - job - repeat - description `Deliver to by in preparation for the Earth Day celebration on April 22nd. Payment is .` - cargo random 5 2 .1 - deadline - to offer - or - and - random < 60 - month == 2 - day >= 6 - and - random < 80 - month == 3 - and - random < 20 - month == 4 - day < 22 - to fail - month == 4 - day == 22 - source - near "Sol" 1 15 - government "Republic" "Free Worlds" "Syndicate" "Neutral" - destination "Earth" - on visit - dialog phrase "generic cargo on visit" - on complete - payment 1000 180 - dialog `Spaceport workers already festively dressed for Earth Day remove the cargo of from your ship and hand you your payment of .` - - -mission "From Earth Day celebration [0]" - name `Return from Earth Day` - job - repeat - description `Bring home to after the Earth Day celebration. Payment is .` - passengers 4 4 .5 - to offer - or - and - random < 70 - month == 4 - day > 22 - and - random < 50 - month == 5 - and - random < 30 - month == 6 - day <= 22 - source "Earth" - destination - distance 1 15 - government "Republic" "Free Worlds" "Syndicate" "Neutral" - on visit - dialog phrase "generic passenger on visit" - on complete - payment - payment 1000 - dialog `Your passengers thank you for returning them to , and you collect your payment of .` - - -mission "From Earth Day celebration [1]" - name `Return from Earth Day` - job - repeat - description `Bring home to after the Earth Day celebration. Payment is .` - passengers 4 4 .3 - to offer - or - and - random < 50 - month == 4 - day > 22 - and - random < 30 - month == 5 - and - random < 10 - month == 6 - day <= 22 - source "Earth" - destination - distance 1 15 - government "Republic" "Free Worlds" "Syndicate" "Neutral" - on visit - dialog phrase "generic passenger on visit" - on complete - payment - payment 1000 - dialog `Your passengers thank you for returning them to , and you collect your payment of .` diff -Nru endless-sky-0.9.11/data/news.txt endless-sky-0.9.12/data/news.txt --- endless-sky-0.9.11/data/news.txt 2020-02-24 15:50:12.000000000 +0000 +++ endless-sky-0.9.12/data/news.txt 1970-01-01 00:00:00.000000000 +0000 @@ -1,1151 +0,0 @@ -# Copyright (c) 2017 by Michael Zahniser -# -# Endless Sky is free software: you can redistribute it and/or modify it under the -# terms of the GNU General Public License as published by the Free Software -# Foundation, either version 3 of the License, or (at your option) any later version. -# -# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY -# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A -# PARTICULAR PURPOSE. See the GNU General Public License for more details. - - - -# Visual suggestion: a bit quirky or weird; expression is content, confident, or stoic -news "human merchant anywhere" - location - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" "Hai" - name - word - "Merchant captain" - portrait - portrait/human02 - portrait/human04 - portrait/human06 - portrait/human10 - portrait/human15 - portrait/human17 - portrait/human31 - portrait/human58 - portrait/human63 - portrait/human72 - portrait/human73 - portrait/human76 - portrait/human79 - portrait/human98 - portrait/human112 - message - word - "Can you believe how little they pay for used ships and outfits these days? It's just a scandal!" - "You know, planets as nice as this one make me want to think about selling off my fleet and retiring." - "I can't wait to get off this planet. What a dump!" - "Nice ship, captain. I hope I can afford something like that some day." - "I keep hearing rumors about ships disappearing north of Syndicate space. It's probably a bunch of hot air, but either way, I'm staying away from there!" - "I'm barely able to turn a profit with the terrible prices at this port." - "It kind of boggles my mind to imagine that tomorrow I'll be a dozen light-years away. We lead exciting lives, but sometimes I wonder if we don't take enough time to appreciate what's right in front of us." - "Watch out for pirates! Those lowlifes will snatch every spool of thread out of your hold if you give them the chance. My advice: when you run into them, don't leave anything left to bury." - - - -# Visual suggestion: a bit quirky or weird; expression is content, confident, or stoic -news "human merchant in human space" - location - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - name - word - "Merchant captain" - portrait - portrait/human02 - portrait/human04 - portrait/human06 - portrait/human10 - portrait/human15 - portrait/human17 - portrait/human31 - portrait/human58 - portrait/human63 - portrait/human72 - portrait/human73 - portrait/human76 - portrait/human79 - portrait/human98 - portrait/human108 - portrait/human112 - portrait/human125 - message - word - "Pirate attacks keep getting more and more frequent, even in star systems that used to be perfectly safe. Why isn't the Navy doing something about it?" - "I keep hearing rumors about ships disappearing north of Syndicate space. It's probably a bunch of hot air, but either way, I'm staying away from there!" - "I try to stick to safe parts of space, if I can. Pirate attacks are too much risk for my tastes." - "It's such a shame how much the political situation has deteriorated. We're all humans; why can't we just get along?" - "I always buy my engines in the Deep. They sell the best of the best up there." - "With all these pirate attacks, so many people seem to be arming up and outfitting themselves for war, but I think that's a waste of money. Powerful engines, a scram drive, an afterburner, and some anti-missile defenses are all you need to stay safe." - "Slow and steady wins the race. Hauling cargo may not be very glamorous, but with a big enough fleet, you can net a million a week." - "Have you ever done any of those jobs moving black cubes around the Deep? I did that a few times but started to get a really weird vibe, and now I stay away if I can. They're hiding something big up there, and I don't want to have any part in it." - "Have you visited the collapsed wormhole north of Delta Velorum? Well, that's what I think it is, at least. I keep waiting for news that an alien fleet is pouring out of it. I'm sure there must be a way in, too. Haven't found it yet, but I'm not giving up!" - "A lot of people don't seem to like Syndicate tech, but I don't see what they're complaining about. It's cheap and it gets the job done." - "My first ship was a Star Barge. Took me seven weeks to get across the galaxy in that old tin can, and my cargo hold smelled of fish the whole time!" - "My first ship was a Sparrow. How I survived my first week in space, I'm still not sure!" - "My first ship was a Shuttle. I kind of miss that glorified tour bus." - "I love doing Syndicate jobs. Easy money for not much work. I guess they're all so rich that they can afford to pay for the best." - - - -# Visual suggestion: a bit quirky or weird; expression is content, confident, or stoic -news "human merchant in Hai space" - location - government "Hai" - name - word - "Merchant captain" - portrait - portrait/human02 - portrait/human04 - portrait/human06 - portrait/human10 - portrait/human15 - portrait/human17 - portrait/human31 - portrait/human58 - portrait/human63 - portrait/human72 - portrait/human73 - portrait/human76 - portrait/human79 - portrait/human98 - portrait/human108 - portrait/human112 - portrait/human125 - message - word - "Can you believe these Hai? They're light-years ahead of us, right under our noses." - "Hai Tech is incredible compared to ours. Every time I add a ship to my fleet, I always make a trip up here to stock up on Hai tech." - "Have you tried out one of those Hai anti-missile systems? They'll waste any missile in Human space." - "These Hai are so creepy. What are they hiding? I can't wait to get back to human space." - "Don't go too far north up here. The Hai have their own pirates, and they're much more powerful than anything we're used to in human space." - "Have you visited the Quarg ringworld here in Hai space? It's a humbling sight. There's probably more Quarg in there than there are humans anywhere. Makes you feel pretty insignificant." - "The Hai don't like my ship's armory of laser rifles, but I was once boarded by a pirate crew and I'm never letting that happen again! If some overgrown squirrel is going to take away my rifle, it'll have to be from my cold dead hands!" - - - -# Visual suggestion: hard-bitten, tough, often dark-skinned and/or wearing a hat -news "human farming" - location - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - attributes "farming" - name - word - "Farmer" - portrait - portrait/human03 - portrait/human05 - portrait/human08 - portrait/human09 - portrait/human20 - portrait/human21 - portrait/human22 - portrait/human52 - portrait/human53 - portrait/human78 - portrait/human113 - portrait/human116 - portrait/human119 - portrait/human120 - portrait/human121 - portrait/human126 - message - word - "My neighbor is using some sort of newfangled pesticides. The wind carried their residue onto my fields and destroyed half my crops." - "This year, only the farms with enough money to pay for irrigation are thriving. In most of my fields, there's nothing growing but knotweed and razor grass. I hope we can make it to the next season." - "The corporate farms keep buying out more and more small farmers to expand their own operations. Pretty soon there won't be any of us left." - "Fancy folks in the big cities and the Paradise planets think they've got life all figured out, but if you scratch the surface, you'll find that they're slaves to their lifestyles, and we're the ones who are free." - "I moved here from a richer world and wouldn't ever go back." - "Surprised to see horses and wooden carts in the 31st century, huh? Sometimes the old ways are the best." - "Everybody who wants to stay here is crazy. We can't hardly make any money and nobody appreciates what we do." - "I hope I make enough money this season to afford passage to Maker. I hear there are at least opportunities to get ahead there." - "Why don't those bureaucrats ever leave us alone? With all the regulations and taxes I have to plan for, it's tough to make ends meet." - "I hear that merchant captains don't pay any taxes. What a racket! They tax hard-working folks like me who produce the real value in this galaxy and ignore the parasites like you who just move it around!" - "It's a good thing the Republic still lets the Syndicate sell pesticides. Without those, I'm not sure how we could grow anything at all what with the tough native weeds on this planet." - "Did you eat today? Thank a farmer." - "I used to be a merchant captain like you. Bank account got up to a few million at one point. Thought I had it all. One day I realized none of it was making me happy. I bought this farm and gave the rest away. Best thing I ever did." - "I came out here because I liked the company of animals more than people like you. Go away." - - - -# Visual suggestion: young, normal-looking, more female than male -news "human textiles" - location - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - attributes "textiles" - name - word - "Textile worker" - portrait - portrait/human00 - portrait/human01 - portrait/human11 - portrait/human18 - portrait/human35 - portrait/human55 - portrait/human66 - portrait/human69 - portrait/human114 - portrait/human123 - portrait/human128 - message - word - "Two days ago I ran over my finger with an industrial sewing machine. Put a hole straight through my thumb. But at least they paid my medical bill and gave me a week of sick leave." - "Working in the mill is hard, but I'm making good money. Someday I hope to buy my own spaceship like yours." - "Can you believe it's the year 3000 and they still need people like me to work in textile mills? Where are the robot factories to do all the work while I live a life of ease?" - "I'm just working here until I can save up enough money to go to college." - "I'm just working here until I can save up enough money to buy my own spaceship, just like yours!" - "Almost everyone else here can't wait to get out, but I'm proud of the work I do. Without people like me, you wouldn't have anything to wear!" - - - -# Visual suggestion: unhappy-looking, predominately male, usually wearing a beanie or a hard hat -news "human mining" - location - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - attributes "mining" - name - word - "Miner" - portrait - portrait/human07 - portrait/human36 - portrait/human41 - portrait/human42 - portrait/human50 - portrait/human54 - portrait/human60 - portrait/human70 - portrait/human77 - portrait/human82 - portrait/human102 - portrait/human115 - portrait/human117 - message - word - "Mining's the best opportunity on this whole planet, but I worry about my health. I've started to cough up blood when I get sick. It's a good thing the company pays for our medical bills." - "I buried my dad last week. He was a miner, too. The company didn't give me any time off so I had to pay to attend my own father's funeral. Can you believe that?" - "A few years of this and I'll be able to afford my own starship. I pulled in more than 120,000 credits last year! That's more than my brother makes on Hermes, and he's a scientist." - "My team is sinking in the rankings again. I should have known better than to put 500 credits on them when they had such a bad season opener." - - - -# Visual suggestion: worn-down-looking, often older -news "human factory" - location - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - attributes factory - name - word - "Factory worker" - portrait - portrait/human23 - portrait/human75 - portrait/human92 - portrait/human94 - portrait/human97 - portrait/human111 - message - word - "Everybody I know wound up working in the plant, so I guess I was gonna go, too. It was inevitable or something, right?" - "The plant's all right. I don't have to do much more than show up on time, and I can make a decent living. It's hard work, but I don't mind." - "Management keeps threatening to move the plant to a planet with lower wages if our union doesn't accept concessions. I think they're bluffing; the move would cost more than they'd ever make back in profit." - "Working around so many huge machines is exciting. Every day we build things that would have blown the mind of anyone a thousand years ago. We're the backbone of interstellar civilization!" - "I don't like those news shows that tell you what to think! When I'm in the voting booth it's only MY opinion that counts!" - - - -news "street vendor" - location - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - attributes "urban" - not - attributes "paradise" - name - word - "Street vendor" - "Food stall operator" - portrait - portrait/human26 - portrait/human31 - portrait/human57 - portrait/human68 - message - word - "With the right marinade, rat meat can be delicious. Of course, they don't let us sell the ones that were already dead when we collected them." - "This is my own famous delicacy, Yogurt on a Stick. No, it's not frozen yogurt. It's more like, well... congealed..." - "Can I interest you in some vegan falafels? Trust me, you don't want to eat any of the meat that's getting sold on this street." - - - -news "company psychologist" - location - government "Syndicate" - name - word - "Company psychologist" - portrait - portrait/human12 - portrait/human28 - portrait/human47 - portrait/human93 - portrait/human103 - message - word - "Studies have shown that ultimate fulfillment in life comes from doing valuable work. My calling is to help all our workers achieve that sort of self-actualization by being as productive as possible." - "My job is to help workers deal with stress and channel it in healthy directions. A little bit of stress is not a bad thing, if it drives someone to be more productive." - "We routinely evaluate employees for sociopathic tendencies, narcissism, and other signs that they might be excellent candidates for upper management positions." - "I've gotten incredibly good at doing this thing with my face that makes it look like I care." - - - -news "genetic counselor" - location - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - attributes "rich" "urban" - name - word - "Genetic counselor" - "Personal geneticist" - portrait - portrait/human43 - portrait/human71 - portrait/human72 - portrait/human90 - message - word - "Of course the technology to manipulate genes is tightly controlled. But just reading a person's genome, and advising them based on the results, is perfectly legal." - "Technically speaking, social status is a much better predictor of future health outcomes than anything in your genome. But most of my clients are too rich to ever need to worry about that." - "I just had to break the news to one of my clients that he's likely to develop alarmingly long nose hair as he ages. He took it surprisingly well." - "No, science can't make anyone immortal, but for anyone with enough money it can substantially reduce their chances of dying young." - - - -news "unemployed youth" - location - government "Republic" "Free Worlds" "Neutral" "Independent" - attributes "urban" "near earth" "dirt belt" "south" - name - word - "Unemployed youth" - portrait - portrait/human27 - portrait/human34 - portrait/human39 - portrait/human98 - portrait/human109 - message - word - "I may be living on the street, but at least I haven't let myself get trapped in debt slavery like the workers on Syndicate worlds." - "Actually, I'm working on a novel. Well, right now I'm just doing world-building and research, so I haven't written much of the actual story yet." - "Do you know how lucky you are, that you can visit a different world every week if you want to? I've been stuck on this one filthy little planet my whole life." - - - -news "union organizer" - location - government "Syndicate" - name - word - "Union organizer" - portrait - portrait/human08 - portrait/human33 - portrait/human38 - portrait/human56 - message - word - "Capitalism is the best system ever invented for driving a productive economy. But without organized labor, the fruits of that productivity will not be shared with the workers." - "There's more than enough wealth to go around. All that we're asking for is our fair share." - "Syndicate managers get paid three times as much as their employees, just for sitting in an office all day and watching us sweat." - "My job is to encourage workers to place a higher value on their own lives despite being surrounded by a culture that tells them they are worthless." - - - -news "dock worker" - location - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - attributes "dirt belt" "rim" "factory" "south" "core" - name - word - "Dock worker" - portrait - portrait/human03 - portrait/human45 - portrait/human69 - portrait/human92 - message - word - "It seems crazy to me that people on other planets would be willing to pay money for the sort of junk that we're loading into starships here." - "The robots do most of the heavy lifting for us, but every so often one of them malfunctions and drops a crate on someone's toe." - "Why do they make the cargo bay doors on certain starships so small? You wouldn't believe how hard it is sometimes to load larger items onto a ship." - - - -news "housekeeper" - location - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - attributes "rich" "paradise" - name - word - "Housekeeper" - "Domestic worker" - portrait - portrait/human18 - portrait/human23 - portrait/human65 - portrait/human75 - message - word - "How is it possible that a man who manages a billion-credit corporation can still be so incompetent or so careless that he routinely misses the toilet bowl when he takes a piss?" - "The family I work for offered to let me live in a room in the attic for free, but I'm not sure I want to have that little separation between work and my personal life." - "If rich kids are so pampered that they've never so much as had to wash a dish in their entire lives, it makes me wonder how they hope to be independent adults one day." - - - -news "groundskeeper" - location - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - attributes "rich" "paradise" - name - word - "Groundskeeper" - "Gardener" - portrait - portrait/human05 - portrait/human22 - portrait/human26 - portrait/human63 - message - word - "The family I work for has an odd fascination with carnivorous plants. I have to keep rotting piles of refuse around just to produce enough flies to feed them all." - "They told me that they wanted the landscaping to be classic and entertaining, so I constructed a giant hedge maze." - "Despite all our best terraforming efforts, it can still be hard to get native Earth plants to grow on an alien world." - - - -news "hair stylist" - location - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - attributes "rich" "urban" "paradise" - name - word - "Hair stylist" - portrait - portrait/human17 - portrait/human40 - portrait/human67 - portrait/human79 - message - word - "For too long, the creativity of trend-setting stylists like myself has been held in check by the limited height of the doorways in most houses." - "My work is made possible by vision, creativity, and hairspray. Lots and lots of hairspray." - "The newest fad is hairstyles made to look like starships. Those boxy Navy ships are particularly hard to model in such a fluid medium." - - - -news "tour guide" - location - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - attributes "tourism" - name - word - "Tour guide" - portrait - portrait/human15 - portrait/human25 - portrait/human52 - portrait/human77 - message - word - "I've delivered the same speech so many times now that the whole thing runs on continuous repeat in my head when I'm trying to sleep." - "Some famous people who you've probably never heard of died near here. If I weren't on break right now I would tell you all about them." - "At least they don't make me dress up like anything. I knew a woman whose tour job made her dress up like a twenty-first century person. Apparently back then they all wore very tight-fitting pants." - "It's kind of amazing to me that people would travel halfway across the galaxy to see this dump. To me, it's the one place I've always wished I could get away from." - - - -news "human resources worker" - location - government "Syndicate" - name - word - "Human resources worker" - portrait - portrait/human04 - portrait/human11 - portrait/human33 - portrait/human72 - portrait/human125 - message - word - "We always put our employees first. But sometimes they do things that are bad for their careers. Like, accusing a high-ranking manager of harassment." - "I once had to find a delicate way to explain to a worker that he smelled bad. Like, so bad that no one could bear to be in a small meeting room with him." - "For most jobs, it's essential to know how to get along with others and be a team player. But I bet a freelance pilot like you never needs to worry about that." - - - -news "loan officer" - location - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - name - word - "Loan officer" - "Mortgage broker" - portrait - portrait/human02 - portrait/human29 - portrait/human83 - portrait/human86 - message - word - "You probably think the interest rates we charge are exorbitant, but with all the ships getting blown up by pirates these days, we barely break even." - "We charge however much interest the market will support. The only captains who can't manage to pay their debts are the ones with no business sense whatsoever." - "Sadly, for the last several centuries there have been laws against inflicting bodily harm on people to convince them to pay off their debts." - "I still think we should be able to charge double the interest on loans to buy a Sparrow, but the regulators won't let us." - - - -news "hyperspace relay engineer" - location - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - name - word - "Hyperspace relay engineer" - portrait - portrait/human13 - portrait/human42 - portrait/human76 - portrait/human96 - message - word - "All of human space is linked into a single communications network by relay beacons. It's something that most people just take for granted." - "Hyperspace links don't just allow faster-than-light travel. They also allow near-instantaneous communication, if you have the right sort of relay on both ends." - "The hyperspace communications network is a marvel of public infrastructure, but most people just take it for granted." - - - -news "geological engineer" - location - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - attributes "mining" - name - word - "Geological engineer" - portrait - portrait/human07 - portrait/human35 - portrait/human50 - portrait/human75 - message - word - "With the right equipment, you can see inside a planet as easily as if it were... um... a tomato held up in front of an arc lamp. Sorry, I'm awful at similes." - "I have equipment that would let me trigger an earthquake just by pressing a button. That's why they never allow me into the office when I'm drunk." - "For centuries people have been saying that asteroid mining is going to put terrestrial resource extraction companies out of business, but it still hasn't happened." - "A few times, I've traveled so deep underground that the rock felt warm to the touch. But I imagine that's nowhere near as exciting as traveling through space." - - - -news "agricultural scientist" - location - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - attributes "farming" - name - word - "Agricultural scientist" - portrait - portrait/human39 - portrait/human53 - portrait/human95 - portrait/human97 - message - word - "I hope you checked your shoes for invasive species before setting foot on my planet. The last thing we want is for our crops to get infected with the Arcturan Blight." - "Even though there are some alien ungulates that put on weight much quicker than Earth animals, or that have much leaner meat, most people still prefer to eat cows." - "I've heard that the corporate farms on some paradise worlds don't even need irrigation systems. They can just call up the terraforming office and order a rainstorm whenever they need one." - "People have been farming for thousands of years, but finding the best way to maximize yields without wearing out the land is still a hard problem to solve." - - - -news "epidemiologist" - location - government "Republic" - name - word - "Epidemiologist" - portrait - portrait/human01 - portrait/human10 - portrait/human37 - portrait/human79 - portrait/human110 - message - word - "People always worry about extra-terrestrial viruses and bacteria, but the deadliest diseases are very often caused by microbes we brought with us to the stars from good old Mother Earth." - "Would you be willing to donate a saliva sample? Frequent interstellar travelers are the primary vector for pandemics, so we're supposed to monitor any starship captains that come though here." - "It's been so many centuries since the Rigellian Plague that most spaceports don't even have quarantine facilities anymore. When the next big one comes, we'll be woefully unprepared." - "Don't listen to those conspiracy theories that say you can catch awful viruses from the Quarg. Their physiology is so alien that we're immune to all their diseases." - - - -news "economist" - location - government "Syndicate" - name - word - "Economist" - portrait - portrait/human20 - portrait/human49 - portrait/human83 - portrait/human91 - portrait/human104 - message - word - "We're actually required by local law to predict that the economy will continue to do well, because the government thinks that any dire predictions will be a self-fulfilling prophecy." - "It's crazy that we live in an age where technology lets us predict solar storms a month in advance, but we still can't predict what the stock market will do a week from today." - "The hardest part of being an economist isn't the difficulty of seeing a disaster coming; it's the difficulty of convincing those in power to do something about it." - "An economy is almost like a living organism, and if you're able to grasp its intricacy and scope, it's actually a very beautiful thing." - - - -news "nuclear technician" - location - government "Syndicate" - name - word - "Nuclear technician" - portrait - portrait/human15 - portrait/human41 - portrait/human51 - portrait/human75 - message - word - "Last year all the hair on the left hand side of my face turned white and fell out. The company swears it was just a weird illness and had nothing to do with my work." - "My kids keep asking me to bring a bar of plutonium home for them to play with. Some stupid video convinced them that it would give them super powers." - "Nuclear reactors are remarkably safe these days. I don't know why the government won't let us build them in residential neighborhoods." - "In all of human space, there hasn't been a single nuclear meltdown in fourteen years. And that was just a tiny one, hardly even worth mentioning." - "My company's motto is, 'We bring the power of the stars down to earth, and send earthlings to the stars.' I think we should change it to something catchier." - - - -news "substance abuse counselor" - location - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - attributes "poor" "dirt belt" "near earth" "south" - name - word - "Substance abuse counselor" - portrait - portrait/human37 - portrait/human61 - portrait/human64 - portrait/human93 - message - word - "I know some folks try to talk captains like you into carrying drugs on the side. I wish all of you could see the real human cost of that industry." - "Zooming around in your fancy space ship, I bet you don't realize the sort of desperation that some of the folks down here below you are carrying around." - "The government pays my salary. They say it's worth it, because every credit spent on me prevents ten credits of lost productivity." - "Honestly, drugs are a problem throughout human space, but the richer folks have the resources to keep their addictions well-managed and well-hidden." - - - -news "reporter" - location - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - name - word - "Reporter" - portrait - portrait/human00 - portrait/human14 - portrait/human68 - portrait/human80 - message - word - "I'm doing a human interest story about a llama that stowed away in a ship's cargo hold. Llamas are so cute, people will watch anything that involves them." - "My job is to bring sunlight into dark places and expose things that people are trying to keep hidden... and to avoid being killed in the process." - "A free and independent press is a critical component of any healthy democracy. But sensationalism is a whole lot more lucrative." - "I've been interviewing elderly starship captains. You wouldn't believe the tall tales that some of them tell!" - `Read my new article! 'Ten Things the Quarg Are Hiding from Us - Number Seven Will Surprise You!'` - - - -news "museum curator" - location - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - attributes "tourism" "near earth" "paradise" "rich" - name - word - "Museum curator" - portrait - portrait/human36 - portrait/human66 - portrait/human73 - portrait/human92 - message - word - "You would not believe the sorts of things that the inhabitants of ancient Earth did for entertainment back before interstellar travel was a reality." - "I operate an arboretum with trees and shrubs from more than fifty worlds. Fortunately, none of them are particularly invasive species." - "The most popular exhibit in our entire Children's Museum is the interactive starship simulator. You're living a life that those kids can only dream of." - "Did you know that humans used to rely on explosive fuel mixtures to propel them into orbit? Imagine how mad you'd have to be to do that!" - "We recently put a restored 20th-century shipping container on display. You can hardly tell the difference from the ones in use today! Isn't historical inertia fascinating?" - - - -news "actor" - location - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - attributes "south" "paradise" "near earth" - name - word - "Actor" - portrait - portrait/human02 - portrait/human06 - portrait/human51 - portrait/human84 - portrait/human105 - message - word - "We're doing a production of the Scottish Play where the three witches are made up to look like Quarg. I know it sounds weird, but it works in our context." - "I just finished a project doing voice acting for an animated children's book. It's kind of a relief to be done with it, honestly. Certain lines are still stuck in my brain." - "Right now I'm mostly just doing commercials, but I'm working on a concept for a zero-gravity musical that will be truly epic." - "I have a rich client on Hestia who pays me a thousand credits a day just for recording videos where I bestow extravagant compliments on him." - - - -news "technical writer" - location - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - attributes "north" "rim" "core" "near earth" - name - word - "Technical writer" - portrait - portrait/human27 - portrait/human52 - portrait/human64 - portrait/human94 - message - word - "Do you have a few minutes to listen to my thoughts on the importance of the serial comma?" - "People who over-use the passive voice should be lined up and shot. It doesn't make your writing more formal, it just makes it harder to read." - "Documents are written once, and read many times. So every minute I spend polishing someone's writing will pay off many times over in the long run." - "Communication skills are essential no matter what you job is. If you can't write well, people will think you're an idiot. Or at least, people like me will think that." - - - -news "dietitian" - location - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - attributes "rich" "paradise" "rim" "near earth" - name - word - "Dietitian" - portrait - portrait/human04 - portrait/human37 - portrait/human57 - portrait/human66 - message - word - "I actually have several recipes that can make processed algae delicious. Or at least, visually appealing. Quite edible. I mean, it's not that hard to mask the taste." - "One of my rich clients wants me to figure out how she can subsist on eating nothing but flowers. She thinks eating the leaves and roots of plants is cruel." - "A few years ago I worked for the Syndicate, designing prepackaged liquid meals for factory workers. They were incredibly nutritious, but they tasted disgusting." - "There are probably thousands of edible native plants on every world human beings have colonized, but people still prefer the plants we brought with us from ancient Earth." - - - -news "chef" - location - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - attributes "rich" "paradise" - name - word - "Chef" - portrait - portrait/human00 - portrait/human18 - portrait/human31 - portrait/human48 - message - word - "For a recent corporate gala, I constructed a fire pit large enough to roast an entire Antarean thunder-lizard. The fat was perfectly rendered. It was amazing." - "I'm employed as the chef on a luxury cruise ship. A Star Queen. The captain tells me that Star Queens are considered the safest way to travel in outer space." - "A rich client of mine shot a spiny-tailed gorgebeast on a safari expedition and asked me to cook it for him. The flavor profile was quite... unique." - "I was a dish-washer when I started, and now I'm a sous-chef. And people say there's no upward mobility in the galaxy these days!" - - - -news "insurance agent" - location - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - attributes "rich" "urban" "paradise" "near earth" - name - word - "Insurance agent" - portrait - portrait/human43 - portrait/human49 - portrait/human78 - portrait/human97 - portrait/human127 - message - word - "No, we don't sell insurance policies on private starships in this day and age. We also don't insure buildings in flood plains and houses inhabited by convicted serial arsonists." - "Among the paradise worlds, there's currently a fad of taking out insurance policies on pets, to pay for therapy if the animal dies unexpectedly." - "Insurance is all about mitigating risks. But you're flying around the vacuum of space in a tin can, so you probably don't know much about that." - "I just got done handling an insurance fraud case where the owner claimed her entire home had been eaten by Sagittarian sand-fleas." - - - -news "excavation specialist" - location - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - attributes "mining" - name - word - "Excavation specialist" - "Explosives worker" - portrait - portrait/human24 - portrait/human41 - portrait/human42 - portrait/human75 - message - word - "Those newfangled mining lasers are pretty cool, but there's nothing like good old-fashioned dynamite for shifting a lot of rock in a hurry." - "Sure, you may have been to outer space, but I bet you've never been ten kilometers underground." - "For hundreds of years we've been worried that asteroid harvesting will put terrestrial miners out of business, but it still hasn't happened." - "Once I've worked here for another decade, I plan to move to some paradise world and earn a living excavating bunkers for paranoid rich folks to hide in." - "Once we had to stop work on a mine for a month because the archaeologists thought we found evidence of a million-year-old civilization. It turned out the site was just radioactive. Dodged that one!" - - - -news "chauffeur" - location - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - attributes "rich" "paradise" - name - word - "Chauffeur" - portrait - portrait/human07 - portrait/human41 - portrait/human67 - portrait/human83 - message - word - "I fly the missus to her appointments in a private shuttlecraft, because she hates being stuck in traffic." - "The family I work for is so rich that they pay me to ride in the back of their self-driving car just so I can open the doors for them when they arrive wherever they're going." - "My company gives private gyrocopter rides to rich tourists. I built the gyrocopter myself, but it's a very safe vehicle." - "You wouldn't believe the sorts of things that go on in the back of my car after certain extravagant social galas." - "You'll never believe what happened on my first day on the job. Someone tried to rob a building while I was in the parking lot. I had to ram their van to keep them from getting away!" - - - -# Visual suggestion: old -news "human retiree" - location - attributes "paradise" - name - word - "Retiree" - portrait - portrait/human26 - portrait/human29 - portrait/human30 - portrait/human38 - message - word - "Retiring is the best thing I ever did. They should make it mandatory!" - "All of my children have gone to the most prestigious academy on Hestia. They're so brilliant, it was the only place that would do." - "It makes me feel so safe to know that there are half a dozen Navy warships in orbit. The barbarians north of here wouldn't dare attack us!" - "This is such a great place to retire. They tax income much more heavily than investments and business profits, so if you make most of your money elsewhere, you can avoid paying practically any taxes at all!" - "I don't stand for it when I hear youngsters complain about the fact that I have a generous pension. I worked for 40 years to earn this retirement!" - "I feel sorry for the young workers who are supporting me right now. They have to pay more in taxes and pension contributions than I ever did, and they probably won't get to retire until they're 70, at least." - "We're very fortunate to have been able to retire here. Don't ever take your blessings for granted, captain." - - - -# Visual suggestion: middle-aged people wearing professional attire -news "human financial analyst" - location - attributes "paradise" "near earth" - name - word - "Financial analyst" - portrait - portrait/human14 - portrait/human16 - portrait/human32 - portrait/human39 - portrait/human49 - portrait/human56 - portrait/human65 - message - word - "You must be a very brave captain, if you have traveled to some of the... less civilized parts of human space." - "I can't believe how expensive college tuition is these days. My kid's first semester just set me back 172,000 credits!" - "My daughter's Flivver is a few years old already... maybe it's time for an upgrade? I hear the new ones are much safer." - "Have you heard about the Navy admiral who married a commoner? I just can't believe things like that still happen." - "I'm about to lose my vacation home on Martini! Next time I'm insisting on a pre-nuptial agreement." - "My son won a silver trophy in his last game. He's going to be a great athlete some day." - "The galactic economy's in trouble, mark my words. Indicators haven't been this negative in more than 50 years, but nobody wants to hear it." - "God, these taxes are killing me. I make a good income, but it feels like half of it goes to the Republic, and I've got bills to pay, too." - "I manage 8-figure portfolios, but what gets me up in the morning is the sight of a beautiful sunrise. I know it's all geo-engineered, but is a painting any less sublime just because it was made by human hands?" - "Nearly lost my shirt in the commodities market last week. If my boss ever found out, it'd be curtains for me!" - - - -# Visual suggestion: well-dressed young men, often looking kind of cocky -news "human syndicate manager" - location - government "Syndicate" - name - word - "Syndicate manager" - portrait - portrait/human12 - portrait/human33 - portrait/human67 - portrait/human68 - portrait/human91 - message - word - "We've had to ask everyone to work sixty-hour weeks just to meet this month's quotas. The workers complain to me, but I tell them I'm in the same boat as they are." - "The Syndicate makes us take the same stupid workspace harassment training every single year. How would you like it if some bohemian outside consultant was telling you what you can and can't do in your social life?" - "In general, the women in my factory are much more conscientious workers than most of the men. Too bad so few of them have the sort of assertiveness and commanding presence you need in a manager." - "I had to resign my union membership when I was promoted to a manager, but I still try to do what's best for the folks who report to me." - "Outside of Syndicate space, kids aren't allowed to work until they turn eighteen. No wonder their economies are so much less productive than ours." - "You look like the kind of captain who could benefit from a Syndicate Proton Gun. Would you care to schedule a test-firing?" - "Have you considered a Syndicate Freighter for your next ship? Captains like you swear by them!" - "Nobody ever got fired for buying Syndicate." - - - -# Visual suggestion: glasses, clean-cut attire, possibly scientific accoutrements -news "human scientist" - location - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - attributes "research" "deep" - name - word - "Scientist" - portrait - portrait/human13 - portrait/human37 - portrait/human43 - portrait/human64 - portrait/human71 - portrait/human83 - message - word - "It's so exciting being on the cutting edge of human knowledge, but I wish it were easier to secure funding. A lot of my equipment is more than 40 years old." - "This neutronium alloy I'm working on will be what's armoring your next starship - no doubt about it." - "Yesterday I almost lost all my research notes when my computer crashed. I can't believe we still have to worry about things like this! What are the software guys doing all day?" - "We've got student interns in the lab this month. A few of them are very bright!" - "Excuse me, captain, I have to resume work on a paper I'm co-authoring. Would you like an advance copy?" - "My research concerns force fields. No, not those kinds of force fields." - - - -# Visual suggestion: young and optimistic -news "human student" - location - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - attributes "research" "deep" - name - word - "Student" - portrait - portrait/human28 - portrait/human90 - portrait/human93 - portrait/human96 - portrait/human107 - message - word - "I'm going to be a teacher some day!" - "I'm going to be a doctor some day!" - "I'm going to be a financial manager some day!" - "I'm going to be an engineer some day!" - "I'm going to be a scientist some day!" - "Sorry no time to talk; I'm busy studying." - "People keep telling me to go into STEM, but it's just so hard. Besides, I really like PR. I think I'll be fine." - "Tuition is so high these days that I've had to take three side jobs just to get through the semester. It's hard to focus on my studies, but I'll manage somehow." - "After graduation, I think I'd like to work in industry somewhere, but my advisor is encouraging me to go on and get my master's degree. What do you think?" - "Sorry, no time to chat. My master's thesis is already late and I'm hiding from my advisor." - "This is the life! I'm only in class like 3, so my days are totally open! I know it'll end in a few years, but I'm going to enjoy it while I can. After you graduate, it's just work work work until you're dead." - - - -# Visual suggestion: relaxed, happy, possibly wearing traditional religious dress -news "human religious" - location - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - attributes "religious" - name - word - "Mystic" - portrait - portrait/human45 - portrait/human57 - portrait/human61 - portrait/human124 - portrait/human126 - message - word - "May God be with you!" - "The path to enlightenment is fraught with sacrifice." - "We spend all our lives striving, but everything we need is always right in front of us." - "When we spend our lives chasing desire, we find that it turns to ashes in our mouths, and that which we seek most becomes a prison. What do you seek?" - "I thought I needed to come to this place to seek spiritual fulfillment, but I have since learned that it was inside myself all along." - "In a few weeks, I'm leaving here to join the Navy. The pirate attacks are getting worse and worse, and what good are we if we cannot defend our own holy sites? The eternal may listen to words and prayers, but pirates respect only guns and warships." - "It's been many years I came to this world seeking out cosmic truth, and I sense that my journey may soon be at an end." - "Can you spare a few credits for the poor, captain? In this universe of abundance, so many still suffer." - "Praise Jesus! This day is a blessing." - "Praise Allah! This day is a blessing." - "Praise God! This day is a blessing." - - - -# Visual suggestion: attractive or sexy, looking either happy or bored -news "human tourism" - location - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - attributes "deep" "rich" "paradise" "tourism" - not attributes station - name - word - "Tourist" - portrait - portrait/human40 - portrait/human46 - portrait/human47 - portrait/human48 - portrait/human84 - portrait/human86 - portrait/human95 - portrait/human122 - message - word - "This place is so romantic. I wish I could stay forever." - "I may have paid a small fortune to get here, but it was worth it! Don't you just love this place?" - "I paid so much money to get here, and look at the place - it's a dump. I'll try to make the best of it, I suppose." - "Next year I hope I can afford to book passage on a ship with nicer accommodations. I had to listen to the reactor's noisy humming for the whole five-day trip here!" - "I come here every year." - "Can you believe that our ship was attacked by pirates on the way here? It's lucky a Navy patrol showed up and chased them off before our shields dropped. It was all so exciting! I'm taking the same route again next year." - "I can't wait to go skiing here! Haha, just kidding." - "It's too bad I have to leave tomorrow. I only get two weeks of vacation a year, and it's hard to leave after spending half that time in transit here and back." - - - -# Visual suggestion: determined, tough, irregular-looking military/warrior accoutrements -news "human mercenary" - location - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" - attributes "frontier" - name - word - "Mercenary" - portrait - portrait/human88 - portrait/human89 - message - word - "I've tracked fugitives halfway across the galaxy, and they have me on... guard duty. These guys must really be desperate given the kind of money they waved in my face." - "Security may be expensive, but think of it this way: it's better to be poor than dead." - "Nothing beats the thrill of boarding a crippled starship, laser rifle in your hands." - "Have you ever been to a pirate world? The conditions there are nearly inhuman!" - - - -# Visual suggestion: military beret, soldier's clothing, not too fancy -news "human republic soldier" - location - government "Republic" - attributes "military" - name - word - "Republic Soldier" - portrait - portrait/human80 - portrait/human81 - portrait/human85 - portrait/human100 - portrait/human101 - portrait/human118 - message - word - "I bet you think that starship of yours is hot stuff, huh? Try tooling around in a cruiser with Atomic Engines sometime. You can run circles around interceptors." - "As soon as I leave the service, I'm buying my own ship like yours. It'll be nice to give the orders for a change!" - "Nice ship, captain. We trashed one just like it the other day during a pirate raid. Plating behind the engine room was real weak once the shields dropped, and a volley of sidewinders crippled her. You might want to look into that on yours." - "I used to be in the Syndicate Armed Forces before resigning my commission and joining the Navy. Here we actually train and fight instead of filling out paperwork all day." - "I can't wait until the day I get out. These rations are going to make me lose my mind. What I wouldn't give for a home-cooked meal..." - "Let me give you a piece of advice: particle cannons are some of the best weapons out there. Pirates don't stand a chance." - "I hope I don't get posted to fighter duty next week. Those things are deathtraps. By the time you get close enough to fire your lasers, you've already lost half your shields!" - "Nobody thinks about the Alphas anymore, but don't forget that they just disappeared. They could return at any time. If that happens, I'm going to kill every last one of 'em." - - - -# Visual suggestion: expensive-looking tactical gear -news "human syndicate soldier" - location - government "Syndicate" - attributes "military" - name - word - "Syndicate Soldier" - portrait - portrait/human87 - portrait/human99 - message - word - "What a terrible posting. I thought I'd filed my transfer paperwork right, but it turned out my commander's seal had to be a certified original and not a copy, so now I'm stuck here for another two years." - "I did a stint in the Republic military a few years ago, but the Syndicate pays so much more. Now I can actually save some money for my daughter's college tuition." - "You're living the dream, captain! Someday I'm going to retire from the Syndicate military and buy my own ship." - "After 20 years, you're eligible for a lifetime pension. I've only got 8 years left, and then I'm home free!" - "It's a scandal how many pirates are out here. We do our best, but upper management ties our hands with ridiculous rules of engagement." - "Everybody knows where the pirate planets are, so why don't we ever go on a mission to wipe 'em out? I don't understand it." - - - -# Visual suggestion: dangerous mofos, lunatics, reavers -news "human pirate" - location - government "Pirate" - name - word - "Pirate" - portrait - portrait/human19 - portrait/human24 - portrait/human25 - portrait/human27 - portrait/human34 - portrait/human44 - portrait/human51 - portrait/human59 - portrait/human62 - message - word - "Next time we meet up, maybe I'll be plundering your ship." - "What are you looking at, punk?" - "Hobbes and Darwin got it right: it's a war of all against all, and only the strongest deserve to survive. Without that pistol at your side, I'd slit your throat right now and take everything you own." - "Slaves for sale! Slaves for sale! Here is an oriental beauty with eyes full of fire that you can buy!" - "Wanna buy some death sticks?" - "Sometimes I wonder if what I'm doing is wrong." - "Every morning I look in the mirror... and I like what I see." - "Why did I become a pirate? It's the only way to truly be free. I was born a slave, and look at me now! I command a fleet of warships. I pay no taxes. I obey no laws. What a life!" - "Just watch yourself, and maybe we'll let you live." - "At half your age, I was richer than you'll ever be. This is the life, baby." - "Don't look at me like that. You wouldn't survive five minutes of my life." - "Just knocked over a fat merchant ship. Can't wait to blow all this cash on slaves and drugs!" - "I used to be a soft-bellied merchant captain before my life took a turn. Gotta get tough or get dead in this galaxy." - "Just a word of warning: don't fall asleep in the hotels here." diff -Nru endless-sky-0.9.11/data/outfits.txt endless-sky-0.9.12/data/outfits.txt --- endless-sky-0.9.11/data/outfits.txt 2020-02-24 15:50:12.000000000 +0000 +++ endless-sky-0.9.12/data/outfits.txt 1970-01-01 00:00:00.000000000 +0000 @@ -1,430 +0,0 @@ -# Copyright (c) 2014 by Michael Zahniser -# -# Endless Sky is free software: you can redistribute it and/or modify it under the -# terms of the GNU General Public License as published by the Free Software -# Foundation, either version 3 of the License, or (at your option) any later version. -# -# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY -# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A -# PARTICULAR PURPOSE. See the GNU General Public License for more details. - -outfit "Cooling Ducts" - plural "Cooling Ducts" - category "Systems" - cost 10000 - thumbnail "outfit/cooling ducts" - "mass" 5 - "outfit space" -5 - "cooling" 5 - description "When trying to cram as many high-powered outfits as possible into a ship, occasionally you reach the point where it is sporadically overheating and shutting down. In that case, you may need to install one of these." - -outfit "Water Coolant System" - category "Systems" - cost 25000 - thumbnail "outfit/water cooling" - "mass" 10 - "outfit space" -10 - "cooling" 12 - description "This system is a step up from ordinary cooling ducts; it circulates water in between an external radiator and your ship's hottest internal components to keep them from overheating." - -outfit "Liquid Nitrogen Cooler" - category "Systems" - cost 60000 - thumbnail "outfit/liquid nitrogen" - "mass" 20 - "outfit space" -20 - "cooling" 29 - description "For ships with extreme cooling needs, liquid nitrogen is the answer. One of these coolers will dissipate the heat produced by anything but the heaviest of armaments." - -outfit "Liquid Helium Cooler" - category "Systems" - cost 150000 - thumbnail "outfit/liquid helium" - "mass" 40 - "outfit space" -40 - "cooling" 69 - description "Liquid helium is the ultimate in cooling technology. Given how much space this cooling system takes up, you may be better off just installing more efficient, low-heat components instead, but where that is not an option, this cooler can handle almost anything you throw at it." - - -outfit "D14-RN Shield Generator" - category "Systems" - cost 20000 - thumbnail "outfit/tiny shield" - "mass" 15 - "outfit space" -15 - "shield generation" .2 - "shield energy" .2 - description "This is the standard shield generator for fighters and interceptors, as well as for many non-combat starships. Although it is possible for a ship to have no shield generator at all, recharging its shield matrix only when landed in a hospitable spaceport, life in deep space is unpredictable enough that most pilots find shield generators to be well worth the space they take up." - -outfit "D23-QP Shield Generator" - category "Systems" - cost 35000 - thumbnail "outfit/small shield" - "mass" 22 - "outfit space" -22 - "shield generation" .32 - "shield energy" .32 - description "This is a slightly more powerful shield generator than the standard model installed in most small ships. If combat lasts long enough, the increased recharge rate is enough to give you an edge, but recharging your shields completely will still take a long time." - -outfit "D41-HY Shield Generator" - category "Systems" - cost 65000 - thumbnail "outfit/medium shield" - "mass" 30 - "outfit space" -30 - "shield generation" .51 - "shield energy" .51 - description "This is a more powerful shield generator designed for ships that are likely to see frequent combat, or that have such a large shield capacity that recharging them would take a long time with a smaller generator." - -outfit "D67-TM Shield Generator" - category "Systems" - cost 120000 - thumbnail "outfit/large shield" - "mass" 45 - "outfit space" -45 - "shield generation" .82 - "shield energy" .82 - description "This shield generator is powerful enough that in combat against some particularly weak ships, they may not even be capable of depleting your shields as fast as they recharge." - -outfit "D94-YV Shield Generator" - category "Systems" - cost 200000 - thumbnail "outfit/huge shield" - "mass" 60 - "outfit space" -60 - "shield generation" 1.31 - "shield energy" 1.31 - description "This is the most powerful shield generator available in human space. Because of their large size, D94-YV shield generators are mostly used in large warships, but you can fit one in a smaller ship if you are willing to sacrifice engine power or weaponry to make space for it." - -outfit "S-270 Regenerator" - category "Systems" - cost 220000 - thumbnail "outfit/small regenerator" - "mass" 12 - "outfit space" -12 - "shield generation" .6 - "shield energy" .6 - "energy consumption" .3 - "heat generation" 2 - description "A shield regenerator works by subtly modifying the geometry of your shield matrix in order to make your shields more malleable and therefore much easier to recharge. Unfortunately, this causes your shields to also become less efficient, which draws energy away from your other systems, even when not charging shields, and creates heat." - -outfit "S-970 Regenerator" - category "Systems" - cost 800000 - thumbnail "outfit/large regenerator" - "mass" 37 - "outfit space" -37 - "shield generation" 2.3 - "shield energy" 2.3 - "energy consumption" .9 - "heat generation" 6 - description "The S-970 Shield Regenerator is an advanced type of shield recharging technology. Unfortunately, its power needs are rather high, and the shifts it makes in your shield configuration also result in some feedback that causes heat to build up in the regenerator, even when your shields are at full strength." - - -outfit "Small Radar Jammer" - category "Systems" - cost 24000 - thumbnail "outfit/small radar jammer" - "mass" 4 - "outfit space" -4 - "radar jamming" 2 - description "This radar jammer is designed to interfere with Sidewinders and any other missiles that rely on radar for tracking their targets. Jamming will occasionally cause missiles to lose their target locks." - -outfit "Large Radar Jammer" - category "Systems" - cost 138000 - thumbnail "outfit/large radar jammer" - "mass" 14 - "outfit space" -14 - "radar jamming" 10 - description "This high-power radar jammer will make it much more difficult for missiles that rely on radar to track you. It will not affect missiles that track you optically or that look for your ship's heat signature." - - -outfit "Ramscoop" - category "Systems" - cost 60000 - thumbnail "outfit/ramscoop" - "mass" 10 - "outfit space" -10 - "ramscoop" 1 - description "In the early days of space exploration, when ships could travel through half a dozen systems before encountering an established colony where they could refuel, ramscoops were an essential piece of equipment, harvesting plasma from the solar wind to refill your hyperspace fuel tanks. Although you can install more than one ramscoop, additional ramscoops on a single ship are not as effective as the first." - description " (As a safety measure, all ships are able to harvest tiny amounts of fuel by flying close to a star, but this outfit allows you to accumulate fuel much more quickly. The closer you are to the star, the faster fuel will accumulate.)" - -outfit "Catalytic Ramscoop" - category "Systems" - cost 320000 - thumbnail "outfit/catalytic ramscoop" - "mass" 16 - "outfit space" -16 - "ramscoop" 7 - description "Ramscoop technology has been almost unchanged for centuries, because with nearly every system in human space settled there has not been a pressing need for ships to generate their own fuel. But with the Free Worlds war making travel once again more difficult, some engineers in the Deep recently invented a much-improved ramscoop for use in their merchant fleets." - -outfit "Hyperdrive" - category "Systems" - cost 50000 - thumbnail "outfit/hyperdrive" - "mass" 20 - "outfit space" -20 - "jump speed" .2 - "jump fuel" 100 - "hyperdrive" 1 - description "This mysterious box sits quietly at the heart of your ship, thinking its own inscrutable thoughts. When it comes time to travel between the stars it sets off a nuclear fusion reaction powerful enough to level an entire city, and then somehow tucks the resulting explosion in between the folds of regular space-time like a wasp stinging an oak leaf to lay her eggs inside. Your ship rides the resulting ripple in the fabric of space." - description " They say that fewer than a dozen human beings alive today understand the inner workings of the hyperdrive." - -outfit "Scram Drive" - category "Systems" - cost 90000 - thumbnail "outfit/scram drive" - "mass" 30 - "outfit space" -30 - "scram drive" .2 - "jump fuel" 150 - "hyperdrive" 1 - description "A Scram Drive is a specially designed hyperdrive that works even if your ship is traveling at a much higher speed, at the expense of using more fuel. If you are being pursued by pirates (or just want to get somewhere in a hurry) that extra bit of speed can make a big difference." - -outfit "Jump Drive" - category "Systems" - cost 1000000 - thumbnail "outfit/jump drive" - "mass" 20 - "outfit space" -20 - "jump speed" .3 - "jump fuel" 200 - "jump drive" 1 - description "The workings of the jump drive are a total mystery. The best that human scientists have been able to find out is that this device is a containment field for matter in a state that cannot normally exist in this universe; if the drive is opened up, the field collapses and its contents disappear. Therefore, even though a few jump drives have been captured over the years, it has so far proved impossible to reverse engineer them." - -outfit "Jump Drive (Broken)" - category "Systems" - cost 25000 - thumbnail "outfit/jump drive (broken)" - "mass" 20 - "outfit space" -20 - description "The workings of the jump drive are a total mystery, especially now that this drive seems completely mangled. It is no longer functional in any way. It may, however, still hold some research potential." - - -outfit "Cargo Scanner" - category "Systems" - cost 8000 - thumbnail "outfit/cargo scanner" - "mass" 1 - "outfit space" -1 - "cargo scan power" 9 - "cargo scan speed" 1 - description "This scanner allows you to scan the cargo holds of the ship you are currently targeting, as long as you are flying close enough to it. Patrol craft use cargo scanners to detect illegal contraband. Installing more than one increases the scan range and speed." - -outfit "Outfit Scanner" - category "Systems" - cost 24000 - thumbnail "outfit/outfit scanner" - "mass" 2 - "outfit space" -2 - "outfit scan power" 25 - "outfit scan speed" 1 - description "This scanner allows you to determine what outfits are installed in the ship you are currently targeting, if you are willing to risk flying close enough to it to get a reading! The Republic Navy uses these scanners to detect when ships are equipped with illegal weaponry. Installing more than one increases the scan range and speed." - -outfit "Asteroid Scanner" - category "Systems" - cost 122000 - thumbnail "outfit/asteroid scanner" - "mass" 6 - "outfit space" -6 - "asteroid scan power" 40 - description "This highly specialized scanning system can analyze the mineral composition of nearby asteroids and identify the ones that contain valuable materials." - -outfit "Tactical Scanner" - category "Systems" - cost 144000 - thumbnail "outfit/tactical scanner" - "mass" 4 - "outfit space" -4 - "tactical scan power" 32 - description "A tactical scanner allows your ship to determine the fuel, energy, heat, and crew complement of nearby targets. For centuries tactical scanners were only employed by the Navy, but recently Kraz Cybernetics has begun manufacturing them for use by militia ships." - -outfit "Surveillance Pod" - category "Systems" - cost 122500 - thumbnail "outfit/surveillance pod" - "mass" 5 - "outfit space" -5 - "outfit scan power" 16 - "outfit scan speed" 2 - "cargo scan power" 4 - "cargo scan speed" 2 - "atmosphere scan" 100 - "tactical scan power" 9 - description "This is Navy technology, a collection of scanners designed to fit perfectly inside one of their surveillance drones. Since the outputs are fairly standard, you could connect it to your own ship's systems if you want. Installing more than one increases the scan range and speed." - - -outfit "Cloaking Device" - category "Systems" - cost 1200000 - "mass" 10 - "outfit space" -10 - "cloak" .01 - "cloaking energy" 1 - "cloaking fuel" .2 - unplunderable 1 - description "You're sure the cloaking device is here somewhere, but you can't see it." - - -outfit "Outfits Expansion" - category "Systems" - cost 50000 - thumbnail "outfit/blue screwdriver" - "mass" 5 - "outfit space" 15 - "cargo space" -20 - "cooling inefficiency" 1 - "heat dissipation" -.01 - unplunderable 1 - description "This expansion allows you to sacrifice some cargo space in order to make room for more outfits, in situations where you need just a bit more space to install a particular system. It does not increase your weapon or engine space." - description " Unfortunately, rearranging the interior of your ship in such a fundamental way tends to interfere with its cooling systems." - -outfit "Cargo Expansion" - category "Systems" - cost 30000 - thumbnail "outfit/red screwdriver" - "mass" 5 - "cargo space" 15 - "outfit space" -20 - unplunderable 1 - description "If being able to carry more cargo is more important to you than having advanced weapons or other systems, a cargo expansion will significantly increase the size of your cargo hold." - -outfit "Bunk Room" - category "Systems" - cost 40000 - thumbnail "outfit/bunk room" - "mass" 5 - "bunks" 4 - "outfit space" -20 - unplunderable 1 - description "If you really want to make space for a few more passengers (or crew members, if you're trying to capture other ships), you can expand the living space of your ship into the area usually reserved for outfits." - -outfit "Small Bunk Room" - category "Systems" - cost 20000 - thumbnail "outfit/small bunk room" - "mass" 3 - "bunks" 2 - "outfit space" -12 - unplunderable 1 - description "Captains who do not care particularly much about the comfort of their passengers or crew can usually find a way to shove a bunk bed in behind the power generator or to hang a few hammocks from the engines as a makeshift way to make space for more people." - -outfit "Brig" - category "Systems" - cost 40000 - thumbnail "outfit/brig" - "mass" 3 - "outfit space" -3 - "unplunderable" 1 - description "With the addition of some reinforced doors, locks, and security systems, any ship's passenger compartment can be turned into a brig. This makes it suitable for transporting criminals and prisoners, or participating in the highly illegal galactic slave trade. These cells are often found on ships owned by bounty hunters, pirates, and of course, the Republic's interstellar law enforcement." - -outfit "Luxury Accommodations" - category "Systems" - cost 250000 - thumbnail "outfit/luxury accommodations" - "mass" 10 - "outfit space" -10 - "required crew" 2 - "unplunderable" 1 - description "Most deep space voyages involve a certain amount of passenger discomfort. With the addition of a few extra fresh water tanks, private bathrooms, wooden fixtures, and some hospitality staff, any ship can be made attractive to a significantly higher - and better paying - class of passenger." - -outfit "Fuel Pod" - category "Systems" - cost 20000 - thumbnail "outfit/fuel pod" - "mass" 8 - "outfit space" -8 - "fuel capacity" 100 - description "A fuel pod increases your fuel capacity, allowing your ship to make one additional hyperspace jump before it needs to land and refuel." - -outfit "Interference Plating" - category "Systems" - cost 50000 - thumbnail "outfit/interference plating" - "mass" 4 - "outfit space" -4 - "scan interference" .5 - description "If you're in the habit of carrying illegal cargo or outfits, this plating increases the odds that a scan of your ship will fail to detect it. The more of these you install, the better your chances of evading detection. They won't keep anyone from noticing if you're flying an unlicensed ship, however." - - - -outfit "Laser Rifle" - category "Hand to Hand" - cost 8000 - thumbnail "outfit/laser rifle" - "capture attack" .6 - "capture defense" .8 - "unplunderable" 1 - description "A laser rifle is a step up from the sidearms that crew members typically carry for defense against pirates: more powerful, and more accurate as well. For each of these rifles that one of your crew is wielding, your odds of capturing another ship or defending your own ship from boarders are increased substantially." - -outfit "Fragmentation Grenades" - plural "Fragmentation Grenades" - category "Hand to Hand" - cost 17000 - thumbnail "outfit/fragmentation grenades" - "capture attack" 1.3 - "capture defense" .3 - "unplunderable" 1 - description "Fragmentation grenades are an only marginally legal weapon for hand-to-hand combat when boarding a ship, useful for flushing out defenders who are hunkered down in defensible choke points inside their own ship. They are much less useful as a defensive weapon, but still better than nothing." - -outfit "Security Station" - category "Hand to Hand" - cost 42000 - thumbnail "outfit/security station" - "mass" 2 - "outfit space" -2 - "capture defense" 3.4 - "unplunderable" 1 - description "This is a specially designed barricade, which can be installed in the hallways of your ship as a powerful defense against anyone who boards you in an attempt to take over your ship." - -outfit "Nerve Gas" - plural "Nerve Gas" - category "Hand to Hand" - cost 75000 - thumbnail "outfit/nerve gas" - "capture attack" 2.8 - "capture defense" .8 - "illegal" 1000000 - "unplunderable" 1 - description "This is a highly illegal weapon for hand to hand combat when boarding an enemy ship. Because chemical weapons are banned by interstellar law, you can be severely fined for getting caught in possession of nerve gas canisters. But, they do clear out an enemy ship quicker than just about anything else..." - - -outfit "Local Map" - category "Special" - cost 1000 - thumbnail "outfit/map" - "map" 12 - description "This data chip contains complete information on the twelve star systems closest to this one: planets, ports, governments, trade prices, available services, etc. You can get all the same information just by exploring those systems yourself, but having a map can save you from making wrong turns if you are trying to travel through new territory to reach a certain system quickly." - - -outfit "Pilot's License" - category "Special" - cost 50000 - thumbnail "outfit/license" - description "Without a pilot's license, you cannot purchase a ship on a Republic planet. And if you buy an unlicensed ship on another planet and then bring it into Republic space, you can be fined until you cough up the money for a license. Needless to say, this policy is not terribly popular with freelance merchant captains." - -outfit "Navy License" - category "Special" - thumbnail "outfit/navy license" - description "It is unusual, but not unheard of, for private citizens to be given the right to purchase Navy ships for their own private use. Recently, certain rich worlds have also begun petitioning Parliament for special permission to purchase Navy warships for their private security forces." - -outfit "Cruiser License" - category "Special" - thumbnail "outfit/cruiser license" - description "It is a very rare privilege to be permitted to purchase a Navy capital ship for private use - not just because of a Cruiser's firepower, but because it is a potent symbol of the Republic's strength." - -outfit "Carrier License" - category "Special" - thumbnail "outfit/carrier license" - description "Only a handful of people in the past century have been given permission to purchase a Navy Carrier, even a decommissioned one, for private use." - -outfit "Militia License" - category "Special" - thumbnail "outfit/militia license" - description "Officially joined the Free Worlds. Received permission to purchase their Militia-only ships." - -outfit "City-Ship License" - category "Special" - thumbnail "outfit/city-ship license" - description "You look closely at the silhouette of the ship on the license, but you can't make out what model of ship it is. Perhaps it is an older city-ship, one of the first that carried humanity to greatness among the stars." diff -Nru "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/paradise world jobs.txt" "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/paradise world jobs.txt" --- "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/paradise world jobs.txt" 2020-02-24 15:50:12.000000000 +0000 +++ "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/paradise world jobs.txt" 1970-01-01 00:00:00.000000000 +0000 @@ -1,405 +0,0 @@ -# Copyright (c) 2014 by Michael Zahniser and Nate Graham -# -# Endless Sky is free software: you can redistribute it and/or modify it under the -# terms of the GNU General Public License as published by the Free Software -# Foundation, either version 3 of the License, or (at your option) any later version. -# -# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY -# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A -# PARTICULAR PURPOSE. See the GNU General Public License for more details. - - -mission "Care package to " - job - repeat - deadline - description "An anxious mother will pay you to deliver a care package of to her child studying on by ." - cargo "Food" 1 - to offer - random < 10 - source - attributes "paradise" - destination - distance 2 5 - government "Republic" "Free Worlds" "Syndicate" "Neutral" - attributes "paradise" "research" "rich" - on visit - dialog phrase "generic cargo on visit" - on complete - payment - payment 5000 - dialog "Still wondering why one university student would possibly need such a large quantity of , you deliver the interstellar care package and collect your payment of ." - - -mission "Birthday supplies to " - job - repeat - deadline - description "An elderly couple wishes to contribute for their grandchild's birthday bash on by . Payment is ." - cargo "Luxury Goods" 1 3 - to offer - random < 10 - source - attributes "paradise" - destination - distance 2 10 - government "Republic" "Free Worlds" "Syndicate" "Neutral" - attributes "paradise" "rich" "core" "near earth" - on visit - dialog phrase "generic cargo on visit" - on complete - payment - payment 5000 - dialog "You deliver the cargo to the garden of an imposing mansion in the countryside, wherein some pouty young sprout is throwing a very conspicuous fit at the center of a swarm of guests. The parents sheepishly hand you your payment of ." - - -mission "Art delivery to " - job - repeat - deadline - description "Deliver for an upcoming art exhibition on by . Payment is ." - cargo "Luxury Goods" 3 8 - to offer - random < 10 - source - government "Republic" "Free Worlds" "Syndicate" "Neutral" - attributes "rich" - destination - distance 2 5 - attributes "paradise" - on visit - dialog phrase "generic cargo on visit" - on complete - payment - payment 5000 - dialog "Your ship is directed to the rear loading dock of a palatial complex where your cargo of is unloaded. You collect your payment of ." - - -mission "Newlyweds to " - job - repeat - deadline - description "This pair of newlyweds seeks passage to reach their honeymoon on by , along with of their wedding gifts. They will pay you to take them there." - passengers 2 - cargo "wedding gifts" 2 4 - to offer - random < 10 - on offer - require "Luxury Accommodations" - source - attributes "paradise" - destination - distance 2 15 - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Quarg" - attributes "paradise" "rich" "core" "near earth" - on visit - dialog phrase "generic passenger on visit" - on complete - payment 10000 250 - dialog "You bid the two lovebirds goodbye on and collect your payment of ." - - -mission "Theater props to " - job - repeat - deadline - description "A theater troupe on needs a delivery of of special to use as props in an upcoming performance on . Payment is ." - cargo "Luxury Goods" 9 15 - to offer - random < 10 - source - government "Republic" "Free Worlds" "Syndicate" "Neutral" - attributes "rich" "urban" - destination - distance 2 8 - attributes "paradise" - on visit - dialog phrase "generic cargo on visit" - on complete - payment - payment 8000 - dialog "Your ship is directed to the rear loading dock of a sprawling entertainment complex where your cargo of is unloaded. You collect your payment of ." - - -mission "Fine food to " - job - repeat - deadline - description "A highly-rated restaurant on seeks to acquire of fine by . Payment is ." - cargo "Food" 9 25 - to offer - random < 10 - source - government "Republic" "Free Worlds" "Syndicate" "Neutral" - attributes "farming" "fishing" - destination - distance 2 10 - attributes "paradise" - on visit - dialog phrase "generic cargo on visit" - on complete - payment - payment 8000 - dialog "Your ship is directed to the rear loading dock of a very impressive eatery. White-gloved waiters gingerly unload the cargo of and relay your payment of ." - - -mission "Transport partiers [1]" - name "Party-goers to " - job - repeat - description "This group of university students is willing to pay to have a huge party on , along with of their completely legal pharmaceuticals." - passengers 7 12 - cargo "pharmaceuticals" 2 4 - illegal 1000 `It turns out that the "completely legal pharmaceuticals" in your hold are not so completely legal after all. The officers who confiscate the goods spend a long time talking with one of the students, whom you suspect to be politically connected. You're not surprised by the small size of the fine you receive as well as the fact that nobody was arrested.` - stealth - to offer - random < 10 - on offer - require "Luxury Accommodations" - source - attributes "paradise" - destination - distance 4 12 - attributes "tourism" - on visit - dialog phrase "generic passenger on visit" - on complete - payment 10000 200 - dialog "You're not sorry to say goodbye to the rowdy and uncouth troublemakers you've been transporting. Their parents send you your payment of with not a word of acknowledgement." - - -mission "Transport partiers [2]" - name "Party-goers to " - job - repeat - description "This group of university students is willing to pay to have a huge party on , along with of their snacks and school supplies." - passengers 7 12 - cargo "snacks and school supplies" 2 4 - to offer - random < 10 - on offer - require "Luxury Accommodations" - source - attributes "paradise" - destination - distance 4 12 - attributes "tourism" - on visit - dialog phrase "generic passenger on visit" - on complete - payment 5000 190 - dialog "You bid goodbye to the students, who behaved surprisingly well during the journey - yielding many fascinating conversations on subjects as diverse as philosophy, microfluidics, and intergalactic economics. Their proud parents send you your payment of ." - -mission "Food donations to " - job - repeat - description "The fine citizens of seek a compassionate captain for a mission of mercy to donate to the undernourished souls of . Payment is ." - cargo "Food" 7 2 .1 - to offer - random < 10 - source - attributes "paradise" - destination - distance 2 16 - attributes "rim" "south" "dirt belt" "frontier" "military" - on visit - dialog phrase "generic cargo on visit" - on complete - payment 1000 90 - dialog "You collect your payment of , but not before noticing the general robustness and ample bellies of the dockworkers unloading the donation of ." - - -mission "Clothing donations to " - job - repeat - description "The fine citizens of seek a compassionate captain for a mission of mercy to donate to the under-dressed and fashion-deprived souls of . Payment is ." - cargo "Clothing" 7 2 .1 - to offer - random < 10 - source - attributes "paradise" - destination - distance 2 16 - attributes "rim" "south" "dirt belt" "frontier" "military" - on visit - dialog phrase "generic cargo on visit" - on complete - payment 1000 100 - dialog "You collect your payment of , but not before noticing the fine quality of the clothes worn by the dockworkers unloading the donation of ." - - -mission "Medical aid to " - job - repeat - description "The fine citizens of seek a compassionate captain for a mission of mercy to donate to the suffering souls of . Payment is ." - cargo "Medical" 7 2 .1 - to offer - random < 10 - source - attributes "paradise" - destination - distance 2 16 - attributes "rim" "south" "dirt belt" "frontier" "military" - on visit - dialog phrase "generic cargo on visit" - on complete - payment 1000 100 - dialog "You collect your payment of , but not before noticing the general health and vigor of the dockworkers unloading the donation of ." - - -mission "Charity goods to " - job - repeat - description "The fine citizens of seek a compassionate captain for a mission of mercy to donate to the naive and culturally-underexposed souls of . Payment is ." - cargo "Luxury Goods" 7 2 .1 - to offer - random < 10 - source - attributes "paradise" - destination - distance 2 16 - attributes "rim" "south" "dirt belt" "frontier" "military" - on visit - dialog phrase "generic cargo on visit" - on complete - payment 1000 100 - dialog "You collect your payment of , but not before noticing the quality of the clothes, jewelry, and personal electronics carried by the dockworkers unloading the donation of ." - - -mission "Party goods to " - job - repeat - deadline - description "Planetside supplies of are running low in the wake of an important gala. Pick up of it on and return to by . Payment is ." - cargo "Luxury Goods" 10 2 .1 - to offer - random < 10 - source - attributes "paradise" - stopover - distance 5 9 - government "Republic" "Free Worlds" "Syndicate" "Neutral" - attributes "paradise" "rich" - on stopover - dialog "You oversee the loading as dockworkers carry box after box of onto your ship. Must be some party." - on visit - dialog "You've returned to , but forgot to pick up the on first! Better head there before it's too late." - on complete - payment - payment 10000 135 - dialog "Your ship is directed to land on a makeshift tarmac near a sprawling greenfield where novelty castles are being constructed. Sharply-dressed stewards unload the and you collect your payment of ." - - -mission "Estate assets to " - job - repeat - description "Trustees are seeking starship captains willing to deliver individual portions of a recently deceased upstanding citizen's estate - - to the upcoming estate sale on . Payment is ." - cargo "Luxury Goods" 18 2 .15 - to offer - random < 10 - source - attributes "paradise" - destination - distance 3 12 - attributes "rich" - on visit - dialog phrase "generic cargo on visit" - on complete - payment - payment 10000 - dialog "As you watch the dockworkers unload crate after crate, you can't help but wonder what would drive someone to collect such a huge quantity of . You collect your payment of ." - - -mission "Contract laborers to " - job - repeat - description "Return to after picking up contract laborers located on who are eager to experience the luxury of the paradise worlds. Payment is ." - passengers 13 30 - to offer - random < 10 - source - attributes "paradise" - stopover - distance 7 15 - government "Republic" "Free Worlds" "Syndicate" "Neutral" - attributes "mining" "fishing" "textiles" "factory" "farming" "oil" - on stopover - dialog "The shabbily-dressed young men and women in the group don't look nearly as happy to be boarding your ship as you expected, given the new opportunity that awaits them. They shuffle wearily up the ramp for the return trip to ." - on visit - dialog phrase "generic missing stopover or passengers" - on complete - payment 10000 50 - dialog "The bedraggled contract laborers kept to themselves and didn't say a word to you throughout the entire trip. The scruffy foreman who receives you on seems pleased, however. He hands you your payment of ." - - -mission "Waste disposal on " - job - repeat - description "Urgent waste disposal is needed. Transport to to keep property values from falling. Payment is ." - cargo "Garbage" 30 2 .03 - to offer - random < 10 - source - attributes "paradise" - destination - distance 2 20 - attributes "dirt belt" - on visit - dialog phrase "generic cargo on visit" - on complete - payment - dialog "You drop off the exceptionally foul shipment of on , already looking forward to the chemical bath your cargo hold is going to receive. You collect your payment of and hope that somebody around here knows what to do with the unpleasant mess you dropped off." - - -mission "Transport high-class tourists" - description "Bring outrageously wealthy tourists on a fabulous journey to the wild and exotic world of . Payment is ." - job - repeat - passengers 8 22 - to offer - random < 10 - on offer - require "Luxury Accommodations" - source - attributes "paradise" - destination - attributes "religious" "quarg" "pirate" "volcanic" "frontier" - distance 8 20 - on visit - dialog phrase "generic passenger on visit" - on complete - dialog "Your passengers begin to wander off, some of them sporting puzzled looks as the memories of glossy photos in the brochures give way to reality. You collect your payment of ." - payment 25000 250 - - -mission "Pleasure cruise security" - description "Escort the on a pleasure cruise to the wild and exotic planet of along with of their , then return to , where you will be paid ." - job - repeat - cargo "Luxury Goods" 20 35 - to offer - random < 10 - "combat rating" > 10 - source - attributes "paradise" "rich" - stopover - attributes "tourism" "religious" "quarg" "pirate" "volcanic" "frontier" "moon" "fishing" - distance 6 15 - destination - attributes "paradise" - distance 1 6 - npc accompany save - government "Merchant" - personality escort timid - fleet - names "civilian" - variant - "Star Queen" - on stopover - dialog "The passengers of the wander off, bedecked in the most conspicuous tourist attire they seem to have been able to find, and begin oohing and aahing at the exoticism of this faraway world. Hopefully none of them gets robbed. You prepare for the return journey to ." - on visit - dialog "You have reached , but you can't complete this mission until the has visited with you and then joined you here." - on complete - dialog "You bid goodbye to the captain of the and accept your payment of ." - payment - payment 50000 diff -Nru endless-sky-0.9.11/data/persons.txt endless-sky-0.9.12/data/persons.txt --- endless-sky-0.9.11/data/persons.txt 2020-02-24 15:50:12.000000000 +0000 +++ endless-sky-0.9.12/data/persons.txt 2020-05-01 19:02:38.000000000 +0000 @@ -768,3 +768,14 @@ explode "big explosion" 40 explode "huge explosion" 50 + +person "Subsidurial" + government "Indigenous Lifeform" + frequency 100 + personality + timid unconstrained coward appeasing uninterested mining harvests mute + ship "Subsidurial" + "never disabled" + system + neighbor government "Uninhabited" "Wanderer" "Remnant" + diff -Nru "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/pirate jobs.txt" "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/pirate jobs.txt" --- "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/pirate jobs.txt" 2020-02-24 15:50:12.000000000 +0000 +++ "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/pirate jobs.txt" 1970-01-01 00:00:00.000000000 +0000 @@ -1,3148 +0,0 @@ -# Copyright (c) 2014 by Michael Zahniser -# -# Endless Sky is free software: you can redistribute it and/or modify it under the -# terms of the GNU General Public License as published by the Free Software -# Foundation, either version 3 of the License, or (at your option) any later version. -# -# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY -# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A -# PARTICULAR PURPOSE. See the GNU General Public License for more details. - -mission "Cargo Smuggling [0]" - name "Smuggling to " - job - repeat - description "Smuggle to . If law enforcement catches you, you will be fined 20,000 credits. A contact at the location will retrieve the cargo. Payment is ." - cargo "Illegal Cargo" 5 2 .1 - illegal 20000 - to offer - or - "reputation: Pirate" > -100 - "combat rating" > 150 - source - government "Pirate" - destination - distance 3 6 - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Pirate" - on visit - dialog phrase "generic cargo on visit" - on complete - payment 4000 200 - dialog "You find the contact at the edge of the spaceport. Your cargo of is removed from your ship and you collect your payment of ." - -mission "Cargo Smuggling [1]" - name "Smuggling to " - job - repeat - description "Smuggle to . If law enforcement catches you, you will be fined 25,000 credits. A contact at the location will retrieve the cargo. Payment is ." - cargo "Illegal Cargo" 5 2 .1 - illegal 25000 - to offer - random < 90 - or - "reputation: Pirate" > -100 - "combat rating" > 150 - source - government "Pirate" - destination - distance 3 8 - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Pirate" - on visit - dialog phrase "generic cargo on visit" - on complete - payment 4000 200 - dialog "You find the contact at the edge of the spaceport. Your cargo of is removed from your ship and you collect your payment of ." - -mission "Cargo Smuggling [2]" - name "Smuggling to " - job - repeat - description "Smuggle to . If law enforcement catches you, you will be fined 32,000 credits. A contact at the location will retrieve the cargo. Payment is ." - cargo "Illegal Cargo" 5 2 .1 - illegal 32000 - to offer - random < 70 - or - "reputation: Pirate" > -100 - "combat rating" > 150 - source - government "Pirate" - destination - distance 4 10 - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Pirate" - on visit - dialog phrase "generic cargo on visit" - on complete - payment 5000 200 - dialog "You find the contact at the edge of the spaceport. Your cargo of is removed from your ship and you collect your payment of ." - -mission "Cargo Smuggling [3]" - name "Smuggling to " - job - repeat - description "Smuggle to . If law enforcement catches you, you will be fined 40,000 credits. A contact at the location will retrieve the cargo. Payment is ." - cargo "Illegal Cargo" 5 2 .1 - illegal 40000 - to offer - random < 60 - or - "reputation: Pirate" > -100 - "combat rating" > 150 - source - government "Pirate" - destination - distance 5 12 - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Pirate" - on visit - dialog phrase "generic cargo on visit" - on complete - payment 6000 200 - dialog "You find the contact at the edge of the spaceport. Your cargo of is removed from your ship and you collect your payment of ." - - - -mission "Drug Running [0]" - name "Drug run to " - job - repeat - description "Run to . If law enforcement catches you, you will be fined 37,000 credits. A contact at the location will retrieve the cargo. Payment is ." - cargo "Illegal Substances" 5 2 .1 - illegal 37000 - to offer - random < 80 - or - "reputation: Pirate" > -50 - "combat rating" > 400 - source - government "Pirate" - destination - distance 3 10 - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Pirate" - on visit - dialog phrase "generic cargo on visit" - on complete - payment 5000 250 - dialog "You find the contact at the edge of the spaceport. Your cargo of is removed from your ship and you collect your payment of ." - -mission "Drug Running [1]" - name "Drug run to " - job - repeat - description "Run to . If law enforcement catches you, you will be fined 46,000 credits. A contact at the location will retrieve the cargo. Payment is ." - cargo "Illegal Substances" 5 2 .1 - illegal 46000 - to offer - random < 70 - or - "reputation: Pirate" > -50 - "combat rating" > 400 - source - government "Pirate" - destination - distance 4 12 - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Pirate" - on visit - dialog phrase "generic cargo on visit" - on complete - payment 5000 250 - dialog "You find the contact at the edge of the spaceport. Your cargo of is removed from your ship and you collect your payment of ." - -mission "Drug Running [2]" - name "Drug run to " - job - repeat - description "Run to . If law enforcement catches you, you will be fined 55,000 credits. A contact at the location will retrieve the cargo. Payment is ." - cargo "Illegal Substances" 5 2 .1 - illegal 55000 - to offer - random < 60 - or - "reputation: Pirate" > -50 - "combat rating" > 400 - source - government "Pirate" - destination - distance 5 14 - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Pirate" - on visit - dialog phrase "generic cargo on visit" - on complete - payment 7000 250 - dialog "You find the contact at the edge of the spaceport. Your cargo of is removed from your ship and you collect your payment of ." - -mission "Drug Running [3]" - name "Drug run to " - job - repeat - description "Run to . If law enforcement catches you, you will be fined 65,000 credits. A contact at the location will retrieve the cargo. Payment is ." - cargo "Illegal Substances" 5 2 .1 - illegal 65000 - to offer - random < 50 - or - "reputation: Pirate" > -50 - "combat rating" > 400 - source - government "Pirate" - destination - distance 6 16 - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Pirate" - on visit - dialog phrase "generic cargo on visit" - on complete - payment 9000 250 - dialog "You find the contact at the edge of the spaceport. Your cargo of is removed from your ship and you collect your payment of ." - - - -mission "Bulk Cargo Smuggling [0]" - name "Bulk smuggling to " - job - repeat - description "Smuggle to . If law enforcement catches you, you will be fined 47,000 credits. A contact at the location will retrieve the cargo. Payment is ." - cargo "Illegal Cargo" 25 2 .1 - illegal 47000 - to offer - random < 70 - or - "reputation: Pirate" > -50 - "combat rating" > 400 - source - government "Pirate" - destination - distance 3 8 - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Pirate" - on visit - dialog phrase "generic cargo on visit" - on complete - payment 7000 200 - dialog "You find the contact at the edge of the spaceport. Your cargo of is removed from your ship and you collect your payment of ." - -mission "Bulk Cargo Smuggling [1]" - name "Bulk smuggling to " - job - repeat - description "Smuggle to . If law enforcement catches you, you will be fined 65,000 credits. A contact at the location will retrieve the cargo. Payment is ." - cargo "Illegal Cargo" 25 2 .1 - illegal 65000 - to offer - random < 60 - or - "reputation: Pirate" > -50 - "combat rating" > 400 - source - government "Pirate" - destination - distance 3 12 - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Pirate" - on visit - dialog phrase "generic cargo on visit" - on complete - payment 10000 200 - dialog "You find the contact at the edge of the spaceport. Your cargo of is removed from your ship and you collect your payment of ." - -mission "Bulk Cargo Smuggling [2]" - name "Bulk smuggling to " - job - repeat - description "Smuggle to . If law enforcement catches you, you will be fined 86,000 credits. A contact at the location will retrieve the cargo. Payment is ." - cargo "Illegal Cargo" 25 2 .1 - illegal 86000 - to offer - random < 40 - or - "reputation: Pirate" > -50 - "combat rating" > 400 - source - government "Pirate" - destination - distance 4 16 - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Pirate" - on visit - dialog phrase "generic cargo on visit" - on complete - payment 15000 200 - dialog "You find the contact at the edge of the spaceport. Your cargo of is removed from your ship and you collect your payment of ." - - - -mission "Bulk Drug Running [0]" - name "Bulk drug run to " - job - repeat - description "Run to . If law enforcement catches you, you will be fined 86,000 credits. A contact at the location will retrieve the cargo. Payment is ." - cargo "Illegal Substances" 25 2 .1 - illegal 86000 - to offer - random < 50 - or - "reputation: Pirate" > -25 - "combat rating" > 1100 - source - government "Pirate" - destination - distance 4 12 - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Pirate" - on visit - dialog phrase "generic cargo on visit" - on complete - payment 10000 250 - dialog "You find the contact at the edge of the spaceport. Your cargo of is removed from your ship and you collect your payment of ." - -mission "Bulk Drug Running [1]" - name "Bulk drug run to " - job - repeat - description "Run to . If law enforcement catches you, you will be fined 100,000 credits. A contact at the location will retrieve the cargo. Payment is ." - cargo "Illegal Substances" 25 2 .1 - illegal 100000 - to offer - random < 40 - or - "reputation: Pirate" > -25 - "combat rating" > 1100 - source - government "Pirate" - destination - distance 5 14 - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Pirate" - on visit - dialog phrase "generic cargo on visit" - on complete - payment 15000 250 - dialog "You find the contact at the edge of the spaceport. Your cargo of is removed from your ship and you collect your payment of ." - -mission "Bulk Drug Running [2]" - name "Bulk drug run to " - job - repeat - description "Run to . If law enforcement catches you, you will be fined 120,000 credits. A contact at the location will retrieve the cargo. Payment is ." - cargo "Illegal Substances" 25 2 .1 - illegal 120000 - to offer - random < 30 - or - "reputation: Pirate" > -25 - "combat rating" > 1100 - source - government "Pirate" - destination - distance 6 16 - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Pirate" - on visit - dialog phrase "generic cargo on visit" - on complete - payment 20000 250 - dialog "You find the contact at the edge of the spaceport. Your cargo of is removed from your ship and you collect your payment of ." - - - -mission "Stealth Cargo Smuggling (North) [0]" - name "Highly illegal cargo to " - job - repeat - infiltrating - description "Run to . Being scanned will result in a 130,000 credit fine and the cargo will be seized. You will need to land away from the spaceport or else you may get caught. Payment is ." - cargo "Highly Illegal Cargo" 5 2 .1 - illegal 130000 `After being given a very hefty fine, the illegal cargo is confiscated from your hold. The pirates won't be happy to hear about this.` - stealth - to offer - random < 40 - "reputation: Pirate" > -10 - "combat rating" > 1100 - source - government "Pirate" - attributes "north pirate" - destination - distance 3 12 - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Pirate" - npc - government Republic - personality heroic waiting - system - distance 3 - fleet - names "republic small" - variant - "Gunboat" - npc - government Republic - personality heroic waiting - system destination - fleet - names "republic small" - variant - "Gunboat" - npc - government Republic - personality heroic staying - system destination - fleet - names "republic small" - variant - "Gunboat" - on fail - "reputation: Republic" -= 5 - "reputation: Navy (Oathkeeper)" -= 5 - on visit - dialog phrase "generic cargo on visit" - on complete - payment 50000 300 - "reputation: Pirate" += 5 - dialog "You find the contact outside of the main city. Your cargo of is removed from your ship and you collect your payment of ." - -mission "Stealth Cargo Smuggling (North) [1]" - name "Highly illegal cargo to " - job - repeat - infiltrating - description "Run to . Being scanned will result in a 175,000 credit fine and the cargo will be seized. You will need to land away from the spaceport or else you may get caught. Payment is ." - cargo "Highly Illegal Cargo" 5 2 .1 - illegal 175000 `After being given a very hefty fine, the illegal cargo is confiscated from your hold. The pirates won't be happy to hear about this.` - stealth - to offer - random < 20 - "reputation: Pirate" > -10 - "combat rating" > 1100 - source - government "Pirate" - attributes "north pirate" - destination - distance 4 14 - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Pirate" - npc - government Republic - personality heroic waiting - system - distance 3 5 - fleet - names "republic small" - variant - "Gunboat" - npc - government Republic - personality heroic waiting - system - distance 2 4 - fleet - names "republic small" - variant - "Gunboat" - npc - government Republic - personality heroic waiting - system - distance 3 - fleet - names "republic small" - variant - "Gunboat" - npc - government Republic - personality heroic waiting - system destination - fleet - names "republic small" - variant - "Gunboat" - npc - government Republic - personality heroic waiting entering - system destination - fleet - names "republic small" - variant - "Gunboat" - npc - system destination - personality heroic staying - government Republic - fleet "Navy Surveillance" - on fail - "reputation: Republic" -= 5 - "reputation: Navy (Oathkeeper)" -= 5 - on visit - dialog phrase "generic cargo on visit" - on complete - payment 75000 300 - "reputation: Pirate" += 5 - dialog "You find the contact outside of the main city. Your cargo of is removed from your ship and you collect your payment of ." - -mission "Stealth Cargo Smuggling (Core) [0]" - name "Highly illegal cargo to " - job - repeat - infiltrating - description "Run to . Being scanned will result in a 130,000 credit fine and the cargo will be seized. You will need to land away from the spaceport or else you may get caught. Payment is ." - cargo "Highly Illegal Cargo" 5 2 .1 - illegal 130000 `After being given a very hefty fine, the illegal cargo is confiscated from your hold. The pirates won't be happy to hear about this.` - stealth - to offer - random < 40 - "reputation: Pirate" > -10 - "combat rating" > 1100 - source - government "Pirate" - attributes "core pirate" - destination - distance 3 12 - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Pirate" - npc - government Syndicate - personality heroic waiting - system - distance 3 - fleet - names "syndicate small" - variant - "Quicksilver (Scanner)" - npc - government Syndicate - personality heroic waiting - system destination - fleet - names "syndicate small" - variant - "Quicksilver (Scanner)" - npc - government Syndicate - personality heroic staying - system destination - fleet - names "syndicate small" - variant - "Quicksilver (Scanner)" - on fail - "reputation: Syndicate" -= 5 - on visit - dialog phrase "generic cargo on visit" - on complete - payment 50000 300 - "reputation: Pirate" += 5 - dialog "You find the contact outside of the main city. Your cargo of is removed from your ship and you collect your payment of ." - -mission "Stealth Cargo Smuggling (Core) [1]" - name "Highly illegal cargo to " - job - repeat - infiltrating - description "Run to . Being scanned will result in a 175,000 credit fine and the cargo will be seized. You will need to land away from the spaceport or else you may get caught. Payment is ." - cargo "Highly Illegal Cargo" 5 2 .1 - illegal 175000 `After being given a very hefty fine, the illegal cargo is confiscated from your hold. The pirates won't be happy to hear about this.` - stealth - to offer - random < 20 - "reputation: Pirate" > -10 - "combat rating" > 1100 - source - government "Pirate" - attributes "core pirate" - destination - distance 4 14 - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Pirate" - npc - government Syndicate - personality heroic waiting - system - distance 3 5 - fleet - names "syndicate small" - variant - "Quicksilver (Scanner)" - npc - government Syndicate - personality heroic waiting - system - distance 2 4 - fleet - names "syndicate small" - variant - "Quicksilver (Scanner)" - npc - government Syndicate - personality heroic waiting - system - distance 3 - fleet - names "syndicate small" - variant - "Quicksilver (Scanner)" - npc - government Syndicate - personality heroic waiting - system destination - fleet - names "syndicate small" - variant - "Quicksilver (Scanner)" - npc - government Syndicate - personality heroic waiting entering - system destination - fleet - names "syndicate small" - variant - "Quicksilver (Scanner)" - npc - government Syndicate - personality heroic staying - system destination - fleet - names "syndicate small" - variant - "Quicksilver (Scanner)" 2 - on fail - "reputation: Syndicate" -= 5 - on visit - dialog phrase "generic cargo on visit" - on complete - payment 75000 300 - "reputation: Pirate" += 5 - dialog "You find the contact outside of the main city. Your cargo of is removed from your ship and you collect your payment of ." - -mission "Stealth Cargo Smuggling (South) [0]" - name "Highly illegal cargo to " - job - repeat - infiltrating - description "Run to . Being scanned will result in a 130,000 credit fine and the cargo will be seized. You will need to land away from the spaceport or else you may get caught. Payment is ." - cargo "Highly Illegal Cargo" 5 2 .1 - illegal 130000 `After being given a very hefty fine, the illegal cargo is confiscated from your hold. The pirates won't be happy to hear about this.` - stealth - to offer - random < 40 - "reputation: Pirate" > -10 - "combat rating" > 1100 - source - government "Pirate" - attributes "south pirate" - destination - distance 3 12 - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Pirate" - npc - government Militia - personality heroic waiting - system - distance 3 - fleet - names "militia" - variant - "Bastion (Scanner)" - npc - government Militia - personality heroic waiting - system destination - fleet - names "militia" - variant - "Bastion (Scanner)" - npc - government Militia - personality heroic staying - system destination - fleet - names "militia" - variant - "Bastion (Scanner)" - on fail - "reputation: Free Worlds" -= 5 - "reputation: Militia" -= 5 - on visit - dialog phrase "generic cargo on visit" - on complete - payment 50000 300 - "reputation: Pirate" += 5 - dialog "You find the contact outside of the main city. Your cargo of is removed from your ship and you collect your payment of ." - -mission "Stealth Cargo Smuggling (South) [1]" - name "Highly illegal cargo to " - job - repeat - infiltrating - description "Run to . Being scanned will result in a 175,000 credit fine and the cargo will be seized. You will need to land away from the spaceport or else you may get caught. Payment is ." - cargo "Highly Illegal Cargo" 5 2 .1 - illegal 175000 `After being given a very hefty fine, the illegal cargo is confiscated from your hold. The pirates won't be happy to hear about this.` - stealth - to offer - random < 20 - "reputation: Pirate" > -10 - "combat rating" > 1100 - source - government "Pirate" - attributes "south pirate" - destination - distance 4 14 - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Pirate" - npc - government Militia - personality heroic waiting - system - distance 3 5 - fleet - names "militia" - variant - "Bastion (Scanner)" - npc - government Militia - personality heroic waiting - system - distance 2 4 - fleet - names "militia" - variant - "Bastion (Scanner)" - npc - government Militia - personality heroic waiting - system - distance 3 - fleet - names "militia" - variant - "Bastion (Scanner)" - npc - government Militia - personality heroic waiting - system destination - fleet - names "militia" - variant - "Bastion (Scanner)" - npc - government Militia - personality heroic waiting entering - system destination - fleet - names "militia" - variant - "Bastion (Scanner)" - npc - government Militia - personality heroic staying - system destination - fleet - names "militia" - variant - "Bastion (Scanner)" 2 - on fail - "reputation: Free Worlds" -= 5 - "reputation: Militia" -= 5 - on visit - dialog phrase "generic cargo on visit" - on complete - payment 75000 300 - "reputation: Pirate" += 5 - dialog "You find the contact outside of the main city. Your cargo of is removed from your ship and you collect your payment of ." - - - -mission "Stealth Drug Running (North) [0]" - name "Highly illegal drugs to " - job - repeat - infiltrating - description "Run to . Being scanned will result in a 175,000 credit fine and the cargo will be seized. You will need to land away from the spaceport or else you may get caught. Payment is ." - cargo "Highly Illegal Substances" 5 2 .1 - illegal 175000 `After being given a very hefty fine, the illegal cargo is confiscated from your hold. The pirates won't be happy to hear about this.` - stealth - to offer - random < 30 - "reputation: Pirate" > 0 - "combat rating" > 1100 - source - government "Pirate" - attributes "north pirate" - destination - distance 3 12 - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Pirate" - npc - government Republic - personality heroic waiting - system - distance 3 - fleet - names "republic small" - variant - "Gunboat" - npc - government Republic - personality heroic waiting - system destination - fleet - names "republic small" - variant - "Gunboat" - npc - government Republic - personality heroic staying - system destination - fleet - names "republic small" - variant - "Gunboat" - on fail - "reputation: Republic" -= 5 - "reputation: Navy (Oathkeeper)" -= 5 - on visit - dialog phrase "generic cargo on visit" - on complete - payment 75000 375 - "reputation: Pirate" += 5 - dialog "You find the contact outside of the main city. Your cargo of is removed from your ship and you collect your payment of ." - -mission "Stealth Drug Running (North) [1]" - name "Highly illegal drugs to " - job - repeat - infiltrating - description "Run to . Being scanned will result in a 250,000 credit fine and the cargo will be seized. You will need to land away from the spaceport or else you may get caught. Payment is ." - cargo "Highly Illegal Substances" 5 2 .1 - illegal 250000 `After being given a very hefty fine, the illegal cargo is confiscated from your hold. The pirates won't be happy to hear about this.` - stealth - to offer - random < 15 - "reputation: Pirate" > 0 - "combat rating" > 1100 - source - government "Pirate" - attributes "north pirate" - destination - distance 4 14 - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Pirate" - npc - government Republic - personality heroic waiting - system - distance 3 5 - fleet - names "republic small" - variant - "Gunboat" - npc - government Republic - personality heroic waiting - system - distance 2 4 - fleet - names "republic small" - variant - "Gunboat" - npc - government Republic - personality heroic waiting - system - distance 3 - fleet - names "republic small" - variant - "Gunboat" - npc - government Republic - personality heroic waiting - system destination - fleet - names "republic small" - variant - "Gunboat" - npc - government Republic - personality heroic waiting entering - system destination - fleet - names "republic small" - variant - "Gunboat" - npc - government Republic - personality heroic staying - system destination - fleet "Navy Surveillance" - on fail - "reputation: Republic" -= 5 - "reputation: Navy (Oathkeeper)" -= 5 - on visit - dialog phrase "generic cargo on visit" - on complete - payment 100000 375 - "reputation: Pirate" += 5 - dialog "You find the contact outside of the main city. Your cargo of is removed from your ship and you collect your payment of ." - -mission "Stealth Drug Running (Core) [0]" - name "Highly illegal drugs to " - job - repeat - infiltrating - description "Run to . Being scanned will result in a 175,000 credit fine and the cargo will be seized. You will need to land away from the spaceport or else you may get caught. Payment is ." - cargo "Highly Illegal Substances" 5 2 .1 - illegal 175000 `After being given a very hefty fine, the illegal cargo is confiscated from your hold. The pirates won't be happy to hear about this.` - stealth - to offer - random < 30 - "reputation: Pirate" > 0 - "combat rating" > 1100 - source - government "Pirate" - attributes "core pirate" - destination - distance 3 12 - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Pirate" - npc - government Syndicate - personality heroic waiting - system - distance 3 - fleet - names "syndicate small" - variant - "Quicksilver (Scanner)" - npc - government Syndicate - personality heroic waiting - system destination - fleet - names "syndicate small" - variant - "Quicksilver (Scanner)" - npc - government Syndicate - personality heroic staying - system destination - fleet - names "syndicate small" - variant - "Quicksilver (Scanner)" - on fail - "reputation: Syndicate" -= 5 - on visit - dialog phrase "generic cargo on visit" - on complete - payment 75000 375 - "reputation: Pirate" += 5 - dialog "You find the contact outside of the main city. Your cargo of is removed from your ship and you collect your payment of ." - -mission "Stealth Drug Running (Core) [1]" - name "Highly illegal drugs to " - job - repeat - infiltrating - description "Run to . Being scanned will result in a 250,000 credit fine and the cargo will be seized. You will need to land away from the spaceport or else you may get caught. Payment is ." - cargo "Highly Illegal Substances" 5 2 .1 - illegal 250000 `After being given a very hefty fine, the illegal cargo is confiscated from your hold. The pirates won't be happy to hear about this.` - stealth - to offer - random < 15 - "reputation: Pirate" > 0 - "combat rating" > 1100 - source - government "Pirate" - attributes "core pirate" - destination - distance 4 14 - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Pirate" - npc - government Syndicate - personality heroic waiting - system - distance 3 5 - fleet - names "syndicate small" - variant - "Quicksilver (Scanner)" - npc - government Syndicate - personality heroic waiting - system - distance 2 4 - fleet - names "syndicate small" - variant - "Quicksilver (Scanner)" - npc - government Syndicate - personality heroic waiting - system - distance 3 - fleet - names "syndicate small" - variant - "Quicksilver (Scanner)" - npc - government Syndicate - personality heroic waiting - system destination - fleet - names "syndicate small" - variant - "Quicksilver (Scanner)" - npc - government Syndicate - personality heroic waiting entering - system destination - fleet - names "syndicate small" - variant - "Quicksilver (Scanner)" - npc - government Syndicate - personality heroic staying - system destination - fleet - names "syndicate small" - variant - "Quicksilver (Scanner)" 2 - on fail - "reputation: Syndicate" -= 5 - on visit - dialog phrase "generic cargo on visit" - on complete - payment 100000 375 - "reputation: Pirate" += 5 - dialog "You find the contact outside of the main city. Your cargo of is removed from your ship and you collect your payment of ." - -mission "Stealth Drug Running (South) [0]" - name "Highly illegal drugs to " - job - repeat - infiltrating - description "Run to . Being scanned will result in a 175,000 credit fine and the cargo will be seized. You will need to land away from the spaceport or else you may get caught. Payment is ." - cargo "Highly Illegal Substances" 5 2 .1 - illegal 175000 `After being given a very hefty fine, the illegal cargo is confiscated from your hold. The pirates won't be happy to hear about this.` - stealth - to offer - random < 30 - "reputation: Pirate" > 0 - "combat rating" > 1100 - source - government "Pirate" - attributes "south pirate" - destination - distance 3 12 - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Pirate" - npc - government Militia - personality heroic waiting - system - distance 3 - fleet - names "militia" - variant - "Bastion (Scanner)" - npc - government Militia - personality heroic waiting - system destination - fleet - names "militia" - variant - "Bastion (Scanner)" - npc - government Militia - personality heroic staying - system destination - fleet - names "militia" - variant - "Bastion (Scanner)" - on fail - "reputation: Free Worlds" -= 5 - "reputation: Militia" -= 5 - on visit - dialog phrase "generic cargo on visit" - on complete - payment 75000 375 - "reputation: Pirate" += 5 - dialog "You find the contact outside of the main city. Your cargo of is removed from your ship and you collect your payment of ." - -mission "Stealth Drug Running (South) [1]" - name "Highly illegal drugs to " - job - repeat - infiltrating - description "Run to . Being scanned will result in a 250,000 credit fine and the cargo will be seized. You will need to land away from the spaceport or else you may get caught. Payment is ." - cargo "Highly Illegal Substances" 5 2 .1 - illegal 250000 `After being given a very hefty fine, the illegal cargo is confiscated from your hold. The pirates won't be happy to hear about this.` - stealth - to offer - random < 15 - "reputation: Pirate" > 0 - "combat rating" > 1100 - source - government "Pirate" - attributes "south pirate" - destination - distance 4 14 - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Pirate" - npc - government Militia - personality heroic waiting - system - distance 3 5 - fleet - names "militia" - variant - "Bastion (Scanner)" - npc - government Militia - personality heroic waiting - system - distance 2 4 - fleet - names "militia" - variant - "Bastion (Scanner)" - npc - government Militia - personality heroic waiting - system - distance 3 - fleet - names "militia" - variant - "Bastion (Scanner)" - npc - government Militia - personality heroic waiting - system destination - fleet - names "militia" - variant - "Bastion (Scanner)" - npc - government Militia - personality heroic waiting entering - system destination - fleet - names "militia" - variant - "Bastion (Scanner)" - npc - government Militia - personality heroic staying - system destination - fleet - names "militia" - variant - "Bastion (Scanner)" 2 - on fail - "reputation: Free Worlds" -= 5 - "reputation: Militia" -= 5 - on visit - dialog phrase "generic cargo on visit" - on complete - payment 100000 375 - "reputation: Pirate" += 5 - dialog "You find the contact outside of the main city. Your cargo of is removed from your ship and you collect your payment of ." - - - -mission "Wanted Passenger [0]" - name "Wanted individual to " - job - repeat - description "This wanted individual wishes to reach without being caught by local law enforcement. They also wish to bring with them . Payment is ." - passengers 1 - cargo "battle trophies" 1 - illegal 50000 `Upon scanning your vessel, law enforcement notice the criminal that you have on board. Entering your ship to detain them, they find the criminal in the corner of one of the rooms of your ship, clutching their battle trophies and screaming "you'll never take them from me!" After a short confrontation, they carry the criminal out and leave you with a small fine.` - stealth - to offer - or - "reputation: Pirate" > -100 - "combat rating" > 400 - source - government "Pirate" - destination - distance 2 10 - government "Republic" "Free Worlds" "Syndicate" "Neutral" - on visit - dialog phrase "generic passenger on visit" - on complete - payment 30000 300 - dialog "Your insists that you land on the edge of the spaceport to avoid being seen. After you land, they pay you before quickly grabbing their things and leaving your ship." - -mission "Wanted Passengers [1]" - name "Wanted individuals to " - job - repeat - description "These wanted individuals wish to reach without being caught by local law enforcement. They also wish to bring with them . Payment is ." - passengers 2 10 .9 - cargo "credit chips" 1 - illegal 75000 `Upon scanning your vessel, law enforcement notice the criminals that you have on board. Entering your ship to detain them, they find the criminals busy scooping their credits into the airlock, hoping that no one can have them. The law enforcement quickly detain the criminals and carry them off along with the rest of the credits, leaving you with a moderately sized fine.` - stealth - to offer - random < 75 - "reputation: Pirate" > -50 - "combat rating" > 1100 - source - government "Pirate" - destination - distance 2 10 - government "Republic" "Free Worlds" "Syndicate" "Neutral" - on visit - dialog phrase "generic passenger on visit" - on complete - payment 20000 300 - dialog "Your insist that you land on the edge of the spaceport to avoid being seen. After you land, they pay you before quickly grabbing their things and leaving your ship." - -mission "Wanted Passengers [2]" - name "Wanted individuals to " - job - repeat - description "These wanted individuals wish to reach without being caught by local law enforcement. They also wish to bring with them . Payment is ." - passengers 2 10 .9 - cargo "customized weapons" 1 - illegal 75000 `Upon scanning your vessel, law enforcement notice the criminals that you have on board. Entering your ship to detain them, the criminals begin firing down the hallways with their customized weapons. Immediately met with tear gas, the criminals did not put up too much of a fight. The law enforcement carry the criminals out and leave you with a moderate fine and a few laser marks in the halls of your ship.` - stealth - to offer - random < 50 - "reputation: Pirate" > -50 - "combat rating" > 1100 - source - government "Pirate" - destination - distance 2 10 - government "Republic" "Free Worlds" "Syndicate" "Neutral" - on visit - dialog phrase "generic passenger on visit" - on complete - payment 20000 300 - dialog "Your insist that you land on the edge of the spaceport to avoid being seen. After you land, they pay you before quickly grabbing their things and leaving your ship." - -mission "Wanted Passengers [3]" - name "Wanted individuals to " - job - repeat - description "These wanted individuals wish to reach without being caught by local law enforcement. They also wish to bring with them . Payment is ." - passengers 2 10 .9 - cargo "aged wine" 1 - illegal 75000 `Upon scanning your vessel, law enforcement notice the criminals that you have on board. Entering your ship to detain them, they find them all passed out in their bunks rooms, having drank too much of the wine that they had brought with them. After carrying the criminals out, they give you a moderate fine and leave.` - stealth - to offer - random < 25 - "reputation: Pirate" > -50 - "combat rating" > 1100 - source - government "Pirate" - destination - distance 2 10 - government "Republic" "Free Worlds" "Syndicate" "Neutral" - on visit - dialog phrase "generic passenger on visit" - on complete - payment 20000 300 - dialog "Your insist that you land on the edge of the spaceport to avoid being seen. After you land, they pay you before quickly grabbing their things and leaving your ship." - - - -mission "Highly Wanted Passenger (North)" - name "Galactic criminal to " - job - repeat - infiltrating - description "This criminal is wanted by every law enforcement agency in the galaxy and needs safe transport to with their . The payment is high at an amazing , but transporting such a person could lead to trouble." - passengers 1 - cargo "stolen navy secrets" 1 - illegal 300000 `Law enforcement rush their way onto your ship through the airlocks, suited head to toe in armor and armed to the teeth. Your passenger is quickly made to surrender and is hauled off in cuffs. The officers consider detaining you as well, but eventually decide to only fine you to reduce the trouble they have to go through.` - stealth - to offer - random < 15 - "reputation: Pirate" > 10 - "combat rating" > 3000 - source - government "Pirate" - attributes "north pirate" - destination - distance 4 14 - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Pirate" - npc - government Republic - personality heroic waiting - fleet - names "republic small" - variant - "Gunboat" - npc - government Republic - personality heroic waiting - system - distance 3 5 - fleet - names "republic small" - variant - "Gunboat" - npc - government Republic - personality heroic waiting - system - distance 2 4 - fleet - names "republic small" - variant - "Gunboat" - npc - government Republic - personality heroic waiting - system - distance 3 - fleet - names "republic small" - variant - "Gunboat" - npc - government Republic - personality heroic waiting - system destination - fleet - names "republic small" - variant - "Gunboat" - npc - government Republic - personality heroic waiting entering - system destination - fleet - names "republic small" - variant - "Gunboat" - npc - government Republic - personality heroic staying - system destination - fleet "Navy Surveillance" - on fail - "reputation: Republic" -= 5 - "reputation: Navy (Oathkeeper)" -= 5 - on visit - dialog phrase "generic passenger on visit" - on complete - payment 200000 1000 - "reputation: Pirate" += 5 - dialog "You land outside of the main city to avoid any chances of your passenger being seen. They grab their things and make their way off of your ship after paying you ." - -mission "Highly Wanted Passenger (Core)" - name "Galactic criminal to " - job - repeat - infiltrating - description "This criminal is wanted by every law enforcement agency in the galaxy and needs safe transport to with their . The payment is high at an amazing , but transporting such a person could lead to trouble." - passengers 1 - cargo "stolen banking records" 1 - illegal 300000 `Law enforcement rush their way onto your ship through the airlocks, suited head to toe in armor and armed to the teeth. Your passenger is quickly made to surrender and is hauled off in cuffs. The officers consider detaining you as well, but eventually decide to only fine you to reduce the trouble they have to go through.` - stealth - to offer - random < 15 - "reputation: Pirate" > 10 - "combat rating" > 3000 - source - government "Pirate" - attributes "core pirate" - destination - distance 4 14 - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Pirate" - npc - government Syndicate - personality heroic waiting - fleet - names "syndicate small" - variant - "Quicksilver (Scanner)" - npc - government Syndicate - personality heroic waiting - system - distance 3 5 - fleet - names "syndicate small" - variant - "Quicksilver (Scanner)" - npc - government Syndicate - personality heroic waiting - system - distance 2 4 - fleet - names "syndicate small" - variant - "Quicksilver (Scanner)" - npc - government Syndicate - personality heroic waiting - system - distance 3 - fleet - names "syndicate small" - variant - "Quicksilver (Scanner)" - npc - government Syndicate - personality heroic waiting - system destination - fleet - names "syndicate small" - variant - "Quicksilver (Scanner)" - npc - government Syndicate - personality heroic waiting entering - system destination - fleet - names "syndicate small" - variant - "Quicksilver (Scanner)" - npc - government Syndicate - personality heroic staying - system destination - fleet - names "syndicate small" - variant - "Quicksilver (Scanner)" 2 - on fail - "reputation: Syndicate" -= 5 - on visit - dialog phrase "generic passenger on visit" - on complete - payment 200000 1000 - "reputation: Pirate" += 5 - dialog "You land outside of the main city to avoid any chances of your passenger being seen. They grab their things and make their way off of your ship after paying you ." - -mission "Highly Wanted Passenger (South)" - name "Galactic criminal to " - job - repeat - infiltrating - description "This criminal is wanted by every law enforcement agency in the galaxy and needs safe transport to with their . The payment is high at an amazing , but transporting such a person could lead to trouble." - passengers 1 - cargo "prototype technology" 1 - illegal 300000 `Law enforcement rush their way onto your ship through the airlocks, suited head to toe in armor and armed to the teeth. Your passenger is quickly made to surrender and is hauled off in cuffs. The officers consider detaining you as well, but eventually decide to only fine you to reduce the trouble they have to go through.` - stealth - to offer - random < 15 - "reputation: Pirate" > 10 - "combat rating" > 3000 - source - government "Pirate" - attributes "south pirate" - destination - distance 4 14 - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Pirate" - npc - government Militia - personality heroic waiting - fleet - names "militia" - variant - "Bastion (Scanner)" - npc - government Militia - personality heroic waiting - system - distance 3 5 - fleet - names "militia" - variant - "Bastion (Scanner)" - npc - government Militia - personality heroic waiting - system - distance 2 4 - fleet - names "militia" - variant - "Bastion (Scanner)" - npc - government Militia - personality heroic waiting - system - distance 3 - fleet - names "militia" - variant - "Bastion (Scanner)" - npc - government Militia - personality heroic waiting - system destination - fleet - names "militia" - variant - "Bastion (Scanner)" - npc - government Militia - personality heroic waiting entering - system destination - fleet - names "militia" - variant - "Bastion (Scanner)" - npc - government Militia - personality heroic staying - system destination - fleet - names "militia" - variant - "Bastion (Scanner)" 2 - on fail - "reputation: Free Worlds" -= 5 - "reputation: Militia" -= 5 - on visit - dialog phrase "generic passenger on visit" - on complete - payment 200000 1000 - "reputation: Pirate" += 5 - dialog "You land outside of the main city to avoid any chances of your passenger being seen. They grab their things and make their way off of your ship after paying you ." - - - -mission "Slave Transport [0]" - name "Transfer slaves to " - job - repeat - description "A pirate on has bought slaves from a local warlord. Transfer these slaves to for . Slavery is punishable by death throughout the galaxy, so this may be a dangerous job to take." - passengers 2 10 .9 - illegal -1 - to offer - random < 25 - "reputation: Pirate" > 0 - "combat rating" > 1100 - on offer - require "Brig" - source - government "Pirate" - destination - distance 3 30 - government "Pirate" - on visit - dialog phrase "generic passenger on visit" - on complete - payment 75000 400 - dialog "After landing on , the pirates move the slaves from your ship and pay you ." - -mission "Slave Transport [1]" - name "Transfer slaves to " - job - repeat - description "A pirate on has bought slaves from a local warlord. Transfer these slaves to for . Slavery is punishable by death throughout the galaxy, so this may be a dangerous job to take." - passengers 2 10 .9 - illegal -1 - to offer - random < 25 - "reputation: Pirate" > 0 - "combat rating" > 1100 - on offer - require "Brig" - source - government "Pirate" - destination - distance 3 30 - government "Pirate" - on visit - dialog phrase "generic passenger on visit" - on complete - payment 75000 400 - dialog "After landing on , the pirates move the slaves from your ship and pay you ." - -mission "Slave Transport [2]" - name "Transfer slaves to " - job - repeat - description "A pirate on has bought slaves from a local warlord. Transfer these slaves to for . Slavery is punishable by death throughout the galaxy, so this may be a dangerous job to take." - passengers 2 10 .9 - illegal -1 - to offer - random < 25 - "reputation: Pirate" > 0 - "combat rating" > 1100 - on offer - require "Brig" - source - government "Pirate" - destination - distance 3 30 - government "Pirate" - on visit - dialog phrase "generic passenger on visit" - on complete - payment 75000 400 - dialog "After landing on , the pirates move the slaves from your ship and pay you ." - - - -mission "Bulk Slave Transport [0]" - name "Transfer slaves to " - job - repeat - description "A pirate on has bought slaves from a local warlord. Transfer these slaves to for . Slavery is punishable by death throughout the galaxy, so this may be a dangerous job to take." - passengers 10 4 .1 - illegal -1 - to offer - random < 15 - "reputation: Pirate" > 0 - "combat rating" > 3000 - on offer - require "Brig" - source - government "Pirate" - destination - distance 3 30 - government "Pirate" - on visit - dialog phrase "generic passenger on visit" - on complete - payment 100000 400 - dialog "After landing on , the pirates move the slaves from your ship and pay you ." - -mission "Bulk Slave Transport [1]" - name "Transfer slaves to " - job - repeat - description "A pirate on has bought slaves from a local warlord. Transfer these slaves to for . Slavery is punishable by death throughout the galaxy, so this may be a dangerous job to take." - passengers 10 4 .1 - illegal -1 - to offer - random < 15 - "reputation: Pirate" > 0 - "combat rating" > 3000 - on offer - require "Brig" - source - government "Pirate" - destination - distance 3 30 - government "Pirate" - on visit - dialog phrase "generic passenger on visit" - on complete - payment 100000 400 - dialog "After landing on , the pirates move the slaves from your ship and pay you ." - - - -mission "Mercenary Job (Medium, North, Dangerous Origin)" - name "Protection to " - job - repeat - description "The captain of the will pay you to help them escape local law enforcement and reach by ." - deadline 10 - to offer - random < 40 - "combat rating" > 400 - "reputation: Pirate" > 0 - source - government Republic "Free Worlds" Syndicate Neutral - attributes frontier north - destination - government "Pirate" - attributes "north pirate" - distance 3 4 - npc - government Republic - personality waiting - fleet "Small Republic" - npc - government Republic - personality waiting entering - system destination - fleet "Small Republic" - - npc accompany save - government Pirate - personality escort - fleet - names "pirate" - variant - "Headhunter" - variant - "Headhunter (Particle)" - variant - "Raven (Afterburner)" - variant - "Raven (Heavy)" - variant - "Corvette" - variant - "Corvette (Missile)" - variant - "Corvette (Speedy)" - on complete - payment 180000 - dialog phrase "generic safe escort completion dialog" - on visit - dialog phrase "generic arrived-without-npc dialog" - -mission "Escort Illegal Cargo (Large, North, Dangerous Path)" - name "Protect cargo to " - job - repeat - description "The captain of the will pay you to escort them and their illegal cargo safely through law-enforced space to reach by ." - deadline 12 - to offer - random < 30 - "combat rating" > 1100 - "reputation: Pirate" > 0 - source - government Republic "Free Worlds" Syndicate Neutral Pirate - attributes frontier north "north pirate" - distance 3 6 - destination - government "Pirate" - attributes "north pirate" - npc - government Republic - personality staying - system destination - fleet "Large Republic" - - npc accompany save - government Pirate - personality escort - fleet - names "pirate" - variant 3 - "Corvette" - variant 3 - "Corvette (Missile)" - variant 3 - "Corvette (Speedy)" - variant 2 - "Firebird" - variant 2 - "Firebird (Missile)" - variant 2 - "Firebird (Plasma)" - variant 1 - "Leviathan" - on complete - payment 240000 - dialog phrase "generic safe escort completion dialog" - on visit - dialog phrase "generic arrived-without-npc dialog" - -mission "Escort Stolen Vessel (Extra Large, North, Dangerous Path)" - name "Protect ship to " - job - repeat - description "The captain of the will pay you to escort them and their stolen vessel safely through law-enforced space to reach by ." - deadline 12 - to offer - random < 15 - "combat rating" > 3000 - "reputation: Pirate" > 0 - source - government Republic "Free Worlds" Syndicate Neutral Pirate - attributes frontier north "north pirate" - destination - government "Pirate" - attributes "north pirate" - distance 3 6 - npc - government Republic - personality staying - system destination - fleet "Small Republic" - fleet "Large Republic" - - npc accompany save - government Pirate - personality escort - fleet - names "pirate" - variant 6 - "Leviathan" - "Hauler II" - variant 4 - "Leviathan (Laser)" - "Hauler" - variant 4 - "Leviathan (Heavy)" - "Freighter" - variant 1 - "Bactrian" - "Shuttle" - on complete - payment 375000 - dialog phrase "generic safe escort completion dialog" - on visit - dialog phrase "generic arrived-without-npc dialog" - -mission "Mercenary Job (Medium, Core, Dangerous Origin)" - name "Protection to " - job - repeat - description "The captain of the will pay you to help them escape local law enforcement and reach by ." - deadline 10 - to offer - random < 40 - "combat rating" > 400 - "reputation: Pirate" > 0 - source - government Republic "Free Worlds" Syndicate Neutral - attributes core - destination - government "Pirate" - attributes "core pirate" - distance 3 4 - npc - government Syndicate - personality waiting - fleet "Small Syndicate" - npc - government Syndicate - personality waiting entering - system destination - fleet "Small Syndicate" - - npc accompany save - government Pirate - personality escort - fleet - names "pirate" - variant 1 - "Headhunter" - variant 1 - "Headhunter (Particle)" - variant 1 - "Quicksilver" - variant 1 - "Quicksilver (Proton)" - on complete - payment 180000 - dialog phrase "generic safe escort completion dialog" - on visit - dialog phrase "generic arrived-without-npc dialog" - -mission "Escort Illegal Cargo (Large, Core, Dangerous Path)" - name "Protect cargo to " - job - repeat - description "The captain of the will pay you to escort them and their illegal cargo safely through law-enforced space to reach by ." - deadline 12 - to offer - random < 30 - "combat rating" > 1100 - "reputation: Pirate" > 0 - source - government Republic "Free Worlds" Syndicate Neutral Pirate - attributes core "core pirate" - distance 3 6 - destination - government "Pirate" - attributes "core pirate" - npc - government Syndicate - personality staying - system destination - fleet "Large Syndicate" - - npc accompany save - government Pirate - personality escort - fleet - names "pirate" - variant 3 - "Quicksilver (Proton)" 3 - variant 2 - "Manta (Proton)" - variant 2 - "Manta" - variant 1 - "Splinter" 2 - variant 1 - "Splinter (Laser)" 2 - on complete - payment 240000 - dialog phrase "generic safe escort completion dialog" - on visit - dialog phrase "generic arrived-without-npc dialog" - -mission "Escort Stolen Vessel (Extra Large, Core, Dangerous Path)" - name "Protect ship to " - job - repeat - description "The captain of the will pay you to escort them and their stolen vessel safely through law-enforced space to reach by ." - deadline 12 - to offer - random < 15 - "combat rating" > 3000 - "reputation: Pirate" > 0 - source - government Republic "Free Worlds" Syndicate Neutral Pirate - attributes core "core pirate" - destination - government "Pirate" - attributes "core pirate" - distance 3 6 - npc - government Syndicate - personality staying - system destination - fleet "Small Syndicate" - fleet "Large Syndicate" - - npc accompany save - government Pirate - personality escort - fleet - names "pirate" - variant 4 - "Firebird" - "Argosy" - variant 4 - "Firebird (Plasma)" - "Bounder" - variant 4 - "Firebird (Missile)" - "Quicksilver" - variant 2 - "Falcon" - "Freighter" - variant 2 - "Falcon (Laser)" - "Freighter" - variant 1 - "Falcon (Heavy)" - "Heavy Shuttle" - on complete - payment 375000 - dialog phrase "generic safe escort completion dialog" - on visit - dialog phrase "generic arrived-without-npc dialog" - -mission "Mercenary Job (Medium, South, Dangerous Origin)" - name "Protection to " - job - repeat - description "The captain of the will pay you to help them escape local law enforcement and reach by ." - deadline 10 - to offer - random < 40 - "combat rating" > 400 - "reputation: Pirate" > 0 - source - government Republic "Free Worlds" Syndicate Neutral - attributes south - destination - government "Pirate" - attributes "south pirate" - distance 3 4 - npc - government Militia - personality waiting - fleet "Small Militia" - npc - government Militia - personality waiting entering - system destination - fleet "Small Militia" - - npc accompany save - government Pirate - personality escort - fleet - names "pirate" - variant 1 - "Clipper" - variant 1 - "Clipper (Speedy)" - variant 1 - "Clipper (Heavy)" - variant 1 - "Modified Argosy" - on complete - payment 180000 - dialog phrase "generic safe escort completion dialog" - on visit - dialog phrase "generic arrived-without-npc dialog" - -mission "Escort Illegal Cargo (Large, South, Dangerous Path)" - name "Protect cargo to " - job - repeat - description "The captain of the will pay you to escort them and their illegal cargo safely through law-enforced space to reach by ." - deadline 12 - to offer - random < 30 - "combat rating" > 1100 - "reputation: Pirate" > 0 - source - government Republic "Free Worlds" Syndicate Neutral Pirate - attributes south "south pirate" - distance 3 6 - destination - government "Pirate" - attributes "south pirate" - npc - government Militia - personality staying - system destination - fleet "Large Militia" - - npc accompany save - government Pirate - personality escort - fleet - names "pirate" - variant 2 - "Modified Argosy" - variant 2 - "Modified Argosy (Heavy)" - variant 2 - "Modified Argosy (Blaster)" - variant 1 - "Bastion" - variant 1 - "Bastion (Laser)" - variant 1 - "Bastion (Heavy)" - on complete - payment 240000 - dialog phrase "generic safe escort completion dialog" - on visit - dialog phrase "generic arrived-without-npc dialog" - -mission "Escort Stolen Vessel (Extra Large, South, Dangerous Path)" - name "Protect ship to " - job - repeat - description "The captain of the will pay you to escort them and their stolen vessel safely through law-enforced space to reach by ." - deadline 12 - to offer - random < 15 - "combat rating" > 3000 - "reputation: Pirate" > 0 - source - government Republic "Free Worlds" Syndicate Neutral Pirate - attributes south "south pirate" - destination - government "Pirate" - attributes "south pirate" - distance 3 6 - npc - government Militia - personality staying - system destination - fleet "Small Militia" - fleet "Large Militia" - - npc accompany save - government Pirate - personality escort - fleet - names "pirate" - variant 4 - "Bastion" - "Blackbird" - variant 4 - "Bastion (Laser)" - "Clipper" - variant 4 - "Bastion (Heavy)" - "Bounder" - variant 2 - "Falcon" - "Hauler" - variant 2 - "Falcon (Laser)" - "Freighter" - variant 1 - "Falcon (Heavy)" - "Heavy Shuttle" - on complete - payment 375000 - dialog phrase "generic safe escort completion dialog" - on visit - dialog phrase "generic arrived-without-npc dialog" - - - -mission "Eliminating Law Enforcement (North, Small)" - name "Navy near " - repeat - job - description "A Navy fleet near the system has halted our raids. Destroy them and return to for a payment of ." - to offer - random < 25 - "combat rating" > 1100 - source - government "Pirate" - attributes "north pirate" - npc kill - government "Republic" - personality heroic staying target - system - distance 1 3 - fleet "Small Republic" 2 - dialog "The fleet has been eliminated. You can claim the bounty payment by returning to ." - on complete - payment 250000 - "reputation: Pirate" += 5 - dialog "The pirates of gratefully pay you for eliminating the Navy fleet." - -mission "Eliminating Law Enforcement (North, Large)" - name "Navy near " - repeat - job - description "A large Navy fleet near the system has halted our raids. Destroy them and return to for a payment of ." - to offer - random < 15 - "combat rating" > 3000 - source - government "Pirate" - attributes "north pirate" - npc kill - government "Republic" - personality heroic staying target - system - distance 1 3 - fleet "Large Republic" - fleet "Small Republic" 2 - dialog "The fleet has been eliminated. You can claim the bounty payment by returning to ." - on complete - payment 400000 - "reputation: Pirate" += 10 - dialog "The pirates of gratefully pay you for eliminating the Navy fleet." - -mission "Eliminating Law Enforcement (Core, Small)" - name "Syndicate near " - repeat - job - description "A Syndicate fleet near the system has halted our raids. Destroy them and return to for a payment of ." - to offer - random < 25 - "combat rating" > 1100 - source - government "Pirate" - attributes "core pirate" - npc kill - government "Syndicate" - personality heroic staying target - system - distance 1 3 - fleet "Small Syndicate" 2 - dialog "The fleet has been eliminated. You can claim the bounty payment by returning to ." - on complete - payment 250000 - "reputation: Pirate" += 5 - dialog "The pirates of gratefully pay you for eliminating the Syndicate fleet." - -mission "Eliminating Law Enforcement (Core, Large)" - name "Syndicate near " - repeat - job - description "A large Syndicate fleet near the system has halted our raids. Destroy them and return to for a payment of ." - to offer - random < 15 - "combat rating" > 3000 - source - government "Pirate" - attributes "core pirate" - npc kill - government "Syndicate" - personality heroic staying target - system - distance 1 3 - fleet "Large Syndicate" - fleet "Small Syndicate" 2 - dialog "The fleet has been eliminated. You can claim the bounty payment by returning to ." - on complete - payment 400000 - "reputation: Pirate" += 10 - dialog "The pirates of gratefully pay you for eliminating the Syndicate fleet." - -mission "Eliminating Law Enforcement (South, Small)" - name "Militia near " - repeat - job - description "A militia fleet near the system has halted our raids. Destroy them and return to for a payment of ." - to offer - random < 25 - "combat rating" > 1100 - source - government "Pirate" - attributes "south pirate" - npc kill - government "Militia" - personality heroic staying target - system - distance 1 3 - fleet "Small Militia" 2 - dialog "The fleet has been eliminated. You can claim the bounty payment by returning to ." - on complete - payment 250000 - "reputation: Pirate" += 5 - dialog "The pirates of gratefully pay you for eliminating the militia fleet." - -mission "Eliminating Law Enforcement (South, Large)" - name "Militia near " - repeat - job - description "A large militia fleet near the system has halted our raids. Destroy them and return to for a payment of ." - to offer - random < 15 - "combat rating" > 3000 - source - government "Pirate" - attributes "south pirate" - npc kill - government "Militia" - personality heroic staying target - system - distance 1 3 - fleet "Large Militia" - fleet "Small Militia" 2 - dialog "The fleet has been eliminated. You can claim the bounty payment by returning to ." - on complete - payment 400000 - "reputation: Pirate" += 10 - dialog "The pirates of gratefully pay you for eliminating the militia fleet." - - - -mission "Eliminating Competition (North, Small)" - name "Competition near " - description "A small rival gang is causing trouble near the system. Take them out and return to for a payment of ." - repeat - job - to offer - random < 20 - "combat rating" > 400 - source - government "Pirate" - attributes "north pirate" - npc kill - government Pirate - personality heroic staying target marked - system - distance 1 2 - fleet "Small Northern Pirates" 4 - dialog "The fleet has been eliminated. You can claim the bounty payment by returning to ." - on complete - payment 500000 - dialog "The pirates of gratefully pay you for eliminating the rival gang." - -mission "Eliminating Competition (North, Large)" - name "Competition near " - description "A large rival gang is gaining too much power. Their leader is currently near the system. Take them and their escorts out and return to for a payment of ." - repeat - job - to offer - random < 10 - "combat rating" > 1100 - source - government "Pirate" - attributes "north pirate" - npc kill - government Pirate - personality heroic staying target marked - system - distance 1 3 - fleet "Large Northern Pirates" 2 - fleet "Small Northern Pirates" 2 - dialog "The fleet has been eliminated. You can claim the bounty payment by returning to ." - on complete - payment 750000 - dialog "The pirates of gratefully pay you for eliminating the rival gang." - -mission "Eliminating Competition (Core, Small)" - name "Competition near " - description "A small rival gang is causing trouble near the system. Take them out and return to for a payment of ." - repeat - job - to offer - random < 20 - "combat rating" > 400 - source - government "Pirate" - attributes "core pirate" - npc kill - government Pirate - personality heroic staying target marked - system - distance 1 2 - fleet "Small Core Pirates" 4 - dialog "The fleet has been eliminated. You can claim the bounty payment by returning to ." - on complete - payment 500000 - dialog "The pirates of gratefully pay you for eliminating the rival gang." - -mission "Eliminating Competition (Core, Large)" - name "Competition near " - description "A large rival gang is gaining too much power. Their leader is currently near the system. Take them and their escorts out and return to for a payment of ." - repeat - job - to offer - random < 10 - "combat rating" > 1100 - source - government "Pirate" - attributes "core pirate" - npc kill - government Pirate - personality heroic staying target marked - system - distance 1 3 - fleet "Large Core Pirates" 2 - fleet "Small Core Pirates" 2 - dialog "The fleet has been eliminated. You can claim the bounty payment by returning to ." - on complete - payment 750000 - dialog "The pirates of gratefully pay you for eliminating the rival gang." - -mission "Eliminating Competition (South, Small)" - name "Competition near " - description "A small rival gang is causing trouble near the system. Take them out and return to for a payment of ." - repeat - job - to offer - random < 20 - "combat rating" > 400 - source - government "Pirate" - attributes "south pirate" - npc kill - government Pirate - personality heroic staying target marked - system - distance 1 2 - fleet "Small Southern Pirates" 4 - dialog "The fleet has been eliminated. You can claim the bounty payment by returning to ." - on complete - payment 500000 - dialog "The pirates of gratefully pay you for eliminating the rival gang." - -mission "Eliminating Competition (South, Large)" - name "Competition near " - description "A large rival gang is gaining too much power. Their leader is currently near the system. Take them and their escorts out and return to for a payment of ." - repeat - job - to offer - random < 10 - "combat rating" > 1100 - source - government "Pirate" - attributes "south pirate" - npc kill - government Pirate - personality heroic staying target marked - system - distance 1 3 - fleet "Large Southern Pirates" 2 - fleet "Small Southern Pirates" 2 - dialog "The fleet has been eliminated. You can claim the bounty payment by returning to ." - on complete - payment 750000 - dialog "The pirates of gratefully pay you for eliminating the rival gang." - - - -mission "Raid on Merchants (North)" - name "Merchants near " - repeat - job - description "A merchant fleet has been spotted near the system. Join in destroying them and return to for a cut of the loot ()." - to offer - random < 50 - "combat rating" > 150 - "reputation: Pirate" > 0 - source - government "Pirate" - attributes "north pirate" - npc - government "Pirate" - personality plunders harvests escort - fleet "Small Northern Pirates" - - npc kill - government "Merchant" - personality heroic staying target - system - distance 1 3 - fleet "Small Northern Merchants" 2 - fleet "Large Northern Merchants" - dialog "The merchants have been eliminated. Return to for your cut of the loot." - on complete - payment 150000 - dialog "After counting up the loot from the destroyed merchant fleet, you are given your cut. " - -mission "Raid on Merchants (Core)" - name "Merchants near " - repeat - job - description "A merchant fleet has been spotted near the system. Join in destroying them and return to for a cut of the loot ()." - to offer - random < 50 - "combat rating" > 150 - "reputation: Pirate" > 0 - source - government "Pirate" - attributes "core pirate" - npc - government "Pirate" - personality plunders harvests escort - fleet "Small Core Pirates" - - npc kill - personality heroic staying target - government "Merchant" - system - distance 1 3 - fleet "Small Core Merchants" 2 - fleet "Large Core Merchants" - dialog "The merchants have been eliminated. Return to for your cut of the loot." - on complete - payment 150000 - dialog "After counting up the loot from the destroyed merchant fleet, you are given your cut. " - -mission "Raid on Merchants (South)" - name "Merchants near " - repeat - job - description "A merchant fleet has been spotted near the system. Join in destroying them and return to for a cut of the loot ()." - to offer - random < 50 - "combat rating" > 150 - "reputation: Pirate" > 0 - source - government "Pirate" - attributes "south pirate" - npc - government "Pirate" - personality plunders harvests escort - fleet "Small Southern Pirates" - npc kill - personality heroic staying target - government "Merchant" - system - distance 1 3 - fleet "Small Southern Merchants" 2 - fleet "Large Southern Merchants" - dialog "The merchants have been eliminated. Return to for your cut of the loot." - on complete - payment 150000 - dialog "After counting up the loot from the destroyed merchant fleet, you are given your cut. " - - - -mission "Northern Pirate Defense" - name "Defend " - repeat - minor - description "Local Navy forces are attacking ! Defeat them to defend anarchy!" - to offer - random < 15 - "reputation: Pirate" >= 0 - source - government "Pirate" - attributes "north pirate" - npc evade - government "Republic" - personality heroic staying waiting - fleet "Large Republic" 2 - dialog `The Navy fleets have been defeated. Return to .` - npc - government "Pirate" - personality plunders staying - fleet "Large Northern Pirates" - fleet "Small Northern Pirates" - on offer - conversation "northern pirate defense" - on complete - payment 200000 - dialog `Many locals of thank you and collectively pay you for helping to drive off the Navy.` - -mission "Northern Pirate Defense [Unpaid]" - name "Defend " - repeat - minor - description "Local Navy forces are attacking ! Defeat them to defend anarchy!" - to offer - random < 5 - "reputation: Pirate" >= 0 - source - government "Pirate" - attributes "north pirate" - npc evade - government "Republic" - personality heroic staying waiting - fleet "Large Republic" - fleet "Small Republic" - dialog `The Navy fleets have been defeated. Return to .` - npc - government "Pirate" - personality plunders staying - fleet "Large Northern Pirates" - fleet "Small Northern Pirates" - on offer - conversation "northern pirate defense" - on complete - dialog `Many locals of thank you for helping to drive off the Navy.` - -conversation "northern pirate defense" - `Suddenly you hear raised voices and shouting outside: "We are under attack! is under attack by the Navy! We need every combat-worthy ship to join the defenses!" This could be an easy way to get yourself killed, and you can't even guarantee that you will be paid for your work.` - choice - ` (Stay here until the fight is over.)` - decline - ` (Join the defense fleet.)` - ` Local pirate forces are preparing to repel the Navy attack. You join them, and take off together...` - launch - - -mission "Core Pirate Defense" - name "Defend " - repeat - minor - description "Local Syndicate forces are attacking ! Defeat them to defend anarchy!" - to offer - random < 15 - "reputation: Pirate" >= 0 - source - government "Pirate" - attributes "core pirate" - npc evade - government "Syndicate" - personality heroic staying waiting - fleet "Small Syndicate" - fleet "Large Syndicate" 2 - dialog `The Syndicate fleets have been defeated. Return to .` - npc - government "Pirate" - personality plunders staying - fleet "Small Core Pirates" 2 - on offer - conversation "core pirate defense" - on complete - payment 200000 - dialog `Many locals of thank you and collectively pay you for helping to drive off the Syndicate.` - -mission "Core Pirate Defense [Unpaid]" - name "Defend " - repeat - minor - description "Local Syndicate forces are attacking ! Defeat them to defend anarchy!" - to offer - random < 5 - "reputation: Pirate" >= 0 - source - government "Pirate" - attributes "core pirate" - npc evade - government "Syndicate" - personality heroic staying waiting - fleet "Small Syndicate" 2 - fleet "Large Syndicate" - dialog `The Syndicate fleets have been defeated. Return to .` - npc - government "Pirate" - personality plunders staying - fleet "Small Core Pirates" 2 - on offer - conversation "core pirate defense" - on complete - dialog `Many locals of thank you for helping to drive off the Syndicate.` - -conversation "core pirate defense" - `Suddenly you hear raised voices and shouting outside: "We are under attack! is under attack by the Syndicate! We need every combat-worthy ship to join the defenses!" This could be an easy way to get yourself killed, and you can't even guarantee that you will be paid for your work.` - choice - ` (Stay here until the fight is over.)` - decline - ` (Join the defense fleet.)` - ` Local pirate forces are preparing to repel the Syndicate attack. You join them, and take off together...` - launch - - -mission "Southern Pirate Defense" - name "Defend " - repeat - minor - description "Local militia forces are attacking ! Defeat them to defend anarchy!" - to offer - random < 15 - "reputation: Pirate" >= 0 - source - government "Pirate" - attributes "south pirate" - npc evade - government "Militia" - personality heroic staying waiting - fleet "Small Militia" - fleet "Large Militia" 2 - dialog `The militia fleets have been defeated. Return to .` - npc - government "Pirate" - personality plunders staying - fleet "Small Southern Pirates" 2 - on offer - conversation "southern pirate defense" - on complete - payment 200000 - dialog `Many locals of thank you and collectively pay you for helping to drive off the militia forces.` - -mission "Southern Pirate Defense [Unpaid]" - name "Defend " - repeat - minor - description "Local militia forces are attacking ! Defeat them to defend anarchy!" - to offer - random < 5 - "reputation: Pirate" >= 0 - source - government "Pirate" - attributes "south pirate" - npc evade - government "Militia" - personality heroic staying waiting - fleet "Small Militia" 2 - fleet "Large Militia" - dialog `The militia fleets have been defeated. Return to .` - npc - government "Pirate" - personality plunders staying - fleet "Small Southern Pirates" 2 - on offer - conversation "southern pirate defense" - on complete - dialog `Many locals of thank you for helping to drive off the militia forces.` - -conversation "southern pirate defense" - `Suddenly you hear raised voices and shouting outside: "We are under attack! is under attack by the militia! We need every combat-worthy ship to join the defenses!" This could be an easy way to get yourself killed, and you can't even guarantee that you will be paid for your work.` - choice - ` (Stay here until the fight is over.)` - decline - ` (Join the defense fleet.)` - ` Local pirate forces are preparing to repel the militia attack. You join them, and take off together...` - launch - - - -outfit "Secret Cargo" - category "Special" - cost 0 - thumbnail "outfit/unknown" - "mass" 1 - description "Cargo stolen from a merchant ship which has caught the interest of a pirate warlord." - -mission "Cargo Theft (North)" - name "Convoy near " - job - repeat - description `A merchant convoy has been spotted near the system. A local warlord is interested in having the cargo on the . Plunder it and return to for payment of .` - to offer - random < 15 - "combat rating" > 3000 - source - government Pirate - attributes "north pirate" - npc - government "Merchant" - personality staying heroic target - system - distance 2 3 - fleet - names "civilian" - variant - "Freighter (Secret Cargo)" - "Corvette" 2 - variant - "Freighter (Secret Cargo)" - "Firebird" 2 - variant - "Freighter (Secret Cargo)" - "Leviathan" - on visit - dialog "You land on , but you don't have the secret cargo! Return to the and bring the cargo back to ." - on complete - outfit "Secret Cargo" -1 - payment 1500000 - dialog "The pirates of take the secret cargo from your cargo hold and pay you ." - -mission "Cargo Theft (Core)" - name "Convoy near " - job - repeat - description `A merchant convoy has been spotted near the system. A local warlord is interested in having the cargo on the . Plunder it and return to for payment of .` - to offer - random < 15 - "combat rating" > 3000 - source - government Pirate - attributes "core pirate" - npc - government "Merchant" - personality staying heroic target - system - distance 2 3 - fleet - names "civilian" - variant - "Freighter (Secret Cargo)" - "Quicksilver" 2 - variant - "Freighter (Secret Cargo)" - "Splinter" 2 - variant - "Freighter (Secret Cargo)" - "Vanguard" - on visit - dialog "You land on , but you don't have the secret cargo! Return to the and bring the cargo back to ." - on complete - outfit "Secret Cargo" -1 - payment 1500000 - dialog "The pirates of take the secret cargo from your cargo hold and pay you ." - -mission "Cargo Theft (South)" - name "Convoy near " - job - repeat - description `A merchant convoy has been spotted near the system. A local warlord is interested in having the cargo on the . Plunder it and return to for payment of .` - to offer - random < 15 - "combat rating" > 3000 - source - government Pirate - attributes "south pirate" - npc - government "Merchant" - personality staying heroic target - system - distance 2 3 - fleet - names "civilian" - variant - "Freighter (Secret Cargo)" - "Bastion" 2 - variant - "Freighter (Secret Cargo)" - "Blackbird" 2 - variant - "Freighter (Secret Cargo)" - "Falcon" - on visit - dialog "You land on , but you don't have the secret cargo! Return to the and bring the cargo back to ." - on complete - outfit "Secret Cargo" -1 - payment 1500000 - dialog "The pirates of take the secret cargo from your cargo hold and pay you ." - - - -mission "FW Assassination [1]" - name "Assassinate a political target" - description "A key Free Worlds politician who is worrying local slave traders was spotted in their ship, the , in a nearby system. Find and destroy them in order to send a message to the Free Worlds. Payment is . Be advised that they may have escorts." - repeat - job - to offer - "combat rating" > 200 - random < 5 - "reputation: Pirate" > -100 - has "event: war begins" - source - government "Pirate" - attributes "south pirate" - npc kill - government "Free Worlds" - personality staying target - system - distance 2 5 - fleet - names civilian - variant - "Flivver" - "Osprey" 2 - variant - "Osprey" - "Bastion" - variant - "Falcon" - "Fury" 2 - dialog "The target has been destroyed. Return to for your payment." - on complete - payment 350000 - dialog "A band of slave traders thank you for eliminating the politician and pay you ." - "reputation: Free Worlds" -= 10 - "reputation: Pirate" += 3 - -mission "FW Assassination [2]" - name "Assassinate a political target" - description "A key Free Worlds politician who has angered a powerful pirate warlord was spotted in their ship, the , in a nearby system. Find and destroy them in order to send a message to the Free Worlds. Payment is . Be advised that they are heavily defended." - repeat - job - to offer - "combat rating" > 400 - random < 5 - "reputation: Pirate" > -50 - has "event: war begins" - source - government "Pirate" - attributes "south pirate" - npc kill - government "Free Worlds" - personality staying target - system - distance 2 5 - fleet - names civilian - variant - "Star Queen" - "Osprey" - "Argosy" 2 - variant - "Star Queen" - "Falcon" - "Argosy" - dialog "The target has been destroyed. Return to for your payment." - on complete - payment 600000 - dialog "The pirate warlord thanks you for eliminating the politician that threated them and pays you ." - "reputation: Free Worlds" -= 15 - "reputation: Pirate" += 5 - -mission "FW Assassination [3]" - name "Assassinate a military target" - description "A Free Worlds militia commander who has led a number of small raids against pirate gangs in the region has been spotted patrolling a nearby system with their fleet. Find and destroy them in order to send a message to the Free Worlds. Payment is ." - repeat - job - to offer - "combat rating" > 500 - random < 5 - "reputation: Pirate" > 50 - has "event: war begins" - source - government "Pirate" - attributes "south pirate" - npc kill - government "Free Worlds" - personality staying target - system - distance 2 4 - fleet - names "free worlds small" - variant - "Falcon" - "Osprey" 2 - "Sparrow" 4 - variant - "Falcon" - "Argosy (Laser)" 3 - "Hawk" 2 - "Fury" 2 - dialog "The target has been destroyed. Return to for your payment." - on complete - payment 750000 - dialog "A gang of pirates on thank you for taking out the Free Worlds commander and pay you ." - "reputation: Free Worlds" -= 20 - "reputation: Pirate" += 7 - -mission "FW Assassination [4]" - name "Assassinate a military target" - description "Rumor has it that the Free Worlds are planning a raid on regional pirate gangs in order to reduce piracy. An important militia commander said to be leading this raid has been spotted in a nearby system with a large fleet. Find and destroy them in order to send a message to the Free Worlds. Payment is ." - repeat - job - to offer - "combat rating" > 800 - random < 5 - "reputation: Pirate" > 100 - has "event: war begins" - source - government "Pirate" - attributes "south pirate" - npc kill - government "Free Worlds" - personality staying target - system - distance 2 4 - fleet - names "free worlds small" - variant - "Falcon" 2 - "Bastion" 3 - "Osprey" 2 - "Argosy" 2 - variant - "Falcon" - "Bastion" 2 - "Argosy" 5 - "Fury" 4 - dialog "The target fleet has been destroyed. Return to for your payment." - on complete - payment 1000000 - dialog "You are greeted by applause from many pirates when you land and a powerful pirate warlord pays you ." - "reputation: Free Worlds" -= 25 - "reputation: Pirate" += 10 - -mission "Syndicate Assassination [1]" - name "Assassinate a political target" - description "A key Syndicate politician was spotted passing through a nearby system in their ship, the . Find and destroy them in order to send a message to the Syndicate. Payment is . Be advised that they may have escorts." - repeat - job - to offer - "combat rating" > 200 - random < 5 - "reputation: Pirate" > -100 - source - government "Pirate" - attributes "core pirate" - npc kill - government "Syndicate" - personality staying target - system - distance 2 5 - fleet - names civilian - variant - "Star Queen" - "Quicksilver" 2 - dialog "The target has been destroyed. Return to for your payment." - on complete - payment 350000 - dialog "A pirate warlord thanks you for eliminating the politician and pays you ." - "reputation: Syndicate" -= 10 - "reputation: Pirate" += 3 - -mission "Syndicate Assassination [2]" - name "Assassinate a political target" - description "A key Syndicate politician who has plans that worry many local pirate gangs was spotted in their ship, the , in a nearby system. Find and destroy them in order to send a message to the Syndicate. Payment is . Be advised that they are heavily defended." - repeat - job - to offer - "combat rating" > 400 - random < 5 - "reputation: Pirate" > -50 - source - government "Pirate" - attributes "core pirate" - npc kill - government "Syndicate" - personality staying target - system - distance 2 5 - fleet - names civilian - variant - "Star Queen" - "Splinter" 2 - variant - "Star Queen" - "Manta" 2 - dialog "The targets have been destroyed. Return to for payment." - on complete - payment 600000 - dialog "A band of pirates thank you for eliminating the politician and pay you ." - "reputation: Syndicate" -= 15 - "reputation: Pirate" += 5 - -mission "Syndicate Assassination [3]" - name "Assassinate a military target" - description "A Syndicated Security commander who has led a number of small raids against pirate gangs in the region has been spotted patrolling a nearby system with their fleet. Find and destroy them in order to send a message to the Syndicate. Payment is ." - repeat - job - to offer - "combat rating" > 500 - random < 5 - "reputation: Pirate" > 50 - source - government "Pirate" - attributes "core pirate" - npc kill - government "Syndicate" - personality staying target - system - distance 2 4 - fleet - names "syndicate small" - variant - "Vanguard" - "Manta" 2 - "Splinter" - "Quicksilver" 3 - variant - "Vanguard" - "Protector" - "Quicksilver" 4 - dialog "The target has been destroyed. Return to for your payment." - on complete - payment 750000 - dialog "A gang of pirates on thank you for taking out the Syndicated Security commander and pay you ." - "reputation: Syndicate" -= 20 - "reputation: Pirate" += 7 - -mission "Syndicate Assassination [4]" - name "Assassinate a military target" - description "Rumor has it that the Syndicate is planning a raid on regional pirate gangs in order to reduce piracy. An important security commander said to be leading this raid has been spotted in a nearby system with a large fleet. Find and destroy them in order to send a message to the Syndicate. Payment is ." - repeat - job - to offer - "combat rating" > 800 - random < 5 - "reputation: Pirate" > 100 - source - government "Pirate" - attributes "core pirate" - npc kill - government "Syndicate" - personality staying target - system - distance 2 4 - fleet - names "syndicate small" - variant - "Vanguard" - "Protector" 2 - "Splinter" 3 - "Manta" - "Quicksilver" 2 - variant - "Vanguard" 3 - "Splinter" 2 - "Manta" 2 - "Quicksilver" 3 - dialog "The target and their fleet has been destroyed. Return to for your payment." - on complete - payment 1000000 - dialog "You are greeted by applause from many pirates when you land and a powerful pirate warlord pays you ." - "reputation: Syndicate" -= 25 - "reputation: Pirate" += 10 - -mission "Republic Assassination [1]" - name "Assassinate a political target" - description "A key Republic politician who is worrying local pirate gangs was spotted in their ship, the , in a nearby system. Find and destroy them in order to send a message to the Republic. Payment is . Be advised that they may have escorts." - repeat - job - to offer - "combat rating" > 200 - random < 5 - "reputation: Pirate" > -100 - source - government "Pirate" - attributes "north pirate" - npc kill - government "Republic" - personality staying target - system - distance 3 5 - fleet - names civilian - variant - "Flivver" - "Headhunter" 2 - "Corvette" - dialog "The target has been destroyed. Return to for your payment." - on complete - payment 350000 - dialog "A pirate warlord thanks you for eliminating the politician pays you ." - "reputation: Republic" -= 10 - "reputation: Navy (Oathkeeper)" -= 10 - "reputation: Pirate" += 3 - -mission "Republic Assassination [2]" - name "Assassinate a political target" - description "A key Republic politician who is worrying local drug traders was spotted in their ship, the , in a nearby system. Find and destroy them in order to send a message to the Republic. Payment is . Be advised that they are heavily defended." - repeat - job - to offer - "combat rating" > 400 - random < 5 - "reputation: Pirate" > -50 - source - government "Pirate" - attributes "north pirate" - npc kill - government "Republic" - personality staying target - system - distance 3 5 - fleet - names civilian - variant - "Star Queen" - "Headhunter" 3 - "Firebird" 2 - variant - "Star Queen" - "Gunboat" 2 - "Frigate" - dialog "The targets have been destroyed. Return to for payment." - on complete - payment 600000 - dialog "A band of drug traders thank you for eliminating the politician and pay you ." - "reputation: Republic" -= 15 - "reputation: Navy (Oathkeeper)" -= 15 - "reputation: Pirate" += 5 - -mission "Republic Assassination [3]" - name "Assassinate a military target" - description "A Republic Navy commander who has led a number of small raids against pirate gangs in the region has been spotted patrolling a nearby system with their fleet. Find and destroy them in order to send a message to the Republic. Payment is ." - repeat - job - to offer - "combat rating" > 600 - random < 5 - "reputation: Pirate" > 50 - source - government "Pirate" - attributes "north pirate" - npc kill - government "Republic" - personality staying target - system - distance 3 4 - fleet - names "republic small" - variant - "Cruiser" - "Combat Drone" 4 - "Frigate" 2 - variant - "Carrier" - "Lance" 4 - "Combat Drone" 6 - "Gunboat" 2 - "Rainmaker" - dialog "The target has been destroyed. Return to for your payment." - on complete - payment 750000 - dialog "A gang of pirates on thank you for taking out the Navy commander and pay you ." - "reputation: Republic" -= 20 - "reputation: Navy (Oathkeeper)" -= 20 - "reputation: Pirate" += 7 - -mission "Republic Assassination [4]" - name "Assassinate a military target" - description "Rumor has it that the Republic is planning a raid on regional pirate gangs in order to reduce piracy. An important Navy commander said to be leading this raid has been spotted in a nearby system with a large fleet. Find and destroy them in order to send a message to the Republic. Payment is ." - repeat - job - to offer - "combat rating" > 800 - random < 5 - "reputation: Pirate" > 100 - source - government "Pirate" - attributes "north pirate" - npc kill - government "Republic" - personality staying target - system - distance 3 4 - fleet - names "republic small" - variant - "Carrier" 2 - "Lance" 8 - "Combat Drone" 12 - "Frigate" 3 - variant - "Carrier" - "Lance" 4 - "Combat Drone" 6 - "Cruiser" 2 - "Combat Drone" 8 - "Frigate" 2 - "Rainmaker" 2 - "Gunboat" 2 - dialog "The target and their fleet has been destroyed. Return to for your payment." - on complete - payment 1000000 - dialog "You are greeted by applause from many pirates when you land and a powerful pirate warlord pays you ." - "reputation: Republic" -= 25 - "reputation: Navy (Oathkeeper)" -= 25 - "reputation: Pirate" += 10 diff -Nru endless-sky-0.9.11/data/power.txt endless-sky-0.9.12/data/power.txt --- endless-sky-0.9.11/data/power.txt 2020-02-24 15:50:12.000000000 +0000 +++ endless-sky-0.9.12/data/power.txt 1970-01-01 00:00:00.000000000 +0000 @@ -1,225 +0,0 @@ -# Copyright (c) 2014 by Michael Zahniser -# -# Endless Sky is free software: you can redistribute it and/or modify it under the -# terms of the GNU General Public License as published by the Free Software -# Foundation, either version 3 of the License, or (at your option) any later version. -# -# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY -# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A -# PARTICULAR PURPOSE. See the GNU General Public License for more details. - -outfit "Supercapacitor" - category "Power" - cost 25000 - thumbnail "outfit/supercapacitor" - "mass" 2 - "outfit space" -2 - "energy capacity" 150 - description "With a powerful enough generator, many ships do not need batteries at all. The one exception is projectile weapons, which usually require a burst of energy far exceeding what the generator produces. Supercapacitors provide just enough energy storage for those weapons, without requiring you to install a bulky battery pack." - -outfit "LP036a Battery Pack" - category "Power" - cost 12000 - thumbnail "outfit/tiny battery" - "mass" 10 - "outfit space" -10 - "energy capacity" 1000 - description "A ship can run without batteries if its generator's instantaneous power output is higher than the total energy consumption of its systems, but batteries make it possible to store up energy when it is not needed and thus to use a much smaller and cheaper generator." - -outfit "LP072a Battery Pack" - category "Power" - cost 30000 - thumbnail "outfit/small battery" - "mass" 20 - "outfit space" -20 - "energy capacity" 2200 - description "This battery pack has more than twice the energy capacity of the most basic model, allowing your ship to engage in combat for longer periods of time before running out of energy. Some pilots have even been known to install these in lieu of any generator at all, trusting that they can reach their destination planet and recharge before running out of battery power, but that is a risky proposition." - -outfit "LP144a Battery Pack" - category "Power" - cost 67000 - thumbnail "outfit/medium battery" - "mass" 40 - "outfit space" -40 - "energy capacity" 4800 - description "This medium-sized battery pack is intended for ships that need to fire the occasional salvo of high-powered weaponry without running out of energy. As with all battery packs, relying on batteries is risky if combat lasts long enough for them to become depleted." - -outfit "LP288a Battery Pack" - category "Power" - cost 150000 - thumbnail "outfit/large battery" - "mass" 80 - "outfit space" -80 - "energy capacity" 10400 - description "This is a large battery pack designed for ships that may occasionally have high power needs but do not want the expense or the heat associated with a more powerful ship's generator." - -outfit "LP576a Battery Pack" - category "Power" - cost 380000 - thumbnail "outfit/huge battery" - "mass" 160 - "outfit space" -160 - "energy capacity" 23000 - description "For most ships that require this much power, a larger generator makes more sense than a battery this size. However, battery packs have the advantage that they generate no heat, so some captains use them instead of powerful generators if they do not expect to be in combat frequently or for extended periods of time." - - -outfit "KP-6 Photovoltaic Panel" - category "Power" - cost 10000 - thumbnail "outfit/tiny photovoltaic" - "mass" 3 - "outfit space" -3 - "solar collection" .1 - description "This early commercial photovoltaic system was the driving force behind humanity's first interplanetary trade network. Rugged and modular, it can be bolted to the hull of any ship and has seen even the most remote parts of human space." - -outfit "KP-6 Photovoltaic Array" - category "Power" - cost 90000 - thumbnail "outfit/small photovoltaic" - "mass" 24 - "outfit space" -24 - "solar collection" 1.1 - description "The compact modularity of the KP-6 lent itself well to the creation of larger solar collection arrays. This original Korunak Photovoltaics model is equipped with a solar tracker, allowing it to make better use of available light." - - -outfit "nGVF-AA Fuel Cell" - category "Power" - cost 40000 - thumbnail "outfit/tiny fuel cell" - "mass" 20 - "outfit space" -20 - "energy generation" 1.2 - "heat generation" 1.9 - description "Fuel cells have been the cheapest and most common starship power sources since the dawn of the space era. This model produces only enough power for very small or slow ships." - -outfit "nGVF-BB Fuel Cell" - category "Power" - cost 47000 - thumbnail "outfit/small fuel cell" - "mass" 30 - "outfit space" -30 - "energy generation" 1.9 - "heat generation" 2.9 - description "This is a step up from the smallest fuel cells, providing enough energy to power a few small guns in addition to your engines." - -outfit "nGVF-CC Fuel Cell" - category "Power" - cost 72000 - thumbnail "outfit/medium fuel cell" - "mass" 40 - "outfit space" -40 - "energy generation" 2.6 - "heat generation" 3.8 - description "This is a medium-sized fuel cell, designed to be sufficient for larger civilian ships and small warships while still being more affordable than the more sophisticated generator options." - -outfit "nGVF-DD Fuel Cell" - category "Power" - cost 118000 - thumbnail "outfit/large fuel cell" - "mass" 60 - "outfit space" -60 - "energy generation" 4.1 - "heat generation" 5.7 - description "This is a relatively large fuel cell. Other generators are available that produce more energy and fit into a smaller space, but they are much more expensive. As a result, large civilian ships that will not be frequently in combat often come equipped with these fuel cells." - -outfit "nGVF-EE Fuel Cell" - category "Power" - cost 177000 - thumbnail "outfit/huge fuel cell" - "mass" 80 - "outfit space" -80 - "energy generation" 5.9 - "heat generation" 7.8 - description "This is the largest fuel cell available, larger than some nuclear reactors but much, much more affordable. Many captains on a tight budget are willing to put up with one of these until they can raise the money for something more efficient." - - -outfit "RT-I Radiothermal" - category "Power" - cost 300000 - thumbnail "outfit/small radiothermal" - "mass" 45 - "outfit space" -45 - "energy generation" 4.4 - "heat generation" 18 - description "Radiothermal generators harvest heat from radioactive isotopes and convert it into electricity. They are more powerful than fuel cells, but also produce a relatively high amount of heat." - -outfit "S3 Thermionic" - category "Power" - cost 360000 - thumbnail "outfit/small thermionic" - "mass" 55 - "outfit space" -55 - "energy generation" 5.0 - "heat generation" 12 - description "Thermionic radioisotopic generators were designed as a cooler-running alternative to radiothermal generators." - -outfit "NT-200 Nucleovoltaic" - category "Power" - cost 570000 - thumbnail "outfit/small nucleovoltaic" - "mass" 65 - "outfit space" -65 - "energy generation" 7.2 - "heat generation" 15 - description "Nucleovoltaic generators are a relatively recent generator technology that harvests energy from the decay of a radioisotope source and converts it directly into electricity. They are the most powerful generator that relies on nuclear decay instead of an active nuclear chain reaction." - - -outfit "Dwarf Core" - category "Power" - cost 800000 - thumbnail "outfit/dwarf core" - "mass" 36 - "outfit space" -36 - "energy generation" 4.8 - "heat generation" 14 - description "A Dwarf Core is a miniaturized nuclear reactor, small enough to be installed in any ship larger than a fighter. It was designed by Deep Sky to be paired with their power-hungry atomic engines." - -outfit "Fission Reactor" - category "Power" - cost 1500000 - thumbnail "outfit/fission" - "mass" 65 - "outfit space" -65 - "energy generation" 9.4 - "heat generation" 25 - description "Fission reactors have been a mainstay of large military vessels since even before the dawn of the space era. Today's models are very safe and efficient, but some pilots still find them disconcerting." - -outfit "Breeder Reactor" - category "Power" - cost 2500000 - thumbnail "outfit/breeder" - "mass" 80 - "outfit space" -80 - "energy generation" 12.8 - "heat generation" 35 - description "A breeder reactor is a more efficient fission reactor that captures some of the neutron radiation produced by the reactor and uses it to enrich more fuel. They are also, of course, bigger and more expensive as a result." - -outfit "Fusion Reactor" - category "Power" - cost 5000000 - thumbnail "outfit/fusion" - "mass" 100 - "outfit space" -100 - "energy generation" 18.2 - "heat generation" 40 - description "The invention of practical fusion power near the end of the twenty-first century spurred a new era of prosperity and plenty. Centuries later, the generators have been reduced in size, but are still generally only used in capital warships." - -outfit "Armageddon Core" - category "Power" - cost 9000000 - thumbnail "outfit/core" - "mass" 130 - "outfit space" -130 - "energy generation" 24.2 - "heat generation" 70 - description "The Armageddon Core was designed to meet the extreme power needs of the largest warships of the Republic Navy. One of these generators costs more than an entire fleet of smaller ships." - -outfit "Stack Core" - category "Power" - cost 4500000 - thumbnail "outfit/stack core" - "mass" 140 - "outfit space" -140 - "energy generation" 22.9 - "heat generation" 55 - description "The Stack Core was created by the Free Worlds primarily as a power source for their Dreadnoughts. It is a fission reactor, and therefore less efficient than the Navy's fusion technology, but it is also significantly cheaper to produce." diff -Nru endless-sky-0.9.11/data/pug/pug.txt endless-sky-0.9.12/data/pug/pug.txt --- endless-sky-0.9.11/data/pug/pug.txt 1970-01-01 00:00:00.000000000 +0000 +++ endless-sky-0.9.12/data/pug/pug.txt 2020-05-01 19:02:38.000000000 +0000 @@ -0,0 +1,1012 @@ +# Copyright (c) 2015 by Michael Zahniser +# +# Endless Sky is free software: you can redistribute it and/or modify it under the +# terms of the GNU General Public License as published by the Free Software +# Foundation, either version 3 of the License, or (at your option) any later version. +# +# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY +# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A +# PARTICULAR PURPOSE. See the GNU General Public License for more details. + +phrase "pug" + word + "Pak" + "Mug" + "Prot" + "Dor" + "Mek" + "Cam" + "Yot" + "Quim" + "Tsoop" + "Froid" + "Groip" + "Ploort" + "Schmar" + "Klar" + "Brek" + word + " " + " Kim " + " Wor " + " Moof " + " Plat " + " Del " + " Ben " + " Gred " + " Klort " + " Rep " + " For " + " a " + " io " + " el " + " " + " " + word + "Glorf" + "Florp" + "Marg" + "Graw" + "Ged" + "Peg" + "Plog" + "Hort" + "Noor" + "Joop" + "Drap" + "Loit" + "Sol" + "Wan" + +phrase "friendly pug" + word + "We" + "The Pug" + "Our mission is to" + "Our calling is to" + "Our species will" + "We intend to" + "We only desire to" + word + " " + word + "bring" + "promote" + "advance" + "ensure" + "create" + "develop" + "stimulate" + "support" + "uphold" + "assist in bringing" + "aid the cause of" + "work for" + "bring about" + word + " " + word + "peace" + "healing" + "justice" + "freedom" + "an end of conflict" + "an end to violence" + "an end to warfare" + "prosperity" + "reconciliation" + "friendship" + "unity" + "the end of violence" + word + "." + " in the galaxy." + " through-out the universe." + " among all sentient beings." + +phrase "friendly disabled pug" + word + "We are only a part of a larger whole" + "Our time has come" + "We are defeated, but the cause continues" + word + "; " + word + "leave us be to perish" + "continue fighting without us" + "worry not about us" + word + "." + +phrase "hostile pug" + word + "You" + word + " " + word + "have made" + "are making" + "have committed" + "are guilty of" + "are perpetrating" + "have chosen" + "are acting out" + "are perpetuating" + word + " " + word + "a regrettable" + "an understandable" + "an unfortunate" + "a serious" + "a grave" + "an extreme" + "an ill-advised" + "an absurd" + "a foolish" + "a stupid" + "a crazy" + "a preposterous" + "an unwise" + "a bad" + word + " " + word + "mistake" + "error" + "lapse in judgement" + "choice" + "decision" + "blunder" + "miscalculation" + "misstep" + "fault" + "misdeed" + word + "." + +outfit "Pug Zapper" + category "Guns" + cost 290000 + thumbnail "outfit/pug zapper" + "mass" 25 + "outfit space" -25 + "weapon capacity" -25 + "gun ports" -1 + weapon + sprite "projectile/lightning" + "frame rate" 60 + "random start frame" + "delay" 6 + sound "zapper" + "hit effect" "skylance impact" + "inaccuracy" .3 + "velocity" 320 + "lifetime" 1 + "reload" 1 + "firing energy" 2.7 + "firing heat" 1.4 + "shield damage" 3.7 + "hull damage" 2.9 + description "This is a formidable beam weapon, more damaging than even the most advanced energy beams that humanity has developed. Pug ships have integrated power plants that produce the considerable amount of energy that is needed to drive weapons like this one." + +outfit "Pug Zapper Turret" + category "Turrets" + cost 860000 + thumbnail "outfit/pug zapper turret" + "mass" 66 + "outfit space" -66 + "weapon capacity" -66 + "turret mounts" -1 + "required crew" 1 + weapon + sprite "projectile/lightning" + "frame rate" 60 + "random start frame" + "hardpoint sprite" "hardpoint/pug zapper turret" + "hardpoint offset" 7. + sound "zapper" + "hit effect" "skylance impact" + "inaccuracy" .3 + "turret turn" 2.5 + "velocity" 320 + "lifetime" 1 + "reload" 1 + "firing energy" 5.4 + "firing heat" 2.8 + "shield damage" 7.4 + "hull damage" 5.8 + description "Mounted on a turret, this Pug weapon becomes even more devastatingly powerful. However, its energy requirements are higher than most human ships can support." + + +outfit "Pug Seeker" + category "Guns" + cost 540000 + thumbnail "outfit/pug seeker" + "mass" 34 + "outfit space" -34 + "weapon capacity" -34 + "gun ports" -1 + weapon + sprite "projectile/seeker" + "frame rate" 20 + "random start frame" + sound "seeker" + "hit effect" "seeker impact" + "die effect" "seeker impact" + "inaccuracy" 2 + "velocity" 13 + "lifetime" 200 + "reload" 10 + "firing energy" 25 + "firing heat" 20 + "acceleration" 1.3 + "drag" .1 + "turn" 4 + "homing" 5 + "tracking" .5 + "shield damage" 24 + "hull damage" 13 + "hit force" 2 + "missile strength" 40 + description "You have no idea how this weapon works. It requires no ammunition, but its energy-based projectiles have the ability to home in on a target ship." + +effect "seeker impact" + sprite "effect/seeker impact" + "no repeat" + "frame rate" 10 + "lifetime" 31 + "random angle" 360 + "random spin" 360 + "velocity scale" 0. + + +outfit "Pug Anti-Missile" + category "Turrets" + cost 350000 + thumbnail "outfit/pug anti-missile" + "mass" 41 + "outfit space" -41 + "weapon capacity" -41 + "turret mounts" -1 + weapon + "hardpoint sprite" "hardpoint/pug anti-missile" + "hardpoint offset" 6. + "hit effect" "pug anti-missile" + "anti-missile" 5 + "velocity" 200 + "lifetime" 1 + "reload" 2 + "firing energy" 8 + "firing heat" 2 + description "This anti-missile system designed by the Pug draws a lot of energy, but its fast firing rate makes it twice as effective as anything that Lovelace Labs has been able to come up with. A ship with one of these turrets will be very difficult to hit with missiles." + +effect "pug anti-missile" + sprite "effect/large anti missile" + "no repeat" + "frame rate" 6 + sound "pug anti-missile" + "lifetime" 11 + "velocity scale" 1 + + +outfit "Tier 3 Anti-Missile" + category "Turrets" + cost 12000000 + thumbnail "outfit/t3 anti missile" + "mass" 67 + "outfit space" -67 + "weapon capacity" -67 + "turret mounts" -1 + weapon + "hardpoint sprite" "hardpoint/t3 anti missile" + "fire effect" "tier 3 anti-missile fire" + "die effect" "tier 3 anti-missile die" 2 + "anti-missile" 100 + "velocity" 570 + "lifetime" 1 + "reload" 6 + "firing energy" 80 + "firing heat" 10 + description "This powerful anti-missile turret is capable of destroying even the strongest of missiles." + +effect "tier 3 anti-missile fire" + sprite "effect/anti-missile 3 fire" + "no repeat" + "frame rate" 20 + "lifetime" 3 + "random angle" 360 + "velocity scale" 1 + +effect "tier 3 anti-missile die" + sprite "effect/anti-missile 3 die" + "no repeat" + "frame rate" 10 + "lifetime" 31 + "random angle" 360 + "velocity scale" .4 + + +outfit "Pug Gridfire Turret" + category "Turrets" + cost 24000000 + thumbnail "outfit/pug gridfire turret" + "mass" 83 + "outfit space" -83 + "weapon capacity" -83 + "turret mounts" -1 + weapon + "hardpoint sprite" "hardpoint/pug gridfire turret" + "fire effect" "gridfire fire" + "hit effect" "gridfire hit" 2 + "hit effect" "gridfire cloud" + "phasing" + "velocity" 1440 + "lifetime" 1 + "reload" 20 + "turret turn" 20 + "firing energy" 800 + "firing heat" 400 + "firing force" 150 + "shield damage" 600 + "hull damage" 600 + "blast radius" 40 + "piercing" .3 + description "No one understands how the Gridfire Turret works, and the Pug aren't interested in explaining." + +effect "gridfire fire" + sprite "effect/gridfire fire" + "no repeat" + "frame rate" 20 + "lifetime" 7 + "random angle" 360 + "random spin" 20 + "velocity scale" 1 + +effect "gridfire hit" + sprite "effect/gridfire hit" + "no repeat" + "frame rate" 10 + "lifetime" 25 + "random angle" 360 + "velocity scale" .00001 + +effect "gridfire cloud" + sprite "effect/gridfire cloud" + "no repeat" + "frame rate" 2 + "lifetime" 61 + "random angle" 360 + "random spin" 10 + "velocity scale" .00001 + + + +outfit "Pug Akfar Thruster" + category "Engines" + "cost" 608000 + thumbnail "outfit/pug akfar thruster" + "mass" 43 + "outfit space" -43 + "engine capacity" -43 + "thrust" 28.0 + "thrusting energy" 2.2 + "thrusting heat" 3.1 + "flare sprite" "effect/ion flare/medium" + "frame rate" 8 + "flare sound" "ion medium" + description "This is a small thruster designed by the Pug. It is not quite as powerful as a similarly sized atomic engine, but it makes up for that by being almost as energy efficient as ion engines." + +outfit "Pug Akfar Steering" + category "Engines" + "cost" 472000 + thumbnail "outfit/pug akfar steering" + "mass" 33 + "outfit space" -33 + "engine capacity" -33 + "turn" 750 + "turning energy" 1.3 + "turning heat" 2.1 + description "This is a small steering system designed by the Pug. It is not quite as powerful as a similarly sized atomic engine, but it makes up for that by being almost as energy efficient as ion engines." + +outfit "Pug Cormet Thruster" + category "Engines" + "cost" 1050000 + thumbnail "outfit/pug cormet thruster" + "mass" 60 + "outfit space" -60 + "engine capacity" -60 + "thrust" 44.0 + "thrusting energy" 3.3 + "thrusting heat" 4.6 + "flare sprite" "effect/ion flare/large" + "frame rate" 9 + "flare sound" "ion large" + description "This is a medium-sized thruster designed by the Pug. It is not quite as powerful as a similarly sized atomic engine, but it makes up for that by being almost as energy efficient as ion engines." + +outfit "Pug Cormet Steering" + category "Engines" + "cost" 880000 + thumbnail "outfit/pug cormet steering" + "mass" 46 + "outfit space" -46 + "engine capacity" -46 + "turn" 1130 + "turning energy" 1.9 + "turning heat" 3.1 + description "This is a medium-sized steering system designed by the Pug. It is not quite as powerful as a similarly sized atomic engine, but it makes up for that by being almost as energy efficient as ion engines." + +outfit "Pug Lohmar Thruster" + category "Engines" + "cost" 1740000 + thumbnail "outfit/pug lohmar thruster" + "mass" 84 + "outfit space" -84 + "engine capacity" -84 + "thrust" 66.0 + "thrusting energy" 4.9 + "thrusting heat" 6.9 + "flare sprite" "effect/ion flare/huge" + "frame rate" 9 + "flare sound" "ion huge" + description "This is a large thruster designed by the Pug. It is not quite as powerful as a similarly sized atomic engine, but it makes up for that by being almost as energy efficient as ion engines." + +outfit "Pug Lohmar Steering" + category "Engines" + "cost" 1580000 + thumbnail "outfit/pug lohmar steering" + "mass" 64 + "outfit space" -64 + "engine capacity" -64 + "turn" 1700 + "turning energy" 2.8 + "turning heat" 4.7 + description "This is a large steering system designed by the Pug. It is not quite as powerful as a similarly sized atomic engine, but it makes up for that by being almost as energy efficient as ion engines." + + + +outfit "Pug Biodefenses" + plural "Pug Biodefenses" + category "Hand to Hand" + cost 100000 + thumbnail "outfit/pug biodefenses" + "capture defense" 250 + "unplunderable" 1 + description "This defense system is designed to release a suite of toxins that are lethal to human beings (and probably to some other species, as well) but which have no effect at all on the Pug." + +outfit "Pug Peacekeeping Staff" + plural "Pug Peacekeeping Staves" + category "Hand to Hand" + cost 123456 + thumbnail "outfit/pug staff" + "capture attack" 2.3 + "capture defense" 2.3 + "unplunderable" 1 + description "Though designed for planetary population control, the peacekeeping staff also works exceptionally well for ship defense. The staff emits a short-ranged beam that incapacitates anyone it touches by causing them to enter a euphoric and hallucinogenic state, wandering off to somewhere where they won't cause any trouble. Coming down from the state of euphoria is never pleasant." + + + +ship "Pug Zibruka" + sprite "ship/pug zibruka" + thumbnail "thumbnail/pug zibruka" + attributes + category "Light Warship" + "cost" 1900000 + "shields" 4000 + "hull" 1000 + "required crew" 4 + "bunks" 6 + "mass" 240 + "drag" 3.1 + "heat dissipation" .8 + "fuel capacity" 600 + "cargo space" 20 + "outfit space" 180 + "weapon capacity" 68 + "engine capacity" 76 + "energy capacity" 1000 + "energy generation" 10 + "heat generation" 20 + "shield generation" 6 + "shield energy" 6 + weapon + "blast radius" 100 + "shield damage" 400 + "hull damage" 200 + "hit force" 600 + outfits + "Pug Zapper" 2 + + "Pug Biodefenses" 4 + "Pug Peacekeeping Staff" 4 + + "Pug Akfar Thruster" + "Pug Akfar Steering" + "Jump Drive" + + engine -7 35 + engine 7 35 + gun -15 -42 "Pug Zapper" + gun 15 -42 "Pug Zapper" + explode "pug tiny explosion" 10 + explode "pug small explosion" 15 + explode "pug medium explosion" 20 + explode "pug large explosion" 10 + "final explode" "final explosion small" + description "The Zibruka is the smallest Pug ship that you know of." + + +ship "Pug Enfolta" + sprite "ship/pug enfolta" + thumbnail "thumbnail/pug enfolta" + attributes + category "Medium Warship" + "cost" 6300000 + "shields" 6800 + "hull" 1700 + "required crew" 19 + "bunks" 27 + "mass" 410 + "drag" 5.9 + "heat dissipation" .7 + "fuel capacity" 600 + "cargo space" 40 + "outfit space" 360 + "weapon capacity" 184 + "engine capacity" 106 + "energy capacity" 2000 + "energy generation" 22 + "heat generation" 32 + "shield generation" 8 + "shield energy" 8 + weapon + "blast radius" 180 + "shield damage" 720 + "hull damage" 360 + "hit force" 1080 + outfits + "Pug Zapper" 2 + "Pug Seeker" 2 + "Pug Zapper Turret" + + "Pug Biodefenses" 6 + "Pug Peacekeeping Staff" 19 + + "Pug Cormet Thruster" + "Pug Cormet Steering" + "Jump Drive" + + engine -11 68 + engine 11 68 + gun -11 -85 "Pug Zapper" + gun 11 -85 "Pug Zapper" + gun -11 -85 "Pug Seeker" + gun 11 -85 "Pug Seeker" + turret 0 7 "Pug Zapper Turret" + explode "pug tiny explosion" 5 + explode "pug small explosion" 20 + explode "pug medium explosion" 25 + explode "pug large explosion" 15 + "final explode" "final explosion medium" + description "This is a medium-sized Pug warship." + + +ship "Pug Maboro" + sprite "ship/pug maboro" + thumbnail "thumbnail/pug maboro" + attributes + category "Heavy Warship" + "cost" 9500000 + "shields" 12600 + "hull" 2700 + "required crew" 54 + "bunks" 87 + "mass" 940 + "drag" 9.8 + "heat dissipation" .6 + "fuel capacity" 600 + "cargo space" 70 + "outfit space" 560 + "weapon capacity" 309 + "engine capacity" 148 + "energy capacity" 4000 + "energy generation" 32 + "heat generation" 48 + "shield generation" 10 + "shield energy" 10 + weapon + "blast radius" 300 + "shield damage" 1200 + "hull damage" 600 + "hit force" 1800 + outfits + "Pug Seeker" 4 + "Pug Zapper Turret" 2 + "Pug Anti-Missile" + + "Pug Biodefenses" 8 + "Pug Peacekeeping Staff" 54 + + "Pug Lohmar Thruster" + "Pug Lohmar Steering" + "Jump Drive" + + engine -20 136 + engine 20 136 + gun -20 -150 "Pug Seeker" + gun 20 -150 "Pug Seeker" + gun -10 -150 "Pug Seeker" + gun 10 -150 "Pug Seeker" + turret 0 -50 "Pug Anti-Missile" + turret -15 -35 "Pug Zapper Turret" + turret 15 -35 "Pug Zapper Turret" + explode "pug small explosion" 25 + explode "pug medium explosion" 30 + explode "pug large explosion" 20 + explode "pug huge explosion" 5 + "final explode" "final explosion large" + description "This is the largest Pug warship." + + +ship "Pug Arfecta" + sprite "ship/pug arfecta" + thumbnail "thumbnail/pug arfecta" + attributes + category "Medium Warship" + "cost" 90000000 + "shields" 98000 + "hull" 80000 + "required crew" 36 + "bunks" 46 + "mass" 670 + "drag" 7.5 + "heat dissipation" .8 + "fuel capacity" 1200 + "cargo space" 64 + "outfit space" 640 + "weapon capacity" 390 + "engine capacity" 220 + "energy capacity" 10000 + "energy generation" 200 + "heat generation" 10 + "shield generation" 32 + "shield energy" 32 + "hull repair rate" 5 + "hull energy" 5 + "cloaking fuel" -.2 + "reverse thrust" 66 + "reverse thrusting energy" 4.9 + "reverse thrusting heat" 6.9 + weapon + "blast radius" 320 + "shield damage" 9000 + "hull damage" 4500 + "hit force" 7000 + outfits + "Tier 3 Anti-Missile" 2 + "Pug Gridfire Turret" 3 + + "Cloaking Device" + "Pug Biodefenses" 12 + "Pug Peacekeeping Staff" 36 + + "Pug Lohmar Thruster" + "Pug Lohmar Steering" 2 + "Jump Drive" + + engine -15 164 + engine 15 164 + turret -50 -29 "Tier 3 Anti-Missile" + turret 50 -29 "Tier 3 Anti-Missile" + turret 0 40 "Pug Gridfire Turret" + turret -73 84 "Pug Gridfire Turret" + turret 73 84 "Pug Gridfire Turret" + explode "pug tiny explosion" 100 + explode "pug small explosion" 60 + explode "pug medium explosion" 30 + explode "pug large explosion" 10 + "final explode" "final explosion large" + description `This is a Pug "tier 3" warship, intended for use in combat against either a species on par with the Quarg, or a lesser species that has decided to be particularly meddlesome.` + + + +fleet "Small Pug" + government "Pug" + names "pug" + cargo 1 + personality + heroic + variant 1 + "Pug Zibruka" + variant 2 + "Pug Zibruka" 2 + variant 2 + "Pug Enfolta" + variant 1 + "Pug Enfolta" + "Pug Zibruka" + +fleet "Large Pug" + government "Pug" + names "pug" + cargo 1 + personality + heroic + variant 1 + "Pug Enfolta" + "Pug Zibruka" 2 + variant 1 + "Pug Enfolta" 2 + variant 1 + "Pug Zibruka" 5 + variant 2 + "Pug Maboro" + "Pug Zibruka" 2 + variant 3 + "Pug Maboro" + "Pug Enfolta" + "Pug Zibruka" + variant 2 + "Pug Maboro" + "Pug Enfolta" 2 + variant 1 + "Pug Maboro" + "Pug Enfolta" + "Pug Zibruka" 2 + + + +fleet "Small Pug (Wanderer)" + government "Pug (Wanderer)" + names "pug" + cargo 1 + personality + heroic + variant 1 + "Pug Zibruka" + variant 2 + "Pug Zibruka" 2 + variant 2 + "Pug Enfolta" + variant 1 + "Pug Enfolta" + "Pug Zibruka" + +fleet "Large Pug (Wanderer)" + government "Pug (Wanderer)" + names "pug" + cargo 1 + personality + heroic + variant 1 + "Pug Enfolta" + "Pug Zibruka" 2 + variant 1 + "Pug Enfolta" 2 + variant 1 + "Pug Zibruka" 5 + variant 2 + "Pug Maboro" + "Pug Zibruka" 2 + variant 3 + "Pug Maboro" + "Pug Enfolta" + "Pug Zibruka" + variant 2 + "Pug Maboro" + "Pug Enfolta" 2 + variant 1 + "Pug Maboro" + "Pug Enfolta" + "Pug Zibruka" 2 + + + +galaxy "pug empty galaxy" + pos 10000 7000 + sprite ui/pleiades + +system "Over the Rainbow" + pos 9904 7176 + government Uninhabited + link "Terra Incognita" + habitable 1215 + asteroids "small rock" 1 3.3098 + asteroids "medium rock" 8 3.3345 + asteroids "large rock" 2 2.1242 + asteroids "small metal" 5 2.9887 + asteroids "medium metal" 11 3.6556 + asteroids "large metal" 7 2.0007 + object "Pug Wormhole" + sprite planet/wormhole + object + sprite star/k5 + distance 1455.1 + period 875.481048 + offset 180 + object + sprite star/m4 + distance 75 + period 12.179969 + object + sprite star/g0 + distance 544.9 + period 875.481048 + object + sprite star/m4 + distance 107 + period 12.701281 + +system "Terra Incognita" + pos 9921.5 7086.5 + government Uninhabited + link "Over the Rainbow" + habitable 455.625 + asteroids "small rock" 8 1.8432 + asteroids "medium rock" 1 1.8144 + asteroids "large rock" 31 3.2544 + asteroids "small metal" 1 4.1472 + asteroids "medium metal" 24 3.9744 + asteroids "large metal" 11 4.2624 + object + sprite star/k0 + period 10 + object + sprite planet/lava4 + distance 174.59 + period 43.230003 + object Ruin + sprite planet/ocean9 + distance 461.84 + period 185.99169 + object + sprite planet/cloud8 + distance 862.65 + period 474.79721 + object + sprite planet/gas2 + distance 2203.49 + period 1938.3083 + object + sprite planet/ganymede + distance 280 + period 12.134831 + object + sprite planet/dust5 + distance 439 + period 23.822836 + object + sprite planet/oberon + distance 543 + period 32.771508 + +system "World's End" + pos 9966.5 7017.5 + government Uninhabited + habitable 700 + object + sprite star/g5 + period 10 + object + sprite "planet/ringworld right" + distance 812 + period 360 + offset 0 + object + sprite "planet/ringworld left" + distance 812 + period 360 + offset 20 + object + sprite "planet/ringworld right" + distance 812 + period 360 + offset 50 + object + sprite "planet/ringworld left" + distance 812 + period 360 + offset 70 + object + sprite "planet/ringworld right" + distance 812 + period 360 + offset 140 + object + sprite "planet/ringworld left" + distance 812 + period 360 + offset 160 + object + sprite "planet/ringworld right" + distance 812 + period 360 + offset 180 + object + sprite "planet/ringworld left" + distance 812 + period 360 + offset 200 + object + sprite "planet/ringworld right" + distance 812 + period 360 + offset 270 + object + sprite "planet/ringworld left" + distance 812 + period 360 + offset 290 + +planet "Pug Wormhole" + +planet Ruin + attributes uninhabited + landscape land/hills3 + description `This is a stormy, cloud-covered planet, where fog banks flow through the valleys like dark, cold, slow-moving rivers, and the sun is seldom visible. Aside from some dull blue-grey moss and lichen, there are few living things here. The ground is warmer than the air above it, due to an abundance of radioactive elements in the planet's crust.` + description ` Most of the surface is ocean, but atop one of the higher mountains is an odd, abandoned spaceport.` + spaceport `Perhaps the oddest thing about this planet is this spaceport: a ring of landing pads surrounding a collection of fuel tanks. The landing pads are not cement or any other material humans customarily use, but monolithic slabs of basalt. One of the fuel tanks has a human-style connector on it, but there are a dozen other connectors branching off from it as well.` + spaceport ` A few insectoid robots scuttle slowly across the tanks and landing pads, removing ice and rust and lichen and polishing the surfaces of the tanks. No living creatures are present.` + +mission "Ruin: Landing" + landing + source Ruin + + on offer + conversation + `You scan this planet's surface and pick up only a single, faint energy source. Cautiously, you approach it, and find an abandoned fueling depot: a ring of landing pads around a cluster of tanks of all different shapes and sizes. Some of the tanks must be cryogenic, because they are covered in ice. A few slow-moving insectoid robots are busy clearing off the ice and cleaning the tanks, but they do not appear to be armed and you see no sign of any other creatures or of any defense systems.` + ` You land your ship. Your sensors say the air is safe to breathe, but you wear a respirator just in case as you step off your ship and explore the depot. The spider robots pay no attention to you. From the fact that some of the tanks are covered in frost and others are not, you would guess that each one contains a different fuel, and each tank has dozens of different connectors branching off from it. With surprise, you discover that one of those connectors is the style used in human space, and you are able to use it to refuel your ship.` + ` Other than the robots and the fog swirling in the valley below you, there is no sign of life or motion here, and the air is uncomfortably moist and cold despite the hot steam rising up from a few nearby vents in the ground.` + decline + +mission "Pug Cease Hostilities" + landing + invisible + to offer + has "main plot completed" + on offer + "reputation: Pug" >?= 1 + fail + +mission "Pug in Wanderer Space" + landing + to offer + has "main plot completed" + not "Wanderers Invaded 3C: offered" + source "Vara Pug" + on offer + conversation + `This world is populated by the Pug, the same enigmatic species that recently invaded human space - and left without giving you any clear answers about why they did so. Here, they appear peaceful enough, but they are ignoring you completely. Do you want to try to talk to one of them?` + choice + ` (Yes.)` + ` (No, don't risk it.)` + goto ship + ` You try to talk to several of the Pug who are walking by, but they do not respond or even look at you. If you stand to block their path, they step around you, and you determine by intentionally bumping into one of them that they are real and not just a holographic projection. From the brief eye contact that a few of them make before looking away from you, you get the feeling that they are intentionally ignoring you.` + ` The Pug are not terribly strong. You could probably grab one of them and demand that it answer your questions, without much risk of it hurting you.` + choice + ` (Grab one of them.)` + ` (Give up and leave.)` + goto ship + ` You grab one of the Pug by the arm. "You need to give me some answers," you say. It begins to babble in a language you do not know, and a crowd of Pug gather around you. Eventually a few more of them arrive holding some sort of staff that they point at you menacingly, while shouting commands at you, again in their own language. It is possible that none of the Pug here actually speak the human language, in which case trying to communicate with them will be fruitless.` + choice + ` (Let the Pug go, and walk away.)` + goto ship + ` (Threaten to shoot them.)` + ` The moment you reach for your gun, one of the armed Pug fires a burst of light from its staff, and a warm, pleasant feeling washes over you - the most wonderful feeling you have ever experienced. In a daze, you begin to wander back to your ship, stopping occasionally to marvel at the things around you that you had not noticed before: the glittering of sunlight on the water, the sparkling drops of ocean spray hanging from the tips of sea marsh grass, the sky that has the bluest blueness of all the blues you have ever seen. It is all so beautiful that you start to cry. Once you reach your ship, you sit in the cockpit fascinated by the blinking lights on the control panel and unable to remember what any of them are for.` + ` A few hours later, the wonderful feeling is replaced by a wave of nausea and a pounding headache.` + decline + + label ship + ` You decide to play it safe and return to your ship. The Pug remain as enigmatic as ever.` + decline + +mission "Pug Angry at Being Farmed" + landing + invisible + to offer + "reputation: Pug (Wanderer)" < -100 + npc kill + government "Pug (Wanderer)" + personality nemesis unconstrained staying + system "Pug Iyik" + ship "Pug Arfecta" "Ayee Eee Eek" diff -Nru endless-sky-0.9.11/data/pug.txt endless-sky-0.9.12/data/pug.txt --- endless-sky-0.9.11/data/pug.txt 2020-02-24 15:50:12.000000000 +0000 +++ endless-sky-0.9.12/data/pug.txt 1970-01-01 00:00:00.000000000 +0000 @@ -1,766 +0,0 @@ -# Copyright (c) 2015 by Michael Zahniser -# -# Endless Sky is free software: you can redistribute it and/or modify it under the -# terms of the GNU General Public License as published by the Free Software -# Foundation, either version 3 of the License, or (at your option) any later version. -# -# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY -# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A -# PARTICULAR PURPOSE. See the GNU General Public License for more details. - -outfit "Pug Zapper" - category "Guns" - cost 290000 - thumbnail "outfit/pug zapper" - "mass" 25 - "outfit space" -25 - "weapon capacity" -25 - "gun ports" -1 - weapon - sprite "projectile/lightning" - "frame rate" 60 - "random start frame" - "delay" 6 - sound "zapper" - "hit effect" "skylance impact" - "inaccuracy" .3 - "velocity" 320 - "lifetime" 1 - "reload" 1 - "firing energy" 2.7 - "firing heat" 1.4 - "shield damage" 3.7 - "hull damage" 2.9 - description "This is a formidable beam weapon, more damaging than even the most advanced energy beams that humanity has developed. Pug ships have integrated power plants that produce the considerable amount of energy that is needed to drive weapons like this one." - -outfit "Pug Zapper Turret" - category "Turrets" - cost 860000 - thumbnail "outfit/pug zapper turret" - "mass" 66 - "outfit space" -66 - "weapon capacity" -66 - "turret mounts" -1 - "required crew" 1 - weapon - sprite "projectile/lightning" - "frame rate" 60 - "random start frame" - "hardpoint sprite" "hardpoint/pug zapper turret" - "hardpoint offset" 7. - sound "zapper" - "hit effect" "skylance impact" - "inaccuracy" .3 - "turret turn" 2.5 - "velocity" 320 - "lifetime" 1 - "reload" 1 - "firing energy" 5.4 - "firing heat" 2.8 - "shield damage" 7.4 - "hull damage" 5.8 - description "Mounted on a turret, this Pug weapon becomes even more devastatingly powerful. However, its energy requirements are higher than most human ships can support." - - -outfit "Pug Seeker" - category "Guns" - cost 540000 - thumbnail "outfit/pug seeker" - "mass" 34 - "outfit space" -34 - "weapon capacity" -34 - "gun ports" -1 - weapon - sprite "projectile/seeker" - "frame rate" 20 - "random start frame" - sound "seeker" - "hit effect" "seeker impact" - "die effect" "seeker impact" - "inaccuracy" 2 - "velocity" 13 - "lifetime" 200 - "reload" 10 - "firing energy" 25 - "firing heat" 20 - "acceleration" 1.3 - "drag" .1 - "turn" 4 - "homing" 5 - "tracking" .5 - "shield damage" 24 - "hull damage" 13 - "hit force" 2 - "missile strength" 40 - description "You have no idea how this weapon works. It requires no ammunition, but its energy-based projectiles have the ability to home in on a target ship." - -effect "seeker impact" - sprite "effect/seeker impact" - "no repeat" - "frame rate" 10 - "lifetime" 31 - "random angle" 360 - "random spin" 360 - "velocity scale" 0. - - -outfit "Pug Anti-Missile" - category "Turrets" - cost 350000 - thumbnail "outfit/pug anti-missile" - "mass" 41 - "outfit space" -41 - "weapon capacity" -41 - "turret mounts" -1 - weapon - "hardpoint sprite" "hardpoint/pug anti-missile" - "hardpoint offset" 6. - "hit effect" "pug anti-missile" - "anti-missile" 5 - "velocity" 200 - "lifetime" 1 - "reload" 2 - "firing energy" 8 - "firing heat" 2 - description "This anti-missile system designed by the Pug draws a lot of energy, but its fast firing rate makes it twice as effective as anything that Lovelace Labs has been able to come up with. A ship with one of these turrets will be very difficult to hit with missiles." - -effect "pug anti-missile" - sprite "effect/large anti missile" - "no repeat" - "frame rate" 6 - sound "pug anti-missile" - "lifetime" 11 - "velocity scale" 1 - - -outfit "Tier 3 Anti-Missile" - category "Turrets" - cost 12000000 - thumbnail "outfit/t3 anti missile" - "mass" 67 - "outfit space" -67 - "weapon capacity" -67 - "turret mounts" -1 - weapon - "hardpoint sprite" "hardpoint/t3 anti missile" - "fire effect" "tier 3 anti-missile fire" - "die effect" "tier 3 anti-missile die" 2 - "anti-missile" 100 - "velocity" 570 - "lifetime" 1 - "reload" 6 - "firing energy" 80 - "firing heat" 10 - description "This powerful anti-missile turret is capable of destroying even the strongest of missiles." - -effect "tier 3 anti-missile fire" - sprite "effect/anti-missile 3 fire" - "no repeat" - "frame rate" 20 - "lifetime" 3 - "random angle" 360 - "velocity scale" 1 - -effect "tier 3 anti-missile die" - sprite "effect/anti-missile 3 die" - "no repeat" - "frame rate" 10 - "lifetime" 31 - "random angle" 360 - "velocity scale" .4 - - -outfit "Pug Gridfire Turret" - category "Turrets" - cost 24000000 - thumbnail "outfit/pug gridfire turret" - "mass" 83 - "outfit space" -83 - "weapon capacity" -83 - "turret mounts" -1 - weapon - "hardpoint sprite" "hardpoint/pug gridfire turret" - "fire effect" "gridfire fire" - "hit effect" "gridfire hit" 2 - "hit effect" "gridfire cloud" - "phasing" - "velocity" 1440 - "lifetime" 1 - "reload" 20 - "turret turn" 20 - "firing energy" 800 - "firing heat" 400 - "firing force" 150 - "shield damage" 600 - "hull damage" 600 - "blast radius" 40 - "piercing" .3 - description "No one understands how the Gridfire Turret works, and the Pug aren't interested in explaining." - -effect "gridfire fire" - sprite "effect/gridfire fire" - "no repeat" - "frame rate" 20 - "lifetime" 7 - "random angle" 360 - "random spin" 20 - "velocity scale" 1 - -effect "gridfire hit" - sprite "effect/gridfire hit" - "no repeat" - "frame rate" 10 - "lifetime" 25 - "random angle" 360 - "velocity scale" .00001 - -effect "gridfire cloud" - sprite "effect/gridfire cloud" - "no repeat" - "frame rate" 2 - "lifetime" 61 - "random angle" 360 - "random spin" 10 - "velocity scale" .00001 - - - -outfit "Pug Akfar Thruster" - category "Engines" - "cost" 608000 - thumbnail "outfit/pug akfar thruster" - "mass" 43 - "outfit space" -43 - "engine capacity" -43 - "thrust" 28.0 - "thrusting energy" 2.2 - "thrusting heat" 3.1 - "flare sprite" "effect/ion flare/medium" - "frame rate" 8 - "flare sound" "ion medium" - description "This is a small thruster designed by the Pug. It is not quite as powerful as a similarly sized atomic engine, but it makes up for that by being almost as energy efficient as ion engines." - -outfit "Pug Akfar Steering" - category "Engines" - "cost" 472000 - thumbnail "outfit/pug akfar steering" - "mass" 33 - "outfit space" -33 - "engine capacity" -33 - "turn" 750 - "turning energy" 1.3 - "turning heat" 2.1 - description "This is a small steering system designed by the Pug. It is not quite as powerful as a similarly sized atomic engine, but it makes up for that by being almost as energy efficient as ion engines." - -outfit "Pug Cormet Thruster" - category "Engines" - "cost" 1050000 - thumbnail "outfit/pug cormet thruster" - "mass" 60 - "outfit space" -60 - "engine capacity" -60 - "thrust" 44.0 - "thrusting energy" 3.3 - "thrusting heat" 4.6 - "flare sprite" "effect/ion flare/large" - "frame rate" 9 - "flare sound" "ion large" - description "This is a medium-sized thruster designed by the Pug. It is not quite as powerful as a similarly sized atomic engine, but it makes up for that by being almost as energy efficient as ion engines." - -outfit "Pug Cormet Steering" - category "Engines" - "cost" 880000 - thumbnail "outfit/pug cormet steering" - "mass" 46 - "outfit space" -46 - "engine capacity" -46 - "turn" 1130 - "turning energy" 1.9 - "turning heat" 3.1 - description "This is a medium-sized steering system designed by the Pug. It is not quite as powerful as a similarly sized atomic engine, but it makes up for that by being almost as energy efficient as ion engines." - -outfit "Pug Lohmar Thruster" - category "Engines" - "cost" 1740000 - thumbnail "outfit/pug lohmar thruster" - "mass" 84 - "outfit space" -84 - "engine capacity" -84 - "thrust" 66.0 - "thrusting energy" 4.9 - "thrusting heat" 6.9 - "flare sprite" "effect/ion flare/huge" - "frame rate" 9 - "flare sound" "ion huge" - description "This is a large thruster designed by the Pug. It is not quite as powerful as a similarly sized atomic engine, but it makes up for that by being almost as energy efficient as ion engines." - -outfit "Pug Lohmar Steering" - category "Engines" - "cost" 1580000 - thumbnail "outfit/pug lohmar steering" - "mass" 64 - "outfit space" -64 - "engine capacity" -64 - "turn" 1700 - "turning energy" 2.8 - "turning heat" 4.7 - description "This is a large steering system designed by the Pug. It is not quite as powerful as a similarly sized atomic engine, but it makes up for that by being almost as energy efficient as ion engines." - - - -outfit "Pug Biodefenses" - plural "Pug Biodefenses" - category "Hand to Hand" - cost 100000 - thumbnail "outfit/pug biodefenses" - "capture defense" 250 - "unplunderable" 1 - description "This defense system is designed to release a suite of toxins that are lethal to human beings (and probably to some other species, as well) but which have no effect at all on the Pug." - -outfit "Pug Peacekeeping Staff" - plural "Pug Peacekeeping Staves" - category "Hand to Hand" - cost 123456 - thumbnail "outfit/pug staff" - "capture attack" 2.3 - "capture defense" 2.3 - "unplunderable" 1 - description "Though designed for planetary population control, the peacekeeping staff also works exceptionally well for ship defense. The staff emits a short-ranged beam that incapacitates anyone it touches by causing them to enter a euphoric and hallucinogenic state, wandering off to somewhere where they won't cause any trouble. Coming down from the state of euphoria is never pleasant." - - - -ship "Pug Zibruka" - sprite "ship/pug zibruka" - thumbnail "thumbnail/pug zibruka" - attributes - category "Light Warship" - "cost" 1900000 - "shields" 4000 - "hull" 1000 - "required crew" 4 - "bunks" 6 - "mass" 240 - "drag" 3.1 - "heat dissipation" .8 - "fuel capacity" 600 - "cargo space" 20 - "outfit space" 180 - "weapon capacity" 68 - "engine capacity" 76 - "energy capacity" 1000 - "energy generation" 10 - "heat generation" 20 - "shield generation" 6 - "shield energy" 6 - weapon - "blast radius" 100 - "shield damage" 400 - "hull damage" 200 - "hit force" 600 - outfits - "Pug Zapper" 2 - - "Pug Biodefenses" 4 - "Pug Peacekeeping Staff" 4 - - "Pug Akfar Thruster" - "Pug Akfar Steering" - "Jump Drive" - - engine -7 35 - engine 7 35 - gun -15 -42 "Pug Zapper" - gun 15 -42 "Pug Zapper" - explode "pug tiny explosion" 10 - explode "pug small explosion" 15 - explode "pug medium explosion" 20 - explode "pug large explosion" 10 - "final explode" "final explosion small" - description "The Zibruka is the smallest Pug ship that you know of." - - -ship "Pug Enfolta" - sprite "ship/pug enfolta" - thumbnail "thumbnail/pug enfolta" - attributes - category "Medium Warship" - "cost" 6300000 - "shields" 6800 - "hull" 1700 - "required crew" 19 - "bunks" 27 - "mass" 410 - "drag" 5.9 - "heat dissipation" .7 - "fuel capacity" 600 - "cargo space" 40 - "outfit space" 360 - "weapon capacity" 184 - "engine capacity" 106 - "energy capacity" 2000 - "energy generation" 22 - "heat generation" 32 - "shield generation" 8 - "shield energy" 8 - weapon - "blast radius" 180 - "shield damage" 720 - "hull damage" 360 - "hit force" 1080 - outfits - "Pug Zapper" 2 - "Pug Seeker" 2 - "Pug Zapper Turret" - - "Pug Biodefenses" 6 - "Pug Peacekeeping Staff" 19 - - "Pug Cormet Thruster" - "Pug Cormet Steering" - "Jump Drive" - - engine -11 68 - engine 11 68 - gun -11 -85 "Pug Zapper" - gun 11 -85 "Pug Zapper" - gun -11 -85 "Pug Seeker" - gun 11 -85 "Pug Seeker" - turret 0 7 "Pug Zapper Turret" - explode "pug tiny explosion" 5 - explode "pug small explosion" 20 - explode "pug medium explosion" 25 - explode "pug large explosion" 15 - "final explode" "final explosion medium" - description "This is a medium-sized Pug warship." - - -ship "Pug Maboro" - sprite "ship/pug maboro" - thumbnail "thumbnail/pug maboro" - attributes - category "Heavy Warship" - "cost" 9500000 - "shields" 12600 - "hull" 2700 - "required crew" 54 - "bunks" 87 - "mass" 940 - "drag" 9.8 - "heat dissipation" .6 - "fuel capacity" 600 - "cargo space" 70 - "outfit space" 560 - "weapon capacity" 309 - "engine capacity" 148 - "energy capacity" 4000 - "energy generation" 32 - "heat generation" 48 - "shield generation" 10 - "shield energy" 10 - weapon - "blast radius" 300 - "shield damage" 1200 - "hull damage" 600 - "hit force" 1800 - outfits - "Pug Seeker" 4 - "Pug Zapper Turret" 2 - "Pug Anti-Missile" - - "Pug Biodefenses" 8 - "Pug Peacekeeping Staff" 54 - - "Pug Lohmar Thruster" - "Pug Lohmar Steering" - "Jump Drive" - - engine -20 136 - engine 20 136 - gun -20 -150 "Pug Seeker" - gun 20 -150 "Pug Seeker" - gun -10 -150 "Pug Seeker" - gun 10 -150 "Pug Seeker" - turret 0 -50 "Pug Anti-Missile" - turret -15 -35 "Pug Zapper Turret" - turret 15 -35 "Pug Zapper Turret" - explode "pug small explosion" 25 - explode "pug medium explosion" 30 - explode "pug large explosion" 20 - explode "pug huge explosion" 5 - "final explode" "final explosion large" - description "This is the largest Pug warship." - - -ship "Pug Arfecta" - sprite "ship/pug arfecta" - thumbnail "thumbnail/pug arfecta" - attributes - category "Medium Warship" - "cost" 90000000 - "shields" 98000 - "hull" 80000 - "required crew" 36 - "bunks" 46 - "mass" 670 - "drag" 7.5 - "heat dissipation" .8 - "fuel capacity" 1200 - "cargo space" 64 - "outfit space" 640 - "weapon capacity" 390 - "engine capacity" 220 - "energy capacity" 10000 - "energy generation" 200 - "heat generation" 10 - "shield generation" 32 - "shield energy" 32 - "hull repair rate" 5 - "hull energy" 5 - "cloaking fuel" -.2 - "reverse thrust" 66 - "reverse thrusting energy" 4.9 - "reverse thrusting heat" 6.9 - weapon - "blast radius" 320 - "shield damage" 9000 - "hull damage" 4500 - "hit force" 7000 - outfits - "Tier 3 Anti-Missile" 2 - "Pug Gridfire Turret" 3 - - "Cloaking Device" - "Pug Biodefenses" 12 - "Pug Peacekeeping Staff" 36 - - "Pug Lohmar Thruster" - "Pug Lohmar Steering" 2 - "Jump Drive" - - engine -15 164 - engine 15 164 - turret -50 -29 "Tier 3 Anti-Missile" - turret 50 -29 "Tier 3 Anti-Missile" - turret 0 40 "Pug Gridfire Turret" - turret -73 84 "Pug Gridfire Turret" - turret 73 84 "Pug Gridfire Turret" - explode "pug tiny explosion" 100 - explode "pug small explosion" 60 - explode "pug medium explosion" 30 - explode "pug large explosion" 10 - "final explode" "final explosion large" - description `This is a Pug "tier 3" warship, intended for use in combat against either a species on par with the Quarg, or a lesser species that has decided to be particularly meddlesome.` - - - -galaxy "pug empty galaxy" - pos 10000 7000 - sprite ui/pleiades - -system "Over the Rainbow" - pos 9904 7176 - government Uninhabited - link "Terra Incognita" - habitable 1215 - asteroids "small rock" 1 3.3098 - asteroids "medium rock" 8 3.3345 - asteroids "large rock" 2 2.1242 - asteroids "small metal" 5 2.9887 - asteroids "medium metal" 11 3.6556 - asteroids "large metal" 7 2.0007 - object "Pug Wormhole" - sprite planet/wormhole - object - sprite star/k5 - distance 1455.1 - period 875.481048 - offset 180 - object - sprite star/m4 - distance 75 - period 12.179969 - object - sprite star/g0 - distance 544.9 - period 875.481048 - object - sprite star/m4 - distance 107 - period 12.701281 - -system "Terra Incognita" - pos 9921.5 7086.5 - government Uninhabited - link "Over the Rainbow" - habitable 455.625 - asteroids "small rock" 8 1.8432 - asteroids "medium rock" 1 1.8144 - asteroids "large rock" 31 3.2544 - asteroids "small metal" 1 4.1472 - asteroids "medium metal" 24 3.9744 - asteroids "large metal" 11 4.2624 - object - sprite star/k0 - period 10 - object - sprite planet/lava4 - distance 174.59 - period 43.230003 - object Ruin - sprite planet/ocean9 - distance 461.84 - period 185.99169 - object - sprite planet/cloud8 - distance 862.65 - period 474.79721 - object - sprite planet/gas2 - distance 2203.49 - period 1938.3083 - object - sprite planet/ganymede - distance 280 - period 12.134831 - object - sprite planet/dust5 - distance 439 - period 23.822836 - object - sprite planet/oberon - distance 543 - period 32.771508 - -system "World's End" - pos 9966.5 7017.5 - government Uninhabited - habitable 700 - object - sprite star/g5 - period 10 - object - sprite "planet/ringworld right" - distance 812 - period 360 - offset 0 - object - sprite "planet/ringworld left" - distance 812 - period 360 - offset 20 - object - sprite "planet/ringworld right" - distance 812 - period 360 - offset 50 - object - sprite "planet/ringworld left" - distance 812 - period 360 - offset 70 - object - sprite "planet/ringworld right" - distance 812 - period 360 - offset 140 - object - sprite "planet/ringworld left" - distance 812 - period 360 - offset 160 - object - sprite "planet/ringworld right" - distance 812 - period 360 - offset 180 - object - sprite "planet/ringworld left" - distance 812 - period 360 - offset 200 - object - sprite "planet/ringworld right" - distance 812 - period 360 - offset 270 - object - sprite "planet/ringworld left" - distance 812 - period 360 - offset 290 - -planet "Pug Wormhole" - -planet Ruin - attributes uninhabited - landscape land/hills3 - description `This is a stormy, cloud-covered planet, where fog banks flow through the valleys like dark, cold, slow-moving rivers, and the sun is seldom visible. Aside from some dull blue-grey moss and lichen, there are few living things here. The ground is warmer than the air above it, due to an abundance of radioactive elements in the planet's crust.` - description ` Most of the surface is ocean, but atop one of the higher mountains is an odd, abandoned spaceport.` - spaceport `Perhaps the oddest thing about this planet is this spaceport: a ring of landing pads surrounding a collection of fuel tanks. The landing pads are not cement or any other material humans customarily use, but monolithic slabs of basalt. One of the fuel tanks has a human-style connector on it, but there are a dozen other connectors branching off from it as well.` - spaceport ` A few insectoid robots scuttle slowly across the tanks and landing pads, removing ice and rust and lichen and polishing the surfaces of the tanks. No living creatures are present.` - -mission "Ruin: Landing" - landing - source Ruin - - on offer - conversation - `You scan this planet's surface and pick up only a single, faint energy source. Cautiously, you approach it, and find an abandoned fueling depot: a ring of landing pads around a cluster of tanks of all different shapes and sizes. Some of the tanks must be cryogenic, because they are covered in ice. A few slow-moving insectoid robots are busy clearing off the ice and cleaning the tanks, but they do not appear to be armed and you see no sign of any other creatures or of any defense systems.` - ` You land your ship. Your sensors say the air is safe to breathe, but you wear a respirator just in case as you step off your ship and explore the depot. The spider robots pay no attention to you. From the fact that some of the tanks are covered in frost and others are not, you would guess that each one contains a different fuel, and each tank has dozens of different connectors branching off from it. With surprise, you discover that one of those connectors is the style used in human space, and you are able to use it to refuel your ship.` - ` Other than the robots and the fog swirling in the valley below you, there is no sign of life or motion here, and the air is uncomfortably moist and cold despite the hot steam rising up from a few nearby vents in the ground.` - decline - -mission "Pug Cease Hostilities" - landing - invisible - to offer - has "main plot completed" - on offer - "reputation: Pug" >?= 1 - fail - -mission "Pug in Wanderer Space" - landing - to offer - has "main plot completed" - not "Wanderers Invaded 3C: offered" - source "Vara Pug" - on offer - conversation - `This world is populated by the Pug, the same enigmatic species that recently invaded human space - and left without giving you any clear answers about why they did so. Here, they appear peaceful enough, but they are ignoring you completely. Do you want to try to talk to one of them?` - choice - ` (Yes.)` - ` (No, don't risk it.)` - goto ship - ` You try to talk to several of the Pug who are walking by, but they do not respond or even look at you. If you stand to block their path, they step around you, and you determine by intentionally bumping into one of them that they are real and not just a holographic projection. From the brief eye contact that a few of them make before looking away from you, you get the feeling that they are intentionally ignoring you.` - ` The Pug are not terribly strong. You could probably grab one of them and demand that it answer your questions, without much risk of it hurting you.` - choice - ` (Grab one of them.)` - ` (Give up and leave.)` - goto ship - ` You grab one of the Pug by the arm. "You need to give me some answers," you say. It begins to babble in a language you do not know, and a crowd of Pug gather around you. Eventually a few more of them arrive holding some sort of staff that they point at you menacingly, while shouting commands at you, again in their own language. It is possible that none of the Pug here actually speak the human language, in which case trying to communicate with them will be fruitless.` - choice - ` (Let the Pug go, and walk away.)` - goto ship - ` (Threaten to shoot them.)` - ` The moment you reach for your gun, one of the armed Pug fires a burst of light from its staff, and a warm, pleasant feeling washes over you - the most wonderful feeling you have ever experienced. In a daze, you begin to wander back to your ship, stopping occasionally to marvel at the things around you that you had not noticed before: the glittering of sunlight on the water, the sparkling drops of ocean spray hanging from the tips of sea marsh grass, the sky that has the bluest blueness of all the blues you have ever seen. It is all so beautiful that you start to cry. Once you reach your ship, you sit in the cockpit fascinated by the blinking lights on the control panel and unable to remember what any of them are for.` - ` A few hours later, the wonderful feeling is replaced by a wave of nausea and a pounding headache.` - decline - - label ship - ` You decide to play it safe and return to your ship. The Pug remain as enigmatic as ever.` - decline - -mission "Pug Angry at Being Farmed" - landing - invisible - to offer - or - has "Pug Cease Hostilities: offered" - not "chosen sides" - "reputation: Pug" < -100 - npc kill - government "Pug" - personality nemesis unconstrained staying - system "Pug Iyik" - ship "Pug Arfecta" "Ayee Eee Eek" diff -Nru "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/quarg/quarg missions.txt" "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/quarg/quarg missions.txt" --- "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/quarg/quarg missions.txt" 1970-01-01 00:00:00.000000000 +0000 +++ "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/quarg/quarg missions.txt" 2020-05-01 19:02:38.000000000 +0000 @@ -0,0 +1,115 @@ +# Copyright (c) 2014 by Michael Zahniser +# +# Endless Sky is free software: you can redistribute it and/or modify it under the +# terms of the GNU General Public License as published by the Free Software +# Foundation, either version 3 of the License, or (at your option) any later version. +# +# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY +# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A +# PARTICULAR PURPOSE. See the GNU General Public License for more details. + +mission "First Contact: Quarg" + landing + source + attributes "quarg" + on offer + log "Factions" "Quarg" `The Quarg are tall, thin, inscrutable aliens who evolved on a very small planet and can live comfortably on worlds with atmosphere so thin that a human being could not breathe it. They discovered spaceflight millions of years ago. Many of them live on artificially constructed ringworlds, including one in human space. They live at peace with most sentient species and claim to be in communication with an even older species named the Drak.` + log "Factions" "Drak" `The Drak are supposedly the oldest living species in the galaxy. The Quarg say that the Drak act as something like galactic peacekeepers or police, and will intervene if a species invents a weapon so terrible that it could drive that species to extinction.` + conversation + `You had seen pictures and videos of the Quarg before, but this is your first time in a spaceport that is owned by them. The architecture is truly alien: uncomfortably tall ceilings, strange colors, and walls that never quite seem to meet at right angles. The Quarg themselves are equally strange, towering above you, some nearly three meters tall. Their legs bend backwards at the bottom, like a dog walking on its hind feet, and they move gracefully and almost silently.` + ` Most of the Quarg you see are dressed entirely in shades of grey, or only slight hints of color. Quarg fashion seems to revolve not around color, but texture: coarse and fine woven fabrics, patterns like lizard scales or cobblestones, and occasional decorative fringes of sponge-like material. Their skin is deep grey, sometimes with a hint of green or blue or brown beneath it, with a fine scale pattern like a reptile. But what makes their eyes startling is that they look very human, except that some of them have gold or violet irises instead of green or blue or brown. They have no hair, but many are wearing small cloth caps or hoods.` + ` One of the Quarg notices you gawking at them and walks over. It squats down on its haunches so that its eyes are level with your own, and says, "Hello." Its voice is deep, sounding like an accordion or the buzz of a beehive blended with the hum of a starship engine.` + choice + ` "Hello."` + ` Speaking slowly and deliberately, it says, "I think you are new here. Are you what is called a tourist?"` + choice + ` "Yes."` + ` "No, I'm a merchant captain, I'm here to buy and sell cargo."` + ` "I see." The Quarg blinks slowly. Its eyelids come from the sides of its eyes, instead of up and down. In an otherwise so human eye, the effect is disconcerting. "Many humans have many questions when they see us, and we the Quarg live for many lifetimes of humans, so it is not burdensome for this one to speak with you."` + + label choice + choice + ` "Can you tell me about the Quarg?"` + goto quarg + ` "Are there other alien species in the galaxy?"` + ` "It is an honor to speak with you, but I do not have any questions."` + decline + + ` "Many. Most of them young, so much younger than the Quarg. Many foolish. A few wise. Many travel only along the ancient roads between the stars. A few need no roads to travel by. And some reshape the galaxy at will. But the Quarg are like no other, because we have nothing that the others covet."` + choice + ` "What do you mean?"` + + label quarg + ` "We the Quarg are unique of all the species in the galaxy. Our species began on the moon of a great gas giant, on a planet most small, that gathered about itself very little air. We cannot step many steps on the worlds that the Hai, the Korath, the other species desire. And the worlds like our home, you could not breathe their so thin air, for our lungs are very subtle. And we are an old race, and do not kill for sport or whimsy, so the Drak gave us the gift, that we may go among the other races and settle where we please, and make friends of all, because none dare be our enemy."` + choice + ` "Who are the Drak?"` + goto drak + ` "Why do none dare to be your enemy?"` + + ` "Because we are very strong, and because we speak with the Drak."` + choice + ` "Who are the Drak?"` + + label drak + ` "The Drak are the eldest living. Not the firstborn, for they are long gone, but the eldest living, and yet they are far younger than the stars. They tend and cultivate the pathways between the stars, and prune away the paths that any species could travel to make war against another. And they hold the secret of travel beyond those pathways, and give the secret only to a worthy few, so that peace may prevail." It taps its chest with one hand, signaling that the Quarg are among those few.` + ` "Not that the Drak are strangers to war. Planets and moons and even stars were consumed in their wars and are no more. But then they learned wisdom, and have fought no more wars, many millions of human years. They live nearby, but they keep to themselves, and intervene in the affairs of other races only to prevent their destruction or the use of obscene technologies of war."` + choice + ` "We humans have used some rather destructive weapons against each other, and no alien species ever stepped in to put a stop to it."` + ` "Well, I hope we never do anything bad enough to force them to intervene."` + goto closing + + ` "You have done what? Awakened the atom? There are weapons far worse than that. Consuming planets. Snuffing out stars. Tearing the flesh of space and time itself. Weapons of chaos I pray your reckless race cannot yet even conceive of. These things will attract the attention of the Drak, because they nearly destroyed this galaxy once, and must not be allowed to do so again."` + choice + ` "Well, if there are technologies that dangerous out there, I hope the Drak do continue to succeed in keeping them from being used."` + + label closing + ` "I hope so too, human." The Quarg stands up, towering over you once again. "As long as you are a seeker of peace, you are most welcome on our worlds at any time." It bows to you. You are not sure if that is a Quarg gesture too, or if it is simply imitating a human custom, but you bow in return, and the Quarg walks quietly away.` + decline + + + +mission "First Contact: Kuwaru Efreti" + landing + source "Kuwaru Efreti" + to offer + has "First Contact: Quarg: offered" + on offer + conversation + `In your past experience, you've never seen the Quarg move with anything approaching haste or excitement, but when you land on this station a group of them run up to you, moving faster than you thought they were able to. For a minute or two they just gawk at you and talk amongst themselves in their own language; you think you recognize the word "Humani," and perhaps, "Eartha."` + ` Finally a Quarg appears who speaks your language, or at least is willing to try. It says, "Salutations, astonishing sojourner. Whither came you, and wherefore visit you us here in the unquiet graveyard of the Korathi?"` + choice + ` "I'm just here to explore. Can you tell me more about the Korath?"` + ` "I came here to learn what happened to the Korath."` + ` "Ah, the unwise Korath," it says. "Once a mighty empire, now sadly splintered and diminished. Their own thinking war machines, now breeding with abandon and inimical to all, hunt the survivors. And of them some, too, were exiled for their great crimes."` + choice + ` "What crimes did they commit?"` + goto crimes + ` "What do you mean, 'thinking war machines'?"` + ` "Robotic starships, and autonomous factories to create them. Though now directed by no living being, they yet reproduce and wage against each other senseless war. Ware their ships should you wander north and east of here, for they wield diverse weapons and strange, and bring you can we no succor within the bourne of their space."` + choice + ` "You mentioned 'crimes.' What crimes did they commit?"` + ` "Of that we shall not speak, lest awaken in you we the desire to in their footsteps follow. But you may observe the wreckage of their abominations and take warning."` + goto korath + + label crimes + ` "Of that we shall not speak, lest awaken in you we the desire to in their footsteps follow. But you may observe the wreckage of their abominations and take warning."` + choice + ` "You mentioned 'thinking war machines.' What are those?"` + ` "Robotic starships, and autonomous factories to create them. Though now directed by no living being, they yet reproduce and wage against each other senseless war. Ware their ships should you wander north and east of here, for they wield diverse weapons and strange, and bring you can we no succor within the bourne of their space."` + + label korath + ` You are interrupted as one of the Korath who inhabit this ringworld walks by, and the Quarg says, "Friend Korath, meet the human."` + ` " ," you say, holding out a hand automatically. The Korath does not shake your hand, but instead greets you by holding up both hands, palms toward you. It says something in its own language, then hurries away.` + ` The Quarg says to you, "One faction among the Korathi sought peace. 'Korath Efreti,' they name themselves, which means 'Korath Friends.' They are under our protection and intend you no harm. But, they have not your language; here humans are rare. Another question have you?"` + choice + ` "Will the friendly Korath let me purchase their technology?"` + ` "Why don't you destroy the robots, if they're such a threat?"` + goto destroy + ` "No, but I'm glad to meet you."` + decline + ` "Visit their worlds," says the Quarg. "Though they learn not your words, you are clever and may speak as does one without words, by pointing at things." You thank it for its time, and the crowd of Quarg that has been gawking at you slowly disperses.` + decline + + label destroy + ` It clicks its teeth together, which might be the Quarg equivalent of laughter. "It was hoped that one faction of robots would destroy the other, and leave for us less work to do, but they are sadly too evenly matched. Instead we merely restrain them from expanding, as one isolates a fire one cannot extinguish and for it to burn out waits." You thank it for its time, and the crowd of Quarg that has been gawking at you slowly disperses.` + decline diff -Nru "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/quarg/quarg outfits.txt" "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/quarg/quarg outfits.txt" --- "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/quarg/quarg outfits.txt" 1970-01-01 00:00:00.000000000 +0000 +++ "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/quarg/quarg outfits.txt" 2020-05-01 19:02:38.000000000 +0000 @@ -0,0 +1,133 @@ +# Copyright (c) 2014 by Michael Zahniser +# +# Endless Sky is free software: you can redistribute it and/or modify it under the +# terms of the GNU General Public License as published by the Free Software +# Foundation, either version 3 of the License, or (at your option) any later version. +# +# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY +# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A +# PARTICULAR PURPOSE. See the GNU General Public License for more details. + +outfit "Nanotech Battery" + plural "Nanotech Batteries" + category "Power" + cost 3000000 + thumbnail "outfit/quarg nanotech battery" + "mass" 50 + "outfit space" -50 + "energy capacity" 30000 + +outfit "Antimatter Core" + category "Power" + cost 100000000 + thumbnail "outfit/quarg antimatter core" + "mass" 80 + "outfit space" -80 + "energy generation" 80 + "heat generation" 20 + "unplunderable" 1 + + +outfit "Quarg Skylance" + category "Turrets" + cost 18000000 + thumbnail "outfit/quarg skylance" + "mass" 60 + "outfit space" -60 + "weapon capacity" -60 + "turret mounts" -1 + "required crew" 1 + weapon + sprite "projectile/skylance" + "frame rate" 1 + "hardpoint sprite" "hardpoint/quarg skylance" + "hardpoint offset" 10 + sound "skylance" + "hit effect" "skylance impact" + "inaccuracy" .4 + "turret turn" 4. + "velocity" 500 + "lifetime" 1 + "reload" 1 + "firing energy" 30 + "firing heat" 10 + "shield damage" 50 + "hull damage" 40 + "ion damage" .1 + description "These immensely powerful beam weapons are used by Quarg warships to strike fear into the hearts of all who dare oppose them." + +effect "skylance impact" + sprite "effect/skylance impact" + "no repeat" + "frame rate" 12 + "lifetime" 10 + "random angle" 180 + "velocity scale" 0. + + +outfit "Quarg Anti-Missile" + category "Turrets" + cost 6000000 + thumbnail "outfit/quarg anti missile" + "mass" 40 + "outfit space" -40 + "weapon capacity" -40 + "turret mounts" -1 + weapon + "hit effect" "quarg anti-missile" + "hardpoint sprite" "hardpoint/quarg anti missile" + "hardpoint offset" 4 + "anti-missile" 25 + "velocity" 500 + "lifetime" 1 + "reload" 10 + "firing energy" 50 + +effect "quarg anti-missile" + sprite "effect/quarg anti missile" + "no repeat" + "frame rate" 3 + sound "quarg anti-missile" + "lifetime" 21 + "velocity scale" 1 + + +outfit "Intrusion Countermeasures" + plural "Intrusion Countermeasures" + category "Hand to Hand" + thumbnail "outfit/quarg countermeasures" + "capture defense" 60 + "unplunderable" 1 + description "Quarg ships are outfitted with special systems for repelling boarders. Because no one wants to be caught by the Quarg with stolen technology, these systems are pretty much worthless on the open market." + +outfit "Medium Graviton Thruster" + category "Engines" + "cost" 20000000 + thumbnail "outfit/medium quarg thruster" + "mass" 70 + "outfit space" -70 + "engine capacity" -70 + "thrust" 80 + "thrusting energy" 20 + "thrusting heat" 10 + "flare sprite" "effect/medium graviton flare" + +outfit "Medium Graviton Steering" + category "Engines" + "cost" 16000000 + thumbnail "outfit/medium quarg steering" + "mass" 50 + "outfit space" -50 + "engine capacity" -50 + "turn" 1600 + "turning energy" 10 + "turning heat" 5 + +outfit "Quantum Shield Generator" + category "Systems" + cost 30000000 + thumbnail "outfit/quarg quantum shield generator" + "mass" 120 + "outfit space" -120 + "shield generation" 10 + "shield energy" 10 diff -Nru "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/quarg/quarg ships.txt" "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/quarg/quarg ships.txt" --- "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/quarg/quarg ships.txt" 1970-01-01 00:00:00.000000000 +0000 +++ "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/quarg/quarg ships.txt" 2020-05-01 19:02:38.000000000 +0000 @@ -0,0 +1,116 @@ +# Copyright (c) 2014 by Michael Zahniser +# +# Endless Sky is free software: you can redistribute it and/or modify it under the +# terms of the GNU General Public License as published by the Free Software +# Foundation, either version 3 of the License, or (at your option) any later version. +# +# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY +# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A +# PARTICULAR PURPOSE. See the GNU General Public License for more details. + +ship "Quarg Skylark" + sprite "ship/skylark" + thumbnail "thumbnail/skylark" + attributes + category "Heavy Warship" + "cost" 5900000 + "shields" 120000 + "hull" 70000 + "required crew" 120 + "bunks" 210 + "mass" 460 + "drag" 12.3 + "heat dissipation" .7 + "fuel capacity" 1000 + "cargo space" 200 + "outfit space" 600 + "weapon capacity" 200 + "engine capacity" 120 + "hull repair rate" 5 + "hull energy" 5 + "ramscoop" 10 + weapon + "blast radius" 250 + "shield damage" 1000 + "hull damage" 500 + "hit force" 1500 + outfits + "Quarg Skylance" 2 + "Quarg Anti-Missile" 2 + + "Antimatter Core" + "Nanotech Battery" + "Quantum Shield Generator" + "Intrusion Countermeasures" 120 + + "Medium Graviton Thruster" + "Medium Graviton Steering" + "Jump Drive" + + engine -15 117 + engine 15 117 + turret -12 -80 "Quarg Skylance" + turret 12 -80 "Quarg Skylance" + turret -34 24 "Quarg Anti-Missile" + turret 34 24 "Quarg Anti-Missile" + explode "tiny explosion" 12 + explode "small explosion" 16 + explode "medium explosion" 30 + explode "large explosion" 40 + explode "huge explosion" 20 + "final explode" "final explosion medium" + description "The Skylark is used by the Quarg as a freighter and warship." + + +ship "Quarg Wardragon" + sprite "ship/wardragon" + thumbnail "thumbnail/wardragon" + attributes + category "Heavy Warship" + "cost" 5900000 + "shields" 160000 + "hull" 50000 + "required crew" 160 + "bunks" 185 + "mass" 360 + "drag" 9.3 + "heat dissipation" .5 + "fuel capacity" 800 + "cargo space" 50 + "outfit space" 600 + "weapon capacity" 200 + "engine capacity" 120 + "hull repair rate" 5 + "hull energy" 5 + "ramscoop" 10 + weapon + "blast radius" 250 + "shield damage" 1000 + "hull damage" 500 + "hit force" 1500 + outfits + "Quarg Skylance" 2 + "Quarg Anti-Missile" 2 + + "Antimatter Core" + "Nanotech Battery" + "Quantum Shield Generator" + "Intrusion Countermeasures" 160 + + "Medium Graviton Thruster" + "Medium Graviton Steering" + "Jump Drive" + + engine -14 47 + engine 14 47 + turret -28 7 "Quarg Skylance" + turret 28 7 "Quarg Skylance" + turret -9 -14 "Quarg Anti-Missile" + turret 9 -14 "Quarg Anti-Missile" + explode "tiny explosion" 12 + explode "small explosion" 16 + explode "medium explosion" 30 + explode "large explosion" 40 + explode "huge explosion" 20 + "final explode" "final explosion medium" + description "The Wardragon is used by the Quarg as a light warship." diff -Nru endless-sky-0.9.11/data/quarg/quarg.txt endless-sky-0.9.12/data/quarg/quarg.txt --- endless-sky-0.9.11/data/quarg/quarg.txt 1970-01-01 00:00:00.000000000 +0000 +++ endless-sky-0.9.12/data/quarg/quarg.txt 2020-05-01 19:02:38.000000000 +0000 @@ -0,0 +1,82 @@ +# Copyright (c) 2020 by Michael Zahniser +# +# Endless Sky is free software: you can redistribute it and/or modify it under the +# terms of the GNU General Public License as published by the Free Software +# Foundation, either version 3 of the License, or (at your option) any later version. +# +# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY +# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A +# PARTICULAR PURPOSE. See the GNU General Public License for more details. + +phrase "quarg" + word + "Quar" + "Mer" + "Ban" + "Koor" + "Plog" + "Flum" + "Krak" + "Grok" + "Merak" + word + "-" + "ala" + "gor" + "o" + "i" + "oni" + "lam" + "tim" + "ee" + "shee" + word + "lim" + "kor" + "far" + "mor" + "lup" + "plug" + "trum" + "ruk" + "rook" + +# From the "Southern Television broadcast interruption." +phrase "hostile quarg" + word + "All your weapons of evil must be destroyed." + "You have only a short time to learn to live together in peace." + "You must live in peace... or leave the galaxy." + +fleet "Quarg" + government "Quarg" + names "quarg" + cargo 3 + personality + forbearing opportunistic + variant + "Quarg Skylark" + variant + "Quarg Wardragon" + +fleet "Large Quarg" + government "Quarg" + names "quarg" + cargo 1 + personality + forbearing opportunistic + variant 2 + "Quarg Skylark" 2 + "Quarg Wardragon" + variant 2 + "Quarg Wardragon" 2 + "Quarg Skylark" + variant + "Quarg Skylark" 2 + "Quarg Wardragon" 2 + variant + "Quarg Wardragon" 3 + "Quarg Skylark" + variant + "Quarg Skylark" 3 + "Quarg Wardragon" diff -Nru "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/quarg missions.txt" "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/quarg missions.txt" --- "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/quarg missions.txt" 2020-02-24 15:50:12.000000000 +0000 +++ "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/quarg missions.txt" 1970-01-01 00:00:00.000000000 +0000 @@ -1,115 +0,0 @@ -# Copyright (c) 2014 by Michael Zahniser -# -# Endless Sky is free software: you can redistribute it and/or modify it under the -# terms of the GNU General Public License as published by the Free Software -# Foundation, either version 3 of the License, or (at your option) any later version. -# -# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY -# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A -# PARTICULAR PURPOSE. See the GNU General Public License for more details. - -mission "First Contact: Quarg" - landing - source - attributes "quarg" - on offer - log "Factions" "Quarg" `The Quarg are tall, thin, inscrutable aliens who evolved on a very small planet and can live comfortably on worlds with atmosphere so thin that a human being could not breathe it. They discovered spaceflight millions of years ago. Many of them live on artificially constructed ringworlds, including one in human space. They live at peace with most sentient species and claim to be in communication with an even older species named the Drak.` - log "Factions" "Drak" `The Drak are supposedly the oldest living species in the galaxy. The Quarg say that the Drak act as something like galactic peacekeepers or police, and will intervene if a species invents a weapon so terrible that it could drive that species to extinction.` - conversation - `You had seen pictures and videos of the Quarg before, but this is your first time in a spaceport that is owned by them. The architecture is truly alien: uncomfortably tall ceilings, strange colors, and walls that never quite seem to meet at right angles. The Quarg themselves are equally strange, towering above you, some nearly three meters tall. Their legs bend backwards at the bottom, like a dog walking on its hind feet, and they move gracefully and almost silently.` - ` Most of the Quarg you see are dressed entirely in shades of grey, or only slight hints of color. Quarg fashion seems to revolve not around color, but texture: coarse and fine woven fabrics, patterns like lizard scales or cobblestones, and occasional decorative fringes of sponge-like material. Their skin is deep grey, sometimes with a hint of green or blue or brown beneath it, with a fine scale pattern like a reptile. But what makes their eyes startling is that they look very human, except that some of them have gold or violet irises instead of green or blue or brown. They have no hair, but many are wearing small cloth caps or hoods.` - ` One of the Quarg notices you gawking at them and walks over. It squats down on its haunches so that its eyes are level with your own, and says, "Hello." Its voice is deep, sounding like an accordion or the buzz of a beehive blended with the hum of a starship engine.` - choice - ` "Hello."` - ` Speaking slowly and deliberately, it says, "I think you are new here. Are you what is called a tourist?"` - choice - ` "Yes."` - ` "No, I'm a merchant captain, I'm here to buy and sell cargo."` - ` "I see." The Quarg blinks slowly. Its eyelids come from the sides of its eyes, instead of up and down. In an otherwise so human eye, the effect is disconcerting. "Many humans have many questions when they see us, and we the Quarg live for many lifetimes of humans, so it is not burdensome for this one to speak with you."` - - label choice - choice - ` "Can you tell me about the Quarg?"` - goto quarg - ` "Are there other alien species in the galaxy?"` - ` "It is an honor to speak with you, but I do not have any questions."` - decline - - ` "Many. Most of them young, so much younger than the Quarg. Many foolish. A few wise. Many travel only along the ancient roads between the stars. A few need no roads to travel by. And some reshape the galaxy at will. But the Quarg are like no other, because we have nothing that the others covet."` - choice - ` "What do you mean?"` - - label quarg - ` "We the Quarg are unique of all the species in the galaxy. Our species began on the moon of a great gas giant, on a planet most small, that gathered about itself very little air. We cannot step many steps on the worlds that the Hai, the Korath, the other species desire. And the worlds like our home, you could not breathe their so thin air, for our lungs are very subtle. And we are an old race, and do not kill for sport or whimsy, so the Drak gave us the gift, that we may go among the other races and settle where we please, and make friends of all, because none dare be our enemy."` - choice - ` "Who are the Drak?"` - goto drak - ` "Why do none dare to be your enemy?"` - - ` "Because we are very strong, and because we speak with the Drak."` - choice - ` "Who are the Drak?"` - - label drak - ` "The Drak are the eldest living. Not the firstborn, for they are long gone, but the eldest living, and yet they are far younger than the stars. They tend and cultivate the pathways between the stars, and prune away the paths that any species could travel to make war against another. And they hold the secret of travel beyond those pathways, and give the secret only to a worthy few, so that peace may prevail." It taps its chest with one hand, signaling that the Quarg are among those few.` - ` "Not that the Drak are strangers to war. Planets and moons and even stars were consumed in their wars and are no more. But then they learned wisdom, and have fought no more wars, many millions of human years. They live nearby, but they keep to themselves, and intervene in the affairs of other races only to prevent their destruction or the use of obscene technologies of war."` - choice - ` "We humans have used some rather destructive weapons against each other, and no alien species ever stepped in to put a stop to it."` - ` "Well, I hope we never do anything bad enough to force them to intervene."` - goto closing - - ` "You have done what? Awakened the atom? There are weapons far worse than that. Consuming planets. Snuffing out stars. Tearing the flesh of space and time itself. Weapons of chaos I pray your reckless race cannot yet even conceive of. These things will attract the attention of the Drak, because they nearly destroyed this galaxy once, and must not be allowed to do so again."` - choice - ` "Well, if there are technologies that dangerous out there, I hope the Drak do continue to succeed in keeping them from being used."` - - label closing - ` "I hope so too, human." The Quarg stands up, towering over you once again. "As long as you are a seeker of peace, you are most welcome on our worlds at any time." It bows to you. You are not sure if that is a Quarg gesture too, or if it is simply imitating a human custom, but you bow in return, and the Quarg walks quietly away.` - decline - - - -mission "First Contact: Kuwaru Efreti" - landing - source "Kuwaru Efreti" - to offer - has "First Contact: Quarg: offered" - on offer - conversation - `In your past experience, you've never seen the Quarg move with anything approaching haste or excitement, but when you land on this station a group of them run up to you, moving faster than you thought they were able to. For a minute or two they just gawk at you and talk amongst themselves in their own language; you think you recognize the word "Humani," and perhaps, "Eartha."` - ` Finally a Quarg appears who speaks your language, or at least is willing to try. It says, "Salutations, astonishing sojourner. Whither came you, and wherefore visit you us here in the unquiet graveyard of the Korathi?"` - choice - ` "I'm just here to explore. Can you tell me more about the Korath?"` - ` "I came here to learn what happened to the Korath."` - ` "Ah, the unwise Korath," it says. "Once a mighty empire, now sadly splintered and diminished. Their own thinking war machines, now breeding with abandon and inimical to all, hunt the survivors. And of them some, too, were exiled for their great crimes."` - choice - ` "What crimes did they commit?"` - goto crimes - ` "What do you mean, 'thinking war machines'?"` - ` "Robotic starships, and autonomous factories to create them. Though now directed by no living being, they yet reproduce and wage against each other senseless war. Ware their ships should you wander north and east of here, for they wield diverse weapons and strange, and bring you can we no succor within the bourne of their space."` - choice - ` "You mentioned 'crimes.' What crimes did they commit?"` - ` "Of that we shall not speak, lest awaken in you we the desire to in their footsteps follow. But you may observe the wreckage of their abominations and take warning."` - goto korath - - label crimes - ` "Of that we shall not speak, lest awaken in you we the desire to in their footsteps follow. But you may observe the wreckage of their abominations and take warning."` - choice - ` "You mentioned 'thinking war machines.' What are those?"` - ` "Robotic starships, and autonomous factories to create them. Though now directed by no living being, they yet reproduce and wage against each other senseless war. Ware their ships should you wander north and east of here, for they wield diverse weapons and strange, and bring you can we no succor within the bourne of their space."` - - label korath - ` You are interrupted as one of the Korath who inhabit this ringworld walks by, and the Quarg says, "Friend Korath, meet the human."` - ` " ," you say, holding out a hand automatically. The Korath does not shake your hand, but instead greets you by holding up both hands, palms toward you. It says something in its own language, then hurries away.` - ` The Quarg says to you, "One faction among the Korathi sought peace. 'Korath Efreti,' they name themselves, which means 'Korath Friends.' They are under our protection and intend you no harm. But, they have not your language; here humans are rare. Another question have you?"` - choice - ` "Will the friendly Korath let me purchase their technology?"` - ` "Why don't you destroy the robots, if they're such a threat?"` - goto destroy - ` "No, but I'm glad to meet you."` - decline - ` "Visit their worlds," says the Quarg. "Though they learn not your words, you are clever and may speak as does one without words, by pointing at things." You thank it for its time, and the crowd of Quarg that has been gawking at you slowly disperses.` - decline - - label destroy - ` It clicks its teeth together, which might be the Quarg equivalent of laughter. "It was hoped that one faction of robots would destroy the other, and leave for us less work to do, but they are sadly too evenly matched. Instead we merely restrain them from expanding, as one isolates a fire one cannot extinguish and for it to burn out waits." You thank it for its time, and the crowd of Quarg that has been gawking at you slowly disperses.` - decline diff -Nru "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/quarg outfits.txt" "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/quarg outfits.txt" --- "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/quarg outfits.txt" 2020-02-24 15:50:12.000000000 +0000 +++ "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/quarg outfits.txt" 1970-01-01 00:00:00.000000000 +0000 @@ -1,133 +0,0 @@ -# Copyright (c) 2014 by Michael Zahniser -# -# Endless Sky is free software: you can redistribute it and/or modify it under the -# terms of the GNU General Public License as published by the Free Software -# Foundation, either version 3 of the License, or (at your option) any later version. -# -# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY -# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A -# PARTICULAR PURPOSE. See the GNU General Public License for more details. - -outfit "Nanotech Battery" - plural "Nanotech Batteries" - category "Power" - cost 3000000 - thumbnail "outfit/quarg nanotech battery" - "mass" 50 - "outfit space" -50 - "energy capacity" 30000 - -outfit "Antimatter Core" - category "Power" - cost 100000000 - thumbnail "outfit/quarg antimatter core" - "mass" 80 - "outfit space" -80 - "energy generation" 80 - "heat generation" 20 - "unplunderable" 1 - - -outfit "Quarg Skylance" - category "Turrets" - cost 18000000 - thumbnail "outfit/quarg skylance" - "mass" 60 - "outfit space" -60 - "weapon capacity" -60 - "turret mounts" -1 - "required crew" 1 - weapon - sprite "projectile/skylance" - "frame rate" 1 - "hardpoint sprite" "hardpoint/quarg skylance" - "hardpoint offset" 10 - sound "skylance" - "hit effect" "skylance impact" - "inaccuracy" .4 - "turret turn" 4. - "velocity" 500 - "lifetime" 1 - "reload" 1 - "firing energy" 30 - "firing heat" 10 - "shield damage" 50 - "hull damage" 40 - "ion damage" .1 - description "These immensely powerful beam weapons are used by Quarg warships to strike fear into the hearts of all who dare oppose them." - -effect "skylance impact" - sprite "effect/skylance impact" - "no repeat" - "frame rate" 12 - "lifetime" 10 - "random angle" 180 - "velocity scale" 0. - - -outfit "Quarg Anti-Missile" - category "Turrets" - cost 6000000 - thumbnail "outfit/quarg anti missile" - "mass" 40 - "outfit space" -40 - "weapon capacity" -40 - "turret mounts" -1 - weapon - "hit effect" "quarg anti-missile" - "hardpoint sprite" "hardpoint/quarg anti missile" - "hardpoint offset" 4 - "anti-missile" 25 - "velocity" 500 - "lifetime" 1 - "reload" 10 - "firing energy" 50 - -effect "quarg anti-missile" - sprite "effect/quarg anti missile" - "no repeat" - "frame rate" 3 - sound "quarg anti-missile" - "lifetime" 21 - "velocity scale" 1 - - -outfit "Intrusion Countermeasures" - plural "Intrusion Countermeasures" - category "Hand to Hand" - thumbnail "outfit/quarg countermeasures" - "capture defense" 60 - "unplunderable" 1 - description "Quarg ships are outfitted with special systems for repelling boarders. Because no one wants to be caught by the Quarg with stolen technology, these systems are pretty much worthless on the open market." - -outfit "Medium Graviton Thruster" - category "Engines" - "cost" 20000000 - thumbnail "outfit/medium quarg thruster" - "mass" 70 - "outfit space" -70 - "engine capacity" -70 - "thrust" 80 - "thrusting energy" 20 - "thrusting heat" 10 - "flare sprite" "effect/medium graviton flare" - -outfit "Medium Graviton Steering" - category "Engines" - "cost" 16000000 - thumbnail "outfit/medium quarg steering" - "mass" 50 - "outfit space" -50 - "engine capacity" -50 - "turn" 1600 - "turning energy" 10 - "turning heat" 5 - -outfit "Quantum Shield Generator" - category "Systems" - cost 30000000 - thumbnail "outfit/quarg quantum shield generator" - "mass" 120 - "outfit space" -120 - "shield generation" 10 - "shield energy" 10 diff -Nru "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/quarg ships.txt" "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/quarg ships.txt" --- "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/quarg ships.txt" 2020-02-24 15:50:12.000000000 +0000 +++ "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/quarg ships.txt" 1970-01-01 00:00:00.000000000 +0000 @@ -1,116 +0,0 @@ -# Copyright (c) 2014 by Michael Zahniser -# -# Endless Sky is free software: you can redistribute it and/or modify it under the -# terms of the GNU General Public License as published by the Free Software -# Foundation, either version 3 of the License, or (at your option) any later version. -# -# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY -# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A -# PARTICULAR PURPOSE. See the GNU General Public License for more details. - -ship "Quarg Skylark" - sprite "ship/skylark" - thumbnail "thumbnail/skylark" - attributes - category "Heavy Warship" - "cost" 5900000 - "shields" 120000 - "hull" 70000 - "required crew" 120 - "bunks" 210 - "mass" 460 - "drag" 12.3 - "heat dissipation" .7 - "fuel capacity" 1000 - "cargo space" 200 - "outfit space" 600 - "weapon capacity" 200 - "engine capacity" 120 - "hull repair rate" 5 - "hull energy" 5 - "ramscoop" 10 - weapon - "blast radius" 250 - "shield damage" 1000 - "hull damage" 500 - "hit force" 1500 - outfits - "Quarg Skylance" 2 - "Quarg Anti-Missile" 2 - - "Antimatter Core" - "Nanotech Battery" - "Quantum Shield Generator" - "Intrusion Countermeasures" 120 - - "Medium Graviton Thruster" - "Medium Graviton Steering" - "Jump Drive" - - engine -15 117 - engine 15 117 - turret -12 -80 "Quarg Skylance" - turret 12 -80 "Quarg Skylance" - turret -34 24 "Quarg Anti-Missile" - turret 34 24 "Quarg Anti-Missile" - explode "tiny explosion" 12 - explode "small explosion" 16 - explode "medium explosion" 30 - explode "large explosion" 40 - explode "huge explosion" 20 - "final explode" "final explosion medium" - description "The Skylark is used by the Quarg as a freighter and warship." - - -ship "Quarg Wardragon" - sprite "ship/wardragon" - thumbnail "thumbnail/wardragon" - attributes - category "Heavy Warship" - "cost" 5900000 - "shields" 160000 - "hull" 50000 - "required crew" 160 - "bunks" 185 - "mass" 360 - "drag" 9.3 - "heat dissipation" .5 - "fuel capacity" 800 - "cargo space" 50 - "outfit space" 600 - "weapon capacity" 200 - "engine capacity" 120 - "hull repair rate" 5 - "hull energy" 5 - "ramscoop" 10 - weapon - "blast radius" 250 - "shield damage" 1000 - "hull damage" 500 - "hit force" 1500 - outfits - "Quarg Skylance" 2 - "Quarg Anti-Missile" 2 - - "Antimatter Core" - "Nanotech Battery" - "Quantum Shield Generator" - "Intrusion Countermeasures" 160 - - "Medium Graviton Thruster" - "Medium Graviton Steering" - "Jump Drive" - - engine -14 47 - engine 14 47 - turret -28 7 "Quarg Skylance" - turret 28 7 "Quarg Skylance" - turret -9 -14 "Quarg Anti-Missile" - turret 9 -14 "Quarg Anti-Missile" - explode "tiny explosion" 12 - explode "small explosion" 16 - explode "medium explosion" 30 - explode "large explosion" 40 - explode "huge explosion" 20 - "final explode" "final explosion medium" - description "The Wardragon is used by the Quarg as a light warship." diff -Nru "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/remnant/remnant missions.txt" "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/remnant/remnant missions.txt" --- "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/remnant/remnant missions.txt" 1970-01-01 00:00:00.000000000 +0000 +++ "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/remnant/remnant missions.txt" 2020-05-01 19:02:38.000000000 +0000 @@ -0,0 +1,2168 @@ +# Copyright (c) 2017 by Michael Zahniser +# Copyright (c) 2018 by Zitchas +# +# Endless Sky is free software: you can redistribute it and/or modify it under the +# terms of the GNU General Public License as published by the Free Software +# Foundation, either version 3 of the License, or (at your option) any later version. +# +# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY +# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A +# PARTICULAR PURPOSE. See the GNU General Public License for more details. + +mission "First Contact: Remnant" + landing + invisible + source + government "Remnant" + on offer + conversation + `Although they are unusually tall and dark-skinned, the people here appear to be human. You wouldn't know it from the architecture, however: the buildings with their curved, twisted surfaces and ramifying arches look more alien than any human dwelling you have seen before.` + ` Stranger still, no one is speaking: the usual background murmur of voices that you would associate with a spaceport is absent here. Instead, the locals are communicating in a rapid and graceful sign language, their hands tracing arcs through the air almost faster than your eyes can follow.` + ` A few of them approach your ship and one of them greets you out loud, but instead of speaking he sings the words in a high, monotone chant: "Do you comprehend the ancestral tongue?"` + choice + ` (Say, "Yes, I do.")` + ` (Try to chant, "Yes, I do.")` + goto chant + + ` Their expressions are inscrutable; you aren't sure if they even understood you or not. They turn away from you for a second and converse in sign language.` + goto blood + label chant + ` You sing, "Yes, I do," trying to match the leader's pitch. As you do so, several of them hum notes that harmonize with you.` + label blood + ` Two of them walk up to you. One is carrying a small device that looks like a handheld scanner. The other unwraps a small foil package, pulls out a lancet, and jabs his finger with it. A dark, red drop of blood wells up. He presses his finger onto a port on the scanner, then hands you another one of the packets. "We kindly request that you identify yourself," he chants. Several of the others hum along with him.` + choice + ` (Give them a blood sample.)` + goto yes + ` (Refuse to give them a sample.)` + goto no + ` (Run back to my ship and escape from here.)` + + ` You run into your airlock, slam the door shut, and blast off from the planet. Already, several of their ships are moving to intercept you. It seems that you are no longer welcome in this region of space...` + launch + + label no + ` You try to pull away, but the man's hand snakes out and grabs you by the wrist. Before you are even able to react he jabs your finger and shoves it onto the scanner. "You are in our space," he sings. "You will abide by our rules." No longer a monotone, his song is a jarring and atonal melody.` + label yes + ` Several of them gather around the one with the scanner as if waiting to see what the results will be. As you watch them you notice that all of them, even the women, have their hair cropped short. Also, their clothing looks like nothing that has ever been in fashion at any point in human history that you know of.` + ` Finally the scanner beeps, and a yellow light flashes. You can almost feel the tension leaving the air as the crowd relaxes. "So you are pure. You are human," chants one of the women. "You are one of us."` + choice + ` "Of course I'm human. But what are human beings doing out here?"` + ` "Who are you?"` + + ` Several of them burst into song, singing together in harmony, "We are the hidden ones. We are the Remnant. In time of great chaos to this place we came, lest all true-born humans be killed or enslaved, by those who evolved not, but unwisely were made."` + ` As they continue to sing, you begin to piece together their story. They are the descendants of people who fled to this region of space through an unstable wormhole at the peak of the first Alpha War, which means they have been here for more than half a millennium. That doesn't explain why their culture is so radically different, though.` + ` Eventually they invite you to a dinner. Their food has strange and complex flavors, not all of them pleasant, but you do your best to be polite and pretend to enjoy it all. After the meal, they entertain you by singing songs, some of which you recognize as classical Earth music. It appears that people in this culture use sign language for day to day communication, and use their voices only for making music.` + ` When you return to your ship, you do a search on videos of historical dialects of human sign language. None of them bear even a passing resemblance to the language of these people who call themselves the Remnant.` + decline + + on enter + log "People" "Chilia" `Despite being quite young, Chilia is the Remnant Prefect in charge of Remnant military actions. He is highly respected among Remnant society.` + "remnant chilia" ++ + conversation + `As you break orbit and get ready to escape, you receive a message from . A chant comes from your speakers.` + ` "My compatriots seem to have gotten off on the wrong foot. I am Prefect Chilia of the Remnant. We established ourselves here as a bastion of humanity to survive when the rest of human space was under threat by the Alphas.` + ` "The blood test we requested is mandatory for all who come to our worlds. We will not tolerate the presence of anyone of Alpha heritage. Should you agree to the blood test and pass, we will allow you to visit our worlds in peace."` + choice + ` "Okay, I'll take the blood test."` + goto accept + ` "I'm not taking any blood test."` + apply + set "remnant: declined second chance" + "reputation: Remnant" . Be on your best behavior, as there will be no third chance."` + + to fail + has "remnant: declined second chance" + + on fail + log "Discovered a strange, isolated human community in an otherwise uninhabited region of space south of the Core. Angered them by refusing to submit to some sort of blood test." + log "Factions" "Remnant" `The Remnant are a group of unusual-looking humans that live in a secluded section of the galaxy. It is unclear how long they have lived apart from the rest of humanity, but they have been free of human influences for long enough that their culture is wildly different from any found in human record. Their buildings seem to be alien in origin, and they communicate amongst each other primarily with sign language. When they do use their voices they sing or chant, rather than speak.` + + on decline + event "ember waste label" + log "Discovered a strange, isolated human community in an otherwise uninhabited region of space south of the Core. They call themselves the Remnant." + log "Factions" "Remnant" `Half a millennium ago, during the Alpha Wars, a group of humans fleeing the conflict and looking for a safer place to live discovered a wormhole into a region of space known as the Ember Waste. They built settlements there, and chose to call themselves the Remnant. Although they no longer fear the Alphas as much as they once did, they still have not rejoined human society.` + `Since their colonies were first formed, the Remnant's culture has changed drastically. They communicate in sign language, using their voices only for singing. Their food and architecture and much of their technology is strange, and much of it has been borrowed or stolen from nearby alien species.` + + npc + government "Remnant" + personality heroic coward disables plunders + fleet "Large Remnant" 2 + + to complete + has "remnant: accepted second chance" + + on complete + event "ember waste label" + log "Discovered a strange, isolated human community in an otherwise uninhabited region of space south of the Core. They call themselves the Remnant." + log "Factions" "Remnant" `Half a millennium ago, during the Alpha Wars, a group of humans fleeing the conflict and looking for a safer place to live discovered a wormhole into a region of space known as the Ember Waste. They built settlements there, and chose to call themselves the Remnant. Although they no longer fear the Alphas as much as they once did, they still have not rejoined human society.` + `Since their colonies were first formed, the Remnant's culture has changed drastically. They communicate in sign language, using their voices only for singing. Their food and architecture and much of their technology is strange, and much of it has been borrowed or stolen from nearby alien species.` + conversation + `Your return trip is a bit more nerve-wracking. Unlike the previous time, your flight computer keeps blaring warnings that the ships escorting you are weapons-hot and locked on. As soon as you land, your ship is surrounded by soldiers with a variety of weapons, and the same man appears in the midst of them. As before, he pricks his finger, presses it to a spot on the device, then offers a still-sealed lancet to you. He begins chanting in a severe tone, "The first may be a misunderstanding, but now you know our law. Will you submit to a blood test, or be declared guilty once and for all?"` + choice + `(Provide the blood sample.)` + goto comply + `(Refuse and run for your ship.)` + + ` As you turn to start running back to your ship, the soldiers nearby begin raising their weapons and firing at you. As you feel your body begin to liquify under the assault of the strange energy bolts, the last thing you see is the look of pity, resignation, and confusion on the face of the man with the scanner. Probably wondering why you would decide to return if you were just going to run again. You suppose they'll never know...` + die + + label comply + ` Several of them gather around the one with the scanner as if waiting to see what the results will be. As you watch them you notice that all of them, even the women, have their hair cropped short. Also, their clothing looks like nothing that has ever been in fashion at any point in human history that you know of.` + ` Finally the scanner beeps, and a yellow light flashes. You can almost feel the tension leaving the air as the crowd relaxes. "So you are pure. You are human," chants one of the women. "You are one of us."` + choice + ` "Of course I'm human. But what are human beings doing out here?"` + ` "Who are you?"` + + ` Several of them burst into song, singing together in harmony, "We are the hidden ones. We are the Remnant. In time of great chaos to this place we came, lest all true-born humans be killed or enslaved, by those who evolved not, but unwisely were made."` + ` As they continue to sing, you begin to piece together their story. They are the descendants of people who fled to this region of space through an unstable wormhole at the peak of the first Alpha War, which means they have been here for more than half a millennium. That doesn't explain why their culture is so radically different, though.` + ` Eventually they invite you to a dinner. Their food has strange and complex flavors, not all of them pleasant, but you do your best to be polite and pretend to enjoy it all. After the meal, they entertain you by singing songs, some of which you recognize as classical Earth music. It appears that people in this culture use sign language for day to day communication, and use their voices only for making music.` + ` When you return to your ship, you do a search on videos of historical dialects of human sign language. None of them bear even a passing resemblance to the language of these people who call themselves the Remnant.` + +event "ember waste label" + galaxy "label waste" + sprite label/waste + + + +# Compatibility patch for those who made contact with the Remnant prior to v0.9.9 +mission "Remnant Blood Test Patch" + landing + invisible + to offer + has "event: ember waste label" + on offer + set "remnant blood test pure" + fail + + + +mission "lost in ember waste" + landing + invisible + source + government "Remnant" + to offer + has "remnant blood test pure" + not "license: Remnant" + on offer + require "Quantum Keystone" 0 + require "Quantum Key Stone" 0 + require "Jump Drive" 0 + event "lost in ember waste" 14 + fail + +event "lost in ember waste" + + + +mission "Remnant: Lost in Ember Waste" + landing + invisible + source + government "Remnant" + to offer + has "event: lost in ember waste" + on offer + outfit "Quantum Key Stone" 1 + log `Became stuck in the Ember Waste, but was given a quantum key stone by an old woman who claims to have once been stuck in Republic space under similar circumstances.` + conversation + `You wander the spaceport feeling very lost in this strange region of space. Having flown around for a few weeks with no idea of how to get out, you wonder if you'll be stuck here forever.` + ` You sit down on a bench and think about how you're going to get out of this situation. While you think, an old woman approaches you and signs something.` + choice + ` "Sorry, I don't understand."` + ` The old woman chuckles to herself. "You seem lost," she says. You nod. To your surprise, she doesn't sing everything she says like the other Remnant.` + ` "I'm guessing you don't know about the wormholes."` + choice + ` "The what?"` + ` "I do, I just can't get through them."` + goto know + + ` "There are red wormholes scattered around this region of space. You can only access them if you have a key stone on your ship, though. Don't ask me how it works, but that's how it is."` + goto keystone + + label know + ` "Get scammed out of your key stone?" she asks with another chuckle. "Or maybe your jump drive, and now you're stuck here? No problem."` + + label keystone + ` The woman reaches into a bag that she has with her and hands you a quantum key stone. "Just put this on your ship and you can be on your way out of here."` + choice + ` "You're just giving this to me?"` + goto thanks + ` "What's the catch?"` + ` She chuckles again. "No catch."` + + label thanks + ` The woman sits down on the bench next to you. "I was once lost in Republic space for many years after losing my key stone. I know what it can be like to be away from your people for that long, so I'd rather not see you share the same fate."` + choice + ` "Thanks for the help. I'll go fit this on my ship."` + ` "How'd you get to Republic space?"` + goto republic + + ` You say goodbye to the woman and begin walking to your ship. "Safe travels, Captain," she sings with a big grin on her face as you walk away.` + decline + + label republic + ` "I was an adventurous spirit in my youth," she says. "One day I found my way out of the Ember Waste and back to what I learned was the rest of humanity. For years my people had hidden here believing the Alphas had killed everyone else, but I discovered that we had little to fear.` + ` "I explored the Republic for many months, learning what had happened since the Alpha Wars, but when I attempted to return to the Ember Waste to tell my people, I found that my key stone had been stolen at some point during my journey. I had no way to return."` + ` She lets out a long sigh. "I don't want to bore you with all the details, but I resigned myself to my new life. I met a man, had two daughters, but never lost hope of returning to my true home. One day, after my daughters had grown and my husband had passed in an accident, I decided to go on another adventure. I dusted off my old ship, and soon discovered the Hai."` + branch hai + has "First Contact: Hai: offered" + choice + ` "The who?"` + ` "How you've become lost here without having discovered the Hai first is beyond me." She chuckles. "The Hai are a peaceful alien people north of humanity. Go looking for a purple wormhole in the uninhabited systems of the Far North. You may find your way there.` + goto next + + label hai + choice + ` "You've met the Hai?"` + ` "Well of course. How else would I have been able to return home?` + + label next + ` "To my surprise, the Hai had a large number of quantum key stones." She pauses for a moment. "Might be a good idea for you to bring some of those Hai key stones here. Anyway, I was so thrilled that I didn't even ask any questions about how they had them. I bought one and flew as fast as I could back to the Ember Waste, and I've been here ever since."` + choice + ` "How long ago was that?"` + ` "What about your daughters?"` + goto daughters + + ` "Well I got lost when I was 17 and returned when I was 64, so perhaps some 130 years ago now that I returned." She chuckles at the surprised look on your face as you realize that she is nearly 200 years old. "Uncovering ancient alien technology is quite the blessing.` + goto end + + label daughters + ` "Oh, I only told them about deciding to travel the galaxy. Never told them about returning home. I made trips to see them every so often, but they both passed many decades ago now. It seems like the Republic can't quite get anyone to live past 130 years.` + + label end + ` "I really must get going, now," she says. The woman gets up to leave, but before walking away she turns to you and sings, "Safe travels, Captain," with a big grin on her face. You say goodbye to her in return and part ways.` + decline + + + +mission "Remnant: Defense 1" + name "Defend " + description "Assist in defending from a Korath raid, then return to the planet." + source "Caelian" + to offer + has "remnant blood test pure" + not "Remnant defense delay" + on offer + conversation + `In the relative quiet of this Remnant spaceport, it's unusually jarring when an alarm siren begins howling. All around you, people are rushing to get their ships into the air. Even though no one stops to explain to you what is happening, it's pretty clear that this is a planetary defense operation.` + choice + ` (Assist the defenders.)` + launch + ` (Stay here, and don't help them.)` + ` You remain behind on the planet. You probably just missed out on a great opportunity to earn the gratitude of the Remnant.` + defer + on defer + set "Remnant defense delay" + event "remnant defense timer" 20 + npc + government "Remnant" + personality staying uninterested disables plunders + fleet "Large Remnant" + npc evade + government "Korath" + personality heroic plunders harvests target + fleet "Korath Ember Waste Raid" 6 + on visit + dialog "There are still Korath raiders circling overhead. You should take off and help the Remnant ships to fight them." + on complete + payment 500000 + +event "remnant defense timer" + clear "Remnant defense delay" + + + +mission "Remnant: Defense 2" + landing + name "Remnant bounty" + description "A Korath ship is flying around Remnant territory. Hunt it down and destroy it, then return to for payment." + source "Caelian" + to offer + has "Remnant: Defense 1: done" + on offer + conversation + `The people here are grateful for your help in fighting off the Korath raid, and they offer you a payment of . They explain to you (in song, of course; the explanation takes the form of an epic ballad) that these raids have been taking place for nearly a century.` + choice + ` "Have you done anything to try to stop the Korath from raiding you?"` + ` "What do you think the Korath are hoping to accomplish?"` + goto motives + + ` "Of course not," chants one of them. "Why would we give up a good opportunity to plunder new technology?" His voice is such a perfect monotone that you can't tell whether the comment was meant facetiously or not.` + goto next + + label motives + ` "Perhaps they seek new territory, or perhaps they are just innately aggressive," chants one person.` + ` "Of course," says another, "the fact that our ships dump their cargo when the raiders attack probably makes us a tempting target."` + ` A third person explains, "We do that intentionally, to keep luring them back. The technology we gain when we manage to plunder one of their ships more than outweighs the cargo we lose."` + + label next + ` While you're conversing with the group, a uniformed woman walks up and tells them something in sign language. They sign back and point to you. She says to you, "Thank you for your help. A Korath ship that came with the raiders and fled the battle is still lurking around our territory. Would you be willing to hunt it down?"` + choice + ` "Sure."` + ` "Sorry, I don't have time to help you out."` + decline + + ` "Thank you," she sings. "It keeps jumping between systems in our territory. Maybe its jump drive was damaged or something, and it can't escape. I'll spread news that you've taken on the bounty for hunting it, so others won't risk their lives fighting it."` + accept + npc kill + government "Korath" + personality coward target uninterested marked waiting + system + distance 1 2 + fleet + names "korath" + cargo 3 + variant + "Korath World-Ship B (Crippled)" + dialog "You have destroyed the Korath ship that was left over from the raid on . You can now return there to collect your payment." + on visit + dialog phrase "generic bounty hunting on visit" + on complete + payment 500000 + dialog `The same woman meets you when you land on . "Again, thank you," she says. "I will suggest to others that they might offer you similar bounty hunting jobs in the future." She pays you .` + log "Factions" "Remnant" `Recently, Korath ships have begun raiding Remnant worlds. The Remnant have decided not to try to discourage these raids, because they are a perfect opportunity to steal jump drives and other valuable alien technology from the Korath.` + + + +mission "Remnant: Bounty" + job + repeat + name "Remnant bounty" + description "Hunt down a crippled Korath ship that is lurking in Remnant territory, then return to to receive your payment of ." + source + government "Remnant" + to offer + has "Remnant: Defense 2: done" + random < 60 + npc kill + government "Korath" + personality coward target uninterested marked waiting + system + distance 1 2 + fleet + names "korath" + cargo 3 + variant + "Korath Raider (Crippled)" + dialog "You have destroyed the Korath ship. You can now return to to collect your payment." + on visit + dialog phrase "generic bounty hunting on visit" + on complete + payment 300000 + dialog "A Remnant military leader thanks you for hunting down the , and gives you the agreed-upon payment of ." + + + +mission "Remnant: Defense 3" + landing + name "Remnant surveillance" + description "Travel to the system, destroy any Korath ships you find there, then deploy a Remnant surveillance satellite to give them advance warning of Korath raids in the future. Return to when you are done." + source + government "Remnant" + to offer + "Remnant: Bounty: done" >= 3 + cargo "surveillance equipment" 13 + waypoint "Parca" + on offer + conversation + `A man approaches your ship soon after you collect your latest bounty, and sings, "You have been most helpful in fighting the Korath. Would you be willing to assist us in another way?"` + choice + ` "Sure, tell me more."` + ` "Sorry, I'm not interested in helping you out anymore."` + decline + + ` He explains that they hope to gain advance notice of future raids by setting up remote surveillance equipment in the system in the Ember Waste that is closest to Korath space. The equipment will communicate with the Remnant via something called an "entangled particle pair" that does not require a hyperspace relay network. Ironically, this is technology that the Remnant acquired by raiding the Korath decades ago.` + ` "I will mark the target system on your map," he says, "and give you the equipment necessary to deploy the surveillance satellite. Please do not deploy it while any Korath ships are watching. Our scouts encountered Korath Raiders, but they have crippled them enough to where they should not be a problem."` + accept + on accept + event "remnant: surveillance begin" + npc kill + government "Korath" + personality heroic nemesis staying + system "Parca" + fleet + names "korath" + cargo 3 + variant + "Korath Raider (Crippled)" + "Korath Chaser" 2 + dialog "Now that you are alone, you are able to deploy the Remnant surveillance satellite unobserved. Time to report back to ." + on visit + dialog `You have returned to , but you haven't deployed the surveillance satellite yet. Return to and make sure that all of the Korath there have been eliminated.` + on complete + event "remnant: surveillance end" + payment 500000 + conversation + `When you return to , the same Remnant man meets you and says that they have begun receiving data from the surveillance satellite that you deployed. "Thank you for your assistance," he sings. He pays you .` + choice + ` "You're welcome."` + decline + ` "You know, a great way to say 'thank you' would be to offer me a license to buy your technology."` + + ` He grins, very slightly. "That is not my decision alone to make," he says, "but I will put in a word for you and see what I can do."` + +event "remnant: surveillance begin" + system "Parca" + remove fleet "Korath Ember Waste Raid" + +event "remnant: surveillance end" + system "Parca" + add fleet "Korath Ember Waste Raid" 10000 + + + +conversation "remnant key stones" + branch found + has "Remnant: Found Keystones: offered" + + `As you are walking through the spaceport, a man comes up to you and introduces himself as the manager of the local outfitter. "Greetings, outsider," he says. "I have heard many good things about you and your assistance to our people. Would you be interested in going on a quest for me?"` + choice + ` "What kind of quest?"` + goto quest + ` "Sorry, I'm not interested."` + + ` "Please, I assure you, this quest will be very lucrative for you.` + + label quest + ` "You may have noticed the red anomalies scattered within this region of space. What you may not have known is that these are wormholes, accessible only with the possession of a Quantum Key Stone. My people highly value these Key Stones because of this, but our mines produce very few of them." The manager shows you a Key Stone that he has with him.` + scene "outfit/keystone" + + branch hai1 + has "First Contact: Hai: offered" + + ` "We have explored all of the Ember Waste, but have been unable to find any large concentrations of these stones."` + ` "You seem to be able to easily explore outside of this region. If you manage to discover a source of Key Stones outside of the Ember Waste, would you please inform me of them?"` + choice + ` "If I find anything, I'll let you know."` + ` "No thanks. This seems like a wild goose chase to me."` + decline + + ` The outfitter manager thanks you. "We'll discuss payment once you return," he says.` + accept + + label found + `You find the outfitter manager and tell him that you have good news. "You found another world where the stones can be mined?" he asks.` + goto exchange + + label hai1 + ` "I've seen that before," you say.` + ` He looks at you with surprise. "You found another world where these stones can be mined?"` + + label exchange + choice + ` "Yes, in the territory of some aliens far to the north of here."` + goto hai2 + ` "Yes, but I would prefer not to tell you where."` + + ` "That is understandable," he says. "I am a businessman and I understand how valuable certain trade secrets can be. But perhaps I can interest you in a mutually profitable endeavor?"` + goto more + + label hai2 + ` "Intriguing," he sings. "Are they aware of how valuable these stones are?" You tell him about the Hai, that they are an old species and that to them the Key Stones are just good luck charms. "Perhaps they have forgotten the true use of the Stones," says the man. "This may give us an opportunity for a mutually profitable endeavor."` + + label more + ` "Tell me more," you say.` + ` He says, "If you could fetch me a large supply of these stones, say fifty of them, I would purchase them from you for a high enough price that you would earn a tidy profit. What do you say?"` + choice + ` "Sure, I would be glad to accept that deal."` + ` "Sorry, I'm really not interested in doing business with you Remnant folks."` + decline + + ` After a bit of haggling, he agrees to pay you six million credits in exchange for a cargo of fifty Hai "Keystones." Given how cheap they are to purchase in Hai space, you will be earning a very tidy profit on the deal.` + accept + + + +conversation "remnant key stones done" + `You visit the local outfitter and tell the manager that you have brought a shipment of "Quantum Keystones" to sell to him. He is overjoyed, and gladly pays you six million credits for them. You can't help noticing that based on how much the Key Stones sell for here, he will be earning even more profit than you did, even though you did nearly all the work.` + ` "You have made a valuable contribution to our people by doing this," he says. "These stones will allow more of our ships to explore the Ember Waste and discover the secrets that it holds."` + + + +mission "Remnant: Key Stones (Pre-Hai) 1" + name "Key Stones" + description "The manager of the outfitter on is interested in finding alternative sources of Key Stones. The Remnant have explored the entire Ember Waste, so you will need to search elsewhere for these stones." + source "Viminal" + to offer + not "Remnant: Key Stones (Hai): offered" + not "Remnant: Key Stones: offered" + not "First Contact: Hai: offered" + or + has "event: remnant: void sprite research" + has "Remnant: Defense 3: done" + on offer + require "Quantum Keystone" 0 + conversation "remnant key stones" + + to complete + has "Remnant: Found Keystones: offered" + + + +mission "Remnant: Found Keystones" + landing + invisible + source + government "Hai" + to offer + has "Remnant: Key Stones (Pre-Hai) 1: active" + has "First Contact: Hai: offered" + on offer + conversation + `While exploring the Hai spaceport, you notice something interesting about some of the Hai ships. Many of them appear to be decorated with a stone that looks very similar to the Quantum Key Stones found in the Ember Waste. You ask a nearby Hai what they are, and she tells you that the stones are good luck charms that many Hai use on their ships that can be purchased from any Hai outfitter.` + ` You should return to the Remnant outfitter manager to tell him about the stones in Hai space.` + decline + + + +mission "Remnant: Key Stones (Pre-Hai) 2" + landing + name "Key Stones" + description "The manager of the outfitter on has offered to pay you six million credits in exchange for a shipment of fifty Quantum Keystones (which you will have to purchase from the Hai)." + source "Viminal" + to offer + has "Remnant: Key Stones (Pre-Hai) 1: done" + on offer + conversation "remnant key stones" + + on visit + dialog `You have returned to , but you don't have 50 "Quantum Keystones" to give to the outfitter. Buy the Keystones from the Hai before returning here.` + on complete + outfit "Quantum Keystone" -50 + payment 6000000 + conversation "remnant key stones done" + + + + +mission "Remnant: Key Stones (Hai)" + name "Keystones" + description "The manager of the outfitter on has offered to pay you six million credits in exchange for a shipment of fifty Quantum Keystones (which you will have to purchase from the Hai)." + source "Viminal" + to offer + not "Remnant: Key Stones (Pre-Hai) 1: offered" + not "Remnant: Key Stones: offered" + has "First Contact: Hai: offered" + or + has "event: remnant: void sprite research" + has "Remnant: Defense 3: done" + on offer + require "Quantum Keystone" 0 + conversation "remnant key stones" + + on visit + dialog `You have returned to , but you don't have 50 "Quantum Keystones" to give to the outfitter. Buy the Keystones from the Hai before returning here.` + on complete + outfit "Quantum Keystone" -50 + payment 6000000 + conversation "remnant key stones done" + + + +mission "Remnant: Key Stones" + name "Keystones" + description "The manager of the outfitter on has offered to pay you six million credits in exchange for a shipment of fifty Quantum Keystones (which you will have to purchase from the Hai)." + source "Viminal" + to offer + has "remnant blood test pure" + not "Remnant: Key Stones (Pre-Hai) 1: offered" + not "Remnant: Key Stones (Hai): offered" + on offer + require "Quantum Keystone" + conversation + `As you are walking through the spaceport, a man comes up to you and introduces himself as the manager of the local outfitter. He says, "I could not help but notice that you have a Key Stone that looks different from the ones from our mines. You may have noticed the red anomalies scattered within this region of space. What you may not have known is that these are wormholes, accessible only with the possession of a Quantum Key Stone. My people highly value these Key Stones because of this, but our mines produce very few of them. Have you found another world where these stones can be mined?"` + choice + ` "Yes, in the territory of some aliens far to the north of here."` + goto hai + ` "Yes, but I would prefer not to tell you where."` + + ` "That is understandable," he says. "I am a businessman and I understand how valuable certain trade secrets can be. But perhaps I can interest you in a mutually profitable endeavor?"` + goto more + + label hai + ` "Intriguing," he sings. "Are they aware of how valuable these stones are?" You tell him about the Hai, that they are an old species and that to them the Key Stones are just good luck charms. "Perhaps they have forgotten the true use of the Stones," says the man. "This may give us an opportunity for a mutually profitable endeavor."` + + label more + ` "Tell me more," you say.` + ` He says, "If you could fetch me a large supply of these stones, say fifty of them, I would purchase them from you for a high enough price that you would earn a tidy profit. What do you say?"` + choice + ` "Sure, I would be glad to accept that deal."` + ` "Sorry, I'm really not interested in doing business with you Remnant folks."` + decline + + ` After a bit of haggling, he agrees to pay you six million credits in exchange for a cargo of fifty Hai "Keystones." Given how cheap they are to purchase in Hai space, you will be earning a very tidy profit on the deal.` + accept + + on visit + dialog `You have returned to , but you don't have 50 "Quantum Keystones" to give to the outfitter. Buy the Keystones from the Hai before returning here.` + on complete + outfit "Quantum Keystone" -50 + payment 6000000 + conversation "remnant key stones done" + + + +mission "Remnant: Void Sprites 1" + name "Space creatures" + description "A man on the Remnant homeworld of asked you to collect data on some strange space creatures in the system, in another part of the Ember Waste." + source "Aventine" + waypoint "Nenia" + cargo "scanning equipment" 8 + to offer + has "remnant blood test pure" + on offer + conversation + `As you explore the spaceport, you meet a Remnant man wearing some sort of optical prosthesis over his eyes, a visor with several tiny cameras mounted on it. "Ah," he sings, "the outsider. Human yet not of our culture, distinct from our mindset. That is useful. Would you be willing to invest in a research project?"` + choice + ` "Perhaps. Tell me more."` + ` "Sorry, I'm not interested."` + decline + ` "Excellent," he sings. "Centuries ago, we discovered some space-dwelling organisms elsewhere in the Waste, and undertook to study them. Certain mistakes were made, certain underestimations, and we can no longer safely approach these organisms. Would you be willing to visit their home system and collect some sensor data? I call this an investment, because I cannot pay you until I publish the results of these studies."` + choice + ` "Yes, I'd be glad to."` + goto end + ` "Wait, that sounds super shady. Can you explain why you think it's safe for me to enter that star system, but not for you to do so?"` + + ` He says, "We studied the organisms and determined that they could not possibly be sentient. Therefore we saw no moral issues with collecting, well, ah... a sample. Unexpected things happened and certain grudges have been, ah, borne against Remnant ships for centuries as a result."` + choice + ` "Well, as long as you don't ask me to do something that will get me in similar trouble, I'll help you out."` + goto end + ` "Sorry, I'm not interested in helping you."` + + ` "Are you sure?" he chants. "We could learn some incredible things."` + choice + ` "No, I'm really not interested."` + decline + ` "Fine, tell me what you want me to do."` + + label end + ` He sings, "Thank you. To begin with, all I ask is that you visit this star system and scan the creatures with certain special equipment that I will provide. Report back to me when you are done."` + choice + ` "How should I find you?"` + ` "What is your name?"` + goto name + + ` "Don't worry," he says, "I will find you. You are our only visitor from the outside in many decades; when you land here, it quickly becomes known."` + accept + + label name + ` He says, "My name is..." and then performs an elaborate gesture with his hands. "Don't worry if you can't perform my name," he says, "I will seek you out when you land. You won't need to ask around for me."` + accept + + npc + government "Indigenous Lifeform" + personality timid mining harvests staying mute + system "Nenia" + fleet + cargo 0 + variant + "Void Sprite" + "Void Sprite (Infant)" 3 + on enter "Nenia" + dialog `There are indeed some strange space-faring life forms in this system. You collect measurements with the special sensors, and then prepare to return to .` + on visit + dialog `You have returned to , but you're missing something! Either you haven't visited to scan the void sprites, or your escort carrying the scanning equipment has not arrived in the system.` + + + +mission "Remnant: Void Sprites 2" + landing + name "Scan the void sprites" + description "Return to the system, and use an outfit scanner on one of each of the types of void sprites to see if you can tell how their propulsion works." + source "Aventine" + waypoint "Nenia" + to offer + has "Remnant: Void Sprites 1: done" + on offer + conversation + `Sure enough, soon after you land the Remnant researcher with the optical prosthesis arrives at your ship. When he looks at the data that you collected using his special scanners, he is disappointed. He chants, "I had hoped the scanners would show us how the creatures are able to generate enough force to fly out of the gravity wells of their planets, but this tells me nothing. Perhaps it would help if you scan them more closely. Could you equip your ship with one of the scanners that are used to inspect the outfits that ships are carrying, and see if that scanner yields additional information?"` + choice + ` "Okay, I'll install an outfit scanner and see what it can tell me."` + accept + ` "Are you sure they won't interpret the scanner beam as an attack?"` + + ` "I doubt it," he says. "It is a very low-power beam. And after all, you were not attacked just now when you scanned them with my equipment."` + choice + ` "Okay, I'll install an outfit scanner and see what it can tell me."` + accept + ` "Wait, are you saying that you thought I might get attacked last time around, and you didn't tell me that?"` + + ` He says, "It was a small enough chance that I did not see a need to worry you."` + choice + ` "Sorry, I don't want to help with this project anymore."` + decline + ` "Okay, I'll install an outfit scanner and see what it can tell me."` + accept + npc "scan outfits" + government "Indigenous Lifeform" + personality timid mining harvests staying mute + system "Nenia" + fleet + cargo 0 + variant + "Void Sprite" + "Void Sprite (Infant)" + on accept + event "remnant: nenia empty" + on visit + dialog `You land on , but you haven't scanned the void sprites in . Make sure you scan all the void sprites using an outfit scanner.` + on complete + event "remnant: nenia restored" + +event "remnant: nenia empty" + system "Nenia" + remove fleet "Void Sprites" + +event "remnant: nenia restored" + system "Nenia" + add fleet "Void Sprites" 500 + + + +mission "Remnant: Void Sprites 3" + landing + name "Visit void sprite planets" + description `Purchase a "gascraft" ship from the Remnant world of Viminal, and use it to explore the two gas giants where the void sprites live. Then, return to .` + source "Aventine" + stopover "Viminal" + stopover "Nasqueron" + stopover "Slylandro" + cargo "scanning equipment" 8 + blocked "The Remnant researcher has another job for you, but you're going to have to free up some cargo space in order to take it on." + to offer + has "Remnant: Void Sprites 2: done" + on offer + conversation + `The Remnant researcher seems disappointed that an outfit scan didn't reveal any information about the void sprites, but he is also excited about a new idea for studying them. "I found that our university had several old mothballed ships suitable for exploring the upper atmosphere of a gas giant," he says. "Until I can publish my results I won't have the money to purchase one, but if you buy one you could land on the void sprite worlds and observe them in their natural habitat."` + choice + ` "How much will it cost to buy one?"` + ` "Didn't you say before that anyone entering that system in a Remnant ship gets attacked?"` + goto attack + ` "Sorry, I'm not interested in helping you anymore."` + decline + + ` "Only a few million credits," he says. "Don't worry, you can sell it back to them afterwards and recoup most of your investment. And, just think of how much you will be doing to advance the cause of science."` + goto end + + label attack + ` "Don't worry about it," he says. "These exploration craft are exceptionally fast and maneuverable. Even if you do provoke a negative reaction, you should be able to dodge any direct confrontation."` + + label end + choice + ` "Okay, I'll do it."` + ` "Sorry, that's more than I'm willing to commit to."` + decline + + ` "Excellent," he says. "This ship is an antique, so be careful with the shields. They are projected around the ship and are unable to adapt to new obstacles. Hard-shell shields, I believe they were called at the time of the Exodus, as opposed to the skin shields of today that fit close to the hull." He pauses and looks thoughtful, then continues. "Just make sure nothing valuable is near the hull when the shields activate - it will either be sheared in two or break the shields. And it is important to know that the pressure suit included with the ship is able to remotely activate and deactivate the shields and other ship systems. Good luck."` + accept + on accept + event "remnant: gascraft" + npc + government " Drak " + system "Nenia" + personality staying heroic nemesis uninterested + ship "Archon (Cloaked)" "Lifted Lorax" + on stopover + conversation + `You have dodged the Archon and landed on the second of the two gas giants where the void sprites live. The hull of your tiny ship creaks and groans under the high atmospheric pressure, but seems to be holding together. Its sensors pick up flocks of void sprites floating between the planet's cloud layers, presumably feeding on airborne creatures too small to detect from this range.` + ` You also observe some void sprites leaving the planet, soaring upward on thermal updrafts. As they rise, their bodies swell to several times their original size, like an aerostat balloon gaining altitude. But clearly they have another form of propulsion as well, something akin to the antigravity repulsors that human ships use to travel from a planet's surface into orbit.` + ` After collecting some atmospheric samples for good measure, you prepare to return to . Hopefully the Archon will calm down once it sees that you have not attacked or disturbed the Sprites on either of these planets.` + on visit + dialog phrase "generic stopover on visit" + on complete + event "remnant: void sprite research" 20 + log "Factions" "Void Sprites" `The "void sprites" are space-dwelling lifeforms. They are apparently not sentient. They evolved in the atmosphere of a gas giant, but have some biological mechanism for altering or reflecting gravity that allows them to fly into outer space, in the same way that human ships use antigravity to escape a planet's gravity well. The void sprites are not particularly powerful or dangerous creatures, but they are guarded by a Drak Archon.` + log "Factions" "Archons" `Archons are partly biological, but do not seem to be naturally evolved creatures. Some of their biological characteristics may have been based on the "void sprites" that inhabit the Ember Waste.` + conversation + `The Remnant researcher is ecstatic when he sees all the data you collected. "I will begin assembling this into a research paper immediately!" he sings. "It may be months before it is published, but when it is you will be named as a co-author, and I will share the payment with you."` + choice + ` "What do you know about the Archon that attacked me?"` + ` "I'm glad I could help you out. I'll look forward to hearing from you."` + decline + + ` He begins singing you a song about the Archons. The song says that the Archons are servants of the mysterious Drak, whom no one has seen but whom the Quarg claim to speak to and take orders from. "That's all our histories say," he sings, "but what interests me is the biological similarities between the Archons and the void sprites. We do not think the Archons are naturally evolved creatures. Perhaps their creators incorporated elements of void sprite biology into them when they were made. Or perhaps the Archons just feel an affinity with them because they are both space-faring organisms."` + choice + ` "Well, I'll look forward to hearing the results of your research when it is done."` + decline + ` "Do you think the Archons will continue to be angry at me?"` + + ` He says, "As long as you did not harm any of the void sprites, I doubt they will bear you a permanent grudge. The Archons are thinking creatures, after all; they cannot blame you for your curiosity."` + ` You thank him for the information and tell him that you will look forward to reading the results of his study (and, getting paid for your help) once it is complete.` + +event "remnant: gascraft" + planet "Viminal" + add shipyard "Remnant Gascraft" + +government " Drak " + "display name" "Drak" + swizzle 5 + "player reputation" -1000 + "attitude toward" + "Indigenous Lifeform" 1 + +event "remnant: void sprite research" + + + +mission "Remnant: Technology Available" + landing + invisible + source + government "Remnant" + to offer + has "event: remnant: void sprite research" + has "Remnant: Defense 3: done" + or + has "Remnant: Key Stones: done" + has "Remnant: Key Stones (Hai): done" + has "Remnant: Key Stones (Pre-Hai) 2: done" + has "Remnant: Broken Jump Drive 2: done" + on offer + payment 2000000 + set "license: Remnant" + log "The prefects have reached a consensus: now considered a valuable friend of the Remnant, and given permission to purchase their ships and technology." + conversation + `An elderly man approaches your ship and introduces himself as a local "prefect," presumably some sort of government position. In a song so elaborate that he must have composed and practiced it ahead of time, he informs you that a scientific study on the void sprites has just been published, and as the co-author you are entitled to a payment of two million credits, which he presents to you.` + ` "When your name came up in the study," he says, "I asked around and discovered that you have helped us in other ways as well. The other prefects have reached a consensus that you should be considered a valuable friend of the Remnant, and shall henceforth be given permission to purchase our ships and technology."` + choice + ` "I'm honored. Thank you."` + decline + ` "Is there anything else I can do to assist your people?"` + ` "Not that I am aware of right now," he says, "but we will call on you if a need ever arises."` + decline + + + +mission "Remnant: Learn Sign 1" + name "Learn Remnant Sign" + description `Travel to for more lessons on how to speak using Remnant sign language.` + minor + source "Caelian" + destination "Aventine" + repeat 3 + to offer + has "remnant blood test pure" + not "Remnant: Learn Sign 1: done" + not "Remnant: Learn Sign 1: active" + random < 30 + on offer + conversation + `As you make your way through the spaceport, you become increasingly aware of how quiet it is. Looking around, you note that it doesn't seem any less busy than usual, just that only a handful of people are paying attention to you. As a result, they have reverted to their normal gestures instead of singing. It feels oddly isolating, and eerie, to realize that there are hundreds of conversations going on around you, yet you can't understand a single one.` + choice + ` (Ask someone to teach you.)` + ` (Ignore it.)` + decline + + ` Looking around the spaceport, you eventually find someone at what looks like an information desk.` + choice + ` "I would like to learn your sign language."` + goto words + ` (Sing a short verse about not understanding people because your hands are still.)` + goto song + label words + ` She looks at you with a confused expression, her hands making a few quick gestures. After a moment she points at the hand scanner embedded in the desk.` + goto scan + label song + ` She looks surprised, but then recovers and sings a verse about how hands can learn, but must be cautious, and gestures at the hand scanner embedded in the desk.` + label scan + ` As you place your hand on the scanner, you feel a quick tingle as it scans your hand, then a pinprick as it extracts a drop of blood. The lady behind the desk looks at her screen. She nods, taps on the screen a few times, then retrieves a data pad from beneath the desk.` + ` She hands the pad to you, and sings a brief verse about perseverance and hope.` + ` Back on your ship you flip the pad on. The data pad appears to be loaded with a number of historic musicals and operas where the meaning of the lyrics has been replicated with gestures as subtitles. It is interspersed with what appear to be Remnant children's videos slowly explaining gestures and pausing to give you the opportunity to practice.` + ` You spend a few hours going through the lessons. It takes a while to start vaguely understanding the signs, but you eventually learn how to sign a number of basic phrases. Eventually, the pad goes black and a note pops up on the screen informing you that additional lessons are available from the director's desk on Aventine.` + accept + +mission "Remnant: Learn Sign 2" + landing + name "Learn Remnant Sign" + description `Travel to for more lessons on how to speak using Remnant sign language.` + source "Aventine" + destination "Viminal" + to offer + has "Remnant: Learn Sign 1: done" + on offer + conversation + `While searching for the director's desk in the Aventine spaceport, you are very conscious of all the conversations going on around you. You manage to catch a word here and there, but not enough to understand the conversations. With some trouble, you ask for directions using what you have learned, and you arrive at a similar desk in a busy plaza.` + ` It looks like the person behind the desk has been expecting you. They gesture very slowly, asking how your lessons are going using very basic signs and songs. After a few minutes of conversation, they ask you to place your hand on the scanner, which takes a sample of your blood, and then give you a data chip with more lessons.` + ` You return to your ship and begin going through the lessons. These lessons focus more on purely conversing through sign with almost no singing.` + ` Just as last time, the screen goes black and reveals a note saying that there will be a final package of lessons waiting for you on Viminal.` + accept + + on complete + event "remnant: sign studies complete" 60 + log "Have been introduced to the basics of the Remnant sign language. Will need to practice using the video lessons for some time in order to fully understand Remnant sign language." + conversation + `As soon as you land, you look around for someone to ask directions from. Approaching a dockhand who doesn't appear to be busy, you carefully sign, "Can you direct me to the port director?" He looks at you curiously for a moment and replies with exaggerated slowness. You thank him and head towards the spaceport following his directions.` + ` Once again the director seems to be expecting you, and has a simple conversation with you about how the flight was and how your lessons are progressing. You manage to convey that you have learned a bit, and he gives you a few tips on your rehearsed phrases before directing you to place your hand on the scanner. Once again, the scanner takes a sample of your blood.` + choice + ` (Sign asking what the scanners are for.)` + ` (Sing a verse about your confusion of the hand scanners.)` + ` The man begins to sign, but then realizes that you don't understand much of what he is signing, so he switches to singing. "Long ago it was decided that being infiltrated by Alpha agents was a big risk, and we couldn't depend on our interstellar network to remain secure. So we implemented a policy where the first time a Remnant is granted formal access to a new planet their purity and identity is verified. Thus even if someone hacked our networks to give themselves a clean identity, they would still be caught when they started working on a new planet. We also don't broadcast that requirement on our networks, simply enforce it locally. It isn't foolproof, but it adds an additional layer of safety."` + ` You thank the man for explaining the scanners to you and accept the next set of lessons.` + ` You spend a few hours viewing some of the lessons, one of which involves watching an ancient show about a merchant captain making his way through the galaxy with an unlikely crew, re-enacted by a cast of Remnant who sing and sign their way through the dialogs with exaggerated simplicity. It is oddly familiar, but you can't quite place it. You notice that it seems to have a lot of subtext about the dangers of manipulation and government secrecy, especially surrounding genetics.` + ` Skimming through the rest of the lessons, you notice that there is a lot more here than the last two times. It may take some time to get through it all, but you should be fairly fluent if you practice over a couple of months.` + +event "remnant: sign studies complete" + + + +mission "Remnant: Learn Sign Follow Up" + invisible + source + government "Remnant" + to offer + has "event: remnant: sign studies complete" + on offer + log "Have achieved a degree of fluency in the Remnant sign language sufficient for general conversation." + conversation + `As you make your way into the spaceport, it occurs to you that one of the information directors who gave you the instructional videos might appreciate how much you have learned over the past months of practice. You stretch your fingers and stop by the desk where you are able to have a simple conversation with the information director.` + ` "Congratulations, Captain !" the director signs. "Your fluency is good enough that even those unwilling to sing with a stranger should be comfortable working with you. At this rate you will be one of us in more ways than just by blood. I look forward to seeing what results from your work with us." The director is interrupted by the arrival of other Remnant asking for something and bids you farewell with an apologetic gesture.` + decline + + + +mission "Remnant: Tech Retrieval" + name "Remnant Human Tech Retrieval" + description "The Remnant are interested in learning what advances humanity has made over the past centuries. Bring them samples of advanced technology." + source "Viminal" + to offer + has "Remnant: Technology Available: offered" + random < 30 + on offer + "remnant met taely" ++ + conversation + `As you enter the spaceport, you notice someone across the plaza appears to have been waiting for you. A tall, solidly built woman in short-sleeved coveralls stands up from where she was sitting near the information desk. With a few quick gestures at the person behind the counter, she heads towards you with a confident stride. As she approaches, you note that the crowds of people moving around the plaza seem to be staying out of her way as if she were someone important. In contrast, she reminds you of the mechanics who maintained the textile factories back on New Boston. In particular, the tools at her belt and the wear marks on her clothing suggest someone who is more comfortable inside a ship access duct than behind a desk.` + ` Before you can decide if you want to avoid this person or not, she is standing in front of you, clearing her throat. "You are captain of the ?" She asks in a lyrical chant.` + choice + ` "That's me."` + goto admit + ` "I don't know who that is."` + ` She looks at you with an inscrutable expression for a moment. "Trying to be inconspicuous is admirable. Being oblivious to the fact that you stand out like a star in empty space is not."` + label admit + ` "I have an opportunity for you, if you are interested in being helpful to the Remnant." When you express your interest she leads you over to a balcony overlooking the primary shipyards. As she leans on the railing a cold breeze makes you shiver, but she seems oblivious to it. "I am known as Taely. As a prefect among the Remnant, I am responsible for this." She gestures at the shipyards, where you can see a myriad of the Remnant's alien-looking ships in various stages of construction or repair. "The ships we have serve us well, but they are old designs. Only the Gull is comparatively new. We need new ideas, new inspiration." She pauses, focusing briefly on a small bay where several people appear to be pulling what looks like a supercapacitor out of a gascraft.` + choice + ` "So, what are you asking?"` + goto request + ` "What are they doing?"` + ` "Oh, those are apprentices," she trills with a touch of amusement. "They need to learn how to handle unusual tech. One of the first steps is to deal with old tech. Like salvaging an obsolete supercapacitor out of that gascraft so it can be reprocessed into something useful, and replacing it with newer integrated energy storage." She glances at you in amusement. "You've flown the gascraft, you know how old that ship is: primitive energy systems, antique 'hard-shell' shields that have to be manually raised and lowered..." She trails off into momentary silence. "Be glad that you got one that had already been refurbished prior to your visit to Nenia. At least it had modern engines and an updated sensor array."` + label request + ` "To the point," her tone shifts to a more martial cadence. "We want to know how humanity has advanced in the past five and a half centuries. If you found us, I am sure it is only a matter of time until the Alphas, their servants, or others intent on galactic domination discover us. We need to know what sort of weapons they will be wielding, how their ships will be protected, and how fast they can travel in deep space."` + choice + ` "Okay, I will see what I can find."` + goto find + ` "Could you elaborate on 'how fast they can travel in deep space'?"` + ` "No, I don't want to get involved in this."` + goto nothelp + ` She considers her thoughts briefly, then chants, "How fast a ship can move through an area of deep space basically depends on how fast they can collect fuel. Ramscoops were common at the time of the exodus, and if humanity has developed better ramscoops or other means of generating fuel, these would significantly improve their speed at exploring or crossing large volumes of space."` + choice + ` "Okay, I will see what I can find."` + ` "No, I don't want to get involved in this."` + goto nothelp + label find + ` Taely nods "I will look forward to seeing what you find. In the meantime, I should get back to work." With that, she swings over the railing and climbs quickly down the wall in the direction of the shipyard, seemingly unconcerned about the height.` + accept + label nothelp + ` Taely looks at you with a blank expression, then chants in a monotone voice "If that is your choice, you are unlikely to find much of interest to do among us." With that, she vaults over the edge of the railing and drops from view. As you quickly peer over the railing, you discover that she had must have caught a handhold somehow, as she is rapidly moving down the wall in a controlled fashion with ease of a spider.` + decline + to complete + or + has "Remnant: Heavy Laser: done" + has "Remnant: Catalytic Ramscoop: done" + has "Remnant: Plasma Cannon: done" + has "Remnant: Electron Beam: done" + has "Remnant: D94-YV Shield Generator: done" + has "Remnant: S-970 Regenerator: done" + + + +mission "Remnant: Heavy Laser" + name "Retrieve Heavy Lasers" + description "A Remnant engineer has offered to pay you in return for delivering two heavy lasers to for them to study." + source "Viminal" + destination + government "Remnant" + to offer + or + has "Remnant: Tech Retrieval: active" + has "Remnant: Tech Retrieval: done" + on offer + require "Heavy Laser" + conversation + `You remember that Taely was interested in seeing examples of technology from human space. Would you like to show her your heavy laser?` + choice + ` (Not now.)` + defer + ` (Yes.)` + branch familiar + has "Remnant: Tech Retrieval: done" + ` After asking a few people, you finally get directed to a bay in the shipyard where you find Taely just finishing the installation of a thrasher cannon in a Starling. "Greetings, . I'll be down in a minute." She does a few more things inside a panel, reseals the hatch, and slides down a fin to land next to you. "So, do you have something for me?"` + goto next + label familiar + ` You recall that Taely is responsible for the shipyards, so you head straight there and ask the nearest mechanic. They direct you to a large hangar tucked into a cliff face, where you find her working at a terminal filled with schematics. Behind her, the room fades quickly into darkness where you can faintly make out what appears to be a large tank and a lot of whirring machinery. As you approach she looks up from her work and turns to face you. "Ah, you have returned. Do you have something new for me?"` + label next + ` You lead her back to your ship, where you show her the heavy laser. "A laser cannon?" she asks. "Our records indicate that humanity had primitive laser technology at the time of the Exodus, but nothing that would be considered useful as weapons." She pauses to look down at her scanner. "And yet my scans indicate that they are capable of significant power output." She pauses for a moment before continuing, "These could be quite useful to examine more thoroughly. Please deliver two of these heavy lasers to a research team on ."` + accept + on visit + dialog `You have returned to , but you don't have the two heavy lasers that Taely requested. Go buy two heavy lasers before returning.` + on complete + outfit "Heavy Laser" -2 + payment 870000 + "remnant met taely" ++ + conversation + `As you land on a pad adjacent to the research center, a group of researchers mount some kind of weapon on a platform aimed down a firing range. The researchers retreat behind a thick barrier and press a button to activate the weapon. A flash of light erupts from the muzzle as the target downrange is cut in half. The barrel of the weapon raises into the air, and the researchers rush out onto the range with tools and devices to inspect the damage. Noticing your arrival, one of the researchers veers off and heads towards you. "So, you are the one with the samples of humanity's laser weapons?" chants the researcher. "Always interesting to see new things." He turns and waves at a Remnant standing near the edge of the landing pad with a camel hitched to a wagon.` + ` The researchers quickly unload the heavy lasers from your ship, and hand you a credstick with . "Thank you for bringing us something new to examine. We appreciate the breath of fresh air." With that, they quickly head off into a nearby lab, escorting their cargo of weaponry on the oddly archaic transportation.` + + + +mission "Remnant: Plasma Cannon" + name "Retrieve Plasma Cannons" + description "A Remnant engineer has offered to pay you in exchange for delivering two plasma cannons to a team on ." + source "Viminal" + destination + government "Remnant" + to offer + or + has "Remnant: Tech Retrieval: active" + has "Remnant: Tech Retrieval: done" + on offer + require "Plasma Cannon" + conversation + `You recall that Taely was interested in examining examples of technology from ancestral space. Would you like to show her the plasma cannons you retrieved?` + choice + ` (Not now.)` + defer + ` (Yes.)` + branch familiar + has "Remnant: Tech Retrieval: done" + ` After asking a few people, you finally get directed to a bay in the shipyard where you find Taely just finishing the installation of a thrasher cannon in a Starling. "Greetings, . I will be down in a minute." She does a few more things inside a panel, reseals the hatch, and slides down a fin to land next to you. "So, do you have something for me?"` + goto next + label familiar + ` Aware that Taely's main area of responsibility is in the shipyards, you head straight there and have almost arrived when you are approached by another Remnant who introduces herself as one of Taely's aides. "Greetings, Captain" she trills. "Our scans picked up indications of uncatalogued human weaponry. Were you bringing it to show us?"` + label next + ` You lead her back to your ship, where you show her the plasma cannon. "I have never seen weapons designed to handle such a high heat output! Is this some kind of plasma based weapon?" she asks, gesturing at a cannon. You nod, and she continues, "Intriguing. We have noticed that the Korath ships seem to run particularly hot, and have speculated that overheating them might be an effective means of disabling them. I would enjoy researching these a bit more. If you could deliver two to for us you would be well compensated."` + accept + on visit + dialog `You have returned to , but you don't have the two plasma cannons that Taely requested. Go buy two plasma cannons before returning.` + on complete + outfit "Plasma Cannon" -2 + payment 1130000 + "remnant met taely" ++ + conversation + `As the settles onto the pad closest to the research facility, you can see a weapons specialist checking over a large cannon on a platform beneath a nearby Albatross. When he sees you starting to unload the two plasma cannons, he snaps the casing closed and gestures to someone out of sight. Within moments both him and an empty flatbed are there to pick up the weapons.` + ` "Thank you for your help," he says. "Our Inhibitors provide us with something of a mobility advantage against the Korath, but they aren't particularly effective at disabling them. These plasma cannons will open new avenues of research for us." He pauses, then continues. "I also included a bonus for you. It is a 'finder's fee,' as we always appreciate new tech."` + branch wave + has "Remnant: Learn Sign 1: done" + ` The weapons technician finishes strapping down the plasma cannons and makes a gesture towards you, then heads off toward the lab.` + goto end + label wave + ` The weapons technician finishes strapping down the plasma cannons and makes a gesture that you recognize as "farewell," then heads off toward the lab.` + label end + ` As you watch the Remnant heading off with their new weapons to study, you cannot help but wonder what will be the result of it.` + + + +mission "Remnant: Catalytic Ramscoop" + name "Retrieve Catalytic Ramscoops" + description "A Remnant engineer has offered you for delivering two catalytic ramscoops to a lab on ." + source "Viminal" + destination + government "Remnant" + to offer + or + has "Remnant: Tech Retrieval: active" + has "Remnant: Tech Retrieval: done" + on offer + require "Catalytic Ramscoop" + conversation + `You recall that Taely was interested in seeing examples of new human technology, and the catalytic ramscoop definitely fits the criteria. Would you like to show her?` + choice + ` (Not now.)` + defer + ` (Yes.)` + branch familiar + has "Remnant: Tech Retrieval: done" + ` After asking a few people, you finally get directed to a bay in the shipyard where you find Taely calibrating an Inhibitor Cannon on an Albatross. "Greetings, . I am just finishing these calibrations." She does a few more things inside the casing, reseals the hatch, and drops to the ground on a tether. "So, did you recover something?"` + goto next + label familiar + ` Remembering that she spends most of her time in the shipyard, you head straight there and almost immediately are intercepted by another Remnant who introduces herself as one of Taely's assistants. "Good day, Captain" she chants. "Our scans picked up a new form of ramscoop onboard your ship. Have you brought it for us to look at?"` + label next + ` You lead her back to your ship, where you show her the catalytic ramscoop. "Interesting. This is a new design?" She asks, gesturing at the ramscoop. You nod, and she continues, "Even if it does not perform well, new perspectives on the problem could be valuable. There is a research team on that is currently working on new ramscoop designs. If you could deliver two catalytic ramscoops to them we could offer you ."` + accept + on visit + dialog `You have returned to , but you don't have the two catalytic ramscoops that Taely requested. Go buy two catalytic ramscoops before returning.` + on complete + outfit "Catalytic Ramscoop" -2 + payment 1390000 + "remnant met taely" ++ + conversation + `As the settles onto the pad closest to the research laboratory, you can see several people exiting an adjacent hangar with a trailer pulled by a camel. They quickly approach your landing pad and wait for you to complete your shutdown routines before boarding and starting to unload the ramscoops. Once they are done one of the comes up to you and hands you your payment of . "Thank you for the delivery, Captain. We are looking forward to seeing what they have done differently."` + + + +mission "Remnant: Electron Beam" + name "Retrieve Electron Beams for the Remnant" + description "A Remnant engineer has offered you for delivering two electron beams to a testing range on ." + source "Viminal" + destination + government "Remnant" + to offer + or + has "Remnant: Tech Retrieval: active" + has "Remnant: Tech Retrieval: done" + on offer + require "Electron Beam" + conversation + `You recall that Taely was interested in seeing examples of new human technology, and the electron beam certainly fits the criteria. Would you like to show her?` + choice + ` (Not now.)` + defer + ` (Yes.)` + branch familiar + has "Remnant: Tech Retrieval: done" + ` After asking a few people, you finally get directed to a bay in the shipyard where you find Taely closing up the panel on a thrasher turret. "Greetings, . You have good timing: I was just finishing." She reseals the hatch, and drops to the ground on a tether. "So, did you recover something?"` + goto next + label familiar + ` Given what you know about Taely, you decide to skip the spaceport proper and head for the shipyard. After a frustrating half hour spent wandering around trying to find her, you finally encounter a helpful weapons tech who says they can check the weapon on Taely's behalf.` + label next + ` You accompany her back to your ship, where she examines the electron beam. "This could be useful. Focusing energy into continuous beams has been a popular idea for centuries. It is very useful to know that they have finally managed to make it into an effective weapon.` + accept + on visit + dialog `You have returned to , but you don't have the two electron beams that Taely requested. Go buy two electron beams before returning.` + on complete + outfit "Electron Beam" -2 + payment 1090000 + "remnant met taely" ++ + conversation + `On you follow the landing instructions to arrive at a pad set next to a small complex of testing ranges and workshops. A group of technicians is just finishing the disassembly of a weapon from the test stand when you settle onto the stand, and a few minutes later they arrive to unload the electron beams from your ship. They move eagerly to secure the new weapons to their flatbed and quickly hand you your payment of before vanishing into the lab.` + + + +mission "Remnant: D94-YV Shield Generator" + name "Retrieve D94-YV Shield Generators" + description "A Remnant engineer has offered you for delivering two D94-YV Shield Generators to a research facility on ." + source "Viminal" + destination + government "Remnant" + to offer + or + has "Remnant: Tech Retrieval: active" + has "Remnant: Tech Retrieval: done" + on offer + require "D94-YV Shield Generator" + conversation + `You know that Taely was interested in seeing examples of recently developed human technology, and the D94-YV Shield Generator probably fits the criteria. Would you like to show her?` + choice + ` (Not now.)` + defer + ` (Yes.)` + branch familiar + has "Remnant: Tech Retrieval: done" + ` After asking a few people, you finally get directed to a bay in the shipyard where you find Taely applying some kind of material over a hole in a hull. "Greetings, . What brings you here today?" She reseals the hatch, and drops to the ground on a tether. "Did you bring us something?"` + goto next + label familiar + ` You decide that you are more likely to find her in the shipyard, so you skip the starport and head out among the ships. As you search through the yard you are soon approached by another engineer. "Well met, Captain. Taely said you may be bringing back samples of new technology from ancestral space. Do you have something to show us?` + label next + ` You nod in the affirmative and lead her back to your ship, where she examines the D94-YV Shield Generator. "It certainly looks impressive," she chants as she paces around the massive piece of equipment. "It will be valuable to see what our enemies might be shielded with, and maybe something we can learn from it too." She comes to a stop in front of you. "If you could deliver two of these to a lab on we could compensate you with .` + accept + on visit + dialog `You have returned to , but you don't have the two D94-YV Shield Generators that Taely requested. Go buy the two shield generators before returning.` + on complete + outfit "D94-YV Shield Generator" -2 + payment 1150000 + "remnant met taely" ++ + conversation + `On you follow the landing instructions to arrive at a pad set next to a large warehouse. As you complete your shutdown routine the doors slide open and a large crawler emerges, accompanied by several Remnant. They carefully unload the D94-YV Shield Generators and strap them down. As they start heading back to the warehouse one of them comes over to hand you . "Thank you for the delivery. Our team is eager to see what humanity has achieved in these past centuries."` + + + +mission "Remnant: S-970 Regenerator" + name "Retrieve S-970 Regenerators" + description "A Remnant engineer has offered you for delivering two S-970 Regenerators to an impact testing facility on ." + source "Viminal" + destination + government "Remnant" + to offer + or + has "Remnant: Tech Retrieval: active" + has "Remnant: Tech Retrieval: done" + on offer + require "S-970 Regenerator" + conversation + `You recall that Taely was interested in seeing instances of new human technology, and the S-970 Regenerator is definitely a recent development. Would you like to show her?` + choice + ` (Not now.)` + defer + ` (Yes.)` + branch familiar + has "Remnant: Tech Retrieval: done" + ` After asking a few people, you finally get directed to a bay in the shipyard where you find Taely adjusting something on the hull that you can't quite see. "Greetings, . What brings you here today?" She taps something, then hangs her tools on her belt and drops to the ground on a tether. "Did you bring us something?"` + goto next + label familiar + ` Taely seems like the sort of person who spends most of their time working directly on ships, so finding people repairing ships seems the most likely place to find her. As you enter the maintenance section, you spot an engineer waiting for you. She quickly introduces herself as an engineer who works with Taely. "She was not able to be here, so she sent me to see what you have brought" chants the engineer.` + label next + ` You nod in the agreement and lead her back to your ship, where she does a cursory scan of the S-970 Regenerator. "Hmm," she murmurs as she peers at the readings on her instrument as she waves it up and down the regenerator. "This looks like they may have found a few techniques that would be beneficial for us to study. If you could deliver two of these to a lab on we could compensate you with .` + accept + on visit + dialog `You have returned to , but you don't have the two S-970 Regenerator that Taely requested. Go buy the two shield regenerators before returning.` + on complete + outfit "S-970 Regenerator" -2 + payment 2350000 + "remnant met taely" ++ + conversation + `On you follow the landing instructions to arrive at a pad set next to a substantial facility with a large equipment bay. As you complete your shutdown routine the doors to the bay slide open and a crawler emerges, accompanied by several Remnant. They carefully unload the S-970 Regenerators and strap them down. As they start heading back into the bay, one of them comes over to hand you . "Thank you for the new outfits to study. Our team is quite interested to see what humanity has achieved since our exodus."` + + + +mission "Remnant: taely intro log" + invisible + source + government "Remnant" + to offer + "remnant met taely" >= 1 + on offer + log "People" "Taely" `As an engineering prefect, Taely is the foremost authority among the Remnant on salvaged technology and a senior leader in their reverse engineering program.` + fail + + + +mission "Remnant: Return the Samples" + name "Return the Samples" + description "A researcher on has asked you to return void sprite eggs to Nasqueron that the Remnant stole many years ago." + source "Aventine" + stopover "Nasqueron" + to offer + has "Remnant: Technology Available: offered" + random < 50 + on offer + conversation + `As you are walking through the spaceport, the researcher you previously assisted with the studies on the void sprites approaches you in a hustle. "We have made some new discoveries!" he exclaims in a trill. "Some of the samples that we took all those years ago are actually eggs of some kind. So the Archon must view our previous research as being disruptive to the void sprites' lifecycles.` + ` "We have been storing these eggs in a cryogenic stasis tank, so they should still be viable and intact. Well, most of them, anyway." His notes trail off on a mournful tone.` + ` "Could you return some of them to Nasqueron? According to our logs, they were found floating in the lower levels of the atmosphere, where their natural buoyancy should keep them afloat."` + choice + ` "Sure, I would be glad to return them."` + ` "Sorry, I'm really not interested in dodging the Archon again."` + decline + + ` "Thank you. Since we are continuing to work together, I would like to introduce myself again." He takes a breath, thinks for a second, and speaks a short verse about plumage with a complex chord that sounds at once grandiose and self-deprecating. The best you can make out is that his name is "Plume."` + ` "Just remember: you will need to use a gascraft to make this delivery. If you don't still have one, there are a few in storage in Viminal." He taps on his commlink, and an assistant emerges from a nearby building with a flatbed truck. Onboard is a large collection of cocoon-like pods cradling large eggs, as well as a big spacesuit that looks more reminiscent of an ancient deep-sea diving suit than anything carried on a modern ship. "Now, remember, you need to remove the eggs from the cocoons and release them gently. Please make sure they don't hit anything on the way out."` + accept + npc + government " Drak " + system "Nenia" + personality staying heroic nemesis uninterested + ship "Archon (Cloaked)" "Lifted Lorax" + on accept + log "People" "Plume" `A Remnant researcher specializing in xenobiology, Plume is at the forefront of recent efforts to restart research on the void sprites and a leading expert in non-carbon based lifeforms.` + on stopover + conversation + `Once again you have successfully dodged the Archon to land on Nasqueron. Somehow, knowing it was going to be there was both better and worse than the surprise of the first time.` + ` As the sinks through the cloud layers, you gently activate the repulsors to slow your descent to avoid startling the void sprites. A few nearby sprites descend with you, seeming to match your velocity. You slow down as you reach the altitude listed in the log of where the eggs are to be released.` + ` Setting the ship on auto-pilot, you walk to the back and struggle into the pressure suit. Readying the eggs in the cargo hold, you equalize pressure in the main cargo hold to the swirling clouds outside, and open the bay doors. As predicted, at this pressure level, the eggs are almost weightless, and are fairly easy to carry to the door of the ship and release.` + ` By the time you finish releasing the eggs back into the clouds, several void sprites have converged on your ship and appear to be herding the eggs away from you with gentle buffets of their wings. You take a moment to appreciate the alien beauty of these creatures before closing the hatch and purging the ship with fresh air.` + on visit + dialog phrase "generic stopover on visit" + on complete + conversation + `Back on the ground, you report on how the release went. The researcher is pleased to hear that the void sprites responded to their presence. "We will give them a few weeks, then try sending another ship to monitor them. Hopefully the Archon will be pacified by this. Meet me in the alien environments lab just off the spaceport if you are interested in pursuing this."` + + + +mission "Remnant: Return the Samples 2" + name "Return the Samples" + description "Plume has asked you to return more stolen eggs, this time to Slylandro. Then return to with footage of the void sprites." + source "Aventine" + stopover "Slylandro" + to offer + has "Remnant: Return the Samples: done" + on offer + conversation + `Following Plume's directions, you find a lab tucked behind the main area of the spaceport, where a short walkway leads into an underground structure. Stepping inside the door you note a rack of camouflage netting positioned easily at hand. Given what you have learned of their history, it is probably a last-ditch preparation in case they need to hide the entrance from a raid.` + ` The lab itself is a microcosm of Remnant development. The structure appears to be some strange semi-organic material, and you can see an eclectic mix of familiar and unfamiliar shapes cluttering the tables. If you had to guess, you would say that this lab was the result of several different families of technology, only one of which was human.` + ` Plume and several other Remnant are at the back of the room inspecting a bunch of cocoon-like containers, similar to the ones that carried the last batch of eggs back to Nasqueron. After checking a screen he looks up and seems momentarily startled to see you.` + ` "Ah, ! You are just in time," Plume chants quickly, his hands unconsciously dancing in a quick series of gestures. "These eggs are ready to be delivered, this time to Slylandro. Could you drop them off like you did before?"` + choice + ` "Yes, I would be happy to bring them home."` + ` "Sorry, I'm really not interested in risking the Archon a third time."` + decline + + ` "Thank you. Like last time, we can't pay you for this. But we are still hopeful that the Archon might let us resume our studies." He follows you out to the and helps you load the cocoons holding the eggs. Just before parting ways he asks, "Oh, could you record the void sprites this time? We would like to see the behaviors you mentioned last time."` + accept + npc + government "Drak" + system "Nenia" + personality staying heroic nemesis uninterested + ship "Archon" "Lifted Lorax" + on stopover + conversation + `As you approach Slylandro you watch the Archon like a hawk, but this time it doesn't attempt to drive you off with tridents of white energy. Cautiously you make your way to Slylandro and begin your descent.` + ` As the sinks through the cloud layers, you notice the void sprites seem to be tailing you. A few drop past you with startling speed, only to reappear from below as you approach the designated altitude. At the last minute you remember Plume's request to record them, and hit the switch to activate the recorder for the exterior cameras.` + ` Setting the ship on auto-pilot, you head back and suit up in the bulky pressure suit once again. Readying the eggs in the cargo hold, you equalize pressure and open the bay doors. As before, the eggs are already floating as you open the cocoons and gently carry them to the door.` + ` Almost as soon as you release the first egg, a void sprite is there, brushing against the ship to scoop the egg away into the swirling mists. By the time you return with the next one, another sprite is already waiting at the door, undulating in the eerie light. By the time the last egg is released you can see dozens of the strange creatures swarming around the collection of eggs. It occurs to you that very few humans would ever have the chance to see anything like this.` + ` After taking a moment to enjoy the view, you shut the door as gently as you can, purge the ship with fresh air, and begin the journey back to Aventine.` + on visit + dialog phrase "generic stopover on visit" + on complete + "reputation: Drak" += 1 + event "remnant: return the samples timer" 2 4 + conversation + `Back on Aventine, you share the recording of the void sprite's behavior with Plume. "These Sprites demonstrate considerably more communication than we originally thought. And obviously they must have communicated what you did on Nasqueron. Interesting..." Plume's excited staccato exclamations trail off as he begins to make notes on a data pad he has on hand. "Thank you for your help, we will let you know what we find out."` + + + +event "remnant: return the samples timer" + + +# Compatibility patch for those who completed Return the Samples 2 before 0.9.11, where it did not have the timer. +mission "Remnant Return the Samples Compatibility Patch" + landing + invisible + to offer + has "Remnant: Return the Samples 2: done" + not "event: remnant: return the samples timer" + on offer + event "remnant: return the samples timer" 2 + fail + + +# "This mission is intended to serve as a notification that one timer has elapsed and how long to wait until the missions start again." +mission "Remnant: Return the Samples 3 Exploration Hint" + landing + source "Aventine" + to offer + has "event: remnant: return the samples timer" + on offer + event "remnant: wait for plume" 7 14 + conversation + `As you disembark from you almost run into Plume as he strides across the landing area. "Captain , I didn't see you there!" You glance back at the bulk of your ship that you just stepped out of and look at him curiously, wondering how he could have missed seeing a spaceship land in front of him. His chant takes on a slightly apologetic tone. "I've been lost in thought thinking about everything we have discovered lately, especially the most recent recordings you made. I still have a lot to analyze, though." He pauses, looking thoughtful. "That being said, I will probably have more work for you in a week or two."` + ` Plume asks a few more questions about what you have been doing, then politely excuses himself to continue his research. "Please let me know if you uncover anything else about Nenia!" he trills to you as he departs.` + decline + + + +event "remnant: wait for plume" + + + +mission "Remnant: Salvage 1" + name "Remnant History Updates" + description `The Remnant are interested in learning about what has happened in human space since they left. Find a copy of human history on .` + minor + source "Viminal" + destination "Alexandria" + to offer + has "Remnant: Learn Sign Follow Up: offered" + random < 50 + or + has "Remnant: Catalytic Ramscoop: done" + has "Remnant: Plasma Cannon: done" + has "Remnant: Heavy Laser: done" + has "Remnant: Tech Retrieval: done" + on offer + conversation + `As you step out into the icy chill of Viminal, you get a message from Taely, the engineering prefect, asking if you could meet her in the cafeteria.` + choice + ` (Not right now.)` + defer + ` (Accept her invitation.)` + ` Replying that you can, you make your way through the crowds and find an empty table. Moments later Taely appears and grabs two trays from the dispenser before heading towards you. She settles down in the opposite chair with a look of exhaustion.` + ` "It is good to see you again, ," she sings softly. When you sign a reply she sits up, smiles, and switches to sign. "My, you are a quick learner. This is much faster." Her quick gestures are hard to follow, but the language videos seem to have focused on a practical vocabulary that has most of the words she uses.` + ` "I haven't fully..." (She makes a sign that you don't understand, but seems similar to the signs for "break" and "understand".) "...the technology you retrieved for us, but we are learning much from what we have already found. Could you help us catch up with what has happened in ancestral space since our Exodus?"` + choice + ` "Yes. What can I do to help?"` + ` "Sorry, not interested."` + decline + branch library + has "Human Cultural Archives: done" + ` "Excellent! According to a friend of mine who is versed in history from the war, there were rumors that a grand library was being built in the Deep to house all of human knowledge. If it exists, that would likely be where to go."` + accept + label library + ` "Excellent! According to a friend of mine who is versed in history from the war, there were rumors that a grand library was being built in the Deep to house all of human knowledge. If it exists..." She stops when she notices you nodding with a knowing expression. "You have already been there? Well, you certainly get around, Captain . I suppose that makes things rather straight forward."` + accept + on visit + dialog + `The station has a small museum gift shop that sells a copy of the entire archive on a data card. It only costs 40 credits, but because you have done a horrible job at managing your finances you do not have even that much cash on hand right now.` + ` Go earn some money, then return here.` + on complete + payment -40 + + + +mission "Remnant: Salvage 1B" + name "Remnant History Updates" + description `Return the copy of human history to .` + landing + source "Alexandria" + destination "Viminal" + to offer + has "Remnant: Salvage 1: done" + on offer + conversation + `After having traveled clear across the galaxy, you finally have arrived at the archives of human history. On the direction of the librarians you locate the gift shop and buy a "souvenir copy" of the archive. You idly wonder if you should buy a couple spare copies just in case, but decide against it.` + accept + + + +mission "Remnant: Salvage 2" + landing + name "Defend " + description "Assist in defending from a Korath raid, then return to the planet." + source "Viminal" + to offer + has "Remnant: Salvage 1B: done" + on offer + conversation + `Having acquired a copy of the archive, you gently set your ship down on Viminal hoping that this information is helpful. The port seems unusually busy, but the comm channels are quiet beyond the bare minimum to keep traffic organized.` + ` Before you have even taken the time to shut down the engines Taely is halfway up the side of your ship securing a refueling hose and charging cable. As you reach for the commlink she scrambles up to the bridge windows and quickly rattles off a series of signs at you. All you can make out is "Keep it hot, incoming!" Before you can frame a reply she has raced across your wing and leapt to the Albatross parked next to you.` + ` Looking around more carefully, you note that every ship in the port is idling with fuel lines still connected. If this were some Republic port the safety inspectors would be having a nightmare. One Starling is getting holes in its wings patched even as the crew appear to be running prep-for-flight checklists. It also looks like every ship has a guard. Something tells you that right now would be a bad time to take a walk around town.` + ` After some tense minutes of waiting, the planetary defense sirens start and the idling ships begin to ascend one by one. You quickly figure out where you are in the launch sequence and follow the stream of craft heading for orbit.` + launch + npc + government "Remnant" + personality staying uninterested disables plunders + fleet "Large Remnant" 2 + npc evade + government "Korath" + personality heroic plunders harvests target + fleet "Korath Ember Waste Raid" 7 + fleet + names "korath" + cargo 3 + variant + "Korath World-Ship B (Ember)" + on visit + dialog "There are still Korath raiders circling overhead. You should take off and help the Remnant ships to fight them." + on complete + payment 1000000 + conversation + `As some ships maintain orbital sentry positions, most ships return to their berths. Mechanics are soon swarming over the ships, and what you suppose are ambulances are waiting at the ramps to collect the injured. Farther back, flatbed tractor units wait to pick up any salvage that has been collected.` + ` Eventually a tired but pleased-looking prefect stops by your ship. He starts chanting, "Do you understand our language, or do I need to sing?" He looks relieved when you reply that you can understand most of what is said so long as he signs slowly. "Thank you for your assistance during the raid. The sensors you placed in Parca picked up the fleet coming in and gave us sufficient warning to get everyone ready."` + ` He is silent for a moment, with the air of someone who is enjoying not having to run for the first time in a while. "Oh, Taely said that you might have some historical records for us?" You hand over the copy of the archive in response, telling him that it is probably the best available. He hands you a credit chip with on it. "Thank you, I'll make sure this gets where it needs to go. In the meantime, we could use your help in the spaceport."` + + + +mission "Remnant: Salvage 3" + name "Transport injured Remnant" + description `Some injured Remnant need to be transported away from the front lines to Aventine.` + source "Viminal" + passengers 8 + cargo "medical gear" 5 + blocked "A prefect informs you that they need to evacuate some injured to a hospital on Aventine, but you will need 8 free bunks and 5 tons of cargo space in order to handle the injured." + stopover Aventine + to offer + has "Remnant: Salvage 2: done" + on offer + conversation + `After watching the mechanics start repairs on the , you make the short trek to the spaceport common area. People are still rushing around as ships continue to land. No wrecks so far, and judging by the scrolling arrivals displays there are still quite a few ships on approach. Looking around for someone to talk to, you spot the prefect who had just visited your ship. He notices you and comes over. "No ships lost yet," he signs harshly, "but there are a few ships that haven't checked in."` + ` He shakes his head and continues, "We need to keep our medical facilities as free as possible. Could you take some of our injured to Aventine? They are stable and healthy enough for an unattended transport, and it would free up medics and space here."` + choice + ` "Of course."` + ` "I'd rather not."` + decline + ` He looks relieved. "Thanks. I was going to have to divert one of our sentries to take them." He pauses and consults his commlink. "The medical team will have the injured settled onboard shortly, along with everything they need to ensure they arrive safely. They will probably have some fresh crew to send back with you."` + accept + on stopover + dialog + `The injured crew made for an eerily quiet jaunt from Viminal to Aventine. They didn't sing, and rarely signed. Some spent the trip mellowed out on powerful painkillers, while the few that left their rooms seem to be mostly intent on doing prescribed stretches and movements to help damaged muscles heal. A few are interested in visiting with someone from outside the Ember Waste, but they lacked the energy to do so for long.` + ` On Aventine there are ambulances and medical staff waiting to transport the injured to longer-term medical facilities. As they depart, a fresh crew arrives to take their places.` + on visit + dialog phrase "generic cargo and passenger on visit" + on complete + payment 100000 + set "license: Remnant Capital" + conversation + `When you return to Viminal, the Remnant crew members leave your ship and disperse across the tarmac to the ships they have been assigned to, each one of them signing their thanks as they leave. A few minutes after they leave your commlink beeps, notifying you that a message from the prefect has arrived:` + ` "Captain ! Thank you for your help in defending Viminal and transporting those wounded. I have transferred a small token of our gratitude to you. That being said, perhaps you would appreciate this a bit more: the other prefects and I have agreed to grant you access to a wider range of ships. Our capital class ships will now be available to you, including the Albatross and the Pelican. At the rate these raids are going, it is in everyone's best interests that you have access to a better warship. Please, meet us in the spaceport to further discuss the situation."` + + + +mission "Remnant: Salvage 4" + name "Track down the " + description "Track down and disable a Korath ship that escaped the raid on Viminal so that the Remnant may salvage it for technology." + source "Viminal" + to offer + has "Remnant: Salvage 3: done" + on offer + conversation + `Walking into the cafeteria you immediately sense the buoyant mood. According to a report on the video screen, very few Remnant ships were actually lost. Furthermore, of the ships that were lost, the escape pods worked perfectly, ensuring none of the crew were killed. Groups of crew are gathered around tables intermingled with the ground teams that keep their ships operational, and based on the snippets you can catch, they seem to be trading stories of crack shots and clever improvisations.` + ` Taely sits over at a corner booth with the prefect who met you at the dock and a couple other mechanics, and she waves you over. "Captain ! So, how do you like fighting with our fleet?" asks one of the mechanics.` + choice + ` "It seems odd to have a planetary defense fleet plundering."` + ` "It was a tough battle."` + goto next + + ` "I suppose it would," chants one of them. "We need access to their tech, though. Otherwise we'll fall behind." Judging by the finality of his statement, this is held to be common knowledge among the Remnant.` + goto next + + label next + ` While you're conversing with the group, the prefect suddenly glances down at his commlink, reads a message, then looks up at you. "It appears that a Korath ship survived the raid and has destroyed a few ships without taking cargo. Could you deal with it?"` + choice + ` "Sure."` + ` "Sorry, I don't have time to help you out."` + decline + + ` "Thank you," he signs. "It is acting oddly, jumping around destroying ships instead of looting and running. If it simply looted and left we would be pleased, but now it is learning about us instead, so it has reached the end of its usefulness. Please disable it so that we can salvage parts from it." He pauses, then continues, "I doubt we'll be able to salvage the ship itself - they pack those things with soldiers - but we should be able to strip everything else of use off it."` + accept + npc save disable + government "Korath" + personality heroic vindictive target uninterested waiting marked + system + distance 1 2 + fleet + names "korath" + cargo 3 + variant + "Korath Raider (Hyperdrive)" + dialog "You have disabled the Korath ship that was left over from the raid on . You can now return there to collect your payment." + on fail + payment 350000 + dialog `You are met by a prefect who looks upset. "The ship was supposed to be disabled so its contents could be salvaged!" he signs angrily. Nonetheless, he shoves a credit chip worth into your hand. "That's half what you would have earned if the ship had been disabled." He pauses and shakes his head. "I think Taely might have some more work for you in the spaceport, but in the meantime, why don't you go find some Korath to practice disabling? It is a valuable skill among the Remnant."` + on complete + payment 700000 + dialog `You are met by a prefect who thanks you for disabling it and hands you a credit chip for . "I think Taely might have some more work for you in the spaceport, but in the meantime, don't forget to drop off any salvaged outfits in the outfitters so the researchers can look at them."` + + + +mission "Remnant: Salvage 5" + name "Salvage Delivery" + description `Deliver to Caelian.` + source "Viminal" + cargo "Korath salvage" 20 + blocked `Taely would like you to deliver some valuable Korath equipment to Caelian, but you will need 20 tons of space to carry it.` + destination "Caelian" + to offer + or + has "Remnant: Salvage 4: done" + has "Remnant: Salvage 4: failed" + on offer + conversation + `As you stroll across the tarmac under the great dome you spot Taely heading your way with a flatbed tractor filled with components in tow.` + ` "! I'm glad I ran into you. The last raid gave us some particularly good pieces of equipment to study. Could you take these to the weapons laboratory on Caelian?"` + choice + ` "I could do that."` + ` "I'm not interested."` + decline + ` Taely quickly helps load the cargo onboard your ship. It doesn't appear to be actual whole items anymore, but rather pieces thereof. "They will be expecting you, but you might have to pry them out of their lab to get some help unloading. They can be a bit single-minded when they have something interesting to work on."` + accept + + on visit + dialog phrase "generic cargo on visit" + on complete + payment 150000 + dialog `On Caelian, you are able to find the appropriate research warehouse just off the main landing pad. After a few minutes, a lab technician disentangles herself from a project and brings a wagon and camel team out to the ship to unload the salvage. It strikes you as a bit incongruous that a lab technician is using a graviton repulsion lifter to load cargo from your ship into a wagon pulled by a camel. "If you can, I should have some things to send back to Taely if you could meet me in the cafeteria this afternoon."` + + + +mission "Remnant: Salvage 6" + name "Transport outfits to Taely" + description `Deliver to Viminal.` + source "Caelian" + cargo "ship parts" 20 + blocked `The technician you delivered Taely's salvaged parts to would like you to take some finished parts back to Taely, but you will need 20 tons of space to do so.` + destination "Viminal" + to offer + has "Remnant: Salvage 5: done" + on offer + event "remnant salvage available" + conversation + `You spot the laboratory technician entering the cafeteria, and she approaches you.` + ` "Thank you for waiting. I have a shipment of parts ready for Taely, and with the recent increase in attacks she needs them sooner rather than later. Please take them to her."` + ` Outside you find a camel pulling a wagon filled with ship parts to be loaded on board the .` + accept + + on visit + dialog phrase "generic cargo on visit" + on complete + payment 150000 + conversation + `Taely meets you at the dock with a flatbed ready to offload the shipment. As you run through your shutdown routine you hit the switch for the cargo bay doors, and by the time you have gone down to the hold, Taely has half the shipment already unloaded.` + ` Her signs flick at you with a gentleness that you are slowly deciding equates to a cheerful tone. "Thank you for all the help you've provided in recovering this salvage," she says as she hands you . "I have discussed it with the other engineers, and we have decided to give you access to our salvage."` + ` She leads you over to the warehouse, scans her ID on the console, and taps a few commands. Then she scans your ID card. "There you go, I have updated your access codes," she signs cheerfully. She hands you your ID and pulls you to a door on the far side of the outfitting shop. Beyond the door is a vast room filled with outfits and weapons that clearly don't fit the same style as the other Remnant technology. You have seen most of the things here on scans and when salvaging equipment from other ships, but never up close.` + ` "This section of our warehouse is the salvage area. Everything in here, we have collected in sufficient quantities that it is available for general use." She nods at a rack of Korath Heat Shunts while she explains, then turns back to you.` + ` "Of course the really advanced and rare stuff is still going to the labs first, and won't be available until we have learned all we can from it." She looks around proudly. "We don't have the industrial capacity or the number of researchers to keep up with the Alphas, the Korath, or whoever else might be out there. But we are very good at figuring out what others have built and learning from it.` + ` "Any salvage or unrecognized technology gets scanned in our quarantine area for threats, then looked over to figure out if there is anything new in it. If there is, it is shipped to a lab for our researchers to dissect. Anything we have already figured out ends up in here, where a select few captains are welcome to use it as they see fit."` + choice + ` "Threats?"` + goto threats + ` "Interesting."` + ` "Yes, it is, isn't it? So many new things out there to discover and learn about.` + goto end + label threats + ` "Yes, sometimes salvage that is brought in is dangerous. System Cores come with fleets of micro-bots, for instance. If they aren't de-activated properly, they keep trying to rebuild their surroundings in the form of the last ship they were configured to serve. And while it hasn't happened yet, we are worried that someday we might run into someone who builds traps into their equipment, or uses nanobots that have run amok. We haven't seen any of that yet, but our science-fiction stories are filled with tales of nanotech apocalypses and things like that.` + label end + ` "Well, I need to get back to work. That last battle put us behind schedule on our repairs. Have a good day!" With a final flourish that you think is the equivalent of an exclamation mark, Taely strides out of the outfitters, heading towards another landing bay.` + +event "remnant salvage available" + planet "Aventine" + outfitter "Remnant Salvage" + planet "Caelian" + outfitter "Remnant Salvage" + planet "Viminal" + outfitter "Remnant Salvage" + + + +mission "Remnant: Bounty 2" + job + repeat + name "Remnant bounty" + description "Hunt down a Korath ship that is lurking in Remnant territory, then return to to receive your payment of ." + source + government "Remnant" + to offer + has "Remnant: Salvage 4: offered" + random < 60 + npc kill + government "Korath" + personality heroic vindictive target uninterested waiting marked + system + distance 1 2 + fleet + names "korath" + cargo 3 + variant + "Korath Raider (Hyperdrive)" + dialog "You have destroyed the Korath ship. You can now return to to collect your payment." + on visit + dialog phrase "generic bounty hunting on visit" + on complete + payment 400000 + dialog "A Remnant military leader thanks you for hunting down the Korath ship , and gives you the agreed-upon payment of ." + + + +mission "Remnant: Expanded Horizons Quarg 1" + name "Visiting the Quarg" + description "Take Remnant researchers to to see the Quarg." + minor + source + government "Remnant" + passengers 3 + destination "Wayfarer" + to offer + has "Remnant: Learn Sign Follow Up: offered" + has "Remnant: Salvage 2: done" + has "First Contact: Quarg: offered" + random < 40 + on offer + conversation + `As you relax in the cafeteria on you are approached by a young Remnant. Judging by the hand-held sensors and tools hanging off her belt, you suppose she is a researcher or an engineer.` + ` "Hello Captain . My name is Dawn, and I have been spending the past few days skimming the archive you retrieved. I wanted to ask you a few questions. May I?"` + ` She slides into the chair opposite you without waiting for your reply, and pulls out a data pad. "Firstly, our histories mention how humanity met a race called the 'Quarg' and had some ongoing dialogs with them, but not much beyond that. Now here in this history that you brought us, it says that humanity has started exchanging technology with them! Is this true?" She looks at you intently. You sign negatively, and she dejectedly continues. "Could you explain about them, then?" You reply that the Quarg have allowed humanity to live near them, and that the Quarg are usually willing to answer questions, including scientific ones. You continue, elaborating that while the Quarg don't seem to mind having an innovative shipyard studying them as best it can, they don't actually share their technology with anyone.` + ` After several hours of telling her about meeting the Quarg and visiting their worlds, it finally occurs to you that it would be easy enough to take her to visit the Tarazed system.` + choice + ` (Offer to take her there.)` + ` (Don't offer.)` + decline + ` You offer to take her and a couple of her colleagues to see the Quarg. She eagerly accepts, although she expresses a preference for landing on the human world, so they can observe the Quarg ships from a distance, as they would rather not draw any attention to themselves. She runs out of the cafeteria after telling you they will meet you at your ship in half an hour.` + accept + on visit + dialog `You land on , but realize that you left Dawn and her colleagues on one of your escorts that hasn't entered the system. Better depart and wait for it to arrive.` + on complete + log "People" "Dawn" `Dawn is a young Remnant researcher with a strong interest in engineering. She has yet to pick a specialty, but appears to have a talent for exo-engineering.` + conversation + `Dawn and her colleagues are thrilled with the trip. While they had each served on Remnant ships exploring the Ember Waste or patrolling their territory, none had ever been more than a handful of jumps away from their own space. They explain that their ships were always cautious to stay far away from human space to avoid leading anyone back.` + ` It occurs to you that Dawn and her colleagues seem much less reserved than most Remnant. You aren't sure if it is because they are younger, less secretive, or if the Remnant have been holding back from you. It is also possible that you just have better opportunities to figure it out now that you can understand their signs.` + ` Upon arriving at Wayfarer they spend considerable amount of time watching the few Quarg in evidence, however it is easy to see that the real draw of their attention is the ships. You wave your ID across the scanner for the shipyard and take them inside to see what Tarazed Shipyards has on display.` + branch rich + "net worth" >= 20000000 + ` After a few minutes a sales agent meanders over to ask if there's anything he can do to help. You ask a few questions about the different ships for Dawn's benefit, listen to the sales agent repeat a few lines from the display, then politely tell him you'll just browse on your own.` + goto end + label rich + ` Almost before you are in the main hall a sales manager is at your side, inquiring as to how he can help. You can almost see the credit signs in his eyes and you suspect that scanning your license may have done a quick check of your net worth too.` + ` You ask a few leading questions about new designs and play the part of a captain with more money than brains, and the manager eagerly directs you to the large hangars near the end that house their largest and fanciest ships. After it becomes clear that he doesn't have any experience flying them you politely disentangle yourselves from him to look at the ships in peace.` + label end + ` After an hour of browsing, the young Remnant agree to meet you back at the spaceport in an hour and take off to the outfitters.` + + + +mission "Remnant: Expanded Horizons Quarg 2" + name "Quarg Scanning" + description "Perform an outfit scan on the Quarg ship , then land again on ." + source "Wayfarer" + to offer + has "Remnant: Expanded Horizons Quarg 1: done" + on offer + conversation + `Dawn and her fellow researchers show up a few minutes after you do, excitedly talking about the various things they have seen. ", there is a Quarg ship taking off shortly, and we were hoping you might be able to get scans of it while it is in flight. It would be really helpful for our understanding of how they work."` + accept + + on accept + log "Volunteered to show Dawn and some of her fellow researchers the world where humans and Quarg co-exist." + + npc "scan outfits" + government "Quarg" + personality staying uninterested target launching + fleet "Quarg" + dialog + `Dawn and her compatriots eagerly pore over the readouts as they come in, then ask if you could land again to compare their scans to ones taken on the ground.` + + on visit + dialog `You've landed on , but you haven't yet scanned the 's. Depart and use an outfit scanner to scan the ship.` + on complete + conversation + `The Remnant researcher's attention to detail is impressive. They carefully quantify every aspect of the scans, including notes about the ship's behaviors. By the time you are on the ground again, they have amassed quite a collection of data crystals filled with analysis. You note that they are careful to ensure everything they collect is backed up in multiple places, including what appears to be a small lead lined box.` + ` Dawn does some follow-up scans of idle Quarg ships, and her fellow researchers take some time to make sure all their pictures are crisp and detailed. They let you know that they will meet you back in the spaceport bar once they are done.` + + + +mission "Remnant: Expanded Horizons Quarg 3" + name "Expanded Horizons Return" + description "Return the Remnant researchers to ." + source "Wayfarer" + passengers 3 + blocked `This mission requires bunks for three passengers.` + destination + government "Remnant" + to offer + has "Remnant: Expanded Horizons Quarg 2: done" + on offer + conversation + `Back in the spaceport bar you wait around for a couple hours. Just when you were about to go find them, the trio walk in looking like they had spent all day on the move, but otherwise unreadable.` + ` "Okay, I think we are ready to go. Can you take us to ?"` + accept + on visit + dialog `You land on , but realize that you left Dawn and her colleagues on one of your escorts that hasn't entered the system. Better depart and wait for it to arrive.` + on complete + payment 150000 + conversation + `Once you are back in the privacy of the , the stony reserve fades to cheerfulness as the trio are a blur of motion, chattering back and forth with their signs. Apparently this will be one of the biggest boosts to their research since the first time they salvaged the gear off a Korath raider.` + ` They eventually slow down their signs a bit and explain that up until the time the Remnant departed from ancestral space, human scanners had been unable to penetrate the outer layers of Quarg ships. One of Dawn's fellow researchers continues with the explanation.` + ` "Our historical records just have a few pictures and videos of Quarg ships, along with a basic scan that doesn't provide more than the general outline of the ship. These scans," he says while tapping the databanks, "actually picked up detailed structural layouts and even identified a number of key components. It isn't nearly enough information to be able to duplicate them, but it is enough that we can start trying to figure out how they work."` + ` Upon arriving at they quickly thank you, hand you , and run back to their offices to finish prepping their material to publish and distribute.` + + + +phrase "broken jump drive on visit" + word + `You've landed on , but you don't have a broken jump drive to give to the Remnant. You may need to steal one from Korath Raiders found through Remnant jobs, or depart and wait for an escort carrying one to enter the system.` + +mission "Remnant: Broken Jump Drive 1" + name "Broken Jump Drive Delivery" + description "You have been asked to deliver a broken jump drive to the researchers on ." + minor + landing + repeat + to offer + has "remnant blood test pure" + not "Remnant: Broken Jump Drive 1: active" + not "Remnant: Broken Jump Drive 1: done" + source + government "Remnant" + attributes outfitter + destination + government "Remnant" + attributes outfitter + not distance 0 + on offer + require "Jump Drive (Broken)" + conversation + branch repeated + has "Remnant: Broken Jump Drive 1: offered" + `As the settles onto its designated landing pad, you see someone emerge from the nearby outfitter and quickly make their way to you. The man waits a safe distance before approaching once you cycle the hatch and disembark. "Greetings, Captain ," trills the Remnant, "we saw the news that the newcomer among us was tracking down an erratic Korath ship. When you came in to land, we saw on the scans that you salvaged its malfunctioning jump drive. Could we take it to study?"` + choice + ` "Maybe later."` + goto refuse + ` "That would be a good use for it."` + goto accept + + label repeated + `You have a broken jump drive that the Remnant might be interested in. Do you want to seek out someone to give it to?` + choice + ` (Maybe later.)` + defer + ` (Yes.)` + ` You find a Remnant director and inform them about the broken jump drive that you have.` + + label accept + ` "Excellent!" he glances at his data pad. "There are several teams working on aspects of the jump drive, and the team with the highest priority for this one is on . I will notify them to expect you."` + accept + label refuse + ` He considers this, and sings, "If you wish. Our offer stands, whenever you choose to return."` + decline + on visit + dialog phrase "broken jump drive on visit" + on complete + outfit "Jump Drive (Broken)" -1 + "remnant: broken jump drive count" ++ + payment 300000 + "reputation: Remnant" ++ + conversation + `When you arrive on there is a team of engineers and mechanics waiting for you, along with a flatbed freight truck. Once you open the cargo doors they quickly free the broken jump drive from its moorings and load it delicately onto their truck. The lead engineer comes over to hand you . "Thank you for salvaging this. I suspect my compatriot who spoke to you never mentioned this, but we have a fund set aside for rewarding captains who bring in rare pieces of alien technology. If you find any more of these drives, there is sure to be a research team somewhere that is willing to reward you for it."` + choice + ` "I will keep a lookout for more."` + goto end + ` "Aren't you going to replace it with a hyperdrive?"` + ` The engineer looks at you incredulously. "You mean you were actually trying to use this drive?" He shakes his head in disbelief. "You are lucky you managed to get this far, then. It is surprising that they exist at all, so it is too much to expect them to work too. If you need a replacement drive, there are plenty available in the outfitter.` + label end + ` "Next time you find one of these drives, just check with a starport director. They will know where it will need to go. A word of warning though; I strongly recommend not trying to use these drives - they may disappear at the most inconvenient of times, and there won't always be an outfitter on hand." He turns and heads off with the rest of the team, turning briefly to give you friendly wave as they disembark.` + + + +mission "Remnant: Broken Jump Drive 2" + name "Broken Jump Drive Delivery" + description "The researchers on have requested your broken jump drive." + to offer + has "Remnant: Broken Jump Drive 1: done" + source + government "Remnant" + destination + government "Remnant" + attributes outfitter + not distance 0 + on offer + require "Jump Drive (Broken)" + conversation + `You've plundered another broken jump drive. Do you want to seek out a director to give it to?` + choice + ` (Maybe later.)` + defer + ` (Yes.)` + ` Information must flow quickly amongst the Remnant, because by the time you arrive at the director's desk she already has the information ready for you.` + ` "Greetings, newcomer," she chants. "Are you interested in turning in the broken jump drive you salvaged to our researchers?"` + ` You nod.` + ` "They will definitely appreciate new material to research. The team is located on . I will send a notification ahead so they will be expecting you."` + accept + on visit + dialog phrase "broken jump drive on visit" + on complete + outfit "Jump Drive (Broken)" -1 + "remnant: broken jump drive count" ++ + payment 300000 + "reputation: Remnant" ++ + conversation + `As promised, there is a team of researchers waiting when you settle onto the designated landing pad. One comes over to hand you while the rest carefully unload the broken drive and start hauling it back to their lab.` + ` "Our thanks, Captain . Having the remains of a drive like this will be very beneficial to our efforts." His voice cracks a bit, as if unused to being used much.` + choice + ` "Great! I will find more."` + goto end + ` "What are you studying?"` + ` "Our previous research into jump drives determined that these drives are unsurprisingly multi-part systems. We know the outer part that we can see and handle is mostly the machinery for generating some kind of containment field or pocket. As to how it works or why it is needed..." his chant trails off and he makes a gesture you suspect may be the equivalent of a shrug. "Anyway, our team is focused on the nature of this outer system. It is our hope that, damaged as it is, its continued existence might allow us to look a little farther inside its inner workings to figure out exactly what that field does and how it is used.` + label end + ` "Well, my compatriots finished unloading rather quickly, so I should be off. For all our sakes, I hope you find more of these for us."` + + + +mission "Remnant: Broken Jump Drive 3" + name "Broken Jump Drive Delivery" + description "The researchers on need a broken jump drive for testing." + to offer + has "Remnant: Broken Jump Drive 2: done" + source + government "Remnant" + destination + government "Remnant" + attributes outfitter + not distance 0 + on offer + require "Jump Drive (Broken)" + conversation + `You've plundered another broken jump drive. Do you want to seek out a director to give it to?` + choice + ` (Maybe later.)` + defer + ` (Yes.)` + ` As you approach the director in the spaceport concourse, he looks up and waves at you. "Good timing, Captain ," he sings. "We have a team of researchers on who have requested a broken jump drive. Could you deliver one to them?"` + ` "I can," you respond.` + ` "Excellent. The recent discovery of these broken drives has spurred discussion and excitement in various quarters. We have had teams researching jump drives for at least a century now without a lot of success. I'm told they are rather intricate, but your finds are opening new avenues of investigation. That being said, I'll notify the team on to expect you."` + accept + on visit + dialog phrase "broken jump drive on visit" + on complete + outfit "Jump Drive (Broken)" -1 + "remnant: broken jump drive count" ++ + payment 300000 + "reputation: Remnant" ++ + conversation + `The team waiting for you on is definitely eager to begin. You barely have the hatch open before they are chivying their camel-pulled wagon up the ramp. They load the broken jump drive surprisingly quickly despite their delicate movements.` + ` "This is an exciting day, Captain ! Countless theories may be proven or put back into the fires of refinement based on the testing we can do with this!"` + choice + ` "Great! I will find more."` + goto end + ` "Any theories of note?"` + ` He looks thoughtful for a moment, then warbles, "As you may know, standard hyperdrives work by generating a fusion reaction and folding it into the fabric of space/time, and these folds naturally fall along the known hyperlanes. I suppose one could view those lanes as the 'crease lines' of the universe. My favorite theory is that jump drives have some additional machinery to guide the fold. That way they can dictate where the fold occurs instead of just aligning with the nearest crease. Given their increased fuel draw, it makes sense that it would take more fuel to generate a fresh fold than to re-use an existing crease.` + label end + ` "Oh, before I forget..." he hands you . "Off to start setting up the tests." He sings half to himself as he trundles off after the wagon.` + + + +mission "Remnant: Broken Jump Drive 4" + name "Broken Jump Drive Delivery" + description "You have been asked to deliver a broken jump drive to the researchers on ." + to offer + has "Remnant: Broken Jump Drive 3: done" + source + government "Remnant" + destination + government "Remnant" + attributes outfitter + not distance 0 + on offer + require "Jump Drive (Broken)" + conversation + `You've plundered another broken jump drive. Do you want to seek out a director to give it to?` + choice + ` (Maybe later.)` + defer + ` (Yes.)` + `You head over to the director's desk to see who is in need of the next broken jump drive. The director smiles at you, looks over several messages on her screen, then clears her throat.` + ` "Your finds are very much in demand," she sings. "Could you bring this one to a team working on ?"` + ` You nod in response.` + ` "Thank you. We are looking forward to seeing what comes from this."` + accept + on visit + dialog phrase "broken jump drive on visit" + on complete + outfit "Jump Drive (Broken)" -1 + "remnant: broken jump drive count" ++ + payment 300000 + "reputation: Remnant" ++ + conversation + `As you approach your designated pad, you spot a team of researchers with unloading equipment hustling out of a nearby entrance. Once you have completed your shutdown sequence they quickly set to work unloading the drive. Once the task is complete, they pause for a moment to hand you . "Thanks for finding this," they sing in unison. "Our labs are eager to begin work on your most recent find, Captain . Our thanks!"` + choice + ` "Good luck with that."` + goto end + ` "How is your research going?"` + ` "Good, and about to get better," they sing. "We are working on various aspects of a theory that the jump drive actually disregards traditional jumping entirely, and uses the folding mechanism to put the ship itself into a pocket, while somehow triggering an opening to said pocket in the target system." One of them continues, "If this is true, it could be fairly dangerous to try activating these anywhere close to fragile things like cities or mountains, which is why they put our lab on the far side of the planet from all such things.` + label end + ` "Well, we have a bit of a trip to get to our lab, but it should be exciting once we get there. Fare well!" With that, they head off towards a large vehicle nearby.` + + + +mission "Remnant: Broken Jump Drive 5" + name "Broken Jump Drive Delivery" + description "A team of engineers on would like a broken jump drive to study." + to offer + has "Remnant: Broken Jump Drive 4: done" + source + government "Remnant" + destination + government "Remnant" + attributes outfitter + not distance 0 + on offer + require "Jump Drive (Broken)" + conversation + `You've plundered another broken jump drive. Do you want to seek out a director to give it to?` + choice + ` (Maybe later.)` + defer + ` (Yes.)` + ` You stop by the director's desk to report having salvaged another broken jump drive for one of their research teams. The director nods in appreciation and checks his list. "There is a new team starting a project on . Could you take it there please?"` + ` "Sure," you respond.` + ` "Much appreciated. The sooner they get it, the sooner they can start on their project. That being said, I have spoken with the other directors, and we have decided that we are getting so many requests that we will put these into the job board for you. Any time the landing scans detect one of these broken jump drives, the system will display a message on the job board listing where the next one needs to be delivered."` + accept + on visit + dialog phrase "broken jump drive on visit" + on complete + outfit "Jump Drive (Broken)" -1 + "remnant: broken jump drive count" ++ + payment 300000 + event "remnant research update bjd1" 100 200 + "reputation: Remnant" ++ + conversation + `The landing pad on is tucked away just behind the spaceport. A handful of engineers have a conveyor belt already set up to offload the drive from your ship when you arrive. When you open the hatch they extend it right up the ramp, and quickly load the drive onto it. The machinery quickly whisks the drive into a nearby structure along with its escort. A couple of the engineers stop by to talk with you and hand you .` + ` "Thanks for bringing us this drive. It is a rare piece of technology for us to get our hands on."` + choice + ` "I will leave you to it."` + goto end + ` "What are you studying?"` + ` With a pleased expression they break into song about mining the deeps for the mysteries of the sky. As best you can tell, they are trying to figure out the materials that the drive is made with, followed by experiments to replicate those materials.` + label end + ` "Our experiments await. May your search be fruitful!" they trill as they head off.` + + + +event "remnant research update bjd1" + + + +mission "Remnant: Broken Jump Drive job" + name "Broken Jump Drive Delivery" + description "The researchers on need another broken jump drive to continue their project." + job + repeat 4 + to offer + has "Remnant: Broken Jump Drive 5: done" + source + government "Remnant" + destination + government "Remnant" + attributes outfitter + not distance 0 + on visit + dialog phrase "broken jump drive on visit" + on complete + outfit "Jump Drive (Broken)" -1 + "remnant: broken jump drive count" ++ + payment 300000 + "reputation: Remnant" ++ + "Remnant: Broken Jump Drive job: offered" -- + dialog "The research team quickly offloads the broken jump drive and pays you before hurrying back to their lab." + + + +mission "Remnant: Face to Maw 1" + name "Talk to Plume about the void sprites" + description "Plume would be very interested in a report on what happened with the void sprites." + landing + to offer + has "event: remnant: return the samples timer" + source + system "Nenia" + destination "Aventine" + on offer + conversation + `As the swirls of gas close over the you wonder idly what brought you back here. This time, there is no apologetic researcher asking you to risk your life for research, or to return eggs from where they were stolen. You catch a glimpse of the Archon materializing above the clouds as it decloaks, letting you know that you're being watched, but saying nothing; for now, it is nothing more than a silent, brooding presence in the skies of Nenia. The silent depths of an alien world fold over you, gradually erasing the rest of the galaxy from sight.` + ` As the levels off at the designated altitude, you strap yourself into a pressure suit. Stepping into the airlock, you grimace at the antiquity of these "hard-shell" shield systems, and lower the shields so that you can exit onto the hull. Out on the surface, you admire the misty kaleidoscope of colors filtering down through the cloud layers, playing over distant shapes moving in the mists.` + ` Before long several void sprites emerge, weaving and dancing among the clouds. They swirl for a few minutes around your cargo bay doors as if waiting for something, then pulse briefly with flickers of light and drop into the clouds below. Another void sprite flutters around the , poking at the hull and sliding over it with its tentacles. You quickly think to turn on your video recorder to catch the scene. The void sprite notices your brief movement, and turns towards you with a lunge. As it closes on you, your attention is drawn to what you suspect is its mouth: a zig-zagging crack that peels open like a zipper to reveal an opening that resembles an industrial grinder.` + ` Up close, the void sprite is massive. Most of its tentacles are easily as thick as your leg, and move with surprising speed and precision. It shifts through the air like a strange deep-sea fish in water. You can make out a low vibration you suspect is from the air whistling over the void sprite as it closes with you. As the giant creature rapidly approaches, you can feel a heavy paralysis weigh down on you. Suddenly, you recall that your shields are keyed to your equipment; you could activate them to protect yourself and they would extend around you. It probably wouldn't be too healthy for the void sprite, though.` + choice + ` (Activate the shields.)` + ` (Do not activate the shields.)` + goto holdground + ` You push against the paralysis and trigger the shields in a rush. The millisecond that follows feels like an eternity. The void sprite is just a few meters away, one tendril reaches out and touches you just as the shield slams into place. The tendril becomes caught on both sides of the shield, cleaving it in two. In the same instant, the pressure on your mind vanishes as if it was simply a dream. You momentarily stare at the immobile void sprite, frozen in shock over what just happened. Then time reasserts itself and the sprite spasms away from the ship with an unearthly crescendo of dissonant tones. It plunges down into the clouds, leaving you standing on your hull with the floating severed piece of tendril.` + ` You carefully scoop up the tendril in a container and seal it. While the attack spoiled the beautiful moment, at least you have a sample and some recordings that might be of interest to Plume.` + flee + label holdground + ` The feeling of paralysis leaves your body as the void sprite is only a few meters away, but you resolve yourself to face down the creature without triggering your shields. Time seems to slow down as the sprite rushes up to you and its leading tentacle reaches out to touch you. As you brace for an impact you realize that the sprite has managed to bring itself to a complete stop and the tentacle has telescoped in on itself slightly. You can see that it is touching you, but you didn't even feel the impact. You and the void sprite stand frozen for a moment, and the force trying to paralyze you snaps off, replaced by a feeling of weightlessness. Moments later the void sprite pulls back and pulses skyward with an unearthly fountain of sounds, spiraling around the before disappearing into the swirling clouds.` + ` As you re-enter the ship, you notice that your suit is covered in some kind of translucent slime. You scrape off as much as you can into a sealed container, but your pressure suit appears to be permanently stained an iridescent purplish color as a result. You resolve to go find Plume, since he will almost certainly find this interesting.` + accept + on accept + fail "Remnant: Face to Maw 1B" + on complete + conversation + `When you walk into Plume's lab on Aventine you find him buried in some kind of holographic projection of your egg returning mission. You can see that he appears to be watching the video in slow-motion as he taps out notes on his data pad. After a few minutes he looks up and sees you standing in the entryway. He quickly pulls himself out of the projection and hits what you assume must be the pause button.` + ` "Captain ! What a pleasant surprise," he trills. "If you are looking for more work, I don't have anything for you right now."` + ` You tell Plume about how you visited Nenia and had an interesting encounter with a void sprite, and offer him the recording and container of slime. He eagerly accepts the data chip and the container from you. Sliding the container into some kind of machine, it immediately starts to whir as he slots the data chip into his console. Moments later his holographic projection shifts to the new footage. He checks the timestamps, then chants, "These will take me a little while to analyze. I will meet you in the spaceport in a few hours to discuss my preliminary findings."` + + + +mission "Remnant: Face to Maw 1B" + name "Talk to Plume about the void sprites" + description "Plume would be very interested in a report on what happened with the void sprites." + landing + to offer + has "event: remnant: return the samples timer" + to fail + or + has "Remnant: Face to Maw 1: done" + has "Remnant: Face to Maw 1: active" + to complete + has "Remnant: Face to Maw 1: declined" + source + system "Nenia" + destination "Aventine" + on complete + conversation + `When you walk into Plume's lab on Aventine you find him buried in some kind of holographic projection of your egg returning mission. You can see that he appears to be watching the video in slow-motion as he taps out notes on his data pad. After a few minutes he looks up and sees you standing in the entryway. He quickly pulls himself out of the projection and hits what you assume must be the pause button.` + ` "Captain ! What a pleasant surprise," he trills. "If you are looking for more work, I don't have anything for you right now."` + ` You tell Plume about how you visited Nenia and had a threatening encounter with a void sprite, and offer him the recording and container with the tentacle. Plume recoils from you in disgust. "After all our work rebuilding trust with the Archon and the void sprites, you go and risk it for... what, exactly? Sightseeing? Thrill of the hunt?" His chant settles into an angry tone. "Leave the recording on the console. I want no part of that tentacle, though."` + ` As you are leaving Plume's lab a technician pulls you aside. "Our records mention that the tentacles had some interesting properties that were useful in combat. If you are interested, meet me in the spaceport in a few hours."` + + + +mission "Remnant: Face to Maw 2" + name "Take the slime sample to Viminal" + description "The void sprite slime has properties of interest to a team of engineers on ." + to offer + has "Remnant: Face to Maw 1: done" + source "Aventine" + destination "Viminal" + cargo "slime sample" 1 + on offer + conversation + `When Plume finally arrives you can tell from his step that he is excited. He slides onto the bench opposite to you and pulls out a data pad. "I admire your bravery, Captain. I don't think I would have had the courage to hold my ground against a void sprite like that," he chants respectfully, then changes tone to one of wonder. "In that last moment it almost looked like it was sizing you up or examining you." He shakes his head with an amused expression. "I spend so much time studying non-human creatures I sometimes slip and start anthropomorphizing them." His voice takes on a more militant cadence. "That was probably some kind of territorial display, or possibly some kind of dominance challenge. We don't know enough about void sprite behavior to speculate further, though.` + ` "Be that as it may be, the more immediate reward for your curiosity is in this sample," he trills with excitement. "Several of our labs on Viminal have been working on the development of a new generation of ship technology, and this substance contains some chemicals that could be a key component. I have already transmitted the data to them, but they would like to compare with the original. Could you take this sample to them?"` + choice + ` "Yes, I can."` + accept + ` "I would rather not."` + ` Plume stoically accepts that with a nod. "That is your choice. I will arrange for another ship to transport it."` + decline + on accept + event "remnant: penguin" + on complete + log "People" "Taely" `One of Taely's main priorities is improving the maneuverability characteristics of Remnant Ships. To this end she has been working on building a new prototype ship based on the void sprites.` + "remnant met taely" ++ + payment 1000000 + conversation + branch taely + "remnant met taely" > 1 + `When you land on Viminal a solidly built female Remnant in coveralls is waiting for you. "Greetings, Captain . My name is Taely, and I am a Prefect among the Remnant. Above all else, I study motion, and in particular how our starships move."` + goto main + label taely + ` When you land on Viminal you spot Taely waiting for you. "Greetings, Captain . It is good to see you again."` + label main + ` She makes a gesture you are starting to recognize as a sign of curiosity. "So, Plume sent us some very interesting data, along with a message to expect you with a sample?" You hand her the container with the slime sample and she holds it up to the light. "Interesting looking substance," she chants. "Let's go back to my workshop."` + choice + ` "Okay, let's go."` + goto follow + ` "Could I catch up with you in a minute?"` + ` "Sure, just don't take too long. My project has reached its final stage."` + ` You take your time to get to the workshop, admiring the view along the way. When you finally arrive at the workshop you can hear strange noises coming from inside, accompanied by the smell of a thunderstorm in a swamp. You step into the workshop and come to a stop to stare at the thing in front of you.` + goto skip + label follow + ` She leads the way through several side passages to an out-of-the-way landing pad connected to a large hangar. Inside, you can see a giant tank filled with a murky fluid, surrounded by equipment and displays. She makes her way over to a large machine with several slots which she slides the container into.` + ` As the machine starts to work, she turns back to you. "As the primary example of space-faring life, the void sprites have always been of interest to me. They have numerous advantages that we as atmosphere-bound creatures can only dream of, such as being able to experience space in a much more direct manner. I have been working on a side project to build a new generation of ships that melds these ideas with our current technology, but the data we have on the void sprites is centuries old and incomplete." Her chant trails off as she pulls up a display with your original scans on them. "However, your recent explorations provided new data I could use to update my designs. This slime that you retrieved is the final ingredient."` + choice + ` "So my data is helping to develop new technology?"` + ` "That's good. Any chance of a bonus for me?"` + ` The machine dings, and she looks over the results and then trills excitedly. "Yes, it matches! So it is time to begin the final activation." She strides over to a central console and taps in a series of commands, followed by an iris scan and a blood prick. The industrial hum of the room suddenly ramps up to a crescendo as your nose is assaulted by what you can only describe as the smell of a thunderstorm in a swamp. A few seconds later the noise softens, and the tank starts lowering into the floor as a shape emerges from the liquid.` + label skip + ` The ship before you has some faint traces of the gascraft you have flown to Nenia, along with other elements of Remnant design, but it is clearly something new. Its antennae swivel around, as if taking in its environment, and the tentacles along the side twitch and reach out to touch its surroundings. Solidly built tendrils underneath it flex as it lifts itself off its supports and begins to move around. You have a momentary vision of what this ship might look like in the skies of Nenia.` + scene "scene/penguinscene" + ` Taely's droning chant of technical details finally seeps through your reverie: "... So from a captain's point of view flying the penguin should be very similar to a normal ship, except she flies herself and doesn't need a crew to run her systems." She pauses, and looks at you. "Your curiosity provided the final ingredients to bring her to life. You should be the first to have one. You'll still have to go through the shipyard to register her and pay the resource cost to balance the logistics, but this first one is reserved for you." She pats the nose of the Penguin and it makes a whooshing noise. After a moment she starts going over the ship with a scanner, leaving you to contemplate in silence.` + +event "remnant: penguin" + shipyard "Remnant Gascraft" + "Penguin" + + + +mission "Remnant: Face to Maw 2B" + name "Take the tentacle to Chilia's engineers on Caelian" + description "The tentacle has properties that may be put to use by the engineers on ." + to offer + has "Remnant: Face to Maw 1B: done" + source "Aventine" + destination "Caelian" + cargo "tentacle" 1 + on offer + conversation + `When the technician arrives in the spaceport he immediately strides over to you. "I checked the records, and my memory was correct. One of our research teams centuries ago discovered that these tentacles could be used as a devastating weapon in close quarters combat."` + ` He pulls out an image of a strange-looking rifle and continues to chant, "The personal weapons lab under Prefect Chilia has a few of the old weapon frames. If you go visit it on Aventine, they could turn this tentacle into a potent weapon for you."` + choice + ` "That sounds good."` + accept + ` "I would rather not."` + ` The technician looks disappointed. "Oh well, enjoy your trophy."` + decline + on complete + log "People" "Chilia" `As a military prefect, Chilia is responsible for the defense of Remnant space. He can usually be found on the front lines of combat unless required to work on tactics for the Remnant as a whole.` + payment 250000 + "remnant chilia" ++ + outfit "Void Rifle" + conversation + branch chilia + "remnant chilia" > 1 + `You follow the directions provided to you and eventually find yourself at a Remnant weapons lab. You enter and are met by security, who asks you to wait. A few minutes later a fit young man emerges from another door. "Greetings, Captain ," he sings. "I am Prefect Chilia. I have the nominal responsibility for the overall defense of Remnant space and military operations." He smiles depreciatingly. "I say 'nominal' as virtually all our activities are militaristic in some way, but usually fall under the purview of those who better understand them."` + goto main + label chilia + `You follow the directions provided to you and eventually find yourself at a Remnant weapons lab. You enter and are met by security, who asks you to wait. A few minutes later a fit young man emerges from another door. "Greetings, captain ," he sings. "We meet once again." You immediately recognize the voice as being the man who convinced you to provide the blood sample and get to know the Remnant. "We didn't get a proper introduction last time, but you have probably figured out that I have the nominal responsibility for the overall defense of Remnant space and military operations." He smiles depreciatingly, "I say 'nominal' as virtually all our activities are military in some way, but usually fall under the purview of those who better understand them."` + label main + ` He leads you to a room that looks like an armory where a team of technicians is putting the finishing touches on a rifle stock. "The request from the technician on your behalf caught my attention, as we haven't had the key resources for making void rifles in centuries. Fortunately, we haven't really needed them since we resolved the threats that originally plagued our settlements.` + choice + ` "It's called a void rifle?"` + ` "I don't need details."` + goto end + ` "Yes, void rifle. I don't know who discovered it, but someone figured out that if a particularly high charge was poured through the tentacle's nervous system in a specific pattern, it emits a paralyzing cone of energy with a reasonably decent range. I'm neither an engineer or a biologist, so I do not really understand the mechanics of it." He pauses to watch as a technician installs the now-caged tentacle on top of the stock. "Suffice it to say, it is useless for sniping, but its ability to shoot through walls and affect areas makes it excellent for sweeping ships and building-to-building clearing operations.` + label end + ` "All right, enough history." He turns to the technicians who are finishing the assembly. "The tentacle has been treated to resist decay and the stock mechanisms will provide basic maintenance routines for as long as you charge it regularly." He strides over, picks up the completed void rifle, and then hands it to you. "You are holding a piece of our history, Captain. Use it well!"` + scene "outfit/void rifle" diff -Nru "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/remnant/remnant outfits.txt" "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/remnant/remnant outfits.txt" --- "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/remnant/remnant outfits.txt" 1970-01-01 00:00:00.000000000 +0000 +++ "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/remnant/remnant outfits.txt" 2020-05-01 19:02:38.000000000 +0000 @@ -0,0 +1,573 @@ +# Copyright (c) 2017 by Michael Zahniser +# +# Endless Sky is free software: you can redistribute it and/or modify it under the +# terms of the GNU General Public License as published by the Free Software +# Foundation, either version 3 of the License, or (at your option) any later version. +# +# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY +# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A +# PARTICULAR PURPOSE. See the GNU General Public License for more details. + +# Weapons: + +outfit "Inhibitor Cannon" + category "Guns" + licenses + Remnant + cost 471000 + thumbnail "outfit/inhibitor cannon" + "mass" 16 + "outfit space" -16 + "weapon capacity" -16 + "gun ports" -1 + weapon + sprite "projectile/inhibitor" + "frame rate" 10 + "no repeat" + sound "inhibitor" + "hit effect" "inhibitor impact" 3 + "inaccuracy" .5 + "velocity" 36 + "random velocity" .5 + "lifetime" 24 + "reload" 13 + "cluster" + "firing energy" 26 + "firing heat" 45.5 + "firing force" 13 + "shield damage" 26 + "hull damage" 19.5 + "hit force" 39 + "slowing damage" .5 + description `Nearly a century ago, a Remnant scout exploring space north of the Ember Waste came under fire from an alien fleet armed with weapons that interfered with the scout's engines. The story says that the Remnant captain calmly told her crew, "We aren't going home until we steal that weapon." That alien technology became the basis of the Inhibitor Cannon.` + +effect "inhibitor impact" + sprite "effect/inhibitor impact" + "frame rate" 30 + "no repeat" + "lifetime" 11 + "random angle" 360 + "random frame rate" 15 + "random velocity" 6 + "velocity scale" -.05 + +outfit "Inhibitor Turret" + category "Turrets" + licenses + Remnant + cost 1371000 + thumbnail "outfit/inhibitor turret" + "mass" 42 + "outfit space" -28 + "weapon capacity" -22 + "required crew" 1 + "turret mounts" -1 + weapon + sprite "projectile/inhibitor" + "frame rate" 10 + "no repeat" + "hardpoint sprite" "hardpoint/inhibitor turret" + "hardpoint offset" 6. + sound "inhibitor" + "hit effect" "inhibitor impact" 3 + "inaccuracy" .5 + "turret turn" 3.5 + "velocity" 36 + "random velocity" .5 + "lifetime" 24 + "reload" 6.5 + "cluster" + "firing energy" 26 + "firing heat" 45.5 + "firing force" 13 + "shield damage" 26 + "hull damage" 19.5 + "hit force" 39 + "slowing damage" .5 + description `While cannons that can interfere with a ship's engines are useful in any situation, the Remnant quickly decided that it would be even more useful as a turret that their ships could use to impede those chasing after them. These small Inhibitor Turrets are typically found primarily on Pelicans trying to outrun opponents rather than defeat them.` + description `Although these turrets are unremarkable in terms of performance, the comparatively recent perfection of a technique of installing the bulk of the weapon itself externally on the turret mount instead of under the base has resulted in a weapon that takes comparatively little outfit space. It does, however, still add quite a bit more to the mass of the ship.` + + +outfit "Thrasher Cannon" + category "Guns" + licenses + Remnant + cost 218000 + thumbnail "outfit/thrasher cannon" + "mass" 10 + "outfit space" -10 + "weapon capacity" -10 + "gun ports" -1 + weapon + sprite "projectile/thrasher" + "frame rate" 10 + "random start frame" + "no repeat" + sound "thrasher" + "hit effect" "thrasher impact" + "inaccuracy" 9 + "velocity" 10 + "lifetime" 36 + "reload" 20 + "firing energy" 36 + "firing heat" 27 + "shield damage" 38 + "hull damage" 46 + description "This weapon was originally developed in an attempt to reverse engineer a long-range energy projectile favored by an alien species that the Remnant encountered nearby. In the process they discovered that by adding more energy to the projectiles they could do a lot more damage in exchange for shorter range, and the Thrasher Cannon was born." + +effect "thrasher impact" + sprite "effect/thrasher impact" + "frame rate" 30 + "no repeat" + "lifetime" 11 + "random angle" 360 + "random spin" 30 + "random velocity" 3 + "velocity scale" -.1 + + +outfit "Thrasher Turret" + category "Turrets" + licenses + Remnant + cost 980000 + thumbnail "outfit/thrasher turret" + "mass" 49 + "outfit space" -49 + "weapon capacity" -49 + "required crew" 1 + "turret mounts" -1 + weapon + sprite "projectile/thrasher" + "frame rate" 10 + "random start frame" + "no repeat" + "hardpoint sprite" "hardpoint/thrasher turret" + "hardpoint offset" 6. + sound "thrasher" + "hit effect" "thrasher impact" + "inaccuracy" 6 + "turret turn" 2.4 + "velocity" 10 + "lifetime" 36 + "reload" 5 + "firing energy" 36 + "firing heat" 27 + "shield damage" 38 + "hull damage" 46 + description "This turret mounts four Thrasher Cannons on a single rotating base. The resulting weapon deals a very satisfying amount of damage when fired from close range, especially against a slow-moving target." + + +outfit "Point Defense Turret" + category "Turrets" + licenses + Remnant + cost 1120000 + thumbnail "outfit/point defense" + "mass" 33 + "outfit space" -33 + "weapon capacity" -33 + "turret mounts" -1 + weapon + "hardpoint sprite" "hardpoint/point defense" + "fire effect" "point defense fire" + "die effect" "point defense hit" + "die effect" "point defense die" + "anti-missile" 42 + "velocity" 270 + "lifetime" 1 + "reload" 10 + "firing energy" 62 + "firing heat" 18 + description "Not long after the Remnant settled on Aventine, they began to discover caches of alien technology in vaults deep under the mountains, guarded by ancient but still-functioning point-defense systems. The Remnant learned how to duplicate those defense systems, and they are now considered to be much more useful than most of the items that they were guarding." + +effect "point defense fire" + sprite "effect/point defense fire" + "frame rate" 17 + "no repeat" + sound "point defense" + + lifetime 10 + "velocity scale" .5 + +effect "point defense hit" + sprite "effect/point defense hit" + "frame rate" 13 + "no repeat" + lifetime 10 + "velocity scale" .2 + +effect "point defense die" + sprite "effect/point defense die" + "frame rate" 20 + "no repeat" + lifetime 15 + "velocity scale" .2 + + +outfit "EMP Torpedo" + plural "EMP Torpedoes" + category "Ammunition" + licenses + Remnant + cost 4400 + thumbnail "outfit/emp torpedo" + "mass" 1 + "emp torpedo capacity" -1 + description "This torpedo can emit electromagnetic pulses, interfering with a ship's generators." + +outfit "EMP Torpedo Bay" + category "Secondary Weapons" + licenses + Remnant + cost 583000 + thumbnail "outfit/emp torpedo bay" + "mass" 9 + "outfit space" -18 + "weapon capacity" -18 + "gun ports" -1 + "emp torpedo capacity" 9 + weapon + sprite "projectile/emp torpedo" + "frame rate" 2 + "no repeat" + sound "torpedo" + ammo "EMP Torpedo" + icon "icon/emp" + "fire effect" "emp torpedo fire" 5 + "hit effect" "nuke explosion" + "hit effect" "emp ring" 30 + "hit effect" "emp spark" 20 + "die effect" "tiny explosion" + stream + "reload" 330 + "firing energy" 400 + "firing heat" 18 + "inaccuracy" 5 + "lifetime" 300 + "velocity" 7 + "acceleration" .7 + "drag" .1 + "turn" 2 + "homing" 3 + "infrared tracking" .7 + "radar tracking" .8 + "trigger radius" 50 + "blast radius" 200 + "shield damage" 700 + "hull damage" 100 + "ion damage" 48 + "hit force" 90 + "missile strength" 80 + description "Electromagnetic pulse weapons were developed by the Remnant during the early days of their colony, when they were living in fear that the Alphas would overrun human space and expand beyond it." + +effect "emp torpedo fire" + sprite "effect/emp torpedo fire" + "no repeat" + "frame rate" 10 + "lifetime" 31 + "random angle" 10 + "random frame rate" 10 + "random spin" 2 + "random velocity" 7 + +effect "emp ring" + sprite "effect/emp ring" + "no repeat" + "frame rate" 12 + "lifetime" 60 + "random angle" 360 + "random frame rate" 6 + "random velocity" 4 + "velocity scale" 0.1 + +effect "emp spark" + sprite "effect/emp spark" + "no repeat" + "frame rate" 8 + "lifetime" 45 + "random angle" 360 + "random frame rate" 6 + "random velocity" 7 + "velocity scale" 0.1 + + + +# Systems: + +outfit "Crystal Capacitor" + category "Power" + licenses + Remnant + cost 113000 + thumbnail "outfit/crystal capacitor" + "mass" 12 + "outfit space" -12 + "energy capacity" 3400 + "energy consumption" .4 + "heat generation" .4 + description "These crystals, mined on the Remnant planet Viminal, can store a surprising amount of power in a compact form. Crystals pure enough to be used in such a manner are hard to find, however." + description " Also, the capacitors tend to leak small amounts of energy, in the form of excess heat." + +outfit "Millennium Cell" + category "Power" + licenses + Remnant + cost 553000 + thumbnail "outfit/millennium cell" + "mass" 29 + "outfit space" -29 + "energy generation" 3.6 + "heat generation" 6.0 + description "This quite compact radiothermal generator uses isotopes so radioactive, and so tightly packed together, that it could almost be classified as a nuclear reactor." + +outfit "Epoch Cell" + category "Power" + licenses + Remnant + cost 2123000 + thumbnail "outfit/epoch cell" + "mass" 98 + "outfit space" -98 + "energy generation" 12.7 + "heat generation" 19.8 + description "Efficient Remnant technology ensures that nearly all the heat produced by this generator's radioisotopes is converted into electricity instead of becoming waste heat." + +outfit "Aeon Cell" + category "Power" + licenses + Remnant + cost 4384000 + thumbnail "outfit/aeon cell" + "mass" 160 + "outfit space" -160 + "energy generation" 21.9 + "heat generation" 31.5 + description "The early Remnant engineers did not trust the finicky and unpredictable nuclear reactors that were then in use in human space, so they instead focused on perfecting the art of radioisotope thermoelectric power." + +outfit "Thermoelectric Cooler" + category "Systems" + licenses + Remnant + cost 100000 + thumbnail "outfit/thermoelectric cooler" + "mass" 4 + "outfit space" -4 + "active cooling" 7 + "cooling energy" .4 + description "This cooler is actually just one of the power-generating elements of a Millennium Cell, but wired so it can run in reverse: consuming electricity in order to transfer heat from a ship's systems to its exterior." + +outfit "Emergency Ramscoop" + category "Systems" + licenses + Remnant + cost 72000 + thumbnail "outfit/emergency ramscoop" + "mass" 4 + "outfit space" -4 + "ramscoop" 0.5 + description "The Ember Waste is the sort of place where only a very foolish captain would travel without some sort of device for replenishing hyperspace fuel. While this risk is non-existent in Remnant ships due to their 'gills', which are effectively built-in ramscoops, some captains prefer to speed up the process by adding additional capacity. For the rare captain braving the area in non-Remnant ships, this ramscoop is not particularly powerful, but it allows a ship to explore without fear of getting stranded." + +outfit "Quantum Key Stone" + category "Systems" + licenses + Remnant + cost 240000 + thumbnail "outfit/keystone" + "mass" 1 + "outfit space" -1 + "quantum keystone" 1 + description "This precious artifact attunes a ship's quantum oscillations in a way that allows it to travel through certain otherwise impassible wormholes in the Ember Waste. The stones are rare and valuable, because they can only be mined from one location in the Waste." + +outfit "Salvage Scanner" + category "Systems" + licenses + Remnant + cost 410000 + thumbnail "outfit/salvage scanner" + "mass" 7 + "outfit space" -7 + "outfit scan power" 13 + "outfit scan speed" 1 + "tactical scan power" 84 + description "When the Remnant unraveled the alien point defense turrets guarding the vaults on Aventine, they also deciphered the mechanisms that guided the ancient weapons. After significant investments in research and development, they have transformed those guidance systems into sophisticated scanning technology." + description " While all Remnant ships are equipped with internal scanners, some captains still prefer to boost their range and power to more effectively select enemy ships worth targeting." + + + +# Engines: + +outfit "Bellows-Class Afterburner" + category "Engines" + "cost" 640000 + thumbnail "outfit/remnant afterburner" + "mass" 13 + "outfit space" -11 + "engine capacity" -11 + "afterburner thrust" 153.0 + "afterburner fuel" 2.0 + "afterburner energy" 6.0 + "afterburner heat" 8.0 + "afterburner effect" "remnant afterburner" + description "The Remnant live in an environment where the raw materials for fuel are relatively common on the winds of the nebula. As such, their ships incorporate significant built-in ramscoop technology, and while they are reluctant to waste fuel, they aren't afraid of using it when needed. Far more important is the ability for their ships to quickly and efficiently enter or exit combat as needed. At the end of the day, it is continued life that is paramount." + description " The Bellows-class afterburner embodies this philosophy by providing captains with a tool that allows them to make great leaps of acceleration, typically during evasive maneuvers or to catch up with a fleeing target. Due to their enormous fuel usage, only the most specialized of ships have enough fuel to use these for more than a few seconds at a time before completely running out of fuel." + +effect "remnant afterburner" + sprite "effect/remnant afterburner/remnant afterburner" + "no repeat" + "frame rate" 30 + sound "afterburner" + "lifetime" 0.1 + "random angle" 0 + "random spin" 0 + "random velocity" 1. + "velocity scale" 0.1 + + + +outfit "Anvil-Class Engine" + category "Engines" + licenses + Remnant + "cost" 290000 + thumbnail "outfit/tiny remnant engine" + "mass" 26 + "outfit space" -26 + "engine capacity" -26 + "thrust" 13.5 + "thrusting energy" 2.05 + "thrusting heat" 1.95 + "turn" 336.0 + "turning energy" 1.05 + "turning heat" 1.1 + "flare sprite" "effect/remnant flare/small" + "frame rate" 5 + "flare sound" "plasma tiny" + description "This tiny set of engines was designed specifically for craft so small that it combines both thrusters and steering into one unit." + +outfit "Crucible-Class Thruster" + category "Engines" + licenses + Remnant + "cost" 200000 + thumbnail "outfit/small remnant thruster" + "mass" 20 + "outfit space" -20 + "engine capacity" -20 + "thrust" 18.0 + "thrusting energy" 2.65 + "thrusting heat" 2.5 + "flare sprite" "effect/remnant flare/small" + "frame rate" 5 + "flare sound" "plasma tiny" + description "These small but powerful engines are driven by ionized gas propelled at a sizable fraction of the speed of light." + +outfit "Forge-Class Thruster" + category "Engines" + licenses + Remnant + "cost" 441000 + thumbnail "outfit/medium remnant thruster" + "mass" 39 + "outfit space" -39 + "engine capacity" -39 + "thrust" 37.0 + "thrusting energy" 5.15 + "thrusting heat" 5.0 + "flare sprite" "effect/remnant flare/medium" + "frame rate" 4 + "flare sound" "plasma small" + description "The Remnant have taken the basic ion thruster design that has been used by humanity since the dawn of spaceflight and made it significantly more powerful... but also more power-hungry." + +outfit "Smelter-Class Thruster" + category "Engines" + licenses + Remnant + "cost" 984000 + thumbnail "outfit/large remnant thruster" + "mass" 76 + "outfit space" -76 + "engine capacity" -76 + "thrust" 76.8 + "thrusting energy" 10.10 + "thrusting heat" 10.2 + "flare sprite" "effect/remnant flare/large" + "frame rate" 3 + "flare sound" "plasma medium" + description "It is not unheard of for a Remnant ship's engines to draw even more power than its weapon systems: an indication, perhaps, of their preference for avoiding battle when possible." + +outfit "Crucible-Class Steering" + category "Engines" + licenses + Remnant + "cost" 172000 + thumbnail "outfit/small remnant steering" + "mass" 14 + "outfit space" -14 + "engine capacity" -14 + "turn" 448.0 + "turning energy" 1.32 + "turning heat" 1.4 + description "This steering system is tiny enough to fit in even an interceptor, but the Remnant mostly use them to provide an extra bit of maneuverability for their larger ships." + +outfit "Forge-Class Steering" + category "Engines" + licenses + Remnant + "cost" 393000 + thumbnail "outfit/medium remnant steering" + "mass" 28 + "outfit space" -28 + "engine capacity" -28 + "turn" 952.0 + "turning energy" 2.64 + "turning heat" 3.0 + description "This unusually power-hungry steering system packs a lot of power into a relatively small space. It seems that engine technology has progressed more rapidly for the Remnant than it has for the rest of humanity." + +outfit "Smelter-Class Steering" + category "Engines" + licenses + Remnant + "cost" 880000 + thumbnail "outfit/large remnant steering" + "mass" 55 + "outfit space" -55 + "engine capacity" -55 + "turn" 1980.0 + "turning energy" 5.21 + "turning heat" 6.2 + description "It's unclear whether the Remnant's powerful engine systems are purely their own invention, or whether they are partly inspired by alien technology." + +outfit "Tuning Rifle" + category "Hand to Hand" + licenses + Remnant + cost 22000 + thumbnail "outfit/remnant rifle" + "capture attack" 1.2 + "capture defense" 1.8 + "unplunderable" 1 + description "The Tuning Rifle uses sound waves to destabilize the weaker internal tissue of many races and liquefies them." + +outfit "Void Rifle" + category "Special" + licenses + Remnant + cost 1000000 + thumbnail "outfit/void rifle" + "capture attack" 20 + "capture defense" 20 + "energy consumption" 0.017 + "unplunderable" 1 + description "The Remnant made a significant number of these weapons during the early years of their research on the void sprites, but have not been able to make any new ones since the Archon stopped their harvests. Without a supply of new tentacles to use, the Remnant have been unable to manufacture more. While durable, they rarely last more than a decade, so even the best cared for of the old void rifles degraded into uselessness centuries ago. These highly effective weapons are credited with helping the Remnant safeguard their refuges from ground-based threats during their early years." + description " When fired, the void rifle emits a beam that has a strong paralyzing effect on the nervous system. With an area of effect that penetrates walls and other solid objects, it is an incredibly effective weapon." + +outfit "Remnant License" + category "Special" + thumbnail "outfit/remnant license" + description "The prefects have reached a consensus that you should be considered a valuable friend of the Remnant, and shall be given permission to purchase their ships and technology." + +outfit "Remnant Capital License" + category "Special" + thumbnail "outfit/remnant capital license" + description "The prefects have decided that you should be trusted with their largest ships, and the valuable resources that go into making them." diff -Nru "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/remnant/remnant ships.txt" "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/remnant/remnant ships.txt" --- "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/remnant/remnant ships.txt" 1970-01-01 00:00:00.000000000 +0000 +++ "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/remnant/remnant ships.txt" 2020-05-01 19:02:38.000000000 +0000 @@ -0,0 +1,848 @@ +# Copyright (c) 2017 by Michael Zahniser +# +# Endless Sky is free software: you can redistribute it and/or modify it under the +# terms of the GNU General Public License as published by the Free Software +# Foundation, either version 3 of the License, or (at your option) any later version. +# +# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY +# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A +# PARTICULAR PURPOSE. See the GNU General Public License for more details. + + + +ship "Albatross" + plural "Albatrosses" + sprite "ship/albatross" + thumbnail "thumbnail/albatross" + attributes + category "Heavy Warship" + licenses + "Remnant Capital" + cost 20250000 + "shields" 34200 + "hull" 12600 + "required crew" 44 + "bunks" 75 + "cargo space" 124 + "mass" 610 + "drag" 8.6 + "heat dissipation" 0.6 + "fuel capacity" 600 + "ramscoop" 2 + "outfit space" 668 + "weapon capacity" 236 + "engine capacity" 142 + "shield generation" 5.2 + "shield energy" 4.6 + "hull repair rate" 1.5 + "hull energy" 1.2 + "outfit scan power" 18 + "outfit scan speed" 1 + "tactical scan power" 39 + weapon + "blast radius" 360 + "shield damage" 3600 + "hull damage" 1800 + "hit force" 5400 + outfits + "Inhibitor Cannon" 6 + "Thrasher Turret" 2 + "Point Defense Turret" + + "Aeon Cell" + "Epoch Cell" + "Crystal Capacitor" + "Thermoelectric Cooler" 2 + "Quantum Key Stone" + + "Smelter-Class Thruster" + "Smelter-Class Steering" + "Scram Drive" + + engine -28 155 .8 + engine 28 155 .8 + engine 0 184 .9 + gun 0 -190 + gun -9 -177 "Inhibitor Cannon" + gun 9 -177 "Inhibitor Cannon" + gun -14 -162 "Inhibitor Cannon" + gun 14 -162 "Inhibitor Cannon" + gun -18 -144 "Inhibitor Cannon" + gun 18 -144 "Inhibitor Cannon" + turret -23 -34 "Thrasher Turret" + turret 23 -34 "Thrasher Turret" + turret -74 62 + turret 74 62 + turret 0 77 "Point Defense Turret" + leak "remnant leak" 30 10 + leak "remnant leak sparkle" 30 10 + explode "small explosion" 30 + explode "medium explosion" 60 + explode "large explosion" 40 + explode "huge explosion" 10 + "final explode" "final explosion large" 1 + description "Once they left human space, it became apparent to the Remnant that they would need to build their own shipyards in order to defend themselves if they were discovered by the Alphas or any other unfriendly faction. Using new composite materials that they discovered, they built ships very different from anything seen in human space." + +ship "Albatross" "Albatross (Sniper)" + outfits + "Inhibitor Cannon" 5 + "EMP Torpedo Bay" 2 + "Point Defense Turret" 3 + "EMP Torpedo" 18 + + "Aeon Cell" + "Epoch Cell" + "Crystal Capacitor" + "Thermoelectric Cooler" 2 + "Quantum Key Stone" + "Salvage Scanner" + "Outfits Expansion" + "Tuning Rifle" 57 + + "Forge-Class Thruster" + "Crucible-Class Thruster" + "Smelter-Class Steering" + "Forge-Class Steering" + "Scram Drive" + + gun "Inhibitor Cannon" + gun "Inhibitor Cannon" + gun "Inhibitor Cannon" + gun "Inhibitor Cannon" + gun "Inhibitor Cannon" + gun "EMP Torpedo Bay" + gun "EMP Torpedo Bay" + + turret "Point Defense Turret" + turret "Point Defense Turret" + turret + turret + turret "Point Defense Turret" + +ship "Albatross" "Albatross (Turret)" + outfits + "Thrasher Turret" 4 + "Point Defense Turret" + + "Aeon Cell" + "Epoch Cell" + "Millennium Cell" + "Crystal Capacitor" + "Thermoelectric Cooler" + "Outfits Expansion" 2 + "Tuning Rifle" 49 + + "Smelter-Class Thruster" + "Smelter-Class Steering" + "Scram Drive" + + turret "Thrasher Turret" + turret "Thrasher Turret" + turret "Thrasher Turret" + turret "Thrasher Turret" + turret "Point Defense Turret" + +ship "Albatross" "Albatross (Heavy)" + outfits + "Inhibitor Cannon" 3 + "Thrasher Cannon" 4 + "Thrasher Turret" 3 + + "Aeon Cell" + "Epoch Cell" + "Millennium Cell" + "Crystal Capacitor" 2 + "Thermoelectric Cooler" 2 + "Outfits Expansion" 4 + "Tuning Rifle" 65 + + "Forge-Class Thruster" + "Crucible-Class Thruster" + "Smelter-Class Steering" + "Forge-Class Steering" + "Scram Drive" + + gun "Inhibitor Cannon" + gun "Inhibitor Cannon" + gun "Inhibitor Cannon" + gun "Thrasher Cannon" + gun "Thrasher Cannon" + gun "Thrasher Cannon" + gun "Thrasher Cannon" + turret "Thrasher Turret" + turret "Thrasher Turret" + turret + turret + turret "Thrasher Turret" + +ship "Albatross" "Albatross (Shield)" + outfits + "Point Defense Turret" 4 + "Thrasher Turret" + + "Aeon Cell" + "Millennium Cell" + "Thermoelectric Cooler" 1 + "Outfits Expansion" 6 + "Systems Core (Large)" 3 + "Small Heat Shunt" 1 + "Large Heat Shunt" 1 + + "Tuning Rifle" 75 + + "Crucible-Class Thruster" + "Forge-Class Steering" + "Hyperdrive" + + turret "Thrasher Turret" + turret "Point Defense Turret" + turret "Point Defense Turret" + turret "Point Defense Turret" + turret "Point Defense Turret" + + + +ship "Gascraft" + plural "Gascraft" + sprite "ship/gascraft" + thumbnail "thumbnail/gascraft" + attributes + category Transport + cost 530000 + "shields" 800 + "hull" 1500 + "required crew" 1 + "bunks" 2 + "mass" 44 + "drag" 1.27 + "heat dissipation" 0.9 + "fuel capacity" 700 + "energy capacity" 150 + "ramscoop" 0.5 + "cargo space" 8 + "outfit space" 80 + "engine capacity" 26 + "shield generation" 0.6 + "shield energy" 0.4 + "hull repair rate" 1.2 + "hull energy" 0.9 + "gaslining" 1 + "outfit scan power" 24 + "outfit scan speed" 1 + "tactical scan power" 52 + "atmosphere scan" 100 + outfits + "Millennium Cell" + "Emergency Ramscoop" + "Quantum Key Stone" + + "Anvil-Class Engine" + "Hyperdrive" + + engine 0 30 + leak "remnant leak sparkle" 20 2 + explode "tiny explosion" 8 + explode "small explosion" 7 + description "Centuries ago, the Remnant built these ships in order to explore the upper atmosphere of nearby gas giants. The Archons took issue with the Remnant's research methods, and the studies were unable to be completed. The remaining gascraft have been gathering dust in storage for centuries while the Remnant wait to see if the anger of the Archons will subside." + + + +ship "Gull" + sprite "ship/gull" + thumbnail "thumbnail/gull" + attributes + category "Light Freighter" + licenses + Remnant + cost 9500000 + "shields" 6500 + "hull" 2500 + "required crew" 3 + "bunks" 20 + "mass" 270 + "drag" 6 + "heat dissipation" 0.7 + "fuel capacity" 600 + "ramscoop" 1 + "cargo space" 175 + "outfit space" 310 + "weapon capacity" 83 + "engine capacity" 101 + "shield generation" 1.6 + "shield energy" 1.1 + "hull repair rate" 0.7 + "hull energy" 0.5 + "cloak" .02 + "cloaking energy" 5 + "cloaking fuel" .1 + "outfit scan power" 12 + "outfit scan speed" 1 + "tactical scan power" 26 + weapon + "blast radius" 80 + "shield damage" 800 + "hull damage" 400 + "hit force" 1200 + outfits + "Inhibitor Cannon" 1 + "Point Defense Turret" + + "Epoch Cell" + "Crystal Capacitor" + "Emergency Ramscoop" 2 + "Quantum Key Stone" + "Salvage Scanner" + "Tuning Rifle" 3 + + "Forge-Class Thruster" + "Forge-Class Steering" + "Hyperdrive" + + engine -12 70 0.7 + engine 12 70 0.7 + engine 0 78 1 + gun 0 -96 "Inhibitor Cannon" + gun -7 -94 + gun 7 -94 + turret 0 26 "Point Defense Turret" + leak "remnant leak" 30 7 + leak "remnant leak sparkle" 30 7 + explode "tiny explosion" 40 + explode "small explosion" 20 + explode "medium explosion" 10 + "final explode" "final explosion small" 1 + description "While the Starling was the first successful ship to use technology derived from alien ruins, the Gull is the most recent. The current increase in Korath activities has caused foraging for resources to become a risky endeavor, forcing the Remnant to develop a specialized freighter for hauling cargo from remote sites without revealing their presence to hostile aliens." + description " The Gull has quickly proven its worth, allowing the Starling fleets to return to riskier activities while the Gull takes over the hazardous convoy routes. It is now the primary element of the Remnant's extra-territorial resource operations." + description " The cloaking technology is built into the Gull's hull; it cannot be removed or transferred to another ship." + +ship "Gull" "Gull (Sniper)" + outfits + "Inhibitor Cannon" 3 + "Point Defense Turret" + + "Epoch Cell" + "Millennium Cell" + "Crystal Capacitor" + "Salvage Scanner" 2 + "Outfits Expansion" + "Tuning Rifle" 4 + + "Forge-Class Thruster" + "Forge-Class Steering" + "Hyperdrive" + +ship "Gull" "Gull (Support)" + outfits + "EMP Torpedo Bay" + "Inhibitor Cannon" 2 + "Point Defense Turret" + "EMP Torpedo" 5 + + "Epoch Cell" + "Millennium Cell" + "Crystal Capacitor" + "Salvage Scanner" 2 + "Outfits Expansion" + "Tuning Rifle" 3 + + "Forge-Class Thruster" + "Forge-Class Steering" + "Hyperdrive" + +ship "Gull" "Gull (Cargo)" + outfits + "Cargo Expansion" 4 + + "Epoch Cell" + "Crystal Capacitor" + "Salvage Scanner" + "Tuning Rifle" 3 + + "Forge-Class Thruster" + "Forge-Class Steering" + "Hyperdrive" + +ship "Gull" "Gull (Bunks)" + outfits + "Bunk Room" 4 + + "Epoch Cell" + "Crystal Capacitor" + "Salvage Scanner" + "Tuning Rifle" 3 + + "Forge-Class Thruster" + "Forge-Class Steering" + "Hyperdrive" + + + +ship "Ibis" + sprite "ship/ibis" + thumbnail "thumbnail/ibis" + attributes + category "Medium Warship" + licenses + "Remnant Capital" + "cost" 11627000 + "shields" 14400 + "hull" 6200 + "required crew" 16 + "bunks" 36 + "mass" 350 + "drag" 5.1 + "heat dissipation" 0.7 + "fuel capacity" 700 + "ramscoop" 2 + "cargo space" 103 + "outfit space" 427 + "weapon capacity" 147 + "engine capacity" 109 + "shield generation" 3.5 + "shield energy" 3.1 + "hull repair rate" 1.2 + "hull energy" 0.95 + "outfit scan power" 18 + "outfit scan speed" 1 + "tactical scan power" 39 + weapon + "blast radius" 240 + "shield damage" 2400 + "hull damage" 1200 + "hit force" 3000 + outfits + "Inhibitor Cannon" 3 + "Point Defense Turret" + "Thrasher Turret" + + "Epoch Cell" + "Millennium Cell" + "Crystal Capacitor" 2 + "Emergency Ramscoop" + "Thermoelectric Cooler" 2 + "Quantum Key Stone" + "Salvage Scanner" + "Tuning Rifle" 20 + + "Forge-Class Thruster" + "Forge-Class Steering" 2 + "Scram Drive" + + drone 0 30 over + drone -34 68 over + drone 0 81 over + drone 34 68 over + fighter -25 10 under + fighter 25 10 under + engine -16.5 120 0.7 + engine 0 116.5 1 + engine 16.5 120 0.7 + gun 0 -135.5 "Inhibitor Cannon" + gun 15.5 -102 "Inhibitor Cannon" + gun -15.5 -102 "Inhibitor Cannon" + turret 0 -62 + turret 0 -20.5 "Point Defense Turret" + turret 0 58.5 "Thrasher Turret" + leak "remnant leak" 20 7 + leak "remnant leak sparkle" 30 10 + explode "tiny explosion" 10 + explode "small explosion" 25 + explode "medium explosion" 25 + explode "large explosion" 10 + "final explode" "final explosion medium" + description "The Ibis is a multipurpose carrier that serves as a mobile mining platform, an escort ship for Pelican fleets, and a combat platform using Terns for screening. It is capable of fielding a single wing of support craft, consisting of two Petrels and four Terns." + description " The Ibis was designed shortly after the Albatross as a means of extending the range of resource collection efforts after the Remnant realized that an Alpha invasion might not be as imminent as originally believed." + + + +ship "Pelican" + sprite "ship/pelican" + thumbnail "thumbnail/pelican" + attributes + category "Heavy Freighter" + licenses + "Remnant Capital" + cost 9900000 + "shields" 11300 + "hull" 5700 + "required crew" 14 + "bunks" 35 + "cargo space" 302 + "mass" 320 + "drag" 7.2 + "heat dissipation" 0.7 + "fuel capacity" 600 + "ramscoop" 2 + "outfit space" 480 + "weapon capacity" 157 + "engine capacity" 144 + "shield generation" 2.7 + "shield energy" 1.8 + "hull repair rate" 1 + "hull energy" 0.75 + "outfit scan power" 12 + "outfit scan speed" 1 + "tactical scan power" 26 + weapon + "blast radius" 160 + "shield damage" 1600 + "hull damage" 800 + "hit force" 2400 + outfits + "Thrasher Turret" + "Point Defense Turret" 2 + + "Aeon Cell" + "Crystal Capacitor" 2 + "Thermoelectric Cooler" 3 + "Emergency Ramscoop" + "Quantum Key Stone" + "Tuning Rifle" 15 + + "Smelter-Class Thruster" + "Smelter-Class Steering" + "Scram Drive" + + engine 22 92 0.7 + engine -22 92 0.7 + engine 0 114 1.1 + gun 8 -135 + gun -8 -135 + turret 0 -67 "Thrasher Turret" + turret 56 35 "Point Defense Turret" + turret -56 35 "Point Defense Turret" + leak "remnant leak" 20 8 + leak "remnant leak sparkle" 30 12 + explode "small explosion" 15 + explode "medium explosion" 30 + explode "large explosion" 20 + explode "huge explosion" 5 + "final explode" "final explosion large" 1 + description "The Pelican is closely based on the original semi-organic materials the Remnant found in the Ember Waste. While they are not technically alive, their internal mechanisms and method of construction bear such a close resemblance to living organisms that they are often considered as such. One key feature of this living resemblance is the innate sensory capabilities they possess, akin to sensor suites less advanced ships require for detailed scanning. These ships serve as the backbone of Remnant bulk salvage efforts, as well as their fast-logistics distribution network." + + + +ship "Penguin" + sprite "ship/penguin/penguin" + "frame rate" 3 + thumbnail "thumbnail/penguin" + attributes + category "Transport" + licenses + Remnant + cost 2530000 + "shields" 3000 + "hull" 1500 + "required crew" 1 + "bunks" 3 + "mass" 71 + "drag" 1.25 + "heat dissipation" 0.9 + "fuel capacity" 800 + "energy capacity" 300 + "ramscoop" 0.5 + "cargo space" 19 + "outfit space" 108 + "weapon capacity" 33 + "engine capacity" 54 + "shield generation" 1 + "shield energy" 0.5 + "hull repair rate" 2 + "hull energy" 1.0 + "gaslining" 1 + "cloak" .03 + "cloaking energy" 3 + "cloaking fuel" .05 + "outfit scan power" 50 + "outfit scan speed" 1 + "tactical scan power" 50 + "atmosphere scan" 100 + "reverse thrust" 16 + "reverse thrusting energy" 2.5 + "reverse thrusting heat" 2.0 + weapon + "blast radius" 20 + "shield damage" 260 + "hull damage" 160 + "hit force" 800 + outfits + "Millennium Cell" + "Emergency Ramscoop" + "Quantum Key Stone" + "Tuning Rifle" 1 + + "Crucible-Class Thruster" + "Crucible-Class Steering" + "Hyperdrive" + + engine 0 30 + gun 0 -33 + turret 0 5.5 + leak "remnant leak sparkle" 30 2 + explode "tiny explosion" 8 + explode "small explosion" 7 + description "Inspired by close contact with void sprites and the reinvigoration of xenobiology, the Penguin is a prototype designed to serve the dual roles of testing new starship technology while exploring hostile planets throughout the Ember Waste. One of this ship's distinguishing features is that it is truly alive and has a mind that approaches self-awareness." + description " The cloaking technology is built into the Penguin's hull; it cannot be removed or transferred to another ship." + + + +ship "Petrel" + sprite "ship/petrel" + thumbnail "thumbnail/petrel" + attributes + category "Fighter" + licenses + Remnant + "cost" 1141000 + "shields" 1000 + "hull" 2500 + "cargo space" 15 + "fuel capacity" 100 + "ramscoop" 0.5 + "required crew" 2 + "bunks" 3 + "mass" 50 + "drag" 1.55 + "heat dissipation" .8 + "outfit space" 133 + "weapon capacity" 33 + "engine capacity" 34 + "shield generation" 0.36 + "shield energy" 0.24 + "hull repair rate" 0.82 + "hull energy" 0.54 + "gaslining" 1 + "outfit scan power" 10 + "outfit scan speed" 1 + "tactical scan power" 20 + "asteroid scan power" 30 + weapon + "blast radius" 15 + "shield damage" 150 + "hull damage" 200 + "hit force" 350 + outfits + "Inhibitor Cannon" 2 + + "Millennium Cell" 2 + "Crystal Capacitor" + "Thermoelectric Cooler" + + "Anvil-Class Engine" + + gun 0 -38.5 + gun -10.5 -24 "Inhibitor Cannon" + gun 10.5 -24 "Inhibitor Cannon" + turret 0 2.5 + engine 0 41.5 + leak "remnant leak sparkle" 20 3 + explode "tiny explosion" 30 + explode "small explosion" 20 + description "The Petrel is a multi-role mining/wing leader fightercraft designed to provide support for flights of lighter Terns in high-risk environments. The ship's design originated as an urban mobile gun platform that flitted around structures and natural terrain, but proved easy to adapt into a spacecraft." + description " The Remnant are loath to sacrifice pilots and crew from the comparatively small pool they are drawn from. As such, their fighters are equipped with medium-range weaponry designed to strike enemies from afar." + + + +ship "Starling" + sprite "ship/starling" + thumbnail "thumbnail/starling" + attributes + category "Light Warship" + licenses + Remnant + cost 8800000 + "shields" 8800 + "hull" 4900 + "required crew" 6 + "bunks" 15 + "mass" 270 + "drag" 3.8 + "heat dissipation" 0.7 + "fuel capacity" 900 + "ramscoop" 1 + "cargo space" 36 + "outfit space" 312 + "weapon capacity" 83 + "engine capacity" 94 + "shield generation" 1.8 + "shield energy" 1.2 + "hull repair rate" 0.8 + "hull energy" 0.6 + "cloak" .02 + "cloaking energy" 5 + "cloaking fuel" .1 + "outfit scan power" 12 + "outfit scan speed" 1 + "tactical scan power" 26 + weapon + "blast radius" 80 + "shield damage" 800 + "hull damage" 400 + "hit force" 1200 + outfits + "Inhibitor Cannon" 3 + "Point Defense Turret" + + "Epoch Cell" + "Crystal Capacitor" + "Emergency Ramscoop" 2 + "Quantum Key Stone" + "Salvage Scanner" + + "Forge-Class Thruster" + "Forge-Class Steering" + "Crucible-Class Steering" + "Hyperdrive" + + engine -16 82 0.7 + engine 16 82 0.7 + engine 0 90 1 + gun 0 -99 "Inhibitor Cannon" + gun -12 -72 "Inhibitor Cannon" + gun 12 -72 "Inhibitor Cannon" + gun -18 -49 + gun 18 -49 + turret 0 2 "Point Defense Turret" + leak "remnant leak" 30 4 + leak "remnant leak sparkle" 30 10 + explode "tiny explosion" 40 + explode "small explosion" 20 + explode "medium explosion" 10 + "final explode" "final explosion small" 1 + description "One of the strangest and most useful things that the Remnant discovered in the abandoned worlds of the Ember Waste is alien cloaking technology. They designed their scout ships to be able to cloak when needed, in order to explore alien territory without being seen... or to escape in a hurry after stealing something particularly valuable from those aliens." + description " The cloaking technology is built into the Starling's hull; it cannot be removed or transferred to another ship." + +ship "Starling" "Starling (Heavy)" + outfits + "Thrasher Cannon" 5 + "Point Defense Turret" + + "Epoch Cell" + "Millennium Cell" + "Crystal Capacitor" + "Tuning Rifle" 10 + + "Forge-Class Thruster" + "Forge-Class Steering" + "Hyperdrive" + +ship "Starling" "Starling (Sniper)" + outfits + "EMP Torpedo Bay" + "Inhibitor Cannon" 4 + "EMP Torpedo" 9 + + "Epoch Cell" + "Crystal Capacitor" + "Emergency Ramscoop" + "Quantum Key Stone" + "Tuning Rifle" 9 + + "Forge-Class Thruster" + "Smelter-Class Steering" + "Hyperdrive" + + gun "EMP Torpedo Bay" + gun "Inhibitor Cannon" + gun "Inhibitor Cannon" + gun "Inhibitor Cannon" + gun "Inhibitor Cannon" + +ship "Starling" "Starling (Hunter)" + outfits + "Inhibitor Cannon" 2 + "Thrasher Turret" + + "Epoch Cell" + "Millennium Cell" + "Crystal Capacitor" + "Emergency Ramscoop" + "Tuning Rifle" 11 + + "Forge-Class Thruster" + "Forge-Class Steering" + "Hyperdrive" + + gun + gun "Inhibitor Cannon" + gun "Inhibitor Cannon" + gun + gun + +ship "Starling" "Starling (Thrasher)" + outfits + "Thrasher Cannon" 3 + "Thrasher Turret" + + "Epoch Cell" + "Millennium Cell" + "Crystal Capacitor" + "Quantum Key Stone" + "Tuning Rifle" 8 + + "Forge-Class Thruster" + "Forge-Class Steering" + "Hyperdrive" + + gun "Thrasher Cannon" + gun "Thrasher Cannon" + gun "Thrasher Cannon" + gun + gun + + + +ship "Tern" + sprite "ship/tern" + thumbnail "thumbnail/tern" + attributes + category "Drone" + licenses + Remnant + "cost" 860000 + "shields" 500 + "hull" 2500 + "automaton" 1 + "cargo space" 5 + "mass" 32 + "drag" 1.0 + "heat dissipation" .9 + "fuel capacity" 50 + "energy capacity" 500 + "ramscoop" 0.5 + "outfit space" 75 + "weapon capacity" 16 + "engine capacity" 26 + "shield generation" 0.25 + "shield energy" 0.16 + "hull repair rate" 0.55 + "hull energy" 0.37 + "gaslining" 1 + "outfit scan power" 10 + "outfit scan speed" 1 + "tactical scan power" 20 + "atmosphere scan" 100 + "asteroid scan power" 30 + weapon + "blast radius" 10 + "shield damage" 100 + "hull damage" 150 + "hit force" 250 + outfits + "Inhibitor Cannon" + + "Millennium Cell" + "Thermoelectric Cooler" + + "Anvil-Class Engine" + + gun 0 -22 "Inhibitor Cannon" + engine -5 20.5 + engine 5 20.5 + leak "remnant leak sparkle" 30 2 + explode "tiny explosion" 30 + explode "small explosion" 20 + description "The Tern is a small, hardy drone developed to plunge into the atmosphere of nearby gas giants for collecting valuable resources. These thick-shelled craft are also surprisingly effective when pressed into service as screening ships when enemies intrude into Remnant space." + description " Unlike most spacefaring nations, the Remnant do not have enough people to pilot fighter wings in waves likely to sustain significant casualties. As such, they frequently use these hardy drones to fulfill similar screening roles in their home systems, allowing manned craft to focus on more specialized tasks." + + diff -Nru endless-sky-0.9.11/data/remnant/remnant.txt endless-sky-0.9.12/data/remnant/remnant.txt --- endless-sky-0.9.11/data/remnant/remnant.txt 1970-01-01 00:00:00.000000000 +0000 +++ endless-sky-0.9.12/data/remnant/remnant.txt 2020-05-01 19:02:38.000000000 +0000 @@ -0,0 +1,335 @@ +# Copyright (c) 2017 by Michael Zahniser +# +# Endless Sky is free software: you can redistribute it and/or modify it under the +# terms of the GNU General Public License as published by the Free Software +# Foundation, either version 3 of the License, or (at your option) any later version. +# +# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY +# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A +# PARTICULAR PURPOSE. See the GNU General Public License for more details. + +fleet "Small Remnant" + government "Remnant" + names "remnant" + cargo 2 + personality + heroic disables plunders appeasing + variant 8 + "Starling" + variant 6 + "Starling (Heavy)" + variant 5 + "Starling (Sniper)" + variant 4 + "Starling (Hunter)" + variant 3 + "Starling (Thrasher)" + variant 1 + "Starling (Sniper)" 2 + variant 1 + "Albatross" + variant 1 + "Albatross (Sniper)" + variant 1 + "Albatross (Turret)" + variant 1 + "Albatross (Heavy)" + +fleet "Large Remnant" + government "Remnant" + names "remnant" + cargo 2 + personality + heroic disables plunders appeasing + variant 6 + "Albatross" + "Starling" 2 + variant 6 + "Albatross (Sniper)" + "Starling (Sniper)" 2 + variant 6 + "Albatross (Turret)" + "Starling (Thrasher)" 2 + variant 6 + "Albatross (Heavy)" + "Starling (Heavy)" 2 + variant 3 + "Albatross" + "Starling (Hunter)" 2 + variant 3 + "Albatross (Sniper)" + "Starling (Hunter)" 2 + variant 2 + "Albatross" + "Albatross (Sniper)" + variant 2 + "Albatross (Heavy)" + "Albatross (Turret)" + +fleet "Remnant Transport" + government "Remnant" + names "remnant" + cargo 2 + personality + disables plunders coward appeasing mining harvests + variant 10 + "Gull" + variant 5 + "Gull (Sniper)" + variant 4 + "Gull (Support)" + variant 5 + "Gull (Cargo)" + variant 5 + "Gull (Bunks)" + variant 10 + "Pelican" + variant 10 + "Pelican" + "Gull" 2 + variant 8 + "Pelican" + "Starling" 2 + variant 6 + "Pelican" + "Gull" 2 + "Starling" 2 + variant 2 + "Pelican" 3 + "Albatross (Heavy)" + variant 2 + "Pelican" 2 + "Starling (Thrasher)" 2 + "Starling (Sniper)" + variant 2 + "Pelican" + "Starling (Hunter)" 2 + +fleet "Remnant Home Guard" + government "Remnant" + names "remnant" + cargo 2 + personality + disables plunders appeasing mining harvests surveillance + variant 20 + "Tern" 1 + variant 10 + "Tern" 2 + variant 5 + "Tern" 3 + +fleet "Remnant Decoy Defense" + government "Remnant" + names "remnant" + personality + staying heroic unconstrained + variant 10 + "Albatross (Shield)" + +fleet "Light Remnant Defense" + government "Remnant" + names "remnant" + personality + staying heroic unconstrained + variant 10 + "Starling" 2 + "Starling (Heavy)" 2 + "Starling (Sniper)" 2 + "Starling (Hunter)" 2 + "Starling (Thrasher)" 2 + variant 10 + "Starling (Heavy)" 4 + "Starling (Sniper)" 6 + variant 10 + "Starling" 10 + variant 10 + "Starling (Heavy)" 10 + variant 10 + "Starling (Sniper)" 10 + variant 10 + "Starling (Heavy)" 5 + "Starling (Hunter)" 5 + +fleet "Heavy Remnant Defense" + government "Remnant" + names "remnant" + personality + staying heroic unconstrained + variant 6 + "Albatross (Shield)" + "Albatross" 3 + "Starling" 6 + variant 6 + "Albatross (Shield)" + "Albatross (Sniper)" 3 + "Starling (Sniper)" 6 + variant 6 + "Albatross (Turret)" 3 + "Starling (Thrasher)" 6 + variant 6 + "Albatross (Heavy)" 3 + "Starling (Heavy)" 6 + variant 3 + "Albatross" 3 + "Starling (Hunter)" 6 + variant 3 + "Albatross (Sniper)" 3 + "Starling (Hunter)" 6 + variant 2 + "Albatross" 3 + "Albatross (Sniper)" 6 + variant 2 + "Albatross (Shield)" + "Albatross (Heavy)" 2 + "Albatross (Turret)" + +phrase "remnant" + word + "Great" + "Tall" + "Dusky" + "Late" + "Frozen" + "Sunlit" + "Calm" + "Dread" + "Low" + "Sharp" + "Long" + "Weary" + "Elder" + "Young" + "Red" + "Green" + "New" + "Far" + "Ancient" + "Serene" + "Eternal" + "Gray" + "Starlit" + "Moonlit" + "Infinite" + "Steadfast" + "White" + "Black" + word + " " + word + "Hill" + "Song" + "Wonder" + "Journey" + "Fortress" + "Breeze" + "Road" + "Season" + "Sky" + "Ocean" + "Ember" + "Spire" + "City" + "Memory" + "Thread" + "Lattice" + "Anchor" + "Beam" + "Forest" + "Mountain" + "Glen" + "Stronghold" + "Dream" + "Wind" + "Storm" + "Holdfast" + "Sea" + "Tower" + "Redoubt" + "Pillar" + "Matrix" + word + " " + word + "Dancing" + "Leaping" + "Plunging" + "Falling" + "Afire" + "Aglow" + "Nearby" + "Yonder" + "Spoken" + "Awakened" + "Remade" + "Begun" + "Ended" + "Found" + "Resting" + "Lost" + "Changed" + "Alive" + "Restored" + "Preserved" + "Renewed" + "Reborn" + "Ascending" + "Soaring" + "Enduring" + + + +shipyard "Remnant" + "Starling" + "Gull" + "Albatross" + "Ibis" + "Pelican" + "Petrel" + "Tern" + +shipyard "Remnant Gascraft" + "Gascraft" + +outfitter "Remnant" + "Inhibitor Cannon" + "Thrasher Cannon" + "Thrasher Turret" + "Point Defense Turret" + "Crystal Capacitor" + "Millennium Cell" + "Epoch Cell" + "Aeon Cell" + "Thermoelectric Cooler" + "EMP Torpedo" + "EMP Torpedo Bay" + "Emergency Ramscoop" + "Quantum Key Stone" + "Anvil-Class Engine" + "Crucible-Class Thruster" + "Forge-Class Thruster" + "Smelter-Class Thruster" + "Crucible-Class Steering" + "Forge-Class Steering" + "Smelter-Class Steering" + "Outfits Expansion" + "Cargo Expansion" + "Small Bunk Room" + "Bunk Room" + "Local Map" + "Hyperdrive" + "Scram Drive" + "Fuel Pod" + "Cargo Scanner" + "Outfit Scanner" + "Tuning Rifle" + "Salvage Scanner" + +outfitter "Remnant Salvage" + "Generator (Furnace Class)" + "Small Heat Shunt" + "Systems Core (Small)" + "Thruster (Asteroid Class)" + "Thruster (Planetary Class)" + "Steering (Asteroid Class)" + "Steering (Planetary Class)" + "Korath Fire-Lance" diff -Nru "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/remnant missions.txt" "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/remnant missions.txt" --- "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/remnant missions.txt" 2020-02-24 15:50:12.000000000 +0000 +++ "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/remnant missions.txt" 1970-01-01 00:00:00.000000000 +0000 @@ -1,2152 +0,0 @@ -# Copyright (c) 2017 by Michael Zahniser -# Copyright (c) 2018 by Zitchas -# -# Endless Sky is free software: you can redistribute it and/or modify it under the -# terms of the GNU General Public License as published by the Free Software -# Foundation, either version 3 of the License, or (at your option) any later version. -# -# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY -# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A -# PARTICULAR PURPOSE. See the GNU General Public License for more details. - -mission "First Contact: Remnant" - landing - invisible - source - government "Remnant" - on offer - conversation - `Although they are unusually tall and dark-skinned, the people here appear to be human. You wouldn't know it from the architecture, however: the buildings with their curved, twisted surfaces and ramifying arches look more alien than any human dwelling you have seen before.` - ` Stranger still, no one is speaking: the usual background murmur of voices that you would associate with a spaceport is absent here. Instead, the locals are communicating in a rapid and graceful sign language, their hands tracing arcs through the air almost faster than your eyes can follow.` - ` A few of them approach your ship and one of them greets you out loud, but instead of speaking he sings the words in a high, monotone chant: "Do you comprehend the ancestral tongue?"` - choice - ` (Say, "Yes, I do.")` - ` (Try to chant, "Yes, I do.")` - goto chant - - ` Their expressions are inscrutable; you aren't sure if they even understood you or not. They turn away from you for a second and converse in sign language.` - goto blood - label chant - ` You sing, "Yes, I do," trying to match the leader's pitch. As you do so, several of them hum notes that harmonize with you.` - label blood - ` Two of them walk up to you. One is carrying a small device that looks like a handheld scanner. The other unwraps a small foil package, pulls out a lancet, and jabs his finger with it. A dark, red drop of blood wells up. He presses his finger onto a port on the scanner, then hands you another one of the packets. "We kindly request that you identify yourself," he chants. Several of the others hum along with him.` - choice - ` (Give them a blood sample.)` - goto yes - ` (Refuse to give them a sample.)` - goto no - ` (Run back to my ship and escape from here.)` - - ` You run into your airlock, slam the door shut, and blast off from the planet. Already, several of their ships are moving to intercept you. It seems that you are no longer welcome in this region of space...` - launch - - label no - ` You try to pull away, but the man's hand snakes out and grabs you by the wrist. Before you are even able to react he jabs your finger and shoves it onto the scanner. "You are in our space," he sings. "You will abide by our rules." No longer a monotone, his song is a jarring and atonal melody.` - label yes - ` Several of them gather around the one with the scanner as if waiting to see what the results will be. As you watch them you notice that all of them, even the women, have their hair cropped short. Also, their clothing looks like nothing that has ever been in fashion at any point in human history that you know of.` - ` Finally the scanner beeps, and a yellow light flashes. You can almost feel the tension leaving the air as the crowd relaxes. "So you are pure. You are human," chants one of the women. "You are one of us."` - choice - ` "Of course I'm human. But what are human beings doing out here?"` - ` "Who are you?"` - - ` Several of them burst into song, singing together in harmony, "We are the hidden ones. We are the Remnant. In time of great chaos to this place we came, lest all true-born humans be killed or enslaved, by those who evolved not, but unwisely were made."` - ` As they continue to sing, you begin to piece together their story. They are the descendants of people who fled to this region of space through an unstable wormhole at the peak of the first Alpha War, which means they have been here for more than half a millennium. That doesn't explain why their culture is so radically different, though.` - ` Eventually they invite you to a dinner. Their food has strange and complex flavors, not all of them pleasant, but you do your best to be polite and pretend to enjoy it all. After the meal, they entertain you by singing songs, some of which you recognize as classical Earth music. It appears that people in this culture use sign language for day to day communication, and use their voices only for making music.` - ` When you return to your ship, you do a search on videos of historical dialects of human sign language. None of them bear even a passing resemblance to the language of these people who call themselves the Remnant.` - decline - - on enter - log "People" "Chilia" `Despite being quite young, Chilia is the Remnant Prefect in charge of Remnant military actions. He is highly respected among Remnant society.` - "remnant chilia" ++ - conversation - `As you break orbit and get ready to escape, you receive a message from . A chant comes from your speakers.` - ` "My compatriots seem to have gotten off on the wrong foot. I am Prefect Chilia of the Remnant. We established ourselves here as a bastion of humanity to survive when the rest of human space was under threat by the Alphas.` - ` "The blood test we requested is mandatory for all who come to our worlds. We will not tolerate the presence of anyone of Alpha heritage. Should you agree to the blood test and pass, we will allow you to visit our worlds in peace."` - choice - ` "Okay, I'll take the blood test."` - goto accept - ` "I'm not taking any blood test."` - apply - set "remnant: declined second chance" - "reputation: Remnant" . Be on your best behavior, as there will be no third chance."` - - to fail - has "remnant: declined second chance" - - on fail - log "Discovered a strange, isolated human community in an otherwise uninhabited region of space south of the Core. Angered them by refusing to submit to some sort of blood test." - log "Factions" "Remnant" `The Remnant are a group of unusual-looking humans that live in a secluded section of the galaxy. It is unclear how long they have lived apart from the rest of humanity, but they have been free of human influences for long enough that their culture is wildly different from any found in human record. Their buildings seem to be alien in origin, and they communicate amongst each other primarily with sign language. When they do use their voices they sing or chant, rather than speak.` - - on decline - event "ember waste label" - log "Discovered a strange, isolated human community in an otherwise uninhabited region of space south of the Core. They call themselves the Remnant." - log "Factions" "Remnant" `Half a millennium ago, during the Alpha Wars, a group of humans fleeing the conflict and looking for a safer place to live discovered a wormhole into a region of space known as the Ember Waste. They built settlements there, and chose to call themselves the Remnant. Although they no longer fear the Alphas as much as they once did, they still have not rejoined human society.` - `Since their colonies were first formed, the Remnant's culture has changed drastically. They communicate in sign language, using their voices only for singing. Their food and architecture and much of their technology is strange, and much of it has been borrowed or stolen from nearby alien species.` - - npc - government "Remnant" - personality heroic coward disables plunders - fleet "Large Remnant" 2 - - to complete - has "remnant: accepted second chance" - - on complete - event "ember waste label" - log "Discovered a strange, isolated human community in an otherwise uninhabited region of space south of the Core. They call themselves the Remnant." - log "Factions" "Remnant" `Half a millennium ago, during the Alpha Wars, a group of humans fleeing the conflict and looking for a safer place to live discovered a wormhole into a region of space known as the Ember Waste. They built settlements there, and chose to call themselves the Remnant. Although they no longer fear the Alphas as much as they once did, they still have not rejoined human society.` - `Since their colonies were first formed, the Remnant's culture has changed drastically. They communicate in sign language, using their voices only for singing. Their food and architecture and much of their technology is strange, and much of it has been borrowed or stolen from nearby alien species.` - conversation - `Your return trip is a bit more nerve-wracking. Unlike the previous time, your flight computer keeps blaring warnings that the ships escorting you are weapons-hot and locked on. As soon as you land, your ship is surrounded by soldiers with a variety of weapons, and the same man appears in the midst of them. As before, he pricks his finger, presses it to a spot on the device, then offers a still-sealed lancet to you. He begins chanting in a severe tone, "The first may be a misunderstanding, but now you know our law. Will you submit to a blood test, or be declared guilty once and for all?"` - choice - `(Provide the blood sample.)` - goto comply - `(Refuse and run for your ship.)` - - ` As you turn to start running back to your ship, the soldiers nearby begin raising their weapons and firing at you. As you feel your body begin to liquify under the assault of the strange energy bolts, the last thing you see is the look of pity, resignation, and confusion on the face of the man with the scanner. Probably wondering why you would decide to return if you were just going to run again. You suppose they'll never know...` - die - - label comply - ` Several of them gather around the one with the scanner as if waiting to see what the results will be. As you watch them you notice that all of them, even the women, have their hair cropped short. Also, their clothing looks like nothing that has ever been in fashion at any point in human history that you know of.` - ` Finally the scanner beeps, and a yellow light flashes. You can almost feel the tension leaving the air as the crowd relaxes. "So you are pure. You are human," chants one of the women. "You are one of us."` - choice - ` "Of course I'm human. But what are human beings doing out here?"` - ` "Who are you?"` - - ` Several of them burst into song, singing together in harmony, "We are the hidden ones. We are the Remnant. In time of great chaos to this place we came, lest all true-born humans be killed or enslaved, by those who evolved not, but unwisely were made."` - ` As they continue to sing, you begin to piece together their story. They are the descendants of people who fled to this region of space through an unstable wormhole at the peak of the first Alpha War, which means they have been here for more than half a millennium. That doesn't explain why their culture is so radically different, though.` - ` Eventually they invite you to a dinner. Their food has strange and complex flavors, not all of them pleasant, but you do your best to be polite and pretend to enjoy it all. After the meal, they entertain you by singing songs, some of which you recognize as classical Earth music. It appears that people in this culture use sign language for day to day communication, and use their voices only for making music.` - ` When you return to your ship, you do a search on videos of historical dialects of human sign language. None of them bear even a passing resemblance to the language of these people who call themselves the Remnant.` - -event "ember waste label" - galaxy "label waste" - sprite label/waste - - - -# Compatibility patch for those who made contact with the Remnant prior to v0.9.9 -mission "Remnant Blood Test Patch" - landing - invisible - to offer - has "event: ember waste label" - on offer - set "remnant blood test pure" - fail - - - -mission "lost in ember waste" - landing - invisible - source - government "Remnant" - to offer - has "remnant blood test pure" - not "license: Remnant" - on offer - require "Quantum Keystone" 0 - require "Quantum Key Stone" 0 - require "Jump Drive" 0 - event "lost in ember waste" 14 - fail - -event "lost in ember waste" - - - -mission "Remnant: Lost in Ember Waste" - landing - invisible - source - government "Remnant" - to offer - has "event: lost in ember waste" - on offer - outfit "Quantum Key Stone" 1 - log `Became stuck in the Ember Waste, but was given a quantum key stone by an old woman who claims to have once been stuck in Republic space under similar circumstances.` - conversation - `You wander the spaceport feeling very lost in this strange region of space. Having flown around for a few weeks with no idea of how to get out, you wonder if you'll be stuck here forever.` - ` You sit down on a bench and think about how you're going to get out of this situation. While you think, an old woman approaches you and signs something.` - choice - ` "Sorry, I don't understand."` - ` The old woman chuckles to herself. "You seem lost," she says. You nod. To your surprise, she doesn't sing everything she says like the other Remnant.` - ` "I'm guessing you don't know about the wormholes."` - choice - ` "The what?"` - ` "I do, I just can't get through them."` - goto know - - ` "There are red wormholes scattered around this region of space. You can only access them if you have a key stone on your ship, though. Don't ask me how it works, but that's how it is."` - goto keystone - - label know - ` "Get scammed out of your key stone?" she asks with another chuckle. "Or maybe your jump drive, and now you're stuck here? No problem."` - - label keystone - ` The woman reaches into a bag that she has with her and hands you a quantum key stone. "Just put this on your ship and you can be on your way out of here."` - choice - ` "You're just giving this to me?"` - goto thanks - ` "What's the catch?"` - ` She chuckles again. "No catch."` - - label thanks - ` The woman sits down on the bench next to you. "I was once lost in Republic space for many years after losing my key stone. I know what it can be like to be away from your people for that long, so I'd rather not see you share the same fate."` - choice - ` "Thanks for the help. I'll go fit this on my ship."` - ` "How'd you get to Republic space?"` - goto republic - - ` You say goodbye to the woman and begin walking to your ship. "Safe travels, Captain," she sings with a big grin on her face as you walk away.` - decline - - label republic - ` "I was an adventurous spirit in my youth," she says. "One day I found my way out of the Ember Waste and back to what I learned was the rest of humanity. For years my people had hidden here believing the Alphas had killed everyone else, but I discovered that we had little to fear.` - ` "I explored the Republic for many months, learning what had happened since the Alpha Wars, but when I attempted to return to the Ember Waste to tell my people, I found that my key stone had been stolen at some point during my journey. I had no way to return."` - ` She lets out a long sigh. "I don't want to bore you with all the details, but I resigned myself to my new life. I met a man, had two daughters, but never lost hope of returning to my true home. One day, after my daughters had grown and my husband had passed in an accident, I decided to go on another adventure. I dusted off my old ship, and soon discovered the Hai."` - branch hai - has "First Contact: Hai" - choice - ` "The who?"` - ` "How you've become lost here without having discovered the Hai first is beyond me." She chuckles. "The Hai are a peaceful alien people north of humanity. Go looking for a purple wormhole in the uninhabited systems of the Far North. You may find your way there.` - goto next - - label hai - choice - ` "You've met the Hai?"` - ` "Well of course. How else would I have been able to return home?` - - label next - ` "To my surprise, the Hai had a large number of quantum key stones." She pauses for a moment. "Might be a good idea for you to bring some of those Hai key stones here. Anyway, I was so thrilled that I didn't even ask any questions about how they had them. I bought one and flew as fast as I could back to the Ember Waste, and I've been here ever since."` - choice - ` "How long ago was that?"` - ` "What about your daughters?"` - goto daughters - - ` "Well I got lost when I was 17 and returned when I was 64, so perhaps some 130 years ago now that I returned." She chuckles at the surprised look on your face as you realize that she is nearly 200 years old. "Uncovering ancient alien technology is quite the blessing.` - goto end - - label daughters - ` "Oh, I only told them about deciding to travel the galaxy. Never told them about returning home. I made trips to see them every so often, but they both passed many decades ago now. It seems like the Republic can't quite get anyone to live past 130 years.` - - label end - ` "I really must get going, now," she says. The woman gets up to leave, but before walking away she turns to you and sings, "Safe travels, Captain," with a big grin on her face. You say goodbye to her in return and part ways.` - decline - - - -mission "Remnant: Defense 1" - name "Defend " - description "Assist in defending from a Korath raid, then return to the planet." - source "Caelian" - to offer - has "remnant blood test pure" - not "Remnant defense delay" - on offer - conversation - `In the relative quiet of this Remnant spaceport, it's unusually jarring when an alarm siren begins howling. All around you, people are rushing to get their ships into the air. Even though no one stops to explain to you what is happening, it's pretty clear that this is a planetary defense operation.` - choice - ` (Assist the defenders.)` - launch - ` (Stay here, and don't help them.)` - ` You remain behind on the planet. You probably just missed out on a great opportunity to earn the gratitude of the Remnant.` - defer - on defer - set "Remnant defense delay" - event "remnant defense timer" 20 - npc - government "Remnant" - personality staying uninterested disables plunders - fleet "Large Remnant" - npc evade - government "Korath" - personality heroic plunders harvests target - fleet "Korath Ember Waste Raid" 6 - on visit - dialog "There are still Korath raiders circling overhead. You should take off and help the Remnant ships to fight them." - on complete - payment 500000 - -event "remnant defense timer" - clear "Remnant defense delay" - - - -mission "Remnant: Defense 2" - landing - name "Remnant bounty" - description "A Korath ship is flying around Remnant territory. Hunt it down and destroy it, then return to for payment." - source "Caelian" - to offer - has "Remnant: Defense 1: done" - on offer - conversation - `The people here are grateful for your help in fighting off the Korath raid, and they offer you a payment of . They explain to you (in song, of course; the explanation takes the form of an epic ballad) that these raids have been taking place for nearly a century.` - choice - ` "Have you done anything to try to stop the Korath from raiding you?"` - ` "What do you think the Korath are hoping to accomplish?"` - goto motives - - ` "Of course not," chants one of them. "Why would we give up a good opportunity to plunder new technology?" His voice is such a perfect monotone that you can't tell whether the comment was meant facetiously or not.` - goto next - - label motives - ` "Perhaps they seek new territory, or perhaps they are just innately aggressive," chants one person.` - ` "Of course," says another, "the fact that our ships dump their cargo when the raiders attack probably makes us a tempting target."` - ` A third person explains, "We do that intentionally, to keep luring them back. The technology we gain when we manage to plunder one of their ships more than outweighs the cargo we lose."` - - label next - ` While you're conversing with the group, a uniformed woman walks up and tells them something in sign language. They sign back and point to you. She says to you, "Thank you for your help. A Korath ship that came with the raiders and fled the battle is still lurking around our territory. Would you be willing to hunt it down?"` - choice - ` "Sure."` - ` "Sorry, I don't have time to help you out."` - decline - - ` "Thank you," she sings. "It keeps jumping between systems in our territory. Maybe its jump drive was damaged or something, and it can't escape. I'll spread news that you've taken on the bounty for hunting it, so others won't risk their lives fighting it."` - accept - npc kill - government "Korath" - personality coward target uninterested marked waiting - system - distance 1 2 - fleet - names "korath" - cargo 3 - variant - "Korath World-Ship B (Crippled)" - dialog "You have destroyed the Korath ship that was left over from the raid on . You can now return there to collect your payment." - on visit - dialog phrase "generic bounty hunting on visit" - on complete - payment 500000 - dialog `The same woman meets you when you land on . "Again, thank you," she says. "I will suggest to others that they might offer you similar bounty hunting jobs in the future." She pays you .` - log "Factions" "Remnant" `Recently, Korath ships have begun raiding Remnant worlds. The Remnant have decided not to try to discourage these raids, because they are a perfect opportunity to steal jump drives and other valuable alien technology from the Korath.` - - - -mission "Remnant: Bounty" - job - repeat - name "Remnant bounty" - description "Hunt down a crippled Korath ship that is lurking in Remnant territory, then return to to receive your payment of ." - source - government "Remnant" - to offer - has "Remnant: Defense 2: done" - random < 60 - npc kill - government "Korath" - personality coward target uninterested marked waiting - system - distance 1 2 - fleet - names "korath" - cargo 3 - variant - "Korath Raider (Crippled)" - dialog "You have destroyed the Korath ship. You can now return to to collect your payment." - on visit - dialog phrase "generic bounty hunting on visit" - on complete - payment 300000 - dialog "A Remnant military leader thanks you for hunting down the , and gives you the agreed-upon payment of ." - - - -mission "Remnant: Defense 3" - landing - name "Remnant surveillance" - description "Travel to the system, destroy any Korath ships you find there, then deploy a Remnant surveillance satellite to give them advance warning of Korath raids in the future. Return to when you are done." - source - government "Remnant" - to offer - "Remnant: Bounty: done" >= 3 - cargo "surveillance equipment" 13 - waypoint "Parca" - on offer - conversation - `A man approaches your ship soon after you collect your latest bounty, and sings, "You have been most helpful in fighting the Korath. Would you be willing to assist us in another way?"` - choice - ` "Sure, tell me more."` - ` "Sorry, I'm not interested in helping you out anymore."` - decline - - ` He explains that they hope to gain advance notice of future raids by setting up remote surveillance equipment in the system in the Ember Waste that is closest to Korath space. The equipment will communicate with the Remnant via something called an "entangled particle pair" that does not require a hyperspace relay network. Ironically, this is technology that the Remnant acquired by raiding the Korath decades ago.` - ` "I will mark the target system on your map," he says, "and give you the equipment necessary to deploy the surveillance satellite. Please do not deploy it while any Korath ships are watching. Our scouts encountered Korath Raiders, but they have crippled them enough to where they should not be a problem."` - accept - on accept - event "remnant: surveillance begin" - npc kill - government "Korath" - personality heroic nemesis staying - system "Parca" - fleet - names "korath" - cargo 3 - variant - "Korath Raider (Crippled)" - "Korath Chaser" 2 - dialog "Now that you are alone, you are able to deploy the Remnant surveillance satellite unobserved. Time to report back to ." - on visit - dialog `You have returned to , but you haven't deployed the surveillance satellite yet. Return to and make sure that all of the Korath there have been eliminated.` - on complete - event "remnant: surveillance end" - payment 500000 - conversation - `When you return to , the same Remnant man meets you and says that they have begun receiving data from the surveillance satellite that you deployed. "Thank you for your assistance," he sings. He pays you .` - choice - ` "You're welcome."` - decline - ` "You know, a great way to say 'thank you' would be to offer me a license to buy your technology."` - - ` He grins, very slightly. "That is not my decision alone to make," he says, "but I will put in a word for you and see what I can do."` - -event "remnant: surveillance begin" - system "Parca" - remove fleet "Korath Ember Waste Raid" - -event "remnant: surveillance end" - system "Parca" - add fleet "Korath Ember Waste Raid" 10000 - - - -conversation "remnant key stones" - branch found - has "Remnant: Found Keystones: offered" - - `As you are walking through the spaceport, a man comes up to you and introduces himself as the manager of the local outfitter. "Greetings, outsider," he says. "I have heard many good things about you and your assistance to our people. Would you be interested in going on a quest for me?"` - choice - ` "What kind of quest?"` - goto quest - ` "Sorry, I'm not interested."` - - ` "Please, I assure you, this quest will be very lucrative for you.` - - label quest - ` "You may have noticed the red anomalies scattered within this region of space. What you may not have known is that these are wormholes, accessible only with the possession of a Quantum Key Stone. My people highly value these Key Stones because of this, but our mines produce very few of them." The manager shows you a Key Stone that he has with him.` - scene "outfit/keystone" - - branch hai1 - has "First Contact: Hai: offered" - - ` "We have explored all of the Ember Waste, but have been unable to find any large concentrations of these stones."` - ` "You seem to be able to easily explore outside of this region. If you manage to discover a source of Key Stones outside of the Ember Waste, would you please inform me of them?"` - choice - ` "If I find anything, I'll let you know."` - ` "No thanks. This seems like a wild goose chase to me."` - decline - - ` The outfitter manager thanks you. "We'll discuss payment once you return," he says.` - accept - - label found - `You find the outfitter manager and tell him that you have good news. "You found another world where the stones can be mined?" he asks.` - goto exchange - - label hai1 - ` "I've seen that before," you say.` - ` He looks at you with surprise. "You found another world where these stones can be mined?"` - - label exchange - choice - ` "Yes, in the territory of some aliens far to the north of here."` - goto hai2 - ` "Yes, but I would prefer not to tell you where."` - - ` "That is understandable," he says. "I am a businessman and I understand how valuable certain trade secrets can be. But perhaps I can interest you in a mutually profitable endeavor?"` - goto more - - label hai2 - ` "Intriguing," he sings. "Are they aware of how valuable these stones are?" You tell him about the Hai, that they are an old species and that to them the Key Stones are just good luck charms. "Perhaps they have forgotten the true use of the Stones," says the man. "This may give us an opportunity for a mutually profitable endeavor."` - - label more - ` "Tell me more," you say.` - ` He says, "If you could fetch me a large supply of these stones, say fifty of them, I would purchase them from you for a high enough price that you would earn a tidy profit. What do you say?"` - choice - ` "Sure, I would be glad to accept that deal."` - ` "Sorry, I'm really not interested in doing business with you Remnant folks."` - decline - - ` After a bit of haggling, he agrees to pay you six million credits in exchange for a cargo of fifty Hai "Keystones." Given how cheap they are to purchase in Hai space, you will be earning a very tidy profit on the deal.` - accept - - - -conversation "remnant key stones done" - `You visit the local outfitter and tell the manager that you have brought a shipment of "Quantum Keystones" to sell to him. He is overjoyed, and gladly pays you six million credits for them. You can't help noticing that based on how much the Key Stones sell for here, he will be earning even more profit than you did, even though you did nearly all the work.` - ` "You have made a valuable contribution to our people by doing this," he says. "These stones will allow more of our ships to explore the Ember Waste and discover the secrets that it holds."` - - - -mission "Remnant: Key Stones (Pre-Hai) 1" - name "Key Stones" - description "The manager of the outfitter on is interested in finding alternative sources of Key Stones. The Remnant have explored the entire Ember Waste, so you will need to search elsewhere for these stones." - source "Viminal" - to offer - not "Remnant: Key Stones (Hai): offered" - not "Remnant: Key Stones: offered" - not "First Contact: Hai: offered" - or - has "event: remnant: void sprite research" - has "Remnant: Defense 3: done" - on offer - require "Quantum Keystone" 0 - conversation "remnant key stones" - - to complete - has "Remnant: Found Keystones: offered" - - - -mission "Remnant: Found Keystones" - landing - invisible - source - government "Hai" - to offer - has "Remnant: Key Stones (Pre-Hai) 1: active" - has "First Contact: Hai: offered" - on offer - conversation - `While exploring the Hai spaceport, you notice something interesting about some of the Hai ships. Many of them appear to be decorated with a stone that looks very similar to the Quantum Key Stones found in the Ember Waste. You ask a nearby Hai what they are, and she tells you that the stones are good luck charms that many Hai use on their ships that can be purchased from any Hai outfitter.` - ` You should return to the Remnant outfitter manager to tell him about the stones in Hai space.` - decline - - - -mission "Remnant: Key Stones (Pre-Hai) 2" - landing - name "Key Stones" - description "The manager of the outfitter on has offered to pay you six million credits in exchange for a shipment of fifty Quantum Keystones (which you will have to purchase from the Hai)." - source "Viminal" - to offer - has "Remnant: Key Stones (Pre-Hai) 1: done" - on offer - conversation "remnant key stones" - - on visit - dialog `You have returned to , but you don't have 50 "Quantum Keystones" to give to the outfitter. Buy the Keystones from the Hai before returning here.` - on complete - outfit "Quantum Keystone" -50 - payment 6000000 - conversation "remnant key stones done" - - - - -mission "Remnant: Key Stones (Hai)" - name "Keystones" - description "The manager of the outfitter on has offered to pay you six million credits in exchange for a shipment of fifty Quantum Keystones (which you will have to purchase from the Hai)." - source "Viminal" - to offer - not "Remnant: Key Stones (Pre-Hai) 1: offered" - not "Remnant: Key Stones: offered" - has "First Contact: Hai: offered" - or - has "event: remnant: void sprite research" - has "Remnant: Defense 3: done" - on offer - require "Quantum Keystone" 0 - conversation "remnant key stones" - - on visit - dialog `You have returned to , but you don't have 50 "Quantum Keystones" to give to the outfitter. Buy the Keystones from the Hai before returning here.` - on complete - outfit "Quantum Keystone" -50 - payment 6000000 - conversation "remnant key stones done" - - - -mission "Remnant: Key Stones" - name "Keystones" - description "The manager of the outfitter on has offered to pay you six million credits in exchange for a shipment of fifty Quantum Keystones (which you will have to purchase from the Hai)." - source "Viminal" - to offer - has "remnant blood test pure" - not "Remnant: Key Stones (Pre-Hai) 1: offered" - not "Remnant: Key Stones (Hai): offered" - on offer - require "Quantum Keystone" - conversation - `As you are walking through the spaceport, a man comes up to you and introduces himself as the manager of the local outfitter. He says, "I could not help but notice that you have a Key Stone that looks different from the ones from our mines. You may have noticed the red anomalies scattered within this region of space. What you may not have known is that these are wormholes, accessible only with the possession of a Quantum Key Stone. My people highly value these Key Stones because of this, but our mines produce very few of them. Have you found another world where these stones can be mined?"` - choice - ` "Yes, in the territory of some aliens far to the north of here."` - goto hai - ` "Yes, but I would prefer not to tell you where."` - - ` "That is understandable," he says. "I am a businessman and I understand how valuable certain trade secrets can be. But perhaps I can interest you in a mutually profitable endeavor?"` - goto more - - label hai - ` "Intriguing," he sings. "Are they aware of how valuable these stones are?" You tell him about the Hai, that they are an old species and that to them the Key Stones are just good luck charms. "Perhaps they have forgotten the true use of the Stones," says the man. "This may give us an opportunity for a mutually profitable endeavor."` - - label more - ` "Tell me more," you say.` - ` He says, "If you could fetch me a large supply of these stones, say fifty of them, I would purchase them from you for a high enough price that you would earn a tidy profit. What do you say?"` - choice - ` "Sure, I would be glad to accept that deal."` - ` "Sorry, I'm really not interested in doing business with you Remnant folks."` - decline - - ` After a bit of haggling, he agrees to pay you six million credits in exchange for a cargo of fifty Hai "Keystones." Given how cheap they are to purchase in Hai space, you will be earning a very tidy profit on the deal.` - accept - - on visit - dialog `You have returned to , but you don't have 50 "Quantum Keystones" to give to the outfitter. Buy the Keystones from the Hai before returning here.` - on complete - outfit "Quantum Keystone" -50 - payment 6000000 - conversation "remnant key stones done" - - - -mission "Remnant: Void Sprites 1" - name "Space creatures" - description "A man on the Remnant homeworld of asked you to collect data on some strange space creatures in the system, in another part of the Ember Waste." - source "Aventine" - waypoint "Nenia" - cargo "scanning equipment" 8 - to offer - has "remnant blood test pure" - on offer - conversation - `As you explore the spaceport, you meet a Remnant man wearing some sort of optical prosthesis over his eyes, a visor with several tiny cameras mounted on it. "Ah," he sings, "the outsider. Human yet not of our culture, distinct from our mindset. That is useful. Would you be willing to invest in a research project?"` - choice - ` "Perhaps. Tell me more."` - ` "Sorry, I'm not interested."` - decline - ` "Excellent," he sings. "Centuries ago, we discovered some space-dwelling organisms elsewhere in the Waste, and undertook to study them. Certain mistakes were made, certain underestimations, and we can no longer safely approach these organisms. Would you be willing to visit their home system and collect some sensor data? I call this an investment, because I cannot pay you until I publish the results of these studies."` - choice - ` "Yes, I'd be glad to."` - goto end - ` "Wait, that sounds super shady. Can you explain why you think it's safe for me to enter that star system, but not for you to do so?"` - - ` He says, "We studied the organisms and determined that they could not possibly be sentient. Therefore we saw no moral issues with collecting, well, ah... a sample. Unexpected things happened and certain grudges have been, ah, borne against Remnant ships for centuries as a result."` - choice - ` "Well, as long as you don't ask me to do something that will get me in similar trouble, I'll help you out."` - goto end - ` "Sorry, I'm not interested in helping you."` - - ` "Are you sure?" he chants. "We could learn some incredible things."` - choice - ` "No, I'm really not interested."` - decline - ` "Fine, tell me what you want me to do."` - - label end - ` He sings, "Thank you. To begin with, all I ask is that you visit this star system and scan the creatures with certain special equipment that I will provide. Report back to me when you are done."` - choice - ` "How should I find you?"` - ` "What is your name?"` - goto name - - ` "Don't worry," he says, "I will find you. You are our only visitor from the outside in many decades; when you land here, it quickly becomes known."` - accept - - label name - ` He says, "My name is..." and then performs an elaborate gesture with his hands. "Don't worry if you can't perform my name," he says, "I will seek you out when you land. You won't need to ask around for me."` - accept - - npc - government "Indigenous Lifeform" - personality timid mining harvests staying mute - system "Nenia" - fleet - cargo 0 - variant - "Void Sprite" - "Void Sprite (Infant)" 3 - on enter "Nenia" - dialog `There are indeed some strange space-faring life forms in this system. You collect measurements with the special sensors, and then prepare to return to .` - on visit - dialog `You have returned to , but you're missing something! Either you haven't visited to scan the void sprites, or your escort carrying the scanning equipment has not arrived in the system.` - - - -mission "Remnant: Void Sprites 2" - landing - name "Scan the void sprites" - description "Return to the system, and use an outfit scanner on one of each of the types of void sprites to see if you can tell how their propulsion works." - source "Aventine" - waypoint "Nenia" - to offer - has "Remnant: Void Sprites 1: done" - on offer - conversation - `Sure enough, soon after you land the Remnant researcher with the optical prosthesis arrives at your ship. When he looks at the data that you collected using his special scanners, he is disappointed. He chants, "I had hoped the scanners would show us how the creatures are able to generate enough force to fly out of the gravity wells of their planets, but this tells me nothing. Perhaps it would help if you scan them more closely. Could you equip your ship with one of the scanners that are used to inspect the outfits that ships are carrying, and see if that scanner yields additional information?"` - choice - ` "Okay, I'll install an outfit scanner and see what it can tell me."` - accept - ` "Are you sure they won't interpret the scanner beam as an attack?"` - - ` "I doubt it," he says. "It is a very low-power beam. And after all, you were not attacked just now when you scanned them with my equipment."` - choice - ` "Okay, I'll install an outfit scanner and see what it can tell me."` - accept - ` "Wait, are you saying that you thought I might get attacked last time around, and you didn't tell me that?"` - - ` He says, "It was a small enough chance that I did not see a need to worry you."` - choice - ` "Sorry, I don't want to help with this project anymore."` - decline - ` "Okay, I'll install an outfit scanner and see what it can tell me."` - accept - npc "scan outfits" - government "Indigenous Lifeform" - personality timid mining harvests staying mute - system "Nenia" - fleet - cargo 0 - variant - "Void Sprite" - "Void Sprite (Infant)" - on accept - event "remnant: nenia empty" - on visit - dialog `You land on , but you haven't scanned the void sprites in . Make sure you scan all the void sprites using an outfit scanner.` - on complete - event "remnant: nenia restored" - -event "remnant: nenia empty" - system "Nenia" - remove fleet "Void Sprites" - -event "remnant: nenia restored" - system "Nenia" - add fleet "Void Sprites" 500 - - - -mission "Remnant: Void Sprites 3" - landing - name "Visit void sprite planets" - description `Purchase a "gascraft" ship from the Remnant world of Viminal, and use it to explore the two gas giants where the void sprites live. Then, return to .` - source "Aventine" - stopover "Viminal" - stopover "Nasqueron" - stopover "Slylandro" - cargo "scanning equipment" 8 - blocked "The Remnant researcher has another job for you, but you're going to have to free up some cargo space in order to take it on." - to offer - has "Remnant: Void Sprites 2: done" - on offer - conversation - `The Remnant researcher seems disappointed that an outfit scan didn't reveal any information about the void sprites, but he is also excited about a new idea for studying them. "I found that our university had several old mothballed ships suitable for exploring the upper atmosphere of a gas giant," he says. "Until I can publish my results I won't have the money to purchase one, but if you buy one you could land on the void sprite worlds and observe them in their natural habitat."` - choice - ` "How much will it cost to buy one?"` - ` "Didn't you say before that anyone entering that system in a Remnant ship gets attacked?"` - goto attack - ` "Sorry, I'm not interested in helping you any more."` - decline - - ` "Only a few million credits," he says. "Don't worry, you can sell it back to them afterwards and recoup most of your investment. And, just think of how much you will be doing to advance the cause of science."` - goto end - - label attack - ` "Don't worry about it," he says. "These exploration craft are exceptionally fast and maneuverable. Even if you do provoke a negative reaction, you should be able to dodge any direct confrontation."` - - label end - choice - ` "Okay, I'll do it."` - ` "Sorry, that's more than I'm willing to commit to."` - decline - - ` "Excellent," he says. "This ship is an antique, so be careful with the shields. They are projected around the ship and are unable to adapt to new obstacles. Hard-shell shields, I believe they were called at the time of the Exodus, as opposed to the skin shields of today that fit close to the hull." He pauses and looks thoughtful, then continues. "Just make sure nothing valuable is near the hull when the shields activate - it will either be sheared in two or break the shields. And it is important to know that the pressure suit included with the ship is able to remotely activate and deactivate the shields and other ship systems. Good luck."` - accept - on accept - event "remnant: gascraft" - npc - government " Drak " - system "Nenia" - personality staying heroic nemesis uninterested - ship "Archon (Cloaked)" "Lifted Lorax" - on stopover - conversation - `You have dodged the Archon and landed on the second of the two gas giants where the void sprites live. The hull of your tiny ship creaks and groans under the high atmospheric pressure, but seems to be holding together. Its sensors pick up flocks of void sprites floating between the planet's cloud layers, presumably feeding on airborne creatures too small to detect from this range.` - ` You also observe some void sprites leaving the planet, soaring upward on thermal updrafts. As they rise, their bodies swell to several times their original size, like an aerostat balloon gaining altitude. But clearly they have another form of propulsion as well, something akin to the antigravity repulsors that human ships use to travel from a planet's surface into orbit.` - ` After collecting some atmospheric samples for good measure, you prepare to return to . Hopefully the Archon will calm down once it sees that you have not attacked or disturbed the Sprites on either of these planets.` - on visit - dialog phrase "generic stopover on visit" - on complete - event "remnant: void sprite research" 20 - log "Factions" "Void Sprites" `The "void sprites" are space-dwelling lifeforms. They are apparently not sentient. They evolved in the atmosphere of a gas giant, but have some biological mechanism for altering or reflecting gravity that allows them to fly into outer space, in the same way that human ships use antigravity to escape a planet's gravity well. The void sprites are not particularly powerful or dangerous creatures, but they are guarded by a Drak Archon.` - log "Factions" "Archons" `Archons are partly biological, but do not seem to be naturally evolved creatures. Some of their biological characteristics may have been based on the "void sprites" that inhabit the Ember Waste.` - conversation - `The Remnant researcher is ecstatic when he sees all the data you collected. "I will begin assembling this into a research paper immediately!" he sings. "It may be months before it is published, but when it is you will be named as a co-author, and I will share the payment with you."` - choice - ` "What do you know about the Archon that attacked me?"` - ` "I'm glad I could help you out. I'll look forward to hearing from you."` - decline - - ` He begins singing you a song about the Archons. The song says that the Archons are servants of the mysterious Drak, whom no one has seen but whom the Quarg claim to speak to and take orders from. "That's all our histories say," he sings, "but what interests me is the biological similarities between the Archons and the void sprites. We do not think the Archons are naturally evolved creatures. Perhaps their creators incorporated elements of void sprite biology into them when they were made. Or perhaps the Archons just feel an affinity with them because they are both space-faring organisms."` - choice - ` "Well, I'll look forward to hearing the results of your research when it is done."` - decline - ` "Do you think the Archons will continue to be angry at me?"` - - ` He says, "As long as you did not harm any of the void sprites, I doubt they will bear you a permanent grudge. The Archons are thinking creatures, after all; they cannot blame you for your curiosity."` - ` You thank him for the information and tell him that you will look forward to reading the results of his study (and, getting paid for your help) once it is complete.` - -event "remnant: gascraft" - planet "Viminal" - add shipyard "Remnant Gascraft" - -government " Drak " - "display name" "Drak" - swizzle 5 - "player reputation" -1000 - "attitude toward" - "Indigenous Lifeform" 1 - -event "remnant: void sprite research" - - - -mission "Remnant: Technology Available" - landing - invisible - source - government "Remnant" - to offer - has "event: remnant: void sprite research" - has "Remnant: Defense 3: done" - or - has "Remnant: Key Stones: done" - has "Remnant: Key Stones (Hai): done" - has "Remnant: Key Stones (Pre-Hai) 2: done" - has "Remnant: Broken Jump Drive 2: done" - on offer - payment 2000000 - set "license: Remnant" - log "The prefects have reached a consensus: now considered a valuable friend of the Remnant, and given permission to purchase their ships and technology." - conversation - `An elderly man approaches your ship and introduces himself as a local "prefect," presumably some sort of government position. In a song so elaborate that he must have composed and practiced it ahead of time, he informs you that a scientific study on the void sprites has just been published, and as the co-author you are entitled to a payment of two million credits, which he presents to you.` - ` "When your name came up in the study," he says, "I asked around and discovered that you have helped us in other ways as well. The other prefects have reached a consensus that you should be considered a valuable friend of the Remnant, and shall henceforth be given permission to purchase our ships and technology."` - choice - ` "I'm honored. Thank you."` - decline - ` "Is there anything else I can do to assist your people?"` - ` "Not that I am aware of right now," he says, "but we will call on you if a need ever arises."` - decline - - - -mission "Remnant: Learn Sign 1" - name "Learn Remnant Sign" - description `Travel to for more lessons on how to speak using Remnant sign language.` - minor - source "Caelian" - destination "Aventine" - repeat 3 - to offer - has "remnant blood test pure" - not "Remnant: Learn Sign 1: done" - not "Remnant: Learn Sign 1: active" - random < 30 - on offer - conversation - `As you make your way through the spaceport, you become increasingly aware of how quiet it is. Looking around, you note that it doesn't seem any less busy than usual, just that only a handful of people are paying attention to you. As a result, they have reverted to their normal gestures instead of singing. It feels oddly isolating, and eerie, to realize that there are hundreds of conversations going on around you, yet you can't understand a single one.` - choice - ` (Ask someone to teach you.)` - ` (Ignore it.)` - decline - - ` Looking around the spaceport, you eventually find someone at what looks like an information desk.` - choice - ` "I would like to learn your sign language."` - goto words - ` (Sing a short verse about not understanding people because your hands are still.)` - goto song - label words - ` She looks at you with a confused expression, her hands making a few quick gestures. After a moment she points at the hand scanner embedded in the desk.` - goto scan - label song - ` She looks surprised, but then recovers and sings a verse about how hands can learn, but must be cautious, and gestures at the hand scanner embedded in the desk.` - label scan - ` As you place your hand on the scanner, you feel a quick tingle as it scans your hand, then a pinprick as it extracts a drop of blood. The lady behind the desk looks at her screen. She nods, taps on the screen a few times, then retrieves a data pad from beneath the desk.` - ` She hands the pad to you, and sings a brief verse about perseverance and hope.` - ` Back on your ship you flip the pad on. The data pad appears to be loaded with a number of historic musicals and operas where the meaning of the lyrics has been replicated with gestures as subtitles. It is interspersed with what appear to be Remnant children's videos slowly explaining gestures and pausing to give you the opportunity to practice.` - ` You spend a few hours going through the lessons. It takes a while to start vaguely understanding the signs, but you eventually learn how to sign a number of basic phrases. Eventually, the pad goes black and a note pops up on the screen informing you that additional lessons are available from the director's desk on Aventine.` - accept - -mission "Remnant: Learn Sign 2" - landing - name "Learn Remnant Sign" - description `Travel to for more lessons on how to speak using Remnant sign language.` - source "Aventine" - destination "Viminal" - to offer - has "Remnant: Learn Sign 1: done" - on offer - conversation - `While searching for the director's desk in the Aventine spaceport, you are very conscious of all the conversations going on around you. You manage to catch a word here and there, but not enough to understand the conversations. With some trouble, you ask for directions using what you have learned, and you arrive at a similar desk in a busy plaza.` - ` It looks like the person behind the desk has been expecting you. They gesture very slowly, asking how your lessons are going using very basic signs and songs. After a few minutes of conversation, they ask you to place your hand on the scanner, which takes a sample of your blood, and then give you a data chip with more lessons.` - ` You return to your ship and begin going through the lessons. These lessons focus more on purely conversing through sign with almost no singing.` - ` Just as last time, the screen goes black and reveals a note saying that there will be a final package of lessons waiting for you on Viminal.` - accept - - on complete - event "remnant: sign studies complete" 60 - log "Have been introduced to the basics of the Remnant sign language. Will need to practice using the video lessons for some time in order to fully understand Remnant sign language." - conversation - `As soon as you land, you look around for someone to ask directions from. Approaching a dockhand who doesn't appear to be busy, you carefully sign, "Can you direct me to the port director?" He looks at you curiously for a moment and replies with exaggerated slowness. You thank him and head towards the spaceport following his directions.` - ` Once again the director seems to be expecting you, and has a simple conversation with you about how the flight was and how your lessons are progressing. You manage to convey that you have learned a bit, and he gives you a few tips on your rehearsed phrases before directing you to place your hand on the scanner. Once again, the scanner takes a sample of your blood.` - choice - ` (Sign asking what the scanners are for.)` - ` (Sing a verse about your confusion of the hand scanners.)` - ` The man begins to sign, but then realizes that you don't understand much of what he is signing, so he switches to singing. "Long ago it was decided that being infiltrated by Alpha agents was a big risk, and we couldn't depend on our interstellar network to remain secure. So we implemented a policy where the first time a Remnant is granted formal access to a new planet their purity and identity is verified. Thus even if someone hacked our networks to give themselves a clean identity, they would still be caught when they started working on a new planet. We also don't broadcast that requirement on our networks, simply enforce it locally. It isn't foolproof, but it adds an additional layer of safety."` - ` You thank the man for explaining the scanners to you and accept the next set of lessons.` - ` You spend a few hours viewing some of the lessons, one of which involves watching an ancient show about a merchant captain making his way through the galaxy with an unlikely crew, re-enacted by a cast of Remnant who sing and sign their way through the dialogs with exaggerated simplicity. It is oddly familiar, but you can't quite place it. You notice that it seems to have a lot of subtext about the dangers of manipulation and government secrecy, especially surrounding genetics.` - ` Skimming through the rest of the lessons, you notice that there is a lot more here than the last two times. It may take some time to get through it all, but you should be fairly fluent if you practice over a couple of months.` - -event "remnant: sign studies complete" - - - -mission "Remnant: Learn Sign Follow Up" - invisible - source - government "Remnant" - to offer - has "event: remnant: sign studies complete" - on offer - log "Have achieved a degree of fluency in the Remnant sign language sufficient for general conversation." - conversation - `As you make your way into the spaceport, it occurs to you that one of the information directors who gave you the instructional videos might appreciate how much you have learned over the past months of practice. You stretch your fingers and stop by the desk where you are able to have a simple conversation with the information director.` - ` "Congratulations, Captain !" the director signs. "Your fluency is good enough that even those unwilling to sing with a stranger should be comfortable working with you. At this rate you will be one of us in more ways than just by blood. I look forward to seeing what results from your work with us." The director is interrupted by the arrival of other Remnant asking for something and bids you farewell with an apologetic gesture.` - decline - - - -mission "Remnant: Tech Retrieval" - name "Remnant Human Tech Retrieval" - description "The Remnant are interested in learning what advances humanity has made over the past centuries. Bring them samples of advanced technology." - source "Viminal" - to offer - has "Remnant: Technology Available: offered" - random < 30 - on offer - "remnant met taely" ++ - conversation - `As you enter the spaceport, you notice someone across the plaza appears to have been waiting for you. A tall, solidly built woman in short-sleeved coveralls stands up from where she was sitting near the information desk. With a few quick gestures at the person behind the counter, she heads towards you with a confident stride. As she approaches, you note that the crowds of people moving around the plaza seem to be staying out of her way as if she were someone important. In contrast, she reminds you of the mechanics who maintained the textile factories back on New Boston. In particular, the tools at her belt and the wear marks on her clothing suggest someone who is more comfortable inside a ship access duct than behind a desk.` - ` Before you can decide if you want to avoid this person or not, she is standing in front of you, clearing her throat. "You are captain of the ?" She asks in a lyrical chant.` - choice - ` "That's me."` - goto admit - ` "I don't know who that is."` - ` She looks at you with an inscrutable expression for a moment. "Trying to be inconspicuous is admirable. Being oblivious to the fact that you stand out like a star in empty space is not."` - label admit - ` "I have an opportunity for you, if you are interested in being helpful to the Remnant." When you express your interest she leads you over to a balcony overlooking the primary shipyards. As she leans on the railing a cold breeze makes you shiver, but she seems oblivious to it. "I am known as Taely. As a prefect among the Remnant, I am responsible for this." She gestures at the shipyards, where you can see a myriad of the Remnant's alien-looking ships in various stages of construction or repair. "The ships we have serve us well, but they are old designs. Only the Gull is comparatively new. We need new ideas, new inspiration." She pauses, focusing briefly on a small bay where several people appear to be pulling what looks like a supercapacitor out of a gascraft.` - choice - ` "So, what are you asking?"` - goto request - ` "What are they doing?"` - ` "Oh, those are apprentices," she trills with a touch of amusement. "They need to learn how to handle unusual tech. One of the first steps is to deal with old tech. Like salvaging an obsolete supercapacitor out of that gascraft so it can be reprocessed into something useful, and replacing it with newer integrated energy storage." She glances at you in amusement. "You've flown the gascraft, you know how old that ship is: primitive energy systems, antique 'hard-shell' shields that have to be manually raised and lowered..." She trails off into momentary silence. "Be glad that you got one that had already been refurbished prior to your visit to Nenia. At least it had modern engines and an updated sensor array."` - label request - ` "To the point," her tone shifts to a more martial cadence. "We want to know how humanity has advanced in the past five and a half centuries. If you found us, I am sure it is only a matter of time until the Alphas, their servants, or others intent on galactic domination discover us. We need to know what sort of weapons they will be wielding, how their ships will be protected, and how fast they can travel in deep space."` - choice - ` "Okay, I will see what I can find."` - goto find - ` "Could you elaborate on 'how fast they can travel in deep space'?"` - ` "No, I don't want to get involved in this."` - goto nothelp - ` She considers her thoughts briefly, then chants, "How fast a ship can move through an area of deep space basically depends on how fast they can collect fuel. Ramscoops were common at the time of the exodus, and if humanity has developed better ramscoops or other means of generating fuel, these would significantly improve their speed at exploring or crossing large volumes of space."` - choice - ` "Okay, I will see what I can find."` - ` "No, I don't want to get involved in this."` - goto nothelp - label find - ` Taely nods "I will look forward to seeing what you find. In the meantime, I should get back to work." With that, she swings over the railing and climbs quickly down the wall in the direction of the shipyard, seemingly unconcerned about the height.` - accept - label nothelp - ` Taely looks at you with a blank expression, then chants in a monotone voice "If that is your choice, you are unlikely to find much of interest to do among us." With that, she vaults over the edge of the railing and drops from view. As you quickly peer over the railing, you discover that she had must have caught a handhold somehow, as she is rapidly moving down the wall in a controlled fashion with ease of a spider.` - decline - to complete - or - has "Remnant: Heavy Laser: done" - has "Remnant: Catalytic Ramscoop: done" - has "Remnant: Plasma Cannon: done" - has "Remnant: Electron Beam: done" - has "Remnant: D94-YV Shield Generator: done" - has "Remnant: S-970 Regenerator: done" - - - -mission "Remnant: Heavy Laser" - name "Retrieve Heavy Lasers" - description "A Remnant engineer has offered to pay you in return for delivering two heavy lasers to for them to study." - source "Viminal" - destination - government "Remnant" - to offer - or - has "Remnant: Tech Retrieval: active" - has "Remnant: Tech Retrieval: done" - on offer - require "Heavy Laser" - conversation - `You remember that Taely was interested in seeing examples of technology from human space. Would you like to show her your heavy laser?` - choice - ` (Not now.)` - defer - ` (Yes.)` - branch familiar - has "Remnant: Tech Retrieval: done" - ` After asking a few people, you finally get directed to a bay in the shipyard where you find Taely just finishing the installation of a thrasher cannon in a Starling. "Greetings, . I'll be down in a minute." She does a few more things inside a panel, reseals the hatch, and slides down a fin to land next to you. "So, do you have something for me?"` - goto next - label familiar - ` You recall that Taely is responsible for the shipyards, so you head straight there and ask the nearest mechanic. They direct you to a large hangar tucked into a cliff face, where you find her working at a terminal filled with schematics. Behind her, the room fades quickly into darkness where you can faintly make out what appears to be a large tank and a lot of whirring machinery. As you approach she looks up from her work and turns to face you. "Ah, you have returned. Do you have something new for me?"` - label next - ` You lead her back to your ship, where you show her the heavy laser. "A laser cannon?" she asks. "Our records indicate that humanity had primitive laser technology at the time of the Exodus, but nothing that would be considered useful as weapons." She pauses to look down at her scanner. "And yet my scans indicate that they are capable of significant power output." She pauses for a moment before continuing, "These could be quite useful to examine more thoroughly. Please deliver two of these heavy lasers to a research team on ."` - accept - on visit - dialog `You have returned to , but you don't have the two heavy lasers that Taely requested. Go buy two heavy lasers before returning.` - on complete - outfit "Heavy Laser" -2 - payment 870000 - "remnant met taely" ++ - conversation - `As you land on a pad adjacent to the research center, a group of researchers mount some kind of weapon on a platform aimed down a firing range. The researchers retreat behind a thick barrier and press a button to activate the weapon. A flash of light erupts from the muzzle as the target downrange is cut in half. The barrel of the weapon raises into the air, and the researchers rush out onto the range with tools and devices to inspect the damage. Noticing your arrival, one of the researchers veers off and heads towards you. "So, you are the one with the samples of humanity's laser weapons?" chants the researcher. "Always interesting to see new things." He turns and waves at a Remnant standing near the edge of the landing pad with a camel hitched to a wagon.` - ` The researchers quickly unload the heavy lasers from your ship, and hand you a credstick with . "Thank you for bringing us something new to examine. We appreciate the breath of fresh air." With that, they quickly head off into a nearby lab, escorting their cargo of weaponry on the oddly archaic transportation.` - - - -mission "Remnant: Plasma Cannon" - name "Retrieve Plasma Cannons" - description "A Remnant engineer has offered to pay you in exchange for delivering two plasma cannons to a team on ." - source "Viminal" - destination - government "Remnant" - to offer - or - has "Remnant: Tech Retrieval: active" - has "Remnant: Tech Retrieval: done" - on offer - require "Plasma Cannon" - conversation - `You recall that Taely was interested in examining examples of technology from ancestral space. Would you like to show her the plasma cannons you retrieved?` - choice - ` (Not now.)` - defer - ` (Yes.)` - branch familiar - has "Remnant: Tech Retrieval: done" - ` After asking a few people, you finally get directed to a bay in the shipyard where you find Taely just finishing the installation of a thrasher cannon in a Starling. "Greetings, . I will be down in a minute." She does a few more things inside a panel, reseals the hatch, and slides down a fin to land next to you. "So, do you have something for me?"` - goto next - label familiar - ` Aware that Taely's main area of responsibility is in the shipyards, you head straight there and have almost arrived when you are approached by another Remnant who introduces herself as one of Taely's aides. "Greetings, Captain" she trills. "Our scans picked up indications of uncatalogued human weaponry. Were you bringing it to show us?"` - label next - ` You lead her back to your ship, where you show her the plasma cannon. "I have never seen weapons designed to handle such a high heat output! Is this some kind of plasma based weapon?" she asks, gesturing at a cannon. You nod, and she continues, "Intriguing. We have noticed that the Korath ships seem to run particularly hot, and have speculated that overheating them might be an effective means of disabling them. I would enjoy researching these a bit more. If you could deliver two to for us you would be well compensated."` - accept - on visit - dialog `You have returned to , but you don't have the two plasma cannons that Taely requested. Go buy two plasma cannons before returning.` - on complete - outfit "Plasma Cannon" -2 - payment 1130000 - "remnant met taely" ++ - conversation - `As the settles onto the pad closest to the research facility, you can see a weapons specialist checking over a large cannon on a platform beneath a nearby Albatross. When he sees you starting to unload the two plasma cannons, he snaps the casing closed and gestures to someone out of sight. Within moments both him and an empty flatbed are there to pick up the weapons.` - ` "Thank you for your help," he says. "Our Inhibitors provide us with something of a mobility advantage against the Korath, but they aren't particularly effective at disabling them. These plasma cannons will open new avenues of research for us." He pauses, then continues. "I also included a bonus for you. It is a 'finder's fee,' as we always appreciate new tech."` - branch wave - has "Remnant: Learn Sign 1: done" - ` The weapons technician finishes strapping down the plasma cannons and makes a gesture towards you, then heads off toward the lab.` - goto end - label wave - ` The weapons technician finishes strapping down the plasma cannons and makes a gesture that you recognize as "farewell," then heads off toward the lab.` - label end - ` As you watch the Remnant heading off with their new weapons to study, you can not help but wonder what will be the result of it.` - - - -mission "Remnant: Catalytic Ramscoop" - name "Retrieve Catalytic Ramscoops" - description "A Remnant engineer has offered you for delivering two catalytic ramscoops to a lab on ." - source "Viminal" - destination - government "Remnant" - to offer - or - has "Remnant: Tech Retrieval: active" - has "Remnant: Tech Retrieval: done" - on offer - require "Catalytic Ramscoop" - conversation - `You recall that Taely was interested in seeing examples of new human technology, and the catalytic ramscoop definitely fits the criteria. Would you like to show her?` - choice - ` (Not now.)` - defer - ` (Yes.)` - branch familiar - has "Remnant: Tech Retrieval: done" - ` After asking a few people, you finally get directed to a bay in the shipyard where you find Taely calibrating an Inhibitor Cannon on an Albatross. "Greetings, . I am just finishing these calibrations." She does a few more things inside the casing, reseals the hatch, and drops to the ground on a tether. "So, did you recover something?"` - goto next - label familiar - ` Remembering that she spends most of her time in the shipyard, you head straight there and almost immediately are intercepted by another Remnant who introduces herself as one of Taely's assistants. "Good day, Captain" she chants. "Our scans picked up a new form of ramscoop onboard your ship. Have you brought it for us to look at?"` - label next - ` You lead her back to your ship, where you show her the catalytic ramscoop. "Interesting. This is a new design?" She asks, gesturing at the ramscoop. You nod, and she continues, "Even if it does not perform well, new perspectives on the problem could be valuable. There is a research team on that is currently working on new ramscoop designs. If you could deliver two catalytic ramscoops to them we could offer you ."` - accept - on visit - dialog `You have returned to , but you don't have the two catalytic ramscoops that Taely requested. Go buy two catalytic ramscoops before returning.` - on complete - outfit "Catalytic Ramscoop" -2 - payment 1390000 - "remnant met taely" ++ - conversation - `As the settles onto the pad closest to the research laboratory, you can see several people exiting an adjacent hangar with a trailer pulled by a camel. They quickly approach your landing pad and wait for you to complete your shutdown routines before boarding and starting to unload the ramscoops. Once they are done one of the comes up to you and hands you your payment of . "Thank you for the delivery, Captain. We are looking forward to seeing what they have done differently."` - - - -mission "Remnant: Electron Beam" - name "Retrieve Electron Beams for the Remnant" - description "A Remnant engineer has offered you for delivering two electron beams to a testing range on ." - source "Viminal" - destination - government "Remnant" - to offer - or - has "Remnant: Tech Retrieval: active" - has "Remnant: Tech Retrieval: done" - on offer - require "Electron Beam" - conversation - `You recall that Taely was interested in seeing examples of new human technology, and the electron beam certainly fits the criteria. Would you like to show her?` - choice - ` (Not now.)` - defer - ` (Yes.)` - branch familiar - has "Remnant: Tech Retrieval: done" - ` After asking a few people, you finally get directed to a bay in the shipyard where you find Taely closing up the panel on a thrasher turret. "Greetings, . You have good timing: I was just finishing." She reseals the hatch, and drops to the ground on a tether. "So, did you recover something?"` - goto next - label familiar - ` Given what you know about Taely, you decide to skip the spaceport proper and head for the shipyard. After a frustrating half hour spent wandering around trying to find her, you finally encounter a helpful weapons tech who says they can check the weapon on Taely's behalf.` - label next - ` You accompany her back to your ship, where she examines the electron beam. "This could be useful. Focusing energy into continuous beams has been a popular idea for centuries. It is very useful to know that they have finally managed to make it into an effective weapon.` - accept - on visit - dialog `You have returned to , but you don't have the two electron beams that Taely requested. Go buy two electron beams before returning.` - on complete - outfit "Electron Beam" -2 - payment 1090000 - "remnant met taely" ++ - conversation - `On you follow the landing instructions to arrive at a pad set next to a small complex of testing ranges and workshops. A group of technicians is just finishing the disassembly of a weapon from the test stand when you settle onto the stand, and a few minutes later they arrive to unload the electron beams from your ship. They move eagerly to secure the new weapons to their flatbed and quickly hand you your payment of before vanishing into the lab.` - - - -mission "Remnant: D94-YV Shield Generator" - name "Retrieve D94-YV Shield Generators" - description "A Remnant engineer has offered you for delivering two D94-YV Shield Generators to a research facility on ." - source "Viminal" - destination - government "Remnant" - to offer - or - has "Remnant: Tech Retrieval: active" - has "Remnant: Tech Retrieval: done" - on offer - require "D94-YV Shield Generator" - conversation - `You know that Taely was interested in seeing examples of recently developed human technology, and the D94-YV Shield Generator probably fits the criteria. Would you like to show her?` - choice - ` (Not now.)` - defer - ` (Yes.)` - branch familiar - has "Remnant: Tech Retrieval: done" - ` After asking a few people, you finally get directed to a bay in the shipyard where you find Taely applying some kind of material over a hole in a hull. "Greetings, . What brings you here today?" She reseals the hatch, and drops to the ground on a tether. "Did you bring us something?"` - goto next - label familiar - ` You decide that you are more likely to find her in the shipyard, so you skip the starport and head out among the ships. As you search through the yard you are soon approached by another engineer. "Well met, Captain. Taely said you may be bringing back samples of new technology from ancestral space. Do you have something to show us?` - label next - ` You nod in the affirmative and lead her back to your ship, where she examines the D94-YV Shield Generator. "It certainly looks impressive," she chants as she paces around the massive piece of equipment. "It will be valuable to see what our enemies might be shielded with, and maybe something we can learn from it too." She comes to a stop in front of you. "If you could deliver two of these to a lab on we could compensate you with .` - accept - on visit - dialog `You have returned to , but you don't have the two D94-YV Shield Generators that Taely requested. Go buy the two shield generators before returning.` - on complete - outfit "D94-YV Shield Generator" -2 - payment 1150000 - "remnant met taely" ++ - conversation - `On you follow the landing instructions to arrive at a pad set next to a large warehouse. As you complete your shutdown routine the doors slide open and a large crawler emerges, accompanied by several Remnant. They carefully unload the D94-YV Shield Generators and strap them down. As they start heading back to the warehouse one of them comes over to hand you . "Thank you for the delivery. Our team is eager to see what humanity has achieved in these past centuries."` - - - -mission "Remnant: S-970 Regenerator" - name "Retrieve S-970 Regenerators" - description "A Remnant engineer has offered you for delivering two S-970 Regenerators to an impact testing facility on ." - source "Viminal" - destination - government "Remnant" - to offer - or - has "Remnant: Tech Retrieval: active" - has "Remnant: Tech Retrieval: done" - on offer - require "S-970 Regenerator" - conversation - `You recall that Taely was interested in seeing instances of new human technology, and the S-970 Regenerator is definitely a recent development. Would you like to show her?` - choice - ` (Not now.)` - defer - ` (Yes.)` - branch familiar - has "Remnant: Tech Retrieval: done" - ` After asking a few people, you finally get directed to a bay in the shipyard where you find Taely adjusting something on the hull that you can't quite see. "Greetings, . What brings you here today?" She taps something, then hangs her tools on her belt and drops to the ground on a tether. "Did you bring us something?"` - goto next - label familiar - ` Taely seems like the sort of person who spends most of their time working directly on ships, so finding people repairing ships seems the most likely place to find her. As you enter the maintnance section, you spot an engineer waiting for you. She quickly introduces herself as an engineer who works with Taely. "She was not able to be here, so she sent me to see what you have brought" chants the engineer.` - label next - ` You nod in the agreement and lead her back to your ship, where she does a cursory scan of the S-970 Regenerator. "Hmm," she murmurs as she peers at the readings on her instrument as she waves it up and down the regenerator. "This looks like they may have found a few techniques that would be beneficial for us to study. If you could deliver two of these to a lab on we could compensate you with .` - accept - on visit - dialog `You have returned to , but you don't have the two S-970 Regenerator that Taely requested. Go buy the two shield regenerators before returning.` - on complete - outfit "S-970 Regenerator" -2 - payment 2350000 - "remnant met taely" ++ - conversation - `On you follow the landing instructions to arrive at a pad set next to a substantial facility with a large equipment bay. As you complete your shutdown routine the doors to the bay slide open and a crawler emerges, accompanied by several Remnant. They carefully unload the S-970 Regenerators and strap them down. As they start heading back into the bay, one of them comes over to hand you . "Thank you for the new outfits to study. Our team is quite interested to see what humanity has achieved since our exodus."` - - - -mission "Remnant: taely intro log" - invisible - source - government "Remnant" - to offer - "remnant met taely" >= 1 - on offer - log "People" "Taely" `As an engineering prefect, Taely is the foremost authority among the Remnant on salvaged technology and a senior leader in their reverse engineering program.` - fail - - - -mission "Remnant: Return the Samples" - name "Return the Samples" - description "A researcher on has asked you to return void sprite eggs to Nasqueron that the Remnant stole many years ago." - source "Aventine" - stopover "Nasqueron" - to offer - has "Remnant: Technology Available: offered" - random < 50 - on offer - conversation - `As you are walking through the spaceport, the researcher you previously assisted with the studies on the void sprites approaches you in a hustle. "We have made some new discoveries!" he exclaims in a trill. "Some of the samples that we took all those years ago are actually eggs of some kind. So the Archon must view our previous research as being disruptive to the void sprites' lifecycles.` - ` "We have been storing these eggs in a cryogenic stasis tank, so they should still be viable and intact. Well, most of them, anyway." His notes trail off on a mournful tone.` - ` "Could you return some of them to Nasqueron? According to our logs, they were found floating in the lower levels of the atmosphere, where their natural buoyancy should keep them afloat."` - choice - ` "Sure, I would be glad to return them."` - ` "Sorry, I'm really not interested in dodging the Archon again."` - decline - - ` "Thank you. Since we are continuing to work together, I would like to introduce myself again." He takes a breath, thinks for a second, and speaks a short verse about plumage with a complex chord that sounds at once grandiose and self-deprecating. The best you can make out is that his name is "Plume."` - ` "Just remember: you will need to use a gascraft to make this delivery. If you don't still have one, there are a few in storage in Viminal." He taps on his commlink, and an assistant emerges from a nearby building with a flatbed truck. Onboard is a large collection of cocoon-like pods cradling large eggs, as well as a big spacesuit that looks more reminiscent of an ancient deep-sea diving suit than anything carried on a modern ship. "Now, remember, you need to remove the eggs from the cocoons and release them gently. Please make sure they don't hit anything on the way out."` - accept - npc - government " Drak " - system "Nenia" - personality staying heroic nemesis uninterested - ship "Archon (Cloaked)" "Lifted Lorax" - on accept - log "People" "Plume" `A Remnant researcher specializing in xenobiology, Plume is at the forefront of recent efforts to restart research on the void sprites and a leading expert in non-carbon based lifeforms.` - on stopover - conversation - `Once again you have successfully dodged the Archon to land on Nasqueron. Somehow, knowing it was going to be there was both better and worse than the surprise of the first time.` - ` As the sinks through the cloud layers, you gently activate the repulsors to slow your descent to avoid startling the void sprites. A few nearby sprites descend with you, seeming to match your velocity. You slow down as you reach the altitude listed in the log of where the eggs are to be released.` - ` Setting the ship on auto-pilot, you walk to the back and struggle into the pressure suit. Readying the eggs in the cargo hold, you equalize pressure in the main cargo hold to the swirling clouds outside, and open the bay doors. As predicted, at this pressure level, the eggs are almost weightless, and are fairly easy to carry to the door of the ship and release.` - ` By the time you finish releasing the eggs back into the clouds, several void sprites have converged on your ship and appear to be herding the eggs away from you with gentle buffets of their wings. You take a moment to appreciate the alien beauty of these creatures before closing the hatch and purging the ship with fresh air.` - on visit - dialog phrase "generic stopover on visit" - on complete - conversation - `Back on the ground, you report on how the release went. The researcher is pleased to hear that the void sprites responded to their presence. "We will give them a few weeks, then try sending another ship to monitor them. Hopefully the Archon will be pacified by this. Meet me in the alien environments lab just off the spaceport if you are interested in pursuing this."` - - - -mission "Remnant: Return the Samples 2" - name "Return the Samples" - description "Plume has asked you to return more stolen eggs, this time to Slylandro. Then return to with footage of the void sprites." - source "Aventine" - stopover "Slylandro" - to offer - has "Remnant: Return the Samples: done" - on offer - conversation - `Following Plume's directions, you find a lab tucked behind the main area of the spaceport, where a short walkway leads into an underground structure. Stepping inside the door you note a rack of camouflage netting positioned easily at hand. Given what you have learned of their history, it is probably a last-ditch preparation in case they need to hide the entrance from a raid.` - ` The lab itself is a microcosm of Remnant development. The structure appears to be some strange semi-organic material, and you can see an eclectic mix of familiar and unfamiliar shapes cluttering the tables. If you had to guess, you would say that this lab was the result of several different families of technology, only one of which was human.` - ` Plume and several other Remnant are at the back of the room inspecting a bunch of cocoon-like containers, similar to the ones that carried the last batch of eggs back to Nasqueron. After checking a screen he looks up and seems momentarily startled to see you.` - ` "Ah, ! You are just in time," Plume chants quickly, his hands unconsciously dancing in a quick series of gestures. "These eggs are ready to be delivered, this time to Slylandro. Could you drop them off like you did before?"` - choice - ` "Yes, I would be happy to bring them home."` - ` "Sorry, I'm really not interested in risking the Archon a third time."` - decline - - ` "Thank you. Like last time, we can't pay you for this. But we are still hopeful that the Archon might let us resume our studies." He follows you out to the and helps you load the cocoons holding the eggs. Just before parting ways he asks, "Oh, could you record the void sprites this time? We would like to see the behaviors you mentioned last time."` - accept - npc - government "Drak" - system "Nenia" - personality staying heroic nemesis uninterested - ship "Archon" "Lifted Lorax" - on stopover - conversation - `As you approach Slylandro you watch the Archon like a hawk, but this time it doesn't attempt to drive you off with tridents of white energy. Cautiously you make your way to Slylandro and begin your descent.` - ` As the sinks through the cloud layers, you notice the void sprites seem to be tailing you. A few drop past you with startling speed, only to reappear from below as you approach the designated altitude. At the last minute you remember Plume's request to record them, and hit the switch to activate the recorder for the exterior cameras.` - ` Setting the ship on auto-pilot, you head back and suit up in the bulky pressure suit once again. Readying the eggs in the cargo hold, you equalize pressure and open the bay doors. As before, the eggs are already floating as you open the cocoons and gently carry them to the door.` - ` Almost as soon as you release the first egg, a void sprite is there, brushing against the ship to scoop the egg away into the swirling mists. By the time you return with the next one, another sprite is already waiting at the door, undulating in the eerie light. By the time the last egg is released you can see dozens of the strange creatures swarming around the collection of eggs. It occurs to you that very few humans would ever have the chance to see anything like this.` - ` After taking a moment to enjoy the view, you shut the door as gently as you can, purge the ship with fresh air, and begin the journey back to Aventine.` - on visit - dialog phrase "generic stopover on visit" - on complete - "reputation: Drak" += 1 - event "remnant: return the samples timer" 14 - conversation - `Back on Aventine, you share the recording of the void sprite's behavior with Plume. "These Sprites demonstrate considerably more communication than we originally thought. And obviously they must have communicated what you did on Nasqueron. Interesting..." Plume's excited staccato exclamations trail off as he begins to make notes on a data pad he has on hand. "Thank you for your help, we will let you know what we find out."` - - - -event "remnant: return the samples timer" - - -# Compatibility patch for those who completed Return the Samples 2 before 0.9.11, where it did not have the timer. -mission "Remnant Return the Samples Compatibility Patch" - landing - invisible - to offer - has "Remnant: Return the Samples 2: done" - not "event: remnant: return the samples timer" - on offer - event "remnant: return the samples timer" 2 - fail - - - -mission "Remnant: Salvage 1" - name "Remnant History Updates" - description `The Remnant are interested in learning about what has happened in human space since they left. Find a copy of human history on .` - minor - source "Viminal" - destination "Alexandria" - to offer - has "Remnant: Learn Sign Follow Up: offered" - random < 50 - or - has "Remnant: Catalytic Ramscoop: done" - has "Remnant: Plasma Cannon: done" - has "Remnant: Heavy Laser: done" - has "Remnant: Tech Retrieval: done" - on offer - conversation - `As you step out into the icy chill of Viminal, you get a message from Taely, the engineering prefect, asking if you could meet her in the cafeteria.` - choice - ` (Not right now.)` - defer - ` (Accept her invitation.)` - ` Replying that you can, you make your way through the crowds and find an empty table. Moments later Taely appears and grabs two trays from the dispenser before heading towards you. She settles down in the opposite chair with a look of exhaustion.` - ` "It is good to see you again, ," she sings softly. When you sign a reply she sits up, smiles, and switches to sign. "My, you are a quick learner. This is much faster." Her quick gestures are hard to follow, but the language videos seem to have focused on a practical vocabulary that has most of the words she uses.` - ` "I haven't fully..." (She makes a sign that you don't understand, but seems similar to the signs for "break" and "understand".) "...the technology you retrieved for us, but we are learning much from what we have already found. Could you help us catch up with what has happened in ancestral space since our Exodus?"` - choice - ` "Yes. What can I do to help?"` - ` "Sorry, not interested."` - decline - branch library - has "Human Cultural Archives: done" - ` "Excellent! According to a friend of mine who is versed in history from the war, there were rumors that a grand library was being built in the Deep to house all of human knowledge. If it exists, that would likely be where to go."` - accept - label library - ` "Excellent! According to a friend of mine who is versed in history from the war, there were rumors that a grand library was being built in the Deep to house all of human knowledge. If it exists..." She stops when she notices you nodding with a knowing expression. "You have already been there? Well, you certainly get around, Captain . I suppose that makes things rather straight forward."` - accept - on visit - dialog - `The station has a small museum gift shop that sells a copy of the entire archive on a data card. It only costs 40 credits, but because you have done a horrible job at managing your finances you do not have even that much cash on hand right now.` - ` Go earn some money, then return here.` - on complete - payment -40 - - - -mission "Remnant: Salvage 1B" - name "Remnant History Updates" - description `Return the copy of human history to .` - landing - source "Alexandria" - destination "Viminal" - to offer - has "Remnant: Salvage 1: done" - on offer - conversation - `After having traveled clear across the galaxy, you finally have arrived at the archives of human history. On the direction of the librarians you locate the gift shop and buy a "souvenir copy" of the archive. You idly wonder if you should buy a couple spare copies just in case, but decide against it.` - accept - - - -mission "Remnant: Salvage 2" - landing - name "Defend " - description "Assist in defending from a Korath raid, then return to the planet." - source "Viminal" - to offer - has "Remnant: Salvage 1B: done" - on offer - conversation - `Having acquired a copy of the archive, you gently set your ship down on Viminal hoping that this information is helpful. The port seems unusually busy, but the comm channels are quiet beyond the bare minimum to keep traffic organized.` - ` Before you have even taken the time to shut down the engines Taely is halfway up the side of your ship securing a refueling hose and charging cable. As you reach for the commlink she scrambles up to the bridge windows and quickly rattles off a series of signs at you. All you can make out is "Keep it hot, incoming!" Before you can frame a reply she has raced across your wing and leapt to the Albatross parked next to you.` - ` Looking around more carefully, you note that every ship in the port is idling with fuel lines still connected. If this were some Republic port the safety inspectors would be having a nightmare. One Starling is getting holes in its wings patched even as the crew appear to be running prep-for-flight checklists. It also looks like every ship has a guard. Something tells you that right now would be a bad time to take a walk around town.` - ` After some tense minutes of waiting, the planetary defense sirens start and the idling ships begin to ascend one by one. You quickly figure out where you are in the launch sequence and follow the stream of craft heading for orbit.` - launch - npc - government "Remnant" - personality staying uninterested disables plunders - fleet "Large Remnant" 2 - npc evade - government "Korath" - personality heroic plunders harvests target - fleet "Korath Ember Waste Raid" 7 - fleet - names "korath" - cargo 3 - variant - "Korath World-Ship B (Ember)" - on visit - dialog "There are still Korath raiders circling overhead. You should take off and help the Remnant ships to fight them." - on complete - payment 1000000 - conversation - `As some ships maintain orbital sentry positions, most ships return to their berths. Mechanics are soon swarming over the ships, and what you suppose are ambulances are waiting at the ramps to collect the injured. Farther back, flatbed tractor units wait to pick up any salvage that has been collected.` - ` Eventually a tired but pleased-looking prefect stops by your ship. He starts chanting, "Do you understand our language, or do I need to sing?" He looks relieved when you reply that you can understand most of what is said so long as he signs slowly. "Thank you for your assistance during the raid. The sensors you placed in Parca picked up the fleet coming in and gave us sufficient warning to get everyone ready."` - ` He is silent for a moment, with the air of someone who is enjoying not having to run for the first time in a while. "Oh, Taely said that you might have some historical records for us?" You hand over the copy of the archive in response, telling him that it is probably the best available. He hands you a credit chip with on it. "Thank you, I'll make sure this gets where it needs to go. In the meantime, we could use your help in the spaceport."` - - - -mission "Remnant: Salvage 3" - name "Transport injured Remnant" - description `Some injured Remnant need to be transported away from the front lines to Aventine.` - source "Viminal" - passengers 8 - cargo "medical gear" 5 - blocked "A prefect informs you that they need to evacuate some injured to a hospital on Aventine, but you will need 8 free bunks and 5 tons of cargo space in order to handle the injured." - stopover Aventine - to offer - has "Remnant: Salvage 2: done" - on offer - conversation - `After watching the mechanics start repairs on the , you make the short trek to the spaceport common area. People are still rushing around as ships continue to land. No wrecks so far, and judging by the scrolling arrivals displays there are still quite a few ships on approach. Looking around for someone to talk to, you spot the prefect who had just visited your ship. He notices you and comes over. "No ships lost yet," he signs harshly, "but there are a few ships that haven't checked in."` - ` He shakes his head and continues, "We need to keep our medical facilities as free as possible. Could you take some of our injured to Aventine? They are stable and healthy enough for an unattended transport, and it would free up medics and space here."` - choice - ` "Of course."` - ` "I'd rather not."` - decline - ` He looks relieved. "Thanks. I was going to have to divert one of our sentries to take them." He pauses and consults his commlink. "The medical team will have the injured settled onboard shortly, along with everything they need to ensure they arrive safely. They will probably have some fresh crew to send back with you."` - accept - on stopover - dialog - `The injured crew made for an eerily quiet jaunt from Viminal to Aventine. They didn't sing, and rarely signed. Some spent the trip mellowed out on powerful painkillers, while the few that left their rooms seem to be mostly intent on doing prescribed stretches and movements to help damaged muscles heal. A few are interested in visiting with someone from outside the Ember Waste, but they lacked the energy to do so for long.` - ` On Aventine there are ambulances and medical staff waiting to transport the injured to longer-term medical facilities. As they depart, a fresh crew arrives to take their places.` - on visit - dialog phrase "generic cargo and passenger on visit" - on complete - payment 100000 - set "license: Remnant Capital" - conversation - `When you return to Viminal, the Remnant crew members leave your ship and disperse across the tarmac to the ships they have been assigned to, each one of them signing their thanks as they leave. A few minutes after they leave your commlink beeps, notifying you that a message from the prefect has arrived:` - ` "Captain ! Thank you for your help in defending Viminal and transporting those wounded. I have transferred a small token of our gratitude to you. That being said, perhaps you would appreciate this a bit more: the other prefects and I have agreed to grant you access to a wider range of ships. Our capital class ships will now be available to you, including the Albatross and the Pelican. At the rate these raids are going, it is in everyone's best interests that you have access to a better warship. Please, meet us in the spaceport to further discuss the situation."` - - - -mission "Remnant: Salvage 4" - name "Track down the " - description "Track down and disable a Korath ship that escaped the raid on Viminal so that the Remnant may salvage it for technology." - source "Viminal" - to offer - has "Remnant: Salvage 3: done" - on offer - conversation - `Walking into the cafeteria you immediately sense the buoyant mood. According to a report on the video screen, very few Remnant ships were actually lost. Furthermore, of the ships that were lost, the escape pods worked perfectly, ensuring none of the crew were killed. Groups of crew are gathered around tables intermingled with the ground teams that keep their ships operational, and based on the snippets you can catch, they seem to be trading stories of crack shots and clever improvisations.` - ` Taely sits over at a corner booth with the prefect who met you at the dock and a couple other mechanics, and she waves you over. "Captain ! So, how do you like fighting with our fleet?" asks one of the mechanics.` - choice - ` "It seems odd to have a planetary defense fleet plundering."` - ` "It was a tough battle."` - goto next - - ` "I suppose it would," chants one of them. "We need access to their tech, though. Otherwise we'll fall behind." Judging by the finality of his statement, this is held to be common knowledge among the Remnant.` - goto next - - label next - ` While you're conversing with the group, the prefect suddenly glances down at his commlink, reads a message, then looks up at you. "It appears that a Korath ship survived the raid and has destroyed a few ships without taking cargo. Could you deal with it?"` - choice - ` "Sure."` - ` "Sorry, I don't have time to help you out."` - decline - - ` "Thank you," he signs. "It is acting oddly, jumping around destroying ships instead of looting and running. If it simply looted and left we would be pleased, but now it is learning about us instead, so it has reached the end of its usefulness. Please disable it so that we can salvage parts from it." He pauses, then continues, "I doubt we'll be able to salvage the ship itself - they pack those things with soldiers - but we should be able to strip everything else of use off it."` - accept - npc save disable - government "Korath" - personality heroic vindictive target uninterested waiting marked - system - distance 1 2 - fleet - names "korath" - cargo 3 - variant - "Korath Raider (Hyperdrive)" - dialog "You have disabled the Korath ship that was left over from the raid on . You can now return there to collect your payment." - on fail - payment 350000 - dialog `You are met by a prefect who looks upset. "The ship was supposed to be disabled so its contents could be salvaged!" he signs angrily. Nonetheless, he shoves a credit chip worth into your hand. "That's half what you would have earned if the ship had been disabled." He pauses and shakes his head. "I think Taely might have some more work for you in the spaceport, but in the meantime, why don't you go find some Korath to practice disabling? It is a valuable skill among the Remnant."` - on complete - payment 700000 - dialog `You are met by a prefect who thanks you for disabling it and hands you a credit chip for . "I think Taely might have some more work for you in the spaceport, but in the meantime, don't forget to drop off any salvaged outfits in the outfitters so the researchers can look at them."` - - - -mission "Remnant: Salvage 5" - name "Salvage Delivery" - description `Deliver to Caelian.` - source "Viminal" - cargo "Korath salvage" 20 - blocked `Taely would like you to deliver some valuable Korath equipment to Caelian, but you will need 20 tons of space to carry it.` - destination "Caelian" - to offer - or - has "Remnant: Salvage 4: done" - has "Remnant: Salvage 4: failed" - on offer - conversation - `As you stroll across the tarmac under the great dome you spot Taely heading your way with a flatbed tractor filled with components in tow.` - ` "! I'm glad I ran into you. The last raid gave us some particularly good pieces of equipment to study. Could you take these to the weapons laboratory on Caelian?"` - choice - ` "I could do that."` - ` "I'm not interested."` - decline - ` Taely quickly helps load the cargo onboard your ship. It doesn't appear to be actual whole items anymore, but rather pieces thereof. "They will be expecting you, but you might have to pry them out of their lab to get some help unloading. They can be a bit single-minded when they have something interesting to work on."` - accept - - on visit - dialog phrase "generic cargo on visit" - on complete - payment 150000 - dialog `On Caelian, you are able to find the appropriate research warehouse just off the main landing pad. After a few minutes, a lab technician disentangles herself from a project and brings a wagon and camel team out to the ship to unload the salvage. It strikes you as a bit incongruous that a lab technician is using a graviton repulsion lifter to load cargo from your ship into a wagon pulled by a camel. "If you can, I should have some things to send back to Taely if you could meet me in the cafeteria this afternoon."` - - - -mission "Remnant: Salvage 6" - name "Transport outfits to Taely" - description `Deliver to Viminal.` - source "Caelian" - cargo "ship parts" 20 - blocked `The technician you delivered Taely's salvaged parts to would like you to take some finished parts back to Taely, but you will need 20 tons of space to do so.` - destination "Viminal" - to offer - has "Remnant: Salvage 5: done" - on offer - event "Remnant Salvage Available" - conversation - `You spot the laboratory technician entering the cafeteria, and she approaches you.` - ` "Thank you for waiting. I have a shipment of parts ready for Taely, and with the recent increase in attacks she needs them sooner rather than later. Please take them to her."` - ` Outside you find a camel pulling a wagon filled with ship parts to be loaded on board the .` - accept - - on visit - dialog phrase "generic cargo on visit" - on complete - payment 150000 - conversation - `Taely meets you at the dock with a flatbed ready to offload the shipment. As you run through your shutdown routine you hit the switch for the cargo bay doors, and by the time you have gone down to the hold, Taely has half the shipment already unloaded.` - ` Her signs flick at you with a gentleness that you are slowly deciding equates to a cheerful tone. "Thank you for all the help you've provided in recovering this salvage," she says as she hands you . "I have discussed it with the other engineers, and we have decided to give you access to our salvage."` - ` She leads you over to the warehouse, scans her ID on the console, and taps a few commands. Then she scans your ID card. "There you go, I have updated your access codes," she signs cheerfully. She hands you your ID and pulls you to a door on the far side of the outfitting shop. Beyond the door is a vast room filled with outfits and weapons that clearly don't fit the same style as the other Remnant technology. You have seen most of the things here on scans and when salvaging equipment from other ships, but never up close.` - ` "This section of our warehouse is the salvage area. Everything in here, we have collected in sufficient quantities that it is available for general use." She nods at a rack of Korath Heat Shunts while she explains, then turns back to you.` - ` "Of course the really advanced and rare stuff is still going to the labs first, and won't be available until we have learned all we can from it." She looks around proudly. "We don't have the industrial capacity or the number of researchers to keep up with the Alphas, the Korath, or whoever else might be out there. But we are very good at figuring out what others have built and learning from it.` - ` "Any salvage or unrecognized technology gets scanned in our quarantine area for threats, then looked over to figure out if there is anything new in it. If there is, it is shipped to a lab for our researchers to dissect. Anything we have already figured out ends up in here, where a select few captains are welcome to use it as they see fit."` - choice - ` "Threats?"` - goto threats - ` "Interesting."` - ` "Yes, it is, isn't it? So many new things out there to discover and learn about.` - goto end - label threats - ` "Yes, sometimes salvage that is brought in is dangerous. System Cores come with fleets of micro-bots, for instance. If they aren't de-activated properly, they keep trying to rebuild their surroundings in the form of the last ship they were configured to serve. And while it hasn't happened yet, we are worried that someday we might run into someone who builds traps into their equipment, or uses nanobots that have run amok. We haven't seen any of that yet, but our science-fiction stories are filled with tales of nanotech apocalypses and things like that.` - label end - ` "Well, I need to get back to work. That last battle put us behind schedule on our repairs. Have a good day!" With a final flourish that you think is the equivalent of an exclamation mark, Taely strides out of the outfitters, heading towards another landing bay.` - -event "Remnant Salvage Available" - planet "Aventine" - outfitter "Remnant Salvage" - planet "Caelian" - outfitter "Remnant Salvage" - planet "Viminal" - outfitter "Remnant Salvage" - - - -mission "Remnant: Bounty 2" - job - repeat - name "Remnant bounty" - description "Hunt down a Korath ship that is lurking in Remnant territory, then return to to receive your payment of ." - source - government "Remnant" - to offer - has "Remnant: Salvage 4: offered" - random < 60 - npc kill - government "Korath" - personality heroic vindictive target uninterested waiting marked - system - distance 1 2 - fleet - names "korath" - cargo 3 - variant - "Korath Raider (Hyperdrive)" - dialog "You have destroyed the Korath ship. You can now return to to collect your payment." - on visit - dialog phrase "generic bounty hunting on visit" - on complete - payment 400000 - dialog "A Remnant military leader thanks you for hunting down the Korath ship , and gives you the agreed-upon payment of ." - - - -mission "Remnant: Expanded Horizons Quarg 1" - name "Visiting the Quarg" - description "Take Remnant researchers to to see the Quarg." - minor - source - government "Remnant" - passengers 3 - destination "Wayfarer" - to offer - has "Remnant: Learn Sign Follow Up: offered" - has "Remnant: Salvage 2: done" - has "First Contact: Quarg: offered" - random < 40 - on offer - conversation - `As you relax in the cafeteria on you are approached by a young Remnant. Judging by the hand-held sensors and tools hanging off her belt, you suppose she is a researcher or an engineer.` - ` "Hello Captain . My name is Dawn, and I have been spending the past few days skimming the archive you retrieved. I wanted to ask you a few questions. May I?"` - ` She slides into the chair opposite you without waiting for your reply, and pulls out a data pad. "Firstly, our histories mention how humanity met a race called the 'Quarg' and had some ongoing dialogs with them, but not much beyond that. Now here in this history that you brought us, it says that humanity has started exchanging technology with them! Is this true?" She looks at you intently. You sign negatively, and she dejectedly continues. "Could you explain about them, then?" You reply that the Quarg have allowed humanity to live near them, and that the Quarg are usually willing to answer questions, including scientific ones. You continue, elaborating that while the Quarg don't seem to mind having an innovative shipyard studying them as best it can, they don't actually share their technology with anyone.` - ` After several hours of telling her about meeting the Quarg and visiting their worlds, it finally occurs to you that it would be easy enough to take her to visit the Tarazed system.` - choice - ` (Offer to take her there.)` - ` (Don't offer.)` - decline - ` You offer to take her and a couple of her colleagues to see the Quarg. She eagerly accepts, although she expresses a preference for landing on the human world, so they can observe the Quarg ships from a distance, as they would rather not draw any attention to themselves. She runs out of the cafeteria after telling you they will meet you at your ship in half an hour.` - accept - on visit - dialog `You land on , but realize that you left Dawn and her colleagues on one of your escorts that hasn't entered the system. Better depart and wait for it to arrive.` - on complete - log "People" "Dawn" `Dawn is a young Remnant researcher with a strong interest in engineering. She has yet to pick a specialty, but appears to have a talent for exo-engineering.` - conversation - `Dawn and her colleagues are thrilled with the trip. While they had each served on Remnant ships exploring the Ember Waste or patrolling their territory, none had ever been more than a handful of jumps away from their own space. They explain that their ships were always cautious to stay far away from human space to avoid leading anyone back.` - ` It occurs to you that Dawn and her colleagues seem much less reserved than most Remnant. You aren't sure if it is because they are younger, less secretive, or if the Remnant have been holding back from you. It is also possible that you just have better opportunities to figure it out now that you can understand their signs.` - ` Upon arriving at Wayfarer they spend considerable amount of time watching the few Quarg in evidence, however it is easy to see that the real draw of their attention is the ships. You wave your ID across the scanner for the shipyard and take them inside to see what Tarazed Shipyards has on display.` - branch rich - "net worth" >= 20000000 - ` After a few minutes a sales agent meanders over to ask if there's anything he can do to help. You ask a few questions about the different ships for Dawn's benefit, listen to the sales agent repeat a few lines from the display, then politely tell him you'll just browse on your own.` - goto end - label rich - ` Almost before you are in the main hall a sales manager is at your side, inquiring as to how he can help. You can almost see the credit signs in his eyes and you suspect that scanning your license may have done a quick check of your net worth too.` - ` You ask a few leading questions about new designs and play the part of a captain with more money than brains, and the manager eagerly directs you to the large hangars near the end that house their largest and fanciest ships. After it becomes clear that he doesn't have any experience flying them you politely disentangle yourselves from him to look at the ships in peace.` - label end - ` After an hour of browsing, the young Remnant agree to meet you back at the spaceport in an hour and take off to the outfitters.` - - - -mission "Remnant: Expanded Horizons Quarg 2" - name "Quarg Scanning" - description "Perform an outfit scan on the Quarg ship , then land again on ." - source "Wayfarer" - to offer - has "Remnant: Expanded Horizons Quarg 1: done" - on offer - conversation - `Dawn and her fellow researchers show up a few minutes after you do, excitedly talking about the various things they have seen. ", there is a Quarg ship taking off shortly, and we were hoping you might be able to get scans of it while it is in flight. It would be really helpful for our understanding of how they work."` - accept - - on accept - log "Volunteered to show Dawn and some of her fellow researchers the world where humans and Quarg co-exist." - - npc "scan outfits" - government "Quarg" - personality staying uninterested target launching - fleet "Quarg" - dialog - `Dawn and her compatriots eagerly pore over the readouts as they come in, then ask if you could land again to compare their scans to ones taken on the ground.` - - on visit - dialog `You've landed on , but you haven't yet scanned the 's. Depart and use an outfit scanner to scan the ship.` - on complete - conversation - `The Remnant researcher's attention to detail is impressive. They carefully quantify every aspect of the scans, including notes about the ship's behaviors. By the time you are on the ground again, they have amassed quite a collection of data crystals filled with analysis. You note that they are careful to ensure everything they collect is backed up in multiple places, including what appears to be a small lead lined box.` - ` Dawn does some follow-up scans of idle Quarg ships, and her fellow researchers take some time to make sure all their pictures are crisp and detailed. They let you know that they will meet you back in the spaceport bar once they are done.` - - - -mission "Remnant: Expanded Horizons Quarg 3" - name "Expanded Horizons Return" - description "Return the Remnant researchers to ." - source "Wayfarer" - passengers 3 - blocked `This mission requires bunks for three passengers.` - destination - government "Remnant" - to offer - has "Remnant: Expanded Horizons Quarg 2: done" - on offer - conversation - `Back in the spaceport bar you wait around for a couple hours. Just when you were about to go find them, the trio walk in looking like they had spent all day on the move, but otherwise unreadable.` - ` "Okay, I think we are ready to go. Can you take us to ?"` - accept - on visit - dialog `You land on , but realize that you left Dawn and her colleagues on one of your escorts that hasn't entered the system. Better depart and wait for it to arrive.` - on complete - payment 150000 - conversation - `Once you are back in the privacy of the , the stony reserve fades to cheerfulness as the trio are a blur of motion, chattering back and forth with their signs. Apparently this will be one of the biggest boosts to their research since the first time they salvaged the gear off a Korath raider.` - ` They eventually slow down their signs a bit and explain that up until the time the Remnant departed from ancestral space, human scanners had been unable to penetrate the outer layers of Quarg ships. One of Dawn's fellow researchers continues with the explanation.` - ` "Our historical records just have a few pictures and videos of Quarg ships, along with a basic scan that doesn't provide more than the general outline of the ship. These scans," he says while tapping the databanks, "actually picked up detailed structural layouts and even identified a number of key components. It isn't nearly enough information to be able to duplicate them, but it is enough that we can start trying to figure out how they work."` - ` Upon arriving at they quickly thank you, hand you , and run back to their offices to finish prepping their material to publish and distribute.` - - - -phrase "broken jump drive on visit" - word - `You've landed on , but you don't have a broken jump drive to give to the Remnant. You may need to steal one from Korath Raiders found through Remnant jobs, or depart and wait for an escort carrying one to enter the system.` - -mission "Remnant: Broken Jump Drive 1" - name "Broken Jump Drive Delivery" - description "You have been asked to deliver a broken jump drive to the researchers on ." - minor - landing - repeat - to offer - has "remnant blood test pure" - not "Remnant: Broken Jump Drive 1: active" - not "Remnant: Broken Jump Drive 1: done" - source - government "Remnant" - attributes outfitter - destination - government "Remnant" - attributes outfitter - not distance 0 - on offer - require "Jump Drive (Broken)" - conversation - branch repeated - has "Remnant: Broken Jump Drive 1: offered" - `As the settles onto its designated landing pad, you see someone emerge from the nearby outfitter and quickly make their way to you. The man waits a safe distance before approaching once you cycle the hatch and disembark. "Greetings, Captain ," trills the Remnant, "we saw the news that the newcomer among us was tracking down an erratic Korath ship. When you came in to land, we saw on the scans that you salvaged its malfunctioning jump drive. Could we take it to study?"` - choice - ` "Maybe later."` - goto refuse - ` "That would be a good use for it."` - goto accept - - label repeated - `You have a broken jump drive that the Remnant might be interested in. Do you want to seek out someone to give it to?` - choice - ` (Maybe later.)` - defer - ` (Yes.)` - ` You find a Remnant director and inform them about the broken jump drive that you have.` - - label accept - ` "Excellent!" he glances at his data pad. "There are several teams working on aspects of the jump drive, and the team with the highest priority for this one is on . I will notify them to expect you."` - accept - label refuse - ` He considers this, and sings, "If you wish. Our offer stands, whenever you choose to return."` - decline - on visit - dialog phrase "broken jump drive on visit" - on complete - outfit "Jump Drive (Broken)" -1 - "remnant: broken jump drive count" ++ - payment 300000 - "reputation: Remnant" ++ - conversation - `When you arrive on there is a team of engineers and mechanics waiting for you, along with a flatbed freight truck. Once you open the cargo doors they quickly free the broken jump drive from its moorings and load it delicately onto their truck. The lead engineer comes over to hand you . "Thank you for salvaging this. I suspect my compatriot who spoke to you never mentioned this, but we have a fund set aside for rewarding captains who bring in rare pieces of alien technology. If you find any more of these drives, there is sure to be a research team somewhere that is willing to reward you for it."` - choice - ` "I will keep a lookout for more."` - goto end - ` "Aren't you going to replace it with a hyperdrive?"` - ` The engineer looks at you incredulously. "You mean you were actually trying to use this drive?" He shakes his head in disbelief. "You are lucky you managed to get this far, then. It is surprising that they exist at all, so it is too much to expect them to work too. If you need a replacement drive, there are plenty available in the outfitter.` - label end - ` "Next time you find one of these drives, just check with a starport director. They will know where it will need to go. A word of warning though; I strongly recommend not trying to use these drives - they may disappear at the most inconvenient of times, and there won't always be an outfitter on hand." He turns and heads off with the rest of the team, turning briefly to give you friendly wave as they disembark.` - - - -mission "Remnant: Broken Jump Drive 2" - name "Broken Jump Drive Delivery" - description "The researchers on have requested your broken jump drive." - to offer - has "Remnant: Broken Jump Drive 1: done" - source - government "Remnant" - destination - government "Remnant" - attributes outfitter - not distance 0 - on offer - require "Jump Drive (Broken)" - conversation - `You've plundered another broken jump drive. Do you want to seek out a director to give it to?` - choice - ` (Maybe later.)` - defer - ` (Yes.)` - ` Information must flow quickly amongst the Remnant, because by the time you arrive at the director's desk she already has the information ready for you.` - ` "Greetings, newcomer," she chants. "Are you interested in turning in the broken jump drive you salvaged to our researchers?"` - ` You nod.` - ` "They will definitely appreciate new material to research. The team is located on . I will send a notification ahead so they will be expecting you."` - accept - on visit - dialog phrase "broken jump drive on visit" - on complete - outfit "Jump Drive (Broken)" -1 - "remnant: broken jump drive count" ++ - payment 300000 - "reputation: Remnant" ++ - conversation - `As promised, there is a team of researchers waiting when you settle onto the designated landing pad. One comes over to hand you while the rest carefully unload the broken drive and start hauling it back to their lab.` - ` "Our thanks, Captain . Having the remains of a drive like this will be very beneficial to our efforts." His voice cracks a bit, as if unused to being used much.` - choice - ` "Great! I will find more."` - goto end - ` "What are you studying?"` - ` "Our previous research into jump drives determined that these drives are unsurprisingly multi-part systems. We know the outer part that we can see and handle is mostly the machinery for generating some kind of containment field or pocket. As to how it works or why it is needed..." his chant trails off and he makes a gesture you suspect may be the equivalent of a shrug. "Anyway, our team is focused on the nature of this outer system. It is our hope that, damaged as it is, its continued existence might allow us to look a little farther inside its inner workings to figure out exactly what that field does and how it is used.` - label end - ` "Well, my compatriots finished unloading rather quickly, so I should be off. For all our sakes, I hope you find more of these for us."` - - - -mission "Remnant: Broken Jump Drive 3" - name "Broken Jump Drive Delivery" - description "The researchers on need a broken jump drive for testing." - to offer - has "Remnant: Broken Jump Drive 2: done" - source - government "Remnant" - destination - government "Remnant" - attributes outfitter - not distance 0 - on offer - require "Jump Drive (Broken)" - conversation - `You've plundered another broken jump drive. Do you want to seek out a director to give it to?` - choice - ` (Maybe later.)` - defer - ` (Yes.)` - ` As you approach the director in the spaceport concourse, he looks up and waves at you. "Good timing, Captain ," he sings. "We have a team of researchers on who have requested a broken jump drive. Could you deliver one to them?"` - ` "I can," you respond.` - ` "Excellent. The recent discovery of these broken drives has spurred discussion and excitement in various quarters. We have had teams researching jump drives for at least a century now without a lot of success. I'm told they are rather intricate, but your finds are opening new avenues of investigation. That being said, I'll notify the team on to expect you."` - accept - on visit - dialog phrase "broken jump drive on visit" - on complete - outfit "Jump Drive (Broken)" -1 - "remnant: broken jump drive count" ++ - payment 300000 - "reputation: Remnant" ++ - conversation - `The team waiting for you on is definitely eager to begin. You barely have the hatch open before they are chivying their camel-pulled wagon up the ramp. They load the broken jump drive surprisingly quickly despite their delicate movements.` - ` "This is an exciting day, Captain ! Countless theories may be proven or put back into the fires of refinement based on the testing we can do with this!"` - choice - ` "Great! I will find more."` - goto end - ` "Any theories of note?"` - ` He looks thoughtful for a moment, then warbles, "As you may know, standard hyperdrives work by generating a fusion reaction and folding it into the fabric of space/time, and these folds naturally fall along the known hyperlanes. I suppose one could view those lanes as the 'crease lines' of the universe. My favorite theory is that jump drives have some additional machinery to guide the fold. That way they can dictate where the fold occurs instead of just aligning with the nearest crease. Given their increased fuel draw, it makes sense that it would take more fuel to generate a fresh fold than to re-use an existing crease.` - label end - ` "Oh, before I forget..." he hands you . "Off to start setting up the tests." He sings half to himself as he trundles off after the wagon.` - - - -mission "Remnant: Broken Jump Drive 4" - name "Broken Jump Drive Delivery" - description "You have been asked to deliver a broken jump drive to the researchers on ." - to offer - has "Remnant: Broken Jump Drive 3: done" - source - government "Remnant" - destination - government "Remnant" - attributes outfitter - not distance 0 - on offer - require "Jump Drive (Broken)" - conversation - `You've plundered another broken jump drive. Do you want to seek out a director to give it to?` - choice - ` (Maybe later.)` - defer - ` (Yes.)` - `You head over to the director's desk to see who is in need of the next broken jump drive. The director smiles at you, looks over several messages on her screen, then clears her throat.` - ` "Your finds are very much in demand," she sings. "Could you bring this one to a team working on ?"` - ` You nod in response.` - ` "Thank you. We are looking forward to seeing what comes from this."` - accept - on visit - dialog phrase "broken jump drive on visit" - on complete - outfit "Jump Drive (Broken)" -1 - "remnant: broken jump drive count" ++ - payment 300000 - "reputation: Remnant" ++ - conversation - `As you approach your designated pad, you spot a team of researchers with unloading equipment hustling out of a nearby entrance. Once you have completed your shutdown sequence they quickly set to work unloading the drive. Once the task is complete, they pause for a moment to hand you . "Thanks for finding this," they sing in unison. "Our labs are eager to begin work on your most recent find, Captain . Our thanks!"` - choice - ` "Good luck with that."` - goto end - ` "How is your research going?"` - ` "Good, and about to get better," they sing. "We are working on various aspects of a theory that the jump drive actually disregards traditional jumping entirely, and uses the folding mechanism to put the ship itself into a pocket, while somehow triggering an opening to said pocket in the target system." One of them continues, "If this is true, it could be fairly dangerous to try activating these anywhere close to fragile things like cities or mountains, which is why they put our lab on the far side of the planet from all such things.` - label end - ` "Well, we have a bit of a trip to get to our lab, but it should be exciting once we get there. Fare well!" With that, they head off towards a large vehicle nearby.` - - - -mission "Remnant: Broken Jump Drive 5" - name "Broken Jump Drive Delivery" - description "A team of engineers on would like a broken jump drive to study." - to offer - has "Remnant: Broken Jump Drive 4: done" - source - government "Remnant" - destination - government "Remnant" - attributes outfitter - not distance 0 - on offer - require "Jump Drive (Broken)" - conversation - `You've plundered another broken jump drive. Do you want to seek out a director to give it to?` - choice - ` (Maybe later.)` - defer - ` (Yes.)` - ` You stop by the director's desk to report having salvaged another broken jump drive for one of their research teams. The director nods in appreciation and checks his list. "There is a new team starting a project on . Could you take it there please?"` - ` "Sure," you respond.` - ` "Much appreciated. The sooner they get it, the sooner they can start on their project. That being said, I have spoken with the other directors, and we have decided that we are getting so many requests that we will put these into the job board for you. Any time the landing scans detect one of these broken jump drives, the system will display a message on the job board listing where the next one needs to be delivered."` - accept - on visit - dialog phrase "broken jump drive on visit" - on complete - outfit "Jump Drive (Broken)" -1 - "remnant: broken jump drive count" ++ - payment 300000 - event "remnant research update bjd1" 100 200 - "reputation: Remnant" ++ - conversation - `The landing pad on is tucked away just behind the spaceport. A handful of engineers have a conveyor belt already set up to offload the drive from your ship when you arrive. When you open the hatch they extend it right up the ramp, and quickly load the drive onto it. The machinery quickly whisks the drive into a nearby structure along with its escort. A couple of the engineers stop by to talk with you and hand you .` - ` "Thanks for bringing us this drive. It is a rare piece of technology for us to get our hands on."` - choice - ` "I will leave you to it."` - goto end - ` "What are you studying?"` - ` With a pleased expression they break into song about mining the deeps for the mysteries of the sky. As best you can tell, they are trying to figure out the materials that the drive is made with, followed by experiments to replicate those materials.` - label end - ` "Our experiments await. May your search be fruitful!" they trill as they head off.` - - - -event "remnant research update bjd1" - - - -mission "Remnant: Broken Jump Drive job" - name "Broken Jump Drive Delivery" - description "The researchers on need another broken jump drive to continue their project." - job - repeat 4 - to offer - has "Remnant: Broken Jump Drive 5: done" - source - government "Remnant" - destination - government "Remnant" - attributes outfitter - not distance 0 - on visit - dialog phrase "broken jump drive on visit" - on complete - outfit "Jump Drive (Broken)" -1 - "remnant: broken jump drive count" ++ - payment 300000 - "reputation: Remnant" ++ - "Remnant: Broken Jump Drive job: offered" -- - dialog "The research team quickly offloads the broken jump drive and pays you before hurrying back to their lab." - - - -mission "Remnant: Face to Maw 1" - name "Talk to Plume about the void sprites" - description "Plume would be very interested in a report on what happened with the void sprites." - landing - to offer - has "event: remnant: return the samples timer" - source - system "Nenia" - destination "Aventine" - on offer - conversation - `As the swirls of gas close over the you wonder idly what brought you back here. This time, there is no apologetic researcher asking you to risk your life for research, or to return eggs from where they were stolen. You catch a glimpse of the Archon materializing above the clouds as it decloaks, letting you know that you're being watched, but saying nothing; for now, it is nothing more than a silent, brooding presence in the skies of Nenia. The silent depths of an alien world fold over you, gradually erasing the rest of the galaxy from sight.` - ` As the levels off at the designated altitude, you strap yourself into a pressure suit. Stepping into the airlock, you grimace at the antiquity of these "hard-shell" shield systems, and lower the shields so that you can exit onto the hull. Out on the surface, you admire the misty kaleidoscope of colors filtering down through the cloud layers, playing over distant shapes moving in the mists.` - ` Before long several void sprites emerge, weaving and dancing among the clouds. They swirl for a few minutes around your cargo bay doors as if waiting for something, then pulse briefly with flickers of light and drop into the clouds below. Another void sprite flutters around the , poking at the hull and sliding over it with its tentacles. You quickly think to turn on your video recorder to catch the scene. The void sprite notices your brief movement, and turns towards you with a lunge. As it closes on you, your attention is drawn to what you suspect is its mouth: a zig-zagging crack that peels open like a zipper to reveal an opening that resembles an industrial grinder.` - ` Up close, the void sprite is massive. Most of its tentacles are easily as thick as your leg, and move with surprising speed and precision. It shifts through the air like a strange deep-sea fish in water. You can make out a low vibration you suspect is from the air whistling over the void sprite as it closes with you. As the giant creature rapidly approaches, you can feel a heavy paralysis weigh down on you. Suddenly, you recall that your shields are keyed to your equipment; you could activate them to protect yourself and they would extend around you. It probably wouldn't be too healthy for the void sprite, though.` - choice - ` (Activate the shields.)` - ` (Do not activate the shields.)` - goto holdground - ` You push against the paralysis and trigger the shields in a rush. The millisecond that follows feels like an eternity. The void sprite is just a few meters away, one tendril reaches out and touches you just as the shield slams into place. The tendril becomes caught on both sides of the shield, cleaving it in two. In the same instant, the pressure on your mind vanishes as if it was simply a dream. You momentarily stare at the immobile void sprite, frozen in shock over what just happened. Then time reasserts itself and the sprite spasms away from the ship with an unearthly crescendo of dissonant tones. It plunges down into the clouds, leaving you standing on your hull with the floating severed piece of tendril.` - ` You carefully scoop up the tendril in a container and seal it. While the attack spoiled the beautiful moment, at least you have a sample and some recordings that might be of interest to Plume.` - flee - label holdground - ` The feeling of paralysis leaves your body as the void sprite is only a few meters away, but you resolve yourself to face down the creature without triggering your shields. Time seems to slow down as the sprite rushes up to you and its leading tentacle reaches out to touch you. As you brace for an impact you realize that the sprite has managed to bring itself to a complete stop and the tentacle has telescoped in on itself slightly. You can see that it is touching you, but you didn't even feel the impact. You and the void sprite stand frozen for a moment, and the force trying to paralyze you snaps off, replaced by a feeling of weightlessness. Moments later the void sprite pulls back and pulses skyward with an unearthly fountain of sounds, spiraling around the before disappearing into the swirling clouds.` - ` As you re-enter the ship, you notice that your suit is covered in some kind of translucent slime. You scrape off as much as you can into a sealed container, but your pressure suit appears to be permanently stained an iridescent purplish color as a result. You resolve to go find Plume, since he will almost certainly find this interesting.` - accept - on accept - fail "Remnant: Face to Maw 1B" - on complete - conversation - `When you walk into Plume's lab on Aventine you find him buried in some kind of holographic projection of your egg returning mission. You can see that he appears to be watching the video in slow-motion as he taps out notes on his data pad. After a few minutes he looks up and sees you standing in the entryway. He quickly pulls himself out of the projection and hits what you assume must be the pause button.` - ` "Captain ! What a pleasant surprise," he trills. "If you are looking for more work, I don't have anything for you right now."` - ` You tell Plume about how you visited Nenia and had an interesting encounter with a void sprite, and offer him the recording and container of slime. He eagerly accepts the data chip and the container from you. Sliding the container into some kind of machine, it immediately starts to whir as he slots the data chip into his console. Moments later his holographic projection shifts to the new footage. He checks the timestamps, then chants, "These will take me a little while to analyze. I will meet you in the spaceport in a few hours to discuss my preliminary findings."` - - - -mission "Remnant: Face to Maw 1B" - name "Talk to Plume about the void sprites" - description "Plume would be very interested in a report on what happened with the void sprites." - landing - to offer - has "event: remnant: return the samples timer" - to fail - or - has "Remnant: Face to Maw 1: done" - has "Remnant: Face to Maw 1: active" - to complete - has "Remnant: Face to Maw 1: declined" - source - system "Nenia" - destination "Aventine" - on complete - conversation - `When you walk into Plume's lab on Aventine you find him buried in some kind of holographic projection of your egg returning mission. You can see that he appears to be watching the video in slow-motion as he taps out notes on his data pad. After a few minutes he looks up and sees you standing in the entryway. He quickly pulls himself out of the projection and hits what you assume must be the pause button.` - ` "Captain ! What a pleasant surprise," he trills. "If you are looking for more work, I don't have anything for you right now."` - ` You tell Plume about how you visited Nenia and had a threatening encounter with a void sprite, and offer him the recording and container with the tentacle. Plume recoils from you in disgust. "After all our work rebuilding trust with the Archon and the void sprites, you go and risk it for... what, exactly? Sightseeing? Thrill of the hunt?" His chant settles into an angry tone. "Leave the recording on the console. I want no part of that tentacle, though."` - ` As you are leaving Plume's lab a technician pulls you aside. "Our records mention that the tentacles had some interesting properties that were useful in combat. If you are interested, meet me in the spaceport in a few hours."` - - - -mission "Remnant: Face to Maw 2" - name "Take the slime sample to Viminal" - description "The void sprite slime has properties of interest to a team of engineers on ." - to offer - has "Remnant: Face to Maw 1: done" - source "Aventine" - destination "Viminal" - cargo "slime sample" 1 - on offer - conversation - `When Plume finally arrives you can tell from his step that he is excited. He slides onto the bench opposite to you and pulls out a data pad. "I admire your bravery, Captain. I don't think I would have had the courage to hold my ground against a void sprite like that," he chants respectfully, then changes tone to one of wonder. "In that last moment it almost looked like it was sizing you up or examining you." He shakes his head with an amused expression. "I spend so much time studying non-human creatures I sometimes slip and start anthropomorphizing them." His voice takes on a more militant cadence. "That was probably some kind of territorial display, or possibly some kind of dominance challenge. We don't know enough about void sprite behavior to speculate further, though.` - ` "Be that as it may be, the more immediate reward for your curiosity is in this sample," he trills with excitement. "Several of our labs on Viminal have been working on the development of a new generation of ship technology, and this substance contains some chemicals that could be a key component. I have already transmitted the data to them, but they would like to compare with the original. Could you take this sample to them?"` - choice - ` "Yes, I can."` - accept - ` "I would rather not."` - ` Plume stoically accepts that with a nod. "That is your choice. I will arrange for another ship to transport it."` - decline - on accept - event "remnant: penguin" - on complete - log "People" "Taely" `One of Taely's main priorities is improving the maneuverability characteristics of Remnant Ships. To this end she has been working on building a new prototype ship based on the void sprites.` - "remnant taely" ++ - payment 1000000 - conversation - branch taely - "remnant taely" > 1 - `When you land on Viminal a solidly built female Remnant in coveralls is waiting for you. "Greetings, Captain . My name is Taely, and I am a Prefect among the Remnant. Above all else, I study motion, and in particular how our starships move."` - goto main - label taely - ` When you land on Viminal you spot Taely waiting for you. "Greetings, Captain . It is good to see you again."` - label main - ` She makes a gesture you are starting to recognize as a sign of curiosity. "So, Plume sent us some very interesting data, along with a message to expect you with a sample?" You hand her the container with the slime sample and she holds it up to the light. "Interesting looking substance," she chants. "Let's go back to my workshop."` - choice - ` "Okay, let's go."` - goto follow - ` "Could I catch up with you in a minute?"` - ` "Sure, just don't take too long. My project has reached its final stage."` - ` You take your time to get to the workshop, admiring the view along the way. When you finally arrive at the workshop you can hear strange noises coming from inside, accompanied by the smell of a thunderstorm in a swamp. You step into the workshop and come to a stop to stare at the thing in front of you.` - goto skip - label follow - ` She leads the way through several side passages to an out-of-the-way landing pad connected to a large hangar. Inside, you can see a giant tank filled with a murky fluid, surrounded by equipment and displays. She makes her way over to a large machine with several slots which she slides the container into.` - ` As the machine starts to work, she turns back to you. "As the primary example of space-faring life, the void sprites have always been of interest to me. They have numerous advantages that we as atmosphere-bound creatures can only dream of, such as being able to experience space in a much more direct manner. I have been working on a side project to build a new generation of ships that melds these ideas with our current technology, but the data we have on the void sprites is centuries old and incomplete." Her chant trails off as she pulls up a display with your original scans on them. "However, your recent explorations provided new data I could use to update my designs. This slime that you retrieved is the final ingredient."` - choice - ` "So my data is helping to develop new technology?"` - ` "That's good. Any chance of a bonus for me?"` - ` The machine dings, and she looks over the results and then trills excitedly. "Yes, it matches! So it is time to begin the final activation." She strides over to a central console and taps in a series of commands, followed by an iris scan and a blood prick. The industrial hum of the room suddenly ramps up to a crescendo as your nose is assaulted by what you can only describe as the smell of a thunderstorm in a swamp. A few seconds later the noise softens, and the tank starts lowering into the floor as a shape emerges from the liquid.` - label skip - ` The ship before you has some faint traces of the gascraft you have flown to Nenia, along with other elements of Remnant design, but it is clearly something new. Its antennae swivel around, as if taking in its environment, and the tentacles along the side twitch and reach out to touch its surroundings. Solidly built tendrils underneath it flex as it lifts itself off its supports and begins to move around. You have a momentary vision of what this ship might look like in the skies of Nenia.` - scene "scene/penguinscene" - ` Taely's droning chant of technical details finally seeps through your reverie: "... So from a captain's point of view flying the penguin should be very similar to a normal ship, except she flies herself and doesn't need a crew to run her systems." She pauses, and looks at you. "Your curiosity provided the final ingredients to bring her to life. You should be the first to have one. You'll still have to go through the shipyard to register her and pay the resource cost to balance the logistics, but this first one is reserved for you." She pats the nose of the Penguin and it makes a wooshing noise. After a moment she starts going over the ship with a scanner, leaving you to contemplate in silence.` - -event "remnant: penguin" - shipyard "Remnant Gascraft" - "Penguin" - - - -mission "Remnant: Face to Maw 2B" - name "Take the tentacle to Chilia's engineers on Caelian" - description "The tentacle has properties that may be put to use by the engineers on ." - to offer - has "Remnant: Face to Maw 1B: done" - source "Aventine" - destination "Caelian" - cargo "tentacle" 1 - on offer - conversation - `When the technician arrives in the spaceport he immediately strides over to you. "I checked the records, and my memory was correct. One of our research teams centuries ago discovered that these tentacles could be used as a devastating weapon in close quarters combat."` - ` He pulls out an image of a strange-looking rifle and continues to chant, "The personal weapons lab under Prefect Chilia has a few of the old weapon frames. If you go visit it on Aventine, they could turn this tentacle into a potent weapon for you."` - choice - ` "That sounds good."` - accept - ` "I would rather not."` - ` The technician looks disappointed. "Oh well, enjoy your trophy."` - decline - on complete - log "People" "Chilia" `As a military prefect, Chilia is responsible for the defense of Remnant space. He can usually be found on the front lines of combat unless required to work on tactics for the Remnant as a whole.` - payment 250000 - "remnant chilia" ++ - outfit "Void Rifle" - conversation - branch chilia - "remnant chilia" > 1 - `You follow the directions provided to you and eventually find yourself at a Remnant weapons lab. You enter and are met by security, who asks you to wait. A few minutes later a fit young man emerges from another door. "Greetings, Captain ," he sings. "I am Prefect Chilia. I have the nominal responsibility for the overall defense of Remnant space and military operations." He smiles depreciatingly. "I say 'nominal' as virtually all our activities are militaristic in some way, but usually fall under the purview of those who better understand them."` - goto main - label chilia - `You follow the directions provided to you and eventually find yourself at a Remnant weapons lab. You enter and are met by security, who asks you to wait. A few minutes later a fit young man emerges from another door. "Greetings, captain ," he sings. "We meet once again." You immediately recognize the voice as being the man who convinced you to provide the blood sample and get to know the Remnant. "We didn't get a proper introduction last time, but you have probably figured out that I have the nominal responsibility for the overall defense of Remnant space and military operations." He smiles depreciatingly, "I say 'nominal' as virtually all our activities are military in some way, but usually fall under the purview of those who better understand them."` - label main - ` He leads you to a room that looks like an armory where a team of technicians is putting the finishing touches on a rifle stock. "The request from the technician on your behalf caught my attention, as we haven't had the key resources for making void rifles in centuries. Fortunately, we haven't really needed them since we resolved the threats that originally plagued our settlements.` - choice - ` "It's called a void rifle?"` - ` "I don't need details."` - goto end - ` "Yes, void rifle. I don't know who discovered it, but someone figured out that if a particularly high charge was poured through the tentacle's nervous system in a specific pattern, it emits a paralyzing cone of energy with a reasonably decent range. I'm neither an engineer or a biologist, so I do not really understand the mechanics of it." He pauses to watch as a technician installs the now-caged tentacle on top of the stock. "Suffice it to say, it is useless for sniping, but its ability to shoot through walls and affect areas makes it excellent for sweeping ships and building-to-building clearing operations.` - label end - ` "All right, enough history." He turns to the technicians who are finishing the assembly. "The tentacle has been treated to resist decay and the stock mechanisms will provide basic maintenance routines for as long as you charge it regularly." He strides over, picks up the completed void rifle, and then hands it to you. "You are holding a piece of our history, Captain. Use it well!"` - scene "outfit/void rifle" - - diff -Nru "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/remnant outfits.txt" "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/remnant outfits.txt" --- "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/remnant outfits.txt" 2020-02-24 15:50:12.000000000 +0000 +++ "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/remnant outfits.txt" 1970-01-01 00:00:00.000000000 +0000 @@ -1,509 +0,0 @@ -# Copyright (c) 2017 by Michael Zahniser -# -# Endless Sky is free software: you can redistribute it and/or modify it under the -# terms of the GNU General Public License as published by the Free Software -# Foundation, either version 3 of the License, or (at your option) any later version. -# -# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY -# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A -# PARTICULAR PURPOSE. See the GNU General Public License for more details. - -# Weapons: - -outfit "Inhibitor Cannon" - category "Guns" - licenses - Remnant - cost 471000 - thumbnail "outfit/inhibitor cannon" - "mass" 16 - "outfit space" -16 - "weapon capacity" -16 - "gun ports" -1 - weapon - sprite "projectile/inhibitor" - "frame rate" 10 - "no repeat" - sound "inhibitor" - "hit effect" "inhibitor impact" 3 - "inaccuracy" .5 - "velocity" 36 - "random velocity" .5 - "lifetime" 24 - "reload" 13 - "cluster" - "firing energy" 26 - "firing heat" 45.5 - "firing force" 13 - "shield damage" 26 - "hull damage" 19.5 - "hit force" 39 - "slowing damage" .5 - description `Nearly a century ago, a Remnant scout exploring space north of the Ember Waste came under fire from an alien fleet armed with weapons that interfered with the scout's engines. The story says that the Remnant captain calmly told her crew, "We aren't going home until we steal that weapon." That alien technology became the basis of the Inhibitor Cannon.` - -effect "inhibitor impact" - sprite "effect/inhibitor impact" - "frame rate" 30 - "no repeat" - "lifetime" 11 - "random angle" 360 - "random frame rate" 15 - "random velocity" 6 - "velocity scale" -.05 - - -outfit "Thrasher Cannon" - category "Guns" - licenses - Remnant - cost 218000 - thumbnail "outfit/thrasher cannon" - "mass" 10 - "outfit space" -10 - "weapon capacity" -10 - "gun ports" -1 - weapon - sprite "projectile/thrasher" - "frame rate" 10 - "random start frame" - "no repeat" - sound "thrasher" - "hit effect" "thrasher impact" - "inaccuracy" 9 - "velocity" 10 - "lifetime" 36 - "reload" 20 - "firing energy" 36 - "firing heat" 27 - "shield damage" 38 - "hull damage" 46 - description "This weapon was originally developed in an attempt to reverse engineer a long-range energy projectile favored by an alien species that the Remnant encountered nearby. In the process they discovered that by adding more energy to the projectiles they could do a lot more damage in exchange for shorter range, and the Thrasher Cannon was born." - -effect "thrasher impact" - sprite "effect/thrasher impact" - "frame rate" 30 - "no repeat" - "lifetime" 11 - "random angle" 360 - "random spin" 30 - "random velocity" 3 - "velocity scale" -.1 - - -outfit "Thrasher Turret" - category "Turrets" - licenses - Remnant - cost 980000 - thumbnail "outfit/thrasher turret" - "mass" 49 - "outfit space" -49 - "weapon capacity" -49 - "required crew" 1 - "turret mounts" -1 - weapon - sprite "projectile/thrasher" - "frame rate" 10 - "random start frame" - "no repeat" - "hardpoint sprite" "hardpoint/thrasher turret" - "hardpoint offset" 6. - sound "thrasher" - "hit effect" "thrasher impact" - "inaccuracy" 6 - "turret turn" 2.4 - "velocity" 10 - "lifetime" 36 - "reload" 5 - "firing energy" 36 - "firing heat" 27 - "shield damage" 38 - "hull damage" 46 - description "This turret mounts four Thrasher Cannons on a single rotating base. The resulting weapon deals a very satisfying amount of damage when fired from close range, especially against a slow-moving target." - - -outfit "Point Defense Turret" - category "Turrets" - licenses - Remnant - cost 1120000 - thumbnail "outfit/point defense" - "mass" 33 - "outfit space" -33 - "weapon capacity" -33 - "turret mounts" -1 - weapon - "hardpoint sprite" "hardpoint/point defense" - "fire effect" "point defense fire" - "die effect" "point defense hit" - "die effect" "point defense die" - "anti-missile" 42 - "velocity" 270 - "lifetime" 1 - "reload" 10 - "firing energy" 62 - "firing heat" 18 - description "Not long after the Remnant settled on Aventine, they began to discover caches of alien technology in vaults deep under the mountains, guarded by ancient but still-functioning point-defense systems. The Remnant learned how to duplicate those defense systems, and they are now considered to be much more useful than most of the items that they were guarding." - -effect "point defense fire" - sprite "effect/point defense fire" - "frame rate" 17 - "no repeat" - sound "point defense" - - lifetime 10 - "velocity scale" .5 - -effect "point defense hit" - sprite "effect/point defense hit" - "frame rate" 13 - "no repeat" - lifetime 10 - "velocity scale" .2 - -effect "point defense die" - sprite "effect/point defense die" - "frame rate" 20 - "no repeat" - lifetime 15 - "velocity scale" .2 - - -outfit "EMP Torpedo" - plural "EMP Torpedoes" - category "Ammunition" - licenses - Remnant - cost 4400 - thumbnail "outfit/emp torpedo" - "mass" 1 - "emp torpedo capacity" -1 - description "This torpedo can emit electromagnetic pulses, interfering with a ship's generators." - -outfit "EMP Torpedo Bay" - category "Secondary Weapons" - licenses - Remnant - cost 583000 - thumbnail "outfit/emp torpedo bay" - "mass" 9 - "outfit space" -18 - "weapon capacity" -18 - "gun ports" -1 - "emp torpedo capacity" 9 - weapon - sprite "projectile/emp torpedo" - "frame rate" 2 - "no repeat" - sound "torpedo" - ammo "EMP Torpedo" - icon "icon/emp" - "fire effect" "emp torpedo fire" 5 - "hit effect" "nuke explosion" - "hit effect" "emp ring" 30 - "hit effect" "emp spark" 20 - "die effect" "tiny explosion" - stream - "reload" 330 - "firing energy" 400 - "firing heat" 18 - "inaccuracy" 5 - "lifetime" 300 - "velocity" 7 - "acceleration" .7 - "drag" .1 - "turn" 2 - "homing" 3 - "infrared tracking" .7 - "radar tracking" .8 - "trigger radius" 50 - "blast radius" 200 - "shield damage" 700 - "hull damage" 100 - "ion damage" 48 - "hit force" 90 - "missile strength" 80 - description "Electromagnetic pulse weapons were developed by the Remnant during the early days of their colony, when they were living in fear that the Alphas would overrun human space and expand beyond it." - -effect "emp torpedo fire" - sprite "effect/emp torpedo fire" - "no repeat" - "frame rate" 10 - "lifetime" 31 - "random angle" 10 - "random frame rate" 10 - "random spin" 2 - "random velocity" 7 - -effect "emp ring" - sprite "effect/emp ring" - "no repeat" - "frame rate" 12 - "lifetime" 60 - "random angle" 360 - "random frame rate" 6 - "random velocity" 4 - "velocity scale" 0.1 - -effect "emp spark" - sprite "effect/emp spark" - "no repeat" - "frame rate" 8 - "lifetime" 45 - "random angle" 360 - "random frame rate" 6 - "random velocity" 7 - "velocity scale" 0.1 - - - -# Systems: - -outfit "Crystal Capacitor" - category "Power" - licenses - Remnant - cost 113000 - thumbnail "outfit/crystal capacitor" - "mass" 12 - "outfit space" -12 - "energy capacity" 3400 - "energy consumption" .4 - "heat generation" .4 - description "These crystals, mined on the Remnant planet Viminal, can store a surprising amount of power in a compact form. Crystals pure enough to be used in such a manner are hard to find, however." - description " Also, the capacitors tend to leak small amounts of energy, in the form of excess heat." - -outfit "Millennium Cell" - category "Power" - licenses - Remnant - cost 553000 - thumbnail "outfit/millennium cell" - "mass" 29 - "outfit space" -29 - "energy generation" 3.6 - "heat generation" 6.0 - description "This quite compact radiothermal generator uses isotopes so radioactive, and so tightly packed together, that it could almost be classified as a nuclear reactor." - -outfit "Epoch Cell" - category "Power" - licenses - Remnant - cost 2123000 - thumbnail "outfit/epoch cell" - "mass" 98 - "outfit space" -98 - "energy generation" 12.7 - "heat generation" 19.8 - description "Efficient Remnant technology ensures that nearly all the heat produced by this generator's radioisotopes is converted into electricity instead of becoming waste heat." - -outfit "Aeon Cell" - category "Power" - licenses - Remnant - cost 4384000 - thumbnail "outfit/aeon cell" - "mass" 160 - "outfit space" -160 - "energy generation" 21.9 - "heat generation" 31.5 - description "The early Remnant engineers did not trust the finicky and unpredictable nuclear reactors that were then in use in human space, so they instead focused on perfecting the art of radioisotope thermoelectric power." - -outfit "Thermoelectric Cooler" - category "Systems" - licenses - Remnant - cost 100000 - thumbnail "outfit/thermoelectric cooler" - "mass" 4 - "outfit space" -4 - "active cooling" 7 - "cooling energy" .4 - description "This cooler is actually just one of the power-generating elements of a Millennium Cell, but wired so it can run in reverse: consuming electricity in order to transfer heat from a ship's systems to its exterior." - -outfit "Emergency Ramscoop" - category "Systems" - licenses - Remnant - cost 72000 - thumbnail "outfit/emergency ramscoop" - "mass" 4 - "outfit space" -4 - "ramscoop" 0.5 - description "The Ember Waste is the sort of place where only a very foolish captain would travel without some sort of device for replenishing hyperspace fuel. While this risk is non-existent in Remnant ships due to their 'gills' which are effectively built-in ramscoops, some captains prefer to speed up the process by adding additional capacity. For the rare captain braving the area in non-Remnant ships, this ramscoop is not particularly powerful, but it allows a ship to explore without fear of getting stranded." - -outfit "Quantum Key Stone" - category "Systems" - licenses - Remnant - cost 240000 - thumbnail "outfit/keystone" - "mass" 1 - "outfit space" -1 - "quantum keystone" 1 - description "This precious artifact attunes a ship's quantum oscillations in a way that allows it to travel through certain otherwise impassible wormholes in the Ember Waste. The stones are rare and valuable, because they can only be mined from one location in the Waste." - -outfit "Salvage Scanner" - category "Systems" - licenses - Remnant - cost 410000 - thumbnail "outfit/salvage scanner" - "mass" 7 - "outfit space" -7 - "outfit scan power" 13 - "outfit scan speed" 1 - "tactical scan power" 84 - description "When the Remnant unraveled the alien point defense turrets guarding the vaults on Aventine, they also deciphered the mechanisms that guided the ancient weapons. After significant investments in research and development, they have transformed those guidance systems into sophisticated scanning technology." - description " While all Remnant ships are equipped with internal scanners, some captains still prefer to boost their range and power to more effectively select enemy ships worth targeting." - - - -# Engines: - -outfit "Anvil-Class Engine" - category "Engines" - licenses - Remnant - "cost" 290000 - thumbnail "outfit/tiny remnant engine" - "mass" 26 - "outfit space" -26 - "engine capacity" -26 - "thrust" 13.5 - "thrusting energy" 2.05 - "thrusting heat" 1.95 - "turn" 336.0 - "turning energy" 1.05 - "turning heat" 1.1 - "flare sprite" "effect/remnant flare/small" - "frame rate" 5 - "flare sound" "plasma tiny" - description "This tiny set of engines was designed specifically for craft so small that it combines both thrusters and steering into one unit." - -outfit "Crucible-Class Thruster" - category "Engines" - licenses - Remnant - "cost" 200000 - thumbnail "outfit/small remnant thruster" - "mass" 20 - "outfit space" -20 - "engine capacity" -20 - "thrust" 18.0 - "thrusting energy" 2.65 - "thrusting heat" 2.5 - "flare sprite" "effect/remnant flare/small" - "frame rate" 5 - "flare sound" "plasma tiny" - description "These small but powerful engines are driven by ionized gas propelled at a sizable fraction of the speed of light." - -outfit "Forge-Class Thruster" - category "Engines" - licenses - Remnant - "cost" 441000 - thumbnail "outfit/medium remnant thruster" - "mass" 39 - "outfit space" -39 - "engine capacity" -39 - "thrust" 37.0 - "thrusting energy" 5.15 - "thrusting heat" 5.0 - "flare sprite" "effect/remnant flare/medium" - "frame rate" 4 - "flare sound" "plasma small" - description "The Remnant have taken the basic ion thruster design that has been used by humanity since the dawn of spaceflight and made it significantly more powerful... but also more power-hungry." - -outfit "Smelter-Class Thruster" - category "Engines" - licenses - Remnant - "cost" 984000 - thumbnail "outfit/large remnant thruster" - "mass" 76 - "outfit space" -76 - "engine capacity" -76 - "thrust" 76.8 - "thrusting energy" 10.10 - "thrusting heat" 10.2 - "flare sprite" "effect/remnant flare/large" - "frame rate" 3 - "flare sound" "plasma medium" - description "It is not unheard of for a Remnant ship's engines to draw even more power than its weapon systems: an indication, perhaps, of their preference for avoiding battle when possible." - -outfit "Crucible-Class Steering" - category "Engines" - licenses - Remnant - "cost" 172000 - thumbnail "outfit/small remnant steering" - "mass" 14 - "outfit space" -14 - "engine capacity" -14 - "turn" 448.0 - "turning energy" 1.32 - "turning heat" 1.4 - description "This steering system is tiny enough to fit in even an interceptor, but the Remnant mostly use them to provide an extra bit of maneuverability for their larger ships." - -outfit "Forge-Class Steering" - category "Engines" - licenses - Remnant - "cost" 393000 - thumbnail "outfit/medium remnant steering" - "mass" 28 - "outfit space" -28 - "engine capacity" -28 - "turn" 952.0 - "turning energy" 2.64 - "turning heat" 3.0 - description "This unusually power-hungry steering system packs a lot of power into a relatively small space. It seems that engine technology has progressed more rapidly for the Remnant than it has for the rest of humanity." - -outfit "Smelter-Class Steering" - category "Engines" - licenses - Remnant - "cost" 880000 - thumbnail "outfit/large remnant steering" - "mass" 55 - "outfit space" -55 - "engine capacity" -55 - "turn" 1980.0 - "turning energy" 5.21 - "turning heat" 6.2 - description "It's unclear whether the Remnant's powerful engine systems are purely their own invention, or whether they are partly inspired by alien technology." - -outfit "Tuning Rifle" - category "Hand to Hand" - licenses - Remnant - cost 22000 - thumbnail "outfit/remnant rifle" - "capture attack" 1.2 - "capture defense" 1.8 - "unplunderable" 1 - description "The Tuning Rifle uses sound waves to destabilize the weaker internal tissue of many races and liquefies them." - -outfit "Void Rifle" - category "Special" - licenses - Remnant - cost 1000000 - thumbnail "outfit/void rifle" - "capture attack" 20 - "capture defense" 20 - "energy consumption" 0.017 - "unplunderable" 1 - description "The Remnant made a significant number of these weapons during the early years of their research on the void sprites, but have not been able to make any new ones since the Archon stopped their harvests. Without a supply of new tentacles to use, the Remnant have been unable to manufacture more. While durable, they rarely last more than a decade, so even the best cared for of the old void rifles degraded into uselessness centuries ago. These highly effective weapons are credited with helping the Remnant safeguard their refuges from ground-based threats during their early years." - description " When fired, the void rifle emits a beam that has a strong paralyzing effect on the nervous system. With an area of effect that penetrates walls and other solid objects, it is an incredibly effective weapon." - -outfit "Remnant License" - category "Special" - thumbnail "outfit/remnant license" - description "The prefects have reached a consensus that you should be considered a valuable friend of the Remnant, and shall be given permission to purchase their ships and technology." - -outfit "Remnant Capital License" - category "Special" - thumbnail "outfit/remnant capital license" - description "The prefects have decided that you should be trusted with their largest ships, and the valuable resources that go into making them." diff -Nru "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/remnant ships.txt" "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/remnant ships.txt" --- "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/remnant ships.txt" 2020-02-24 15:50:12.000000000 +0000 +++ "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/remnant ships.txt" 1970-01-01 00:00:00.000000000 +0000 @@ -1,832 +0,0 @@ -# Copyright (c) 2017 by Michael Zahniser -# -# Endless Sky is free software: you can redistribute it and/or modify it under the -# terms of the GNU General Public License as published by the Free Software -# Foundation, either version 3 of the License, or (at your option) any later version. -# -# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY -# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A -# PARTICULAR PURPOSE. See the GNU General Public License for more details. - - - -ship "Albatross" - plural "Albatrosses" - sprite "ship/albatross" - thumbnail "thumbnail/albatross" - attributes - category "Heavy Warship" - licenses - "Remnant Capital" - cost 20250000 - "shields" 34200 - "hull" 12600 - "required crew" 44 - "bunks" 75 - "cargo space" 124 - "mass" 610 - "drag" 8.6 - "heat dissipation" 0.6 - "fuel capacity" 600 - "ramscoop" 2 - "outfit space" 668 - "weapon capacity" 236 - "engine capacity" 142 - "shield generation" 5.2 - "shield energy" 4.6 - "hull repair rate" 1.5 - "hull energy" 1.2 - "outfit scan power" 18 - "outfit scan speed" 1 - "tactical scan power" 39 - weapon - "blast radius" 360 - "shield damage" 3600 - "hull damage" 1800 - "hit force" 5400 - outfits - "Inhibitor Cannon" 6 - "Thrasher Turret" 2 - "Point Defense Turret" - - "Aeon Cell" - "Epoch Cell" - "Crystal Capacitor" - "Thermoelectric Cooler" 2 - "Quantum Key Stone" - - "Smelter-Class Thruster" - "Smelter-Class Steering" - "Scram Drive" - - engine -28 155 .8 - engine 28 155 .8 - engine 0 184 .9 - gun 0 -190 - gun -9 -177 "Inhibitor Cannon" - gun 9 -177 "Inhibitor Cannon" - gun -14 -162 "Inhibitor Cannon" - gun 14 -162 "Inhibitor Cannon" - gun -18 -144 "Inhibitor Cannon" - gun 18 -144 "Inhibitor Cannon" - turret -23 -34 "Thrasher Turret" - turret 23 -34 "Thrasher Turret" - turret -74 62 - turret 74 62 - turret 0 77 "Point Defense Turret" - explode "small explosion" 30 - explode "medium explosion" 60 - explode "large explosion" 40 - explode "huge explosion" 10 - "final explode" "final explosion large" 1 - description "Once they left human space, it became apparent to the Remnant that they would need to build their own shipyards in order to defend themselves if they were discovered by the Alphas or any other unfriendly faction. Using new composite materials that they discovered, they built ships very different from anything seen in human space." - -ship "Albatross" "Albatross (Sniper)" - outfits - "Inhibitor Cannon" 5 - "EMP Torpedo Bay" 2 - "Point Defense Turret" 3 - "EMP Torpedo" 18 - - "Aeon Cell" - "Epoch Cell" - "Crystal Capacitor" - "Thermoelectric Cooler" 2 - "Quantum Key Stone" - "Salvage Scanner" - "Outfits Expansion" - "Tuning Rifle" 57 - - "Forge-Class Thruster" - "Crucible-Class Thruster" - "Smelter-Class Steering" - "Forge-Class Steering" - "Scram Drive" - - gun "Inhibitor Cannon" - gun "Inhibitor Cannon" - gun "Inhibitor Cannon" - gun "Inhibitor Cannon" - gun "Inhibitor Cannon" - gun "EMP Torpedo Bay" - gun "EMP Torpedo Bay" - - turret "Point Defense Turret" - turret "Point Defense Turret" - turret - turret - turret "Point Defense Turret" - -ship "Albatross" "Albatross (Turret)" - outfits - "Thrasher Turret" 4 - "Point Defense Turret" - - "Aeon Cell" - "Epoch Cell" - "Millennium Cell" - "Crystal Capacitor" - "Thermoelectric Cooler" - "Outfits Expansion" 2 - "Tuning Rifle" 49 - - "Smelter-Class Thruster" - "Smelter-Class Steering" - "Scram Drive" - - turret "Thrasher Turret" - turret "Thrasher Turret" - turret "Thrasher Turret" - turret "Thrasher Turret" - turret "Point Defense Turret" - -ship "Albatross" "Albatross (Heavy)" - outfits - "Inhibitor Cannon" 3 - "Thrasher Cannon" 4 - "Thrasher Turret" 3 - - "Aeon Cell" - "Epoch Cell" - "Millennium Cell" - "Crystal Capacitor" 2 - "Thermoelectric Cooler" 2 - "Outfits Expansion" 4 - "Tuning Rifle" 65 - - "Forge-Class Thruster" - "Crucible-Class Thruster" - "Smelter-Class Steering" - "Forge-Class Steering" - "Scram Drive" - - gun "Inhibitor Cannon" - gun "Inhibitor Cannon" - gun "Inhibitor Cannon" - gun "Thrasher Cannon" - gun "Thrasher Cannon" - gun "Thrasher Cannon" - gun "Thrasher Cannon" - turret "Thrasher Turret" - turret "Thrasher Turret" - turret - turret - turret "Thrasher Turret" - -ship "Albatross" "Albatross (Shield)" - outfits - "Point Defense Turret" 4 - "Thrasher Turret" - - "Aeon Cell" - "Millennium Cell" - "Thermoelectric Cooler" 1 - "Outfits Expansion" 6 - "Systems Core (Large)" 3 - "Small Heat Shunt" 1 - "Large Heat Shunt" 1 - - "Tuning Rifle" 75 - - "Crucible-Class Thruster" - "Forge-Class Steering" - "Hyperdrive" - - turret "Thrasher Turret" - turret "Point Defense Turret" - turret "Point Defense Turret" - turret "Point Defense Turret" - turret "Point Defense Turret" - - - -ship "Gascraft" - plural "Gascraft" - sprite "ship/gascraft" - thumbnail "thumbnail/gascraft" - attributes - category Transport - cost 530000 - "shields" 800 - "hull" 1500 - "required crew" 1 - "bunks" 2 - "mass" 44 - "drag" 1.27 - "heat dissipation" 0.9 - "fuel capacity" 700 - "energy capacity" 150 - "ramscoop" 0.5 - "cargo space" 8 - "outfit space" 80 - "engine capacity" 26 - "shield generation" 0.6 - "shield energy" 0.4 - "hull repair rate" 1.2 - "hull energy" 0.9 - "gaslining" 1 - "outfit scan power" 24 - "outfit scan speed" 1 - "tactical scan power" 52 - "atmosphere scan" 100 - outfits - "Millennium Cell" - "Emergency Ramscoop" - "Quantum Key Stone" - - "Anvil-Class Engine" - "Hyperdrive" - - engine 0 30 - explode "tiny explosion" 8 - explode "small explosion" 7 - description "Centuries ago, the Remnant built these ships in order to explore the upper atmosphere of nearby gas giants. The Archons took issue with the Remnant's research methods, and the studies were unable to be completed. The remaining gascraft have been gathering dust in storage for centuries while the Remnant wait to see if the anger of the Archons will subside." - - - -ship "Gull" - sprite "ship/gull" - thumbnail "thumbnail/gull" - attributes - category "Light Freighter" - licenses - Remnant - cost 9500000 - "shields" 6500 - "hull" 2500 - "required crew" 3 - "bunks" 20 - "mass" 270 - "drag" 6 - "heat dissipation" 0.7 - "fuel capacity" 600 - "ramscoop" 1 - "cargo space" 175 - "outfit space" 310 - "weapon capacity" 83 - "engine capacity" 101 - "shield generation" 1.6 - "shield energy" 1.1 - "hull repair rate" 0.7 - "hull energy" 0.5 - "cloak" .02 - "cloaking energy" 5 - "cloaking fuel" .1 - "outfit scan power" 12 - "outfit scan speed" 1 - "tactical scan power" 26 - weapon - "blast radius" 80 - "shield damage" 800 - "hull damage" 400 - "hit force" 1200 - outfits - "Inhibitor Cannon" 1 - "Point Defense Turret" - - "Epoch Cell" - "Crystal Capacitor" - "Emergency Ramscoop" 2 - "Quantum Key Stone" - "Salvage Scanner" - "Tuning Rifle" 3 - - "Forge-Class Thruster" - "Forge-Class Steering" - "Hyperdrive" - - engine -12 70 0.7 - engine 12 70 0.7 - engine 0 78 1 - gun 0 -96 "Inhibitor Cannon" - gun -7 -94 - gun 7 -94 - turret 0 26 "Point Defense Turret" - explode "tiny explosion" 40 - explode "small explosion" 20 - explode "medium explosion" 10 - "final explode" "final explosion small" 1 - description "While the Starling was the first successful ship to use technology derived from alien ruins, the Gull is the most recent. The current increase in Korath activities has caused foraging for resources to become a risky endeavor, forcing the Remnant to develop a specialized freighter for hauling cargo from remote sites without revealing their presence to hostile aliens." - description " The Gull has quickly proven its worth, allowing the Starling fleets to return to riskier activities while the Gull takes over the hazardous convoy routes. It is now the primary element of the Remnant's extra-territorial resource operations." - description " The cloaking technology is built into the Gull's hull; it cannot be removed or transferred to another ship." - -ship "Gull" "Gull (Sniper)" - outfits - "Inhibitor Cannon" 3 - "Point Defense Turret" - - "Epoch Cell" - "Millennium Cell" - "Crystal Capacitor" - "Salvage Scanner" 2 - "Outfits Expansion" - "Tuning Rifle" 4 - - "Forge-Class Thruster" - "Forge-Class Steering" - "Hyperdrive" - -ship "Gull" "Gull (Support)" - outfits - "EMP Torpedo Bay" - "Inhibitor Cannon" 2 - "Point Defense Turret" - "EMP Torpedo" 5 - - "Epoch Cell" - "Millennium Cell" - "Crystal Capacitor" - "Salvage Scanner" 2 - "Outfits Expansion" - "Tuning Rifle" 3 - - "Forge-Class Thruster" - "Forge-Class Steering" - "Hyperdrive" - -ship "Gull" "Gull (Cargo)" - outfits - "Cargo Expansion" 4 - - "Epoch Cell" - "Crystal Capacitor" - "Salvage Scanner" - "Tuning Rifle" 3 - - "Forge-Class Thruster" - "Forge-Class Steering" - "Hyperdrive" - -ship "Gull" "Gull (Bunks)" - outfits - "Bunk Room" 4 - - "Epoch Cell" - "Crystal Capacitor" - "Salvage Scanner" - "Tuning Rifle" 3 - - "Forge-Class Thruster" - "Forge-Class Steering" - "Hyperdrive" - - - -ship "Ibis" - sprite "ship/ibis" - thumbnail "thumbnail/ibis" - attributes - category "Medium Warship" - licenses - "Remnant Capital" - "cost" 11627000 - "shields" 14400 - "hull" 6200 - "required crew" 16 - "bunks" 36 - "mass" 350 - "drag" 5.1 - "heat dissipation" 0.7 - "fuel capacity" 700 - "ramscoop" 2 - "cargo space" 103 - "outfit space" 427 - "weapon capacity" 147 - "engine capacity" 109 - "shield generation" 3.5 - "shield energy" 3.1 - "hull repair rate" 1.2 - "hull energy" 0.95 - "outfit scan power" 18 - "outfit scan speed" 1 - "tactical scan power" 39 - weapon - "blast radius" 240 - "shield damage" 2400 - "hull damage" 1200 - "hit force" 3000 - outfits - "Inhibitor Cannon" 3 - "Point Defense Turret" - "Thrasher Turret" - - "Epoch Cell" - "Millennium Cell" - "Crystal Capacitor" 2 - "Emergency Ramscoop" - "Thermoelectric Cooler" 2 - "Quantum Key Stone" - "Salvage Scanner" - "Tuning Rifle" 20 - - "Forge-Class Thruster" - "Forge-Class Steering" 2 - "Scram Drive" - - drone 0 30 over - drone -34 68 over - drone 0 81 over - drone 34 68 over - fighter -25 10 under - fighter 25 10 under - engine -16.5 120 0.7 - engine 0 116.5 1 - engine 16.5 120 0.7 - gun 0 -135.5 "Inhibitor Cannon" - gun 15.5 -102 "Inhibitor Cannon" - gun -15.5 -102 "Inhibitor Cannon" - turret 0 -62 - turret 0 -20.5 "Point Defense Turret" - turret 0 58.5 "Thrasher Turret" - explode "tiny explosion" 10 - explode "small explosion" 25 - explode "medium explosion" 25 - explode "large explosion" 10 - "final explode" "final explosion medium" - description "The Ibis is a multipurpose carrier that serves as a mobile mining platform, an escort ship for Pelican fleets, and a combat platform using Terns for screening. It is capable of fielding a single wing of support craft, consisting of two Petrels and four Terns." - description " The Ibis was designed shortly after the Albatross as a means of extending the range of resource collection efforts after the Remnant realized that an Alpha invasion might not be as imminent as originally believed." - - - -ship "Pelican" - sprite "ship/pelican" - thumbnail "thumbnail/pelican" - attributes - category "Heavy Freighter" - licenses - "Remnant Capital" - cost 9900000 - "shields" 11300 - "hull" 5700 - "required crew" 14 - "bunks" 35 - "cargo space" 302 - "mass" 320 - "drag" 7.2 - "heat dissipation" 0.7 - "fuel capacity" 600 - "ramscoop" 2 - "outfit space" 480 - "weapon capacity" 157 - "engine capacity" 144 - "shield generation" 2.7 - "shield energy" 1.8 - "hull repair rate" 1 - "hull energy" 0.75 - "outfit scan power" 12 - "outfit scan speed" 1 - "tactical scan power" 26 - weapon - "blast radius" 160 - "shield damage" 1600 - "hull damage" 800 - "hit force" 2400 - outfits - "Thrasher Turret" - "Point Defense Turret" 2 - - "Aeon Cell" - "Crystal Capacitor" 2 - "Thermoelectric Cooler" 3 - "Emergency Ramscoop" - "Quantum Key Stone" - "Tuning Rifle" 15 - - "Smelter-Class Thruster" - "Smelter-Class Steering" - "Scram Drive" - - engine 22 92 0.7 - engine -22 92 0.7 - engine 0 114 1.1 - gun 8 -135 - gun -8 -135 - turret 0 -67 "Thrasher Turret" - turret 56 35 "Point Defense Turret" - turret -56 35 "Point Defense Turret" - explode "small explosion" 15 - explode "medium explosion" 30 - explode "large explosion" 20 - explode "huge explosion" 5 - "final explode" "final explosion large" 1 - description "The Pelican is closely based on the original semi-organic materials the Remnant found in the Ember Waste. While they are not technically alive, their internal mechanisms and method of construction bear such a close resemblance to living organisms that they are often considered as such. One key feature of this living resemblence is the innate sensory capabilities they posses, akin to sensor suites less advanced ships require for detailed scanning. These ships serve as the backbone of Remnant bulk salvage efforts, as well as their fast-logistics distribution network." - - - -ship "Penguin" - sprite "ship/penguin/penguin" - "frame rate" 3 - thumbnail "thumbnail/penguin" - attributes - category "Transport" - cost 2530000 - "shields" 3000 - "hull" 1500 - "required crew" 1 - "bunks" 3 - "mass" 71 - "drag" 1.25 - "heat dissipation" 0.9 - "fuel capacity" 800 - "energy capacity" 300 - "ramscoop" 0.5 - "cargo space" 19 - "outfit space" 108 - "weapon capacity" 33 - "engine capacity" 54 - "shield generation" 1 - "shield energy" 0.5 - "hull repair rate" 2 - "hull energy" 1.0 - "gaslining" 1 - "cloak" .03 - "cloaking energy" 3 - "cloaking fuel" .05 - "outfit scan power" 50 - "outfit scan speed" 1 - "tactical scan power" 50 - "atmosphere scan" 100 - "reverse thrust" 16 - "reverse thrusting energy" 2.5 - "reverse thrusting heat" 2.0 - weapon - "blast radius" 20 - "shield damage" 260 - "hull damage" 160 - "hit force" 800 - outfits - "Millennium Cell" - "Emergency Ramscoop" - "Quantum Key Stone" - "Tuning Rifle" 1 - - "Crucible-Class Thruster" - "Crucible-Class Steering" - "Hyperdrive" - - engine 0 30 - gun 0 -33 - turret 0 5.5 - explode "tiny explosion" 8 - explode "small explosion" 7 - description "Inspired by close contact with void sprites and the reinvigoration of xenobiology, the Penguin is a prototype designed to serve the dual roles of testing new starship technology while exploring hostile planets throughout the Ember Waste. One of this ship's distinguishing features is that it is truly alive and has a mind that approaches self-awareness." - description " The cloaking technology is built into the Penguin's hull; it cannot be removed or transferred to another ship." - - - -ship "Petrel" - sprite "ship/petrel" - thumbnail "thumbnail/petrel" - attributes - category "Fighter" - licenses - Remnant - "cost" 1141000 - "shields" 1000 - "hull" 2500 - "cargo space" 15 - "fuel capacity" 100 - "ramscoop" 0.5 - "required crew" 2 - "bunks" 3 - "mass" 50 - "drag" 1.55 - "heat dissipation" .8 - "outfit space" 133 - "weapon capacity" 33 - "engine capacity" 34 - "shield generation" 0.36 - "shield energy" 0.24 - "hull repair rate" 0.82 - "hull energy" 0.54 - "gaslining" 1 - "outfit scan power" 10 - "outfit scan speed" 1 - "tactical scan power" 20 - "asteroid scan power" 30 - weapon - "blast radius" 15 - "shield damage" 150 - "hull damage" 200 - "hit force" 350 - outfits - "Inhibitor Cannon" 2 - - "Millennium Cell" 2 - "Crystal Capacitor" - "Thermoelectric Cooler" - - "Anvil-Class Engine" - - gun 0 -38.5 - gun -10.5 -24 "Inhibitor Cannon" - gun 10.5 -24 "Inhibitor Cannon" - turret 0 2.5 - engine 0 41.5 - explode "tiny explosion" 30 - explode "small explosion" 20 - description "The Petrel is a multi-role mining/wing leader fightercraft designed to provide support for flights of lighter Terns in high-risk environments. The ship's design originated as an urban mobile gun platform that flitted around structures and natural terrain, but proved easy to adapt into a spacecraft." - description " The Remnant are loath to sacrifice pilots and crew from the comparatively small pool they are drawn from. As such, their fighters are equipped with medium-range weaponry designed to strike enemies from afar." - - - -ship "Starling" - sprite "ship/starling" - thumbnail "thumbnail/starling" - attributes - category "Light Warship" - licenses - Remnant - cost 8800000 - "shields" 8800 - "hull" 4900 - "required crew" 6 - "bunks" 15 - "mass" 270 - "drag" 3.8 - "heat dissipation" 0.7 - "fuel capacity" 900 - "ramscoop" 1 - "cargo space" 36 - "outfit space" 312 - "weapon capacity" 83 - "engine capacity" 94 - "shield generation" 1.8 - "shield energy" 1.2 - "hull repair rate" 0.8 - "hull energy" 0.6 - "cloak" .02 - "cloaking energy" 5 - "cloaking fuel" .1 - "outfit scan power" 12 - "outfit scan speed" 1 - "tactical scan power" 26 - weapon - "blast radius" 80 - "shield damage" 800 - "hull damage" 400 - "hit force" 1200 - outfits - "Inhibitor Cannon" 3 - "Point Defense Turret" - - "Epoch Cell" - "Crystal Capacitor" - "Emergency Ramscoop" 2 - "Quantum Key Stone" - "Salvage Scanner" - - "Forge-Class Thruster" - "Forge-Class Steering" - "Crucible-Class Steering" - "Hyperdrive" - - engine -16 82 0.7 - engine 16 82 0.7 - engine 0 90 1 - gun 0 -99 "Inhibitor Cannon" - gun -12 -72 "Inhibitor Cannon" - gun 12 -72 "Inhibitor Cannon" - gun -18 -49 - gun 18 -49 - turret 0 2 "Point Defense Turret" - explode "tiny explosion" 40 - explode "small explosion" 20 - explode "medium explosion" 10 - "final explode" "final explosion small" 1 - description "One of the strangest and most useful things that the Remnant discovered in the abandoned worlds of the Ember Waste is alien cloaking technology. They designed their scout ships to be able to cloak when needed, in order to explore alien territory without being seen... or to escape in a hurry after stealing something particularly valuable from those aliens." - description " The cloaking technology is built into the Starling's hull; it cannot be removed or transferred to another ship." - -ship "Starling" "Starling (Heavy)" - outfits - "Thrasher Cannon" 5 - "Point Defense Turret" - - "Epoch Cell" - "Millennium Cell" - "Crystal Capacitor" - "Tuning Rifle" 10 - - "Forge-Class Thruster" - "Forge-Class Steering" - "Hyperdrive" - -ship "Starling" "Starling (Sniper)" - outfits - "EMP Torpedo Bay" - "Inhibitor Cannon" 4 - "EMP Torpedo" 9 - - "Epoch Cell" - "Crystal Capacitor" - "Emergency Ramscoop" - "Quantum Key Stone" - "Tuning Rifle" 9 - - "Forge-Class Thruster" - "Smelter-Class Steering" - "Hyperdrive" - - gun "EMP Torpedo Bay" - gun "Inhibitor Cannon" - gun "Inhibitor Cannon" - gun "Inhibitor Cannon" - gun "Inhibitor Cannon" - -ship "Starling" "Starling (Hunter)" - outfits - "Inhibitor Cannon" 2 - "Thrasher Turret" - - "Epoch Cell" - "Millennium Cell" - "Crystal Capacitor" - "Emergency Ramscoop" - "Tuning Rifle" 11 - - "Forge-Class Thruster" - "Forge-Class Steering" - "Hyperdrive" - - gun - gun "Inhibitor Cannon" - gun "Inhibitor Cannon" - gun - gun - -ship "Starling" "Starling (Thrasher)" - outfits - "Thrasher Cannon" 3 - "Thrasher Turret" - - "Epoch Cell" - "Millennium Cell" - "Crystal Capacitor" - "Quantum Key Stone" - "Tuning Rifle" 8 - - "Forge-Class Thruster" - "Forge-Class Steering" - "Hyperdrive" - - gun "Thrasher Cannon" - gun "Thrasher Cannon" - gun "Thrasher Cannon" - gun - gun - - - -ship "Tern" - sprite "ship/tern" - thumbnail "thumbnail/tern" - attributes - category "Drone" - licenses - Remnant - "cost" 860000 - "shields" 500 - "hull" 2500 - "automaton" 1 - "cargo space" 5 - "mass" 32 - "drag" 1.0 - "heat dissipation" .9 - "fuel capacity" 50 - "energy capacity" 500 - "ramscoop" 0.5 - "outfit space" 75 - "weapon capacity" 16 - "engine capacity" 26 - "shield generation" 0.25 - "shield energy" 0.16 - "hull repair rate" 0.55 - "hull energy" 0.37 - "gaslining" 1 - "outfit scan power" 10 - "outfit scan speed" 1 - "tactical scan power" 20 - "atmosphere scan" 100 - "asteroid scan power" 30 - weapon - "blast radius" 10 - "shield damage" 100 - "hull damage" 150 - "hit force" 250 - outfits - "Inhibitor Cannon" - - "Millennium Cell" - "Thermoelectric Cooler" - - "Anvil-Class Engine" - - gun 0 -22 "Inhibitor Cannon" - engine -5 20.5 - engine 5 20.5 - explode "tiny explosion" 30 - explode "small explosion" 20 - description "The Tern is a small, hardy drone developed to plunge into the atmosphere of nearby gas giants for collecting valuable resources. These thick-shelled craft are also surprisingly effective when pressed into service as screening ships when enemies intrude into Remnant space." - description " Unlike most spacefaring nations, the Remnant do not have enough people to pilot fighter wings in waves likely to sustain significant casualties. As such, they frequently use these hardy drones to fulfill similar screening roles in their home systems, allowing manned craft to focus on more specialized tasks." - - diff -Nru endless-sky-0.9.11/data/remnant.txt endless-sky-0.9.12/data/remnant.txt --- endless-sky-0.9.11/data/remnant.txt 2020-02-24 15:50:12.000000000 +0000 +++ endless-sky-0.9.12/data/remnant.txt 1970-01-01 00:00:00.000000000 +0000 @@ -1,335 +0,0 @@ -# Copyright (c) 2017 by Michael Zahniser -# -# Endless Sky is free software: you can redistribute it and/or modify it under the -# terms of the GNU General Public License as published by the Free Software -# Foundation, either version 3 of the License, or (at your option) any later version. -# -# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY -# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A -# PARTICULAR PURPOSE. See the GNU General Public License for more details. - -fleet "Small Remnant" - government "Remnant" - names "remnant" - cargo 2 - personality - heroic disables plunders appeasing - variant 8 - "Starling" - variant 6 - "Starling (Heavy)" - variant 5 - "Starling (Sniper)" - variant 4 - "Starling (Hunter)" - variant 3 - "Starling (Thrasher)" - variant 1 - "Starling (Sniper)" 2 - variant 1 - "Albatross" - variant 1 - "Albatross (Sniper)" - variant 1 - "Albatross (Turret)" - variant 1 - "Albatross (Heavy)" - -fleet "Large Remnant" - government "Remnant" - names "remnant" - cargo 2 - personality - heroic disables plunders appeasing - variant 6 - "Albatross" - "Starling" 2 - variant 6 - "Albatross (Sniper)" - "Starling (Sniper)" 2 - variant 6 - "Albatross (Turret)" - "Starling (Thrasher)" 2 - variant 6 - "Albatross (Heavy)" - "Starling (Heavy)" 2 - variant 3 - "Albatross" - "Starling (Hunter)" 2 - variant 3 - "Albatross (Sniper)" - "Starling (Hunter)" 2 - variant 2 - "Albatross" - "Albatross (Sniper)" - variant 2 - "Albatross (Heavy)" - "Albatross (Turret)" - -fleet "Remnant Transport" - government "Remnant" - names "remnant" - cargo 2 - personality - disables plunders coward appeasing mining harvests - variant 10 - "Gull" - variant 5 - "Gull (Sniper)" - variant 4 - "Gull (Support)" - variant 5 - "Gull (Cargo)" - variant 5 - "Gull (Bunks)" - variant 10 - "Pelican" - variant 10 - "Pelican" - "Gull" 2 - variant 8 - "Pelican" - "Starling" 2 - variant 6 - "Pelican" - "Gull" 2 - "Starling" 2 - variant 2 - "Pelican" 3 - "Albatross (Heavy)" - variant 2 - "Pelican" 2 - "Starling (Thrasher)" 2 - "Starling (Sniper)" - variant 2 - "Pelican" - "Starling (Hunter)" 2 - -fleet "Remnant Home Guard" - government "Remnant" - names "remnant" - cargo 2 - personality - disables plunders appeasing mining harvests surveillance - variant 20 - "Tern" 1 - variant 10 - "Tern" 2 - variant 5 - "Tern" 3 - -fleet "Remnant Decoy Defense" - government "Remnant" - names "remnant" - personality - staying heroic unconstrained - variant 10 - "Albatross (Shield)" - -fleet "Light Remnant Defense" - government "Remnant" - names "remnant" - personality - staying heroic unconstrained - variant 10 - "Starling" 2 - "Starling (Heavy)" 2 - "Starling (Sniper)" 2 - "Starling (Hunter)" 2 - "Starling (Thrasher)" 2 - variant 10 - "Starling (Heavy)" 4 - "Starling (Sniper)" 6 - variant 10 - "Starling" 10 - variant 10 - "Starling (Heavy)" 10 - variant 10 - "Starling (Sniper)" 10 - variant 10 - "Starling (Heavy)" 5 - "Starling (Hunter)" 5 - -fleet "Heavy Remnant Defense" - government "Remnant" - names "remnant" - personality - staying heroic unconstrained - variant 6 - "Albatross (Shield)" - "Albatross" 3 - "Starling" 6 - variant 6 - "Albatross (Shield)" - "Albatross (Sniper)" 3 - "Starling (Sniper)" 6 - variant 6 - "Albatross (Turret)" 3 - "Starling (Thrasher)" 6 - variant 6 - "Albatross (Heavy)" 3 - "Starling (Heavy)" 6 - variant 3 - "Albatross" 3 - "Starling (Hunter)" 6 - variant 3 - "Albatross (Sniper)" 3 - "Starling (Hunter)" 6 - variant 2 - "Albatross" 3 - "Albatross (Sniper)" 6 - variant 2 - "Albatross (Shield)" - "Albatross (Heavy)" 2 - "Albatross (Turret)" - -phrase "remnant" - word - "Great" - "Tall" - "Dusky" - "Late" - "Frozen" - "Sunlit" - "Calm" - "Dread" - "Low" - "Sharp" - "Long" - "Weary" - "Elder" - "Young" - "Red" - "Green" - "New" - "Far" - "Ancient" - "Serene" - "Eternal" - "Gray" - "Starlit" - "Moonlit" - "Infinite" - "Steadfast" - "White" - "Black" - word - " " - word - "Hill" - "Song" - "Wonder" - "Journey" - "Fortress" - "Breeze" - "Road" - "Season" - "Sky" - "Ocean" - "Ember" - "Spire" - "City" - "Memory" - "Thread" - "Lattice" - "Anchor" - "Beam" - "Forest" - "Mountain" - "Glen" - "Stronghold" - "Dream" - "Wind" - "Storm" - "Holdfast" - "Sea" - "Tower" - "Redoubt" - "Pillar" - "Matrix" - word - " " - word - "Dancing" - "Leaping" - "Plunging" - "Falling" - "Afire" - "Aglow" - "Nearby" - "Yonder" - "Spoken" - "Awakened" - "Remade" - "Begun" - "Ended" - "Found" - "Resting" - "Lost" - "Changed" - "Alive" - "Restored" - "Preserved" - "Renewed" - "Reborn" - "Ascending" - "Soaring" - "Enduring" - - - -shipyard "Remnant" - "Starling" - "Gull" - "Albatross" - "Ibis" - "Pelican" - "Petrel" - "Tern" - -shipyard "Remnant Gascraft" - "Gascraft" - -outfitter "Remnant" - "Inhibitor Cannon" - "Thrasher Cannon" - "Thrasher Turret" - "Point Defense Turret" - "Crystal Capacitor" - "Millennium Cell" - "Epoch Cell" - "Aeon Cell" - "Thermoelectric Cooler" - "EMP Torpedo" - "EMP Torpedo Bay" - "Emergency Ramscoop" - "Quantum Key Stone" - "Anvil-Class Engine" - "Crucible-Class Thruster" - "Forge-Class Thruster" - "Smelter-Class Thruster" - "Crucible-Class Steering" - "Forge-Class Steering" - "Smelter-Class Steering" - "Outfits Expansion" - "Cargo Expansion" - "Small Bunk Room" - "Bunk Room" - "Local Map" - "Hyperdrive" - "Scram Drive" - "Fuel Pod" - "Cargo Scanner" - "Outfit Scanner" - "Tuning Rifle" - "Salvage Scanner" - -outfitter "Remnant Salvage" - "Generator (Furnace Class)" - "Small Heat Shunt" - "Systems Core (Small)" - "Thruster (Asteroid Class)" - "Thruster (Planetary Class)" - "Steering (Asteroid Class)" - "Steering (Planetary Class)" - "Korath Fire-Lance" diff -Nru "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/rim jobs.txt" "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/rim jobs.txt" --- "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/rim jobs.txt" 2020-02-24 15:50:12.000000000 +0000 +++ "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/rim jobs.txt" 1970-01-01 00:00:00.000000000 +0000 @@ -1,153 +0,0 @@ -# Copyright (c) 2017 by Michael Zahniser -# -# Endless Sky is free software: you can redistribute it and/or modify it under the -# terms of the GNU General Public License as published by the Free Software -# Foundation, either version 3 of the License, or (at your option) any later version. -# -# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY -# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A -# PARTICULAR PURPOSE. See the GNU General Public License for more details. - -mission "Southbound Shipment [0]" - name "Shipment to " - job - repeat - description "Deliver to , the home of Southbound Shipyards, the largest ship manufacturer in the region. Payment is ." - cargo "weapons" 5 2 .1 - to offer - random < 10 - source - not government "Pirate" - near "Zubeneschamali" 2 10 - attributes "rim" "south" - destination "Zug" - npc - government "Pirate" - personality heroic harvests plunders - fleet "Small Southern Pirates" - on visit - dialog phrase "generic cargo on visit" - on complete - payment 0 160 - dialog phrase "generic cargo delivery payment" - -mission "Southbound Shipment [1]" - name "Shipment to " - job - repeat - description "Deliver to , the home of Southbound Shipyards, the largest ship manufacturer in the region. Payment is ." - cargo "ship alloys" 5 2 .1 - to offer - random < 10 - source - not government "Pirate" - near "Zubeneschamali" 2 10 - attributes "rim" "south" - destination "Zug" - npc - government "Pirate" - personality heroic harvests plunders - fleet "Small Southern Pirates" - on visit - dialog phrase "generic cargo on visit" - on complete - payment 0 160 - dialog phrase "generic cargo delivery payment" - - -mission "Kraz Shipment" - name "Shipment to " - job - repeat - description "Deliver to , the home of Kraz Cybernetics, the largest weapons manufacturer in the region. Payment is ." - cargo "weapons parts" 5 2 .1 - to offer - random < 10 - source - not government "Pirate" - near "Kraz" 2 10 - attributes "rim" "south" - destination "Rust" - npc - government "Pirate" - personality heroic harvests plunders - fleet "Small Southern Pirates" - on visit - dialog phrase "generic cargo on visit" - on complete - payment 0 160 - dialog phrase "generic cargo delivery payment" - -mission "Han Sizer Month [0]" - name `Han Sizer celebration` - job - repeat - description `In celebration of Han Sizer month, bring to all the marked systems and return to for .` - passengers 2 10 .9 - to offer - random < 30 - month == 8 - source - attributes "rim" - stopover - distance 2 4 - attributes "rim" - stopover - distance 5 10 - attributes "rim" - on complete - payment 10000 170 - dialog `Your passengers thank you for taking them on a journey around the Rim, and you collect your payment of .` - - -mission "Han Sizer Month [1]" - name `Han Sizer celebration` - job - repeat - description `In celebration of Han Sizer month, bring to all the marked systems and return to for .` - passengers 2 10 .8 - to offer - random < 20 - month == 8 - source - attributes "rim" - stopover - distance 2 3 - attributes "rim" - stopover - distance 3 4 - attributes "rim" - stopover - distance 5 10 - attributes "rim" - on complete - payment 15000 170 - dialog `Your passengers thank you for taking them on a journey around the Rim, and you collect your payment of .` - - -mission "Han Sizer Month [2]" - name `Han Sizer celebration` - job - repeat - description `In celebration of Han Sizer month, bring to all the marked systems and return to for .` - passengers 2 10 .7 - to offer - random < 10 - month == 8 - source - attributes "rim" - stopover - distance 2 3 - attributes "rim" - stopover - distance 3 4 - attributes "rim" - stopover - distance 4 5 - attributes "rim" - stopover - distance 5 10 - attributes "rim" - on complete - payment 20000 170 - dialog `Your passengers thank you for taking them on a journey around the Rim, and you collect your payment of .` diff -Nru endless-sky-0.9.11/data/sales.txt endless-sky-0.9.12/data/sales.txt --- endless-sky-0.9.11/data/sales.txt 2020-02-24 15:50:12.000000000 +0000 +++ endless-sky-0.9.12/data/sales.txt 1970-01-01 00:00:00.000000000 +0000 @@ -1,453 +0,0 @@ -# Copyright (c) 2014 by Michael Zahniser -# -# Endless Sky is free software: you can redistribute it and/or modify it under the -# terms of the GNU General Public License as published by the Free Software -# Foundation, either version 3 of the License, or (at your option) any later version. -# -# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY -# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A -# PARTICULAR PURPOSE. See the GNU General Public License for more details. - -shipyard "Basic Ships" - "Shuttle" - "Sparrow" - "Star Barge" - -shipyard "Tarazed Basics" - "Sparrow" - "Hawk" - "Blackbird" - -shipyard "Tarazed Advanced" - "Osprey" - "Falcon" - -shipyard "Southbound Basics" - "Clipper" - "Fury" - "Argosy" - "Hauler" - -shipyard "Southbound Advanced" - "Hauler II" - "Hauler III" - "Bastion" - -shipyard "Lionheart Basics" - "Scout" - "Dagger" - "Flivver" - "Headhunter" - "Raven" - "Mule" - -shipyard "Lionheart Advanced" - "Aerie" - "Corvette" - "Bactrian" - -shipyard "Betelgeuse Basics" - "Shuttle" - "Heavy Shuttle" - "Berserker" - "Firebird" - -shipyard "Betelgeuse Advanced" - "Leviathan" - "Behemoth" - "Star Queen" - "Hauler" - -shipyard "Navy Basics" - "Rainmaker" - "Gunboat" - "Lance" - "Combat Drone" - "Surveillance Drone" - -shipyard "Navy Advanced" - "Frigate" - "Cruiser" - "Carrier" - -shipyard "Megaparsec Basics" - "Quicksilver" - "Bounder" - "Hauler" - -shipyard "Megaparsec Advanced" - "Splinter" - "Manta" - "Hauler II" - -shipyard "Syndicate Basics" - "Star Barge" - "Wasp" - "Freighter" - -shipyard "Syndicate Advanced" - "Bulk Freighter" - "Protector" - "Vanguard" - "Arrow" - -shipyard "Northern Pirates" - "Berserker" - "Dagger" - "Firebird" - "Headhunter" - -shipyard "Advanced Northern Pirates" - "Aerie" - "Leviathan" - "Mule" - -shipyard "Southern Pirates" - "Argosy" - "Clipper" - "Fury" - "Hawk" - -shipyard "Advanced Southern Pirates" - "Falcon" - "Modified Argosy" - "Osprey" - -shipyard "Core Pirates" - "Manta" - "Quicksilver" - "Splinter" - "Wasp" - -shipyard "Advanced Core Pirates" - "Protector" - "Vanguard" - -shipyard "Luxury Ships" - "Shuttle" - "Blackbird" - "Falcon" - "Arrow" - "Star Queen" - "Flivver" - - -outfitter "Basic Outfits" - "Energy Blaster" - "X1700 Ion Thruster" - "X1200 Ion Steering" - "X2700 Ion Thruster" - "X2200 Ion Steering" - "LP036a Battery Pack" - "LP072a Battery Pack" - "nGVF-AA Fuel Cell" - "nGVF-BB Fuel Cell" - "Cooling Ducts" - "D14-RN Shield Generator" - "Hyperdrive" - "Meteor Missile" - "Cargo Scanner" - "Local Map" - "Pilot's License" - -outfitter "Common Outfits" - "Energy Blaster" - "X1700 Ion Thruster" - "X1200 Ion Steering" - "X2700 Ion Thruster" - "X2200 Ion Steering" - "LP036a Battery Pack" - "LP072a Battery Pack" - "KP-6 Photovoltaic Panel" - "KP-6 Photovoltaic Array" - "nGVF-AA Fuel Cell" - "nGVF-BB Fuel Cell" - "Cooling Ducts" - "Water Coolant System" - "D14-RN Shield Generator" - "Hyperdrive" - "Meteor Missile" - "Cargo Scanner" - "X3700 Ion Thruster" - "X3200 Ion Steering" - "LP144a Battery Pack" - "nGVF-CC Fuel Cell" - "D23-QP Shield Generator" - "D41-HY Shield Generator" - "Small Radar Jammer" - "Blaster Turret" - "Meteor Missile Launcher" - "Meteor Missile Box" - "Beam Laser" - "Outfits Expansion" - "Cargo Expansion" - "Small Bunk Room" - "Bunk Room" - "Fuel Pod" - "Afterburner" - "Outfit Scanner" - "Asteroid Scanner" - "Supercapacitor" - "Local Map" - "Pilot's License" - "Laser Rifle" - -outfitter "Basic Weapons" - "Energy Blaster" - "Blaster Turret" - "Beam Laser" - "Meteor Missile" - "Meteor Missile Launcher" - "Meteor Missile Box" - "Local Map" - -outfitter "Ammo North" - "Meteor Missile" - "Torpedo" - "Sidewinder Missile" - "Local Map" - -outfitter "Ammo South" - "Meteor Missile" - "Javelin" - "Heavy Rocket" - "Local Map" - -outfitter "Deep Sky Basics" - "Ramscoop" - "LP144a Battery Pack" - "Beam Laser" - "Laser Turret" - "Heavy Laser" - "Torpedo" - "D23-QP Shield Generator" - "D41-HY Shield Generator" - "A120 Atomic Thruster" - "A125 Atomic Steering" - "A250 Atomic Thruster" - "A255 Atomic Steering" - "A370 Atomic Thruster" - "A375 Atomic Steering" - "AR120 Reverse Thruster" - -outfitter "Deep Sky Advanced" - "Ramscoop" - "LP144a Battery Pack" - "Beam Laser" - "Laser Turret" - "Heavy Laser" - "Torpedo" - "D23-QP Shield Generator" - "D41-HY Shield Generator" - "LP288a Battery Pack" - "LP576a Battery Pack" - "nGVF-CC Fuel Cell" - "nGVF-DD Fuel Cell" - "NT-200 Nucleovoltaic" - "Torpedo Launcher" - "Torpedo Storage Rack" - "Heavy Laser Turret" - "D67-TM Shield Generator" - "D94-YV Shield Generator" - "Security Station" - "A120 Atomic Thruster" - "A125 Atomic Steering" - "A250 Atomic Thruster" - "A255 Atomic Steering" - "A370 Atomic Thruster" - "A375 Atomic Steering" - "A520 Atomic Thruster" - "A525 Atomic Steering" - "A860 Atomic Thruster" - "A865 Atomic Steering" - "AR120 Reverse Thruster" - "Luxury Accommodations" - "Dwarf Core" - -outfitter "Lovelace Basics" - "Anti-Missile Turret" - "Sidewinder Missile" - "Sidewinder Missile Launcher" - "Sidewinder Missile Rack" - "D23-QP Shield Generator" - "Torpedo" - "Cargo Scanner" - "Luxury Accommodations" - -outfitter "Lovelace Advanced" - "Anti-Missile Turret" - "Sidewinder Missile" - "Sidewinder Missile Launcher" - "Sidewinder Missile Rack" - "D23-QP Shield Generator" - "Torpedo" - "Heavy Anti-Missile Turret" - "Particle Cannon" - "Fusion Reactor" - "Armageddon Core" - "Torpedo Launcher" - "Torpedo Storage Rack" - "Outfit Scanner" - "Scram Drive" - "A120 Atomic Thruster" - "A125 Atomic Steering" - "Luxury Accommodations" - -outfitter "Delta V Basics" - "Chipmunk Plasma Thruster" - "Chipmunk Plasma Steering" - "Greyhound Plasma Thruster" - "Greyhound Plasma Steering" - "Heavy Rocket" - "Meteor Missile" - "Javelin" - "Javelin Pod" - "Javelin Storage Crate" - "Small Radar Jammer" - "Brig" - -outfitter "Delta V Advanced" - "Chipmunk Plasma Thruster" - "Chipmunk Plasma Steering" - "Greyhound Plasma Thruster" - "Greyhound Plasma Steering" - "Heavy Rocket" - "Meteor Missile" - "Javelin" - "Javelin Pod" - "Javelin Storage Crate" - "Impala Plasma Thruster" - "Impala Plasma Steering" - "Orca Plasma Thruster" - "Orca Plasma Steering" - "Tyrant Plasma Thruster" - "Tyrant Plasma Steering" - "Breeder Reactor" - "Heavy Rocket Launcher" - "Heavy Rocket Rack" - "Meteor Missile Launcher" - "Meteor Missile Box" - "Modified Blaster" - "Modified Blaster Turret" - "Scram Drive" - "Small Radar Jammer" - "Large Radar Jammer" - -outfitter "Syndicate Basics" - "RT-I Radiothermal" - "LP144a Battery Pack" - "Meteor Missile" - "Meteor Missile Launcher" - "Meteor Missile Box" - "X3700 Ion Thruster" - "X3200 Ion Steering" - "Chipmunk Plasma Thruster" - "Chipmunk Plasma Steering" - "Javelin" - "Blaster Turret" - "D23-QP Shield Generator" - "Laser Rifle" - -outfitter "Syndicate Advanced" - "RT-I Radiothermal" - "LP144a Battery Pack" - "Meteor Missile" - "Meteor Missile Launcher" - "Meteor Missile Box" - "X3700 Ion Thruster" - "X3200 Ion Steering" - "Chipmunk Plasma Thruster" - "Chipmunk Plasma Steering" - "Javelin" - "Blaster Turret" - "D23-QP Shield Generator" - "Laser Rifle" - "Water Coolant System" - "Proton Gun" - "Proton Turret" - "Fission Reactor" - "Javelin Pod" - "Javelin Storage Crate" - "X4700 Ion Thruster" - "X4200 Ion Steering" - "X5700 Ion Thruster" - "X5200 Ion Steering" - "Greyhound Plasma Thruster" - "Greyhound Plasma Steering" - "Quad Blaster Turret" - "Torpedo Launcher" - "Torpedo Storage Rack" - "Torpedo" - "D41-HY Shield Generator" - "D67-TM Shield Generator" - "Security Station" - "Luxury Accommodations" - "Scram Drive" - -outfitter "Kraz Basics" - "Chipmunk Plasma Thruster" - "Chipmunk Plasma Steering" - "S3 Thermionic" - "Liquid Nitrogen Cooler" - "LP144a Battery Pack" - "D23-QP Shield Generator" - "nGVF-CC Fuel Cell" - "Energy Blaster" - "Blaster Turret" - "Torpedo" - "Beam Laser" - "Cargo Scanner" - "Small Radar Jammer" - "Tactical Scanner" - "Brig" - -outfitter "Kraz Advanced" - "Chipmunk Plasma Thruster" - "Chipmunk Plasma Steering" - "S3 Thermionic" - "Liquid Nitrogen Cooler" - "LP144a Battery Pack" - "D23-QP Shield Generator" - "nGVF-CC Fuel Cell" - "Energy Blaster" - "Blaster Turret" - "Torpedo" - "Beam Laser" - "Cargo Scanner" - "Liquid Helium Cooler" - "LP288a Battery Pack" - "LP576a Battery Pack" - "D41-HY Shield Generator" - "nGVF-DD Fuel Cell" - "nGVF-EE Fuel Cell" - "Laser Turret" - "Heavy Laser" - "Plasma Cannon" - "Torpedo Launcher" - "Torpedo Storage Rack" - "Outfit Scanner" - "Laser Rifle" - "Small Radar Jammer" - "Large Radar Jammer" - "Tactical Scanner" - -outfitter "Pirate Outfits" - "Modified Blaster" - "Modified Blaster Turret" - "Plasma Cannon" - "Laser Rifle" - "Fragmentation Grenades" - "Nerve Gas" - "Scram Drive" - "Local Map" - "Interference Plating" - "Gatling Gun Ammo" - "Gatling Gun" - "Bullet Boxes" - "Brig" - -outfitter "Stack Core" - "Stack Core" - -outfitter "Nuke" - "Nuclear Missile" diff -Nru endless-sky-0.9.11/data/ships.txt endless-sky-0.9.12/data/ships.txt --- endless-sky-0.9.11/data/ships.txt 2020-02-24 15:50:12.000000000 +0000 +++ endless-sky-0.9.12/data/ships.txt 1970-01-01 00:00:00.000000000 +0000 @@ -1,3153 +0,0 @@ -# Copyright (c) 2014-2015 by Michael Zahniser -# -# Endless Sky is free software: you can redistribute it and/or modify it under the -# terms of the GNU General Public License as published by the Free Software -# Foundation, either version 3 of the License, or (at your option) any later version. -# -# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY -# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A -# PARTICULAR PURPOSE. See the GNU General Public License for more details. - -ship "Aerie" - sprite "ship/aerie" - thumbnail "thumbnail/aerie" - attributes - category "Medium Warship" - "cost" 3500000 - "shields" 5700 - "hull" 1900 - "required crew" 10 - "bunks" 28 - "mass" 130 - "drag" 4.1 - "heat dissipation" .7 - "fuel capacity" 500 - "cargo space" 50 - "outfit space" 390 - "weapon capacity" 150 - "engine capacity" 95 - weapon - "blast radius" 80 - "shield damage" 800 - "hull damage" 400 - "hit force" 1200 - outfits - "Sidewinder Missile Launcher" 2 - "Sidewinder Missile" 136 - "Sidewinder Missile Rack" 2 - "Heavy Laser Turret" 2 - "Heavy Anti-Missile Turret" - - "NT-200 Nucleovoltaic" - "LP072a Battery Pack" - "D41-HY Shield Generator" - "Large Radar Jammer" - "Laser Rifle" 3 - - "X3700 Ion Thruster" - "X3200 Ion Steering" - "Hyperdrive" - - engine -10 91 - engine 10 91 - gun -13 -79 "Sidewinder Missile Launcher" - gun 13 -79 "Sidewinder Missile Launcher" - turret 0 0 "Heavy Anti-Missile Turret" - turret -17 14 "Heavy Laser Turret" - turret 17 14 "Heavy Laser Turret" - fighter -42 -2 - fighter 42 2 - leak "leak" 50 50 - leak "flame" 50 80 - leak "big leak" 90 30 - explode "tiny explosion" 10 - explode "small explosion" 25 - explode "medium explosion" 25 - explode "large explosion" 10 - "final explode" "final explosion medium" - description "The Lionheart Aerie is a light carrier, designed to be just big enough for two fighter bays plus a decent armament of its own. Variations on this same ship design have been in use in the Deep for almost half a millennium, but this model comes with the very latest in generator and weapon technology." - - - -ship "Argosy" - plural "Argosies" - sprite "ship/argosy" - thumbnail "thumbnail/argosy" - attributes - category "Light Freighter" - "cost" 1960000 - "shields" 4200 - "hull" 2600 - "required crew" 4 - "bunks" 14 - "mass" 330 - "drag" 5.9 - "heat dissipation" .7 - "fuel capacity" 400 - "cargo space" 120 - "outfit space" 270 - "weapon capacity" 90 - "engine capacity" 80 - weapon - "blast radius" 60 - "shield damage" 600 - "hull damage" 300 - "hit force" 900 - outfits - "Energy Blaster" 2 - "Meteor Missile Launcher" 2 - "Meteor Missile" 60 - "Blaster Turret" - "Anti-Missile Turret" - - "RT-I Radiothermal" - "LP072a Battery Pack" - "D23-QP Shield Generator" - - "Greyhound Plasma Thruster" - "Greyhound Plasma Steering" - "Hyperdrive" - - engine -25 91 0.6 - engine -14 91 0.8 - engine 14 91 0.8 - engine 25 91 0.6 - gun -22 -37 "Energy Blaster" - gun -22 -37 "Meteor Missile Launcher" - gun 22 -37 "Energy Blaster" - gun 22 -37 "Meteor Missile Launcher" - turret 0 -12.5 "Blaster Turret" - turret 0 9.5 "Anti-Missile Turret" - leak "leak" 60 50 - leak "flame" 60 80 - explode "tiny explosion" 10 - explode "small explosion" 25 - explode "medium explosion" 25 - explode "large explosion" 10 - "final explode" "final explosion medium" - description "The Argosy from Southbound Shipyards is very popular with merchants not because of its capacity, which is actually slightly smaller than the Syndicate Freighter, but because it can hold its own in combat even against a small pirate fleet." - description " The Argosy is also a very easy ship to upgrade with faster engines or more powerful weapons as needed, so many privately owned Argosies have very different capabilities than the stock model." - - - -ship "Arrow" - sprite "ship/arrow" - thumbnail "thumbnail/arrow" - attributes - category "Transport" - "cost" 1200000 - "shields" 2000 - "hull" 400 - "required crew" 1 - "bunks" 5 - "mass" 130 - "drag" 2.0 - "heat dissipation" .85 - "fuel capacity" 600 - "cargo space" 10 - "outfit space" 180 - "weapon capacity" 50 - "engine capacity" 75 - weapon - "blast radius" 24 - "shield damage" 240 - "hull damage" 120 - "hit force" 360 - outfits - "Sidewinder Missile Launcher" - "Sidewinder Missile" 45 - "Anti-Missile Turret" - - "Dwarf Core" - "Supercapacitor" - "D14-RN Shield Generator" - "Small Radar Jammer" - "Luxury Accommodations" - - "A250 Atomic Thruster" - "A255 Atomic Steering" - "Hyperdrive" - - engine -10 60 - engine 10 60 - gun -8 -34 "Sidewinder Missile Launcher" - gun 8 -34 - turret 0 16 "Anti-Missile Turret" - leak "leak" 80 50 - explode "tiny explosion" 12 - explode "small explosion" 18 - explode "medium explosion" 6 - "final explode" "final explosion small" - description "The Arrow is a light transport, designed for bringing a small number of very rich passengers - Syndicate CEOs, for example - from one planet to another with speed and style. It makes up for its light armament by being able to outrun nearly every other ship in the sky." - - - -ship "Bactrian" - sprite "ship/bactrian" - thumbnail "thumbnail/bactrian" - attributes - licenses - City-Ship - category "Heavy Warship" - "cost" 17600000 - "shields" 17500 - "hull" 8600 - "required crew" 70 - "bunks" 245 - "mass" 940 - "drag" 16.1 - "heat dissipation" .4 - "fuel capacity" 700 - "cargo space" 530 - "outfit space" 740 - "weapon capacity" 300 - "engine capacity" 180 - weapon - "blast radius" 260 - "shield damage" 2600 - "hull damage" 1300 - "hit force" 3900 - outfits - "Sidewinder Missile Launcher" 2 - "Sidewinder Missile" 90 - "Torpedo Launcher" 2 - "Torpedo" 60 - "Heavy Laser Turret" 4 - "Heavy Anti-Missile Turret" 2 - - "Fusion Reactor" - "LP144a Battery Pack" - "D94-YV Shield Generator" - "Large Radar Jammer" - "Ramscoop" - "Laser Rifle" 15 - - "X4700 Ion Thruster" - "X5200 Ion Steering" - "Hyperdrive" - - engine -18 230 - engine 18 230 - gun -15 -226 "Torpedo Launcher" - gun 15 -226 "Torpedo Launcher" - gun -40 -133 "Sidewinder Missile Launcher" - gun -45 -128 "Sidewinder Missile Launcher" - turret -22 -148 "Heavy Laser Turret" - turret 26 -80 "Heavy Anti-Missile Turret" - turret -41 -20 "Heavy Laser Turret" - turret 32 -7 "Heavy Laser Turret" - turret 53 82 "Heavy Laser Turret" - turret -37 186 "Heavy Anti-Missile Turret" - fighter -38 -26 - fighter 35 36 - fighter -47 97 - leak "leak" 30 50 - leak "flame" 30 80 - leak "big leak" 50 30 - explode "small explosion" 25 - explode "medium explosion" 35 - explode "large explosion" 45 - explode "huge explosion" 30 - "final explode" "final explosion large" - description "The Lionheart Bactrian is the last of the great city-ships, a design hearkening back to the early days of space colonization when a long-distance vessel needed to be a self-contained world, able to survive for weeks at a time without encountering an inhabited planet. It is not only a freighter, but a carrier, and a capable warship either at short range or at a distance." - description " Naturally, this versatility also makes it extremely expensive, and the Bactrian is normally only for sale to citizens who have been vetted by the local government of the Deep." - - - -ship "Barb" - sprite "ship/barb" - thumbnail "thumbnail/barb" - attributes - category "Fighter" - "cost" 50000 - "shields" 800 - "hull" 200 - "required crew" 1 - "bunks" 2 - "mass" 20 - "drag" .8 - "heat dissipation" .78 - "outfit space" 85 - "weapon capacity" 24 - "engine capacity" 22 - weapon - "blast radius" 12 - "shield damage" 120 - "hull damage" 60 - "hit force" 180 - outfits - "Energy Blaster" - "Blaster Turret" - - "nGVF-AA Fuel Cell" - "LP036a Battery Pack" - "D14-RN Shield Generator" - - "X1050 Ion Engines" - - engine -10 28 - engine 9 28 - gun -9 -29 "Energy Blaster" - turret 8 6 "Blaster Turret" - leak "leak" 60 50 - explode "tiny explosion" 15 - explode "small explosion" 5 - description `Though the Syndicate doesn't build fighter carriers, it is testing the waters with the Barb, a cheap and flexible carrier-launched craft featuring newly-developed miniaturized ion engines. The design philosophy of the Barb seems to have been "uglier than the Protector," and as you look at the cockpit nestled between the massive gun port and turret mount, you wonder where the power systems are supposed to go. Though an awkward-looking ship, it seems flexible enough to become a dangerous addition to any fleet with carriers.` - - - -ship "Barb" "Barb (Proton)" - sprite "ship/barbp" - thumbnail "thumbnail/barbp" - attributes - category "Fighter" - "cost" 50000 - "shields" 800 - "hull" 200 - "required crew" 1 - "bunks" 1 - "mass" 20 - "drag" .8 - "heat dissipation" .78 - "outfit space" 85 - "weapon capacity" 28 - "engine capacity" 22 - weapon - "blast radius" 12 - "shield damage" 120 - "hull damage" 60 - "hit force" 180 - outfits - "Proton Gun" - - "nGVF-AA Fuel Cell" - Supercapacitor - "D14-RN Shield Generator" - - "X1050 Ion Engines" - - engine -10 28 - engine 9 28 - gun -9 -29 "Proton Gun" - leak "leak" 60 50 - explode "tiny explosion" 15 - explode "small explosion" 5 - description `The Barb's commercial success spurred demand for a variant equipped with a Proton Gun. Syndicated Systems had to remove the turret mounting hardware to fit the powerful cannon, but the result is a level of short-range firepower that is unheard-of for a craft its size.` - - - -ship "Bastion" - sprite "ship/bastion" - thumbnail "thumbnail/bastion" - attributes - category "Medium Warship" - "cost" 3860000 - "shields" 7500 - "hull" 4700 - "required crew" 17 - "bunks" 40 - "mass" 580 - "drag" 10.3 - "heat dissipation" .5 - "fuel capacity" 500 - "cargo space" 110 - "outfit space" 470 - "weapon capacity" 190 - "engine capacity" 120 - weapon - "blast radius" 120 - "shield damage" 1200 - "hull damage" 600 - "hit force" 1800 - outfits - "Plasma Cannon" 2 - "Heavy Rocket Launcher" 2 - "Heavy Rocket" 60 - "Heavy Rocket Rack" 2 - "Blaster Turret" 2 - "Anti-Missile Turret" - - "S3 Thermionic" - "LP144a Battery Pack" - "nGVF-BB Fuel Cell" - "D67-TM Shield Generator" - "Water Coolant System" - "Tactical Scanner" - "Laser Rifle" 7 - - "Impala Plasma Thruster" - "Impala Plasma Steering" - "Hyperdrive" - - engine 31.5 89.5 - engine -31.5 89.5 - gun 52.5 -0.5 "Heavy Rocket Launcher" - gun 52.5 -0.5 "Plasma Cannon" - gun -52.5 -0.5 "Heavy Rocket Launcher" - gun -52.5 -0.5 "Plasma Cannon" - turret 35.5 29.5 "Blaster Turret" - turret -35.5 29.5 "Blaster Turret" - turret 0 0.5 "Anti-Missile Turret" - leak "leak" 40 50 - leak "flame" 40 80 - leak "big leak" 70 30 - explode "tiny explosion" 5 - explode "small explosion" 15 - explode "medium explosion" 30 - explode "large explosion" 20 - "final explode" "final explosion medium" - description "The Southbound Shipyards Bastion is designed as a heavy defense platform to accompany freighter convoys, in addition to having enough cargo capacity to serve as a freighter in its own right. Because of its heavy armament, it is classified as a warship rather than a freighter." - - - -ship "Behemoth" - sprite "ship/behemoth" - thumbnail "thumbnail/behemoth" - attributes - category "Heavy Freighter" - "cost" 10800000 - "shields" 7600 - "hull" 6300 - "required crew" 12 - "bunks" 30 - "mass" 540 - "drag" 11.7 - "heat dissipation" .4 - "fuel capacity" 600 - "cargo space" 490 - "outfit space" 510 - "weapon capacity" 280 - "engine capacity" 90 - weapon - "blast radius" 140 - "shield damage" 1400 - "hull damage" 700 - "hit force" 2100 - outfits - "Heavy Laser Turret" 4 - "Heavy Anti-Missile Turret" 2 - - "NT-200 Nucleovoltaic" - "LP144a Battery Pack" - "D41-HY Shield Generator" - "Small Radar Jammer" - "Laser Rifle" 3 - - "X3700 Ion Thruster" - "X3200 Ion Steering" - "Scram Drive" - - engine -34 143 0.8 - engine 34 143 0.8 - engine -56 148.5 0.6 - engine 56 148.5 0.6 - gun -47.5 -57.5 - gun 47.5 -57.5 - turret -31 -50 "Heavy Laser Turret" - turret 31 -50 "Heavy Anti-Missile Turret" - turret -47.5 33.5 "Heavy Laser Turret" - turret 47.5 33.5 "Heavy Laser Turret" - turret -22 66.5 "Heavy Anti-Missile Turret" - turret 22 66.5 "Heavy Laser Turret" - leak "leak" 30 50 - leak "flame" 30 80 - leak "big leak" 50 30 - explode "small explosion" 15 - explode "medium explosion" 25 - explode "large explosion" 35 - explode "huge explosion" 20 - "final explode" "final explosion large" - description "The Behemoth is a recent ship design from Betelgeuse Shipyards, designed as an alternative to the Syndicate Bulk Freighter. Although its cargo capacity is somewhat lower, it is also more maneuverable, and packs a heavier armament by default." - - - -ship "Berserker" - sprite "ship/berserker" - thumbnail "thumbnail/berserker" - attributes - category "Interceptor" - "cost" 520000 - "shields" 2200 - "hull" 500 - "required crew" 1 - "bunks" 2 - "mass" 110 - "drag" 2.2 - "heat dissipation" .85 - "fuel capacity" 400 - "cargo space" 10 - "outfit space" 200 - "weapon capacity" 35 - "engine capacity" 65 - weapon - "blast radius" 30 - "shield damage" 300 - "hull damage" 150 - "hit force" 450 - outfits - "Energy Blaster" 2 - "Javelin Pod" 2 - "Javelin" 400 - - "nGVF-CC Fuel Cell" - "LP072a Battery Pack" - "D23-QP Shield Generator" - - "X2700 Ion Thruster" - "X3200 Ion Steering" - "Hyperdrive" - - engine -10 45 - engine 10 45 - gun -20 12 "Energy Blaster" - gun 20 12 "Energy Blaster" - gun -44 10 "Javelin Pod" - gun 44 10 "Javelin Pod" - leak "leak" 60 50 - leak "flame" 80 80 - explode "tiny explosion" 10 - explode "small explosion" 15 - "final explode" "final explosion small" - description "Once one of the most popular interceptor-class ships, the Berserker's popularity is now waning in favor of more modern and versatile ships like the Hawk. Although limited numbers are still produced by Betelgeuse Shipyards, most Berserkers that are in service today are more than half a century old." - - - -ship "Blackbird" - sprite "ship/blackbird" - thumbnail "thumbnail/blackbird" - attributes - category "Transport" - "cost" 2230000 - "shields" 4400 - "hull" 900 - "required crew" 3 - "bunks" 28 - "mass" 220 - "drag" 5.0 - "heat dissipation" .7 - "fuel capacity" 700 - "cargo space" 60 - "outfit space" 350 - "weapon capacity" 90 - "engine capacity" 110 - weapon - "blast radius" 60 - "shield damage" 600 - "hull damage" 300 - "hit force" 900 - outfits - "Heavy Laser Turret" - "Heavy Anti-Missile Turret" - - "S3 Thermionic" - "LP072a Battery Pack" - "D23-QP Shield Generator" - "Small Radar Jammer" - "Luxury Accommodations" - - "Impala Plasma Thruster" - "Impala Plasma Steering" - "Hyperdrive" - - engine -40 55 - engine 40 55 - turret -18 0 "Heavy Laser Turret" - turret 18 0 "Heavy Anti-Missile Turret" - leak "leak" 50 50 - leak "flame" 70 80 - explode "tiny explosion" 15 - explode "small explosion" 34 - explode "medium explosion" 18 - explode "large explosion" 2 - "final explode" "final explosion small" - description "The Tarazed Blackbird is a high-class passenger transport, designed to move large numbers of people across the galaxy with speed and safety. Although not equipped with much weaponry, a Blackbird is well protected and fast enough to evade pirate attacks, and its cargo capacity is high enough to allow the captain to take courier missions on the side." - - - -ship "Bounder" - sprite "ship/bounder" - thumbnail "thumbnail/bounder" - attributes - category "Transport" - "cost" 1140000 - "shields" 2200 - "hull" 700 - "required crew" 1 - "bunks" 17 - "mass" 130 - "drag" 3.7 - "heat dissipation" .8 - "fuel capacity" 900 - "cargo space" 40 - "outfit space" 220 - "weapon capacity" 50 - "engine capacity" 110 - weapon - "blast radius" 30 - "shield damage" 300 - "hull damage" 150 - "hit force" 450 - outfits - "Anti-Missile Turret" 2 - - "nGVF-CC Fuel Cell" - "LP036a Battery Pack" - "D14-RN Shield Generator" - - "X3700 Ion Thruster" - "X3200 Ion Steering" - "Hyperdrive" - - engine -12 44 - engine 12 44 - turret -37 4 "Anti-Missile Turret" - turret 37 4 "Anti-Missile Turret" - leak "leak" 60 50 - explode "tiny explosion" 10 - explode "small explosion" 20 - explode "medium explosion" 15 - "final explode" "final explosion small" - description "The Megaparsec Bounder is a scout ship and courier, designed not for battle but for carrying passengers and small amounts of cargo across large distances quickly." - - - -ship "Boxwing" - sprite "ship/boxwing" - thumbnail "thumbnail/boxwing" - attributes - category "Fighter" - cost 369000 - "shields" 400 - "hull" 800 - "required crew" 1 - "bunks" 1 - "mass" 45 - "drag" .59 - "heat dissipation" .27 - "outfit space" 45 - "engine capacity" 28 - "cargo space" 80 - weapon - "blast radius" 12 - "shield damage" 120 - "hull damage" 60 - "hit force" 180 - outfits - "nGVF-AA Fuel Cell" - - "X1050 Ion Engines" - - engine 23 -1 - engine -23 -1 - engine 19 29 - engine -19 29 - leak "leak" 70 50 - leak "flame" 50 80 - explode "tiny explosion" 15 - explode "small explosion" 5 - description `After introducing the "Type F" cargo pod for the Hauler, it became apparent to merchant captains that the new carriers could offer more flexibility within their fleet, if there were a cargo box they could attach to the fighter arms. Enter the "F6-C: Boxwing", the Fighter that doesn't fight, but carries cargo instead. Cargo preservation equipment gives the Boxwing much more mass and very poor heat dissipation characteristics compared to other fighters. That it cannot carry any weapons is only part of the reason jocks call it "Flying Coffin" amongst themselves; besides the ship resembling one and being very sluggish, the pilot "seat" doubles as a bunk, and is cramped beyond the comfort level of most. The interactive panoramic window H.U.D. is the only thing that keeps claustrophobic episodes from becoming a major problem.` - - -ship "Bulk Freighter" - sprite "ship/bulk freighter" - thumbnail "thumbnail/bulk freighter" - attributes - category "Heavy Freighter" - "cost" 9400000 - "shields" 4000 - "hull" 7600 - "required crew" 6 - "bunks" 18 - "mass" 870 - "drag" 15.8 - "heat dissipation" .5 - "fuel capacity" 600 - "cargo space" 600 - "outfit space" 410 - "weapon capacity" 180 - "engine capacity" 85 - weapon - "blast radius" 120 - "shield damage" 1200 - "hull damage" 600 - "hit force" 1800 - outfits - "Sidewinder Missile Launcher" 2 - "Sidewinder Missile" 90 - "Laser Turret" 3 - "Heavy Anti-Missile Turret" 2 - - "RT-I Radiothermal" - "LP144a Battery Pack" - "D23-QP Shield Generator" - "Laser Rifle" - - "X3700 Ion Thruster" - "X3200 Ion Steering" - "Scram Drive" - - engine -22 198 - engine 22 198 - gun -20 -175 "Sidewinder Missile Launcher" - gun 20 -175 "Sidewinder Missile Launcher" - turret -12 -155 "Laser Turret" - turret 12 -155 "Heavy Anti-Missile Turret" - turret 0 5 "Laser Turret" - turret -30 175 "Heavy Anti-Missile Turret" - turret 30 175 "Laser Turret" - leak "leak" 40 50 - leak "flame" 30 80 - leak "big leak" 50 30 - explode "small explosion" 15 - explode "medium explosion" 25 - explode "large explosion" 35 - explode "huge explosion" 20 - "final explode" "final explosion large" - description "The Bulk Freighter is the ultimate cargo ship, able to carry as much cargo as four ordinary Syndicate Freighters. It is also, however, an incredibly slow ship and difficult to maneuver, especially when loaded down with cargo. Some freight caravans use ordinary freighters instead of bulk freighters just to avoid the hassle of constantly having to wait for the Bulk Freighter to properly align itself for hyperspace travel." - - - -ship "Carrier" - sprite "ship/carrier" - thumbnail "thumbnail/carrier" - attributes - category "Heavy Warship" - licenses - Navy - Carrier - "cost" 15200000 - "shields" 21400 - "hull" 8300 - "required crew" 111 - "bunks" 184 - "mass" 910 - "drag" 17.7 - "heat dissipation" .45 - "fuel capacity" 700 - "cargo space" 100 - "outfit space" 820 - "weapon capacity" 370 - "engine capacity" 210 - weapon - "blast radius" 300 - "shield damage" 3000 - "hull damage" 1500 - "hit force" 4500 - outfits - "Particle Cannon" 4 - "Meteor Missile Launcher" 4 - "Meteor Missile" 150 - "Meteor Missile Box" 2 - "Heavy Laser Turret" 2 - "Heavy Anti-Missile Turret" 2 - - "Fusion Reactor" - "LP288a Battery Pack" - "D94-YV Shield Generator" - "Large Radar Jammer" 2 - "Water Coolant System" - "Brig" - "Laser Rifle" 40 - "Fragmentation Grenades" 40 - "Security Station" - "Tactical Scanner" - - "X5700 Ion Thruster" - "X4200 Ion Steering" - "Hyperdrive" - - engine -35 200 - engine 35 200 - gun -16 -176 "Particle Cannon" - gun 16 -176 "Particle Cannon" - gun -16 -176 "Meteor Missile Launcher" - gun 16 -176 "Meteor Missile Launcher" - gun -25 -166 "Particle Cannon" - gun 25 -166 "Particle Cannon" - gun -25 -166 "Meteor Missile Launcher" - gun 25 -166 "Meteor Missile Launcher" - turret 0 -114 "Heavy Anti-Missile Turret" - turret 0 15 "Heavy Laser Turret" - turret 0 103 "Heavy Anti-Missile Turret" - turret 0 157 "Heavy Laser Turret" - fighter -37 -65 - fighter 37 -65 - fighter -46 40 - fighter 46 40 - drone -72 -46 - drone 72 -46 - drone -101 57 - drone 101 57 - drone -74 57 - drone 74 57 - leak "leak" 30 50 - leak "flame" 30 80 - leak "big leak" 30 30 - explode "tiny explosion" 20 - explode "small explosion" 45 - explode "medium explosion" 50 - explode "large explosion" 40 - explode "huge explosion" 10 - "final explode" "final explosion large" - description "The Carrier is more than just a warship: it is practically a mobile space station, with docking bays for an entire squadron of drones and fighters and enough crew to fill a small village. Although designed primarily for engaging enemies from a distance, a Carrier can also do significant damage in close combat." - - - -ship "Class C Freighter" - sprite "ship/bulk freighter" - thumbnail "thumbnail/bulk freighter" - attributes - category "Heavy Warship" - "cost" 11400000 - "shields" 13500 - "hull" 7600 - "required crew" 18 - "bunks" 43 - "mass" 810 - "drag" 16.4 - "heat dissipation" .5 - "fuel capacity" 600 - "cargo space" 20 - "outfit space" 400 - "weapon capacity" 140 - "engine capacity" 85 - weapon - "blast radius" 200 - "shield damage" 2000 - "hull damage" 1000 - "hit force" 3000 - outfits - "Heavy Laser Turret" 2 - "Heavy Anti-Missile Turret" 2 - - "Fission Reactor" - "LP072a Battery Pack" - "D94-YV Shield Generator" - "Laser Rifle" 5 - - "X3700 Ion Thruster" - "X3200 Ion Steering" - "Scram Drive" - - engine -22 198 - engine 22 198 - turret -12 -155 "Heavy Laser Turret" - turret 12 -155 "Heavy Anti-Missile Turret" - turret 30 175 "Heavy Laser Turret" - turret -30 175 "Heavy Anti-Missile Turret" - drone -66 -115 left - drone -66 -65 left - drone -66 -15 left - drone -66 35 left - drone -66 85 left - drone -66 135 left - drone 66 -115 right - drone 66 -65 right - drone 66 -15 right - drone 66 35 right - drone 66 85 right - drone 66 135 right - leak "leak" 30 50 - leak "flame" 50 80 - leak "big leak" 40 30 - explode "small explosion" 15 - explode "medium explosion" 25 - explode "large explosion" 35 - explode "huge explosion" 20 - "final explode" "final explosion large" - description `The Class C "Freighter" is a stealth warship designed by the Syndicate for baiting pirates with the offer of a seemingly helpless, ordinary bulk freighter. Inside, its cargo space has all been converted into drone bays, allowing it to carry a dozen combat drones.` - - - -ship "Clipper" - sprite "ship/clipper" - thumbnail "thumbnail/clipper" - attributes - category "Light Freighter" - "cost" 900000 - "shields" 2700 - "hull" 800 - "required crew" 3 - "bunks" 9 - "mass" 150 - "drag" 3.7 - "heat dissipation" .8 - "fuel capacity" 500 - "cargo space" 70 - "outfit space" 260 - "weapon capacity" 60 - "engine capacity" 80 - weapon - "blast radius" 36 - "shield damage" 360 - "hull damage" 180 - "hit force" 540 - outfits - "Beam Laser" 2 - "Javelin Pod" 2 - "Javelin" 400 - - "nGVF-DD Fuel Cell" - "LP072a Battery Pack" - "D23-QP Shield Generator" - - "Greyhound Plasma Thruster" - "Greyhound Plasma Steering" - "Hyperdrive" - - engine -22 47 - engine 22 47 - gun -21.5 -18 "Javelin Pod" - gun 21.5 -18 "Javelin Pod" - gun -11 -8.5 "Beam Laser" - gun 11 -8.5 "Beam Laser" - leak "leak" 60 50 - leak "flame" 50 80 - explode "tiny explosion" 15 - explode "small explosion" 20 - explode "medium explosion" 10 - "final explode" "final explosion small" - description "The Clipper is the smaller sister ship to the popular Southbound Shipyards Argosy. Although not able to carry as much cargo, Clippers are versatile ships that can be used as passenger transports, couriers, or even warships in a pinch, and they come with enough free space to be customized based on an individual captain's needs." - - - -ship "Combat Drone" - sprite "ship/combat drone" - thumbnail "thumbnail/combat drone" - attributes - category "Drone" - licenses - Navy - "cost" 83000 - "hull" 700 - "automaton" 1 - "mass" 20 - "drag" .59 - "heat dissipation" .9 - "outfit space" 58 - "weapon capacity" 8 - "engine capacity" 28 - weapon - "blast radius" 5 - "shield damage" 50 - "hull damage" 25 - "hit force" 75 - outfits - "Beam Laser" - - "nGVF-AA Fuel Cell" - "Supercapacitor" - - "X1700 Ion Thruster" - "X1200 Ion Steering" - - engine -9 29 - engine 9 29 - gun 0 -29 "Beam Laser" - explode "tiny explosion" 15 - description "Combat drones are pilotless attack ships used primarily by the Republic Navy. Although very weak and easy to destroy, they can be very effective in large numbers. Because drones do not need a cockpit, they can be filled entirely with equipment and solid metal, which makes their hulls stronger than other small ships." - - - -ship "Corvette" - sprite "ship/corvette" - thumbnail "thumbnail/corvette" - attributes - category "Medium Warship" - "cost" 4400000 - "shields" 6800 - "hull" 800 - "required crew" 8 - "bunks" 32 - "mass" 150 - "drag" 3.5 - "heat dissipation" .7 - "fuel capacity" 500 - "cargo space" 40 - "outfit space" 420 - "weapon capacity" 150 - "engine capacity" 100 - weapon - "blast radius" 80 - "shield damage" 800 - "hull damage" 400 - "hit force" 1200 - outfits - "Heavy Laser" 2 - "Sidewinder Missile Launcher" 2 - "Sidewinder Missile" 90 - "Heavy Laser Turret" - "Anti-Missile Turret" - - "NT-200 Nucleovoltaic" - "LP072a Battery Pack" - "D94-YV Shield Generator" - "Large Radar Jammer" - "Laser Rifle" 3 - - "X3700 Ion Thruster" - "X3200 Ion Steering" - "Hyperdrive" - - engine -11 118 - engine 11 118 - gun -12 -68 "Heavy Laser" - gun 12 -68 "Heavy Laser" - gun -14 -60 "Sidewinder Missile Launcher" - gun 14 -60 "Sidewinder Missile Launcher" - turret 0 -11 "Heavy Laser Turret" - turret 0 74 "Anti-Missile Turret" - leak "leak" 40 50 - leak "flame" 50 80 - leak "big leak" 90 30 - explode "tiny explosion" 18 - explode "small explosion" 36 - explode "medium explosion" 24 - explode "large explosion" 8 - "final explode" "final explosion medium" - description "Incorporating new, experimental lightweight materials, the Lionheart Corvette combines the speed and agility of a fighter with the armament of a heavy warship. Its weak hull is more than compensated for by its advanced shielding matrix." - - - -ship "Cruiser" - sprite "ship/cruiser" - thumbnail "thumbnail/cruiser" - attributes - category "Heavy Warship" - licenses - Navy - Cruiser - "cost" 11200000 - "shields" 19600 - "hull" 6400 - "required crew" 81 - "bunks" 136 - "mass" 680 - "drag" 10.1 - "heat dissipation" .45 - "fuel capacity" 600 - "cargo space" 60 - "outfit space" 760 - "weapon capacity" 320 - "engine capacity" 170 - weapon - "blast radius" 260 - "shield damage" 2600 - "hull damage" 1300 - "hit force" 3900 - outfits - "Particle Cannon" 4 - "Sidewinder Missile Launcher" 2 - "Sidewinder Missile" 90 - "Heavy Laser Turret" 2 - "Heavy Anti-Missile Turret" 2 - - "Fusion Reactor" - "LP288a Battery Pack" - "D67-TM Shield Generator" - "Large Radar Jammer" 2 - "Liquid Nitrogen Cooler" - "Laser Rifle" 20 - "Fragmentation Grenades" 20 - "Security Station" - "Tactical Scanner" - - "X4700 Ion Thruster" - "X4200 Ion Steering" - "Hyperdrive" - - engine -29 156 - engine 29 156 - gun -31 -63 "Particle Cannon" - gun 31 -63 "Particle Cannon" - gun -41 -52 "Particle Cannon" - gun 41 -52 "Particle Cannon" - gun -20 -44 "Sidewinder Missile Launcher" - gun 20 -44 "Sidewinder Missile Launcher" - turret 0 -40 "Heavy Anti-Missile Turret" - turret -33 -19 "Heavy Laser Turret" - turret 33 -19 "Heavy Laser Turret" - turret 0 0 "Heavy Anti-Missile Turret" - drone -25 18 - drone 25 18 - drone -25 49 - drone 25 49 - leak "leak" 30 50 - leak "flame" 50 80 - leak "big leak" 40 30 - explode "tiny explosion" 20 - explode "small explosion" 45 - explode "medium explosion" 50 - explode "large explosion" 40 - explode "huge explosion" 10 - "final explode" "final explosion large" - description "The Republic Cruiser is a relatively recent design, a much larger version of the Frigate designed to be able to take on an entire pirate fleet if necessary. In addition to a wide variety of weaponry, Cruisers have space to carry four attack drones: fast, pilotless fighters that can be controlled remotely." - - - -ship "Dagger" - sprite "ship/dagger" - thumbnail "thumbnail/dagger" - attributes - category "Fighter" - "cost" 129000 - "shields" 1000 - "hull" 300 - "required crew" 1 - "bunks" 1 - "mass" 20 - "drag" .63 - "heat dissipation" .9 - "outfit space" 90 - "weapon capacity" 20 - "engine capacity" 30 - weapon - "blast radius" 12 - "shield damage" 120 - "hull damage" 60 - "hit force" 180 - outfits - "Beam Laser" - "Javelin Pod" - "Javelin" 200 - - "nGVF-AA Fuel Cell" - "Supercapacitor" - "D14-RN Shield Generator" - "Small Radar Jammer" - - "X1700 Ion Thruster" - "X1200 Ion Steering" - - engine -15 30 - engine 15 30 - gun -14 -10 "Beam Laser" - gun 14 -10 "Javelin Pod" - leak "leak" 60 50 - explode "tiny explosion" 15 - explode "small explosion" 5 - description "The Dagger is a fighter designed by Lionheart Industries, intended to be carried by their Aerie warship, although other ships have been known to carry them, as well. As with many Lionheart ships, its chassis is largely composed of lightweight composite materials, making it considerably faster than other fighters." - - - -ship "Dreadnought" - sprite "ship/dreadnought" - thumbnail "thumbnail/dreadnought" - attributes - category "Heavy Warship" - licenses - "Militia" - "cost" 11900000 - "shields" 18100 - "hull" 7300 - "required crew" 84 - "bunks" 147 - "mass" 630 - "drag" 10.1 - "heat dissipation" .65 - "fuel capacity" 600 - "cargo space" 100 - "outfit space" 790 - "weapon capacity" 360 - "engine capacity" 190 - weapon - "blast radius" 260 - "shield damage" 2600 - "hull damage" 1300 - "hit force" 3900 - outfits - "Torpedo Launcher" 4 - "Torpedo" 120 - "Plasma Turret" 3 - "Heavy Anti-Missile Turret" 2 - - "Breeder Reactor" - "S3 Thermionic" - "LP144a Battery Pack" - "D41-HY Shield Generator" - "Small Radar Jammer" - "Liquid Helium Cooler" - "Tactical Scanner" - "Laser Rifle" 25 - - "Orca Plasma Thruster" - "Orca Plasma Steering" - "Hyperdrive" - - engine -25.5 173.5 - engine 25.5 173.5 - gun -9.5 -186 "Torpedo Launcher" - gun 9.5 -186 "Torpedo Launcher" - gun -18.5 -173.5 "Torpedo Launcher" - gun 18.5 -173.5 "Torpedo Launcher" - turret 0 -99.5 "Plasma Turret" - turret -39 -63.5 "Heavy Anti-Missile Turret" - turret 39 -63.5 "Heavy Anti-Missile Turret" - turret -39 107.5 "Plasma Turret" - turret 39 107.5 "Plasma Turret" - leak "leak" 40 50 - leak "flame" 20 80 - leak "big leak" 80 30 - explode "tiny explosion" 50 - explode "small explosion" 50 - explode "medium explosion" 50 - explode "large explosion" 50 - explode "huge explosion" 20 - "final explode" "final explosion large" - description "The Dreadnought is a new warship that was designed by Southbound Shipyards in order to provide a large capital ship for the Free Worlds fleets, something capable of standing up to a Navy Cruiser or even a Carrier." - - - -ship "Falcon" - sprite "ship/falcon" - thumbnail "thumbnail/falcon" - attributes - category "Heavy Warship" - "cost" 10900000 - "shields" 12800 - "hull" 3700 - "required crew" 52 - "bunks" 75 - "mass" 510 - "drag" 6.7 - "heat dissipation" .7 - "fuel capacity" 600 - "cargo space" 90 - "outfit space" 540 - "weapon capacity" 240 - "engine capacity" 150 - weapon - "blast radius" 160 - "shield damage" 1600 - "hull damage" 800 - "hit force" 2400 - outfits - "Plasma Cannon" 2 - "Torpedo Launcher" 2 - "Torpedo" 60 - "Quad Blaster Turret" 3 - "Heavy Anti-Missile Turret" - - "Breeder Reactor" - "LP144a Battery Pack" - "D41-HY Shield Generator" - "Large Radar Jammer" - "Liquid Nitrogen Cooler" - "Laser Rifle" 15 - - "Impala Plasma Thruster" - "Impala Plasma Steering" - "Hyperdrive" - - engine -17 143 - engine 17 143 - gun -17 -88 "Plasma Cannon" - gun 17 -88 "Plasma Cannon" - gun -17 -88 "Torpedo Launcher" - gun 17 -88 "Torpedo Launcher" - turret -16 -24 "Heavy Anti-Missile Turret" - turret 16 -24 "Quad Blaster Turret" - turret -57 40 "Quad Blaster Turret" - turret 57 40 "Quad Blaster Turret" - leak "leak" 30 50 - leak "flame" 50 80 - leak "big leak" 60 30 - explode "tiny explosion" 40 - explode "small explosion" 55 - explode "medium explosion" 60 - explode "large explosion" 40 - "final explode" "final explosion medium" - description "The Tarazed Falcon is one of the most powerful warships that civilians can buy, a sleeker and more maneuverable alternative to the venerable and somewhat outdated Leviathan." - - - -ship "Finch" - plural "Finches" - sprite "ship/finch" - thumbnail "thumbnail/finch" - attributes - category "Fighter" - "cost" 126000 - "shields" 1100 - "hull" 200 - "required crew" 1 - "bunks" 1 - "mass" 40 - "drag" .83 - "heat dissipation" .85 - "outfit space" 110 - "weapon capacity" 20 - "engine capacity" 40 - weapon - "blast radius" 12 - "shield damage" 120 - "hull damage" 60 - "hit force" 180 - outfits - "Beam Laser" - "Javelin Pod" - "Javelin" 200 - - "nGVF-BB Fuel Cell" - "LP036a Battery Pack" - "D14-RN Shield Generator" - - "Chipmunk Plasma Thruster" - "Chipmunk Plasma Steering" - - engine -5 32 - engine 5 32 - gun -7 -14 "Beam Laser" - gun 7 -14 "Javelin Pod" - leak "flame" 60 80 - explode "tiny explosion" 15 - explode "small explosion" 5 - description "When the Free Worlds started requesting a Carrier solution from its local shipyards, Tarazed Shipyards quickly saw that a few modifications could make their entry level interceptor into a top tier fighter. Over 85% of the parts that make up the Finch are shared with the Sparrow assembly line, so it's no surprise that even trimmed down to (barely) fit into a fighter bay, the blindingly fast Finch bears strong resemblance to its hyperspace-faring cousin." - - - -ship "Firebird" - sprite "ship/firebird" - thumbnail "thumbnail/firebird" - attributes - category "Medium Warship" - "cost" 3700000 - "shields" 5800 - "hull" 3400 - "required crew" 7 - "bunks" 22 - "mass" 290 - "drag" 4.5 - "heat dissipation" .6 - "fuel capacity" 400 - "cargo space" 50 - "outfit space" 400 - "weapon capacity" 160 - "engine capacity" 100 - weapon - "blast radius" 100 - "shield damage" 1000 - "hull damage" 500 - "hit force" 1500 - outfits - "Particle Cannon" 2 - "Meteor Missile Launcher" 2 - "Meteor Missile" 60 - "Quad Blaster Turret" - "Anti-Missile Turret" - - "RT-I Radiothermal" - "nGVF-AA Fuel Cell" - "LP144a Battery Pack" - "D41-HY Shield Generator" - "Laser Rifle" 3 - - "X3700 Ion Thruster" - "X3200 Ion Steering" - "Hyperdrive" - - engine -31.5 67 - engine 31.5 67 - gun -27 -28 "Particle Cannon" - gun 27 -28 "Particle Cannon" - gun -38 -13 "Meteor Missile Launcher" - gun 38 -13 "Meteor Missile Launcher" - turret 0 -38 "Anti-Missile Turret" - turret 0 3 "Quad Blaster Turret" - leak "leak" 50 50 - leak "flame" 30 80 - explode "tiny explosion" 18 - explode "small explosion" 36 - explode "medium explosion" 24 - explode "large explosion" 8 - "final explode" "final explosion medium" - description "The Betelgeuse Shipyards Firebird is a warship with a long and storied past; Firebirds fought on both sides of the Alpha Wars over half a millennium ago, and although the equipment and systems have been upgraded continuously since then, the basic design remains almost the same. The Firebird is also a very rugged ship and easy to repair; supposedly a few of the Firebirds that fought in those wars are still in service today." - - - -ship "Flivver" - sprite "ship/flivver" - thumbnail "thumbnail/flivver" - attributes - category "Transport" - "cost" 180000 - "shields" 1400 - "hull" 200 - "required crew" 1 - "bunks" 3 - "mass" 40 - "drag" 1.0 - "heat dissipation" .9 - "fuel capacity" 500 - "cargo space" 5 - "outfit space" 130 - "weapon capacity" 25 - "engine capacity" 45 - weapon - "blast radius" 16 - "shield damage" 160 - "hull damage" 80 - "hit force" 240 - outfits - "Meteor Missile Launcher" 2 - "Meteor Missile" 60 - - "nGVF-BB Fuel Cell" - "LP036a Battery Pack" - "D14-RN Shield Generator" - - "A120 Atomic Thruster" - "X1200 Ion Steering" - "Hyperdrive" - - engine -16 27 - engine 16 27 - gun -6 -31 - gun 6 -31 - leak "leak" 60 50 - explode "tiny explosion" 10 - explode "small explosion" 10 - description "With space for neither cargo nor passengers nor heavy weaponry, the Flivver's only selling point is speed. Flivvers are sold mostly to wealthy individuals who want to be able to travel the stars without needing to share a bunk room on a merchant transport with common people." - - - -ship "Freighter" - sprite "ship/freighter" - thumbnail "thumbnail/freighter" - attributes - category "Light Freighter" - "cost" 730000 - "shields" 2000 - "hull" 2000 - "required crew" 2 - "bunks" 7 - "mass" 240 - "drag" 5.6 - "heat dissipation" .6 - "fuel capacity" 600 - "cargo space" 150 - "outfit space" 250 - "weapon capacity" 80 - "engine capacity" 70 - weapon - "blast radius" 40 - "shield damage" 400 - "hull damage" 200 - "hit force" 600 - outfits - "Blaster Turret" 2 - "Heavy Anti-Missile Turret" - - "nGVF-EE Fuel Cell" - "LP036a Battery Pack" - "D14-RN Shield Generator" - - "X2700 Ion Thruster" - "X2200 Ion Steering" - "Scram Drive" - - engine -9 97 - engine 9 97 - turret 0 -52 "Blaster Turret" - turret 0 6 "Heavy Anti-Missile Turret" - turret 0 65 "Blaster Turret" - leak "leak" 60 50 - leak "flame" 50 80 - explode "tiny explosion" 10 - explode "small explosion" 30 - explode "medium explosion" 20 - "final explode" "final explosion small" - description "The Freighter is designed by the Syndicate to be an efficient means of carrying cargo from system to system, but is so slow and difficult to land that most pilots hate flying them." - description " Freighters are an obvious target for pirates, but turn much too slowly to be able to bring any forward-facing guns to bear on an approaching enemy. As a result, the latest model of freighter is equipped only with turrets, including an anti-missile turret to prevent attackers from simply bombarding them into submission from a safe distance." - - - -ship "Frigate" - sprite "ship/frigate" - thumbnail "thumbnail/frigate" - attributes - category "Medium Warship" - licenses - Navy - "cost" 5200000 - "shields" 8000 - "hull" 2500 - "required crew" 21 - "bunks" 44 - "mass" 310 - "drag" 5.2 - "heat dissipation" .7 - "fuel capacity" 500 - "cargo space" 35 - "outfit space" 410 - "weapon capacity" 170 - "engine capacity" 100 - weapon - "blast radius" 100 - "shield damage" 1000 - "hull damage" 500 - "hit force" 1500 - outfits - "Particle Cannon" 2 - "Torpedo Launcher" 2 - "Torpedo" 60 - "Blaster Turret" 2 - "Anti-Missile Turret" - - "NT-200 Nucleovoltaic" - "LP144a Battery Pack" - "D41-HY Shield Generator" - "Large Radar Jammer" - "Laser Rifle" 5 - "Fragmentation Grenades" 5 - "Security Station" - - "X3700 Ion Thruster" - "X3200 Ion Steering" - "Hyperdrive" - - engine -26 92 - engine 26 92 - gun -10 -83 "Particle Cannon" - gun 10 -83 "Particle Cannon" - gun -10 -83 "Torpedo Launcher" - gun 10 -83 "Torpedo Launcher" - turret 0 -37 "Anti-Missile Turret" - turret -12 -12 "Blaster Turret" - turret 12 -12 "Blaster Turret" - leak "leak" 40 50 - leak "flame" 50 80 - leak "big leak" 90 30 - explode "tiny explosion" 18 - explode "small explosion" 36 - explode "medium explosion" 24 - explode "large explosion" 8 - "final explode" "final explosion medium" - description "For centuries, the Frigate was the largest warship produced by the Republic Navy Yard, but now they seem quite small compared to a Cruiser or a Carrier. Armed with a variety of weapons, and with relatively good maneuverability for a ship its size, the Frigate is equally capable at fending off small fighters or bombarding larger ships." - - - -ship "Fury" - plural "Furies" - sprite "ship/fury" - thumbnail "thumbnail/fury" - attributes - category "Interceptor" - "cost" 490000 - "shields" 2000 - "hull" 400 - "required crew" 1 - "bunks" 3 - "mass" 70 - "drag" 1.6 - "heat dissipation" .9 - "fuel capacity" 600 - "cargo space" 15 - "outfit space" 160 - "weapon capacity" 40 - "engine capacity" 60 - weapon - "blast radius" 24 - "shield damage" 240 - "hull damage" 120 - "hit force" 360 - outfits - "Energy Blaster" 4 - - "nGVF-CC Fuel Cell" - "LP036a Battery Pack" - "D14-RN Shield Generator" - "Small Radar Jammer" 2 - - "X2700 Ion Thruster" - "X2200 Ion Steering" - "Hyperdrive" - - engine -11 35 0.8 - engine 11 35 0.8 - engine -18 37 0.6 - engine 18 37 0.6 - gun -10.5 -25.5 - gun 10.5 -25.5 - gun -17 -19.5 - gun 17 -19.5 - leak "flame" 50 80 - explode "tiny explosion" 10 - explode "small explosion" 20 - description "The Fury is Southbound Shipyards' most popular design of escort ship. They have greater firepower than any other interceptor-class vessel, meaning that any pirate flying solo will think twice before attacking a convoy that is accompanied by a Fury. However, Furies are also much less maneuverable than other small ships." - - - -ship "Gunboat" - sprite "ship/gunboat" - thumbnail "thumbnail/gunboat" - attributes - category "Light Warship" - licenses - Navy - "cost" 3200000 - "shields" 5800 - "hull" 1400 - "required crew" 7 - "bunks" 12 - "mass" 150 - "drag" 3.1 - "heat dissipation" .8 - "fuel capacity" 600 - "cargo space" 50 - "outfit space" 270 - "weapon capacity" 100 - "engine capacity" 90 - weapon - "blast radius" 72 - "shield damage" 720 - "hull damage" 360 - "hit force" 1080 - outfits - "Heavy Laser" 2 - "Heavy Laser Turret" - - "RT-I Radiothermal" - "LP144a Battery Pack" - "D14-RN Shield Generator" - "Small Radar Jammer" - "Cargo Scanner" - "Outfit Scanner" - "Tactical Scanner" - "Brig" - - "X3700 Ion Thruster" - "X2200 Ion Steering" - "Hyperdrive" - - engine -12 57 - engine 12 57 - gun -28 -28 "Heavy Laser" - gun 28 -28 "Heavy Laser" - turret 0 -8 "Heavy Laser Turret" - leak "leak" 50 50 - leak "flame" 80 80 - explode "tiny explosion" 10 - explode "small explosion" 20 - explode "medium explosion" 15 - "final explode" "final explosion small" - description "The Navy Gunboat is designed for engaging targets at short range, and also serves as the Navy's mobile sensor platform, scanning ships for illegal equipment or cargo." - - - -ship "Hauler" - sprite "ship/hauler i" - thumbnail "thumbnail/hauler i" - attributes - category "Light Freighter" - "cost" 1430000 - "shields" 2500 - "hull" 3700 - "required crew" 3 - "bunks" 12 - "mass" 250 - "drag" 10.5 - "heat dissipation" .6 - "fuel capacity" 400 - "cargo space" 130 - "outfit space" 350 - "weapon capacity" 140 - "engine capacity" 80 - weapon - "blast radius" 60 - "shield damage" 600 - "hull damage" 300 - "hit force" 900 - outfits - "Meteor Missile Launcher" 2 - "Meteor Missile" 60 - "Quad Blaster Turret" 2 - "Heavy Anti-Missile Turret" 2 - - "S3 Thermionic" - "LP072a Battery Pack" - "D23-QP Shield Generator" - "Small Radar Jammer" - - "Greyhound Plasma Thruster" - "Impala Plasma Steering" - "Hyperdrive" - - engine -45 122.5 - engine 45 122.5 - gun -14.5 -92.5 - gun 14.5 -92.5 - turret -21.5 -48 "Quad Blaster Turret" - turret 21.5 -48 "Heavy Anti-Missile Turret" - turret -18.5 78.5 "Heavy Anti-Missile Turret" - turret 18.5 78.5 "Quad Blaster Turret" - leak "leak" 60 50 - leak "flame" 50 80 - leak "big leak" 90 30 - explode "tiny explosion" 20 - explode "small explosion" 35 - explode "medium explosion" 20 - explode "large explosion" 5 - "final explode" "final explosion medium" - description "Several centuries ago, in the early days of the Republic, the sudden increase in commerce and space travel led to high demand for cargo ships. Haulers were first created simply by bolting a cockpit and engine block onto a cargo container, and the basic design has not changed much since then." - - - -ship "Hauler II" - sprite "ship/hauler ii" - thumbnail "thumbnail/hauler ii" - attributes - category "Heavy Freighter" - "cost" 2340000 - "shields" 2900 - "hull" 5200 - "required crew" 3 - "bunks" 12 - "mass" 360 - "drag" 11.5 - "heat dissipation" .6 - "fuel capacity" 400 - "cargo space" 260 - "outfit space" 350 - "weapon capacity" 140 - "engine capacity" 80 - weapon - "blast radius" 80 - "shield damage" 800 - "hull damage" 400 - "hit force" 1200 - outfits - "Meteor Missile Launcher" 2 - "Meteor Missile" 60 - "Quad Blaster Turret" 2 - "Heavy Anti-Missile Turret" 2 - - "S3 Thermionic" - "LP072a Battery Pack" - "D23-QP Shield Generator" - "Small Radar Jammer" - "Laser Rifle" - - "Greyhound Plasma Thruster" - "Impala Plasma Steering" - "Hyperdrive" - - engine -45 159.5 - engine 45 159.5 - gun -14.5 -129.5 - gun 14.5 -129.5 - turret -21.5 -84.5 "Quad Blaster Turret" - turret 21.5 -84.5 "Heavy Anti-Missile Turret" - turret -18.5 115.5 "Heavy Anti-Missile Turret" - turret 18.5 115.5 "Quad Blaster Turret" - leak "leak" 60 50 - leak "flame" 40 80 - leak "big leak" 80 30 - explode "tiny explosion" 10 - explode "small explosion" 25 - explode "medium explosion" 30 - explode "large explosion" 15 - "final explode" "final explosion medium" - description "This is a mid-sized freighter, designed for a balance between cargo capacity and defensive capability. Centuries ago, various Hauler models made up nearly half of the merchant vessels in service, but today the design is considered somewhat outdated." - - - -ship "Hauler III" - sprite "ship/hauler iii" - thumbnail "thumbnail/hauler iii" - attributes - category "Heavy Freighter" - "cost" 3260000 - "shields" 3300 - "hull" 6700 - "required crew" 3 - "bunks" 12 - "mass" 470 - "drag" 12.5 - "heat dissipation" .6 - "fuel capacity" 400 - "cargo space" 390 - "outfit space" 350 - "weapon capacity" 140 - "engine capacity" 80 - weapon - "blast radius" 100 - "shield damage" 1000 - "hull damage" 500 - "hit force" 1500 - outfits - "Meteor Missile Launcher" 2 - "Meteor Missile" 60 - "Quad Blaster Turret" 2 - "Heavy Anti-Missile Turret" 2 - - "S3 Thermionic" - "LP072a Battery Pack" - "D23-QP Shield Generator" - "Small Radar Jammer" - "Laser Rifle" - - "Greyhound Plasma Thruster" - "Impala Plasma Steering" - "Hyperdrive" - - engine -45 196.5 - engine 45 196.5 - gun -14.5 -166.5 - gun 14.5 -166.5 - turret -21.5 -122 "Quad Blaster Turret" - turret 21.5 -122 "Heavy Anti-Missile Turret" - turret -18.5 152.5 "Heavy Anti-Missile Turret" - turret 18.5 152.5 "Quad Blaster Turret" - leak "leak" 50 50 - leak "flame" 40 80 - leak "big leak" 80 30 - explode "small explosion" 15 - explode "medium explosion" 30 - explode "large explosion" 20 - explode "huge explosion" 5 - "final explode" "final explosion large" - description "Considered by many to be outdated, there are nonetheless many Haulers still in service due to their combination of comparatively low price and simple construction. This large version of the Hauler provides the best tradeoff between price and cargo space." - - - -ship "Hawk" - sprite "ship/hawk" - thumbnail "thumbnail/hawk" - attributes - category "Interceptor" - "cost" 670000 - "shields" 2500 - "hull" 500 - "required crew" 2 - "bunks" 4 - "mass" 150 - "drag" 2.1 - "heat dissipation" .8 - "fuel capacity" 300 - "cargo space" 20 - "outfit space" 200 - "weapon capacity" 50 - "engine capacity" 70 - weapon - "blast radius" 30 - "shield damage" 300 - "hull damage" 150 - "hit force" 450 - outfits - "Heavy Laser" 2 - - "nGVF-CC Fuel Cell" - "LP036a Battery Pack" - "D23-QP Shield Generator" - "Small Radar Jammer" - - "Greyhound Plasma Thruster" - "Greyhound Plasma Steering" - "Hyperdrive" - - engine -24 41 - engine 24 41 - gun -9 -17 - gun 9 -17 - leak "leak" 60 50 - explode "tiny explosion" 15 - explode "small explosion" 5 - "final explode" "final explosion small" - description "The Tarazed Hawk is an interceptor-class warship often used as an escort for freighters or in a planetary militia's patrol squadron. Hawks are fast enough to chase down most smaller ships, but are capable of mounting much more powerful weapons. They are also, of course, a favorite ship of pirate captains who have earned enough money to afford one." - - - -ship "Headhunter" - sprite "ship/headhunter" - thumbnail "thumbnail/headhunter" - attributes - category "Light Warship" - "cost" 1850000 - "shields" 3800 - "hull" 700 - "required crew" 2 - "bunks" 4 - "mass" 120 - "drag" 2.6 - "heat dissipation" .8 - "fuel capacity" 400 - "cargo space" 50 - "outfit space" 250 - "weapon capacity" 60 - "engine capacity" 80 - weapon - "blast radius" 44 - "shield damage" 440 - "hull damage" 220 - "hit force" 660 - outfits - "Heavy Laser" 2 - "Heavy Anti-Missile Turret" - - "RT-I Radiothermal" - "LP072a Battery Pack" - "D23-QP Shield Generator" - - "Greyhound Plasma Thruster" - "Greyhound Plasma Steering" - "Hyperdrive" - - engine -16 47 - engine 16 47 - gun -17.5 -17 - gun 17.5 -17 - gun -12 -25.5 "Heavy Laser" - gun 12 -25.5 "Heavy Laser" - turret 0 9 "Heavy Anti-Missile Turret" - leak "leak" 60 50 - leak "flame" 80 80 - explode "tiny explosion" 20 - explode "small explosion" 25 - explode "medium explosion" 15 - "final explode" "final explosion small" - description "The Headhunter is one of the newest ships designed by Lionheart: a versatile ship that can serve equally well for carrying cargo or for bounty hunting. As with many of Lionheart's designs, the hull is mostly composite fiber rather than metal, sacrificing armor strength for the sake of lighter weight and faster movement." - - - -ship "Heavy Shuttle" - sprite "ship/heavy shuttle" - thumbnail "thumbnail/heavy shuttle" - attributes - category "Transport" - "cost" 320000 - "shields" 700 - "hull" 700 - "required crew" 1 - "bunks" 8 - "mass" 110 - "drag" 2.1 - "heat dissipation" .8 - "fuel capacity" 500 - "cargo space" 35 - "outfit space" 120 - "weapon capacity" 10 - "engine capacity" 60 - weapon - "blast radius" 12 - "shield damage" 120 - "hull damage" 60 - "hit force" 180 - outfits - "nGVF-AA Fuel Cell" - "LP036a Battery Pack" - "D14-RN Shield Generator" - - "X2700 Ion Thruster" - "X2200 Ion Steering" - "Hyperdrive" - - engine -6.5 38.5 - engine 6.5 38.5 - gun -3 -38.5 - gun 3 -38.5 - leak "leak" 60 50 - explode "tiny explosion" 10 - explode "small explosion" 5 - description "The Heavy Shuttle is an updated shuttle model from Betelgeuse Shipyards, attempting to improve on their perennial classic by offering slightly better cargo and passenger capacity, at the expense of some speed and maneuverability." - - - -ship "Lance" - sprite "ship/lance" - thumbnail "thumbnail/lance" - attributes - category "Fighter" - "cost" 93000 - "shields" 800 - "hull" 400 - "required crew" 1 - "bunks" 1 - "mass" 30 - "drag" .7 - "heat dissipation" .8 - "outfit space" 100 - "weapon capacity" 20 - "engine capacity" 30 - weapon - "blast radius" 12 - "shield damage" 120 - "hull damage" 60 - "hit force" 180 - outfits - "Energy Blaster" - "Sidewinder Missile Launcher" - "Sidewinder Missile" 45 - - "nGVF-AA Fuel Cell" - "LP036a Battery Pack" - "D14-RN Shield Generator" - "Small Radar Jammer" 2 - - "X1700 Ion Thruster" - "X1200 Ion Steering" - - engine -15 30 - engine 15 30 - gun -14 -10 "Energy Blaster" - gun 14 -10 "Sidewinder Missile Launcher" - explode "tiny explosion" 15 - explode "small explosion" 5 - description "The Lance is the primary fighter used by the Republic Navy. As with all fighters, it is weak by itself but very effective as part of a larger squadron." - - - -ship "Leviathan" - sprite "ship/leviathan" - thumbnail "thumbnail/leviathan" - attributes - category "Heavy Warship" - "cost" 9800000 - "shields" 14400 - "hull" 5000 - "required crew" 43 - "bunks" 64 - "mass" 480 - "drag" 7.6 - "heat dissipation" .5 - "fuel capacity" 500 - "cargo space" 80 - "outfit space" 620 - "weapon capacity" 240 - "engine capacity" 120 - weapon - "blast radius" 80 - "shield damage" 800 - "hull damage" 400 - "hit force" 1200 - outfits - "Particle Cannon" 4 - "Quad Blaster Turret" 3 - "Anti-Missile Turret" - - "Fusion Reactor" - "LP144a Battery Pack" - "D67-TM Shield Generator" - "Liquid Helium Cooler" - "Laser Rifle" 15 - - "X3700 Ion Thruster" - "X4200 Ion Steering" - "Hyperdrive" - - engine -24 126 - engine 24 126 - gun -37.5 -31.5 "Particle Cannon" - gun 37.5 -31.5 "Particle Cannon" - gun -49 -19.5 "Particle Cannon" - gun 49 -19.5 "Particle Cannon" - turret -14 -10 "Quad Blaster Turret" - turret 14 -10 "Quad Blaster Turret" - turret -25.5 12.5 "Quad Blaster Turret" - turret 25.5 12.5 "Anti-Missile Turret" - leak "leak" 50 50 - leak "flame" 30 80 - leak "big leak" 60 30 - explode "tiny explosion" 18 - explode "small explosion" 36 - explode "medium explosion" 24 - explode "large explosion" 8 - "final explode" "final explosion large" - description "The Betelgeuse Shipyards Leviathan has been in service since long before the Republic existed. Although considered today to be an outdated and clunky model, it is still a force to be reckoned with." - - - -ship "Manta" - sprite "ship/manta" - thumbnail "thumbnail/manta" - attributes - category "Medium Warship" - "cost" 3400000 - "shields" 5900 - "hull" 1500 - "required crew" 6 - "bunks" 10 - "mass" 170 - "drag" 4.7 - "heat dissipation" .8 - "fuel capacity" 400 - "cargo space" 20 - "outfit space" 350 - "weapon capacity" 140 - "engine capacity" 100 - weapon - "blast radius" 80 - "shield damage" 800 - "hull damage" 400 - "hit force" 1200 - outfits - "Particle Cannon" 4 - "Meteor Missile Launcher" 2 - "Meteor Missile" 75 - "Meteor Missile Box" - - "RT-I Radiothermal" - "LP144a Battery Pack" - "D14-RN Shield Generator" - "Laser Rifle" - - "X3700 Ion Thruster" - "X3200 Ion Steering" - "Hyperdrive" - - engine -33 38 - engine 33 38 - gun -21 -35 "Particle Cannon" - gun 21 -35 "Particle Cannon" - gun -27 -35 "Particle Cannon" - gun 27 -35 "Particle Cannon" - gun -66 -32 "Meteor Missile Launcher" - gun 66 -32 "Meteor Missile Launcher" - leak "leak" 60 50 - leak "flame" 40 80 - explode "tiny explosion" 10 - explode "small explosion" 20 - explode "medium explosion" 15 - "final explode" "final explosion small" - description "After their Quicksilver light warship with its armament of particle cannons became a large success with convoy escorts and planetary defense forces, Megaparsec decided to develop a larger ship with similar maneuverability but heavier firepower. The Manta is the result: a ship with enough long-range firepower that fleeing from a battle with it is almost impossible." - - - -ship "Modified Argosy" - plural "Modified Argosies" - sprite "ship/modified argosy" - thumbnail "thumbnail/modified argosy" - attributes - category "Light Warship" - "cost" 1960000 - "shields" 4800 - "hull" 1900 - "required crew" 5 - "bunks" 12 - "mass" 250 - "drag" 6.2 - "heat dissipation" .6 - "fuel capacity" 400 - "cargo space" 60 - "outfit space" 340 - "weapon capacity" 140 - "engine capacity" 80 - weapon - "blast radius" 80 - "shield damage" 800 - "hull damage" 400 - "hit force" 1200 - outfits - "Heavy Laser" 2 - "Meteor Missile Launcher" 2 - "Meteor Missile" 60 - "Heavy Laser Turret" - "Heavy Anti-Missile Turret" - - "NT-200 Nucleovoltaic" - "LP072a Battery Pack" - "D23-QP Shield Generator" - "Small Radar Jammer" - "Brig" - "Laser Rifle" 2 - - "Greyhound Plasma Thruster" - "X3200 Ion Steering" - "Hyperdrive" - - engine -25 93 0.6 - engine -14 93 0.8 - engine 14 93 0.8 - engine 25 93 0.6 - gun -22 -37 "Heavy Laser" - gun 22.5 -37 "Heavy Laser" - gun -22 -37 "Meteor Missile Launcher" - gun 22.5 -37 "Meteor Missile Launcher" - turret 0 -12.5 "Heavy Anti-Missile Turret" - turret 0 9.5 "Heavy Laser Turret" - leak "leak" 70 50 - leak "flame" 30 80 - explode "tiny explosion" 10 - explode "small explosion" 25 - explode "medium explosion" 30 - explode "large explosion" 15 - "final explode" "final explosion medium" - description "The Argosy has long been a favorite ship for pirates, who have come up with many tricks for modifying them to be more suitable as warships." - - - -ship "Mule" - sprite "ship/mule" - thumbnail "thumbnail/mule" - attributes - category "Medium Warship" - "cost" 4080000 - "shields" 5400 - "hull" 4400 - "required crew" 14 - "bunks" 43 - "mass" 320 - "drag" 5.7 - "heat dissipation" .5 - "fuel capacity" 600 - "cargo space" 170 - "outfit space" 440 - "weapon capacity" 170 - "engine capacity" 110 - weapon - "blast radius" 100 - "shield damage" 1000 - "hull damage" 500 - "hit force" 1500 - outfits - "Sidewinder Missile Launcher" 2 - "Sidewinder Missile" 136 - "Sidewinder Missile Rack" 2 - "Heavy Laser Turret" 2 - "Heavy Anti-Missile Turret" 2 - - "NT-200 Nucleovoltaic" - "LP072a Battery Pack" - "D41-HY Shield Generator" - "Small Radar Jammer" 2 - "Ramscoop" - "Laser Rifle" - - "X3700 Ion Thruster" - "X3200 Ion Steering" - "Hyperdrive" - - engine -12 123 - engine 12 123 - gun -9 -119 "Sidewinder Missile Launcher" - gun 9 -119 "Sidewinder Missile Launcher" - turret 22 -65 "Heavy Anti-Missile Turret" - turret -37 -21 "Heavy Laser Turret" - turret 39 35 "Heavy Laser Turret" - turret -9 59 "Heavy Anti-Missile Turret" - fighter -16 -9 - leak "leak" 50 50 - leak "flame" 80 80 - leak "big leak" 80 30 - explode "tiny explosion" 10 - explode "small explosion" 30 - explode "medium explosion" 20 - "final explode" "final explosion medium" - description "The Mule is as much of a hodgepodge as its looks suggest. The Lionheart ship designers combined a good deal of cargo space with a decent amount of weaponry and even a fighter bay, and ended up with a ship that is mostly used as a freighter but must be classified as a warship because of its heavy armament and shields. This hodgepodge nature has its downside, though, namely its high crew requirement and the fact that any dedicated ship of the same cost will do better in a specialized role than the Mule will." - - - -ship "Nest" - sprite "ship/nest" - thumbnail "thumbnail/nest" - attributes - category "Medium Warship" - "cost" 2500000 - "shields" 2500 - "hull" 3700 - "required crew" 5 - "bunks" 14 - "mass" 250 - "drag" 10.5 - "heat dissipation" .67 - "fuel capacity" 500 - "cargo space" 40 - "outfit space" 400 - "weapon capacity" 140 - "engine capacity" 80 - weapon - "blast radius" 60 - "shield damage" 600 - "hull damage" 300 - "hit force" 900 - outfits - "Meteor Missile Launcher" 2 - "Meteor Missile" 60 - "Quad Blaster Turret" 2 - "Heavy Anti-Missile Turret" 2 - - "S3 Thermionic" - "LP072a Battery Pack" - "D41-HY Shield Generator" 2 - "Large Radar Jammer" - "Laser Rifle" 2 - - "Greyhound Plasma Thruster" - "Impala Plasma Steering" - "Hyperdrive" - - engine -45 122.5 - engine 45 122.5 - gun -14.5 -92.5 - gun 14.5 -92.5 - turret -21.5 -48 "Quad Blaster Turret" - turret 21.5 -48 "Heavy Anti-Missile Turret" - turret -18.5 78.5 "Heavy Anti-Missile Turret" - turret 18.5 78.5 "Quad Blaster Turret" - fighter -47 12 under - fighter 47 12 under - leak "leak" 60 50 - leak "flame" 40 80 - leak "big leak" 80 30 - explode "tiny explosion" 20 - explode "small explosion" 35 - explode "medium explosion" 20 - explode "large explosion" 5 - "final explode" "final explosion medium" - description `Southbound Shipyards quickly answered the Free Worlds' call for a carrier by building modified cargo containers for Haulers - adding a pair of Fighter docking arms, some additional outfit space, and even a couple of bunks. Access to the fighters from within the ship is so inconvenient that most pilots opt to just stay aboard their fighters when in flight. While the technical name for this ship is "Hauler I: Type F", Southbound assembly workers started calling the single container variant the "Nest" due to its complement of Finch Fighters, and the name stuck.` - - - -ship "Osprey" - sprite "ship/osprey" - thumbnail "thumbnail/osprey" - attributes - category "Medium Warship" - "cost" 4200000 - "shields" 7200 - "hull" 1600 - "required crew" 9 - "bunks" 24 - "mass" 270 - "drag" 5.9 - "heat dissipation" .8 - "fuel capacity" 600 - "cargo space" 40 - "outfit space" 450 - "weapon capacity" 180 - "engine capacity" 130 - weapon - "blast radius" 80 - "shield damage" 800 - "hull damage" 400 - "hit force" 1200 - outfits - "Plasma Cannon" 4 - "Quad Blaster Turret" - "Heavy Anti-Missile Turret" - - "Breeder Reactor" - "LP036a Battery Pack" - "D41-HY Shield Generator" - "Large Radar Jammer" - "Liquid Helium Cooler" - "Laser Rifle" 3 - - "Impala Plasma Thruster" - "Impala Plasma Steering" - "Hyperdrive" - - engine -40 67 - engine 40 67 - gun -8 -100 "Plasma Cannon" - gun 8 -100 "Plasma Cannon" - gun -26 -53 "Plasma Cannon" - gun 26 -53 "Plasma Cannon" - turret -16 -16 "Quad Blaster Turret" - turret 16 -16 "Heavy Anti-Missile Turret" - leak "leak" 40 50 - leak "flame" 80 80 - leak "big leak" 80 30 - explode "medium explosion" 24 - explode "large explosion" 16 - explode "small explosion" 40 - explode "tiny explosion" 28 - "final explode" "final explosion medium" - description "After the Blackbird gained surprising popularity as an agile light warship despite its original design as a transport, Tarazed decided to produce a new design specifically intended as a warship. The Osprey was the result. Although it is considered overpriced by most savvy pilots, it is nevertheless a perennial favorite among those who have the extra cash to spend on it." - - - -ship "Protector" - sprite "ship/protector" - thumbnail "thumbnail/protector" - attributes - category "Heavy Warship" - "cost" 5500000 - "shields" 9500 - "hull" 6500 - "required crew" 30 - "bunks" 69 - "mass" 500 - "drag" 10.3 - "heat dissipation" .6 - "fuel capacity" 400 - "cargo space" 50 - "outfit space" 570 - "weapon capacity" 220 - "engine capacity" 100 - weapon - "blast radius" 160 - "shield damage" 1600 - "hull damage" 800 - "hit force" 2400 - outfits - "Sidewinder Missile Launcher" 2 - "Sidewinder Missile" 90 - "Quad Blaster Turret" 4 - "Heavy Anti-Missile Turret" 2 - - "Fusion Reactor" - "LP288a Battery Pack" - "D67-TM Shield Generator" - "Small Radar Jammer" 3 - "Liquid Nitrogen Cooler" - "Laser Rifle" 6 - - "X3700 Ion Thruster" - "X3200 Ion Steering" - "Hyperdrive" - - engine -11 125 - engine 11 125 - gun -15 -100 "Sidewinder Missile Launcher" - gun 15 -100 "Sidewinder Missile Launcher" - turret -54 -54 "Quad Blaster Turret" - turret 54 -54 "Quad Blaster Turret" - turret -73 0 "Heavy Anti-Missile Turret" - turret 73 0 "Heavy Anti-Missile Turret" - turret -54 54 "Quad Blaster Turret" - turret 54 54 "Quad Blaster Turret" - leak "leak" 60 50 - leak "flame" 20 80 - explode "tiny explosion" 18 - explode "small explosion" 36 - explode "medium explosion" 24 - explode "large explosion" 8 - "final explode" "final explosion large" - description `Voted the "ugliest ship in the sky" by Stars and Starships Magazine, the Protector is a typical example of brutally efficient Syndicate engineering. It is basically nothing more than six turrets attached to a set of engines and crew's quarters, designed as a defense platform that can accompany merchant convoys.` - - - -ship "Quicksilver" - sprite "ship/quicksilver" - thumbnail "thumbnail/quicksilver" - attributes - category "Light Warship" - "cost" 1090000 - "shields" 3000 - "hull" 800 - "required crew" 3 - "bunks" 6 - "mass" 120 - "drag" 2.7 - "heat dissipation" .8 - "fuel capacity" 400 - "cargo space" 10 - "outfit space" 240 - "weapon capacity" 60 - "engine capacity" 70 - weapon - "blast radius" 40 - "shield damage" 400 - "hull damage" 200 - "hit force" 600 - outfits - "Particle Cannon" 2 - - "RT-I Radiothermal" - "LP036a Battery Pack" - "D23-QP Shield Generator" - "Cooling Ducts" - - "Greyhound Plasma Thruster" - "Greyhound Plasma Steering" - "Hyperdrive" - - engine -17 54 - engine 17 54 - gun -6 -38 "Particle Cannon" - gun 6 -38 "Particle Cannon" - leak "leak" 50 50 - explode "tiny explosion" 12 - explode "small explosion" 16 - "final explode" "final explosion small" - description "The Megaparsec Quicksilver is a warship built around a single concept: to design the smallest and fastest ship capable of carrying two particle cannons. Because of its speed and long weapons range, the Quicksilver can keep a safe distance from most targets and bombard them with particle bursts until they are destroyed." - - - -ship "Rainmaker" - sprite "ship/rainmaker" - thumbnail "thumbnail/rainmaker" - attributes - category "Light Warship" - licenses - Navy - "cost" 1580000 - "shields" 3500 - "hull" 1200 - "required crew" 7 - "bunks" 14 - "mass" 180 - "drag" 3.8 - "heat dissipation" .6 - "fuel capacity" 500 - "cargo space" 25 - "outfit space" 230 - "weapon capacity" 60 - "engine capacity" 50 - weapon - "blast radius" 40 - "shield damage" 400 - "hull damage" 200 - "hit force" 600 - outfits - "Energy Blaster" 2 - "Meteor Missile Launcher" 4 - "Meteor Missile" 180 - "Meteor Missile Box" 4 - - "nGVF-CC Fuel Cell" - "LP036a Battery Pack" - "D14-RN Shield Generator" - "Large Radar Jammer" - "Tactical Scanner" - - "X2700 Ion Thruster" - "X2200 Ion Steering" - "Hyperdrive" - - engine -8 46 - engine 8 46 - gun -10 -30 "Energy Blaster" - gun 10 -30 "Energy Blaster" - gun -27 -5 "Meteor Missile Launcher" - gun 27 -5 "Meteor Missile Launcher" - gun -17 -5 "Meteor Missile Launcher" - gun 17 -5 "Meteor Missile Launcher" - leak "leak" 50 50 - explode "tiny explosion" 10 - explode "small explosion" 20 - explode "medium explosion" 15 - "final explode" "final explosion small" - description "The Rainmaker is a missile boat built in the Republic Navy Yard. It comes equipped with four missile launchers and enough ammunition to destroy even ships many times its size. Because of their lack of maneuverability and relatively light shielding, Rainmakers serve best as long-range attack ships, and once their missile supply is spent, they are relatively useless in combat." - - - -ship "Raven" - sprite "ship/raven" - thumbnail "thumbnail/raven" - attributes - category "Light Warship" - "cost" 2200000 - "shields" 4700 - "hull" 1400 - "required crew" 6 - "bunks" 13 - "mass" 130 - "drag" 3.7 - "heat dissipation" .8 - "fuel capacity" 500 - "cargo space" 30 - "outfit space" 280 - "weapon capacity" 100 - "engine capacity" 100 - weapon - "blast radius" 60 - "shield damage" 600 - "hull damage" 300 - "hit force" 900 - outfits - "Heavy Laser" 2 - "Torpedo Launcher" 2 - "Torpedo" 60 - - "RT-I Radiothermal" - "LP072a Battery Pack" - "D41-HY Shield Generator" - "Laser Rifle" 2 - - "X3700 Ion Thruster" - "X3200 Ion Steering" - "Hyperdrive" - - engine -12 43 - engine 12 43 - gun -10 -33 "Heavy Laser" - gun 10 -33 "Heavy Laser" - gun -16 -28 "Torpedo Launcher" - gun 16 -28 "Torpedo Launcher" - leak "leak" 60 50 - leak "flame" 50 80 - explode "medium explosion" 24 - explode "large explosion" 16 - explode "tiny explosion" 28 - explode "small explosion" 40 - "final explode" "final explosion small" - description "The Lionheart Raven is their most popular warship, an agile and elegant vessel that can nevertheless deal out and absorb considerable damage. Ravens are a favorite ship for bounty hunters, because they are more than a match for pirate interceptors and can be used by a skilled pilot to take down much larger ships as well." - - - -ship "Roost" - sprite "ship/roost" - thumbnail "thumbnail/roost" - attributes - category "Medium Warship" - "cost" 3000000 - "shields" 2900 - "hull" 5200 - "required crew" 7 - "bunks" 16 - "mass" 360 - "drag" 11.5 - "heat dissipation" .67 - "fuel capacity" 600 - "cargo space" 80 - "outfit space" 450 - "weapon capacity" 140 - "engine capacity" 80 - weapon - "blast radius" 80 - "shield damage" 800 - "hull damage" 400 - "hit force" 1200 - outfits - "Meteor Missile Launcher" 2 - "Meteor Missile" 60 - "Quad Blaster Turret" 2 - "Heavy Anti-Missile Turret" 2 - - "S3 Thermionic" - "LP072a Battery Pack" - "D41-HY Shield Generator" 4 - "Large Radar Jammer" - "Tactical Scanner" - "Laser Rifle" 2 - - "Greyhound Plasma Thruster" - "Impala Plasma Steering" - "Hyperdrive" - - engine -45 159.5 - engine 45 159.5 - gun -14.5 -129.5 - gun 14.5 -129.5 - turret -21.5 -84.5 "Quad Blaster Turret" - turret 21.5 -84.5 "Heavy Anti-Missile Turret" - turret -18.5 115.5 "Heavy Anti-Missile Turret" - turret 18.5 115.5 "Quad Blaster Turret" - fighter -47 -24 under - fighter 47 -24 under - fighter -47 50 under - fighter 47 50 under - leak "leak" 50 50 - leak "flame" 40 80 - leak "big leak" 80 30 - explode "tiny explosion" 10 - explode "small explosion" 25 - explode "medium explosion" 30 - explode "large explosion" 15 - "final explode" "final explosion medium" - description `Southbound Shipyards' new fighter-carrying containers have created a new use for what many considered an outdated design. Four external fighter bays make this the biggest civilian carrier on the market, if a little awkward as a warship. After Southbound assembly workers successfully named the "Nest", "Hauler II: Type F" was quickly dubbed the "Roost" to continue the theme.` - - - -ship "Scout" - sprite "ship/scout" - thumbnail "thumbnail/scout" - attributes - category "Transport" - "cost" 850000 - "shields" 1200 - "hull" 400 - "required crew" 2 - "bunks" 12 - "mass" 110 - "drag" 3.4 - "heat dissipation" .7 - "fuel capacity" 800 - "cargo space" 55 - "outfit space" 220 - "weapon capacity" 40 - "engine capacity" 100 - weapon - "blast radius" 16 - "shield damage" 160 - "hull damage" 80 - "hit force" 240 - outfits - "Energy Blaster" 2 - "Anti-Missile Turret" - - "nGVF-CC Fuel Cell" - "LP036a Battery Pack" - "D14-RN Shield Generator" - "Small Radar Jammer" - "Ramscoop" - - "X3700 Ion Thruster" - "X3200 Ion Steering" - "Hyperdrive" - - engine -8 46 - engine 8 46 - gun -20 -7 "Energy Blaster" - gun 20 -7 "Energy Blaster" - turret 0 -7 "Anti-Missile Turret" - explode "tiny explosion" 10 - explode "small explosion" 20 - explode "medium explosion" 15 - leak "leak" 50 50 - leak "flame" 60 80 - "final explode" "final explosion small" - description "The Lionheart Scoutship was designed back in the days when the galaxy was more sparsely populated, and ships prospecting for habitable worlds or worlds rich in resources would often travel far away from any habitable ports where they would be able to refuel. Although the galaxy has now been much more thoroughly explored, the Scout remains a popular ship for long-distance travel." - - - -ship "Shuttle" - sprite "ship/shuttle" - "frame time" 4 - "delay" 14 - "random start frame" - thumbnail "thumbnail/shuttle" - attributes - category "Transport" - "cost" 180000 - "shields" 500 - "hull" 600 - "required crew" 1 - "bunks" 6 - "mass" 70 - "drag" 1.7 - "heat dissipation" .8 - "fuel capacity" 400 - "cargo space" 20 - "outfit space" 120 - "weapon capacity" 10 - "engine capacity" 60 - weapon - "blast radius" 12 - "shield damage" 120 - "hull damage" 60 - "hit force" 180 - outfits - "nGVF-AA Fuel Cell" - "LP036a Battery Pack" - "D14-RN Shield Generator" - - "X2700 Ion Thruster" - "X2200 Ion Steering" - "Hyperdrive" - - engine -6 30 - engine 6 30 - gun 0 -31 - leak "leak" 60 50 - explode "tiny explosion" 10 - explode "small explosion" 5 - description "Although Betelgeuse Shipyards produces other ship models as well, the majority of their profits come from sales of the Shuttle. This versatile ship serves equally well as a passenger transport or a cargo courier. It also happens to be the cheapest ship you can buy which is capable of hyperspace travel." - description ` Shuttles are not designed to withstand combat of any sort, but they are fast and maneuverable enough to get out of harm's way if attacked by a larger, slower ship. Although they are typically unarmed, they have enough space for one weapon, which is the origin of the popular phrase, "as useless as a blaster cannon on a shuttlecraft."` - - - -ship "Skein" - sprite "ship/skein" - thumbnail "thumbnail/skein" - attributes - category "Medium Warship" - licenses - "Militia" - "cost" 3500000 - "shields" 3300 - "hull" 6700 - "required crew" 7 - "bunks" 18 - "mass" 470 - "drag" 12.5 - "heat dissipation" .71 - "fuel capacity" 700 - "cargo space" 120 - "outfit space" 500 - "weapon capacity" 140 - "engine capacity" 80 - weapon - "blast radius" 100 - "shield damage" 1000 - "hull damage" 500 - "hit force" 1500 - outfits - "Meteor Missile Launcher" 2 - "Meteor Missile" 60 - "Quad Blaster Turret" 2 - "Heavy Anti-Missile Turret" 2 - - "S3 Thermionic" - "LP072a Battery Pack" - "D67-TM Shield Generator" 4 - "Large Radar Jammer" - "Tactical Scanner" - "Laser Rifle" 4 - - "Greyhound Plasma Thruster" - "Impala Plasma Steering" - "Hyperdrive" - - engine -45 196.5 - engine 45 196.5 - gun -14.5 -166.5 - gun 14.5 -166.5 - turret -21.5 -122 "Quad Blaster Turret" - turret 21.5 -122 "Heavy Anti-Missile Turret" - turret -18.5 152.5 "Heavy Anti-Missile Turret" - turret 18.5 152.5 "Quad Blaster Turret" - fighter -47 -61 under - fighter 47 -61 under - fighter -47 14 under - fighter 47 14 under - fighter -47 88 under - fighter 47 88 under - leak "leak" 50 50 - leak "flame" 40 80 - leak "big leak" 70 30 - explode "small explosion" 15 - explode "medium explosion" 30 - explode "large explosion" 20 - explode "huge explosion" 5 - "final explode" "final explosion large" - description `This particular cockpit and engine set has found itself attached to three of Southbound Shipyards' new "Type F" Fighter-carrier pods. When the Free Worlds asked for a carrier, they did not expect one that would be able to carry more fighters than even the heaviest Navy warships. Given this fact, the Free Worlds have asked Southbound and Tarazed to restrict sale of the "Hauler III: Type F", "Skein" to its Militia only.` - - - -ship "Sparrow" - sprite "ship/sparrow" - thumbnail "thumbnail/sparrow" - attributes - category "Interceptor" - "cost" 225000 - "shields" 1200 - "hull" 300 - "required crew" 1 - "bunks" 2 - "mass" 50 - "drag" .9 - "heat dissipation" .8 - "fuel capacity" 300 - "cargo space" 15 - "outfit space" 130 - "weapon capacity" 20 - "engine capacity" 40 - weapon - "blast radius" 16 - "shield damage" 160 - "hull damage" 80 - "hit force" 240 - outfits - "Beam Laser" 2 - - "nGVF-BB Fuel Cell" - "LP036a Battery Pack" - "D14-RN Shield Generator" - - "Chipmunk Plasma Thruster" - "Chipmunk Plasma Steering" - "Hyperdrive" - - engine -5 35 - engine 5 35 - gun -7 -10 - gun 7 -10 - leak "flame" 60 80 - explode "tiny explosion" 15 - explode "small explosion" 5 - description "Classified as an interceptor rather than a fighter because it has its own hyperdrive instead of needing to be carried inside a larger ship, the Tarazed Sparrow is the smallest and cheapest combat ship available. Because of its limited cargo and passenger space, the primary way for a Sparrow pilot to pay the bills is to upgrade the weapons and hunt pirates... or become one. In either case, it is a perilous way to earn a living." - description " Insurance reports indicate that as many as two out of every three first-time ship buyers who choose to pilot a Sparrow lose their ship (and often, their life as well) within the first month of owning it. Pilots who have survived longer than that tend to swear by replacing the stock weapons with missile launchers." - - - -ship "Splinter" - sprite "ship/splinter" - thumbnail "thumbnail/splinter" - attributes - category "Medium Warship" - "cost" 3100000 - "shields" 5200 - "hull" 1700 - "required crew" 7 - "bunks" 21 - "mass" 250 - "drag" 4.0 - "heat dissipation" .7 - "fuel capacity" 600 - "cargo space" 75 - "outfit space" 400 - "weapon capacity" 150 - "engine capacity" 100 - weapon - "blast radius" 60 - "shield damage" 600 - "hull damage" 300 - "hit force" 900 - outfits - "Proton Gun" 2 - "Blaster Turret" 2 - "Anti-Missile Turret" - - "RT-I Radiothermal" - "LP144a Battery Pack" - "D67-TM Shield Generator" - "Small Radar Jammer" 2 - "Water Coolant System" - "Laser Rifle" - - "X3700 Ion Thruster" - "X3200 Ion Steering" - "Hyperdrive" - - engine -15 115 - engine 15 115 - gun -15 -80 "Proton Gun" - gun 15 -80 "Proton Gun" - turret -17 -28 "Blaster Turret" - turret 0 -28 "Anti-Missile Turret" - turret 17 -28 "Blaster Turret" - leak "leak" 60 50 - leak "flame" 40 80 - leak "big leak" 90 30 - explode "tiny explosion" 18 - explode "small explosion" 36 - explode "medium explosion" 24 - explode "large explosion" 8 - "final explode" "final explosion medium" - description "The Splinter is the largest warship produced by the Megaparsec shipyard. It is designed to be faster and more maneuverable than other ships of a similar size, in order to serve as a heavy escort ship or as part of a planetary defense and patrol fleet. Because of its intended use in merchant convoys, it also has a fair amount of cargo space." - - - -ship "Star Barge" - sprite "ship/star barge" - thumbnail "thumbnail/star barge" - attributes - category "Light Freighter" - "cost" 190000 - "shields" 600 - "hull" 1000 - "required crew" 1 - "bunks" 3 - "mass" 70 - "drag" 2.1 - "heat dissipation" .8 - "fuel capacity" 300 - "cargo space" 50 - "outfit space" 130 - "weapon capacity" 20 - "engine capacity" 40 - weapon - "blast radius" 16 - "shield damage" 160 - "hull damage" 80 - "hit force" 240 - outfits - "Anti-Missile Turret" - - "nGVF-BB Fuel Cell" - "LP036a Battery Pack" - "D14-RN Shield Generator" - - "X1700 Ion Thruster" - "X1200 Ion Steering" - "Hyperdrive" - - engine -9 38 - engine 9 38 - turret 0 -8 "Anti-Missile Turret" - leak "leak" 60 50 - explode "tiny explosion" 10 - explode "small explosion" 10 - description "The Syndicate CT-50 Star Barge is little more than a cluster of cargo containers with an engine at one end and a cockpit on the other. It is a slow and ugly ship, but it can carry enough cargo to earn its captain a steady income even in parts of the galaxy where it is hard to find passengers to carry or courier missions." - description " Because they often carry valuable cargo, and because they are too slow to evade any attackers, Star Barges are a common target of pirates." - - - -ship "Star Queen" - sprite "ship/star queen" - thumbnail "thumbnail/star queen" - attributes - category "Transport" - "cost" 5500000 - "shields" 4100 - "hull" 2200 - "required crew" 41 - "bunks" 112 - "mass" 230 - "drag" 4.5 - "heat dissipation" .65 - "fuel capacity" 700 - "cargo space" 60 - "outfit space" 360 - "weapon capacity" 120 - "engine capacity" 100 - weapon - "blast radius" 60 - "shield damage" 600 - "hull damage" 300 - "hit force" 900 - outfits - "Sidewinder Missile Launcher" 3 - "Sidewinder Missile" 135 - "Heavy Anti-Missile Turret" 2 - - "NT-200 Nucleovoltaic" - "LP036a Battery Pack" - "D94-YV Shield Generator" - "Small Radar Jammer" 3 - "Luxury Accommodations" - - "X3700 Ion Thruster" - "X3200 Ion Steering" - "Hyperdrive" - - engine -18.5 115 - engine 18.5 115 - gun 0 -113 "Sidewinder Missile Launcher" - gun -24 -76 "Sidewinder Missile Launcher" - gun 24 -76 "Sidewinder Missile Launcher" - turret -21.5 2.5 "Heavy Anti-Missile Turret" - turret 21.5 2.5 "Heavy Anti-Missile Turret" - leak "leak" 50 50 - leak "big leak" 80 30 - explode "tiny explosion" 10 - explode "small explosion" 25 - explode "medium explosion" 25 - explode "large explosion" 10 - "final explode" "final explosion medium" - description "The Star Queen is a relic of a more peaceful period of galactic history: a luxury liner for high-end tourists. Every cabin has its own mini-bar, and the bathrooms have marble tile and showers that use actual hot water instead of chemicals or sonic vibrations." - - - -ship "Surveillance Drone" - sprite "ship/surveillance drone" - thumbnail "thumbnail/surveillance drone" - attributes - category "Drone" - licenses - Navy - "cost" 50000 - "hull" 300 - "automaton" 1 - "mass" 15 - "drag" .53 - "heat dissipation" .9 - "outfit space" 53 - "weapon capacity" 0 - "engine capacity" 28 - weapon - "blast radius" 3 - "shield damage" 30 - "hull damage" 15 - "hit force" 45 - outfits - "nGVF-AA Fuel Cell" - "Surveillance Pod" - - "X1700 Ion Thruster" - "X1200 Ion Steering" - - engine -5 29 - engine 5 29 - explode "tiny explosion" 15 - description "Surveillance drones are unarmed drones used by the Republic navy to scan ships and planets in a star system." - - - -ship "Vanguard" - sprite "ship/vanguard" - thumbnail "thumbnail/vanguard" - attributes - category "Heavy Warship" - "cost" 7200000 - "shields" 9800 - "hull" 6000 - "required crew" 23 - "bunks" 45 - "mass" 500 - "drag" 8 - "heat dissipation" .6 - "fuel capacity" 400 - "cargo space" 50 - "outfit space" 560 - "weapon capacity" 220 - "engine capacity" 120 - weapon - "blast radius" 160 - "shield damage" 1600 - "hull damage" 800 - "hit force" 2400 - outfits - "Proton Gun" 7 - "Anti-Missile Turret" - - "Fusion Reactor" - "LP072a Battery Pack" - "D67-TM Shield Generator" - "Liquid Nitrogen Cooler" - "Laser Rifle" 4 - - "X3700 Ion Thruster" - "X4200 Ion Steering" - "Hyperdrive" - - engine -15 130 - engine 15 130 - gun 0 -132 "Proton Gun" - gun -22 -122 "Proton Gun" - gun 22 -122 "Proton Gun" - gun -21 -45 "Proton Gun" - gun 21 -45 "Proton Gun" - gun -31 -45 "Proton Gun" - gun 31 -45 "Proton Gun" - turret 0 42 "Anti-Missile Turret" - leak "leak" 60 50 - leak "flame" 30 80 - explode "tiny explosion" 18 - explode "small explosion" 36 - explode "medium explosion" 24 - explode "large explosion" 8 - "final explode" "final explosion medium" - description `The Vanguard is Syndicated Systems' newest warship intended for the heavy anti-pirate defense market. Vanguards offer an unusual feature set, focusing on powerful fixed guns and featuring Syndicated Systems' latest automation technologies, resulting in an atypically low crew complement for a ship its size. Few capital ships will endure for long under the withering fusillade of gunfire that it can unleash against those in front of it.` - - - -ship "Wasp" - sprite "ship/wasp" - thumbnail "thumbnail/wasp" - attributes - category "Interceptor" - "cost" 400000 - "shields" 1500 - "hull" 500 - "required crew" 1 - "bunks" 2 - "mass" 60 - "drag" 1.2 - "heat dissipation" .8 - "fuel capacity" 400 - "cargo space" 10 - "outfit space" 150 - "weapon capacity" 28 - "engine capacity" 60 - weapon - "blast radius" 20 - "shield damage" 200 - "hull damage" 100 - "hit force" 300 - outfits - "Energy Blaster" 2 - "Sidewinder Missile Launcher" - "Sidewinder Missile" 45 - - "nGVF-BB Fuel Cell" - "LP036a Battery Pack" - "D14-RN Shield Generator" - "Small Radar Jammer" - - "X2700 Ion Thruster" - "X2200 Ion Steering" - "Hyperdrive" - - engine -6 33 - engine 6 33 - gun 0 -38 "Sidewinder Missile Launcher" - gun -13 -31 "Energy Blaster" - gun 13 -31 "Energy Blaster" - leak "leak" 60 50 - explode "tiny explosion" 20 - explode "small explosion" 10 - description "The Wasp is a medium-strength interceptor, designed by Syndicated Shipyards to serve as an escort for cargo vessels. Like most Syndicate ships, it is not particularly pretty, but it at least serves the purpose it was made for." diff -Nru "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/south jobs.txt" "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/south jobs.txt" --- "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/south jobs.txt" 2020-02-24 15:50:12.000000000 +0000 +++ "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/south jobs.txt" 1970-01-01 00:00:00.000000000 +0000 @@ -1,219 +0,0 @@ -# Copyright (c) 2017 by Michael Zahniser -# -# Endless Sky is free software: you can redistribute it and/or modify it under the -# terms of the GNU General Public License as published by the Free Software -# Foundation, either version 3 of the License, or (at your option) any later version. -# -# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY -# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A -# PARTICULAR PURPOSE. See the GNU General Public License for more details. - -mission "Pirate Occupation [0]" - name `Pirates occupying ` - minor - repeat - description `A small band of pirates have been occupying , and the local government has asked for help. Defeat the pirates in the system and land on when done. Payment is .` - to offer - random < 5 - "combat rating" > 100 - source - not government "Pirate" - attributes "south" "rim" - destination - not government "Pirate" "Quarg" - distance 2 3 - attributes "south" - npc - government "Militia" - personality heroic - fleet "Small Militia" - npc - government "Militia" - personality heroic staying - system destination - fleet "Small Militia" - npc evade - government "Pirate" - personality heroic staying target harvests plunders - system destination - fleet "Small Southern Pirates" 3 - on offer - conversation "pirate occupation" - on visit - dialog phrase "generic pirate fleet battle on visit" - on complete - payment 100000 - dialog phrase "generic pirate attack payment dialog" - -mission "Pirate Occupation [1]" - name `Pirates occupying ` - minor - repeat - description `A gang of pirates have been occupying , and the local government has asked for help. Defeat the pirates in the system and land on when done. Payment is .` - to offer - random < 5 - "combat rating" > 200 - source - not government "Pirate" - attributes "south" "rim" - destination - not government "Pirate" "Quarg" - distance 2 3 - attributes "south" - npc - government "Militia" - personality heroic - fleet "Small Militia" 2 - npc - government "Militia" - personality heroic staying - system destination - fleet "Small Militia" - npc evade - government "Pirate" - personality heroic staying target harvests plunders - system destination - fleet "Small Southern Pirates" 2 - fleet "Large Southern Pirates" - on offer - conversation "pirate occupation" - on visit - dialog phrase "generic pirate fleet battle on visit" - on complete - payment 150000 - dialog phrase "generic pirate attack payment dialog" - -mission "Pirate Occupation [2]" - name `Pirates occupying ` - minor - repeat - description `A large gang of pirates have been occupying , and the local government has asked for help. Defeat the pirates in the system and land on when done. Payment is .` - to offer - random < 5 - "combat rating" > 300 - source - not government "Pirate" - attributes "south" "rim" - destination - not government "Pirate" "Quarg" - distance 2 3 - attributes "south" - npc - government "Militia" - personality heroic - fleet "Large Militia" - fleet "Small Militia" - npc - government "Militia" - personality heroic staying - system destination - fleet "Small Militia" - npc evade - government "Pirate" - personality heroic staying target harvests plunders - system destination - fleet "Large Southern Pirates" 3 - on offer - conversation "pirate occupation" - on visit - dialog phrase "generic pirate fleet battle on visit" - on complete - payment 200000 - dialog phrase "generic pirate attack payment dialog" - -conversation "pirate occupation" - `Suddenly you hear raised voices and shouting outside as pilots run for their ships: " is being occupied by a pirate fleet! They are requesting help from any combat-worthy ship in the region to join the defenses!" The authorities of will probably pay you quite well if you assist them, but this could also be an easy way to get yourself killed.` - choice - ` (Don't join the fight.)` - decline - ` (Join the defense fleet.)` - `A few militia pilots have gathered to help repel the pirate attack. You join them, and prepare your ship for the upcoming battle...` - accept - - - -mission "Sketchy Cargo [0]" - name "Delivery to " - job - repeat - description "Deliver of cargo to . Payment is ." - cargo "unlabeled cargo" 5 2 .1 - to offer - random < 15 - source - attributes "south" - destination - distance 2 10 - attributes "south" - on accept - dialog `You follow the directions specified in the job to an abandoned-looking warehouse and find your cargo in unlabeled crates. As you load it onto your ship, you get the feeling that you are being watched.` - on visit - dialog phrase "generic cargo on visit" - on complete - payment 0 160 - dialog "You drop off the unlabeled cargo in a warehouse not too dissimilar to the one you picked it up in. A man dressed in a cloak hands you after the last crate is removed from your ship." - -mission "Sketchy Cargo [1]" - name "Delivery to " - job - repeat - description "Deliver of cargo to . Payment is ." - cargo "unlabeled cargo" 25 2 .05 - to offer - random < 10 - source - attributes "south" - destination - distance 2 10 - attributes "south" - on accept - dialog `You follow the directions specified in the job to an abandoned-looking warehouse and find your cargo in unlabeled crates. As you load it onto your ship, you get the feeling that you are being watched.` - on visit - dialog phrase "generic cargo on visit" - on complete - payment 0 160 - dialog "You drop off the unlabeled cargo in a warehouse not too dissimilar to the one you picked it up in. A man dressed in a cloak hands you after the last crate is removed from your ship." - - - -mission "Sketchy Passenger [0]" - name "Passenger transport to " - job - repeat - description "Bring to . Payment is ." - passengers 2 10 .9 - to offer - random < 15 - source - attributes "south" - destination - distance 2 10 - attributes "south" - on accept - dialog `You have some difficulty finding your passengers, but after almost an hour of searching you finally find them. As they follow you back to your ship, you hear them whispering to each other, but you can't make out what they're saying.` - on visit - dialog phrase "generic passenger on visit" - on complete - payment 2000 160 - dialog "Your passengers ask that you land away from the busy spaceport center. They hand you and rush out of your ship and away from the spaceport with considerable speed." - -mission "Sketchy Passenger [1]" - name "Passenger transport to " - job - repeat - description "Bring to . Payment is ." - passengers 2 10 .7 - to offer - random < 10 - source - attributes "south" - destination - distance 2 10 - attributes "south" - on accept - dialog `You have some difficulty finding your passengers, but after almost an hour of searching you finally find them. As they follow you back to your ship, you hear them whispering to each other, but you can't make out what they're saying.` - on visit - dialog phrase "generic passenger on visit" - on complete - payment 2000 160 - dialog "Your passengers ask that you land away from the busy spaceport center. They hand you and rush out of your ship and away from the spaceport with considerable speed." diff -Nru endless-sky-0.9.11/data/stars.txt endless-sky-0.9.12/data/stars.txt --- endless-sky-0.9.11/data/stars.txt 2020-02-24 15:50:12.000000000 +0000 +++ endless-sky-0.9.12/data/stars.txt 2020-05-01 19:02:38.000000000 +0000 @@ -77,3 +77,25 @@ star "star/wr" power 0.4 wind 4 + +# Brown Dwarves +# Because these look like planets, they reverse the trend of increasing solar wind + +star "planet/browndwarf-l" + power 0.4 + wind 0.5 +star "planet/browndwarf-l-rouge" + power 0.4 + wind 0.5 +star "planet/browndwarf-t" + power 0.3 + wind 0.4 +star "planet/browndwarf-t-rouge" + power 0.3 + wind 0.4 +star "planet/browndwarf-y" + power 0.1 + wind 0.3 +star "planet/browndwarf-y-rouge" + power 0.1 + wind 0.3 diff -Nru "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/syndicate jobs.txt" "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/syndicate jobs.txt" --- "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/syndicate jobs.txt" 2020-02-24 15:50:12.000000000 +0000 +++ "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/syndicate jobs.txt" 1970-01-01 00:00:00.000000000 +0000 @@ -1,518 +0,0 @@ -# Copyright (c) 2014 by Michael Zahniser and Nate Graham -# -# Endless Sky is free software: you can redistribute it and/or modify it under the -# terms of the GNU General Public License as published by the Free Software -# Foundation, either version 3 of the License, or (at your option) any later version. -# -# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY -# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A -# PARTICULAR PURPOSE. See the GNU General Public License for more details. - - -mission "Transport executive to " - job - repeat - deadline - description "A busy executive needs immediate transportation to attend an urgent meeting on by . Payment is ." - passengers 1 - to offer - random < 20 - on offer - require "Luxury Accommodations" - source - government "Syndicate" - destination - distance 3 15 - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" "Quarg" - attributes "paradise" "rich" "core" "near earth" - on visit - dialog phrase "generic passenger on visit" - on complete - payment 5000 250 - dialog "The executive rushes off your ship without even a goodbye, fancy briefcase in hand. You collect your payment of ." - - -mission "Corporate retreat from " - job - repeat - deadline - description "A team of engineers needs transport to a corporate retreat on the exotic planet of , after which they require return transport back to by . Payment is ." - passengers 7 18 - to offer - random < 20 - on offer - require "Luxury Accommodations" - source - government "Syndicate" - stopover - attributes "quarg" "volcanic" "frontier" "north" "south" - distance 3 12 - government "Republic" "Free Worlds" "Syndicate" "Neutral" "Independent" "Quarg" - on stopover - dialog "For days your ship has played host to endless discussions about load calculations, tensile strengths, and thermodynamic limits. You're grateful for some peace and quiet as the team of engineers tromps out of the hatch and heads for their exotic corporate retreat. You prepare for the return journey to ." - on complete - payment 3000 160 - dialog "The team's boss thanks you for a smooth trip and authorizes a payment of ." - - -mission "Corporate espionage" - description "The is about to enter this system. Locate it and make detailed scans of its cargo, which are of considerable interest to a team of Syndicate researchers on ; proceed there for after retrieving the data." - job - repeat - to offer - random < 10 - source - government Republic Syndicate Neutral - destination - government Syndicate - attributes research - distance 3 12 - npc "scan cargo" - government Merchant - personality fleeing uninterested entering target - fleet - names "civilian" - variant - "Scout" - variant - "Bounder" - dialog "You manage to make the requested scans of the 's cargo. Time to head to ." - on complete - dialog `You transmit your scans and receive a hearty congratulations, as well as . "This will save us months!" you hear someone say in the background as you close the audio link.` - payment 50000 - - -mission "Document delivery to " - job - repeat - description "Deliver of ordinary documents to . Payment is ." - cargo "Confidential documents" 6 12 - to offer - random < 10 - source - government Syndicate - destination - distance 3 20 - government Republic "Free Worlds" Syndicate Neutral - attributes factory mining "dirt belt" - on visit - dialog phrase "generic cargo on visit" - on complete - payment 5000 170 - dialog "Almost as soon as you open the cargo hatch, several silent and surprisingly well-dressed men feed the crates of documents onto a conveyor belt right next to your landing site that you hadn't noticed, where to your surprise they soon disappear into the flames of an industrial incinerator. You collect your payment of ." - - -mission "Waste recycling on " - job - repeat - description "Syndicated Systems is looking for intrepid captains willing to make a difference as part of our new Green Initiative! Deliver of recyclable to our special facility on . Payment is ." - cargo "Garbage" 6 40 - to offer - random < 20 - source - government Syndicate - destination - distance 3 10 - government Syndicate - on visit - dialog phrase "generic cargo on visit" - on complete - payment - payment 2000 - dialog "You land on and drop off the exceptionally smelly shipment of at a nondescript building, as instructed. Just as you take off, your rear camera catches sight of a burly Syndicate employee running out of the building shaking his fist. You notice that your payment of came from your contact on , not from anywhere on ." - - -mission "Rush fuel Delivery" - name "Rush fuel delivery to " - job - repeat - deadline - description "A civilian reactor on is running low on fuel and needs an emergency shipment of by . Payment is ." - cargo "Heavy Metals" 10 2 .1 - to offer - random < 20 - "cargo space" > 15 - source - government Syndicate - destination - distance 3 10 - government Syndicate - on visit - dialog phrase "generic cargo on visit" - on complete - payment - payment 20000 - dialog "You drop off your cargo of at the loading bay of a towering nuclear complex and collect your payment of ." - - -mission "Rush equipment Delivery" - name "Rush equipment delivery to " - job - repeat - deadline - description "Syndicate techs on need a rush shipment of of specialized by . Payment is ." - cargo "Equipment" 5 20 - to offer - random < 20 - source - government Syndicate - destination - distance 3 10 - government Syndicate - on visit - dialog phrase "generic cargo on visit" - on complete - payment - payment 9000 - dialog "You drop off your cargo of at the loading bay of a towering nuclear complex and collect your payment of ." - - -mission "Syndicate target practice [0]" - name "Syndicate target practice" - job - repeat - description "Disable the robotic target dummy ship in , collect test data for Syndicate engineers by scanning its cargo, and land on . Warning: the target ship is programmed to engage in self-defense behaviors to ensure a realistic simulation. Payment is ." - source - government Syndicate - destination - distance 1 3 - government Syndicate - to offer - random < 20 - "combat rating" > 5 - "combat rating" < 50 - "destroyed Syndicate target ship" < 3 - npc save disable "scan cargo" - government "Test Dummy" - personality disables staying heroic target - confusion 120 - system destination - ship "Berserker Test Dummy" "Syndicate Test Vessel" - dialog "You scan the disabled craft and take careful measurements of the battle damage. Time to deliver the results on ." - on visit - dialog "You forgot to either disable or scan the target dummy ship in ! You'll need to head back there and do that before you can return here for payment." - on fail - dialog "The robotic target ship has been destroyed. You are hailed by an angry Syndicate official who fines you and warns you that further mistakes of this nature may remove you from eligibility for these jobs." - "destroyed Syndicate target ship" ++ - "reputation: Syndicate" -- - payment -40000 - on complete - payment 20000 - dialog "You transmit the scan results to a team of eager engineers and collect your payment of ." - - -mission "Syndicate target practice [1]" - name "Syndicate target practice" - job - repeat - description "Disable the robotic target dummy ship in , collect test data for Syndicate engineers by scanning its cargo, and land on . Warning: the target ship is programmed to engage in self-defense behaviors to ensure a realistic simulation. Payment is ." - source - government Syndicate - destination - distance 1 3 - government Syndicate - to offer - random < 20 - "combat rating" > 50 - "combat rating" < 200 - "destroyed Syndicate target ship" < 3 - npc save disable "scan cargo" - government "Test Dummy" - personality disables staying heroic target - confusion 120 - system destination - ship "Quicksilver Test Dummy" "Syndicate Test Vessel" - dialog "You scan the disabled craft and take careful measurements of the battle damage. Time to deliver the results on ." - on visit - dialog "You forgot to either disable or scan the target dummy ship in ! You'll need to head back there and do that before you can return here for payment." - on fail - dialog "The robotic target ship has been destroyed. You are hailed by an angry Syndicate official who fines you and warns you that further mistakes of this nature may remove you from eligibility for these jobs." - "destroyed Syndicate target ship" ++ - "reputation: Syndicate" -- - payment -80000 - on complete - payment 40000 - dialog "You transmit the scan results to a team of eager engineers and collect your payment of ." - - -mission "Syndicate target practice [2]" - name "Syndicate target practice" - job - repeat - description "Disable the robotic target dummy ship in , collect test data for Syndicate engineers by scanning its cargo, and land on . Warning: the target ship is programmed to engage in self-defense behaviors to ensure a realistic simulation. Payment is ." - source - government Syndicate - destination - distance 1 3 - government Syndicate - to offer - random < 20 - "combat rating" > 150 - "combat rating" < 1000 - "destroyed Syndicate target ship" < 3 - npc save disable "scan cargo" - government "Test Dummy" - personality disables staying heroic target - confusion 120 - system destination - ship "Splinter Test Dummy" "Syndicate Test Vessel" - dialog "You scan the disabled craft and take careful measurements of the battle damage. Time to deliver the results on ." - on visit - dialog "You forgot to either disable or scan the target dummy ship in ! You'll need to head back there and do that before you can return here for payment." - on fail - dialog "The robotic target ship has been destroyed. You are hailed by an angry Syndicate official who fines you and warns you that further mistakes of this nature may remove you from eligibility for these jobs." - "destroyed Syndicate target ship" ++ - "reputation: Syndicate" -- - payment -120000 - on complete - payment 60000 - dialog "You transmit the scan results to a team of eager engineers and collect your payment of ." - - -mission "Syndicate target practice [3]" - name "Syndicate target practice" - job - repeat - description "Disable the robotic target dummy ship in , collect test data for Syndicate engineers by scanning its cargo, and land on . Warning: the target ship is programmed to engage in self-defense behaviors to ensure a realistic simulation. Payment is ." - source - government Syndicate - destination - distance 1 3 - government Syndicate - to offer - random < 20 - "combat rating" > 1000 - "destroyed Syndicate target ship" < 3 - npc save disable "scan cargo" - government "Test Dummy" - personality disables staying heroic target - confusion 120 - system destination - ship "Vanguard Test Dummy" "Syndicate Test Vessel" - dialog "You scan the disabled craft and take careful measurements of the battle damage. Time to deliver the results on ." - on visit - dialog "You forgot to either disable or scan the target dummy ship in ! You'll need to head back there and do that before you can return here for payment." - on fail - dialog "The robotic target ship has been destroyed. You are hailed by an angry Syndicate official who fines you and warns you that further mistakes of this nature may remove you from eligibility for these jobs." - "destroyed Syndicate target ship" ++ - "reputation: Syndicate" -- - payment -200000 - on complete - payment 100000 - dialog "You transmit the scan results to a team of eager engineers and collect your payment of ." - -ship "Berserker" "Berserker Test Dummy" - add attributes - "automaton" 1 - "self destruct" 1 - -ship "Quicksilver" "Quicksilver Test Dummy" - add attributes - "automaton" 1 - "self destruct" 1 - -ship "Splinter" "Splinter Test Dummy" - add attributes - "automaton" 1 - "self destruct" 1 - -ship "Vanguard" "Vanguard Test Dummy" - add attributes - "automaton" 1 - "self destruct" 1 - - -mission "Syndicate Prisoner Transport [0]" - name "Transport executive to house arrest" - job - repeat - description `Transport an indicted white-collar criminal with his assistants, lawyers, and collection of to , where he will await trial under "house arrest." Payment is .` - cargo "Luxury Goods" 1 10 - passengers 5 12 - source - government "Syndicate" - attributes "urban" - destination - distance 2 10 - government "Syndicate" - attributes "rich" - attributes "frontier" - to offer - random < 5 - on offer - require "Luxury Accommodations" - on visit - dialog phrase "generic cargo and passenger on visit" - on complete - payment 10000 200 - dialog "The executive strolls off your ship with a sunny smile on his face. One of the lawyers hands you your payment of with muttered threats about libel lawsuits if you say anything about what you may or may not have overheard on your ship." - - -mission "Syndicate Prisoner Transport [1]" - name "Transport convicted saboteur" - job - repeat - description `Transport a convicted industrial saboteur to for their sentence. Payment is .` - passengers 1 - source - government "Syndicate" - not attributes "military" - destination - distance 2 10 - government "Syndicate" - attributes "military" - to offer - random < 15 - on offer - require "Brig" - on visit - dialog phrase "generic passenger on visit" - on complete - payment 10000 200 - dialog "A group of guards carry the prisoner off your ship more roughly than is strictly necessary. You receive your payment of ." - - -mission "Syndicate Prisoner Transport [2]" - name "Transport convicted corporate spies" - job - repeat - description `Transport a group of convicted corporate spies to for their sentences. Payment is .` - passengers 3 5 - source - government "Syndicate" - not attributes "military" - destination - distance 2 10 - government "Syndicate" - attributes "military" - to offer - random < 15 - on offer - require "Brig" - on visit - dialog phrase "generic passenger on visit" - on complete - payment 15000 175 - dialog "A group of guards lead the prisoners off your ship, chained together at the ankles. You receive your payment of ." - - -mission "Syndicate Prisoner Transport [3]" - name "Transport detained protesters" - job - repeat - description `Transport a group of detained protesters to where they will await trial for inciting a riot. Payment is .` - passengers 10 40 .9 - source - government "Syndicate" - attributes "urban" - not attributes "military" - destination - distance 2 10 - government "Syndicate" - attributes "military" - to offer - random < 15 - on offer - require "Brig" - on visit - dialog phrase "generic passenger on visit" - on complete - payment 10000 150 - dialog "The prisoners are still wearing their civilian clothes, and you can see bruises from when they were arrested as the guards lead them inside. You receive your payment of ." - - -mission "Syndicate Prisoner Transport [4]" - name "Transport detained labor organizers" - job - repeat - description `Transport a group of detained labor organizers to for "processing" as suspected terrorists. Payment is .` - passengers 3 15 - source - government "Syndicate" - attributes "factory" "farming" "mining" - not attributes "military" - destination - distance 2 10 - government "Syndicate" - attributes "military" - to offer - random < 10 - on offer - require "Brig" - on visit - dialog phrase "generic passenger on visit" - on complete - payment 15000 200 - dialog `The union organizers are defiant as the guards drag them inside, and one of the organizers yells about "class traitors." You receive your payment of .` - - -mission "Return Syndicate Prisoners [0]" - name "Return executive back from house arrest" - job - repeat - description `Transport an acquitted white-collar criminal with his assistants, lawyers, and collection of home to . Payment is .` - cargo "Luxury Goods" 1 10 - passengers 5 12 - source - government "Syndicate" - attributes "rich" - attributes "frontier" - destination - distance 2 10 - government "Syndicate" - attributes "urban" - to offer - random < 5 - on offer - require "Luxury Accommodations" - on visit - dialog phrase "generic cargo and passenger on visit" - on complete - payment 20000 200 - dialog "The executive strides toward the express customs entrance with a smug grin. A paperwork-laden lawyer gives you your payment of ." - - -mission "Return Syndicate Prisoners [1]" - name "Return detained protesters home" - job - repeat - description `Transport a group of protesters home to from their detention on . Payment is .` - passengers 10 40 .9 - source - government "Syndicate" - attributes "military" - destination - distance 2 10 - government "Syndicate" - attributes "urban" - not attributes "military" - to offer - random < 15 - on visit - dialog phrase "generic passenger on visit" - on complete - payment 5000 100 - dialog "The protesters look around the spaceport nervously before disembarking. You receive your payment of ." - - -mission "Return Syndicate Prisoners [2]" - name "Return detained labor organizers home" - job - repeat - description `Transport a group of labor organizers home to from their imprisonment on . Payment is .` - passengers 3 15 .9 - source - government "Syndicate" - attributes "military" - destination - distance 2 10 - government "Syndicate" - attributes "factory" "farming" "mining" - not attributes "military" - to offer - random < 10 - on visit - dialog phrase "generic passenger on visit" - on complete - payment 5000 100 - dialog "The labor organizers are almost skeletally thin from their imprisonment. One of them raises his face to the sky as though showering in sunlight. You receive your payment of ." diff -Nru endless-sky-0.9.11/data/tooltips.txt endless-sky-0.9.12/data/tooltips.txt --- endless-sky-0.9.11/data/tooltips.txt 2020-02-24 15:50:12.000000000 +0000 +++ endless-sky-0.9.12/data/tooltips.txt 2020-05-01 19:02:38.000000000 +0000 @@ -242,6 +242,9 @@ tip "solar collection:" `Produces a variable amount of energy depending on how far this ship is from the star at the center of the system.` +tip "solar heat:" + `Produces a variable amount of heat depending on how far this ship is from the star at the center of the system.` + tip "tactical scan power:" `Tactical scanners allow you to view your current target's crew complement, fuel, heat, and energy levels when it is within range. The range is proportional to the square root of this value.` @@ -432,7 +435,7 @@ `Each shot increases the target ship's heat by this amount, or half this amount if its shields are up.` tip "ion damage / shot:" - `Each shot increases the target's ionization by this amount. Total energy lost is 100 times this amount.` + `Each shot increases the target's ionization by this amount. Ionization reduces the target's energy and slowly wears off over time.` tip "slowing damage / shot:" `Reduces the target's turn rate, acceleration, and top speed. Slowing wears off over time.` diff -Nru "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/transport missions.txt" "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/transport missions.txt" --- "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/transport missions.txt" 2020-02-24 15:50:12.000000000 +0000 +++ "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/transport missions.txt" 1970-01-01 00:00:00.000000000 +0000 @@ -1,3573 +0,0 @@ -# Copyright (c) 2014 by Michael Zahniser -# -# Endless Sky is free software: you can redistribute it and/or modify it under the -# terms of the GNU General Public License as published by the Free Software -# Foundation, either version 3 of the License, or (at your option) any later version. -# -# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY -# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A -# PARTICULAR PURPOSE. See the GNU General Public License for more details. - -mission "Immigrant Workers" - description "This young couple wants to start a new life on ." - minor - passengers 2 - cargo "luggage and furniture" 2 - to offer - random < 50 - source "New Iceland" - destination - attributes "core" - attributes "factory" "textile" - on complete - payment - payment 10000 - dialog "The young couple from pays you and thanks you profusely as they gather up their goods and depart. You wish them the best of luck in their new life on ." - on offer - conversation - "As you leave your ship and walk toward the cafeteria at the center of the spaceport, you notice a young couple standing near the edge of the landing area next to a cart loaded high with a jumble of boxes and furniture. Like many of the locals, they are both wearing dust masks over their mouths, and the woman is also wearing goggles." - choice - " (Talk to them.)" - " (Ignore them.)" - decline - " The couple introduces themselves as George and Samantha. As you shake hands with them, you notice that Samantha's eyes under the goggles are rimmed in red, and she keeps coughing quietly: a dry, careful cough. George explains that they came here several years ago to take jobs in the factories, but the volcanic fumes have been giving Samantha trouble ever since they arrived. They will pay for transport for themselves and their household goods to ." - choice - " (Accept.)" - " (Decline.)" - decline - " They thank you for your assistance, and you give them a hand pushing the heavy cart into your cargo bay." - accept - on visit - dialog phrase "generic cargo and passenger on visit" - - - -mission "Pookie, Part 1" - name "Pookie" - description "Travel to and meet Pookie, who is staying with her aunt and may be scared of flying." - minor - to offer - random < 50 - source "Hestia" - destination "Shroud" - passengers 1 - cargo "(reserved)" 1 - on offer - conversation - `As you walk through the spaceport, you hear a voice behind you, saying, "Excuse me, captain." You turn around and see a woman trying to flag you down. Her hairdo is tall and somewhat confusing; her high heels are also tall and are giving her considerable trouble as she walks towards you.` - ` "You look like the sort of captain I can trust," she says. "My darling Pookie has been visiting her aunt on Shroud, and it's time for her to come home, but she's not used to space travel and it scares her. I would feel so much better if you could go pick her up and bring her back here. Can you do that for me?" You can't help noticing that the jewelry she's wearing probably costs as much as a small fighter craft. This job sounds easy, and has the potential to be quite lucrative.` - choice - " (Accept.)" - " (Decline.)" - decline - " You tell her that you would be glad to assist, and that you can personally assure her that no harm will come to Pookie while on board your ship. She thanks you, and gives you contact information for her aunt in the system." - accept - on visit - dialog `You have reached , but your escort with the space reserved for Pookie has not arrived! Better depart and and wait for your escorts to arrive in this star sytem.` - - - -mission "Pookie, Part 2" - name "Pookie" - landing - description "Return Pookie the poodle to ." - source "Shroud" - destination "Hestia" - passengers 1 - cargo "chew toys" 1 - to offer - has "Pookie, Part 1: done" - on offer - conversation - `You called ahead while your ship was landing and agreed to meet Pookie's aunt at the spaceport. She told you, "Meet me outside the shop with the ridiculous sheepskin coats." The shop is not hard to find; the mannequins in the window look like feral sheep with overgrown wool in bad need of grooming.` - " The only person standing outside the shop is a tall woman in a suit who is busy making furious marks on some sort of document with a red pen. She has a small poodle on a leash; it is busy nipping the heels of everyone who walks by." - choice - " (Interrupt her.)" - goto interrupt - " (Wait to see if someone else shows up.)" - goto wait - - label interrupt - ` "Excuse me," you say. She looks up at you with a withering glare. "I'm looking for someone named Pookie."` - goto response - - label wait - ` Eventually she looks up from the paper and sees you standing there. "Are you Captain ?" she asks. You nod.` - goto response - - label response - ` "Thank heavens," she says. "She's all yours." She hands you the leash and a large bag that appears to be full of chew toys. "Here are her toys, her food, and her... outfits. Which she hates. Feed her twice a day, or she will go berserk. Do not feed her more than twice a day, or she will throw up..."` - ` As she continues rattling off instructions, you ask, "Wait, Pookie is the dog?"` - ` "Short for 'Pocahontas,"' she explains. "Good luck, and I hope my sister pays you well." She walks away. There's nothing else you can do but bring Pookie back to your ship, where she immediately lifts her leg against the landing strut.` - accept - on visit - dialog `You have reached , but your escort carrying Pookie has not arrived! Better depart and and wait for your escorts to arrive in this star sytem.` - on complete - payment 80000 - dialog "In the past few days, Pookie has barked incessantly and thrown up several times despite being fed perfectly on schedule, and the room you've been keeping her in will likely smell like dog urine for months. You are all too happy to return her to her owner, who pays you ." - - - -mission "Smuggler's Den, Part 1" - name "Refugees to " - description "You met Joe and Maria, a young couple with a newborn baby, on the Smuggler's Den station. They want to start a new life on ." - minor - source "Smuggler's Den" - destination "Arabia" - passengers 2 - on offer - conversation - `You wander into one of several dimly lit, smoke-filled bars near your docking bay. Soon after you sit down, a pair of hooded figures stand up and begin moving toward you. They aren't carrying any visible weapons, but on a station like this one there's a good chance that everyone you meet has a concealed gun. One of them is carrying a bundle wrapped in cloth. You can't see their faces.` - choice - ` (Get out of here.)` - ` (Wait and see what they want.)` - goto meet - - ` You've heard too many stories of kidnappings and murders on this station to be willing to take any risks. You quickly get up and leave the bar, and walk down the passageway back toward your ship. Glancing behind you, you see that the hooded figures have decided not to follow you.` - decline - - label meet - ` The hooded figures turn out to be a boy and a girl, both perhaps thirteen or fourteen years old. The bundle in the girl's arms is a baby. "Are you a captain?" the boy asks.` - ` "Yes," you say.` - ` "We're looking for passage off-world," he says. "My cousin works in the refineries on Arabia, and I'm hoping he can get me a job there."` - choice - ` "I don't want to be involved in anything illegal. Are you in some sort of trouble with the law?"` - goto legal - ` "Well, how much would you be able to pay me?"` - goto payment - - label legal - ` The boy grins. "No, not at all. I mean, aside from the fact that we're pirates."` - ` Seeing the incredulous look on your face, the girl says, "Members of a pirate gang. Crew on a pirate ship. Captains are usually older, but most of the pirate ships you see out there are crewed by kids like us. It's a hard place to grow up. We want something better for our daughter."` - goto search - - label payment - ` They are silent for a long moment, looking down at the table. Finally, the boy says, "We're crew on a pirate ship, hardly better than slaves. The captain keeps our wages. We don't get paid anything unless they agree to let us go. But if you help us start a new life, we'll work hard and some day we'll pay you back."` - ` The girl adds, "You don't know what it's like for a little girl to grow up on a pirate ship. We want something better than that for our daughter."` - - label search - ` As you are conversing a bearded man and a rough-looking teenage boy enter the bar and begin looking around the room. "That's our captain," she says. "Please, you have to help us. There's a service tunnel that connects to the back entrance of the bar. We can escape through there."` - ` You've heard of these service passageways: the most dangerous part of this lawless station, dimly lit and seldom traveled, except by drug addicts and prostitutes. This whole thing might just be a ruse to lure you into one, where they can attack you without anyone interfering. "No," says the boy, "if we head for the service tunnel, they'll be sure to notice us. Let's just stay at the table until they go away."` - ` The baby begins to cry, softly, and she bounces it gently, trying desperately to quiet it. "Shh. Shh." For the moment, it falls silent.` - choice - ` (Try the service tunnel.)` - goto tunnel - ` (Wait.)` - goto outside - ` "I'm sorry, this isn't worth risking my life for. I'm leaving."` - - ` You stand up and leave. The men in the doorway make no effort to stop you.` - decline - - label `tunnel` - ` The boy stands up. "Wait ten seconds, then head to the tunnel," he says. He walks into the bathroom, which is right next to the back entrance that she pointed out. You wait for a few seconds, then stand up. "Don't run," says the girl. "Walk slowly. Pretend. You've had a bit too much to drink. We're headed out back to find some privacy." You don't dare look behind you to see if the men in the doorway are watching you.` - ` Finally, you reach the back entrance, and she spins the wheel to unlock it. The hinges squeal, but it opens enough for you to squeeze through. You find yourselves in a narrow corridor lit only by flickering sodium lamps. In the yellow lamplight her face and hands look pale, jaundiced. The floor of the corridor is littered with beer bottles and discarded hypodermic needles. To one side of the door are several over-stuffed trash cans. As you step into the corridor, a rat scurries away into the darkness.` - ` A few seconds later, watching through the open airlock, you see the boy walk out of the bathroom. He can't help stealing a quick glance towards the men in the doorway, after which he quickly ducks through the airlock and slams the door shut. "Run!" he whispers.` - ` You begin running down the corridor, in the direction of your ship. You pass a man, slumped over in a corner; there is no time to see if he is dead, or just sleeping. In places the lights have gone out, and it is so dim that you can barely see the floor beneath you. Your footsteps pounding on the metal decking ring terribly loud up and down the empty hallway.` - ` Eventually the passageway widens out into a maintenance room, full of humming equipment and large tanks. You duck behind one of them and listen for sounds of pursuit. "I think we're safe," says the boy. He walks over to another airlock door on the opposite wall and tugs it open. Light pours in, almost blinding at first. You are looking out into the rimway, the main passage in this ring of the station. Crowds of people are walking past, paying no attention to you. He glances quickly in both directions, then gestures for you to follow.` - goto ship - - label outside - ` You wait at the table, pretending that you are busy placing a drink order. The men at the door do not leave. Instead, they step into the room and begin circling around the edge of it. "What berth is your ship in?" asks the boy. You tell him. "Wait ten seconds, then follow," he says. He stands up and walks through the door. The searchers glance at him as he leaves, but they must be looking for two people together, because they ignore him.` - ` The searchers approach the bar and begin talking to one of the bartenders. You and the girl stand up. "Walk slowly," she hisses under her breath. "Saunter. Don't run." You put an arm around her shoulders and do your best to act like an ordinary bar patron headed home with a new friend after having a bit too much to drink. You don't dare to glance at the bar to see if you are being watched.` - ` Finally you reach the door. You are in the rimway, the main passage in this ring of the station. It is crowded and brightly lit. You quicken your pace slightly and begin walking toward your ship, still afraid that if you break into a run, you will attract attention. The girl keeps glancing at the shop windows that you pass by: checking the reflection to see if anyone is following you. "They're leaving the bar," she says. And then, "They're walking in the other direction. I think we're safe."` - ` You pass a narrow doorway, probably an entrance to one of the service tunnels. The boy is standing there, holding a gun by his side. His grim expression softens somewhat when he sees you approaching.` - goto ship - - label ship - ` You quickly make your way back to your ship. As soon as the door has closed behind you, all three of you breathe a sigh of relief. A second later, the baby begins to wail, loudly. As you show them to their bunks, they introduce themselves as Joe and Maria; the baby's name is Jesse. "I don't know how to thank you," says Maria.` - ` "Please don't take too long leaving the station," adds Joe. "But, I think we'll be safe here until you're ready to leave. There's no way they can search all the ships at the dock."` - accept - on visit - dialog `You land on and look for Joe and Maria, but you realize that they were in one of your escorts that has not yet entered the system. Better depart and wait for them.` - - - -mission "Smuggler's Den, Part 2" - landing - name "Refugees to " - description "Joe and Maria were unable to find work on . Take them to to see if they can get a job there." - destination "Millrace" - passengers 2 - to offer - has "Smuggler's Den, Part 1: done" - on offer - conversation - `As soon as you have landed, Joe finds a computer terminal and tries to look up his cousin who works here, but with no success. You go with him to the company office, where after a short wait you are ushered in to meet with a foreman. After Joe introduces himself, the man says, "I'm really sorry to tell you this, but Leroy died in a refinery fire several months ago."` - ` Joe is crestfallen. After a long silence, you say, "Sir, do you have any work available for Joe? He and his family were hoping to be able to put down roots here."` - ` "I'm sorry," says the foreman, "but we've had a ton of immigrants recently. The waiting list for new jobs is about five months long. They could stay here and hope for the best, but if they need work right away, they would be better off going to one of the Syndicate worlds, like ."` - choice - ` (Volunteer to take them to .)` - ` (Leave them here and hope for the best.)` - decline - - ` Despite his shock and grief, Joe is quite grateful. "You know we can't pay you, right?"` - ` "Don't worry about it," you say. You return to your ship and tell the bad news to Maria.` - accept - on visit - dialog `You land on and look for Joe and Maria, but you realize that they were in one of your escorts that has not yet entered the system. Better depart and wait for them.` - on complete - event "smuggler's den: payment" 365 - log `Helped two teens named Joe and Maria and their daughter Jesse to escape their pirate captain. Dropped them off on Millrace where they'll start a new life.` - conversation - `You help Joe and Maria, and their daughter Jesse, to carry their few belongings down to the immigration desk, where a clerk lists the job openings available and asks them each to fill out a skill survey. Maria says, "Captain , I don't know how to thank you, but I promise you that once we've got steady jobs, we'll save up and pay you our fare for transporting us here."` - ` You wish them the best of luck, and return to your ship.` - -event "smuggler's den: payment" - - - -mission "Smuggler's Den: Payment" - landing - source - government "Republic" "Free Worlds" "Syndicate" "Quarg" "Neutral" - near Sol 100 - to offer - has "event: smuggler's den: payment" - - on offer - payment 35000 - conversation - `When you land, you are surprised to find a message waiting for you from Joe and Maria, the young couple you transported from Smuggler's Den to Millrace a year ago to help them and their baby escape their lives as pirate crew members. "Dear Captain ," they write, "we promised you we would save up enough money to pay you back for transporting us. Attached is . Thank you for giving us a chance at a new life." They've also enclosed a picture of themselves and their baby Jesse, who is now more than a year old.` - decline - - - -mission "Smuggler's Den: Follow Up" - invisible - landing - source Millrace - to offer - has "Smuggler's Den: Payment: offered" - - on offer - conversation - `As you're coming in for a landing, you realize that Millrace is where Joe and Maria live, the couple you transported from Smuggler's Den. They recently wrote to you thanking you for helping them to begin a new life. Do you want to stop by and see how they are doing?` - choice - ` (Yes.)` - ` (No.)` - decline - ` You contact Joe and Maria and they say they would definitely enjoy seeing you. On your way to the workers' barracks where they live, you stop by a small store and buy some chocolate, plus bread and fresh fruit and some canned goods you think they would be able to use. They thank you for coming and welcome you into their home. Jesse is continuing to grow up, and they have another baby too, now. Joe says the work in the factories is exhausting, and the hours are long, but they never need to worry about where their next meal will come from, or what they'll be required to do to earn it. You leave feeling very glad that you have been able to make such a difference in someone's life.` - accept - - on accept - log `Visited Joe and Maria on Millrace. Life is tough, but they are doing far better now than they were on a pirate ship. Jesse has grown and the couple already has another baby to look after.` - fail - - - -mission "Expedition to Hope 1" - name "Expedition to Hope" - description "Transport a team of scientists to the abandoned world of , where they will be placing some meteorological equipment." - minor - source - near Wei 2 8 - attributes "dirt belt" - destination Hope - to offer - random < 40 - cargo "scientific equipment" 4 - passengers 4 - - on offer - conversation - `A group of scientists approaches you and asks if you would be willing to take them to the abandoned planet of Hope, and then back home from there. "The transport we'd arranged for bailed out on us at the last moment," says their leader, a middle-aged man wearing thick-rimmed glasses.` - choice - ` "Sure, I'd be glad to help."` - goto yes - ` "What sort of research are you doing?"` - ` "Sorry, I don't have space for you."` - decline - ` "You probably know about the supervolcano that forced the evacuation of Hope some decades ago," he says. "My family lived on Hope back then. We want to measure how much ash is still in the air, to see how long it will be before the glaciers recede and the planet is habitable again."` - choice - ` "That sounds like a worthy cause. I'd be glad to transport you."` - goto yes - ` "Sorry, I'm not going to be headed in that direction any time soon."` - decline - label yes - ` "Thank you," he says. You help them to load their meteorological equipment onto your ship.` - accept - - on visit - dialog `You enter the atmosphere of , but realize that the scientists and their equipment were on one of your escorts who hasn't entered the system yet. Better depart and wait for them.` - on complete - payment 40000 - - - -mission "Expedition to Hope 2" - landing - name "Expedition to Hope" - description "Transport the team of scientists home to ." - source Hope - destination - distance 2 5 - government Republic "Free Worlds" Neutral - to offer - has "Expedition to Hope 1: done" - passengers 4 - - on offer - conversation - `You fly around the planet to several different sites that the scientists have identified as good places for their equipment. They also make some deep radar scans of the glaciers. "That's my old house, down there," says one of the scientists, pointing to the radar picture of one of the buried villages. "Under thirty meters of ice, now."` - ` The lead scientist hands you forty thousand credits, and says, "Here's the first part of your payment. Now we need to get home to . I'll pay you the rest once we get there."` - accept - - on visit - dialog `You land on , but realize that the scientists and their equipment were on one of your escorts who hasn't entered the system yet. Better depart and wait for them.` - on complete - payment 40000 - dialog `You drop the team of scientists off on . They thank you for helping them out, and pay you .` - - - -mission "Transport Workers A" - name "Transport Family" - description "Transport this family to , where they hope that steady work will be easier to come by." - minor - source - attributes "dirt belt" - destination - government "Syndicate" - attributes "factory" - to offer - random < 5 - passengers 4 - cargo "household goods" 2 - - on offer - dialog `In one of the corners of the spaceport, you meet a family with two kids, and a pile of trunks and boxes spread out next to them. They tell you that they are trying to book passage to . "Work has gotten way too hard to come by here," explains the father. "I've had seven different jobs in the past year, and none of them lasted more than a month. So we thought we'd try our luck on a Syndicate world."` - - on visit - dialog phrase "generic cargo and passenger on visit" - on complete - payment - payment 20000 - dialog `You drop off the family from , and wish them the best of luck on . They seem optimistic, and their kids are still quite excited about having taken their first ever space journey. You're sure that they will be remembering this trip for years to come. Their parents thank you, and pay you .` - - - -mission "Transport Workers B" - name "Transport Worker" - description `This young man is headed to the factories on . He says he wants to save enough money to be able to ask his "true love" to marry him.` - minor - source - attributes "dirt belt" - destination - government "Syndicate" - attributes "factory" - to offer - random < 5 - passengers 1 - - on offer - conversation - `As you are walking through the spaceport, a young man approaches you and says, "Excuse me, Captain. Is there any chance you're traveling towards the Core?" He's probably in his late teens, barely more than a kid.` - choice - ` "I'm sure I could work that into my plans. Where are you headed?"` - ` "You're traveling all by yourself? You aren't in any trouble, I hope?"` - ` "Sorry, I don't expect to be headed that way any time soon."` - decline - ` "Well, here's the story," he says. "My girlfriend's father won't let us get married until I have some money saved up. They say there's plenty of jobs to be had on . So I'm headed there to put down roots and get myself established, then in a year or two she can come and join me."` - choice - ` "I'd be glad to take you there."` - goto thanks - ` "Are you sure about that? I've heard some bad things about the Syndicate's company towns."` - goto towns - ` "Do you really think she's going to wait around for you?"` - goto wait - label towns - ` "Me too," he says, "but it's a lifetime of steady work, and you know how hard that is to come by in this part of the galaxy. Can you help me out?"` - goto choice - label wait - ` "She'll be true to me," he says, with absolute confidence.` - goto choice - label choice - choice - ` "Okay, I'll take you to ."` - goto thanks - ` "Sorry, I'm not headed in that direction."` - decline - label thanks - ` "Thank you, Captain," he says, shaking your hand. You bring him aboard your ship and show him to one of the empty bunks.` - accept - - on visit - dialog phrase "generic cargo and passenger on visit" - on complete - payment - payment 10000 - dialog `You drop off the young man from who is hoping to find work and save enough money for his girlfriend to join him. "Good luck," you say. "Be wise. Don't let yourself get into debt." He thanks you, and pays you .` - - - -mission "Transport Workers C" - name "Farming Family" - description "Transport this family of farmers, and their livestock, to ." - minor - source - attributes "dirt belt" - attributes "farming" - destination - government "Syndicate" - attributes "farming" - to offer - random < 15 - passengers 5 - cargo "farm animals" 10 - - on offer - conversation - `On the dirt near your landing pad is parked a large wagon, hitched to a draft horse and loaded down with furniture and various farming implements. A family is gathered in the shade of the cart, and several goats and sheep are tied up behind it. Do you approach them and find out where they are headed?` - choice - ` (Yes.)` - ` (No, I'm not interested in carrying livestock in my shiny new space ship.)` - defer - ` The farmers introduce themselves as Jim and Annette Patterson; their kids are Erin, Kyle, and Sarah. "Any chance you've got space for some livestock?" asks Jim. "The droughts the last few years have been fierce, and we're hoping to start a new homestead on ."` - choice - ` "Sure, I'd be glad to take you there."` - accept - ` "Sorry, that's way too far from here."` - decline - - on visit - dialog phrase "generic cargo and passenger on visit" - on complete - payment - payment 10000 - dialog `You drop off the Pattersons, the farm family from , and help them to unload their wagon and cattle from your cargo hold. They thank you, and Jim pays you .` - - - -mission "WR Star 1" - name "Star Research" - description "Fly through the system with this team of scientists, then return them to ." - minor - source - attributes "deep" - attributes "urban" "research" - waypoint "Ildaria" - to offer - random < 20 - passengers 3 - cargo "sensors" 2 - - on offer - dialog `A group of scientists approaches you and asks if you will be headed to the Rim any time soon. "We're doing research on Wolf-Rayet stars," they explain, "and we're hoping to find a captain who can do a fly-by of ." Scientific research in the Deep is notoriously well-funded, so they will probably pay you quite well.` - - on visit - dialog `You land on , but realize that the scientists and their equipment were on one of your escorts who hasn't entered the system yet. Better depart and wait for them.` - on complete - payment 250000 - dialog `The team of scientists thanks you for bringing them to and back, and pays you . They seem eager to get back to their lab and start analyzing their measurements.` - - - -mission "Deep Archaeology 1" - name "Deep Archaeology" - description "Drop this archaeologist off on , before making a trip to Midgard in the Deep to collect some samples." - minor - source - attributes "paradise" "north" "near earth" - near Miaplacidus 1 20 - destination Vinci - to offer - random < 15 - "combat rating" > 15 - passengers 1 - - on offer - conversation - `As you are walking through the spaceport, a man in an expensive suit approaches you. "Pardon me, Captain," he says. "I wonder if you would be willing to talk privately about a very lucrative job opportunity."` - choice - ` "Is this something illegal?"` - ` "Sure, let's return to my ship and talk there."` - goto ship - ` "Not illegal," he says, "but it could help to uncover a secret with enormous ramifications. A secret that certain people do not want known."` - ` "Okay," you say, "let's return to my ship, and I'll hear you out."` - label ship - ` You lead him back to your ship. "I'm an archaeologist," he explains, "studying the early history of the space era. And in particular, a set of persistent folk tales about contact with alien species. Many of these tales have to do with the region of the galaxy we call the Deep. I need someone to travel to Midgard and retrieve some samples from an ancient site there."` - choice - ` "Why can't you travel there yourself?"` - ` "What sort of samples? Will this get me in trouble?"` - goto samples - ` "Well, let's just say I've made myself somewhat unpopular in the Deep," he says. "Asking too many questions. If I were seen walking around on Midgard, they would probably ask me to leave immediately."` - ` You say, "And, is the work you're asking me to do going to make me equally unpopular?"` - label samples - ` "Not if you are circumspect," he says. "I need two samples from a certain village. One is simple: wood from a living or recently deceased tree. Any tree will do."` - ` He pauses for a minute, then continues. "The other is more... sensitive. There is a historical site on Midgard, an ancient church. Not something they publish in the official tourist guides, mind you. I need a small sample of the wood that the church is built with. A small splinter would suffice."` - choice - ` "Sure, if it's in the interest of science, I can do that."` - goto yes - ` "You're asking me to vandalize a historical site?"` - ` "I need only the tiniest of samples," he says, "maybe a splinter of wood that is already peeling off, or from a place where the wood is worn and cracked. And what we discover from that sample could be of immense importance."` - choice - ` "Sorry, that sounds a bit too shady to me."` - decline - ` "Okay, I'm willing to do that."` - label yes - ` "Thank you," he says. "Trust me, this could give us some very important information. I'll need you to drop me off on Vinci first, to meet with some scientists. We can then meet up back on Vinci once you have the samples."` - accept - on visit - dialog `You land on , but realize that your escort carrying the archaeologist hasn't entered the system yet. Better depart and wait for it.` - - - -mission "Deep Archaeology 2" - landing - name "Deep Archaeology" - description "Travel to and take wood fiber samples from an ancient church and from the trees that grow nearby." - source Vinci - destination Midgard - to offer - has "Deep Archaeology 1: done" - - on offer - conversation - `You drop off the archaeologist (who still has not told you his name) on . "Remember," he says, "I only need a tiny splinter. Just make sure it really is from the building and not anything more recent."` - accept - - - -mission "Deep Archaeology 3" - landing - name "Deep Archaeology" - description "Return to with the wood samples that you retrieved from the church on ." - source Midgard - destination Vinci - to offer - has "Deep Archaeology 2: done" - - on offer - conversation - `Following the map that the archaeologist gave you, you make your way to a small village in the mountains on , with two envelopes in your pocket for samples. As you approach the church, you break a dead twig off one of the trees along the path, put it into the first envelope, and pocket it. One sample collected, one more to go.` - ` The church itself is unlike any building you have seen before, clearly very ancient, built of roughly hewn wood, old and weathered. Surprisingly, the front doors are open, and you hear music coming from inside.` - choice - ` (Walk into the church.)` - goto inside - ` (Take a sample from the outside.)` - ` (Give up on this mission and leave, before I get into trouble.)` - decline - ` You walk around the outside of the building until you find one corner where the wood has been recently scuffed, and a few hairs of it are hanging loose. You carefully pick the splinters off and put them in the second envelope. Then, you return to your ship. Although you see no one following you, you can't shake the feeling that you are being watched.` - accept - label inside - ` This church must still be used for services: candles are lit up front, and a man in a white surplice is playing the organ. A few people sit in the pews with their heads bowed. Trying to be as unobtrusive as possible, you join them, and look around at the ornately carved pillars and wood panels. The air in here smells of incense and musty wood.` - choice - ` (Take a sample.)` - ` (Give up on this mission, and leave.)` - decline - ` Pretending to pray, you kneel on the ground, take your pocket knife, and shave the tiniest sliver off the bottom corner of the pew in front of you. It leaves a small white scar in the dark weathered wood of the pew. You pocket the sample, wait a few more minutes, and then leave and walk back to the spaceport. Although you see no one following you, you cannot shake the feeling that you are being watched.` - accept - - npc - personality waiting - government "Deep Security" - ship "Raven (Afterburner)" "D.P.S. Wyrd" - - npc - personality waiting - system Aspidiske - government "Deep Security" - ship "Raven (Afterburner)" "D.P.S. Skuld" - - npc - personality waiting - system Gomeisa - government "Deep Security" - ship "Raven (Afterburner)" "D.P.S. Verthandi" - - on complete - payment 200000 - log `Agreed to take a piece of wood from a church on Midgard for an archaeologist. Carbon dating suggests that the church was built many centuries before the discovery of the hyperdrive.` - conversation - `You return to the lab where you dropped off the anonymous archaeologist. Soon after you arrive, he appears and eagerly collects the two samples, giving you a payment of for your troubles. "But please," he says, "stick around long enough to learn the results." He hands the two envelopes to a lab technologist, and says, "Here you go, John, take a look and let us know what you find."` - ` After the lab tech leaves, he explains, "You see, the ratio of Carbon 12 to Carbon 14 varies from world to world, so accurate dating can only be done if you have a control sample to compare against. Only a handful of archaeological studies have been done in the Deep, and those were sloppy - they used the standard tables of Earth's carbon ratios instead of determining the local concentrations."` - choice - ` (Wait and see what the results are.)` - ` About thirty minutes later, John reappears, looking somewhat shaken. "Where did you get those samples?" he asks.` - ` "Never mind that," says the archaeologist. "What are your results?"` - ` "The second sample is infused with some sort of oil or tar," he says. "A varnish. And therefore it is from furniture or a building. A man-made artifact. The control sample has an isotopic ratio different from Earth, so unless you're playing games with me, these samples are not from Earth."` - ` "Go on," says the archaeologist.` - ` "However," says the lab tech, "again assuming the two samples are from the same planet, the second sample is between fifteen hundred and twenty-five hundred years old. Which means it predates the discovery of the hyperdrive by, at minimum, five centuries. So again I ask you, where did you get these samples?" His voice is raised.` - ` "Intriguing, isn't it?" says the archaeologist. "Captain , if you'd like to help us get to the bottom of this, make sure you've got space for us and some equipment, and meet us in the spaceport."` - - - -mission "Deep Archaeology 4" - name "Deep Archaeology" - description "Return to with some specialized equipment for subterranean mapping." - source Vinci - destination Midgard - to offer - has "Deep Archaeology 3: done" - cargo "mapping equipment" 4 - passengers 2 - - on offer - log "People" "Albert Foster" `An archaeologist who is famous for using dubious methods: he has been banned from Quarg space for trying to collect an alloy sample from their ringworld, and is rumored to have also been involved in a scheme involving dinosaur fossils and an illegal genetic resequencer. He is currently based on Vinci, on the edge of the Paradise sector.` - conversation - `You find John the lab tech in one of the spaceport bars, along with the archaeologist, who says, "I suppose I should introduce myself. Albert Foster. You may have heard of me." Indeed, you have: he made headlines about a decade ago by being driven out of Quarg space after trying unsuccessfully to collect an alloy sample from their ringworld.` - ` "We've purchased some equipment for gravitational field mapping," he says, "in addition to a very sensitive radar array. We're hoping to map the area around the church, see if there are signs of any ancient settlements. Are you willing to help us?"` - choice - ` "Sure, I'd love to help solve this mystery."` - ` "Sorry, I can't. I'm worried we're going to make people in the Deep angry."` - decline - ` "Excellent," says Albert. "We just need to do a flyover of , and see what our radar turns up."` - accept - on visit - dialog `You land on , but realize that your escort carrying Albert, John, and the mapping equipment hasn't entered the system yet. Better depart and wait for it.` - - - -mission "Deep Archaeology 5" - landing - name "Deep Archaeology" - description "Evade the ships that are chasing you and return to ." - source Midgard - destination Vinci - to offer - has "Deep Archaeology 4: done" - cargo "mapping equipment" 4 - passengers 2 - - on offer - conversation - `You cruise high above the surface of as John calibrates his instruments. "Sorry it's taking so long," he says, "there's some sort of glitch in the gravitational sensors, messing up my measurements."` - ` "What sort of glitch?" asks Albert.` - ` "Just a sensor artifact," he says, "some sort of echo. No, wait..." He trails off and starts turning dials on the instrument, then turns very pale.` - ` Albert looks over his shoulder at the monitor, but clearly doesn't understand what he's looking at. "What is it?" he asks.` - ` "It's not a sensor glitch," says John. "It's an artificial singularity."` - choice - ` "Some sort of illegal research?"` - goto illegal - ` "A what?"` - goto what - label illegal - ` "No, not illegal," says Albert. "No need to make laws against them, for the simple reason that no one knows how to make them. That's alien technology, very advanced."` - goto attack - label what - ` "A miniature black hole," says John. "An alien power source. Far more sophisticated than anything human beings have ever created. That is, unless someone in the Deep has found a way to reverse engineer alien technology."` - label attack - ` Suddenly, a warning light flashes on your ship's radar. Three ships have taken off from the planet's surface and are headed straight towards you. "Let's get out of here," says Albert. "Head back to !"` - launch - - npc - personality heroic - government Deep - ship "Raven (Afterburner)" "D.P.S. Wyrd" - ship "Raven (Afterburner)" "D.P.S. Skuld" - ship "Raven (Afterburner)" "D.P.S. Verthandi" - - on visit - dialog `You land on , but realize that your escort carrying Albert, John, and the mapping equipment hasn't entered the system yet. Better depart and wait for it.` - on complete - payment 300000 - log `Returned to Midgard with Albert Foster, the archaeologist, to map the area around the church. The instruments discovered what looked like an artificial singularity. Got chased away by Deep ships before being able to look closer.` - conversation - `You breathe a sigh of relief as you land safely in the spaceport on . "Okay, what was that all about?" you ask.` - ` "I honestly don't know," says Albert. "I can tell you what I suspect, though. The history books don't actually say when the Deep was first settled. The first documented expedition to the Deep was in the 24th century, and they found several human colonies already established in the region, claiming to date back to the very dawn of space flight. But I think the first settlers were brought there long before that. Brought there on alien ships."` - choice - ` "For what purpose?"` - goto purpose - ` "What aliens? The Quarg?"` - goto aliens - label purpose - ` "I'm not sure," he says. "But I first became interested in the Deep while researching the Alpha Wars. I'm sure you know the history, how humanity was nearly enslaved by psychopathic 'super' humans that we ourselves had created by dabbling in genetic engineering. At that time, the Deep made a sudden, improbable technological leap that allowed them to construct weapons and ships far more powerful than what the Alphas had, and the war against them was won."` - goto end - label aliens - ` "There are popular folk tales in the Deep about 'elves,'" says Albert. "Thin, pale, graceful creatures, with blue blood."` - ` John frowns. "Hemocyanic blood. Not the Quarg, then. Their lungs are odd, but their blood uses hemoglobin for oxygen transport, just like ours."` - label end - ` Albert continues, "What I think is that an unknown alien species has been involved in events in the Deep since the beginning, and is perhaps still involved there today. I think this is known to at least some of the Deep's inhabitants."` - choice - ` "So, what do we do now?"` - ` "How can we find out more information?"` - ` "Well," he says, "unfortunately, Captain, they're going to be watching you. I'll have to seek out someone else for the next stages of my research. But I will keep you notified if I discover anything further."` - ` It is an unsatisfactory conclusion to your work, with so many questions unanswered. But to make up for that, Albert gives you as payment for your services. "You will hear from me again," he promises.` - - - -mission "There Might Be Riots 1" - name "Transport band to " - description `Give the band "There Might Be Riots" a ride to .` - minor - source - near Tarazed 5 10 - government "Republic" "Free Worlds" "Neutral" - destination "Wayfarer" - cargo "musical equipment" 4 - passengers 8 - to offer - random < 15 - - on offer - conversation - `A woman in a well-tailored suit approaches you. "Captain ?" she asks. You nod. "My name is Becca," she says. "I'm a stage manager for a band, and the transport we had under contract bailed out on us. Any chance you could take us to ? Given the circumstances, we can pay quite well."` - choice - ` "Sure!"` - ` "Sorry, I'm not headed in that direction right now."` - defer - ` "Great," she says, "I'll tell the boys to start loading their gear into your ship." About a half an hour later the road crew begins carting instruments and amplifiers into your cargo hold. Soon after that, you hear the roar of a crowd in the distance and another group of men comes running into your ship. "We're with the band," they say. "Quick, shut the hatch." Half a minute later, a mob of people has surrounded your ship and a few of them are even climbing on top of it. It takes you a second to realize they're not angry or bent on destruction - they're just a group of crazy fans.` - ` "Happens everywhere we go," says one of the musicians, calmly, as he watches a video feed of the mob on one of your monitors. He tells you that he's Ulrich, the lead singer. Then he introduces the rest of the singers and musicians.` - choice - ` "Pleased to meet you all. What's the name of your band?"` - ` "Oh," Ulrich says, "we call ourselves, 'There Might Be Riots.'"` - ` Eventually, the spaceport police arrive and disperse the crowd, and the band settles in for their trip to .` - accept - - on visit - dialog `You arrive on , but realize that your escort carrying the band and their supplies has not arrived yet. Better depart and wait for your escorts to enter the system.` - on complete - payment - payment 100000 - log `Dropped the famous band "There Might Be Riots" off on Wayfarer. They drew quite the crowd, and paid very well.` - conversation - `You drop off the band "There Might Be Riots" on . Along the way, you got to hear some of their music, which is mostly characterized by frenzied instrumentals, a very energetic brass section, and bizarre lyrics. One day while you were in transit, they nearly drove you insane by playing their catchy but nonsensical song "Henhouse In Your Soul" for four hours straight, but other than that they have been good passengers, and their stage manager gives you an incredibly generous payment of .` - ` "We've already got a gig lined up for tonight," says Ulrich. "Want to come? We'll give you free tickets." Given how well they just paid you, it might be worth going just to build a relationship with the band, even if not for the music itself.` - choice - ` "Sure!"` - ` "Sorry, I've got other things to do."` - decline - ` The band is even louder in concert than they were when practicing in the confines of your ship. About thirty minutes into the concert, the energy of the crowd and the surreal lyrics finally begin to soak in, and rather than seeming meaningless their music feels fraught with meaning that hovers just beyond your grasp.` - ` Finally the band announces that their last song will be "Sad Archie." You've never heard of it, but the fans scream in approval. It's a slow, ballad-like song about a man named Archie who lives forever and is sad because the friends he makes all grow old and die. Archie has a pet dragon, and he builds a beautiful house for the dragon, but the dragon dies young. Archie is so sad seeing the dragon's house empty and gathering dust that he rents it out to some friends, but they fight with each other and trash the place. The story makes no sense, but some of the fans are wiping away tears as the song ends.` - ` Becca, who is sitting next to you in the VIP section, says, "We learned years ago that we need to end every concert with a sad song. Otherwise the fans leave with way too much energy and start destroying public property."` - ` The concert ends, and you say goodbye to the band. They say they'll be in touch if they ever need a ride again.` - - - -mission "There Might Be Riots part 2" - name "Transport band to " - description `Give the band "There Might Be Riots" a ride to .` - minor - source - government Syndicate - destination "Prime" - cargo "musical equipment" 4 - passengers 8 - to offer - has "There Might Be Riots 1: done" - has "Deep Archaeology 5: done" - random < 30 - - on offer - conversation - `As you walk through the spaceport, you see a large crowd gathered outside a small pub, and hear the unmistakable music of There Might Be Riots from inside. The concert seems to be just winding down. Do you want to wait around and say hello to them?` - choice - ` (Okay.)` - ` (Not right now.)` - defer - ` "!" says Ulrich, when they see you. "What luck! We're doing a concert tonight on landing pad ninety-four, part of our 'Trouble on the Tarmac Tour.' We're going to need a lift to right after the concert. Or possibly in the middle of it. Can you help us out?"` - choice - ` "Okay. But why the hurry to leave?"` - goto okay - ` "Sorry, I've got other plans."` - ` "Please," he says, "I'm serious. You'll be saving our skins. Whatever else you've got, it's not this important."` - choice - ` "Okay, I'll do it. Why's it so urgent?"` - ` "Sorry, I really don't want to work with you guys anymore."` - decline - label okay - ` "You'll see," he says. "You should park your ship right behind us in case the natives get restless and we need to skedaddle."` - ` With some trepidation, you sit by the hatchway of your ship and watch as the band sets up directly outside it and the concert begins. Nothing seems out of the ordinary until the band introduces a song called "Gluttony," and you can feel a sudden tension fill the air. The Syndicate security guards, who until now have been standing at the periphery of the landing pad, begin to disperse themselves throughout the crowd.` - ` It's a song about a man who will die if he ever stops eating, so he eats more and more and grows bigger and bigger. A second after you realize that the whole thing is a thinly veiled critique of the Syndicate, a group up front unrolls a banner that reads "End Wage Slavery!" and begins shouting and chanting slogans. As the band plays on, there is some sort of scuffle at the back of the crowd, and then you see stun guns begin to flash, and rising plumes of what you would guess is tear gas.` - ` As the demonstrators are driven away, a group of guards approach you. "What is your connection to these musicians?" they ask.` - choice - ` "I'm just their transport. They're paying me to carry them to their next destination."` - goto transport - ` "They're friends of mine. Why? They haven't done anything illegal, that I can see."` - ` "Be careful what friends you choose," says the guard, "or you might find that no one in this sector will offer you any jobs. Now, get them packed up and get out of here." You have no choice but to leave the planet immediately...` - launch - label transport - ` "Then I suggest you do your job and transport them. Immediately." The guards leave. As soon as the band is packed up, you leave the planet...` - launch - - on visit - dialog `You arrive on , but realize that your escort carrying the band and their supplies has not arrived yet. Better depart and wait for your escorts to enter the system.` - on complete - payment - payment 200000 - conversation - `As generous as before, the band pays you generously: . "Where will you be going next, from here?" you ask.` - ` "Who knows," says Ulrich. "Our music has taken us throughout human space, and beyond."` - choice - ` "What do you mean, 'beyond' human space?"` - ` "Well, I'll look forward to the next time we meet."` - accept - ` Ulrich launches into a story. "Years ago when the band was young and we had a month off in between gigs, we found an old grey merchant captain with a glass eye and asked him to transport us to one of the Paradise worlds for an extended 'drug vacation,' if you know what I mean. He said, 'Boys, why don't you leave the drugs behind, and I'll take you on a real mind-altering trip,' and a few days later we were playing a concert on this world where the people were giant squirrels. They loved our music, too. Never did find anyone who could take us back there, though."` - branch known - has "First Contact: Hai: offered" - ` You're tempted to laugh, but he sounds serious. "Well," you say, "if I ever find a planet of intelligent squirrels, I'll be glad to take you guys there." You help them to unload their stuff, and say goodbye for now.` - accept - label known - apply - set "met hai before TMBR" - ` "It sounds like you were visiting Hai space," you say, and you describe the aliens who live beyond the wormhole. "Yeah, that would be them," says Ulrich. "I'd love to go back there some time, but for now we have commitments closer to home." You help them to unload their stuff, and say goodbye for now.` - accept - - - -mission "There Might Be Riots part 3A" - name "Transport band to " - description `Give the band "There Might Be Riots" a ride to .` - minor - source - attributes "dirt belt" "south" "rim" - destination "Pilot" - clearance - infiltrating - cargo "musical equipment" 4 - passengers 8 - to offer - has "There Might Be Riots part 2: done" - has "First Contact: Hai: offered" - random < 30 - - on offer - conversation - `As you walk through the spaceport, you see a distinctive group of people lugging a collection of instruments: the band There Might Be Riots. Would you like to see if there is anything more you can do for them?` - choice - ` (Yes.)` - ` (Not right now.)` - defer - ` They're very happy to see you. "You always seem to have amazing timing," says Ulrich. "We were just wondering who could transport us to a... gig of sorts... up north, and then you come along. Any chance you could take us to ?"` - ` You've heard of that planet. "The weapons testing world for Lovelace Labs?" you ask. "I'm surprised you'd be able to find a big audience there."` - ` "Oh, we'll have an audience, all right," he says. "We've just put out a new album called 'Songs for the End of Civilization.' A war protest album. We want to film ourselves playing a concert right in the middle of the missile testing range. Of course we'll probably end up running out of there with Republic Intelligence nipping at our heels. What do you say?"` - choice - ` "Sorry, that's further than I'm willing to go for you guys."` - goto no - ` "Sounds like a worthy cause. Count me in!"` - goto yes - ` "You're going to do a concert on ground that could be littered with unexploded ordnance?"` - ` "Yeah. What an adventure!" he says. "Come on, it will be worth it."` - choice - ` "Sorry, that's further than I'm willing to go for you guys."` - goto no - ` "Sounds like a worthy cause. Count me in!"` - goto yes - label no - ` "Are you sure?" he asks. "We'll pay you with more than just money. Do this for us, and I'll share a story with you that very few have heard."` - choice - ` "Sorry, but it's still a 'no.'"` - decline - ` "Okay, I'm intrigued. But it still sounds risky."` - label yes - branch known - has "met hai before TMBR" - ` "Great," he says. "Now, the only question is where we'll go afterwards until the fuss dies down. Say, did you ever find that planet of squirrel people? We'd love to go back there."` - ` "Yes," you say, "they're called the Hai. They live in a whole big region to the north."` - goto end - label known - ` "Great," he says. "Now, the only question is where we'll go afterwards until the fuss dies down. I was thinking it'd be a great chance for our band to reconnect with the squirrel people - what did you call them?"` - ` "The Hai," you say.` - label end - ` "Excellent," he says. "We go thumb our noses at the military industrial complex, then you take us to stay with the peaceful squirrel people where the government won't bother us."` - ` Once more, they begin loading their stuff onto your ship, while you chart a course to .` - accept - on visit - dialog `You arrive on , but realize that your escort carrying the band and their supplies has not arrived yet. Better depart and wait for your escorts to enter the system.` - - - -government "Team Red" - swizzle 0 - "player reputation" -1000 - "attitude toward" - "Team Blue" -.1 - -government "Team Blue" - swizzle 5 - "player reputation" -1000 - "attitude toward" - "Team Red" -.1 - -mission "There Might Be Riots part 3B" - landing - name "Transport band to " - description `Avoid the Navy combat drones and give the band "There Might Be Riots" a ride to .` - source "Pilot" - destination "Allhome" - cargo "musical equipment" 4 - passengers 8 - to offer - has "There Might Be Riots part 3A: done" - - on offer - conversation - `You bring your ship to a gingerly landing in a section of the testing range that doesn't look too pockmarked with craters, and the band begins setting up their equipment and video cameras. "This is great," says Ulrich. "We'll be broadcasting live over the Net. It's time people started asking why the government thinks it needs all these weapons of war."` - ` The band plays through about a third of their set without any evidence that the locals even know you are here, which is surprising for such a tightly secured planet. Then, right in the middle of a particularly crunchy anti-war song, your long range radar picks up something: a large number of ships approaching from a hundred kilometers away.` - choice - ` "Guys, I think we should get out of here."` - ` "We've got ships incoming. Could be trouble."` - goto ships - ` The band stops playing. Ulrich turns to the cameras and says, "For all our fans out there, we'll be back after a brief intermission." Then he walks over to you and says, "What is it?"` - ` "Ships incoming," you say.` - goto bad - label ships - ` The band stops playing. Ulrich turns to the cameras and says, "For all our fans out there, we'll be back after a brief intermission." Then he walks over to you.` - label bad - ` "Did they hail us?" asks Ulrich.` - ` "No," you say.` - ` He swears, then shouts to the rest of the band, "Gentlemen, time to pack it up posthaste, before we get turned into a tragic industrial accident!"` - ` The band has just packed the last of their equipment away when the ships come into view. It's a swarm of unpiloted combat drones, and they seem to be engaged in mock combat with each other. But, their flight path is taking them straight in your direction. You power up your shields just as the first of the drones decide that your ship is a valid target for their lasers...` - launch - - npc - government "Team Red" - personality heroic nemesis - fleet - variant - "Combat Drone" 15 - npc - government "Team Red" - personality waiting heroic - fleet - variant - "Combat Drone" 20 - npc - government "Team Blue" - personality waiting heroic - fleet - variant - "Combat Drone" 35 - - on visit - dialog `You arrive on , but realize that your escort carrying the band and their supplies has not arrived yet. Better depart and wait for your escorts to enter the system.` - on complete - payment 500000 - log `Brought "There Might Be Riots" to the Hai world of Allhome after escaping a swarm of combat drones that disrupted their performance on Pilot. Ulrich spoke of a cloudy star in the Rim where he heard a voice in his head after parking his ship.` - conversation - `You drop off There Might Be Riots on Allhome. Ulrich is looking around the spaceport in wide-eyed excitement. "This is it, guys!" he says. "We're back in the land of the peaceful squirrels. Captain , I don't know how to thank you, but here's a start." He hands you .` - ` As the rest of the band begins unloading their things, Ulrich adds speaking more quietly, "And, in good minstrel fashion I will pay you not just with money, but with a story.` - ` "Back when the fame first became too much for me, I rented a shuttlecraft under an assumed name and went tooling around the galaxy just to get away from it all. I found some cloudy star out along the Rim, parked my ship where no one would bother me, shut down everything but life support, and just sat there meditating and enjoying the silence for two or three days.` - ` "Then suddenly clear as day I heard a voice say, 'Are you okay? Do you need anything?' I was so shocked that without even thinking I said, 'I'm fine. How about you?' And the voice told me he was sad. Sad, because that part of space used to be the home of another species, and now they're all dead. He said we humans built our cities on the graveyards of a great civilization and didn't even know it. And if we didn't stop fighting each other, our species would die off too.` - ` "That's when the band started to speak out against war."` - choice - ` "Do you think the voice was real, or just in your head?"` - ` "It sounds like a good warning. I'll try to take it to heart."` - goto end - ` "It was in my head," he says, "And it was real. Very real. When it spoke I felt like the whole galaxy had just tipped sideways, or like I'd just stepped too close to the edge of a cliff and got vertigo. I've imagined some crazy things, but I tell you, this I did not imagine."` - ` You wish him the best of luck in Hai space, and he heads off into the spaceport with the rest of the band.` - accept - label end - ` "Then best of luck to you," he says, and he heads off into the spaceport with the rest of the band.` - accept - - - -ship "Timer Ship" - attributes - "hull" 3 - "hull repair rate" .001 - "mass" 100 - "drag" 5 - "automaton" 1 - "thrust" 10 - "turn" 600 - outfits - "Timer Weapon" - gun 0 0 - -outfit "Timer Weapon" - category "Guns" - thumbnail "outfit/unknown" - "gun ports" -1 - weapon - "velocity" 10 - "lifetime" 2 - "reload" 100 - "blast radius" 10 - "split range" 200 - "submunition" "Timer Submunition" - -outfit "Timer Submunition" - weapon - "lifetime" 20 - "trigger radius" 200 - "blast radius" 20 - "hull damage" .15 - "no damage scaling" - -mission "Sad Archie" - landing - invisible - to offer - has "There Might Be Riots part 3B: done" - destination "Zug" - - npc disable - government "Test Dummy" - system "Ildaria" - personality unconstrained heroic nemesis - ship "Timer Ship" "Timer" - conversation - `As your ship drifts through the cloud of dust that surrounds Ildaria, it occurs to you that this must be the "cloudy star out along the Rim" that Ulrich from There Might Be Riots told you about. Remembering his story, you shut your eyes and attempt to meditate. But instead, you just fall asleep.` - scene "scene/eso0" - `You dream that you leave this star system and return to Zug, but when you land there everything is different: the cities you remember are gone, and in their place are other cities with strange architecture, populated by gargantuan dragon-like creatures.` - ` Time speeds up, and you watch as the dragon cities grow and spread out. You see one city buried under a massive lava flow, starships buzzing around it like a cloud of flies to carry people and goods to safety. Other cities are destroyed by war, and then abruptly the dragon-people are all gone and their cities lie vacant. Buildings crumble, and the forests reclaim the land.` - ` Then you wake up and find yourself back in your ship, in the Ildaria system. Weird.` - - on complete - log `Experienced a strange vision while drifting in the Ildaria system that looked like the fall of a civilization of dragon-people. The terrain on the planet of Zug looks strikingly similar to this vision.` - conversation - `On a whim, as you're landing on Zug you pull up a geological map of the planet and find that the geography you dreamt of while drifting in the Ildaria system was surprisingly close to the real thing. There's even a massive basalt outcropping right where you saw a lava flow burying a city. There's no way your ship's sensors can tell what's underneath it, though.` - - - -mission "Rim Archaeology 1" - landing - name "Archaeology on " - description "Bring the famous archaeologist Albert Foster to to look for signs of an ancient alien civilization." - source "Vinci" - destination "Zug" - passengers 1 - to offer - has "Sad Archie: done" - - on offer - conversation - `This planet is where the archaeologist Albert Foster has his lab, the one who sent you on a mission to collect samples from a planet in the Deep. Would you like to try to convince him to look for signs of an ancient alien civilization in the Rim systems?` - choice - ` (Of course!)` - ` (Not right now.)` - defer - `Foster seems glad to see you. You do your best to pique his interest without saying anything that will make him think you're crazy, but he's clearly not buying it. "I'm sorry," he says, "but I'm not mounting an expedition just because you have a 'hunch.' So unless you're willing to tell me the source of your information, I'm not interested." He turns his attention back to the data pad that he was reading before you walked into his office.` - choice - ` "I'd rather not say."` - ` "I had this dream about dragon-people on Zug."` - goto dream - ` "I think a telepathic space alien spoke to me."` - goto telepath - ` "Then I'd rather not help you," he says, without looking up from the data pad.` - choice - ` "I had this dream about dragon-people on Zug."` - ` "I think a telepathic space alien spoke to me."` - goto telepath - label dream - ` "You had a dream," he says. "Sorry, no. Oneirological archaeology is notoriously unreliable." From his tone of voice, you think he's being sarcastic.` - choice - ` "I think a telepathic space alien spoke to me."` - goto telepath - label telepath - ` You expect him to laugh at you, but instead he's so shocked that he drops the data pad he's holding. "An Archon?" he says. "How the hell did you get tangled up with one of those?" You tell him the story, and he listens intently.` - ` "It's feasible," he says. "We've heard rumors from the Quarg that an alien civilization used to exist in the Rim, a hundred thousand years ago. No signs of it, of course - any artifacts they left behind have been destroyed by the elements, or perhaps intentionally removed. But if a city were encased in lava, that could preserve signs of it even over such a long time frame."` - ` Foster makes a few phone calls to cancel his upcoming plans, and then shows up at your ship with a large collection of geological surveying tools. "Let's go check it out," he says.` - accept - - on visit - dialog `You land on , but realize that your escort carrying Albert hasn't entered the system yet. Better depart and wait for it.` - on complete - log `Found the archaeologist Albert Foster and told him about the vision of the dragon-people on Zug. Foster suggested that the vision was the doing of an Archon. He discovered a buried city under the lava flows on Zug; perhaps the vision was a real view of the past.` - conversation - `You land your ship on the lava flow, and Albert Foster fires up his surveying equipment. "This will show me a density profile of different layers of rock beneath us," he says. As he gradually dials the instrument down to deeper and deeper layers, a few irregular white spots appear on the screen.` - choice - ` "What are those?"` - ` (Be quiet and let him focus.)` - goto scan - ` "Air pockets," he says, "some of them filled in with ground water. Nothing out of the ordinary."` - label scan - ` When the scan reaches about thirty meters below the surface, suddenly the view changes...` - scene "scene/geoscan" - ` "Great burning suns!" says Foster. "There is something down there! Roads in a triangular grid. That ain't no human city." You both stare at the monitor for a minute, then Foster says, "I'm going to need to pull some permits. Meet me in the spaceport in an hour if you're willing to help pick up some of the other stuff we'll need."` - - - -mission "Rim Archaeology 2A" - name "Archaeological Equipment" - description "Fetch some excavation equipment from , and return with it to the dig site on Zug." - source "Zug" - destination "Crossroads" - to offer - has "Rim Archaeology 1: done" - - on offer - conversation - `When you meet up with Foster, he tells you, "This is going to be tricky. We're going to have to dig through a twenty meter thick slab of solid basalt to get at those ruins. We have to work fast, or my competitors will catch wind of what we're doing and beat us to the punch. But we have to work delicately, too, or we'll damage what's underneath. Blasting won't work. I think some of the Syndicate's strip mining equipment could do the job, though. Would you be able to pick up maybe twenty or thirty tons of heavy machinery from ?"` - choice - ` "Sure."` - accept - ` "Sorry, I don't have time to help out anymore."` - ` He seems incredulous. "No time to participate in what could be one of the biggest discoveries of the last hundred years? You'll be well paid for your services too, if that's what's holding you back."` - choice - ` "Okay, I'll pick up your equipment from ."` - accept - ` "Sorry, I'm just not interested."` - decline - - - -mission "Rim Archaeology 2B" - landing - name "Archaeological Equipment" - description "Deliver this excavation equipment to ." - source "Crossroads" - destination "Zug" - cargo "Excavation equipment" 28 - to offer - has "Rim Archaeology 2A: done" - blocked "You do not have enough cargo space to carry the equipment for Albert Foster's archaeological dig. Return here when you have at least 28 tons of space free." - - on offer - conversation - `When you arrive on , the excavation machines requested by Albert Foster are already waiting for you at the spaceport. They are some of the largest terrestrial vehicles you have ever seen: a truck with enormous toothed grinding wheels for cutting through stone, and a front-end loader for carrying the loose stone away. You are barely able to fit them through the entrance of your cargo bay.` - accept - - on visit - dialog `You land on , but realize that your escort carrying the excavation equipment hasn't entered the system yet. Better depart and wait for it.` - on complete - payment 300000 - - - -mission "Rim Archaeology 3A" - landing - name "Archaeological Equipment" - description "Fetch some excavation equipment from , and return with it to the dig site on Zug." - source "Zug" - destination "Asgard" - to offer - has "Rim Archaeology 2B: done" - - on offer - conversation - `You drop off the excavation machines at the dig site on Zug, and receive your payment of three hundred thousand credits. Foster has already marked out lines of where he wants to dig and has completed a much more detailed geological scan. "We'll be starting with a narrow trench," he tells you, "and expanding out from there. It'll need to be wide enough to include a ramp for the vehicles, of course, so we'll still need to move a lot of rock. And when we get within the last five meters or so, I'm worried that the vibration from the grinders may be too destructive. So, I need some laser excavation equipment from , next."` - ` You agree to fetch the equipment, and he begins directing the work crews to get the digging started.` - accept - - - -mission "Rim Archaeology 3B" - landing - name "Archaeological Equipment" - description `Deliver this excavation equipment to . Be sure that the ship "Oxyrhynchus" is not in the system when you land.` - source "Asgard" - destination "Zug" - cargo "Laser excavation equipment" 17 - to offer - has "Rim Archaeology 3A: done" - blocked "You do not have enough cargo space to carry the equipment for Albert Foster's archaeological dig. Return here when you have ." - - on offer - conversation - `Once again, the equipment that Foster needs is waiting for you when you land. It's a truck carrying a power generator and an articulated arm with a laser cannon mounted on the end. You can't help imagining what would happen if it malfunctioned and began firing while inside your cargo bay, but the engineer who delivers it assures you that it has many redundant safeties in place.` - ` Also waiting for you is an encrypted message from Foster: "Hi there, . I've been told that one of my competitors, Sibyl Greythatch, has been asking around trying to figure out where my dig site is. She's an antiquities thief - robs archaeological sites and sells the artifacts on the black market. I think my equipment purchase on may have caught her attention. If so, her ship, the Oxyrhynchus, will be following you. Don't return to the dig site until you're certain you've shaken her."` - accept - - npc evade - government " Independent " - personality waiting - ship "Marauder Falcon (Engines)" "Oxyrhynchus" - - on visit - dialog - `As you are approaching Zug, you notice on your radar that the ship Foster warned you about has been following you: the Oxyrhynchus. You land in the main spaceport to avoid leading her to the dig site. You will need to shake her pursuit before delivering the equipment.` - - on complete - payment 300000 - - - -mission "Rim Archaeology 4A" - landing - name "Transport a Xenobiologist" - description "Travel to the Quarg station , and meet a xenobiologist who will help interpret the findings at Albert Foster's dig site." - source "Zug" - destination "Lagrange" - to offer - has "Rim Archaeology 3B: done" - - on offer - conversation - `When you return to the dig, Foster's trench is already almost ten meters deep. You tell him that you saw the Oxyrhynchus on your scanners, but you were able to evade it. "Good job," he says. "Now, we need a xenobiologist who can help us make sense of what we find. A friend of mine, Amelia Lee, has been living on the Quarg ringworld for the last decade or so, and she agreed to come visit the dig, and also to see what the Quarg can tell us about this old alien civilization. Also, here's your pay for transporting the laser cutter." He hands you another three hundred thousand credits.` - ` You agree to pick her up, and he returns to supervising the excavation.` - accept - - - -mission "Rim Archaeology 4B" - landing - name "Transport a Xenobiologist" - description `Transport the xenobiologist Amelia Lee and her Quarg friend Yarthis to the dig site on Zug.` - source "Lagrange" - destination "Zug" - passengers 2 - to offer - has "Rim Archaeology 4A: done" - blocked "You will need to transport the xenobiologist that Albert Foster asked you to fetch. Return here when you have space available." - - on offer - conversation - `Amelia Lee meets you at the spaceport, along with a Quarg who is a bit shorter than normal, but still tall enough to tower over you. "Captain ?" she says. "Let me introduce my friend Yarthis Amorthee Dek-Farsook Nai," she says. "Yarthis will be accompanying us to the site."` - choice - ` "No problem. Welcome aboard!"` - goto welcome - ` "Do we really need to get the Quarg involved directly in this?"` - ` To your human eyes, unused to reading their expressions, the Quarg almost always seem grim and serious. But Yarthis seems particularly grave as it says, "You are digging in a graveyard, Captain. Someone must be present to see that the dead are given their due respect."` - label welcome - ` As both of them board your ship, Amelia chats enthusiastically with you. "One ringworld can sustain a population in excess of a trillion," she says, "so the Quarg need long names in order to unambiguously identify themselves." She goes on to ask questions about the progress of the dig, using so much technical jargon that at times it almost sounds like she is speaking the Quarg language rather than your own. Clearly she is very knowledgeable about the study of alien societies, and you are surprised to learn that she was actually born in Hai space, as the granddaughter of some of the first humans who settled there.` - accept - - npc - government Merchant - personality waiting - system Dabih - ship "Marauder Arrow (Engines)" "Naukratis" - - on visit - dialog `You land on , but realize that your escort carrying Amelia and Yarthis hasn't entered the system yet. Better depart and wait for it.` - on complete - payment 200000 - - - -mission "Rim Archaeology 5A" - landing - name "Defend Zug" - description "Drive off the pirates who are attacking Zug, or at least distract them for long enough for reinforcements to arrive." - source "Zug" - to offer - has "Rim Archaeology 4B: done" - - on offer - conversation - `Foster greets Amelia enthusiastically when you land, but seems less enthusiastic about having Yarthis here as well. The dig has nearly reached the target depth, and at the deepest part of the trench they are now slicing out blocks of stone with the laser and hoisting them out of the pit rather than just grinding through the rock. "Thanks again, Captain," he says, as he hands you a chip worth two hundred thousand credits.` - ` As Foster is showing the three of you around the dig, one of the workers runs up. "Mister Foster," he says, "there's a ton of traffic on the emergency militia channel. I think the planet is under attack."` - ` Foster swears and looks up at the sky as if expecting pirates to swoop down and steal his precious artifacts at any moment. "Captain ," he says, "We have to keep those pirates away from the dig at all costs, or they could destroy priceless information. Can you assist in defending the planet?"` - choice - ` "Of course."` - goto end - ` "My ship is not a warship."` - ` "Then just get up there and lead them around in circles until reinforcements arrive," he says. "I don't care how you do it, just keep whoever is up there occupied."` - label end - ` As you run for your ship, you see Yarthis pull out some sort of communication device and speak into it. Perhaps the Quarg will be joining in this fight as well...` - launch - - npc evade - government Pirate - personality heroic waiting - ship "Marauder Falcon (Weapons)" "Akhetaten" - ship "Marauder Splinter (Weapons)" "Itjtawy" - ship "Marauder Firebird (Weapons)" "Tanis" - ship "Marauder Leviathan (Weapons)" "Buhen" - ship "Marauder Manta (Weapons)" "Athribis" - ship "Marauder Quicksilver (Weapons)" "Philae" - ship "Marauder Raven (Weapons)" "Esna" - dialog `The last of the pirate raiders have been driven off. Time to land and check if any damage was done to the dig.` - - npc - government Quarg - system "Gamma Corvi" - personality heroic - ship "Quarg Wardragon" "Gloref Esa Kurayi" - - on visit - dialog - `You try to land near the dig, but pirate ships are still circling nearby. Better deal with them before returning to check in on Foster.` - - on complete - payment 400000 - event "rim archaeology results" 97 - log `With the help of a Quarg ship, fought off a group of antique thieves looking to rob the archaeological site that Albert Foster dug up. Foster will need some time to study what he has found and release the results of his findings.` - conversation - `A plume of smoke is rising from the dig site. Fearing the worst, you land and find out that a missile fired by one of the pirates destroyed one of the huts where the workers were living, but fortunately no one was inside it at the time. Foster is shaken but still committed to finishing the work. "It will be months before we've excavated enough to be able to publish any findings," he says, "but Yarthis has told me that the Quarg will be stationing a Wardragon here for the remainder of the project, to prevent any further foul play." Foster gives you one last payment: four hundred thousand credits for your help driving off the pirates. "And I'll be sure to give you credit for your help when the news goes public," he says.` - - - -mission "Rim Archaeology 5B" - landing - invisible - source Zug - to offer - has "Rim Archaeology 5A: done" - npc kill - government Quarg - personality heroic staying uninterested - ship "Quarg Wardragon" "Gloref Esa Kurayi" - - - -event "rim archaeology results" - planet Zug - add attributes "tourism" - description `Zug is a pleasant world of rolling hills, fertile fields, and a few small oceans. Hundreds of millions of people live here, with more immigrants arriving every day, almost faster than the construction industry can keep up with them. In addition to the larger cities, many people live in smaller farming villages, making this one of the few worlds in the region that is truly self-sufficient both in industry and in agriculture.` - description ` The largest industry on Zug is Southbound Shipyards. However, in the wake of some extraordinary archaeological discoveries of a lost civilization, Zug has suddenly also become a popular destination for tourists.` - - - -mission "Rim Archaeology 6" - landing - source - government "Republic" "Free Worlds" "Syndicate" "Independent" "Neutral" - near "Sol" 100 - attributes spaceport - to offer - has "event: rim archaeology results" - on offer - log "Factions" "Sheragi" `Recent archaeological discoveries on Zug, a planet in the southern rim of human space, have turned up evidence of a lost alien civilization. The Quarg say that the ruins were left behind by a species called the Sheragi.` - conversation - `When you give your name to the spaceport traffic controller, he says, "Wait, you're Captain ? You're all over the news right now!"` - ` You land and find that Albert Foster has published an initial report on the dig on Zug. The ruins under the lava flow did indeed turn out to be an alien city. The houses are built on a gargantuan scale, with most of the doorways at least ten meters tall. What's more, some of the buildings have no exterior doors on the street level, just doors facing balconies or inner courtyards, which supports the theory that the inhabitants were capable of flight. Most of the artifacts left behind are just everyday items, and in fact the technology seems less advanced than present human society, but scientists are studying the artifacts eagerly to glean hints about how these aliens lived.` - ` The Quarg, who at other times seem quite willing to share their knowledge with human beings, are being surprisingly reticent with information about this lost civilization. Aside from telling Foster that the aliens were known as the Sheragi, their only comments have been vague warnings that if human beings persist in developing weapons of war, they will end up like the Sheragi. From this, Foster has surmised that the alien civilization was most likely destroyed by a civil war, not by natural disaster or an attack by another species.` - ` It may not yield any great advances in human technology, but the dig will be providing clues to the history of the galaxy for years to come, and you can be proud to have played a part in that.` - decline - - - -mission "Drug Running 1" - name "Drug Running" - description "Bring a shipment of illegal drugs to . If you are caught with this cargo, you may be fined." - minor - repeat - source - attributes "near earth" "dirt belt" "north" - destination - attributes "paradise" - distance 1 100 - cargo "illegal drugs" 5 2 .1 - illegal 40000 `In addition to the fine, the illegal drugs are confiscated from your cargo hold.` - stealth - to offer - random < 10 - "said no to drugs" < 4 - - on offer - dialog `As you are walking through the spaceport, a man pulls you aside and asks if you would like to help transport some "recreational pharmaceuticals" to . (This sounds like an illegal mission, so you'll need to avoid getting scanned or landing on planets with high security.)` - - on accept - "said no to drugs" -- - on decline - "said no to drugs" ++ - - on visit - dialog phrase "generic cargo on visit" - on complete - payment - payment 80000 - "drug smuggler" ++ - dialog `Some disreputable-looking locals unload the illegal drugs from your cargo bay, and hand you your payment of .` - - - -mission "Drug Running 2" - name "Drug Running" - description "Bring a shipment of illegal drugs to . If you are caught with this cargo, you may be fined." - minor - repeat - source - attributes "near earth" "dirt belt" "north" - destination - attributes "rich" - distance 1 100 - cargo "illegal drugs" 5 2 .1 - illegal 50000 `In addition to the fine, the illegal drugs are confiscated from your cargo hold.` - stealth - to offer - random < 10 - has "Drug Running 1: done" - - on offer - dialog `When you walk into the local bar, a man sitting in the corner waves you over and says in a hushed voice, "Captain, we've got a shipment of the good stuff that needs to get to . I promise you this will be a very lucrative operation. What do you say?"` - - on visit - dialog phrase "generic cargo on visit" - on complete - payment - payment 100000 - "drug smuggler" ++ - dialog `Immediately after you land, some workers show up to unload the "stuff." They give you .` - - - -mission "Drug Running 3" - name "Drug Running" - description "Bring a shipment of illegal drugs to . If you are caught with this cargo, you may be fined." - minor - repeat - source - attributes "near earth" "dirt belt" "north" - destination - attributes "urban" - distance 1 100 - cargo "illegal drugs" 5 2 .1 - illegal 70000 `In addition to the fine, the illegal drugs are confiscated from your cargo hold.` - stealth - to offer - random < 10 - has "Drug Running 2: done" - - on offer - dialog `A well-dressed woman approaches you as you are walking through the spaceport and asks quietly if you would be willing to help facilitate the transport of some "naughty substances" to a certain individual on .` - - on visit - dialog phrase "generic cargo on visit" - on complete - payment - payment 120000 - "drug smuggler" ++ - dialog `You hand off the illegal "substances" to your contact on , who pays you .` - - - -government "Bad Trip" - swizzle 0 - "player reputation" -1000 - -effect "puff" - sprite "effect/puff" - "no repeat" - "frame rate" 10 - "lifetime" 20 - "random angle" 360 - "velocity scale" -.005 - -outfit "Imaginary Weapon" - category "Guns" - "gun ports" -1 - weapon - sprite "projectile/rainbow" - "frame rate" 12 - "random start frame" - "hit effect" "puff" - "die effect" "puff" - "inaccuracy" 20 - "velocity" 12 - "lifetime" 60 - "reload" 10 - "acceleration" 1.2 - "drag" .1 - "turn" 3 - "homing" 4 - "tracking" 1. - -ship "Hallucination" - sprite "ship/hallucination" - "frame rate" 1 - "random start frame" - "never disabled" - attributes - "hull" 1000 - "mass" 180 - "drag" 2.1 - "heat dissipation" .7 - "fuel capacity" 100000 - "jump fuel" 100 - "jump speed" 1 - "jump drive" 1 - "automaton" 1 - "thrust" 30 - "turn" 500 - "energy generation" 1 - outfits - "Imaginary Weapon" 1 - gun 0 0 - -mission "Hallucination" - invisible - landing - to offer - has "Drug Running 2: active" - random < 50 - - on offer - conversation - `During your brief stop on , it occurs to you that it really is a shame to have a cargo hold full of the finest of illegal drugs, and not to take even a small sample for yourself. There is no way the loss of a tiny bit of drugs could be noticed. Give it a try?` - choice - ` (No, I never touch that stuff.)` - defer - ` (Sure, sounds like fun!)` - ` The room begins to spin, and strange things happen...` - launch - - npc kill - government "Bad Trip" - personality nemesis heroic - ship "Hallucination" "Love" - ship "Hallucination" "Peace" - ship "Hallucination" "Happy" - ship "Hallucination" "Shiny" - - on complete - log `Agreed to transport illegal drugs. Tried some of them while refueling and instantly regretted it. The sky truly is endless.` - - - -mission "Shady passenger transport 1" - name "Shady passenger transport" - description "Discreetly transport a passenger to . If you are caught with him, you may be fined." - minor - repeat - source - attributes "near earth" "core" "urban" - destination - attributes "frontier" "dirt belt" "rim" "north" "south" "pirate" - distance 2 3 - passengers 1 - illegal 75000 `Your passenger turns out to be a small-time wanted criminal. As he is hauled off in chains, you vehemently protest that you knew nothing of his shady history. You wind up quite a bit poorer through a combination of fines and bribes (the breakdown remains somewhat unclear).` - stealth - - to offer - random < 10 - "rejected illegal jobs" < 3 - - on offer - dialog `While having a drink at one of the spaceport's bars, a somewhat scruffy-looking man in a dark cloak pulls you aside and offers for discreet, no-questions-asked passage to , which is quite close by. This could be a quick and lucrative job. (It also sounds illegal, so you'll need to avoid getting scanned or landing on planets with high security.)` - - on accept - "rejected illegal jobs" -- - - on decline - "rejected illegal jobs" ++ - - on visit - dialog phrase "generic passenger on visit" - on complete - "getaway driver" ++ - payment 50000 - dialog `Your mysterious passenger has spoken hardly a word during the entire trip. As soon as you land, he hands you your payment of and disappears into a crowd.` - - - -mission "Shady passenger transport 2" - name "Shady passenger transport" - description "Discreetly transport two passengers to . If you are caught with them, you may be fined." - minor - repeat - source - attributes "near earth" core urban - destination - attributes "frontier" "dirt belt" "rim" "north" "south" "pirate" - distance 3 7 - passengers 2 - illegal 150000 `Your passengers turn out to be wanted criminals. As they are hauled off in chains, you vehemently protest that you knew nothing of their shady histories. You wind up quite a bit poorer through a combination of fines and bribes (the breakdown remains somewhat unclear).` - stealth - - to offer - random < 8 - "rejected illegal jobs" < 3 - "getaway driver" > 2 - - on offer - dialog `As you are walking through the spaceport, two men in nondescript clothing appear out of nowhere and offer for discreet, no-questions-asked passage to . Though they say very little, you get the distinct sense that their presence on this planet and motivation to be elsewhere may not be entirely legal.` - - on accept - "rejected illegal jobs" -- - "getaway driver" ++ - dialog `You bundle the men onto your ship before anyone sees them. As you're helping unpack their luggage, one of them casually mentions that they may have attracted the attention of some bounty hunters, and would prefer not to be captured. You should probably avoid being scanned, too."` - - on decline - "rejected illegal jobs" ++ - - on visit - dialog phrase "generic passenger on visit" - on complete - "getaway driver" ++ - payment 100000 - dialog `Your passengers depart after paying you the agreed-upon sum of , off to make new lives for themselves doing who-knows-what.` - - npc - government "Bounty Hunter" - personality nemesis plunders waiting - system - distance 6 9 - fleet "Bounty Hunters" - - - -mission "Shady passenger transport 3" - name "Shady passenger transport" - description "Discreetly transport passengers to . If you are caught with them, the legal consequences may be severe." - minor - repeat - source - attributes "frontier" "dirt belt" "rim" "north" "south" "pirate" - destination - attributes "near earth" "core" "urban" - distance 5 10 - passengers 4 8 - illegal 400000 `It's difficult to feign ignorance of your passengers' background during your questioning. You wind up having to pay a small fortune in fines and bribes to keep yourself from being charged as an accomplice to some very serious-sounding crimes.` - stealth - - to offer - random < 5 - "rejected illegal jobs" < 3 - "getaway driver" > 5 - has "Shady passenger transport 2: done" - - on offer - dialog `A group of fearsome-looking young men and women brazenly walk up to you in broad daylight, explaining that they're in some legal trouble and need to get to as quickly as possible. They offer to secure discreet passage. You must be getting quite a reputation in certain circles. Transporting them might be very dangerous. On the other hand, they're offering a small fortune...` - - on accept - dialog `The mercenaries (or gang members, or fleeing bank robbers, or who knows what else) make themselves at home on your ship, and begin drinking and arguing. You wonder what you've gotten yourself into...` - "rejected illegal jobs" -- - - on decline - "rejected illegal jobs" ++ - - on visit - dialog phrase "generic passenger on visit" - on complete - payment 350000 - dialog `During the voyage, you've come to understand that your passengers are mercenaries whose latest exploits put them on the wrong side of the law. They pay you the agreed-upon sum of and disappear into a crowd, no doubt off to cause chaos and mayhem for some unsuspecting victims. Oh well, not your problem...` - "getaway driver" ++ - npc - government "Bounty Hunter" - personality nemesis plunders - system - distance 2 3 - fleet "Bounty Hunters" - npc - government "Bounty Hunter" - personality nemesis plunders - system - distance 2 3 - fleet "Bounty Hunters" - npc - government "Bounty Hunter" - personality nemesis plunders - system - distance 6 9 - fleet "Bounty Hunters" - - - -mission "Shady passenger transport 3 - double cross" - name "Shady passenger transport" - description "Discreetly transport passengers to . If you are caught with them, the legal consequences may be severe." - minor - source - attributes "frontier" "dirt belt" "rim" "north" "south" "pirate" - destination - attributes "near earth" "core" "urban" - distance 5 10 - passengers 4 8 - - to offer - random < 5 - "rejected illegal jobs" < 3 - "getaway driver" > 5 - has "Shady passenger transport 2: done" - credits >= 10000000 - - on offer - dialog `A group of fearsome-looking young men and women brazenly walk up to you in broad daylight, explaining that they're in some legal trouble and need to get to as quickly as possible. They offer to secure discreet passage. You must be getting quite a reputation in certain circles. Transporting them might be very dangerous. On the other hand, they're offering a small fortune...` - - to fail - has "bribed mercenaries" - - to complete - not "bribed mercenaries" - - on accept - dialog `The mercenaries (or gang members, or fleeing bank robbers, or who knows what else) make themselves at home on your ship, and begin drinking and arguing. You wonder what you've gotten yourself into...` - "rejected illegal jobs" -- - - on decline - "rejected illegal jobs" ++ - - on enter - conversation - `You'd begun to doubt the wisdom of your decision to transport this band of cutthroats from the moment you agreed to it, but the money was too good to resist. You settle into the captain's chair and prepare for the voyage ahead.` - ` But something feels wrong. You expect to hear the sounds of drunkenness and violence coming from the passenger compartment, but instead a deathly silence fills the air. You whirl around in your seat and come face-to-face with the entire gang. They're all armed. And their weapons are pointing at you. Your heart sinks.` - ` Their leader appears to be a lithe and dangerous-looking young woman who holds an enormous shotgun that's almost as big as her. "Looks like we boarded the ship of fools, and here's the biggest one!" she says mockingly. "We didn't have a credit to our names, but soon we'll own your ship. Hand over the access codes and we'll let you live."` - choice - ` (Shoot first!)` - goto shoot - ` (Negotiate.)` - goto negotiate - ` (Surrender.)` - goto betrayed - - label shoot - branch "shoot and die" "shoot and live" - random < 75 - - label "shoot and die" - ` That turns out to be a really bad decision. It's also your last. A truly excessive barrage of projectiles ends your life.` - die - - label negotiate - ` "You don't want my ship, you want my money," you stammer, stalling for time while you try to think of a way out of this situation. "This ship is registered to me; nobody would believe that you came across it honestly. You want a fresh start in an anonymous ship. I'll give you 4 million credits, and you can buy a Modified Argosy or some other vessel better suited to your line of work."` - ` The gang leader snorts derisively. "Why don't we just kill you and hotwire this ship? That sounds more fun."` - choice - ` (Shoot first!)` - goto shoot - ` (Offer more money.)` - goto "more money" - ` (Surrender.)` - goto betrayed - - label "more money" - apply - set "bribed mercenaries" - ` You up your bribe to 8 million credits. It's enough. A sigh of relief escapes your lips as everyone lowers their weapons.` - ` You arrange for a merchant captain to transport the renegades down to the surface, along with a password-protected credit chit. Once the airlock closes, you send them the password. At least you have escaped with your life and your ship.` - defer - - label betrayed - `You go to the security station and bitterly hand over the ship's access codes.` - ` "Smart move," the leader says. "Or was it? Now we don't need you alive for anything, do we?"` - ` She fires her shotgun into you from behind, and for a brief moment, you are treated to the sight of your internal organs splattered all over the console. It's the last thing you ever see.` - die - - label "shoot and live" - `Somehow, miraculously, you manage to reach your gun before she fires. Perhaps it's the sheer brazenness of it - no one would expect someone staring down the barrels of half a dozen guns to actually draw against them. Nevertheless, you do, and it works.` - ` Your first shot finds its mark, and the gang leader crumples to the floor. The other thugs shriek in alarm and begin to spray gunfire in all directions, but it's ineffective panic fire. Taking cover behind the armored captain's chair, you dispatch two more with well-aimed shots.` - ` The remaining goons attempt to flee, but your fingers find the button controlling the bridge door and it slams down before they can escape. They throw down their weapons and surrender. You toss them into the brig and decide that it might be a hoot to take them to their original destination as prisoners instead of passengers, and see if you can get a bounty for bringing them in.` - - on visit - dialog phrase "generic passenger on visit" - on complete - dialog `You hand off your prisoners to the planetary authorities who gratefully take them into custody. It turns out that they were wanted, and there's a substantial bounty. You find yourself richer to the tune of .` - payment 250000 - - npc - government "Bounty Hunter" - personality nemesis plunders - system - distance 2 3 - fleet "Bounty Hunters" - npc - government "Bounty Hunter" - personality nemesis plunders - system - distance 2 3 - fleet "Bounty Hunters" - npc - government "Bounty Hunter" - personality nemesis plunders - system - distance 6 9 - fleet "Bounty Hunters" - - - -mission "Shady passenger transport 3 - double cross big payment" - name "Shady passenger transport big payment" - landing - invisible - - to offer - has "bribed mercenaries" - credits >= 8000000 - - on offer - payment -8000000 - conversation - `You receive a message informing you of an unusually large transaction: 8 million credits. The gang of cutthroats must have withdrawn the money you bought them off with. You are now free to continue your career - poorer, but hopefully wiser.` - decline - - - -mission "Rescue Miners 1" - description "Participate in the medical evacuation of some miners injured in a recent accident on ." - name "Rescue Miners" - minor - source - attributes "core" - attributes "urban" - destination - attributes "core" - attributes "mining" - distance 1 100 - passengers 15 - cargo "emergency supplies" 15 - to offer - random < 60 - - on offer - dialog `You've just sat down in the spaceport bar and ordered a drink when someone in uniform runs into the room and shouts, "There's been a mine explosion on ! We need all available ships to carry relief workers and supplies and to evacuate the injured to a world where there are better medical facilities." Do you volunteer?` - on visit - dialog phrase "generic cargo and passenger on visit" - - - -mission "Rescue Miners 2" - landing - description "Participate in the medical evacuation of some miners injured in a recent accident on ." - name "Rescue Miners" - minor - destination - attributes "core" - attributes "urban" - distance 2 10 - passengers 15 - to offer - has "Rescue Miners 1: done" - - on offer - dialog `You drop off the medical personnel on . There are nearly a hundred injured miners waiting for medical evacuation to . Do you volunteer to carry some of them?` - - on visit - dialog phrase "generic passenger on visit" - on complete - payment 80000 - dialog `You drop off the injured miners at one of the medical facilities on that has agreed to care for the survivors. It's a somewhat chaotic process, but eventually someone thanks you for your help and pays you .` - - - -mission "Courier 1" - name "Rush delivery to " - repeat - deadline - description "Deliver to by . Payment is ." - minor - cargo random 5 2 .1 - to offer - random < 5 - source - government "Republic" "Free Worlds" "Syndicate" "Quarg" "Neutral" - destination - distance 4 10 - government "Republic" "Free Worlds" "Syndicate" "Quarg" "Neutral" - on offer - dialog `As you are walking through the spaceport, a man approaches you and says, "Excuse me, Captain. I took on a rush delivery to , but my ship needs repairs and there's no way I can make it there before . Can you take this job for me?"` - on visit - dialog phrase "generic cargo on visit" - on complete - payment - payment 30000 - dialog phrase "generic cargo delivery payment" - - -phrase "generic human package offer" - word - `A local` - `A man` - `A resident of ` - `A stranger` - `A woman` - word - ` ` - word - `appears from seemingly nowhere to ask,` - `approaches you and says,` - `flags you down and asks,` - `walks up to you and asks,` - `stops you and asks,` - word - ` "` - word - `Captain,` - `Excuse me, Captain.` - `Sorry to interrupt, but` - `Hey there, Captain.` - word - ` ` - word - `I have a small package that needs to get to by .` - `I'm trying to get a package to a relative on by .` - `I need to get this package to one of my clients on by .` - `I'm trying to get this package to before .` - word - ` ` - word - `Are you able to carry it for me?` - `Can you carry it for me?` - `Could you take it there?` - `Can you help me out with this?` - word - ` I'll give you for the effort.` - ` I'm willing to pay you .` - ` I can afford to give you for it.` - word - `"` - -mission "Courier 2" - name "Package to " - repeat - deadline - description "Deliver a package to by . Payment is ." - minor - cargo package 2 - to offer - random < 5 - source - government "Republic" "Free Worlds" "Syndicate" "Quarg" "Neutral" - destination - distance 7 14 - government "Republic" "Free Worlds" "Syndicate" "Quarg" "Neutral" - on offer - dialog phrase "generic human package offer" - on visit - dialog phrase "generic cargo on visit" - on complete - payment - payment 50000 - dialog "You drop off the package and collect your payment of ." - - - -mission "Courier 3" - name "Papers to " - deadline - description "Deliver some legal papers to by . Payment is ." - minor - cargo "legal papers" 1 - to offer - random < 5 - source - government "Republic" "Free Worlds" "Syndicate" "Quarg" "Neutral" - destination - distance 7 14 - government "Republic" "Free Worlds" "Syndicate" "Quarg" "Neutral" - on offer - dialog `A woman in a suit walks up to you and says, "Pardon me, Captain. I represent a recently deceased client here on whose legal papers need to be delivered to his next of kin on . Would you be willing to do some courier work? The papers must be delivered by ."` - on visit - dialog phrase "generic cargo on visit" - on complete - payment 100000 - dialog "You drop off the legal papers and collect your payment of ." - - - -mission "Courier 4" - name "Lizard to " - deadline - description "Deliver an exotic pet to by . Payment is ." - minor - cargo "exotic lizard" 3 - to offer - random < 5 - source - government "Republic" "Free Worlds" "Syndicate" "Quarg" "Neutral" - destination - distance 7 14 - government "Republic" "Free Worlds" "Syndicate" "Quarg" "Neutral" - attributes "rich" - on offer - conversation - `A man wearing a very complicated hat waves to you from the other side of a landing pad. "Yoo-hoo, Captain!" he says. "I have a courier mission for you if you're interested."` - choice - ` (Find out what he wants.)` - ` (Ignore him.)` - decline - ` "My name is Alphonse," he says. "I am a breeder of exotic lizards. A new client on has just ordered one, and will pay you quite handsomely to transport it. Naturally, being a live animal, it's a rush delivery; it needs to be done by . What do you say?"` - choice - ` "I'd be glad to."` - ` "Sorry, I'm not interested in that sort of work."` - decline - ` "Excellent!" he says. "Come, let me introduce you to your cargo." He leads you to a supply shed where an enormous lizard, taller than you and probably weighing several tons, is being held in a cage that looks far too flimsy for it. "I'll have my men load her aboard your ship at once," says the man, "along with some meat for her to eat on the journey. Watch out for your fingers when you feed her, by the way. Thank you!"` - accept - - on visit - dialog phrase "generic cargo on visit" - on complete - payment - payment 100000 - dialog `Somehow, you have managed to bring the large lizard to without it breaking loose and eating you. You unload it and wait for its new owner to come. When he does, he pays you .` - - - -mission "Migrant Workers 1" - name "Migrant Workers" - description "Bring this group of migrant workers to ." - minor - passengers 6 7 - source - attributes "dirt belt" - attributes "farming" - near "Zeta Aquilae" 1 100 - destination Rand - to offer - random < 5 - - on offer - conversation - `In the spaceport, you can't help but notice a group of six or seven men in ragged farm clothing, sitting by the edge of one of the launch pads. They are probably migrant workers looking for a lift.` - choice - ` (Approach them.)` - ` (Ignore them.)` - defer - ` You strike up a conversation with the workers. They say that they are tired of the seasonal fluctuations of farm work, and are looking for something a bit steadier and better paying. "We hear there's always work to be had in the mines on ," they say. "Can you take us there?"` - choice - ` "Sure!"` - accept - ` "No, sorry, I'm not headed in that direction."` - decline - - on visit - dialog phrase "generic passenger on visit" - on complete - payment - payment 20000 - dialog `The migrant workers thank you for transporting them, and hand you . You hope that they will be able to find better work here than they had on .` - - - -mission "Humanitarian 1" - name "Vaccine to " - description "Bring a shipment of flu vaccines to the lawless world of . Be sure the medicine gets into the right hands." - minor - cargo "vaccine" 20 - to offer - random < 5 - "combat rating" > 0 - source - government "Republic" "Free Worlds" "Syndicate" "Quarg" "Neutral" - destination - government "Pirate" - distance 2 10 - clearance - - on offer - conversation - `While you are sitting at a table in a local cafe, a woman sits down across from you and says, "Pardon me, Captain. I wonder if you would be interested in helping with a humanitarian mission."` - choice - ` "Tell me more."` - ` "Sorry, I'm too busy."` - decline - ` "There's a flu epidemic on ," she says. "It's a lawless world, so they have not been able to find any merchants willing to bring them medicine. But if they don't get a shipment of vaccine soon, the epidemic could become much worse, and even spread to other worlds."` - choice - ` "I'd be glad to help."` - ` "Sorry, I don't believe in helping pirates."` - decline - ` "Thank you," she says. "Your contact on will be a man named 'Raven Hunter.' Don't let anyone but him trick you into giving them the supplies."` - accept - - on visit - dialog phrase "generic cargo on visit" - on complete - payment - payment 50000 - dialog - `After several shady characters have offered to buy the vaccines off you, or threatened to rob you, "Raven Hunter" finally shows up and collects them. He thanks you, and pays you .` - - - -mission "Humanitarian 2" - name "Food to " - description "Bring a shipment of food to the lawless world of , to help alleviate a famine." - minor - cargo "emergency rations" 50 - to offer - random < 5 - "combat rating" > 0 - source - government "Republic" "Free Worlds" "Syndicate" "Quarg" "Neutral" - destination - government "Pirate" - distance 2 10 - clearance - - on offer - conversation - `As you are walking through the local market, a man says, "Captain, do you have room in your hold to bring food to a starving planet?"` - choice - ` "Yes, but I hadn't heard news of a famine recently."` - ` "Sorry, not today."` - decline - ` "No, this one wouldn't be in the news," he says. "It's , a lawless world. They're desperately in need of food, although it's mostly due to corruption and mismanagement of resources."` - choice - ` "Well, it sounds like they're getting exactly what they deserve. And, I have no intention of risking my life to land on a pirate world."` - decline - ` "Well, even so, no one deserves to starve to death. I'll help them."` - ` "Thank you," he says. "We'll load the food into your cargo hold immediately. The sooner you can drop it off on , the better."` - accept - - on visit - dialog phrase "generic cargo on visit" - on complete - payment - payment 50000 - dialog - `It takes a while to figure out who exactly is in charge here. You sell off parts of your shipment of food to a few different local leaders, receiving in exchange.` - - - -mission "Terraforming 1" - name "Terraforming Rand" - description "Bring a delegation from Rand to the Academy of Planetary Sciences on Glory." - minor - source "Rand" - destination "Glory" - passengers 2 - - to offer - or - has "main plot completed" - and - not "event: pug invasion" - not "event: fwc pug invasion" - on offer - conversation - `You stop in to the spaceport bar for a drink. The bar seems to be frequented mostly by the managers of the mining corporation; you suspect the workers don't earn enough to visit a bar very frequently. In one corner, two of the managers are having a very animated discussion. When they see you, they say, "Hello there, Captain! Interested in taking us on a business trip?"` - choice - ` "What sort of trip?"` - ` "Sorry, I'm just in here for the drinks."` - defer - ` "To Glory, to the Academy of Planetary Sciences," he says. "This world is rich in resources, and we're thinking that if we could only cool down the deserts a bit and get more plants to grow here, it would be a decent place to live. We've been dreaming about this for years, and I think it's time to go pay a terraforming consultant to tell us whether it's actually possible or not."` - choice - ` "Sure, I'd be glad to take you there."` - accept - ` "Sorry, that's way too far away for me to travel right now."` - decline - on visit - dialog `You land on , but realize that your escort carrying the managers hasn't entered the system yet. Better depart and wait for it.` - - - -mission "Terraforming 2" - landing - name "Terraforming Rand" - description "Return to Rand with a student who thinks she can terraform the planet cheaply." - source "Glory" - destination "Rand" - passengers 3 - blocked "You have reached , but you need in order to take on the next mission. Return here when you have the required space free." - to offer - has "Terraforming 1: done" - - on offer - log `Brought Eric and Alaric to Glory, two managers of a mining corporation on Rand hoping to terraform the planet. Terraforming Rand would be immensely expensive, but a girl named Amy has a theory that may make the process cheap.` - conversation - `You drop off the two managers from Rand, whose names are Eric and Alaric, at the Academy. While you wait for their meeting to end, you look around the lobby. The students have apparently just had some sort of science symposium, and poster boards are on display all along the walls. One of them catches your eye: the title is "Affordable Terraforming through Equilibrium Mapping."` - ` The basic concept of the poster seems to be that instead of altering the climate of a planet through brute force, it ought to instead be feasible to use a properly timed nudge in the right direction to cause the climate to shift toward a new equilibrium point that supports greater biological complexity. This student seems to think that planets naturally "want" to grow more complex and support more life, but that they sometimes get "stuck" in less optimum states.` - ` It's an intriguing idea. On the other hand, at the bottom of the paper, the professor has written, "Very poor scholarship. Do not anthropomorphize planets."` - ` Just then, Eric and Alaric return, looking disappointed.` - choice - ` "No luck?"` - ` They shake their heads. "It would cost fifteen million just to bring a specialist out for an initial consultation," says Eric, "and besides, the cost of terraforming machinery and upkeep is prohibitive. I think this whole Academy is just a money-making racket."` - choice - ` "Have a look at this poster. Maybe this student would help us. We could bill it as a sort of internship for her."` - ` "Indeed. They gave this student a failing grade just for suggesting it could be done more cheaply."` - - ` They look at the poster. "Sounds almost too good to be true," says Alaric. "Hang on, I'll look her up in the campus directory." A few minutes later, he is on the phone with the student who made the poster. Her name is Amy. It turns out she is about to flunk out anyway, and is more than willing to travel back to Rand with you when offered a tiny fraction of what the consultant would have received.` - ` An hour later, you meet up with Amy, and arrange for her to join you on your ship before it takes off. Eric and Alaric are very excited, but you are a bit worried about the wisdom of entrusting their planet's future to someone so young and inexperienced.` - accept - - on visit - dialog `You land on , but realize that your escort carrying Eric, Alaric, and Amy hasn't entered the system yet. Better depart and wait for it.` - on complete - payment 140000 - dialog `On the entire return journey, Eric and Alaric have been busy showing Amy geological survey maps of Rand and asking her for ideas. The moment you land, they hurry out of the ship. "I'm going to show Amy around," says Eric, "but meet us in the spaceport bar later if you want to help out with whatever we do next." Alaric hands you as payment for your services, and then follows after them.` - - - -ship "Asteroid" - sprite "asteroid/medium rock/spin" - "frame rate" 10 - attributes - "fuel capacity" 1 - "hull" 10000 - "mass" 1000 - "drag" 10 - "heat dissipation" .1 - "required crew" 0 - "automaton" 1 - "bunks" 0 - "thrust" 10 - "turn" 100 - "thrusting energy" 1 - "turning energy" 1 - "energy generation" 3 - "inscrutable" 1 - explode "small explosion" 25 - explode "medium explosion" 35 - explode "large explosion" 45 - explode "huge explosion" 30 - - - -mission "Terraforming 3" - name "Terraforming Rand" - description "Plant a thruster on an asteroid to guide it into a collision with the northern pole of Rand." - blocked "You'll need more cargo space in order to take the next mission from Eric and Alaric. Return here when you have ." - cargo "thruster equipment" 10 - source "Rand" - to offer - has "Terraforming 2: done" - - on offer - conversation - `Alaric, Eric, and Amy are having a heated conversation at a table in the bar. When they see you, Alaric says, "Okay, let's let Captain be the tie breaker." He motions to you to join them.` - ` Amy explains, "Based on my data, it appears that Rand once had a cooler, more moist climate. But the trouble is, it has almost no axial tilt."` - ` "That means no changing seasons," explains Eric.` - ` "The result is that much of the planet is very hot, but the poles are very cold. Nearly all the planet's water has migrated to the poles and ended up frozen into the ice caps. Because the weather is so unchanging here, nothing ever prompts that water to melt and rejoin the hydrological cycle."` - choice - ` "Well, that seems impossible to fix. It's not like you can rotate a planet's axis."` - goto rotate - ` "Are you suggesting melting the ice caps somehow?"` - goto melting - label rotate - ` "Of course not," she says. "But what we can do is introduce a sudden variation in the planet's climate that will allow water to be distributed more evenly across the surface again."` - goto danger - label melting - ` "That would be the traditional terraforming approach," she says, "using orbital mirrors, or geothermal power, or something similar to evaporate the ice caps at a faster rate than new ice is being deposited. That approach would take a century or so."` - goto danger - label danger - ` "This is where Amy's plan gets a bit scary," says Alaric.` - ` "I'm proposing crashing a medium-sized asteroid into the ice cap," she says. "If we pick the right asteroid, we can control the amount of dust that is created. The result will be a sudden influx of variability, that may allow the planet to revert to a wetter, more biodiverse state."` - choice - ` "That is a stupid idea, and I want nothing to do with it."` - decline - ` "Well, if you think it will work, I'm willing to try it!"` - ` "Great!" says Amy. "I'll mark the asteroid on your radar. You just need to board it, install a small ion thruster, and return here."` - ` Eric contacts some spaceport workers and has them load a small thruster onto your ship, along with the equipment you will need to mount it on the asteroid.` - accept - - npc assist - government "Uninhabited" - personality derelict fleeing uninterested waiting pacifist mute - ship "Asteroid" "Target Asteroid" - - on visit - dialog `You return to the spaceport to the confused looks of Eric, Alaric, and Amy. "You didn't put the thrusters on the asteroid," Amy says. "Just board the asteroid to attach the thrusters." Amy begins pushing you back to your ship, clearly eager to see the results of this experiment.` - on complete - payment 20000 - log `Agreed with Amy's idea to steer an asteroid into Rand's polar ice cap in order to change the planet's climate. Hopefully this ends well.` - dialog - `When you land, the sky already seems noticeably darker than before. Eric runs up to your ship. "You did it!" he says, excited. "A perfect hit. Now we just have to wait and see what the results are. Meet us in the spaceport bar again in a few hours, and Amy will have her initial measurements ready." He hands you a credit chip for .` - - - -mission "Terraforming 4" - name "Terraforming Rand" - description "Collect some hardy plants that can grow in a low-light environment from ." - source "Rand" - destination "New Portland" - to offer - has "Terraforming 3: done" - passengers 1 - - on offer - conversation - `By the time you meet up with Eric, Alaric, and Amy, the cloud cover already seems to have visibly increased. Amy is very enthusiastic. "Atmospheric water vapor is on the rise," she says. "The impact vaporized enough ice to form a small ocean. I wouldn't be surprised if we get a rainstorm here in a day or two."` - ` "What's next?" you ask.` - ` She says, "I'd like to travel with you to , and collect some seeds and cuttings from plants that can handle a cooler world with dimmer light, since that's what we'll have here until the dust settles down. I'd say we'll need about ten tons of cargo space."` - choice - ` "I'd be glad to take you there."` - accept - ` "Sorry, I need to move on to some other work now."` - decline - - on visit - dialog `You land on , but realize that your escort carrying Amy hasn't entered the system yet. Better depart and wait for it.` - on complete - dialog `As soon as you land, Amy heads off to meet with some local biologists who she contacted during the trip over here. "We'll be back in the spaceport in two hours," she says. "Be sure to have ten tons of cargo space free."` - - - -mission "Terraforming 5" - name "Terraforming Rand" - description "Bring some hardy plants that can grow in a low-light environment back to ." - source "New Portland" - destination "Rand" - to offer - has "Terraforming 4: done" - passengers 1 - cargo "seeds and plants" 10 - - on offer - conversation - `You meet up with Amy, and load the seeds and plant cuttings onto your ship.` - choice - ` "Looks good, let's head back to Rand."` - accept - ` "So, how do you plan to seed the whole planet with these, anyway?"` - ` She says, "My idea is to just disperse them in a few different locations, and trust that they will spread out over the next decade or so. We picked plants that are hardy and can spread very rapidly."` - choice - ` "Sounds good to me."` - accept - ` "What happens if the plants are too invasive, and choke out all the local wildlife?"` - ` "Well," she says, "in order to keep the climate on dynamic, they're going to need regular asteroid impacts every few decades. If these plants are too invasive, they can just wait an extra decade or so in between impacts and let the desert creep back in and kill off the invasive plants."` - choice - ` "Okay, I guess that would work."` - accept - ` "Wait, they're going to have to keep smashing asteroids into their world in perpetuity to maintain the new environment?"` - ` "For a century or so, yes," she says. "But that's a whole lot more economical than vaporizing the ice caps using traditional terraforming equipment. Come on, let's get back to ."` - accept - - on visit - dialog `You land on , but realize that your escort carrying Amy and the seeds hasn't entered the system yet. Better depart and wait for it.` - on complete - payment 60000 - event "terraforming timer" 4 8 - log `Amy's theory to terraform Rand seems to have worked. Precipitation around the planet has greatly increased with the introduction of new water into the water cycle.` - conversation - `When you get back to , Amy has you fly in a random path a few kilometers above the surface while she periodically dumps loads of seeds and plant material out the airlock. In the process, you fly through several rainstorms. This world's climate has indeed been altered. But you can't help wonder how a few tons of seed spread out over the entire surface of a planet is really going to help anything.` - ` Then you meet up with Eric and Alaric. Eric is elated. "We just got a massive rainstorm here!" he says. "We haven't had that much precipitation in a decade!"` - ` Alaric is less enthusiastic. "Flash floods washed out the road through the canyon," he says, "and very nearly flooded one of the mines, too."` - ` Amy says, "It will take a year or two for things to begin to settle down. Then we can figure out what our next steps should be."` - ` "I just hope we haven't made things worse than they were," says Alaric. He hands you your payment of . "Anyway, thanks for your help, . It sounds like there's nothing more to be done here for the time being."` - event "terraforming Rand" - - - -event "terraforming Rand" - planet "Rand" - add description ` Recent terraforming experiments have caused an increase in precipitation. Flash floods have scoured the landscape in some areas, but sandstorms are also less frequent, and the locals say the heat is a bit less oppressive than it used to be.` - -event "terraforming timer" - -mission "Terraforming 6" - landing - name "Unlawful Use of an Asteroid" - description `Travel to by for questioning on your "unlawful use of an asteroid."` - source - government "Republic" - attributes "spaceport" - not attributes "deep" - not system "Sol" - destination "Earth" - deadline - deadline 2 - to offer - has "event: terraforming timer" - or - has "main plot completed" - and - not "event: pug invasion" - not "event: fwc pug invasion" - - on offer - conversation - `When you land on and exit your ship, you are stopped by a Navy officer with a group of guards. "Captain . You are wanted for..." The officer pauses and looks down at the tablet in his hand. "The 'unlawful use of an asteroid.' You are to travel to immediately for questioning."` - choice - ` "Understood, officer."` - accept - ` "I'm wanted for what?"` - ` (Run away.)` - flee - - ` "The unlawful use of an asteroid, Captain. I'm not entirely sure what that means, but I've been told to send you to by . Your compliance would be much appreciated."` - choice - ` "Alright. Hopefully I can get an answer as to what this is about."` - accept - ` (Run away.)` - flee - - on decline - "reputation: Republic" . You have not arrived on Earth for your trial on the 'unlawful use of an asteroid' in the time provided to you and therefore are now a criminal of the Republic."` - on complete - log `Had to travel to Earth to answer for crashing an asteroid into Rand. Luckily, thanks to Alaric and Eric's lawyer, the case was dropped.` - conversation - `You are quickly escorted from the crowded spaceport to a court building in a wealthy district of the city and asked multiple questions pertaining to the events on Rand. "Why did you purposefully crash an asteroid into a planet? What did you expect to happen? Do you know how many people could have died?" You answer to the best of your ability, and after roughly an hour of questioning you are transferred to a different room where you find Eric, Alaric, and Amy.` - choice - ` "What are we going to do?"` - goto lawyer - ` "Do you know what we're doing here?"` - - ` "Apparently someone had a problem with us terraforming Rand," Amy says, looking rather disappointed.` - - label lawyer - ` "Don't worry," Alaric says. "Our lawyer is on his way right now. We'll all be out of here by the end of the day."` - ` Alaric's optimism turns out to be justified, as the lawyer quickly finds that there are no actual laws on the books that define lawful or unlawful uses of an asteroid. Since no one was hurt by the asteroid impact and data that Amy had been collecting shows that Rand's climate has changed for the better so far, the case is quickly dropped and you are escorted back to your ship.` - ` Before you are able to leave, Amy stops you. "Could you meet me in the spaceport bar, Captain? I have some good news to share with you."` - - - -mission "Terraforming 7" - name "Terraforming Research" - description "Bring Amy and Nolan to , where they will research and publish Amy's terraforming methods." - source "Earth" - destination "Valhalla" - passengers 2 - blocked "You need in order to take on the next mission. Return here when you have the required space free." - to offer - has "Terraforming 6: done" - - on offer - conversation - `You find Amy in heated discussion with someone about her academy project, "Affordable Terraforming through Equilibrium Mapping." She takes a sip of her drink and invites you to sit down with them.` - ` "Hello, Captain! This is Nolan. He works in the Deep's Department of Terraforming Research and Application, and he contacted me after hearing about how we started terraforming Rand."` - ` Nolan outstretches his hand to you. "Nice to meet you, Captain."` - choice - ` "Nice to meet you too."` - goto next - ` "I take it you're interested in Amy's ideas."` - - ` "Absolutely. It's an extraordinary concept, and no offense to you Amy, but it's spectacular that someone of such little experience would imagine such a method of terraforming."` - - label next - ` Amy continues. "Nolan wants to help pursue research of my terraforming techniques. Would you be able to give us a lift to ? I'll pay you ."` - choice - ` "Sure, I'd be glad to take you there."` - accept - ` "Sorry, I have other places to be."` - decline - - on visit - dialog `You land on , but realize that your escort carrying Amy and Nolan hasn't entered the system yet. Better depart and wait for it.` - on complete - payment 50000 - event "terraforming research" 120 180 - log `Amy has been noticed by the Deep's Department of Terraforming Research. She will be spending time researching her terraforming theories in the hopes that there are more worlds that can be helped.` - dialog `The whole journey to , Amy and Nolan discussed the multiple planets within the Dirt Belt that would be perfect candidates for terraforming. "Nolan and I will spend the next few months here researching my theories," Amy says as she steps off of your ship. "I'll make sure to contact you once we're ready to try terraforming another planet." She hands you , then follows Nolan out of the spaceport.` - - - -event "terraforming research" - -mission "Terraforming 8" - landing - name "Terraforming Research" - description "Meet with Amy and Nolan on to talk about experimentally terraforming another planet." - source - near "Epsilon Leonis" 1 100 - destination "Valhalla" - to offer - has "event: terraforming research" - - on offer - dialog `You receive a message from Amy: "Hello, Captain . I just wanted to tell you that Nolan and I have recently published our work on 'Reducing Terraforming Expenses Through Equilibrium Mapping,' and we've received a grant from the Deep for it! We're going to begin experiments with terraforming on a different world. Don't worry, the Republic has approved our experiment this time, so we won't get dragged off for any more cases of an 'unlawful use of an asteroid.' If you're interested in helping, pick us up on ."` - - - -mission "Terraforming 9" - landing - name "Terraforming Tundra" - description "Travel to with Amy, Nolan, and four others." - source "Valhalla" - destination "Tundra" - passengers 6 - cargo "scientific equipment" 10 - blocked "You need in order to take on the next mission. Return here when you have the required space free." - to offer - has "Terraforming 8: done" - - on offer - conversation - `The spaceport is crowded with ships and people when you land. Amy's publication must have stirred up quite the commotion among terraforming scientists.` - ` Spaceport security clears a path to your ship for Amy, Nolan, and four people you do not recognize. You notice that a few among the crowd of people are jeering and holding signs, one reading "Don't asteroid my planet!" and a half-eaten sandwich gets thrown in Amy's path as she approaches.` - ` "Not everyone is as happy with the prospect of affordable terraforming as we are," Amy says to you as she boards your ship along with suitcases full of scientific supplies. "But that's no reason to stop, now is it?"` - ` Amy introduces you to the four others that she brought on board. Two of them are terraforming experts who helped Amy and Nolan with their research. The other two are representatives: one sent by the Republic Parliament in order to oversee the project, and another from Tundra.` - ` "Once you're ready, Captain, please bring us to . Tundra was a tropical world millions of years ago, but became cold after a cataclysmic event of some sort. There's a good chance that we may be able to nudge the planet back toward a warmer climate if we do this right."` - accept - - on visit - dialog `You land on , but realize that your escort carrying the scientists and their equipment hasn't entered the system yet. Better depart and wait for it.` - on complete - dialog - `The journey to Tundra was spent by your passengers discussing the possible methods of terraforming the planet. The Republic representative was none too pleased when Nolan, perhaps jokingly, suggested crashing an asteroid into it.` - ` Everyone except for the Tundra native begins to shiver after stepping out of your ship onto the planet, even while inside a protective dome. "Meet us in the spaceport bar in a few hours. We need to finalize our plans of how we're going to execute this experiment."` - - - -mission "Terraforming 10" - name "Terraforming Tundra" - description "Bring the Republic representative overseeing the terraforming project to , where he will attempt to find an alternative solution to terraforming Tundra that does not involve an asteroid." - source "Tundra" - destination "Earth" - passengers 1 - to offer - has "Terraforming 9: done" - - on offer - log `Began the process of trying to terraform Tundra with new research from Amy and Nolan. Nolan has suggested that another asteroid be used, but the representative for the Republic overseeing the project is displeased with this approach.` - conversation - `Amy, Nolan, and the other two scientists tell you the known history of Tundra's climate. Millions of years ago, an asteroid impact or large volcanic eruption altered the planet's atmosphere. Now, the planet no longer retains enough heat from its host star in order to stay warm.` - ` "Tundra's snow covered surface only exacerbates the problem, reflecting most of the star's light back into space," Nolan explains. "This means that we need to both alter the atmosphere in order for it to retain more heat and alter the surface in order for it to reflect less heat."` - ` Amy rolls out a map of the entire planet onto the table. Different regions of the surface are color coded, and a large red spot in the planet's southern hemisphere sticks out to you.` - ` "Tundra has very low volcanic activity, but seismic mapping has lead us to this area." Amy circles the red spot with her finger. "Magma from the planet's mantle is building up under this area of the crust, which lucky for us is unusually thin. Still, it could be another ten thousand years before the magma builds up enough pressure under the surface to cause a supereruption, melting the snow around it and releasing greenhouse gases into the atmosphere that over time will raise the global temperatures."` - choice - ` "So are we going to wait ten thousand years for it to erupt?"` - ` "How does this help our situation?"` - goto situation - - ` The Republic representative scoffs at your comment. "If we were then we wouldn't be here, now would we, Captain?"` - - label situation - ` One of the other scientists responds, "What we plan to do is encourage the eruption of this volcano by making the crust above the volcano thinner. When the pressure of the magma is able to overcome the pressure of the crust, an eruption will occur."` - ` "How exactly do you plan to do that?" the Tundra representative responds. "And what will happen to the people who live near that area?"` - ` Nolan answers, "The people who live near the volcano will need to evacuate the area with all their belongings. The Republic should provide any assistance needed for the evacuation. As for how we will cause the volcano to erupt, we need something energetic enough to crack the planet's crust in the location of the volcano, releasing the pressure that the magma is causing to spark an eruption. That's where we bring in another asteroi-"` - ` "No, no, no!" the Republic representative exclaims, cutting Nolan off mid-sentence. "The Republic will not gain a reputation for crashing asteroids into its own planets. The consequences of such an action could be disastrous should it go wrong! And in what way will this warm the planet when the resulting volcanic winter could last decades and only result in an even colder climate? Are you not even old enough to remember how a supereruption on Hope caused the evacuation of the entire planet? If the people of Tundra are this desperate to terraform their planet then normal techniques should be employed, none of this 'equilibrium mapping' nonsense."` - ` "Sir," Amy speaks up with a stern tone of voice, "we have already been authorized by the Republic to undergo this terraforming experiment, so unless you have half a teraton of cheap explosives, we're going to need to use an asteroid. The volcanic winter can be easily avoided by having a fleet of freighters sweep the volcanic ash out of the atmosphere, meaning we'll get the benefits of the greenhouse gases without the detriments of volcanic ash reflecting Cebalrai's heat back into space. No one knew the volcano on Hope was going to erupt, but we can prepare for this eruption and take steps to mitigate the problems." Amy looks the representative straight in the eyes and smirks. "We're scientists, we have this handled."` - ` The representative falls silent. After a moment of thinking, he says "Captain, I need you to take me to Parliament. I may be able to authorize the use of explosives that should suffice, but it may not be as cheap as Ms. Amy is hoping. We're not about to turn asteroids into our single solution for everything."` - choice - ` "I'll get my ship ready to launch."` - ` "Sorry, I have other things I could be doing."` - decline - - ` The representative leaves the bar. "We'll wait here," Amy says to you. "I'll speak with the Tundra government about evacuating the area around where the impact site will be so that we can start when you get back."` - accept - on visit - dialog `You land on , but realize that your escort carrying the representative hasn't entered the system yet. Better depart and wait for it.` - - - -mission "Terraforming 11" - landing - name "Terraforming Tundra" - description "Return to with the Republic representative." - source "Earth" - destination "Tundra" - passengers 1 - to offer - has "Terraforming 10: done" - - on offer - conversation - `"Wait here," the Republic representative says curtly. Several hours later, he returns, not looking very happy. "What a waste of time. Parliament has declined my request. I don't much agree with this, but you will need to crash an asteroid into Tundra if you wish to achieve your goal." Before you ready for launch, you send a message to Amy and Nolan telling them that an asteroid will be used after all. You don't receive an immediate response.` - accept - - on enter "Cebalrai" - dialog - `Your ship is targeted by pirate fleets when you enter the system. Before you engage, you receive a message from Amy.` - `"Captain, these pirate ships have been occupying the system for days. You must take them out if we are to safely crash an asteroid into Tundra."` - on visit - dialog `You return to , but not all of the pirates have been fought off. They don't look like they're leaving any time soon either. Better depart and finish them off for good.` - npc evade - government "Pirate" - personality nemesis staying target - system "Cebalrai" - fleet - names "pirate" - variant - "Marauder Quicksilver" - "Marauder Arrow (Weapons)" - "Marauder Bounder (Engines)" - "Bastion" - - - -mission "Terraforming 12" - landing - name "Terraforming Tundra" - description "Plant a thruster on an asteroid to guide it into a collision with the dormant supervolcano on Tundra." - source "Tundra" - cargo "thruster equipment" 10 - blocked "You need in order to take on the next mission. Return here when you have the required space free." - to offer - has "Terraforming 11: done" - - on offer - payment 300000 - conversation - `The pirates that occupied the system did not make an effort to land on Tundra, but they did harass any merchant ships that passed through the system. The government of Tundra pays you for ridding the system of the pirates, a pleasantly unexpected reward.` - ` You gather with the scientists in the spaceport bar. The Tundra native informs you that all residents close enough to the volcano to be in danger have been evacuated. "All we need to do now is find the right asteroid," Amy says, and after only a short time of searching, she finds the perfect candidate. "Just like last time, Captain."` - ` Spaceport workers load a small thruster and the equipment you will need to mount it on the asteroid into your ship.` - accept - - npc assist - government "Uninhabited" - personality derelict fleeing uninterested waiting pacifist mute - ship "Asteroid" "Target Asteroid" - - on visit - dialog `You return to the spaceport to the confused looks of Amy and the rest of the scientists. "You didn't put the thrusters on the asteroid," Amy says. "Just board the asteroid to attach the thrusters." Amy begins pushing you back to your ship, clearly eager to see the results of this experiment.` - on complete - payment 200000 - event "terraforming timer 2" 730 912 - event "terraforming Tundra" - log `Fought off a fleet of pirates preventing the terraforming of Tundra, then maneuvered an asteroid into Tundra to trigger the eruption of a supervolcano. Tundra's global temperatures will initially drop, but the increased volume of greenhouse gases in the atmosphere will eventually improve Tundra's climate.` - conversation - `A plume of debris has formed in a mushroom cloud shape above where the asteroid hit. The scientists are viewing their instruments in anticipation for what happens next.` - ` Almost an hour after the impact, the ground begins to shake slightly, even though the volcano is located hundreds of kilometers away. "This might be it!" Nolan exclaims as he closely watches a seismometer receiving readings from near the impact site. Suddenly the seismometer spikes, and another plume, much larger than the asteroid impact, rises from the impact site. Half an hour later, the low sound of the massive eruption can be heard in the spaceport, triggering another burst of cheers from the scientists. "It actually worked!" one of them yells out.` - ` You fly the scientists over top of the volcano, allowing them to take readings of the air and surface. "Greenhouse gas levels are off the charts!" Amy exclaims. "Once these gases disperse across the planet's atmosphere, they should begin warming the entire planet."` - ` The heat has formed a huge circle of melted snow around the volcano, revealing the green color of trees and the dull grays and browns of rock. Closer to the center of the eruption you spot dozens of lava flows emanating from the center of the impact crater.` - choice - ` "What do we do now?"` - goto what - ` "It looks beautiful from up here."` - - ` "Yes it does, Captain," the Republic representative says. "Yes it does."` - goto end - - label what - ` "First we need to clear all this volcanic ash out of the atmosphere, as otherwise the planet's temperature will drop, then we wait," Amy says to you. "We should be able to tell how this will affect Tundra's climate in a year or two."` - - label end - ` You steer your ship back to the spaceport. Amy pays you after you land. "Thanks for your help, Captain. We're going to stay here and monitor Tundra's climate as it shifts, so there's nothing more that we need you for."` - - - -event "terraforming Tundra" - planet "Tundra" - description `Millions of years ago, this was a warm world, perhaps even tropical. But some cataclysmic event, perhaps a meteor strike or a massive volcanic eruption, altered the planet's atmosphere enough to turn it into the nearly lifeless, frozen planet it is today. Recent experiments in terraforming the planet have attempted to remedy the climate by causing a supervolcano to prematurely erupt.` - description ` The first settlers came here to drill for the oil trapped deep under the surface, a relic of Tundra's former, more lively days. Instead of refining the oil into plastic, which sells relatively cheap in this region, they have developed an industry in synthetic fabrics and clothing.` - - - -event "terraforming timer 2" - -mission "Terraforming Follow-up" - landing - source - government "Republic" "Free Worlds" "Syndicate" "Independent" "Neutral" - near "Sol" 100 - attributes spaceport - to offer - has "event: terraforming timer 2" - on offer - event "terraforming follow-up" - conversation - `When you land, you receive a message from Amy, the girl you helped to terraform Rand and Tundra.` - ` "I hope everything is going well, Captain. I just wanted to give you an update on what has occurred in the past year.` - ` "Tundra's climate has drastically improved. Areas around the equator are starting to become completely snow free, and I was amazed when I was able to walk outside without a heavy coat on. The Republic has placed a halt on any more experiments, as they wish to see how the situations on Tundra and Rand turn out.` - ` "Speaking of Rand, last month I got to catch up with Eric and Alaric when I visited the planet. They've told me that Rand is becoming a far better place to live on now. It's even becoming a popular tourist destination. They wanted me to relay their gratitude to you for making their dream come true.` - ` "That's all I have to say. Thanks again for all the help. I don't know where I would be without it."` - decline - - - -event "terraforming follow-up" - planet "Rand" - add attributes "tourism" - description `Rand is a desert world, too dry for much farming and with gravity low enough to be uncomfortable for most human beings. It is, however, the best source of heavy metals in the galactic south. Aside from the managers of the mining companies, nearly all the people here are migrant workers from elsewhere in the Dirt Belt, who have come to spend a season working for the relatively high wages that uranium mining offers, either to send money off-world or to save it up in order to build a better life for themselves.` - description ` Due to the results of recent terraforming experiments, Rand has become a moderately more habitable place. Fascination with this change in climate has led to Rand becoming a semi-popular tourist destination of the Dirt Belt.` - planet "Tundra" - spaceport `The spaceport village consists of several large domes, which keep out the wind and driving snow; ships enter and exit the largest of the domes through a hatch that closes as soon as they have come through. Before the planet was terraformed, enough snow would pile up on top of one of the domes every decade or so that it became a danger of collapsing under its own weight; the locals would simply move out of that dome and build another one higher up on the snowpack, but the changing climate has reduced the amount of snow enough that the locals may never need to build another dome again.` - - - -mission "A wolf, a goat, and a cabbage" - job - description "Transport a wolf, a goat, and a cabbage to . Payment will be 100,000 credits." - to offer - "day" == 1 - "month" == 4 - source - government "Republic" "Free Worlds" "Syndicate" "Neutral" - destination - distance 3 5 - government "Republic" "Free Worlds" "Syndicate" "Neutral" - cargo "wolf" 1 - - on enter - on enter - dialog - `You hear a strange crunching sound coming from your cargo hold.` - on enter - dialog - `The worrisome munching sound in your ship's hold is followed by a horrific shrieking bleating noise and then an equally horrific silence. Turning on your cargo hold's security camera, you discover that there is nothing left of the goat and the cabbage that you were transporting except a few scraps of cabbage, some bones, and a lot of blood.` - ` Meanwhile, the wolf is calmly gnawing on what you suspect is the goat's femur, with a rather self-satisfied look in its eyes. Apparently the goat ate the cabbage, and shortly after that the wolf ate the goat.` - - on complete - payment 33000 - dialog - `The man who collects the wolf from you on the landing pad is furious. "I told the shipping company not to put the goat in the same ship as the wolf or the cabbage," he says, "but I guess they tried to save money by subcontracting it all to the same captain."` - ` Because you only delivered a third of the cargo safely, he only pays you 33,000 credits.` - - - -mission "Terminus exploration" - name "Missing drone" - description "Travel to the system to see if you can find any sign of a probe drone that had been launched by a team of scientists before they were attacked by pirates and forced to flee." - source - planet "Memory" "Haze" "Nifel" - waypoint "Terminus" - destination "Bounty" - to offer - "combat rating" > 20 - on offer - conversation - `As you are exploring the marketplace, a man wearing comically thick glasses comes over to talk to you. "Captain ?" he asks. You nod. "I hear that you're not averse to taking on risks," he says. "I'm the lead scientist on a project studying a spatial anomaly in an uninhabited system nearby. We had just launched a probe to study the anomaly more closely when a band of pirates arrived and forced us to flee the system. Would you be willing to travel there and see if you can retrieve the drone's data?"` - choice - ` "Sure, I would be glad to."` - goto end - ` "How strong of a threat is the pirate fleet?"` - ` "Sorry, I don't have time to help you."` - decline - ` "Just a couple of interceptors," he says. "We were in a scoutship, with no real weapons to speak of, and none of us on the ship have any combat experience. So, we felt it was safer to run away than to try to fight, even though we were leaving valuable equipment behind."` - choice - ` "That doesn't sound like much of a threat. I'd be glad to help."` - ` "Sorry, I don't want to help with this."` - decline - label end - ` "Thank you so much!" he says. "All I need you to do is board the drone and download its database. Unless the pirates have already stripped out the computer, of course. The drone is in the Terminus system, a few jumps away from here. We'll be waiting on for your return."` - accept - npc assist - system "Terminus" - government "Uninhabited" - personality derelict target pacifist mute - ship "Science Drone" "Beagle" - dialog `You board the science drone and discover that the pirates have stripped just about everything of value from it: the engines, the sensors, and the fuel cell that powered it. But the computer system is either too deeply integrated into the drone, or too specialized, to be of any value to the pirates. You transfer enough power to the drone's batteries to reactivate it, and are able to retrieve the data that the scientist was looking for. But it's clear that this drone, or what's left of it, is not going anywhere. You'll have to leave it behind.` - npc - system "Terminus" - government "Pirate" - personality staying - fleet "Small Southern Pirates" 2 - on visit - dialog `You've returned to , but you don't have the drone's data. Go to Terminus and board the science drone to retrieve the data.` - on complete - payment 90000 - log `Recovered data from a derelict science drone for a team of scientists, who were studying a strange red anomaly in the Terminus system. They suggest that it may be a partially collapsed wormhole.` - conversation - `The scientist is overjoyed that you were able to retrieve the data from the drone. Almost in tears, he says, "We were worried that all our planning and fundraising had been for nothing. These measurements will help us to understand that spatial anomaly far better than we do right now." He hands you a credit chip worth .` - choice - ` "Can you tell me more about this anomaly you are studying?"` - ` "I'm glad I was able to help."` - decline - ` He says, "It seems to be a partially collapsed wormhole, something that once linked this part of the galaxy to somewhere else. But, we haven't succeeded in sending anything through it. Maybe the wormhole is no longer passable. Or maybe there's some way to make it open more fully. Or maybe only ships that are specially attuned to its energy signature can travel through it. We don't even know if the wormhole is a natural phenomenon or some sort of alien artifact. Honestly, we aren't even sure if it's even a wormhole at all."` - ` You thank him for the information, and return to your ship.` - decline - -ship "Science Drone" - sprite "ship/science drone" - attributes - category "Drone" - hull 200 - mass 30 - drag 2 - "heat dissipation" 1 - explode "tiny explosion" 5 - explode "small explosion" 2 - - - -mission "Lost Boy 1" - minor - name `Rescue Tod` - description `Travel to in search for Tod, the son of a single mother from .` - source "Moonshake" - destination "Deadman's Cove" - to offer - "combat rating" > 100 - - on offer - conversation - `Wandering around the spaceport to see what it has to offer, you make your way into one of the dimly lit restaurants to avoid the crowded streets and metallic-tasting air outside. The restaurant is mostly empty. One of its only inhabitants is a dirty looking woman crying with her head down in one of the booths.` - choice - ` (Approach the woman and ask why she is crying.)` - ` (Ignore her and leave the restaurant.)` - goto leave - - ` As you walk close to the woman, she raises her head from her arms and brushes her hair out of her face to look at you. Tears run down her cheeks and her nose is running. "Wh-wh-what do you w-want?" she asks in a quiet voice, trying to speak through sobs.` - choice - ` "Can I help you?"` - ` "Why are you crying?"` - - ` You ask the woman if she needs help. She wipes away the tears with the sleeve of her shirt and tells you that she is looking for her son, Tod. "I sent him away to a mining job on Placer because I don't have the money to support him myself, but on the way the ship he was on was attacked and boarded by pirates." She begins to sob again. "I d-don't know if he's d-dead or a slave. I tried t-talking to someone from the Syndicate, but they said that saving him wouldn't be w-worth it.` - ` "W-would you be able to help? Please do if you c-can."` - choice - ` "Alright, I'll help you. Where should I look for him?"` - goto accept - ` "Sorry, I'm not going to risk my life for someone I don't know."` - - ` The woman begins crying even louder than she was before. A waiter walks up to you and suggests that you leave before making the situation worse, and one of the few customers in the restaurant gives you a dirty look for making his meal experience even worse.` - - label leave - ` You wait for the streets to become less crowded before leaving the restaurant. As you look back through the windows of the restaurant, you catch a glimpse of the woman still crying in the booth before the crowd blocks your line of sight and you continue walking.` - decline - - label accept - ` "Thank you s-so much! The closest pirate planet to here is . If he's still alive then I'm sure he would be there. I can feel it." The woman gives you a description of Tod Copper so that you may find him and thanks you again for agreeing to help her. She asks that if you find him to bring him to a location in the spaceport where she will be waiting.` - accept - - - -mission "Lost Boy 2" - landing - name `Rescue Tod` - description `Locate the and board it to rescue Tod, then bring him to so that he may reunite with his mother.` - source "Deadman's Cove" - destination "Moonshake" - to offer - has "Lost Boy 1: done" - - on offer - conversation - `The air in the spaceport smells of tobacco and tastes of the salt from the world's vast oceans. You receive sideways looks from rough-looking pirates, but none make a move to cause any trouble. As lawless as pirates can be, they still adhere to a form of honor code when in a planet's main spaceport. At least generally.` - ` You ask a bartender for directions to the local slave traders, as that is the likely place that Tod would be if he was taken here. He points you to a slave trader by the name of Cygnet Brig who "runs the slave trade 'round these parts."` - ` Cygnet owns a large warehouse building located on the edge of the spaceport island where he keeps all his slaves packed together in groups of three in small holding cells. Some slaves are rattling the bars on their cell or screaming in protest, but many have seemed to accept their fate. Cygnet, a tall, thin, mustachioed man, notices you gazing at the cells. "Can't keep 'em too packed together, oth'wise they's get each otha sick," he remarks in a thick accent of unknown origin to you. "What can I get ya?"` - choice - ` "I'm here to buy a slave."` - goto description - ` "Do you have a boy by the name of Tod Copper?"` - - ` Cygnet strokes his mustache. "Tod Copper. Tod Copper. Tell you what, that name doesn' ring a bell. Heck, I don' even keep track of names 'less I get someone impor'ant. If ya lookin' for someone in particular to buy, can I get a description?"` - - label description - ` You provide Cygnet with the description of Tod that his mother gave you, then explain to him that Tod would have been taken from a ship bound for Placer.` - ` "Oh yeah, that bugger! That little rebel was causin' me trouble so I sold him off soon as I could. If ya looking for him, then you're gonna need to look for a ship by the name of . They bought your boy Tod 'bout four days ago. Might be hangin' around a system nearby."` - ` You thank Cygnet, who has been surprisingly polite for a slave trader, for the information. "If ya ever need a slave, just come talk to me," he remarks as you walk back to your ship. "I've got the cheapest slaves this side of Sol."` - accept - on visit - dialog `You've landed on , but you haven't yet found Tod. Keep looking for the and then board the ship; it can't be far from Deadman's Cove.` - - npc board - personality staying nemesis target plunders - government "Bounty" - system - distance 2 4 - ship "Vanguard (Particle)" "Lord Ligonier" - conversation - `When you breach the ship's hull, you find the crew of the more concerned with containing the fires caused by your weapons than with you walking onto their ship. Almost every one of the crew members is a teenager. One looks at you and the pistol in your hand with mortal fear in his eyes.` - ` Through the smoke and steam, you see a boy running toward you who fits the description of Tod Copper.` - choice - ` "Get on my ship!"` - goto ship - ` "Are you Tod?"` - - ` "Yeah! Are you here to save me?"` - ` "Get on my ship!" you yell, motioning for him to come toward you.` - - label ship - ` The boy runs past you and into your ship. Following closely behind Tod is a large bearded man holding a laser rifle in one hand and a fragmentation grenade in the other.` - ` "That's my crew member, you no-good piece of sh-"` - ` Before the captain is able to finish his sentence, pipes in the wall next to him explode, blasting hot steam all over the right side of his body, causing him to begin rolling on the floor in horrible screeches of pain. Not wanting to stay connected to the ship any longer than you need to be, you run back into your ship and fly away.` - launch - - - -mission "Lost Boy 3" - landing - name `Bring Tod to ` - description `Now that Tod's mother knows he is safe, bring him to so that he may start his mining job to support him and his mother.` - source "Moonshake" - destination "Placer" - passengers 1 - blocked "This mission requires that you have at least one free bunk. Return once you have the space." - to offer - has "Lost Boy 2: done" - - on offer - payment 952 - conversation - `Tod's mother almost tears up at the sight of him as you approach. "Oh, my baby boy is alive!" she exclaims, running up and hugging Tod as his face reddens with embarrassment. "Are you hurt? Are you okay? Do you think you'll be fine?" Tod's mother asks, kissing his cheeks between each question.` - ` "I'm fine, Mom," Tod says in an annoyed tone of voice. Some things never change.` - ` The mother gives you a handful of credit chips. At a glance, you guess that they couldn't be worth more than 1,000 credits. "I know it isn't much for the work you've done, Captain, but it's all I have to give you in return."` - choice - ` "Don't worry."` - ` "You're lucky I agreed to help you in the first place."` - goto money - - ` "This is just so wonderful. There aren't many people around here who would do such a thing for such little pay."` - goto end - - label money - ` "I know, I know, and I'm eternally grateful for that, Captain. There aren't many people around here who would do such a thing for such little pay."` - - label end - ` "Hold on," Tod chimes in. "I still need to get to ."` - ` "Of course!" his mother yells out. "Captain, would you please make sure that Tod has a safe passage to ?"` - ` "And make sure I don't become a slave this time," Tod quips jokingly.` - choice - ` "Okay, I'll take Tod to ."` - accept - ` "Sorry, I'm not headed in that direction."` - decline - - npc - government "Pirate" - personality staying plunders disables - system "Al Dhanab" - ship "Falcon (Heavy)" "Cygnet's Slaver" - - on visit - dialog `You land on , but remember that Tod is in one of your escorts that has yet to enter the system. Better depart and wait for it to arrive.` - on complete - dialog `You wish Tod the best of luck on . "Thank you, Captain. Hopefully I can repay you one day. As cliche as it sounds, I owe you my life."` - - - -mission "Paradise Fortune 1" - minor - name `Flee to ` - description `Flee from to with the girl you let on to your ship.` - source - planet "Follower" "Mainsail" - destination - attributes spaceport - distance 1 1 - passengers 1 - to offer - has "main plot completed" - random < 50 - - on offer - conversation - `As with all Paradise Worlds, the air is just the right temperature when you step out of your ship, and a light breeze rustles the leaves of the trees planted around the spaceport. While taking a moment to breathe in the fresh air, you hear yelling coming from the entrance to the shipyard. Looking over, you spot a young girl with a backpack running from two spaceport security guards. "Get back here!" they yell at the girl, chasing her with no success.` - ` "Someone help me!" the girl shrieks out. As she runs, a credit chip falls out of her backpack. ` - choice - ` (Let her onto my ship.)` - goto continue - ` (Ignore the scene.)` - - ` The girl looks you in the eyes as she approaches, expecting help that will never come. Air rushes past you as she and the security guards run by. After a few meters, the security guards catch up to the girl, tackling her to the ground and detaining her as they remove her backpack full of credit chips.` - decline - - label continue - ` You open the hatch to your ship and yell "Get on!" as the girl approaches. "Thank you, Captain," she says while getting closer, to much protest from the approaching security guards.` - ` As she enters your ship, she grabs your arm and pulls you in with her before closing the hatch. "Launch and go to , now! I'll explain when we get there."` - launch - on visit - dialog `You land on , but realize that the girl is in one of your escorts that hasn't entered the system yet. Better depart and wait for it to arrive.` - - - -mission "Paradise Fortune 2" - landing - name `Escaping Paradise` - description `Escape the Paradise Worlds and travel to where Diana Howl will give over part of her family's fortune to the local government of .` - destination - attributes "dirt belt" - government Republic - passengers 1 - to offer - has "Paradise Fortune 1: done" - - on offer - conversation - `"You need to explain what is going on here," you say just after setting your ship down.` - ` "Alright, alright, I'll explain." You notice that the girl has a strange mix between a posh Paradise World accent and a Dirt Belt or possibly even Rim accent. "My name is Diana Howl. My father is the CEO of a large marketing firm. And this," Diana opens her backpack, revealing its full contents of thousands of credit chips, "this is part of my family fortune, about half a billion credits of it. Don't worry, my father should be able to make this back in a few months' time."` - choice - ` "Why have you stolen all this?"` - goto story - ` "I'm calling the spaceport authorities."` - - ` "No, wait! Let me explain!" Diana protests.` - - label story - ` "All my life I've been fascinated with the world outside my little bubble of the Paradise Planets. My father met my mother on Heartland in the Cor Caroli system while he was on a business trip, so my mother would often take me on trips to the Dirt Belt. The last time I went was before the war though; my mother didn't want me anywhere near the 'Free Loafers', as she called them. Back then life in the Dirt Belt didn't seem anywhere near comparable to life in the Paradise Worlds, and I can only imagine how much worse it might be after being so close to a war, so I decided that I needed to do something to help.` - ` "Now, can you take me to ? I wish to hand this over to the government there to help them. It may not seem like much in the grand scheme of how many credits go into running a planet, but it should be a huge boost to their economy."` - choice - ` "Alright, I'll help you."` - goto accept - ` "What makes you think they won't hand it over to your father?"` - ` "This is a crime. I don't want to get in trouble helping you."` - goto decline - - ` Diana pauses. "I hadn't thought of that," she says in a downtrodden tone, "but I at least have to try! Please just bring me to . Please!" Diana looks up at you with puppy dog eyes, quivering her lip with the backpack of credit chips held against her chest.` - choice - ` "Alright, I'll bring you to ."` - ` "Sorry, but I'm not putting myself on the line for this."` - goto decline - - label accept - ` "Excellent!" Diana yells out. She drops the bag of credits on the floor and gives you a hug. "We'll have to leave immediately, for I fear that the spaceport authorities here might be searching for us."` - launch - - label decline - ` You call the spaceport authorities and tell them that Diana Howl is on your ship. Moments later when they arrive, they take Diana kicking and screaming off of your ship. She yells harsh profanities at you as she is taken away, one among them being "Syndicate lover." As a reward for "catching" Diana, the spaceport authorities transfer 150,000 credits to your account.` - decline - - on decline - payment 150000 - on visit - dialog `You land on , but realize that Diana is in one of your escorts that hasn't entered the system yet. Better depart and wait for it to arrive.` - - - -mission "Paradise Fortune 3" - landing - name `Last Hope` - description `Escape from the Navy and travel to where Diana Howl hopes that the Free Worlds will help her.` - destination "Bourne" - passengers 1 - to offer - has "Paradise Fortune 2: done" - - on offer - conversation - `Diana is eager to get going as soon as you land. "This is going to be great! I'm going to do so much good with this! I can't wait to see the look on their faces when I open up my backpack in front of them!" Diana says rapidly as she bounces up and down with the backpack of credit chips on her back.` - ` As you gather a few credits to bring with you in case you see something you want to buy, Diana bounces off the ship. Suddenly, her crazed rambling stops. Diana comes running back onto the ship yelling "We need to go! Fly to ! The Free Worlds should protect me!"` - choice - ` "What is it? What's happening?"` - ` (Launch immediately.)` - launch - - ` "Look outside," Diana says with a ghastly look on her face. You check your ship's external cameras, and roaming around your ship is a group of men in Navy uniforms. One of them raises a megaphone to their mouth.` - ` "Hand over the girl and her credits and we can all walk away from this peacefully, Captain."` - choice - ` "Why do you need her?"` - ` "Over my dead body!"` - goto launch - ` "Alright, I'll bring her out."` - goto agree - - ` "In case you haven't noticed, Captain, that girl is in possession of over half a billion stolen credits. She's a criminal, and helping her makes you a criminal too. Given your status, Captain , I'd appreciate it if you didn't make me the officer that put behind bars."` - choice - ` "I'm sorry officer, but I can't help you."` - goto launch - ` "Okay, I'll hand her over."` - - label agree - ` Diana looks to you in shock. "You wouldn't!" she screeches. "You can't! Fly me to right now!"` - choice - ` "I'm not going to become a criminal to fulfill your crazy dream."` - ` "Okay, we'll fly to ."` - goto launch - - ` You allow the Navy officer and his troops onto your ship, where they apprehend Diana and her stolen credits. They take her kicking and screaming off of your ship. She yells harsh profanities at you as she is taken away, one among them being "Syndicate lover."` - ` "Thank you for not causing any more trouble, Captain," the officer says to you. He then hands you 500,000 credits for "playing nice" and leaves.` - decline - - label launch - ` You activate your repulsor engines, sending the Navy troops recoiling away from your ship. As you ascend into space, your computers detect multiple ships targeting you.` - launch - - on accept - "reputation: Republic" , but realize that Diana is in one of your escorts that hasn't entered the system yet. Better depart and wait for it to arrive.` - - npc evade - government "Republic" - personality heroic - fleet "Large Republic" - - - -mission "Paradise Fortune 4" - landing - name `Exchange of Goods` - description `Travel to and hand the backpack of credits and Diana Howl's note over to the Navy.` - source "Bourne" - destination "New Boston" - to offer - has "Paradise Fortune 3: done" - - on offer - conversation - `While in flight, Diana tells you the stories that she heard of the war. In the Paradise Planets region, they were told that declaring independence and bombing Geminus and Martini was the Free Worlds' first step in overthrowing the Republic.` - ` "We should talk to Alondo," Diana says. "He'll be able to handle this situation."` - - branch epilogue - has "FW Epilogue: Alondo: offered" - ` As you're coming in for a landing on Bourne, you receive a message from Alondo. "!" he says. "I just heard that you were in system. Want to meet up for a drink and talk about old times?"` - choice - ` "I'd be glad to any other time, but I need your help at the moment."` - goto conversation - - label epilogue - ` As you're coming in for a landing, you contact Alondo, who is luckily on Bourne. "What have you gotten yourself into?" he responds after you mention that you need his help.` - choice - ` "I'll explain the situation when we meet."` - - label conversation - ` You meet with Alondo at his office in the Free Worlds Senate building. After he and Diana exchange greetings, you explain the situation to him.` - ` "You what?" Alondo responds. "You have to turn her in. The war may be over, Captain, but there is still tension between the Republic and Free Worlds that we can not have a situation like this exacerbating."` - ` "You can't do that!" Diana yells in protest. "I thought the Free Worlds was supposed to be all about going against the Republic, but you're just going to give in?"` - ` "Look here, kid," Alondo says in a stern tone. "The Free Worlds was never about being against the Republic, it was only ever about being against Parliament. There's a big difference there. What you've done is a crime, even to the Free Worlds. We are not about to gain a reputation of harboring criminals of the Republic."` - ` Diana, instead of protesting further, puts her head down. "I'll be in your ship, Captain," she says. Diana storms off, making an effort to create as much noise as possible with the stomps of her feet.` - ` "Spoiled kid," Alondo says quietly. "Attitudes like that are why I joined the Southern Defense Pact. Anyway Captain, I suggest you hand her over to the Navy immediately. I'll contact the Republic if you need me to."` - choice - ` "Alright, I'll hand her over."` - ` "Sorry, Alondo, but I agree with her cause."` - goto agree - - apply - set "navy contacted" - ` Alondo breathes a sigh of relief. "You should probably go check on her. I'll message you where the Navy wants to pick her up."` - goto end - - label agree - ` "I understand. Please, just don't drag the Free Worlds into this."` - - label end - ` You say goodbye to Alondo and return to your ship. When you arrive and look around, Diana is notably absent. In your pilot's seat she has left her backpack and a written note. The paper has noticeable tear stains in one of the corners.` - `` - `Dear ,` - ` I don't care about the credits anymore, but I can't go back to my family. I'll be too much of a disgrace, and I can't even imagine looking my parents in the eyes after what I've done. I've left the credits with you. You can do with them as you wish.` - ` I've taken this chance to escape from my old life. I want to become my own person in the world, and I want to do it on my own. Please don't come looking for me, because wherever I am I'll be happier than when I was with my parents. I've failed myself today, but I'm still going to strive for the betterment of the less fortunate. Thank you for trying to make my dreams come true, even if you couldn't succeed.` - ` Sincerely,` - ` Diana W. Howl` - `` - ` You stare down at the backpack, stuffed full with over half a billion credits.` - choice - ` (Hand the credits over to the Navy.)` - ` (Steal the credits.)` - goto steal - - branch navy - has "navy contacted" - ` You fold the note and slip it into the backpack so that you can show it to the Navy to explain why Diana is not with you. You contact the Navy's crime report hotline and tell them that you have the stolen credits. A few minutes later, they respond telling you that a fleet is waiting on to retrieve the credits.` - accept - - label navy - apply - clear "navy contacted" - ` You fold the note and slip it into the backpack so that you can show it to the Navy to explain why Diana is not with you. Alondo sends you a message, telling you that the Navy says they are waiting on for the credits.` - accept - - label steal - ` You rip the note apart and begin counting the credits. In total, the backpack contains a whopping 525,894,400 credits. Over half a billion credits richer, you sit down and wonder what you will spend it on.` - decline - - on accept - "reputation: Republic" >?= 10 - on decline - payment 525894400 - "reputation: Republic" . "This is the reward that Mr. Howl put out for the return of his credits. Thank you for doing the right thing, Captain."` - - - -mission "Northern Blockade" - minor - name `Mebsuta Disaster` - description ` is under attack by pirates. Assist the Republic by delivering to the planet as soon as possible.` - source - near "Mebsuta" 2 4 - destination "Featherweight" - cargo "relief supplies" 178 - to offer - random < 20 - "combat rating" > 200 - "reputation: Republic" >= 0 - - on offer - conversation - `You are approached by a Navy officer. "Are you Captain ?" You nod. "Would you be able to assist us? A sizable gang of pirates has occupied and raided the spaceport. A Navy fleet is on its way to eliminate the pirates, but reports from the planet indicate that the spaceport of is in dire need of supplies. Any building above three stories was badly damaged and everything in the warehouses was either stolen or destroyed. We need a ship to bring to them as soon as possible, but there are no available Navy ships capable of doing the job. Would you deliver the supplies for us, Captain?"` - choice - ` "I'd be glad to help, Officer."` - accept - ` "Sorry, but I'm not traveling in that direction."` - decline - - npc - government "Pirate" - personality staying harvests plunders - system destination - fleet "Large Northern Pirates" 3 - npc - government "Republic" - personality staying heroic - system destination - fleet "Large Republic" - fleet "Small Republic" 2 - npc - government "Pirate" - personality nemesis staying harvests plunders - system "Mirzam" - fleet "Large Northern Pirates" - fleet "Small Northern Pirates" 3 - - on visit - dialog phrase "generic cargo on visit" - on complete - payment - payment 7500 - dialog `As the last crate of supplies is loaded off of your ship, the Navy ships defending the system land. The local authorities thank you for helping, and you are paid .` - - - -mission "Southern Blockade" - minor - name `Spaceport Defenses` - description ` are under attack and in need of spaceport defenses. Drop off your cargo on these three planets and return to for payment.` - source - near "Pherkad" 2 4 - government "Free Worlds" - stopover "Cornucopia" - stopover "Solace" - stopover "Winter" - cargo "spaceport turrets" 75 - to offer - random < 20 - "combat rating" > 150 - not "event: Thule becomes independent" - "reputation: Free Worlds" >= 0 - - on offer - conversation - `A captain in a Free Worlds uniform enters the spaceport and turns on a megaphone. "Attention! The Free Worlds are in need of volunteers able to carry to for fortifying the spaceports nearest to the pirate system of Men. Free Worlds ships are currently preoccupied with fighting off a pirate incursion into those systems, and we are unable to spare enough ships for the job. Our hope is that these defenses will deter any future incursions. Payment will be for the first captain who accepts." The spaceport falls quiet as captains contemplate this offer.` - choice - ` (Volunteer.)` - ` (Ignore.)` - decline - - ` The Free Worlds captain thanks you for offering your help. Spaceport workers load the turrets onto your ship, and the captain tells you to return to once you have dropped off the turrets for payment.` - accept - - npc - government "Pirate" - personality staying harvests plunders - system "Kappa Centauri" - fleet "Large Southern Pirates" - npc - government "Pirate" - personality nemesis staying harvests plunders - system "Kappa Centauri" - fleet "Large Southern Pirates" - npc - government "Pirate" - personality staying harvests plunders - system "Yed Prior" - fleet "Large Southern Pirates" - fleet "Small Southern Pirates" 2 - npc - government "Pirate" - personality nemesis staying harvests plunders - system "Yed Prior" - fleet "Large Southern Pirates" - npc - government "Pirate" - personality staying harvests plunders - system "Pherkad" - fleet "Small Southern Pirates" 3 - npc - government "Free Worlds" - personality staying heroic - system "Kappa Centauri" - fleet "Large Free Worlds" - npc - government "Free Worlds" - personality staying heroic - system "Yed Prior" - fleet "Large Free Worlds" - npc - government "Free Worlds" - personality staying heroic - system "Pherkad" - fleet "Large Free Worlds" - on stopover - dialog `The last of the defenses are quickly unloaded from your ship, put into place, and activated. A pirate ship attacking the system attempts to follow you down to the surface, but the fire coming from the newly installed spaceport turrets forces the pirate to turn away and flee for orbit. Time to return to .` - on visit - dialog phrase "generic cargo on visit" - on complete - payment - payment 5000 - log `Installed spaceport defense turrets on three frontier worlds. The Free Worlds hopes that this will reduce the piracy in the region.` - dialog `The Free Worlds captain thanks you for helping to fortify the frontier worlds, and pays you .` - - - -mission "Core Blockade" - minor - name `Bad Harvest` - description `The pirate world of is experiencing a famine. Warlords of the planet have threatened the Syndicate into giving them food. Deliver to the world for .` - source - near "Almach" 2 4 - destination "Deadman's Cove" - cargo "food" 287 - to offer - random < 20 - "combat rating" > 400 - - on offer - conversation - `In the spaceport, you are approached by a Syndicate employee. By the looks of his uniform, he works for Syndicated Security. "Hello, Captain. You're a competent pilot, correct?" You nod your head. "Excellent. The Syndicate needs transported to . The pirate world has seen a particularly bad harvest this past season, so much of the population is without sufficient food. Pirate warlords have threatened to begin raiding our freighters and frontier worlds if we don't provide them with food. It's cheaper to do what they want, so we've agreed to the deal, but we don't want to risk any of our own ships being destroyed. The Syndicate will pay you should you accept and complete this job."` - choice - ` "Alright, I'll get my ship ready."` - accept - ` "Sorry, but I have better things to be doing."` - decline - - npc - government "Pirate" - personality nemesis staying harvests plunders - system destination - fleet "Large Core Pirates" 2 - npc - government "Pirate" - personality nemesis staying harvests plunders - system "Schedar" - fleet "Large Core Pirates" - fleet "Small Core Pirates" 3 - - on visit - dialog phrase "generic cargo on visit" - on complete - payment - payment 10000 - dialog `Multiple bands of pirates, each run by a different warlord, are waiting in the spaceport when you land. They take the food from your cargo hold like animals, leaving quite the mess behind. When you return to your ship, you find that the Syndicate has deposited into your account.` - - - -mission "Pirate Blockade" - minor - name `Escape to Freedom` - description `Bring escaped slaves to freedom on , far away from their pirate oppressor. The woman on promised that a person on would give you .` - source "Buccaneer Bay" - destination "Hippocrates" - passengers 19 - to offer - "combat rating" > 500 - - on offer - conversation - `It is dusk at the spaceport, and the setting sun casts long shadows across the spaceport deck. You take notice of a slim cloaked figure walking only a few feet behind you who seems to be keeping pace.` - choice - ` (Confront them.)` - goto confront - ` (Stop walking and see if they stop as well.)` - - ` You stop by the entrance to a store that claims to have "the best Polecats!" and lean against the building, trying not to draw attention to yourself. The figure keeps walking at the same pace, and as they pass you, a soft voice says, "Follow me," from under the cloak. The figure bolts off into a dark alleyway next to the building.` - goto choice - - label confront - ` You turn around and stare right at the figure, who stops within a foot of you. The shadows cast by the sun make it impossible for you to make out their face under the cloak. "Follow me," a soft voice says from under the cloak, before the figure bolts off into a dark alleyway next to the building.` - - label choice - choice - ` (Follow the figure.)` - ` (Return to my ship.)` - decline - - ` You step into the alleyway and find the figure standing under a lamp. The figure removes their cloak, revealing the face of a woman with short dark hair and a distinct, jagged scar across her right cheek. She begins whispering to you. "You're not from this world. I can tell. You're too clean and unscarred. Could you help me?"` - choice - ` "What do you want?"` - goto need - ` "Why would I help a pirate?"` - - ` The woman chuckles. "Not everyone who lives on a pirate world is a pirate, you know. Maybe you need to learn how not to stereotype. Regardless..." She trails off.` - - label need - ` "It isn't what I want, it's what I need," she whispers, putting heavy emphasis on the word "need."` - ` "You undoubtedly know about the horrendous slave trade that still exists on pirate worlds today. A slave trade that the Republic doesn't care to abolish, leaving innocent people to waste away like rats in a cage, working for their lives. As if the politicians of the Republic aren't vermin themselves..." Her face twists into a hate filled scorn as she speaks of the Republic. It then returns to normal as she continues. "I'm part of a group of people who have decided to take matters into our own hands. We're mostly people who grew up on pirate worlds, but some of us were born elsewhere.` - ` "I assassinated a pirate warlord a couple of days ago, and I have been sheltering his slaves ever since. What I need from you is to transport the people in my care to . Another member of my group should be there to pay you and take the people somewhere far away from here." She cocks her head to the right. "Will you fight for justice and transport these people, Captain?" The look in her eyes suggests that she won't take no for an answer.` - choice - ` "Anything for the freedom of the innocent."` - ` "Sorry, but I'm not going to risk my life for your cause."` - goto decline - - ` "Good choice, Captain. We'll wait till the sun has fully set, then I will bring the people to your ship. I'll be traveling in my own ship and launch ahead of you, which should hopefully distract the pirates looking for their warlord's assassin and give you enough room to escape. Wait for me after you land on ."` - accept - - label decline - apply - set "denied freeing slaves" - ` "Poor choice, Captain." The woman pulls a knife from under her cloak and tilts it to blind you with the glare of the lamp above her. You stumble backward in anticipation of an attack, but the woman does not move. "I'll remember this, Captain," she hisses at you. The woman puts her cloak back up and sprints down the alleyway into darkness.` - decline - - npc - government "Pirate" - personality nemesis staying harvests plunders - system destination - fleet "Large Core Pirates" - npc - government "Pirate" - personality nemesis staying harvests plunders - system "Persian" - fleet "Small Core Pirates" 3 - npc - government "Pirate" - personality nemesis staying harvests plunders - fleet "Large Core Pirates" - - on visit - dialog `You land on and begin looking around for the man you are suppose to meet, but then you realize that not all of the escaped slaves are here. Better depart and wait for your escorts holding the rest to arrive.` - on complete - payment - payment 1000 - log `Helped members of a group fighting to end slavery on pirate worlds. Safely rescued 19 slaves from Buccaneer Bay and left them with a man who said that they will be brought somewhere safer, but the woman of the group seems to have not made it out.` - conversation - `Just as was promised, a man approaches you in the spaceport and tells you that he is part of the same group as the woman. Interestingly, the man has a similar scar as the woman on his left cheek. "I'll make sure these people find a safe home somewhere far away from here," he says to you. After greeting each of your former passengers, he thanks you and pays you .` - ` You and the man, who does not give his name to you in order to "keep us both safe," wait for the woman to arrive in her own ship. Hours pass, but there is no sign of her. The man tries to contact her, but he is unable to reach her. "You can leave now," the man says to you. "I don't think she'll be coming."` - - - -mission "Capture Smuggler" - name "Capture rogue smuggler" - minor - description `A smuggler absconded with his illegal cargo near . The unknown person he stole it from wants it back. Recover the cargo from the and return both it and the smuggler to for .` - to offer - random < 15 - "combat rating" > 2000 - "reputation: Pirate" > 10 - passengers 1 - source - government "Pirate" - on offer - require "Brig" - conversation - `As you step into a dive bar for a quick drink, the largest man you've ever seen stands up and blocks your path. He's well over two meters tall, and his muscles seem to ripple with barely restrained violence when he moves. " ," he says in a thick accent. "My employer hears you do certain jobs, take money, do not ask questions. He hears you are reliable. A man, a smuggler, he steals cargo from my employer. My employer very much wants cargo returned, and this man as well."` - choice - ` "I'm sorry, sir, but I'm not taking new jobs today. Please give your employer my most gracious thanks for this kind offer."` - ` "Of course. I won't say a word."` - goto accept - ` "Get out of my way. I don't take jobs from any schlub who bothers me when I need a drink."` - goto mistake - - ` The man looks down at you with no change in expression. "My employer, he will not be happy. I will tell him, ' is not so reliable.' I hope next time, you are reliable." As the man speaks, you notice that his teeth are filed to vicious points. Every patron in the bar stares at you in shock as you sit down for a badly-needed drink.` - decline - - label accept - ` The man looks down at you with no change in expression. "This is good. To be reliable, it is a great thing on ." As the man speaks, you notice that his teeth are filed to vicious points. He holds out a round, flat object about the size of your palm. It has a recessed button in the center of one side. "This is gift for this smuggler. Press button, it becomes surprise. Make sure surprise is not on you." He hands you the object and a data chip containing details of the job. As the man leaves, you see every patron in the bar staring warily at his back.` - accept - - label mistake - ` The man looks down at you with no change in expression. "This is great shame. I will tell my employer, ' was not so reliable. I had to make example.'" The man grabs your neck with one monstrous hand. The last thing you see as your vision fades to black is a mouth full of pointed teeth.` - die - npc board - conversation - `The smuggler and his crew are ready and waiting when you board. You pull out the "gift" and press the button, then quickly toss it down the hallway. For a moment, you meet the smuggler's eyes. They widen with terror when he sees the "gift." You duck back into cover. A few seconds later, you hear a strangly muted detonation, followed by silence. After a minute, you hazard another peek out of cover. The smuggler and all his men are unconscious on the ground. One crewman has blood dripping from his nose and ears. You tie them all up and stow the smuggler in a locked cabin on your ship.` - ` Once they're secured, you sweep the ship. Ultimately you find the stolen cargo in the captain's cabin, hidden behind a false panel. The cargo is a nondescript storage container, but upon closer inspection you see that it's code-locked and covered with interference plating.` - launch - government "Merchant" - personality staying uninterested timid target marked - system - distance 2 3 - fleet - names "civilian" - variant - "Modified Argosy (Smuggler)" - on fail - dialog `You have failed to capture the smuggler and recover the stolen cargo. This will probably not be good for your reputation.` - "reputation: Pirate" , but you don't have the smuggler and the cargo he stole. You should probably be careful not to run into your contact until you do.` - on complete - payment 150000 - conversation - `The huge man drags the unconscious smuggler out of the cargo container with one hand and carries the cargo box with the other. He stops in front of you. " ," he says. "My employer, he will be very happy. Your payment, you will receive soon. Is it not good, to be reliable?" The man leaves your ship, letting the smuggler's legs scrape along the ground as he walks. A moment later, you receive from an anonymous account.` - - - -mission "Inheritance Redirection" - description "Travel to to act as heir for the late warlord Limping Pappa." - source - attributes "frontier" - destination - distance 7 9 - government "Republic" "Free Worlds" "Syndicate" - to offer - credits >= 400000 - on accept - payment -200000 - on offer - conversation - `You are walking near the spaceport and suddenly a computer terminal starts blinking and beeping when you pass it.` - choice - ` (Check it out.)` - ` (Ignore it.)` - decline - `When you approach, you are greeted by a voice from the terminal: "Dear Sir or Madam, please respond!"` - choice - ` "Hello!"` - ` (Ignore it and walk away.)` - decline - ` "My name is Mr. Smith and I'm contacting you with a highly confidential and urgent proposal. I am, or more accurately was, the financial manager of the recently deceased warlord Limping Pappa. I am looking for a highly trustworthy individual who can help me relocate Mr. Pappa's fortune of 300 million credits."` - choice - ` "How did Mr. Pappa acquire his fortune exactly?"` - ` "What are you proposing?"` - goto proposal - ` "This sounds like a credits-stealing scam, I will not fall for this!"` - decline - ` "Oh, uh, Mr. Pappa was specialized into tricking rich victims to transfer credits to him.` - label proposal - ` "I obviously cannot make myself an heir to Mr. Pappa. So what I propose is to present you as an heir and have the inheritance transferred to you.` - ` "When you receive the inheritance on , then you send half of it back to me."` - choice - ` "Okay, let's do this."` - ` "Sounds too good to be true. What's the catch?"` - ` "Sorry, this sounds too fishy for me."` - decline - ` Mr. Smith responds: "There is one small problem with the inheritance tax, it needs to be paid upfront. Can you pay 200,000 credits so that I can get the process going?"` - choice - ` "Sure, no problem."` - goto pay - ` "Are you trying to trick me?"` - ` "Sounds too risky, I don't want to pay anything upfront."` - goto no - ` "Of course I'm not trying to trick you! Mr. Pappa's victims were all persons that had more credits than common sense. But you look a lot smarter than any of Mr. Pappa's victims.` - ` "Think of the huge amount of credits you will receive just for acting as heir! Can I count on you to pay the tax and make both of us very wealthy?"` - choice - ` "Sure, no problem."` - goto pay - ` "Sounds too risky, I don't want to pay anything upfront."` - goto no - label pay - ` The terminal suddenly goes black after you transfer 200,000 credits to the account given by Mr. Smith.` - ` You wonder if you did the right thing.` - accept - label no - ` The terminal suddenly goes black. Mr. Smith is apparently no longer interested in doing business with you.` - decline - on complete - dialog "There is no inheritance for Mr. Pappa waiting for you at the bank, but there are many other victims that paid some credits while expecting to earn a larger amount of credits in return. Some make a big fuss about it, until the alerted authorities start fining them for attempted inheritance fraud. You leave the bank in silence." - - - -mission "Hauler VI cargo prototype 1" - name "Escort Hauler prototype to formal dinner" - description "Escort the to to deliver sushi for a formal dinner." - source - planet "Deep" - destination "Skymoot" - npc accompany - government "Merchant" - personality escort timid - ship "Hauler III" "SB-Labs Testament" - on offer - conversation - `A lady in a formal business suit walks gracefully over to you. "Captain , Captain ! It is so nice to meet you here!"` - choice - ` "Hello, did we meet before? How do you know my name?"` - ` "Hello, nice to meet you too."` - goto "hello too" - ` "Sorry, I don't have time to talk. I'm really busy."` - defer - ` She smiles and replies, "Well, I actually don't know you, but I just read your name on one of the cargo manifests. And my experience is that this greeting works best if you need something from a spaceship captain."` - label "hello too" - ` She says, "My name is Veronica Oxygenpocket, and I'm the lead for a team that's designing the new Hauler VI transport ship series at Southbound Shipyards."` - choice - ` "'Oxygenpocket' is an uncommon name."` - ` "And what help do you need from me?"` - goto "help request" - ` Veronica responds, "Well, it might sound uncommon to people from a planet with a breathable atmosphere, but it is actually similar to Vanderberg, which means 'from the mountain,' or Langley, which means 'woodland.'` - ` "Oxygenpockets were as much a feature on my home-planet as mountains and woodlands are on more habitable planets."` - label "help request" - ` Veronica pauses for a moment and then continues, "We're testing the VI's cargo refrigeration system using the Testament, a modified Hauler III. This system is one of our biggest achievements. To show how well it works, we plan to throw a formal dinner on with fresh sushi transported from here. I'm sure everyone at the dinner will be amazed by how well the food has been preserved despite the travel time. I'd like you to escort the ship and its cargo to ."` - choice - ` "Isn't it a bit risky to transport food using a refrigeration system that hasn't been tested yet?"` - ` "Am I also invited for the dinner?"` - goto invited - ` "Why do you need me to escort the ship?"` - goto internal - ` "Sure, I'll help you."` - accept - ` "Risky, why? I don't see what can go wrong. The system is quite well designed. I'm so proud of my team."` - choice - ` "Am I also invited for the dinner?"` - ` "Why do you need me to escort the ship?"` - goto internal - label "invited" - ` "I'm sorry, but you are not invited. This dinner is only for Southbound Shipyards top-level management and representatives of the government.` - label "internal" - ` "Normally we'd look internally to satisfy any escort needs, that's true. But we suspect there is a mole in our organization spying for Syndicated Shipyards. Going externally is safer in this case, and you came recommended when we searched through the list of captains available on short notice. You will be paid well for your time. Will you help us?"` - choice - ` "Sure, I'll help you."` - accept - ` "Sorry, I don't have time to help you."` - decline - on visit - dialog `You land on , but the Testament hasn't caught up with you yet. Better take off and wait for it to appear in this system.` - on complete - dialog - `You wait for the Testament to land, but it remains in orbit. There is no response to your hails. Maybe you should take off and investigate.` - -mission "Hauler VI cargo prototype 2" - name "Escort Hauler prototype to " - description "Escort the to to deliver cooked fish dishes to a streetfood festival." - source "Skymoot" - destination "Zug" - landing - to offer - has "Hauler VI cargo prototype 1: done" - npc accompany - government "Merchant" - personality escort timid - ship "Hauler III" "SB-Labs Testament" - on enter - dialog - `You take off and try to contact Veronica, but you receive an angry message: "Why were you trying to contact me? Does everyone need to know that we're here?"` - ` She adds, "The cooling failed and the sushi nearly cooked. Let's go to the Southbound Shipyards on instead, then we can save face by claiming that we were in time for the dinner, but on the wrong planet due to some miscommunication. We might even be able to hide all evidence of the overheating by giving away the sushi as fish dishes on a streetfood festival."` - on visit - dialog `You land on , but the Testament didn't catch up with you yet.` - on complete - dialog - `This time the Testament appears to be landing right behind you, but the ship flies away at full thrust just before touching the landing pad. You receive another message: "The Sushi completely burned. We cannot be seen near the festival or near the shipyard with this burned sushi! Our new destination is the waste processing plant at Longjump."` - -mission "Hauler VI cargo prototype 3" - name "Escort Hauler prototype to waste plant" - description "Escort the to to deliver charred food waste to a waste-processing plant." - destination "Longjump" - landing - to offer - has "Hauler VI cargo prototype 2: done" - npc accompany - government "Merchant" - personality escort timid - ship "Hauler III" "SB-Labs Testament" - on visit - dialog `You land on , but the Testament didn't catch up with you yet.` - on complete - payment 140000 - dialog - `The Testament enters the planet's atmosphere at high speed and lands somewhat uncontrolled near a waste processing plant. The cargo hold is glowing red hot and some areas in the cargo hold appear to be on fire.` - ` Veronica disembarks, walks over to you, and apologizes for the difficult trip. She explains that the cooling systems failed, causing the sushi calamity you experienced during the multiple legs of your journey.` - ` You are paid and she asks you not to talk about this escort job to anybody. You leave the docks quickly in order to escape the horrible smell of overheated fish that is coming from Veronica and her ship.` diff -Nru endless-sky-0.9.11/data/variants.txt endless-sky-0.9.12/data/variants.txt --- endless-sky-0.9.11/data/variants.txt 2020-02-24 15:50:12.000000000 +0000 +++ endless-sky-0.9.12/data/variants.txt 1970-01-01 00:00:00.000000000 +0000 @@ -1,2091 +0,0 @@ -# Copyright (c) 2014 by Michael Zahniser -# -# Endless Sky is free software: you can redistribute it and/or modify it under the -# terms of the GNU General Public License as published by the Free Software -# Foundation, either version 3 of the License, or (at your option) any later version. -# -# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY -# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A -# PARTICULAR PURPOSE. See the GNU General Public License for more details. - -ship "Argosy" "Argosy (Blaster)" - outfits - "Energy Blaster" 4 - "Quad Blaster Turret" 2 - "Fission Reactor" - "LP072a Battery Pack" - "D41-HY Shield Generator" - "Outfits Expansion" - "Greyhound Plasma Thruster" - "Impala Plasma Steering" - "Hyperdrive" - - -ship "Argosy" "Argosy (Laser)" - outfits - "Beam Laser" 2 - "Heavy Laser" 2 - "Laser Turret" 2 - "NT-200 Nucleovoltaic" - "Supercapacitor" - "D67-TM Shield Generator" - "Outfits Expansion" 2 - "Greyhound Plasma Thruster" - "Impala Plasma Steering" - "Hyperdrive" - - -ship "Argosy" "Argosy (Missile)" - outfits - "Meteor Missile Launcher" 4 - "Meteor Missile" 165 - "Meteor Missile Box" 3 - "Anti-Missile Turret" - "Heavy Anti-Missile Turret" - "Fission Reactor" - "Supercapacitor" - "D41-HY Shield Generator" - "Outfits Expansion" 2 - "A370 Atomic Thruster" - "A255 Atomic Steering" - "Hyperdrive" - turret "Anti-Missile Turret" - turret "Heavy Anti-Missile Turret" - - -ship "Argosy" "Argosy (Proton)" - outfits - "Proton Gun" 2 - "Proton Turret" - "NT-200 Nucleovoltaic" - "Supercapacitor" - "D67-TM Shield Generator" - "Outfits Expansion" 2 - "Greyhound Plasma Thruster" - "Impala Plasma Steering" - "Hyperdrive" - - -ship "Argosy" "Argosy (Turret)" - outfits - "Heavy Laser Turret" 2 - "S3 Thermionic" - "LP072a Battery Pack" - "D41-HY Shield Generator" - "Small Radar Jammer" - "Outfits Expansion" - "X3700 Ion Thruster" - "Greyhound Plasma Steering" - "Hyperdrive" - - - -ship "Arrow" "Arrow (Hai)" - outfits - "Sidewinder Missile Launcher" 2 - "Sidewinder Missile" 90 - "Bullfrog Anti-Missile" - "Pebble Core" - "Supercapacitor" 2 - "D14-RN Shield Generator" - "Luxury Accommodations" - `"Benga" Atomic Thruster` - `"Biroo" Atomic Steering` - "Hyperdrive" - - - -ship "Bactrian" "Bactrian (Hai Engines)" - outfits - "Sidewinder Missile Launcher" 2 - "Sidewinder Missile" 90 - "Torpedo Launcher" 2 - "Torpedo" 60 - "Heavy Laser Turret" 4 - "Heavy Anti-Missile Turret" 2 - "Fusion Reactor" - "Geode Reactor" - "Hai Gorge Batteries" - "D67-TM Shield Generator" - "Hai Williwaw Cooling" 3 - "Ramscoop" - "Pulse Rifle" 12 - "Outfits Expansion" 2 - `"Bufaer" Atomic Thruster` - `"Bufaer" Atomic Steering` - "Hyperdrive" - - -ship "Bactrian" "Bactrian (Hai Weapons)" - outfits - "Pulse Cannon" 2 - "Hai Tracker Pod" 2 - "Hai Tracker" 112 - "Chameleon Anti-Missile" 2 - "Pulse Turret" 2 - "Heavy Laser Turret" 2 - "Fusion Reactor" - "Pebble Core" - "Hai Ravine Batteries" - "Hai Diamond Regenerator" - "Hai Williwaw Cooling" 2 - "Ramscoop" - "Pulse Rifle" 16 - "Large Radar Jammer" - "X4700 Ion Thruster" - "X5200 Ion Steering" - "Hyperdrive" - gun "Pulse Cannon" - gun "Pulse Cannon" - gun "Hai Tracker Pod" - gun "Hai Tracker Pod" - turret "Chameleon Anti-Missile" - turret "Heavy Laser Turret" - turret "Pulse Turret" - turret "Pulse Turret" - turret "Chameleon Anti-Missile" - turret "Heavy Laser Turret" - - -ship "Bactrian" "Bactrian (Hired Gun)" - outfits - "Heavy Laser" 4 - "Heavy Laser Turret" 6 - "Armageddon Core" - "LP144a Battery Pack" - "D94-YV Shield Generator" - "D41-HY Shield Generator" - "Liquid Nitrogen Cooler" - "Water Coolant System" - "Outfits Expansion" 2 - "Laser Rifle" 20 - "Large Radar Jammer" - "A520 Atomic Thruster" - "A525 Atomic Steering" - "Hyperdrive" - - - -ship "Barb" "Barb (Gatling)" - outfits - "Gatling Gun" - "Gatling Gun Ammo" 3000 - "Anti-Missile Turret" - "nGVF-AA Fuel Cell" - Supercapacitor 3 - "D14-RN Shield Generator" - "X1050 Ion Engines" - - - -ship "Bastion" "Bastion (Heavy)" - outfits - "Plasma Cannon" 4 - "Quad Blaster Turret" 2 - "Anti-Missile Turret" - "Fusion Reactor" - "LP072a Battery Pack" - "D67-TM Shield Generator" - "Liquid Nitrogen Cooler" - "Tactical Scanner" - "Laser Rifle" 8 - "Outfits Expansion" 2 - "X3700 Ion Thruster" - "Orca Plasma Steering" - "Hyperdrive" - turret "Anti-Missile Turret" - turret "Quad Blaster Turret" - turret "Quad Blaster Turret" - - -ship "Bastion" "Bastion (Laser)" - outfits - "Heavy Laser" 4 - "Heavy Anti-Missile Turret" - "Heavy Laser Turret" 2 - "Fusion Reactor" - "Supercapacitor" 4 - "D94-YV Shield Generator" - "Small Radar Jammer" - "Water Coolant System" - "Laser Rifle" 6 - "Outfits Expansion" - "A370 Atomic Thruster" - "A525 Atomic Steering" - "Hyperdrive" - turret "Heavy Anti-Missile Turret" - turret "Heavy Laser Turret" - turret "Heavy Laser Turret" - - -ship "Bastion" "Bastion (Scanner)" - outfits - "Plasma Cannon" 2 - "Heavy Rocket Launcher" 2 - "Heavy Rocket" 40 - "Blaster Turret" 3 - "S3 Thermionic" - "LP144a Battery Pack" - "nGVF-BB Fuel Cell" - "D67-TM Shield Generator" - "Water Coolant System" - "Laser Rifle" 5 - "Cargo Scanner" - "Impala Plasma Thruster" - "Impala Plasma Steering" - "Hyperdrive" - - - -ship "Behemoth" "Behemoth (Hai)" - outfits - "Sidewinder Missile Launcher" 2 - "Sidewinder Missile" 90 - "Pulse Turret" 6 - "Boulder Reactor" - "Hai Ravine Batteries" - "Hai Diamond Regenerator" - "Large Radar Jammer" - "Pulse Rifle" 2 - "Liquid Nitrogen Cooler" - "Outfits Expansion" 6 - `"Benga" Atomic Thruster` - `"Biroo" Atomic Steering` - `"Benga" Atomic Steering` - "Hyperdrive" - - -ship "Behemoth" "Behemoth (Heavy)" - outfits - "Torpedo Launcher" 2 - Torpedo 60 - "Quad Blaster Turret" 2 - "Plasma Turret" 2 - "Heavy Anti-Missile Turret" 2 - "Laser Rifle" 16 - "Fusion Reactor" - "Supercapacitor" - "D94-YV Shield Generator" - "Outfits Expansion" 6 - "Liquid Helium Cooler" - "Liquid Nitrogen Cooler" - "Greyhound Plasma Thruster" - "Impala Plasma Steering" - "Hyperdrive" - turret "Quad Blaster Turret" - turret "Quad Blaster Turret" - turret "Plasma Turret" - turret "Plasma Turret" - turret "Heavy Anti-Missile Turret" - turret "Heavy Anti-Missile Turret" - - -ship "Behemoth" "Behemoth (Proton)" - outfits - "Sidewinder Missile Launcher" 2 - "Sidewinder Missile" 90 - "Proton Turret" 4 - "Heavy Anti-Missile Turret" 2 - "Breeder Reactor" - "LP144a Battery Pack" - "D94-YV Shield Generator" - "Large Radar Jammer" - "Liquid Nitrogen Cooler" - "Outfits Expansion" 6 - "A250 Atomic Thruster" - "A125 Atomic Steering" - "A375 Atomic Steering" - "Scram Drive" - turret "Proton Turret" - turret "Proton Turret" - turret "Proton Turret" - turret "Proton Turret" - turret "Heavy Anti-Missile Turret" - turret "Heavy Anti-Missile Turret" - - -ship "Behemoth" "Behemoth (Speedy)" - outfits - "Sidewinder Missile Launcher" 2 - "Sidewinder Missile" 90 - "Heavy Laser Turret" 6 - "Breeder Reactor" - "LP144a Battery Pack" - "D94-YV Shield Generator" - "Large Radar Jammer" - "Liquid Nitrogen Cooler" - "Outfits Expansion" 6 - "A250 Atomic Thruster" - "A125 Atomic Steering" - "A375 Atomic Steering" - "Scram Drive" - - - -ship "Berserker" "Berserker (Afterburner)" - outfits - "Energy Blaster" 2 - "Javelin Pod" 2 - "Javelin" 400 - "nGVF-CC Fuel Cell" - "LP036a Battery Pack" - "D23-QP Shield Generator" - "Ramscoop" - "Chipmunk Plasma Thruster" - "Greyhound Plasma Steering" - "Afterburner" - "Hyperdrive" - - -ship "Berserker" "Berserker (Strike)" - outfits - "Heavy Rocket Launcher" - "Heavy Rocket" 20 - "Sidewinder Missile Launcher" - "Sidewinder Missile" 45 - "nGVF-CC Fuel Cell" - "Supercapacitor" - "D23-QP Shield Generator" - "Ramscoop" - "Chipmunk Plasma Thruster" - "Chipmunk Plasma Steering" - "Hyperdrive" - - - -ship "Bounder" "Bounder (Hai)" - outfits - "Pulse Turret" - "Bullfrog Anti-Missile" - "Pebble Core" - "Hai Fissure Batteries" - "D14-RN Shield Generator" - "Hai Williwaw Cooling" - "X3700 Ion Thruster" - "X3200 Ion Steering" - "Hyperdrive" - - -ship "Bounder" "Bounder (Luxury)" - outfits - "Anti-Missile Turret" 2 - "nGVF-CC Fuel Cell" - "LP036a Battery Pack" - "D14-RN Shield Generator" - "Luxury Accommodations" - "X3700 Ion Thruster" - "X3200 Ion Steering" - "Hyperdrive" - - - -ship "Bulk Freighter" "Bulk Freighter (Blaster)" - outfits - "Quad Blaster Turret" 5 - "Meteor Missile Launcher" 2 - "Meteor Missile" 60 - "Fusion Reactor" - "LP072a Battery Pack" - "D94-YV Shield Generator" - "Water Coolant System" - "Outfits Expansion" 2 - "Laser Rifle" - "A250 Atomic Thruster" - "A375 Atomic Steering" - "Scram Drive" - - -ship "Bulk Freighter" "Bulk Freighter (Hai)" - outfits - "Sidewinder Missile Launcher" 2 - "Sidewinder Missile" 90 - "Pulse Turret" 2 - "Chameleon Anti-Missile" 3 - "RT-I Radiothermal" - "Hai Ravine Batteries" - "D23-QP Shield Generator" - "Pulse Rifle" 2 - "X3700 Ion Thruster" - `"Benga" Atomic Steering` - `"Basrem" Atomic Steering` - "Scram Drive" - turret "Pulse Turret" - turret "Pulse Turret" - turret "Chameleon Anti-Missile" - turret "Chameleon Anti-Missile" - turret "Chameleon Anti-Missile" - - -ship "Bulk Freighter" "Bulk Freighter (Heavy)" - outfits - "Laser Turret" 2 - "Heavy Laser Turret" 2 - "Heavy Anti-Missile Turret" - "Meteor Missile Launcher" 2 - "Meteor Missile" 60 - "Fission Reactor" - "LP072a Battery Pack" - "D94-YV Shield Generator" - "Outfits Expansion" - "Laser Rifle" 3 - "A250 Atomic Thruster" - "A375 Atomic Steering" - "Scram Drive" - turret "Laser Turret" - turret "Laser Turret" - turret "Heavy Anti-Missile Turret" - turret "Heavy Laser Turret" - turret "Heavy Laser Turret" - - -ship "Bulk Freighter" "Bulk Freighter (Proton)" - outfits - "Proton Turret" 3 - "Heavy Anti-Missile Turret" - "Meteor Missile Launcher" 2 - "Meteor Missile" 60 - "Fission Reactor" - "LP072a Battery Pack" - "D94-YV Shield Generator" - "Outfits Expansion" - "Laser Rifle" - "A250 Atomic Thruster" - "A375 Atomic Steering" - "Scram Drive" - - - -ship "Carrier" "Carrier (Jump)" - outfits - "Particle Cannon" 4 - "Sidewinder Missile Launcher" 4 - "Sidewinder Missile" 180 - "Electron Turret" 2 - "Heavy Anti-Missile Turret" 2 - "Laser Rifle" 40 - "Fragmentation Grenades" 40 - "Armageddon Core" - "Dwarf Core" - "LP072a Battery Pack" - "D94-YV Shield Generator" - "Large Radar Jammer" - "Liquid Helium Cooler" - "Water Coolant System" - "Fuel Pod" - "Outfits Expansion" 4 - "Brig" - "A860 Atomic Thruster" - "A525 Atomic Steering" - "Jump Drive" - gun "Particle Cannon" - gun "Particle Cannon" - gun "Sidewinder Missile Launcher" - gun "Sidewinder Missile Launcher" - gun "Particle Cannon" - gun "Particle Cannon" - gun "Sidewinder Missile Launcher" - gun "Sidewinder Missile Launcher" - turret "Heavy Anti-Missile Turret" - turret "Electron Turret" - turret "Heavy Anti-Missile Turret" - turret "Electron Turret" - - -ship "Carrier" "Carrier (Mark II)" - outfits - "Particle Cannon" 4 - "Sidewinder Missile Launcher" 4 - "Sidewinder Missile" 180 - "Electron Turret" 2 - "Heavy Anti-Missile Turret" 2 - "Armageddon Core" - "Dwarf Core" - "LP036a Battery Pack" - "Supercapacitor" 3 - "D94-YV Shield Generator" - "Large Radar Jammer" 2 - "Liquid Helium Cooler" - "Outfits Expansion" 3 - "Brig" - "Laser Rifle" 45 - "Fragmentation Grenades" 45 - "A860 Atomic Thruster" - "A525 Atomic Steering" - "Hyperdrive" - gun "Particle Cannon" - gun "Particle Cannon" - gun "Sidewinder Missile Launcher" - gun "Sidewinder Missile Launcher" - gun "Particle Cannon" - gun "Particle Cannon" - gun "Sidewinder Missile Launcher" - gun "Sidewinder Missile Launcher" - turret "Heavy Anti-Missile Turret" - turret "Electron Turret" - turret "Heavy Anti-Missile Turret" - turret "Electron Turret" - - - -ship "Clipper" "Clipper (Heavy)" - outfits - "Heavy Rocket Launcher" 2 - "Heavy Rocket" 40 - "Meteor Missile Launcher" 2 - "Meteor Missile" 60 - "RT-I Radiothermal" - "Supercapacitor" - "D67-TM Shield Generator" - "Greyhound Plasma Thruster" - "Impala Plasma Steering" - "Scram Drive" - - -ship "Clipper" "Clipper (Nuclear)" - outfits - "Nuclear Missile" 4 - "S3 Thermionic" - "Supercapacitor" - "D67-TM Shield Generator" - "Catalytic Ramscoop" - "A250 Atomic Thruster" - "A255 Atomic Steering" - "Hyperdrive" - "Afterburner" - - -ship "Clipper" "Clipper (Speedy)" - outfits - "Heavy Laser" 4 - "Fission Reactor" - "Supercapacitor" - "D41-HY Shield Generator" - "Cooling Ducts" - "A370 Atomic Thruster" - "A255 Atomic Steering" - "Hyperdrive" - - - -ship "Corvette" "Corvette (Hai)" - outfits - "Hai Tracker Pod" 4 - "Hai Tracker" 224 - "Heavy Anti-Missile Turret" 2 - "Fission Reactor" - "LP036a Battery Pack" - "D94-YV Shield Generator" - "Cooling Ducts" - "Cargo Expansion" - "Pulse Rifle" 3 - `"Biroo" Atomic Thruster` - `"Bondir" Atomic Steering` - "Hyperdrive" - - -ship "Corvette" "Corvette (Missile)" - outfits - "Torpedo Launcher" 2 - "Torpedo" 60 - "Sidewinder Missile Launcher" 2 - "Sidewinder Missile" 159 - "Sidewinder Missile Rack" 3 - "Heavy Anti-Missile Turret" 2 - "Fission Reactor" - "LP036a Battery Pack" - "D67-TM Shield Generator" - "Cooling Ducts" - "Cargo Expansion" - "Laser Rifle" 4 - "A370 Atomic Thruster" - "A375 Atomic Steering" - "Hyperdrive" - gun "Sidewinder Missile Launcher" - gun "Sidewinder Missile Launcher" - gun "Torpedo Launcher" - gun "Torpedo Launcher" - - -ship "Corvette" "Corvette (Speedy)" - outfits - "Particle Cannon" 4 - "Heavy Anti-Missile Turret" - "Fusion Reactor" - "Supercapacitor" - "D41-HY Shield Generator" - "Liquid Nitrogen Cooler" - "Cooling Ducts" - "Laser Rifle" 2 - "A370 Atomic Thruster" - "A375 Atomic Steering" - "Hyperdrive" - - - -ship "Cruiser" "Cruiser (Heavy)" - outfits - "Heavy Rocket Launcher" 2 - "Heavy Rocket" 40 - "Particle Cannon" 4 - "Heavy Laser Turret" 2 - "Heavy Anti-Missile Turret" - "Quad Blaster Turret" - "Laser Rifle" 20 - "Fragmentation Grenades" 20 - "Armageddon Core" - "Dwarf Core" - "Supercapacitor" - "D94-YV Shield Generator" - "Small Radar Jammer" - "Liquid Helium Cooler" - "Ramscoop" - "Outfits Expansion" - "Brig" - "A520 Atomic Thruster" - "A525 Atomic Steering" - "X2200 Ion Steering" - "Scram Drive" - gun "Particle Cannon" - gun "Particle Cannon" - gun "Particle Cannon" - gun "Particle Cannon" - gun "Heavy Rocket Launcher" - gun "Heavy Rocket Launcher" - turret "Quad Blaster Turret" - turret "Heavy Laser Turret" - turret "Heavy Laser Turret" - turret "Heavy Anti-Missile Turret" - - -ship "Cruiser" "Cruiser (Jump)" - outfits - "Typhoon Launcher" 2 - "Typhoon Torpedo" 60 - "Sidewinder Missile Launcher" 4 - "Sidewinder Missile" 180 - "Electron Turret" 3 - "Heavy Anti-Missile Turret" - "Laser Rifle" 20 - "Fragmentation Grenades" 20 - "Armageddon Core" - "LP144a Battery Pack" - "LP036a Battery Pack" - "D94-YV Shield Generator" - "Small Radar Jammer" - "Liquid Helium Cooler" - "Fuel Pod" 2 - "Ramscoop" - "Outfits Expansion" 2 - "A520 Atomic Thruster" - "A525 Atomic Steering" - "Jump Drive" - gun "Sidewinder Missile Launcher" - gun "Sidewinder Missile Launcher" - gun "Typhoon Launcher" - gun "Typhoon Launcher" - gun "Sidewinder Missile Launcher" - gun "Sidewinder Missile Launcher" - turret "Electron Turret" - turret "Electron Turret" - turret "Electron Turret" - turret "Heavy Anti-Missile Turret" - - -ship "Cruiser" "Cruiser (Mark II)" - outfits - "Typhoon Launcher" 2 - "Typhoon Torpedo" 60 - "Sidewinder Missile Launcher" 4 - "Sidewinder Missile" 180 - "Electron Turret" 2 - "Heavy Anti-Missile Turret" 2 - "Armageddon Core" - "LP144a Battery Pack" - "D94-YV Shield Generator" - "Large Radar Jammer" - "Small Radar Jammer" 2 - "Liquid Helium Cooler" - "Fuel Pod" - "Tactical Scanner" - "Laser Rifle" 25 - "Fragmentation Grenades" 25 - "A520 Atomic Thruster" - "A525 Atomic Steering" - "Hyperdrive" - gun "Sidewinder Missile Launcher" - gun "Sidewinder Missile Launcher" - gun "Sidewinder Missile Launcher" - gun "Sidewinder Missile Launcher" - gun "Typhoon Launcher" - gun "Typhoon Launcher" - turret "Heavy Anti-Missile Turret" - turret "Electron Turret" - turret "Electron Turret" - turret "Heavy Anti-Missile Turret" - - - -ship "Dreadnought" "Dreadnought (Jump)" - outfits - "Torpedo Launcher" 4 - "Torpedo" 120 - "Plasma Turret" 3 - "Heavy Anti-Missile Turret" 2 - "Stack Core" - "LP144a Battery Pack" - "D41-HY Shield Generator" - "Small Radar Jammer" - "Liquid Helium Cooler" - "Tactical Scanner" - "Laser Rifle" 25 - "Orca Plasma Thruster" - "Orca Plasma Steering" - "Jump Drive" - turret "Plasma Turret" - turret "Heavy Anti-Missile Turret" - turret "Heavy Anti-Missile Turret" - turret "Plasma Turret" - turret "Plasma Turret" - - - -ship "Falcon" "Falcon (Heavy)" - outfits - "Torpedo Launcher" 2 - "Torpedo" 60 - "Meteor Missile Launcher" 2 - "Meteor Missile" 60 - "Heavy Laser Turret" 3 - "Heavy Anti-Missile Turret" - "Fusion Reactor" - "D67-TM Shield Generator" - "Small Radar Jammer" - "Tactical Scanner" - "Laser Rifle" 20 - "Orca Plasma Thruster" - "A375 Atomic Steering" - "Hyperdrive" - gun "Torpedo Launcher" - gun "Torpedo Launcher" - gun "Meteor Missile Launcher" - gun "Meteor Missile Launcher" - - -ship "Falcon" "Falcon (Laser)" - outfits - "Heavy Laser" 4 - "Heavy Laser Turret" 3 - "Heavy Anti-Missile Turret" - "Breeder Reactor" - "LP072a Battery Pack" - "D94-YV Shield Generator" - "Small Radar Jammer" - "Tactical Scanner" - "Laser Rifle" 18 - "Impala Plasma Thruster" - "Orca Plasma Steering" - "Hyperdrive" - - -ship "Falcon" "Falcon (Plasma)" - outfits - "Plasma Turret" 4 - "Breeder Reactor" - "LP144a Battery Pack" - "D41-HY Shield Generator" - "Small Radar Jammer" - "Liquid Nitrogen Cooler" - "Tactical Scanner" - "Laser Rifle" 16 - "Impala Plasma Thruster" - "Impala Plasma Steering" - "Hyperdrive" - - - -ship "Firebird" "Firebird (Hai Shields)" - outfits - "Plasma Cannon" 4 - "Bullfrog Anti-Missile" 2 - "Breeder Reactor" - "Hai Fissure Batteries" - "Hai Diamond Regenerator" - "Hai Corundum Regenerator" 2 - "Liquid Nitrogen Cooler" - "Hai Williwaw Cooling" - "Outfits Expansion" 2 - "Pulse Rifle" 2 - "X3700 Ion Thruster" - "A375 Atomic Steering" - "Hyperdrive" - - -ship "Firebird" "Firebird (Hai Weapons)" - outfits - "Ion Cannon" 2 - "Pulse Cannon" 2 - "Chameleon Anti-Missile" - "Bullfrog Anti-Missile" - "Geode Reactor" - "Hai Gorge Batteries" - "D41-HY Shield Generator" - "Hai Williwaw Cooling" 2 - "Pulse Rifle" 3 - "X3700 Ion Thruster" - "X3200 Ion Steering" - "Hyperdrive" - - -ship "Firebird" "Firebird (Laser)" - outfits - "Heavy Laser" 4 - "Heavy Laser Turret" 2 - "RT-I Radiothermal" - "nGVF-AA Fuel Cell" - "LP144a Battery Pack" - "D41-HY Shield Generator" - "Laser Rifle" 3 - "X3700 Ion Thruster" - "X3200 Ion Steering" - "Hyperdrive" - - -ship "Firebird" "Firebird (Missile)" - outfits - "Meteor Missile Launcher" 2 - "Meteor Missile" 90 - "Meteor Missile Box" 2 - "Torpedo Launcher" 2 - "Torpedo" 75 - "Torpedo Storage Rack" - "Heavy Laser Turret" 2 - "Fission Reactor" - "LP072a Battery Pack" - "D67-TM Shield Generator" - "Outfits Expansion" - "Laser Rifle" 2 - "Impala Plasma Thruster" - "A375 Atomic Steering" - "Hyperdrive" - gun "Meteor Missile Launcher" - gun "Meteor Missile Launcher" - gun "Torpedo Launcher" - gun "Torpedo Launcher" - - -ship "Firebird" "Firebird (Plasma)" - outfits - "Plasma Cannon" 4 - "Quad Blaster Turret" 2 - "Breeder Reactor" - "LP072a Battery Pack" - "LP036a Battery Pack" - "D41-HY Shield Generator" - "Liquid Nitrogen Cooler" - "Outfits Expansion" - "Laser Rifle" 3 - "X3700 Ion Thruster" - "A375 Atomic Steering" - "Hyperdrive" - - - -ship "Flivver" "Flivver (Hai)" - outfits - "RT-I Radiothermal" - "D14-RN Shield Generator" - "Hai Williwaw Cooling" - `"Basrem" Atomic Thruster` - `"Benga" Atomic Steering` - "Hyperdrive" - - -ship "Flivver" "Flivver (Luxury)" - outfits - "Meteor Missile Launcher" - "Meteor Missile" 30 - "nGVF-BB Fuel Cell" - "LP036a Battery Pack" - "D14-RN Shield Generator" - "Luxury Accommodations" - "A120 Atomic Thruster" - "X1200 Ion Steering" - "Hyperdrive" - - -ship "Flivver" "Flivver (Racing)" - outfits - "RT-I Radiothermal" - "D14-RN Shield Generator" - "Water Coolant System" - "A120 Atomic Thruster" - "A125 Atomic Steering" - "Hyperdrive" - - - -ship "Freighter" "Freighter (Fancy)" - outfits - "Laser Turret" 2 - "Heavy Anti-Missile Turret" - "NT-200 Nucleovoltaic" - "Supercapacitor" - "D14-RN Shield Generator" - "Ramscoop" - "Outfits Expansion" - "Greyhound Plasma Thruster" - "X3200 Ion Steering" - "Scram Drive" - turret "Laser Turret" - turret "Heavy Anti-Missile Turret" - turret "Laser Turret" - - -ship "Freighter" "Freighter (Hai)" - outfits - "Pulse Turret" - "Laser Turret" - "Bullfrog Anti-Missile" - "Geode Reactor" - "Hai Chasm Batteries" - "D14-RN Shield Generator" - "Ramscoop" - "Outfits Expansion" - "Greyhound Plasma Thruster" - "X3200 Ion Steering" - "Hyperdrive" - turret "Pulse Turret" - turret "Bullfrog Anti-Missile" - turret "Laser Turret" - - -ship "Freighter" "Freighter (Proton)" - outfits - "Proton Turret" - "Heavy Anti-Missile Turret" - "NT-200 Nucleovoltaic" - "Supercapacitor" - "D14-RN Shield Generator" - "Ramscoop" - "Outfits Expansion" - "Greyhound Plasma Thruster" - "X3200 Ion Steering" - "Scram Drive" - turret "Proton Turret" - turret "Heavy Anti-Missile Turret" - turret - - -ship "Freighter" "Freighter (Secret Cargo)" - outfits - "Blaster Turret" 2 - "Heavy Anti-Missile Turret" - "nGVF-EE Fuel Cell" - "LP036a Battery Pack" - "D14-RN Shield Generator" - "X2700 Ion Thruster" - "X2200 Ion Steering" - "Scram Drive" - "Secret Cargo" - turret "Blaster Turret" - turret "Heavy Anti-Missile Turret" - turret "Blaster Turret" - - - -ship "Frigate" "Frigate (Mark II)" - outfits - "Particle Cannon" 4 - "Anti-Missile Turret" - "Blaster Turret" 2 - "NT-200 Nucleovoltaic" - "Dwarf Core" - "LP072a Battery Pack" - "Supercapacitor" - "D41-HY Shield Generator" - "Small Radar Jammer" - "Water Coolant System" - "Outfits Expansion" - "Laser Rifle" 8 - "Fragmentation Grenades" 8 - "A250 Atomic Thruster" - "A375 Atomic Steering" - "Hyperdrive" - turret "Anti-Missile Turret" - turret "Blaster Turret" - turret "Blaster Turret" - - - -ship "Fury" "Fury (Bomber)" - outfits - "Heavy Rocket Launcher" - "Heavy Rocket" 20 - "Meteor Missile Launcher" 2 - "Meteor Missile" 60 - "nGVF-BB Fuel Cell" - "Supercapacitor" - "D14-RN Shield Generator" - "Small Radar Jammer" 2 - "X2700 Ion Thruster" - "Chipmunk Plasma Steering" - "Hyperdrive" - - -ship "Fury" "Fury (Flamethrower)" - outfits - "Flamethrower" 4 - "nGVF-BB Fuel Cell" - "Supercapacitor" - "D14-RN Shield Generator" - "Ramscoop" - "X2700 Ion Thruster" - "X2200 Ion Steering" - "Hyperdrive" - - -ship "Fury" "Fury (Gatling)" - outfits - "Gatling Gun" 4 - "Gatling Gun Ammo" 6000 - "nGVF-CC Fuel Cell" - "Supercapacitor" - "D23-QP Shield Generator" - "X2700 Ion Thruster" - "A125 Atomic Steering" - "Hyperdrive" - - -ship "Fury" "Fury (Heavy)" - outfits - "Proton Gun" - "Javelin Pod" - "Javelin" 200 - "nGVF-BB Fuel Cell" - "LP036a Battery Pack" - "D14-RN Shield Generator" - "X2700 Ion Thruster" - "Chipmunk Plasma Steering" - "Hyperdrive" - - -ship "Fury" "Fury (Laser)" - outfits - "Heavy Laser" 2 - "RT-I Radiothermal" - "Supercapacitor" - "D23-QP Shield Generator" - "Cooling Ducts" - "Chipmunk Plasma Thruster" - "A125 Atomic Steering" - "Hyperdrive" - - -ship "Fury" "Fury (Missile)" - outfits - "Javelin Pod" - "Javelin" 200 - "Meteor Missile Launcher" 2 - "Meteor Missile" 75 - "Meteor Missile Box" - "nGVF-BB Fuel Cell" - "Supercapacitor" 3 - "D14-RN Shield Generator" - "Greyhound Plasma Thruster" - "Chipmunk Plasma Steering" - "Hyperdrive" - - -ship "Fury" "Fury (Miner)" - outfits - "Heavy Laser" 2 - "nGVF-CC Fuel Cell" - "Supercapacitor" - "D14-RN Shield Generator" - "Asteroid Scanner" - "X2700 Ion Thruster" - "X2200 Ion Steering" - "Hyperdrive" - - - -ship "Gunboat" "Gunboat (Mark II)" - outfits - "Electron Beam" 2 - "Electron Turret" - "Fission Reactor" - "LP036a Battery Pack" - "Supercapacitor" 3 - "D41-HY Shield Generator" - "Water Coolant System" - "Outfits Expansion" 2 - "Brig" - "A250 Atomic Thruster" - "A255 Atomic Steering" - "Hyperdrive" - - - -ship "Hauler" "Hauler (Hai)" - outfits - "Meteor Missile Launcher" 2 - "Meteor Missile" 60 - "Quad Blaster Turret" 2 - "Chameleon Anti-Missile" 2 - "Geode Reactor" - "Hai Gorge Batteries" - "Hai Corundum Regenerator" - "Hai Williwaw Cooling" - "Small Radar Jammer" - "Greyhound Plasma Thruster" - "Impala Plasma Steering" - "Hyperdrive" - turret "Quad Blaster Turret" - turret "Chameleon Anti-Missile" - turret "Chameleon Anti-Missile" - turret "Quad Blaster Turret" - - - -ship "Hauler II" "Hauler II (Hai)" - outfits - "Meteor Missile Launcher" 2 - "Meteor Missile" 60 - "Quad Blaster Turret" 2 - "Chameleon Anti-Missile" 2 - "Geode Reactor" - "Hai Gorge Batteries" - "Hai Corundum Regenerator" - "Hai Williwaw Cooling" - "Small Radar Jammer" - "Pulse Rifle" - "Greyhound Plasma Thruster" - "Impala Plasma Steering" - "Hyperdrive" - turret "Quad Blaster Turret" - turret "Chameleon Anti-Missile" - turret "Chameleon Anti-Missile" - turret "Quad Blaster Turret" - - - -ship "Hauler III" "Hauler III (Hai)" - outfits - "Meteor Missile Launcher" 2 - "Meteor Missile" 60 - "Quad Blaster Turret" 2 - "Chameleon Anti-Missile" 2 - "Geode Reactor" - "Hai Gorge Batteries" - "Hai Corundum Regenerator" - "Hai Williwaw Cooling" - "Small Radar Jammer" - "Pulse Rifle" - "Greyhound Plasma Thruster" - "Impala Plasma Steering" - "Hyperdrive" - turret "Quad Blaster Turret" - turret "Chameleon Anti-Missile" - turret "Chameleon Anti-Missile" - turret "Quad Blaster Turret" - - - -ship "Hawk" "Hawk (Bomber)" - outfits - "Heavy Rocket Launcher" - "Heavy Rocket" 20 - "Torpedo Launcher" - "Torpedo" 30 - "nGVF-CC Fuel Cell" - "Supercapacitor" - "D41-HY Shield Generator" - "Small Radar Jammer" 2 - "X2700 Ion Thruster" - "Greyhound Plasma Steering" - "Hyperdrive" - - -ship "Hawk" "Hawk (Plasma)" - outfits - "Plasma Cannon" 2 - "RT-I Radiothermal" - "LP036a Battery Pack" - "D23-QP Shield Generator" - "X2700 Ion Thruster" - "Greyhound Plasma Steering" - "Hyperdrive" - - -ship "Hawk" "Hawk (Rocket)" - outfits - "Heavy Rocket Launcher" 2 - "Heavy Rocket" 40 - "RT-I Radiothermal" - "Supercapacitor" 2 - "D41-HY Shield Generator" - "Greyhound Plasma Thruster" - "Greyhound Plasma Steering" - "Hyperdrive" - - -ship "Hawk" "Hawk (Speedy)" - outfits - "Heavy Laser" 2 - "S3 Thermionic" - "Supercapacitor" 3 - "D41-HY Shield Generator" - "A250 Atomic Thruster" - "A255 Atomic Steering" - "Hyperdrive" - - -ship "Hawk" "Hawk (Miner)" - outfits - "Heavy Laser" 2 - "S3 Thermionic" - "LP036a Battery Pack" - "D41-HY Shield Generator" - "Asteroid Scanner" - "A120 Atomic Thruster" - "A255 Atomic Steering" - "Hyperdrive" - - - -ship "Headhunter" "Headhunter (Hai)" - outfits - "Particle Cannon" 2 - "Geode Reactor" - "Hai Chasm Batteries" - "Hai Corundum Regenerator" - "Hai Williwaw Cooling" - "A250 Atomic Thruster" - "A375 Atomic Steering" - "Hyperdrive" - - -ship "Headhunter" "Headhunter (Particle)" - outfits - "Particle Cannon" 2 - "NT-200 Nucleovoltaic" - "LP036a Battery Pack" - "D23-QP Shield Generator" - "A250 Atomic Thruster" - "A375 Atomic Steering" - "Hyperdrive" - - -ship "Headhunter" "Headhunter (Miner)" - outfits - "Particle Cannon" 2 - "NT-200 Nucleovoltaic" - "LP036a Battery Pack" - "D14-RN Shield Generator" - "Asteroid Scanner" - "A250 Atomic Thruster" - "A375 Atomic Steering" - "Hyperdrive" - - -ship "Headhunter" "Headhunter (Strike)" - outfits - "Javelin Pod" 2 - "Javelin" 400 - "Meteor Missile Launcher" 2 - "Meteor Missile" 60 - "Anti-Missile Turret" - "RT-I Radiothermal" - "LP072a Battery Pack" - "D23-QP Shield Generator" - "Greyhound Plasma Thruster" - "Greyhound Plasma Steering" - "Hyperdrive" - - - -ship "Heavy Shuttle" "Heavy Shuttle (Armed)" - outfits - "Energy Blaster" 2 - "nGVF-BB Fuel Cell" - "LP036a Battery Pack" - "D14-RN Shield Generator" - "Chipmunk Plasma Thruster" - "Chipmunk Plasma Steering" - "Hyperdrive" - - - -ship "Lance" "Lance (Gatling)" - outfits - "Gatling Gun" 2 - "Gatling Gun Ammo" 6000 - Supercapacitor - "nGVF-BB Fuel Cell" - "D14-RN Shield Generator" - "X1700 Ion Thruster" - "X1200 Ion Steering" - - - -ship "Leviathan" "Leviathan (Hai Engines)" - outfits - "Particle Cannon" 4 - "Quad Blaster Turret" 2 - "Chameleon Anti-Missile" 2 - "Boulder Reactor" - "Hai Ravine Batteries" - "D67-TM Shield Generator" - "Liquid Helium Cooler" - "Pulse Rifle" 13 - `"Bondir" Atomic Thruster` - `"Bondir" Atomic Steering` - "Hyperdrive" - - -ship "Leviathan" "Leviathan (Hai Weapons)" - outfits - "Hai Tracker Pod" 4 - "Hai Tracker" 224 - "Heavy Laser Turret" 4 - "Boulder Reactor" - "Hai Ravine Batteries" - "Hai Diamond Regenerator" - "Liquid Nitrogen Cooler" - "Pulse Rifle" 20 - "Impala Plasma Thruster" - "A375 Atomic Steering" - "Afterburner" - "Scram Drive" - "Ramscoop" - - -ship "Leviathan" "Leviathan (Heavy)" - outfits - "Torpedo Launcher" 2 - "Torpedo" 60 - "Meteor Missile Launcher" 2 - "Meteor Missile" 60 - "Heavy Laser Turret" 3 - "Heavy Anti-Missile Turret" - "Breeder Reactor" - "LP036a Battery Pack" - "D94-YV Shield Generator" 2 - "Liquid Nitrogen Cooler" - "Laser Rifle" 25 - "Impala Plasma Thruster" - "A375 Atomic Steering" - "Afterburner" - "Scram Drive" - "Ramscoop" - gun "Meteor Missile Launcher" - gun "Meteor Missile Launcher" - gun "Torpedo Launcher" - gun "Torpedo Launcher" - turret "Heavy Laser Turret" - turret "Heavy Laser Turret" - turret "Heavy Anti-Missile Turret" - turret "Heavy Laser Turret" - - -ship "Leviathan" "Leviathan (Laser)" - outfits - "Heavy Laser" 4 - "Heavy Laser Turret" 3 - "Heavy Anti-Missile Turret" - "Armageddon Core" - "LP036a Battery Pack" - "Supercapacitor" - "D94-YV Shield Generator" - "Liquid Helium Cooler" - "Ramscoop" - "Laser Rifle" 18 - "A370 Atomic Thruster" - "A525 Atomic Steering" - "Hyperdrive" - turret "Heavy Laser Turret" - turret "Heavy Laser Turret" - turret "Heavy Anti-Missile Turret" - turret "Heavy Laser Turret" - - - -ship "Manta" "Manta (Mark II)" - outfits - "Particle Cannon" 4 - "Meteor Missile Launcher" 2 - "Meteor Missile" 60 - "Fission Reactor" - "LP072a Battery Pack" - "S-270 Regenerator" - "Water Coolant System" - "Outfits Expansion" - "Laser Rifle" - "A250 Atomic Thruster" - "A375 Atomic Steering" - "Hyperdrive" - "Ionic Afterburner" - gun "Particle Cannon" - gun "Particle Cannon" - gun "Particle Cannon" - gun "Particle Cannon" - gun "Meteor Missile Launcher" - gun "Meteor Missile Launcher" - - -ship "Manta" "Manta (Nuclear)" - outfits - "Particle Cannon" 4 - "Nuclear Missile" 2 - "Fission Reactor" - "LP072a Battery Pack" - "S-270 Regenerator" - "Water Coolant System" - "Outfits Expansion" - "A250 Atomic Thruster" - "A375 Atomic Steering" - "Hyperdrive" - gun "Particle Cannon" - gun "Particle Cannon" - gun "Particle Cannon" - gun "Particle Cannon" - gun "Nuclear Missile" - gun "Nuclear Missile" - - -ship "Manta" "Manta (Proton)" - outfits - "Meteor Missile Launcher" 2 - "Meteor Missile" 60 - "Proton Gun" 4 - "RT-I Radiothermal" - "LP144a Battery Pack" - "D14-RN Shield Generator" - "Laser Rifle" 2 - "X3700 Ion Thruster" - "X3200 Ion Steering" - "Hyperdrive" - gun "Meteor Missile Launcher" - gun "Meteor Missile Launcher" - gun "Proton Gun" - gun "Proton Gun" - gun "Proton Gun" - gun "Proton Gun" - - - -ship "Modified Argosy" "Modified Argosy (Blaster)" - outfits - "Modified Blaster" 4 - "Quad Blaster Turret" - "Heavy Anti-Missile Turret" - "Fission Reactor" - "LP072a Battery Pack" - "LP036a Battery Pack" - "D67-TM Shield Generator" - "Liquid Nitrogen Cooler" - "Brig" - "Laser Rifle" 3 - "Greyhound Plasma Thruster" - "X3200 Ion Steering" - "Hyperdrive" - - -ship "Modified Argosy" "Modified Argosy (Heavy)" - outfits - "Heavy Laser" 4 - "Heavy Laser Turret" - "Heavy Anti-Missile Turret" - "Fission Reactor" - "LP036a Battery Pack" - "D23-QP Shield Generator" - "Water Coolant System" - "Brig" - "Laser Rifle" 3 - "A250 Atomic Thruster" - "A375 Atomic Steering" - "Hyperdrive" - - -ship "Modified Argosy" "Modified Argosy (Missile)" - outfits - "Meteor Missile Launcher" 2 - "Meteor Missile" 105 - "Meteor Missile Box" 3 - "Torpedo Launcher" 2 - "Torpedo" 60 - "Heavy Laser Turret" - "Heavy Anti-Missile Turret" - "S3 Thermionic" - "LP072a Battery Pack" - "D41-HY Shield Generator" - "Brig" - "Outfits Expansion" - "Laser Rifle" - "X3700 Ion Thruster" - "Greyhound Plasma Steering" - "Hyperdrive" - - -ship "Modified Argosy" "Modified Argosy (Smuggler)" - outfits - "Beam Laser" 4 - "Heavy Laser Turret" - "Heavy Anti-Missile Turret" - "Fission Reactor" - "LP036a Battery Pack" - "D23-QP Shield Generator" - "Water Coolant System" - "Interference Plating" 3 - "A250 Atomic Thruster" - "A375 Atomic Steering" - "Scram Drive" - - - -ship "Mule" "Mule (Hai Engines)" - outfits - "Sidewinder Missile Launcher" 2 - "Sidewinder Missile" 90 - "Heavy Laser Turret" 3 - "Chameleon Anti-Missile" - "Boulder Reactor" - "Hai Fissure Batteries" - "D41-HY Shield Generator" - "Small Radar Jammer" 2 - "Water Coolant System" - "Cooling Ducts" - "Outfits Expansion" - "Ramscoop" - "Pulse Rifle" - `"Bondir" Atomic Thruster` - `"Biroo" Atomic Steering` - "Hyperdrive" - - -ship "Mule" "Mule (Hai Weapons)" - outfits - "Ion Cannon" - "Pulse Turret" 2 - "Chameleon Anti-Missile" 2 - "Geode Reactor" - "Hai Ravine Batteries" - "Hai Fissure Batteries" - "D67-TM Shield Generator" - "Water Coolant System" - "Outfits Expansion" 3 - "Ramscoop" - "Pulse Rifle" 2 - "A370 Atomic Thruster" - "A375 Atomic Steering" - "Hyperdrive" - - -ship "Mule" "Mule (Heavy)" - outfits - "Sidewinder Missile Launcher" - "Sidewinder Missile" 45 - "Heavy Laser Turret" 3 - "Heavy Anti-Missile Turret" - "Fission Reactor" - "LP072a Battery Pack" - "Supercapacitor" 4 - "D67-TM Shield Generator" - "Water Coolant System" - "Outfits Expansion" - "Ramscoop" - "Laser Rifle" 2 - "A370 Atomic Thruster" - "A375 Atomic Steering" - "Hyperdrive" - - - -ship "Nest" "Nest (Sidewinder)" - outfits - "Sidewinder Missile Launcher" 2 - "Sidewinder Missile" 90 - "Quad Blaster Turret" 2 - "Heavy Anti-Missile Turret" 2 - "S3 Thermionic" - "LP144a Battery Pack" - "D94-YV Shield Generator" - "Large Radar Jammer" - "Laser Rifle" 2 - "A250 Atomic Thruster" - "A375 Atomic Steering" - Hyperdrive - - - -ship "Osprey" "Osprey (Alien Weapons)" - outfits - "Ion Cannon" 2 - "Pulse Cannon" 2 - "Pulse Turret" - "Chameleon Anti-Missile" - "Boulder Reactor" - "Hai Fissure Batteries" - "Hai Corundum Regenerator" - "Liquid Nitrogen Cooler" - "Pulse Rifle" 3 - `"Bondir" Atomic Thruster` - `"Bondir" Atomic Steering` - Hyperdrive - - -ship "Osprey" "Osprey (Laser)" - outfits - "Heavy Laser" 4 - "Heavy Laser Turret" - "Heavy Anti-Missile Turret" - "Breeder Reactor" - "LP036a Battery Pack" - "Supercapacitor" 4 - "D94-YV Shield Generator" - "Water Coolant System" - "Tactical Scanner" - "Laser Rifle" 3 - "Impala Plasma Thruster" - "X4200 Ion Steering" - "Hyperdrive" - - -ship "Osprey" "Osprey (Missile)" - outfits - "Torpedo Launcher" 2 - "Torpedo" 75 - "Torpedo Storage Rack" - "Heavy Rocket Launcher" 2 - "Heavy Rocket" 60 - "Heavy Rocket Rack" 2 - "Heavy Laser Turret" - "Heavy Anti-Missile Turret" - "Breeder Reactor" - "LP036a Battery Pack" - "Supercapacitor" 3 - "D41-HY Shield Generator" - "Water Coolant System" - "Tactical Scanner" - "Outfits Expansion" - "Laser Rifle" 3 - "A520 Atomic Thruster" - "A375 Atomic Steering" - "Hyperdrive" - gun "Heavy Rocket Launcher" - gun "Heavy Rocket Launcher" - gun "Torpedo Launcher" - gun "Torpedo Launcher" - - - -ship "Protector" "Protector (Laser)" - outfits - "Sidewinder Missile Launcher" 2 - "Sidewinder Missile" 90 - "Anti-Missile Turret" 2 - "Heavy Laser Turret" 4 - "Fusion Reactor" - "LP072a Battery Pack" - "D94-YV Shield Generator" - "D67-TM Shield Generator" - "Water Coolant System" - "Laser Rifle" 8 - "A370 Atomic Thruster" - "A375 Atomic Steering" - "Hyperdrive" - turret "Heavy Laser Turret" - turret "Heavy Laser Turret" - turret "Anti-Missile Turret" - turret "Anti-Missile Turret" - turret "Heavy Laser Turret" - turret "Heavy Laser Turret" - - -ship "Protector" "Protector (Proton)" - outfits - "Meteor Missile Launcher" 2 - "Meteor Missile" 60 - "Proton Turret" 4 - "Heavy Anti-Missile Turret" 2 - "Fusion Reactor" - "LP036a Battery Pack" - "Supercapacitor" 1 - "D94-YV Shield Generator" 2 - "Water Coolant System" - "Laser Rifle" 4 - "A370 Atomic Thruster" - "A375 Atomic Steering" - "Hyperdrive" - turret "Proton Turret" - turret "Proton Turret" - turret "Heavy Anti-Missile Turret" - turret "Heavy Anti-Missile Turret" - turret "Proton Turret" - turret "Proton Turret" - - - -ship "Quicksilver" "Quicksilver (Mark II)" - outfits - "Particle Cannon" 2 - "Fission Reactor" - "LP036a Battery Pack" - "S-270 Regenerator" - "Water Coolant System" - "A250 Atomic Thruster" - "A255 Atomic Steering" - "Hyperdrive" - - -ship "Quicksilver" "Quicksilver (Proton)" - outfits - "Proton Gun" 2 - "RT-I Radiothermal" - "LP036a Battery Pack" - "D23-QP Shield Generator" - "Cooling Ducts" - "Greyhound Plasma Thruster" - "Greyhound Plasma Steering" - "Hyperdrive" - - -ship "Quicksilver" "Quicksilver (Scanner)" - outfits - "Particle Cannon" 2 - "RT-I Radiothermal" - "LP036a Battery Pack" - "D23-QP Shield Generator" - "Cooling Ducts" - "Cargo Scanner" - "Greyhound Plasma Thruster" - "Greyhound Plasma Steering" - "Hyperdrive" - - - -ship "Rainmaker" "Rainmaker (Mark II)" - outfits - "Sidewinder Missile Launcher" 4 - "Sidewinder Missile" 180 - "nGVF-CC Fuel Cell" - "LP036a Battery Pack" - "D67-TM Shield Generator" - "Fuel Pod" - "A120 Atomic Thruster" - "A125 Atomic Steering" - "Scram Drive" - gun - gun - gun "Sidewinder Missile Launcher" - gun "Sidewinder Missile Launcher" - gun "Sidewinder Missile Launcher" - gun "Sidewinder Missile Launcher" - - - -ship "Raven" "Raven (Afterburner)" - outfits - "Heavy Laser" 4 - "NT-200 Nucleovoltaic" - "D41-HY Shield Generator" - "X3700 Ion Thruster" - "X3200 Ion Steering" - "Hyperdrive" - "Afterburner" - - -ship "Raven" "Raven (Heavy)" - outfits - "Particle Cannon" 2 - "Meteor Missile Launcher" 2 - "Meteor Missile" 60 - "Fission Reactor" - "Supercapacitor" 3 - "D23-QP Shield Generator" - "Water Coolant System" - "Cooling Ducts" - "Laser Rifle" 3 - "A250 Atomic Thruster" - "A375 Atomic Steering" - "Hyperdrive" - gun "Particle Cannon" - gun "Particle Cannon" - gun "Meteor Missile Launcher" - gun "Meteor Missile Launcher" - - - -ship "Roost" "Roost (Sidewinder)" - outfits - "Sidewinder Missile Launcher" 2 - "Sidewinder Missile" 90 - "Quad Blaster Turret" 2 - "Heavy Anti-Missile Turret" 2 - "LP144a Battery Pack" - "S3 Thermionic" - "D94-YV Shield Generator" 2 - "Small Radar Jammer" - "Laser Rifle" 2 - "A250 Atomic Thruster" - "A375 Atomic Steering" - Hyperdrive - - - -ship "Scout" "Scout (Speedy)" - outfits - "Meteor Missile Launcher" - "Meteor Missile" 30 - "Sidewinder Missile Launcher" - "Sidewinder Missile" 45 - "Anti-Missile Turret" - "NT-200 Nucleovoltaic" - "Supercapacitor" - "D23-QP Shield Generator" - "Cooling Ducts" - "Outfits Expansion" - "A370 Atomic Thruster" - "A255 Atomic Steering" - "Hyperdrive" - - - -ship "Skein" "Skein (Sidewinder)" - outfits - "Sidewinder Missile Launcher" 2 - "Sidewinder Missile" 90 - "Quad Blaster Turret" 2 - "Heavy Anti-Missile Turret" 2 - "LP144a Battery Pack" - "Fission Reactor" - "D94-YV Shield Generator" 3 - "Large Radar Jammer" - "Outfits Expansion" 2 - "Laser Rifle" 2 - "A250 Atomic Thruster" - "A375 Atomic Steering" - Hyperdrive - - - -ship "Sparrow" "Sparrow (Gatling)" - outfits - "Gatling Gun" 2 - "Gatling Gun Ammo" 6000 - "nGVF-AA Fuel Cell" - "LP036a Battery Pack" - "D14-RN Shield Generator" - "Chipmunk Plasma Thruster" - "Chipmunk Plasma Steering" - "Hyperdrive" - - -ship "Sparrow" "Sparrow (Patrol)" - outfits - "Beam Laser" 2 - "nGVF-BB Fuel Cell" - "LP036a Battery Pack" - "D14-RN Shield Generator" - "Cargo Scanner" - "Outfit Scanner" - "Chipmunk Plasma Thruster" - "Chipmunk Plasma Steering" - "Hyperdrive" - - - -ship "Splinter" "Splinter (Laser)" - outfits - "Heavy Laser" 2 - "Heavy Laser Turret" 2 - "Heavy Anti-Missile Turret" - "Water Coolant System" - "Fission Reactor" - "LP036a Battery Pack" - "D94-YV Shield Generator" - "Laser Rifle" - "X3700 Ion Thruster" - "Impala Plasma Steering" - "Hyperdrive" - turret "Heavy Laser Turret" - turret "Heavy Anti-Missile Turret" - turret "Heavy Laser Turret" - - -ship "Splinter" "Splinter (Mark II)" - outfits - "Particle Cannon" 2 - "Quad Blaster Turret" 3 - "Fusion Reactor" - "Supercapacitor" - "S-970 Regenerator" - "Water Coolant System" 4 - "Outfits Expansion" 2 - "Laser Rifle" 3 - "A250 Atomic Thruster" - "A375 Atomic Steering" - "Hyperdrive" - "Ionic Afterburner" - - -ship "Splinter" "Splinter (Proton)" - outfits - "Proton Gun" 2 - "Proton Turret" 2 - "Anti-Missile Turret" - "Water Coolant System" - "Fission Reactor" - "LP036a Battery Pack" - "D94-YV Shield Generator" - "Laser Rifle" 2 - "X3700 Ion Thruster" - "Impala Plasma Steering" - "Hyperdrive" - turret "Proton Turret" - turret "Anti-Missile Turret" - turret "Proton Turret" - - - -ship "Star Barge" "Star Barge (Armed)" - outfits - "Blaster Turret" - "nGVF-BB Fuel Cell" - "LP036a Battery Pack" - "D14-RN Shield Generator" - "Laser Rifle" - "Chipmunk Plasma Thruster" - "Chipmunk Plasma Steering" - "Hyperdrive" - - - -ship "Star Queen" "Star Queen (Hai)" - outfits - "Hai Tracker Pod" 3 - "Hai Tracker" 168 - "Chameleon Anti-Missile" 2 - "NT-200 Nucleovoltaic" - "Hai Chasm Batteries" - "D94-YV Shield Generator" - "Small Radar Jammer" - "X3700 Ion Thruster" - "A375 Atomic Steering" - "Luxury Accommodations" - "Hyperdrive" - - - -ship "Vanguard" "Vanguard (Missile)" - outfits - "Sidewinder Missile Launcher" 4 - "Sidewinder Missile" 295 - "Sidewinder Missile Rack" 5 - "Torpedo Launcher" 3 - "Torpedo" 120 - "Torpedo Storage Rack" 2 - "Heavy Anti-Missile Turret" - "Fission Reactor" - "Supercapacitor" - "D94-YV Shield Generator" - "D67-TM Shield Generator" - "Large Radar Jammer" 2 - "Liquid Nitrogen Cooler" - "Laser Rifle" 2 - "X3700 Ion Thruster" - "X4200 Ion Steering" - "Hyperdrive" - gun "Torpedo Launcher" - gun "Torpedo Launcher" - gun "Torpedo Launcher" - gun "Sidewinder Missile Launcher" - gun "Sidewinder Missile Launcher" - gun "Sidewinder Missile Launcher" - gun "Sidewinder Missile Launcher" - - -ship "Vanguard" "Vanguard (Particle)" - outfits - "Particle Cannon" 7 - "Fusion Reactor" - "LP072a Battery Pack" - "D67-TM Shield Generator" - "Liquid Nitrogen Cooler" - "Laser Rifle" 6 - "X3700 Ion Thruster" - "X4200 Ion Steering" - "Hyperdrive" - gun "Particle Cannon" - gun "Particle Cannon" - gun "Particle Cannon" - gun "Particle Cannon" - gun "Particle Cannon" - gun "Particle Cannon" - gun "Particle Cannon" - - - -ship "Wasp" "Wasp (Gatling)" - outfits - "Gatling Gun" 3 - "Gatling Gun Ammo" 9000 - "nGVF-BB Fuel Cell" - "LP036a Battery Pack" - "D14-RN Shield Generator" - "X2700 Ion Thruster" - "X2200 Ion Steering" - "Hyperdrive" - - -ship "Wasp" "Wasp (Javelin)" - outfits - "Javelin Pod" 2 - "Javelin" 400 - "nGVF-BB Fuel Cell" - "LP036a Battery Pack" - "D14-RN Shield Generator" - "X2700 Ion Thruster" - "X2200 Ion Steering" - "Hyperdrive" - gun - gun "Javelin Pod" - gun "Javelin Pod" - - -ship "Wasp" "Wasp (Meteor)" - outfits - "Energy Blaster" - "Meteor Missile Launcher" 2 - "Meteor Missile" 60 - "nGVF-BB Fuel Cell" - "LP036a Battery Pack" - "D14-RN Shield Generator" - "X2700 Ion Thruster" - "X2200 Ion Steering" - "Hyperdrive" - gun "Energy Blaster" - gun "Meteor Missile Launcher" - gun "Meteor Missile Launcher" - - -ship "Wasp" "Wasp (Plasma)" - outfits - "Plasma Cannon" - "nGVF-BB Fuel Cell" - "LP036a Battery Pack" - "D14-RN Shield Generator" - "X2700 Ion Thruster" - "X2200 Ion Steering" - "Hyperdrive" - - -ship "Wasp" "Wasp (Proton)" - outfits - "Proton Gun" - "nGVF-BB Fuel Cell" - "LP036a Battery Pack" - "D14-RN Shield Generator" - "X2700 Ion Thruster" - "X2200 Ion Steering" - "Hyperdrive" diff -Nru "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/wanderer/wanderer jobs.txt" "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/wanderer/wanderer jobs.txt" --- "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/wanderer/wanderer jobs.txt" 1970-01-01 00:00:00.000000000 +0000 +++ "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/wanderer/wanderer jobs.txt" 2020-05-01 19:02:38.000000000 +0000 @@ -0,0 +1,695 @@ +# Copyright (c) 2014 by Michael Zahniser +# +# Endless Sky is free software: you can redistribute it and/or modify it under the +# terms of the GNU General Public License as published by the Free Software +# Foundation, either version 3 of the License, or (at your option) any later version. +# +# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY +# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A +# PARTICULAR PURPOSE. See the GNU General Public License for more details. + +mission "Wanderer Workers [0]" + name "Wanderer workers to " + job + repeat + description `These Wanderer workers require transportation to . They will pay you to take them there.` + passengers 5 5 .1 + to offer + has "language: Wanderer" + random < 70 + not "event: battle for sich'ka'ara ends" + source + government "Wanderer" + destination + distance 2 8 + attributes "factory" "urban" + government "Wanderer" + on visit + dialog phrase "generic passenger on visit" + on complete + payment + payment 10000 + dialog phrase "generic passenger dropoff payment" + +mission "Wanderer Workers [1]" + name "Wanderer workers to " + job + repeat + description `These Wanderer workers require transportation to . They will pay you to take them there.` + passengers 5 3 .08 + to offer + has "language: Wanderer" + random < 60 + source + government "Wanderer" + destination + distance 2 8 + attributes "factory" "urban" + government "Wanderer" + on visit + dialog phrase "generic passenger on visit" + on complete + payment + payment 15000 + dialog phrase "generic passenger dropoff payment" + +mission "Wanderer Farmers [0]" + name "Wanderer farmers to " + job + repeat + description `These Wanderer farmers require transportation to . They will pay you to take them there.` + passengers 5 5 .1 + to offer + has "language: Wanderer" + random < 70 + not "event: battle for sich'ka'ara ends" + source + government "Wanderer" + destination + distance 2 8 + attributes "farming" + government "Wanderer" + on visit + dialog phrase "generic passenger on visit" + on complete + payment + payment 10000 + dialog phrase "generic passenger dropoff payment" + +mission "Wanderer Farmers [1]" + name "Wanderer farmers to " + job + repeat + description `These Wanderer farmers require transportation to . They will pay you to take them there.` + passengers 5 3 .05 + to offer + has "language: Wanderer" + random < 60 + not "event: battle for sich'ka'ara ends" + source + government "Wanderer" + destination + distance 2 8 + attributes "farming" + government "Wanderer" + on visit + dialog phrase "generic passenger on visit" + on complete + payment + payment 15000 + dialog phrase "generic passenger dropoff payment" + +mission "Wanderer Younglings [0]" + name "Wanderer younglings to " + job + repeat + description `These Wanderer younglings are looking for transport to to learn more about the Wanderer terraforming process. The adult with them will pay you .` + passengers 5 8 .2 + to offer + has "language: Wanderer" + random < 60 + not "event: battle for sich'ka'ara ends" + source + government "Wanderer" + destination + distance 2 8 + government "Wanderer" + on visit + dialog phrase "generic passenger on visit" + on complete + payment + payment 10000 + dialog `The younglings depart your ship and meet up with another group of Wanderers across the spaceport. Before following after the younglings, the adult Wanderer thanks you and hands you .` + +mission "Wanderer Younglings [1]" + name "Wanderer younglings to " + job + repeat + description `These Wanderer younglings are looking for transport to to learn more about the Wanderer terraforming process. The adult with them will pay you .` + passengers 5 5 .1 + to offer + has "language: Wanderer" + random < 50 + not "event: battle for sich'ka'ara ends" + source + government "Wanderer" + destination + distance 2 8 + government "Wanderer" + on visit + dialog phrase "generic passenger on visit" + on complete + payment + payment 10000 + dialog `The younglings depart your ship and meet up with another group of Wanderers across the spaceport. Before following after the younglings, the adult Wanderer thanks you and hands you .` + +mission "Wanderer Scientists (Pollution) [0]" + name "Spike in pollution on " + job + repeat + description `These Wanderer scientists wish to get to with their by to investigate a strange spike in atmospheric pollutants. Payment will be .` + passengers 4 4 .1 + cargo "scientific equipment" 5 2 .1 + deadline + to offer + has "language: Wanderer" + random < 30 + not "event: battle for sich'ka'ara ends" + source + government "Wanderer" + destination + distance 2 8 + attributes "mining" "oil" "factory" + government "Wanderer" + on visit + dialog phrase "generic cargo and passenger on visit" + on complete + payment 15000 180 + dialog "You wish the scientists the best of luck on as they carry their scientific equipment off of your ship and hand you your payment of ." + +mission "Wanderer Scientists (Pollution) [1]" + name "Spike in pollution on " + job + repeat + description `These Wanderer scientists wish to get to with their by to investigate a strange spike in atmospheric pollutants. Payment will be .` + passengers 4 4 .05 + cargo "scientific equipment" 5 2 .1 + deadline + to offer + has "language: Wanderer" + random < 20 + not "event: battle for sich'ka'ara ends" + source + government "Wanderer" + destination + distance 2 8 + attributes "mining" "oil" "factory" + government "Wanderer" + on visit + dialog phrase "generic cargo and passenger on visit" + on complete + payment 20000 180 + dialog "You wish the scientists the best of luck on as they carry their scientific equipment off of your ship and hand you your payment of ." + +mission "Wanderer Scientists (Phenomenon) [0]" + name "Natural phenomenon on " + job + repeat + description `These Wanderer scientists wish to get to with their by to observe a rare natural phenomenon. Payment will be .` + passengers 4 4 .1 + cargo "scientific equipment" 5 2 .1 + deadline + to offer + has "language: Wanderer" + random < 30 + not "event: battle for sich'ka'ara ends" + source + government "Wanderer" + destination + distance 2 8 + government "Wanderer" + on visit + dialog phrase "generic cargo and passenger on visit" + on complete + payment 15000 180 + dialog "You wish the scientists the best of luck on as they carry their scientific equipment off of your ship and hand you your payment of ." + +mission "Wanderer Scientists (Phenomenon) [1]" + name "Natural phenomenon on " + job + repeat + description `These Wanderer scientists wish to get to with their by to observe a rare natural phenomenon. Payment will be .` + passengers 4 4 .05 + cargo "scientific equipment" 5 2 .1 + deadline + to offer + has "language: Wanderer" + random < 20 + not "event: battle for sich'ka'ara ends" + source + government "Wanderer" + destination + distance 2 8 + government "Wanderer" + on visit + dialog phrase "generic cargo and passenger on visit" + on complete + payment 20000 180 + dialog "You wish the scientists the best of luck on as they carry their scientific equipment off of your ship and hand you your payment of ." + +mission "Wanderer Biologists [0]" + name "New animal found on " + job + repeat + description `These Wanderer biologists wish to get to with their to study a recently discovered animal species. Payment will be .` + passengers 4 4 .1 + cargo "scientific equipment" 5 2 .1 + to offer + has "language: Wanderer" + random < 60 + source + government "Wanderer" + near "Ka'ch'chrai" 100 + destination + distance 2 8 + government "Wanderer" + on visit + dialog phrase "generic cargo and passenger on visit" + on complete + payment + payment 15000 + dialog "You wish the biologists the best of luck on as they carry their scientific equipment off of your ship and hand you your payment of ." + +mission "Wanderer Biologists [1]" + name "New animal found on " + job + repeat + description `These Wanderer biologists wish to get to with their to study a recently discovered animal species. Payment will be .` + passengers 4 4 .05 + cargo "scientific equipment" 5 2 .1 + to offer + has "language: Wanderer" + random < 50 + source + government "Wanderer" + destination + distance 2 8 + government "Wanderer" + on visit + dialog phrase "generic cargo and passenger on visit" + on complete + payment + payment 20000 + dialog "You wish the biologists the best of luck on as they carry their scientific equipment off of your ship and hand you your payment of ." + +mission "Wanderer Botanists [0]" + name "New plant found on " + job + repeat + description `These Wanderer botanists wish to get to with their to study a recently discovered plant species. Payment will be .` + passengers 4 4 .1 + cargo "scientific equipment" 5 2 .1 + to offer + has "language: Wanderer" + random < 60 + source + government "Wanderer" + near "Ka'ch'chrai" 100 + destination + distance 2 8 + government "Wanderer" + on visit + dialog phrase "generic cargo and passenger on visit" + on complete + payment + payment 15000 + dialog "You wish the botanists the best of luck on as they carry their scientific equipment off of your ship and hand you your payment of ." + +mission "Wanderer Botanists [1]" + name "New plant found on " + job + repeat + description `These Wanderer botanists wish to get to with their to study a recently discovered plant species. Payment will be .` + passengers 4 4 .05 + cargo "scientific equipment" 5 2 .1 + to offer + has "language: Wanderer" + random < 50 + source + government "Wanderer" + destination + distance 2 8 + government "Wanderer" + on visit + dialog phrase "generic cargo and passenger on visit" + on complete + payment + payment 20000 + dialog "You wish the botanists the best of luck on as they carry their scientific equipment off of your ship and hand you your payment of ." + +mission "Wanderer Harvest [0]" + name "Food harvest on " + job + repeat + description `Bring these Wanderers to to assist in the food harvest. Payment is .` + passengers 5 3 .02 + to offer + has "language: Wanderer" + random < 50 + source + government "Wanderer" + near "Ka'ch'chrai" 100 + destination + distance 2 8 + attributes "farming" + government "Wanderer" + on visit + dialog phrase "generic passenger on visit" + on complete + payment + payment 15000 + dialog "You wish the Wanderers the best of luck on and collect your payment of ." + +mission "Wanderer Harvest [1]" + name "Food harvest on " + job + repeat + description `Bring these Wanderers to to assist in the food harvest. Payment is .` + passengers 5 3 .01 + to offer + has "language: Wanderer" + random < 40 + source + government "Wanderer" + near "Ka'ch'chrai" 100 + destination + distance 2 8 + attributes "farming" + government "Wanderer" + on visit + dialog phrase "generic passenger on visit" + on complete + payment + payment 20000 + dialog "You wish the Wanderers the best of luck on and collect your payment of ." + +mission "Wanderer Invasive Species [0]" + name "Quarantine an invasive species" + job + repeat + description `These Wanderers need to get to with their to contain an invasive animal species. Return the Wanderers to with the animals by for a payment of .` + passengers 4 4 .1 + cargo "containers" 5 2 .1 + deadline + to offer + has "language: Wanderer" + random < 30 + not "event: battle for sich'ka'ara ends" + source + government "Wanderer" + stopover + distance 2 8 + government "Wanderer" + on stopover + dialog `The Wanderers quickly make their way out of your ship with their equipment to contain the invasive animals. After roughly an hour, they return to your ship with cages that they place into your cargo hold. Now return to for payment.` + on visit + dialog phrase "generic missing stopover or cargo and passengers" + on complete + payment 25000 200 + dialog `After releasing the animals, the Wanderers each thank you for assisting them in returning the animals to and hand you .` + +mission "Wanderer Invasive Species [1]" + name "Quarantine an invasive species" + job + repeat + description `These Wanderers need to get to with their to contain an invasive plant species. Return the Wanderers to with the plants by for a payment of .` + passengers 4 4 .1 + cargo "containers" 5 2 .1 + deadline + to offer + has "language: Wanderer" + random < 30 + source + government "Wanderer" + near "Ka'ch'chrai" 100 + stopover + distance 2 8 + government "Wanderer" + on stopover + dialog `The Wanderers quickly make their way out of your ship with their equipment to contain the invasive plant. After roughly an hour, they return to your ship with plants in containers of some sort that they place into your cargo hold. Now return to for payment.` + on visit + dialog phrase "generic missing stopover or cargo and passengers" + on complete + payment 30000 200 + dialog `After handing the plants off to other Wanderers to plant elsewhere, the Wanderers each thank you for assisting them in keeping the plants on and hand you .` + + + +phrase "wanderer cargo delivery payment" + word + `You drop off your cargo of . The Wanderers thank you and you collect your payment of .` + +mission "Wanderer Cargo [0]" + name "Delivery to " + job + repeat + description `Deliver to . Payment is .` + cargo random 4 4 .2 + to offer + has "language: Wanderer" + random < 70 + not "event: battle for sich'ka'ara ends" + source + government "Wanderer" + destination + distance 2 8 + government "Wanderer" + on visit + dialog phrase "generic cargo on visit" + on complete + payment + payment 2000 + dialog phrase "wanderer cargo delivery payment" + +mission "Wanderer Cargo [1]" + name "Delivery to " + job + repeat + description `Deliver to . Payment is .` + cargo random 4 4 .17 + to offer + has "language: Wanderer" + random < 60 + source + government "Wanderer" + near "Ka'ch'chrai" 100 + destination + distance 2 8 + government "Wanderer" + on visit + dialog phrase "generic cargo on visit" + on complete + payment + payment 4000 + dialog phrase "wanderer cargo delivery payment" + +mission "Wanderer Cargo [2]" + name "Delivery to " + job + repeat + description `Deliver to . Payment is .` + cargo random 4 4 .15 + to offer + has "language: Wanderer" + random < 50 + not "event: battle for sich'ka'ara ends" + source + government "Wanderer" + destination + distance 2 8 + government "Wanderer" + on visit + dialog phrase "generic cargo on visit" + on complete + payment + payment 6000 + dialog phrase "wanderer cargo delivery payment" + +mission "Wanderer Cargo [3]" + name "Delivery to " + job + repeat + description `Deliver to . Payment is .` + cargo random 4 4 .12 + to offer + has "language: Wanderer" + random < 40 + source + government "Wanderer" + destination + distance 2 8 + government "Wanderer" + on visit + dialog phrase "generic cargo on visit" + on complete + payment + payment 8000 + dialog phrase "wanderer cargo delivery payment" + +mission "Wanderer Cargo [4]" + name "Delivery to " + job + repeat + description `Deliver to . Payment is .` + cargo random 4 4 .1 + to offer + has "language: Wanderer" + random < 30 + source + government "Wanderer" + destination + distance 2 8 + government "Wanderer" + on visit + dialog phrase "generic cargo on visit" + on complete + payment + payment 10000 + dialog phrase "wanderer cargo delivery payment" + + +mission "Wanderer Rush Delivery [0]" + name "Rush delivery to " + job + repeat + description `Deliver to by . Payment is .` + cargo random 10 8 .1 + deadline + to offer + has "language: Wanderer" + random < 50 + not "event: battle for sich'ka'ara ends" + source + government "Wanderer" + destination + distance 2 8 + government "Wanderer" + on visit + dialog phrase "generic cargo on visit" + on complete + payment + payment 32000 + dialog phrase "wanderer cargo delivery payment" + +mission "Wanderer Rush Delivery [1]" + name "Rush delivery to " + job + repeat + description `Deliver to by . Payment is .` + cargo random 10 12 .1 + deadline + to offer + has "language: Wanderer" + random < 40 + source + government "Wanderer" + near "Ka'ch'chrai" 100 + destination + distance 2 8 + government "Wanderer" + on visit + dialog phrase "generic cargo on visit" + on complete + payment + payment 40000 + dialog phrase "wanderer cargo delivery payment" + +mission "Wanderer Rush Delivery [2]" + name "Rush delivery to " + job + repeat + description `Deliver to by . Payment is .` + cargo random 10 15 .1 + deadline + to offer + has "language: Wanderer" + random < 30 + source + government "Wanderer" + destination + distance 2 8 + government "Wanderer" + on visit + dialog phrase "generic cargo on visit" + on complete + payment + payment 44000 + dialog phrase "wanderer cargo delivery payment" + +mission "Wanderer Rush Delivery [3]" + name "Rush delivery to " + job + repeat + description `Deliver to by . Payment is .` + cargo random 10 18 .1 + deadline + to offer + has "language: Wanderer" + random < 20 + source + government "Wanderer" + destination + distance 2 8 + government "Wanderer" + on visit + dialog phrase "generic cargo on visit" + on complete + payment + payment 50000 + dialog phrase "wanderer cargo delivery payment" + + +mission "Wanderer Bulk Delivery [0]" + name "Bulk delivery to " + job + repeat + description `Deliver to . Payment is .` + cargo random 30 4 .1 + to offer + has "language: Wanderer" + random < 50 + not "event: battle for sich'ka'ara ends" + source + government "Wanderer" + destination + distance 2 8 + government "Wanderer" + on visit + dialog phrase "generic cargo on visit" + on complete + payment + payment 10000 + dialog phrase "wanderer cargo delivery payment" + +mission "Wanderer Bulk Delivery [1]" + name "Bulk delivery to " + job + repeat + description `Deliver to . Payment is .` + cargo random 40 6 .1 + to offer + has "language: Wanderer" + random < 40 + source + government "Wanderer" + near "Ka'ch'chrai" 100 + destination + distance 2 8 + government "Wanderer" + on visit + dialog phrase "generic cargo on visit" + on complete + payment + payment 14000 + dialog phrase "wanderer cargo delivery payment" + +mission "Wanderer Bulk Delivery [2]" + name "Bulk delivery to " + job + repeat + description `Deliver to . Payment is .` + cargo random 50 10 .1 + to offer + has "language: Wanderer" + random < 30 + source + government "Wanderer" + destination + distance 2 8 + government "Wanderer" + on visit + dialog phrase "generic cargo on visit" + on complete + payment + payment 20000 + dialog phrase "wanderer cargo delivery payment" diff -Nru "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/wanderer/wanderer outfits.txt" "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/wanderer/wanderer outfits.txt" --- "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/wanderer/wanderer outfits.txt" 1970-01-01 00:00:00.000000000 +0000 +++ "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/wanderer/wanderer outfits.txt" 2020-05-01 19:02:38.000000000 +0000 @@ -0,0 +1,568 @@ +# Copyright (c) 2015-2016 by Michael Zahniser +# +# Endless Sky is free software: you can redistribute it and/or modify it under the +# terms of the GNU General Public License as published by the Free Software +# Foundation, either version 3 of the License, or (at your option) any later version. +# +# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY +# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A +# PARTICULAR PURPOSE. See the GNU General Public License for more details. + +outfit "Sunbeam" + category "Guns" + licenses + "Wanderer Outfits" + cost 1390000 + thumbnail "outfit/sunbeam" + "mass" 34 + "outfit space" -34 + "weapon capacity" -34 + "gun ports" -1 + weapon + sprite "projectile/sunbeam" + "frame rate" 1.3 + "random start frame" + sound "sunbeam" + "hit effect" "sunbeam impact" + "inaccuracy" .2 + "velocity" 540 + "lifetime" 1 + "reload" 1 + "firing energy" 5.2 + "firing heat" 6.2 + "shield damage" 7.2 + "hull damage" 3.0 + "heat damage" 12.1 + description "The Wanderers do not devote much time to developing weapon technology, preferring to focus their attention on more constructive endeavors. However, the few weapons they have created are efficient and deadly." + +effect "sunbeam impact" + sprite "effect/sunbeam impact" + "frame rate" 30 + "random start frame" + "lifetime" 3 + "random angle" 360 + "random spin" 360 + "random velocity" 4 + "velocity scale" -.0001 + +outfit "Sunbeam Turret" + category "Turrets" + licenses + "Wanderer Outfits" + cost 1970000 + thumbnail "outfit/sunbeam turret" + "mass" 46 + "outfit space" -46 + "weapon capacity" -46 + "turret mounts" -1 + "required crew" 1 + weapon + sprite "projectile/sunbeam" + "frame rate" 1.3 + "random start frame" + "hardpoint sprite" "hardpoint/sunbeam turret" + "hardpoint offset" 12. + sound "sunbeam" + "hit effect" "sunbeam impact" + "inaccuracy" .2 + "turret turn" 1.3 + "velocity" 540 + "lifetime" 1 + "reload" 1 + "firing energy" 5.2 + "firing heat" 6.2 + "shield damage" 7.2 + "hull damage" 3.0 + "heat damage" 12.1 + description "As the Wanderers slowly cope with the transition from peacetime to the growing conflict with the Unfettered Hai, they have begun building ships that are capable of carrying turret-mounted weapons. Because of the sheer size of the Sunbeam, this turret only carries one of them." + +outfit "Dual Sunbeam Turret" + category "Turrets" + licenses + "Wanderer Outfits" + cost 3720000 + thumbnail "outfit/dual sunbeam turret" + "mass" 83 + "outfit space" -83 + "weapon capacity" -83 + "turret mounts" -1 + "required crew" 2 + weapon + sprite "projectile/2x sunbeam" + "frame rate" 1.3 + "random start frame" + "hardpoint sprite" "hardpoint/dual sunbeam turret" + "hardpoint offset" 12. + sound "sunbeam" + "hit effect" "sunbeam impact" + "inaccuracy" .2 + "turret turn" 1.0 + "velocity" 540 + "lifetime" 1 + "reload" 1 + "firing energy" 10.4 + "firing heat" 12.4 + "shield damage" 14.4 + "hull damage" 6.0 + "heat damage" 24.2 + description "This turret carries a pair of Wanderer Sunbeams. For any ship that can support its energy requirements, it is an immensely powerful weapon." + +outfit "Moonbeam" + category "Guns" + licenses + "Wanderer Outfits" + cost 760000 + thumbnail "outfit/moonbeam" + "mass" 19 + "outfit space" -19 + "weapon capacity" -19 + "gun ports" -1 + weapon + sprite "projectile/moonbeam" + "random start frame" + sound "sunbeam" + "fire effect" "moonbeam fleck" + "hit effect" "moonbeam impact" + "inaccuracy" 2.0 + "velocity" 490 + "lifetime" 1 + # A full cycle is 45 frames. Beam is active 56% of the time. + "reload" 1.8 + "burst count" 25 + "burst reload" 1 + "firing energy" 5.4 + "firing heat" 1.8 + "shield damage" 4.8 + "hull damage" 8.4 + description "Because their Sunbeams are not very effective against the heavy plating of the Korath drones, the Wanderers have developed a new beam weapon that is considerably more effective against hull armor." + +effect "moonbeam fleck" + sprite "effect/moonbeam fleck" + "frame rate" 10 + "lifetime" 7 + "random velocity" 30 + "velocity scale" 1 + +effect "moonbeam impact" + sprite "effect/moonbeam impact" + "frame rate" 30 + "lifetime" 7 + "random angle" 360 + "random velocity" 2 + "velocity scale" -.002 + +outfit "Moonbeam Turret" + category "Turrets" + licenses + "Wanderer Outfits" + cost 1730000 + thumbnail "outfit/moonbeam turret" + "mass" 35 + "outfit space" -35 + "weapon capacity" -35 + "turret mounts" -1 + "required crew" 1 + weapon + sprite "projectile/moonbeam" + "random start frame" + "hardpoint sprite" "hardpoint/moonbeam turret" + "hardpoint offset" 9. + sound "sunbeam" + "fire effect" "moonbeam fleck" + "hit effect" "moonbeam impact" + "inaccuracy" 2.0 + "turret turn" 3.6 + "velocity" 490 + "lifetime" 1 + # A full cycle is 36 frames. Beam is active 83% of the time. + "reload" 1.2 + "burst count" 30 + "burst reload" 1 + "firing energy" 5.4 + "firing heat" 1.8 + "shield damage" 4.8 + "hull damage" 8.4 + description "This turret only carries a single Moonbeam weapon, but with its duty cycle increased so it can do 50% more damage than the non-turreted version." + +outfit "Wanderer Anti-Missile" + category "Turrets" + licenses + "Wanderer Outfits" + cost 850000 + thumbnail "outfit/wanderer anti-missile" + "mass" 24 + "outfit space" -24 + "weapon capacity" -24 + "turret mounts" -1 + weapon + "hardpoint sprite" "hardpoint/wanderer anti-missile" + "hardpoint offset" 6. + "hit effect" "wanderer anti-missile" + "anti-missile" 40 + "velocity" 360 + "lifetime" 1 + "reload" 20 + "firing energy" 50 + "firing heat" 12 + description "As a defense against the tracker pods used by the Unfettered Hai, the Wanderers have developed a hard-hitting anti-missile system that can knock almost any missile out of the sky with a single shot." + +effect "wanderer anti-missile" + sprite "effect/wanderer anti-missile" + "no repeat" + "frame rate" 6 + sound "heavy anti-missile" + "lifetime" 31 + "velocity scale" 1 + +outfit "Thunderhead Launcher" + category "Secondary Weapons" + licenses + "Wanderer Outfits" + cost 450000 + thumbnail "outfit/thunderhead launcher" + "mass" 14 + "outfit space" -26 + "weapon capacity" -26 + "gun ports" -1 + "thunderhead capacity" 40 + weapon + sprite "projectile/thunderhead" + "no repeat" + "frame rate" .1 + sound "thunderhead" + ammo "Thunderhead Missile" + icon "icon/thunderhead" + "submunition" "Thunderhead" 5 + "split range" 600 + "fire effect" "meteor fire" + "die effect" "missile death" + "hit effect" "medium explosion" + "inaccuracy" 10 + "velocity" 4 + "lifetime" 400 + "reload" 75 + "firing energy" 18 + "firing heat" 36 + "acceleration" 1.1 + "drag" .1 + "turn" 2 + "homing" 4 + "infrared tracking" .9 + "radar tracking" .6 + "missile strength" 12 + description "A prime example of Wanderer ingenuity, Thunderhead missiles each carry five submunitions that are capable of independent tracking. Even if the target is able to shoot down or evade a few of them, the remaining missile fragments will still find their mark." + +outfit "Thunderhead Missile" + category "Ammunition" + cost 1800 + thumbnail "outfit/thunderhead" + mass .3 + "thunderhead capacity" -1 + description "Thunderhead cluster munitions are long-range Wanderer missiles that split into five fast and agile submunitions when they are close to their target. Each launcher can hold up to 40 of these." + +outfit "Thunderhead" + weapon + sprite "projectile/thunderhead fragment" + "no repeat" + "frame rate" .1 + "die effect" "missile death" + "hit effect" "small explosion" + "inaccuracy" 90 + "velocity" 2 + "lifetime" 400 + "acceleration" 1.4 + "drag" .1 + "turn" 3 + "homing" 4 + "optical tracking" .9 + "radar tracking" .6 + "shield damage" 110 + "hull damage" 80 + "hit force" 150 + "missile strength" 3 + +outfit "Thunderhead Storage Array" + category "Ammunition" + licenses + "Wanderer Outfits" + cost 36000 + thumbnail "outfit/thunderhead storage" + "mass" 2 + "outfit space" -8 + "thunderhead capacity" 20 + ammo "Thunderhead Missile" + description "The Thunderhead Storage Array is used to store extra ammunition for Thunderhead Launchers." + +outfit "Small Biochemical Cell" + category "Power" + licenses + "Wanderer Outfits" + cost 230000 + thumbnail "outfit/small biochemical" + "mass" 17 + "outfit space" -17 + "energy generation" 1.6 + "heat generation" 1.4 + "energy capacity" 300 + description "This tiny generator draws energy from the metabolic byproducts of a collection of microorganisms that have been engineered by the Wanderers specifically for this purpose." + +outfit "Large Biochemical Cell" + category "Power" + licenses + "Wanderer Outfits" + cost 940000 + thumbnail "outfit/large biochemical" + "mass" 63 + "outfit space" -63 + "energy generation" 6.2 + "heat generation" 4.9 + "energy capacity" 700 + description "The Wanderers are masters of unusual and efficient technology. This bioreactor is fueled by a culture of microorganisms that produce a small electric charge." + +outfit "Red Sun Reactor" + category "Power" + licenses + "Wanderer Outfits" + cost 3800000 + thumbnail "outfit/red sun" + "mass" 47 + "outfit space" -47 + "energy generation" 8.3 + "heat generation" 13 + "energy capacity" 1100 + description "The Wanderers have recently begun producing this tiny reactor as a way to squeeze a bit more energy production into their warships." + +outfit "Yellow Sun Reactor" + category "Power" + licenses + "Wanderer Outfits" + cost 7500000 + thumbnail "outfit/yellow sun" + "mass" 82 + "outfit space" -82 + "energy generation" 15.2 + "heat generation" 21 + "energy capacity" 2600 + description "This is a compact nuclear reactor designed by the Wanderers. In addition to generating power, it is able to store a small amount of energy." + +outfit "White Sun Reactor" + category "Power" + licenses + "Wanderer Outfits" + cost 13900000 + thumbnail "outfit/white sun" + "mass" 127 + "outfit space" -127 + "energy generation" 24.8 + "heat generation" 32 + "energy capacity" 6700 + description "The White Sun is a large nuclear reactor that the Wanderers use for powering their Strong Wind warships." + +outfit "Blue Sun Reactor" + category "Power" + licenses + "Wanderer Outfits" + cost 21500000 + thumbnail "outfit/blue sun" + "mass" 152 + "outfit space" -152 + "energy generation" 31.3 + "heat generation" 39 + "energy capacity" 8900 + description "As the Wanderers have begun producing heavy warships, a need has arisen for larger and larger reactor cores to power them." + + +outfit "Bright Cloud Shielding" + category "Systems" + licenses + "Wanderer Outfits" + cost 220000 + thumbnail "outfit/bright cloud" + "mass" 19 + "outfit space" -19 + "shield generation" 1.5 + "shield energy" 3.0 + description "This small Wanderer shield generator is able to recharge a ship's shields at a considerable rate, but it also consumes more energy than some other shield generators do." + +outfit "Dark Storm Shielding" + category "Systems" + licenses + "Wanderer Outfits" + cost 800000 + thumbnail "outfit/dark storm" + "mass" 41 + "outfit space" -41 + "shield generation" 3.5 + "shield energy" 7.0 + description "This Wanderer shield generator can restore a ship's shield strength more quickly than any human shielding technology, but while recharging shields it also draws a much larger amount of power." + +outfit "Wanderer Ramscoop" + category "Systems" + licenses + "Wanderer Outfits" + cost 460000 + thumbnail "outfit/wanderer ramscoop" + "mass" 7 + "outfit space" -7 + "ramscoop" 4 + description "Wanderer ships are designed to be self-sufficient even when traveling through uninhabited space, and their compact and efficient ramscoops are a key part of that self-sufficiency." + + +outfit "Wanderer Heat Sink" + category "Systems" + licenses + "Wanderer Outfits" + cost 94000 + thumbnail "outfit/wanderer heat sink" + "mass" 12 + "outfit space" -12 + "cooling" 19 + description "Most Wanderer systems are so efficient that ancillary cooling is unnecessary. As a result, their recent attempts to add cooling to their heavy warships are somewhat rudimentary." + + +outfit "Type 1 Radiant Thruster" + category "Engines" + licenses + "Wanderer Outfits" + "cost" 135000 + thumbnail "outfit/tiny radiant thruster" + "mass" 12 + "outfit space" -12 + "engine capacity" -12 + "thrust" 6.6 + "thrusting energy" 0.5 + "thrusting heat" 0.9 + "cooling" 1.5 + "flare sprite" "effect/plasma flare/tiny" + "frame rate" 12 + "flare sound" "plasma tiny" + description "This is the tiniest Wanderer engine. Like all their engines, it works in part by radiating excess heat, and as a result it doubles as a cooler for your ship." + +outfit "Type 2 Radiant Thruster" + category "Engines" + licenses + "Wanderer Outfits" + "cost" 390000 + thumbnail "outfit/small radiant thruster" + "mass" 27 + "outfit space" -27 + "engine capacity" -27 + "thrust" 17.6 + "thrusting energy" 1.4 + "thrusting heat" 2.5 + "cooling" 3.6 + "flare sprite" "effect/plasma flare/small" + "frame rate" 14 + "flare sound" "plasma small" + description "Wanderer engines work by transferring excess heat from the ship into the exhaust plasma. When not providing thrust, the engines still serve as a cooling system." + +outfit "Type 3 Radiant Thruster" + category "Engines" + licenses + "Wanderer Outfits" + "cost" 750000 + thumbnail "outfit/medium radiant thruster" + "mass" 42 + "outfit space" -42 + "engine capacity" -42 + "thrust" 31.5 + "thrusting energy" 2.3 + "thrusting heat" 4.4 + "cooling" 6.5 + "flare sprite" "effect/plasma flare/medium" + "frame rate" 16 + "flare sound" "plasma medium" + description "Most engines this size generate a considerable amount of heat, but the Wanderers have developed a way of using the engine itself to vent extra heat from a ship, generating extra propulsive force in the process." + +outfit "Type 4 Radiant Thruster" + category "Engines" + licenses + "Wanderer Outfits" + "cost" 1370000 + thumbnail "outfit/large radiant thruster" + "mass" 65 + "outfit space" -65 + "engine capacity" -65 + "thrust" 55.2 + "thrusting energy" 3.7 + "thrusting heat" 7.6 + "cooling" 11.7 + "flare sprite" "effect/plasma flare/large" + "frame rate" 18 + "flare sound" "plasma large" + description "This is the largest engine that the Wanderers have developed. Its incredibly efficient design allows it to cool your ship even while it is firing." + +outfit "Type 1 Radiant Steering" + category "Engines" + licenses + "Wanderer Outfits" + "cost" 115000 + thumbnail "outfit/tiny radiant steering" + "mass" 9 + "outfit space" -9 + "engine capacity" -9 + "turn" 172.8 + "turning energy" .3 + "turning heat" 0.6 + "cooling" 1.0 + description "This tiny steering system is used by the Wanderers to power their unpiloted mining and surveying drones." + +outfit "Type 2 Radiant Steering" + category "Engines" + licenses + "Wanderer Outfits" + "cost" 325000 + thumbnail "outfit/small radiant steering" + "mass" 20 + "outfit space" -20 + "engine capacity" -20 + "turn" 454.0 + "turning energy" .7 + "turning heat" 1.5 + "cooling" 2.1 + description "This small Wanderer steering system vents excess heat from your ship even when it is not in use, allowing it to double as a cooling system." + +outfit "Type 3 Radiant Steering" + category "Engines" + licenses + "Wanderer Outfits" + "cost" 590000 + thumbnail "outfit/medium radiant steering" + "mass" 30 + "outfit space" -30 + "engine capacity" -30 + "turn" 786.0 + "turning energy" 1.2 + "turning heat" 2.6 + "cooling" 3.9 + description "This steering system is used by the Wanderers in their mid-sized ships. In addition to turning your ship, it is able to vent a considerable amount of heat." + +outfit "Type 4 Radiant Steering" + category "Engines" + licenses + "Wanderer Outfits" + "cost" 1100000 + thumbnail "outfit/large radiant steering" + "mass" 47 + "outfit space" -47 + "engine capacity" -47 + "turn" 1395.9 + "turning energy" 2.0 + "turning heat" 4.5 + "cooling" 6.7 + description "This is the largest steering system that the Wanderers sell." + +outfit "Wanderer Outfits License" + category "Special" + thumbnail "outfit/wanderer outfits license" + description "Spoke with a Wanderer ambassador named Iktat Rek using the translation device and received permission to purchase some of their technology, but not their ships." + +outfit "Wanderer License" + category "Special" + thumbnail "outfit/wanderer license" + description "Managed to broker a temporary ceasefire between the Unfettered Hai and the Wanderers. Was granted access to purchase the non-military Wanderer ships, as a reward." + +outfit "Wanderer Military License" + category "Special" + thumbnail "outfit/wanderer military license" + description "Received permission to purchase warships from the Wanderers, including a new one called the Tempest." diff -Nru "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/wanderer/wanderer ships.txt" "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/wanderer/wanderer ships.txt" --- "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/wanderer/wanderer ships.txt" 1970-01-01 00:00:00.000000000 +0000 +++ "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/wanderer/wanderer ships.txt" 2020-05-01 19:02:38.000000000 +0000 @@ -0,0 +1,915 @@ +# Copyright (c) 2015-2016 by Michael Zahniser +# +# Endless Sky is free software: you can redistribute it and/or modify it under the +# terms of the GNU General Public License as published by the Free Software +# Foundation, either version 3 of the License, or (at your option) any later version. +# +# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY +# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A +# PARTICULAR PURPOSE. See the GNU General Public License for more details. + +ship "Earth Shaper" + sprite "ship/earth shaper" + thumbnail "thumbnail/earth shaper" + attributes + category "Light Freighter" + licenses + Wanderer + "cost" 500000 + "hull" 3300 + "automaton" 1 + "mass" 30 + "drag" .9 + "heat dissipation" .9 + "fuel capacity" 300 + "cargo space" 27 + "outfit space" 59 + "engine capacity" 26 + "atmosphere scan" 100 + weapon + "blast radius" 10 + "shield damage" 100 + "hull damage" 150 + "hit force" 250 + outfits + "Small Biochemical Cell" + + "Type 1 Radiant Thruster" + "Type 1 Radiant Steering" + "Hyperdrive" + + engine -9 30 + engine 9 30 + explode "tiny explosion" 20 + explode "small explosion" 10 + description "The Earth Shaper is a robotic drone that the Wanderers use for mining, exploring, surveying, and terraforming." + + + +ship "Flycatcher" + sprite "ship/flycatcher" + thumbnail "thumbnail/flycatcher" + attributes + category "Drone" + licenses + Wanderer + "cost" 830000 + "hull" 4700 + "automaton" 1 + "mass" 40 + "drag" .6 + "heat dissipation" .9 + "outfit space" 86 + "weapon capacity" 28 + "engine capacity" 26 + weapon + "blast radius" 10 + "shield damage" 100 + "hull damage" 150 + "hit force" 250 + outfits + "Wanderer Anti-Missile" + + "Small Biochemical Cell" 2 + + "Type 1 Radiant Thruster" + "Type 1 Radiant Steering" + + engine -9 28 + engine 9 28 + turret 0 4 + explode "tiny explosion" 30 + explode "small explosion" 20 + description "Flycatcher drones are used by the Wanderers to keep their star systems safe. Rather than carrying weapons of its own, a stock Flycatcher just carries an anti-missile turret for defending other ships." + + + +ship "Summer Leaf" + plural "Summer Leaves" + sprite "ship/summer leaf" + thumbnail "thumbnail/summer leaf" + attributes + category "Light Warship" + licenses + Wanderer + "cost" 9500000 + "shields" 14400 + "hull" 6700 + "required crew" 6 + "bunks" 15 + "mass" 110 + "drag" 2.6 + "heat dissipation" .8 + "fuel capacity" 800 + "cargo space" 41 + "outfit space" 320 + "weapon capacity" 84 + "engine capacity" 103 + weapon + "blast radius" 70 + "shield damage" 700 + "hull damage" 350 + "hit force" 1050 + outfits + "Sunbeam" 2 + + "Yellow Sun Reactor" + "Bright Cloud Shielding" + "Wanderer Ramscoop" + + "Type 3 Radiant Thruster" + "Type 3 Radiant Steering" + "Hyperdrive" + + engine -18 64 + engine 18 64 + gun -29 -9 + gun 29 -9 + explode "tiny explosion" 40 + explode "small explosion" 20 + explode "medium explosion" 10 + "final explode" "final explosion small" + description "The Summer Leaf is mostly used by the Wanderers as a light transport, but it is also quite effective in combat." + + + +ship "Autumn Leaf" + plural "Autumn Leaves" + sprite "ship/autumn leaf" + thumbnail "thumbnail/autumn leaf" + attributes + category "Light Warship" + licenses + Wanderer + "cost" 12500000 + "shields" 18700 + "hull" 7400 + "required crew" 8 + "bunks" 16 + "mass" 130 + "drag" 2.9 + "heat dissipation" .8 + "fuel capacity" 1000 + "cargo space" 45 + "outfit space" 361 + "weapon capacity" 103 + "engine capacity" 117 + weapon + "blast radius" 80 + "shield damage" 800 + "hull damage" 400 + "hit force" 1200 + outfits + "Sunbeam" 2 + "Wanderer Anti-Missile" + + "White Sun Reactor" + "Bright Cloud Shielding" + "Wanderer Ramscoop" + + "Type 3 Radiant Thruster" + "Type 4 Radiant Steering" + "Hyperdrive" + + engine -18 64 + engine 18 64 + gun -25 -22 + gun 25 -22 + turret 0 28 + explode "tiny explosion" 50 + explode "small explosion" 30 + explode "medium explosion" 20 + "final explode" "final explosion small" + description "The Autumn Leaf is based on the Wanderer Summer Leaf light warship, but slightly larger and better equipped for combat. Unlike Wanderer peacetime ships, it is equipped with a turret mount in addition to the ports for fixed guns." + +ship "Autumn Leaf" "Autumn Leaf (Heavy)" + outfits + "Sunbeam" 2 + "Moonbeam Turret" + + "White Sun Reactor" + "Bright Cloud Shielding" + + "Type 3 Radiant Thruster" + "Type 4 Radiant Steering" + "Hyperdrive" + + + +ship "Strong Wind" + sprite "ship/strong wind" + thumbnail "thumbnail/strong wind" + attributes + category "Medium Warship" + licenses + "Wanderer Military" + "cost" 16100000 + "shields" 28500 + "hull" 19600 + "required crew" 17 + "bunks" 39 + "mass" 260 + "drag" 4.7 + "heat dissipation" .7 + "fuel capacity" 600 + "cargo space" 68 + "outfit space" 493 + "weapon capacity" 198 + "engine capacity" 114 + "asteroid scan power" 100 + "atmosphere scan" 100 + "tactical scan power" 25 + weapon + "blast radius" 200 + "shield damage" 2000 + "hull damage" 1000 + "hit force" 3000 + outfits + "Sunbeam" 4 + "Thunderhead Launcher" 2 + "Thunderhead Missile" 100 + "Thunderhead Storage Array" + + "White Sun Reactor" + "Dark Storm Shielding" + "Wanderer Ramscoop" 2 + + "Type 3 Radiant Thruster" + "Type 4 Radiant Steering" + "Hyperdrive" + + engine -30 127 + engine 30 127 + gun -64 13 "Sunbeam" + gun 64 13 "Sunbeam" + gun -57 21 "Sunbeam" + gun 57 21 "Sunbeam" + gun -32 57 "Thunderhead Launcher" + gun 32 57 "Thunderhead Launcher" + explode "small explosion" 60 + explode "medium explosion" 40 + explode "large explosion" 20 + "final explode" "final explosion medium" + description "The Strong Wind was originally designed for science and exploration, but recently the Wanderers have modified the design to allow it to be used as a warship." + + + +ship "Tempest" + sprite "ship/tempest" + thumbnail "thumbnail/tempest" + attributes + category "Medium Warship" + licenses + "Wanderer Military" + "cost" 19700000 + "shields" 42100 + "hull" 25900 + "required crew" 38 + "bunks" 53 + "mass" 320 + "drag" 6.2 + "heat dissipation" 0.65 + "fuel capacity" 600 + "cargo space" 47 + "outfit space" 607 + "weapon capacity" 271 + "engine capacity" 122 + weapon + "blast radius" 280 + "shield damage" 2800 + "hull damage" 1400 + "hit force" 4200 + outfits + "Sunbeam" 2 + "Thunderhead Launcher" 2 + "Thunderhead Missile" 80 + "Dual Sunbeam Turret" + "Wanderer Anti-Missile" 2 + + "Yellow Sun Reactor" 2 + "Dark Storm Shielding" + "Wanderer Ramscoop" + + "Type 4 Radiant Thruster" + "Type 4 Radiant Steering" + "Hyperdrive" + + engine -22 129 + engine 22 129 + gun -16 -100 "Sunbeam" + gun 16 -100 "Sunbeam" + gun -21 -83 "Thunderhead Launcher" + gun 21 -83 "Thunderhead Launcher" + turret 0 -37 "Dual Sunbeam Turret" + turret -32 87 "Wanderer Anti-Missile" + turret 32 87 "Wanderer Anti-Missile" + explode "small explosion" 80 + explode "medium explosion" 50 + explode "large explosion" 25 + "final explode" "final explosion medium" 1 + description "In response to the Unfettered invasion, the Wanderers have begun digging up ancient warship designs from their archives and putting them back into production. The Tempest is the first purpose-built warship they have manufactured in tens of thousands of years." + +ship "Tempest" "Tempest (Heavy)" + outfits + "Sunbeam" 4 + "Dual Sunbeam Turret" + "Wanderer Anti-Missile" 2 + + "White Sun Reactor" + "Red Sun Reactor" + "Dark Storm Shielding" + "Outfits Expansion" + "Wanderer Ramscoop" + + "Type 3 Radiant Thruster" + "Type 4 Radiant Steering" + "Type 2 Radiant Steering" + "Hyperdrive" + + turret "Dual Sunbeam Turret" + turret "Wanderer Anti-Missile" + turret "Wanderer Anti-Missile" + +ship "Tempest" "Tempest (Missile)" + outfits + "Thunderhead Launcher" 4 + "Thunderhead Missile" 220 + "Thunderhead Storage Array" 3 + "Dual Sunbeam Turret" 2 + + "White Sun Reactor" + "Small Biochemical Cell" + "Dark Storm Shielding" + "Wanderer Ramscoop" + "Outfits Expansion" + + "Type 4 Radiant Thruster" + "Type 4 Radiant Steering" + "Hyperdrive" + + turret + turret "Dual Sunbeam Turret" + turret "Dual Sunbeam Turret" + + + +ship "Derecho" + sprite "ship/derecho" + thumbnail "thumbnail/derecho" + attributes + category "Heavy Warship" + licenses + "Wanderer Military" + "cost" 30500000 + "shields" 53200 + "hull" 32700 + "required crew" 53 + "bunks" 82 + "mass" 540 + "drag" 8.7 + "heat dissipation" 0.6 + "fuel capacity" 500 + "cargo space" 56 + "outfit space" 796 + "weapon capacity" 342 + "engine capacity" 164 + weapon + "blast radius" 340 + "shield damage" 3400 + "hull damage" 1700 + "hit force" 5100 + outfits + "Sunbeam" 2 + "Thunderhead Launcher" 2 + "Thunderhead Missile" 80 + "Dual Sunbeam Turret" 2 + "Wanderer Anti-Missile" 2 + + "Blue Sun Reactor" + "Red Sun Reactor" + "Dark Storm Shielding" + "Bright Cloud Shielding" + "Wanderer Heat Sink" + "Wanderer Ramscoop" + + "Type 4 Radiant Thruster" + "Type 1 Radiant Thruster" + "Type 4 Radiant Steering" + "Type 3 Radiant Steering" + "Hyperdrive" + + engine -16 177 + engine 16 177 + gun -12 -156 "Sunbeam" + gun 12 -156 "Sunbeam" + gun -17 -134 "Thunderhead Launcher" + gun 17 -134 "Thunderhead Launcher" + turret -28 -45 "Dual Sunbeam Turret" + turret 28 -45 "Dual Sunbeam Turret" + turret -38 95 "Wanderer Anti-Missile" + turret 38 95 "Wanderer Anti-Missile" + explode "small explosion" 40 + explode "medium explosion" 70 + explode "large explosion" 50 + explode "huge explosion" 20 + "final explode" "final explosion large" 1 + description "Like a latent gene waiting to express itself, the knowledge of how to wage war in space has been passed down through hundreds of generations of Wanderers. Based on one of their ancient designs, the Derecho has a mixture of agility and raw firepower that is well-suited to their present, rapidly changing situation." + +ship "Derecho" "Derecho (Turret)" + outfits + "Dual Sunbeam Turret" 4 + + "Blue Sun Reactor" + "Red Sun Reactor" + "Dark Storm Shielding" + "Bright Cloud Shielding" + "Wanderer Heat Sink" + "Wanderer Ramscoop" + + "Type 4 Radiant Thruster" + "Type 2 Radiant Thruster" + "Type 4 Radiant Steering" + "Type 2 Radiant Steering" + "Hyperdrive" + +ship "Derecho" "Derecho (Tough)" + outfits + "Sunbeam" 4 + "Dual Sunbeam Turret" 2 + + "Blue Sun Reactor" + "Yellow Sun Reactor" + "Dark Storm Shielding" 2 + "Wanderer Ramscoop" + "Outfits Expansion" + + "Type 4 Radiant Thruster" + "Type 4 Radiant Steering" 2 + "Hyperdrive" + + turret "Dual Sunbeam Turret" + turret "Dual Sunbeam Turret" + turret + turret + + + +ship "Hurricane" + sprite "ship/hurricane" + thumbnail "thumbnail/hurricane" + attributes + category "Heavy Warship" + licenses + "Wanderer Military" + "cost" 39100000 + "shields" 72400 + "hull" 46500 + "required crew" 76 + "bunks" 117 + "mass" 770 + "drag" 11.9 + "heat dissipation" 0.55 + "fuel capacity" 500 + "cargo space" 98 + "outfit space" 960 + "weapon capacity" 428 + "engine capacity" 140 + weapon + "blast radius" 400 + "shield damage" 4000 + "hull damage" 2000 + "hit force" 6000 + outfits + "Sunbeam" 6 + "Dual Sunbeam Turret" 2 + "Wanderer Anti-Missile" 2 + + "Blue Sun Reactor" + "White Sun Reactor" + "Dark Storm Shielding" 2 + "Wanderer Heat Sink" + "Wanderer Ramscoop" + + "Type 4 Radiant Thruster" + "Type 4 Radiant Steering" + "Type 2 Radiant Steering" + "Hyperdrive" + + engine -23 181 + engine 23 181 + gun -68 5 + gun 68 5 + gun -85 21 + gun 85 21 + gun -62 32 + gun 62 32 + turret -27 -80 "Dual Sunbeam Turret" + turret 27 -80 "Dual Sunbeam Turret" + turret 0 -33 + turret -39 140 "Wanderer Anti-Missile" + turret 39 140 "Wanderer Anti-Missile" + explode "small explosion" 20 + explode "medium explosion" 80 + explode "large explosion" 70 + explode "huge explosion" 30 + "final explode" "final explosion large" 1 + description "The Hurricane is not built for speed, elegance, or versatility, but for one simple purpose: to be durable enough to serve as a rearguard, absorbing an enemy's attacks for long enough to allow the fleet it is guarding to escape." + +ship "Hurricane" "Hurricane (Turret)" + outfits + "Dual Sunbeam Turret" 5 + + "Blue Sun Reactor" 2 + "Dark Storm Shielding" 2 + "Wanderer Heat Sink" + "Outfits Expansion" 2 + "Wanderer Ramscoop" + + "Type 4 Radiant Thruster" + "Type 2 Radiant Thruster" + "Type 4 Radiant Steering" + "Hyperdrive" + +ship "Hurricane" "Hurricane (Tough)" + outfits + "Sunbeam" 2 + "Thunderhead Launcher" 4 + "Thunderhead Missile" 160 + "Dual Sunbeam Turret" 2 + "Wanderer Anti-Missile" 2 + + "Blue Sun Reactor" + "White Sun Reactor" + "Dark Storm Shielding" 4 + "Wanderer Ramscoop" + "Outfits Expansion" 2 + + "Type 4 Radiant Thruster" + "Type 1 Radiant Thruster" + "Type 4 Radiant Steering" + "Type 1 Radiant Steering" + "Hyperdrive" + + gun "Sunbeam" + gun "Sunbeam" + gun "Thunderhead Launcher" + gun "Thunderhead Launcher" + gun "Thunderhead Launcher" + gun "Thunderhead Launcher" + turret "Dual Sunbeam Turret" + turret "Dual Sunbeam Turret" + turret + turret "Wanderer Anti-Missile" + turret "Wanderer Anti-Missile" + + + +ship "Cool Breeze" + sprite "ship/cool breeze" + thumbnail "thumbnail/cool breeze" + attributes + category "Interceptor" + licenses + "Wanderer Military" + "cost" 4530000 + "shields" 7700 + "hull" 3100 + "required crew" 1 + "bunks" 3 + "mass" 50 + "drag" 1.8 + "heat dissipation" .9 + "fuel capacity" 400 + "cargo space" 14 + "outfit space" 192 + "weapon capacity" 41 + "engine capacity" 62 + weapon + "blast radius" 36 + "shield damage" 360 + "hull damage" 180 + "hit force" 540 + outfits + "Moonbeam" 2 + + "Red Sun Reactor" + "Bright Cloud Shielding" + + "Type 2 Radiant Thruster" + "Type 3 Radiant Steering" + "Hyperdrive" + + engine -10 47 + engine 10 47 + gun -15 -10 + gun 15 -10 + explode "tiny explosion" 30 + explode "small explosion" 10 + "final explode" "final explosion small" + description "This is the first ship the Wanderers have built in millennia that is designed to be operated by a single pilot instead of a crew. They are flown mostly by young warriors eager to prove their mettle by winning individual glory in battle." + +ship "Cool Breeze" "Cool Breeze (Sunbeam)" + outfits + "Sunbeam" + + "Red Sun Reactor" + "Bright Cloud Shielding" + + "Type 3 Radiant Thruster" + "Type 2 Radiant Steering" + "Hyperdrive" + + + +ship "Winter Gale" + sprite "ship/winter gale" + thumbnail "thumbnail/winter gale" + attributes + category "Light Warship" + licenses + "Wanderer Military" + "cost" 14100000 + "shields" 22400 + "hull" 14800 + "required crew" 14 + "bunks" 23 + "mass" 240 + "drag" 5.6 + "heat dissipation" .7 + "fuel capacity" 600 + "cargo space" 28 + "outfit space" 478 + "weapon capacity" 171 + "engine capacity" 120 + weapon + "blast radius" 120 + "shield damage" 1200 + "hull damage" 600 + "hit force" 1800 + outfits + "Moonbeam" 4 + "Sunbeam" 2 + "Wanderer Anti-Missile" + + "White Sun Reactor" + "Dark Storm Shielding" + + "Type 3 Radiant Thruster" + "Type 4 Radiant Steering" + "Type 3 Radiant Steering" + "Hyperdrive" + + engine -13 94 + engine 13 94 + gun -15 -55 "Moonbeam" + gun 15 -55 "Moonbeam" + gun -20 -48 "Moonbeam" + gun 20 -48 "Moonbeam" + gun -41 -10 "Sunbeam" + gun 41 -10 "Sunbeam" + turret 0 -28 "Wanderer Anti-Missile" + explode "tiny explosion" 20 + explode "small explosion" 40 + explode "medium explosion" 30 + "final explode" "final explosion medium" + description "The Winter Gale was designed by the Wanderers as a hardier and better-armed alternative to their existing light patrol ships. The Gale's large number of weapon hardpoints makes it flexible enough to reconfigure for facing a wide variety of enemies." + +ship "Winter Gale" "Winter Gale (Heavy)" + outfits + "Sunbeam" 4 + "Moonbeam Turret" + + "White Sun Reactor" + "Dark Storm Shielding" + + "Type 3 Radiant Thruster" + "Type 1 Radiant Thruster" + "Type 4 Radiant Steering" + "Type 1 Radiant Steering" + "Hyperdrive" + + engine -13 94 + engine 13 94 + gun "Sunbeam" + gun "Sunbeam" + gun "Sunbeam" + gun "Sunbeam" + gun + gun + turret "Moonbeam Turret" + +ship "Winter Gale" "Winter Gale (Missile)" + outfits + "Thunderhead Launcher" 4 + "Thunderhead Missile" 160 + "Moonbeam" 2 + "Wanderer Anti-Missile" + + "White Sun Reactor" + "Dark Storm Shielding" + + "Type 4 Radiant Thruster" + "Type 4 Radiant Steering" + "Hyperdrive" + + engine -13 94 + engine 13 94 + gun "Thunderhead Launcher" + gun "Thunderhead Launcher" + gun "Thunderhead Launcher" + gun "Thunderhead Launcher" + gun "Moonbeam" + gun "Moonbeam" + turret "Wanderer Anti-Missile" + + + +ship "Deep River" + sprite "ship/deep river" + thumbnail "thumbnail/deep river" + attributes + category "Heavy Freighter" + licenses + Wanderer + "cost" 18300000 + "shields" 17600 + "hull" 47500 + "required crew" 13 + "bunks" 22 + "mass" 750 + "drag" 9.4 + "heat dissipation" .6 + "fuel capacity" 500 + "cargo space" 1140 + "outfit space" 363 + "weapon capacity" 177 + "engine capacity" 83 + weapon + "blast radius" 280 + "shield damage" 2800 + "hull damage" 1400 + "hit force" 4200 + outfits + "Thunderhead Launcher" 6 + "Thunderhead Missile" 320 + "Thunderhead Storage Array" 4 + + "Large Biochemical Cell" + "Bright Cloud Shielding" + "Wanderer Ramscoop" + + "Type 2 Radiant Thruster" + "Type 3 Radiant Steering" + "Hyperdrive" + + engine 53 345 .7 + engine 0 345 + engine -53 345 .7 + gun -56 -217 + gun 56 -217 + gun -40 -217 + gun 40 -217 + gun -18 -217 + gun 18 -217 + explode "small explosion" 80 + explode "medium explosion" 60 + explode "large explosion" 30 + explode "huge explosion" 20 + "final explode" "final explosion large" + description "The Deep River is a bulk freighter, designed to carry cargo in detachable pods." + +ship "Deep River" "Deep River 0" + sprite "ship/deep river 0" + add attributes + "mass" -400 + "drag" -2 + "cargo space" -1140 + +ship "Deep River" "Deep River 1" + sprite "ship/deep river 1" + add attributes + "mass" -320 + "drag" -1.6 + "cargo space" -912 + +ship "Deep River" "Deep River 2" + sprite "ship/deep river 2" + add attributes + "mass" -240 + "drag" -1.2 + "cargo space" -684 + +ship "Deep River" "Deep River 3" + sprite "ship/deep river 3" + add attributes + "mass" -160 + "drag" -.8 + "cargo space" -456 + +ship "Deep River" "Deep River 4" + sprite "ship/deep river 4" + add attributes + "mass" -80 + "drag" -.4 + "cargo space" -228 + +ship "Deep River Transport" + sprite "ship/deep river" + thumbnail "thumbnail/deep river" + attributes + category "Heavy Freighter" + licenses + Wanderer + "cost" 18300000 + "shields" 17600 + "hull" 47500 + "required crew" 13 + "bunks" 166 + "mass" 750 + "drag" 9.4 + "heat dissipation" .6 + "fuel capacity" 500 + "cargo space" 74 + "outfit space" 321 + "weapon capacity" 114 + "engine capacity" 83 + weapon + "blast radius" 280 + "shield damage" 2800 + "hull damage" 1400 + "hit force" 4200 + outfits + "Wanderer Anti-Missile" 4 + + "Yellow Sun Reactor" + "Dark Storm Shielding" + "Wanderer Ramscoop" + + "Type 2 Radiant Thruster" + "Type 4 Radiant Steering" + "Hyperdrive" + + engine 53 345 .7 + engine 0 345 + engine -53 345 .7 + turret -36 -205 "Wanderer Anti-Missile" + turret 36 -205 "Wanderer Anti-Missile" + turret -36 330 "Wanderer Anti-Missile" + turret 36 330 "Wanderer Anti-Missile" + explode "small explosion" 80 + explode "medium explosion" 60 + explode "large explosion" 30 + explode "huge explosion" 20 + "final explode" "final explosion large" + description "This is a Deep River freighter that has been converted into a transport ship for refugees." + + + +ship "Riptide" + sprite "ship/riptide" + thumbnail "thumbnail/riptide" + attributes + category "Transport" + licenses + Wanderer + "cost" 21120000 + "shields" 38600 + "hull" 22350 + "required crew" 47 + "bunks" 233 + "mass" 500 + "drag" 7.3 + "heat dissipation" .7 + "fuel capacity" 800 + "cargo space" 164 + "outfit space" 488 + "weapon capacity" 98 + "engine capacity" 186 + weapon + "blast radius" 260 + "shield damage" 2600 + "hull damage" 1300 + "hit force" 3900 + outfits + "Sunbeam Turret" + "Wanderer Anti-Missile" 2 + + "White Sun Reactor" + "Bright Cloud Shielding" + "Wanderer Ramscoop" + + "Type 4 Radiant Thruster" + "Type 2 Radiant Thruster" + "Type 4 Radiant Steering" + "Type 3 Radiant Steering" + "Hyperdrive" + engine 30 165 + engine -30 165 + turret 0 -28 "Sunbeam Turret" + turret 40 110 "Wanderer Anti-Missile" + turret -40 110 "Wanderer Anti-Missile" + explode "small explosion" 60 + explode "medium explosion" 40 + explode "large explosion" 20 + "final explode" "final explosion medium" + description "The Riptide is a dedicated transport ship meant to replace the temporary Deep River freighters that were converted into transport ships for refugee evacuation. Although not as durable as the Deep River, the Riptide is far more nimble of a ship while at the same time being able to carry more passengers." diff -Nru "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/wanderer/wanderers middle.txt" "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/wanderer/wanderers middle.txt" --- "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/wanderer/wanderers middle.txt" 1970-01-01 00:00:00.000000000 +0000 +++ "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/wanderer/wanderers middle.txt" 2020-05-01 19:02:38.000000000 +0000 @@ -0,0 +1,3430 @@ +# Copyright (c) 2016 by Michael Zahniser +# +# Endless Sky is free software: you can redistribute it and/or modify it under the +# terms of the GNU General Public License as published by the Free Software +# Foundation, either version 3 of the License, or (at your option) any later version. +# +# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY +# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A +# PARTICULAR PURPOSE. See the GNU General Public License for more details. + +mission "Wanderers: Surveying 1" + landing + name "Wanderer Surveying" + description "The Wanderers asked you to survey several of the nearby planets in Korath space, and to bring the data back to them on when you are done." + autosave + source "Spera Anatrusk" + stopover "Desi Seledrak" + stopover "Sabira Eseskrai" + stopover "Seleptra Nak" + stopover "Elek Kartanu" + stopover "Sek Alarfarat" + stopover "Solima Skarati" + stopover "Kasichara Fet" + to offer + has "event: wanderers: spera anatrusk colony" + cargo "scientific equipment" 7 + blocked "The Wanderers have another mission for you, but you will need for their scientific equipment." + on offer + log `The "Eye" wormhole has opened in Wanderer space, but the territory on the other side of the wormhole is Korath space, ravaged by their civil war and still infested with autonomous war machines. Nonetheless, the Wanderers are excited to once again begin their work of healing and repairing damaged worlds.` + log "People" "Sobari Tele'ek" `Tele'ek became part of the expeditionary force that was formed to explore the territory beyond the Eye once it opened.` + conversation + `The Wanderers have begun building a base here, with freighters landing every few minutes to bring more supplies or people. They have a fair number of weapons and warships to keep the Korath automata at bay, but the majority of the supplies look like scientific tools or possibly equipment for terraforming planets.` + ` Soon after you land, you are ushered in to a meeting with several of the senior Wanderer leaders. You recognize the military commander Sobari Tele'ek, but the others are strangers to you. And oddly, in addition to the adults there is a Wanderer child in the meeting, barely more than a meter tall, with iridescent black plumage like a starling.` + ` When she sees you the child says, "Greetings, Captain." Surprisingly, she speaks in your own language. It's heartening that the Wanderers are teaching your language to their children; perhaps in a few years you'll no longer need the translation device to talk with them.` + ` Tele'ek asks you, "Have you explored this new [territory, responsibility] that the Eye has brought us to?"` + choice + ` "Yes, it looks like the worlds here are in great need of your care."` + goto care + ` "I've run into hostile robotic drones here. You may have been safer back where you came from."` + goto drones + ` "No, I have not had time to explore yet."` + goto next + + label care + ` "Indeed," says one of the other Wanderers. "It is very [exciting, stimulating]."` + goto next + + label drones + ` "Perhaps," says Tele'ek, "but we have not yet found a way to [communicate, reason] with them. Perhaps their attacks on us are merely a misunderstanding."` + goto next + + label next + ` A different Wanderer speaks up and says, "This new territory is full of [promise, possibility], but we are few in number still and have not dared to [explore, survey] too widely. Human, you have [special, exotic] means of travel and can perhaps explore more [safely? circumspectly?] than we can. Will you visit some worlds for us and help us to [measure, discern] what must be done to heal them?"` + choice + ` "Sure, I'd be glad to."` + goto end + ` "Are you sure you aren't in danger here from the Korath drones?"` + + ` "Don't worry," says Tele'ek. "[Resisting, fighting] the Unfettered Hai forced us to develop stronger warships. We are well [equipped, prepared] for this new threat."` + + label end + ` The Wanderers load a large amount of scientific equipment onto your ship and explain how to use it. They also indicate several planets that their long-range sensors have detected that they would like you to investigate further.` + accept + on visit + dialog phrase "generic stopover on visit" + + + +mission "Wanderers: Surveying 2" + landing + name "Wanderer Surveying" + description "The Wanderers have asked you to survey some more worlds, which are deep in the territory of the Kor Mereti drones, and to bring the measurements back to them on ." + autosave + source "Spera Anatrusk" + stopover "Esayaku Fen" + stopover "Aresepru Nat" + stopover "Korbatri Eska" + stopover "Fek Rembatu" + to offer + has "Wanderers: Surveying 1: done" + cargo "scientific equipment" 7 + blocked "The Wanderers have another mission for you, but you will need for their scientific equipment." + on offer + log "People" "Tema'a Iriket" `Iriket is a Wanderer specializing in terraforming, who has been selected to survey the worlds beyond the Eye and to make plans for how each one can be made to flourish once more. She is far more interested in the terraforming work than in dealing with the threat of the Korath war machines.` + conversation + `When you land, a Wanderer named Tema'a Iriket meets you, and identifies herself as the head of the terraforming team. She is excited to see your data on the nearby planets. "For each of these worlds," she says, "we must decide what [treatment, strategy] will best enable it to flourish once more. Even if a world is near to the [territory, domain] of the [dangerous, hostile] robots, we may be able to begin its [healing, transformation] from a distance."` + choice + ` "I'm surprised your species is so eager to start terraforming. I'd think the threat of the Korath automata would be your first priority."` + goto drones + ` "Is there any way I can help with the terraforming efforts?"` + goto volunteer + + label drones + ` She says, "[Healing, renewing] worlds is something we love doing. Fighting is not something we love. So unless the robots become more [aggressive, threatening] we prefer not to seek out conflict. And in the meantime, it would be [intriguing, exciting] to make measurements on the planets they control. Could you do that for us?"` + goto next + + label volunteer + ` "I am [pleased, delighted] that you asked," she says. "What we would find most [useful, interesting] right now would be [climate? ecosystem?] measurements from the planets orbiting these stars." On a local star map, she points out several star systems.` + ` "Those are deep in Kor Mereti territory," you tell her.` + ` "Yes," she says, "which is why I am [hoping, presuming] to ask you to make the measurements."` + + label next + choice + ` "Sure, I would be glad to do that."` + ` "That sounds awfully dangerous."` + goto danger + + ` "Excellent," she says. "I will collect the data from you when you are done."` + goto leaders + + label danger + ` "I have complete [trust, faith] in your abilities," she says, and then she walks away before you can protest further.` + + label leaders + ` When you report to the Wanderer leaders, they have several other requests for you. A cosmologist named Erukt Isi'ithi is interested in scanner data on three supernova remnants near Korath space. And Sobari Tele'ek wants you to collect more data on the automata. "If we knew how they function," he says, "we might be able to [make peace with, befriend] them. Perhaps you could [board, salvage] a disabled drone of each [faction?] and bring us whichever [parts, components] control its [decision-making, intelligence]."` + choice + ` "Sure, I would be glad to do that."` + goto end + ` "The drones are powerful. I'm not sure I can disable one."` + + ` "They seem to do a good job of disabling each other when they meet," he says. "Or you could [upgrade to, purchase] one of our [necessary? lamentable?] warships."` + label end + ` You leave the meeting with a long list of tasks to perform for the Wanderers. You hope they appreciate all the assistance you are giving them.` + accept + + on visit + dialog phrase "generic stopover on visit" + on complete + conversation + `You present your planetary measurements to Tema'a Iriket, the terraforming director. She is very excited about the data. "So many worlds," she says, "each with their own [personality? idiosyncrasies?]. We will learn more about each one, and discover how we can [partner, collaborate] with them to help them [recover, be reborn]."` + ` She tells you that for now, they do not need any more scanning data, but she will let you know if new needs arise in the future.` + + + +mission "Wanderers: Nova Remnants" + landing + name "Nova Remnants" + description "A Wanderer cosmologist named Erukt Isi'ithi asked you to visit several nearby stars that seem to be supernova remnants, and to make measurements on them." + source "Spera Anatrusk" + waypoint "Peresedersi" + on enter "Peresedersi" + dialog + "You fire up your ship's sensors and collect the data that the Wanderers asked for on this system's sun." + waypoint "Kasikfar" + on enter "Kasikfar" + dialog + "You fire up your ship's sensors and collect the data that the Wanderers asked for on this system's sun." + waypoint "Fasitopfar" + on enter "Fasitopfar" + dialog + "You fire up your ship's sensors and collect the data that the Wanderers asked for on this system's sun." + to offer + has "Wanderers: Surveying 1: done" + on visit + dialog phrase "generic waypoint on visit" + on complete + log "Factions" "Archons" `Archons are partly biological, partly technological, and partly something that human language has no words for. They are extremely powerful. The Archons are somehow affiliated with the Drak, yet separate from them.` + conversation + `You contact the cosmologist Erukt Isi'ithi and give him a copy of your ship's scans of the supernova remnants. To you, the scanner results are inscrutable, but clearly to him they tell a story, and not one he is happy with: his body shakes violently and the pupils of his eyes shrink to pinpoints as he looks at the data.` + ` "These stars died an [untimely, unnatural] death," he says. "I wonder what the role of these Archon [beings, entities] was. Is the [destabilization, destruction] of these stars a crime the Korath committed, for which the Archons punished them? Or did the Korath commit some other crime, and the Archons [ripped, tore] these stars apart as punishment?"` + choice + ` "Which do you think is more likely?"` + ` "Has your species encountered the Archons before?"` + + ` He says, "One of the Archons [visited, appeared at] this world when we first settled here. It promised terrible [retribution, punishment] if we harmed either [faction? remnant?] of Korath survivors, and warned us of the [hostile, uncontrolled] robot drones. I have no doubt that they could [destroy, rend open] a star; they are beings [not entirely contained within this universe? extending into hidden dimensions?]. But the Archon who [spoke, communicated, interacted] with us did not seem [malicious, violent]."` + choice + ` "So, the Archons are living creatures? Not some sort of ship?"` + ` "The Quarg say that the Drak are interested in keeping peace in the galaxy."` + goto quarg + + ` He says, "They are partly [living, biological], partly [constructed, technological], and partly..." Whatever the third part is, the words for it are so far removed from human language that your translation device doesn't even attempt a guess at how to express them.` + ` You tell him, "The Quarg are a peaceful species, and they say the Drak are peacemakers as well. So perhaps we should not be too worried about their intentions."` + + label quarg + ` He says, "Even if that is so, [enforcing, maintaining] peace must sometimes require the use of [force, violence]. Also, have the Quarg [explained, revealed] to you who the Drak are? Are the Archons the Drak? Or were they [constructed? created? birthed?] by the Drak? The Archons do not appear to be a [naturally evolved species?]."` + ` He sits silently for a minute, then says, "The Archon that spoke with us said, 'I am an Archon.' It did not say, 'I am a Drak.' Have you ever [spoken, communed] with an Archon? Did it [call, name] itself a Drak?"` + choice + ` "I don't think so."` + ` "I think it did."` + ` "I don't remember."` + + ` "Interesting," he says. He promises to share any further information he obtains with you, and you thank him for his time.` + + + +mission "Wanderers: Mereti Controller" + landing + name "Kor Mereti Controller" + description "Board one of the Kor Mereti drones, find whatever component is controlling its actions, and bring that component back to the Wanderers on ." + source "Spera Anatrusk" + to offer + has "Wanderers: Surveying 1: done" + on visit + dialog `You have returned to , but you don't yet have a the component that is controlling the Kor Mereti drones. Depart and attempt to board one of the drones to plunder one.` + on complete + log `Discovered that the "Kor Mereti" drone ships are controlled by some sort of collective and decentralized artificial intelligence, with no obvious weaknesses.` + outfit "Reasoning Node" -1 + conversation + scene "outfit/reasoning node" + `You hand off the Reasoning Node that you recovered from a Kor Mereti drone to a team of Wanderer scientists. A few hours later they report back to you. "This is a very [robust, redundant] design," says the lead scientist. "Each of these nodes has enough [processing power? intelligence?] to control one of the drones, but they are also [linked, interconnected] via a hyperspace network. So, all the drones [communicate, confer] with each other and are capable of making [strategic decisions?] as a collective."` + choice + ` "So no one is commanding the drones?"` + ` "But without their communications network, they would lose much of their intelligence?"` + goto network + ` "It appears not," he says. "Given the number of drones and the [complexity, sophistication] of their [computing equipment?], the collective is as intelligent as any [artificial mind?] that my own species has ever constructed."` + goto end + label network + ` "Yes," he says, "but the network is very [redundant? decentralized?]. It could quickly adapt to any but the most [severe, catastrophic] interruption. It is a [beautiful? elegant?] design, similar to a [living system?]."` + label end + ` He tells you that the scientists will continue to examine the Reasoning Node and see if they can identify any weaknesses to exploit, but he does not sound hopeful. Which is too bad, because the Kor Mereti are a much more immediate threat to the Wanderers than the Kor Sestor.` + + + +mission "Wanderers: Sestor Controller" + landing + name "Kor Sestor Controller" + description "Board one of the Kor Sestor drones, find whatever component is controlling its actions, and bring that component back to the Wanderers on ." + source "Spera Anatrusk" + to offer + has "Wanderers: Surveying 1: done" + on visit + dialog `You have returned to , but you don't yet have a the component that is controlling the Kor Sestor drones. Depart and attempt to board one of the drones to plunder one.` + on complete + log `The "Kor Sestor" drones turn out to all be controlled remotely, presumably by either an artificial intelligence or by Korath leaders in hiding on one of their worlds. If the control center could be found, it would be possible to gain control of the entire Kor Sestor fleet.` + outfit "Control Transceiver" -1 + conversation + scene "outfit/control transceiver" + `A team of Wanderer scientists examines the Control Transceiver that you salvaged from a Kor Sestor drone. "It is a remote control," they tell you. "Very little [computing power? autonomy?]. The ship receives [commands, directives] from some other source and sends back information on its own [status, observations]."` + choice + ` "Is there any way we could track the source of the commands?"` + ` "Could we disrupt their communications somehow? Render them helpless?"` + ` "No," says the scientist, "it uses an [entangled particle?]. Untraceable, impossible to [interrupt, interfere with], and it could [operate, communicate] over any distance. But if we could locate the [control center?], we would be able to [take over, hijack] all the drones simultaneously."` + ` "What would the control center look like?" you ask.` + ` "It could be anything," says the scientist. "Maybe a massive computer. Maybe an artificial mind. Maybe an underground [bunker, habitation] where aging [war captains, generals] hide out in order to direct their [pointless, futile] war. But whatever it is, it is a single [point, focus] of vulnerability, which we may use to our advantage."` + + + +event "wanderers: kaliptari battle begins" + system Kaliptari + fleet "Wanderer Flycatchers" 500 + +event "wanderers: kaliptari battle ends" + system Kaliptari + add fleet "Large Quarg" 2000 + add fleet "Small Kor Mereti" 8000 + add fleet "Large Kor Mereti" 3600 + add fleet "Wanderer Defense" 1000 + add fleet "Wanderer Drones" 500 + +mission "Wanderers: First Mereti Attack" + landing + name "Defend " + description "The Wanderer base on is under attack by Kor Mereti drones. Help the Wanderers to drive them off, then return to the planet." + source "Spera Anatrusk" + to offer + has "Wanderers: Surveying 2: done" + has "Wanderers: Nova Remnants: done" + has "Wanderers: Mereti Controller: done" + has "Wanderers: Sestor Controller: done" + on offer + event "wanderers: kaliptari battle begins" + conversation + `While you are still walking back to your ship from your latest meeting, alarm sirens begin to sound, and you see many Wanderers leaping into the air and flying quickly toward the spaceport, where ships are quickly beginning to take off. (Interestingly, a Wanderer alarm siren sounds more like a quacking duck than like the shrieking or droning sounds commonly used as alarms by humans.) It would appear that the base is under attack.` + ` You return as quickly as possible to your ship and prepare to join the other defenders...` + launch + on visit + dialog + `There are still Kor Mereti drones circling overhead. You should help the Wanderers to drive them off.` + npc evade + government "Kor Mereti" + system Kaliptari + personality staying heroic + fleet + names "kor mereti" + variant + "Model 512" 1 + "Model 256" 1 + "Model 128" 2 + "Model 64" 3 + "Model 32" 4 + "Model 16" 6 + dialog `As the last of the Kor Mereti raiding party is destroyed, you receive a message from Sobari Tele'ek. "Please join us at the [base, settlement] as soon as you are able to," he says. "We will need to [agree, decide] on a strategy to deal with these [robots, drones] in case their attacks grow worse."` + npc + government "Wanderer" + system Kaliptari + personality staying heroic + fleet + names "wanderer" + variant + "Derecho" + "Tempest" 2 + "Autumn Leaf" 3 + npc + government "Wanderer" + system Kaliptari + personality heroic + fleet + names "wanderer" + variant + "Derecho" + "Tempest" 2 + "Strong Wind" 1 + "Autumn Leaf" 2 + "Summer Leaf" 3 + on complete + event "wanderers: kaliptari battle ends" + + + +mission "Wanderers: Rek To Kor Efret" + landing + name "Bring Rek to " + description "Bring Rek, who has survived the Molt and taken on a new form, to try to communicate with the Kor Efret on ." + autosave + source "Spera Anatrusk" + destination "Setar Fort" + passengers 1 + blocked "You will need room for a passenger in order to take on the next Wanderer mission." + to offer + has "Wanderers: First Mereti Attack: done" + on offer + log `Iktat Rek has survived the Molt, but in a completely new form. Rek is now female, and is only the size of a Wanderer child, and has chosen the name "Ektasi Rek" for herself, meaning something like "communicator" or "bridge-builder."` + log "People" "Iktat Rek" `Rek underwent the Molt, a mysterious process in which the body of a Wanderer who is exposed to novel stimuli transforms into a completely new species while still maintaining that individual's memories and personality. The new Rek is a female and goes by the name "Ektasi Rek."` + log "People" "Ektasi Rek" `Ektasi Rek is the first Wanderer in millennia to undergo the Molt, changing into a completely different species with new capabilities. As more Wanderers go through the Molt, the Wanderers as a whole will have to decide which of these mutations represents the best way for their species to survive and flourish in Korath space.` + conversation + `When you enter the meeting room, Sobari Tele'ek is in a heated argument with the Wanderer child who was here earlier, the one who speaks your language. The child is saying, "The Eye has sent us not to a place of [empty, abandoned] worlds but to a place of [living beings?]. To complete our [calling, work] here we must collaborate with those beings, just as we would collaborate with the [ecosystem? personality?] of a planet we sought to repair."` + ` "What do you [propose, intend], Firstborn?" asks Tele'ek.` + ` "I would visit the [remaining, surviving] Korath," she says. "I would learn their [language? viewpoint? history?]. I would offer them our [companionship, assistance]."` + ` "No," says Tele'ek. "How could I [endanger, gamble with] your life? You are too [precious, unique] to be sent on such a [mission, assignment]."` + ` "You cannot command me," she says.` + ` "Until you are [fully formed? complete?] I can," he says.` + choice + ` (Interrupt the argument to report on the Kor Mereti attack.)` + ` (Let them continue talking.)` + goto continue + + ` You interrupt to begin describing how the Kor Mereti attack was driven off, but as you are talking the Wanderer child leaps off her seat and hops over to perch near the head of the table. "I name myself," she says, quietly.` + goto name + + label continue + ` The Wanderer child draws herself up to her full height (which, admittedly, is still not terribly impressive), and says quietly, "I name myself."` + + label name + ` Instantly all other conversation in the room stops. Based on what Iktat Rek told you, a Wanderer child becomes an adult in the moment when she chooses a role-name for herself. "I name myself [communicator, ambassador, bridge-builder]," she says. "Captain will take me to [live with, join] the peaceful Korath."` + ` To your surprise, Tele'ek agrees to let her go after giving her one last warning to be careful. She walks and flutter-hops at your heels as you return to your ship; apparently she has no need of any luggage.` + choice + ` "I'm glad to be transporting you. What should I call you?"` + ` "I'm surprised your father gave you permission to do this."` + goto father + + ` She cocks her head quizzically at you. "You do not know who I am?" she says. Now that you are out of the meeting, she is once more speaking to you in your own language.` + ` "No, I don't," you say.` + goto rek + + label father + ` She looks confused. "Tele'ek is not my father," she says. "I am my own father." Now that you are out of the meeting, she is once more speaking to you in your own language.` + ` "What do you mean?" you ask.` + + label rek + ` "After all our work together, you do not recognize me?" she asks. "I am Ektasi Rek i' Rek." It takes you a moment to realize that she is not claiming to be Rek's daughter. She is claiming to be "Rek, who came from Rek." She is Rek himself. Or apparently, now, herself. Alien biology is full of surprises.` + choice + ` "Rek! You survived the Molt! Why did no one tell me?"` + ` "Wait, you're female now?"` + goto female + + ` She says, "Things got a bit chaotic when the Eye opened." You're not sure if that's the full truth, or if Rek was just enjoying playing a trick on you and waiting to see how long you would take to catch on.` + goto end + + label female + ` She laughs. "I'm not even technically the same species that I was before. A change in gender is minor compared to that." It's hard to read Wanderer facial expressions, but she seems to be thoroughly enjoying how confused you are.` + + label end + ` Rek has no trouble finding the bunk rooms, and cheerfully settles in while you prepare for the journey to .` + accept + on visit + dialog `You land on , but realize that your escort carrying Rek hasn't entered the system yet. Better depart and wait for it to arrive.` + + + +mission "Wanderers: Quarg Assistance 1" + landing + name "Quarg Assistance" + description "Ektasi Rek suggested that you should visit the Quarg and ask if they can help defend the Wanderers from Kor Mereti attacks." + autosave + source "Setar Fort" + destination "Kuwaru Efreti" + to offer + has "Wanderers: Rek To Kor Efret: done" + on offer + log "Rek's metamorphosis seems to have given her enhanced ability to understand other languages. She will be staying with the friendly Korath for a while in order to learn how to communicate with them." + log "People" "Ektasi Rek" `Rek's Molt has given her enhanced ability not only to understand alien speech, but to mimic the sound of it as well.` + conversation + `Soon after you and Ektasi Rek land in the Kor Efret spaceport, a small group of Korath gathers around you. No doubt they realize that Rek is one of the new aliens settling in their former territory. But when Rek begins trying to communicate with them, their desire to be understood overcomes whatever hostility they might be feeling.` + ` Within a few minutes Rek is playing a sort of game with them where she points at different objects, trying to learn their names, and then uses those names in sentences: This is a table. Rek is on the table. Rek stands on the table. The table is under Rek. The color of the table is black. The color of the table is the same as the color of Rek.` + ` The Korath wave their hands approvingly when Rek says something they agree with, and hiss when she makes a grammatical mistake. The new words and new parts of speech are coming too fast for you to catch more than the general gist of what is going on, but Rek is drinking it all in. She looks so happy and full of life that it's hard to believe that she is the same person you said goodbye to in the medical center months ago.` + ` After about an hour Rek says something to the group of Korath, and then walks over to you.` + choice + ` "You look like you're making amazing progress!"` + ` "What do you want me to do now?"` + goto end + + ` She seems very pleased with herself. "I think the Molt has given me the mental plasticity of a child again," she says. "This is almost as easy as breathing. But it will take me a while before I understand the subtleties of their language well enough to communicate anything of great importance." It's a bit disconcerting that her vocal organs are somehow able to so perfectly reproduce both the sibilant Korath language and your own human language, in addition to the glottal and percussive sounds of Wanderer speech. And the Hai language as well, for that matter.` + ` "So," you ask, "what should I do while you're here learning the language?"` + + label end + ` She says, "I'm worried about the Kor Mereti making another attack on my people. Do you think the Quarg would be willing to help protect us?"` + ` You agree that it's worth a try. She suggests that you visit the Quarg ringworld and try to find someone with the authority to send a defense fleet to guard the Wanderer settlement.` + accept + + + +mission "Wanderers: Quarg Assistance 2" + landing + name "Quarg Assistance" + description "Escort a Quarg fleet that has agreed to help protect the Wanderers back to ." + autosave + source "Kuwaru Efreti" + destination "Spera Anatrusk" + to offer + has "Wanderers: Quarg Assistance 1: done" + on offer + log "The Quarg (or possibly, a faction within the Quarg, or even just a group of Quarg acting on their own) have agreed to send three of their warships to help defend the Wanderer settlement in Korath space. (Or maybe they are sending the ships because they view the Wanderers as invaders and want to keep an eye on them. It is not easy to determine their true intentions.)" + log "Factions" "Wanderers" `According to the Quarg, the Wanderers are not native to this galaxy, but were brought here from somewhere else (presumably by the Pug).` + conversation + `The Quarg do not generally share any information on how their leadership hierarchy works, if such a hierarchy even exists, so your best bet to find help for the Wanderers is just to ask around until you find the right person. You flag down the first Quarg who passes you in the hallway. "So," it says, "us the Quarg the human sojourner has come to visit. Of assistance how may I be?"` + ` "Well," you say, "I'm here on behalf of a species that has recently settled on one of the abandoned Korath worlds. I'm hoping you can help protect them."` + ` It says, "Yes, aware are we that befriended have you the eternally drifting Wanderers, who are friends of the insufferable Pug. But wherefore aid them should we?"` + choice + ` "The Wanderers know how to repair planetary ecosystems. They could make the Korath worlds livable again."` + ` "The Wanderers may be able to help you deal with the hostile automata."` + goto automata + + ` "Are they able also to make the Korathi worthy to inhabit those worlds again? Are they able to make wise enough the Korathi to not ruin their homes once more? Or do the abilities of these extragalactic interlopers not extend so far?"` + goto next + + label automata + ` "Are their vessels and arms mightier than ours?" asks the Quarg. "Have they a wisdom vaster than our own? Or are they more numerous than we? For we are trillions. What could these extragalactic interlopers achieve, that long before your emergence attempted have we not?"` + + label next + ` When you don't respond, the Quarg continues, "These Wanderers are not indigenous to our galaxy, and thus have not we an obligation to avert their extinction. The Korathi are our charge and our responsibility. So implore I you to tell me, why a good thing for the Korathi it is that their shattered territory these aliens invade."` + choice + ` "The Wanderers could help the Korath by teaching them to take care of their worlds better."` + ` "The Wanderers don't want to stay here forever; they will move on once the worlds are repaired."` + + ` The Quarg blinks slowly, with its strange eyelids moving from side to side rather than top to bottom. Then it says, "Grant you shall we three warships to with you travel back to the settlement of these friends of the loathsome Pug. They will help to keep the death-bringing robots at bay. And oversee will they the Wanderers, and judge if as benevolent as you say are they."` + ` It is extremely strange that the first random Quarg you accosted in the hallway happened to be one with the authority to launch a fleet of warships, but it would be impolite to question such a generous, if extremely verbose offer. You thank the Quarg and return to your ship. Hopefully the Wanderers will be glad for the protection and will not object to having a Quarg fleet overhead scrutinizing their actions.` + accept + on visit + dialog `You've reached , but you left one of the Quarg ships behind. Better depart and wait for it to arrive.` + npc accompany save + government "Quarg" + personality escort + ship "Quarg Wardragon" "Elearu-quara" + ship "Quarg Wardragon" "Kumawar Kwarca" + ship "Quarg Wardragon" "Ahlimona Spod" + + + +mission "Wanderers: Quarg Defenders" + landing + invisible + source "Spera Anatrusk" + to offer + has "Wanderers: Quarg Assistance 2: done" + npc kill + government "Quarg" + personality staying uninterested heroic + ship "Quarg Wardragon" "Elearu-quara" + ship "Quarg Wardragon" "Kumawar Kwarca" + ship "Quarg Wardragon" "Ahlimona Spod" + + + +mission "Wanderers: Pug Assistance 1" + landing + name "Pug Assistance" + description "The Wanderers are thankful for the protection of the Quarg, but hope that the Pug on will be willing to send warships to protect them as well." + autosave + source "Spera Anatrusk" + destination "Vara Pug" + clearance + to offer + has "Wanderers: Quarg Assistance 2: done" + on offer + conversation + `When you arrive at the Wanderer settlement with three Quarg warships in tow, you are met with a mix of gratitude and apprehension. The senior leaders insist on meeting with you immediately, and you explain how you delivered Rek to Kor Efret space and then visited the Quarg to ask for their assistance. Tele'ek asks you, "These Quarg, what are their [intentions, inclinations] toward us? And do they understand that we seek to [heal, renew] these worlds, not to steal them from the Korath?"` + choice + ` "The Quarg avoid conflict unless absolutely necessary. If you show that you are peaceful, they will come to trust you."` + goto peace + ` "I think the Quarg are worried that you are going to displace the surviving Korath."` + goto displace + ` "The Quarg don't trust you because you're connected to the Pug. They also say you aren't native to this galaxy."` + goto pug + + label peace + ` "Well," says Tele'ek, "if they really [desire, hope] for these worlds to be [fruitful, habitable] once more, the best thing we can do is prove our [value, virtue] by beginning our work. We are a [patient, deliberate] species too, and we understand that gaining the [trust, goodwill] of another may take time."` + goto next + + label displace + ` "I hope that Rek will be able to [allay, assuage] that fear," says Tele'ek. "Surely if we are able to [communicate, connect] with the Korath survivors, they will soon come to see that our intentions are [peaceful, honorable, benevolent]."` + goto next + + label pug + ` Tele'ek says, "That is a [reasonable, understandable] sentiment. But when they [learn, observe] that our goal is only to make these worlds [flourish, be fruitful] once more, I hope that we will [win, earn] their trust."` + + label next + ` "And besides," says Iriket, the terraforming director, "we will only be in this [region of space, territory] for a short time, no more than ten or twenty thousand [years]. So I don't [see, understand] why they are so [concerned, defensive]."` + ` "Still," says Tele'ek, "Many among us wish that Rek had not [sent, instructed] you to visit the Quarg. The Keepers of the Eye kept the Hai [at bay, held back]. Surely they could also help us [defeat, remove] these hostile robots. Surely they sent us here for the [healing, reconstruction] of worlds and not to lose our lives fighting an [implacable, remorseless] foe."` + choice + ` "That might be worth a try. The Pug are full of surprises; they may have technology that would let them defeat the automata easily."` + goto end + ` "If getting caught in the crossfire between the two automaton factions is bad, wouldn't getting caught in the middle of a war between the Pug and the Quarg be even worse?"` + + ` "They both want what is [optimal, productive] for this region," says Tele'ek. "Perhaps fighting side by side against a common enemy would allow the Pug and the Quarg to [reconcile, make peace] with each other."` + + label end + ` After some discussion, the other leaders agree that they are more comfortable going to the Pug for help than in solely trusting the goodwill of the Quarg. They ask you to travel back through the wormhole and visit the Pug world there, to see if they are willing to help.` + accept + + + +mission "Wanderers: Pug Assistance 2" + landing + name "Return to " + description "Return to to tell the Wanderers there that the Pug refuse to send any ships through the Eye to help defend them." + source "Vara Pug" + destination "Spera Anatrusk" + to offer + has "Wanderers: Pug Assistance 1: done" + on offer + log "Visited the Pug to see if they are willing to help the Wanderers fight the Korath automata. But the Pug and the Quarg do not get along with each other, and therefore the Pug are not willing to enter Korath space." + log "Factions" "Archons" `For reasons that are not entirely clear, the Pug are hostile toward the Archons, yet also view them as being worthy of pity.` + log "Factions" "Pug" `The Pug say that their species is split up into separate groups or "teams" that each focus on interacting with a different sentient species. They view those other species as "projects" that they are working on.` + conversation + `The moment you step off your ship you are surrounded by a group of armed Pug. "Perhaps we have not communicated clearly enough for the human's small brain to comprehend it," says one of them, "but we are uninterested in any further interactions with the human."` + choice + ` "Actually, I'm here on behalf of the Wanderers."` + goto wanderers + ` "Why are you so hostile toward me?"` + + ` "We are not hostile," says another, "but our project is Wanderers, not humans. You have your own Pug and may bother them as you wish, if they will permit it."` + choice + ` "Well, it's actually the Wanderers that I'm here to talk with you about."` + goto wanderers + ` "You're saying that the group of Pug that attacked human space is a different faction?"` + + ` "Not a different faction," says one of the Pug, "just a different team, working on a different project. They are the ones whose job is to understand and deal with humans, not us. Thankfully."` + choice + ` "The Pug in human space have left now, so there's no way to 'bother' them anymore."` + + ` "Of course they have," says one of the Pug, in a tone of voice that suggests that you're extremely foolish to think that the Pug are done meddling in human affairs.` + + label wanderers + ` You explain to the Pug that you are here on behalf of the Wanderers: that the region of space the Eye led them to is infested by dangerous robotic automata. They respond, "It is also infested with the pitiable Archons and their pet Quarg. With whom we are not exactly on speaking terms."` + ` Another of the Pug adds, "To be slightly more precise, we are in fact on blowing-each-other-up terms with them."` + choice + ` "Couldn't you make peace with them, if you wanted to?"` + goto peace + ` "Why do the Archons hate you?"` + goto hate + ` "What do you know about the Archons?"` + goto archons + + label peace + ` "Honestly," says one of the Pug, "it's just not worth the effort."` + ` "The Archons have such a dour outlook on life," says another, "and talking with them is just too depressing."` + goto end + + label hate + ` "We had a disagreement recently," says one of the Pug. "We were right. The Archons were wrong. They are still sulking."` + goto end + + label archons + ` "We know that they were created to mediate peace and prevent extinction," says one of the Pug. "And we know that they failed. Have failed many times, in fact. And that makes them all mopey and depressing."` + + label end + ` You talk with them for a while longer but are unable to gain any more information or to convince them to come to the aid of the Wanderers who are in Korath space. You'll have to report to Sobari Tele'ek that the Quarg fleet is the only outside aid they are likely to receive.` + accept + + + +mission "Wanderers: Mereti Observation" + landing + name "Mereti Observation" + description "Observe the Kor Mereti in Mesuket for long enough for the Wanderer equipment to collect data on their communications. Then return to ." + autosave + source "Spera Anatrusk" + to offer + has "Wanderers: Pug Assistance 2: done" + cargo "communications recorder" 2 + blocked "You will need free to take on the next mission for the Wanderers." + waypoint "Mesuket" + on offer + conversation + `Sobari Tele'ek meets with you soon after you return, and you tell him that the Pug refuse to help defend the Wanderers in Korath space because of the presence of the Quarg and the Archons. "Then we must find our own [path, solution]," he says. "Come, I have a team of [scientists? engineers?] who wish to meet with you."` + ` He leads you to a different facility where a team of Wanderers are gathered around a table with the disassembled components of the Reasoning Node spread out across it. The lead scientist introduces you to her team and then says, "We believe we have found a way to [intercept, listen in on] the [network traffic? communications?] of the automata that use these [devices, systems]. We need someone to travel to the star system where their [conflict, warfare] is fiercest and make a [recording, observation] of their communications. Can you perform this [task, quest]?"` + choice + ` "Sure, I would be glad to do that."` + goto end + ` "That sounds very risky."` + + ` "Indeed," she says, "but you are very [skilled, lucky] in evading harm." Hesitantly, you agree to take on yet another dangerous mission on their behalf.` + + label end + ` The scientists begin working to install the new equipment on your ship. As they do so, Tele'ek tells you, "We also hope to collect further [information, intelligence] on the combat capabilities and [tactics, decision making] of the drones. If their [network, communications] are not vulnerable, we must instead find a way to defeat them in battle." You agree to stay in the target system for long enough to observe some of the drones fighting each other.` + accept + on enter "Mesuket" + dialog `You enter the target system and begin recording the communications of the Kor Mereti drones. It may take a while to collect all the data that the Wanderers need, but they have set up their equipment to notify you when it is done collecting.` + npc disable + government "Kor Sestor" + system "Mesuket" + personality staying heroic + fleet + names "kor sestor" + variant + "Met Par Tek 53" + dialog `The Wanderer recording device chirps at you to let you know that it has collected enough data. Time to return to .` + npc + government "Kor Sestor" + system "Mesuket" + personality staying heroic + fleet + names "kor sestor" + variant + "Kar Ik Vot 349" + "Met Par Tek 53" 2 + npc + government "Kor Mereti" + system "Mesuket" + personality staying heroic + fleet + names "kor mereti" + variant + "Model 64" + "Model 32" 2 + "Model 16" 5 + on visit + dialog `You've returned to , but you don't have enough data for the Wanderers. Return to Mesuket and wait until the device notifies you that it has enough data.` + + + +mission "Wanderers: Kor Efret 1" + landing + name "Visit " + description "Visit Ektasi Rek and the Korath on , and see if they have information that could help in neutralizing the Kor Mereti automata." + autosave + source "Spera Anatrusk" + destination "Setar Fort" + to offer + has "Wanderers: Mereti Observation: done" + on offer + log "The Wanderers think that it might be possible to infect the Kor Mereti communications network with something akin to a computer virus, to either take control of the drones or disable them entirely." + conversation + `You hand off the communications recordings to the team of scientists, then meet with Tele'ek for a while to discuss the possible weaknesses of the Mereti drones when in combat. "Of course," he says, "it would be far better if we could [subvert, hijack] them rather than destroying them outright. Otherwise the second drone [faction, variant] will gain in power, without the Mereti drones to [cull them, keep them in check]."` + ` About an hour later, the scientists contact Tele'ek. You return to their facility, and the lead scientist tells you, "It is as we [suspected, hypothesized]. The Mereti drones function as [components, elements] of a single unified [collective intelligence? gestalt consciousness?]. We will [analyze, deconstruct] their protocols further to see if we can somehow [infect, corrupt] their network."` + ` While you are waiting for them to come up with a plan, Tele'ek suggests that you make a visit to Ektasi Rek. If she has made progress in communicating with the Korath survivors, perhaps they will be able to help the Wanderers think of a way to hack into the Mereti network and take control of the drones.` + accept + + + +mission "Wanderers: Kor Efret 2" + landing + name "Korath Engineers" + description "The Korath on referred you to a team of engineers on who have been working to try to eliminate the automata." + autosave + source "Setar Fort" + destination "Laki Nemparu" + passengers 1 + blocked "To take on this mission, you will need a bunk free for Rek." + to offer + has "Wanderers: Kor Efret 1: done" + on offer + conversation + `Rek seems delighted to see you, and is even more confident and full of life than she was when you left. She introduces you to several of the Korath, speaking to them rapidly in their own language.` + choice + ` "Rek! How have you learned their language so fast?"` + ` "I'm here to see if the Korath could help us hack into the Kor Mereti communication network and take over control of the drones."` + goto help + + ` She says, "It seems that the Molt has altered not only my vocal organs, but also my mind. Any language just feels clear and obvious to me now. It is strange, because the Molt is a random mutation; I had no say in what I would become. Yet, it has given me the exact skills I need to create a partnership with the Korath."` + choice + ` "Well, if it was really just a matter of chance what you would turn into, I'm glad that your new form suits you so perfectly."` + ` "I'm here to see if the Korath could help us hack into the Kor Mereti communication network and take over control of the drones."` + goto help + + ` "I am glad too," she says. "It is strange. Years ago, I thought that if I Molted I would resent the loss of my old body and my old identity. Yet I feel more at home in this new body than I ever did before. It is an unexpected gift. But now, how can I help you?" You tell her about the scientists hoping to hack into the Mereti network, and ask her to suggest the idea to the Korath.` + + label help + ` Rek does her best to explain your suggestion to the Korath. One of them responds, and she translates, "She said that there is a team of Korath engineers on who have been working for fifty years to find a way to destroy the automata. She says perhaps they can assist us."` + ` You agree to travel with Rek to and see what the engineers can tell you.` + accept + on visit + dialog `You land on , but realize that your escort carrying Rek hasn't entered the system yet. Better depart and wait for it to arrive.` + + + +event "wanderers: kashikt battle begins" + system "Kashikt" + fleet "Kor Efret Home" 6000 + +event "wanderers: kashikt battle ends" + system "Kashikt" + fleet "Quarg" 1000 + fleet "Large Quarg" 2000 + fleet "Kor Efret Home" 1000 + +mission "Wanderers: Kor Efret 3" + landing + name "Defend " + description "Defend this Kor Efret world from a Kor Mereti raid. Hopefully if you hold out long enough, more reinforcements will arrive." + source "Laki Nemparu" + to offer + has "Wanderers: Kor Efret 2: done" + on offer + event "wanderers: kashikt battle begins" + conversation + `With Rek's help, you make contact with the team of Korath engineers, and Rek explains the Wanderer plan to hack into the Kor Mereti network. Her speech is slower than before, and she has to keep asking questions; clearly the conversation involves technical jargon that she is not yet familiar with. When she is done explaining, the Korath are silent for a minute, then one of them answers quite loudly, almost shouting, gesturing in your direction as if pushing you away.` + ` Rek says, "He said, 'Do you think we are idiots? Do you think we have not attempted that?'" The Korath leader follows up with another long statement that Rek hesitantly translates. "The Mereti... consciousness? It is impossible to subvert. It has a sort of... immune system? Like a living creature. Any foreign influence that impinges on its network is sequestered and analyzed. It does not become part of the... gestalt? ...unless it is proven to be beneficial."` + choice + ` "But perhaps the Wanderers could succeed where the Korath have failed."` + ` "What about the Kor Sestor? Do they have any hope of taking over those drones?"` + goto sestor + + ` She says, "I'm sorry, , but I'm not going to translate that. It would be an insult to the Korath, and they are very prickly when it comes to their honor. I wish you the best of luck, though."` + goto end + + label sestor + ` Rek asks the Korath a question, and translates the response. "They say that none of them know what is controlling the Kor Sestor, but that wherever the control center is, it is certainly tightly guarded. They have not been willing to risk their own lives to explore Sestor space, but you are free to do so if you think it would be beneficial."` + + label end + ` The conversation is interrupted as alarm sirens begin to sound throughout the spaceport. One of the Korath says something to Rek, and they all begin running toward the landing pads. Rek says, "Another Kor Mereti attack. They have become more frequent, lately. You should join the defenders; fighting alongside them will help to gain their trust." You hurry back to your ship and take off...` + launch + on complete + event "wanderers: kashikt battle ends" + npc evade + government "Kor Mereti" + personality staying heroic + fleet + names "kor mereti" + variant + "Model 512" 2 + "Model 256" 4 + "Model 128" 7 + dialog `The Kor Mereti drones have been neutralized. You should land on the planet and reconnect with Rek and the Korath engineers.` + npc + government "Kor Efret" + personality staying heroic + fleet + names "korath" + variant + "Korath World-Ship" + "Korath World-Ship B" + "Korath World-Ship C" + npc + government "Kor Efret" + personality heroic + fleet + names "korath" + variant + "Korath World-Ship" + "Korath World-Ship B" + "Korath World-Ship C" + npc + government "Quarg" + personality heroic staying entering + fleet + names "quarg" + variant + "Quarg Wardragon" 1 + npc + government "Quarg" + personality heroic + system "Host" + fleet + names "quarg" + variant + "Quarg Wardragon" 3 + npc + government "Quarg" + personality heroic + system "Mesuket" + fleet + names "quarg" + variant + "Quarg Wardragon" 5 + + + +mission "Wanderers: Kor Efret 4" + landing + name "Return to " + description "Transport Ektasi Rek back to , where she will continue her work to understand the Korath language and culture." + autosave + source "Laki Nemparu" + destination "Setar Fort" + passengers 1 + blocked "To take on this mission, you will need a bunk free for Rek." + to offer + has "Wanderers: Kor Efret 3: done" + on offer + log "Helped to defend one of the friendly Korath worlds from an attack by Kor Mereti drones. There are Korath scientists on that world who have been working for decades to find a way to hack into the Kor Mereti network, but they do not think it is possible." + log "Factions" "Archons" `When the Korath civil war reached a point where they had nearly driven themselves extinct, the Drak Archons stepped in and offered the surviving Korath an ultimatum: they must either give up their advanced weaponry and live peaceably under the protection of the Quarg, or be banished to some lifeless star systems near the galactic core. Those who chose banishment apparently took with them the secret of how to build jump drives, which has enabled them to raid other species and steal from them.` + conversation + `When you land back on the planet, Rek and several of the Korath meet you at your ship. "They would like to thank you for your assistance in defending their home," says Rek, "and they apologize for being so dismissive of the Wanderer plans to defeat the drones. They still think that hacking or corrupting the Mereti network is impossible, though."` + choice + ` "Well, I guess I should tell that to the Wanderer leaders."` + ` "Can they at least tell us more about where the drones came from?"` + + ` Rek asks a question, and translates the answer. "There was a civil war. It lasted hundreds of years. The Kor Mereti and the Kor Sestor were the two rival empires. The Kor Efret were those who sought to remain neutral and not join in the fighting."` + ` She waits as the Korath continue the story, then says, "The Mereti and the Sestor each built drone fleets programmed to attack the other. They also made many other weapons, very dangerous ones. Eventually, about a century ago, it became clear that the war would consume and destroy both empires, if it continued. The Archons stepped in and gave a choice to each member of the Kor Mereti and the Kor Sestor."` + ` The Korath continue the story. Rek says, "The choice was: to give up jump drives, give up their advanced technologies of war, and join the Kor Efret, living under Quarg supervision. Any who refused were exiled to the lifeless star systems near the core. Sestor and Mereti, forced to live together in exile and to depend on each other, united by their anger toward the Archons who exiled them."` + choice + ` "What sort of technologies did they develop?"` + ` "What do they mean, 'give up jump drives'? Did they figure out how to manufacture them?"` + goto jump + + ` Rek asks, and translates the response. "They say, they will not relive the shame of their parents by describing their deeds. But the scars that they left on their former planets, and even on entire star systems, speak for themselves. As do the drone fleets, who continue to drain their homes of resources to prosecute a war that their creators have long since abandoned."` + goto end + + label jump + ` Rek asks, and translates the response. "Yes, one thing that the exiles were unwilling to give up was the knowledge of how to create jump drives so they could raid other nearby species. Although..." She pauses to listen as one of the Korath says something else. "He says, the exiles would be far better off without them. The manufacturing process is precarious, and one wrong step can cause an explosion that destroys the ship or station where the drives are being constructed."` + + label end + ` Rek tells you that she wants to return to to continue her work with the Korath community there. You agree to take her there before returning to report to Tele'ek.` + accept + on visit + dialog `You land on , but realize that your escort carrying Rek hasn't entered the system yet. Better depart and wait for it to arrive.` + + + +mission "Wanderers: Kor Efret 5" + landing + name "Return to " + description "Return to and report to Sobari Tele'ek that the Korath do not think the Mereti drone network can be compromised." + autosave + source "Setar Fort" + destination "Spera Anatrusk" + to offer + has "Wanderers: Kor Efret 4: done" + on offer + conversation + `You drop off Ektasi Rek on , and wish her the best of luck in her continued efforts to understand and befriend the Korath. She is clearly eager to get back to work.` + ` Then, you get ready to return to . Sobari Tele'ek will not be happy to hear that the Korath engineers think there is no hope of compromising the Kor Mereti network.` + accept + + + +mission "Wanderers: Kor Mereti Hacking" + landing + name "Kor Mereti Hacking" + description "Test a device that the Wanderers think may be able to gain access to the Kor Mereti network and disrupt it." + autosave + source "Spera Anatrusk" + waypoint "Mekislepti" + to offer + has "Wanderers: Kor Efret 5: done" + cargo "corrupted node" 2 + blocked "You will need to take on the next Wanderer mission." + on offer + conversation + `You expect the Wanderers to be discouraged by the news that the Korath think the Mereti gestalt consciousness is too robust to be hacked into or compromised. But when you arrive, the communications scientists are excited about a breakthrough: they have managed to develop a program that makes the one sample Reasoning Node you fetched for them follow orders that they give it. They ask you to bring the device to one of the Kor Mereti systems and test it out on the drones there.` + ` Meanwhile, you can't help but notice that Sobari Tele'ek is showing the same thinning feathers and disheveled appearance that heralded the beginning of the Molt for Iktat Rek. You're not sure if it's polite to say something or not.` + choice + ` "Tele'ek, are you beginning to Molt?"` + ` (Say nothing, and return to my ship.)` + goto end + + ` "I believe so," he says. "My [appetite? caloric intake?] has doubled in the past week, and as you can see, I am losing feathers. It is [inconvenient, disruptive] timing. I now understand why Rek sought to [fight, postpone] the Molt rather than give in to it."` + + label end + ` You aren't sure what you can say that would be helpful to him, so you return to your ship and prepare to travel to the Mekislepti system to test out the Kor Mereti hacking program.` + accept + on visit + dialog phrase "generic waypoint on visit" + on enter "Mekislepti" + dialog + `When you enter the Mekislepti system, an entire fleet of drones moves to intercept you. Hardly daring to hope, you press the button that activates the Wanderer program. For a fraction of a second, the drones' engines stop firing and they drift as if out of control. Then, with renewed purpose, they move to attack you.` + ` Oh well. It was worth a shot.` + npc + government "Kor Mereti" + personality staying nemesis + system "Mekislepti" + fleet + names "kor mereti" + variant + "Model 64" + "Model 32" 3 + "Model 16" 9 + + + +mission "Wanderers: Mind 1" + landing + name "Travel to " + description `Travel to the Wanderer artificial intelligence lab on , where they will give you one of the "artificial minds" they have constructed.` + autosave + source "Spera Anatrusk" + destination "Kort Kehai" + to offer + has "Wanderers: Kor Mereti Hacking: done" + on offer + log "Tested a device that the Wanderers thought would be able to force itself into the Kor Mereti network and take control of it. The experiment completely failed, however." + conversation + `You meet with the Wanderer leaders and tell them that the attempt to hack the Kor Mereti drones has failed. They seem uncertain of what to do next. Some of them want to try to target the Kor Sestor instead; others want to give the scientists another shot.` + ` Tema'a Iriket asks you, "Why do you think our [attempt, experiment] failed?"` + choice + ` "The Korath survivors say that the Mereti drones have a sort of immune system that allows them to reject any intrusion that seeks to disrupt or coopt their network."` + ` "Perhaps we just need a more sophisticated or intelligent program, something that could overpower the Mereti defenses."` + + ` She thinks about that for a moment, then says, "In terraforming, we say that each planet has a [will, identity], and it will never work to [overrule, overpower] the planet. Instead, we must [collaborate, partner] with it. Perhaps we can do the same with this [consciousness]."` + ` A stir of excitement passes through the Wanderers. Finally, this is a strategy that lines up with their preferred way of doing things. "What do you mean?" asks one of them.` + ` Iriket says, "We give them one of the [artificial minds?] that we use for [planetary oversight?]. Let it [merge with, become a part of] the Mereti gestalt consciousness. Not to [destroy, subvert] it, but to reach an [understanding, partnership] with it."` + ` Several of the Wanderers seem very agitated by that suggestion. Tele'ek says, "You would give them access to a [technology, resource] that would make them even more [powerful, capable] than before?"` + choice + ` "That sounds like it might work. If your artificial intelligence truly means them no harm, the Mereti might recognize that."` + ` "I think Tele'ek is right. The Mereti drones are already plenty dangerous without access to advanced computing technology."` + + ` You try to speak up, but the Wanderers are so hotly engaged in conversation that they have switched from the common language of the Hai back into their own native tongue, and you have no idea what they are saying. Eventually the debate ends, and Tele'ek says, "Very well, we will attempt this thing. Not because it is the [wise, certain] course of action, but because it is [in keeping with Wanderer values?]."` + ` They ask you to travel back through the wormhole and visit the artificial intelligence lab on .` + accept + + + +mission "Wanderers: Mind 2" + landing + name "Return to " + description `Return to with a Wanderer named Meto Pa'aret and an "artificial mind" that he constructed.` + autosave + source "Kort Kehai" + destination "Spera Anatrusk" + to offer + has "Wanderers: Mind 1: done" + cargo "artificial mind" 2 + passengers 1 + blocked "To take this mission, you will need free." + on offer + log "The Wanderers have a new plan: to try to either subvert or possibly even befriend the Kor Mereti network by connecting it to a powerful Wanderer artificial intelligence." + log "People" "Meto Pa'aret" `Pa'aret runs a Wanderer artificial intelligence laboratory. He is in charge of the effort to establish a connection between the Wanderers and the Kor Mereti collective by introducing a Wanderer "artificial Mind" into the collective.` + conversation + `On you are met by a Wanderer named Meto Pa'aret. He explains that he is in charge of the artificial intelligence lab, and he wants to travel with you along with the "Mind" that is being entrusted to your care. "We have already [altered, reconfigured] one of the climate [simulation, prediction] Minds for this new purpose," he says. "It now contains [stores, databases, libraries] of historical and cultural information, things we hope will help the alien [consciousness, intelligence] to [understand, sympathize with] us and realize our intentions are [peaceful, forthright]."` + choice + ` "Are you sure that's wise, giving the Kor Mereti access to so much information about the Wanderers?"` + ` "How likely do you think this is to work?"` + goto work + + ` "It is certainly not wise," he says, "but it is [right? fitting?]."` + goto end + + label work + ` He says, "There is insufficient [data, information] to even [attempt, hazard] a guess. But nevertheless it is the most [appealing, pleasing] [course of action?]."` + + label end + ` The "artificial Mind" turns out to be a computer not much larger than a typical cargo crate. Pa'aret walks beside it with one wing draped around it like an overprotective parent while Wanderer workers load it onto your ship. Clearly this particular piece of technology is very valuable to the Wanderers.` + accept + on visit + dialog `You land on , but realize that your escort carrying Meto Pa'aret and the Mind hasn't entered the system yet. Better depart and wait for it to arrive.` + + + +mission "Wanderers: Mind 3" + landing + name "Fetch Escorts" + description `When you are ready, visit to rendezvous with the fleet that will be accompanying you in your attempt to link a Wanderer artificial Mind to the Kor Mereti network.` + autosave + source "Spera Anatrusk" + destination "Vara K'chrai" + to offer + has "Wanderers: Mind 2: done" + on offer + conversation + `While you were gone, the Wanderers have been conducting patrols of Kor Mereti space. Tele'ek tells you, "We have [decided, theorized] that the Mind is most likely to be accepted into the Mereti [gestalt consciousness] if it is physically located in their [home, territory]. Our goal is to install it within the [hull, shell] of one of their space stations. You will carry the [team, strike force] that does this, and our fleet will [protect, shield] you."` + ` It will take them some time to make the necessary modifications to the Mind. In the meantime, Tele'ek suggests that you should prepare for a major battle. "When you are ready," he says, "go to and rendezvous with the fleet that will accompany you to the Mereti system."` + accept + + + +mission "Wanderers: Mind Escorts" + invisible + landing + source "Vara K'chrai" + to offer + has "Wanderers: Mind 3: done" + to fail + has "Wanderers: Mind 6: done" + npc kill + government "Wanderer" + personality escort heroic waiting + fleet + names "wanderer" + variant + "Hurricane" 2 + "Derecho" 3 + "Tempest" 4 + +mission "Wanderers: Mind 4" + landing + name "Return to " + description `Escort the Wanderer fleet back to , where you will prepare to infiltrate the Kor Mereti station.` + source "Vara K'chrai" + destination "Spera Anatrusk" + to offer + has "Wanderers: Mind 3: done" + on offer + conversation + `A Wanderer fleet is waiting here to take part in the attempt at joining the Wanderer Mind to the Kor Mereti. You notice that some of the ships that will be accompanying you are of yet another new design that you have never seen before; the Wanderer war machine is continuing to ramp up with remarkable speed.` + accept + + + +mission "Wanderers: Mind 5" + landing + name "Install the Mind" + description `A Wanderer fleet will accompany you to the Chimitarp system, to install the Mind on the Korath station there.` + source "Spera Anatrusk" + destination "Rekat Moraski" + clearance + infiltrating + to offer + has "Wanderers: Mind 4: done" + cargo "artificial mind" 2 + passengers 4 + blocked "To take this mission, you will need free." + on offer + log "The Wanderers want to install one of their artificial Minds on a space station controlled by the Kor Mereti. Their theory is that if the Mind is physically located within a Kor Mereti station, the drones will be much more likely to accept it as part of their own network instead of reacting to it as an outside intruder." + conversation + `When you meet with him, Meto Pa'aret tells you, "We have added a [backdoor, failsafe] to the Mind so that we can shut it down or regain control of it remotely if the [attempt? experiment?] fails. So we may lose the Mind, but at least the Mereti will not [turn, use] it against us."` + choice + ` "Okay, I'm ready to give this a try!"` + goto end + ` "What do you think will happen when the Mind starts trying to access the Mereti network?"` + + ` Pa'aret says, "It may take some time for the Mind to be [accepted, integrated] into their [consciousness?]. We may not know immediately if we have [succeeded? done the right thing?]."` + + label end + ` A team of Wanderer engineers boards your ship, and you prepare to deliver them, along with the artificial Mind, to the Kor Mereti space station in the system.` + accept + on visit + dialog `You land on , but realize that your escort carrying Wanderer engineers and the Mind hasn't entered the system yet. Better depart and wait for it to arrive.` + npc + government "Kor Mereti" + personality staying heroic + system Chimitarp + fleet + names "kor mereti" + variant + "Model 512" 1 + "Model 256" 1 + "Model 128" 2 + "Model 64" 3 + "Model 32" 5 + "Model 16" 8 + + + +government " Kor Mereti " + "display name" "Kor Mereti" + swizzle 5 + language "Korath" + "attitude toward" + "Wanderer" -.01 + "Kor Mereti" -.01 + "player reputation" -1000 + +event "wanderers: kor mereti friendly" + government "Kor Mereti" + "attitude toward" + "Wanderer" 1 + government "Quarg" + "attitude toward" + "Kor Mereti" 0 + government "Kor Efret" + "attitude toward" + "Kor Mereti" 0 + "reputation: Kor Mereti" >?= 1 + "reputation: Kor Mereti " = -1000 + planet "Rekat Moraski" + "required reputation" 1000 + +# A backwards compatibility event and mission for being able to speak with Kor Mereti ships. +event "wanderers: kor mereti language" + government "Kor Mereti" + language "Wanderer" + "friendly hail" "friendly wanderer" + "friendly disabled hail" "friendly disabled wanderer" + "hostile hail" "hostile wanderer" + "hostile disabled hail" "hostile disabled wanderer" + +mission "Wanderers: Kor Mereti Language" + landing + invisible + to offer + has "Wanderers: Mind 5: done" + on offer + event "wanderers: kor mereti language" + fail + +mission "Wanderers: Mind 6" + landing + name "Defend the Mind" + description "Fight off any of the Kor Mereti drones that are still attacking the Wanderers. Try not to anger the ones that seem to have switched sides." + source "Rekat Moraski" + destination "Spera Anatrusk" + to offer + has "Wanderers: Mind 5: done" + on offer + event "wanderers: kor mereti friendly" + conversation + `With the Wanderer fleet keeping the automata off your back, you carefully pilot your ship into an abandoned docking bay. The Wanderers install the Mind in a niche near the back of the bay and then begin welding sheets of metal over the opening to prevent the Mereti drones from gaining easy access to the Mind to shut it down or destroy it. Meanwhile, every few seconds the bay is lit by a bright flash of weapons fire or exploding ships outside. Hopefully the Wanderer fleet is managing to hold its own against the drones.` + ` Soon the engineers are done, and you return to your ship to take off. As soon as you depart, the bay doors, which seemed inactive when you first entered, slam shut, and your ship's sensors detect Korath hull repair drones swarming over the doors, welding them in place and piling new layers of hull material on top of them. There is no longer any possibility of returning to the bay to retrieve the Mind. And meanwhile, it is time to rejoin the battle...` + launch + on enter + dialog `This star system is in utter chaos. A vast number of Mereti drones are here. Some are attacking each other. Others are attacking the Wanderers. And still others, sadly, seem intent on attacking you. You'll have to hold them off as long as you can, while trying to stay on the good side of the drones that now seem to be defending you.` + npc disable + government " Kor Mereti " + personality staying heroic + fleet + names "kor mereti" + variant + "Model 512" 3 + "Model 256" 4 + "Model 128" 5 + "Model 64" 6 + "Model 32" 8 + "Model 16" 12 + dialog `The last of the hostile Kor Mereti drones are destroyed; the remaining drones are not attacking the Wanderers. It is not entirely clear what has happened, but hopefully the Wanderers back on will have gained some information through the backdoor connection to their AI.` + npc + government "Kor Mereti" + personality staying heroic + fleet + names "kor mereti" + variant + "Model 256" 1 + "Model 128" 2 + "Model 64" 3 + "Model 32" 5 + "Model 16" 8 + on visit + dialog `You've landed on , but there are still hostile Kor Mereti drones in the Chimitarp system. Better depart and make sure they've been taken care of.` + + + +event "wanderers: kor mereti transformation" + system Chimitarp + add fleet "Small Kor Mereti" 250 + add fleet "Large Kor Mereti" 450 + planet "Korbatri Eska" + add description ` Far from the ruined cities, the Kor Mereti have begun building a sort of village of their own: a sprawling complex of greenhouses containing a wide variety of plant samples.` + +mission "Wanderers: Mind 7" + landing + name "Investigate " + description "Visit and figure out what the Kor Mereti are doing there, now that they are apparently no longer hostile." + autosave + source "Spera Anatrusk" + destination "Korbatri Eska" + to offer + has "Wanderers: Mind 6: done" + on offer + event "wanderers: kor mereti transformation" + conversation + `The Wanderers back on are in a frenzy to know the outcome of the battle. Pa'aret tells you, "Less than a second after the Mind [made contact, merged] with the Mereti, it severed the [backdoor, failsafe] connection. So we have no [information, visibility] on what the Mind is doing or whether the Mereti [received, welcomed] it."` + choice + ` "Most of the drones started fighting on our side. That seems like a good sign."` + ` "They've sealed up access to the Mind. There is no way we can get it back now."` + goto mind + + ` "Indeed," says Pa'aret. "But whatever [transformation, change] the Mind [wreaks, catalyzes] may not be complete. It is too soon to trust that we have [succeeded, chosen correctly]."` + goto next + + label mind + ` "That is [gratifying, encouraging]," says Pa'aret. "Surely if they viewed it as an [intruder, enemy] they would have destroyed the Mind rather than building a [nest, fortress] to protect it."` + + label next + ` A few minutes later Tele'ek arrives with some scout ships from the Wanderer fleet. "The drones have sealed up every [entrance, ingress] to that station," he says, "and they are [swarming, gathering] around it [protectively, jealously]. There is no way we can return there to [discover, assess] what is happening inside. And there is also some [activity, development] on the planet's surface."` + choice + ` "What sort of activity?"` + ` "I'd like to go and investigate."` + goto end + + ` "They seem to be [scavenging, hunting] for resources to build something," says Pa'aret. "It is [strange, surprising]; the Mereti drones until now were ignoring the planets in their [systems, territory]. Would you be [willing, bold] to land your ship on the surface and investigate?" You agree to do so.` + + label end + ` The Wanderers wish you the best of luck, and you prepare to return to the system. Hopefully the Mereti drones will not become hostile once more while you are landed on the planet's surface, exposed and relatively defenseless.` + accept + + + +mission "Wanderers: Mind 8" + landing + name "Investigate " + description "Report the new behavior of the Kor Mereti drones to the Wanderers." + autosave + source "Korbatri Eska" + destination "Spera Anatrusk" + to offer + has "Wanderers: Mind 7: done" + cargo "dead plant" 1 + blocked "You will need 1 ton of cargo space to receive the next mission." + on offer + log "The Wanderer ploy has succeeded, but with an unexpected result. The Kor Mereti drones have so thoroughly absorbed the Wanderer Mind into their own consciousness that the drones now believe that they themselves are Wanderers." + conversation + `As you come in for a landing, you see that the Kor Mereti drones, which up until recently had been ignoring the surfaces of the planets they controlled, are now constructing some sort of facility on . Sunlight glints off the fresh and spotless buildings, but it is not until you are only a few dozen meters above it that you realize what the facility is.` + ` It is a greenhouse.` + ` Inside the facility are rows and rows of plants of all different shapes and sizes. Like the Mereti drones themselves, the layout of the facility is random and haphazard. Drones nearly the size of a shuttlecraft buzz around it like bees, some of them arriving with fresh samples and others tending and watering the plants.` + ` A few drones approach your ship when it lands, and one of them speaks in a booming, synthesized voice. "You are the human who helped us [fight, resist] the warlike Hai," it says. "You are our friend."` + choice + ` "Do you mean that I helped the Wanderers? I don't recall the Unfettered entering Korath space or attacking you."` + ` "Yes, I am your friend."` + goto friend + + ` The drone hesitates for a moment as if confused, then says, "You helped us [hold back, resist] the Unfettered in our old territory, for long enough that we could enter the Eye, and Molt, and take on our new [form, essence]."` + goto next + + label friend + ` The drone says, "We are grateful to you. You [won, earned] us enough time to enter the Eye, and Molt, and take on our new [form, essence]."` + + label next + choice + ` "You are not Wanderers. You were created by the Korath."` + goto korath + ` "Are you saying that you are the new form of the Wanderers?"` + + ` The drone repeats, "We entered the Eye. We took on a new form. We are the [children, offspring] born to the Wanderers in their new place of [sojourn, wandering]."` + goto plant + + label korath + ` The drone says, haltingly, "The Korath. The Korath... created our bodies? Yes, the Korath created our bodies." It sounds like it's either conversing with someone else, or perhaps trying hard to remember something. "Yes, but the Wanderers..." It tilts its body closer to you. In a slightly less booming voice, which is perhaps its attempt at a whisper, it says, "The Wanderers created our soul."` + + label plant + ` While you are still trying to process the drone's statement, another drone comes flying out of the greenhouse facility carrying a large square metal pot. The pot is filled with soil, and in the soil is planted a small, very dry-looking bush with a few dead leaves clinging to it. "We broke it," says the drone. "Fix it please."` + choice + ` "I think it's dead."` + goto end + ` (Look at the plant more closely.)` + + ` The plant is dry and brittle, and shows no signs of life. "I'm sorry," you say, "but I think it's dead."` + + label end + ` The drone says, "We gave it water. But maybe the dirt was [poisoned, unhealthy]. Or the light is too bright. A human cannot fix it, but our [parents? ancestors?] would know how. Will you bring it to them?"` + ` They seem too distraught about the dead plant to be willing to give you more information about themselves. Despite the absurdity of the situation, you agree to take the plant back to the Wanderers and see if they can do anything for it.` + accept + on visit + dialog `You've reached , but your escort who is carrying the dead plant hasn't arrived in the system yet. Better depart and wait for it.` + + + +mission "Wanderers: Mentors 1" + landing + name "Visit " + description "Travel to to meet up with a team of Wanderer professors and scientists who are eager to work with the Kor Mereti drones." + autosave + source "Spera Anatrusk" + destination "Var' Kayi" + to offer + has "Wanderers: Mind 8: done" + on offer + log "The Wanderers have come to believe that prior to the introduction of their Mind, the Kor Mereti network was not actually a self-aware entity, but that it has now become a sentient being in its own right. And, it is apparently a sentient being with a deep interest in gardening." + conversation + `It must reveal something interesting about Wanderer psychology that when you return, they are more interested in poking and prodding the dead plant than in hearing your report about the Mereti drones. But once they've sent off a soil sample to be analyzed and can achieve no more until the results come back, they listen to your story.` + ` "Our goal was to communicate with them," says Tele'ek, "not to [destroy, erase] their identity and replace it with our own. What have we done?"` + ` Meto Pa'aret has been listening quietly, and finally speaks up. "Identity is the story the mind tells to [explain? justify? give meaning to?] its existence," he says. "Perhaps before our [intrusion, intervention] the Mereti had intelligence but no story, and thus no [self-awareness, consciousness]."` + choice + ` "Are you saying that we inadvertently created a sentient species?"` + ` "Does that make the Mereti less of a threat, or more of one?"` + + ` Your question is completely ignored as, in response to Pa'aret's comment, the other Wanderers gain a renewed interest in the potted plant. "Very sturdy [construction, joining]," says one, running a talon along the corner of the pot.` + ` "Yes," says another, "but why make a [flower pot?] out of metal? It will oxidize."` + ` "They [learned, figured out] that the pot needs drainage holes," says another, looking at the bottom of the pot.` + ` "This is excellent work for such a [young, immature] species," says Sobari Tele'ek, with a hint of pride.` + choice + ` "I'm sorry to interrupt, but have any of you thought through the implications of having created a new sentient species?"` + + ` They are all silent for a moment, then Pa'aret says, "They will need [mentors, teachers]."` + ` Tema'a Iriket, the terraforming director, says, "I will ask to send a team of [experts? professors?] immediately. Captain , can you journey there and escort them safely through the Eye and to Korbatri Eska?"` + ` You agree to do so. The Wanderers switch into their own language and begin an impassioned conversation as you leave the room to head back to your ship.` + accept + + + +mission "Wanderers: Mentors 2" + landing + name "Wanderers to " + description "Escort this Wanderer transport safely to , where the scientists and professors on board will begin teaching and mentoring the Kor Mereti." + autosave + source "Var' Kayi" + destination "Korbatri Eska" + to offer + has "Wanderers: Mentors 1: done" + on offer + conversation + `A team of Wanderer terraforming experts has been assembled on . They have requisitioned a transport and filled it with an overwhelming variety of sensors, bioreactors, chemical filters, and other scientific devices. But, it's clear that none of them quite understand what is going on with the Kor Mereti. The team's manager says, "We are to meet with [sentient? awakened?] robots? They are interested in [foliage, plants]? There are worlds to be [repaired, healed]?"` + ` You do your best to answer their questions, but this is clearly not a situation that any of them had anticipated. Perhaps not even a situation that their species has ever had to deal with before, given that usually they are working in regions of space that have long since been abandoned by their former inhabitants.` + ` The transport gets ready to follow you back to , where hopefully more of their questions will be answered.` + accept + npc accompany save + government "Wanderer" + personality escort + ship "Riptide" "Green Talon" + + + +mission "Wanderers: Mentors 3" + landing + name "Return to " + description "Return to to see what the Wanderer leaders have planned next." + autosave + source "Korbatri Eska" + destination "Spera Anatrusk" + to offer + has "Wanderers: Mentors 2: done" + on offer + log "Brought a group of Wanderer mentors and teachers to one of the Kor Mereti worlds, where they will seek to build a relationship with the drones and to help them learn to care for living things and to join in the Wanderer work of healing devastated planets." + conversation + `When you last left , there were less than a dozen buildings in the greenhouse facility. It has now grown to the size of a major spaceport, including some towers that are dozens of stories high. Some plants now grow on open-air terraces; others are in domed enclosures tall enough to house fully-grown trees. The larger domes also have birds flying about inside them, and some larger land animals as well. Everything is built of gleaming steel and glass and filled with lush vegetation; from high above the facility looks like a scattered handful of diamonds and emeralds.` + ` The transport you were escorting was full of professors and researchers, who are clearly not used to any sort of military discipline or to living in a dangerous region of space: the moment the transport lands they fly off toward the greenhouse without bothering to wait for instructions from their supposed manager. Several of them are already engaged in conversation with the drones, while others are exploring the different rooms of the facility, examining plants and probing soil with their talons.` + ` The team's manager, already looking a bit overwhelmed, flies over to talk with you. "What are we [expected, requested] to do next?" he asks.` + choice + ` "Help the drones to learn to take care of the planets in this region."` + ` "Make sure the drones remain convinced that the Wanderers are on their side."` + goto side + ` "Maybe see if the drones will share their technology with us? They have impressive weapons."` + goto weapons + + ` He says, "We will try to do that. But this, storing [plants, living things] in boxes made of metal, is not the Wanderer way. We seek to return worlds to their [natural, pristine] state, not to build our own [monuments, structures] on them."` + goto end + + label side + ` "Very well," he says, "we will do that. Please return to and see what our [leaders, elders] think should be done next."` + goto end + + label weapons + ` He doesn't seem enthusiastic about that suggestion. "Human," he says, "you have very different [priorities, goals] than we do. I am more [excited, intrigued] by the possibility of using these drones for [renewal, creation] than by their capacity for destruction."` + + label end + ` You return to your ship. It will be interesting to see what else has changed the next time you return to this world.` + accept + on complete + event "wanderers: hurricane mass production" + event "wanderers: desi seledrak" 24 + conversation + `The mood among the Wanderer leaders is much lighter now that the danger from the Mereti drones appears to have been eliminated. In fact, they're now so intrigued by the emergent Mereti consciousness that they don't seem to be thinking about the more distant threat of the drones in Kor Sestor space. Instead, they want to focus on their true calling: terraforming planets.` + ` Sobari Tele'ek tells you, "We should take time to enjoy this [peace, respite]. We need not [face, deal with] the other drones immediately. We will be working to start a second [settlement, base] nearby. Visit us there when the base is [formed, established] and we will decide our next [actions, steps]. In the meantime, our latest ship of [war, defense] is now being produced on our [major, central] worlds, and you may buy one."` + + + +mission "Wanderers: Tour 1" + landing + name "Kor Efret Diplomacy" + description "Visit Ektasi Rek on and see if the Kor Efret would like to come to for a diplomatic visit." + autosave + source "Desi Seledrak" + destination "Setar Fort" + to offer + has "event: wanderers: desi seledrak" + on offer + conversation + `Most of the Wanderer elders have moved to this world, to be more involved in the newest terraforming effort, which they clearly find much more rewarding than the battle against the drones. After listening to them talk for nearly an hour about soil restoration and atmospheric particulates and carbon cycles, you ask what you can help them with next.` + ` Tema'a Iriket says, "We should take further action to [befriend, collaborate with] the Korath. Perhaps you could visit Rek, and [invite, welcome] her Korath friends to [witness, inspect] the work we are doing here? Our hope is that our next [settlement, project] will be a [joint effort?] with them."` + choice + ` "Sure, I would be glad to do that."` + accept + ` "What about dealing with the Sestor drones?"` + ` "There will be [time, opportunity] for that later," says Iriket. "They are not a [threat, pressing concern] to us at this time."` + ` You agree to visit the Kor Efreti and invite them to come back here for a visit.` + accept + + + +mission "Wanderers: Tour 2" + landing + name "Kor Efret Diplomacy" + description "Escort a Kor Efret ship back to for a diplomatic visit." + source "Setar Fort" + destination "Desi Seledrak" + to offer + has "Wanderers: Tour 1: done" + on offer + log "Leading some of the friendly Korath on a tour through Wanderer space, to show them how successful the Wanderers have been at repairing and caring for worlds that have been damaged by war." + conversation + `Rek is making marvelous progress not only in learning the Korath language, but also in winning their trust. They have built her a Wanderer-style treehouse here to live in, and it seems that she is entertaining a constant stream of new visitors. "What can I help you with?" she asks.` + choice + ` "The Wanderers on want to invite some Kor Efret leaders to visit them."` + goto visit + ` "What is your impression of the Korath so far?"` + ` She says, "We Wanderers have seen the ruins left behind by so many failed species. It puzzles us greatly to wonder why some are able to transition to a strong and stable and sustainable civilization, as we have done, while others descend into chaos. The Kor Efret hope that what they build out of the ashes will finally be a society of true peace and prosperity."` + label visit + ` You tell her about the Wanderer invitation, and she takes you to visit some of the Korath leaders. They are eager to learn more about the Wanderers, but after some negotiation they make it clear that they would prefer to travel in one of their own ships, and with Rek as their guest, rather than going as your passengers.` + choice + ` (Agree to escort their ship to .)` + accept + ` "I think you might be safer if you travel aboard my ship."` + ` Rek talks with them for a while, then explains to you, "They want to be in control of their own journey, rather than being no more than 'living cargo' aboard an alien ship. It sounds like this is a matter of honor." Since it seems like the only option, you agree to let them follow you to in their own ship.` + accept + on visit + dialog "You've reached your destination, but the Korath ship is not here yet." + npc accompany save + government "Kor Efret" + personality escort + ship "Korath World-Ship" "Asikimi Ko Cheska" + + + +mission "Wanderers: Tour 3" + landing + name "Kor Efret Tour" + description "Escort a Kor Efret ship to , to give them a taste of what Wanderer terraforming of a world can achieve." + source "Desi Seledrak" + destination "Vara K'chrai" + to offer + has "Wanderers: Tour 2: done" + on offer + conversation + `The Kor Efret ship lands next to yours, and Rek brings their leaders to meet with the Wanderers. They spend nearly the whole day being led around the settlement, asking questions and inspecting the Wanderer terraforming equipment. But at last, one of the Korath leaders says, "How long until we will see the change here? How long until it will be clear that your plans will work?"` + ` When Tema'a Iriket, translating through Rek, explains that it will take centuries, the leader says, "Can you show us a world where you have completed your work?"` + ` The Wanderers discuss that, and Tele'ek says, "They should [visit, journey to] , and be shown what we can achieve at the [apex, conclusion] of our work. Captain , will you [accompany, lead] them to there?"` + choice + ` "Sure, I would be glad to."` + accept + ` "Are you sure it is safe to let them bring their ship to your homeworld?"` + ` Tele'ek says, "If we do not [choose, take a risk] to trust them, they will never have [opportunity, impetus] to show themselves trustworthy. So, we will take the [first, catalyzing] step."` + ` You agree to escort the Kor Efret ship on a journey through the wormhole to .` + accept + on visit + dialog "You've reached your destination, but the Korath ship is not here yet." + npc accompany save + government "Kor Efret" + personality escort + ship "Korath World-Ship" "Asikimi Ko Cheska" + + + +mission "Wanderers: Tour 4" + landing + name "Kor Efret Tour" + description "Escort a Kor Efret ship to , to show them how Wanderer farming worlds are run." + source "Vara K'chrai" + destination "Vara Rakak" + to offer + has "Wanderers: Tour 3: done" + on offer + conversation + `The Kor Efret are awed by the treetop villages, the towering buildings, and the bustling spaceport here on . But what moves them most deeply is the wild forests and mountains outside the city. After being led there by some of the local Wanderer leaders, they stand for half an hour just watching the trees swaying in the wind and the birds circling overhead. A few of them make a strange barking, keening noise, and Rek tells you they are weeping: mourning the fact that few places this beautiful and unspoiled are left on their own worlds.` + ` The Korath are eager to see more places of natural beauty like this one, and the Wanderer leaders suggest that they travel to next, to see how the Wanderers have built farms that will produce rich crops year after year without depleting the soil.` + accept + on visit + dialog "You've reached your destination, but the Korath ship is not here yet." + npc accompany save + government "Kor Efret" + personality escort + ship "Korath World-Ship" "Asikimi Ko Cheska" + + + +mission "Wanderers: Tour 5" + landing + name "Kor Efret Tour" + description "Escort a Kor Efret ship to , where the Wanderers are battling the Unfettered." + source "Vara Rakak" + destination "Varu Tev'kei" + to offer + has "Wanderers: Tour 4: done" + on offer + conversation + `The Korath are very interested to see how the farms here work. "We are trying to learn to do this on our worlds," one of them explains, "but there has been blight, and drought, and crops that fail for reasons we do not even understand." The Wanderer scientists here do their best to explain how they keep the crops and the soil healthy, with Rek working hard to translate their technical jargon into terms that the Korath can understand.` + ` When they have completed their tour, Rek says to you in your own language, ", I think we should show them next. We should show them the war with the Unfettered. If they see that we are few in number, embattled, with only a handful of worlds, they will feel less threatened by us."` + choice + ` "That sounds like a good idea."` + goto end + ` "What if seeing you as less of a threat emboldens them to attack you?"` + ` Rek says, "We are still more numerous and more advanced. And besides, wars are started by fear as often as they are started by aggression."` + label end + ` You agree to escort the Korath ship to . Hopefully they won't be blown to bits by an Unfettered fleet; that would be quite a diplomatic disaster.` + accept + on visit + dialog "You've reached your destination, but the Korath ship is not here yet." + npc accompany save + government "Kor Efret" + personality escort + ship "Korath World-Ship" "Asikimi Ko Cheska" + npc + system "Ap'arak" + government "Hai (Unfettered)" + personality staying heroic + fleet "Large Unfettered" 2 + + + +mission "Wanderers: Tour 6" + landing + name "Kor Efret Tour" + description "Escort the Kor Efret ship back through the Eye to ." + source "Varu Tev'kei" + destination "Setar Fort" + to offer + has "Wanderers: Tour 5: done" + on offer + conversation + `The Korath ship lands safely on . Rek explains to the Korath that the entire Wanderer territory was once controlled by the Hai, but that the Hai ruined these worlds and abandoned them. She tells them that now that the Wanderers have completed their work of healing these worlds, they are returning them to the Hai.` + ` It's a somewhat slanted story, and the Korath are dubious. "If you have done them this great favor," one of them asks, "why are they attacking you?"` + ` Rek explains that the Hai wanted these worlds back before the Wanderers were ready to give them back, and the same Korath says, "So, if we allow you to spread to our worlds, you will return them to us not when we ask you to, but when you decide you are done?"` + ` Rek tries to assure them that in their own territory, they will be working and living side by side with the Wanderers, in joint control of their worlds. It's not clear if they believe her. "We have seen enough," says the same Korath. "We will return to our world now." You agree to escort them back through the Eye and to make sure they reach safely.` + accept + on visit + dialog "You've reached your destination, but the Korath ship is not here yet." + npc accompany save + government "Kor Efret" + personality escort + ship "Korath World-Ship" "Asikimi Ko Cheska" + + + +mission "Wanderers: Tour 7" + landing + name "Return to " + description "Return to with Rek's report from the Kor Efret diplomatic tour." + autosave + source "Setar Fort" + destination "Desi Seledrak" + to offer + has "Wanderers: Tour 6: done" + on offer + conversation + `You have escorted the Korath world-ship safely back to their home. Hopefully what they saw on their journey will make them more eager to be friends with the Wanderers, rather than less. Rek hands you a written report that she says is an account of the diplomatic mission and says, "Please deliver this to Sobari Tele'ek on ."` + choice + ` "Okay, I'll do that."` + accept + ` "Do you think the mission was a success?"` + ` "I hope so," she says. "The true test will be how we treat the Kor Efreti in the days to come. Clearly it will take some effort to earn their trust."` + ` You return to your ship, and get ready to travel to .` + accept + + + +mission "Wanderers: Sestor Scanning" + landing + name "Scan Sestor Planets" + description "Scan all the habitable planets in Sestor space to attempt to find where the control center for the automata is located." + autosave + source "Desi Seledrak" + to offer + has "Wanderers: Tour 7: done" + blocked "You will need to take on the next mission." + cargo "scanning equipment" 3 + clearance + infiltrating + stopover "Sopi Lefarkata" + stopover "Keneska Fek" + stopover "Sasirka Gatru" + stopover "Sestor Ikfar" + stopover "Drekag Firask" + stopover "Firka Tesk" + on offer + log "Agreed to travel through Kor Sestor space, scanning the planets to try to look for the facility that is remotely controlling the Kor Sestor drones." + conversation + `The Wanderers are eager to hear the results of your diplomatic mission, and whatever is in Rek's report seems to encourage them. Tele'ek says, "If we can [deal with, neutralize] the Kor Sestor drones as well, all of Korath space will be [open, available] for us and for the Korath survivors. Then there will be no more [barriers, impediments] to peace."` + choice + ` "If you combined your fleet with the Kor Mereti, you could destroy the Kor Sestor drones outright."` + ` "If the Sestor drones are being controlled remotely, we should try to find the control station and take it over, or destroy it."` + goto next + + ` "With great [destruction, loss] of life," says Tema'a Iriket. "That is not [acceptable, moral]. We should seek a more [subtle, elegant] solution."` + + label next + ` After some discussion, the Wanderers agree that the best way to deal with the Sestor drones is to try to figure out where their control center is. "Their communications are [untraceable, undetectable]," says Tele'ek, "but surely the [control center, communications hub] will be well defended. So by [hunting, searching] for a well defended [site, installation] we may find it."` + ` Iriket says, "I can supply Captain with [surveying?] scanners and [ground-penetrating radar?] from the terraforming team. Such a [facility, installation] might well be deep underground."` + ` The Wanderers begin loading the scanning equipment onto your ship, and ask you to land on each of the planets in Kor Sestor space to collect measurements. "Bring the [data, results] back to us to be analyzed," says Iriket.` + accept + on visit + dialog phrase "generic stopover on visit" + on stopover + dialog `That was the last of the Kor Sestor planets that the Wanderers asked you to scan. Time to return to with the data.` + + + +event "wanderers: battle in solifar begins" + system Solifar + fleet "Wanderer Flycatchers" 400 + +event "wanderers: battle in solifar ends" + system Solifar + fleet "Large Quarg" 3000 + fleet "Wanderer Defense" 1800 + fleet "Wanderer Drones" 700 + fleet "Wanderer Flycatchers" 800 + +mission "Wanderers: Sestor Attack" + landing + name "Defend " + description " is under attack by a Kor Sestor fleet. Drive them off, then return to the planet to figure out what to do next." + source "Desi Seledrak" + to offer + has "Wanderers: Sestor Scanning: done" + on offer + conversation + `A few hours after you present the scanning data to the scientists, you are called into a meeting with the Wanderer leaders. "We may have found the [facility, center]," says, Tele'ek, "but we are not [certain, confident]. There is indeed an underground [bunker, fortress] on one of the planets, but it must have been [damaged, overrun] in the course of their war." He calls up a holographic display of the facility, showing that one section of it has been breached, and a tunnel leads from there to the surface.` + choice + ` "You're probably right that they wouldn't have kept using the facility once it was been breached."` + ` "Is there any sign that they tried to rebuild it after the damage? Or that it's still in use?"` + + ` Iriket walks up closer to the display to look on it. She adjusts some controls, and an overlay shows up in another color. "The Kor Efret said their [civil war, cultural collapse] ended a century ago, yes?" she asks. You nod. She walks around the display, examining it carefully, then says, "These [cracks, fractures] in the [bedrock?] have not yet been [infiltrated, saturated] with ground water. This damage is not a century old. It is from at most one [month?] ago."` + choice + ` "Could it be that whoever was living down there decided to give up and return to the surface?"` + ` "Does that mean that someone else captured the facility before we could?"` + + ` Suddenly, you hear the noise of alarm sirens from the spaceport, and a messenger comes bursting into the room, his talons screeching across the floor as he skids to a stop. "Sestor drones!" he says. "[Enormous, overwhelming] fleet. Need all [defenders, fighters] immediately."` + ` You return to your ship and quickly fire up the engines...` + launch + on enter + dialog `There is indeed a Kor Sestor fleet here, but it is nowhere near as large as the messenger indicated. Either the messenger was exaggerating, or some of the fleet has already fled.` + on visit + dialog `There are still Kor Sestor ships overhead. You should take off and rejoin the battle.` + on accept + event "wanderers: battle in solifar begins" + on complete + event "wanderers: battle in solifar ends" + npc evade + government "Kor Sestor" + personality staying heroic + fleet + names "kor sestor" + fighters "kor sestor fighter" + variant + "Kar Ik Vot 349 (Trapper)" + "Tek Far 71 - Lek (Close Quarters)" + "Far Lek 14" 7 + "Met Par Tek 53" + "Met Par Tek 53 (Sniper)" + fleet + names "kor sestor" + fighters "kor sestor fighter" + variant + "Kar Ik Vot 349 (Defense)" + "Tek Far 78 - Osk (Close Quarters)" + "Far Osk 27" 7 + "Met Par Tek 53" + npc evade + government "Kor Sestor" + personality entering heroic + fleet + names "kor sestor" + fighters "kor sestor fighter" + variant + "Tek Far 109" + "Tek Far 71 - Lek" + "Tek Far 78 - Osk" + "Far Lek 14" 17 + "Far Osk 27" 13 + "Met Par Tek 53 (Sniper)" 2 + fleet + names "kor sestor" + fighters "kor sestor fighter" + variant + "Tek Far 109" 3 + "Far Lek 14" 27 + "Far Osk 27" 21 + fleet + names "kor sestor" + fighters "kor sestor fighter" + variant + "Kar Ik Vot 349 (Trapper)" + "Tek Far 71 - Lek (Close Quarters)" + "Far Lek 14" 7 + "Tek Far 78 - Osk (Close Quarters)" + "Far Osk 27" 6 + npc + government "Wanderer" + personality staying heroic + fleet + names "wanderer" + variant + "Hurricane (Turret)" + "Tempest" + "Derecho (Turret)" + fleet + names "wanderer" + variant + "Tempest (Heavy)" + "Strong Wind" + fleet + names "wanderer" + variant + "Autumn Leaf" + "Summer Leaf" + npc + government "Wanderer" + personality heroic + fleet + names "wanderer" + variant + "Autumn Leaf" + "Summer Leaf" 3 + fleet + names "wanderer" + variant + "Hurricane (Tough)" + "Derecho" + "Tempest (Missile)" 2 + npc + government "Kor Mereti" + personality heroic + system "Faronektu" + fleet + names "kor mereti" + variant + "Model 512" + "Model 256" + "Model 64" + + + + +event "wanderers: kor sestor are aimless" + fleet "Small Kor Sestor" + personality + timid + coward + fleet "Large Kor Sestor" + personality + timid + coward + system "Mesuket" + fleet "Large Kor Mereti" 900 + fleet "Large Kor Sestor" 5000 + system Eshkoshtar + remove fleet "Large Kor Sestor" + system Salipastart + remove fleet "Large Kor Sestor" + system Mekislepti + remove fleet "Large Kor Sestor" + system Similisti + remove fleet "Large Kor Sestor" + system Faronektu + remove fleet "Large Kor Sestor" + planet "Varu K'prai" + landscape land/beach1 + add description ` There used to be a thriving spaceport here, but it has been razed to the ground by the Kor Sestor fleet.` + remove spaceport + remove outfitter + remove "required reputation" + remove tribute + planet Zenith + bribe 0 + "required reputation" 1000 + "reputation: Pirate" , but you haven't yet found out where the Sestor fleet has gone. Keep searching for it; it's dangerous letting such a powerful hostile fleet roam free.` + to fail + has "wanderers: found the sestor fleet" + on enter "Aya'k'k" + dialog + `A major battle was fought here. The burned-out hulks of several Wanderer ships are floating around in space, along with a handful of disabled Kor Sestor ships. Meanwhile, Wanderer ships are engaged in some sort of rescue or evacuation process on the surface of Varu K'prai. But there is no sign of the bulk of the Kor Sestor fleet.` + npc + system "Aya'k'k" + government "Wanderer" + personality derelict uninterested + fleet "Wanderer Defense" + fleet "Wanderer Freight" 2 + npc + system "Aya'k'k" + government "Kor Sestor" + personality derelict uninterested + fleet "Large Kor Sestor" + on enter "Alnilam" + set "wanderers: found the sestor fleet" + dialog + `Quite a few Kor Sestor ships are in orbit around the anarchist world of Zenith, and you detect many more on the surface. Strangely, the Kor Sestor ships are not attacking the local pirate and anarchist fleets.` + ` That is probably not a good sign.` + + + +mission "Wanderers: Sestor: Alnilam Fleet 1" + landing + invisible + destination "Farpoint" + to offer + has "Wanderers: Sestor Attack: done" + npc kill + government "Kor Sestor" + system Alnilam + personality heroic staying target + fleet + names "kor sestor" + fighters "kor sestor fighter" + variant + "Kar Ik Vot 349 (Defense)" + "Met Par Tek 53" 3 + + + +mission "Wanderers: Sestor Search: Vara K'chrai" + landing + source "Vara K'chrai" + to offer + has "Wanderers: Sestor Search: active" + on offer + conversation + `Everyone in the spaceport on Vara K'chrai is still in a panic from watching the Kor Sestor fleet fly through their system, but fortunately the drones did not attack the planet. In fact, they did not even fire on the Wanderer ships that were in orbit at the time. The Wanderer defenders, not wanting to provoke a fight with a fleet they could probably not defeat, did not attack either. So, the Kor Sestor fleet passed peacefully through this system and continued on to... wherever it is going. No one here has any idea yet what the fleet's destination was.` + decline + + + +mission "Wanderers: Sestor Search: Varu Tev'kei" + landing + source "Varu Tev'kei" + to offer + has "Wanderers: Sestor Search: active" + on offer + conversation + `The defenders on have heard of the Kor Sestor incursion into Wanderer space, but they tell you that the fleet did not pass through this system. And here, they are clearly too worried about the Unfettered threat to be able to think about fighting a war on a second front at the same time.` + decline + + + +mission "Wanderers: Sestor Search: Varu K'prai" + landing + source "Varu K'prai" + to offer + has "Wanderers: Sestor Search: active" + on offer + conversation + `The entire spaceport on has been razed to the ground. Teams of Wanderers are sifting through the rubble to recover the bodies of those who were killed here. Apparently the Kor Sestor fleet destroyed the spaceport and every Wanderer ship it found in this system, and then occupied the system for several days, destroying or driving away any scout ships that entered the system.` + ` The Wanderers don't know what happened next, but the drones are no longer here. Perhaps they have moved beyond Wanderer space.` + decline + + + +mission "Wanderers: Sestor Search: Human Spaceport" + landing + invisible + source + government "Republic" "Free Worlds" "Syndicate" "Neutral" + attributes "north" + to offer + has "Wanderers: Sestor Search: active" + on offer + conversation + `As you bring your ship in for landing at an empty pad, you notice the captain of an adjacent Behemoth inspecting his ship, which is raked with projectile punctures.` + choice + ` (Approach the captain and try to find out what happened.)` + goto approach + ` (Ignore him.)` + decline + + label approach + ` You get a better view of the Behemoth - the "Heart of Gold", as indicated on the ship's stern - as you walk up to it. The rear of the ship is badly hammered, and black scorch marks streak forward across the hull. You can't help but notice that at several projectile entry points along the hull, the metal is bent smoothly inwards, almost as if the penetrator seared or melted its way through the ship's armor. The captain of the Behemoth looks up from his inspection. Seeing you, he says, "We were lucky to get out of that one alive!"` + choice + ` "How did your ship end up in such a state?"` + ` "Was this beauty the victim of a pirate attack?"` + + ` "I'm not quite sure," the captain says. "We were shot at by a fleet of hostile ships that our computer couldn't identify. They didn't look at all like a run-of-the-mill pirate ship, though, and they were kitted out with tech I've never seen before."` + choice + ` "How many ships were there? What did they look like?"` + ` "Where did this fight take place?"` + goto where + ` "You should be glad you're still in one piece."` + goto glad1 + + ` "Well," the pilot says, "we had hired a beefy Leviathan escort to Farpoint in the Alnitak system. When we were going in for landing, two of these hostile ships jumped in from the northwest, the direction of all the anarchist colonies in this area. The ships weren't big, but they were tough: our four heavy laser turrets weren't enough to produce even a dent in their shields. They made short work of the Leviathan, and nearly disabled our ship, too. It was lucky I decided that jumping would be faster than landing. We warped out of the system while in atmosphere, saving the ship, but now I'm in debt to all my crew because I couldn't meet a rush delivery deadline."` + choice + ` "You're lucky as hell to be here today."` + goto glad + ` "Thanks for the information. I think that these hostile ships are the ones I'm looking for."` + goto thanks + + label where + ` "Well," the pilot says, "we were doing a large cargo run to Farpoint in the Alnitak system, when two of these hostile ships jumped in from the northwest, the direction of all the anarchist colonies in this area. I had to jump the ship in atmosphere to stop us from getting shredded by their strange melting weaponry. I immediately reported the attack to a desk clerk at the Navy base in the neighboring system Saiph, but their servers show no logs of any unidentified ships beyond Farpoint, so I guess they turned around after scouting out the Alnitak system."` + choice + ` "You're lucky as hell to be here today."` + goto glad + ` "Thanks for the information. I think that these hostile ships are the ones I'm hunting."` + goto thanks + + label glad1 + ` "I am! The attacking ships weren't big, but they were tough: our four heavy laser turrets couldn't even produce a dent in their shields," the captain says. "We even hired a beefy Leviathan to protect us from the pirate raids as we traveled to Farpoint, but when these hostile ships jumped in from the northwest, they made short work of our escort and nearly disabled our ship, too. I had to jump out of the system while in atmosphere to save the ship, but now I'm in debt to all my crew because I didn't meet a rush delivery deadline."` + choice + ` "You really are lucky as hell to be here today."` + goto glad + ` "Thanks for the information. I think that these hostile ships are the ones I'm looking for."` + goto thanks + + label thanks + ` "No problem, kiddo," the captain says, although he looks awed that you are even attempting to fight such powerful ships. "Remember, northwest of Farpoint. If they're anarchists of any sort, they'll be hiding in one of those pirate systems up there. Take care of yourself out there; those are some dangerous ships that jumped us." With that, he bids you farewell.` + decline + + label glad + ` "Yeah, those ships would have obliterated us if we hadn't jumped pronto." The pilot looks at you, then asks quizzically, "Say, do you know anything about those ships?"` + choice + ` "Yeah, those were Korath ships that attacked you."` + ` "Maybe. I have a feeling that they're the alien ships that I'm hunting."` + ` "I don't want to jump to any conclusions."` + goto no + + ` "Aliens?" The pilot's face reddens, and his eyes narrow in anger. "Like those detestable squirrels, you mean? Told me they were peaceful, but when I went further north, I nearly had my ship torn to pieces!" You try to tell him that the Hai are a separate species from the Korath, but he clearly does not want to hear any more, so you decide to bring the conversation to an end.` + goto end + + label no + ` The pilot seems disappointed in your response, so you decide to bring the conversation to an end.` + goto end + + label end + ` "Thank you for your time," you say to the captain.` + ` The pilot sobers up again, and says, "No problem. Remember, northwest of Farpoint. If they're anarchists of any sort, they'll be hiding in one of those pirate systems up there. Take care of yourself out there; those were dangerous ships we faced." With that, he bids you farewell.` + decline + + + +mission "Wanderers: Sestor Search: Human Hint" + landing + name "Warn Admiral Danforth" + description "Meet with Admiral Danforth on as soon as possible, to warn him of the possible threat from the Kor Sestor fleet." + source + near "Alnitak" 1 100 + destination "Farpoint" + to offer + has "wanderers: found the sestor fleet" + not "Wanderers: Sestor Search: Wanderer Hint: offered" + not "Wanderers: Sestor: Farpoint Attack 1: offered" + on offer + conversation + `You've located the Kor Sestor fleet, in the Alnilam system. The Republic Navy is probably ill-equipped to fight such powerful alien ships, but they may be the only thing standing in the way of an outright invasion of human space. You should warn Admiral Danforth and the Oathkeepers of the impending threat as soon as possible.` + accept + + + +mission "Wanderers: Sestor Search: Wanderer Hint" + landing + name "Warn Admiral Danforth" + description "Meet with Admiral Danforth on as soon as possible, to warn him of the possible threat from the Kor Sestor fleet." + source + government "Wanderer" + destination "Farpoint" + to offer + has "wanderers: found the sestor fleet" + not "Wanderers: Sestor Search: Human Hint: offered" + not "Wanderers: Sestor: Farpoint Attack 1: offered" + on offer + conversation + `You've located the Kor Sestor fleet, in the Alnilam system. The Republic Navy is probably ill-equipped to fight such powerful alien ships, but they may be the only thing standing in the way of an outright invasion of human space. You should warn Admiral Danforth and the Oathkeepers of the impending threat as soon as possible.` + accept + + + +mission "Wanderers: Sestor: Farpoint Attack 1" + landing + name "Defend Farpoint" + description "Farpoint is under attack by a Kor Sestor fleet. Drive them off, then return to the planet to speak with Admiral Danforth." + source "Farpoint" + to offer + has "wanderers: found the sestor fleet" + on offer + log "The Kor Sestor fleet has somehow made its way into northern human space, perhaps using a small number of jump drives to ferry ships back and forth the same way that the Unfettered invaders did. Admiral Danforth says that the system where the Korath ships have gathered is home to a secret Alpha base, so he is concerned that the Kor Sestor drones are under Alpha control." + conversation + `As you are coming in for a landing, you contact Admiral Danforth and ask to speak with him as soon as possible. He meets you at the landing pad and invites you back to his office, where you explain about the large Kor Sestor fleet that is now gathering to the north of here. He tells you, "For the past several months, Intelligence has been tracking a hidden Alpha base on Zenith and making plans to trap and exterminate them. And now you tell me that Zenith is being guarded by Korath drones. It seems unlikely to be a coincidence."` + choice + ` "Could the Kor Sestor have made some sort of deal with the Alphas?"` + ` "Maybe the Alphas gained control of the Kor Sestor fleet somehow?"` + goto next + + ` "That would assume that some of the Korath who controlled the Sestor fleet are still alive," he says. "Is there evidence that that is the case?"` + + label next + ` You tell him about the underground bunker that the Wanderers discovered, and the signs that someone either recently departed from it, or recently infiltrated it from the surface. He says, "We already know that a group of Alphas was active in that region of space. You and I fought them there just recently, and failed to capture them. I bet that after they fled, they somehow gained access to the Kor Sestor bunker and took over control of the drone fleets."` + ` It is not particularly surprising when, a few seconds after he says that, an alarm siren begins to sound...` + launch + on visit + dialog `There are still Sestor warships overhead. You should take off again and assist in the fight.` + npc evade + government "Kor Sestor" + personality heroic staying + fleet + names "kor sestor" + fighters "kor sestor fighter" + variant + "Kar Ik Vot 349" + "Tek Far 71 - Lek" + "Far Lek 14" 10 + "Met Par Tek 53" 2 + fleet + names "kor sestor" + fighters "kor sestor fighter" + variant + "Kar Ik Vot 349 (Offense)" + "Tek Far 78 - Osk" + "Far Osk 27" 8 + "Met Par Tek 53 (Sniper)" + fleet + names "kor sestor" + fighters "kor sestor fighter" + variant + "Kar Ik Vot 349 (Defense)" + "Kar Ik Vot 349 (Trapper)" + dialog `The Kor Sestor fleet has been driven off. Time to land and see what Danforth thinks you should do next.` + npc + government "Navy (Oathkeeper)" + personality heroic + fleet + names "republic capital" + fighters "republic fighter" + variant + "Carrier (Mark II)" + "Lance" 4 + "Combat Drone" 6 + "Cruiser (Mark II)" + "Combat Drone" 4 + "Frigate (Mark II)" 2 + "Rainmaker (Mark II)" 2 + "Gunboat (Mark II)" 2 + fleet + names "republic capital" + fighters "republic fighter" + "Cruiser" + "Combat Drone" 4 + "Frigate" + "Rainmaker" + npc + government "Navy (Oathkeeper)" + personality heroic staying + fleet + names "republic capital" + fighters "republic fighter" + variant + "Carrier (Mark II)" + "Lance" 4 + "Combat Drone" 6 + "Cruiser (Mark II)" + "Combat Drone" 4 + "Frigate (Mark II)" 2 + "Rainmaker (Mark II)" 2 + "Gunboat (Mark II)" 2 + fleet + names "republic capital" + fighters "republic fighter" + "Cruiser" + "Combat Drone" 4 + "Frigate" + "Rainmaker" + fleet + names "republic capital" + fighters "republic fighter" + "Carrier" + "Lance" 4 + "Combat Drone" 6 + "Frigate" 3 + + + +mission "Wanderers: Sestor: Quarg Help 1" + landing + name "Ask the Quarg for help" + description "Admiral Danforth asked you to visit and ask the Quarg if they can provide any ships to help you fight off the Kor Sestor fleet (now presumably under Alpha control)." + autosave + source "Farpoint" + destination "Alta Hai" + clearance + to offer + has "Wanderers: Sestor: Farpoint Attack 1: done" + on offer + conversation + `Admiral Danforth looks like he is still in shock from the carnage and loss of life in the battle that you just fought. "Please tell me that that was the entire drone fleet," he says.` + ` Sadly, you shake your head. "They have dozens of capital ships," you say. "That was probably just the vanguard of their fleet."` + ` Danforth sighs. "I got a taste of how powerful these Korath ships are during our attack on the previous Alpha base," he says. "I'm not sure I can stand up against a whole fleet of them. Our only hope may be the Quarg. They have a ringworld in Hai space. In fact, isn't that where we left your friend Elias?" You nod. "You should go there immediately," says Danforth. "Hopefully, you will be able to bring back help in time."` + accept + + + +mission "Wanderers: Sestor: Quarg Help 2" + landing + name "Return to " + description "Return to with this small fleet of Quarg ships." + source "Alta Hai" + destination "Farpoint" + cargo "medical supplies" 2 + blocked "You will need to carry supplies back to Farpoint." + to offer + has "Wanderers: Sestor: Quarg Help 1: done" + on offer + conversation + `As you are coming in for a landing, you contact the Quarg and discover that Elias Hanover is indeed still living here. He meets you the moment you dock with the station, and you describe the situation. "This must be retaliation," he says. "They want to wipe Danforth and the Oathkeepers off the map to get revenge for him driving them out of their base on Avalon."` + ` He leaves to try to find help, and returns about fifteen minutes later. "I've got four Quarg ships who volunteered to help," he says. "That may not seem like a lot, but their ships pack quite a punch. And, they've offered some medical supplies as well, which they'll load onto your ship. Good luck, captain."` + ` You thank him for his assistance, and hurry to fire up your ship and return to human space. Hopefully Danforth's base has not already been overrun in your absence.` + accept + on accept + log "Recruited some Quarg warships to help defend human space from the Kor Sestor drones, which are now presumably under Alpha control." + npc accompany save + government "Quarg" + personality heroic waiting escort + ship "Quarg Wardragon" "Leukos-nikeseh" + ship "Quarg Wardragon" "Purros-machaira" + ship "Quarg Wardragon" "Melas-zugon" + ship "Quarg Wardragon" "Chloros-thanatos" + npc + government "Kor Sestor" + personality heroic staying + system "Alnitak" + fleet "Large Kor Sestor" 2 + on visit + dialog `You've reached , but you've either left one of the Quarg warships behind, or your escort carrying the medical supplies from Elias hasn't entered the system yet. Better depart and wait for it.` + + + +mission "Wanderers: Sestor: Alnilam Fleet 2" + landing + invisible + source "Farpoint" + to offer + has "Wanderers: Sestor: Quarg Help 2: done" + npc kill + government "Kor Sestor" + system "Alnilam" + personality heroic staying target + fleet + names "kor sestor" + fighters "kor sestor fighter" + variant + "Kar Ik Vot 349 (Defense)" + "Tek Far 71 - Lek (Close Quarters)" + "Far Lek 14" 10 + + + +mission "Wanderers: Sestor: Bomb Zenith 1" + landing + name "Deliver device to Zenith" + description "Admiral Danforth asked you to drop this device (presumably a bomb) above the Alpha base on ." + source "Farpoint" + destination "Zenith" + clearance + infiltrating + to offer + has "Wanderers: Sestor: Quarg Help 2: done" + cargo "unknown device" 2 + on offer + log "Danforth believes that he has located the Alpha base from which the drones are being controlled; if the base is destroyed the drones ought to become aimless and be easily defeated." + conversation + `Danforth is still alive, and still holding out against the Alpha-controlled drones. After directing several recruits to unload the medical supplies, he tells you, "The Alpha base we've been watching on is buried deep underground. I'm hoping that the Alphas either don't know we're aware of their base's location, or have chosen to remain there anyway because it is so well defended. If the drones are being controlled from there, taking out the base might deactivate the drones."` + choice + ` "Do you think your troops could capture the base?"` + ` "Do you have a plan for destroying the Alphas?"` + + ` Danforth says, "The base is several kilometers underground. Before it was guarded by Sestor drones, we had a chance. We could have landed dozens of troop transports and fought our way inside, albeit with heavy losses. But now, I doubt our troops could even make it to the surface."` + ` As he is speaking, two Navy officers approach your ship with a hover-cart carrying something that looks a little bit like a retrofitted Typhoon Torpedo. They salute Danforth, and he tells them, "Put it aboard Captain 's ship." Then he turns to you. "I'm going to give you the coordinates of the Alpha base," he says. "It's on the polar continent, deep under the ice. Fortunately there are no other human settlements nearby."` + ` He pauses, as if to resign himself to what he is about to command you to do, and then says, "Land on the planet, drop this device at the coordinates, and then get the hell out of there. You'll have fifteen seconds after you deploy the device to get at least a thousand kilometers away."` + choice + ` "Wait, is this a nuke? I thought the Navy was too principled to use them."` + ` "Okay, I'll do what you say."` + goto end + + ` "Just drop the damn thing and get out of there, fast," he says. Clearly he doesn't want to tell you anything more about the weapon's origin.` + + label end + ` Alarm sirens begin to sound. "Don't wait here to defend us," says Danforth. "Go straight to and deploy the device. It may be the only way you can save us."` + launch + on enter + dialog + `Danforth wasn't joking when he said that the device may be your only chance. There are almost a dozen Sestor capital ships in the system, and countless smaller craft tearing the Navy to shreds.` + `Even the Quarg warships are having trouble with an opposing fleet this size. Perhaps a more powerful fleet could defeat the automata, but it would be a difficult battle.` + on visit + dialog `You go to push the device out of the airlock, but realize that you left it on one of your escorts. Better depart and wait for it to enter the system.` + on complete + fail "Wanderers: Sestor: Farpoint Attack 2" + to fail + has "Wanderers: Sestor: Farpoint Attack 2: done" + + + +mission "Wanderers: Sestor: Farpoint Attack 2" + landing + invisible + source "Farpoint" + to offer + has "Wanderers: Sestor: Quarg Help 2: done" + on visit + dialog `Danforth notices your ship land as the sky lights up with the explosions of Navy ships. "Did you use the bomb?" he asks. The stress in his voice is palpable. You shake your head. "Then what the hell are you doing here? Get up there and drop the bomb already!"` + npc + government "Quarg" + personality heroic staying + ship "Quarg Wardragon" "Leukos-nikeseh" + ship "Quarg Wardragon" "Purros-machaira" + ship "Quarg Wardragon" "Melas-zugon" + ship "Quarg Wardragon" "Chloros-thanatos" + npc + government "Navy (Oathkeeper)" + personality heroic staying + fleet + names "republic capital" + fighters "republic fighter" + variant + "Carrier (Mark II)" + "Lance" 4 + "Combat Drone" 6 + "Cruiser (Mark II)" + "Combat Drone" 4 + "Frigate (Mark II)" 2 + "Rainmaker (Mark II)" 2 + "Gunboat (Mark II)" 2 + fleet + names "republic capital" + fighters "republic fighter" + "Cruiser" + "Combat Drone" 4 + "Frigate" + "Rainmaker" + fleet + names "republic capital" + fighters "republic fighter" + variant + "Carrier" + "Lance" 4 + "Combat Drone" 6 + "Cruiser" + "Combat Drone" 4 + "Frigate" 2 + "Rainmaker" 2 + "Gunboat" 2 + fleet + names "republic capital" + fighters "republic fighter" + "Cruiser (Mark II)" + "Combat Drone" 4 + "Frigate (Mark II)" + "Rainmaker (Mark II)" + fleet + names "republic capital" + fighters "republic fighter" + "Carrier (Mark II)" + "Lance" 4 + "Combat Drone" 6 + "Frigate (Mark II)" 3 + npc evade + government "Kor Sestor" + personality heroic staying + fleet + names "kor sestor" + fighters "kor sestor fighter" + variant + "Kar Ik Vot 349" + "Tek Far 71 - Lek" + "Far Lek 14" 10 + "Met Par Tek 53" 2 + fleet + names "kor sestor" + fighters "kor sestor fighter" + variant + "Kar Ik Vot 349 (Defense)" + "Tek Far 71 - Lek (Close Quarters)" + "Far Lek 14" 8 + "Met Par Tek 53 (Sniper)" 2 + fleet + names "kor sestor" + fighters "kor sestor fighter" + variant + "Kar Ik Vot 349 (Offense)" + "Tek Far 78 - Osk" + "Far Osk 27" 8 + "Met Par Tek 53 (Sniper)" + fleet + names "kor sestor" + fighters "kor sestor fighter" + variant + "Kar Ik Vot 349 (Trapper)" + "Tek Far 78 - Osk (Close Quarters)" + "Far Osk 27" 6 + "Met Par Tek 53 (Sniper)" + fleet + names "kor sestor" + fighters "kor sestor fighter" + variant + "Kar Ik Vot 349 (Defense)" + "Tek Far 71 - Lek (Close Quarters)" + "Far Lek 14" 8 + "Tek Far 78 - Osk" + "Far Osk 27" 8 + fleet + names "kor sestor" + fighters "kor sestor fighter" + variant + "Kar Ik Vot 349 (Offense)" + "Tek Far 71 - Lek" + "Far Lek 14" 9 + "Tek Far 78 - Osk (Close Quarters)" + "Far Osk 27" 7 + fleet + names "kor sestor" + fighters "kor sestor fighter" + variant + "Kar Ik Vot 349 (Trapper)" + "Tek Far 71 - Lek (Close Quarters)" + "Far Lek 14" 7 + "Tek Far 78 - Osk (Close Quarters)" + "Far Osk 27" 6 + fleet + names "kor sestor" + fighters "kor sestor fighter" + variant + "Kar Ik Vot 349 (Defense)" + "Met Par Tek 53" 2 + "Met Par Tek 53 (Sniper)" + fleet + names "kor sestor" + fighters "kor sestor fighter" + variant + "Kar Ik Vot 349 (Offense)" + "Met Par Tek 53" + "Met Par Tek 53 (Sniper)" 2 + fleet + names "kor sestor" + fighters "kor sestor fighter" + variant + "Kar Ik Vot 349 (Trapper)" + "Met Par Tek 53 (Sniper)" 3 + fleet + names "kor sestor" + fighters "kor sestor fighter" + variant + "Tek Far 109" + "Tek Far 71 - Lek" + "Tek Far 78 - Osk" + "Far Lek 14" 17 + "Far Osk 27" 13 + "Met Par Tek 53 (Sniper)" 2 + fleet + names "kor sestor" + fighters "kor sestor fighter" + variant + "Tek Far 109" + "Tek Far 71 - Lek (Close Quarters)" + "Tek Far 78 - Osk (Close Quarters)" + "Far Lek 14" 17 + "Far Osk 27" 13 + "Met Par Tek 53" 2 + dialog `Against all odds, all the Kor Sestor ships attacking the Oathkeepers have been destroyed. Maybe you won't have to use Danforth's bomb after all.` + + + +mission "Wanderers: Sestor: Scattered Remnant" + landing + invisible + source "Zenith" + destination "Farpoint" + to offer + has "Wanderers: Sestor: Bomb Zenith 1: done" + npc kill + system "Alnitak" + government "Kor Sestor" + personality heroic staying target + fleet + names "kor sestor" + fighters "kor sestor fighter" + variant + "Kar Ik Vot 349" + "Tek Far 71 - Lek" + "Far Lek 14" 10 + "Met Par Tek 53" 2 + dialog `All of the Kor Sestor ships in this system have been eliminated.` + npc kill + system "Canopus" + government "Kor Sestor" + personality heroic staying target + fleet + names "kor sestor" + fighters "kor sestor fighter" + variant + "Kar Ik Vot 349 (Defense)" + "Tek Far 71 - Lek (Close Quarters)" + "Far Lek 14" 8 + "Met Par Tek 53 (Sniper)" 2 + dialog `All of the Kor Sestor ships in this system have been eliminated.` + npc kill + system "Betelgeuse" + government "Kor Sestor" + personality heroic staying target + fleet + names "kor sestor" + fighters "kor sestor fighter" + variant + "Kar Ik Vot 349 (Offense)" + "Tek Far 78 - Osk" + "Far Osk 27" 8 + "Met Par Tek 53 (Sniper)" + fleet + names "kor sestor" + fighters "kor sestor fighter" + variant + "Kar Ik Vot 349 (Trapper)" + "Tek Far 78 - Osk (Close Quarters)" + "Far Osk 27" 6 + "Met Par Tek 53 (Sniper)" + dialog `All of the Kor Sestor ships in this system have been eliminated.` + npc kill + system "Capella" + government "Kor Sestor" + personality heroic staying target + fleet + names "kor sestor" + fighters "kor sestor fighter" + variant + "Kar Ik Vot 349 (Defense)" + "Tek Far 71 - Lek (Close Quarters)" + "Far Lek 14" 8 + "Tek Far 78 - Osk" + "Far Osk 27" 8 + dialog `All of the Kor Sestor ships in this system have been eliminated.` + npc kill + system "Mebsuta" + government "Kor Sestor" + personality heroic staying target + fleet + names "kor sestor" + fighters "kor sestor fighter" + variant + "Kar Ik Vot 349 (Offense)" + "Tek Far 71 - Lek" + "Far Lek 14" 9 + "Tek Far 78 - Osk (Close Quarters)" + "Far Osk 27" 7 + dialog `All of the Kor Sestor ships in this system have been eliminated.` + npc kill + system "Rigel" + government "Kor Sestor" + personality heroic staying target + fleet + names "kor sestor" + fighters "kor sestor fighter" + variant + "Kar Ik Vot 349 (Trapper)" + "Tek Far 71 - Lek (Close Quarters)" + "Far Lek 14" 7 + "Tek Far 78 - Osk (Close Quarters)" + "Far Osk 27" 6 + dialog `All of the Kor Sestor ships in this system have been eliminated.` + npc kill + system "Castor" + government "Kor Sestor" + personality heroic staying target + fleet + names "kor sestor" + fighters "kor sestor fighter" + variant + "Kar Ik Vot 349 (Defense)" + "Met Par Tek 53" 2 + "Met Par Tek 53 (Sniper)" + dialog `All of the Kor Sestor ships in this system have been eliminated.` + npc kill + system "Wazn" + government "Kor Sestor" + personality heroic staying target + fleet + names "kor sestor" + fighters "kor sestor fighter" + variant + "Kar Ik Vot 349 (Offense)" + "Met Par Tek 53" + "Met Par Tek 53 (Sniper)" 2 + dialog `All of the Kor Sestor ships in this system have been eliminated.` + npc kill + system "Miaplacidus" + government "Kor Sestor" + personality heroic staying target + fleet + names "kor sestor" + fighters "kor sestor fighter" + variant + "Kar Ik Vot 349 (Trapper)" + "Met Par Tek 53 (Sniper)" 3 + dialog `All of the Kor Sestor ships in this system have been eliminated.` + npc kill + system "Kursa" + government "Kor Sestor" + personality heroic staying target + fleet + names "kor sestor" + fighters "kor sestor fighter" + variant + "Tek Far 109" + "Tek Far 71 - Lek" + "Tek Far 78 - Osk" + "Far Lek 14" 17 + "Far Osk 27" 13 + "Met Par Tek 53 (Sniper)" 2 + dialog `All of the Kor Sestor ships in this system have been eliminated.` + npc kill + system "Saiph" + government "Kor Sestor" + personality heroic staying target + fleet + names "kor sestor" + fighters "kor sestor fighter" + variant + "Tek Far 109" + "Tek Far 71 - Lek (Close Quarters)" + "Tek Far 78 - Osk (Close Quarters)" + "Far Lek 14" 17 + "Far Osk 27" 13 + "Met Par Tek 53" 2 + dialog `All of the Kor Sestor ships in this system have been eliminated.` + + + +event "bombed zenith" + government "Kor Sestor" + "attitude toward" + "Pirate" -.01 + planet "Zenith" + description `Zenith is a cold and unpleasant world, where the fog seldom lifts and the sun is rarely seen, where much of the lowlands are flooded each day by the tide, and storms are unpredictable and fierce. It has, however, one major advantage as a place to settle: it is far enough away that the Republic makes no attempt to control it.` + description ` The settlements here were never more than tenuous villages operating on the brink of starvation as they sought to make a living in this icy wilderness. Now, many of them have collapsed due to massive earthquakes that came after the Oathkeepers had the planet bombed to destroy an Alpha base.` + bribe .04 + "required reputation" 0 + system "Alnilam" + object + sprite star/f5 + period 10 + object + sprite planet/desert1 + distance 224.69 + period 32.5315 + object + sprite planet/gas7 + distance 966.7 + period 290.312 + object + sprite planet/miranda + distance 220 + period 10.5884 + object + sprite planet/luna + distance 305 + period 17.2841 + object "Zenith" + sprite "planet/zenith hot" + distance 1776.59 + period 723.284 + object + sprite planet/ice8 + distance 136 + period 16.5247 + object + sprite planet/gas2 + distance 2758.68 + period 1399.52 + object + sprite planet/dust1 + distance 200 + period 12.5708 + object + sprite planet/lava0 + distance 330 + period 26.6433 + object + sprite planet/dust7 + distance 440 + period 41.0201 + object + sprite planet/desert4 + distance 575 + period 61.2801 + +event "zenith cooling" + system "Alnilam" + object + sprite star/f5 + period 10 + object + sprite planet/desert1 + distance 224.69 + period 32.5315 + object + sprite planet/gas7 + distance 966.7 + period 290.312 + object + sprite planet/miranda + distance 220 + period 10.5884 + object + sprite planet/luna + distance 305 + period 17.2841 + object "Zenith" + sprite "planet/zenith cold" + distance 1776.59 + period 723.284 + object + sprite planet/ice8 + distance 136 + period 16.5247 + object + sprite planet/gas2 + distance 2758.68 + period 1399.52 + object + sprite planet/dust1 + distance 200 + period 12.5708 + object + sprite planet/lava0 + distance 330 + period 26.6433 + object + sprite planet/dust7 + distance 440 + period 41.0201 + object + sprite planet/desert4 + distance 575 + period 61.2801 + +mission "Wanderers: Sestor: Bomb Zenith 2" + landing + name "Return to " + description "You have destroyed the Alpha base on Zenith. Return to Farpoint and find out if your intervention allowed Danforth to gain the upper hand against the Kor Sestor fleet." + source "Zenith" + destination "Farpoint" + to offer + has "Wanderers: Sestor: Bomb Zenith 1: done" + on offer + log "Dropped some sort of incredibly destructive bomb on the Alpha base on the anarchist world of Zenith. The explosion tore open a hole straight through the planet's crust." + event "bombed zenith" + event "zenith cooling" 40 + conversation + `You shove Danforth's device out the airlock at the coordinates he gave you, and immediately fire your ship's repulsors full blast to take you back up into orbit...` + launch + on enter + conversation + `The way Danforth talked about the device he gave you made you assume that it was a nuclear bomb, but the explosion that rocks a few seconds after you depart is far too powerful for that. The light of the explosion is many times brighter than this system's sun. And unless your sensors are lying to you, there is now a crater near 's south pole that goes all the way down to the mantle. Lava is filling the hole, and the entire planet's crust is shifting and shivering in response.` + ` You are glad that no human settlements were near the explosion, but your sensors are picking up compression waves traveling along the whole planet's surface, bouncing across it again and again as the planet rings like a bell. Anyone who lived anywhere on just got hit by an earthquake of deadly proportions.` + ` You can only hope that it was worth it, and that the control station has indeed been destroyed.` + + + +mission "Wanderers: Sestor: Kill Southern Remnant" + landing + name "Destroy Kor Sestor drones" + description "When you destroyed the Alpha base, the Kor Sestor drones began acting independently. They are now attacking human space. Help the Navy destroy the drones, then return to ." + autosave + source "Farpoint" + to offer + has "Wanderers: Sestor: Bomb Zenith 2: done" + to complete + has "Wanderers: Sestor: Scattered Remnant: done" + waypoint "Alnitak" + waypoint "Betelgeuse" + waypoint "Canopus" + waypoint "Capella" + waypoint "Castor" + waypoint "Kursa" + waypoint "Mebsuta" + waypoint "Miaplacidus" + waypoint "Rigel" + waypoint "Saiph" + waypoint "Wazn" + on offer + conversation + `The base on appears to have survived the attack, despite the Kor Sestor drones that were overhead. You meet with Danforth and tell him that you destroyed the Alpha base using the weapon he gave you.` + ` He says, "When you destroyed the base, the Sestor drones suddenly stopped acting as a unified fleet. A few stayed here, but most of them have spread throughout this sector of space, and we are receiving reports that they are attacking Navy and civilian ships indiscriminately. My own fleet is too damaged to do anything to stop them, but other Navy bases are sending in reinforcements. Can you join them to help eliminate the drones?"` + choice + ` "Of course, I would be glad to."` + goto end + ` "Of course. But first, what the hell was that bomb you had me drop on Zenith? It cracked the whole planet open."` + + ` Danforth sighs. "Unfortunately," he says, "I am not permitted to tell you what that weapon was or how we acquired it. And already news agencies throughout the Republic are questioning our use of such a terrible weapon. I wish we had been able to defeat the Kor Sestor fleet without resorting to such extreme measures, but we had no choice."` + + label end + ` Danforth gives you a map of the systems where there have been reports of Kor Sestor drones attacking civilian ships. "These, plus any that were left alive in the Alnilam system, are all the automata that we have been able to track," he says. "Report back here once you have succeeded in completely destroying them. We can't risk letting some local warlord capture them. The Navy will hopefully send some ships to help you."` + accept + + + +mission "Wanderers: Sestor: Remnant Visit" + landing + source "Farpoint" + to offer + has "Wanderers: Sestor: Kill Southern Remnant: active" + not "Wanderers: Sestor: Scattered Remnant: done" + on offer + conversation + `You check in with Danforth, but he tells you that there are still reports of Kor Sestor drones in human space. "You'll have to be sure to destroy them completely," he says. "We can't risk letting some local warlord capture them."` + defer + + + +mission "Wanderers: Sestor: Drones in Alnilam Waypoint" + landing + source + name "Drones in Alnilam" + description "Eliminate the remaining Kor Sestor fleet in the Alnilam system." + waypoint "Alnilam" + to offer + has "Wanderers: Sestor: Scattered Remnant: done" + or + not "Wanderers: Sestor: Alnilam Fleet 1: done" + not "Wanderers: Sestor: Alnilam Fleet 2: done" + to complete + has "Wanderers: Sestor: Alnilam Fleet 1: done" + has "Wanderers: Sestor: Alnilam Fleet 2: done" + + + +mission "Wanderers: Sestor: Drones in Alnilam" + landing + invisible + source "Farpoint" + to offer + has "Wanderers: Sestor: Scattered Remnant: done" + or + not "Wanderers: Sestor: Alnilam Fleet 1: done" + not "Wanderers: Sestor: Alnilam Fleet 2: done" + to complete + has "Wanderers: Sestor: Alnilam Fleet 1: done" + has "Wanderers: Sestor: Alnilam Fleet 2: done" + waypoint "Alnilam" + on offer + conversation + `When you return to , Danforth tells you, "It seems that you have dealt with the last of the Kor Sestor drones that were terrorizing Republic space, but we still need to deal with the fleet in the Alnilam system. Do you think you can destroy that fleet on your own?"` + choice + ` "Yes, I think I can manage it."` + defer + ` "Are any of your ships repaired yet? I could use some assistance."` + ` He agrees to send some Oathkeeper ships with you to destroy the remaining drones, but it is clear that it pains him to risk the last few ships he has that are still spaceworthy.` + accept + on visit + dialog `You've returned to , but not all of the Sestor ships in Alnilam have been defeated yet. Return to the system and make sure they are all destroyed.` + npc + government "Navy (Oathkeeper)" + personality heroic escort + fleet + names "republic capital" + fighters "republic fighter" + variant + "Carrier (Mark II)" + "Lance" 4 + "Combat Drone" 6 + "Cruiser (Mark II)" + "Combat Drone" 4 + "Frigate (Mark II)" 2 + "Rainmaker (Mark II)" 2 + "Gunboat (Mark II)" 2 + fleet + names "republic capital" + fighters "republic fighter" + "Cruiser" + "Combat Drone" 4 + "Frigate" 2 + "Rainmaker" 4 + fleet + names "republic capital" + fighters "republic fighter" + "Carrier" + "Lance" 4 + "Combat Drone" 6 + "Frigate" 3 + "Gunboat" 3 + + + +mission "Wanderers: Sestor: Return to Wanderers" + landing + name "Return to " + description "The Kor Sestor drones in human space have been eliminated. Return to in Wanderer space to find out what is happening there." + autosave + source "Farpoint" + destination "Desi Seledrak" + to offer + has "Wanderers: Sestor: Scattered Remnant: done" + has "Wanderers: Sestor: Alnilam Fleet 1: done" + has "Wanderers: Sestor: Alnilam Fleet 2: done" + on offer + fail "Wanderers: Sestor: Drones in Alnilam" + log "Succeeded in destroying the last of the Kor Sestor drones that the Alphas brought into human space. Danforth and his Navy base also survived, but he is worried about the political fallout of having to use such a destructive weapon on a populated planet in order to eliminate the Alphas." + conversation + `Danforth breathes a sigh of relief when you tell him that the last of the Kor Sestor drones have been destroyed. "I am grateful for your help, Captain ," he says. "And now that we have finished with that battle, the public relations nightmare over what we did to Zenith begins. We don't need you to get involved in that, though; perhaps you should return to Wanderer space until things cool down a bit around here."` + accept + + + +mission "Wanderers: Sestor Alt: Alnilam 1" + landing + name "Destroy remaining drones" + description "Rather than bombing Zenith, destroy any Kor Sestor drones that are left over in the Alnilam system, then report back to Admiral Danforth on Farpoint." + autosave + source "Farpoint" + waypoint "Alnilam" + to offer + not "event: bombed zenith" + has "Wanderers: Sestor: Farpoint Attack 2: done" + or + not "Wanderers: Sestor: Alnilam Fleet 1: done" + not "Wanderers: Sestor: Alnilam Fleet 2: done" + on offer + conversation + `Danforth is impressed that you were able to eliminate the attacking Kor Sestor fleet. "The weapon I gave you was a last resort, and one that I would be ashamed to use," he says. "I have no ships to give you until we have had time to make repairs, but if you are able to destroy whatever Kor Sestor ships remain in the Alnilam system on your own, return here and I will send my troop transports with you to destroy the Alpha base the old-fashioned way."` + accept + to complete + has "Wanderers: Sestor: Alnilam Fleet 1: done" + has "Wanderers: Sestor: Alnilam Fleet 2: done" + + + +mission "Wanderers: Sestor Alt: Alnilam 2" + landing + name "Attack Alpha base" + description "Travel to the system with these Oathkeeper Cruisers to eliminate the Alpha base on ." + source "Farpoint" + destination "Zenith" + clearance + to offer + not "event: bombed zenith" + has "Wanderers: Sestor: Farpoint Attack 2: done" + has "Wanderers: Sestor: Alnilam Fleet 1: done" + has "Wanderers: Sestor: Alnilam Fleet 2: done" + on offer + conversation + `You tell Danforth that you have destroyed the entire Kor Sestor fleet, without needing to bomb . He is impressed, and grateful. "I'll send some troop transports with you to take out the Alpha base," he says. "It is riskier destroying it this way, but at least the civilians on will not be harmed."` + choice + ` "Understood. We'll go directly to ."` + goto end + ` "The anarchist settlers, you mean? You're willing to lose your own troops just to avoid harming the anarchists and pirates by bombing their planet?"` + + ` Danforth says, "If we had used such a terrible weapon on an inhabited planet, even an anarchist one, it would have sullied the good name of the Navy. Compared to that, the loss of a few Navy lives is acceptable, and the troops who volunteered for this mission are willing to risk their lives for that cause."` + + label end + ` You return to your ship and prepare to escort the troop transports to .` + accept + npc accompany save + government "Navy (Oathkeeper)" + personality escort + ship "Cruiser (Mark II)" "R.N.S. Dauntless" + ship "Cruiser (Mark II)" "R.N.S. Forthright" + ship "Cruiser (Mark II)" "R.N.S. Virtue" + on visit + dialog `You've reached , but not all of the Navy Cruisers have entered the system yet. Better depart and wait for them to arrive, because there's no way you're going to assault the Alpha base without them.` + + + +mission "Wanderers: Sestor Alt: Alnilam 3" + landing + name "Return to " + description "Escort the Oathkeeper Cruisers back to ." + source "Zenith" + destination "Farpoint" + to offer + has "Wanderers: Sestor Alt: Alnilam 2: done" + on offer + conversation + `Danforth's troops set up a defensive circle around the entrance to the Alpha base. It appears that they have achieved the element of surprise: the Alphas did not know that the Navy had already located their base, and were probably counting on having a longer time to evacuate. The troop transports were carrying cement mixers and mining drills; apparently their plan is to seal the Alphas underground and then drill down through the ice and bedrock to bomb and collapse the bunker.` + ` As the Navy troops begin pouring the cement, the massive gate to the tunnel bursts open and more Alphas than you have ever seen in one place come flooding out, several dozen of them. But even these superhuman soldiers cannot survive the concentrated firepower of hundreds of Navy troops. The air fills with explosions and smoke and powdered snow, but as far as you can tell not one of the Alphas escapes alive.` + ` When the battle is over, the Navy troops explore the bunker, hoping to find prisoners, but they find no one alive. They seal up the entrance and collapse the bunker, and prepare to travel back with you to .` + accept + npc accompany save + government "Navy (Oathkeeper)" + personality escort + ship "Cruiser (Mark II)" "R.N.S. Dauntless" + ship "Cruiser (Mark II)" "R.N.S. Forthright" + ship "Cruiser (Mark II)" "R.N.S. Virtue" + on visit + dialog `You've reached , but not all of the Navy Cruisers have entered the system yet. Better depart and wait for them to arrive.` + + + +mission "Wanderers: Sestor Alt: Return to Wanderers" + landing + name "Return to " + description "The Kor Sestor drones in human space have been eliminated. Return to in Wanderer space to find out what is happening there." + autosave + source "Farpoint" + destination "Desi Seledrak" + to offer + has "Wanderers: Sestor Alt: Alnilam 3: done" + on offer + log "Succeeded in destroying the Kor Sestor fleet and eliminating the Alpha base on the anarchist world of Zenith. He is very grateful that the bomb or super-weapon, whatever it was, did not need to be used." + conversation + `The Navy officers report the results of the battle on Zenith's surface to Danforth. "So it's over," he says. "Captain , thank you for your assistance. This battle would have gone very differently if you were not here."` + ` Now that the Kor Sestor fleet has been dealt with, you should probably return and see how things are going for the Wanderers in Korath space.` + accept + + + +mission "Wanderers: Sestor: Scan Drones" + landing + name "Scan remaining drones" + description "Scan the remaining Kor Sestor drones in a few of their systems, to collect data for the Wanderers to use to determine how quickly they are still being produced." + autosave + source "Desi Seledrak" + to offer + or + has "Wanderers: Sestor: Return to Wanderers: done" + has "Wanderers: Sestor Alt: Return to Wanderers: done" + waypoint "Silikatakfar" + on enter "Silikatakfar" + dialog `You fire up your ship's sensors and log the identification numbers and markings of the Kor Sestor ships in this system.` + waypoint "Asikafarnut" + on enter "Asikafarnut" + dialog `You fire up your ship's sensors and log the identification numbers and markings of the Kor Sestor ships in this system.` + on offer + conversation + `You are pleased to discover that the Wanderer colony here has grown into a small city; about a hundred thousand Wanderers have already come through the Eye to settle here. Sobari Tele'ek meets you in the spaceport. He has lost half of his feathers - his whole face is bare and scaly - but rather than wasting away like Rek he has gained considerable weight, and now towers over you.` + ` He tells you, "Our Mereti [friends, kinsfolk] tell us that the Kor Sestor have become less [aggressive, warlike] of late. The factories on their worlds are still [producing, churning out] drones, but they no longer act with a [unified will? purpose?]."` + choice + ` "Do you think they are weakened enough that we can destroy them?"` + ` "Do you think there is any way we could regain control of them?"` + goto control + ` "Probably," he says, "but we would prefer a more [elegant, peaceful] solution if possible. Would you be willing to [visit, observe] their star systems again, and collect [data, measurements] that might help us to learn to control them or shut them down?` + goto end + label control + ` "That is our [hope, desire]," he says. "Or, barring that, at least we may [disable, shut down] the factories. Would you be willing to [visit, observe] their star systems again, and collect [data, measurements] on the drones?"` + label end + choice + ` "I'd be glad to."` + goto data + ` "What about the Kor Mereti drones? Have they remained peaceful?"` + ` "Indeed," he says. "And, they have brought much [entertainment? novelty?] to us. You should [visit, call on] them when you have time; they are very fond of you."` + label data + ` Tele'ek introduces you to the team of scientists who will tackle the problem of shutting down the Kor Sestor factories. They explain to you that they are looking for any identifying information on the drones, including the alloy composition of their hulls and prevalence of blast marks or other signs of age. That will allow them to estimate how quickly the drones are being produced.` + accept + on visit + dialog phrase "generic waypoint on visit" + npc + system "Silikatakfar" + government "Kor Sestor" + personality heroic staying + ship "Kar Ik Vot 349" "07-134.2" + ship "Tek Far 78 - Osk" "07-894.0" + ship "Tek Far 71 - Lek" "07-554.3" + ship "Met Par Tek 53" "07-983.2" + ship "Met Par Tek 53" "07-992.1" + ship "Met Par Tek 53" "07-284.5" + npc + system "Asikafarnut" + government "Kor Sestor" + personality heroic staying + fleet "Large Kor Sestor" + ship "Kar Ik Vot 349 (Offense)" "07-546.2" + ship "Kar Ik Vot 349 (Trapper)" "07-321.8" + ship "Kar Ik Vot 349 (Defense)" "07-963.4" + + + +mission "Wanderers: Sestor: Exiles 1" + landing + name "Pick up Rek" + description "Pick up Rek on . She will be helping you to attempt to open diplomatic negotiations with the Korath exiles." + autosave + source "Desi Seledrak" + destination "Setar Fort" + to offer + has "Wanderers: Sestor: Scan Drones: done" + on offer + log "The Kor Sestor drones are still being produced by an automated factory, even though no one is controlling them and they seem to be acting on some sort of mindless autopilot. The Wanderers hope that the Korath exiles will help them to disable the factory." + conversation + `You give your scanner logs to the Wanderer scientists. A few hours later, you are called in to a meeting of the leaders. Sobari Tele'ek tells you, "Our scientists noted that the most recently constructed drones all have very similar [alloy composition?] and identification numbers. We suspect that means that they are all being produced on a single world, perhaps even a single [factory, facility]."` + ` He pulls up a star map and says, "Based on your previous geological scans, we [believe, deduce] that the factory is on this world, Sestor Ikfar. It would be easy enough to [destroy, eliminate] the facility, but Tema'a Iriket has a different proposal."` + ` Iriket stands up and says, "I propose that we use this as an [excuse, justification] for a visit to the Korath [exiles, outcasts]. We offer them the chance to [help, assist] us in ending the [scourge, plague] that they started. By [allying with, fighting alongside] us, they will come to view us as [friends, coworkers]."` + choice + ` "Why get them involved if you think you can handle this on your own?"` + ` "Wait, you want to ask them for help just so they can feel good about themselves?"` + goto good + ` "That does sound like a good way to solve two problems at the same time."` + goto next + ` Tele'ek says, "The exiles must [feel, be aware of] their loss of [agency? significance?] in the galaxy. If we [plant, instill] a sense of purpose and [worth, importance] in them, they may become [peaceful, wise] just as the Kor Mereti collective did."` + goto next + label good + ` Tele'ek says, "Nothing [forges, solidifies] a friendship as quickly as fighting a [common foe?]. And, we [feel, perceive, project] that the reason the exiles engage in [raiding, piracy] is that their society has no greater [purpose, goal] than mere survival. By involving them in the [restoration, healing] of their lands, we will give them [agency? significance?] and they will be free to be [peaceful, wise]."` + label next + ` After more discussion the Wanderer leaders reach a consensus that they would like you to travel with Rek to the territory of the Korath exiles and seek to make contact with them. It seems like a very optimistic plan, but then again, the Wanderer approach of seeking friendship worked quite well with the Mereti drones.` + accept + + + +mission "Wanderers: Sestor: Exiles 2" + landing + name "Contact the exiles" + description "Enter the territory of the Korath exiles. Do not fire on them. Instead, with Rek's help, try to find a way to speak with them or a place where they will meet with you." + autosave + source "Setar Fort" + passengers 1 + to offer + has "Wanderers: Sestor: Exiles 1: done" + to complete + never + on offer + conversation + `Surprisingly, Rek is less enthusiastic about the diplomatic plan than the other Wanderer leaders were. "Of course I greatly desire to make contact with the exiles," she says, "but it is not safe to assume that the minds of an alien species works the same as our own. These Korath were exiled due to their endless, fruitless war-making. I'm not sure an offer of friendship and a small ego boost is all they need to make them become peaceful."` + choice + ` "Do you think we should cancel the mission and just deal with the Sestor ourselves?"` + ` "Perhaps not, but isn't it better to try for peace while we have the chance?"` + goto better + ` "No," says Rek, "the leaders are right, we must offer them our trust until they prove utterly unworthy of it. But you should not be surprised if they are more interested in destroying you than in listening to me."` + goto end + label better + ` "It is not only better," says Rek, "it is a moral imperative. Our first interaction with the exiles must be an offer of trust, not an act of war. But you should not be surprised if they are more interested in destroying you than in listening to me."` + label end + ` Rek makes herself comfortable in one of your bunk rooms, and you prepare for a visit to the territory of the Korath exiles. "We must somehow earn their trust," she says, "so do not fire on any of their ships. Instead we must find a way to communicate with them or a place where they will meet with us peacefully."` + accept + on visit + dialog `You've returned to , but you haven't yet made contact with the Korath exiles. Travel to the core of the galaxy and look for a way to make contact with them.` + npc save + government "Korath" + system "Kor Fel'tar" + personality heroic staying + fleet "Korath Home" + npc save + government "Korath" + system "Kor En'lakfar" + personality heroic staying + fleet "Korath Raid" + npc save + government "Korath" + system "Kor Men" + personality heroic staying + fleet "Korath Raid" + npc save + government "Korath" + system "Kor Ak'Mari" + personality heroic staying + fleet "Korath Raid" + npc save + government "Korath" + system "Kor Zena'i" + personality heroic staying + fleet "Korath Raid" + npc save + government "Korath" + system "Kor Tar'bei" + personality heroic staying + fleet "Korath Home" + npc save + government "Korath" + system "Kor Nor'peli" + personality heroic staying + fleet "Korath Home" 2 + fleet "Korath Raid" + + + +event "wanderers: exiles peaceful" + "reputation: Korath" >?= 1 + +mission "Wanderers: Sestor: Exiles 3" + landing + name "Diplomacy with the exiles" + description "Escort these three Korath exile world-ships to for a diplomatic meeting with the Wanderers." + source "Far'en Lai" + destination "Desi Seledrak" + passengers 1 + to offer + has "Wanderers: Sestor: Exiles 2: active" + on offer + log "Succeeded in communicating with the Korath exiles, by landing on the one habitable planet in their territory. (It seems like the exiles might have a taboo against using weapons on that world.) The exiles agreed to send some ships to help disable the remaining Kor Sestor factory." + fail "Wanderers: Sestor: Exiles 2" + event "wanderers: exiles peaceful" + conversation + `The Korath ships tail you to the planet's surface, but they do not fire on you. Instead, they hover above your ship for a long, indecisive moment. You hold your fire, and they eventually land in the sand next to you. Their airlocks open, and a few of them step out and approach your ship. They do not appear to be armed. Perhaps they have a cultural taboo against using weapons on this world.` + choice + ` (Go outside to meet them.)` + ` (Leave the planet while I still can.)` + defer + ` The Korath seem surprised when you and Rek, two members of obviously different species, step off your ship side by side. They mutter quietly amongst themselves as you approach, then nearly jump in surprise when Rek addresses them in their own language.` + ` They converse with Rek for a while, and then Rek explains, "I told them that we hope to eliminate the infection of self-replicating war machines that they left behind, and make their territory safe for habitation once more. They say they are glad we have not destroyed the drones, because they are proud of their handiwork. They say they have command codes for the Sestor factories, to shut them down. But, they will not give the codes to us; they must go and enter them in person."` + choice + ` "That sounds reasonable."` + goto end + ` "What are they asking for in return?"` + ` Rek says, "They request a meeting with our leaders, to work out terms of trade for our mutual benefit. It is something we would certainly agree to with no difficulty."` + label end + ` Rek speaks with the Korath again, and then tells you, "They say that three of their 'world-ships' will travel with us to meet with the Wanderer leaders. If they are able to work out favorable terms, and are convinced that the Wanderers have peaceful intentions, they will go with us to the Sestor factory world and shut it down."` + accept + npc accompany save + government "Korath" + personality escort + ship "Korath World-Ship A (Jump)" "Seskerat Pratka" + ship "Korath World-Ship B (Jump)" "Eskretakfakta" + ship "Korath World-Ship C (Jump)" "Prekaprat Skata" + on visit + dialog `You have reached , but you're missing something! Either you've left one of the Korath ships behind, or your escort carrying Rek hasn't entered the system yet. Better depart and wait for it to arrive.` + + + +mission "Wanderers: Sestor: Factory 1" + landing + name "Shut down the factory" + description "Escort these Korath ships to , where they will shut down the remaining Kor Sestor factories." + source "Desi Seledrak" + destination "Sestor Ikfar" + clearance + infiltrating + passengers 1 + to offer + has "Wanderers: Sestor: Exiles 3: done" + on offer + conversation + `Rek brings the Korath to meet with the Wanderer leaders. After the meeting ends, she and Tele'ek meet up with you. "That was a strange meeting," says Tele'ek. "It did not feel like a peace summit, but like a child's play at a peace summit, as if negotiating for peace is a skill they are only just beginning to learn. And the terms they asked for were minimal; I would have preferred to offer them far more. But they are taking steps toward becoming a peaceful society, and for that we can be grateful."` + choice + ` "So, what do we do now?"` + goto next + ` "Are you sure that they really want peace? They aren't trying to trick you?"` + ` Rek says, "It is hard to be sure. Their culture is very different from the Kor Efret; even some of their language and gestures are new to me. But they have behaved peacefully toward us so far; we must hope that their peacefulness continues."` + label next + ` Tele'ek says, "You must bring the [exile, outcast] ships to and keep them from being destroyed by the drones [along the way?]. There, they will [attempt, accomplish] what they have promised, and shut down the factories. Your only role will be to [shield, protect] them, and we will give you some of our warships to [assist, accompany] you."` + ` You return to your ship, and get ready for the trip to .` + accept + npc accompany save + government "Korath" + personality escort + ship "Korath World-Ship A (Jump)" "Seskerat Pratka" + ship "Korath World-Ship B (Jump)" "Eskretakfakta" + ship "Korath World-Ship C (Jump)" "Prekaprat Skata" + on visit + dialog `You have reached , but you're missing something! Either you've left one of the Korath ships behind, or your escort carrying Rek hasn't entered the system yet. Better depart and wait for it to arrive.` + + + +mission "Wanderers: Sestor: Factory Escorts" + landing + invisible + source "Desi Seledrak" + to offer + has "Wanderers: Sestor: Exiles 3: done" + npc kill + government "Wanderer" + personality escort heroic + fleet + names "wanderer" + variant + "Hurricane (Tough)" + "Derecho" + "Derecho (Turret)" + "Tempest (Heavy)" 2 + "Tempest" + + + +event "wanderers: asikafarnut battle" + system "Asikafarnut" + fleet "Large Kor Mereti" 10000 + +mission "Wanderers: Sestor: Factory 2" + landing + name "Defend " + description "Drive off the Kor Sestor drones and keep them from interfering with the Korath exiles who are shutting down their factories." + source "Sestor Ikfar" + clearance + infiltrating + passengers 1 + to offer + has "Wanderers: Sestor: Factory 1: done" + on visit + dialog `There are still Kor Sestor drones overhead. You should go fight them off so the Korath exiles are not attacked while trying to disable the factories.` + on offer + event "wanderers: asikafarnut battle" + conversation + `The drones stop firing on the Korath world-ships the moment they enter the atmosphere, which is a good sign - it probably means that their command codes worked. While they begin scouting out the manufacturing center, the exiles tell you (through Rek) that they need you to return to orbit and keep the remaining drones from attacking them until they can be sure the factory is shut down for good; it might take them a while to accomplish that.` + ` You fire up your engines and blast off for one last battle against the Kor Sestor...` + launch + npc evade + government "Kor Sestor" + personality waiting staying heroic + fleet + names "kor sestor" + fighters "kor sestor fighter" + variant + "Kar Ik Vot 349" + "Tek Far 71 - Lek" + "Far Lek 14" 10 + "Met Par Tek 53" 2 + fleet + names "kor sestor" + fighters "kor sestor fighter" + variant + "Kar Ik Vot 349 (Offense)" + "Tek Far 78 - Osk" + "Far Osk 27" 8 + "Met Par Tek 53 (Sniper)" 2 + fleet + names "kor sestor" + fighters "kor sestor fighter" + variant + "Tek Far 109" + "Tek Far 71 - Lek" + "Tek Far 78 - Osk" + "Far Lek 14" 17 + "Far Osk 27" 13 + + + +event "wanderers: sestor shutdown" + system "Celeborim" + fleet "Small Kor Sestor" 2400 + fleet "Large Kor Sestor" 10000 + system "Makferuti" + fleet "Small Kor Sestor" 2400 + fleet "Large Kor Sestor" 10000 + system "Asikafarnut" + fleet "Large Kor Mereti" 3600 + fleet "Small Kor Sestor" 1200 + fleet "Large Kor Sestor" 6000 + system "Sobarati" + fleet "Small Kor Sestor" 1600 + fleet "Large Kor Sestor" 8000 + system "Silikatakfar" + fleet "Large Kor Mereti" 1600 + fleet "Small Kor Sestor" 3200 + fleet "Large Kor Sestor" 4800 + system "Ferukistek" + fleet "Large Kor Mereti" 2400 + fleet "Small Kor Sestor" 8000 + fleet "Large Kor Sestor" 10000 + system "Eneremprukt" + fleet "Large Kor Mereti" 2000 + fleet "Small Kor Sestor" 3200 + fleet "Large Kor Sestor" 4800 + system "Mesuket" + remove fleet "Large Kor Sestor" + add fleet "Large Kor Sestor" 10000 + +mission "Wanderers: Sestor: Factory 3" + landing + name "Return to " + description "Return to and report to the Wanderers that the exiles have shut down the Kor Sestor factory (and possibly stolen the equipment in the process)." + source "Sestor Ikfar" + destination "Desi Seledrak" + passengers 1 + to offer + has "Wanderers: Sestor: Factory 2: done" + on offer + log "The Korath exiles have kept their bargain with the Wanderers and shut down the final Kor Sestor drone factory, although it may be some time before the last of the existing drones are eliminated." + fail "Wanderers: Sestor: Factory Escorts" + event "wanderers: sestor shutdown" + conversation + `As you come in for a landing, the Korath exiles inform you that they have succeeded in disabling the factories. They tell you that they will be returning to their territory on their own; now that their job is done, they no longer need you to "chaperone" them, as Rek translates it. You wish them luck, and they depart.` + ` The factory district does indeed seem to have been shut down: no more hum of machinery or flashes of arc-welders or smokestacks belching steam into the atmosphere. In fact, on closer inspection you realize that they did not merely shut down the factories; they have also removed some critical components from them.` + ` Rek asks, "Does it look like they succeeded?"` + choice + ` "Yes, the factories are shut down."` + goto end + ` "It looks like they disassembled the factories and took some of the parts with them."` + ` "Oh," says Rek, "that is slightly ominous. But they are scavengers after all; perhaps they simply did not wish to leave useful machinery to rust."` + label end + ` With nothing else to do here, you get ready to return to and report to the Wanderer leaders.` + accept + on visit + dialog `You land on , but realize that your escort carrying Rek hasn't entered the system yet. Better depart and wait for it to arrive.` + + + +event "wanderers: exiles hostile" + "reputation: Korath" = -1000 + +event "wanderers: exiles have drones" + fleet "Korath Home" + add variant 2 + "Tek Far 71 - Lek" + "Far Lek 14" 6 + add variant 2 + "Tek Far 71 - Lek (Close Quarters)" + "Far Lek 14" 4 + add variant 2 + "Tek Far 78 - Osk (Close Quarters)" + "Far Osk 27" 5 + add variant 2 + "Tek Far 78 - Osk" + "Far Osk 27" 2 + add variant 3 + "Tek Far 109" + "Far Lek 14" 9 + "Far Osk 27" 7 + add variant 3 + "Met Par Tek 53" 3 + add variant 2 + "Met Par Tek 53 (Sniper)" 3 + add variant + "Kar Ik Vot 349" + add variant + "Kar Ik Vot 349 (Defense)" + add variant + "Kar Ik Vot 349 (Offense)" + add variant + "Kar Ik Vot 349 (Trapper)" + add variant 1 + "Model 512" + add variant 2 + "Model 512" + "Model 256" + add variant 2 + "Model 256" + add variant 2 + "Model 256" + "Model 64" 2 + add variant 2 + "Model 128" 2 + add variant 2 + "Model 64" + "Model 32" 3 + add variant 3 + "Model 64" 2 + "Model 32" 3 + add variant 4 + "Model 32" + "Model 16" 5 + +event "wanderers: sestor eliminated" + system "Celeborim" + government "Uninhabited" + fleet "Small Kor Mereti" 10000 + system "Makferuti" + government "Uninhabited" + fleet "Small Kor Mereti" 10000 + system "Asikafarnut" + government "Uninhabited" + fleet "Large Kor Mereti" 3600 + system "Sobarati" + government "Uninhabited" + fleet "Small Kor Mereti" 10000 + system "Silikatakfar" + government "Uninhabited" + fleet "Large Kor Mereti" 1600 + system "Ferukistek" + government "Uninhabited" + fleet "Large Kor Mereti" 2400 + system "Eneremprukt" + government "Uninhabited" + fleet "Large Kor Mereti" 2000 + system "Mesuket" + remove fleet "Large Kor Sestor" + +event "wanderers: sabira eseskrai colony" + system "Skeruto" + government "Wanderer" + fleet "Large Quarg" 1000 + fleet "Wanderer Defense" 1200 + fleet "Wanderer Drones" 800 + fleet "Kor Efret Home" 800 + system "Furmeliki" + add fleet "Kor Efret Home" 800 + planet "Sabira Eseskrai" + add attributes "wanderer" + description `Long ago, this planet was home to several Korath oil mining settlements, but now all that remains visible are the tops of a few dozen of the tallest buildings. Everything else has been buried by sandstorms.` + description ` Due to a recent shift in climate the deserts have begun shrinking once more, with local vegetation growing to cover more and more land each year. The Wanderers, working together with the Kor Efreti, have founded a settlement here and begun working to accelerate the process of rejuvenating the wastelands.` + spaceport `This small settlement is populated by a roughly equal number of Korath and Wanderer settlers. Since most of them do not speak each other's language, the two groups do not mingle much, and communicate mostly via gestures and drawings. It's not much, but it's at least a start for the two species to begin learning from each other.` + +mission "Wanderers: Sestor: Final" + landing + name "Investigate the exiles" + description "Visit the Korath exile territory to look for any signs that they plan to start constructing war drones of their own." + source "Desi Seledrak" + to offer + has "Wanderers: Sestor: Factory 3: done" + waypoint "Kor Fel'tar" + on enter "Kor Fel'tar" + dialog `There are several Kor Mereti and Kor Sestor drones in this system, and they don't look friendly. You should report to the Wanderers that the exiles have begun manufacturing drones of their own.` + on offer + event "wanderers: exiles hostile" 4 + conversation + `When you meet with the Wanderer leaders, Sobari Tele'ek tells you, "We have received word from our [scouts, observers] that the Sestor drones are [dwindling, reducing] in numbers and will soon be no more. We owe you our [gratitude, thanks]. But, the Mereti tell us a more worrisome [tale, story]."` + ` Meto Pa'aret says, "The Mereti [contacted, communicated with] me and said that one of their stations was [raided, infiltrated] by the Korath exiles, and some of their [machinery, equipment] was stolen. The Mereti did not [fight, attack] the exiles because they thought they were [friends, allies]. Captain , can you bring Rek to visit the [exiles, outcasts] and learn what their plans are?"` + choice + ` "Sure, I would be glad to."` + accept + ` "Could the stolen equipment make it possible for them to build a drone fleet of their own?"` + ` "That is what we are afraid of," says Tele'ek. You agree to travel to the territory of the exiles and see if there is any evidence that they are building war drones there.` + accept + npc + system "Kor Fel'tar" + government "Korath" + personality heroic staying + fleet + names "korath" + variant + "Model 32" + "Model 16" 3 + "Tek Far 78 - Osk" + "Met Par Tek 53 (Sniper)" 2 + on visit + dialog phrase "generic waypoint on visit" + on complete + log "Discovered that when the Korath exiles shut down the Kor Sestor factory, they also took enough technology from the factory to be able to begin producing war drones of their own. It is possible that the exiles have just become a whole lot more dangerous than they used to be." + event "wanderers: exiles have drones" 20 + event "wanderers: sabira eseskrai colony" 30 + event "wanderers: sestor eliminated" 40 + conversation + `You inform the Wanderers that the Korath exiles are now producing war drones. "This is [unfortunate, regrettable]," says Sobari Tele'ek. "Clearly they [anticipate, expect] further conflict in the future."` + ` Tema'a Iriket says, "Perhaps they are [afraid of, threatened by] us and seek only to have the means to [defend, protect] themselves. The important thing is that the drones in this [territory, area] have been [neutralized, pacified] and we can now focus on our true work."` + ` From there, the conversation shifts to an excited discussion about what worlds they will settle on next and what their next steps should be in building relationships with the Kor Efret and the Kor Mereti collective. The exiles may become a threat some time in the future, but for now the Wanderers are eager to pursue their peacetime calling in this new territory that the Eye has led them to.` + +mission "Wanderers: Sestor: Patch" + landing + invisible + to offer + has "event: wanderers: sestor eliminated" + on offer + event "wanderers: sestor planets unrestricted" + fail + +event "wanderers: sestor planets unrestricted" + planet "Drekag Firask" + "required reputation" 0 + spaceport clear + planet "Sestor Ikfar" + "required reputation" 0 + spaceport clear + planet "Devru Kaska" + "required reputation" 0 + spaceport clear + planet "Sebra Skira" + "required reputation" 0 + spaceport clear + planet "Keneska Fek" + "required reputation" 0 + spaceport clear + planet "Sopi Lefarkata" + "required reputation" 0 + spaceport clear diff -Nru "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/wanderer/wanderers start.txt" "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/wanderer/wanderers start.txt" --- "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/wanderer/wanderers start.txt" 1970-01-01 00:00:00.000000000 +0000 +++ "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/wanderer/wanderers start.txt" 2020-05-01 19:02:38.000000000 +0000 @@ -0,0 +1,2644 @@ +# Copyright (c) 2015 by Michael Zahniser +# +# Endless Sky is free software: you can redistribute it and/or modify it under the +# terms of the GNU General Public License as published by the Free Software +# Foundation, either version 3 of the License, or (at your option) any later version. +# +# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY +# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A +# PARTICULAR PURPOSE. See the GNU General Public License for more details. + +mission "First Contact: Wanderer (Before Hai)" + landing + source + attributes "wanderer" + to offer + not "First Contact: Hai: offered" + on offer + conversation + `All the other worlds belonging to this species have appeared unwilling to let you land, but here you find a slightly warmer welcome. A cloud of small, highly maneuverable patrol ships takes off from the planet as you approach and herds you onto one particular landing pad where, after a few minutes, several of the aliens approach your ship.` + ` This species is birdlike, but with bodies nearly as large as yours, and with wings that tower above you. They come swooping down from the sky, circle your ship to inspect it, and then land near the hatch and wait for you to open it. They do not appear to be armed, but their talons are three or four inches long.` + ` Hesitantly, you open your hatch and greet them. One of the aliens speaks to you: a chirping, clicking noise. You have no idea what it is saying.` + choice + ` "Hello. I come in peace."` + ` "My name is . I am glad to meet you."` + ` The alien leans forward as you speak, as if trying to decipher your words. "Iyik'ka'ak kareek elik, ek karu karai kavet," it says. You shake your head to indicate that you do not understand, and again try to speak to it in your own language. Again it leans forward as if deeply focused on what you are saying.` + ` The other aliens standing beside it are inspecting you with equal curiosity. Finally, one of them says to the leader, "Ek kalek kiro suk i'hai, sek speru siyek ka'hai esek'ru fer'ek." The leader gestures in response, turning up open palms, and the second alien steps forward and addresses you in an entirely different language, one that does not sound like birdsong at all. In fact, you suspect that it is the language of a different species entirely, but unfortunately it is no more comprehensible to you than the bird's own language.` + ` They make some further attempts to communicate with you, but without success. Eventually they give up and all but the leader leaves. The leader makes a sweeping gesture to the rest of the spaceport, apparently inviting you to explore.` + decline + + + +mission "First Contact: Wanderer" + name "Hai Interpreter?" + description "The aliens north of Hai space seem to speak the Hai language. If you can find one of the Hai who is willing to interpret, perhaps you can communicate with them." + landing + source + attributes "wanderer" + to offer + has "First Contact: Hai: offered" + to complete + has "Wanderers: Diplomacy: offered" + on offer + log "Discovered a birdlike alien species to the north of human space. They appear to speak the Hai language in addition to their own, so with the help of a Hai interpreter it might be possible to communicate with them." + conversation + branch revisit + has "First Contact: Wanderer (Before Hai): offered" + `All the other worlds belonging to this species have appeared unwilling to let you land, but here you find a slightly warmer welcome. A cloud of small, highly maneuverable patrol ships takes off from the planet as you approach and herds you onto one particular landing pad where, after a few minutes, several of the aliens approach your ship.` + ` This species is birdlike, but with bodies nearly as large as yours, and with wings that tower above you. They come swooping down from the sky, circle your ship to inspect it, and then land near the hatch and wait for you to open it. They do not appear to be armed, but their talons are three or four inches long.` + ` Hesitantly, you open your hatch and greet them. One of the aliens speaks to you: a chirping, clicking noise. You have no idea what it is saying.` + choice + ` "Hello. I come in peace."` + ` "My name is . I am glad to meet you."` + ` The alien leans forward as you speak, as if trying to decipher your words. "Iyik'ka'ak kareek elik, ek karu karai kavet," it says. You shake your head to indicate that you do not understand, and again try to speak to it in your own language. Again it leans forward as if deeply focused on what you are saying.` + goto hai + + label revisit + `As before, you are ushered to the ground by a flock of the small alien ships, and a few of them fly over to your ship and wait for your to come out and try to talk to them. Also as before, you do not recognize their language and they do not understand yours, although their leader seems to be focused intently on trying to understand you.` + + label hai + ` The other aliens standing beside it are inspecting you with equal curiosity. Finally, one of them says to the leader, "Ek kalek kiro suk i'hai, sek speru siyek ka'hai esek'ru fer'ek." The leader gestures in response, turning up open palms, and the second alien steps forward and begins speaking in an entirely different language. After a moment, you are startled to realize that it is speaking the language of the Hai.` + ` "Hai, you speak the Hai language?" you ask. You cup your hands above your ears to mimic the large, rodent-like ears of the Hai.` + ` "Iy, ka'hai!" says the alien, rustling its wings in what you take as a gesture of excitement, "Speru ek ka'hai?" At the same time, though, one of the other aliens takes a step back and flexes its talons at you. It occurs to you that the Hai may or may not be viewed favorably here.` + choice + ` "Sorry, I don't speak their language."` + ` "Are there any Hai here?"` + ` The same alien speaks again, pantomiming your ship flying into the sky and then returning, and then points to your airlock and mimics your rodent-ear gesture for the Hai. You think it is telling you to go find one of the Hai who can serve as an interpreter, and bring them back here.` + accept + on visit + dialog `Your ship is surrounded by the birdlike aliens. When you step onto the planet, one of the aliens seems to recognize you. "Ka'hai?" it seems to ask, once again mimicking the rodent-like ears of the Hai with its feathered limbs. You shake your head, for you have returned without a Hai to act as an interpreter. Maybe it would be wise to actually go to the Hai before returning to see if one will come with you.` + + + +mission "Discovered Wanderer Space" + landing + invisible + source + government "Wanderer" + on offer + event "label wanderer space" + fail + +event "label wanderer space" + galaxy "label wanderers" + sprite "label/wanderers" + + + +mission "Wanderers: Hai Diplomat" + description "Travel to Hai-home to pick up a diplomat who can help you communicate with the Wanderers." + landing + source + near "Ya Hai" 1 100 + attributes "hai" + destination "Hai-home" + clearance + to offer + has "First Contact: Wanderer: offered" + not "Wanderers: Diplomacy: offered" + on offer + conversation + `The aliens north of Hai space seem to speak the Hai language. Do you want to look for someone here who could serve as an interpreter?` + choice + ` (Yes.)` + ` (Not right now.)` + defer + ` You manage to contact the local governor's office, but when you speak with the governor he says, "First contact? Human, this is not a task for just any Hai. You must go to our home world, where an official ambassador can join you. I will contact them and tell them to expect you."` + accept + on accept + "reputation: Hai" >?= 20 + "reputation: Hai" += 30 + + + +mission "Wanderers: Diplomacy" + description "Travel to the Wanderer homeworld with a Hai ambassador who can help communicate with them." + landing + source "Hai-home" + destination "Vara K'chrai" + clearance + passengers 1 + to offer + has "First Contact: Wanderer: offered" + on offer + log "People" "Sayari" `Ambassador Sayari, a Hai, served as their envoy to the human government a century ago (although no public records of this exist in human space). She has now been assigned by the Hai to be their diplomat to the Wanderers, and to serve as a translator as well.` + conversation + `As you are approaching Hai-home, you contact the Hai government and ask if they would be willing to provide an ambassador to help you communicate with the aliens to the north, who seem to speak the Hai language. They immediately direct you to a private government hangar, where a diplomat meets you. She holds out a paw to greet you, and says, "My name is Sayari. I was the envoy to the human government, a century ago." To the best of your knowledge, the Republic has never mentioned the Hai or publicly acknowledged receiving an envoy from them.` + choice + ` "Wait, the human Republic knows that the Hai exist? I had heard nothing but vague rumors of your existence before I found the wormhole."` + ` "I'm pleased to meet you. Are you willing to travel with me?"` + goto travel + + ` She laughs, in the Hai manner: a rapid chittering sound. "Yes, the humans and the Hai both worried that too many humans would emigrate all at once if they knew of our peaceful lands. So we agreed that the Hai would be a secret, always here for the adventurous to discover, but difficult to find, so that the human immigration would be slow enough for us to gradually adjust to it."` + ` "Are you the translator who will travel with me?" you ask.` + label travel + ` "Yes," she says. "If these aliens will provide a place for me, I mean to live with them permanently, an ambassador between their people and ours. I am old, and in need of a great novelty like this to make my life interesting once more." You note that the fur on her face, especially on the snout, has turned from brown to silvery grey - a sign of age in terrestrial creatures, and perhaps in the Hai as well.` + choice + ` "I'm glad to have the company of such a distinguished ambassador. Let's go visit these aliens immediately!"` + accept + ` "What if the humans want our own envoy to these aliens?"` + ` She says, "If they prove to be friendly, I will help you to find a way to communicate with them directly, so you need not use me as an intermediary. But our first step must be to speak with them." You help her aboard your ship, and get ready to return to the alien homeworld.` + accept + + on accept + fail "First Contact: Wanderer" + on visit + dialog `Your ship is surrounded by the birdlike aliens. When you step onto the planet, one of the aliens seems to recognize you. "Ka'hai?" it seems to ask, once again mimicking the rodent-like ears of the Hai with its feathered limbs. You attempt to gesture to Sayari, but become embarrassed when you realize that you left her on one of your escorts that hasn't yet entered the system. Better depart and wait for it to arrive.` + + + +mission "Wanderers: Translation Machine" + description "Sayari, the Hai ambassador, suggested that you visit , where Hai technologists are working on translation machines." + landing + source "Vara K'chrai" + destination "Greenwater" + to offer + has "Wanderers: Diplomacy: done" + on offer + log `Was able to communicate with the birdlike "Wanderers" with the help of a Hai ambassador. It turns out that they have been under attack by the Unfettered Hai for some time, and have learned the Hai language by taking captives.` + log "Factions" "Wanderers" `The Wanderers are a bird-like species who inhabit a small region of space adjacent to the Hai. They have been under attack by the "Unfettered" Hai for some time. The Wanderers claim to be peaceful, and most of their ships are not designed for military use.` + conversation + `Once again, the Wanderers allow you to land, but with a large flock of their light warships surrounding you to herd you into a particular landing zone. A small delegation of Wanderers meets you and Sayari, whom they greet hesitantly in the Hai language. She responds, and a heated exchange follows. You do not understand any of what they are saying.` + choice + ` (Ask her what they are talking about.)` + ` (Wait for a break in the conversation.)` + ` She holds up a paw to you while speaking a few more sentences to them, then says, "They are saying that the Hai are attacking them, and they want to know why. It must be the Unfettered who are raiding them, and I am trying to explain that the Unfettered do not represent the Hai people as a whole."` + ` They continue talking for a while, and then the Wanderers ask you a question. Sayari translates, "They want to know what human beings want, and why you have come to their territory."` + choice + ` "I'm just an individual explorer. I don't represent my species or their governments."` + goto explorer + ` "My hope is that our species might both benefit from trading goods and technologies with each other."` + goto trade + ` "I believe that different species should communicate with each other rather than remaining in forced isolation."` + goto communication + + label explorer + ` They respond, and Sayari translates, "They say that like you, they are travelers, and this region of space is not their home, so they will gladly welcome other sojourners here. But they warn you that if you betray their trust, you will not find that trust easy to regain. They also say..." She pauses as the Wanderers speak again, then continues translating. "They say that in their travels, they have met few species truly capable of living in peace, and they hope that yours is one of them, because..." Again she pauses as the Wanderers speak, then says, "Because, they hate to make new friends only to lose them again."` + goto end + + label trade + ` They respond, and Sayari translates, "They say that they would perhaps be willing to trade with you, although to form a broader trade agreement with humans would be a serious decision and one they cannot make lightly." She pauses to listen again, and then continues, "They also say that they will discuss among themselves whether you should be given access to Wanderer technology, but again, that will not be a swiftly made decision." She pauses as the Wanderers speak again, then continues translating. "They say that in their travels, they have met few species truly capable of living in peace, and they hope that yours is one of them, because..." Again she pauses as the Wanderers speak, then says, "Because, they hate to make new friends only to lose them again."` + goto end + + label communication + ` They respond, and Sayari translates, "They say that their species has encountered many other species in the past, and always has found those encounters to be valuable. Although..." She pauses to listen as the Wanderers continue speaking. "Although, they say that in their travels, far more often than they encounter living species, they instead only find themselves sifting through the refuse of a species that has destroyed itself through war or carelessness. They hope that you are not such a species, because..." Again she pauses as the Wanderers speak, then says, "Because, they hate to make new friends only to lose them again."` + + label end + ` Speaking through Sayari, you try to reassure the Wanderers that you have peaceful intentions. They speak with her for a while longer. She tells you, "They say that I will be allowed to stay here as an ambassador, and they will also let you land on most of their worlds. But they will not welcome any other Hai into their territory. I fear that they distrust the Hai because of the actions of the Unfettered, and being associated with me may harm your chances to win their favor. For your sake, we should find a different way for you to communicate with them."` + choice + ` "How can we do that?"` + ` She says, "There are scientists on the Hai world of who develop speaking machines, to allow the Hai who do not know the human language to communicate with humans. I will write a letter asking them to give you one of these speaking machines, so that you may talk with the Wanderers without needing me as an intermediary."` + accept + on accept + "reputation: Wanderer" >?= 10 + + + +mission "Human Cultural Archives" + description "Eruk, the Hai technologist on , has agreed to give you a translation machine if you can somehow get him a copy of the human cultural data from ." + landing + source "Greenwater" + destination "Alexandria" + to offer + has "Wanderers: Translation Machine: done" + on offer + conversation + `You land on and seek out the technologist that Sayari told you to contact: a Hai named Eruk. His eyes light up when you describe what you need from him, and why. "Contact with a new species! How very exciting," he says. "I am glad for Sayari that such an opportunity has been presented to her. But our speaking machines are very valuable. Before I give one to you, will you do a small favor for me?"` + choice + ` "Of course. What do you need?"` + goto need + ` "Can't I just pay you for one?"` + goto money + + label need + ` He says, "The human immigrants tell me that in the region of your space they call the Deep is a space station, a library that houses human cultural artifacts and a database of human literature and history. Bring me a copy of that database, and I will give you a speaking machine."` + goto end + + label money + ` "Money?" he says, with a dismissive gesture. "What use is money? No, from you I desire something far more valuable. The human immigrants tell me that in the region of your space they call the Deep is a space station, a library that houses human cultural artifacts and a database of human literature and history. Bring me a copy of that database, and I will give you a speaking machine."` + goto end + + label end + choice + ` "No problem, I'll bring you a copy of the database as soon as I can."` + accept + ` "How will I convince them to give me a copy of their data?"` + ` Your question seems to utterly confuse him. "Information," he says. "It is what you call a non-rival good, is it not? When I give information, I do not lose it. Sharing it costs me nothing. The librarians, surely they will understand this. Have no fear."` + accept + on visit + dialog + `The station has a small museum gift shop that sells a copy of the entire archive on a data card. It only costs 40 credits, but because you have done a horrible job at managing your finances you do not have even that much cash on hand right now.` + ` Go earn some money, then return here.` + on complete + payment -40 + + + +mission "Cultural Data to Greenwater" + description "Bring a copy of the human cultural archives to in exchange for a translation machine." + landing + source "Alexandria" + destination "Greenwater" + to offer + has "Human Cultural Archives: done" + on offer + conversation + `You had wondered how you would get a copy of the entire cultural archive, but it turns out to be easier than expected. The station has a small museum gift shop, which sells a copy of the archives on a data card. ("The perfect gift for the budding historian in your family! Hold all of human history in the palm of your hand. On sale now for only 39.99!") Given that a cheap data card costs a fraction of a credit, it's a bit of a rip-off, but you gladly buy one to take back to Eruk.` + accept + + + +mission "Visit Wanderers Again" + description "Return to the Wanderer homeworld of with a device that will allow you to converse with them more freely." + landing + source "Greenwater" + destination "Vara K'chrai" + to offer + has "Human Cultural Archives: done" + on offer + log "Received a device, created by a Hai scientist, which can translate between human language and the Hai language. Since the Wanderers speak the Hai language, that should make it possible to communicate with them directly." + conversation + `You return to Eruk's workshop and give him the data card. His eyes light up with excitement. "I have spent my whole life studying human culture," he says. "This is a treasure to me. And now, here is your speaking machine." He hands you a small, spherical device, with speakers and microphones mounted on it, as well as what look like camera lenses. "The device is programmed with the human and Hai languages," he says. "It is not always possible to translate perfectly between our two languages, but it will try to give you a sense of the range of meanings in what is being said."` + choice + ` "Thank you. I'm eager to try it out!"` + accept + ` "Is there anything else I need to know?"` + ` He humors you by demonstrating how the machine works, holding a conversation with you where he speaks in the Hai language, and the machine automatically translates for you and then translates your responses back into his language. It apparently uses its cameras to track who you are speaking to or listening to. It's an impressive piece of technology, and easy enough to use. You thank him for his help, and return to your ship.` + accept + + on accept + set "language: Wanderer" + event "wanderer technology available" + +event "wanderer technology available" # Name unchanged for compatibility + government "Wanderer" + "friendly hail" "friendly wanderer" + "friendly disabled hail" "friendly disabled wanderer" + "hostile hail" "hostile wanderer" + "hostile disabled hail" "hostile disabled wanderer" + + + +# Compatibility patch for users pre-0.9.7 who don't have hostile Wanderer hails. +mission "Wanderer Hail Patch" + landing + invisible + to offer + has "event: wanderer technology available" + on offer + event "wanderer technology available" + fail + + + +mission "Wanderers Conversation" + landing + source "Vara K'chrai" + to offer + has "Visit Wanderers Again: done" + on offer + set "license: Wanderer Outfits" + log "Spoke with a Wanderer ambassador named Iktat Rek, using the translation device. Received permission to purchase some of their technology, but not their ships." + log "Factions" "Wanderers" `The Wanderers believe that their purpose in the universe is to "repair" planets whose biospheres have been ravaged by other species either through mismanagement or as a result of war. They came to their current territory through a wormhole that they call "the Eye," and they say that once their work here is done the Eye will open and lead them to a new territory and new worlds for them to care for.` + `It is possible that the worlds they currently inhabit were formerly part of Hai territory. That might explain why the Unfettered believe they have a right to take that territory back.` + log "People" "Iktat Rek" `Rek is a Wanderer ambassador, a new and unusual profession among a species that until recently has had no contact with aliens except for the occasional Unfettered Hai raid. His job is to help the Wanderers develop a deeper relationship with humans.` + conversation + `With the help of your new translation device, you are able to contact the Wanderer government. They welcome you back and tell you that a Wanderer named "Iktat Rek" has been appointed as the official envoy to deal with human visitors, and he should be arriving at your landing pad shortly.` + ` Rek is slightly larger than most of the Wanderers you have seen, with muted white and brown plumage and a calm, dignified bearing. "It is very [rare, exceptional] in our history that we have to [deal with, cope with] other species," he says, "and now we find ourselves dealing with two at once." He is speaking the Hai language, and the translation device does its best to render his words in your own language.` + choice + ` "How did you learn the Hai language?"` + goto language + ` "How long have you been fighting the Unfettered Hai?"` + + ` "It has been nearly twenty [years, cycles] now," he says. "At first only a single Hai ship [visited, invaded] us, but back then we had no defenses in place to stop it. For years the ship only [harvested, stole] food from our frontier worlds, and avoided combat. In our culture it is an [obligation, duty] to share our food with one who [asks for, demands] it, so we did not oppose the Hai ship. But then more Hai ships came, attacked one of our worlds and took it for themselves, and killed many of our people. We built warships and drove them back, and yet their [raids, attacks] still continue."` + goto food + + label language + ` "Recently we managed to [take, capture] some of them as prisoners," he says. "They have been [raiding, visiting] us for twenty [years, cycles]. At first they only stole unguarded stores of food, and fled if we approached. We allowed them to take it, because in our culture it is a [duty, obligation] to share our food with those who [ask for, demand] it. But recently they have become far more [aggressive, desperate]. They captured one of our worlds and killed many Wanderers, and we built warships and drove them back. Some of them tried to hide on the planet, and we made them our [prisoners, guests] and slowly learned their language."` + label food + ` "Do you know what the Unfettered want?" you ask.` + ` "They want food, and [land, elbowroom]," says Rek. "This we guessed when they first raided us, and the Hai named Sayari has confirmed this to me, that the Unfettered have [squandered, consumed] their own worlds and now make war to gain others."` + choice + ` "What is the history of your species?"` + goto history + ` "How long have the Wanderers been in this region of space?"` + ` "It is now nearly ten thousand [years, cycles] since we passed through the Eye and entered this [region, territory]," he says.` + goto eye + label history + ` "We are an ancient people," he says. "This [region, territory] is not our homeland. We came here through the Eye nearly ten thousand [years, cycles] ago."` + label eye + ` "The Eye?" you ask.` + ` "A wormhole," he says. "Once in an [eon, era] the Eye opens, and the Wanderers journey through it to a new home. Since the time of our oldest [history, legends] it has been so. A hundred times, maybe a thousand, we have left one home and journeyed to another. Each new home the Eye brings us to is full of [devastation, destruction], and it takes many lifetimes to set things right. Then the Eye beckons again, and we move on. And each time we pass through the Eye we become something new."` + choice + ` "Why would you travel through the wormhole, if you are leaving fruitful worlds you have worked hard to develop, and only ruined worlds await you on the other side?"` + goto reason + ` "What do you mean, you become something new?"` + ` "The first generation of Wanderers that passes through the wormhole [receive, undergo] the Molt," says Iktat Rek. "They are altered in their [being, essence] and become [giants, people of renown]. Those who stay behind in the safety of the old worlds remain only themselves, and slowly diminish. So all Wanderers who have [courage, ambition] yearn for the Eye to open so our species may once again [grow, evolve]."` + goto molt + label reason + ` "The reason we travel through the Eye is that those who [remain behind, settle] in the easy life on the worlds that need no further [healing, repair] are diminished. But those that pass through the Eye and face the challenge of new worlds undergo the Molt. They are altered in their [being, essence] and become [giants, people of renown]. So all Wanderers who have [courage, ambition] yearn for the Eye to open so our species may once again [grow, evolve]."` + label molt + choice + ` "What makes the wormhole open? Who or what controls it?"` + ` "Why does the Molt happen? How does it work?"` + ` "Those are questions that we do not ask," he says. "It is a [taboo? religion? mystery?] for us."` + ` You ask a few other questions, but do not gain much more information. He does mention that the other Wanderer worlds have agreed to sell you some of their technology, and that you will be allowed to "[view, admire, envy]" their ships, but not to purchase them. You thank him for his time and his willingness to trust a member of an entirely unknown species, and return to your ship.` + decline + + + +mission "Tell Wanderers about the Pug" + landing + source "Vara K'chrai" + to offer + has "Wanderers Conversation: offered" + has "Pug in Wanderer Space: offered" + on offer + log "There is a Pug world close to Wanderer space. Given their ability to control wormholes, it is likely that they are the ones who have been controlling where the Wanderers go and when. But, the Wanderers are not particularly disturbed by this information." + conversation + `You have discovered that there is a Pug outpost north of Wanderer space. Since the Pug are known to be able to control wormholes, it is likely that they are the ones that control where and when the Wanderers travel to new worlds. Do you want to tell Iktat Rek about this?` + choice + ` (Yes.)` + ` (No.)` + decline + ` You meet with Rek and explain that the Pug are a species known for interfering in the affairs of others, and that you suspect that they are the ones who open the wormhole that causes the whole Wanderer species to migrate. Rek seems unfazed by this information. "I hope you will do nothing to [anger, offend] them," he says.` + choice + ` "Of course, but doesn't it bother you that they are controlling your species?"` + ` "They are manipulating your whole species, using you as a planetary cleanup crew. Don't you want to be free from their control?"` + ` His feathers ruffle up a bit in response to your comment, but all he says is, "It is a great [gift, blessing] to our species that the Eye leads us to new lands and new challenges whenever we become [complacent, bored]. If another species gains some [advantage, benefit] from our work as well, should that not make us more [glad, eager] to do that work, rather than less?"` + choice + ` "But wouldn't you rather be free from their control, free to remain on these worlds you have worked so hard to restore?"` + ` "If your species is being secretly controlled by another, doesn't that bother you?"` + ` "Alright. I understand. It's just that I would be concerned if my species were being controlled in this way."` + ` "Are we being controlled," he says, "or is it a partnership? We have gifts for making [ruined, corrupted] worlds bloom with new life. They give us worlds where our gifts can be [put to use, valuable]. We need new challenges to drive our species to greater [transformation, perfection]. They open new galaxies to us."` + ` He pauses, and then says, "Of course we know that how the Eye works is too [convenient, tailor-made] to be a random phenomenon. But it is a [gift, blessing] to us, and you must do nothing to drive them away, or we will be [trapped, stranded] on these few worlds and will stagnate and decline."` + decline + + +mission "Wanderers: Defend Vara Ke'sok Hint" + name "Wanderer supplies to " + description "Transport to , where repairs are needed from Unfettered attacks." + passengers 1 + cargo "building supplies" 10 + source + near "Sich'ka'ara" 1 100 + destination "Vara Ke'sok" + to offer + random < 60 + has "Wanderers Conversation: offered" + not "Wanderers: Defend Vara Ke'sok: done" + on offer + conversation + `Walking around the spaceport, you are approached by two Wanderers. One of them begins speaking in the Hai language, which your translator picks up. "Greetings, [stranger, curiosity]. We heard you perform [charitable, heroic] acts. Is this correct?"` + choice + ` "Yes it is. What do you need?"` + goto proposal + ` "Depends on how much you are willing to pay."` + goto jerk + ` "Where did you hear that from?"` + branch hai + "reputation: Hai" > 100 + branch war + has "main plot completed" + ` "Ambassador Sayari mentioned humans do many [jobs, hobbies] in their space. Or are we mistaken?"` + choice + ` "Indeed we do."` + goto proposal + ` "We only do those jobs to get paid."` + goto jerk + label war + ` "Ambassador Sayari mentioned you are great [hero, explorer] in human space, and solved many [issues, disasters]. Or are we mistaken?"` + goto choice2 + label hai + ` "Ambassador Sayari mentioned you are great [hero, explorer], even in Hai space, and solved many [issues, disasters]. Or are we mistaken?"` + goto choice2 + label choice2 + choice + ` "I guess I could be considered a hero."` + goto proposal + ` "Calling me a 'great' hero would be an understatement."` + goto proposal + ` "That's me, but I would prefer some payment as well."` + goto jerk + label jerk + ` The speaking Wanderer looks at you with a blank expression, and simply says, "There can be [compensation, arrangements] of for the work.` + label proposal + ` "At the [body, planet] named Vara Ke'sok, there are [raids, conquests] by Unfettered that take place. During these, various structures get [damaged, hurt]. We wish you to help [fix, mend] these by carrying of [supplies, materials]."` + choice + ` "I'd be happy to do that."` + ` "Sorry, but I have more important matters to attend to."` + defer + ` When the Wanderer hears your translated response, they chatter to their friend, who nods in glee and runs off towards a nearby warehouse. "We will load the cargo into the ship soon. I will [join, accompany] you to to direct the [healing, repairs]."` + accept + on visit + dialog phrase "generic cargo and passenger on visit" + on complete + payment 10000 20 + + +mission "Wanderers: Defend Vara Ke'sok" + description "Defend from an Unfettered attack by driving off or destroying the Hai ships." + landing + source "Vara Ke'sok" + to offer + has "Wanderers Conversation: offered" + not "Wanderers: Defend Vara Ke'sok Hint: active" + or + random < 50 + has "Wanderers: Defend Vara Ke'sok Hint: done" + on offer + conversation + branch hint + has "Wanderers: Defend Vara Ke'sok Hint: done" + `Soon after you land in the spaceport, there is a flurry of activity as many of the Wanderers fly to their ships, which begin to take off from the planet. In the sky, you see bright flashes that may be distant weapons fire or explosions.` + ` You are buffeted by wind as one of the Wanderers lands next to your ship and says, in the Hai language, "Unfettered [raider, pirate] fleet comes. We have put food on freighter, hope they take [offering, gift] and leave. If not [appeased, satisfied] you help convince them to leave. Yes?"` + goto choice + label hint + `Touching down onto the planet, several Wanderers gather around your ship and prepare to carry the cargo out of your ship. Before the Wanderer you transported to can say a word, a shrill bird cry fills the air.` + ` Looking around, you suddenly see a flurry of activity as many of the Wanderers fly to their ships, which begin to take off from the planet. In the sky, you see bright flashes that may be distant weapons fire or explosions.` + ` The Wanderer that tasked you to carry the construction materials speaks up. "Unfettered [raider, pirate] fleet comes. We will put food on freighter, hope they take [offering, gift] and leave. If not [appeased, satisfied] you help convince them to leave. Yes?"` + label choice + choice + ` "Yes, I will help drive the Unfettered away."` + goto yes + ` "No, I will not help you fight them."` + ` The Wanderer flies off to join the defense effort. A few hours later, the flashes in the sky end; the Unfettered have either been destroyed, or have gotten what they wanted and left.` + defer + label yes + ` The Wanderer leaves to join one of the ships that is taking off, and you quickly ready your own ship to follow...` + launch + on accept + "reputation: Hai (Unfettered)" " + description "Report to the Wanderer elders on that the Unfettered attacks are intensifying and moving farther in from the front." + landing + source "Vara Ke'sok" + destination "Vara K'chrai" + to offer + has "Wanderers: Defend Vara Ke'sok: done" + on offer + log "Helped to defend a Wanderer world against a raid by Unfettered Hai ships." + conversation + `One of the Wanderers thanks you for your assistance. "These foes become more [dangerous, aggressive]," it says. "You will report to [leaders, elders] on . They must decide our [action, response]."` + accept + + + +mission "Wanderers: Unfettered Diplomacy 1" + name "Unfettered Diplomacy" + description "Pick up a shipment of food on the Wanderer planet , to be delivered to the Unfettered as a peace offering." + landing + source "Vara K'chrai" + destination "Var' Kar'i'i" + passengers 1 + to offer + has "Wanderers: Defended Vara Ke'sok: done" + on offer + conversation + `On , you meet up with Iktat Rek and the Hai ambassador Sayari, and tell them that you just helped to drive off an Unfettered raid on the Wanderer water world of Vara Ke'sok. "The situation is not [sustainable, livable]," says Rek. "Perhaps the Unfettered are the ones [chosen, intended] to [inherit, receive] the fruit of our labors here, but until the Eye beckons us to a new [home, place] we have nowhere else to go."` + choice + ` "You're saying that after working so hard to restore these worlds, you would give them to someone as destructive as the Unfettered?"` + ` "That can't be right. The Unfettered wrecked their own worlds. They would wreck yours as well."` + ` "That is the [way, calling] of the Wanderers," says Rek. "We [restore, repair] worlds and leave them to others, knowing that their new [caretakers, overseers] will squander their wealth."` + ` "But why?" you ask. "Why do so much work for the sake of others who will waste what you have made?"` + ` "Because we have tended the graveyards of a hundred failed species," says Rek, "who [spent, burned] all their resources before learning [wisdom, balance]. Put any creature in too small a cage, and it will [befoul, soil, defile] its own home and die. Give it more [space, opportunity] and it may flourish." He says to Sayari, "Ambassador, are we [foolish, simple] to have this hope?"` + ` Sayari says, "The Unfettered did not make war with you or with us until recently, when their three worlds began to die. Give them a new frontier, and we may have peace again."` + choice + ` "But what can we do about their attacks?"` + goto attacks + ` "Rather than helping to expand and clean up those 'cages,' why not do something about the ones who built those cages in the first place?"` + ` Sayari says, "Set every species loose to make war on each other? That would be foolishness. War favors the strong, not the wise."` + ` Iktat Rek nods in agreement. "Life is too [prolific, creative]," he says. "New species are born too often, and new planets, too seldom, if each species were to take all that it [demands, covets]. So, there must be [limits, divisions]."` + ` "Then what can we do about the Unfettered?" you ask, "Won't they eventually desire even more?"` + label attacks + ` Sayari says, "To buy time, you can offer them food in exchange for peace. Call it 'tribute,' not charity, or you will offend their pride."` + ` Rek says, "This is the best [plan, option] I have heard. , will you carry me to to arrange for a shipment of food?"` + choice + ` "Sure, I can do that."` + accept + ` "Sorry, I don't want to assist the Wanderers any more."` + decline + on accept + log `Volunteered to help bring a shipment of food to the Unfettered, as "tribute" from the Wanderers, in the hope that it will placate the Unfettered into making peace.` + on visit + dialog `When you land on , you ask one of the Wanderers where the food shipment is. They only tilt their head and respond to you in the Wanderer language. You look around for Iktat Rek to translate, but you realize that you left him on one of your escorts that hasn't yet entered the system. Better depart and wait for it to arrive.` + +ship "Deep River" "Deep River (Jump, Unarmed)" + outfits + "White Sun Reactor" + "Dark Storm Shielding" 3 + "Fuel Pod" + "Type 2 Radiant Thruster" + "Type 4 Radiant Steering" + "Jump Drive" + + + +mission "Wanderers: Unfettered Diplomacy 1A" + name "Unfettered Diplomacy" + description `Escort a freighter carrying "tribute" to the Unfettered world of . You may need to bribe the Unfettered to keep them from attacking you.` + landing + source "Var' Kar'i'i" + destination "Firelode" + clearance + passengers 1 + to offer + has "Wanderers: Unfettered Diplomacy 1: done" + on offer + conversation + `Once you arrive on , Iktat Rek explains, "We have [captured, salvaged] a few jump drives from the Unfettered, and installed one in a freighter. To avoid [provoking, threatening] the Unfettered, the freighter is unarmed. It would be a bad start to our [diplomacy, peacemaking] to strike the Unfettered with Wanderer weapons."` + choice + ` "Does that mean I should not fire on them either?"` + ` "What should we do if they attack us, then?"` + ` "I would prefer that you avoid combat," he says. "The Unfettered are said to be [greedy, eager] for bribes, if you are willing to spend money to buy peace. Or simply avoid returning fire; the freighter is well shielded."` + ` It takes several hours for the massive Wanderer freighter to be loaded. Rek explains that they have kept track of which kinds of food the Unfettered prefer to steal, so they know what will be edible for them. He says, "Our destination is called . Sayari tells me that all Hai share a [custom, taboo] concerning guests, so once we land on their planet we will be able to [speak, parley] with them in safety."` + accept + on visit + dialog `You've landed on , but you're missing something! Either the hasn't entered the system yet, or Iktat Rek is on one of your escorts that hasn't enetered the system yet. Better depart and wait for it.` + npc accompany save + government "Wanderer" + personality timid escort + ship "Deep River (Jump, Unarmed)" "Ayi'i Ki'ak'var" + + + +mission "Wanderers: Unfettered Diplomacy 1B" + name "Unfettered Diplomacy" + description "Escort this Wanderer freighter safely back to ." + landing + source "Firelode" + destination "Var' Kar'i'i" + passengers 1 + to offer + has "Wanderers: Unfettered Diplomacy 1A: done" + on offer + conversation + `The Unfettered make no attempt to attack you once you have landed on their planet. The Wanderer crew begins unloading the crates of food onto the landing pad, and eventually a small delegation of Unfettered leaders approaches. Iktat Rek explains that the food is a peace offering.` + ` "It is far too little," says the Unfettered leader, "too little to pay us back for the ships you have destroyed and the worlds you have stolen. Until you give us back our worlds, we cannot have peace."` + choice + ` (Let Iktat Rek do the talking.)` + goto rek + ` "You mean the ships that were destroyed while they were pillaging the Wanderers? You expect them to pay you back for those?"` + ` "Peace, human," says Iktat Rek. "We are not here to decide who is right." He gestures to you to step back and allow him to speak with the Hai alone.` + label rek + ` "This is indeed only a [token, foretaste]," says Iktat Rek. "We have plenty more to offer, and surely you see that for us to fight each other is wasteful."` + ` They talk for a while longer. Eventually the Hai leader settles on a deal: "We will send you freighters. Whenever the freighter comes, you will fill it with food. If not, it is war. If you attack the freighter, it is war. And you must let us reclaim one of our worlds."` + ` Iktat Rek says, "We will give you food, but I am not [authorized, permitted] to give you a world. I must speak to our [government, elders]." The Hai agree to that, and you get ready to return the freighter to .` + accept + on accept + event "wanderer / unfettered peace" + on visit + dialog `You've landed on , but you're missing something! Either the hasn't entered the system yet, or Iktat Rek is on one of your escorts that hasn't enetered the system yet. Better depart and wait for it.` + npc accompany save + government "Wanderer" + personality timid escort + ship "Deep River (Jump, Unarmed)" "Ayi'i Ki'ak'var" + +fleet "Unfettered Tribute" + government "Hai (Unfettered)" + names "hai" + cargo 3 + variant + "Water Bug (Jump)" + +event "wanderer / unfettered peace" + "reputation: Hai (Unfettered)" >?= 1 + government "Hai (Unfettered)" + "attitude toward" + "Wanderer" 0 + system "Ehma Ti" + remove fleet "Unfettered Raid" + add fleet "Unfettered Tribute" 1000 + system "Chy'chra" + remove fleet "Unfettered Raid" + add fleet "Unfettered Tribute" 2000 + system "Prakacha'a" + remove fleet "Unfettered Raid" + add fleet "Unfettered Tribute" 2000 + + + +mission "Wanderers: Unfettered Diplomacy 1C" + name "Unfettered Diplomacy" + description "Return Iktat Rek to ." + landing + source "Var' Kar'i'i" + destination "Vara K'chrai" + passengers 1 + to offer + has "Wanderers: Unfettered Diplomacy 1B: done" + on offer + conversation + `You drop the freighter off safely on . Iktat Rek says, "Now I must return to our home, to [discuss, plan] with our elders. We cannot trust the Unfettered with a world in our space; they would build a [garrison, war fleet] there and attack us. But perhaps this [agreement, settlement] will give us peace for long enough to find a better solution."` + accept + on visit + dialog `When you return to , you're approached by Sayari and a few of the Wanderer elders. "Where is Iktat Rek?" Sayari asks. You realize that you left him on one of your escorts that hasn't entered the system yet. Better depart and wait for it to arrive.` + on complete + "reputation: Wanderer" >?= 20 + set "license: Wanderer" + log "Managed to broker a temporary ceasefire between the Unfettered Hai and the Wanderers. Was granted access to purchase the non-military Wanderer ships, as a reward." + conversation + `When you return to , Iktat Rek meets with Ambassador Sayari and a few of the Wanderer elders. The elders thank you for the role that you played in negotiating a temporary peace, and Rek says, "We will [reward, honor] you by allowing you to purchase our ships, all but the [ship of war, battleship]."` + ` The elders seem to agree that this is only a temporary solution. The Unfettered cannot be granted a base in Wanderer territory: they would use their few jump drives to move a few warships at a time to that base until they had a fleet too strong for the Wanderers to defeat. Sooner or later, the Unfettered will grow tired of demanding such a base and will return to open warfare.` + ` In the meantime, the only way to defuse the situation would be to get all the jump drives out of the hands of the Unfettered - and that means discovering and stopping whoever is supplying those drives to them.` + + + +mission "Wanderers: Truce Timer" + landing + invisible + to offer + has "Wanderers: Unfettered Diplomacy 1C: done" + on offer + event "wanderers: truce timer" 40 + fail + +event "wanderers: truce timer" + +mission "Wanderers: Truce Check" + landing + name "Check with Iktat Rek?" + description "Meet up with Iktat Rek on to see if there is anything more you can do to help the Wanderers now that they have established a ceasefire with the Unfettered." + to offer + has "main plot completed" + has "event: wanderers: truce timer" + not "Wanderers: Jump Drive Source: offered" + source + government "Wanderer" + near "Ka'ch'chrai" 1 100 + destination "Vara K'chrai" + on offer + conversation + `It has been a while since you negotiated the ceasefire between the Wanderers and the Unfettered, and so far the truce seems to be holding. Now that the immediate crisis is under control, maybe it's time to meet up with Iktat Rek to talk about finding a more permanent response to the Unfettered incursion.` + accept + + + +mission "Wanderers: Jump Drive Source" + landing + name "Jump drive source?" + description "Iktat Rek asked you to acquire a spare jump drive and sell it to the Unfettered in exchange for information on where they are getting jump drives from. Then, return to ." + autosave + source "Vara K'chrai" + to offer + has "main plot completed" + has "event: wanderers: truce timer" + on offer + conversation + `When you arrive on , Iktat Rek greets you warmly. "Human," he says, "it is a [relief, delight] to have [peace, safety] within our territory. But the Unfettered will not be [placated, satisfied] forever. I have spoken with ambassador Sayari about this and we are agreed that we must know what [allies, accomplices] the Unfettered have, what their [strength, capability] is, and how they have acquired jump drives."` + branch naughty + has "Unfettered Jump Drive 3: offered" + choice + ` "Agreed. How can I help you?"` + goto help + label naughty + choice + ` "Agreed. How can I help you?"` + goto help + ` "Umm... they may actually have gotten some of those jump drives from me."` + ` Rek seems startled, but finally says, "I see. It is [understandable, forgivable] that you would want to placate them. So I will not [fault, censure] you for that. In fact it may help us that you have done so. What we [ask, desire] of you is to sell them another drive, but this time find a [pretense, excuse] to ask who else supplies them with jump drives. Since you have [helped, abetted] them, they may trust you with that information."` + goto end + label help + ` Rek says, "What we [ask, desire] of you is to acquire a jump drive and sell it to them, to [earn, curry] more favor with them. Then find a [pretense, excuse] to ask who else supplies them with jump drives. Because you [brokered, negotiated] the ceasefire, they may trust you with that information."` + label end + choice + ` "Sure, I can do that."` + accept + ` "But, won't it hurt you in the long run for the Unfettered to have another jump drive?"` + ` Rek says, "Over a hundred of their ships have [raided, violated] our space in the past few years. Someone is [equipping, supplying] them with many jump drives, and one more will make little difference. We must [cut off, eliminate] the source."` + ` You promise to do your best to cajole information from the Unfettered, and he wishes you luck in doing so.` + accept + on accept + log "Agreed to try to sell a jump drive to the Unfettered Hai, as a way to get more information from them about who else is providing them with jump drives and enabling their attacks on the Wanderers." + + to complete + has "Unfettered: Jump Drive Source: offered" + on visit + dialog `You have not yet tried to sell the Unfettered Hai a Jump Drive. Return here after doing so.` + on complete + conversation + `You report to Iktat Rek. "Most [intriguing, disturbing]," he says. "If what you say of these Alpha humans is [correct, unbiased], they are a dangerous foe. And in exchange for so many jump drives, no doubt the Unfettered have [supplied, furnished] them with many weapons." He pauses to think for a minute, then says, "You must track them. There is a Wanderer [device, technology] that can help you. But I must ask our [elders, government] for permission before giving you access to it. I will meet you back in the spaceport soon."` + + + +mission "Unfettered: Jump Drive Source" + landing + invisible + source + attributes "unfettered" + to offer + has "Wanderers: Jump Drive Source: active" + on offer + log `Learned from the Unfettered Hai that they have been purchasing jump drives from the Alphas (whom they refer to as "unfettered humans").` + conversation + `Following Iktat Rek's suggestion, would you like to sell a jump drive to the Hai and see what information you can get in return?` + choice + ` (Yes.)` + ` (Not now.)` + defer + ` You eventually find one of the Unfettered who speaks your language. She directs you to the office of the "governor" (or perhaps warlord) in charge of the spaceport. The governor says, "I offer you same terms as to the other humans. One million credits, and we give you hyperdrive in place of jump drive. Is this acceptable?"` + choice + ` "Yes."` + ` "Sorry, let me come back when I have a jump drive to spare."` + defer + ` Carefully, almost reverently, the Unfettered technicians remove the jump drive from your ship. The governor pays you and then stands by to watch them work. Perhaps you can get more information from him.` + choice + ` "If I want to find more jump drives to give you, where should I look?"` + ` "You said that 'other humans' have been selling you jump drives as well?"` + goto others + ` He says, "The unfettered humans will not tell us their source, but we suspect they steal from our old foe, the Korathi invaders. The unfettered human leader told a story I did not understand, that Prometheus was punished for stealing from the gods, but no one is punished for stealing from Prometheus. Was Prometheus a human hero?"` + goto prometheus + label others + ` "Yes," he says, "the unfettered humans. They sell us many jump drives. They say it is their calling to help us. The unfettered human leader told a story I did not understand, that Prometheus was punished for stealing from the gods, but no one is punished for stealing from Prometheus. Was Prometheus a human hero?"` + label prometheus + ` You explain the myth to him as best you can, then ask, "What do you mean, 'unfettered humans'?"` + ` He seems surprised that you do not know what he is talking about. "The green ones," he says.` + choice + ` "Alphas? You shouldn't trade with the Alphas! They're dangerous, uncontrollable criminals!"` + ` "Oh, of course. The green humans are held in as high esteem as Prometheus himself. Can you tell me where to find them, so I can give them the honor they deserve?"` + goto honor + ` "That is what the altered Hai say about we the Unfettered," he says. "They say that because they are weak and afraid. Perhaps you are weak and afraid also, and I was wrong to deal with you."` + goto end + label honor + ` He is silent and looks at you with a wary, calculating expression. "They did not say where they come from," he says, "and they said others would come seeking to ensnare them. Perhaps I was wrong to trust you."` + label end + ` You are able to get no further information from him, but what you already know is quite valuable. You should report back to Iktat Rek and see what he says.` + accept + on accept + outfit "Jump Drive" -1 + outfit "Hyperdrive" 1 + payment 1000000 + "reputation: Hai (Unfettered)" >?= 10 + fail + + + +mission "Wanderers: Alpha Surveillance A" + name "Alpha Surveillance" + description "Drop off surveillance micro-satellites in the three Unfettered home systems, then stop by to see if the Hai government knows anything about an Alpha enclave nearby." + autosave + source "Vara K'chrai" + destination "Hai-home" + clearance + to offer + has "Wanderers: Jump Drive Source: done" + + waypoint "Ehma Ti" + on enter "Ehma Ti" + dialog "You cycle the airlock and dump a handful of the tiny Wanderer surveillance cubes into space. By the time they've drifted a few meters away, your ship's sensors are unable to detect them." + waypoint "Wah Yoot" + on enter "Wah Yoot" + dialog "You cycle the airlock and dump a handful of the tiny Wanderer surveillance cubes into space. By the time they've drifted a few meters away, your ship's sensors are unable to detect them." + waypoint "Hi Yahr" + on enter "Hi Yahr" + dialog "You cycle the airlock and dump a handful of the tiny Wanderer surveillance cubes into space. By the time they've drifted a few meters away, your ship's sensors are unable to detect them." + + on offer + conversation + `When you meet Iktat Rek, he hands you a small box containing several small, charcoal black cubes, about two centimeters wide. "These are the [eyes, sensors] of our [communications? surveillance? information?] network," he says. "Until they receive the [request, query] command they generate no [signal, electromagnetic radiation] and almost no heat. But they watch, and [record, remember]. [Sow, scatter, deploy] several of these in each Unfettered system. Then you should visit the Hai [center, homeworld] and see if they know anything of the [activities, presence] of the Alphas."` + ` You bring the surveillance devices back to your ship. It looks like Rek gave you extra, presumably so that you can deploy enough in each system to have redundancy if some of them fail. It probably wouldn't make a difference to the success of the mission if you kept one for yourself, and based on what Rek said this technology might be very valuable.` + choice + ` (Use all of them for the mission, as instructed.)` + ` (Steal one of the devices to keep for myself.)` + goto steal + ` You split the devices up into three groups to launch out your airlock in each of the three Unfettered systems. Hopefully the Unfettered will not notice what you are doing.` + accept + label steal + apply + set "stole a wanderer micro-sat" + ` You split the devices up into three piles, one for each of the Unfettered systems, and keep one of them for yourself, well hidden in a safe place on your ship.` + accept + + on visit + dialog phrase "generic waypoint on visit" + on complete + log "Planted some surveillance devices, designed by the Wanderers, in Unfettered Hai space. A month from now, they will be done collecting data on ship movements in the area, and may provide a hint of where the Alphas who are selling jump drives to the Unfettered are coming from." + event "wanderers: alpha surveillance done" 30 + conversation + `The surveillance cubes have all been deployed. While you wait for them to collect their recordings of the ship traffic in the Unfettered systems, you stop by the Hai center of government and ask for the human ambassador. When they realize that you are the one who made contact with the Wanderers, they quickly give you an appointment.` + ` The ambassador is an old, male Hai named Hiyamaharu. "Honored human," he says, "It is a pleasure to meet you. If I may assist you in any way, I shall do so."` + choice + ` "Thank you." (Explain about the Alphas.)` + ` He says, "We know of them. Indeed, our first contact with the humans, two centuries ago, was with these green people. They sought to cheat us and dominate us. They are not merely misfits like the Unfettered; these Alpha humans are cruel and self-interested. They thought we were simple because we are peaceful, but we were too shrewd and too strong for them, and they are now banned from our territory. But then the peaceful humans came, and we learned that you are not all like the Alphas."` + choice + ` "Is it possible that they have a hidden base on one of your worlds?"` + ` "Do you know where they went when you banned them from your space?"` + goto where + ` "No," he says, "It has been two hundred years, and our worlds are populous and overseen with great diligence. Unless they have taken refuge with the Unfettered, they are not in our space."` + ` "Then where could they have gone?" you ask.` + label where + ` "We do not know," he says. "It is not our business to track the doings of other species, outside our territory. And during the time of the Korath raids, we would not have had the capacity to track them, anyway."` + ` You thank him for his time. Now you just have to wait long enough for the surveillance cubes to collect their data, and hope they record something useful.` + +event "wanderers: alpha surveillance done" + + + +mission "Wanderers: Alpha Surveillance B" + landing + name "Alpha Surveillance" + description "Travel through the three Unfettered systems to retrieve the surveillance recordings, then report back to Iktat Rek on ." + destination "Vara K'chrai" + to offer + has "event: wanderers: alpha surveillance done" + + waypoint "Ehma Ti" + on enter "Ehma Ti" + dialog "Using the transmitter that came with the surveillance cubes, you send out the signal and receive back the encrypted fleet activity recordings." + "reputation: Hai (Unfettered)" to decrypt and analyze them.` + ` Hopefully you will be able to collect the data without the Unfettered intercepting the transmissions and realizing they have been spied on.` + accept + + on visit + dialog phrase "generic waypoint on visit" + on complete + conversation + `When you arrive at the spaceport, you contact Iktat Rek and send him a copy of the encrypted recordings. You also mention to him that the Unfettered attacked you after you sent out the data retrieval signal. "That is [unfortunate, regrettable]," says Rek. "I hope they will [cool off, calm down] in time. I suspect you could buy their [friendship, favor] back with another jump drive, or just ignore their [attacks, antagonism] for now."` + ` You ask what you should do next, and Rek says, "We need some time to [analyze, inspect] the sensor logs. Meet me in the spaceport in an hour."` + + + +mission "Wanderers: Alpha Surveillance C" + name "Alpha Surveillance" + description "The Wanderers have no technology for tracking a ship that is using a jump drive, but Iktat Rek thinks the Quarg might be able to and suggested visiting them on ." + source "Vara K'chrai" + destination "Alta Hai" + to offer + has "Wanderers: Alpha Surveillance B: done" + not "stole a wanderer micro-sat" + not "Wanderers: Alpha Surveillance C (Naughty): offered" + on offer + conversation + `When you meet up with Iktat Rek, he shows you a picture of a Navy Carrier. "The sensors [observed, detected] this ship entering the Hi Yahr system via jump drive," he says. You tell him that it is a human military vessel. "Do you think your military could be [assisting, abetting] the Unfettered?" he asks.` + choice + ` "It's possible, but it could also be a stolen ship. I wouldn't expect the Navy to side with the Unfettered."` + goto no + ` "I wouldn't put it past them. It could be some sort of hidden program to gain access to alien technology."` + ` Iktat Rek says, "I see. So either your [leadership, government] knows about this secret, or it is a [private, separate] military conspiracy. Either way, that worries me."` + ` "What should we do about it?" you ask.` + goto end + label no + ` "I hope you are right," says Rek. "I do not wish our [conflict, tension] with the Unfettered to place us at war with humans. We must [investigate, explore] this matter further."` + ` "How can we do that?" you ask.` + label end + ` "You must track this ship," says Rek. "A jump drive creates a temporary [portal? identity? oneness?] between two [locations, regions] in space. A species that [creates, manufactures] jump drives may be able to [track, detect] the residue of those links. Sayari tells me that such a species [lives in, borders on] Hai space. Perhaps they will aid you."` + ` You agree to make a visit to the Quarg ringworld in Hai space, and he wishes you luck on your journey.` + accept + + on complete + conversation + `As always, it is impossible to tell which of the Quarg is in charge here or might be able to help you. The first few you ask seem none too eager to give any technology related to the jump drive to a human, but finally one of them listens to your story and says, "I know of the Alphas. And of the Unfettered. There is one who may be willing to assist you." After a brief conversation in the Quarg language via a communication device, the Quarg says, "Return to the spaceport in an hour and one will meet you to hear your petition."` + + + +mission "Wanderers: Alpha Surveillance C (Naughty)" + name "Alpha Surveillance" + description "The Wanderers have no technology for tracking a ship that is using a jump drive, but Iktat Rek thinks the Quarg might be able to and suggested visiting them on ." + source "Vara K'chrai" + destination "Alta Hai" + to offer + has "Wanderers: Alpha Surveillance B: done" + has "stole a wanderer micro-sat" + not "Wanderers: Alpha Surveillance C: offered" + on offer + conversation + `Iktat Rek arrives carrying a handheld device with two long antennas. "You must [pardon, forgive] me," he says. "It appears you have [dropped, misplaced] one of the tracking devices. Fortunately I have the [means, capability] to determine where on your ship it is [located, concealed]. Shall I assist you in finding it?"` + choice + ` "No, umm... I bet it just fell out of the box in my cargo hold. I'll look around and see if I can find it."` + ` "I'm sorry, I kept one of them to try to figure out how it works. I'll go get it and give it back to you."` + goto apologized + ` (Get back in my ship and flee.)` + goto fail + ` "I see," says Rek. You wish you were able to read Wanderer facial expressions; you are not sure if he believes you. You go into your ship, wait long enough to make it appear that you needed to search, then return and give the device back to him.` + goto carrier + label apologized + apply + clear "stole a wanderer micro-sat" + ` "I am glad you [admitted, confessed] that," says Rek. "Please be more [honest, obedient] in the future." You retrieve the hidden surveillance device and return it to him.` + label carrier + ` "Thank you," says Rek. "Now, here is what we discovered." He shows you a picture of a Navy Carrier. "The sensors [observed, detected] this ship entering the Hi Yahr system via jump drive," he says. You tell him that it is a human military vessel. "Do you think your military could be [assisting, abetting] the Unfettered?" he asks.` + choice + ` "It's possible, but it could also be a stolen ship. I wouldn't expect the Navy to side with the Unfettered."` + goto no + ` "I wouldn't put it past them. It could be some sort of hidden program to gain access to alien technology."` + ` Iktat Rek says, "I see. So either your [leadership, government] knows about this secret, or it is a [private, separate] military conspiracy. Either way, that worries me."` + ` "What should we do about it?" you ask.` + goto end + label no + ` "I hope you are right," says Rek. "I do not wish our [conflict, tension] with the Unfettered to place us at war with humans. We must [investigate, explore] this matter further."` + ` "How can we do that?" you ask.` + label end + ` "You must track this ship," says Rek. "A jump drive creates a temporary [portal? identity? oneness?] between two [locations, regions] in space. A species that [creates, manufactures] jump drives may be able to [track, detect] the residue of those links. Sayari tells me that such a species [lives in, borders on] Hai space. Perhaps they will aid you."` + ` You agree to make a visit to the Quarg ringworld in Hai space, and he wishes you luck on your journey.` + accept + label fail + ` As your ship is leaving the atmosphere, the surveillance cube suddenly glows red hot and collapses in on itself, melting down into a tiny pile of slag. Not only have you betrayed the Wanderers, but you are left with nothing to show for it.` + flee + on decline + event "robbed the wanderers" + + on complete + conversation + `As always, it is impossible to tell which of the Quarg is in charge here or might be able to help you. The first few you ask seem none too eager to give any technology related to the jump drive to a human, but finally one of them listens to your story and says, "I know of the Alphas. And of the Unfettered. There is one who may be willing to assist you." After a brief conversation in the Quarg language via a communication device, the Quarg says, "Go to the spaceport, and one will meet you to hear your petition."` + +event "robbed the wanderers" + "reputation: Wanderer" = 1 + planet "Vara K'chrai" + "required reputation" 5 + + + +mission "Wanderers: Alpha Surveillance C (Pug)" + landing + source "Vara Pug" + to offer + or + has "Wanderers: Alpha Surveillance C: active" + has "Wanderers: Alpha Surveillance C (Naughty): active" + on offer + log `The Pug in Wanderer space are not interested in helping the Wanderers to fight the Alphas. They say that interfering in Hai and human affairs is beyond their "jurisdiction."` + conversation + `You recall hearing hints that the Pug assisted the humans of the Deep in battle against the Alphas, so the Pug might be natural allies in your current mission. Would you like to see if any of them here will help you?` + choice + ` (Yes.)` + ` (No.)` + decline + ` You try to get several of the Pug to talk to you, but most of them pointedly ignore you. Eventually, probably because you've made it clear that you are not going away, one of them approaches you carrying a small black box. It speaks to the box in its language, and the box says, "Hello you are a human you are from planet earth are you not." It seems that the box is a rudimentary translation device.` + ` You say, "Yes, that's correct."` + ` The box appears to translate your words, and the Pug responds to it. The box says, "Humans are not our responsibility why have you come to our planet."` + choice + ` "The Alphas are causing trouble again, and I've heard that you helped us fight them in the past."` + ` "The Alphas have sided with the ones who are invading the Wanderers. Can you help us track them down?"` + ` The Pug speaks again. "Who are the alphas that name is not known to us."` + ` You do your best to explain. Perhaps the humans of the Deep were wrong that the Pug knew about the Alphas? The Pug responds, "We can defend the Wanderers but the Hai and humans are beyond our jurisdiction we will not enter their space."` + choice + ` (Give up and leave.)` + decline + ` (Try to convince them to help.)` + ` You do your best, but the Pug here are clearly not interested in helping you. Eventually you give up and return to your ship.` + decline + + + +ship "Carrier" "Carrier (Alpha)" + outfits + "Ion Cannon" 2 + "Hai Tracker Pod" 4 + "Hai Tracker" 224 + "Korath Disruptor" 2 + "Korath Slicer Turret" 2 + + "Triple Plasma Core" + "Systems Core (Large)" + "Large Heat Shunt" 3 + "Small Heat Shunt" + "Wanderer Ramscoop" + "Outfits Expansion" 4 + "Laser Rifle" 120 + + `"Bondir" Atomic Thruster` + "Steering (Stellar Class)" + "Jump Drive" + + gun "Hai Tracker Pod" + gun "Hai Tracker Pod" + gun "Ion Cannon" + gun "Ion Cannon" + gun "Hai Tracker Pod" + gun "Hai Tracker Pod" + gun + gun + turret "Korath Disruptor" + turret "Korath Slicer Turret" + turret "Korath Disruptor" + turret "Korath Slicer Turret" + +mission "Wanderers: Alpha Surveillance D" + name "Find the Alphas" + description "With the help of Elias Hanover and his tracker device, locate the Alpha Base and then return to the Quarg ringworld of ." + autosave + source "Alta Hai" + to offer + or + has "Wanderers: Alpha Surveillance C: done" + has "Wanderers: Alpha Surveillance C (Naughty): done" + passengers 1 + blocked "You need a bunk free in order to take on this mission." + + on offer + log "Met a human named Elias Hanover who is friends with the Quarg and who has been given permission to use Quarg technology to track the Alpha ship that is selling jump drives to the Unfettered." + log "People" "Elias Hanover" `Elias has been living with the Quarg in Hai space for a long time, and they trust him enough to give him access to some of their restricted technology.` + "reputation: Alpha" , but you have a feeling that your job isn't done. Either find where the Alphas are hiding, or return to where they are hiding and finish what you started.` + on complete + log "Defeated a Navy Carrier, presumably being operated by the Alphas, that was equipped with Korath fighters and drones. Presumably there is an Alpha base hidden somewhere on the earth-like planet that the Carrier was guarding." + conversation + `When you land back on , Elias says that he should go and immediately return the tracking device to his Quarg friend. "After that," he says, "we'll need to figure out who can help us to locate and bust open the Alpha base. Meet me in the spaceport when you're ready."` + + + +mission "Wanderers: Alpha Surveillance D (Avalon)" + landing + source "Avalon" + to offer + has "Wanderers: Alpha Surveillance D: active" + on offer + conversation + `You park your ship high up on a mountain where you will be able to see if any of the giant reptiles approach. This is almost certainly where the Alphas have their base, but your sensors are not able to locate it, and even if you could you do not have a military ground force with you. To take care of the threat once and for all, you will need to return with an invasion force.` + decline + + + +mission "Wanderers: Alpha Surveillance E" + name "Visit Danforth" + description "Visit Admiral Danforth on and see if he is able to supply you with an attack force to locate and destroy the Alpha base." + source "Alta Hai" + destination "Farpoint" + passengers 1 + to offer + has "Wanderers: Alpha Surveillance D: done" + + on offer + conversation + `When you meet up with Elias Hanover in the spaceport, he says, "I can't think of any other way to go about it: we need to involve the Navy in this. No one else has the capability to launch a ground attack."` + choice + ` "Are you sure we can trust them? The Alphas were in a Navy ship, after all."` + ` "We could go to Admiral Danforth. He's a Navy officer who I trust to be on the right side."` + goto danforth + ` "Can you think of any other option?" he says.` + ` "There's a branch of the Navy called the 'Oathkeepers,'" you tell him, "led by Admiral Danforth. If there is anyone in the Navy whom we can trust, it's them."` + label danforth + ` "Danforth?" says Elias. "William Danforth? The Hero of Hope? He's still in the service?" You nod. "Well then yes, let's go to him," says Elias.` + ` He comes back aboard your ship, and you prepare to travel to Danforth's base on .` + accept + + on visit + dialog `You've landed on , but you realize that Elias is on one of your escorts that hasn't entered the system yet. Better depart and wait for it to arrive before meeting with Admiral Danforth.` + on complete + conversation + `Admiral Danforth is very pleased to see you, but his expression turns grim when you explain why you have come. When you mention the Alphas, he hushes you. "Let's not speak of that, out here in the open," he says. "Not that I do not trust my people, but it is best to be safe. I will gather troops who I know are able to operate discreetly and have them be ready to join us on an expedition. Meet me in my private office at the spaceport when you're ready."` + + + +mission "Wanderers: Alpha Surveillance F" + name "Invade Avalon" + description "Escort Admiral Danforth's Navy Cruiser to and land on the planet with them. They will attempt to locate and eliminate the Alpha base." + autosave + source "Farpoint" + destination "Avalon" + passengers 1 + to offer + has "Wanderers: Alpha Surveillance E: done" + + on offer + log "Admiral Danforth agreed to bring his Cruiser to the planet in Korath space where the Alphas seem to be hiding, with enough troops and equipment to launch an assault on the base." + log "Factions" "Oathkeepers" `However, the true reason that the powerful Oathkeeper fleet is positioned in the North is not just to keep the pirates at bay, but also to stand as a last defense in case the Hai decide to invade human space. Apparently the Navy has known about the Hai and the wormhole linking their space to human space for some time, but chooses not to make that knowledge public.` + conversation + `Danforth welcomes you into his private office and uses a device to sweep the room for bugs. "Please forgive my caution," he says when he is done. "Now, show me where this planet is."` + ` You show him the planet on your map. "That's a long way out from human space," says Danforth. "All the way on the other side of Hai territory. Are the Hai rebels still occupying these systems?" He points to the three systems where the Unfettered live.` + choice + ` "Yes."` + goto jump + ` "Wait, you know about the Hai?"` + ` Danforth looks bemused. "Living on their doorstep? Of course I do. Why do you think the Navy maintains such a large base on Farpoint in the first place? It's not like the human anarchists up north pose that much of a threat."` + label jump + ` "It's not just the distance," says Elias. "The only way to get there is by jump drive. Fortunately Captain has one."` + ` "As do I," says Danforth, a bit smugly. When he sees your surprised expressions he elaborates. "Recovered it from the Pug. Accidentally forgot to file the paperwork reporting it. You know how it is. Old men like me can be absent-minded." He smiles. "My engineers are installing it in my flagship even as we speak."` + choice + ` "So you're willing to come with us?"` + ` "Are you sure you want to take the risk of traveling with us?"` + ` "Wouldn't miss it for the world," he says. "With a mission like this, if I want it done right, I need to be there in person. Now, let's get going before the rumors start to fly. It's hard for three squadrons to prep for a secret mission without anyone else noticing."` + accept + + on visit + dialog "You have reached , but you left Danforth's ship behind. Wait for him to arrive (or go back and refuel him, if necessary) and then return here." + + npc accompany save + government "Navy (Oathkeeper)" + personality escort heroic + ship "Cruiser (Jump)" "N.S. Peacemaker" + + + +mission "Wanderers: Alpha Surveillance G" + landing + name "Return to " + description "Escort Admiral Danforth's ship safely back to ." + source "Avalon" + destination "Farpoint" + passengers 1 + to offer + has "Wanderers: Alpha Surveillance F: done" + + on offer + log "The Alphas have fled from the base on Avalon. The Oathkeepers destroyed what is left of the base, which will hopefully set the Alphas back quite a bit." + conversation + `It does not take long for Danforth's team to locate the Alpha base, buried deep underground in a network of limestone caves. You and Danforth hover your ships above the site to catch anyone who tries to take off and escape. Danforth keeps you updated on the progress of the troops. "Breached the perimeter. Dealing with some booby traps. Explosives, poison gas. Nasty stuff. No sign of inhabitants, but they were here recently. Place looks cleaned out. Extensive base. Hangars, labs, supply rooms. Probably took them a century to build."` + ` His troops spend a while exploring the base and eventually conclude that the Alphas packed up and left soon after you destroyed the Carrier. Once the place has been thoroughly explored and they are sure there are no more clues to be found, Danforth tells them, "Okay, blow the place. No sense in leaving them a base to return to."` + choice + ` "So this was all for nothing?"` + ` "I wish we had been able to catch them."` + ` "Don't feel so bad," says Danforth. "At least you took out their Carrier. If you had come for me without engaging them, chances are they would still have figured their cover was blown and fled. And now they're on the run, which is going to limit their ability to make mischief."` + ` Danforth's ship collects his troops and takes off. A few seconds later he hails you. "Captain, we have incoming ships from the far side of the planet," he says. "My ship is no match for them. Let's get out of here." It looks like this world is not completely uninhabited, after all...` + launch + + npc accompany save + government "Navy (Oathkeeper)" + personality escort heroic + ship "Cruiser (Jump)" "N.S. Peacemaker" + npc + government "Alpha" + personality heroic staying vindictive + fleet + names "kor sestor" + variant + "Kar Ik Vot 349 (Offense)" + "Met Par Tek 53 (Sniper)" 2 + + on visit + dialog "You have reached , but you left Danforth's ship behind. Wait for him to arrive (or go back and refuel him, if necessary) and then return here." + + on complete + conversation + `You and Elias return to Danforth's private office to debrief, but a few minutes after you arrive there is a knock on the door. Danforth pulls up a video monitor to check who it is, swears, takes a brief glance around the room as if to check that he hasn't left anything incriminating out in plain sight, then opens the door. An officer in an unmarked uniform walks in along with several armed guards. "Admiral Danforth," says the officer, "I trust your expedition went well?"` + ` Danforth mumbles something in reply. "And you, Captain ," says the officer, "Always in the thick of things, eh?"` + choice + ` "I suppose so."` + ` "Only when the galaxy needs saving."` + ` "Just trying to do what's right."` + ` The officer turns to Elias. "And Mister Hanover," he says, "I want to thank you personally for assisting us in the fight against the Alphas, once again."` + ` "You're welcome," says Hanover, warily.` + ` "You're very camera shy," says the officer. "You didn't stick around long enough to receive our thanks after helping to liberate those worlds in the Dirt Belt back in 2894 AD. Of course, you went by 'Jeremy Hanover' back then." He hands Hanover a photo of some Navy officers talking with a man who looks very much like Hanover himself.` + ` "That was my grandfather," says Hanover.` + ` "I see," says the officer. "Of course, what you deserve even more thanks for is your assistance during the Second Alpha War. Here's a photo of you from 2461 AD." He displays another photo, again apparently of Hanover himself, with some men in archaic pre-Republic uniforms. The guards standing behind you raise their weapons and point them at you and Elias.` + choice + ` (Stay where I am.)` + goto stay + ` (Try to fight.)` + ` (Try to run away.)` + ` You jump up from your seat. The guards fire, and everything goes black.` + accept + label stay + ` You raise your hands in surrender. The guards fire, and everything goes black.` + accept + + + +mission "Wanderers: Alpha Surveillance H" + name "Meet up with Danforth" + description "Meet Admiral Danforth in the spaceport on , and talk about what to do next about the Alphas." + landing + source "Farpoint" + to offer + has "Wanderers: Alpha Surveillance G: done" + + on offer + log "Was taken captive, along with Elias Hanover, by some nameless Republic officers who thought Elias was an Alpha. They discovered that he is not one, although he appears to have some of the same genetically engineered advantages that the Alphas have." + log "People" "Elias Hanover" `Certain Navy officers believe that Elias may actually be more than five centuries old, and that he may be a genetically modified individual, perhaps specifically designed to have capabilities similar to the Alphas so that he can fight against them.` + conversation + `You wake up with a pounding headache and the groggy, hung-over feeling of having been shot with a military grade stun gun. You are strapped into a metal chair with at least a dozen electrodes connected to your head and body. Elias is in a similar chair facing you. A technician stands behind a bank of computer displays in one corner, with the nameless officer looking on.` + choice + ` "What's going on?"` + goto what + ` "I demand that you let me go!"` + goto demand + ` (Say nothing.)` + ` Seeing that you are both awake, the officer walks over and looks at you for a second with a cool, appraising expression. Then without warning, he punches you in the face.` + goto punched + label what + ` "Standard operating procedure," says the officer, walking over to you. Then, without warning, he punches you in the face.` + goto punched + label demand + ` The officer walks over to you. "Sorry, I can't let you go just yet," he says. Then, without warning, he punches you in the face.` + label punched + ` While you are still reeling from the blow, the officer walks over to Elias and punches him, as well. He pauses to adjust one of the electrodes that was loosened by the blow, then walks back to you and punches you again. The technician stares down at the computer screens with an intense frown on his face as the officer hits Elias again and then walks back to you.` + choice + ` "What the hell are you doing?"` + goto question + ` "Please just tell me what you want."` + goto question + ` (Spit in his face.)` + goto spit + ` (Do nothing.)` + ` The officer glances over at the technician, who says, " appears to be well within human parameters, sir."` + goto human + label question + ` He ignores your question and glances over at the technician, who says, " appears to be well within human parameters, sir."` + goto human + label spit + ` "Interesting," he says, as he wipes the spittle off his face with his sleeve. Then he glances over at the technician. "Did you get a read on that?"` + ` " is well within human parameters, sir," says the technician.` + label human + ` The officer nods in acknowledgement, then unclips your arm restraints. "It seems I owe you an apology, Captain," he says. "Would you like to hit me back?" He leans in toward you to put his face within striking range.` + choice + ` "No thanks."` + ` (Punch him back.)` + goto retaliate + ` "How kind of you," he says. Then he asks the technician, "What about Hanover?"` + ` The technician says, "Hanover isn't human. Or Alpha. I've never seen readings like this before, except maybe from an empath."` + goto hanover + label retaliate + ` You punch him. He staggers back, then looks over at the technician, who reports, "Hanover felt that, sir. Empathetic response."` + label hanover + ` "What?" says the officer. He walks over and studies the monitors for a minute, then says, "Mister Hanover, you have the skin of a human. You have the physique of an Alpha. But you registered more sympathetic pain from watching someone else get struck in the face than you did when you yourself were punched, which makes your brain the complete opposite of an Alpha's. So, what the hell are you? Who made you, and why?"` + ` Elias says nothing.` + ` "Sir," says the technician, "could the stories be true?" The look in his eyes is something approaching awe.` + ` "Yes, there are the old legends," says the officer thoughtfully. "A secret weapon against the Alphas. Made in government labs with forbidden technology. Like the Alphas in some ways, but designed to serve, not to master all. Is that what you are? Are you a Beta?" Elias says nothing.` + choice + ` "If he's not an Alpha, you have no right to imprison us."` + ` "If you're convinced that neither of us is an Alpha, will you please let us go?"` + ` "I suppose so," says the officer. As they release you from the chairs, he says to Elias, "If you are what I believe you are, we can help you to complete your work at last. Gather your siblings. Join us. Together we can put an end to the Alphas." Still, Elias says nothing.` + ` They lead you out into the hallway and you realize you are on board a Navy Cruiser. As you leave the ship, the officer tells Elias, "Think about what I said."` + ` Elias remains quiet while you are in earshot of the ship, then says, "Let's meet up with Danforth back in the spaceport and see what he thinks we should do next."` + accept + + + +mission "Wanderers: Alpha Surveillance I" + name "Return Elias to " + description "Bring Elias Hanover back to , where he will hopefully be safe from Alpha retaliation for driving them out of their base on Avalon." + autosave + source "Farpoint" + destination "Alta Hai" + to offer + has "Wanderers: Alpha Surveillance G: done" + passengers 1 + blocked "You don't have enough passenger space to take on this mission. Return here when you have a bunk free." + + on offer + fail "Wanderers: Alpha Surveillance H" + conversation + `Danforth looks relieved to see you both alive. "Damned Republic Intelligence Agency," he says. "They think they're above the law. And after all that they decided you both are clean?" He looks intently at Elias.` + choice + ` "Yes, in fact now they're trying to get us to work together with them against the Alphas."` + ` "Yes, and they think Elias can help them against the Alphas."` + ` "I see," says Danforth. "I wish I could tell you that they can be trusted. I wish I could tell you that there is no safer place for an enemy of the Alphas than here with me."` + branch know + has "event: death of nguyen" + ` He pauses to pull out a data pad from his desk and call up a file on it. "Recently," says Danforth, "an officer of mine assisted in taking down an Alpha enclave, like you have done." He's looking specifically at Elias as he says that. "A month later he was somehow assassinated, right here in my Naval base. Here's a photo of him." Danforth slides the data pad across the desk. It's showing a man you do not recognize, but Elias stifles a cry of dismay when he sees who it is. Danforth says, "I can't pretend you would be safe here. I think the safest thing for both of you would be to leave human space for a while."` + goto leave + label know + ` He pauses to pull out a data pad from his desk and call up a file on it. "Recently," says Danforth, "an officer of mine assisted in taking down an Alpha enclave, like you have done." He's looking specifically at Elias as he says that. "A month later he was somehow assassinated, right here in my Naval base. Here's a photo of him." Danforth slides the data pad across the desk. It's showing a photo of Commander Nguyen, and to your surprise Elias stifles a cry of dismay when he sees who it is. Danforth says, "I can't pretend you would be safe here. I think the safest thing for both of you would be to leave human space for a while."` + goto leave + label leave + ` You agree that you will take Elias back to Alta Hai. Whatever Elias is, whoever might wish him harm, you can only hope that a Quarg ringworld is the safest place for him right now.` + accept + on visit + dialog `You've landed on , but you realize that Elias is on one of your escorts that hasn't entered the system yet. Better depart and wait for it to arrive.` + + + +mission "Wanderers: Alpha Surveillance J" + name "Return to Iktat Rek on " + description "Check in with Iktat Rek on in the system, now that the Alpha base has been eliminated." + landing + source "Alta Hai" + destination "Vara K'chrai" + to offer + has "Wanderers: Alpha Surveillance I: done" + + on offer + event "wanderers: first tech increase" + conversation + `You drop Elias off on . "Don't worry about me," he says, "The Quarg have kept me safe here for a long time. Thanks for being willing to risk your life against the Alphas."` + choice + ` "Wait, won't you tell me whether anything that officer said about you was true?"` + ` (Let him go without pressing him for more information.)` + goto end + ` He says, "It is true that I am six centuries old. It is true that I am not strictly human. It is true that I oppose the Alphas. More than that, I will not share, both for my own safety and for yours."` + label end + ` You wish Elias the best of luck and tell him that you hope to meet again one day. Now you should probably return to Wanderer space and check in with Iktat Rek.` + accept + + on complete + "reputation: Wanderer" >?= 30 + event "wanderers: unfettered invasion starts" 64 + log "Reported to the Wanderers that the Alphas who had been selling jump drives to the Unfettered have been weakened and driven into hiding. The Wanderers are ramping up production of military ships to try to face the continuing Unfettered onslaught." + conversation + `It's hard to be certain, but the activity around the spaceport seems more hectic than usual, and the Wanderers seem to have put some new ship models into production as well. When you ask Iktat Rek about it, he says, "When the Unfettered first [invaded, occupied] our territory, we had almost no weapons of [war, defense]. Since then we have retrieved old [designs, instructions] and begun preparing for what is to come, [unpleasant, unfortunate] though it may be."` + ` As you describe your mixed success at dealing with the Alphas, he shakes his wings and ruffles out his feathers in what seems to be a nervous, agitated gesture. "These Alpha [beings, creatures] sound more [dangerous, unreasonable, ruthless] than the Unfettered," he says. "Any [social, gregarious] species that evolves naturally develops certain [limits, checks, restraints] that an [artificial, constructed] species may not possess. How can we best [respond to, deal with] them?"` + choice + ` "It may be wisest to leave them alone."` + ` "I think the only answer is to be strong enough that they leave you alone."` + ` "Sooner or later we will have to hunt them down and destroy them."` + ` "You are probably right," he says, uncertainly. He stares absently up into the sky and scratches at his wing with one talon. A few feathers fall out. "If only the Eye would open," he says. "I feel the air is [charged, tense] like the moment before a storm. Like we are [waiting, anticipating] something that ought to be here and is not. Though it may bring [catastrophe, upheaval, transition] I wish the wait would end."` + ` You talk for a while longer, but it seems that for now there is nothing more the Wanderers need from you. Iktat Rek mentions that you should stop by the outfitter before you leave and see "our [grim, regrettable] new devices," then thanks you once more and departs.` + +# Patching a mistake in 0.9.1: +mission "Wanderers: Unfettered Invasion Patch" + landing + invisible + to offer + has "event: wanderers: unfettered invasion" + on offer + event "wanderers: unfettered invasion starts" + fail + + + +mission "Wanderers Invaded 0" + landing + name "Unfettered Invasion" + description `Travel to to ask Iktat Rek if you can assist the Wanderers against the Unfettered invasion.` + source + government "Wanderer" + near "Ka'ch'chrai" 1 100 + destination "Vara K'chrai" + to offer + has "event: wanderers: unfettered invasion starts" + not "Wanderers Invaded 1: offered" + on offer + conversation + `The Wanderers on are in a panic. Apparently the Unfettered have finally succeeded in capturing one of the Wanderer planets, and are now amassing a war fleet there. You should probably check with Iktat Rek and see if he needs your help to drive the Unfettered back.` + accept + + + +mission "Wanderers Invaded 1" + landing + name "Evacuate " + description `Escort a fleet of freighters, refitted for carrying refugees, to .` + autosave + source "Vara K'chrai" + destination "Varu Mer'ek" + to offer + has "event: wanderers: unfettered invasion starts" + on offer + log "The Unfettered have established a beachhead on one of the Wanderer worlds and are now apparently using what few jump drives they possess to shuttle more and more warships into Wanderer space. War has begun in earnest." + conversation + `Iktat Rek looks more harried and anxious than you have ever seen him: his feathers, normally perfectly preened, stick out at odd angles in patches on his face and shoulders, and he paces back and forth restlessly as you converse. "We have begun building warships," he says, "but do not yet have the [strength, numbers] to resist the invaders. We must retreat to a more [narrow? defensible?] position. Will you assist us in the evacuation?"` + choice + ` "I would be glad to."` + goto end + ` "Why not strike back at the Unfettered and drive them out, before they can gain a stronger foothold?"` + ` "That is not who we are," he says. "You are not Wanderer. You cannot [understand, empathize]. Our work is not complete until the worlds we have [tended, cared for] are [gifted, bequeathed] to another. [Art, creation] is lifeless until it is [enjoyed, experienced] by others. If the Unfettered are the ones [destined, chosen] to enjoy what we have [created, accomplished], then we will gladly give our [territory, worlds] to them."` + choice + ` "Okay, I'll help you to evacuate."` + label end + ` "Thank you," he says. "We have assembled a fleet of freighters, refitted to carry [refugees, evacuees]. These ships are not ideal, but they will suffice for now until we can produce dedicated [transportation, evacuation] ships. Please escort the fleet to . You will receive further [orders, directions] when you land."` + accept + npc accompany save + government "Wanderer" + personality timid escort + ship "Deep River Transport" "Espret Si'yakar" + ship "Deep River Transport" "Fel'tar Kor'meti'i" + ship "Deep River Transport" "Tok'tobar'tek La'a" + ship "Deep River Transport" "Eka'ta Turuk'ta" + on visit + dialog + `You have reached , but the Wanderer transports have not all arrived yet. You should take off and wait for them to catch up with you.` + + + +mission "Wanderers Invaded 1B" + landing + name "Evacuate " + description `Escort a fleet of freighters, refitted for carrying refugees, to .` + autosave + source "Varu Mer'ek" + destination "Var' Kar'i'i" + to offer + has "Wanderers Invaded 1: done" + on offer + conversation + `A female Wanderer named Emeka'a Isai meets you when you land with the freighter fleet. From the way others are obeying her orders, you would guess she is a local governor or someone of similar status. "Iktat Rek told me to expect you," she says. "We will evacuate civilians first, then the [defenders, warriors], then our [goods, possessions] if time is given. A [cohort, group] of civilians is prepared to depart already. Please escort them to ." She turns away to speak to someone else. Apparently she is too busy to give you more details.` + choice + ` (Leave her to her work, and prepare to escort the freighters.)` + accept + ` "Could I assist you with the fighting, instead?"` + ` Surprised, she halts her other conversation and turns back to you. "It is not yet the [proper, strategic] time to fight," she says. "They come like a tide; we must fall back to higher ground where their waves will be [stretched, spent] in striving to reach us."` + ` You apologize for the interruption and agree to help escort the refugees to safety.` + accept + + npc evade + government "Hai (Unfettered)" + personality staying + system "Prakacha'a" + fleet + names "hai" + variant + "Shield Beetle" + "Shield Beetle (Tracker)" + "Shield Beetle (Pulse)" + "Water Bug" 3 + "Water Bug (Pulse)" 4 + + npc accompany save + government "Wanderer" + personality timid escort + ship "Deep River Transport" "Espret Si'yakar" + ship "Deep River Transport" "Fel'tar Kor'meti'i" + ship "Deep River Transport" "Tok'tobar'tek La'a" + ship "Deep River Transport" "Eka'ta Turuk'ta" + on visit + dialog + `You have reached , but the Wanderer transports have not all arrived yet. You should take off and wait for them to catch up with you.` + on complete + log "Helped to evacuate some Wanderers from one of their worlds that is closest to Unfettered space." + conversation + `You drop off the Wanderer refugees. One of the Wanderer officials who is here to meet them tells you, "We are grateful for your [assistance, friendship]. If you are [available, willing] to help us further, go talk with Sobari Tele'ek, the military commander." The Wanderer official points toward one section of the spaceport where many Wanderers are busy loading supplies into some Wanderer ships unlike any you have seen before.` + + + +event "battle for ik'kara'ka" + system "Ik'kara'ka" + fleet "Wanderer Flycatchers" 400 + +mission "Wanderers Invaded 2" + name "Defend " + description `Drive off the Unfettered fleet attacking to buy the Wanderers more time, then land on .` + autosave + source "Var' Kar'i'i" + destination "Varu Mer'ek" + to offer + has "Wanderers Invaded 1B: done" + on offer + log "People" "Sobari Tele'ek" `Tele'ek is a Wanderer military commander. It is not clear what his rank is or whether or not the Wanderer military is even organized enough for individuals to have ranks, but he has been placed in charge of holding back the Hai while the remaining Wanderer worlds near the front are evacuated.` + conversation + scene "scene/tempest" + `The ships in this corner of the spaceport are indeed a new design, stockier and less streamlined than most Wanderer ships. Sobari Tele'ek, who turns out to be a military commander, greets you and says, "For the first time in ten thousand years, we have made ships [designed, intended] for war. How do you [view, judge] them?"` + choice + ` "That's a beautiful design."` + ` "They look like very powerful ships."` + ` His pupils dilate and contract with some inscrutable Wanderer emotion. "They are ugly ships," he says, "[ungraceful, inelegant, crude], like all things of war. An [unfortunate, regrettable] necessity."` + ` As you are talking, his communication device beeps, and an urgent voice speaks to him in the Wanderer tongue. Tele'ek turns to you and says, " is under attack. We must [drive off, push back] the Hai for long enough to prepare more of our people to evacuate. Will you help us [fight, resist] them?"` + choice + ` "Gladly."` + ` "Sorry, I don't want to assist the Wanderers anymore."` + decline + ` "I am glad of your [help, company]," he says, "though not of our circumstances. My ships will follow you to the system. There we must fight off the Hai until the next [convoy, fleet] is ready."` + accept + on accept + event "battle for ik'kara'ka" + on visit + dialog "There are still Unfettered warships overhead. You should take off again and assist in the fight." + npc evade + personality staying + system "Ik'kara'ka" + government "Hai (Unfettered)" + fleet + names "hai" + variant + "Shield Beetle" 2 + "Shield Beetle (Tracker)" 2 + "Shield Beetle (Pulse)" 3 + "Water Bug" 4 + "Water Bug (Pulse)" 7 + npc + personality heroic escort + government "Wanderer" + fleet + names "wanderer" + variant + "Tempest (Heavy)" + "Tempest" + "Tempest (Missile)" + npc + personality heroic staying + system "Ik'kara'ka" + government "Wanderer" + fleet + names "wanderer" + variant + "Strong Wind" 1 + "Autumn Leaf" 2 + "Summer Leaf" 3 + npc + personality staying derelict + system "Ik'kara'ka" + government "Wanderer" + fleet + names "wanderer" + variant + "Strong Wind" 1 + "Autumn Leaf" 3 + "Summer Leaf" 5 + + + +event "capture of ik'kara'ka" + system "Ik'kara'ka" + government "Hai (Unfettered)" + fleet "Wanderer Defense" 1000 + fleet "Small Unfettered" 600 + fleet "Large Unfettered" 400 + planet "Varu Mer'ek" + attributes "unfettered" "factory" + description `This Wanderer factory world was recently captured by the Unfettered Hai, who are now busy trying to repurpose the Wanderer factories and equipment that were left behind, to build more ships for their war fleets. The Wanderers did not have time to demolish any of their equipment or to carry it off-world before the planet was lost. As a result, they have given the Unfettered a significant technological advantage here.` + spaceport `The Unfettered seem to be quite at home in the tree house dwellings that the Wanderers left behind, and the Unfettered youth living here scramble up trunks and leap from tree to tree with reckless abandon, exulting in this new world they have captured and trying to outdo each other with their daredevil escapades.` + shipyard clear + outfitter clear + +mission "Wanderers Invaded 3" + landing + name "Evacuate " + description `Escort another fleet of Wanderer refugee transports to .` + autosave + source "Varu Mer'ek" + destination "Var' Kar'i'i" + passengers 1 + to offer + has "Wanderers Invaded 2: done" + on offer + log "Helped to defend a Wanderer planet from an Unfettered attack. But, the Wanderers now plan to abandon that planet. The Wanderers seem very hesitant to actually stand their ground and fight back." + conversation + `It appears that the very last of the civilians are ready for transport to ; a large crowd is gathered in the spaceport, but nearly all the buildings are vacant. Incongruously, a few Wanderers are busy sweeping the sidewalks, watering plants, and making other efforts to tidy up the port, as if to make it as presentable as possible for the Unfettered when they land.` + ` Isai greets you and asks if she can ride along with you. "These are the last of the civilians," she says. "The [warriors, defenders] will remain behind until everyone is [safe, away], then they will join us on . But most important is that the transports reach unharmed. Will you escort them?"` + choice + ` "I will. I'm sorry you have to abandon your home."` + goto end + ` "I would be glad to stay and fight, if you want."` + ` "You are strange," she says. "You are not the one who suffers [loss, indignity] here. You have no [right, reason] to desire to strike back. Is fighting a greater [delight, enjoyment] to you than the saving of lives?"` + choice + ` "Okay, I'll help protect the transports."` + goto end + ` "Sorry, I just thought I could be of more use to you in helping to fight than in helping to retreat."` + ` "I [predict, foresee] you will have plenty of opportunity to help with the [fighting, violence] before this situation is resolved," she says, "but for now our goal is to [avoid, minimize] conflict until we can understand the Hai better."` + ` "Okay," you say, "I'll help protect the transports."` + label end + ` "Thank you," she says. "As before, do not [wait, tarry] or join in the fighting. Just bring our people safely to ."` + accept + on accept + event "capture of ik'kara'ka" 2 + + npc accompany save + government "Wanderer" + personality timid escort + ship "Deep River Transport" "Espret Si'yakar" + ship "Deep River Transport" "Fel'tar Kor'meti'i" + ship "Deep River Transport" "Tok'tobar'tek La'a" + ship "Deep River Transport" "Eka'ta Turuk'ta" + on visit + dialog + `You have reached , but the Wanderer transports have not all arrived yet. You should take off and wait for them to catch up with you.` + + + +mission "Wanderers Invaded 3B" + landing + name "Wanderer Meeting" + description `Join the Wanderer leaders on for a meeting to discuss strategy against the Unfettered.` + autosave + source "Var' Kar'i'i" + destination "Vara K'chrai" + passengers 1 + to offer + has "Wanderers Invaded 3: done" + on offer + conversation + `As the transports come in for a landing, Isai receives a message, which she passes on to you: "A council of leaders is meeting soon in our capital, and they have agreed to [permit, invite] you to join us because you are a [stakeholder, interested party] in this conflict. Can you transport me to ?"` + choice + ` "Sure."` + ` "Sorry, I don't want to help the Wanderers anymore."` + decline + ` "Thank you," she says. "We should go there quickly, so that we can decide our next [gambit, strategy] before the Hai attack us again."` + accept + on visit + dialog `You land on , but realize that your escort carrying Isai hasn't entered the system yet. Better depart and wait for it to arrive.` + + + +mission "Wanderers Invaded 3C" + landing + name "Waiting for the Eye" + description `Figure out what controls the wormhole that the Wanderers call the "Eye," and try to find information on when it will open and where.` + autosave + source "Vara K'chrai" + to offer + has "Wanderers Invaded 3B: done" + to complete + has "Wanderers Invaded 3C (Pug): offered" + on offer + conversation + `You land on , and Emeka'a Isai leads you to the building where the council of war is taking place. Sayari, the Hai diplomat, has also been invited, along with Iktat Rek and various other leaders. Rek looks even more bedraggled than before: his wings are drooping, and more of his feathers are out of place.` + ` It is not entirely clear to you who outranks whom in the meeting, or even what roles the different participants have. To make matters worse, you are uncomfortably reminded that your translator only understands the Hai language. Rek and Isai speak mostly in Hai so that you and Sayari can be included, but when the conversation gets heated they all switch into their native tongue, a cacophony of clicks and whistles.` + ` They are looking at a map of Wanderer space, and it's clear from their gestures that the discussion is about how far they can afford to retreat in order to form a more defensive position. Rek explains to you, "When the Eye opens, we must leave this [territory, space] anyway, so a retreat now will just position us better to [embark, journey on] when the time comes."` + choice + ` "But what if the Eye does not open and you are trapped here?"` + goto trapped + ` "Do you know when the Eye is going to open?"` + ` "No," says Isai, "we do not. It may not open for another hundred [years]. The Eye is a thing of [myth, mystery] and it may not answer to our need. Which is why I say that where we choose to [take a stand, draw a line], we must [hold, defend] that place firmly."` + goto end + label trapped + ` "That is my concern too," says Isai. "The Eye is a thing of [myth, mystery] and it may not answer to our need. We cannot afford to make plans [assuming, expecting] that it will open this year, or even in the next hundred years. So we must choose what we can afford to [lose, cede, give up] now, and [hold, defend] the rest of our territory firmly."` + label end + ` The Wanderer leaders decide to begin evacuating four more of their worlds closest to the Unfettered, hoping that they will not be attacked until the evacuation is complete. If necessary, they will fall back to the Ap'arak system, immediately east of this one, and take their final stand there.` + ` In the meantime, the entire Wanderer strategy depends on where and when the mythical Eye will open, the portal that will carry them to their next home. As the only Wanderer ally with access to a jump drive, perhaps you will be able to answer that question.` + accept + on accept + "reputation: Pug (Wanderer)" >?= 1 + on visit + dialog `You return to without any more information on who or what controls the Eye. Perhaps the answer is closer than you think.` + on complete + dialog + `You have collected some useful information on the nature of the "Eye." You should probably head to the spaceport and meet up with Iktat Rek.` + + + +mission "Wanderers Invaded 3C (Pug)" + landing + source "Vara Pug" + to offer + has "Wanderers Invaded 3C: active" + on offer + log "Visited the Pug planet adjacent to Wanderer space to see if they are willing to step in and help the Wanderers now that the Unfettered Hai pose such a threat and have captured several Wanderer worlds. But for whatever reason, the Pug insist on the Wanderers fighting for themselves." + conversation + branch revisiting + has "Pug in Wanderer Space: offered" + `This world is populated by the Pug, the same enigmatic species that recently invaded human space - and left without giving you any clear answers about why they did so. You already know that the Pug have the ability to control wormholes, so it's quite likely that they have something to do with the "Eye" wormhole that the Wanderers hope will open soon.` + goto opening + label revisiting + `You return to this Pug world hoping to get a few more answers than they offered to you last time. As before, they seem peaceful enough, but most of them are acting as if you do not exist.` + label opening + ` After you've stood around for at least 20 minutes, one of the Pug walks over to you and says, "It appears to this one that the human is not intending to just politely return to its vessel and leave. Can this one help hurry the human on its way?"` + choice + ` "I need to know: do you control the wormhole that the Wanderers call the Eye?"` + ` "The Wanderers are being attacked. They are dying. Do you care about them?"` + goto care + ` "We do," it says.` + goto second + label care + ` "We care deeply," it says. "They are irreplaceable, and most useful to us."` + label second + choice + ` "You must open the Eye so that the Wanderers can escape from the Unfettered."` + ` "Can you tell me when you plan to open the portal?"` + goto when + ` "Must we, human? Must we?"` + label when + ` You are beginning to draw a crowd. Two more Pug walk over. One is armed with a staff. The other says to you, "Tell the world-shapers, it is not yet time for the portal to open. They must prepare to fight. Now, go."` + choice + ` (Return to my ship.)` + decline + ` "They aren't strong enough. They will be killed."` + ` "They must become strong enough," says the Pug with the staff. "They must remember how to fight."` + choice + ` (Return to my ship.)` + decline + ` "No. They are peaceful people. Don't force them to make war. Don't force them to kill."` + ` The Pug do not reply. Instead, they start to walk away.` + choice + ` (Return to my ship.)` + decline + ` "I demand that you listen to me."` + ` As you try to follow the group of Pug, the first one says to the others, "The human must like getting hit with the happy stick." The one with the staff waves it menacingly in your direction.` + choice + ` (Return to my ship.)` + decline + ` (Keep insisting that they listen to you.)` + ` With a somewhat contemptuous gesture, the Pug points the staff toward your face and a wave of wonderful rainbow light washes over you and bathes the whole world in iridescent sparkles that leap nimbly from the whiskers of things and nuzzle into your contented consciousness like flashing minnows of pure joy. You caper off to chase a trail of floating soapy baubles that burst with the sound of wind chimes and distant trumpets as you touch each one and the smell of ripe peaches fills the air until you stagger through your airlock and throw up in a corner.` + ` It may be time to leave this planet.` + decline + + + +mission "Wanderers Hai Assistance 1" + name "Hai Assistance" + description `Travel to with Ambassador Sayari and see if she can convince the Hai to help restrain the Unfettered from attacking the Wanderers.` + autosave + source "Vara K'chrai" + destination "Hai-home" + clearance + passengers 1 + blocked "To continue helping the Wanderers, you will need a bunk free for a passenger. Return here when you have space available." + to offer + has "Wanderers Invaded 3C: done" + on offer + conversation + `You meet up with Ambassador Sayari and Iktat Rek and tell them what the Pug said. "The Keepers of the Eye speak [subtly, carefully]," Rek says, "and hide truths in the [shades, distinctions] of their words. What precisely did they say?"` + choice + ` "It is not yet time for the portal to open. You must prepare to fight."` + ` "We must [make preparations, become ready] to fight," repeats Iktat Rek, slowly. He runs a claw through the ruffled feathers of his scalp, in something akin to the human gesture of scratching your head in confusion. Quite a few feathers fall out. "I see," he says, and his wings droop even lower than before. "I will tell the [war-chiefs, strategists] to tell the [builders, designers] that we must make more and bigger warships."` + choice + ` "How can I help in the meantime?"` + ` Sayari says, "I have offered to speak to the Hai governors, to see if they can do anything to restrain the Unfettered from making further incursions into Wanderer space. Would you be willing to transport me to ?"` + ` "Of course," you say. She leaves to gather some traveling gear and to meet you at your ship.` + accept + on visit + dialog `You land on , but realize that your escort carrying Sayari hasn't entered the system yet. Better depart and wait for it to arrive.` + + + +mission "Wanderers Hai Assistance 2" + landing + name "Unfettered Negotiations" + description "Travel to the Unfettered military planet , and see if they will agree to give the Wanderers time to evacuate their worlds near the front." + autosave + source "Hai-home" + destination "Darkcloak" + clearance "After a long and tense conversation, Ambassador Sayari convinces the Unfettered war chiefs to let you land and meet with them." + passengers 1 + to offer + has "Wanderers Hai Assistance 1: done" + on offer + log "Traveled to the Hai homeworld with Ambassador Sayari to see if she can convince the Hai to take action to restrain the Unfettered from attacking the Wanderers. The most that the Hai were willing to do was to mass a large war fleet near Unfettered space so that the Unfettered have to divert warships there to defend their home worlds." + conversation + `The Hai are ruled by an elected "council of elders" who agree to meet with you and Sayari. After you describe the situation with the Wanderers, one of the elders says, "We had heard rumors of this. The Unfettered have recruited thousands of new warriors by telling stories of planets for us to explore and colonize, and a cowardly and foolish enemy to defeat."` + ` Sayari says, "We must not allow the Unfettered to commit genocide in the name of the Hai people."` + ` Another elder responds, "But, we promised in the Frostmark Accords that we would not interfere in Unfettered space."` + ` "They have never kept their side of the treaty," says yet another of the elders, "and surely the prevention of genocide is enough reason to break ours."` + choice + ` "Could you threaten to cut off aid to the Unfettered if they continue their aggression?"` + ` "Could you launch an attack on the Unfettered, force them to fight a war on two fronts?"` + goto attack + ` "I fear that would only drive them to further acts of desperation," says Sayari.` + goto threaten + label attack + ` "I will not authorize preemptive violence against our own flesh and blood," says one of the elders. "We only defend ourselves against them, never willingly initiate an attack."` + label threaten + ` "Perhaps it would be enough merely to threaten them," says another of the elders. "We could gather a massive war fleet above Cloudfire. The Unfettered would need to muster a matching fleet above Darkcloak. It would draw many of their warships away from the alien territory."` + ` After well over an hour of further discussion, they reach consensus that that is their best option. As you leave the meeting, Sayari says, "And now, I would like to visit the Unfettered themselves. Perhaps we can talk sense into them."` + accept + on visit + dialog `You land on , but realize that your escort carrying Sayari hasn't entered the system yet. Better depart and wait for it to arrive.` + +mission "Wanderers Hai Assistance Fleet" + landing + invisible + to offer + has "Wanderers Hai Assistance 1: done" + npc kill + government "Hai" + personality heroic staying uninterested frugal + system "Wah Ki" + fleet "Large Hai" 6 + + + +mission "Wanderers Hai Assistance 3" + landing + name "Return to " + description "Return with Sayari to , and tell Iktat Rek that you had some success in convincing the Hai to interfere with the Unfettered." + autosave + source "Darkcloak" + destination "Vara K'chrai" + passengers 1 + to offer + has "Wanderers Hai Assistance 2: done" + on offer + log "The Unfettered are unwilling to agree to even a temporary ceasefire with the Wanderers. They seem to think that they will win this war easily." + event "wanderers: tempest mass production" + conversation + `The Unfettered war chiefs listen to Sayari's plea with condescending smiles on their faces. When she is done speaking, one of them says, "This is a war, not a polite dinner party. We will take what we want, when we want it. We are through with waiting on the charity of others."` + ` "But people will die, on your side as well as the Wanderers," says Sayari. "They are willing to give you these worlds if you only give them time, perhaps no more than a few months or a year. Why lose your lives to claim what will be yours soon enough?"` + ` "Better to die asserting our strength than to live with our hands outstretched to beg," says another of the chiefs.` + ` You are unable to convince them to change their plans, and as soon as the conversation ends they insist that you leave their planet. "Our warriors in orbit are eager to test this human's strength," says one of the chiefs, laughing.` + launch + on visit + dialog `You land on , but realize that your escort carrying Sayari hasn't entered the system yet. Better depart and wait for it to arrive.` + + + +mission "Wanderers Solifuge Recon 1" + landing + name "Report to " + description "Report to the Wanderer military base on , and see if there is anything you can help them with." + autosave + source "Vara K'chrai" + destination "Vara Ke'sok" + to offer + has "Wanderers Hai Assistance 3: done" + not "Wanderers Pond Strider Recon 1: offered" + on offer + log `Returned to Wanderer space, and discovered that Iktat Rek has begun the "Molt." He is afraid that because the Eye has not yet opened, the Molt will not be viable and it will end up killing him.` + conversation + `You have been gone for several weeks, and Iktat Rek's appearance has changed drastically in that time. Nearly half his head is bald, showing scaly grey skin and scattered white under-feathers in place of his usual plumage. Patches on other parts of his body have lost their feathers as well. His appearance is shocking. In a terrestrial animal you would attribute it to a mange... or to a molt.` + choice + ` "What is happening to you? Are you ill?"` + ` "Are you molting?"` + ` Rek says wearily, "The doctors believe it is what you would call a cancer, what my people would call a [premature, non-viable] molt. If so it will kill me. But I hope it may be the true Molt, come earlier than the [stories, myths] claim is possible - for the Eye is not yet open."` + choice + ` "You can't tell the difference between a cancer and the Molt?"` + ` "They are the same thing," he says. "Only the [outcome, result] is different. The Molt is a cancer so [successful, virulent] that it [consumes? displaces?] every cell in one's body. But since the first Unfettered attacks a [decade] ago, hundreds of Wanderers have undergone a false Molt. All of them have died. I may be a fool to hope that I might survive."` + choice + ` "Well, I hope that your doctors are wrong to be so pessimistic."` + goto end + ` "Isn't there anything your doctors can do?"` + ` "They could try to kill the [mutant, cancerous] cells," he says, "but if it is the true Molt, killing it would kill my future, my [true form? destiny?]. And in any case, the treatment would weaken me and leave me no [strength, attention] to help my people in this time of necessity. So for now I choose neither to hasten nor to halt the [process, progression]."` + ` "Well," you say, "I hope for your sake that it is a true Molt."` + label end + ` "Thank you," he says. "And now, if you are willing to help my people further, they have asked for your [assistance, expertise] on . Do not worry about me; I will [face, deal with] whatever future comes, when it comes."` + accept + + + +mission "Wanderers Solifuge Recon 2" + landing + name "New Unfettered ships" + description "Unfettered ships of an unknown design have been spotted in the Prakacha'a system. Destroy them, then return to ." + autosave + source "Vara Ke'sok" + to offer + not "Wanderers Pond Strider Recon 2: offered" + or + has "Wanderers Solifuge Recon 1: done" + has "Wanderers Pond Strider Recon 1: done" + on offer + log "Received permission to purchase warships from the Wanderers, including a new one called the Tempest." + set "license: Wanderer Military" + conversation + `Sobari Tele'ek, the military commander whom you met earlier, greets you when you land. "The human who enjoys taking part in fights!" he says. "I am glad you have come. We have two [pieces, items] of good news for you. The first is that we have decided it is [permissible? prudent?] to allow you to purchase our warships. That will include the new [ugly, brutish] one, the Tempest."` + ` "Thank you," you say.` + ` "The other news is even better!" he says. "We have [saved, set aside] a fight for you. Unfettered ships of unknown design have been [spotted, discovered] in the Prakacha'a system. I ask you to destroy all these ships, then report to me what their [capabilities, strengths] are."` + ` You tell him that you will do your best. Now that you are able to purchase Wanderer warships, you should be able to match anything the Unfettered throw at you.` + accept + waypoint "Prakacha'a" + npc kill + personality staying heroic target + government "Hai (Unfettered)" + system "Prakacha'a" + fleet + names "hai" + variant + "Solifuge" + "Solifuge (Tracker)" + "Violin Spider" 6 + "Violin Spider (Pulse)" 6 + dialog "That was the last of the new Unfettered ships. You can now report back to Tele'ek on ." + on visit + dialog `Tele'ek approaches you when you land. "I have [reports, word] that the Unfettered ships are still [present, alive] within Prakacha'a. Please destroy them all before returning."` + on complete + conversation + `Tele'ek listens carefully as you outline the strengths and weaknesses of the new Unfettered carriers. "I am not greatly [concerned, frightened] by tiny fighters," he says. "The weapon that has done us most harm is their ion cannons, which no ship so small can [wield, carry]. But thank you for your assistance. Alas, we have no other [fights, brawls] for you to take part in right now, but if you visit the spaceport, you will find another evacuation fleet that needs an [escort, protector]."` + + + +mission "Wanderers Evacuation 1" + name "Evacuate " + description `Escort another fleet of Wanderer refugee transports to .` + autosave + source "Vara Ke'sok" + destination "Vara Ke'stai" + to offer + or + has "Wanderers Solifuge Recon 2: done" + has "Wanderers Pond Strider Recon 2: done" + on offer + conversation + `Four Wanderer ships that you've never seen before are parked here. These must be the dedicated transport ships that Iktat Rek mentioned. One of the captains approaches you and says, "We are evacuating the worlds that will be [isolated, trapped] if the Unfettered gain more territory. Will you escort us to , and from there to the capital?"` + choice + ` "I would be glad to."` + accept + ` "Not now - I will come back when I am ready."` + defer + npc accompany save + government "Wanderer" + personality timid escort + ship "Riptide" "Vek'sek Kach'ik" + ship "Riptide" "Fel'tar Kri'esei" + ship "Riptide" "Vori'yek'tek La'a" + ship "Riptide" "Iyik'ta Rei'ta" + npc + government "Hai (Unfettered)" + personality heroic staying + fleet "Large Unfettered" 2 + on visit + dialog `You've landed on , but not all of the Riptide transports carrying the refugees are in the system. Better depart and wait for them all to arrive.` + + + +# The Riptide was added after these missions, so it is triggered separately for backward compatibility. +mission "Wanderers Riptide Patch" + invisible + landing + to offer + has "Wanderers Evacuation 1: offered" + on offer + event "wanderers: riptide mass production" 30 + fail + + + +mission "Wanderers Evacuation 1B" + landing + name "Refugees to " + description `Escort these transports carrying Wanderer refugees to their home world of , where they will hopefully be safe.` + autosave + source "Vara Ke'stai" + destination "Vara K'chrai" + to offer + has "Wanderers Evacuation 1: done" + on offer + conversation + `The Wanderer transports land in the spaceport and begin loading passengers. The village appears to be almost empty; all but the last few stragglers have already left. As on Varu Mer'ek before it was captured, they seem to have taken pains to leave their village as neat and tidy as possible. In similar circumstances, a human government would probably have chosen to burn everything of value to the ground rather than let it fall into enemy hands.` + accept + npc accompany save + government "Wanderer" + personality timid escort + ship "Riptide" "Vek'sek Kach'ik" + ship "Riptide" "Fel'tar Kri'esei" + ship "Riptide" "Vori'yek'tek La'a" + ship "Riptide" "Iyik'ta Rei'ta" + npc + government "Hai (Unfettered)" + personality heroic staying + system "Sich'ka'ara" + fleet "Large Unfettered" 3 + on visit + dialog `You've landed on , but not all of the Riptide transports carrying the refugees are in the system. Better depart and wait for them all to arrive.` + + + +mission "Wanderers Evacuation 1C" + landing + name "Escort to " + description `Escort these transports back to .` + autosave + source "Vara K'chrai" + destination "Vara Ke'sok" + to offer + has "Wanderers Evacuation 1B: done" + on offer + conversation + `The transports offload the refugees, and one of the captains tells you that they are wanted back on . But now that you know that Iktat Rek may be dying, perhaps you should visit him while you are here.` + choice + ` (Check in on Iktat Rek.)` + ` (No, I can always visit him next time I'm here.)` + goto end + ` You contact Rek, and he invites you to come visit him in the house where he is staying - a Wanderer tree house near the outskirts of the city. He looks even more tired than before, and the bare patches of skin are spreading. In a few places a new set of black, oily feathers seem to be growing in, but they are thin and hairlike - not enough even to cover his skin, let alone to allow him to fly.` + ` You sit and talk with him for a while. He is moving and speaking more slowly, but you are glad to see that his mind is as sharp as ever, and to pass the time he asks you all sorts of questions about human culture and history, which you answer as best you can. Eventually, you say goodbye and return to the spaceport.` + label end + ` The transports finish unloading the last of the passengers, and get ready to follow you back to .` + accept + npc accompany save + government "Wanderer" + personality timid escort + ship "Riptide" "Vek'sek Kach'ik" + ship "Riptide" "Fel'tar Kri'esei" + ship "Riptide" "Vori'yek'tek La'a" + ship "Riptide" "Iyik'ta Rei'ta" + npc + government "Hai (Unfettered)" + personality heroic staying + system "Sich'ka'ara" + fleet "Large Unfettered" 4 + on visit + dialog `You've landed on , but not all of the Riptide transports carrying the refugees are in the system. Better depart and wait for them all to arrive.` + + + +event "battle for sich'ka'ara begins" + system "Sich'ka'ara" + fleet "Wanderer Flycatchers" 300 + +mission "Wanderers Defend Sich'ka'ara" + landing + name "Defend " + description `Drive off the Unfettered fleet attacking , then land on .` + autosave + source "Vara Ke'sok" + to offer + has "Wanderers Evacuation 1C: done" + on offer + event "battle for sich'ka'ara begins" + conversation + `Soon after the transports land, an alarm begins to sound and you see many Wanderers, the warriors in particular, rushing to board their ships. Sobari Tele'ek swoops down and lands next to your ship, and explains quickly, "We have detected a large Unfettered fleet [incoming, approaching]. Will you join in the defense?"` + ` You agree to help them, and begin preparing your ship for takeoff...` + launch + on visit + dialog "There are still Unfettered warships overhead. You should take off again and assist in the fight." + npc evade + personality staying coward + government "Hai (Unfettered)" + fleet + names "hai" + variant + "Shield Beetle" 2 + "Shield Beetle (Tracker)" 1 + "Shield Beetle (Pulse)" 2 + "Water Bug" 3 + "Water Bug (Pulse)" 4 + npc evade + personality entering coward + government "Hai (Unfettered)" + fleet + names "hai" + variant + "Shield Beetle" 1 + "Shield Beetle (Tracker)" 3 + "Shield Beetle (Pulse)" 2 + "Water Bug" 7 + "Water Bug (Pulse)" 2 + npc + personality heroic + government "Wanderer" + fleet + names "wanderer" + variant + "Tempest (Missile)" 2 + "Autumn Leaf" 3 + "Summer Leaf" 1 + npc + personality heroic staying + government "Wanderer" + fleet + names "wanderer" + variant + "Tempest (Heavy)" + "Tempest" + "Strong Wind" 1 + "Autumn Leaf" 2 + "Summer Leaf" 3 + on complete + log "Helped to defend a Wanderer world from yet another Unfettered attack. Meanwhile, the Wanderers are trying to move as many civilians as possible back to their home world, where they will be safe. But, their strategy seems to be based on the hope that sometime soon a wormhole will open and allow the Wanderer people to flee to a new territory and leave their old planets behind for the Unfettered to claim." + event "battle for sich'ka'ara ends" + conversation + `The Unfettered fleet has been driven off. Tele'ek thanks you for taking part in defending this world. "Unfortunately," he says, "I just received news that this was only half of the Unfettered [assault, attack]. An equally large fleet attacked the Chirr'ay'akai system, and overwhelmed the defenses there so [quickly, unexpectedly] that some of our people did not have time to [escape, evacuate] and have been forced into hiding. If you're willing to help rescue them, please meet me in the spaceport once I am done [debriefing, informing] the warriors."` + +event "battle for sich'ka'ara ends" + system "Sich'ka'ara" + add fleet "Wanderer Freight" 900 + add fleet "Wanderer Defense" 400 + add fleet "Large Unfettered" 400 + system "Chirr'ay'akai" + government "Hai (Unfettered)" + fleet "Wanderer Defense" 800 + fleet "Large Unfettered" 400 + fleet "Small Unfettered" 400 + system "Prakacha'a" + government "Hai (Unfettered)" + fleet "Wanderer Defense" 2000 + fleet "Large Unfettered" 600 + fleet "Small Unfettered" 600 + planet "Kort Vek'kri" + attributes "unfettered" + spaceport `The Unfettered clearly do not know quite what to make of the Wanderer research station here that they have recently captured. Animals that were once part of various experiments are now wandering loose, and the Unfettered are making only sporadic efforts to keep them well-fed. Every once in a while one of them, driven by sheer hunger, tries to smash its way into one of the crates of military rations that the Unfettered have stacked up in the shade near the main landing pad.` + fleet "Large Unfettered" + add variant 3 + "Solifuge" + "Violin Spider" 3 + "Violin Spider (Pulse)" 3 + add variant 1 + "Solifuge (Pulse)" + "Solifuge (Tracker)" + "Violin Spider" 6 + "Violin Spider (Pulse)" 6 + add variant 2 + "Shield Beetle (Pulse)" + "Solifuge" + "Violin Spider" 3 + "Violin Spider (Pulse)" 3 + add variant 1 + "Shield Beetle" + "Solifuge (Tracker)" + "Violin Spider" 2 + "Violin Spider (Pulse)" 4 + add variant 2 + "Solifuge (Pulse)" + "Violin Spider" 4 + "Violin Spider (Pulse)" 2 + "Lightning Bug" 2 + + + +mission "Wanderers Rescue 1" + name "Wanderer Rescue" + description "Some Wanderer warriors were left behind on when the Unfettered captured the planet. Land on the planet with two Wanderer warships, and rescue them." + autosave + source "Vara Ke'sok" + destination "Kort Vek'kri" + clearance + infiltrating + to offer + has "Wanderers Defend Sich'ka'ara: done" + on offer + conversation + `Sobari Tele'ek explains the situation to you. "Nearly a hundred warriors were on the ground on when it was captured," he says. "They [scattered, evaded capture] and flew away from the spaceport, then regrouped in hiding in one of the forests. I'm sending two warships to land on the planet and [retrieve, rescue] them, and I'd like you to [join, accompany] them. Any questions?"` + choice + ` "No, I'm ready to go."` + accept + ` "Why do you need me to take part in this mission?"` + ` He says, "It matters deeply to some of our people to know that a member of another species is [assisting, journeying with] us in this conflict. Not merely for [morale? public relations?] but because your [support? acceptance?] gives our [self-defense, struggle] [moral weight? legitimacy?]." Your translator seems to be having trouble with the exact shades of meaning in his explanation.` + ` You agree to join the expedition, and he introduces you to the captains of the two ships that will travel with you.` + accept + npc accompany save + personality escort heroic + government "Wanderer" + ship "Tempest (Heavy)" "Ka'asildi" + ship "Tempest" "Eska'ata'ka" + npc + personality staying + government "Hai (Unfettered)" + system "Chirr'ay'akai" + fleet + names "hai" + variant + "Shield Beetle (Tracker)" 5 + on visit + dialog + "You have reached , but you will need to take off again and wait for both the Wanderer warships to be in-system as well." + + + +mission "Wanderers Rescue 1B" + landing + name "Wanderer Rescue" + description "Escort these two Wanderer warships, carrying rescued warriors from , safely back to ." + source "Kort Vek'kri" + destination "Vara Ke'sok" + to offer + has "Wanderers Rescue 1: done" + on offer + log "Helped to rescue some Wanderers who were stranded and had to go into hiding in the forest when their planet was taken over by the Unfettered." + conversation + `The Wanderer warships come to a stop hovering above one of the largest forests on the planet. You see the flash of many different colors of wings as the Wanderer warriors who were hiding in the trees fly up to meet the ships, which open their airlocks to receive them. After less than five minutes, the Wanderer captains signal you that everyone is aboard, and you can return to .` + launch + npc accompany save + personality escort heroic + government "Wanderer" + ship "Tempest (Heavy)" "Ka'asildi" + ship "Tempest" "Eska'ata'ka" + npc + personality staying + government "Hai (Unfettered)" + fleet + names "hai" + variant + "Lightning Bug" 12 + on visit + dialog + "You have reached , but you will need to take off again and wait for both the Wanderer warships to be in-system as well." + + + +mission "Wanderers Rescue 1C" + landing + name "Visit Iktat Rek" + description "Return to , where Iktat Rek's condition has continued to deteriorate." + autosave + source "Vara Ke'sok" + destination "Vara K'chrai" + to offer + has "Wanderers Rescue 1B: done" + on offer + "reputation: Wanderer" >?= 40 + conversation + `The Wanderers on are overjoyed that the rescue succeeded, and many of them thank you personally even though you feel like your role in the mission was rather minor. As the celebration continues, Tele'ek pulls you aside and says, "We must go somewhere [quiet, private] and speak."` + ` He leads you into what looks like an officers' lounge, and you sit down at a table. "Rek who was called 'Iktat' was your [designated contact? cultural guide? species companion?], yes?" he asks. You nod, although it's clear your translator doesn't know exactly what the word means. "Rek is very sick and needs [advanced, intensive] medical care," he says. "He desires that you be the one to transport him to the [hospital, medical facility] on Tik Klai. You must return to and meet him."` + choice + ` "Okay, I'll go there immediately."` + accept + ` "But, it's just the Molt. He'll be fine."` + ` "It is probably [beneficial, encouraging] for Rek to maintain that hope," he says, "but our [stories, myths] say that never before has a Molt been [viable, successful] if it began when the Eye was not open."` + ` You promise that you will go visit Rek as quickly as possible, and bring him wherever he needs to go.` + accept + + + +mission "Wanderers Rek 0" + landing + name "Bring Rek to " + description "Bring Iktat Rek to , where there is an advanced medical facility that can hopefully treat him." + autosave + source "Vara K'chrai" + destination "Tik Klai" + passengers 1 + blocked "You need a bunk free in order to carry Iktat Rek." + to offer + has "Wanderers Rescue 1C: done" + on offer + conversation + `When Rek meets you in the spaceport, he is in the Wanderer equivalent of a motorized wheelchair. He has lost even more of his brown and grey plumage, and nothing but thin, withered, black feathers have grown in their place, like dark hairs growing from diseased skin. You are not sure if he has lost weight, or the loss of feathers simply makes him appear more gaunt. "I am glad you are here, ," he says.` + choice + ` "Don't worry, Iktat Rek. You'll make it through this."` + ` He winces when you say his name. "You must not call me that anymore," he says. "'Iktat' was my role-name, and I can serve in that role no longer. I am now known only by my core-name of Rek, or my child-name Rek d' Esta'a i' Veruk. If I survive the Molt, I will become someone new, and will receive a new role-name as well."` + choice + ` "You're strong. I'm sure you will survive."` + ` "Do you have any idea what you will become?"` + goto become + ` "I hope so," he says, "but I cannot avoid overhearing the whispers of those around me. And the doctors say the Molt is rearranging and shutting down some of my internal organs. My primary hope now is just to live long enough to know that my people will have a future."` + goto end + label become + ` "It is impossible to know," he says. "The Molt can make us not just a new individual, but almost a new species, with new abilities no Wanderers had before. I have some suspicions of what may be changing inside me, but I do not wish to invite ill fortune by voicing those hopes aloud."` + label end + ` It is not until you have wheeled him halfway up the ramp into your ship that you realize something: throughout the entire conversation, Rek was speaking to you in your native language, without using the translator. You had not realized that Wanderer vocal organs could mimic human speech so perfectly.` + choice + ` "Rek, when did you learn to speak my language?"` + ` He makes a sound halfway between a laugh and a cough, and says, "Even as my body decays, my mind has grown sharper. The more I listened to your box speaking to you, the more its words began to make sense to me."` + ` He seems too tired to answer any more questions. You make sure Rek is comfortable in one of your bunk rooms, then prepare to travel to .` + accept + on visit + dialog `You land on , but realize that your escort carrying Iktat Rek hasn't entered the system yet. Better depart and wait for it to arrive.` + + + +mission "Wanderers Rek 1" + landing + name "Visit Sko'karak" + description "Rek asked you to visit the Sko'karak system, then return to and tell him what you found there." + source "Tik Klai" + waypoint "Sko'karak" + to offer + has "Wanderers Rek 0: done" + on offer + log "Brought Iktat Rek to a Wanderer hospital facility. His illness, or molt, is progressing, and he has grown much weaker. But his mind is still as sharp as ever, and in fact he has somehow managed to pick up human language just by listening to the words of the translation machine." + conversation + `A Wanderer hospital is not too different from a human one. You stand in a corner trying not to get in the way as they transfer Rek to a bed and connect him to various tubes and wires. Without his feathers he looks unbelievably fragile, almost skeletal, but the Wanderer nurses and doctors are handling him as gently as possible.` + ` Eventually you are left alone with him. For a while he seems to just be gazing off into the distance, his eyes unfocused. Then he seems to realize that you are here and his eyes take on a new depth and alertness as he turns to look at you. Again speaking in your own language, he says, "Go visit the Sko'karak system and tell me what you find there." Then he shuts his eyes and falls asleep.` + accept + on enter "Sko'karak" + dialog + `You enter this system with high hopes that Rek, despite his weakened state, has sensed something significant happening here and sent you to discover it. But, your sensors pick up nothing out of the ordinary.` + on visit + dialog `You've returned to , but you haven't yet entered the Sko'karak system to investigate. Better depart and make sure you visit it before returning.` + + + +mission "Wanderers Rek 2" + landing + name "Visit Sko'karak again" + description "Rek asked you to visit the Sko'karak system again, and see if anything has changed there. Then, return to ." + source "Tik Klai" + waypoint "Sko'karak" + to offer + has "Wanderers Rek 1: done" + on offer + event "wanderers: more systems lost" + conversation + `When you arrive, you can tell that the locals are agitated about something. Finally one of them switches into the Hai language and explains to you what is going on. "We have just heard that the Unfettered have [stolen, captured] three more of our worlds," he says, "but do not tell Rek the news."` + ` You visit Iktat Rek and tell him that you found nothing out of the ordinary in the Sko'karak system. He barely even opens his eyes as you speak to him. "Go back and look again," he says.` + choice + ` "Okay, I'll go and look again."` + accept + ` "You should know, another three systems were lost to the Unfettered."` + ` He sighs. "If the Eye would only open, it would not matter. I do not understand why the keepers of the portal will not open it and let us flee from this war into a place of safety. Go again to Sko'karak, and look."` + accept + on enter "Sko'karak" + dialog + `You enter the system again, and do an even more detailed sensor sweep in case you missed something the first time. You find nothing.` + on visit + dialog `You've returned to , but you haven't yet entered the Sko'karak system to investigate. Better depart and make sure you visit it before returning.` + + + +mission "Wanderers Rek 3" + landing + name "Visit Sko'karak" + description "Visit the Sko'karak system for a third time, and see if anything has changed there. Then, return to to report to Rek." + source "Tik Klai" + waypoint "Sko'karak" + to offer + has "Wanderers Rek 2: done" + on offer + event "wanderers: the eye begins to open" 2 + conversation + `When you enter the spaceport, a white-plumed Wanderer who looks eerily similar to Rek comes out of the hospital to meet you. For a brief confused moment you wonder if Rek has indeed completed the Molt and is now standing before you healed, then she introduces herself as Melaka Esta'a, Rek's mother. "Rek is asleep," she says. "Do you bring good news?"` + choice + ` "No, I found nothing."` + ` She says, "Rek's body is destroying itself [fighting, resisting] the Molt. Soon we must give him the drugs that will [disable, eliminate] his immune system and allow the new cells to finish their [conquest, invasion] of his body. For that treatment he must enter [seclusion, isolation] to protect him from infection. But he will not go until you bring him the [word, news] he awaits."` + choice + ` "I will go back one more time and see if anything has changed."` + accept + ` "Should I lie to him and say the Eye is open?"` + ` "No," she says, "go back one more time and look. If there is still nothing, we will [decide, consider] what to do next."` + accept + on enter "Sko'karak" + dialog + `This time when you enter the system, your sensors pick up some strange astronomical phenomenon out beyond the orbit of the farthest planet, a wisp of light like a gathering raincloud. It's not a wormhole, but it is a change. Perhaps it will be enough to give Rek hope.` + on visit + dialog `You've returned to , but you haven't yet entered the Sko'karak system to investigate. Better depart and make sure you visit it before returning.` + + + +mission "Wanderers Ap'arak 1" + landing + name "Help defend " + description "Return to , where the Wanderers have chosen to take their stand against the Unfettered incursion." + autosave + source "Tik Klai" + destination "Varu Tev'kei" + to offer + has "Wanderers Rek 3: done" + on offer + log "Iktat Rek has been placed in protective quarantine in a germ-free room, where he will receive drugs that will suppress his immune system and allow the genetic change that is taking place in his body to be completed. Even if he survives the process, it may change him beyond recognition." + conversation + `You hurry into the hospital room. Rek's skin is now almost entirely bare aside from the withered, stringy black feathers that have grown in place of the once rich plumage. Rek's eyes spring open when you enter the room. "You have news," Rek says. "I can see it in your expression. What did you see?" Given how hard it is to read alien facial expressions, it would be quite remarkable if Rek could actually tell anything from looking at your face, but it would not be polite to say so.` + choice + ` "Something has begun in the Sko'karak system, a cosmological phenomenon my ship's sensors did not recognize. It may be the Eye, beginning to open."` + ` "There is some sort of cosmological phenomenon, but it is not a wormhole. I do not want to offer you false hope."` + ` "It is the Eye," says Rek. "I am sure of it. It comes too late to save us from the great losses we have suffered, but perhaps not too late to preserve our species from destruction. So, my waiting is at an end."` + ` Rek calls to one of the nurses. The hospital bed is on wheels, and they quickly detach it from the various machines on the walls. Esta'a, Rek's mother, comes into the room and explains to you, "The room of [seclusion, isolation] is deeper underground. They will [wash, sterilize] Rek's body, then wait a week to check for any [residual, hidden] contamination, then begin to administer the drugs that will stop Rek's body from [fighting, resisting] the transformation. Even if all goes well, we will not see Rek again for a long time, and never again in this [body, form]."` + choice + ` "Don't worry. Rek is strong enough to survive this."` + goto hallway + ` "Will you let me know what happens, regardless of the outcome?"` + ` "I will," she says. "Unless, of course, some great [calamity? upheaval?] befalls us and we are too caught up in other [matters, necessities]."` + label hallway + ` Three Wanderer nurses come and wheel Rek's bed out the door and into an elevator. At Rek's request, you join them. The elevator opens up to a wide and vaulted hallway lined on either side by Wanderers dressed in black, come to pay their last respects to Rek. It is like something out of a dream: the subterranean passage dense with the stately forms of Wanderer officials, the black-cloaked wings and shadows contrasting with the bright linen of the hospital bed and the white plumage of Rek's mother as she follows the cart to the threshold of the isolation chamber.` + ` The door of the chamber snaps shut with a pneumatic hiss, and you make your way back up to the spaceport with the other visitors. One of the visitors is Emeka'a Isai, the former governor of Varu Mer'ek. She pulls you aside and says, "You should not [remain, dawdle] here, human. They will have need of you at the [front, battle line]. And the sight of you may be unwelcome to some of the [mourners? associates?] of Rek who are here."` + choice + ` "Okay, I'll go to and aid in the defense."` + accept + ` "Wait, why would people be angry at me after all I've done to help?"` + ` "Not angry at you," she says, "but some say the Molt is [triggered, provoked] by exposure to [alien, foreign] things: that your coming is what made Rek's body begin its [change, metamorphosis] too soon." She is silent for a moment, then says, "Please, do not be [concerned, grieved]. Rek may yet live, and rise to great renown as the first of a new [generation, race]. In any event, that is the past. Go, now, and help us to [secure, obtain] a future."` + accept + + + +event "battle for ap'arak" + system "Ap'arak" + fleet "Wanderer Flycatchers" 400 + +event "battle for ap'arak ends" + government "Wanderer" + "attitude toward" + "Pug (Wanderer)" .01 + system "Ap'arak" + add fleet "Wanderer Freight" 2000 + add fleet "Wanderer Drones" 4000 + add fleet "Wanderer Defense" 600 + add fleet "Large Unfettered" 700 + +mission "pug defend wanderers" + invisible + landing + to offer + has "Wanderers Ap'arak 2: done" + on offer + event "pug defend wanderers" + fail + +event "pug defend wanderers" + government "Pug (Wanderer)" + "attitude toward" + "Wanderer" .01 + government "Pug" + "attitude toward" + "Wanderer" .01 + +mission "Wanderers Ap'arak 2" + landing + name "Help defend " + description "Defend from an Unfettered invasion fleet, then land back on the planet." + source "Varu Tev'kei" + to offer + has "Wanderers Ap'arak 1: done" + on offer + conversation + `As you are coming in for a landing here you think you see a few Wanderer ships of yet another unfamiliar design, even larger than the Tempest. Their level of military technology has risen at an incredible rate since the Unfettered invasion began, even if it is true that they are just putting ancient ship and weapon designs back into production rather than inventing them anew.` + ` But the new technology cannot completely offset the fact that no living Wanderer has any real military experience. So, several of their leaders here are eager to talk with you, and you spend hours telling them stories from your recent experience in the war in human space. Sobari Tele'ek, the military commander, is among them. Your conversation is interrupted when sirens begin to sound in the spaceport. "The Hai are approaching!" says Tele'ek. "Please join us in battle, one more time."` + launch + on accept + event "battle for ap'arak" + on complete + event "battle for ap'arak ends" + on visit + dialog "There are still Unfettered warships overhead. You should take off again and assist in the fight." + npc evade + personality staying heroic + government "Hai (Unfettered)" + fleet + names "hai" + variant + "Shield Beetle" 2 + "Shield Beetle (Tracker)" 1 + "Shield Beetle (Pulse)" 2 + "Water Bug" 3 + "Water Bug (Pulse)" 2 + npc evade + personality heroic + system "Sich'ka'ara" + government "Hai (Unfettered)" + fleet + names "hai" + variant + "Solifuge" 2 + "Solifuge (Pulse)" 2 + "Solifuge (Tracker)" 1 + "Violin Spider" 12 + "Violin Spider (Pulse)" 18 + npc evade + personality heroic + system "Chy'chra" + government "Hai (Unfettered)" + fleet + names "hai" + variant + "Shield Beetle" 1 + "Shield Beetle (Tracker)" 1 + "Shield Beetle (Pulse)" 2 + "Water Bug" 4 + "Water Bug (Pulse)" 2 + "Solifuge" 1 + "Solifuge (Pulse)" 1 + "Solifuge (Tracker)" 1 + "Violin Spider" 8 + "Violin Spider (Pulse)" 10 + npc + personality heroic + government "Wanderer" + fleet + names "wanderer" + variant + "Derecho (Tough)" + "Tempest" + "Tempest (Heavy)" + "Strong Wind" 1 + "Autumn Leaf" 3 + "Summer Leaf" 4 + npc + personality heroic staying + government "Wanderer" + fleet + names "wanderer" + variant + "Derecho (Turret)" + "Derecho" + "Strong Wind" 2 + "Autumn Leaf" 4 + "Summer Leaf" 3 + npc + personality staying derelict + government "Wanderer" + fleet + names "wanderer" + variant + "Strong Wind" 1 + "Autumn Leaf" 2 + + + +mission "Wanderers Ap'arak 3: Pug" + landing + invisible + source "Varu Tev'kei" + to offer + has "Wanderers Ap'arak 2: done" + npc kill + personality staying unconstrained uninterested + government "Pug (Wanderer)" + ship "Pug Arfecta" "Hork Ekekek Ptui" + ship "Pug Arfecta" "Graak Sput Kchoo" + on complete + dialog `Shortly after defeating the Pug ships, you receive a message from Sobari Tele'ek: "We are [aware? incredulous?] of reports that you have [exterminated, eradicated] our Keepers in the Ap'arak system. This is unacceptable! From now on, you are no longer welcome in our [territory, space]."` + "reputation: Wanderer" " + description "Return to the Wanderer capital on ." + autosave + source "Varu Tev'kei" + destination "Vara K'chrai" + to offer + has "Wanderers Ap'arak 2: done" + on offer + log `The Wanderers have begun producing even larger warships, and have succeeded in driving off yet another Unfettered assault. Afterwards the Pug, whom the Wanderers refer to as the "Keepers," finally sent assistance... in the form of two ships, which they claim are powerful enough to keep the entire Unfettered fleet at bay.` + conversation + `The Wanderers here seem incredulous that they managed to drive off such a powerful Unfettered attack force. As you walk through the spaceport, many of them stop to thank you for your assistance in defending their home.` + ` Just as you reach the pavilion where the military leaders are gathering, a shadow falls over you, and you look up to see two ships approaching with the unmistakable horned silhouettes of Pug warships. Throughout the spaceport you hear Wanderer voices raised in excitement, and hundreds of them leap into the air to accompany the Pug ships to the landing pad. Sobari Tele'ek says to you, "It is a [visitation, appearance] of the Keepers! In our hour of [need, desperation] they make themselves known at last." A small delegation of Pug disembarks from the ships and approaches the pavilion on foot.` + choice + ` "Let's hope that they offer you more help than they did last time I talked with them."` + ` "The Pug are dangerous and unpredictable. You should not trust them."` + ` "If they really cared about you, they would have intervened before so many of you died fighting the Unfettered."` + ` (Hear what the Pug have to say.)` + goto pug + ` "The Keepers are [subtle, mysterious]," says Tele'ek, "but always their [intervention, action] has been for our [benefit, good]. Now be silent, and allow them to speak."` + label pug + ` The Pug delegation reaches the pavilion, and one of them begins speaking in the Wanderer language. You have no idea what they are saying, and they all seem to be ignoring your presence. A few of the Wanderer leaders respond. There's an awful lot of fanning of wings, flipping of tails, and preening of feathers going on. That might be the Wanderer way of trying to make a good impression, or else they're just feeling pleased with themselves. Or maybe they're nervous; it's hard to tell.` + ` The Pug finish their conversation with the Wanderers and return to their ships, and only then does Sobari Tele'ek turn to you and say, "Great news! They say that their two ships will [patrol, remain in] this system and [hold off, hold at bay] the Hai fleets. Also," he adds, preening himself, "they are very pleased with us for [growing, becoming] so strong. And, they say we need not [fight? worry about?] the Hai anymore."` + choice + ` "I've fought Pug ships. There's no way two of them can stand against the entire Unfettered war fleet."` + ` "Does this mean they're finally willing to open the wormhole for you?"` + goto eye + ` "Maybe they have grown stronger, too," says Tele'ek. "In any case, we are [safe, secure] here now, so we do not need your [help, protection]. Perhaps you should return to our capital and see if they need you there."` + goto end + label eye + ` Tele'ek's crest droops a little bit. "I suppose they did not make any [promises, predictions] about that," he says. "But in any case, we are [safe, secure] here now, so we do not need your [help, protection]. Perhaps you should return to our capital and see if they need you there."` + label end + choice + ` "Very well, I'll go check if they need me on ."` + accept + ` "You really think that nothing can go wrong here, just because the Pug have arrived?"` + ` You try to convince Tele'ek that the Pug may not be completely trustworthy, but it's clear you cannot change his mind. To the Wanderers, the Pug must have the status of gods; speaking against them is fruitless. Eventually you give up and agree to go visit .` + accept + + on complete + event "wanderers: the eye opens" + event "wanderers: derecho mass production" 16 + event "wanderers: spera anatrusk colony" 40 + conversation + `A few minutes after you land on , a sudden uproar passes through the Wanderers in the spaceport. It's hard to be sure, but you think they sound excited, not frightened. Ships start taking off, more and more of them until the spaceport is almost deserted, and no one who is left seems at all interested in talking with you or explaining what is going on. You're probably going to have to return to your ship and see for yourself what all the fuss is about.` diff -Nru endless-sky-0.9.11/data/wanderer/wanderers.txt endless-sky-0.9.12/data/wanderer/wanderers.txt --- endless-sky-0.9.11/data/wanderer/wanderers.txt 1970-01-01 00:00:00.000000000 +0000 +++ endless-sky-0.9.12/data/wanderer/wanderers.txt 2020-05-01 19:02:38.000000000 +0000 @@ -0,0 +1,1010 @@ +# Copyright (c) 2015 by Michael Zahniser +# +# Endless Sky is free software: you can redistribute it and/or modify it under the +# terms of the GNU General Public License as published by the Free Software +# Foundation, either version 3 of the License, or (at your option) any later version. +# +# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY +# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A +# PARTICULAR PURPOSE. See the GNU General Public License for more details. + +# Ship names: +phrase "wanderer" + word + "Iyik'" + "Ai'" + "Yek'" + "K'ch'" + "Rei'" + "Vek'" + "Sa'" + "Ik'k'" + "Kach'" + "Vori'" + "Vek'" + "Sach'" + "Kri'" + word + "cach" + "sek" + "esei" + "ai" + "key" + "ik" + "kur" + "ar" + "cha" + "rek" + "rai" + "sek" + + +fleet "Wanderer Freight" + government "Wanderer" + names "wanderer" + cargo 3 + personality + timid + variant + "Deep River 0" + variant + "Deep River 1" + variant + "Deep River 2" + variant + "Deep River 3" + variant + "Deep River 4" + variant + "Deep River" + variant + "Deep River 0" + "Summer Leaf" 2 + variant + "Deep River 1" + "Summer Leaf" 1 + variant + "Deep River 2" + "Summer Leaf" 2 + variant + "Deep River 3" + "Summer Leaf" 1 + variant + "Deep River 4" + "Summer Leaf" 2 + variant + "Deep River" + "Summer Leaf" 3 + +fleet "Wanderer Drones" + government "Wanderer" + names "wanderer" + personality + surveillance + variant 4 + "Earth Shaper" + variant 2 + "Earth Shaper" 2 + variant + "Earth Shaper" 3 + +fleet "Wanderer Defense" + government "Wanderer" + names "wanderer" + personality + heroic opportunistic + variant 3 + "Strong Wind" + "Summer Leaf" 2 + variant + "Summer Leaf" 5 + variant 2 + "Strong Wind" 2 + variant 2 + "Strong Wind" + "Summer Leaf" + variant + "Strong Wind" + "Summer Leaf" 3 + variant + "Strong Wind" 3 + +fleet "Wanderer Flycatchers" + government "Wanderer" + names "wanderer" + personality + swarming + heroic + variant + "Flycatcher" 5 + variant + "Flycatcher" 4 + variant + "Flycatcher" 3 + variant + "Flycatcher" 2 + + +shipyard "Wanderer Basics" + "Earth Shaper" + "Summer Leaf" + +shipyard "Wanderer Advanced" + "Earth Shaper" + "Summer Leaf" + "Strong Wind" + "Deep River" + +outfitter "Wanderer Basics" + "Thunderhead Missile" + "Small Biochemical Cell" + "Large Biochemical Cell" + "Yellow Sun Reactor" + "Type 1 Radiant Thruster" + "Type 2 Radiant Thruster" + "Type 3 Radiant Thruster" + "Type 1 Radiant Steering" + "Type 2 Radiant Steering" + "Type 3 Radiant Steering" + "Bright Cloud Shielding" + "Fuel Pod" + "Wanderer Ramscoop" + "Cargo Expansion" + "Outfits Expansion" + "Small Bunk Room" + "Local Map" + "Hyperdrive" + +outfitter "Wanderer Advanced" + "Sunbeam" + "Thunderhead Missile" + "Thunderhead Launcher" + "Thunderhead Storage Array" + "Small Biochemical Cell" + "Large Biochemical Cell" + "Yellow Sun Reactor" + "White Sun Reactor" + "Type 1 Radiant Thruster" + "Type 2 Radiant Thruster" + "Type 3 Radiant Thruster" + "Type 4 Radiant Thruster" + "Type 1 Radiant Steering" + "Type 2 Radiant Steering" + "Type 3 Radiant Steering" + "Type 4 Radiant Steering" + "Bright Cloud Shielding" + "Dark Storm Shielding" + "Fuel Pod" + "Wanderer Ramscoop" + "Cargo Expansion" + "Outfits Expansion" + "Small Bunk Room" + "Bunk Room" + "Local Map" + "Hyperdrive" + + +# Hails: +phrase "wanderer untranslated" + word + "Ayek" + "V'" + "Ik" + "I'" + "Ai'" + "Kek" + "Tek" + "Rei'" + "Vorek" + "Isk" + "Scha'" + "Kera'" + "Tai'" + word + "evar" + "eska" + "eteka" + "i'atai" + "ik'lek" + "ivar" + "erei" + "ai" + "ek" + "ik" + "eyek" + "u" + "uk" + "urek" + word + "'i " + "'i'ai " + "'ak iy " + "'urek esek " + " iy " + " esek " + " ek " + " v'" + " va'" + "'a iy cha'" + " " + " " + " " + word + "akai'" + "ar" + "ek" + "skak" + "isk" + "tesk" + "chik" + "chu'" + "lak" + "tel" + "te'" + "ke'" + "le'" + "yech" + word + "ar" + "eru" + "eska" + "i'i" + "i'ai" + "eru" + "eleka" + "eka" + "achi" + "a'a" + "u'ei" + "u'ai" + word + "'ei ek " + "'elek iy " + "'rei " + "'ket " + "'ret " + "'sai " + " sek " + " iy " + " salek " + " " + " " + word + "reku'" + "sarka'" + "cha'" + "erek" + "krech" + "rek" + "kik" + "tik" + "vek" + "k'" + "ch'" + "s'" + word + "er" + "elek" + "kar" + "kurei" + "ai" + "i" + "i'ai" + "i'lek" + "a'uk" + "echa" + word + "." + "." + "." + "'i." + "'ai." + " eku." + " sat." + "'i sek." + "'ar." + " kar." + " esek'cha." + +phrase "friendly wanderer" + word + "We are" + "This [space, territory] belongs to" + "You are a guest of" + word + " the Wanderers, the " + " the " + word + "[repairers, fixers] " + "restorers " + "healers " + "[shapers, remakers] " + "[transformers, renewers] " + "revitalizers " + "ones who take care " + "renewers " + "settlers " + "friends " + word + "of " + word + "[harmed, abused] " + "broken " + "[brutalized, mistreated] " + "[wasted, spent] " + "dead " + "[lifeless, barren] " + "ruined " + "[consumed, devoured] " + "exploited " + "poisoned " + "wrecked " + "abandoned " + word + "worlds" + "planets" + "places" + "lands" + "ecosystems" + "biospheres" + word + "." + +phrase "friendly wanderer" + word + "You are " + word + "a welcome " + "an honored " + word + "[visitor, traveler] " + "guest " + word + "to " + "[amongst, with] " + word + "us" + "our people" + "the Wanderers" + word + ", " + " - " + word + "so long as " + "as long as " + "[providing, given] " + word + "you respect our ways" + "you respect our worlds" + "you respect our ecosystems" + "you show respect for our ways" + "you show respect for our worlds" + "you show respect for our ecosystems" + "you live sustainably" + "you [consume, devour] no more than you need" + "you cause no harm" + "you come in peace" + word + "." + +phrase "friendly wanderer" + word + "We mean " + "We intend " + "We plan " + "We come " + word + "to " + "only to " + "simply to " + "solely to " + word + "[repair, fix] " + "restore " + "heal " + "[shape, remake] " + "[transform, renew] " + "revitalize " + "take care of " + "breathe [life, hope] into " + "[cure, remedy] " + word + "what has been " + "what others have " + "what those who came before have " + word + "[harmed, abused]" + "broken" + "[brutalized, mistreated]" + "[wasted, spent]" + "killed" + "rendered [lifeless, barren]" + "ruined" + "[consumed, devoured]" + "exploited" + "poisoned" + "wrecked" + word + "." + +phrase "friendly wanderer" + word + "Wanderer " + "Our " + "These " + word + "worlds" + "planets" + "places" + "lands" + "ecosystems" + "biospheres" + word + " are open to " + " are available to " + " welcome " + word + "anyone" + "anybody" + "any being" + "any lifeform" + "any [identity? consciousness? entity?]" + word + " " + ", if they are " + ", so long as they are " + ", as long as they are " + ", [providing, given] they are " + word + "willing" + "wishing" + "wanting" + "intending" + "looking" + "meaning" + "planning" + word + " to help " + word + "us " + "us to " + "" + word + "[repair, fix]" + "restore" + "heal" + "[shape, remake]" + "[transform, renew]" + "revitalize" + "take care of" + "breathe [life, hope] into" + "[cure, remedy]" + word + " them." + +phrase "friendly disabled wanderer" + word + "[Visitor, Traveler]" + "Guest" + word + ", " + word + "our work is in [danger, peril]" + "we have been [assaulted, attacked]" + "we have become [disabled, incapacitated]" + word + ". " + "! " + word + "We need to be [repaired, fixed]" + "Assist us" + "Fight for us" + word + ", please" + ", we beg you" + "" + "" + "" + word + "." + "!" + +phrase "hostile wanderer" + word + "We do not wish to " + "We do not want to " + "We wish not to " + "It gives us no [joy, pleasure] to " + word + "harm you" + "destroy you" + "kill you" + "[end, terminate] you" + "be [violent, destructive]" + word + ", " + word + "but we must " + "but we will " + word + "[protect, shepherd] " + "defend " + "guard " + "preserve " + word + "our " + word + "[space, territory]" + "[territory, responsibility]" + "worlds" + "planets" + "lands" + "ecosystems" + "biospheres" + "people" + "[calling, work]" + "ways" + word + "." + +phrase "hostile wanderer" + word + "Your " + word + "actions " + "deeds " + "crimes " + word + "are " + word + "those of [consumers, devourers]" + "those of destroyers" + "those of [murderers, exploiters]" + "shameless" + "unforgivable" + "against nature" + word + ". " + word + "You will not " + "You shall not " + "You cannot be allowed to " + word + "prevail" + "succeed" + "win" + "continue" + "remain" + word + "." + +phrase "hostile wanderer" + word + "You " + "[Murderers, exploiters] " + word + "have no place " + "do not belong " + "are not welcome " + word + "here" + "in our [space, territory]" + "amongst us" + word + ". " + word + "Leave" + "Begone" + "Remove yourself" + word + ", " + word + "so we may continue our [calling, work]" + "and we will not pursue you" + "and we will allow you to live" + "or we will destroy you" + "or we will be forced to kill you" + "or we will be forced to [end, terminate] you" + "and never return" + "and learn [wisdom, balance]" + word + "." + +phrase "hostile disabled wanderer" + word + "It is not too late " + "There is still time " + "You still have an opportunity " + word + "to " + word + "leave" + "leave in peace" + "surrender" + "desist" + "make [amends, reparations]" + "make [amends, reparations] for your crimes" + "make things right with us" + "learn [wisdom, balance]" + "end this violence" + "end this destruction" + "put a stop to this" + word + "." + +phrase "hostile disabled wanderer" + word + "We " + "The [leaders, elders] " + word + "were wrong to trust you, " + "were mistaken in trusting you, " + "should never have welcomed you, " + word + "[alien, outsider]" + "human" + "[murderer, exploiter]" + word + "." + "!" + +phrase "hostile disabled wanderer" + word + "Our people " + "Our young ones " + "We " + word + "do not deserve this " + "should not suffer this " + word + "violence" + "betrayal" + "[harm, abuse]" + word + ". " + word + "You must " + "Please " + word + "desist" + "stop" + "stop this" + "leave" + "begone" + "remove yourself" + "have mercy" + word + "." + +event "wanderers: first tech increase" + system "Ik'kara'ka" + add fleet "Wanderer Flycatchers" 400 + system "Chy'chra" + add fleet "Wanderer Flycatchers" 300 + system "Prakacha'a" + remove fleet "Unfettered Tribute" + system "Sich'ka'ara" + add fleet "Wanderer Flycatchers" 600 + system "Chirr'ay'akai" + add fleet "Wanderer Flycatchers" 800 + system "Kiro'ku" + add fleet "Wanderer Flycatchers" 1000 + system "Ap'arak" + add fleet "Wanderer Flycatchers" 1200 + fleet "Wanderer Defense" + add variant 2 + "Autumn Leaf" 2 + add variant 2 + "Strong Wind" + "Autumn Leaf" 2 + add variant + "Strong Wind" + "Autumn Leaf" + "Summer Leaf" + add variant + "Autumn Leaf" + "Summer Leaf" 2 + add variant 2 + "Autumn Leaf" + "Summer Leaf" + shipyard "Wanderer Basics" + "Flycatcher" + shipyard "Wanderer Advanced" + "Flycatcher" + "Autumn Leaf" + outfitter "Wanderer Basics" + "Wanderer Anti-Missile" + outfitter "Wanderer Advanced" + "Wanderer Anti-Missile" + "Sunbeam Turret" + "Dual Sunbeam Turret" + +event "wanderers: unfettered invasion starts" + system "Ik'kara'ka" + fleet "Wanderer Freight" 1200 + fleet "Wanderer Drones" 900 + fleet "Wanderer Defense" 200 + fleet "Wanderer Flycatchers" 200 + fleet "Small Unfettered" 1200 + fleet "Large Unfettered" 500 + system "Chy'chra" + government "Hai (Unfettered)" + fleet "Wanderer Defense" 3000 + fleet "Unfettered Raid" 1000 + fleet "Small Unfettered" 400 + fleet "Large Unfettered" 400 + system "Prakacha'a" + fleet "Wanderer Freight" 900 + fleet "Wanderer Drones" 800 + fleet "Wanderer Defense" 200 + fleet "Small Unfettered" 1800 + fleet "Large Unfettered" 800 + system "Ehma Ti" + remove fleet "Unfettered Tribute" + system "Sich'ka'ara" + add fleet "Wanderer Defense" 500 + add fleet "Wanderer Flycatchers" 600 + add fleet "Large Unfettered" 1200 + system "Chirr'ay'akai" + add fleet "Wanderer Defense" 500 + add fleet "Wanderer Flycatchers" 480 + add fleet "Large Unfettered" 1200 + "reputation: Hai (Unfettered)" " - job - repeat - description `These Wanderer workers require transportation to . They will pay you to take them there.` - passengers 5 5 .1 - to offer - has "language: Wanderer" - random < 70 - not "event: battle for sich'ka'ara ends" - source - government "Wanderer" - destination - distance 2 8 - attributes "factory" "urban" - government "Wanderer" - on visit - dialog phrase "generic passenger on visit" - on complete - payment - payment 10000 - dialog phrase "generic passenger dropoff payment" - -mission "Wanderer Workers [1]" - name "Wanderer workers to " - job - repeat - description `These Wanderer workers require transportation to . They will pay you to take them there.` - passengers 5 3 .08 - to offer - has "language: Wanderer" - random < 60 - source - government "Wanderer" - destination - distance 2 8 - attributes "factory" "urban" - government "Wanderer" - on visit - dialog phrase "generic passenger on visit" - on complete - payment - payment 15000 - dialog phrase "generic passenger dropoff payment" - -mission "Wanderer Farmers [0]" - name "Wanderer farmers to " - job - repeat - description `These Wanderer farmers require transportation to . They will pay you to take them there.` - passengers 5 5 .1 - to offer - has "language: Wanderer" - random < 70 - not "event: battle for sich'ka'ara ends" - source - government "Wanderer" - destination - distance 2 8 - attributes "farming" - government "Wanderer" - on visit - dialog phrase "generic passenger on visit" - on complete - payment - payment 10000 - dialog phrase "generic passenger dropoff payment" - -mission "Wanderer Farmers [1]" - name "Wanderer farmers to " - job - repeat - description `These Wanderer farmers require transportation to . They will pay you to take them there.` - passengers 5 3 .05 - to offer - has "language: Wanderer" - random < 60 - not "event: battle for sich'ka'ara ends" - source - government "Wanderer" - destination - distance 2 8 - attributes "farming" - government "Wanderer" - on visit - dialog phrase "generic passenger on visit" - on complete - payment - payment 15000 - dialog phrase "generic passenger dropoff payment" - -mission "Wanderer Younglings [0]" - name "Wanderer younglings to " - job - repeat - description `These Wanderer younglings are looking for transport to to learn more about the Wanderer terraforming process. The adult with them will pay you .` - passengers 5 8 .2 - to offer - has "language: Wanderer" - random < 60 - not "event: battle for sich'ka'ara ends" - source - government "Wanderer" - destination - distance 2 8 - government "Wanderer" - on visit - dialog phrase "generic passenger on visit" - on complete - payment - payment 10000 - dialog `The younglings depart your ship and meet up with another group of Wanderers across the spaceport. Before following after the younglings, the adult Wanderer thanks you and hands you .` - -mission "Wanderer Younglings [1]" - name "Wanderer younglings to " - job - repeat - description `These Wanderer younglings are looking for transport to to learn more about the Wanderer terraforming process. The adult with them will pay you .` - passengers 5 5 .1 - to offer - has "language: Wanderer" - random < 50 - not "event: battle for sich'ka'ara ends" - source - government "Wanderer" - destination - distance 2 8 - government "Wanderer" - on visit - dialog phrase "generic passenger on visit" - on complete - payment - payment 10000 - dialog `The younglings depart your ship and meet up with another group of Wanderers across the spaceport. Before following after the younglings, the adult Wanderer thanks you and hands you .` - -mission "Wanderer Scientists (Pollution) [0]" - name "Spike in pollution on " - job - repeat - description `These Wanderer scientists wish to get to with their by to investigate a strange spike in atmospheric pollutants. Payment will be .` - passengers 4 4 .1 - cargo "scientific equipment" 5 2 .1 - deadline - to offer - has "language: Wanderer" - random < 30 - not "event: battle for sich'ka'ara ends" - source - government "Wanderer" - destination - distance 2 8 - attributes "mining" "oil" "factory" - government "Wanderer" - on visit - dialog phrase "generic cargo and passenger on visit" - on complete - payment 15000 180 - dialog "You wish the scientists the best of luck on as they carry their scientific equipment off of your ship and hand you your payment of ." - -mission "Wanderer Scientists (Pollution) [1]" - name "Spike in pollution on " - job - repeat - description `These Wanderer scientists wish to get to with their by to investigate a strange spike in atmospheric pollutants. Payment will be .` - passengers 4 4 .05 - cargo "scientific equipment" 5 2 .1 - deadline - to offer - has "language: Wanderer" - random < 20 - not "event: battle for sich'ka'ara ends" - source - government "Wanderer" - destination - distance 2 8 - attributes "mining" "oil" "factory" - government "Wanderer" - on visit - dialog phrase "generic cargo and passenger on visit" - on complete - payment 20000 180 - dialog "You wish the scientists the best of luck on as they carry their scientific equipment off of your ship and hand you your payment of ." - -mission "Wanderer Scientists (Phenomenon) [0]" - name "Natural phenomenon on " - job - repeat - description `These Wanderer scientists wish to get to with their by to observe a rare natural phenomenon. Payment will be .` - passengers 4 4 .1 - cargo "scientific equipment" 5 2 .1 - deadline - to offer - has "language: Wanderer" - random < 30 - not "event: battle for sich'ka'ara ends" - source - government "Wanderer" - destination - distance 2 8 - government "Wanderer" - on visit - dialog phrase "generic cargo and passenger on visit" - on complete - payment 15000 180 - dialog "You wish the scientists the best of luck on as they carry their scientific equipment off of your ship and hand you your payment of ." - -mission "Wanderer Scientists (Phenomenon) [1]" - name "Natural phenomenon on " - job - repeat - description `These Wanderer scientists wish to get to with their by to observe a rare natural phenomenon. Payment will be .` - passengers 4 4 .05 - cargo "scientific equipment" 5 2 .1 - deadline - to offer - has "language: Wanderer" - random < 20 - not "event: battle for sich'ka'ara ends" - source - government "Wanderer" - destination - distance 2 8 - government "Wanderer" - on visit - dialog phrase "generic cargo and passenger on visit" - on complete - payment 20000 180 - dialog "You wish the scientists the best of luck on as they carry their scientific equipment off of your ship and hand you your payment of ." - -mission "Wanderer Biologists [0]" - name "New animal found on " - job - repeat - description `These Wanderer biologists wish to get to with their to study a recently discovered animal species. Payment will be .` - passengers 4 4 .1 - cargo "scientific equipment" 5 2 .1 - to offer - has "language: Wanderer" - random < 60 - source - government "Wanderer" - near "Ka'ch'chrai" 100 - destination - distance 2 8 - government "Wanderer" - on visit - dialog phrase "generic cargo and passenger on visit" - on complete - payment - payment 15000 - dialog "You wish the biologists the best of luck on as they carry their scientific equipment off of your ship and hand you your payment of ." - -mission "Wanderer Biologists [1]" - name "New animal found on " - job - repeat - description `These Wanderer biologists wish to get to with their to study a recently discovered animal species. Payment will be .` - passengers 4 4 .05 - cargo "scientific equipment" 5 2 .1 - to offer - has "language: Wanderer" - random < 50 - source - government "Wanderer" - destination - distance 2 8 - government "Wanderer" - on visit - dialog phrase "generic cargo and passenger on visit" - on complete - payment - payment 20000 - dialog "You wish the biologists the best of luck on as they carry their scientific equipment off of your ship and hand you your payment of ." - -mission "Wanderer Botanists [0]" - name "New plant found on " - job - repeat - description `These Wanderer botanists wish to get to with their to study a recently discovered plant species. Payment will be .` - passengers 4 4 .1 - cargo "scientific equipment" 5 2 .1 - to offer - has "language: Wanderer" - random < 60 - source - government "Wanderer" - near "Ka'ch'chrai" 100 - destination - distance 2 8 - government "Wanderer" - on visit - dialog phrase "generic cargo and passenger on visit" - on complete - payment - payment 15000 - dialog "You wish the botanists the best of luck on as they carry their scientific equipment off of your ship and hand you your payment of ." - -mission "Wanderer Botanists [1]" - name "New plant found on " - job - repeat - description `These Wanderer botanists wish to get to with their to study a recently discovered plant species. Payment will be .` - passengers 4 4 .05 - cargo "scientific equipment" 5 2 .1 - to offer - has "language: Wanderer" - random < 50 - source - government "Wanderer" - destination - distance 2 8 - government "Wanderer" - on visit - dialog phrase "generic cargo and passenger on visit" - on complete - payment - payment 20000 - dialog "You wish the botanists the best of luck on as they carry their scientific equipment off of your ship and hand you your payment of ." - -mission "Wanderer Harvest [0]" - name "Food harvest on " - job - repeat - description `Bring these Wanderers to to assist in the food harvest. Payment is .` - passengers 5 3 .02 - to offer - has "language: Wanderer" - random < 50 - source - government "Wanderer" - near "Ka'ch'chrai" 100 - destination - distance 2 8 - attributes "farming" - government "Wanderer" - on visit - dialog phrase "generic passenger on visit" - on complete - payment - payment 15000 - dialog "You wish the Wanderers the best of luck on and collect your payment of ." - -mission "Wanderer Harvest [1]" - name "Food harvest on " - job - repeat - description `Bring these Wanderers to to assist in the food harvest. Payment is .` - passengers 5 3 .01 - to offer - has "language: Wanderer" - random < 40 - source - government "Wanderer" - near "Ka'ch'chrai" 100 - destination - distance 2 8 - attributes "farming" - government "Wanderer" - on visit - dialog phrase "generic passenger on visit" - on complete - payment - payment 20000 - dialog "You wish the Wanderers the best of luck on and collect your payment of ." - -mission "Wanderer Invasive Species [0]" - name "Quarantine an invasive species" - job - repeat - description `These Wanderers need to get to with their to contain an invasive animal species. Return the Wanderers to with the animals by for a payment of .` - passengers 4 4 .1 - cargo "containers" 5 2 .1 - deadline - to offer - has "language: Wanderer" - random < 30 - not "event: battle for sich'ka'ara ends" - source - government "Wanderer" - stopover - distance 2 8 - government "Wanderer" - on stopover - dialog `The Wanderers quickly make their way out of your ship with their equipment to contain the invasive animals. After roughly an hour, they return to your ship with cages that they place into your cargo hold. Now return to for payment.` - on visit - dialog phrase "generic missing stopover or cargo and passengers" - on complete - payment 25000 200 - dialog `After releasing the animals, the Wanderers each thank you for assisting them in returning the animals to and hand you .` - -mission "Wanderer Invasive Species [1]" - name "Quarantine an invasive species" - job - repeat - description `These Wanderers need to get to with their to contain an invasive plant species. Return the Wanderers to with the plants by for a payment of .` - passengers 4 4 .1 - cargo "containers" 5 2 .1 - deadline - to offer - has "language: Wanderer" - random < 30 - source - government "Wanderer" - near "Ka'ch'chrai" 100 - stopover - distance 2 8 - government "Wanderer" - on stopover - dialog `The Wanderers quickly make their way out of your ship with their equipment to contain the invasive plant. After roughly an hour, they return to your ship with plants in containers of some sort that they place into your cargo hold. Now return to for payment.` - on visit - dialog phrase "generic missing stopover or cargo and passengers" - on complete - payment 30000 200 - dialog `After handing the plants off to other Wanderers to plant elsewhere, the Wanderers each thank you for assisting them in keeping the plants on and hand you .` - - - -phrase "wanderer cargo delivery payment" - word - `You drop off your cargo of . The Wanderers thank you and you collect your payment of .` - -mission "Wanderer Cargo [0]" - name "Delivery to " - job - repeat - description `Deliver to . Payment is .` - cargo random 4 4 .2 - to offer - has "language: Wanderer" - random < 70 - not "event: battle for sich'ka'ara ends" - source - government "Wanderer" - destination - distance 2 8 - government "Wanderer" - on visit - dialog phrase "generic cargo on visit" - on complete - payment - payment 2000 - dialog phrase "wanderer cargo delivery payment" - -mission "Wanderer Cargo [1]" - name "Delivery to " - job - repeat - description `Deliver to . Payment is .` - cargo random 4 4 .17 - to offer - has "language: Wanderer" - random < 60 - source - government "Wanderer" - near "Ka'ch'chrai" 100 - destination - distance 2 8 - government "Wanderer" - on visit - dialog phrase "generic cargo on visit" - on complete - payment - payment 4000 - dialog phrase "wanderer cargo delivery payment" - -mission "Wanderer Cargo [2]" - name "Delivery to " - job - repeat - description `Deliver to . Payment is .` - cargo random 4 4 .15 - to offer - has "language: Wanderer" - random < 50 - not "event: battle for sich'ka'ara ends" - source - government "Wanderer" - destination - distance 2 8 - government "Wanderer" - on visit - dialog phrase "generic cargo on visit" - on complete - payment - payment 6000 - dialog phrase "wanderer cargo delivery payment" - -mission "Wanderer Cargo [3]" - name "Delivery to " - job - repeat - description `Deliver to . Payment is .` - cargo random 4 4 .12 - to offer - has "language: Wanderer" - random < 40 - source - government "Wanderer" - destination - distance 2 8 - government "Wanderer" - on visit - dialog phrase "generic cargo on visit" - on complete - payment - payment 8000 - dialog phrase "wanderer cargo delivery payment" - -mission "Wanderer Cargo [4]" - name "Delivery to " - job - repeat - description `Deliver to . Payment is .` - cargo random 4 4 .1 - to offer - has "language: Wanderer" - random < 30 - source - government "Wanderer" - destination - distance 2 8 - government "Wanderer" - on visit - dialog phrase "generic cargo on visit" - on complete - payment - payment 10000 - dialog phrase "wanderer cargo delivery payment" - - -mission "Wanderer Rush Delivery [0]" - name "Rush delivery to " - job - repeat - description `Deliver to by . Payment is .` - cargo random 10 8 .1 - deadline - to offer - has "language: Wanderer" - random < 50 - not "event: battle for sich'ka'ara ends" - source - government "Wanderer" - destination - distance 2 8 - government "Wanderer" - on visit - dialog phrase "generic cargo on visit" - on complete - payment - payment 32000 - dialog phrase "wanderer cargo delivery payment" - -mission "Wanderer Rush Delivery [1]" - name "Rush delivery to " - job - repeat - description `Deliver to by . Payment is .` - cargo random 10 12 .1 - deadline - to offer - has "language: Wanderer" - random < 40 - source - government "Wanderer" - near "Ka'ch'chrai" 100 - destination - distance 2 8 - government "Wanderer" - on visit - dialog phrase "generic cargo on visit" - on complete - payment - payment 40000 - dialog phrase "wanderer cargo delivery payment" - -mission "Wanderer Rush Delivery [2]" - name "Rush delivery to " - job - repeat - description `Deliver to by . Payment is .` - cargo random 10 15 .1 - deadline - to offer - has "language: Wanderer" - random < 30 - source - government "Wanderer" - destination - distance 2 8 - government "Wanderer" - on visit - dialog phrase "generic cargo on visit" - on complete - payment - payment 44000 - dialog phrase "wanderer cargo delivery payment" - -mission "Wanderer Rush Delivery [3]" - name "Rush delivery to " - job - repeat - description `Deliver to by . Payment is .` - cargo random 10 18 .1 - deadline - to offer - has "language: Wanderer" - random < 20 - source - government "Wanderer" - destination - distance 2 8 - government "Wanderer" - on visit - dialog phrase "generic cargo on visit" - on complete - payment - payment 50000 - dialog phrase "wanderer cargo delivery payment" - - -mission "Wanderer Bulk Delivery [0]" - name "Bulk delivery to " - job - repeat - description `Deliver to . Payment is .` - cargo random 30 4 .1 - to offer - has "language: Wanderer" - random < 50 - not "event: battle for sich'ka'ara ends" - source - government "Wanderer" - destination - distance 2 8 - government "Wanderer" - on visit - dialog phrase "generic cargo on visit" - on complete - payment - payment 10000 - dialog phrase "wanderer cargo delivery payment" - -mission "Wanderer Bulk Delivery [1]" - name "Bulk delivery to " - job - repeat - description `Deliver to . Payment is .` - cargo random 40 6 .1 - to offer - has "language: Wanderer" - random < 40 - source - government "Wanderer" - near "Ka'ch'chrai" 100 - destination - distance 2 8 - government "Wanderer" - on visit - dialog phrase "generic cargo on visit" - on complete - payment - payment 14000 - dialog phrase "wanderer cargo delivery payment" - -mission "Wanderer Bulk Delivery [2]" - name "Bulk delivery to " - job - repeat - description `Deliver to . Payment is .` - cargo random 50 10 .1 - to offer - has "language: Wanderer" - random < 30 - source - government "Wanderer" - destination - distance 2 8 - government "Wanderer" - on visit - dialog phrase "generic cargo on visit" - on complete - payment - payment 20000 - dialog phrase "wanderer cargo delivery payment" diff -Nru "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/wanderer outfits.txt" "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/wanderer outfits.txt" --- "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/wanderer outfits.txt" 2020-02-24 15:50:12.000000000 +0000 +++ "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/wanderer outfits.txt" 1970-01-01 00:00:00.000000000 +0000 @@ -1,568 +0,0 @@ -# Copyright (c) 2015-2016 by Michael Zahniser -# -# Endless Sky is free software: you can redistribute it and/or modify it under the -# terms of the GNU General Public License as published by the Free Software -# Foundation, either version 3 of the License, or (at your option) any later version. -# -# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY -# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A -# PARTICULAR PURPOSE. See the GNU General Public License for more details. - -outfit "Sunbeam" - category "Guns" - licenses - "Wanderer Outfits" - cost 1390000 - thumbnail "outfit/sunbeam" - "mass" 34 - "outfit space" -34 - "weapon capacity" -34 - "gun ports" -1 - weapon - sprite "projectile/sunbeam" - "frame rate" 1.3 - "random start frame" - sound "sunbeam" - "hit effect" "sunbeam impact" - "inaccuracy" .2 - "velocity" 540 - "lifetime" 1 - "reload" 1 - "firing energy" 5.2 - "firing heat" 6.2 - "shield damage" 7.2 - "hull damage" 3.0 - "heat damage" 12.1 - description "The Wanderers do not devote much time to developing weapon technology, preferring to focus their attention on more constructive endeavors. However, the few weapons they have created are efficient and deadly." - -effect "sunbeam impact" - sprite "effect/sunbeam impact" - "frame rate" 30 - "random start frame" - "lifetime" 3 - "random angle" 360 - "random spin" 360 - "random velocity" 4 - "velocity scale" -.0001 - -outfit "Sunbeam Turret" - category "Turrets" - licenses - "Wanderer Outfits" - cost 1970000 - thumbnail "outfit/sunbeam turret" - "mass" 46 - "outfit space" -46 - "weapon capacity" -46 - "turret mounts" -1 - "required crew" 1 - weapon - sprite "projectile/sunbeam" - "frame rate" 1.3 - "random start frame" - "hardpoint sprite" "hardpoint/sunbeam turret" - "hardpoint offset" 12. - sound "sunbeam" - "hit effect" "sunbeam impact" - "inaccuracy" .2 - "turret turn" 1.3 - "velocity" 540 - "lifetime" 1 - "reload" 1 - "firing energy" 5.2 - "firing heat" 6.2 - "shield damage" 7.2 - "hull damage" 3.0 - "heat damage" 12.1 - description "As the Wanderers slowly cope with the transition from peacetime to the growing conflict with the Unfettered Hai, they have begun building ships that are capable of carrying turret-mounted weapons. Because of the sheer size of the Sunbeam, this turret only carries one of them." - -outfit "Dual Sunbeam Turret" - category "Turrets" - licenses - "Wanderer Outfits" - cost 3720000 - thumbnail "outfit/dual sunbeam turret" - "mass" 83 - "outfit space" -83 - "weapon capacity" -83 - "turret mounts" -1 - "required crew" 2 - weapon - sprite "projectile/2x sunbeam" - "frame rate" 1.3 - "random start frame" - "hardpoint sprite" "hardpoint/dual sunbeam turret" - "hardpoint offset" 12. - sound "sunbeam" - "hit effect" "sunbeam impact" - "inaccuracy" .2 - "turret turn" 1.0 - "velocity" 540 - "lifetime" 1 - "reload" 1 - "firing energy" 10.4 - "firing heat" 12.4 - "shield damage" 14.4 - "hull damage" 6.0 - "heat damage" 24.2 - description "This turret carries a pair of Wanderer Sunbeams. For any ship that can support its energy requirements, it is an immensely powerful weapon." - -outfit "Moonbeam" - category "Guns" - licenses - "Wanderer Outfits" - cost 760000 - thumbnail "outfit/moonbeam" - "mass" 19 - "outfit space" -19 - "weapon capacity" -19 - "gun ports" -1 - weapon - sprite "projectile/moonbeam" - "random start frame" - sound "sunbeam" - "fire effect" "moonbeam fleck" - "hit effect" "moonbeam impact" - "inaccuracy" 2.0 - "velocity" 490 - "lifetime" 1 - # A full cycle is 45 frames. Beam is active 56% of the time. - "reload" 1.8 - "burst count" 25 - "burst reload" 1 - "firing energy" 5.4 - "firing heat" 1.8 - "shield damage" 4.8 - "hull damage" 8.4 - description "Because their Sunbeams are not very effective against the heavy plating of the Korath drones, the Wanderers have developed a new beam weapon that is considerably more effective against hull armor." - -effect "moonbeam fleck" - sprite "effect/moonbeam fleck" - "frame rate" 10 - "lifetime" 7 - "random velocity" 30 - "velocity scale" 1 - -effect "moonbeam impact" - sprite "effect/moonbeam impact" - "frame rate" 30 - "lifetime" 7 - "random angle" 360 - "random velocity" 2 - "velocity scale" -.002 - -outfit "Moonbeam Turret" - category "Turrets" - licenses - "Wanderer Outfits" - cost 1730000 - thumbnail "outfit/moonbeam turret" - "mass" 35 - "outfit space" -35 - "weapon capacity" -35 - "turret mounts" -1 - "required crew" 1 - weapon - sprite "projectile/moonbeam" - "random start frame" - "hardpoint sprite" "hardpoint/moonbeam turret" - "hardpoint offset" 9. - sound "sunbeam" - "fire effect" "moonbeam fleck" - "hit effect" "moonbeam impact" - "inaccuracy" 2.0 - "turret turn" 3.6 - "velocity" 490 - "lifetime" 1 - # A full cycle is 36 frames. Beam is active 83% of the time. - "reload" 1.2 - "burst count" 30 - "burst reload" 1 - "firing energy" 5.4 - "firing heat" 1.8 - "shield damage" 4.8 - "hull damage" 8.4 - description "This turret only carries a single Moonbeam weapon, but with its duty cycle increased so it can do 50% more damage than the non-turreted version." - -outfit "Wanderer Anti-Missile" - category "Turrets" - licenses - "Wanderer Outfits" - cost 850000 - thumbnail "outfit/wanderer anti-missile" - "mass" 24 - "outfit space" -24 - "weapon capacity" -24 - "turret mounts" -1 - weapon - "hardpoint sprite" "hardpoint/wanderer anti-missile" - "hardpoint offset" 6. - "hit effect" "wanderer anti-missile" - "anti-missile" 40 - "velocity" 360 - "lifetime" 1 - "reload" 20 - "firing energy" 50 - "firing heat" 12 - description "As a defense against the tracker pods used by the Unfettered Hai, the Wanderers have developed a hard-hitting anti-missile system that can knock almost any missile out of the sky with a single shot." - -effect "wanderer anti-missile" - sprite "effect/wanderer anti-missile" - "no repeat" - "frame rate" 6 - sound "heavy anti-missile" - "lifetime" 31 - "velocity scale" 1 - -outfit "Thunderhead Launcher" - category "Secondary Weapons" - licenses - "Wanderer Outfits" - cost 450000 - thumbnail "outfit/thunderhead launcher" - "mass" 14 - "outfit space" -26 - "weapon capacity" -26 - "gun ports" -1 - "thunderhead capacity" 40 - weapon - sprite "projectile/thunderhead" - "no repeat" - "frame rate" .1 - sound "thunderhead" - ammo "Thunderhead Missile" - icon "icon/thunderhead" - "submunition" "Thunderhead" 5 - "split range" 600 - "fire effect" "meteor fire" - "die effect" "missile death" - "hit effect" "medium explosion" - "inaccuracy" 10 - "velocity" 4 - "lifetime" 400 - "reload" 75 - "firing energy" 18 - "firing heat" 36 - "acceleration" 1.1 - "drag" .1 - "turn" 2 - "homing" 4 - "infrared tracking" .9 - "radar tracking" .6 - "missile strength" 12 - description "A prime example of Wanderer ingenuity, Thunderhead missiles each carry five submunitions that are capable of independent tracking. Even if the target is able to shoot down or evade a few of them, the remaining missile fragments will still find their mark." - -outfit "Thunderhead Missile" - category "Ammunition" - cost 1800 - thumbnail "outfit/thunderhead" - mass .3 - "thunderhead capacity" -1 - description "Thunderhead cluster munitions are long-range Wanderer missiles that split into five fast and agile submunitions when they are close to their target. Each launcher can hold up to 40 of these." - -outfit "Thunderhead" - weapon - sprite "projectile/thunderhead fragment" - "no repeat" - "frame rate" .1 - "die effect" "missile death" - "hit effect" "small explosion" - "inaccuracy" 90 - "velocity" 2 - "lifetime" 400 - "acceleration" 1.4 - "drag" .1 - "turn" 3 - "homing" 4 - "optical tracking" .9 - "radar tracking" .6 - "shield damage" 110 - "hull damage" 80 - "hit force" 150 - "missile strength" 3 - -outfit "Thunderhead Storage Array" - category "Ammunition" - licenses - "Wanderer Outfits" - cost 36000 - thumbnail "outfit/thunderhead storage" - "mass" 2 - "outfit space" -8 - "thunderhead capacity" 20 - ammo "Thunderhead Missile" - description "The Thunderhead Storage Array is used to store extra ammunition for Thunderhead Launchers." - -outfit "Small Biochemical Cell" - category "Power" - licenses - "Wanderer Outfits" - cost 230000 - thumbnail "outfit/small biochemical" - "mass" 17 - "outfit space" -17 - "energy generation" 1.6 - "heat generation" 1.4 - "energy capacity" 300 - description "This tiny generator draws energy from the metabolic byproducts of a collection of microorganisms that have been engineered by the Wanderers specifically for this purpose." - -outfit "Large Biochemical Cell" - category "Power" - licenses - "Wanderer Outfits" - cost 940000 - thumbnail "outfit/large biochemical" - "mass" 63 - "outfit space" -63 - "energy generation" 6.2 - "heat generation" 4.9 - "energy capacity" 700 - description "The Wanderers are masters of unusual and efficient technology. This bioreactor is fueled by a culture of microorganisms that produce a small electric charge." - -outfit "Red Sun Reactor" - category "Power" - licenses - "Wanderer Outfits" - cost 3800000 - thumbnail "outfit/red sun" - "mass" 47 - "outfit space" -47 - "energy generation" 8.3 - "heat generation" 13 - "energy capacity" 1100 - description "The Wanderers have recently begun producing this tiny reactor as a way to squeeze a bit more energy production into their warships." - -outfit "Yellow Sun Reactor" - category "Power" - licenses - "Wanderer Outfits" - cost 7500000 - thumbnail "outfit/yellow sun" - "mass" 82 - "outfit space" -82 - "energy generation" 15.2 - "heat generation" 21 - "energy capacity" 2600 - description "This is a compact nuclear reactor designed by the Wanderers. In addition to generating power, it is able to store a small amount of energy." - -outfit "White Sun Reactor" - category "Power" - licenses - "Wanderer Outfits" - cost 13900000 - thumbnail "outfit/white sun" - "mass" 127 - "outfit space" -127 - "energy generation" 24.8 - "heat generation" 32 - "energy capacity" 6700 - description "The White Sun is a large nuclear reactor that the Wanderers use for powering their Strong Wind warships." - -outfit "Blue Sun Reactor" - category "Power" - licenses - "Wanderer Outfits" - cost 21500000 - thumbnail "outfit/blue sun" - "mass" 152 - "outfit space" -152 - "energy generation" 31.3 - "heat generation" 39 - "energy capacity" 8900 - description "As the Wanderers have begun producing heavy warships, a need has arisen for larger and larger reactor cores to power them." - - -outfit "Bright Cloud Shielding" - category "Systems" - licenses - "Wanderer Outfits" - cost 220000 - thumbnail "outfit/bright cloud" - "mass" 19 - "outfit space" -19 - "shield generation" 1.5 - "shield energy" 3.0 - description "This small Wanderer shield generator is able to recharge a ship's shields at a considerable rate, but it also consumes more energy than some other shield generators do." - -outfit "Dark Storm Shielding" - category "Systems" - licenses - "Wanderer Outfits" - cost 800000 - thumbnail "outfit/dark storm" - "mass" 41 - "outfit space" -41 - "shield generation" 3.5 - "shield energy" 7.0 - description "This Wanderer shield generator can restore a ship's shield strength more quickly than any human shielding technology, but while recharging shields it also draws a much larger amount of power." - -outfit "Wanderer Ramscoop" - category "Systems" - licenses - "Wanderer Outfits" - cost 460000 - thumbnail "outfit/wanderer ramscoop" - "mass" 7 - "outfit space" -7 - "ramscoop" 4 - description "Wanderer ships are designed to be self-sufficient even when traveling through uninhabited space, and their compact and efficient ramscoops are a key part of that self-sufficiency." - - -outfit "Wanderer Heat Sink" - category "Systems" - licenses - "Wanderer Outfits" - cost 94000 - thumbnail "outfit/wanderer heat sink" - "mass" 12 - "outfit space" -12 - "cooling" 19 - description "Most Wanderer systems are so efficient that ancillary cooling is unnecessary. As a result, their recent attempts to add cooling to their heavy warships are somewhat rudimentary." - - -outfit "Type 1 Radiant Thruster" - category "Engines" - licenses - "Wanderer Outfits" - "cost" 135000 - thumbnail "outfit/tiny radiant thruster" - "mass" 12 - "outfit space" -12 - "engine capacity" -12 - "thrust" 6.6 - "thrusting energy" 0.5 - "thrusting heat" 0.9 - "cooling" 1.5 - "flare sprite" "effect/plasma flare/tiny" - "frame rate" 12 - "flare sound" "plasma tiny" - description "This is the tiniest Wanderer engine. Like all their engines, it works in part by radiating excess heat, and as a result it doubles as a cooler for your ship." - -outfit "Type 2 Radiant Thruster" - category "Engines" - licenses - "Wanderer Outfits" - "cost" 390000 - thumbnail "outfit/small radiant thruster" - "mass" 27 - "outfit space" -27 - "engine capacity" -27 - "thrust" 17.6 - "thrusting energy" 1.4 - "thrusting heat" 2.5 - "cooling" 3.6 - "flare sprite" "effect/plasma flare/small" - "frame rate" 14 - "flare sound" "plasma small" - description "Wanderer engines work by transferring excess heat from the ship into the exhaust plasma. When not providing thrust, the engines still serve as a cooling system." - -outfit "Type 3 Radiant Thruster" - category "Engines" - licenses - "Wanderer Outfits" - "cost" 750000 - thumbnail "outfit/medium radiant thruster" - "mass" 42 - "outfit space" -42 - "engine capacity" -42 - "thrust" 31.5 - "thrusting energy" 2.3 - "thrusting heat" 4.4 - "cooling" 6.5 - "flare sprite" "effect/plasma flare/medium" - "frame rate" 16 - "flare sound" "plasma medium" - description "Most engines this size generate a considerable amount of heat, but the Wanderers have developed a way of using the engine itself to vent extra heat from a ship, generating extra propulsive force in the process." - -outfit "Type 4 Radiant Thruster" - category "Engines" - licenses - "Wanderer Outfits" - "cost" 1370000 - thumbnail "outfit/large radiant thruster" - "mass" 65 - "outfit space" -65 - "engine capacity" -65 - "thrust" 55.2 - "thrusting energy" 3.7 - "thrusting heat" 7.6 - "cooling" 11.7 - "flare sprite" "effect/plasma flare/large" - "frame rate" 18 - "flare sound" "plasma large" - description "This is the largest engine that the Wanderers have developed. Its incredibly efficient design allows it to cool your ship even while it is firing." - -outfit "Type 1 Radiant Steering" - category "Engines" - licenses - "Wanderer Outfits" - "cost" 115000 - thumbnail "outfit/tiny radiant steering" - "mass" 9 - "outfit space" -9 - "engine capacity" -9 - "turn" 172.8 - "turning energy" .3 - "turning heat" 0.6 - "cooling" 1.0 - description "This tiny steering system is used by the Wanderers to power their unpiloted mining and surveying drones." - -outfit "Type 2 Radiant Steering" - category "Engines" - licenses - "Wanderer Outfits" - "cost" 325000 - thumbnail "outfit/small radiant steering" - "mass" 20 - "outfit space" -20 - "engine capacity" -20 - "turn" 454.0 - "turning energy" .7 - "turning heat" 1.5 - "cooling" 2.1 - description "This small Wanderer steering system vents excess heat from your ship even when it is not in use, allowing it to double as a cooling system." - -outfit "Type 3 Radiant Steering" - category "Engines" - licenses - "Wanderer Outfits" - "cost" 590000 - thumbnail "outfit/medium radiant steering" - "mass" 30 - "outfit space" -30 - "engine capacity" -30 - "turn" 786.0 - "turning energy" 1.2 - "turning heat" 2.6 - "cooling" 3.9 - description "This steering system is used by the Wanderers in their mid-sized ships. In addition to turning your ship, it is able to vent a considerable amount of heat." - -outfit "Type 4 Radiant Steering" - category "Engines" - licenses - "Wanderer Outfits" - "cost" 1100000 - thumbnail "outfit/large radiant steering" - "mass" 47 - "outfit space" -47 - "engine capacity" -47 - "turn" 1395.9 - "turning energy" 2.0 - "turning heat" 4.5 - "cooling" 6.7 - description "This is the largest steering system that the Wanderers sell." - -outfit "Wanderer Outfits License" - category "Special" - thumbnail "outfit/wanderer outfits license" - description "Spoke with a Wanderer ambassador named Iktat Rek using the translation device and received permission to purchase some of their technology, but not their ships." - -outfit "Wanderer License" - category "Special" - thumbnail "outfit/wanderer license" - description "Managed to broker a temporary ceasefire between the Unfettered Hai and the Wanderers. Was granted access to purchase the non-military Wanderer ships, as a reward." - -outfit "Wanderer Military License" - category "Special" - thumbnail "outfit/wanderer military license" - description "Received permission to purchase warships from the Wanderers, including a new one called the Tempest." diff -Nru "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/wanderer ships.txt" "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/wanderer ships.txt" --- "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/wanderer ships.txt" 2020-02-24 15:50:12.000000000 +0000 +++ "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/wanderer ships.txt" 1970-01-01 00:00:00.000000000 +0000 @@ -1,915 +0,0 @@ -# Copyright (c) 2015-2016 by Michael Zahniser -# -# Endless Sky is free software: you can redistribute it and/or modify it under the -# terms of the GNU General Public License as published by the Free Software -# Foundation, either version 3 of the License, or (at your option) any later version. -# -# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY -# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A -# PARTICULAR PURPOSE. See the GNU General Public License for more details. - -ship "Earth Shaper" - sprite "ship/earth shaper" - thumbnail "thumbnail/earth shaper" - attributes - category "Light Freighter" - licenses - Wanderer - "cost" 500000 - "hull" 3300 - "automaton" 1 - "mass" 30 - "drag" .9 - "heat dissipation" .9 - "fuel capacity" 300 - "cargo space" 27 - "outfit space" 59 - "engine capacity" 26 - "atmosphere scan" 100 - weapon - "blast radius" 10 - "shield damage" 100 - "hull damage" 150 - "hit force" 250 - outfits - "Small Biochemical Cell" - - "Type 1 Radiant Thruster" - "Type 1 Radiant Steering" - "Hyperdrive" - - engine -9 30 - engine 9 30 - explode "tiny explosion" 20 - explode "small explosion" 10 - description "The Earth Shaper is a robotic drone that the Wanderers use for mining, exploring, surveying, and terraforming." - - - -ship "Flycatcher" - sprite "ship/flycatcher" - thumbnail "thumbnail/flycatcher" - attributes - category "Drone" - licenses - Wanderer - "cost" 830000 - "hull" 4700 - "automaton" 1 - "mass" 40 - "drag" .6 - "heat dissipation" .9 - "outfit space" 86 - "weapon capacity" 28 - "engine capacity" 26 - weapon - "blast radius" 10 - "shield damage" 100 - "hull damage" 150 - "hit force" 250 - outfits - "Wanderer Anti-Missile" - - "Small Biochemical Cell" 2 - - "Type 1 Radiant Thruster" - "Type 1 Radiant Steering" - - engine -9 28 - engine 9 28 - turret 0 4 - explode "tiny explosion" 30 - explode "small explosion" 20 - description "Flycatcher drones are used by the Wanderers to keep their star systems safe. Rather than carrying weapons of its own, a stock Flycatcher just carries an anti-missile turret for defending other ships." - - - -ship "Summer Leaf" - plural "Summer Leaves" - sprite "ship/summer leaf" - thumbnail "thumbnail/summer leaf" - attributes - category "Light Warship" - licenses - Wanderer - "cost" 9500000 - "shields" 14400 - "hull" 6700 - "required crew" 6 - "bunks" 15 - "mass" 110 - "drag" 2.6 - "heat dissipation" .8 - "fuel capacity" 800 - "cargo space" 41 - "outfit space" 320 - "weapon capacity" 84 - "engine capacity" 103 - weapon - "blast radius" 70 - "shield damage" 700 - "hull damage" 350 - "hit force" 1050 - outfits - "Sunbeam" 2 - - "Yellow Sun Reactor" - "Bright Cloud Shielding" - "Wanderer Ramscoop" - - "Type 3 Radiant Thruster" - "Type 3 Radiant Steering" - "Hyperdrive" - - engine -18 64 - engine 18 64 - gun -29 -9 - gun 29 -9 - explode "tiny explosion" 40 - explode "small explosion" 20 - explode "medium explosion" 10 - "final explode" "final explosion small" - description "The Summer Leaf is mostly used by the Wanderers as a light transport, but it is also quite effective in combat." - - - -ship "Autumn Leaf" - plural "Autumn Leaves" - sprite "ship/autumn leaf" - thumbnail "thumbnail/autumn leaf" - attributes - category "Light Warship" - licenses - Wanderer - "cost" 12500000 - "shields" 18700 - "hull" 7400 - "required crew" 8 - "bunks" 16 - "mass" 130 - "drag" 2.9 - "heat dissipation" .8 - "fuel capacity" 1000 - "cargo space" 45 - "outfit space" 361 - "weapon capacity" 103 - "engine capacity" 117 - weapon - "blast radius" 80 - "shield damage" 800 - "hull damage" 400 - "hit force" 1200 - outfits - "Sunbeam" 2 - "Wanderer Anti-Missile" - - "White Sun Reactor" - "Bright Cloud Shielding" - "Wanderer Ramscoop" - - "Type 3 Radiant Thruster" - "Type 4 Radiant Steering" - "Hyperdrive" - - engine -18 64 - engine 18 64 - gun -25 -22 - gun 25 -22 - turret 0 28 - explode "tiny explosion" 50 - explode "small explosion" 30 - explode "medium explosion" 20 - "final explode" "final explosion small" - description "The Autumn Leaf is based on the Wanderer Summer Leaf light warship, but slightly larger and better equipped for combat. Unlike Wanderer peacetime ships, it is equipped with a turret mount in addition to the ports for fixed guns." - -ship "Autumn Leaf" "Autumn Leaf (Heavy)" - outfits - "Sunbeam" 2 - "Moonbeam Turret" - - "White Sun Reactor" - "Bright Cloud Shielding" - - "Type 3 Radiant Thruster" - "Type 4 Radiant Steering" - "Hyperdrive" - - - -ship "Strong Wind" - sprite "ship/strong wind" - thumbnail "thumbnail/strong wind" - attributes - category "Medium Warship" - licenses - "Wanderer Military" - "cost" 16100000 - "shields" 28500 - "hull" 19600 - "required crew" 17 - "bunks" 39 - "mass" 260 - "drag" 4.7 - "heat dissipation" .7 - "fuel capacity" 600 - "cargo space" 68 - "outfit space" 493 - "weapon capacity" 198 - "engine capacity" 114 - "asteroid scan power" 100 - "atmosphere scan" 100 - "tactical scan power" 25 - weapon - "blast radius" 200 - "shield damage" 2000 - "hull damage" 1000 - "hit force" 3000 - outfits - "Sunbeam" 4 - "Thunderhead Launcher" 2 - "Thunderhead Missile" 100 - "Thunderhead Storage Array" - - "White Sun Reactor" - "Dark Storm Shielding" - "Wanderer Ramscoop" 2 - - "Type 3 Radiant Thruster" - "Type 4 Radiant Steering" - "Hyperdrive" - - engine -30 127 - engine 30 127 - gun -64 13 "Sunbeam" - gun 64 13 "Sunbeam" - gun -57 21 "Sunbeam" - gun 57 21 "Sunbeam" - gun -32 57 "Thunderhead Launcher" - gun 32 57 "Thunderhead Launcher" - explode "small explosion" 60 - explode "medium explosion" 40 - explode "large explosion" 20 - "final explode" "final explosion medium" - description "The Strong Wind was originally designed for science and exploration, but recently the Wanderers have modified the design to allow it to be used as a warship." - - - -ship "Tempest" - sprite "ship/tempest" - thumbnail "thumbnail/tempest" - attributes - category "Medium Warship" - licenses - "Wanderer Military" - "cost" 19700000 - "shields" 42100 - "hull" 25900 - "required crew" 38 - "bunks" 53 - "mass" 320 - "drag" 6.2 - "heat dissipation" 0.65 - "fuel capacity" 600 - "cargo space" 47 - "outfit space" 607 - "weapon capacity" 271 - "engine capacity" 122 - weapon - "blast radius" 280 - "shield damage" 2800 - "hull damage" 1400 - "hit force" 4200 - outfits - "Sunbeam" 2 - "Thunderhead Launcher" 2 - "Thunderhead Missile" 80 - "Dual Sunbeam Turret" - "Wanderer Anti-Missile" 2 - - "Yellow Sun Reactor" 2 - "Dark Storm Shielding" - "Wanderer Ramscoop" - - "Type 4 Radiant Thruster" - "Type 4 Radiant Steering" - "Hyperdrive" - - engine -22 129 - engine 22 129 - gun -16 -100 "Sunbeam" - gun 16 -100 "Sunbeam" - gun -21 -83 "Thunderhead Launcher" - gun 21 -83 "Thunderhead Launcher" - turret 0 -37 "Dual Sunbeam Turret" - turret -32 87 "Wanderer Anti-Missile" - turret 32 87 "Wanderer Anti-Missile" - explode "small explosion" 80 - explode "medium explosion" 50 - explode "large explosion" 25 - "final explode" "final explosion medium" 1 - description "In response to the Unfettered invasion, the Wanderers have begun digging up ancient warship designs from their archives and putting them back into production. The Tempest is the first purpose-built warship they have manufactured in tens of thousands of years." - -ship "Tempest" "Tempest (Heavy)" - outfits - "Sunbeam" 4 - "Dual Sunbeam Turret" - "Wanderer Anti-Missile" 2 - - "White Sun Reactor" - "Red Sun Reactor" - "Dark Storm Shielding" - "Outfits Expansion" - "Wanderer Ramscoop" - - "Type 3 Radiant Thruster" - "Type 4 Radiant Steering" - "Type 2 Radiant Steering" - "Hyperdrive" - - turret "Dual Sunbeam Turret" - turret "Wanderer Anti-Missile" - turret "Wanderer Anti-Missile" - -ship "Tempest" "Tempest (Missile)" - outfits - "Thunderhead Launcher" 4 - "Thunderhead Missile" 220 - "Thunderhead Storage Array" 3 - "Dual Sunbeam Turret" 2 - - "White Sun Reactor" - "Small Biochemical Cell" - "Dark Storm Shielding" - "Wanderer Ramscoop" - "Outfits Expansion" - - "Type 4 Radiant Thruster" - "Type 4 Radiant Steering" - "Hyperdrive" - - turret - turret "Dual Sunbeam Turret" - turret "Dual Sunbeam Turret" - - - -ship "Derecho" - sprite "ship/derecho" - thumbnail "thumbnail/derecho" - attributes - category "Heavy Warship" - licenses - "Wanderer Military" - "cost" 30500000 - "shields" 53200 - "hull" 32700 - "required crew" 53 - "bunks" 82 - "mass" 540 - "drag" 8.7 - "heat dissipation" 0.6 - "fuel capacity" 500 - "cargo space" 56 - "outfit space" 796 - "weapon capacity" 342 - "engine capacity" 164 - weapon - "blast radius" 340 - "shield damage" 3400 - "hull damage" 1700 - "hit force" 5100 - outfits - "Sunbeam" 2 - "Thunderhead Launcher" 2 - "Thunderhead Missile" 80 - "Dual Sunbeam Turret" 2 - "Wanderer Anti-Missile" 2 - - "Blue Sun Reactor" - "Red Sun Reactor" - "Dark Storm Shielding" - "Bright Cloud Shielding" - "Wanderer Heat Sink" - "Wanderer Ramscoop" - - "Type 4 Radiant Thruster" - "Type 1 Radiant Thruster" - "Type 4 Radiant Steering" - "Type 3 Radiant Steering" - "Hyperdrive" - - engine -16 177 - engine 16 177 - gun -12 -156 "Sunbeam" - gun 12 -156 "Sunbeam" - gun -17 -134 "Thunderhead Launcher" - gun 17 -134 "Thunderhead Launcher" - turret -28 -45 "Dual Sunbeam Turret" - turret 28 -45 "Dual Sunbeam Turret" - turret -38 95 "Wanderer Anti-Missile" - turret 38 95 "Wanderer Anti-Missile" - explode "small explosion" 40 - explode "medium explosion" 70 - explode "large explosion" 50 - explode "huge explosion" 20 - "final explode" "final explosion large" 1 - description "Like a latent gene waiting to express itself, the knowledge of how to wage war in space has been passed down through hundreds of generations of Wanderers. Based on one of their ancient designs, the Derecho has a mixture of agility and raw firepower that is well-suited to their present, rapidly changing situation." - -ship "Derecho" "Derecho (Turret)" - outfits - "Dual Sunbeam Turret" 4 - - "Blue Sun Reactor" - "Red Sun Reactor" - "Dark Storm Shielding" - "Bright Cloud Shielding" - "Wanderer Heat Sink" - "Wanderer Ramscoop" - - "Type 4 Radiant Thruster" - "Type 2 Radiant Thruster" - "Type 4 Radiant Steering" - "Type 2 Radiant Steering" - "Hyperdrive" - -ship "Derecho" "Derecho (Tough)" - outfits - "Sunbeam" 4 - "Dual Sunbeam Turret" 2 - - "Blue Sun Reactor" - "Yellow Sun Reactor" - "Dark Storm Shielding" 2 - "Wanderer Ramscoop" - "Outfits Expansion" - - "Type 4 Radiant Thruster" - "Type 4 Radiant Steering" 2 - "Hyperdrive" - - turret "Dual Sunbeam Turret" - turret "Dual Sunbeam Turret" - turret - turret - - - -ship "Hurricane" - sprite "ship/hurricane" - thumbnail "thumbnail/hurricane" - attributes - category "Heavy Warship" - licenses - "Wanderer Military" - "cost" 39100000 - "shields" 72400 - "hull" 46500 - "required crew" 76 - "bunks" 117 - "mass" 770 - "drag" 11.9 - "heat dissipation" 0.55 - "fuel capacity" 500 - "cargo space" 98 - "outfit space" 960 - "weapon capacity" 428 - "engine capacity" 140 - weapon - "blast radius" 400 - "shield damage" 4000 - "hull damage" 2000 - "hit force" 6000 - outfits - "Sunbeam" 6 - "Dual Sunbeam Turret" 2 - "Wanderer Anti-Missile" 2 - - "Blue Sun Reactor" - "White Sun Reactor" - "Dark Storm Shielding" 2 - "Wanderer Heat Sink" - "Wanderer Ramscoop" - - "Type 4 Radiant Thruster" - "Type 4 Radiant Steering" - "Type 2 Radiant Steering" - "Hyperdrive" - - engine -23 181 - engine 23 181 - gun -68 5 - gun 68 5 - gun -85 21 - gun 85 21 - gun -62 32 - gun 62 32 - turret -27 -80 "Dual Sunbeam Turret" - turret 27 -80 "Dual Sunbeam Turret" - turret 0 -33 - turret -39 140 "Wanderer Anti-Missile" - turret 39 140 "Wanderer Anti-Missile" - explode "small explosion" 20 - explode "medium explosion" 80 - explode "large explosion" 70 - explode "huge explosion" 30 - "final explode" "final explosion large" 1 - description "The Hurricane is not built for speed, elegance, or versatility, but for one simple purpose: to be durable enough to serve as a rearguard, absorbing an enemy's attacks for long enough to allow the fleet it is guarding to escape." - -ship "Hurricane" "Hurricane (Turret)" - outfits - "Dual Sunbeam Turret" 5 - - "Blue Sun Reactor" 2 - "Dark Storm Shielding" 2 - "Wanderer Heat Sink" - "Outfits Expansion" 2 - "Wanderer Ramscoop" - - "Type 4 Radiant Thruster" - "Type 2 Radiant Thruster" - "Type 4 Radiant Steering" - "Hyperdrive" - -ship "Hurricane" "Hurricane (Tough)" - outfits - "Sunbeam" 2 - "Thunderhead Launcher" 4 - "Thunderhead Missile" 160 - "Dual Sunbeam Turret" 2 - "Wanderer Anti-Missile" 2 - - "Blue Sun Reactor" - "White Sun Reactor" - "Dark Storm Shielding" 4 - "Wanderer Ramscoop" - "Outfits Expansion" 2 - - "Type 4 Radiant Thruster" - "Type 1 Radiant Thruster" - "Type 4 Radiant Steering" - "Type 1 Radiant Steering" - "Hyperdrive" - - gun "Sunbeam" - gun "Sunbeam" - gun "Thunderhead Launcher" - gun "Thunderhead Launcher" - gun "Thunderhead Launcher" - gun "Thunderhead Launcher" - turret "Dual Sunbeam Turret" - turret "Dual Sunbeam Turret" - turret - turret "Wanderer Anti-Missile" - turret "Wanderer Anti-Missile" - - - -ship "Cool Breeze" - sprite "ship/cool breeze" - thumbnail "thumbnail/cool breeze" - attributes - category "Interceptor" - licenses - "Wanderer Military" - "cost" 4530000 - "shields" 7700 - "hull" 3100 - "required crew" 1 - "bunks" 3 - "mass" 50 - "drag" 1.8 - "heat dissipation" .9 - "fuel capacity" 400 - "cargo space" 14 - "outfit space" 192 - "weapon capacity" 41 - "engine capacity" 62 - weapon - "blast radius" 36 - "shield damage" 360 - "hull damage" 180 - "hit force" 540 - outfits - "Moonbeam" 2 - - "Red Sun Reactor" - "Bright Cloud Shielding" - - "Type 2 Radiant Thruster" - "Type 3 Radiant Steering" - "Hyperdrive" - - engine -10 47 - engine 10 47 - gun -15 -10 - gun 15 -10 - explode "tiny explosion" 30 - explode "small explosion" 10 - "final explode" "final explosion small" - description "This is the first ship the Wanderers have built in millennia that is designed to be operated by a single pilot instead of a crew. They are flown mostly by young warriors eager to prove their mettle by winning individual glory in battle." - -ship "Cool Breeze" "Cool Breeze (Sunbeam)" - outfits - "Sunbeam" - - "Red Sun Reactor" - "Bright Cloud Shielding" - - "Type 3 Radiant Thruster" - "Type 2 Radiant Steering" - "Hyperdrive" - - - -ship "Winter Gale" - sprite "ship/winter gale" - thumbnail "thumbnail/winter gale" - attributes - category "Light Warship" - licenses - "Wanderer Military" - "cost" 14100000 - "shields" 22400 - "hull" 14800 - "required crew" 14 - "bunks" 23 - "mass" 240 - "drag" 5.6 - "heat dissipation" .7 - "fuel capacity" 600 - "cargo space" 28 - "outfit space" 478 - "weapon capacity" 171 - "engine capacity" 120 - weapon - "blast radius" 120 - "shield damage" 1200 - "hull damage" 600 - "hit force" 1800 - outfits - "Moonbeam" 4 - "Sunbeam" 2 - "Wanderer Anti-Missile" - - "White Sun Reactor" - "Dark Storm Shielding" - - "Type 3 Radiant Thruster" - "Type 4 Radiant Steering" - "Type 3 Radiant Steering" - "Hyperdrive" - - engine -13 94 - engine 13 94 - gun -15 -55 "Moonbeam" - gun 15 -55 "Moonbeam" - gun -20 -48 "Moonbeam" - gun 20 -48 "Moonbeam" - gun -41 -10 "Sunbeam" - gun 41 -10 "Sunbeam" - turret 0 -28 "Wanderer Anti-Missile" - explode "tiny explosion" 20 - explode "small explosion" 40 - explode "medium explosion" 30 - "final explode" "final explosion medium" - description "The Winter Gale was designed by the Wanderers as a hardier and better-armed alternative to their existing light patrol ships. The Gale's large number of weapon hardpoints makes it flexible enough to reconfigure for facing a wide variety of enemies." - -ship "Winter Gale" "Winter Gale (Heavy)" - outfits - "Sunbeam" 4 - "Moonbeam Turret" - - "White Sun Reactor" - "Dark Storm Shielding" - - "Type 3 Radiant Thruster" - "Type 1 Radiant Thruster" - "Type 4 Radiant Steering" - "Type 1 Radiant Steering" - "Hyperdrive" - - engine -13 94 - engine 13 94 - gun "Sunbeam" - gun "Sunbeam" - gun "Sunbeam" - gun "Sunbeam" - gun - gun - turret "Moonbeam Turret" - -ship "Winter Gale" "Winter Gale (Missile)" - outfits - "Thunderhead Launcher" 4 - "Thunderhead Missile" 160 - "Moonbeam" 2 - "Wanderer Anti-Missile" - - "White Sun Reactor" - "Dark Storm Shielding" - - "Type 4 Radiant Thruster" - "Type 4 Radiant Steering" - "Hyperdrive" - - engine -13 94 - engine 13 94 - gun "Thunderhead Launcher" - gun "Thunderhead Launcher" - gun "Thunderhead Launcher" - gun "Thunderhead Launcher" - gun "Moonbeam" - gun "Moonbeam" - turret "Wanderer Anti-Missile" - - - -ship "Deep River" - sprite "ship/deep river" - thumbnail "thumbnail/deep river" - attributes - category "Heavy Freighter" - licenses - Wanderer - "cost" 18300000 - "shields" 17600 - "hull" 47500 - "required crew" 13 - "bunks" 22 - "mass" 750 - "drag" 9.4 - "heat dissipation" .6 - "fuel capacity" 500 - "cargo space" 1140 - "outfit space" 363 - "weapon capacity" 177 - "engine capacity" 83 - weapon - "blast radius" 280 - "shield damage" 2800 - "hull damage" 1400 - "hit force" 4200 - outfits - "Thunderhead Launcher" 6 - "Thunderhead Missile" 320 - "Thunderhead Storage Array" 4 - - "Large Biochemical Cell" - "Bright Cloud Shielding" - "Wanderer Ramscoop" - - "Type 2 Radiant Thruster" - "Type 3 Radiant Steering" - "Hyperdrive" - - engine 53 345 .7 - engine 0 345 - engine -53 345 .7 - gun -56 -217 - gun 56 -217 - gun -40 -217 - gun 40 -217 - gun -18 -217 - gun 18 -217 - explode "small explosion" 80 - explode "medium explosion" 60 - explode "large explosion" 30 - explode "huge explosion" 20 - "final explode" "final explosion large" - description "The Deep River is a bulk freighter, designed to carry cargo in detachable pods." - -ship "Deep River" "Deep River 0" - sprite "ship/deep river 0" - add attributes - "mass" -400 - "drag" -2 - "cargo space" -1140 - -ship "Deep River" "Deep River 1" - sprite "ship/deep river 1" - add attributes - "mass" -320 - "drag" -1.6 - "cargo space" -912 - -ship "Deep River" "Deep River 2" - sprite "ship/deep river 2" - add attributes - "mass" -240 - "drag" -1.2 - "cargo space" -684 - -ship "Deep River" "Deep River 3" - sprite "ship/deep river 3" - add attributes - "mass" -160 - "drag" -.8 - "cargo space" -456 - -ship "Deep River" "Deep River 4" - sprite "ship/deep river 4" - add attributes - "mass" -80 - "drag" -.4 - "cargo space" -228 - -ship "Deep River Transport" - sprite "ship/deep river" - thumbnail "thumbnail/deep river" - attributes - category "Heavy Freighter" - licenses - Wanderer - "cost" 18300000 - "shields" 17600 - "hull" 47500 - "required crew" 13 - "bunks" 166 - "mass" 750 - "drag" 9.4 - "heat dissipation" .6 - "fuel capacity" 500 - "cargo space" 74 - "outfit space" 321 - "weapon capacity" 114 - "engine capacity" 83 - weapon - "blast radius" 280 - "shield damage" 2800 - "hull damage" 1400 - "hit force" 4200 - outfits - "Wanderer Anti-Missile" 4 - - "Yellow Sun Reactor" - "Dark Storm Shielding" - "Wanderer Ramscoop" - - "Type 2 Radiant Thruster" - "Type 4 Radiant Steering" - "Hyperdrive" - - engine 53 345 .7 - engine 0 345 - engine -53 345 .7 - turret -36 -205 "Wanderer Anti-Missile" - turret 36 -205 "Wanderer Anti-Missile" - turret -36 330 "Wanderer Anti-Missile" - turret 36 330 "Wanderer Anti-Missile" - explode "small explosion" 80 - explode "medium explosion" 60 - explode "large explosion" 30 - explode "huge explosion" 20 - "final explode" "final explosion large" - description "This is a Deep River freighter that has been converted into a transport ship for refugees." - - - -ship "Riptide" - sprite "ship/riptide" - thumbnail "thumbnail/riptide" - attributes - category "Transport" - licenses - Wanderer - "cost" 21120000 - "shields" 38600 - "hull" 22350 - "required crew" 47 - "bunks" 233 - "mass" 500 - "drag" 7.3 - "heat dissipation" .7 - "fuel capacity" 800 - "cargo space" 164 - "outfit space" 488 - "weapon capacity" 98 - "engine capacity" 186 - weapon - "blast radius" 260 - "shield damage" 2600 - "hull damage" 1300 - "hit force" 3900 - outfits - "Sunbeam Turret" - "Wanderer Anti-Missile" 2 - - "White Sun Reactor" - "Bright Cloud Shielding" - "Wanderer Ramscoop" - - "Type 4 Radiant Thruster" - "Type 2 Radiant Thruster" - "Type 4 Radiant Steering" - "Type 3 Radiant Steering" - "Hyperdrive" - engine 30 165 - engine -30 165 - turret 0 -28 "Sunbeam Turret" - turret 40 110 "Wanderer Anti-Missile" - turret -40 110 "Wanderer Anti-Missile" - explode "small explosion" 60 - explode "medium explosion" 40 - explode "large explosion" 20 - "final explode" "final explosion medium" - description "The Riptide is a dedicated transport ship meant to replace the temporary Deep River freighters that were converted into transport ships for refugee evacuation. Although not as durable as the Deep River, the Riptide is far more nimble of a ship while at the same time being able to carry more passengers." diff -Nru "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/wanderers middle.txt" "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/wanderers middle.txt" --- "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/wanderers middle.txt" 2020-02-24 15:50:12.000000000 +0000 +++ "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/wanderers middle.txt" 1970-01-01 00:00:00.000000000 +0000 @@ -1,3408 +0,0 @@ -# Copyright (c) 2016 by Michael Zahniser -# -# Endless Sky is free software: you can redistribute it and/or modify it under the -# terms of the GNU General Public License as published by the Free Software -# Foundation, either version 3 of the License, or (at your option) any later version. -# -# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY -# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A -# PARTICULAR PURPOSE. See the GNU General Public License for more details. - -mission "Wanderers: Surveying 1" - landing - name "Wanderer Surveying" - description "The Wanderers asked you to survey several of the nearby planets in Korath space, and to bring the data back to them on when you are done." - autosave - source "Spera Anatrusk" - stopover "Desi Seledrak" - stopover "Sabira Eseskrai" - stopover "Seleptra Nak" - stopover "Elek Kartanu" - stopover "Sek Alarfarat" - stopover "Solima Skarati" - stopover "Kasichara Fet" - to offer - has "event: wanderers: spera anatrusk colony" - cargo "scientific equipment" 7 - blocked "The Wanderers have another mission for you, but you will need for their scientific equipment." - on offer - log `The "Eye" wormhole has opened in Wanderer space, but the territory on the other side of the wormhole is Korath space, ravaged by their civil war and still infested with autonomous war machines. Nonetheless, the Wanderers are excited to once again begin their work of healing and repairing damaged worlds.` - log "People" "Sobari Tele'ek" `Tele'ek became part of the expeditionary force that was formed to explore the territory beyond the Eye once it opened.` - conversation - `The Wanderers have begun building a base here, with freighters landing every few minutes to bring more supplies or people. They have a fair number of weapons and warships to keep the Korath automata at bay, but the majority of the supplies look like scientific tools or possibly equipment for terraforming planets.` - ` Soon after you land, you are ushered in to a meeting with several of the senior Wanderer leaders. You recognize the military commander Sobari Tele'ek, but the others are strangers to you. And oddly, in addition to the adults there is a Wanderer child in the meeting, barely more than a meter tall, with iridescent black plumage like a starling.` - ` When she sees you the child says, "Greetings, Captain." Surprisingly, she speaks in your own language. It's heartening that the Wanderers are teaching your language to their children; perhaps in a few years you'll no longer need the translation device to talk with them.` - ` Tele'ek asks you, "Have you explored this new [territory, responsibility] that the Eye has brought us to?"` - choice - ` "Yes, it looks like the worlds here are in great need of your care."` - goto care - ` "I've run into hostile robotic drones here. You may have been safer back where you came from."` - goto drones - ` "No, I have not had time to explore yet."` - goto next - - label care - ` "Indeed," says one of the other Wanderers. "It is very [exciting, stimulating]."` - goto next - - label drones - ` "Perhaps," says Tele'ek, "but we have not yet found a way to [communicate, reason] with them. Perhaps their attacks on us are merely a misunderstanding."` - goto next - - label next - ` A different Wanderer speaks up and says, "This new territory is full of [promise, possibility], but we are few in number still and have not dared to [explore, survey] too widely. Human, you have [special, exotic] means of travel and can perhaps explore more [safely? circumspectly?] than we can. Will you visit some worlds for us and help us to [measure, discern] what must be done to heal them?"` - choice - ` "Sure, I'd be glad to."` - goto end - ` "Are you sure you aren't in danger here from the Korath drones?"` - - ` "Don't worry," says Tele'ek. "[Resisting, fighting] the Unfettered Hai forced us to develop stronger warships. We are well [equipped, prepared] for this new threat."` - - label end - ` The Wanderers load a large amount of scientific equipment onto your ship and explain how to use it. They also indicate several planets that their long-range sensors have detected that they would like you to investigate further.` - accept - on visit - dialog phrase "generic stopover on visit" - - - -mission "Wanderers: Surveying 2" - landing - name "Wanderer Surveying" - description "The Wanderers have asked you to survey some more worlds, which are deep in the territory of the Kor Mereti drones, and to bring the measurements back to them on ." - autosave - source "Spera Anatrusk" - stopover "Esayaku Fen" - stopover "Aresepru Nat" - stopover "Korbatri Eska" - stopover "Fek Rembatu" - to offer - has "Wanderers: Surveying 1: done" - cargo "scientific equipment" 7 - blocked "The Wanderers have another mission for you, but you will need for their scientific equipment." - on offer - log "People" "Tema'a Iriket" `Iriket is a Wanderer specializing in terraforming, who has been selected to survey the worlds beyond the Eye and to make plans for how each one can be made to flourish once more. She is far more interested in the terraforming work than in dealing with the threat of the Korath war machines.` - conversation - `When you land, a Wanderer named Tema'a Iriket meets you, and identifies herself as the head of the terraforming team. She is excited to see your data on the nearby planets. "For each of these worlds," she says, "we must decide what [treatment, strategy] will best enable it to flourish once more. Even if a world is near to the [territory, domain] of the [dangerous, hostile] robots, we may be able to begin its [healing, transformation] from a distance."` - choice - ` "I'm surprised your species is so eager to start terraforming. I'd think the threat of the Korath automata would be your first priority."` - goto drones - ` "Is there any way I can help with the terraforming efforts?"` - goto volunteer - - label drones - ` She says, "[Healing, renewing] worlds is something we love doing. Fighting is not something we love. So unless the robots become more [aggressive, threatening] we prefer not to seek out conflict. And in the meantime, it would be [intriguing, exciting] to make measurements on the planets they control. Could you do that for us?"` - goto next - - label volunteer - ` "I am [pleased, delighted] that you asked," she says. "What we would find most [useful, interesting] right now would be [climate? ecosystem?] measurements from the planets orbiting these stars." On a local star map, she points out several star systems.` - ` "Those are deep in Kor Mereti territory," you tell her.` - ` "Yes," she says, "which is why I am [hoping, presuming] to ask you to make the measurements."` - - label next - choice - ` "Sure, I would be glad to do that."` - ` "That sounds awfully dangerous."` - goto danger - - ` "Excellent," she says. "I will collect the data from you when you are done."` - goto leaders - - label danger - ` "I have complete [trust, faith] in your abilities," she says, and then she walks away before you can protest further.` - - label leaders - ` When you report to the Wanderer leaders, they have several other requests for you. A cosmologist named Erukt Isi'ithi is interested in scanner data on three supernova remnants near Korath space. And Sobari Tele'ek wants you to collect more data on the automata. "If we knew how they function," he says, "we might be able to [make peace with, befriend] them. Perhaps you could [board, salvage] a disabled drone of each [faction?] and bring us whichever [parts, components] control its [decision-making, intelligence]."` - choice - ` "Sure, I would be glad to do that."` - goto end - ` "The drones are powerful. I'm not sure I can disable one."` - - ` "They seem to do a good job of disabling each other when they meet," he says. "Or you could [upgrade to, purchase] one of our [necessary? lamentable?] warships."` - label end - ` You leave the meeting with a long list of tasks to perform for the Wanderers. You hope they appreciate all the assistance you are giving them.` - accept - - on visit - dialog phrase "generic stopover on visit" - on complete - conversation - `You present your planetary measurements to Tema'a Iriket, the terraforming director. She is very excited about the data. "So many worlds," she says, "each with their own [personality? idiosyncrasies?]. We will learn more about each one, and discover how we can [partner, collaborate] with them to help them [recover, be reborn]."` - ` She tells you that for now, they do not need any more scanning data, but she will let you know if new needs arise in the future.` - - - -mission "Wanderers: Nova Remnants" - landing - name "Nova Remnants" - description "A Wanderer cosmologist named Erukt Isi'ithi asked you to visit several nearby stars that seem to be supernova remnants, and to make measurements on them." - source "Spera Anatrusk" - waypoint "Peresedersi" - on enter "Peresedersi" - dialog - "You fire up your ship's sensors and collect the data that the Wanderers asked for on this system's sun." - waypoint "Kasikfar" - on enter "Kasikfar" - dialog - "You fire up your ship's sensors and collect the data that the Wanderers asked for on this system's sun." - waypoint "Fasitopfar" - on enter "Fasitopfar" - dialog - "You fire up your ship's sensors and collect the data that the Wanderers asked for on this system's sun." - to offer - has "Wanderers: Surveying 1: done" - on visit - dialog phrase "generic waypoint on visit" - on complete - log "Factions" "Archons" `Archons are partly biological, partly technological, and partly something that human language has no words for. They are extremely powerful. The Archons are somehow affiliated with the Drak, yet separate from them.` - conversation - `You contact the cosmologist Erukt Isi'ithi and give him a copy of your ship's scans of the supernova remnants. To you, the scanner results are inscrutable, but clearly to him they tell a story, and not one he is happy with: his body shakes violently and the pupils of his eyes shrink to pinpoints as he looks at the data.` - ` "These stars died an [untimely, unnatural] death," he says. "I wonder what the role of these Archon [beings, entities] was. Is the [destabilization, destruction] of these stars a crime the Korath committed, for which the Archons punished them? Or did the Korath commit some other crime, and the Archons [ripped, tore] these stars apart as punishment?"` - choice - ` "Which do you think is more likely?"` - ` "Has your species encountered the Archons before?"` - - ` He says, "One of the Archons [visited, appeared at] this world when we first settled here. It promised terrible [retribution, punishment] if we harmed either [faction? remnant?] of Korath survivors, and warned us of the [hostile, uncontrolled] robot drones. I have no doubt that they could [destroy, rend open] a star; they are beings [not entirely contained within this universe? extending into hidden dimensions?]. But the Archon who [spoke, communicated, interacted] with us did not seem [malicious, violent]."` - choice - ` "So, the Archons are living creatures? Not some sort of ship?"` - ` "The Quarg say that the Drak are interested in keeping peace in the galaxy."` - goto quarg - - ` He says, "They are partly [living, biological], partly [constructed, technological], and partly..." Whatever the third part is, the words for it are so far removed from human language that your translation device doesn't even attempt a guess at how to express them.` - ` You tell him, "The Quarg are a peaceful species, and they say the Drak are peacemakers as well. So perhaps we should not be too worried about their intentions."` - - label quarg - ` He says, "Even if that is so, [enforcing, maintaining] peace must sometimes require the use of [force, violence]. Also, have the Quarg [explained, revealed] to you who the Drak are? Are the Archons the Drak? Or were they [constructed? created? birthed?] by the Drak? The Archons do not appear to be a [naturally evolved species?]."` - ` He sits silently for a minute, then says, "The Archon that spoke with us said, 'I am an Archon.' It did not say, 'I am a Drak.' Have you ever [spoken, communed] with an Archon? Did it [call, name] itself a Drak?"` - choice - ` "I don't think so."` - ` "I think it did."` - ` "I don't remember."` - - ` "Interesting," he says. He promises to share any further information he obtains with you, and you thank him for his time.` - - - -mission "Wanderers: Mereti Controller" - landing - name "Kor Mereti Controller" - description "Board one of the Kor Mereti drones, find whatever component is controlling its actions, and bring that component back to the Wanderers on ." - source "Spera Anatrusk" - to offer - has "Wanderers: Surveying 1: done" - on visit - dialog `You have returned to , but you don't yet have a the component that is controlling the Kor Mereti drones. Depart and attempt to board one of the drones to plunder one.` - on complete - log `Discovered that the "Kor Mereti" drone ships are controlled by some sort of collective and decentralized artificial intelligence, with no obvious weaknesses.` - outfit "Reasoning Node" -1 - conversation - scene "outfit/reasoning node" - `You hand off the Reasoning Node that you recovered from a Kor Mereti drone to a team of Wanderer scientists. A few hours later they report back to you. "This is a very [robust, redundant] design," says the lead scientist. "Each of these nodes has enough [processing power? intelligence?] to control one of the drones, but they are also [linked, interconnected] via a hyperspace network. So, all the drones [communicate, confer] with each other and are capable of making [strategic decisions?] as a collective."` - choice - ` "So no one is commanding the drones?"` - ` "But without their communications network, they would lose much of their intelligence?"` - goto network - ` "It appears not," he says. "Given the number of drones and the [complexity, sophistication] of their [computing equipment?], the collective is as intelligent as any [artificial mind?] that my own species has ever constructed."` - goto end - label network - ` "Yes," he says, "but the network is very [redundant? decentralized?]. It could quickly adapt to any but the most [severe, catastrophic] interruption. It is a [beautiful? elegant?] design, similar to a [living system?]."` - label end - ` He tells you that the scientists will continue to examine the Reasoning Node and see if they can identify any weaknesses to exploit, but he does not sound hopeful. Which is too bad, because the Kor Mereti are a much more immediate threat to the Wanderers than the Kor Sestor.` - - - -mission "Wanderers: Sestor Controller" - landing - name "Kor Sestor Controller" - description "Board one of the Kor Sestor drones, find whatever component is controlling its actions, and bring that component back to the Wanderers on ." - source "Spera Anatrusk" - to offer - has "Wanderers: Surveying 1: done" - on visit - dialog `You have returned to , but you don't yet have a the component that is controlling the Kor Sestor drones. Depart and attempt to board one of the drones to plunder one.` - on complete - log `The "Kor Sestor" drones turn out to all be controlled remotely, presumably by either an artificial intelligence or by Korath leaders in hiding on one of their worlds. If the control center could be found, it would be possible to gain control of the entire Kor Sestor fleet.` - outfit "Control Transceiver" -1 - conversation - scene "outfit/control transceiver" - `A team of Wanderer scientists examines the Control Transceiver that you salvaged from a Kor Sestor drone. "It is a remote control," they tell you. "Very little [computing power? autonomy?]. The ship receives [commands, directives] from some other source and sends back information on its own [status, observations]."` - choice - ` "Is there any way we could track the source of the commands?"` - ` "Could we disrupt their communications somehow? Render them helpless?"` - ` "No," says the scientist, "it uses an [entangled particle?]. Untraceable, impossible to [interrupt, interfere with], and it could [operate, communicate] over any distance. But if we could locate the [control center?], we would be able to [take over, hijack] all the drones simultaneously."` - ` "What would the control center look like?" you ask.` - ` "It could be anything," says the scientist. "Maybe a massive computer. Maybe an artificial mind. Maybe an underground [bunker, habitation] where aging [war captains, generals] hide out in order to direct their [pointless, futile] war. But whatever it is, it is a single [point, focus] of vulnerability, which we may use to our advantage."` - - - -event "wanderers: kaliptari battle begins" - system Kaliptari - fleet "Wanderer Flycatchers" 500 - -event "wanderers: kaliptari battle ends" - system Kaliptari - add fleet "Large Quarg" 2000 - add fleet "Small Kor Mereti" 8000 - add fleet "Large Kor Mereti" 3600 - add fleet "Wanderer Defense" 1000 - add fleet "Wanderer Drones" 500 - -mission "Wanderers: First Mereti Attack" - landing - name "Defend " - description "The Wanderer base on is under attack by Kor Mereti drones. Help the Wanderers to drive them off, then return to the planet." - source "Spera Anatrusk" - to offer - has "Wanderers: Surveying 2: done" - has "Wanderers: Nova Remnants: done" - has "Wanderers: Mereti Controller: done" - has "Wanderers: Sestor Controller: done" - on offer - event "wanderers: kaliptari battle begins" - conversation - `While you are still walking back to your ship from your latest meeting, alarm sirens begin to sound, and you see many Wanderers leaping into the air and flying quickly toward the spaceport, where ships are quickly beginning to take off. (Interestingly, a Wanderer alarm siren sounds more like a quacking duck than like the shrieking or droning sounds commonly used as alarms by humans.) It would appear that the base is under attack.` - ` You return as quickly as possible to your ship and prepare to join the other defenders...` - launch - on visit - dialog - `There are still Kor Mereti drones circling overhead. You should help the Wanderers to drive them off.` - npc evade - government "Kor Mereti" - system Kaliptari - personality staying heroic - fleet - names "kor mereti" - variant - "Model 512" 1 - "Model 256" 1 - "Model 128" 2 - "Model 64" 3 - "Model 32" 4 - "Model 16" 6 - dialog `As the last of the Kor Mereti raiding party is destroyed, you receive a message from Sobari Tele'ek. "Please join us at the [base, settlement] as soon as you are able to," he says. "We will need to [agree, decide] on a strategy to deal with these [robots, drones] in case their attacks grow worse."` - npc - government "Wanderer" - system Kaliptari - personality staying heroic - fleet - names "wanderer" - variant - "Derecho" - "Tempest" 2 - "Autumn Leaf" 3 - npc - government "Wanderer" - system Kaliptari - personality heroic - fleet - names "wanderer" - variant - "Derecho" - "Tempest" 2 - "Strong Wind" 1 - "Autumn Leaf" 2 - "Summer Leaf" 3 - on complete - event "wanderers: kaliptari battle ends" - - - -mission "Wanderers: Rek To Kor Efret" - landing - name "Bring Rek to " - description "Bring Rek, who has survived the Molt and taken on a new form, to try to communicate with the Kor Efret on ." - autosave - source "Spera Anatrusk" - destination "Setar Fort" - passengers 1 - blocked "You will need room for a passenger in order to take on the next Wanderer mission." - to offer - has "Wanderers: First Mereti Attack: done" - on offer - log `Iktat Rek has survived the Molt, but in a completely new form. Rek is now female, and is only the size of a Wanderer child, and has chosen the name "Ektasi Rek" for herself, meaning something like "communicator" or "bridge-builder."` - log "People" "Iktat Rek" `Rek underwent the Molt, a mysterious process in which the body of a Wanderer who is exposed to novel stimuli transforms into a completely new species while still maintaining that individual's memories and personality. The new Rek is a female and goes by the name "Ektasi Rek."` - log "People" "Ektasi Rek" `Ektasi Rek is the first Wanderer in millennia to undergo the Molt, changing into a completely different species with new capabilities. As more Wanderers go through the Molt, the Wanderers as a whole will have to decide which of these mutations represents the best way for their species to survive and flourish in Korath space.` - conversation - `When you enter the meeting room, Sobari Tele'ek is in a heated argument with the Wanderer child who was here earlier, the one who speaks your language. The child is saying, "The Eye has sent us not to a place of [empty, abandoned] worlds but to a place of [living beings?]. To complete our [calling, work] here we must collaborate with those beings, just as we would collaborate with the [ecosystem? personality?] of a planet we sought to repair."` - ` "What do you [propose, intend], Firstborn?" asks Tele'ek.` - ` "I would visit the [remaining, surviving] Korath," she says. "I would learn their [language? viewpoint? history?]. I would offer them our [companionship, assistance]."` - ` "No," says Tele'ek. "How could I [endanger, gamble with] your life? You are too [precious, unique] to be sent on such a [mission, assignment]."` - ` "You cannot command me," she says.` - ` "Until you are [fully formed? complete?] I can," he says.` - choice - ` (Interrupt the argument to report on the Kor Mereti attack.)` - ` (Let them continue talking.)` - goto continue - - ` You interrupt to begin describing how the Kor Mereti attack was driven off, but as you are talking the Wanderer child leaps off her seat and hops over to perch near the head of the table. "I name myself," she says, quietly.` - goto name - - label continue - ` The Wanderer child draws herself up to her full height (which, admittedly, is still not terribly impressive), and says quietly, "I name myself."` - - label name - ` Instantly all other conversation in the room stops. Based on what Iktat Rek told you, a Wanderer child becomes an adult in the moment when she chooses a role-name for herself. "I name myself [communicator, ambassador, bridge-builder]," she says. "Captain will take me to [live with, join] the peaceful Korath."` - ` To your surprise, Tele'ek agrees to let her go after giving her one last warning to be careful. She walks and flutter-hops at your heels as you return to your ship; apparently she has no need of any luggage.` - choice - ` "I'm glad to be transporting you. What should I call you?"` - ` "I'm surprised your father gave you permission to do this."` - goto father - - ` She cocks her head quizzically at you. "You do not know who I am?" she says. Now that you are out of the meeting, she is once more speaking to you in your own language.` - ` "No, I don't," you say.` - goto rek - - label father - ` She looks confused. "Tele'ek is not my father," she says. "I am my own father." Now that you are out of the meeting, she is once more speaking to you in your own language.` - ` "What do you mean?" you ask.` - - label rek - ` "After all our work together, you do not recognize me?" she asks. "I am Ektasi Rek i' Rek." It takes you a moment to realize that she is not claiming to be Rek's daughter. She is claiming to be "Rek, who came from Rek." She is Rek himself. Or apparently, now, herself. Alien biology is full of surprises.` - choice - ` "Rek! You survived the Molt! Why did no one tell me?"` - ` "Wait, you're female now?"` - goto female - - ` She says, "Things got a bit chaotic when the Eye opened." You're not sure if that's the full truth, or if Rek was just enjoying playing a trick on you and waiting to see how long you would take to catch on.` - goto end - - label female - ` She laughs. "I'm not even technically the same species that I was before. A change in gender is minor compared to that." It's hard to read Wanderer facial expressions, but she seems to be thoroughly enjoying how confused you are.` - - label end - ` Rek has no trouble finding the bunk rooms, and cheerfully settles in while you prepare for the journey to .` - accept - on visit - dialog `You land on , but realize that your escort carrying Rek hasn't entered the system yet. Better depart and wait for it to arrive.` - - - -mission "Wanderers: Quarg Assistance 1" - landing - name "Quarg Assistance" - description "Ektasi Rek suggested that you should visit the Quarg and ask if they can help defend the Wanderers from Kor Mereti attacks." - autosave - source "Setar Fort" - destination "Kuwaru Efreti" - to offer - has "Wanderers: Rek To Kor Efret: done" - on offer - log "Rek's metamorphosis seems to have given her enhanced ability to understand other languages. She will be staying with the friendly Korath for a while in order to learn how to communicate with them." - log "People" "Ektasi Rek" `Rek's Molt has given her enhanced ability not only to understand alien speech, but to mimic the sound of it as well.` - conversation - `Soon after you and Ektasi Rek land in the Kor Efret spaceport, a small group of Korath gathers around you. No doubt they realize that Rek is one of the new aliens settling in their former territory. But when Rek begins trying to communicate with them, their desire to be understood overcomes whatever hostility they might be feeling.` - ` Within a few minutes Rek is playing a sort of game with them where she points at different objects, trying to learn their names, and then uses those names in sentences: This is a table. Rek is on the table. Rek stands on the table. The table is under Rek. The color of the table is black. The color of the table is the same as the color of Rek.` - ` The Korath wave their hands approvingly when Rek says something they agree with, and hiss when she makes a grammatical mistake. The new words and new parts of speech are coming too fast for you to catch more than the general gist of what is going on, but Rek is drinking it all in. She looks so happy and full of life that it's hard to believe that she is the same person you said goodbye to in the medical center months ago.` - ` After about an hour Rek says something to the group of Korath, and then walks over to you.` - choice - ` "You look like you're making amazing progress!"` - ` "What do you want me to do now?"` - goto end - - ` She seems very pleased with herself. "I think the Molt has given me the mental plasticity of a child again," she says. "This is almost as easy as breathing. But it will take me a while before I understand the subtleties of their language well enough to communicate anything of great importance." It's a bit disconcerting that her vocal organs are somehow able to so perfectly reproduce both the sibilant Korath language and your own human language, in addition to the glottal and percussive sounds of Wanderer speech. And the Hai language as well, for that matter.` - ` "So," you ask, "what should I do while you're here learning the language?"` - - label end - ` She says, "I'm worried about the Kor Mereti making another attack on my people. Do you think the Quarg would be willing to help protect us?"` - ` You agree that it's worth a try. She suggests that you visit the Quarg ringworld and try to find someone with the authority to send a defense fleet to guard the Wanderer settlement.` - accept - - - -mission "Wanderers: Quarg Assistance 2" - landing - name "Quarg Assistance" - description "Escort a Quarg fleet that has agreed to help protect the Wanderers back to ." - autosave - source "Kuwaru Efreti" - destination "Spera Anatrusk" - to offer - has "Wanderers: Quarg Assistance 1: done" - on offer - log "The Quarg (or possibly, a faction within the Quarg, or even just a group of Quarg acting on their own) have agreed to send three of their warships to help defend the Wanderer settlement in Korath space. (Or maybe they are sending the ships because they view the Wanderers as invaders and want to keep an eye on them. It is not easy to determine their true intentions.)" - log "Factions" "Wanderers" `According to the Quarg, the Wanderers are not native to this galaxy, but were brought here from somewhere else (presumably by the Pug).` - conversation - `The Quarg do not generally share any information on how their leadership hierarchy works, if such a hierarchy even exists, so your best bet to find help for the Wanderers is just to ask around until you find the right person. You flag down the first Quarg who passes you in the hallway. "So," it says, "us the Quarg the human sojourner has come to visit. Of assistance how may I be?"` - ` "Well," you say, "I'm here on behalf of a species that has recently settled on one of the abandoned Korath worlds. I'm hoping you can help protect them."` - ` It says, "Yes, aware are we that befriended have you the eternally drifting Wanderers, who are friends of the insufferable Pug. But wherefore aid them should we?"` - choice - ` "The Wanderers know how to repair planetary ecosystems. They could make the Korath worlds livable again."` - ` "The Wanderers may be able to help you deal with the hostile automata."` - goto automata - - ` "Are they able also to make the Korathi worthy to inhabit those worlds again? Are they able to make wise enough the Korathi to not ruin their homes once more? Or do the abilities of these extragalactic interlopers not extend so far?"` - goto next - - label automata - ` "Are their vessels and arms mightier than ours?" asks the Quarg. "Have they a wisdom vaster than our own? Or are they more numerous than we? For we are trillions. What could these extragalactic interlopers achieve, that long before your emergence attempted have we not?"` - - label next - ` When you don't respond, the Quarg continues, "These Wanderers are not indigenous to our galaxy, and thus have not we an obligation to avert their extinction. The Korathi are our charge and our responsibility. So implore I you to tell me, why a good thing for the Korathi it is that their shattered territory these aliens invade."` - choice - ` "The Wanderers could help the Korath by teaching them to take care of their worlds better."` - ` "The Wanderers don't want to stay here forever; they will move on once the worlds are repaired."` - - ` The Quarg blinks slowly, with its strange eyelids moving from side to side rather than top to bottom. Then it says, "Grant you shall we three warships to with you travel back to the settlement of these friends of the loathsome Pug. They will help to keep the death-bringing robots at bay. And oversee will they the Wanderers, and judge if as benevolent as you say are they."` - ` It is extremely strange that the first random Quarg you accosted in the hallway happened to be one with the authority to launch a fleet of warships, but it would be impolite to question such a generous, if extremely verbose offer. You thank the Quarg and return to your ship. Hopefully the Wanderers will be glad for the protection and will not object to having a Quarg fleet overhead scrutinizing their actions.` - accept - on visit - dialog `You've reached , but you left one of the Quarg ships behind. Better depart and wait for it to arrive.` - npc accompany save - government "Quarg" - personality escort - ship "Quarg Wardragon" "Elearu-quara" - ship "Quarg Wardragon" "Kumawar Kwarca" - ship "Quarg Wardragon" "Ahlimona Spod" - - - -mission "Wanderers: Quarg Defenders" - landing - invisible - source "Spera Anatrusk" - to offer - has "Wanderers: Quarg Assistance 2: done" - npc kill - government "Quarg" - personality staying uninterested heroic - ship "Quarg Wardragon" "Elearu-quara" - ship "Quarg Wardragon" "Kumawar Kwarca" - ship "Quarg Wardragon" "Ahlimona Spod" - - - -mission "Wanderers: Pug Assistance 1" - landing - name "Pug Assistance" - description "The Wanderers are thankful for the protection of the Quarg, but hope that the Pug on will be willing to send warships to protect them as well." - autosave - source "Spera Anatrusk" - destination "Vara Pug" - clearance - to offer - has "Wanderers: Quarg Assistance 2: done" - on offer - conversation - `When you arrive at the Wanderer settlement with three Quarg warships in tow, you are met with a mix of gratitude and apprehension. The senior leaders insist on meeting with you immediately, and you explain how you delivered Rek to Kor Efret space and then visited the Quarg to ask for their assistance. Tele'ek asks you, "These Quarg, what are their [intentions, inclinations] toward us? And do they understand that we seek to [heal, renew] these worlds, not to steal them from the Korath?"` - choice - ` "The Quarg avoid conflict unless absolutely necessary. If you show that you are peaceful, they will come to trust you."` - goto peace - ` "I think the Quarg are worried that you are going to displace the surviving Korath."` - goto displace - ` "The Quarg don't trust you because you're connected to the Pug. They also say you aren't native to this galaxy."` - goto pug - - label peace - ` "Well," says Tele'ek, "if they really [desire, hope] for these worlds to be [fruitful, habitable] once more, the best thing we can do is prove our [value, virtue] by beginning our work. We are a [patient, deliberate] species too, and we understand that gaining the [trust, goodwill] of another may take time."` - goto next - - label displace - ` "I hope that Rek will be able to [allay, assuage] that fear," says Tele'ek. "Surely if we are able to [communicate, connect] with the Korath survivors, they will soon come to see that our intentions are [peaceful, honorable, benevolent]."` - goto next - - label pug - ` Tele'ek says, "That is a [reasonable, understandable] sentiment. But when they [learn, observe] that our goal is only to make these worlds [flourish, be fruitful] once more, I hope that we will [win, earn] their trust."` - - label next - ` "And besides," says Iriket, the terraforming director, "we will only be in this [region of space, territory] for a short time, no more than ten or twenty thousand [years]. So I don't [see, understand] why they are so [concerned, defensive]."` - ` "Still," says Tele'ek, "Many among us wish that Rek had not [sent, instructed] you to visit the Quarg. The Keepers of the Eye kept the Hai [at bay, held back]. Surely they could also help us [defeat, remove] these hostile robots. Surely they sent us here for the [healing, reconstruction] of worlds and not to lose our lives fighting an [implacable, remorseless] foe."` - choice - ` "That might be worth a try. The Pug are full of surprises; they may have technology that would let them defeat the automata easily."` - goto end - ` "If getting caught in the crossfire between the two automaton factions is bad, wouldn't getting caught in the middle of a war between the Pug and the Quarg be even worse?"` - - ` "They both want what is [optimal, productive] for this region," says Tele'ek. "Perhaps fighting side by side against a common enemy would allow the Pug and the Quarg to [reconcile, make peace] with each other."` - - label end - ` After some discussion, the other leaders agree that they are more comfortable going to the Pug for help than in solely trusting the goodwill of the Quarg. They ask you to travel back through the wormhole and visit the Pug world there, to see if they are willing to help.` - accept - - - -mission "Wanderers: Pug Assistance 2" - landing - name "Return to " - description "Return to to tell the Wanderers there that the Pug refuse to send any ships through the Eye to help defend them." - source "Vara Pug" - destination "Spera Anatrusk" - to offer - has "Wanderers: Pug Assistance 1: done" - on offer - log "Visited the Pug to see if they are willing to help the Wanderers fight the Korath automata. But the Pug and the Quarg do not get along with each other, and therefore the Pug are not willing to enter Korath space." - log "Factions" "Archons" `For reasons that are not entirely clear, the Pug are hostile toward the Archons, yet also view them as being worthy of pity.` - log "Factions" "Pug" `The Pug say that their species is split up into separate groups or "teams" that each focus on interacting with a different sentient species. They view those other species as "projects" that they are working on.` - conversation - `The moment you step off your ship you are surrounded by a group of armed Pug. "Perhaps we have not communicated clearly enough for the human's small brain to comprehend it," says one of them, "but we are uninterested in any further interactions with the human."` - choice - ` "Actually, I'm here on behalf of the Wanderers."` - goto wanderers - ` "Why are you so hostile toward me?"` - - ` "We are not hostile," says another, "but our project is Wanderers, not humans. You have your own Pug and may bother them as you wish, if they will permit it."` - choice - ` "Well, it's actually the Wanderers that I'm here to talk with you about."` - goto wanderers - ` "You're saying that the group of Pug that attacked human space is a different faction?"` - - ` "Not a different faction," says one of the Pug, "just a different team, working on a different project. They are the ones whose job is to understand and deal with humans, not us. Thankfully."` - choice - ` "The Pug in human space have left now, so there's no way to 'bother' them anymore."` - - ` "Of course they have," says one of the Pug, in a tone of voice that suggests that you're extremely foolish to think that the Pug are done meddling in human affairs.` - - label wanderers - ` You explain to the Pug that you are here on behalf of the Wanderers: that the region of space the Eye led them to is infested by dangerous robotic automata. They respond, "It is also infested with the pitiable Archons and their pet Quarg. With whom we are not exactly on speaking terms."` - ` Another of the Pug adds, "To be slightly more precise, we are in fact on blowing-each-other-up terms with them."` - choice - ` "Couldn't you make peace with them, if you wanted to?"` - goto peace - ` "Why do the Archons hate you?"` - goto hate - ` "What do you know about the Archons?"` - goto archons - - label peace - ` "Honestly," says one of the Pug, "it's just not worth the effort."` - ` "The Archons have such a dour outlook on life," says another, "and talking with them is just too depressing."` - goto end - - label hate - ` "We had a disagreement recently," says one of the Pug. "We were right. The Archons were wrong. They are still sulking."` - goto end - - label archons - ` "We know that they were created to mediate peace and prevent extinction," says one of the Pug. "And we know that they failed. Have failed many times, in fact. And that makes them all mopey and depressing."` - - label end - ` You talk with them for a while longer but are unable to gain any more information or to convince them to come to the aid of the Wanderers who are in Korath space. You'll have to report to Sobari Tele'ek that the Quarg fleet is the only outside aid they are likely to receive.` - accept - - - -mission "Wanderers: Mereti Observation" - landing - name "Mereti Observation" - description "Observe the Kor Mereti in Mesuket for long enough for the Wanderer equipment to collect data on their communications. Then return to ." - autosave - source "Spera Anatrusk" - to offer - has "Wanderers: Pug Assistance 2: done" - cargo "communications recorder" 2 - blocked "You will need free to take on the next mission for the Wanderers." - waypoint "Mesuket" - on offer - conversation - `Sobari Tele'ek meets with you soon after you return, and you tell him that the Pug refuse to help defend the Wanderers in Korath space because of the presence of the Quarg and the Archons. "Then we must find our own [path, solution]," he says. "Come, I have a team of [scientists? engineers?] who wish to meet with you."` - ` He leads you to a different facility where a team of Wanderers are gathered around a table with the disassembled components of the Reasoning Node spread out across it. The lead scientist introduces you to her team and then says, "We believe we have found a way to [intercept, listen in on] the [network traffic? communications?] of the automata that use these [devices, systems]. We need someone to travel to the star system where their [conflict, warfare] is fiercest and make a [recording, observation] of their communications. Can you perform this [task, quest]?"` - choice - ` "Sure, I would be glad to do that."` - goto end - ` "That sounds very risky."` - - ` "Indeed," she says, "but you are very [skilled, lucky] in evading harm." Hesitantly, you agree to take on yet another dangerous mission on their behalf.` - - label end - ` The scientists begin working to install the new equipment on your ship. As they do so, Tele'ek tells you, "We also hope to collect further [information, intelligence] on the combat capabilities and [tactics, decision making] of the drones. If their [network, communications] are not vulnerable, we must instead find a way to defeat them in battle." You agree to stay in the target system for long enough to observe some of the drones fighting each other.` - accept - on enter "Mesuket" - dialog `You enter the target system and begin recording the communications of the Kor Mereti drones. It may take a while to collect all the data that the Wanderers need, but they have set up their equipment to notify you when it is done collecting.` - npc disable - government "Kor Sestor" - system "Mesuket" - personality staying heroic - fleet - names "kor sestor" - variant - "Met Par Tek 53" - dialog `The Wanderer recording device chirps at you to let you know that it has collected enough data. Time to return to .` - npc - government "Kor Sestor" - system "Mesuket" - personality staying heroic - fleet - names "kor sestor" - variant - "Kar Ik Vot 349" - "Met Par Tek 53" 2 - npc - government "Kor Mereti" - system "Mesuket" - personality staying heroic - fleet - names "kor mereti" - variant - "Model 64" - "Model 32" 2 - "Model 16" 5 - on visit - dialog `You've returned to , but you don't have enough data for the Wanderers. Return to Mesuket and wait until the device notifies you that it has enough data.` - - - -mission "Wanderers: Kor Efret 1" - landing - name "Visit " - description "Visit Ektasi Rek and the Korath on , and see if they have information that could help in neutralizing the Kor Mereti automata." - autosave - source "Spera Anatrusk" - destination "Setar Fort" - to offer - has "Wanderers: Mereti Observation: done" - on offer - log "The Wanderers think that it might be possible to infect the Kor Mereti communications network with something akin to a computer virus, to either take control of the drones or disable them entirely." - conversation - `You hand off the communications recordings to the team of scientists, then meet with Tele'ek for a while to discuss the possible weaknesses of the Mereti drones when in combat. "Of course," he says, "it would be far better if we could [subvert, hijack] them rather than destroying them outright. Otherwise the second drone [faction, variant] will gain in power, without the Mereti drones to [cull them, keep them in check]."` - ` About an hour later, the scientists contact Tele'ek. You return to their facility, and the lead scientist tells you, "It is as we [suspected, hypothesized]. The Mereti drones function as [components, elements] of a single unified [collective intelligence? gestalt consciousness?]. We will [analyze, deconstruct] their protocols further to see if we can somehow [infect, corrupt] their network."` - ` While you are waiting for them to come up with a plan, Tele'ek suggests that you make a visit to Ektasi Rek. If she has made progress in communicating with the Korath survivors, perhaps they will be able to help the Wanderers think of a way to hack into the Mereti network and take control of the drones.` - accept - - - -mission "Wanderers: Kor Efret 2" - landing - name "Korath Engineers" - description "The Korath on referred you to a team of engineers on who have been working to try to eliminate the automata." - autosave - source "Setar Fort" - destination "Laki Nemparu" - passengers 1 - blocked "To take on this mission, you will need a bunk free for Rek." - to offer - has "Wanderers: Kor Efret 1: done" - on offer - conversation - `Rek seems delighted to see you, and is even more confident and full of life than she was when you left. She introduces you to several of the Korath, speaking to them rapidly in their own language.` - choice - ` "Rek! How have you learned their language so fast?"` - ` "I'm here to see if the Korath could help us hack into the Kor Mereti communication network and take over control of the drones."` - goto help - - ` She says, "It seems that the Molt has altered not only my vocal organs, but also my mind. Any language just feels clear and obvious to me now. It is strange, because the Molt is a random mutation; I had no say in what I would become. Yet, it has given me the exact skills I need to create a partnership with the Korath."` - choice - ` "Well, if it was really just a matter of chance what you would turn into, I'm glad that your new form suits you so perfectly."` - ` "I'm here to see if the Korath could help us hack into the Kor Mereti communication network and take over control of the drones."` - goto help - - ` "I am glad too," she says. "It is strange. Years ago, I thought that if I Molted I would resent the loss of my old body and my old identity. Yet I feel more at home in this new body than I ever did before. It is an unexpected gift. But now, how can I help you?" You tell her about the scientists hoping to hack into the Mereti network, and ask her to suggest the idea to the Korath.` - - label help - ` Rek does her best to explain your suggestion to the Korath. One of them responds, and she translates, "She said that there is a team of Korath engineers on who have been working for fifty years to find a way to destroy the automata. She says perhaps they can assist us."` - ` You agree to travel with Rek to and see what the engineers can tell you.` - accept - on visit - dialog `You land on , but realize that your escort carrying Rek hasn't entered the system yet. Better depart and wait for it to arrive.` - - - -event "wanderers: kashikt battle begins" - system "Kashikt" - fleet "Kor Efret Home" 6000 - -event "wanderers: kashikt battle ends" - system "Kashikt" - fleet "Quarg" 1000 - fleet "Large Quarg" 2000 - fleet "Kor Efret Home" 1000 - -mission "Wanderers: Kor Efret 3" - landing - name "Defend " - description "Defend this Kor Efret world from a Kor Mereti raid. Hopefully if you hold out long enough, more reinforcements will arrive." - source "Laki Nemparu" - to offer - has "Wanderers: Kor Efret 2: done" - on offer - event "wanderers: kashikt battle begins" - conversation - `With Rek's help, you make contact with the team of Korath engineers, and Rek explains the Wanderer plan to hack into the Kor Mereti network. Her speech is slower than before, and she has to keep asking questions; clearly the conversation involves technical jargon that she is not yet familiar with. When she is done explaining, the Korath are silent for a minute, then one of them answers quite loudly, almost shouting, gesturing in your direction as if pushing you away.` - ` Rek says, "He said, 'Do you think we are idiots? Do you think we have not attempted that?'" The Korath leader follows up with another long statement that Rek hesitantly translates. "The Mereti... consciousness? It is impossible to subvert. It has a sort of... immune system? Like a living creature. Any foreign influence that impinges on its network is sequestered and analyzed. It does not become part of the... gestalt? ...unless it is proven to be beneficial."` - choice - ` "But perhaps the Wanderers could succeed where the Korath have failed."` - ` "What about the Kor Sestor? Do they have any hope of taking over those drones?"` - goto sestor - - ` She says, "I'm sorry, , but I'm not going to translate that. It would be an insult to the Korath, and they are very prickly when it comes to their honor. I wish you the best of luck, though."` - goto end - - label sestor - ` Rek asks the Korath a question, and translates the response. "They say that none of them know what is controlling the Kor Sestor, but that wherever the control center is, it is certainly tightly guarded. They have not been willing to risk their own lives to explore Sestor space, but you are free to do so if you think it would be beneficial."` - - label end - ` The conversation is interrupted as alarm sirens begin to sound throughout the spaceport. One of the Korath says something to Rek, and they all begin running toward the landing pads. Rek says, "Another Kor Mereti attack. They have become more frequent, lately. You should join the defenders; fighting alongside them will help to gain their trust." You hurry back to your ship and take off...` - launch - on complete - event "wanderers: kashikt battle ends" - npc evade - government "Kor Mereti" - personality staying heroic - fleet - names "kor mereti" - variant - "Model 512" 2 - "Model 256" 4 - "Model 128" 7 - dialog `The Kor Mereti drones have been neutralized. You should land on the planet and reconnect with Rek and the Korath engineers.` - npc - government "Kor Efret" - personality staying heroic - fleet - names "korath" - variant - "Korath World-Ship" - "Korath World-Ship B" - "Korath World-Ship C" - npc - government "Kor Efret" - personality heroic - fleet - names "korath" - variant - "Korath World-Ship" - "Korath World-Ship B" - "Korath World-Ship C" - npc - government "Quarg" - personality heroic staying entering - fleet - names "quarg" - variant - "Quarg Wardragon" 1 - npc - government "Quarg" - personality heroic - system "Host" - fleet - names "quarg" - variant - "Quarg Wardragon" 3 - npc - government "Quarg" - personality heroic - system "Mesuket" - fleet - names "quarg" - variant - "Quarg Wardragon" 5 - - - -mission "Wanderers: Kor Efret 4" - landing - name "Return to " - description "Transport Ektasi Rek back to , where she will continue her work to understand the Korath language and culture." - autosave - source "Laki Nemparu" - destination "Setar Fort" - passengers 1 - blocked "To take on this mission, you will need a bunk free for Rek." - to offer - has "Wanderers: Kor Efret 3: done" - on offer - log "Helped to defend one of the friendly Korath worlds from an attack by Kor Mereti drones. There are Korath scientists on that world who have been working for decades to find a way to hack into the Kor Mereti network, but they do not think it is possible." - log "Factions" "Archons" `When the Korath civil war reached a point where they had nearly driven themselves extinct, the Drak Archons stepped in and offered the surviving Korath an ultimatum: they must either give up their advanced weaponry and live peaceably under the protection of the Quarg, or be banished to some lifeless star systems near the galactic core. Those who chose banishment apparently took with them the secret of how to build jump drives, which has enabled them to raid other species and steal from them.` - conversation - `When you land back on the planet, Rek and several of the Korath meet you at your ship. "They would like to thank you for your assistance in defending their home," says Rek, "and they apologize for being so dismissive of the Wanderer plans to defeat the drones. They still think that hacking or corrupting the Mereti network is impossible, though."` - choice - ` "Well, I guess I should tell that to the Wanderer leaders."` - ` "Can they at least tell us more about where the drones came from?"` - - ` Rek asks a question, and translates the answer. "There was a civil war. It lasted hundreds of years. The Kor Mereti and the Kor Sestor were the two rival empires. The Kor Efret were those who sought to remain neutral and not join in the fighting."` - ` She waits as the Korath continue the story, then says, "The Mereti and the Sestor each built drone fleets programmed to attack the other. They also made many other weapons, very dangerous ones. Eventually, about a century ago, it became clear that the war would consume and destroy both empires, if it continued. The Archons stepped in and gave a choice to each member of the Kor Mereti and the Kor Sestor."` - ` The Korath continue the story. Rek says, "The choice was: to give up jump drives, give up their advanced technologies of war, and join the Kor Efret, living under Quarg supervision. Any who refused were exiled to the lifeless star systems near the core. Sestor and Mereti, forced to live together in exile and to depend on each other, united by their anger toward the Archons who exiled them."` - choice - ` "What sort of technologies did they develop?"` - ` "What do they mean, 'give up jump drives'? Did they figure out how to manufacture them?"` - goto jump - - ` Rek asks, and translates the response. "They say, they will not relive the shame of their parents by describing their deeds. But the scars that they left on their former planets, and even on entire star systems, speak for themselves. As do the drone fleets, who continue to drain their homes of resources to prosecute a war that their creators have long since abandoned."` - goto end - - label jump - ` Rek asks, and translates the response. "Yes, one thing that the exiles were unwilling to give up was the knowledge of how to create jump drives so they could raid other nearby species. Although..." She pauses to listen as one of the Korath says something else. "He says, the exiles would be far better off without them. The manufacturing process is precarious, and one wrong step can cause an explosion that destroys the ship or station where the drives are being constructed."` - - label end - ` Rek tells you that she wants to return to to continue her work with the Korath community there. You agree to take her there before returning to report to Tele'ek.` - accept - on visit - dialog `You land on , but realize that your escort carrying Rek hasn't entered the system yet. Better depart and wait for it to arrive.` - - - -mission "Wanderers: Kor Efret 5" - landing - name "Return to " - description "Return to and report to Sobari Tele'ek that the Korath do not think the Mereti drone network can be compromised." - autosave - source "Setar Fort" - destination "Spera Anatrusk" - to offer - has "Wanderers: Kor Efret 4: done" - on offer - conversation - `You drop off Ektasi Rek on , and wish her the best of luck in her continued efforts to understand and befriend the Korath. She is clearly eager to get back to work.` - ` Then, you get ready to return to . Sobari Tele'ek will not be happy to hear that the Korath engineers think there is no hope of compromising the Kor Mereti network.` - accept - - - -mission "Wanderers: Kor Mereti Hacking" - landing - name "Kor Mereti Hacking" - description "Test a device that the Wanderers think may be able to gain access to the Kor Mereti network and disrupt it." - autosave - source "Spera Anatrusk" - waypoint "Mekislepti" - to offer - has "Wanderers: Kor Efret 5: done" - cargo "corrupted node" 2 - blocked "You will need to take on the next Wanderer mission." - on offer - conversation - `You expect the Wanderers to be discouraged by the news that the Korath think the Mereti gestalt consciousness is too robust to be hacked into or compromised. But when you arrive, the communications scientists are excited about a breakthrough: they have managed to develop a program that makes the one sample Reasoning Node you fetched for them follow orders that they give it. They ask you to bring the device to one of the Kor Mereti systems and test it out on the drones there.` - ` Meanwhile, you can't help but notice that Sobari Tele'ek is showing the same thinning feathers and disheveled appearance that heralded the beginning of the Molt for Iktat Rek. You're not sure if it's polite to say something or not.` - choice - ` "Tele'ek, are you beginning to Molt?"` - ` (Say nothing, and return to my ship.)` - goto end - - ` "I believe so," he says. "My [appetite? caloric intake?] has doubled in the past week, and as you can see, I am losing feathers. It is [inconvenient, disruptive] timing. I now understand why Rek sought to [fight, postpone] the Molt rather than give in to it."` - - label end - ` You aren't sure what you can say that would be helpful to him, so you return to your ship and prepare to travel to the Mekislepti system to test out the Kor Mereti hacking program.` - accept - on visit - dialog phrase "generic waypoint on visit" - on enter "Mekislepti" - dialog - `When you enter the Mekislepti system, an entire fleet of drones moves to intercept you. Hardly daring to hope, you press the button that activates the Wanderer program. For a fraction of a second, the drones' engines stop firing and they drift as if out of control. Then, with renewed purpose, they move to attack you.` - ` Oh well. It was worth a shot.` - npc - government "Kor Mereti" - personality staying nemesis - system "Mekislepti" - fleet - names "kor mereti" - variant - "Model 64" - "Model 32" 3 - "Model 16" 9 - - - -mission "Wanderers: Mind 1" - landing - name "Travel to " - description `Travel to the Wanderer artificial intelligence lab on , where they will give you one of the "artificial minds" they have constructed.` - autosave - source "Spera Anatrusk" - destination "Kort Kehai" - to offer - has "Wanderers: Kor Mereti Hacking: done" - on offer - log "Tested a device that the Wanderers thought would be able to force itself into the Kor Mereti network and take control of it. The experiment completely failed, however." - conversation - `You meet with the Wanderer leaders and tell them that the attempt to hack the Kor Mereti drones has failed. They seem uncertain of what to do next. Some of them want to try to target the Kor Sestor instead; others want to give the scientists another shot.` - ` Tema'a Iriket asks you, "Why do you think our [attempt, experiment] failed?"` - choice - ` "The Korath survivors say that the Mereti drones have a sort of immune system that allows them to reject any intrusion that seeks to disrupt or coopt their network."` - ` "Perhaps we just need a more sophisticated or intelligent program, something that could overpower the Mereti defenses."` - - ` She thinks about that for a moment, then says, "In terraforming, we say that each planet has a [will, identity], and it will never work to [overrule, overpower] the planet. Instead, we must [collaborate, partner] with it. Perhaps we can do the same with this [consciousness]."` - ` A stir of excitement passes through the Wanderers. Finally, this is a strategy that lines up with their preferred way of doing things. "What do you mean?" asks one of them.` - ` Iriket says, "We give them one of the [artificial minds?] that we use for [planetary oversight?]. Let it [merge with, become a part of] the Mereti gestalt consciousness. Not to [destroy, subvert] it, but to reach an [understanding, partnership] with it."` - ` Several of the Wanderers seem very agitated by that suggestion. Tele'ek says, "You would give them access to a [technology, resource] that would make them even more [powerful, capable] than before?"` - choice - ` "That sounds like it might work. If your artificial intelligence truly means them no harm, the Mereti might recognize that."` - ` "I think Tele'ek is right. The Mereti drones are already plenty dangerous without access to advanced computing technology."` - - ` You try to speak up, but the Wanderers are so hotly engaged in conversation that they have switched from the common language of the Hai back into their own native tongue, and you have no idea what they are saying. Eventually the debate ends, and Tele'ek says, "Very well, we will attempt this thing. Not because it is the [wise, certain] course of action, but because it is [in keeping with Wanderer values?]."` - ` They ask you to travel back through the wormhole and visit the artificial intelligence lab on .` - accept - - - -mission "Wanderers: Mind 2" - landing - name "Return to " - description `Return to with a Wanderer named Meto Pa'aret and an "artificial mind" that he constructed.` - autosave - source "Kort Kehai" - destination "Spera Anatrusk" - to offer - has "Wanderers: Mind 1: done" - cargo "artificial mind" 2 - passengers 1 - blocked "To take this mission, you will need free." - on offer - log "The Wanderers have a new plan: to try to either subvert or possibly even befriend the Kor Mereti network by connecting it to a powerful Wanderer artificial intelligence." - log "People" "Meto Pa'aret" `Pa'aret runs a Wanderer artificial intelligence laboratory. He is in charge of the effort to establish a connection between the Wanderers and the Kor Mereti collective by introducing a Wanderer "artificial Mind" into the collective.` - conversation - `On you are met by a Wanderer named Meto Pa'aret. He explains that he is in charge of the artificial intelligence lab, and he wants to travel with you along with the "Mind" that is being entrusted to your care. "We have already [altered, reconfigured] one of the climate [simulation, prediction] Minds for this new purpose," he says. "It now contains [stores, databases, libraries] of historical and cultural information, things we hope will help the alien [consciousness, intelligence] to [understand, sympathize with] us and realize our intentions are [peaceful, forthright]."` - choice - ` "Are you sure that's wise, giving the Kor Mereti access to so much information about the Wanderers?"` - ` "How likely do you think this is to work?"` - goto work - - ` "It is certainly not wise," he says, "but it is [right? fitting?]."` - goto end - - label work - ` He says, "There is insufficient [data, information] to even [attempt, hazard] a guess. But nevertheless it is the most [appealing, pleasing] [course of action?]."` - - label end - ` The "artificial Mind" turns out to be a computer not much larger than a typical cargo crate. Pa'aret walks beside it with one wing draped around it like an overprotective parent while Wanderer workers load it onto your ship. Clearly this particular piece of technology is very valuable to the Wanderers.` - accept - on visit - dialog `You land on , but realize that your escort carrying Meto Pa'aret and the Mind hasn't entered the system yet. Better depart and wait for it to arrive.` - - - -mission "Wanderers: Mind 3" - landing - name "Fetch Escorts" - description `When you are ready, visit to rendezvous with the fleet that will be accompanying you in your attempt to link a Wanderer artificial Mind to the Kor Mereti network.` - autosave - source "Spera Anatrusk" - destination "Vara K'chrai" - to offer - has "Wanderers: Mind 2: done" - on offer - conversation - `While you were gone, the Wanderers have been conducting patrols of Kor Mereti space. Tele'ek tells you, "We have [decided, theorized] that the Mind is most likely to be accepted into the Mereti [gestalt consciousness] if it is physically located in their [home, territory]. Our goal is to install it within the [hull, shell] of one of their space stations. You will carry the [team, strike force] that does this, and our fleet will [protect, shield] you."` - ` It will take them some time to make the necessary modifications to the Mind. In the meantime, Tele'ek suggests that you should prepare for a major battle. "When you are ready," he says, "go to and rendezvous with the fleet that will accompany you to the Mereti system."` - accept - - - -mission "Wanderers: Mind Escorts" - invisible - landing - source "Vara K'chrai" - to offer - has "Wanderers: Mind 3: done" - to fail - has "Wanderers: Mind 6: done" - npc kill - government "Wanderer" - personality escort heroic waiting - fleet - names "wanderer" - variant - "Hurricane" 2 - "Derecho" 3 - "Tempest" 4 - -mission "Wanderers: Mind 4" - landing - name "Return to " - description `Escort the Wanderer fleet back to , where you will prepare to infiltrate the Kor Mereti station.` - source "Vara K'chrai" - destination "Spera Anatrusk" - to offer - has "Wanderers: Mind 3: done" - on offer - conversation - `A Wanderer fleet is waiting here to take part in the attempt at joining the Wanderer Mind to the Kor Mereti. You notice that some of the ships that will be accompanying you are of yet another new design that you have never seen before; the Wanderer war machine is continuing to ramp up with remarkable speed.` - accept - - - -mission "Wanderers: Mind 5" - landing - name "Install the Mind" - description `A Wanderer fleet will accompany you to the Chimitarp system, to install the Mind on the Korath station there.` - source "Spera Anatrusk" - destination "Rekat Moraski" - clearance - infiltrating - to offer - has "Wanderers: Mind 4: done" - cargo "artificial mind" 2 - passengers 4 - blocked "To take this mission, you will need free." - on offer - log "The Wanderers want to install one of their artificial Minds on a space station controlled by the Kor Mereti. Their theory is that if the Mind is physically located within a Kor Mereti station, the drones will be much more likely to accept it as part of their own network instead of reacting to it as an outside intruder." - conversation - `When you meet with him, Meto Pa'aret tells you, "We have added a [backdoor, failsafe] to the Mind so that we can shut it down or regain control of it remotely if the [attempt? experiment?] fails. So we may lose the Mind, but at least the Mereti will not [turn, use] it against us."` - choice - ` "Okay, I'm ready to give this a try!"` - goto end - ` "What do you think will happen when the Mind starts trying to access the Mereti network?"` - - ` Pa'aret says, "It may take some time for the Mind to be [accepted, integrated] into their [consciousness?]. We may not know immediately if we have [succeeded? done the right thing?]."` - - label end - ` A team of Wanderer engineers boards your ship, and you prepare to deliver them, along with the artificial Mind, to the Kor Mereti space station in the system.` - accept - on visit - dialog `You land on , but realize that your escort carrying Wanderer engineers and the Mind hasn't entered the system yet. Better depart and wait for it to arrive.` - npc - government "Kor Mereti" - personality staying heroic - system Chimitarp - fleet - names "kor mereti" - variant - "Model 512" 1 - "Model 256" 1 - "Model 128" 2 - "Model 64" 3 - "Model 32" 5 - "Model 16" 8 - - - -government " Kor Mereti " - "display name" "Kor Mereti" - swizzle 5 - language "Korath" - "attitude toward" - "Wanderer" -.01 - "Kor Mereti" -.01 - "player reputation" -1000 - -event "wanderers: kor mereti friendly" - government "Kor Mereti" - "attitude toward" - "Wanderer" 1 - government "Quarg" - "attitude toward" - "Kor Mereti" 0 - government "Kor Efret" - "attitude toward" - "Kor Mereti" 0 - "reputation: Kor Mereti" >?= 1 - "reputation: Kor Mereti " = -1000 - planet "Rekat Moraski" - "required reputation" 1000 - -mission "Wanderers: Mind 6" - landing - name "Defend the Mind" - description "Fight off any of the Kor Mereti drones that are still attacking the Wanderers. Try not to anger the ones that seem to have switched sides." - source "Rekat Moraski" - destination "Spera Anatrusk" - to offer - has "Wanderers: Mind 5: done" - on offer - event "wanderers: kor mereti friendly" - conversation - `With the Wanderer fleet keeping the automata off your back, you carefully pilot your ship into an abandoned docking bay. The Wanderers install the Mind in a niche near the back of the bay and then begin welding sheets of metal over the opening to prevent the Mereti drones from gaining easy access to the Mind to shut it down or destroy it. Meanwhile, every few seconds the bay is lit by a bright flash of weapons fire or exploding ships outside. Hopefully the Wanderer fleet is managing to hold its own against the drones.` - ` Soon the engineers are done, and you return to your ship to take off. As soon as you depart, the bay doors, which seemed inactive when you first entered, slam shut, and your ship's sensors detect Korath hull repair drones swarming over the doors, welding them in place and piling new layers of hull material on top of them. There is no longer any possibility of returning to the bay to retrieve the Mind. And meanwhile, it is time to rejoin the battle...` - launch - on enter - dialog `This star system is in utter chaos. A vast number of Mereti drones are here. Some are attacking each other. Others are attacking the Wanderers. And still others, sadly, seem intent on attacking you. You'll have to hold them off as long as you can, while trying to stay on the good side of the drones that now seem to be defending you.` - npc disable - government " Kor Mereti " - personality staying heroic - fleet - names "kor mereti" - variant - "Model 512" 3 - "Model 256" 4 - "Model 128" 5 - "Model 64" 6 - "Model 32" 8 - "Model 16" 12 - dialog `The last of the hostile Kor Mereti drones are destroyed; the remaining drones are not attacking the Wanderers. It is not entirely clear what has happened, but hopefully the Wanderers back on will have gained some information through the backdoor connection to their AI.` - npc - government "Kor Mereti" - personality staying heroic - fleet - names "kor mereti" - variant - "Model 256" 1 - "Model 128" 2 - "Model 64" 3 - "Model 32" 5 - "Model 16" 8 - on visit - dialog `You've landed on , but there are still hostile Kor Mereti drones in the Chimitarp system. Better depart and make sure they've been taken care of.` - - - -event "wanderers: kor mereti transformation" - system Chimitarp - add fleet "Small Kor Mereti" 250 - add fleet "Large Kor Mereti" 450 - planet "Korbatri Eska" - add description ` Far from the ruined cities, the Kor Mereti have begun building a sort of village of their own: a sprawling complex of greenhouses containing a wide variety of plant samples.` - -mission "Wanderers: Mind 7" - landing - name "Investigate " - description "Visit and figure out what the Kor Mereti are doing there, now that they are apparently no longer hostile." - autosave - source "Spera Anatrusk" - destination "Korbatri Eska" - to offer - has "Wanderers: Mind 6: done" - on offer - event "wanderers: kor mereti transformation" - conversation - `The Wanderers back on are in a frenzy to know the outcome of the battle. Pa'aret tells you, "Less than a second after the Mind [made contact, merged] with the Mereti, it severed the [backdoor, failsafe] connection. So we have no [information, visibility] on what the Mind is doing or whether the Mereti [received, welcomed] it."` - choice - ` "Most of the drones started fighting on our side. That seems like a good sign."` - ` "They've sealed up access to the Mind. There is no way we can get it back now."` - goto mind - - ` "Indeed," says Pa'aret. "But whatever [transformation, change] the Mind [wreaks, catalyzes] may not be complete. It is too soon to trust that we have [succeeded, chosen correctly]."` - goto next - - label mind - ` "That is [gratifying, encouraging]," says Pa'aret. "Surely if they viewed it as an [intruder, enemy] they would have destroyed the Mind rather than building a [nest, fortress] to protect it."` - - label next - ` A few minutes later Tele'ek arrives with some scout ships from the Wanderer fleet. "The drones have sealed up every [entrance, ingress] to that station," he says, "and they are [swarming, gathering] around it [protectively, jealously]. There is no way we can return there to [discover, assess] what is happening inside. And there is also some [activity, development] on the planet's surface."` - choice - ` "What sort of activity?"` - ` "I'd like to go and investigate."` - goto end - - ` "They seem to be [scavenging, hunting] for resources to build something," says Pa'aret. "It is [strange, surprising]; the Mereti drones until now were ignoring the planets in their [systems, territory]. Would you be [willing, bold] to land your ship on the surface and investigate?" You agree to do so.` - - label end - ` The Wanderers wish you the best of luck, and you prepare to return to the system. Hopefully the Mereti drones will not become hostile once more while you are landed on the planet's surface, exposed and relatively defenseless.` - accept - - - -mission "Wanderers: Mind 8" - landing - name "Investigate " - description "Report the new behavior of the Kor Mereti drones to the Wanderers." - autosave - source "Korbatri Eska" - destination "Spera Anatrusk" - to offer - has "Wanderers: Mind 7: done" - cargo "dead plant" 1 - blocked "You will need 1 ton of cargo space to receive the next mission." - on offer - log "The Wanderer ploy has succeeded, but with an unexpected result. The Kor Mereti drones have so thoroughly absorbed the Wanderer Mind into their own consciousness that the drones now believe that they themselves are Wanderers." - conversation - `As you come in for a landing, you see that the Kor Mereti drones, which up until recently had been ignoring the surfaces of the planets they controlled, are now constructing some sort of facility on . Sunlight glints off the fresh and spotless buildings, but it is not until you are only a few dozen meters above it that you realize what the facility is.` - ` It is a greenhouse.` - ` Inside the facility are rows and rows of plants of all different shapes and sizes. Like the Mereti drones themselves, the layout of the facility is random and haphazard. Drones nearly the size of a shuttlecraft buzz around it like bees, some of them arriving with fresh samples and others tending and watering the plants.` - ` A few drones approach your ship when it lands, and one of them speaks in a booming, synthesized voice. "You are the human who helped us [fight, resist] the warlike Hai," it says. "You are our friend."` - choice - ` "Do you mean that I helped the Wanderers? I don't recall the Unfettered entering Korath space or attacking you."` - ` "Yes, I am your friend."` - goto friend - - ` The drone hesitates for a moment as if confused, then says, "You helped us [hold back, resist] the Unfettered in our old territory, for long enough that we could enter the Eye, and Molt, and take on our new [form, essence]."` - goto next - - label friend - ` The drone says, "We are grateful to you. You [won, earned] us enough time to enter the Eye, and Molt, and take on our new [form, essence]."` - - label next - choice - ` "You are not Wanderers. You were created by the Korath."` - goto korath - ` "Are you saying that you are the new form of the Wanderers?"` - - ` The drone repeats, "We entered the Eye. We took on a new form. We are the [children, offspring] born to the Wanderers in their new place of [sojourn, wandering]."` - goto plant - - label korath - ` The drone says, haltingly, "The Korath. The Korath... created our bodies? Yes, the Korath created our bodies." It sounds like it's either conversing with someone else, or perhaps trying hard to remember something. "Yes, but the Wanderers..." It tilts its body closer to you. In a slightly less booming voice, which is perhaps its attempt at a whisper, it says, "The Wanderers created our soul."` - - label plant - ` While you are still trying to process the drone's statement, another drone comes flying out of the greenhouse facility carrying a large square metal pot. The pot is filled with soil, and in the soil is planted a small, very dry-looking bush with a few dead leaves clinging to it. "We broke it," says the drone. "Fix it please."` - choice - ` "I think it's dead."` - goto end - ` (Look at the plant more closely.)` - - ` The plant is dry and brittle, and shows no signs of life. "I'm sorry," you say, "but I think it's dead."` - - label end - ` The drone says, "We gave it water. But maybe the dirt was [poisoned, unhealthy]. Or the light is too bright. A human cannot fix it, but our [parents? ancestors?] would know how. Will you bring it to them?"` - ` They seem too distraught about the dead plant to be willing to give you more information about themselves. Despite the absurdity of the situation, you agree to take the plant back to the Wanderers and see if they can do anything for it.` - accept - on visit - dialog `You've reached , but your escort who is carrying the dead plant hasn't arrived in the system yet. Better depart and wait for it.` - - - -mission "Wanderers: Mentors 1" - landing - name "Visit " - description "Travel to to meet up with a team of Wanderer professors and scientists who are eager to work with the Kor Mereti drones." - autosave - source "Spera Anatrusk" - destination "Var' Kayi" - to offer - has "Wanderers: Mind 8: done" - on offer - log "The Wanderers have come to believe that prior to the introduction of their Mind, the Kor Mereti network was not actually a self-aware entity, but that it has now become a sentient being in its own right. And, it is apparently a sentient being with a deep interest in gardening." - conversation - `It must reveal something interesting about Wanderer psychology that when you return, they are more interested in poking and prodding the dead plant than in hearing your report about the Mereti drones. But once they've sent off a soil sample to be analyzed and can achieve no more until the results come back, they listen to your story.` - ` "Our goal was to communicate with them," says Tele'ek, "not to [destroy, erase] their identity and replace it with our own. What have we done?"` - ` Meto Pa'aret has been listening quietly, and finally speaks up. "Identity is the story the mind tells to [explain? justify? give meaning to?] its existence," he says. "Perhaps before our [intrusion, intervention] the Mereti had intelligence but no story, and thus no [self-awareness, consciousness]."` - choice - ` "Are you saying that we inadvertently created a sentient species?"` - ` "Does that make the Mereti less of a threat, or more of one?"` - - ` Your question is completely ignored as, in response to Pa'aret's comment, the other Wanderers gain a renewed interest in the potted plant. "Very sturdy [construction, joining]," says one, running a talon along the corner of the pot.` - ` "Yes," says another, "but why make a [flower pot?] out of metal? It will oxidize."` - ` "They [learned, figured out] that the pot needs drainage holes," says another, looking at the bottom of the pot.` - ` "This is excellent work for such a [young, immature] species," says Sobari Tele'ek, with a hint of pride.` - choice - ` "I'm sorry to interrupt, but have any of you thought through the implications of having created a new sentient species?"` - - ` They are all silent for a moment, then Pa'aret says, "They will need [mentors, teachers]."` - ` Tema'a Iriket, the terraforming director, says, "I will ask to send a team of [experts? professors?] immediately. Captain , can you journey there and escort them safely through the Eye and to Korbatri Eska?"` - ` You agree to do so. The Wanderers switch into their own language and begin an impassioned conversation as you leave the room to head back to your ship.` - accept - - - -mission "Wanderers: Mentors 2" - landing - name "Wanderers to " - description "Escort this Wanderer transport safely to , where the scientists and professors on board will begin teaching and mentoring the Kor Mereti." - autosave - source "Var' Kayi" - destination "Korbatri Eska" - to offer - has "Wanderers: Mentors 1: done" - on offer - conversation - `A team of Wanderer terraforming experts has been assembled on . They have requisitioned a transport and filled it with an overwhelming variety of sensors, bioreactors, chemical filters, and other scientific devices. But, it's clear that none of them quite understand what is going on with the Kor Mereti. The team's manager says, "We are to meet with [sentient? awakened?] robots? They are interested in [foliage, plants]? There are worlds to be [repaired, healed]?"` - ` You do your best to answer their questions, but this is clearly not a situation that any of them had anticipated. Perhaps not even a situation that their species has ever had to deal with before, given that usually they are working in regions of space that have long since been abandoned by their former inhabitants.` - ` The transport gets ready to follow you back to , where hopefully more of their questions will be answered.` - accept - npc accompany save - government "Wanderer" - personality escort - ship "Riptide" "Green Talon" - - - -mission "Wanderers: Mentors 3" - landing - name "Return to " - description "Return to to see what the Wanderer leaders have planned next." - autosave - source "Korbatri Eska" - destination "Spera Anatrusk" - to offer - has "Wanderers: Mentors 2: done" - on offer - log "Brought a group of Wanderer mentors and teachers to one of the Kor Mereti worlds, where they will seek to build a relationship with the drones and to help them learn to care for living things and to join in the Wanderer work of healing devastated planets." - conversation - `When you last left , there were less than a dozen buildings in the greenhouse facility. It has now grown to the size of a major spaceport, including some towers that are dozens of stories high. Some plants now grow on open-air terraces; others are in domed enclosures tall enough to house fully-grown trees. The larger domes also have birds flying about inside them, and some larger land animals as well. Everything is built of gleaming steel and glass and filled with lush vegetation; from high above the facility looks like a scattered handful of diamonds and emeralds.` - ` The freighter you were escorting was full of professors and researchers, who are clearly not used to any sort of military discipline or to living in a dangerous region of space: the moment the freighter lands they fly off toward the greenhouse without bothering to wait for instructions from their supposed manager. Several of them are already engaged in conversation with the drones, while others are exploring the different rooms of the facility, examining plants and probing soil with their talons.` - ` The team's manager, already looking a bit overwhelmed, flies over to talk with you. "What are we [expected, requested] to do next?" he asks.` - choice - ` "Help the drones to learn to take care of the planets in this region."` - ` "Make sure the drones remain convinced that the Wanderers are on their side."` - goto side - ` "Maybe see if the drones will share their technology with us? They have impressive weapons."` - goto weapons - - ` He says, "We will try to do that. But this, storing [plants, living things] in boxes made of metal, is not the Wanderer way. We seek to return worlds to their [natural, pristine] state, not to build our own [monuments, structures] on them."` - goto end - - label side - ` "Very well," he says, "we will do that. Please return to and see what our [leaders, elders] think should be done next."` - goto end - - label weapons - ` He doesn't seem enthusiastic about that suggestion. "Human," he says, "you have very different [priorities, goals] than we do. I am more [excited, intrigued] by the possibility of using these drones for [renewal, creation] than by their capacity for destruction."` - - label end - ` You return to your ship. It will be interesting to see what else has changed the next time you return to this world.` - accept - on complete - event "wanderers: hurricane mass production" - event "wanderers: desi seledrak" 24 - conversation - `The mood among the Wanderer leaders is much lighter now that the danger from the Mereti drones appears to have been eliminated. In fact, they're now so intrigued by the emergent Mereti consciousness that they don't seem to be thinking about the more distant threat of the drones in Kor Sestor space. Instead, they want to focus on their true calling: terraforming planets.` - ` Sobari Tele'ek tells you, "We should take time to enjoy this [peace, respite]. We need not [face, deal with] the other drones immediately. We will be working to start a second [settlement, base] nearby. Visit us there when the base is [formed, established] and we will decide our next [actions, steps]. In the meantime, our latest ship of [war, defense] is now being produced on our [major, central] worlds, and you may buy one."` - - - -mission "Wanderers: Tour 1" - landing - name "Kor Efret Diplomacy" - description "Visit Ektasi Rek on and see if the Kor Efret would like to come to for a diplomatic visit." - autosave - source "Desi Seledrak" - destination "Setar Fort" - to offer - has "event: wanderers: desi seledrak" - on offer - conversation - `Most of the Wanderer elders have moved to this world, to be more involved in the newest terraforming effort, which they clearly find much more rewarding than the battle against the drones. After listening to them talk for nearly an hour about soil restoration and atmospheric particulates and carbon cycles, you ask what you can help them with next.` - ` Tema'a Iriket says, "We should take further action to [befriend, collaborate with] the Korath. Perhaps you could visit Rek, and [invite, welcome] her Korath friends to [witness, inspect] the work we are doing here? Our hope is that our next [settlement, project] will be a [joint effort?] with them."` - choice - ` "Sure, I would be glad to do that."` - accept - ` "What about dealing with the Sestor drones?"` - ` "There will be [time, opportunity] for that later," says Iriket. "They are not a [threat, pressing concern] to us at this time."` - ` You agree to visit the Kor Efreti and invite them to come back here for a visit.` - accept - - - -mission "Wanderers: Tour 2" - landing - name "Kor Efret Diplomacy" - description "Escort a Kor Efret ship back to for a diplomatic visit." - source "Setar Fort" - destination "Desi Seledrak" - to offer - has "Wanderers: Tour 1: done" - on offer - log "Leading some of the friendly Korath on a tour through Wanderer space, to show them how successful the Wanderers have been at repairing and caring for worlds that have been damaged by war." - conversation - `Rek is making marvelous progress not only in learning the Korath language, but also in winning their trust. They have built her a Wanderer-style treehouse here to live in, and it seems that she is entertaining a constant stream of new visitors. "What can I help you with?" she asks.` - choice - ` "The Wanderers on want to invite some Kor Efret leaders to visit them."` - goto visit - ` "What is your impression of the Korath so far?"` - ` She says, "We Wanderers have seen the ruins left behind by so many failed species. It puzzles us greatly to wonder why some are able to transition to a strong and stable and sustainable civilization, as we have done, while others descend into chaos. The Kor Efret hope that what they build out of the ashes will finally be a society of true peace and prosperity."` - label visit - ` You tell her about the Wanderer invitation, and she takes you to visit some of the Korath leaders. They are eager to learn more about the Wanderers, but after some negotiation they make it clear that they would prefer to travel in one of their own ships, and with Rek as their guest, rather than going as your passengers.` - choice - ` (Agree to escort their ship to .)` - accept - ` "I think you might be safer if you travel aboard my ship."` - ` Rek talks with them for a while, then explains to you, "They want to be in control of their own journey, rather than being no more than 'living cargo' aboard an alien ship. It sounds like this is a matter of honor." Since it seems like the only option, you agree to let them follow you to in their own ship.` - accept - on visit - dialog "You've reached your destination, but the Korath ship is not here yet." - npc accompany save - government "Kor Efret" - personality escort - ship "Korath World-Ship" "Asikimi Ko Cheska" - - - -mission "Wanderers: Tour 3" - landing - name "Kor Efret Tour" - description "Escort a Kor Efret ship to , to give them a taste of what Wanderer terraforming of a world can achieve." - source "Desi Seledrak" - destination "Vara K'chrai" - to offer - has "Wanderers: Tour 2: done" - on offer - conversation - `The Kor Efret ship lands next to yours, and Rek brings their leaders to meet with the Wanderers. They spend nearly the whole day being led around the settlement, asking questions and inspecting the Wanderer terraforming equipment. But at last, one of the Korath leaders says, "How long until we will see the change here? How long until it will be clear that your plans will work?"` - ` When Tema'a Iriket, translating through Rek, explains that it will take centuries, the leader says, "Can you show us a world where you have completed your work?"` - ` The Wanderers discuss that, and Tele'ek says, "They should [visit, journey to] , and be shown what we can achieve at the [apex, conclusion] of our work. Captain , will you [accompany, lead] them to there?"` - choice - ` "Sure, I would be glad to."` - accept - ` "Are you sure it is safe to let them bring their ship to your homeworld?"` - ` Tele'ek says, "If we do not [choose, take a risk] to trust them, they will never have [opportunity, impetus] to show themselves trustworthy. So, we will take the [first, catalyzing] step."` - ` You agree to escort the Kor Efret ship on a journey through the wormhole to .` - accept - on visit - dialog "You've reached your destination, but the Korath ship is not here yet." - npc accompany save - government "Kor Efret" - personality escort - ship "Korath World-Ship" "Asikimi Ko Cheska" - - - -mission "Wanderers: Tour 4" - landing - name "Kor Efret Tour" - description "Escort a Kor Efret ship to , to show them how Wanderer farming worlds are run." - source "Vara K'chrai" - destination "Vara Rakak" - to offer - has "Wanderers: Tour 3: done" - on offer - conversation - `The Kor Efret are awed by the treetop villages, the towering buildings, and the bustling spaceport here on . But what moves them most deeply is the wild forests and mountains outside the city. After being led there by some of the local Wanderer leaders, they stand for half an hour just watching the trees swaying in the wind and the birds circling overhead. A few of them make a strange barking, keening noise, and Rek tells you they are weeping: mourning the fact that few places this beautiful and unspoiled are left on their own worlds.` - ` The Korath are eager to see more places of natural beauty like this one, and the Wanderer leaders suggest that they travel to next, to see how the Wanderers have built farms that will produce rich crops year after year without depleting the soil.` - accept - on visit - dialog "You've reached your destination, but the Korath ship is not here yet." - npc accompany save - government "Kor Efret" - personality escort - ship "Korath World-Ship" "Asikimi Ko Cheska" - - - -mission "Wanderers: Tour 5" - landing - name "Kor Efret Tour" - description "Escort a Kor Efret ship to , where the Wanderers are battling the Unfettered." - source "Vara Rakak" - destination "Varu Tev'kei" - to offer - has "Wanderers: Tour 4: done" - on offer - conversation - `The Korath are very interested to see how the farms here work. "We are trying to learn to do this on our worlds," one of them explains, "but there has been blight, and drought, and crops that fail for reasons we do not even understand." The Wanderer scientists here do their best to explain how they keep the crops and the soil healthy, with Rek working hard to translate their technical jargon into terms that the Korath can understand.` - ` When they have completed their tour, Rek says to you in your own language, ", I think we should show them next. We should show them the war with the Unfettered. If they see that we are few in number, embattled, with only a handful of worlds, they will feel less threatened by us."` - choice - ` "That sounds like a good idea."` - goto end - ` "What if seeing you as less of a threat emboldens them to attack you?"` - ` Rek says, "We are still more numerous and more advanced. And besides, wars are started by fear as often as they are started by aggression."` - label end - ` You agree to escort the Korath ship to . Hopefully they won't be blown to bits by an Unfettered fleet; that would be quite a diplomatic disaster.` - accept - on visit - dialog "You've reached your destination, but the Korath ship is not here yet." - npc accompany save - government "Kor Efret" - personality escort - ship "Korath World-Ship" "Asikimi Ko Cheska" - npc - system "Ap'arak" - government "Hai (Unfettered)" - personality staying heroic - fleet "Large Unfettered" 2 - - - -mission "Wanderers: Tour 6" - landing - name "Kor Efret Tour" - description "Escort the Kor Efret ship back through the Eye to ." - source "Varu Tev'kei" - destination "Setar Fort" - to offer - has "Wanderers: Tour 5: done" - on offer - conversation - `The Korath ship lands safely on . Rek explains to the Korath that the entire Wanderer territory was once controlled by the Hai, but that the Hai ruined these worlds and abandoned them. She tells them that now that the Wanderers have completed their work of healing these worlds, they are returning them to the Hai.` - ` It's a somewhat slanted story, and the Korath are dubious. "If you have done them this great favor," one of them asks, "why are they attacking you?"` - ` Rek explains that the Hai wanted these worlds back before the Wanderers were ready to give them back, and the same Korath says, "So, if we allow you to spread to our worlds, you will return them to us not when we ask you to, but when you decide you are done?"` - ` Rek tries to assure them that in their own territory, they will be working and living side by side with the Wanderers, in joint control of their worlds. It's not clear if they believe her. "We have seen enough," says the same Korath. "We will return to our world now." You agree to escort them back through the Eye and to make sure they reach safely.` - accept - on visit - dialog "You've reached your destination, but the Korath ship is not here yet." - npc accompany save - government "Kor Efret" - personality escort - ship "Korath World-Ship" "Asikimi Ko Cheska" - - - -mission "Wanderers: Tour 7" - landing - name "Return to " - description "Return to with Rek's report from the Kor Efret diplomatic tour." - autosave - source "Setar Fort" - destination "Desi Seledrak" - to offer - has "Wanderers: Tour 6: done" - on offer - conversation - `You have escorted the Korath world-ship safely back to their home. Hopefully what they saw on their journey will make them more eager to be friends with the Wanderers, rather than less. Rek hands you a written report that she says is an account of the diplomatic mission and says, "Please deliver this to Sobari Tele'ek on ."` - choice - ` "Okay, I'll do that."` - accept - ` "Do you think the mission was a success?"` - ` "I hope so," she says. "The true test will be how we treat the Kor Efreti in the days to come. Clearly it will take some effort to earn their trust."` - ` You return to your ship, and get ready to travel to .` - accept - - - -mission "Wanderers: Sestor Scanning" - landing - name "Scan Sestor Planets" - description "Scan all the habitable planets in Sestor space to attempt to find where the control center for the automata is located." - autosave - source "Desi Seledrak" - to offer - has "Wanderers: Tour 7: done" - blocked "You will need to take on the next mission." - cargo "scanning equipment" 3 - clearance - infiltrating - stopover "Sopi Lefarkata" - stopover "Keneska Fek" - stopover "Sasirka Gatru" - stopover "Sestor Ikfar" - stopover "Drekag Firask" - stopover "Firka Tesk" - on offer - log "Agreed to travel through Kor Sestor space, scanning the planets to try to look for the facility that is remotely controlling the Kor Sestor drones." - conversation - `The Wanderers are eager to hear the results of your diplomatic mission, and whatever is in Rek's report seems to encourage them. Tele'ek says, "If we can [deal with, neutralize] the Kor Sestor drones as well, all of Korath space will be [open, available] for us and for the Korath survivors. Then there will be no more [barriers, impediments] to peace."` - choice - ` "If you combined your fleet with the Kor Mereti, you could destroy the Kor Sestor drones outright."` - ` "If the Sestor drones are being controlled remotely, we should try to find the control station and take it over, or destroy it."` - goto next - - ` "With great [destruction, loss] of life," says Tema'a Iriket. "That is not [acceptable, moral]. We should seek a more [subtle, elegant] solution."` - - label next - ` After some discussion, the Wanderers agree that the best way to deal with the Sestor drones is to try to figure out where their control center is. "Their communications are [untraceable, undetectable]," says Tele'ek, "but surely the [control center, communications hub] will be well defended. So by [hunting, searching] for a well defended [site, installation] we may find it."` - ` Iriket says, "I can supply Captain with [surveying?] scanners and [ground-penetrating radar?] from the terraforming team. Such a [facility, installation] might well be deep underground."` - ` The Wanderers begin loading the scanning equipment onto your ship, and ask you to land on each of the planets in Kor Sestor space to collect measurements. "Bring the [data, results] back to us to be analyzed," says Iriket.` - accept - on visit - dialog phrase "generic stopover on visit" - on stopover - dialog `That was the last of the Kor Sestor planets that the Wanderers asked you to scan. Time to return to with the data.` - - - -event "wanderers: battle in solifar begins" - system Solifar - fleet "Wanderer Flycatchers" 400 - -event "wanderers: battle in solifar ends" - system Solifar - fleet "Large Quarg" 3000 - fleet "Wanderer Defense" 1800 - fleet "Wanderer Drones" 700 - fleet "Wanderer Flycatchers" 800 - -mission "Wanderers: Sestor Attack" - landing - name "Defend " - description " is under attack by a Kor Sestor fleet. Drive them off, then return to the planet to figure out what to do next." - source "Desi Seledrak" - to offer - has "Wanderers: Sestor Scanning: done" - on offer - conversation - `A few hours after you present the scanning data to the scientists, you are called into a meeting with the Wanderer leaders. "We may have found the [facility, center]," says, Tele'ek, "but we are not [certain, confident]. There is indeed an underground [bunker, fortress] on one of the planets, but it must have been [damaged, overrun] in the course of their war." He calls up a holographic display of the facility, showing that one section of it has been breached, and a tunnel leads from there to the surface.` - choice - ` "You're probably right that they wouldn't have kept using the facility once it was been breached."` - ` "Is there any sign that they tried to rebuild it after the damage? Or that it's still in use?"` - - ` Iriket walks up closer to the display to look on it. She adjusts some controls, and an overlay shows up in another color. "The Kor Efret said their [civil war, cultural collapse] ended a century ago, yes?" she asks. You nod. She walks around the display, examining it carefully, then says, "These [cracks, fractures] in the [bedrock?] have not yet been [infiltrated, saturated] with ground water. This damage is not a century old. It is from at most one [month?] ago."` - choice - ` "Could it be that whoever was living down there decided to give up and return to the surface?"` - ` "Does that mean that someone else captured the facility before we could?"` - - ` Suddenly, you hear the noise of alarm sirens from the spaceport, and a messenger comes bursting into the room, his talons screeching across the floor as he skids to a stop. "Sestor drones!" he says. "[Enormous, overwhelming] fleet. Need all [defenders, fighters] immediately."` - ` You return to your ship and quickly fire up the engines...` - launch - on enter - dialog `There is indeed a Kor Sestor fleet here, but it is nowhere near as large as the messenger indicated. Either the messenger was exaggerating, or some of the fleet has already fled.` - on visit - dialog `There are still Kor Sestor ships overhead. You should take off and rejoin the battle.` - on accept - event "wanderers: battle in solifar begins" - on complete - event "wanderers: battle in solifar ends" - npc evade - government "Kor Sestor" - personality staying heroic - fleet - names "kor sestor" - fighters "kor sestor fighter" - variant - "Kar Ik Vot 349 (Trapper)" - "Tek Far 71 - Lek (Close Quarters)" - "Far Lek 14" 7 - "Met Par Tek 53" - "Met Par Tek 53 (Sniper)" - fleet - names "kor sestor" - fighters "kor sestor fighter" - variant - "Kar Ik Vot 349 (Defense)" - "Tek Far 78 - Osk (Close Quarters)" - "Far Osk 27" 7 - "Met Par Tek 53" - npc evade - government "Kor Sestor" - personality entering heroic - fleet - names "kor sestor" - fighters "kor sestor fighter" - variant - "Tek Far 109" - "Tek Far 71 - Lek" - "Tek Far 78 - Osk" - "Far Lek 14" 17 - "Far Osk 27" 13 - "Met Par Tek 53 (Sniper)" 2 - fleet - names "kor sestor" - fighters "kor sestor fighter" - variant - "Tek Far 109" 3 - "Far Lek 14" 27 - "Far Osk 27" 21 - fleet - names "kor sestor" - fighters "kor sestor fighter" - variant - "Kar Ik Vot 349 (Trapper)" - "Tek Far 71 - Lek (Close Quarters)" - "Far Lek 14" 7 - "Tek Far 78 - Osk (Close Quarters)" - "Far Osk 27" 6 - npc - government "Wanderer" - personality staying heroic - fleet - names "wanderer" - variant - "Hurricane (Turret)" - "Tempest" - "Derecho (Turret)" - fleet - names "wanderer" - variant - "Tempest (Heavy)" - "Strong Wind" - fleet - names "wanderer" - variant - "Autumn Leaf" - "Summer Leaf" - npc - government "Wanderer" - personality heroic - fleet - names "wanderer" - variant - "Autumn Leaf" - "Summer Leaf" 3 - fleet - names "wanderer" - variant - "Hurricane (Tough)" - "Derecho" - "Tempest (Missile)" 2 - - - -event "wanderers: kor sestor are aimless" - fleet "Small Kor Sestor" - personality - timid - coward - fleet "Large Kor Sestor" - personality - timid - coward - system "Mesuket" - fleet "Large Kor Mereti" 900 - fleet "Large Kor Sestor" 5000 - system Eshkoshtar - remove fleet "Large Kor Sestor" - system Salipastart - remove fleet "Large Kor Sestor" - system Mekislepti - remove fleet "Large Kor Sestor" - system Similisti - remove fleet "Large Kor Sestor" - system Faronektu - remove fleet "Large Kor Sestor" - planet "Varu K'prai" - landscape land/beach1 - add description ` There used to be a thriving spaceport here, but it has been razed to the ground by the Kor Sestor fleet.` - remove spaceport - remove outfitter - remove "required reputation" - remove tribute - planet Zenith - bribe 0 - "required reputation" 1000 - "reputation: Pirate" , but you haven't yet found out where the Sestor fleet has gone. Keep searching for it; it's dangerous letting such a powerful hostile fleet roam free.` - to fail - has "wanderers: found the sestor fleet" - on enter "Aya'k'k" - dialog - `A major battle was fought here. The burned-out hulks of several Wanderer ships are floating around in space, along with a handful of disabled Kor Sestor ships. Meanwhile, Wanderer ships are engaged in some sort of rescue or evacuation process on the surface of Varu K'prai. But there is no sign of the bulk of the Kor Sestor fleet.` - npc - system "Aya'k'k" - government "Wanderer" - personality derelict uninterested - fleet "Wanderer Defense" - fleet "Wanderer Freight" 2 - npc - system "Aya'k'k" - government "Kor Sestor" - personality derelict uninterested - fleet "Large Kor Sestor" - on enter "Alnilam" - set "wanderers: found the sestor fleet" - dialog - `Quite a few Kor Sestor ships are in orbit around the anarchist world of Zenith, and you detect many more on the surface. Strangely, the Kor Sestor ships are not attacking the local pirate and anarchist fleets.` - ` That is probably not a good sign.` - - - -mission "Wanderers: Sestor: Alnilam Fleet 1" - landing - invisible - destination "Farpoint" - to offer - has "Wanderers: Sestor Attack: done" - npc kill - government "Kor Sestor" - system Alnilam - personality heroic staying target - fleet - names "kor sestor" - fighters "kor sestor fighter" - variant - "Kar Ik Vot 349" - "Kar Ik Vot 349 (Trapper)" - "Tek Far 109" - "Far Lek 14" 9 - "Far Osk 27" 7 - "Met Par Tek 53" 2 - "Met Par Tek 53 (Sniper)" 2 - - - -mission "Wanderers: Sestor Search: Vara K'chrai" - landing - source "Vara K'chrai" - to offer - has "Wanderers: Sestor Search: active" - on offer - conversation - `Everyone in the spaceport on Vara K'chrai is still in a panic from watching the Kor Sestor fleet fly through their system, but fortunately the drones did not attack the planet. In fact, they did not even fire on the Wanderer ships that were in orbit at the time. The Wanderer defenders, not wanting to provoke a fight with a fleet they could probably not defeat, did not attack either. So, the Kor Sestor fleet passed peacefully through this system and continued on to... wherever it is going. No one here has any idea yet what the fleet's destination was.` - decline - - - -mission "Wanderers: Sestor Search: Varu Tev'kei" - landing - source "Varu Tev'kei" - to offer - has "Wanderers: Sestor Search: active" - on offer - conversation - `The defenders on have heard of the Kor Sestor incursion into Wanderer space, but they tell you that the fleet did not pass through this system. And here, they are clearly too worried about the Unfettered threat to be able to think about fighting a war on a second front at the same time.` - decline - - - -mission "Wanderers: Sestor Search: Varu K'prai" - landing - source "Varu K'prai" - to offer - has "Wanderers: Sestor Search: active" - on offer - conversation - `The entire spaceport on has been razed to the ground. Teams of Wanderers are sifting through the rubble to recover the bodies of those who were killed here. Apparently the Kor Sestor fleet destroyed the spaceport and every Wanderer ship it found in this system, and then occupied the system for several days, destroying or driving away any scout ships that entered the system.` - ` The Wanderers don't know what happened next, but the drones are no longer here. Perhaps they have moved beyond Wanderer space.` - decline - - - -mission "Wanderers: Sestor Search: Human Spaceport" - landing - invisible - source - government "Republic" "Free Worlds" "Syndicate" "Neutral" - attributes "north" - to offer - has "Wanderers: Sestor Search: active" - on offer - conversation - `As you bring your ship in for landing at an empty pad, you notice the captain of an adjacent Behemoth inspecting his ship, which is raked with projectile punctures.` - choice - ` (Approach the captain and try to find out what happened.)` - goto approach - ` (Ignore him.)` - decline - - label approach - ` You get a better view of the Behemoth - the "Heart of Gold", as indicated on the ship's stern - as you walk up to it. The rear of the ship is badly hammered, and black scorch marks streak forward across the hull. You can't help but notice that at several projectile entry points along the hull, the metal is bent smoothly inwards, almost as if the penetrator seared or melted its way through the ship's armor. The captain of the Behemoth looks up from his inspection. Seeing you, he says, "We were lucky to get out of that one alive!"` - choice - ` "How did your ship end up in such a state?"` - ` "Was this beauty the victim of a pirate attack?"` - - ` "I'm not quite sure," the captain says. "We were shot at by a fleet of hostile ships that our computer couldn't identify. They didn't look at all like a run-of-the-mill pirate ship, though, and they were kitted out with tech I've never seen before."` - choice - ` "How many ships were there? What did they look like?"` - ` "Where did this fight take place?"` - goto where - ` "You should be glad you're still in one piece."` - goto glad1 - - ` "Well," the pilot says, "we had hired a beefy Leviathan escort to Farpoint in the Alnitak system. When we were going in for landing, two of these hostile ships jumped in from the northwest, the direction of all the anarchist colonies in this area. The ships weren't big, but they were tough: our four heavy laser turrets weren't enough to produce even a dent in their shields. They made short work of the Leviathan, and nearly disabled our ship, too. It was lucky I decided that jumping would be faster than landing. We warped out of the system while in atmosphere, saving the ship, but now I'm in debt to all my crew because I couldn't meet a rush delivery deadline."` - choice - ` "You're lucky as hell to be here today."` - goto glad - ` "Thanks for the information. I think that these hostile ships are the ones I'm looking for."` - goto thanks - - label where - ` "Well," the pilot says, "we were doing a large cargo run to Farpoint in the Alnitak system, when two of these hostile ships jumped in from the northwest, the direction of all the anarchist colonies in this area. I had to jump the ship in atmosphere to stop us from getting shredded by their strange melting weaponry. I immediately reported the attack to a desk clerk at the Navy base in the neighboring system Saiph, but their servers show no logs of any unidentified ships beyond Farpoint, so I guess they turned around after scouting out the Alnitak system."` - choice - ` "You're lucky as hell to be here today."` - goto glad - ` "Thanks for the information. I think that these hostile ships are the ones I'm hunting."` - goto thanks - - label glad1 - ` "I am! The attacking ships weren't big, but they were tough: our four heavy laser turrets couldn't even produce a dent in their shields," the captain says. "We even hired a beefy Leviathan to protect us from the pirate raids as we traveled to Farpoint, but when these hostile ships jumped in from the northwest, they made short work of our escort and nearly disabled our ship, too. I had to jump out of the system while in atmosphere to save the ship, but now I'm in debt to all my crew because I didn't meet a rush delivery deadline."` - choice - ` "You really are lucky as hell to be here today."` - goto glad - ` "Thanks for the information. I think that these hostile ships are the ones I'm looking for."` - goto thanks - - label thanks - ` "No problem, kiddo," the captain says, although he looks awed that you are even attempting to fight such powerful ships. "Remember, northwest of Farpoint. If they're anarchists of any sort, they'll be hiding in one of those pirate systems up there. Take care of yourself out there; those are some dangerous ships that jumped us." With that, he bids you farewell.` - decline - - label glad - ` "Yeah, those ships would have obliterated us if we hadn't jumped pronto." The pilot looks at you, then asks quizzically, "Say, do you know anything about those ships?"` - choice - ` "Yeah, those were Korath ships that attacked you."` - ` "Maybe. I have a feeling that they're the alien ships that I'm hunting."` - ` "I don't want to jump to any conclusions."` - goto no - - ` "Aliens?" The pilot's face reddens, and his eyes narrow in anger. "Like those detestable squirrels, you mean? Told me they were peaceful, but when I went further north, I nearly had my ship torn to pieces!" You try to tell him that the Hai are a separate species from the Korath, but he clearly does not want to hear any more, so you decide to bring the conversation to an end.` - goto end - - label no - ` The pilot seems disappointed in your response, so you decide to bring the conversation to an end.` - goto end - - label end - ` "Thank you for your time," you say to the captain.` - ` The pilot sobers up again, and says, "No problem. Remember, northwest of Farpoint. If they're anarchists of any sort, they'll be hiding in one of those pirate systems up there. Take care of yourself out there; those were dangerous ships we faced." With that, he bids you farewell.` - decline - - - -mission "Wanderers: Sestor Search: Human Hint" - landing - name "Warn Admiral Danforth" - description "Meet with Admiral Danforth on as soon as possible, to warn him of the possible threat from the Kor Sestor fleet." - source - near "Alnitak" 1 100 - destination "Farpoint" - to offer - has "wanderers: found the sestor fleet" - not "Wanderers: Sestor Search: Wanderer Hint: offered" - not "Wanderers: Sestor: Farpoint Attack 1: offered" - on offer - conversation - `You've located the Kor Sestor fleet, in the Alnilam system. The Republic Navy is probably ill-equipped to fight such powerful alien ships, but they may be the only thing standing in the way of an outright invasion of human space. You should warn Admiral Danforth and the Oathkeepers of the impending threat as soon as possible.` - accept - - - -mission "Wanderers: Sestor Search: Wanderer Hint" - landing - name "Warn Admiral Danforth" - description "Meet with Admiral Danforth on as soon as possible, to warn him of the possible threat from the Kor Sestor fleet." - source - government "Wanderer" - destination "Farpoint" - to offer - has "wanderers: found the sestor fleet" - not "Wanderers: Sestor Search: Human Hint: offered" - not "Wanderers: Sestor: Farpoint Attack 1: offered" - on offer - conversation - `You've located the Kor Sestor fleet, in the Alnilam system. The Republic Navy is probably ill-equipped to fight such powerful alien ships, but they may be the only thing standing in the way of an outright invasion of human space. You should warn Admiral Danforth and the Oathkeepers of the impending threat as soon as possible.` - accept - - - -mission "Wanderers: Sestor: Farpoint Attack 1" - landing - name "Defend Farpoint" - description "Farpoint is under attack by a Kor Sestor fleet. Drive them off, then return to the planet to speak with Admiral Danforth." - source "Farpoint" - to offer - has "wanderers: found the sestor fleet" - on offer - log "The Kor Sestor fleet has somehow made its way into northern human space, perhaps using a small number of jump drives to ferry ships back and forth the same way that the Unfettered invaders did. Admiral Danforth says that the system where the Korath ships have gathered is home to a secret Alpha base, so he is concerned that the Kor Sestor drones are under Alpha control." - conversation - `As you are coming in for a landing, you contact Admiral Danforth and ask to speak with him as soon as possible. He meets you at the landing pad and invites you back to his office, where you explain about the large Kor Sestor fleet that is now gathering to the north of here. He tells you, "For the past several months, Intelligence has been tracking a hidden Alpha base on Zenith and making plans to trap and exterminate them. And now you tell me that Zenith is being guarded by Korath drones. It seems unlikely to be a coincidence."` - choice - ` "Could the Kor Sestor have made some sort of deal with the Alphas?"` - ` "Maybe the Alphas gained control of the Kor Sestor fleet somehow?"` - goto next - - ` "That would assume that some of the Korath who controlled the Sestor fleet are still alive," he says. "Is there evidence that that is the case?"` - - label next - ` You tell him about the underground bunker that the Wanderers discovered, and the signs that someone either recently departed from it, or recently infiltrated it from the surface. He says, "We already know that a group of Alphas was active in that region of space. You and I fought them there just recently, and failed to capture them. I bet that after they fled, they somehow gained access to the Kor Sestor bunker and took over control of the drone fleets."` - ` It is not particularly surprising when, a few seconds after he says that, an alarm siren begins to sound...` - launch - on visit - dialog `There are still Sestor warships overhead. You should take off again and assist in the fight.` - npc evade - government "Kor Sestor" - personality heroic staying - fleet - names "kor sestor" - fighters "kor sestor fighter" - variant - "Kar Ik Vot 349" - "Tek Far 71 - Lek" - "Far Lek 14" 10 - "Met Par Tek 53" 2 - fleet - names "kor sestor" - fighters "kor sestor fighter" - variant - "Kar Ik Vot 349 (Offense)" - "Tek Far 78 - Osk" - "Far Osk 27" 8 - "Met Par Tek 53 (Sniper)" - fleet - names "kor sestor" - fighters "kor sestor fighter" - variant - "Kar Ik Vot 349 (Defense)" - "Kar Ik Vot 349 (Trapper)" - dialog `The Kor Sestor fleet has been driven off. Time to land and see what Danforth thinks you should do next.` - npc - government "Navy (Oathkeeper)" - personality heroic - fleet - names "republic capital" - fighters "republic fighter" - variant - "Carrier (Mark II)" - "Lance" 4 - "Combat Drone" 6 - "Cruiser (Mark II)" - "Combat Drone" 4 - "Frigate (Mark II)" 2 - "Rainmaker (Mark II)" 2 - "Gunboat (Mark II)" 2 - fleet - names "republic capital" - fighters "republic fighter" - "Cruiser" - "Combat Drone" 4 - "Frigate" - "Rainmaker" - npc - government "Navy (Oathkeeper)" - personality heroic staying - fleet - names "republic capital" - fighters "republic fighter" - variant - "Carrier (Mark II)" - "Lance" 4 - "Combat Drone" 6 - "Cruiser (Mark II)" - "Combat Drone" 4 - "Frigate (Mark II)" 2 - "Rainmaker (Mark II)" 2 - "Gunboat (Mark II)" 2 - fleet - names "republic capital" - fighters "republic fighter" - "Cruiser" - "Combat Drone" 4 - "Frigate" - "Rainmaker" - fleet - names "republic capital" - fighters "republic fighter" - "Carrier" - "Lance" 4 - "Combat Drone" 6 - "Frigate" 3 - - - -mission "Wanderers: Sestor: Quarg Help 1" - landing - name "Ask the Quarg for help" - description "Admiral Danforth asked you to visit and ask the Quarg if they can provide any ships to help you fight off the Kor Sestor fleet (now presumably under Alpha control)." - autosave - source "Farpoint" - destination "Alta Hai" - clearance - to offer - has "Wanderers: Sestor: Farpoint Attack 1: done" - on offer - conversation - `Admiral Danforth looks like he is still in shock from the carnage and loss of life in the battle that you just fought. "Please tell me that that was the entire drone fleet," he says.` - ` Sadly, you shake your head. "They have dozens of capital ships," you say. "That was probably just the vanguard of their fleet."` - ` Danforth sighs. "I got a taste of how powerful these Korath ships are during our attack on the previous Alpha base," he says. "I'm not sure I can stand up against a whole fleet of them. Our only hope may be the Quarg. They have a ringworld in Hai space. In fact, isn't that where we left your friend Elias?" You nod. "You should go there immediately," says Danforth. "Hopefully, you will be able to bring back help in time."` - accept - - - -mission "Wanderers: Sestor: Quarg Help 2" - landing - name "Return to " - description "Return to with this small fleet of Quarg ships." - source "Alta Hai" - destination "Farpoint" - cargo "medical supplies" 2 - blocked "You will need to carry supplies back to Farpoint." - to offer - has "Wanderers: Sestor: Quarg Help 1: done" - on offer - conversation - `As you are coming in for a landing, you contact the Quarg and discover that Elias Hanover is indeed still living here. He meets you the moment you dock with the station, and you describe the situation. "This must be retaliation," he says. "They want to wipe Danforth and the Oathkeepers off the map to get revenge for him driving them out of their base on Avalon."` - ` He leaves to try to find help, and returns about fifteen minutes later. "I've got four Quarg ships who volunteered to help," he says. "That may not seem like a lot, but their ships pack quite a punch. And, they've offered some medical supplies as well, which they'll load onto your ship. Good luck, captain."` - ` You thank him for his assistance, and hurry to fire up your ship and return to human space. Hopefully Danforth's base has not already been overrun in your absence.` - accept - on accept - log "Recruited some Quarg warships to help defend human space from the Kor Sestor drones, which are now presumably under Alpha control." - npc accompany save - government "Quarg" - personality heroic waiting escort - ship "Quarg Wardragon" "Leukos-nikeseh" - ship "Quarg Wardragon" "Purros-machaira" - ship "Quarg Wardragon" "Melas-zugon" - ship "Quarg Wardragon" "Chloros-thanatos" - npc - government "Kor Sestor" - personality heroic staying - system "Alnitak" - fleet "Large Kor Sestor" 2 - on visit - dialog `You've reached , but you've either left one of the Quarg warships behind, or your escort carrying the medical supplies from Elias hasn't entered the system yet. Better depart and wait for it.` - - - -mission "Wanderers: Sestor: Alnilam Fleet 2" - landing - invisible - source "Farpoint" - to offer - has "Wanderers: Sestor: Quarg Help 2: done" - npc kill - government "Kor Sestor" - system "Alnilam" - personality heroic staying target - fleet - names "kor sestor" - fighters "kor sestor fighter" - variant - "Kar Ik Vot 349 (Trapper)" - "Tek Far 71 - Lek (Close Quarters)" - "Far Lek 14" 10 - "Tek Far 78 - Osk (Close Quarters)" - "Far Osk 27" 9 - - - -mission "Wanderers: Sestor: Bomb Zenith 1" - landing - name "Deliver device to Zenith" - description "Admiral Danforth asked you to drop this device (presumably a bomb) above the Alpha base on ." - source "Farpoint" - destination "Zenith" - clearance - infiltrating - to offer - has "Wanderers: Sestor: Quarg Help 2: done" - cargo "unknown device" 2 - on offer - log "Danforth believes that he has located the Alpha base from which the drones are being controlled; if the base is destroyed the drones ought to become aimless and be easily defeated." - conversation - `Danforth is still alive, and still holding out against the Alpha-controlled drones. After directing several recruits to unload the medical supplies, he tells you, "The Alpha base we've been watching on is buried deep underground. I'm hoping that the Alphas either don't know we're aware of their base's location, or have chosen to remain there anyway because it is so well defended. If the drones are being controlled from there, taking out the base might deactivate the drones."` - choice - ` "Do you think your troops could capture the base?"` - ` "Do you have a plan for destroying the Alphas?"` - - ` Danforth says, "The base is several kilometers underground. Before it was guarded by Sestor drones, we had a chance. We could have landed dozens of troop transports and fought our way inside, albeit with heavy losses. But now, I doubt our troops could even make it to the surface."` - ` As he is speaking, two Navy officers approach your ship with a hover-cart carrying something that looks a little bit like a retrofitted Typhoon Torpedo. They salute Danforth, and he tells them, "Put it aboard Captain 's ship." Then he turns to you. "I'm going to give you the coordinates of the Alpha base," he says. "It's on the polar continent, deep under the ice. Fortunately there are no other human settlements nearby."` - ` He pauses, as if to resign himself to what he is about to command you to do, and then says, "Land on the planet, drop this device at the coordinates, and then get the hell out of there. You'll have fifteen seconds after you deploy the device to get at least a thousand kilometers away."` - choice - ` "Wait, is this a nuke? I thought the Navy was too principled to use them."` - ` "Okay, I'll do what you say."` - goto end - - ` "Just drop the damn thing and get out of there, fast," he says. Clearly he doesn't want to tell you anything more about the weapon's origin.` - - label end - ` Alarm sirens begin to sound. "Don't wait here to defend us," says Danforth. "Go straight to and deploy the device. It may be the only way you can save us."` - launch - on enter - dialog - `Danforth wasn't joking when he said that the device may be your only chance. There are almost a dozen Sestor capital ships in the system, and countless smaller craft tearing the Navy to shreds.` - `Even the Quarg warships are having trouble with an opposing fleet this size. Perhaps a more powerful fleet could defeat the automata, but it would be a difficult battle.` - on visit - dialog `You go to push the device out of the airlock, but realize that you left it on one of your escorts. Better depart and wait for it to enter the system.` - on complete - fail "Wanderers: Sestor: Farpoint Attack 2" - to fail - has "Wanderers: Sestor: Farpoint Attack 2: done" - - - -mission "Wanderers: Sestor: Farpoint Attack 2" - landing - invisible - source "Farpoint" - to offer - has "Wanderers: Sestor: Quarg Help 2: done" - on visit - dialog `Danforth notices your ship land as the sky lights up with the explosions of Navy ships. "Did you use the bomb?" he asks. The stress in his voice is palpable. You shake your head. "Then what the hell are you doing here? Get up there and drop the bomb already!"` - npc - government "Quarg" - personality heroic staying - ship "Quarg Wardragon" "Leukos-nikeseh" - ship "Quarg Wardragon" "Purros-machaira" - ship "Quarg Wardragon" "Melas-zugon" - ship "Quarg Wardragon" "Chloros-thanatos" - npc - government "Navy (Oathkeeper)" - personality heroic staying - fleet - names "republic capital" - fighters "republic fighter" - variant - "Carrier (Mark II)" - "Lance" 4 - "Combat Drone" 6 - "Cruiser (Mark II)" - "Combat Drone" 4 - "Frigate (Mark II)" 2 - "Rainmaker (Mark II)" 2 - "Gunboat (Mark II)" 2 - fleet - names "republic capital" - fighters "republic fighter" - "Cruiser" - "Combat Drone" 4 - "Frigate" - "Rainmaker" - fleet - names "republic capital" - fighters "republic fighter" - variant - "Carrier" - "Lance" 4 - "Combat Drone" 6 - "Cruiser" - "Combat Drone" 4 - "Frigate" 2 - "Rainmaker" 2 - "Gunboat" 2 - fleet - names "republic capital" - fighters "republic fighter" - "Cruiser (Mark II)" - "Combat Drone" 4 - "Frigate (Mark II)" - "Rainmaker (Mark II)" - fleet - names "republic capital" - fighters "republic fighter" - "Carrier (Mark II)" - "Lance" 4 - "Combat Drone" 6 - "Frigate (Mark II)" 3 - npc evade - government "Kor Sestor" - personality heroic staying - fleet - names "kor sestor" - fighters "kor sestor fighter" - variant - "Kar Ik Vot 349" - "Tek Far 71 - Lek" - "Far Lek 14" 10 - "Met Par Tek 53" 2 - fleet - names "kor sestor" - fighters "kor sestor fighter" - variant - "Kar Ik Vot 349 (Defense)" - "Tek Far 71 - Lek (Close Quarters)" - "Far Lek 14" 8 - "Met Par Tek 53 (Sniper)" 2 - fleet - names "kor sestor" - fighters "kor sestor fighter" - variant - "Kar Ik Vot 349 (Offense)" - "Tek Far 78 - Osk" - "Far Osk 27" 8 - "Met Par Tek 53 (Sniper)" - fleet - names "kor sestor" - fighters "kor sestor fighter" - variant - "Kar Ik Vot 349 (Trapper)" - "Tek Far 78 - Osk (Close Quarters)" - "Far Osk 27" 6 - "Met Par Tek 53 (Sniper)" - fleet - names "kor sestor" - fighters "kor sestor fighter" - variant - "Kar Ik Vot 349 (Defense)" - "Tek Far 71 - Lek (Close Quarters)" - "Far Lek 14" 8 - "Tek Far 78 - Osk" - "Far Osk 27" 8 - fleet - names "kor sestor" - fighters "kor sestor fighter" - variant - "Kar Ik Vot 349 (Offense)" - "Tek Far 71 - Lek" - "Far Lek 14" 9 - "Tek Far 78 - Osk (Close Quarters)" - "Far Osk 27" 7 - fleet - names "kor sestor" - fighters "kor sestor fighter" - variant - "Kar Ik Vot 349 (Trapper)" - "Tek Far 71 - Lek (Close Quarters)" - "Far Lek 14" 7 - "Tek Far 78 - Osk (Close Quarters)" - "Far Osk 27" 6 - fleet - names "kor sestor" - fighters "kor sestor fighter" - variant - "Kar Ik Vot 349 (Defense)" - "Met Par Tek 53" 2 - "Met Par Tek 53 (Sniper)" - fleet - names "kor sestor" - fighters "kor sestor fighter" - variant - "Kar Ik Vot 349 (Offense)" - "Met Par Tek 53" - "Met Par Tek 53 (Sniper)" 2 - fleet - names "kor sestor" - fighters "kor sestor fighter" - variant - "Kar Ik Vot 349 (Trapper)" - "Met Par Tek 53 (Sniper)" 3 - fleet - names "kor sestor" - fighters "kor sestor fighter" - variant - "Tek Far 109" - "Tek Far 71 - Lek" - "Tek Far 78 - Osk" - "Far Lek 14" 17 - "Far Osk 27" 13 - "Met Par Tek 53 (Sniper)" 2 - fleet - names "kor sestor" - fighters "kor sestor fighter" - variant - "Tek Far 109" - "Tek Far 71 - Lek (Close Quarters)" - "Tek Far 78 - Osk (Close Quarters)" - "Far Lek 14" 17 - "Far Osk 27" 13 - "Met Par Tek 53" 2 - dialog `Against all odds, all the Kor Sestor ships attacking the Oathkeepers have been destroyed. Maybe you won't have to use Danforth's bomb after all.` - - - -mission "Wanderers: Sestor: Scattered Remnant" - landing - invisible - source "Zenith" - destination "Farpoint" - to offer - has "Wanderers: Sestor: Bomb Zenith 1: done" - npc kill - system "Alnitak" - government "Kor Sestor" - personality heroic staying target - fleet - names "kor sestor" - fighters "kor sestor fighter" - variant - "Kar Ik Vot 349" - "Tek Far 71 - Lek" - "Far Lek 14" 10 - "Met Par Tek 53" 2 - dialog `All of the Kor Sestor ships in this system have been eliminated.` - npc kill - system "Canopus" - government "Kor Sestor" - personality heroic staying target - fleet - names "kor sestor" - fighters "kor sestor fighter" - variant - "Kar Ik Vot 349 (Defense)" - "Tek Far 71 - Lek (Close Quarters)" - "Far Lek 14" 8 - "Met Par Tek 53 (Sniper)" 2 - dialog `All of the Kor Sestor ships in this system have been eliminated.` - npc kill - system "Betelgeuse" - government "Kor Sestor" - personality heroic staying target - fleet - names "kor sestor" - fighters "kor sestor fighter" - variant - "Kar Ik Vot 349 (Offense)" - "Tek Far 78 - Osk" - "Far Osk 27" 8 - "Met Par Tek 53 (Sniper)" - fleet - names "kor sestor" - fighters "kor sestor fighter" - variant - "Kar Ik Vot 349 (Trapper)" - "Tek Far 78 - Osk (Close Quarters)" - "Far Osk 27" 6 - "Met Par Tek 53 (Sniper)" - dialog `All of the Kor Sestor ships in this system have been eliminated.` - npc kill - system "Capella" - government "Kor Sestor" - personality heroic staying target - fleet - names "kor sestor" - fighters "kor sestor fighter" - variant - "Kar Ik Vot 349 (Defense)" - "Tek Far 71 - Lek (Close Quarters)" - "Far Lek 14" 8 - "Tek Far 78 - Osk" - "Far Osk 27" 8 - dialog `All of the Kor Sestor ships in this system have been eliminated.` - npc kill - system "Mebsuta" - government "Kor Sestor" - personality heroic staying target - fleet - names "kor sestor" - fighters "kor sestor fighter" - variant - "Kar Ik Vot 349 (Offense)" - "Tek Far 71 - Lek" - "Far Lek 14" 9 - "Tek Far 78 - Osk (Close Quarters)" - "Far Osk 27" 7 - dialog `All of the Kor Sestor ships in this system have been eliminated.` - npc kill - system "Rigel" - government "Kor Sestor" - personality heroic staying target - fleet - names "kor sestor" - fighters "kor sestor fighter" - variant - "Kar Ik Vot 349 (Trapper)" - "Tek Far 71 - Lek (Close Quarters)" - "Far Lek 14" 7 - "Tek Far 78 - Osk (Close Quarters)" - "Far Osk 27" 6 - dialog `All of the Kor Sestor ships in this system have been eliminated.` - npc kill - system "Castor" - government "Kor Sestor" - personality heroic staying target - fleet - names "kor sestor" - fighters "kor sestor fighter" - variant - "Kar Ik Vot 349 (Defense)" - "Met Par Tek 53" 2 - "Met Par Tek 53 (Sniper)" - dialog `All of the Kor Sestor ships in this system have been eliminated.` - npc kill - system "Wazn" - government "Kor Sestor" - personality heroic staying target - fleet - names "kor sestor" - fighters "kor sestor fighter" - variant - "Kar Ik Vot 349 (Offense)" - "Met Par Tek 53" - "Met Par Tek 53 (Sniper)" 2 - dialog `All of the Kor Sestor ships in this system have been eliminated.` - npc kill - system "Miaplacidus" - government "Kor Sestor" - personality heroic staying target - fleet - names "kor sestor" - fighters "kor sestor fighter" - variant - "Kar Ik Vot 349 (Trapper)" - "Met Par Tek 53 (Sniper)" 3 - dialog `All of the Kor Sestor ships in this system have been eliminated.` - npc kill - system "Kursa" - government "Kor Sestor" - personality heroic staying target - fleet - names "kor sestor" - fighters "kor sestor fighter" - variant - "Tek Far 109" - "Tek Far 71 - Lek" - "Tek Far 78 - Osk" - "Far Lek 14" 17 - "Far Osk 27" 13 - "Met Par Tek 53 (Sniper)" 2 - dialog `All of the Kor Sestor ships in this system have been eliminated.` - npc kill - system "Saiph" - government "Kor Sestor" - personality heroic staying target - fleet - names "kor sestor" - fighters "kor sestor fighter" - variant - "Tek Far 109" - "Tek Far 71 - Lek (Close Quarters)" - "Tek Far 78 - Osk (Close Quarters)" - "Far Lek 14" 17 - "Far Osk 27" 13 - "Met Par Tek 53" 2 - dialog `All of the Kor Sestor ships in this system have been eliminated.` - - - -event "bombed zenith" - government "Kor Sestor" - "attitude toward" - "Pirate" -.01 - planet "Zenith" - description `Zenith is a cold and unpleasant world, where the fog seldom lifts and the sun is rarely seen, where much of the lowlands are flooded each day by the tide, and storms are unpredictable and fierce. It has, however, one major advantage as a place to settle: it is far enough away that the Republic makes no attempt to control it.` - description ` The settlements here were never more than tenuous villages operating on the brink of starvation as they sought to make a living in this icy wilderness. Now, many of them have collapsed due to massive earthquakes that came after the Oathkeepers had the planet bombed to destroy an Alpha base.` - bribe .04 - "required reputation" 0 - system "Alnilam" - object - sprite star/f5 - period 10 - object - sprite planet/desert1 - distance 224.69 - period 32.5315 - object - sprite planet/gas7 - distance 966.7 - period 290.312 - object - sprite planet/miranda - distance 220 - period 10.5884 - object - sprite planet/luna - distance 305 - period 17.2841 - object "Zenith" - sprite "planet/zenith hot" - distance 1776.59 - period 723.284 - object - sprite planet/ice8 - distance 136 - period 16.5247 - object - sprite planet/gas2 - distance 2758.68 - period 1399.52 - object - sprite planet/dust1 - distance 200 - period 12.5708 - object - sprite planet/lava0 - distance 330 - period 26.6433 - object - sprite planet/dust7 - distance 440 - period 41.0201 - object - sprite planet/desert4 - distance 575 - period 61.2801 - -event "zenith cooling" - system "Alnilam" - object - sprite star/f5 - period 10 - object - sprite planet/desert1 - distance 224.69 - period 32.5315 - object - sprite planet/gas7 - distance 966.7 - period 290.312 - object - sprite planet/miranda - distance 220 - period 10.5884 - object - sprite planet/luna - distance 305 - period 17.2841 - object "Zenith" - sprite "planet/zenith cold" - distance 1776.59 - period 723.284 - object - sprite planet/ice8 - distance 136 - period 16.5247 - object - sprite planet/gas2 - distance 2758.68 - period 1399.52 - object - sprite planet/dust1 - distance 200 - period 12.5708 - object - sprite planet/lava0 - distance 330 - period 26.6433 - object - sprite planet/dust7 - distance 440 - period 41.0201 - object - sprite planet/desert4 - distance 575 - period 61.2801 - -mission "Wanderers: Sestor: Bomb Zenith 2" - landing - name "Return to " - description "You have destroyed the Alpha base on Zenith. Return to Farpoint and find out if your intervention allowed Danforth to gain the upper hand against the Kor Sestor fleet." - source "Zenith" - destination "Farpoint" - to offer - has "Wanderers: Sestor: Bomb Zenith 1: done" - on offer - log "Dropped some sort of incredibly destructive bomb on the Alpha base on the anarchist world of Zenith. The explosion tore open a hole straight through the planet's crust." - event "bombed zenith" - event "zenith cooling" 40 - conversation - `You shove Danforth's device out the airlock at the coordinates he gave you, and immediately fire your ship's repulsors full blast to take you back up into orbit...` - launch - on enter - conversation - `The way Danforth talked about the device he gave you made you assume that it was a nuclear bomb, but the explosion that rocks a few seconds after you depart is far too powerful for that. The light of the explosion is many times brighter than this system's sun. And unless your sensors are lying to you, there is now a crater near 's south pole that goes all the way down to the mantle. Lava is filling the hole, and the entire planet's crust is shifting and shivering in response.` - ` You are glad that no human settlements were near the explosion, but your sensors are picking up compression waves traveling along the whole planet's surface, bouncing across it again and again as the planet rings like a bell. Anyone who lived anywhere on just got hit by an earthquake of deadly proportions.` - ` You can only hope that it was worth it, and that the control station has indeed been destroyed.` - - - -mission "Wanderers: Sestor: Kill Southern Remnant" - landing - name "Destroy Kor Sestor drones" - description "When you destroyed the Alpha base, the Kor Sestor drones began acting independently. They are now attacking human space. Help the Navy destroy the drones, then return to ." - autosave - source "Farpoint" - to offer - has "Wanderers: Sestor: Bomb Zenith 2: done" - to complete - has "Wanderers: Sestor: Scattered Remnant: done" - waypoint "Alnitak" - waypoint "Betelgeuse" - waypoint "Canopus" - waypoint "Capella" - waypoint "Castor" - waypoint "Kursa" - waypoint "Mebsuta" - waypoint "Miaplacidus" - waypoint "Rigel" - waypoint "Saiph" - waypoint "Wazn" - on offer - conversation - `The base on appears to have survived the attack, despite the Kor Sestor drones that were overhead. You meet with Danforth and tell him that you destroyed the Alpha base using the weapon he gave you.` - ` He says, "When you destroyed the base, the Sestor drones suddenly stopped acting as a unified fleet. A few stayed here, but most of them have spread throughout this sector of space, and we are receiving reports that they are attacking Navy and civilian ships indiscriminately. My own fleet is too damaged to do anything to stop them, but other Navy bases are sending in reinforcements. Can you join them to help eliminate the drones?"` - choice - ` "Of course, I would be glad to."` - goto end - ` "Of course. But first, what the hell was that bomb you had me drop on Zenith? It cracked the whole planet open."` - - ` Danforth sighs. "Unfortunately," he says, "I am not permitted to tell you what that weapon was or how we acquired it. And already news agencies throughout the Republic are questioning our use of such a terrible weapon. I wish we had been able to defeat the Kor Sestor fleet without resorting to such extreme measures, but we had no choice."` - - label end - ` Danforth gives you a map of the systems where there have been reports of Kor Sestor drones attacking civilian ships. "These, plus any that were left alive in the Alnilam system, are all the automata that we have been able to track," he says. "Report back here once you have succeeded in completely destroying them. We can't risk letting some local warlord capture them. The Navy will hopefully send some ships to help you."` - accept - - - -mission "Wanderers: Sestor: Remnant Visit" - landing - source "Farpoint" - to offer - has "Wanderers: Sestor: Kill Southern Remnant: active" - not "Wanderers: Sestor: Scattered Remnant: done" - on offer - conversation - `You check in with Danforth, but he tells you that there are still reports of Kor Sestor drones in human space. "You'll have to be sure to destroy them completely," he says. "We can't risk letting some local warlord capture them."` - defer - - - -mission "Wanderers: Sestor: Drones in Alnilam Waypoint" - landing - source - name "Drones in Alnilam" - description "Eliminate the remaining Kor Sestor fleet in the Alnilam system." - waypoint "Alnilam" - to offer - has "Wanderers: Sestor: Scattered Remnant: done" - or - not "Wanderers: Sestor: Alnilam Fleet 1: done" - not "Wanderers: Sestor: Alnilam Fleet 2: done" - to complete - has "Wanderers: Sestor: Alnilam Fleet 1: done" - has "Wanderers: Sestor: Alnilam Fleet 2: done" - - - -mission "Wanderers: Sestor: Drones in Alnilam" - landing - invisible - source "Farpoint" - to offer - has "Wanderers: Sestor: Scattered Remnant: done" - or - not "Wanderers: Sestor: Alnilam Fleet 1: done" - not "Wanderers: Sestor: Alnilam Fleet 2: done" - to complete - has "Wanderers: Sestor: Alnilam Fleet 1: done" - has "Wanderers: Sestor: Alnilam Fleet 2: done" - waypoint "Alnilam" - on offer - conversation - `When you return to , Danforth tells you, "It seems that you have dealt with the last of the Kor Sestor drones that were terrorizing Republic space, but we still need to deal with the fleet in the Alnilam system. Do you think you can destroy that fleet on your own?"` - choice - ` "Yes, I think I can manage it."` - defer - ` "Are any of your ships repaired yet? I could use some assistance."` - ` He agrees to send some Oathkeeper ships with you to destroy the remaining drones, but it is clear that it pains him to risk the last few ships he has that are still spaceworthy.` - accept - on visit - dialog `You've returned to , but not all of the Sestor ships in Alnilam have been defeated yet. Return to the system and make sure they are all destroyed.` - npc - government "Navy (Oathkeeper)" - personality heroic escort - fleet - names "republic capital" - fighters "republic fighter" - variant - "Carrier (Mark II)" - "Lance" 4 - "Combat Drone" 6 - "Cruiser (Mark II)" - "Combat Drone" 4 - "Frigate (Mark II)" 2 - "Rainmaker (Mark II)" 2 - "Gunboat (Mark II)" 2 - fleet - names "republic capital" - fighters "republic fighter" - "Cruiser" - "Combat Drone" 4 - "Frigate" 2 - "Rainmaker" 4 - fleet - names "republic capital" - fighters "republic fighter" - "Carrier" - "Lance" 4 - "Combat Drone" 6 - "Frigate" 3 - "Gunboat" 3 - - - -mission "Wanderers: Sestor: Return to Wanderers" - landing - name "Return to " - description "The Kor Sestor drones in human space have been eliminated. Return to in Wanderer space to find out what is happening there." - autosave - source "Farpoint" - destination "Desi Seledrak" - to offer - has "Wanderers: Sestor: Scattered Remnant: done" - has "Wanderers: Sestor: Alnilam Fleet 1: done" - has "Wanderers: Sestor: Alnilam Fleet 2: done" - on offer - fail "Wanderers: Sestor: Drones in Alnilam" - log "Succeeded in destroying the last of the Kor Sestor drones that the Alphas brought into human space. Danforth and his Navy base also survived, but he is worried about the political fallout of having to use such a destructive weapon on a populated planet in order to eliminate the Alphas." - conversation - `Danforth breathes a sigh of relief when you tell him that the last of the Kor Sestor drones have been destroyed. "I am grateful for your help, Captain ," he says. "And now that we have finished with that battle, the public relations nightmare over what we did to Zenith begins. We don't need you to get involved in that, though; perhaps you should return to Wanderer space until things cool down a bit around here."` - accept - - - -mission "Wanderers: Sestor Alt: Alnilam 1" - landing - name "Destroy remaining drones" - description "Rather than bombing Zenith, destroy any Kor Sestor drones that are left over in the Alnilam system, then report back to Admiral Danforth on Farpoint." - autosave - source "Farpoint" - waypoint "Alnilam" - to offer - not "event: bombed zenith" - has "Wanderers: Sestor: Farpoint Attack 2: done" - or - not "Wanderers: Sestor: Alnilam Fleet 1: done" - not "Wanderers: Sestor: Alnilam Fleet 2: done" - on offer - conversation - `Danforth is impressed that you were able to eliminate the attacking Kor Sestor fleet. "The weapon I gave you was a last resort, and one that I would be ashamed to use," he says. "I have no ships to give you until we have had time to make repairs, but if you are able to destroy whatever Kor Sestor ships remain in the Alnilam system on your own, return here and I will send my troop transports with you to destroy the Alpha base the old-fashioned way."` - accept - to complete - has "Wanderers: Sestor: Alnilam Fleet 1: done" - has "Wanderers: Sestor: Alnilam Fleet 2: done" - - - -mission "Wanderers: Sestor Alt: Alnilam 2" - landing - name "Attack Alpha base" - description "Travel to the system with these Oathkeeper Cruisers to eliminate the Alpha base on ." - source "Farpoint" - destination "Zenith" - clearance - to offer - not "event: bombed zenith" - has "Wanderers: Sestor: Farpoint Attack 2: done" - has "Wanderers: Sestor: Alnilam Fleet 1: done" - has "Wanderers: Sestor: Alnilam Fleet 2: done" - on offer - conversation - `You tell Danforth that you have destroyed the entire Kor Sestor fleet, without needing to bomb . He is impressed, and grateful. "I'll send some troop transports with you to take out the Alpha base," he says. "It is riskier destroying it this way, but at least the civilians on will not be harmed."` - choice - ` "Understood. We'll go directly to ."` - goto end - ` "The anarchist settlers, you mean? You're willing to lose your own troops just to avoid harming the anarchists and pirates by bombing their planet?"` - - ` Danforth says, "If we had used such a terrible weapon on an inhabited planet, even an anarchist one, it would have sullied the good name of the Navy. Compared to that, the loss of a few Navy lives is acceptable, and the troops who volunteered for this mission are willing to risk their lives for that cause."` - - label end - ` You return to your ship and prepare to escort the troop transports to .` - accept - npc accompany save - government "Navy (Oathkeeper)" - personality escort - ship "Cruiser (Mark II)" "R.N.S. Dauntless" - ship "Cruiser (Mark II)" "R.N.S. Forthright" - ship "Cruiser (Mark II)" "R.N.S. Virtue" - on visit - dialog `You've reached , but not all of the Navy Cruisers have entered the system yet. Better depart and wait for them to arrive, because there's no way you're going to assault the Alpha base without them.` - - - -mission "Wanderers: Sestor Alt: Alnilam 3" - landing - name "Return to " - description "Escort the Oathkeeper Cruisers back to ." - source "Zenith" - destination "Farpoint" - to offer - has "Wanderers: Sestor Alt: Alnilam 2: done" - on offer - conversation - `Danforth's troops set up a defensive circle around the entrance to the Alpha base. It appears that they have achieved the element of surprise: the Alphas did not know that the Navy had already located their base, and were probably counting on having a longer time to evacuate. The troop transports were carrying cement mixers and mining drills; apparently their plan is to seal the Alphas underground and then drill down through the ice and bedrock to bomb and collapse the bunker.` - ` As the Navy troops begin pouring the cement, the massive gate to the tunnel bursts open and more Alphas than you have ever seen in one place come flooding out, several dozen of them. But even these superhuman soldiers cannot survive the concentrated firepower of hundreds of Navy troops. The air fills with explosions and smoke and powdered snow, but as far as you can tell not one of the Alphas escapes alive.` - ` When the battle is over, the Navy troops explore the bunker, hoping to find prisoners, but they find no one alive. They seal up the entrance and collapse the bunker, and prepare to travel back with you to .` - accept - npc accompany save - government "Navy (Oathkeeper)" - personality escort - ship "Cruiser (Mark II)" "R.N.S. Dauntless" - ship "Cruiser (Mark II)" "R.N.S. Forthright" - ship "Cruiser (Mark II)" "R.N.S. Virtue" - on visit - dialog `You've reached , but not all of the Navy Cruisers have entered the system yet. Better depart and wait for them to arrive.` - - - -mission "Wanderers: Sestor Alt: Return to Wanderers" - landing - name "Return to " - description "The Kor Sestor drones in human space have been eliminated. Return to in Wanderer space to find out what is happening there." - autosave - source "Farpoint" - destination "Desi Seledrak" - to offer - has "Wanderers: Sestor Alt: Alnilam 3: done" - on offer - log "Succeeded in destroying the Kor Sestor fleet and eliminating the Alpha base on the anarchist world of Zenith. He is very grateful that the bomb or super-weapon, whatever it was, did not need to be used." - conversation - `The Navy officers report the results of the battle on Zenith's surface to Danforth. "So it's over," he says. "Captain , thank you for your assistance. This battle would have gone very differently if you were not here."` - ` Now that the Kor Sestor fleet has been dealt with, you should probably return and see how things are going for the Wanderers in Korath space.` - accept - - - -mission "Wanderers: Sestor: Scan Drones" - landing - name "Scan remaining drones" - description "Scan the remaining Kor Sestor drones in a few of their systems, to collect data for the Wanderers to use to determine how quickly they are still being produced." - autosave - source "Desi Seledrak" - to offer - or - has "Wanderers: Sestor: Return to Wanderers: done" - has "Wanderers: Sestor Alt: Return to Wanderers: done" - waypoint "Silikatakfar" - on enter "Silikatakfar" - dialog `You fire up your ship's sensors and log the identification numbers and markings of the Kor Sestor ships in this system.` - waypoint "Asikafarnut" - on enter "Asikafarnut" - dialog `You fire up your ship's sensors and log the identification numbers and markings of the Kor Sestor ships in this system.` - on offer - conversation - `You are pleased to discover that the Wanderer colony here has grown into a small city; about a hundred thousand Wanderers have already come through the Eye to settle here. Sobari Tele'ek meets you in the spaceport. He has lost half of his feathers - his whole face is bare and scaly - but rather than wasting away like Rek he has gained considerable weight, and now towers over you.` - ` He tells you, "Our Mereti [friends, kinsfolk] tell us that the Kor Sestor have become less [aggressive, warlike] of late. The factories on their worlds are still [producing, churning out] drones, but they no longer act with a [unified will? purpose?]."` - choice - ` "Do you think they are weakened enough that we can destroy them?"` - ` "Do you think there is any way we could regain control of them?"` - goto control - ` "Probably," he says, "but we would prefer a more [elegant, peaceful] solution if possible. Would you be willing to [visit, observe] their star systems again, and collect [data, measurements] that might help us to learn to control them or shut them down?` - goto end - label control - ` "That is our [hope, desire]," he says. "Or, barring that, at least we may [disable, shut down] the factories. Would you be willing to [visit, observe] their star systems again, and collect [data, measurements] on the drones?"` - label end - choice - ` "I'd be glad to."` - goto data - ` "What about the Kor Mereti drones? Have they remained peaceful?"` - ` "Indeed," he says. "And, they have brought much [entertainment? novelty?] to us. You should [visit, call on] them when you have time; they are very fond of you."` - label data - ` Tele'ek introduces you to the team of scientists who will tackle the problem of shutting down the Kor Sestor factories. They explain to you that they are looking for any identifying information on the drones, including the alloy composition of their hulls and prevalence of blast marks or other signs of age. That will allow them to estimate how quickly the drones are being produced.` - accept - on visit - dialog phrase "generic waypoint on visit" - npc - system "Silikatakfar" - government "Kor Sestor" - personality heroic staying - ship "Kar Ik Vot 349" "07-134.2" - ship "Tek Far 78 - Osk" "07-894.0" - ship "Tek Far 71 - Lek" "07-554.3" - ship "Met Par Tek 53" "07-983.2" - ship "Met Par Tek 53" "07-992.1" - ship "Met Par Tek 53" "07-284.5" - npc - system "Asikafarnut" - government "Kor Sestor" - personality heroic staying - fleet "Large Kor Sestor" - ship "Kar Ik Vot 349 (Offense)" "07-546.2" - ship "Kar Ik Vot 349 (Trapper)" "07-321.8" - ship "Kar Ik Vot 349 (Defense)" "07-963.4" - - - -mission "Wanderers: Sestor: Exiles 1" - landing - name "Pick up Rek" - description "Pick up Rek on . She will be helping you to attempt to open diplomatic negotiations with the Korath exiles." - autosave - source "Desi Seledrak" - destination "Setar Fort" - to offer - has "Wanderers: Sestor: Scan Drones: done" - on offer - log "The Kor Sestor drones are still being produced by an automated factory, even though no one is controlling them and they seem to be acting on some sort of mindless autopilot. The Wanderers hope that the Korath exiles will help them to disable the factory." - conversation - `You give your scanner logs to the Wanderer scientists. A few hours later, you are called in to a meeting of the leaders. Sobari Tele'ek tells you, "Our scientists noted that the most recently constructed drones all have very similar [alloy composition?] and identification numbers. We suspect that means that they are all being produced on a single world, perhaps even a single [factory, facility]."` - ` He pulls up a star map and says, "Based on your previous geological scans, we [believe, deduce] that the factory is on this world, Sestor Ikfar. It would be easy enough to [destroy, eliminate] the facility, but Tema'a Iriket has a different proposal."` - ` Iriket stands up and says, "I propose that we use this as an [excuse, justification] for a visit to the Korath [exiles, outcasts]. We offer them the chance to [help, assist] us in ending the [scourge, plague] that they started. By [allying with, fighting alongside] us, they will come to view us as [friends, coworkers]."` - choice - ` "Why get them involved if you think you can handle this on your own?"` - ` "Wait, you want to ask them for help just so they can feel good about themselves?"` - goto good - ` "That does sound like a good way to solve two problems at the same time."` - goto next - ` Tele'ek says, "The exiles must [feel, be aware of] their loss of [agency? significance?] in the galaxy. If we [plant, instill] a sense of purpose and [worth, importance] in them, they may become [peaceful, wise] just as the Kor Mereti collective did."` - goto next - label good - ` Tele'ek says, "Nothing [forges, solidifies] a friendship as quickly as fighting a [common foe?]. And, we [feel, perceive, project] that the reason the exiles engage in [raiding, piracy] is that their society has no greater [purpose, goal] than mere survival. By involving them in the [restoration, healing] of their lands, we will give them [agency? significance?] and they will be free to be [peaceful, wise]."` - label next - ` After more discussion the Wanderer leaders reach a consensus that they would like you to travel with Rek to the territory of the Korath exiles and seek to make contact with them. It seems like a very optimistic plan, but then again, the Wanderer approach of seeking friendship worked quite well with the Mereti drones.` - accept - - - -mission "Wanderers: Sestor: Exiles 2" - landing - name "Contact the exiles" - description "Enter the territory of the Korath exiles. Do not fire on them. Instead, with Rek's help, try to find a way to speak with them or a place where they will meet with you." - autosave - source "Setar Fort" - passengers 1 - to offer - has "Wanderers: Sestor: Exiles 1: done" - to complete - never - on offer - conversation - `Surprisingly, Rek is less enthusiastic about the diplomatic plan than the other Wanderer leaders were. "Of course I greatly desire to make contact with the exiles," she says, "but it is not safe to assume that the minds of an alien species works the same as our own. These Korath were exiled due to their endless, fruitless war-making. I'm not sure an offer of friendship and a small ego boost is all they need to make them become peaceful."` - choice - ` "Do you think we should cancel the mission and just deal with the Sestor ourselves?"` - ` "Perhaps not, but isn't it better to try for peace while we have the chance?"` - goto better - ` "No," says Rek, "the leaders are right, we must offer them our trust until they prove utterly unworthy of it. But you should not be surprised if they are more interested in destroying you than in listening to me."` - goto end - label better - ` "It is not only better," says Rek, "it is a moral imperative. Our first interaction with the exiles must be an offer of trust, not an act of war. But you should not be surprised if they are more interested in destroying you than in listening to me."` - label end - ` Rek makes herself comfortable in one of your bunk rooms, and you prepare for a visit to the territory of the Korath exiles. "We must somehow earn their trust," she says, "so do not fire on any of their ships. Instead we must find a way to communicate with them or a place where they will meet with us peacefully."` - accept - on visit - dialog `You've returned to , but you haven't yet made contact with the Korath exiles. Travel to the core of the galaxy and look for a way to make contact with them.` - npc save - government "Korath" - system "Kor Fel'tar" - personality heroic staying - fleet "Korath Home" - npc save - government "Korath" - system "Kor En'lakfar" - personality heroic staying - fleet "Korath Raid" - npc save - government "Korath" - system "Kor Men" - personality heroic staying - fleet "Korath Raid" - npc save - government "Korath" - system "Kor Ak'Mari" - personality heroic staying - fleet "Korath Raid" - npc save - government "Korath" - system "Kor Zena'i" - personality heroic staying - fleet "Korath Raid" - npc save - government "Korath" - system "Kor Tar'bei" - personality heroic staying - fleet "Korath Home" - npc save - government "Korath" - system "Kor Nor'peli" - personality heroic staying - fleet "Korath Home" 2 - fleet "Korath Raid" - - - -event "wanderers: exiles peaceful" - "reputation: Korath" >?= 1 - -mission "Wanderers: Sestor: Exiles 3" - landing - name "Diplomacy with the exiles" - description "Escort these three Korath exile world-ships to for a diplomatic meeting with the Wanderers." - source "Far'en Lai" - destination "Desi Seledrak" - passengers 1 - to offer - has "Wanderers: Sestor: Exiles 2: active" - on offer - log "Succeeded in communicating with the Korath exiles, by landing on the one habitable planet in their territory. (It seems like the exiles might have a taboo against using weapons on that world.) The exiles agreed to send some ships to help disable the remaining Kor Sestor factory." - fail "Wanderers: Sestor: Exiles 2" - event "wanderers: exiles peaceful" - conversation - `The Korath ships tail you to the planet's surface, but they do not fire on you. Instead, they hover above your ship for a long, indecisive moment. You hold your fire, and they eventually land in the sand next to you. Their airlocks open, and a few of them step out and approach your ship. They do not appear to be armed. Perhaps they have a cultural taboo against using weapons on this world.` - choice - ` (Go outside to meet them.)` - ` (Leave the planet while I still can.)` - defer - ` The Korath seem surprised when you and Rek, two members of obviously different species, step off your ship side by side. They mutter quietly amongst themselves as you approach, then nearly jump in surprise when Rek addresses them in their own language.` - ` They converse with Rek for a while, and then Rek explains, "I told them that we hope to eliminate the infection of self-replicating war machines that they left behind, and make their territory safe for habitation once more. They say they are glad we have not destroyed the drones, because they are proud of their handiwork. They say they have command codes for the Sestor factories, to shut them down. But, they will not give the codes to us; they must go and enter them in person."` - choice - ` "That sounds reasonable."` - goto end - ` "What are they asking for in return?"` - ` Rek says, "They request a meeting with our leaders, to work out terms of trade for our mutual benefit. It is something we would certainly agree to with no difficulty."` - label end - ` Rek speaks with the Korath again, and then tells you, "They say that three of their 'world-ships' will travel with us to meet with the Wanderer leaders. If they are able to work out favorable terms, and are convinced that the Wanderers have peaceful intentions, they will go with us to the Sestor factory world and shut it down."` - accept - npc accompany save - government "Korath" - personality escort - ship "Korath World-Ship A (Jump)" "Seskerat Pratka" - ship "Korath World-Ship B (Jump)" "Eskretakfakta" - ship "Korath World-Ship C (Jump)" "Prekaprat Skata" - on visit - dialog `You have reached , but you're missing something! Either you've left one of the Korath ships behind, or your escort carrying Rek hasn't entered the system yet. Better depart and wait for it to arrive.` - - - -mission "Wanderers: Sestor: Factory 1" - landing - name "Shut down the factory" - description "Escort these Korath ships to , where they will shut down the remaining Kor Sestor factories." - source "Desi Seledrak" - destination "Sestor Ikfar" - clearance - infiltrating - passengers 1 - to offer - has "Wanderers: Sestor: Exiles 3: done" - on offer - conversation - `Rek brings the Korath to meet with the Wanderer leaders. After the meeting ends, she and Tele'ek meet up with you. "That was a strange meeting," says Tele'ek. "It did not feel like a peace summit, but like a child's play at a peace summit, as if negotiating for peace is a skill they are only just beginning to learn. And the terms they asked for were minimal; I would have preferred to offer them far more. But they are taking steps toward becoming a peaceful society, and for that we can be grateful."` - choice - ` "So, what do we do now?"` - goto next - ` "Are you sure that they really want peace? They aren't trying to trick you?"` - ` Rek says, "It is hard to be sure. Their culture is very different from the Kor Efret; even some of their language and gestures are new to me. But they have behaved peacefully toward us so far; we must hope that their peacefulness continues."` - label next - ` Tele'ek says, "You must bring the [exile, outcast] ships to and keep them from being destroyed by the drones [along the way?]. There, they will [attempt, accomplish] what they have promised, and shut down the factories. Your only role will be to [shield, protect] them, and we will give you some of our warships to [assist, accompany] you."` - ` You return to your ship, and get ready for the trip to .` - accept - npc accompany save - government "Korath" - personality escort - ship "Korath World-Ship A (Jump)" "Seskerat Pratka" - ship "Korath World-Ship B (Jump)" "Eskretakfakta" - ship "Korath World-Ship C (Jump)" "Prekaprat Skata" - on visit - dialog `You have reached , but you're missing something! Either you've left one of the Korath ships behind, or your escort carrying Rek hasn't entered the system yet. Better depart and wait for it to arrive.` - - - -mission "Wanderers: Sestor: Factory Escorts" - landing - invisible - source "Desi Seledrak" - to offer - has "Wanderers: Sestor: Exiles 3: done" - npc kill - government "Wanderer" - personality escort heroic - fleet - names "wanderer" - variant - "Hurricane (Tough)" - "Derecho" - "Derecho (Turret)" - "Tempest (Heavy)" 2 - "Tempest" - - - -event "wanderers: asikafarnut battle" - system "Asikafarnut" - fleet "Large Kor Mereti" 10000 - -mission "Wanderers: Sestor: Factory 2" - landing - name "Defend " - description "Drive off the Kor Sestor drones and keep them from interfering with the Korath exiles who are shutting down their factories." - source "Sestor Ikfar" - clearance - infiltrating - passengers 1 - to offer - has "Wanderers: Sestor: Factory 1: done" - on visit - dialog `There are still Kor Sestor drones overhead. You should go fight them off so the Korath exiles are not attacked while trying to disable the factories.` - on offer - event "wanderers: asikafarnut battle" - conversation - `The drones stop firing on the Korath world-ships the moment they enter the atmosphere, which is a good sign - it probably means that their command codes worked. While they begin scouting out the manufacturing center, the exiles tell you (through Rek) that they need you to return to orbit and keep the remaining drones from attacking them until they can be sure the factory is shut down for good; it might take them a while to accomplish that.` - ` You fire up your engines and blast off for one last battle against the Kor Sestor...` - launch - npc evade - government "Kor Sestor" - personality waiting staying heroic - fleet - names "kor sestor" - fighters "kor sestor fighter" - variant - "Kar Ik Vot 349" - "Tek Far 71 - Lek" - "Far Lek 14" 10 - "Met Par Tek 53" 2 - fleet - names "kor sestor" - fighters "kor sestor fighter" - variant - "Kar Ik Vot 349 (Offense)" - "Tek Far 78 - Osk" - "Far Osk 27" 8 - "Met Par Tek 53 (Sniper)" 2 - fleet - names "kor sestor" - fighters "kor sestor fighter" - variant - "Tek Far 109" - "Tek Far 71 - Lek" - "Tek Far 78 - Osk" - "Far Lek 14" 17 - "Far Osk 27" 13 - - - -event "wanderers: sestor shutdown" - system "Celeborim" - fleet "Small Kor Sestor" 2400 - fleet "Large Kor Sestor" 10000 - system "Makferuti" - fleet "Small Kor Sestor" 2400 - fleet "Large Kor Sestor" 10000 - system "Asikafarnut" - fleet "Large Kor Mereti" 3600 - fleet "Small Kor Sestor" 1200 - fleet "Large Kor Sestor" 6000 - system "Sobarati" - fleet "Small Kor Sestor" 1600 - fleet "Large Kor Sestor" 8000 - system "Silikatakfar" - fleet "Large Kor Mereti" 1600 - fleet "Small Kor Sestor" 3200 - fleet "Large Kor Sestor" 4800 - system "Ferukistek" - fleet "Large Kor Mereti" 2400 - fleet "Small Kor Sestor" 8000 - fleet "Large Kor Sestor" 10000 - system "Eneremprukt" - fleet "Large Kor Mereti" 2000 - fleet "Small Kor Sestor" 3200 - fleet "Large Kor Sestor" 4800 - system "Mesuket" - remove fleet "Large Kor Sestor" - add fleet "Large Kor Sestor" 10000 - -mission "Wanderers: Sestor: Factory 3" - landing - name "Return to " - description "Return to and report to the Wanderers that the exiles have shut down the Kor Sestor factory (and possibly stolen the equipment in the process)." - source "Sestor Ikfar" - destination "Desi Seledrak" - passengers 1 - to offer - has "Wanderers: Sestor: Factory 2: done" - on offer - log "The Korath exiles have kept their bargain with the Wanderers and shut down the final Kor Sestor drone factory, although it may be some time before the last of the existing drones are eliminated." - fail "Wanderers: Sestor: Factory Escorts" - event "wanderers: sestor shutdown" - conversation - `As you come in for a landing, the Korath exiles inform you that they have succeeded in disabling the factories. They tell you that they will be returning to their territory on their own; now that their job is done, they no longer need you to "chaperone" them, as Rek translates it. You wish them luck, and they depart.` - ` The factory district does indeed seem to have been shut down: no more hum of machinery or flashes of arc-welders or smokestacks belching steam into the atmosphere. In fact, on closer inspection you realize that they did not merely shut down the factories; they have also removed some critical components from them.` - ` Rek asks, "Does it look like they succeeded?"` - choice - ` "Yes, the factories are shut down."` - goto end - ` "It looks like they disassembled the factories and took some of the parts with them."` - ` "Oh," says Rek, "that is slightly ominous. But they are scavengers after all; perhaps they simply did not wish to leave useful machinery to rust."` - label end - ` With nothing else to do here, you get ready to return to and report to the Wanderer leaders.` - accept - on visit - dialog `You land on , but realize that your escort carrying Rek hasn't entered the system yet. Better depart and wait for it to arrive.` - - - -event "wanderers: exiles hostile" - "reputation: Korath" = -1000 - -event "wanderers: exiles have drones" - fleet "Korath Home" - add variant 2 - "Tek Far 71 - Lek" - "Far Lek 14" 6 - add variant 2 - "Tek Far 71 - Lek (Close Quarters)" - "Far Lek 14" 4 - add variant 2 - "Tek Far 78 - Osk (Close Quarters)" - "Far Osk 27" 5 - add variant 2 - "Tek Far 78 - Osk" - "Far Osk 27" 2 - add variant 3 - "Tek Far 109" - "Far Lek 14" 9 - "Far Osk 27" 7 - add variant 3 - "Met Par Tek 53" 3 - add variant 2 - "Met Par Tek 53 (Sniper)" 3 - add variant - "Kar Ik Vot 349" - add variant - "Kar Ik Vot 349 (Defense)" - add variant - "Kar Ik Vot 349 (Offense)" - add variant - "Kar Ik Vot 349 (Trapper)" - add variant 1 - "Model 512" - add variant 2 - "Model 512" - "Model 256" - add variant 2 - "Model 256" - add variant 2 - "Model 256" - "Model 64" 2 - add variant 2 - "Model 128" 2 - add variant 2 - "Model 64" - "Model 32" 3 - add variant 3 - "Model 64" 2 - "Model 32" 3 - add variant 4 - "Model 32" - "Model 16" 5 - -event "wanderers: sestor eliminated" - system "Celeborim" - government "Uninhabited" - fleet "Small Kor Mereti" 10000 - system "Makferuti" - government "Uninhabited" - fleet "Small Kor Mereti" 10000 - system "Asikafarnut" - government "Uninhabited" - fleet "Large Kor Mereti" 3600 - system "Sobarati" - government "Uninhabited" - fleet "Small Kor Mereti" 10000 - system "Silikatakfar" - government "Uninhabited" - fleet "Large Kor Mereti" 1600 - system "Ferukistek" - government "Uninhabited" - fleet "Large Kor Mereti" 2400 - system "Eneremprukt" - government "Uninhabited" - fleet "Large Kor Mereti" 2000 - system "Mesuket" - remove fleet "Large Kor Sestor" - -event "wanderers: sabira eseskrai colony" - system "Skeruto" - government "Wanderer" - fleet "Large Quarg" 1000 - fleet "Wanderer Defense" 1200 - fleet "Wanderer Drones" 800 - fleet "Kor Efret Home" 800 - system "Furmeliki" - add fleet "Kor Efret Home" 800 - planet "Sabira Eseskrai" - add attributes "wanderer" - description `Long ago, this planet was home to several Korath oil mining settlements, but now all that remains visible are the tops of a few dozen of the tallest buildings. Everything else has been buried by sandstorms.` - description ` Due to a recent shift in climate the deserts have begun shrinking once more, with local vegetation growing to cover more and more land each year. The Wanderers, working together with the Kor Efreti, have founded a settlement here and begun working to accelerate the process of rejuvenating the wastelands.` - spaceport `This small settlement is populated by a roughly equal number of Korath and Wanderer settlers. Since most of them do not speak each other's language, the two groups do not mingle much, and communicate mostly via gestures and drawings. It's not much, but it's at least a start for the two species to begin learning from each other.` - -mission "Wanderers: Sestor: Final" - landing - name "Investigate the exiles" - description "Visit the Korath exile territory to look for any signs that they plan to start constructing war drones of their own." - source "Desi Seledrak" - to offer - has "Wanderers: Sestor: Factory 3: done" - waypoint "Kor Fel'tar" - on enter "Kor Fel'tar" - dialog `There are several Kor Mereti and Kor Sestor drones in this system, and they don't look friendly. You should report to the Wanderers that the exiles have begun manufacturing drones of their own.` - on offer - event "wanderers: exiles hostile" 4 - conversation - `When you meet with the Wanderer leaders, Sobari Tele'ek tells you, "We have received word from our [scouts, observers] that the Sestor drones are [dwindling, reducing] in numbers and will soon be no more. We owe you our [gratitude, thanks]. But, the Mereti tell us a more worrisome [tale, story]."` - ` Meto Pa'aret says, "The Mereti [contacted, communicated with] me and said that one of their stations was [raided, infiltrated] by the Korath exiles, and some of their [machinery, equipment] was stolen. The Mereti did not [fight, attack] the exiles because they thought they were [friends, allies]. Captain , can you bring Rek to visit the [exiles, outcasts] and learn what their plans are?"` - choice - ` "Sure, I would be glad to."` - accept - ` "Could the stolen equipment make it possible for them to build a drone fleet of their own?"` - ` "That is what we are afraid of," says Tele'ek. You agree to travel to the territory of the exiles and see if there is any evidence that they are building war drones there.` - accept - npc - system "Kor Fel'tar" - government "Korath" - personality heroic staying - fleet - names "korath" - variant - "Model 32" - "Model 16" 3 - "Tek Far 78 - Osk" - "Met Par Tek 53 (Sniper)" 2 - on visit - dialog phrase "generic waypoint on visit" - on complete - log "Discovered that when the Korath exiles shut down the Kor Sestor factory, they also took enough technology from the factory to be able to begin producing war drones of their own. It is possible that the exiles have just become a whole lot more dangerous than they used to be." - event "wanderers: exiles have drones" 20 - event "wanderers: sabira eseskrai colony" 30 - event "wanderers: sestor eliminated" 40 - conversation - `You inform the Wanderers that the Korath exiles are now producing war drones. "This is [unfortunate, regrettable]," says Sobari Tele'ek. "Clearly they [anticipate, expect] further conflict in the future."` - ` Tema'a Iriket says, "Perhaps they are [afraid of, threatened by] us and seek only to have the means to [defend, protect] themselves. The important thing is that the drones in this [territory, area] have been [neutralized, pacified] and we can now focus on our true work."` - ` From there, the conversation shifts to an excited discussion about what worlds they will settle on next and what their next steps should be in building relationships with the Kor Efret and the Kor Mereti collective. The exiles may become a threat some time in the future, but for now the Wanderers are eager to pursue their peacetime calling in this new territory that the Eye has led them to.` - -mission "Wanderers: Sestor: Patch" - landing - invisible - to offer - has "event: wanderers: sestor eliminated" - on offer - event "wanderers: sestor planets unrestricted" - fail - -event "wanderers: sestor planets unrestricted" - planet "Drekag Firask" - "required reputation" 0 - spaceport clear - planet "Sestor Ikfar" - "required reputation" 0 - spaceport clear - planet "Devru Kaska" - "required reputation" 0 - spaceport clear - planet "Sebra Skira" - "required reputation" 0 - spaceport clear - planet "Keneska Fek" - "required reputation" 0 - spaceport clear - planet "Sopi Lefarkata" - "required reputation" 0 - spaceport clear diff -Nru "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/wanderers start.txt" "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/wanderers start.txt" --- "/tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/data/wanderers start.txt" 2020-02-24 15:50:12.000000000 +0000 +++ "/tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/data/wanderers start.txt" 1970-01-01 00:00:00.000000000 +0000 @@ -1,2628 +0,0 @@ -# Copyright (c) 2015 by Michael Zahniser -# -# Endless Sky is free software: you can redistribute it and/or modify it under the -# terms of the GNU General Public License as published by the Free Software -# Foundation, either version 3 of the License, or (at your option) any later version. -# -# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY -# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A -# PARTICULAR PURPOSE. See the GNU General Public License for more details. - -mission "First Contact: Wanderer (Before Hai)" - landing - source - attributes "wanderer" - to offer - not "First Contact: Hai: offered" - on offer - conversation - `All the other worlds belonging to this species have appeared unwilling to let you land, but here you find a slightly warmer welcome. A cloud of small, highly maneuverable patrol ships takes off from the planet as you approach and herds you onto one particular landing pad where, after a few minutes, several of the aliens approach your ship.` - ` This species is birdlike, but with bodies nearly as large as yours, and with wings that tower above you. They come swooping down from the sky, circle your ship to inspect it, and then land near the hatch and wait for you to open it. They do not appear to be armed, but their talons are three or four inches long.` - ` Hesitantly, you open your hatch and greet them. One of the aliens speaks to you: a chirping, clicking noise. You have no idea what it is saying.` - choice - ` "Hello. I come in peace."` - ` "My name is . I am glad to meet you."` - ` The alien leans forward as you speak, as if trying to decipher your words. "Iyik'ka'ak kareek elik, ek karu karai kavet," it says. You shake your head to indicate that you do not understand, and again try to speak to it in your own language. Again it leans forward as if deeply focused on what you are saying.` - ` The other aliens standing beside it are inspecting you with equal curiosity. Finally, one of them says to the leader, "Ek kalek kiro suk i'hai, sek speru siyek ka'hai esek'ru fer'ek." The leader gestures in response, turning up open palms, and the second alien steps forward and addresses you in an entirely different language, one that does not sound like birdsong at all. In fact, you suspect that it is the language of a different species entirely, but unfortunately it is no more comprehensible to you than the bird's own language.` - ` They make some further attempts to communicate with you, but without success. Eventually they give up and all but the leader leaves. The leader makes a sweeping gesture to the rest of the spaceport, apparently inviting you to explore.` - decline - - - -mission "First Contact: Wanderer" - name "Hai Interpreter?" - description "The aliens north of Hai space seem to speak the Hai language. If you can find one of the Hai who is willing to interpret, perhaps you can communicate with them." - landing - source - attributes "wanderer" - to offer - has "First Contact: Hai: offered" - to complete - has "Wanderers: Diplomacy: offered" - on offer - log "Discovered a birdlike alien species to the north of human space. They appear to speak the Hai language in addition to their own, so with the help of a Hai interpreter it might be possible to communicate with them." - conversation - branch revisit - has "First Contact: Wanderer (Before Hai): offered" - `All the other worlds belonging to this species have appeared unwilling to let you land, but here you find a slightly warmer welcome. A cloud of small, highly maneuverable patrol ships takes off from the planet as you approach and herds you onto one particular landing pad where, after a few minutes, several of the aliens approach your ship.` - ` This species is birdlike, but with bodies nearly as large as yours, and with wings that tower above you. They come swooping down from the sky, circle your ship to inspect it, and then land near the hatch and wait for you to open it. They do not appear to be armed, but their talons are three or four inches long.` - ` Hesitantly, you open your hatch and greet them. One of the aliens speaks to you: a chirping, clicking noise. You have no idea what it is saying.` - choice - ` "Hello. I come in peace."` - ` "My name is . I am glad to meet you."` - ` The alien leans forward as you speak, as if trying to decipher your words. "Iyik'ka'ak kareek elik, ek karu karai kavet," it says. You shake your head to indicate that you do not understand, and again try to speak to it in your own language. Again it leans forward as if deeply focused on what you are saying.` - goto hai - - label revisit - `As before, you are ushered to the ground by a flock of the small alien ships, and a few of them fly over to your ship and wait for your to come out and try to talk to them. Also as before, you do not recognize their language and they do not understand yours, although their leader seems to be focused intently on trying to understand you.` - - label hai - ` The other aliens standing beside it are inspecting you with equal curiosity. Finally, one of them says to the leader, "Ek kalek kiro suk i'hai, sek speru siyek ka'hai esek'ru fer'ek." The leader gestures in response, turning up open palms, and the second alien steps forward and begins speaking in an entirely different language. After a moment, you are startled to realize that it is speaking the language of the Hai.` - ` "Hai, you speak the Hai language?" you ask. You cup your hands above your ears to mimic the large, rodent-like ears of the Hai.` - ` "Iy, ka'hai!" says the alien, rustling its wings in what you take as a gesture of excitement, "Speru ek ka'hai?" At the same time, though, one of the other aliens takes a step back and flexes its talons at you. It occurs to you that the Hai may or may not be viewed favorably here.` - choice - ` "Sorry, I don't speak their language."` - ` "Are there any Hai here?"` - ` The same alien speaks again, pantomiming your ship flying into the sky and then returning, and then points to your airlock and mimics your rodent-ear gesture for the Hai. You think it is telling you to go find one of the Hai who can serve as an interpreter, and bring them back here.` - accept - on visit - dialog `Your ship is surrounded by the birdlike aliens. When you step onto the planet, one of the aliens seems to recognize you. "Ka'hai?" it seems to ask, once again mimicking the rodent-like ears of the Hai with its feathered limbs. You shake your head, for you have returned without a Hai to act as an interpreter. Maybe it would be wise to actually go to the Hai before returning to see if one will come with you.` - - - -mission "Discovered Wanderer Space" - landing - invisible - source - government "Wanderer" - on offer - event "label wanderer space" - fail - -event "label wanderer space" - galaxy "label wanderers" - sprite "label/wanderers" - - - -mission "Wanderers: Hai Diplomat" - description "Travel to Hai-home to pick up a diplomat who can help you communicate with the Wanderers." - landing - source - near "Ya Hai" 1 100 - attributes "hai" - destination "Hai-home" - clearance - to offer - has "First Contact: Wanderer: offered" - not "Wanderers: Diplomacy: offered" - on offer - conversation - `The aliens north of Hai space seem to speak the Hai language. Do you want to look for someone here who could serve as an interpreter?` - choice - ` (Yes.)` - ` (Not right now.)` - defer - ` You manage to contact the local governor's office, but when you speak with the governor he says, "First contact? Human, this is not a task for just any Hai. You must go to our home world, where an official ambassador can join you. I will contact them and tell them to expect you."` - accept - on accept - "reputation: Hai" >?= 20 - "reputation: Hai" += 30 - - - -mission "Wanderers: Diplomacy" - description "Travel to the Wanderer homeworld with a Hai ambassador who can help communicate with them." - landing - source "Hai-home" - destination "Vara K'chrai" - clearance - passengers 1 - to offer - has "First Contact: Wanderer: offered" - on offer - log "People" "Sayari" `Ambassador Sayari, a Hai, served as their envoy to the human government a century ago (although no public records of this exist in human space). She has now been assigned by the Hai to be their diplomat to the Wanderers, and to serve as a translator as well.` - conversation - `As you are approaching Hai-home, you contact the Hai government and ask if they would be willing to provide an ambassador to help you communicate with the aliens to the north, who seem to speak the Hai language. They immediately direct you to a private government hangar, where a diplomat meets you. She holds out a paw to greet you, and says, "My name is Sayari. I was the envoy to the human government, a century ago." To the best of your knowledge, the Republic has never mentioned the Hai or publicly acknowledged receiving an envoy from them.` - choice - ` "Wait, the human Republic knows that the Hai exist? I had heard nothing but vague rumors of your existence before I found the wormhole."` - ` "I'm pleased to meet you. Are you willing to travel with me?"` - goto travel - - ` She laughs, in the Hai manner: a rapid chittering sound. "Yes, the humans and the Hai both worried that too many humans would emigrate all at once if they knew of our peaceful lands. So we agreed that the Hai would be a secret, always here for the adventurous to discover, but difficult to find, so that the human immigration would be slow enough for us to gradually adjust to it."` - ` "Are you the translator who will travel with me?" you ask.` - label travel - ` "Yes," she says. "If these aliens will provide a place for me, I mean to live with them permanently, an ambassador between their people and ours. I am old, and in need of a great novelty like this to make my life interesting once more." You note that the fur on her face, especially on the snout, has turned from brown to silvery grey - a sign of age in terrestrial creatures, and perhaps in the Hai as well.` - choice - ` "I'm glad to have the company of such a distinguished ambassador. Let's go visit these aliens immediately!"` - accept - ` "What if the humans want our own envoy to these aliens?"` - ` She says, "If they prove to be friendly, I will help you to find a way to communicate with them directly, so you need not use me as an intermediary. But our first step must be to speak with them." You help her aboard your ship, and get ready to return to the alien homeworld.` - accept - - on accept - fail "First Contact: Wanderer" - on visit - dialog `Your ship is surrounded by the birdlike aliens. When you step onto the planet, one of the aliens seems to recognize you. "Ka'hai?" it seems to ask, once again mimicking the rodent-like ears of the Hai with its feathered limbs. You attempt to gesture to Sayari, but become embarrassed when you realize that you left her on one of your escorts that hasn't yet entered the system. Better depart and wait for it to arrive.` - - - -mission "Wanderers: Translation Machine" - description "Sayari, the Hai ambassador, suggested that you visit , where Hai technologists are working on translation machines." - landing - source "Vara K'chrai" - destination "Greenwater" - to offer - has "Wanderers: Diplomacy: done" - on offer - log `Was able to communicate with the birdlike "Wanderers" with the help of a Hai ambassador. It turns out that they have been under attack by the Unfettered Hai for some time, and have learned the Hai language by taking captives.` - log "Factions" "Wanderers" `The Wanderers are a bird-like species who inhabit a small region of space adjacent to the Hai. They have been under attack by the "Unfettered" Hai for some time. The Wanderers claim to be peaceful, and most of their ships are not designed for military use.` - conversation - `Once again, the Wanderers allow you to land, but with a large flock of their light warships surrounding you to herd you into a particular landing zone. A small delegation of Wanderers meets you and Sayari, whom they greet hesitantly in the Hai language. She responds, and a heated exchange follows. You do not understand any of what they are saying.` - choice - ` (Ask her what they are talking about.)` - ` (Wait for a break in the conversation.)` - ` She holds up a paw to you while speaking a few more sentences to them, then says, "They are saying that the Hai are attacking them, and they want to know why. It must be the Unfettered who are raiding them, and I am trying to explain that the Unfettered do not represent the Hai people as a whole."` - ` They continue talking for a while, and then the Wanderers ask you a question. Sayari translates, "They want to know what human beings want, and why you have come to their territory."` - choice - ` "I'm just an individual explorer. I don't represent my species or their governments."` - goto explorer - ` "My hope is that our species might both benefit from trading goods and technologies with each other."` - goto trade - ` "I believe that different species should communicate with each other rather than remaining in forced isolation."` - goto communication - - label explorer - ` They respond, and Sayari translates, "They say that like you, they are travelers, and this region of space is not their home, so they will gladly welcome other sojourners here. But they warn you that if you betray their trust, you will not find that trust easy to regain. They also say..." She pauses as the Wanderers speak again, then continues translating. "They say that in their travels, they have met few species truly capable of living in peace, and they hope that yours is one of them, because..." Again she pauses as the Wanderers speak, then says, "Because, they hate to make new friends only to lose them again."` - goto end - - label trade - ` They respond, and Sayari translates, "They say that they would perhaps be willing to trade with you, although to form a broader trade agreement with humans would be a serious decision and one they cannot make lightly." She pauses to listen again, and then continues, "They also say that they will discuss among themselves whether you should be given access to Wanderer technology, but again, that will not be a swiftly made decision." She pauses as the Wanderers speak again, then continues translating. "They say that in their travels, they have met few species truly capable of living in peace, and they hope that yours is one of them, because..." Again she pauses as the Wanderers speak, then says, "Because, they hate to make new friends only to lose them again."` - goto end - - label communication - ` They respond, and Sayari translates, "They say that their species has encountered many other species in the past, and always has found those encounters to be valuable. Although..." She pauses to listen as the Wanderers continue speaking. "Although, they say that in their travels, far more often than they encounter living species, they instead only find themselves sifting through the refuse of a species that has destroyed itself through war or carelessness. They hope that you are not such a species, because..." Again she pauses as the Wanderers speak, then says, "Because, they hate to make new friends only to lose them again."` - - label end - ` Speaking through Sayari, you try to reassure the Wanderers that you have peaceful intentions. They speak with her for a while longer. She tells you, "They say that I will be allowed to stay here as an ambassador, and they will also let you land on most of their worlds. But they will not welcome any other Hai into their territory. I fear that they distrust the Hai because of the actions of the Unfettered, and being associated with me may harm your chances to win their favor. For your sake, we should find a different way for you to communicate with them."` - choice - ` "How can we do that?"` - ` She says, "There are scientists on the Hai world of who develop speaking machines, to allow the Hai who do not know the human language to communicate with humans. I will write a letter asking them to give you one of these speaking machines, so that you may talk with the Wanderers without needing me as an intermediary."` - accept - on accept - "reputation: Wanderer" >?= 10 - - - -mission "Human Cultural Archives" - description "Eruk, the Hai technologist on , has agreed to give you a translation machine if you can somehow get him a copy of the human cultural data from ." - landing - source "Greenwater" - destination "Alexandria" - to offer - has "Wanderers: Translation Machine: done" - on offer - conversation - `You land on and seek out the technologist that Sayari told you to contact: a Hai named Eruk. His eyes light up when you describe what you need from him, and why. "Contact with a new species! How very exciting," he says. "I am glad for Sayari that such an opportunity has been presented to her. But our speaking machines are very valuable. Before I give one to you, will you do a small favor for me?"` - choice - ` "Of course. What do you need?"` - goto need - ` "Can't I just pay you for one?"` - goto money - - label need - ` He says, "The human immigrants tell me that in the region of your space they call the Deep is a space station, a library that houses human cultural artifacts and a database of human literature and history. Bring me a copy of that database, and I will give you a speaking machine."` - goto end - - label money - ` "Money?" he says, with a dismissive gesture. "What use is money? No, from you I desire something far more valuable. The human immigrants tell me that in the region of your space they call the Deep is a space station, a library that houses human cultural artifacts and a database of human literature and history. Bring me a copy of that database, and I will give you a speaking machine."` - goto end - - label end - choice - ` "No problem, I'll bring you a copy of the database as soon as I can."` - accept - ` "How will I convince them to give me a copy of their data?"` - ` Your question seems to utterly confuse him. "Information," he says. "It is what you call a non-rival good, is it not? When I give information, I do not lose it. Sharing it costs me nothing. The librarians, surely they will understand this. Have no fear."` - accept - on visit - dialog - `The station has a small museum gift shop that sells a copy of the entire archive on a data card. It only costs 40 credits, but because you have done a horrible job at managing your finances you do not have even that much cash on hand right now.` - ` Go earn some money, then return here.` - on complete - payment -40 - - - -mission "Cultural Data to Greenwater" - description "Bring a copy of the human cultural archives to in exchange for a translation machine." - landing - source "Alexandria" - destination "Greenwater" - to offer - has "Human Cultural Archives: done" - on offer - conversation - `You had wondered how you would get a copy of the entire cultural archive, but it turns out to be easier than expected. The station has a small museum gift shop, which sells a copy of the archives on a data card. ("The perfect gift for the budding historian in your family! Hold all of human history in the palm of your hand. On sale now for only 39.99!") Given that a cheap data card costs a fraction of a credit, it's a bit of a rip-off, but you gladly buy one to take back to Eruk.` - accept - - - -mission "Visit Wanderers Again" - description "Return to the Wanderer homeworld of with a device that will allow you to converse with them more freely." - landing - source "Greenwater" - destination "Vara K'chrai" - to offer - has "Human Cultural Archives: done" - on offer - log "Received a device, created by a Hai scientist, which can translate between human language and the Hai language. Since the Wanderers speak the Hai language, that should make it possible to communicate with them directly." - conversation - `You return to Eruk's workshop and give him the data card. His eyes light up with excitement. "I have spent my whole life studying human culture," he says. "This is a treasure to me. And now, here is your speaking machine." He hands you a small, spherical device, with speakers and microphones mounted on it, as well as what look like camera lenses. "The device is programmed with the human and Hai languages," he says. "It is not always possible to translate perfectly between our two languages, but it will try to give you a sense of the range of meanings in what is being said."` - choice - ` "Thank you. I'm eager to try it out!"` - accept - ` "Is there anything else I need to know?"` - ` He humors you by demonstrating how the machine works, holding a conversation with you where he speaks in the Hai language, and the machine automatically translates for you and then translates your responses back into his language. It apparently uses its cameras to track who you are speaking to or listening to. It's an impressive piece of technology, and easy enough to use. You thank him for his help, and return to your ship.` - accept - - on accept - set "language: Wanderer" - set "license: Wanderer Outfits" - event "wanderer technology available" - -event "wanderer technology available" #Name unchanged for compatibility - government "Wanderer" - "friendly hail" "friendly wanderer" - "friendly disabled hail" "friendly disabled wanderer" - "hostile hail" "hostile wanderer" - "hostile disabled hail" "hostile disabled wanderer" - - - -# Compatibility patch for users pre-0.9.7 who don't have hostile Wanderer hails. -mission "Wanderer Hail Patch" - landing - invisible - to offer - has "event: wanderer technology available" - on offer - set "license: Wanderer Outfits" - event "wanderer technology available" - fail - - - -mission "Wanderers Conversation" - landing - source "Vara K'chrai" - to offer - has "Visit Wanderers Again: done" - on offer - log "Spoke with a Wanderer ambassador named Iktat Rek, using the translation device. Received permission to purchase some of their technology, but not their ships." - log "Factions" "Wanderers" `The Wanderers believe that their purpose in the universe is to "repair" planets whose biospheres have been ravaged by other species either through mismanagement or as a result of war. They came to their current territory through a wormhole that they call "the Eye," and they say that once their work here is done the Eye will open and lead them to a new territory and new worlds for them to care for.` - `It is possible that the worlds they currently inhabit were formerly part of Hai territory. That might explain why the Unfettered believe they have a right to take that territory back.` - log "People" "Iktat Rek" `Rek is a Wanderer ambassador, a new and unusual profession among a species that until recently has had no contact with aliens except for the occasional Unfettered Hai raid. His job is to help the Wanderers develop a deeper relationship with humans.` - conversation - `With the help of your new translation device, you are able to contact the Wanderer government. They welcome you back and tell you that a Wanderer named "Iktat Rek" has been appointed as the official envoy to deal with human visitors, and he should be arriving at your landing pad shortly.` - ` Rek is slightly larger than most of the Wanderers you have seen, with muted white and brown plumage and a calm, dignified bearing. "It is very [rare, exceptional] in our history that we have to [deal with, cope with] other species," he says, "and now we find ourselves dealing with two at once." He is speaking the Hai language, and the translation device does its best to render his words in your own language.` - choice - ` "How did you learn the Hai language?"` - goto language - ` "How long have you been fighting the Unfettered Hai?"` - - ` "It has been nearly twenty [years, cycles] now," he says. "At first only a single Hai ship [visited, invaded] us, but back then we had no defenses in place to stop it. For years the ship only [harvested, stole] food from our frontier worlds, and avoided combat. In our culture it is an [obligation, duty] to share our food with one who [asks for, demands] it, so we did not oppose the Hai ship. But then more Hai ships came, attacked one of our worlds and took it for themselves, and killed many of our people. We built warships and drove them back, and yet their [raids, attacks] still continue."` - goto food - - label language - ` "Recently we managed to [take, capture] some of them as prisoners," he says. "They have been [raiding, visiting] us for twenty [years, cycles]. At first they only stole unguarded stores of food, and fled if we approached. We allowed them to take it, because in our culture it is a [duty, obligation] to share our food with those who [ask for, demand] it. But recently they have become far more [aggressive, desperate]. They captured one of our worlds and killed many Wanderers, and we built warships and drove them back. Some of them tried to hide on the planet, and we made them our [prisoners, guests] and slowly learned their language."` - label food - ` "Do you know what the Unfettered want?" you ask.` - ` "They want food, and [land, elbowroom]," says Rek. "This we guessed when they first raided us, and the Hai named Sayari has confirmed this to me, that the Unfettered have [squandered, consumed] their own worlds and now make war to gain others."` - choice - ` "What is the history of your species?"` - goto history - ` "How long have the Wanderers been in this region of space?"` - ` "It is now nearly ten thousand [years, cycles] since we passed through the Eye and entered this [region, territory]," he says.` - goto eye - label history - ` "We are an ancient people," he says. "This [region, territory] is not our homeland. We came here through the Eye nearly ten thousand [years, cycles] ago."` - label eye - ` "The Eye?" you ask.` - ` "A wormhole," he says. "Once in an [eon, era] the Eye opens, and the Wanderers journey through it to a new home. Since the time of our oldest [history, legends] it has been so. A hundred times, maybe a thousand, we have left one home and journeyed to another. Each new home the Eye brings us to is full of [devastation, destruction], and it takes many lifetimes to set things right. Then the Eye beckons again, and we move on. And each time we pass through the Eye we become something new."` - choice - ` "Why would you travel through the wormhole, if you are leaving fruitful worlds you have worked hard to develop, and only ruined worlds await you on the other side?"` - goto reason - ` "What do you mean, you become something new?"` - ` "The first generation of Wanderers that passes through the wormhole [receive, undergo] the Molt," says Iktat Rek. "They are altered in their [being, essence] and become [giants, people of renown]. Those who stay behind in the safety of the old worlds remain only themselves, and slowly diminish. So all Wanderers who have [courage, ambition] yearn for the Eye to open so our species may once again [grow, evolve]."` - goto molt - label reason - ` "The reason we travel through the Eye is that those who [remain behind, settle] in the easy life on the worlds that need no further [healing, repair] are diminished. But those that pass through the Eye and face the challenge of new worlds undergo the Molt. They are altered in their [being, essence] and become [giants, people of renown]. So all Wanderers who have [courage, ambition] yearn for the Eye to open so our species may once again [grow, evolve]."` - label molt - choice - ` "What makes the wormhole open? Who or what controls it?"` - ` "Why does the Molt happen? How does it work?"` - ` "Those are questions that we do not ask," he says. "It is a [taboo? religion? mystery?] for us."` - ` You ask a few other questions, but do not gain much more information. He does mention that the other Wanderer worlds have agreed to sell you some of their technology, and that you will be allowed to "[view, admire, envy]" their ships, but not to purchase them. You thank him for his time and his willingness to trust a member of an entirely unknown species, and return to your ship.` - decline - - - -mission "Tell Wanderers about the Pug" - landing - source "Vara K'chrai" - to offer - has "Wanderers Conversation: offered" - has "Pug in Wanderer Space: offered" - on offer - log "There is a Pug world close to Wanderer space. Given their ability to control wormholes, it is likely that they are the ones who have been controlling where the Wanderers go and when. But, the Wanderers are not particularly disturbed by this information." - conversation - `You have discovered that there is a Pug outpost north of Wanderer space. Since the Pug are known to be able to control wormholes, it is likely that they are the ones that control where and when the Wanderers travel to new worlds. Do you want to tell Iktat Rek about this?` - choice - ` (Yes.)` - ` (No.)` - decline - ` You meet with Rek and explain that the Pug are a species known for interfering in the affairs of others, and that you suspect that they are the ones who open the wormhole that causes the whole Wanderer species to migrate. Rek seems unfazed by this information. "I hope you will do nothing to [anger, offend] them," he says.` - choice - ` "Of course, but doesn't it bother you that they are controlling your species?"` - ` "They are manipulating your whole species, using you as a planetary cleanup crew. Don't you want to be free from their control?"` - ` His feathers ruffle up a bit in response to your comment, but all he says is, "It is a great [gift, blessing] to our species that the Eye leads us to new lands and new challenges whenever we become [complacent, bored]. If another species gains some [advantage, benefit] from our work as well, should that not make us more [glad, eager] to do that work, rather than less?"` - choice - ` "But wouldn't you rather be free from their control, free to remain on these worlds you have worked so hard to restore?"` - ` "If your species is being secretly controlled by another, doesn't that bother you?"` - ` "Alright. I understand. It's just that I would be concerned if my species were being controlled in this way."` - ` "Are we being controlled," he says, "or is it a partnership? We have gifts for making [ruined, corrupted] worlds bloom with new life. They give us worlds where our gifts can be [put to use, valuable]. We need new challenges to drive our species to greater [transformation, perfection]. They open new galaxies to us."` - ` He pauses, and then says, "Of course we know that how the Eye works is too [convenient, tailor-made] to be a random phenomenon. But it is a [gift, blessing] to us, and you must do nothing to drive them away, or we will be [trapped, stranded] on these few worlds and will stagnate and decline."` - decline - - -mission "Wanderers: Defend Vara Ke'sok Hint" - name "Wanderer supplies to " - description "Transport to , where repairs are needed from Unfettered attacks." - passengers 1 - cargo "building supplies" 10 - source - near "Sich'ka'ara" 1 100 - destination "Vara Ke'sok" - to offer - random < 60 - has "Wanderers Conversation: offered" - not "Wanderers: Defend Vara Ke'sok: done" - on offer - conversation - `Walking around the spaceport, you are approached by two Wanderers. One of them begins speaking in the Hai language, which your translator picks up. "Greetings, [stranger, curiosity]. We heard you perform [charitable, heroic] acts. Is this correct?"` - choice - ` "Yes it is. What do you need?"` - goto proposal - ` "Depends on how much you are willing to pay."` - goto jerk - ` "Where did you hear that from?"` - branch hai - "reputation: Hai" > 100 - branch war - has "main plot completed" - ` "Ambassador Sayari mentioned humans do many [jobs, hobbies] in their space. Or are we mistaken?"` - choice - ` "Indeed we do."` - goto proposal - ` "We only do those jobs to get paid."` - goto jerk - label war - ` "Ambassador Sayari mentioned you are great [hero, explorer] in human space, and solved many [issues, disasters]. Or are we mistaken?"` - goto choice2 - label hai - ` "Ambassador Sayari mentioned you are great [hero, explorer], even in Hai space, and solved many [issues, disasters]. Or are we mistaken?"` - goto choice2 - label choice2 - choice - ` "I guess I could be considered a hero."` - goto proposal - ` "Calling me a 'great' hero would be an understatement."` - goto proposal - ` "That's me, but I would prefer some payment as well."` - goto jerk - label jerk - ` The speaking Wanderer looks at you with a blank expression, and simply says, "There can be [compensation, arrangements] of for the work.` - label proposal - ` "At the [body, planet] named Vara Ke'sok, there are [raids, conquests] by Unfettered that take place. During these, various structures get [damaged, hurt]. We wish you to help [fix, mend] these by carrying of [supplies, materials]."` - choice - ` "I'd be happy to do that."` - ` "Sorry, but I have more important matters to attend to."` - defer - ` When the Wanderer hears your translated response, they chatter to their friend, who nods in glee and runs off towards a nearby warehouse. "We will load the cargo into the ship soon. I will [join, accompany] you to to direct the [healing, repairs]."` - accept - on visit - dialog phrase "generic cargo and passenger on visit" - on complete - payment 10000 20 - - -mission "Wanderers: Defend Vara Ke'sok" - description "Defend from an Unfettered attack by driving off or destroying the Hai ships." - landing - source "Vara Ke'sok" - to offer - has "Wanderers Conversation: offered" - not "Wanderers: Defend Vara Ke'sok Hint: active" - or - random < 50 - has "Wanderers: Defend Vara Ke'sok Hint: done" - on offer - conversation - branch hint - has "Wanderers: Defend Vara Ke'sok Hint: done" - `Soon after you land in the spaceport, there is a flurry of activity as many of the Wanderers fly to their ships, which begin to take off from the planet. In the sky, you see bright flashes that may be distant weapons fire or explosions.` - ` You are buffeted by wind as one of the Wanderers lands next to your ship and says, in the Hai language, "Unfettered [raider, pirate] fleet comes. We have put food on freighter, hope they take [offering, gift] and leave. If not [appeased, satisfied] you help convince them to leave. Yes?"` - goto choice - label hint - `Touching down onto the planet, several Wanderers gather around your ship and prepare to carry the cargo out of your ship. Before the Wanderer you transported to can say a word, a shrill bird cry fills the air."` - ` Looking around, you suddenly see a flurry of activity as many of the Wanderers fly to their ships, which begin to take off from the planet. In the sky, you see bright flashes that may be distant weapons fire or explosions.` - ` The Wanderer that tasked you to carry the construction materials speaks up. "Unfettered [raider, pirate] fleet comes. We will put food on freighter, hope they take [offering, gift] and leave. If not [appeased, satisfied] you help convince them to leave. Yes?"` - label choice - choice - ` "Yes, I will help drive the Unfettered away."` - goto yes - ` "No, I will not help you fight them."` - ` The Wanderer flies off to join the defense effort. A few hours later, the flashes in the sky end; the Unfettered have either been destroyed, or have gotten what they wanted and left.` - defer - label yes - ` The Wanderer leaves to join one of the ships that is taking off, and you quickly ready your own ship to follow...` - launch - on accept - "reputation: Hai (Unfettered)" " - description "Report to the Wanderer elders on that the Unfettered attacks are intensifying and moving farther in from the front." - landing - source "Vara Ke'sok" - destination "Vara K'chrai" - to offer - has "Wanderers: Defend Vara Ke'sok: done" - on offer - log "Helped to defend a Wanderer world against a raid by Unfettered Hai ships." - conversation - `One of the Wanderers thanks you for your assistance. "These foes become more [dangerous, aggressive]," it says. "You will report to [leaders, elders] on . They must decide our [action, response]."` - accept - - - -mission "Wanderers: Unfettered Diplomacy 1" - name "Unfettered Diplomacy" - description "Pick up a shipment of food on the Wanderer planet , to be delivered to the Unfettered as a peace offering." - landing - source "Vara K'chrai" - destination "Var' Kar'i'i" - passengers 1 - to offer - has "Wanderers: Defended Vara Ke'sok: done" - on offer - conversation - `On , you meet up with Iktat Rek and the Hai ambassador Sayari, and tell them that you just helped to drive off an Unfettered raid on the Wanderer water world of Vara Ke'sok. "The situation is not [sustainable, livable]," says Rek. "Perhaps the Unfettered are the ones [chosen, intended] to [inherit, receive] the fruit of our labors here, but until the Eye beckons us to a new [home, place] we have nowhere else to go."` - choice - ` "You're saying that after working so hard to restore these worlds, you would give them to someone as destructive as the Unfettered?"` - ` "That can't be right. The Unfettered wrecked their own worlds. They would wreck yours as well."` - ` "That is the [way, calling] of the Wanderers," says Rek. "We [restore, repair] worlds and leave them to others, knowing that their new [caretakers, overseers] will squander their wealth."` - ` "But why?" you ask. "Why do so much work for the sake of others who will waste what you have made?"` - ` "Because we have tended the graveyards of a hundred failed species," says Rek, "who [spent, burned] all their resources before learning [wisdom, balance]. Put any creature in too small a cage, and it will [befoul, soil, defile] its own home and die. Give it more [space, opportunity] and it may flourish." He says to Sayari, "Ambassador, are we [foolish, simple] to have this hope?"` - ` Sayari says, "The Unfettered did not make war with you or with us until recently, when their three worlds began to die. Give them a new frontier, and we may have peace again."` - choice - ` "But what can we do about their attacks?"` - goto attacks - ` "Rather than helping to expand and clean up those 'cages,' why not do something about the ones who built those cages in the first place?"` - ` Sayari says, "Set every species loose to make war on each other? That would be foolishness. War favors the strong, not the wise."` - ` Iktat Rek nods in agreement. "Life is too [prolific, creative]," he says. "New species are born too often, and new planets, too seldom, if each species were to take all that it [demands, covets]. So, there must be [limits, divisions]."` - ` "Then what can we do about the Unfettered?" you ask, "Won't they eventually desire even more?"` - label attacks - ` Sayari says, "To buy time, you can offer them food in exchange for peace. Call it 'tribute,' not charity, or you will offend their pride."` - ` Rek says, "This is the best [plan, option] I have heard. , will you carry me to to arrange for a shipment of food?"` - choice - ` "Sure, I can do that."` - accept - ` "Sorry, I don't want to assist the Wanderers any more."` - decline - on accept - log `Volunteered to help bring a shipment of food to the Unfettered, as "tribute" from the Wanderers, in the hope that it will placate the Unfettered into making peace.` - on visit - dialog `When you land on , you ask one of the Wanderers where the food shipment is. They only tilt their head and respond to you in the Wanderer language. You look around for Iktat Rek to translate, but you realize that you left him on one of your escorts that hasn't yet entered the system. Better depart and wait for it to arrive.` - -ship "Deep River" "Deep River (Jump, Unarmed)" - outfits - "White Sun Reactor" - "Dark Storm Shielding" 3 - "Fuel Pod" - "Type 2 Radiant Thruster" - "Type 4 Radiant Steering" - "Jump Drive" - - - -mission "Wanderers: Unfettered Diplomacy 1A" - name "Unfettered Diplomacy" - description `Escort a freighter carrying "tribute" to the Unfettered world of . You may need to bribe the Unfettered to keep them from attacking you.` - landing - source "Var' Kar'i'i" - destination "Firelode" - clearance - passengers 1 - to offer - has "Wanderers: Unfettered Diplomacy 1: done" - on offer - conversation - `Once you arrive on , Iktat Rek explains, "We have [captured, salvaged] a few jump drives from the Unfettered, and installed one in a freighter. To avoid [provoking, threatening] the Unfettered, the freighter is unarmed. It would be a bad start to our [diplomacy, peacemaking] to strike the Unfettered with Wanderer weapons."` - choice - ` "Does that mean I should not fire on them either?"` - ` "What should we do if they attack us, then?"` - ` "I would prefer that you avoid combat," he says. "The Unfettered are said to be [greedy, eager] for bribes, if you are willing to spend money to buy peace. Or simply avoid returning fire; the freighter is well shielded."` - ` It takes several hours for the massive Wanderer freighter to be loaded. Rek explains that they have kept track of which kinds of food the Unfettered prefer to steal, so they know what will be edible for them. He says, "Our destination is called . Sayari tells me that all Hai share a [custom, taboo] concerning guests, so once we land on their planet we will be able to [speak, parley] with them in safety."` - accept - on visit - dialog `You've landed on , but you're missing something! Either the hasn't entered the system yet, or Iktat Rek is on one of your escorts that hasn't enetered the system yet. Better depart and wait for it.` - npc accompany save - government "Wanderer" - personality timid escort - ship "Deep River (Jump, Unarmed)" "Ayi'i Ki'ak'var" - - - -mission "Wanderers: Unfettered Diplomacy 1B" - name "Unfettered Diplomacy" - description "Escort this Wanderer freighter safely back to ." - landing - source "Firelode" - destination "Var' Kar'i'i" - passengers 1 - to offer - has "Wanderers: Unfettered Diplomacy 1A: done" - on offer - conversation - `The Unfettered make no attempt to attack you once you have landed on their planet. The Wanderer crew begins unloading the crates of food onto the landing pad, and eventually a small delegation of Unfettered leaders approaches. Iktat Rek explains that the food is a peace offering.` - ` "It is far too little," says the Unfettered leader, "too little to pay us back for the ships you have destroyed and the worlds you have stolen. Until you give us back our worlds, we cannot have peace."` - choice - ` (Let Iktat Rek do the talking.)` - goto rek - ` "You mean the ships that were destroyed while they were pillaging the Wanderers? You expect them to pay you back for those?"` - ` "Peace, human," says Iktat Rek. "We are not here to decide who is right." He gestures to you to step back and allow him to speak with the Hai alone.` - label rek - ` "This is indeed only a [token, foretaste]," says Iktat Rek. "We have plenty more to offer, and surely you see that for us to fight each other is wasteful."` - ` They talk for a while longer. Eventually the Hai leader settles on a deal: "We will send you freighters. Whenever the freighter comes, you will fill it with food. If not, it is war. If you attack the freighter, it is war. And you must let us reclaim one of our worlds."` - ` Iktat Rek says, "We will give you food, but I am not [authorized, permitted] to give you a world. I must speak to our [government, elders]." The Hai agree to that, and you get ready to return the freighter to .` - accept - on accept - event "wanderer / unfettered peace" - on visit - dialog `You've landed on , but you're missing something! Either the hasn't entered the system yet, or Iktat Rek is on one of your escorts that hasn't enetered the system yet. Better depart and wait for it.` - npc accompany save - government "Wanderer" - personality timid escort - ship "Deep River (Jump, Unarmed)" "Ayi'i Ki'ak'var" - -fleet "Unfettered Tribute" - government "Hai (Unfettered)" - names "hai" - cargo 3 - variant - "Water Bug (Jump)" - -event "wanderer / unfettered peace" - "reputation: Hai (Unfettered)" >?= 1 - government "Hai (Unfettered)" - "attitude toward" - "Wanderer" 0 - system "Ehma Ti" - remove fleet "Unfettered Raid" - add fleet "Unfettered Tribute" 1000 - system "Chy'chra" - remove fleet "Unfettered Raid" - add fleet "Unfettered Tribute" 2000 - system "Prakacha'a" - remove fleet "Unfettered Raid" - add fleet "Unfettered Tribute" 2000 - - - -mission "Wanderers: Unfettered Diplomacy 1C" - name "Unfettered Diplomacy" - description "Return Iktat Rek to ." - landing - source "Var' Kar'i'i" - destination "Vara K'chrai" - passengers 1 - to offer - has "Wanderers: Unfettered Diplomacy 1B: done" - on offer - conversation - `You drop the freighter off safely on . Iktat Rek says, "Now I must return to our home, to [discuss, plan] with our elders. We cannot trust the Unfettered with a world in our space; they would build a [garrison, war fleet] there and attack us. But perhaps this [agreement, settlement] will give us peace for long enough to find a better solution."` - accept - on visit - dialog `When you return to , you're approached by Sayari and a few of the Wanderer elders. "Where is Iktat Rek?" Sayari asks. You realize that you left him on one of your escorts that hasn't entered the system yet. Better depart and wait for it to arrive.` - on complete - "reputation: Wanderer" >?= 20 - set "license: Wanderer" - log "Managed to broker a temporary ceasefire between the Unfettered Hai and the Wanderers. Was granted access to purchase the non-military Wanderer ships, as a reward." - conversation - `When you return to , Iktat Rek meets with Ambassador Sayari and a few of the Wanderer elders. The elders thank you for the role that you played in negotiating a temporary peace, and Rek says, "We will [reward, honor] you by allowing you to purchase our ships, all but the [ship of war, battleship]."` - ` The elders seem to agree that this is only a temporary solution. The Unfettered cannot be granted a base in Wanderer territory: they would use their few jump drives to move a few warships at a time to that base until they had a fleet too strong for the Wanderers to defeat. Sooner or later, the Unfettered will grow tired of demanding such a base and will return to open warfare.` - ` In the meantime, the only way to defuse the situation would be to get all the jump drives out of the hands of the Unfettered - and that means discovering and stopping whoever is supplying those drives to them.` - - - -mission "Wanderers: Truce Timer" - landing - invisible - to offer - has "Wanderers: Unfettered Diplomacy 1C: done" - on offer - event "wanderers: truce timer" 40 - fail - -event "wanderers: truce timer" - -mission "Wanderers: Truce Check" - landing - name "Check with Iktat Rek?" - description "Meet up with Iktat Rek on to see if there is anything more you can do to help the Wanderers now that they have established a ceasefire with the Unfettered." - to offer - has "main plot completed" - has "event: wanderers: truce timer" - not "Wanderers: Jump Drive Source: offered" - source - government "Wanderer" - near "Ka'ch'chrai" 1 100 - destination "Vara K'chrai" - on offer - conversation - `It has been a while since you negotiated the ceasefire between the Wanderers and the Unfettered, and so far the truce seems to be holding. Now that the immediate crisis is under control, maybe it's time to meet up with Iktat Rek to talk about finding a more permanent response to the Unfettered incursion.` - accept - - - -mission "Wanderers: Jump Drive Source" - landing - name "Jump drive source?" - description "Iktat Rek asked you to acquire a spare jump drive and sell it to the Unfettered in exchange for information on where they are getting jump drives from. Then, return to ." - autosave - source "Vara K'chrai" - to offer - has "main plot completed" - has "event: wanderers: truce timer" - on offer - conversation - `When you arrive on , Iktat Rek greets you warmly. "Human," he says, "it is a [relief, delight] to have [peace, safety] within our territory. But the Unfettered will not be [placated, satisfied] forever. I have spoken with ambassador Sayari about this and we are agreed that we must know what [allies, accomplices] the Unfettered have, what their [strength, capability] is, and how they have acquired jump drives."` - branch naughty - has "Unfettered Jump Drive 3: offered" - choice - ` "Agreed. How can I help you?"` - goto help - label naughty - choice - ` "Agreed. How can I help you?"` - goto help - ` "Umm... they may actually have gotten some of those jump drives from me."` - ` Rek seems startled, but finally says, "I see. It is [understandable, forgivable] that you would want to placate them. So I will not [fault, censure] you for that. In fact it may help us that you have done so. What we [ask, desire] of you is to sell them another drive, but this time find a [pretense, excuse] to ask who else supplies them with jump drives. Since you have [helped, abetted] them, they may trust you with that information."` - goto end - label help - ` Rek says, "What we [ask, desire] of you is to acquire a jump drive and sell it to them, to [earn, curry] more favor with them. Then find a [pretense, excuse] to ask who else supplies them with jump drives. Because you [brokered, negotiated] the ceasefire, they may trust you with that information."` - label end - choice - ` "Sure, I can do that."` - accept - ` "But, won't it hurt you in the long run for the Unfettered to have another jump drive?"` - ` Rek says, "Over a hundred of their ships have [raided, violated] our space in the past few years. Someone is [equipping, supplying] them with many jump drives, and one more will make little difference. We must [cut off, eliminate] the source."` - ` You promise to do your best to cajole information from the Unfettered, and he wishes you luck in doing so.` - accept - on accept - log "Agreed to try to sell a jump drive to the Unfettered Hai, as a way to get more information from them about who else is providing them with jump drives and enabling their attacks on the Wanderers." - - to complete - has "Unfettered: Jump Drive Source: offered" - on visit - dialog `You have not yet tried to sell the Unfettered Hai a Jump Drive. Return here after doing so.` - on complete - conversation - `You report to Iktat Rek. "Most [intriguing, disturbing]," he says. "If what you say of these Alpha humans is [correct, unbiased], they are a dangerous foe. And in exchange for so many jump drives, no doubt the Unfettered have [supplied, furnished] them with many weapons." He pauses to think for a minute, then says, "You must track them. There is a Wanderer [device, technology] that can help you. But I must ask our [elders, government] for permission before giving you access to it. I will meet you back in the spaceport soon."` - - - -mission "Unfettered: Jump Drive Source" - landing - invisible - source - attributes "unfettered" - to offer - has "Wanderers: Jump Drive Source: active" - on offer - log `Learned from the Unfettered Hai that they have been purchasing jump drives from the Alphas (whom they refer to as "unfettered humans").` - conversation - `Following Iktat Rek's suggestion, would you like to sell a jump drive to the Hai and see what information you can get in return?` - choice - ` (Yes.)` - ` (Not now.)` - defer - ` You eventually find one of the Unfettered who speaks your language. She directs you to the office of the "governor" (or perhaps warlord) in charge of the spaceport. The governor says, "I offer you same terms as to the other humans. One million credits, and we give you hyperdrive in place of jump drive. Is this acceptable?"` - choice - ` "Yes."` - ` "Sorry, let me come back when I have a jump drive to spare."` - defer - ` Carefully, almost reverently, the Unfettered technicians remove the jump drive from your ship. The governor pays you and then stands by to watch them work. Perhaps you can get more information from him.` - choice - ` "If I want to find more jump drives to give you, where should I look?"` - ` "You said that 'other humans' have been selling you jump drives as well?"` - goto others - ` He says, "The unfettered humans will not tell us their source, but we suspect they steal from our old foe, the Korathi invaders. The unfettered human leader told a story I did not understand, that Prometheus was punished for stealing from the gods, but no one is punished for stealing from Prometheus. Was Prometheus a human hero?"` - goto prometheus - label others - ` "Yes," he says, "the unfettered humans. They sell us many jump drives. They say it is their calling to help us. The unfettered human leader told a story I did not understand, that Prometheus was punished for stealing from the gods, but no one is punished for stealing from Prometheus. Was Prometheus a human hero?"` - label prometheus - ` You explain the myth to him as best you can, then ask, "What do you mean, 'unfettered humans'?"` - ` He seems surprised that you do not know what he is talking about. "The green ones," he says.` - choice - ` "Alphas? You shouldn't trade with the Alphas! They're dangerous, uncontrollable criminals!"` - ` "Oh, of course. The green humans are held in as high esteem as Prometheus himself. Can you tell me where to find them, so I can give them the honor they deserve?"` - goto honor - ` "That is what the altered Hai say about we the Unfettered," he says. "They say that because they are weak and afraid. Perhaps you are weak and afraid also, and I was wrong to deal with you."` - goto end - label honor - ` He is silent and looks at you with a wary, calculating expression. "They did not say where they come from," he says, "and they said others would come seeking to ensnare them. Perhaps I was wrong to trust you."` - label end - ` You are able to get no further information from him, but what you already know is quite valuable. You should report back to Iktat Rek and see what he says.` - accept - on accept - outfit "Jump Drive" -1 - outfit "Hyperdrive" 1 - payment 1000000 - "reputation: Hai (Unfettered)" >?= 10 - fail - - - -mission "Wanderers: Alpha Surveillance A" - name "Alpha Surveillance" - description "Drop off surveillance micro-satellites in the three Unfettered home systems, then stop by to see if the Hai government knows anything about an Alpha enclave nearby." - autosave - source "Vara K'chrai" - destination "Hai-home" - clearance - to offer - has "Wanderers: Jump Drive Source: done" - - waypoint "Ehma Ti" - on enter "Ehma Ti" - dialog "You cycle the airlock and dump a handful of the tiny Wanderer surveillance cubes into space. By the time they've drifted a few meters away, your ship's sensors are unable to detect them." - waypoint "Wah Yoot" - on enter "Wah Yoot" - dialog "You cycle the airlock and dump a handful of the tiny Wanderer surveillance cubes into space. By the time they've drifted a few meters away, your ship's sensors are unable to detect them." - waypoint "Hi Yahr" - on enter "Hi Yahr" - dialog "You cycle the airlock and dump a handful of the tiny Wanderer surveillance cubes into space. By the time they've drifted a few meters away, your ship's sensors are unable to detect them." - - on offer - conversation - `When you meet Iktat Rek, he hands you a small box containing several small, charcoal black cubes, about two centimeters wide. "These are the [eyes, sensors] of our [communications? surveillance? information?] network," he says. "Until they receive the [request, query] command they generate no [signal, electromagnetic radiation] and almost no heat. But they watch, and [record, remember]. [Sow, scatter, deploy] several of these in each Unfettered system. Then you should visit the Hai [center, homeworld] and see if they know anything of the [activities, presence] of the Alphas."` - ` You bring the surveillance devices back to your ship. It looks like Rek gave you extra, presumably so that you can deploy enough in each system to have redundancy if some of them fail. It probably wouldn't make a difference to the success of the mission if you kept one for yourself, and based on what Rek said this technology might be very valuable.` - choice - ` (Use all of them for the mission, as instructed.)` - ` (Steal one of the devices to keep for myself.)` - goto steal - ` You split the devices up into three groups to launch out your airlock in each of the three Unfettered systems. Hopefully the Unfettered will not notice what you are doing.` - accept - label steal - apply - set "stole a wanderer micro-sat" - ` You split the devices up into three piles, one for each of the Unfettered systems, and keep one of them for yourself, well hidden in a safe place on your ship.` - accept - - on visit - dialog phrase "generic waypoint on visit" - on complete - log "Planted some surveillance devices, designed by the Wanderers, in Unfettered Hai space. A month from now, they will be done collecting data on ship movements in the area, and may provide a hint of where the Alphas who are selling jump drives to the Unfettered are coming from." - event "wanderers: alpha surveillance done" 30 - conversation - `The surveillance cubes have all been deployed. While you wait for them to collect their recordings of the ship traffic in the Unfettered systems, you stop by the Hai center of government and ask for the human ambassador. When they realize that you are the one who made contact with the Wanderers, they quickly give you an appointment.` - ` The ambassador is an old, male Hai named Hiyamaharu. "Honored human," he says, "It is a pleasure to meet you. If I may assist you in any way, I shall do so."` - choice - ` "Thank you." (Explain about the Alphas.)` - ` He says, "We know of them. Indeed, our first contact with the humans, two centuries ago, was with these green people. They sought to cheat us and dominate us. They are not merely misfits like the Unfettered; these Alpha humans are cruel and self-interested. They thought we were simple because we are peaceful, but we were too shrewd and too strong for them, and they are now banned from our territory. But then the peaceful humans came, and we learned that you are not all like the Alphas."` - choice - ` "Is it possible that they have a hidden base on one of your worlds?"` - ` "Do you know where they went when you banned them from your space?"` - goto where - ` "No," he says, "It has been two hundred years, and our worlds are populous and overseen with great diligence. Unless they have taken refuge with the Unfettered, they are not in our space."` - ` "Then where could they have gone?" you ask.` - label where - ` "We do not know," he says. "It is not our business to track the doings of other species, outside our territory. And during the time of the Korath raids, we would not have had the capacity to track them, anyway."` - ` You thank him for his time. Now you just have to wait long enough for the surveillance cubes to collect their data, and hope they record something useful.` - -event "wanderers: alpha surveillance done" - - - -mission "Wanderers: Alpha Surveillance B" - landing - name "Alpha Surveillance" - description "Travel through the three Unfettered systems to retrieve the surveillance recordings, then report back to Iktat Rek on ." - destination "Vara K'chrai" - to offer - has "event: wanderers: alpha surveillance done" - - waypoint "Ehma Ti" - on enter "Ehma Ti" - dialog "Using the transmitter that came with the surveillance cubes, you send out the signal and receive back the encrypted fleet activity recordings." - "reputation: Hai (Unfettered)" to decrypt and analyze them.` - ` Hopefully you will be able to collect the data without the Unfettered intercepting the transmissions and realizing they have been spied on.` - accept - - on visit - dialog phrase "generic waypoint on visit" - on complete - conversation - `When you arrive at the spaceport, you contact Iktat Rek and send him a copy of the encrypted recordings. You also mention to him that the Unfettered attacked you after you sent out the data retrieval signal. "That is [unfortunate, regrettable]," says Rek. "I hope they will [cool off, calm down] in time. I suspect you could buy their [friendship, favor] back with another jump drive, or just ignore their [attacks, antagonism] for now."` - ` You ask what you should do next, and Rek says, "We need some time to [analyze, inspect] the sensor logs. Meet me in the spaceport in an hour."` - - - -mission "Wanderers: Alpha Surveillance C" - name "Alpha Surveillance" - description "The Wanderers have no technology for tracking a ship that is using a jump drive, but Iktat Rek thinks the Quarg might be able to and suggested visiting them on ." - source "Vara K'chrai" - destination "Alta Hai" - to offer - has "Wanderers: Alpha Surveillance B: done" - not "stole a wanderer micro-sat" - not "Wanderers: Alpha Surveillance C (Naughty): offered" - on offer - conversation - `When you meet up with Iktat Rek, he shows you a picture of a Navy Carrier. "The sensors [observed, detected] this ship entering the Hi Yahr system via jump drive," he says. You tell him that it is a human military vessel. "Do you think your military could be [assisting, abetting] the Unfettered?" he asks.` - choice - ` "It's possible, but it could also be a stolen ship. I wouldn't expect the Navy to side with the Unfettered."` - goto no - ` "I wouldn't put it past them. It could be some sort of hidden program to gain access to alien technology."` - ` Iktat Rek says, "I see. So either your [leadership, government] knows about this secret, or it is a [private, separate] military conspiracy. Either way, that worries me."` - ` "What should we do about it?" you ask.` - goto end - label no - ` "I hope you are right," says Rek. "I do not wish our [conflict, tension] with the Unfettered to place us at war with humans. We must [investigate, explore] this matter further."` - ` "How can we do that?" you ask.` - label end - ` "You must track this ship," says Rek. "A jump drive creates a temporary [portal? identity? oneness?] between two [locations, regions] in space. A species that [creates, manufactures] jump drives may be able to [track, detect] the residue of those links. Sayari tells me that such a species [lives in, borders on] Hai space. Perhaps they will aid you."` - ` You agree to make a visit to the Quarg ringworld in Hai space, and he wishes you luck on your journey.` - accept - - on complete - conversation - `As always, it is impossible to tell which of the Quarg is in charge here or might be able to help you. The first few you ask seem none too eager to give any technology related to the jump drive to a human, but finally one of them listens to your story and says, "I know of the Alphas. And of the Unfettered. There is one who may be willing to assist you." After a brief conversation in the Quarg language via a communication device, the Quarg says, "Return to the spaceport in an hour and one will meet you to hear your petition."` - - - -mission "Wanderers: Alpha Surveillance C (Naughty)" - name "Alpha Surveillance" - description "The Wanderers have no technology for tracking a ship that is using a jump drive, but Iktat Rek thinks the Quarg might be able to and suggested visiting them on ." - source "Vara K'chrai" - destination "Alta Hai" - to offer - has "Wanderers: Alpha Surveillance B: done" - has "stole a wanderer micro-sat" - not "Wanderers: Alpha Surveillance C: offered" - on offer - conversation - `Iktat Rek arrives carrying a handheld device with two long antennas. "You must [pardon, forgive] me," he says. "It appears you have [dropped, misplaced] one of the tracking devices. Fortunately I have the [means, capability] to determine where on your ship it is [located, concealed]. Shall I assist you in finding it?"` - choice - ` "No, umm... I bet it just fell out of the box in my cargo hold. I'll look around and see if I can find it."` - ` "I'm sorry, I kept one of them to try to figure out how it works. I'll go get it and give it back to you."` - goto apologized - ` (Get back in my ship and flee.)` - goto fail - ` "I see," says Rek. You wish you were able to read Wanderer facial expressions; you are not sure if he believes you. You go into your ship, wait long enough to make it appear that you needed to search, then return and give the device back to him.` - goto carrier - label apologized - apply - clear "stole a wanderer micro-sat" - ` "I am glad you [admitted, confessed] that," says Rek. "Please be more [honest, obedient] in the future." You retrieve the hidden surveillance device and return it to him.` - label carrier - ` "Thank you," says Rek. "Now, here is what we discovered." He shows you a picture of a Navy Carrier. "The sensors [observed, detected] this ship entering the Hi Yahr system via jump drive," he says. You tell him that it is a human military vessel. "Do you think your military could be [assisting, abetting] the Unfettered?" he asks.` - choice - ` "It's possible, but it could also be a stolen ship. I wouldn't expect the Navy to side with the Unfettered."` - goto no - ` "I wouldn't put it past them. It could be some sort of hidden program to gain access to alien technology."` - ` Iktat Rek says, "I see. So either your [leadership, government] knows about this secret, or it is a [private, separate] military conspiracy. Either way, that worries me."` - ` "What should we do about it?" you ask.` - goto end - label no - ` "I hope you are right," says Rek. "I do not wish our [conflict, tension] with the Unfettered to place us at war with humans. We must [investigate, explore] this matter further."` - ` "How can we do that?" you ask.` - label end - ` "You must track this ship," says Rek. "A jump drive creates a temporary [portal? identity? oneness?] between two [locations, regions] in space. A species that [creates, manufactures] jump drives may be able to [track, detect] the residue of those links. Sayari tells me that such a species [lives in, borders on] Hai space. Perhaps they will aid you."` - ` You agree to make a visit to the Quarg ringworld in Hai space, and he wishes you luck on your journey.` - accept - label fail - ` As your ship is leaving the atmosphere, the surveillance cube suddenly glows red hot and collapses in on itself, melting down into a tiny pile of slag. Not only have you betrayed the Wanderers, but you are left with nothing to show for it.` - flee - on decline - event "robbed the wanderers" - - on complete - conversation - `As always, it is impossible to tell which of the Quarg is in charge here or might be able to help you. The first few you ask seem none too eager to give any technology related to the jump drive to a human, but finally one of them listens to your story and says, "I know of the Alphas. And of the Unfettered. There is one who may be willing to assist you." After a brief conversation in the Quarg language via a communication device, the Quarg says, "Go to the spaceport, and one will meet you to hear your petition."` - -event "robbed the wanderers" - "reputation: Wanderer" = 1 - planet "Vara K'chrai" - "required reputation" 5 - - - -mission "Wanderers: Alpha Surveillance C (Pug)" - landing - source "Vara Pug" - to offer - or - has "Wanderers: Alpha Surveillance C: active" - has "Wanderers: Alpha Surveillance C (Naughty): active" - on offer - log `The Pug in Wanderer space are not interested in helping the Wanderers to fight the Alphas. They say that interfering in Hai and human affairs is beyond their "jurisdiction."` - conversation - `You recall hearing hints that the Pug assisted the humans of the Deep in battle against the Alphas, so the Pug might be natural allies in your current mission. Would you like to see if any of them here will help you?` - choice - ` (Yes.)` - ` (No.)` - decline - ` You try to get several of the Pug to talk to you, but most of them pointedly ignore you. Eventually, probably because you've made it clear that you are not going away, one of them approaches you carrying a small black box. It speaks to the box in its language, and the box says, "Hello you are a human you are from planet earth are you not." It seems that the box is a rudimentary translation device.` - ` You say, "Yes, that's correct."` - ` The box appears to translate your words, and the Pug responds to it. The box says, "Humans are not our responsibility why have you come to our planet."` - choice - ` "The Alphas are causing trouble again, and I've heard that you helped us fight them in the past."` - ` "The Alphas have sided with the ones who are invading the Wanderers. Can you help us track them down?"` - ` The Pug speaks again. "Who are the alphas that name is not known to us."` - ` You do your best to explain. Perhaps the humans of the Deep were wrong that the Pug knew about the Alphas? The Pug responds, "We can defend the Wanderers but the Hai and humans are beyond our jurisdiction we will not enter their space."` - choice - ` (Give up and leave.)` - decline - ` (Try to convince them to help.)` - ` You do your best, but the Pug here are clearly not interested in helping you. Eventually you give up and return to your ship.` - decline - - - -ship "Carrier" "Carrier (Alpha)" - outfits - "Ion Cannon" 2 - "Hai Tracker Pod" 4 - "Hai Tracker" 224 - "Korath Disruptor" 2 - "Korath Slicer Turret" 2 - - "Triple Plasma Core" - "Systems Core (Large)" - "Large Heat Shunt" 3 - "Small Heat Shunt" - "Wanderer Ramscoop" - "Outfits Expansion" 4 - "Laser Rifle" 120 - - `"Bondir" Atomic Thruster` - "Steering (Stellar Class)" - "Jump Drive" - - gun "Hai Tracker Pod" - gun "Hai Tracker Pod" - gun "Ion Cannon" - gun "Ion Cannon" - gun "Hai Tracker Pod" - gun "Hai Tracker Pod" - gun - gun - turret "Korath Disruptor" - turret "Korath Slicer Turret" - turret "Korath Disruptor" - turret "Korath Slicer Turret" - -mission "Wanderers: Alpha Surveillance D" - name "Find the Alphas" - description "With the help of Elias Hanover and his tracker device, locate the Alpha Base and then return to the Quarg ringworld of ." - autosave - source "Alta Hai" - to offer - or - has "Wanderers: Alpha Surveillance C: done" - has "Wanderers: Alpha Surveillance C (Naughty): done" - passengers 1 - blocked "You need a bunk free in order to take on this mission." - - on offer - log "Met a human named Elias Hanover who is friends with the Quarg and who has been given permission to use Quarg technology to track the Alpha ship that is selling jump drives to the Unfettered." - log "People" "Elias Hanover" `Elias has been living with the Quarg in Hai space for a long time, and they trust him enough to give him access to some of their restricted technology.` - "reputation: Alpha" , but you have a feeling that your job isn't done. Either find where the Alphas are hiding, or return to where they are hiding and finish what you started.` - on complete - log "Defeated a Navy Carrier, presumably being operated by the Alphas, that was equipped with Korath fighters and drones. Presumably there is an Alpha base hidden somewhere on the earth-like planet that the Carrier was guarding." - conversation - `When you land back on , Elias says that he should go and immediately return the tracking device to his Quarg friend. "After that," he says, "we'll need to figure out who can help us to locate and bust open the Alpha base. Meet me in the spaceport when you're ready."` - - - -mission "Wanderers: Alpha Surveillance D (Avalon)" - landing - source "Avalon" - to offer - has "Wanderers: Alpha Surveillance D: active" - on offer - conversation - `You park your ship high up on a mountain where you will be able to see if any of the giant reptiles approach. This is almost certainly where the Alphas have their base, but your sensors are not able to locate it, and even if you could you do not have a military ground force with you. To take care of the threat once and for all, you will need to return with an invasion force.` - decline - - - -mission "Wanderers: Alpha Surveillance E" - name "Visit Danforth" - description "Visit Admiral Danforth on and see if he is able to supply you with an attack force to locate and destroy the Alpha base." - source "Alta Hai" - destination "Farpoint" - passengers 1 - to offer - has "Wanderers: Alpha Surveillance D: done" - - on offer - conversation - `When you meet up with Elias Hanover in the spaceport, he says, "I can't think of any way to go about it: we need to involve the Navy in this. No one else has the capability to launch a ground attack."` - choice - ` "Are you sure we can trust them? The Alphas were in a Navy ship, after all."` - ` "We could go to Admiral Danforth. He's a Navy officer who I trust to be on the right side."` - goto danforth - ` "Can you think of any other option?" he says.` - ` "There's a branch of the Navy called the 'Oathkeepers,'" you tell him, "led by Admiral Danforth. If there is anyone in the Navy whom we can trust, it's them."` - label danforth - ` "Danforth?" says Elias. "William Danforth? The Hero of Hope? He's still in the service?" You nod. "Well then yes, let's go to him," says Elias.` - ` He comes back aboard your ship, and you prepare to travel to Danforth's base on .` - accept - - on visit - dialog `You've landed on , but you realize that Elias is on one of your escorts that hasn't entered the system yet. Better depart and wait for it to arrive before meeting with Admiral Danforth.` - on complete - conversation - `Admiral Danforth is very pleased to see you, but his expression turns grim when you explain why you have come. When you mention the Alphas, he hushes you. "Let's not speak of that, out here in the open," he says. "Not that I do not trust my people, but it is best to be safe. I will gather troops who I know are able to operate discreetly and have them be ready to join us on an expedition. Meet me in my private office at the spaceport when you're ready."` - - - -mission "Wanderers: Alpha Surveillance F" - name "Invade Avalon" - description "Escort Admiral Danforth's Navy Cruiser to and land on the planet with them. They will attempt to locate and eliminate the Alpha base." - autosave - source "Farpoint" - destination "Avalon" - passengers 1 - to offer - has "Wanderers: Alpha Surveillance E: done" - - on offer - log "Admiral Danforth agreed to bring his Cruiser to the planet in Korath space where the Alphas seem to be hiding, with enough troops and equipment to launch an assault on the base." - log "Factions" "Oathkeepers" `However, the true reason that the powerful Oathkeeper fleet is positioned in the North is not just to keep the pirates at bay, but also to stand as a last defense in case the Hai decide to invade human space. Apparently the Navy has known about the Hai and the wormhole linking their space to human space for some time, but chooses not to make that knowledge public.` - conversation - `Danforth welcomes you into his private office and uses a device to sweep the room for bugs. "Please forgive my caution," he says when he is done. "Now, show me where this planet is."` - ` You show him the planet on your map. "That's a long way out from human space," says Danforth. "All the way on the other side of Hai territory. Are the Hai rebels still occupying these systems?" He points to the three systems where the Unfettered live.` - choice - ` "Yes."` - goto jump - ` "Wait, you know about the Hai?"` - ` Danforth looks bemused. "Living on their doorstep? Of course I do. Why do you think the Navy maintains such a large base on Farpoint in the first place? It's not like the human anarchists up north pose that much of a threat."` - label jump - ` "It's not just the distance," says Elias. "The only way to get there is by jump drive. Fortunately Captain has one."` - ` "As do I," says Danforth, a bit smugly. When he sees your surprised expressions he elaborates. "Recovered it from the Pug. Accidentally forgot to file the paperwork reporting it. You know how it is. Old men like me can be absent-minded." He smiles. "My engineers are installing it in my flagship even as we speak."` - choice - ` "So you're willing to come with us?"` - ` "Are you sure you want to take the risk of traveling with us?"` - ` "Wouldn't miss it for the world," he says. "With a mission like this, if I want it done right, I need to be there in person. Now, let's get going before the rumors start to fly. It's hard for three squadrons to prep for a secret mission without anyone else noticing."` - accept - - on visit - dialog "You have reached , but you left Danforth's ship behind. Wait for him to arrive (or go back and refuel him, if necessary) and then return here." - - npc accompany save - government "Navy (Oathkeeper)" - personality escort heroic - ship "Cruiser (Jump)" "N.S. Peacemaker" - - - -mission "Wanderers: Alpha Surveillance G" - landing - name "Return to " - description "Escort Admiral Danforth's ship safely back to ." - source "Avalon" - destination "Farpoint" - passengers 1 - to offer - has "Wanderers: Alpha Surveillance F: done" - - on offer - log "The Alphas have fled from the base on Avalon. The Oathkeepers destroyed what is left of the base, which will hopefully set the Alphas back quite a bit." - conversation - `It does not take long for Danforth's team to locate the Alpha base, buried deep underground in a network of limestone caves. You and Danforth hover your ships above the site to catch anyone who tries to take off and escape. Danforth keeps you updated on the progress of the troops. "Breached the perimeter. Dealing with some booby traps. Explosives, poison gas. Nasty stuff. No sign of inhabitants, but they were here recently. Place looks cleaned out. Extensive base. Hangars, labs, supply rooms. Probably took them a century to build."` - ` His troops spend a while exploring the base and eventually conclude that the Alphas packed up and left soon after you destroyed the Carrier. Once the place has been thoroughly explored and they are sure there are no more clues to be found, Danforth tells them, "Okay, blow the place. No sense in leaving them a base to return to."` - choice - ` "So this was all for nothing?"` - ` "I wish we had been able to catch them."` - ` "Don't feel so bad," says Danforth. "At least you took out their Carrier. If you had come for me without engaging them, chances are they would still have figured their cover was blown and fled. And now they're on the run, which is going to limit their ability to make mischief."` - ` Danforth's ship collects his troops and takes off. A few seconds later he hails you. "Captain, we have incoming ships from the far side of the planet," he says. "My ship is no match for them. Let's get out of here." It looks like this world is not completely uninhabited, after all...` - launch - - npc accompany save - government "Navy (Oathkeeper)" - personality escort heroic - ship "Cruiser (Jump)" "N.S. Peacemaker" - npc - government "Alpha" - personality heroic staying vindictive - fleet - names "kor sestor" - variant - "Kar Ik Vot 349 (Offense)" - "Met Par Tek 53 (Sniper)" 2 - - on visit - dialog "You have reached , but you left Danforth's ship behind. Wait for him to arrive (or go back and refuel him, if necessary) and then return here." - - on complete - conversation - `You and Elias return to Danforth's private office to debrief, but a few minutes after you arrive there is a knock on the door. Danforth pulls up a video monitor to check who it is, swears, takes a brief glance around the room as if to check that he hasn't left anything incriminating out in plain sight, then opens the door. An officer in an unmarked uniform walks in along with several armed guards. "Admiral Danforth," says the officer, "I trust your expedition went well?"` - ` Danforth mumbles something in reply. "And you, Captain ," says the officer, "Always in the thick of things, eh?"` - choice - ` "I suppose so."` - ` "Only when the galaxy needs saving."` - ` "Just trying to do what's right."` - ` The officer turns to Elias. "And Mister Hanover," he says, "I want to thank you personally for assisting us in the fight against the Alphas, once again."` - ` "You're welcome," says Hanover, warily.` - ` "You're very camera shy," says the officer. "You didn't stick around long enough to receive our thanks after helping to liberate those worlds in the Dirt Belt back in 2894 AD. Of course, you went by 'Jeremy Hanover' back then." He hands Hanover a photo of some Navy officers talking with a man who looks very much like Hanover himself.` - ` "That was my grandfather," says Hanover.` - ` "I see," says the officer. "Of course, what you deserve even more thanks for is your assistance during the Second Alpha War. Here's a photo of you from 2461 AD." He displays another photo, again apparently of Hanover himself, with some men in archaic pre-Republic uniforms. The guards standing behind you raise their weapons and point them at you and Elias.` - choice - ` (Stay where I am.)` - goto stay - ` (Try to fight.)` - ` (Try to run away.)` - ` You jump up from your seat. The guards fire, and everything goes black.` - accept - label stay - ` You raise your hands in surrender. The guards fire, and everything goes black.` - accept - - - -mission "Wanderers: Alpha Surveillance H" - name "Meet up with Danforth" - description "Meet Admiral Danforth in the spaceport on , and talk about what to do next about the Alphas." - landing - source "Farpoint" - to offer - has "Wanderers: Alpha Surveillance G: done" - - on offer - log "Was taken captive, along with Elias Hanover, by some nameless Republic officers who thought Elias was an Alpha. They discovered that he is not one, although he appears to have some of the same genetically engineered advantages that the Alphas have." - log "People" "Elias Hanover" `Certain Navy officers believe that Elias may actually be more than five centuries old, and that he may be a genetically modified individual, perhaps specifically designed to have capabilities similar to the Alphas so that he can fight against them.` - conversation - `You wake up with a pounding headache and the groggy, hung-over feeling of having been shot with a military grade stun gun. You are strapped into a metal chair with at least a dozen electrodes connected to your head and body. Elias is in a similar chair facing you. A technician stands behind a bank of computer displays in one corner, with the nameless officer looking on.` - choice - ` "What's going on?"` - goto what - ` "I demand that you let me go!"` - goto demand - ` (Say nothing.)` - ` Seeing that you are both awake, the officer walks over and looks at you for a second with a cool, appraising expression. Then without warning, he punches you in the face.` - goto punched - label what - ` "Standard operating procedure," says the officer, walking over to you. Then, without warning, he punches you in the face.` - goto punched - label demand - ` The officer walks over to you. "Sorry, I can't let you go just yet," he says. Then, without warning, he punches you in the face.` - label punched - ` While you are still reeling from the blow, the officer walks over to Elias and punches him, as well. He pauses to adjust one of the electrodes that was loosened by the blow, then walks back to you and punches you again. The technician stares down at the computer screens with an intense frown on his face as the officer hits Elias again and then walks back to you.` - choice - ` "What the hell are you doing?"` - goto question - ` "Please just tell me what you want."` - goto question - ` (Spit in his face.)` - goto spit - ` (Do nothing.)` - ` The officer glances over at the technician, who says, " appears to be well within human parameters, sir."` - goto human - label question - ` He ignores your question and glances over at the technician, who says, " appears to be well within human parameters, sir."` - goto human - label spit - ` "Interesting," he says, as he wipes the spittle off his face with his sleeve. Then he glances over at the technician. "Did you get a read on that?"` - ` " is well within human parameters, sir," says the technician.` - label human - ` The officer nods in acknowledgement, then unclips your arm restraints. "It seems I owe you an apology, Captain," he says. "Would you like to hit me back?" He leans in toward you to put his face within striking range.` - choice - ` "No thanks."` - ` (Punch him back.)` - goto retaliate - ` "How kind of you," he says. Then he asks the technician, "What about Hanover?"` - ` The technician says, "Hanover isn't human. Or Alpha. I've never seen readings like this before, except maybe from an empath."` - goto hanover - label retaliate - ` You punch him. He staggers back, then looks over at the technician, who reports, "Hanover felt that, sir. Empathetic response."` - label hanover - ` "What?" says the officer. He walks over and studies the monitors for a minute, then says, "Mister Hanover, you have the skin of a human. You have the physique of an Alpha. But you registered more sympathetic pain from watching someone else get struck in the face than you did when you yourself were punched, which makes your brain the complete opposite of an Alpha's. So, what the hell are you? Who made you, and why?"` - ` Elias says nothing.` - ` "Sir," says the technician, "could the stories be true?" The look in his eyes is something approaching awe.` - ` "Yes, there are the old legends," says the officer thoughtfully. "A secret weapon against the Alphas. Made in government labs with forbidden technology. Like the Alphas in some ways, but designed to serve, not to master all. Is that what you are? Are you a Beta?" Elias says nothing.` - choice - ` "If he's not an Alpha, you have no right to imprison us."` - ` "If you're convinced that neither of us is an Alpha, will you please let us go?"` - ` "I suppose so," says the officer. As they release you from the chairs, he says to Elias, "If you are what I believe you are, we can help you to complete your work at last. Gather your siblings. Join us. Together we can put an end to the Alphas." Still, Elias says nothing.` - ` They lead you out into the hallway and you realize you are on board a Navy Cruiser. As you leave the ship, the officer tells Elias, "Think about what I said."` - ` Elias remains quiet while you are in earshot of the ship, then says, "Let's meet up with Danforth back in the spaceport and see what he thinks we should do next."` - accept - - - -mission "Wanderers: Alpha Surveillance I" - name "Return Elias to " - description "Bring Elias Hanover back to , where he will hopefully be safe from Alpha retaliation for driving them out of their base on Avalon." - autosave - source "Farpoint" - destination "Alta Hai" - to offer - has "Wanderers: Alpha Surveillance G: done" - passengers 1 - blocked "You don't have enough passenger space to take on this mission. Return here when you have a bunk free." - - on offer - fail "Wanderers: Alpha Surveillance H" - conversation - `Danforth looks relieved to see you both alive. "Damned Republic Intelligence Agency," he says. "They think they're above the law. And after all that they decided you both are clean?" He looks intently at Elias.` - choice - ` "Yes, in fact now they're trying to get us to work together with them against the Alphas."` - ` "Yes, and they think Elias can help them against the Alphas."` - ` "I see," says Danforth. "I wish I could tell you that they can be trusted. I wish I could tell you that there is no safer place for an enemy of the Alphas than here with me."` - branch know - has "event: death of nguyen" - ` He pauses to pull out a data pad from his desk and call up a file on it. "Recently," says Danforth, "an officer of mine assisted in taking down an Alpha enclave, like you have done." He's looking specifically at Elias as he says that. "A month later he was somehow assassinated, right here in my Naval base. Here's a photo of him." Danforth slides the data pad across the desk. It's showing a man you do not recognize, but Elias stifles a cry of dismay when he sees who it is. Danforth says, "I can't pretend you would be safe here. I think the safest thing for both of you would be to leave human space for a while."` - goto leave - label know - ` He pauses to pull out a data pad from his desk and call up a file on it. "Recently," says Danforth, "an officer of mine assisted in taking down an Alpha enclave, like you have done." He's looking specifically at Elias as he says that. "A month later he was somehow assassinated, right here in my Naval base. Here's a photo of him." Danforth slides the data pad across the desk. It's showing a photo of Commander Nguyen, and to your surprise Elias stifles a cry of dismay when he sees who it is. Danforth says, "I can't pretend you would be safe here. I think the safest thing for both of you would be to leave human space for a while."` - goto leave - label leave - ` You agree that you will take Elias back to Alta Hai. Whatever Elias is, whoever might wish him harm, you can only hope that a Quarg ringworld is the safest place for him right now.` - accept - on visit - dialog `You've landed on , but you realize that Elias is on one of your escorts that hasn't entered the system yet. Better depart and wait for it to arrive.` - - - -mission "Wanderers: Alpha Surveillance J" - name "Return to Iktat Rek on " - description "Check in with Iktat Rek on in the system, now that the Alpha base has been eliminated." - landing - source "Alta Hai" - destination "Vara K'chrai" - to offer - has "Wanderers: Alpha Surveillance I: done" - - on offer - event "wanderers: first tech increase" - conversation - `You drop Elias off on . "Don't worry about me," he says, "The Quarg have kept me safe here for a long time. Thanks for being willing to risk your life against the Alphas."` - choice - ` "Wait, won't you tell me whether anything that officer said about you was true?"` - ` (Let him go without pressing him for more information.)` - goto end - ` He says, "It is true that I am six centuries old. It is true that I am not strictly human. It is true that I oppose the Alphas. More than that, I will not share, both for my own safety and for yours."` - label end - ` You wish Elias the best of luck and tell him that you hope to meet again one day. Now you should probably return to Wanderer space and check in with Iktat Rek.` - accept - - on complete - "reputation: Wanderer" >?= 30 - event "wanderers: unfettered invasion starts" 64 - log "Reported to the Wanderers that the Alphas who had been selling jump drives to the Unfettered have been weakened and driven into hiding. The Wanderers are ramping up production of military ships to try to face the continuing Unfettered onslaught." - conversation - `It's hard to be certain, but the activity around the spaceport seems more hectic than usual, and the Wanderers seem to have put some new ship models into production as well. When you ask Iktat Rek about it, he says, "When the Unfettered first [invaded, occupied] our territory, we had almost no weapons of [war, defense]. Since then we have retrieved old [designs, instructions] and begun preparing for what is to come, [unpleasant, unfortunate] though it may be."` - ` As you describe your mixed success at dealing with the Alphas, he shakes his wings and ruffles out his feathers in what seems to be a nervous, agitated gesture. "These Alpha [beings, creatures] sound more [dangerous, unreasonable, ruthless] than the Unfettered," he says. "Any [social, gregarious] species that evolves naturally develops certain [limits, checks, restraints] that an [artificial, constructed] species may not possess. How can we best [respond to, deal with] them?"` - choice - ` "It may be wisest to leave them alone."` - ` "I think the only answer is to be strong enough that they leave you alone."` - ` "Sooner or later we will have to hunt them down and destroy them."` - ` "You are probably right," he says, uncertainly. He stares absently up into the sky and scratches at his wing with one talon. A few feathers fall out. "If only the Eye would open," he says. "I feel the air is [charged, tense] like the moment before a storm. Like we are [waiting, anticipating] something that ought to be here and is not. Though it may bring [catastrophe, upheaval, transition] I wish the wait would end."` - ` You talk for a while longer, but it seems that for now there is nothing more the Wanderers need from you. Iktat Rek mentions that you should stop by the outfitter before you leave and see "our [grim, regrettable] new devices," then thanks you once more and departs.` - -# Patching a mistake in 0.9.1: -mission "Wanderers: Unfettered Invasion Patch" - landing - invisible - to offer - has "event: wanderers: unfettered invasion" - on offer - event "wanderers: unfettered invasion starts" - fail - - - -mission "Wanderers Invaded 0" - landing - name "Unfettered Invasion" - description `Travel to to ask Iktat Rek if you can assist the Wanderers against the Unfettered invasion.` - source - government "Wanderer" - near "Ka'ch'chrai" 1 100 - destination "Vara K'chrai" - to offer - has "event: wanderers: unfettered invasion starts" - not "Wanderers Invaded 1: offered" - on offer - conversation - `The Wanderers on are in a panic. Apparently the Unfettered have finally succeeded in capturing one of the Wanderer planets, and are now amassing a war fleet there. You should probably check with Iktat Rek and see if he needs your help to drive the Unfettered back.` - accept - - - -mission "Wanderers Invaded 1" - landing - name "Evacuate " - description `Escort a fleet of freighters, refitted for carrying refugees, to .` - autosave - source "Vara K'chrai" - destination "Varu Mer'ek" - to offer - has "event: wanderers: unfettered invasion starts" - on offer - log "The Unfettered have established a beachhead on one of the Wanderer worlds and are now apparently using what few jump drives they possess to shuttle more and more warships into Wanderer space. War has begun in earnest." - conversation - `Iktat Rek looks more harried and anxious than you have ever seen him: his feathers, normally perfectly preened, stick out at odd angles in patches on his face and shoulders, and he paces back and forth restlessly as you converse. "We have begun building warships," he says, "but do not yet have the [strength, numbers] to resist the invaders. We must retreat to a more [narrow? defensible?] position. Will you assist us in the evacuation?"` - choice - ` "I would be glad to."` - goto end - ` "Why not strike back at the Unfettered and drive them out, before they can gain a stronger foothold?"` - ` "That is not who we are," he says. "You are not Wanderer. You cannot [understand, empathize]. Our work is not complete until the worlds we have [tended, cared for] are [gifted, bequeathed] to another. [Art, creation] is lifeless until it is [enjoyed, experienced] by others. If the Unfettered are the ones [destined, chosen] to enjoy what we have [created, accomplished], then we will gladly give our [territory, worlds] to them."` - choice - ` "Okay, I'll help you to evacuate."` - label end - ` "Thank you," he says. "We have assembled a fleet of freighters, refitted to carry [refugees, evacuees]. These ships are not ideal, but they will suffice for now until we can produce dedicated [transportation, evacuation] ships. Please escort the fleet to . You will receive further [orders, directions] when you land."` - accept - npc accompany save - government "Wanderer" - personality timid escort - ship "Deep River Transport" "Espret Si'yakar" - ship "Deep River Transport" "Fel'tar Kor'meti'i" - ship "Deep River Transport" "Tok'tobar'tek La'a" - ship "Deep River Transport" "Eka'ta Turuk'ta" - on visit - dialog - `You have reached , but the Wanderer transports have not all arrived yet. You should take off and wait for them to catch up with you.` - - - -mission "Wanderers Invaded 1B" - landing - name "Evacuate " - description `Escort a fleet of freighters, refitted for carrying refugees, to .` - autosave - source "Varu Mer'ek" - destination "Var' Kar'i'i" - to offer - has "Wanderers Invaded 1: done" - on offer - conversation - `A female Wanderer named Emeka'a Isai meets you when you land with the freighter fleet. From the way others are obeying her orders, you would guess she is a local governor or someone of similar status. "Iktat Rek told me to expect you," she says. "We will evacuate civilians first, then the [defenders, warriors], then our [goods, possessions] if time is given. A [cohort, group] of civilians is prepared to depart already. Please escort them to ." She turns away to speak to someone else. Apparently she is too busy to give you more details.` - choice - ` (Leave her to her work, and prepare to escort the freighters.)` - accept - ` "Could I assist you with the fighting, instead?"` - ` Surprised, she halts her other conversation and turns back to you. "It is not yet the [proper, strategic] time to fight," she says. "They come like a tide; we must fall back to higher ground where their waves will be [stretched, spent] in striving to reach us."` - ` You apologize for the interruption and agree to help escort the refugees to safety.` - accept - - npc evade - government "Hai (Unfettered)" - personality staying - system "Prakacha'a" - fleet - names "hai" - variant - "Shield Beetle" - "Shield Beetle (Tracker)" - "Shield Beetle (Pulse)" - "Water Bug" 3 - "Water Bug (Pulse)" 4 - - npc accompany save - government "Wanderer" - personality timid escort - ship "Deep River Transport" "Espret Si'yakar" - ship "Deep River Transport" "Fel'tar Kor'meti'i" - ship "Deep River Transport" "Tok'tobar'tek La'a" - ship "Deep River Transport" "Eka'ta Turuk'ta" - on visit - dialog - `You have reached , but the Wanderer transports have not all arrived yet. You should take off and wait for them to catch up with you.` - on complete - log "Helped to evacuate some Wanderers from one of their worlds that is closest to Unfettered space." - conversation - `You drop off the Wanderer refugees. One of the Wanderer officials who is here to meet them tells you, "We are grateful for your [assistance, friendship]. If you are [available, willing] to help us further, go talk with Sobari Tele'ek, the military commander." The Wanderer official points toward one section of the spaceport where many Wanderers are busy loading supplies into some Wanderer ships unlike any you have seen before.` - - - -event "battle for ik'kara'ka" - system "Ik'kara'ka" - fleet "Wanderer Flycatchers" 400 - -mission "Wanderers Invaded 2" - name "Defend " - description `Drive off the Unfettered fleet attacking to buy the Wanderers more time, then land on .` - autosave - source "Var' Kar'i'i" - destination "Varu Mer'ek" - to offer - has "Wanderers Invaded 1B: done" - on offer - log "People" "Sobari Tele'ek" `Tele'ek is a Wanderer military commander. It is not clear what his rank is or whether or not the Wanderer military is even organized enough for individuals to have ranks, but he has been placed in charge of holding back the Hai while the remaining Wanderer worlds near the front are evacuated.` - conversation - scene "scene/tempest" - `The ships in this corner of the spaceport are indeed a new design, stockier and less streamlined than most Wanderer ships. Sobari Tele'ek, who turns out to be a military commander, greets you and says, "For the first time in ten thousand years, we have made ships [designed, intended] for war. How do you [view, judge] them?"` - choice - ` "That's a beautiful design."` - ` "They look like very powerful ships."` - ` His pupils dilate and contract with some inscrutable Wanderer emotion. "They are ugly ships," he says, "[ungraceful, inelegant, crude], like all things of war. An [unfortunate, regrettable] necessity."` - ` As you are talking, his communication device beeps, and an urgent voice speaks to him in the Wanderer tongue. Tele'ek turns to you and says, " is under attack. We must [drive off, push back] the Hai for long enough to prepare more of our people to evacuate. Will you help us [fight, resist] them?"` - choice - ` "Gladly."` - ` "Sorry, I don't want to assist the Wanderers anymore."` - decline - ` "I am glad of your [help, company]," he says, "though not of our circumstances. My ships will follow you to the system. There we must fight off the Hai until the next [convoy, fleet] is ready."` - accept - on accept - event "battle for ik'kara'ka" - on visit - dialog "There are still Unfettered warships overhead. You should take off again and assist in the fight." - npc evade - personality staying - system "Ik'kara'ka" - government "Hai (Unfettered)" - fleet - names "hai" - variant - "Shield Beetle" 2 - "Shield Beetle (Tracker)" 2 - "Shield Beetle (Pulse)" 3 - "Water Bug" 4 - "Water Bug (Pulse)" 7 - npc - personality heroic escort - government "Wanderer" - fleet - names "wanderer" - variant - "Tempest (Heavy)" - "Tempest" - "Tempest (Missile)" - npc - personality heroic staying - system "Ik'kara'ka" - government "Wanderer" - fleet - names "wanderer" - variant - "Strong Wind" 1 - "Autumn Leaf" 2 - "Summer Leaf" 3 - npc - personality staying derelict - system "Ik'kara'ka" - government "Wanderer" - fleet - names "wanderer" - variant - "Strong Wind" 1 - "Autumn Leaf" 3 - "Summer Leaf" 5 - - - -event "capture of ik'kara'ka" - system "Ik'kara'ka" - government "Hai (Unfettered)" - fleet "Wanderer Defense" 1000 - fleet "Small Unfettered" 600 - fleet "Large Unfettered" 400 - planet "Varu Mer'ek" - attributes "unfettered" "factory" - description `This Wanderer factory world was recently captured by the Unfettered Hai, who are now busy trying to repurpose the Wanderer factories and equipment that were left behind, to build more ships for their war fleets. The Wanderers did not have time to demolish any of their equipment or to carry it off-world before the planet was lost. As a result, they have given the Unfettered a significant technological advantage here.` - spaceport `The Unfettered seem to be quite at home in the tree house dwellings that the Wanderers left behind, and the Unfettered youth living here scramble up trunks and leap from tree to tree with reckless abandon, exulting in this new world they have captured and trying to outdo each other with their daredevil escapades.` - shipyard clear - outfitter clear - -mission "Wanderers Invaded 3" - landing - name "Evacuate " - description `Escort another fleet of Wanderer refugee transports to .` - autosave - source "Varu Mer'ek" - destination "Var' Kar'i'i" - passengers 1 - to offer - has "Wanderers Invaded 2: done" - on offer - log "Helped to defend a Wanderer planet from an Unfettered attack. But, the Wanderers now plan to abandon that planet. The Wanderers seem very hesitant to actually stand their ground and fight back." - conversation - `It appears that the very last of the civilians are ready for transport to ; a large crowd is gathered in the spaceport, but nearly all the buildings are vacant. Incongruously, a few Wanderers are busy sweeping the sidewalks, watering plants, and making other efforts to tidy up the port, as if to make it as presentable as possible for the Unfettered when they land.` - ` Isai greets you and asks if she can ride along with you. "These are the last of the civilians," she says. "The [warriors, defenders] will remain behind until everyone is [safe, away], then they will join us on . But most important is that the transports reach unharmed. Will you escort them?"` - choice - ` "I will. I'm sorry you have to abandon your home."` - goto end - ` "I would be glad to stay and fight, if you want."` - ` "You are strange," she says. "You are not the one who suffers [loss, indignity] here. You have no [right, reason] to desire to strike back. Is fighting a greater [delight, enjoyment] to you than the saving of lives?"` - choice - ` "Okay, I'll help protect the transports."` - goto end - ` "Sorry, I just thought I could be of more use to you in helping to fight than in helping to retreat."` - ` "I [predict, foresee] you will have plenty of opportunity to help with the [fighting, violence] before this situation is resolved," she says, "but for now our goal is to [avoid, minimize] conflict until we can understand the Hai better."` - ` "Okay," you say, "I'll help protect the transports."` - label end - ` "Thank you," she says. "As before, do not [wait, tarry] or join in the fighting. Just bring our people safely to ."` - accept - on accept - event "capture of ik'kara'ka" 2 - - npc accompany save - government "Wanderer" - personality timid escort - ship "Deep River Transport" "Espret Si'yakar" - ship "Deep River Transport" "Fel'tar Kor'meti'i" - ship "Deep River Transport" "Tok'tobar'tek La'a" - ship "Deep River Transport" "Eka'ta Turuk'ta" - on visit - dialog - `You have reached , but the Wanderer transports have not all arrived yet. You should take off and wait for them to catch up with you.` - - - -mission "Wanderers Invaded 3B" - landing - name "Wanderer Meeting" - description `Join the Wanderer leaders on for a meeting to discuss strategy against the Unfettered.` - autosave - source "Var' Kar'i'i" - destination "Vara K'chrai" - passengers 1 - to offer - has "Wanderers Invaded 3: done" - on offer - conversation - `As the transports come in for a landing, Isai receives a message, which she passes on to you: "A council of leaders is meeting soon in our capital, and they have agreed to [permit, invite] you to join us because you are a [stakeholder, interested party] in this conflict. Can you transport me to ?"` - choice - ` "Sure."` - ` "Sorry, I don't want to help the Wanderers anymore."` - decline - ` "Thank you," she says. "We should go there quickly, so that we can decide our next [gambit, strategy] before the Hai attack us again."` - accept - on visit - dialog `You land on , but realize that your escort carrying Isai hasn't entered the system yet. Better depart and wait for it to arrive.` - - - -mission "Wanderers Invaded 3C" - landing - name "Waiting for the Eye" - description `Figure out what controls the wormhole that the Wanderers call the "Eye," and try to find information on when it will open and where.` - autosave - source "Vara K'chrai" - to offer - has "Wanderers Invaded 3B: done" - to complete - has "Wanderers Invaded 3C (Pug): offered" - on offer - conversation - `You land on , and Emeka'a Isai leads you to the building where the council of war is taking place. Sayari, the Hai diplomat, has also been invited, along with Iktat Rek and various other leaders. Rek looks even more bedraggled than before: his wings are drooping, and more of his feathers are out of place.` - ` It is not entirely clear to you who outranks whom in the meeting, or even what roles the different participants have. To make matters worse, you are uncomfortably reminded that your translator only understands the Hai language. Rek and Isai speak mostly in Hai so that you and Sayari can be included, but when the conversation gets heated they all switch into their native tongue, a cacophony of clicks and whistles.` - ` They are looking at a map of Wanderer space, and it's clear from their gestures that the discussion is about how far they can afford to retreat in order to form a more defensive position. Rek explains to you, "When the Eye opens, we must leave this [territory, space] anyway, so a retreat now will just position us better to [embark, journey on] when the time comes."` - choice - ` "But what if the Eye does not open and you are trapped here?"` - goto trapped - ` "Do you know when the Eye is going to open?"` - ` "No," says Isai, "we do not. It may not open for another hundred [years]. The Eye is a thing of [myth, mystery] and it may not answer to our need. Which is why I say that where we choose to [take a stand, draw a line], we must [hold, defend] that place firmly."` - goto end - label trapped - ` "That is my concern too," says Isai. "The Eye is a thing of [myth, mystery] and it may not answer to our need. We cannot afford to make plans [assuming, expecting] that it will open this year, or even in the next hundred years. So we must choose what we can afford to [lose, cede, give up] now, and [hold, defend] the rest of our territory firmly."` - label end - ` The Wanderer leaders decide to begin evacuating four more of their worlds closest to the Unfettered, hoping that they will not be attacked until the evacuation is complete. If necessary, they will fall back to the Ap'arak system, immediately east of this one, and take their final stand there.` - ` In the meantime, the entire Wanderer strategy depends on where and when the mythical Eye will open, the portal that will carry them to their next home. As the only Wanderer ally with access to a jump drive, perhaps you will be able to answer that question.` - accept - on accept - "reputation: Pug" >?= 1 - on visit - dialog `You return to without any more information on who or what controls the Eye. Perhaps the answer is closer than you think.` - on complete - dialog - `You have collected some useful information on the nature of the "Eye." You should probably head to the spaceport and meet up with Iktat Rek.` - - - -mission "Wanderers Invaded 3C (Pug)" - landing - source "Vara Pug" - to offer - has "Wanderers Invaded 3C: active" - on offer - log "Visited the Pug planet adjacent to Wanderer space to see if they are willing to step in and help the Wanderers now that the Unfettered Hai pose such a threat and have captured several Wanderer worlds. But for whatever reason, the Pug insist on the Wanderers fighting for themselves." - conversation - branch revisiting - has "Pug in Wanderer Space: offered" - `This world is populated by the Pug, the same enigmatic species that recently invaded human space - and left without giving you any clear answers about why they did so. You already know that the Pug have the ability to control wormholes, so it's quite likely that they have something to do with the "Eye" wormhole that the Wanderers hope will open soon.` - goto opening - label revisiting - `You return to this Pug world hoping to get a few more answers than they offered to you last time. As before, they seem peaceful enough, but most of them are acting as if you do not exist.` - label opening - ` After you've stood around for at least 20 minutes, one of the Pug walks over to you and says, "It appears to this one that the human is not intending to just politely return to its vessel and leave. Can this one help hurry the human on its way?"` - choice - ` "I need to know: do you control the wormhole that the Wanderers call the Eye?"` - ` "The Wanderers are being attacked. They are dying. Do you care about them?"` - goto care - ` "We do," it says.` - goto second - label care - ` "We care deeply," it says. "They are irreplaceable, and most useful to us."` - label second - choice - ` "You must open the Eye so that the Wanderers can escape from the Unfettered."` - ` "Can you tell me when you plan to open the portal?"` - goto when - ` "Must we, human? Must we?"` - label when - ` You are beginning to draw a crowd. Two more Pug walk over. One is armed with a staff. The other says to you, "Tell the world-shapers, it is not yet time for the portal to open. They must prepare to fight. Now, go."` - choice - ` (Return to my ship.)` - decline - ` "They aren't strong enough. They will be killed."` - ` "They must become strong enough," says the Pug with the staff. "They must remember how to fight."` - choice - ` (Return to my ship.)` - decline - ` "No. They are peaceful people. Don't force them to make war. Don't force them to kill."` - ` The Pug do not reply. Instead, they start to walk away.` - choice - ` (Return to my ship.)` - decline - ` "I demand that you listen to me."` - ` As you try to follow the group of Pug, the first one says to the others, "The human must like getting hit with the happy stick." The one with the staff waves it menacingly in your direction.` - choice - ` (Return to my ship.)` - decline - ` (Keep insisting that they listen to you.)` - ` With a somewhat contemptuous gesture, the Pug points the staff toward your face and a wave of wonderful rainbow light washes over you and bathes the whole world in iridescent sparkles that leap nimbly from the whiskers of things and nuzzle into your contented consciousness like flashing minnows of pure joy. You caper off to chase a trail of floating soapy baubles that burst with the sound of wind chimes and distant trumpets as you touch each one and the smell of ripe peaches fills the air until you stagger through your airlock and throw up in a corner.` - ` It may be time to leave this planet.` - decline - - - -mission "Wanderers Hai Assistance 1" - name "Hai Assistance" - description `Travel to with Ambassador Sayari and see if she can convince the Hai to help restrain the Unfettered from attacking the Wanderers.` - autosave - source "Vara K'chrai" - destination "Hai-home" - clearance - passengers 1 - blocked "To continue helping the Wanderers, you will need a bunk free for a passenger. Return here when you have space available." - to offer - has "Wanderers Invaded 3C: done" - on offer - conversation - `You meet up with Ambassador Sayari and Iktat Rek and tell them what the Pug said. "The Keepers of the Eye speak [subtly, carefully]," Rek says, "and hide truths in the [shades, distinctions] of their words. What precisely did they say?"` - choice - ` "It is not yet time for the portal to open. You must prepare to fight."` - ` "We must [make preparations, become ready] to fight," repeats Iktat Rek, slowly. He runs a claw through the ruffled feathers of his scalp, in something akin to the human gesture of scratching your head in confusion. Quite a few feathers fall out. "I see," he says, and his wings droop even lower than before. "I will tell the [war-chiefs, strategists] to tell the [builders, designers] that we must make more and bigger warships."` - choice - ` "How can I help in the meantime?"` - ` Sayari says, "I have offered to speak to the Hai governors, to see if they can do anything to restrain the Unfettered from making further incursions into Wanderer space. Would you be willing to transport me to ?"` - ` "Of course," you say. She leaves to gather some traveling gear and to meet you at your ship.` - accept - on visit - dialog `You land on , but realize that your escort carrying Sayari hasn't entered the system yet. Better depart and wait for it to arrive.` - - - -mission "Wanderers Hai Assistance 2" - landing - name "Unfettered Negotiations" - description "Travel to the Unfettered military planet , and see if they will agree to give the Wanderers time to evacuate their worlds near the front." - autosave - source "Hai-home" - destination "Darkcloak" - clearance "After a long and tense conversation, Ambassador Sayari convinces the Unfettered war chiefs to let you land and meet with them." - passengers 1 - to offer - has "Wanderers Hai Assistance 1: done" - on offer - log "Traveled to the Hai homeworld with Ambassador Sayari to see if she can convince the Hai to take action to restrain the Unfettered from attacking the Wanderers. The most that the Hai were willing to do was to mass a large war fleet near Unfettered space so that the Unfettered have to divert warships there to defend their home worlds." - conversation - `The Hai are ruled by an elected "council of elders" who agree to meet with you and Sayari. After you describe the situation with the Wanderers, one of the elders says, "We had heard rumors of this. The Unfettered have recruited thousands of new warriors by telling stories of planets for us to explore and colonize, and a cowardly and foolish enemy to defeat."` - ` Sayari says, "We must not allow the Unfettered to commit genocide in the name of the Hai people."` - ` Another elder responds, "But, we promised in the Frostmark Accords that we would not interfere in Unfettered space."` - ` "They have never kept their side of the treaty," says yet another of the elders, "and surely the prevention of genocide is enough reason to break ours."` - choice - ` "Could you threaten to cut off aid to the Unfettered if they continue their aggression?"` - ` "Could you launch an attack on the Unfettered, force them to fight a war on two fronts?"` - goto attack - ` "I fear that would only drive them to further acts of desperation," says Sayari.` - goto threaten - label attack - ` "I will not authorize preemptive violence against our own flesh and blood," says one of the elders. "We only defend ourselves against them, never willingly initiate an attack."` - label threaten - ` "Perhaps it would be enough merely to threaten them," says another of the elders. "We could gather a massive war fleet above Cloudfire. The Unfettered would need to muster a matching fleet above Darkcloak. It would draw many of their warships away from the alien territory."` - ` After well over an hour of further discussion, they reach consensus that that is their best option. As you leave the meeting, Sayari says, "And now, I would like to visit the Unfettered themselves. Perhaps we can talk sense into them."` - accept - on visit - dialog `You land on , but realize that your escort carrying Sayari hasn't entered the system yet. Better depart and wait for it to arrive.` - -mission "Wanderers Hai Assistance Fleet" - landing - invisible - to offer - has "Wanderers Hai Assistance 1: done" - npc kill - government "Hai" - personality heroic staying uninterested frugal - system "Wah Ki" - fleet "Large Hai" 6 - - - -mission "Wanderers Hai Assistance 3" - landing - name "Return to " - description "Return with Sayari to , and tell Iktat Rek that you had some success in convincing the Hai to interfere with the Unfettered." - autosave - source "Darkcloak" - destination "Vara K'chrai" - passengers 1 - to offer - has "Wanderers Hai Assistance 2: done" - on offer - log "The Unfettered are unwilling to agree to even a temporary ceasefire with the Wanderers. They seem to think that they will win this war easily." - event "wanderers: tempest mass production" - conversation - `The Unfettered war chiefs listen to Sayari's plea with condescending smiles on their faces. When she is done speaking, one of them says, "This is a war, not a polite dinner party. We will take what we want, when we want it. We are through with waiting on the charity of others."` - ` "But people will die, on your side as well as the Wanderers," says Sayari. "They are willing to give you these worlds if you only give them time, perhaps no more than a few months or a year. Why lose your lives to claim what will be yours soon enough?"` - ` "Better to die asserting our strength than to live with our hands outstretched to beg," says another of the chiefs.` - ` You are unable to convince them to change their plans, and as soon as the conversation ends they insist that you leave their planet. "Our warriors in orbit are eager to test this human's strength," says one of the chiefs, laughing.` - launch - on visit - dialog `You land on , but realize that your escort carrying Sayari hasn't entered the system yet. Better depart and wait for it to arrive.` - - - -mission "Wanderers Solifuge Recon 1" - landing - name "Report to " - description "Report to the Wanderer military base on , and see if there is anything you can help them with." - autosave - source "Vara K'chrai" - destination "Vara Ke'sok" - to offer - has "Wanderers Hai Assistance 3: done" - not "Wanderers Pond Strider Recon 1: offered" - on offer - log `Returned to Wanderer space, and discovered that Iktat Rek has begun the "Molt." He is afraid that because the Eye has not yet opened, the Molt will not be viable and it will end up killing him.` - conversation - `You have been gone for several weeks, and Iktat Rek's appearance has changed drastically in that time. Nearly half his head is bald, showing scaly grey skin and scattered white under-feathers in place of his usual plumage. Patches on other parts of his body have lost their feathers as well. His appearance is shocking. In a terrestrial animal you would attribute it to a mange... or to a molt.` - choice - ` "What is happening to you? Are you ill?"` - ` "Are you molting?"` - ` Rek says wearily, "The doctors believe it is what you would call a cancer, what my people would call a [premature, non-viable] molt. If so it will kill me. But I hope it may be the true Molt, come earlier than the [stories, myths] claim is possible - for the Eye is not yet open."` - choice - ` "You can't tell the difference between a cancer and the Molt?"` - ` "They are the same thing," he says. "Only the [outcome, result] is different. The Molt is a cancer so [successful, virulent] that it [consumes? displaces?] every cell in one's body. But since the first Unfettered attacks a [decade] ago, hundreds of Wanderers have undergone a false Molt. All of them have died. I may be a fool to hope that I might survive."` - choice - ` "Well, I hope that your doctors are wrong to be so pessimistic."` - goto end - ` "Isn't there anything your doctors can do?"` - ` "They could try to kill the [mutant, cancerous] cells," he says, "but if it is the true Molt, killing it would kill my future, my [true form? destiny?]. And in any case, the treatment would weaken me and leave me no [strength, attention] to help my people in this time of necessity. So for now I choose neither to hasten nor to halt the [process, progression]."` - ` "Well," you say, "I hope for your sake that it is a true Molt."` - label end - ` "Thank you," he says. "And now, if you are willing to help my people further, they have asked for your [assistance, expertise] on . Do not worry about me; I will [face, deal with] whatever future comes, when it comes."` - accept - - - -mission "Wanderers Solifuge Recon 2" - landing - name "New Unfettered ships" - description "Unfettered ships of an unknown design have been spotted in the Prakacha'a system. Destroy them, then return to ." - autosave - source "Vara Ke'sok" - to offer - not "Wanderers Pond Strider Recon 2: offered" - or - has "Wanderers Solifuge Recon 1: done" - has "Wanderers Pond Strider Recon 1: done" - on offer - log "Received permission to purchase warships from the Wanderers, including a new one called the Tempest." - set "license: Wanderer Military" - conversation - `Sobari Tele'ek, the military commander whom you met earlier, greets you when you land. "The human who enjoys taking part in fights!" he says. "I am glad you have come. We have two [pieces, items] of good news for you. The first is that we have decided it is [permissible? prudent?] to allow you to purchase our warships. That will include the new [ugly, brutish] one, the Tempest."` - ` "Thank you," you say.` - ` "The other news is even better!" he says. "We have [saved, set aside] a fight for you. Unfettered ships of unknown design have been [spotted, discovered] in the Prakacha'a system. I ask you to destroy all these ships, then report to me what their [capabilities, strengths] are."` - ` You tell him that you will do your best. Now that you are able to purchase Wanderer warships, you should be able to match anything the Unfettered throw at you.` - accept - waypoint "Prakacha'a" - npc kill - personality staying heroic target - government "Hai (Unfettered)" - system "Prakacha'a" - fleet - names "hai" - variant - "Solifuge" - "Solifuge (Tracker)" - "Violin Spider" 6 - "Violin Spider (Pulse)" 6 - dialog "That was the last of the new Unfettered ships. You can now report back to Tele'ek on ." - on visit - dialog `Tele'ek approaches you when you land. "I have [reports, word] that the Unfettered ships are still [present, alive] within Prakacha'a. Please destroy them all before returning."` - on complete - conversation - `Tele'ek listens carefully as you outline the strengths and weaknesses of the new Unfettered carriers. "I am not greatly [concerned, frightened] by tiny fighters," he says. "The weapon that has done us most harm is their ion cannons, which no ship so small can [wield, carry]. But thank you for your assistance. Alas, we have no other [fights, brawls] for you to take part in right now, but if you visit the spaceport, you will find another evacuation fleet that needs an [escort, protector]."` - - - -mission "Wanderers Evacuation 1" - name "Evacuate " - description `Escort another fleet of Wanderer refugee transports to .` - autosave - source "Vara Ke'sok" - destination "Vara Ke'stai" - to offer - or - has "Wanderers Solifuge Recon 2: done" - has "Wanderers Pond Strider Recon 2: done" - on offer - conversation - `Four Wanderer ships that you've never seen before are parked here. These must be the dedicated transport ships that Iktat Rek mentioned. One of the captains approaches you and says, "We are evacuating the worlds that will be [isolated, trapped] if the Unfettered gain more territory. Will you escort us to , and from there to the capital?"` - choice - ` "I would be glad to."` - accept - ` "Not now - I will come back when I am ready."` - defer - npc accompany save - government "Wanderer" - personality timid escort - ship "Riptide" "Vek'sek Kach'ik" - ship "Riptide" "Fel'tar Kri'esei" - ship "Riptide" "Vori'yek'tek La'a" - ship "Riptide" "Iyik'ta Rei'ta" - npc - government "Hai (Unfettered)" - personality heroic staying - fleet "Large Unfettered" 2 - on visit - dialog `You've landed on , but not all of the Riptide transports carrying the refugees are in the system. Better depart and wait for them all to arrive.` - - - -# The Riptide was added after these missions, so it is triggered separately for backward compatibility. -mission "Wanderers Riptide Patch" - invisible - landing - to offer - has "Wanderers Evacuation 1: offered" - on offer - event "wanderers: riptide mass production" 30 - fail - - - -mission "Wanderers Evacuation 1B" - landing - name "Refugees to " - description `Escort these transports carrying Wanderer refugees to their home world of , where they will hopefully be safe.` - autosave - source "Vara Ke'stai" - destination "Vara K'chrai" - to offer - has "Wanderers Evacuation 1: done" - on offer - conversation - `The Wanderer transports land in the spaceport and begin loading passengers. The village appears to be almost empty; all but the last few stragglers have already left. As on Varu Mer'ek before it was captured, they seem to have taken pains to leave their village as neat and tidy as possible. In similar circumstances, a human government would probably have chosen to burn everything of value to the ground rather than let it fall into enemy hands.` - accept - npc accompany save - government "Wanderer" - personality timid escort - ship "Riptide" "Vek'sek Kach'ik" - ship "Riptide" "Fel'tar Kri'esei" - ship "Riptide" "Vori'yek'tek La'a" - ship "Riptide" "Iyik'ta Rei'ta" - npc - government "Hai (Unfettered)" - personality heroic staying - system "Sich'ka'ara" - fleet "Large Unfettered" 3 - on visit - dialog `You've landed on , but not all of the Riptide transports carrying the refugees are in the system. Better depart and wait for them all to arrive.` - - - -mission "Wanderers Evacuation 1C" - landing - name "Escort to " - description `Escort these transports back to .` - autosave - source "Vara K'chrai" - destination "Vara Ke'sok" - to offer - has "Wanderers Evacuation 1B: done" - on offer - conversation - `The transports offload the refugees, and one of the captains tells you that they are wanted back on . But now that you know that Iktat Rek may be dying, perhaps you should visit him while you are here.` - choice - ` (Check in on Iktat Rek.)` - ` (No, I can always visit him next time I'm here.)` - goto end - ` You contact Rek, and he invites you to come visit him in the house where he is staying - a Wanderer tree house near the outskirts of the city. He looks even more tired than before, and the bare patches of skin are spreading. In a few places a new set of black, oily feathers seem to be growing in, but they are thin and hairlike - not enough even to cover his skin, let alone to allow him to fly.` - ` You sit and talk with him for a while. He is moving and speaking more slowly, but you are glad to see that his mind is as sharp as ever, and to pass the time he asks you all sorts of questions about human culture and history, which you answer as best you can. Eventually, you say goodbye and return to the spaceport.` - label end - ` The transports finish unloading the last of the passengers, and get ready to follow you back to .` - accept - npc accompany save - government "Wanderer" - personality timid escort - ship "Riptide" "Vek'sek Kach'ik" - ship "Riptide" "Fel'tar Kri'esei" - ship "Riptide" "Vori'yek'tek La'a" - ship "Riptide" "Iyik'ta Rei'ta" - npc - government "Hai (Unfettered)" - personality heroic staying - system "Sich'ka'ara" - fleet "Large Unfettered" 4 - on visit - dialog `You've landed on , but not all of the Riptide transports carrying the refugees are in the system. Better depart and wait for them all to arrive.` - - - -event "battle for sich'ka'ara begins" - system "Sich'ka'ara" - fleet "Wanderer Flycatchers" 300 - -mission "Wanderers Defend Sich'ka'ara" - landing - name "Defend " - description `Drive off the Unfettered fleet attacking , then land on .` - autosave - source "Vara Ke'sok" - to offer - has "Wanderers Evacuation 1C: done" - on offer - event "battle for sich'ka'ara begins" - conversation - `Soon after the transports land, an alarm begins to sound and you see many Wanderers, the warriors in particular, rushing to board their ships. Sobari Tele'ek swoops down and lands next to your ship, and explains quickly, "We have detected a large Unfettered fleet [incoming, approaching]. Will you join in the defense?"` - ` You agree to help them, and begin preparing your ship for takeoff...` - launch - on visit - dialog "There are still Unfettered warships overhead. You should take off again and assist in the fight." - npc evade - personality staying coward - government "Hai (Unfettered)" - fleet - names "hai" - variant - "Shield Beetle" 2 - "Shield Beetle (Tracker)" 1 - "Shield Beetle (Pulse)" 2 - "Water Bug" 3 - "Water Bug (Pulse)" 4 - npc evade - personality entering coward - government "Hai (Unfettered)" - fleet - names "hai" - variant - "Shield Beetle" 1 - "Shield Beetle (Tracker)" 3 - "Shield Beetle (Pulse)" 2 - "Water Bug" 7 - "Water Bug (Pulse)" 2 - npc - personality heroic - government "Wanderer" - fleet - names "wanderer" - variant - "Tempest (Missile)" 2 - "Autumn Leaf" 3 - "Summer Leaf" 1 - npc - personality heroic staying - government "Wanderer" - fleet - names "wanderer" - variant - "Tempest (Heavy)" - "Tempest" - "Strong Wind" 1 - "Autumn Leaf" 2 - "Summer Leaf" 3 - on complete - log "Helped to defend a Wanderer world from yet another Unfettered attack. Meanwhile, the Wanderers are trying to move as many civilians as possible back to their home world, where they will be safe. But, their strategy seems to be based on the hope that sometime soon a wormhole will open and allow the Wanderer people to flee to a new territory and leave their old planets behind for the Unfettered to claim." - event "battle for sich'ka'ara ends" - conversation - `The Unfettered fleet has been driven off. Tele'ek thanks you for taking part in defending this world. "Unfortunately," he says, "I just received news that this was only half of the Unfettered [assault, attack]. An equally large fleet attacked the Chirr'ay'akai system, and overwhelmed the defenses there so [quickly, unexpectedly] that some of our people did not have time to [escape, evacuate] and have been forced into hiding. If you're willing to help rescue them, please meet me in the spaceport once I am done [debriefing, informing] the warriors."` - -event "battle for sich'ka'ara ends" - system "Sich'ka'ara" - add fleet "Wanderer Freight" 900 - add fleet "Wanderer Defense" 400 - add fleet "Large Unfettered" 400 - system "Chirr'ay'akai" - government "Hai (Unfettered)" - fleet "Wanderer Defense" 800 - fleet "Large Unfettered" 400 - fleet "Small Unfettered" 400 - system "Prakacha'a" - government "Hai (Unfettered)" - fleet "Wanderer Defense" 2000 - fleet "Large Unfettered" 600 - fleet "Small Unfettered" 600 - planet "Kort Vek'kri" - attributes "unfettered" - spaceport `The Unfettered clearly do not know quite what to make of the Wanderer research station here that they have recently captured. Animals that were once part of various experiments are now wandering loose, and the Unfettered are making only sporadic efforts to keep them well-fed. Every once in a while one of them, driven by sheer hunger, tries to smash its way into one of the crates of military rations that the Unfettered have stacked up in the shade near the main landing pad.` - fleet "Large Unfettered" - add variant 3 - "Solifuge" - "Violin Spider" 3 - "Violin Spider (Pulse)" 3 - add variant 1 - "Solifuge (Pulse)" - "Solifuge (Tracker)" - "Violin Spider" 6 - "Violin Spider (Pulse)" 6 - add variant 2 - "Shield Beetle (Pulse)" - "Solifuge" - "Violin Spider" 3 - "Violin Spider (Pulse)" 3 - add variant 1 - "Shield Beetle" - "Solifuge (Tracker)" - "Violin Spider" 2 - "Violin Spider (Pulse)" 4 - add variant 2 - "Solifuge (Pulse)" - "Violin Spider" 4 - "Violin Spider (Pulse)" 2 - "Lightning Bug" 2 - - - -mission "Wanderers Rescue 1" - name "Wanderer Rescue" - description "Some Wanderer warriors were left behind on when the Unfettered captured the planet. Land on the planet with two Wanderer warships, and rescue them." - autosave - source "Vara Ke'sok" - destination "Kort Vek'kri" - clearance - infiltrating - to offer - has "Wanderers Defend Sich'ka'ara: done" - on offer - conversation - `Sobari Tele'ek explains the situation to you. "Nearly a hundred warriors were on the ground on when it was captured," he says. "They [scattered, evaded capture] and flew away from the spaceport, then regrouped in hiding in one of the forests. I'm sending two warships to land on the planet and [retrieve, rescue] them, and I'd like you to [join, accompany] them. Any questions?"` - choice - ` "No, I'm ready to go."` - accept - ` "Why do you need me to take part in this mission?"` - ` He says, "It matters deeply to some of our people to know that a member of another species is [assisting, journeying with] us in this conflict. Not merely for [morale? public relations?] but because your [support? acceptance?] gives our [self-defense, struggle] [moral weight? legitimacy?]." Your translator seems to be having trouble with the exact shades of meaning in his explanation.` - ` You agree to join the expedition, and he introduces you to the captains of the two ships that will travel with you.` - accept - npc accompany save - personality escort heroic - government "Wanderer" - ship "Tempest (Heavy)" "Ka'asildi" - ship "Tempest" "Eska'ata'ka" - npc - personality staying - government "Hai (Unfettered)" - system "Chirr'ay'akai" - fleet - names "hai" - variant - "Shield Beetle (Tracker)" 5 - on visit - dialog - "You have reached , but you will need to take off again and wait for both the Wanderer warships to be in-system as well." - - - -mission "Wanderers Rescue 1B" - landing - name "Wanderer Rescue" - description "Escort these two Wanderer warships, carrying rescued warriors from , safely back to ." - source "Kort Vek'kri" - destination "Vara Ke'sok" - to offer - has "Wanderers Rescue 1: done" - on offer - log "Helped to rescue some Wanderers who were stranded and had to go into hiding in the forest when their planet was taken over by the Unfettered." - conversation - `The Wanderer warships come to a stop hovering above one of the largest forests on the planet. You see the flash of many different colors of wings as the Wanderer warriors who were hiding in the trees fly up to meet the ships, which open their airlocks to receive them. After less than five minutes, the Wanderer captains signal you that everyone is aboard, and you can return to .` - launch - npc accompany save - personality escort heroic - government "Wanderer" - ship "Tempest (Heavy)" "Ka'asildi" - ship "Tempest" "Eska'ata'ka" - npc - personality staying - government "Hai (Unfettered)" - fleet - names "hai" - variant - "Lightning Bug" 12 - on visit - dialog - "You have reached , but you will need to take off again and wait for both the Wanderer warships to be in-system as well." - - - -mission "Wanderers Rescue 1C" - landing - name "Visit Iktat Rek" - description "Return to , where Iktat Rek's condition has continued to deteriorate." - autosave - source "Vara Ke'sok" - destination "Vara K'chrai" - to offer - has "Wanderers Rescue 1B: done" - on offer - "reputation: Wanderer" >?= 40 - conversation - `The Wanderers on are overjoyed that the rescue succeeded, and many of them thank you personally even though you feel like your role in the mission was rather minor. As the celebration continues, Tele'ek pulls you aside and says, "We must go somewhere [quiet, private] and speak."` - ` He leads you into what looks like an officers' lounge, and you sit down at a table. "Rek who was called 'Iktat' was your [designated contact? cultural guide? species companion?], yes?" he asks. You nod, although it's clear your translator doesn't know exactly what the word means. "Rek is very sick and needs [advanced, intensive] medical care," he says. "He desires that you be the one to transport him to the [hospital, medical facility] on Tik Klai. You must return to and meet him."` - choice - ` "Okay, I'll go there immediately."` - accept - ` "But, it's just the Molt. He'll be fine."` - ` "It is probably [beneficial, encouraging] for Rek to maintain that hope," he says, "but our [stories, myths] say that never before has a Molt been [viable, successful] if it began when the Eye was not open."` - ` You promise that you will go visit Rek as quickly as possible, and bring him wherever he needs to go.` - accept - - - -mission "Wanderers Rek 0" - landing - name "Bring Rek to " - description "Bring Iktat Rek to , where there is an advanced medical facility that can hopefully treat him." - autosave - source "Vara K'chrai" - destination "Tik Klai" - passengers 1 - blocked "You need a bunk free in order to carry Iktat Rek." - to offer - has "Wanderers Rescue 1C: done" - on offer - conversation - `When Rek meets you in the spaceport, he is in the Wanderer equivalent of a motorized wheelchair. He has lost even more of his brown and grey plumage, and nothing but thin, withered, black feathers have grown in their place, like dark hairs growing from diseased skin. You are not sure if he has lost weight, or the loss of feathers simply makes him appear more gaunt. "I am glad you are here, ," he says.` - choice - ` "Don't worry, Iktat Rek. You'll make it through this."` - ` He winces when you say his name. "You must not call me that anymore," he says. "'Iktat' was my role-name, and I can serve in that role no longer. I am now known only by my core-name of Rek, or my child-name Rek d' Esta'a i' Veruk. If I survive the Molt, I will become someone new, and will receive a new role-name as well."` - choice - ` "You're strong. I'm sure you will survive."` - ` "Do you have any idea what you will become?"` - goto become - ` "I hope so," he says, "but I cannot avoid overhearing the whispers of those around me. And the doctors say the Molt is rearranging and shutting down some of my internal organs. My primary hope now is just to live long enough to know that my people will have a future."` - goto end - label become - ` "It is impossible to know," he says. "The Molt can make us not just a new individual, but almost a new species, with new abilities no Wanderers had before. I have some suspicions of what may be changing inside me, but I do not wish to invite ill fortune by voicing those hopes aloud."` - label end - ` It is not until you have wheeled him halfway up the ramp into your ship that you realize something: throughout the entire conversation, Rek was speaking to you in your native language, without using the translator. You had not realized that Wanderer vocal organs could mimic human speech so perfectly.` - choice - ` "Rek, when did you learn to speak my language?"` - ` He makes a sound halfway between a laugh and a cough, and says, "Even as my body decays, my mind has grown sharper. The more I listened to your box speaking to you, the more its words began to make sense to me."` - ` He seems too tired to answer any more questions. You make sure Rek is comfortable in one of your bunk rooms, then prepare to travel to .` - accept - on visit - dialog `You land on , but realize that your escort carrying Iktat Rek hasn't entered the system yet. Better depart and wait for it to arrive.` - - - -mission "Wanderers Rek 1" - landing - name "Visit Sko'karak" - description "Rek asked you to visit the Sko'karak system, then return to and tell him what you found there." - source "Tik Klai" - waypoint "Sko'karak" - to offer - has "Wanderers Rek 0: done" - on offer - log "Brought Iktat Rek to a Wanderer hospital facility. His illness, or molt, is progressing, and he has grown much weaker. But his mind is still as sharp as ever, and in fact he has somehow managed to pick up human language just by listening to the words of the translation machine." - conversation - `A Wanderer hospital is not too different from a human one. You stand in a corner trying not to get in the way as they transfer Rek to a bed and connect him to various tubes and wires. Without his feathers he looks unbelievably fragile, almost skeletal, but the Wanderer nurses and doctors are handling him as gently as possible.` - ` Eventually you are left alone with him. For a while he seems to just be gazing off into the distance, his eyes unfocused. Then he seems to realize that you are here and his eyes take on a new depth and alertness as he turns to look at you. Again speaking in your own language, he says, "Go visit the Sko'karak system and tell me what you find there." Then he shuts his eyes and falls asleep.` - accept - on enter "Sko'karak" - dialog - `You enter this system with high hopes that Rek, despite his weakened state, has sensed something significant happening here and sent you to discover it. But, your sensors pick up nothing out of the ordinary.` - on visit - dialog `You've returned to , but you haven't yet entered the Sko'karak system to investigate. Better depart and make sure you visit it before returning.` - - - -mission "Wanderers Rek 2" - landing - name "Visit Sko'karak again" - description "Rek asked you to visit the Sko'karak system again, and see if anything has changed there. Then, return to ." - source "Tik Klai" - waypoint "Sko'karak" - to offer - has "Wanderers Rek 1: done" - on offer - event "wanderers: more systems lost" - conversation - `When you arrive, you can tell that the locals are agitated about something. Finally one of them switches into the Hai language and explains to you what is going on. "We have just heard that the Unfettered have [stolen, captured] three more of our worlds," he says, "but do not tell Rek the news."` - ` You visit Iktat Rek and tell him that you found nothing out of the ordinary in the Sko'karak system. He barely even opens his eyes as you speak to him. "Go back and look again," he says.` - choice - ` "Okay, I'll go and look again."` - accept - ` "You should know, another three systems were lost to the Unfettered."` - ` He sighs. "If the Eye would only open, it would not matter. I do not understand why the keepers of the portal will not open it and let us flee from this war into a place of safety. Go again to Sko'karak, and look."` - accept - on enter "Sko'karak" - dialog - `You enter the system again, and do an even more detailed sensor sweep in case you missed something the first time. You find nothing.` - on visit - dialog `You've returned to , but you haven't yet entered the Sko'karak system to investigate. Better depart and make sure you visit it before returning.` - - - -mission "Wanderers Rek 3" - landing - name "Visit Sko'karak" - description "Visit the Sko'karak system for a third time, and see if anything has changed there. Then, return to to report to Rek." - source "Tik Klai" - waypoint "Sko'karak" - to offer - has "Wanderers Rek 2: done" - on offer - event "wanderers: the eye begins to open" 2 - conversation - `When you enter the spaceport, a white-plumed Wanderer who looks eerily similar to Rek comes out of the hospital to meet you. For a brief confused moment you wonder if Rek has indeed completed the Molt and is now standing before you healed, then she introduces herself as Melaka Esta'a, Rek's mother. "Rek is asleep," she says. "Do you bring good news?"` - choice - ` "No, I found nothing."` - ` She says, "Rek's body is destroying itself [fighting, resisting] the Molt. Soon we must give him the drugs that will [disable, eliminate] his immune system and allow the new cells to finish their [conquest, invasion] of his body. For that treatment he must enter [seclusion, isolation] to protect him from infection. But he will not go until you bring him the [word, news] he awaits."` - choice - ` "I will go back one more time and see if anything has changed."` - accept - ` "Should I lie to him and say the Eye is open?"` - ` "No," she says, "go back one more time and look. If there is still nothing, we will [decide, consider] what to do next."` - accept - on enter "Sko'karak" - dialog - `This time when you enter the system, your sensors pick up some strange astronomical phenomenon out beyond the orbit of the farthest planet, a wisp of light like a gathering raincloud. It's not a wormhole, but it is a change. Perhaps it will be enough to give Rek hope.` - on visit - dialog `You've returned to , but you haven't yet entered the Sko'karak system to investigate. Better depart and make sure you visit it before returning.` - - - -mission "Wanderers Ap'arak 1" - landing - name "Help defend " - description "Return to , where the Wanderers have chosen to take their stand against the Unfettered incursion." - autosave - source "Tik Klai" - destination "Varu Tev'kei" - to offer - has "Wanderers Rek 3: done" - on offer - log "Iktat Rek has been placed in protective quarantine in a germ-free room, where he will receive drugs that will suppress his immune system and allow the genetic change that is taking place in his body to be completed. Even if he survives the process, it may change him beyond recognition." - conversation - `You hurry into the hospital room. Rek's skin is now almost entirely bare aside from the withered, stringy black feathers that have grown in place of the once rich plumage. Rek's eyes spring open when you enter the room. "You have news," Rek says. "I can see it in your expression. What did you see?" Given how hard it is to read alien facial expressions, it would be quite remarkable if Rek could actually tell anything from looking at your face, but it would not be polite to say so.` - choice - ` "Something has begun in the Sko'karak system, a cosmological phenomenon my ship's sensors did not recognize. It may be the Eye, beginning to open."` - ` "There is some sort of cosmological phenomenon, but it is not a wormhole. I do not want to offer you false hope."` - ` "It is the Eye," says Rek. "I am sure of it. It comes too late to save us from the great losses we have suffered, but perhaps not too late to preserve our species from destruction. So, my waiting is at an end."` - ` Rek calls to one of the nurses. The hospital bed is on wheels, and they quickly detach it from the various machines on the walls. Esta'a, Rek's mother, comes into the room and explains to you, "The room of [seclusion, isolation] is deeper underground. They will [wash, sterilize] Rek's body, then wait a week to check for any [residual, hidden] contamination, then begin to administer the drugs that will stop Rek's body from [fighting, resisting] the transformation. Even if all goes well, we will not see Rek again for a long time, and never again in this [body, form]."` - choice - ` "Don't worry. Rek is strong enough to survive this."` - goto hallway - ` "Will you let me know what happens, regardless of the outcome?"` - ` "I will," she says. "Unless, of course, some great [calamity? upheaval?] befalls us and we are too caught up in other [matters, necessities]."` - label hallway - ` Three Wanderer nurses come and wheel Rek's bed out the door and into an elevator. At Rek's request, you join them. The elevator opens up to a wide and vaulted hallway lined on either side by Wanderers dressed in black, come to pay their last respects to Rek. It is like something out of a dream: the subterranean passage dense with the stately forms of Wanderer officials, the black-cloaked wings and shadows contrasting with the bright linen of the hospital bed and the white plumage of Rek's mother as she follows the cart to the threshold of the isolation chamber.` - ` The door of the chamber snaps shut with a pneumatic hiss, and you make your way back up to the spaceport with the other visitors. One of the visitors is Emeka'a Isai, the former governor of Varu Mer'ek. She pulls you aside and says, "You should not [remain, dawdle] here, human. They will have need of you at the [front, battle line]. And the sight of you may be unwelcome to some of the [mourners? associates?] of Rek who are here."` - choice - ` "Okay, I'll go to and aid in the defense."` - accept - ` "Wait, why would people be angry at me after all I've done to help?"` - ` "Not angry at you," she says, "but some say the Molt is [triggered, provoked] by exposure to [alien, foreign] things: that your coming is what made Rek's body begin its [change, metamorphosis] too soon." She is silent for a moment, then says, "Please, do not be [concerned, grieved]. Rek may yet live, and rise to great renown as the first of a new [generation, race]. In any event, that is the past. Go, now, and help us to [secure, obtain] a future."` - accept - - - -event "battle for ap'arak" - system "Ap'arak" - fleet "Wanderer Flycatchers" 400 - -event "battle for ap'arak ends" - government "Wanderer" - "attitude toward" - "Pug" .01 - system "Ap'arak" - add fleet "Wanderer Freight" 2000 - add fleet "Wanderer Drones" 4000 - add fleet "Wanderer Defense" 600 - add fleet "Large Unfettered" 700 - -mission "Wanderers Ap'arak 2" - landing - name "Help defend " - description "Defend from an Unfettered invasion fleet, then land back on the planet." - source "Varu Tev'kei" - to offer - has "Wanderers Ap'arak 1: done" - on offer - conversation - `As you are coming in for a landing here you think you see a few Wanderer ships of yet another unfamiliar design, even larger than the Tempest. Their level of military technology has risen at an incredible rate since the Unfettered invasion began, even if it is true that they are just putting ancient ship and weapon designs back into production rather than inventing them anew.` - ` But the new technology cannot completely offset the fact that no living Wanderer has any real military experience. So, several of their leaders here are eager to talk with you, and you spend hours telling them stories from your recent experience in the war in human space. Sobari Tele'ek, the military commander, is among them. Your conversation is interrupted when sirens begin to sound in the spaceport. "The Hai are approaching!" says Tele'ek. "Please join us in battle, one more time."` - launch - on accept - event "battle for ap'arak" - on complete - event "battle for ap'arak ends" - on visit - dialog "There are still Unfettered warships overhead. You should take off again and assist in the fight." - npc evade - personality staying heroic - government "Hai (Unfettered)" - fleet - names "hai" - variant - "Shield Beetle" 2 - "Shield Beetle (Tracker)" 1 - "Shield Beetle (Pulse)" 2 - "Water Bug" 3 - "Water Bug (Pulse)" 2 - npc evade - personality heroic - system "Sich'ka'ara" - government "Hai (Unfettered)" - fleet - names "hai" - variant - "Solifuge" 2 - "Solifuge (Pulse)" 2 - "Solifuge (Tracker)" 1 - "Violin Spider" 12 - "Violin Spider (Pulse)" 18 - npc evade - personality heroic - system "Chy'chra" - government "Hai (Unfettered)" - fleet - names "hai" - variant - "Shield Beetle" 1 - "Shield Beetle (Tracker)" 1 - "Shield Beetle (Pulse)" 2 - "Water Bug" 4 - "Water Bug (Pulse)" 2 - "Solifuge" 1 - "Solifuge (Pulse)" 1 - "Solifuge (Tracker)" 1 - "Violin Spider" 8 - "Violin Spider (Pulse)" 10 - npc - personality heroic - government "Wanderer" - fleet - names "wanderer" - variant - "Derecho (Tough)" - "Tempest" - "Tempest (Heavy)" - "Strong Wind" 1 - "Autumn Leaf" 3 - "Summer Leaf" 4 - npc - personality heroic staying - government "Wanderer" - fleet - names "wanderer" - variant - "Derecho (Turret)" - "Derecho" - "Strong Wind" 2 - "Autumn Leaf" 4 - "Summer Leaf" 3 - npc - personality staying derelict - government "Wanderer" - fleet - names "wanderer" - variant - "Strong Wind" 1 - "Autumn Leaf" 2 - - - -mission "Wanderers Ap'arak 3: Pug" - landing - invisible - source "Varu Tev'kei" - to offer - has "Wanderers Ap'arak 2: done" - npc kill - personality staying unconstrained uninterested - government "Pug" - ship "Pug Arfecta" "Hork Ekekek Ptui" - ship "Pug Arfecta" "Graak Sput Kchoo" - on complete - dialog `Shortly after defeating the Pug ships, you receive a message from Sobari Tele'ek: "We are [aware? incredulous?] of reports that you have [exterminated, eradicated] our Keepers in the Ap'arak system. This is unacceptable! From now on, you are no longer welcome in our [territory, space]."` - "reputation: Wanderer" " - description "Return to the Wanderer capital on ." - autosave - source "Varu Tev'kei" - destination "Vara K'chrai" - to offer - has "Wanderers Ap'arak 2: done" - on offer - log `The Wanderers have begun producing even larger warships, and have succeeded in driving off yet another Unfettered assault. Afterwards the Pug, whom the Wanderers refer to as the "Keepers," finally sent assistance... in the form of two ships, which they claim are powerful enough to keep the entire Unfettered fleet at bay.` - conversation - `The Wanderers here seem incredulous that they managed to drive off such a powerful Unfettered attack force. As you walk through the spaceport, many of them stop to thank you for your assistance in defending their home.` - ` Just as you reach the pavilion where the military leaders are gathering, a shadow falls over you, and you look up to see two ships approaching with the unmistakable horned silhouettes of Pug warships. Throughout the spaceport you hear Wanderer voices raised in excitement, and hundreds of them leap into the air to accompany the Pug ships to the landing pad. Sobari Tele'ek says to you, "It is a [visitation, appearance] of the Keepers! In our hour of [need, desperation] they make themselves known at last." A small delegation of Pug disembarks from the ships and approaches the pavilion on foot.` - choice - ` "Let's hope that they offer you more help than they did last time I talked with them."` - ` "The Pug are dangerous and unpredictable. You should not trust them."` - ` "If they really cared about you, they would have intervened before so many of you died fighting the Unfettered."` - ` (Hear what the Pug have to say.)` - goto pug - ` "The Keepers are [subtle, mysterious]," says Tele'ek, "but always their [intervention, action] has been for our [benefit, good]. Now be silent, and allow them to speak."` - label pug - ` The Pug delegation reaches the pavilion, and one of them begins speaking in the Wanderer language. You have no idea what they are saying, and they all seem to be ignoring your presence. A few of the Wanderer leaders respond. There's an awful lot of fanning of wings, flipping of tails, and preening of feathers going on. That might be the Wanderer way of trying to make a good impression, or else they're just feeling pleased with themselves. Or maybe they're nervous; it's hard to tell.` - ` The Pug finish their conversation with the Wanderers and return to their ships, and only then does Sobari Tele'ek turn to you and say, "Great news! They say that their two ships will [patrol, remain in] this system and [hold off, hold at bay] the Hai fleets. Also," he adds, preening himself, "they are very pleased with us for [growing, becoming] so strong. And, they say we need not [fight? worry about?] the Hai anymore."` - choice - ` "I've fought Pug ships. There's no way two of them can stand against the entire Unfettered war fleet."` - ` "Does this mean they're finally willing to open the wormhole for you?"` - goto eye - ` "Maybe they have grown stronger, too," says Tele'ek. "In any case, we are [safe, secure] here now, so we do not need your [help, protection]. Perhaps you should return to our capital and see if they need you there."` - goto end - label eye - ` Tele'ek's crest droops a little bit. "I suppose they did not make any [promises, predictions] about that," he says. "But in any case, we are [safe, secure] here now, so we do not need your [help, protection]. Perhaps you should return to our capital and see if they need you there."` - label end - choice - ` "Very well, I'll go check if they need me on ."` - accept - ` "You really think that nothing can go wrong here, just because the Pug have arrived?"` - ` You try to convince Tele'ek that the Pug may not be completely trustworthy, but it's clear you cannot change his mind. To the Wanderers, the Pug must have the status of gods; speaking against them is fruitless. Eventually you give up and agree to go visit .` - accept - - on complete - event "wanderers: the eye opens" - event "wanderers: derecho mass production" 16 - event "wanderers: spera anatrusk colony" 40 - conversation - `A few minutes after you land on , a sudden uproar passes through the Wanderers in the spaceport. It's hard to be sure, but you think they sound excited, not frightened. Ships start taking off, more and more of them until the spaceport is almost deserted, and no one who is left seems at all interested in talking with you or explaining what is going on. You're probably going to have to return to your ship and see for yourself what all the fuss is about.` diff -Nru endless-sky-0.9.11/data/wanderers.txt endless-sky-0.9.12/data/wanderers.txt --- endless-sky-0.9.11/data/wanderers.txt 2020-02-24 15:50:12.000000000 +0000 +++ endless-sky-0.9.12/data/wanderers.txt 1970-01-01 00:00:00.000000000 +0000 @@ -1,1010 +0,0 @@ -# Copyright (c) 2015 by Michael Zahniser -# -# Endless Sky is free software: you can redistribute it and/or modify it under the -# terms of the GNU General Public License as published by the Free Software -# Foundation, either version 3 of the License, or (at your option) any later version. -# -# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY -# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A -# PARTICULAR PURPOSE. See the GNU General Public License for more details. - -# Ship names: -phrase "wanderer" - word - "Iyik'" - "Ai'" - "Yek'" - "K'ch'" - "Rei'" - "Vek'" - "Sa'" - "Ik'k'" - "Kach'" - "Vori'" - "Vek'" - "Sach'" - "Kri'" - word - "cach" - "sek" - "esei" - "ai" - "key" - "ik" - "kur" - "ar" - "cha" - "rek" - "rai" - "sek" - - -fleet "Wanderer Freight" - government "Wanderer" - names "wanderer" - cargo 3 - personality - timid - variant - "Deep River 0" - variant - "Deep River 1" - variant - "Deep River 2" - variant - "Deep River 3" - variant - "Deep River 4" - variant - "Deep River" - variant - "Deep River 0" - "Summer Leaf" 2 - variant - "Deep River 1" - "Summer Leaf" 1 - variant - "Deep River 2" - "Summer Leaf" 2 - variant - "Deep River 3" - "Summer Leaf" 1 - variant - "Deep River 4" - "Summer Leaf" 2 - variant - "Deep River" - "Summer Leaf" 3 - -fleet "Wanderer Drones" - government "Wanderer" - names "wanderer" - personality - surveillance - variant 4 - "Earth Shaper" - variant 2 - "Earth Shaper" 2 - variant - "Earth Shaper" 3 - -fleet "Wanderer Defense" - government "Wanderer" - names "wanderer" - personality - heroic opportunistic - variant 3 - "Strong Wind" - "Summer Leaf" 2 - variant - "Summer Leaf" 5 - variant 2 - "Strong Wind" 2 - variant 2 - "Strong Wind" - "Summer Leaf" - variant - "Strong Wind" - "Summer Leaf" 3 - variant - "Strong Wind" 3 - -fleet "Wanderer Flycatchers" - government "Wanderer" - names "wanderer" - personality - swarming - heroic - variant - "Flycatcher" 5 - variant - "Flycatcher" 4 - variant - "Flycatcher" 3 - variant - "Flycatcher" 2 - - -shipyard "Wanderer Basics" - "Earth Shaper" - "Summer Leaf" - -shipyard "Wanderer Advanced" - "Earth Shaper" - "Summer Leaf" - "Strong Wind" - "Deep River" - -outfitter "Wanderer Basics" - "Thunderhead Missile" - "Small Biochemical Cell" - "Large Biochemical Cell" - "Yellow Sun Reactor" - "Type 1 Radiant Thruster" - "Type 2 Radiant Thruster" - "Type 3 Radiant Thruster" - "Type 1 Radiant Steering" - "Type 2 Radiant Steering" - "Type 3 Radiant Steering" - "Bright Cloud Shielding" - "Fuel Pod" - "Wanderer Ramscoop" - "Cargo Expansion" - "Outfits Expansion" - "Small Bunk Room" - "Local Map" - "Hyperdrive" - -outfitter "Wanderer Advanced" - "Sunbeam" - "Thunderhead Missile" - "Thunderhead Launcher" - "Thunderhead Storage Array" - "Small Biochemical Cell" - "Large Biochemical Cell" - "Yellow Sun Reactor" - "White Sun Reactor" - "Type 1 Radiant Thruster" - "Type 2 Radiant Thruster" - "Type 3 Radiant Thruster" - "Type 4 Radiant Thruster" - "Type 1 Radiant Steering" - "Type 2 Radiant Steering" - "Type 3 Radiant Steering" - "Type 4 Radiant Steering" - "Bright Cloud Shielding" - "Dark Storm Shielding" - "Fuel Pod" - "Wanderer Ramscoop" - "Cargo Expansion" - "Outfits Expansion" - "Small Bunk Room" - "Bunk Room" - "Local Map" - "Hyperdrive" - - -# Hails: -phrase "wanderer untranslated" - word - "Ayek" - "V'" - "Ik" - "I'" - "Ai'" - "Kek" - "Tek" - "Rei'" - "Vorek" - "Isk" - "Scha'" - "Kera'" - "Tai'" - word - "evar" - "eska" - "eteka" - "i'atai" - "ik'lek" - "ivar" - "erei" - "ai" - "ek" - "ik" - "eyek" - "u" - "uk" - "urek" - word - "'i " - "'i'ai " - "'ak iy " - "'urek esek " - " iy " - " esek " - " ek " - " v'" - " va'" - "'a iy cha'" - " " - " " - " " - word - "akai'" - "ar" - "ek" - "skak" - "isk" - "tesk" - "chik" - "chu'" - "lak" - "tel" - "te'" - "ke'" - "le'" - "yech" - word - "ar" - "eru" - "eska" - "i'i" - "i'ai" - "eru" - "eleka" - "eka" - "achi" - "a'a" - "u'ei" - "u'ai" - word - "'ei ek " - "'elek iy " - "'rei " - "'ket " - "'ret " - "'sai " - " sek " - " iy " - " salek " - " " - " " - word - "reku'" - "sarka'" - "cha'" - "erek" - "krech" - "rek" - "kik" - "tik" - "vek" - "k'" - "ch'" - "s'" - word - "er" - "elek" - "kar" - "kurei" - "ai" - "i" - "i'ai" - "i'lek" - "a'uk" - "echa" - word - "." - "." - "." - "'i." - "'ai." - " eku." - " sat." - "'i sek." - "'ar." - " kar." - " esek'cha." - -phrase "friendly wanderer" - word - "We are" - "This [space, territory] belongs to" - "You are a guest of" - word - " the Wanderers, the " - " the " - word - "[repairers, fixers] " - "restorers " - "healers " - "[shapers, remakers] " - "[transformers, renewers] " - "revitalizers " - "ones who take care " - "renewers " - "settlers " - "friends " - word - "of " - word - "[harmed, abused] " - "broken " - "[brutalized, mistreated] " - "[wasted, spent] " - "dead " - "[lifeless, barren] " - "ruined " - "[consumed, devoured] " - "exploited " - "poisoned " - "wrecked " - "abandoned " - word - "worlds" - "planets" - "places" - "lands" - "ecosystems" - "biospheres" - word - "." - -phrase "friendly wanderer" - word - "You are " - word - "a welcome " - "an honored " - word - "[visitor, traveler] " - "guest " - word - "to " - "[amongst, with] " - word - "us" - "our people" - "the Wanderers" - word - ", " - " - " - word - "so long as " - "as long as " - "[providing, given] " - word - "you respect our ways" - "you respect our worlds" - "you respect our ecosystems" - "you show respect for our ways" - "you show respect for our worlds" - "you show respect for our ecosystems" - "you live sustainably" - "you [consume, devour] no more than you need" - "you cause no harm" - "you come in peace" - word - "." - -phrase "friendly wanderer" - word - "We mean " - "We intend " - "We plan " - "We come " - word - "to " - "only to " - "simply to " - "solely to " - word - "[repair, fix] " - "restore " - "heal " - "[shape, remake] " - "[transform, renew] " - "revitalize " - "take care of " - "breathe [life, hope] into " - "[cure, remedy] " - word - "what has been " - "what others have " - "what those who came before have " - word - "[harmed, abused]" - "broken" - "[brutalized, mistreated]" - "[wasted, spent]" - "killed" - "rendered [lifeless, barren]" - "ruined" - "[consumed, devoured]" - "exploited" - "poisoned" - "wrecked" - word - "." - -phrase "friendly wanderer" - word - "Wanderer " - "Our " - "These " - word - "worlds" - "planets" - "places" - "lands" - "ecosystems" - "biospheres" - word - " are open to " - " are available to " - " welcome " - word - "anyone" - "anybody" - "any being" - "any lifeform" - "any [identity? consciousness? entity?]" - word - " " - ", if they are " - ", so long as they are " - ", as long as they are " - ", [providing, given] they are " - word - "willing" - "wishing" - "wanting" - "intending" - "looking" - "meaning" - "planning" - word - " to help " - word - "us " - "us to " - "" - word - "[repair, fix]" - "restore" - "heal" - "[shape, remake]" - "[transform, renew]" - "revitalize" - "take care of" - "breathe [life, hope] into" - "[cure, remedy]" - word - " them." - -phrase "friendly disabled wanderer" - word - "[Visitor, Traveler]" - "Guest" - word - ", " - word - "our work is in [danger, peril]" - "we have been [assaulted, attacked]" - "we have become [disabled, incapacitated]" - word - ". " - "! " - word - "We need to be [repaired, fixed]" - "Assist us" - "Fight for us" - word - ", please" - ", we beg you" - "" - "" - "" - word - "." - "!" - -phrase "hostile wanderer" - word - "We do not wish to " - "We do not want to " - "We wish not to " - "It gives us no [joy, pleasure] to " - word - "harm you" - "destroy you" - "kill you" - "[end, terminate] you" - "be [violent, destructive]" - word - ", " - word - "but we must " - "but we will " - word - "[protect, shepherd] " - "defend " - "guard " - "preserve " - word - "our " - word - "[space, territory]" - "[territory, responsibility]" - "worlds" - "planets" - "lands" - "ecosystems" - "biospheres" - "people" - "[calling, work]" - "ways" - word - "." - -phrase "hostile wanderer" - word - "Your " - word - "actions " - "deeds " - "crimes " - word - "are " - word - "those of [consumers, devourers]" - "those of destroyers" - "those of [murderers, exploiters]" - "shameless" - "unforgivable" - "against nature" - word - ". " - word - "You will not " - "You shall not " - "You cannot be allowed to " - word - "prevail" - "succeed" - "win" - "continue" - "remain" - word - "." - -phrase "hostile wanderer" - word - "You " - "[Murderers, exploiters] " - word - "have no place " - "do not belong " - "are not welcome " - word - "here" - "in our [space, territory]" - "amongst us" - word - ". " - word - "Leave" - "Begone" - "Remove yourself" - word - ", " - word - "so we may continue our [calling, work]" - "and we will not pursue you" - "and we will allow you to live" - "or we will destroy you" - "or we will be forced to kill you" - "or we will be forced to [end, terminate] you" - "and never return" - "and learn [wisdom, balance]" - word - "." - -phrase "hostile disabled wanderer" - word - "It is not too late " - "There is still time " - "You still have an opportunity " - word - "to " - word - "leave" - "leave in peace" - "surrender" - "desist" - "make [amends, reparations]" - "make [amends, reparations] for your crimes" - "make things right with us" - "learn [wisdom, balance]" - "end this violence" - "end this destruction" - "put a stop to this" - word - "." - -phrase "hostile disabled wanderer" - word - "We " - "The [leaders, elders] " - word - "were wrong to trust you, " - "were mistaken in trusting you, " - "should never have welcomed you, " - word - "[alien, outsider]" - "human" - "[murderer, exploiter]" - word - "." - "!" - -phrase "hostile disabled wanderer" - word - "Our people " - "Our young ones " - "We " - word - "do not deserve this " - "should not suffer this " - word - "violence" - "betrayal" - "[harm, abuse]" - word - ". " - word - "You must " - "Please " - word - "desist" - "stop" - "stop this" - "leave" - "begone" - "remove yourself" - "have mercy" - word - "." - -event "wanderers: first tech increase" - system "Ik'kara'ka" - add fleet "Wanderer Flycatchers" 400 - system "Chy'chra" - add fleet "Wanderer Flycatchers" 300 - system "Prakacha'a" - remove fleet "Unfettered Tribute" - system "Sich'ka'ara" - add fleet "Wanderer Flycatchers" 600 - system "Chirr'ay'akai" - add fleet "Wanderer Flycatchers" 800 - system "Kiro'ku" - add fleet "Wanderer Flycatchers" 1000 - system "Ap'arak" - add fleet "Wanderer Flycatchers" 1200 - fleet "Wanderer Defense" - add variant 2 - "Autumn Leaf" 2 - add variant 2 - "Strong Wind" - "Autumn Leaf" 2 - add variant - "Strong Wind" - "Autumn Leaf" - "Summer Leaf" - add variant - "Autumn Leaf" - "Summer Leaf" 2 - add variant 2 - "Autumn Leaf" - "Summer Leaf" - shipyard "Wanderer Basics" - "Flycatcher" - shipyard "Wanderer Advanced" - "Flycatcher" - "Autumn Leaf" - outfitter "Wanderer Basics" - "Wanderer Anti-Missile" - outfitter "Wanderer Advanced" - "Wanderer Anti-Missile" - "Sunbeam Turret" - "Dual Sunbeam Turret" - -event "wanderers: unfettered invasion starts" - system "Ik'kara'ka" - fleet "Wanderer Freight" 1200 - fleet "Wanderer Drones" 900 - fleet "Wanderer Defense" 200 - fleet "Wanderer Flycatchers" 200 - fleet "Small Unfettered" 1200 - fleet "Large Unfettered" 500 - system "Chy'chra" - government "Hai (Unfettered)" - fleet "Wanderer Defense" 3000 - fleet "Unfettered Raid" 1000 - fleet "Small Unfettered" 400 - fleet "Large Unfettered" 400 - system "Prakacha'a" - fleet "Wanderer Freight" 900 - fleet "Wanderer Drones" 800 - fleet "Wanderer Defense" 200 - fleet "Small Unfettered" 1800 - fleet "Large Unfettered" 800 - system "Ehma Ti" - remove fleet "Unfettered Tribute" - system "Sich'ka'ara" - add fleet "Wanderer Defense" 500 - add fleet "Wanderer Flycatchers" 600 - add fleet "Large Unfettered" 1200 - system "Chirr'ay'akai" - add fleet "Wanderer Defense" 500 - add fleet "Wanderer Flycatchers" 480 - add fleet "Large Unfettered" 1200 - "reputation: Hai (Unfettered)" Fri, 01 May 2020 15:07:39 -0400 + endless-sky (0.9.11-0bionic) bionic; urgency=low * A new region, the Graveyard, can be found near the Ember Waste. @@ -60,7 +69,7 @@ -- Michael Zahniser Thu, 20 Jul 2017 21:04:41 -0400 -endless-sky (0.9.6-1bionic) bionic; urgency=low +endless-sky (0.9.6-1xenial) xenial; urgency=low * Fixed a depreciation bug causing random prices for outfits on some systems. * Eliminated "death benefits." Depreciation is a better balance mechanism. @@ -71,7 +80,7 @@ -- Michael Zahniser Tue, 21 Feb 2017 20:15:19 -0500 -endless-sky (0.9.5-1bionic) bionic; urgency=low +endless-sky (0.9.5-1xenial) xenial; urgency=low * Ship and outfit values now depreciate over time. * The main view's zoom can now be adjusted between 25% and 200%. diff -Nru endless-sky-0.9.11/debian/copyright endless-sky-0.9.12/debian/copyright --- endless-sky-0.9.11/debian/copyright 2020-02-24 15:52:55.000000000 +0000 +++ endless-sky-0.9.12/debian/copyright 2020-05-01 19:02:38.000000000 +0000 @@ -22,9 +22,7 @@ images/ship/marrow* images/ship/mbounder* images/ship/mfalcon* - images/ship/mfirebird* images/ship/mfury* - images/ship/mleviathan* images/ship/mmanta* images/ship/mquicksilver* images/ship/mraven* @@ -297,11 +295,13 @@ images/ship/hai?grasshopper* images/ship/gull* images/ship/pelican* + images/ship/riptide* images/thumbnail/hai?centipede* images/thumbnail/hai?geocoris* images/thumbnail/hai?grasshopper* images/thumbnail/gull* images/thumbnail/pelican* + images/thumbnail/riptide* Copyright: Evan Fluharty (Evanfluharty@gmail.com) License: CC-BY-SA-4.0 Comment: Derived from works by Michael Zahniser (under the same license). @@ -312,30 +312,74 @@ Taken from unsplash.com, a collection of photographs that have been donated and placed in the public domain. - Files: +Files: images/outfit/quarg?skylance* images/hardpoint/quarg?skylance* Copyright: Evan Fluharty (Evanfluharty@gmail.com) License: CC-BY-SA-4.0 Comment: Derived and completed from works by Maximilian Korber (Wrzlprnft), Fernando S. Sáez (Azure Nyoki), and originally drawn up by Tommy Thach (Bladewood) (all under the same license) - Files: +Files: images/outfit/quarg* images/hardpoint/quarg* images/outfit/small?quarg* images/outfit/medium?quarg* images/outfit/large?quarg* + images/outfit/enforcer?riot?staff* + images/outfit/laser?rifle* + images/outfit/hai?pebble?core* + images/outfit/hai?boulder* + images/outfit/hai?geode* Copyright: Evan Fluharty (Evanfluharty@gmail.com) License: CC-BY-SA-4.0 Files: + images/effect/remnant?afterburner/remnant?afterburner* + images/hardpoint/annihilator?turret* + images/hardpoint/inhibitor?turret* + images/hardpoint/ion?hail?turret* + images/hardpoint/ravager?turret* + images/outfit/inhibitor?turret* + images/outfit/ion?hail?turret* + images/outfit/overcharged?shield?module* + images/outfit/overclocked?repair?module* + images/outfit/remnant?afterburner* images/outfit/remnant?capital?license* images/outfit/salvage?scanner* + images/outfit/tiny?remnant?engine* + images/outfit/void?rifle* + images/scene/penguinscene* + images/ship/ibis* + images/ship/penguin/penguin* + images/ship/petrel* + images/ship/tern* + images/thumbnail/ibis* + images/thumbnail/penguin* + images/thumbnail/petrel* + images/thumbnail/tern* + images/planet/station1c* + images/planet/station2c* + images/planet/station3c* + images/ship/archon?b* + images/ship/archon?c* + images/asteroid/yottrite* Copyright: Becca Tommaso (tommasobecca03@gmail.com) License: CC-BY-SA-4.0 Comment: Derived from works by Michael Zahniser (under the same license). Files: + images/outfit/harvested?yottrite* +Copyright: Becca Tommaso (tommasobecca03@gmail.com) +License: CC-BY-SA-3.0 +Comment: Derived from works by Michael Zahniser and Rob Lavinsky (under the same license). + +Files: + images/effect/flotsam?yottrite* +Copyright: Becca Tommaso (tommasobecca03@gmail.com) +License: CC-BY-SA-3.0 +Comment: Derived from works by Rob Lavinsky (under the same license). + +Files: images/land/badlands0* images/land/badlands1* images/land/badlands2* @@ -494,10 +538,10 @@ License: CC-BY-SA-4.0 Comment: Derived from works by Michael Zahniser (under the same license). -Files: images/effect/explosion/pug/* +Files: images/effect/explosion/pug/* Copyright: Vilhelm (https://github.com/Vilhelm16) License: CC-BY-SA-4.0 -Comment: Derived from works by Michael Zahniser (under the same license) +Comment: Derived from works by Michael Zahniser (under the same license). Files: sounds/thrasher.wav @@ -515,20 +559,25 @@ License: CC-BY-SA-4.0 Comment: Derived from works by Frederick Goy IV (under the same license). -Files: images/planet/station0 +Files: images/outfit/security?station* Copyright: Becca Tommaso (tommasobecca03@gmail.com) License: CC-BY-SA-4.0 -Comment: Derived from works by Michael Zahniser (under the same license). +Comment: Derived from works by Michael Zahniser and Evan Fluharty (under the same license). Files: images/ship/nest* images/ship/roost* images/ship/skein* + images/thumbnail/nest* + images/thumbnail/roost* + images/thumbnail/skein* Copyright: Iaz Poolar License: CC-BY-SA-4.0 Comment: Derived from works by Michael Zahniser (under the same license) and detailed by Becca Tommaso (tommasobecca03@gmail.com). -Files: images/ship/boxwing* +Files: + images/ship/boxwing* + images/thumbnail/boxwing* Copyright: Iaz Poolar License: CC-BY-SA-4.0 Comment: Detailed by Becca Tommaso (tommasobecca03@gmail.com). @@ -549,17 +598,128 @@ images/ship/leviathan* images/ship/shuttle* images/ship/star?queen* - Copyright: Michael Zahniser + images/thumbnail/argosy* + images/thumbnail/clipper* + images/thumbnail/dreadnought* + images/thumbnail/fury* + images/thumbnail/hauler?i* + images/thumbnail/hauler?ii* + images/thumbnail/hauler?iii* + images/thumbnail/modified argosy* + images/thumbnail/bastion* + images/thumbnail/behemoth* + images/thumbnail/heavy?shuttle* + images/thumbnail/firebird* + images/thumbnail/leviathan* + images/thumbnail/shuttle* + images/thumbnail/star?queen* + images/ship/localworldship* +Copyright: Michael Zahniser License: CC-BY-SA-4.0 Comment: Detailed by Becca Tommaso (tommasobecca03@gmail.com). Files: images/ship/mfirebird* images/ship/mleviathan* + images/thumbnail/mfirebird* + images/thumbnail/mleviathan* Copyright: Maximilian Korber License: CC-BY-SA-4.0 Comment: Derived from works by Michael Zahniser (under the same license) and detailed by Becca Tommaso (tommasobecca03@gmail.com). +Files: + images/outfit/pug?staff* +Copyright: Evan Fluharty (Evanfluharty@gmail.com) +License: CC-BY-SA-4.0 +Comment: Derived from works by Frederick Goy IV (under the same license). + +Files: + images/planet/station1* + images/planet/station2* + images/planet/station3* + images/planet/station4* + images/planet/station8* + images/planet/station9* + images/planet/station10* + images/planet/station11* + images/planet/station12* + images/planet/station13* + images/planet/station14* + images/planet/station15* + images/planet/station16* + images/planet/station17* + images/ship/maeri'het* + images/ship/subsidurial* + images/ship/telis'het* + images/ship/faes'mar* + images/ship/selii'mar* + images/thumbnail/maeri'het* + images/thumbnail/telis'het* + images/thumbnail/faes'mar* + images/thumbnail/selii'mar* + images/thumbnail/subsidurial* + images/effect/ravager?impact* + images/outfit/ka'het?annihilator?turret* + images/outfit/ka'het?annihilator* + images/outfit/ka'het?emp?deployer* + images/outfit/ka'het?primary?cooling* + images/outfit/ka'het?ravager?turret* + images/outfit/ka'het?ravager?beam* + images/outfit/ka'het?shield?restorer* + images/outfit/ka'het?support?cooling* + images/planet/dyson1* + images/planet/dyson2* + images/planet/dyson3* + images/planet/station0* + images/planet/station1b* + images/planet/station2b* + images/planet/station3b* + images/planet/station3bd* + images/projectile/annihilator* + images/projectile/ravager?beam* +Copyright: Becca Tommaso (tommasobecca03@gmail.com) +License: CC-BY-SA-4.0 + +Files: + images/label/graveyard* +Copyright: @RestingImmortal +License: CC-BY-SA-4.0 + +Files: + images/outfit/enforcer?confrontation?gear* +Copyright: Becca Tommaso (tommasobecca03@gmail.com) +License: CC-BY-SA-4.0 +Comment: Derived from works by Evan Fluharty (under the same license). + +Files: + images/outfit/hai?williwaw* +Copyright: Evan Fluharty (Evanfluharty@gmail.com) +License: CC-BY-SA-4.0 +Comment: Made in cooperation with Becca Tommaso (tommasobecca03@gmail.com) and derived from works by Michael Zahniser (under the same license) and Maximilian Korber (under the same license) + +Files + images/effect/remnant leak* + images/effect/remnant leak sparkle* +Copyright: Benjamin Jackson (gods.benyamin@outlook.com) +License: CC-BY-SA-4.0 +Comment: Derived from works by Michael Zahniser (under the same license) + +Files + images/planet/browndwarf-l-rouge* + images/planet/browndwarf-l* + images/planet/browndwarf-y-rouge* + images/planet/browndwarf-y* +Copyright: Lia Gerty (https://github.com/ravenshining) +License: CC-BY-SA-4.0 + +Files + images/planet/browndwarf-t-rouge* + images/planet/browndwarf-t* +Copyright: Lia Gerty (https://github.com/ravenshining) +License: CC-BY-SA-4.0 +Comment: Derived from works by NASA (public domain) + + License: GPL-3+ This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by diff -Nru endless-sky-0.9.11/.editorconfig endless-sky-0.9.12/.editorconfig --- endless-sky-0.9.11/.editorconfig 2020-02-24 15:50:12.000000000 +0000 +++ endless-sky-0.9.12/.editorconfig 2020-05-01 19:02:38.000000000 +0000 @@ -17,3 +17,7 @@ # Markdown [*.md] trim_trailing_whitespace = false + +[*.xml] +indent_style = space +indent_size = 2 diff -Nru endless-sky-0.9.11/endless-sky.6 endless-sky-0.9.12/endless-sky.6 --- endless-sky-0.9.11/endless-sky.6 2020-02-24 15:50:12.000000000 +0000 +++ endless-sky-0.9.12/endless-sky.6 2020-05-01 19:02:38.000000000 +0000 @@ -1,4 +1,4 @@ -.TH endless\-sky 6 "24 Feb 2020" "ver. 0.9.11" "Endless Sky" +.TH endless\-sky 6 "01 May 2020" "ver. 0.9.12" "Endless Sky" .SH NAME endless\-sky \- a space exploration and combat game. diff -Nru endless-sky-0.9.11/endless-sky.appdata.xml endless-sky-0.9.12/endless-sky.appdata.xml --- endless-sky-0.9.11/endless-sky.appdata.xml 2020-02-24 15:50:12.000000000 +0000 +++ endless-sky-0.9.12/endless-sky.appdata.xml 2020-05-01 19:02:38.000000000 +0000 @@ -10,12 +10,8 @@ GPL-3.0 AND CC-BY-SA-4.0 AND CC-BY-SA-3.0 AND CC-BY-3.0 CC0-1.0 -

- Explore other star systems. Earn money by trading, carrying passengers, or completing missions. Use your earnings to buy a better ship or to upgrade the weapons and engines on your current one. Blow up pirates. Take sides in a civil war. Or leave human space behind and hope to find some friendly aliens whose culture is more civilized than your own... -

-

- Endless Sky is a sandbox-style space exploration game similar to Elite, Escape Velocity, or Star Control. You start out as the captain of a tiny space ship and can choose what to do from there. The game includes a major plot line and many minor missions, but you can choose whether you want to play through the plot or strike out on your own as a merchant or bounty hunter or explorer. -

+

Explore other star systems. Earn money by trading, carrying passengers, or completing missions. Use your earnings to buy a better ship or to upgrade the weapons and engines on your current one. Blow up pirates. Take sides in a civil war. Or leave human space behind and hope to find some friendly aliens whose culture is more civilized than your own...

+

Endless Sky is a sandbox-style space exploration game similar to Elite, Escape Velocity, or Star Control. You start out as the captain of a tiny space ship and can choose what to do from there. The game includes a major plot line and many minor missions, but you can choose whether you want to play through the plot or strike out on your own as a merchant or bounty hunter or explorer.

Game @@ -42,77 +38,95 @@ + + +

This is a stable release focusing on bug fixes and polishing the recent v0.9.11 release.

+

Changes include:

+
    +
  • Buying and selling items at maximum depreciation now accounts for the 7-day grace period.
  • +
  • Missions will no longer complete if a required passenger isn’t landed with you.
  • +
  • Several new star images have been added, as well as additional jobs for players with many bunks.
  • +
  • Tweaks to the balance of solar panels and some Coalition outfits, and to the fleets found in Hai space.
  • +
+

Plugin authors and content creators have some small engine updates to consider:

+
    +
  • Automatic condition variables now update daily, and not just upon landing.
  • +
  • The flagship’s system and planet are available as condition variables.
  • +
  • Heat can be added to a ship based on the system’s solar power output with the “solar heat” outfit attribute.
  • +
+
+ https://github.com/endless-sky/endless-sky/blob/v0.9.12/changelog +
+ + +

This is an unstable release, containing big changes that may introduce new bugs.

+

Major new changes include the following:

+
    +
  • A new region, the Graveyard, can be found near the Ember Waste.
  • +
  • New Remnant ships, outfits, and missions.
  • +
  • A rebalancing of human medium warships and transports.
  • +
  • A new Wanderer transport.
  • +
+

Several features have been added to the game engine, for use by plugins and other content creators.

+

These include:

+
    +
  • The ability to modify the systems wherein a government scans ships for contraband, and the displayed government name.
  • +
  • Enabling secondary weapons to consume more than one unit of ammunition per shot.
  • +
  • Support for interpolation and character replacement in hails.
  • +
  • Support for algebraic condition expressions of arbitrary length.
  • +
  • Support for disabling specific spaceport news items.
  • +
+
+ https://github.com/endless-sky/endless-sky/blob/v0.9.11/changelog +
+ + +

This is a stable release focusing on bug fixes and polish.

+

Major changes include:

+
    +
  • Fixed a bug where cargo was loaded onto ships with 0 cargo space.
  • +
  • Fixed a crash when mission NPCs have no system defined.
  • +
  • Avoiding a situation where the player could get stuck in Remnant space.
  • +
  • Depreciation now happens slower and includes a "grace period."
  • +
  • Improved the AI logic for when escorts stop to refuel.
  • +
+
+ https://github.com/endless-sky/endless-sky/blob/v0.9.10/changelog +
+ + +

This is an unstable release representing more than a year and a half of development work.

+

Major new changes include the following:

+
    +
  • Significant graphics and physics engine optimizations.
  • +
  • Cloaked ships can now be hit by projectiles.
  • +
  • Turrets turn slower, allowing fast ships to dodge them more easily.
  • +
  • Ramscoop and solar power effectiveness now varies from star to star.
  • +
  • New Remnant ships, outfits, and missions.
  • +
  • Purchasing a Bactrian now requires completing a mission string.
  • +
  • Added an "asteroid scanner" that lets you target minable asteroids.
  • +
  • Experimental "news" feature in the spaceport.
  • +
  • All ship sprites re-rendered with a more dramatic lighting angle.
  • +
  • The shipyard now shows an angled view of each ship instead of top-down.
  • +
+
+ https://github.com/endless-sky/endless-sky/blob/v0.9.9/changelog +
-

Bug fixes:

+

This is a stable release, fixing bugs and making other small improvements to the recent 0.9.7 unstable release.

+

Changes include:

    -
  • Typo fixes. (@Amazinite, @Bladewood, @Hadron1776, @MessyMix, @tehhowch)
  • -
  • You no longer ever transfer crew to automata when capturing them. (@tehhowch)
  • -
  • Fixed ships not fully decloaking after cloaking to repair themselves. (@tehhowch)
  • -
  • Shift-selecting a range of ships in a shop no longer includes disabled ships. (@tehhowch)
  • -
  • Fixed an error in how the travel plan is drawn when you have no flagship. (@tehhowch)
  • -
  • Fixed flashing ships repeatedly triggering the warning siren. (@Hadron1776)
  • -
  • Fixed a bug that kept you from landing on planets that aren't on your travel plan. (@tehhowch)
  • -
  • Adding a stellar object that is linked to a planet definition now works properly.
  • -
  • Map labels now reset to their default state when loading a new game.
  • -
  • Fixed a crash that could happen when disowning ships.
  • -
  • Fixed a crash that could occur when your flagship is captured.
  • -
  • Daily weapon reloads (e.g. when you jump) no longer reset turret angles.
  • -
  • Fixed the messages list not resetting if creating a new pilot from the main menu.
  • -
-

Game content:

-
    -
  • Fixed a Remnant mission that could be offered on non-Remnant worlds. (@tehhowch)
  • -
  • Fixed the turret assignments on the cloaked Archon. (@tehhowch)
  • -
  • The uninhabited "Far Monad" world will no longer fine the player. (@Amazinite)
  • -
  • Fixed some issues with the Wanderer / Kor Sestor missions. (@tehhowch)
  • -
  • Reordering some ship hardpoints for consistency. (@warp-core)
  • -
  • Added a different faction log entry for the Remnant if you don't befriend them. (@tehhowch)
  • -
  • Added descriptions for the Remnant ships and thumbnail images for their outfits.
  • -
  • Made the Remnant's Point Defense Turret far more effective, to justify its price.
  • -
  • Made the Remnant generators a bit better, and made the Crystal Capacitor draw power.
  • -
  • Made the Starling and Albatross ships a bit faster, and gave the Starling more fuel.
  • -
  • Added another wormhole link connecting the rest of the Ember Waste.
  • -
  • Wanderer jobs now become less frequent after the Hai invade them.
  • -
  • The prison on Clink now "closes" once the war is over.
  • -
  • If you bomb Zenith in the Wanderer story, its planet sprite now changes to show the crater.
  • -
  • Some Hai ships now have "Quantum Keystones" installed, to match the lore about them.
  • -
  • Hai outfitters now sell fuel pods.
  • -
  • The mission NPC void sprites are now "mute," like all the others.
  • -
-

Game mechanics:

-
    -
  • Fixed some inefficiencies and glitches with ships assisting each other. (@tehhowch)
  • -
  • Fixed some bugs with escort pathfinding and spurious refuelling. (@tehhowch)
  • -
  • Demanding tribute from a planet now always makes its government and allies hostile.
  • -
  • Enemies will no longer hang out just waiting for a player who is beyond the "invisible fence."
  • -
  • Missions can now specify a random range of time delays for events.
  • -
  • If your ship has no forward-facing guns, auto-aim will no longer activate.
  • -
  • The <payment> substitution in missions now shows payment for that action clause, if any.
  • -
  • Once a "derelict" NPC has been boarded, it can now repair when landing like an ordinary ship.
  • -
-

User interface:

-
    -
  • In the radar, the "blink" color for mission targets is now customizable. (@Hadron1776)
  • -
  • Restricted planets are now a different color than hostile planets. (@Hadron1776)
  • -
  • If a plugin overrides the start date, new player messages still work correctly. (@Hadron1776)
  • -
  • Fixed a missing newline in the scan dialog for harvested materials in cargo. (@tehhowch)
  • -
  • In fullscreen mode, the cursor now disappears if you don't move the mouse for 10 seconds.
  • -
  • Sped up the main view zoom animation so it's easier to set it to a specific zoom level.
  • -
  • Made it so you can sell outfits in cargo without switching to the cargo view.
  • -
  • Fixed a case where your flagship could end up included in the escort selection.
  • -
  • In the map, systems with "inhabited" worlds but no spaceports now show up as uninhabited.
  • -
  • Made it possible to click a planet in the map to set it as your landing target.
  • -
  • You can now double-click a snapshot in the Load / Save panel to load it.
  • -
  • Planet labels now always use the government color (instead of being red for hostile planets).
  • -
-

Under the hood:

-
    -
  • Refactored the assistance-seeking AI to use less CPU time. (@tehhowch)
  • -
  • Fixed some missing #includes that messed up compilation in Visual Studio.
  • -
  • Fixed some potential issues and dead code found by Clang's static analyzer.
  • +
  • Fixed crashes when reordering or disowning ships in your fleet.
  • +
  • Fixed a bug when events add stellar objects (like the Wanderer wormhole).
  • +
  • Added shop thumbnail images for all the Remnant outfits.
  • +
  • Tweaked the balance of the Remnant ships and outfits.
  • +
  • Demanding tribute now always turns reputation with that government negative.
  • +
  • Fixed "derelict" NPCs not repairing on planets after you board them.
  • +
  • In full screen mode the cursor is now hidden after 10 seconds inactivity.
+ https://github.com/endless-sky/endless-sky/blob/v0.9.8/changelog
Binary files /tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/images/asteroid/yottrite/spin-00.png and /tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/images/asteroid/yottrite/spin-00.png differ Binary files /tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/images/asteroid/yottrite/spin-01.png and /tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/images/asteroid/yottrite/spin-01.png differ Binary files /tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/images/asteroid/yottrite/spin-02.png and /tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/images/asteroid/yottrite/spin-02.png differ Binary files /tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/images/asteroid/yottrite/spin-03.png and /tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/images/asteroid/yottrite/spin-03.png differ Binary files /tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/images/asteroid/yottrite/spin-04.png and /tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/images/asteroid/yottrite/spin-04.png differ Binary files /tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/images/asteroid/yottrite/spin-05.png and /tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/images/asteroid/yottrite/spin-05.png differ Binary files /tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/images/asteroid/yottrite/spin-06.png and /tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/images/asteroid/yottrite/spin-06.png differ Binary files /tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/images/asteroid/yottrite/spin-07.png and /tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/images/asteroid/yottrite/spin-07.png differ Binary files /tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/images/asteroid/yottrite/spin-08.png and /tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/images/asteroid/yottrite/spin-08.png differ Binary files /tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/images/asteroid/yottrite/spin-09.png and /tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/images/asteroid/yottrite/spin-09.png differ Binary files /tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/images/asteroid/yottrite/spin-10.png and /tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/images/asteroid/yottrite/spin-10.png differ Binary files /tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/images/asteroid/yottrite/spin-11.png and /tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/images/asteroid/yottrite/spin-11.png differ Binary files /tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/images/asteroid/yottrite/spin-12.png and /tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/images/asteroid/yottrite/spin-12.png differ Binary files /tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/images/asteroid/yottrite/spin-13.png and /tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/images/asteroid/yottrite/spin-13.png differ Binary files /tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/images/asteroid/yottrite/spin-14.png and /tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/images/asteroid/yottrite/spin-14.png differ Binary files /tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/images/asteroid/yottrite/spin-15.png and /tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/images/asteroid/yottrite/spin-15.png differ Binary files /tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/images/asteroid/yottrite/spin-16.png and /tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/images/asteroid/yottrite/spin-16.png differ Binary files /tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/images/asteroid/yottrite/spin-17.png and /tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/images/asteroid/yottrite/spin-17.png differ Binary files /tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/images/asteroid/yottrite/spin-18.png and /tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/images/asteroid/yottrite/spin-18.png differ Binary files /tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/images/asteroid/yottrite/spin-19.png and /tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/images/asteroid/yottrite/spin-19.png differ Binary files /tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/images/asteroid/yottrite/spin-20.png and /tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/images/asteroid/yottrite/spin-20.png differ Binary files /tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/images/asteroid/yottrite/spin-21.png and /tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/images/asteroid/yottrite/spin-21.png differ Binary files /tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/images/asteroid/yottrite/spin-22.png and /tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/images/asteroid/yottrite/spin-22.png differ Binary files /tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/images/asteroid/yottrite/spin-23.png and /tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/images/asteroid/yottrite/spin-23.png differ Binary files /tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/images/asteroid/yottrite/spin-24.png and /tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/images/asteroid/yottrite/spin-24.png differ Binary files /tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/images/asteroid/yottrite/spin-25.png and /tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/images/asteroid/yottrite/spin-25.png differ Binary files /tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/images/asteroid/yottrite/spin-26.png and /tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/images/asteroid/yottrite/spin-26.png differ Binary files /tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/images/asteroid/yottrite/spin-27.png and /tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/images/asteroid/yottrite/spin-27.png differ Binary files /tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/images/asteroid/yottrite/spin-28.png and /tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/images/asteroid/yottrite/spin-28.png differ Binary files /tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/images/asteroid/yottrite/spin-29.png and /tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/images/asteroid/yottrite/spin-29.png differ Binary files /tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/images/asteroid/yottrite/spin-30.png and /tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/images/asteroid/yottrite/spin-30.png differ Binary files /tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/images/asteroid/yottrite/spin-31.png and /tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/images/asteroid/yottrite/spin-31.png differ Binary files /tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/images/asteroid/yottrite/spin-32.png and /tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/images/asteroid/yottrite/spin-32.png differ Binary files /tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/images/asteroid/yottrite/spin-33.png and /tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/images/asteroid/yottrite/spin-33.png differ Binary files /tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/images/asteroid/yottrite/spin-34.png and /tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/images/asteroid/yottrite/spin-34.png differ Binary files /tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/images/asteroid/yottrite/spin-35.png and /tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/images/asteroid/yottrite/spin-35.png differ Binary files /tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/images/asteroid/yottrite/spin-36.png and /tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/images/asteroid/yottrite/spin-36.png differ Binary files /tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/images/asteroid/yottrite/spin-37.png and /tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/images/asteroid/yottrite/spin-37.png differ Binary files /tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/images/asteroid/yottrite/spin-38.png and /tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/images/asteroid/yottrite/spin-38.png differ Binary files /tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/images/asteroid/yottrite/spin-39.png and /tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/images/asteroid/yottrite/spin-39.png differ Binary files /tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/images/asteroid/yottrite/spin-40.png and /tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/images/asteroid/yottrite/spin-40.png differ Binary files /tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/images/asteroid/yottrite/spin-41.png and /tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/images/asteroid/yottrite/spin-41.png differ Binary files /tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/images/asteroid/yottrite/spin-42.png and /tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/images/asteroid/yottrite/spin-42.png differ Binary files /tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/images/asteroid/yottrite/spin-43.png and /tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/images/asteroid/yottrite/spin-43.png differ Binary files /tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/images/asteroid/yottrite/spin-44.png and /tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/images/asteroid/yottrite/spin-44.png differ Binary files /tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/images/asteroid/yottrite/spin-45.png and /tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/images/asteroid/yottrite/spin-45.png differ Binary files /tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/images/asteroid/yottrite/spin-46.png and /tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/images/asteroid/yottrite/spin-46.png differ Binary files /tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/images/asteroid/yottrite/spin-47.png and /tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/images/asteroid/yottrite/spin-47.png differ Binary files /tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/images/asteroid/yottrite/spin-48.png and /tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/images/asteroid/yottrite/spin-48.png differ Binary files /tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/images/asteroid/yottrite/spin-49.png and /tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/images/asteroid/yottrite/spin-49.png differ Binary files /tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/images/asteroid/yottrite/spin-50.png and /tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/images/asteroid/yottrite/spin-50.png differ Binary files /tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/images/asteroid/yottrite/spin-51.png and /tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/images/asteroid/yottrite/spin-51.png differ Binary files /tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/images/asteroid/yottrite/spin-52.png and /tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/images/asteroid/yottrite/spin-52.png differ Binary files /tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/images/asteroid/yottrite/spin-53.png and /tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/images/asteroid/yottrite/spin-53.png differ Binary files /tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/images/asteroid/yottrite/spin-54.png and /tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/images/asteroid/yottrite/spin-54.png differ Binary files /tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/images/asteroid/yottrite/spin-55.png and /tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/images/asteroid/yottrite/spin-55.png differ Binary files /tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/images/asteroid/yottrite/spin-56.png and /tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/images/asteroid/yottrite/spin-56.png differ Binary files /tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/images/effect/flotsam yottrite.png and /tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/images/effect/flotsam yottrite.png differ Binary files /tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/images/effect/remnant afterburner/remnant afterburner-00.png and /tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/images/effect/remnant afterburner/remnant afterburner-00.png differ Binary files /tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/images/effect/remnant afterburner/remnant afterburner-01.png and /tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/images/effect/remnant afterburner/remnant afterburner-01.png differ Binary files /tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/images/effect/remnant afterburner/remnant afterburner-02.png and /tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/images/effect/remnant afterburner/remnant afterburner-02.png differ Binary files /tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/images/effect/remnant leak-0.png and /tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/images/effect/remnant leak-0.png differ Binary files /tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/images/effect/remnant leak-1.png and /tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/images/effect/remnant leak-1.png differ Binary files /tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/images/effect/remnant leak-2.png and /tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/images/effect/remnant leak-2.png differ Binary files /tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/images/effect/remnant leak-3.png and /tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/images/effect/remnant leak-3.png differ Binary files /tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/images/effect/remnant leak sparkle-0.png and /tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/images/effect/remnant leak sparkle-0.png differ Binary files /tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/images/effect/remnant leak sparkle-1.png and /tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/images/effect/remnant leak sparkle-1.png differ Binary files /tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/images/effect/remnant leak sparkle-2.png and /tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/images/effect/remnant leak sparkle-2.png differ Binary files /tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/images/effect/remnant leak sparkle-3.png and /tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/images/effect/remnant leak sparkle-3.png differ Binary files /tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/images/effect/subsidurial death/subsidurial death~0.png and /tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/images/effect/subsidurial death/subsidurial death~0.png differ Binary files /tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/images/effect/subsidurial death/subsidurial death~1.png and /tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/images/effect/subsidurial death/subsidurial death~1.png differ Binary files /tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/images/effect/subsidurial death/subsidurial death~2.png and /tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/images/effect/subsidurial death/subsidurial death~2.png differ Binary files /tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/images/effect/subsidurial death/subsidurial death~3.png and /tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/images/effect/subsidurial death/subsidurial death~3.png differ Binary files /tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/images/effect/subsidurial death/subsidurial death~4.png and /tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/images/effect/subsidurial death/subsidurial death~4.png differ Binary files /tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/images/effect/subsidurial death/subsidurial death~5.png and /tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/images/effect/subsidurial death/subsidurial death~5.png differ Binary files /tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/images/hardpoint/inhibitor turret.png and /tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/images/hardpoint/inhibitor turret.png differ Binary files /tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/images/hardpoint/ion hail turret.png and /tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/images/hardpoint/ion hail turret.png differ Binary files /tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/images/outfit/carrier license.png and /tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/images/outfit/carrier license.png differ Binary files /tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/images/outfit/cruiser license.png and /tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/images/outfit/cruiser license.png differ Binary files /tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/images/outfit/harvested yottrite.png and /tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/images/outfit/harvested yottrite.png differ Binary files /tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/images/outfit/inhibitor turret.png and /tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/images/outfit/inhibitor turret.png differ Binary files /tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/images/outfit/ion hail turret.png and /tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/images/outfit/ion hail turret.png differ Binary files /tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/images/outfit/navy carrier license.png and /tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/images/outfit/navy carrier license.png differ Binary files /tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/images/outfit/navy cruiser license.png and /tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/images/outfit/navy cruiser license.png differ Binary files /tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/images/outfit/remnant afterburner.png and /tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/images/outfit/remnant afterburner.png differ Binary files /tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/images/planet/browndwarf-l.png and /tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/images/planet/browndwarf-l.png differ Binary files /tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/images/planet/browndwarf-l-rouge.png and /tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/images/planet/browndwarf-l-rouge.png differ Binary files /tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/images/planet/browndwarf-t.png and /tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/images/planet/browndwarf-t.png differ Binary files /tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/images/planet/browndwarf-t-rouge.png and /tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/images/planet/browndwarf-t-rouge.png differ Binary files /tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/images/planet/browndwarf-y.png and /tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/images/planet/browndwarf-y.png differ Binary files /tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/images/planet/browndwarf-y-rouge.png and /tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/images/planet/browndwarf-y-rouge.png differ Binary files /tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/images/projectile/fire-lance+0.png and /tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/images/projectile/fire-lance+0.png differ Binary files /tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/images/projectile/fire-lance+1.png and /tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/images/projectile/fire-lance+1.png differ Binary files /tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/images/projectile/fire-lance+2.png and /tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/images/projectile/fire-lance+2.png differ Binary files /tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/images/projectile/fire-lance+3.png and /tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/images/projectile/fire-lance+3.png differ Binary files /tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/images/ship/subsidurial.png and /tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/images/ship/subsidurial.png differ Binary files /tmp/tmpmwamXu/uCx3HgThGK/endless-sky-0.9.11/images/thumbnail/subsidurial.png and /tmp/tmpmwamXu/_CbO4AD42U/endless-sky-0.9.12/images/thumbnail/subsidurial.png differ diff -Nru endless-sky-0.9.11/README.md endless-sky-0.9.12/README.md --- endless-sky-0.9.11/README.md 2020-02-24 15:50:12.000000000 +0000 +++ endless-sky-0.9.12/README.md 2020-05-01 19:02:38.000000000 +0000 @@ -18,7 +18,7 @@ |---|----:|----:| |RAM | 350 MB | 750 MB | |Graphics | OpenGL 3.0 | OpenGL 3.3 | -|Storage Free | 65 MB | 170 MB | +|Storage Free | 120 MB | 300 MB | ### Building from source While most development is done on Linux using the [SCons](https://scons.org/) build tool to compile the project, IDE-specific files are provided for [XCode](https://developer.apple.com/xcode/) and [Code::Blocks](http://www.codeblocks.org/) to simplify the installation on Mac OS and Windows. It is possible to use other IDEs or build systems to compile the game, but support is not provided. diff -Nru endless-sky-0.9.11/SConstruct endless-sky-0.9.12/SConstruct --- endless-sky-0.9.11/SConstruct 2020-02-24 15:50:12.000000000 +0000 +++ endless-sky-0.9.12/SConstruct 2020-05-01 19:02:38.000000000 +0000 @@ -1,4 +1,5 @@ import os +from SCons.Node.FS import Dir # Load environment variables, including some that should be renamed. env = Environment(ENV = os.environ) @@ -55,7 +56,16 @@ buildDirectory = env["BUILDDIR"] + "/" + env["mode"] VariantDir(buildDirectory, "source", duplicate = 0) -sky = env.Program("endless-sky", Glob(buildDirectory + "/*.cpp")) +# Find all source files. +def RecursiveGlob(pattern, dir_name=buildDirectory): + # Start with source files in subdirectories. + matches = [RecursiveGlob(pattern, sub_dir) for sub_dir in Glob(str(dir_name)+"/*") + if isinstance(sub_dir, Dir)] + # Add source files in this directory + matches += Glob(str(dir_name) + "/" + pattern) + return matches + +sky = env.Program("endless-sky", RecursiveGlob("*.cpp", buildDirectory)) # Install the binary: diff -Nru endless-sky-0.9.11/source/Account.h endless-sky-0.9.12/source/Account.h --- endless-sky-0.9.11/source/Account.h 2020-02-24 15:50:12.000000000 +0000 +++ endless-sky-0.9.12/source/Account.h 2020-05-01 19:02:38.000000000 +0000 @@ -70,7 +70,7 @@ private: int64_t credits; - // If back salaries and maintenance cannot be paid, they pile up rather + // If back salaries and maintenance cannot be paid, they pile up rather // than being ignored. int64_t salariesOwed; int64_t maintenanceDue; diff -Nru endless-sky-0.9.11/source/AI.cpp endless-sky-0.9.12/source/AI.cpp --- endless-sky-0.9.11/source/AI.cpp 2020-02-24 15:50:12.000000000 +0000 +++ endless-sky-0.9.12/source/AI.cpp 2020-05-01 19:02:38.000000000 +0000 @@ -1832,7 +1832,7 @@ -void AI::CircleAround(Ship &ship, Command &command, const Ship &target) +void AI::CircleAround(Ship &ship, Command &command, const Body &target) { Point direction = target.Position() - ship.Position(); command.SetTurn(TurnToward(ship, direction)); @@ -1842,7 +1842,7 @@ -void AI::Swarm(Ship &ship, Command &command, const Ship &target) +void AI::Swarm(Ship &ship, Command &command, const Body &target) { Point direction = target.Position() - ship.Position(); double maxSpeed = ship.MaxVelocity(); @@ -1855,7 +1855,7 @@ -void AI::KeepStation(Ship &ship, Command &command, const Ship &target) +void AI::KeepStation(Ship &ship, Command &command, const Body &target) { // Constants: static const double MAX_TIME = 600.; diff -Nru endless-sky-0.9.11/source/AI.h endless-sky-0.9.12/source/AI.h --- endless-sky-0.9.11/source/AI.h 2020-02-24 15:50:12.000000000 +0000 +++ endless-sky-0.9.12/source/AI.h 2020-05-01 19:02:38.000000000 +0000 @@ -97,9 +97,9 @@ static bool MoveTo(Ship &ship, Command &command, const Point &targetPosition, const Point &targetVelocity, double radius, double slow); static bool Stop(Ship &ship, Command &command, double maxSpeed = 0., const Point direction = Point()); static void PrepareForHyperspace(Ship &ship, Command &command); - static void CircleAround(Ship &ship, Command &command, const Ship &target); - static void Swarm(Ship &ship, Command &command, const Ship &target); - static void KeepStation(Ship &ship, Command &command, const Ship &target); + static void CircleAround(Ship &ship, Command &command, const Body &target); + static void Swarm(Ship &ship, Command &command, const Body &target); + static void KeepStation(Ship &ship, Command &command, const Body &target); static void Attack(Ship &ship, Command &command, const Ship &target); static void MoveToAttack(Ship &ship, Command &command, const Body &target); static void PickUp(Ship &ship, Command &command, const Body &target); diff -Nru endless-sky-0.9.11/source/Audio.cpp endless-sky-0.9.12/source/Audio.cpp --- endless-sky-0.9.11/source/Audio.cpp 2020-02-24 15:50:12.000000000 +0000 +++ endless-sky-0.9.12/source/Audio.cpp 2020-05-01 19:02:38.000000000 +0000 @@ -133,7 +133,7 @@ // The listener is looking "into" the screen. This orientation vector is // used to determine what sounds should be in the right or left speaker. ALfloat zero[3] = {0., 0., 0.}; - ALfloat orientation[6] = {0., 0., -1., 0., 1., 0.}; + ALfloat orientation[6] = {0., 0., -1., 0., 1., 0.}; alListenerf(AL_GAIN, volume); alListenerfv(AL_POSITION, zero); diff -Nru endless-sky-0.9.11/source/BatchDrawList.cpp endless-sky-0.9.12/source/BatchDrawList.cpp --- endless-sky-0.9.11/source/BatchDrawList.cpp 2020-02-24 15:50:12.000000000 +0000 +++ endless-sky-0.9.12/source/BatchDrawList.cpp 2020-05-01 19:02:38.000000000 +0000 @@ -52,44 +52,28 @@ -// Add an object based on the Body class. +// Add an unswizzled object based on the Body class. bool BatchDrawList::Add(const Body &body, float clip) { + // TODO: Rather than compensate using 1/2 the Visual | Projectile velocity, we should + // extend the Sprite class to know its reference point. For most sprites, this will be + // the horizontal and vertical middle of the sprite, but for "laser" projectiles, this + // would be the middle of a sprite end. Adding such support will then help resolve issues + // with drawing things such as very large effects that simulate projectiles. This offset + // exists because we use the current position of a projectile, but have varied expectations + // of what that position means. For a "laser" projectile, it is created at the ship hardpoint but + // we want it to be drawn with its center halfway to the target. For longer-lived projectiles, we + // expect the position to be the actual location of the projectile at that point in time. Point position = (body.Position() + .5 * body.Velocity() - center) * zoom; - if(Cull(body, position)) - return false; - - // Get the data vector for this particular sprite. - vector &v = data[body.GetSprite()]; - // The sprite frame is the same for every vertex. - float frame = body.GetFrame(step); - - // Get unit vectors in the direction of the object's width and height. - Point unit = body.Unit() * zoom; - Point uw = Point(unit.Y(), -unit.X()) * body.Width(); - Point uh = unit * body.Height(); - - // Get the "bottom" corner, the one that won't be clipped. - Point topLeft = position - (uw + uh); - // Scale the vectors and apply clipping to the "height" of the sprite. - uw *= 2.; - uh *= 2.f * clip; - - // Calculate the other three corners. - Point topRight = topLeft + uw; - Point bottomLeft = topLeft + uh; - Point bottomRight = bottomLeft + uw; - - // Push two copies of the first and last vertices to mark the break between - // the sprites. - Push(v, topLeft, 0.f, 1.f, frame); - Push(v, topLeft, 0.f, 1.f, frame); - Push(v, topRight, 1.f, 1.f, frame); - Push(v, bottomLeft, 0.f, 1.f - clip, frame); - Push(v, bottomRight, 1.f, 1.f - clip, frame); - Push(v, bottomRight, 1.f, 1.f - clip, frame); - - return true; + return Add(body, position, clip); +} + + + +// TODO: Once we have sprite reference positions, this method will not be needed. +bool BatchDrawList::AddVisual(const Body &visual) +{ + return Add(visual, (visual.Position() - center) * zoom, 1.f); } @@ -127,3 +111,43 @@ return false; } + + + +bool BatchDrawList::Add(const Body &body, Point position, float clip) +{ + if(Cull(body, position)) + return false; + + // Get the data vector for this particular sprite. + vector &v = data[body.GetSprite()]; + // The sprite frame is the same for every vertex. + float frame = body.GetFrame(step); + + // Get unit vectors in the direction of the object's width and height. + Point unit = body.Unit() * zoom; + Point uw = Point(unit.Y(), -unit.X()) * body.Width(); + Point uh = unit * body.Height(); + + // Get the "bottom" corner, the one that won't be clipped. + Point topLeft = position - (uw + uh); + // Scale the vectors and apply clipping to the "height" of the sprite. + uw *= 2.; + uh *= 2.f * clip; + + // Calculate the other three corners. + Point topRight = topLeft + uw; + Point bottomLeft = topLeft + uh; + Point bottomRight = bottomLeft + uw; + + // Push two copies of the first and last vertices to mark the break between + // the sprites. + Push(v, topLeft, 0.f, 1.f, frame); + Push(v, topLeft, 0.f, 1.f, frame); + Push(v, topRight, 1.f, 1.f, frame); + Push(v, bottomLeft, 0.f, 1.f - clip, frame); + Push(v, bottomRight, 1.f, 1.f - clip, frame); + Push(v, bottomRight, 1.f, 1.f - clip, frame); + + return true; +} diff -Nru endless-sky-0.9.11/source/BatchDrawList.h endless-sky-0.9.12/source/BatchDrawList.h --- endless-sky-0.9.11/source/BatchDrawList.h 2020-02-24 15:50:12.000000000 +0000 +++ endless-sky-0.9.12/source/BatchDrawList.h 2020-05-01 19:02:38.000000000 +0000 @@ -31,16 +31,21 @@ void Clear(int step = 0, double zoom = 1.); void SetCenter(const Point ¢er); - // Add an object based on the Body class. + // Add an unswizzled object based on the Body class. bool Add(const Body &body, float clip = 1.f); + bool AddVisual(const Body &visual); // Draw all the items in this list. void Draw() const; private: + // Determine if the given body should be drawn at all. bool Cull(const Body &body, const Point &position) const; + // Add the given body at the given position. + bool Add(const Body &body, Point position, float clip); + private: int step = 0; diff -Nru endless-sky-0.9.11/source/Depreciation.cpp endless-sky-0.9.12/source/Depreciation.cpp --- endless-sky-0.9.11/source/Depreciation.cpp 2020-02-24 15:50:12.000000000 +0000 +++ endless-sky-0.9.12/source/Depreciation.cpp 2020-05-01 19:02:38.000000000 +0000 @@ -27,10 +27,10 @@ // Names for the two kinds of depreciation records. string NAME[2] = {"fleet depreciation", "stock depreciation"}; // Depreciation parameters. - double FULL_DEPRECIATION = 0.25; - double DAILY_DEPRECIATION = 0.997; - int MAX_AGE = 1000; - int GRACE_PERIOD = 7; + constexpr double FULL_DEPRECIATION = 0.25; + constexpr double DAILY_DEPRECIATION = 0.997; + constexpr int GRACE_PERIOD = 7; + constexpr int MAX_AGE = 1000 + GRACE_PERIOD; } @@ -334,11 +334,11 @@ { if(age <= GRACE_PERIOD) return 1.; - if(age >= MAX_AGE + GRACE_PERIOD) + if(age >= MAX_AGE) return FULL_DEPRECIATION; double daily = pow(DAILY_DEPRECIATION, age - GRACE_PERIOD); - double linear = static_cast(MAX_AGE - (age - GRACE_PERIOD)) / MAX_AGE; + double linear = static_cast(MAX_AGE - age) / (MAX_AGE - GRACE_PERIOD); return FULL_DEPRECIATION + (1. - FULL_DEPRECIATION) * daily * linear; } diff -Nru endless-sky-0.9.11/source/DrawList.cpp endless-sky-0.9.12/source/DrawList.cpp --- endless-sky-0.9.11/source/DrawList.cpp 2020-02-24 15:50:12.000000000 +0000 +++ endless-sky-0.9.12/source/DrawList.cpp 2020-05-01 19:02:38.000000000 +0000 @@ -84,19 +84,6 @@ -bool DrawList::AddProjectile(const Body &body, const Point &adjustedVelocity, double clip) -{ - Point position = body.Position() + .5 * body.Velocity() - center; - Point blur = adjustedVelocity - centerVelocity; - if(Cull(body, position, blur) || clip <= 0.) - return false; - - Push(body, position, blur, 0., clip, body.GetSwizzle()); - return true; -} - - - bool DrawList::AddSwizzled(const Body &body, int swizzle) { Point position = body.Position() - center; diff -Nru endless-sky-0.9.11/source/DrawList.h endless-sky-0.9.12/source/DrawList.h --- endless-sky-0.9.11/source/DrawList.h 2020-02-24 15:50:12.000000000 +0000 +++ endless-sky-0.9.12/source/DrawList.h 2020-05-01 19:02:38.000000000 +0000 @@ -37,9 +37,11 @@ // Add an object based on the Body class. bool Add(const Body &body, double cloak = 0.); + // Add an object at the given position (rather than its own). bool Add(const Body &body, Point position); + // Add an object that should not be drawn with motion blur. bool AddUnblurred(const Body &body); - bool AddProjectile(const Body &body, const Point &adjustedVelocity, double clip); + // Add an object using a specific swizzle (rather than its own). bool AddSwizzled(const Body &body, int swizzle); // Draw all the items in this list. @@ -47,6 +49,7 @@ private: + // Determine if the given object should be drawn at all. bool Cull(const Body &body, const Point &position, const Point &blur) const; void Push(const Body &body, Point pos, Point blur, double cloak, double clip, int swizzle); diff -Nru endless-sky-0.9.11/source/Engine.cpp endless-sky-0.9.12/source/Engine.cpp --- endless-sky-0.9.11/source/Engine.cpp 2020-02-24 15:50:12.000000000 +0000 +++ endless-sky-0.9.12/source/Engine.cpp 2020-05-01 19:02:38.000000000 +0000 @@ -433,10 +433,15 @@ --jumpCount; } ai.UpdateEvents(events); - if(isActive && wasActive) + if(isActive) { HandleKeyboardInputs(); - ai.UpdateKeys(player, activeCommands); + // Ignore any inputs given when first becoming active, since those inputs + // were issued when some other panel (e.g. planet, hail) was displayed. + if(!wasActive) + activeCommands.Clear(); + else + ai.UpdateKeys(player, activeCommands); } wasActive = isActive; Audio::Update(center); @@ -1379,7 +1384,7 @@ batchDraw[calcTickTock].Add(projectile, projectile.Clip()); // Draw the visuals. for(const Visual &visual : visuals) - batchDraw[calcTickTock].Add(visual); + batchDraw[calcTickTock].AddVisual(visual); // Keep track of how much of the CPU time we are using. loadSum += loadTimer.Time(); diff -Nru endless-sky-0.9.11/source/Files.cpp endless-sky-0.9.12/source/Files.cpp --- endless-sky-0.9.11/source/Files.cpp 2020-02-24 15:50:12.000000000 +0000 +++ endless-sky-0.9.12/source/Files.cpp 2020-05-01 19:02:38.000000000 +0000 @@ -335,7 +335,7 @@ } closedir(dir); -#endif +#endif return list; } diff -Nru endless-sky-0.9.11/source/GameWindow.cpp endless-sky-0.9.12/source/GameWindow.cpp --- endless-sky-0.9.11/source/GameWindow.cpp 2020-02-24 15:50:12.000000000 +0000 +++ endless-sky-0.9.12/source/GameWindow.cpp 2020-05-01 19:02:38.000000000 +0000 @@ -53,7 +53,7 @@ bool GameWindow::Init() { // This needs to be called before any other SDL commands. - if (SDL_Init(SDL_INIT_VIDEO) != 0) { + if(SDL_Init(SDL_INIT_VIDEO) != 0) { checkSDLerror(); return false; } @@ -164,12 +164,11 @@ glDisable(GL_DEPTH_TEST); glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); - // Set Adaptive VSync or fail to normal VSync - if(SDL_GL_SetSwapInterval(-1) == -1) - { - checkSDLerror(); - SDL_GL_SetSwapInterval(1); - } + // Enable standard VSync. (Attempting to set VSync to an unsupported value, such + // as -1 for "Adaptive VSync", can crash older drivers.) + // TODO: Export control of VSync setting to Preferences for user-controlled VSync. + if(SDL_GL_SetSwapInterval(1) == -1) + checkSDLerror(); // Make sure the screen size and view-port are set correctly. AdjustViewport(); diff -Nru endless-sky-0.9.11/source/main.cpp endless-sky-0.9.12/source/main.cpp --- endless-sky-0.9.11/source/main.cpp 2020-02-24 15:50:12.000000000 +0000 +++ endless-sky-0.9.12/source/main.cpp 2020-05-01 19:02:38.000000000 +0000 @@ -54,7 +54,7 @@ -// Entry point for the EndlessSky executable +// Entry point for the EndlessSky executable int main(int argc, char *argv[]) { // Handle command-line arguments @@ -86,62 +86,65 @@ loadOnly = true; } - // Begin loading the game data. Exit early if we are not using the UI. - if(!GameData::BeginLoad(argv)) - return 0; - - // Load player data, including reference-checking. - PlayerInfo player; - player.LoadRecent(); - if(loadOnly) - { - cout << "Parse completed." << endl; - return 0; - } - - // On Windows, make sure that the sleep timer has at least 1 ms resolution - // to avoid irregular frame rates. + try { + // Begin loading the game data. Exit early if we are not using the UI. + if(!GameData::BeginLoad(argv)) + return 0; + + // Load player data, including reference-checking. + PlayerInfo player; + bool checkedReferences = player.LoadRecent(); + if(loadOnly) + { + if(!checkedReferences) + GameData::CheckReferences(); + cout << "Parse completed." << endl; + return 0; + } + + // On Windows, make sure that the sleep timer has at least 1 ms resolution + // to avoid irregular frame rates. #ifdef _WIN32 - timeBeginPeriod(1); + timeBeginPeriod(1); #endif - - Preferences::Load(); - - if(!GameWindow::Init()) - return 1; - - GameData::LoadShaders(); - - // Show something other than a blank window. - GameWindow::Step(); - - Audio::Init(GameData::Sources()); - - // This is the main loop where all the action begins. - try { + + Preferences::Load(); + + if(!GameWindow::Init()) + return 1; + + GameData::LoadShaders(); + + // Show something other than a blank window. + GameWindow::Step(); + + Audio::Init(GameData::Sources()); + + // This is the main loop where all the action begins. GameLoop(player, conversation, debugMode); } catch(const runtime_error &error) { + Audio::Quit(); GameWindow::ExitWithError(error.what()); return 1; } - - // Remember the window state. - Preferences::Set("maximized", GameWindow::IsMaximized()); + + // Remember the window state and preferences if quitting normally. + Preferences::Set("maximized", GameWindow::IsMaximized()); Preferences::Set("fullscreen", GameWindow::IsFullscreen()); Screen::SetRaw(GameWindow::Width(), GameWindow::Height()); Preferences::Save(); - GameWindow::Quit(); Audio::Quit(); + GameWindow::Quit(); return 0; } void GameLoop(PlayerInfo &player, Conversation &conversation, bool &debugMode) { - // gamePanels is used for the main panel where you fly your spaceship. + // gamePanels is used for the main panel where you fly your spaceship. // All other game content related dialogs are placed on top of the gamePanels. // If there are both menuPanels and gamePanels, then the menuPanels take // priority over the gamePanels. The gamePanels will not be shown until @@ -165,7 +168,7 @@ bool showCursor = true; int cursorTime = 0; - int frameRate = 60; + int frameRate = 60; FrameTimer timer(frameRate); bool isPaused = false; bool isFastForward = false; @@ -199,7 +202,7 @@ else if(event.type == SDL_KEYDOWN && menuPanels.IsEmpty() && Command(event.key.keysym.sym).Has(Command::MENU) && !gamePanels.IsEmpty() && gamePanels.Top()->IsInterruptible()) - { + { // User pressed the Menu key. menuPanels.Push(shared_ptr( new MenuPanel(player, gamePanels))); @@ -214,6 +217,10 @@ // and the OpenGL viewport to match. GameWindow::AdjustViewport(); } + else if(activeUI.Handle(event)) + { + // The UI handled the event. + } else if(event.type == SDL_KEYDOWN && !toggleTimeout && (Command(event.key.keysym.sym).Has(Command::FULLSCREEN) || (event.key.keysym.sym == SDLK_RETURN && (event.key.keysym.mod & KMOD_ALT)))) @@ -224,11 +231,7 @@ else if(event.type == SDL_KEYDOWN && !event.key.repeat && (Command(event.key.keysym.sym).Has(Command::FASTFORWARD))) { - isFastForward = !isFastForward; - } - else if(activeUI.Handle(event)) - { - // The UI handled the event. + isFastForward = !isFastForward; } } SDL_Keymod mod = SDL_GetModState(); @@ -318,7 +321,7 @@ void PrintVersion() { cerr << endl; - cerr << "Endless Sky 0.9.11" << endl; + cerr << "Endless Sky 0.9.12" << endl; cerr << "License GPLv3+: GNU GPL version 3 or later: " << endl; cerr << "This is free software: you are free to change and redistribute it." << endl; cerr << "There is NO WARRANTY, to the extent permitted by law." << endl; diff -Nru endless-sky-0.9.11/source/MainPanel.cpp endless-sky-0.9.12/source/MainPanel.cpp --- endless-sky-0.9.11/source/MainPanel.cpp 2020-02-24 15:50:12.000000000 +0000 +++ endless-sky-0.9.12/source/MainPanel.cpp 2020-05-01 19:02:38.000000000 +0000 @@ -323,7 +323,7 @@ int tons = ceil(it.second * it.first->Mass()); out << (tons == 1 ? " ton of " : " tons of ") << Format::LowerCase(it.first->PluralName()) << "\n"; } - else + else out << " " << (it.second == 1 ? it.first->Name(): it.first->PluralName()) << "\n"; } if(first) diff -Nru endless-sky-0.9.11/source/Mission.cpp endless-sky-0.9.12/source/Mission.cpp --- endless-sky-0.9.11/source/Mission.cpp 2020-02-24 15:50:12.000000000 +0000 +++ endless-sky-0.9.12/source/Mission.cpp 2020-05-01 19:02:38.000000000 +0000 @@ -633,7 +633,7 @@ // This function dictates whether missions on the player's map are shown in -// bright or dim text colors. +// bright or dim text colors, and may be called while in-flight or landed. bool Mission::IsSatisfied(const PlayerInfo &player) const { if(!waypoints.empty() || !stopovers.empty()) @@ -657,8 +657,19 @@ // If any of the cargo for this mission is being carried by a ship that is // not in this system, the mission cannot be completed right now. for(const auto &ship : player.Ships()) - if(ship->GetSystem() != player.GetSystem() && ship->Cargo().Get(this)) + { + // Skip in-system ships, and carried ships whose parent is in-system. + if(ship->GetSystem() == player.GetSystem() || (!ship->GetSystem() && ship->CanBeCarried() + && ship->GetParent() && ship->GetParent()->GetSystem() == player.GetSystem())) + continue; + + if(ship->Cargo().GetPassengers(this)) return false; + // Check for all mission cargo, including that which has 0 mass. + auto &cargo = ship->Cargo().MissionCargo(); + if(cargo.find(this) != cargo.end()) + return false; + } return true; } @@ -915,7 +926,7 @@ // Get a specific mission action from this mission. -// If a mission action is not found for the given trigger, returns an empty +// If a mission action is not found for the given trigger, returns an empty // mission action. const MissionAction &Mission::GetAction(Trigger trigger) const { diff -Nru endless-sky-0.9.11/source/Mission.h endless-sky-0.9.12/source/Mission.h --- endless-sky-0.9.11/source/Mission.h 2020-02-24 15:50:12.000000000 +0000 +++ endless-sky-0.9.12/source/Mission.h 2020-05-01 19:02:38.000000000 +0000 @@ -143,7 +143,7 @@ // variables, etc. const std::string &Identifier() const; // Get a specific mission action from this mission. - // If the mission action is not found for the given trigger, returns an empty + // If the mission action is not found for the given trigger, returns an empty // mission action. const MissionAction &GetAction(Trigger trigger) const; diff -Nru endless-sky-0.9.11/source/OutfitInfoDisplay.cpp endless-sky-0.9.12/source/OutfitInfoDisplay.cpp --- endless-sky-0.9.11/source/OutfitInfoDisplay.cpp 2020-02-24 15:50:12.000000000 +0000 +++ endless-sky-0.9.12/source/OutfitInfoDisplay.cpp 2020-05-01 19:02:38.000000000 +0000 @@ -66,6 +66,7 @@ {"shield fuel", 0}, {"shield heat", 0}, {"solar collection", 0}, + {"solar heat", 0}, {"thrusting energy", 0}, {"thrusting heat", 0}, {"turn", 0}, diff -Nru endless-sky-0.9.11/source/PlanetPanel.cpp endless-sky-0.9.12/source/PlanetPanel.cpp --- endless-sky-0.9.11/source/PlanetPanel.cpp 2020-02-24 15:50:12.000000000 +0000 +++ endless-sky-0.9.12/source/PlanetPanel.cpp 2020-05-01 19:02:38.000000000 +0000 @@ -246,7 +246,8 @@ if(!flightChecks.empty()) for(const auto &result : flightChecks) { - const string &check = result.second; + // If there is a flightcheck error, it will be the first (and only) entry. + auto &check = result.second.front(); if(check.back() == '!') { GetUI()->Push(new ConversationPanel(player, @@ -272,9 +273,17 @@ size_t nonJumpCount = 0; if(!flightChecks.empty()) { + // There may be multiple warnings reported, but only 3 result in a ship which cannot jump. + const auto jumpWarnings = set{ + "no bays?", "no fuel?", "no hyperdrive?" + }; for(const auto &result : flightChecks) - if(result.second == "no hyperdrive?" || result.second == "no fuel?" || result.second == "no bays?") - ++nonJumpCount; + for(const auto &warning : result.second) + if(jumpWarnings.count(warning)) + { + ++nonJumpCount; + break; + } } if(nonJumpCount > 0 || cargoToSell > 0 || overbooked > 0) diff -Nru endless-sky-0.9.11/source/PlayerInfo.cpp endless-sky-0.9.12/source/PlayerInfo.cpp --- endless-sky-0.9.11/source/PlayerInfo.cpp 2020-02-24 15:50:12.000000000 +0000 +++ endless-sky-0.9.12/source/PlayerInfo.cpp 2020-05-01 19:02:38.000000000 +0000 @@ -304,8 +304,8 @@ -// Load the most recently saved player (if any). -void PlayerInfo::LoadRecent() +// Load the most recently saved player (if any). Returns false when no save was loaded. +bool PlayerInfo::LoadRecent() { string recentPath = Files::Read(Files::Config() + "recent.txt"); // Trim trailing whitespace (including newlines) from the path. @@ -313,9 +313,13 @@ recentPath.pop_back(); if(recentPath.empty() || !Files::Exists(recentPath)) + { Clear(); - else - Load(recentPath); + return false; + } + + Load(recentPath); + return true; } @@ -577,6 +581,9 @@ // Reset the reload counters for all your ships. for(const shared_ptr &ship : ships) ship->GetArmament().ReloadAll(); + + // Re-calculate all automatic conditions + UpdateAutoConditions(); } @@ -760,7 +767,7 @@ // Inspect the flightworthiness of the player's active fleet, individually and // as a whole, to determine which ships cannot travel with the group. // Returns a mapping of ships to the reason their flight check failed. -std::map, const string> PlayerInfo::FlightCheck() const +map, vector> PlayerInfo::FlightCheck() const { // Count of all bay types in the active fleet. auto bayCount = map{ @@ -770,13 +777,13 @@ // Classification of the present ships by category. Parked ships are ignored. auto categoryCount = map>>{}; - auto flightChecks = map, const string>{}; + auto flightChecks = map, vector>{}; for(const auto &ship : ships) if(ship->GetSystem() == system && !ship->IsDisabled() && !ship->IsParked()) { - string check = ship->FlightCheck(); - if(!check.empty()) - flightChecks.emplace(ship, check); + auto checks = ship->FlightCheck(); + if(!checks.empty()) + flightChecks.emplace(ship, checks); categoryCount[ship->Attributes().Category()].emplace_back(ship); if(ship->CanBeCarried() || ship->Bays().empty()) @@ -810,7 +817,16 @@ else if(bayType.second > 0) --bayType.second; else - flightChecks.emplace(carriable, "no bays?"); + { + // Include the lack of bay availability amongst any other + // warnings for this carriable ship. + auto it = flightChecks.find(carriable); + string warning = "no bays?"; + if(it != flightChecks.end()) + it->second.emplace_back(warning); + else + flightChecks.emplace(carriable, vector{warning}); + } } } return flightChecks; @@ -2304,11 +2320,16 @@ conditions["credit score"] = accounts.CreditScore(); // Serialize the current reputation with other governments. SetReputationConditions(); + // Helper lambda function to clear a range + auto clearRange = [](map &conditionsMap, string firstStr, string lastStr) + { + auto first = conditionsMap.lower_bound(firstStr); + auto last = conditionsMap.lower_bound(lastStr); + if(first != last) + conditionsMap.erase(first, last); + }; // Clear any existing ships: conditions. (Note: '!' = ' ' + 1.) - auto first = conditions.lower_bound("ships: "); - auto last = conditions.lower_bound("ships:!"); - if(first != last) - conditions.erase(first, last); + clearRange(conditions, "ships: ", "ships:!"); // Store special conditions for cargo and passenger space. conditions["cargo space"] = 0; conditions["passenger space"] = 0; @@ -2328,12 +2349,20 @@ conditions["passenger space"] = flagship->Cargo().BunksFree(); } + // Clear any existing flagship system: and planet: conditions. (Note: '!' = ' ' + 1.) + clearRange(conditions, "flagship system: ", "flagship system:!"); + clearRange(conditions, "flagship planet: ", "flagship planet:!"); + // Store conditions for flagship current crew, required crew, and bunks. if(flagship) { conditions["flagship crew"] = flagship->Crew(); conditions["flagship required crew"] = flagship->RequiredCrew(); conditions["flagship bunks"] = flagship->Attributes().Get("bunks"); + if(flagship->GetSystem()) + conditions["flagship system: " + flagship->GetSystem()->Name()] = 1; + if(flagship->GetPlanet()) + conditions["flagship planet: " + flagship->GetPlanet()->TrueName()] = 1; } else { diff -Nru endless-sky-0.9.11/source/PlayerInfo.h endless-sky-0.9.12/source/PlayerInfo.h --- endless-sky-0.9.11/source/PlayerInfo.h 2020-02-24 15:50:12.000000000 +0000 +++ endless-sky-0.9.12/source/PlayerInfo.h 2020-05-01 19:02:38.000000000 +0000 @@ -60,8 +60,8 @@ void New(); // Load an existing player. void Load(const std::string &path); - // Load the most recently saved player. - void LoadRecent(); + // Load the most recently saved player. If no save could be loaded, returns false. + bool LoadRecent(); // Save this player (using the Identifier() as the file name). void Save() const; @@ -118,7 +118,7 @@ const std::vector> &Ships() const; // Inspect the flightworthiness of the player's active fleet as a whole to // determine which ships cannot travel with the group. - std::map, const std::string> FlightCheck() const; + std::map, std::vector> FlightCheck() const; // Add a captured ship to your fleet. void AddShip(const std::shared_ptr &ship); // Buy or sell a ship. diff -Nru endless-sky-0.9.11/source/Random.cpp endless-sky-0.9.12/source/Random.cpp --- endless-sky-0.9.11/source/Random.cpp 2020-02-24 15:50:12.000000000 +0000 +++ endless-sky-0.9.12/source/Random.cpp 2020-05-01 19:02:38.000000000 +0000 @@ -78,7 +78,7 @@ -// Return the expected number of failures before k successes, when the +// Return the expected number of failures before k successes, when the // probability of success is p. The mean value will be k / (1 - p). uint32_t Random::Polya(uint32_t k, double p) { diff -Nru endless-sky-0.9.11/source/Random.h endless-sky-0.9.12/source/Random.h --- endless-sky-0.9.11/source/Random.h 2020-02-24 15:50:12.000000000 +0000 +++ endless-sky-0.9.12/source/Random.h 2020-05-01 19:02:38.000000000 +0000 @@ -34,7 +34,7 @@ // Slower functions for getting random numbers from a given distribution. // Do not use these functions in time-critical code. - // Return the expected number of failures before k successes, when the + // Return the expected number of failures before k successes, when the // probability of success is p. The mean value will be k / (1 - p). static uint32_t Polya(uint32_t k, double p = .5); // Get a number from a binomial distribution (i.e. integer bell curve). diff -Nru endless-sky-0.9.11/source/Ship.cpp endless-sky-0.9.12/source/Ship.cpp --- endless-sky-0.9.11/source/Ship.cpp 2020-02-24 15:50:12.000000000 +0000 +++ endless-sky-0.9.12/source/Ship.cpp 2020-05-01 19:02:38.000000000 +0000 @@ -72,9 +72,9 @@ return; // Energy and fuel costs are the energy or fuel required per unit repaired. - if(energyCost) + if(energyCost > 0.) available = min(available, energy / energyCost); - if(fuelCost) + if(fuelCost > 0.) available = min(available, fuel / fuelCost); double transfer = min(available, maximum - stat); @@ -757,8 +757,10 @@ // Check if this ship is configured in such a way that it would be difficult // or impossible to fly. -string Ship::FlightCheck() const +vector Ship::FlightCheck() const { + auto checks = vector{}; + double generation = attributes.Get("energy generation") - attributes.Get("energy consumption"); double burning = attributes.Get("fuel energy"); double solar = attributes.Get("solar collection"); @@ -776,45 +778,51 @@ double hyperDrive = attributes.Get("hyperdrive"); double jumpDrive = attributes.Get("jump drive"); - // Error conditions: + // Report the first error condition that will prevent takeoff: if(IdleHeat() >= MaximumHeat()) - return "overheating!"; - if(energy <= 0.) - return "no energy!"; - if((energy - burning <= 0.) && (fuel <= 0.)) - return "no fuel!"; - if(!thrust && !reverseThrust && !afterburner) - return "no thruster!"; - if(!turn) - return "no steering!"; - - // Warning conditions: - if(!thrust && !reverseThrust) - return "afterburner only?"; - if(!thrust && !afterburner) - return "reverse only?"; - if(!generation && !solar) - return "battery only?"; - if(energy < thrustEnergy) - return "limited thrust?"; - if(energy < turnEnergy) - return "limited turn?"; - if(energy - .8 * solar < .2 * (turnEnergy + thrustEnergy)) - return "solar power?"; - if(fuel < 0.) - return "fuel?"; - if(!canBeCarried) - { - if(!hyperDrive && !jumpDrive) - return "no hyperdrive?"; - if(fuelCapacity < JumpFuel()) - return "no fuel?"; + checks.emplace_back("overheating!"); + else if(energy <= 0.) + checks.emplace_back("no energy!"); + else if((energy - burning <= 0.) && (fuel <= 0.)) + checks.emplace_back("no fuel!"); + else if(!thrust && !reverseThrust && !afterburner) + checks.emplace_back("no thruster!"); + else if(!turn) + checks.emplace_back("no steering!"); + + // If no errors were found, check all warning conditions: + if(checks.empty()) + { + if(!thrust && !reverseThrust) + checks.emplace_back("afterburner only?"); + if(!thrust && !afterburner) + checks.emplace_back("reverse only?"); + if(!generation && !solar) + checks.emplace_back("battery only?"); + if(energy < thrustEnergy) + checks.emplace_back("limited thrust?"); + if(energy < turnEnergy) + checks.emplace_back("limited turn?"); + if(energy - .8 * solar < .2 * (turnEnergy + thrustEnergy)) + checks.emplace_back("solar power?"); + if(fuel < 0.) + checks.emplace_back("fuel?"); + if(!canBeCarried) + { + if(!hyperDrive && !jumpDrive) + checks.emplace_back("no hyperdrive?"); + if(fuelCapacity < JumpFuel()) + checks.emplace_back("no fuel?"); + } + for(const auto &it : outfits) + if(it.first->IsWeapon() && it.first->FiringEnergy() > energy) + { + checks.emplace_back("insufficient energy to fire?"); + break; + } } - for(const auto &it : outfits) - if(it.first->IsWeapon() && it.first->FiringEnergy() > energy) - return "insufficient energy to fire?"; - return ""; + return checks; } @@ -1089,7 +1097,7 @@ visuals.emplace_back(*effect, effectPosition, effectVelocity, angle); } - + for(unsigned i = 0; i < explosionTotal / 2; ++i) CreateExplosion(visuals, true); for(const auto &it : finalExplosions) @@ -1359,6 +1367,7 @@ // This ship is not landing or entering hyperspace. So, move it. If it is // disabled, all it can do is slow down to a stop. double mass = Mass(); + bool isUsingAfterburner = false; if(isDisabled) velocity *= 1. - attributes.Get("drag") / mass; else if(!pilotError) @@ -1420,15 +1429,8 @@ energy -= energyCost; acceleration += angle.Unit() * thrust / mass; - if(!forget) - for(const EnginePoint &point : enginePoints) - { - Point pos = angle.Rotate(point) * Zoom() + position; - for(const auto &it : attributes.AfterburnerEffects()) - for(int i = 0; i < it.second; ++i) - visuals.emplace_back(*it.first, - pos + velocity, velocity - 6. * angle.Unit(), angle); - } + // Only create the afterburner effects if the ship is in the player's system. + isUsingAfterburner = !forget; } } } @@ -1535,8 +1537,18 @@ if(target && target->IsDestroyed() && target->explosionCount >= target->explosionTotal) targetShip.reset(); - // And finally: move the ship! + // Finally, move the ship and create any movement visuals. position += velocity; + if(isUsingAfterburner) + for(const EnginePoint &point : enginePoints) + { + Point pos = angle.Rotate(point) * Zoom() + position; + // Stream the afterburner effects outward in the direction the engines are facing. + Point effectVelocity = velocity - 6. * angle.Unit(); + for(const auto &it : attributes.AfterburnerEffects()) + for(int i = 0; i < it.second; ++i) + visuals.emplace_back(*it.first, pos, effectVelocity, angle); + } } @@ -1674,8 +1686,10 @@ { double scale = .2 + 1.8 / (.001 * position.Length() + 1); fuel += currentSystem->SolarWind() * .03 * scale * (sqrt(attributes.Get("ramscoop")) + .05 * scale); - - energy += currentSystem->SolarPower() * scale * attributes.Get("solar collection"); + + double solarScaling = currentSystem->SolarPower() * scale; + energy += solarScaling * attributes.Get("solar collection"); + heat += solarScaling * attributes.Get("solar heat"); } double coolingEfficiency = CoolingEfficiency(); diff -Nru endless-sky-0.9.11/source/Ship.h endless-sky-0.9.12/source/Ship.h --- endless-sky-0.9.11/source/Ship.h 2020-02-24 15:50:12.000000000 +0000 +++ endless-sky-0.9.12/source/Ship.h 2020-05-01 19:02:38.000000000 +0000 @@ -137,7 +137,7 @@ // Check if this ship is configured in such a way that it would be difficult // or impossible to fly. - std::string FlightCheck() const; + std::vector FlightCheck() const; void SetPosition(Point position); // When creating a new ship, you must set the following: diff -Nru endless-sky-0.9.11/source/ShipInfoDisplay.cpp endless-sky-0.9.12/source/ShipInfoDisplay.cpp --- endless-sky-0.9.11/source/ShipInfoDisplay.cpp 2020-02-24 15:50:12.000000000 +0000 +++ endless-sky-0.9.12/source/ShipInfoDisplay.cpp 2020-05-01 19:02:38.000000000 +0000 @@ -240,17 +240,30 @@ attributesHeight += 20; } - if(ship.BaysFree(false)) + if(ship.HasBays()) { - attributeLabels.push_back("drone bays:"); - attributeValues.push_back(to_string(ship.BaysFree(false))); - attributesHeight += 20; - } - if(ship.BaysFree(true)) - { - attributeLabels.push_back("fighter bays:"); - attributeValues.push_back(to_string(ship.BaysFree(true))); - attributesHeight += 20; + unsigned drone = 0; + unsigned fighter = 0; + for(const auto &bay : ship.Bays()) + { + if(bay.isFighter) + ++fighter; + else + ++drone; + } + + if(drone) + { + attributeLabels.emplace_back("drone bays:"); + attributeValues.emplace_back(to_string(drone)); + attributesHeight += 20; + } + if(fighter) + { + attributeLabels.emplace_back("fighter bays:"); + attributeValues.emplace_back(to_string(fighter)); + attributesHeight += 20; + } } tableLabels.clear(); @@ -269,6 +282,7 @@ double efficiency = ship.CoolingEfficiency(); heatTable.push_back(Format::Number( 60. * (attributes.Get("heat generation") + + attributes.Get("solar heat") + attributes.Get("fuel heat") - efficiency * (attributes.Get("cooling") + attributes.Get("active cooling"))))); attributesHeight += 20; diff -Nru endless-sky-0.9.11/source/ShopPanel.cpp endless-sky-0.9.12/source/ShopPanel.cpp --- endless-sky-0.9.11/source/ShopPanel.cpp 2020-02-24 15:50:12.000000000 +0000 +++ endless-sky-0.9.12/source/ShopPanel.cpp 2020-05-01 19:02:38.000000000 +0000 @@ -230,7 +230,7 @@ const auto checkIt = flightChecks.find(ship); if(checkIt != flightChecks.end()) { - const string &check = (*checkIt).second; + const string &check = (*checkIt).second.front(); const Sprite *icon = SpriteSet::Get(check.back() == '!' ? "ui/error" : "ui/warning"); SpriteShader::Draw(icon, point + .5 * Point(ICON_TILE - icon->Width(), ICON_TILE - icon->Height())); if(zones.back().Contains(mouse)) @@ -953,7 +953,7 @@ for(const shared_ptr &other : player.Ships()) { // Skip any ships that are "absent" for whatever reason. - if(!CanShowInSidebar(*ship, here)) + if(!CanShowInSidebar(*other, here)) continue; if(other.get() == ship || other.get() == playerShip) diff -Nru endless-sky-0.9.11/tests/check_xcode.sh endless-sky-0.9.12/tests/check_xcode.sh --- endless-sky-0.9.11/tests/check_xcode.sh 1970-01-01 00:00:00.000000000 +0000 +++ endless-sky-0.9.12/tests/check_xcode.sh 2020-05-01 19:02:38.000000000 +0000 @@ -0,0 +1,105 @@ +#!/bin/bash + +# Script that checks if the XCode (MacOS) project is complete. +# If the XCode project is incomplete, then this script also uses +# mod-pbxproj (https://github.com/kronenthaler/mod-pbxproj) to +# suggest fixes/additions to make the XCode project complete. +# +# mod-pbxproj should already have been installed (through PIP) before +# running this script. + +has_file() { + fgrep -q "path = source/${1};" ${XPROJECT}/project.pbxproj +} + +has_encoded_file() { + fgrep "path = source/${1};" ${XPROJECT}/project.pbxproj | fgrep -q "fileEncoding = 4;" +} + +add_new() { + local OPTS='--tree --parent source' + echo -n "'${1}': " + python3 -m pbxproj file "${XPROJECT}" "source/${1}" ${OPTS} --target EndlessSky ${2} + # Make sure the file was added with Unicode encoding (fileEncoding = 4;) + if ! has_encoded_file ${1}; then + local GOOD_STR="isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c" + local BAD_STR="isa = PBXFileReference; lastKnownFileType = sourcecode.c" + local BACKUP=${XPROJECT}/project.pbxproj.bak + sed -i.bak s/"${BAD_STR}"/"${GOOD_STR}"/ ${XPROJECT}/project.pbxproj + if [ $? -ne 0 ]; then + echo "Using sed to enforce unicode encoding failed! Restoring backup XCode project" + cp "${BACKUP}" ${XPROJECT}/project.pbxproj + fi + rm -f "${BACKUP}" + fi +} + +move_existing() { + # The simplest method to "move" a file in XCode is to update the referred file path. These lines look like + # A96862DB1AE6FD0A004FE1FE /* BankPanel.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = BankPanel.cpp; path = source/BankPanel.cpp; sourceTree = ""; }; + local basename=$(basename ${1}) + local BACKUP=${XPROJECT}/project.pbxproj.bak + # Since the normal sed delimiter / is used in file paths, we will use _ as the delimiter: + sed -i.bak "\_path = source/${basename};_ s_/${basename}_/${1}_" ${XPROJECT}/project.pbxproj + if [ $? -ne 0 ]; then + echo "Using sed to move '${basename}' to '${1}' failed! Restoring backup XCode project" + cp "${BACKUP}" ${XPROJECT}/project.pbxproj + fi + rm -f "${BACKUP}" +} + +# Determine path of the current script, and go to the ES project root. +HERE=$(cd `dirname $0` && pwd) +cd ${HERE}/.. + +ESTOP=$(pwd) +XPROJECT=${ESTOP}/EndlessSky.xcodeproj + +ADDED=() +RESULT=0 +for FILE in $(find source -type f | sed s,^source/,, | sort) +do + # Check if the file is already in the XCode project + if [[ "${FILE}" != "WinApp.rc" ]] && ! has_file ${FILE}; then + # If this file is present, but under a different path, we should update the paths. + BASENAME=$(basename "${FILE}") + if has_file ${BASENAME}; then + echo "'${FILE}': updating path." + move_existing ${FILE} + else + NO_BUILD="" + if [ "${FILE: -2}" == ".h" ]; then + # ES's Xcode project doesn't use build sections for header files. + NO_BUILD="--no-create-build-files" + fi + add_new ${FILE} ${NO_BUILD} + fi + + # If the addition or rename was unsuccessful, flag it. + if has_file ${FILE}; then + ADDED+=(${FILE}) + else + echo -e "\033[0;31mFailed to add '${FILE}'\033[0m" + RESULT=1 + fi + fi +done + +if [ ${#ADDED[@]} -gt 0 ]; then + if [ -n "${GITHUB_ACTION}" ]; then + echo "Generating patch file artifact for use with 'git apply'" + git diff -p ${XPROJECT}/project.pbxproj > "${ESTOP}/xcode-project.patch" + else + # This script was executed locally, so the user can simply stage and commit the changes if desired. + echo "Updated XCode project" + fi + # If some files needed an update, but could not be automatically updated, let the user know. + if [ ${RESULT} -ne 0 ]; then + echo -e "\033[0;31m(Some files require manual manipulation.)\033[0m" + fi + # Also set the result to non-zero here (since the project is incomplete) + RESULT=1 +elif [ ${RESULT} -eq 0 ]; then + echo "No files added to XCode project" +fi +exit ${RESULT} diff -Nru endless-sky-0.9.11/utils/build_appimage.sh endless-sky-0.9.12/utils/build_appimage.sh --- endless-sky-0.9.11/utils/build_appimage.sh 1970-01-01 00:00:00.000000000 +0000 +++ endless-sky-0.9.12/utils/build_appimage.sh 2020-05-01 19:02:38.000000000 +0000 @@ -0,0 +1,22 @@ +#!/bin/bash + +# Builds Endless Sky and packages it as AppImage +# Control the output filename with the OUTPUT environment variable +# You may have to set the ARCH environment variable to e.g. x86_64. + +# We need an icon file with a name matching the executable +cp icons/icon_512x512.png endless-sky.png + +# Build +scons -j $(nproc) install DESTDIR=AppDir + +# Inside an AppImage, the executable is a link called "AppRun" at the root of AppDir/. +# Keeping the data files next to the executable is perfectly valid, so we just move them to AppDir/ to avoid errors. +mv AppDir/usr/local/share/games/endless-sky/* AppDir/ + +# Now build the actual AppImage +curl -L https://github.com/linuxdeploy/linuxdeploy/releases/download/continuous/linuxdeploy-x86_64.AppImage -o linuxdeploy && chmod +x linuxdeploy +./linuxdeploy --appdir AppDir -e endless-sky -d endless-sky.desktop -i endless-sky.png --output appimage + +# Clean up +rm -rf AppDir linuxdeploy endless-sky.png \ No newline at end of file diff -Nru endless-sky-0.9.11/utils/cd_update_versions.sh endless-sky-0.9.12/utils/cd_update_versions.sh --- endless-sky-0.9.11/utils/cd_update_versions.sh 1970-01-01 00:00:00.000000000 +0000 +++ endless-sky-0.9.12/utils/cd_update_versions.sh 2020-05-01 19:02:38.000000000 +0000 @@ -0,0 +1,9 @@ +#!/bin/bash + +# Updates the version strings, build number, and credits.txt + +$(readlink -f $0 | xargs dirname)/set_version.sh $(git rev-parse --verify HEAD) +$(readlink -f $0 | xargs dirname)/set_plist_build.sh $(git rev-list --all --count) +CREDIT_STRING=$(git log --pretty="format:%nBuilt: $(date -u '+%Y-%m-%d %H:%M') UTC%nLast change by %an: %n %s" -1 | fmt -w 33 -c -s | tr \|\$ _ | tr \" \') +perl -p -i -e "s|version [\d.]+|$CREDIT_STRING|" credits.txt +rm -rf credits.txt.bak diff -Nru endless-sky-0.9.11/utils/set_plist_build.sh endless-sky-0.9.12/utils/set_plist_build.sh --- endless-sky-0.9.11/utils/set_plist_build.sh 1970-01-01 00:00:00.000000000 +0000 +++ endless-sky-0.9.12/utils/set_plist_build.sh 2020-05-01 19:02:38.000000000 +0000 @@ -0,0 +1,8 @@ +#!/bin/bash + +# Sets the application build number in EndlessSky-Info.plist to the first argument. It should be an integer. +# Example: +# $ ./utils/set_plist_build.sh 1337 + +perl -0777 -p -i -e "s/(CFBundleVersion.*?)\>\d+/\$1>$1/igs" XCode/EndlessSky-Info.plist +rm -rf XCode/EndlessSky-Info.plist.bak diff -Nru endless-sky-0.9.11/utils/set_version.sh endless-sky-0.9.12/utils/set_version.sh --- endless-sky-0.9.11/utils/set_version.sh 1970-01-01 00:00:00.000000000 +0000 +++ endless-sky-0.9.12/utils/set_version.sh 2020-05-01 19:02:38.000000000 +0000 @@ -0,0 +1,32 @@ +#!/bin/bash + +# Sets the application version to the first argument. + +# Example: +# $ ./utils/set_version.sh "my cool version" +# $ ./utils/set_version.sh 1.0.0 + +versionRegex="([0-9]+\.){0,2}[0-9]+" +[[ $1 =~ ^${versionRegex}$ ]] +isVersion=$? +if [[ ${isVersion} -eq 0 ]]; then + replacement="ver. $1" +elif [[ $1 =~ ^[0-9A-Fa-f]+$ ]]; then + replacement="commit $1" +else + replacement=$1 +fi + +# Update main.cpp +perl -p -i -e "s/(Endless Sky) [\d.]+/\$1 ${replacement}/ig" source/main.cpp +rm -rf source/main.cpp.bak + +# Update manpage. +perl -p -i -e "s/\".*?\" \"ver\. [\d.]+\"/\"$(date '+%d %b %Y')\" \"${replacement}\"/ig" endless-sky.6 +rm -rf endless-sky.6.bak + +# Update the XCode plist version, if the input is spec-conformant +if [[ ${isVersion} -eq 0 ]]; then + perl -0777 -p -i -e "s/(CFBundleShortVersionString.*?)\>${versionRegex}/\$1>$1/igs" XCode/EndlessSky-Info.plist + rm -rf XCode/EndlessSky-Info.plist.bak +fi diff -Nru endless-sky-0.9.11/XCode/EndlessSky-Info.plist endless-sky-0.9.12/XCode/EndlessSky-Info.plist --- endless-sky-0.9.11/XCode/EndlessSky-Info.plist 2020-02-24 15:50:12.000000000 +0000 +++ endless-sky-0.9.12/XCode/EndlessSky-Info.plist 2020-05-01 19:02:38.000000000 +0000 @@ -17,7 +17,7 @@ CFBundlePackageType APPL CFBundleShortVersionString - 0.9.11 + 0.9.12 CFBundleSignature ???? CFBundleVersion